OpenGLRaw 1.5.0.1 → 2.0.0.0
raw patch · 150 files changed
+68684/−7794 lines, 150 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glSamplePass :: GLenum -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_COLOR_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_EDGE_FLAG_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_INDEX_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_NORMAL_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_VERTEX_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_COMPUTE_LOCAL_WORK_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_LOCAL_INVOCATIONS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_BLEND_COLOR :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_BLEND_EQUATION :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_RED_SNORM :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_RGBA_SNORM :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_RGB_SNORM :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_RG_SNORM :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_STENCIL_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLbitfield = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLboolean = CUChar
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLbyte = CSChar
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLchar = CChar
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLclampd = CDouble
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLclampf = CFloat
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLdouble = CDouble
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLenum = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLfloat = CFloat
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLhalf = CUShort
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLint = CInt
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLintptr = CPtrdiff
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLshort = CShort
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLsizei = CInt
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLsizeiptr = CPtrdiff
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLubyte = CUChar
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLuint = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLushort = CUShort
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_COLOR_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_EDGE_FLAG_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_INDEX_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_NORMAL_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_VERTEX_ARRAY_COUNT :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_COLOR_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_EDGE_FLAG_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_INDEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_NORMAL_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_TEXTURE_COORD_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_VERTEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility30: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility31: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility32: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility33: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility40: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility41: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility42: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DISPLAY_LIST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility43: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindBuffersBase :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindBuffersRange :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindImageTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindSamplers :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBindVertexBuffers :: GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBufferStorage :: GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearTexImage :: GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClearTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLEAR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DISPLAY_LIST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOCATION_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility44: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindBuffersBase :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindBuffersRange :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindImageTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindSamplers :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindTextureUnit :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBindVertexBuffers :: GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBlitNamedFramebuffer :: GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBufferStorage :: GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCheckNamedFramebufferStatus :: GLuint -> GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearNamedBufferData :: GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearNamedBufferSubData :: GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearNamedFramebufferfi :: GLuint -> GLenum -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearNamedFramebufferfv :: GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearNamedFramebufferiv :: GLuint -> GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearNamedFramebufferuiv :: GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearTexImage :: GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClearTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClipControl :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCompressedTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyNamedBufferSubData :: GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTextureSubImage1D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCopyTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateQueries :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateTextures :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCreateVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDisableVertexArrayAttrib :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEnableVertexArrayAttrib :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFlushMappedNamedBufferRange :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGenerateTextureMipmap :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetCompressedTextureImage :: GLuint -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetCompressedTextureSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetGraphicsResetStatus :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedBufferParameteri64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedBufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedBufferPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedFramebufferAttachmentParameteriv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedFramebufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetNamedRenderbufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryBufferObjecti64v :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryBufferObjectiv :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryBufferObjectui64v :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryBufferObjectuiv :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureImage :: GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureLevelParameterfv :: GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureLevelParameteriv :: GLuint -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTextureSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTransformFeedbacki64_v :: GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTransformFeedbacki_v :: GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetTransformFeedbackiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexArrayIndexed64iv :: GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexArrayIndexediv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexArrayiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnColorTable :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnCompressedTexImage :: GLenum -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnConvolutionFilter :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnHistogram :: GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnMapdv :: GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnMapfv :: GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnMapiv :: GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnMinmax :: GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnPolygonStipple :: GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnSeparableFilter :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnTexImage :: GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnUniformdv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnUniformfv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnUniformiv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glGetnUniformuiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateNamedFramebufferData :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateNamedFramebufferSubData :: GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapNamedBuffer :: GLuint -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMapNamedBufferRange :: GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMemoryBarrierByRegion :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedBufferData :: GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedBufferStorage :: GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferDrawBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferDrawBuffers :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferReadBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferRenderbuffer :: GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferTexture :: GLuint -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedFramebufferTextureLayer :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedRenderbufferStorage :: GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNamedRenderbufferStorageMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glReadnPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureBarrier :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureBuffer :: GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureBufferRange :: GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureStorage1D :: GLuint -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureStorage2D :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureStorage2DMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureStorage3D :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureStorage3DMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTransformFeedbackBufferBase :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTransformFeedbackBufferRange :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUnmapNamedBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayAttribBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayAttribFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayAttribIFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayAttribLFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayBindingDivisor :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayElementBuffer :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayVertexBuffer :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexArrayVertexBuffers :: GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLEAR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DEPTH_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_LOST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DISPLAY_LIST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOCATION_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_CULL_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ZERO_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Compatibility45: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core30: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core30: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core30: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core30: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core30: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core30: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core30: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core31: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core31: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core31: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core31: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core32: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core32: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core32: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core32: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core32: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core32: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core32: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core33: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core33: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core33: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core33: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core33: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core33: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core33: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core40: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core40: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core40: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core40: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core40: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core40: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core40: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core41: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core41: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core41: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core41: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core41: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core41: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core41: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core41: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core42: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core42: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core42: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core42: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core42: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core42: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core42: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core42: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core43: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core43: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core43: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core43: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core43: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindBuffersBase :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindBuffersRange :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindImageTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindSamplers :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBindVertexBuffers :: GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBufferStorage :: GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearTexImage :: GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClearTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core44: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core44: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core44: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core44: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLEAR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOCATION_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core44: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindBuffersBase :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindBuffersRange :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindImageTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindSamplers :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindTextureUnit :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBindVertexBuffers :: GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBlitNamedFramebuffer :: GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBufferStorage :: GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: glCheckNamedFramebufferStatus :: GLuint -> GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearNamedBufferData :: GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearNamedBufferSubData :: GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearNamedFramebufferfi :: GLuint -> GLenum -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearNamedFramebufferfv :: GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearNamedFramebufferiv :: GLuint -> GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearNamedFramebufferuiv :: GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearTexImage :: GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClearTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: glClipControl :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCompressedTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyNamedBufferSubData :: GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTextureSubImage1D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCopyTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateQueries :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateTextures :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCreateVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDisableVertexArrayAttrib :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEnableVertexArrayAttrib :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Core45: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFlushMappedNamedBufferRange :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGenerateTextureMipmap :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetCompressedTextureImage :: GLuint -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetCompressedTextureSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetGraphicsResetStatus :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedBufferParameteri64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedBufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedBufferPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedFramebufferAttachmentParameteriv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedFramebufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetNamedRenderbufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryBufferObjecti64v :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryBufferObjectiv :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryBufferObjectui64v :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryBufferObjectuiv :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureImage :: GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureLevelParameterfv :: GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureLevelParameteriv :: GLuint -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTextureSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTransformFeedbacki64_v :: GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTransformFeedbacki_v :: GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetTransformFeedbackiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexArrayIndexed64iv :: GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexArrayIndexediv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexArrayiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetnCompressedTexImage :: GLenum -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetnTexImage :: GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetnUniformdv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetnUniformfv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetnUniformiv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glGetnUniformuiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateNamedFramebufferData :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateNamedFramebufferSubData :: GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core45: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core45: glMapNamedBuffer :: GLuint -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core45: glMapNamedBufferRange :: GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Core45: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMemoryBarrierByRegion :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedBufferData :: GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedBufferStorage :: GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferDrawBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferDrawBuffers :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferReadBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferRenderbuffer :: GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferTexture :: GLuint -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedFramebufferTextureLayer :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedRenderbufferStorage :: GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glNamedRenderbufferStorageMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glReadnPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureBarrier :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureBuffer :: GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureBufferRange :: GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureStorage1D :: GLuint -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureStorage2D :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureStorage2DMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureStorage3D :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureStorage3DMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTransformFeedbackBufferBase :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTransformFeedbackBufferRange :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glUnmapNamedBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core45: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayAttribBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayAttribFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayAttribIFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayAttribLFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayBindingDivisor :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayElementBuffer :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayVertexBuffer :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexArrayVertexBuffers :: GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLEAR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DEPTH_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CLIP_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_LOST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOCATION_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_CULL_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: gl_ZERO_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Core45: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_COLOR_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_EDGE_FLAG_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_INDEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_NORMAL_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_TEXTURE_COORD_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_VERTEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAccumxOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveProgramEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveShaderProgramEXT :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveStencilFaceEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveTextureARB :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glActiveVaryingNV :: GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFragmentOp1ATI :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFragmentOp2ATI :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFragmentOp3ATI :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFuncQCOM :: GLenum -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFuncx :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAlphaFuncxOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glApplyTextureEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAreProgramsResidentNV :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glAreTexturesResidentEXT :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glArrayElementEXT :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glArrayObjectATI :: GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAsyncMarkerSGIX :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAttachObjectARB :: GLhandleARB -> GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginConditionalRenderNV :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginConditionalRenderNVX :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginFragmentShaderATI :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginOcclusionQueryNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginPerfMonitorAMD :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginPerfQueryINTEL :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginQueryARB :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginQueryEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginTransformFeedbackEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginTransformFeedbackNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginVertexShaderEXT :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBeginVideoCaptureNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindAttribLocationARB :: GLhandleARB -> GLuint -> Ptr GLcharARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferARB :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferBaseEXT :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferBaseNV :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferOffsetEXT :: GLenum -> GLuint -> GLuint -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferOffsetNV :: GLenum -> GLuint -> GLuint -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferRangeEXT :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBufferRangeNV :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBuffersBase :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindBuffersRange :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFragDataLocationEXT :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFragmentShaderATI :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFramebufferEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindFramebufferOES :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindImageTexture :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindImageTextureEXT :: GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindImageTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindLightParameterEXT :: GLenum -> GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindMaterialParameterEXT :: GLenum -> GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindMultiTextureEXT :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindParameterEXT :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindProgramARB :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindProgramNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindProgramPipelineEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindRenderbufferEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindRenderbufferOES :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindSamplers :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTexGenParameterEXT :: GLenum -> GLenum -> GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTextureEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTextureUnit :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTextureUnitParameterEXT :: GLenum -> GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTextures :: GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindTransformFeedbackNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVertexArrayAPPLE :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVertexArrayOES :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVertexBuffer :: GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVertexBuffers :: GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVertexShaderEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVideoCaptureStreamBufferNV :: GLuint -> GLuint -> GLenum -> GLintptrARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBindVideoCaptureStreamTextureNV :: GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3bEXT :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3bvEXT :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3dEXT :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3dvEXT :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3fEXT :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3fvEXT :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3iEXT :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3ivEXT :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3sEXT :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormal3svEXT :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBinormalPointerEXT :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBitmapxOES :: GLsizei -> GLsizei -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendBarrierKHR :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendBarrierNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendColorEXT :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendColorxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationIndexedAMD :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationOES :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparateEXT :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparateIndexedAMD :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparateOES :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparateiARB :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparateiEXT :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationSeparateiOES :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationiARB :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationiEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendEquationiOES :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncIndexedAMD :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateEXT :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateINGR :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateIndexedAMD :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateOES :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateiARB :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateiEXT :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFuncSeparateiOES :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFunciARB :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFunciEXT :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendFunciOES :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlendParameteriNV :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlitFramebufferANGLE :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlitFramebufferEXT :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlitFramebufferNV :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBlitNamedFramebuffer :: GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferAddressRangeNV :: GLenum -> GLuint -> GLuint64EXT -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferDataARB :: GLenum -> GLsizeiptrARB -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferPageCommitmentARB :: GLenum -> GLintptr -> GLsizeiptr -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferParameteriAPPLE :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferStorage :: GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glBufferSubDataARB :: GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glCheckFramebufferStatusEXT :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glCheckFramebufferStatusOES :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glCheckNamedFramebufferStatus :: GLuint -> GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glCheckNamedFramebufferStatusEXT :: GLuint -> GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glClampColor :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClampColorARB :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearAccumxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearBufferData :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearBufferSubData :: GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearBufferfi :: GLenum -> GLint -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearBufferfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearBufferiv :: GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearBufferuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearColorIiEXT :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearColorIuiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearColorx :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearColorxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearDepthdNV :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearDepthfOES :: GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearDepthx :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearDepthxOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedBufferData :: GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedBufferDataEXT :: GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedBufferSubData :: GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedBufferSubDataEXT :: GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedFramebufferfi :: GLuint -> GLenum -> GLfloat -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedFramebufferfv :: GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedFramebufferiv :: GLuint -> GLenum -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearNamedFramebufferuiv :: GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearTexImage :: GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClearTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClientActiveTextureARB :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClientActiveVertexStreamATI :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClientAttribDefaultEXT :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glClientWaitSyncAPPLE :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipControl :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlanef :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlanefIMG :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlanefOES :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlanex :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlanexIMG :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glClipPlanexOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3xOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor3xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4fNormal3fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4fNormal3fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ubVertex2fSUN :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ubVertex2fvSUN :: Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ubVertex3fSUN :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ubVertex3fvSUN :: Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4x :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4xOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColor4xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorFormatNV :: GLint -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorFragmentOp1ATI :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorFragmentOp2ATI :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorFragmentOp3ATI :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorMaskIndexedEXT :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorMaski :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorMaskiEXT :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorMaskiOES :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorPointerEXT :: GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorPointerListIBM :: GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorPointervINTEL :: GLint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorSubTable :: GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorSubTableEXT :: GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTable :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTableEXT :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTableParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTableParameterfvSGI :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTableParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTableParameterivSGI :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glColorTableSGI :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerInputNV :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerOutputNV :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerParameterfNV :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerParameterfvNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerParameteriNV :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerParameterivNV :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCombinerStageParameterfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompileShaderARB :: GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompileShaderIncludeARB :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedMultiTexImage1DEXT :: GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedMultiTexImage2DEXT :: GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedMultiTexImage3DEXT :: GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedMultiTexSubImage1DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedMultiTexSubImage2DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedMultiTexSubImage3DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage1DARB :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage2DARB :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage3DARB :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexImage3DOES :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage1DARB :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage2DARB :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage3DARB :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTexSubImage3DOES :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureImage1DEXT :: GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureImage2DEXT :: GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureImage3DEXT :: GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureSubImage1DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureSubImage2DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCompressedTextureSubImage3DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionFilter1D :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionFilter1DEXT :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionFilter2DEXT :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterfEXT :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameteriEXT :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glConvolutionParameterxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyBufferSubDataNV :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyColorSubTable :: GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyColorSubTableEXT :: GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyColorTable :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyColorTableSGI :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyConvolutionFilter1D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyConvolutionFilter1DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyConvolutionFilter2D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyConvolutionFilter2DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyImageSubData :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyImageSubDataEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyImageSubDataNV :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyImageSubDataOES :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyMultiTexImage1DEXT :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyMultiTexImage2DEXT :: GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyMultiTexSubImage1DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyMultiTexSubImage2DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyMultiTexSubImage3DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyNamedBufferSubData :: GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyPathNV :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexImage1DEXT :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexImage2DEXT :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage1DEXT :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage2DEXT :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage3DEXT :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTexSubImage3DOES :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureImage1DEXT :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureImage2DEXT :: GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureLevelsAPPLE :: GLuint -> GLuint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureSubImage1D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureSubImage1DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureSubImage2DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCopyTextureSubImage3DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverFillPathInstancedNV :: GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverFillPathNV :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverStrokePathInstancedNV :: GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverStrokePathNV :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverageMaskNV :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverageModulationNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverageModulationTableNV :: GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCoverageOperationNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreatePerfQueryINTEL :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateProgramObjectARB :: IO GLhandleARB
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateQueries :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateShaderObjectARB :: GLenum -> IO GLhandleARB
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateShaderProgramEXT :: GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateShaderProgramvEXT :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateSyncFromCLeventARB :: Ptr a -> Ptr b -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateTextures :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCreateVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCullParameterdvEXT :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCullParameterfvEXT :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCurrentPaletteMatrixARB :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glCurrentPaletteMatrixOES :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageCallback :: GLDEBUGPROC -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageCallbackAMD :: GLDEBUGPROCAMD -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageCallbackARB :: GLDEBUGPROCARB -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageCallbackKHR :: GLDEBUGPROCKHR -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageControl :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageControlARB :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageControlKHR :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageEnableAMD :: GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageInsert :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageInsertAMD :: GLenum -> GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageInsertARB :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDebugMessageInsertKHR :: GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeformSGIX :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeformationMap3dSGIX :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeformationMap3fSGIX :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteAsyncMarkersSGIX :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteBuffersARB :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteFencesAPPLE :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteFencesNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteFragmentShaderATI :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteFramebuffersEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteFramebuffersOES :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteNamedStringARB :: GLint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteNamesAMD :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteObjectARB :: GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteOcclusionQueriesNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeletePathsNV :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeletePerfMonitorsAMD :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeletePerfQueryINTEL :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteProgramPipelinesEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteProgramsARB :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteQueriesARB :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteQueriesEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteRenderbuffersEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteRenderbuffersOES :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteSyncAPPLE :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteTexturesEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteTransformFeedbacksNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteVertexArraysAPPLE :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteVertexArraysOES :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDeleteVertexShaderEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthBoundsEXT :: GLclampd -> GLclampd -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthBoundsdNV :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangeArrayfvNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangeArrayv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangeIndexed :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangeIndexedfNV :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangedNV :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangefOES :: GLclampf -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangex :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDepthRangexOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDetachObjectARB :: GLhandleARB -> GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDetailTexFuncSGIS :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableClientStateIndexedEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableClientStateiEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableDriverControlQCOM :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableIndexedEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVariantClientStateEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVertexArrayAttrib :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVertexArrayAttribEXT :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVertexArrayEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVertexAttribAPPLE :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableVertexAttribArrayARB :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableiEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableiNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDisableiOES :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDiscardFramebufferEXT :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDispatchComputeGroupSizeARB :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysEXT :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstancedANGLE :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstancedARB :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstancedBaseInstance :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstancedBaseInstanceEXT :: GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstancedEXT :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawArraysInstancedNV :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffersARB :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffersATI :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffersEXT :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffersIndexedEXT :: GLint -> Ptr GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawBuffersNV :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementArrayAPPLE :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementArrayATI :: GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsBaseVertexEXT :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsBaseVertexOES :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedANGLE :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedARB :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseInstanceEXT :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseVertexBaseInstance :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseVertexBaseInstanceEXT :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseVertexEXT :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedBaseVertexOES :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedEXT :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawElementsInstancedNV :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawMeshArraysSUN :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElementArrayAPPLE :: GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElementArrayATI :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElementsBaseVertexEXT :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElementsBaseVertexOES :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawRangeElementsEXT :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexfOES :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexfvOES :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexiOES :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexivOES :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexsOES :: GLshort -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexsvOES :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTextureNV :: GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTexxvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTransformFeedbackInstanced :: GLenum -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTransformFeedbackNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glDrawTransformFeedbackStreamInstanced :: GLenum -> GLuint -> GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEGLImageTargetRenderbufferStorageOES :: GLenum -> GLeglImageOES -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEGLImageTargetTexture2DOES :: GLenum -> GLeglImageOES -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEdgeFlagFormatNV :: GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEdgeFlagPointerEXT :: GLsizei -> GLsizei -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEdgeFlagPointerListIBM :: GLint -> Ptr (Ptr GLboolean) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glElementPointerAPPLE :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glElementPointerATI :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableClientStateIndexedEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableClientStateiEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableDriverControlQCOM :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableIndexedEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVariantClientStateEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVertexArrayAttrib :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVertexArrayAttribEXT :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVertexArrayEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVertexAttribAPPLE :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableVertexAttribArrayARB :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnablei :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableiEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableiNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnableiOES :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndConditionalRenderNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndConditionalRenderNVX :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndFragmentShaderATI :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndOcclusionQueryNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndPerfMonitorAMD :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndPerfQueryINTEL :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndQueryARB :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndQueryEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndTilingQCOM :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndTransformFeedbackEXT :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndTransformFeedbackNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndVertexShaderEXT :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEndVideoCaptureNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord1xOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord1xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord2xOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalCoord2xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalMapsNV :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExecuteProgramNV :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetBufferPointervQCOM :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetBuffersQCOM :: Ptr GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetFramebuffersQCOM :: Ptr GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetProgramBinarySourceQCOM :: GLuint -> GLenum -> Ptr GLchar -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetProgramsQCOM :: Ptr GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetRenderbuffersQCOM :: Ptr GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetShadersQCOM :: Ptr GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetTexLevelParameterivQCOM :: GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetTexSubImageQCOM :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtGetTexturesQCOM :: Ptr GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtIsProgramBinaryQCOM :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtTexObjectStateOverrideiQCOM :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glExtractComponentEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFeedbackBufferxOES :: GLsizei -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Functions: glFenceSyncAPPLE :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinalCombinerInputNV :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinishAsyncSGIX :: Ptr GLuint -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinishFenceAPPLE :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinishFenceNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinishObjectAPPLE :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFinishTextureSUNX :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushMappedBufferRangeAPPLE :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushMappedBufferRangeEXT :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushMappedNamedBufferRange :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushMappedNamedBufferRangeEXT :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushPixelDataRangeNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushRasterSGIX :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushStaticDataIBM :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushVertexArrayRangeAPPLE :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFlushVertexArrayRangeNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordFormatNV :: GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordPointerEXT :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordPointerListIBM :: GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoorddEXT :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoorddvEXT :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordfEXT :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordfvEXT :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordhNV :: GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogCoordhvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogFuncSGIS :: GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogx :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogxOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogxv :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFogxvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentColorMaterialSGIX :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentCoverageColorNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightModelfSGIX :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightModelfvSGIX :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightModeliSGIX :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightModelivSGIX :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightfSGIX :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightiSGIX :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentLightivSGIX :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentMaterialfSGIX :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentMaterialfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentMaterialiSGIX :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFragmentMaterialivSGIX :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrameTerminatorGREMEDY :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrameZoomSGIX :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferDrawBufferEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferDrawBuffersEXT :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferReadBufferEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferRenderbufferEXT :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferRenderbufferOES :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferSampleLocationsfvNV :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture1DEXT :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture2DEXT :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture2DMultisampleEXT :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture2DMultisampleIMG :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture2DOES :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture3DEXT :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTexture3DOES :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureARB :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureEXT :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureFaceARB :: GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureFaceEXT :: GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureLayerARB :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureLayerEXT :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFramebufferTextureOES :: GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFreeObjectBufferATI :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrustumf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrustumfOES :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrustumx :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glFrustumxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenAsyncMarkersSGIX :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenBuffersARB :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenFencesAPPLE :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenFencesNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenFragmentShadersATI :: GLuint -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenFramebuffersEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenFramebuffersOES :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenNamesAMD :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenOcclusionQueriesNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenPathsNV :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenPerfMonitorsAMD :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenProgramPipelinesEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenProgramsARB :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenQueriesARB :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenQueriesEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenRenderbuffersEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenRenderbuffersOES :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenSymbolsEXT :: GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenTexturesEXT :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenTransformFeedbacksNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenVertexArraysAPPLE :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenVertexArraysOES :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenVertexShadersEXT :: GLuint -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenerateMipmapEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenerateMipmapOES :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenerateMultiTexMipmapEXT :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenerateTextureMipmap :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGenerateTextureMipmapEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveAttribARB :: GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveUniformARB :: GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetActiveVaryingNV :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetArrayObjectfvATI :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetArrayObjectivATI :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetAttachedObjectsARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetAttribLocationARB :: GLhandleARB -> Ptr GLcharARB -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBooleanIndexedvEXT :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBooleani_v :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferParameteri64v :: GLenum -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferParameterivARB :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferParameterui64vNV :: GLenum -> GLenum -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferPointervARB :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferPointervOES :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetBufferSubDataARB :: GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetClipPlanef :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetClipPlanefOES :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetClipPlanex :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetClipPlanexOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTable :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableEXT :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableParameterfvSGI :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableParameterivSGI :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetColorTableSGI :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCombinerInputParameterfvNV :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCombinerInputParameterivNV :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCombinerOutputParameterfvNV :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCombinerOutputParameterivNV :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCombinerStageParameterfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCompressedMultiTexImageEXT :: GLenum -> GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCompressedTexImageARB :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCompressedTextureImage :: GLuint -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCompressedTextureImageEXT :: GLuint -> GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCompressedTextureSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionFilterEXT :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetConvolutionParameterxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetCoverageModulationTableNV :: GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDebugMessageLog :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDebugMessageLogAMD :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLuint -> Ptr GLuint -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDebugMessageLogARB :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDebugMessageLogKHR :: GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDetailTexFuncSGIS :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDoubleIndexedvEXT :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDoublei_v :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDoublei_vEXT :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDriverControlStringQCOM :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetDriverControlsQCOM :: Ptr GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFenceivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFinalCombinerInputParameterfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFinalCombinerInputParameterivNV :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFirstPerfQueryIdINTEL :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFixedv :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFixedvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFloatIndexedvEXT :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFloati_v :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFloati_vEXT :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFloati_vNV :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFogFuncSGIS :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragDataLocationEXT :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragmentLightfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragmentLightivSGIX :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragmentMaterialfvSGIX :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFragmentMaterialivSGIX :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFramebufferAttachmentParameterivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFramebufferAttachmentParameterivOES :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetFramebufferParameterivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetGraphicsResetStatus :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetGraphicsResetStatusARB :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetGraphicsResetStatusEXT :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetGraphicsResetStatusKHR :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHandleARB :: GLenum -> IO GLhandleARB
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogram :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogramEXT :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogramParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogramParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogramParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogramParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetHistogramParameterxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetImageHandleARB :: GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetImageHandleNV :: GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetImageTransformParameterfvHP :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetImageTransformParameterivHP :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInfoLogARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInstrumentsSGIX :: IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInteger64vAPPLE :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetIntegerIndexedvEXT :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetIntegeri_vEXT :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetIntegerui64i_vNV :: GLenum -> GLuint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetIntegerui64vNV :: GLenum -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInternalformatSampleivNV :: GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInternalformati64v :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInternalformativ :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInvariantBooleanvEXT :: GLuint -> GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInvariantFloatvEXT :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetInvariantIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLightxOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLightxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLightxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetListParameterfvSGIX :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetListParameterivSGIX :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLocalConstantBooleanvEXT :: GLuint -> GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLocalConstantFloatvEXT :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetLocalConstantIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapAttribParameterfvNV :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapAttribParameterivNV :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapControlPointsNV :: GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapParameterfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapParameterivNV :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMapxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMaterialxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMaterialxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMaterialxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMinmax :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMinmaxEXT :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMinmaxParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMinmaxParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMinmaxParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMinmaxParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexEnvfvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexEnvivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexGendvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexGenfvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexGenivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexImageEXT :: GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexLevelParameterfvEXT :: GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexLevelParameterivEXT :: GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexParameterIivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexParameterIuivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexParameterfvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultiTexParameterivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetMultisamplefvNV :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferParameteri64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferParameterivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferParameterui64vNV :: GLuint -> GLenum -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferPointervEXT :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedBufferSubDataEXT :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedFramebufferAttachmentParameteriv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedFramebufferAttachmentParameterivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedFramebufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedFramebufferParameterivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedProgramLocalParameterIivEXT :: GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedProgramLocalParameterIuivEXT :: GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedProgramLocalParameterdvEXT :: GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedProgramLocalParameterfvEXT :: GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedProgramStringEXT :: GLuint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedProgramivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedRenderbufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedRenderbufferParameterivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedStringARB :: GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNamedStringivARB :: GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetNextPerfQueryIdINTEL :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectBufferfvATI :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectBufferivATI :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectLabelEXT :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectLabelKHR :: GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectParameterfvARB :: GLhandleARB -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectParameterivAPPLE :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectParameterivARB :: GLhandleARB -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetObjectPtrLabelKHR :: Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetOcclusionQueryivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetOcclusionQueryuivNV :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathColorGenfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathColorGenivNV :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathCommandsNV :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathCoordsNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathDashArrayNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathLengthNV :: GLuint -> GLsizei -> GLsizei -> IO GLfloat
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathMetricRangeNV :: GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathMetricsNV :: GLbitfield -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathParameterfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathParameterivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathSpacingNV :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathTexGenfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPathTexGenivNV :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfCounterInfoINTEL :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfMonitorCounterDataAMD :: GLuint -> GLenum -> GLsizei -> Ptr GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfMonitorCounterInfoAMD :: GLuint -> GLuint -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfMonitorCounterStringAMD :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfMonitorCountersAMD :: GLuint -> Ptr GLint -> Ptr GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfMonitorGroupStringAMD :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfMonitorGroupsAMD :: Ptr GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfQueryDataINTEL :: GLuint -> GLuint -> GLsizei -> Ptr a -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfQueryIdByNameINTEL :: Ptr GLchar -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPerfQueryInfoINTEL :: GLuint -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelMapxv :: GLenum -> GLint -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelTexGenParameterfvSGIS :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelTexGenParameterivSGIS :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelTransformParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPixelTransformParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPointerIndexedvEXT :: GLenum -> GLuint -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPointeri_vEXT :: GLenum -> GLuint -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPointervEXT :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPointervKHR :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramBinaryOES :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramEnvParameterIivNV :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramEnvParameterIuivNV :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramEnvParameterdvARB :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramEnvParameterfvARB :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramInterfaceiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramLocalParameterIivNV :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramLocalParameterIuivNV :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramLocalParameterdvARB :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramLocalParameterfvARB :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramNamedParameterdvNV :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramNamedParameterfvNV :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramParameterdvNV :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramParameterfvNV :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramPipelineInfoLogEXT :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramPipelineivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramResourceIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramResourceLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramResourceLocationIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramResourceName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramResourcefvNV :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramResourceiv :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramStringARB :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramSubroutineParameteruivNV :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramivARB :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryBufferObjecti64v :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryBufferObjectiv :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryBufferObjectui64v :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryBufferObjectuiv :: GLuint -> GLuint -> GLenum -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjecti64vEXT :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectivARB :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectui64vEXT :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectuivARB :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryObjectuivEXT :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryivARB :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetQueryivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetRenderbufferParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetRenderbufferParameterivOES :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterIivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterIivOES :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterIuivEXT :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterIuivOES :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSeparableFilterEXT :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetShaderSourceARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSharpenTexFuncSGIS :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetStringi :: GLenum -> GLuint -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetSyncivAPPLE :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexBumpParameterfvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexBumpParameterivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexEnvxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexEnvxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexFilterFuncSGIS :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexGenfvOES :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexGenivOES :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexGenxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexLevelParameterxvOES :: GLenum -> GLint -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterIivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterIivOES :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterIuivEXT :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterIuivOES :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterPointervAPPLE :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTexParameterxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureHandleARB :: GLuint -> IO GLuint64
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureHandleNV :: GLuint -> IO GLuint64
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureImage :: GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureImageEXT :: GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureLevelParameterfv :: GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureLevelParameterfvEXT :: GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureLevelParameteriv :: GLuint -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureLevelParameterivEXT :: GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterIivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterIuivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterfvEXT :: GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureParameterivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureSamplerHandleARB :: GLuint -> GLuint -> IO GLuint64
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureSamplerHandleNV :: GLuint -> GLuint -> IO GLuint64
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTextureSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTrackMatrixivNV :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTransformFeedbackVaryingEXT :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTransformFeedbackVaryingNV :: GLuint -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTransformFeedbacki64_v :: GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTransformFeedbacki_v :: GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTransformFeedbackiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetTranslatedShaderSourceANGLE :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformBufferSizeEXT :: GLuint -> GLint -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformLocationARB :: GLhandleARB -> Ptr GLcharARB -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformOffsetEXT :: GLuint -> GLint -> IO GLintptr
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformfvARB :: GLhandleARB -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformi64vNV :: GLuint -> GLint -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformivARB :: GLhandleARB -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformui64vNV :: GLuint -> GLint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetUniformuivEXT :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVariantArrayObjectfvATI :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVariantArrayObjectivATI :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVariantBooleanvEXT :: GLuint -> GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVariantFloatvEXT :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVariantIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVariantPointervEXT :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVaryingLocationNV :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayIndexed64iv :: GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayIndexediv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayIntegeri_vEXT :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayPointeri_vEXT :: GLuint -> GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayPointervEXT :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexArrayiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribArrayObjectfvATI :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribArrayObjectivATI :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribIivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribIuivEXT :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribLdvEXT :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribLi64vNV :: GLuint -> GLenum -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribLui64vARB :: GLuint -> GLenum -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribLui64vNV :: GLuint -> GLenum -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribPointervARB :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribdvARB :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribfvARB :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribivARB :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoCaptureStreamdvNV :: GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoCaptureStreamfvNV :: GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoCaptureStreamivNV :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoCaptureivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoi64vNV :: GLuint -> GLenum -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideoui64vNV :: GLuint -> GLenum -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetVideouivNV :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnColorTable :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnColorTableARB :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnCompressedTexImage :: GLenum -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnCompressedTexImageARB :: GLenum -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnConvolutionFilter :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnConvolutionFilterARB :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnHistogram :: GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnHistogramARB :: GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMapdv :: GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMapdvARB :: GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMapfv :: GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMapfvARB :: GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMapiv :: GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMapivARB :: GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMinmax :: GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnMinmaxARB :: GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPixelMapfvARB :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPixelMapuivARB :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPixelMapusvARB :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPolygonStipple :: GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnPolygonStippleARB :: GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnSeparableFilter :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnSeparableFilterARB :: GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnTexImage :: GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnTexImageARB :: GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformdv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformdvARB :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformfv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformfvARB :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformfvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformfvKHR :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformiv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformivARB :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformivKHR :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformuiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformuivARB :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGetnUniformuivKHR :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactorbSUN :: GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactordSUN :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactorfSUN :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactoriSUN :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactorsSUN :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactorubSUN :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactoruiSUN :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glGlobalAlphaFactorusSUN :: GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glHintPGI :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glHistogram :: GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glHistogramEXT :: GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIglooInterfaceSGIX :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glImageTransformParameterfHP :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glImageTransformParameterfvHP :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glImageTransformParameteriHP :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glImageTransformParameterivHP :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glImportSyncEXT :: GLenum -> GLintptr -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexFormatNV :: GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexFuncEXT :: GLenum -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexMaterialEXT :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexPointerEXT :: GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexPointerListIBM :: GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexxOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIndexxvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInsertComponentEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInsertEventMarkerEXT :: GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInstrumentsBufferSGIX :: GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInterpolatePathsNV :: GLuint -> GLuint -> GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateBufferData :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateNamedFramebufferData :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateNamedFramebufferSubData :: GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateSubFramebuffer :: GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateTexImage :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glInvalidateTexSubImage :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsAsyncMarkerSGIX :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsBufferARB :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsBufferResidentNV :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsEnabledIndexedEXT :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsEnabledi :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsEnablediEXT :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsEnablediNV :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsEnablediOES :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsFenceAPPLE :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsFenceNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsFramebufferEXT :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsFramebufferOES :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsImageHandleResidentARB :: GLuint64 -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsImageHandleResidentNV :: GLuint64 -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsNameAMD :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsNamedBufferResidentNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsNamedStringARB :: GLint -> Ptr GLchar -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsObjectBufferATI :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsOcclusionQueryNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsPathNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsPointInFillPathNV :: GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsPointInStrokePathNV :: GLuint -> GLfloat -> GLfloat -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsProgramARB :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsProgramNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsProgramPipelineEXT :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsQueryARB :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsQueryEXT :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsRenderbufferEXT :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsRenderbufferOES :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsSyncAPPLE :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsTextureEXT :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsTextureHandleResidentARB :: GLuint64 -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsTextureHandleResidentNV :: GLuint64 -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsTransformFeedbackNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsVariantEnabledEXT :: GLuint -> GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsVertexArrayAPPLE :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsVertexArrayOES :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glIsVertexAttribEnabledAPPLE :: GLuint -> GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glLabelObjectEXT :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightEnviSGIX :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModelx :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModelxOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModelxv :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightModelxvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightx :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLightxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLineWidthx :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLineWidthxOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLinkProgramARB :: GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glListParameterfSGIX :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glListParameterfvSGIX :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glListParameteriSGIX :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glListParameterivSGIX :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadIdentityDeformationMapSGIX :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadMatrixx :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadMatrixxOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadPaletteFromModelViewMatrixOES :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadProgramNV :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadTransposeMatrixdARB :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadTransposeMatrixfARB :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLoadTransposeMatrixxOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLockArraysEXT :: GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeBufferNonResidentNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeBufferResidentNV :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeImageHandleNonResidentARB :: GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeImageHandleNonResidentNV :: GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeImageHandleResidentARB :: GLuint64 -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeImageHandleResidentNV :: GLuint64 -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeNamedBufferNonResidentNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeNamedBufferResidentNV :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeTextureHandleNonResidentARB :: GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeTextureHandleNonResidentNV :: GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeTextureHandleResidentARB :: GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMakeTextureHandleResidentNV :: GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMap1xOES :: GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMap2xOES :: GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapBufferARB :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapBufferOES :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapBufferRangeEXT :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapControlPointsNV :: GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLint -> GLboolean -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapGrid1xOES :: GLint -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapGrid2xOES :: GLint -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapNamedBuffer :: GLuint -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapNamedBufferEXT :: GLuint -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapNamedBufferRange :: GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapNamedBufferRangeEXT :: GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapObjectBufferATI :: GLuint -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapParameterfvNV :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapParameterivNV :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapTexture2DINTEL :: GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapVertexAttrib1dAPPLE :: GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapVertexAttrib1fAPPLE :: GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapVertexAttrib2dAPPLE :: GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMapVertexAttrib2fAPPLE :: GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialx :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMaterialxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixFrustumEXT :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixIndexPointerARB :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixIndexPointerOES :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixIndexubvARB :: GLint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixIndexuivARB :: GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixIndexusvARB :: GLint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoad3x2fNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoad3x3fNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoadIdentityEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoadTranspose3x3fNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoadTransposedEXT :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoadTransposefEXT :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoaddEXT :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixLoadfEXT :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMult3x2fNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMult3x3fNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMultTranspose3x3fNV :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMultTransposedEXT :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMultTransposefEXT :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMultdEXT :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixMultfEXT :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixOrthoEXT :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixPopEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixPushEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixRotatedEXT :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixRotatefEXT :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixScaledEXT :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixScalefEXT :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixTranslatedEXT :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMatrixTranslatefEXT :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMemoryBarrier :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMemoryBarrierByRegion :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMemoryBarrierEXT :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMinSampleShading :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMinSampleShadingARB :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMinSampleShadingOES :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMinmax :: GLenum -> GLenum -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMinmaxEXT :: GLenum -> GLenum -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultMatrixx :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultMatrixxOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultTransposeMatrixdARB :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultTransposeMatrixfARB :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultTransposeMatrixxOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysEXT :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysIndirect :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysIndirectAMD :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysIndirectBindlessCountNV :: GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysIndirectBindlessNV :: GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysIndirectCountARB :: GLenum -> GLintptr -> GLintptr -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawArraysIndirectEXT :: GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementArrayAPPLE :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsBaseVertexEXT :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsBaseVertexOES :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsEXT :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsIndirectAMD :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsIndirectBindlessCountNV :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsIndirectBindlessNV :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsIndirectCountARB :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawElementsIndirectEXT :: GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiDrawRangeElementArrayAPPLE :: GLenum -> GLuint -> GLuint -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiModeDrawArraysIBM :: Ptr GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiModeDrawElementsIBM :: Ptr GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexBufferEXT :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1bOES :: GLenum -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1bvOES :: GLenum -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1dARB :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1dvARB :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1fARB :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1fvARB :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1hNV :: GLenum -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1hvNV :: GLenum -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1iARB :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1ivARB :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1sARB :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1svARB :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1xOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord1xvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2bOES :: GLenum -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2bvOES :: GLenum -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2dARB :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2dvARB :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2fARB :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2fvARB :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2hNV :: GLenum -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2hvNV :: GLenum -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2iARB :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2ivARB :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2sARB :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2svARB :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2xOES :: GLenum -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord2xvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3bOES :: GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3bvOES :: GLenum -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3dARB :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3dvARB :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3fARB :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3fvARB :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3hNV :: GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3hvNV :: GLenum -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3iARB :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3ivARB :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3sARB :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3svARB :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3xOES :: GLenum -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord3xvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4bOES :: GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4bvOES :: GLenum -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4dARB :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4dvARB :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4fARB :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4fvARB :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4hNV :: GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4hvNV :: GLenum -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4iARB :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4ivARB :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4sARB :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4svARB :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4x :: GLenum -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4xOES :: GLenum -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoord4xvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexCoordPointerEXT :: GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexEnvfEXT :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexEnvfvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexEnviEXT :: GLenum -> GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexEnvivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexGendEXT :: GLenum -> GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexGendvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexGenfEXT :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexGenfvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexGeniEXT :: GLenum -> GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexGenivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexImage1DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexImage2DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexImage3DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexParameterIivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexParameterIuivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexParameterfEXT :: GLenum -> GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexParameterfvEXT :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexParameteriEXT :: GLenum -> GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexParameterivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexRenderbufferEXT :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexSubImage1DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexSubImage2DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glMultiTexSubImage3DEXT :: GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferData :: GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferDataEXT :: GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferPageCommitmentARB :: GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferPageCommitmentEXT :: GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferStorage :: GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferStorageEXT :: GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferSubData :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedBufferSubDataEXT :: GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedCopyBufferSubDataEXT :: GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferDrawBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferDrawBuffers :: GLuint -> GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferParameteriEXT :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferReadBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferRenderbuffer :: GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferRenderbufferEXT :: GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferSampleLocationsfvNV :: GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTexture :: GLuint -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTexture1DEXT :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTexture2DEXT :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTexture3DEXT :: GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTextureEXT :: GLuint -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTextureFaceEXT :: GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTextureLayer :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedFramebufferTextureLayerEXT :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameter4dEXT :: GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameter4dvEXT :: GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameter4fEXT :: GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameter4fvEXT :: GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameterI4iEXT :: GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameterI4ivEXT :: GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameterI4uiEXT :: GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameterI4uivEXT :: GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParameters4fvEXT :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParametersI4ivEXT :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramLocalParametersI4uivEXT :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedProgramStringEXT :: GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedRenderbufferStorage :: GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedRenderbufferStorageEXT :: GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedRenderbufferStorageMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedRenderbufferStorageMultisampleCoverageEXT :: GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedRenderbufferStorageMultisampleEXT :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNamedStringARB :: GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNewObjectBufferATI :: GLsizei -> Ptr a -> GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3x :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3xOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormal3xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalFormatNV :: GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalPointerEXT :: GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalPointerListIBM :: GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalPointervINTEL :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3bATI :: GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3bvATI :: GLenum -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3dATI :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3dvATI :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3fATI :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3fvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3iATI :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3ivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3sATI :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glNormalStream3svATI :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glObjectLabel :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glObjectLabelKHR :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glObjectPtrLabel :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glObjectPtrLabelKHR :: Ptr a -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glObjectPurgeableAPPLE :: GLenum -> GLuint -> GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glObjectUnpurgeableAPPLE :: GLenum -> GLuint -> GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glOrthof :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glOrthofOES :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glOrthox :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glOrthoxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPNTrianglesfATI :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPNTrianglesiATI :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPassTexCoordATI :: GLuint -> GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPassThroughxOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPatchParameteriEXT :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPatchParameteriOES :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathColorGenNV :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathCommandsNV :: GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathCoordsNV :: GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathCoverDepthFuncNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathDashArrayNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathFogGenNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathGlyphIndexArrayNV :: GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathGlyphIndexRangeNV :: GLenum -> Ptr a -> GLbitfield -> GLuint -> GLfloat -> Ptr GLuint -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathGlyphRangeNV :: GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathGlyphsNV :: GLuint -> GLenum -> Ptr a -> GLbitfield -> GLsizei -> GLenum -> Ptr b -> GLenum -> GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathMemoryGlyphIndexArrayNV :: GLuint -> GLenum -> GLsizeiptr -> Ptr a -> GLsizei -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathParameterfNV :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathParameterfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathParameteriNV :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathParameterivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathStencilDepthOffsetNV :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathStencilFuncNV :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathStringNV :: GLuint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathSubCommandsNV :: GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathSubCoordsNV :: GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPathTexGenNV :: GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPauseTransformFeedbackNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelDataRangeNV :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelMapx :: GLenum -> GLint -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelStorex :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTexGenParameterfSGIS :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTexGenParameterfvSGIS :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTexGenParameteriSGIS :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTexGenParameterivSGIS :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTexGenSGIX :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransferxOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransformParameterfEXT :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransformParameterfvEXT :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransformParameteriEXT :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelTransformParameterivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPixelZoomxOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointAlongPathNV :: GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfARB :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfEXT :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfSGIS :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfvARB :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfvEXT :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterfvSGIS :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameteriNV :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterivNV :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterx :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterxOES :: GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterxv :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointParameterxvOES :: GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointSizePointerOES :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointSizex :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPointSizexOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPollAsyncSGIX :: Ptr GLuint -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glPollInstrumentsSGIX :: Ptr GLint -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonOffsetClampEXT :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonOffsetEXT :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonOffsetx :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonOffsetxOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopDebugGroup :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopDebugGroupKHR :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopGroupMarkerEXT :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPresentFrameDualFillNV :: GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPresentFrameKeyedNV :: GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrimitiveBoundingBoxEXT :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrimitiveBoundingBoxOES :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrimitiveRestartIndex :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrimitiveRestartIndexNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrimitiveRestartNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrioritizeTexturesEXT :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPrioritizeTexturesxOES :: GLsizei -> Ptr GLuint -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramBinaryOES :: GLuint -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramBufferParametersIivNV :: GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramBufferParametersIuivNV :: GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramBufferParametersfvNV :: GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameter4dARB :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameter4dvARB :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameter4fARB :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameter4fvARB :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameterI4iNV :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameterI4ivNV :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameterI4uiNV :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameterI4uivNV :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParameters4fvEXT :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParametersI4ivNV :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramEnvParametersI4uivNV :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameter4dARB :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameter4dvARB :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameter4fARB :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameter4fvARB :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameterI4iNV :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameterI4ivNV :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameterI4uiNV :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameterI4uivNV :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParameters4fvEXT :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParametersI4ivNV :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramLocalParametersI4uivNV :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramNamedParameter4dNV :: GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramNamedParameter4dvNV :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramNamedParameter4fNV :: GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramNamedParameter4fvNV :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameter4dNV :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameter4dvNV :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameter4fNV :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameter4fvNV :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameteriARB :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameteriEXT :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameters4dvNV :: GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramParameters4fvNV :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramPathFragmentInputGenNV :: GLuint -> GLint -> GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramStringARB :: GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramSubroutineParametersuivNV :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1dEXT :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1dvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1fEXT :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1fvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1i64NV :: GLuint -> GLint -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1i64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1iEXT :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1ivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1ui64NV :: GLuint -> GLint -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1ui64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1uiEXT :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform1uivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2dEXT :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2dvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2fEXT :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2fvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2i64NV :: GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2i64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2iEXT :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2ivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2ui64NV :: GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2ui64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2uiEXT :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform2uivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3dEXT :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3dvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3fEXT :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3fvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3i64NV :: GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3i64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3iEXT :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3ivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3ui64NV :: GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3ui64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3uiEXT :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform3uivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4dEXT :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4dvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4fEXT :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4fvEXT :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4i64NV :: GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4i64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4iEXT :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4ivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4ui64NV :: GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4ui64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4uiEXT :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniform4uivEXT :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformHandleui64ARB :: GLuint -> GLint -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformHandleui64NV :: GLuint -> GLint -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformHandleui64vARB :: GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformHandleui64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x3dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x3fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x4dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix2x4fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x2dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x2fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x4dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix3x4fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x2dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x2fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x3dvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformMatrix4x3fvEXT :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformui64NV :: GLuint -> GLint -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramUniformui64vNV :: GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProgramVertexLimitNV :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glProvokingVertexEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushClientAttribDefaultEXT :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushDebugGroup :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushDebugGroupKHR :: GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushGroupMarkerEXT :: GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glQueryCounterEXT :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glQueryMatrixxOES :: Ptr GLfixed -> Ptr GLint -> IO GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Functions: glQueryObjectParameteruiAMD :: GLenum -> GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2xOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos2xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3xOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos3xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4xOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterPos4xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRasterSamplesEXT :: GLuint -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadBufferIndexedEXT :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadBufferNV :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadInstrumentsSGIX :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadnPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadnPixelsARB :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadnPixelsEXT :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReadnPixelsKHR :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectxOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRectxvOES :: Ptr GLfixed -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReferencePlaneSGIX :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageEXT :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisampleANGLE :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisampleAPPLE :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisampleCoverageNV :: GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisampleEXT :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisampleIMG :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageMultisampleNV :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRenderbufferStorageOES :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodePointerSUN :: GLenum -> GLsizei -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeubSUN :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeubvSUN :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiColor3fVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiColor3fVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiColor4fNormal3fVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiColor4fNormal3fVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiColor4ubVertex3fSUN :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiColor4ubVertex3fvSUN :: Ptr GLuint -> Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiNormal3fVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiNormal3fVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiSUN :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiTexCoord2fVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiTexCoord2fVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiVertex3fSUN :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuiVertex3fvSUN :: Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeuivSUN :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeusSUN :: GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glReplacementCodeusvSUN :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRequestResidentProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResetHistogram :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResetHistogramEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResetMinmax :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResetMinmaxEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResizeBuffersMESA :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResolveDepthValuesNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResolveMultisampleFramebufferAPPLE :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glResumeTransformFeedbackNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRotatex :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glRotatexOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleCoverageARB :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleCoverageOES :: GLfixed -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleCoveragex :: GLclampx -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleCoveragexOES :: GLclampx -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleMapATI :: GLuint -> GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleMaskEXT :: GLclampf -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleMaskIndexedNV :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleMaskSGIS :: GLclampf -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplePatternEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplePatternSGIS :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterIivEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterIivOES :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterIuivEXT :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterIuivOES :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScalex :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScalexOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissorArrayv :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissorArrayvNV :: GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissorIndexed :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissorIndexedNV :: GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissorIndexedv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glScissorIndexedvNV :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3bEXT :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3bvEXT :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3dEXT :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3dvEXT :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3fEXT :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3fvEXT :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3iEXT :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3ivEXT :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3sEXT :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3svEXT :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3ubEXT :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3ubvEXT :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3uiEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3uivEXT :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3usEXT :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColor3usvEXT :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColorFormatNV :: GLint -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColorPointerEXT :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSecondaryColorPointerListIBM :: GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSelectPerfMonitorCountersAMD :: GLuint -> GLboolean -> GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSeparableFilter2DEXT :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSetFenceAPPLE :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSetFenceNV :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSetFragmentShaderConstantATI :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSetInvariantEXT :: GLuint -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSetLocalConstantEXT :: GLuint -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSetMultisamplefvAMD :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderOp1EXT :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderOp2EXT :: GLenum -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderOp3EXT :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderSourceARB :: GLhandleARB -> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSharpenTexFuncSGIS :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSpriteParameterfSGIX :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSpriteParameterfvSGIX :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSpriteParameteriSGIX :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSpriteParameterivSGIX :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStartInstrumentsSGIX :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStartTilingQCOM :: GLuint -> GLuint -> GLuint -> GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilClearTagEXT :: GLsizei -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilFillPathInstancedNV :: GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilFillPathNV :: GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilFuncSeparateATI :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilOpSeparateATI :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilOpValueAMD :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilStrokePathInstancedNV :: GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilStrokePathNV :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilThenCoverFillPathInstancedNV :: GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilThenCoverFillPathNV :: GLuint -> GLenum -> GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilThenCoverStrokePathInstancedNV :: GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStencilThenCoverStrokePathNV :: GLuint -> GLint -> GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStopInstrumentsSGIX :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glStringMarkerGREMEDY :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSubpixelPrecisionBiasNV :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSwizzleEXT :: GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glSyncTextureINTEL :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTagSampleBufferSGIX :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3bEXT :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3bvEXT :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3dEXT :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3dvEXT :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3fEXT :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3fvEXT :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3iEXT :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3ivEXT :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3sEXT :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangent3svEXT :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTangentPointerEXT :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTbufferMask3DFX :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTessellationFactorAMD :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTessellationModeAMD :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTestFenceAPPLE :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glTestFenceNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glTestObjectAPPLE :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBufferARB :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBufferEXT :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBufferOES :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBufferRange :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBufferRangeEXT :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBufferRangeOES :: GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBumpParameterfvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexBumpParameterivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1bOES :: GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1hNV :: GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1xOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord1xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2bOES :: GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fColor3fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fColor3fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fColor4fNormal3fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fColor4fNormal3fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fColor4ubVertex3fSUN :: GLfloat -> GLfloat -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fColor4ubVertex3fvSUN :: Ptr GLfloat -> Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fNormal3fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fNormal3fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fVertex3fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fVertex3fvSUN :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2hNV :: GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2xOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord2xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3bOES :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3xOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord3xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4bOES :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4fColor4fNormal3fVertex4fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4fColor4fNormal3fVertex4fvSUN :: Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4fVertex4fSUN :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4fVertex4fvSUN :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4xOES :: GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoord4xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordFormatNV :: GLint -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordPointerEXT :: GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordPointerListIBM :: GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexCoordPointervINTEL :: GLint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvx :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexEnvxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexFilterFuncSGIS :: GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenfOES :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenfvOES :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGeniOES :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenivOES :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexGenxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage2DMultisampleCoverageNV :: GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage3DEXT :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage3DMultisampleCoverageNV :: GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage3DOES :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexImage4DSGIS :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexPageCommitmentARB :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterIiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterIivEXT :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterIivOES :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterIuiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterIuivEXT :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterIuivOES :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterx :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterxOES :: GLenum -> GLenum -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterxv :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexParameterxvOES :: GLenum -> GLenum -> Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexRenderbufferNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage1D :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage1DEXT :: GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage2D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage2DEXT :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage3D :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage3DEXT :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorage3DMultisampleOES :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexStorageSparseAMD :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage1DEXT :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage2DEXT :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage3DEXT :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage3DOES :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexSubImage4DSGIS :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureBarrier :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureBarrierNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureBuffer :: GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureBufferEXT :: GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureBufferRange :: GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureBufferRangeEXT :: GLuint -> GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureColorMaskSGIS :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage1DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage2DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage2DMultisampleCoverageNV :: GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage2DMultisampleNV :: GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage3DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage3DMultisampleCoverageNV :: GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureImage3DMultisampleNV :: GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureLightEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureMaterialEXT :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureNormalEXT :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTexturePageCommitmentEXT :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterIivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterIuivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterfEXT :: GLuint -> GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterfvEXT :: GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameteriEXT :: GLuint -> GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureParameterivEXT :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureRangeAPPLE :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureRenderbufferEXT :: GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage1D :: GLuint -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage1DEXT :: GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage2D :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage2DEXT :: GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage2DMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage2DMultisampleEXT :: GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage3D :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage3DEXT :: GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage3DMultisample :: GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorage3DMultisampleEXT :: GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureStorageSparseAMD :: GLuint -> GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureSubImage1DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureSubImage2DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureSubImage3DEXT :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureView :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureViewEXT :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTextureViewOES :: GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTrackMatrixNV :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackAttribsNV :: GLsizei -> Ptr GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackBufferBase :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackBufferRange :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackStreamAttribsNV :: GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackVaryingsEXT :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformFeedbackVaryingsNV :: GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTransformPathNV :: GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTranslatex :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glTranslatexOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1fARB :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1fvARB :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1i64NV :: GLint -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1i64vNV :: GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1iARB :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1ivARB :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1ui64NV :: GLint -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1ui64vNV :: GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1uiEXT :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform1uivEXT :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2fARB :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2fvARB :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2i64NV :: GLint -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2i64vNV :: GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2iARB :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2ivARB :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2ui64NV :: GLint -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2ui64vNV :: GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2uiEXT :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform2uivEXT :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3fARB :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3fvARB :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3i64NV :: GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3i64vNV :: GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3iARB :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3ivARB :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3ui64NV :: GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3ui64vNV :: GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3uiEXT :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform3uivEXT :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4fARB :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4fvARB :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4i64NV :: GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4i64vNV :: GLint -> GLsizei -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4iARB :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4ivARB :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4ui64NV :: GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4ui64vNV :: GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4uiEXT :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniform4uivEXT :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformBufferEXT :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformHandleui64ARB :: GLint -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformHandleui64NV :: GLint -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformHandleui64vARB :: GLint -> GLsizei -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformHandleui64vNV :: GLint -> GLsizei -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2fvARB :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2x3fvNV :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix2x4fvNV :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3fvARB :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3x2fvNV :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix3x4fvNV :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4fvARB :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4x2fvNV :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformMatrix4x3fvNV :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformui64NV :: GLint -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUniformui64vNV :: GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnlockArraysEXT :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapBufferARB :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapBufferOES :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapNamedBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapNamedBufferEXT :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapObjectBufferATI :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUnmapTexture2DINTEL :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUpdateObjectBufferATI :: GLuint -> GLuint -> GLsizei -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUseProgramObjectARB :: GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUseProgramStagesEXT :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glUseShaderProgramEXT :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUFiniNV :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUGetSurfaceivNV :: GLvdpauSurfaceNV -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUInitNV :: Ptr a -> Ptr b -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUIsSurfaceNV :: GLvdpauSurfaceNV -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUMapSurfacesNV :: GLsizei -> Ptr GLvdpauSurfaceNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAURegisterOutputSurfaceNV :: Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> IO GLvdpauSurfaceNV
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAURegisterVideoSurfaceNV :: Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> IO GLvdpauSurfaceNV
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUSurfaceAccessNV :: GLvdpauSurfaceNV -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUUnmapSurfacesNV :: GLsizei -> Ptr GLvdpauSurfaceNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVDPAUUnregisterSurfaceNV :: GLvdpauSurfaceNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glValidateProgramARB :: GLhandleARB -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glValidateProgramPipelineEXT :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantArrayObjectATI :: GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantPointerEXT :: GLuint -> GLenum -> GLuint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantbvEXT :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantdvEXT :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantfvEXT :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantivEXT :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantsvEXT :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantubvEXT :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantuivEXT :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVariantusvEXT :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2bOES :: GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2hNV :: GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2xOES :: GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex2xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3bOES :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3xOES :: GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex3xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4bOES :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4bvOES :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4hNV :: GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4hvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4xOES :: GLfixed -> GLfixed -> GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertex4xvOES :: Ptr GLfixed -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayAttribBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayAttribFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayAttribIFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayAttribLFormat :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayBindVertexBufferEXT :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayBindingDivisor :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayColorOffsetEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayEdgeFlagOffsetEXT :: GLuint -> GLuint -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayElementBuffer :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayFogCoordOffsetEXT :: GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayIndexOffsetEXT :: GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayMultiTexCoordOffsetEXT :: GLuint -> GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayNormalOffsetEXT :: GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayParameteriAPPLE :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayRangeAPPLE :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayRangeNV :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArraySecondaryColorOffsetEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayTexCoordOffsetEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribBindingEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribDivisorEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribFormatEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribIFormatEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribIOffsetEXT :: GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribLFormatEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribLOffsetEXT :: GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexAttribOffsetEXT :: GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexBindingDivisorEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexBuffer :: GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexBuffers :: GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexArrayVertexOffsetEXT :: GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1dARB :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1dvARB :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1fARB :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1fvARB :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1hNV :: GLuint -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1hvNV :: GLuint -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1sARB :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1svARB :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2dARB :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2dvARB :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2fARB :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2fvARB :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2hNV :: GLuint -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2hvNV :: GLuint -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2sARB :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2svARB :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3dARB :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3dvARB :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3fARB :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3fvARB :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3hNV :: GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3hvNV :: GLuint -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3sARB :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3svARB :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NbvARB :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NivARB :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NsvARB :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NubARB :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NubvARB :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NuivARB :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4NusvARB :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4bvARB :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4dARB :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4dvARB :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4fARB :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4fvARB :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4hNV :: GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4hvNV :: GLuint -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4ivARB :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4sARB :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4svARB :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4ubNV :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4ubvARB :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4uivARB :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttrib4usvARB :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribArrayObjectATI :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribBinding :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribDivisorANGLE :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribDivisorARB :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribDivisorEXT :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribDivisorNV :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribFormat :: GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribFormatNV :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1iEXT :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1ivEXT :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1uiEXT :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI1uivEXT :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2iEXT :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2ivEXT :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2uiEXT :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI2uivEXT :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3iEXT :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3ivEXT :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3uiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI3uivEXT :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4bvEXT :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4iEXT :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4ivEXT :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4svEXT :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4ubvEXT :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4uiEXT :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4uivEXT :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribI4usvEXT :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribIFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribIFormatNV :: GLuint -> GLint -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribIPointerEXT :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1dEXT :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1dvEXT :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1i64NV :: GLuint -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1i64vNV :: GLuint -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1ui64ARB :: GLuint -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1ui64NV :: GLuint -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1ui64vARB :: GLuint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL1ui64vNV :: GLuint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2dEXT :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2dvEXT :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2i64NV :: GLuint -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2i64vNV :: GLuint -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2ui64NV :: GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL2ui64vNV :: GLuint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3dEXT :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3dvEXT :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3i64NV :: GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3i64vNV :: GLuint -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3ui64NV :: GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL3ui64vNV :: GLuint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4dEXT :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4dvEXT :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4i64NV :: GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4i64vNV :: GLuint -> Ptr GLint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4ui64NV :: GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribL4ui64vNV :: GLuint -> Ptr GLuint64EXT -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribLFormat :: GLuint -> GLint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribLFormatNV :: GLuint -> GLint -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribLPointerEXT :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribParameteriAMD :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribPointerARB :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs1dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs1fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs1hvNV :: GLuint -> GLsizei -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs1svNV :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs2dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs2fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs2hvNV :: GLuint -> GLsizei -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs2svNV :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs3dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs3fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs3hvNV :: GLuint -> GLsizei -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs3svNV :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs4dvNV :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs4fvNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs4hvNV :: GLuint -> GLsizei -> Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs4svNV :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexAttribs4ubvNV :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexBindingDivisor :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexBlendARB :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexBlendEnvfATI :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexBlendEnviATI :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexFormatNV :: GLint -> GLenum -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexPointerEXT :: GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexPointerListIBM :: GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexPointervINTEL :: GLint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1dATI :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1dvATI :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1fATI :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1fvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1iATI :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1ivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1sATI :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream1svATI :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2dATI :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2dvATI :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2fATI :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2fvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2iATI :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2ivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2sATI :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream2svATI :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3dATI :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3dvATI :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3fATI :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3fvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3iATI :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3ivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3sATI :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream3svATI :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4dATI :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4dvATI :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4fATI :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4fvATI :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4iATI :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4ivATI :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4sATI :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexStream4svATI :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexWeightPointerEXT :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexWeightfEXT :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexWeightfvEXT :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexWeighthNV :: GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVertexWeighthvNV :: Ptr GLhalfNV -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVideoCaptureNV :: GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Functions: glVideoCaptureStreamParameterdvNV :: GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVideoCaptureStreamParameterfvNV :: GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glVideoCaptureStreamParameterivNV :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewportArrayv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewportArrayvNV :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewportIndexedf :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewportIndexedfNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewportIndexedfv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glViewportIndexedfvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWaitSyncAPPLE :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightPathsNV :: GLuint -> GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightPointerARB :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightPointerOES :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightbvARB :: GLint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightdvARB :: GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightfvARB :: GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightivARB :: GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightsvARB :: GLint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightubvARB :: GLint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightuivARB :: GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWeightusvARB :: GLint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2dARB :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2dMESA :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2dvARB :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2dvMESA :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2fARB :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2fMESA :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2fvARB :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2fvMESA :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2iARB :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2iMESA :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2ivARB :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2ivMESA :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2sARB :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2sMESA :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2svARB :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos2svMESA :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3dARB :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3dMESA :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3dvARB :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3dvMESA :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3fARB :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3fMESA :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3fvARB :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3fvMESA :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3iARB :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3iMESA :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3ivARB :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3ivMESA :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3sARB :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3sMESA :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3svARB :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos3svMESA :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4dMESA :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4dvMESA :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4fMESA :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4fvMESA :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4iMESA :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4ivMESA :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4sMESA :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWindowPos4svMESA :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Functions: glWriteMaskEXT :: GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.GetProcAddress: getExtension :: String -> IO (FunPtr a)
+ Graphics.Rendering.OpenGL.Raw.GetProcAddress: getExtensionChecked :: String -> IO (FunPtr a)
+ Graphics.Rendering.OpenGL.Raw.GetProcAddress: getProcAddressChecked :: String -> IO (FunPtr a)
+ Graphics.Rendering.OpenGL.Raw.GetProcAddress: getProcAddressWithSuffixesChecked :: String -> [String] -> IO (FunPtr a)
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_1PASS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_1PASS_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2PASS_0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2PASS_0_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2PASS_1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2PASS_1_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2X_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_2_BYTES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3DC_XY_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3DC_X_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_3_BYTES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_422_AVERAGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_422_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_422_REV_AVERAGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_422_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_0_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_1_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_2_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4PASS_3_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4X_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_4_BYTES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_8X_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ABGR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_PROGRAM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_STENCIL_FACE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_TEXTURE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_VARYINGS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_VARYING_MAX_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ACTIVE_VERTEX_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADD_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADD_BLEND_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADD_SIGNED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADD_SIGNED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ADJACENT_PAIRS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AFFINE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AFFINE_3D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALLOW_DRAW_FRG_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALLOW_DRAW_MEM_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALLOW_DRAW_OBJ_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALLOW_DRAW_WIN_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_BARRIER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_BARRIER_BITS_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_COMPLETED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_SHADER_BITS_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALL_STATIC_DATA_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA32F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA32I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA32UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA8I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA8UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_FLOAT16_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_FLOAT16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_FLOAT32_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_FLOAT32_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_MAX_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_MAX_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_MIN_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_MIN_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_TEST_FUNC_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_TEST_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALPHA_TEST_REF_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALREADY_SIGNALED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALWAYS_FAST_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ALWAYS_SOFT_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ANY_SAMPLES_PASSED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_ELEMENT_LOCK_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_ELEMENT_LOCK_FIRST_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_OBJECT_BUFFER_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_OBJECT_OFFSET_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ASYNC_DRAW_PIXELS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ASYNC_HISTOGRAM_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ASYNC_MARKER_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ASYNC_READ_PIXELS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ASYNC_TEX_IMAGE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATC_RGBA_EXPLICIT_ALPHA_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATC_RGB_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTENUATION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTRIB_ARRAY_POINTER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTRIB_ARRAY_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTRIB_ARRAY_STRIDE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTRIB_ARRAY_TYPE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUTO_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AUX_DEPTH_STENCIL_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AVERAGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_AVERAGE_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BACK_NORMALS_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BACK_PRIMARY_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BACK_SECONDARY_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BEVEL_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGRA8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGRA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGRA_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGRA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGRA_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGR_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BGR_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BIAS_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BIAS_BY_NEGATIVE_ONE_HALF_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BINNING_CONTROL_HINT_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BINORMAL_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BINORMAL_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BINORMAL_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BINORMAL_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_ADVANCED_COHERENT_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_ADVANCED_COHERENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST_ALPHA_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_DST_RGB_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_ALPHA_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_EQUATION_RGB_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_OVERLAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_PREMULTIPLIED_SRC_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC_ALPHA_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLEND_SRC_RGB_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_MAX_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_MIN_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOLD_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_VEC2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_VEC3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOOL_VEC4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOUNDING_BOX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BROWSER_DEFAULT_WEBGL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_ACCESS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_ACCESS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_FLUSHING_UNMAP_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_GPU_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_IMMUTABLE_STORAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAPPED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAPPED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAP_POINTER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_MAP_POINTER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_OBJECT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_OBJECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_SERIALIZED_MODIFY_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_STORAGE_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_UPDATE_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_USAGE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUFFER_VARIABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUMP_ENVMAP_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUMP_NUM_TEX_UNITS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUMP_ROT_MATRIX_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUMP_ROT_MATRIX_SIZE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUMP_TARGET_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BUMP_TEX_UNITS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CALLIGRAPHIC_FRAGMENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CAVEAT_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CIRCULAR_CCW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CIRCULAR_CW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_FRAGMENT_COLOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_READ_COLOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_BORDER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_BORDER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_BORDER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_BORDER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_BORDER_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_TO_EDGE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLAMP_VERTEX_COLOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLEAR_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLEAR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_ACTIVE_TEXTURE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIPPING_INPUT_PRIMITIVES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIPPING_OUTPUT_PRIMITIVES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DEPTH_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE0_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE1_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE2_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE3_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE4_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE5_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE6_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE7_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_DISTANCE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_FAR_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_NEAR_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE0_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE1_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE2_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE3_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE4_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_PLANE5_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLIP_VOLUME_CLIPPING_HINT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CLOSE_PATH_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CMYKA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CMYK_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CND0_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CND_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR3_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR4_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLORBURN_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLORBURN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLORDODGE_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLORDODGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ALPHA_PAIRING_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT0_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT10_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT10_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT11_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT11_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT12_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT13_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT13_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT14_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT14_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT15_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT15_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT6_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT7_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT9_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT9_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ATTACHMENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_FLOAT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEX8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATRIX_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_SUM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_SUM_CLAMP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_SUM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_ALPHA_SIZE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_BIAS_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_BLUE_SIZE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_FORMAT_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_GREEN_SIZE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_INTENSITY_SIZE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_LUMINANCE_SIZE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_RED_SIZE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_SCALE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_TABLE_WIDTH_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_AB_DOT_PRODUCT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_AB_OUTPUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_CD_DOT_PRODUCT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_CD_OUTPUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_COMPONENT_USAGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_INPUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_MAPPING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_MUX_SUM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINER_SUM_OUTPUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMBINE_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMMAND_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMMAND_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPARE_REF_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPARE_REF_TO_TEXTURE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPARE_R_TO_TEXTURE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_INTENSITY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_LUMINANCE_LATC1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_R11_EAC_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RED_GREEN_RGTC2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RED_RGTC1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RG11_EAC_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB8_ETC2_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA8_ETC2_EAC_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_10x10_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_10x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_10x6_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_10x8_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_12x10_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_12x12_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_3x3x3_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_4x3x3_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_4x4_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_4x4x3_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_4x4x4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_5x4_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_5x4x4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_5x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_5x5x4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_5x5x5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_6x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_6x5x5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_6x6_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_6x6x5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_6x6x6_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_8x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_8x6_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_ASTC_8x8_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_BPTC_UNORM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_FXT1_3DFX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_S3TC_DXT1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_S3TC_DXT3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGBA_S3TC_DXT5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_FXT1_3DFX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RGB_S3TC_DXT1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_R11_EAC_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_RED_RGTC1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_RG11_EAC_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SLUMINANCE_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SLUMINANCE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_ETC2_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_S3TC_DXT1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_SRGB_S3TC_DXT1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COMP_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONDITION_SATISFIED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONFORMANT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONJOINT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSERVATIVE_RASTERIZATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSERVE_MEMORY_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_BORDER_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_COLOR0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_COLOR1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONSTANT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONST_EYE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_FLAG_DEBUG_BIT_KHR :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_LOST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_LOST_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_LOST_WEBGL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_RELEASE_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_RELEASE_BEHAVIOR_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_ROBUST_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_ROBUST_ACCESS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTEXT_ROBUST_ACCESS_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTINUOUS_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONTRAST_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVEX_HULL_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_BORDER_COLOR_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_BORDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_BORDER_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_FILTER_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_FILTER_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_FILTER_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_FILTER_SCALE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_HEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_HINT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CONVOLUTION_WIDTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_0_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_10_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_11_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_12_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_13_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_14_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_15_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_17_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_18_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_19_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_1_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_20_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_21_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_22_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_23_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_24_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_25_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_26_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_27_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_28_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_29_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_2_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_30_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_31_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_3_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_4_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_5_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_6_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_7_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_8_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CON_9_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COORD_REPLACE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COORD_REPLACE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COORD_REPLACE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_READ_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COPY_WRITE_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COUNTER_RANGE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COUNTER_TYPE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COUNT_DOWN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COUNT_UP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_ALL_FRAGMENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_ATTACHMENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_AUTOMATIC_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_BUFFERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_BUFFER_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_COMPONENT4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_COMPONENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_EDGE_FRAGMENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_MODULATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_MODULATION_TABLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_MODULATION_TABLE_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CPU_OPTIMIZED_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CUBIC_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CUBIC_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_FRAGMENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_MODES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_VERTEX_EYE_POSITION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_VERTEX_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CULL_VERTEX_OBJECT_POSITION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_ATTRIB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_BINORMAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_FOG_COORDINATE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_MATRIX_INDEX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_MATRIX_STACK_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_OCCLUSION_QUERY_ID_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_PALETTE_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_PALETTE_MATRIX_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_QUERY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_QUERY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_NORMAL_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_SECONDARY_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_TANGENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_TIME_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_VERTEX_ATTRIB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_VERTEX_WEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CURRENT_WEIGHT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DARKEN_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DARKEN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DATA_BUFFER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_ASSERT_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CALLBACK_FUNCTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CALLBACK_FUNCTION_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CALLBACK_FUNCTION_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CALLBACK_USER_PARAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CALLBACK_USER_PARAM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CALLBACK_USER_PARAM_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_API_ERROR_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_APPLICATION_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_DEPRECATION_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_OTHER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_PERFORMANCE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_GROUP_STACK_DEPTH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_LOGGED_MESSAGES_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_LOGGED_MESSAGES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_LOGGED_MESSAGES_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_OBJECT_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_OUTPUT_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_PRINT_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_HIGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_HIGH_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_HIGH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_HIGH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_LOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_LOW_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_LOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_LOW_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_MEDIUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_MEDIUM_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_MEDIUM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_MEDIUM_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SEVERITY_NOTIFICATION_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_API :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_API_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_API_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_APPLICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_APPLICATION_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_APPLICATION_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_OTHER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_OTHER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_SHADER_COMPILER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_SHADER_COMPILER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_THIRD_PARTY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_THIRD_PARTY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_ERROR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_ERROR_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_MARKER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_MARKER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_OTHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_OTHER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_OTHER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PERFORMANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PERFORMANCE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PERFORMANCE_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_POP_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_POP_GROUP_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PORTABILITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PORTABILITY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PORTABILITY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PUSH_GROUP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_PUSH_GROUP_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DECODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DECR_WRAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DECR_WRAP_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEFORMATIONS_MASK_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPENDENT_AR_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPENDENT_GB_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH24_STENCIL8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH24_STENCIL8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH32F_STENCIL8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_ATTACHMENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_ATTACHMENT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BOUNDS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BOUNDS_TEST_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_BUFFER_FLOAT_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_CLAMP_FAR_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_CLAMP_NEAR_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_CLAMP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT16_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT16_NONLINEAR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT16_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT16_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT24_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT24_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT24_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT32F_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT32_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT32_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENT32_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_PASS_INSTRUMENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_TO_BGRA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_STENCIL_TO_RGBA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_TEXTURE_MODE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DETAIL_TEXTURE_2D_BINDING_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DETAIL_TEXTURE_2D_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DETAIL_TEXTURE_LEVEL_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DETAIL_TEXTURE_MODE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DIFFERENCE_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DIFFERENCE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISCARD_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISCARD_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISCRETE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISJOINT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISPLAY_LIST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISTANCE_ATTENUATION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DISTANCE_ATTENUATION_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DMP_PROGRAM_BINARY_DMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT2_ADD_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGBA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGBA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGBA_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT3_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT4_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_DEPTH_REPLACE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_TEXTURE_3D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT2x3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT2x4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT3x2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT3x4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT4x2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_MAT4x3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_VEC2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_VEC3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DOUBLE_VEC4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER0_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER0_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER10_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER10_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER10_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER10_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER11_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER11_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER11_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER11_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER12_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER12_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER12_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER13_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER13_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER13_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER13_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER14_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER14_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER14_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER14_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER15_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER15_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER15_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER15_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER1_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER1_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER2_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER3_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER4_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER5_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER5_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER6_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER6_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER6_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER7_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER7_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER7_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER8_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER8_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER9_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER9_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER9_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER9_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_BINDING_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_FRAMEBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_INDIRECT_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_INDIRECT_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_INDIRECT_UNIFIED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_PIXELS_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT8_MAG8_INTENSITY8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT8_MAG8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT_MAG_INTENSITY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT_MAG_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT_MAG_VIB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DSDT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_ATOP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_IN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_OUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DST_OVER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DS_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DS_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DT_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DT_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DU8DV8_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_ALPHA12_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_ALPHA16_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_ALPHA4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_ALPHA8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_INTENSITY12_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_INTENSITY16_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_INTENSITY4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_INTENSITY8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_LUMINANCE12_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_LUMINANCE16_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_LUMINANCE4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_LUMINANCE8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_LUMINANCE_ALPHA4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_LUMINANCE_ALPHA8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUAL_TEXTURE_SELECT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUDV_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_COPY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_DRAW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_READ_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_DYNAMIC_STORAGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGEFLAG_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EDGE_FLAG_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EFFECTIVE_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EIGHTH_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_POINTER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_POINTER_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_TYPE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_TYPE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ELEMENT_ARRAY_UNIFIED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EMBOSS_CONSTANT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EMBOSS_LIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EMBOSS_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ETC1_RGB8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ETC1_SRGB8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_FRACTIONAL_TESSELLATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_TRIANGULAR_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB10_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB11_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB12_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB13_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB14_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB15_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EVAL_VERTEX_ATTRIB9_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXCLUSION_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXCLUSION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXPAND_NEGATE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXPAND_NORMAL_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_DISTANCE_TO_LINE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_DISTANCE_TO_POINT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_LINEAR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_LINE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_PLANE_ABSOLUTE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_POINT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_EYE_RADIAL_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_E_TIMES_F_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FACTOR_ALPHA_MODULATE_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FACTOR_MAX_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FACTOR_MIN_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FAILURE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FENCE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FENCE_CONDITION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FENCE_STATUS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FETCH_PER_SAMPLE_ARM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIELDS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIELD_LOWER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIELD_UPPER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FILE_NAME_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FILL_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FILTER4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIRST_TO_REST_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIRST_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIRST_VERTEX_CONVENTION_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIXED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FIXED_ONLY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT16_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT16_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT16_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_CLEAR_COLOR_VALUE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT2x3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT2x4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT3x2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT3x4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT4x2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_MAT4x3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_R16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_R32_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RG16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RG32_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGB16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGB32_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGBA16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGBA32_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGBA_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGBA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RGB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_RG_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_R_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_VEC2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_VEC3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FLOAT_VEC4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_SOURCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORDINATE_SOURCE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_DISTANCE_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_FUNC_POINTS_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_FUNC_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_OFFSET_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_OFFSET_VALUE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_SPECULAR_TEXTURE_WIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_ASCENDER_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_DESCENDER_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_GLYPHS_AVAILABLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_NUM_GLYPH_INDICES_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_TARGET_UNAVAILABLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_UNAVAILABLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_UNINTELLIGIBLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FORCE_BLUE_TO_ONE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FORMAT_SUBSAMPLE_244_244_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FORMAT_SUBSAMPLE_24_24_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRACTIONAL_EVEN_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRACTIONAL_EVEN_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRACTIONAL_ODD_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRACTIONAL_ODD_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENTS_INSTRUMENT_MAX_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENTS_INSTRUMENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_ALPHA_MODULATE_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_COLOR_MATERIAL_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_COVERAGE_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_COVERAGE_TO_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_INPUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT0_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT1_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT2_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT3_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT4_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT5_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT6_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT7_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHTING_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_MATERIAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_NORMAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_CALLBACK_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_PROGRAM_POSITION_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAGMENT_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_COMPLETE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_COMPLETE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_LAYERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_SRGB_CAPABLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_SRGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_UNDEFINED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_UNSUPPORTED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEBUFFER_UNSUPPORTED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEZOOM_FACTOR_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAMEZOOM_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRAME_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FULL_RANGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FULL_STIPPLE_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FULL_SUPPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_ADD_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_ADD_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_REVERSE_SUBTRACT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_REVERSE_SUBTRACT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_SUBTRACT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_FUNC_SUBTRACT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GCCSO_SHADER_BINARY_FJ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GENERATE_MIPMAP_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GENERATE_MIPMAP_HINT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GENERATE_MIPMAP_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GENERIC_ATTRIB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_DEFORMATION_BIT_SGIX :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_DEFORMATION_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_INPUT_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_INPUT_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_LINKED_INPUT_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_LINKED_INPUT_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_LINKED_VERTICES_OUT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_LINKED_VERTICES_OUT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_OUTPUT_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_OUTPUT_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_BIT_OES :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_INVOCATIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_INVOCATIONS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_VERTICES_OUT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEOMETRY_VERTICES_OUT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GET_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLOBAL_ALPHA_FACTOR_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLOBAL_ALPHA_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_HEIGHT_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GLYPH_WIDTH_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_DISJOINT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GPU_OPTIMIZED_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_MAX_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_MIN_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GUILTY_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GUILTY_CONTEXT_RESET_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GUILTY_CONTEXT_RESET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_GUILTY_CONTEXT_RESET_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_BIAS_NEGATE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_BIAS_NORMAL_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_FLOAT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_FLOAT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HALF_FLOAT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HARDLIGHT_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HARDLIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HARDMIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HILO16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HILO8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HILO_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_ALPHA_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_BLUE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_GREEN_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_LUMINANCE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_RED_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_SINK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_SINK_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HISTOGRAM_WIDTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HI_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HI_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_COLOR_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_HUE_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_HUE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_LUMINOSITY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_LUMINOSITY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_SATURATION_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_HSL_SATURATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IDENTITY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IGNORE_BORDER_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_ACCESS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_LAYERED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_LAYER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_LEVEL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BINDING_NAME_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_11_11_10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_1_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_1_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_1_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_2_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_2_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_2_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_4_X_16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_4_X_32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CLASS_4_X_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CUBE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_CUBIC_WEIGHT_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_MAG_FILTER_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_MIN_FILTER_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_PIXEL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_PIXEL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_ROTATE_ANGLE_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_ROTATE_ORIGIN_X_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_ROTATE_ORIGIN_Y_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_SCALE_X_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_SCALE_Y_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_TEXEL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_TRANSFORM_2D_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_TRANSLATE_X_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMAGE_TRANSLATE_Y_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IMPLEMENTATION_COLOR_READ_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INCR_WRAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INCR_WRAP_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_MATERIAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_MATERIAL_FACE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_MATERIAL_PARAMETER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_TEST_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_TEST_FUNC_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_TEST_REF_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INNOCENT_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INNOCENT_CONTEXT_RESET_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INNOCENT_CONTEXT_RESET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INNOCENT_CONTEXT_RESET_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INSTRUMENT_BUFFER_POINTER_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INSTRUMENT_MEASUREMENTS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT16_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT16_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT16_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT64_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT64_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT64_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT64_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT8_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT8_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT8_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY16F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY16I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY16UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY32F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY32I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY32UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY8I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY8UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY_FLOAT16_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY_FLOAT16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY_FLOAT32_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY_FLOAT32_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTENSITY_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLACE_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLACE_READ_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLACE_READ_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLACE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLEAVED_ATTRIBS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERLEAVED_ATTRIBS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_PREFERRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERNALFORMAT_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERPOLATE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INTERPOLATE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_10_10_10_2_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_CUBE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_2D_RECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_CUBE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_VEC2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_VEC3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INT_VEC4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_FRAMEBUFFER_OPERATION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_FRAMEBUFFER_OPERATION_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_INDEX :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVARIANT_DATATYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVARIANT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVARIANT_VALUE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVERSE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVERSE_TRANSPOSE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVERTED_SCREEN_W_REND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVERT_OVG_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_INVERT_RGB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IR_INSTRUMENT1_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ISOLINES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ISOLINES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IS_PER_PATCH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IS_PER_PATCH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IS_PER_PATCH_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ITALIC_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IUI_N3F_V2F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IUI_N3F_V3F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IUI_V2F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_IUI_V3F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAST_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAST_VERTEX_CONVENTION_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAST_VIDEO_CAPTURE_STATUS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYER_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYER_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYER_PROVOKING_VERTEX_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYOUT_DEFAULT_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYOUT_LINEAR_CPU_CACHED_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LAYOUT_LINEAR_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LERP_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHTEN_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHTEN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_ENV_MODE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_MODEL_COLOR_CONTROL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEARBURN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEARDODGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEARLIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_CLIPMAP_LINEAR_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_CLIPMAP_NEAREST_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_DETAIL_ALPHA_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_DETAIL_COLOR_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_DETAIL_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_SHARPEN_ALPHA_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_SHARPEN_COLOR_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINEAR_SHARPEN_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINES_ADJACENCY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINES_ADJACENCY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINES_ADJACENCY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_LOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_QUALITY_HINT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_RESET_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STIPPLE_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STRIP_ADJACENCY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_STRIP_ADJACENCY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIST_BASE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIST_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIST_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIST_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LIST_PRIORITY_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCAL_CONSTANT_DATATYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCAL_CONSTANT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCAL_CONSTANT_VALUE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCATION_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOCATION_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOGIC_OP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOSE_CONTEXT_ON_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOSE_CONTEXT_ON_RESET_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOSE_CONTEXT_ON_RESET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOSE_CONTEXT_ON_RESET_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOWER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LO_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LO_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE12_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE12_ALPHA12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE12_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE12_ALPHA4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16_ALPHA16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16_ALPHA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE32F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE32I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE32UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE4_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE4_ALPHA4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE4_ALPHA4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE6_ALPHA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE6_ALPHA2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_ALPHA8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_ALPHA8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_ALPHA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA16F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA16I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA16UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA32F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA32I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA32UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA8I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA8UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA_FLOAT16_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA_FLOAT16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA_FLOAT32_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA_FLOAT32_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_ALPHA_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_FLOAT16_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_FLOAT16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_FLOAT32_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_FLOAT32_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_LUMINANCE_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAD_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAGNITUDE_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAGNITUDE_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAJOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MALI_PROGRAM_BINARY_ARM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MALI_SHADER_BINARY_ARM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MANUAL_GENERATE_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_BINORMAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_TANGENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB0_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB10_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB11_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB12_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB13_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB14_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB15_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB1_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB2_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB3_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB4_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB5_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB6_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB7_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB8_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP1_VERTEX_ATTRIB9_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_BINORMAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_TANGENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB0_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB10_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB11_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB12_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB13_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB14_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB15_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB1_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB2_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB3_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB4_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB5_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB6_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB7_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB8_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP2_VERTEX_ATTRIB9_4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_ATTRIB_U_ORDER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_ATTRIB_V_ORDER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_COHERENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_FLUSH_EXPLICIT_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_INVALIDATE_BUFFER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_INVALIDATE_RANGE_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_PERSISTENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_READ_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_READ_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_TESSELLATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_UNSYNCHRONIZED_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_WRITE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAP_WRITE_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATERIAL_SIDE_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX0_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX10_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX11_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX12_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX13_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX14_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX15_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX16_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX17_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX18_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX19_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX1_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX20_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX21_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX22_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX23_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX24_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX25_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX26_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX27_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX28_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX29_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX30_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX31_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX5_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX6_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX7_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX8_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX9_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_POINTER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_POINTER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_STRIDE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_INDEX_ARRAY_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_PALETTE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_PALETTE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_AMBIENT_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_COLOR_INDEXES_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_DIFFUSE_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_EMISSION_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_SHININESS_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAT_SPECULAR_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_3D_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_3D_TEXTURE_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_4D_TEXTURE_SIZE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ACTIVE_LIGHTS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ARRAY_TEXTURE_LAYERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ASYNC_DRAW_PIXELS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ASYNC_HISTOGRAM_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ASYNC_READ_PIXELS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ASYNC_TEX_IMAGE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_BINDABLE_UNIFORM_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIPMAP_DEPTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIP_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIP_DISTANCES_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CLIP_PLANES_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COLOR_ATTACHMENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COLOR_ATTACHMENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_DIMENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CONVOLUTION_HEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CONVOLUTION_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CONVOLUTION_WIDTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_CULL_DISTANCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_LOGGED_MESSAGES_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_LOGGED_MESSAGES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_LOGGED_MESSAGES_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_MESSAGE_LENGTH_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_MESSAGE_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEBUG_MESSAGE_LENGTH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEFORMATION_ORDER_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DRAW_BUFFERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DRAW_BUFFERS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DRAW_BUFFERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DRAW_BUFFERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ELEMENTS_INDICES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ELEMENTS_VERTICES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FOG_FUNC_POINTS_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_LIGHTS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEBUFFER_LAYERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEBUFFER_LAYERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_FRAMEZOOM_FACTOR_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GENERAL_COMBINERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_IMAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_IMAGE_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_IMAGE_UNITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_LABEL_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_LABEL_LENGTH_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_MAP_TESSELLATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_MULTIVIEW_BUFFERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PALETTE_MATRICES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PALETTE_MATRICES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PATCH_VERTICES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PATCH_VERTICES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_CALL_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_ENV_PARAMETERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_GENERIC_RESULTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_IF_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_LOOP_COUNT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_LOOP_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_MATRICES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_OUTPUT_VERTICES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_PATCH_ATTRIBS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_RESULT_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_SUBROUTINE_NUM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXEL_OFFSET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXEL_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RATIONAL_EVAL_ORDER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RECTANGLE_TEXTURE_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RENDERBUFFER_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_RENDERBUFFER_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLES_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLES_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLES_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SAMPLE_MASK_WORDS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SERVER_WAIT_TIMEOUT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SHADER_BUFFER_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SHININESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPARSE_TEXTURE_SIZE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPARSE_TEXTURE_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SPOT_EXPONENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_GEN_LEVEL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_GEN_LEVEL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_PATCH_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TESS_PATCH_COMPONENTS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_BUFFER_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_BUFFER_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_BUFFER_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_COORDS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_COORDS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_IMAGE_UNITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_LOD_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TEXTURE_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRACK_MATRICES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VARYING_FLOATS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATTRIBS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_ATTRIB_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_STREAMS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_UNITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_UNITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_VARYING_COMPONENTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VERTEX_VARYING_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VIEWPORTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VIEWPORTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_VIEWPORT_DIMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MAX_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINMAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINMAX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINMAX_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINMAX_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINMAX_SINK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINMAX_SINK_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINOR_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINUS_CLAMPED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MINUS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_LOD_WARNING_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_PROGRAM_TEXEL_OFFSET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_PROGRAM_TEXEL_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_SAMPLE_SHADING_VALUE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_SAMPLE_SHADING_VALUE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIN_SPARSE_LEVEL_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIPMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRRORED_REPEAT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRRORED_REPEAT_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRRORED_REPEAT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRROR_CLAMP_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRROR_CLAMP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRROR_CLAMP_TO_BORDER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRROR_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRROR_CLAMP_TO_EDGE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIRROR_CLAMP_TO_EDGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MITER_REVERT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MITER_TRUNCATE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW0_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW0_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW0_STACK_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW10_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW11_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW12_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW13_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW14_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW15_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW16_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW17_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW18_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW19_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW1_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW1_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW1_STACK_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW20_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW21_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW22_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW23_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW24_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW25_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW26_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW27_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW28_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW29_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW30_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW31_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW5_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW6_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW7_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW8_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW9_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW_PROJECTION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODULATE_ADD_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODULATE_COLOR_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODULATE_SIGNED_ADD_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MODULATE_SUBTRACT_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MOVE_TO_CONTINUES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MOVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MOVE_TO_RESETS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MOV_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTIPLY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTIPLY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_3DFX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BIT_3DFX :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BIT_ARB :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_FILTER_HINT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTISAMPLE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MULTIVIEW_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MUL_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_MVP_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NAMED_STRING_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NAMED_STRING_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NAND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NATIVE_GRAPHICS_END_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NATIVE_GRAPHICS_HANDLE_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEAREST_CLIPMAP_LINEAR_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEAREST_CLIPMAP_NEAREST_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEAREST_MIPMAP_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATE_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATIVE_ONE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATIVE_ONE_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATIVE_W_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATIVE_X_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATIVE_Y_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEGATIVE_Z_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEVER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEXT_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NONE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NOOP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMALIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMALIZED_RANGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_MAP_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_MAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NORMAL_MAP_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NOTEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NO_RESET_NOTIFICATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NO_RESET_NOTIFICATION_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NO_RESET_NOTIFICATION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NO_RESET_NOTIFICATION_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_ACTIVE_VARIABLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_FILL_STREAMS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_FRAGMENT_CONSTANTS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_FRAGMENT_REGISTERS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_GENERAL_COMBINERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_INSTRUCTIONS_PER_PASS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_INSTRUCTIONS_TOTAL_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_LOOPBACK_COMPONENTS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_PASSES_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_PROGRAM_BINARY_FORMATS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_SAMPLE_COUNTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_SPARSE_LEVELS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_VIDEO_CAPTURE_STREAMS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_NUM_VIRTUAL_PAGE_SIZES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_ACTIVE_ATTRIBUTES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_ACTIVE_UNIFORMS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_ATTACHED_OBJECTS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_BUFFER_SIZE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_BUFFER_USAGE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_COMPILE_STATUS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_DELETE_STATUS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_DISTANCE_TO_LINE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_DISTANCE_TO_POINT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_INFO_LOG_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_LINEAR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_LINE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_LINK_STATUS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_POINT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_SHADER_SOURCE_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_SUBTYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_TYPE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OBJECT_VALIDATE_STATUS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OCCLUSION_QUERY_EVENT_MASK_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OCCLUSION_TEST_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OCCLUSION_TEST_RESULT_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_2D_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_2D_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_2D_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OFFSET_TEXTURE_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_CONSTANT_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_CONSTANT_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND0_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND0_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND0_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND0_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND1_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND1_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND1_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND1_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND2_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND2_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND2_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND2_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND3_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OPERAND3_RGB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_ADD_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_CLAMP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_CROSS_PRODUCT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_DOT3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_DOT4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_EXP_BASE_2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_FLOOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_FRAC_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_INDEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_LOG_BASE_2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_MADD_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_MAX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_MIN_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_MOV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_MULTIPLY_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_MUL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_NEGATE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_POWER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_RECIP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_RECIP_SQRT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_ROUND_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_SET_GE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_SET_LT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OP_SUB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_COLOR0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_COLOR1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_FOG_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD0_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD10_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD11_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD13_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD14_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD15_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD17_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD18_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD19_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD20_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD21_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD22_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD23_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD24_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD25_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD26_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD27_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD28_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD29_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD30_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD31_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD6_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD7_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_TEXTURE_COORD9_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUTPUT_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OVERLAY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_OVERLAY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_CMYK_HINT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_COMPRESSED_SIZE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_IMAGE_DEPTH_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_IMAGE_HEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_INVERT_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_MAX_COMPRESSED_SIZE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_RESAMPLE_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_RESAMPLE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_REVERSE_ROW_ORDER_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_ROW_BYTES_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SKIP_IMAGES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SKIP_VOLUMES_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SUBSAMPLE_RATE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE4_R5_G6_B5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE4_RGB5_A1_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE4_RGB8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE4_RGBA4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE4_RGBA8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE8_R5_G6_B5_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE8_RGB5_A1_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE8_RGB8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE8_RGBA4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PALETTE8_RGBA8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PARALLEL_ARRAYS_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PARAMETER_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PARAMETER_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PARTIAL_SUCCESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PASS_THROUGH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCHES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCHES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_DEFAULT_INNER_LEVEL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_DEFAULT_OUTER_LEVEL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_VERTICES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATCH_VERTICES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_CLIENT_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_COMMAND_COUNT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_COMPUTED_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_COORD_COUNT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_COVER_DEPTH_FUNC_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_DASH_ARRAY_COUNT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_DASH_CAPS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_DASH_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_DASH_OFFSET_RESET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_END_CAPS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_ERROR_POSITION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FILL_BOUNDING_BOX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FILL_COVER_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FILL_MASK_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FILL_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FOG_GEN_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FORMAT_PS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_FORMAT_SVG_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_GEN_COEFF_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_GEN_COLOR_FORMAT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_GEN_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_GEN_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_INITIAL_DASH_CAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_INITIAL_END_CAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_JOIN_STYLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_MITER_LIMIT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_MODELVIEW_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_MODELVIEW_STACK_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_PROJECTION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_PROJECTION_STACK_DEPTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STENCIL_FUNC_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STENCIL_REF_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STENCIL_VALUE_MASK_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STROKE_BOUNDING_BOX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STROKE_COVER_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STROKE_MASK_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_STROKE_WIDTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_TERMINAL_DASH_CAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_TERMINAL_END_CAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERCENTAGE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFMON_GLOBAL_MODE_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFMON_RESULT_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFMON_RESULT_AVAILABLE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFMON_RESULT_SIZE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFORMANCE_MONITOR_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_EVENT_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_RAW_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_DONOT_FLUSH_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_FLUSH_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_GLOBAL_CONTEXT_INTEL :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_SINGLE_CONTEXT_INTEL :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERFQUERY_WAIT_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PERTURB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PER_STAGE_CONSTANTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PHONG_HINT_WIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PHONG_WIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PINLIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_BUFFER_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_COUNTER_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_COUNT_AVAILABLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_COUNT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_CUBIC_WEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_GROUP_COLOR_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAG_FILTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MIN_FILTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_MODE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_PACK_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_PACK_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_PACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_PACK_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_SUBSAMPLE_2424_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_SUBSAMPLE_4242_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_SUBSAMPLE_4444_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEXTURE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_MODE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_Q_CEILING_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_Q_ROUND_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TEX_GEN_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_CACHE_INCREMENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_CACHE_SIZE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_GRID_DEPTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_GRID_HEIGHT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_GRID_WIDTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_HEIGHT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TILE_WIDTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TRANSFORM_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TRANSFORM_2D_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_UNPACK_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_UNPACK_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_UNPACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PIXEL_UNPACK_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PLUS_CLAMPED_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PLUS_CLAMPED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PLUS_DARKER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PLUS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_NORMAL_MODE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_POINT_MODE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_DISTANCE_ATTENUATION_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_FADE_THRESHOLD_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_FADE_THRESHOLD_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_FADE_THRESHOLD_SIZE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_ARRAY_POINTER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_ARRAY_STRIDE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_ARRAY_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MAX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MAX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MAX_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MIN_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MIN_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_MIN_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SPRITE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SPRITE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SPRITE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_SPRITE_R_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POINT_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_CLAMP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_FACTOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POLYGON_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_RED_BIAS_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_COLOR_MATRIX_RED_SCALE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_ALPHA_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_ALPHA_SCALE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_BLUE_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_BLUE_SCALE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_GREEN_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_GREEN_SCALE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_RED_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_CONVOLUTION_RED_SCALE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_TEXTURE_FILTER_BIAS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_POST_TEXTURE_FILTER_SCALE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PREFER_DOUBLEBUFFER_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRESENT_DURATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRESENT_TIME_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRESERVE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PREVIOUS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PREVIOUS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PREVIOUS_TEXTURE_INPUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMARY_COLOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMARY_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMARY_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVES_GENERATED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVES_GENERATED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVES_GENERATED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVES_SUBMITTED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_BOUNDING_BOX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_BOUNDING_BOX_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_ID_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PRIMITIVE_RESTART_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAMMABLE_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ATTRIBS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINARY_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINARY_FORMATS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINARY_LENGTH_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ERROR_POSITION_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ERROR_POSITION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ERROR_STRING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_ERROR_STRING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_FORMAT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_FORMAT_ASCII_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_LENGTH_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_MATRIX_STACK_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_OBJECT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_OBJECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_PARAMETERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_PARAMETER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_PIPELINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_PIPELINE_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_PIPELINE_OBJECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_POINT_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_RESIDENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_RESULT_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_SEPARABLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_STRING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_STRING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_TARGET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_TEMPORARIES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_COLOR_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_HISTOGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_HISTOGRAM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_1D_STACK_MESAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_2D_STACK_MESAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_4D_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_CUBE_MAP_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_CUBE_MAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_RECTANGLE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PROXY_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_PURGEABLE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUADS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_ALPHA4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_ALPHA8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_INTENSITY4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_INTENSITY8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_LUMINANCE4_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_LUMINANCE8_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_MESH_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUAD_TEXTURE_SELECT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUARTER_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_ALL_EVENT_BITS_AMD :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BUFFER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BUFFER_BINDING_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BY_REGION_NO_WAIT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_BY_REGION_WAIT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_COUNTER_BITS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_COUNTER_BITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_NO_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_NO_WAIT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_OBJECT_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_OBJECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_AVAILABLE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_AVAILABLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_RESULT_NO_WAIT_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD :: GLuint
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_WAIT_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_QUERY_WAIT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R11F_G11F_B10F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R11F_G11F_B10F_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R11F_G11F_B10F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R16_SNORM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_C3F_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_C4F_N3F_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_C4UB_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_N3F_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_T2F_C4F_N3F_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_T2F_N3F_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_T2F_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R1UI_V3F_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R3_G3_B2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_R8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTERIZER_DISCARD_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTERIZER_DISCARD_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTER_MULTISAMPLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTER_POSITION_UNCLIPPED_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RASTER_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_BINDING_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_FRAMEBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_ONLY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_PIXELS_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_PIXELS_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_PIXEL_DATA_RANGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_PIXEL_DATA_RANGE_POINTER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_READ_WRITE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RECIP_ADD_SIGNED_ALPHA_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RECLAIM_MEMORY_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RECT_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REDUCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REDUCE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_MAX_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_MIN_CLAMP_INGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RED_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_GEOMETRY_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_GEOMETRY_SHADER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCE_PLANE_EQUATION_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFERENCE_PLANE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFLECTION_MAP_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFLECTION_MAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFLECTION_MAP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REFLECTION_MAP_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REGISTER_COMBINERS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_0_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_10_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_11_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_12_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_13_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_14_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_15_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_17_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_18_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_19_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_1_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_20_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_21_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_22_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_23_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_24_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_25_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_26_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_27_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_28_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_29_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_2_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_30_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_31_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_3_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_4_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_5_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_6_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_7_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_8_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REG_9_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_CONIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_LINE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_MOVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_RECT_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_ROUNDED_RECT_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RELEASED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_ALPHA_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_ALPHA_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BINDING_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BLUE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_BLUE_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_COLOR_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_DEPTH_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_DEPTH_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_FREE_MEMORY_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_GREEN_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_GREEN_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_HEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_HEIGHT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_INTERNAL_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_INTERNAL_FORMAT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_RED_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_RED_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_SAMPLES_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_SAMPLES_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_SAMPLES_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_STENCIL_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_STENCIL_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_WIDTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERBUFFER_WIDTH_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDERER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RENDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACEMENT_CODE_ARRAY_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACEMENT_CODE_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACE_MIDDLE_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACE_OLDEST_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLACE_VALUE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLICATE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REPLICATE_BORDER_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_AVERAGE_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_DECIMATE_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_DECIMATE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_REPLICATE_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_REPLICATE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_ZERO_FILL_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESAMPLE_ZERO_FILL_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESCALE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESCALE_NORMAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESET_NOTIFICATION_STRATEGY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESET_NOTIFICATION_STRATEGY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESET_NOTIFICATION_STRATEGY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESET_NOTIFICATION_STRATEGY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESTART_PATH_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RESTART_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RETAINED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RETURN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG16_SNORM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB10_A2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB10_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB16_SNORM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB32UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB4_S3TC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB565_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB5_A1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB5_A1_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB9_E5_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB9_E5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA12_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA16_SNORM_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32F_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA32UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA4_DXT5_S3TC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA4_S3TC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8I_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8UI_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA8_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_DXT5_S3TC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_FLOAT16_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_FLOAT16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_FLOAT32_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_FLOAT32_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_FLOAT_MODE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_FLOAT_MODE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_INTEGER_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_S3TC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_SIGNED_COMPONENTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_422_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_FLOAT16_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_FLOAT16_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_FLOAT32_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_FLOAT32_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_RAW_422_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_S3TC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_SCALE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_SCALE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RGB_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RG_SNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ROUNDED_RECT2_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ROUNDED_RECT4_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ROUNDED_RECT8_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ROUNDED_RECT_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ROUND_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_1D_SHADOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_ARRAY_SHADOW_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_RECT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_RECT_SHADOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_SHADOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_2D_SHADOW_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_3D_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_3D_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_SHADOW_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_CUBE_SHADOW_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_EXTERNAL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_OBJECT_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES_3DFX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES_PASSED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLES_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_COVERAGE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_MASK_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_MASK_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_ONE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_ONE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_ALPHA_TO_ONE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_BUFFERS_3DFX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_BUFFERS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_BUFFERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_BUFFERS_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_COVERAGE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_COVERAGE_INVERT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_COVERAGE_VALUE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_LOCATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_INVERT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_INVERT_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_VALUE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_VALUE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_MASK_VALUE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_PATTERN_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_PATTERN_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_POSITION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_SHADING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SAMPLE_SHADING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SATURATE_BIT_ATI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALAR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALEBIAS_HINT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALED_RESOLVE_FASTEST_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALED_RESOLVE_NICEST_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALE_BY_FOUR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALE_BY_ONE_HALF_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCALE_BY_TWO_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCISSOR_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCISSOR_BOX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCISSOR_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCREEN_COORDINATES_REND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCREEN_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SCREEN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SECONDARY_INTERPOLATOR_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SELECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SELECTION_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SELECTION_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARABLE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARABLE_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARATE_ATTRIBS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARATE_ATTRIBS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARATE_SPECULAR_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SEPARATE_SPECULAR_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SET_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SGX_BINARY_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SGX_PROGRAM_BINARY_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_BINARY_DMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_BINARY_VIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_CONSISTENT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_IMAGE_ATOMIC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_IMAGE_LOAD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_IMAGE_STORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_INCLUDE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_OBJECT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_OBJECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_OPERATION_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_PIXEL_LOCAL_STORAGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADE_MODEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADING_LANGUAGE_VERSION_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADOW_AMBIENT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHADOW_ATTENUATION_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHARED_EDGE_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHARED_TEXTURE_PALETTE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNALED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_ALPHA8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_HILO16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_HILO8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_HILO_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_IDENTITY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_INTENSITY8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_INTENSITY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_LUMINANCE8_ALPHA8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_LUMINANCE8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_LUMINANCE_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_LUMINANCE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_NEGATE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_RGB8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_RGBA8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_RGBA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_RGB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIGNED_RGB_UNSIGNED_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SINGLE_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SINGLE_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SKIP_COMPONENTS1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SKIP_COMPONENTS2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SKIP_COMPONENTS3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SKIP_COMPONENTS4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SKIP_DECODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SKIP_MISSING_GLYPH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLICE_ACCUM_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLIM10U_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLIM12S_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLIM8U_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE8_ALPHA8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE8_ALPHA8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SLUMINANCE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMALL_CCW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMALL_CW_ARC_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMAPHS30_PROGRAM_BINARY_DMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMAPHS_PROGRAM_BINARY_DMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SM_COUNT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOFTLIGHT_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOFTLIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE0_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE0_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE0_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE0_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE1_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE1_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE1_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE1_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE2_ALPHA_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE2_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE2_RGB_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE2_RGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE3_ALPHA_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SOURCE3_RGB_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPARE0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPARE0_PLUS_SECONDARY_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPARE1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPARSE_BUFFER_PAGE_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPARSE_STORAGE_BIT_ARB :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPECULAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_AXIAL_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_AXIS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_EYE_ALIGNED_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_MODE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_OBJECT_ALIGNED_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SPRITE_TRANSLATION_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SQUARE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_ATOP_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_IN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_OUT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRC_OVER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB8_ALPHA8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB_ALPHA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB_DECODE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SRGB_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STACK_OVERFLOW_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STACK_UNDERFLOW_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STANDARD_FONT_FORMAT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STANDARD_FONT_NAME_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATE_RESTORE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_COPY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_DRAW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_READ_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STATIC_VERTEX_ARRAY_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_ATTACHMENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_ATTACHMENT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_FAIL_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_FUNC_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_OP_VALUE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT0_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT1_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT2_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT3_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT4_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT5_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT6_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_BUFFER_BIT7_QCOM :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_CLEAR_TAG_VALUE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX16_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX1_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX4_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_INDEX_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_OP_VALUE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_RENDERABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_TAG_BITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_TEST_TWO_SIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STORAGE_CACHED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STORAGE_CLIENT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STORAGE_PRIVATE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STORAGE_SHARED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_COPY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_DRAW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_RASTERIZATION_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STREAM_READ_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STRICT_DEPTHFUNC_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STRICT_LIGHTING_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_STRICT_SCISSOR_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUBSAMPLE_DISTANCE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUBTRACT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUB_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUCCESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUPERSAMPLE_SCALE_X_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SUPERSAMPLE_SCALE_Y_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SURFACE_MAPPED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SURFACE_REGISTERED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SURFACE_STATE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SWIZZLE_STQ_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SWIZZLE_STQ_DQ_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SWIZZLE_STRQ_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SWIZZLE_STRQ_DQ_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SWIZZLE_STR_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SWIZZLE_STR_DR_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_CL_EVENT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_CL_EVENT_COMPLETE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_CONDITION_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_FENCE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_FLAGS_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_FLUSH_COMMANDS_BIT_APPLE :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_OBJECT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_STATUS_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYNC_X11_FENCE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_SYSTEM_FONT_NAME_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_IUI_N3F_V2F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_IUI_N3F_V3F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_IUI_V2F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_IUI_V3F_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TABLE_TOO_LARGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TABLE_TOO_LARGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TANGENT_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TANGENT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TANGENT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TANGENT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESSELLATION_FACTOR_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESSELLATION_MODE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_OUTPUT_VERTICES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_OUTPUT_VERTICES_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER_BIT_OES :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SHADER_PATCHES_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_CONTROL_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER_BIT_OES :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SHADER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_EVALUATION_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_MODE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_POINT_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_POINT_MODE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_SPACING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_SPACING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_VERTEX_ORDER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TESS_GEN_VERTEX_ORDER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXCOORD1_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXCOORD2_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXCOORD3_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXCOORD4_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE0_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE10_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE11_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE12_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE13_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE14_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE15_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE16_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE17_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE18_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE19_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE1_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE20_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE21_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE22_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE23_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE24_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE25_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE26_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE27_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE28_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE29_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE2_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE30_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE31_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE3_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE4_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE5_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE6_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE7_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE8_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE9_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_1D_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_1D_STACK_BINDING_MESAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_1D_STACK_MESAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_STACK_BINDING_MESAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_2D_STACK_MESAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_3D_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_3D_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_3D_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_4DSIZE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_4D_BINDING_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_4D_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ALPHA_MODULATE_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ALPHA_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ALPHA_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_APPLICATION_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BASE_LEVEL_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_3D_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_CUBE_MAP_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_EXTERNAL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_RECTANGLE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BINDING_RENDERBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BLUE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BLUE_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BORDER_COLOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BORDER_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BORDER_COLOR_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BORDER_VALUES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_FORMAT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OFFSET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_OFFSET_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_BUFFER_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CLIPMAP_CENTER_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CLIPMAP_DEPTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CLIPMAP_FRAME_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CLIPMAP_OFFSET_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COLOR_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COLOR_TABLE_SGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COLOR_WRITEMASK_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_FAIL_VALUE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_FUNC_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_FUNC_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_MODE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_OPERATOR_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPARE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COMPRESSION_HINT_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CONSTANT_DATA_SUNX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COORD_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_COVERAGE_SAMPLES_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CROP_RECT_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEFORMATION_BIT_SGIX :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEFORMATION_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DEPTH_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DS_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_DT_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ENV_BIAS_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_EXTERNAL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FETCH_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FILTER4_SIZE_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FILTER_CONTROL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FLOAT_COMPONENTS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FORMAT_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_FREE_MEMORY_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GATHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GATHER_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_MODE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_STR_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GEQUAL_R_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GREEN_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_GREEN_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_HEIGHT_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_HI_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_IMAGE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_IMAGE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_IMAGE_VALID_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_IMMUTABLE_FORMAT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INDEX_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INTENSITY_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INTENSITY_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_INTERNAL_FORMAT_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LEQUAL_R_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LIGHTING_MODE_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LOD_BIAS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LOD_BIAS_R_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LOD_BIAS_S_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LOD_BIAS_T_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LO_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LUMINANCE_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_LUMINANCE_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAG_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MATERIAL_FACE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MATERIAL_PARAMETER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_CLAMP_R_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_CLAMP_S_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_CLAMP_T_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_LEVEL_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_LEVEL_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MAX_LOD_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MEMORY_LAYOUT_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MIN_LOD_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_MULTI_BUFFER_HINT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_NORMAL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_NUM_LEVELS_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_OBJECT_VALID_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_POST_SPECULAR_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_PRE_SPECULAR_HP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_PRIORITY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RANGE_LENGTH_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RANGE_POINTER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RECTANGLE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RECTANGLE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RED_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RED_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RENDERBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_RESIDENT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SAMPLES_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SHADER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SHARED_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SPARSE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SRGB_DECODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_STENCIL_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_STORAGE_HINT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_STORAGE_SPARSE_BIT_AMD :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_A_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_B_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_G_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_RGBA_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_SWIZZLE_R_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_TARGET_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_TOO_LARGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_TYPE_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_UNSIGNED_REMAP_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_UPDATE_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_USAGE_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_MIN_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_MIN_LAYER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_MIN_LAYER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_MIN_LEVEL_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_MIN_LEVEL_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_NUM_LAYERS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_NUM_LAYERS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_NUM_LEVELS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_VIEW_NUM_LEVELS_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WIDTH_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WRAP_Q_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WRAP_R_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WRAP_R_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TEXT_FRAGMENT_SHADER_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIMEOUT_EXPIRED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIMEOUT_IGNORED_APPLE :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIMESTAMP_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TIME_ELAPSED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TOP_LEVEL_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_ALL_BITS_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_ARRAYS_BIT_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_ERRORS_BIT_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_MASK_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_NAME_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_OPERATIONS_BIT_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_PIXELS_BIT_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_PRIMITIVES_BIT_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACE_TEXTURES_BIT_MESA :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACK_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRACK_MATRIX_TRANSFORM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_ATTRIBS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_START_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_RECORD_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_VARYING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_VARYINGS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_VARYINGS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSFORM_HINT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSLATE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSLATE_3D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSLATE_X_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSLATE_Y_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_AFFINE_2D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_AFFINE_3D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_COLOR_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_CURRENT_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_MODELVIEW_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_PROGRAM_MATRIX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_PROJECTION_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRANSPOSE_TEXTURE_MATRIX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLES_ADJACENCY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLES_ADJACENCY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLES_ADJACENCY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_LIST_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_MESH_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_STRIP_ADJACENCY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_STRIP_ADJACENCY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGLE_STRIP_ADJACENCY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRIANGULAR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNCORRELATED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNDEFINED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNDEFINED_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNDEFINED_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNDEFINED_VERTEX_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_BUFFER_UNIFIED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNKNOWN_CONTEXT_RESET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNKNOWN_CONTEXT_RESET_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNKNOWN_CONTEXT_RESET_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNKNOWN_CONTEXT_RESET_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_CLIENT_STORAGE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_CMYK_HINT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_COLORSPACE_CONVERSION_WEBGL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_COMPRESSED_SIZE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_CONSTANT_DATA_SUNX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_FLIP_Y_WEBGL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_IMAGE_DEPTH_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_IMAGE_HEIGHT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_RESAMPLE_OML :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_RESAMPLE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_ROW_BYTES_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_ROW_LENGTH_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_IMAGES_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_PIXELS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_ROWS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SKIP_VOLUMES_SGIS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SUBSAMPLE_RATE_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNALED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_BYTE_2_3_3_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_BYTE_3_3_2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_IDENTITY_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT16_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT16_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT16_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT64_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT64_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT64_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT64_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT64_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT64_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT8_VEC2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT8_VEC3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT8_VEC4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_10F_11F_11F_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_10_10_10_2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_10_10_10_2_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_24_8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_24_8_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_24_8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_24_8_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_2_10_10_10_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_5_9_9_9_REV_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_5_9_9_9_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_8_24_REV_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_8_8_8_8_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_8_8_8_8_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_8_8_S8_S8_REV_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_CUBE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_S8_S8_8_8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_1D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_3D_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_BUFFER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_CUBE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_VEC2_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_VEC3_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INT_VEC4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_INVERT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_NORMALIZED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_NORMALIZED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_15_1_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_1_15_REV_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_4_4_4_4_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_5_5_5_1_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_5_6_5_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_5_6_5_REV_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_8_8_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_8_8_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_8_8_REV_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UNSIGNED_SHORT_8_8_REV_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_USE_MISSING_GLYPH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UTF16_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_UTF8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_A_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_B_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_C_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_D_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_E_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_F_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIABLE_G_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_DATATYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VARIANT_VALUE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VBO_FREE_MEMORY_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VECTOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERSION_ES_CL_1_0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERSION_ES_CL_1_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERSION_ES_CM_1_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX23_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX4_BIT_PGI :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_BINDING_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_COUNT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_KHR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_LIST_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_LIST_STRIDE_IBM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_OBJECT_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_OBJECT_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_POINTER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_POINTER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_VALID_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_STORAGE_HINT_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY10_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY11_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY12_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY13_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY14_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY15_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY8_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY9_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP1_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP2_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_BINDING_DIVISOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_BINDING_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_BINDING_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_BLEND_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_CONSISTENT_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_DATA_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ELEMENT_SWIZZLE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ID_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_ID_SWIZZLE_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PRECLIP_HINT_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PRECLIP_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_CALLBACK_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_POINT_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_POSITION_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_PROGRAM_TWO_SIDE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_BINDING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_BIT_EXT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_INVOCATIONS_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_LOCALS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_OPTIMIZED_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SHADER_VARIANTS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SOURCE_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STATE_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM0_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM1_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM2_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM3_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM4_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM5_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM6_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_STREAM7_ATI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SUBROUTINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_WEIGHTING_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_WEIGHT_ARRAY_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTICAL_LINE_TO_NV :: GLubyte
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VERTICES_SUBMITTED_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIBRANCE_BIAS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIBRANCE_SCALE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_BUFFER_BINDING_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_BUFFER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_BUFFER_PITCH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_CAPTURE_FRAME_WIDTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_COLOR_CONVERSION_MATRIX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_COLOR_CONVERSION_MAX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_COLOR_CONVERSION_MIN_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIDEO_COLOR_CONVERSION_OFFSET_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_BOUNDS_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_BOUNDS_RANGE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_BOUNDS_RANGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_SUBPIXEL_BITS_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEWPORT_SUBPIXEL_BITS_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_128_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_16_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_24_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_32_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_48_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_64_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_8_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_96_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_BPTC_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_RGTC1_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_RGTC2_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIEW_COMPATIBILITY_CLASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_INDEX_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_X_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_X_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_Y_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_Y_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_Z_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIRTUAL_PAGE_SIZE_Z_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VIVIDLIGHT_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_VOLATILE_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WAIT_FAILED_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WARPS_PER_SM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WARP_SIZE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_BUFFER_BINDING_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_POINTER_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_POINTER_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_SIZE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_SIZE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_STRIDE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_STRIDE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_ARRAY_TYPE_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WEIGHT_SUM_UNITY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WIDE_LINE_HINT_PGI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRAP_BORDER_SUN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITEONLY_RENDERING_QCOM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_DISCARD_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_ONLY_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_ONLY_OES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_PIXEL_DATA_RANGE_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_W_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_XOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_X_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCBAYCR8A_4224_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCBCR_422_APPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCBCR_MESA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCBYCR8_422_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCRCBA_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCRCB_422_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCRCB_444_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_YCRCB_SGIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Y_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z400_BINARY_AMD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z4Y12Z4CB12Z4CR12_444_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ZERO_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ZERO_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Tokens: gl_Z_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Types: type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Types: type GLDEBUGPROCAMD = FunPtr (GLuint -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Types: type GLDEBUGPROCARB = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Types: type GLDEBUGPROCKHR = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())
+ Graphics.Rendering.OpenGL.Raw.Types: type GLcharARB = CChar
+ Graphics.Rendering.OpenGL.Raw.Types: type GLclampx = CInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLeglImageOES = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Types: type GLhalfARB = CUShort
+ Graphics.Rendering.OpenGL.Raw.Types: type GLhalfNV = CUShort
+ Graphics.Rendering.OpenGL.Raw.Types: type GLhandleARB = CUInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLint64EXT = Int64
+ Graphics.Rendering.OpenGL.Raw.Types: type GLintptrARB = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Types: type GLsizeiptrARB = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Types: type GLuint64EXT = Word64
+ Graphics.Rendering.OpenGL.Raw.Types: type GLvdpauSurfaceNV = GLintptr
+ Graphics.Rendering.OpenGL.Raw.Types: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version10: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version10: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_KEEP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHTING_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT_MODEL_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINEAR_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINEAR_MIPMAP_NEAREST :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINE_RESET_TOKEN :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINE_SMOOTH_HINT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINE_STIPPLE_PATTERN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINE_STIPPLE_REPEAT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LINE_WIDTH_GRANULARITY :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LUMINANCE12_ALPHA4 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LUMINANCE16_ALPHA16 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_LUMINANCE4_ALPHA4 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_I_TO_I :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_POLYGON_OFFSET_UNITS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_POLYGON_STIPPLE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version10: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version10: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version11: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version11: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version11: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version11: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version11: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FRONT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FRONT_AND_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FRONT_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FRONT_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_FRONT_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_GEQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_GREATER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_HINT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INCR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_SHIFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INDEX_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INTENSITY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INTENSITY16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INTENSITY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INVALID_ENUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INVALID_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INVALID_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_INVERT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version11: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version12: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version12: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version12: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version12: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version12: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIP_PLANE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FALSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FASTEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FEEDBACK_BUFFER_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FLAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FOG_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_FRONT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_POLYGON_OFFSET_LINE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_POLYGON_SMOOTH_HINT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_STENCIL_FUNC :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version12: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version12: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version13: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version13: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version13: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version13: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version13: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ALPHA_TEST :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version13: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version14: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version14: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version14: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version14: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version14: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BITMAP_TOKEN :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BLUE_BIAS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_C4UB_V3F :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLAMP_TO_EDGE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLIP_PLANE1 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_CLIP_PLANE4 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_COLOR_ARRAY_POINTER :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_COMBINE_RGB :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_COPY_INVERTED :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_EXP2 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_FUNC_REVERSE_SUBTRACT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_GENERATE_MIPMAP_HINT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_GREEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_GREEN_BIAS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_INCR_WRAP :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_LINEAR_MIPMAP_NEAREST :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_LINE_STIPPLE_REPEAT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version14: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version15: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Version15: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version15: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALL_ATTRIB_BITS :: GLbitfield
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BUFFER_ACCESS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLAMP_TO_EDGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CLIP_PLANE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COEFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_INDEXES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_LOGIC_OP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_MATERIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_MATERIAL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_MATERIAL_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COLOR_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPILE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPILE_AND_EXECUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CONSTANT_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COPY_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_COPY_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CULL_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CULL_FACE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_FOG_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_RASTER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_RASTER_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_RASTER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_RASTER_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_RASTER_POSITION_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CURRENT_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DECAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DECR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DEPTH_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DITHER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DONT_CARE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DOUBLEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DRAW_PIXEL_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EDGE_FLAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EDGE_FLAG_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EDGE_FLAG_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EMISSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ENABLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EQUIV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EVAL_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EXP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EXP2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EXTENSIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EYE_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FALSE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FEEDBACK_BUFFER_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FEEDBACK_BUFFER_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COLOR :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORDINATE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORDINATE_SOURCE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_COORD_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_DENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_END :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_FOG_HINT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_LIGHT_MODEL_TWO_SIDE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_LINEAR_MIPMAP_NEAREST :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_LINE_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_LINE_STIPPLE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_LINE_STIPPLE_REPEAT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version15: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version15: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version20: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version20: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version20: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Version20: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version20: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version20: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BACK_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BACK_RIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BITMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BITMAP_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_DST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_SRC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BOOL_VEC3 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_C4UB_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_C4UB_V3F :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLAMP_TO_EDGE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIP_PLANE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIP_PLANE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIP_PLANE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIP_PLANE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CLIP_PLANE5 :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_COMPILE_AND_EXECUTE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_CURRENT_FOG_COORDINATE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP1_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP1_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP1_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_COLOR_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_GRID_DOMAIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_GRID_SEGMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_TEXTURE_COORD_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_TEXTURE_COORD_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_TEXTURE_COORD_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_TEXTURE_COORD_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_VERTEX_3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP2_VERTEX_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAP_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MATRIX_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_CLIP_PLANES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_EVAL_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_LIGHTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_LIST_NESTING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_NAME_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_PIXEL_MAP_TABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_PROJECTION_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MODELVIEW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MODELVIEW_STACK_DEPTH :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_MULTISAMPLE_BIT :: GLbitfield
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NEAREST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NEAREST_MIPMAP_LINEAR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NEAREST_MIPMAP_NEAREST :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NICEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NONE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NORMALIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NORMAL_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NORMAL_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NORMAL_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NORMAL_MAP :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NO_ERROR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OBJECT_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE_MINUS_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE_MINUS_DST_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ONE_MINUS_SRC_COLOR :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OPERAND2_RGB :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OR_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OR_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_OUT_OF_MEMORY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PASS_THROUGH_TOKEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PERSPECTIVE_CORRECTION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_A_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_B_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_G_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_R_TO_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_S_TO_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SIZE_GRANULARITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SIZE_MAX :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POINT_SPRITE_COORD_ORIGIN :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_OFFSET_FACTOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_OFFSET_FILL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_OFFSET_LINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_OFFSET_POINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_OFFSET_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_SMOOTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_SMOOTH_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_STIPPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_STIPPLE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_POLYGON_TOKEN :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_QUADRATIC_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_QUAD_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_QUERY_RESULT_AVAILABLE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_RED_SCALE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLER_CUBE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SAMPLE_COVERAGE_VALUE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version20: type GLvoid = ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glAccum :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glAlphaFunc :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glAttachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBegin :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBlendFunc :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCallList :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCallLists :: GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClear :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClearAccum :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClearDepth :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClearIndex :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClearStencil :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4b :: GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4ub :: GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4us :: GLushort -> GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColor4usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColorMaterial :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCopyPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glCreateProgram :: IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version21: glCreateShader :: GLenum -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version21: glCullFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDeleteLists :: GLuint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDeleteProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDeleteShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDepthFunc :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDepthMask :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDepthRange :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDetachShader :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDisable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDisableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDrawBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDrawPixels :: GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEdgeFlag :: GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEdgeFlagPointer :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEdgeFlagv :: Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEnable :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEnableClientState :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEnd :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEndList :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalMesh1 :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalMesh2 :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalPoint1 :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glEvalPoint2 :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFeedbackBuffer :: GLsizei -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFinish :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFlush :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogCoordPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogCoordd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogCoorddv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogCoordf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogCoordfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFogiv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFrontFace :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glFrustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGenLists :: GLsizei -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.Version21: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetBooleanv :: GLenum -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetClipPlane :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetDoublev :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetError :: IO GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetFloatv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetIntegerv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetMapdv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetMapfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetMapiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetPixelMapfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetPixelMapuiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetPixelMapusv :: GLenum -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetString :: GLenum -> IO (Ptr GLubyte)
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexLevelParameterfv :: GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glHint :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexdv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexfv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexi :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexiv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexs :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexsv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexub :: GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIndexubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glInitNames :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glInterleavedArrays :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsEnabled :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsList :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsShader :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightModelf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightModelfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightModeli :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightModeliv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLighti :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLightiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLineStipple :: GLint -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLineWidth :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glListBase :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLoadIdentity :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLoadMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLoadMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLoadName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glLogicOp :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMap1d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMap1f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMap2d :: GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMap2f :: GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.Version21: glMapGrid1d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMapGrid1f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMapGrid2d :: GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMapGrid2f :: GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMaterialf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMaterialfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMateriali :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMaterialiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMatrixMode :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNewList :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormal3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glNormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glOrtho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPassThrough :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelStoref :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelStorei :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelTransferf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelTransferi :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPixelZoom :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPointParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPointParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPointSize :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPolygonMode :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPolygonStipple :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPopAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPopClientAttrib :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPopMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPopName :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPushAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPushClientAttrib :: GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPushMatrix :: IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glPushName :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRasterPos4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glReadBuffer :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRectd :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRectdv :: Ptr GLdouble -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRectf :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRectfv :: Ptr GLfloat -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRecti :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRectiv :: Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRects :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRectsv :: Ptr GLshort -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRenderMode :: GLenum -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.Version21: glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3bv :: Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3uiv :: Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColor3usv :: Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glSelectBuffer :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glShadeModel :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glStencilFunc :: GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glStencilMask :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glStencilMaskSeparate :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glStencilOp :: GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1d :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1f :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1i :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1s :: GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord1sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoord4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexCoordPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexEnvf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexEnvi :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexGend :: GLenum -> GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexGendv :: GLenum -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexGenf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexGenfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexGeni :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexGeniv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix2x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix2x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix3x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix3x4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix4x2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUniformMatrix4x3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.Version21: glUseProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4d :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4f :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4s :: GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertex4sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glVertexPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_2_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_3D_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_3D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_3_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_4D_COLOR_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_4_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM_BLUE_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM_GREEN_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACCUM_RED_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALIASED_LINE_WIDTH_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALIASED_POINT_SIZE_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALL_ATTRIB_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA_TEST_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALPHA_TEST_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ALWAYS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AMBIENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AMBIENT_AND_DIFFUSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AND :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AND_INVERTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AND_REVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ATTACHED_SHADERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ATTRIB_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AUTO_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AUX0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AUX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AUX2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AUX3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_AUX_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_BACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_BACK_LEFT :: GLenum
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+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SPHERE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SPOT_CUTOFF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SPOT_DIRECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC_ALPHA_SATURATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRGB8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SRGB_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STACK_OVERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STACK_UNDERFLOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BACK_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_BUFFER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_CLEAR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_PASS_DEPTH_FAIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_PASS_DEPTH_PASS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_REF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_VALUE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STENCIL_WRITEMASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STEREO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SUBPIXEL_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T2F_C3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T2F_C4F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T2F_C4UB_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T2F_N3F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T2F_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T4F_C4F_N3F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_T4F_V4F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BASE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BINDING_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BINDING_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BINDING_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_BORDER_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COORD_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_ENV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_ENV_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_ENV_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_GEN_Q :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_GEN_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_GEN_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_GEN_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_INTENSITY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_MAG_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_MAX_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_MAX_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_MIN_FILTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_MIN_LOD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_PRIORITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_WRAP_S :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TEXTURE_WRAP_T :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRANSFORM_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRIANGLE_FAN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRIANGLE_STRIP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_TRUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_LSB_FIRST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_ROW_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_SKIP_PIXELS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_SKIP_ROWS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNPACK_SWAP_BYTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_BYTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT_5_6_5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_UPPER_LEFT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_V2F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_V3F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VENDOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VIEWPORT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_VIEWPORT_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_XOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ZOOM_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: gl_ZOOM_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLushort = CUShort
+ Graphics.Rendering.OpenGL.Raw.Version21: type GLvoid = ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glAlphaFunc :: GLenum -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glAlphaFunc :: GLenum -> GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Multisample: glSampleCoverage :: GLclampf -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.SampleShading: glMinSampleShading :: GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading: glMinSampleShading :: GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glAttachObject :: GLhandle -> GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glAttachObject :: GLhandleARB -> GLhandleARB -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCreateProgramObject :: IO GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCreateProgramObject :: IO GLhandleARB
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCreateShaderObject :: GLenum -> IO GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCreateShaderObject :: GLenum -> IO GLhandleARB
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glDeleteObject :: GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glDeleteObject :: GLhandleARB -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glDetachObject :: GLhandle -> GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glDetachObject :: GLhandleARB -> GLhandleARB -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetAttachedObjects :: GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetAttachedObjects :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetHandle :: GLenum -> IO GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetHandle :: GLenum -> IO GLhandleARB
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetInfoLog :: GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetInfoLog :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetObjectParameterfv :: GLhandle -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetObjectParameterfv :: GLhandleARB -> GLenum -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetObjectParameteriv :: GLhandle -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetObjectParameteriv :: GLhandleARB -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUseProgramObject :: GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUseProgramObject :: GLhandleARB -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: type GLhandle = CUInt
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: type GLhandle = GLhandleARB
- Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glTexImage2DMultisample :: GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glTexImage2DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glTexImage3DMultisample :: GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glTexImage3DMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_INVALID_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_INVALID_INDEX :: GLuint
- Graphics.Rendering.OpenGL.Raw.Core31: glBlendColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glClearColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glClearColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glClearDepth :: GLclampd -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glClearDepth :: GLdouble -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glDepthRange :: GLclampd -> GLclampd -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glDepthRange :: GLdouble -> GLdouble -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glSampleCoverage :: GLclampf -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: glSampleCoverage :: GLfloat -> GLboolean -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: glBlendColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: glBlendColor :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCompressedTextureSubImage1D :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCompressedTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCompressedTextureSubImage2D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCompressedTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCompressedTextureSubImage3D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCompressedTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCopyTextureSubImage1D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCopyTextureSubImage1D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCopyTextureSubImage2D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCopyTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCopyTextureSubImage3D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glCopyTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGenerateTextureMipmap :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGenerateTextureMipmap :: GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetCompressedTextureImage :: GLuint -> GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetCompressedTextureImage :: GLuint -> GLint -> GLsizei -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureImage :: GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureImage :: GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureLevelParameterfv :: GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureLevelParameterfv :: GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureLevelParameteriv :: GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureLevelParameteriv :: GLuint -> GLint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameterIiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameterIuiv :: GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameterfv :: GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameteriv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glMapNamedBuffer :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glMapNamedBuffer :: GLuint -> GLenum -> IO (Ptr a)
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureBuffer :: GLuint -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureBuffer :: GLuint -> GLenum -> GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterIiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterIuiv :: GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterf :: GLuint -> GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterfv :: GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameteri :: GLuint -> GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameteri :: GLuint -> GLenum -> GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameteriv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureSubImage1D :: GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureSubImage1D :: GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureSubImage2D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureSubImage2D :: GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureSubImage3D :: GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glTextureSubImage3D :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()
Files
- OpenGLRaw.cabal +37/−8
- RegistryProcessor/LICENSE +30/−0
- RegistryProcessor/RegistryProcessor.cabal +27/−0
- RegistryProcessor/Setup.hs +2/−0
- RegistryProcessor/src/DeclarationParser.hs +84/−0
- RegistryProcessor/src/Main.hs +277/−0
- RegistryProcessor/src/ManPages.hs +1709/−0
- RegistryProcessor/src/MangledRegistry.hs +295/−0
- RegistryProcessor/src/Registry.hs +529/−0
- include/HsOpenGLRaw.h +4/−4
- src/Graphics/Rendering/OpenGL/Raw.hs +7/−6
- src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs +2/−28
- src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs +2/−4
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs +886/−4
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs +0/−794
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs +0/−1528
- src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs +6/−69
- src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs +7/−27
- src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs +1/−10
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs +1/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs +1/−15
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs +1/−15
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs +6/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs +1/−13
- src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs +2/−64
- src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs +1/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs +95/−39
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs +2/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs +2/−2
- src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs +2/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs +2/−67
- src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs +6/−69
- src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs +5/−27
- src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs +2/−14
- src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs +17/−44
- src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs +1/−4
- src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs +2/−23
- src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs +4/−14
- src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs +2/−17
- src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs +2/−30
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs +1/−4
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs +2/−98
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs +2/−99
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs +27/−66
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs +2/−62
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs +2/−49
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs +11/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs +2/−62
- src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs +2/−111
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs +5/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs +2/−15
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs +1/−23
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs +9/−25
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs +3/−8
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs +2/−79
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs +2/−6
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs +1/−19
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs +1/−18
- src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs +2/−20
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs +2/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs +2/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs +2/−120
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs +2/−25
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs +54/−145
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs +8/−232
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs +4/−8
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs +2/−55
- src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs +1766/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility31.hs +1839/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility32.hs +1925/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility33.hs +1999/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility40.hs +2122/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility41.hs +2245/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility42.hs +2369/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility43.hs +2672/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility44.hs +2700/−0
- src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs +2844/−0
- src/Graphics/Rendering/OpenGL/Raw/Core30.hs +1763/−0
- src/Graphics/Rendering/OpenGL/Raw/Core31.hs +1833/−39
- src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs +0/−598
- src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs +0/−2064
- src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs +0/−37
- src/Graphics/Rendering/OpenGL/Raw/Core32.hs +1143/−57
- src/Graphics/Rendering/OpenGL/Raw/Core33.hs +1187/−0
- src/Graphics/Rendering/OpenGL/Raw/Core40.hs +1311/−0
- src/Graphics/Rendering/OpenGL/Raw/Core41.hs +1434/−0
- src/Graphics/Rendering/OpenGL/Raw/Core42.hs +1558/−0
- src/Graphics/Rendering/OpenGL/Raw/Core43.hs +1864/−0
- src/Graphics/Rendering/OpenGL/Raw/Core44.hs +1892/−0
- src/Graphics/Rendering/OpenGL/Raw/Core45.hs +2024/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs +2/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs +2/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs +3/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs +3/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs +123/−171
- src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs +3/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs +3/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs +3/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs +3/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs +3/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs +2/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs +8/−8
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/Extensions.hs +0/−45
- src/Graphics/Rendering/OpenGL/Raw/Functions.hs too large to diff
- src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs +71/−17
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs +3/−4
- src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs +6/−7
- src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs +4/−7
- src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs +3/−5
- src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs +4/−5
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs +3/−5
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs +4/−6
- src/Graphics/Rendering/OpenGL/Raw/Tokens.hs +16390/−0
- src/Graphics/Rendering/OpenGL/Raw/Types.hs +101/−12
- src/Graphics/Rendering/OpenGL/Raw/Version10.hs +868/−0
- src/Graphics/Rendering/OpenGL/Raw/Version11.hs +900/−0
- src/Graphics/Rendering/OpenGL/Raw/Version12.hs +945/−0
- src/Graphics/Rendering/OpenGL/Raw/Version13.hs +1087/−0
- src/Graphics/Rendering/OpenGL/Raw/Version14.hs +1182/−0
- src/Graphics/Rendering/OpenGL/Raw/Version15.hs +1253/−0
- src/Graphics/Rendering/OpenGL/Raw/Version20.hs +1431/−0
- src/Graphics/Rendering/OpenGL/Raw/Version21.hs +1460/−0
OpenGLRaw.cabal view
@@ -1,5 +1,5 @@ name: OpenGLRaw-version: 1.5.0.1+version: 2.0.0.0 synopsis: A raw binding for the OpenGL graphics system description: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and@@ -30,6 +30,14 @@ extra-source-files: README.md include/HsOpenGLRaw.h+ RegistryProcessor/LICENSE+ RegistryProcessor/RegistryProcessor.cabal+ RegistryProcessor/Setup.hs+ RegistryProcessor/src/DeclarationParser.hs+ RegistryProcessor/src/Main.hs+ RegistryProcessor/src/ManPages.hs+ RegistryProcessor/src/MangledRegistry.hs+ RegistryProcessor/src/Registry.hs flag UseNativeWindowsLibraries description:@@ -132,9 +140,26 @@ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev Graphics.Rendering.OpenGL.Raw.ARB.WindowPos+ Graphics.Rendering.OpenGL.Raw.Compatibility30+ Graphics.Rendering.OpenGL.Raw.Compatibility31+ Graphics.Rendering.OpenGL.Raw.Compatibility32+ Graphics.Rendering.OpenGL.Raw.Compatibility33+ Graphics.Rendering.OpenGL.Raw.Compatibility40+ Graphics.Rendering.OpenGL.Raw.Compatibility41+ Graphics.Rendering.OpenGL.Raw.Compatibility42+ Graphics.Rendering.OpenGL.Raw.Compatibility43+ Graphics.Rendering.OpenGL.Raw.Compatibility44+ Graphics.Rendering.OpenGL.Raw.Compatibility45+ Graphics.Rendering.OpenGL.Raw.Core30 Graphics.Rendering.OpenGL.Raw.Core31- Graphics.Rendering.OpenGL.Raw.Core31.Types Graphics.Rendering.OpenGL.Raw.Core32+ Graphics.Rendering.OpenGL.Raw.Core33+ Graphics.Rendering.OpenGL.Raw.Core40+ Graphics.Rendering.OpenGL.Raw.Core41+ Graphics.Rendering.OpenGL.Raw.Core42+ Graphics.Rendering.OpenGL.Raw.Core43+ Graphics.Rendering.OpenGL.Raw.Core44+ Graphics.Rendering.OpenGL.Raw.Core45 Graphics.Rendering.OpenGL.Raw.EXT Graphics.Rendering.OpenGL.Raw.EXT.ABGR Graphics.Rendering.OpenGL.Raw.EXT.BGRA@@ -214,6 +239,7 @@ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray Graphics.Rendering.OpenGL.Raw.EXT.VertexShader Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+ Graphics.Rendering.OpenGL.Raw.Functions Graphics.Rendering.OpenGL.Raw.GetProcAddress Graphics.Rendering.OpenGL.Raw.NV Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender@@ -259,13 +285,16 @@ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+ Graphics.Rendering.OpenGL.Raw.Tokens Graphics.Rendering.OpenGL.Raw.Types- other-modules:- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens- Graphics.Rendering.OpenGL.Raw.Core31.Functions- Graphics.Rendering.OpenGL.Raw.Core31.Tokens- Graphics.Rendering.OpenGL.Raw.Extensions+ Graphics.Rendering.OpenGL.Raw.Version10+ Graphics.Rendering.OpenGL.Raw.Version11+ Graphics.Rendering.OpenGL.Raw.Version12+ Graphics.Rendering.OpenGL.Raw.Version13+ Graphics.Rendering.OpenGL.Raw.Version14+ Graphics.Rendering.OpenGL.Raw.Version15+ Graphics.Rendering.OpenGL.Raw.Version20+ Graphics.Rendering.OpenGL.Raw.Version21 c-sources: cbits/HsOpenGLRaw.c hs-source-dirs: src
+ RegistryProcessor/LICENSE view
@@ -0,0 +1,30 @@+Copyright (c) 2015, Sven Panne++All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++ * Redistributions of source code must retain the above copyright+ notice, this list of conditions and the following disclaimer.++ * Redistributions in binary form must reproduce the above+ copyright notice, this list of conditions and the following+ disclaimer in the documentation and/or other materials provided+ with the distribution.++ * Neither the name of Sven Panne nor the names of other+ contributors may be used to endorse or promote products derived+ from this software without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ RegistryProcessor/RegistryProcessor.cabal view
@@ -0,0 +1,27 @@+name: RegistryProcessor+version: 0.1.0.0+synopsis: A processor for the OpenGL Registry+description: A tool for generating OpenGLRaw from the OpenGL Registry+license: BSD3+license-file: LICENSE+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>+category: Graphics+build-type: Simple+extra-source-files:+ TODO+ registry/egl.xml+ registry/gl.xml+ registry/glx.xml+ registry/registry.rnc+ registry/registry.rng+ registry/wgl.xml+cabal-version: >=1.10++executable RegistryProcessor+ main-is: Main.hs+ other-modules: DeclarationParser ManPages MangledRegistry Registry+ build-depends: base >= 3 && < 5, containers >= 0.5 && < 0.6, hxt >= 9.3+ hs-source-dirs: src+ default-language: Haskell2010+ ghc-options: -Wall
+ RegistryProcessor/Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ RegistryProcessor/src/DeclarationParser.hs view
@@ -0,0 +1,84 @@+-- A very simple-minded parser for C declarations of the following syntax:+-- "const"? type-specifier ("*" "const"?)* identifier ("[" number "]")?+module DeclarationParser ( parse ) where++import Control.Monad+import Data.Char+import Text.ParserCombinators.ReadP++parse :: String -> Either String (String, Int)+parse s =+ case readP_to_S parseDeclaration s of+ [(x, "")] -> Right x+ _ -> Left $ "could not parse \"" ++ s ++ "\""++parseDeclaration :: ReadP (String, Int)+parseDeclaration = do+ optionalConst+ typeSpec <- parseTypeSpecifier+ pointers <- many' (token "*" >> optionalConst)+ _ <- parseIdentifier+ a <- parseArray+ skipSpaces+ return (typeSpec, length pointers + a)++optionalConst :: ReadP ()+optionalConst = option' () (token "const" >> return ())++parseTypeSpecifier :: ReadP String+parseTypeSpecifier = choice' [+ token "void" >> return "()",+ token "float" >> return "CFloat",+ token "double" >> return "CDouble",+ token "int32_t" >> return "Int32",+ token "int64_t" >> return "Int64",+ do c <- option' "CChar" (token "signed" >> return "CSChar")+ choice' [+ token "char" >> return c,+ token "short" >> return "CShort",+ token "int" >> return "CInt",+ token "long" >> choice' [token "long" >> return "CLLong",+ return "CLong"]],+ do _ <- token "unsigned"+ choice' [+ token "char" >> return "CUChar",+ token "short" >> return "CUShort",+ token "int" >> return "CUInt",+ token "long" >> choice' [token "long" >> return "CULLong",+ return "CULong"]],+ token "struct" >> parseIdentifier >> return "()", -- Hmmm...+ token "GLvoid" >> return "()", -- glGetPerfQueryDataINTEL still mentions this+ parseIdentifier ]++parseIdentifier :: ReadP String+parseIdentifier = do+ skipSpaces+ x <- satisfy (\c -> isAlpha c || c == '_')+ xs <- munch (\c ->isAlphaNum c || c == '_')+ return (x:xs)++parseArray :: ReadP Int+parseArray = choice' [+ do _ <- token "["+ skipSpaces+ _ <- munch1 isDigit+ _ <- token "]"+ return 1,+ return 0 ]++token :: String -> ReadP String+token s = skipSpaces >> string s++-- deterministic versions++choice' :: [ReadP a] -> ReadP a+choice' = foldr (<++) pfail++option' :: a -> ReadP a -> ReadP a+option' x p = choice' [p, return x]++many' :: ReadP a -> ReadP [a]+many' = option' [] . many1'++many1' :: ReadP a -> ReadP [a]+many1' p = liftM2 (:) p (many' p)
+ RegistryProcessor/src/Main.hs view
@@ -0,0 +1,277 @@+module Main ( main ) where++import qualified Control.Monad as CM+import qualified Data.Char as C+import qualified Data.List as L+import qualified Data.Map as M+import qualified Data.Maybe as DM+import qualified Data.Set as S+import qualified System.Console.GetOpt as G+import qualified System.Environment as E+import MangledRegistry+import ManPages++data Option+ = PrintFeature+ | PrintTokens+ | PrintFunctions+ | UseApi API+ | UseVersion Version+ | UseProfile ProfileName+ deriving Eq++options :: [G.OptDescr Option]+options =+ [ G.Option ['F'] ["print-feature"] (G.NoArg PrintFeature) "print feature"+ , G.Option ['t'] ["print-tokens"] (G.NoArg PrintTokens) "print tokens"+ , G.Option ['f'] ["print-functions"] (G.NoArg PrintFunctions) "print functions"+ , G.Option ['a'] ["api"] (G.ReqArg (UseApi . API) "API") "extract features for API (default: gl)"+ , G.Option ['v'] ["version"] (G.ReqArg (UseVersion . read) "VERSION") "extract features for version (default: 4.5)"+ , G.Option ['p'] ["profile"] (G.ReqArg (UseProfile . ProfileName) "PROFILE") "extract features for profile (default: compatibility)" ]++getPaths :: IO ([Option], FilePath)+getPaths = do+ args <- E.getArgs+ case G.getOpt G.Permute options args of+ (opts, [path], []) -> return (opts, path)+ (_, _, errs) -> do+ n <- E.getProgName+ let header = "Usage: " ++ n ++ " [OPTION]... file"+ ioError (userError (concat errs ++ G.usageInfo header options))++main :: IO ()+main = do+ (opts, path) <- getPaths+ let api = head ([ a | UseApi a <- opts ] ++ [ API "gl" ])+ version = head ([ v | UseVersion v <- opts ] ++ [ read "4.5" ])+ profile = head ([ p | UseProfile p <- opts ] ++ [ ProfileName "compatibility" ])+ res <- fmap parseRegistry $ readFile path+ case res of+ Left msg -> putStrLn msg+ Right registry -> do+ CM.when (PrintFeature `elem` opts) $ do+ let modName = "Graphics.Rendering.OpenGL.Raw." +++ capitalize (unProfileName profile) +++ show (major version) ++ show (minor version)+ putStrLn "--------------------------------------------------------------------------------"+ putStrLn "-- |"+ putStrLn $ "-- Module : " ++ modName+ putStrLn "-- Copyright : (c) Sven Panne 2015"+ putStrLn "-- License : BSD3"+ putStrLn "--"+ putStrLn "-- Maintainer : Sven Panne <svenpanne@gmail.com>"+ putStrLn "-- Stability : stable"+ putStrLn "-- Portability : portable"+ putStrLn "--"+ putStrLn "--------------------------------------------------------------------------------"+ putStrLn ""+ let (ts,es,cs) = fixedGetTyEnCo api version profile registry+ putStrLn $ "module "++ modName ++ " ("+ CM.unless (null ts) $ do+ putStrLn " -- * Types"+ putStr $ separate unTypeName ts+ putStrLn $ if null es && null cs then "" else ","+ CM.unless (null es) $ do+ putStrLn " -- * Enums"+ putStr $ separate (unEnumName . enumName) es+ putStrLn $ if null cs then "" else ","+ CM.unless (null cs) $ do+ putStrLn " -- * Functions"+ putStr $ separate (unCommandName . commandName) cs+ putStrLn ""+ putStrLn ") where"+ putStrLn ""+ putStrLn "import Graphics.Rendering.OpenGL.Raw.Types"+ putStrLn "import Graphics.Rendering.OpenGL.Raw.Tokens"+ putStrLn "import Graphics.Rendering.OpenGL.Raw.Functions"+ CM.when (PrintTokens `elem` opts) $ do+ putStrLn "--------------------------------------------------------------------------------"+ putStrLn "-- |"+ putStrLn "-- Module : Graphics.Rendering.OpenGL.Raw.Tokens"+ putStrLn "-- Copyright : (c) Sven Panne 2015"+ putStrLn "-- License : BSD3"+ putStrLn "--"+ putStrLn "-- Maintainer : Sven Panne <svenpanne@gmail.com>"+ putStrLn "-- Stability : stable"+ putStrLn "-- Portability : portable"+ putStrLn "--"+ putStrLn "-- All enumeration tokens from the OpenGL registry, see"+ putStrLn "-- <http://www.opengl.org/registry/>."+ putStrLn "--"+ putStrLn "--------------------------------------------------------------------------------"+ putStrLn ""+ putStrLn "module Graphics.Rendering.OpenGL.Raw.Tokens where"+ putStrLn ""+ putStrLn "import Graphics.Rendering.OpenGL.Raw.Types"+ putStrLn ""+ mapM_ (putStrLn . unlines . convertEnum)+ [ e+ | es <- M.elems (enums registry)+ , e <- es+ , api `matches` enumAPI e ]+ CM.when (PrintFunctions `elem` opts) $ do+ putStrLn "{-# LANGUAGE CPP #-}"+ putStrLn "--------------------------------------------------------------------------------"+ putStrLn "-- |"+ putStrLn "-- Module : Graphics.Rendering.OpenGL.Raw.Functions"+ putStrLn "-- Copyright : (c) Sven Panne 2015"+ putStrLn "-- License : BSD3"+ putStrLn "--"+ putStrLn "-- Maintainer : Sven Panne <svenpanne@gmail.com>"+ putStrLn "-- Stability : stable"+ putStrLn "-- Portability : portable"+ putStrLn "--"+ putStrLn "-- All raw functions from the OpenGL registry, see"+ putStrLn "-- <http://www.opengl.org/registry/>."+ putStrLn "--"+ putStrLn "--------------------------------------------------------------------------------"+ putStrLn ""+ putStrLn "module Graphics.Rendering.OpenGL.Raw.Functions ("+ putStrLn . separate unCommandName . M.keys . commands $registry+ putStrLn ") where"+ putStrLn ""+ putStrLn "import Foreign.C.Types"+ putStrLn "import Foreign.Marshal.Error ( throwIf )"+ putStrLn "import Foreign.Ptr ( Ptr, FunPtr, nullFunPtr )"+ putStrLn "import System.IO.Unsafe ( unsafePerformIO )"+ putStrLn ""+ putStrLn "import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getProcAddress )"+ putStrLn "import Graphics.Rendering.OpenGL.Raw.Types"+ putStrLn ""+ putStrLn "getCommand :: String -> IO (FunPtr a)"+ putStrLn "getCommand cmd ="+ putStrLn " throwIfNullFunPtr (\"unknown OpenGL command \" ++ cmd) $ getProcAddress cmd"+ putStrLn ""+ putStrLn "throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)"+ putStrLn "throwIfNullFunPtr = throwIf (== nullFunPtr) . const"+ putStrLn ""+ mapM_ (putStrLn . showCommand api) (M.elems (commands registry))++capitalize :: String -> String+capitalize str = C.toUpper (head str) : tail str++separate :: (a -> String) -> [a] -> String+separate f = L.intercalate ",\n" . map (" " ++) . map f++-- Annoyingly enough, the OpenGL registry doesn't contain any enums for+-- OpenGL 1.0, so let's just use the OpenGL 1.1 ones.+fixedGetTyEnCo :: API -> Version -> ProfileName -> Registry -> ([TypeName],[Enum'],[Command])+fixedGetTyEnCo api version profile registry+ | api == API "gl" && version == read "1.0" = (ts, es11, cs)+ | otherwise = tec+ where tec@(ts, _, cs) = getTyEnCo api version profile registry+ (_, es11, _) = getTyEnCo api (read "1.1") profile registry++getTyEnCo :: API -> Version -> ProfileName -> Registry -> ([TypeName],[Enum'],[Command])+getTyEnCo api version profile registry = (ts', es, cs)+ where ts = [ n | TypeElement n <- lst ]+ es = [ e | EnumElement n <- lst+ , e <- lookup' n (enums registry)+ , api `matches` enumAPI e ]+ cs = [ lookup' n (commands registry) | CommandElement n <- lst ]+ -- Features don't explicitly list the types referenced by commands.+ ts' = S.toList . S.unions $ S.fromList ts : map referencedTypes cs+ lst = S.toList $ interfaceElementsFor api version profile registry++-- Here is the heart of the feature construction logic: Chronologically replay+-- the whole version history for the given API/version/profile triple.+interfaceElementsFor :: API -> Version -> ProfileName -> Registry -> S.Set InterfaceElement+interfaceElementsFor api version profile registry =+ foldl (flip ($)) S.empty modificationsFor+ where modificationsFor =+ [ op (modificationKind m) ie+ | key <- L.sort keys+ , m <- lookup' key (features registry)+ , profile `matches` modificationProfile m+ , ie <- modificationInterfaceElements m ]+ keys = [ key+ | key@(a,v) <- M.keys (features registry)+ , a == api+ , v <= version ]+ op Require = S.insert+ op Remove = S.delete++lookup' :: (Ord k, Show k) => k -> M.Map k a -> a+lookup' k m = M.findWithDefault (error ("unknown name " ++ show k)) k m++matches :: Eq a => a -> Maybe a -> Bool+_ `matches` Nothing = True+s `matches` Just t = s == t++convertEnum :: Enum' -> [String]+convertEnum e =+ [ n ++ " :: " ++ unTypeName (enumType e)+ , n ++ " = " ++ unEnumValue (enumValue e) ]+ where n = unEnumName . enumName $ e++showCommand :: API -> Command -> String+showCommand api c =+ showString (take 80 ("-- " ++ name ++ " " ++ repeat '-') ++ "\n\n") .++ showString man .++ showString (name ++ "\n") .+ showString (" :: " ++ signature True) .+ showString (name ++ " = " ++ dyn_name ++ " " ++ ptr_name ++ "\n\n") .++ showString ("foreign import CALLCONV unsafe \"dynamic\" " ++ dyn_name ++ "\n" +++ " :: FunPtr (" ++ compactSignature ++ ")\n" +++ " -> " ++ compactSignature ++ "\n\n") .++ showString ("{-# NOINLINE " ++ ptr_name ++ " #-}\n") .+ showString (ptr_name ++ " :: FunPtr (" ++ compactSignature ++ ")\n") .+ showString (ptr_name ++ " = unsafePerformIO $ getCommand " ++ str_name ++ "\n") .++ id $ ""++ where name = signatureElementName (resultType c)+ dyn_name = "dyn_" ++ name+ ptr_name = "ptr_" ++ name+ str_name = show name+ compactSignature = signature False+ signature withComment =+ L.intercalate ((if withComment then " " else "") ++ " -> ")+ ([showSignatureElement withComment False t | t <- paramTypes c] +++ [showSignatureElement withComment True (resultType c)])+ urls = M.findWithDefault [] (api, CommandName name) manPageURLs+ links = L.intercalate " or " (map renderURL urls) ++ "\n"+ man = case urls of+ [] -> ""+ [_] -> "-- | Manual page for " ++ links+ _ -> "-- | Manual pages for " ++ links+ renderURL (u, l) = "<" ++ u ++ " " ++ l ++ ">"++showSignatureElement :: Bool -> Bool -> SignatureElement -> String+showSignatureElement withComment isResult sigElem = el ++ comment+ where el | isResult = "IO " ++ showsPrec 11 sigElem ""+ | otherwise = show sigElem+ comment | withComment = showComment name sigElem+ | otherwise = ""+ name | isResult = ""+ | otherwise = signatureElementName sigElem++showComment :: String -> SignatureElement -> String+showComment name sigElem+ | null name' && null info = "\n"+ | otherwise = " -- ^" ++ name' ++ info ++ ".\n"++ where name' | null name = ""+ | otherwise = " " ++ inlineCode name++ info | isInteresting = elms ++ " of type " ++ inlineCode (show (base sigElem))+ | otherwise = ""++ isInteresting = DM.isJust (arrayLength sigElem) || DM.isJust (belongsToGroup sigElem)++ elms | numPointer sigElem > 0 = " pointing to" ++ len ++ " elements"+ | otherwise = ""++ len = maybe "" (\l -> " " ++ inlineCode l) (arrayLength sigElem)++ base = maybeDeref . maybeSetBaseType+ maybeDeref e | numPointer e > 0 = e{numPointer = numPointer e - 1}+ | otherwise = e+ maybeSetBaseType e = maybe e (\g -> e{baseType = TypeName (unGroupName g)}) (belongsToGroup e)++inlineCode :: String -> String+inlineCode s = "@" ++ s ++ "@"
+ RegistryProcessor/src/ManPages.hs view
@@ -0,0 +1,1709 @@+-- Built via embarrassing grep/sed technology from the XML OpenGL SDK docs at+-- https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/docs/man[234].+module ManPages ( manPageURLs ) where++import qualified Data.Map as M+import MangledRegistry ( API(..), CommandName(..) )++type ManPageKey = (API, CommandName)+type URL = String+type Label = String++assocsGL2 :: [(ManPageKey, [(URL, Label)])]+assocsGL2 =+ entriesFor "gl" "OpenGL 2.x" "https://www.opengl.org/sdk/docs/man2/xhtml/" ".xml" [+ ("glAccum", "glAccum"),+ ("glActiveTexture", "glActiveTexture"),+ ("glAlphaFunc", "glAlphaFunc"),+ ("glAreTexturesResident", "glAreTexturesResident"),+ ("glArrayElement", "glArrayElement"),+ ("glAttachShader", "glAttachShader"),+ ("glBeginQuery", "glBeginQuery"),+ ("glEndQuery", "glBeginQuery"),+ ("glBegin", "glBegin"),+ ("glEnd", "glBegin"),+ ("glBindAttribLocation", "glBindAttribLocation"),+ ("glBindBuffer", "glBindBuffer"),+ ("glBindTexture", "glBindTexture"),+ ("glBitmap", "glBitmap"),+ ("glBlendColor", "glBlendColor"),+ ("glBlendEquationSeparate", "glBlendEquationSeparate"),+ ("glBlendEquation", "glBlendEquation"),+ ("glBlendFuncSeparate", "glBlendFuncSeparate"),+ ("glBlendFunc", "glBlendFunc"),+ ("glBufferData", "glBufferData"),+ ("glBufferSubData", "glBufferSubData"),+ ("glCallLists", "glCallLists"),+ ("glCallList", "glCallList"),+ ("glClearAccum", "glClearAccum"),+ ("glClearColor", "glClearColor"),+ ("glClearDepth", "glClearDepth"),+ ("glClearIndex", "glClearIndex"),+ ("glClearStencil", "glClearStencil"),+ ("glClear", "glClear"),+ ("glClientActiveTexture", "glClientActiveTexture"),+ ("glClipPlane", "glClipPlane"),+ ("glColorMask", "glColorMask"),+ ("glColorMaterial", "glColorMaterial"),+ ("glColorPointer", "glColorPointer"),+ ("glColorSubTable", "glColorSubTable"),+ ("glColorTableParameterfv", "glColorTableParameter"),+ ("glColorTableParameteriv", "glColorTableParameter"),+ ("glColorTable", "glColorTable"),+ ("glColor3b", "glColor"),+ ("glColor3s", "glColor"),+ ("glColor3i", "glColor"),+ ("glColor3f", "glColor"),+ ("glColor3d", "glColor"),+ ("glColor3ub", "glColor"),+ ("glColor3us", "glColor"),+ ("glColor3ui", "glColor"),+ ("glColor4b", "glColor"),+ ("glColor4s", "glColor"),+ ("glColor4i", "glColor"),+ ("glColor4f", "glColor"),+ ("glColor4d", "glColor"),+ ("glColor4ub", "glColor"),+ ("glColor4us", "glColor"),+ ("glColor4ui", "glColor"),+ ("glColor3bv", "glColor"),+ ("glColor3sv", "glColor"),+ ("glColor3iv", "glColor"),+ ("glColor3fv", "glColor"),+ ("glColor3dv", "glColor"),+ ("glColor3ubv", "glColor"),+ ("glColor3usv", "glColor"),+ ("glColor3uiv", "glColor"),+ ("glColor4bv", "glColor"),+ ("glColor4sv", "glColor"),+ ("glColor4iv", "glColor"),+ ("glColor4fv", "glColor"),+ ("glColor4dv", "glColor"),+ ("glColor4ubv", "glColor"),+ ("glColor4usv", "glColor"),+ ("glColor4uiv", "glColor"),+ ("glCompileShader", "glCompileShader"),+ ("glCompressedTexImage1D", "glCompressedTexImage1D"),+ ("glCompressedTexImage2D", "glCompressedTexImage2D"),+ ("glCompressedTexImage3D", "glCompressedTexImage3D"),+ ("glCompressedTexSubImage1D", "glCompressedTexSubImage1D"),+ ("glCompressedTexSubImage2D", "glCompressedTexSubImage2D"),+ ("glCompressedTexSubImage3D", "glCompressedTexSubImage3D"),+ ("glConvolutionFilter1D", "glConvolutionFilter1D"),+ ("glConvolutionFilter2D", "glConvolutionFilter2D"),+ ("glConvolutionParameterf", "glConvolutionParameter"),+ ("glConvolutionParameteri", "glConvolutionParameter"),+ ("glConvolutionParameterfv", "glConvolutionParameter"),+ ("glConvolutionParameteriv", "glConvolutionParameter"),+ ("glCopyColorSubTable", "glCopyColorSubTable"),+ ("glCopyColorTable", "glCopyColorTable"),+ ("glCopyConvolutionFilter1D", "glCopyConvolutionFilter1D"),+ ("glCopyConvolutionFilter2D", "glCopyConvolutionFilter2D"),+ ("glCopyPixels", "glCopyPixels"),+ ("glCopyTexImage1D", "glCopyTexImage1D"),+ ("glCopyTexImage2D", "glCopyTexImage2D"),+ ("glCopyTexSubImage1D", "glCopyTexSubImage1D"),+ ("glCopyTexSubImage2D", "glCopyTexSubImage2D"),+ ("glCopyTexSubImage3D", "glCopyTexSubImage3D"),+ ("glCreateProgram", "glCreateProgram"),+ ("glCreateShader", "glCreateShader"),+ ("glCullFace", "glCullFace"),+ ("glDeleteBuffers", "glDeleteBuffers"),+ ("glDeleteLists", "glDeleteLists"),+ ("glDeleteProgram", "glDeleteProgram"),+ ("glDeleteQueries", "glDeleteQueries"),+ ("glDeleteShader", "glDeleteShader"),+ ("glDeleteTextures", "glDeleteTextures"),+ ("glDepthFunc", "glDepthFunc"),+ ("glDepthMask", "glDepthMask"),+ ("glDepthRange", "glDepthRange"),+ ("glDetachShader", "glDetachShader"),+ ("glDrawArrays", "glDrawArrays"),+ ("glDrawBuffers", "glDrawBuffers"),+ ("glDrawBuffer", "glDrawBuffer"),+ ("glDrawElements", "glDrawElements"),+ ("glDrawPixels", "glDrawPixels"),+ ("glDrawRangeElements", "glDrawRangeElements"),+ ("glEdgeFlagPointer", "glEdgeFlagPointer"),+ ("glEdgeFlag", "glEdgeFlag"),+ ("glEdgeFlagv", "glEdgeFlag"),+ ("glEnableClientState", "glEnableClientState"),+ ("glDisableClientState", "glEnableClientState"),+ ("glEnableVertexAttribArray", "glEnableVertexAttribArray"),+ ("glDisableVertexAttribArray", "glEnableVertexAttribArray"),+ ("glEnable", "glEnable"),+ ("glDisable", "glEnable"),+ ("glEvalCoord1f", "glEvalCoord"),+ ("glEvalCoord1d", "glEvalCoord"),+ ("glEvalCoord2f", "glEvalCoord"),+ ("glEvalCoord2d", "glEvalCoord"),+ ("glEvalCoord1fv", "glEvalCoord"),+ ("glEvalCoord1dv", "glEvalCoord"),+ ("glEvalCoord2fv", "glEvalCoord"),+ ("glEvalCoord2dv", "glEvalCoord"),+ ("glEvalMesh1", "glEvalMesh"),+ ("glEvalMesh2", "glEvalMesh"),+ ("glEvalPoint1", "glEvalPoint"),+ ("glEvalPoint2", "glEvalPoint"),+ ("glFeedbackBuffer", "glFeedbackBuffer"),+ ("glFinish", "glFinish"),+ ("glFlush", "glFlush"),+ ("glFogCoordPointer", "glFogCoordPointer"),+ ("glFogCoordd", "glFogCoord"),+ ("glFogCoordf", "glFogCoord"),+ ("glFogCoorddv", "glFogCoord"),+ ("glFogCoordfv", "glFogCoord"),+ ("glFogf", "glFog"),+ ("glFogi", "glFog"),+ ("glFogfv", "glFog"),+ ("glFogiv", "glFog"),+ ("glFrontFace", "glFrontFace"),+ ("glFrustum", "glFrustum"),+ ("glGenBuffers", "glGenBuffers"),+ ("glGenLists", "glGenLists"),+ ("glGenQueries", "glGenQueries"),+ ("glGenTextures", "glGenTextures"),+ ("glGetActiveAttrib", "glGetActiveAttrib"),+ ("glGetActiveUniform", "glGetActiveUniform"),+ ("glGetAttachedShaders", "glGetAttachedShaders"),+ ("glGetAttribLocation", "glGetAttribLocation"),+ ("glGetBufferParameteriv", "glGetBufferParameteriv"),+ ("glGetBufferPointerv", "glGetBufferPointerv"),+ ("glGetBufferSubData", "glGetBufferSubData"),+ ("glGetClipPlane", "glGetClipPlane"),+ ("glGetColorTableParameterfv", "glGetColorTableParameter"),+ ("glGetColorTableParameteriv", "glGetColorTableParameter"),+ ("glGetColorTable", "glGetColorTable"),+ ("glGetCompressedTexImage", "glGetCompressedTexImage"),+ ("glGetConvolutionFilter", "glGetConvolutionFilter"),+ ("glGetConvolutionParameterfv", "glGetConvolutionParameter"),+ ("glGetConvolutionParameteriv", "glGetConvolutionParameter"),+ ("glGetError", "glGetError"),+ ("glGetHistogramParameterfv", "glGetHistogramParameter"),+ ("glGetHistogramParameteriv", "glGetHistogramParameter"),+ ("glGetHistogram", "glGetHistogram"),+ ("glGetLightfv", "glGetLight"),+ ("glGetLightiv", "glGetLight"),+ ("glGetMapdv", "glGetMap"),+ ("glGetMapfv", "glGetMap"),+ ("glGetMapiv", "glGetMap"),+ ("glGetMaterialfv", "glGetMaterial"),+ ("glGetMaterialiv", "glGetMaterial"),+ ("glGetMinmaxParameterfv", "glGetMinmaxParameter"),+ ("glGetMinmaxParameteriv", "glGetMinmaxParameter"),+ ("glGetMinmax", "glGetMinmax"),+ ("glGetPixelMapfv", "glGetPixelMap"),+ ("glGetPixelMapuiv", "glGetPixelMap"),+ ("glGetPixelMapusv", "glGetPixelMap"),+ ("glGetPointerv", "glGetPointerv"),+ ("glGetPolygonStipple", "glGetPolygonStipple"),+ ("glGetProgramInfoLog", "glGetProgramInfoLog"),+ ("glGetProgramiv", "glGetProgram"),+ ("glGetQueryiv", "glGetQueryiv"),+ ("glGetQueryObjectiv", "glGetQueryObject"),+ ("glGetQueryObjectuiv", "glGetQueryObject"),+ ("glGetSeparableFilter", "glGetSeparableFilter"),+ ("glGetShaderInfoLog", "glGetShaderInfoLog"),+ ("glGetShaderSource", "glGetShaderSource"),+ ("glGetShaderiv", "glGetShader"),+ ("glGetString", "glGetString"),+ ("glGetTexEnvfv", "glGetTexEnv"),+ ("glGetTexEnviv", "glGetTexEnv"),+ ("glGetTexGendv", "glGetTexGen"),+ ("glGetTexGenfv", "glGetTexGen"),+ ("glGetTexGeniv", "glGetTexGen"),+ ("glGetTexImage", "glGetTexImage"),+ ("glGetTexLevelParameterfv", "glGetTexLevelParameter"),+ ("glGetTexLevelParameteriv", "glGetTexLevelParameter"),+ ("glGetTexParameterfv", "glGetTexParameter"),+ ("glGetTexParameteriv", "glGetTexParameter"),+ ("glGetUniformLocation", "glGetUniformLocation"),+ ("glGetUniformfv", "glGetUniform"),+ ("glGetUniformiv", "glGetUniform"),+ ("glGetVertexAttribPointerv", "glGetVertexAttribPointerv"),+ ("glGetVertexAttribdv", "glGetVertexAttrib"),+ ("glGetVertexAttribfv", "glGetVertexAttrib"),+ ("glGetVertexAttribiv", "glGetVertexAttrib"),+ ("glGetBooleanv", "glGet"),+ ("glGetDoublev", "glGet"),+ ("glGetFloatv", "glGet"),+ ("glGetIntegerv", "glGet"),+ ("glHint", "glHint"),+ ("glHistogram", "glHistogram"),+ ("glIndexMask", "glIndexMask"),+ ("glIndexPointer", "glIndexPointer"),+ ("glIndexs", "glIndex"),+ ("glIndexi", "glIndex"),+ ("glIndexf", "glIndex"),+ ("glIndexd", "glIndex"),+ ("glIndexub", "glIndex"),+ ("glIndexsv", "glIndex"),+ ("glIndexiv", "glIndex"),+ ("glIndexfv", "glIndex"),+ ("glIndexdv", "glIndex"),+ ("glIndexubv", "glIndex"),+ ("glInitNames", "glInitNames"),+ ("glInterleavedArrays", "glInterleavedArrays"),+ ("glIsBuffer", "glIsBuffer"),+ ("glIsEnabled", "glIsEnabled"),+ ("glIsList", "glIsList"),+ ("glIsProgram", "glIsProgram"),+ ("glIsQuery", "glIsQuery"),+ ("glIsShader", "glIsShader"),+ ("glIsTexture", "glIsTexture"),+ ("glLightModelf", "glLightModel"),+ ("glLightModeli", "glLightModel"),+ ("glLightModelfv", "glLightModel"),+ ("glLightModeliv", "glLightModel"),+ ("glLightf", "glLight"),+ ("glLighti", "glLight"),+ ("glLightfv", "glLight"),+ ("glLightiv", "glLight"),+ ("glLineStipple", "glLineStipple"),+ ("glLineWidth", "glLineWidth"),+ ("glLinkProgram", "glLinkProgram"),+ ("glListBase", "glListBase"),+ ("glLoadIdentity", "glLoadIdentity"),+ ("glLoadMatrixd", "glLoadMatrix"),+ ("glLoadMatrixf", "glLoadMatrix"),+ ("glLoadName", "glLoadName"),+ ("glLoadTransposeMatrixd", "glLoadTransposeMatrix"),+ ("glLoadTransposeMatrixf", "glLoadTransposeMatrix"),+ ("glLogicOp", "glLogicOp"),+ ("glMap1f", "glMap1"),+ ("glMap1d", "glMap1"),+ ("glMap2f", "glMap2"),+ ("glMap2d", "glMap2"),+ ("glMapBuffer", "glMapBuffer"),+ ("glUnmapBuffer", "glMapBuffer"),+ ("glMapGrid1d", "glMapGrid"),+ ("glMapGrid1f", "glMapGrid"),+ ("glMapGrid2d", "glMapGrid"),+ ("glMapGrid2f", "glMapGrid"),+ ("glMaterialf", "glMaterial"),+ ("glMateriali", "glMaterial"),+ ("glMaterialfv", "glMaterial"),+ ("glMaterialiv", "glMaterial"),+ ("glMatrixMode", "glMatrixMode"),+ ("glMinmax", "glMinmax"),+ ("glMultiDrawArrays", "glMultiDrawArrays"),+ ("glMultiDrawElements", "glMultiDrawElements"),+ ("glMultiTexCoord1s", "glMultiTexCoord"),+ ("glMultiTexCoord1i", "glMultiTexCoord"),+ ("glMultiTexCoord1f", "glMultiTexCoord"),+ ("glMultiTexCoord1d", "glMultiTexCoord"),+ ("glMultiTexCoord2s", "glMultiTexCoord"),+ ("glMultiTexCoord2i", "glMultiTexCoord"),+ ("glMultiTexCoord2f", "glMultiTexCoord"),+ ("glMultiTexCoord2d", "glMultiTexCoord"),+ ("glMultiTexCoord3s", "glMultiTexCoord"),+ ("glMultiTexCoord3i", "glMultiTexCoord"),+ ("glMultiTexCoord3f", "glMultiTexCoord"),+ ("glMultiTexCoord3d", "glMultiTexCoord"),+ ("glMultiTexCoord4s", "glMultiTexCoord"),+ ("glMultiTexCoord4i", "glMultiTexCoord"),+ ("glMultiTexCoord4f", "glMultiTexCoord"),+ ("glMultiTexCoord4d", "glMultiTexCoord"),+ ("glMultiTexCoord1sv", "glMultiTexCoord"),+ ("glMultiTexCoord1iv", "glMultiTexCoord"),+ ("glMultiTexCoord1fv", "glMultiTexCoord"),+ ("glMultiTexCoord1dv", "glMultiTexCoord"),+ ("glMultiTexCoord2sv", "glMultiTexCoord"),+ ("glMultiTexCoord2iv", "glMultiTexCoord"),+ ("glMultiTexCoord2fv", "glMultiTexCoord"),+ ("glMultiTexCoord2dv", "glMultiTexCoord"),+ ("glMultiTexCoord3sv", "glMultiTexCoord"),+ ("glMultiTexCoord3iv", "glMultiTexCoord"),+ ("glMultiTexCoord3fv", "glMultiTexCoord"),+ ("glMultiTexCoord3dv", "glMultiTexCoord"),+ ("glMultiTexCoord4sv", "glMultiTexCoord"),+ ("glMultiTexCoord4iv", "glMultiTexCoord"),+ ("glMultiTexCoord4fv", "glMultiTexCoord"),+ ("glMultiTexCoord4dv", "glMultiTexCoord"),+ ("glMultMatrixd", "glMultMatrix"),+ ("glMultMatrixf", "glMultMatrix"),+ ("glMultTransposeMatrixd", "glMultTransposeMatrix"),+ ("glMultTransposeMatrixf", "glMultTransposeMatrix"),+ ("glNewList", "glNewList"),+ ("glEndList", "glNewList"),+ ("glNormalPointer", "glNormalPointer"),+ ("glNormal3b", "glNormal"),+ ("glNormal3d", "glNormal"),+ ("glNormal3f", "glNormal"),+ ("glNormal3i", "glNormal"),+ ("glNormal3s", "glNormal"),+ ("glNormal3bv", "glNormal"),+ ("glNormal3dv", "glNormal"),+ ("glNormal3fv", "glNormal"),+ ("glNormal3iv", "glNormal"),+ ("glNormal3sv", "glNormal"),+ ("glOrtho", "glOrtho"),+ ("glPassThrough", "glPassThrough"),+ ("glPixelMapfv", "glPixelMap"),+ ("glPixelMapuiv", "glPixelMap"),+ ("glPixelMapusv", "glPixelMap"),+ ("glPixelStoref", "glPixelStore"),+ ("glPixelStorei", "glPixelStore"),+ ("glPixelTransferf", "glPixelTransfer"),+ ("glPixelTransferi", "glPixelTransfer"),+ ("glPixelZoom", "glPixelZoom"),+ ("glPointParameterf", "glPointParameter"),+ ("glPointParameteri", "glPointParameter"),+ ("glPointParameterfv", "glPointParameter"),+ ("glPointParameteriv", "glPointParameter"),+ ("glPointSize", "glPointSize"),+ ("glPolygonMode", "glPolygonMode"),+ ("glPolygonOffset", "glPolygonOffset"),+ ("glPolygonStipple", "glPolygonStipple"),+ ("glPrioritizeTextures", "glPrioritizeTextures"),+ ("glPushAttrib", "glPushAttrib"),+ ("glPopAttrib", "glPushAttrib"),+ ("glPushClientAttrib", "glPushClientAttrib"),+ ("glPopClientAttrib", "glPushClientAttrib"),+ ("glPushMatrix", "glPushMatrix"),+ ("glPopMatrix", "glPushMatrix"),+ ("glPushName", "glPushName"),+ ("glPopName", "glPushName"),+ ("glRasterPos2s", "glRasterPos"),+ ("glRasterPos2i", "glRasterPos"),+ ("glRasterPos2f", "glRasterPos"),+ ("glRasterPos2d", "glRasterPos"),+ ("glRasterPos3s", "glRasterPos"),+ ("glRasterPos3i", "glRasterPos"),+ ("glRasterPos3f", "glRasterPos"),+ ("glRasterPos3d", "glRasterPos"),+ ("glRasterPos4s", "glRasterPos"),+ ("glRasterPos4i", "glRasterPos"),+ ("glRasterPos4f", "glRasterPos"),+ ("glRasterPos4d", "glRasterPos"),+ ("glRasterPos2sv", "glRasterPos"),+ ("glRasterPos2iv", "glRasterPos"),+ ("glRasterPos2fv", "glRasterPos"),+ ("glRasterPos2dv", "glRasterPos"),+ ("glRasterPos3sv", "glRasterPos"),+ ("glRasterPos3iv", "glRasterPos"),+ ("glRasterPos3fv", "glRasterPos"),+ ("glRasterPos3dv", "glRasterPos"),+ ("glRasterPos4sv", "glRasterPos"),+ ("glRasterPos4iv", "glRasterPos"),+ ("glRasterPos4fv", "glRasterPos"),+ ("glRasterPos4dv", "glRasterPos"),+ ("glReadBuffer", "glReadBuffer"),+ ("glReadPixels", "glReadPixels"),+ ("glRectd", "glRect"),+ ("glRectf", "glRect"),+ ("glRecti", "glRect"),+ ("glRects", "glRect"),+ ("glRectdv", "glRect"),+ ("glRectfv", "glRect"),+ ("glRectiv", "glRect"),+ ("glRectsv", "glRect"),+ ("glRenderMode", "glRenderMode"),+ ("glResetHistogram", "glResetHistogram"),+ ("glResetMinmax", "glResetMinmax"),+ ("glRotated", "glRotate"),+ ("glRotatef", "glRotate"),+ ("glSampleCoverage", "glSampleCoverage"),+ ("glScaled", "glScale"),+ ("glScalef", "glScale"),+ ("glScissor", "glScissor"),+ ("glSecondaryColorPointer", "glSecondaryColorPointer"),+ ("glSecondaryColor3b", "glSecondaryColor"),+ ("glSecondaryColor3s", "glSecondaryColor"),+ ("glSecondaryColor3i", "glSecondaryColor"),+ ("glSecondaryColor3f", "glSecondaryColor"),+ ("glSecondaryColor3d", "glSecondaryColor"),+ ("glSecondaryColor3ub", "glSecondaryColor"),+ ("glSecondaryColor3us", "glSecondaryColor"),+ ("glSecondaryColor3ui", "glSecondaryColor"),+ ("glSecondaryColor3bv", "glSecondaryColor"),+ ("glSecondaryColor3sv", "glSecondaryColor"),+ ("glSecondaryColor3iv", "glSecondaryColor"),+ ("glSecondaryColor3fv", "glSecondaryColor"),+ ("glSecondaryColor3dv", "glSecondaryColor"),+ ("glSecondaryColor3ubv", "glSecondaryColor"),+ ("glSecondaryColor3usv", "glSecondaryColor"),+ ("glSecondaryColor3uiv", "glSecondaryColor"),+ ("glSelectBuffer", "glSelectBuffer"),+ ("glSeparableFilter2D", "glSeparableFilter2D"),+ ("glShadeModel", "glShadeModel"),+ ("glShaderSource", "glShaderSource"),+ ("glStencilFuncSeparate", "glStencilFuncSeparate"),+ ("glStencilFunc", "glStencilFunc"),+ ("glStencilMaskSeparate", "glStencilMaskSeparate"),+ ("glStencilMask", "glStencilMask"),+ ("glStencilOpSeparate", "glStencilOpSeparate"),+ ("glStencilOp", "glStencilOp"),+ ("glTexCoordPointer", "glTexCoordPointer"),+ ("glTexCoord1s", "glTexCoord"),+ ("glTexCoord1i", "glTexCoord"),+ ("glTexCoord1f", "glTexCoord"),+ ("glTexCoord1d", "glTexCoord"),+ ("glTexCoord2s", "glTexCoord"),+ ("glTexCoord2i", "glTexCoord"),+ ("glTexCoord2f", "glTexCoord"),+ ("glTexCoord2d", "glTexCoord"),+ ("glTexCoord3s", "glTexCoord"),+ ("glTexCoord3i", "glTexCoord"),+ ("glTexCoord3f", "glTexCoord"),+ ("glTexCoord3d", "glTexCoord"),+ ("glTexCoord4s", "glTexCoord"),+ ("glTexCoord4i", "glTexCoord"),+ ("glTexCoord4f", "glTexCoord"),+ ("glTexCoord4d", "glTexCoord"),+ ("glTexCoord1sv", "glTexCoord"),+ ("glTexCoord1iv", "glTexCoord"),+ ("glTexCoord1fv", "glTexCoord"),+ ("glTexCoord1dv", "glTexCoord"),+ ("glTexCoord2sv", "glTexCoord"),+ ("glTexCoord2iv", "glTexCoord"),+ ("glTexCoord2fv", "glTexCoord"),+ ("glTexCoord2dv", "glTexCoord"),+ ("glTexCoord3sv", "glTexCoord"),+ ("glTexCoord3iv", "glTexCoord"),+ ("glTexCoord3fv", "glTexCoord"),+ ("glTexCoord3dv", "glTexCoord"),+ ("glTexCoord4sv", "glTexCoord"),+ ("glTexCoord4iv", "glTexCoord"),+ ("glTexCoord4fv", "glTexCoord"),+ ("glTexCoord4dv", "glTexCoord"),+ ("glTexEnvf", "glTexEnv"),+ ("glTexEnvi", "glTexEnv"),+ ("glTexEnvfv", "glTexEnv"),+ ("glTexEnviv", "glTexEnv"),+ ("glTexGeni", "glTexGen"),+ ("glTexGenf", "glTexGen"),+ ("glTexGend", "glTexGen"),+ ("glTexGeniv", "glTexGen"),+ ("glTexGenfv", "glTexGen"),+ ("glTexGendv", "glTexGen"),+ ("glTexImage1D", "glTexImage1D"),+ ("glTexImage2D", "glTexImage2D"),+ ("glTexImage3D", "glTexImage3D"),+ ("glTexParameterf", "glTexParameter"),+ ("glTexParameteri", "glTexParameter"),+ ("glTexParameterfv", "glTexParameter"),+ ("glTexParameteriv", "glTexParameter"),+ ("glTexSubImage1D", "glTexSubImage1D"),+ ("glTexSubImage2D", "glTexSubImage2D"),+ ("glTexSubImage3D", "glTexSubImage3D"),+ ("glTranslated", "glTranslate"),+ ("glTranslatef", "glTranslate"),+ ("gluBeginCurve", "gluBeginCurve"),+ ("gluEndCurve", "gluBeginCurve"),+ ("gluBeginPolygon", "gluBeginPolygon"),+ ("gluEndPolygon", "gluBeginPolygon"),+ ("gluBeginSurface", "gluBeginSurface"),+ ("gluEndSurface", "gluBeginSurface"),+ ("gluBeginTrim", "gluBeginTrim"),+ ("gluEndTrim", "gluBeginTrim"),+ ("gluBuild1DMipmapLevels", "gluBuild1DMipmapLevels"),+ ("gluBuild1DMipmaps", "gluBuild1DMipmaps"),+ ("gluBuild2DMipmapLevels", "gluBuild2DMipmapLevels"),+ ("gluBuild2DMipmaps", "gluBuild2DMipmaps"),+ ("gluBuild3DMipmapLevels", "gluBuild3DMipmapLevels"),+ ("gluBuild3DMipmaps", "gluBuild3DMipmaps"),+ ("gluCheckExtension", "gluCheckExtension"),+ ("gluCylinder", "gluCylinder"),+ ("gluDeleteNurbsRenderer", "gluDeleteNurbsRenderer"),+ ("gluDeleteQuadric", "gluDeleteQuadric"),+ ("gluDeleteTess", "gluDeleteTess"),+ ("gluDisk", "gluDisk"),+ ("gluErrorString", "gluErrorString"),+ ("gluGetNurbsProperty", "gluGetNurbsProperty"),+ ("gluGetString", "gluGetString"),+ ("gluGetTessProperty", "gluGetTessProperty"),+ ("gluLoadSamplingMatrices", "gluLoadSamplingMatrices"),+ ("gluLookAt", "gluLookAt"),+ ("gluNewNurbsRenderer", "gluNewNurbsRenderer"),+ ("gluNewQuadric", "gluNewQuadric"),+ ("gluNewTess", "gluNewTess"),+ ("gluNextContour", "gluNextContour"),+ ("glUniform1f", "glUniform"),+ ("glUniform2f", "glUniform"),+ ("glUniform3f", "glUniform"),+ ("glUniform4f", "glUniform"),+ ("glUniform1i", "glUniform"),+ ("glUniform2i", "glUniform"),+ ("glUniform3i", "glUniform"),+ ("glUniform4i", "glUniform"),+ ("glUniform1fv", "glUniform"),+ ("glUniform2fv", "glUniform"),+ ("glUniform3fv", "glUniform"),+ ("glUniform4fv", "glUniform"),+ ("glUniform1iv", "glUniform"),+ ("glUniform2iv", "glUniform"),+ ("glUniform3iv", "glUniform"),+ ("glUniform4iv", "glUniform"),+ ("glUniformMatrix2fv", "glUniform"),+ ("glUniformMatrix3fv", "glUniform"),+ ("glUniformMatrix4fv", "glUniform"),+ ("glUniformMatrix2x3fv", "glUniform"),+ ("glUniformMatrix3x2fv", "glUniform"),+ ("glUniformMatrix2x4fv", "glUniform"),+ ("glUniformMatrix4x2fv", "glUniform"),+ ("glUniformMatrix3x4fv", "glUniform"),+ ("glUniformMatrix4x3fv", "glUniform"),+ ("gluNurbsCallbackDataEXT", "gluNurbsCallbackDataEXT"),+ ("gluNurbsCallbackData", "gluNurbsCallbackData"),+ ("gluNurbsCallback", "gluNurbsCallback"),+ ("gluNurbsCurve", "gluNurbsCurve"),+ ("gluNurbsProperty", "gluNurbsProperty"),+ ("gluNurbsSurface", "gluNurbsSurface"),+ ("gluOrtho2D", "gluOrtho2D"),+ ("gluPartialDisk", "gluPartialDisk"),+ ("gluPerspective", "gluPerspective"),+ ("gluPickMatrix", "gluPickMatrix"),+ ("gluProject", "gluProject"),+ ("gluPwlCurve", "gluPwlCurve"),+ ("gluQuadricCallback", "gluQuadricCallback"),+ ("gluQuadricDrawStyle", "gluQuadricDrawStyle"),+ ("gluQuadricNormals", "gluQuadricNormals"),+ ("gluQuadricOrientation", "gluQuadricOrientation"),+ ("gluQuadricTexture", "gluQuadricTexture"),+ ("gluScaleImage", "gluScaleImage"),+ ("glUseProgram", "glUseProgram"),+ ("gluSphere", "gluSphere"),+ ("gluTessBeginContour", "gluTessBeginContour"),+ ("gluTessEndContour", "gluTessBeginContour"),+ ("gluTessBeginPolygon", "gluTessBeginPolygon"),+ ("gluTessCallback", "gluTessCallback"),+ ("gluTessEndPolygon", "gluTessEndPolygon"),+ ("gluTessNormal", "gluTessNormal"),+ ("gluTessProperty", "gluTessProperty"),+ ("gluTessVertex", "gluTessVertex"),+ ("gluUnProject4", "gluUnProject4"),+ ("gluUnProject", "gluUnProject"),+ ("glValidateProgram", "glValidateProgram"),+ ("glVertexAttribPointer", "glVertexAttribPointer"),+ ("glVertexAttrib1f", "glVertexAttrib"),+ ("glVertexAttrib1s", "glVertexAttrib"),+ ("glVertexAttrib1d", "glVertexAttrib"),+ ("glVertexAttrib2f", "glVertexAttrib"),+ ("glVertexAttrib2s", "glVertexAttrib"),+ ("glVertexAttrib2d", "glVertexAttrib"),+ ("glVertexAttrib3f", "glVertexAttrib"),+ ("glVertexAttrib3s", "glVertexAttrib"),+ ("glVertexAttrib3d", "glVertexAttrib"),+ ("glVertexAttrib4f", "glVertexAttrib"),+ ("glVertexAttrib4s", "glVertexAttrib"),+ ("glVertexAttrib4d", "glVertexAttrib"),+ ("glVertexAttrib4Nub", "glVertexAttrib"),+ ("glVertexAttrib1fv", "glVertexAttrib"),+ ("glVertexAttrib1sv", "glVertexAttrib"),+ ("glVertexAttrib1dv", "glVertexAttrib"),+ ("glVertexAttrib2fv", "glVertexAttrib"),+ ("glVertexAttrib2sv", "glVertexAttrib"),+ ("glVertexAttrib2dv", "glVertexAttrib"),+ ("glVertexAttrib3fv", "glVertexAttrib"),+ ("glVertexAttrib3sv", "glVertexAttrib"),+ ("glVertexAttrib3dv", "glVertexAttrib"),+ ("glVertexAttrib4fv", "glVertexAttrib"),+ ("glVertexAttrib4sv", "glVertexAttrib"),+ ("glVertexAttrib4dv", "glVertexAttrib"),+ ("glVertexAttrib4iv", "glVertexAttrib"),+ ("glVertexAttrib4bv", "glVertexAttrib"),+ ("glVertexAttrib4ubv", "glVertexAttrib"),+ ("glVertexAttrib4usv", "glVertexAttrib"),+ ("glVertexAttrib4uiv", "glVertexAttrib"),+ ("glVertexAttrib4Nbv", "glVertexAttrib"),+ ("glVertexAttrib4Nsv", "glVertexAttrib"),+ ("glVertexAttrib4Niv", "glVertexAttrib"),+ ("glVertexAttrib4Nubv", "glVertexAttrib"),+ ("glVertexAttrib4Nusv", "glVertexAttrib"),+ ("glVertexAttrib4Nuiv", "glVertexAttrib"),+ ("glVertexPointer", "glVertexPointer"),+ ("glVertex2s", "glVertex"),+ ("glVertex2i", "glVertex"),+ ("glVertex2f", "glVertex"),+ ("glVertex2d", "glVertex"),+ ("glVertex3s", "glVertex"),+ ("glVertex3i", "glVertex"),+ ("glVertex3f", "glVertex"),+ ("glVertex3d", "glVertex"),+ ("glVertex4s", "glVertex"),+ ("glVertex4i", "glVertex"),+ ("glVertex4f", "glVertex"),+ ("glVertex4d", "glVertex"),+ ("glVertex2sv", "glVertex"),+ ("glVertex2iv", "glVertex"),+ ("glVertex2fv", "glVertex"),+ ("glVertex2dv", "glVertex"),+ ("glVertex3sv", "glVertex"),+ ("glVertex3iv", "glVertex"),+ ("glVertex3fv", "glVertex"),+ ("glVertex3dv", "glVertex"),+ ("glVertex4sv", "glVertex"),+ ("glVertex4iv", "glVertex"),+ ("glVertex4fv", "glVertex"),+ ("glVertex4dv", "glVertex"),+ ("glViewport", "glViewport"),+ ("glWindowPos2s", "glWindowPos"),+ ("glWindowPos2i", "glWindowPos"),+ ("glWindowPos2f", "glWindowPos"),+ ("glWindowPos2d", "glWindowPos"),+ ("glWindowPos3s", "glWindowPos"),+ ("glWindowPos3i", "glWindowPos"),+ ("glWindowPos3f", "glWindowPos"),+ ("glWindowPos3d", "glWindowPos"),+ ("glWindowPos2sv", "glWindowPos"),+ ("glWindowPos2iv", "glWindowPos"),+ ("glWindowPos2fv", "glWindowPos"),+ ("glWindowPos2dv", "glWindowPos"),+ ("glWindowPos3sv", "glWindowPos"),+ ("glWindowPos3iv", "glWindowPos"),+ ("glWindowPos3fv", "glWindowPos"),+ ("glWindowPos3dv", "glWindowPos")+ ]++assocsGLX1 :: [(ManPageKey, [(URL, Label)])]+assocsGLX1 =+ entriesFor "glx" "GLX 1.x" "https://www.opengl.org/sdk/docs/man2/xhtml/" ".xml" [+ ("glXChooseFBConfig", "glXChooseFBConfig"),+ ("glXChooseVisual", "glXChooseVisual"),+ ("glXCopyContext", "glXCopyContext"),+ ("glXCreateContext", "glXCreateContext"),+ ("glXCreateGLXPixmap", "glXCreateGLXPixmap"),+ ("glXCreateNewContext", "glXCreateNewContext"),+ ("glXCreatePbuffer", "glXCreatePbuffer"),+ ("glXCreatePixmap", "glXCreatePixmap"),+ ("glXCreateWindow", "glXCreateWindow"),+ ("glXDestroyContext", "glXDestroyContext"),+ ("glXDestroyGLXPixmap", "glXDestroyGLXPixmap"),+ ("glXDestroyPbuffer", "glXDestroyPbuffer"),+ ("glXDestroyPixmap", "glXDestroyPixmap"),+ ("glXDestroyWindow", "glXDestroyWindow"),+ ("glXFreeContextEXT", "glXFreeContextEXT"),+ ("glXGetClientString", "glXGetClientString"),+ ("glXGetConfig", "glXGetConfig"),+ ("glXGetContextIDEXT", "glXGetContextIDEXT"),+ ("glXGetCurrentContext", "glXGetCurrentContext"),+ ("glXGetCurrentDisplay", "glXGetCurrentDisplay"),+ ("glXGetCurrentDrawable", "glXGetCurrentDrawable"),+ ("glXGetCurrentReadDrawable", "glXGetCurrentReadDrawable"),+ ("glXGetFBConfigAttrib", "glXGetFBConfigAttrib"),+ ("glXGetFBConfigs", "glXGetFBConfigs"),+ ("glXGetProcAddress", "glXGetProcAddress"),+ ("glXGetSelectedEvent", "glXGetSelectedEvent"),+ ("glXGetVisualFromFBConfig", "glXGetVisualFromFBConfig"),+ ("glXImportContextEXT", "glXImportContextEXT"),+ ("glXIsDirect", "glXIsDirect"),+ ("glXMakeContextCurrent", "glXMakeContextCurrent"),+ ("glXMakeCurrent", "glXMakeCurrent"),+ ("glXQueryContextInfoEXT", "glXQueryContextInfoEXT"),+ ("glXQueryContext", "glXQueryContext"),+ ("glXQueryDrawable", "glXQueryDrawable"),+ ("glXQueryExtensionsString", "glXQueryExtensionsString"),+ ("glXQueryExtension", "glXQueryExtension"),+ ("glXQueryServerString", "glXQueryServerString"),+ ("glXQueryVersion", "glXQueryVersion"),+ ("glXSelectEvent", "glXSelectEvent"),+ ("glXSwapBuffers", "glXSwapBuffers"),+ ("glXUseXFont", "glXUseXFont"),+ ("glXWaitGL", "glXWaitGL"),+ ("glXWaitX", "glXWaitX")+ ]++assocsGL3 :: [(ManPageKey, [(URL, Label)])]+assocsGL3 =+ entriesFor "gl" "OpenGL 3.x" "https://www.opengl.org/sdk/docs/man3/xhtml/" ".xml" [+ ("glActiveTexture", "glActiveTexture"),+ ("glAttachShader", "glAttachShader"),+ ("glBeginConditionalRender", "glBeginConditionalRender"),+ ("glEndConditionalRender", "glBeginConditionalRender"),+ ("glBeginQuery", "glBeginQuery"),+ ("glEndQuery", "glBeginQuery"),+ ("glBeginTransformFeedback", "glBeginTransformFeedback"),+ ("glEndTransformFeedback", "glBeginTransformFeedback"),+ ("glBindAttribLocation", "glBindAttribLocation"),+ ("glBindBufferBase", "glBindBufferBase"),+ ("glBindBufferRange", "glBindBufferRange"),+ ("glBindBuffer", "glBindBuffer"),+ ("glBindFragDataLocationIndexed", "glBindFragDataLocationIndexed"),+ ("glBindFragDataLocation", "glBindFragDataLocation"),+ ("glBindFramebuffer", "glBindFramebuffer"),+ ("glBindRenderbuffer", "glBindRenderbuffer"),+ ("glBindSampler", "glBindSampler"),+ ("glBindTexture", "glBindTexture"),+ ("glBindVertexArray", "glBindVertexArray"),+ ("glBlendColor", "glBlendColor"),+ ("glBlendEquationSeparate", "glBlendEquationSeparate"),+ ("glBlendEquation", "glBlendEquation"),+ ("glBlendFuncSeparate", "glBlendFuncSeparate"),+ ("glBlendFunc", "glBlendFunc"),+ ("glBlitFramebuffer", "glBlitFramebuffer"),+ ("glBufferData", "glBufferData"),+ ("glBufferSubData", "glBufferSubData"),+ ("glCheckFramebufferStatus", "glCheckFramebufferStatus"),+ ("glClampColor", "glClampColor"),+ ("glClearBufferiv", "glClearBuffer"),+ ("glClearBufferuiv", "glClearBuffer"),+ ("glClearBufferfv", "glClearBuffer"),+ ("glClearBufferfi", "glClearBuffer"),+ ("glClearColor", "glClearColor"),+ ("glClearDepth", "glClearDepth"),+ ("glClearStencil", "glClearStencil"),+ ("glClear", "glClear"),+ ("glClientWaitSync", "glClientWaitSync"),+ ("glColorMask", "glColorMask"),+ ("glColorMaski", "glColorMask"),+ ("glCompileShader", "glCompileShader"),+ ("glCompressedTexImage1D", "glCompressedTexImage1D"),+ ("glCompressedTexImage2D", "glCompressedTexImage2D"),+ ("glCompressedTexImage3D", "glCompressedTexImage3D"),+ ("glCompressedTexSubImage1D", "glCompressedTexSubImage1D"),+ ("glCompressedTexSubImage2D", "glCompressedTexSubImage2D"),+ ("glCompressedTexSubImage3D", "glCompressedTexSubImage3D"),+ ("glCopyBufferSubData", "glCopyBufferSubData"),+ ("glCopyTexImage1D", "glCopyTexImage1D"),+ ("glCopyTexImage2D", "glCopyTexImage2D"),+ ("glCopyTexSubImage1D", "glCopyTexSubImage1D"),+ ("glCopyTexSubImage2D", "glCopyTexSubImage2D"),+ ("glCopyTexSubImage3D", "glCopyTexSubImage3D"),+ ("glCreateProgram", "glCreateProgram"),+ ("glCreateShader", "glCreateShader"),+ ("glCullFace", "glCullFace"),+ ("glDeleteBuffers", "glDeleteBuffers"),+ ("glDeleteFramebuffers", "glDeleteFramebuffers"),+ ("glDeleteProgram", "glDeleteProgram"),+ ("glDeleteQueries", "glDeleteQueries"),+ ("glDeleteRenderbuffers", "glDeleteRenderbuffers"),+ ("glDeleteSamplers", "glDeleteSamplers"),+ ("glDeleteShader", "glDeleteShader"),+ ("glDeleteSync", "glDeleteSync"),+ ("glDeleteTextures", "glDeleteTextures"),+ ("glDeleteVertexArrays", "glDeleteVertexArrays"),+ ("glDepthFunc", "glDepthFunc"),+ ("glDepthMask", "glDepthMask"),+ ("glDepthRange", "glDepthRange"),+ ("glDetachShader", "glDetachShader"),+ ("glDrawArraysInstanced", "glDrawArraysInstanced"),+ ("glDrawArrays", "glDrawArrays"),+ ("glDrawBuffers", "glDrawBuffers"),+ ("glDrawBuffer", "glDrawBuffer"),+ ("glDrawElementsBaseVertex", "glDrawElementsBaseVertex"),+ ("glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertex"),+ ("glDrawElementsInstanced", "glDrawElementsInstanced"),+ ("glDrawElements", "glDrawElements"),+ ("glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertex"),+ ("glDrawRangeElements", "glDrawRangeElements"),+ ("glEnableVertexAttribArray", "glEnableVertexAttribArray"),+ ("glDisableVertexAttribArray", "glEnableVertexAttribArray"),+ ("glEnable", "glEnable"),+ ("glDisable", "glEnable"),+ ("glEnablei", "glEnable"),+ ("glDisablei", "glEnable"),+ ("glFenceSync", "glFenceSync"),+ ("glFinish", "glFinish"),+ ("glFlushMappedBufferRange", "glFlushMappedBufferRange"),+ ("glFlush", "glFlush"),+ ("glFramebufferRenderbuffer", "glFramebufferRenderbuffer"),+ ("glFramebufferTextureLayer", "glFramebufferTextureLayer"),+ ("glFramebufferTexture", "glFramebufferTexture"),+ ("glFramebufferTexture1D", "glFramebufferTexture"),+ ("glFramebufferTexture2D", "glFramebufferTexture"),+ ("glFramebufferTexture3D", "glFramebufferTexture"),+ ("glFrontFace", "glFrontFace"),+ ("glGenBuffers", "glGenBuffers"),+ ("glGenerateMipmap", "glGenerateMipmap"),+ ("glGenFramebuffers", "glGenFramebuffers"),+ ("glGenQueries", "glGenQueries"),+ ("glGenRenderbuffers", "glGenRenderbuffers"),+ ("glGenSamplers", "glGenSamplers"),+ ("glGenTextures", "glGenTextures"),+ ("glGenVertexArrays", "glGenVertexArrays"),+ ("glGetActiveAttrib", "glGetActiveAttrib"),+ ("glGetActiveUniformBlockName", "glGetActiveUniformBlockName"),+ ("glGetActiveUniformBlockiv", "glGetActiveUniformBlock"),+ ("glGetActiveUniformName", "glGetActiveUniformName"),+ ("glGetActiveUniformsiv", "glGetActiveUniformsiv"),+ ("glGetActiveUniform", "glGetActiveUniform"),+ ("glGetAttachedShaders", "glGetAttachedShaders"),+ ("glGetAttribLocation", "glGetAttribLocation"),+ ("glGetBufferParameteriv", "glGetBufferParameter"),+ ("glGetBufferParameteri64v", "glGetBufferParameter"),+ ("glGetBufferPointerv", "glGetBufferPointerv"),+ ("glGetBufferSubData", "glGetBufferSubData"),+ ("glGetCompressedTexImage", "glGetCompressedTexImage"),+ ("glGetError", "glGetError"),+ ("glGetFragDataIndex", "glGetFragDataIndex"),+ ("glGetFragDataLocation", "glGetFragDataLocation"),+ ("glGetFramebufferAttachmentParameteriv", "glGetFramebufferAttachmentParameter"),+ ("glGetMultisamplefv", "glGetMultisample"),+ ("glGetProgramInfoLog", "glGetProgramInfoLog"),+ ("glGetProgramiv", "glGetProgram"),+ ("glGetQueryiv", "glGetQueryiv"),+ ("glGetQueryObjectiv", "glGetQueryObject"),+ ("glGetQueryObjectuiv", "glGetQueryObject"),+ ("glGetQueryObjecti64v", "glGetQueryObject"),+ ("glGetQueryObjectui64v", "glGetQueryObject"),+ ("glGetRenderbufferParameteriv", "glGetRenderbufferParameter"),+ ("glGetSamplerParameterfv", "glGetSamplerParameter"),+ ("glGetSamplerParameteriv", "glGetSamplerParameter"),+ ("glGetSamplerParameterIiv", "glGetSamplerParameter"),+ ("glGetSamplerParameterIuiv", "glGetSamplerParameter"),+ ("glGetShaderInfoLog", "glGetShaderInfoLog"),+ ("glGetShaderSource", "glGetShaderSource"),+ ("glGetShaderiv", "glGetShader"),+ ("glGetString", "glGetString"),+ ("glGetStringi", "glGetString"),+ ("glGetSynciv", "glGetSync"),+ ("glGetTexImage", "glGetTexImage"),+ ("glGetTexLevelParameterfv", "glGetTexLevelParameter"),+ ("glGetTexLevelParameteriv", "glGetTexLevelParameter"),+ ("glGetTexParameterfv", "glGetTexParameter"),+ ("glGetTexParameteriv", "glGetTexParameter"),+ ("glGetTexParameterIiv", "glGetTexParameter"),+ ("glGetTexParameterIuiv", "glGetTexParameter"),+ ("glGetTransformFeedbackVarying", "glGetTransformFeedbackVarying"),+ ("glGetUniformBlockIndex", "glGetUniformBlockIndex"),+ ("glGetUniformIndices", "glGetUniformIndices"),+ ("glGetUniformLocation", "glGetUniformLocation"),+ ("glGetUniformfv", "glGetUniform"),+ ("glGetUniformiv", "glGetUniform"),+ ("glGetUniformuiv", "glGetUniform"),+ ("glGetVertexAttribPointerv", "glGetVertexAttribPointerv"),+ ("glGetVertexAttribdv", "glGetVertexAttrib"),+ ("glGetVertexAttribfv", "glGetVertexAttrib"),+ ("glGetVertexAttribiv", "glGetVertexAttrib"),+ ("glGetVertexAttribIiv", "glGetVertexAttrib"),+ ("glGetVertexAttribIuiv", "glGetVertexAttrib"),+ ("glGetBooleanv", "glGet"),+ ("glGetDoublev", "glGet"),+ ("glGetFloatv", "glGet"),+ ("glGetIntegerv", "glGet"),+ ("glGetInteger64v", "glGet"),+ ("glGetBooleani_v", "glGet"),+ ("glGetIntegeri_v", "glGet"),+ ("glGetInteger64i_v", "glGet"),+ ("glHint", "glHint"),+ ("glIsBuffer", "glIsBuffer"),+ ("glIsEnabled", "glIsEnabled"),+ ("glIsEnabledi", "glIsEnabled"),+ ("glIsFramebuffer", "glIsFramebuffer"),+ ("glIsProgram", "glIsProgram"),+ ("glIsQuery", "glIsQuery"),+ ("glIsRenderbuffer", "glIsRenderbuffer"),+ ("glIsSampler", "glIsSampler"),+ ("glIsShader", "glIsShader"),+ ("glIsSync", "glIsSync"),+ ("glIsTexture", "glIsTexture"),+ ("glIsVertexArray", "glIsVertexArray"),+ ("glLineWidth", "glLineWidth"),+ ("glLinkProgram", "glLinkProgram"),+ ("glLogicOp", "glLogicOp"),+ ("glMapBufferRange", "glMapBufferRange"),+ ("glMapBuffer", "glMapBuffer"),+ ("glUnmapBuffer", "glMapBuffer"),+ ("glMultiDrawArrays", "glMultiDrawArrays"),+ ("glMultiDrawElementsBaseVertex", "glMultiDrawElementsBaseVertex"),+ ("glMultiDrawElements", "glMultiDrawElements"),+ ("glMultiTexCoord1s", "glMultiTexCoord"),+ ("glMultiTexCoord1i", "glMultiTexCoord"),+ ("glMultiTexCoord1f", "glMultiTexCoord"),+ ("glMultiTexCoord1d", "glMultiTexCoord"),+ ("glMultiTexCoord2s", "glMultiTexCoord"),+ ("glMultiTexCoord2i", "glMultiTexCoord"),+ ("glMultiTexCoord2f", "glMultiTexCoord"),+ ("glMultiTexCoord2d", "glMultiTexCoord"),+ ("glMultiTexCoord3s", "glMultiTexCoord"),+ ("glMultiTexCoord3i", "glMultiTexCoord"),+ ("glMultiTexCoord3f", "glMultiTexCoord"),+ ("glMultiTexCoord3d", "glMultiTexCoord"),+ ("glMultiTexCoord4s", "glMultiTexCoord"),+ ("glMultiTexCoord4i", "glMultiTexCoord"),+ ("glMultiTexCoord4f", "glMultiTexCoord"),+ ("glMultiTexCoord4d", "glMultiTexCoord"),+ ("glMultiTexCoord1sv", "glMultiTexCoord"),+ ("glMultiTexCoord1iv", "glMultiTexCoord"),+ ("glMultiTexCoord1fv", "glMultiTexCoord"),+ ("glMultiTexCoord1dv", "glMultiTexCoord"),+ ("glMultiTexCoord2sv", "glMultiTexCoord"),+ ("glMultiTexCoord2iv", "glMultiTexCoord"),+ ("glMultiTexCoord2fv", "glMultiTexCoord"),+ ("glMultiTexCoord2dv", "glMultiTexCoord"),+ ("glMultiTexCoord3sv", "glMultiTexCoord"),+ ("glMultiTexCoord3iv", "glMultiTexCoord"),+ ("glMultiTexCoord3fv", "glMultiTexCoord"),+ ("glMultiTexCoord3dv", "glMultiTexCoord"),+ ("glMultiTexCoord4sv", "glMultiTexCoord"),+ ("glMultiTexCoord4iv", "glMultiTexCoord"),+ ("glMultiTexCoord4fv", "glMultiTexCoord"),+ ("glMultiTexCoord4dv", "glMultiTexCoord"),+ ("glPixelStoref", "glPixelStore"),+ ("glPixelStorei", "glPixelStore"),+ ("glPointParameterf", "glPointParameter"),+ ("glPointParameteri", "glPointParameter"),+ ("glPointParameterfv", "glPointParameter"),+ ("glPointParameteriv", "glPointParameter"),+ ("glPointSize", "glPointSize"),+ ("glPolygonMode", "glPolygonMode"),+ ("glPolygonOffset", "glPolygonOffset"),+ ("glPrimitiveRestartIndex", "glPrimitiveRestartIndex"),+ ("glProvokingVertex", "glProvokingVertex"),+ ("glQueryCounter", "glQueryCounter"),+ ("glReadBuffer", "glReadBuffer"),+ ("glReadPixels", "glReadPixels"),+ ("glRenderbufferStorageMultisample", "glRenderbufferStorageMultisample"),+ ("glRenderbufferStorage", "glRenderbufferStorage"),+ ("glSampleCoverage", "glSampleCoverage"),+ ("glSampleMaski", "glSampleMaski"),+ ("glSamplerParameterf", "glSamplerParameter"),+ ("glSamplerParameteri", "glSamplerParameter"),+ ("glSamplerParameterfv", "glSamplerParameter"),+ ("glSamplerParameteriv", "glSamplerParameter"),+ ("glSamplerParameterIiv", "glSamplerParameter"),+ ("glSamplerParameterIuiv", "glSamplerParameter"),+ ("glScissor", "glScissor"),+ ("glShaderSource", "glShaderSource"),+ ("glStencilFuncSeparate", "glStencilFuncSeparate"),+ ("glStencilFunc", "glStencilFunc"),+ ("glStencilMaskSeparate", "glStencilMaskSeparate"),+ ("glStencilMask", "glStencilMask"),+ ("glStencilOpSeparate", "glStencilOpSeparate"),+ ("glStencilOp", "glStencilOp"),+ ("glTexBuffer", "glTexBuffer"),+ ("glTexImage1D", "glTexImage1D"),+ ("glTexImage2DMultisample", "glTexImage2DMultisample"),+ ("glTexImage2D", "glTexImage2D"),+ ("glTexImage3DMultisample", "glTexImage3DMultisample"),+ ("glTexImage3D", "glTexImage3D"),+ ("glTexParameterf", "glTexParameter"),+ ("glTexParameteri", "glTexParameter"),+ ("glTexParameterfv", "glTexParameter"),+ ("glTexParameteriv", "glTexParameter"),+ ("glTexParameterIiv", "glTexParameter"),+ ("glTexParameterIuiv", "glTexParameter"),+ ("glTexSubImage1D", "glTexSubImage1D"),+ ("glTexSubImage2D", "glTexSubImage2D"),+ ("glTexSubImage3D", "glTexSubImage3D"),+ ("glTransformFeedbackVaryings", "glTransformFeedbackVaryings"),+ ("glUniformBlockBinding", "glUniformBlockBinding"),+ ("glUniform1f", "glUniform"),+ ("glUniform2f", "glUniform"),+ ("glUniform3f", "glUniform"),+ ("glUniform4f", "glUniform"),+ ("glUniform1i", "glUniform"),+ ("glUniform2i", "glUniform"),+ ("glUniform3i", "glUniform"),+ ("glUniform4i", "glUniform"),+ ("glUniform1ui", "glUniform"),+ ("glUniform2ui", "glUniform"),+ ("glUniform3ui", "glUniform"),+ ("glUniform4ui", "glUniform"),+ ("glUniform1fv", "glUniform"),+ ("glUniform2fv", "glUniform"),+ ("glUniform3fv", "glUniform"),+ ("glUniform4fv", "glUniform"),+ ("glUniform1iv", "glUniform"),+ ("glUniform2iv", "glUniform"),+ ("glUniform3iv", "glUniform"),+ ("glUniform4iv", "glUniform"),+ ("glUniform1uiv", "glUniform"),+ ("glUniform2uiv", "glUniform"),+ ("glUniform3uiv", "glUniform"),+ ("glUniform4uiv", "glUniform"),+ ("glUniformMatrix2fv", "glUniform"),+ ("glUniformMatrix3fv", "glUniform"),+ ("glUniformMatrix4fv", "glUniform"),+ ("glUniformMatrix2x3fv", "glUniform"),+ ("glUniformMatrix3x2fv", "glUniform"),+ ("glUniformMatrix2x4fv", "glUniform"),+ ("glUniformMatrix4x2fv", "glUniform"),+ ("glUniformMatrix3x4fv", "glUniform"),+ ("glUniformMatrix4x3fv", "glUniform"),+ ("glUseProgram", "glUseProgram"),+ ("glValidateProgram", "glValidateProgram"),+ ("glVertexAttribDivisor", "glVertexAttribDivisor"),+ ("glVertexAttribPointer", "glVertexAttribPointer"),+ ("glVertexAttribIPointer", "glVertexAttribPointer"),+ ("glVertexAttrib1f", "glVertexAttrib"),+ ("glVertexAttrib1s", "glVertexAttrib"),+ ("glVertexAttrib1d", "glVertexAttrib"),+ ("glVertexAttribI1i", "glVertexAttrib"),+ ("glVertexAttribI1ui", "glVertexAttrib"),+ ("glVertexAttrib2f", "glVertexAttrib"),+ ("glVertexAttrib2s", "glVertexAttrib"),+ ("glVertexAttrib2d", "glVertexAttrib"),+ ("glVertexAttribI2i", "glVertexAttrib"),+ ("glVertexAttribI2ui", "glVertexAttrib"),+ ("glVertexAttrib3f", "glVertexAttrib"),+ ("glVertexAttrib3s", "glVertexAttrib"),+ ("glVertexAttrib3d", "glVertexAttrib"),+ ("glVertexAttribI3i", "glVertexAttrib"),+ ("glVertexAttribI3ui", "glVertexAttrib"),+ ("glVertexAttrib4f", "glVertexAttrib"),+ ("glVertexAttrib4s", "glVertexAttrib"),+ ("glVertexAttrib4d", "glVertexAttrib"),+ ("glVertexAttrib4Nub", "glVertexAttrib"),+ ("glVertexAttribI4i", "glVertexAttrib"),+ ("glVertexAttribI4ui", "glVertexAttrib"),+ ("glVertexAttrib1fv", "glVertexAttrib"),+ ("glVertexAttrib1sv", "glVertexAttrib"),+ ("glVertexAttrib1dv", "glVertexAttrib"),+ ("glVertexAttribI1iv", "glVertexAttrib"),+ ("glVertexAttribI1uiv", "glVertexAttrib"),+ ("glVertexAttrib2fv", "glVertexAttrib"),+ ("glVertexAttrib2sv", "glVertexAttrib"),+ ("glVertexAttrib2dv", "glVertexAttrib"),+ ("glVertexAttribI2iv", "glVertexAttrib"),+ ("glVertexAttribI2uiv", "glVertexAttrib"),+ ("glVertexAttrib3fv", "glVertexAttrib"),+ ("glVertexAttrib3sv", "glVertexAttrib"),+ ("glVertexAttrib3dv", "glVertexAttrib"),+ ("glVertexAttribI3iv", "glVertexAttrib"),+ ("glVertexAttribI3uiv", "glVertexAttrib"),+ ("glVertexAttrib4fv", "glVertexAttrib"),+ ("glVertexAttrib4sv", "glVertexAttrib"),+ ("glVertexAttrib4dv", "glVertexAttrib"),+ ("glVertexAttrib4iv", "glVertexAttrib"),+ ("glVertexAttrib4bv", "glVertexAttrib"),+ ("glVertexAttrib4ubv", "glVertexAttrib"),+ ("glVertexAttrib4usv", "glVertexAttrib"),+ ("glVertexAttrib4uiv", "glVertexAttrib"),+ ("glVertexAttrib4Nbv", "glVertexAttrib"),+ ("glVertexAttrib4Nsv", "glVertexAttrib"),+ ("glVertexAttrib4Niv", "glVertexAttrib"),+ ("glVertexAttrib4Nubv", "glVertexAttrib"),+ ("glVertexAttrib4Nusv", "glVertexAttrib"),+ ("glVertexAttrib4Nuiv", "glVertexAttrib"),+ ("glVertexAttribI4bv", "glVertexAttrib"),+ ("glVertexAttribI4ubv", "glVertexAttrib"),+ ("glVertexAttribI4sv", "glVertexAttrib"),+ ("glVertexAttribI4usv", "glVertexAttrib"),+ ("glVertexAttribI4iv", "glVertexAttrib"),+ ("glVertexAttribI4uiv", "glVertexAttrib"),+ ("glVertexAttribP1ui", "glVertexAttrib"),+ ("glVertexAttribP2ui", "glVertexAttrib"),+ ("glVertexAttribP3ui", "glVertexAttrib"),+ ("glVertexAttribP4ui", "glVertexAttrib"),+ ("glViewport", "glViewport"),+ ("glWaitSync", "glWaitSync")+ ]++assocsGL4 :: [(ManPageKey, [(URL, Label)])]+assocsGL4 =+ entriesFor "gl" "OpenGL 4.x" "https://www.opengl.org/sdk/docs/man4/html/" ".xhtml" [+ ("glActiveShaderProgram", "glActiveShaderProgram"),+ ("glActiveTexture", "glActiveTexture"),+ ("glAttachShader", "glAttachShader"),+ ("glBeginConditionalRender", "glBeginConditionalRender"),+ ("glEndConditionalRender", "glBeginConditionalRender"),+ ("glBeginQueryIndexed", "glBeginQueryIndexed"),+ ("glEndQueryIndexed", "glBeginQueryIndexed"),+ ("glBeginQuery", "glBeginQuery"),+ ("glEndQuery", "glBeginQuery"),+ ("glBeginTransformFeedback", "glBeginTransformFeedback"),+ ("glEndTransformFeedback", "glBeginTransformFeedback"),+ ("glBindAttribLocation", "glBindAttribLocation"),+ ("glBindBufferBase", "glBindBufferBase"),+ ("glBindBufferRange", "glBindBufferRange"),+ ("glBindBuffersBase", "glBindBuffersBase"),+ ("glBindBuffersRange", "glBindBuffersRange"),+ ("glBindBuffer", "glBindBuffer"),+ ("glBindFragDataLocationIndexed", "glBindFragDataLocationIndexed"),+ ("glBindFragDataLocation", "glBindFragDataLocation"),+ ("glBindFramebuffer", "glBindFramebuffer"),+ ("glBindImageTextures", "glBindImageTextures"),+ ("glBindImageTexture", "glBindImageTexture"),+ ("glBindProgramPipeline", "glBindProgramPipeline"),+ ("glBindRenderbuffer", "glBindRenderbuffer"),+ ("glBindSamplers", "glBindSamplers"),+ ("glBindSampler", "glBindSampler"),+ ("glBindTextures", "glBindTextures"),+ ("glBindTextureUnit", "glBindTextureUnit"),+ ("glBindTexture", "glBindTexture"),+ ("glBindTransformFeedback", "glBindTransformFeedback"),+ ("glBindVertexArray", "glBindVertexArray"),+ ("glBindVertexBuffers", "glBindVertexBuffers"),+ ("glVertexArrayVertexBuffers", "glBindVertexBuffers"),+ ("glBindVertexBuffer", "glBindVertexBuffer"),+ ("glVertexArrayVertexBuffer", "glBindVertexBuffer"),+ ("glBlendColor", "glBlendColor"),+ ("glBlendEquationSeparate", "glBlendEquationSeparate"),+ ("glBlendEquationSeparatei", "glBlendEquationSeparate"),+ ("glBlendEquation", "glBlendEquation"),+ ("glBlendEquationi", "glBlendEquation"),+ ("glBlendFuncSeparate", "glBlendFuncSeparate"),+ ("glBlendFuncSeparatei", "glBlendFuncSeparate"),+ ("glBlendFunc", "glBlendFunc"),+ ("glBlendFunci", "glBlendFunc"),+ ("glBlitFramebuffer", "glBlitFramebuffer"),+ ("glBlitNamedFramebuffer", "glBlitFramebuffer"),+ ("glBufferData", "glBufferData"),+ ("glNamedBufferData", "glBufferData"),+ ("glBufferStorage", "glBufferStorage"),+ ("glNamedBufferStorage", "glBufferStorage"),+ ("glBufferSubData", "glBufferSubData"),+ ("glNamedBufferSubData", "glBufferSubData"),+ ("glCheckFramebufferStatus", "glCheckFramebufferStatus"),+ ("glCheckNamedFramebufferStatus", "glCheckFramebufferStatus"),+ ("glClampColor", "glClampColor"),+ ("glClearBufferData", "glClearBufferData"),+ ("glClearNamedBufferData", "glClearBufferData"),+ ("glClearBufferSubData", "glClearBufferSubData"),+ ("glClearNamedBufferSubData", "glClearBufferSubData"),+ ("glClearBufferiv", "glClearBuffer"),+ ("glClearBufferuiv", "glClearBuffer"),+ ("glClearBufferfv", "glClearBuffer"),+ ("glClearBufferfi", "glClearBuffer"),+ ("glClearNamedFramebufferiv", "glClearBuffer"),+ ("glClearNamedFramebufferuiv", "glClearBuffer"),+ ("glClearNamedFramebufferfv", "glClearBuffer"),+ ("glClearNamedFramebufferfi", "glClearBuffer"),+ ("glClearColor", "glClearColor"),+ ("glClearDepth", "glClearDepth"),+ ("glClearDepthf", "glClearDepth"),+ ("glClearStencil", "glClearStencil"),+ ("glClearTexImage", "glClearTexImage"),+ ("glClearTexSubImage", "glClearTexSubImage"),+ ("glClear", "glClear"),+ ("glClientWaitSync", "glClientWaitSync"),+ ("glClipControl", "glClipControl"),+ ("glColorMask", "glColorMask"),+ ("glColorMaski", "glColorMask"),+ ("glCompileShader", "glCompileShader"),+ ("glCompressedTexImage1D", "glCompressedTexImage1D"),+ ("glCompressedTexImage2D", "glCompressedTexImage2D"),+ ("glCompressedTexImage3D", "glCompressedTexImage3D"),+ ("glCompressedTexSubImage1D", "glCompressedTexSubImage1D"),+ ("glCompressedTextureSubImage1D", "glCompressedTexSubImage1D"),+ ("glCompressedTexSubImage2D", "glCompressedTexSubImage2D"),+ ("glCompressedTextureSubImage2D", "glCompressedTexSubImage2D"),+ ("glCompressedTexSubImage3D", "glCompressedTexSubImage3D"),+ ("glCompressedTextureSubImage3D", "glCompressedTexSubImage3D"),+ ("glCopyBufferSubData", "glCopyBufferSubData"),+ ("glCopyNamedBufferSubData", "glCopyBufferSubData"),+ ("glCopyImageSubData", "glCopyImageSubData"),+ ("glCopyTexImage1D", "glCopyTexImage1D"),+ ("glCopyTexImage2D", "glCopyTexImage2D"),+ ("glCopyTexSubImage1D", "glCopyTexSubImage1D"),+ ("glCopyTextureSubImage1D", "glCopyTexSubImage1D"),+ ("glCopyTexSubImage2D", "glCopyTexSubImage2D"),+ ("glCopyTextureSubImage2D", "glCopyTexSubImage2D"),+ ("glCopyTexSubImage3D", "glCopyTexSubImage3D"),+ ("glCopyTextureSubImage3D", "glCopyTexSubImage3D"),+ ("glCreateBuffers", "glCreateBuffers"),+ ("glCreateFramebuffers", "glCreateFramebuffers"),+ ("glCreateProgramPipelines", "glCreateProgramPipelines"),+ ("glCreateProgram", "glCreateProgram"),+ ("glCreateQueries", "glCreateQueries"),+ ("glCreateRenderbuffers", "glCreateRenderbuffers"),+ ("glCreateSamplers", "glCreateSamplers"),+ ("glCreateShaderProgramv", "glCreateShaderProgram"),+ ("glCreateShader", "glCreateShader"),+ ("glCreateTextures", "glCreateTextures"),+ ("glCreateTransformFeedbacks", "glCreateTransformFeedbacks"),+ ("glCreateVertexArrays", "glCreateVertexArrays"),+ ("glCullFace", "glCullFace"),+ ("glDebugMessageCallback", "glDebugMessageCallback"),+ ("glDebugMessageControl", "glDebugMessageControl"),+ ("glDebugMessageInsert", "glDebugMessageInsert"),+ ("glDeleteBuffers", "glDeleteBuffers"),+ ("glDeleteFramebuffers", "glDeleteFramebuffers"),+ ("glDeleteProgramPipelines", "glDeleteProgramPipelines"),+ ("glDeleteProgram", "glDeleteProgram"),+ ("glDeleteQueries", "glDeleteQueries"),+ ("glDeleteRenderbuffers", "glDeleteRenderbuffers"),+ ("glDeleteSamplers", "glDeleteSamplers"),+ ("glDeleteShader", "glDeleteShader"),+ ("glDeleteSync", "glDeleteSync"),+ ("glDeleteTextures", "glDeleteTextures"),+ ("glDeleteTransformFeedbacks", "glDeleteTransformFeedbacks"),+ ("glDeleteVertexArrays", "glDeleteVertexArrays"),+ ("glDepthFunc", "glDepthFunc"),+ ("glDepthMask", "glDepthMask"),+ ("glDepthRangeArrayv", "glDepthRangeArray"),+ ("glDepthRangeIndexed", "glDepthRangeIndexed"),+ ("glDepthRange", "glDepthRange"),+ ("glDepthRangef", "glDepthRange"),+ ("glDetachShader", "glDetachShader"),+ ("glDispatchComputeIndirect", "glDispatchComputeIndirect"),+ ("glDispatchCompute", "glDispatchCompute"),+ ("glDrawArraysIndirect", "glDrawArraysIndirect"),+ ("glDrawArraysInstancedBaseInstance", "glDrawArraysInstancedBaseInstance"),+ ("glDrawArraysInstanced", "glDrawArraysInstanced"),+ ("glDrawArrays", "glDrawArrays"),+ ("glDrawBuffers", "glDrawBuffers"),+ ("glNamedFramebufferDrawBuffers", "glDrawBuffers"),+ ("glDrawBuffer", "glDrawBuffer"),+ ("glNamedFramebufferDrawBuffer", "glDrawBuffer"),+ ("glDrawElementsBaseVertex", "glDrawElementsBaseVertex"),+ ("glDrawElementsIndirect", "glDrawElementsIndirect"),+ ("glDrawElementsInstancedBaseInstance", "glDrawElementsInstancedBaseInstance"),+ ("glDrawElementsInstancedBaseVertexBaseInstance", "glDrawElementsInstancedBaseVertexBaseInstance"),+ ("glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertex"),+ ("glDrawElementsInstanced", "glDrawElementsInstanced"),+ ("glDrawElements", "glDrawElements"),+ ("glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertex"),+ ("glDrawRangeElements", "glDrawRangeElements"),+ ("glDrawTransformFeedbackInstanced", "glDrawTransformFeedbackInstanced"),+ ("glDrawTransformFeedbackStreamInstanced", "glDrawTransformFeedbackStreamInstanced"),+ ("glDrawTransformFeedbackStream", "glDrawTransformFeedbackStream"),+ ("glDrawTransformFeedback", "glDrawTransformFeedback"),+ ("glEnableVertexAttribArray", "glEnableVertexAttribArray"),+ ("glDisableVertexAttribArray", "glEnableVertexAttribArray"),+ ("glEnableVertexArrayAttrib", "glEnableVertexAttribArray"),+ ("glDisableVertexArrayAttrib", "glEnableVertexAttribArray"),+ ("glEnable", "glEnable"),+ ("glDisable", "glEnable"),+ ("glEnablei", "glEnable"),+ ("glDisablei", "glEnable"),+ ("glFenceSync", "glFenceSync"),+ ("glFinish", "glFinish"),+ ("glFlushMappedBufferRange", "glFlushMappedBufferRange"),+ ("glFlushMappedNamedBufferRange", "glFlushMappedBufferRange"),+ ("glFlush", "glFlush"),+ ("glFramebufferParameteri", "glFramebufferParameteri"),+ ("glNamedFramebufferParameteri", "glFramebufferParameteri"),+ ("glFramebufferRenderbuffer", "glFramebufferRenderbuffer"),+ ("glNamedFramebufferRenderbuffer", "glFramebufferRenderbuffer"),+ ("glFramebufferTextureLayer", "glFramebufferTextureLayer"),+ ("glNamedFramebufferTextureLayer", "glFramebufferTextureLayer"),+ ("glFramebufferTexture", "glFramebufferTexture"),+ ("glFramebufferTexture1D", "glFramebufferTexture"),+ ("glFramebufferTexture2D", "glFramebufferTexture"),+ ("glFramebufferTexture3D", "glFramebufferTexture"),+ ("glNamedFramebufferTexture", "glFramebufferTexture"),+ ("glFrontFace", "glFrontFace"),+ ("glGenBuffers", "glGenBuffers"),+ ("glGenerateMipmap", "glGenerateMipmap"),+ ("glGenerateTextureMipmap", "glGenerateMipmap"),+ ("glGenFramebuffers", "glGenFramebuffers"),+ ("glGenProgramPipelines", "glGenProgramPipelines"),+ ("glGenQueries", "glGenQueries"),+ ("glGenRenderbuffers", "glGenRenderbuffers"),+ ("glGenSamplers", "glGenSamplers"),+ ("glGenTextures", "glGenTextures"),+ ("glGenTransformFeedbacks", "glGenTransformFeedbacks"),+ ("glGenVertexArrays", "glGenVertexArrays"),+ ("glGetActiveAtomicCounterBufferiv", "glGetActiveAtomicCounterBufferiv"),+ ("glGetActiveAttrib", "glGetActiveAttrib"),+ ("glGetActiveSubroutineName", "glGetActiveSubroutineName"),+ ("glGetActiveSubroutineUniformName", "glGetActiveSubroutineUniformName"),+ ("glGetActiveSubroutineUniformiv", "glGetActiveSubroutineUniform"),+ ("glGetActiveUniformBlockName", "glGetActiveUniformBlockName"),+ ("glGetActiveUniformBlockiv", "glGetActiveUniformBlock"),+ ("glGetActiveUniformName", "glGetActiveUniformName"),+ ("glGetActiveUniformsiv", "glGetActiveUniformsiv"),+ ("glGetActiveUniform", "glGetActiveUniform"),+ ("glGetAttachedShaders", "glGetAttachedShaders"),+ ("glGetAttribLocation", "glGetAttribLocation"),+ ("glGetBufferParameteriv", "glGetBufferParameter"),+ ("glGetBufferParameteri64v", "glGetBufferParameter"),+ ("glGetNamedBufferParameteriv", "glGetBufferParameter"),+ ("glGetNamedBufferParameteri64v", "glGetBufferParameter"),+ ("glGetBufferPointerv", "glGetBufferPointerv"),+ ("glGetNamedBufferPointerv", "glGetBufferPointerv"),+ ("glGetBufferSubData", "glGetBufferSubData"),+ ("glGetNamedBufferSubData", "glGetBufferSubData"),+ ("glGetCompressedTexImage", "glGetCompressedTexImage"),+ ("glGetnCompressedTexImage", "glGetCompressedTexImage"),+ ("glGetCompressedTextureImage", "glGetCompressedTexImage"),+ ("glGetCompressedTextureSubImage", "glGetCompressedTextureSubImage"),+ ("glGetDebugMessageLog", "glGetDebugMessageLog"),+ ("glGetError", "glGetError"),+ ("glGetFragDataIndex", "glGetFragDataIndex"),+ ("glGetFragDataLocation", "glGetFragDataLocation"),+ ("glGetFramebufferAttachmentParameteriv", "glGetFramebufferAttachmentParameter"),+ ("glGetNamedFramebufferAttachmentParameteriv", "glGetFramebufferAttachmentParameter"),+ ("glGetFramebufferParameteriv", "glGetFramebufferParameter"),+ ("glGetNamedFramebufferParameteriv", "glGetFramebufferParameter"),+ ("glGetGraphicsResetStatus", "glGetGraphicsResetStatus"),+ ("glGetInternalformativ", "glGetInternalformat"),+ ("glGetInternalformati64v", "glGetInternalformat"),+ ("glGetMultisamplefv", "glGetMultisample"),+ ("glGetObjectLabel", "glGetObjectLabel"),+ ("glGetObjectPtrLabel", "glGetObjectPtrLabel"),+ ("glGetPointerv", "glGetPointerv"),+ ("glGetProgramBinary", "glGetProgramBinary"),+ ("glGetProgramInfoLog", "glGetProgramInfoLog"),+ ("glGetProgramInterfaceiv", "glGetProgramInterface"),+ ("glGetProgramPipelineInfoLog", "glGetProgramPipelineInfoLog"),+ ("glGetProgramPipelineiv", "glGetProgramPipeline"),+ ("glGetProgramResourceIndex", "glGetProgramResourceIndex"),+ ("glGetProgramResourceLocationIndex", "glGetProgramResourceLocationIndex"),+ ("glGetProgramResourceLocation", "glGetProgramResourceLocation"),+ ("glGetProgramResourceName", "glGetProgramResourceName"),+ ("glGetProgramResourceiv", "glGetProgramResource"),+ ("glGetProgramStageiv", "glGetProgramStage"),+ ("glGetProgramiv", "glGetProgram"),+ ("glGetQueryIndexediv", "glGetQueryIndexed"),+ ("glGetQueryiv", "glGetQueryiv"),+ ("glGetQueryObjectiv", "glGetQueryObject"),+ ("glGetQueryObjectuiv", "glGetQueryObject"),+ ("glGetQueryObjecti64v", "glGetQueryObject"),+ ("glGetQueryObjectui64v", "glGetQueryObject"),+ ("glGetRenderbufferParameteriv", "glGetRenderbufferParameter"),+ ("glGetNamedRenderbufferParameteriv", "glGetRenderbufferParameter"),+ ("glGetSamplerParameterfv", "glGetSamplerParameter"),+ ("glGetSamplerParameteriv", "glGetSamplerParameter"),+ ("glGetSamplerParameterIiv", "glGetSamplerParameter"),+ ("glGetSamplerParameterIuiv", "glGetSamplerParameter"),+ ("glGetShaderInfoLog", "glGetShaderInfoLog"),+ ("glGetShaderPrecisionFormat", "glGetShaderPrecisionFormat"),+ ("glGetShaderSource", "glGetShaderSource"),+ ("glGetShaderiv", "glGetShader"),+ ("glGetString", "glGetString"),+ ("glGetStringi", "glGetString"),+ ("glGetSubroutineIndex", "glGetSubroutineIndex"),+ ("glGetSubroutineUniformLocation", "glGetSubroutineUniformLocation"),+ ("glGetSynciv", "glGetSync"),+ ("glGetTexImage", "glGetTexImage"),+ ("glGetnTexImage", "glGetTexImage"),+ ("glGetTextureImage", "glGetTexImage"),+ ("glGetTexLevelParameterfv", "glGetTexLevelParameter"),+ ("glGetTexLevelParameteriv", "glGetTexLevelParameter"),+ ("glGetTextureLevelParameterfv", "glGetTexLevelParameter"),+ ("glGetTextureLevelParameteriv", "glGetTexLevelParameter"),+ ("glGetTexParameterfv", "glGetTexParameter"),+ ("glGetTexParameteriv", "glGetTexParameter"),+ ("glGetTexParameterIiv", "glGetTexParameter"),+ ("glGetTexParameterIuiv", "glGetTexParameter"),+ ("glGetTextureParameterfv", "glGetTexParameter"),+ ("glGetTextureParameteriv", "glGetTexParameter"),+ ("glGetTextureParameterIiv", "glGetTexParameter"),+ ("glGetTextureParameterIuiv", "glGetTexParameter"),+ ("glGetTextureSubImage", "glGetTextureSubImage"),+ ("glGetTransformFeedbackVarying", "glGetTransformFeedbackVarying"),+ ("glGetTransformFeedbackiv", "glGetTransformFeedback"),+ ("glGetTransformFeedbacki_v", "glGetTransformFeedback"),+ ("glGetTransformFeedbacki64_v", "glGetTransformFeedback"),+ ("glGetUniformBlockIndex", "glGetUniformBlockIndex"),+ ("glGetUniformIndices", "glGetUniformIndices"),+ ("glGetUniformLocation", "glGetUniformLocation"),+ ("glGetUniformSubroutineuiv", "glGetUniformSubroutine"),+ ("glGetUniformfv", "glGetUniform"),+ ("glGetUniformiv", "glGetUniform"),+ ("glGetUniformuiv", "glGetUniform"),+ ("glGetUniformdv", "glGetUniform"),+ ("glGetnUniformfv", "glGetUniform"),+ ("glGetnUniformiv", "glGetUniform"),+ ("glGetnUniformuiv", "glGetUniform"),+ ("glGetnUniformdv", "glGetUniform"),+ ("glGetVertexArrayIndexed64iv", "glGetVertexArrayIndexed"),+ ("glGetVertexArrayIndexediv", "glGetVertexArrayIndexed"),+ ("glGetVertexArrayiv", "glGetVertexArrayiv"),+ ("glGetVertexAttribPointerv", "glGetVertexAttribPointerv"),+ ("glGetVertexAttribdv", "glGetVertexAttrib"),+ ("glGetVertexAttribfv", "glGetVertexAttrib"),+ ("glGetVertexAttribiv", "glGetVertexAttrib"),+ ("glGetVertexAttribIiv", "glGetVertexAttrib"),+ ("glGetVertexAttribIuiv", "glGetVertexAttrib"),+ ("glGetVertexAttribLdv", "glGetVertexAttrib"),+ ("glGetBooleanv", "glGet"),+ ("glGetDoublev", "glGet"),+ ("glGetFloatv", "glGet"),+ ("glGetIntegerv", "glGet"),+ ("glGetInteger64v", "glGet"),+ ("glGetBooleani_v", "glGet"),+ ("glGetIntegeri_v", "glGet"),+ ("glGetFloati_v", "glGet"),+ ("glGetDoublei_v", "glGet"),+ ("glGetInteger64i_v", "glGet"),+ ("glHint", "glHint"),+ ("glInvalidateBufferData", "glInvalidateBufferData"),+ ("glInvalidateBufferSubData", "glInvalidateBufferSubData"),+ ("glInvalidateFramebuffer", "glInvalidateFramebuffer"),+ ("glInvalidateNamedFramebufferData", "glInvalidateFramebuffer"),+ ("glInvalidateSubFramebuffer", "glInvalidateSubFramebuffer"),+ ("glInvalidateNamedFramebufferSubData", "glInvalidateSubFramebuffer"),+ ("glInvalidateTexImage", "glInvalidateTexImage"),+ ("glInvalidateTexSubImage", "glInvalidateTexSubImage"),+ ("glIsBuffer", "glIsBuffer"),+ ("glIsEnabled", "glIsEnabled"),+ ("glIsEnabledi", "glIsEnabled"),+ ("glIsFramebuffer", "glIsFramebuffer"),+ ("glIsProgramPipeline", "glIsProgramPipeline"),+ ("glIsProgram", "glIsProgram"),+ ("glIsQuery", "glIsQuery"),+ ("glIsRenderbuffer", "glIsRenderbuffer"),+ ("glIsSampler", "glIsSampler"),+ ("glIsShader", "glIsShader"),+ ("glIsSync", "glIsSync"),+ ("glIsTexture", "glIsTexture"),+ ("glIsTransformFeedback", "glIsTransformFeedback"),+ ("glIsVertexArray", "glIsVertexArray"),+ ("glLineWidth", "glLineWidth"),+ ("glLinkProgram", "glLinkProgram"),+ ("glLogicOp", "glLogicOp"),+ ("glMapBufferRange", "glMapBufferRange"),+ ("glMapNamedBufferRange", "glMapBufferRange"),+ ("glMapBuffer", "glMapBuffer"),+ ("glMapNamedBuffer", "glMapBuffer"),+ ("glMemoryBarrier", "glMemoryBarrier"),+ ("glMemoryBarrierByRegion", "glMemoryBarrier"),+ ("glMinSampleShading", "glMinSampleShading"),+ ("glMultiDrawArraysIndirect", "glMultiDrawArraysIndirect"),+ ("glMultiDrawArrays", "glMultiDrawArrays"),+ ("glMultiDrawElementsBaseVertex", "glMultiDrawElementsBaseVertex"),+ ("glMultiDrawElementsIndirect", "glMultiDrawElementsIndirect"),+ ("glMultiDrawElements", "glMultiDrawElements"),+ ("glObjectLabel", "glObjectLabel"),+ ("glObjectPtrLabel", "glObjectPtrLabel"),+ ("glPatchParameteri", "glPatchParameter"),+ ("glPatchParameterfv", "glPatchParameter"),+ ("glPauseTransformFeedback", "glPauseTransformFeedback"),+ ("glPixelStoref", "glPixelStore"),+ ("glPixelStorei", "glPixelStore"),+ ("glPointParameterf", "glPointParameter"),+ ("glPointParameteri", "glPointParameter"),+ ("glPointParameterfv", "glPointParameter"),+ ("glPointParameteriv", "glPointParameter"),+ ("glPointSize", "glPointSize"),+ ("glPolygonMode", "glPolygonMode"),+ ("glPolygonOffset", "glPolygonOffset"),+ ("glPopDebugGroup", "glPopDebugGroup"),+ ("glPrimitiveRestartIndex", "glPrimitiveRestartIndex"),+ ("glProgramBinary", "glProgramBinary"),+ ("glProgramParameteri", "glProgramParameter"),+ ("glProgramUniform1f", "glProgramUniform"),+ ("glProgramUniform2f", "glProgramUniform"),+ ("glProgramUniform3f", "glProgramUniform"),+ ("glProgramUniform4f", "glProgramUniform"),+ ("glProgramUniform1i", "glProgramUniform"),+ ("glProgramUniform2i", "glProgramUniform"),+ ("glProgramUniform3i", "glProgramUniform"),+ ("glProgramUniform4i", "glProgramUniform"),+ ("glProgramUniform1ui", "glProgramUniform"),+ ("glProgramUniform2ui", "glProgramUniform"),+ ("glProgramUniform3ui", "glProgramUniform"),+ ("glProgramUniform4ui", "glProgramUniform"),+ ("glProgramUniform1fv", "glProgramUniform"),+ ("glProgramUniform2fv", "glProgramUniform"),+ ("glProgramUniform3fv", "glProgramUniform"),+ ("glProgramUniform4fv", "glProgramUniform"),+ ("glProgramUniform1iv", "glProgramUniform"),+ ("glProgramUniform2iv", "glProgramUniform"),+ ("glProgramUniform3iv", "glProgramUniform"),+ ("glProgramUniform4iv", "glProgramUniform"),+ ("glProgramUniform1uiv", "glProgramUniform"),+ ("glProgramUniform2uiv", "glProgramUniform"),+ ("glProgramUniform3uiv", "glProgramUniform"),+ ("glProgramUniform4uiv", "glProgramUniform"),+ ("glProgramUniformMatrix2fv", "glProgramUniform"),+ ("glProgramUniformMatrix3fv", "glProgramUniform"),+ ("glProgramUniformMatrix4fv", "glProgramUniform"),+ ("glProgramUniformMatrix2x3fv", "glProgramUniform"),+ ("glProgramUniformMatrix3x2fv", "glProgramUniform"),+ ("glProgramUniformMatrix2x4fv", "glProgramUniform"),+ ("glProgramUniformMatrix4x2fv", "glProgramUniform"),+ ("glProgramUniformMatrix3x4fv", "glProgramUniform"),+ ("glProgramUniformMatrix4x3fv", "glProgramUniform"),+ ("glProvokingVertex", "glProvokingVertex"),+ ("glPushDebugGroup", "glPushDebugGroup"),+ ("glQueryCounter", "glQueryCounter"),+ ("glReadBuffer", "glReadBuffer"),+ ("glNamedFramebufferReadBuffer", "glReadBuffer"),+ ("glReadPixels", "glReadPixels"),+ ("glReadnPixels", "glReadPixels"),+ ("glReleaseShaderCompiler", "glReleaseShaderCompiler"),+ ("glRenderbufferStorageMultisample", "glRenderbufferStorageMultisample"),+ ("glNamedRenderbufferStorageMultisample", "glRenderbufferStorageMultisample"),+ ("glRenderbufferStorage", "glRenderbufferStorage"),+ ("glNamedRenderbufferStorage", "glRenderbufferStorage"),+ ("glResumeTransformFeedback", "glResumeTransformFeedback"),+ ("glSampleCoverage", "glSampleCoverage"),+ ("glSampleMaski", "glSampleMaski"),+ ("glSamplerParameterf", "glSamplerParameter"),+ ("glSamplerParameteri", "glSamplerParameter"),+ ("glSamplerParameterfv", "glSamplerParameter"),+ ("glSamplerParameteriv", "glSamplerParameter"),+ ("glSamplerParameterIiv", "glSamplerParameter"),+ ("glSamplerParameterIuiv", "glSamplerParameter"),+ ("glScissorArrayv", "glScissorArray"),+ ("glScissorIndexed", "glScissorIndexed"),+ ("glScissorIndexedv", "glScissorIndexed"),+ ("glScissor", "glScissor"),+ ("glShaderBinary", "glShaderBinary"),+ ("glShaderSource", "glShaderSource"),+ ("glShaderStorageBlockBinding", "glShaderStorageBlockBinding"),+ ("glStencilFuncSeparate", "glStencilFuncSeparate"),+ ("glStencilFunc", "glStencilFunc"),+ ("glStencilMaskSeparate", "glStencilMaskSeparate"),+ ("glStencilMask", "glStencilMask"),+ ("glStencilOpSeparate", "glStencilOpSeparate"),+ ("glStencilOp", "glStencilOp"),+ ("glTexBufferRange", "glTexBufferRange"),+ ("glTextureBufferRange", "glTexBufferRange"),+ ("glTexBuffer", "glTexBuffer"),+ ("glTextureBuffer", "glTexBuffer"),+ ("glTexImage1D", "glTexImage1D"),+ ("glTexImage2DMultisample", "glTexImage2DMultisample"),+ ("glTexImage2D", "glTexImage2D"),+ ("glTexImage3DMultisample", "glTexImage3DMultisample"),+ ("glTexImage3D", "glTexImage3D"),+ ("glTexParameterf", "glTexParameter"),+ ("glTexParameteri", "glTexParameter"),+ ("glTextureParameterf", "glTexParameter"),+ ("glTextureParameteri", "glTexParameter"),+ ("glTexParameterfv", "glTexParameter"),+ ("glTexParameteriv", "glTexParameter"),+ ("glTexParameterIiv", "glTexParameter"),+ ("glTexParameterIuiv", "glTexParameter"),+ ("glTextureParameterfv", "glTexParameter"),+ ("glTextureParameteriv", "glTexParameter"),+ ("glTextureParameterIiv", "glTexParameter"),+ ("glTextureParameterIuiv", "glTexParameter"),+ ("glTexStorage1D", "glTexStorage1D"),+ ("glTextureStorage1D", "glTexStorage1D"),+ ("glTexStorage2DMultisample", "glTexStorage2DMultisample"),+ ("glTextureStorage2DMultisample", "glTexStorage2DMultisample"),+ ("glTexStorage2D", "glTexStorage2D"),+ ("glTextureStorage2D", "glTexStorage2D"),+ ("glTexStorage3DMultisample", "glTexStorage3DMultisample"),+ ("glTextureStorage3DMultisample", "glTexStorage3DMultisample"),+ ("glTexStorage3D", "glTexStorage3D"),+ ("glTextureStorage3D", "glTexStorage3D"),+ ("glTexSubImage1D", "glTexSubImage1D"),+ ("glTextureSubImage1D", "glTexSubImage1D"),+ ("glTexSubImage2D", "glTexSubImage2D"),+ ("glTextureSubImage2D", "glTexSubImage2D"),+ ("glTexSubImage3D", "glTexSubImage3D"),+ ("glTextureSubImage3D", "glTexSubImage3D"),+ ("glTextureBarrier", "glTextureBarrier"),+ ("glTextureView", "glTextureView"),+ ("glTransformFeedbackBufferBase", "glTransformFeedbackBufferBase"),+ ("glTransformFeedbackBufferRange", "glTransformFeedbackBufferRange"),+ ("glTransformFeedbackVaryings", "glTransformFeedbackVaryings"),+ ("glUniformBlockBinding", "glUniformBlockBinding"),+ ("glUniformSubroutinesuiv", "glUniformSubroutines"),+ ("glUniform1f", "glUniform"),+ ("glUniform2f", "glUniform"),+ ("glUniform3f", "glUniform"),+ ("glUniform4f", "glUniform"),+ ("glUniform1i", "glUniform"),+ ("glUniform2i", "glUniform"),+ ("glUniform3i", "glUniform"),+ ("glUniform4i", "glUniform"),+ ("glUniform1ui", "glUniform"),+ ("glUniform2ui", "glUniform"),+ ("glUniform3ui", "glUniform"),+ ("glUniform4ui", "glUniform"),+ ("glUniform1fv", "glUniform"),+ ("glUniform2fv", "glUniform"),+ ("glUniform3fv", "glUniform"),+ ("glUniform4fv", "glUniform"),+ ("glUniform1iv", "glUniform"),+ ("glUniform2iv", "glUniform"),+ ("glUniform3iv", "glUniform"),+ ("glUniform4iv", "glUniform"),+ ("glUniform1uiv", "glUniform"),+ ("glUniform2uiv", "glUniform"),+ ("glUniform3uiv", "glUniform"),+ ("glUniform4uiv", "glUniform"),+ ("glUniformMatrix2fv", "glUniform"),+ ("glUniformMatrix3fv", "glUniform"),+ ("glUniformMatrix4fv", "glUniform"),+ ("glUniformMatrix2x3fv", "glUniform"),+ ("glUniformMatrix3x2fv", "glUniform"),+ ("glUniformMatrix2x4fv", "glUniform"),+ ("glUniformMatrix4x2fv", "glUniform"),+ ("glUniformMatrix3x4fv", "glUniform"),+ ("glUniformMatrix4x3fv", "glUniform"),+ ("glUnmapBuffer", "glUnmapBuffer"),+ ("glUnmapNamedBuffer", "glUnmapBuffer"),+ ("glUseProgramStages", "glUseProgramStages"),+ ("glUseProgram", "glUseProgram"),+ ("glValidateProgramPipeline", "glValidateProgramPipeline"),+ ("glValidateProgram", "glValidateProgram"),+ ("glVertexArrayElementBuffer", "glVertexArrayElementBuffer"),+ ("glVertexAttribBinding", "glVertexAttribBinding"),+ ("glVertexArrayAttribBinding", "glVertexAttribBinding"),+ ("glVertexAttribDivisor", "glVertexAttribDivisor"),+ ("glVertexAttribFormat", "glVertexAttribFormat"),+ ("glVertexAttribIFormat", "glVertexAttribFormat"),+ ("glVertexAttribLFormat", "glVertexAttribFormat"),+ ("glVertexArrayAttribFormat", "glVertexAttribFormat"),+ ("glVertexArrayAttribIFormat", "glVertexAttribFormat"),+ ("glVertexArrayAttribLFormat", "glVertexAttribFormat"),+ ("glVertexAttribPointer", "glVertexAttribPointer"),+ ("glVertexAttribIPointer", "glVertexAttribPointer"),+ ("glVertexAttribLPointer", "glVertexAttribPointer"),+ ("glVertexAttrib1f", "glVertexAttrib"),+ ("glVertexAttrib1s", "glVertexAttrib"),+ ("glVertexAttrib1d", "glVertexAttrib"),+ ("glVertexAttribI1i", "glVertexAttrib"),+ ("glVertexAttribI1ui", "glVertexAttrib"),+ ("glVertexAttrib2f", "glVertexAttrib"),+ ("glVertexAttrib2s", "glVertexAttrib"),+ ("glVertexAttrib2d", "glVertexAttrib"),+ ("glVertexAttribI2i", "glVertexAttrib"),+ ("glVertexAttribI2ui", "glVertexAttrib"),+ ("glVertexAttrib3f", "glVertexAttrib"),+ ("glVertexAttrib3s", "glVertexAttrib"),+ ("glVertexAttrib3d", "glVertexAttrib"),+ ("glVertexAttribI3i", "glVertexAttrib"),+ ("glVertexAttribI3ui", "glVertexAttrib"),+ ("glVertexAttrib4f", "glVertexAttrib"),+ ("glVertexAttrib4s", "glVertexAttrib"),+ ("glVertexAttrib4d", "glVertexAttrib"),+ ("glVertexAttrib4Nub", "glVertexAttrib"),+ ("glVertexAttribI4i", "glVertexAttrib"),+ ("glVertexAttribI4ui", "glVertexAttrib"),+ ("glVertexAttribL1d", "glVertexAttrib"),+ ("glVertexAttribL2d", "glVertexAttrib"),+ ("glVertexAttribL3d", "glVertexAttrib"),+ ("glVertexAttribL4d", "glVertexAttrib"),+ ("glVertexAttrib1fv", "glVertexAttrib"),+ ("glVertexAttrib1sv", "glVertexAttrib"),+ ("glVertexAttrib1dv", "glVertexAttrib"),+ ("glVertexAttribI1iv", "glVertexAttrib"),+ ("glVertexAttribI1uiv", "glVertexAttrib"),+ ("glVertexAttrib2fv", "glVertexAttrib"),+ ("glVertexAttrib2sv", "glVertexAttrib"),+ ("glVertexAttrib2dv", "glVertexAttrib"),+ ("glVertexAttribI2iv", "glVertexAttrib"),+ ("glVertexAttribI2uiv", "glVertexAttrib"),+ ("glVertexAttrib3fv", "glVertexAttrib"),+ ("glVertexAttrib3sv", "glVertexAttrib"),+ ("glVertexAttrib3dv", "glVertexAttrib"),+ ("glVertexAttribI3iv", "glVertexAttrib"),+ ("glVertexAttribI3uiv", "glVertexAttrib"),+ ("glVertexAttrib4fv", "glVertexAttrib"),+ ("glVertexAttrib4sv", "glVertexAttrib"),+ ("glVertexAttrib4dv", "glVertexAttrib"),+ ("glVertexAttrib4iv", "glVertexAttrib"),+ ("glVertexAttrib4bv", "glVertexAttrib"),+ ("glVertexAttrib4ubv", "glVertexAttrib"),+ ("glVertexAttrib4usv", "glVertexAttrib"),+ ("glVertexAttrib4uiv", "glVertexAttrib"),+ ("glVertexAttrib4Nbv", "glVertexAttrib"),+ ("glVertexAttrib4Nsv", "glVertexAttrib"),+ ("glVertexAttrib4Niv", "glVertexAttrib"),+ ("glVertexAttrib4Nubv", "glVertexAttrib"),+ ("glVertexAttrib4Nusv", "glVertexAttrib"),+ ("glVertexAttrib4Nuiv", "glVertexAttrib"),+ ("glVertexAttribI4bv", "glVertexAttrib"),+ ("glVertexAttribI4ubv", "glVertexAttrib"),+ ("glVertexAttribI4sv", "glVertexAttrib"),+ ("glVertexAttribI4usv", "glVertexAttrib"),+ ("glVertexAttribI4iv", "glVertexAttrib"),+ ("glVertexAttribI4uiv", "glVertexAttrib"),+ ("glVertexAttribL1dv", "glVertexAttrib"),+ ("glVertexAttribL2dv", "glVertexAttrib"),+ ("glVertexAttribL3dv", "glVertexAttrib"),+ ("glVertexAttribL4dv", "glVertexAttrib"),+ ("glVertexAttribP1ui", "glVertexAttrib"),+ ("glVertexAttribP2ui", "glVertexAttrib"),+ ("glVertexAttribP3ui", "glVertexAttrib"),+ ("glVertexAttribP4ui", "glVertexAttrib"),+ ("glVertexBindingDivisor", "glVertexBindingDivisor"),+ ("glVertexArrayBindingDivisor", "glVertexBindingDivisor"),+ ("glViewportArrayv", "glViewportArray"),+ ("glViewportIndexedf", "glViewportIndexed"),+ ("glViewportIndexedfv", "glViewportIndexed"),+ ("glViewport", "glViewport"),+ ("glWaitSync", "glWaitSync")+ ]++entriesFor :: String -> Label -> String -> String -> [(String, String)] -> [(ManPageKey, [(URL, Label)])]+entriesFor api label baseURL extension assocs =+ [ ((API api, CommandName n), [(baseURL ++ u ++ extension, label)])+ | (n, u) <- assocs ]++manPageURLs :: M.Map ManPageKey [(URL, Label)]+manPageURLs =+ M.fromListWith (++) .+ concat $+ reverse [ assocsGL2, assocsGL3, assocsGL4, assocsGLX1 ]
+ RegistryProcessor/src/MangledRegistry.hs view
@@ -0,0 +1,295 @@+module MangledRegistry (+ parseRegistry,+ Registry(..),+ Type(..),+ Group(..),+ Enum'(..),+ R.TypeName(..),+ Command(..), commandName,+ SignatureElement(..),+ Modification(..),+ R.ModificationKind(..),+ R.ProfileName(..),+ Extension(..),+ InterfaceElement(..),+ GroupName(..),+ EnumName(..),+ EnumValue(..),+ CommandName(..),+ API(..),+ Version(..)+) where++import qualified Data.Char as C+import qualified Data.List as L+import qualified Data.Map as M+import qualified Data.Maybe as DM+import qualified Data.Set as S+import qualified Numeric as N++import qualified DeclarationParser as D+import qualified Registry as R++parseRegistry :: String -> Either String Registry+parseRegistry = fmap toRegistry . R.parseRegistry++data Registry = Registry {+ types :: M.Map R.TypeName Type,+ groups :: M.Map GroupName Group,+ enums :: M.Map EnumName [Enum'],+ commands :: M.Map CommandName Command,+ features :: M.Map (API, Version) [Modification],+ extensions :: [Extension]+ } deriving (Eq, Ord, Show)++toRegistry :: R.Registry -> Registry+toRegistry r = Registry {+ types = fromList'+ [ (typeNameOf t, toType t)+ | R.TypesElement te <- rs+ , t <- R.unTypes te ],+ groups = fromList'+ [ (GroupName . R.unName . R.groupName $ g, toGroup g)+ | R.GroupsElement ge <- rs+ , g <- R.unGroups ge ],+ enums = M.fromListWith (++)+ [ (enumName en, [en])+ | R.EnumsElement ee <- rs+ , Left e <- R.enumsEnumOrUnuseds ee+ , let en = toEnum' (R.enumsNamespace ee) (R.enumsGroup ee) (R.enumsType ee) e ],+ commands = fromList'+ [ (CommandName . R.protoName . R.commandProto $ c, toCommand c)+ | R.CommandsElement ce <- rs+ , c <- R.commandsCommands ce ],+ features = fromList'+ [ ((API (R.featureAPI f), read (R.featureNumber f)),+ map toModification (R.featureModifications f))+ | R.FeatureElement f <- rs ],+ extensions =+ [ toExtension x+ | R.ExtensionsElement ee <- R.unRegistry r+ , x <- R.unExtensions ee ]+ } where rs = R.unRegistry r++fromList' :: (Ord k, Show a) => [(k,a)] -> M.Map k a+fromList' =+ M.fromListWith (\n o -> error $ "clash for " ++ show n ++ " and " ++ show o)++typeNameOf :: R.Type -> R.TypeName+typeNameOf t = case (R.typeName1 t, R.typeName2 t) of+ (Nothing, Nothing) -> error ("missing type name in " ++ show t)+ (Just n1, Nothing) -> n1+ (Nothing, Just n2) -> n2+ (Just n1, Just n2) | n1 == n2 -> n1+ | otherwise -> error ("conflicting type name in " ++ show t)++data Type = Type {+ typeAPI :: Maybe API,+ typeRequires :: Maybe R.TypeName+ } deriving (Eq, Ord, Show)++toType :: R.Type -> Type+toType t = Type {+ typeAPI = API `fmap` R.typeAPI t,+ typeRequires = R.TypeName `fmap` R.typeRequires t }++data Group = Group {+ groupEnums :: [EnumName]+ } deriving (Eq, Ord, Show)++toGroup :: R.Group -> Group+toGroup g = Group {+ groupEnums = map (mangleEnumName . R.unName) (R.groupEnums g) }++-- NOTE: Due to an oversight in the OpenGL ES spec, an enum can have different+-- values for different APIs (happens only for GL_ACTIVE_PROGRAM_EXT).+data Enum' = Enum {+ enumValue :: EnumValue,+ enumAPI :: Maybe API,+ enumType :: R.TypeName,+ enumName :: EnumName+ } deriving (Eq, Ord, Show)++toEnum' :: Maybe String -> Maybe String -> Maybe String -> R.Enum' -> Enum'+toEnum' eNamespace eGroup eType e = Enum {+ enumValue = EnumValue (R.enumValue e),+ enumAPI = API `fmap` R.enumAPI e,+ enumType = toEnumType eNamespace eGroup eType (R.enumType e),+ enumName = mangleEnumName (R.enumName e) }++mangleEnumName :: String -> EnumName+mangleEnumName =+ EnumName . L.intercalate [splitChar] . headToLower . splitBy (== splitChar)+ where splitChar = '_'+ headToLower xs = map C.toLower (head xs) : tail xs++splitBy :: (a -> Bool) -> [a] -> [[a]]+splitBy _ [] = []+splitBy p xs = case break p xs of+ (ys, [] ) -> [ys]+ (ys, _:zs) -> ys : splitBy p zs++-- TODO: Use Either instead of error below?+toEnumType :: Maybe String -> Maybe String -> Maybe String -> Maybe R.TypeSuffix -> R.TypeName+toEnumType eNamespace eGroup eType suffix = R.TypeName $+ case (eNamespace, eGroup, eType, R.unTypeSuffix `fmap` suffix) of+ -- glx.xml+ (Just "GLXStrings", _, _, _) -> "String"+ (Just ('G':'L':'X':_), _, _, _) -> "CInt"++ -- egl.xml+ -- TODO: EGLenum for EGL_OPENGL_API, EGL_OPENGL_ES_API, EGL_OPENVG_API, EGL_OPENVG_IMAGE?+ (Just ('E':'G':'L':_), _, Nothing, Just "ull") -> "EGLTime"+ (Just ('E':'G':'L':_), _, _, _) -> "EGLint"+ + -- wgl.xml+ (Just "WGLLayerPlaneMask", _, _, _) -> "UINT"+ (Just "WGLColorBufferMask", _, _, _) -> "UINT"+ (Just "WGLContextFlagsMask", _, _, _) -> "INT"+ (Just "WGLContextProfileMask", _, _, _) -> "INT"+ (Just "WGLImageBufferMaskI3D" , _, _, _) -> "UINT"+ (Just "WGLDXInteropMaskNV", _, _, _) -> "GLenum"+ (Just ('W':'G':'L':_), _, _, _) -> "CInt"++ -- gl.xml+ (Just "OcclusionQueryEventMaskAMD", _, _, _) -> "GLuint"+ (Just "GL", Just "PathRenderingTokenNV", _, _) -> "GLubyte"+ (Just "GL", _, Just "bitmask", _) -> "GLbitfield"+ (Just "GL", _, Nothing, Just "u") -> "GLuint"+ (Just "GL", _, Nothing, Just "ull") -> "GLuint64"+ (Just "GL", _, Nothing, Nothing) -> "GLenum"++ (_, _, _, _) -> error "can't determine enum type"++data Command = Command {+ resultType :: SignatureElement,+ paramTypes :: [SignatureElement],+ referencedTypes :: S.Set R.TypeName+ } deriving (Eq, Ord, Show)++toCommand :: R.Command -> Command+toCommand c = Command {+ resultType = resTy,+ paramTypes = paramTys,+ referencedTypes =+ S.fromList $+ -- Make sure that we don't reference pointers to structs, they are mapped to+ -- 'Ptr a' etc., anyway (glCreateSyncFromCLeventARB is an exmaple for this).+ filter (not . ("struct " `L.isPrefixOf`) . R.unTypeName) $+ DM.catMaybes $+ map (R.protoPtype . R.paramProto) $+ (pr : ps) }+ where pr = R.Param { R.paramLen = Nothing, R.paramProto = R.commandProto c }+ ps = R.commandParams c+ varSupply = map (R.TypeName . showIntUsingDigits ['a' .. 'z']) [0 ..]+ (resTy:paramTys) = snd $ L.mapAccumL toSignatureElement varSupply (pr : ps)++showIntUsingDigits :: [Char] -> Int -> String+showIntUsingDigits ds x = N.showIntAtBase (length ds) (ds !!) x ""++commandName :: Command -> CommandName+commandName = CommandName . signatureElementName . resultType++data SignatureElement = SignatureElement {+ arrayLength :: Maybe String,+ belongsToGroup :: Maybe GroupName,+ baseType :: R.TypeName,+ numPointer :: Int,+ signatureElementName :: String+ } deriving (Eq, Ord)++instance Show SignatureElement where+ showsPrec d ct+ | numPointer ct == 0 = showString (R.unTypeName (baseType ct))+ | otherwise =+ showParen (d > 10) $+ showString "Ptr " . showsPrec 11 (ct{numPointer = numPointer ct - 1})++ showList = flip . foldr $ \x -> shows x . showString " -> "++-- We want to get 'Ptr a' instead of 'Ptr ()', so we might have to rename.+toSignatureElement :: [R.TypeName] -> R.Param -> ([R.TypeName], SignatureElement)+toSignatureElement varSupply param =+ either error (\(b,n) ->+ renameIf (b == "()" && n > 0)+ varSupply+ (SignatureElement {+ arrayLength = R.paramLen param,+ belongsToGroup = GroupName `fmap` R.protoGroup proto,+ numPointer = n,+ baseType = R.TypeName b,+ signatureElementName = R.protoName proto})) $+ D.parse $+ L.intercalate " " $+ map ($ proto) [+ R.protoText1,+ maybe "" R.unTypeName . R.protoPtype,+ R.protoText2,+ R.protoName,+ R.protoText3 ]+ where proto = R.paramProto param++renameIf :: Bool -> [R.TypeName] -> SignatureElement -> ([R.TypeName], SignatureElement)+renameIf False varSupply ct = (varSupply, ct)+renameIf True varSupply ct = (tail varSupply, ct{ baseType = head varSupply })++data Modification = Modification {+ modificationKind :: R.ModificationKind,+ modificationProfile :: Maybe R.ProfileName,+ modificationInterfaceElements :: [InterfaceElement]+ } deriving (Eq, Ord, Show)++toModification :: R.Modification -> Modification+toModification m = Modification {+ modificationKind = R.modificationModificationKind m,+ modificationProfile = R.modificationProfileName m,+ modificationInterfaceElements = map toInterfaceElement (R.modificationInterfaceElements m) }++data Extension = Extension+ deriving (Eq, Ord, Show)++toExtension :: R.Extension -> Extension+toExtension _ = Extension++data InterfaceElement+ = TypeElement R.TypeName+ | EnumElement EnumName+ | CommandElement CommandName+ deriving (Eq, Ord, Show)++toInterfaceElement :: R.InterfaceElement -> InterfaceElement+toInterfaceElement i =+ (case R.interfaceElementKind i of+ R.InterfaceElementType -> TypeElement . R.TypeName+ R.InterfaceElementEnum -> EnumElement . mangleEnumName+ R.InterfaceElementCommand -> CommandElement . CommandName)+ (R.unName (R.interfaceElementName i))++newtype GroupName = GroupName { unGroupName :: String } deriving (Eq, Ord, Show)++newtype EnumName = EnumName { unEnumName :: String } deriving (Eq, Ord, Show)++-- Conceptually EnumValue should be an Integer, but the registry cheats a bit:+--+-- * xsd:decimal doesn't allow hex notation, which is used everywhere.+-- * egl.xml uses expression strings like "((EGLint)-1)".+-- * glx.xml uses ""GLX"", totally abusing it.+newtype EnumValue = EnumValue { unEnumValue :: String } deriving (Eq, Ord, Show)++newtype CommandName = CommandName { unCommandName :: String } deriving (Eq, Ord, Show)++newtype API = API { unAPI :: String } deriving (Eq, Ord, Show)++data Version = Version {+ major :: Int,+ minor :: Int+ } deriving (Eq, Ord)++instance Show Version where+ showsPrec _ v = shows (major v) . showChar '.' . shows (minor v)++instance Read Version where+ readsPrec _ s = [ (Version ma mi, r3)+ | (ma, r1) <- N.readDec s+ , ('.':r2) <- [r1]+ , (mi, r3) <- N.readDec r2 ]
+ RegistryProcessor/src/Registry.hs view
@@ -0,0 +1,529 @@+-- This module contains a 1:1 translation of registry.rnc with an (un-)parser.+-- No simplifications or GL/GLX/EGL/WGL-specific things are done here.+module Registry (+ parseRegistry, unparseRegistry,+ Registry(..),+ RegistryElement(..),+ Types(..),+ Type(..),+ Groups(..),+ Group(..),+ Enums(..),+ Enum'(..),+ Unused(..),+ Commands(..),+ Command(..),+ Proto(..),+ Param(..),+ GLX(..),+ Feature(..),+ Modification(..),+ ModificationKind(..),+ Extensions(..),+ Extension(..),+ ConditionalModification(..),+ InterfaceElement(..),+ InterfaceElementKind(..),+ Integer'(..),+ TypeName(..),+ TypeSuffix(..),+ StringGroup(..),+ ProfileName(..),+ Vendor(..),+ Comment(..),+ Name(..)+) where++import Data.Maybe ( maybeToList )+import Text.XML.HXT.Core++parseRegistry :: String -> Either String Registry+parseRegistry = head . (runLA $+ xreadDoc >>>+ neg isXmlPi >>>+ removeAllWhiteSpace >>>+ canonicalizeAllNodes >>> -- needed to e.g. process CDATA, remove XML comments, etc.+ arr (unpickleDoc' xpRegistry))++unparseRegistry :: Registry -> String+unparseRegistry =+ concat . (pickleDoc xpRegistry >>>+ runLA (writeDocumentToString [withIndent yes,+ withOutputEncoding utf8,+ withXmlPi yes]))++-- Note: We do this slightly different from the schema.+newtype Registry = Registry {+ unRegistry :: [RegistryElement]+ } deriving (Eq, Ord, Show)++xpRegistry :: PU Registry+xpRegistry =+ xpWrap (Registry, unRegistry) $+ xpElem "registry" $+ xpList xpRegistryElement++data RegistryElement+ = CommentElement { unCommentElement :: Comment }+ | TypesElement { unTypesElement:: Types }+ | GroupsElement { unGroupsElement :: Groups }+ | EnumsElement { unEnumsElement :: Enums }+ | CommandsElement { unCommandsElement :: Commands }+ | FeatureElement { unFeatureElement :: Feature }+ | ExtensionsElement { unExtensionsElement :: Extensions }+ deriving (Eq, Ord, Show)++xpRegistryElement :: PU RegistryElement+xpRegistryElement = xpAlt tag pus+ where tag (CommentElement _)= 0+ tag (TypesElement _) = 1+ tag (GroupsElement _) = 2+ tag (EnumsElement _) = 3+ tag (CommandsElement _) = 4+ tag (FeatureElement _) = 5+ tag (ExtensionsElement _) = 6+ pus = [ xpWrap (CommentElement, unCommentElement) $+ xpElem "comment" xpComment+ , xpWrap (TypesElement, unTypesElement) xpTypes+ , xpWrap (GroupsElement, unGroupsElement) xpGroups+ , xpWrap (EnumsElement, unEnumsElement) xpEnums+ , xpWrap (CommandsElement, unCommandsElement) xpCommands+ , xpWrap (FeatureElement, unFeatureElement) xpFeature+ , xpWrap (ExtensionsElement, unExtensionsElement) xpExtensions ]++newtype Types = Types {+ unTypes :: [Type]+ } deriving (Eq, Ord, Show)++xpTypes :: PU Types+xpTypes =+ xpWrap (Types, unTypes) $+ xpElem "types" $+ xpList xpType++data Type = Type {+ typeAPI :: Maybe String,+ typeRequires :: Maybe String,+ typeName1 :: Maybe TypeName,+ typeType :: Maybe String,+ typeComment :: Maybe Comment,+ typeText1 :: String,+ typeAPIEntry :: Maybe String,+ typeText2 :: String,+ typeName2 :: Maybe TypeName,+ typeText3 :: String+ } deriving (Eq, Ord, Show)++xpType :: PU Type+xpType =+ xpWrap (\(a,b,c,d,e,f,g,h,i,j) -> Type a b c d e f g h i j+ ,\(Type a b c d e f g h i j) -> (a,b,c,d,e,f,g,h,i,j)) $+ xpElem "type" $+ xp10Tuple+ (xpAttrImplied "api" xpText)+ (xpAttrImplied "requires" xpText)+ (xpAttrImplied "name" xpTypeName)+ (xpAttrImplied "type" xpText)+ (xpOption xpCommentAttr)+ xpText0+ (xpOption $ xpElem "apientry" xpText0)+ xpText0+ (xpOption $ xpElem "name" xpTypeName)+ xpText0++newtype Groups = Groups {+ unGroups :: [Group]+ } deriving (Eq, Ord, Show)++xpGroups :: PU Groups+xpGroups =+ xpWrap (Groups, unGroups) $+ xpElem "groups" $+ xpList xpGroup++data Group = Group {+ groupName :: Name,+ groupComment :: Maybe Comment,+ groupEnums :: [Name]+ } deriving (Eq, Ord, Show)++xpGroup :: PU Group+xpGroup =+ xpWrap (\(a,b,c) -> Group a b c+ ,\(Group a b c) -> (a,b,c)) $+ xpElem "group" $+ xpTriple+ xpName+ (xpOption xpCommentAttr)+ (xpList $ xpElem "enum" xpName)++data Enums = Enums {+ enumsNamespace :: Maybe String,+ enumsGroup :: Maybe String,+ enumsType :: Maybe String,+ -- enumsStart is conceptually a 'Maybe Integer', but egl.xml cheats a bit and+ -- uses e.g. 'start="0x3060-0x306F"' as a shorthand for+ -- 'start="0x3060" end="0x306F"'.+ enumsStart :: Maybe Integer',+ enumsEnd :: Maybe Integer',+ enumsVendor :: Maybe Vendor,+ enumsComment :: Maybe Comment,+ enumsEnumOrUnuseds :: [Either Enum' Unused]+ } deriving (Eq, Ord, Show)++xpEnums :: PU Enums+xpEnums =+ xpWrap (\(a,b,c,d,e,f,g,h) -> Enums a b c d e f g h+ ,\(Enums a b c d e f g h) -> (a,b,c,d,e,f,g,h)) $+ xpElem "enums" $+ xp8Tuple+ (xpAttrImplied "namespace" xpText)+ (xpAttrImplied "group" xpText)+ (xpAttrImplied "type" xpText)+ (xpAttrImplied "start" xpInteger)+ (xpAttrImplied "end" xpInteger)+ (xpOption xpVendor)+ (xpOption xpCommentAttr)+ (xpList $ xpEither xpEnum xpUnused)++xpEither :: PU a -> PU b -> PU (Either a b)+xpEither pl pr = xpAlt tag pus+ where tag (Left _) = 0+ tag (Right _) = 1+ pus = [ xpWrap (Left, \(Left l) -> l) pl+ , xpWrap (Right, \(Right r) -> r) pr ]++data Enum' = Enum {+ enumValue :: String,+ enumAPI :: Maybe String,+ enumType :: Maybe TypeSuffix,+ enumName :: String,+ enumAlias :: Maybe String,+ enumComment :: Maybe Comment+ } deriving (Eq, Ord, Show)++-- NOTE: The spec uses the interleave pattern, which is not needed: Attributes+-- are by definition unordered.+xpEnum :: PU Enum'+xpEnum =+ xpWrap (\(a,b,c,d,e,f) -> Enum a b c d e f+ ,\(Enum a b c d e f) -> (a,b,c,d,e,f)) $+ xpElem "enum" $+ xp6Tuple+ (xpAttr "value" xpText)+ (xpAttrImplied "api" xpText)+ (xpAttrImplied "type" xpTypeSuffix)+ (xpAttr "name" xpText)+ (xpAttrImplied "alias" xpText)+ (xpOption xpCommentAttr)++data Unused = Unused {+ unusedStart :: Integer',+ unusedEnd :: Maybe Integer',+ unusedVendor :: Maybe Vendor,+ unusedComment :: Maybe Comment+ } deriving (Eq, Ord, Show)++xpUnused :: PU Unused+xpUnused =+ xpWrap (\(a,b,c,d) -> Unused a b c d+ ,\(Unused a b c d) -> (a,b,c,d)) $+ xpElem "unused" $+ xp4Tuple+ (xpAttr "start" xpInteger)+ (xpAttrImplied "end" xpInteger)+ (xpOption xpVendor)+ (xpOption xpCommentAttr)++data Commands = Commands {+ commandsNamespace :: Maybe String,+ commandsCommands :: [Command]+ } deriving (Eq, Ord, Show)++xpCommands :: PU Commands+xpCommands =+ xpWrap (\(a,b) -> Commands a b+ ,\(Commands a b) -> (a,b)) $+ xpElem "commands" $+ xpPair+ (xpAttrImplied "namespace" xpText)+ (xpList xpCommand)++data Command = Command {+ commandComment :: Maybe Comment,+ commandProto :: Proto,+ commandParams :: [Param],+ commandAlias :: Maybe Name,+ commandVecEquiv :: Maybe Name,+ commandGLXs :: [GLX]+ } deriving (Eq, Ord, Show)++xpCommand :: PU Command+xpCommand =+ xpWrap (\(a,b,c,(d,e,f)) -> Command a b c d e f+ ,\(Command a b c d e f) -> (a,b,c,(d,e,f))) $+ xpElem "command" $+ xp4Tuple+ (xpOption xpCommentAttr)+ xpProto+ (xpList xpParam)+ xpCommandTail++-- The spec uses the interleave pattern here, which is not supported in hxt.+-- As a workaround, we use a list of disjoint types.+xpCommandTail :: PU (Maybe Name, Maybe Name, [GLX])+xpCommandTail =+ xpWrapEither (\xs -> do a <- check "alias" [x | AliasElement x <- xs]+ b <- check "vecequiv" [x | VecEquivElement x <- xs]+ c <- return [x | GLXElement x <- xs]+ return (a,b,c)+ ,\(a,b,c) -> map AliasElement (maybeToList a) +++ map VecEquivElement (maybeToList b) +++ map GLXElement c) $+ xpList $+ xpAlt tag pus+ where tag (AliasElement _) = 0+ tag (VecEquivElement _) = 1+ tag (GLXElement _) = 2+ pus = [xpWrap (AliasElement,unAliasElement) $ xpElem "alias" xpName+ ,xpWrap (VecEquivElement,unVecEquivElement) $ xpElem "vecequiv" xpName+ ,xpWrap (GLXElement,unGLXElement) xpGLX]+ check n xs = case xs of+ [] -> Right Nothing+ [x] -> Right $ Just x+ _ -> Left $ "expected at most one '" ++ n ++ "' element"++data CommandTail+ = AliasElement { unAliasElement :: Name }+ | VecEquivElement { unVecEquivElement :: Name }+ | GLXElement { unGLXElement :: GLX }+ deriving (Eq, Ord, Show)++data Proto = Proto {+ protoGroup :: Maybe String,+ protoText1 :: String,+ protoPtype :: Maybe TypeName,+ protoText2 :: String,+ protoName :: String,+ protoText3 :: String+ } deriving (Eq, Ord, Show)++xpProto :: PU Proto+xpProto =+ xpWrap (\(a,b,c,d,e,f) -> Proto a b c d e f+ ,\(Proto a b c d e f) -> (a,b,c,d,e,f)) $+ xpElem "proto" $+ xp6Tuple+ (xpAttrImplied "group" xpText)+ xpText0+ (xpOption $ xpElem "ptype" xpTypeName)+ xpText0+ (xpElem "name" xpText)+ xpText0++data Param = Param {+ paramLen :: Maybe String,+ paramProto :: Proto+ } deriving (Eq, Ord, Show)++xpParam :: PU Param+xpParam =+ xpWrap (\(b,a,c,d,e,f,g) -> Param a (Proto b c d e f g)+ ,\(Param a (Proto b c d e f g)) -> (b,a,c,d,e,f,g)) $+ xpElem "param" $+ xp7Tuple+ (xpAttrImplied "group" xpText)+ (xpAttrImplied "len" xpText)+ xpText0+ (xpOption $ xpElem "ptype" xpTypeName)+ xpText0+ (xpElem "name" xpText)+ xpText0++data GLX = GLX {+ glxType :: String,+ glxOpcode :: Int,+ glxName :: Maybe Name,+ glxComment :: Maybe Comment+ } deriving (Eq, Ord, Show)++xpGLX :: PU GLX+xpGLX =+ xpWrap (\(a,b,c,d) -> GLX a b c d+ ,\(GLX a b c d) -> (a,b,c,d)) $+ xpElem "glx" $+ xp4Tuple+ (xpAttr "type" xpText)+ (xpAttr "opcode" xpInt)+ (xpOption xpName)+ (xpOption xpCommentAttr)++data Feature = Feature {+ featureAPI :: String,+ featureName :: Name,+ featureNumber :: String, -- actually xsd:decimal, but used as a string+ featureProtect :: Maybe String,+ featureComment :: Maybe Comment,+ featureModifications :: [Modification]+ } deriving (Eq, Ord, Show)++xpFeature :: PU Feature+xpFeature =+ xpWrap (\(a,b,c,d,e,f) -> Feature a b c d e f+ ,\(Feature a b c d e f) -> (a,b,c,d,e,f)) $+ xpElem "feature" $+ xp6Tuple+ (xpAttr "api" xpText)+ xpName+ (xpAttr "number" xpText)+ (xpAttrImplied "protect" xpText)+ (xpOption xpCommentAttr)+ (xpList xpModification)++data Modification = Modification {+ modificationModificationKind :: ModificationKind,+ modificationProfileName :: Maybe ProfileName,+ modificationComment :: Maybe Comment,+ modificationInterfaceElements :: [InterfaceElement]+ } deriving (Eq, Ord, Show)++data ModificationKind = Require | Remove -- TODO: Better name+ deriving (Eq, Ord, Show, Enum)++xpModification :: PU Modification+xpModification =+ xpAlt (fromEnum . modificationModificationKind) pus+ where pus = [ xpMod "require" Require+ , xpMod "remove" Remove ]+ xpMod el kind =+ xpWrap (\(a,b,c) -> Modification kind a b c+ ,\(Modification _ a b c) -> (a,b,c)) $+ xpElem el $+ xpTriple+ (xpOption xpProfileName)+ (xpOption xpCommentAttr)+ (xpList xpInterfaceElement)++newtype Extensions = Extensions {+ unExtensions :: [Extension]+ } deriving (Eq, Ord, Show)++xpExtensions :: PU Extensions+xpExtensions =+ xpWrap (Extensions, unExtensions) $+ xpElem "extensions" $+ xpList xpExtension++data Extension = Extension {+ extensionName :: Name,+ extensionProtect :: Maybe String,+ extensionSupported :: Maybe StringGroup,+ extensionComment :: Maybe Comment,+ extensionsRequireRemove :: [ConditionalModification]+ } deriving (Eq, Ord, Show)++xpExtension :: PU Extension+xpExtension =+ xpWrap (\(a,b,c,d,e) -> Extension a b c d e+ ,\(Extension a b c d e) -> (a,b,c,d,e)) $+ xpElem "extension" $+ xp5Tuple+ xpName+ (xpAttrImplied "protect" xpText)+ (xpAttrImplied "supported" xpStringGroup)+ (xpOption xpCommentAttr)+ (xpList xpConditionalModification)++data ConditionalModification = ConditionalModification {+ conditionalModificationAPI :: Maybe String,+ conditionalModificationModification :: Modification+ } deriving (Eq, Ord, Show)++xpConditionalModification :: PU ConditionalModification+xpConditionalModification =+ xpAlt (fromEnum . modificationModificationKind . conditionalModificationModification) pus+ where pus = [ xpMod "require" Require+ , xpMod "remove" Remove ]+ xpMod el kind =+ xpWrap (\(a,b,c,d) -> ConditionalModification a (Modification kind b c d)+ ,\(ConditionalModification a (Modification _ b c d)) -> (a,b,c,d)) $+ xpElem el $+ xp4Tuple+ (xpAttrImplied "api" xpText)+ (xpOption xpProfileName)+ (xpOption xpCommentAttr)+ (xpList xpInterfaceElement)++data InterfaceElement = InterfaceElement {+ interfaceElementKind :: InterfaceElementKind,+ interfaceElementName :: Name,+ interfaceElementComment :: Maybe Comment+ } deriving (Eq, Ord, Show)++data InterfaceElementKind+ = InterfaceElementType+ | InterfaceElementEnum+ | InterfaceElementCommand+ deriving (Eq, Ord, Show, Enum)++xpInterfaceElement :: PU InterfaceElement+xpInterfaceElement = xpAlt (fromEnum . interfaceElementKind) pus+ where pus = [ xpIE InterfaceElementType "type"+ , xpIE InterfaceElementEnum "enum"+ , xpIE InterfaceElementCommand "command" ]+ xpIE ty el =+ xpWrap (\(a,b) -> InterfaceElement ty a b+ ,\(InterfaceElement _ a b) -> (a,b)) $+ xpElem el $+ xpPair+ xpName+ (xpOption xpCommentAttr)++newtype Integer' = Integer { unInteger :: String } deriving (Eq, Ord, Show)++xpInteger :: PU Integer'+xpInteger = xpWrap (Integer, unInteger) xpText++newtype TypeName = TypeName { unTypeName :: String } deriving (Eq, Ord, Show)++xpTypeName :: PU TypeName+xpTypeName = xpWrap (TypeName, unTypeName) xpText++newtype TypeSuffix = TypeSuffix { unTypeSuffix :: String } deriving (Eq, Ord, Show)++xpTypeSuffix :: PU TypeSuffix+xpTypeSuffix = xpWrap (TypeSuffix, unTypeSuffix) xpText++newtype StringGroup = StringGroup { unStringGroup :: String } deriving (Eq, Ord, Show)++xpStringGroup :: PU StringGroup+xpStringGroup = xpWrap (StringGroup, unStringGroup) xpText++newtype ProfileName = ProfileName { unProfileName :: String } deriving (Eq, Ord, Show)++xpProfileName :: PU ProfileName+xpProfileName =+ xpAttr "profile" $+ xpWrap (ProfileName, unProfileName) xpText++newtype Vendor = Vendor { unVendor :: String } deriving (Eq, Ord, Show)++xpVendor :: PU Vendor+xpVendor =+ xpAttr "vendor" $+ xpWrap (Vendor, unVendor) xpText++newtype Comment = Comment { unComment :: String } deriving (Eq, Ord, Show)++xpComment :: PU Comment+xpComment = xpWrap (Comment, unComment) xpText++xpCommentAttr :: PU Comment+xpCommentAttr = xpAttr "comment" xpComment++newtype Name = Name { unName :: String } deriving (Eq, Ord, Show)++xpName :: PU Name+xpName =+ xpAttr "name" $+ xpWrap (Name, unName) xpText
include/HsOpenGLRaw.h view
@@ -1,9 +1,9 @@ /* ----------------------------------------------------------------------------- * * Module : GL extension support for Graphics.Rendering.OpenGL.Raw- * Copyright : (c) Sven Panne 2013+ * Copyright : (c) Sven Panne 2015 * License : BSD3- * + * * Maintainer : Sven Panne <svenpanne@gmail.com> * Stability : stable * Portability : portable@@ -21,11 +21,11 @@ otherwise the magic mangler (hack_foreign) in the Hugs build system doesn't recognize it. */ #define EXTENSION_ENTRY(_dyn_entry,_ptr_entry,_str_entry,_entry,_ty) \-foreign import CALLCONV unsafe "dynamic" _dyn_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \+foreign import CALLCONV unsafe "dynamic" _dyn_entry :: FunPtr (_ty) -> (_ty) ; \ _entry :: (_ty) ; \ _entry = _dyn_entry _ptr_entry ; \ _ptr_entry :: FunPtr a ; \-_ptr_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString _str_entry) ; \+_ptr_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.GetProcAddress.getExtensionChecked _str_entry) ; \ {-HASH NOINLINE _ptr_entry HASH-} #endif
src/Graphics/Rendering/OpenGL/Raw.hs view
@@ -1,31 +1,32 @@ -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw--- Copyright : (c) Sven Panne 2013+-- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable ----- A convenience module, combining all raw OpenGL modules.+-- A convenience module, combining the latest OpenGL compatibility profile plus+-- all extensions. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw (- module Graphics.Rendering.OpenGL.Raw.Types,+ module Graphics.Rendering.OpenGL.Raw.Compatibility45, module Graphics.Rendering.OpenGL.Raw.ARB,- module Graphics.Rendering.OpenGL.Raw.Core32, module Graphics.Rendering.OpenGL.Raw.APPLE, module Graphics.Rendering.OpenGL.Raw.EXT, module Graphics.Rendering.OpenGL.Raw.NV,+ module Graphics.Rendering.OpenGL.Raw.Types, module Graphics.Rendering.OpenGL.Raw.GetProcAddress ) where -import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Compatibility45 import Graphics.Rendering.OpenGL.Raw.ARB-import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.APPLE import Graphics.Rendering.OpenGL.Raw.EXT import Graphics.Rendering.OpenGL.Raw.NV+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.GetProcAddress
src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs view
@@ -26,15 +26,14 @@ import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) -------------------------------------------------------------------------------- #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_APPLE_flush_buffer_range" EXTENSION_ENTRY(dyn_glBufferParameteri,ptr_glBufferParameteri,"glBufferParameteri",glBufferParameteri, GLenum -> GLenum -> GLint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs view
@@ -27,14 +27,13 @@ import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) -------------------------------------------------------------------------------- #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_APPLE_vertex_array_object" EXTENSION_ENTRY(dyn_glBindVertexArrayAPPLE,ptr_glBindVertexArrayAPPLE,"glBindVertexArrayAPPLE",glBindVertexArrayAPPLE,GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended@@ -27,30 +26,5 @@ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_blend_func_extended"--EXTENSION_ENTRY(dyn_glBindFragDataLocationIndexed,ptr_glBindFragDataLocationIndexed,"glBindFragDataLocationIndexed",glBindFragDataLocationIndexed,GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glGetFragDataIndex,ptr_glGetFragDataIndex,"glGetFragDataIndex",glGetFragDataIndex,GLuint -> Ptr GLchar -> IO GLint)--gl_SRC1_COLOR :: GLenum-gl_SRC1_COLOR = 0x88F9--gl_ONE_MINUS_SRC1_COLOR :: GLenum-gl_ONE_MINUS_SRC1_COLOR = 0x88FA--gl_ONE_MINUS_SRC1_ALPHA :: GLenum-gl_ONE_MINUS_SRC1_ALPHA = 0x88FB--gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum-gl_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs view
@@ -22,8 +22,6 @@ gl_FIXED_ONLY ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_RGBA_FLOAT_MODE :: GLenum-gl_RGBA_FLOAT_MODE = 0x8820+gl_RGBA_FLOAT_MODE = gl_RGBA_FLOAT_MODE_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs view
@@ -15,10 +15,892 @@ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( -- * Functions- module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,+ glAccum,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBitmap,+ glCallList,+ glCallLists,+ glClearAccum,+ glClearIndex,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMaterial,+ glColorPointer,+ glColorSubTable,+ glColorTable,+ glColorTableParameterfv,+ glColorTableParameteriv,+ glConvolutionFilter1D,+ glConvolutionFilter2D,+ glConvolutionParameterf,+ glConvolutionParameterfv,+ glConvolutionParameteri,+ glConvolutionParameteriv,+ glCopyColorSubTable,+ glCopyColorTable,+ glCopyConvolutionFilter1D,+ glCopyConvolutionFilter2D,+ glCopyPixels,+ glDeleteLists,+ glDisableClientState,+ glDrawPixels,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrustum,+ glGenLists,+ glGetClipPlane,+ glGetColorTable,+ glGetColorTableParameterfv,+ glGetColorTableParameteriv,+ glGetConvolutionFilter,+ glGetConvolutionParameterfv,+ glGetConvolutionParameteriv,+ glGetHistogram,+ glGetHistogramParameterfv,+ glGetHistogramParameteriv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMinmax,+ glGetMinmaxParameterfv,+ glGetMinmaxParameteriv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPolygonStipple,+ glGetSeparableFilter,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glHistogram,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsList,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMinmax,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glResetHistogram,+ glResetMinmax,+ glRotated,+ glRotatef,+ glScaled,+ glScalef,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glSeparableFilter2D,+ glShadeModel,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv, -- * Tokens- module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_COUNT_EXT,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_MATRIX,+ gl_COLOR_MATRIX_STACK_DEPTH,+ gl_COLOR_SUM,+ gl_COLOR_TABLE,+ gl_COLOR_TABLE_ALPHA_SIZE,+ gl_COLOR_TABLE_BIAS,+ gl_COLOR_TABLE_BLUE_SIZE,+ gl_COLOR_TABLE_FORMAT,+ gl_COLOR_TABLE_GREEN_SIZE,+ gl_COLOR_TABLE_INTENSITY_SIZE,+ gl_COLOR_TABLE_LUMINANCE_SIZE,+ gl_COLOR_TABLE_RED_SIZE,+ gl_COLOR_TABLE_SCALE,+ gl_COLOR_TABLE_WIDTH,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_CONSTANT,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_BORDER,+ gl_CONVOLUTION_1D,+ gl_CONVOLUTION_2D,+ gl_CONVOLUTION_BORDER_COLOR,+ gl_CONVOLUTION_BORDER_MODE,+ gl_CONVOLUTION_FILTER_BIAS,+ gl_CONVOLUTION_FILTER_SCALE,+ gl_CONVOLUTION_FORMAT,+ gl_CONVOLUTION_HEIGHT,+ gl_CONVOLUTION_WIDTH,+ gl_COORD_REPLACE,+ gl_COPY_PIXEL_TOKEN,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_DECAL,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEXTURE_MODE,+ gl_DIFFUSE,+ gl_DOMAIN,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DRAW_PIXEL_TOKEN,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_COUNT_EXT,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FLAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_HISTOGRAM,+ gl_HISTOGRAM_ALPHA_SIZE,+ gl_HISTOGRAM_BLUE_SIZE,+ gl_HISTOGRAM_FORMAT,+ gl_HISTOGRAM_GREEN_SIZE,+ gl_HISTOGRAM_LUMINANCE_SIZE,+ gl_HISTOGRAM_RED_SIZE,+ gl_HISTOGRAM_SINK,+ gl_HISTOGRAM_WIDTH,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_COUNT_EXT,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERPOLATE,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINEAR_ATTENUATION,+ gl_LINE_BIT,+ gl_LINE_RESET_TOKEN,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_TOKEN,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_MATRIX_STACK_DEPTH,+ gl_MAX_CONVOLUTION_HEIGHT,+ gl_MAX_CONVOLUTION_WIDTH,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MINMAX,+ gl_MINMAX_FORMAT,+ gl_MINMAX_SINK,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_COUNT_EXT,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_ORDER,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_POST_COLOR_MATRIX_ALPHA_BIAS,+ gl_POST_COLOR_MATRIX_ALPHA_SCALE,+ gl_POST_COLOR_MATRIX_BLUE_BIAS,+ gl_POST_COLOR_MATRIX_BLUE_SCALE,+ gl_POST_COLOR_MATRIX_COLOR_TABLE,+ gl_POST_COLOR_MATRIX_GREEN_BIAS,+ gl_POST_COLOR_MATRIX_GREEN_SCALE,+ gl_POST_COLOR_MATRIX_RED_BIAS,+ gl_POST_COLOR_MATRIX_RED_SCALE,+ gl_POST_CONVOLUTION_ALPHA_BIAS,+ gl_POST_CONVOLUTION_ALPHA_SCALE,+ gl_POST_CONVOLUTION_BLUE_BIAS,+ gl_POST_CONVOLUTION_BLUE_SCALE,+ gl_POST_CONVOLUTION_COLOR_TABLE,+ gl_POST_CONVOLUTION_GREEN_BIAS,+ gl_POST_CONVOLUTION_GREEN_SCALE,+ gl_POST_CONVOLUTION_RED_BIAS,+ gl_POST_CONVOLUTION_RED_SCALE,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_COLOR_TABLE,+ gl_PROXY_HISTOGRAM,+ gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE,+ gl_PROXY_POST_CONVOLUTION_COLOR_TABLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_R,+ gl_REDUCE,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDER_MODE,+ gl_REPLICATE_BORDER,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGBA_MODE,+ gl_RGB_SCALE,+ gl_S,+ gl_SCISSOR_BIT,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARABLE_2D,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STENCIL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TABLE_TOO_LARGE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_COUNT_EXT,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TRANSFORM_BIT,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_V2F,+ gl_V3F,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_COUNT_EXT,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_ZOOM_X,+ gl_ZOOM_Y ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
− src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs
@@ -1,794 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}-{-# OPTIONS_HADDOCK hide #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ All raw functions from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions (- glAccum,- glAlphaFunc,- glAreTexturesResident,- glArrayElement,- glBegin,- glBitmap,- glCallList,- glCallLists,- glClearAccum,- glClearIndex,- glClientActiveTexture,- glClipPlane,- glColor3b,- glColor3bv,- glColor3d,- glColor3dv,- glColor3f,- glColor3fv,- glColor3i,- glColor3iv,- glColor3s,- glColor3sv,- glColor3ub,- glColor3ubv,- glColor3ui,- glColor3uiv,- glColor3us,- glColor3usv,- glColor4b,- glColor4bv,- glColor4d,- glColor4dv,- glColor4f,- glColor4fv,- glColor4i,- glColor4iv,- glColor4s,- glColor4sv,- glColor4ub,- glColor4ubv,- glColor4ui,- glColor4uiv,- glColor4us,- glColor4usv,- glColorMaterial,- glColorPointer,- glColorSubTable,- glColorTable,- glColorTableParameterfv,- glColorTableParameteriv,- glConvolutionFilter1D,- glConvolutionFilter2D,- glConvolutionParameterf,- glConvolutionParameterfv,- glConvolutionParameteri,- glConvolutionParameteriv,- glCopyColorSubTable,- glCopyColorTable,- glCopyConvolutionFilter1D,- glCopyConvolutionFilter2D,- glCopyPixels,- glDeleteLists,- glDisableClientState,- glDrawPixels,- glEdgeFlag,- glEdgeFlagPointer,- glEdgeFlagv,- glEnableClientState,- glEnd,- glEndList,- glEvalCoord1d,- glEvalCoord1dv,- glEvalCoord1f,- glEvalCoord1fv,- glEvalCoord2d,- glEvalCoord2dv,- glEvalCoord2f,- glEvalCoord2fv,- glEvalMesh1,- glEvalMesh2,- glEvalPoint1,- glEvalPoint2,- glFeedbackBuffer,- glFogCoordPointer,- glFogCoordd,- glFogCoorddv,- glFogCoordf,- glFogCoordfv,- glFogf,- glFogfv,- glFogi,- glFogiv,- glFrustum,- glGenLists,- glGetClipPlane,- glGetColorTable,- glGetColorTableParameterfv,- glGetColorTableParameteriv,- glGetConvolutionFilter,- glGetConvolutionParameterfv,- glGetConvolutionParameteriv,- glGetHistogram,- glGetHistogramParameterfv,- glGetHistogramParameteriv,- glGetLightfv,- glGetLightiv,- glGetMapdv,- glGetMapfv,- glGetMapiv,- glGetMaterialfv,- glGetMaterialiv,- glGetMinmax,- glGetMinmaxParameterfv,- glGetMinmaxParameteriv,- glGetPixelMapfv,- glGetPixelMapuiv,- glGetPixelMapusv,- glGetPolygonStipple,- glGetSeparableFilter,- glGetTexEnvfv,- glGetTexEnviv,- glGetTexGendv,- glGetTexGenfv,- glGetTexGeniv,- glHistogram,- glIndexMask,- glIndexPointer,- glIndexd,- glIndexdv,- glIndexf,- glIndexfv,- glIndexi,- glIndexiv,- glIndexs,- glIndexsv,- glIndexub,- glIndexubv,- glInitNames,- glInterleavedArrays,- glIsList,- glLightModelf,- glLightModelfv,- glLightModeli,- glLightModeliv,- glLightf,- glLightfv,- glLighti,- glLightiv,- glLineStipple,- glListBase,- glLoadIdentity,- glLoadMatrixd,- glLoadMatrixf,- glLoadName,- glLoadTransposeMatrixd,- glLoadTransposeMatrixf,- glMap1d,- glMap1f,- glMap2d,- glMap2f,- glMapGrid1d,- glMapGrid1f,- glMapGrid2d,- glMapGrid2f,- glMaterialf,- glMaterialfv,- glMateriali,- glMaterialiv,- glMatrixMode,- glMinmax,- glMultMatrixd,- glMultMatrixf,- glMultTransposeMatrixd,- glMultTransposeMatrixf,- glMultiTexCoord1d,- glMultiTexCoord1dv,- glMultiTexCoord1f,- glMultiTexCoord1fv,- glMultiTexCoord1i,- glMultiTexCoord1iv,- glMultiTexCoord1s,- glMultiTexCoord1sv,- glMultiTexCoord2d,- glMultiTexCoord2dv,- glMultiTexCoord2f,- glMultiTexCoord2fv,- glMultiTexCoord2i,- glMultiTexCoord2iv,- glMultiTexCoord2s,- glMultiTexCoord2sv,- glMultiTexCoord3d,- glMultiTexCoord3dv,- glMultiTexCoord3f,- glMultiTexCoord3fv,- glMultiTexCoord3i,- glMultiTexCoord3iv,- glMultiTexCoord3s,- glMultiTexCoord3sv,- glMultiTexCoord4d,- glMultiTexCoord4dv,- glMultiTexCoord4f,- glMultiTexCoord4fv,- glMultiTexCoord4i,- glMultiTexCoord4iv,- glMultiTexCoord4s,- glMultiTexCoord4sv,- glNewList,- glNormal3b,- glNormal3bv,- glNormal3d,- glNormal3dv,- glNormal3f,- glNormal3fv,- glNormal3i,- glNormal3iv,- glNormal3s,- glNormal3sv,- glNormalPointer,- glOrtho,- glPassThrough,- glPixelMapfv,- glPixelMapuiv,- glPixelMapusv,- glPixelTransferf,- glPixelTransferi,- glPixelZoom,- glPolygonStipple,- glPopAttrib,- glPopClientAttrib,- glPopMatrix,- glPopName,- glPrioritizeTextures,- glPushAttrib,- glPushClientAttrib,- glPushMatrix,- glPushName,- glRasterPos2d,- glRasterPos2dv,- glRasterPos2f,- glRasterPos2fv,- glRasterPos2i,- glRasterPos2iv,- glRasterPos2s,- glRasterPos2sv,- glRasterPos3d,- glRasterPos3dv,- glRasterPos3f,- glRasterPos3fv,- glRasterPos3i,- glRasterPos3iv,- glRasterPos3s,- glRasterPos3sv,- glRasterPos4d,- glRasterPos4dv,- glRasterPos4f,- glRasterPos4fv,- glRasterPos4i,- glRasterPos4iv,- glRasterPos4s,- glRasterPos4sv,- glRectd,- glRectdv,- glRectf,- glRectfv,- glRecti,- glRectiv,- glRects,- glRectsv,- glRenderMode,- glResetHistogram,- glResetMinmax,- glRotated,- glRotatef,- glSamplePass,- glScaled,- glScalef,- glSecondaryColor3b,- glSecondaryColor3bv,- glSecondaryColor3d,- glSecondaryColor3dv,- glSecondaryColor3f,- glSecondaryColor3fv,- glSecondaryColor3i,- glSecondaryColor3iv,- glSecondaryColor3s,- glSecondaryColor3sv,- glSecondaryColor3ub,- glSecondaryColor3ubv,- glSecondaryColor3ui,- glSecondaryColor3uiv,- glSecondaryColor3us,- glSecondaryColor3usv,- glSecondaryColorPointer,- glSelectBuffer,- glSeparableFilter2D,- glShadeModel,- glTexCoord1d,- glTexCoord1dv,- glTexCoord1f,- glTexCoord1fv,- glTexCoord1i,- glTexCoord1iv,- glTexCoord1s,- glTexCoord1sv,- glTexCoord2d,- glTexCoord2dv,- glTexCoord2f,- glTexCoord2fv,- glTexCoord2i,- glTexCoord2iv,- glTexCoord2s,- glTexCoord2sv,- glTexCoord3d,- glTexCoord3dv,- glTexCoord3f,- glTexCoord3fv,- glTexCoord3i,- glTexCoord3iv,- glTexCoord3s,- glTexCoord3sv,- glTexCoord4d,- glTexCoord4dv,- glTexCoord4f,- glTexCoord4fv,- glTexCoord4i,- glTexCoord4iv,- glTexCoord4s,- glTexCoord4sv,- glTexCoordPointer,- glTexEnvf,- glTexEnvfv,- glTexEnvi,- glTexEnviv,- glTexGend,- glTexGendv,- glTexGenf,- glTexGenfv,- glTexGeni,- glTexGeniv,- glTranslated,- glTranslatef,- glVertex2d,- glVertex2dv,- glVertex2f,- glVertex2fv,- glVertex2i,- glVertex2iv,- glVertex2s,- glVertex2sv,- glVertex3d,- glVertex3dv,- glVertex3f,- glVertex3fv,- glVertex3i,- glVertex3iv,- glVertex3s,- glVertex3sv,- glVertex4d,- glVertex4dv,- glVertex4f,- glVertex4fv,- glVertex4i,- glVertex4iv,- glVertex4s,- glVertex4sv,- glVertexPointer,- glWindowPos2d,- glWindowPos2dv,- glWindowPos2f,- glWindowPos2fv,- glWindowPos2i,- glWindowPos2iv,- glWindowPos2s,- glWindowPos2sv,- glWindowPos3d,- glWindowPos3dv,- glWindowPos3f,- glWindowPos3fv,- glWindowPos3i,- glWindowPos3iv,- glWindowPos3s,- glWindowPos3sv-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_compatibility"--EXTENSION_ENTRY(dyn_glAccum,ptr_glAccum,"glAccum",glAccum,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glAlphaFunc,ptr_glAlphaFunc,"glAlphaFunc",glAlphaFunc,GLenum -> GLclampf -> IO ())-EXTENSION_ENTRY(dyn_glAreTexturesResident,ptr_glAreTexturesResident,"glAreTexturesResident",glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)-EXTENSION_ENTRY(dyn_glArrayElement,ptr_glArrayElement,"glArrayElement",glArrayElement,GLint -> IO ())-EXTENSION_ENTRY(dyn_glBegin,ptr_glBegin,"glBegin",glBegin,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBitmap,ptr_glBitmap,"glBitmap",glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glCallList,ptr_glCallList,"glCallList",glCallList,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glCallLists,ptr_glCallLists,"glCallLists",glCallLists,GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glClearAccum,ptr_glClearAccum,"glClearAccum",glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glClearIndex,ptr_glClearIndex,"glClearIndex",glClearIndex,GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glClientActiveTexture,ptr_glClientActiveTexture,"glClientActiveTexture",glClientActiveTexture,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glClipPlane,ptr_glClipPlane,"glClipPlane",glClipPlane,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glColor3b,ptr_glColor3b,"glColor3b",glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glColor3bv,ptr_glColor3bv,"glColor3bv",glColor3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glColor3d,ptr_glColor3d,"glColor3d",glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glColor3dv,ptr_glColor3dv,"glColor3dv",glColor3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glColor3f,ptr_glColor3f,"glColor3f",glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glColor3fv,ptr_glColor3fv,"glColor3fv",glColor3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glColor3i,ptr_glColor3i,"glColor3i",glColor3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glColor3iv,ptr_glColor3iv,"glColor3iv",glColor3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glColor3s,ptr_glColor3s,"glColor3s",glColor3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glColor3sv,ptr_glColor3sv,"glColor3sv",glColor3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glColor3ub,ptr_glColor3ub,"glColor3ub",glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glColor3ubv,ptr_glColor3ubv,"glColor3ubv",glColor3ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glColor3ui,ptr_glColor3ui,"glColor3ui",glColor3ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColor3uiv,ptr_glColor3uiv,"glColor3uiv",glColor3uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColor3us,ptr_glColor3us,"glColor3us",glColor3us,GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(dyn_glColor3usv,ptr_glColor3usv,"glColor3usv",glColor3usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glColor4b,ptr_glColor4b,"glColor4b",glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glColor4bv,ptr_glColor4bv,"glColor4bv",glColor4bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glColor4d,ptr_glColor4d,"glColor4d",glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glColor4dv,ptr_glColor4dv,"glColor4dv",glColor4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glColor4f,ptr_glColor4f,"glColor4f",glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glColor4fv,ptr_glColor4fv,"glColor4fv",glColor4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glColor4i,ptr_glColor4i,"glColor4i",glColor4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glColor4iv,ptr_glColor4iv,"glColor4iv",glColor4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glColor4s,ptr_glColor4s,"glColor4s",glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glColor4sv,ptr_glColor4sv,"glColor4sv",glColor4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glColor4ub,ptr_glColor4ub,"glColor4ub",glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glColor4ubv,ptr_glColor4ubv,"glColor4ubv",glColor4ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glColor4ui,ptr_glColor4ui,"glColor4ui",glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColor4uiv,ptr_glColor4uiv,"glColor4uiv",glColor4uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColor4us,ptr_glColor4us,"glColor4us",glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(dyn_glColor4usv,ptr_glColor4usv,"glColor4usv",glColor4usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glColorMaterial,ptr_glColorMaterial,"glColorMaterial",glColorMaterial,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glColorPointer,ptr_glColorPointer,"glColorPointer",glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glColorSubTable,ptr_glColorSubTable,"glColorSubTable",glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glColorTable,ptr_glColorTable,"glColorTable",glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glColorTableParameterfv,ptr_glColorTableParameterfv,"glColorTableParameterfv",glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glColorTableParameteriv,ptr_glColorTableParameteriv,"glColorTableParameteriv",glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glConvolutionFilter1D,ptr_glConvolutionFilter1D,"glConvolutionFilter1D",glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glConvolutionFilter2D,ptr_glConvolutionFilter2D,"glConvolutionFilter2D",glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glConvolutionParameterf,ptr_glConvolutionParameterf,"glConvolutionParameterf",glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glConvolutionParameterfv,ptr_glConvolutionParameterfv,"glConvolutionParameterfv",glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glConvolutionParameteri,ptr_glConvolutionParameteri,"glConvolutionParameteri",glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glConvolutionParameteriv,ptr_glConvolutionParameteriv,"glConvolutionParameteriv",glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyColorSubTable,ptr_glCopyColorSubTable,"glCopyColorSubTable",glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyColorTable,ptr_glCopyColorTable,"glCopyColorTable",glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyConvolutionFilter1D,ptr_glCopyConvolutionFilter1D,"glCopyConvolutionFilter1D",glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyConvolutionFilter2D,ptr_glCopyConvolutionFilter2D,"glCopyConvolutionFilter2D",glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyPixels,ptr_glCopyPixels,"glCopyPixels",glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDeleteLists,ptr_glDeleteLists,"glDeleteLists",glDeleteLists,GLuint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glDisableClientState,ptr_glDisableClientState,"glDisableClientState",glDisableClientState,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDrawPixels,ptr_glDrawPixels,"glDrawPixels",glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glEdgeFlag,ptr_glEdgeFlag,"glEdgeFlag",glEdgeFlag,GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glEdgeFlagPointer,ptr_glEdgeFlagPointer,"glEdgeFlagPointer",glEdgeFlagPointer,GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glEdgeFlagv,ptr_glEdgeFlagv,"glEdgeFlagv",glEdgeFlagv,Ptr GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glEnableClientState,ptr_glEnableClientState,"glEnableClientState",glEnableClientState,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glEnd,ptr_glEnd,"glEnd",glEnd,IO ())-EXTENSION_ENTRY(dyn_glEndList,ptr_glEndList,"glEndList",glEndList,IO ())-EXTENSION_ENTRY(dyn_glEvalCoord1d,ptr_glEvalCoord1d,"glEvalCoord1d",glEvalCoord1d,GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord1dv,ptr_glEvalCoord1dv,"glEvalCoord1dv",glEvalCoord1dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord1f,ptr_glEvalCoord1f,"glEvalCoord1f",glEvalCoord1f,GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord1fv,ptr_glEvalCoord1fv,"glEvalCoord1fv",glEvalCoord1fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord2d,ptr_glEvalCoord2d,"glEvalCoord2d",glEvalCoord2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord2dv,ptr_glEvalCoord2dv,"glEvalCoord2dv",glEvalCoord2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord2f,ptr_glEvalCoord2f,"glEvalCoord2f",glEvalCoord2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glEvalCoord2fv,ptr_glEvalCoord2fv,"glEvalCoord2fv",glEvalCoord2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glEvalMesh1,ptr_glEvalMesh1,"glEvalMesh1",glEvalMesh1,GLenum -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glEvalMesh2,ptr_glEvalMesh2,"glEvalMesh2",glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glEvalPoint1,ptr_glEvalPoint1,"glEvalPoint1",glEvalPoint1,GLint -> IO ())-EXTENSION_ENTRY(dyn_glEvalPoint2,ptr_glEvalPoint2,"glEvalPoint2",glEvalPoint2,GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glFeedbackBuffer,ptr_glFeedbackBuffer,"glFeedbackBuffer",glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glFogCoordPointer,ptr_glFogCoordPointer,"glFogCoordPointer",glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glFogCoordd,ptr_glFogCoordd,"glFogCoordd",glFogCoordd,GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glFogCoorddv,ptr_glFogCoorddv,"glFogCoorddv",glFogCoorddv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glFogCoordf,ptr_glFogCoordf,"glFogCoordf",glFogCoordf,GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glFogCoordfv,ptr_glFogCoordfv,"glFogCoordfv",glFogCoordfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glFogf,ptr_glFogf,"glFogf",glFogf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glFogfv,ptr_glFogfv,"glFogfv",glFogfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glFogi,ptr_glFogi,"glFogi",glFogi,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glFogiv,ptr_glFogiv,"glFogiv",glFogiv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glFrustum,ptr_glFrustum,"glFrustum",glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGenLists,ptr_glGenLists,"glGenLists",glGenLists,GLsizei -> IO GLuint)-EXTENSION_ENTRY(dyn_glGetClipPlane,ptr_glGetClipPlane,"glGetClipPlane",glGetClipPlane,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetColorTable,ptr_glGetColorTable,"glGetColorTable",glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetColorTableParameterfv,ptr_glGetColorTableParameterfv,"glGetColorTableParameterfv",glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetColorTableParameteriv,ptr_glGetColorTableParameteriv,"glGetColorTableParameteriv",glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetConvolutionFilter,ptr_glGetConvolutionFilter,"glGetConvolutionFilter",glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetConvolutionParameterfv,ptr_glGetConvolutionParameterfv,"glGetConvolutionParameterfv",glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetConvolutionParameteriv,ptr_glGetConvolutionParameteriv,"glGetConvolutionParameteriv",glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetHistogram,ptr_glGetHistogram,"glGetHistogram",glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetHistogramParameterfv,ptr_glGetHistogramParameterfv,"glGetHistogramParameterfv",glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetHistogramParameteriv,ptr_glGetHistogramParameteriv,"glGetHistogramParameteriv",glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetLightfv,ptr_glGetLightfv,"glGetLightfv",glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetLightiv,ptr_glGetLightiv,"glGetLightiv",glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMapdv,ptr_glGetMapdv,"glGetMapdv",glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetMapfv,ptr_glGetMapfv,"glGetMapfv",glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMapiv,ptr_glGetMapiv,"glGetMapiv",glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMaterialfv,ptr_glGetMaterialfv,"glGetMaterialfv",glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMaterialiv,ptr_glGetMaterialiv,"glGetMaterialiv",glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMinmax,ptr_glGetMinmax,"glGetMinmax",glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetMinmaxParameterfv,ptr_glGetMinmaxParameterfv,"glGetMinmaxParameterfv",glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMinmaxParameteriv,ptr_glGetMinmaxParameteriv,"glGetMinmaxParameteriv",glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetPixelMapfv,ptr_glGetPixelMapfv,"glGetPixelMapfv",glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetPixelMapuiv,ptr_glGetPixelMapuiv,"glGetPixelMapuiv",glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetPixelMapusv,ptr_glGetPixelMapusv,"glGetPixelMapusv",glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glGetPolygonStipple,ptr_glGetPolygonStipple,"glGetPolygonStipple",glGetPolygonStipple,Ptr GLubyte -> IO 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())-EXTENSION_ENTRY(dyn_glRenderMode,ptr_glRenderMode,"glRenderMode",glRenderMode,GLenum -> IO GLint)-EXTENSION_ENTRY(dyn_glResetHistogram,ptr_glResetHistogram,"glResetHistogram",glResetHistogram,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glResetMinmax,ptr_glResetMinmax,"glResetMinmax",glResetMinmax,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glRotated,ptr_glRotated,"glRotated",glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glRotatef,ptr_glRotatef,"glRotatef",glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glSamplePass,ptr_glSamplePass,"glSamplePass",glSamplePass,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glScaled,ptr_glScaled,"glScaled",glScaled,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glScalef,ptr_glScalef,"glScalef",glScalef,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glSecondaryColor3b,ptr_glSecondaryColor3b,"glSecondaryColor3b",glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO 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())-EXTENSION_ENTRY(dyn_glSecondaryColor3usv,ptr_glSecondaryColor3usv,"glSecondaryColor3usv",glSecondaryColor3usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glSecondaryColorPointer,ptr_glSecondaryColorPointer,"glSecondaryColorPointer",glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glSelectBuffer,ptr_glSelectBuffer,"glSelectBuffer",glSelectBuffer,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glSeparableFilter2D,ptr_glSeparableFilter2D,"glSeparableFilter2D",glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glShadeModel,ptr_glShadeModel,"glShadeModel",glShadeModel,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1d,ptr_glTexCoord1d,"glTexCoord1d",glTexCoord1d,GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1dv,ptr_glTexCoord1dv,"glTexCoord1dv",glTexCoord1dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1f,ptr_glTexCoord1f,"glTexCoord1f",glTexCoord1f,GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1fv,ptr_glTexCoord1fv,"glTexCoord1fv",glTexCoord1fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1i,ptr_glTexCoord1i,"glTexCoord1i",glTexCoord1i,GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1iv,ptr_glTexCoord1iv,"glTexCoord1iv",glTexCoord1iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1s,ptr_glTexCoord1s,"glTexCoord1s",glTexCoord1s,GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord1sv,ptr_glTexCoord1sv,"glTexCoord1sv",glTexCoord1sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2d,ptr_glTexCoord2d,"glTexCoord2d",glTexCoord2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2dv,ptr_glTexCoord2dv,"glTexCoord2dv",glTexCoord2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2f,ptr_glTexCoord2f,"glTexCoord2f",glTexCoord2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2fv,ptr_glTexCoord2fv,"glTexCoord2fv",glTexCoord2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2i,ptr_glTexCoord2i,"glTexCoord2i",glTexCoord2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2iv,ptr_glTexCoord2iv,"glTexCoord2iv",glTexCoord2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2s,ptr_glTexCoord2s,"glTexCoord2s",glTexCoord2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord2sv,ptr_glTexCoord2sv,"glTexCoord2sv",glTexCoord2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3d,ptr_glTexCoord3d,"glTexCoord3d",glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3dv,ptr_glTexCoord3dv,"glTexCoord3dv",glTexCoord3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3f,ptr_glTexCoord3f,"glTexCoord3f",glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3fv,ptr_glTexCoord3fv,"glTexCoord3fv",glTexCoord3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3i,ptr_glTexCoord3i,"glTexCoord3i",glTexCoord3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3iv,ptr_glTexCoord3iv,"glTexCoord3iv",glTexCoord3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3s,ptr_glTexCoord3s,"glTexCoord3s",glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord3sv,ptr_glTexCoord3sv,"glTexCoord3sv",glTexCoord3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4d,ptr_glTexCoord4d,"glTexCoord4d",glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4dv,ptr_glTexCoord4dv,"glTexCoord4dv",glTexCoord4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4f,ptr_glTexCoord4f,"glTexCoord4f",glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4fv,ptr_glTexCoord4fv,"glTexCoord4fv",glTexCoord4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4i,ptr_glTexCoord4i,"glTexCoord4i",glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4iv,ptr_glTexCoord4iv,"glTexCoord4iv",glTexCoord4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4s,ptr_glTexCoord4s,"glTexCoord4s",glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoord4sv,ptr_glTexCoord4sv,"glTexCoord4sv",glTexCoord4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordPointer,ptr_glTexCoordPointer,"glTexCoordPointer",glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glTexEnvf,ptr_glTexEnvf,"glTexEnvf",glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexEnvfv,ptr_glTexEnvfv,"glTexEnvfv",glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexEnvi,ptr_glTexEnvi,"glTexEnvi",glTexEnvi,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexEnviv,ptr_glTexEnviv,"glTexEnviv",glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexGend,ptr_glTexGend,"glTexGend",glTexGend,GLenum -> GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexGendv,ptr_glTexGendv,"glTexGendv",glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTexGenf,ptr_glTexGenf,"glTexGenf",glTexGenf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexGenfv,ptr_glTexGenfv,"glTexGenfv",glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexGeni,ptr_glTexGeni,"glTexGeni",glTexGeni,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexGeniv,ptr_glTexGeniv,"glTexGeniv",glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTranslated,ptr_glTranslated,"glTranslated",glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glTranslatef,ptr_glTranslatef,"glTranslatef",glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex2d,ptr_glVertex2d,"glVertex2d",glVertex2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertex2dv,ptr_glVertex2dv,"glVertex2dv",glVertex2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertex2f,ptr_glVertex2f,"glVertex2f",glVertex2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex2fv,ptr_glVertex2fv,"glVertex2fv",glVertex2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex2i,ptr_glVertex2i,"glVertex2i",glVertex2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertex2iv,ptr_glVertex2iv,"glVertex2iv",glVertex2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertex2s,ptr_glVertex2s,"glVertex2s",glVertex2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertex2sv,ptr_glVertex2sv,"glVertex2sv",glVertex2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertex3d,ptr_glVertex3d,"glVertex3d",glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertex3dv,ptr_glVertex3dv,"glVertex3dv",glVertex3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertex3f,ptr_glVertex3f,"glVertex3f",glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex3fv,ptr_glVertex3fv,"glVertex3fv",glVertex3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex3i,ptr_glVertex3i,"glVertex3i",glVertex3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertex3iv,ptr_glVertex3iv,"glVertex3iv",glVertex3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertex3s,ptr_glVertex3s,"glVertex3s",glVertex3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertex3sv,ptr_glVertex3sv,"glVertex3sv",glVertex3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertex4d,ptr_glVertex4d,"glVertex4d",glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertex4dv,ptr_glVertex4dv,"glVertex4dv",glVertex4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertex4f,ptr_glVertex4f,"glVertex4f",glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex4fv,ptr_glVertex4fv,"glVertex4fv",glVertex4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertex4i,ptr_glVertex4i,"glVertex4i",glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertex4iv,ptr_glVertex4iv,"glVertex4iv",glVertex4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertex4s,ptr_glVertex4s,"glVertex4s",glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertex4sv,ptr_glVertex4sv,"glVertex4sv",glVertex4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexPointer,ptr_glVertexPointer,"glVertexPointer",glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2d,ptr_glWindowPos2d,"glWindowPos2d",glWindowPos2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2dv,ptr_glWindowPos2dv,"glWindowPos2dv",glWindowPos2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2f,ptr_glWindowPos2f,"glWindowPos2f",glWindowPos2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2fv,ptr_glWindowPos2fv,"glWindowPos2fv",glWindowPos2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2i,ptr_glWindowPos2i,"glWindowPos2i",glWindowPos2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2iv,ptr_glWindowPos2iv,"glWindowPos2iv",glWindowPos2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2s,ptr_glWindowPos2s,"glWindowPos2s",glWindowPos2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos2sv,ptr_glWindowPos2sv,"glWindowPos2sv",glWindowPos2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3d,ptr_glWindowPos3d,"glWindowPos3d",glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3dv,ptr_glWindowPos3dv,"glWindowPos3dv",glWindowPos3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3f,ptr_glWindowPos3f,"glWindowPos3f",glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3fv,ptr_glWindowPos3fv,"glWindowPos3fv",glWindowPos3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3i,ptr_glWindowPos3i,"glWindowPos3i",glWindowPos3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3iv,ptr_glWindowPos3iv,"glWindowPos3iv",glWindowPos3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3s,ptr_glWindowPos3s,"glWindowPos3s",glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glWindowPos3sv,ptr_glWindowPos3sv,"glWindowPos3sv",glWindowPos3sv,Ptr GLshort -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs
@@ -1,1528 +0,0 @@-{-# OPTIONS_HADDOCK hide #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ All tokens from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where--import Graphics.Rendering.OpenGL.Raw.Core31--gl_2D :: GLenum-gl_2D = 0x0600--gl_2_BYTES :: GLenum-gl_2_BYTES = 0x1407--gl_3D :: GLenum-gl_3D = 0x0601--gl_3D_COLOR :: GLenum-gl_3D_COLOR = 0x0602--gl_3D_COLOR_TEXTURE :: GLenum-gl_3D_COLOR_TEXTURE = 0x0603--gl_3_BYTES :: GLenum-gl_3_BYTES = 0x1408--gl_4D_COLOR_TEXTURE :: GLenum-gl_4D_COLOR_TEXTURE = 0x0604--gl_4_BYTES :: GLenum-gl_4_BYTES = 0x1409--gl_ACCUM :: GLenum-gl_ACCUM = 0x0100--gl_ACCUM_ALPHA_BITS :: GLenum-gl_ACCUM_ALPHA_BITS = 0x0D5B--gl_ACCUM_BLUE_BITS :: GLenum-gl_ACCUM_BLUE_BITS = 0x0D5A--gl_ACCUM_BUFFER_BIT :: GLbitfield-gl_ACCUM_BUFFER_BIT = 0x00000200--gl_ACCUM_CLEAR_VALUE :: GLenum-gl_ACCUM_CLEAR_VALUE = 0x0B80--gl_ACCUM_GREEN_BITS :: GLenum-gl_ACCUM_GREEN_BITS = 0x0D59--gl_ACCUM_RED_BITS :: GLenum-gl_ACCUM_RED_BITS = 0x0D58--gl_ADD :: GLenum-gl_ADD = 0x0104--gl_ADD_SIGNED :: GLenum-gl_ADD_SIGNED = 0x8574--gl_ALIASED_POINT_SIZE_RANGE :: GLenum-gl_ALIASED_POINT_SIZE_RANGE = 0x846D--gl_ALL_ATTRIB_BITS :: GLbitfield-gl_ALL_ATTRIB_BITS = 0xFFFFFFFF--gl_ALPHA12 :: GLenum-gl_ALPHA12 = 0x803D--gl_ALPHA16 :: GLenum-gl_ALPHA16 = 0x803E--gl_ALPHA4 :: GLenum-gl_ALPHA4 = 0x803B--gl_ALPHA8 :: GLenum-gl_ALPHA8 = 0x803C--gl_ALPHA_BIAS :: GLenum-gl_ALPHA_BIAS = 0x0D1D--gl_ALPHA_BITS :: GLenum-gl_ALPHA_BITS = 0x0D55--gl_ALPHA_INTEGER :: GLenum-gl_ALPHA_INTEGER = 0x8D97--gl_ALPHA_SCALE :: GLenum-gl_ALPHA_SCALE = 0x0D1C--gl_ALPHA_TEST :: GLenum-gl_ALPHA_TEST = 0x0BC0--gl_ALPHA_TEST_FUNC :: GLenum-gl_ALPHA_TEST_FUNC = 0x0BC1--gl_ALPHA_TEST_REF :: GLenum-gl_ALPHA_TEST_REF = 0x0BC2--gl_AMBIENT :: GLenum-gl_AMBIENT = 0x1200--gl_AMBIENT_AND_DIFFUSE :: GLenum-gl_AMBIENT_AND_DIFFUSE = 0x1602--gl_ATTRIB_STACK_DEPTH :: GLenum-gl_ATTRIB_STACK_DEPTH = 0x0BB0--gl_AUTO_NORMAL :: GLenum-gl_AUTO_NORMAL = 0x0D80--gl_AUX0 :: GLenum-gl_AUX0 = 0x0409--gl_AUX1 :: GLenum-gl_AUX1 = 0x040A--gl_AUX2 :: GLenum-gl_AUX2 = 0x040B--gl_AUX3 :: GLenum-gl_AUX3 = 0x040C--gl_AUX_BUFFERS :: GLenum-gl_AUX_BUFFERS = 0x0C00--gl_BITMAP :: GLenum-gl_BITMAP = 0x1A00--gl_BITMAP_TOKEN :: GLenum-gl_BITMAP_TOKEN = 0x0704--gl_BLUE_BIAS :: GLenum-gl_BLUE_BIAS = 0x0D1B--gl_BLUE_BITS :: GLenum-gl_BLUE_BITS = 0x0D54--gl_BLUE_SCALE :: GLenum-gl_BLUE_SCALE = 0x0D1A--gl_C3F_V3F :: GLenum-gl_C3F_V3F = 0x2A24--gl_C4F_N3F_V3F :: GLenum-gl_C4F_N3F_V3F = 0x2A26--gl_C4UB_V2F :: GLenum-gl_C4UB_V2F = 0x2A22--gl_C4UB_V3F :: GLenum-gl_C4UB_V3F = 0x2A23--gl_CLAMP :: GLenum-gl_CLAMP = 0x2900--gl_CLAMP_FRAGMENT_COLOR :: GLenum-gl_CLAMP_FRAGMENT_COLOR = 0x891B--gl_CLAMP_VERTEX_COLOR :: GLenum-gl_CLAMP_VERTEX_COLOR = 0x891A--gl_CLIENT_ACTIVE_TEXTURE :: GLenum-gl_CLIENT_ACTIVE_TEXTURE = 0x84E1--gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield-gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF--gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum-gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1--gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield-gl_CLIENT_PIXEL_STORE_BIT = 0x00000001--gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield-gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002--gl_CLIP_PLANE0 :: GLenum-gl_CLIP_PLANE0 = 0x3000--gl_CLIP_PLANE1 :: GLenum-gl_CLIP_PLANE1 = 0x3001--gl_CLIP_PLANE2 :: GLenum-gl_CLIP_PLANE2 = 0x3002--gl_CLIP_PLANE3 :: GLenum-gl_CLIP_PLANE3 = 0x3003--gl_CLIP_PLANE4 :: GLenum-gl_CLIP_PLANE4 = 0x3004--gl_CLIP_PLANE5 :: GLenum-gl_CLIP_PLANE5 = 0x3005--gl_COEFF :: GLenum-gl_COEFF = 0x0A00--gl_COLOR_ARRAY :: GLenum-gl_COLOR_ARRAY = 0x8076--gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum-gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898--gl_COLOR_ARRAY_COUNT :: GLenum-gl_COLOR_ARRAY_COUNT = 0x8084--gl_COLOR_ARRAY_POINTER :: GLenum-gl_COLOR_ARRAY_POINTER = 0x8090--gl_COLOR_ARRAY_SIZE :: GLenum-gl_COLOR_ARRAY_SIZE = 0x8081--gl_COLOR_ARRAY_STRIDE :: GLenum-gl_COLOR_ARRAY_STRIDE = 0x8083--gl_COLOR_ARRAY_TYPE :: GLenum-gl_COLOR_ARRAY_TYPE = 0x8082--gl_COLOR_INDEX :: GLenum-gl_COLOR_INDEX = 0x1900--gl_COLOR_INDEXES :: GLenum-gl_COLOR_INDEXES = 0x1603--gl_COLOR_MATERIAL :: GLenum-gl_COLOR_MATERIAL = 0x0B57--gl_COLOR_MATERIAL_FACE :: GLenum-gl_COLOR_MATERIAL_FACE = 0x0B55--gl_COLOR_MATERIAL_PARAMETER :: GLenum-gl_COLOR_MATERIAL_PARAMETER = 0x0B56--gl_COLOR_MATRIX :: GLenum-gl_COLOR_MATRIX = 0x80B1--gl_COLOR_MATRIX_STACK_DEPTH :: GLenum-gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2--gl_COLOR_SUM :: GLenum-gl_COLOR_SUM = 0x8458--gl_COLOR_TABLE :: GLenum-gl_COLOR_TABLE = 0x80D0--gl_COLOR_TABLE_ALPHA_SIZE :: GLenum-gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD--gl_COLOR_TABLE_BIAS :: GLenum-gl_COLOR_TABLE_BIAS = 0x80D7--gl_COLOR_TABLE_BLUE_SIZE :: GLenum-gl_COLOR_TABLE_BLUE_SIZE = 0x80DC--gl_COLOR_TABLE_FORMAT :: GLenum-gl_COLOR_TABLE_FORMAT = 0x80D8--gl_COLOR_TABLE_GREEN_SIZE :: GLenum-gl_COLOR_TABLE_GREEN_SIZE = 0x80DB--gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum-gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF--gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum-gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE--gl_COLOR_TABLE_RED_SIZE :: GLenum-gl_COLOR_TABLE_RED_SIZE = 0x80DA--gl_COLOR_TABLE_SCALE :: GLenum-gl_COLOR_TABLE_SCALE = 0x80D6--gl_COLOR_TABLE_WIDTH :: GLenum-gl_COLOR_TABLE_WIDTH = 0x80D9--gl_COMBINE :: GLenum-gl_COMBINE = 0x8570--gl_COMBINE_ALPHA :: GLenum-gl_COMBINE_ALPHA = 0x8572--gl_COMBINE_RGB :: GLenum-gl_COMBINE_RGB = 0x8571--gl_COMPARE_R_TO_TEXTURE :: GLenum-gl_COMPARE_R_TO_TEXTURE = 0x884E--gl_COMPILE :: GLenum-gl_COMPILE = 0x1300--gl_COMPILE_AND_EXECUTE :: GLenum-gl_COMPILE_AND_EXECUTE = 0x1301--gl_COMPRESSED_ALPHA :: GLenum-gl_COMPRESSED_ALPHA = 0x84E9--gl_COMPRESSED_INTENSITY :: GLenum-gl_COMPRESSED_INTENSITY = 0x84EC--gl_COMPRESSED_LUMINANCE :: GLenum-gl_COMPRESSED_LUMINANCE = 0x84EA--gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum-gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB--gl_COMPRESSED_SLUMINANCE :: GLenum-gl_COMPRESSED_SLUMINANCE = 0x8C4A--gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum-gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B--gl_CONSTANT :: GLenum-gl_CONSTANT = 0x8576--gl_CONSTANT_ATTENUATION :: GLenum-gl_CONSTANT_ATTENUATION = 0x1207--gl_CONSTANT_BORDER :: GLenum-gl_CONSTANT_BORDER = 0x8151--gl_CONVOLUTION_1D :: GLenum-gl_CONVOLUTION_1D = 0x8010--gl_CONVOLUTION_2D :: GLenum-gl_CONVOLUTION_2D = 0x8011--gl_CONVOLUTION_BORDER_COLOR :: GLenum-gl_CONVOLUTION_BORDER_COLOR = 0x8154--gl_CONVOLUTION_BORDER_MODE :: GLenum-gl_CONVOLUTION_BORDER_MODE = 0x8013--gl_CONVOLUTION_FILTER_BIAS :: GLenum-gl_CONVOLUTION_FILTER_BIAS = 0x8015--gl_CONVOLUTION_FILTER_SCALE :: GLenum-gl_CONVOLUTION_FILTER_SCALE = 0x8014--gl_CONVOLUTION_FORMAT :: GLenum-gl_CONVOLUTION_FORMAT = 0x8017--gl_CONVOLUTION_HEIGHT :: GLenum-gl_CONVOLUTION_HEIGHT = 0x8019--gl_CONVOLUTION_WIDTH :: GLenum-gl_CONVOLUTION_WIDTH = 0x8018--gl_COORD_REPLACE :: GLenum-gl_COORD_REPLACE = 0x8862--gl_COPY_PIXEL_TOKEN :: GLenum-gl_COPY_PIXEL_TOKEN = 0x0706--gl_CURRENT_BIT :: GLbitfield-gl_CURRENT_BIT = 0x00000001--gl_CURRENT_COLOR :: GLenum-gl_CURRENT_COLOR = 0x0B00--gl_CURRENT_FOG_COORD :: GLenum-gl_CURRENT_FOG_COORD = 0x8453--gl_CURRENT_FOG_COORDINATE :: GLenum-gl_CURRENT_FOG_COORDINATE = 0x8453--gl_CURRENT_INDEX :: GLenum-gl_CURRENT_INDEX = 0x0B01--gl_CURRENT_NORMAL :: GLenum-gl_CURRENT_NORMAL = 0x0B02--gl_CURRENT_RASTER_COLOR :: GLenum-gl_CURRENT_RASTER_COLOR = 0x0B04--gl_CURRENT_RASTER_DISTANCE :: GLenum-gl_CURRENT_RASTER_DISTANCE = 0x0B09--gl_CURRENT_RASTER_INDEX :: GLenum-gl_CURRENT_RASTER_INDEX = 0x0B05--gl_CURRENT_RASTER_POSITION :: GLenum-gl_CURRENT_RASTER_POSITION = 0x0B07--gl_CURRENT_RASTER_POSITION_VALID :: GLenum-gl_CURRENT_RASTER_POSITION_VALID = 0x0B08--gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum-gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F--gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum-gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06--gl_CURRENT_SECONDARY_COLOR :: GLenum-gl_CURRENT_SECONDARY_COLOR = 0x8459--gl_CURRENT_TEXTURE_COORDS :: GLenum-gl_CURRENT_TEXTURE_COORDS = 0x0B03--gl_DECAL :: GLenum-gl_DECAL = 0x2101--gl_DEPTH_BIAS :: GLenum-gl_DEPTH_BIAS = 0x0D1F--gl_DEPTH_BITS :: GLenum-gl_DEPTH_BITS = 0x0D56--gl_DEPTH_SCALE :: GLenum-gl_DEPTH_SCALE = 0x0D1E--gl_DEPTH_TEXTURE_MODE :: GLenum-gl_DEPTH_TEXTURE_MODE = 0x884B--gl_DIFFUSE :: GLenum-gl_DIFFUSE = 0x1201--gl_DOMAIN :: GLenum-gl_DOMAIN = 0x0A02--gl_DOT3_RGB :: GLenum-gl_DOT3_RGB = 0x86AE--gl_DOT3_RGBA :: GLenum-gl_DOT3_RGBA = 0x86AF--gl_DRAW_PIXEL_TOKEN :: GLenum-gl_DRAW_PIXEL_TOKEN = 0x0705--gl_EDGE_FLAG :: GLenum-gl_EDGE_FLAG = 0x0B43--gl_EDGE_FLAG_ARRAY :: GLenum-gl_EDGE_FLAG_ARRAY = 0x8079--gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum-gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B--gl_EDGE_FLAG_ARRAY_COUNT :: GLenum-gl_EDGE_FLAG_ARRAY_COUNT = 0x808D--gl_EDGE_FLAG_ARRAY_POINTER :: GLenum-gl_EDGE_FLAG_ARRAY_POINTER = 0x8093--gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum-gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C--gl_EMISSION :: GLenum-gl_EMISSION = 0x1600--gl_ENABLE_BIT :: GLbitfield-gl_ENABLE_BIT = 0x00002000--gl_EVAL_BIT :: GLbitfield-gl_EVAL_BIT = 0x00010000--gl_EXP :: GLenum-gl_EXP = 0x0800--gl_EXP2 :: GLenum-gl_EXP2 = 0x0801--gl_EYE_LINEAR :: GLenum-gl_EYE_LINEAR = 0x2400--gl_EYE_PLANE :: GLenum-gl_EYE_PLANE = 0x2502--gl_FEEDBACK :: GLenum-gl_FEEDBACK = 0x1C01--gl_FEEDBACK_BUFFER_POINTER :: GLenum-gl_FEEDBACK_BUFFER_POINTER = 0x0DF0--gl_FEEDBACK_BUFFER_SIZE :: GLenum-gl_FEEDBACK_BUFFER_SIZE = 0x0DF1--gl_FEEDBACK_BUFFER_TYPE :: GLenum-gl_FEEDBACK_BUFFER_TYPE = 0x0DF2--gl_FLAT :: GLenum-gl_FLAT = 0x1D00--gl_FOG :: GLenum-gl_FOG = 0x0B60--gl_FOG_BIT :: GLbitfield-gl_FOG_BIT = 0x00000080--gl_FOG_COLOR :: GLenum-gl_FOG_COLOR = 0x0B66--gl_FOG_COORD :: GLenum-gl_FOG_COORD = 0x8451--gl_FOG_COORDINATE :: GLenum-gl_FOG_COORDINATE = 0x8451--gl_FOG_COORDINATE_ARRAY :: GLenum-gl_FOG_COORDINATE_ARRAY = 0x8457--gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum-gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D--gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum-gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456--gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum-gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455--gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum-gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454--gl_FOG_COORDINATE_SOURCE :: GLenum-gl_FOG_COORDINATE_SOURCE = 0x8450--gl_FOG_COORD_ARRAY :: GLenum-gl_FOG_COORD_ARRAY = 0x8457--gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum-gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D--gl_FOG_COORD_ARRAY_POINTER :: GLenum-gl_FOG_COORD_ARRAY_POINTER = 0x8456--gl_FOG_COORD_ARRAY_STRIDE :: GLenum-gl_FOG_COORD_ARRAY_STRIDE = 0x8455--gl_FOG_COORD_ARRAY_TYPE :: GLenum-gl_FOG_COORD_ARRAY_TYPE = 0x8454--gl_FOG_COORD_SRC :: GLenum-gl_FOG_COORD_SRC = 0x8450--gl_FOG_DENSITY :: GLenum-gl_FOG_DENSITY = 0x0B62--gl_FOG_END :: GLenum-gl_FOG_END = 0x0B64--gl_FOG_HINT :: GLenum-gl_FOG_HINT = 0x0C54--gl_FOG_INDEX :: GLenum-gl_FOG_INDEX = 0x0B61--gl_FOG_MODE :: GLenum-gl_FOG_MODE = 0x0B65--gl_FOG_START :: GLenum-gl_FOG_START = 0x0B63--gl_FRAGMENT_DEPTH :: GLenum-gl_FRAGMENT_DEPTH = 0x8452--gl_GENERATE_MIPMAP :: GLenum-gl_GENERATE_MIPMAP = 0x8191--gl_GENERATE_MIPMAP_HINT :: GLenum-gl_GENERATE_MIPMAP_HINT = 0x8192--gl_GREEN_BIAS :: GLenum-gl_GREEN_BIAS = 0x0D19--gl_GREEN_BITS :: GLenum-gl_GREEN_BITS = 0x0D53--gl_GREEN_SCALE :: GLenum-gl_GREEN_SCALE = 0x0D18--gl_HINT_BIT :: GLbitfield-gl_HINT_BIT = 0x00008000--gl_HISTOGRAM :: GLenum-gl_HISTOGRAM = 0x8024--gl_HISTOGRAM_ALPHA_SIZE :: GLenum-gl_HISTOGRAM_ALPHA_SIZE = 0x802B--gl_HISTOGRAM_BLUE_SIZE :: GLenum-gl_HISTOGRAM_BLUE_SIZE = 0x802A--gl_HISTOGRAM_FORMAT :: GLenum-gl_HISTOGRAM_FORMAT = 0x8027--gl_HISTOGRAM_GREEN_SIZE :: GLenum-gl_HISTOGRAM_GREEN_SIZE = 0x8029--gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum-gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C--gl_HISTOGRAM_RED_SIZE :: GLenum-gl_HISTOGRAM_RED_SIZE = 0x8028--gl_HISTOGRAM_SINK :: GLenum-gl_HISTOGRAM_SINK = 0x802D--gl_HISTOGRAM_WIDTH :: GLenum-gl_HISTOGRAM_WIDTH = 0x8026--gl_INDEX :: GLenum-gl_INDEX = 0x8222--gl_INDEX_ARRAY :: GLenum-gl_INDEX_ARRAY = 0x8077--gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum-gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899--gl_INDEX_ARRAY_COUNT :: GLenum-gl_INDEX_ARRAY_COUNT = 0x8087--gl_INDEX_ARRAY_POINTER :: GLenum-gl_INDEX_ARRAY_POINTER = 0x8091--gl_INDEX_ARRAY_STRIDE :: GLenum-gl_INDEX_ARRAY_STRIDE = 0x8086--gl_INDEX_ARRAY_TYPE :: GLenum-gl_INDEX_ARRAY_TYPE = 0x8085--gl_INDEX_BITS :: GLenum-gl_INDEX_BITS = 0x0D51--gl_INDEX_CLEAR_VALUE :: GLenum-gl_INDEX_CLEAR_VALUE = 0x0C20--gl_INDEX_LOGIC_OP :: GLenum-gl_INDEX_LOGIC_OP = 0x0BF1--gl_INDEX_MODE :: GLenum-gl_INDEX_MODE = 0x0C30--gl_INDEX_OFFSET :: GLenum-gl_INDEX_OFFSET = 0x0D13--gl_INDEX_SHIFT :: GLenum-gl_INDEX_SHIFT = 0x0D12--gl_INDEX_WRITEMASK :: GLenum-gl_INDEX_WRITEMASK = 0x0C21--gl_INTENSITY :: GLenum-gl_INTENSITY = 0x8049--gl_INTENSITY12 :: GLenum-gl_INTENSITY12 = 0x804C--gl_INTENSITY16 :: GLenum-gl_INTENSITY16 = 0x804D--gl_INTENSITY4 :: GLenum-gl_INTENSITY4 = 0x804A--gl_INTENSITY8 :: GLenum-gl_INTENSITY8 = 0x804B--gl_INTERPOLATE :: GLenum-gl_INTERPOLATE = 0x8575--gl_LIGHT0 :: GLenum-gl_LIGHT0 = 0x4000--gl_LIGHT1 :: GLenum-gl_LIGHT1 = 0x4001--gl_LIGHT2 :: GLenum-gl_LIGHT2 = 0x4002--gl_LIGHT3 :: GLenum-gl_LIGHT3 = 0x4003--gl_LIGHT4 :: GLenum-gl_LIGHT4 = 0x4004--gl_LIGHT5 :: GLenum-gl_LIGHT5 = 0x4005--gl_LIGHT6 :: GLenum-gl_LIGHT6 = 0x4006--gl_LIGHT7 :: GLenum-gl_LIGHT7 = 0x4007--gl_LIGHTING :: GLenum-gl_LIGHTING = 0x0B50--gl_LIGHTING_BIT :: GLbitfield-gl_LIGHTING_BIT = 0x00000040--gl_LIGHT_MODEL_AMBIENT :: GLenum-gl_LIGHT_MODEL_AMBIENT = 0x0B53--gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum-gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8--gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum-gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51--gl_LIGHT_MODEL_TWO_SIDE :: GLenum-gl_LIGHT_MODEL_TWO_SIDE = 0x0B52--gl_LINEAR_ATTENUATION :: GLenum-gl_LINEAR_ATTENUATION = 0x1208--gl_LINE_BIT :: GLbitfield-gl_LINE_BIT = 0x00000004--gl_LINE_RESET_TOKEN :: GLenum-gl_LINE_RESET_TOKEN = 0x0707--gl_LINE_STIPPLE :: GLenum-gl_LINE_STIPPLE = 0x0B24--gl_LINE_STIPPLE_PATTERN :: GLenum-gl_LINE_STIPPLE_PATTERN = 0x0B25--gl_LINE_STIPPLE_REPEAT :: GLenum-gl_LINE_STIPPLE_REPEAT = 0x0B26--gl_LINE_TOKEN :: GLenum-gl_LINE_TOKEN = 0x0702--gl_LIST_BASE :: GLenum-gl_LIST_BASE = 0x0B32--gl_LIST_BIT :: GLbitfield-gl_LIST_BIT = 0x00020000--gl_LIST_INDEX :: GLenum-gl_LIST_INDEX = 0x0B33--gl_LIST_MODE :: GLenum-gl_LIST_MODE = 0x0B30--gl_LOAD :: GLenum-gl_LOAD = 0x0101--gl_LOGIC_OP :: GLenum-gl_LOGIC_OP = 0x0BF1--gl_LUMINANCE :: GLenum-gl_LUMINANCE = 0x1909--gl_LUMINANCE12 :: GLenum-gl_LUMINANCE12 = 0x8041--gl_LUMINANCE12_ALPHA12 :: GLenum-gl_LUMINANCE12_ALPHA12 = 0x8047--gl_LUMINANCE12_ALPHA4 :: GLenum-gl_LUMINANCE12_ALPHA4 = 0x8046--gl_LUMINANCE16 :: GLenum-gl_LUMINANCE16 = 0x8042--gl_LUMINANCE16_ALPHA16 :: GLenum-gl_LUMINANCE16_ALPHA16 = 0x8048--gl_LUMINANCE4 :: GLenum-gl_LUMINANCE4 = 0x803F--gl_LUMINANCE4_ALPHA4 :: GLenum-gl_LUMINANCE4_ALPHA4 = 0x8043--gl_LUMINANCE6_ALPHA2 :: GLenum-gl_LUMINANCE6_ALPHA2 = 0x8044--gl_LUMINANCE8 :: GLenum-gl_LUMINANCE8 = 0x8040--gl_LUMINANCE8_ALPHA8 :: GLenum-gl_LUMINANCE8_ALPHA8 = 0x8045--gl_LUMINANCE_ALPHA :: GLenum-gl_LUMINANCE_ALPHA = 0x190A--gl_MAP1_COLOR_4 :: GLenum-gl_MAP1_COLOR_4 = 0x0D90--gl_MAP1_GRID_DOMAIN :: GLenum-gl_MAP1_GRID_DOMAIN = 0x0DD0--gl_MAP1_GRID_SEGMENTS :: GLenum-gl_MAP1_GRID_SEGMENTS = 0x0DD1--gl_MAP1_INDEX :: GLenum-gl_MAP1_INDEX = 0x0D91--gl_MAP1_NORMAL :: GLenum-gl_MAP1_NORMAL = 0x0D92--gl_MAP1_TEXTURE_COORD_1 :: GLenum-gl_MAP1_TEXTURE_COORD_1 = 0x0D93--gl_MAP1_TEXTURE_COORD_2 :: GLenum-gl_MAP1_TEXTURE_COORD_2 = 0x0D94--gl_MAP1_TEXTURE_COORD_3 :: GLenum-gl_MAP1_TEXTURE_COORD_3 = 0x0D95--gl_MAP1_TEXTURE_COORD_4 :: GLenum-gl_MAP1_TEXTURE_COORD_4 = 0x0D96--gl_MAP1_VERTEX_3 :: GLenum-gl_MAP1_VERTEX_3 = 0x0D97--gl_MAP1_VERTEX_4 :: GLenum-gl_MAP1_VERTEX_4 = 0x0D98--gl_MAP2_COLOR_4 :: GLenum-gl_MAP2_COLOR_4 = 0x0DB0--gl_MAP2_GRID_DOMAIN :: GLenum-gl_MAP2_GRID_DOMAIN = 0x0DD2--gl_MAP2_GRID_SEGMENTS :: GLenum-gl_MAP2_GRID_SEGMENTS = 0x0DD3--gl_MAP2_INDEX :: GLenum-gl_MAP2_INDEX = 0x0DB1--gl_MAP2_NORMAL :: GLenum-gl_MAP2_NORMAL = 0x0DB2--gl_MAP2_TEXTURE_COORD_1 :: GLenum-gl_MAP2_TEXTURE_COORD_1 = 0x0DB3--gl_MAP2_TEXTURE_COORD_2 :: GLenum-gl_MAP2_TEXTURE_COORD_2 = 0x0DB4--gl_MAP2_TEXTURE_COORD_3 :: GLenum-gl_MAP2_TEXTURE_COORD_3 = 0x0DB5--gl_MAP2_TEXTURE_COORD_4 :: GLenum-gl_MAP2_TEXTURE_COORD_4 = 0x0DB6--gl_MAP2_VERTEX_3 :: GLenum-gl_MAP2_VERTEX_3 = 0x0DB7--gl_MAP2_VERTEX_4 :: GLenum-gl_MAP2_VERTEX_4 = 0x0DB8--gl_MAP_COLOR :: GLenum-gl_MAP_COLOR = 0x0D10--gl_MAP_STENCIL :: GLenum-gl_MAP_STENCIL = 0x0D11--gl_MATRIX_MODE :: GLenum-gl_MATRIX_MODE = 0x0BA0--gl_MAX_ATTRIB_STACK_DEPTH :: GLenum-gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35--gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum-gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B--gl_MAX_CLIP_PLANES :: GLenum-gl_MAX_CLIP_PLANES = 0x0D32--gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3--gl_MAX_CONVOLUTION_HEIGHT :: GLenum-gl_MAX_CONVOLUTION_HEIGHT = 0x801B--gl_MAX_CONVOLUTION_WIDTH :: GLenum-gl_MAX_CONVOLUTION_WIDTH = 0x801A--gl_MAX_EVAL_ORDER :: GLenum-gl_MAX_EVAL_ORDER = 0x0D30--gl_MAX_LIGHTS :: GLenum-gl_MAX_LIGHTS = 0x0D31--gl_MAX_LIST_NESTING :: GLenum-gl_MAX_LIST_NESTING = 0x0B31--gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum-gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36--gl_MAX_NAME_STACK_DEPTH :: GLenum-gl_MAX_NAME_STACK_DEPTH = 0x0D37--gl_MAX_PIXEL_MAP_TABLE :: GLenum-gl_MAX_PIXEL_MAP_TABLE = 0x0D34--gl_MAX_PROJECTION_STACK_DEPTH :: GLenum-gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38--gl_MAX_TEXTURE_COORDS :: GLenum-gl_MAX_TEXTURE_COORDS = 0x8871--gl_MAX_TEXTURE_STACK_DEPTH :: GLenum-gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39--gl_MAX_TEXTURE_UNITS :: GLenum-gl_MAX_TEXTURE_UNITS = 0x84E2--gl_MINMAX :: GLenum-gl_MINMAX = 0x802E--gl_MINMAX_FORMAT :: GLenum-gl_MINMAX_FORMAT = 0x802F--gl_MINMAX_SINK :: GLenum-gl_MINMAX_SINK = 0x8030--gl_MODELVIEW :: GLenum-gl_MODELVIEW = 0x1700--gl_MODELVIEW_MATRIX :: GLenum-gl_MODELVIEW_MATRIX = 0x0BA6--gl_MODELVIEW_STACK_DEPTH :: GLenum-gl_MODELVIEW_STACK_DEPTH = 0x0BA3--gl_MODULATE :: GLenum-gl_MODULATE = 0x2100--gl_MULT :: GLenum-gl_MULT = 0x0103--gl_MULTISAMPLE_BIT :: GLbitfield-gl_MULTISAMPLE_BIT = 0x20000000--gl_N3F_V3F :: GLenum-gl_N3F_V3F = 0x2A25--gl_NAME_STACK_DEPTH :: GLenum-gl_NAME_STACK_DEPTH = 0x0D70--gl_NORMALIZE :: GLenum-gl_NORMALIZE = 0x0BA1--gl_NORMAL_ARRAY :: GLenum-gl_NORMAL_ARRAY = 0x8075--gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum-gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897--gl_NORMAL_ARRAY_COUNT :: GLenum-gl_NORMAL_ARRAY_COUNT = 0x8080--gl_NORMAL_ARRAY_POINTER :: GLenum-gl_NORMAL_ARRAY_POINTER = 0x808F--gl_NORMAL_ARRAY_STRIDE :: GLenum-gl_NORMAL_ARRAY_STRIDE = 0x807F--gl_NORMAL_ARRAY_TYPE :: GLenum-gl_NORMAL_ARRAY_TYPE = 0x807E--gl_NORMAL_MAP :: GLenum-gl_NORMAL_MAP = 0x8511--gl_OBJECT_LINEAR :: GLenum-gl_OBJECT_LINEAR = 0x2401--gl_OBJECT_PLANE :: GLenum-gl_OBJECT_PLANE = 0x2501--gl_OPERAND0_ALPHA :: GLenum-gl_OPERAND0_ALPHA = 0x8598--gl_OPERAND0_RGB :: GLenum-gl_OPERAND0_RGB = 0x8590--gl_OPERAND1_ALPHA :: GLenum-gl_OPERAND1_ALPHA = 0x8599--gl_OPERAND1_RGB :: GLenum-gl_OPERAND1_RGB = 0x8591--gl_OPERAND2_ALPHA :: GLenum-gl_OPERAND2_ALPHA = 0x859A--gl_OPERAND2_RGB :: GLenum-gl_OPERAND2_RGB = 0x8592--gl_ORDER :: GLenum-gl_ORDER = 0x0A01--gl_PASS_THROUGH_TOKEN :: GLenum-gl_PASS_THROUGH_TOKEN = 0x0700--gl_PERSPECTIVE_CORRECTION_HINT :: GLenum-gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50--gl_PIXEL_MAP_A_TO_A :: GLenum-gl_PIXEL_MAP_A_TO_A = 0x0C79--gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum-gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9--gl_PIXEL_MAP_B_TO_B :: GLenum-gl_PIXEL_MAP_B_TO_B = 0x0C78--gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum-gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8--gl_PIXEL_MAP_G_TO_G :: GLenum-gl_PIXEL_MAP_G_TO_G = 0x0C77--gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum-gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7--gl_PIXEL_MAP_I_TO_A :: GLenum-gl_PIXEL_MAP_I_TO_A = 0x0C75--gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5--gl_PIXEL_MAP_I_TO_B :: GLenum-gl_PIXEL_MAP_I_TO_B = 0x0C74--gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4--gl_PIXEL_MAP_I_TO_G :: GLenum-gl_PIXEL_MAP_I_TO_G = 0x0C73--gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3--gl_PIXEL_MAP_I_TO_I :: GLenum-gl_PIXEL_MAP_I_TO_I = 0x0C70--gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0--gl_PIXEL_MAP_I_TO_R :: GLenum-gl_PIXEL_MAP_I_TO_R = 0x0C72--gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2--gl_PIXEL_MAP_R_TO_R :: GLenum-gl_PIXEL_MAP_R_TO_R = 0x0C76--gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum-gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6--gl_PIXEL_MAP_S_TO_S :: GLenum-gl_PIXEL_MAP_S_TO_S = 0x0C71--gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum-gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1--gl_PIXEL_MODE_BIT :: GLbitfield-gl_PIXEL_MODE_BIT = 0x00000020--gl_POINT_BIT :: GLbitfield-gl_POINT_BIT = 0x00000002--gl_POINT_DISTANCE_ATTENUATION :: GLenum-gl_POINT_DISTANCE_ATTENUATION = 0x8129--gl_POINT_SIZE_MAX :: GLenum-gl_POINT_SIZE_MAX = 0x8127--gl_POINT_SIZE_MIN :: GLenum-gl_POINT_SIZE_MIN = 0x8126--gl_POINT_SMOOTH :: GLenum-gl_POINT_SMOOTH = 0x0B10--gl_POINT_SMOOTH_HINT :: GLenum-gl_POINT_SMOOTH_HINT = 0x0C51--gl_POINT_SPRITE :: GLenum-gl_POINT_SPRITE = 0x8861--gl_POINT_TOKEN :: GLenum-gl_POINT_TOKEN = 0x0701--gl_POLYGON :: GLenum-gl_POLYGON = 0x0009--gl_POLYGON_BIT :: GLbitfield-gl_POLYGON_BIT = 0x00000008--gl_POLYGON_MODE :: GLenum-gl_POLYGON_MODE = 0x0B40--gl_POLYGON_STIPPLE :: GLenum-gl_POLYGON_STIPPLE = 0x0B42--gl_POLYGON_STIPPLE_BIT :: GLbitfield-gl_POLYGON_STIPPLE_BIT = 0x00000010--gl_POLYGON_TOKEN :: GLenum-gl_POLYGON_TOKEN = 0x0703--gl_POSITION :: GLenum-gl_POSITION = 0x1203--gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum-gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB--gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum-gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7--gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum-gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA--gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum-gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6--gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum-gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2--gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum-gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9--gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum-gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5--gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum-gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8--gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum-gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4--gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum-gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023--gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum-gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F--gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum-gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022--gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum-gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E--gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum-gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1--gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum-gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021--gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum-gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D--gl_POST_CONVOLUTION_RED_BIAS :: GLenum-gl_POST_CONVOLUTION_RED_BIAS = 0x8020--gl_POST_CONVOLUTION_RED_SCALE :: GLenum-gl_POST_CONVOLUTION_RED_SCALE = 0x801C--gl_PREVIOUS :: GLenum-gl_PREVIOUS = 0x8578--gl_PRIMARY_COLOR :: GLenum-gl_PRIMARY_COLOR = 0x8577--gl_PROJECTION :: GLenum-gl_PROJECTION = 0x1701--gl_PROJECTION_MATRIX :: GLenum-gl_PROJECTION_MATRIX = 0x0BA7--gl_PROJECTION_STACK_DEPTH :: GLenum-gl_PROJECTION_STACK_DEPTH = 0x0BA4--gl_PROXY_COLOR_TABLE :: GLenum-gl_PROXY_COLOR_TABLE = 0x80D3--gl_PROXY_HISTOGRAM :: GLenum-gl_PROXY_HISTOGRAM = 0x8025--gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum-gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5--gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum-gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4--gl_Q :: GLenum-gl_Q = 0x2003--gl_QUADRATIC_ATTENUATION :: GLenum-gl_QUADRATIC_ATTENUATION = 0x1209--gl_QUADS :: GLenum-gl_QUADS = 0x0007--gl_QUAD_STRIP :: GLenum-gl_QUAD_STRIP = 0x0008--gl_R :: GLenum-gl_R = 0x2002--gl_REDUCE :: GLenum-gl_REDUCE = 0x8016--gl_RED_BIAS :: GLenum-gl_RED_BIAS = 0x0D15--gl_RED_BITS :: GLenum-gl_RED_BITS = 0x0D52--gl_RED_SCALE :: GLenum-gl_RED_SCALE = 0x0D14--gl_REFLECTION_MAP :: GLenum-gl_REFLECTION_MAP = 0x8512--gl_RENDER :: GLenum-gl_RENDER = 0x1C00--gl_RENDER_MODE :: GLenum-gl_RENDER_MODE = 0x0C40--gl_REPLICATE_BORDER :: GLenum-gl_REPLICATE_BORDER = 0x8153--gl_RESCALE_NORMAL :: GLenum-gl_RESCALE_NORMAL = 0x803A--gl_RETURN :: GLenum-gl_RETURN = 0x0102--gl_RGBA_MODE :: GLenum-gl_RGBA_MODE = 0x0C31--gl_RGB_SCALE :: GLenum-gl_RGB_SCALE = 0x8573--gl_S :: GLenum-gl_S = 0x2000--gl_SCISSOR_BIT :: GLbitfield-gl_SCISSOR_BIT = 0x00080000--gl_SECONDARY_COLOR_ARRAY :: GLenum-gl_SECONDARY_COLOR_ARRAY = 0x845E--gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum-gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C--gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum-gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D--gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum-gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A--gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum-gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C--gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum-gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B--gl_SELECT :: GLenum-gl_SELECT = 0x1C02--gl_SELECTION_BUFFER_POINTER :: GLenum-gl_SELECTION_BUFFER_POINTER = 0x0DF3--gl_SELECTION_BUFFER_SIZE :: GLenum-gl_SELECTION_BUFFER_SIZE = 0x0DF4--gl_SEPARABLE_2D :: GLenum-gl_SEPARABLE_2D = 0x8012--gl_SEPARATE_SPECULAR_COLOR :: GLenum-gl_SEPARATE_SPECULAR_COLOR = 0x81FA--gl_SHADE_MODEL :: GLenum-gl_SHADE_MODEL = 0x0B54--gl_SHININESS :: GLenum-gl_SHININESS = 0x1601--gl_SINGLE_COLOR :: GLenum-gl_SINGLE_COLOR = 0x81F9--gl_SLUMINANCE :: GLenum-gl_SLUMINANCE = 0x8C46--gl_SLUMINANCE8 :: GLenum-gl_SLUMINANCE8 = 0x8C47--gl_SLUMINANCE8_ALPHA8 :: GLenum-gl_SLUMINANCE8_ALPHA8 = 0x8C45--gl_SLUMINANCE_ALPHA :: GLenum-gl_SLUMINANCE_ALPHA = 0x8C44--gl_SMOOTH :: GLenum-gl_SMOOTH = 0x1D01--gl_SOURCE0_ALPHA :: GLenum-gl_SOURCE0_ALPHA = 0x8588--gl_SOURCE0_RGB :: GLenum-gl_SOURCE0_RGB = 0x8580--gl_SOURCE1_ALPHA :: GLenum-gl_SOURCE1_ALPHA = 0x8589--gl_SOURCE1_RGB :: GLenum-gl_SOURCE1_RGB = 0x8581--gl_SOURCE2_ALPHA :: GLenum-gl_SOURCE2_ALPHA = 0x858A--gl_SOURCE2_RGB :: GLenum-gl_SOURCE2_RGB = 0x8582--gl_SPECULAR :: GLenum-gl_SPECULAR = 0x1202--gl_SPHERE_MAP :: GLenum-gl_SPHERE_MAP = 0x2402--gl_SPOT_CUTOFF :: GLenum-gl_SPOT_CUTOFF = 0x1206--gl_SPOT_DIRECTION :: GLenum-gl_SPOT_DIRECTION = 0x1204--gl_SPOT_EXPONENT :: GLenum-gl_SPOT_EXPONENT = 0x1205--gl_SRC0_ALPHA :: GLenum-gl_SRC0_ALPHA = 0x8588--gl_SRC0_RGB :: GLenum-gl_SRC0_RGB = 0x8580--gl_SRC1_ALPHA :: GLenum-gl_SRC1_ALPHA = 0x8589--gl_SRC1_RGB :: GLenum-gl_SRC1_RGB = 0x8581--gl_SRC2_ALPHA :: GLenum-gl_SRC2_ALPHA = 0x858A--gl_SRC2_RGB :: GLenum-gl_SRC2_RGB = 0x8582--gl_STACK_OVERFLOW :: GLenum-gl_STACK_OVERFLOW = 0x0503--gl_STACK_UNDERFLOW :: GLenum-gl_STACK_UNDERFLOW = 0x0504--gl_STENCIL_BITS :: GLenum-gl_STENCIL_BITS = 0x0D57--gl_SUBTRACT :: GLenum-gl_SUBTRACT = 0x84E7--gl_T :: GLenum-gl_T = 0x2001--gl_T2F_C3F_V3F :: GLenum-gl_T2F_C3F_V3F = 0x2A2A--gl_T2F_C4F_N3F_V3F :: GLenum-gl_T2F_C4F_N3F_V3F = 0x2A2C--gl_T2F_C4UB_V3F :: GLenum-gl_T2F_C4UB_V3F = 0x2A29--gl_T2F_N3F_V3F :: GLenum-gl_T2F_N3F_V3F = 0x2A2B--gl_T2F_V3F :: GLenum-gl_T2F_V3F = 0x2A27--gl_T4F_C4F_N3F_V4F :: GLenum-gl_T4F_C4F_N3F_V4F = 0x2A2D--gl_T4F_V4F :: GLenum-gl_T4F_V4F = 0x2A28--gl_TABLE_TOO_LARGE :: GLenum-gl_TABLE_TOO_LARGE = 0x8031--gl_TEXTURE_BIT :: GLbitfield-gl_TEXTURE_BIT = 0x00040000--gl_TEXTURE_COMPONENTS :: GLenum-gl_TEXTURE_COMPONENTS = 0x1003--gl_TEXTURE_COORD_ARRAY :: GLenum-gl_TEXTURE_COORD_ARRAY = 0x8078--gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum-gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A--gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum-gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B--gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum-gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092--gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum-gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088--gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum-gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A--gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum-gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089--gl_TEXTURE_ENV :: GLenum-gl_TEXTURE_ENV = 0x2300--gl_TEXTURE_ENV_COLOR :: GLenum-gl_TEXTURE_ENV_COLOR = 0x2201--gl_TEXTURE_ENV_MODE :: GLenum-gl_TEXTURE_ENV_MODE = 0x2200--gl_TEXTURE_FILTER_CONTROL :: GLenum-gl_TEXTURE_FILTER_CONTROL = 0x8500--gl_TEXTURE_GEN_MODE :: GLenum-gl_TEXTURE_GEN_MODE = 0x2500--gl_TEXTURE_GEN_Q :: GLenum-gl_TEXTURE_GEN_Q = 0x0C63--gl_TEXTURE_GEN_R :: GLenum-gl_TEXTURE_GEN_R = 0x0C62--gl_TEXTURE_GEN_S :: GLenum-gl_TEXTURE_GEN_S = 0x0C60--gl_TEXTURE_GEN_T :: GLenum-gl_TEXTURE_GEN_T = 0x0C61--gl_TEXTURE_INTENSITY_SIZE :: GLenum-gl_TEXTURE_INTENSITY_SIZE = 0x8061--gl_TEXTURE_INTENSITY_TYPE :: GLenum-gl_TEXTURE_INTENSITY_TYPE = 0x8C15--gl_TEXTURE_LUMINANCE_SIZE :: GLenum-gl_TEXTURE_LUMINANCE_SIZE = 0x8060--gl_TEXTURE_LUMINANCE_TYPE :: GLenum-gl_TEXTURE_LUMINANCE_TYPE = 0x8C14--gl_TEXTURE_MATRIX :: GLenum-gl_TEXTURE_MATRIX = 0x0BA8--gl_TEXTURE_PRIORITY :: GLenum-gl_TEXTURE_PRIORITY = 0x8066--gl_TEXTURE_RESIDENT :: GLenum-gl_TEXTURE_RESIDENT = 0x8067--gl_TEXTURE_STACK_DEPTH :: GLenum-gl_TEXTURE_STACK_DEPTH = 0x0BA5--gl_TRANSFORM_BIT :: GLbitfield-gl_TRANSFORM_BIT = 0x00001000--gl_TRANSPOSE_COLOR_MATRIX :: GLenum-gl_TRANSPOSE_COLOR_MATRIX = 0x84E6--gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum-gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3--gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum-gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4--gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum-gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5--gl_V2F :: GLenum-gl_V2F = 0x2A20--gl_V3F :: GLenum-gl_V3F = 0x2A21--gl_VERTEX_ARRAY :: GLenum-gl_VERTEX_ARRAY = 0x8074--gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum-gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896--gl_VERTEX_ARRAY_COUNT :: GLenum-gl_VERTEX_ARRAY_COUNT = 0x807D--gl_VERTEX_ARRAY_POINTER :: GLenum-gl_VERTEX_ARRAY_POINTER = 0x808E--gl_VERTEX_ARRAY_SIZE :: GLenum-gl_VERTEX_ARRAY_SIZE = 0x807A--gl_VERTEX_ARRAY_STRIDE :: GLenum-gl_VERTEX_ARRAY_STRIDE = 0x807C--gl_VERTEX_ARRAY_TYPE :: GLenum-gl_VERTEX_ARRAY_TYPE = 0x807B--gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum-gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643--gl_VIEWPORT_BIT :: GLbitfield-gl_VIEWPORT_BIT = 0x00000800--gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum-gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E--gl_ZOOM_X :: GLenum-gl_ZOOM_X = 0x0D16--gl_ZOOM_Y :: GLenum-gl_ZOOM_Y = 0x0D17
src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader@@ -16,7 +15,8 @@ module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( -- * Functions- glDispatchCompute, glDispatchComputeIndirect,+ glDispatchCompute,+ glDispatchComputeIndirect, -- * Tokens gl_COMPUTE_SHADER,@@ -28,10 +28,10 @@ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, gl_MAX_COMPUTE_ATOMIC_COUNTERS, gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,- gl_MAX_COMPUTE_LOCAL_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, gl_MAX_COMPUTE_WORK_GROUP_COUNT, gl_MAX_COMPUTE_WORK_GROUP_SIZE,- gl_COMPUTE_LOCAL_WORK_SIZE,+ gl_COMPUTE_WORK_GROUP_SIZE, gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, gl_DISPATCH_INDIRECT_BUFFER,@@ -39,68 +39,5 @@ gl_COMPUTE_SHADER_BIT ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_compute_shader"--EXTENSION_ENTRY(dyn_glDispatchCompute,ptr_glDispatchCompute,"glDispatchCompute",glDispatchCompute,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDispatchComputeIndirect,ptr_glDispatchComputeIndirect,"glDispatchComputeIndirect",glDispatchComputeIndirect,GLintptr -> IO ())--gl_COMPUTE_SHADER :: GLenum-gl_COMPUTE_SHADER = 0x91B9--gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum-gl_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB--gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC--gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum-gl_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD--gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum-gl_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262--gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263--gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264--gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum-gl_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265--gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266--gl_MAX_COMPUTE_LOCAL_INVOCATIONS :: GLenum-gl_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB--gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum-gl_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE--gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum-gl_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF--gl_COMPUTE_LOCAL_WORK_SIZE :: GLenum-gl_COMPUTE_LOCAL_WORK_SIZE = 0x8267--gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC--gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum-gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED--gl_DISPATCH_INDIRECT_BUFFER :: GLenum-gl_DISPATCH_INDIRECT_BUFFER = 0x90EE--gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum-gl_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF--gl_COMPUTE_SHADER_BIT :: GLbitfield-gl_COMPUTE_SHADER_BIT = 0x00000020+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer@@ -16,32 +15,13 @@ module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( -- * Functions- glCopyBufferSubData,+ glCopyBufferSubData, -- * Tokens- gl_COPY_READ_BUFFER_BINDING, gl_COPY_READ_BUFFER,- gl_COPY_WRITE_BUFFER_BINDING, gl_COPY_WRITE_BUFFER-+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_copy_buffer"--EXTENSION_ENTRY(dyn_glCopyBufferSubData,ptr_glCopyBufferSubData,"glCopyBufferSubData",glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())--gl_COPY_READ_BUFFER_BINDING :: GLenum-gl_COPY_READ_BUFFER_BINDING = 0x8F36--gl_COPY_READ_BUFFER :: GLenum-gl_COPY_READ_BUFFER = gl_COPY_READ_BUFFER--gl_COPY_WRITE_BUFFER_BINDING :: GLenum-gl_COPY_WRITE_BUFFER_BINDING = 0x8F37--gl_COPY_WRITE_BUFFER :: GLenum-gl_COPY_WRITE_BUFFER = gl_COPY_WRITE_BUFFER_BINDING+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs view
@@ -20,13 +20,4 @@ gl_CONTEXT_PROFILE_MASK ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield-gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001--gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield-gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002--gl_CONTEXT_PROFILE_MASK :: GLenum-gl_CONTEXT_PROFILE_MASK = 0x9126+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs view
@@ -18,7 +18,5 @@ gl_DEPTH_CLAMP ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_DEPTH_CLAMP :: GLenum-gl_DEPTH_CLAMP = 0x864F
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend@@ -22,17 +21,4 @@ glBlendFuncSeparatei ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_buffers_blend"--EXTENSION_ENTRY(dyn_glBlendEquationi,ptr_glBlendEquationi,"glBlendEquationi",glBlendEquationi,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlendEquationSeparatei,ptr_glBlendEquationSeparatei,"glBlendEquationSeparatei",glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlendFunci,ptr_glBlendFunci,"glBlendFunci",glBlendFunci,GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlendFuncSeparatei,ptr_glBlendFuncSeparatei,"glBlendFuncSeparatei",glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-+import Graphics.Rendering.OpenGL.Raw.Functions
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex@@ -22,17 +21,4 @@ glMultiDrawElementsBaseVertex ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_elements_base_vertex"--EXTENSION_ENTRY(dyn_glDrawElementsBaseVertex,ptr_glDrawElementsBaseVertex,"glDrawElementsBaseVertex",glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glDrawRangeElementsBaseVertex,ptr_glDrawRangeElementsBaseVertex,"glDrawRangeElementsBaseVertex",glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glDrawElementsInstancedBaseVertex,ptr_glDrawElementsInstancedBaseVertex,"glDrawElementsInstancedBaseVertex",glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiDrawElementsBaseVertex,ptr_glMultiDrawElementsBaseVertex,"glMultiDrawElementsBaseVertex",glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())+import Graphics.Rendering.OpenGL.Raw.Functions
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect@@ -16,28 +15,14 @@ module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( -- * Functions- glDrawArraysIndirect, glDrawElementsIndirect,+ glDrawArraysIndirect,+ glDrawElementsIndirect, -- * Tokens- gl_DRAW_INDIRECT_BUFFER, gl_DRAW_INDIRECT_BUFFER_BINDING+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_indirect"--EXTENSION_ENTRY(dyn_glDrawArraysIndirect,ptr_glDrawArraysIndirect,"glDrawArraysIndirect",glDrawArraysIndirect,GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glDrawElementsIndirect,ptr_glDrawElementsIndirect,"glDrawElementsIndirect",glDrawElementsIndirect,GLenum -> GLenum -> Ptr a -> IO ())--gl_DRAW_INDIRECT_BUFFER :: GLenum-gl_DRAW_INDIRECT_BUFFER = 0x8F3F--gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum-gl_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced@@ -20,15 +19,4 @@ glDrawElementsInstanced ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_instanced"--EXTENSION_ENTRY(dyn_glDrawArraysInstanced,ptr_glDrawArraysInstanced,"glDrawArraysInstanced",glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glDrawElementsInstanced,ptr_glDrawElementsInstanced,"glDrawElementsInstanced",glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+import Graphics.Rendering.OpenGL.Raw.Functions
src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility@@ -41,66 +40,5 @@ gl_RGB565 ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_ES2_compatibility"--EXTENSION_ENTRY(dyn_glReleaseShaderCompiler,ptr_glReleaseShaderCompiler,"glReleaseShaderCompiler",glReleaseShaderCompiler,IO ())-EXTENSION_ENTRY(dyn_glShaderBinary,ptr_glShaderBinary,"glShaderBinary",glShaderBinary,GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glGetShaderPrecisionFormat,ptr_glGetShaderPrecisionFormat,"glGetShaderPrecisionFormat",glGetShaderPrecisionFormat,GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glDepthRangef,ptr_glDepthRangef,"glDepthRangef",glDepthRangef,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glClearDepthf,ptr_glClearDepthf,"glClearDepthf",glClearDepthf,GLfloat -> IO ())--gl_FIXED :: GLenum-gl_FIXED = 0x140C--gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum-gl_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A--gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum-gl_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B--gl_LOW_FLOAT :: GLenum-gl_LOW_FLOAT = 0x8DF0--gl_MEDIUM_FLOAT :: GLenum-gl_MEDIUM_FLOAT = 0x8DF1--gl_HIGH_FLOAT :: GLenum-gl_HIGH_FLOAT = 0x8DF2--gl_LOW_INT :: GLenum-gl_LOW_INT = 0x8DF3--gl_MEDIUM_INT :: GLenum-gl_MEDIUM_INT = 0x8DF4--gl_HIGH_INT :: GLenum-gl_HIGH_INT = 0x8DF5--gl_SHADER_COMPILER :: GLenum-gl_SHADER_COMPILER = 0x8DFA--gl_SHADER_BINARY_FORMATS :: GLenum-gl_SHADER_BINARY_FORMATS = 0x8DF8--gl_NUM_SHADER_BINARY_FORMATS :: GLenum-gl_NUM_SHADER_BINARY_FORMATS = 0x8DF9--gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum-gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB--gl_MAX_VARYING_VECTORS :: GLenum-gl_MAX_VARYING_VECTORS = 0x8DFC--gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD--gl_RGB565 :: GLenum-gl_RGB565 = 0x8D62+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs view
@@ -30,43 +30,4 @@ gl_MAX_ELEMENT_INDEX ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_COMPRESSED_RGB8_ETC2 :: GLenum-gl_COMPRESSED_RGB8_ETC2 = 0x9274--gl_COMPRESSED_SRGB8_ETC2 :: GLenum-gl_COMPRESSED_SRGB8_ETC2 = 0x9275--gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum-gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276--gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum-gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277--gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum-gl_COMPRESSED_RGBA8_ETC2_EAC = 0x9278--gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum-gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279--gl_COMPRESSED_R11_EAC :: GLenum-gl_COMPRESSED_R11_EAC = 0x9270--gl_COMPRESSED_SIGNED_R11_EAC :: GLenum-gl_COMPRESSED_SIGNED_R11_EAC = 0x9271--gl_COMPRESSED_RG11_EAC :: GLenum-gl_COMPRESSED_RG11_EAC = 0x9272--gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum-gl_COMPRESSED_SIGNED_RG11_EAC = 0x9273--gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum-gl_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69--gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum-gl_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A--gl_MAX_ELEMENT_INDEX :: GLenum-gl_MAX_ELEMENT_INDEX = 0x8D6B+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs view
@@ -115,45 +115,101 @@ gl_MATRIX31 ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAGMENT_PROGRAM :: GLenum-gl_FRAGMENT_PROGRAM = 0x8804--gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum-gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805--gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum-gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806--gl_PROGRAM_TEX_INDIRECTIONS :: GLenum-gl_PROGRAM_TEX_INDIRECTIONS = 0x8807--gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808--gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809--gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum-gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A--gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B--gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C--gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum-gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E+glProgramString = glProgramStringARB+glBindProgram = glBindProgramARB+glDeletePrograms = glDeleteProgramsARB+glGenPrograms = glGenProgramsARB+glProgramEnvParameter4d = glProgramEnvParameter4dARB+glProgramEnvParameter4dv = glProgramEnvParameter4dvARB+glProgramEnvParameter4f = glProgramEnvParameter4fARB+glProgramEnvParameter4fv = glProgramEnvParameter4fvARB+glProgramLocalParameter4d = glProgramLocalParameter4dARB+glProgramLocalParameter4dv = glProgramLocalParameter4dvARB+glProgramLocalParameter4f = glProgramLocalParameter4fARB+glProgramLocalParameter4fv = glProgramLocalParameter4fvARB+glGetProgramEnvParameterdv = glGetProgramEnvParameterdvARB+glGetProgramEnvParameterfv = glGetProgramEnvParameterfvARB+glGetProgramLocalParameterdv = glGetProgramLocalParameterdvARB+glGetProgramLocalParameterfv = glGetProgramLocalParameterfvARB+glGetProgramString = glGetProgramStringARB -gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F+gl_FRAGMENT_PROGRAM = gl_FRAGMENT_PROGRAM_ARB+gl_PROGRAM_FORMAT_ASCII = gl_PROGRAM_FORMAT_ASCII_ARB+gl_PROGRAM_LENGTH = gl_PROGRAM_LENGTH_ARB+gl_PROGRAM_FORMAT = gl_PROGRAM_FORMAT_ARB+gl_PROGRAM_BINDING = gl_PROGRAM_BINDING_ARB+gl_PROGRAM_INSTRUCTIONS = gl_PROGRAM_INSTRUCTIONS_ARB+gl_MAX_PROGRAM_INSTRUCTIONS = gl_MAX_PROGRAM_INSTRUCTIONS_ARB+gl_PROGRAM_NATIVE_INSTRUCTIONS = gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB+gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB+gl_PROGRAM_TEMPORARIES = gl_PROGRAM_TEMPORARIES_ARB+gl_MAX_PROGRAM_TEMPORARIES = gl_MAX_PROGRAM_TEMPORARIES_ARB+gl_PROGRAM_NATIVE_TEMPORARIES = gl_PROGRAM_NATIVE_TEMPORARIES_ARB+gl_MAX_PROGRAM_NATIVE_TEMPORARIES = gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB+gl_PROGRAM_PARAMETERS = gl_PROGRAM_PARAMETERS_ARB+gl_MAX_PROGRAM_PARAMETERS = gl_MAX_PROGRAM_PARAMETERS_ARB+gl_PROGRAM_NATIVE_PARAMETERS = gl_PROGRAM_NATIVE_PARAMETERS_ARB+gl_MAX_PROGRAM_NATIVE_PARAMETERS = gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB+gl_PROGRAM_ATTRIBS = gl_PROGRAM_ATTRIBS_ARB+gl_MAX_PROGRAM_ATTRIBS = gl_MAX_PROGRAM_ATTRIBS_ARB+gl_PROGRAM_NATIVE_ATTRIBS = gl_PROGRAM_NATIVE_ATTRIBS_ARB+gl_MAX_PROGRAM_NATIVE_ATTRIBS = gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB+gl_MAX_PROGRAM_LOCAL_PARAMETERS = gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB+gl_MAX_PROGRAM_ENV_PARAMETERS = gl_MAX_PROGRAM_ENV_PARAMETERS_ARB+gl_PROGRAM_UNDER_NATIVE_LIMITS = gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB+gl_PROGRAM_ALU_INSTRUCTIONS = gl_PROGRAM_ALU_INSTRUCTIONS_ARB+gl_PROGRAM_TEX_INSTRUCTIONS = gl_PROGRAM_TEX_INSTRUCTIONS_ARB+gl_PROGRAM_TEX_INDIRECTIONS = gl_PROGRAM_TEX_INDIRECTIONS_ARB+gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB+gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB+gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB+gl_MAX_PROGRAM_ALU_INSTRUCTIONS = gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB+gl_MAX_PROGRAM_TEX_INSTRUCTIONS = gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB+gl_MAX_PROGRAM_TEX_INDIRECTIONS = gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB+gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB+gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB+gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB+gl_PROGRAM_STRING = gl_PROGRAM_STRING_ARB+gl_PROGRAM_ERROR_POSITION = gl_PROGRAM_ERROR_POSITION_ARB+gl_CURRENT_MATRIX = gl_CURRENT_MATRIX_ARB+gl_TRANSPOSE_CURRENT_MATRIX = gl_TRANSPOSE_CURRENT_MATRIX_ARB+gl_CURRENT_MATRIX_STACK_DEPTH = gl_CURRENT_MATRIX_STACK_DEPTH_ARB+gl_MAX_PROGRAM_MATRICES = gl_MAX_PROGRAM_MATRICES_ARB+gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB+gl_PROGRAM_ERROR_STRING = gl_PROGRAM_ERROR_STRING_ARB -gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810+gl_MATRIX0 = gl_MATRIX0_ARB+gl_MATRIX1 = gl_MATRIX1_ARB+gl_MATRIX2 = gl_MATRIX2_ARB+gl_MATRIX3 = gl_MATRIX3_ARB+gl_MATRIX4 = gl_MATRIX4_ARB+gl_MATRIX5 = gl_MATRIX5_ARB+gl_MATRIX6 = gl_MATRIX6_ARB+gl_MATRIX7 = gl_MATRIX7_ARB+gl_MATRIX8 = gl_MATRIX8_ARB+gl_MATRIX9 = gl_MATRIX9_ARB+gl_MATRIX10 = gl_MATRIX10_ARB+gl_MATRIX11 = gl_MATRIX11_ARB+gl_MATRIX12 = gl_MATRIX12_ARB+gl_MATRIX13 = gl_MATRIX13_ARB+gl_MATRIX14 = gl_MATRIX14_ARB+gl_MATRIX15 = gl_MATRIX15_ARB+gl_MATRIX16 = gl_MATRIX16_ARB+gl_MATRIX17 = gl_MATRIX17_ARB+gl_MATRIX18 = gl_MATRIX18_ARB+gl_MATRIX19 = gl_MATRIX19_ARB+gl_MATRIX20 = gl_MATRIX20_ARB+gl_MATRIX21 = gl_MATRIX21_ARB+gl_MATRIX22 = gl_MATRIX22_ARB+gl_MATRIX23 = gl_MATRIX23_ARB+gl_MATRIX24 = gl_MATRIX24_ARB+gl_MATRIX25 = gl_MATRIX25_ARB+gl_MATRIX26 = gl_MATRIX26_ARB+gl_MATRIX27 = gl_MATRIX27_ARB+gl_MATRIX28 = gl_MATRIX28_ARB+gl_MATRIX29 = gl_MATRIX29_ARB+gl_MATRIX30 = gl_MATRIX30_ARB+gl_MATRIX31 = gl_MATRIX31_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments@@ -32,42 +31,5 @@ gl_MAX_FRAMEBUFFER_SAMPLES ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_framebuffer_no_attachments"--EXTENSION_ENTRY(dyn_glFramebufferParameteri,ptr_glFramebufferParameteri,"glFramebufferParameteri",glFramebufferParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetFramebufferParameteriv,ptr_glGetFramebufferParameteriv,"glGetFramebufferParameteriv",glGetFramebufferParameteriv,GLenum -> GLenum -> Ptr GLint)--gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum-gl_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310--gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum-gl_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311--gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum-gl_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312--gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum-gl_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313--gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum-gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314--gl_MAX_FRAMEBUFFER_WIDTH :: GLenum-gl_MAX_FRAMEBUFFER_WIDTH = 0x9315--gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum-gl_MAX_FRAMEBUFFER_HEIGHT = 0x9316--gl_MAX_FRAMEBUFFER_LAYERS :: GLenum-gl_MAX_FRAMEBUFFER_LAYERS = 0x9317--gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum-gl_MAX_FRAMEBUFFER_SAMPLES = 0x9318+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs view
@@ -113,5 +113,5 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs view
@@ -14,6 +14,7 @@ -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 (+ -- * Tokens gl_GEOMETRY_SHADER_INVOCATIONS, gl_MAX_GEOMETRY_SHADER_INVOCATIONS, gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,@@ -22,24 +23,4 @@ gl_MAX_VERTEX_STREAMS ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types------------------------------------------------------------------------------------gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum-gl_GEOMETRY_SHADER_INVOCATIONS = 0x887F--gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum-gl_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A--gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum-gl_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B--gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum-gl_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C--gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum-gl_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D--gl_MAX_VERTEX_STREAMS :: GLenum-gl_MAX_VERTEX_STREAMS = 0x8E71+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64@@ -50,69 +49,5 @@ gl_DOUBLE_MAT4x3 ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_gpu_shader_fp64"--EXTENSION_ENTRY(dyn_glUniform1d,ptr_glUniform1d,"glUniform1d",glUniform1d,GLint -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform2d,ptr_glUniform2d,"glUniform2d",glUniform2d,GLint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform3d,ptr_glUniform3d,"glUniform3d",glUniform3d,GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform4d,ptr_glUniform4d,"glUniform4d",glUniform4d,GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform1dv,ptr_glUniform1dv,"glUniform1dv",glUniform1dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform2dv,ptr_glUniform2dv,"glUniform2dv",glUniform2dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform3dv,ptr_glUniform3dv,"glUniform3dv",glUniform3dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniform4dv,ptr_glUniform4dv,"glUniform4dv",glUniform4dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix2dv,ptr_glUniformMatrix2dv,"glUniformMatrix2dv",glUniformMatrix2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix3dv,ptr_glUniformMatrix3dv,"glUniformMatrix3dv",glUniformMatrix3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix4dv,ptr_glUniformMatrix4dv,"glUniformMatrix4dv",glUniformMatrix4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix2x3dv,ptr_glUniformMatrix2x3dv,"glUniformMatrix2x3dv",glUniformMatrix2x3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix2x4dv,ptr_glUniformMatrix2x4dv,"glUniformMatrix2x4dv",glUniformMatrix2x4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix3x2dv,ptr_glUniformMatrix3x2dv,"glUniformMatrix3x2dv",glUniformMatrix3x2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix3x4dv,ptr_glUniformMatrix3x4dv,"glUniformMatrix3x4dv",glUniformMatrix3x4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix4x2dv,ptr_glUniformMatrix4x2dv,"glUniformMatrix4x2dv",glUniformMatrix4x2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glUniformMatrix4x3dv,ptr_glUniformMatrix4x3dv,"glUniformMatrix4x3dv",glUniformMatrix4x3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetUniformdv,ptr_glGetUniformdv,"glGetUniformdv",glGetUniformdv,GLuint -> GLint -> Ptr GLdouble -> IO ())--gl_DOUBLE_VEC2 :: GLenum-gl_DOUBLE_VEC2 = 0x8FFC--gl_DOUBLE_VEC3 :: GLenum-gl_DOUBLE_VEC3 = 0x8FFD--gl_DOUBLE_VEC4 :: GLenum-gl_DOUBLE_VEC4 = 0x8FFE--gl_DOUBLE_MAT2 :: GLenum-gl_DOUBLE_MAT2 = 0x8F46--gl_DOUBLE_MAT3 :: GLenum-gl_DOUBLE_MAT3 = 0x8F47--gl_DOUBLE_MAT4 :: GLenum-gl_DOUBLE_MAT4 = 0x8F48--gl_DOUBLE_MAT2x3 :: GLenum-gl_DOUBLE_MAT2x3 = 0x8F49--gl_DOUBLE_MAT2x4 :: GLenum-gl_DOUBLE_MAT2x4 = 0x8F4A--gl_DOUBLE_MAT3x2 :: GLenum-gl_DOUBLE_MAT3x2 = 0x8F4B--gl_DOUBLE_MAT3x4 :: GLenum-gl_DOUBLE_MAT3x4 = 0x8F4C--gl_DOUBLE_MAT4x2 :: GLenum-gl_DOUBLE_MAT4x2 = 0x8F4D--gl_DOUBLE_MAT4x3 :: GLenum-gl_DOUBLE_MAT4x3 = 0x8F4E+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4@@ -44,73 +43,11 @@ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_geometry_shader4"--EXTENSION_ENTRY(dyn_glProgramParameteri,ptr_glProgramParameteri,"glProgramParameteri",glProgramParameteri,GLuint -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferTexture,ptr_glFramebufferTexture,"glFramebufferTexture",glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferTextureFace,ptr_glFramebufferTextureFace,"glFramebufferTextureFace",glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())--gl_LINES_ADJACENCY :: GLenum-gl_LINES_ADJACENCY = 0x000A--gl_LINE_STRIP_ADJACENCY :: GLenum-gl_LINE_STRIP_ADJACENCY = 0x000B--gl_TRIANGLES_ADJACENCY :: GLenum-gl_TRIANGLES_ADJACENCY = 0x000C--gl_TRIANGLE_STRIP_ADJACENCY :: GLenum-gl_TRIANGLE_STRIP_ADJACENCY = 0x000D--gl_PROGRAM_POINT_SIZE :: GLenum-gl_PROGRAM_POINT_SIZE = 0x8642--gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9--gl_GEOMETRY_SHADER :: GLenum-gl_GEOMETRY_SHADER = 0x8DD9--gl_GEOMETRY_VERTICES_OUT :: GLenum-gl_GEOMETRY_VERTICES_OUT = 0x8DDA--gl_GEOMETRY_INPUT_TYPE :: GLenum-gl_GEOMETRY_INPUT_TYPE = 0x8DDB--gl_GEOMETRY_OUTPUT_TYPE :: GLenum-gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC--gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD--gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum-gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE--gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum-gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0+glFramebufferTextureFace = glFramebufferTextureFaceARB -gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1+gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB+gl_MAX_GEOMETRY_VARYING_COMPONENTS = gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB+gl_MAX_VERTEX_VARYING_COMPONENTS = gl_MAX_VERTEX_VARYING_COMPONENTS_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary@@ -16,7 +15,9 @@ module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( -- * Functions- glGetProgramBinary, glProgramBinary, glProgramParameteri,+ glGetProgramBinary,+ glProgramBinary,+ glProgramParameteri, -- * Tokens gl_PROGRAM_BINARY_RETRIEVABLE_HINT,@@ -26,28 +27,5 @@ ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_get_program_binary"--EXTENSION_ENTRY(dyn_glGetProgramBinary,ptr_glGetProgramBinary,"glGetProgramBinary",glGetProgramBinary,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glProgramBinary,ptr_glProgramBinary,"glProgramBinary",glProgramBinary,GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())--gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum-gl_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257--gl_PROGRAM_BINARY_LENGTH :: GLenum-gl_PROGRAM_BINARY_LENGTH = 0x8741--gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum-gl_NUM_PROGRAM_BINARY_FORMATS = 0x87FE--gl_PROGRAM_BINARY_FORMATS :: GLenum-gl_PROGRAM_BINARY_FORMATS = 0x87FF+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays@@ -21,16 +20,5 @@ gl_VERTEX_ATTRIB_ARRAY_DIVISOR ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_instanced_arrays"--EXTENSION_ENTRY(dyn_glVertexAttribDivisor,ptr_glVertexAttribDivisor,"glVertexAttribDivisor",glVertexAttribDivisor,GLuint -> GLuint -> IO ())--gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum-gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette@@ -34,48 +33,22 @@ gl_MATRIX_INDEX_ARRAY_POINTER ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_matrix_palette"--EXTENSION_ENTRY(dyn_glCurrentPaletteMatrix,ptr_glCurrentPaletteMatrix,"glCurrentPaletteMatrix",glCurrentPaletteMatrix,GLint -> IO ())-EXTENSION_ENTRY(dyn_glMatrixIndexubv,ptr_glMatrixIndexubv,"glMatrixIndexubv",glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glMatrixIndexusv,ptr_glMatrixIndexusv,"glMatrixIndexusv",glMatrixIndexusv,GLint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glMatrixIndexuiv,ptr_glMatrixIndexuiv,"glMatrixIndexuiv",glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMatrixIndexPointer,ptr_glMatrixIndexPointer,"glMatrixIndexPointer",glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())--gl_MATRIX_PALETTE :: GLenum-gl_MATRIX_PALETTE = 0x8840--gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum-gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841--gl_MAX_PALETTE_MATRICES :: GLenum-gl_MAX_PALETTE_MATRICES = 0x8842--gl_CURRENT_PALETTE_MATRIX :: GLenum-gl_CURRENT_PALETTE_MATRIX = 0x8843--gl_MATRIX_INDEX_ARRAY :: GLenum-gl_MATRIX_INDEX_ARRAY = 0x8844--gl_CURRENT_MATRIX_INDEX :: GLenum-gl_CURRENT_MATRIX_INDEX = 0x8845--gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum-gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846--gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum-gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum-gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848+glCurrentPaletteMatrix = glCurrentPaletteMatrixARB+glMatrixIndexubv = glMatrixIndexubvARB+glMatrixIndexusv = glMatrixIndexusvARB+glMatrixIndexuiv = glMatrixIndexuivARB+glMatrixIndexPointer = glMatrixIndexPointerARB -gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum-gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849+gl_MATRIX_PALETTE = gl_MATRIX_PALETTE_ARB+gl_MAX_MATRIX_PALETTE_STACK_DEPTH = gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB+gl_MAX_PALETTE_MATRICES = gl_MAX_PALETTE_MATRICES_ARB+gl_CURRENT_PALETTE_MATRIX = gl_CURRENT_PALETTE_MATRIX_ARB+gl_MATRIX_INDEX_ARRAY = gl_MATRIX_INDEX_ARRAY_ARB+gl_CURRENT_MATRIX_INDEX = gl_CURRENT_MATRIX_INDEX_ARB+gl_MATRIX_INDEX_ARRAY_SIZE = gl_MATRIX_INDEX_ARRAY_SIZE_ARB+gl_MATRIX_INDEX_ARRAY_TYPE = gl_MATRIX_INDEX_ARRAY_TYPE_ARB+gl_MATRIX_INDEX_ARRAY_STRIDE = gl_MATRIX_INDEX_ARRAY_STRIDE_ARB+gl_MATRIX_INDEX_ARRAY_POINTER = gl_MATRIX_INDEX_ARRAY_POINTER_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs view
@@ -18,7 +18,4 @@ gl_ANY_SAMPLES_PASSED ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_ANY_SAMPLES_PASSED :: GLenum-gl_ANY_SAMPLES_PASSED = 0x8C2F+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex@@ -24,25 +23,5 @@ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_provoking_vertex"--EXTENSION_ENTRY(dyn_glProvokingVertex,ptr_glProvokingVertex,"glProvokingVertex",glProvokingVertex,GLenum -> IO ())--gl_FIRST_VERTEX_CONVENTION :: GLenum-gl_FIRST_VERTEX_CONVENTION = 0x8E4D--gl_LAST_VERTEX_CONVENTION :: GLenum-gl_LAST_VERTEX_CONVENTION = 0x8E4E--gl_PROVOKING_VERTEX :: GLenum-gl_PROVOKING_VERTEX = 0x8E4F--gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum-gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs view
@@ -15,20 +15,10 @@ module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( -- * Tokens- gl_QUERY_BUFFER, gl_QUERY_BUFFER_BINDING, gl_QUERY_RESULT_NO_WAIT,+ gl_QUERY_BUFFER,+ gl_QUERY_BUFFER_BINDING,+ gl_QUERY_RESULT_NO_WAIT, gl_QUERY_BUFFER_BARRIER_BIT ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_QUERY_BUFFER :: GLenum-gl_QUERY_BUFFER = 0x9192--gl_QUERY_BUFFER_BINDING :: GLenum-gl_QUERY_BUFFER_BINDING = 0x9193--gl_QUERY_RESULT_NO_WAIT :: GLenum-gl_QUERY_RESULT_NO_WAIT = 0x9194--gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield-gl_QUERY_BUFFER_BARRIER_BIT = 0x00008000+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.SampleShading@@ -22,19 +21,5 @@ gl_MIN_SAMPLE_SHADING_VALUE ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sample_shading"--EXTENSION_ENTRY(dyn_glMinSampleShading,ptr_glMinSampleShading,"glMinSampleShading",glMinSampleShading,GLclampf -> IO ())--gl_SAMPLE_SHADING :: GLenum-gl_SAMPLE_SHADING = 0x8C36--gl_MIN_SAMPLE_SHADING_VALUE :: GLenum-gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects@@ -35,32 +34,5 @@ gl_SAMPLER_BINDING ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sampler_objects"--EXTENSION_ENTRY(dyn_glGenSamplers,ptr_glGenSamplers,"glGenSamplers",glGenSamplers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteSamplers,ptr_glDeleteSamplers,"glDeleteSamplers",glDeleteSamplers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glIsSampler,ptr_glIsSampler,"glIsSampler",glIsSampler,GLuint -> IO GLboolean)-EXTENSION_ENTRY(dyn_glBindSampler,ptr_glBindSampler,"glBindSampler",glBindSampler,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glSamplerParameteri,ptr_glSamplerParameteri,"glSamplerParameteri",glSamplerParameteri,GLuint -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glSamplerParameteriv,ptr_glSamplerParameteriv,"glSamplerParameteriv",glSamplerParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glSamplerParameterf,ptr_glSamplerParameterf,"glSamplerParameterf",glSamplerParameterf,GLuint -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glSamplerParameterfv,ptr_glSamplerParameterfv,"glSamplerParameterfv",glSamplerParameterfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glSamplerParameterIiv,ptr_glSamplerParameterIiv,"glSamplerParameterIiv",glSamplerParameterIiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glSamplerParameterIuiv,ptr_glSamplerParameterIuiv,"glSamplerParameterIuiv",glSamplerParameterIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetSamplerParameteriv,ptr_glGetSamplerParameteriv,"glGetSamplerParameteriv",glGetSamplerParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetSamplerParameterIiv,ptr_glGetSamplerParameterIiv,"glGetSamplerParameterIiv",glGetSamplerParameterIiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetSamplerParameterfv,ptr_glGetSamplerParameterfv,"glGetSamplerParameterfv",glGetSamplerParameterfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetSamplerParameterIuiv,ptr_glGetSamplerParameterIuiv,"glGetSamplerParameterIuiv",glGetSamplerParameterIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())--gl_SAMPLER_BINDING :: GLenum-gl_SAMPLER_BINDING = 0x8919+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs view
@@ -18,7 +18,4 @@ gl_TEXTURE_CUBE_MAP_SEAMLESS ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum-gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects@@ -89,100 +88,5 @@ gl_PROGRAM_PIPELINE_BINDING ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_separate_shader_objects"--EXTENSION_ENTRY(dyn_glUseProgramStages,ptr_glUseProgramStages,"glUseProgramStages",glUseProgramStages,GLuint -> GLbitfield -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glActiveShaderProgram,ptr_glActiveShaderProgram,"glActiveShaderProgram",glActiveShaderProgram,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glCreateShaderProgramv,ptr_glCreateShaderProgramv,"glCreateShaderProgramv",glCreateShaderProgramv,GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)-EXTENSION_ENTRY(dyn_glBindProgramPipeline,ptr_glBindProgramPipeline,"glBindProgramPipeline",glBindProgramPipeline,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteProgramPipelines,ptr_glDeleteProgramPipelines,"glDeleteProgramPipelines",glDeleteProgramPipelines,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGenProgramPipelines,ptr_glGenProgramPipelines,"glGenProgramPipelines",glGenProgramPipelines,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glIsProgramPipeline,ptr_glIsProgramPipeline,"glIsProgramPipeline",glIsProgramPipeline,GLuint -> IO GLboolean)-EXTENSION_ENTRY(dyn_glGetProgramPipelineiv,ptr_glGetProgramPipelineiv,"glGetProgramPipelineiv",glGetProgramPipelineiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1i,ptr_glProgramUniform1i,"glProgramUniform1i",glProgramUniform1i,GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1iv,ptr_glProgramUniform1iv,"glProgramUniform1iv",glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1f,ptr_glProgramUniform1f,"glProgramUniform1f",glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1fv,ptr_glProgramUniform1fv,"glProgramUniform1fv",glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1d,ptr_glProgramUniform1d,"glProgramUniform1d",glProgramUniform1d,GLuint -> GLint -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1dv,ptr_glProgramUniform1dv,"glProgramUniform1dv",glProgramUniform1dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1ui,ptr_glProgramUniform1ui,"glProgramUniform1ui",glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform1uiv,ptr_glProgramUniform1uiv,"glProgramUniform1uiv",glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2i,ptr_glProgramUniform2i,"glProgramUniform2i",glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2iv,ptr_glProgramUniform2iv,"glProgramUniform2iv",glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2f,ptr_glProgramUniform2f,"glProgramUniform2f",glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2fv,ptr_glProgramUniform2fv,"glProgramUniform2fv",glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2d,ptr_glProgramUniform2d,"glProgramUniform2d",glProgramUniform2d,GLuint -> GLint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2dv,ptr_glProgramUniform2dv,"glProgramUniform2dv",glProgramUniform2dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2ui,ptr_glProgramUniform2ui,"glProgramUniform2ui",glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform2uiv,ptr_glProgramUniform2uiv,"glProgramUniform2uiv",glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3i,ptr_glProgramUniform3i,"glProgramUniform3i",glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3iv,ptr_glProgramUniform3iv,"glProgramUniform3iv",glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3f,ptr_glProgramUniform3f,"glProgramUniform3f",glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3fv,ptr_glProgramUniform3fv,"glProgramUniform3fv",glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3d,ptr_glProgramUniform3d,"glProgramUniform3d",glProgramUniform3d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3dv,ptr_glProgramUniform3dv,"glProgramUniform3dv",glProgramUniform3dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3ui,ptr_glProgramUniform3ui,"glProgramUniform3ui",glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform3uiv,ptr_glProgramUniform3uiv,"glProgramUniform3uiv",glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4i,ptr_glProgramUniform4i,"glProgramUniform4i",glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4iv,ptr_glProgramUniform4iv,"glProgramUniform4iv",glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4f,ptr_glProgramUniform4f,"glProgramUniform4f",glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4fv,ptr_glProgramUniform4fv,"glProgramUniform4fv",glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4d,ptr_glProgramUniform4d,"glProgramUniform4d",glProgramUniform4d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4dv,ptr_glProgramUniform4dv,"glProgramUniform4dv",glProgramUniform4dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4ui,ptr_glProgramUniform4ui,"glProgramUniform4ui",glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniform4uiv,ptr_glProgramUniform4uiv,"glProgramUniform4uiv",glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix2fv,ptr_glProgramUniformMatrix2fv,"glProgramUniformMatrix2fv",glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix3fv,ptr_glProgramUniformMatrix3fv,"glProgramUniformMatrix3fv",glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix4fv,ptr_glProgramUniformMatrix4fv,"glProgramUniformMatrix4fv",glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix2dv,ptr_glProgramUniformMatrix2dv,"glProgramUniformMatrix2dv",glProgramUniformMatrix2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix3dv,ptr_glProgramUniformMatrix3dv,"glProgramUniformMatrix3dv",glProgramUniformMatrix3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix4dv,ptr_glProgramUniformMatrix4dv,"glProgramUniformMatrix4dv",glProgramUniformMatrix4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x3fv,ptr_glProgramUniformMatrix2x3fv,"glProgramUniformMatrix2x3fv",glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x2fv,ptr_glProgramUniformMatrix3x2fv,"glProgramUniformMatrix3x2fv",glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x4fv,ptr_glProgramUniformMatrix2x4fv,"glProgramUniformMatrix2x4fv",glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x2fv,ptr_glProgramUniformMatrix4x2fv,"glProgramUniformMatrix4x2fv",glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x4fv,ptr_glProgramUniformMatrix3x4fv,"glProgramUniformMatrix3x4fv",glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x3fv,ptr_glProgramUniformMatrix4x3fv,"glProgramUniformMatrix4x3fv",glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x3dv,ptr_glProgramUniformMatrix2x3dv,"glProgramUniformMatrix2x3dv",glProgramUniformMatrix2x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x2dv,ptr_glProgramUniformMatrix3x2dv,"glProgramUniformMatrix3x2dv",glProgramUniformMatrix3x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x4dv,ptr_glProgramUniformMatrix2x4dv,"glProgramUniformMatrix2x4dv",glProgramUniformMatrix2x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x2dv,ptr_glProgramUniformMatrix4x2dv,"glProgramUniformMatrix4x2dv",glProgramUniformMatrix4x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x4dv,ptr_glProgramUniformMatrix3x4dv,"glProgramUniformMatrix3x4dv",glProgramUniformMatrix3x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x3dv,ptr_glProgramUniformMatrix4x3dv,"glProgramUniformMatrix4x3dv",glProgramUniformMatrix4x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glValidateProgramPipeline,ptr_glValidateProgramPipeline,"glValidateProgramPipeline",glValidateProgramPipeline,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramPipelineInfoLog,ptr_glGetProgramPipelineInfoLog,"glGetProgramPipelineInfoLog",glGetProgramPipelineInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())--gl_VERTEX_SHADER_BIT :: GLbitfield-gl_VERTEX_SHADER_BIT = 0x00000001--gl_FRAGMENT_SHADER_BIT :: GLbitfield-gl_FRAGMENT_SHADER_BIT = 0x00000002--gl_GEOMETRY_SHADER_BIT :: GLbitfield-gl_GEOMETRY_SHADER_BIT = 0x00000004--gl_TESS_CONTROL_SHADER_BIT :: GLbitfield-gl_TESS_CONTROL_SHADER_BIT = 0x00000008--gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield-gl_TESS_EVALUATION_SHADER_BIT = 0x00000010--gl_ALL_SHADER_BITS :: GLbitfield-gl_ALL_SHADER_BITS = 0xFFFFFFFF--gl_PROGRAM_SEPARABLE :: GLenum-gl_PROGRAM_SEPARABLE = 0x8258--gl_ACTIVE_PROGRAM :: GLenum-gl_ACTIVE_PROGRAM = 0x8259--gl_PROGRAM_PIPELINE_BINDING :: GLenum-gl_PROGRAM_PIPELINE_BINDING = 0x825A+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters@@ -49,101 +48,5 @@ gl_UNSIGNED_INT_ATOMIC_COUNTER ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shader_atomic_counter"--EXTENSION_ENTRY(dyn_glGetActiveAtomicCounterBufferiv,ptr_glGetActiveAtomicCounterBufferiv,"glGetActiveAtomicCounterBufferiv",glGetActiveAtomicCounterBufferiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())--gl_ATOMIC_COUNTER_BUFFER :: GLenum-gl_ATOMIC_COUNTER_BUFFER = 0x92C0--gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum-gl_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1--gl_ATOMIC_COUNTER_BUFFER_START :: GLenum-gl_ATOMIC_COUNTER_BUFFER_START = 0x92C2--gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum-gl_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3--gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum-gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4--gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum-gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5--gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum-gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6--gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum-gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7--gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum-gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8--gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum-gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9--gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum-gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA--gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum-gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB--gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC--gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD--gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE--gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF--gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0--gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1--gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum-gl_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2--gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum-gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3--gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum-gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4--gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum-gl_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5--gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum-gl_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6--gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum-gl_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7--gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum-gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8--gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum-gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC--gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum-gl_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9--gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum-gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA--gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum-gl_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects@@ -96,71 +95,33 @@ GLhandle ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shader_objects"--EXTENSION_ENTRY(dyn_glDeleteObject,ptr_glDeleteObject,"glDeleteObject",glDeleteObject,GLhandle -> IO ())-EXTENSION_ENTRY(dyn_glGetHandle,ptr_glGetHandle,"glGetHandle",glGetHandle,GLenum -> IO GLhandle)-EXTENSION_ENTRY(dyn_glDetachObject,ptr_glDetachObject,"glDetachObject",glDetachObject,GLhandle -> GLhandle -> IO ())-EXTENSION_ENTRY(dyn_glCreateShaderObject,ptr_glCreateShaderObject,"glCreateShaderObject",glCreateShaderObject,GLenum -> IO GLhandle)-EXTENSION_ENTRY(dyn_glCreateProgramObject,ptr_glCreateProgramObject,"glCreateProgramObject",glCreateProgramObject,IO GLhandle)-EXTENSION_ENTRY(dyn_glAttachObject,ptr_glAttachObject,"glAttachObject",glAttachObject,GLhandle -> GLhandle -> IO ())-EXTENSION_ENTRY(dyn_glUseProgramObject,ptr_glUseProgramObject,"glUseProgramObject",glUseProgramObject,GLhandle -> IO ())-EXTENSION_ENTRY(dyn_glGetObjectParameterfv,ptr_glGetObjectParameterfv,"glGetObjectParameterfv",glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetObjectParameteriv,ptr_glGetObjectParameteriv,"glGetObjectParameteriv",glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetInfoLog,ptr_glGetInfoLog,"glGetInfoLog",glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glGetAttachedObjects,ptr_glGetAttachedObjects,"glGetAttachedObjects",glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ())--gl_PROGRAM_OBJECT :: GLenum-gl_PROGRAM_OBJECT = 0x8B40---- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension.-gl_OBJECT_TYPE_ARB :: GLenum-gl_OBJECT_TYPE_ARB = 0x8B4E--gl_OBJECT_SUBTYPE :: GLenum-gl_OBJECT_SUBTYPE = 0x8B4F--gl_OBJECT_DELETE_STATUS :: GLenum-gl_OBJECT_DELETE_STATUS = 0x8B80--gl_OBJECT_COMPILE_STATUS :: GLenum-gl_OBJECT_COMPILE_STATUS = 0x8B81--gl_OBJECT_LINK_STATUS :: GLenum-gl_OBJECT_LINK_STATUS = 0x8B82--gl_OBJECT_VALIDATE_STATUS :: GLenum-gl_OBJECT_VALIDATE_STATUS = 0x8B83--gl_OBJECT_INFO_LOG_LENGTH :: GLenum-gl_OBJECT_INFO_LOG_LENGTH = 0x8B84--gl_OBJECT_ATTACHED_OBJECTS :: GLenum-gl_OBJECT_ATTACHED_OBJECTS = 0x8B85--gl_OBJECT_ACTIVE_UNIFORMS :: GLenum-gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86--gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum-gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Types -gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum-gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88+glDeleteObject = glDeleteObjectARB+glGetHandle = glGetHandleARB+glDetachObject = glDetachObjectARB+glCreateShaderObject = glCreateShaderObjectARB+glCreateProgramObject = glCreateProgramObjectARB+glAttachObject = glAttachObjectARB+glUseProgramObject = glUseProgramObjectARB+glGetObjectParameterfv = glGetObjectParameterfvARB+glGetObjectParameteriv = glGetObjectParameterivARB+glGetInfoLog = glGetInfoLogARB+glGetAttachedObjects = glGetAttachedObjectsARB -gl_SHADER_OBJECT :: GLenum-gl_SHADER_OBJECT = 0x8B48+gl_PROGRAM_OBJECT = gl_PROGRAM_OBJECT_ARB+gl_OBJECT_SUBTYPE = gl_OBJECT_SUBTYPE_ARB+gl_OBJECT_DELETE_STATUS = gl_OBJECT_DELETE_STATUS_ARB+gl_OBJECT_COMPILE_STATUS = gl_OBJECT_COMPILE_STATUS_ARB+gl_OBJECT_LINK_STATUS = gl_OBJECT_LINK_STATUS_ARB+gl_OBJECT_VALIDATE_STATUS = gl_OBJECT_VALIDATE_STATUS_ARB+gl_OBJECT_INFO_LOG_LENGTH = gl_OBJECT_INFO_LOG_LENGTH_ARB+gl_OBJECT_ATTACHED_OBJECTS = gl_OBJECT_ATTACHED_OBJECTS_ARB+gl_OBJECT_ACTIVE_UNIFORMS = gl_OBJECT_ACTIVE_UNIFORMS_ARB+gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB+gl_OBJECT_SHADER_SOURCE_LENGTH = gl_OBJECT_SHADER_SOURCE_LENGTH_ARB+gl_SHADER_OBJECT = gl_SHADER_OBJECT_ARB -#if HANDLE_IS_POINTER-type GLhandle = Ptr ()-#else-type GLhandle = CUInt-#endif+type GLhandle = GLhandleARB
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject@@ -38,64 +37,5 @@ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shader_storage_buffer_object"--EXTENSION_ENTRY(dyn_glShaderStorageBlockBinding,ptr_glShaderStorageBlockBinding,"glShaderStorageBlockBinding",glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> IO())--gl_SHADER_STORAGE_BUFFER :: GLenum-gl_SHADER_STORAGE_BUFFER = 0x90D2--gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum-gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3--gl_SHADER_STORAGE_BUFFER_START :: GLenum-gl_SHADER_STORAGE_BUFFER_START = 0x90D4--gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum-gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5--gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6--gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7--gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8--gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9--gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA--gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB--gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum-gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC--gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum-gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD--gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum-gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE--gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum-gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF--gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield-gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000--gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum-gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39--gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum-gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine@@ -39,51 +38,5 @@ gl_UNIFORM_NAME_LENGTH ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shader_subroutine"--EXTENSION_ENTRY(dyn_glGetSubroutineUniformLocation,ptr_glGetSubroutineUniformLocation,"glGetSubroutineUniformLocation",glGetSubroutineUniformLocation,GLuint -> GLenum -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(dyn_glGetSubroutineIndex,ptr_glGetSubroutineIndex,"glGetSubroutineIndex",glGetSubroutineIndex,GLuint -> GLenum -> Ptr GLchar -> IO GLuint)-EXTENSION_ENTRY(dyn_glGetActiveSubroutineUniformiv,ptr_glGetActiveSubroutineUniformiv,"glGetActiveSubroutineUniformiv",glGetActiveSubroutineUniformiv,GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetActiveSubroutineUniformName,ptr_glGetActiveSubroutineUniformName,"glGetActiveSubroutineUniformName",glGetActiveSubroutineUniformName,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glGetActiveSubroutineName,ptr_glGetActiveSubroutineName,"glGetActiveSubroutineName",glGetActiveSubroutineName,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glUniformSubroutinesuiv,ptr_glUniformSubroutinesuiv,"glUniformSubroutinesuiv",glUniformSubroutinesuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetUniformSubroutineuiv,ptr_glGetUniformSubroutineuiv,"glGetUniformSubroutineuiv",glGetUniformSubroutineuiv,GLenum -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramStageiv,ptr_glGetProgramStageiv,"glGetProgramStageiv",glGetProgramStageiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())--gl_ACTIVE_SUBROUTINES :: GLenum-gl_ACTIVE_SUBROUTINES = 0x8DE5--gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum-gl_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6--gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum-gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47--gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum-gl_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48--gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum-gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49--gl_MAX_SUBROUTINES :: GLenum-gl_MAX_SUBROUTINES = 0x8DE7--gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum-gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8--gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum-gl_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A--gl_COMPATIBLE_SUBROUTINES :: GLenum-gl_COMPATIBLE_SUBROUTINES = 0x8E4B+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude@@ -29,33 +28,16 @@ gl_NAMED_STRING_TYPE ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shading_language_include"--EXTENSION_ENTRY(dyn_glNamedString,ptr_glNamedString,"glNamedString",glNamedString,GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glDeleteNamedString,ptr_glDeleteNamedString,"glDeleteNamedString",glDeleteNamedString,GLint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glCompileShaderInclude,ptr_glCompileShaderInclude,"glCompileShaderInclude",glCompileShaderInclude,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glIsNamedString,ptr_glIsNamedString,"glIsNamedString",glIsNamedString,GLint -> Ptr GLchar -> IO GLboolean)-EXTENSION_ENTRY(dyn_glGetNamedString,ptr_glGetNamedString,"glGetNamedString",glGetNamedString,GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedStringiv,ptr_glGetNamedStringiv,"glGetNamedStringiv",glGetNamedStringiv,GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ())--gl_SHADER_INCLUDE :: GLenum-gl_SHADER_INCLUDE = 0x8DAE--gl_NAMED_STRING_LENGTH :: GLenum-gl_NAMED_STRING_LENGTH = 0x8DE9--gl_NAMED_STRING_TYPE :: GLenum-gl_NAMED_STRING_TYPE = 0x8DEA-+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens +glNamedString = glNamedStringARB+glDeleteNamedString = glDeleteNamedStringARB+glCompileShaderInclude = glCompileShaderIncludeARB+glIsNamedString = glIsNamedStringARB+glGetNamedString = glGetNamedStringARB+glGetNamedStringiv = glGetNamedStringivARB +gl_SHADER_INCLUDE = gl_SHADER_INCLUDE_ARB+gl_NAMED_STRING_LENGTH = gl_NAMED_STRING_LENGTH_ARB+gl_NAMED_STRING_TYPE = gl_NAMED_STRING_TYPE_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs view
@@ -18,7 +18,6 @@ gl_TEXTURE_COMPARE_FAIL_VALUE ) where -import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum-gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF+gl_TEXTURE_COMPARE_FAIL_VALUE = gl_TEXTURE_COMPARE_FAIL_VALUE_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.Sync@@ -45,65 +44,6 @@ GLsync ) where -import Foreign.Ptr-import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens import Graphics.Rendering.OpenGL.Raw.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sync"--EXTENSION_ENTRY(dyn_glFenceSync,ptr_glFenceSync,"glFenceSync",glFenceSync,GLenum -> GLbitfield -> IO GLsync)-EXTENSION_ENTRY(dyn_glIsSync,ptr_glIsSync,"glIsSync",glIsSync,GLsync -> IO GLboolean)-EXTENSION_ENTRY(dyn_glDeleteSync,ptr_glDeleteSync,"glDeleteSync",glDeleteSync,GLsync -> IO ())-EXTENSION_ENTRY(dyn_glClientWaitSync,ptr_glClientWaitSync,"glClientWaitSync",glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum)-EXTENSION_ENTRY(dyn_glWaitSync,ptr_glWaitSync,"glWaitSync",glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ())-EXTENSION_ENTRY(dyn_glGetInteger64v,ptr_glGetInteger64v,"glGetInteger64v",glGetInteger64v,GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(dyn_glGetSynciv,ptr_glGetSynciv,"glGetSynciv",glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())--gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum-gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111--gl_OBJECT_TYPE :: GLenum-gl_OBJECT_TYPE = 0x9112--gl_SYNC_CONDITION :: GLenum-gl_SYNC_CONDITION = 0x9113--gl_SYNC_STATUS :: GLenum-gl_SYNC_STATUS = 0x9114--gl_SYNC_FLAGS :: GLenum-gl_SYNC_FLAGS = 0x9115--gl_SYNC_FENCE :: GLenum-gl_SYNC_FENCE = 0x9116--gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum-gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117--gl_UNSIGNALED :: GLenum-gl_UNSIGNALED = 0x9118--gl_SIGNALED :: GLenum-gl_SIGNALED = 0x9119--gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield-gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001--gl_TIMEOUT_IGNORED :: GLuint64-gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF--gl_ALREADY_SIGNALED :: GLenum-gl_ALREADY_SIGNALED = 0x911A--gl_TIMEOUT_EXPIRED :: GLenum-gl_TIMEOUT_EXPIRED = 0x911B--gl_CONDITION_SATISFIED :: GLenum-gl_CONDITION_SATISFIED = 0x911C--gl_WAIT_FAILED :: GLenum-gl_WAIT_FAILED = 0x911D
src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader@@ -59,113 +58,5 @@ gl_TESS_CONTROL_SHADER ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_ARB_tessellation_shader"--EXTENSION_ENTRY(dyn_glPatchParameteri,ptr_glPatchParameteri,"glPatchParameteri",glPatchParameteri,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glPatchParameterfv,ptr_glPatchParameterfv,"glPatchParameterfv",glPatchParameterfv,GLenum -> Ptr GLfloat -> IO ())--gl_PATCHES :: GLenum-gl_PATCHES = 0x000E--gl_PATCH_VERTICES :: GLenum-gl_PATCH_VERTICES = 0x8E72--gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum-gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73--gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum-gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74--gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum-gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75--gl_TESS_GEN_MODE :: GLenum-gl_TESS_GEN_MODE = 0x8E76--gl_TESS_GEN_SPACING :: GLenum-gl_TESS_GEN_SPACING = 0x8E77--gl_TESS_GEN_VERTEX_ORDER :: GLenum-gl_TESS_GEN_VERTEX_ORDER = 0x8E78--gl_TESS_GEN_POINT_MODE :: GLenum-gl_TESS_GEN_POINT_MODE = 0x8E79--gl_ISOLINES :: GLenum-gl_ISOLINES = 0x8E7A--gl_FRACTIONAL_ODD :: GLenum-gl_FRACTIONAL_ODD = 0x8E7B--gl_FRACTIONAL_EVEN :: GLenum-gl_FRACTIONAL_EVEN = 0x8E7C--gl_MAX_PATCH_VERTICES :: GLenum-gl_MAX_PATCH_VERTICES = 0x8E7D--gl_MAX_TESS_GEN_LEVEL :: GLenum-gl_MAX_TESS_GEN_LEVEL = 0x8E7E--gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum-gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F--gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum-gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80--gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81--gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82--gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83--gl_MAX_TESS_PATCH_COMPONENTS :: GLenum-gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84--gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85--gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum-gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86--gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum-gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89--gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum-gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A--gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum-gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C--gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum-gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D--gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E--gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F--gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0--gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1--gl_TESS_EVALUATION_SHADER :: GLenum-gl_TESS_EVALUATION_SHADER = 0x8E87--gl_TESS_CONTROL_SHADER :: GLenum-gl_TESS_CONTROL_SHADER = 0x8E88+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject@@ -25,28 +24,10 @@ gl_TEXTURE_BUFFER_FORMAT ) where -import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_texture_buffer_object"--EXTENSION_ENTRY(dyn_glTexBuffer,ptr_glTexBuffer,"glTexBuffer",glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())--gl_TEXTURE_BUFFER :: GLenum-gl_TEXTURE_BUFFER = 0x8C2A--gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum-gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B--gl_TEXTURE_BINDING_BUFFER :: GLenum-gl_TEXTURE_BINDING_BUFFER = 0x8C2C--gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum-gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D+import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens gl_TEXTURE_BUFFER_FORMAT :: GLenum-gl_TEXTURE_BUFFER_FORMAT = 0x8C2E+gl_TEXTURE_BUFFER_FORMAT = gl_TEXTURE_BUFFER_FORMAT_ARB+
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs view
@@ -14,24 +14,11 @@ -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC (+ -- * Tokens gl_COMPRESSED_RGBA_BPTC_UNORM, gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types------------------------------------------------------------------------------------gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum-gl_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C--gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum-gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D--gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum-gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E--gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum-gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs view
@@ -24,26 +24,4 @@ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ) where -import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum-gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009--gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum-gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A--gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum-gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B--gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C--gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum-gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D--gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E--gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F-+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs view
@@ -37,29 +37,13 @@ gl_LUMINANCE_ALPHA16F ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_ALPHA32F :: GLenum-gl_ALPHA32F = 0x8816--gl_INTENSITY32F :: GLenum-gl_INTENSITY32F = 0x8817--gl_LUMINANCE32F :: GLenum-gl_LUMINANCE32F = 0x8818--gl_LUMINANCE_ALPHA32F :: GLenum-gl_LUMINANCE_ALPHA32F = 0x8819--gl_ALPHA16F :: GLenum-gl_ALPHA16F = 0x881C--gl_INTENSITY16F :: GLenum-gl_INTENSITY16F = 0x881D--gl_LUMINANCE16F :: GLenum-gl_LUMINANCE16F = 0x881E+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_LUMINANCE_ALPHA16F :: GLenum-gl_LUMINANCE_ALPHA16F = 0x881F+gl_ALPHA32F = gl_ALPHA32F_ARB+gl_INTENSITY32F = gl_INTENSITY32F_ARB+gl_LUMINANCE32F = gl_LUMINANCE32F_ARB+gl_LUMINANCE_ALPHA32F = gl_LUMINANCE_ALPHA32F_ARB+gl_ALPHA16F = gl_ALPHA16F_ARB+gl_INTENSITY16F = gl_INTENSITY16F_ARB+gl_LUMINANCE16F = gl_LUMINANCE16F_ARB+gl_LUMINANCE_ALPHA16F = gl_LUMINANCE_ALPHA16F_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs view
@@ -20,13 +20,8 @@ gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS ) where -import Graphics.Rendering.OpenGL.Raw.Core32--gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum-gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E--gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum-gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F+import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum-gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F+gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample@@ -44,81 +43,5 @@ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_texture_multisample"--EXTENSION_ENTRY(dyn_glTexImage2DMultisample,ptr_glTexImage2DMultisample,"glTexImage2DMultisample",glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glTexImage3DMultisample,ptr_glTexImage3DMultisample,"glTexImage3DMultisample",glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glGetMultisamplefv,ptr_glGetMultisamplefv,"glGetMultisamplefv",glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glSampleMaski,ptr_glSampleMaski,"glSampleMaski",glSampleMaski,GLuint -> GLbitfield -> IO ())---gl_SAMPLE_POSITION :: GLenum-gl_SAMPLE_POSITION = 0x8E50--gl_SAMPLE_MASK :: GLenum-gl_SAMPLE_MASK = 0x8E51--gl_SAMPLE_MASK_VALUE :: GLenum-gl_SAMPLE_MASK_VALUE = 0x8E52--gl_TEXTURE_2D_MULTISAMPLE :: GLenum-gl_TEXTURE_2D_MULTISAMPLE = 0x9100--gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum-gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101--gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum-gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102--gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum-gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103--gl_MAX_SAMPLE_MASK_WORDS :: GLenum-gl_MAX_SAMPLE_MASK_WORDS = 0x8E59--gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum-gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E--gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum-gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F--gl_MAX_INTEGER_SAMPLES :: GLenum-gl_MAX_INTEGER_SAMPLES = 0x9110--gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum-gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104--gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum-gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105--gl_TEXTURE_SAMPLES :: GLenum-gl_TEXTURE_SAMPLES = 0x9106--gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum-gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107--gl_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_SAMPLER_2D_MULTISAMPLE = 0x9108--gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109--gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A--gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B--gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C--gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs view
@@ -14,12 +14,8 @@ -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI (+ -- * Tokens gl_RGB10_A2UI ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types------------------------------------------------------------------------------------gl_RGB10_A2UI :: GLenum-gl_RGB10_A2UI = 0x906F+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs view
@@ -23,22 +23,4 @@ gl_SAMPLER_2D_RECT_SHADOW ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_TEXTURE_RECTANGLE :: GLenum-gl_TEXTURE_RECTANGLE = 0x84F5--gl_TEXTURE_BINDING_RECTANGLE :: GLenum-gl_TEXTURE_BINDING_RECTANGLE = 0x84F6--gl_PROXY_TEXTURE_RECTANGLE :: GLenum-gl_PROXY_TEXTURE_RECTANGLE = 0x84F7--gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum-gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8--gl_SAMPLER_2D_RECT :: GLenum-gl_SAMPLER_2D_RECT = 0x8B63--gl_SAMPLER_2D_RECT_SHADOW :: GLenum-gl_SAMPLER_2D_RECT_SHADOW = 0x8B64+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs view
@@ -21,21 +21,4 @@ gl_TEXTURE_SWIZZLE_RGBA ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Types------------------------------------------------------------------------------------gl_TEXTURE_SWIZZLE_R :: GLenum-gl_TEXTURE_SWIZZLE_R = 0x8E42--gl_TEXTURE_SWIZZLE_G :: GLenum-gl_TEXTURE_SWIZZLE_G = 0x8E43--gl_TEXTURE_SWIZZLE_B :: GLenum-gl_TEXTURE_SWIZZLE_B = 0x8E44--gl_TEXTURE_SWIZZLE_A :: GLenum-gl_TEXTURE_SWIZZLE_A = 0x8E45--gl_TEXTURE_SWIZZLE_RGBA :: GLenum-gl_TEXTURE_SWIZZLE_RGBA = 0x8E46+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery@@ -25,22 +24,5 @@ gl_TIMESTAMP ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_timer_query"--EXTENSION_ENTRY(dyn_glQueryCounter,ptr_glQueryCounter,"glQueryCounter",glQueryCounter, GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glGetQueryObjecti64v,ptr_glGetQueryObjecti64v,"glGetQueryObjecti64v",glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(dyn_glGetQueryObjectui64v,ptr_glGetQueryObjectui64v,"glGetQueryObjectui64v",glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())--gl_TIME_ELAPSED :: GLenum-gl_TIME_ELAPSED = 0x88BF--gl_TIMESTAMP :: GLenum-gl_TIMESTAMP = 0x8E28+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2@@ -33,42 +32,5 @@ gl_TRANSFORM_FEEDBACK_BINDING ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_transform_feedback2"--EXTENSION_ENTRY(dyn_glBindTransformFeedback,ptr_glBindTransformFeedback,"glBindTransformFeedback",glBindTransformFeedback,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteTransformFeedbacks,ptr_glDeleteTransformFeedbacks,"glDeleteTransformFeedbacks",glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGenTransformFeedbacks,ptr_glGenTransformFeedbacks,"glGenTransformFeedbacks",glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glIsTransformFeedback,ptr_glIsTransformFeedback,"glIsTransformFeedback",glIsTransformFeedback,GLuint -> IO GLboolean)-EXTENSION_ENTRY(dyn_glPauseTransformFeedback,ptr_glPauseTransformFeedback,"glPauseTransformFeedback",glPauseTransformFeedback,IO ())-EXTENSION_ENTRY(dyn_glResumeTransformFeedback,ptr_glResumeTransformFeedback,"glResumeTransformFeedback",glResumeTransformFeedback,IO ())-EXTENSION_ENTRY(dyn_glDrawTransformFeedback,ptr_glDrawTransformFeedback,"glDrawTransformFeedback",glDrawTransformFeedback,GLenum -> GLuint -> IO ())--gl_TRANSFORM_FEEDBACK :: GLenum-gl_TRANSFORM_FEEDBACK = 0x8E22---- | Legacy name.-gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum-gl_TRANSFORM_FEEDBACK_PAUSED = gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED--gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23---- | Legacy name.-gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum-gl_TRANSFORM_FEEDBACK_ACTIVE = gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE--gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24--gl_TRANSFORM_FEEDBACK_BINDING :: GLenum-gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3@@ -27,23 +26,5 @@ gl_MAX_VERTEX_STREAMS ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_transform_feedback3"--EXTENSION_ENTRY(dyn_glDrawTransformFeedbackStream,ptr_glDrawTransformFeedbackStream,"glDrawTransformFeedbackStream",glDrawTransformFeedbackStream, GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBeginQueryIndexed,ptr_glBeginQueryIndexed,"glBeginQueryIndexed",glBeginQueryIndexed, GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glEndQueryIndexed,ptr_glEndQueryIndexed,"glEndQueryIndexed",glEndQueryIndexed, GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetQueryIndexediv,ptr_glGetQueryIndexediv,"glGetQueryIndexediv",glGetQueryIndexediv, GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())--gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject@@ -62,122 +61,5 @@ gl_INVALID_INDEX ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_uniform_buffer_object"--EXTENSION_ENTRY(dyn_glGetUniformIndices,ptr_glGetUniformIndices,"glGetUniformIndices",glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetActiveUniformsiv,ptr_glGetActiveUniformsiv,"glGetActiveUniformsiv",glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetActiveUniformName,ptr_glGetActiveUniformName,"glGetActiveUniformName",glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glGetUniformBlockIndex,ptr_glGetUniformBlockIndex,"glGetUniformBlockIndex",glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)-EXTENSION_ENTRY(dyn_glGetActiveUniformBlockiv,ptr_glGetActiveUniformBlockiv,"glGetActiveUniformBlockiv",glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetActiveUniformBlockName,ptr_glGetActiveUniformBlockName,"glGetActiveUniformBlockName",glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glBindBufferRange,ptr_glBindBufferRange,"glBindBufferRange",glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-EXTENSION_ENTRY(dyn_glBindBufferBase,ptr_glBindBufferBase,"glBindBufferBase",glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetIntegeri_v,ptr_glGetIntegeri_v,"glGetIntegeri_v",glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glUniformBlockBinding,ptr_glUniformBlockBinding,"glUniformBlockBinding",glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())--gl_UNIFORM_BUFFER :: GLenum-gl_UNIFORM_BUFFER = 0x8A11--gl_UNIFORM_BUFFER_BINDING :: GLenum-gl_UNIFORM_BUFFER_BINDING = 0x8A28--gl_UNIFORM_BUFFER_START :: GLenum-gl_UNIFORM_BUFFER_START = 0x8A29--gl_UNIFORM_BUFFER_SIZE :: GLenum-gl_UNIFORM_BUFFER_SIZE = 0x8A2A--gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum-gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B--gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C--gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D--gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum-gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E--gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum-gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F--gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum-gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30--gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31--gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32--gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33--gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum-gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34--gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35--gl_ACTIVE_UNIFORM_BLOCKS :: GLenum-gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36--gl_UNIFORM_TYPE :: GLenum-gl_UNIFORM_TYPE = 0x8A37--gl_UNIFORM_SIZE :: GLenum-gl_UNIFORM_SIZE = 0x8A38--gl_UNIFORM_NAME_LENGTH :: GLenum-gl_UNIFORM_NAME_LENGTH = 0x8A39--gl_UNIFORM_BLOCK_INDEX :: GLenum-gl_UNIFORM_BLOCK_INDEX = 0x8A3A--gl_UNIFORM_OFFSET :: GLenum-gl_UNIFORM_OFFSET = 0x8A3B--gl_UNIFORM_ARRAY_STRIDE :: GLenum-gl_UNIFORM_ARRAY_STRIDE = 0x8A3C--gl_UNIFORM_MATRIX_STRIDE :: GLenum-gl_UNIFORM_MATRIX_STRIDE = 0x8A3D--gl_UNIFORM_IS_ROW_MAJOR :: GLenum-gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E--gl_UNIFORM_BLOCK_BINDING :: GLenum-gl_UNIFORM_BLOCK_BINDING = 0x8A3F--gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum-gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40--gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum-gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41--gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42--gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43--gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44--gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45--gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46--gl_INVALID_INDEX :: GLenum-gl_INVALID_INDEX = 0xFFFFFFFF+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit@@ -43,27 +42,5 @@ gl_DOUBLE_MAT4x3 ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_attrib_64bit"--EXTENSION_ENTRY(dyn_glVertexAttribL1d,ptr_glVertexAttribL1d,"glVertexAttribL1d",glVertexAttribL1d,GLuint -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL2d,ptr_glVertexAttribL2d,"glVertexAttribL2d",glVertexAttribL2d,GLuint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL3d,ptr_glVertexAttribL3d,"glVertexAttribL3d",glVertexAttribL3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL4d,ptr_glVertexAttribL4d,"glVertexAttribL4d",glVertexAttribL4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL1dv,ptr_glVertexAttribL1dv,"glVertexAttribL1dv",glVertexAttribL1dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL2dv,ptr_glVertexAttribL2dv,"glVertexAttribL2dv",glVertexAttribL2dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL3dv,ptr_glVertexAttribL3dv,"glVertexAttribL3dv",glVertexAttribL3dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribL4dv,ptr_glVertexAttribL4dv,"glVertexAttribL4dv",glVertexAttribL4dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribLPointer,ptr_glVertexAttribLPointer,"glVertexAttribLPointer",glVertexAttribLPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetVertexAttribLdv,ptr_glGetVertexAttribLdv,"glGetVertexAttribLdv",glGetVertexAttribLdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend@@ -71,149 +70,59 @@ gl_WEIGHT_ARRAY ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_blend"--EXTENSION_ENTRY(dyn_glWeightbv,ptr_glWeightbv,"glWeightbv",glWeightbv,GLint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glWeightsv,ptr_glWeightsv,"glWeightsv",glWeightsv,GLint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glWeightiv,ptr_glWeightiv,"glWeightiv",glWeightiv,GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glWeightfv,ptr_glWeightfv,"glWeightfv",glWeightfv,GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glWeightdv,ptr_glWeightdv,"glWeightdv",glWeightdv,GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glWeightubv,ptr_glWeightubv,"glWeightubv",glWeightubv,GLint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glWeightusv,ptr_glWeightusv,"glWeightusv",glWeightusv,GLint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glWeightuiv,ptr_glWeightuiv,"glWeightuiv",glWeightuiv,GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glWeightPointer,ptr_glWeightPointer,"glWeightPointer",glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glVertexBlend,ptr_glVertexBlend,"glVertexBlend",glVertexBlend,GLint -> IO ())--gl_MAX_VERTEX_UNITS :: GLenum-gl_MAX_VERTEX_UNITS = 0x86A4--gl_ACTIVE_VERTEX_UNITS :: GLenum-gl_ACTIVE_VERTEX_UNITS = 0x86A5--gl_WEIGHT_SUM_UNITY :: GLenum-gl_WEIGHT_SUM_UNITY = 0x86A6--gl_VERTEX_BLEND :: GLenum-gl_VERTEX_BLEND = 0x86A7--gl_MODELVIEW0 :: GLenum-gl_MODELVIEW0 = 0x1700--gl_MODELVIEW1 :: GLenum-gl_MODELVIEW1 = 0x850a--gl_MODELVIEW2 :: GLenum-gl_MODELVIEW2 = 0x8722--gl_MODELVIEW3 :: GLenum-gl_MODELVIEW3 = 0x8723--gl_MODELVIEW4 :: GLenum-gl_MODELVIEW4 = 0x8724--gl_MODELVIEW5 :: GLenum-gl_MODELVIEW5 = 0x8725--gl_MODELVIEW6 :: GLenum-gl_MODELVIEW6 = 0x8726--gl_MODELVIEW7 :: GLenum-gl_MODELVIEW7 = 0x8727--gl_MODELVIEW8 :: GLenum-gl_MODELVIEW8 = 0x8728--gl_MODELVIEW9 :: GLenum-gl_MODELVIEW9 = 0x8729--gl_MODELVIEW10 :: GLenum-gl_MODELVIEW10 = 0x872A--gl_MODELVIEW11 :: GLenum-gl_MODELVIEW11 = 0x872B--gl_MODELVIEW12 :: GLenum-gl_MODELVIEW12 = 0x872C--gl_MODELVIEW13 :: GLenum-gl_MODELVIEW13 = 0x872D--gl_MODELVIEW14 :: GLenum-gl_MODELVIEW14 = 0x872E--gl_MODELVIEW15 :: GLenum-gl_MODELVIEW15 = 0x872F--gl_MODELVIEW16 :: GLenum-gl_MODELVIEW16 = 0x8730--gl_MODELVIEW17 :: GLenum-gl_MODELVIEW17 = 0x8731--gl_MODELVIEW18 :: GLenum-gl_MODELVIEW18 = 0x8732--gl_MODELVIEW19 :: GLenum-gl_MODELVIEW19 = 0x8733--gl_MODELVIEW20 :: GLenum-gl_MODELVIEW20 = 0x8734--gl_MODELVIEW21 :: GLenum-gl_MODELVIEW21 = 0x8735--gl_MODELVIEW22 :: GLenum-gl_MODELVIEW22 = 0x8736--gl_MODELVIEW23 :: GLenum-gl_MODELVIEW23 = 0x8737--gl_MODELVIEW24 :: GLenum-gl_MODELVIEW24 = 0x8738--gl_MODELVIEW25 :: GLenum-gl_MODELVIEW25 = 0x8739--gl_MODELVIEW26 :: GLenum-gl_MODELVIEW26 = 0x873A--gl_MODELVIEW27 :: GLenum-gl_MODELVIEW27 = 0x873B--gl_MODELVIEW28 :: GLenum-gl_MODELVIEW28 = 0x873C--gl_MODELVIEW29 :: GLenum-gl_MODELVIEW29 = 0x873D--gl_MODELVIEW30 :: GLenum-gl_MODELVIEW30 = 0x873E--gl_MODELVIEW31 :: GLenum-gl_MODELVIEW31 = 0x873F--gl_CURRENT_WEIGHT :: GLenum-gl_CURRENT_WEIGHT = 0x86A8--gl_WEIGHT_ARRAY_TYPE :: GLenum-gl_WEIGHT_ARRAY_TYPE = 0x86A9--gl_WEIGHT_ARRAY_STRIDE :: GLenum-gl_WEIGHT_ARRAY_STRIDE = 0x86AA--gl_WEIGHT_ARRAY_SIZE :: GLenum-gl_WEIGHT_ARRAY_SIZE = 0x86AB+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens -gl_WEIGHT_ARRAY_POINTER :: GLenum-gl_WEIGHT_ARRAY_POINTER = 0x86AC+glWeightbv = glWeightbvARB+glWeightsv = glWeightsvARB+glWeightiv = glWeightivARB+glWeightfv = glWeightfvARB+glWeightdv = glWeightdvARB+glWeightubv = glWeightubvARB+glWeightusv = glWeightusvARB+glWeightuiv = glWeightuivARB+glWeightPointer = glWeightPointerARB+glVertexBlend = glVertexBlendARB -gl_WEIGHT_ARRAY :: GLenum-gl_WEIGHT_ARRAY = 0x86AD+gl_MAX_VERTEX_UNITS = gl_MAX_VERTEX_UNITS_ARB+gl_ACTIVE_VERTEX_UNITS = gl_ACTIVE_VERTEX_UNITS_ARB+gl_WEIGHT_SUM_UNITY = gl_WEIGHT_SUM_UNITY_ARB+gl_VERTEX_BLEND = gl_VERTEX_BLEND_ARB+gl_MODELVIEW0 = gl_MODELVIEW0_ARB+gl_MODELVIEW1 = gl_MODELVIEW1_ARB+gl_MODELVIEW2 = gl_MODELVIEW2_ARB+gl_MODELVIEW3 = gl_MODELVIEW3_ARB+gl_MODELVIEW4 = gl_MODELVIEW4_ARB+gl_MODELVIEW5 = gl_MODELVIEW5_ARB+gl_MODELVIEW6 = gl_MODELVIEW6_ARB+gl_MODELVIEW7 = gl_MODELVIEW7_ARB+gl_MODELVIEW8 = gl_MODELVIEW8_ARB+gl_MODELVIEW9 = gl_MODELVIEW9_ARB+gl_MODELVIEW10 = gl_MODELVIEW10_ARB+gl_MODELVIEW11 = gl_MODELVIEW11_ARB+gl_MODELVIEW12 = gl_MODELVIEW12_ARB+gl_MODELVIEW13 = gl_MODELVIEW13_ARB+gl_MODELVIEW14 = gl_MODELVIEW14_ARB+gl_MODELVIEW15 = gl_MODELVIEW15_ARB+gl_MODELVIEW16 = gl_MODELVIEW16_ARB+gl_MODELVIEW17 = gl_MODELVIEW17_ARB+gl_MODELVIEW18 = gl_MODELVIEW18_ARB+gl_MODELVIEW19 = gl_MODELVIEW19_ARB+gl_MODELVIEW20 = gl_MODELVIEW20_ARB+gl_MODELVIEW21 = gl_MODELVIEW21_ARB+gl_MODELVIEW22 = gl_MODELVIEW22_ARB+gl_MODELVIEW23 = gl_MODELVIEW23_ARB+gl_MODELVIEW24 = gl_MODELVIEW24_ARB+gl_MODELVIEW25 = gl_MODELVIEW25_ARB+gl_MODELVIEW26 = gl_MODELVIEW26_ARB+gl_MODELVIEW27 = gl_MODELVIEW27_ARB+gl_MODELVIEW28 = gl_MODELVIEW28_ARB+gl_MODELVIEW29 = gl_MODELVIEW29_ARB+gl_MODELVIEW30 = gl_MODELVIEW30_ARB+gl_MODELVIEW31 = gl_MODELVIEW31_ARB+gl_CURRENT_WEIGHT = gl_CURRENT_WEIGHT_ARB+gl_WEIGHT_ARRAY_TYPE = gl_WEIGHT_ARRAY_TYPE_ARB+gl_WEIGHT_ARRAY_STRIDE = gl_WEIGHT_ARRAY_STRIDE_ARB+gl_WEIGHT_ARRAY_SIZE = gl_WEIGHT_ARRAY_SIZE_ARB+gl_WEIGHT_ARRAY_POINTER = gl_WEIGHT_ARRAY_POINTER_ARB+gl_WEIGHT_ARRAY = gl_WEIGHT_ARRAY_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram@@ -160,235 +159,12 @@ gl_MATRIX31 ) where -import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_program"--EXTENSION_ENTRY(dyn_glProgramString,ptr_glProgramString,"glProgramString",glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glBindProgram,ptr_glBindProgram,"glBindProgram",glBindProgram,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeletePrograms,ptr_glDeletePrograms,"glDeletePrograms",glDeletePrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGenPrograms,ptr_glGenPrograms,"glGenPrograms",glGenPrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glProgramEnvParameter4d,ptr_glProgramEnvParameter4d,"glProgramEnvParameter4d",glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramEnvParameter4dv,ptr_glProgramEnvParameter4dv,"glProgramEnvParameter4dv",glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramEnvParameter4f,ptr_glProgramEnvParameter4f,"glProgramEnvParameter4f",glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramEnvParameter4fv,ptr_glProgramEnvParameter4fv,"glProgramEnvParameter4fv",glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramLocalParameter4d,ptr_glProgramLocalParameter4d,"glProgramLocalParameter4d",glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramLocalParameter4dv,ptr_glProgramLocalParameter4dv,"glProgramLocalParameter4dv",glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glProgramLocalParameter4f,ptr_glProgramLocalParameter4f,"glProgramLocalParameter4f",glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glProgramLocalParameter4fv,ptr_glProgramLocalParameter4fv,"glProgramLocalParameter4fv",glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramEnvParameterdv,ptr_glGetProgramEnvParameterdv,"glGetProgramEnvParameterdv",glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramEnvParameterfv,ptr_glGetProgramEnvParameterfv,"glGetProgramEnvParameterfv",glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramLocalParameterdv,ptr_glGetProgramLocalParameterdv,"glGetProgramLocalParameterdv",glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramLocalParameterfv,ptr_glGetProgramLocalParameterfv,"glGetProgramLocalParameterfv",glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetProgramString,ptr_glGetProgramString,"glGetProgramString",glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ())--gl_VERTEX_PROGRAM :: GLenum-gl_VERTEX_PROGRAM = 0x8620--gl_PROGRAM_FORMAT_ASCII :: GLenum-gl_PROGRAM_FORMAT_ASCII = 0x8875--gl_PROGRAM_LENGTH :: GLenum-gl_PROGRAM_LENGTH = 0x8627--gl_PROGRAM_FORMAT :: GLenum-gl_PROGRAM_FORMAT = 0x8876--gl_PROGRAM_BINDING :: GLenum-gl_PROGRAM_BINDING = 0x8677--gl_PROGRAM_INSTRUCTIONS :: GLenum-gl_PROGRAM_INSTRUCTIONS = 0x88A0--gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1--gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2--gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3--gl_PROGRAM_TEMPORARIES :: GLenum-gl_PROGRAM_TEMPORARIES = 0x88A4--gl_MAX_PROGRAM_TEMPORARIES :: GLenum-gl_MAX_PROGRAM_TEMPORARIES = 0x88A5--gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum-gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6--gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum-gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7--gl_PROGRAM_PARAMETERS :: GLenum-gl_PROGRAM_PARAMETERS = 0x88A8--gl_MAX_PROGRAM_PARAMETERS :: GLenum-gl_MAX_PROGRAM_PARAMETERS = 0x88A9--gl_PROGRAM_NATIVE_PARAMETERS :: GLenum-gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA--gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum-gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB--gl_PROGRAM_ATTRIBS :: GLenum-gl_PROGRAM_ATTRIBS = 0x88AC--gl_MAX_PROGRAM_ATTRIBS :: GLenum-gl_MAX_PROGRAM_ATTRIBS = 0x88AD--gl_PROGRAM_NATIVE_ATTRIBS :: GLenum-gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE--gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum-gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF--gl_PROGRAM_ADDRESS_REGISTERS :: GLenum-gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0--gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum-gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1--gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum-gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2--gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum-gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3--gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum-gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4--gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum-gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5--gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum-gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6--gl_PROGRAM_STRING :: GLenum-gl_PROGRAM_STRING = 0x8628--gl_PROGRAM_ERROR_POSITION :: GLenum-gl_PROGRAM_ERROR_POSITION = 0x864B--gl_CURRENT_MATRIX :: GLenum-gl_CURRENT_MATRIX = 0x8641--gl_TRANSPOSE_CURRENT_MATRIX :: GLenum-gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7--gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum-gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640--gl_MAX_PROGRAM_MATRICES :: GLenum-gl_MAX_PROGRAM_MATRICES = 0x862F--gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E--gl_PROGRAM_ERROR_STRING :: GLenum-gl_PROGRAM_ERROR_STRING = 0x8874--gl_MATRIX0 :: GLenum-gl_MATRIX0 = 0x88C0--gl_MATRIX1 :: GLenum-gl_MATRIX1 = 0x88C1--gl_MATRIX2 :: GLenum-gl_MATRIX2 = 0x88C2--gl_MATRIX3 :: GLenum-gl_MATRIX3 = 0x88C3--gl_MATRIX4 :: GLenum-gl_MATRIX4 = 0x88C4--gl_MATRIX5 :: GLenum-gl_MATRIX5 = 0x88C5--gl_MATRIX6 :: GLenum-gl_MATRIX6 = 0x88C6--gl_MATRIX7 :: GLenum-gl_MATRIX7 = 0x88C7--gl_MATRIX8 :: GLenum-gl_MATRIX8 = 0x88C8--gl_MATRIX9 :: GLenum-gl_MATRIX9 = 0x88C9--gl_MATRIX10 :: GLenum-gl_MATRIX10 = 0x88CA--gl_MATRIX11 :: GLenum-gl_MATRIX11 = 0x88CB--gl_MATRIX12 :: GLenum-gl_MATRIX12 = 0x88CC--gl_MATRIX13 :: GLenum-gl_MATRIX13 = 0x88CD--gl_MATRIX14 :: GLenum-gl_MATRIX14 = 0x88CE--gl_MATRIX15 :: GLenum-gl_MATRIX15 = 0x88CF--gl_MATRIX16 :: GLenum-gl_MATRIX16 = 0x88D0--gl_MATRIX17 :: GLenum-gl_MATRIX17 = 0x88D1--gl_MATRIX18 :: GLenum-gl_MATRIX18 = 0x88D2--gl_MATRIX19 :: GLenum-gl_MATRIX19 = 0x88D3--gl_MATRIX20 :: GLenum-gl_MATRIX20 = 0x88D4--gl_MATRIX21 :: GLenum-gl_MATRIX21 = 0x88D5--gl_MATRIX22 :: GLenum-gl_MATRIX22 = 0x88D6--gl_MATRIX23 :: GLenum-gl_MATRIX23 = 0x88D7--gl_MATRIX24 :: GLenum-gl_MATRIX24 = 0x88D8--gl_MATRIX25 :: GLenum-gl_MATRIX25 = 0x88D9--gl_MATRIX26 :: GLenum-gl_MATRIX26 = 0x88DA--gl_MATRIX27 :: GLenum-gl_MATRIX27 = 0x88DB--gl_MATRIX28 :: GLenum-gl_MATRIX28 = 0x88DC--gl_MATRIX29 :: GLenum-gl_MATRIX29 = 0x88DD--gl_MATRIX30 :: GLenum-gl_MATRIX30 = 0x88DE+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram -gl_MATRIX31 :: GLenum-gl_MATRIX31 = 0x88DF+gl_VERTEX_PROGRAM = gl_VERTEX_PROGRAM_ARB+gl_PROGRAM_ADDRESS_REGISTERS = gl_PROGRAM_ADDRESS_REGISTERS_ARB+gl_MAX_PROGRAM_ADDRESS_REGISTERS = gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB+gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB+gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs view
@@ -90,12 +90,8 @@ gl_FLOAT_MAT4 ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum-gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89--gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum-gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens +gl_OBJECT_ACTIVE_ATTRIBUTES = gl_OBJECT_ACTIVE_ATTRIBUTES_ARB+gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev@@ -61,57 +60,5 @@ gl_INT_2_10_10_10_REV ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions------------------------------------------------------------------------------------#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_type_2_10_10_10_rev"--EXTENSION_ENTRY(dyn_glVertexAttribP1ui,ptr_glVertexAttribP1ui,"glVertexAttribP1ui",glVertexAttribP1ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP1uiv,ptr_glVertexAttribP1uiv,"glVertexAttribP1uiv",glVertexAttribP1uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP2ui,ptr_glVertexAttribP2ui,"glVertexAttribP2ui",glVertexAttribP2ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP2uiv,ptr_glVertexAttribP2uiv,"glVertexAttribP2uiv",glVertexAttribP2uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP3ui,ptr_glVertexAttribP3ui,"glVertexAttribP3ui",glVertexAttribP3ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP3uiv,ptr_glVertexAttribP3uiv,"glVertexAttribP3uiv",glVertexAttribP3uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP4ui,ptr_glVertexAttribP4ui,"glVertexAttribP4ui",glVertexAttribP4ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribP4uiv,ptr_glVertexAttribP4uiv,"glVertexAttribP4uiv",glVertexAttribP4uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexP2ui,ptr_glVertexP2ui,"glVertexP2ui",glVertexP2ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexP2uiv,ptr_glVertexP2uiv,"glVertexP2uiv",glVertexP2uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexP3ui,ptr_glVertexP3ui,"glVertexP3ui",glVertexP3ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexP3uiv,ptr_glVertexP3uiv,"glVertexP3uiv",glVertexP3uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexP4ui,ptr_glVertexP4ui,"glVertexP4ui",glVertexP4ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexP4uiv,ptr_glVertexP4uiv,"glVertexP4uiv",glVertexP4uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP1ui,ptr_glTexCoordP1ui,"glTexCoordP1ui",glTexCoordP1ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP1uiv,ptr_glTexCoordP1uiv,"glTexCoordP1uiv",glTexCoordP1uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP2ui,ptr_glTexCoordP2ui,"glTexCoordP2ui",glTexCoordP2ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP2uiv,ptr_glTexCoordP2uiv,"glTexCoordP2uiv",glTexCoordP2uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP3ui,ptr_glTexCoordP3ui,"glTexCoordP3ui",glTexCoordP3ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP3uiv,ptr_glTexCoordP3uiv,"glTexCoordP3uiv",glTexCoordP3uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP4ui,ptr_glTexCoordP4ui,"glTexCoordP4ui",glTexCoordP4ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexCoordP4uiv,ptr_glTexCoordP4uiv,"glTexCoordP4uiv",glTexCoordP4uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP1ui,ptr_glMultiTexCoordP1ui,"glMultiTexCoordP1ui",glMultiTexCoordP1ui,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP1uiv,ptr_glMultiTexCoordP1uiv,"glMultiTexCoordP1uiv",glMultiTexCoordP1uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP2ui,ptr_glMultiTexCoordP2ui,"glMultiTexCoordP2ui",glMultiTexCoordP2ui,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP2uiv,ptr_glMultiTexCoordP2uiv,"glMultiTexCoordP2uiv",glMultiTexCoordP2uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP3ui,ptr_glMultiTexCoordP3ui,"glMultiTexCoordP3ui",glMultiTexCoordP3ui,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP3uiv,ptr_glMultiTexCoordP3uiv,"glMultiTexCoordP3uiv",glMultiTexCoordP3uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP4ui,ptr_glMultiTexCoordP4ui,"glMultiTexCoordP4ui",glMultiTexCoordP4ui,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordP4uiv,ptr_glMultiTexCoordP4uiv,"glMultiTexCoordP4uiv",glMultiTexCoordP4uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glNormalP3ui,ptr_glNormalP3ui,"glNormalP3ui",glNormalP3ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glNormalP3uiv,ptr_glNormalP3uiv,"glNormalP3uiv",glNormalP3uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColorP3ui,ptr_glColorP3ui,"glColorP3ui",glColorP3ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColorP3uiv,ptr_glColorP3uiv,"glColorP3uiv",glColorP3uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColorP4ui,ptr_glColorP4ui,"glColorP4ui",glColorP4ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glColorP4uiv,ptr_glColorP4uiv,"glColorP4uiv",glColorP4uiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glSecondaryColorP3ui,ptr_glSecondaryColorP3ui,"glSecondaryColorP3ui",glSecondaryColorP3ui,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glSecondaryColorP3uiv,ptr_glSecondaryColorP3uiv,"glSecondaryColorP3uiv",glSecondaryColorP3uiv,GLenum -> Ptr GLuint -> IO ())--gl_INT_2_10_10_10_REV :: GLenum-gl_INT_2_10_10_10_REV = 0x8D9F+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs view
@@ -0,0 +1,1766 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility30+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility30 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsTexture,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility31.hs view
@@ -0,0 +1,1839 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility31+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility31 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsInstanced,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsTexture,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility32.hs view
@@ -0,0 +1,1925 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility32+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility32 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_POINT_SIZE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility33.hs view
@@ -0,0 +1,1999 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility33+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility33 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_POINT_SIZE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility40.hs view
@@ -0,0 +1,2122 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility40+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility40 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_POINT_SIZE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackStream,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMinSampleShading,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility41.hs view
@@ -0,0 +1,2245 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility41+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility41 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_HINT_BIT,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveShaderProgram,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackStream,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMinSampleShading,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glReleaseShaderCompiler,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderBinary,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility42.hs view
@@ -0,0 +1,2369 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility42+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility42 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_HINT_BIT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveShaderProgram,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformativ,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMemoryBarrier,+ glMinSampleShading,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glReleaseShaderCompiler,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderBinary,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage3D,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility43.hs view
@@ -0,0 +1,2672 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility43+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility43 (+ -- * Types+ GLDEBUGPROC,+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_RESOURCES,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_VARIABLES,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ARRAY_SIZE,+ gl_ARRAY_STRIDE,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_GENERATE_MIPMAP,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLOCK_INDEX,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_BINDING,+ gl_BUFFER_DATA_SIZE,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BUFFER_VARIABLE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CAVEAT_SUPPORT,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLEAR_BUFFER,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_COMPONENTS,+ gl_COLOR_ENCODING,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_RENDERABLE,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPUTE_SHADER,+ gl_COMPUTE_SHADER_BIT,+ gl_COMPUTE_SUBROUTINE,+ gl_COMPUTE_SUBROUTINE_UNIFORM,+ gl_COMPUTE_TEXTURE,+ gl_COMPUTE_WORK_GROUP_SIZE,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_DEBUG_BIT,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DEBUG_CALLBACK_FUNCTION,+ gl_DEBUG_CALLBACK_USER_PARAM,+ gl_DEBUG_GROUP_STACK_DEPTH,+ gl_DEBUG_LOGGED_MESSAGES,+ gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+ gl_DEBUG_OUTPUT,+ gl_DEBUG_OUTPUT_SYNCHRONOUS,+ gl_DEBUG_SEVERITY_HIGH,+ gl_DEBUG_SEVERITY_LOW,+ gl_DEBUG_SEVERITY_MEDIUM,+ gl_DEBUG_SEVERITY_NOTIFICATION,+ gl_DEBUG_SOURCE_API,+ gl_DEBUG_SOURCE_APPLICATION,+ gl_DEBUG_SOURCE_OTHER,+ gl_DEBUG_SOURCE_SHADER_COMPILER,+ gl_DEBUG_SOURCE_THIRD_PARTY,+ gl_DEBUG_SOURCE_WINDOW_SYSTEM,+ gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+ gl_DEBUG_TYPE_ERROR,+ gl_DEBUG_TYPE_MARKER,+ gl_DEBUG_TYPE_OTHER,+ gl_DEBUG_TYPE_PERFORMANCE,+ gl_DEBUG_TYPE_POP_GROUP,+ gl_DEBUG_TYPE_PORTABILITY,+ gl_DEBUG_TYPE_PUSH_GROUP,+ gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_COMPONENTS,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_RENDERABLE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_TEXTURE_MODE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_DISPLAY_LIST,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FILTER,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAGMENT_SUBROUTINE,+ gl_FRAGMENT_SUBROUTINE_UNIFORM,+ gl_FRAGMENT_TEXTURE,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_BLEND,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_RENDERABLE,+ gl_FRAMEBUFFER_RENDERABLE_LAYERED,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FULL_SUPPORT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_SUBROUTINE,+ gl_GEOMETRY_SUBROUTINE_UNIFORM,+ gl_GEOMETRY_TEXTURE,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GET_TEXTURE_IMAGE_FORMAT,+ gl_GET_TEXTURE_IMAGE_TYPE,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_HINT_BIT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CLASS_10_10_10_2,+ gl_IMAGE_CLASS_11_11_10,+ gl_IMAGE_CLASS_1_X_16,+ gl_IMAGE_CLASS_1_X_32,+ gl_IMAGE_CLASS_1_X_8,+ gl_IMAGE_CLASS_2_X_16,+ gl_IMAGE_CLASS_2_X_32,+ gl_IMAGE_CLASS_2_X_8,+ gl_IMAGE_CLASS_4_X_16,+ gl_IMAGE_CLASS_4_X_32,+ gl_IMAGE_CLASS_4_X_8,+ gl_IMAGE_COMPATIBILITY_CLASS,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMAGE_PIXEL_FORMAT,+ gl_IMAGE_PIXEL_TYPE,+ gl_IMAGE_TEXEL_SIZE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERNALFORMAT_ALPHA_SIZE,+ gl_INTERNALFORMAT_ALPHA_TYPE,+ gl_INTERNALFORMAT_BLUE_SIZE,+ gl_INTERNALFORMAT_BLUE_TYPE,+ gl_INTERNALFORMAT_DEPTH_SIZE,+ gl_INTERNALFORMAT_DEPTH_TYPE,+ gl_INTERNALFORMAT_GREEN_SIZE,+ gl_INTERNALFORMAT_GREEN_TYPE,+ gl_INTERNALFORMAT_PREFERRED,+ gl_INTERNALFORMAT_RED_SIZE,+ gl_INTERNALFORMAT_RED_TYPE,+ gl_INTERNALFORMAT_SHARED_SIZE,+ gl_INTERNALFORMAT_STENCIL_SIZE,+ gl_INTERNALFORMAT_STENCIL_TYPE,+ gl_INTERNALFORMAT_SUPPORTED,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_IS_PER_PATCH,+ gl_IS_ROW_MAJOR,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOCATION,+ gl_LOCATION_INDEX,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MANUAL_GENERATE_MIPMAP,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MATRIX_STRIDE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_DIMENSIONS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEBUG_GROUP_STACK_DEPTH,+ gl_MAX_DEBUG_LOGGED_MESSAGES,+ gl_MAX_DEBUG_MESSAGE_LENGTH,+ gl_MAX_DEPTH,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENT_INDEX,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_HEIGHT,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LABEL_LENGTH,+ gl_MAX_LAYERS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_LENGTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_NUM_ACTIVE_VARIABLES,+ gl_MAX_NUM_COMPATIBLE_SUBROUTINES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_LOCATIONS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_ATTRIB_BINDINGS,+ gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MAX_WIDTH,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIPMAP,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_LENGTH,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_ACTIVE_VARIABLES,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_NUM_SHADING_LANGUAGE_VERSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_OFFSET,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_INPUT,+ gl_PROGRAM_OUTPUT,+ gl_PROGRAM_PIPELINE,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_PIXELS,+ gl_READ_PIXELS_FORMAT,+ gl_READ_PIXELS_TYPE,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFERENCED_BY_COMPUTE_SHADER,+ gl_REFERENCED_BY_FRAGMENT_SHADER,+ gl_REFERENCED_BY_GEOMETRY_SHADER,+ gl_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_REFERENCED_BY_VERTEX_SHADER,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_IMAGE_ATOMIC,+ gl_SHADER_IMAGE_LOAD,+ gl_SHADER_IMAGE_STORE,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_SHADER_STORAGE_BLOCK,+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_SRGB_READ,+ gl_SRGB_WRITE,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_COMPONENTS,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_RENDERABLE,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_CONTROL_SUBROUTINE,+ gl_TESS_CONTROL_SUBROUTINE_UNIFORM,+ gl_TESS_CONTROL_TEXTURE,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_EVALUATION_SUBROUTINE,+ gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,+ gl_TESS_EVALUATION_TEXTURE,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_OFFSET,+ gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+ gl_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+ gl_TEXTURE_COMPRESSED_BLOCK_SIZE,+ gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GATHER,+ gl_TEXTURE_GATHER_SHADOW,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMAGE_FORMAT,+ gl_TEXTURE_IMAGE_TYPE,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_IMMUTABLE_LEVELS,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHADOW,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_VIEW,+ gl_TEXTURE_VIEW_MIN_LAYER,+ gl_TEXTURE_VIEW_MIN_LEVEL,+ gl_TEXTURE_VIEW_NUM_LAYERS,+ gl_TEXTURE_VIEW_NUM_LEVELS,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TOP_LEVEL_ARRAY_SIZE,+ gl_TOP_LEVEL_ARRAY_STRIDE,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYING,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_TYPE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_LONG,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_BINDING,+ gl_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_VERTEX_BINDING_BUFFER,+ gl_VERTEX_BINDING_DIVISOR,+ gl_VERTEX_BINDING_OFFSET,+ gl_VERTEX_BINDING_STRIDE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VERTEX_SUBROUTINE,+ gl_VERTEX_SUBROUTINE_UNIFORM,+ gl_VERTEX_TEXTURE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_VIEW_CLASS_128_BITS,+ gl_VIEW_CLASS_16_BITS,+ gl_VIEW_CLASS_24_BITS,+ gl_VIEW_CLASS_32_BITS,+ gl_VIEW_CLASS_48_BITS,+ gl_VIEW_CLASS_64_BITS,+ gl_VIEW_CLASS_8_BITS,+ gl_VIEW_CLASS_96_BITS,+ gl_VIEW_CLASS_BPTC_FLOAT,+ gl_VIEW_CLASS_BPTC_UNORM,+ gl_VIEW_CLASS_RGTC1_RED,+ gl_VIEW_CLASS_RGTC2_RG,+ gl_VIEW_CLASS_S3TC_DXT1_RGB,+ gl_VIEW_CLASS_S3TC_DXT1_RGBA,+ gl_VIEW_CLASS_S3TC_DXT3_RGBA,+ gl_VIEW_CLASS_S3TC_DXT5_RGBA,+ gl_VIEW_COMPATIBILITY_CLASS,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveShaderProgram,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBindVertexBuffer,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferData,+ glClearBufferSubData,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyImageSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDebugMessageCallback,+ glDebugMessageControl,+ glDebugMessageInsert,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDispatchCompute,+ glDispatchComputeIndirect,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferParameteri,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDebugMessageLog,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetFramebufferParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformati64v,+ glGetInternalformativ,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetObjectLabel,+ glGetObjectPtrLabel,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramInterfaceiv,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramResourceIndex,+ glGetProgramResourceLocation,+ glGetProgramResourceLocationIndex,+ glGetProgramResourceName,+ glGetProgramResourceiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glInvalidateBufferData,+ glInvalidateBufferSubData,+ glInvalidateFramebuffer,+ glInvalidateSubFramebuffer,+ glInvalidateTexImage,+ glInvalidateTexSubImage,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMemoryBarrier,+ glMinSampleShading,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawArraysIndirect,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiDrawElementsIndirect,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glObjectLabel,+ glObjectPtrLabel,+ glOrtho,+ glPassThrough,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopDebugGroup,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushDebugGroup,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glReleaseShaderCompiler,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderBinary,+ glShaderSource,+ glShaderStorageBlockBinding,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexBufferRange,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage2DMultisample,+ glTexStorage3D,+ glTexStorage3DMultisample,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTextureView,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribBinding,+ glVertexAttribDivisor,+ glVertexAttribFormat,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIFormat,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLFormat,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexBindingDivisor,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility44.hs view
@@ -0,0 +1,2700 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility44+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility44 (+ -- * Types+ GLDEBUGPROC,+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_RESOURCES,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_VARIABLES,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ARRAY_SIZE,+ gl_ARRAY_STRIDE,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_GENERATE_MIPMAP,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLOCK_INDEX,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_BINDING,+ gl_BUFFER_DATA_SIZE,+ gl_BUFFER_IMMUTABLE_STORAGE,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_STORAGE_FLAGS,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BUFFER_VARIABLE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CAVEAT_SUPPORT,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLEAR_BUFFER,+ gl_CLEAR_TEXTURE,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_STORAGE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_COMPONENTS,+ gl_COLOR_ENCODING,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_RENDERABLE,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPUTE_SHADER,+ gl_COMPUTE_SHADER_BIT,+ gl_COMPUTE_SUBROUTINE,+ gl_COMPUTE_SUBROUTINE_UNIFORM,+ gl_COMPUTE_TEXTURE,+ gl_COMPUTE_WORK_GROUP_SIZE,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_DEBUG_BIT,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DEBUG_CALLBACK_FUNCTION,+ gl_DEBUG_CALLBACK_USER_PARAM,+ gl_DEBUG_GROUP_STACK_DEPTH,+ gl_DEBUG_LOGGED_MESSAGES,+ gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+ gl_DEBUG_OUTPUT,+ gl_DEBUG_OUTPUT_SYNCHRONOUS,+ gl_DEBUG_SEVERITY_HIGH,+ gl_DEBUG_SEVERITY_LOW,+ gl_DEBUG_SEVERITY_MEDIUM,+ gl_DEBUG_SEVERITY_NOTIFICATION,+ gl_DEBUG_SOURCE_API,+ gl_DEBUG_SOURCE_APPLICATION,+ gl_DEBUG_SOURCE_OTHER,+ gl_DEBUG_SOURCE_SHADER_COMPILER,+ gl_DEBUG_SOURCE_THIRD_PARTY,+ gl_DEBUG_SOURCE_WINDOW_SYSTEM,+ gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+ gl_DEBUG_TYPE_ERROR,+ gl_DEBUG_TYPE_MARKER,+ gl_DEBUG_TYPE_OTHER,+ gl_DEBUG_TYPE_PERFORMANCE,+ gl_DEBUG_TYPE_POP_GROUP,+ gl_DEBUG_TYPE_PORTABILITY,+ gl_DEBUG_TYPE_PUSH_GROUP,+ gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_COMPONENTS,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_RENDERABLE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_TEXTURE_MODE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_DISPLAY_LIST,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_DYNAMIC_STORAGE_BIT,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FILTER,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAGMENT_SUBROUTINE,+ gl_FRAGMENT_SUBROUTINE_UNIFORM,+ gl_FRAGMENT_TEXTURE,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_BLEND,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_RENDERABLE,+ gl_FRAMEBUFFER_RENDERABLE_LAYERED,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FULL_SUPPORT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_SUBROUTINE,+ gl_GEOMETRY_SUBROUTINE_UNIFORM,+ gl_GEOMETRY_TEXTURE,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GET_TEXTURE_IMAGE_FORMAT,+ gl_GET_TEXTURE_IMAGE_TYPE,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_HINT_BIT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CLASS_10_10_10_2,+ gl_IMAGE_CLASS_11_11_10,+ gl_IMAGE_CLASS_1_X_16,+ gl_IMAGE_CLASS_1_X_32,+ gl_IMAGE_CLASS_1_X_8,+ gl_IMAGE_CLASS_2_X_16,+ gl_IMAGE_CLASS_2_X_32,+ gl_IMAGE_CLASS_2_X_8,+ gl_IMAGE_CLASS_4_X_16,+ gl_IMAGE_CLASS_4_X_32,+ gl_IMAGE_CLASS_4_X_8,+ gl_IMAGE_COMPATIBILITY_CLASS,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMAGE_PIXEL_FORMAT,+ gl_IMAGE_PIXEL_TYPE,+ gl_IMAGE_TEXEL_SIZE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERNALFORMAT_ALPHA_SIZE,+ gl_INTERNALFORMAT_ALPHA_TYPE,+ gl_INTERNALFORMAT_BLUE_SIZE,+ gl_INTERNALFORMAT_BLUE_TYPE,+ gl_INTERNALFORMAT_DEPTH_SIZE,+ gl_INTERNALFORMAT_DEPTH_TYPE,+ gl_INTERNALFORMAT_GREEN_SIZE,+ gl_INTERNALFORMAT_GREEN_TYPE,+ gl_INTERNALFORMAT_PREFERRED,+ gl_INTERNALFORMAT_RED_SIZE,+ gl_INTERNALFORMAT_RED_TYPE,+ gl_INTERNALFORMAT_SHARED_SIZE,+ gl_INTERNALFORMAT_STENCIL_SIZE,+ gl_INTERNALFORMAT_STENCIL_TYPE,+ gl_INTERNALFORMAT_SUPPORTED,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_IS_PER_PATCH,+ gl_IS_ROW_MAJOR,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOCATION,+ gl_LOCATION_COMPONENT,+ gl_LOCATION_INDEX,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MANUAL_GENERATE_MIPMAP,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COHERENT_BIT,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_PERSISTENT_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MATRIX_STRIDE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_DIMENSIONS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEBUG_GROUP_STACK_DEPTH,+ gl_MAX_DEBUG_LOGGED_MESSAGES,+ gl_MAX_DEBUG_MESSAGE_LENGTH,+ gl_MAX_DEPTH,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENT_INDEX,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_HEIGHT,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LABEL_LENGTH,+ gl_MAX_LAYERS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_LENGTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_NUM_ACTIVE_VARIABLES,+ gl_MAX_NUM_COMPATIBLE_SUBROUTINES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_LOCATIONS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_ATTRIB_BINDINGS,+ gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_MAX_VERTEX_ATTRIB_STRIDE,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MAX_WIDTH,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIPMAP,+ gl_MIRRORED_REPEAT,+ gl_MIRROR_CLAMP_TO_EDGE,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_LENGTH,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_ACTIVE_VARIABLES,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_NUM_SHADING_LANGUAGE_VERSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_OFFSET,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_INPUT,+ gl_PROGRAM_OUTPUT,+ gl_PROGRAM_PIPELINE,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY,+ gl_QUERY_BUFFER,+ gl_QUERY_BUFFER_BARRIER_BIT,+ gl_QUERY_BUFFER_BINDING,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_RESULT_NO_WAIT,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_PIXELS,+ gl_READ_PIXELS_FORMAT,+ gl_READ_PIXELS_TYPE,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFERENCED_BY_COMPUTE_SHADER,+ gl_REFERENCED_BY_FRAGMENT_SHADER,+ gl_REFERENCED_BY_GEOMETRY_SHADER,+ gl_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_REFERENCED_BY_VERTEX_SHADER,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_IMAGE_ATOMIC,+ gl_SHADER_IMAGE_LOAD,+ gl_SHADER_IMAGE_STORE,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_SHADER_STORAGE_BLOCK,+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_SRGB_READ,+ gl_SRGB_WRITE,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_COMPONENTS,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_RENDERABLE,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_CONTROL_SUBROUTINE,+ gl_TESS_CONTROL_SUBROUTINE_UNIFORM,+ gl_TESS_CONTROL_TEXTURE,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_EVALUATION_SUBROUTINE,+ gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,+ gl_TESS_EVALUATION_TEXTURE,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_BINDING,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_OFFSET,+ gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+ gl_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+ gl_TEXTURE_COMPRESSED_BLOCK_SIZE,+ gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GATHER,+ gl_TEXTURE_GATHER_SHADOW,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMAGE_FORMAT,+ gl_TEXTURE_IMAGE_TYPE,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_IMMUTABLE_LEVELS,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHADOW,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_VIEW,+ gl_TEXTURE_VIEW_MIN_LAYER,+ gl_TEXTURE_VIEW_MIN_LEVEL,+ gl_TEXTURE_VIEW_NUM_LAYERS,+ gl_TEXTURE_VIEW_NUM_LEVELS,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TOP_LEVEL_ARRAY_SIZE,+ gl_TOP_LEVEL_ARRAY_STRIDE,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_INDEX,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYING,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_TYPE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_LONG,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_BINDING,+ gl_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_VERTEX_BINDING_BUFFER,+ gl_VERTEX_BINDING_DIVISOR,+ gl_VERTEX_BINDING_OFFSET,+ gl_VERTEX_BINDING_STRIDE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VERTEX_SUBROUTINE,+ gl_VERTEX_SUBROUTINE_UNIFORM,+ gl_VERTEX_TEXTURE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_VIEW_CLASS_128_BITS,+ gl_VIEW_CLASS_16_BITS,+ gl_VIEW_CLASS_24_BITS,+ gl_VIEW_CLASS_32_BITS,+ gl_VIEW_CLASS_48_BITS,+ gl_VIEW_CLASS_64_BITS,+ gl_VIEW_CLASS_8_BITS,+ gl_VIEW_CLASS_96_BITS,+ gl_VIEW_CLASS_BPTC_FLOAT,+ gl_VIEW_CLASS_BPTC_UNORM,+ gl_VIEW_CLASS_RGTC1_RED,+ gl_VIEW_CLASS_RGTC2_RG,+ gl_VIEW_CLASS_S3TC_DXT1_RGB,+ gl_VIEW_CLASS_S3TC_DXT1_RGBA,+ gl_VIEW_CLASS_S3TC_DXT3_RGBA,+ gl_VIEW_CLASS_S3TC_DXT5_RGBA,+ gl_VIEW_COMPATIBILITY_CLASS,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveShaderProgram,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindBuffersBase,+ glBindBuffersRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindImageTextures,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindSamplers,+ glBindTexture,+ glBindTextures,+ glBindTransformFeedback,+ glBindVertexArray,+ glBindVertexBuffer,+ glBindVertexBuffers,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferStorage,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferData,+ glClearBufferSubData,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearIndex,+ glClearStencil,+ glClearTexImage,+ glClearTexSubImage,+ glClientActiveTexture,+ glClientWaitSync,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyImageSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDebugMessageCallback,+ glDebugMessageControl,+ glDebugMessageInsert,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDispatchCompute,+ glDispatchComputeIndirect,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferParameteri,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDebugMessageLog,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetFramebufferParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformati64v,+ glGetInternalformativ,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetObjectLabel,+ glGetObjectPtrLabel,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramInterfaceiv,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramResourceIndex,+ glGetProgramResourceLocation,+ glGetProgramResourceLocationIndex,+ glGetProgramResourceName,+ glGetProgramResourceiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glInvalidateBufferData,+ glInvalidateBufferSubData,+ glInvalidateFramebuffer,+ glInvalidateSubFramebuffer,+ glInvalidateTexImage,+ glInvalidateTexSubImage,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMemoryBarrier,+ glMinSampleShading,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawArraysIndirect,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiDrawElementsIndirect,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glObjectLabel,+ glObjectPtrLabel,+ glOrtho,+ glPassThrough,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopDebugGroup,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushDebugGroup,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glReleaseShaderCompiler,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderBinary,+ glShaderSource,+ glShaderStorageBlockBinding,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexBufferRange,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage2DMultisample,+ glTexStorage3D,+ glTexStorage3DMultisample,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTextureView,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribBinding,+ glVertexAttribDivisor,+ glVertexAttribFormat,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIFormat,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLFormat,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexBindingDivisor,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs view
@@ -0,0 +1,2844 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Compatibility45+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Compatibility45 (+ -- * Types+ GLDEBUGPROC,+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_RESOURCES,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_VARIABLES,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ARRAY_SIZE,+ gl_ARRAY_STRIDE,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_GENERATE_MIPMAP,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLOCK_INDEX,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_BINDING,+ gl_BUFFER_DATA_SIZE,+ gl_BUFFER_IMMUTABLE_STORAGE,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_STORAGE_FLAGS,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BUFFER_VARIABLE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CAVEAT_SUPPORT,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLEAR_BUFFER,+ gl_CLEAR_TEXTURE,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_STORAGE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DEPTH_MODE,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_ORIGIN,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_COMPONENTS,+ gl_COLOR_ENCODING,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_RENDERABLE,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPUTE_SHADER,+ gl_COMPUTE_SHADER_BIT,+ gl_COMPUTE_SUBROUTINE,+ gl_COMPUTE_SUBROUTINE_UNIFORM,+ gl_COMPUTE_TEXTURE,+ gl_COMPUTE_WORK_GROUP_SIZE,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_DEBUG_BIT,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT,+ gl_CONTEXT_LOST,+ gl_CONTEXT_PROFILE_MASK,+ gl_CONTEXT_RELEASE_BEHAVIOR,+ gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DEBUG_CALLBACK_FUNCTION,+ gl_DEBUG_CALLBACK_USER_PARAM,+ gl_DEBUG_GROUP_STACK_DEPTH,+ gl_DEBUG_LOGGED_MESSAGES,+ gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+ gl_DEBUG_OUTPUT,+ gl_DEBUG_OUTPUT_SYNCHRONOUS,+ gl_DEBUG_SEVERITY_HIGH,+ gl_DEBUG_SEVERITY_LOW,+ gl_DEBUG_SEVERITY_MEDIUM,+ gl_DEBUG_SEVERITY_NOTIFICATION,+ gl_DEBUG_SOURCE_API,+ gl_DEBUG_SOURCE_APPLICATION,+ gl_DEBUG_SOURCE_OTHER,+ gl_DEBUG_SOURCE_SHADER_COMPILER,+ gl_DEBUG_SOURCE_THIRD_PARTY,+ gl_DEBUG_SOURCE_WINDOW_SYSTEM,+ gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+ gl_DEBUG_TYPE_ERROR,+ gl_DEBUG_TYPE_MARKER,+ gl_DEBUG_TYPE_OTHER,+ gl_DEBUG_TYPE_PERFORMANCE,+ gl_DEBUG_TYPE_POP_GROUP,+ gl_DEBUG_TYPE_PORTABILITY,+ gl_DEBUG_TYPE_PUSH_GROUP,+ gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_COMPONENTS,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_RENDERABLE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_TEXTURE_MODE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_DISPLAY_LIST,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_DYNAMIC_STORAGE_BIT,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FILTER,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAGMENT_SUBROUTINE,+ gl_FRAGMENT_SUBROUTINE_UNIFORM,+ gl_FRAGMENT_TEXTURE,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_BLEND,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_RENDERABLE,+ gl_FRAMEBUFFER_RENDERABLE_LAYERED,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FULL_SUPPORT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_SUBROUTINE,+ gl_GEOMETRY_SUBROUTINE_UNIFORM,+ gl_GEOMETRY_TEXTURE,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GET_TEXTURE_IMAGE_FORMAT,+ gl_GET_TEXTURE_IMAGE_TYPE,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_GUILTY_CONTEXT_RESET,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_HINT_BIT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CLASS_10_10_10_2,+ gl_IMAGE_CLASS_11_11_10,+ gl_IMAGE_CLASS_1_X_16,+ gl_IMAGE_CLASS_1_X_32,+ gl_IMAGE_CLASS_1_X_8,+ gl_IMAGE_CLASS_2_X_16,+ gl_IMAGE_CLASS_2_X_32,+ gl_IMAGE_CLASS_2_X_8,+ gl_IMAGE_CLASS_4_X_16,+ gl_IMAGE_CLASS_4_X_32,+ gl_IMAGE_CLASS_4_X_8,+ gl_IMAGE_COMPATIBILITY_CLASS,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMAGE_PIXEL_FORMAT,+ gl_IMAGE_PIXEL_TYPE,+ gl_IMAGE_TEXEL_SIZE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INNOCENT_CONTEXT_RESET,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERNALFORMAT_ALPHA_SIZE,+ gl_INTERNALFORMAT_ALPHA_TYPE,+ gl_INTERNALFORMAT_BLUE_SIZE,+ gl_INTERNALFORMAT_BLUE_TYPE,+ gl_INTERNALFORMAT_DEPTH_SIZE,+ gl_INTERNALFORMAT_DEPTH_TYPE,+ gl_INTERNALFORMAT_GREEN_SIZE,+ gl_INTERNALFORMAT_GREEN_TYPE,+ gl_INTERNALFORMAT_PREFERRED,+ gl_INTERNALFORMAT_RED_SIZE,+ gl_INTERNALFORMAT_RED_TYPE,+ gl_INTERNALFORMAT_SHARED_SIZE,+ gl_INTERNALFORMAT_STENCIL_SIZE,+ gl_INTERNALFORMAT_STENCIL_TYPE,+ gl_INTERNALFORMAT_SUPPORTED,+ gl_INTERPOLATE,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_IS_PER_PATCH,+ gl_IS_ROW_MAJOR,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOCATION,+ gl_LOCATION_COMPONENT,+ gl_LOCATION_INDEX,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOSE_CONTEXT_ON_RESET,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MANUAL_GENERATE_MIPMAP,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COHERENT_BIT,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_PERSISTENT_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MATRIX_STRIDE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_DIMENSIONS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_CULL_DISTANCES,+ gl_MAX_DEBUG_GROUP_STACK_DEPTH,+ gl_MAX_DEBUG_LOGGED_MESSAGES,+ gl_MAX_DEBUG_MESSAGE_LENGTH,+ gl_MAX_DEPTH,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENT_INDEX,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_HEIGHT,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LABEL_LENGTH,+ gl_MAX_LAYERS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_LENGTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_NUM_ACTIVE_VARIABLES,+ gl_MAX_NUM_COMPATIBLE_SUBROUTINES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_LOCATIONS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_ATTRIB_BINDINGS,+ gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_MAX_VERTEX_ATTRIB_STRIDE,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MAX_WIDTH,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIPMAP,+ gl_MIRRORED_REPEAT,+ gl_MIRROR_CLAMP_TO_EDGE,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_LENGTH,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEGATIVE_ONE_TO_ONE,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NO_RESET_NOTIFICATION,+ gl_NUM_ACTIVE_VARIABLES,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_NUM_SHADING_LANGUAGE_VERSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_OBJECT_TYPE,+ gl_OFFSET,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_INPUT,+ gl_PROGRAM_OUTPUT,+ gl_PROGRAM_PIPELINE,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUAD_STRIP,+ gl_QUERY,+ gl_QUERY_BUFFER,+ gl_QUERY_BUFFER_BARRIER_BIT,+ gl_QUERY_BUFFER_BINDING,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_NO_WAIT_INVERTED,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_BY_REGION_WAIT_INVERTED,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_NO_WAIT_INVERTED,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_RESULT_NO_WAIT,+ gl_QUERY_TARGET,+ gl_QUERY_WAIT,+ gl_QUERY_WAIT_INVERTED,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_PIXELS,+ gl_READ_PIXELS_FORMAT,+ gl_READ_PIXELS_TYPE,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFERENCED_BY_COMPUTE_SHADER,+ gl_REFERENCED_BY_FRAGMENT_SHADER,+ gl_REFERENCED_BY_GEOMETRY_SHADER,+ gl_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_REFERENCED_BY_VERTEX_SHADER,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RESET_NOTIFICATION_STRATEGY,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_IMAGE_ATOMIC,+ gl_SHADER_IMAGE_LOAD,+ gl_SHADER_IMAGE_STORE,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_SHADER_STORAGE_BLOCK,+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_SRGB_READ,+ gl_SRGB_WRITE,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_COMPONENTS,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_RENDERABLE,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_CONTROL_SUBROUTINE,+ gl_TESS_CONTROL_SUBROUTINE_UNIFORM,+ gl_TESS_CONTROL_TEXTURE,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_EVALUATION_SUBROUTINE,+ gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,+ gl_TESS_EVALUATION_TEXTURE,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_BINDING,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_OFFSET,+ gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+ gl_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+ gl_TEXTURE_COMPRESSED_BLOCK_SIZE,+ gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GATHER,+ gl_TEXTURE_GATHER_SHADOW,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMAGE_FORMAT,+ gl_TEXTURE_IMAGE_TYPE,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_IMMUTABLE_LEVELS,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHADOW,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_TARGET,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_VIEW,+ gl_TEXTURE_VIEW_MIN_LAYER,+ gl_TEXTURE_VIEW_MIN_LEVEL,+ gl_TEXTURE_VIEW_NUM_LAYERS,+ gl_TEXTURE_VIEW_NUM_LEVELS,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TOP_LEVEL_ARRAY_SIZE,+ gl_TOP_LEVEL_ARRAY_STRIDE,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_INDEX,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYING,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_TYPE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNKNOWN_CONTEXT_RESET,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_LONG,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_BINDING,+ gl_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_VERTEX_BINDING_BUFFER,+ gl_VERTEX_BINDING_DIVISOR,+ gl_VERTEX_BINDING_OFFSET,+ gl_VERTEX_BINDING_STRIDE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VERTEX_SUBROUTINE,+ gl_VERTEX_SUBROUTINE_UNIFORM,+ gl_VERTEX_TEXTURE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_VIEW_CLASS_128_BITS,+ gl_VIEW_CLASS_16_BITS,+ gl_VIEW_CLASS_24_BITS,+ gl_VIEW_CLASS_32_BITS,+ gl_VIEW_CLASS_48_BITS,+ gl_VIEW_CLASS_64_BITS,+ gl_VIEW_CLASS_8_BITS,+ gl_VIEW_CLASS_96_BITS,+ gl_VIEW_CLASS_BPTC_FLOAT,+ gl_VIEW_CLASS_BPTC_UNORM,+ gl_VIEW_CLASS_RGTC1_RED,+ gl_VIEW_CLASS_RGTC2_RG,+ gl_VIEW_CLASS_S3TC_DXT1_RGB,+ gl_VIEW_CLASS_S3TC_DXT1_RGBA,+ gl_VIEW_CLASS_S3TC_DXT3_RGBA,+ gl_VIEW_CLASS_S3TC_DXT5_RGBA,+ gl_VIEW_COMPATIBILITY_CLASS,+ gl_WAIT_FAILED,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZERO_TO_ONE,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveShaderProgram,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindBuffersBase,+ glBindBuffersRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindImageTextures,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindSamplers,+ glBindTexture,+ glBindTextureUnit,+ glBindTextures,+ glBindTransformFeedback,+ glBindVertexArray,+ glBindVertexBuffer,+ glBindVertexBuffers,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBlitNamedFramebuffer,+ glBufferData,+ glBufferStorage,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glCheckNamedFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferData,+ glClearBufferSubData,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearIndex,+ glClearNamedBufferData,+ glClearNamedBufferSubData,+ glClearNamedFramebufferfi,+ glClearNamedFramebufferfv,+ glClearNamedFramebufferiv,+ glClearNamedFramebufferuiv,+ glClearStencil,+ glClearTexImage,+ glClearTexSubImage,+ glClientActiveTexture,+ glClientWaitSync,+ glClipControl,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCompressedTextureSubImage1D,+ glCompressedTextureSubImage2D,+ glCompressedTextureSubImage3D,+ glCopyBufferSubData,+ glCopyImageSubData,+ glCopyNamedBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCopyTextureSubImage1D,+ glCopyTextureSubImage2D,+ glCopyTextureSubImage3D,+ glCreateBuffers,+ glCreateFramebuffers,+ glCreateProgram,+ glCreateProgramPipelines,+ glCreateQueries,+ glCreateRenderbuffers,+ glCreateSamplers,+ glCreateShader,+ glCreateShaderProgramv,+ glCreateTextures,+ glCreateTransformFeedbacks,+ glCreateVertexArrays,+ glCullFace,+ glDebugMessageCallback,+ glDebugMessageControl,+ glDebugMessageInsert,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexArrayAttrib,+ glDisableVertexAttribArray,+ glDisablei,+ glDispatchCompute,+ glDispatchComputeIndirect,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawPixels,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexArrayAttrib,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFlushMappedNamedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferParameteri,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGenerateTextureMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetCompressedTextureImage,+ glGetCompressedTextureSubImage,+ glGetDebugMessageLog,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetFramebufferParameteriv,+ glGetGraphicsResetStatus,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformati64v,+ glGetInternalformativ,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMultisamplefv,+ glGetNamedBufferParameteri64v,+ glGetNamedBufferParameteriv,+ glGetNamedBufferPointerv,+ glGetNamedBufferSubData,+ glGetNamedFramebufferAttachmentParameteriv,+ glGetNamedFramebufferParameteriv,+ glGetNamedRenderbufferParameteriv,+ glGetObjectLabel,+ glGetObjectPtrLabel,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramInterfaceiv,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramResourceIndex,+ glGetProgramResourceLocation,+ glGetProgramResourceLocationIndex,+ glGetProgramResourceName,+ glGetProgramResourceiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryBufferObjecti64v,+ glGetQueryBufferObjectiv,+ glGetQueryBufferObjectui64v,+ glGetQueryBufferObjectuiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTextureImage,+ glGetTextureLevelParameterfv,+ glGetTextureLevelParameteriv,+ glGetTextureParameterIiv,+ glGetTextureParameterIuiv,+ glGetTextureParameterfv,+ glGetTextureParameteriv,+ glGetTextureSubImage,+ glGetTransformFeedbackVarying,+ glGetTransformFeedbacki64_v,+ glGetTransformFeedbacki_v,+ glGetTransformFeedbackiv,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexArrayIndexed64iv,+ glGetVertexArrayIndexediv,+ glGetVertexArrayiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glGetnColorTable,+ glGetnCompressedTexImage,+ glGetnConvolutionFilter,+ glGetnHistogram,+ glGetnMapdv,+ glGetnMapfv,+ glGetnMapiv,+ glGetnMinmax,+ glGetnPixelMapfv,+ glGetnPixelMapuiv,+ glGetnPixelMapusv,+ glGetnPolygonStipple,+ glGetnSeparableFilter,+ glGetnTexImage,+ glGetnUniformdv,+ glGetnUniformfv,+ glGetnUniformiv,+ glGetnUniformuiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glInvalidateBufferData,+ glInvalidateBufferSubData,+ glInvalidateFramebuffer,+ glInvalidateNamedFramebufferData,+ glInvalidateNamedFramebufferSubData,+ glInvalidateSubFramebuffer,+ glInvalidateTexImage,+ glInvalidateTexSubImage,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMapNamedBuffer,+ glMapNamedBufferRange,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMemoryBarrier,+ glMemoryBarrierByRegion,+ glMinSampleShading,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawArraysIndirect,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiDrawElementsIndirect,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNamedBufferData,+ glNamedBufferStorage,+ glNamedBufferSubData,+ glNamedFramebufferDrawBuffer,+ glNamedFramebufferDrawBuffers,+ glNamedFramebufferParameteri,+ glNamedFramebufferReadBuffer,+ glNamedFramebufferRenderbuffer,+ glNamedFramebufferTexture,+ glNamedFramebufferTextureLayer,+ glNamedRenderbufferStorage,+ glNamedRenderbufferStorageMultisample,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalP3ui,+ glNormalP3uiv,+ glNormalPointer,+ glObjectLabel,+ glObjectPtrLabel,+ glOrtho,+ glPassThrough,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopDebugGroup,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushAttrib,+ glPushClientAttrib,+ glPushDebugGroup,+ glPushMatrix,+ glPushName,+ glQueryCounter,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glReadnPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glReleaseShaderCompiler,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScaled,+ glScalef,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderBinary,+ glShaderSource,+ glShaderStorageBlockBinding,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexBufferRange,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage2DMultisample,+ glTexStorage3D,+ glTexStorage3DMultisample,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTextureBarrier,+ glTextureBuffer,+ glTextureBufferRange,+ glTextureParameterIiv,+ glTextureParameterIuiv,+ glTextureParameterf,+ glTextureParameterfv,+ glTextureParameteri,+ glTextureParameteriv,+ glTextureStorage1D,+ glTextureStorage2D,+ glTextureStorage2DMultisample,+ glTextureStorage3D,+ glTextureStorage3DMultisample,+ glTextureSubImage1D,+ glTextureSubImage2D,+ glTextureSubImage3D,+ glTextureView,+ glTransformFeedbackBufferBase,+ glTransformFeedbackBufferRange,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUnmapNamedBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexArrayAttribBinding,+ glVertexArrayAttribFormat,+ glVertexArrayAttribIFormat,+ glVertexArrayAttribLFormat,+ glVertexArrayBindingDivisor,+ glVertexArrayElementBuffer,+ glVertexArrayVertexBuffer,+ glVertexArrayVertexBuffers,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribBinding,+ glVertexAttribDivisor,+ glVertexAttribFormat,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIFormat,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLFormat,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexBindingDivisor,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glVertexPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core30.hs view
@@ -0,0 +1,1763 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core30+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core30 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsTexture,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
src/Graphics/Rendering/OpenGL/Raw/Core31.hs view
@@ -1,42 +1,1836 @@ -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.Core31--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ All raw functions, tokens and types from the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31 (- -- * Functions- module Graphics.Rendering.OpenGL.Raw.Core31.Functions,- -- * Tokens- module Graphics.Rendering.OpenGL.Raw.Core31.Tokens,- -- * Types- module Graphics.Rendering.OpenGL.Raw.Core31.Types,- -- * Extensions promoted to OpenGL 3.1 core- module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,- module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,- module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types--import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding (- gl_MAX_GEOMETRY_UNIFORM_BLOCKS,- gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,- gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_INTEGER,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_INTEGER,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FIXED_ONLY,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_INTEGER,+ gl_GREEN_SCALE,+ gl_HALF_FLOAT,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERPOLATE,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAJOR_VERSION,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_STENCIL,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_INTEGER,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGBA_MODE,+ gl_RGB_INTEGER,+ gl_RGB_SCALE,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_ATTRIBS,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SIGNED_NORMALIZED,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearAccum,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaski,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsInstanced,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnablei,+ glEnd,+ glEndConditionalRender,+ glEndList,+ glEndQuery,+ glEndTransformFeedback,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFramebufferRenderbuffer,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenFramebuffers,+ glGenLists,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsTexture,+ glIsVertexArray,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapBufferRange,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrimitiveRestartIndex,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
− src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs
@@ -1,598 +0,0 @@-{-# LANGUAGE CPP #-}-{-# OPTIONS_HADDOCK hide #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ All raw functions from the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Functions (- glActiveTexture,- glAttachShader,- glBeginConditionalRender,- glBeginQuery,- glBeginTransformFeedback,- glBindAttribLocation,- glBindBuffer,- glBindFragDataLocation,- glBindFramebuffer,- glBindRenderbuffer,- glBindTexture,- glBindVertexArray,- glBlendColor,- glBlendEquation,- glBlendEquationSeparate,- glBlendFunc,- glBlendFuncSeparate,- glBlitFramebuffer,- glBufferData,- glBufferSubData,- glCheckFramebufferStatus,- glClampColor,- glClear,- glClearBufferfi,- glClearBufferfv,- glClearBufferiv,- glClearBufferuiv,- glClearColor,- glClearDepth,- glClearStencil,- glColorMask,- glColorMaski,- glCompileShader,- glCompressedTexImage1D,- glCompressedTexImage2D,- glCompressedTexImage3D,- glCompressedTexSubImage1D,- glCompressedTexSubImage2D,- glCompressedTexSubImage3D,- glCopyTexImage1D,- glCopyTexImage2D,- glCopyTexSubImage1D,- glCopyTexSubImage2D,- glCopyTexSubImage3D,- glCreateProgram,- glCreateShader,- glCullFace,- glDeleteBuffers,- glDeleteFramebuffers,- glDeleteProgram,- glDeleteQueries,- glDeleteRenderbuffers,- glDeleteShader,- glDeleteTextures,- glDeleteVertexArrays,- glDepthFunc,- glDepthMask,- glDepthRange,- glDetachShader,- glDisable,- glDisableVertexAttribArray,- glDisablei,- glDrawArrays,- glDrawBuffer,- glDrawBuffers,- glDrawElements,- glDrawRangeElements,- glEnable,- glEnableVertexAttribArray,- glEnablei,- glEndConditionalRender,- glEndQuery,- glEndTransformFeedback,- glFinish,- glFlush,- glFlushMappedBufferRange,- glFramebufferRenderbuffer,- glFramebufferTexture1D,- glFramebufferTexture2D,- glFramebufferTexture3D,- glFramebufferTextureLayer,- glFrontFace,- glGenBuffers,- glGenFramebuffers,- glGenQueries,- glGenRenderbuffers,- glGenTextures,- glGenVertexArrays,- glGenerateMipmap,- glGetActiveAttrib,- glGetActiveUniform,- glGetAttachedShaders,- glGetAttribLocation,- glGetBooleani_v,- glGetBooleanv,- glGetBufferParameteriv,- glGetBufferPointerv,- glGetBufferSubData,- glGetCompressedTexImage,- glGetDoublev,- glGetError,- glGetFloatv,- glGetFragDataLocation,- glGetFramebufferAttachmentParameteriv,- glGetIntegerv,- glGetPointerv,- glGetProgramInfoLog,- glGetProgramiv,- glGetQueryObjectiv,- glGetQueryObjectuiv,- glGetQueryiv,- glGetRenderbufferParameteriv,- glGetShaderInfoLog,- glGetShaderSource,- glGetShaderiv,- glGetString,- glGetStringi,- glGetTexImage,- glGetTexLevelParameterfv,- glGetTexLevelParameteriv,- glGetTexParameterIiv,- glGetTexParameterIuiv,- glGetTexParameterfv,- glGetTexParameteriv,- glGetTransformFeedbackVarying,- glGetUniformLocation,- glGetUniformfv,- glGetUniformiv,- glGetUniformuiv,- glGetVertexAttribIiv,- glGetVertexAttribIuiv,- glGetVertexAttribPointerv,- glGetVertexAttribdv,- glGetVertexAttribfv,- glGetVertexAttribiv,- glHint,- glIsBuffer,- glIsEnabled,- glIsEnabledi,- glIsFramebuffer,- glIsProgram,- glIsQuery,- glIsRenderbuffer,- glIsShader,- glIsTexture,- glIsVertexArray,- glLineWidth,- glLinkProgram,- glLogicOp,- glMapBuffer,- glMapBufferRange,- glMultiDrawArrays,- glMultiDrawElements,- glPixelStoref,- glPixelStorei,- glPointParameterf,- glPointParameterfv,- glPointParameteri,- glPointParameteriv,- glPointSize,- glPolygonMode,- glPolygonOffset,- glPrimitiveRestartIndex,- glReadBuffer,- glReadPixels,- glRenderbufferStorage,- glRenderbufferStorageMultisample,- glSampleCoverage,- glScissor,- glShaderSource,- glStencilFunc,- glStencilFuncSeparate,- glStencilMask,- glStencilMaskSeparate,- glStencilOp,- glStencilOpSeparate,- glTexImage1D,- glTexImage2D,- glTexImage3D,- glTexParameterIiv,- glTexParameterIuiv,- glTexParameterf,- glTexParameterfv,- glTexParameteri,- glTexParameteriv,- glTexSubImage1D,- glTexSubImage2D,- glTexSubImage3D,- glTransformFeedbackVaryings,- glUniform1f,- glUniform1fv,- glUniform1i,- glUniform1iv,- glUniform1ui,- glUniform1uiv,- glUniform2f,- glUniform2fv,- glUniform2i,- glUniform2iv,- glUniform2ui,- glUniform2uiv,- glUniform3f,- glUniform3fv,- glUniform3i,- glUniform3iv,- glUniform3ui,- glUniform3uiv,- glUniform4f,- glUniform4fv,- glUniform4i,- glUniform4iv,- glUniform4ui,- glUniform4uiv,- glUniformMatrix2fv,- glUniformMatrix2x3fv,- glUniformMatrix2x4fv,- glUniformMatrix3fv,- glUniformMatrix3x2fv,- glUniformMatrix3x4fv,- glUniformMatrix4fv,- glUniformMatrix4x2fv,- glUniformMatrix4x3fv,- glUnmapBuffer,- glUseProgram,- glValidateProgram,- glVertexAttrib1d,- glVertexAttrib1dv,- glVertexAttrib1f,- glVertexAttrib1fv,- glVertexAttrib1s,- glVertexAttrib1sv,- glVertexAttrib2d,- glVertexAttrib2dv,- glVertexAttrib2f,- glVertexAttrib2fv,- glVertexAttrib2s,- glVertexAttrib2sv,- glVertexAttrib3d,- glVertexAttrib3dv,- glVertexAttrib3f,- glVertexAttrib3fv,- glVertexAttrib3s,- glVertexAttrib3sv,- glVertexAttrib4Nbv,- glVertexAttrib4Niv,- glVertexAttrib4Nsv,- glVertexAttrib4Nub,- glVertexAttrib4Nubv,- glVertexAttrib4Nuiv,- glVertexAttrib4Nusv,- glVertexAttrib4bv,- glVertexAttrib4d,- glVertexAttrib4dv,- glVertexAttrib4f,- glVertexAttrib4fv,- glVertexAttrib4iv,- glVertexAttrib4s,- glVertexAttrib4sv,- glVertexAttrib4ubv,- glVertexAttrib4uiv,- glVertexAttrib4usv,- glVertexAttribI1i,- glVertexAttribI1iv,- glVertexAttribI1ui,- glVertexAttribI1uiv,- glVertexAttribI2i,- glVertexAttribI2iv,- glVertexAttribI2ui,- glVertexAttribI2uiv,- glVertexAttribI3i,- glVertexAttribI3iv,- glVertexAttribI3ui,- glVertexAttribI3uiv,- glVertexAttribI4bv,- glVertexAttribI4i,- glVertexAttribI4iv,- glVertexAttribI4sv,- glVertexAttribI4ubv,- glVertexAttribI4ui,- glVertexAttribI4uiv,- glVertexAttribI4usv,- glVertexAttribIPointer,- glVertexAttribPointer,- glViewport-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "OpenGL 3.1"--EXTENSION_ENTRY(dyn_glActiveTexture,ptr_glActiveTexture,"glActiveTexture",glActiveTexture,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glAttachShader,ptr_glAttachShader,"glAttachShader",glAttachShader,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBeginConditionalRender,ptr_glBeginConditionalRender,"glBeginConditionalRender",glBeginConditionalRender,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBeginQuery,ptr_glBeginQuery,"glBeginQuery",glBeginQuery,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBeginTransformFeedback,ptr_glBeginTransformFeedback,"glBeginTransformFeedback",glBeginTransformFeedback,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBindAttribLocation,ptr_glBindAttribLocation,"glBindAttribLocation",glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glBindBuffer,ptr_glBindBuffer,"glBindBuffer",glBindBuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBindFragDataLocation,ptr_glBindFragDataLocation,"glBindFragDataLocation",glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(dyn_glBindFramebuffer,ptr_glBindFramebuffer,"glBindFramebuffer",glBindFramebuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBindRenderbuffer,ptr_glBindRenderbuffer,"glBindRenderbuffer",glBindRenderbuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBindTexture,ptr_glBindTexture,"glBindTexture",glBindTexture,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBindVertexArray,ptr_glBindVertexArray,"glBindVertexArray",glBindVertexArray,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glBlendColor,ptr_glBlendColor,"glBlendColor",glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())-EXTENSION_ENTRY(dyn_glBlendEquation,ptr_glBlendEquation,"glBlendEquation",glBlendEquation,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlendEquationSeparate,ptr_glBlendEquationSeparate,"glBlendEquationSeparate",glBlendEquationSeparate,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlendFunc,ptr_glBlendFunc,"glBlendFunc",glBlendFunc,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlendFuncSeparate,ptr_glBlendFuncSeparate,"glBlendFuncSeparate",glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBlitFramebuffer,ptr_glBlitFramebuffer,"glBlitFramebuffer",glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBufferData,ptr_glBufferData,"glBufferData",glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glBufferSubData,ptr_glBufferSubData,"glBufferSubData",glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCheckFramebufferStatus,ptr_glCheckFramebufferStatus,"glCheckFramebufferStatus",glCheckFramebufferStatus,GLenum -> IO GLenum)-EXTENSION_ENTRY(dyn_glClampColor,ptr_glClampColor,"glClampColor",glClampColor,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glClear,ptr_glClear,"glClear",glClear,GLbitfield -> IO ())-EXTENSION_ENTRY(dyn_glClearBufferfi,ptr_glClearBufferfi,"glClearBufferfi",glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glClearBufferfv,ptr_glClearBufferfv,"glClearBufferfv",glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glClearBufferiv,ptr_glClearBufferiv,"glClearBufferiv",glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glClearBufferuiv,ptr_glClearBufferuiv,"glClearBufferuiv",glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glClearColor,ptr_glClearColor,"glClearColor",glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())-EXTENSION_ENTRY(dyn_glClearDepth,ptr_glClearDepth,"glClearDepth",glClearDepth,GLclampd -> IO ())-EXTENSION_ENTRY(dyn_glClearStencil,ptr_glClearStencil,"glClearStencil",glClearStencil,GLint -> IO ())-EXTENSION_ENTRY(dyn_glColorMask,ptr_glColorMask,"glColorMask",glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glColorMaski,ptr_glColorMaski,"glColorMaski",glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glCompileShader,ptr_glCompileShader,"glCompileShader",glCompileShader,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTexImage1D,ptr_glCompressedTexImage1D,"glCompressedTexImage1D",glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTexImage2D,ptr_glCompressedTexImage2D,"glCompressedTexImage2D",glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTexImage3D,ptr_glCompressedTexImage3D,"glCompressedTexImage3D",glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTexSubImage1D,ptr_glCompressedTexSubImage1D,"glCompressedTexSubImage1D",glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTexSubImage2D,ptr_glCompressedTexSubImage2D,"glCompressedTexSubImage2D",glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTexSubImage3D,ptr_glCompressedTexSubImage3D,"glCompressedTexSubImage3D",glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCopyTexImage1D,ptr_glCopyTexImage1D,"glCopyTexImage1D",glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyTexImage2D,ptr_glCopyTexImage2D,"glCopyTexImage2D",glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyTexSubImage1D,ptr_glCopyTexSubImage1D,"glCopyTexSubImage1D",glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyTexSubImage2D,ptr_glCopyTexSubImage2D,"glCopyTexSubImage2D",glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyTexSubImage3D,ptr_glCopyTexSubImage3D,"glCopyTexSubImage3D",glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCreateProgram,ptr_glCreateProgram,"glCreateProgram",glCreateProgram,IO GLuint)-EXTENSION_ENTRY(dyn_glCreateShader,ptr_glCreateShader,"glCreateShader",glCreateShader,GLenum -> IO GLuint)-EXTENSION_ENTRY(dyn_glCullFace,ptr_glCullFace,"glCullFace",glCullFace,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDeleteBuffers,ptr_glDeleteBuffers,"glDeleteBuffers",glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteFramebuffers,ptr_glDeleteFramebuffers,"glDeleteFramebuffers",glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteProgram,ptr_glDeleteProgram,"glDeleteProgram",glDeleteProgram,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteQueries,ptr_glDeleteQueries,"glDeleteQueries",glDeleteQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteRenderbuffers,ptr_glDeleteRenderbuffers,"glDeleteRenderbuffers",glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteShader,ptr_glDeleteShader,"glDeleteShader",glDeleteShader,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteTextures,ptr_glDeleteTextures,"glDeleteTextures",glDeleteTextures,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDeleteVertexArrays,ptr_glDeleteVertexArrays,"glDeleteVertexArrays",glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDepthFunc,ptr_glDepthFunc,"glDepthFunc",glDepthFunc,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDepthMask,ptr_glDepthMask,"glDepthMask",glDepthMask,GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glDepthRange,ptr_glDepthRange,"glDepthRange",glDepthRange,GLclampd -> GLclampd -> IO ())-EXTENSION_ENTRY(dyn_glDetachShader,ptr_glDetachShader,"glDetachShader",glDetachShader,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDisable,ptr_glDisable,"glDisable",glDisable,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDisableVertexAttribArray,ptr_glDisableVertexAttribArray,"glDisableVertexAttribArray",glDisableVertexAttribArray,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDisablei,ptr_glDisablei,"glDisablei",glDisablei,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDrawArrays,ptr_glDrawArrays,"glDrawArrays",glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glDrawBuffer,ptr_glDrawBuffer,"glDrawBuffer",glDrawBuffer,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDrawBuffers,ptr_glDrawBuffers,"glDrawBuffers",glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())-EXTENSION_ENTRY(dyn_glDrawElements,ptr_glDrawElements,"glDrawElements",glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glDrawRangeElements,ptr_glDrawRangeElements,"glDrawRangeElements",glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glEnable,ptr_glEnable,"glEnable",glEnable,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glEnableVertexAttribArray,ptr_glEnableVertexAttribArray,"glEnableVertexAttribArray",glEnableVertexAttribArray,GLuint -> IO ())-EXTENSION_ENTRY(dyn_glEnablei,ptr_glEnablei,"glEnablei",glEnablei,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glEndConditionalRender,ptr_glEndConditionalRender,"glEndConditionalRender",glEndConditionalRender,IO ())-EXTENSION_ENTRY(dyn_glEndQuery,ptr_glEndQuery,"glEndQuery",glEndQuery,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glEndTransformFeedback,ptr_glEndTransformFeedback,"glEndTransformFeedback",glEndTransformFeedback,IO ())-EXTENSION_ENTRY(dyn_glFinish,ptr_glFinish,"glFinish",glFinish,IO ())-EXTENSION_ENTRY(dyn_glFlush,ptr_glFlush,"glFlush",glFlush,IO ())-EXTENSION_ENTRY(dyn_glFlushMappedBufferRange,ptr_glFlushMappedBufferRange,"glFlushMappedBufferRange",glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferRenderbuffer,ptr_glFramebufferRenderbuffer,"glFramebufferRenderbuffer",glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferTexture1D,ptr_glFramebufferTexture1D,"glFramebufferTexture1D",glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferTexture2D,ptr_glFramebufferTexture2D,"glFramebufferTexture2D",glFramebufferTexture2D,GLenum -> 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())-EXTENSION_ENTRY(dyn_glTexParameterIiv,ptr_glTexParameterIiv,"glTexParameterIiv",glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexParameterIuiv,ptr_glTexParameterIuiv,"glTexParameterIuiv",glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTexParameterf,ptr_glTexParameterf,"glTexParameterf",glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexParameterfv,ptr_glTexParameterfv,"glTexParameterfv",glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTexParameteri,ptr_glTexParameteri,"glTexParameteri",glTexParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexParameteriv,ptr_glTexParameteriv,"glTexParameteriv",glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTexSubImage1D,ptr_glTexSubImage1D,"glTexSubImage1D",glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO 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())-EXTENSION_ENTRY(dyn_glVertexAttrib3d,ptr_glVertexAttrib3d,"glVertexAttrib3d",glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib3dv,ptr_glVertexAttrib3dv,"glVertexAttrib3dv",glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib3f,ptr_glVertexAttrib3f,"glVertexAttrib3f",glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib3fv,ptr_glVertexAttrib3fv,"glVertexAttrib3fv",glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib3s,ptr_glVertexAttrib3s,"glVertexAttrib3s",glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib3sv,ptr_glVertexAttrib3sv,"glVertexAttrib3sv",glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Nbv,ptr_glVertexAttrib4Nbv,"glVertexAttrib4Nbv",glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Niv,ptr_glVertexAttrib4Niv,"glVertexAttrib4Niv",glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Nsv,ptr_glVertexAttrib4Nsv,"glVertexAttrib4Nsv",glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Nub,ptr_glVertexAttrib4Nub,"glVertexAttrib4Nub",glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Nubv,ptr_glVertexAttrib4Nubv,"glVertexAttrib4Nubv",glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Nuiv,ptr_glVertexAttrib4Nuiv,"glVertexAttrib4Nuiv",glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4Nusv,ptr_glVertexAttrib4Nusv,"glVertexAttrib4Nusv",glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4bv,ptr_glVertexAttrib4bv,"glVertexAttrib4bv",glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4d,ptr_glVertexAttrib4d,"glVertexAttrib4d",glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4dv,ptr_glVertexAttrib4dv,"glVertexAttrib4dv",glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4f,ptr_glVertexAttrib4f,"glVertexAttrib4f",glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4fv,ptr_glVertexAttrib4fv,"glVertexAttrib4fv",glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4iv,ptr_glVertexAttrib4iv,"glVertexAttrib4iv",glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4s,ptr_glVertexAttrib4s,"glVertexAttrib4s",glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4sv,ptr_glVertexAttrib4sv,"glVertexAttrib4sv",glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4ubv,ptr_glVertexAttrib4ubv,"glVertexAttrib4ubv",glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4uiv,ptr_glVertexAttrib4uiv,"glVertexAttrib4uiv",glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttrib4usv,ptr_glVertexAttrib4usv,"glVertexAttrib4usv",glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI1i,ptr_glVertexAttribI1i,"glVertexAttribI1i",glVertexAttribI1i,GLuint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI1iv,ptr_glVertexAttribI1iv,"glVertexAttribI1iv",glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI1ui,ptr_glVertexAttribI1ui,"glVertexAttribI1ui",glVertexAttribI1ui,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI1uiv,ptr_glVertexAttribI1uiv,"glVertexAttribI1uiv",glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI2i,ptr_glVertexAttribI2i,"glVertexAttribI2i",glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI2iv,ptr_glVertexAttribI2iv,"glVertexAttribI2iv",glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI2ui,ptr_glVertexAttribI2ui,"glVertexAttribI2ui",glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI2uiv,ptr_glVertexAttribI2uiv,"glVertexAttribI2uiv",glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI3i,ptr_glVertexAttribI3i,"glVertexAttribI3i",glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI3iv,ptr_glVertexAttribI3iv,"glVertexAttribI3iv",glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI3ui,ptr_glVertexAttribI3ui,"glVertexAttribI3ui",glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI3uiv,ptr_glVertexAttribI3uiv,"glVertexAttribI3uiv",glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4bv,ptr_glVertexAttribI4bv,"glVertexAttribI4bv",glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4i,ptr_glVertexAttribI4i,"glVertexAttribI4i",glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4iv,ptr_glVertexAttribI4iv,"glVertexAttribI4iv",glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4sv,ptr_glVertexAttribI4sv,"glVertexAttribI4sv",glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4ubv,ptr_glVertexAttribI4ubv,"glVertexAttribI4ubv",glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4ui,ptr_glVertexAttribI4ui,"glVertexAttribI4ui",glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4uiv,ptr_glVertexAttribI4uiv,"glVertexAttribI4uiv",glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribI4usv,ptr_glVertexAttribI4usv,"glVertexAttribI4usv",glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribIPointer,ptr_glVertexAttribIPointer,"glVertexAttribIPointer",glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glVertexAttribPointer,ptr_glVertexAttribPointer,"glVertexAttribPointer",glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glViewport,ptr_glViewport,"glViewport",glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs
@@ -1,2064 +0,0 @@-{-# OPTIONS_HADDOCK hide #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31.Tokens--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_ACTIVE_ATTRIBUTES :: GLenum-gl_ACTIVE_ATTRIBUTES = 0x8B89--gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum-gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A--gl_ACTIVE_TEXTURE :: GLenum-gl_ACTIVE_TEXTURE = 0x84E0--gl_ACTIVE_UNIFORMS :: GLenum-gl_ACTIVE_UNIFORMS = 0x8B86--gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87--gl_ALIASED_LINE_WIDTH_RANGE :: GLenum-gl_ALIASED_LINE_WIDTH_RANGE = 0x846E--gl_ALPHA :: GLenum-gl_ALPHA = 0x1906--gl_ALWAYS :: GLenum-gl_ALWAYS = 0x0207--gl_AND :: GLenum-gl_AND = 0x1501--gl_AND_INVERTED :: GLenum-gl_AND_INVERTED = 0x1504--gl_AND_REVERSE :: GLenum-gl_AND_REVERSE = 0x1502--gl_ARRAY_BUFFER :: GLenum-gl_ARRAY_BUFFER = 0x8892--gl_ARRAY_BUFFER_BINDING :: GLenum-gl_ARRAY_BUFFER_BINDING = 0x8894--gl_ATTACHED_SHADERS :: GLenum-gl_ATTACHED_SHADERS = 0x8B85--gl_BACK :: GLenum-gl_BACK = 0x0405--gl_BACK_LEFT :: GLenum-gl_BACK_LEFT = 0x0402--gl_BACK_RIGHT :: GLenum-gl_BACK_RIGHT = 0x0403--gl_BGR :: GLenum-gl_BGR = 0x80E0--gl_BGRA :: GLenum-gl_BGRA = 0x80E1--gl_BGRA_INTEGER :: GLenum-gl_BGRA_INTEGER = 0x8D9B--gl_BGR_INTEGER :: GLenum-gl_BGR_INTEGER = 0x8D9A--gl_BLEND :: GLenum-gl_BLEND = 0x0BE2--gl_BLEND_COLOR :: GLenum-gl_BLEND_COLOR = 0x8005--gl_BLEND_DST :: GLenum-gl_BLEND_DST = 0x0BE0--gl_BLEND_DST_ALPHA :: GLenum-gl_BLEND_DST_ALPHA = 0x80CA--gl_BLEND_DST_RGB :: GLenum-gl_BLEND_DST_RGB = 0x80C8--gl_BLEND_EQUATION :: GLenum-gl_BLEND_EQUATION = 0x8009--gl_BLEND_EQUATION_ALPHA :: GLenum-gl_BLEND_EQUATION_ALPHA = 0x883D--gl_BLEND_EQUATION_RGB :: GLenum-gl_BLEND_EQUATION_RGB = 0x8009--gl_BLEND_SRC :: GLenum-gl_BLEND_SRC = 0x0BE1--gl_BLEND_SRC_ALPHA :: GLenum-gl_BLEND_SRC_ALPHA = 0x80CB--gl_BLEND_SRC_RGB :: GLenum-gl_BLEND_SRC_RGB = 0x80C9--gl_BLUE :: GLenum-gl_BLUE = 0x1905--gl_BLUE_INTEGER :: GLenum-gl_BLUE_INTEGER = 0x8D96--gl_BOOL :: GLenum-gl_BOOL = 0x8B56--gl_BOOL_VEC2 :: GLenum-gl_BOOL_VEC2 = 0x8B57--gl_BOOL_VEC3 :: GLenum-gl_BOOL_VEC3 = 0x8B58--gl_BOOL_VEC4 :: GLenum-gl_BOOL_VEC4 = 0x8B59--gl_BUFFER_ACCESS :: GLenum-gl_BUFFER_ACCESS = 0x88BB--gl_BUFFER_ACCESS_FLAGS :: GLenum-gl_BUFFER_ACCESS_FLAGS = 0x911F--gl_BUFFER_MAPPED :: GLenum-gl_BUFFER_MAPPED = 0x88BC--gl_BUFFER_MAP_LENGTH :: GLenum-gl_BUFFER_MAP_LENGTH = 0x9120--gl_BUFFER_MAP_OFFSET :: GLenum-gl_BUFFER_MAP_OFFSET = 0x9121--gl_BUFFER_MAP_POINTER :: GLenum-gl_BUFFER_MAP_POINTER = 0x88BD--gl_BUFFER_SIZE :: GLenum-gl_BUFFER_SIZE = 0x8764--gl_BUFFER_USAGE :: GLenum-gl_BUFFER_USAGE = 0x8765--gl_BYTE :: GLenum-gl_BYTE = 0x1400--gl_CCW :: GLenum-gl_CCW = 0x0901--gl_CLAMP_READ_COLOR :: GLenum-gl_CLAMP_READ_COLOR = 0x891C--gl_CLAMP_TO_BORDER :: GLenum-gl_CLAMP_TO_BORDER = 0x812D--gl_CLAMP_TO_EDGE :: GLenum-gl_CLAMP_TO_EDGE = 0x812F--gl_CLEAR :: GLenum-gl_CLEAR = 0x1500--gl_CLIP_DISTANCE0 :: GLenum-gl_CLIP_DISTANCE0 = 0x3000--gl_CLIP_DISTANCE1 :: GLenum-gl_CLIP_DISTANCE1 = 0x3001--gl_CLIP_DISTANCE2 :: GLenum-gl_CLIP_DISTANCE2 = 0x3002--gl_CLIP_DISTANCE3 :: GLenum-gl_CLIP_DISTANCE3 = 0x3003--gl_CLIP_DISTANCE4 :: GLenum-gl_CLIP_DISTANCE4 = 0x3004--gl_CLIP_DISTANCE5 :: GLenum-gl_CLIP_DISTANCE5 = 0x3005--gl_CLIP_DISTANCE6 :: GLenum-gl_CLIP_DISTANCE6 = 0x3006--gl_CLIP_DISTANCE7 :: GLenum-gl_CLIP_DISTANCE7 = 0x3007--gl_COLOR :: GLenum-gl_COLOR = 0x1800--gl_COLOR_ATTACHMENT0 :: GLenum-gl_COLOR_ATTACHMENT0 = 0x8CE0--gl_COLOR_ATTACHMENT1 :: GLenum-gl_COLOR_ATTACHMENT1 = 0x8CE1--gl_COLOR_ATTACHMENT10 :: GLenum-gl_COLOR_ATTACHMENT10 = 0x8CEA--gl_COLOR_ATTACHMENT11 :: GLenum-gl_COLOR_ATTACHMENT11 = 0x8CEB--gl_COLOR_ATTACHMENT12 :: GLenum-gl_COLOR_ATTACHMENT12 = 0x8CEC--gl_COLOR_ATTACHMENT13 :: GLenum-gl_COLOR_ATTACHMENT13 = 0x8CED--gl_COLOR_ATTACHMENT14 :: GLenum-gl_COLOR_ATTACHMENT14 = 0x8CEE--gl_COLOR_ATTACHMENT15 :: GLenum-gl_COLOR_ATTACHMENT15 = 0x8CEF--gl_COLOR_ATTACHMENT2 :: GLenum-gl_COLOR_ATTACHMENT2 = 0x8CE2--gl_COLOR_ATTACHMENT3 :: GLenum-gl_COLOR_ATTACHMENT3 = 0x8CE3--gl_COLOR_ATTACHMENT4 :: GLenum-gl_COLOR_ATTACHMENT4 = 0x8CE4--gl_COLOR_ATTACHMENT5 :: GLenum-gl_COLOR_ATTACHMENT5 = 0x8CE5--gl_COLOR_ATTACHMENT6 :: GLenum-gl_COLOR_ATTACHMENT6 = 0x8CE6--gl_COLOR_ATTACHMENT7 :: GLenum-gl_COLOR_ATTACHMENT7 = 0x8CE7--gl_COLOR_ATTACHMENT8 :: GLenum-gl_COLOR_ATTACHMENT8 = 0x8CE8--gl_COLOR_ATTACHMENT9 :: GLenum-gl_COLOR_ATTACHMENT9 = 0x8CE9--gl_COLOR_BUFFER_BIT :: GLbitfield-gl_COLOR_BUFFER_BIT = 0x00004000--gl_COLOR_CLEAR_VALUE :: GLenum-gl_COLOR_CLEAR_VALUE = 0x0C22--gl_COLOR_LOGIC_OP :: GLenum-gl_COLOR_LOGIC_OP = 0x0BF2--gl_COLOR_WRITEMASK :: GLenum-gl_COLOR_WRITEMASK = 0x0C23--gl_COMPARE_REF_TO_TEXTURE :: GLenum-gl_COMPARE_REF_TO_TEXTURE = 0x884E--gl_COMPILE_STATUS :: GLenum-gl_COMPILE_STATUS = 0x8B81--gl_COMPRESSED_RED :: GLenum-gl_COMPRESSED_RED = 0x8225--gl_COMPRESSED_RED_RGTC1 :: GLenum-gl_COMPRESSED_RED_RGTC1 = 0x8DBB--gl_COMPRESSED_RG :: GLenum-gl_COMPRESSED_RG = 0x8226--gl_COMPRESSED_RGB :: GLenum-gl_COMPRESSED_RGB = 0x84ED--gl_COMPRESSED_RGBA :: GLenum-gl_COMPRESSED_RGBA = 0x84EE--gl_COMPRESSED_RG_RGTC2 :: GLenum-gl_COMPRESSED_RG_RGTC2 = 0x8DBD--gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum-gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC--gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum-gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE--gl_COMPRESSED_SRGB :: GLenum-gl_COMPRESSED_SRGB = 0x8C48--gl_COMPRESSED_SRGB_ALPHA :: GLenum-gl_COMPRESSED_SRGB_ALPHA = 0x8C49--gl_COMPRESSED_TEXTURE_FORMATS :: GLenum-gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3--gl_CONSTANT_ALPHA :: GLenum-gl_CONSTANT_ALPHA = 0x8003--gl_CONSTANT_COLOR :: GLenum-gl_CONSTANT_COLOR = 0x8001--gl_CONTEXT_FLAGS :: GLenum-gl_CONTEXT_FLAGS = 0x821E--gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield-gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001--gl_COPY :: GLenum-gl_COPY = 0x1503--gl_COPY_INVERTED :: GLenum-gl_COPY_INVERTED = 0x150C--gl_CULL_FACE :: GLenum-gl_CULL_FACE = 0x0B44--gl_CULL_FACE_MODE :: GLenum-gl_CULL_FACE_MODE = 0x0B45--gl_CURRENT_PROGRAM :: GLenum-gl_CURRENT_PROGRAM = 0x8B8D--gl_CURRENT_QUERY :: GLenum-gl_CURRENT_QUERY = 0x8865--gl_CURRENT_VERTEX_ATTRIB :: GLenum-gl_CURRENT_VERTEX_ATTRIB = 0x8626--gl_CW :: GLenum-gl_CW = 0x0900--gl_DECR :: GLenum-gl_DECR = 0x1E03--gl_DECR_WRAP :: GLenum-gl_DECR_WRAP = 0x8508--gl_DELETE_STATUS :: GLenum-gl_DELETE_STATUS = 0x8B80--gl_DEPTH :: GLenum-gl_DEPTH = 0x1801--gl_DEPTH24_STENCIL8 :: GLenum-gl_DEPTH24_STENCIL8 = 0x88F0--gl_DEPTH32F_STENCIL8 :: GLenum-gl_DEPTH32F_STENCIL8 = 0x8CAD--gl_DEPTH_ATTACHMENT :: GLenum-gl_DEPTH_ATTACHMENT = 0x8D00--gl_DEPTH_BUFFER :: GLenum-gl_DEPTH_BUFFER = 0x8223--gl_DEPTH_BUFFER_BIT :: GLbitfield-gl_DEPTH_BUFFER_BIT = 0x00000100--gl_DEPTH_CLEAR_VALUE :: GLenum-gl_DEPTH_CLEAR_VALUE = 0x0B73--gl_DEPTH_COMPONENT :: GLenum-gl_DEPTH_COMPONENT = 0x1902--gl_DEPTH_COMPONENT16 :: GLenum-gl_DEPTH_COMPONENT16 = 0x81A5--gl_DEPTH_COMPONENT24 :: GLenum-gl_DEPTH_COMPONENT24 = 0x81A6--gl_DEPTH_COMPONENT32 :: GLenum-gl_DEPTH_COMPONENT32 = 0x81A7--gl_DEPTH_COMPONENT32F :: GLenum-gl_DEPTH_COMPONENT32F = 0x8CAC--gl_DEPTH_FUNC :: GLenum-gl_DEPTH_FUNC = 0x0B74--gl_DEPTH_RANGE :: GLenum-gl_DEPTH_RANGE = 0x0B70--gl_DEPTH_STENCIL :: GLenum-gl_DEPTH_STENCIL = 0x84F9--gl_DEPTH_STENCIL_ATTACHMENT :: GLenum-gl_DEPTH_STENCIL_ATTACHMENT = 0x821A--gl_DEPTH_TEST :: GLenum-gl_DEPTH_TEST = 0x0B71--gl_DEPTH_WRITEMASK :: GLenum-gl_DEPTH_WRITEMASK = 0x0B72--gl_DITHER :: GLenum-gl_DITHER = 0x0BD0--gl_DONT_CARE :: GLenum-gl_DONT_CARE = 0x1100--gl_DOUBLE :: GLenum-gl_DOUBLE = 0x140A--gl_DOUBLEBUFFER :: GLenum-gl_DOUBLEBUFFER = 0x0C32--gl_DRAW_BUFFER :: GLenum-gl_DRAW_BUFFER = 0x0C01--gl_DRAW_BUFFER0 :: GLenum-gl_DRAW_BUFFER0 = 0x8825--gl_DRAW_BUFFER1 :: GLenum-gl_DRAW_BUFFER1 = 0x8826--gl_DRAW_BUFFER10 :: GLenum-gl_DRAW_BUFFER10 = 0x882F--gl_DRAW_BUFFER11 :: GLenum-gl_DRAW_BUFFER11 = 0x8830--gl_DRAW_BUFFER12 :: GLenum-gl_DRAW_BUFFER12 = 0x8831--gl_DRAW_BUFFER13 :: GLenum-gl_DRAW_BUFFER13 = 0x8832--gl_DRAW_BUFFER14 :: GLenum-gl_DRAW_BUFFER14 = 0x8833--gl_DRAW_BUFFER15 :: GLenum-gl_DRAW_BUFFER15 = 0x8834--gl_DRAW_BUFFER2 :: GLenum-gl_DRAW_BUFFER2 = 0x8827--gl_DRAW_BUFFER3 :: GLenum-gl_DRAW_BUFFER3 = 0x8828--gl_DRAW_BUFFER4 :: GLenum-gl_DRAW_BUFFER4 = 0x8829--gl_DRAW_BUFFER5 :: GLenum-gl_DRAW_BUFFER5 = 0x882A--gl_DRAW_BUFFER6 :: GLenum-gl_DRAW_BUFFER6 = 0x882B--gl_DRAW_BUFFER7 :: GLenum-gl_DRAW_BUFFER7 = 0x882C--gl_DRAW_BUFFER8 :: GLenum-gl_DRAW_BUFFER8 = 0x882D--gl_DRAW_BUFFER9 :: GLenum-gl_DRAW_BUFFER9 = 0x882E--gl_DRAW_FRAMEBUFFER :: GLenum-gl_DRAW_FRAMEBUFFER = 0x8CA9--gl_DRAW_FRAMEBUFFER_BINDING :: GLenum-gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING--gl_DST_ALPHA :: GLenum-gl_DST_ALPHA = 0x0304--gl_DST_COLOR :: GLenum-gl_DST_COLOR = 0x0306--gl_DYNAMIC_COPY :: GLenum-gl_DYNAMIC_COPY = 0x88EA--gl_DYNAMIC_DRAW :: GLenum-gl_DYNAMIC_DRAW = 0x88E8--gl_DYNAMIC_READ :: GLenum-gl_DYNAMIC_READ = 0x88E9--gl_ELEMENT_ARRAY_BUFFER :: GLenum-gl_ELEMENT_ARRAY_BUFFER = 0x8893--gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum-gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895--gl_EQUAL :: GLenum-gl_EQUAL = 0x0202--gl_EQUIV :: GLenum-gl_EQUIV = 0x1509--gl_EXTENSIONS :: GLenum-gl_EXTENSIONS = 0x1F03--gl_FALSE :: GLenum-gl_FALSE = 0--gl_FASTEST :: GLenum-gl_FASTEST = 0x1101--gl_FILL :: GLenum-gl_FILL = 0x1B02--gl_FIXED_ONLY :: GLenum-gl_FIXED_ONLY = 0x891D--gl_FLOAT :: GLenum-gl_FLOAT = 0x1406--gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum-gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD--gl_FLOAT_MAT2 :: GLenum-gl_FLOAT_MAT2 = 0x8B5A--gl_FLOAT_MAT2x3 :: GLenum-gl_FLOAT_MAT2x3 = 0x8B65--gl_FLOAT_MAT2x4 :: GLenum-gl_FLOAT_MAT2x4 = 0x8B66--gl_FLOAT_MAT3 :: GLenum-gl_FLOAT_MAT3 = 0x8B5B--gl_FLOAT_MAT3x2 :: GLenum-gl_FLOAT_MAT3x2 = 0x8B67--gl_FLOAT_MAT3x4 :: GLenum-gl_FLOAT_MAT3x4 = 0x8B68--gl_FLOAT_MAT4 :: GLenum-gl_FLOAT_MAT4 = 0x8B5C--gl_FLOAT_MAT4x2 :: GLenum-gl_FLOAT_MAT4x2 = 0x8B69--gl_FLOAT_MAT4x3 :: GLenum-gl_FLOAT_MAT4x3 = 0x8B6A--gl_FLOAT_VEC2 :: GLenum-gl_FLOAT_VEC2 = 0x8B50--gl_FLOAT_VEC3 :: GLenum-gl_FLOAT_VEC3 = 0x8B51--gl_FLOAT_VEC4 :: GLenum-gl_FLOAT_VEC4 = 0x8B52--gl_FRAGMENT_SHADER :: GLenum-gl_FRAGMENT_SHADER = 0x8B30--gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum-gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B--gl_FRAMEBUFFER :: GLenum-gl_FRAMEBUFFER = 0x8D40--gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215--gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214--gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210--gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211--gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216--gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213--gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1--gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0--gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212--gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2--gl_FRAMEBUFFER_BINDING :: GLenum-gl_FRAMEBUFFER_BINDING = 0x8CA6--gl_FRAMEBUFFER_COMPLETE :: GLenum-gl_FRAMEBUFFER_COMPLETE = 0x8CD5--gl_FRAMEBUFFER_DEFAULT :: GLenum-gl_FRAMEBUFFER_DEFAULT = 0x8218--gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6--gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB--gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7--gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56--gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC--gl_FRAMEBUFFER_SRGB :: GLenum-gl_FRAMEBUFFER_SRGB = 0x8DB9--gl_FRAMEBUFFER_UNDEFINED :: GLenum-gl_FRAMEBUFFER_UNDEFINED = 0x8219--gl_FRAMEBUFFER_UNSUPPORTED :: GLenum-gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD--gl_FRONT :: GLenum-gl_FRONT = 0x0404--gl_FRONT_AND_BACK :: GLenum-gl_FRONT_AND_BACK = 0x0408--gl_FRONT_FACE :: GLenum-gl_FRONT_FACE = 0x0B46--gl_FRONT_LEFT :: GLenum-gl_FRONT_LEFT = 0x0400--gl_FRONT_RIGHT :: GLenum-gl_FRONT_RIGHT = 0x0401--gl_FUNC_ADD :: GLenum-gl_FUNC_ADD = 0x8006--gl_FUNC_REVERSE_SUBTRACT :: GLenum-gl_FUNC_REVERSE_SUBTRACT = 0x800B--gl_FUNC_SUBTRACT :: GLenum-gl_FUNC_SUBTRACT = 0x800A--gl_GEQUAL :: GLenum-gl_GEQUAL = 0x0206--gl_GREATER :: GLenum-gl_GREATER = 0x0204--gl_GREEN :: GLenum-gl_GREEN = 0x1904--gl_GREEN_INTEGER :: GLenum-gl_GREEN_INTEGER = 0x8D95--gl_HALF_FLOAT :: GLenum-gl_HALF_FLOAT = 0x140B--gl_INCR :: GLenum-gl_INCR = 0x1E02--gl_INCR_WRAP :: GLenum-gl_INCR_WRAP = 0x8507--gl_INFO_LOG_LENGTH :: GLenum-gl_INFO_LOG_LENGTH = 0x8B84--gl_INT :: GLenum-gl_INT = 0x1404--gl_INTERLEAVED_ATTRIBS :: GLenum-gl_INTERLEAVED_ATTRIBS = 0x8C8C--gl_INT_SAMPLER_1D :: GLenum-gl_INT_SAMPLER_1D = 0x8DC9--gl_INT_SAMPLER_1D_ARRAY :: GLenum-gl_INT_SAMPLER_1D_ARRAY = 0x8DCE--gl_INT_SAMPLER_2D :: GLenum-gl_INT_SAMPLER_2D = 0x8DCA--gl_INT_SAMPLER_2D_ARRAY :: GLenum-gl_INT_SAMPLER_2D_ARRAY = 0x8DCF--gl_INT_SAMPLER_2D_RECT :: GLenum-gl_INT_SAMPLER_2D_RECT = 0x8DCD--gl_INT_SAMPLER_3D :: GLenum-gl_INT_SAMPLER_3D = 0x8DCB--gl_INT_SAMPLER_BUFFER :: GLenum-gl_INT_SAMPLER_BUFFER = 0x8DD0--gl_INT_SAMPLER_CUBE :: GLenum-gl_INT_SAMPLER_CUBE = 0x8DCC--gl_INT_VEC2 :: GLenum-gl_INT_VEC2 = 0x8B53--gl_INT_VEC3 :: GLenum-gl_INT_VEC3 = 0x8B54--gl_INT_VEC4 :: GLenum-gl_INT_VEC4 = 0x8B55--gl_INVALID_ENUM :: GLenum-gl_INVALID_ENUM = 0x0500--gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum-gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506--gl_INVALID_OPERATION :: GLenum-gl_INVALID_OPERATION = 0x0502--gl_INVALID_VALUE :: GLenum-gl_INVALID_VALUE = 0x0501--gl_INVERT :: GLenum-gl_INVERT = 0x150A--gl_KEEP :: GLenum-gl_KEEP = 0x1E00--gl_LEFT :: GLenum-gl_LEFT = 0x0406--gl_LEQUAL :: GLenum-gl_LEQUAL = 0x0203--gl_LESS :: GLenum-gl_LESS = 0x0201--gl_LINE :: GLenum-gl_LINE = 0x1B01--gl_LINEAR :: GLenum-gl_LINEAR = 0x2601--gl_LINEAR_MIPMAP_LINEAR :: GLenum-gl_LINEAR_MIPMAP_LINEAR = 0x2703--gl_LINEAR_MIPMAP_NEAREST :: GLenum-gl_LINEAR_MIPMAP_NEAREST = 0x2701--gl_LINES :: GLenum-gl_LINES = 0x0001--gl_LINE_LOOP :: GLenum-gl_LINE_LOOP = 0x0002--gl_LINE_SMOOTH :: GLenum-gl_LINE_SMOOTH = 0x0B20--gl_LINE_SMOOTH_HINT :: GLenum-gl_LINE_SMOOTH_HINT = 0x0C52--gl_LINE_STRIP :: GLenum-gl_LINE_STRIP = 0x0003--gl_LINE_WIDTH :: GLenum-gl_LINE_WIDTH = 0x0B21--gl_LINE_WIDTH_GRANULARITY :: GLenum-gl_LINE_WIDTH_GRANULARITY = 0x0B23--gl_LINE_WIDTH_RANGE :: GLenum-gl_LINE_WIDTH_RANGE = 0x0B22--gl_LINK_STATUS :: GLenum-gl_LINK_STATUS = 0x8B82--gl_LOGIC_OP_MODE :: GLenum-gl_LOGIC_OP_MODE = 0x0BF0--gl_LOWER_LEFT :: GLenum-gl_LOWER_LEFT = 0x8CA1--gl_MAJOR_VERSION :: GLenum-gl_MAJOR_VERSION = 0x821B--gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield-gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010--gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield-gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008--gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield-gl_MAP_INVALIDATE_RANGE_BIT = 0x0004--gl_MAP_READ_BIT :: GLbitfield-gl_MAP_READ_BIT = 0x0001--gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield-gl_MAP_UNSYNCHRONIZED_BIT = 0x0020--gl_MAP_WRITE_BIT :: GLbitfield-gl_MAP_WRITE_BIT = 0x0002--gl_MAX :: GLenum-gl_MAX = 0x8008--gl_MAX_3D_TEXTURE_SIZE :: GLenum-gl_MAX_3D_TEXTURE_SIZE = 0x8073--gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum-gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF--gl_MAX_CLIP_DISTANCES :: GLenum-gl_MAX_CLIP_DISTANCES = 0x0D32--gl_MAX_COLOR_ATTACHMENTS :: GLenum-gl_MAX_COLOR_ATTACHMENTS = 0x8CDF--gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D--gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum-gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C--gl_MAX_DRAW_BUFFERS :: GLenum-gl_MAX_DRAW_BUFFERS = 0x8824--gl_MAX_ELEMENTS_INDICES :: GLenum-gl_MAX_ELEMENTS_INDICES = 0x80E9--gl_MAX_ELEMENTS_VERTICES :: GLenum-gl_MAX_ELEMENTS_VERTICES = 0x80E8--gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49--gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum-gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905--gl_MAX_RENDERBUFFER_SIZE :: GLenum-gl_MAX_RENDERBUFFER_SIZE = 0x84E8--gl_MAX_SAMPLES :: GLenum-gl_MAX_SAMPLES = 0x8D57--gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872--gl_MAX_TEXTURE_LOD_BIAS :: GLenum-gl_MAX_TEXTURE_LOD_BIAS = 0x84FD--gl_MAX_TEXTURE_SIZE :: GLenum-gl_MAX_TEXTURE_SIZE = 0x0D33--gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A--gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B--gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80--gl_MAX_VARYING_COMPONENTS :: GLenum-gl_MAX_VARYING_COMPONENTS = 0x8B4B--gl_MAX_VARYING_FLOATS :: GLenum-gl_MAX_VARYING_FLOATS = 0x8B4B--gl_MAX_VERTEX_ATTRIBS :: GLenum-gl_MAX_VERTEX_ATTRIBS = 0x8869--gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C--gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A--gl_MAX_VIEWPORT_DIMS :: GLenum-gl_MAX_VIEWPORT_DIMS = 0x0D3A--gl_MIN :: GLenum-gl_MIN = 0x8007--gl_MINOR_VERSION :: GLenum-gl_MINOR_VERSION = 0x821C--gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum-gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904--gl_MIRRORED_REPEAT :: GLenum-gl_MIRRORED_REPEAT = 0x8370--gl_MULTISAMPLE :: GLenum-gl_MULTISAMPLE = 0x809D--gl_NAND :: GLenum-gl_NAND = 0x150E--gl_NEAREST :: GLenum-gl_NEAREST = 0x2600--gl_NEAREST_MIPMAP_LINEAR :: GLenum-gl_NEAREST_MIPMAP_LINEAR = 0x2702--gl_NEAREST_MIPMAP_NEAREST :: GLenum-gl_NEAREST_MIPMAP_NEAREST = 0x2700--gl_NEVER :: GLenum-gl_NEVER = 0x0200--gl_NICEST :: GLenum-gl_NICEST = 0x1102--gl_NONE :: GLenum-gl_NONE = 0--gl_NOOP :: GLenum-gl_NOOP = 0x1505--gl_NOR :: GLenum-gl_NOR = 0x1508--gl_NOTEQUAL :: GLenum-gl_NOTEQUAL = 0x0205--gl_NO_ERROR :: GLenum-gl_NO_ERROR = 0--gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum-gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2--gl_NUM_EXTENSIONS :: GLenum-gl_NUM_EXTENSIONS = 0x821D--gl_ONE :: GLenum-gl_ONE = 1--gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum-gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004--gl_ONE_MINUS_CONSTANT_COLOR :: GLenum-gl_ONE_MINUS_CONSTANT_COLOR = 0x8002--gl_ONE_MINUS_DST_ALPHA :: GLenum-gl_ONE_MINUS_DST_ALPHA = 0x0305--gl_ONE_MINUS_DST_COLOR :: GLenum-gl_ONE_MINUS_DST_COLOR = 0x0307--gl_ONE_MINUS_SRC_ALPHA :: GLenum-gl_ONE_MINUS_SRC_ALPHA = 0x0303--gl_ONE_MINUS_SRC_COLOR :: GLenum-gl_ONE_MINUS_SRC_COLOR = 0x0301--gl_OR :: GLenum-gl_OR = 0x1507--gl_OR_INVERTED :: GLenum-gl_OR_INVERTED = 0x150D--gl_OR_REVERSE :: GLenum-gl_OR_REVERSE = 0x150B--gl_OUT_OF_MEMORY :: GLenum-gl_OUT_OF_MEMORY = 0x0505--gl_PACK_ALIGNMENT :: GLenum-gl_PACK_ALIGNMENT = 0x0D05--gl_PACK_IMAGE_HEIGHT :: GLenum-gl_PACK_IMAGE_HEIGHT = 0x806C--gl_PACK_LSB_FIRST :: GLenum-gl_PACK_LSB_FIRST = 0x0D01--gl_PACK_ROW_LENGTH :: GLenum-gl_PACK_ROW_LENGTH = 0x0D02--gl_PACK_SKIP_IMAGES :: GLenum-gl_PACK_SKIP_IMAGES = 0x806B--gl_PACK_SKIP_PIXELS :: GLenum-gl_PACK_SKIP_PIXELS = 0x0D04--gl_PACK_SKIP_ROWS :: GLenum-gl_PACK_SKIP_ROWS = 0x0D03--gl_PACK_SWAP_BYTES :: GLenum-gl_PACK_SWAP_BYTES = 0x0D00--gl_PIXEL_PACK_BUFFER :: GLenum-gl_PIXEL_PACK_BUFFER = 0x88EB--gl_PIXEL_PACK_BUFFER_BINDING :: GLenum-gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED--gl_PIXEL_UNPACK_BUFFER :: GLenum-gl_PIXEL_UNPACK_BUFFER = 0x88EC--gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum-gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF--gl_POINT :: GLenum-gl_POINT = 0x1B00--gl_POINTS :: GLenum-gl_POINTS = 0x0000--gl_POINT_FADE_THRESHOLD_SIZE :: GLenum-gl_POINT_FADE_THRESHOLD_SIZE = 0x8128--gl_POINT_SIZE :: GLenum-gl_POINT_SIZE = 0x0B11--gl_POINT_SIZE_GRANULARITY :: GLenum-gl_POINT_SIZE_GRANULARITY = 0x0B13--gl_POINT_SIZE_RANGE :: GLenum-gl_POINT_SIZE_RANGE = 0x0B12--gl_POINT_SPRITE_COORD_ORIGIN :: GLenum-gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0--gl_POLYGON_OFFSET_FACTOR :: GLenum-gl_POLYGON_OFFSET_FACTOR = 0x8038--gl_POLYGON_OFFSET_FILL :: GLenum-gl_POLYGON_OFFSET_FILL = 0x8037--gl_POLYGON_OFFSET_LINE :: GLenum-gl_POLYGON_OFFSET_LINE = 0x2A02--gl_POLYGON_OFFSET_POINT :: GLenum-gl_POLYGON_OFFSET_POINT = 0x2A01--gl_POLYGON_OFFSET_UNITS :: GLenum-gl_POLYGON_OFFSET_UNITS = 0x2A00--gl_POLYGON_SMOOTH :: GLenum-gl_POLYGON_SMOOTH = 0x0B41--gl_POLYGON_SMOOTH_HINT :: GLenum-gl_POLYGON_SMOOTH_HINT = 0x0C53--gl_PRIMITIVES_GENERATED :: GLenum-gl_PRIMITIVES_GENERATED = 0x8C87--gl_PRIMITIVE_RESTART :: GLenum-gl_PRIMITIVE_RESTART = 0x8F9D--gl_PRIMITIVE_RESTART_INDEX :: GLenum-gl_PRIMITIVE_RESTART_INDEX = 0x8F9E--gl_PROXY_TEXTURE_1D :: GLenum-gl_PROXY_TEXTURE_1D = 0x8063--gl_PROXY_TEXTURE_1D_ARRAY :: GLenum-gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19--gl_PROXY_TEXTURE_2D :: GLenum-gl_PROXY_TEXTURE_2D = 0x8064--gl_PROXY_TEXTURE_2D_ARRAY :: GLenum-gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B--gl_PROXY_TEXTURE_3D :: GLenum-gl_PROXY_TEXTURE_3D = 0x8070--gl_PROXY_TEXTURE_CUBE_MAP :: GLenum-gl_PROXY_TEXTURE_CUBE_MAP = 0x851B--gl_QUERY_BY_REGION_NO_WAIT :: GLenum-gl_QUERY_BY_REGION_NO_WAIT = 0x8E16--gl_QUERY_BY_REGION_WAIT :: GLenum-gl_QUERY_BY_REGION_WAIT = 0x8E15--gl_QUERY_COUNTER_BITS :: GLenum-gl_QUERY_COUNTER_BITS = 0x8864--gl_QUERY_NO_WAIT :: GLenum-gl_QUERY_NO_WAIT = 0x8E14--gl_QUERY_RESULT :: GLenum-gl_QUERY_RESULT = 0x8866--gl_QUERY_RESULT_AVAILABLE :: GLenum-gl_QUERY_RESULT_AVAILABLE = 0x8867--gl_QUERY_WAIT :: GLenum-gl_QUERY_WAIT = 0x8E13--gl_R11F_G11F_B10F :: GLenum-gl_R11F_G11F_B10F = 0x8C3A--gl_R16 :: GLenum-gl_R16 = 0x822A--gl_R16F :: GLenum-gl_R16F = 0x822D--gl_R16I :: GLenum-gl_R16I = 0x8233--gl_R16UI :: GLenum-gl_R16UI = 0x8234--gl_R16_SNORM :: GLenum-gl_R16_SNORM = 0x8F98--gl_R32F :: GLenum-gl_R32F = 0x822E--gl_R32I :: GLenum-gl_R32I = 0x8235--gl_R32UI :: GLenum-gl_R32UI = 0x8236--gl_R3_G3_B2 :: GLenum-gl_R3_G3_B2 = 0x2A10--gl_R8 :: GLenum-gl_R8 = 0x8229--gl_R8I :: GLenum-gl_R8I = 0x8231--gl_R8UI :: GLenum-gl_R8UI = 0x8232--gl_R8_SNORM :: GLenum-gl_R8_SNORM = 0x8F94--gl_RASTERIZER_DISCARD :: GLenum-gl_RASTERIZER_DISCARD = 0x8C89--gl_READ_BUFFER :: GLenum-gl_READ_BUFFER = 0x0C02--gl_READ_FRAMEBUFFER :: GLenum-gl_READ_FRAMEBUFFER = 0x8CA8--gl_READ_FRAMEBUFFER_BINDING :: GLenum-gl_READ_FRAMEBUFFER_BINDING = 0x8CAA--gl_READ_ONLY :: GLenum-gl_READ_ONLY = 0x88B8--gl_READ_WRITE :: GLenum-gl_READ_WRITE = 0x88BA--gl_RED :: GLenum-gl_RED = 0x1903--gl_RED_INTEGER :: GLenum-gl_RED_INTEGER = 0x8D94--gl_RED_SNORM :: GLenum-gl_RED_SNORM = 0x8F90--gl_RENDERBUFFER :: GLenum-gl_RENDERBUFFER = 0x8D41--gl_RENDERBUFFER_ALPHA_SIZE :: GLenum-gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53--gl_RENDERBUFFER_BINDING :: GLenum-gl_RENDERBUFFER_BINDING = 0x8CA7--gl_RENDERBUFFER_BLUE_SIZE :: GLenum-gl_RENDERBUFFER_BLUE_SIZE = 0x8D52--gl_RENDERBUFFER_DEPTH_SIZE :: GLenum-gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54--gl_RENDERBUFFER_GREEN_SIZE :: GLenum-gl_RENDERBUFFER_GREEN_SIZE = 0x8D51--gl_RENDERBUFFER_HEIGHT :: GLenum-gl_RENDERBUFFER_HEIGHT = 0x8D43--gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum-gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44--gl_RENDERBUFFER_RED_SIZE :: GLenum-gl_RENDERBUFFER_RED_SIZE = 0x8D50--gl_RENDERBUFFER_SAMPLES :: GLenum-gl_RENDERBUFFER_SAMPLES = 0x8CAB--gl_RENDERBUFFER_STENCIL_SIZE :: GLenum-gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55--gl_RENDERBUFFER_WIDTH :: GLenum-gl_RENDERBUFFER_WIDTH = 0x8D42--gl_RENDERER :: GLenum-gl_RENDERER = 0x1F01--gl_REPEAT :: GLenum-gl_REPEAT = 0x2901--gl_REPLACE :: GLenum-gl_REPLACE = 0x1E01--gl_RG :: GLenum-gl_RG = 0x8227--gl_RG16 :: GLenum-gl_RG16 = 0x822C--gl_RG16F :: GLenum-gl_RG16F = 0x822F--gl_RG16I :: GLenum-gl_RG16I = 0x8239--gl_RG16UI :: GLenum-gl_RG16UI = 0x823A--gl_RG16_SNORM :: GLenum-gl_RG16_SNORM = 0x8F99--gl_RG32F :: GLenum-gl_RG32F = 0x8230--gl_RG32I :: GLenum-gl_RG32I = 0x823B--gl_RG32UI :: GLenum-gl_RG32UI = 0x823C--gl_RG8 :: GLenum-gl_RG8 = 0x822B--gl_RG8I :: GLenum-gl_RG8I = 0x8237--gl_RG8UI :: GLenum-gl_RG8UI = 0x8238--gl_RG8_SNORM :: GLenum-gl_RG8_SNORM = 0x8F95--gl_RGB :: GLenum-gl_RGB = 0x1907--gl_RGB10 :: GLenum-gl_RGB10 = 0x8052--gl_RGB10_A2 :: GLenum-gl_RGB10_A2 = 0x8059--gl_RGB12 :: GLenum-gl_RGB12 = 0x8053--gl_RGB16 :: GLenum-gl_RGB16 = 0x8054--gl_RGB16F :: GLenum-gl_RGB16F = 0x881B--gl_RGB16I :: GLenum-gl_RGB16I = 0x8D89--gl_RGB16UI :: GLenum-gl_RGB16UI = 0x8D77--gl_RGB16_SNORM :: GLenum-gl_RGB16_SNORM = 0x8F9A--gl_RGB32F :: GLenum-gl_RGB32F = 0x8815--gl_RGB32I :: GLenum-gl_RGB32I = 0x8D83--gl_RGB32UI :: GLenum-gl_RGB32UI = 0x8D71--gl_RGB4 :: GLenum-gl_RGB4 = 0x804F--gl_RGB5 :: GLenum-gl_RGB5 = 0x8050--gl_RGB5_A1 :: GLenum-gl_RGB5_A1 = 0x8057--gl_RGB8 :: GLenum-gl_RGB8 = 0x8051--gl_RGB8I :: GLenum-gl_RGB8I = 0x8D8F--gl_RGB8UI :: GLenum-gl_RGB8UI = 0x8D7D--gl_RGB8_SNORM :: GLenum-gl_RGB8_SNORM = 0x8F96--gl_RGB9_E5 :: GLenum-gl_RGB9_E5 = 0x8C3D--gl_RGBA :: GLenum-gl_RGBA = 0x1908--gl_RGBA12 :: GLenum-gl_RGBA12 = 0x805A--gl_RGBA16 :: GLenum-gl_RGBA16 = 0x805B--gl_RGBA16F :: GLenum-gl_RGBA16F = 0x881A--gl_RGBA16I :: GLenum-gl_RGBA16I = 0x8D88--gl_RGBA16UI :: GLenum-gl_RGBA16UI = 0x8D76--gl_RGBA16_SNORM :: GLenum-gl_RGBA16_SNORM = 0x8F9B--gl_RGBA2 :: GLenum-gl_RGBA2 = 0x8055--gl_RGBA32F :: GLenum-gl_RGBA32F = 0x8814--gl_RGBA32I :: GLenum-gl_RGBA32I = 0x8D82--gl_RGBA32UI :: GLenum-gl_RGBA32UI = 0x8D70--gl_RGBA4 :: GLenum-gl_RGBA4 = 0x8056--gl_RGBA8 :: GLenum-gl_RGBA8 = 0x8058--gl_RGBA8I :: GLenum-gl_RGBA8I = 0x8D8E--gl_RGBA8UI :: GLenum-gl_RGBA8UI = 0x8D7C--gl_RGBA8_SNORM :: GLenum-gl_RGBA8_SNORM = 0x8F97--gl_RGBA_INTEGER :: GLenum-gl_RGBA_INTEGER = 0x8D99--gl_RGBA_SNORM :: GLenum-gl_RGBA_SNORM = 0x8F93--gl_RGB_INTEGER :: GLenum-gl_RGB_INTEGER = 0x8D98--gl_RGB_SNORM :: GLenum-gl_RGB_SNORM = 0x8F92--gl_RG_INTEGER :: GLenum-gl_RG_INTEGER = 0x8228--gl_RG_SNORM :: GLenum-gl_RG_SNORM = 0x8F91--gl_RIGHT :: GLenum-gl_RIGHT = 0x0407--gl_SAMPLER_1D :: GLenum-gl_SAMPLER_1D = 0x8B5D--gl_SAMPLER_1D_ARRAY :: GLenum-gl_SAMPLER_1D_ARRAY = 0x8DC0--gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum-gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3--gl_SAMPLER_1D_SHADOW :: GLenum-gl_SAMPLER_1D_SHADOW = 0x8B61--gl_SAMPLER_2D :: GLenum-gl_SAMPLER_2D = 0x8B5E--gl_SAMPLER_2D_ARRAY :: GLenum-gl_SAMPLER_2D_ARRAY = 0x8DC1--gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum-gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4--gl_SAMPLER_2D_SHADOW :: GLenum-gl_SAMPLER_2D_SHADOW = 0x8B62--gl_SAMPLER_3D :: GLenum-gl_SAMPLER_3D = 0x8B5F--gl_SAMPLER_BUFFER :: GLenum-gl_SAMPLER_BUFFER = 0x8DC2--gl_SAMPLER_CUBE :: GLenum-gl_SAMPLER_CUBE = 0x8B60--gl_SAMPLER_CUBE_SHADOW :: GLenum-gl_SAMPLER_CUBE_SHADOW = 0x8DC5--gl_SAMPLES :: GLenum-gl_SAMPLES = 0x80A9--gl_SAMPLES_PASSED :: GLenum-gl_SAMPLES_PASSED = 0x8914--gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum-gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E--gl_SAMPLE_ALPHA_TO_ONE :: GLenum-gl_SAMPLE_ALPHA_TO_ONE = 0x809F--gl_SAMPLE_BUFFERS :: GLenum-gl_SAMPLE_BUFFERS = 0x80A8--gl_SAMPLE_COVERAGE :: GLenum-gl_SAMPLE_COVERAGE = 0x80A0--gl_SAMPLE_COVERAGE_INVERT :: GLenum-gl_SAMPLE_COVERAGE_INVERT = 0x80AB--gl_SAMPLE_COVERAGE_VALUE :: GLenum-gl_SAMPLE_COVERAGE_VALUE = 0x80AA--gl_SCISSOR_BOX :: GLenum-gl_SCISSOR_BOX = 0x0C10--gl_SCISSOR_TEST :: GLenum-gl_SCISSOR_TEST = 0x0C11--gl_SEPARATE_ATTRIBS :: GLenum-gl_SEPARATE_ATTRIBS = 0x8C8D--gl_SET :: GLenum-gl_SET = 0x150F--gl_SHADER_SOURCE_LENGTH :: GLenum-gl_SHADER_SOURCE_LENGTH = 0x8B88--gl_SHADER_TYPE :: GLenum-gl_SHADER_TYPE = 0x8B4F--gl_SHADING_LANGUAGE_VERSION :: GLenum-gl_SHADING_LANGUAGE_VERSION = 0x8B8C--gl_SHORT :: GLenum-gl_SHORT = 0x1402--gl_SIGNED_NORMALIZED :: GLenum-gl_SIGNED_NORMALIZED = 0x8F9C--gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum-gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23--gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum-gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22--gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum-gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13--gl_SMOOTH_POINT_SIZE_RANGE :: GLenum-gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12--gl_SRC_ALPHA :: GLenum-gl_SRC_ALPHA = 0x0302--gl_SRC_ALPHA_SATURATE :: GLenum-gl_SRC_ALPHA_SATURATE = 0x0308--gl_SRC_COLOR :: GLenum-gl_SRC_COLOR = 0x0300--gl_SRGB :: GLenum-gl_SRGB = 0x8C40--gl_SRGB8 :: GLenum-gl_SRGB8 = 0x8C41--gl_SRGB8_ALPHA8 :: GLenum-gl_SRGB8_ALPHA8 = 0x8C43--gl_SRGB_ALPHA :: GLenum-gl_SRGB_ALPHA = 0x8C42--gl_STATIC_COPY :: GLenum-gl_STATIC_COPY = 0x88E6--gl_STATIC_DRAW :: GLenum-gl_STATIC_DRAW = 0x88E4--gl_STATIC_READ :: GLenum-gl_STATIC_READ = 0x88E5--gl_STENCIL :: GLenum-gl_STENCIL = 0x1802--gl_STENCIL_ATTACHMENT :: GLenum-gl_STENCIL_ATTACHMENT = 0x8D20--gl_STENCIL_BACK_FAIL :: GLenum-gl_STENCIL_BACK_FAIL = 0x8801--gl_STENCIL_BACK_FUNC :: GLenum-gl_STENCIL_BACK_FUNC = 0x8800--gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum-gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802--gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum-gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803--gl_STENCIL_BACK_REF :: GLenum-gl_STENCIL_BACK_REF = 0x8CA3--gl_STENCIL_BACK_VALUE_MASK :: GLenum-gl_STENCIL_BACK_VALUE_MASK = 0x8CA4--gl_STENCIL_BACK_WRITEMASK :: GLenum-gl_STENCIL_BACK_WRITEMASK = 0x8CA5--gl_STENCIL_BUFFER :: GLenum-gl_STENCIL_BUFFER = 0x8224--gl_STENCIL_BUFFER_BIT :: GLbitfield-gl_STENCIL_BUFFER_BIT = 0x00000400--gl_STENCIL_CLEAR_VALUE :: GLenum-gl_STENCIL_CLEAR_VALUE = 0x0B91--gl_STENCIL_FAIL :: GLenum-gl_STENCIL_FAIL = 0x0B94--gl_STENCIL_FUNC :: GLenum-gl_STENCIL_FUNC = 0x0B92--gl_STENCIL_INDEX :: GLenum-gl_STENCIL_INDEX = 0x1901--gl_STENCIL_INDEX1 :: GLenum-gl_STENCIL_INDEX1 = 0x8D46--gl_STENCIL_INDEX16 :: GLenum-gl_STENCIL_INDEX16 = 0x8D49--gl_STENCIL_INDEX4 :: GLenum-gl_STENCIL_INDEX4 = 0x8D47--gl_STENCIL_INDEX8 :: GLenum-gl_STENCIL_INDEX8 = 0x8D48--gl_STENCIL_PASS_DEPTH_FAIL :: GLenum-gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95--gl_STENCIL_PASS_DEPTH_PASS :: GLenum-gl_STENCIL_PASS_DEPTH_PASS = 0x0B96--gl_STENCIL_REF :: GLenum-gl_STENCIL_REF = 0x0B97--gl_STENCIL_TEST :: GLenum-gl_STENCIL_TEST = 0x0B90--gl_STENCIL_VALUE_MASK :: GLenum-gl_STENCIL_VALUE_MASK = 0x0B93--gl_STENCIL_WRITEMASK :: GLenum-gl_STENCIL_WRITEMASK = 0x0B98--gl_STEREO :: GLenum-gl_STEREO = 0x0C33--gl_STREAM_COPY :: GLenum-gl_STREAM_COPY = 0x88E2--gl_STREAM_DRAW :: GLenum-gl_STREAM_DRAW = 0x88E0--gl_STREAM_READ :: GLenum-gl_STREAM_READ = 0x88E1--gl_SUBPIXEL_BITS :: GLenum-gl_SUBPIXEL_BITS = 0x0D50--gl_TEXTURE :: GLenum-gl_TEXTURE = 0x1702--gl_TEXTURE0 :: GLenum-gl_TEXTURE0 = 0x84C0--gl_TEXTURE1 :: GLenum-gl_TEXTURE1 = 0x84C1--gl_TEXTURE10 :: GLenum-gl_TEXTURE10 = 0x84CA--gl_TEXTURE11 :: GLenum-gl_TEXTURE11 = 0x84CB--gl_TEXTURE12 :: GLenum-gl_TEXTURE12 = 0x84CC--gl_TEXTURE13 :: GLenum-gl_TEXTURE13 = 0x84CD--gl_TEXTURE14 :: GLenum-gl_TEXTURE14 = 0x84CE--gl_TEXTURE15 :: GLenum-gl_TEXTURE15 = 0x84CF--gl_TEXTURE16 :: GLenum-gl_TEXTURE16 = 0x84D0--gl_TEXTURE17 :: GLenum-gl_TEXTURE17 = 0x84D1--gl_TEXTURE18 :: GLenum-gl_TEXTURE18 = 0x84D2--gl_TEXTURE19 :: GLenum-gl_TEXTURE19 = 0x84D3--gl_TEXTURE2 :: GLenum-gl_TEXTURE2 = 0x84C2--gl_TEXTURE20 :: GLenum-gl_TEXTURE20 = 0x84D4--gl_TEXTURE21 :: GLenum-gl_TEXTURE21 = 0x84D5--gl_TEXTURE22 :: GLenum-gl_TEXTURE22 = 0x84D6--gl_TEXTURE23 :: GLenum-gl_TEXTURE23 = 0x84D7--gl_TEXTURE24 :: GLenum-gl_TEXTURE24 = 0x84D8--gl_TEXTURE25 :: GLenum-gl_TEXTURE25 = 0x84D9--gl_TEXTURE26 :: GLenum-gl_TEXTURE26 = 0x84DA--gl_TEXTURE27 :: GLenum-gl_TEXTURE27 = 0x84DB--gl_TEXTURE28 :: GLenum-gl_TEXTURE28 = 0x84DC--gl_TEXTURE29 :: GLenum-gl_TEXTURE29 = 0x84DD--gl_TEXTURE3 :: GLenum-gl_TEXTURE3 = 0x84C3--gl_TEXTURE30 :: GLenum-gl_TEXTURE30 = 0x84DE--gl_TEXTURE31 :: GLenum-gl_TEXTURE31 = 0x84DF--gl_TEXTURE4 :: GLenum-gl_TEXTURE4 = 0x84C4--gl_TEXTURE5 :: GLenum-gl_TEXTURE5 = 0x84C5--gl_TEXTURE6 :: GLenum-gl_TEXTURE6 = 0x84C6--gl_TEXTURE7 :: GLenum-gl_TEXTURE7 = 0x84C7--gl_TEXTURE8 :: GLenum-gl_TEXTURE8 = 0x84C8--gl_TEXTURE9 :: GLenum-gl_TEXTURE9 = 0x84C9--gl_TEXTURE_1D :: GLenum-gl_TEXTURE_1D = 0x0DE0--gl_TEXTURE_1D_ARRAY :: GLenum-gl_TEXTURE_1D_ARRAY = 0x8C18--gl_TEXTURE_2D :: GLenum-gl_TEXTURE_2D = 0x0DE1--gl_TEXTURE_2D_ARRAY :: GLenum-gl_TEXTURE_2D_ARRAY = 0x8C1A--gl_TEXTURE_3D :: GLenum-gl_TEXTURE_3D = 0x806F--gl_TEXTURE_ALPHA_SIZE :: GLenum-gl_TEXTURE_ALPHA_SIZE = 0x805F--gl_TEXTURE_ALPHA_TYPE :: GLenum-gl_TEXTURE_ALPHA_TYPE = 0x8C13--gl_TEXTURE_BASE_LEVEL :: GLenum-gl_TEXTURE_BASE_LEVEL = 0x813C--gl_TEXTURE_BINDING_1D :: GLenum-gl_TEXTURE_BINDING_1D = 0x8068--gl_TEXTURE_BINDING_1D_ARRAY :: GLenum-gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C--gl_TEXTURE_BINDING_2D :: GLenum-gl_TEXTURE_BINDING_2D = 0x8069--gl_TEXTURE_BINDING_2D_ARRAY :: GLenum-gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D--gl_TEXTURE_BINDING_3D :: GLenum-gl_TEXTURE_BINDING_3D = 0x806A--gl_TEXTURE_BINDING_CUBE_MAP :: GLenum-gl_TEXTURE_BINDING_CUBE_MAP = 0x8514--gl_TEXTURE_BLUE_SIZE :: GLenum-gl_TEXTURE_BLUE_SIZE = 0x805E--gl_TEXTURE_BLUE_TYPE :: GLenum-gl_TEXTURE_BLUE_TYPE = 0x8C12--gl_TEXTURE_BORDER :: GLenum-gl_TEXTURE_BORDER = 0x1005--gl_TEXTURE_BORDER_COLOR :: GLenum-gl_TEXTURE_BORDER_COLOR = 0x1004--gl_TEXTURE_COMPARE_FUNC :: GLenum-gl_TEXTURE_COMPARE_FUNC = 0x884D--gl_TEXTURE_COMPARE_MODE :: GLenum-gl_TEXTURE_COMPARE_MODE = 0x884C--gl_TEXTURE_COMPRESSED :: GLenum-gl_TEXTURE_COMPRESSED = 0x86A1--gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum-gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0--gl_TEXTURE_COMPRESSION_HINT :: GLenum-gl_TEXTURE_COMPRESSION_HINT = 0x84EF--gl_TEXTURE_CUBE_MAP :: GLenum-gl_TEXTURE_CUBE_MAP = 0x8513--gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516--gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518--gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A--gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515--gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517--gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519--gl_TEXTURE_DEPTH :: GLenum-gl_TEXTURE_DEPTH = 0x8071--gl_TEXTURE_DEPTH_SIZE :: GLenum-gl_TEXTURE_DEPTH_SIZE = 0x884A--gl_TEXTURE_DEPTH_TYPE :: GLenum-gl_TEXTURE_DEPTH_TYPE = 0x8C16--gl_TEXTURE_GREEN_SIZE :: GLenum-gl_TEXTURE_GREEN_SIZE = 0x805D--gl_TEXTURE_GREEN_TYPE :: GLenum-gl_TEXTURE_GREEN_TYPE = 0x8C11--gl_TEXTURE_HEIGHT :: GLenum-gl_TEXTURE_HEIGHT = 0x1001--gl_TEXTURE_INTERNAL_FORMAT :: GLenum-gl_TEXTURE_INTERNAL_FORMAT = 0x1003--gl_TEXTURE_LOD_BIAS :: GLenum-gl_TEXTURE_LOD_BIAS = 0x8501--gl_TEXTURE_MAG_FILTER :: GLenum-gl_TEXTURE_MAG_FILTER = 0x2800--gl_TEXTURE_MAX_LEVEL :: GLenum-gl_TEXTURE_MAX_LEVEL = 0x813D--gl_TEXTURE_MAX_LOD :: GLenum-gl_TEXTURE_MAX_LOD = 0x813B--gl_TEXTURE_MIN_FILTER :: GLenum-gl_TEXTURE_MIN_FILTER = 0x2801--gl_TEXTURE_MIN_LOD :: GLenum-gl_TEXTURE_MIN_LOD = 0x813A--gl_TEXTURE_RED_SIZE :: GLenum-gl_TEXTURE_RED_SIZE = 0x805C--gl_TEXTURE_RED_TYPE :: GLenum-gl_TEXTURE_RED_TYPE = 0x8C10--gl_TEXTURE_SHARED_SIZE :: GLenum-gl_TEXTURE_SHARED_SIZE = 0x8C3F--gl_TEXTURE_STENCIL_SIZE :: GLenum-gl_TEXTURE_STENCIL_SIZE = 0x88F1--gl_TEXTURE_WIDTH :: GLenum-gl_TEXTURE_WIDTH = 0x1000--gl_TEXTURE_WRAP_R :: GLenum-gl_TEXTURE_WRAP_R = 0x8072--gl_TEXTURE_WRAP_S :: GLenum-gl_TEXTURE_WRAP_S = 0x2802--gl_TEXTURE_WRAP_T :: GLenum-gl_TEXTURE_WRAP_T = 0x2803--gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E--gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F--gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F--gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85--gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84--gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum-gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88--gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum-gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83--gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum-gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76--gl_TRIANGLES :: GLenum-gl_TRIANGLES = 0x0004--gl_TRIANGLE_FAN :: GLenum-gl_TRIANGLE_FAN = 0x0006--gl_TRIANGLE_STRIP :: GLenum-gl_TRIANGLE_STRIP = 0x0005--gl_TRUE :: GLenum-gl_TRUE = 1--gl_UNPACK_ALIGNMENT :: GLenum-gl_UNPACK_ALIGNMENT = 0x0CF5--gl_UNPACK_IMAGE_HEIGHT :: GLenum-gl_UNPACK_IMAGE_HEIGHT = 0x806E--gl_UNPACK_LSB_FIRST :: GLenum-gl_UNPACK_LSB_FIRST = 0x0CF1--gl_UNPACK_ROW_LENGTH :: GLenum-gl_UNPACK_ROW_LENGTH = 0x0CF2--gl_UNPACK_SKIP_IMAGES :: GLenum-gl_UNPACK_SKIP_IMAGES = 0x806D--gl_UNPACK_SKIP_PIXELS :: GLenum-gl_UNPACK_SKIP_PIXELS = 0x0CF4--gl_UNPACK_SKIP_ROWS :: GLenum-gl_UNPACK_SKIP_ROWS = 0x0CF3--gl_UNPACK_SWAP_BYTES :: GLenum-gl_UNPACK_SWAP_BYTES = 0x0CF0--gl_UNSIGNED_BYTE :: GLenum-gl_UNSIGNED_BYTE = 0x1401--gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum-gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362--gl_UNSIGNED_BYTE_3_3_2 :: GLenum-gl_UNSIGNED_BYTE_3_3_2 = 0x8032--gl_UNSIGNED_INT :: GLenum-gl_UNSIGNED_INT = 0x1405--gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum-gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B--gl_UNSIGNED_INT_10_10_10_2 :: GLenum-gl_UNSIGNED_INT_10_10_10_2 = 0x8036--gl_UNSIGNED_INT_24_8 :: GLenum-gl_UNSIGNED_INT_24_8 = 0x84FA--gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum-gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368--gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum-gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E--gl_UNSIGNED_INT_8_8_8_8 :: GLenum-gl_UNSIGNED_INT_8_8_8_8 = 0x8035--gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum-gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367--gl_UNSIGNED_INT_SAMPLER_1D :: GLenum-gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1--gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6--gl_UNSIGNED_INT_SAMPLER_2D :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2--gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7--gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5--gl_UNSIGNED_INT_SAMPLER_3D :: GLenum-gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3--gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum-gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8--gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum-gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4--gl_UNSIGNED_INT_VEC2 :: GLenum-gl_UNSIGNED_INT_VEC2 = 0x8DC6--gl_UNSIGNED_INT_VEC3 :: GLenum-gl_UNSIGNED_INT_VEC3 = 0x8DC7--gl_UNSIGNED_INT_VEC4 :: GLenum-gl_UNSIGNED_INT_VEC4 = 0x8DC8--gl_UNSIGNED_NORMALIZED :: GLenum-gl_UNSIGNED_NORMALIZED = 0x8C17--gl_UNSIGNED_SHORT :: GLenum-gl_UNSIGNED_SHORT = 0x1403--gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum-gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366--gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum-gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033--gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum-gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365--gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum-gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034--gl_UNSIGNED_SHORT_5_6_5 :: GLenum-gl_UNSIGNED_SHORT_5_6_5 = 0x8363--gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum-gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364--gl_UPPER_LEFT :: GLenum-gl_UPPER_LEFT = 0x8CA2--gl_VALIDATE_STATUS :: GLenum-gl_VALIDATE_STATUS = 0x8B83--gl_VENDOR :: GLenum-gl_VENDOR = 0x1F00--gl_VERSION :: GLenum-gl_VERSION = 0x1F02--gl_VERTEX_ARRAY_BINDING :: GLenum-gl_VERTEX_ARRAY_BINDING = 0x85B5--gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum-gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F--gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum-gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622--gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum-gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD--gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum-gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A--gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum-gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645--gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623--gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624--gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625--gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum-gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642--gl_VERTEX_SHADER :: GLenum-gl_VERTEX_SHADER = 0x8B31--gl_VIEWPORT :: GLenum-gl_VIEWPORT = 0x0BA2--gl_WRITE_ONLY :: GLenum-gl_WRITE_ONLY = 0x88B9--gl_XOR :: GLenum-gl_XOR = 0x1506--gl_ZERO :: GLenum-gl_ZERO = 0
− src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs
@@ -1,37 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31.Types--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ This module corresponds to table 2.2 in section 2.3 (Command Syntax) of the--- OpenGL 3.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Types (- GLboolean,- GLbyte,- GLubyte,- GLchar,- GLshort,- GLushort,- GLint,- GLuint,- GLsizei,- GLenum,- GLintptr,- GLsizeiptr,- GLbitfield,- GLhalf,- GLfloat,- GLclampf,- GLdouble,- GLclampd-) where--import Graphics.Rendering.OpenGL.Raw.Types
src/Graphics/Rendering/OpenGL/Raw/Core32.hs view
@@ -1,57 +1,1143 @@-{-# LANGUAGE CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core32--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ All raw functions, tokens and types from the OpenGL 3.2 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core32 (- -- * OpenGL 3.1 core- module Graphics.Rendering.OpenGL.Raw.Core31,- -- * Extensions which had some hidden entitites in OpenGL 3.1 core- module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,- -- * Extensions promoted to OpenGL 3.2 core- module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,- module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,- module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,- module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,- module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,- module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,- module Graphics.Rendering.OpenGL.Raw.ARB.Sync,- -- * Additional OpenGL 3.2 entities- glGetInteger64i_v-) where--import Graphics.Rendering.OpenGL.Raw.Core31--import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject--import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile-import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex-import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex-import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample-import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.ARB.Sync--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "OpenGL 3.2"--EXTENSION_ENTRY(dyn_glGetInteger64i_v,ptr_glGetInteger64i_v,"glGetInteger64i_v",glGetInteger64i_v,GLenum -> GLuint -> Ptr GLint64 -> IO ())+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core32+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core32 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_WRITEMASK,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_MAJOR_VERSION,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MULTISAMPLE,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_POINT_SIZE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearStencil,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetMultisamplefv,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glProvokingVertex,+ glReadBuffer,+ glReadPixels,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glSampleCoverage,+ glSampleMaski,+ glScissor,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glViewport,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core33.hs view
@@ -0,0 +1,1187 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core33+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core33 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_WRITEMASK,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INT_2_10_10_10_REV,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_MAJOR_VERSION,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIRRORED_REPEAT,+ gl_MULTISAMPLE,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_POINT_SIZE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearStencil,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetMultisamplefv,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glProvokingVertex,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glViewport,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core40.hs view
@@ -0,0 +1,1311 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core40+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core40 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_WRITEMASK,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INT_2_10_10_10_REV,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_MAJOR_VERSION,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIRRORED_REPEAT,+ gl_MULTISAMPLE,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_POINT_SIZE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearStencil,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackStream,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetMultisamplefv,+ glGetProgramInfoLog,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMinSampleShading,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glProvokingVertex,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glViewport,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core41.hs view
@@ -0,0 +1,1434 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core41+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core41 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_WRITEMASK,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INT_2_10_10_10_REV,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_MAJOR_VERSION,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIRRORED_REPEAT,+ gl_MULTISAMPLE,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VIEWPORT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveShaderProgram,+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearStencil,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseVertex,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackStream,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetMultisamplefv,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMinSampleShading,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glReleaseShaderCompiler,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glShaderBinary,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core42.hs view
@@ -0,0 +1,1558 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core42+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core42 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_WRITEMASK,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_MAJOR_VERSION,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIRRORED_REPEAT,+ gl_MULTISAMPLE,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_OBJECT_TYPE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VIEWPORT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveShaderProgram,+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearStencil,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformativ,+ glGetMultisamplefv,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMemoryBarrier,+ glMinSampleShading,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glReleaseShaderCompiler,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glShaderBinary,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage3D,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribDivisor,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core43.hs view
@@ -0,0 +1,1864 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core43+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core43 (+ -- * Types+ GLDEBUGPROC,+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_RESOURCES,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_VARIABLES,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ARRAY_SIZE,+ gl_ARRAY_STRIDE,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_AUTO_GENERATE_MIPMAP,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLOCK_INDEX,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_BINDING,+ gl_BUFFER_DATA_SIZE,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BUFFER_VARIABLE,+ gl_BYTE,+ gl_CAVEAT_SUPPORT,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLEAR_BUFFER,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_COMPONENTS,+ gl_COLOR_ENCODING,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_RENDERABLE,+ gl_COLOR_WRITEMASK,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPUTE_SHADER,+ gl_COMPUTE_SHADER_BIT,+ gl_COMPUTE_SUBROUTINE,+ gl_COMPUTE_SUBROUTINE_UNIFORM,+ gl_COMPUTE_TEXTURE,+ gl_COMPUTE_WORK_GROUP_SIZE,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_DEBUG_BIT,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DEBUG_CALLBACK_FUNCTION,+ gl_DEBUG_CALLBACK_USER_PARAM,+ gl_DEBUG_GROUP_STACK_DEPTH,+ gl_DEBUG_LOGGED_MESSAGES,+ gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+ gl_DEBUG_OUTPUT,+ gl_DEBUG_OUTPUT_SYNCHRONOUS,+ gl_DEBUG_SEVERITY_HIGH,+ gl_DEBUG_SEVERITY_LOW,+ gl_DEBUG_SEVERITY_MEDIUM,+ gl_DEBUG_SEVERITY_NOTIFICATION,+ gl_DEBUG_SOURCE_API,+ gl_DEBUG_SOURCE_APPLICATION,+ gl_DEBUG_SOURCE_OTHER,+ gl_DEBUG_SOURCE_SHADER_COMPILER,+ gl_DEBUG_SOURCE_THIRD_PARTY,+ gl_DEBUG_SOURCE_WINDOW_SYSTEM,+ gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+ gl_DEBUG_TYPE_ERROR,+ gl_DEBUG_TYPE_MARKER,+ gl_DEBUG_TYPE_OTHER,+ gl_DEBUG_TYPE_PERFORMANCE,+ gl_DEBUG_TYPE_POP_GROUP,+ gl_DEBUG_TYPE_PORTABILITY,+ gl_DEBUG_TYPE_PUSH_GROUP,+ gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_COMPONENTS,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_RENDERABLE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_TEXTURE_MODE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FILTER,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAGMENT_SUBROUTINE,+ gl_FRAGMENT_SUBROUTINE_UNIFORM,+ gl_FRAGMENT_TEXTURE,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_BLEND,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_RENDERABLE,+ gl_FRAMEBUFFER_RENDERABLE_LAYERED,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FULL_SUPPORT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_SUBROUTINE,+ gl_GEOMETRY_SUBROUTINE_UNIFORM,+ gl_GEOMETRY_TEXTURE,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GET_TEXTURE_IMAGE_FORMAT,+ gl_GET_TEXTURE_IMAGE_TYPE,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CLASS_10_10_10_2,+ gl_IMAGE_CLASS_11_11_10,+ gl_IMAGE_CLASS_1_X_16,+ gl_IMAGE_CLASS_1_X_32,+ gl_IMAGE_CLASS_1_X_8,+ gl_IMAGE_CLASS_2_X_16,+ gl_IMAGE_CLASS_2_X_32,+ gl_IMAGE_CLASS_2_X_8,+ gl_IMAGE_CLASS_4_X_16,+ gl_IMAGE_CLASS_4_X_32,+ gl_IMAGE_CLASS_4_X_8,+ gl_IMAGE_COMPATIBILITY_CLASS,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMAGE_PIXEL_FORMAT,+ gl_IMAGE_PIXEL_TYPE,+ gl_IMAGE_TEXEL_SIZE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERNALFORMAT_ALPHA_SIZE,+ gl_INTERNALFORMAT_ALPHA_TYPE,+ gl_INTERNALFORMAT_BLUE_SIZE,+ gl_INTERNALFORMAT_BLUE_TYPE,+ gl_INTERNALFORMAT_DEPTH_SIZE,+ gl_INTERNALFORMAT_DEPTH_TYPE,+ gl_INTERNALFORMAT_GREEN_SIZE,+ gl_INTERNALFORMAT_GREEN_TYPE,+ gl_INTERNALFORMAT_PREFERRED,+ gl_INTERNALFORMAT_RED_SIZE,+ gl_INTERNALFORMAT_RED_TYPE,+ gl_INTERNALFORMAT_SHARED_SIZE,+ gl_INTERNALFORMAT_STENCIL_SIZE,+ gl_INTERNALFORMAT_STENCIL_TYPE,+ gl_INTERNALFORMAT_SUPPORTED,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_IS_PER_PATCH,+ gl_IS_ROW_MAJOR,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOCATION,+ gl_LOCATION_INDEX,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_MAJOR_VERSION,+ gl_MANUAL_GENERATE_MIPMAP,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_STRIDE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_DIMENSIONS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEBUG_GROUP_STACK_DEPTH,+ gl_MAX_DEBUG_LOGGED_MESSAGES,+ gl_MAX_DEBUG_MESSAGE_LENGTH,+ gl_MAX_DEPTH,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENT_INDEX,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_HEIGHT,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LABEL_LENGTH,+ gl_MAX_LAYERS,+ gl_MAX_NAME_LENGTH,+ gl_MAX_NUM_ACTIVE_VARIABLES,+ gl_MAX_NUM_COMPATIBLE_SUBROUTINES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_LOCATIONS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_ATTRIB_BINDINGS,+ gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MAX_WIDTH,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIPMAP,+ gl_MIRRORED_REPEAT,+ gl_MULTISAMPLE,+ gl_NAME_LENGTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_ACTIVE_VARIABLES,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_NUM_SHADING_LANGUAGE_VERSIONS,+ gl_OBJECT_TYPE,+ gl_OFFSET,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_INPUT,+ gl_PROGRAM_OUTPUT,+ gl_PROGRAM_PIPELINE,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_PIXELS,+ gl_READ_PIXELS_FORMAT,+ gl_READ_PIXELS_TYPE,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_REFERENCED_BY_COMPUTE_SHADER,+ gl_REFERENCED_BY_FRAGMENT_SHADER,+ gl_REFERENCED_BY_GEOMETRY_SHADER,+ gl_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_REFERENCED_BY_VERTEX_SHADER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_IMAGE_ATOMIC,+ gl_SHADER_IMAGE_LOAD,+ gl_SHADER_IMAGE_STORE,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_SHADER_STORAGE_BLOCK,+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_SRGB_READ,+ gl_SRGB_WRITE,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_COMPONENTS,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_RENDERABLE,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_CONTROL_SUBROUTINE,+ gl_TESS_CONTROL_SUBROUTINE_UNIFORM,+ gl_TESS_CONTROL_TEXTURE,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_EVALUATION_SUBROUTINE,+ gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,+ gl_TESS_EVALUATION_TEXTURE,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_OFFSET,+ gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+ gl_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+ gl_TEXTURE_COMPRESSED_BLOCK_SIZE,+ gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GATHER,+ gl_TEXTURE_GATHER_SHADOW,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMAGE_FORMAT,+ gl_TEXTURE_IMAGE_TYPE,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_IMMUTABLE_LEVELS,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHADOW,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_VIEW,+ gl_TEXTURE_VIEW_MIN_LAYER,+ gl_TEXTURE_VIEW_MIN_LEVEL,+ gl_TEXTURE_VIEW_NUM_LAYERS,+ gl_TEXTURE_VIEW_NUM_LEVELS,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TOP_LEVEL_ARRAY_SIZE,+ gl_TOP_LEVEL_ARRAY_STRIDE,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYING,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_TYPE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_LONG,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_BINDING,+ gl_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_VERTEX_BINDING_BUFFER,+ gl_VERTEX_BINDING_DIVISOR,+ gl_VERTEX_BINDING_OFFSET,+ gl_VERTEX_BINDING_STRIDE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VERTEX_SUBROUTINE,+ gl_VERTEX_SUBROUTINE_UNIFORM,+ gl_VERTEX_TEXTURE,+ gl_VIEWPORT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_VIEW_CLASS_128_BITS,+ gl_VIEW_CLASS_16_BITS,+ gl_VIEW_CLASS_24_BITS,+ gl_VIEW_CLASS_32_BITS,+ gl_VIEW_CLASS_48_BITS,+ gl_VIEW_CLASS_64_BITS,+ gl_VIEW_CLASS_8_BITS,+ gl_VIEW_CLASS_96_BITS,+ gl_VIEW_CLASS_BPTC_FLOAT,+ gl_VIEW_CLASS_BPTC_UNORM,+ gl_VIEW_CLASS_RGTC1_RED,+ gl_VIEW_CLASS_RGTC2_RG,+ gl_VIEW_CLASS_S3TC_DXT1_RGB,+ gl_VIEW_CLASS_S3TC_DXT1_RGBA,+ gl_VIEW_CLASS_S3TC_DXT3_RGBA,+ gl_VIEW_CLASS_S3TC_DXT5_RGBA,+ gl_VIEW_COMPATIBILITY_CLASS,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveShaderProgram,+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindTexture,+ glBindTransformFeedback,+ glBindVertexArray,+ glBindVertexBuffer,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferData,+ glClearBufferSubData,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearStencil,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyImageSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDebugMessageCallback,+ glDebugMessageControl,+ glDebugMessageInsert,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDispatchCompute,+ glDispatchComputeIndirect,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferParameteri,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDebugMessageLog,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetFramebufferParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformati64v,+ glGetInternalformativ,+ glGetMultisamplefv,+ glGetObjectLabel,+ glGetObjectPtrLabel,+ glGetPointerv,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramInterfaceiv,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramResourceIndex,+ glGetProgramResourceLocation,+ glGetProgramResourceLocationIndex,+ glGetProgramResourceName,+ glGetProgramResourceiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glInvalidateBufferData,+ glInvalidateBufferSubData,+ glInvalidateFramebuffer,+ glInvalidateSubFramebuffer,+ glInvalidateTexImage,+ glInvalidateTexSubImage,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMemoryBarrier,+ glMinSampleShading,+ glMultiDrawArrays,+ glMultiDrawArraysIndirect,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiDrawElementsIndirect,+ glObjectLabel,+ glObjectPtrLabel,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPopDebugGroup,+ glPrimitiveRestartIndex,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushDebugGroup,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glReleaseShaderCompiler,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glShaderBinary,+ glShaderSource,+ glShaderStorageBlockBinding,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexBufferRange,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage2DMultisample,+ glTexStorage3D,+ glTexStorage3DMultisample,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTextureView,+ glTransformFeedbackVaryings,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribBinding,+ glVertexAttribDivisor,+ glVertexAttribFormat,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIFormat,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLFormat,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexBindingDivisor,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core44.hs view
@@ -0,0 +1,1892 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core44+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core44 (+ -- * Types+ GLDEBUGPROC,+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_RESOURCES,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_VARIABLES,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ARRAY_SIZE,+ gl_ARRAY_STRIDE,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_AUTO_GENERATE_MIPMAP,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLOCK_INDEX,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_BINDING,+ gl_BUFFER_DATA_SIZE,+ gl_BUFFER_IMMUTABLE_STORAGE,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_STORAGE_FLAGS,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BUFFER_VARIABLE,+ gl_BYTE,+ gl_CAVEAT_SUPPORT,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLEAR_BUFFER,+ gl_CLEAR_TEXTURE,+ gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+ gl_CLIENT_STORAGE_BIT,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_COMPONENTS,+ gl_COLOR_ENCODING,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_RENDERABLE,+ gl_COLOR_WRITEMASK,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPUTE_SHADER,+ gl_COMPUTE_SHADER_BIT,+ gl_COMPUTE_SUBROUTINE,+ gl_COMPUTE_SUBROUTINE_UNIFORM,+ gl_COMPUTE_TEXTURE,+ gl_COMPUTE_WORK_GROUP_SIZE,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_DEBUG_BIT,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_PROFILE_MASK,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DEBUG_CALLBACK_FUNCTION,+ gl_DEBUG_CALLBACK_USER_PARAM,+ gl_DEBUG_GROUP_STACK_DEPTH,+ gl_DEBUG_LOGGED_MESSAGES,+ gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+ gl_DEBUG_OUTPUT,+ gl_DEBUG_OUTPUT_SYNCHRONOUS,+ gl_DEBUG_SEVERITY_HIGH,+ gl_DEBUG_SEVERITY_LOW,+ gl_DEBUG_SEVERITY_MEDIUM,+ gl_DEBUG_SEVERITY_NOTIFICATION,+ gl_DEBUG_SOURCE_API,+ gl_DEBUG_SOURCE_APPLICATION,+ gl_DEBUG_SOURCE_OTHER,+ gl_DEBUG_SOURCE_SHADER_COMPILER,+ gl_DEBUG_SOURCE_THIRD_PARTY,+ gl_DEBUG_SOURCE_WINDOW_SYSTEM,+ gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+ gl_DEBUG_TYPE_ERROR,+ gl_DEBUG_TYPE_MARKER,+ gl_DEBUG_TYPE_OTHER,+ gl_DEBUG_TYPE_PERFORMANCE,+ gl_DEBUG_TYPE_POP_GROUP,+ gl_DEBUG_TYPE_PORTABILITY,+ gl_DEBUG_TYPE_PUSH_GROUP,+ gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_COMPONENTS,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_RENDERABLE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_TEXTURE_MODE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_DYNAMIC_STORAGE_BIT,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FILTER,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAGMENT_SUBROUTINE,+ gl_FRAGMENT_SUBROUTINE_UNIFORM,+ gl_FRAGMENT_TEXTURE,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_BLEND,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_RENDERABLE,+ gl_FRAMEBUFFER_RENDERABLE_LAYERED,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FULL_SUPPORT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_SUBROUTINE,+ gl_GEOMETRY_SUBROUTINE_UNIFORM,+ gl_GEOMETRY_TEXTURE,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GET_TEXTURE_IMAGE_FORMAT,+ gl_GET_TEXTURE_IMAGE_TYPE,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CLASS_10_10_10_2,+ gl_IMAGE_CLASS_11_11_10,+ gl_IMAGE_CLASS_1_X_16,+ gl_IMAGE_CLASS_1_X_32,+ gl_IMAGE_CLASS_1_X_8,+ gl_IMAGE_CLASS_2_X_16,+ gl_IMAGE_CLASS_2_X_32,+ gl_IMAGE_CLASS_2_X_8,+ gl_IMAGE_CLASS_4_X_16,+ gl_IMAGE_CLASS_4_X_32,+ gl_IMAGE_CLASS_4_X_8,+ gl_IMAGE_COMPATIBILITY_CLASS,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMAGE_PIXEL_FORMAT,+ gl_IMAGE_PIXEL_TYPE,+ gl_IMAGE_TEXEL_SIZE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERNALFORMAT_ALPHA_SIZE,+ gl_INTERNALFORMAT_ALPHA_TYPE,+ gl_INTERNALFORMAT_BLUE_SIZE,+ gl_INTERNALFORMAT_BLUE_TYPE,+ gl_INTERNALFORMAT_DEPTH_SIZE,+ gl_INTERNALFORMAT_DEPTH_TYPE,+ gl_INTERNALFORMAT_GREEN_SIZE,+ gl_INTERNALFORMAT_GREEN_TYPE,+ gl_INTERNALFORMAT_PREFERRED,+ gl_INTERNALFORMAT_RED_SIZE,+ gl_INTERNALFORMAT_RED_TYPE,+ gl_INTERNALFORMAT_SHARED_SIZE,+ gl_INTERNALFORMAT_STENCIL_SIZE,+ gl_INTERNALFORMAT_STENCIL_TYPE,+ gl_INTERNALFORMAT_SUPPORTED,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_IS_PER_PATCH,+ gl_IS_ROW_MAJOR,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOCATION,+ gl_LOCATION_COMPONENT,+ gl_LOCATION_INDEX,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_MAJOR_VERSION,+ gl_MANUAL_GENERATE_MIPMAP,+ gl_MAP_COHERENT_BIT,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_PERSISTENT_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_STRIDE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_DIMENSIONS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DEBUG_GROUP_STACK_DEPTH,+ gl_MAX_DEBUG_LOGGED_MESSAGES,+ gl_MAX_DEBUG_MESSAGE_LENGTH,+ gl_MAX_DEPTH,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENT_INDEX,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_HEIGHT,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LABEL_LENGTH,+ gl_MAX_LAYERS,+ gl_MAX_NAME_LENGTH,+ gl_MAX_NUM_ACTIVE_VARIABLES,+ gl_MAX_NUM_COMPATIBLE_SUBROUTINES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_LOCATIONS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_ATTRIB_BINDINGS,+ gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_MAX_VERTEX_ATTRIB_STRIDE,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MAX_WIDTH,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIPMAP,+ gl_MIRRORED_REPEAT,+ gl_MIRROR_CLAMP_TO_EDGE,+ gl_MULTISAMPLE,+ gl_NAME_LENGTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_ACTIVE_VARIABLES,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_NUM_SHADING_LANGUAGE_VERSIONS,+ gl_OBJECT_TYPE,+ gl_OFFSET,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_INPUT,+ gl_PROGRAM_OUTPUT,+ gl_PROGRAM_PIPELINE,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY,+ gl_QUERY_BUFFER,+ gl_QUERY_BUFFER_BARRIER_BIT,+ gl_QUERY_BUFFER_BINDING,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_RESULT_NO_WAIT,+ gl_QUERY_WAIT,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_PIXELS,+ gl_READ_PIXELS_FORMAT,+ gl_READ_PIXELS_TYPE,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_REFERENCED_BY_COMPUTE_SHADER,+ gl_REFERENCED_BY_FRAGMENT_SHADER,+ gl_REFERENCED_BY_GEOMETRY_SHADER,+ gl_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_REFERENCED_BY_VERTEX_SHADER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_IMAGE_ATOMIC,+ gl_SHADER_IMAGE_LOAD,+ gl_SHADER_IMAGE_STORE,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_SHADER_STORAGE_BLOCK,+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_SRGB_READ,+ gl_SRGB_WRITE,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_COMPONENTS,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_RENDERABLE,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_CONTROL_SUBROUTINE,+ gl_TESS_CONTROL_SUBROUTINE_UNIFORM,+ gl_TESS_CONTROL_TEXTURE,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_EVALUATION_SUBROUTINE,+ gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,+ gl_TESS_EVALUATION_TEXTURE,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_BINDING,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_OFFSET,+ gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+ gl_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+ gl_TEXTURE_COMPRESSED_BLOCK_SIZE,+ gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GATHER,+ gl_TEXTURE_GATHER_SHADOW,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMAGE_FORMAT,+ gl_TEXTURE_IMAGE_TYPE,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_IMMUTABLE_LEVELS,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHADOW,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_VIEW,+ gl_TEXTURE_VIEW_MIN_LAYER,+ gl_TEXTURE_VIEW_MIN_LEVEL,+ gl_TEXTURE_VIEW_NUM_LAYERS,+ gl_TEXTURE_VIEW_NUM_LEVELS,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TOP_LEVEL_ARRAY_SIZE,+ gl_TOP_LEVEL_ARRAY_STRIDE,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_INDEX,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYING,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_TYPE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_LONG,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_BINDING,+ gl_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_VERTEX_BINDING_BUFFER,+ gl_VERTEX_BINDING_DIVISOR,+ gl_VERTEX_BINDING_OFFSET,+ gl_VERTEX_BINDING_STRIDE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VERTEX_SUBROUTINE,+ gl_VERTEX_SUBROUTINE_UNIFORM,+ gl_VERTEX_TEXTURE,+ gl_VIEWPORT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_VIEW_CLASS_128_BITS,+ gl_VIEW_CLASS_16_BITS,+ gl_VIEW_CLASS_24_BITS,+ gl_VIEW_CLASS_32_BITS,+ gl_VIEW_CLASS_48_BITS,+ gl_VIEW_CLASS_64_BITS,+ gl_VIEW_CLASS_8_BITS,+ gl_VIEW_CLASS_96_BITS,+ gl_VIEW_CLASS_BPTC_FLOAT,+ gl_VIEW_CLASS_BPTC_UNORM,+ gl_VIEW_CLASS_RGTC1_RED,+ gl_VIEW_CLASS_RGTC2_RG,+ gl_VIEW_CLASS_S3TC_DXT1_RGB,+ gl_VIEW_CLASS_S3TC_DXT1_RGBA,+ gl_VIEW_CLASS_S3TC_DXT3_RGBA,+ gl_VIEW_CLASS_S3TC_DXT5_RGBA,+ gl_VIEW_COMPATIBILITY_CLASS,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ -- * Functions+ glActiveShaderProgram,+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindBuffersBase,+ glBindBuffersRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindImageTextures,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindSamplers,+ glBindTexture,+ glBindTextures,+ glBindTransformFeedback,+ glBindVertexArray,+ glBindVertexBuffer,+ glBindVertexBuffers,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBufferData,+ glBufferStorage,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferData,+ glClearBufferSubData,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearStencil,+ glClearTexImage,+ glClearTexSubImage,+ glClientWaitSync,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyImageSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCreateShaderProgramv,+ glCullFace,+ glDebugMessageCallback,+ glDebugMessageControl,+ glDebugMessageInsert,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDispatchCompute,+ glDispatchComputeIndirect,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferParameteri,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDebugMessageLog,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetFramebufferParameteriv,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformati64v,+ glGetInternalformativ,+ glGetMultisamplefv,+ glGetObjectLabel,+ glGetObjectPtrLabel,+ glGetPointerv,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramInterfaceiv,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramResourceIndex,+ glGetProgramResourceLocation,+ glGetProgramResourceLocationIndex,+ glGetProgramResourceName,+ glGetProgramResourceiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glInvalidateBufferData,+ glInvalidateBufferSubData,+ glInvalidateFramebuffer,+ glInvalidateSubFramebuffer,+ glInvalidateTexImage,+ glInvalidateTexSubImage,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMemoryBarrier,+ glMinSampleShading,+ glMultiDrawArrays,+ glMultiDrawArraysIndirect,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiDrawElementsIndirect,+ glObjectLabel,+ glObjectPtrLabel,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPopDebugGroup,+ glPrimitiveRestartIndex,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushDebugGroup,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glReleaseShaderCompiler,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glShaderBinary,+ glShaderSource,+ glShaderStorageBlockBinding,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexBufferRange,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage2DMultisample,+ glTexStorage3D,+ glTexStorage3DMultisample,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTextureView,+ glTransformFeedbackVaryings,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribBinding,+ glVertexAttribDivisor,+ glVertexAttribFormat,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIFormat,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLFormat,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexBindingDivisor,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Core45.hs view
@@ -0,0 +1,2024 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core45+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core45 (+ -- * Types+ GLDEBUGPROC,+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLint64,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLsync,+ GLubyte,+ GLuint,+ GLuint64,+ GLushort,+ GLvoid,+ -- * Enums+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_PROGRAM,+ gl_ACTIVE_RESOURCES,+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ACTIVE_VARIABLES,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALL_BARRIER_BITS,+ gl_ALL_SHADER_BITS,+ gl_ALPHA,+ gl_ALREADY_SIGNALED,+ gl_ALWAYS,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ANY_SAMPLES_PASSED,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ARRAY_SIZE,+ gl_ARRAY_STRIDE,+ gl_ATOMIC_COUNTER_BARRIER_BIT,+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATTACHED_SHADERS,+ gl_AUTO_GENERATE_MIPMAP,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BGRA_INTEGER,+ gl_BGR_INTEGER,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLOCK_INDEX,+ gl_BLUE,+ gl_BLUE_INTEGER,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER,+ gl_BUFFER_ACCESS,+ gl_BUFFER_ACCESS_FLAGS,+ gl_BUFFER_BINDING,+ gl_BUFFER_DATA_SIZE,+ gl_BUFFER_IMMUTABLE_STORAGE,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_LENGTH,+ gl_BUFFER_MAP_OFFSET,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_STORAGE_FLAGS,+ gl_BUFFER_UPDATE_BARRIER_BIT,+ gl_BUFFER_USAGE,+ gl_BUFFER_VARIABLE,+ gl_BYTE,+ gl_CAVEAT_SUPPORT,+ gl_CCW,+ gl_CLAMP_READ_COLOR,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLEAR_BUFFER,+ gl_CLEAR_TEXTURE,+ gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+ gl_CLIENT_STORAGE_BIT,+ gl_CLIP_DEPTH_MODE,+ gl_CLIP_DISTANCE0,+ gl_CLIP_DISTANCE1,+ gl_CLIP_DISTANCE2,+ gl_CLIP_DISTANCE3,+ gl_CLIP_DISTANCE4,+ gl_CLIP_DISTANCE5,+ gl_CLIP_DISTANCE6,+ gl_CLIP_DISTANCE7,+ gl_CLIP_ORIGIN,+ gl_COLOR,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_COMPONENTS,+ gl_COLOR_ENCODING,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_RENDERABLE,+ gl_COLOR_WRITEMASK,+ gl_COMMAND_BARRIER_BIT,+ gl_COMPARE_REF_TO_TEXTURE,+ gl_COMPATIBLE_SUBROUTINES,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_RG,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG_RGTC2,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPUTE_SHADER,+ gl_COMPUTE_SHADER_BIT,+ gl_COMPUTE_SUBROUTINE,+ gl_COMPUTE_SUBROUTINE_UNIFORM,+ gl_COMPUTE_TEXTURE,+ gl_COMPUTE_WORK_GROUP_SIZE,+ gl_CONDITION_SATISFIED,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_COLOR,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_FLAGS,+ gl_CONTEXT_FLAG_DEBUG_BIT,+ gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+ gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT,+ gl_CONTEXT_LOST,+ gl_CONTEXT_PROFILE_MASK,+ gl_CONTEXT_RELEASE_BEHAVIOR,+ gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_READ_BUFFER,+ gl_COPY_READ_BUFFER_BINDING,+ gl_COPY_WRITE_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DEBUG_CALLBACK_FUNCTION,+ gl_DEBUG_CALLBACK_USER_PARAM,+ gl_DEBUG_GROUP_STACK_DEPTH,+ gl_DEBUG_LOGGED_MESSAGES,+ gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+ gl_DEBUG_OUTPUT,+ gl_DEBUG_OUTPUT_SYNCHRONOUS,+ gl_DEBUG_SEVERITY_HIGH,+ gl_DEBUG_SEVERITY_LOW,+ gl_DEBUG_SEVERITY_MEDIUM,+ gl_DEBUG_SEVERITY_NOTIFICATION,+ gl_DEBUG_SOURCE_API,+ gl_DEBUG_SOURCE_APPLICATION,+ gl_DEBUG_SOURCE_OTHER,+ gl_DEBUG_SOURCE_SHADER_COMPILER,+ gl_DEBUG_SOURCE_THIRD_PARTY,+ gl_DEBUG_SOURCE_WINDOW_SYSTEM,+ gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+ gl_DEBUG_TYPE_ERROR,+ gl_DEBUG_TYPE_MARKER,+ gl_DEBUG_TYPE_OTHER,+ gl_DEBUG_TYPE_PERFORMANCE,+ gl_DEBUG_TYPE_POP_GROUP,+ gl_DEBUG_TYPE_PORTABILITY,+ gl_DEBUG_TYPE_PUSH_GROUP,+ gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH24_STENCIL8,+ gl_DEPTH32F_STENCIL8,+ gl_DEPTH_ATTACHMENT,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLAMP,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH_COMPONENTS,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_RENDERABLE,+ gl_DEPTH_STENCIL,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_TEXTURE_MODE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_DITHER,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_DRAW_INDIRECT_BUFFER,+ gl_DRAW_INDIRECT_BUFFER_BINDING,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_DYNAMIC_STORAGE_BIT,+ gl_ELEMENT_ARRAY_BARRIER_BIT,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EQUAL,+ gl_EQUIV,+ gl_EXTENSIONS,+ gl_FALSE,+ gl_FASTEST,+ gl_FILL,+ gl_FILTER,+ gl_FIRST_VERTEX_CONVENTION,+ gl_FIXED,+ gl_FIXED_ONLY,+ gl_FLOAT,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FRACTIONAL_EVEN,+ gl_FRACTIONAL_ODD,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_BIT,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRAGMENT_SUBROUTINE,+ gl_FRAGMENT_SUBROUTINE_UNIFORM,+ gl_FRAGMENT_TEXTURE,+ gl_FRAMEBUFFER,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_BARRIER_BIT,+ gl_FRAMEBUFFER_BINDING,+ gl_FRAMEBUFFER_BLEND,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_DEFAULT,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_RENDERABLE,+ gl_FRAMEBUFFER_RENDERABLE_LAYERED,+ gl_FRAMEBUFFER_SRGB,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FULL_SUPPORT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_SHADER_BIT,+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_GEOMETRY_SUBROUTINE,+ gl_GEOMETRY_SUBROUTINE_UNIFORM,+ gl_GEOMETRY_TEXTURE,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEQUAL,+ gl_GET_TEXTURE_IMAGE_FORMAT,+ gl_GET_TEXTURE_IMAGE_TYPE,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_INTEGER,+ gl_GUILTY_CONTEXT_RESET,+ gl_HALF_FLOAT,+ gl_HIGH_FLOAT,+ gl_HIGH_INT,+ gl_IMAGE_1D,+ gl_IMAGE_1D_ARRAY,+ gl_IMAGE_2D,+ gl_IMAGE_2D_ARRAY,+ gl_IMAGE_2D_MULTISAMPLE,+ gl_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_IMAGE_2D_RECT,+ gl_IMAGE_3D,+ gl_IMAGE_BINDING_ACCESS,+ gl_IMAGE_BINDING_FORMAT,+ gl_IMAGE_BINDING_LAYER,+ gl_IMAGE_BINDING_LAYERED,+ gl_IMAGE_BINDING_LEVEL,+ gl_IMAGE_BINDING_NAME,+ gl_IMAGE_BUFFER,+ gl_IMAGE_CLASS_10_10_10_2,+ gl_IMAGE_CLASS_11_11_10,+ gl_IMAGE_CLASS_1_X_16,+ gl_IMAGE_CLASS_1_X_32,+ gl_IMAGE_CLASS_1_X_8,+ gl_IMAGE_CLASS_2_X_16,+ gl_IMAGE_CLASS_2_X_32,+ gl_IMAGE_CLASS_2_X_8,+ gl_IMAGE_CLASS_4_X_16,+ gl_IMAGE_CLASS_4_X_32,+ gl_IMAGE_CLASS_4_X_8,+ gl_IMAGE_COMPATIBILITY_CLASS,+ gl_IMAGE_CUBE,+ gl_IMAGE_CUBE_MAP_ARRAY,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+ gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+ gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,+ gl_IMAGE_PIXEL_FORMAT,+ gl_IMAGE_PIXEL_TYPE,+ gl_IMAGE_TEXEL_SIZE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INFO_LOG_LENGTH,+ gl_INNOCENT_CONTEXT_RESET,+ gl_INT,+ gl_INTERLEAVED_ATTRIBS,+ gl_INTERNALFORMAT_ALPHA_SIZE,+ gl_INTERNALFORMAT_ALPHA_TYPE,+ gl_INTERNALFORMAT_BLUE_SIZE,+ gl_INTERNALFORMAT_BLUE_TYPE,+ gl_INTERNALFORMAT_DEPTH_SIZE,+ gl_INTERNALFORMAT_DEPTH_TYPE,+ gl_INTERNALFORMAT_GREEN_SIZE,+ gl_INTERNALFORMAT_GREEN_TYPE,+ gl_INTERNALFORMAT_PREFERRED,+ gl_INTERNALFORMAT_RED_SIZE,+ gl_INTERNALFORMAT_RED_TYPE,+ gl_INTERNALFORMAT_SHARED_SIZE,+ gl_INTERNALFORMAT_STENCIL_SIZE,+ gl_INTERNALFORMAT_STENCIL_TYPE,+ gl_INTERNALFORMAT_SUPPORTED,+ gl_INT_2_10_10_10_REV,+ gl_INT_IMAGE_1D,+ gl_INT_IMAGE_1D_ARRAY,+ gl_INT_IMAGE_2D,+ gl_INT_IMAGE_2D_ARRAY,+ gl_INT_IMAGE_2D_MULTISAMPLE,+ gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_INT_IMAGE_2D_RECT,+ gl_INT_IMAGE_3D,+ gl_INT_IMAGE_BUFFER,+ gl_INT_IMAGE_CUBE,+ gl_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_BUFFER,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_INVALID_INDEX,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_ISOLINES,+ gl_IS_PER_PATCH,+ gl_IS_ROW_MAJOR,+ gl_KEEP,+ gl_LAST_VERTEX_CONVENTION,+ gl_LAYER_PROVOKING_VERTEX,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINES_ADJACENCY,+ gl_LINE_LOOP,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STRIP,+ gl_LINE_STRIP_ADJACENCY,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LOCATION,+ gl_LOCATION_COMPONENT,+ gl_LOCATION_INDEX,+ gl_LOGIC_OP_MODE,+ gl_LOSE_CONTEXT_ON_RESET,+ gl_LOWER_LEFT,+ gl_LOW_FLOAT,+ gl_LOW_INT,+ gl_MAJOR_VERSION,+ gl_MANUAL_GENERATE_MIPMAP,+ gl_MAP_COHERENT_BIT,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_PERSISTENT_BIT,+ gl_MAP_READ_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT,+ gl_MAP_WRITE_BIT,+ gl_MATRIX_STRIDE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_CLIP_DISTANCES,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_DIMENSIONS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_IMAGE_UNIFORMS,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_CULL_DISTANCES,+ gl_MAX_DEBUG_GROUP_STACK_DEPTH,+ gl_MAX_DEBUG_LOGGED_MESSAGES,+ gl_MAX_DEBUG_MESSAGE_LENGTH,+ gl_MAX_DEPTH,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENT_INDEX,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_IMAGE_UNIFORMS,+ gl_MAX_FRAGMENT_INPUT_COMPONENTS,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_IMAGE_UNIFORMS,+ gl_MAX_GEOMETRY_INPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_HEIGHT,+ gl_MAX_IMAGE_SAMPLES,+ gl_MAX_IMAGE_UNITS,+ gl_MAX_INTEGER_SAMPLES,+ gl_MAX_LABEL_LENGTH,+ gl_MAX_LAYERS,+ gl_MAX_NAME_LENGTH,+ gl_MAX_NUM_ACTIVE_VARIABLES,+ gl_MAX_NUM_COMPATIBLE_SUBROUTINES,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_MAX_SAMPLES,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_LOCATIONS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_ATTRIB_BINDINGS,+ gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_MAX_VERTEX_ATTRIB_STRIDE,+ gl_MAX_VERTEX_IMAGE_UNIFORMS,+ gl_MAX_VERTEX_OUTPUT_COMPONENTS,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_VERTEX_STREAMS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VIEWPORTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MAX_WIDTH,+ gl_MEDIUM_FLOAT,+ gl_MEDIUM_INT,+ gl_MIN,+ gl_MINOR_VERSION,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MIN_MAP_BUFFER_ALIGNMENT,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MIN_SAMPLE_SHADING_VALUE,+ gl_MIPMAP,+ gl_MIRRORED_REPEAT,+ gl_MIRROR_CLAMP_TO_EDGE,+ gl_MULTISAMPLE,+ gl_NAME_LENGTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEGATIVE_ONE_TO_ONE,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NO_RESET_NOTIFICATION,+ gl_NUM_ACTIVE_VARIABLES,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_NUM_EXTENSIONS,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_NUM_SAMPLE_COUNTS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_NUM_SHADING_LANGUAGE_VERSIONS,+ gl_OBJECT_TYPE,+ gl_OFFSET,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_COMPRESSED_BLOCK_DEPTH,+ gl_PACK_COMPRESSED_BLOCK_HEIGHT,+ gl_PACK_COMPRESSED_BLOCK_SIZE,+ gl_PACK_COMPRESSED_BLOCK_WIDTH,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PATCHES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_PATCH_VERTICES,+ gl_PIXEL_BUFFER_BARRIER_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_PRIMITIVES_GENERATED,+ gl_PRIMITIVE_RESTART,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+ gl_PRIMITIVE_RESTART_INDEX,+ gl_PROGRAM,+ gl_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_LENGTH,+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_INPUT,+ gl_PROGRAM_OUTPUT,+ gl_PROGRAM_PIPELINE,+ gl_PROGRAM_PIPELINE_BINDING,+ gl_PROGRAM_POINT_SIZE,+ gl_PROGRAM_SEPARABLE,+ gl_PROVOKING_VERTEX,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_QUADS,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+ gl_QUERY,+ gl_QUERY_BUFFER,+ gl_QUERY_BUFFER_BARRIER_BIT,+ gl_QUERY_BUFFER_BINDING,+ gl_QUERY_BY_REGION_NO_WAIT,+ gl_QUERY_BY_REGION_NO_WAIT_INVERTED,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_BY_REGION_WAIT_INVERTED,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_NO_WAIT,+ gl_QUERY_NO_WAIT_INVERTED,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_QUERY_RESULT_NO_WAIT,+ gl_QUERY_TARGET,+ gl_QUERY_WAIT,+ gl_QUERY_WAIT_INVERTED,+ gl_R11F_G11F_B10F,+ gl_R16,+ gl_R16F,+ gl_R16I,+ gl_R16UI,+ gl_R16_SNORM,+ gl_R32F,+ gl_R32I,+ gl_R32UI,+ gl_R3_G3_B2,+ gl_R8,+ gl_R8I,+ gl_R8UI,+ gl_R8_SNORM,+ gl_RASTERIZER_DISCARD,+ gl_READ_BUFFER,+ gl_READ_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_READ_ONLY,+ gl_READ_PIXELS,+ gl_READ_PIXELS_FORMAT,+ gl_READ_PIXELS_TYPE,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_INTEGER,+ gl_REFERENCED_BY_COMPUTE_SHADER,+ gl_REFERENCED_BY_FRAGMENT_SHADER,+ gl_REFERENCED_BY_GEOMETRY_SHADER,+ gl_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_REFERENCED_BY_VERTEX_SHADER,+ gl_RENDERBUFFER,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_BINDING,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERER,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESET_NOTIFICATION_STRATEGY,+ gl_RG,+ gl_RG16,+ gl_RG16F,+ gl_RG16I,+ gl_RG16UI,+ gl_RG16_SNORM,+ gl_RG32F,+ gl_RG32I,+ gl_RG32UI,+ gl_RG8,+ gl_RG8I,+ gl_RG8UI,+ gl_RG8_SNORM,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB10_A2UI,+ gl_RGB12,+ gl_RGB16,+ gl_RGB16F,+ gl_RGB16I,+ gl_RGB16UI,+ gl_RGB16_SNORM,+ gl_RGB32F,+ gl_RGB32I,+ gl_RGB32UI,+ gl_RGB4,+ gl_RGB5,+ gl_RGB565,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGB8I,+ gl_RGB8UI,+ gl_RGB8_SNORM,+ gl_RGB9_E5,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA16F,+ gl_RGBA16I,+ gl_RGBA16UI,+ gl_RGBA16_SNORM,+ gl_RGBA2,+ gl_RGBA32F,+ gl_RGBA32I,+ gl_RGBA32UI,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA8I,+ gl_RGBA8UI,+ gl_RGBA8_SNORM,+ gl_RGBA_INTEGER,+ gl_RGB_INTEGER,+ gl_RG_INTEGER,+ gl_RIGHT,+ gl_SAMPLER,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_BINDING,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_POSITION,+ gl_SAMPLE_SHADING,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SEPARATE_ATTRIBS,+ gl_SET,+ gl_SHADER,+ gl_SHADER_BINARY_FORMATS,+ gl_SHADER_COMPILER,+ gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,+ gl_SHADER_IMAGE_ATOMIC,+ gl_SHADER_IMAGE_LOAD,+ gl_SHADER_IMAGE_STORE,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_SHADER_STORAGE_BLOCK,+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_TYPE,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHORT,+ gl_SIGNALED,+ gl_SIGNED_NORMALIZED,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+ gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SRC1_ALPHA,+ gl_SRC1_COLOR,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_SRGB_READ,+ gl_SRGB_WRITE,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_ATTACHMENT,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_COMPONENTS,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX16,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_RENDERABLE,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SYNC_CONDITION,+ gl_SYNC_FENCE,+ gl_SYNC_FLAGS,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_SYNC_STATUS,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_CONTROL_SHADER,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_CONTROL_SUBROUTINE,+ gl_TESS_CONTROL_SUBROUTINE_UNIFORM,+ gl_TESS_CONTROL_TEXTURE,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_TESS_EVALUATION_SUBROUTINE,+ gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,+ gl_TESS_EVALUATION_TEXTURE,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_POINT_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D,+ gl_TEXTURE_2D_ARRAY,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_BUFFER,+ gl_TEXTURE_BUFFER_BINDING,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_OFFSET,+ gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+ gl_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+ gl_TEXTURE_COMPRESSED_BLOCK_SIZE,+ gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_SEAMLESS,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_TEXTURE_FETCH_BARRIER_BIT,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_TEXTURE_GATHER,+ gl_TEXTURE_GATHER_SHADOW,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_IMAGE_FORMAT,+ gl_TEXTURE_IMAGE_TYPE,+ gl_TEXTURE_IMMUTABLE_FORMAT,+ gl_TEXTURE_IMMUTABLE_LEVELS,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_SHADOW,+ gl_TEXTURE_SHARED_SIZE,+ gl_TEXTURE_STENCIL_SIZE,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_RGBA,+ gl_TEXTURE_TARGET,+ gl_TEXTURE_UPDATE_BARRIER_BIT,+ gl_TEXTURE_VIEW,+ gl_TEXTURE_VIEW_MIN_LAYER,+ gl_TEXTURE_VIEW_MIN_LEVEL,+ gl_TEXTURE_VIEW_NUM_LAYERS,+ gl_TEXTURE_VIEW_NUM_LEVELS,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TIMEOUT_EXPIRED,+ gl_TIMEOUT_IGNORED,+ gl_TIMESTAMP,+ gl_TIME_ELAPSED,+ gl_TOP_LEVEL_ARRAY_SIZE,+ gl_TOP_LEVEL_ARRAY_STRIDE,+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BARRIER_BIT,+ gl_TRANSFORM_FEEDBACK_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_TRANSFORM_FEEDBACK_BUFFER_INDEX,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_TRANSFORM_FEEDBACK_VARYING,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+ gl_TRIANGLES,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_TRUE,+ gl_TYPE,+ gl_UNDEFINED_VERTEX,+ gl_UNIFORM,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNIFORM_BARRIER_BIT,+ gl_UNIFORM_BLOCK,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_UNIFORM_BUFFER_SIZE,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_TYPE,+ gl_UNKNOWN_CONTEXT_RESET,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_COMPRESSED_BLOCK_DEPTH,+ gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,+ gl_UNPACK_COMPRESSED_BLOCK_SIZE,+ gl_UNPACK_COMPRESSED_BLOCK_WIDTH,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNALED,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10F_11F_11F_REV,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_24_8,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_INT_ATOMIC_COUNTER,+ gl_UNSIGNED_INT_IMAGE_1D,+ gl_UNSIGNED_INT_IMAGE_1D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D,+ gl_UNSIGNED_INT_IMAGE_2D_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_IMAGE_2D_RECT,+ gl_UNSIGNED_INT_IMAGE_3D,+ gl_UNSIGNED_INT_IMAGE_BUFFER,+ gl_UNSIGNED_INT_IMAGE_CUBE,+ gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_UNSIGNED_NORMALIZED,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_VERTEX_ATTRIB_ARRAY_LONG,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_BINDING,+ gl_VERTEX_ATTRIB_RELATIVE_OFFSET,+ gl_VERTEX_BINDING_BUFFER,+ gl_VERTEX_BINDING_DIVISOR,+ gl_VERTEX_BINDING_OFFSET,+ gl_VERTEX_BINDING_STRIDE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_SHADER,+ gl_VERTEX_SHADER_BIT,+ gl_VERTEX_SUBROUTINE,+ gl_VERTEX_SUBROUTINE_UNIFORM,+ gl_VERTEX_TEXTURE,+ gl_VIEWPORT,+ gl_VIEWPORT_BOUNDS_RANGE,+ gl_VIEWPORT_INDEX_PROVOKING_VERTEX,+ gl_VIEWPORT_SUBPIXEL_BITS,+ gl_VIEW_CLASS_128_BITS,+ gl_VIEW_CLASS_16_BITS,+ gl_VIEW_CLASS_24_BITS,+ gl_VIEW_CLASS_32_BITS,+ gl_VIEW_CLASS_48_BITS,+ gl_VIEW_CLASS_64_BITS,+ gl_VIEW_CLASS_8_BITS,+ gl_VIEW_CLASS_96_BITS,+ gl_VIEW_CLASS_BPTC_FLOAT,+ gl_VIEW_CLASS_BPTC_UNORM,+ gl_VIEW_CLASS_RGTC1_RED,+ gl_VIEW_CLASS_RGTC2_RG,+ gl_VIEW_CLASS_S3TC_DXT1_RGB,+ gl_VIEW_CLASS_S3TC_DXT1_RGBA,+ gl_VIEW_CLASS_S3TC_DXT3_RGBA,+ gl_VIEW_CLASS_S3TC_DXT5_RGBA,+ gl_VIEW_COMPATIBILITY_CLASS,+ gl_WAIT_FAILED,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZERO_TO_ONE,+ -- * Functions+ glActiveShaderProgram,+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginQueryIndexed,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindBuffersBase,+ glBindBuffersRange,+ glBindFragDataLocation,+ glBindFragDataLocationIndexed,+ glBindFramebuffer,+ glBindImageTexture,+ glBindImageTextures,+ glBindProgramPipeline,+ glBindRenderbuffer,+ glBindSampler,+ glBindSamplers,+ glBindTexture,+ glBindTextureUnit,+ glBindTextures,+ glBindTransformFeedback,+ glBindVertexArray,+ glBindVertexBuffer,+ glBindVertexBuffers,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendEquationSeparatei,+ glBlendEquationi,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlendFuncSeparatei,+ glBlendFunci,+ glBlitFramebuffer,+ glBlitNamedFramebuffer,+ glBufferData,+ glBufferStorage,+ glBufferSubData,+ glCheckFramebufferStatus,+ glCheckNamedFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferData,+ glClearBufferSubData,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearDepthf,+ glClearNamedBufferData,+ glClearNamedBufferSubData,+ glClearNamedFramebufferfi,+ glClearNamedFramebufferfv,+ glClearNamedFramebufferiv,+ glClearNamedFramebufferuiv,+ glClearStencil,+ glClearTexImage,+ glClearTexSubImage,+ glClientWaitSync,+ glClipControl,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCompressedTextureSubImage1D,+ glCompressedTextureSubImage2D,+ glCompressedTextureSubImage3D,+ glCopyBufferSubData,+ glCopyImageSubData,+ glCopyNamedBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCopyTextureSubImage1D,+ glCopyTextureSubImage2D,+ glCopyTextureSubImage3D,+ glCreateBuffers,+ glCreateFramebuffers,+ glCreateProgram,+ glCreateProgramPipelines,+ glCreateQueries,+ glCreateRenderbuffers,+ glCreateSamplers,+ glCreateShader,+ glCreateShaderProgramv,+ glCreateTextures,+ glCreateTransformFeedbacks,+ glCreateVertexArrays,+ glCullFace,+ glDebugMessageCallback,+ glDebugMessageControl,+ glDebugMessageInsert,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteProgramPipelines,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteSamplers,+ glDeleteShader,+ glDeleteSync,+ glDeleteTextures,+ glDeleteTransformFeedbacks,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDepthRangeArrayv,+ glDepthRangeIndexed,+ glDepthRangef,+ glDetachShader,+ glDisable,+ glDisableVertexArrayAttrib,+ glDisableVertexAttribArray,+ glDisablei,+ glDispatchCompute,+ glDispatchComputeIndirect,+ glDrawArrays,+ glDrawArraysIndirect,+ glDrawArraysInstanced,+ glDrawArraysInstancedBaseInstance,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsBaseVertex,+ glDrawElementsIndirect,+ glDrawElementsInstanced,+ glDrawElementsInstancedBaseInstance,+ glDrawElementsInstancedBaseVertex,+ glDrawElementsInstancedBaseVertexBaseInstance,+ glDrawRangeElements,+ glDrawRangeElementsBaseVertex,+ glDrawTransformFeedback,+ glDrawTransformFeedbackInstanced,+ glDrawTransformFeedbackStream,+ glDrawTransformFeedbackStreamInstanced,+ glEnable,+ glEnableVertexArrayAttrib,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndQueryIndexed,+ glEndTransformFeedback,+ glFenceSync,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFlushMappedNamedBufferRange,+ glFramebufferParameteri,+ glFramebufferRenderbuffer,+ glFramebufferTexture,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenProgramPipelines,+ glGenQueries,+ glGenRenderbuffers,+ glGenSamplers,+ glGenTextures,+ glGenTransformFeedbacks,+ glGenVertexArrays,+ glGenerateMipmap,+ glGenerateTextureMipmap,+ glGetActiveAtomicCounterBufferiv,+ glGetActiveAttrib,+ glGetActiveSubroutineName,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineUniformiv,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteri64v,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetCompressedTextureImage,+ glGetCompressedTextureSubImage,+ glGetDebugMessageLog,+ glGetDoublei_v,+ glGetDoublev,+ glGetError,+ glGetFloati_v,+ glGetFloatv,+ glGetFragDataIndex,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetFramebufferParameteriv,+ glGetGraphicsResetStatus,+ glGetInteger64i_v,+ glGetInteger64v,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetInternalformati64v,+ glGetInternalformativ,+ glGetMultisamplefv,+ glGetNamedBufferParameteri64v,+ glGetNamedBufferParameteriv,+ glGetNamedBufferPointerv,+ glGetNamedBufferSubData,+ glGetNamedFramebufferAttachmentParameteriv,+ glGetNamedFramebufferParameteriv,+ glGetNamedRenderbufferParameteriv,+ glGetObjectLabel,+ glGetObjectPtrLabel,+ glGetPointerv,+ glGetProgramBinary,+ glGetProgramInfoLog,+ glGetProgramInterfaceiv,+ glGetProgramPipelineInfoLog,+ glGetProgramPipelineiv,+ glGetProgramResourceIndex,+ glGetProgramResourceLocation,+ glGetProgramResourceLocationIndex,+ glGetProgramResourceName,+ glGetProgramResourceiv,+ glGetProgramStageiv,+ glGetProgramiv,+ glGetQueryBufferObjecti64v,+ glGetQueryBufferObjectiv,+ glGetQueryBufferObjectui64v,+ glGetQueryBufferObjectuiv,+ glGetQueryIndexediv,+ glGetQueryObjecti64v,+ glGetQueryObjectiv,+ glGetQueryObjectui64v,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterIuiv,+ glGetSamplerParameterfv,+ glGetSamplerParameteriv,+ glGetShaderInfoLog,+ glGetShaderPrecisionFormat,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetSubroutineIndex,+ glGetSubroutineUniformLocation,+ glGetSynciv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTextureImage,+ glGetTextureLevelParameterfv,+ glGetTextureLevelParameteriv,+ glGetTextureParameterIiv,+ glGetTextureParameterIuiv,+ glGetTextureParameterfv,+ glGetTextureParameteriv,+ glGetTextureSubImage,+ glGetTransformFeedbackVarying,+ glGetTransformFeedbacki64_v,+ glGetTransformFeedbacki_v,+ glGetTransformFeedbackiv,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformSubroutineuiv,+ glGetUniformdv,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexArrayIndexed64iv,+ glGetVertexArrayIndexediv,+ glGetVertexArrayiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribLdv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glGetnCompressedTexImage,+ glGetnTexImage,+ glGetnUniformdv,+ glGetnUniformfv,+ glGetnUniformiv,+ glGetnUniformuiv,+ glHint,+ glInvalidateBufferData,+ glInvalidateBufferSubData,+ glInvalidateFramebuffer,+ glInvalidateNamedFramebufferData,+ glInvalidateNamedFramebufferSubData,+ glInvalidateSubFramebuffer,+ glInvalidateTexImage,+ glInvalidateTexSubImage,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsProgramPipeline,+ glIsQuery,+ glIsRenderbuffer,+ glIsSampler,+ glIsShader,+ glIsSync,+ glIsTexture,+ glIsTransformFeedback,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMapNamedBuffer,+ glMapNamedBufferRange,+ glMemoryBarrier,+ glMemoryBarrierByRegion,+ glMinSampleShading,+ glMultiDrawArrays,+ glMultiDrawArraysIndirect,+ glMultiDrawElements,+ glMultiDrawElementsBaseVertex,+ glMultiDrawElementsIndirect,+ glNamedBufferData,+ glNamedBufferStorage,+ glNamedBufferSubData,+ glNamedFramebufferDrawBuffer,+ glNamedFramebufferDrawBuffers,+ glNamedFramebufferParameteri,+ glNamedFramebufferReadBuffer,+ glNamedFramebufferRenderbuffer,+ glNamedFramebufferTexture,+ glNamedFramebufferTextureLayer,+ glNamedRenderbufferStorage,+ glNamedRenderbufferStorageMultisample,+ glObjectLabel,+ glObjectPtrLabel,+ glPatchParameterfv,+ glPatchParameteri,+ glPauseTransformFeedback,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPopDebugGroup,+ glPrimitiveRestartIndex,+ glProgramBinary,+ glProgramParameteri,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix4x3dv,+ glProgramUniformMatrix4x3fv,+ glProvokingVertex,+ glPushDebugGroup,+ glQueryCounter,+ glReadBuffer,+ glReadPixels,+ glReadnPixels,+ glReleaseShaderCompiler,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glResumeTransformFeedback,+ glSampleCoverage,+ glSampleMaski,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameteri,+ glSamplerParameteriv,+ glScissor,+ glScissorArrayv,+ glScissorIndexed,+ glScissorIndexedv,+ glShaderBinary,+ glShaderSource,+ glShaderStorageBlockBinding,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexBufferRange,+ glTexImage1D,+ glTexImage2D,+ glTexImage2DMultisample,+ glTexImage3D,+ glTexImage3DMultisample,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexStorage1D,+ glTexStorage2D,+ glTexStorage2DMultisample,+ glTexStorage3D,+ glTexStorage3DMultisample,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTextureBarrier,+ glTextureBuffer,+ glTextureBufferRange,+ glTextureParameterIiv,+ glTextureParameterIuiv,+ glTextureParameterf,+ glTextureParameterfv,+ glTextureParameteri,+ glTextureParameteriv,+ glTextureStorage1D,+ glTextureStorage2D,+ glTextureStorage2DMultisample,+ glTextureStorage3D,+ glTextureStorage3DMultisample,+ glTextureSubImage1D,+ glTextureSubImage2D,+ glTextureSubImage3D,+ glTextureView,+ glTransformFeedbackBufferBase,+ glTransformFeedbackBufferRange,+ glTransformFeedbackVaryings,+ glUniform1d,+ glUniform1dv,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2d,+ glUniform2dv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3d,+ glUniform3dv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4d,+ glUniform4dv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2dv,+ glUniformMatrix2fv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4dv,+ glUniformMatrix2x4fv,+ glUniformMatrix3dv,+ glUniformMatrix3fv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4dv,+ glUniformMatrix3x4fv,+ glUniformMatrix4dv,+ glUniformMatrix4fv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3dv,+ glUniformMatrix4x3fv,+ glUniformSubroutinesuiv,+ glUnmapBuffer,+ glUnmapNamedBuffer,+ glUseProgram,+ glUseProgramStages,+ glValidateProgram,+ glValidateProgramPipeline,+ glVertexArrayAttribBinding,+ glVertexArrayAttribFormat,+ glVertexArrayAttribIFormat,+ glVertexArrayAttribLFormat,+ glVertexArrayBindingDivisor,+ glVertexArrayElementBuffer,+ glVertexArrayVertexBuffer,+ glVertexArrayVertexBuffers,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribBinding,+ glVertexAttribDivisor,+ glVertexAttribFormat,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIFormat,+ glVertexAttribIPointer,+ glVertexAttribL1d,+ glVertexAttribL1dv,+ glVertexAttribL2d,+ glVertexAttribL2dv,+ glVertexAttribL3d,+ glVertexAttribL3dv,+ glVertexAttribL4d,+ glVertexAttribL4dv,+ glVertexAttribLFormat,+ glVertexAttribLPointer,+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexAttribPointer,+ glVertexBindingDivisor,+ glViewport,+ glViewportArrayv,+ glViewportIndexedf,+ glViewportIndexedfv,+ glWaitSync+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs view
@@ -30,13 +30,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_bindable_uniform" EXTENSION_ENTRY(dyn_glUniformBuffer,ptr_glUniformBuffer,"glUniformBuffer",glUniformBuffer,GLuint -> GLint -> GLuint -> IO ()) EXTENSION_ENTRY(dyn_glGetUniformBufferSize,ptr_glGetUniformBufferSize,"glGetUniformBufferSize",glGetUniformBufferSize,GLuint -> GLint -> IO GLint)
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs view
@@ -24,4 +24,5 @@ gl_BLEND_COLOR ) where -import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs view
@@ -23,4 +23,5 @@ gl_BLEND_EQUATION ) where -import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs view
@@ -26,12 +26,11 @@ import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_compiled_vertex_array" EXTENSION_ENTRY(dyn_glLockArrays,ptr_glLockArrays,"glLockArrays",glLockArrays,GLint -> GLsizei -> IO ()) EXTENSION_ENTRY(dyn_glUnlockArrays,ptr_glUnlockArrays,"glUnlockArrays",glUnlockArrays,IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs view
@@ -55,15 +55,13 @@ gl_MAP2_BINORMAL ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_coordinate_frame" EXTENSION_ENTRY(dyn_glTangent3b,ptr_glTangent3b,"glTangent3b",glTangent3b,GLbyte -> IO ()) EXTENSION_ENTRY(dyn_glTangent3d,ptr_glTangent3d,"glTangent3d",glTangent3d,GLdouble -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs view
@@ -24,15 +24,13 @@ gl_CULL_VERTEX_OBJECT_POSITION ) where -import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_cull_vertex" EXTENSION_ENTRY(dyn_glCullParameterfv,ptr_glCullParameterfv,"glCullParameterfv",glCullParameterfv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glCullParameterdv,ptr_glCullParameterdv,"glCullParameterdv",glCullParameterdv,GLenum -> Ptr GLdouble -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs view
@@ -23,13 +23,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_depth_bounds_test" EXTENSION_ENTRY(dyn_glDepthBounds,ptr_glDepthBounds,"glDepthBounds",glDepthBounds,GLclampd -> GLclampd -> IO())
src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess@@ -214,181 +213,134 @@ gl_PROGRAM_MATRIX_STACK_DEPTH ) where -import Foreign.C.Types-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments-import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens -#include "HsOpenGLRaw.h"+glClientAttribDefault = glClientAttribDefaultEXT+glPushClientAttribDefault = glPushClientAttribDefaultEXT+glMatrixLoadf = glMatrixLoadfEXT+glMatrixLoadd = glMatrixLoaddEXT+glMatrixMultf = glMatrixMultfEXT+glMatrixMultd = glMatrixMultdEXT+glMatrixLoadIdentity = glMatrixLoadIdentityEXT+glMatrixRotatef = glMatrixRotatefEXT+glMatrixRotated = glMatrixRotatedEXT+glMatrixScalef = glMatrixScalefEXT+glMatrixScaled = glMatrixScaledEXT+glMatrixTranslatef = glMatrixTranslatefEXT+glMatrixTranslated = glMatrixTranslatedEXT+glMatrixOrtho = glMatrixOrthoEXT+glMatrixFrustum = glMatrixFrustumEXT+glMatrixPush = glMatrixPushEXT+glMatrixPop = glMatrixPopEXT+glTextureImage1D = glTextureImage1DEXT+glTextureImage2D = glTextureImage2DEXT+glCopyTextureImage1D = glCopyTextureImage1DEXT+glCopyTextureImage2D = glCopyTextureImage2DEXT+glTextureImage3D = glTextureImage3DEXT+glBindMultiTexture = glBindMultiTextureEXT+glMultiTexCoordPointer = glMultiTexCoordPointerEXT+glMultiTexEnvf = glMultiTexEnvfEXT+glMultiTexEnvfv = glMultiTexEnvfvEXT+glMultiTexEnvi = glMultiTexEnviEXT+glMultiTexEnviv = glMultiTexEnvivEXT+glMultiTexGend = glMultiTexGendEXT+glMultiTexGendv = glMultiTexGendvEXT+glMultiTexGenf = glMultiTexGenfEXT+glMultiTexGenfv = glMultiTexGenfvEXT+glMultiTexGeni = glMultiTexGeniEXT+glMultiTexGeniv = glMultiTexGenivEXT+glGetMultiTexEnvfv = glGetMultiTexEnvfvEXT+glGetMultiTexEnviv = glGetMultiTexEnvivEXT+glGetMultiTexGendv = glGetMultiTexGendvEXT+glGetMultiTexGenfv = glGetMultiTexGenfvEXT+glGetMultiTexGeniv = glGetMultiTexGenivEXT+glMultiTexParameteri = glMultiTexParameteriEXT+glMultiTexParameteriv = glMultiTexParameterivEXT+glMultiTexParameterf = glMultiTexParameterfEXT+glMultiTexParameterfv = glMultiTexParameterfvEXT+glMultiTexImage1D = glMultiTexImage1DEXT+glMultiTexImage2D = glMultiTexImage2DEXT+glMultiTexSubImage1D = glMultiTexSubImage1DEXT+glMultiTexSubImage2D = glMultiTexSubImage2DEXT+glCopyMultiTexImage1D = glCopyMultiTexImage1DEXT+glCopyMultiTexImage2D = glCopyMultiTexImage2DEXT+glCopyMultiTexSubImage1D = glCopyMultiTexSubImage1DEXT+glCopyMultiTexSubImage2D = glCopyMultiTexSubImage2DEXT+glGetMultiTexImage = glGetMultiTexImageEXT+glGetMultiTexParameterfv = glGetMultiTexParameterfvEXT+glGetMultiTexParameteriv = glGetMultiTexParameterivEXT+glGetMultiTexLevelParameterfv = glGetMultiTexLevelParameterfvEXT+glGetMultiTexLevelParameteriv = glGetMultiTexLevelParameterivEXT+glMultiTexImage3D = glMultiTexImage3DEXT+glMultiTexSubImage3D = glMultiTexSubImage3DEXT+glCopyMultiTexSubImage3D = glCopyMultiTexSubImage3DEXT+glEnableClientStateIndexed = glEnableClientStateIndexedEXT+glDisableClientStateIndexed = glDisableClientStateIndexedEXT+glGetFloatIndexedv = glGetFloatIndexedvEXT+glGetDoubleIndexedv = glGetDoubleIndexedvEXT+glGetPointerIndexedv = glGetPointerIndexedvEXT+glEnableIndexed = glEnableIndexedEXT+glDisableIndexed = glDisableIndexedEXT+glIsEnabledIndexed = glIsEnabledIndexedEXT+glGetIntegerIndexedv = glGetIntegerIndexedvEXT+glGetBooleanIndexedv = glGetBooleanIndexedvEXT+glNamedProgramString = glNamedProgramStringEXT+glNamedProgramLocalParameter4d = glNamedProgramLocalParameter4dEXT+glNamedProgramLocalParameter4dv = glNamedProgramLocalParameter4dvEXT+glNamedProgramLocalParameter4f = glNamedProgramLocalParameter4fEXT+glNamedProgramLocalParameter4fv = glNamedProgramLocalParameter4fvEXT+glGetNamedProgramLocalParameterdv = glGetNamedProgramLocalParameterdvEXT+glGetNamedProgramLocalParameterfv = glGetNamedProgramLocalParameterfvEXT+glGetNamedProgramiv = glGetNamedProgramivEXT+glGetNamedProgramString = glGetNamedProgramStringEXT+glCompressedTextureImage3D = glCompressedTextureImage3DEXT+glCompressedTextureImage2D = glCompressedTextureImage2DEXT+glCompressedTextureImage1D = glCompressedTextureImage1DEXT+glCompressedMultiTexImage3D = glCompressedMultiTexImage3DEXT+glCompressedMultiTexImage2D = glCompressedMultiTexImage2DEXT+glCompressedMultiTexImage1D = glCompressedMultiTexImage1DEXT+glCompressedMultiTexSubImage3D = glCompressedMultiTexSubImage3DEXT+glCompressedMultiTexSubImage2D = glCompressedMultiTexSubImage2DEXT+glCompressedMultiTexSubImage1D = glCompressedMultiTexSubImage1DEXT+glGetCompressedMultiTexImage = glGetCompressedMultiTexImageEXT+glMatrixLoadTransposef = glMatrixLoadTransposefEXT+glMatrixLoadTransposed = glMatrixLoadTransposedEXT+glMatrixMultTransposef = glMatrixMultTransposefEXT+glMatrixMultTransposed = glMatrixMultTransposedEXT+glMultiTexBuffer = glMultiTexBufferEXT+glMultiTexParameterIiv = glMultiTexParameterIivEXT+glMultiTexParameterIuiv = glMultiTexParameterIuivEXT+glGetMultiTexParameterIiv = glGetMultiTexParameterIivEXT+glGetMultiTexParameterIuiv = glGetMultiTexParameterIuivEXT+glNamedProgramLocalParameters4fv = glNamedProgramLocalParameters4fvEXT+glNamedProgramLocalParameterI4i = glNamedProgramLocalParameterI4iEXT+glNamedProgramLocalParameterI4iv = glNamedProgramLocalParameterI4ivEXT+glNamedProgramLocalParametersI4iv = glNamedProgramLocalParametersI4ivEXT+glNamedProgramLocalParameterI4ui = glNamedProgramLocalParameterI4uiEXT+glNamedProgramLocalParameterI4uiv = glNamedProgramLocalParameterI4uivEXT+glNamedProgramLocalParametersI4uiv = glNamedProgramLocalParametersI4uivEXT+glGetNamedProgramLocalParameterIiv = glGetNamedProgramLocalParameterIivEXT+glGetNamedProgramLocalParameterIuiv = glGetNamedProgramLocalParameterIuivEXT+glNamedRenderbufferStorageMultisampleCoverage = glNamedRenderbufferStorageMultisampleCoverageEXT+glNamedFramebufferTexture1D = glNamedFramebufferTexture1DEXT+glNamedFramebufferTexture2D = glNamedFramebufferTexture2DEXT+glNamedFramebufferTexture3D = glNamedFramebufferTexture3DEXT+glGenerateMultiTexMipmap = glGenerateMultiTexMipmapEXT+glFramebufferDrawBuffer = glFramebufferDrawBufferEXT+glFramebufferDrawBuffers = glFramebufferDrawBuffersEXT+glFramebufferReadBuffer = glFramebufferReadBufferEXT+glNamedFramebufferTextureFace = glNamedFramebufferTextureFaceEXT+glTextureRenderbuffer = glTextureRenderbufferEXT+glMultiTexRenderbuffer = glMultiTexRenderbufferEXT -extensionNameString :: String-extensionNameString = "GL_EXT_direct_state_access" -EXTENSION_ENTRY(dyn_glClientAttribDefault,ptr_glClientAttribDefault,"glClientAttribDefault",glClientAttribDefault,GLbitfield -> IO ())-EXTENSION_ENTRY(dyn_glPushClientAttribDefault,ptr_glPushClientAttribDefault,"glPushClientAttribDefault",glPushClientAttribDefault,GLbitfield -> IO ())-EXTENSION_ENTRY(dyn_glMatrixLoadf,ptr_glMatrixLoadf,"glMatrixLoadf",glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixLoadd,ptr_glMatrixLoadd,"glMatrixLoadd",glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixMultf,ptr_glMatrixMultf,"glMatrixMultf",glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixMultd,ptr_glMatrixMultd,"glMatrixMultd",glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixLoadIdentity,ptr_glMatrixLoadIdentity,"glMatrixLoadIdentity",glMatrixLoadIdentity,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glMatrixRotatef,ptr_glMatrixRotatef,"glMatrixRotatef",glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixRotated,ptr_glMatrixRotated,"glMatrixRotated",glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixScalef,ptr_glMatrixScalef,"glMatrixScalef",glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixScaled,ptr_glMatrixScaled,"glMatrixScaled",glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixTranslatef,ptr_glMatrixTranslatef,"glMatrixTranslatef",glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixTranslated,ptr_glMatrixTranslated,"glMatrixTranslated",glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixOrtho,ptr_glMatrixOrtho,"glMatrixOrtho",glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixFrustum,ptr_glMatrixFrustum,"glMatrixFrustum",glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixPush,ptr_glMatrixPush,"glMatrixPush",glMatrixPush,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glMatrixPop,ptr_glMatrixPop,"glMatrixPop",glMatrixPop,GLenum -> IO ())-EXTENSION_ENTRY(dyn_glTextureParameteri,ptr_glTextureParameteri,"glTextureParameteri",glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glTextureParameteriv,ptr_glTextureParameteriv,"glTextureParameteriv",glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTextureParameterf,ptr_glTextureParameterf,"glTextureParameterf",glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTextureParameterfv,ptr_glTextureParameterfv,"glTextureParameterfv",glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glTextureImage1D,ptr_glTextureImage1D,"glTextureImage1D",glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glTextureImage2D,ptr_glTextureImage2D,"glTextureImage2D",glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glTextureSubImage1D,ptr_glTextureSubImage1D,"glTextureSubImage1D",glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glTextureSubImage2D,ptr_glTextureSubImage2D,"glTextureSubImage2D",glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCopyTextureImage1D,ptr_glCopyTextureImage1D,"glCopyTextureImage1D",glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyTextureImage2D,ptr_glCopyTextureImage2D,"glCopyTextureImage2D",glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyTextureSubImage1D,ptr_glCopyTextureSubImage1D,"glCopyTextureSubImage1D",glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyTextureSubImage2D,ptr_glCopyTextureSubImage2D,"glCopyTextureSubImage2D",glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureImage,ptr_glGetTextureImage,"glGetTextureImage",glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureParameterfv,ptr_glGetTextureParameterfv,"glGetTextureParameterfv",glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureParameteriv,ptr_glGetTextureParameteriv,"glGetTextureParameteriv",glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureLevelParameterfv,ptr_glGetTextureLevelParameterfv,"glGetTextureLevelParameterfv",glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureLevelParameteriv,ptr_glGetTextureLevelParameteriv,"glGetTextureLevelParameteriv",glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTextureImage3D,ptr_glTextureImage3D,"glTextureImage3D",glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glTextureSubImage3D,ptr_glTextureSubImage3D,"glTextureSubImage3D",glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCopyTextureSubImage3D,ptr_glCopyTextureSubImage3D,"glCopyTextureSubImage3D",glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glBindMultiTexture,ptr_glBindMultiTexture,"glBindMultiTexture",glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexCoordPointer,ptr_glMultiTexCoordPointer,"glMultiTexCoordPointer",glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexEnvf,ptr_glMultiTexEnvf,"glMultiTexEnvf",glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexEnvfv,ptr_glMultiTexEnvfv,"glMultiTexEnvfv",glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexEnvi,ptr_glMultiTexEnvi,"glMultiTexEnvi",glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexEnviv,ptr_glMultiTexEnviv,"glMultiTexEnviv",glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexGend,ptr_glMultiTexGend,"glMultiTexGend",glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexGendv,ptr_glMultiTexGendv,"glMultiTexGendv",glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexGenf,ptr_glMultiTexGenf,"glMultiTexGenf",glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexGenfv,ptr_glMultiTexGenfv,"glMultiTexGenfv",glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexGeni,ptr_glMultiTexGeni,"glMultiTexGeni",glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexGeniv,ptr_glMultiTexGeniv,"glMultiTexGeniv",glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexEnvfv,ptr_glGetMultiTexEnvfv,"glGetMultiTexEnvfv",glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexEnviv,ptr_glGetMultiTexEnviv,"glGetMultiTexEnviv",glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexGendv,ptr_glGetMultiTexGendv,"glGetMultiTexGendv",glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexGenfv,ptr_glGetMultiTexGenfv,"glGetMultiTexGenfv",glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexGeniv,ptr_glGetMultiTexGeniv,"glGetMultiTexGeniv",glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexParameteri,ptr_glMultiTexParameteri,"glMultiTexParameteri",glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexParameteriv,ptr_glMultiTexParameteriv,"glMultiTexParameteriv",glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexParameterf,ptr_glMultiTexParameterf,"glMultiTexParameterf",glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexParameterfv,ptr_glMultiTexParameterfv,"glMultiTexParameterfv",glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexImage1D,ptr_glMultiTexImage1D,"glMultiTexImage1D",glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexImage2D,ptr_glMultiTexImage2D,"glMultiTexImage2D",glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexSubImage1D,ptr_glMultiTexSubImage1D,"glMultiTexSubImage1D",glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexSubImage2D,ptr_glMultiTexSubImage2D,"glMultiTexSubImage2D",glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCopyMultiTexImage1D,ptr_glCopyMultiTexImage1D,"glCopyMultiTexImage1D",glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyMultiTexImage2D,ptr_glCopyMultiTexImage2D,"glCopyMultiTexImage2D",glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage1D,ptr_glCopyMultiTexSubImage1D,"glCopyMultiTexSubImage1D",glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage2D,ptr_glCopyMultiTexSubImage2D,"glCopyMultiTexSubImage2D",glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexImage,ptr_glGetMultiTexImage,"glGetMultiTexImage",glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexParameterfv,ptr_glGetMultiTexParameterfv,"glGetMultiTexParameterfv",glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexParameteriv,ptr_glGetMultiTexParameteriv,"glGetMultiTexParameteriv",glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexLevelParameterfv,ptr_glGetMultiTexLevelParameterfv,"glGetMultiTexLevelParameterfv",glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexLevelParameteriv,ptr_glGetMultiTexLevelParameteriv,"glGetMultiTexLevelParameteriv",glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexImage3D,ptr_glMultiTexImage3D,"glMultiTexImage3D",glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexSubImage3D,ptr_glMultiTexSubImage3D,"glMultiTexSubImage3D",glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage3D,ptr_glCopyMultiTexSubImage3D,"glCopyMultiTexSubImage3D",glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glEnableClientStateIndexed,ptr_glEnableClientStateIndexed,"glEnableClientStateIndexed",glEnableClientStateIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDisableClientStateIndexed,ptr_glDisableClientStateIndexed,"glDisableClientStateIndexed",glDisableClientStateIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetFloatIndexedv,ptr_glGetFloatIndexedv,"glGetFloatIndexedv",glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetDoubleIndexedv,ptr_glGetDoubleIndexedv,"glGetDoubleIndexedv",glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetPointerIndexedv,ptr_glGetPointerIndexedv,"glGetPointerIndexedv",glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(dyn_glEnableIndexed,ptr_glEnableIndexed,"glEnableIndexed",glEnableIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glDisableIndexed,ptr_glDisableIndexed,"glDisableIndexed",glDisableIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glIsEnabledIndexed,ptr_glIsEnabledIndexed,"glIsEnabledIndexed",glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)-EXTENSION_ENTRY(dyn_glGetIntegerIndexedv,ptr_glGetIntegerIndexedv,"glGetIntegerIndexedv",glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetBooleanIndexedv,ptr_glGetBooleanIndexedv,"glGetBooleanIndexedv",glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramString,ptr_glNamedProgramString,"glNamedProgramString",glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4d,ptr_glNamedProgramLocalParameter4d,"glNamedProgramLocalParameter4d",glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4dv,ptr_glNamedProgramLocalParameter4dv,"glNamedProgramLocalParameter4dv",glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4f,ptr_glNamedProgramLocalParameter4f,"glNamedProgramLocalParameter4f",glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4fv,ptr_glNamedProgramLocalParameter4fv,"glNamedProgramLocalParameter4fv",glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterdv,ptr_glGetNamedProgramLocalParameterdv,"glGetNamedProgramLocalParameterdv",glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterfv,ptr_glGetNamedProgramLocalParameterfv,"glGetNamedProgramLocalParameterfv",glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedProgramiv,ptr_glGetNamedProgramiv,"glGetNamedProgramiv",glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedProgramString,ptr_glGetNamedProgramString,"glGetNamedProgramString",glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTextureImage3D,ptr_glCompressedTextureImage3D,"glCompressedTextureImage3D",glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTextureImage2D,ptr_glCompressedTextureImage2D,"glCompressedTextureImage2D",glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTextureImage1D,ptr_glCompressedTextureImage1D,"glCompressedTextureImage1D",glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTextureSubImage3D,ptr_glCompressedTextureSubImage3D,"glCompressedTextureSubImage3D",glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTextureSubImage2D,ptr_glCompressedTextureSubImage2D,"glCompressedTextureSubImage2D",glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedTextureSubImage1D,ptr_glCompressedTextureSubImage1D,"glCompressedTextureSubImage1D",glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetCompressedTextureImage,ptr_glGetCompressedTextureImage,"glGetCompressedTextureImage",glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedMultiTexImage3D,ptr_glCompressedMultiTexImage3D,"glCompressedMultiTexImage3D",glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedMultiTexImage2D,ptr_glCompressedMultiTexImage2D,"glCompressedMultiTexImage2D",glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedMultiTexImage1D,ptr_glCompressedMultiTexImage1D,"glCompressedMultiTexImage1D",glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage3D,ptr_glCompressedMultiTexSubImage3D,"glCompressedMultiTexSubImage3D",glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage2D,ptr_glCompressedMultiTexSubImage2D,"glCompressedMultiTexSubImage2D",glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage1D,ptr_glCompressedMultiTexSubImage1D,"glCompressedMultiTexSubImage1D",glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glGetCompressedMultiTexImage,ptr_glGetCompressedMultiTexImage,"glGetCompressedMultiTexImage",glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMatrixLoadTransposef,ptr_glMatrixLoadTransposef,"glMatrixLoadTransposef",glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixLoadTransposed,ptr_glMatrixLoadTransposed,"glMatrixLoadTransposed",glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glMatrixMultTransposef,ptr_glMatrixMultTransposef,"glMatrixMultTransposef",glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glMatrixMultTransposed,ptr_glMatrixMultTransposed,"glMatrixMultTransposed",glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(dyn_glNamedBufferData,ptr_glNamedBufferData,"glNamedBufferData",glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glNamedBufferSubData,ptr_glNamedBufferSubData,"glNamedBufferSubData",glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glMapNamedBuffer,ptr_glMapNamedBuffer,"glMapNamedBuffer",glMapNamedBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glUnmapNamedBuffer,ptr_glUnmapNamedBuffer,"glUnmapNamedBuffer",glUnmapNamedBuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(dyn_glGetNamedBufferParameteriv,ptr_glGetNamedBufferParameteriv,"glGetNamedBufferParameteriv",glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedBufferPointerv,ptr_glGetNamedBufferPointerv,"glGetNamedBufferPointerv",glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedBufferSubData,ptr_glGetNamedBufferSubData,"glGetNamedBufferSubData",glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(dyn_glTextureBuffer,ptr_glTextureBuffer,"glTextureBuffer",glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexBuffer,ptr_glMultiTexBuffer,"glMultiTexBuffer",glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glTextureParameterIiv,ptr_glTextureParameterIiv,"glTextureParameterIiv",glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glTextureParameterIuiv,ptr_glTextureParameterIuiv,"glTextureParameterIuiv",glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureParameterIiv,ptr_glGetTextureParameterIiv,"glGetTextureParameterIiv",glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetTextureParameterIuiv,ptr_glGetTextureParameterIuiv,"glGetTextureParameterIuiv",glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexParameterIiv,ptr_glMultiTexParameterIiv,"glMultiTexParameterIiv",glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexParameterIuiv,ptr_glMultiTexParameterIuiv,"glMultiTexParameterIuiv",glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexParameterIiv,ptr_glGetMultiTexParameterIiv,"glGetMultiTexParameterIiv",glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetMultiTexParameterIuiv,ptr_glGetMultiTexParameterIuiv,"glGetMultiTexParameterIuiv",glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameters4fv,ptr_glNamedProgramLocalParameters4fv,"glNamedProgramLocalParameters4fv",glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4i,ptr_glNamedProgramLocalParameterI4i,"glNamedProgramLocalParameterI4i",glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4iv,ptr_glNamedProgramLocalParameterI4iv,"glNamedProgramLocalParameterI4iv",glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParametersI4iv,ptr_glNamedProgramLocalParametersI4iv,"glNamedProgramLocalParametersI4iv",glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4ui,ptr_glNamedProgramLocalParameterI4ui,"glNamedProgramLocalParameterI4ui",glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4uiv,ptr_glNamedProgramLocalParameterI4uiv,"glNamedProgramLocalParameterI4uiv",glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glNamedProgramLocalParametersI4uiv,ptr_glNamedProgramLocalParametersI4uiv,"glNamedProgramLocalParametersI4uiv",glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterIiv,ptr_glGetNamedProgramLocalParameterIiv,"glGetNamedProgramLocalParameterIiv",glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterIuiv,ptr_glGetNamedProgramLocalParameterIuiv,"glGetNamedProgramLocalParameterIuiv",glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(dyn_glNamedRenderbufferStorage,ptr_glNamedRenderbufferStorage,"glNamedRenderbufferStorage",glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedRenderbufferParameteriv,ptr_glGetNamedRenderbufferParameteriv,"glGetNamedRenderbufferParameteriv",glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedRenderbufferStorageMultisample,ptr_glNamedRenderbufferStorageMultisample,"glNamedRenderbufferStorageMultisample",glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glNamedRenderbufferStorageMultisampleCoverage,ptr_glNamedRenderbufferStorageMultisampleCoverage,"glNamedRenderbufferStorageMultisampleCoverage",glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(dyn_glCheckNamedFramebufferStatus,ptr_glCheckNamedFramebufferStatus,"glCheckNamedFramebufferStatus",glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)-EXTENSION_ENTRY(dyn_glNamedFramebufferTexture1D,ptr_glNamedFramebufferTexture1D,"glNamedFramebufferTexture1D",glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedFramebufferTexture2D,ptr_glNamedFramebufferTexture2D,"glNamedFramebufferTexture2D",glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedFramebufferTexture3D,ptr_glNamedFramebufferTexture3D,"glNamedFramebufferTexture3D",glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedFramebufferRenderbuffer,ptr_glNamedFramebufferRenderbuffer,"glNamedFramebufferRenderbuffer",glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glGetNamedFramebufferAttachmentParameteriv,ptr_glGetNamedFramebufferAttachmentParameteriv,"glGetNamedFramebufferAttachmentParameteriv",glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(dyn_glGenerateTextureMipmap,ptr_glGenerateTextureMipmap,"glGenerateTextureMipmap",glGenerateTextureMipmap,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glGenerateMultiTexMipmap,ptr_glGenerateMultiTexMipmap,"glGenerateMultiTexMipmap",glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferDrawBuffer,ptr_glFramebufferDrawBuffer,"glFramebufferDrawBuffer",glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferDrawBuffers,ptr_glFramebufferDrawBuffers,"glFramebufferDrawBuffers",glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())-EXTENSION_ENTRY(dyn_glFramebufferReadBuffer,ptr_glFramebufferReadBuffer,"glFramebufferReadBuffer",glFramebufferReadBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glNamedFramebufferTexture,ptr_glNamedFramebufferTexture,"glNamedFramebufferTexture",glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedFramebufferTextureLayer,ptr_glNamedFramebufferTextureLayer,"glNamedFramebufferTextureLayer",glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(dyn_glNamedFramebufferTextureFace,ptr_glNamedFramebufferTextureFace,"glNamedFramebufferTextureFace",glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())-EXTENSION_ENTRY(dyn_glTextureRenderbuffer,ptr_glTextureRenderbuffer,"glTextureRenderbuffer",glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(dyn_glMultiTexRenderbuffer,ptr_glMultiTexRenderbuffer,"glMultiTexRenderbuffer",glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())- gl_PROGRAM_MATRIX :: GLenum-gl_PROGRAM_MATRIX = 0x8E2D+gl_PROGRAM_MATRIX = gl_PROGRAM_MATRIX_EXT gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum-gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E+gl_TRANSPOSE_PROGRAM_MATRIX = gl_TRANSPOSE_PROGRAM_MATRIX_EXT gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum-gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F+gl_PROGRAM_MATRIX_STACK_DEPTH = gl_PROGRAM_MATRIX_STACK_DEPTH_EXT
src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs view
@@ -57,15 +57,13 @@ gl_FRAGMENT_LIGHT7 ) where -import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_fragment_lighting" EXTENSION_ENTRY(dyn_glFragmentLightModeli,ptr_glFragmentLightModeli,"glFragmentLightModeli",glFragmentLightModeli,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glFragmentLightModelf,ptr_glFragmentLightModelf,"glFragmentLightModelf",glFragmentLightModelf,GLenum -> GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs view
@@ -21,15 +21,13 @@ glProgramLocalParameters4fv ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_program_parameters" EXTENSION_ENTRY(dyn_glProgramEnvParameters4fv,ptr_glProgramEnvParameters4fv,"glProgramEnvParameters4fv",glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glProgramLocalParameters4fv,ptr_glProgramLocalParameters4fv,"glProgramLocalParameters4fv",glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs view
@@ -25,12 +25,11 @@ import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_index_func" EXTENSION_ENTRY(dyn_glIndexFunc,ptr_glIndexFunc,"glIndexFunc",glIndexFunc,GLenum -> GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs view
@@ -24,13 +24,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_index_material" EXTENSION_ENTRY(dyn_glIndexMaterial,ptr_glIndexMaterial,"glIndexMaterial",glIndexMaterial,GLenum -> GLenum -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs view
@@ -35,12 +35,11 @@ import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_light_texture" EXTENSION_ENTRY(dyn_glApplyTexture,ptr_glApplyTexture,"glApplyTexture",glApplyTexture,GLenum -> IO ()) EXTENSION_ENTRY(dyn_glTextureLight,ptr_glTextureLight,"glTextureLight",glTextureLight,GLenum -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs view
@@ -39,15 +39,14 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_multisample" EXTENSION_ENTRY(dyn_glSampleMask,ptr_glSampleMask,"glSampleMask",glSampleMask,GLclampf -> GLboolean -> IO ()) EXTENSION_ENTRY(dyn_glSamplePattern,ptr_glSamplePattern,"glSamplePattern",glSamplePattern,GLenum -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs view
@@ -21,4 +21,4 @@ gl_TEXTURE_STENCIL_SIZE ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs view
@@ -34,15 +34,13 @@ gl_PIXEL_TRANSFORM_2D_MATRIX ) where -import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_pixel_transform" EXTENSION_ENTRY(dyn_glPixelTransformParameteri,ptr_glPixelTransformParameteri,"glPixelTransformParameteri",glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glPixelTransformParameterf,ptr_glPixelTransformParameterf,"glPixelTransformParameterf",glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs view
@@ -20,12 +20,11 @@ glEndScene ) where -import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_scene_marker" EXTENSION_ENTRY(dyn_glBeginScene,ptr_glBeginScene,"glBeginScene",glBeginScene,IO ()) EXTENSION_ENTRY(dyn_glEndScene,ptr_glEndScene,"glEndScene",glEndScene,IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs view
@@ -24,13 +24,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_stencil_clear_tag" EXTENSION_ENTRY(dyn_glStencilClearTag,ptr_glStencilClearTag,"glStencilClearTag",glStencilClearTag,GLsizei -> GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs view
@@ -23,13 +23,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_stencil_two_side" EXTENSION_ENTRY(dyn_glActiveStencilFace,ptr_glActiveStencilFace,"glActiveStencilFace",glActiveStencilFace,GLenum -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs view
@@ -50,14 +50,13 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_texture_integer" EXTENSION_ENTRY(dyn_glClearColorIi,ptr_glClearColorIi,"glClearColorIi",glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glClearColorIui,ptr_glClearColorIui,"glClearColorIui",glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs view
@@ -20,13 +20,11 @@ gl_MIRROR_CLAMP_TO_BORDER ) where -import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens gl_MIRROR_CLAMP :: GLenum gl_MIRROR_CLAMP = 0x8742--gl_MIRROR_CLAMP_TO_EDGE :: GLenum-gl_MIRROR_CLAMP_TO_EDGE = 0x8743 gl_MIRROR_CLAMP_TO_BORDER :: GLenum gl_MIRROR_CLAMP_TO_BORDER = 0x8912
src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs view
@@ -23,13 +23,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_texture_perturb_normal" EXTENSION_ENTRY(dyn_glTextureNormal,ptr_glTextureNormal,"glTextureNormal",glTextureNormal,GLenum -> IO ())
@@ -20,4 +20,4 @@ gl_TEXTURE_SHARED_SIZE ) where -import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs view
@@ -34,23 +34,23 @@ gl_VERTEX_ARRAY_SIZE, gl_VERTEX_ARRAY_TYPE, gl_VERTEX_ARRAY_STRIDE,- gl_VERTEX_ARRAY_COUNT,+ gl_VERTEX_ARRAY_COUNT_EXT, gl_NORMAL_ARRAY_TYPE, gl_NORMAL_ARRAY_STRIDE,- gl_NORMAL_ARRAY_COUNT,+ gl_NORMAL_ARRAY_COUNT_EXT, gl_COLOR_ARRAY_SIZE, gl_COLOR_ARRAY_TYPE, gl_COLOR_ARRAY_STRIDE,- gl_COLOR_ARRAY_COUNT,+ gl_COLOR_ARRAY_COUNT_EXT, gl_INDEX_ARRAY_TYPE, gl_INDEX_ARRAY_STRIDE,- gl_INDEX_ARRAY_COUNT,+ gl_INDEX_ARRAY_COUNT_EXT, gl_TEXTURE_COORD_ARRAY_SIZE, gl_TEXTURE_COORD_ARRAY_TYPE, gl_TEXTURE_COORD_ARRAY_STRIDE,- gl_TEXTURE_COORD_ARRAY_COUNT,+ gl_TEXTURE_COORD_ARRAY_COUNT_EXT, gl_EDGE_FLAG_ARRAY_STRIDE,- gl_EDGE_FLAG_ARRAY_COUNT,+ gl_EDGE_FLAG_ARRAY_COUNT_EXT, gl_VERTEX_ARRAY_POINTER, gl_NORMAL_ARRAY_POINTER, gl_COLOR_ARRAY_POINTER,@@ -59,5 +59,5 @@ gl_EDGE_FLAG_ARRAY_POINTER ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Functions+import Graphics.Rendering.OpenGL.Raw.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs view
@@ -171,16 +171,14 @@ gl_MVP_MATRIX ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_vertex_shader" EXTENSION_ENTRY(dyn_glBeginVertexShader,ptr_glBeginVertexShader,"glBeginVertexShader",glBeginVertexShader,IO ()) EXTENSION_ENTRY(dyn_glEndVertexShader,ptr_glEndVertexShader,"glEndVertexShader",glEndVertexShader,IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs view
@@ -35,16 +35,14 @@ gl_VERTEX_WEIGHT_ARRAY_POINTER ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_vertex_weighting" EXTENSION_ENTRY(dyn_glVertexWeightf,ptr_glVertexWeightf,"glVertexWeightf",glVertexWeightf,GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glVertexWeightfv,ptr_glVertexWeightfv,"glVertexWeightfv",glVertexWeightfv,Ptr GLfloat -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/Extensions.hs
@@ -1,45 +0,0 @@-{-# OPTIONS_HADDOCK hide #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Extensions--- Copyright : (c) Sven Panne 2013--- License : BSD3------ Maintainer : Sven Panne <svenpanne@gmail.com>--- Stability : stable--- Portability : portable------ This internal module offers convenience functions and re-exports for OpenGL--- extension loading.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Extensions (- Invoker, getExtensionEntry,- FunPtr, unsafePerformIO-) where--import Foreign.Marshal.Error-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.GetProcAddress-import System.IO.Unsafe------------------------------------------------------------------------------------type Invoker a = FunPtr a -> a--getExtensionEntry :: String -> String -> IO (FunPtr a)-getExtensionEntry extensionNameString extensionEntry =- throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry ++- ", check for " ++ extensionNameString) $- getProcAddressWithSuffixes extensionEntry extensionSuffixes--throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)-throwIfNullFunPtr = throwIf (== nullFunPtr) . const---- non-ARB extension suffixes are in descending order of number of extensions-extensionSuffixes :: [String]-extensionSuffixes = [- "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM",- "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR",- "GREMEDY", "SUNX", "S3", "REND", "MESAX" ]
+ src/Graphics/Rendering/OpenGL/Raw/Functions.hs view
file too large to diff
src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs view
@@ -2,26 +2,35 @@ -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.GetProcAddress--- Copyright : (c) Sven Panne 2013+-- Copyright : (c) Sven Panne 2015 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable ----- This module offers a portable way to retrieve OpenGL extension entries,--- providing a portability layer upon platform-specific mechanisms like--- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@.+-- This module offers a portable way to retrieve OpenGL functions and extension+-- entries, providing a portability layer upon platform-specific mechanisms+-- like @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.GetProcAddress (- getProcAddress, getProcAddressWithSuffixes+ -- * Unchecked retrieval+ getProcAddress,+ getProcAddressWithSuffixes,+ getExtension,+ -- * Checked retrieval+ getProcAddressChecked,+ getProcAddressWithSuffixesChecked,+ getExtensionChecked+ ) where -import Control.Monad-import Foreign.C.String-import Foreign.Ptr+import Control.Monad ( foldM )+import Foreign.C.String ( withCString, CString )+import Foreign.Marshal.Error ( throwIf )+import Foreign.Ptr ( FunPtr, nullFunPtr ) #ifdef __HUGS__ {-# CFILES cbits/HsOpenGLRaw.c #-}@@ -29,19 +38,64 @@ -------------------------------------------------------------------------------- --- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no--- extension entry with the given name was found.+-- | Retrieve an OpenGL function by name. Returns 'nullFunPtr' when no function+-- with the given name was found. getProcAddress :: String -> IO (FunPtr a)-getProcAddress extensionEntry =- withCString extensionEntry hs_OpenGLRaw_getProcAddress+getProcAddress cmd = withCString cmd hs_OpenGLRaw_getProcAddress foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress" hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a) --- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes--- in the given order. Returns 'nullFunPtr' when no extension entry with the--- given name plus any of the suffixes was found.+-- | Retrieve an OpenGL function by name. Throws an 'userError' when no function+-- with the given name was found.+getProcAddressChecked :: String -> IO (FunPtr a)+getProcAddressChecked cmd = check cmd $ getProcAddress cmd++-- | Retrieve an OpenGL function by name, trying a list of name suffixes in the+-- given order. Returns 'nullFunPtr' when no function with the given name plus+-- any of the suffixes was found. getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a)-getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr- where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s)+getProcAddressWithSuffixes cmd = foldM gpa nullFunPtr+ where gpa p s | p == nullFunPtr = getProcAddress (cmd ++ s) | otherwise = return p++-- | Retrieve an OpenGL function by name, trying a list of name suffixes in the+-- given order. Throws an 'userError' when no function with the given name plus+-- any of the suffixes was found.+getProcAddressWithSuffixesChecked :: String -> [String] -> IO (FunPtr a)+getProcAddressWithSuffixesChecked cmd suffixes =+ check cmd $ getProcAddressWithSuffixes cmd suffixes++-- | Retrieve an OpenGL function by name, additionally trying a list of all+-- known vendor suffixes. Returns 'nullFunPtr' when no function with the given+-- name plus any of the suffixes was found.+getExtension :: String -> IO (FunPtr a)+getExtension = flip getProcAddressWithSuffixes vendorSuffixes++-- | Retrieve an OpenGL function by name, additionally trying a list of all+-- known vendor suffixes. Throws an 'userError' when no function with the given+-- name plus any of the suffixes was found.+getExtensionChecked :: String -> IO (FunPtr a)+getExtensionChecked = flip getProcAddressWithSuffixesChecked vendorSuffixes++check :: String -> IO (FunPtr a) -> IO (FunPtr a)+check = throwIfNullFunPtr . ("unknown OpenGL command " ++)++-- This should really live in Foreign.Marshal.Error.+throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)+throwIfNullFunPtr = throwIf (== nullFunPtr) . const++vendorSuffixes :: [String]+vendorSuffixes = [+ -- stuff already in the standard+ "",+ -- officially blessed stuff+ "ARB", "KHR", "OES",+ -- almost official stuff+ "EXT",+ -- random vendor stuff in decreasing order of number of extensions+ "NV", "SGIX", "AMD", "APPLE", "ATI", "SGIS", "ANGLE", "QCOM", "IMG", "SUN",+ "IBM", "ARM", "MESA", "INTEL", "HP", "SGI", "OML", "INGR", "3DFX", "WIN",+ "PGI", "NVX", "GREMEDY", "DMP", "VIV", "SUNX", "S3", "REND", "MESAX", "FJ",+ "ANDROID" ]+
src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs view
@@ -27,14 +27,13 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_depth_buffer_float" EXTENSION_ENTRY(dyn_glDepthRanged,ptr_glDepthRanged,"glDepthRanged",glDepthRanged,GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(dyn_glClearDepthd,ptr_glClearDepthd,"glClearDepthd",glClearDepthd,GLdouble -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs view
@@ -37,12 +37,11 @@ import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_explicit_multisample" EXTENSION_ENTRY(dyn_glSampleMaskIndexed,ptr_glSampleMaskIndexed,"glSampleMaskIndexed",glSampleMaskIndexed,GLuint -> GLbitfield -> IO ()) EXTENSION_ENTRY(dyn_glTexRenderbuffer,ptr_glTexRenderbuffer,"glTexRenderbuffer",glTexRenderbuffer,GLenum -> GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -29,15 +29,13 @@ gl_FENCE_CONDITION ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_fence" EXTENSION_ENTRY(dyn_glGenFences,ptr_glGenFences,"glGenFences",glGenFences,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(dyn_glDeleteFences,ptr_glDeleteFences,"glDeleteFences",glDeleteFences,GLsizei -> Ptr GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs view
@@ -37,16 +37,14 @@ gl_PROGRAM_ERROR_STRING ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_fragment_program" EXTENSION_ENTRY(dyn_glProgramNamedParameter4f,ptr_glProgramNamedParameter4f,"glProgramNamedParameter4f",glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glProgramNamedParameter4d,ptr_glProgramNamedParameter4d,"glProgramNamedParameter4d",glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs view
@@ -26,13 +26,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_framebuffer_multisample_coverage" EXTENSION_ENTRY(dyn_glRenderbufferStorageMultisampleCoverage,ptr_glRenderbufferStorageMultisampleCoverage,"glRenderbufferStorageMultisampleCoverage",glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs view
@@ -43,16 +43,14 @@ gl_MAX_PROGRAM_GENERIC_RESULTS ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_gpu_program4" EXTENSION_ENTRY(dyn_glProgramLocalParameterI4i,ptr_glProgramLocalParameterI4i,"glProgramLocalParameterI4i",glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) EXTENSION_ENTRY(dyn_glProgramLocalParameterI4iv,ptr_glProgramLocalParameterI4iv,"glProgramLocalParameterI4iv",glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs view
@@ -30,21 +30,20 @@ gl_TRIANGLES_ADJACENCY, gl_TRIANGLE_STRIP_ADJACENCY, gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, gl_FRAMEBUFFER_ATTACHMENT_LAYERED, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, gl_PROGRAM_POINT_SIZE ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_geometry_program4" EXTENSION_ENTRY(dyn_glProgramVertexLimit,ptr_glProgramVertexLimit,"glProgramVertexLimit",glProgramVertexLimit,GLenum -> GLint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs view
@@ -68,16 +68,14 @@ GLhalf ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_half_float" EXTENSION_ENTRY(dyn_glVertex2h,ptr_glVertex2h,"glVertex2h",glVertex2h,GLhalf -> GLhalf -> IO ()) EXTENSION_ENTRY(dyn_glVertex2hv,ptr_glVertex2hv,"glVertex2hv",glVertex2hv,Ptr GLhalf -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -33,15 +33,13 @@ gl_PIXEL_COUNT_AVAILABLE ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_occlusion_query" EXTENSION_ENTRY(dyn_glGenOcclusionQueries,ptr_glGenOcclusionQueries,"glGenOcclusionQueries",glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(dyn_glDeleteOcclusionQueries,ptr_glDeleteOcclusionQueries,"glDeleteOcclusionQueries",glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs view
@@ -31,17 +31,15 @@ gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_parameter_buffer_object" EXTENSION_ENTRY(dyn_glBindBufferOffset,ptr_glBindBufferOffset,"glBindBufferOffset",glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ()) EXTENSION_ENTRY(dyn_glProgramBufferParametersfv,ptr_glProgramBufferParametersfv,"glProgramBufferParametersfv",glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs view
@@ -197,16 +197,13 @@ ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_path_rendering"- EXTENSION_ENTRY(dyn_glPathCommandsNV,ptr_glPathCommandsNV,"glPathCommandsNV",glPathCommandsNV,GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) EXTENSION_ENTRY(dyn_glPathCoordsNV,ptr_glPathCoordsNV,"glPathCoordsNV",glPathCoordsNV,GLuint -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs view
@@ -31,15 +31,13 @@ gl_PRESENT_DURATION ) where -import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_present_video" EXTENSION_ENTRY(dyn_glPresentFrameKeyed,ptr_glPresentFrameKeyed,"glPresentFrameKeyed",glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(dyn_glPresentFrameDualFill,ptr_glPresentFrameDualFill,"glPresentFrameDualFill",glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -27,13 +27,12 @@ ) where import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_primitive_restart" EXTENSION_ENTRY(dyn_glPrimitiveRestart,ptr_glPrimitiveRestart,"glPrimitiveRestart",glPrimitiveRestart, IO ()) EXTENSION_ENTRY(dyn_glPrimitiveRestartIndexNV,ptr_glPrimitiveRestartIndexNV,"glPrimitiveRestartIndexNV",glPrimitiveRestartIndexNV,GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -85,16 +85,14 @@ gl_MAX_GENERAL_COMBINERS ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_register_combiners" EXTENSION_ENTRY(dyn_glCombinerParameterfv,ptr_glCombinerParameterfv,"glCombinerParameterfv",glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glCombinerParameteriv,ptr_glCombinerParameteriv,"glCombinerParameteriv",glCombinerParameteriv,GLenum -> Ptr GLint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -33,16 +33,14 @@ gl_COMBINER7 ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_register_combiners2" EXTENSION_ENTRY(dyn_glCombinerStageParameterfv,ptr_glCombinerStageParameterfv,"glCombinerStageParameterfv",glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(dyn_glGetCombinerStageParameterfv,ptr_glGetCombinerStageParameterfv,"glGetCombinerStageParameterfv",glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs view
@@ -66,19 +66,17 @@ gl_UNSIGNED_INT_VEC4 ) where -import Foreign.Ptr import Foreign.C.Types import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_transform_feedback" EXTENSION_ENTRY(dyn_glTransformFeedbackAttribs,ptr_glTransformFeedbackAttribs,"glTransformFeedbackAttribs",glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ()) EXTENSION_ENTRY(dyn_glTransformFeedbackVaryingsNV,ptr_glTransformFeedbackVaryingsNV,"glTransformFeedbackVaryingsNV",glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -27,15 +27,13 @@ gl_VERTEX_ARRAY_RANGE_POINTER ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_vertex_array_range" EXTENSION_ENTRY(dyn_glVertexArrayRange,ptr_glVertexArrayRange,"glVertexArrayRange",glVertexArrayRange,GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(dyn_glFlushVertexArrayRange,ptr_glFlushVertexArrayRange,"glFlushVertexArrayRange",glFlushVertexArrayRange,IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs view
@@ -166,16 +166,14 @@ gl_MAP2_VERTEX_ATTRIB15_4 ) where -import Foreign.Ptr import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Types import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Extensions+import Foreign.Ptr ( Ptr, FunPtr )+import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )+import System.IO.Unsafe ( unsafePerformIO ) #include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_vertex_program" EXTENSION_ENTRY(dyn_glBindProgramNV,ptr_glBindProgramNV,"glBindProgramNV",glBindProgramNV,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(dyn_glDeleteProgramsNV,ptr_glDeleteProgramsNV,"glDeleteProgramsNV",glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/Tokens.hs view
@@ -0,0 +1,16390 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Tokens+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All enumeration tokens from the OpenGL registry, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Tokens where++import Graphics.Rendering.OpenGL.Raw.Types++gl_1PASS_EXT :: GLenum+gl_1PASS_EXT = 0x80A1++gl_1PASS_SGIS :: GLenum+gl_1PASS_SGIS = 0x80A1++gl_2D :: GLenum+gl_2D = 0x0600++gl_2PASS_0_EXT :: GLenum+gl_2PASS_0_EXT = 0x80A2++gl_2PASS_0_SGIS :: GLenum+gl_2PASS_0_SGIS = 0x80A2++gl_2PASS_1_EXT :: GLenum+gl_2PASS_1_EXT = 0x80A3++gl_2PASS_1_SGIS :: GLenum+gl_2PASS_1_SGIS = 0x80A3++gl_2X_BIT_ATI :: GLbitfield+gl_2X_BIT_ATI = 0x00000001++gl_2_BYTES :: GLenum+gl_2_BYTES = 0x1407++gl_2_BYTES_NV :: GLenum+gl_2_BYTES_NV = 0x1407++gl_3D :: GLenum+gl_3D = 0x0601++gl_3DC_XY_AMD :: GLenum+gl_3DC_XY_AMD = 0x87FA++gl_3DC_X_AMD :: GLenum+gl_3DC_X_AMD = 0x87F9++gl_3D_COLOR :: GLenum+gl_3D_COLOR = 0x0602++gl_3D_COLOR_TEXTURE :: GLenum+gl_3D_COLOR_TEXTURE = 0x0603++gl_3_BYTES :: GLenum+gl_3_BYTES = 0x1408++gl_3_BYTES_NV :: GLenum+gl_3_BYTES_NV = 0x1408++gl_422_AVERAGE_EXT :: GLenum+gl_422_AVERAGE_EXT = 0x80CE++gl_422_EXT :: GLenum+gl_422_EXT = 0x80CC++gl_422_REV_AVERAGE_EXT :: GLenum+gl_422_REV_AVERAGE_EXT = 0x80CF++gl_422_REV_EXT :: GLenum+gl_422_REV_EXT = 0x80CD++gl_4D_COLOR_TEXTURE :: GLenum+gl_4D_COLOR_TEXTURE = 0x0604++gl_4PASS_0_EXT :: GLenum+gl_4PASS_0_EXT = 0x80A4++gl_4PASS_0_SGIS :: GLenum+gl_4PASS_0_SGIS = 0x80A4++gl_4PASS_1_EXT :: GLenum+gl_4PASS_1_EXT = 0x80A5++gl_4PASS_1_SGIS :: GLenum+gl_4PASS_1_SGIS = 0x80A5++gl_4PASS_2_EXT :: GLenum+gl_4PASS_2_EXT = 0x80A6++gl_4PASS_2_SGIS :: GLenum+gl_4PASS_2_SGIS = 0x80A6++gl_4PASS_3_EXT :: GLenum+gl_4PASS_3_EXT = 0x80A7++gl_4PASS_3_SGIS :: GLenum+gl_4PASS_3_SGIS = 0x80A7++gl_4X_BIT_ATI :: GLbitfield+gl_4X_BIT_ATI = 0x00000002++gl_4_BYTES :: GLenum+gl_4_BYTES = 0x1409++gl_4_BYTES_NV :: GLenum+gl_4_BYTES_NV = 0x1409++gl_8X_BIT_ATI :: GLbitfield+gl_8X_BIT_ATI = 0x00000004++gl_ABGR_EXT :: GLenum+gl_ABGR_EXT = 0x8000++gl_ACCUM :: GLenum+gl_ACCUM = 0x0100++gl_ACCUM_ADJACENT_PAIRS_NV :: GLenum+gl_ACCUM_ADJACENT_PAIRS_NV = 0x90AD++gl_ACCUM_ALPHA_BITS :: GLenum+gl_ACCUM_ALPHA_BITS = 0x0D5B++gl_ACCUM_BLUE_BITS :: GLenum+gl_ACCUM_BLUE_BITS = 0x0D5A++gl_ACCUM_BUFFER_BIT :: GLbitfield+gl_ACCUM_BUFFER_BIT = 0x00000200++gl_ACCUM_CLEAR_VALUE :: GLenum+gl_ACCUM_CLEAR_VALUE = 0x0B80++gl_ACCUM_GREEN_BITS :: GLenum+gl_ACCUM_GREEN_BITS = 0x0D59++gl_ACCUM_RED_BITS :: GLenum+gl_ACCUM_RED_BITS = 0x0D58++gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9++gl_ACTIVE_ATTRIBUTES :: GLenum+gl_ACTIVE_ATTRIBUTES = 0x8B89++gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum+gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A++gl_ACTIVE_PROGRAM :: GLenum+gl_ACTIVE_PROGRAM = 0x8259++gl_ACTIVE_PROGRAM_EXT :: GLenum+gl_ACTIVE_PROGRAM_EXT = 0x8B8D++gl_ACTIVE_RESOURCES :: GLenum+gl_ACTIVE_RESOURCES = 0x92F5++gl_ACTIVE_STENCIL_FACE_EXT :: GLenum+gl_ACTIVE_STENCIL_FACE_EXT = 0x8911++gl_ACTIVE_SUBROUTINES :: GLenum+gl_ACTIVE_SUBROUTINES = 0x8DE5++gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum+gl_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48++gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum+gl_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6++gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum+gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47++gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum+gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49++gl_ACTIVE_TEXTURE :: GLenum+gl_ACTIVE_TEXTURE = 0x84E0++gl_ACTIVE_TEXTURE_ARB :: GLenum+gl_ACTIVE_TEXTURE_ARB = 0x84E0++gl_ACTIVE_UNIFORMS :: GLenum+gl_ACTIVE_UNIFORMS = 0x8B86++gl_ACTIVE_UNIFORM_BLOCKS :: GLenum+gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36++gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35++gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87++gl_ACTIVE_VARIABLES :: GLenum+gl_ACTIVE_VARIABLES = 0x9305++gl_ACTIVE_VARYINGS_NV :: GLenum+gl_ACTIVE_VARYINGS_NV = 0x8C81++gl_ACTIVE_VARYING_MAX_LENGTH_NV :: GLenum+gl_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82++gl_ACTIVE_VERTEX_UNITS_ARB :: GLenum+gl_ACTIVE_VERTEX_UNITS_ARB = 0x86A5++gl_ADD :: GLenum+gl_ADD = 0x0104++gl_ADD_ATI :: GLenum+gl_ADD_ATI = 0x8963++gl_ADD_BLEND_IMG :: GLenum+gl_ADD_BLEND_IMG = 0x8C09++gl_ADD_SIGNED :: GLenum+gl_ADD_SIGNED = 0x8574++gl_ADD_SIGNED_ARB :: GLenum+gl_ADD_SIGNED_ARB = 0x8574++gl_ADD_SIGNED_EXT :: GLenum+gl_ADD_SIGNED_EXT = 0x8574++gl_ADJACENT_PAIRS_NV :: GLenum+gl_ADJACENT_PAIRS_NV = 0x90AE++gl_AFFINE_2D_NV :: GLenum+gl_AFFINE_2D_NV = 0x9092++gl_AFFINE_3D_NV :: GLenum+gl_AFFINE_3D_NV = 0x9094++gl_ALIASED_LINE_WIDTH_RANGE :: GLenum+gl_ALIASED_LINE_WIDTH_RANGE = 0x846E++gl_ALIASED_POINT_SIZE_RANGE :: GLenum+gl_ALIASED_POINT_SIZE_RANGE = 0x846D++gl_ALLOW_DRAW_FRG_HINT_PGI :: GLenum+gl_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210++gl_ALLOW_DRAW_MEM_HINT_PGI :: GLenum+gl_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211++gl_ALLOW_DRAW_OBJ_HINT_PGI :: GLenum+gl_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E++gl_ALLOW_DRAW_WIN_HINT_PGI :: GLenum+gl_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F++gl_ALL_ATTRIB_BITS :: GLbitfield+gl_ALL_ATTRIB_BITS = 0xFFFFFFFF++gl_ALL_BARRIER_BITS :: GLbitfield+gl_ALL_BARRIER_BITS = 0xFFFFFFFF++gl_ALL_BARRIER_BITS_EXT :: GLbitfield+gl_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF++gl_ALL_COMPLETED_NV :: GLenum+gl_ALL_COMPLETED_NV = 0x84F2++gl_ALL_SHADER_BITS :: GLbitfield+gl_ALL_SHADER_BITS = 0xFFFFFFFF++gl_ALL_SHADER_BITS_EXT :: GLbitfield+gl_ALL_SHADER_BITS_EXT = 0xFFFFFFFF++gl_ALL_STATIC_DATA_IBM :: GLenum+gl_ALL_STATIC_DATA_IBM = 103060++gl_ALPHA :: GLenum+gl_ALPHA = 0x1906++gl_ALPHA12 :: GLenum+gl_ALPHA12 = 0x803D++gl_ALPHA12_EXT :: GLenum+gl_ALPHA12_EXT = 0x803D++gl_ALPHA16 :: GLenum+gl_ALPHA16 = 0x803E++gl_ALPHA16F_ARB :: GLenum+gl_ALPHA16F_ARB = 0x881C++gl_ALPHA16F_EXT :: GLenum+gl_ALPHA16F_EXT = 0x881C++gl_ALPHA16I_EXT :: GLenum+gl_ALPHA16I_EXT = 0x8D8A++gl_ALPHA16UI_EXT :: GLenum+gl_ALPHA16UI_EXT = 0x8D78++gl_ALPHA16_EXT :: GLenum+gl_ALPHA16_EXT = 0x803E++gl_ALPHA16_SNORM :: GLenum+gl_ALPHA16_SNORM = 0x9018++gl_ALPHA32F_ARB :: GLenum+gl_ALPHA32F_ARB = 0x8816++gl_ALPHA32F_EXT :: GLenum+gl_ALPHA32F_EXT = 0x8816++gl_ALPHA32I_EXT :: GLenum+gl_ALPHA32I_EXT = 0x8D84++gl_ALPHA32UI_EXT :: GLenum+gl_ALPHA32UI_EXT = 0x8D72++gl_ALPHA4 :: GLenum+gl_ALPHA4 = 0x803B++gl_ALPHA4_EXT :: GLenum+gl_ALPHA4_EXT = 0x803B++gl_ALPHA8 :: GLenum+gl_ALPHA8 = 0x803C++gl_ALPHA8I_EXT :: GLenum+gl_ALPHA8I_EXT = 0x8D90++gl_ALPHA8UI_EXT :: GLenum+gl_ALPHA8UI_EXT = 0x8D7E++gl_ALPHA8_EXT :: GLenum+gl_ALPHA8_EXT = 0x803C++gl_ALPHA8_OES :: GLenum+gl_ALPHA8_OES = 0x803C++gl_ALPHA8_SNORM :: GLenum+gl_ALPHA8_SNORM = 0x9014++gl_ALPHA_BIAS :: GLenum+gl_ALPHA_BIAS = 0x0D1D++gl_ALPHA_BITS :: GLenum+gl_ALPHA_BITS = 0x0D55++gl_ALPHA_FLOAT16_APPLE :: GLenum+gl_ALPHA_FLOAT16_APPLE = 0x881C++gl_ALPHA_FLOAT16_ATI :: GLenum+gl_ALPHA_FLOAT16_ATI = 0x881C++gl_ALPHA_FLOAT32_APPLE :: GLenum+gl_ALPHA_FLOAT32_APPLE = 0x8816++gl_ALPHA_FLOAT32_ATI :: GLenum+gl_ALPHA_FLOAT32_ATI = 0x8816++gl_ALPHA_INTEGER :: GLenum+gl_ALPHA_INTEGER = 0x8D97++gl_ALPHA_INTEGER_EXT :: GLenum+gl_ALPHA_INTEGER_EXT = 0x8D97++gl_ALPHA_MAX_CLAMP_INGR :: GLenum+gl_ALPHA_MAX_CLAMP_INGR = 0x8567++gl_ALPHA_MAX_SGIX :: GLenum+gl_ALPHA_MAX_SGIX = 0x8321++gl_ALPHA_MIN_CLAMP_INGR :: GLenum+gl_ALPHA_MIN_CLAMP_INGR = 0x8563++gl_ALPHA_MIN_SGIX :: GLenum+gl_ALPHA_MIN_SGIX = 0x8320++gl_ALPHA_SCALE :: GLenum+gl_ALPHA_SCALE = 0x0D1C++gl_ALPHA_SNORM :: GLenum+gl_ALPHA_SNORM = 0x9010++gl_ALPHA_TEST :: GLenum+gl_ALPHA_TEST = 0x0BC0++gl_ALPHA_TEST_FUNC :: GLenum+gl_ALPHA_TEST_FUNC = 0x0BC1++gl_ALPHA_TEST_FUNC_QCOM :: GLenum+gl_ALPHA_TEST_FUNC_QCOM = 0x0BC1++gl_ALPHA_TEST_QCOM :: GLenum+gl_ALPHA_TEST_QCOM = 0x0BC0++gl_ALPHA_TEST_REF :: GLenum+gl_ALPHA_TEST_REF = 0x0BC2++gl_ALPHA_TEST_REF_QCOM :: GLenum+gl_ALPHA_TEST_REF_QCOM = 0x0BC2++gl_ALREADY_SIGNALED :: GLenum+gl_ALREADY_SIGNALED = 0x911A++gl_ALREADY_SIGNALED_APPLE :: GLenum+gl_ALREADY_SIGNALED_APPLE = 0x911A++gl_ALWAYS :: GLenum+gl_ALWAYS = 0x0207++gl_ALWAYS_FAST_HINT_PGI :: GLenum+gl_ALWAYS_FAST_HINT_PGI = 0x1A20C++gl_ALWAYS_SOFT_HINT_PGI :: GLenum+gl_ALWAYS_SOFT_HINT_PGI = 0x1A20D++gl_AMBIENT :: GLenum+gl_AMBIENT = 0x1200++gl_AMBIENT_AND_DIFFUSE :: GLenum+gl_AMBIENT_AND_DIFFUSE = 0x1602++gl_AND :: GLenum+gl_AND = 0x1501++gl_AND_INVERTED :: GLenum+gl_AND_INVERTED = 0x1504++gl_AND_REVERSE :: GLenum+gl_AND_REVERSE = 0x1502++gl_ANY_SAMPLES_PASSED :: GLenum+gl_ANY_SAMPLES_PASSED = 0x8C2F++gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum+gl_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A++gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT :: GLenum+gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A++gl_ANY_SAMPLES_PASSED_EXT :: GLenum+gl_ANY_SAMPLES_PASSED_EXT = 0x8C2F++gl_ARC_TO_NV :: GLubyte+gl_ARC_TO_NV = 0xFE++gl_ARRAY_BUFFER :: GLenum+gl_ARRAY_BUFFER = 0x8892++gl_ARRAY_BUFFER_ARB :: GLenum+gl_ARRAY_BUFFER_ARB = 0x8892++gl_ARRAY_BUFFER_BINDING :: GLenum+gl_ARRAY_BUFFER_BINDING = 0x8894++gl_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_ARRAY_BUFFER_BINDING_ARB = 0x8894++gl_ARRAY_ELEMENT_LOCK_COUNT_EXT :: GLenum+gl_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9++gl_ARRAY_ELEMENT_LOCK_FIRST_EXT :: GLenum+gl_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8++gl_ARRAY_OBJECT_BUFFER_ATI :: GLenum+gl_ARRAY_OBJECT_BUFFER_ATI = 0x8766++gl_ARRAY_OBJECT_OFFSET_ATI :: GLenum+gl_ARRAY_OBJECT_OFFSET_ATI = 0x8767++gl_ARRAY_SIZE :: GLenum+gl_ARRAY_SIZE = 0x92FB++gl_ARRAY_STRIDE :: GLenum+gl_ARRAY_STRIDE = 0x92FE++gl_ASYNC_DRAW_PIXELS_SGIX :: GLenum+gl_ASYNC_DRAW_PIXELS_SGIX = 0x835D++gl_ASYNC_HISTOGRAM_SGIX :: GLenum+gl_ASYNC_HISTOGRAM_SGIX = 0x832C++gl_ASYNC_MARKER_SGIX :: GLenum+gl_ASYNC_MARKER_SGIX = 0x8329++gl_ASYNC_READ_PIXELS_SGIX :: GLenum+gl_ASYNC_READ_PIXELS_SGIX = 0x835E++gl_ASYNC_TEX_IMAGE_SGIX :: GLenum+gl_ASYNC_TEX_IMAGE_SGIX = 0x835C++gl_ATC_RGBA_EXPLICIT_ALPHA_AMD :: GLenum+gl_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93++gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD :: GLenum+gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE++gl_ATC_RGB_AMD :: GLenum+gl_ATC_RGB_AMD = 0x8C92++gl_ATOMIC_COUNTER_BARRIER_BIT :: GLbitfield+gl_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000++gl_ATOMIC_COUNTER_BARRIER_BIT_EXT :: GLbitfield+gl_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000++gl_ATOMIC_COUNTER_BUFFER :: GLenum+gl_ATOMIC_COUNTER_BUFFER = 0x92C0++gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum+gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5++gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum+gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6++gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum+gl_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1++gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum+gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4++gl_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum+gl_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7++gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum+gl_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3++gl_ATOMIC_COUNTER_BUFFER_START :: GLenum+gl_ATOMIC_COUNTER_BUFFER_START = 0x92C2++gl_ATTACHED_SHADERS :: GLenum+gl_ATTACHED_SHADERS = 0x8B85++gl_ATTENUATION_EXT :: GLenum+gl_ATTENUATION_EXT = 0x834D++gl_ATTRIB_ARRAY_POINTER_NV :: GLenum+gl_ATTRIB_ARRAY_POINTER_NV = 0x8645++gl_ATTRIB_ARRAY_SIZE_NV :: GLenum+gl_ATTRIB_ARRAY_SIZE_NV = 0x8623++gl_ATTRIB_ARRAY_STRIDE_NV :: GLenum+gl_ATTRIB_ARRAY_STRIDE_NV = 0x8624++gl_ATTRIB_ARRAY_TYPE_NV :: GLenum+gl_ATTRIB_ARRAY_TYPE_NV = 0x8625++gl_ATTRIB_STACK_DEPTH :: GLenum+gl_ATTRIB_STACK_DEPTH = 0x0BB0++gl_AUTO_GENERATE_MIPMAP :: GLenum+gl_AUTO_GENERATE_MIPMAP = 0x8295++gl_AUTO_NORMAL :: GLenum+gl_AUTO_NORMAL = 0x0D80++gl_AUX0 :: GLenum+gl_AUX0 = 0x0409++gl_AUX1 :: GLenum+gl_AUX1 = 0x040A++gl_AUX2 :: GLenum+gl_AUX2 = 0x040B++gl_AUX3 :: GLenum+gl_AUX3 = 0x040C++gl_AUX_BUFFERS :: GLenum+gl_AUX_BUFFERS = 0x0C00++gl_AUX_DEPTH_STENCIL_APPLE :: GLenum+gl_AUX_DEPTH_STENCIL_APPLE = 0x8A14++gl_AVERAGE_EXT :: GLenum+gl_AVERAGE_EXT = 0x8335++gl_AVERAGE_HP :: GLenum+gl_AVERAGE_HP = 0x8160++gl_BACK :: GLenum+gl_BACK = 0x0405++gl_BACK_LEFT :: GLenum+gl_BACK_LEFT = 0x0402++gl_BACK_NORMALS_HINT_PGI :: GLenum+gl_BACK_NORMALS_HINT_PGI = 0x1A223++gl_BACK_PRIMARY_COLOR_NV :: GLenum+gl_BACK_PRIMARY_COLOR_NV = 0x8C77++gl_BACK_RIGHT :: GLenum+gl_BACK_RIGHT = 0x0403++gl_BACK_SECONDARY_COLOR_NV :: GLenum+gl_BACK_SECONDARY_COLOR_NV = 0x8C78++gl_BEVEL_NV :: GLenum+gl_BEVEL_NV = 0x90A6++gl_BGR :: GLenum+gl_BGR = 0x80E0++gl_BGRA :: GLenum+gl_BGRA = 0x80E1++gl_BGRA8_EXT :: GLenum+gl_BGRA8_EXT = 0x93A1++gl_BGRA_EXT :: GLenum+gl_BGRA_EXT = 0x80E1++gl_BGRA_IMG :: GLenum+gl_BGRA_IMG = 0x80E1++gl_BGRA_INTEGER :: GLenum+gl_BGRA_INTEGER = 0x8D9B++gl_BGRA_INTEGER_EXT :: GLenum+gl_BGRA_INTEGER_EXT = 0x8D9B++gl_BGR_EXT :: GLenum+gl_BGR_EXT = 0x80E0++gl_BGR_INTEGER :: GLenum+gl_BGR_INTEGER = 0x8D9A++gl_BGR_INTEGER_EXT :: GLenum+gl_BGR_INTEGER_EXT = 0x8D9A++gl_BIAS_BIT_ATI :: GLbitfield+gl_BIAS_BIT_ATI = 0x00000008++gl_BIAS_BY_NEGATIVE_ONE_HALF_NV :: GLenum+gl_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541++gl_BINNING_CONTROL_HINT_QCOM :: GLenum+gl_BINNING_CONTROL_HINT_QCOM = 0x8FB0++gl_BINORMAL_ARRAY_EXT :: GLenum+gl_BINORMAL_ARRAY_EXT = 0x843A++gl_BINORMAL_ARRAY_POINTER_EXT :: GLenum+gl_BINORMAL_ARRAY_POINTER_EXT = 0x8443++gl_BINORMAL_ARRAY_STRIDE_EXT :: GLenum+gl_BINORMAL_ARRAY_STRIDE_EXT = 0x8441++gl_BINORMAL_ARRAY_TYPE_EXT :: GLenum+gl_BINORMAL_ARRAY_TYPE_EXT = 0x8440++gl_BITMAP :: GLenum+gl_BITMAP = 0x1A00++gl_BITMAP_TOKEN :: GLenum+gl_BITMAP_TOKEN = 0x0704++gl_BLEND :: GLenum+gl_BLEND = 0x0BE2++gl_BLEND_ADVANCED_COHERENT_KHR :: GLenum+gl_BLEND_ADVANCED_COHERENT_KHR = 0x9285++gl_BLEND_ADVANCED_COHERENT_NV :: GLenum+gl_BLEND_ADVANCED_COHERENT_NV = 0x9285++gl_BLEND_COLOR :: GLenum+gl_BLEND_COLOR = 0x8005++gl_BLEND_COLOR_EXT :: GLenum+gl_BLEND_COLOR_EXT = 0x8005++gl_BLEND_DST :: GLenum+gl_BLEND_DST = 0x0BE0++gl_BLEND_DST_ALPHA :: GLenum+gl_BLEND_DST_ALPHA = 0x80CA++gl_BLEND_DST_ALPHA_EXT :: GLenum+gl_BLEND_DST_ALPHA_EXT = 0x80CA++gl_BLEND_DST_ALPHA_OES :: GLenum+gl_BLEND_DST_ALPHA_OES = 0x80CA++gl_BLEND_DST_RGB :: GLenum+gl_BLEND_DST_RGB = 0x80C8++gl_BLEND_DST_RGB_EXT :: GLenum+gl_BLEND_DST_RGB_EXT = 0x80C8++gl_BLEND_DST_RGB_OES :: GLenum+gl_BLEND_DST_RGB_OES = 0x80C8++gl_BLEND_EQUATION :: GLenum+gl_BLEND_EQUATION = 0x8009++gl_BLEND_EQUATION_ALPHA :: GLenum+gl_BLEND_EQUATION_ALPHA = 0x883D++gl_BLEND_EQUATION_ALPHA_EXT :: GLenum+gl_BLEND_EQUATION_ALPHA_EXT = 0x883D++gl_BLEND_EQUATION_ALPHA_OES :: GLenum+gl_BLEND_EQUATION_ALPHA_OES = 0x883D++gl_BLEND_EQUATION_EXT :: GLenum+gl_BLEND_EQUATION_EXT = 0x8009++gl_BLEND_EQUATION_OES :: GLenum+gl_BLEND_EQUATION_OES = 0x8009++gl_BLEND_EQUATION_RGB :: GLenum+gl_BLEND_EQUATION_RGB = 0x8009++gl_BLEND_EQUATION_RGB_EXT :: GLenum+gl_BLEND_EQUATION_RGB_EXT = 0x8009++gl_BLEND_EQUATION_RGB_OES :: GLenum+gl_BLEND_EQUATION_RGB_OES = 0x8009++gl_BLEND_OVERLAP_NV :: GLenum+gl_BLEND_OVERLAP_NV = 0x9281++gl_BLEND_PREMULTIPLIED_SRC_NV :: GLenum+gl_BLEND_PREMULTIPLIED_SRC_NV = 0x9280++gl_BLEND_SRC :: GLenum+gl_BLEND_SRC = 0x0BE1++gl_BLEND_SRC_ALPHA :: GLenum+gl_BLEND_SRC_ALPHA = 0x80CB++gl_BLEND_SRC_ALPHA_EXT :: GLenum+gl_BLEND_SRC_ALPHA_EXT = 0x80CB++gl_BLEND_SRC_ALPHA_OES :: GLenum+gl_BLEND_SRC_ALPHA_OES = 0x80CB++gl_BLEND_SRC_RGB :: GLenum+gl_BLEND_SRC_RGB = 0x80C9++gl_BLEND_SRC_RGB_EXT :: GLenum+gl_BLEND_SRC_RGB_EXT = 0x80C9++gl_BLEND_SRC_RGB_OES :: GLenum+gl_BLEND_SRC_RGB_OES = 0x80C9++gl_BLOCK_INDEX :: GLenum+gl_BLOCK_INDEX = 0x92FD++gl_BLUE :: GLenum+gl_BLUE = 0x1905++gl_BLUE_BIAS :: GLenum+gl_BLUE_BIAS = 0x0D1B++gl_BLUE_BITS :: GLenum+gl_BLUE_BITS = 0x0D54++gl_BLUE_BIT_ATI :: GLbitfield+gl_BLUE_BIT_ATI = 0x00000004++gl_BLUE_INTEGER :: GLenum+gl_BLUE_INTEGER = 0x8D96++gl_BLUE_INTEGER_EXT :: GLenum+gl_BLUE_INTEGER_EXT = 0x8D96++gl_BLUE_MAX_CLAMP_INGR :: GLenum+gl_BLUE_MAX_CLAMP_INGR = 0x8566++gl_BLUE_MIN_CLAMP_INGR :: GLenum+gl_BLUE_MIN_CLAMP_INGR = 0x8562++gl_BLUE_NV :: GLenum+gl_BLUE_NV = 0x1905++gl_BLUE_SCALE :: GLenum+gl_BLUE_SCALE = 0x0D1A++gl_BOLD_BIT_NV :: GLbitfield+gl_BOLD_BIT_NV = 0x01++gl_BOOL :: GLenum+gl_BOOL = 0x8B56++gl_BOOL_ARB :: GLenum+gl_BOOL_ARB = 0x8B56++gl_BOOL_VEC2 :: GLenum+gl_BOOL_VEC2 = 0x8B57++gl_BOOL_VEC2_ARB :: GLenum+gl_BOOL_VEC2_ARB = 0x8B57++gl_BOOL_VEC3 :: GLenum+gl_BOOL_VEC3 = 0x8B58++gl_BOOL_VEC3_ARB :: GLenum+gl_BOOL_VEC3_ARB = 0x8B58++gl_BOOL_VEC4 :: GLenum+gl_BOOL_VEC4 = 0x8B59++gl_BOOL_VEC4_ARB :: GLenum+gl_BOOL_VEC4_ARB = 0x8B59++gl_BOUNDING_BOX_NV :: GLenum+gl_BOUNDING_BOX_NV = 0x908D++gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum+gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C++gl_BROWSER_DEFAULT_WEBGL :: GLenum+gl_BROWSER_DEFAULT_WEBGL = 0x9244++gl_BUFFER :: GLenum+gl_BUFFER = 0x82E0++gl_BUFFER_ACCESS :: GLenum+gl_BUFFER_ACCESS = 0x88BB++gl_BUFFER_ACCESS_ARB :: GLenum+gl_BUFFER_ACCESS_ARB = 0x88BB++gl_BUFFER_ACCESS_FLAGS :: GLenum+gl_BUFFER_ACCESS_FLAGS = 0x911F++gl_BUFFER_ACCESS_OES :: GLenum+gl_BUFFER_ACCESS_OES = 0x88BB++gl_BUFFER_BINDING :: GLenum+gl_BUFFER_BINDING = 0x9302++gl_BUFFER_DATA_SIZE :: GLenum+gl_BUFFER_DATA_SIZE = 0x9303++gl_BUFFER_FLUSHING_UNMAP_APPLE :: GLenum+gl_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13++gl_BUFFER_GPU_ADDRESS_NV :: GLenum+gl_BUFFER_GPU_ADDRESS_NV = 0x8F1D++gl_BUFFER_IMMUTABLE_STORAGE :: GLenum+gl_BUFFER_IMMUTABLE_STORAGE = 0x821F++gl_BUFFER_KHR :: GLenum+gl_BUFFER_KHR = 0x82E0++gl_BUFFER_MAPPED :: GLenum+gl_BUFFER_MAPPED = 0x88BC++gl_BUFFER_MAPPED_ARB :: GLenum+gl_BUFFER_MAPPED_ARB = 0x88BC++gl_BUFFER_MAPPED_OES :: GLenum+gl_BUFFER_MAPPED_OES = 0x88BC++gl_BUFFER_MAP_LENGTH :: GLenum+gl_BUFFER_MAP_LENGTH = 0x9120++gl_BUFFER_MAP_OFFSET :: GLenum+gl_BUFFER_MAP_OFFSET = 0x9121++gl_BUFFER_MAP_POINTER :: GLenum+gl_BUFFER_MAP_POINTER = 0x88BD++gl_BUFFER_MAP_POINTER_ARB :: GLenum+gl_BUFFER_MAP_POINTER_ARB = 0x88BD++gl_BUFFER_MAP_POINTER_OES :: GLenum+gl_BUFFER_MAP_POINTER_OES = 0x88BD++gl_BUFFER_OBJECT_APPLE :: GLenum+gl_BUFFER_OBJECT_APPLE = 0x85B3++gl_BUFFER_OBJECT_EXT :: GLenum+gl_BUFFER_OBJECT_EXT = 0x9151++gl_BUFFER_SERIALIZED_MODIFY_APPLE :: GLenum+gl_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12++gl_BUFFER_SIZE :: GLenum+gl_BUFFER_SIZE = 0x8764++gl_BUFFER_SIZE_ARB :: GLenum+gl_BUFFER_SIZE_ARB = 0x8764++gl_BUFFER_STORAGE_FLAGS :: GLenum+gl_BUFFER_STORAGE_FLAGS = 0x8220++gl_BUFFER_UPDATE_BARRIER_BIT :: GLbitfield+gl_BUFFER_UPDATE_BARRIER_BIT = 0x00000200++gl_BUFFER_UPDATE_BARRIER_BIT_EXT :: GLbitfield+gl_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200++gl_BUFFER_USAGE :: GLenum+gl_BUFFER_USAGE = 0x8765++gl_BUFFER_USAGE_ARB :: GLenum+gl_BUFFER_USAGE_ARB = 0x8765++gl_BUFFER_VARIABLE :: GLenum+gl_BUFFER_VARIABLE = 0x92E5++gl_BUMP_ENVMAP_ATI :: GLenum+gl_BUMP_ENVMAP_ATI = 0x877B++gl_BUMP_NUM_TEX_UNITS_ATI :: GLenum+gl_BUMP_NUM_TEX_UNITS_ATI = 0x8777++gl_BUMP_ROT_MATRIX_ATI :: GLenum+gl_BUMP_ROT_MATRIX_ATI = 0x8775++gl_BUMP_ROT_MATRIX_SIZE_ATI :: GLenum+gl_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776++gl_BUMP_TARGET_ATI :: GLenum+gl_BUMP_TARGET_ATI = 0x877C++gl_BUMP_TEX_UNITS_ATI :: GLenum+gl_BUMP_TEX_UNITS_ATI = 0x8778++gl_BYTE :: GLenum+gl_BYTE = 0x1400++gl_C3F_V3F :: GLenum+gl_C3F_V3F = 0x2A24++gl_C4F_N3F_V3F :: GLenum+gl_C4F_N3F_V3F = 0x2A26++gl_C4UB_V2F :: GLenum+gl_C4UB_V2F = 0x2A22++gl_C4UB_V3F :: GLenum+gl_C4UB_V3F = 0x2A23++gl_CALLIGRAPHIC_FRAGMENT_SGIX :: GLenum+gl_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183++gl_CAVEAT_SUPPORT :: GLenum+gl_CAVEAT_SUPPORT = 0x82B8++gl_CCW :: GLenum+gl_CCW = 0x0901++gl_CIRCULAR_CCW_ARC_TO_NV :: GLubyte+gl_CIRCULAR_CCW_ARC_TO_NV = 0xF8++gl_CIRCULAR_CW_ARC_TO_NV :: GLubyte+gl_CIRCULAR_CW_ARC_TO_NV = 0xFA++gl_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte+gl_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC++gl_CLAMP :: GLenum+gl_CLAMP = 0x2900++gl_CLAMP_FRAGMENT_COLOR :: GLenum+gl_CLAMP_FRAGMENT_COLOR = 0x891B++gl_CLAMP_FRAGMENT_COLOR_ARB :: GLenum+gl_CLAMP_FRAGMENT_COLOR_ARB = 0x891B++gl_CLAMP_READ_COLOR :: GLenum+gl_CLAMP_READ_COLOR = 0x891C++gl_CLAMP_READ_COLOR_ARB :: GLenum+gl_CLAMP_READ_COLOR_ARB = 0x891C++gl_CLAMP_TO_BORDER :: GLenum+gl_CLAMP_TO_BORDER = 0x812D++gl_CLAMP_TO_BORDER_ARB :: GLenum+gl_CLAMP_TO_BORDER_ARB = 0x812D++gl_CLAMP_TO_BORDER_EXT :: GLenum+gl_CLAMP_TO_BORDER_EXT = 0x812D++gl_CLAMP_TO_BORDER_NV :: GLenum+gl_CLAMP_TO_BORDER_NV = 0x812D++gl_CLAMP_TO_BORDER_OES :: GLenum+gl_CLAMP_TO_BORDER_OES = 0x812D++gl_CLAMP_TO_BORDER_SGIS :: GLenum+gl_CLAMP_TO_BORDER_SGIS = 0x812D++gl_CLAMP_TO_EDGE :: GLenum+gl_CLAMP_TO_EDGE = 0x812F++gl_CLAMP_TO_EDGE_SGIS :: GLenum+gl_CLAMP_TO_EDGE_SGIS = 0x812F++gl_CLAMP_VERTEX_COLOR :: GLenum+gl_CLAMP_VERTEX_COLOR = 0x891A++gl_CLAMP_VERTEX_COLOR_ARB :: GLenum+gl_CLAMP_VERTEX_COLOR_ARB = 0x891A++gl_CLEAR :: GLenum+gl_CLEAR = 0x1500++gl_CLEAR_BUFFER :: GLenum+gl_CLEAR_BUFFER = 0x82B4++gl_CLEAR_TEXTURE :: GLenum+gl_CLEAR_TEXTURE = 0x9365++gl_CLIENT_ACTIVE_TEXTURE :: GLenum+gl_CLIENT_ACTIVE_TEXTURE = 0x84E1++gl_CLIENT_ACTIVE_TEXTURE_ARB :: GLenum+gl_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1++gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield+gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF++gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum+gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1++gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT :: GLbitfield+gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000++gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield+gl_CLIENT_PIXEL_STORE_BIT = 0x00000001++gl_CLIENT_STORAGE_BIT :: GLbitfield+gl_CLIENT_STORAGE_BIT = 0x0200++gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield+gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002++gl_CLIPPING_INPUT_PRIMITIVES_ARB :: GLenum+gl_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6++gl_CLIPPING_OUTPUT_PRIMITIVES_ARB :: GLenum+gl_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7++gl_CLIP_DEPTH_MODE :: GLenum+gl_CLIP_DEPTH_MODE = 0x935D++gl_CLIP_DISTANCE0 :: GLenum+gl_CLIP_DISTANCE0 = 0x3000++gl_CLIP_DISTANCE0_APPLE :: GLenum+gl_CLIP_DISTANCE0_APPLE = 0x3000++gl_CLIP_DISTANCE1 :: GLenum+gl_CLIP_DISTANCE1 = 0x3001++gl_CLIP_DISTANCE1_APPLE :: GLenum+gl_CLIP_DISTANCE1_APPLE = 0x3001++gl_CLIP_DISTANCE2 :: GLenum+gl_CLIP_DISTANCE2 = 0x3002++gl_CLIP_DISTANCE2_APPLE :: GLenum+gl_CLIP_DISTANCE2_APPLE = 0x3002++gl_CLIP_DISTANCE3 :: GLenum+gl_CLIP_DISTANCE3 = 0x3003++gl_CLIP_DISTANCE3_APPLE :: GLenum+gl_CLIP_DISTANCE3_APPLE = 0x3003++gl_CLIP_DISTANCE4 :: GLenum+gl_CLIP_DISTANCE4 = 0x3004++gl_CLIP_DISTANCE4_APPLE :: GLenum+gl_CLIP_DISTANCE4_APPLE = 0x3004++gl_CLIP_DISTANCE5 :: GLenum+gl_CLIP_DISTANCE5 = 0x3005++gl_CLIP_DISTANCE5_APPLE :: GLenum+gl_CLIP_DISTANCE5_APPLE = 0x3005++gl_CLIP_DISTANCE6 :: GLenum+gl_CLIP_DISTANCE6 = 0x3006++gl_CLIP_DISTANCE6_APPLE :: GLenum+gl_CLIP_DISTANCE6_APPLE = 0x3006++gl_CLIP_DISTANCE7 :: GLenum+gl_CLIP_DISTANCE7 = 0x3007++gl_CLIP_DISTANCE7_APPLE :: GLenum+gl_CLIP_DISTANCE7_APPLE = 0x3007++gl_CLIP_DISTANCE_NV :: GLenum+gl_CLIP_DISTANCE_NV = 0x8C7A++gl_CLIP_FAR_HINT_PGI :: GLenum+gl_CLIP_FAR_HINT_PGI = 0x1A221++gl_CLIP_NEAR_HINT_PGI :: GLenum+gl_CLIP_NEAR_HINT_PGI = 0x1A220++gl_CLIP_ORIGIN :: GLenum+gl_CLIP_ORIGIN = 0x935C++gl_CLIP_PLANE0 :: GLenum+gl_CLIP_PLANE0 = 0x3000++gl_CLIP_PLANE0_IMG :: GLenum+gl_CLIP_PLANE0_IMG = 0x3000++gl_CLIP_PLANE1 :: GLenum+gl_CLIP_PLANE1 = 0x3001++gl_CLIP_PLANE1_IMG :: GLenum+gl_CLIP_PLANE1_IMG = 0x3001++gl_CLIP_PLANE2 :: GLenum+gl_CLIP_PLANE2 = 0x3002++gl_CLIP_PLANE2_IMG :: GLenum+gl_CLIP_PLANE2_IMG = 0x3002++gl_CLIP_PLANE3 :: GLenum+gl_CLIP_PLANE3 = 0x3003++gl_CLIP_PLANE3_IMG :: GLenum+gl_CLIP_PLANE3_IMG = 0x3003++gl_CLIP_PLANE4 :: GLenum+gl_CLIP_PLANE4 = 0x3004++gl_CLIP_PLANE4_IMG :: GLenum+gl_CLIP_PLANE4_IMG = 0x3004++gl_CLIP_PLANE5 :: GLenum+gl_CLIP_PLANE5 = 0x3005++gl_CLIP_PLANE5_IMG :: GLenum+gl_CLIP_PLANE5_IMG = 0x3005++gl_CLIP_VOLUME_CLIPPING_HINT_EXT :: GLenum+gl_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0++gl_CLOSE_PATH_NV :: GLubyte+gl_CLOSE_PATH_NV = 0x00++gl_CMYKA_EXT :: GLenum+gl_CMYKA_EXT = 0x800D++gl_CMYK_EXT :: GLenum+gl_CMYK_EXT = 0x800C++gl_CND0_ATI :: GLenum+gl_CND0_ATI = 0x896B++gl_CND_ATI :: GLenum+gl_CND_ATI = 0x896A++gl_COEFF :: GLenum+gl_COEFF = 0x0A00++gl_COLOR :: GLenum+gl_COLOR = 0x1800++gl_COLOR3_BIT_PGI :: GLbitfield+gl_COLOR3_BIT_PGI = 0x00010000++gl_COLOR4_BIT_PGI :: GLbitfield+gl_COLOR4_BIT_PGI = 0x00020000++gl_COLORBURN_KHR :: GLenum+gl_COLORBURN_KHR = 0x929A++gl_COLORBURN_NV :: GLenum+gl_COLORBURN_NV = 0x929A++gl_COLORDODGE_KHR :: GLenum+gl_COLORDODGE_KHR = 0x9299++gl_COLORDODGE_NV :: GLenum+gl_COLORDODGE_NV = 0x9299++gl_COLOR_ALPHA_PAIRING_ATI :: GLenum+gl_COLOR_ALPHA_PAIRING_ATI = 0x8975++gl_COLOR_ARRAY :: GLenum+gl_COLOR_ARRAY = 0x8076++gl_COLOR_ARRAY_ADDRESS_NV :: GLenum+gl_COLOR_ARRAY_ADDRESS_NV = 0x8F23++gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum+gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898++gl_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898++gl_COLOR_ARRAY_COUNT_EXT :: GLenum+gl_COLOR_ARRAY_COUNT_EXT = 0x8084++gl_COLOR_ARRAY_EXT :: GLenum+gl_COLOR_ARRAY_EXT = 0x8076++gl_COLOR_ARRAY_LENGTH_NV :: GLenum+gl_COLOR_ARRAY_LENGTH_NV = 0x8F2D++gl_COLOR_ARRAY_LIST_IBM :: GLenum+gl_COLOR_ARRAY_LIST_IBM = 103072++gl_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_COLOR_ARRAY_LIST_STRIDE_IBM = 103082++gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum+gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7++gl_COLOR_ARRAY_POINTER :: GLenum+gl_COLOR_ARRAY_POINTER = 0x8090++gl_COLOR_ARRAY_POINTER_EXT :: GLenum+gl_COLOR_ARRAY_POINTER_EXT = 0x8090++gl_COLOR_ARRAY_SIZE :: GLenum+gl_COLOR_ARRAY_SIZE = 0x8081++gl_COLOR_ARRAY_SIZE_EXT :: GLenum+gl_COLOR_ARRAY_SIZE_EXT = 0x8081++gl_COLOR_ARRAY_STRIDE :: GLenum+gl_COLOR_ARRAY_STRIDE = 0x8083++gl_COLOR_ARRAY_STRIDE_EXT :: GLenum+gl_COLOR_ARRAY_STRIDE_EXT = 0x8083++gl_COLOR_ARRAY_TYPE :: GLenum+gl_COLOR_ARRAY_TYPE = 0x8082++gl_COLOR_ARRAY_TYPE_EXT :: GLenum+gl_COLOR_ARRAY_TYPE_EXT = 0x8082++gl_COLOR_ATTACHMENT0 :: GLenum+gl_COLOR_ATTACHMENT0 = 0x8CE0++gl_COLOR_ATTACHMENT0_EXT :: GLenum+gl_COLOR_ATTACHMENT0_EXT = 0x8CE0++gl_COLOR_ATTACHMENT0_NV :: GLenum+gl_COLOR_ATTACHMENT0_NV = 0x8CE0++gl_COLOR_ATTACHMENT0_OES :: GLenum+gl_COLOR_ATTACHMENT0_OES = 0x8CE0++gl_COLOR_ATTACHMENT1 :: GLenum+gl_COLOR_ATTACHMENT1 = 0x8CE1++gl_COLOR_ATTACHMENT10 :: GLenum+gl_COLOR_ATTACHMENT10 = 0x8CEA++gl_COLOR_ATTACHMENT10_EXT :: GLenum+gl_COLOR_ATTACHMENT10_EXT = 0x8CEA++gl_COLOR_ATTACHMENT10_NV :: GLenum+gl_COLOR_ATTACHMENT10_NV = 0x8CEA++gl_COLOR_ATTACHMENT11 :: GLenum+gl_COLOR_ATTACHMENT11 = 0x8CEB++gl_COLOR_ATTACHMENT11_EXT :: GLenum+gl_COLOR_ATTACHMENT11_EXT = 0x8CEB++gl_COLOR_ATTACHMENT11_NV :: GLenum+gl_COLOR_ATTACHMENT11_NV = 0x8CEB++gl_COLOR_ATTACHMENT12 :: GLenum+gl_COLOR_ATTACHMENT12 = 0x8CEC++gl_COLOR_ATTACHMENT12_EXT :: GLenum+gl_COLOR_ATTACHMENT12_EXT = 0x8CEC++gl_COLOR_ATTACHMENT12_NV :: GLenum+gl_COLOR_ATTACHMENT12_NV = 0x8CEC++gl_COLOR_ATTACHMENT13 :: GLenum+gl_COLOR_ATTACHMENT13 = 0x8CED++gl_COLOR_ATTACHMENT13_EXT :: GLenum+gl_COLOR_ATTACHMENT13_EXT = 0x8CED++gl_COLOR_ATTACHMENT13_NV :: GLenum+gl_COLOR_ATTACHMENT13_NV = 0x8CED++gl_COLOR_ATTACHMENT14 :: GLenum+gl_COLOR_ATTACHMENT14 = 0x8CEE++gl_COLOR_ATTACHMENT14_EXT :: GLenum+gl_COLOR_ATTACHMENT14_EXT = 0x8CEE++gl_COLOR_ATTACHMENT14_NV :: GLenum+gl_COLOR_ATTACHMENT14_NV = 0x8CEE++gl_COLOR_ATTACHMENT15 :: GLenum+gl_COLOR_ATTACHMENT15 = 0x8CEF++gl_COLOR_ATTACHMENT15_EXT :: GLenum+gl_COLOR_ATTACHMENT15_EXT = 0x8CEF++gl_COLOR_ATTACHMENT15_NV :: GLenum+gl_COLOR_ATTACHMENT15_NV = 0x8CEF++gl_COLOR_ATTACHMENT1_EXT :: GLenum+gl_COLOR_ATTACHMENT1_EXT = 0x8CE1++gl_COLOR_ATTACHMENT1_NV :: GLenum+gl_COLOR_ATTACHMENT1_NV = 0x8CE1++gl_COLOR_ATTACHMENT2 :: GLenum+gl_COLOR_ATTACHMENT2 = 0x8CE2++gl_COLOR_ATTACHMENT2_EXT :: GLenum+gl_COLOR_ATTACHMENT2_EXT = 0x8CE2++gl_COLOR_ATTACHMENT2_NV :: GLenum+gl_COLOR_ATTACHMENT2_NV = 0x8CE2++gl_COLOR_ATTACHMENT3 :: GLenum+gl_COLOR_ATTACHMENT3 = 0x8CE3++gl_COLOR_ATTACHMENT3_EXT :: GLenum+gl_COLOR_ATTACHMENT3_EXT = 0x8CE3++gl_COLOR_ATTACHMENT3_NV :: GLenum+gl_COLOR_ATTACHMENT3_NV = 0x8CE3++gl_COLOR_ATTACHMENT4 :: GLenum+gl_COLOR_ATTACHMENT4 = 0x8CE4++gl_COLOR_ATTACHMENT4_EXT :: GLenum+gl_COLOR_ATTACHMENT4_EXT = 0x8CE4++gl_COLOR_ATTACHMENT4_NV :: GLenum+gl_COLOR_ATTACHMENT4_NV = 0x8CE4++gl_COLOR_ATTACHMENT5 :: GLenum+gl_COLOR_ATTACHMENT5 = 0x8CE5++gl_COLOR_ATTACHMENT5_EXT :: GLenum+gl_COLOR_ATTACHMENT5_EXT = 0x8CE5++gl_COLOR_ATTACHMENT5_NV :: GLenum+gl_COLOR_ATTACHMENT5_NV = 0x8CE5++gl_COLOR_ATTACHMENT6 :: GLenum+gl_COLOR_ATTACHMENT6 = 0x8CE6++gl_COLOR_ATTACHMENT6_EXT :: GLenum+gl_COLOR_ATTACHMENT6_EXT = 0x8CE6++gl_COLOR_ATTACHMENT6_NV :: GLenum+gl_COLOR_ATTACHMENT6_NV = 0x8CE6++gl_COLOR_ATTACHMENT7 :: GLenum+gl_COLOR_ATTACHMENT7 = 0x8CE7++gl_COLOR_ATTACHMENT7_EXT :: GLenum+gl_COLOR_ATTACHMENT7_EXT = 0x8CE7++gl_COLOR_ATTACHMENT7_NV :: GLenum+gl_COLOR_ATTACHMENT7_NV = 0x8CE7++gl_COLOR_ATTACHMENT8 :: GLenum+gl_COLOR_ATTACHMENT8 = 0x8CE8++gl_COLOR_ATTACHMENT8_EXT :: GLenum+gl_COLOR_ATTACHMENT8_EXT = 0x8CE8++gl_COLOR_ATTACHMENT8_NV :: GLenum+gl_COLOR_ATTACHMENT8_NV = 0x8CE8++gl_COLOR_ATTACHMENT9 :: GLenum+gl_COLOR_ATTACHMENT9 = 0x8CE9++gl_COLOR_ATTACHMENT9_EXT :: GLenum+gl_COLOR_ATTACHMENT9_EXT = 0x8CE9++gl_COLOR_ATTACHMENT9_NV :: GLenum+gl_COLOR_ATTACHMENT9_NV = 0x8CE9++gl_COLOR_ATTACHMENT_EXT :: GLenum+gl_COLOR_ATTACHMENT_EXT = 0x90F0++gl_COLOR_BUFFER_BIT :: GLbitfield+gl_COLOR_BUFFER_BIT = 0x00004000++gl_COLOR_BUFFER_BIT0_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT0_QCOM = 0x00000001++gl_COLOR_BUFFER_BIT1_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT1_QCOM = 0x00000002++gl_COLOR_BUFFER_BIT2_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT2_QCOM = 0x00000004++gl_COLOR_BUFFER_BIT3_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT3_QCOM = 0x00000008++gl_COLOR_BUFFER_BIT4_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT4_QCOM = 0x00000010++gl_COLOR_BUFFER_BIT5_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT5_QCOM = 0x00000020++gl_COLOR_BUFFER_BIT6_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT6_QCOM = 0x00000040++gl_COLOR_BUFFER_BIT7_QCOM :: GLbitfield+gl_COLOR_BUFFER_BIT7_QCOM = 0x00000080++gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI :: GLenum+gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835++gl_COLOR_CLEAR_VALUE :: GLenum+gl_COLOR_CLEAR_VALUE = 0x0C22++gl_COLOR_COMPONENTS :: GLenum+gl_COLOR_COMPONENTS = 0x8283++gl_COLOR_ENCODING :: GLenum+gl_COLOR_ENCODING = 0x8296++gl_COLOR_EXT :: GLenum+gl_COLOR_EXT = 0x1800++gl_COLOR_FLOAT_APPLE :: GLenum+gl_COLOR_FLOAT_APPLE = 0x8A0F++gl_COLOR_INDEX :: GLenum+gl_COLOR_INDEX = 0x1900++gl_COLOR_INDEX12_EXT :: GLenum+gl_COLOR_INDEX12_EXT = 0x80E6++gl_COLOR_INDEX16_EXT :: GLenum+gl_COLOR_INDEX16_EXT = 0x80E7++gl_COLOR_INDEX1_EXT :: GLenum+gl_COLOR_INDEX1_EXT = 0x80E2++gl_COLOR_INDEX2_EXT :: GLenum+gl_COLOR_INDEX2_EXT = 0x80E3++gl_COLOR_INDEX4_EXT :: GLenum+gl_COLOR_INDEX4_EXT = 0x80E4++gl_COLOR_INDEX8_EXT :: GLenum+gl_COLOR_INDEX8_EXT = 0x80E5++gl_COLOR_INDEXES :: GLenum+gl_COLOR_INDEXES = 0x1603++gl_COLOR_LOGIC_OP :: GLenum+gl_COLOR_LOGIC_OP = 0x0BF2++gl_COLOR_MATERIAL :: GLenum+gl_COLOR_MATERIAL = 0x0B57++gl_COLOR_MATERIAL_FACE :: GLenum+gl_COLOR_MATERIAL_FACE = 0x0B55++gl_COLOR_MATERIAL_PARAMETER :: GLenum+gl_COLOR_MATERIAL_PARAMETER = 0x0B56++gl_COLOR_MATRIX :: GLenum+gl_COLOR_MATRIX = 0x80B1++gl_COLOR_MATRIX_SGI :: GLenum+gl_COLOR_MATRIX_SGI = 0x80B1++gl_COLOR_MATRIX_STACK_DEPTH :: GLenum+gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2++gl_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum+gl_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2++gl_COLOR_RENDERABLE :: GLenum+gl_COLOR_RENDERABLE = 0x8286++gl_COLOR_SAMPLES_NV :: GLenum+gl_COLOR_SAMPLES_NV = 0x8E20++gl_COLOR_SUM :: GLenum+gl_COLOR_SUM = 0x8458++gl_COLOR_SUM_ARB :: GLenum+gl_COLOR_SUM_ARB = 0x8458++gl_COLOR_SUM_CLAMP_NV :: GLenum+gl_COLOR_SUM_CLAMP_NV = 0x854F++gl_COLOR_SUM_EXT :: GLenum+gl_COLOR_SUM_EXT = 0x8458++gl_COLOR_TABLE :: GLenum+gl_COLOR_TABLE = 0x80D0++gl_COLOR_TABLE_ALPHA_SIZE :: GLenum+gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD++gl_COLOR_TABLE_ALPHA_SIZE_SGI :: GLenum+gl_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD++gl_COLOR_TABLE_BIAS :: GLenum+gl_COLOR_TABLE_BIAS = 0x80D7++gl_COLOR_TABLE_BIAS_SGI :: GLenum+gl_COLOR_TABLE_BIAS_SGI = 0x80D7++gl_COLOR_TABLE_BLUE_SIZE :: GLenum+gl_COLOR_TABLE_BLUE_SIZE = 0x80DC++gl_COLOR_TABLE_BLUE_SIZE_SGI :: GLenum+gl_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC++gl_COLOR_TABLE_FORMAT :: GLenum+gl_COLOR_TABLE_FORMAT = 0x80D8++gl_COLOR_TABLE_FORMAT_SGI :: GLenum+gl_COLOR_TABLE_FORMAT_SGI = 0x80D8++gl_COLOR_TABLE_GREEN_SIZE :: GLenum+gl_COLOR_TABLE_GREEN_SIZE = 0x80DB++gl_COLOR_TABLE_GREEN_SIZE_SGI :: GLenum+gl_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB++gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum+gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF++gl_COLOR_TABLE_INTENSITY_SIZE_SGI :: GLenum+gl_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF++gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum+gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE++gl_COLOR_TABLE_LUMINANCE_SIZE_SGI :: GLenum+gl_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE++gl_COLOR_TABLE_RED_SIZE :: GLenum+gl_COLOR_TABLE_RED_SIZE = 0x80DA++gl_COLOR_TABLE_RED_SIZE_SGI :: GLenum+gl_COLOR_TABLE_RED_SIZE_SGI = 0x80DA++gl_COLOR_TABLE_SCALE :: GLenum+gl_COLOR_TABLE_SCALE = 0x80D6++gl_COLOR_TABLE_SCALE_SGI :: GLenum+gl_COLOR_TABLE_SCALE_SGI = 0x80D6++gl_COLOR_TABLE_SGI :: GLenum+gl_COLOR_TABLE_SGI = 0x80D0++gl_COLOR_TABLE_WIDTH :: GLenum+gl_COLOR_TABLE_WIDTH = 0x80D9++gl_COLOR_TABLE_WIDTH_SGI :: GLenum+gl_COLOR_TABLE_WIDTH_SGI = 0x80D9++gl_COLOR_WRITEMASK :: GLenum+gl_COLOR_WRITEMASK = 0x0C23++gl_COMBINE :: GLenum+gl_COMBINE = 0x8570++gl_COMBINE4_NV :: GLenum+gl_COMBINE4_NV = 0x8503++gl_COMBINER0_NV :: GLenum+gl_COMBINER0_NV = 0x8550++gl_COMBINER1_NV :: GLenum+gl_COMBINER1_NV = 0x8551++gl_COMBINER2_NV :: GLenum+gl_COMBINER2_NV = 0x8552++gl_COMBINER3_NV :: GLenum+gl_COMBINER3_NV = 0x8553++gl_COMBINER4_NV :: GLenum+gl_COMBINER4_NV = 0x8554++gl_COMBINER5_NV :: GLenum+gl_COMBINER5_NV = 0x8555++gl_COMBINER6_NV :: GLenum+gl_COMBINER6_NV = 0x8556++gl_COMBINER7_NV :: GLenum+gl_COMBINER7_NV = 0x8557++gl_COMBINER_AB_DOT_PRODUCT_NV :: GLenum+gl_COMBINER_AB_DOT_PRODUCT_NV = 0x8545++gl_COMBINER_AB_OUTPUT_NV :: GLenum+gl_COMBINER_AB_OUTPUT_NV = 0x854A++gl_COMBINER_BIAS_NV :: GLenum+gl_COMBINER_BIAS_NV = 0x8549++gl_COMBINER_CD_DOT_PRODUCT_NV :: GLenum+gl_COMBINER_CD_DOT_PRODUCT_NV = 0x8546++gl_COMBINER_CD_OUTPUT_NV :: GLenum+gl_COMBINER_CD_OUTPUT_NV = 0x854B++gl_COMBINER_COMPONENT_USAGE_NV :: GLenum+gl_COMBINER_COMPONENT_USAGE_NV = 0x8544++gl_COMBINER_INPUT_NV :: GLenum+gl_COMBINER_INPUT_NV = 0x8542++gl_COMBINER_MAPPING_NV :: GLenum+gl_COMBINER_MAPPING_NV = 0x8543++gl_COMBINER_MUX_SUM_NV :: GLenum+gl_COMBINER_MUX_SUM_NV = 0x8547++gl_COMBINER_SCALE_NV :: GLenum+gl_COMBINER_SCALE_NV = 0x8548++gl_COMBINER_SUM_OUTPUT_NV :: GLenum+gl_COMBINER_SUM_OUTPUT_NV = 0x854C++gl_COMBINE_ALPHA :: GLenum+gl_COMBINE_ALPHA = 0x8572++gl_COMBINE_ALPHA_ARB :: GLenum+gl_COMBINE_ALPHA_ARB = 0x8572++gl_COMBINE_ALPHA_EXT :: GLenum+gl_COMBINE_ALPHA_EXT = 0x8572++gl_COMBINE_ARB :: GLenum+gl_COMBINE_ARB = 0x8570++gl_COMBINE_EXT :: GLenum+gl_COMBINE_EXT = 0x8570++gl_COMBINE_RGB :: GLenum+gl_COMBINE_RGB = 0x8571++gl_COMBINE_RGB_ARB :: GLenum+gl_COMBINE_RGB_ARB = 0x8571++gl_COMBINE_RGB_EXT :: GLenum+gl_COMBINE_RGB_EXT = 0x8571++gl_COMMAND_BARRIER_BIT :: GLbitfield+gl_COMMAND_BARRIER_BIT = 0x00000040++gl_COMMAND_BARRIER_BIT_EXT :: GLbitfield+gl_COMMAND_BARRIER_BIT_EXT = 0x00000040++gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT :: GLenum+gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E++gl_COMPARE_REF_TO_TEXTURE :: GLenum+gl_COMPARE_REF_TO_TEXTURE = 0x884E++gl_COMPARE_REF_TO_TEXTURE_EXT :: GLenum+gl_COMPARE_REF_TO_TEXTURE_EXT = 0x884E++gl_COMPARE_R_TO_TEXTURE :: GLenum+gl_COMPARE_R_TO_TEXTURE = 0x884E++gl_COMPARE_R_TO_TEXTURE_ARB :: GLenum+gl_COMPARE_R_TO_TEXTURE_ARB = 0x884E++gl_COMPATIBLE_SUBROUTINES :: GLenum+gl_COMPATIBLE_SUBROUTINES = 0x8E4B++gl_COMPILE :: GLenum+gl_COMPILE = 0x1300++gl_COMPILE_AND_EXECUTE :: GLenum+gl_COMPILE_AND_EXECUTE = 0x1301++gl_COMPILE_STATUS :: GLenum+gl_COMPILE_STATUS = 0x8B81++gl_COMPRESSED_ALPHA :: GLenum+gl_COMPRESSED_ALPHA = 0x84E9++gl_COMPRESSED_ALPHA_ARB :: GLenum+gl_COMPRESSED_ALPHA_ARB = 0x84E9++gl_COMPRESSED_INTENSITY :: GLenum+gl_COMPRESSED_INTENSITY = 0x84EC++gl_COMPRESSED_INTENSITY_ARB :: GLenum+gl_COMPRESSED_INTENSITY_ARB = 0x84EC++gl_COMPRESSED_LUMINANCE :: GLenum+gl_COMPRESSED_LUMINANCE = 0x84EA++gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB++gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837++gl_COMPRESSED_LUMINANCE_ALPHA_ARB :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB++gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72++gl_COMPRESSED_LUMINANCE_ARB :: GLenum+gl_COMPRESSED_LUMINANCE_ARB = 0x84EA++gl_COMPRESSED_LUMINANCE_LATC1_EXT :: GLenum+gl_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70++gl_COMPRESSED_R11_EAC :: GLenum+gl_COMPRESSED_R11_EAC = 0x9270++gl_COMPRESSED_R11_EAC_OES :: GLenum+gl_COMPRESSED_R11_EAC_OES = 0x9270++gl_COMPRESSED_RED :: GLenum+gl_COMPRESSED_RED = 0x8225++gl_COMPRESSED_RED_GREEN_RGTC2_EXT :: GLenum+gl_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD++gl_COMPRESSED_RED_RGTC1 :: GLenum+gl_COMPRESSED_RED_RGTC1 = 0x8DBB++gl_COMPRESSED_RED_RGTC1_EXT :: GLenum+gl_COMPRESSED_RED_RGTC1_EXT = 0x8DBB++gl_COMPRESSED_RG :: GLenum+gl_COMPRESSED_RG = 0x8226++gl_COMPRESSED_RG11_EAC :: GLenum+gl_COMPRESSED_RG11_EAC = 0x9272++gl_COMPRESSED_RG11_EAC_OES :: GLenum+gl_COMPRESSED_RG11_EAC_OES = 0x9272++gl_COMPRESSED_RGB :: GLenum+gl_COMPRESSED_RGB = 0x84ED++gl_COMPRESSED_RGB8_ETC2 :: GLenum+gl_COMPRESSED_RGB8_ETC2 = 0x9274++gl_COMPRESSED_RGB8_ETC2_OES :: GLenum+gl_COMPRESSED_RGB8_ETC2_OES = 0x9274++gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum+gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276++gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES :: GLenum+gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES = 0x9276++gl_COMPRESSED_RGBA :: GLenum+gl_COMPRESSED_RGBA = 0x84EE++gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum+gl_COMPRESSED_RGBA8_ETC2_EAC = 0x9278++gl_COMPRESSED_RGBA8_ETC2_EAC_OES :: GLenum+gl_COMPRESSED_RGBA8_ETC2_EAC_OES = 0x9278++gl_COMPRESSED_RGBA_ARB :: GLenum+gl_COMPRESSED_RGBA_ARB = 0x84EE++gl_COMPRESSED_RGBA_ASTC_10x10_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB++gl_COMPRESSED_RGBA_ASTC_10x5_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8++gl_COMPRESSED_RGBA_ASTC_10x6_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9++gl_COMPRESSED_RGBA_ASTC_10x8_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA++gl_COMPRESSED_RGBA_ASTC_12x10_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC++gl_COMPRESSED_RGBA_ASTC_12x12_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD++gl_COMPRESSED_RGBA_ASTC_3x3x3_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0++gl_COMPRESSED_RGBA_ASTC_4x3x3_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1++gl_COMPRESSED_RGBA_ASTC_4x4_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0++gl_COMPRESSED_RGBA_ASTC_4x4x3_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2++gl_COMPRESSED_RGBA_ASTC_4x4x4_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3++gl_COMPRESSED_RGBA_ASTC_5x4_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1++gl_COMPRESSED_RGBA_ASTC_5x4x4_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4++gl_COMPRESSED_RGBA_ASTC_5x5_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2++gl_COMPRESSED_RGBA_ASTC_5x5x4_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5++gl_COMPRESSED_RGBA_ASTC_5x5x5_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6++gl_COMPRESSED_RGBA_ASTC_6x5_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3++gl_COMPRESSED_RGBA_ASTC_6x5x5_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7++gl_COMPRESSED_RGBA_ASTC_6x6_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4++gl_COMPRESSED_RGBA_ASTC_6x6x5_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8++gl_COMPRESSED_RGBA_ASTC_6x6x6_OES :: GLenum+gl_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9++gl_COMPRESSED_RGBA_ASTC_8x5_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5++gl_COMPRESSED_RGBA_ASTC_8x6_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6++gl_COMPRESSED_RGBA_ASTC_8x8_KHR :: GLenum+gl_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7++gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum+gl_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C++gl_COMPRESSED_RGBA_BPTC_UNORM_ARB :: GLenum+gl_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C++gl_COMPRESSED_RGBA_FXT1_3DFX :: GLenum+gl_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1++gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG :: GLenum+gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03++gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG :: GLenum+gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137++gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG :: GLenum+gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02++gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG :: GLenum+gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138++gl_COMPRESSED_RGBA_S3TC_DXT1_EXT :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1++gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2++gl_COMPRESSED_RGBA_S3TC_DXT3_EXT :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2++gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3++gl_COMPRESSED_RGBA_S3TC_DXT5_EXT :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3++gl_COMPRESSED_RGB_ARB :: GLenum+gl_COMPRESSED_RGB_ARB = 0x84ED++gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum+gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E++gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB :: GLenum+gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E++gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum+gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F++gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB :: GLenum+gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F++gl_COMPRESSED_RGB_FXT1_3DFX :: GLenum+gl_COMPRESSED_RGB_FXT1_3DFX = 0x86B0++gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG :: GLenum+gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01++gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG :: GLenum+gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00++gl_COMPRESSED_RGB_S3TC_DXT1_EXT :: GLenum+gl_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0++gl_COMPRESSED_RG_RGTC2 :: GLenum+gl_COMPRESSED_RG_RGTC2 = 0x8DBD++gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT :: GLenum+gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73++gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT :: GLenum+gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71++gl_COMPRESSED_SIGNED_R11_EAC :: GLenum+gl_COMPRESSED_SIGNED_R11_EAC = 0x9271++gl_COMPRESSED_SIGNED_R11_EAC_OES :: GLenum+gl_COMPRESSED_SIGNED_R11_EAC_OES = 0x9271++gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT :: GLenum+gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE++gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum+gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC++gl_COMPRESSED_SIGNED_RED_RGTC1_EXT :: GLenum+gl_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC++gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum+gl_COMPRESSED_SIGNED_RG11_EAC = 0x9273++gl_COMPRESSED_SIGNED_RG11_EAC_OES :: GLenum+gl_COMPRESSED_SIGNED_RG11_EAC_OES = 0x9273++gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum+gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE++gl_COMPRESSED_SLUMINANCE :: GLenum+gl_COMPRESSED_SLUMINANCE = 0x8C4A++gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum+gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B++gl_COMPRESSED_SLUMINANCE_ALPHA_EXT :: GLenum+gl_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B++gl_COMPRESSED_SLUMINANCE_EXT :: GLenum+gl_COMPRESSED_SLUMINANCE_EXT = 0x8C4A++gl_COMPRESSED_SRGB :: GLenum+gl_COMPRESSED_SRGB = 0x8C48++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6++gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7++gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279++gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES = 0x9279++gl_COMPRESSED_SRGB8_ETC2 :: GLenum+gl_COMPRESSED_SRGB8_ETC2 = 0x9275++gl_COMPRESSED_SRGB8_ETC2_OES :: GLenum+gl_COMPRESSED_SRGB8_ETC2_OES = 0x9275++gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum+gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277++gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES :: GLenum+gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES = 0x9277++gl_COMPRESSED_SRGB_ALPHA :: GLenum+gl_COMPRESSED_SRGB_ALPHA = 0x8C49++gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum+gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D++gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB :: GLenum+gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D++gl_COMPRESSED_SRGB_ALPHA_EXT :: GLenum+gl_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49++gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT :: GLenum+gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56++gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG :: GLenum+gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0++gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT :: GLenum+gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57++gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG :: GLenum+gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F++gl_COMPRESSED_SRGB_EXT :: GLenum+gl_COMPRESSED_SRGB_EXT = 0x8C48++gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT :: GLenum+gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54++gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT :: GLenum+gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55++gl_COMPRESSED_SRGB_S3TC_DXT1_EXT :: GLenum+gl_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C++gl_COMPRESSED_SRGB_S3TC_DXT1_NV :: GLenum+gl_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C++gl_COMPRESSED_TEXTURE_FORMATS :: GLenum+gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3++gl_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum+gl_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3++gl_COMPUTE_PROGRAM_NV :: GLenum+gl_COMPUTE_PROGRAM_NV = 0x90FB++gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV :: GLenum+gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC++gl_COMPUTE_SHADER :: GLenum+gl_COMPUTE_SHADER = 0x91B9++gl_COMPUTE_SHADER_BIT :: GLbitfield+gl_COMPUTE_SHADER_BIT = 0x00000020++gl_COMPUTE_SHADER_INVOCATIONS_ARB :: GLenum+gl_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5++gl_COMPUTE_SUBROUTINE :: GLenum+gl_COMPUTE_SUBROUTINE = 0x92ED++gl_COMPUTE_SUBROUTINE_UNIFORM :: GLenum+gl_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3++gl_COMPUTE_TEXTURE :: GLenum+gl_COMPUTE_TEXTURE = 0x82A0++gl_COMPUTE_WORK_GROUP_SIZE :: GLenum+gl_COMPUTE_WORK_GROUP_SIZE = 0x8267++gl_COMP_BIT_ATI :: GLbitfield+gl_COMP_BIT_ATI = 0x00000002++gl_CONDITION_SATISFIED :: GLenum+gl_CONDITION_SATISFIED = 0x911C++gl_CONDITION_SATISFIED_APPLE :: GLenum+gl_CONDITION_SATISFIED_APPLE = 0x911C++gl_CONFORMANT_NV :: GLenum+gl_CONFORMANT_NV = 0x9374++gl_CONIC_CURVE_TO_NV :: GLubyte+gl_CONIC_CURVE_TO_NV = 0x1A++gl_CONJOINT_NV :: GLenum+gl_CONJOINT_NV = 0x9284++gl_CONSERVATIVE_RASTERIZATION_NV :: GLenum+gl_CONSERVATIVE_RASTERIZATION_NV = 0x9346++gl_CONSERVE_MEMORY_HINT_PGI :: GLenum+gl_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD++gl_CONSTANT :: GLenum+gl_CONSTANT = 0x8576++gl_CONSTANT_ALPHA :: GLenum+gl_CONSTANT_ALPHA = 0x8003++gl_CONSTANT_ALPHA_EXT :: GLenum+gl_CONSTANT_ALPHA_EXT = 0x8003++gl_CONSTANT_ARB :: GLenum+gl_CONSTANT_ARB = 0x8576++gl_CONSTANT_ATTENUATION :: GLenum+gl_CONSTANT_ATTENUATION = 0x1207++gl_CONSTANT_BORDER :: GLenum+gl_CONSTANT_BORDER = 0x8151++gl_CONSTANT_BORDER_HP :: GLenum+gl_CONSTANT_BORDER_HP = 0x8151++gl_CONSTANT_COLOR :: GLenum+gl_CONSTANT_COLOR = 0x8001++gl_CONSTANT_COLOR0_NV :: GLenum+gl_CONSTANT_COLOR0_NV = 0x852A++gl_CONSTANT_COLOR1_NV :: GLenum+gl_CONSTANT_COLOR1_NV = 0x852B++gl_CONSTANT_COLOR_EXT :: GLenum+gl_CONSTANT_COLOR_EXT = 0x8001++gl_CONSTANT_EXT :: GLenum+gl_CONSTANT_EXT = 0x8576++gl_CONSTANT_NV :: GLenum+gl_CONSTANT_NV = 0x8576++gl_CONST_EYE_NV :: GLenum+gl_CONST_EYE_NV = 0x86E5++gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield+gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002++gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield+gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001++gl_CONTEXT_FLAGS :: GLenum+gl_CONTEXT_FLAGS = 0x821E++gl_CONTEXT_FLAG_DEBUG_BIT :: GLbitfield+gl_CONTEXT_FLAG_DEBUG_BIT = 0x00000002++gl_CONTEXT_FLAG_DEBUG_BIT_KHR :: GLbitfield+gl_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002++gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield+gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001++gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLbitfield+gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004++gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB :: GLbitfield+gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004++gl_CONTEXT_LOST :: GLenum+gl_CONTEXT_LOST = 0x0507++gl_CONTEXT_LOST_KHR :: GLenum+gl_CONTEXT_LOST_KHR = 0x0507++gl_CONTEXT_LOST_WEBGL :: GLenum+gl_CONTEXT_LOST_WEBGL = 0x9242++gl_CONTEXT_PROFILE_MASK :: GLenum+gl_CONTEXT_PROFILE_MASK = 0x9126++gl_CONTEXT_RELEASE_BEHAVIOR :: GLenum+gl_CONTEXT_RELEASE_BEHAVIOR = 0x82FB++gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum+gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC++gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR :: GLenum+gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC++gl_CONTEXT_RELEASE_BEHAVIOR_KHR :: GLenum+gl_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB++gl_CONTEXT_ROBUST_ACCESS :: GLenum+gl_CONTEXT_ROBUST_ACCESS = 0x90F3++gl_CONTEXT_ROBUST_ACCESS_EXT :: GLenum+gl_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3++gl_CONTEXT_ROBUST_ACCESS_KHR :: GLenum+gl_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3++gl_CONTINUOUS_AMD :: GLenum+gl_CONTINUOUS_AMD = 0x9007++gl_CONTRAST_NV :: GLenum+gl_CONTRAST_NV = 0x92A1++gl_CONVEX_HULL_NV :: GLenum+gl_CONVEX_HULL_NV = 0x908B++gl_CONVOLUTION_1D :: GLenum+gl_CONVOLUTION_1D = 0x8010++gl_CONVOLUTION_1D_EXT :: GLenum+gl_CONVOLUTION_1D_EXT = 0x8010++gl_CONVOLUTION_2D :: GLenum+gl_CONVOLUTION_2D = 0x8011++gl_CONVOLUTION_2D_EXT :: GLenum+gl_CONVOLUTION_2D_EXT = 0x8011++gl_CONVOLUTION_BORDER_COLOR :: GLenum+gl_CONVOLUTION_BORDER_COLOR = 0x8154++gl_CONVOLUTION_BORDER_COLOR_HP :: GLenum+gl_CONVOLUTION_BORDER_COLOR_HP = 0x8154++gl_CONVOLUTION_BORDER_MODE :: GLenum+gl_CONVOLUTION_BORDER_MODE = 0x8013++gl_CONVOLUTION_BORDER_MODE_EXT :: GLenum+gl_CONVOLUTION_BORDER_MODE_EXT = 0x8013++gl_CONVOLUTION_FILTER_BIAS :: GLenum+gl_CONVOLUTION_FILTER_BIAS = 0x8015++gl_CONVOLUTION_FILTER_BIAS_EXT :: GLenum+gl_CONVOLUTION_FILTER_BIAS_EXT = 0x8015++gl_CONVOLUTION_FILTER_SCALE :: GLenum+gl_CONVOLUTION_FILTER_SCALE = 0x8014++gl_CONVOLUTION_FILTER_SCALE_EXT :: GLenum+gl_CONVOLUTION_FILTER_SCALE_EXT = 0x8014++gl_CONVOLUTION_FORMAT :: GLenum+gl_CONVOLUTION_FORMAT = 0x8017++gl_CONVOLUTION_FORMAT_EXT :: GLenum+gl_CONVOLUTION_FORMAT_EXT = 0x8017++gl_CONVOLUTION_HEIGHT :: GLenum+gl_CONVOLUTION_HEIGHT = 0x8019++gl_CONVOLUTION_HEIGHT_EXT :: GLenum+gl_CONVOLUTION_HEIGHT_EXT = 0x8019++gl_CONVOLUTION_HINT_SGIX :: GLenum+gl_CONVOLUTION_HINT_SGIX = 0x8316++gl_CONVOLUTION_WIDTH :: GLenum+gl_CONVOLUTION_WIDTH = 0x8018++gl_CONVOLUTION_WIDTH_EXT :: GLenum+gl_CONVOLUTION_WIDTH_EXT = 0x8018++gl_CON_0_ATI :: GLenum+gl_CON_0_ATI = 0x8941++gl_CON_10_ATI :: GLenum+gl_CON_10_ATI = 0x894B++gl_CON_11_ATI :: GLenum+gl_CON_11_ATI = 0x894C++gl_CON_12_ATI :: GLenum+gl_CON_12_ATI = 0x894D++gl_CON_13_ATI :: GLenum+gl_CON_13_ATI = 0x894E++gl_CON_14_ATI :: GLenum+gl_CON_14_ATI = 0x894F++gl_CON_15_ATI :: GLenum+gl_CON_15_ATI = 0x8950++gl_CON_16_ATI :: GLenum+gl_CON_16_ATI = 0x8951++gl_CON_17_ATI :: GLenum+gl_CON_17_ATI = 0x8952++gl_CON_18_ATI :: GLenum+gl_CON_18_ATI = 0x8953++gl_CON_19_ATI :: GLenum+gl_CON_19_ATI = 0x8954++gl_CON_1_ATI :: GLenum+gl_CON_1_ATI = 0x8942++gl_CON_20_ATI :: GLenum+gl_CON_20_ATI = 0x8955++gl_CON_21_ATI :: GLenum+gl_CON_21_ATI = 0x8956++gl_CON_22_ATI :: GLenum+gl_CON_22_ATI = 0x8957++gl_CON_23_ATI :: GLenum+gl_CON_23_ATI = 0x8958++gl_CON_24_ATI :: GLenum+gl_CON_24_ATI = 0x8959++gl_CON_25_ATI :: GLenum+gl_CON_25_ATI = 0x895A++gl_CON_26_ATI :: GLenum+gl_CON_26_ATI = 0x895B++gl_CON_27_ATI :: GLenum+gl_CON_27_ATI = 0x895C++gl_CON_28_ATI :: GLenum+gl_CON_28_ATI = 0x895D++gl_CON_29_ATI :: GLenum+gl_CON_29_ATI = 0x895E++gl_CON_2_ATI :: GLenum+gl_CON_2_ATI = 0x8943++gl_CON_30_ATI :: GLenum+gl_CON_30_ATI = 0x895F++gl_CON_31_ATI :: GLenum+gl_CON_31_ATI = 0x8960++gl_CON_3_ATI :: GLenum+gl_CON_3_ATI = 0x8944++gl_CON_4_ATI :: GLenum+gl_CON_4_ATI = 0x8945++gl_CON_5_ATI :: GLenum+gl_CON_5_ATI = 0x8946++gl_CON_6_ATI :: GLenum+gl_CON_6_ATI = 0x8947++gl_CON_7_ATI :: GLenum+gl_CON_7_ATI = 0x8948++gl_CON_8_ATI :: GLenum+gl_CON_8_ATI = 0x8949++gl_CON_9_ATI :: GLenum+gl_CON_9_ATI = 0x894A++gl_COORD_REPLACE :: GLenum+gl_COORD_REPLACE = 0x8862++gl_COORD_REPLACE_ARB :: GLenum+gl_COORD_REPLACE_ARB = 0x8862++gl_COORD_REPLACE_NV :: GLenum+gl_COORD_REPLACE_NV = 0x8862++gl_COORD_REPLACE_OES :: GLenum+gl_COORD_REPLACE_OES = 0x8862++gl_COPY :: GLenum+gl_COPY = 0x1503++gl_COPY_INVERTED :: GLenum+gl_COPY_INVERTED = 0x150C++gl_COPY_PIXEL_TOKEN :: GLenum+gl_COPY_PIXEL_TOKEN = 0x0706++gl_COPY_READ_BUFFER :: GLenum+gl_COPY_READ_BUFFER = 0x8F36++gl_COPY_READ_BUFFER_BINDING :: GLenum+gl_COPY_READ_BUFFER_BINDING = 0x8F36++gl_COPY_READ_BUFFER_NV :: GLenum+gl_COPY_READ_BUFFER_NV = 0x8F36++gl_COPY_WRITE_BUFFER :: GLenum+gl_COPY_WRITE_BUFFER = 0x8F37++gl_COPY_WRITE_BUFFER_BINDING :: GLenum+gl_COPY_WRITE_BUFFER_BINDING = 0x8F37++gl_COPY_WRITE_BUFFER_NV :: GLenum+gl_COPY_WRITE_BUFFER_NV = 0x8F37++gl_COUNTER_RANGE_AMD :: GLenum+gl_COUNTER_RANGE_AMD = 0x8BC1++gl_COUNTER_TYPE_AMD :: GLenum+gl_COUNTER_TYPE_AMD = 0x8BC0++gl_COUNT_DOWN_NV :: GLenum+gl_COUNT_DOWN_NV = 0x9089++gl_COUNT_UP_NV :: GLenum+gl_COUNT_UP_NV = 0x9088++gl_COVERAGE_ALL_FRAGMENTS_NV :: GLenum+gl_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5++gl_COVERAGE_ATTACHMENT_NV :: GLenum+gl_COVERAGE_ATTACHMENT_NV = 0x8ED2++gl_COVERAGE_AUTOMATIC_NV :: GLenum+gl_COVERAGE_AUTOMATIC_NV = 0x8ED7++gl_COVERAGE_BUFFERS_NV :: GLenum+gl_COVERAGE_BUFFERS_NV = 0x8ED3++gl_COVERAGE_BUFFER_BIT_NV :: GLbitfield+gl_COVERAGE_BUFFER_BIT_NV = 0x00008000++gl_COVERAGE_COMPONENT4_NV :: GLenum+gl_COVERAGE_COMPONENT4_NV = 0x8ED1++gl_COVERAGE_COMPONENT_NV :: GLenum+gl_COVERAGE_COMPONENT_NV = 0x8ED0++gl_COVERAGE_EDGE_FRAGMENTS_NV :: GLenum+gl_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6++gl_COVERAGE_MODULATION_NV :: GLenum+gl_COVERAGE_MODULATION_NV = 0x9332++gl_COVERAGE_MODULATION_TABLE_NV :: GLenum+gl_COVERAGE_MODULATION_TABLE_NV = 0x9331++gl_COVERAGE_MODULATION_TABLE_SIZE_NV :: GLenum+gl_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333++gl_COVERAGE_SAMPLES_NV :: GLenum+gl_COVERAGE_SAMPLES_NV = 0x8ED4++gl_CPU_OPTIMIZED_QCOM :: GLenum+gl_CPU_OPTIMIZED_QCOM = 0x8FB1++gl_CUBIC_CURVE_TO_NV :: GLubyte+gl_CUBIC_CURVE_TO_NV = 0x0C++gl_CUBIC_EXT :: GLenum+gl_CUBIC_EXT = 0x8334++gl_CUBIC_HP :: GLenum+gl_CUBIC_HP = 0x815F++gl_CULL_FACE :: GLenum+gl_CULL_FACE = 0x0B44++gl_CULL_FACE_MODE :: GLenum+gl_CULL_FACE_MODE = 0x0B45++gl_CULL_FRAGMENT_NV :: GLenum+gl_CULL_FRAGMENT_NV = 0x86E7++gl_CULL_MODES_NV :: GLenum+gl_CULL_MODES_NV = 0x86E0++gl_CULL_VERTEX_EXT :: GLenum+gl_CULL_VERTEX_EXT = 0x81AA++gl_CULL_VERTEX_EYE_POSITION_EXT :: GLenum+gl_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB++gl_CULL_VERTEX_IBM :: GLenum+gl_CULL_VERTEX_IBM = 103050++gl_CULL_VERTEX_OBJECT_POSITION_EXT :: GLenum+gl_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC++gl_CURRENT_ATTRIB_NV :: GLenum+gl_CURRENT_ATTRIB_NV = 0x8626++gl_CURRENT_BINORMAL_EXT :: GLenum+gl_CURRENT_BINORMAL_EXT = 0x843C++gl_CURRENT_BIT :: GLbitfield+gl_CURRENT_BIT = 0x00000001++gl_CURRENT_COLOR :: GLenum+gl_CURRENT_COLOR = 0x0B00++gl_CURRENT_FOG_COORD :: GLenum+gl_CURRENT_FOG_COORD = 0x8453++gl_CURRENT_FOG_COORDINATE :: GLenum+gl_CURRENT_FOG_COORDINATE = 0x8453++gl_CURRENT_FOG_COORDINATE_EXT :: GLenum+gl_CURRENT_FOG_COORDINATE_EXT = 0x8453++gl_CURRENT_INDEX :: GLenum+gl_CURRENT_INDEX = 0x0B01++gl_CURRENT_MATRIX_ARB :: GLenum+gl_CURRENT_MATRIX_ARB = 0x8641++gl_CURRENT_MATRIX_INDEX_ARB :: GLenum+gl_CURRENT_MATRIX_INDEX_ARB = 0x8845++gl_CURRENT_MATRIX_NV :: GLenum+gl_CURRENT_MATRIX_NV = 0x8641++gl_CURRENT_MATRIX_STACK_DEPTH_ARB :: GLenum+gl_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640++gl_CURRENT_MATRIX_STACK_DEPTH_NV :: GLenum+gl_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640++gl_CURRENT_NORMAL :: GLenum+gl_CURRENT_NORMAL = 0x0B02++gl_CURRENT_OCCLUSION_QUERY_ID_NV :: GLenum+gl_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865++gl_CURRENT_PALETTE_MATRIX_ARB :: GLenum+gl_CURRENT_PALETTE_MATRIX_ARB = 0x8843++gl_CURRENT_PALETTE_MATRIX_OES :: GLenum+gl_CURRENT_PALETTE_MATRIX_OES = 0x8843++gl_CURRENT_PROGRAM :: GLenum+gl_CURRENT_PROGRAM = 0x8B8D++gl_CURRENT_QUERY :: GLenum+gl_CURRENT_QUERY = 0x8865++gl_CURRENT_QUERY_ARB :: GLenum+gl_CURRENT_QUERY_ARB = 0x8865++gl_CURRENT_QUERY_EXT :: GLenum+gl_CURRENT_QUERY_EXT = 0x8865++gl_CURRENT_RASTER_COLOR :: GLenum+gl_CURRENT_RASTER_COLOR = 0x0B04++gl_CURRENT_RASTER_DISTANCE :: GLenum+gl_CURRENT_RASTER_DISTANCE = 0x0B09++gl_CURRENT_RASTER_INDEX :: GLenum+gl_CURRENT_RASTER_INDEX = 0x0B05++gl_CURRENT_RASTER_NORMAL_SGIX :: GLenum+gl_CURRENT_RASTER_NORMAL_SGIX = 0x8406++gl_CURRENT_RASTER_POSITION :: GLenum+gl_CURRENT_RASTER_POSITION = 0x0B07++gl_CURRENT_RASTER_POSITION_VALID :: GLenum+gl_CURRENT_RASTER_POSITION_VALID = 0x0B08++gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum+gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F++gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum+gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06++gl_CURRENT_SECONDARY_COLOR :: GLenum+gl_CURRENT_SECONDARY_COLOR = 0x8459++gl_CURRENT_SECONDARY_COLOR_EXT :: GLenum+gl_CURRENT_SECONDARY_COLOR_EXT = 0x8459++gl_CURRENT_TANGENT_EXT :: GLenum+gl_CURRENT_TANGENT_EXT = 0x843B++gl_CURRENT_TEXTURE_COORDS :: GLenum+gl_CURRENT_TEXTURE_COORDS = 0x0B03++gl_CURRENT_TIME_NV :: GLenum+gl_CURRENT_TIME_NV = 0x8E28++gl_CURRENT_VERTEX_ATTRIB :: GLenum+gl_CURRENT_VERTEX_ATTRIB = 0x8626++gl_CURRENT_VERTEX_ATTRIB_ARB :: GLenum+gl_CURRENT_VERTEX_ATTRIB_ARB = 0x8626++gl_CURRENT_VERTEX_EXT :: GLenum+gl_CURRENT_VERTEX_EXT = 0x87E2++gl_CURRENT_VERTEX_WEIGHT_EXT :: GLenum+gl_CURRENT_VERTEX_WEIGHT_EXT = 0x850B++gl_CURRENT_WEIGHT_ARB :: GLenum+gl_CURRENT_WEIGHT_ARB = 0x86A8++gl_CW :: GLenum+gl_CW = 0x0900++gl_DARKEN_KHR :: GLenum+gl_DARKEN_KHR = 0x9297++gl_DARKEN_NV :: GLenum+gl_DARKEN_NV = 0x9297++gl_DATA_BUFFER_AMD :: GLenum+gl_DATA_BUFFER_AMD = 0x9151++gl_DEBUG_ASSERT_MESA :: GLenum+gl_DEBUG_ASSERT_MESA = 0x875B++gl_DEBUG_CALLBACK_FUNCTION :: GLenum+gl_DEBUG_CALLBACK_FUNCTION = 0x8244++gl_DEBUG_CALLBACK_FUNCTION_ARB :: GLenum+gl_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244++gl_DEBUG_CALLBACK_FUNCTION_KHR :: GLenum+gl_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244++gl_DEBUG_CALLBACK_USER_PARAM :: GLenum+gl_DEBUG_CALLBACK_USER_PARAM = 0x8245++gl_DEBUG_CALLBACK_USER_PARAM_ARB :: GLenum+gl_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245++gl_DEBUG_CALLBACK_USER_PARAM_KHR :: GLenum+gl_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245++gl_DEBUG_CATEGORY_API_ERROR_AMD :: GLenum+gl_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149++gl_DEBUG_CATEGORY_APPLICATION_AMD :: GLenum+gl_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F++gl_DEBUG_CATEGORY_DEPRECATION_AMD :: GLenum+gl_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B++gl_DEBUG_CATEGORY_OTHER_AMD :: GLenum+gl_DEBUG_CATEGORY_OTHER_AMD = 0x9150++gl_DEBUG_CATEGORY_PERFORMANCE_AMD :: GLenum+gl_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D++gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD :: GLenum+gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E++gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD :: GLenum+gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C++gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD :: GLenum+gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A++gl_DEBUG_GROUP_STACK_DEPTH :: GLenum+gl_DEBUG_GROUP_STACK_DEPTH = 0x826D++gl_DEBUG_GROUP_STACK_DEPTH_KHR :: GLenum+gl_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D++gl_DEBUG_LOGGED_MESSAGES :: GLenum+gl_DEBUG_LOGGED_MESSAGES = 0x9145++gl_DEBUG_LOGGED_MESSAGES_AMD :: GLenum+gl_DEBUG_LOGGED_MESSAGES_AMD = 0x9145++gl_DEBUG_LOGGED_MESSAGES_ARB :: GLenum+gl_DEBUG_LOGGED_MESSAGES_ARB = 0x9145++gl_DEBUG_LOGGED_MESSAGES_KHR :: GLenum+gl_DEBUG_LOGGED_MESSAGES_KHR = 0x9145++gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH :: GLenum+gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243++gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB :: GLenum+gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243++gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR :: GLenum+gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243++gl_DEBUG_OBJECT_MESA :: GLenum+gl_DEBUG_OBJECT_MESA = 0x8759++gl_DEBUG_OUTPUT :: GLenum+gl_DEBUG_OUTPUT = 0x92E0++gl_DEBUG_OUTPUT_KHR :: GLenum+gl_DEBUG_OUTPUT_KHR = 0x92E0++gl_DEBUG_OUTPUT_SYNCHRONOUS :: GLenum+gl_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242++gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB :: GLenum+gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242++gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR :: GLenum+gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242++gl_DEBUG_PRINT_MESA :: GLenum+gl_DEBUG_PRINT_MESA = 0x875A++gl_DEBUG_SEVERITY_HIGH :: GLenum+gl_DEBUG_SEVERITY_HIGH = 0x9146++gl_DEBUG_SEVERITY_HIGH_AMD :: GLenum+gl_DEBUG_SEVERITY_HIGH_AMD = 0x9146++gl_DEBUG_SEVERITY_HIGH_ARB :: GLenum+gl_DEBUG_SEVERITY_HIGH_ARB = 0x9146++gl_DEBUG_SEVERITY_HIGH_KHR :: GLenum+gl_DEBUG_SEVERITY_HIGH_KHR = 0x9146++gl_DEBUG_SEVERITY_LOW :: GLenum+gl_DEBUG_SEVERITY_LOW = 0x9148++gl_DEBUG_SEVERITY_LOW_AMD :: GLenum+gl_DEBUG_SEVERITY_LOW_AMD = 0x9148++gl_DEBUG_SEVERITY_LOW_ARB :: GLenum+gl_DEBUG_SEVERITY_LOW_ARB = 0x9148++gl_DEBUG_SEVERITY_LOW_KHR :: GLenum+gl_DEBUG_SEVERITY_LOW_KHR = 0x9148++gl_DEBUG_SEVERITY_MEDIUM :: GLenum+gl_DEBUG_SEVERITY_MEDIUM = 0x9147++gl_DEBUG_SEVERITY_MEDIUM_AMD :: GLenum+gl_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147++gl_DEBUG_SEVERITY_MEDIUM_ARB :: GLenum+gl_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147++gl_DEBUG_SEVERITY_MEDIUM_KHR :: GLenum+gl_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147++gl_DEBUG_SEVERITY_NOTIFICATION :: GLenum+gl_DEBUG_SEVERITY_NOTIFICATION = 0x826B++gl_DEBUG_SEVERITY_NOTIFICATION_KHR :: GLenum+gl_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B++gl_DEBUG_SOURCE_API :: GLenum+gl_DEBUG_SOURCE_API = 0x8246++gl_DEBUG_SOURCE_API_ARB :: GLenum+gl_DEBUG_SOURCE_API_ARB = 0x8246++gl_DEBUG_SOURCE_API_KHR :: GLenum+gl_DEBUG_SOURCE_API_KHR = 0x8246++gl_DEBUG_SOURCE_APPLICATION :: GLenum+gl_DEBUG_SOURCE_APPLICATION = 0x824A++gl_DEBUG_SOURCE_APPLICATION_ARB :: GLenum+gl_DEBUG_SOURCE_APPLICATION_ARB = 0x824A++gl_DEBUG_SOURCE_APPLICATION_KHR :: GLenum+gl_DEBUG_SOURCE_APPLICATION_KHR = 0x824A++gl_DEBUG_SOURCE_OTHER :: GLenum+gl_DEBUG_SOURCE_OTHER = 0x824B++gl_DEBUG_SOURCE_OTHER_ARB :: GLenum+gl_DEBUG_SOURCE_OTHER_ARB = 0x824B++gl_DEBUG_SOURCE_OTHER_KHR :: GLenum+gl_DEBUG_SOURCE_OTHER_KHR = 0x824B++gl_DEBUG_SOURCE_SHADER_COMPILER :: GLenum+gl_DEBUG_SOURCE_SHADER_COMPILER = 0x8248++gl_DEBUG_SOURCE_SHADER_COMPILER_ARB :: GLenum+gl_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248++gl_DEBUG_SOURCE_SHADER_COMPILER_KHR :: GLenum+gl_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248++gl_DEBUG_SOURCE_THIRD_PARTY :: GLenum+gl_DEBUG_SOURCE_THIRD_PARTY = 0x8249++gl_DEBUG_SOURCE_THIRD_PARTY_ARB :: GLenum+gl_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249++gl_DEBUG_SOURCE_THIRD_PARTY_KHR :: GLenum+gl_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249++gl_DEBUG_SOURCE_WINDOW_SYSTEM :: GLenum+gl_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247++gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB :: GLenum+gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247++gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR :: GLenum+gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247++gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR :: GLenum+gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D++gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :: GLenum+gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D++gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR :: GLenum+gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D++gl_DEBUG_TYPE_ERROR :: GLenum+gl_DEBUG_TYPE_ERROR = 0x824C++gl_DEBUG_TYPE_ERROR_ARB :: GLenum+gl_DEBUG_TYPE_ERROR_ARB = 0x824C++gl_DEBUG_TYPE_ERROR_KHR :: GLenum+gl_DEBUG_TYPE_ERROR_KHR = 0x824C++gl_DEBUG_TYPE_MARKER :: GLenum+gl_DEBUG_TYPE_MARKER = 0x8268++gl_DEBUG_TYPE_MARKER_KHR :: GLenum+gl_DEBUG_TYPE_MARKER_KHR = 0x8268++gl_DEBUG_TYPE_OTHER :: GLenum+gl_DEBUG_TYPE_OTHER = 0x8251++gl_DEBUG_TYPE_OTHER_ARB :: GLenum+gl_DEBUG_TYPE_OTHER_ARB = 0x8251++gl_DEBUG_TYPE_OTHER_KHR :: GLenum+gl_DEBUG_TYPE_OTHER_KHR = 0x8251++gl_DEBUG_TYPE_PERFORMANCE :: GLenum+gl_DEBUG_TYPE_PERFORMANCE = 0x8250++gl_DEBUG_TYPE_PERFORMANCE_ARB :: GLenum+gl_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250++gl_DEBUG_TYPE_PERFORMANCE_KHR :: GLenum+gl_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250++gl_DEBUG_TYPE_POP_GROUP :: GLenum+gl_DEBUG_TYPE_POP_GROUP = 0x826A++gl_DEBUG_TYPE_POP_GROUP_KHR :: GLenum+gl_DEBUG_TYPE_POP_GROUP_KHR = 0x826A++gl_DEBUG_TYPE_PORTABILITY :: GLenum+gl_DEBUG_TYPE_PORTABILITY = 0x824F++gl_DEBUG_TYPE_PORTABILITY_ARB :: GLenum+gl_DEBUG_TYPE_PORTABILITY_ARB = 0x824F++gl_DEBUG_TYPE_PORTABILITY_KHR :: GLenum+gl_DEBUG_TYPE_PORTABILITY_KHR = 0x824F++gl_DEBUG_TYPE_PUSH_GROUP :: GLenum+gl_DEBUG_TYPE_PUSH_GROUP = 0x8269++gl_DEBUG_TYPE_PUSH_GROUP_KHR :: GLenum+gl_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269++gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR :: GLenum+gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E++gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :: GLenum+gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E++gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR :: GLenum+gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E++gl_DECAL :: GLenum+gl_DECAL = 0x2101++gl_DECODE_EXT :: GLenum+gl_DECODE_EXT = 0x8A49++gl_DECR :: GLenum+gl_DECR = 0x1E03++gl_DECR_WRAP :: GLenum+gl_DECR_WRAP = 0x8508++gl_DECR_WRAP_EXT :: GLenum+gl_DECR_WRAP_EXT = 0x8508++gl_DECR_WRAP_OES :: GLenum+gl_DECR_WRAP_OES = 0x8508++gl_DEFORMATIONS_MASK_SGIX :: GLenum+gl_DEFORMATIONS_MASK_SGIX = 0x8196++gl_DELETE_STATUS :: GLenum+gl_DELETE_STATUS = 0x8B80++gl_DEPENDENT_AR_TEXTURE_2D_NV :: GLenum+gl_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9++gl_DEPENDENT_GB_TEXTURE_2D_NV :: GLenum+gl_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA++gl_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum+gl_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858++gl_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum+gl_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859++gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum+gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A++gl_DEPTH :: GLenum+gl_DEPTH = 0x1801++gl_DEPTH24_STENCIL8 :: GLenum+gl_DEPTH24_STENCIL8 = 0x88F0++gl_DEPTH24_STENCIL8_EXT :: GLenum+gl_DEPTH24_STENCIL8_EXT = 0x88F0++gl_DEPTH24_STENCIL8_OES :: GLenum+gl_DEPTH24_STENCIL8_OES = 0x88F0++gl_DEPTH32F_STENCIL8 :: GLenum+gl_DEPTH32F_STENCIL8 = 0x8CAD++gl_DEPTH32F_STENCIL8_NV :: GLenum+gl_DEPTH32F_STENCIL8_NV = 0x8DAC++gl_DEPTH_ATTACHMENT :: GLenum+gl_DEPTH_ATTACHMENT = 0x8D00++gl_DEPTH_ATTACHMENT_EXT :: GLenum+gl_DEPTH_ATTACHMENT_EXT = 0x8D00++gl_DEPTH_ATTACHMENT_OES :: GLenum+gl_DEPTH_ATTACHMENT_OES = 0x8D00++gl_DEPTH_BIAS :: GLenum+gl_DEPTH_BIAS = 0x0D1F++gl_DEPTH_BITS :: GLenum+gl_DEPTH_BITS = 0x0D56++gl_DEPTH_BOUNDS_EXT :: GLenum+gl_DEPTH_BOUNDS_EXT = 0x8891++gl_DEPTH_BOUNDS_TEST_EXT :: GLenum+gl_DEPTH_BOUNDS_TEST_EXT = 0x8890++gl_DEPTH_BUFFER_BIT :: GLbitfield+gl_DEPTH_BUFFER_BIT = 0x00000100++gl_DEPTH_BUFFER_BIT0_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT0_QCOM = 0x00000100++gl_DEPTH_BUFFER_BIT1_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT1_QCOM = 0x00000200++gl_DEPTH_BUFFER_BIT2_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT2_QCOM = 0x00000400++gl_DEPTH_BUFFER_BIT3_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT3_QCOM = 0x00000800++gl_DEPTH_BUFFER_BIT4_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT4_QCOM = 0x00001000++gl_DEPTH_BUFFER_BIT5_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT5_QCOM = 0x00002000++gl_DEPTH_BUFFER_BIT6_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT6_QCOM = 0x00004000++gl_DEPTH_BUFFER_BIT7_QCOM :: GLbitfield+gl_DEPTH_BUFFER_BIT7_QCOM = 0x00008000++gl_DEPTH_BUFFER_FLOAT_MODE_NV :: GLenum+gl_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF++gl_DEPTH_CLAMP :: GLenum+gl_DEPTH_CLAMP = 0x864F++gl_DEPTH_CLAMP_FAR_AMD :: GLenum+gl_DEPTH_CLAMP_FAR_AMD = 0x901F++gl_DEPTH_CLAMP_NEAR_AMD :: GLenum+gl_DEPTH_CLAMP_NEAR_AMD = 0x901E++gl_DEPTH_CLAMP_NV :: GLenum+gl_DEPTH_CLAMP_NV = 0x864F++gl_DEPTH_CLEAR_VALUE :: GLenum+gl_DEPTH_CLEAR_VALUE = 0x0B73++gl_DEPTH_COMPONENT :: GLenum+gl_DEPTH_COMPONENT = 0x1902++gl_DEPTH_COMPONENT16 :: GLenum+gl_DEPTH_COMPONENT16 = 0x81A5++gl_DEPTH_COMPONENT16_ARB :: GLenum+gl_DEPTH_COMPONENT16_ARB = 0x81A5++gl_DEPTH_COMPONENT16_NONLINEAR_NV :: GLenum+gl_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C++gl_DEPTH_COMPONENT16_OES :: GLenum+gl_DEPTH_COMPONENT16_OES = 0x81A5++gl_DEPTH_COMPONENT16_SGIX :: GLenum+gl_DEPTH_COMPONENT16_SGIX = 0x81A5++gl_DEPTH_COMPONENT24 :: GLenum+gl_DEPTH_COMPONENT24 = 0x81A6++gl_DEPTH_COMPONENT24_ARB :: GLenum+gl_DEPTH_COMPONENT24_ARB = 0x81A6++gl_DEPTH_COMPONENT24_OES :: GLenum+gl_DEPTH_COMPONENT24_OES = 0x81A6++gl_DEPTH_COMPONENT24_SGIX :: GLenum+gl_DEPTH_COMPONENT24_SGIX = 0x81A6++gl_DEPTH_COMPONENT32 :: GLenum+gl_DEPTH_COMPONENT32 = 0x81A7++gl_DEPTH_COMPONENT32F :: GLenum+gl_DEPTH_COMPONENT32F = 0x8CAC++gl_DEPTH_COMPONENT32F_NV :: GLenum+gl_DEPTH_COMPONENT32F_NV = 0x8DAB++gl_DEPTH_COMPONENT32_ARB :: GLenum+gl_DEPTH_COMPONENT32_ARB = 0x81A7++gl_DEPTH_COMPONENT32_OES :: GLenum+gl_DEPTH_COMPONENT32_OES = 0x81A7++gl_DEPTH_COMPONENT32_SGIX :: GLenum+gl_DEPTH_COMPONENT32_SGIX = 0x81A7++gl_DEPTH_COMPONENTS :: GLenum+gl_DEPTH_COMPONENTS = 0x8284++gl_DEPTH_EXT :: GLenum+gl_DEPTH_EXT = 0x1801++gl_DEPTH_FUNC :: GLenum+gl_DEPTH_FUNC = 0x0B74++gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX :: GLenum+gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311++gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX :: GLenum+gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312++gl_DEPTH_PASS_INSTRUMENT_SGIX :: GLenum+gl_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310++gl_DEPTH_RANGE :: GLenum+gl_DEPTH_RANGE = 0x0B70++gl_DEPTH_RENDERABLE :: GLenum+gl_DEPTH_RENDERABLE = 0x8287++gl_DEPTH_SAMPLES_NV :: GLenum+gl_DEPTH_SAMPLES_NV = 0x932D++gl_DEPTH_SCALE :: GLenum+gl_DEPTH_SCALE = 0x0D1E++gl_DEPTH_STENCIL :: GLenum+gl_DEPTH_STENCIL = 0x84F9++gl_DEPTH_STENCIL_ATTACHMENT :: GLenum+gl_DEPTH_STENCIL_ATTACHMENT = 0x821A++gl_DEPTH_STENCIL_EXT :: GLenum+gl_DEPTH_STENCIL_EXT = 0x84F9++gl_DEPTH_STENCIL_MESA :: GLenum+gl_DEPTH_STENCIL_MESA = 0x8750++gl_DEPTH_STENCIL_NV :: GLenum+gl_DEPTH_STENCIL_NV = 0x84F9++gl_DEPTH_STENCIL_OES :: GLenum+gl_DEPTH_STENCIL_OES = 0x84F9++gl_DEPTH_STENCIL_TEXTURE_MODE :: GLenum+gl_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA++gl_DEPTH_STENCIL_TO_BGRA_NV :: GLenum+gl_DEPTH_STENCIL_TO_BGRA_NV = 0x886F++gl_DEPTH_STENCIL_TO_RGBA_NV :: GLenum+gl_DEPTH_STENCIL_TO_RGBA_NV = 0x886E++gl_DEPTH_TEST :: GLenum+gl_DEPTH_TEST = 0x0B71++gl_DEPTH_TEXTURE_MODE :: GLenum+gl_DEPTH_TEXTURE_MODE = 0x884B++gl_DEPTH_TEXTURE_MODE_ARB :: GLenum+gl_DEPTH_TEXTURE_MODE_ARB = 0x884B++gl_DEPTH_WRITEMASK :: GLenum+gl_DEPTH_WRITEMASK = 0x0B72++gl_DETAIL_TEXTURE_2D_BINDING_SGIS :: GLenum+gl_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096++gl_DETAIL_TEXTURE_2D_SGIS :: GLenum+gl_DETAIL_TEXTURE_2D_SGIS = 0x8095++gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS :: GLenum+gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C++gl_DETAIL_TEXTURE_LEVEL_SGIS :: GLenum+gl_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A++gl_DETAIL_TEXTURE_MODE_SGIS :: GLenum+gl_DETAIL_TEXTURE_MODE_SGIS = 0x809B++gl_DIFFERENCE_KHR :: GLenum+gl_DIFFERENCE_KHR = 0x929E++gl_DIFFERENCE_NV :: GLenum+gl_DIFFERENCE_NV = 0x929E++gl_DIFFUSE :: GLenum+gl_DIFFUSE = 0x1201++gl_DISCARD_ATI :: GLenum+gl_DISCARD_ATI = 0x8763++gl_DISCARD_NV :: GLenum+gl_DISCARD_NV = 0x8530++gl_DISCRETE_AMD :: GLenum+gl_DISCRETE_AMD = 0x9006++gl_DISJOINT_NV :: GLenum+gl_DISJOINT_NV = 0x9283++gl_DISPATCH_INDIRECT_BUFFER :: GLenum+gl_DISPATCH_INDIRECT_BUFFER = 0x90EE++gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum+gl_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF++gl_DISPLAY_LIST :: GLenum+gl_DISPLAY_LIST = 0x82E7++gl_DISTANCE_ATTENUATION_EXT :: GLenum+gl_DISTANCE_ATTENUATION_EXT = 0x8129++gl_DISTANCE_ATTENUATION_SGIS :: GLenum+gl_DISTANCE_ATTENUATION_SGIS = 0x8129++gl_DITHER :: GLenum+gl_DITHER = 0x0BD0++gl_DMP_PROGRAM_BINARY_DMP :: GLenum+gl_DMP_PROGRAM_BINARY_DMP = 0x9253++gl_DOMAIN :: GLenum+gl_DOMAIN = 0x0A02++gl_DONT_CARE :: GLenum+gl_DONT_CARE = 0x1100++gl_DOT2_ADD_ATI :: GLenum+gl_DOT2_ADD_ATI = 0x896C++gl_DOT3_ATI :: GLenum+gl_DOT3_ATI = 0x8966++gl_DOT3_RGB :: GLenum+gl_DOT3_RGB = 0x86AE++gl_DOT3_RGBA :: GLenum+gl_DOT3_RGBA = 0x86AF++gl_DOT3_RGBA_ARB :: GLenum+gl_DOT3_RGBA_ARB = 0x86AF++gl_DOT3_RGBA_EXT :: GLenum+gl_DOT3_RGBA_EXT = 0x8741++gl_DOT3_RGBA_IMG :: GLenum+gl_DOT3_RGBA_IMG = 0x86AF++gl_DOT3_RGB_ARB :: GLenum+gl_DOT3_RGB_ARB = 0x86AE++gl_DOT3_RGB_EXT :: GLenum+gl_DOT3_RGB_EXT = 0x8740++gl_DOT4_ATI :: GLenum+gl_DOT4_ATI = 0x8967++gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum+gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D++gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: GLenum+gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3++gl_DOT_PRODUCT_DEPTH_REPLACE_NV :: GLenum+gl_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED++gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: GLenum+gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1++gl_DOT_PRODUCT_NV :: GLenum+gl_DOT_PRODUCT_NV = 0x86EC++gl_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum+gl_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B++gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: GLenum+gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2++gl_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum+gl_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C++gl_DOT_PRODUCT_TEXTURE_2D_NV :: GLenum+gl_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE++gl_DOT_PRODUCT_TEXTURE_3D_NV :: GLenum+gl_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF++gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: GLenum+gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0++gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: GLenum+gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E++gl_DOUBLE :: GLenum+gl_DOUBLE = 0x140A++gl_DOUBLEBUFFER :: GLenum+gl_DOUBLEBUFFER = 0x0C32++gl_DOUBLE_EXT :: GLenum+gl_DOUBLE_EXT = 0x140A++gl_DOUBLE_MAT2 :: GLenum+gl_DOUBLE_MAT2 = 0x8F46++gl_DOUBLE_MAT2_EXT :: GLenum+gl_DOUBLE_MAT2_EXT = 0x8F46++gl_DOUBLE_MAT2x3 :: GLenum+gl_DOUBLE_MAT2x3 = 0x8F49++gl_DOUBLE_MAT2x3_EXT :: GLenum+gl_DOUBLE_MAT2x3_EXT = 0x8F49++gl_DOUBLE_MAT2x4 :: GLenum+gl_DOUBLE_MAT2x4 = 0x8F4A++gl_DOUBLE_MAT2x4_EXT :: GLenum+gl_DOUBLE_MAT2x4_EXT = 0x8F4A++gl_DOUBLE_MAT3 :: GLenum+gl_DOUBLE_MAT3 = 0x8F47++gl_DOUBLE_MAT3_EXT :: GLenum+gl_DOUBLE_MAT3_EXT = 0x8F47++gl_DOUBLE_MAT3x2 :: GLenum+gl_DOUBLE_MAT3x2 = 0x8F4B++gl_DOUBLE_MAT3x2_EXT :: GLenum+gl_DOUBLE_MAT3x2_EXT = 0x8F4B++gl_DOUBLE_MAT3x4 :: GLenum+gl_DOUBLE_MAT3x4 = 0x8F4C++gl_DOUBLE_MAT3x4_EXT :: GLenum+gl_DOUBLE_MAT3x4_EXT = 0x8F4C++gl_DOUBLE_MAT4 :: GLenum+gl_DOUBLE_MAT4 = 0x8F48++gl_DOUBLE_MAT4_EXT :: GLenum+gl_DOUBLE_MAT4_EXT = 0x8F48++gl_DOUBLE_MAT4x2 :: GLenum+gl_DOUBLE_MAT4x2 = 0x8F4D++gl_DOUBLE_MAT4x2_EXT :: GLenum+gl_DOUBLE_MAT4x2_EXT = 0x8F4D++gl_DOUBLE_MAT4x3 :: GLenum+gl_DOUBLE_MAT4x3 = 0x8F4E++gl_DOUBLE_MAT4x3_EXT :: GLenum+gl_DOUBLE_MAT4x3_EXT = 0x8F4E++gl_DOUBLE_VEC2 :: GLenum+gl_DOUBLE_VEC2 = 0x8FFC++gl_DOUBLE_VEC2_EXT :: GLenum+gl_DOUBLE_VEC2_EXT = 0x8FFC++gl_DOUBLE_VEC3 :: GLenum+gl_DOUBLE_VEC3 = 0x8FFD++gl_DOUBLE_VEC3_EXT :: GLenum+gl_DOUBLE_VEC3_EXT = 0x8FFD++gl_DOUBLE_VEC4 :: GLenum+gl_DOUBLE_VEC4 = 0x8FFE++gl_DOUBLE_VEC4_EXT :: GLenum+gl_DOUBLE_VEC4_EXT = 0x8FFE++gl_DRAW_BUFFER :: GLenum+gl_DRAW_BUFFER = 0x0C01++gl_DRAW_BUFFER0 :: GLenum+gl_DRAW_BUFFER0 = 0x8825++gl_DRAW_BUFFER0_ARB :: GLenum+gl_DRAW_BUFFER0_ARB = 0x8825++gl_DRAW_BUFFER0_ATI :: GLenum+gl_DRAW_BUFFER0_ATI = 0x8825++gl_DRAW_BUFFER0_EXT :: GLenum+gl_DRAW_BUFFER0_EXT = 0x8825++gl_DRAW_BUFFER0_NV :: GLenum+gl_DRAW_BUFFER0_NV = 0x8825++gl_DRAW_BUFFER1 :: GLenum+gl_DRAW_BUFFER1 = 0x8826++gl_DRAW_BUFFER10 :: GLenum+gl_DRAW_BUFFER10 = 0x882F++gl_DRAW_BUFFER10_ARB :: GLenum+gl_DRAW_BUFFER10_ARB = 0x882F++gl_DRAW_BUFFER10_ATI :: GLenum+gl_DRAW_BUFFER10_ATI = 0x882F++gl_DRAW_BUFFER10_EXT :: GLenum+gl_DRAW_BUFFER10_EXT = 0x882F++gl_DRAW_BUFFER10_NV :: GLenum+gl_DRAW_BUFFER10_NV = 0x882F++gl_DRAW_BUFFER11 :: GLenum+gl_DRAW_BUFFER11 = 0x8830++gl_DRAW_BUFFER11_ARB :: GLenum+gl_DRAW_BUFFER11_ARB = 0x8830++gl_DRAW_BUFFER11_ATI :: GLenum+gl_DRAW_BUFFER11_ATI = 0x8830++gl_DRAW_BUFFER11_EXT :: GLenum+gl_DRAW_BUFFER11_EXT = 0x8830++gl_DRAW_BUFFER11_NV :: GLenum+gl_DRAW_BUFFER11_NV = 0x8830++gl_DRAW_BUFFER12 :: GLenum+gl_DRAW_BUFFER12 = 0x8831++gl_DRAW_BUFFER12_ARB :: GLenum+gl_DRAW_BUFFER12_ARB = 0x8831++gl_DRAW_BUFFER12_ATI :: GLenum+gl_DRAW_BUFFER12_ATI = 0x8831++gl_DRAW_BUFFER12_EXT :: GLenum+gl_DRAW_BUFFER12_EXT = 0x8831++gl_DRAW_BUFFER12_NV :: GLenum+gl_DRAW_BUFFER12_NV = 0x8831++gl_DRAW_BUFFER13 :: GLenum+gl_DRAW_BUFFER13 = 0x8832++gl_DRAW_BUFFER13_ARB :: GLenum+gl_DRAW_BUFFER13_ARB = 0x8832++gl_DRAW_BUFFER13_ATI :: GLenum+gl_DRAW_BUFFER13_ATI = 0x8832++gl_DRAW_BUFFER13_EXT :: GLenum+gl_DRAW_BUFFER13_EXT = 0x8832++gl_DRAW_BUFFER13_NV :: GLenum+gl_DRAW_BUFFER13_NV = 0x8832++gl_DRAW_BUFFER14 :: GLenum+gl_DRAW_BUFFER14 = 0x8833++gl_DRAW_BUFFER14_ARB :: GLenum+gl_DRAW_BUFFER14_ARB = 0x8833++gl_DRAW_BUFFER14_ATI :: GLenum+gl_DRAW_BUFFER14_ATI = 0x8833++gl_DRAW_BUFFER14_EXT :: GLenum+gl_DRAW_BUFFER14_EXT = 0x8833++gl_DRAW_BUFFER14_NV :: GLenum+gl_DRAW_BUFFER14_NV = 0x8833++gl_DRAW_BUFFER15 :: GLenum+gl_DRAW_BUFFER15 = 0x8834++gl_DRAW_BUFFER15_ARB :: GLenum+gl_DRAW_BUFFER15_ARB = 0x8834++gl_DRAW_BUFFER15_ATI :: GLenum+gl_DRAW_BUFFER15_ATI = 0x8834++gl_DRAW_BUFFER15_EXT :: GLenum+gl_DRAW_BUFFER15_EXT = 0x8834++gl_DRAW_BUFFER15_NV :: GLenum+gl_DRAW_BUFFER15_NV = 0x8834++gl_DRAW_BUFFER1_ARB :: GLenum+gl_DRAW_BUFFER1_ARB = 0x8826++gl_DRAW_BUFFER1_ATI :: GLenum+gl_DRAW_BUFFER1_ATI = 0x8826++gl_DRAW_BUFFER1_EXT :: GLenum+gl_DRAW_BUFFER1_EXT = 0x8826++gl_DRAW_BUFFER1_NV :: GLenum+gl_DRAW_BUFFER1_NV = 0x8826++gl_DRAW_BUFFER2 :: GLenum+gl_DRAW_BUFFER2 = 0x8827++gl_DRAW_BUFFER2_ARB :: GLenum+gl_DRAW_BUFFER2_ARB = 0x8827++gl_DRAW_BUFFER2_ATI :: GLenum+gl_DRAW_BUFFER2_ATI = 0x8827++gl_DRAW_BUFFER2_EXT :: GLenum+gl_DRAW_BUFFER2_EXT = 0x8827++gl_DRAW_BUFFER2_NV :: GLenum+gl_DRAW_BUFFER2_NV = 0x8827++gl_DRAW_BUFFER3 :: GLenum+gl_DRAW_BUFFER3 = 0x8828++gl_DRAW_BUFFER3_ARB :: GLenum+gl_DRAW_BUFFER3_ARB = 0x8828++gl_DRAW_BUFFER3_ATI :: GLenum+gl_DRAW_BUFFER3_ATI = 0x8828++gl_DRAW_BUFFER3_EXT :: GLenum+gl_DRAW_BUFFER3_EXT = 0x8828++gl_DRAW_BUFFER3_NV :: GLenum+gl_DRAW_BUFFER3_NV = 0x8828++gl_DRAW_BUFFER4 :: GLenum+gl_DRAW_BUFFER4 = 0x8829++gl_DRAW_BUFFER4_ARB :: GLenum+gl_DRAW_BUFFER4_ARB = 0x8829++gl_DRAW_BUFFER4_ATI :: GLenum+gl_DRAW_BUFFER4_ATI = 0x8829++gl_DRAW_BUFFER4_EXT :: GLenum+gl_DRAW_BUFFER4_EXT = 0x8829++gl_DRAW_BUFFER4_NV :: GLenum+gl_DRAW_BUFFER4_NV = 0x8829++gl_DRAW_BUFFER5 :: GLenum+gl_DRAW_BUFFER5 = 0x882A++gl_DRAW_BUFFER5_ARB :: GLenum+gl_DRAW_BUFFER5_ARB = 0x882A++gl_DRAW_BUFFER5_ATI :: GLenum+gl_DRAW_BUFFER5_ATI = 0x882A++gl_DRAW_BUFFER5_EXT :: GLenum+gl_DRAW_BUFFER5_EXT = 0x882A++gl_DRAW_BUFFER5_NV :: GLenum+gl_DRAW_BUFFER5_NV = 0x882A++gl_DRAW_BUFFER6 :: GLenum+gl_DRAW_BUFFER6 = 0x882B++gl_DRAW_BUFFER6_ARB :: GLenum+gl_DRAW_BUFFER6_ARB = 0x882B++gl_DRAW_BUFFER6_ATI :: GLenum+gl_DRAW_BUFFER6_ATI = 0x882B++gl_DRAW_BUFFER6_EXT :: GLenum+gl_DRAW_BUFFER6_EXT = 0x882B++gl_DRAW_BUFFER6_NV :: GLenum+gl_DRAW_BUFFER6_NV = 0x882B++gl_DRAW_BUFFER7 :: GLenum+gl_DRAW_BUFFER7 = 0x882C++gl_DRAW_BUFFER7_ARB :: GLenum+gl_DRAW_BUFFER7_ARB = 0x882C++gl_DRAW_BUFFER7_ATI :: GLenum+gl_DRAW_BUFFER7_ATI = 0x882C++gl_DRAW_BUFFER7_EXT :: GLenum+gl_DRAW_BUFFER7_EXT = 0x882C++gl_DRAW_BUFFER7_NV :: GLenum+gl_DRAW_BUFFER7_NV = 0x882C++gl_DRAW_BUFFER8 :: GLenum+gl_DRAW_BUFFER8 = 0x882D++gl_DRAW_BUFFER8_ARB :: GLenum+gl_DRAW_BUFFER8_ARB = 0x882D++gl_DRAW_BUFFER8_ATI :: GLenum+gl_DRAW_BUFFER8_ATI = 0x882D++gl_DRAW_BUFFER8_EXT :: GLenum+gl_DRAW_BUFFER8_EXT = 0x882D++gl_DRAW_BUFFER8_NV :: GLenum+gl_DRAW_BUFFER8_NV = 0x882D++gl_DRAW_BUFFER9 :: GLenum+gl_DRAW_BUFFER9 = 0x882E++gl_DRAW_BUFFER9_ARB :: GLenum+gl_DRAW_BUFFER9_ARB = 0x882E++gl_DRAW_BUFFER9_ATI :: GLenum+gl_DRAW_BUFFER9_ATI = 0x882E++gl_DRAW_BUFFER9_EXT :: GLenum+gl_DRAW_BUFFER9_EXT = 0x882E++gl_DRAW_BUFFER9_NV :: GLenum+gl_DRAW_BUFFER9_NV = 0x882E++gl_DRAW_BUFFER_EXT :: GLenum+gl_DRAW_BUFFER_EXT = 0x0C01++gl_DRAW_FRAMEBUFFER :: GLenum+gl_DRAW_FRAMEBUFFER = 0x8CA9++gl_DRAW_FRAMEBUFFER_ANGLE :: GLenum+gl_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9++gl_DRAW_FRAMEBUFFER_APPLE :: GLenum+gl_DRAW_FRAMEBUFFER_APPLE = 0x8CA9++gl_DRAW_FRAMEBUFFER_BINDING :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING = 0x8CA6++gl_DRAW_FRAMEBUFFER_BINDING_ANGLE :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6++gl_DRAW_FRAMEBUFFER_BINDING_APPLE :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6++gl_DRAW_FRAMEBUFFER_BINDING_EXT :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6++gl_DRAW_FRAMEBUFFER_BINDING_NV :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6++gl_DRAW_FRAMEBUFFER_EXT :: GLenum+gl_DRAW_FRAMEBUFFER_EXT = 0x8CA9++gl_DRAW_FRAMEBUFFER_NV :: GLenum+gl_DRAW_FRAMEBUFFER_NV = 0x8CA9++gl_DRAW_INDIRECT_ADDRESS_NV :: GLenum+gl_DRAW_INDIRECT_ADDRESS_NV = 0x8F41++gl_DRAW_INDIRECT_BUFFER :: GLenum+gl_DRAW_INDIRECT_BUFFER = 0x8F3F++gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum+gl_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43++gl_DRAW_INDIRECT_LENGTH_NV :: GLenum+gl_DRAW_INDIRECT_LENGTH_NV = 0x8F42++gl_DRAW_INDIRECT_UNIFIED_NV :: GLenum+gl_DRAW_INDIRECT_UNIFIED_NV = 0x8F40++gl_DRAW_PIXELS_APPLE :: GLenum+gl_DRAW_PIXELS_APPLE = 0x8A0A++gl_DRAW_PIXEL_TOKEN :: GLenum+gl_DRAW_PIXEL_TOKEN = 0x0705++gl_DSDT8_MAG8_INTENSITY8_NV :: GLenum+gl_DSDT8_MAG8_INTENSITY8_NV = 0x870B++gl_DSDT8_MAG8_NV :: GLenum+gl_DSDT8_MAG8_NV = 0x870A++gl_DSDT8_NV :: GLenum+gl_DSDT8_NV = 0x8709++gl_DSDT_MAG_INTENSITY_NV :: GLenum+gl_DSDT_MAG_INTENSITY_NV = 0x86DC++gl_DSDT_MAG_NV :: GLenum+gl_DSDT_MAG_NV = 0x86F6++gl_DSDT_MAG_VIB_NV :: GLenum+gl_DSDT_MAG_VIB_NV = 0x86F7++gl_DSDT_NV :: GLenum+gl_DSDT_NV = 0x86F5++gl_DST_ALPHA :: GLenum+gl_DST_ALPHA = 0x0304++gl_DST_ATOP_NV :: GLenum+gl_DST_ATOP_NV = 0x928F++gl_DST_COLOR :: GLenum+gl_DST_COLOR = 0x0306++gl_DST_IN_NV :: GLenum+gl_DST_IN_NV = 0x928B++gl_DST_NV :: GLenum+gl_DST_NV = 0x9287++gl_DST_OUT_NV :: GLenum+gl_DST_OUT_NV = 0x928D++gl_DST_OVER_NV :: GLenum+gl_DST_OVER_NV = 0x9289++gl_DS_BIAS_NV :: GLenum+gl_DS_BIAS_NV = 0x8716++gl_DS_SCALE_NV :: GLenum+gl_DS_SCALE_NV = 0x8710++gl_DT_BIAS_NV :: GLenum+gl_DT_BIAS_NV = 0x8717++gl_DT_SCALE_NV :: GLenum+gl_DT_SCALE_NV = 0x8711++gl_DU8DV8_ATI :: GLenum+gl_DU8DV8_ATI = 0x877A++gl_DUAL_ALPHA12_SGIS :: GLenum+gl_DUAL_ALPHA12_SGIS = 0x8112++gl_DUAL_ALPHA16_SGIS :: GLenum+gl_DUAL_ALPHA16_SGIS = 0x8113++gl_DUAL_ALPHA4_SGIS :: GLenum+gl_DUAL_ALPHA4_SGIS = 0x8110++gl_DUAL_ALPHA8_SGIS :: GLenum+gl_DUAL_ALPHA8_SGIS = 0x8111++gl_DUAL_INTENSITY12_SGIS :: GLenum+gl_DUAL_INTENSITY12_SGIS = 0x811A++gl_DUAL_INTENSITY16_SGIS :: GLenum+gl_DUAL_INTENSITY16_SGIS = 0x811B++gl_DUAL_INTENSITY4_SGIS :: GLenum+gl_DUAL_INTENSITY4_SGIS = 0x8118++gl_DUAL_INTENSITY8_SGIS :: GLenum+gl_DUAL_INTENSITY8_SGIS = 0x8119++gl_DUAL_LUMINANCE12_SGIS :: GLenum+gl_DUAL_LUMINANCE12_SGIS = 0x8116++gl_DUAL_LUMINANCE16_SGIS :: GLenum+gl_DUAL_LUMINANCE16_SGIS = 0x8117++gl_DUAL_LUMINANCE4_SGIS :: GLenum+gl_DUAL_LUMINANCE4_SGIS = 0x8114++gl_DUAL_LUMINANCE8_SGIS :: GLenum+gl_DUAL_LUMINANCE8_SGIS = 0x8115++gl_DUAL_LUMINANCE_ALPHA4_SGIS :: GLenum+gl_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C++gl_DUAL_LUMINANCE_ALPHA8_SGIS :: GLenum+gl_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D++gl_DUAL_TEXTURE_SELECT_SGIS :: GLenum+gl_DUAL_TEXTURE_SELECT_SGIS = 0x8124++gl_DUDV_ATI :: GLenum+gl_DUDV_ATI = 0x8779++gl_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte+gl_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2++gl_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte+gl_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4++gl_DYNAMIC_ATI :: GLenum+gl_DYNAMIC_ATI = 0x8761++gl_DYNAMIC_COPY :: GLenum+gl_DYNAMIC_COPY = 0x88EA++gl_DYNAMIC_COPY_ARB :: GLenum+gl_DYNAMIC_COPY_ARB = 0x88EA++gl_DYNAMIC_DRAW :: GLenum+gl_DYNAMIC_DRAW = 0x88E8++gl_DYNAMIC_DRAW_ARB :: GLenum+gl_DYNAMIC_DRAW_ARB = 0x88E8++gl_DYNAMIC_READ :: GLenum+gl_DYNAMIC_READ = 0x88E9++gl_DYNAMIC_READ_ARB :: GLenum+gl_DYNAMIC_READ_ARB = 0x88E9++gl_DYNAMIC_STORAGE_BIT :: GLbitfield+gl_DYNAMIC_STORAGE_BIT = 0x0100++gl_EDGEFLAG_BIT_PGI :: GLbitfield+gl_EDGEFLAG_BIT_PGI = 0x00040000++gl_EDGE_FLAG :: GLenum+gl_EDGE_FLAG = 0x0B43++gl_EDGE_FLAG_ARRAY :: GLenum+gl_EDGE_FLAG_ARRAY = 0x8079++gl_EDGE_FLAG_ARRAY_ADDRESS_NV :: GLenum+gl_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26++gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum+gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B++gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B++gl_EDGE_FLAG_ARRAY_COUNT_EXT :: GLenum+gl_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D++gl_EDGE_FLAG_ARRAY_EXT :: GLenum+gl_EDGE_FLAG_ARRAY_EXT = 0x8079++gl_EDGE_FLAG_ARRAY_LENGTH_NV :: GLenum+gl_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30++gl_EDGE_FLAG_ARRAY_LIST_IBM :: GLenum+gl_EDGE_FLAG_ARRAY_LIST_IBM = 103075++gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085++gl_EDGE_FLAG_ARRAY_POINTER :: GLenum+gl_EDGE_FLAG_ARRAY_POINTER = 0x8093++gl_EDGE_FLAG_ARRAY_POINTER_EXT :: GLenum+gl_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093++gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum+gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C++gl_EDGE_FLAG_ARRAY_STRIDE_EXT :: GLenum+gl_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C++gl_EFFECTIVE_RASTER_SAMPLES_EXT :: GLenum+gl_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C++gl_EIGHTH_BIT_ATI :: GLbitfield+gl_EIGHTH_BIT_ATI = 0x00000020++gl_ELEMENT_ARRAY_ADDRESS_NV :: GLenum+gl_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29++gl_ELEMENT_ARRAY_APPLE :: GLenum+gl_ELEMENT_ARRAY_APPLE = 0x8A0C++gl_ELEMENT_ARRAY_ATI :: GLenum+gl_ELEMENT_ARRAY_ATI = 0x8768++gl_ELEMENT_ARRAY_BARRIER_BIT :: GLbitfield+gl_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002++gl_ELEMENT_ARRAY_BARRIER_BIT_EXT :: GLbitfield+gl_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002++gl_ELEMENT_ARRAY_BUFFER :: GLenum+gl_ELEMENT_ARRAY_BUFFER = 0x8893++gl_ELEMENT_ARRAY_BUFFER_ARB :: GLenum+gl_ELEMENT_ARRAY_BUFFER_ARB = 0x8893++gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum+gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895++gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895++gl_ELEMENT_ARRAY_LENGTH_NV :: GLenum+gl_ELEMENT_ARRAY_LENGTH_NV = 0x8F33++gl_ELEMENT_ARRAY_POINTER_APPLE :: GLenum+gl_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E++gl_ELEMENT_ARRAY_POINTER_ATI :: GLenum+gl_ELEMENT_ARRAY_POINTER_ATI = 0x876A++gl_ELEMENT_ARRAY_TYPE_APPLE :: GLenum+gl_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D++gl_ELEMENT_ARRAY_TYPE_ATI :: GLenum+gl_ELEMENT_ARRAY_TYPE_ATI = 0x8769++gl_ELEMENT_ARRAY_UNIFIED_NV :: GLenum+gl_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F++gl_EMBOSS_CONSTANT_NV :: GLenum+gl_EMBOSS_CONSTANT_NV = 0x855E++gl_EMBOSS_LIGHT_NV :: GLenum+gl_EMBOSS_LIGHT_NV = 0x855D++gl_EMBOSS_MAP_NV :: GLenum+gl_EMBOSS_MAP_NV = 0x855F++gl_EMISSION :: GLenum+gl_EMISSION = 0x1600++gl_ENABLE_BIT :: GLbitfield+gl_ENABLE_BIT = 0x00002000++gl_EQUAL :: GLenum+gl_EQUAL = 0x0202++gl_EQUIV :: GLenum+gl_EQUIV = 0x1509++gl_ETC1_RGB8_OES :: GLenum+gl_ETC1_RGB8_OES = 0x8D64++gl_ETC1_SRGB8_NV :: GLenum+gl_ETC1_SRGB8_NV = 0x88EE++gl_EVAL_2D_NV :: GLenum+gl_EVAL_2D_NV = 0x86C0++gl_EVAL_BIT :: GLbitfield+gl_EVAL_BIT = 0x00010000++gl_EVAL_FRACTIONAL_TESSELLATION_NV :: GLenum+gl_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5++gl_EVAL_TRIANGULAR_2D_NV :: GLenum+gl_EVAL_TRIANGULAR_2D_NV = 0x86C1++gl_EVAL_VERTEX_ATTRIB0_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB0_NV = 0x86C6++gl_EVAL_VERTEX_ATTRIB10_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB10_NV = 0x86D0++gl_EVAL_VERTEX_ATTRIB11_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB11_NV = 0x86D1++gl_EVAL_VERTEX_ATTRIB12_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB12_NV = 0x86D2++gl_EVAL_VERTEX_ATTRIB13_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB13_NV = 0x86D3++gl_EVAL_VERTEX_ATTRIB14_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB14_NV = 0x86D4++gl_EVAL_VERTEX_ATTRIB15_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB15_NV = 0x86D5++gl_EVAL_VERTEX_ATTRIB1_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB1_NV = 0x86C7++gl_EVAL_VERTEX_ATTRIB2_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB2_NV = 0x86C8++gl_EVAL_VERTEX_ATTRIB3_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB3_NV = 0x86C9++gl_EVAL_VERTEX_ATTRIB4_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB4_NV = 0x86CA++gl_EVAL_VERTEX_ATTRIB5_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB5_NV = 0x86CB++gl_EVAL_VERTEX_ATTRIB6_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB6_NV = 0x86CC++gl_EVAL_VERTEX_ATTRIB7_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB7_NV = 0x86CD++gl_EVAL_VERTEX_ATTRIB8_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB8_NV = 0x86CE++gl_EVAL_VERTEX_ATTRIB9_NV :: GLenum+gl_EVAL_VERTEX_ATTRIB9_NV = 0x86CF++gl_EXCLUSION_KHR :: GLenum+gl_EXCLUSION_KHR = 0x92A0++gl_EXCLUSION_NV :: GLenum+gl_EXCLUSION_NV = 0x92A0++gl_EXP :: GLenum+gl_EXP = 0x0800++gl_EXP2 :: GLenum+gl_EXP2 = 0x0801++gl_EXPAND_NEGATE_NV :: GLenum+gl_EXPAND_NEGATE_NV = 0x8539++gl_EXPAND_NORMAL_NV :: GLenum+gl_EXPAND_NORMAL_NV = 0x8538++gl_EXTENSIONS :: GLenum+gl_EXTENSIONS = 0x1F03++gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD :: GLenum+gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160++gl_EYE_DISTANCE_TO_LINE_SGIS :: GLenum+gl_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2++gl_EYE_DISTANCE_TO_POINT_SGIS :: GLenum+gl_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0++gl_EYE_LINEAR :: GLenum+gl_EYE_LINEAR = 0x2400++gl_EYE_LINEAR_NV :: GLenum+gl_EYE_LINEAR_NV = 0x2400++gl_EYE_LINE_SGIS :: GLenum+gl_EYE_LINE_SGIS = 0x81F6++gl_EYE_PLANE :: GLenum+gl_EYE_PLANE = 0x2502++gl_EYE_PLANE_ABSOLUTE_NV :: GLenum+gl_EYE_PLANE_ABSOLUTE_NV = 0x855C++gl_EYE_POINT_SGIS :: GLenum+gl_EYE_POINT_SGIS = 0x81F4++gl_EYE_RADIAL_NV :: GLenum+gl_EYE_RADIAL_NV = 0x855B++gl_E_TIMES_F_NV :: GLenum+gl_E_TIMES_F_NV = 0x8531++gl_FACTOR_ALPHA_MODULATE_IMG :: GLenum+gl_FACTOR_ALPHA_MODULATE_IMG = 0x8C07++gl_FACTOR_MAX_AMD :: GLenum+gl_FACTOR_MAX_AMD = 0x901D++gl_FACTOR_MIN_AMD :: GLenum+gl_FACTOR_MIN_AMD = 0x901C++gl_FAILURE_NV :: GLenum+gl_FAILURE_NV = 0x9030++gl_FALSE :: GLenum+gl_FALSE = 0++gl_FASTEST :: GLenum+gl_FASTEST = 0x1101++gl_FEEDBACK :: GLenum+gl_FEEDBACK = 0x1C01++gl_FEEDBACK_BUFFER_POINTER :: GLenum+gl_FEEDBACK_BUFFER_POINTER = 0x0DF0++gl_FEEDBACK_BUFFER_SIZE :: GLenum+gl_FEEDBACK_BUFFER_SIZE = 0x0DF1++gl_FEEDBACK_BUFFER_TYPE :: GLenum+gl_FEEDBACK_BUFFER_TYPE = 0x0DF2++gl_FENCE_APPLE :: GLenum+gl_FENCE_APPLE = 0x8A0B++gl_FENCE_CONDITION_NV :: GLenum+gl_FENCE_CONDITION_NV = 0x84F4++gl_FENCE_STATUS_NV :: GLenum+gl_FENCE_STATUS_NV = 0x84F3++gl_FETCH_PER_SAMPLE_ARM :: GLenum+gl_FETCH_PER_SAMPLE_ARM = 0x8F65++gl_FIELDS_NV :: GLenum+gl_FIELDS_NV = 0x8E27++gl_FIELD_LOWER_NV :: GLenum+gl_FIELD_LOWER_NV = 0x9023++gl_FIELD_UPPER_NV :: GLenum+gl_FIELD_UPPER_NV = 0x9022++gl_FILE_NAME_NV :: GLenum+gl_FILE_NAME_NV = 0x9074++gl_FILL :: GLenum+gl_FILL = 0x1B02++gl_FILL_RECTANGLE_NV :: GLenum+gl_FILL_RECTANGLE_NV = 0x933C++gl_FILTER :: GLenum+gl_FILTER = 0x829A++gl_FILTER4_SGIS :: GLenum+gl_FILTER4_SGIS = 0x8146++gl_FIRST_TO_REST_NV :: GLenum+gl_FIRST_TO_REST_NV = 0x90AF++gl_FIRST_VERTEX_CONVENTION :: GLenum+gl_FIRST_VERTEX_CONVENTION = 0x8E4D++gl_FIRST_VERTEX_CONVENTION_EXT :: GLenum+gl_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D++gl_FIRST_VERTEX_CONVENTION_OES :: GLenum+gl_FIRST_VERTEX_CONVENTION_OES = 0x8E4D++gl_FIXED :: GLenum+gl_FIXED = 0x140C++gl_FIXED_OES :: GLenum+gl_FIXED_OES = 0x140C++gl_FIXED_ONLY :: GLenum+gl_FIXED_ONLY = 0x891D++gl_FIXED_ONLY_ARB :: GLenum+gl_FIXED_ONLY_ARB = 0x891D++gl_FLAT :: GLenum+gl_FLAT = 0x1D00++gl_FLOAT :: GLenum+gl_FLOAT = 0x1406++gl_FLOAT16_NV :: GLenum+gl_FLOAT16_NV = 0x8FF8++gl_FLOAT16_VEC2_NV :: GLenum+gl_FLOAT16_VEC2_NV = 0x8FF9++gl_FLOAT16_VEC3_NV :: GLenum+gl_FLOAT16_VEC3_NV = 0x8FFA++gl_FLOAT16_VEC4_NV :: GLenum+gl_FLOAT16_VEC4_NV = 0x8FFB++gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum+gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD++gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV :: GLenum+gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD++gl_FLOAT_CLEAR_COLOR_VALUE_NV :: GLenum+gl_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D++gl_FLOAT_MAT2 :: GLenum+gl_FLOAT_MAT2 = 0x8B5A++gl_FLOAT_MAT2_ARB :: GLenum+gl_FLOAT_MAT2_ARB = 0x8B5A++gl_FLOAT_MAT2x3 :: GLenum+gl_FLOAT_MAT2x3 = 0x8B65++gl_FLOAT_MAT2x3_NV :: GLenum+gl_FLOAT_MAT2x3_NV = 0x8B65++gl_FLOAT_MAT2x4 :: GLenum+gl_FLOAT_MAT2x4 = 0x8B66++gl_FLOAT_MAT2x4_NV :: GLenum+gl_FLOAT_MAT2x4_NV = 0x8B66++gl_FLOAT_MAT3 :: GLenum+gl_FLOAT_MAT3 = 0x8B5B++gl_FLOAT_MAT3_ARB :: GLenum+gl_FLOAT_MAT3_ARB = 0x8B5B++gl_FLOAT_MAT3x2 :: GLenum+gl_FLOAT_MAT3x2 = 0x8B67++gl_FLOAT_MAT3x2_NV :: GLenum+gl_FLOAT_MAT3x2_NV = 0x8B67++gl_FLOAT_MAT3x4 :: GLenum+gl_FLOAT_MAT3x4 = 0x8B68++gl_FLOAT_MAT3x4_NV :: GLenum+gl_FLOAT_MAT3x4_NV = 0x8B68++gl_FLOAT_MAT4 :: GLenum+gl_FLOAT_MAT4 = 0x8B5C++gl_FLOAT_MAT4_ARB :: GLenum+gl_FLOAT_MAT4_ARB = 0x8B5C++gl_FLOAT_MAT4x2 :: GLenum+gl_FLOAT_MAT4x2 = 0x8B69++gl_FLOAT_MAT4x2_NV :: GLenum+gl_FLOAT_MAT4x2_NV = 0x8B69++gl_FLOAT_MAT4x3 :: GLenum+gl_FLOAT_MAT4x3 = 0x8B6A++gl_FLOAT_MAT4x3_NV :: GLenum+gl_FLOAT_MAT4x3_NV = 0x8B6A++gl_FLOAT_R16_NV :: GLenum+gl_FLOAT_R16_NV = 0x8884++gl_FLOAT_R32_NV :: GLenum+gl_FLOAT_R32_NV = 0x8885++gl_FLOAT_RG16_NV :: GLenum+gl_FLOAT_RG16_NV = 0x8886++gl_FLOAT_RG32_NV :: GLenum+gl_FLOAT_RG32_NV = 0x8887++gl_FLOAT_RGB16_NV :: GLenum+gl_FLOAT_RGB16_NV = 0x8888++gl_FLOAT_RGB32_NV :: GLenum+gl_FLOAT_RGB32_NV = 0x8889++gl_FLOAT_RGBA16_NV :: GLenum+gl_FLOAT_RGBA16_NV = 0x888A++gl_FLOAT_RGBA32_NV :: GLenum+gl_FLOAT_RGBA32_NV = 0x888B++gl_FLOAT_RGBA_MODE_NV :: GLenum+gl_FLOAT_RGBA_MODE_NV = 0x888E++gl_FLOAT_RGBA_NV :: GLenum+gl_FLOAT_RGBA_NV = 0x8883++gl_FLOAT_RGB_NV :: GLenum+gl_FLOAT_RGB_NV = 0x8882++gl_FLOAT_RG_NV :: GLenum+gl_FLOAT_RG_NV = 0x8881++gl_FLOAT_R_NV :: GLenum+gl_FLOAT_R_NV = 0x8880++gl_FLOAT_VEC2 :: GLenum+gl_FLOAT_VEC2 = 0x8B50++gl_FLOAT_VEC2_ARB :: GLenum+gl_FLOAT_VEC2_ARB = 0x8B50++gl_FLOAT_VEC3 :: GLenum+gl_FLOAT_VEC3 = 0x8B51++gl_FLOAT_VEC3_ARB :: GLenum+gl_FLOAT_VEC3_ARB = 0x8B51++gl_FLOAT_VEC4 :: GLenum+gl_FLOAT_VEC4 = 0x8B52++gl_FLOAT_VEC4_ARB :: GLenum+gl_FLOAT_VEC4_ARB = 0x8B52++gl_FOG :: GLenum+gl_FOG = 0x0B60++gl_FOG_BIT :: GLbitfield+gl_FOG_BIT = 0x00000080++gl_FOG_COLOR :: GLenum+gl_FOG_COLOR = 0x0B66++gl_FOG_COORD :: GLenum+gl_FOG_COORD = 0x8451++gl_FOG_COORDINATE :: GLenum+gl_FOG_COORDINATE = 0x8451++gl_FOG_COORDINATE_ARRAY :: GLenum+gl_FOG_COORDINATE_ARRAY = 0x8457++gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum+gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D++gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D++gl_FOG_COORDINATE_ARRAY_EXT :: GLenum+gl_FOG_COORDINATE_ARRAY_EXT = 0x8457++gl_FOG_COORDINATE_ARRAY_LIST_IBM :: GLenum+gl_FOG_COORDINATE_ARRAY_LIST_IBM = 103076++gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086++gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum+gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456++gl_FOG_COORDINATE_ARRAY_POINTER_EXT :: GLenum+gl_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456++gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum+gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455++gl_FOG_COORDINATE_ARRAY_STRIDE_EXT :: GLenum+gl_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455++gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum+gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454++gl_FOG_COORDINATE_ARRAY_TYPE_EXT :: GLenum+gl_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454++gl_FOG_COORDINATE_EXT :: GLenum+gl_FOG_COORDINATE_EXT = 0x8451++gl_FOG_COORDINATE_SOURCE :: GLenum+gl_FOG_COORDINATE_SOURCE = 0x8450++gl_FOG_COORDINATE_SOURCE_EXT :: GLenum+gl_FOG_COORDINATE_SOURCE_EXT = 0x8450++gl_FOG_COORD_ARRAY :: GLenum+gl_FOG_COORD_ARRAY = 0x8457++gl_FOG_COORD_ARRAY_ADDRESS_NV :: GLenum+gl_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28++gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum+gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D++gl_FOG_COORD_ARRAY_LENGTH_NV :: GLenum+gl_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32++gl_FOG_COORD_ARRAY_POINTER :: GLenum+gl_FOG_COORD_ARRAY_POINTER = 0x8456++gl_FOG_COORD_ARRAY_STRIDE :: GLenum+gl_FOG_COORD_ARRAY_STRIDE = 0x8455++gl_FOG_COORD_ARRAY_TYPE :: GLenum+gl_FOG_COORD_ARRAY_TYPE = 0x8454++gl_FOG_COORD_SRC :: GLenum+gl_FOG_COORD_SRC = 0x8450++gl_FOG_DENSITY :: GLenum+gl_FOG_DENSITY = 0x0B62++gl_FOG_DISTANCE_MODE_NV :: GLenum+gl_FOG_DISTANCE_MODE_NV = 0x855A++gl_FOG_END :: GLenum+gl_FOG_END = 0x0B64++gl_FOG_FUNC_POINTS_SGIS :: GLenum+gl_FOG_FUNC_POINTS_SGIS = 0x812B++gl_FOG_FUNC_SGIS :: GLenum+gl_FOG_FUNC_SGIS = 0x812A++gl_FOG_HINT :: GLenum+gl_FOG_HINT = 0x0C54++gl_FOG_INDEX :: GLenum+gl_FOG_INDEX = 0x0B61++gl_FOG_MODE :: GLenum+gl_FOG_MODE = 0x0B65++gl_FOG_OFFSET_SGIX :: GLenum+gl_FOG_OFFSET_SGIX = 0x8198++gl_FOG_OFFSET_VALUE_SGIX :: GLenum+gl_FOG_OFFSET_VALUE_SGIX = 0x8199++gl_FOG_SPECULAR_TEXTURE_WIN :: GLenum+gl_FOG_SPECULAR_TEXTURE_WIN = 0x80EC++gl_FOG_START :: GLenum+gl_FOG_START = 0x0B63++gl_FONT_ASCENDER_BIT_NV :: GLbitfield+gl_FONT_ASCENDER_BIT_NV = 0x00200000++gl_FONT_DESCENDER_BIT_NV :: GLbitfield+gl_FONT_DESCENDER_BIT_NV = 0x00400000++gl_FONT_GLYPHS_AVAILABLE_NV :: GLenum+gl_FONT_GLYPHS_AVAILABLE_NV = 0x9368++gl_FONT_HAS_KERNING_BIT_NV :: GLbitfield+gl_FONT_HAS_KERNING_BIT_NV = 0x10000000++gl_FONT_HEIGHT_BIT_NV :: GLbitfield+gl_FONT_HEIGHT_BIT_NV = 0x00800000++gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield+gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000++gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield+gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000++gl_FONT_NUM_GLYPH_INDICES_BIT_NV :: GLbitfield+gl_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000++gl_FONT_TARGET_UNAVAILABLE_NV :: GLenum+gl_FONT_TARGET_UNAVAILABLE_NV = 0x9369++gl_FONT_UNAVAILABLE_NV :: GLenum+gl_FONT_UNAVAILABLE_NV = 0x936A++gl_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield+gl_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000++gl_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield+gl_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000++gl_FONT_UNINTELLIGIBLE_NV :: GLenum+gl_FONT_UNINTELLIGIBLE_NV = 0x936B++gl_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield+gl_FONT_UNITS_PER_EM_BIT_NV = 0x00100000++gl_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000++gl_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000++gl_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000++gl_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000++gl_FORCE_BLUE_TO_ONE_NV :: GLenum+gl_FORCE_BLUE_TO_ONE_NV = 0x8860++gl_FORMAT_SUBSAMPLE_244_244_OML :: GLenum+gl_FORMAT_SUBSAMPLE_244_244_OML = 0x8983++gl_FORMAT_SUBSAMPLE_24_24_OML :: GLenum+gl_FORMAT_SUBSAMPLE_24_24_OML = 0x8982++gl_FRACTIONAL_EVEN :: GLenum+gl_FRACTIONAL_EVEN = 0x8E7C++gl_FRACTIONAL_EVEN_EXT :: GLenum+gl_FRACTIONAL_EVEN_EXT = 0x8E7C++gl_FRACTIONAL_EVEN_OES :: GLenum+gl_FRACTIONAL_EVEN_OES = 0x8E7C++gl_FRACTIONAL_ODD :: GLenum+gl_FRACTIONAL_ODD = 0x8E7B++gl_FRACTIONAL_ODD_EXT :: GLenum+gl_FRACTIONAL_ODD_EXT = 0x8E7B++gl_FRACTIONAL_ODD_OES :: GLenum+gl_FRACTIONAL_ODD_OES = 0x8E7B++gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX :: GLenum+gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314++gl_FRAGMENTS_INSTRUMENT_MAX_SGIX :: GLenum+gl_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315++gl_FRAGMENTS_INSTRUMENT_SGIX :: GLenum+gl_FRAGMENTS_INSTRUMENT_SGIX = 0x8313++gl_FRAGMENT_ALPHA_MODULATE_IMG :: GLenum+gl_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08++gl_FRAGMENT_COLOR_EXT :: GLenum+gl_FRAGMENT_COLOR_EXT = 0x834C++gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402++gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403++gl_FRAGMENT_COLOR_MATERIAL_SGIX :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401++gl_FRAGMENT_COVERAGE_COLOR_NV :: GLenum+gl_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE++gl_FRAGMENT_COVERAGE_TO_COLOR_NV :: GLenum+gl_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD++gl_FRAGMENT_DEPTH :: GLenum+gl_FRAGMENT_DEPTH = 0x8452++gl_FRAGMENT_DEPTH_EXT :: GLenum+gl_FRAGMENT_DEPTH_EXT = 0x8452++gl_FRAGMENT_INPUT_NV :: GLenum+gl_FRAGMENT_INPUT_NV = 0x936D++gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum+gl_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D++gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES :: GLenum+gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D++gl_FRAGMENT_LIGHT0_SGIX :: GLenum+gl_FRAGMENT_LIGHT0_SGIX = 0x840C++gl_FRAGMENT_LIGHT1_SGIX :: GLenum+gl_FRAGMENT_LIGHT1_SGIX = 0x840D++gl_FRAGMENT_LIGHT2_SGIX :: GLenum+gl_FRAGMENT_LIGHT2_SGIX = 0x840E++gl_FRAGMENT_LIGHT3_SGIX :: GLenum+gl_FRAGMENT_LIGHT3_SGIX = 0x840F++gl_FRAGMENT_LIGHT4_SGIX :: GLenum+gl_FRAGMENT_LIGHT4_SGIX = 0x8410++gl_FRAGMENT_LIGHT5_SGIX :: GLenum+gl_FRAGMENT_LIGHT5_SGIX = 0x8411++gl_FRAGMENT_LIGHT6_SGIX :: GLenum+gl_FRAGMENT_LIGHT6_SGIX = 0x8412++gl_FRAGMENT_LIGHT7_SGIX :: GLenum+gl_FRAGMENT_LIGHT7_SGIX = 0x8413++gl_FRAGMENT_LIGHTING_SGIX :: GLenum+gl_FRAGMENT_LIGHTING_SGIX = 0x8400++gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX :: GLenum+gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A++gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX :: GLenum+gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408++gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX :: GLenum+gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B++gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX :: GLenum+gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409++gl_FRAGMENT_MATERIAL_EXT :: GLenum+gl_FRAGMENT_MATERIAL_EXT = 0x8349++gl_FRAGMENT_NORMAL_EXT :: GLenum+gl_FRAGMENT_NORMAL_EXT = 0x834A++gl_FRAGMENT_PROGRAM_ARB :: GLenum+gl_FRAGMENT_PROGRAM_ARB = 0x8804++gl_FRAGMENT_PROGRAM_BINDING_NV :: GLenum+gl_FRAGMENT_PROGRAM_BINDING_NV = 0x8873++gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA :: GLenum+gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3++gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA :: GLenum+gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2++gl_FRAGMENT_PROGRAM_CALLBACK_MESA :: GLenum+gl_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1++gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV :: GLenum+gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D++gl_FRAGMENT_PROGRAM_NV :: GLenum+gl_FRAGMENT_PROGRAM_NV = 0x8870++gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV :: GLenum+gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4++gl_FRAGMENT_PROGRAM_POSITION_MESA :: GLenum+gl_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0++gl_FRAGMENT_SHADER :: GLenum+gl_FRAGMENT_SHADER = 0x8B30++gl_FRAGMENT_SHADER_ARB :: GLenum+gl_FRAGMENT_SHADER_ARB = 0x8B30++gl_FRAGMENT_SHADER_ATI :: GLenum+gl_FRAGMENT_SHADER_ATI = 0x8920++gl_FRAGMENT_SHADER_BIT :: GLbitfield+gl_FRAGMENT_SHADER_BIT = 0x00000002++gl_FRAGMENT_SHADER_BIT_EXT :: GLbitfield+gl_FRAGMENT_SHADER_BIT_EXT = 0x00000002++gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum+gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B++gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: GLenum+gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B++gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES :: GLenum+gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B++gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT :: GLenum+gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52++gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM :: GLenum+gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66++gl_FRAGMENT_SHADER_INVOCATIONS_ARB :: GLenum+gl_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4++gl_FRAGMENT_SUBROUTINE :: GLenum+gl_FRAGMENT_SUBROUTINE = 0x92EC++gl_FRAGMENT_SUBROUTINE_UNIFORM :: GLenum+gl_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2++gl_FRAGMENT_TEXTURE :: GLenum+gl_FRAGMENT_TEXTURE = 0x829F++gl_FRAMEBUFFER :: GLenum+gl_FRAMEBUFFER = 0x8D40++gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215++gl_FRAMEBUFFER_ATTACHMENT_ANGLE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3++gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214++gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210++gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210++gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211++gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211++gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216++gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213++gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7++gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7++gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7++gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0++gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212++gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C++gl_FRAMEBUFFER_BARRIER_BIT :: GLbitfield+gl_FRAMEBUFFER_BARRIER_BIT = 0x00000400++gl_FRAMEBUFFER_BARRIER_BIT_EXT :: GLbitfield+gl_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400++gl_FRAMEBUFFER_BINDING :: GLenum+gl_FRAMEBUFFER_BINDING = 0x8CA6++gl_FRAMEBUFFER_BINDING_ANGLE :: GLenum+gl_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6++gl_FRAMEBUFFER_BINDING_EXT :: GLenum+gl_FRAMEBUFFER_BINDING_EXT = 0x8CA6++gl_FRAMEBUFFER_BINDING_OES :: GLenum+gl_FRAMEBUFFER_BINDING_OES = 0x8CA6++gl_FRAMEBUFFER_BLEND :: GLenum+gl_FRAMEBUFFER_BLEND = 0x828B++gl_FRAMEBUFFER_COMPLETE :: GLenum+gl_FRAMEBUFFER_COMPLETE = 0x8CD5++gl_FRAMEBUFFER_COMPLETE_EXT :: GLenum+gl_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5++gl_FRAMEBUFFER_COMPLETE_OES :: GLenum+gl_FRAMEBUFFER_COMPLETE_OES = 0x8CD5++gl_FRAMEBUFFER_DEFAULT :: GLenum+gl_FRAMEBUFFER_DEFAULT = 0x8218++gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum+gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314++gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum+gl_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311++gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum+gl_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312++gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT :: GLenum+gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312++gl_FRAMEBUFFER_DEFAULT_LAYERS_OES :: GLenum+gl_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312++gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum+gl_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313++gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum+gl_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310++gl_FRAMEBUFFER_EXT :: GLenum+gl_FRAMEBUFFER_EXT = 0x8D40++gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6++gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6++gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6++gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9++gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9++gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9++gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB++gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB++gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB++gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA++gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA++gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9++gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7++gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7++gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC++gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC++gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC++gl_FRAMEBUFFER_OES :: GLenum+gl_FRAMEBUFFER_OES = 0x8D40++gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV :: GLenum+gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342++gl_FRAMEBUFFER_RENDERABLE :: GLenum+gl_FRAMEBUFFER_RENDERABLE = 0x8289++gl_FRAMEBUFFER_RENDERABLE_LAYERED :: GLenum+gl_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A++gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV :: GLenum+gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343++gl_FRAMEBUFFER_SRGB :: GLenum+gl_FRAMEBUFFER_SRGB = 0x8DB9++gl_FRAMEBUFFER_SRGB_CAPABLE_EXT :: GLenum+gl_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA++gl_FRAMEBUFFER_SRGB_EXT :: GLenum+gl_FRAMEBUFFER_SRGB_EXT = 0x8DB9++gl_FRAMEBUFFER_UNDEFINED :: GLenum+gl_FRAMEBUFFER_UNDEFINED = 0x8219++gl_FRAMEBUFFER_UNDEFINED_OES :: GLenum+gl_FRAMEBUFFER_UNDEFINED_OES = 0x8219++gl_FRAMEBUFFER_UNSUPPORTED :: GLenum+gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD++gl_FRAMEBUFFER_UNSUPPORTED_EXT :: GLenum+gl_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD++gl_FRAMEBUFFER_UNSUPPORTED_OES :: GLenum+gl_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD++gl_FRAMEZOOM_FACTOR_SGIX :: GLenum+gl_FRAMEZOOM_FACTOR_SGIX = 0x818C++gl_FRAMEZOOM_SGIX :: GLenum+gl_FRAMEZOOM_SGIX = 0x818B++gl_FRAME_NV :: GLenum+gl_FRAME_NV = 0x8E26++gl_FRONT :: GLenum+gl_FRONT = 0x0404++gl_FRONT_AND_BACK :: GLenum+gl_FRONT_AND_BACK = 0x0408++gl_FRONT_FACE :: GLenum+gl_FRONT_FACE = 0x0B46++gl_FRONT_LEFT :: GLenum+gl_FRONT_LEFT = 0x0400++gl_FRONT_RIGHT :: GLenum+gl_FRONT_RIGHT = 0x0401++gl_FULL_RANGE_EXT :: GLenum+gl_FULL_RANGE_EXT = 0x87E1++gl_FULL_STIPPLE_HINT_PGI :: GLenum+gl_FULL_STIPPLE_HINT_PGI = 0x1A219++gl_FULL_SUPPORT :: GLenum+gl_FULL_SUPPORT = 0x82B7++gl_FUNC_ADD :: GLenum+gl_FUNC_ADD = 0x8006++gl_FUNC_ADD_EXT :: GLenum+gl_FUNC_ADD_EXT = 0x8006++gl_FUNC_ADD_OES :: GLenum+gl_FUNC_ADD_OES = 0x8006++gl_FUNC_REVERSE_SUBTRACT :: GLenum+gl_FUNC_REVERSE_SUBTRACT = 0x800B++gl_FUNC_REVERSE_SUBTRACT_EXT :: GLenum+gl_FUNC_REVERSE_SUBTRACT_EXT = 0x800B++gl_FUNC_REVERSE_SUBTRACT_OES :: GLenum+gl_FUNC_REVERSE_SUBTRACT_OES = 0x800B++gl_FUNC_SUBTRACT :: GLenum+gl_FUNC_SUBTRACT = 0x800A++gl_FUNC_SUBTRACT_EXT :: GLenum+gl_FUNC_SUBTRACT_EXT = 0x800A++gl_FUNC_SUBTRACT_OES :: GLenum+gl_FUNC_SUBTRACT_OES = 0x800A++gl_GCCSO_SHADER_BINARY_FJ :: GLenum+gl_GCCSO_SHADER_BINARY_FJ = 0x9260++gl_GENERATE_MIPMAP :: GLenum+gl_GENERATE_MIPMAP = 0x8191++gl_GENERATE_MIPMAP_HINT :: GLenum+gl_GENERATE_MIPMAP_HINT = 0x8192++gl_GENERATE_MIPMAP_HINT_SGIS :: GLenum+gl_GENERATE_MIPMAP_HINT_SGIS = 0x8192++gl_GENERATE_MIPMAP_SGIS :: GLenum+gl_GENERATE_MIPMAP_SGIS = 0x8191++gl_GENERIC_ATTRIB_NV :: GLenum+gl_GENERIC_ATTRIB_NV = 0x8C7D++gl_GEOMETRY_DEFORMATION_BIT_SGIX :: GLbitfield+gl_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002++gl_GEOMETRY_DEFORMATION_SGIX :: GLenum+gl_GEOMETRY_DEFORMATION_SGIX = 0x8194++gl_GEOMETRY_INPUT_TYPE :: GLenum+gl_GEOMETRY_INPUT_TYPE = 0x8917++gl_GEOMETRY_INPUT_TYPE_ARB :: GLenum+gl_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB++gl_GEOMETRY_INPUT_TYPE_EXT :: GLenum+gl_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB++gl_GEOMETRY_LINKED_INPUT_TYPE_EXT :: GLenum+gl_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917++gl_GEOMETRY_LINKED_INPUT_TYPE_OES :: GLenum+gl_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917++gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT :: GLenum+gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918++gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES :: GLenum+gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918++gl_GEOMETRY_LINKED_VERTICES_OUT_EXT :: GLenum+gl_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916++gl_GEOMETRY_LINKED_VERTICES_OUT_OES :: GLenum+gl_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916++gl_GEOMETRY_OUTPUT_TYPE :: GLenum+gl_GEOMETRY_OUTPUT_TYPE = 0x8918++gl_GEOMETRY_OUTPUT_TYPE_ARB :: GLenum+gl_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC++gl_GEOMETRY_OUTPUT_TYPE_EXT :: GLenum+gl_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC++gl_GEOMETRY_PROGRAM_NV :: GLenum+gl_GEOMETRY_PROGRAM_NV = 0x8C26++gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV :: GLenum+gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3++gl_GEOMETRY_SHADER :: GLenum+gl_GEOMETRY_SHADER = 0x8DD9++gl_GEOMETRY_SHADER_ARB :: GLenum+gl_GEOMETRY_SHADER_ARB = 0x8DD9++gl_GEOMETRY_SHADER_BIT :: GLbitfield+gl_GEOMETRY_SHADER_BIT = 0x00000004++gl_GEOMETRY_SHADER_BIT_EXT :: GLbitfield+gl_GEOMETRY_SHADER_BIT_EXT = 0x00000004++gl_GEOMETRY_SHADER_BIT_OES :: GLbitfield+gl_GEOMETRY_SHADER_BIT_OES = 0x00000004++gl_GEOMETRY_SHADER_EXT :: GLenum+gl_GEOMETRY_SHADER_EXT = 0x8DD9++gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum+gl_GEOMETRY_SHADER_INVOCATIONS = 0x887F++gl_GEOMETRY_SHADER_INVOCATIONS_EXT :: GLenum+gl_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F++gl_GEOMETRY_SHADER_INVOCATIONS_OES :: GLenum+gl_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F++gl_GEOMETRY_SHADER_OES :: GLenum+gl_GEOMETRY_SHADER_OES = 0x8DD9++gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: GLenum+gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3++gl_GEOMETRY_SUBROUTINE :: GLenum+gl_GEOMETRY_SUBROUTINE = 0x92EB++gl_GEOMETRY_SUBROUTINE_UNIFORM :: GLenum+gl_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1++gl_GEOMETRY_TEXTURE :: GLenum+gl_GEOMETRY_TEXTURE = 0x829E++gl_GEOMETRY_VERTICES_OUT :: GLenum+gl_GEOMETRY_VERTICES_OUT = 0x8916++gl_GEOMETRY_VERTICES_OUT_ARB :: GLenum+gl_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA++gl_GEOMETRY_VERTICES_OUT_EXT :: GLenum+gl_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA++gl_GEQUAL :: GLenum+gl_GEQUAL = 0x0206++gl_GET_TEXTURE_IMAGE_FORMAT :: GLenum+gl_GET_TEXTURE_IMAGE_FORMAT = 0x8291++gl_GET_TEXTURE_IMAGE_TYPE :: GLenum+gl_GET_TEXTURE_IMAGE_TYPE = 0x8292++gl_GLOBAL_ALPHA_FACTOR_SUN :: GLenum+gl_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA++gl_GLOBAL_ALPHA_SUN :: GLenum+gl_GLOBAL_ALPHA_SUN = 0x81D9++gl_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield+gl_GLYPH_HAS_KERNING_BIT_NV = 0x100++gl_GLYPH_HEIGHT_BIT_NV :: GLbitfield+gl_GLYPH_HEIGHT_BIT_NV = 0x02++gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield+gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10++gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield+gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04++gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield+gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08++gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield+gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80++gl_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield+gl_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20++gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield+gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40++gl_GLYPH_WIDTH_BIT_NV :: GLbitfield+gl_GLYPH_WIDTH_BIT_NV = 0x01++gl_GPU_ADDRESS_NV :: GLenum+gl_GPU_ADDRESS_NV = 0x8F34++gl_GPU_DISJOINT_EXT :: GLenum+gl_GPU_DISJOINT_EXT = 0x8FBB++gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX :: GLenum+gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049++gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX :: GLenum+gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047++gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX :: GLenum+gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B++gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX :: GLenum+gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A++gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX :: GLenum+gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048++gl_GPU_OPTIMIZED_QCOM :: GLenum+gl_GPU_OPTIMIZED_QCOM = 0x8FB2++gl_GREATER :: GLenum+gl_GREATER = 0x0204++gl_GREEN :: GLenum+gl_GREEN = 0x1904++gl_GREEN_BIAS :: GLenum+gl_GREEN_BIAS = 0x0D19++gl_GREEN_BITS :: GLenum+gl_GREEN_BITS = 0x0D53++gl_GREEN_BIT_ATI :: GLbitfield+gl_GREEN_BIT_ATI = 0x00000002++gl_GREEN_INTEGER :: GLenum+gl_GREEN_INTEGER = 0x8D95++gl_GREEN_INTEGER_EXT :: GLenum+gl_GREEN_INTEGER_EXT = 0x8D95++gl_GREEN_MAX_CLAMP_INGR :: GLenum+gl_GREEN_MAX_CLAMP_INGR = 0x8565++gl_GREEN_MIN_CLAMP_INGR :: GLenum+gl_GREEN_MIN_CLAMP_INGR = 0x8561++gl_GREEN_NV :: GLenum+gl_GREEN_NV = 0x1904++gl_GREEN_SCALE :: GLenum+gl_GREEN_SCALE = 0x0D18++gl_GUILTY_CONTEXT_RESET :: GLenum+gl_GUILTY_CONTEXT_RESET = 0x8253++gl_GUILTY_CONTEXT_RESET_ARB :: GLenum+gl_GUILTY_CONTEXT_RESET_ARB = 0x8253++gl_GUILTY_CONTEXT_RESET_EXT :: GLenum+gl_GUILTY_CONTEXT_RESET_EXT = 0x8253++gl_GUILTY_CONTEXT_RESET_KHR :: GLenum+gl_GUILTY_CONTEXT_RESET_KHR = 0x8253++gl_HALF_APPLE :: GLenum+gl_HALF_APPLE = 0x140B++gl_HALF_BIAS_NEGATE_NV :: GLenum+gl_HALF_BIAS_NEGATE_NV = 0x853B++gl_HALF_BIAS_NORMAL_NV :: GLenum+gl_HALF_BIAS_NORMAL_NV = 0x853A++gl_HALF_BIT_ATI :: GLbitfield+gl_HALF_BIT_ATI = 0x00000008++gl_HALF_FLOAT :: GLenum+gl_HALF_FLOAT = 0x140B++gl_HALF_FLOAT_ARB :: GLenum+gl_HALF_FLOAT_ARB = 0x140B++gl_HALF_FLOAT_NV :: GLenum+gl_HALF_FLOAT_NV = 0x140B++gl_HALF_FLOAT_OES :: GLenum+gl_HALF_FLOAT_OES = 0x8D61++gl_HARDLIGHT_KHR :: GLenum+gl_HARDLIGHT_KHR = 0x929B++gl_HARDLIGHT_NV :: GLenum+gl_HARDLIGHT_NV = 0x929B++gl_HARDMIX_NV :: GLenum+gl_HARDMIX_NV = 0x92A9++gl_HIGH_FLOAT :: GLenum+gl_HIGH_FLOAT = 0x8DF2++gl_HIGH_INT :: GLenum+gl_HIGH_INT = 0x8DF5++gl_HILO16_NV :: GLenum+gl_HILO16_NV = 0x86F8++gl_HILO8_NV :: GLenum+gl_HILO8_NV = 0x885E++gl_HILO_NV :: GLenum+gl_HILO_NV = 0x86F4++gl_HINT_BIT :: GLbitfield+gl_HINT_BIT = 0x00008000++gl_HISTOGRAM :: GLenum+gl_HISTOGRAM = 0x8024++gl_HISTOGRAM_ALPHA_SIZE :: GLenum+gl_HISTOGRAM_ALPHA_SIZE = 0x802B++gl_HISTOGRAM_ALPHA_SIZE_EXT :: GLenum+gl_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B++gl_HISTOGRAM_BLUE_SIZE :: GLenum+gl_HISTOGRAM_BLUE_SIZE = 0x802A++gl_HISTOGRAM_BLUE_SIZE_EXT :: GLenum+gl_HISTOGRAM_BLUE_SIZE_EXT = 0x802A++gl_HISTOGRAM_EXT :: GLenum+gl_HISTOGRAM_EXT = 0x8024++gl_HISTOGRAM_FORMAT :: GLenum+gl_HISTOGRAM_FORMAT = 0x8027++gl_HISTOGRAM_FORMAT_EXT :: GLenum+gl_HISTOGRAM_FORMAT_EXT = 0x8027++gl_HISTOGRAM_GREEN_SIZE :: GLenum+gl_HISTOGRAM_GREEN_SIZE = 0x8029++gl_HISTOGRAM_GREEN_SIZE_EXT :: GLenum+gl_HISTOGRAM_GREEN_SIZE_EXT = 0x8029++gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum+gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C++gl_HISTOGRAM_LUMINANCE_SIZE_EXT :: GLenum+gl_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C++gl_HISTOGRAM_RED_SIZE :: GLenum+gl_HISTOGRAM_RED_SIZE = 0x8028++gl_HISTOGRAM_RED_SIZE_EXT :: GLenum+gl_HISTOGRAM_RED_SIZE_EXT = 0x8028++gl_HISTOGRAM_SINK :: GLenum+gl_HISTOGRAM_SINK = 0x802D++gl_HISTOGRAM_SINK_EXT :: GLenum+gl_HISTOGRAM_SINK_EXT = 0x802D++gl_HISTOGRAM_WIDTH :: GLenum+gl_HISTOGRAM_WIDTH = 0x8026++gl_HISTOGRAM_WIDTH_EXT :: GLenum+gl_HISTOGRAM_WIDTH_EXT = 0x8026++gl_HI_BIAS_NV :: GLenum+gl_HI_BIAS_NV = 0x8714++gl_HI_SCALE_NV :: GLenum+gl_HI_SCALE_NV = 0x870E++gl_HORIZONTAL_LINE_TO_NV :: GLubyte+gl_HORIZONTAL_LINE_TO_NV = 0x06++gl_HSL_COLOR_KHR :: GLenum+gl_HSL_COLOR_KHR = 0x92AF++gl_HSL_COLOR_NV :: GLenum+gl_HSL_COLOR_NV = 0x92AF++gl_HSL_HUE_KHR :: GLenum+gl_HSL_HUE_KHR = 0x92AD++gl_HSL_HUE_NV :: GLenum+gl_HSL_HUE_NV = 0x92AD++gl_HSL_LUMINOSITY_KHR :: GLenum+gl_HSL_LUMINOSITY_KHR = 0x92B0++gl_HSL_LUMINOSITY_NV :: GLenum+gl_HSL_LUMINOSITY_NV = 0x92B0++gl_HSL_SATURATION_KHR :: GLenum+gl_HSL_SATURATION_KHR = 0x92AE++gl_HSL_SATURATION_NV :: GLenum+gl_HSL_SATURATION_NV = 0x92AE++gl_IDENTITY_NV :: GLenum+gl_IDENTITY_NV = 0x862A++gl_IGNORE_BORDER_HP :: GLenum+gl_IGNORE_BORDER_HP = 0x8150++gl_IMAGE_1D :: GLenum+gl_IMAGE_1D = 0x904C++gl_IMAGE_1D_ARRAY :: GLenum+gl_IMAGE_1D_ARRAY = 0x9052++gl_IMAGE_1D_ARRAY_EXT :: GLenum+gl_IMAGE_1D_ARRAY_EXT = 0x9052++gl_IMAGE_1D_EXT :: GLenum+gl_IMAGE_1D_EXT = 0x904C++gl_IMAGE_2D :: GLenum+gl_IMAGE_2D = 0x904D++gl_IMAGE_2D_ARRAY :: GLenum+gl_IMAGE_2D_ARRAY = 0x9053++gl_IMAGE_2D_ARRAY_EXT :: GLenum+gl_IMAGE_2D_ARRAY_EXT = 0x9053++gl_IMAGE_2D_EXT :: GLenum+gl_IMAGE_2D_EXT = 0x904D++gl_IMAGE_2D_MULTISAMPLE :: GLenum+gl_IMAGE_2D_MULTISAMPLE = 0x9055++gl_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056++gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum+gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056++gl_IMAGE_2D_MULTISAMPLE_EXT :: GLenum+gl_IMAGE_2D_MULTISAMPLE_EXT = 0x9055++gl_IMAGE_2D_RECT :: GLenum+gl_IMAGE_2D_RECT = 0x904F++gl_IMAGE_2D_RECT_EXT :: GLenum+gl_IMAGE_2D_RECT_EXT = 0x904F++gl_IMAGE_3D :: GLenum+gl_IMAGE_3D = 0x904E++gl_IMAGE_3D_EXT :: GLenum+gl_IMAGE_3D_EXT = 0x904E++gl_IMAGE_BINDING_ACCESS :: GLenum+gl_IMAGE_BINDING_ACCESS = 0x8F3E++gl_IMAGE_BINDING_ACCESS_EXT :: GLenum+gl_IMAGE_BINDING_ACCESS_EXT = 0x8F3E++gl_IMAGE_BINDING_FORMAT :: GLenum+gl_IMAGE_BINDING_FORMAT = 0x906E++gl_IMAGE_BINDING_FORMAT_EXT :: GLenum+gl_IMAGE_BINDING_FORMAT_EXT = 0x906E++gl_IMAGE_BINDING_LAYER :: GLenum+gl_IMAGE_BINDING_LAYER = 0x8F3D++gl_IMAGE_BINDING_LAYERED :: GLenum+gl_IMAGE_BINDING_LAYERED = 0x8F3C++gl_IMAGE_BINDING_LAYERED_EXT :: GLenum+gl_IMAGE_BINDING_LAYERED_EXT = 0x8F3C++gl_IMAGE_BINDING_LAYER_EXT :: GLenum+gl_IMAGE_BINDING_LAYER_EXT = 0x8F3D++gl_IMAGE_BINDING_LEVEL :: GLenum+gl_IMAGE_BINDING_LEVEL = 0x8F3B++gl_IMAGE_BINDING_LEVEL_EXT :: GLenum+gl_IMAGE_BINDING_LEVEL_EXT = 0x8F3B++gl_IMAGE_BINDING_NAME :: GLenum+gl_IMAGE_BINDING_NAME = 0x8F3A++gl_IMAGE_BINDING_NAME_EXT :: GLenum+gl_IMAGE_BINDING_NAME_EXT = 0x8F3A++gl_IMAGE_BUFFER :: GLenum+gl_IMAGE_BUFFER = 0x9051++gl_IMAGE_BUFFER_EXT :: GLenum+gl_IMAGE_BUFFER_EXT = 0x9051++gl_IMAGE_BUFFER_OES :: GLenum+gl_IMAGE_BUFFER_OES = 0x9051++gl_IMAGE_CLASS_10_10_10_2 :: GLenum+gl_IMAGE_CLASS_10_10_10_2 = 0x82C3++gl_IMAGE_CLASS_11_11_10 :: GLenum+gl_IMAGE_CLASS_11_11_10 = 0x82C2++gl_IMAGE_CLASS_1_X_16 :: GLenum+gl_IMAGE_CLASS_1_X_16 = 0x82BE++gl_IMAGE_CLASS_1_X_32 :: GLenum+gl_IMAGE_CLASS_1_X_32 = 0x82BB++gl_IMAGE_CLASS_1_X_8 :: GLenum+gl_IMAGE_CLASS_1_X_8 = 0x82C1++gl_IMAGE_CLASS_2_X_16 :: GLenum+gl_IMAGE_CLASS_2_X_16 = 0x82BD++gl_IMAGE_CLASS_2_X_32 :: GLenum+gl_IMAGE_CLASS_2_X_32 = 0x82BA++gl_IMAGE_CLASS_2_X_8 :: GLenum+gl_IMAGE_CLASS_2_X_8 = 0x82C0++gl_IMAGE_CLASS_4_X_16 :: GLenum+gl_IMAGE_CLASS_4_X_16 = 0x82BC++gl_IMAGE_CLASS_4_X_32 :: GLenum+gl_IMAGE_CLASS_4_X_32 = 0x82B9++gl_IMAGE_CLASS_4_X_8 :: GLenum+gl_IMAGE_CLASS_4_X_8 = 0x82BF++gl_IMAGE_COMPATIBILITY_CLASS :: GLenum+gl_IMAGE_COMPATIBILITY_CLASS = 0x82A8++gl_IMAGE_CUBE :: GLenum+gl_IMAGE_CUBE = 0x9050++gl_IMAGE_CUBE_EXT :: GLenum+gl_IMAGE_CUBE_EXT = 0x9050++gl_IMAGE_CUBE_MAP_ARRAY :: GLenum+gl_IMAGE_CUBE_MAP_ARRAY = 0x9054++gl_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum+gl_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054++gl_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum+gl_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054++gl_IMAGE_CUBIC_WEIGHT_HP :: GLenum+gl_IMAGE_CUBIC_WEIGHT_HP = 0x815E++gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS :: GLenum+gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9++gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE :: GLenum+gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8++gl_IMAGE_FORMAT_COMPATIBILITY_TYPE :: GLenum+gl_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7++gl_IMAGE_MAG_FILTER_HP :: GLenum+gl_IMAGE_MAG_FILTER_HP = 0x815C++gl_IMAGE_MIN_FILTER_HP :: GLenum+gl_IMAGE_MIN_FILTER_HP = 0x815D++gl_IMAGE_PIXEL_FORMAT :: GLenum+gl_IMAGE_PIXEL_FORMAT = 0x82A9++gl_IMAGE_PIXEL_TYPE :: GLenum+gl_IMAGE_PIXEL_TYPE = 0x82AA++gl_IMAGE_ROTATE_ANGLE_HP :: GLenum+gl_IMAGE_ROTATE_ANGLE_HP = 0x8159++gl_IMAGE_ROTATE_ORIGIN_X_HP :: GLenum+gl_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A++gl_IMAGE_ROTATE_ORIGIN_Y_HP :: GLenum+gl_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B++gl_IMAGE_SCALE_X_HP :: GLenum+gl_IMAGE_SCALE_X_HP = 0x8155++gl_IMAGE_SCALE_Y_HP :: GLenum+gl_IMAGE_SCALE_Y_HP = 0x8156++gl_IMAGE_TEXEL_SIZE :: GLenum+gl_IMAGE_TEXEL_SIZE = 0x82A7++gl_IMAGE_TRANSFORM_2D_HP :: GLenum+gl_IMAGE_TRANSFORM_2D_HP = 0x8161++gl_IMAGE_TRANSLATE_X_HP :: GLenum+gl_IMAGE_TRANSLATE_X_HP = 0x8157++gl_IMAGE_TRANSLATE_Y_HP :: GLenum+gl_IMAGE_TRANSLATE_Y_HP = 0x8158++gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum+gl_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B++gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES :: GLenum+gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B++gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum+gl_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A++gl_IMPLEMENTATION_COLOR_READ_TYPE_OES :: GLenum+gl_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A++gl_INCR :: GLenum+gl_INCR = 0x1E02++gl_INCR_WRAP :: GLenum+gl_INCR_WRAP = 0x8507++gl_INCR_WRAP_EXT :: GLenum+gl_INCR_WRAP_EXT = 0x8507++gl_INCR_WRAP_OES :: GLenum+gl_INCR_WRAP_OES = 0x8507++gl_INDEX :: GLenum+gl_INDEX = 0x8222++gl_INDEX_ARRAY :: GLenum+gl_INDEX_ARRAY = 0x8077++gl_INDEX_ARRAY_ADDRESS_NV :: GLenum+gl_INDEX_ARRAY_ADDRESS_NV = 0x8F24++gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum+gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899++gl_INDEX_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899++gl_INDEX_ARRAY_COUNT_EXT :: GLenum+gl_INDEX_ARRAY_COUNT_EXT = 0x8087++gl_INDEX_ARRAY_EXT :: GLenum+gl_INDEX_ARRAY_EXT = 0x8077++gl_INDEX_ARRAY_LENGTH_NV :: GLenum+gl_INDEX_ARRAY_LENGTH_NV = 0x8F2E++gl_INDEX_ARRAY_LIST_IBM :: GLenum+gl_INDEX_ARRAY_LIST_IBM = 103073++gl_INDEX_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_INDEX_ARRAY_LIST_STRIDE_IBM = 103083++gl_INDEX_ARRAY_POINTER :: GLenum+gl_INDEX_ARRAY_POINTER = 0x8091++gl_INDEX_ARRAY_POINTER_EXT :: GLenum+gl_INDEX_ARRAY_POINTER_EXT = 0x8091++gl_INDEX_ARRAY_STRIDE :: GLenum+gl_INDEX_ARRAY_STRIDE = 0x8086++gl_INDEX_ARRAY_STRIDE_EXT :: GLenum+gl_INDEX_ARRAY_STRIDE_EXT = 0x8086++gl_INDEX_ARRAY_TYPE :: GLenum+gl_INDEX_ARRAY_TYPE = 0x8085++gl_INDEX_ARRAY_TYPE_EXT :: GLenum+gl_INDEX_ARRAY_TYPE_EXT = 0x8085++gl_INDEX_BITS :: GLenum+gl_INDEX_BITS = 0x0D51++gl_INDEX_BIT_PGI :: GLbitfield+gl_INDEX_BIT_PGI = 0x00080000++gl_INDEX_CLEAR_VALUE :: GLenum+gl_INDEX_CLEAR_VALUE = 0x0C20++gl_INDEX_LOGIC_OP :: GLenum+gl_INDEX_LOGIC_OP = 0x0BF1++gl_INDEX_MATERIAL_EXT :: GLenum+gl_INDEX_MATERIAL_EXT = 0x81B8++gl_INDEX_MATERIAL_FACE_EXT :: GLenum+gl_INDEX_MATERIAL_FACE_EXT = 0x81BA++gl_INDEX_MATERIAL_PARAMETER_EXT :: GLenum+gl_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9++gl_INDEX_MODE :: GLenum+gl_INDEX_MODE = 0x0C30++gl_INDEX_OFFSET :: GLenum+gl_INDEX_OFFSET = 0x0D13++gl_INDEX_SHIFT :: GLenum+gl_INDEX_SHIFT = 0x0D12++gl_INDEX_TEST_EXT :: GLenum+gl_INDEX_TEST_EXT = 0x81B5++gl_INDEX_TEST_FUNC_EXT :: GLenum+gl_INDEX_TEST_FUNC_EXT = 0x81B6++gl_INDEX_TEST_REF_EXT :: GLenum+gl_INDEX_TEST_REF_EXT = 0x81B7++gl_INDEX_WRITEMASK :: GLenum+gl_INDEX_WRITEMASK = 0x0C21++gl_INFO_LOG_LENGTH :: GLenum+gl_INFO_LOG_LENGTH = 0x8B84++gl_INNOCENT_CONTEXT_RESET :: GLenum+gl_INNOCENT_CONTEXT_RESET = 0x8254++gl_INNOCENT_CONTEXT_RESET_ARB :: GLenum+gl_INNOCENT_CONTEXT_RESET_ARB = 0x8254++gl_INNOCENT_CONTEXT_RESET_EXT :: GLenum+gl_INNOCENT_CONTEXT_RESET_EXT = 0x8254++gl_INNOCENT_CONTEXT_RESET_KHR :: GLenum+gl_INNOCENT_CONTEXT_RESET_KHR = 0x8254++gl_INSTRUMENT_BUFFER_POINTER_SGIX :: GLenum+gl_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180++gl_INSTRUMENT_MEASUREMENTS_SGIX :: GLenum+gl_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181++gl_INT :: GLenum+gl_INT = 0x1404++gl_INT16_NV :: GLenum+gl_INT16_NV = 0x8FE4++gl_INT16_VEC2_NV :: GLenum+gl_INT16_VEC2_NV = 0x8FE5++gl_INT16_VEC3_NV :: GLenum+gl_INT16_VEC3_NV = 0x8FE6++gl_INT16_VEC4_NV :: GLenum+gl_INT16_VEC4_NV = 0x8FE7++gl_INT64_NV :: GLenum+gl_INT64_NV = 0x140E++gl_INT64_VEC2_NV :: GLenum+gl_INT64_VEC2_NV = 0x8FE9++gl_INT64_VEC3_NV :: GLenum+gl_INT64_VEC3_NV = 0x8FEA++gl_INT64_VEC4_NV :: GLenum+gl_INT64_VEC4_NV = 0x8FEB++gl_INT8_NV :: GLenum+gl_INT8_NV = 0x8FE0++gl_INT8_VEC2_NV :: GLenum+gl_INT8_VEC2_NV = 0x8FE1++gl_INT8_VEC3_NV :: GLenum+gl_INT8_VEC3_NV = 0x8FE2++gl_INT8_VEC4_NV :: GLenum+gl_INT8_VEC4_NV = 0x8FE3++gl_INTENSITY :: GLenum+gl_INTENSITY = 0x8049++gl_INTENSITY12 :: GLenum+gl_INTENSITY12 = 0x804C++gl_INTENSITY12_EXT :: GLenum+gl_INTENSITY12_EXT = 0x804C++gl_INTENSITY16 :: GLenum+gl_INTENSITY16 = 0x804D++gl_INTENSITY16F_ARB :: GLenum+gl_INTENSITY16F_ARB = 0x881D++gl_INTENSITY16I_EXT :: GLenum+gl_INTENSITY16I_EXT = 0x8D8B++gl_INTENSITY16UI_EXT :: GLenum+gl_INTENSITY16UI_EXT = 0x8D79++gl_INTENSITY16_EXT :: GLenum+gl_INTENSITY16_EXT = 0x804D++gl_INTENSITY16_SNORM :: GLenum+gl_INTENSITY16_SNORM = 0x901B++gl_INTENSITY32F_ARB :: GLenum+gl_INTENSITY32F_ARB = 0x8817++gl_INTENSITY32I_EXT :: GLenum+gl_INTENSITY32I_EXT = 0x8D85++gl_INTENSITY32UI_EXT :: GLenum+gl_INTENSITY32UI_EXT = 0x8D73++gl_INTENSITY4 :: GLenum+gl_INTENSITY4 = 0x804A++gl_INTENSITY4_EXT :: GLenum+gl_INTENSITY4_EXT = 0x804A++gl_INTENSITY8 :: GLenum+gl_INTENSITY8 = 0x804B++gl_INTENSITY8I_EXT :: GLenum+gl_INTENSITY8I_EXT = 0x8D91++gl_INTENSITY8UI_EXT :: GLenum+gl_INTENSITY8UI_EXT = 0x8D7F++gl_INTENSITY8_EXT :: GLenum+gl_INTENSITY8_EXT = 0x804B++gl_INTENSITY8_SNORM :: GLenum+gl_INTENSITY8_SNORM = 0x9017++gl_INTENSITY_EXT :: GLenum+gl_INTENSITY_EXT = 0x8049++gl_INTENSITY_FLOAT16_APPLE :: GLenum+gl_INTENSITY_FLOAT16_APPLE = 0x881D++gl_INTENSITY_FLOAT16_ATI :: GLenum+gl_INTENSITY_FLOAT16_ATI = 0x881D++gl_INTENSITY_FLOAT32_APPLE :: GLenum+gl_INTENSITY_FLOAT32_APPLE = 0x8817++gl_INTENSITY_FLOAT32_ATI :: GLenum+gl_INTENSITY_FLOAT32_ATI = 0x8817++gl_INTENSITY_SNORM :: GLenum+gl_INTENSITY_SNORM = 0x9013++gl_INTERLACE_OML :: GLenum+gl_INTERLACE_OML = 0x8980++gl_INTERLACE_READ_INGR :: GLenum+gl_INTERLACE_READ_INGR = 0x8568++gl_INTERLACE_READ_OML :: GLenum+gl_INTERLACE_READ_OML = 0x8981++gl_INTERLACE_SGIX :: GLenum+gl_INTERLACE_SGIX = 0x8094++gl_INTERLEAVED_ATTRIBS :: GLenum+gl_INTERLEAVED_ATTRIBS = 0x8C8C++gl_INTERLEAVED_ATTRIBS_EXT :: GLenum+gl_INTERLEAVED_ATTRIBS_EXT = 0x8C8C++gl_INTERLEAVED_ATTRIBS_NV :: GLenum+gl_INTERLEAVED_ATTRIBS_NV = 0x8C8C++gl_INTERNALFORMAT_ALPHA_SIZE :: GLenum+gl_INTERNALFORMAT_ALPHA_SIZE = 0x8274++gl_INTERNALFORMAT_ALPHA_TYPE :: GLenum+gl_INTERNALFORMAT_ALPHA_TYPE = 0x827B++gl_INTERNALFORMAT_BLUE_SIZE :: GLenum+gl_INTERNALFORMAT_BLUE_SIZE = 0x8273++gl_INTERNALFORMAT_BLUE_TYPE :: GLenum+gl_INTERNALFORMAT_BLUE_TYPE = 0x827A++gl_INTERNALFORMAT_DEPTH_SIZE :: GLenum+gl_INTERNALFORMAT_DEPTH_SIZE = 0x8275++gl_INTERNALFORMAT_DEPTH_TYPE :: GLenum+gl_INTERNALFORMAT_DEPTH_TYPE = 0x827C++gl_INTERNALFORMAT_GREEN_SIZE :: GLenum+gl_INTERNALFORMAT_GREEN_SIZE = 0x8272++gl_INTERNALFORMAT_GREEN_TYPE :: GLenum+gl_INTERNALFORMAT_GREEN_TYPE = 0x8279++gl_INTERNALFORMAT_PREFERRED :: GLenum+gl_INTERNALFORMAT_PREFERRED = 0x8270++gl_INTERNALFORMAT_RED_SIZE :: GLenum+gl_INTERNALFORMAT_RED_SIZE = 0x8271++gl_INTERNALFORMAT_RED_TYPE :: GLenum+gl_INTERNALFORMAT_RED_TYPE = 0x8278++gl_INTERNALFORMAT_SHARED_SIZE :: GLenum+gl_INTERNALFORMAT_SHARED_SIZE = 0x8277++gl_INTERNALFORMAT_STENCIL_SIZE :: GLenum+gl_INTERNALFORMAT_STENCIL_SIZE = 0x8276++gl_INTERNALFORMAT_STENCIL_TYPE :: GLenum+gl_INTERNALFORMAT_STENCIL_TYPE = 0x827D++gl_INTERNALFORMAT_SUPPORTED :: GLenum+gl_INTERNALFORMAT_SUPPORTED = 0x826F++gl_INTERPOLATE :: GLenum+gl_INTERPOLATE = 0x8575++gl_INTERPOLATE_ARB :: GLenum+gl_INTERPOLATE_ARB = 0x8575++gl_INTERPOLATE_EXT :: GLenum+gl_INTERPOLATE_EXT = 0x8575++gl_INT_10_10_10_2_OES :: GLenum+gl_INT_10_10_10_2_OES = 0x8DF7++gl_INT_2_10_10_10_REV :: GLenum+gl_INT_2_10_10_10_REV = 0x8D9F++gl_INT_IMAGE_1D :: GLenum+gl_INT_IMAGE_1D = 0x9057++gl_INT_IMAGE_1D_ARRAY :: GLenum+gl_INT_IMAGE_1D_ARRAY = 0x905D++gl_INT_IMAGE_1D_ARRAY_EXT :: GLenum+gl_INT_IMAGE_1D_ARRAY_EXT = 0x905D++gl_INT_IMAGE_1D_EXT :: GLenum+gl_INT_IMAGE_1D_EXT = 0x9057++gl_INT_IMAGE_2D :: GLenum+gl_INT_IMAGE_2D = 0x9058++gl_INT_IMAGE_2D_ARRAY :: GLenum+gl_INT_IMAGE_2D_ARRAY = 0x905E++gl_INT_IMAGE_2D_ARRAY_EXT :: GLenum+gl_INT_IMAGE_2D_ARRAY_EXT = 0x905E++gl_INT_IMAGE_2D_EXT :: GLenum+gl_INT_IMAGE_2D_EXT = 0x9058++gl_INT_IMAGE_2D_MULTISAMPLE :: GLenum+gl_INT_IMAGE_2D_MULTISAMPLE = 0x9060++gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061++gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum+gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061++gl_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum+gl_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060++gl_INT_IMAGE_2D_RECT :: GLenum+gl_INT_IMAGE_2D_RECT = 0x905A++gl_INT_IMAGE_2D_RECT_EXT :: GLenum+gl_INT_IMAGE_2D_RECT_EXT = 0x905A++gl_INT_IMAGE_3D :: GLenum+gl_INT_IMAGE_3D = 0x9059++gl_INT_IMAGE_3D_EXT :: GLenum+gl_INT_IMAGE_3D_EXT = 0x9059++gl_INT_IMAGE_BUFFER :: GLenum+gl_INT_IMAGE_BUFFER = 0x905C++gl_INT_IMAGE_BUFFER_EXT :: GLenum+gl_INT_IMAGE_BUFFER_EXT = 0x905C++gl_INT_IMAGE_BUFFER_OES :: GLenum+gl_INT_IMAGE_BUFFER_OES = 0x905C++gl_INT_IMAGE_CUBE :: GLenum+gl_INT_IMAGE_CUBE = 0x905B++gl_INT_IMAGE_CUBE_EXT :: GLenum+gl_INT_IMAGE_CUBE_EXT = 0x905B++gl_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum+gl_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F++gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum+gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F++gl_INT_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum+gl_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F++gl_INT_SAMPLER_1D :: GLenum+gl_INT_SAMPLER_1D = 0x8DC9++gl_INT_SAMPLER_1D_ARRAY :: GLenum+gl_INT_SAMPLER_1D_ARRAY = 0x8DCE++gl_INT_SAMPLER_1D_ARRAY_EXT :: GLenum+gl_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE++gl_INT_SAMPLER_1D_EXT :: GLenum+gl_INT_SAMPLER_1D_EXT = 0x8DC9++gl_INT_SAMPLER_2D :: GLenum+gl_INT_SAMPLER_2D = 0x8DCA++gl_INT_SAMPLER_2D_ARRAY :: GLenum+gl_INT_SAMPLER_2D_ARRAY = 0x8DCF++gl_INT_SAMPLER_2D_ARRAY_EXT :: GLenum+gl_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF++gl_INT_SAMPLER_2D_EXT :: GLenum+gl_INT_SAMPLER_2D_EXT = 0x8DCA++gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109++gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C++gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C++gl_INT_SAMPLER_2D_RECT :: GLenum+gl_INT_SAMPLER_2D_RECT = 0x8DCD++gl_INT_SAMPLER_2D_RECT_EXT :: GLenum+gl_INT_SAMPLER_2D_RECT_EXT = 0x8DCD++gl_INT_SAMPLER_3D :: GLenum+gl_INT_SAMPLER_3D = 0x8DCB++gl_INT_SAMPLER_3D_EXT :: GLenum+gl_INT_SAMPLER_3D_EXT = 0x8DCB++gl_INT_SAMPLER_BUFFER :: GLenum+gl_INT_SAMPLER_BUFFER = 0x8DD0++gl_INT_SAMPLER_BUFFER_AMD :: GLenum+gl_INT_SAMPLER_BUFFER_AMD = 0x9002++gl_INT_SAMPLER_BUFFER_EXT :: GLenum+gl_INT_SAMPLER_BUFFER_EXT = 0x8DD0++gl_INT_SAMPLER_BUFFER_OES :: GLenum+gl_INT_SAMPLER_BUFFER_OES = 0x8DD0++gl_INT_SAMPLER_CUBE :: GLenum+gl_INT_SAMPLER_CUBE = 0x8DCC++gl_INT_SAMPLER_CUBE_EXT :: GLenum+gl_INT_SAMPLER_CUBE_EXT = 0x8DCC++gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E++gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum+gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E++gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum+gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E++gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum+gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E++gl_INT_SAMPLER_RENDERBUFFER_NV :: GLenum+gl_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57++gl_INT_VEC2 :: GLenum+gl_INT_VEC2 = 0x8B53++gl_INT_VEC2_ARB :: GLenum+gl_INT_VEC2_ARB = 0x8B53++gl_INT_VEC3 :: GLenum+gl_INT_VEC3 = 0x8B54++gl_INT_VEC3_ARB :: GLenum+gl_INT_VEC3_ARB = 0x8B54++gl_INT_VEC4 :: GLenum+gl_INT_VEC4 = 0x8B55++gl_INT_VEC4_ARB :: GLenum+gl_INT_VEC4_ARB = 0x8B55++gl_INVALID_ENUM :: GLenum+gl_INVALID_ENUM = 0x0500++gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum+gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506++gl_INVALID_FRAMEBUFFER_OPERATION_EXT :: GLenum+gl_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506++gl_INVALID_FRAMEBUFFER_OPERATION_OES :: GLenum+gl_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506++gl_INVALID_INDEX :: GLuint+gl_INVALID_INDEX = 0xFFFFFFFF++gl_INVALID_OPERATION :: GLenum+gl_INVALID_OPERATION = 0x0502++gl_INVALID_VALUE :: GLenum+gl_INVALID_VALUE = 0x0501++gl_INVARIANT_DATATYPE_EXT :: GLenum+gl_INVARIANT_DATATYPE_EXT = 0x87EB++gl_INVARIANT_EXT :: GLenum+gl_INVARIANT_EXT = 0x87C2++gl_INVARIANT_VALUE_EXT :: GLenum+gl_INVARIANT_VALUE_EXT = 0x87EA++gl_INVERSE_NV :: GLenum+gl_INVERSE_NV = 0x862B++gl_INVERSE_TRANSPOSE_NV :: GLenum+gl_INVERSE_TRANSPOSE_NV = 0x862D++gl_INVERT :: GLenum+gl_INVERT = 0x150A++gl_INVERTED_SCREEN_W_REND :: GLenum+gl_INVERTED_SCREEN_W_REND = 0x8491++gl_INVERT_OVG_NV :: GLenum+gl_INVERT_OVG_NV = 0x92B4++gl_INVERT_RGB_NV :: GLenum+gl_INVERT_RGB_NV = 0x92A3++gl_IR_INSTRUMENT1_SGIX :: GLenum+gl_IR_INSTRUMENT1_SGIX = 0x817F++gl_ISOLINES :: GLenum+gl_ISOLINES = 0x8E7A++gl_ISOLINES_EXT :: GLenum+gl_ISOLINES_EXT = 0x8E7A++gl_ISOLINES_OES :: GLenum+gl_ISOLINES_OES = 0x8E7A++gl_IS_PER_PATCH :: GLenum+gl_IS_PER_PATCH = 0x92E7++gl_IS_PER_PATCH_EXT :: GLenum+gl_IS_PER_PATCH_EXT = 0x92E7++gl_IS_PER_PATCH_OES :: GLenum+gl_IS_PER_PATCH_OES = 0x92E7++gl_IS_ROW_MAJOR :: GLenum+gl_IS_ROW_MAJOR = 0x9300++gl_ITALIC_BIT_NV :: GLbitfield+gl_ITALIC_BIT_NV = 0x02++gl_IUI_N3F_V2F_EXT :: GLenum+gl_IUI_N3F_V2F_EXT = 0x81AF++gl_IUI_N3F_V3F_EXT :: GLenum+gl_IUI_N3F_V3F_EXT = 0x81B0++gl_IUI_V2F_EXT :: GLenum+gl_IUI_V2F_EXT = 0x81AD++gl_IUI_V3F_EXT :: GLenum+gl_IUI_V3F_EXT = 0x81AE++gl_KEEP :: GLenum+gl_KEEP = 0x1E00++gl_LARGE_CCW_ARC_TO_NV :: GLubyte+gl_LARGE_CCW_ARC_TO_NV = 0x16++gl_LARGE_CW_ARC_TO_NV :: GLubyte+gl_LARGE_CW_ARC_TO_NV = 0x18++gl_LAST_VERTEX_CONVENTION :: GLenum+gl_LAST_VERTEX_CONVENTION = 0x8E4E++gl_LAST_VERTEX_CONVENTION_EXT :: GLenum+gl_LAST_VERTEX_CONVENTION_EXT = 0x8E4E++gl_LAST_VERTEX_CONVENTION_OES :: GLenum+gl_LAST_VERTEX_CONVENTION_OES = 0x8E4E++gl_LAST_VIDEO_CAPTURE_STATUS_NV :: GLenum+gl_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027++gl_LAYER_NV :: GLenum+gl_LAYER_NV = 0x8DAA++gl_LAYER_PROVOKING_VERTEX :: GLenum+gl_LAYER_PROVOKING_VERTEX = 0x825E++gl_LAYER_PROVOKING_VERTEX_EXT :: GLenum+gl_LAYER_PROVOKING_VERTEX_EXT = 0x825E++gl_LAYER_PROVOKING_VERTEX_OES :: GLenum+gl_LAYER_PROVOKING_VERTEX_OES = 0x825E++gl_LAYOUT_DEFAULT_INTEL :: GLenum+gl_LAYOUT_DEFAULT_INTEL = 0++gl_LAYOUT_LINEAR_CPU_CACHED_INTEL :: GLenum+gl_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2++gl_LAYOUT_LINEAR_INTEL :: GLenum+gl_LAYOUT_LINEAR_INTEL = 1++gl_LEFT :: GLenum+gl_LEFT = 0x0406++gl_LEQUAL :: GLenum+gl_LEQUAL = 0x0203++gl_LERP_ATI :: GLenum+gl_LERP_ATI = 0x8969++gl_LESS :: GLenum+gl_LESS = 0x0201++gl_LIGHT0 :: GLenum+gl_LIGHT0 = 0x4000++gl_LIGHT1 :: GLenum+gl_LIGHT1 = 0x4001++gl_LIGHT2 :: GLenum+gl_LIGHT2 = 0x4002++gl_LIGHT3 :: GLenum+gl_LIGHT3 = 0x4003++gl_LIGHT4 :: GLenum+gl_LIGHT4 = 0x4004++gl_LIGHT5 :: GLenum+gl_LIGHT5 = 0x4005++gl_LIGHT6 :: GLenum+gl_LIGHT6 = 0x4006++gl_LIGHT7 :: GLenum+gl_LIGHT7 = 0x4007++gl_LIGHTEN_KHR :: GLenum+gl_LIGHTEN_KHR = 0x9298++gl_LIGHTEN_NV :: GLenum+gl_LIGHTEN_NV = 0x9298++gl_LIGHTING :: GLenum+gl_LIGHTING = 0x0B50++gl_LIGHTING_BIT :: GLbitfield+gl_LIGHTING_BIT = 0x00000040++gl_LIGHT_ENV_MODE_SGIX :: GLenum+gl_LIGHT_ENV_MODE_SGIX = 0x8407++gl_LIGHT_MODEL_AMBIENT :: GLenum+gl_LIGHT_MODEL_AMBIENT = 0x0B53++gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum+gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8++gl_LIGHT_MODEL_COLOR_CONTROL_EXT :: GLenum+gl_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8++gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum+gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51++gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE :: GLenum+gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0++gl_LIGHT_MODEL_TWO_SIDE :: GLenum+gl_LIGHT_MODEL_TWO_SIDE = 0x0B52++gl_LINE :: GLenum+gl_LINE = 0x1B01++gl_LINEAR :: GLenum+gl_LINEAR = 0x2601++gl_LINEARBURN_NV :: GLenum+gl_LINEARBURN_NV = 0x92A5++gl_LINEARDODGE_NV :: GLenum+gl_LINEARDODGE_NV = 0x92A4++gl_LINEARLIGHT_NV :: GLenum+gl_LINEARLIGHT_NV = 0x92A7++gl_LINEAR_ATTENUATION :: GLenum+gl_LINEAR_ATTENUATION = 0x1208++gl_LINEAR_CLIPMAP_LINEAR_SGIX :: GLenum+gl_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170++gl_LINEAR_CLIPMAP_NEAREST_SGIX :: GLenum+gl_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F++gl_LINEAR_DETAIL_ALPHA_SGIS :: GLenum+gl_LINEAR_DETAIL_ALPHA_SGIS = 0x8098++gl_LINEAR_DETAIL_COLOR_SGIS :: GLenum+gl_LINEAR_DETAIL_COLOR_SGIS = 0x8099++gl_LINEAR_DETAIL_SGIS :: GLenum+gl_LINEAR_DETAIL_SGIS = 0x8097++gl_LINEAR_MIPMAP_LINEAR :: GLenum+gl_LINEAR_MIPMAP_LINEAR = 0x2703++gl_LINEAR_MIPMAP_NEAREST :: GLenum+gl_LINEAR_MIPMAP_NEAREST = 0x2701++gl_LINEAR_SHARPEN_ALPHA_SGIS :: GLenum+gl_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE++gl_LINEAR_SHARPEN_COLOR_SGIS :: GLenum+gl_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF++gl_LINEAR_SHARPEN_SGIS :: GLenum+gl_LINEAR_SHARPEN_SGIS = 0x80AD++gl_LINES :: GLenum+gl_LINES = 0x0001++gl_LINES_ADJACENCY :: GLenum+gl_LINES_ADJACENCY = 0x000A++gl_LINES_ADJACENCY_ARB :: GLenum+gl_LINES_ADJACENCY_ARB = 0x000A++gl_LINES_ADJACENCY_EXT :: GLenum+gl_LINES_ADJACENCY_EXT = 0x000A++gl_LINES_ADJACENCY_OES :: GLenum+gl_LINES_ADJACENCY_OES = 0x000A++gl_LINE_BIT :: GLbitfield+gl_LINE_BIT = 0x00000004++gl_LINE_LOOP :: GLenum+gl_LINE_LOOP = 0x0002++gl_LINE_QUALITY_HINT_SGIX :: GLenum+gl_LINE_QUALITY_HINT_SGIX = 0x835B++gl_LINE_RESET_TOKEN :: GLenum+gl_LINE_RESET_TOKEN = 0x0707++gl_LINE_SMOOTH :: GLenum+gl_LINE_SMOOTH = 0x0B20++gl_LINE_SMOOTH_HINT :: GLenum+gl_LINE_SMOOTH_HINT = 0x0C52++gl_LINE_STIPPLE :: GLenum+gl_LINE_STIPPLE = 0x0B24++gl_LINE_STIPPLE_PATTERN :: GLenum+gl_LINE_STIPPLE_PATTERN = 0x0B25++gl_LINE_STIPPLE_REPEAT :: GLenum+gl_LINE_STIPPLE_REPEAT = 0x0B26++gl_LINE_STRIP :: GLenum+gl_LINE_STRIP = 0x0003++gl_LINE_STRIP_ADJACENCY :: GLenum+gl_LINE_STRIP_ADJACENCY = 0x000B++gl_LINE_STRIP_ADJACENCY_ARB :: GLenum+gl_LINE_STRIP_ADJACENCY_ARB = 0x000B++gl_LINE_STRIP_ADJACENCY_EXT :: GLenum+gl_LINE_STRIP_ADJACENCY_EXT = 0x000B++gl_LINE_STRIP_ADJACENCY_OES :: GLenum+gl_LINE_STRIP_ADJACENCY_OES = 0x000B++gl_LINE_TOKEN :: GLenum+gl_LINE_TOKEN = 0x0702++gl_LINE_TO_NV :: GLubyte+gl_LINE_TO_NV = 0x04++gl_LINE_WIDTH :: GLenum+gl_LINE_WIDTH = 0x0B21++gl_LINE_WIDTH_GRANULARITY :: GLenum+gl_LINE_WIDTH_GRANULARITY = 0x0B23++gl_LINE_WIDTH_RANGE :: GLenum+gl_LINE_WIDTH_RANGE = 0x0B22++gl_LINK_STATUS :: GLenum+gl_LINK_STATUS = 0x8B82++gl_LIST_BASE :: GLenum+gl_LIST_BASE = 0x0B32++gl_LIST_BIT :: GLbitfield+gl_LIST_BIT = 0x00020000++gl_LIST_INDEX :: GLenum+gl_LIST_INDEX = 0x0B33++gl_LIST_MODE :: GLenum+gl_LIST_MODE = 0x0B30++gl_LIST_PRIORITY_SGIX :: GLenum+gl_LIST_PRIORITY_SGIX = 0x8182++gl_LOAD :: GLenum+gl_LOAD = 0x0101++gl_LOCAL_CONSTANT_DATATYPE_EXT :: GLenum+gl_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED++gl_LOCAL_CONSTANT_EXT :: GLenum+gl_LOCAL_CONSTANT_EXT = 0x87C3++gl_LOCAL_CONSTANT_VALUE_EXT :: GLenum+gl_LOCAL_CONSTANT_VALUE_EXT = 0x87EC++gl_LOCAL_EXT :: GLenum+gl_LOCAL_EXT = 0x87C4++gl_LOCATION :: GLenum+gl_LOCATION = 0x930E++gl_LOCATION_COMPONENT :: GLenum+gl_LOCATION_COMPONENT = 0x934A++gl_LOCATION_INDEX :: GLenum+gl_LOCATION_INDEX = 0x930F++gl_LOGIC_OP :: GLenum+gl_LOGIC_OP = 0x0BF1++gl_LOGIC_OP_MODE :: GLenum+gl_LOGIC_OP_MODE = 0x0BF0++gl_LOSE_CONTEXT_ON_RESET :: GLenum+gl_LOSE_CONTEXT_ON_RESET = 0x8252++gl_LOSE_CONTEXT_ON_RESET_ARB :: GLenum+gl_LOSE_CONTEXT_ON_RESET_ARB = 0x8252++gl_LOSE_CONTEXT_ON_RESET_EXT :: GLenum+gl_LOSE_CONTEXT_ON_RESET_EXT = 0x8252++gl_LOSE_CONTEXT_ON_RESET_KHR :: GLenum+gl_LOSE_CONTEXT_ON_RESET_KHR = 0x8252++gl_LOWER_LEFT :: GLenum+gl_LOWER_LEFT = 0x8CA1++gl_LOW_FLOAT :: GLenum+gl_LOW_FLOAT = 0x8DF0++gl_LOW_INT :: GLenum+gl_LOW_INT = 0x8DF3++gl_LO_BIAS_NV :: GLenum+gl_LO_BIAS_NV = 0x8715++gl_LO_SCALE_NV :: GLenum+gl_LO_SCALE_NV = 0x870F++gl_LUMINANCE :: GLenum+gl_LUMINANCE = 0x1909++gl_LUMINANCE12 :: GLenum+gl_LUMINANCE12 = 0x8041++gl_LUMINANCE12_ALPHA12 :: GLenum+gl_LUMINANCE12_ALPHA12 = 0x8047++gl_LUMINANCE12_ALPHA12_EXT :: GLenum+gl_LUMINANCE12_ALPHA12_EXT = 0x8047++gl_LUMINANCE12_ALPHA4 :: GLenum+gl_LUMINANCE12_ALPHA4 = 0x8046++gl_LUMINANCE12_ALPHA4_EXT :: GLenum+gl_LUMINANCE12_ALPHA4_EXT = 0x8046++gl_LUMINANCE12_EXT :: GLenum+gl_LUMINANCE12_EXT = 0x8041++gl_LUMINANCE16 :: GLenum+gl_LUMINANCE16 = 0x8042++gl_LUMINANCE16F_ARB :: GLenum+gl_LUMINANCE16F_ARB = 0x881E++gl_LUMINANCE16F_EXT :: GLenum+gl_LUMINANCE16F_EXT = 0x881E++gl_LUMINANCE16I_EXT :: GLenum+gl_LUMINANCE16I_EXT = 0x8D8C++gl_LUMINANCE16UI_EXT :: GLenum+gl_LUMINANCE16UI_EXT = 0x8D7A++gl_LUMINANCE16_ALPHA16 :: GLenum+gl_LUMINANCE16_ALPHA16 = 0x8048++gl_LUMINANCE16_ALPHA16_EXT :: GLenum+gl_LUMINANCE16_ALPHA16_EXT = 0x8048++gl_LUMINANCE16_ALPHA16_SNORM :: GLenum+gl_LUMINANCE16_ALPHA16_SNORM = 0x901A++gl_LUMINANCE16_EXT :: GLenum+gl_LUMINANCE16_EXT = 0x8042++gl_LUMINANCE16_SNORM :: GLenum+gl_LUMINANCE16_SNORM = 0x9019++gl_LUMINANCE32F_ARB :: GLenum+gl_LUMINANCE32F_ARB = 0x8818++gl_LUMINANCE32F_EXT :: GLenum+gl_LUMINANCE32F_EXT = 0x8818++gl_LUMINANCE32I_EXT :: GLenum+gl_LUMINANCE32I_EXT = 0x8D86++gl_LUMINANCE32UI_EXT :: GLenum+gl_LUMINANCE32UI_EXT = 0x8D74++gl_LUMINANCE4 :: GLenum+gl_LUMINANCE4 = 0x803F++gl_LUMINANCE4_ALPHA4 :: GLenum+gl_LUMINANCE4_ALPHA4 = 0x8043++gl_LUMINANCE4_ALPHA4_EXT :: GLenum+gl_LUMINANCE4_ALPHA4_EXT = 0x8043++gl_LUMINANCE4_ALPHA4_OES :: GLenum+gl_LUMINANCE4_ALPHA4_OES = 0x8043++gl_LUMINANCE4_EXT :: GLenum+gl_LUMINANCE4_EXT = 0x803F++gl_LUMINANCE6_ALPHA2 :: GLenum+gl_LUMINANCE6_ALPHA2 = 0x8044++gl_LUMINANCE6_ALPHA2_EXT :: GLenum+gl_LUMINANCE6_ALPHA2_EXT = 0x8044++gl_LUMINANCE8 :: GLenum+gl_LUMINANCE8 = 0x8040++gl_LUMINANCE8I_EXT :: GLenum+gl_LUMINANCE8I_EXT = 0x8D92++gl_LUMINANCE8UI_EXT :: GLenum+gl_LUMINANCE8UI_EXT = 0x8D80++gl_LUMINANCE8_ALPHA8 :: GLenum+gl_LUMINANCE8_ALPHA8 = 0x8045++gl_LUMINANCE8_ALPHA8_EXT :: GLenum+gl_LUMINANCE8_ALPHA8_EXT = 0x8045++gl_LUMINANCE8_ALPHA8_OES :: GLenum+gl_LUMINANCE8_ALPHA8_OES = 0x8045++gl_LUMINANCE8_ALPHA8_SNORM :: GLenum+gl_LUMINANCE8_ALPHA8_SNORM = 0x9016++gl_LUMINANCE8_EXT :: GLenum+gl_LUMINANCE8_EXT = 0x8040++gl_LUMINANCE8_OES :: GLenum+gl_LUMINANCE8_OES = 0x8040++gl_LUMINANCE8_SNORM :: GLenum+gl_LUMINANCE8_SNORM = 0x9015++gl_LUMINANCE_ALPHA :: GLenum+gl_LUMINANCE_ALPHA = 0x190A++gl_LUMINANCE_ALPHA16F_ARB :: GLenum+gl_LUMINANCE_ALPHA16F_ARB = 0x881F++gl_LUMINANCE_ALPHA16F_EXT :: GLenum+gl_LUMINANCE_ALPHA16F_EXT = 0x881F++gl_LUMINANCE_ALPHA16I_EXT :: GLenum+gl_LUMINANCE_ALPHA16I_EXT = 0x8D8D++gl_LUMINANCE_ALPHA16UI_EXT :: GLenum+gl_LUMINANCE_ALPHA16UI_EXT = 0x8D7B++gl_LUMINANCE_ALPHA32F_ARB :: GLenum+gl_LUMINANCE_ALPHA32F_ARB = 0x8819++gl_LUMINANCE_ALPHA32F_EXT :: GLenum+gl_LUMINANCE_ALPHA32F_EXT = 0x8819++gl_LUMINANCE_ALPHA32I_EXT :: GLenum+gl_LUMINANCE_ALPHA32I_EXT = 0x8D87++gl_LUMINANCE_ALPHA32UI_EXT :: GLenum+gl_LUMINANCE_ALPHA32UI_EXT = 0x8D75++gl_LUMINANCE_ALPHA8I_EXT :: GLenum+gl_LUMINANCE_ALPHA8I_EXT = 0x8D93++gl_LUMINANCE_ALPHA8UI_EXT :: GLenum+gl_LUMINANCE_ALPHA8UI_EXT = 0x8D81++gl_LUMINANCE_ALPHA_FLOAT16_APPLE :: GLenum+gl_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F++gl_LUMINANCE_ALPHA_FLOAT16_ATI :: GLenum+gl_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F++gl_LUMINANCE_ALPHA_FLOAT32_APPLE :: GLenum+gl_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819++gl_LUMINANCE_ALPHA_FLOAT32_ATI :: GLenum+gl_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819++gl_LUMINANCE_ALPHA_INTEGER_EXT :: GLenum+gl_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D++gl_LUMINANCE_ALPHA_SNORM :: GLenum+gl_LUMINANCE_ALPHA_SNORM = 0x9012++gl_LUMINANCE_FLOAT16_APPLE :: GLenum+gl_LUMINANCE_FLOAT16_APPLE = 0x881E++gl_LUMINANCE_FLOAT16_ATI :: GLenum+gl_LUMINANCE_FLOAT16_ATI = 0x881E++gl_LUMINANCE_FLOAT32_APPLE :: GLenum+gl_LUMINANCE_FLOAT32_APPLE = 0x8818++gl_LUMINANCE_FLOAT32_ATI :: GLenum+gl_LUMINANCE_FLOAT32_ATI = 0x8818++gl_LUMINANCE_INTEGER_EXT :: GLenum+gl_LUMINANCE_INTEGER_EXT = 0x8D9C++gl_LUMINANCE_SNORM :: GLenum+gl_LUMINANCE_SNORM = 0x9011++gl_MAD_ATI :: GLenum+gl_MAD_ATI = 0x8968++gl_MAGNITUDE_BIAS_NV :: GLenum+gl_MAGNITUDE_BIAS_NV = 0x8718++gl_MAGNITUDE_SCALE_NV :: GLenum+gl_MAGNITUDE_SCALE_NV = 0x8712++gl_MAJOR_VERSION :: GLenum+gl_MAJOR_VERSION = 0x821B++gl_MALI_PROGRAM_BINARY_ARM :: GLenum+gl_MALI_PROGRAM_BINARY_ARM = 0x8F61++gl_MALI_SHADER_BINARY_ARM :: GLenum+gl_MALI_SHADER_BINARY_ARM = 0x8F60++gl_MANUAL_GENERATE_MIPMAP :: GLenum+gl_MANUAL_GENERATE_MIPMAP = 0x8294++gl_MAP1_BINORMAL_EXT :: GLenum+gl_MAP1_BINORMAL_EXT = 0x8446++gl_MAP1_COLOR_4 :: GLenum+gl_MAP1_COLOR_4 = 0x0D90++gl_MAP1_GRID_DOMAIN :: GLenum+gl_MAP1_GRID_DOMAIN = 0x0DD0++gl_MAP1_GRID_SEGMENTS :: GLenum+gl_MAP1_GRID_SEGMENTS = 0x0DD1++gl_MAP1_INDEX :: GLenum+gl_MAP1_INDEX = 0x0D91++gl_MAP1_NORMAL :: GLenum+gl_MAP1_NORMAL = 0x0D92++gl_MAP1_TANGENT_EXT :: GLenum+gl_MAP1_TANGENT_EXT = 0x8444++gl_MAP1_TEXTURE_COORD_1 :: GLenum+gl_MAP1_TEXTURE_COORD_1 = 0x0D93++gl_MAP1_TEXTURE_COORD_2 :: GLenum+gl_MAP1_TEXTURE_COORD_2 = 0x0D94++gl_MAP1_TEXTURE_COORD_3 :: GLenum+gl_MAP1_TEXTURE_COORD_3 = 0x0D95++gl_MAP1_TEXTURE_COORD_4 :: GLenum+gl_MAP1_TEXTURE_COORD_4 = 0x0D96++gl_MAP1_VERTEX_3 :: GLenum+gl_MAP1_VERTEX_3 = 0x0D97++gl_MAP1_VERTEX_4 :: GLenum+gl_MAP1_VERTEX_4 = 0x0D98++gl_MAP1_VERTEX_ATTRIB0_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660++gl_MAP1_VERTEX_ATTRIB10_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A++gl_MAP1_VERTEX_ATTRIB11_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B++gl_MAP1_VERTEX_ATTRIB12_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C++gl_MAP1_VERTEX_ATTRIB13_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D++gl_MAP1_VERTEX_ATTRIB14_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E++gl_MAP1_VERTEX_ATTRIB15_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F++gl_MAP1_VERTEX_ATTRIB1_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661++gl_MAP1_VERTEX_ATTRIB2_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662++gl_MAP1_VERTEX_ATTRIB3_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663++gl_MAP1_VERTEX_ATTRIB4_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664++gl_MAP1_VERTEX_ATTRIB5_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665++gl_MAP1_VERTEX_ATTRIB6_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666++gl_MAP1_VERTEX_ATTRIB7_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667++gl_MAP1_VERTEX_ATTRIB8_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668++gl_MAP1_VERTEX_ATTRIB9_4_NV :: GLenum+gl_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669++gl_MAP2_BINORMAL_EXT :: GLenum+gl_MAP2_BINORMAL_EXT = 0x8447++gl_MAP2_COLOR_4 :: GLenum+gl_MAP2_COLOR_4 = 0x0DB0++gl_MAP2_GRID_DOMAIN :: GLenum+gl_MAP2_GRID_DOMAIN = 0x0DD2++gl_MAP2_GRID_SEGMENTS :: GLenum+gl_MAP2_GRID_SEGMENTS = 0x0DD3++gl_MAP2_INDEX :: GLenum+gl_MAP2_INDEX = 0x0DB1++gl_MAP2_NORMAL :: GLenum+gl_MAP2_NORMAL = 0x0DB2++gl_MAP2_TANGENT_EXT :: GLenum+gl_MAP2_TANGENT_EXT = 0x8445++gl_MAP2_TEXTURE_COORD_1 :: GLenum+gl_MAP2_TEXTURE_COORD_1 = 0x0DB3++gl_MAP2_TEXTURE_COORD_2 :: GLenum+gl_MAP2_TEXTURE_COORD_2 = 0x0DB4++gl_MAP2_TEXTURE_COORD_3 :: GLenum+gl_MAP2_TEXTURE_COORD_3 = 0x0DB5++gl_MAP2_TEXTURE_COORD_4 :: GLenum+gl_MAP2_TEXTURE_COORD_4 = 0x0DB6++gl_MAP2_VERTEX_3 :: GLenum+gl_MAP2_VERTEX_3 = 0x0DB7++gl_MAP2_VERTEX_4 :: GLenum+gl_MAP2_VERTEX_4 = 0x0DB8++gl_MAP2_VERTEX_ATTRIB0_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670++gl_MAP2_VERTEX_ATTRIB10_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A++gl_MAP2_VERTEX_ATTRIB11_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B++gl_MAP2_VERTEX_ATTRIB12_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C++gl_MAP2_VERTEX_ATTRIB13_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D++gl_MAP2_VERTEX_ATTRIB14_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E++gl_MAP2_VERTEX_ATTRIB15_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F++gl_MAP2_VERTEX_ATTRIB1_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671++gl_MAP2_VERTEX_ATTRIB2_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672++gl_MAP2_VERTEX_ATTRIB3_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673++gl_MAP2_VERTEX_ATTRIB4_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674++gl_MAP2_VERTEX_ATTRIB5_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675++gl_MAP2_VERTEX_ATTRIB6_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676++gl_MAP2_VERTEX_ATTRIB7_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677++gl_MAP2_VERTEX_ATTRIB8_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678++gl_MAP2_VERTEX_ATTRIB9_4_NV :: GLenum+gl_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679++gl_MAP_ATTRIB_U_ORDER_NV :: GLenum+gl_MAP_ATTRIB_U_ORDER_NV = 0x86C3++gl_MAP_ATTRIB_V_ORDER_NV :: GLenum+gl_MAP_ATTRIB_V_ORDER_NV = 0x86C4++gl_MAP_COHERENT_BIT :: GLbitfield+gl_MAP_COHERENT_BIT = 0x0080++gl_MAP_COLOR :: GLenum+gl_MAP_COLOR = 0x0D10++gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield+gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010++gl_MAP_FLUSH_EXPLICIT_BIT_EXT :: GLbitfield+gl_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010++gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield+gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008++gl_MAP_INVALIDATE_BUFFER_BIT_EXT :: GLbitfield+gl_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008++gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield+gl_MAP_INVALIDATE_RANGE_BIT = 0x0004++gl_MAP_INVALIDATE_RANGE_BIT_EXT :: GLbitfield+gl_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004++gl_MAP_PERSISTENT_BIT :: GLbitfield+gl_MAP_PERSISTENT_BIT = 0x0040++gl_MAP_READ_BIT :: GLbitfield+gl_MAP_READ_BIT = 0x0001++gl_MAP_READ_BIT_EXT :: GLbitfield+gl_MAP_READ_BIT_EXT = 0x0001++gl_MAP_STENCIL :: GLenum+gl_MAP_STENCIL = 0x0D11++gl_MAP_TESSELLATION_NV :: GLenum+gl_MAP_TESSELLATION_NV = 0x86C2++gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield+gl_MAP_UNSYNCHRONIZED_BIT = 0x0020++gl_MAP_UNSYNCHRONIZED_BIT_EXT :: GLbitfield+gl_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020++gl_MAP_WRITE_BIT :: GLbitfield+gl_MAP_WRITE_BIT = 0x0002++gl_MAP_WRITE_BIT_EXT :: GLbitfield+gl_MAP_WRITE_BIT_EXT = 0x0002++gl_MATERIAL_SIDE_HINT_PGI :: GLenum+gl_MATERIAL_SIDE_HINT_PGI = 0x1A22C++gl_MATRIX0_ARB :: GLenum+gl_MATRIX0_ARB = 0x88C0++gl_MATRIX0_NV :: GLenum+gl_MATRIX0_NV = 0x8630++gl_MATRIX10_ARB :: GLenum+gl_MATRIX10_ARB = 0x88CA++gl_MATRIX11_ARB :: GLenum+gl_MATRIX11_ARB = 0x88CB++gl_MATRIX12_ARB :: GLenum+gl_MATRIX12_ARB = 0x88CC++gl_MATRIX13_ARB :: GLenum+gl_MATRIX13_ARB = 0x88CD++gl_MATRIX14_ARB :: GLenum+gl_MATRIX14_ARB = 0x88CE++gl_MATRIX15_ARB :: GLenum+gl_MATRIX15_ARB = 0x88CF++gl_MATRIX16_ARB :: GLenum+gl_MATRIX16_ARB = 0x88D0++gl_MATRIX17_ARB :: GLenum+gl_MATRIX17_ARB = 0x88D1++gl_MATRIX18_ARB :: GLenum+gl_MATRIX18_ARB = 0x88D2++gl_MATRIX19_ARB :: GLenum+gl_MATRIX19_ARB = 0x88D3++gl_MATRIX1_ARB :: GLenum+gl_MATRIX1_ARB = 0x88C1++gl_MATRIX1_NV :: GLenum+gl_MATRIX1_NV = 0x8631++gl_MATRIX20_ARB :: GLenum+gl_MATRIX20_ARB = 0x88D4++gl_MATRIX21_ARB :: GLenum+gl_MATRIX21_ARB = 0x88D5++gl_MATRIX22_ARB :: GLenum+gl_MATRIX22_ARB = 0x88D6++gl_MATRIX23_ARB :: GLenum+gl_MATRIX23_ARB = 0x88D7++gl_MATRIX24_ARB :: GLenum+gl_MATRIX24_ARB = 0x88D8++gl_MATRIX25_ARB :: GLenum+gl_MATRIX25_ARB = 0x88D9++gl_MATRIX26_ARB :: GLenum+gl_MATRIX26_ARB = 0x88DA++gl_MATRIX27_ARB :: GLenum+gl_MATRIX27_ARB = 0x88DB++gl_MATRIX28_ARB :: GLenum+gl_MATRIX28_ARB = 0x88DC++gl_MATRIX29_ARB :: GLenum+gl_MATRIX29_ARB = 0x88DD++gl_MATRIX2_ARB :: GLenum+gl_MATRIX2_ARB = 0x88C2++gl_MATRIX2_NV :: GLenum+gl_MATRIX2_NV = 0x8632++gl_MATRIX30_ARB :: GLenum+gl_MATRIX30_ARB = 0x88DE++gl_MATRIX31_ARB :: GLenum+gl_MATRIX31_ARB = 0x88DF++gl_MATRIX3_ARB :: GLenum+gl_MATRIX3_ARB = 0x88C3++gl_MATRIX3_NV :: GLenum+gl_MATRIX3_NV = 0x8633++gl_MATRIX4_ARB :: GLenum+gl_MATRIX4_ARB = 0x88C4++gl_MATRIX4_NV :: GLenum+gl_MATRIX4_NV = 0x8634++gl_MATRIX5_ARB :: GLenum+gl_MATRIX5_ARB = 0x88C5++gl_MATRIX5_NV :: GLenum+gl_MATRIX5_NV = 0x8635++gl_MATRIX6_ARB :: GLenum+gl_MATRIX6_ARB = 0x88C6++gl_MATRIX6_NV :: GLenum+gl_MATRIX6_NV = 0x8636++gl_MATRIX7_ARB :: GLenum+gl_MATRIX7_ARB = 0x88C7++gl_MATRIX7_NV :: GLenum+gl_MATRIX7_NV = 0x8637++gl_MATRIX8_ARB :: GLenum+gl_MATRIX8_ARB = 0x88C8++gl_MATRIX9_ARB :: GLenum+gl_MATRIX9_ARB = 0x88C9++gl_MATRIX_EXT :: GLenum+gl_MATRIX_EXT = 0x87C0++gl_MATRIX_INDEX_ARRAY_ARB :: GLenum+gl_MATRIX_INDEX_ARRAY_ARB = 0x8844++gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES :: GLenum+gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E++gl_MATRIX_INDEX_ARRAY_OES :: GLenum+gl_MATRIX_INDEX_ARRAY_OES = 0x8844++gl_MATRIX_INDEX_ARRAY_POINTER_ARB :: GLenum+gl_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849++gl_MATRIX_INDEX_ARRAY_POINTER_OES :: GLenum+gl_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849++gl_MATRIX_INDEX_ARRAY_SIZE_ARB :: GLenum+gl_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846++gl_MATRIX_INDEX_ARRAY_SIZE_OES :: GLenum+gl_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846++gl_MATRIX_INDEX_ARRAY_STRIDE_ARB :: GLenum+gl_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848++gl_MATRIX_INDEX_ARRAY_STRIDE_OES :: GLenum+gl_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848++gl_MATRIX_INDEX_ARRAY_TYPE_ARB :: GLenum+gl_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847++gl_MATRIX_INDEX_ARRAY_TYPE_OES :: GLenum+gl_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847++gl_MATRIX_MODE :: GLenum+gl_MATRIX_MODE = 0x0BA0++gl_MATRIX_PALETTE_ARB :: GLenum+gl_MATRIX_PALETTE_ARB = 0x8840++gl_MATRIX_PALETTE_OES :: GLenum+gl_MATRIX_PALETTE_OES = 0x8840++gl_MATRIX_STRIDE :: GLenum+gl_MATRIX_STRIDE = 0x92FF++gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI :: GLbitfield+gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000++gl_MAT_AMBIENT_BIT_PGI :: GLbitfield+gl_MAT_AMBIENT_BIT_PGI = 0x00100000++gl_MAT_COLOR_INDEXES_BIT_PGI :: GLbitfield+gl_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000++gl_MAT_DIFFUSE_BIT_PGI :: GLbitfield+gl_MAT_DIFFUSE_BIT_PGI = 0x00400000++gl_MAT_EMISSION_BIT_PGI :: GLbitfield+gl_MAT_EMISSION_BIT_PGI = 0x00800000++gl_MAT_SHININESS_BIT_PGI :: GLbitfield+gl_MAT_SHININESS_BIT_PGI = 0x02000000++gl_MAT_SPECULAR_BIT_PGI :: GLbitfield+gl_MAT_SPECULAR_BIT_PGI = 0x04000000++gl_MAX :: GLenum+gl_MAX = 0x8008++gl_MAX_3D_TEXTURE_SIZE :: GLenum+gl_MAX_3D_TEXTURE_SIZE = 0x8073++gl_MAX_3D_TEXTURE_SIZE_EXT :: GLenum+gl_MAX_3D_TEXTURE_SIZE_EXT = 0x8073++gl_MAX_3D_TEXTURE_SIZE_OES :: GLenum+gl_MAX_3D_TEXTURE_SIZE_OES = 0x8073++gl_MAX_4D_TEXTURE_SIZE_SGIS :: GLenum+gl_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138++gl_MAX_ACTIVE_LIGHTS_SGIX :: GLenum+gl_MAX_ACTIVE_LIGHTS_SGIX = 0x8405++gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum+gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF++gl_MAX_ARRAY_TEXTURE_LAYERS_EXT :: GLenum+gl_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF++gl_MAX_ASYNC_DRAW_PIXELS_SGIX :: GLenum+gl_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360++gl_MAX_ASYNC_HISTOGRAM_SGIX :: GLenum+gl_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D++gl_MAX_ASYNC_READ_PIXELS_SGIX :: GLenum+gl_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361++gl_MAX_ASYNC_TEX_IMAGE_SGIX :: GLenum+gl_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F++gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum+gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC++gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum+gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8++gl_MAX_ATTRIB_STACK_DEPTH :: GLenum+gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35++gl_MAX_BINDABLE_UNIFORM_SIZE_EXT :: GLenum+gl_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED++gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum+gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B++gl_MAX_CLIPMAP_DEPTH_SGIX :: GLenum+gl_MAX_CLIPMAP_DEPTH_SGIX = 0x8177++gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum+gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178++gl_MAX_CLIP_DISTANCES :: GLenum+gl_MAX_CLIP_DISTANCES = 0x0D32++gl_MAX_CLIP_DISTANCES_APPLE :: GLenum+gl_MAX_CLIP_DISTANCES_APPLE = 0x0D32++gl_MAX_CLIP_PLANES :: GLenum+gl_MAX_CLIP_PLANES = 0x0D32++gl_MAX_CLIP_PLANES_IMG :: GLenum+gl_MAX_CLIP_PLANES_IMG = 0x0D32++gl_MAX_COLOR_ATTACHMENTS :: GLenum+gl_MAX_COLOR_ATTACHMENTS = 0x8CDF++gl_MAX_COLOR_ATTACHMENTS_EXT :: GLenum+gl_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF++gl_MAX_COLOR_ATTACHMENTS_NV :: GLenum+gl_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF++gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3++gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI :: GLenum+gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3++gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum+gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E++gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum+gl_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7++gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1++gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum+gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA++gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266++gl_MAX_COMBINED_DIMENSIONS :: GLenum+gl_MAX_COMBINED_DIMENSIONS = 0x8282++gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33++gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32++gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum+gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32++gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES :: GLenum+gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32++gl_MAX_COMBINED_IMAGE_UNIFORMS :: GLenum+gl_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF++gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum+gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39++gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: GLenum+gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39++gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum+gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39++gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC++gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E++gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT :: GLenum+gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E++gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: GLenum+gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E++gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F++gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT :: GLenum+gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F++gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: GLenum+gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F++gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D++gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB :: GLenum+gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D++gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum+gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E++gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31++gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum+gl_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265++gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264++gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB :: GLenum+gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB++gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB :: GLenum+gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF++gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum+gl_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD++gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB++gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum+gl_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262++gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC++gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum+gl_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB++gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263++gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB :: GLenum+gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344++gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB :: GLenum+gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345++gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum+gl_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE++gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS :: GLenum+gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB++gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum+gl_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF++gl_MAX_CONVOLUTION_HEIGHT :: GLenum+gl_MAX_CONVOLUTION_HEIGHT = 0x801B++gl_MAX_CONVOLUTION_HEIGHT_EXT :: GLenum+gl_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B++gl_MAX_CONVOLUTION_WIDTH :: GLenum+gl_MAX_CONVOLUTION_WIDTH = 0x801A++gl_MAX_CONVOLUTION_WIDTH_EXT :: GLenum+gl_MAX_CONVOLUTION_WIDTH_EXT = 0x801A++gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum+gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C++gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB :: GLenum+gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C++gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT :: GLenum+gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C++gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES :: GLenum+gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C++gl_MAX_CULL_DISTANCES :: GLenum+gl_MAX_CULL_DISTANCES = 0x82F9++gl_MAX_DEBUG_GROUP_STACK_DEPTH :: GLenum+gl_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C++gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR :: GLenum+gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C++gl_MAX_DEBUG_LOGGED_MESSAGES :: GLenum+gl_MAX_DEBUG_LOGGED_MESSAGES = 0x9144++gl_MAX_DEBUG_LOGGED_MESSAGES_AMD :: GLenum+gl_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144++gl_MAX_DEBUG_LOGGED_MESSAGES_ARB :: GLenum+gl_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144++gl_MAX_DEBUG_LOGGED_MESSAGES_KHR :: GLenum+gl_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144++gl_MAX_DEBUG_MESSAGE_LENGTH :: GLenum+gl_MAX_DEBUG_MESSAGE_LENGTH = 0x9143++gl_MAX_DEBUG_MESSAGE_LENGTH_AMD :: GLenum+gl_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143++gl_MAX_DEBUG_MESSAGE_LENGTH_ARB :: GLenum+gl_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143++gl_MAX_DEBUG_MESSAGE_LENGTH_KHR :: GLenum+gl_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143++gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV :: GLenum+gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1++gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV :: GLenum+gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0++gl_MAX_DEFORMATION_ORDER_SGIX :: GLenum+gl_MAX_DEFORMATION_ORDER_SGIX = 0x8197++gl_MAX_DEPTH :: GLenum+gl_MAX_DEPTH = 0x8280++gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum+gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F++gl_MAX_DRAW_BUFFERS :: GLenum+gl_MAX_DRAW_BUFFERS = 0x8824++gl_MAX_DRAW_BUFFERS_ARB :: GLenum+gl_MAX_DRAW_BUFFERS_ARB = 0x8824++gl_MAX_DRAW_BUFFERS_ATI :: GLenum+gl_MAX_DRAW_BUFFERS_ATI = 0x8824++gl_MAX_DRAW_BUFFERS_EXT :: GLenum+gl_MAX_DRAW_BUFFERS_EXT = 0x8824++gl_MAX_DRAW_BUFFERS_NV :: GLenum+gl_MAX_DRAW_BUFFERS_NV = 0x8824++gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum+gl_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC++gl_MAX_ELEMENTS_INDICES :: GLenum+gl_MAX_ELEMENTS_INDICES = 0x80E9++gl_MAX_ELEMENTS_INDICES_EXT :: GLenum+gl_MAX_ELEMENTS_INDICES_EXT = 0x80E9++gl_MAX_ELEMENTS_VERTICES :: GLenum+gl_MAX_ELEMENTS_VERTICES = 0x80E8++gl_MAX_ELEMENTS_VERTICES_EXT :: GLenum+gl_MAX_ELEMENTS_VERTICES_EXT = 0x80E8++gl_MAX_ELEMENT_INDEX :: GLenum+gl_MAX_ELEMENT_INDEX = 0x8D6B++gl_MAX_EVAL_ORDER :: GLenum+gl_MAX_EVAL_ORDER = 0x0D30++gl_MAX_EXT :: GLenum+gl_MAX_EXT = 0x8008++gl_MAX_FOG_FUNC_POINTS_SGIS :: GLenum+gl_MAX_FOG_FUNC_POINTS_SGIS = 0x812C++gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum+gl_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6++gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0++gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT :: GLenum+gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3++gl_MAX_FRAGMENT_IMAGE_UNIFORMS :: GLenum+gl_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE++gl_MAX_FRAGMENT_INPUT_COMPONENTS :: GLenum+gl_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125++gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum+gl_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C++gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum+gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C++gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES :: GLenum+gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C++gl_MAX_FRAGMENT_LIGHTS_SGIX :: GLenum+gl_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404++gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV :: GLenum+gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868++gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA++gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D++gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49++gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: GLenum+gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49++gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD++gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum+gl_MAX_FRAMEBUFFER_HEIGHT = 0x9316++gl_MAX_FRAMEBUFFER_LAYERS :: GLenum+gl_MAX_FRAMEBUFFER_LAYERS = 0x9317++gl_MAX_FRAMEBUFFER_LAYERS_EXT :: GLenum+gl_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317++gl_MAX_FRAMEBUFFER_LAYERS_OES :: GLenum+gl_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317++gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum+gl_MAX_FRAMEBUFFER_SAMPLES = 0x9318++gl_MAX_FRAMEBUFFER_WIDTH :: GLenum+gl_MAX_FRAMEBUFFER_WIDTH = 0x9315++gl_MAX_FRAMEZOOM_FACTOR_SGIX :: GLenum+gl_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D++gl_MAX_GENERAL_COMBINERS_NV :: GLenum+gl_MAX_GENERAL_COMBINERS_NV = 0x854D++gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5++gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5++gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5++gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF++gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF++gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF++gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT :: GLenum+gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4++gl_MAX_GEOMETRY_IMAGE_UNIFORMS :: GLenum+gl_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD++gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT :: GLenum+gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD++gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES :: GLenum+gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD++gl_MAX_GEOMETRY_INPUT_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123++gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT :: GLenum+gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123++gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES :: GLenum+gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123++gl_MAX_GEOMETRY_OUTPUT_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124++gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT :: GLenum+gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124++gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES :: GLenum+gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124++gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0++gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0++gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0++gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV :: GLenum+gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A++gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum+gl_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A++gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT :: GLenum+gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A++gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES :: GLenum+gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A++gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7++gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT :: GLenum+gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7++gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES :: GLenum+gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1++gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C++gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT :: GLenum+gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C++gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES :: GLenum+gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF++gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB :: GLenum+gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD++gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT :: GLenum+gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD++gl_MAX_HEIGHT :: GLenum+gl_MAX_HEIGHT = 0x827F++gl_MAX_IMAGE_SAMPLES :: GLenum+gl_MAX_IMAGE_SAMPLES = 0x906D++gl_MAX_IMAGE_SAMPLES_EXT :: GLenum+gl_MAX_IMAGE_SAMPLES_EXT = 0x906D++gl_MAX_IMAGE_UNITS :: GLenum+gl_MAX_IMAGE_UNITS = 0x8F38++gl_MAX_IMAGE_UNITS_EXT :: GLenum+gl_MAX_IMAGE_UNITS_EXT = 0x8F38++gl_MAX_INTEGER_SAMPLES :: GLenum+gl_MAX_INTEGER_SAMPLES = 0x9110++gl_MAX_LABEL_LENGTH :: GLenum+gl_MAX_LABEL_LENGTH = 0x82E8++gl_MAX_LABEL_LENGTH_KHR :: GLenum+gl_MAX_LABEL_LENGTH_KHR = 0x82E8++gl_MAX_LAYERS :: GLenum+gl_MAX_LAYERS = 0x8281++gl_MAX_LIGHTS :: GLenum+gl_MAX_LIGHTS = 0x0D31++gl_MAX_LIST_NESTING :: GLenum+gl_MAX_LIST_NESTING = 0x0B31++gl_MAX_MAP_TESSELLATION_NV :: GLenum+gl_MAX_MAP_TESSELLATION_NV = 0x86D6++gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB :: GLenum+gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841++gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum+gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36++gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum+gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11++gl_MAX_MULTIVIEW_BUFFERS_EXT :: GLenum+gl_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2++gl_MAX_NAME_LENGTH :: GLenum+gl_MAX_NAME_LENGTH = 0x92F6++gl_MAX_NAME_STACK_DEPTH :: GLenum+gl_MAX_NAME_STACK_DEPTH = 0x0D37++gl_MAX_NUM_ACTIVE_VARIABLES :: GLenum+gl_MAX_NUM_ACTIVE_VARIABLES = 0x92F7++gl_MAX_NUM_COMPATIBLE_SUBROUTINES :: GLenum+gl_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8++gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA++gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD++gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE++gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC++gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB++gl_MAX_PALETTE_MATRICES_ARB :: GLenum+gl_MAX_PALETTE_MATRICES_ARB = 0x8842++gl_MAX_PALETTE_MATRICES_OES :: GLenum+gl_MAX_PALETTE_MATRICES_OES = 0x8842++gl_MAX_PATCH_VERTICES :: GLenum+gl_MAX_PATCH_VERTICES = 0x8E7D++gl_MAX_PATCH_VERTICES_EXT :: GLenum+gl_MAX_PATCH_VERTICES_EXT = 0x8E7D++gl_MAX_PATCH_VERTICES_OES :: GLenum+gl_MAX_PATCH_VERTICES_OES = 0x8E7D++gl_MAX_PIXEL_MAP_TABLE :: GLenum+gl_MAX_PIXEL_MAP_TABLE = 0x0D34++gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum+gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337++gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum+gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1++gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum+gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1++gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum+gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B++gl_MAX_PROGRAM_ATTRIBS_ARB :: GLenum+gl_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD++gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum+gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908++gl_MAX_PROGRAM_CALL_DEPTH_NV :: GLenum+gl_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5++gl_MAX_PROGRAM_ENV_PARAMETERS_ARB :: GLenum+gl_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5++gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV :: GLenum+gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4++gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV :: GLenum+gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5++gl_MAX_PROGRAM_GENERIC_RESULTS_NV :: GLenum+gl_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6++gl_MAX_PROGRAM_IF_DEPTH_NV :: GLenum+gl_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6++gl_MAX_PROGRAM_INSTRUCTIONS_ARB :: GLenum+gl_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1++gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB :: GLenum+gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4++gl_MAX_PROGRAM_LOOP_COUNT_NV :: GLenum+gl_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8++gl_MAX_PROGRAM_LOOP_DEPTH_NV :: GLenum+gl_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7++gl_MAX_PROGRAM_MATRICES_ARB :: GLenum+gl_MAX_PROGRAM_MATRICES_ARB = 0x862F++gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB :: GLenum+gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E++gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3++gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E++gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF++gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3++gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB++gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7++gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810++gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum+gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F++gl_MAX_PROGRAM_OUTPUT_VERTICES_NV :: GLenum+gl_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27++gl_MAX_PROGRAM_PARAMETERS_ARB :: GLenum+gl_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9++gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV :: GLenum+gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0++gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV :: GLenum+gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1++gl_MAX_PROGRAM_PATCH_ATTRIBS_NV :: GLenum+gl_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8++gl_MAX_PROGRAM_RESULT_COMPONENTS_NV :: GLenum+gl_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909++gl_MAX_PROGRAM_SUBROUTINE_NUM_NV :: GLenum+gl_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45++gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV :: GLenum+gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44++gl_MAX_PROGRAM_TEMPORARIES_ARB :: GLenum+gl_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5++gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum+gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905++gl_MAX_PROGRAM_TEXEL_OFFSET_EXT :: GLenum+gl_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905++gl_MAX_PROGRAM_TEXEL_OFFSET_NV :: GLenum+gl_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905++gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F++gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F++gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F++gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F++gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum+gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D++gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum+gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C++gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV :: GLenum+gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28++gl_MAX_PROJECTION_STACK_DEPTH :: GLenum+gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38++gl_MAX_RASTER_SAMPLES_EXT :: GLenum+gl_MAX_RASTER_SAMPLES_EXT = 0x9329++gl_MAX_RATIONAL_EVAL_ORDER_NV :: GLenum+gl_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7++gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum+gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8++gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB :: GLenum+gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8++gl_MAX_RECTANGLE_TEXTURE_SIZE_NV :: GLenum+gl_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8++gl_MAX_RENDERBUFFER_SIZE :: GLenum+gl_MAX_RENDERBUFFER_SIZE = 0x84E8++gl_MAX_RENDERBUFFER_SIZE_EXT :: GLenum+gl_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8++gl_MAX_RENDERBUFFER_SIZE_OES :: GLenum+gl_MAX_RENDERBUFFER_SIZE_OES = 0x84E8++gl_MAX_SAMPLES :: GLenum+gl_MAX_SAMPLES = 0x8D57++gl_MAX_SAMPLES_ANGLE :: GLenum+gl_MAX_SAMPLES_ANGLE = 0x8D57++gl_MAX_SAMPLES_APPLE :: GLenum+gl_MAX_SAMPLES_APPLE = 0x8D57++gl_MAX_SAMPLES_EXT :: GLenum+gl_MAX_SAMPLES_EXT = 0x8D57++gl_MAX_SAMPLES_IMG :: GLenum+gl_MAX_SAMPLES_IMG = 0x9135++gl_MAX_SAMPLES_NV :: GLenum+gl_MAX_SAMPLES_NV = 0x8D57++gl_MAX_SAMPLE_MASK_WORDS :: GLenum+gl_MAX_SAMPLE_MASK_WORDS = 0x8E59++gl_MAX_SAMPLE_MASK_WORDS_NV :: GLenum+gl_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59++gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum+gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111++gl_MAX_SERVER_WAIT_TIMEOUT_APPLE :: GLenum+gl_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111++gl_MAX_SHADER_BUFFER_ADDRESS_NV :: GLenum+gl_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35++gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT :: GLenum+gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63++gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT :: GLenum+gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67++gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum+gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE++gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum+gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD++gl_MAX_SHININESS_NV :: GLenum+gl_MAX_SHININESS_NV = 0x8504++gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD :: GLenum+gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199++gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB :: GLenum+gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199++gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS :: GLenum+gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A++gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB :: GLenum+gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A++gl_MAX_SPARSE_TEXTURE_SIZE_AMD :: GLenum+gl_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198++gl_MAX_SPARSE_TEXTURE_SIZE_ARB :: GLenum+gl_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198++gl_MAX_SPOT_EXPONENT_NV :: GLenum+gl_MAX_SPOT_EXPONENT_NV = 0x8505++gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: GLenum+gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349++gl_MAX_SUBROUTINES :: GLenum+gl_MAX_SUBROUTINES = 0x8DE7++gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum+gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8++gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3++gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3++gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3++gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD++gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD++gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD++gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS :: GLenum+gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB++gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT :: GLenum+gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB++gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES :: GLenum+gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB++gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C++gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C++gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES :: GLenum+gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C++gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83++gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83++gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES :: GLenum+gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83++gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8++gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT :: GLenum+gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8++gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES :: GLenum+gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8++gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81++gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT :: GLenum+gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81++gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES :: GLenum+gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81++gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85++gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85++gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES :: GLenum+gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85++gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89++gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89++gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89++gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F++gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F++gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE++gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS :: GLenum+gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC++gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC++gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES :: GLenum+gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC++gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum+gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D++gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D++gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES :: GLenum+gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D++gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum+gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86++gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86++gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES :: GLenum+gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86++gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9++gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9++gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES :: GLenum+gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9++gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82++gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82++gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES :: GLenum+gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82++gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A++gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A++gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A++gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80++gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80++gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80++gl_MAX_TESS_GEN_LEVEL :: GLenum+gl_MAX_TESS_GEN_LEVEL = 0x8E7E++gl_MAX_TESS_GEN_LEVEL_EXT :: GLenum+gl_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E++gl_MAX_TESS_GEN_LEVEL_OES :: GLenum+gl_MAX_TESS_GEN_LEVEL_OES = 0x8E7E++gl_MAX_TESS_PATCH_COMPONENTS :: GLenum+gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84++gl_MAX_TESS_PATCH_COMPONENTS_EXT :: GLenum+gl_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84++gl_MAX_TESS_PATCH_COMPONENTS_OES :: GLenum+gl_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84++gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B++gl_MAX_TEXTURE_BUFFER_SIZE_ARB :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B++gl_MAX_TEXTURE_BUFFER_SIZE_EXT :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B++gl_MAX_TEXTURE_BUFFER_SIZE_OES :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B++gl_MAX_TEXTURE_COORDS :: GLenum+gl_MAX_TEXTURE_COORDS = 0x8871++gl_MAX_TEXTURE_COORDS_ARB :: GLenum+gl_MAX_TEXTURE_COORDS_ARB = 0x8871++gl_MAX_TEXTURE_COORDS_NV :: GLenum+gl_MAX_TEXTURE_COORDS_NV = 0x8871++gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872++gl_MAX_TEXTURE_IMAGE_UNITS_ARB :: GLenum+gl_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872++gl_MAX_TEXTURE_IMAGE_UNITS_NV :: GLenum+gl_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872++gl_MAX_TEXTURE_LOD_BIAS :: GLenum+gl_MAX_TEXTURE_LOD_BIAS = 0x84FD++gl_MAX_TEXTURE_LOD_BIAS_EXT :: GLenum+gl_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD++gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum+gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF++gl_MAX_TEXTURE_SIZE :: GLenum+gl_MAX_TEXTURE_SIZE = 0x0D33++gl_MAX_TEXTURE_STACK_DEPTH :: GLenum+gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39++gl_MAX_TEXTURE_UNITS :: GLenum+gl_MAX_TEXTURE_UNITS = 0x84E2++gl_MAX_TEXTURE_UNITS_ARB :: GLenum+gl_MAX_TEXTURE_UNITS_ARB = 0x84E2++gl_MAX_TRACK_MATRICES_NV :: GLenum+gl_MAX_TRACK_MATRICES_NV = 0x862F++gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV :: GLenum+gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E++gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70++gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A++gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A++gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80++gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum+gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30++gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum+gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F++gl_MAX_UNIFORM_LOCATIONS :: GLenum+gl_MAX_UNIFORM_LOCATIONS = 0x826E++gl_MAX_VARYING_COMPONENTS :: GLenum+gl_MAX_VARYING_COMPONENTS = 0x8B4B++gl_MAX_VARYING_COMPONENTS_EXT :: GLenum+gl_MAX_VARYING_COMPONENTS_EXT = 0x8B4B++gl_MAX_VARYING_FLOATS :: GLenum+gl_MAX_VARYING_FLOATS = 0x8B4B++gl_MAX_VARYING_FLOATS_ARB :: GLenum+gl_MAX_VARYING_FLOATS_ARB = 0x8B4B++gl_MAX_VARYING_VECTORS :: GLenum+gl_MAX_VARYING_VECTORS = 0x8DFC++gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV :: GLenum+gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520++gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum+gl_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2++gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC++gl_MAX_VERTEX_ATTRIBS :: GLenum+gl_MAX_VERTEX_ATTRIBS = 0x8869++gl_MAX_VERTEX_ATTRIBS_ARB :: GLenum+gl_MAX_VERTEX_ATTRIBS_ARB = 0x8869++gl_MAX_VERTEX_ATTRIB_BINDINGS :: GLenum+gl_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA++gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum+gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9++gl_MAX_VERTEX_ATTRIB_STRIDE :: GLenum+gl_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5++gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT :: GLenum+gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2++gl_MAX_VERTEX_HINT_PGI :: GLenum+gl_MAX_VERTEX_HINT_PGI = 0x1A22D++gl_MAX_VERTEX_IMAGE_UNIFORMS :: GLenum+gl_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA++gl_MAX_VERTEX_OUTPUT_COMPONENTS :: GLenum+gl_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122++gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum+gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5++gl_MAX_VERTEX_SHADER_INVARIANTS_EXT :: GLenum+gl_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7++gl_MAX_VERTEX_SHADER_LOCALS_EXT :: GLenum+gl_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9++gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum+gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8++gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6++gl_MAX_VERTEX_SHADER_VARIANTS_EXT :: GLenum+gl_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6++gl_MAX_VERTEX_STREAMS :: GLenum+gl_MAX_VERTEX_STREAMS = 0x8E71++gl_MAX_VERTEX_STREAMS_ATI :: GLenum+gl_MAX_VERTEX_STREAMS_ATI = 0x876B++gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C++gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB :: GLenum+gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C++gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum+gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B++gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A++gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB :: GLenum+gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A++gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum+gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB++gl_MAX_VERTEX_UNITS_ARB :: GLenum+gl_MAX_VERTEX_UNITS_ARB = 0x86A4++gl_MAX_VERTEX_UNITS_OES :: GLenum+gl_MAX_VERTEX_UNITS_OES = 0x86A4++gl_MAX_VERTEX_VARYING_COMPONENTS_ARB :: GLenum+gl_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE++gl_MAX_VERTEX_VARYING_COMPONENTS_EXT :: GLenum+gl_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE++gl_MAX_VIEWPORTS :: GLenum+gl_MAX_VIEWPORTS = 0x825B++gl_MAX_VIEWPORTS_NV :: GLenum+gl_MAX_VIEWPORTS_NV = 0x825B++gl_MAX_VIEWPORT_DIMS :: GLenum+gl_MAX_VIEWPORT_DIMS = 0x0D3A++gl_MAX_WIDTH :: GLenum+gl_MAX_WIDTH = 0x827E++gl_MEDIUM_FLOAT :: GLenum+gl_MEDIUM_FLOAT = 0x8DF1++gl_MEDIUM_INT :: GLenum+gl_MEDIUM_INT = 0x8DF4++gl_MIN :: GLenum+gl_MIN = 0x8007++gl_MINMAX :: GLenum+gl_MINMAX = 0x802E++gl_MINMAX_EXT :: GLenum+gl_MINMAX_EXT = 0x802E++gl_MINMAX_FORMAT :: GLenum+gl_MINMAX_FORMAT = 0x802F++gl_MINMAX_FORMAT_EXT :: GLenum+gl_MINMAX_FORMAT_EXT = 0x802F++gl_MINMAX_SINK :: GLenum+gl_MINMAX_SINK = 0x8030++gl_MINMAX_SINK_EXT :: GLenum+gl_MINMAX_SINK_EXT = 0x8030++gl_MINOR_VERSION :: GLenum+gl_MINOR_VERSION = 0x821C++gl_MINUS_CLAMPED_NV :: GLenum+gl_MINUS_CLAMPED_NV = 0x92B3++gl_MINUS_NV :: GLenum+gl_MINUS_NV = 0x929F++gl_MIN_EXT :: GLenum+gl_MIN_EXT = 0x8007++gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum+gl_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B++gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV :: GLenum+gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B++gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES :: GLenum+gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B++gl_MIN_LOD_WARNING_AMD :: GLenum+gl_MIN_LOD_WARNING_AMD = 0x919C++gl_MIN_MAP_BUFFER_ALIGNMENT :: GLenum+gl_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC++gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum+gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904++gl_MIN_PROGRAM_TEXEL_OFFSET_EXT :: GLenum+gl_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904++gl_MIN_PROGRAM_TEXEL_OFFSET_NV :: GLenum+gl_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904++gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum+gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E++gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB :: GLenum+gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E++gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV :: GLenum+gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E++gl_MIN_SAMPLE_SHADING_VALUE :: GLenum+gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37++gl_MIN_SAMPLE_SHADING_VALUE_ARB :: GLenum+gl_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37++gl_MIN_SAMPLE_SHADING_VALUE_OES :: GLenum+gl_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37++gl_MIN_SPARSE_LEVEL_AMD :: GLenum+gl_MIN_SPARSE_LEVEL_AMD = 0x919B++gl_MIPMAP :: GLenum+gl_MIPMAP = 0x8293++gl_MIRRORED_REPEAT :: GLenum+gl_MIRRORED_REPEAT = 0x8370++gl_MIRRORED_REPEAT_ARB :: GLenum+gl_MIRRORED_REPEAT_ARB = 0x8370++gl_MIRRORED_REPEAT_IBM :: GLenum+gl_MIRRORED_REPEAT_IBM = 0x8370++gl_MIRRORED_REPEAT_OES :: GLenum+gl_MIRRORED_REPEAT_OES = 0x8370++gl_MIRROR_CLAMP_ATI :: GLenum+gl_MIRROR_CLAMP_ATI = 0x8742++gl_MIRROR_CLAMP_EXT :: GLenum+gl_MIRROR_CLAMP_EXT = 0x8742++gl_MIRROR_CLAMP_TO_BORDER_EXT :: GLenum+gl_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912++gl_MIRROR_CLAMP_TO_EDGE :: GLenum+gl_MIRROR_CLAMP_TO_EDGE = 0x8743++gl_MIRROR_CLAMP_TO_EDGE_ATI :: GLenum+gl_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743++gl_MIRROR_CLAMP_TO_EDGE_EXT :: GLenum+gl_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743++gl_MITER_REVERT_NV :: GLenum+gl_MITER_REVERT_NV = 0x90A7++gl_MITER_TRUNCATE_NV :: GLenum+gl_MITER_TRUNCATE_NV = 0x90A8++gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV :: GLenum+gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F++gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV :: GLenum+gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330++gl_MODELVIEW :: GLenum+gl_MODELVIEW = 0x1700++gl_MODELVIEW0_ARB :: GLenum+gl_MODELVIEW0_ARB = 0x1700++gl_MODELVIEW0_EXT :: GLenum+gl_MODELVIEW0_EXT = 0x1700++gl_MODELVIEW0_MATRIX_EXT :: GLenum+gl_MODELVIEW0_MATRIX_EXT = 0x0BA6++gl_MODELVIEW0_STACK_DEPTH_EXT :: GLenum+gl_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3++gl_MODELVIEW10_ARB :: GLenum+gl_MODELVIEW10_ARB = 0x872A++gl_MODELVIEW11_ARB :: GLenum+gl_MODELVIEW11_ARB = 0x872B++gl_MODELVIEW12_ARB :: GLenum+gl_MODELVIEW12_ARB = 0x872C++gl_MODELVIEW13_ARB :: GLenum+gl_MODELVIEW13_ARB = 0x872D++gl_MODELVIEW14_ARB :: GLenum+gl_MODELVIEW14_ARB = 0x872E++gl_MODELVIEW15_ARB :: GLenum+gl_MODELVIEW15_ARB = 0x872F++gl_MODELVIEW16_ARB :: GLenum+gl_MODELVIEW16_ARB = 0x8730++gl_MODELVIEW17_ARB :: GLenum+gl_MODELVIEW17_ARB = 0x8731++gl_MODELVIEW18_ARB :: GLenum+gl_MODELVIEW18_ARB = 0x8732++gl_MODELVIEW19_ARB :: GLenum+gl_MODELVIEW19_ARB = 0x8733++gl_MODELVIEW1_ARB :: GLenum+gl_MODELVIEW1_ARB = 0x850A++gl_MODELVIEW1_EXT :: GLenum+gl_MODELVIEW1_EXT = 0x850A++gl_MODELVIEW1_MATRIX_EXT :: GLenum+gl_MODELVIEW1_MATRIX_EXT = 0x8506++gl_MODELVIEW1_STACK_DEPTH_EXT :: GLenum+gl_MODELVIEW1_STACK_DEPTH_EXT = 0x8502++gl_MODELVIEW20_ARB :: GLenum+gl_MODELVIEW20_ARB = 0x8734++gl_MODELVIEW21_ARB :: GLenum+gl_MODELVIEW21_ARB = 0x8735++gl_MODELVIEW22_ARB :: GLenum+gl_MODELVIEW22_ARB = 0x8736++gl_MODELVIEW23_ARB :: GLenum+gl_MODELVIEW23_ARB = 0x8737++gl_MODELVIEW24_ARB :: GLenum+gl_MODELVIEW24_ARB = 0x8738++gl_MODELVIEW25_ARB :: GLenum+gl_MODELVIEW25_ARB = 0x8739++gl_MODELVIEW26_ARB :: GLenum+gl_MODELVIEW26_ARB = 0x873A++gl_MODELVIEW27_ARB :: GLenum+gl_MODELVIEW27_ARB = 0x873B++gl_MODELVIEW28_ARB :: GLenum+gl_MODELVIEW28_ARB = 0x873C++gl_MODELVIEW29_ARB :: GLenum+gl_MODELVIEW29_ARB = 0x873D++gl_MODELVIEW2_ARB :: GLenum+gl_MODELVIEW2_ARB = 0x8722++gl_MODELVIEW30_ARB :: GLenum+gl_MODELVIEW30_ARB = 0x873E++gl_MODELVIEW31_ARB :: GLenum+gl_MODELVIEW31_ARB = 0x873F++gl_MODELVIEW3_ARB :: GLenum+gl_MODELVIEW3_ARB = 0x8723++gl_MODELVIEW4_ARB :: GLenum+gl_MODELVIEW4_ARB = 0x8724++gl_MODELVIEW5_ARB :: GLenum+gl_MODELVIEW5_ARB = 0x8725++gl_MODELVIEW6_ARB :: GLenum+gl_MODELVIEW6_ARB = 0x8726++gl_MODELVIEW7_ARB :: GLenum+gl_MODELVIEW7_ARB = 0x8727++gl_MODELVIEW8_ARB :: GLenum+gl_MODELVIEW8_ARB = 0x8728++gl_MODELVIEW9_ARB :: GLenum+gl_MODELVIEW9_ARB = 0x8729++gl_MODELVIEW_MATRIX :: GLenum+gl_MODELVIEW_MATRIX = 0x0BA6++gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum+gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D++gl_MODELVIEW_PROJECTION_NV :: GLenum+gl_MODELVIEW_PROJECTION_NV = 0x8629++gl_MODELVIEW_STACK_DEPTH :: GLenum+gl_MODELVIEW_STACK_DEPTH = 0x0BA3++gl_MODULATE :: GLenum+gl_MODULATE = 0x2100++gl_MODULATE_ADD_ATI :: GLenum+gl_MODULATE_ADD_ATI = 0x8744++gl_MODULATE_COLOR_IMG :: GLenum+gl_MODULATE_COLOR_IMG = 0x8C04++gl_MODULATE_SIGNED_ADD_ATI :: GLenum+gl_MODULATE_SIGNED_ADD_ATI = 0x8745++gl_MODULATE_SUBTRACT_ATI :: GLenum+gl_MODULATE_SUBTRACT_ATI = 0x8746++gl_MOVE_TO_CONTINUES_NV :: GLenum+gl_MOVE_TO_CONTINUES_NV = 0x90B6++gl_MOVE_TO_NV :: GLubyte+gl_MOVE_TO_NV = 0x02++gl_MOVE_TO_RESETS_NV :: GLenum+gl_MOVE_TO_RESETS_NV = 0x90B5++gl_MOV_ATI :: GLenum+gl_MOV_ATI = 0x8961++gl_MULT :: GLenum+gl_MULT = 0x0103++gl_MULTIPLY_KHR :: GLenum+gl_MULTIPLY_KHR = 0x9294++gl_MULTIPLY_NV :: GLenum+gl_MULTIPLY_NV = 0x9294++gl_MULTISAMPLE :: GLenum+gl_MULTISAMPLE = 0x809D++gl_MULTISAMPLES_NV :: GLenum+gl_MULTISAMPLES_NV = 0x9371++gl_MULTISAMPLE_3DFX :: GLenum+gl_MULTISAMPLE_3DFX = 0x86B2++gl_MULTISAMPLE_ARB :: GLenum+gl_MULTISAMPLE_ARB = 0x809D++gl_MULTISAMPLE_BIT :: GLbitfield+gl_MULTISAMPLE_BIT = 0x20000000++gl_MULTISAMPLE_BIT_3DFX :: GLbitfield+gl_MULTISAMPLE_BIT_3DFX = 0x20000000++gl_MULTISAMPLE_BIT_ARB :: GLbitfield+gl_MULTISAMPLE_BIT_ARB = 0x20000000++gl_MULTISAMPLE_BIT_EXT :: GLbitfield+gl_MULTISAMPLE_BIT_EXT = 0x20000000++gl_MULTISAMPLE_BUFFER_BIT0_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000++gl_MULTISAMPLE_BUFFER_BIT1_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000++gl_MULTISAMPLE_BUFFER_BIT2_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000++gl_MULTISAMPLE_BUFFER_BIT3_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000++gl_MULTISAMPLE_BUFFER_BIT4_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000++gl_MULTISAMPLE_BUFFER_BIT5_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000++gl_MULTISAMPLE_BUFFER_BIT6_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000++gl_MULTISAMPLE_BUFFER_BIT7_QCOM :: GLbitfield+gl_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000++gl_MULTISAMPLE_COVERAGE_MODES_NV :: GLenum+gl_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12++gl_MULTISAMPLE_EXT :: GLenum+gl_MULTISAMPLE_EXT = 0x809D++gl_MULTISAMPLE_FILTER_HINT_NV :: GLenum+gl_MULTISAMPLE_FILTER_HINT_NV = 0x8534++gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT :: GLenum+gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B++gl_MULTISAMPLE_SGIS :: GLenum+gl_MULTISAMPLE_SGIS = 0x809D++gl_MULTIVIEW_EXT :: GLenum+gl_MULTIVIEW_EXT = 0x90F1++gl_MUL_ATI :: GLenum+gl_MUL_ATI = 0x8964++gl_MVP_MATRIX_EXT :: GLenum+gl_MVP_MATRIX_EXT = 0x87E3++gl_N3F_V3F :: GLenum+gl_N3F_V3F = 0x2A25++gl_NAMED_STRING_LENGTH_ARB :: GLenum+gl_NAMED_STRING_LENGTH_ARB = 0x8DE9++gl_NAMED_STRING_TYPE_ARB :: GLenum+gl_NAMED_STRING_TYPE_ARB = 0x8DEA++gl_NAME_LENGTH :: GLenum+gl_NAME_LENGTH = 0x92F9++gl_NAME_STACK_DEPTH :: GLenum+gl_NAME_STACK_DEPTH = 0x0D70++gl_NAND :: GLenum+gl_NAND = 0x150E++gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI :: GLenum+gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203++gl_NATIVE_GRAPHICS_END_HINT_PGI :: GLenum+gl_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204++gl_NATIVE_GRAPHICS_HANDLE_PGI :: GLenum+gl_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202++gl_NEAREST :: GLenum+gl_NEAREST = 0x2600++gl_NEAREST_CLIPMAP_LINEAR_SGIX :: GLenum+gl_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E++gl_NEAREST_CLIPMAP_NEAREST_SGIX :: GLenum+gl_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D++gl_NEAREST_MIPMAP_LINEAR :: GLenum+gl_NEAREST_MIPMAP_LINEAR = 0x2702++gl_NEAREST_MIPMAP_NEAREST :: GLenum+gl_NEAREST_MIPMAP_NEAREST = 0x2700++gl_NEGATE_BIT_ATI :: GLbitfield+gl_NEGATE_BIT_ATI = 0x00000004++gl_NEGATIVE_ONE_EXT :: GLenum+gl_NEGATIVE_ONE_EXT = 0x87DF++gl_NEGATIVE_ONE_TO_ONE :: GLenum+gl_NEGATIVE_ONE_TO_ONE = 0x935E++gl_NEGATIVE_W_EXT :: GLenum+gl_NEGATIVE_W_EXT = 0x87DC++gl_NEGATIVE_X_EXT :: GLenum+gl_NEGATIVE_X_EXT = 0x87D9++gl_NEGATIVE_Y_EXT :: GLenum+gl_NEGATIVE_Y_EXT = 0x87DA++gl_NEGATIVE_Z_EXT :: GLenum+gl_NEGATIVE_Z_EXT = 0x87DB++gl_NEVER :: GLenum+gl_NEVER = 0x0200++gl_NEXT_BUFFER_NV :: GLenum+gl_NEXT_BUFFER_NV = -2++gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV :: GLenum+gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025++gl_NICEST :: GLenum+gl_NICEST = 0x1102++gl_NONE :: GLenum+gl_NONE = 0++gl_NONE_OES :: GLenum+gl_NONE_OES = 0++gl_NOOP :: GLenum+gl_NOOP = 0x1505++gl_NOR :: GLenum+gl_NOR = 0x1508++gl_NORMALIZE :: GLenum+gl_NORMALIZE = 0x0BA1++gl_NORMALIZED_RANGE_EXT :: GLenum+gl_NORMALIZED_RANGE_EXT = 0x87E0++gl_NORMAL_ARRAY :: GLenum+gl_NORMAL_ARRAY = 0x8075++gl_NORMAL_ARRAY_ADDRESS_NV :: GLenum+gl_NORMAL_ARRAY_ADDRESS_NV = 0x8F22++gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum+gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897++gl_NORMAL_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897++gl_NORMAL_ARRAY_COUNT_EXT :: GLenum+gl_NORMAL_ARRAY_COUNT_EXT = 0x8080++gl_NORMAL_ARRAY_EXT :: GLenum+gl_NORMAL_ARRAY_EXT = 0x8075++gl_NORMAL_ARRAY_LENGTH_NV :: GLenum+gl_NORMAL_ARRAY_LENGTH_NV = 0x8F2C++gl_NORMAL_ARRAY_LIST_IBM :: GLenum+gl_NORMAL_ARRAY_LIST_IBM = 103071++gl_NORMAL_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081++gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum+gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6++gl_NORMAL_ARRAY_POINTER :: GLenum+gl_NORMAL_ARRAY_POINTER = 0x808F++gl_NORMAL_ARRAY_POINTER_EXT :: GLenum+gl_NORMAL_ARRAY_POINTER_EXT = 0x808F++gl_NORMAL_ARRAY_STRIDE :: GLenum+gl_NORMAL_ARRAY_STRIDE = 0x807F++gl_NORMAL_ARRAY_STRIDE_EXT :: GLenum+gl_NORMAL_ARRAY_STRIDE_EXT = 0x807F++gl_NORMAL_ARRAY_TYPE :: GLenum+gl_NORMAL_ARRAY_TYPE = 0x807E++gl_NORMAL_ARRAY_TYPE_EXT :: GLenum+gl_NORMAL_ARRAY_TYPE_EXT = 0x807E++gl_NORMAL_BIT_PGI :: GLbitfield+gl_NORMAL_BIT_PGI = 0x08000000++gl_NORMAL_MAP :: GLenum+gl_NORMAL_MAP = 0x8511++gl_NORMAL_MAP_ARB :: GLenum+gl_NORMAL_MAP_ARB = 0x8511++gl_NORMAL_MAP_EXT :: GLenum+gl_NORMAL_MAP_EXT = 0x8511++gl_NORMAL_MAP_NV :: GLenum+gl_NORMAL_MAP_NV = 0x8511++gl_NORMAL_MAP_OES :: GLenum+gl_NORMAL_MAP_OES = 0x8511++gl_NOTEQUAL :: GLenum+gl_NOTEQUAL = 0x0205++gl_NO_ERROR :: GLenum+gl_NO_ERROR = 0++gl_NO_RESET_NOTIFICATION :: GLenum+gl_NO_RESET_NOTIFICATION = 0x8261++gl_NO_RESET_NOTIFICATION_ARB :: GLenum+gl_NO_RESET_NOTIFICATION_ARB = 0x8261++gl_NO_RESET_NOTIFICATION_EXT :: GLenum+gl_NO_RESET_NOTIFICATION_EXT = 0x8261++gl_NO_RESET_NOTIFICATION_KHR :: GLenum+gl_NO_RESET_NOTIFICATION_KHR = 0x8261++gl_NUM_ACTIVE_VARIABLES :: GLenum+gl_NUM_ACTIVE_VARIABLES = 0x9304++gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum+gl_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A++gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum+gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2++gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB :: GLenum+gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2++gl_NUM_EXTENSIONS :: GLenum+gl_NUM_EXTENSIONS = 0x821D++gl_NUM_FILL_STREAMS_NV :: GLenum+gl_NUM_FILL_STREAMS_NV = 0x8E29++gl_NUM_FRAGMENT_CONSTANTS_ATI :: GLenum+gl_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F++gl_NUM_FRAGMENT_REGISTERS_ATI :: GLenum+gl_NUM_FRAGMENT_REGISTERS_ATI = 0x896E++gl_NUM_GENERAL_COMBINERS_NV :: GLenum+gl_NUM_GENERAL_COMBINERS_NV = 0x854E++gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: GLenum+gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973++gl_NUM_INSTRUCTIONS_PER_PASS_ATI :: GLenum+gl_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971++gl_NUM_INSTRUCTIONS_TOTAL_ATI :: GLenum+gl_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972++gl_NUM_LOOPBACK_COMPONENTS_ATI :: GLenum+gl_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974++gl_NUM_PASSES_ATI :: GLenum+gl_NUM_PASSES_ATI = 0x8970++gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum+gl_NUM_PROGRAM_BINARY_FORMATS = 0x87FE++gl_NUM_PROGRAM_BINARY_FORMATS_OES :: GLenum+gl_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE++gl_NUM_SAMPLE_COUNTS :: GLenum+gl_NUM_SAMPLE_COUNTS = 0x9380++gl_NUM_SHADER_BINARY_FORMATS :: GLenum+gl_NUM_SHADER_BINARY_FORMATS = 0x8DF9++gl_NUM_SHADING_LANGUAGE_VERSIONS :: GLenum+gl_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9++gl_NUM_SPARSE_LEVELS_ARB :: GLenum+gl_NUM_SPARSE_LEVELS_ARB = 0x91AA++gl_NUM_VIDEO_CAPTURE_STREAMS_NV :: GLenum+gl_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024++gl_NUM_VIRTUAL_PAGE_SIZES_ARB :: GLenum+gl_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8++gl_OBJECT_ACTIVE_ATTRIBUTES_ARB :: GLenum+gl_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89++gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB :: GLenum+gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A++gl_OBJECT_ACTIVE_UNIFORMS_ARB :: GLenum+gl_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86++gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB :: GLenum+gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87++gl_OBJECT_ATTACHED_OBJECTS_ARB :: GLenum+gl_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85++gl_OBJECT_BUFFER_SIZE_ATI :: GLenum+gl_OBJECT_BUFFER_SIZE_ATI = 0x8764++gl_OBJECT_BUFFER_USAGE_ATI :: GLenum+gl_OBJECT_BUFFER_USAGE_ATI = 0x8765++gl_OBJECT_COMPILE_STATUS_ARB :: GLenum+gl_OBJECT_COMPILE_STATUS_ARB = 0x8B81++gl_OBJECT_DELETE_STATUS_ARB :: GLenum+gl_OBJECT_DELETE_STATUS_ARB = 0x8B80++gl_OBJECT_DISTANCE_TO_LINE_SGIS :: GLenum+gl_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3++gl_OBJECT_DISTANCE_TO_POINT_SGIS :: GLenum+gl_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1++gl_OBJECT_INFO_LOG_LENGTH_ARB :: GLenum+gl_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84++gl_OBJECT_LINEAR :: GLenum+gl_OBJECT_LINEAR = 0x2401++gl_OBJECT_LINEAR_NV :: GLenum+gl_OBJECT_LINEAR_NV = 0x2401++gl_OBJECT_LINE_SGIS :: GLenum+gl_OBJECT_LINE_SGIS = 0x81F7++gl_OBJECT_LINK_STATUS_ARB :: GLenum+gl_OBJECT_LINK_STATUS_ARB = 0x8B82++gl_OBJECT_PLANE :: GLenum+gl_OBJECT_PLANE = 0x2501++gl_OBJECT_POINT_SGIS :: GLenum+gl_OBJECT_POINT_SGIS = 0x81F5++gl_OBJECT_SHADER_SOURCE_LENGTH_ARB :: GLenum+gl_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88++gl_OBJECT_SUBTYPE_ARB :: GLenum+gl_OBJECT_SUBTYPE_ARB = 0x8B4F++gl_OBJECT_TYPE :: GLenum+gl_OBJECT_TYPE = 0x9112++gl_OBJECT_TYPE_APPLE :: GLenum+gl_OBJECT_TYPE_APPLE = 0x9112++gl_OBJECT_TYPE_ARB :: GLenum+gl_OBJECT_TYPE_ARB = 0x8B4E++gl_OBJECT_VALIDATE_STATUS_ARB :: GLenum+gl_OBJECT_VALIDATE_STATUS_ARB = 0x8B83++gl_OCCLUSION_QUERY_EVENT_MASK_AMD :: GLenum+gl_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F++gl_OCCLUSION_TEST_HP :: GLenum+gl_OCCLUSION_TEST_HP = 0x8165++gl_OCCLUSION_TEST_RESULT_HP :: GLenum+gl_OCCLUSION_TEST_RESULT_HP = 0x8166++gl_OFFSET :: GLenum+gl_OFFSET = 0x92FC++gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum+gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856++gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum+gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857++gl_OFFSET_HILO_TEXTURE_2D_NV :: GLenum+gl_OFFSET_HILO_TEXTURE_2D_NV = 0x8854++gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum+gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855++gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850++gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851++gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852++gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853++gl_OFFSET_TEXTURE_2D_BIAS_NV :: GLenum+gl_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3++gl_OFFSET_TEXTURE_2D_MATRIX_NV :: GLenum+gl_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1++gl_OFFSET_TEXTURE_2D_NV :: GLenum+gl_OFFSET_TEXTURE_2D_NV = 0x86E8++gl_OFFSET_TEXTURE_2D_SCALE_NV :: GLenum+gl_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2++gl_OFFSET_TEXTURE_BIAS_NV :: GLenum+gl_OFFSET_TEXTURE_BIAS_NV = 0x86E3++gl_OFFSET_TEXTURE_MATRIX_NV :: GLenum+gl_OFFSET_TEXTURE_MATRIX_NV = 0x86E1++gl_OFFSET_TEXTURE_RECTANGLE_NV :: GLenum+gl_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C++gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: GLenum+gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D++gl_OFFSET_TEXTURE_SCALE_NV :: GLenum+gl_OFFSET_TEXTURE_SCALE_NV = 0x86E2++gl_ONE :: GLenum+gl_ONE = 1++gl_ONE_EXT :: GLenum+gl_ONE_EXT = 0x87DE++gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum+gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004++gl_ONE_MINUS_CONSTANT_ALPHA_EXT :: GLenum+gl_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004++gl_ONE_MINUS_CONSTANT_COLOR :: GLenum+gl_ONE_MINUS_CONSTANT_COLOR = 0x8002++gl_ONE_MINUS_CONSTANT_COLOR_EXT :: GLenum+gl_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002++gl_ONE_MINUS_DST_ALPHA :: GLenum+gl_ONE_MINUS_DST_ALPHA = 0x0305++gl_ONE_MINUS_DST_COLOR :: GLenum+gl_ONE_MINUS_DST_COLOR = 0x0307++gl_ONE_MINUS_SRC1_ALPHA :: GLenum+gl_ONE_MINUS_SRC1_ALPHA = 0x88FB++gl_ONE_MINUS_SRC1_COLOR :: GLenum+gl_ONE_MINUS_SRC1_COLOR = 0x88FA++gl_ONE_MINUS_SRC_ALPHA :: GLenum+gl_ONE_MINUS_SRC_ALPHA = 0x0303++gl_ONE_MINUS_SRC_COLOR :: GLenum+gl_ONE_MINUS_SRC_COLOR = 0x0301++gl_OPERAND0_ALPHA :: GLenum+gl_OPERAND0_ALPHA = 0x8598++gl_OPERAND0_ALPHA_ARB :: GLenum+gl_OPERAND0_ALPHA_ARB = 0x8598++gl_OPERAND0_ALPHA_EXT :: GLenum+gl_OPERAND0_ALPHA_EXT = 0x8598++gl_OPERAND0_RGB :: GLenum+gl_OPERAND0_RGB = 0x8590++gl_OPERAND0_RGB_ARB :: GLenum+gl_OPERAND0_RGB_ARB = 0x8590++gl_OPERAND0_RGB_EXT :: GLenum+gl_OPERAND0_RGB_EXT = 0x8590++gl_OPERAND1_ALPHA :: GLenum+gl_OPERAND1_ALPHA = 0x8599++gl_OPERAND1_ALPHA_ARB :: GLenum+gl_OPERAND1_ALPHA_ARB = 0x8599++gl_OPERAND1_ALPHA_EXT :: GLenum+gl_OPERAND1_ALPHA_EXT = 0x8599++gl_OPERAND1_RGB :: GLenum+gl_OPERAND1_RGB = 0x8591++gl_OPERAND1_RGB_ARB :: GLenum+gl_OPERAND1_RGB_ARB = 0x8591++gl_OPERAND1_RGB_EXT :: GLenum+gl_OPERAND1_RGB_EXT = 0x8591++gl_OPERAND2_ALPHA :: GLenum+gl_OPERAND2_ALPHA = 0x859A++gl_OPERAND2_ALPHA_ARB :: GLenum+gl_OPERAND2_ALPHA_ARB = 0x859A++gl_OPERAND2_ALPHA_EXT :: GLenum+gl_OPERAND2_ALPHA_EXT = 0x859A++gl_OPERAND2_RGB :: GLenum+gl_OPERAND2_RGB = 0x8592++gl_OPERAND2_RGB_ARB :: GLenum+gl_OPERAND2_RGB_ARB = 0x8592++gl_OPERAND2_RGB_EXT :: GLenum+gl_OPERAND2_RGB_EXT = 0x8592++gl_OPERAND3_ALPHA_NV :: GLenum+gl_OPERAND3_ALPHA_NV = 0x859B++gl_OPERAND3_RGB_NV :: GLenum+gl_OPERAND3_RGB_NV = 0x8593++gl_OP_ADD_EXT :: GLenum+gl_OP_ADD_EXT = 0x8787++gl_OP_CLAMP_EXT :: GLenum+gl_OP_CLAMP_EXT = 0x878E++gl_OP_CROSS_PRODUCT_EXT :: GLenum+gl_OP_CROSS_PRODUCT_EXT = 0x8797++gl_OP_DOT3_EXT :: GLenum+gl_OP_DOT3_EXT = 0x8784++gl_OP_DOT4_EXT :: GLenum+gl_OP_DOT4_EXT = 0x8785++gl_OP_EXP_BASE_2_EXT :: GLenum+gl_OP_EXP_BASE_2_EXT = 0x8791++gl_OP_FLOOR_EXT :: GLenum+gl_OP_FLOOR_EXT = 0x878F++gl_OP_FRAC_EXT :: GLenum+gl_OP_FRAC_EXT = 0x8789++gl_OP_INDEX_EXT :: GLenum+gl_OP_INDEX_EXT = 0x8782++gl_OP_LOG_BASE_2_EXT :: GLenum+gl_OP_LOG_BASE_2_EXT = 0x8792++gl_OP_MADD_EXT :: GLenum+gl_OP_MADD_EXT = 0x8788++gl_OP_MAX_EXT :: GLenum+gl_OP_MAX_EXT = 0x878A++gl_OP_MIN_EXT :: GLenum+gl_OP_MIN_EXT = 0x878B++gl_OP_MOV_EXT :: GLenum+gl_OP_MOV_EXT = 0x8799++gl_OP_MULTIPLY_MATRIX_EXT :: GLenum+gl_OP_MULTIPLY_MATRIX_EXT = 0x8798++gl_OP_MUL_EXT :: GLenum+gl_OP_MUL_EXT = 0x8786++gl_OP_NEGATE_EXT :: GLenum+gl_OP_NEGATE_EXT = 0x8783++gl_OP_POWER_EXT :: GLenum+gl_OP_POWER_EXT = 0x8793++gl_OP_RECIP_EXT :: GLenum+gl_OP_RECIP_EXT = 0x8794++gl_OP_RECIP_SQRT_EXT :: GLenum+gl_OP_RECIP_SQRT_EXT = 0x8795++gl_OP_ROUND_EXT :: GLenum+gl_OP_ROUND_EXT = 0x8790++gl_OP_SET_GE_EXT :: GLenum+gl_OP_SET_GE_EXT = 0x878C++gl_OP_SET_LT_EXT :: GLenum+gl_OP_SET_LT_EXT = 0x878D++gl_OP_SUB_EXT :: GLenum+gl_OP_SUB_EXT = 0x8796++gl_OR :: GLenum+gl_OR = 0x1507++gl_ORDER :: GLenum+gl_ORDER = 0x0A01++gl_OR_INVERTED :: GLenum+gl_OR_INVERTED = 0x150D++gl_OR_REVERSE :: GLenum+gl_OR_REVERSE = 0x150B++gl_OUTPUT_COLOR0_EXT :: GLenum+gl_OUTPUT_COLOR0_EXT = 0x879B++gl_OUTPUT_COLOR1_EXT :: GLenum+gl_OUTPUT_COLOR1_EXT = 0x879C++gl_OUTPUT_FOG_EXT :: GLenum+gl_OUTPUT_FOG_EXT = 0x87BD++gl_OUTPUT_TEXTURE_COORD0_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD0_EXT = 0x879D++gl_OUTPUT_TEXTURE_COORD10_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7++gl_OUTPUT_TEXTURE_COORD11_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8++gl_OUTPUT_TEXTURE_COORD12_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9++gl_OUTPUT_TEXTURE_COORD13_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA++gl_OUTPUT_TEXTURE_COORD14_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB++gl_OUTPUT_TEXTURE_COORD15_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC++gl_OUTPUT_TEXTURE_COORD16_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD++gl_OUTPUT_TEXTURE_COORD17_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE++gl_OUTPUT_TEXTURE_COORD18_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF++gl_OUTPUT_TEXTURE_COORD19_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0++gl_OUTPUT_TEXTURE_COORD1_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD1_EXT = 0x879E++gl_OUTPUT_TEXTURE_COORD20_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1++gl_OUTPUT_TEXTURE_COORD21_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2++gl_OUTPUT_TEXTURE_COORD22_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3++gl_OUTPUT_TEXTURE_COORD23_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4++gl_OUTPUT_TEXTURE_COORD24_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5++gl_OUTPUT_TEXTURE_COORD25_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6++gl_OUTPUT_TEXTURE_COORD26_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7++gl_OUTPUT_TEXTURE_COORD27_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8++gl_OUTPUT_TEXTURE_COORD28_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9++gl_OUTPUT_TEXTURE_COORD29_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA++gl_OUTPUT_TEXTURE_COORD2_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD2_EXT = 0x879F++gl_OUTPUT_TEXTURE_COORD30_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB++gl_OUTPUT_TEXTURE_COORD31_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC++gl_OUTPUT_TEXTURE_COORD3_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0++gl_OUTPUT_TEXTURE_COORD4_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1++gl_OUTPUT_TEXTURE_COORD5_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2++gl_OUTPUT_TEXTURE_COORD6_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3++gl_OUTPUT_TEXTURE_COORD7_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4++gl_OUTPUT_TEXTURE_COORD8_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5++gl_OUTPUT_TEXTURE_COORD9_EXT :: GLenum+gl_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6++gl_OUTPUT_VERTEX_EXT :: GLenum+gl_OUTPUT_VERTEX_EXT = 0x879A++gl_OUT_OF_MEMORY :: GLenum+gl_OUT_OF_MEMORY = 0x0505++gl_OVERLAY_KHR :: GLenum+gl_OVERLAY_KHR = 0x9296++gl_OVERLAY_NV :: GLenum+gl_OVERLAY_NV = 0x9296++gl_PACK_ALIGNMENT :: GLenum+gl_PACK_ALIGNMENT = 0x0D05++gl_PACK_CMYK_HINT_EXT :: GLenum+gl_PACK_CMYK_HINT_EXT = 0x800E++gl_PACK_COMPRESSED_BLOCK_DEPTH :: GLenum+gl_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D++gl_PACK_COMPRESSED_BLOCK_HEIGHT :: GLenum+gl_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C++gl_PACK_COMPRESSED_BLOCK_SIZE :: GLenum+gl_PACK_COMPRESSED_BLOCK_SIZE = 0x912E++gl_PACK_COMPRESSED_BLOCK_WIDTH :: GLenum+gl_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B++gl_PACK_COMPRESSED_SIZE_SGIX :: GLenum+gl_PACK_COMPRESSED_SIZE_SGIX = 0x831C++gl_PACK_IMAGE_DEPTH_SGIS :: GLenum+gl_PACK_IMAGE_DEPTH_SGIS = 0x8131++gl_PACK_IMAGE_HEIGHT :: GLenum+gl_PACK_IMAGE_HEIGHT = 0x806C++gl_PACK_IMAGE_HEIGHT_EXT :: GLenum+gl_PACK_IMAGE_HEIGHT_EXT = 0x806C++gl_PACK_INVERT_MESA :: GLenum+gl_PACK_INVERT_MESA = 0x8758++gl_PACK_LSB_FIRST :: GLenum+gl_PACK_LSB_FIRST = 0x0D01++gl_PACK_MAX_COMPRESSED_SIZE_SGIX :: GLenum+gl_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B++gl_PACK_RESAMPLE_OML :: GLenum+gl_PACK_RESAMPLE_OML = 0x8984++gl_PACK_RESAMPLE_SGIX :: GLenum+gl_PACK_RESAMPLE_SGIX = 0x842E++gl_PACK_REVERSE_ROW_ORDER_ANGLE :: GLenum+gl_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4++gl_PACK_ROW_BYTES_APPLE :: GLenum+gl_PACK_ROW_BYTES_APPLE = 0x8A15++gl_PACK_ROW_LENGTH :: GLenum+gl_PACK_ROW_LENGTH = 0x0D02++gl_PACK_SKIP_IMAGES :: GLenum+gl_PACK_SKIP_IMAGES = 0x806B++gl_PACK_SKIP_IMAGES_EXT :: GLenum+gl_PACK_SKIP_IMAGES_EXT = 0x806B++gl_PACK_SKIP_PIXELS :: GLenum+gl_PACK_SKIP_PIXELS = 0x0D04++gl_PACK_SKIP_ROWS :: GLenum+gl_PACK_SKIP_ROWS = 0x0D03++gl_PACK_SKIP_VOLUMES_SGIS :: GLenum+gl_PACK_SKIP_VOLUMES_SGIS = 0x8130++gl_PACK_SUBSAMPLE_RATE_SGIX :: GLenum+gl_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0++gl_PACK_SWAP_BYTES :: GLenum+gl_PACK_SWAP_BYTES = 0x0D00++gl_PALETTE4_R5_G6_B5_OES :: GLenum+gl_PALETTE4_R5_G6_B5_OES = 0x8B92++gl_PALETTE4_RGB5_A1_OES :: GLenum+gl_PALETTE4_RGB5_A1_OES = 0x8B94++gl_PALETTE4_RGB8_OES :: GLenum+gl_PALETTE4_RGB8_OES = 0x8B90++gl_PALETTE4_RGBA4_OES :: GLenum+gl_PALETTE4_RGBA4_OES = 0x8B93++gl_PALETTE4_RGBA8_OES :: GLenum+gl_PALETTE4_RGBA8_OES = 0x8B91++gl_PALETTE8_R5_G6_B5_OES :: GLenum+gl_PALETTE8_R5_G6_B5_OES = 0x8B97++gl_PALETTE8_RGB5_A1_OES :: GLenum+gl_PALETTE8_RGB5_A1_OES = 0x8B99++gl_PALETTE8_RGB8_OES :: GLenum+gl_PALETTE8_RGB8_OES = 0x8B95++gl_PALETTE8_RGBA4_OES :: GLenum+gl_PALETTE8_RGBA4_OES = 0x8B98++gl_PALETTE8_RGBA8_OES :: GLenum+gl_PALETTE8_RGBA8_OES = 0x8B96++gl_PARALLEL_ARRAYS_INTEL :: GLenum+gl_PARALLEL_ARRAYS_INTEL = 0x83F4++gl_PARAMETER_BUFFER_ARB :: GLenum+gl_PARAMETER_BUFFER_ARB = 0x80EE++gl_PARAMETER_BUFFER_BINDING_ARB :: GLenum+gl_PARAMETER_BUFFER_BINDING_ARB = 0x80EF++gl_PARTIAL_SUCCESS_NV :: GLenum+gl_PARTIAL_SUCCESS_NV = 0x902E++gl_PASS_THROUGH_NV :: GLenum+gl_PASS_THROUGH_NV = 0x86E6++gl_PASS_THROUGH_TOKEN :: GLenum+gl_PASS_THROUGH_TOKEN = 0x0700++gl_PATCHES :: GLenum+gl_PATCHES = 0x000E++gl_PATCHES_EXT :: GLenum+gl_PATCHES_EXT = 0x000E++gl_PATCHES_OES :: GLenum+gl_PATCHES_OES = 0x000E++gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum+gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73++gl_PATCH_DEFAULT_INNER_LEVEL_EXT :: GLenum+gl_PATCH_DEFAULT_INNER_LEVEL_EXT = 0x8E73++gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum+gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74++gl_PATCH_DEFAULT_OUTER_LEVEL_EXT :: GLenum+gl_PATCH_DEFAULT_OUTER_LEVEL_EXT = 0x8E74++gl_PATCH_VERTICES :: GLenum+gl_PATCH_VERTICES = 0x8E72++gl_PATCH_VERTICES_EXT :: GLenum+gl_PATCH_VERTICES_EXT = 0x8E72++gl_PATCH_VERTICES_OES :: GLenum+gl_PATCH_VERTICES_OES = 0x8E72++gl_PATH_CLIENT_LENGTH_NV :: GLenum+gl_PATH_CLIENT_LENGTH_NV = 0x907F++gl_PATH_COMMAND_COUNT_NV :: GLenum+gl_PATH_COMMAND_COUNT_NV = 0x909D++gl_PATH_COMPUTED_LENGTH_NV :: GLenum+gl_PATH_COMPUTED_LENGTH_NV = 0x90A0++gl_PATH_COORD_COUNT_NV :: GLenum+gl_PATH_COORD_COUNT_NV = 0x909E++gl_PATH_COVER_DEPTH_FUNC_NV :: GLenum+gl_PATH_COVER_DEPTH_FUNC_NV = 0x90BF++gl_PATH_DASH_ARRAY_COUNT_NV :: GLenum+gl_PATH_DASH_ARRAY_COUNT_NV = 0x909F++gl_PATH_DASH_CAPS_NV :: GLenum+gl_PATH_DASH_CAPS_NV = 0x907B++gl_PATH_DASH_OFFSET_NV :: GLenum+gl_PATH_DASH_OFFSET_NV = 0x907E++gl_PATH_DASH_OFFSET_RESET_NV :: GLenum+gl_PATH_DASH_OFFSET_RESET_NV = 0x90B4++gl_PATH_END_CAPS_NV :: GLenum+gl_PATH_END_CAPS_NV = 0x9076++gl_PATH_ERROR_POSITION_NV :: GLenum+gl_PATH_ERROR_POSITION_NV = 0x90AB++gl_PATH_FILL_BOUNDING_BOX_NV :: GLenum+gl_PATH_FILL_BOUNDING_BOX_NV = 0x90A1++gl_PATH_FILL_COVER_MODE_NV :: GLenum+gl_PATH_FILL_COVER_MODE_NV = 0x9082++gl_PATH_FILL_MASK_NV :: GLenum+gl_PATH_FILL_MASK_NV = 0x9081++gl_PATH_FILL_MODE_NV :: GLenum+gl_PATH_FILL_MODE_NV = 0x9080++gl_PATH_FOG_GEN_MODE_NV :: GLenum+gl_PATH_FOG_GEN_MODE_NV = 0x90AC++gl_PATH_FORMAT_PS_NV :: GLenum+gl_PATH_FORMAT_PS_NV = 0x9071++gl_PATH_FORMAT_SVG_NV :: GLenum+gl_PATH_FORMAT_SVG_NV = 0x9070++gl_PATH_GEN_COEFF_NV :: GLenum+gl_PATH_GEN_COEFF_NV = 0x90B1++gl_PATH_GEN_COLOR_FORMAT_NV :: GLenum+gl_PATH_GEN_COLOR_FORMAT_NV = 0x90B2++gl_PATH_GEN_COMPONENTS_NV :: GLenum+gl_PATH_GEN_COMPONENTS_NV = 0x90B3++gl_PATH_GEN_MODE_NV :: GLenum+gl_PATH_GEN_MODE_NV = 0x90B0++gl_PATH_INITIAL_DASH_CAP_NV :: GLenum+gl_PATH_INITIAL_DASH_CAP_NV = 0x907C++gl_PATH_INITIAL_END_CAP_NV :: GLenum+gl_PATH_INITIAL_END_CAP_NV = 0x9077++gl_PATH_JOIN_STYLE_NV :: GLenum+gl_PATH_JOIN_STYLE_NV = 0x9079++gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV :: GLenum+gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36++gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV :: GLenum+gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38++gl_PATH_MITER_LIMIT_NV :: GLenum+gl_PATH_MITER_LIMIT_NV = 0x907A++gl_PATH_MODELVIEW_MATRIX_NV :: GLenum+gl_PATH_MODELVIEW_MATRIX_NV = 0x0BA6++gl_PATH_MODELVIEW_NV :: GLenum+gl_PATH_MODELVIEW_NV = 0x1700++gl_PATH_MODELVIEW_STACK_DEPTH_NV :: GLenum+gl_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3++gl_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum+gl_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A++gl_PATH_PROJECTION_MATRIX_NV :: GLenum+gl_PATH_PROJECTION_MATRIX_NV = 0x0BA7++gl_PATH_PROJECTION_NV :: GLenum+gl_PATH_PROJECTION_NV = 0x1701++gl_PATH_PROJECTION_STACK_DEPTH_NV :: GLenum+gl_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4++gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum+gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD++gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum+gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE++gl_PATH_STENCIL_FUNC_NV :: GLenum+gl_PATH_STENCIL_FUNC_NV = 0x90B7++gl_PATH_STENCIL_REF_NV :: GLenum+gl_PATH_STENCIL_REF_NV = 0x90B8++gl_PATH_STENCIL_VALUE_MASK_NV :: GLenum+gl_PATH_STENCIL_VALUE_MASK_NV = 0x90B9++gl_PATH_STROKE_BOUNDING_BOX_NV :: GLenum+gl_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2++gl_PATH_STROKE_COVER_MODE_NV :: GLenum+gl_PATH_STROKE_COVER_MODE_NV = 0x9083++gl_PATH_STROKE_MASK_NV :: GLenum+gl_PATH_STROKE_MASK_NV = 0x9084++gl_PATH_STROKE_WIDTH_NV :: GLenum+gl_PATH_STROKE_WIDTH_NV = 0x9075++gl_PATH_TERMINAL_DASH_CAP_NV :: GLenum+gl_PATH_TERMINAL_DASH_CAP_NV = 0x907D++gl_PATH_TERMINAL_END_CAP_NV :: GLenum+gl_PATH_TERMINAL_END_CAP_NV = 0x9078++gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV :: GLenum+gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3++gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV :: GLenum+gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4++gl_PERCENTAGE_AMD :: GLenum+gl_PERCENTAGE_AMD = 0x8BC3++gl_PERFMON_GLOBAL_MODE_QCOM :: GLenum+gl_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0++gl_PERFMON_RESULT_AMD :: GLenum+gl_PERFMON_RESULT_AMD = 0x8BC6++gl_PERFMON_RESULT_AVAILABLE_AMD :: GLenum+gl_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4++gl_PERFMON_RESULT_SIZE_AMD :: GLenum+gl_PERFMON_RESULT_SIZE_AMD = 0x8BC5++gl_PERFORMANCE_MONITOR_AMD :: GLenum+gl_PERFORMANCE_MONITOR_AMD = 0x9152++gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC++gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB++gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA++gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8++gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9++gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF++gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1++gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL :: GLenum+gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2++gl_PERFQUERY_COUNTER_EVENT_INTEL :: GLenum+gl_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0++gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL :: GLenum+gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE++gl_PERFQUERY_COUNTER_RAW_INTEL :: GLenum+gl_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4++gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL :: GLenum+gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3++gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL :: GLenum+gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5++gl_PERFQUERY_DONOT_FLUSH_INTEL :: GLenum+gl_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9++gl_PERFQUERY_FLUSH_INTEL :: GLenum+gl_PERFQUERY_FLUSH_INTEL = 0x83FA++gl_PERFQUERY_GLOBAL_CONTEXT_INTEL :: GLbitfield+gl_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001++gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL :: GLenum+gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500++gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL :: GLenum+gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD++gl_PERFQUERY_SINGLE_CONTEXT_INTEL :: GLbitfield+gl_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000++gl_PERFQUERY_WAIT_INTEL :: GLenum+gl_PERFQUERY_WAIT_INTEL = 0x83FB++gl_PERSPECTIVE_CORRECTION_HINT :: GLenum+gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50++gl_PERTURB_EXT :: GLenum+gl_PERTURB_EXT = 0x85AE++gl_PER_STAGE_CONSTANTS_NV :: GLenum+gl_PER_STAGE_CONSTANTS_NV = 0x8535++gl_PHONG_HINT_WIN :: GLenum+gl_PHONG_HINT_WIN = 0x80EB++gl_PHONG_WIN :: GLenum+gl_PHONG_WIN = 0x80EA++gl_PINLIGHT_NV :: GLenum+gl_PINLIGHT_NV = 0x92A8++gl_PIXEL_BUFFER_BARRIER_BIT :: GLbitfield+gl_PIXEL_BUFFER_BARRIER_BIT = 0x00000080++gl_PIXEL_BUFFER_BARRIER_BIT_EXT :: GLbitfield+gl_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080++gl_PIXEL_COUNTER_BITS_NV :: GLenum+gl_PIXEL_COUNTER_BITS_NV = 0x8864++gl_PIXEL_COUNT_AVAILABLE_NV :: GLenum+gl_PIXEL_COUNT_AVAILABLE_NV = 0x8867++gl_PIXEL_COUNT_NV :: GLenum+gl_PIXEL_COUNT_NV = 0x8866++gl_PIXEL_CUBIC_WEIGHT_EXT :: GLenum+gl_PIXEL_CUBIC_WEIGHT_EXT = 0x8333++gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS :: GLenum+gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355++gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS :: GLenum+gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354++gl_PIXEL_GROUP_COLOR_SGIS :: GLenum+gl_PIXEL_GROUP_COLOR_SGIS = 0x8356++gl_PIXEL_MAG_FILTER_EXT :: GLenum+gl_PIXEL_MAG_FILTER_EXT = 0x8331++gl_PIXEL_MAP_A_TO_A :: GLenum+gl_PIXEL_MAP_A_TO_A = 0x0C79++gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum+gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9++gl_PIXEL_MAP_B_TO_B :: GLenum+gl_PIXEL_MAP_B_TO_B = 0x0C78++gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum+gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8++gl_PIXEL_MAP_G_TO_G :: GLenum+gl_PIXEL_MAP_G_TO_G = 0x0C77++gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum+gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7++gl_PIXEL_MAP_I_TO_A :: GLenum+gl_PIXEL_MAP_I_TO_A = 0x0C75++gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5++gl_PIXEL_MAP_I_TO_B :: GLenum+gl_PIXEL_MAP_I_TO_B = 0x0C74++gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4++gl_PIXEL_MAP_I_TO_G :: GLenum+gl_PIXEL_MAP_I_TO_G = 0x0C73++gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3++gl_PIXEL_MAP_I_TO_I :: GLenum+gl_PIXEL_MAP_I_TO_I = 0x0C70++gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0++gl_PIXEL_MAP_I_TO_R :: GLenum+gl_PIXEL_MAP_I_TO_R = 0x0C72++gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2++gl_PIXEL_MAP_R_TO_R :: GLenum+gl_PIXEL_MAP_R_TO_R = 0x0C76++gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum+gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6++gl_PIXEL_MAP_S_TO_S :: GLenum+gl_PIXEL_MAP_S_TO_S = 0x0C71++gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum+gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1++gl_PIXEL_MIN_FILTER_EXT :: GLenum+gl_PIXEL_MIN_FILTER_EXT = 0x8332++gl_PIXEL_MODE_BIT :: GLbitfield+gl_PIXEL_MODE_BIT = 0x00000020++gl_PIXEL_PACK_BUFFER :: GLenum+gl_PIXEL_PACK_BUFFER = 0x88EB++gl_PIXEL_PACK_BUFFER_ARB :: GLenum+gl_PIXEL_PACK_BUFFER_ARB = 0x88EB++gl_PIXEL_PACK_BUFFER_BINDING :: GLenum+gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED++gl_PIXEL_PACK_BUFFER_BINDING_ARB :: GLenum+gl_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED++gl_PIXEL_PACK_BUFFER_BINDING_EXT :: GLenum+gl_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED++gl_PIXEL_PACK_BUFFER_EXT :: GLenum+gl_PIXEL_PACK_BUFFER_EXT = 0x88EB++gl_PIXEL_SUBSAMPLE_2424_SGIX :: GLenum+gl_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3++gl_PIXEL_SUBSAMPLE_4242_SGIX :: GLenum+gl_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4++gl_PIXEL_SUBSAMPLE_4444_SGIX :: GLenum+gl_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2++gl_PIXEL_TEXTURE_SGIS :: GLenum+gl_PIXEL_TEXTURE_SGIS = 0x8353++gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX :: GLenum+gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189++gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX :: GLenum+gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A++gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX :: GLenum+gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188++gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX :: GLenum+gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187++gl_PIXEL_TEX_GEN_MODE_SGIX :: GLenum+gl_PIXEL_TEX_GEN_MODE_SGIX = 0x832B++gl_PIXEL_TEX_GEN_Q_CEILING_SGIX :: GLenum+gl_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184++gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX :: GLenum+gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186++gl_PIXEL_TEX_GEN_Q_ROUND_SGIX :: GLenum+gl_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185++gl_PIXEL_TEX_GEN_SGIX :: GLenum+gl_PIXEL_TEX_GEN_SGIX = 0x8139++gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX :: GLenum+gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E++gl_PIXEL_TILE_CACHE_INCREMENT_SGIX :: GLenum+gl_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F++gl_PIXEL_TILE_CACHE_SIZE_SGIX :: GLenum+gl_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145++gl_PIXEL_TILE_GRID_DEPTH_SGIX :: GLenum+gl_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144++gl_PIXEL_TILE_GRID_HEIGHT_SGIX :: GLenum+gl_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143++gl_PIXEL_TILE_GRID_WIDTH_SGIX :: GLenum+gl_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142++gl_PIXEL_TILE_HEIGHT_SGIX :: GLenum+gl_PIXEL_TILE_HEIGHT_SGIX = 0x8141++gl_PIXEL_TILE_WIDTH_SGIX :: GLenum+gl_PIXEL_TILE_WIDTH_SGIX = 0x8140++gl_PIXEL_TRANSFORM_2D_EXT :: GLenum+gl_PIXEL_TRANSFORM_2D_EXT = 0x8330++gl_PIXEL_TRANSFORM_2D_MATRIX_EXT :: GLenum+gl_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338++gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT :: GLenum+gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336++gl_PIXEL_UNPACK_BUFFER :: GLenum+gl_PIXEL_UNPACK_BUFFER = 0x88EC++gl_PIXEL_UNPACK_BUFFER_ARB :: GLenum+gl_PIXEL_UNPACK_BUFFER_ARB = 0x88EC++gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum+gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF++gl_PIXEL_UNPACK_BUFFER_BINDING_ARB :: GLenum+gl_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF++gl_PIXEL_UNPACK_BUFFER_BINDING_EXT :: GLenum+gl_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF++gl_PIXEL_UNPACK_BUFFER_EXT :: GLenum+gl_PIXEL_UNPACK_BUFFER_EXT = 0x88EC++gl_PLUS_CLAMPED_ALPHA_NV :: GLenum+gl_PLUS_CLAMPED_ALPHA_NV = 0x92B2++gl_PLUS_CLAMPED_NV :: GLenum+gl_PLUS_CLAMPED_NV = 0x92B1++gl_PLUS_DARKER_NV :: GLenum+gl_PLUS_DARKER_NV = 0x9292++gl_PLUS_NV :: GLenum+gl_PLUS_NV = 0x9291++gl_PN_TRIANGLES_ATI :: GLenum+gl_PN_TRIANGLES_ATI = 0x87F0++gl_PN_TRIANGLES_NORMAL_MODE_ATI :: GLenum+gl_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3++gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: GLenum+gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7++gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: GLenum+gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8++gl_PN_TRIANGLES_POINT_MODE_ATI :: GLenum+gl_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2++gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: GLenum+gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6++gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: GLenum+gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5++gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: GLenum+gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4++gl_POINT :: GLenum+gl_POINT = 0x1B00++gl_POINTS :: GLenum+gl_POINTS = 0x0000++gl_POINT_BIT :: GLbitfield+gl_POINT_BIT = 0x00000002++gl_POINT_DISTANCE_ATTENUATION :: GLenum+gl_POINT_DISTANCE_ATTENUATION = 0x8129++gl_POINT_DISTANCE_ATTENUATION_ARB :: GLenum+gl_POINT_DISTANCE_ATTENUATION_ARB = 0x8129++gl_POINT_FADE_THRESHOLD_SIZE :: GLenum+gl_POINT_FADE_THRESHOLD_SIZE = 0x8128++gl_POINT_FADE_THRESHOLD_SIZE_ARB :: GLenum+gl_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128++gl_POINT_FADE_THRESHOLD_SIZE_EXT :: GLenum+gl_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128++gl_POINT_FADE_THRESHOLD_SIZE_SGIS :: GLenum+gl_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128++gl_POINT_SIZE :: GLenum+gl_POINT_SIZE = 0x0B11++gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES :: GLenum+gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F++gl_POINT_SIZE_ARRAY_OES :: GLenum+gl_POINT_SIZE_ARRAY_OES = 0x8B9C++gl_POINT_SIZE_ARRAY_POINTER_OES :: GLenum+gl_POINT_SIZE_ARRAY_POINTER_OES = 0x898C++gl_POINT_SIZE_ARRAY_STRIDE_OES :: GLenum+gl_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B++gl_POINT_SIZE_ARRAY_TYPE_OES :: GLenum+gl_POINT_SIZE_ARRAY_TYPE_OES = 0x898A++gl_POINT_SIZE_GRANULARITY :: GLenum+gl_POINT_SIZE_GRANULARITY = 0x0B13++gl_POINT_SIZE_MAX :: GLenum+gl_POINT_SIZE_MAX = 0x8127++gl_POINT_SIZE_MAX_ARB :: GLenum+gl_POINT_SIZE_MAX_ARB = 0x8127++gl_POINT_SIZE_MAX_EXT :: GLenum+gl_POINT_SIZE_MAX_EXT = 0x8127++gl_POINT_SIZE_MAX_SGIS :: GLenum+gl_POINT_SIZE_MAX_SGIS = 0x8127++gl_POINT_SIZE_MIN :: GLenum+gl_POINT_SIZE_MIN = 0x8126++gl_POINT_SIZE_MIN_ARB :: GLenum+gl_POINT_SIZE_MIN_ARB = 0x8126++gl_POINT_SIZE_MIN_EXT :: GLenum+gl_POINT_SIZE_MIN_EXT = 0x8126++gl_POINT_SIZE_MIN_SGIS :: GLenum+gl_POINT_SIZE_MIN_SGIS = 0x8126++gl_POINT_SIZE_RANGE :: GLenum+gl_POINT_SIZE_RANGE = 0x0B12++gl_POINT_SMOOTH :: GLenum+gl_POINT_SMOOTH = 0x0B10++gl_POINT_SMOOTH_HINT :: GLenum+gl_POINT_SMOOTH_HINT = 0x0C51++gl_POINT_SPRITE :: GLenum+gl_POINT_SPRITE = 0x8861++gl_POINT_SPRITE_ARB :: GLenum+gl_POINT_SPRITE_ARB = 0x8861++gl_POINT_SPRITE_COORD_ORIGIN :: GLenum+gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0++gl_POINT_SPRITE_NV :: GLenum+gl_POINT_SPRITE_NV = 0x8861++gl_POINT_SPRITE_OES :: GLenum+gl_POINT_SPRITE_OES = 0x8861++gl_POINT_SPRITE_R_MODE_NV :: GLenum+gl_POINT_SPRITE_R_MODE_NV = 0x8863++gl_POINT_TOKEN :: GLenum+gl_POINT_TOKEN = 0x0701++gl_POLYGON :: GLenum+gl_POLYGON = 0x0009++gl_POLYGON_BIT :: GLbitfield+gl_POLYGON_BIT = 0x00000008++gl_POLYGON_MODE :: GLenum+gl_POLYGON_MODE = 0x0B40++gl_POLYGON_OFFSET_BIAS_EXT :: GLenum+gl_POLYGON_OFFSET_BIAS_EXT = 0x8039++gl_POLYGON_OFFSET_CLAMP_EXT :: GLenum+gl_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B++gl_POLYGON_OFFSET_EXT :: GLenum+gl_POLYGON_OFFSET_EXT = 0x8037++gl_POLYGON_OFFSET_FACTOR :: GLenum+gl_POLYGON_OFFSET_FACTOR = 0x8038++gl_POLYGON_OFFSET_FACTOR_EXT :: GLenum+gl_POLYGON_OFFSET_FACTOR_EXT = 0x8038++gl_POLYGON_OFFSET_FILL :: GLenum+gl_POLYGON_OFFSET_FILL = 0x8037++gl_POLYGON_OFFSET_LINE :: GLenum+gl_POLYGON_OFFSET_LINE = 0x2A02++gl_POLYGON_OFFSET_POINT :: GLenum+gl_POLYGON_OFFSET_POINT = 0x2A01++gl_POLYGON_OFFSET_UNITS :: GLenum+gl_POLYGON_OFFSET_UNITS = 0x2A00++gl_POLYGON_SMOOTH :: GLenum+gl_POLYGON_SMOOTH = 0x0B41++gl_POLYGON_SMOOTH_HINT :: GLenum+gl_POLYGON_SMOOTH_HINT = 0x0C53++gl_POLYGON_STIPPLE :: GLenum+gl_POLYGON_STIPPLE = 0x0B42++gl_POLYGON_STIPPLE_BIT :: GLbitfield+gl_POLYGON_STIPPLE_BIT = 0x00000010++gl_POLYGON_TOKEN :: GLenum+gl_POLYGON_TOKEN = 0x0703++gl_POSITION :: GLenum+gl_POSITION = 0x1203++gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB++gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB++gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7++gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7++gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum+gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA++gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI :: GLenum+gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA++gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum+gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6++gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI :: GLenum+gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6++gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum+gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2++gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum+gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2++gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum+gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9++gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI :: GLenum+gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9++gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum+gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5++gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI :: GLenum+gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5++gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum+gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8++gl_POST_COLOR_MATRIX_RED_BIAS_SGI :: GLenum+gl_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8++gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum+gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4++gl_POST_COLOR_MATRIX_RED_SCALE_SGI :: GLenum+gl_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4++gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum+gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023++gl_POST_CONVOLUTION_ALPHA_BIAS_EXT :: GLenum+gl_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023++gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum+gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F++gl_POST_CONVOLUTION_ALPHA_SCALE_EXT :: GLenum+gl_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F++gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum+gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022++gl_POST_CONVOLUTION_BLUE_BIAS_EXT :: GLenum+gl_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022++gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum+gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E++gl_POST_CONVOLUTION_BLUE_SCALE_EXT :: GLenum+gl_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E++gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum+gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1++gl_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum+gl_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1++gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum+gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021++gl_POST_CONVOLUTION_GREEN_BIAS_EXT :: GLenum+gl_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021++gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum+gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D++gl_POST_CONVOLUTION_GREEN_SCALE_EXT :: GLenum+gl_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D++gl_POST_CONVOLUTION_RED_BIAS :: GLenum+gl_POST_CONVOLUTION_RED_BIAS = 0x8020++gl_POST_CONVOLUTION_RED_BIAS_EXT :: GLenum+gl_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020++gl_POST_CONVOLUTION_RED_SCALE :: GLenum+gl_POST_CONVOLUTION_RED_SCALE = 0x801C++gl_POST_CONVOLUTION_RED_SCALE_EXT :: GLenum+gl_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C++gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum+gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162++gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX :: GLenum+gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B++gl_POST_TEXTURE_FILTER_BIAS_SGIX :: GLenum+gl_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179++gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX :: GLenum+gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C++gl_POST_TEXTURE_FILTER_SCALE_SGIX :: GLenum+gl_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A++gl_PREFER_DOUBLEBUFFER_HINT_PGI :: GLenum+gl_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8++gl_PRESENT_DURATION_NV :: GLenum+gl_PRESENT_DURATION_NV = 0x8E2B++gl_PRESENT_TIME_NV :: GLenum+gl_PRESENT_TIME_NV = 0x8E2A++gl_PRESERVE_ATI :: GLenum+gl_PRESERVE_ATI = 0x8762++gl_PREVIOUS :: GLenum+gl_PREVIOUS = 0x8578++gl_PREVIOUS_ARB :: GLenum+gl_PREVIOUS_ARB = 0x8578++gl_PREVIOUS_EXT :: GLenum+gl_PREVIOUS_EXT = 0x8578++gl_PREVIOUS_TEXTURE_INPUT_NV :: GLenum+gl_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4++gl_PRIMARY_COLOR :: GLenum+gl_PRIMARY_COLOR = 0x8577++gl_PRIMARY_COLOR_ARB :: GLenum+gl_PRIMARY_COLOR_ARB = 0x8577++gl_PRIMARY_COLOR_EXT :: GLenum+gl_PRIMARY_COLOR_EXT = 0x8577++gl_PRIMARY_COLOR_NV :: GLenum+gl_PRIMARY_COLOR_NV = 0x852C++gl_PRIMITIVES_GENERATED :: GLenum+gl_PRIMITIVES_GENERATED = 0x8C87++gl_PRIMITIVES_GENERATED_EXT :: GLenum+gl_PRIMITIVES_GENERATED_EXT = 0x8C87++gl_PRIMITIVES_GENERATED_NV :: GLenum+gl_PRIMITIVES_GENERATED_NV = 0x8C87++gl_PRIMITIVES_GENERATED_OES :: GLenum+gl_PRIMITIVES_GENERATED_OES = 0x8C87++gl_PRIMITIVES_SUBMITTED_ARB :: GLenum+gl_PRIMITIVES_SUBMITTED_ARB = 0x82EF++gl_PRIMITIVE_BOUNDING_BOX_EXT :: GLenum+gl_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE++gl_PRIMITIVE_BOUNDING_BOX_OES :: GLenum+gl_PRIMITIVE_BOUNDING_BOX_OES = 0x92BE++gl_PRIMITIVE_ID_NV :: GLenum+gl_PRIMITIVE_ID_NV = 0x8C7C++gl_PRIMITIVE_RESTART :: GLenum+gl_PRIMITIVE_RESTART = 0x8F9D++gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum+gl_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69++gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED :: GLenum+gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221++gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES :: GLenum+gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221++gl_PRIMITIVE_RESTART_INDEX :: GLenum+gl_PRIMITIVE_RESTART_INDEX = 0x8F9E++gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum+gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559++gl_PRIMITIVE_RESTART_NV :: GLenum+gl_PRIMITIVE_RESTART_NV = 0x8558++gl_PROGRAM :: GLenum+gl_PROGRAM = 0x82E2++gl_PROGRAMMABLE_SAMPLE_LOCATION_NV :: GLenum+gl_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341++gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV :: GLenum+gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340++gl_PROGRAM_ADDRESS_REGISTERS_ARB :: GLenum+gl_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0++gl_PROGRAM_ALU_INSTRUCTIONS_ARB :: GLenum+gl_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805++gl_PROGRAM_ATTRIBS_ARB :: GLenum+gl_PROGRAM_ATTRIBS_ARB = 0x88AC++gl_PROGRAM_ATTRIB_COMPONENTS_NV :: GLenum+gl_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906++gl_PROGRAM_BINARY_ANGLE :: GLenum+gl_PROGRAM_BINARY_ANGLE = 0x93A6++gl_PROGRAM_BINARY_FORMATS :: GLenum+gl_PROGRAM_BINARY_FORMATS = 0x87FF++gl_PROGRAM_BINARY_FORMATS_OES :: GLenum+gl_PROGRAM_BINARY_FORMATS_OES = 0x87FF++gl_PROGRAM_BINARY_LENGTH :: GLenum+gl_PROGRAM_BINARY_LENGTH = 0x8741++gl_PROGRAM_BINARY_LENGTH_OES :: GLenum+gl_PROGRAM_BINARY_LENGTH_OES = 0x8741++gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum+gl_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257++gl_PROGRAM_BINDING_ARB :: GLenum+gl_PROGRAM_BINDING_ARB = 0x8677++gl_PROGRAM_ERROR_POSITION_ARB :: GLenum+gl_PROGRAM_ERROR_POSITION_ARB = 0x864B++gl_PROGRAM_ERROR_POSITION_NV :: GLenum+gl_PROGRAM_ERROR_POSITION_NV = 0x864B++gl_PROGRAM_ERROR_STRING_ARB :: GLenum+gl_PROGRAM_ERROR_STRING_ARB = 0x8874++gl_PROGRAM_ERROR_STRING_NV :: GLenum+gl_PROGRAM_ERROR_STRING_NV = 0x8874++gl_PROGRAM_FORMAT_ARB :: GLenum+gl_PROGRAM_FORMAT_ARB = 0x8876++gl_PROGRAM_FORMAT_ASCII_ARB :: GLenum+gl_PROGRAM_FORMAT_ASCII_ARB = 0x8875++gl_PROGRAM_INPUT :: GLenum+gl_PROGRAM_INPUT = 0x92E3++gl_PROGRAM_INSTRUCTIONS_ARB :: GLenum+gl_PROGRAM_INSTRUCTIONS_ARB = 0x88A0++gl_PROGRAM_KHR :: GLenum+gl_PROGRAM_KHR = 0x82E2++gl_PROGRAM_LENGTH_ARB :: GLenum+gl_PROGRAM_LENGTH_ARB = 0x8627++gl_PROGRAM_LENGTH_NV :: GLenum+gl_PROGRAM_LENGTH_NV = 0x8627++gl_PROGRAM_MATRIX_EXT :: GLenum+gl_PROGRAM_MATRIX_EXT = 0x8E2D++gl_PROGRAM_MATRIX_STACK_DEPTH_EXT :: GLenum+gl_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F++gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB :: GLenum+gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2++gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB :: GLenum+gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808++gl_PROGRAM_NATIVE_ATTRIBS_ARB :: GLenum+gl_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE++gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB :: GLenum+gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2++gl_PROGRAM_NATIVE_PARAMETERS_ARB :: GLenum+gl_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA++gl_PROGRAM_NATIVE_TEMPORARIES_ARB :: GLenum+gl_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6++gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB :: GLenum+gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A++gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB :: GLenum+gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809++gl_PROGRAM_OBJECT_ARB :: GLenum+gl_PROGRAM_OBJECT_ARB = 0x8B40++gl_PROGRAM_OBJECT_EXT :: GLenum+gl_PROGRAM_OBJECT_EXT = 0x8B40++gl_PROGRAM_OUTPUT :: GLenum+gl_PROGRAM_OUTPUT = 0x92E4++gl_PROGRAM_PARAMETERS_ARB :: GLenum+gl_PROGRAM_PARAMETERS_ARB = 0x88A8++gl_PROGRAM_PARAMETER_NV :: GLenum+gl_PROGRAM_PARAMETER_NV = 0x8644++gl_PROGRAM_PIPELINE :: GLenum+gl_PROGRAM_PIPELINE = 0x82E4++gl_PROGRAM_PIPELINE_BINDING :: GLenum+gl_PROGRAM_PIPELINE_BINDING = 0x825A++gl_PROGRAM_PIPELINE_BINDING_EXT :: GLenum+gl_PROGRAM_PIPELINE_BINDING_EXT = 0x825A++gl_PROGRAM_PIPELINE_OBJECT_EXT :: GLenum+gl_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F++gl_PROGRAM_POINT_SIZE :: GLenum+gl_PROGRAM_POINT_SIZE = 0x8642++gl_PROGRAM_POINT_SIZE_ARB :: GLenum+gl_PROGRAM_POINT_SIZE_ARB = 0x8642++gl_PROGRAM_POINT_SIZE_EXT :: GLenum+gl_PROGRAM_POINT_SIZE_EXT = 0x8642++gl_PROGRAM_RESIDENT_NV :: GLenum+gl_PROGRAM_RESIDENT_NV = 0x8647++gl_PROGRAM_RESULT_COMPONENTS_NV :: GLenum+gl_PROGRAM_RESULT_COMPONENTS_NV = 0x8907++gl_PROGRAM_SEPARABLE :: GLenum+gl_PROGRAM_SEPARABLE = 0x8258++gl_PROGRAM_SEPARABLE_EXT :: GLenum+gl_PROGRAM_SEPARABLE_EXT = 0x8258++gl_PROGRAM_STRING_ARB :: GLenum+gl_PROGRAM_STRING_ARB = 0x8628++gl_PROGRAM_STRING_NV :: GLenum+gl_PROGRAM_STRING_NV = 0x8628++gl_PROGRAM_TARGET_NV :: GLenum+gl_PROGRAM_TARGET_NV = 0x8646++gl_PROGRAM_TEMPORARIES_ARB :: GLenum+gl_PROGRAM_TEMPORARIES_ARB = 0x88A4++gl_PROGRAM_TEX_INDIRECTIONS_ARB :: GLenum+gl_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807++gl_PROGRAM_TEX_INSTRUCTIONS_ARB :: GLenum+gl_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806++gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB :: GLenum+gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6++gl_PROJECTION :: GLenum+gl_PROJECTION = 0x1701++gl_PROJECTION_MATRIX :: GLenum+gl_PROJECTION_MATRIX = 0x0BA7++gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum+gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E++gl_PROJECTION_STACK_DEPTH :: GLenum+gl_PROJECTION_STACK_DEPTH = 0x0BA4++gl_PROVOKING_VERTEX :: GLenum+gl_PROVOKING_VERTEX = 0x8E4F++gl_PROVOKING_VERTEX_EXT :: GLenum+gl_PROVOKING_VERTEX_EXT = 0x8E4F++gl_PROXY_COLOR_TABLE :: GLenum+gl_PROXY_COLOR_TABLE = 0x80D3++gl_PROXY_COLOR_TABLE_SGI :: GLenum+gl_PROXY_COLOR_TABLE_SGI = 0x80D3++gl_PROXY_HISTOGRAM :: GLenum+gl_PROXY_HISTOGRAM = 0x8025++gl_PROXY_HISTOGRAM_EXT :: GLenum+gl_PROXY_HISTOGRAM_EXT = 0x8025++gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum+gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5++gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI :: GLenum+gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5++gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum+gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4++gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI :: GLenum+gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4++gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP :: GLenum+gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163++gl_PROXY_TEXTURE_1D :: GLenum+gl_PROXY_TEXTURE_1D = 0x8063++gl_PROXY_TEXTURE_1D_ARRAY :: GLenum+gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19++gl_PROXY_TEXTURE_1D_ARRAY_EXT :: GLenum+gl_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19++gl_PROXY_TEXTURE_1D_EXT :: GLenum+gl_PROXY_TEXTURE_1D_EXT = 0x8063++gl_PROXY_TEXTURE_1D_STACK_MESAX :: GLenum+gl_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B++gl_PROXY_TEXTURE_2D :: GLenum+gl_PROXY_TEXTURE_2D = 0x8064++gl_PROXY_TEXTURE_2D_ARRAY :: GLenum+gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B++gl_PROXY_TEXTURE_2D_ARRAY_EXT :: GLenum+gl_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B++gl_PROXY_TEXTURE_2D_EXT :: GLenum+gl_PROXY_TEXTURE_2D_EXT = 0x8064++gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum+gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101++gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103++gl_PROXY_TEXTURE_2D_STACK_MESAX :: GLenum+gl_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C++gl_PROXY_TEXTURE_3D :: GLenum+gl_PROXY_TEXTURE_3D = 0x8070++gl_PROXY_TEXTURE_3D_EXT :: GLenum+gl_PROXY_TEXTURE_3D_EXT = 0x8070++gl_PROXY_TEXTURE_4D_SGIS :: GLenum+gl_PROXY_TEXTURE_4D_SGIS = 0x8135++gl_PROXY_TEXTURE_COLOR_TABLE_SGI :: GLenum+gl_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD++gl_PROXY_TEXTURE_CUBE_MAP :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP = 0x851B++gl_PROXY_TEXTURE_CUBE_MAP_ARB :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B++gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B++gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B++gl_PROXY_TEXTURE_CUBE_MAP_EXT :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B++gl_PROXY_TEXTURE_RECTANGLE :: GLenum+gl_PROXY_TEXTURE_RECTANGLE = 0x84F7++gl_PROXY_TEXTURE_RECTANGLE_ARB :: GLenum+gl_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7++gl_PROXY_TEXTURE_RECTANGLE_NV :: GLenum+gl_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7++gl_PURGEABLE_APPLE :: GLenum+gl_PURGEABLE_APPLE = 0x8A1D++gl_Q :: GLenum+gl_Q = 0x2003++gl_QUADRATIC_ATTENUATION :: GLenum+gl_QUADRATIC_ATTENUATION = 0x1209++gl_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_QUADRATIC_CURVE_TO_NV = 0x0A++gl_QUADS :: GLenum+gl_QUADS = 0x0007++gl_QUADS_EXT :: GLenum+gl_QUADS_EXT = 0x0007++gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum+gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C++gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT :: GLenum+gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C++gl_QUADS_OES :: GLenum+gl_QUADS_OES = 0x0007++gl_QUAD_ALPHA4_SGIS :: GLenum+gl_QUAD_ALPHA4_SGIS = 0x811E++gl_QUAD_ALPHA8_SGIS :: GLenum+gl_QUAD_ALPHA8_SGIS = 0x811F++gl_QUAD_INTENSITY4_SGIS :: GLenum+gl_QUAD_INTENSITY4_SGIS = 0x8122++gl_QUAD_INTENSITY8_SGIS :: GLenum+gl_QUAD_INTENSITY8_SGIS = 0x8123++gl_QUAD_LUMINANCE4_SGIS :: GLenum+gl_QUAD_LUMINANCE4_SGIS = 0x8120++gl_QUAD_LUMINANCE8_SGIS :: GLenum+gl_QUAD_LUMINANCE8_SGIS = 0x8121++gl_QUAD_MESH_SUN :: GLenum+gl_QUAD_MESH_SUN = 0x8614++gl_QUAD_STRIP :: GLenum+gl_QUAD_STRIP = 0x0008++gl_QUAD_TEXTURE_SELECT_SGIS :: GLenum+gl_QUAD_TEXTURE_SELECT_SGIS = 0x8125++gl_QUARTER_BIT_ATI :: GLbitfield+gl_QUARTER_BIT_ATI = 0x00000010++gl_QUERY :: GLenum+gl_QUERY = 0x82E3++gl_QUERY_ALL_EVENT_BITS_AMD :: GLuint+gl_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF++gl_QUERY_BUFFER :: GLenum+gl_QUERY_BUFFER = 0x9192++gl_QUERY_BUFFER_AMD :: GLenum+gl_QUERY_BUFFER_AMD = 0x9192++gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield+gl_QUERY_BUFFER_BARRIER_BIT = 0x00008000++gl_QUERY_BUFFER_BINDING :: GLenum+gl_QUERY_BUFFER_BINDING = 0x9193++gl_QUERY_BUFFER_BINDING_AMD :: GLenum+gl_QUERY_BUFFER_BINDING_AMD = 0x9193++gl_QUERY_BY_REGION_NO_WAIT :: GLenum+gl_QUERY_BY_REGION_NO_WAIT = 0x8E16++gl_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum+gl_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A++gl_QUERY_BY_REGION_NO_WAIT_NV :: GLenum+gl_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16++gl_QUERY_BY_REGION_WAIT :: GLenum+gl_QUERY_BY_REGION_WAIT = 0x8E15++gl_QUERY_BY_REGION_WAIT_INVERTED :: GLenum+gl_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19++gl_QUERY_BY_REGION_WAIT_NV :: GLenum+gl_QUERY_BY_REGION_WAIT_NV = 0x8E15++gl_QUERY_COUNTER_BITS :: GLenum+gl_QUERY_COUNTER_BITS = 0x8864++gl_QUERY_COUNTER_BITS_ARB :: GLenum+gl_QUERY_COUNTER_BITS_ARB = 0x8864++gl_QUERY_COUNTER_BITS_EXT :: GLenum+gl_QUERY_COUNTER_BITS_EXT = 0x8864++gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD :: GLuint+gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008++gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD :: GLuint+gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002++gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD :: GLuint+gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001++gl_QUERY_KHR :: GLenum+gl_QUERY_KHR = 0x82E3++gl_QUERY_NO_WAIT :: GLenum+gl_QUERY_NO_WAIT = 0x8E14++gl_QUERY_NO_WAIT_INVERTED :: GLenum+gl_QUERY_NO_WAIT_INVERTED = 0x8E18++gl_QUERY_NO_WAIT_NV :: GLenum+gl_QUERY_NO_WAIT_NV = 0x8E14++gl_QUERY_OBJECT_AMD :: GLenum+gl_QUERY_OBJECT_AMD = 0x9153++gl_QUERY_OBJECT_EXT :: GLenum+gl_QUERY_OBJECT_EXT = 0x9153++gl_QUERY_RESULT :: GLenum+gl_QUERY_RESULT = 0x8866++gl_QUERY_RESULT_ARB :: GLenum+gl_QUERY_RESULT_ARB = 0x8866++gl_QUERY_RESULT_AVAILABLE :: GLenum+gl_QUERY_RESULT_AVAILABLE = 0x8867++gl_QUERY_RESULT_AVAILABLE_ARB :: GLenum+gl_QUERY_RESULT_AVAILABLE_ARB = 0x8867++gl_QUERY_RESULT_AVAILABLE_EXT :: GLenum+gl_QUERY_RESULT_AVAILABLE_EXT = 0x8867++gl_QUERY_RESULT_EXT :: GLenum+gl_QUERY_RESULT_EXT = 0x8866++gl_QUERY_RESULT_NO_WAIT :: GLenum+gl_QUERY_RESULT_NO_WAIT = 0x9194++gl_QUERY_RESULT_NO_WAIT_AMD :: GLenum+gl_QUERY_RESULT_NO_WAIT_AMD = 0x9194++gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD :: GLuint+gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004++gl_QUERY_TARGET :: GLenum+gl_QUERY_TARGET = 0x82EA++gl_QUERY_WAIT :: GLenum+gl_QUERY_WAIT = 0x8E13++gl_QUERY_WAIT_INVERTED :: GLenum+gl_QUERY_WAIT_INVERTED = 0x8E17++gl_QUERY_WAIT_NV :: GLenum+gl_QUERY_WAIT_NV = 0x8E13++gl_R :: GLenum+gl_R = 0x2002++gl_R11F_G11F_B10F :: GLenum+gl_R11F_G11F_B10F = 0x8C3A++gl_R11F_G11F_B10F_APPLE :: GLenum+gl_R11F_G11F_B10F_APPLE = 0x8C3A++gl_R11F_G11F_B10F_EXT :: GLenum+gl_R11F_G11F_B10F_EXT = 0x8C3A++gl_R16 :: GLenum+gl_R16 = 0x822A++gl_R16F :: GLenum+gl_R16F = 0x822D++gl_R16F_EXT :: GLenum+gl_R16F_EXT = 0x822D++gl_R16I :: GLenum+gl_R16I = 0x8233++gl_R16UI :: GLenum+gl_R16UI = 0x8234++gl_R16_EXT :: GLenum+gl_R16_EXT = 0x822A++gl_R16_SNORM :: GLenum+gl_R16_SNORM = 0x8F98++gl_R16_SNORM_EXT :: GLenum+gl_R16_SNORM_EXT = 0x8F98++gl_R1UI_C3F_V3F_SUN :: GLenum+gl_R1UI_C3F_V3F_SUN = 0x85C6++gl_R1UI_C4F_N3F_V3F_SUN :: GLenum+gl_R1UI_C4F_N3F_V3F_SUN = 0x85C8++gl_R1UI_C4UB_V3F_SUN :: GLenum+gl_R1UI_C4UB_V3F_SUN = 0x85C5++gl_R1UI_N3F_V3F_SUN :: GLenum+gl_R1UI_N3F_V3F_SUN = 0x85C7++gl_R1UI_T2F_C4F_N3F_V3F_SUN :: GLenum+gl_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB++gl_R1UI_T2F_N3F_V3F_SUN :: GLenum+gl_R1UI_T2F_N3F_V3F_SUN = 0x85CA++gl_R1UI_T2F_V3F_SUN :: GLenum+gl_R1UI_T2F_V3F_SUN = 0x85C9++gl_R1UI_V3F_SUN :: GLenum+gl_R1UI_V3F_SUN = 0x85C4++gl_R32F :: GLenum+gl_R32F = 0x822E++gl_R32F_EXT :: GLenum+gl_R32F_EXT = 0x822E++gl_R32I :: GLenum+gl_R32I = 0x8235++gl_R32UI :: GLenum+gl_R32UI = 0x8236++gl_R3_G3_B2 :: GLenum+gl_R3_G3_B2 = 0x2A10++gl_R8 :: GLenum+gl_R8 = 0x8229++gl_R8I :: GLenum+gl_R8I = 0x8231++gl_R8UI :: GLenum+gl_R8UI = 0x8232++gl_R8_EXT :: GLenum+gl_R8_EXT = 0x8229++gl_R8_SNORM :: GLenum+gl_R8_SNORM = 0x8F94++gl_RASTERIZER_DISCARD :: GLenum+gl_RASTERIZER_DISCARD = 0x8C89++gl_RASTERIZER_DISCARD_EXT :: GLenum+gl_RASTERIZER_DISCARD_EXT = 0x8C89++gl_RASTERIZER_DISCARD_NV :: GLenum+gl_RASTERIZER_DISCARD_NV = 0x8C89++gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT :: GLenum+gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A++gl_RASTER_MULTISAMPLE_EXT :: GLenum+gl_RASTER_MULTISAMPLE_EXT = 0x9327++gl_RASTER_POSITION_UNCLIPPED_IBM :: GLenum+gl_RASTER_POSITION_UNCLIPPED_IBM = 0x19262++gl_RASTER_SAMPLES_EXT :: GLenum+gl_RASTER_SAMPLES_EXT = 0x9328++gl_READ_BUFFER :: GLenum+gl_READ_BUFFER = 0x0C02++gl_READ_BUFFER_EXT :: GLenum+gl_READ_BUFFER_EXT = 0x0C02++gl_READ_BUFFER_NV :: GLenum+gl_READ_BUFFER_NV = 0x0C02++gl_READ_FRAMEBUFFER :: GLenum+gl_READ_FRAMEBUFFER = 0x8CA8++gl_READ_FRAMEBUFFER_ANGLE :: GLenum+gl_READ_FRAMEBUFFER_ANGLE = 0x8CA8++gl_READ_FRAMEBUFFER_APPLE :: GLenum+gl_READ_FRAMEBUFFER_APPLE = 0x8CA8++gl_READ_FRAMEBUFFER_BINDING :: GLenum+gl_READ_FRAMEBUFFER_BINDING = 0x8CAA++gl_READ_FRAMEBUFFER_BINDING_ANGLE :: GLenum+gl_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA++gl_READ_FRAMEBUFFER_BINDING_APPLE :: GLenum+gl_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA++gl_READ_FRAMEBUFFER_BINDING_EXT :: GLenum+gl_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA++gl_READ_FRAMEBUFFER_BINDING_NV :: GLenum+gl_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA++gl_READ_FRAMEBUFFER_EXT :: GLenum+gl_READ_FRAMEBUFFER_EXT = 0x8CA8++gl_READ_FRAMEBUFFER_NV :: GLenum+gl_READ_FRAMEBUFFER_NV = 0x8CA8++gl_READ_ONLY :: GLenum+gl_READ_ONLY = 0x88B8++gl_READ_ONLY_ARB :: GLenum+gl_READ_ONLY_ARB = 0x88B8++gl_READ_PIXELS :: GLenum+gl_READ_PIXELS = 0x828C++gl_READ_PIXELS_FORMAT :: GLenum+gl_READ_PIXELS_FORMAT = 0x828D++gl_READ_PIXELS_TYPE :: GLenum+gl_READ_PIXELS_TYPE = 0x828E++gl_READ_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum+gl_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B++gl_READ_PIXEL_DATA_RANGE_NV :: GLenum+gl_READ_PIXEL_DATA_RANGE_NV = 0x8879++gl_READ_PIXEL_DATA_RANGE_POINTER_NV :: GLenum+gl_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D++gl_READ_WRITE :: GLenum+gl_READ_WRITE = 0x88BA++gl_READ_WRITE_ARB :: GLenum+gl_READ_WRITE_ARB = 0x88BA++gl_RECIP_ADD_SIGNED_ALPHA_IMG :: GLenum+gl_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05++gl_RECLAIM_MEMORY_HINT_PGI :: GLenum+gl_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE++gl_RECT_NV :: GLubyte+gl_RECT_NV = 0xF6++gl_RED :: GLenum+gl_RED = 0x1903++gl_REDUCE :: GLenum+gl_REDUCE = 0x8016++gl_REDUCE_EXT :: GLenum+gl_REDUCE_EXT = 0x8016++gl_RED_BIAS :: GLenum+gl_RED_BIAS = 0x0D15++gl_RED_BITS :: GLenum+gl_RED_BITS = 0x0D52++gl_RED_BIT_ATI :: GLbitfield+gl_RED_BIT_ATI = 0x00000001++gl_RED_EXT :: GLenum+gl_RED_EXT = 0x1903++gl_RED_INTEGER :: GLenum+gl_RED_INTEGER = 0x8D94++gl_RED_INTEGER_EXT :: GLenum+gl_RED_INTEGER_EXT = 0x8D94++gl_RED_MAX_CLAMP_INGR :: GLenum+gl_RED_MAX_CLAMP_INGR = 0x8564++gl_RED_MIN_CLAMP_INGR :: GLenum+gl_RED_MIN_CLAMP_INGR = 0x8560++gl_RED_NV :: GLenum+gl_RED_NV = 0x1903++gl_RED_SCALE :: GLenum+gl_RED_SCALE = 0x0D14++gl_RED_SNORM :: GLenum+gl_RED_SNORM = 0x8F90++gl_REFERENCED_BY_COMPUTE_SHADER :: GLenum+gl_REFERENCED_BY_COMPUTE_SHADER = 0x930B++gl_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_REFERENCED_BY_FRAGMENT_SHADER = 0x930A++gl_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_REFERENCED_BY_GEOMETRY_SHADER = 0x9309++gl_REFERENCED_BY_GEOMETRY_SHADER_EXT :: GLenum+gl_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309++gl_REFERENCED_BY_GEOMETRY_SHADER_OES :: GLenum+gl_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309++gl_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum+gl_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307++gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT :: GLenum+gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307++gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES :: GLenum+gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307++gl_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum+gl_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308++gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT :: GLenum+gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308++gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES :: GLenum+gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308++gl_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_REFERENCED_BY_VERTEX_SHADER = 0x9306++gl_REFERENCE_PLANE_EQUATION_SGIX :: GLenum+gl_REFERENCE_PLANE_EQUATION_SGIX = 0x817E++gl_REFERENCE_PLANE_SGIX :: GLenum+gl_REFERENCE_PLANE_SGIX = 0x817D++gl_REFLECTION_MAP :: GLenum+gl_REFLECTION_MAP = 0x8512++gl_REFLECTION_MAP_ARB :: GLenum+gl_REFLECTION_MAP_ARB = 0x8512++gl_REFLECTION_MAP_EXT :: GLenum+gl_REFLECTION_MAP_EXT = 0x8512++gl_REFLECTION_MAP_NV :: GLenum+gl_REFLECTION_MAP_NV = 0x8512++gl_REFLECTION_MAP_OES :: GLenum+gl_REFLECTION_MAP_OES = 0x8512++gl_REGISTER_COMBINERS_NV :: GLenum+gl_REGISTER_COMBINERS_NV = 0x8522++gl_REG_0_ATI :: GLenum+gl_REG_0_ATI = 0x8921++gl_REG_10_ATI :: GLenum+gl_REG_10_ATI = 0x892B++gl_REG_11_ATI :: GLenum+gl_REG_11_ATI = 0x892C++gl_REG_12_ATI :: GLenum+gl_REG_12_ATI = 0x892D++gl_REG_13_ATI :: GLenum+gl_REG_13_ATI = 0x892E++gl_REG_14_ATI :: GLenum+gl_REG_14_ATI = 0x892F++gl_REG_15_ATI :: GLenum+gl_REG_15_ATI = 0x8930++gl_REG_16_ATI :: GLenum+gl_REG_16_ATI = 0x8931++gl_REG_17_ATI :: GLenum+gl_REG_17_ATI = 0x8932++gl_REG_18_ATI :: GLenum+gl_REG_18_ATI = 0x8933++gl_REG_19_ATI :: GLenum+gl_REG_19_ATI = 0x8934++gl_REG_1_ATI :: GLenum+gl_REG_1_ATI = 0x8922++gl_REG_20_ATI :: GLenum+gl_REG_20_ATI = 0x8935++gl_REG_21_ATI :: GLenum+gl_REG_21_ATI = 0x8936++gl_REG_22_ATI :: GLenum+gl_REG_22_ATI = 0x8937++gl_REG_23_ATI :: GLenum+gl_REG_23_ATI = 0x8938++gl_REG_24_ATI :: GLenum+gl_REG_24_ATI = 0x8939++gl_REG_25_ATI :: GLenum+gl_REG_25_ATI = 0x893A++gl_REG_26_ATI :: GLenum+gl_REG_26_ATI = 0x893B++gl_REG_27_ATI :: GLenum+gl_REG_27_ATI = 0x893C++gl_REG_28_ATI :: GLenum+gl_REG_28_ATI = 0x893D++gl_REG_29_ATI :: GLenum+gl_REG_29_ATI = 0x893E++gl_REG_2_ATI :: GLenum+gl_REG_2_ATI = 0x8923++gl_REG_30_ATI :: GLenum+gl_REG_30_ATI = 0x893F++gl_REG_31_ATI :: GLenum+gl_REG_31_ATI = 0x8940++gl_REG_3_ATI :: GLenum+gl_REG_3_ATI = 0x8924++gl_REG_4_ATI :: GLenum+gl_REG_4_ATI = 0x8925++gl_REG_5_ATI :: GLenum+gl_REG_5_ATI = 0x8926++gl_REG_6_ATI :: GLenum+gl_REG_6_ATI = 0x8927++gl_REG_7_ATI :: GLenum+gl_REG_7_ATI = 0x8928++gl_REG_8_ATI :: GLenum+gl_REG_8_ATI = 0x8929++gl_REG_9_ATI :: GLenum+gl_REG_9_ATI = 0x892A++gl_RELATIVE_ARC_TO_NV :: GLubyte+gl_RELATIVE_ARC_TO_NV = 0xFF++gl_RELATIVE_CONIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_CONIC_CURVE_TO_NV = 0x1B++gl_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D++gl_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte+gl_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07++gl_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte+gl_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17++gl_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte+gl_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19++gl_RELATIVE_LINE_TO_NV :: GLubyte+gl_RELATIVE_LINE_TO_NV = 0x05++gl_RELATIVE_MOVE_TO_NV :: GLubyte+gl_RELATIVE_MOVE_TO_NV = 0x03++gl_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B++gl_RELATIVE_RECT_NV :: GLubyte+gl_RELATIVE_RECT_NV = 0xF7++gl_RELATIVE_ROUNDED_RECT2_NV :: GLubyte+gl_RELATIVE_ROUNDED_RECT2_NV = 0xEB++gl_RELATIVE_ROUNDED_RECT4_NV :: GLubyte+gl_RELATIVE_ROUNDED_RECT4_NV = 0xED++gl_RELATIVE_ROUNDED_RECT8_NV :: GLubyte+gl_RELATIVE_ROUNDED_RECT8_NV = 0xEF++gl_RELATIVE_ROUNDED_RECT_NV :: GLubyte+gl_RELATIVE_ROUNDED_RECT_NV = 0xE9++gl_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte+gl_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13++gl_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte+gl_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15++gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11++gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F++gl_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte+gl_RELATIVE_VERTICAL_LINE_TO_NV = 0x09++gl_RELEASED_APPLE :: GLenum+gl_RELEASED_APPLE = 0x8A19++gl_RENDER :: GLenum+gl_RENDER = 0x1C00++gl_RENDERBUFFER :: GLenum+gl_RENDERBUFFER = 0x8D41++gl_RENDERBUFFER_ALPHA_SIZE :: GLenum+gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53++gl_RENDERBUFFER_ALPHA_SIZE_EXT :: GLenum+gl_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53++gl_RENDERBUFFER_ALPHA_SIZE_OES :: GLenum+gl_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53++gl_RENDERBUFFER_BINDING :: GLenum+gl_RENDERBUFFER_BINDING = 0x8CA7++gl_RENDERBUFFER_BINDING_ANGLE :: GLenum+gl_RENDERBUFFER_BINDING_ANGLE = 0x8CA7++gl_RENDERBUFFER_BINDING_EXT :: GLenum+gl_RENDERBUFFER_BINDING_EXT = 0x8CA7++gl_RENDERBUFFER_BINDING_OES :: GLenum+gl_RENDERBUFFER_BINDING_OES = 0x8CA7++gl_RENDERBUFFER_BLUE_SIZE :: GLenum+gl_RENDERBUFFER_BLUE_SIZE = 0x8D52++gl_RENDERBUFFER_BLUE_SIZE_EXT :: GLenum+gl_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52++gl_RENDERBUFFER_BLUE_SIZE_OES :: GLenum+gl_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52++gl_RENDERBUFFER_COLOR_SAMPLES_NV :: GLenum+gl_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10++gl_RENDERBUFFER_COVERAGE_SAMPLES_NV :: GLenum+gl_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB++gl_RENDERBUFFER_DEPTH_SIZE :: GLenum+gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54++gl_RENDERBUFFER_DEPTH_SIZE_EXT :: GLenum+gl_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54++gl_RENDERBUFFER_DEPTH_SIZE_OES :: GLenum+gl_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54++gl_RENDERBUFFER_EXT :: GLenum+gl_RENDERBUFFER_EXT = 0x8D41++gl_RENDERBUFFER_FREE_MEMORY_ATI :: GLenum+gl_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD++gl_RENDERBUFFER_GREEN_SIZE :: GLenum+gl_RENDERBUFFER_GREEN_SIZE = 0x8D51++gl_RENDERBUFFER_GREEN_SIZE_EXT :: GLenum+gl_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51++gl_RENDERBUFFER_GREEN_SIZE_OES :: GLenum+gl_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51++gl_RENDERBUFFER_HEIGHT :: GLenum+gl_RENDERBUFFER_HEIGHT = 0x8D43++gl_RENDERBUFFER_HEIGHT_EXT :: GLenum+gl_RENDERBUFFER_HEIGHT_EXT = 0x8D43++gl_RENDERBUFFER_HEIGHT_OES :: GLenum+gl_RENDERBUFFER_HEIGHT_OES = 0x8D43++gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum+gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44++gl_RENDERBUFFER_INTERNAL_FORMAT_EXT :: GLenum+gl_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44++gl_RENDERBUFFER_INTERNAL_FORMAT_OES :: GLenum+gl_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44++gl_RENDERBUFFER_OES :: GLenum+gl_RENDERBUFFER_OES = 0x8D41++gl_RENDERBUFFER_RED_SIZE :: GLenum+gl_RENDERBUFFER_RED_SIZE = 0x8D50++gl_RENDERBUFFER_RED_SIZE_EXT :: GLenum+gl_RENDERBUFFER_RED_SIZE_EXT = 0x8D50++gl_RENDERBUFFER_RED_SIZE_OES :: GLenum+gl_RENDERBUFFER_RED_SIZE_OES = 0x8D50++gl_RENDERBUFFER_SAMPLES :: GLenum+gl_RENDERBUFFER_SAMPLES = 0x8CAB++gl_RENDERBUFFER_SAMPLES_ANGLE :: GLenum+gl_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB++gl_RENDERBUFFER_SAMPLES_APPLE :: GLenum+gl_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB++gl_RENDERBUFFER_SAMPLES_EXT :: GLenum+gl_RENDERBUFFER_SAMPLES_EXT = 0x8CAB++gl_RENDERBUFFER_SAMPLES_IMG :: GLenum+gl_RENDERBUFFER_SAMPLES_IMG = 0x9133++gl_RENDERBUFFER_SAMPLES_NV :: GLenum+gl_RENDERBUFFER_SAMPLES_NV = 0x8CAB++gl_RENDERBUFFER_STENCIL_SIZE :: GLenum+gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55++gl_RENDERBUFFER_STENCIL_SIZE_EXT :: GLenum+gl_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55++gl_RENDERBUFFER_STENCIL_SIZE_OES :: GLenum+gl_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55++gl_RENDERBUFFER_WIDTH :: GLenum+gl_RENDERBUFFER_WIDTH = 0x8D42++gl_RENDERBUFFER_WIDTH_EXT :: GLenum+gl_RENDERBUFFER_WIDTH_EXT = 0x8D42++gl_RENDERBUFFER_WIDTH_OES :: GLenum+gl_RENDERBUFFER_WIDTH_OES = 0x8D42++gl_RENDERER :: GLenum+gl_RENDERER = 0x1F01++gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM :: GLenum+gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3++gl_RENDER_MODE :: GLenum+gl_RENDER_MODE = 0x0C40++gl_REPEAT :: GLenum+gl_REPEAT = 0x2901++gl_REPLACE :: GLenum+gl_REPLACE = 0x1E01++gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN :: GLenum+gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3++gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN :: GLenum+gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2++gl_REPLACEMENT_CODE_ARRAY_SUN :: GLenum+gl_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0++gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN :: GLenum+gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1++gl_REPLACEMENT_CODE_SUN :: GLenum+gl_REPLACEMENT_CODE_SUN = 0x81D8++gl_REPLACE_EXT :: GLenum+gl_REPLACE_EXT = 0x8062++gl_REPLACE_MIDDLE_SUN :: GLenum+gl_REPLACE_MIDDLE_SUN = 0x0002++gl_REPLACE_OLDEST_SUN :: GLenum+gl_REPLACE_OLDEST_SUN = 0x0003++gl_REPLACE_VALUE_AMD :: GLenum+gl_REPLACE_VALUE_AMD = 0x874B++gl_REPLICATE_BORDER :: GLenum+gl_REPLICATE_BORDER = 0x8153++gl_REPLICATE_BORDER_HP :: GLenum+gl_REPLICATE_BORDER_HP = 0x8153++gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES :: GLenum+gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68++gl_RESAMPLE_AVERAGE_OML :: GLenum+gl_RESAMPLE_AVERAGE_OML = 0x8988++gl_RESAMPLE_DECIMATE_OML :: GLenum+gl_RESAMPLE_DECIMATE_OML = 0x8989++gl_RESAMPLE_DECIMATE_SGIX :: GLenum+gl_RESAMPLE_DECIMATE_SGIX = 0x8430++gl_RESAMPLE_REPLICATE_OML :: GLenum+gl_RESAMPLE_REPLICATE_OML = 0x8986++gl_RESAMPLE_REPLICATE_SGIX :: GLenum+gl_RESAMPLE_REPLICATE_SGIX = 0x8433++gl_RESAMPLE_ZERO_FILL_OML :: GLenum+gl_RESAMPLE_ZERO_FILL_OML = 0x8987++gl_RESAMPLE_ZERO_FILL_SGIX :: GLenum+gl_RESAMPLE_ZERO_FILL_SGIX = 0x8434++gl_RESCALE_NORMAL :: GLenum+gl_RESCALE_NORMAL = 0x803A++gl_RESCALE_NORMAL_EXT :: GLenum+gl_RESCALE_NORMAL_EXT = 0x803A++gl_RESET_NOTIFICATION_STRATEGY :: GLenum+gl_RESET_NOTIFICATION_STRATEGY = 0x8256++gl_RESET_NOTIFICATION_STRATEGY_ARB :: GLenum+gl_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256++gl_RESET_NOTIFICATION_STRATEGY_EXT :: GLenum+gl_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256++gl_RESET_NOTIFICATION_STRATEGY_KHR :: GLenum+gl_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256++gl_RESTART_PATH_NV :: GLubyte+gl_RESTART_PATH_NV = 0xF0++gl_RESTART_SUN :: GLenum+gl_RESTART_SUN = 0x0001++gl_RETAINED_APPLE :: GLenum+gl_RETAINED_APPLE = 0x8A1B++gl_RETURN :: GLenum+gl_RETURN = 0x0102++gl_RG :: GLenum+gl_RG = 0x8227++gl_RG16 :: GLenum+gl_RG16 = 0x822C++gl_RG16F :: GLenum+gl_RG16F = 0x822F++gl_RG16F_EXT :: GLenum+gl_RG16F_EXT = 0x822F++gl_RG16I :: GLenum+gl_RG16I = 0x8239++gl_RG16UI :: GLenum+gl_RG16UI = 0x823A++gl_RG16_EXT :: GLenum+gl_RG16_EXT = 0x822C++gl_RG16_SNORM :: GLenum+gl_RG16_SNORM = 0x8F99++gl_RG16_SNORM_EXT :: GLenum+gl_RG16_SNORM_EXT = 0x8F99++gl_RG32F :: GLenum+gl_RG32F = 0x8230++gl_RG32F_EXT :: GLenum+gl_RG32F_EXT = 0x8230++gl_RG32I :: GLenum+gl_RG32I = 0x823B++gl_RG32UI :: GLenum+gl_RG32UI = 0x823C++gl_RG8 :: GLenum+gl_RG8 = 0x822B++gl_RG8I :: GLenum+gl_RG8I = 0x8237++gl_RG8UI :: GLenum+gl_RG8UI = 0x8238++gl_RG8_EXT :: GLenum+gl_RG8_EXT = 0x822B++gl_RG8_SNORM :: GLenum+gl_RG8_SNORM = 0x8F95++gl_RGB :: GLenum+gl_RGB = 0x1907++gl_RGB10 :: GLenum+gl_RGB10 = 0x8052++gl_RGB10_A2 :: GLenum+gl_RGB10_A2 = 0x8059++gl_RGB10_A2UI :: GLenum+gl_RGB10_A2UI = 0x906F++gl_RGB10_A2_EXT :: GLenum+gl_RGB10_A2_EXT = 0x8059++gl_RGB10_EXT :: GLenum+gl_RGB10_EXT = 0x8052++gl_RGB12 :: GLenum+gl_RGB12 = 0x8053++gl_RGB12_EXT :: GLenum+gl_RGB12_EXT = 0x8053++gl_RGB16 :: GLenum+gl_RGB16 = 0x8054++gl_RGB16F :: GLenum+gl_RGB16F = 0x881B++gl_RGB16F_ARB :: GLenum+gl_RGB16F_ARB = 0x881B++gl_RGB16F_EXT :: GLenum+gl_RGB16F_EXT = 0x881B++gl_RGB16I :: GLenum+gl_RGB16I = 0x8D89++gl_RGB16I_EXT :: GLenum+gl_RGB16I_EXT = 0x8D89++gl_RGB16UI :: GLenum+gl_RGB16UI = 0x8D77++gl_RGB16UI_EXT :: GLenum+gl_RGB16UI_EXT = 0x8D77++gl_RGB16_EXT :: GLenum+gl_RGB16_EXT = 0x8054++gl_RGB16_SNORM :: GLenum+gl_RGB16_SNORM = 0x8F9A++gl_RGB16_SNORM_EXT :: GLenum+gl_RGB16_SNORM_EXT = 0x8F9A++gl_RGB2_EXT :: GLenum+gl_RGB2_EXT = 0x804E++gl_RGB32F :: GLenum+gl_RGB32F = 0x8815++gl_RGB32F_ARB :: GLenum+gl_RGB32F_ARB = 0x8815++gl_RGB32F_EXT :: GLenum+gl_RGB32F_EXT = 0x8815++gl_RGB32I :: GLenum+gl_RGB32I = 0x8D83++gl_RGB32I_EXT :: GLenum+gl_RGB32I_EXT = 0x8D83++gl_RGB32UI :: GLenum+gl_RGB32UI = 0x8D71++gl_RGB32UI_EXT :: GLenum+gl_RGB32UI_EXT = 0x8D71++gl_RGB4 :: GLenum+gl_RGB4 = 0x804F++gl_RGB4_EXT :: GLenum+gl_RGB4_EXT = 0x804F++gl_RGB4_S3TC :: GLenum+gl_RGB4_S3TC = 0x83A1++gl_RGB5 :: GLenum+gl_RGB5 = 0x8050++gl_RGB565 :: GLenum+gl_RGB565 = 0x8D62++gl_RGB565_OES :: GLenum+gl_RGB565_OES = 0x8D62++gl_RGB5_A1 :: GLenum+gl_RGB5_A1 = 0x8057++gl_RGB5_A1_EXT :: GLenum+gl_RGB5_A1_EXT = 0x8057++gl_RGB5_A1_OES :: GLenum+gl_RGB5_A1_OES = 0x8057++gl_RGB5_EXT :: GLenum+gl_RGB5_EXT = 0x8050++gl_RGB8 :: GLenum+gl_RGB8 = 0x8051++gl_RGB8I :: GLenum+gl_RGB8I = 0x8D8F++gl_RGB8I_EXT :: GLenum+gl_RGB8I_EXT = 0x8D8F++gl_RGB8UI :: GLenum+gl_RGB8UI = 0x8D7D++gl_RGB8UI_EXT :: GLenum+gl_RGB8UI_EXT = 0x8D7D++gl_RGB8_EXT :: GLenum+gl_RGB8_EXT = 0x8051++gl_RGB8_OES :: GLenum+gl_RGB8_OES = 0x8051++gl_RGB8_SNORM :: GLenum+gl_RGB8_SNORM = 0x8F96++gl_RGB9_E5 :: GLenum+gl_RGB9_E5 = 0x8C3D++gl_RGB9_E5_APPLE :: GLenum+gl_RGB9_E5_APPLE = 0x8C3D++gl_RGB9_E5_EXT :: GLenum+gl_RGB9_E5_EXT = 0x8C3D++gl_RGBA :: GLenum+gl_RGBA = 0x1908++gl_RGBA12 :: GLenum+gl_RGBA12 = 0x805A++gl_RGBA12_EXT :: GLenum+gl_RGBA12_EXT = 0x805A++gl_RGBA16 :: GLenum+gl_RGBA16 = 0x805B++gl_RGBA16F :: GLenum+gl_RGBA16F = 0x881A++gl_RGBA16F_ARB :: GLenum+gl_RGBA16F_ARB = 0x881A++gl_RGBA16F_EXT :: GLenum+gl_RGBA16F_EXT = 0x881A++gl_RGBA16I :: GLenum+gl_RGBA16I = 0x8D88++gl_RGBA16I_EXT :: GLenum+gl_RGBA16I_EXT = 0x8D88++gl_RGBA16UI :: GLenum+gl_RGBA16UI = 0x8D76++gl_RGBA16UI_EXT :: GLenum+gl_RGBA16UI_EXT = 0x8D76++gl_RGBA16_EXT :: GLenum+gl_RGBA16_EXT = 0x805B++gl_RGBA16_SNORM :: GLenum+gl_RGBA16_SNORM = 0x8F9B++gl_RGBA16_SNORM_EXT :: GLenum+gl_RGBA16_SNORM_EXT = 0x8F9B++gl_RGBA2 :: GLenum+gl_RGBA2 = 0x8055++gl_RGBA2_EXT :: GLenum+gl_RGBA2_EXT = 0x8055++gl_RGBA32F :: GLenum+gl_RGBA32F = 0x8814++gl_RGBA32F_ARB :: GLenum+gl_RGBA32F_ARB = 0x8814++gl_RGBA32F_EXT :: GLenum+gl_RGBA32F_EXT = 0x8814++gl_RGBA32I :: GLenum+gl_RGBA32I = 0x8D82++gl_RGBA32I_EXT :: GLenum+gl_RGBA32I_EXT = 0x8D82++gl_RGBA32UI :: GLenum+gl_RGBA32UI = 0x8D70++gl_RGBA32UI_EXT :: GLenum+gl_RGBA32UI_EXT = 0x8D70++gl_RGBA4 :: GLenum+gl_RGBA4 = 0x8056++gl_RGBA4_DXT5_S3TC :: GLenum+gl_RGBA4_DXT5_S3TC = 0x83A5++gl_RGBA4_EXT :: GLenum+gl_RGBA4_EXT = 0x8056++gl_RGBA4_OES :: GLenum+gl_RGBA4_OES = 0x8056++gl_RGBA4_S3TC :: GLenum+gl_RGBA4_S3TC = 0x83A3++gl_RGBA8 :: GLenum+gl_RGBA8 = 0x8058++gl_RGBA8I :: GLenum+gl_RGBA8I = 0x8D8E++gl_RGBA8I_EXT :: GLenum+gl_RGBA8I_EXT = 0x8D8E++gl_RGBA8UI :: GLenum+gl_RGBA8UI = 0x8D7C++gl_RGBA8UI_EXT :: GLenum+gl_RGBA8UI_EXT = 0x8D7C++gl_RGBA8_EXT :: GLenum+gl_RGBA8_EXT = 0x8058++gl_RGBA8_OES :: GLenum+gl_RGBA8_OES = 0x8058++gl_RGBA8_SNORM :: GLenum+gl_RGBA8_SNORM = 0x8F97++gl_RGBA_DXT5_S3TC :: GLenum+gl_RGBA_DXT5_S3TC = 0x83A4++gl_RGBA_FLOAT16_APPLE :: GLenum+gl_RGBA_FLOAT16_APPLE = 0x881A++gl_RGBA_FLOAT16_ATI :: GLenum+gl_RGBA_FLOAT16_ATI = 0x881A++gl_RGBA_FLOAT32_APPLE :: GLenum+gl_RGBA_FLOAT32_APPLE = 0x8814++gl_RGBA_FLOAT32_ATI :: GLenum+gl_RGBA_FLOAT32_ATI = 0x8814++gl_RGBA_FLOAT_MODE_ARB :: GLenum+gl_RGBA_FLOAT_MODE_ARB = 0x8820++gl_RGBA_FLOAT_MODE_ATI :: GLenum+gl_RGBA_FLOAT_MODE_ATI = 0x8820++gl_RGBA_INTEGER :: GLenum+gl_RGBA_INTEGER = 0x8D99++gl_RGBA_INTEGER_EXT :: GLenum+gl_RGBA_INTEGER_EXT = 0x8D99++gl_RGBA_INTEGER_MODE_EXT :: GLenum+gl_RGBA_INTEGER_MODE_EXT = 0x8D9E++gl_RGBA_MODE :: GLenum+gl_RGBA_MODE = 0x0C31++gl_RGBA_S3TC :: GLenum+gl_RGBA_S3TC = 0x83A2++gl_RGBA_SIGNED_COMPONENTS_EXT :: GLenum+gl_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C++gl_RGBA_SNORM :: GLenum+gl_RGBA_SNORM = 0x8F93++gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: GLenum+gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9++gl_RGB_422_APPLE :: GLenum+gl_RGB_422_APPLE = 0x8A1F++gl_RGB_FLOAT16_APPLE :: GLenum+gl_RGB_FLOAT16_APPLE = 0x881B++gl_RGB_FLOAT16_ATI :: GLenum+gl_RGB_FLOAT16_ATI = 0x881B++gl_RGB_FLOAT32_APPLE :: GLenum+gl_RGB_FLOAT32_APPLE = 0x8815++gl_RGB_FLOAT32_ATI :: GLenum+gl_RGB_FLOAT32_ATI = 0x8815++gl_RGB_INTEGER :: GLenum+gl_RGB_INTEGER = 0x8D98++gl_RGB_INTEGER_EXT :: GLenum+gl_RGB_INTEGER_EXT = 0x8D98++gl_RGB_RAW_422_APPLE :: GLenum+gl_RGB_RAW_422_APPLE = 0x8A51++gl_RGB_S3TC :: GLenum+gl_RGB_S3TC = 0x83A0++gl_RGB_SCALE :: GLenum+gl_RGB_SCALE = 0x8573++gl_RGB_SCALE_ARB :: GLenum+gl_RGB_SCALE_ARB = 0x8573++gl_RGB_SCALE_EXT :: GLenum+gl_RGB_SCALE_EXT = 0x8573++gl_RGB_SNORM :: GLenum+gl_RGB_SNORM = 0x8F92++gl_RG_EXT :: GLenum+gl_RG_EXT = 0x8227++gl_RG_INTEGER :: GLenum+gl_RG_INTEGER = 0x8228++gl_RG_SNORM :: GLenum+gl_RG_SNORM = 0x8F91++gl_RIGHT :: GLenum+gl_RIGHT = 0x0407++gl_ROUNDED_RECT2_NV :: GLubyte+gl_ROUNDED_RECT2_NV = 0xEA++gl_ROUNDED_RECT4_NV :: GLubyte+gl_ROUNDED_RECT4_NV = 0xEC++gl_ROUNDED_RECT8_NV :: GLubyte+gl_ROUNDED_RECT8_NV = 0xEE++gl_ROUNDED_RECT_NV :: GLubyte+gl_ROUNDED_RECT_NV = 0xE8++gl_ROUND_NV :: GLenum+gl_ROUND_NV = 0x90A4++gl_S :: GLenum+gl_S = 0x2000++gl_SAMPLER :: GLenum+gl_SAMPLER = 0x82E6++gl_SAMPLER_1D :: GLenum+gl_SAMPLER_1D = 0x8B5D++gl_SAMPLER_1D_ARB :: GLenum+gl_SAMPLER_1D_ARB = 0x8B5D++gl_SAMPLER_1D_ARRAY :: GLenum+gl_SAMPLER_1D_ARRAY = 0x8DC0++gl_SAMPLER_1D_ARRAY_EXT :: GLenum+gl_SAMPLER_1D_ARRAY_EXT = 0x8DC0++gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum+gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3++gl_SAMPLER_1D_ARRAY_SHADOW_EXT :: GLenum+gl_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3++gl_SAMPLER_1D_SHADOW :: GLenum+gl_SAMPLER_1D_SHADOW = 0x8B61++gl_SAMPLER_1D_SHADOW_ARB :: GLenum+gl_SAMPLER_1D_SHADOW_ARB = 0x8B61++gl_SAMPLER_2D :: GLenum+gl_SAMPLER_2D = 0x8B5E++gl_SAMPLER_2D_ARB :: GLenum+gl_SAMPLER_2D_ARB = 0x8B5E++gl_SAMPLER_2D_ARRAY :: GLenum+gl_SAMPLER_2D_ARRAY = 0x8DC1++gl_SAMPLER_2D_ARRAY_EXT :: GLenum+gl_SAMPLER_2D_ARRAY_EXT = 0x8DC1++gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum+gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4++gl_SAMPLER_2D_ARRAY_SHADOW_EXT :: GLenum+gl_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4++gl_SAMPLER_2D_ARRAY_SHADOW_NV :: GLenum+gl_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4++gl_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_SAMPLER_2D_MULTISAMPLE = 0x9108++gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B++gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum+gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B++gl_SAMPLER_2D_RECT :: GLenum+gl_SAMPLER_2D_RECT = 0x8B63++gl_SAMPLER_2D_RECT_ARB :: GLenum+gl_SAMPLER_2D_RECT_ARB = 0x8B63++gl_SAMPLER_2D_RECT_SHADOW :: GLenum+gl_SAMPLER_2D_RECT_SHADOW = 0x8B64++gl_SAMPLER_2D_RECT_SHADOW_ARB :: GLenum+gl_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64++gl_SAMPLER_2D_SHADOW :: GLenum+gl_SAMPLER_2D_SHADOW = 0x8B62++gl_SAMPLER_2D_SHADOW_ARB :: GLenum+gl_SAMPLER_2D_SHADOW_ARB = 0x8B62++gl_SAMPLER_2D_SHADOW_EXT :: GLenum+gl_SAMPLER_2D_SHADOW_EXT = 0x8B62++gl_SAMPLER_3D :: GLenum+gl_SAMPLER_3D = 0x8B5F++gl_SAMPLER_3D_ARB :: GLenum+gl_SAMPLER_3D_ARB = 0x8B5F++gl_SAMPLER_3D_OES :: GLenum+gl_SAMPLER_3D_OES = 0x8B5F++gl_SAMPLER_BINDING :: GLenum+gl_SAMPLER_BINDING = 0x8919++gl_SAMPLER_BUFFER :: GLenum+gl_SAMPLER_BUFFER = 0x8DC2++gl_SAMPLER_BUFFER_AMD :: GLenum+gl_SAMPLER_BUFFER_AMD = 0x9001++gl_SAMPLER_BUFFER_EXT :: GLenum+gl_SAMPLER_BUFFER_EXT = 0x8DC2++gl_SAMPLER_BUFFER_OES :: GLenum+gl_SAMPLER_BUFFER_OES = 0x8DC2++gl_SAMPLER_CUBE :: GLenum+gl_SAMPLER_CUBE = 0x8B60++gl_SAMPLER_CUBE_ARB :: GLenum+gl_SAMPLER_CUBE_ARB = 0x8B60++gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C++gl_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C++gl_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C++gl_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C++gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D++gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D++gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D++gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D++gl_SAMPLER_CUBE_SHADOW :: GLenum+gl_SAMPLER_CUBE_SHADOW = 0x8DC5++gl_SAMPLER_CUBE_SHADOW_EXT :: GLenum+gl_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5++gl_SAMPLER_CUBE_SHADOW_NV :: GLenum+gl_SAMPLER_CUBE_SHADOW_NV = 0x8DC5++gl_SAMPLER_EXTERNAL_OES :: GLenum+gl_SAMPLER_EXTERNAL_OES = 0x8D66++gl_SAMPLER_KHR :: GLenum+gl_SAMPLER_KHR = 0x82E6++gl_SAMPLER_OBJECT_AMD :: GLenum+gl_SAMPLER_OBJECT_AMD = 0x9155++gl_SAMPLER_RENDERBUFFER_NV :: GLenum+gl_SAMPLER_RENDERBUFFER_NV = 0x8E56++gl_SAMPLES :: GLenum+gl_SAMPLES = 0x80A9++gl_SAMPLES_3DFX :: GLenum+gl_SAMPLES_3DFX = 0x86B4++gl_SAMPLES_ARB :: GLenum+gl_SAMPLES_ARB = 0x80A9++gl_SAMPLES_EXT :: GLenum+gl_SAMPLES_EXT = 0x80A9++gl_SAMPLES_PASSED :: GLenum+gl_SAMPLES_PASSED = 0x8914++gl_SAMPLES_PASSED_ARB :: GLenum+gl_SAMPLES_PASSED_ARB = 0x8914++gl_SAMPLES_SGIS :: GLenum+gl_SAMPLES_SGIS = 0x80A9++gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum+gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E++gl_SAMPLE_ALPHA_TO_COVERAGE_ARB :: GLenum+gl_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E++gl_SAMPLE_ALPHA_TO_MASK_EXT :: GLenum+gl_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E++gl_SAMPLE_ALPHA_TO_MASK_SGIS :: GLenum+gl_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E++gl_SAMPLE_ALPHA_TO_ONE :: GLenum+gl_SAMPLE_ALPHA_TO_ONE = 0x809F++gl_SAMPLE_ALPHA_TO_ONE_ARB :: GLenum+gl_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F++gl_SAMPLE_ALPHA_TO_ONE_EXT :: GLenum+gl_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F++gl_SAMPLE_ALPHA_TO_ONE_SGIS :: GLenum+gl_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F++gl_SAMPLE_BUFFERS :: GLenum+gl_SAMPLE_BUFFERS = 0x80A8++gl_SAMPLE_BUFFERS_3DFX :: GLenum+gl_SAMPLE_BUFFERS_3DFX = 0x86B3++gl_SAMPLE_BUFFERS_ARB :: GLenum+gl_SAMPLE_BUFFERS_ARB = 0x80A8++gl_SAMPLE_BUFFERS_EXT :: GLenum+gl_SAMPLE_BUFFERS_EXT = 0x80A8++gl_SAMPLE_BUFFERS_SGIS :: GLenum+gl_SAMPLE_BUFFERS_SGIS = 0x80A8++gl_SAMPLE_COVERAGE :: GLenum+gl_SAMPLE_COVERAGE = 0x80A0++gl_SAMPLE_COVERAGE_ARB :: GLenum+gl_SAMPLE_COVERAGE_ARB = 0x80A0++gl_SAMPLE_COVERAGE_INVERT :: GLenum+gl_SAMPLE_COVERAGE_INVERT = 0x80AB++gl_SAMPLE_COVERAGE_INVERT_ARB :: GLenum+gl_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB++gl_SAMPLE_COVERAGE_VALUE :: GLenum+gl_SAMPLE_COVERAGE_VALUE = 0x80AA++gl_SAMPLE_COVERAGE_VALUE_ARB :: GLenum+gl_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA++gl_SAMPLE_LOCATION_NV :: GLenum+gl_SAMPLE_LOCATION_NV = 0x8E50++gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV :: GLenum+gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F++gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV :: GLenum+gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E++gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV :: GLenum+gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D++gl_SAMPLE_MASK :: GLenum+gl_SAMPLE_MASK = 0x8E51++gl_SAMPLE_MASK_EXT :: GLenum+gl_SAMPLE_MASK_EXT = 0x80A0++gl_SAMPLE_MASK_INVERT_EXT :: GLenum+gl_SAMPLE_MASK_INVERT_EXT = 0x80AB++gl_SAMPLE_MASK_INVERT_SGIS :: GLenum+gl_SAMPLE_MASK_INVERT_SGIS = 0x80AB++gl_SAMPLE_MASK_NV :: GLenum+gl_SAMPLE_MASK_NV = 0x8E51++gl_SAMPLE_MASK_SGIS :: GLenum+gl_SAMPLE_MASK_SGIS = 0x80A0++gl_SAMPLE_MASK_VALUE :: GLenum+gl_SAMPLE_MASK_VALUE = 0x8E52++gl_SAMPLE_MASK_VALUE_EXT :: GLenum+gl_SAMPLE_MASK_VALUE_EXT = 0x80AA++gl_SAMPLE_MASK_VALUE_NV :: GLenum+gl_SAMPLE_MASK_VALUE_NV = 0x8E52++gl_SAMPLE_MASK_VALUE_SGIS :: GLenum+gl_SAMPLE_MASK_VALUE_SGIS = 0x80AA++gl_SAMPLE_PATTERN_EXT :: GLenum+gl_SAMPLE_PATTERN_EXT = 0x80AC++gl_SAMPLE_PATTERN_SGIS :: GLenum+gl_SAMPLE_PATTERN_SGIS = 0x80AC++gl_SAMPLE_POSITION :: GLenum+gl_SAMPLE_POSITION = 0x8E50++gl_SAMPLE_POSITION_NV :: GLenum+gl_SAMPLE_POSITION_NV = 0x8E50++gl_SAMPLE_SHADING :: GLenum+gl_SAMPLE_SHADING = 0x8C36++gl_SAMPLE_SHADING_ARB :: GLenum+gl_SAMPLE_SHADING_ARB = 0x8C36++gl_SAMPLE_SHADING_OES :: GLenum+gl_SAMPLE_SHADING_OES = 0x8C36++gl_SATURATE_BIT_ATI :: GLbitfield+gl_SATURATE_BIT_ATI = 0x00000040++gl_SCALAR_EXT :: GLenum+gl_SCALAR_EXT = 0x87BE++gl_SCALEBIAS_HINT_SGIX :: GLenum+gl_SCALEBIAS_HINT_SGIX = 0x8322++gl_SCALED_RESOLVE_FASTEST_EXT :: GLenum+gl_SCALED_RESOLVE_FASTEST_EXT = 0x90BA++gl_SCALED_RESOLVE_NICEST_EXT :: GLenum+gl_SCALED_RESOLVE_NICEST_EXT = 0x90BB++gl_SCALE_BY_FOUR_NV :: GLenum+gl_SCALE_BY_FOUR_NV = 0x853F++gl_SCALE_BY_ONE_HALF_NV :: GLenum+gl_SCALE_BY_ONE_HALF_NV = 0x8540++gl_SCALE_BY_TWO_NV :: GLenum+gl_SCALE_BY_TWO_NV = 0x853E++gl_SCISSOR_BIT :: GLbitfield+gl_SCISSOR_BIT = 0x00080000++gl_SCISSOR_BOX :: GLenum+gl_SCISSOR_BOX = 0x0C10++gl_SCISSOR_TEST :: GLenum+gl_SCISSOR_TEST = 0x0C11++gl_SCREEN_COORDINATES_REND :: GLenum+gl_SCREEN_COORDINATES_REND = 0x8490++gl_SCREEN_KHR :: GLenum+gl_SCREEN_KHR = 0x9295++gl_SCREEN_NV :: GLenum+gl_SCREEN_NV = 0x9295++gl_SECONDARY_COLOR_ARRAY :: GLenum+gl_SECONDARY_COLOR_ARRAY = 0x845E++gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV :: GLenum+gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27++gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum+gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C++gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C++gl_SECONDARY_COLOR_ARRAY_EXT :: GLenum+gl_SECONDARY_COLOR_ARRAY_EXT = 0x845E++gl_SECONDARY_COLOR_ARRAY_LENGTH_NV :: GLenum+gl_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31++gl_SECONDARY_COLOR_ARRAY_LIST_IBM :: GLenum+gl_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077++gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087++gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum+gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D++gl_SECONDARY_COLOR_ARRAY_POINTER_EXT :: GLenum+gl_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D++gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum+gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A++gl_SECONDARY_COLOR_ARRAY_SIZE_EXT :: GLenum+gl_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A++gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum+gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C++gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT :: GLenum+gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C++gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum+gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B++gl_SECONDARY_COLOR_ARRAY_TYPE_EXT :: GLenum+gl_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B++gl_SECONDARY_COLOR_NV :: GLenum+gl_SECONDARY_COLOR_NV = 0x852D++gl_SECONDARY_INTERPOLATOR_ATI :: GLenum+gl_SECONDARY_INTERPOLATOR_ATI = 0x896D++gl_SELECT :: GLenum+gl_SELECT = 0x1C02++gl_SELECTION_BUFFER_POINTER :: GLenum+gl_SELECTION_BUFFER_POINTER = 0x0DF3++gl_SELECTION_BUFFER_SIZE :: GLenum+gl_SELECTION_BUFFER_SIZE = 0x0DF4++gl_SEPARABLE_2D :: GLenum+gl_SEPARABLE_2D = 0x8012++gl_SEPARABLE_2D_EXT :: GLenum+gl_SEPARABLE_2D_EXT = 0x8012++gl_SEPARATE_ATTRIBS :: GLenum+gl_SEPARATE_ATTRIBS = 0x8C8D++gl_SEPARATE_ATTRIBS_EXT :: GLenum+gl_SEPARATE_ATTRIBS_EXT = 0x8C8D++gl_SEPARATE_ATTRIBS_NV :: GLenum+gl_SEPARATE_ATTRIBS_NV = 0x8C8D++gl_SEPARATE_SPECULAR_COLOR :: GLenum+gl_SEPARATE_SPECULAR_COLOR = 0x81FA++gl_SEPARATE_SPECULAR_COLOR_EXT :: GLenum+gl_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA++gl_SET :: GLenum+gl_SET = 0x150F++gl_SET_AMD :: GLenum+gl_SET_AMD = 0x874A++gl_SGX_BINARY_IMG :: GLenum+gl_SGX_BINARY_IMG = 0x8C0A++gl_SGX_PROGRAM_BINARY_IMG :: GLenum+gl_SGX_PROGRAM_BINARY_IMG = 0x9130++gl_SHADER :: GLenum+gl_SHADER = 0x82E1++gl_SHADER_BINARY_DMP :: GLenum+gl_SHADER_BINARY_DMP = 0x9250++gl_SHADER_BINARY_FORMATS :: GLenum+gl_SHADER_BINARY_FORMATS = 0x8DF8++gl_SHADER_BINARY_VIV :: GLenum+gl_SHADER_BINARY_VIV = 0x8FC4++gl_SHADER_COMPILER :: GLenum+gl_SHADER_COMPILER = 0x8DFA++gl_SHADER_CONSISTENT_NV :: GLenum+gl_SHADER_CONSISTENT_NV = 0x86DD++gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: GLbitfield+gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010++gl_SHADER_IMAGE_ACCESS_BARRIER_BIT :: GLbitfield+gl_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020++gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: GLbitfield+gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020++gl_SHADER_IMAGE_ATOMIC :: GLenum+gl_SHADER_IMAGE_ATOMIC = 0x82A6++gl_SHADER_IMAGE_LOAD :: GLenum+gl_SHADER_IMAGE_LOAD = 0x82A4++gl_SHADER_IMAGE_STORE :: GLenum+gl_SHADER_IMAGE_STORE = 0x82A5++gl_SHADER_INCLUDE_ARB :: GLenum+gl_SHADER_INCLUDE_ARB = 0x8DAE++gl_SHADER_KHR :: GLenum+gl_SHADER_KHR = 0x82E1++gl_SHADER_OBJECT_ARB :: GLenum+gl_SHADER_OBJECT_ARB = 0x8B48++gl_SHADER_OBJECT_EXT :: GLenum+gl_SHADER_OBJECT_EXT = 0x8B48++gl_SHADER_OPERATION_NV :: GLenum+gl_SHADER_OPERATION_NV = 0x86DF++gl_SHADER_PIXEL_LOCAL_STORAGE_EXT :: GLenum+gl_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64++gl_SHADER_SOURCE_LENGTH :: GLenum+gl_SHADER_SOURCE_LENGTH = 0x8B88++gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield+gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000++gl_SHADER_STORAGE_BLOCK :: GLenum+gl_SHADER_STORAGE_BLOCK = 0x92E6++gl_SHADER_STORAGE_BUFFER :: GLenum+gl_SHADER_STORAGE_BUFFER = 0x90D2++gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum+gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3++gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF++gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum+gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5++gl_SHADER_STORAGE_BUFFER_START :: GLenum+gl_SHADER_STORAGE_BUFFER_START = 0x90D4++gl_SHADER_TYPE :: GLenum+gl_SHADER_TYPE = 0x8B4F++gl_SHADE_MODEL :: GLenum+gl_SHADE_MODEL = 0x0B54++gl_SHADING_LANGUAGE_VERSION :: GLenum+gl_SHADING_LANGUAGE_VERSION = 0x8B8C++gl_SHADING_LANGUAGE_VERSION_ARB :: GLenum+gl_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C++gl_SHADOW_AMBIENT_SGIX :: GLenum+gl_SHADOW_AMBIENT_SGIX = 0x80BF++gl_SHADOW_ATTENUATION_EXT :: GLenum+gl_SHADOW_ATTENUATION_EXT = 0x834E++gl_SHARED_EDGE_NV :: GLubyte+gl_SHARED_EDGE_NV = 0xC0++gl_SHARED_TEXTURE_PALETTE_EXT :: GLenum+gl_SHARED_TEXTURE_PALETTE_EXT = 0x81FB++gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS :: GLenum+gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0++gl_SHININESS :: GLenum+gl_SHININESS = 0x1601++gl_SHORT :: GLenum+gl_SHORT = 0x1402++gl_SIGNALED :: GLenum+gl_SIGNALED = 0x9119++gl_SIGNALED_APPLE :: GLenum+gl_SIGNALED_APPLE = 0x9119++gl_SIGNED_ALPHA8_NV :: GLenum+gl_SIGNED_ALPHA8_NV = 0x8706++gl_SIGNED_ALPHA_NV :: GLenum+gl_SIGNED_ALPHA_NV = 0x8705++gl_SIGNED_HILO16_NV :: GLenum+gl_SIGNED_HILO16_NV = 0x86FA++gl_SIGNED_HILO8_NV :: GLenum+gl_SIGNED_HILO8_NV = 0x885F++gl_SIGNED_HILO_NV :: GLenum+gl_SIGNED_HILO_NV = 0x86F9++gl_SIGNED_IDENTITY_NV :: GLenum+gl_SIGNED_IDENTITY_NV = 0x853C++gl_SIGNED_INTENSITY8_NV :: GLenum+gl_SIGNED_INTENSITY8_NV = 0x8708++gl_SIGNED_INTENSITY_NV :: GLenum+gl_SIGNED_INTENSITY_NV = 0x8707++gl_SIGNED_LUMINANCE8_ALPHA8_NV :: GLenum+gl_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704++gl_SIGNED_LUMINANCE8_NV :: GLenum+gl_SIGNED_LUMINANCE8_NV = 0x8702++gl_SIGNED_LUMINANCE_ALPHA_NV :: GLenum+gl_SIGNED_LUMINANCE_ALPHA_NV = 0x8703++gl_SIGNED_LUMINANCE_NV :: GLenum+gl_SIGNED_LUMINANCE_NV = 0x8701++gl_SIGNED_NEGATE_NV :: GLenum+gl_SIGNED_NEGATE_NV = 0x853D++gl_SIGNED_NORMALIZED :: GLenum+gl_SIGNED_NORMALIZED = 0x8F9C++gl_SIGNED_RGB8_NV :: GLenum+gl_SIGNED_RGB8_NV = 0x86FF++gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: GLenum+gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D++gl_SIGNED_RGBA8_NV :: GLenum+gl_SIGNED_RGBA8_NV = 0x86FC++gl_SIGNED_RGBA_NV :: GLenum+gl_SIGNED_RGBA_NV = 0x86FB++gl_SIGNED_RGB_NV :: GLenum+gl_SIGNED_RGB_NV = 0x86FE++gl_SIGNED_RGB_UNSIGNED_ALPHA_NV :: GLenum+gl_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C++gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST :: GLenum+gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC++gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE :: GLenum+gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE++gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST :: GLenum+gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD++gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE :: GLenum+gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF++gl_SINGLE_COLOR :: GLenum+gl_SINGLE_COLOR = 0x81F9++gl_SINGLE_COLOR_EXT :: GLenum+gl_SINGLE_COLOR_EXT = 0x81F9++gl_SKIP_COMPONENTS1_NV :: GLenum+gl_SKIP_COMPONENTS1_NV = -6++gl_SKIP_COMPONENTS2_NV :: GLenum+gl_SKIP_COMPONENTS2_NV = -5++gl_SKIP_COMPONENTS3_NV :: GLenum+gl_SKIP_COMPONENTS3_NV = -4++gl_SKIP_COMPONENTS4_NV :: GLenum+gl_SKIP_COMPONENTS4_NV = -3++gl_SKIP_DECODE_EXT :: GLenum+gl_SKIP_DECODE_EXT = 0x8A4A++gl_SKIP_MISSING_GLYPH_NV :: GLenum+gl_SKIP_MISSING_GLYPH_NV = 0x90A9++gl_SLICE_ACCUM_SUN :: GLenum+gl_SLICE_ACCUM_SUN = 0x85CC++gl_SLIM10U_SGIX :: GLenum+gl_SLIM10U_SGIX = 0x831E++gl_SLIM12S_SGIX :: GLenum+gl_SLIM12S_SGIX = 0x831F++gl_SLIM8U_SGIX :: GLenum+gl_SLIM8U_SGIX = 0x831D++gl_SLUMINANCE :: GLenum+gl_SLUMINANCE = 0x8C46++gl_SLUMINANCE8 :: GLenum+gl_SLUMINANCE8 = 0x8C47++gl_SLUMINANCE8_ALPHA8 :: GLenum+gl_SLUMINANCE8_ALPHA8 = 0x8C45++gl_SLUMINANCE8_ALPHA8_EXT :: GLenum+gl_SLUMINANCE8_ALPHA8_EXT = 0x8C45++gl_SLUMINANCE8_ALPHA8_NV :: GLenum+gl_SLUMINANCE8_ALPHA8_NV = 0x8C45++gl_SLUMINANCE8_EXT :: GLenum+gl_SLUMINANCE8_EXT = 0x8C47++gl_SLUMINANCE8_NV :: GLenum+gl_SLUMINANCE8_NV = 0x8C47++gl_SLUMINANCE_ALPHA :: GLenum+gl_SLUMINANCE_ALPHA = 0x8C44++gl_SLUMINANCE_ALPHA_EXT :: GLenum+gl_SLUMINANCE_ALPHA_EXT = 0x8C44++gl_SLUMINANCE_ALPHA_NV :: GLenum+gl_SLUMINANCE_ALPHA_NV = 0x8C44++gl_SLUMINANCE_EXT :: GLenum+gl_SLUMINANCE_EXT = 0x8C46++gl_SLUMINANCE_NV :: GLenum+gl_SLUMINANCE_NV = 0x8C46++gl_SMALL_CCW_ARC_TO_NV :: GLubyte+gl_SMALL_CCW_ARC_TO_NV = 0x12++gl_SMALL_CW_ARC_TO_NV :: GLubyte+gl_SMALL_CW_ARC_TO_NV = 0x14++gl_SMAPHS30_PROGRAM_BINARY_DMP :: GLenum+gl_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251++gl_SMAPHS_PROGRAM_BINARY_DMP :: GLenum+gl_SMAPHS_PROGRAM_BINARY_DMP = 0x9252++gl_SMOOTH :: GLenum+gl_SMOOTH = 0x1D01++gl_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte+gl_SMOOTH_CUBIC_CURVE_TO_NV = 0x10++gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum+gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23++gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum+gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22++gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum+gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13++gl_SMOOTH_POINT_SIZE_RANGE :: GLenum+gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12++gl_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E++gl_SM_COUNT_NV :: GLenum+gl_SM_COUNT_NV = 0x933B++gl_SOFTLIGHT_KHR :: GLenum+gl_SOFTLIGHT_KHR = 0x929C++gl_SOFTLIGHT_NV :: GLenum+gl_SOFTLIGHT_NV = 0x929C++gl_SOURCE0_ALPHA :: GLenum+gl_SOURCE0_ALPHA = 0x8588++gl_SOURCE0_ALPHA_ARB :: GLenum+gl_SOURCE0_ALPHA_ARB = 0x8588++gl_SOURCE0_ALPHA_EXT :: GLenum+gl_SOURCE0_ALPHA_EXT = 0x8588++gl_SOURCE0_RGB :: GLenum+gl_SOURCE0_RGB = 0x8580++gl_SOURCE0_RGB_ARB :: GLenum+gl_SOURCE0_RGB_ARB = 0x8580++gl_SOURCE0_RGB_EXT :: GLenum+gl_SOURCE0_RGB_EXT = 0x8580++gl_SOURCE1_ALPHA :: GLenum+gl_SOURCE1_ALPHA = 0x8589++gl_SOURCE1_ALPHA_ARB :: GLenum+gl_SOURCE1_ALPHA_ARB = 0x8589++gl_SOURCE1_ALPHA_EXT :: GLenum+gl_SOURCE1_ALPHA_EXT = 0x8589++gl_SOURCE1_RGB :: GLenum+gl_SOURCE1_RGB = 0x8581++gl_SOURCE1_RGB_ARB :: GLenum+gl_SOURCE1_RGB_ARB = 0x8581++gl_SOURCE1_RGB_EXT :: GLenum+gl_SOURCE1_RGB_EXT = 0x8581++gl_SOURCE2_ALPHA :: GLenum+gl_SOURCE2_ALPHA = 0x858A++gl_SOURCE2_ALPHA_ARB :: GLenum+gl_SOURCE2_ALPHA_ARB = 0x858A++gl_SOURCE2_ALPHA_EXT :: GLenum+gl_SOURCE2_ALPHA_EXT = 0x858A++gl_SOURCE2_RGB :: GLenum+gl_SOURCE2_RGB = 0x8582++gl_SOURCE2_RGB_ARB :: GLenum+gl_SOURCE2_RGB_ARB = 0x8582++gl_SOURCE2_RGB_EXT :: GLenum+gl_SOURCE2_RGB_EXT = 0x8582++gl_SOURCE3_ALPHA_NV :: GLenum+gl_SOURCE3_ALPHA_NV = 0x858B++gl_SOURCE3_RGB_NV :: GLenum+gl_SOURCE3_RGB_NV = 0x8583++gl_SPARE0_NV :: GLenum+gl_SPARE0_NV = 0x852E++gl_SPARE0_PLUS_SECONDARY_COLOR_NV :: GLenum+gl_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532++gl_SPARE1_NV :: GLenum+gl_SPARE1_NV = 0x852F++gl_SPARSE_BUFFER_PAGE_SIZE_ARB :: GLenum+gl_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8++gl_SPARSE_STORAGE_BIT_ARB :: GLbitfield+gl_SPARSE_STORAGE_BIT_ARB = 0x0400++gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB :: GLenum+gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9++gl_SPECULAR :: GLenum+gl_SPECULAR = 0x1202++gl_SPHERE_MAP :: GLenum+gl_SPHERE_MAP = 0x2402++gl_SPOT_CUTOFF :: GLenum+gl_SPOT_CUTOFF = 0x1206++gl_SPOT_DIRECTION :: GLenum+gl_SPOT_DIRECTION = 0x1204++gl_SPOT_EXPONENT :: GLenum+gl_SPOT_EXPONENT = 0x1205++gl_SPRITE_AXIAL_SGIX :: GLenum+gl_SPRITE_AXIAL_SGIX = 0x814C++gl_SPRITE_AXIS_SGIX :: GLenum+gl_SPRITE_AXIS_SGIX = 0x814A++gl_SPRITE_EYE_ALIGNED_SGIX :: GLenum+gl_SPRITE_EYE_ALIGNED_SGIX = 0x814E++gl_SPRITE_MODE_SGIX :: GLenum+gl_SPRITE_MODE_SGIX = 0x8149++gl_SPRITE_OBJECT_ALIGNED_SGIX :: GLenum+gl_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D++gl_SPRITE_SGIX :: GLenum+gl_SPRITE_SGIX = 0x8148++gl_SPRITE_TRANSLATION_SGIX :: GLenum+gl_SPRITE_TRANSLATION_SGIX = 0x814B++gl_SQUARE_NV :: GLenum+gl_SQUARE_NV = 0x90A3++gl_SRC0_ALPHA :: GLenum+gl_SRC0_ALPHA = 0x8588++gl_SRC0_RGB :: GLenum+gl_SRC0_RGB = 0x8580++gl_SRC1_ALPHA :: GLenum+gl_SRC1_ALPHA = 0x8589++gl_SRC1_COLOR :: GLenum+gl_SRC1_COLOR = 0x88F9++gl_SRC1_RGB :: GLenum+gl_SRC1_RGB = 0x8581++gl_SRC2_ALPHA :: GLenum+gl_SRC2_ALPHA = 0x858A++gl_SRC2_RGB :: GLenum+gl_SRC2_RGB = 0x8582++gl_SRC_ALPHA :: GLenum+gl_SRC_ALPHA = 0x0302++gl_SRC_ALPHA_SATURATE :: GLenum+gl_SRC_ALPHA_SATURATE = 0x0308++gl_SRC_ATOP_NV :: GLenum+gl_SRC_ATOP_NV = 0x928E++gl_SRC_COLOR :: GLenum+gl_SRC_COLOR = 0x0300++gl_SRC_IN_NV :: GLenum+gl_SRC_IN_NV = 0x928A++gl_SRC_NV :: GLenum+gl_SRC_NV = 0x9286++gl_SRC_OUT_NV :: GLenum+gl_SRC_OUT_NV = 0x928C++gl_SRC_OVER_NV :: GLenum+gl_SRC_OVER_NV = 0x9288++gl_SRGB :: GLenum+gl_SRGB = 0x8C40++gl_SRGB8 :: GLenum+gl_SRGB8 = 0x8C41++gl_SRGB8_ALPHA8 :: GLenum+gl_SRGB8_ALPHA8 = 0x8C43++gl_SRGB8_ALPHA8_EXT :: GLenum+gl_SRGB8_ALPHA8_EXT = 0x8C43++gl_SRGB8_EXT :: GLenum+gl_SRGB8_EXT = 0x8C41++gl_SRGB8_NV :: GLenum+gl_SRGB8_NV = 0x8C41++gl_SRGB_ALPHA :: GLenum+gl_SRGB_ALPHA = 0x8C42++gl_SRGB_ALPHA_EXT :: GLenum+gl_SRGB_ALPHA_EXT = 0x8C42++gl_SRGB_DECODE_ARB :: GLenum+gl_SRGB_DECODE_ARB = 0x8299++gl_SRGB_EXT :: GLenum+gl_SRGB_EXT = 0x8C40++gl_SRGB_READ :: GLenum+gl_SRGB_READ = 0x8297++gl_SRGB_WRITE :: GLenum+gl_SRGB_WRITE = 0x8298++gl_STACK_OVERFLOW :: GLenum+gl_STACK_OVERFLOW = 0x0503++gl_STACK_OVERFLOW_KHR :: GLenum+gl_STACK_OVERFLOW_KHR = 0x0503++gl_STACK_UNDERFLOW :: GLenum+gl_STACK_UNDERFLOW = 0x0504++gl_STACK_UNDERFLOW_KHR :: GLenum+gl_STACK_UNDERFLOW_KHR = 0x0504++gl_STANDARD_FONT_FORMAT_NV :: GLenum+gl_STANDARD_FONT_FORMAT_NV = 0x936C++gl_STANDARD_FONT_NAME_NV :: GLenum+gl_STANDARD_FONT_NAME_NV = 0x9072++gl_STATE_RESTORE :: GLenum+gl_STATE_RESTORE = 0x8BDC++gl_STATIC_ATI :: GLenum+gl_STATIC_ATI = 0x8760++gl_STATIC_COPY :: GLenum+gl_STATIC_COPY = 0x88E6++gl_STATIC_COPY_ARB :: GLenum+gl_STATIC_COPY_ARB = 0x88E6++gl_STATIC_DRAW :: GLenum+gl_STATIC_DRAW = 0x88E4++gl_STATIC_DRAW_ARB :: GLenum+gl_STATIC_DRAW_ARB = 0x88E4++gl_STATIC_READ :: GLenum+gl_STATIC_READ = 0x88E5++gl_STATIC_READ_ARB :: GLenum+gl_STATIC_READ_ARB = 0x88E5++gl_STATIC_VERTEX_ARRAY_IBM :: GLenum+gl_STATIC_VERTEX_ARRAY_IBM = 103061++gl_STENCIL :: GLenum+gl_STENCIL = 0x1802++gl_STENCIL_ATTACHMENT :: GLenum+gl_STENCIL_ATTACHMENT = 0x8D20++gl_STENCIL_ATTACHMENT_EXT :: GLenum+gl_STENCIL_ATTACHMENT_EXT = 0x8D20++gl_STENCIL_ATTACHMENT_OES :: GLenum+gl_STENCIL_ATTACHMENT_OES = 0x8D20++gl_STENCIL_BACK_FAIL :: GLenum+gl_STENCIL_BACK_FAIL = 0x8801++gl_STENCIL_BACK_FAIL_ATI :: GLenum+gl_STENCIL_BACK_FAIL_ATI = 0x8801++gl_STENCIL_BACK_FUNC :: GLenum+gl_STENCIL_BACK_FUNC = 0x8800++gl_STENCIL_BACK_FUNC_ATI :: GLenum+gl_STENCIL_BACK_FUNC_ATI = 0x8800++gl_STENCIL_BACK_OP_VALUE_AMD :: GLenum+gl_STENCIL_BACK_OP_VALUE_AMD = 0x874D++gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802++gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802++gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803++gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803++gl_STENCIL_BACK_REF :: GLenum+gl_STENCIL_BACK_REF = 0x8CA3++gl_STENCIL_BACK_VALUE_MASK :: GLenum+gl_STENCIL_BACK_VALUE_MASK = 0x8CA4++gl_STENCIL_BACK_WRITEMASK :: GLenum+gl_STENCIL_BACK_WRITEMASK = 0x8CA5++gl_STENCIL_BITS :: GLenum+gl_STENCIL_BITS = 0x0D57++gl_STENCIL_BUFFER_BIT :: GLbitfield+gl_STENCIL_BUFFER_BIT = 0x00000400++gl_STENCIL_BUFFER_BIT0_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT0_QCOM = 0x00010000++gl_STENCIL_BUFFER_BIT1_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT1_QCOM = 0x00020000++gl_STENCIL_BUFFER_BIT2_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT2_QCOM = 0x00040000++gl_STENCIL_BUFFER_BIT3_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT3_QCOM = 0x00080000++gl_STENCIL_BUFFER_BIT4_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT4_QCOM = 0x00100000++gl_STENCIL_BUFFER_BIT5_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT5_QCOM = 0x00200000++gl_STENCIL_BUFFER_BIT6_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT6_QCOM = 0x00400000++gl_STENCIL_BUFFER_BIT7_QCOM :: GLbitfield+gl_STENCIL_BUFFER_BIT7_QCOM = 0x00800000++gl_STENCIL_CLEAR_TAG_VALUE_EXT :: GLenum+gl_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3++gl_STENCIL_CLEAR_VALUE :: GLenum+gl_STENCIL_CLEAR_VALUE = 0x0B91++gl_STENCIL_COMPONENTS :: GLenum+gl_STENCIL_COMPONENTS = 0x8285++gl_STENCIL_EXT :: GLenum+gl_STENCIL_EXT = 0x1802++gl_STENCIL_FAIL :: GLenum+gl_STENCIL_FAIL = 0x0B94++gl_STENCIL_FUNC :: GLenum+gl_STENCIL_FUNC = 0x0B92++gl_STENCIL_INDEX :: GLenum+gl_STENCIL_INDEX = 0x1901++gl_STENCIL_INDEX1 :: GLenum+gl_STENCIL_INDEX1 = 0x8D46++gl_STENCIL_INDEX16 :: GLenum+gl_STENCIL_INDEX16 = 0x8D49++gl_STENCIL_INDEX16_EXT :: GLenum+gl_STENCIL_INDEX16_EXT = 0x8D49++gl_STENCIL_INDEX1_EXT :: GLenum+gl_STENCIL_INDEX1_EXT = 0x8D46++gl_STENCIL_INDEX1_OES :: GLenum+gl_STENCIL_INDEX1_OES = 0x8D46++gl_STENCIL_INDEX4 :: GLenum+gl_STENCIL_INDEX4 = 0x8D47++gl_STENCIL_INDEX4_EXT :: GLenum+gl_STENCIL_INDEX4_EXT = 0x8D47++gl_STENCIL_INDEX4_OES :: GLenum+gl_STENCIL_INDEX4_OES = 0x8D47++gl_STENCIL_INDEX8 :: GLenum+gl_STENCIL_INDEX8 = 0x8D48++gl_STENCIL_INDEX8_EXT :: GLenum+gl_STENCIL_INDEX8_EXT = 0x8D48++gl_STENCIL_INDEX8_OES :: GLenum+gl_STENCIL_INDEX8_OES = 0x8D48++gl_STENCIL_INDEX_OES :: GLenum+gl_STENCIL_INDEX_OES = 0x1901++gl_STENCIL_OP_VALUE_AMD :: GLenum+gl_STENCIL_OP_VALUE_AMD = 0x874C++gl_STENCIL_PASS_DEPTH_FAIL :: GLenum+gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95++gl_STENCIL_PASS_DEPTH_PASS :: GLenum+gl_STENCIL_PASS_DEPTH_PASS = 0x0B96++gl_STENCIL_REF :: GLenum+gl_STENCIL_REF = 0x0B97++gl_STENCIL_RENDERABLE :: GLenum+gl_STENCIL_RENDERABLE = 0x8288++gl_STENCIL_SAMPLES_NV :: GLenum+gl_STENCIL_SAMPLES_NV = 0x932E++gl_STENCIL_TAG_BITS_EXT :: GLenum+gl_STENCIL_TAG_BITS_EXT = 0x88F2++gl_STENCIL_TEST :: GLenum+gl_STENCIL_TEST = 0x0B90++gl_STENCIL_TEST_TWO_SIDE_EXT :: GLenum+gl_STENCIL_TEST_TWO_SIDE_EXT = 0x8910++gl_STENCIL_VALUE_MASK :: GLenum+gl_STENCIL_VALUE_MASK = 0x0B93++gl_STENCIL_WRITEMASK :: GLenum+gl_STENCIL_WRITEMASK = 0x0B98++gl_STEREO :: GLenum+gl_STEREO = 0x0C33++gl_STORAGE_CACHED_APPLE :: GLenum+gl_STORAGE_CACHED_APPLE = 0x85BE++gl_STORAGE_CLIENT_APPLE :: GLenum+gl_STORAGE_CLIENT_APPLE = 0x85B4++gl_STORAGE_PRIVATE_APPLE :: GLenum+gl_STORAGE_PRIVATE_APPLE = 0x85BD++gl_STORAGE_SHARED_APPLE :: GLenum+gl_STORAGE_SHARED_APPLE = 0x85BF++gl_STREAM_COPY :: GLenum+gl_STREAM_COPY = 0x88E2++gl_STREAM_COPY_ARB :: GLenum+gl_STREAM_COPY_ARB = 0x88E2++gl_STREAM_DRAW :: GLenum+gl_STREAM_DRAW = 0x88E0++gl_STREAM_DRAW_ARB :: GLenum+gl_STREAM_DRAW_ARB = 0x88E0++gl_STREAM_RASTERIZATION_AMD :: GLenum+gl_STREAM_RASTERIZATION_AMD = 0x91A0++gl_STREAM_READ :: GLenum+gl_STREAM_READ = 0x88E1++gl_STREAM_READ_ARB :: GLenum+gl_STREAM_READ_ARB = 0x88E1++gl_STRICT_DEPTHFUNC_HINT_PGI :: GLenum+gl_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216++gl_STRICT_LIGHTING_HINT_PGI :: GLenum+gl_STRICT_LIGHTING_HINT_PGI = 0x1A217++gl_STRICT_SCISSOR_HINT_PGI :: GLenum+gl_STRICT_SCISSOR_HINT_PGI = 0x1A218++gl_SUBPIXEL_BITS :: GLenum+gl_SUBPIXEL_BITS = 0x0D50++gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: GLenum+gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347++gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: GLenum+gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348++gl_SUBSAMPLE_DISTANCE_AMD :: GLenum+gl_SUBSAMPLE_DISTANCE_AMD = 0x883F++gl_SUBTRACT :: GLenum+gl_SUBTRACT = 0x84E7++gl_SUBTRACT_ARB :: GLenum+gl_SUBTRACT_ARB = 0x84E7++gl_SUB_ATI :: GLenum+gl_SUB_ATI = 0x8965++gl_SUCCESS_NV :: GLenum+gl_SUCCESS_NV = 0x902F++gl_SUPERSAMPLE_SCALE_X_NV :: GLenum+gl_SUPERSAMPLE_SCALE_X_NV = 0x9372++gl_SUPERSAMPLE_SCALE_Y_NV :: GLenum+gl_SUPERSAMPLE_SCALE_Y_NV = 0x9373++gl_SURFACE_MAPPED_NV :: GLenum+gl_SURFACE_MAPPED_NV = 0x8700++gl_SURFACE_REGISTERED_NV :: GLenum+gl_SURFACE_REGISTERED_NV = 0x86FD++gl_SURFACE_STATE_NV :: GLenum+gl_SURFACE_STATE_NV = 0x86EB++gl_SWIZZLE_STQ_ATI :: GLenum+gl_SWIZZLE_STQ_ATI = 0x8977++gl_SWIZZLE_STQ_DQ_ATI :: GLenum+gl_SWIZZLE_STQ_DQ_ATI = 0x8979++gl_SWIZZLE_STRQ_ATI :: GLenum+gl_SWIZZLE_STRQ_ATI = 0x897A++gl_SWIZZLE_STRQ_DQ_ATI :: GLenum+gl_SWIZZLE_STRQ_DQ_ATI = 0x897B++gl_SWIZZLE_STR_ATI :: GLenum+gl_SWIZZLE_STR_ATI = 0x8976++gl_SWIZZLE_STR_DR_ATI :: GLenum+gl_SWIZZLE_STR_DR_ATI = 0x8978++gl_SYNC_CL_EVENT_ARB :: GLenum+gl_SYNC_CL_EVENT_ARB = 0x8240++gl_SYNC_CL_EVENT_COMPLETE_ARB :: GLenum+gl_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241++gl_SYNC_CONDITION :: GLenum+gl_SYNC_CONDITION = 0x9113++gl_SYNC_CONDITION_APPLE :: GLenum+gl_SYNC_CONDITION_APPLE = 0x9113++gl_SYNC_FENCE :: GLenum+gl_SYNC_FENCE = 0x9116++gl_SYNC_FENCE_APPLE :: GLenum+gl_SYNC_FENCE_APPLE = 0x9116++gl_SYNC_FLAGS :: GLenum+gl_SYNC_FLAGS = 0x9115++gl_SYNC_FLAGS_APPLE :: GLenum+gl_SYNC_FLAGS_APPLE = 0x9115++gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield+gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001++gl_SYNC_FLUSH_COMMANDS_BIT_APPLE :: GLbitfield+gl_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001++gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum+gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117++gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE :: GLenum+gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117++gl_SYNC_OBJECT_APPLE :: GLenum+gl_SYNC_OBJECT_APPLE = 0x8A53++gl_SYNC_STATUS :: GLenum+gl_SYNC_STATUS = 0x9114++gl_SYNC_STATUS_APPLE :: GLenum+gl_SYNC_STATUS_APPLE = 0x9114++gl_SYNC_X11_FENCE_EXT :: GLenum+gl_SYNC_X11_FENCE_EXT = 0x90E1++gl_SYSTEM_FONT_NAME_NV :: GLenum+gl_SYSTEM_FONT_NAME_NV = 0x9073++gl_T :: GLenum+gl_T = 0x2001++gl_T2F_C3F_V3F :: GLenum+gl_T2F_C3F_V3F = 0x2A2A++gl_T2F_C4F_N3F_V3F :: GLenum+gl_T2F_C4F_N3F_V3F = 0x2A2C++gl_T2F_C4UB_V3F :: GLenum+gl_T2F_C4UB_V3F = 0x2A29++gl_T2F_IUI_N3F_V2F_EXT :: GLenum+gl_T2F_IUI_N3F_V2F_EXT = 0x81B3++gl_T2F_IUI_N3F_V3F_EXT :: GLenum+gl_T2F_IUI_N3F_V3F_EXT = 0x81B4++gl_T2F_IUI_V2F_EXT :: GLenum+gl_T2F_IUI_V2F_EXT = 0x81B1++gl_T2F_IUI_V3F_EXT :: GLenum+gl_T2F_IUI_V3F_EXT = 0x81B2++gl_T2F_N3F_V3F :: GLenum+gl_T2F_N3F_V3F = 0x2A2B++gl_T2F_V3F :: GLenum+gl_T2F_V3F = 0x2A27++gl_T4F_C4F_N3F_V4F :: GLenum+gl_T4F_C4F_N3F_V4F = 0x2A2D++gl_T4F_V4F :: GLenum+gl_T4F_V4F = 0x2A28++gl_TABLE_TOO_LARGE :: GLenum+gl_TABLE_TOO_LARGE = 0x8031++gl_TABLE_TOO_LARGE_EXT :: GLenum+gl_TABLE_TOO_LARGE_EXT = 0x8031++gl_TANGENT_ARRAY_EXT :: GLenum+gl_TANGENT_ARRAY_EXT = 0x8439++gl_TANGENT_ARRAY_POINTER_EXT :: GLenum+gl_TANGENT_ARRAY_POINTER_EXT = 0x8442++gl_TANGENT_ARRAY_STRIDE_EXT :: GLenum+gl_TANGENT_ARRAY_STRIDE_EXT = 0x843F++gl_TANGENT_ARRAY_TYPE_EXT :: GLenum+gl_TANGENT_ARRAY_TYPE_EXT = 0x843E++gl_TESSELLATION_FACTOR_AMD :: GLenum+gl_TESSELLATION_FACTOR_AMD = 0x9005++gl_TESSELLATION_MODE_AMD :: GLenum+gl_TESSELLATION_MODE_AMD = 0x9004++gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum+gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75++gl_TESS_CONTROL_OUTPUT_VERTICES_EXT :: GLenum+gl_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75++gl_TESS_CONTROL_OUTPUT_VERTICES_OES :: GLenum+gl_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75++gl_TESS_CONTROL_PROGRAM_NV :: GLenum+gl_TESS_CONTROL_PROGRAM_NV = 0x891E++gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV :: GLenum+gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74++gl_TESS_CONTROL_SHADER :: GLenum+gl_TESS_CONTROL_SHADER = 0x8E88++gl_TESS_CONTROL_SHADER_BIT :: GLbitfield+gl_TESS_CONTROL_SHADER_BIT = 0x00000008++gl_TESS_CONTROL_SHADER_BIT_EXT :: GLbitfield+gl_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008++gl_TESS_CONTROL_SHADER_BIT_OES :: GLbitfield+gl_TESS_CONTROL_SHADER_BIT_OES = 0x00000008++gl_TESS_CONTROL_SHADER_EXT :: GLenum+gl_TESS_CONTROL_SHADER_EXT = 0x8E88++gl_TESS_CONTROL_SHADER_OES :: GLenum+gl_TESS_CONTROL_SHADER_OES = 0x8E88++gl_TESS_CONTROL_SHADER_PATCHES_ARB :: GLenum+gl_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1++gl_TESS_CONTROL_SUBROUTINE :: GLenum+gl_TESS_CONTROL_SUBROUTINE = 0x92E9++gl_TESS_CONTROL_SUBROUTINE_UNIFORM :: GLenum+gl_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF++gl_TESS_CONTROL_TEXTURE :: GLenum+gl_TESS_CONTROL_TEXTURE = 0x829C++gl_TESS_EVALUATION_PROGRAM_NV :: GLenum+gl_TESS_EVALUATION_PROGRAM_NV = 0x891F++gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV :: GLenum+gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75++gl_TESS_EVALUATION_SHADER :: GLenum+gl_TESS_EVALUATION_SHADER = 0x8E87++gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield+gl_TESS_EVALUATION_SHADER_BIT = 0x00000010++gl_TESS_EVALUATION_SHADER_BIT_EXT :: GLbitfield+gl_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010++gl_TESS_EVALUATION_SHADER_BIT_OES :: GLbitfield+gl_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010++gl_TESS_EVALUATION_SHADER_EXT :: GLenum+gl_TESS_EVALUATION_SHADER_EXT = 0x8E87++gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: GLenum+gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2++gl_TESS_EVALUATION_SHADER_OES :: GLenum+gl_TESS_EVALUATION_SHADER_OES = 0x8E87++gl_TESS_EVALUATION_SUBROUTINE :: GLenum+gl_TESS_EVALUATION_SUBROUTINE = 0x92EA++gl_TESS_EVALUATION_SUBROUTINE_UNIFORM :: GLenum+gl_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0++gl_TESS_EVALUATION_TEXTURE :: GLenum+gl_TESS_EVALUATION_TEXTURE = 0x829D++gl_TESS_GEN_MODE :: GLenum+gl_TESS_GEN_MODE = 0x8E76++gl_TESS_GEN_MODE_EXT :: GLenum+gl_TESS_GEN_MODE_EXT = 0x8E76++gl_TESS_GEN_MODE_OES :: GLenum+gl_TESS_GEN_MODE_OES = 0x8E76++gl_TESS_GEN_POINT_MODE :: GLenum+gl_TESS_GEN_POINT_MODE = 0x8E79++gl_TESS_GEN_POINT_MODE_EXT :: GLenum+gl_TESS_GEN_POINT_MODE_EXT = 0x8E79++gl_TESS_GEN_POINT_MODE_OES :: GLenum+gl_TESS_GEN_POINT_MODE_OES = 0x8E79++gl_TESS_GEN_SPACING :: GLenum+gl_TESS_GEN_SPACING = 0x8E77++gl_TESS_GEN_SPACING_EXT :: GLenum+gl_TESS_GEN_SPACING_EXT = 0x8E77++gl_TESS_GEN_SPACING_OES :: GLenum+gl_TESS_GEN_SPACING_OES = 0x8E77++gl_TESS_GEN_VERTEX_ORDER :: GLenum+gl_TESS_GEN_VERTEX_ORDER = 0x8E78++gl_TESS_GEN_VERTEX_ORDER_EXT :: GLenum+gl_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78++gl_TESS_GEN_VERTEX_ORDER_OES :: GLenum+gl_TESS_GEN_VERTEX_ORDER_OES = 0x8E78++gl_TEXCOORD1_BIT_PGI :: GLbitfield+gl_TEXCOORD1_BIT_PGI = 0x10000000++gl_TEXCOORD2_BIT_PGI :: GLbitfield+gl_TEXCOORD2_BIT_PGI = 0x20000000++gl_TEXCOORD3_BIT_PGI :: GLbitfield+gl_TEXCOORD3_BIT_PGI = 0x40000000++gl_TEXCOORD4_BIT_PGI :: GLbitfield+gl_TEXCOORD4_BIT_PGI = 0x80000000++gl_TEXTURE :: GLenum+gl_TEXTURE = 0x1702++gl_TEXTURE0 :: GLenum+gl_TEXTURE0 = 0x84C0++gl_TEXTURE0_ARB :: GLenum+gl_TEXTURE0_ARB = 0x84C0++gl_TEXTURE1 :: GLenum+gl_TEXTURE1 = 0x84C1++gl_TEXTURE10 :: GLenum+gl_TEXTURE10 = 0x84CA++gl_TEXTURE10_ARB :: GLenum+gl_TEXTURE10_ARB = 0x84CA++gl_TEXTURE11 :: GLenum+gl_TEXTURE11 = 0x84CB++gl_TEXTURE11_ARB :: GLenum+gl_TEXTURE11_ARB = 0x84CB++gl_TEXTURE12 :: GLenum+gl_TEXTURE12 = 0x84CC++gl_TEXTURE12_ARB :: GLenum+gl_TEXTURE12_ARB = 0x84CC++gl_TEXTURE13 :: GLenum+gl_TEXTURE13 = 0x84CD++gl_TEXTURE13_ARB :: GLenum+gl_TEXTURE13_ARB = 0x84CD++gl_TEXTURE14 :: GLenum+gl_TEXTURE14 = 0x84CE++gl_TEXTURE14_ARB :: GLenum+gl_TEXTURE14_ARB = 0x84CE++gl_TEXTURE15 :: GLenum+gl_TEXTURE15 = 0x84CF++gl_TEXTURE15_ARB :: GLenum+gl_TEXTURE15_ARB = 0x84CF++gl_TEXTURE16 :: GLenum+gl_TEXTURE16 = 0x84D0++gl_TEXTURE16_ARB :: GLenum+gl_TEXTURE16_ARB = 0x84D0++gl_TEXTURE17 :: GLenum+gl_TEXTURE17 = 0x84D1++gl_TEXTURE17_ARB :: GLenum+gl_TEXTURE17_ARB = 0x84D1++gl_TEXTURE18 :: GLenum+gl_TEXTURE18 = 0x84D2++gl_TEXTURE18_ARB :: GLenum+gl_TEXTURE18_ARB = 0x84D2++gl_TEXTURE19 :: GLenum+gl_TEXTURE19 = 0x84D3++gl_TEXTURE19_ARB :: GLenum+gl_TEXTURE19_ARB = 0x84D3++gl_TEXTURE1_ARB :: GLenum+gl_TEXTURE1_ARB = 0x84C1++gl_TEXTURE2 :: GLenum+gl_TEXTURE2 = 0x84C2++gl_TEXTURE20 :: GLenum+gl_TEXTURE20 = 0x84D4++gl_TEXTURE20_ARB :: GLenum+gl_TEXTURE20_ARB = 0x84D4++gl_TEXTURE21 :: GLenum+gl_TEXTURE21 = 0x84D5++gl_TEXTURE21_ARB :: GLenum+gl_TEXTURE21_ARB = 0x84D5++gl_TEXTURE22 :: GLenum+gl_TEXTURE22 = 0x84D6++gl_TEXTURE22_ARB :: GLenum+gl_TEXTURE22_ARB = 0x84D6++gl_TEXTURE23 :: GLenum+gl_TEXTURE23 = 0x84D7++gl_TEXTURE23_ARB :: GLenum+gl_TEXTURE23_ARB = 0x84D7++gl_TEXTURE24 :: GLenum+gl_TEXTURE24 = 0x84D8++gl_TEXTURE24_ARB :: GLenum+gl_TEXTURE24_ARB = 0x84D8++gl_TEXTURE25 :: GLenum+gl_TEXTURE25 = 0x84D9++gl_TEXTURE25_ARB :: GLenum+gl_TEXTURE25_ARB = 0x84D9++gl_TEXTURE26 :: GLenum+gl_TEXTURE26 = 0x84DA++gl_TEXTURE26_ARB :: GLenum+gl_TEXTURE26_ARB = 0x84DA++gl_TEXTURE27 :: GLenum+gl_TEXTURE27 = 0x84DB++gl_TEXTURE27_ARB :: GLenum+gl_TEXTURE27_ARB = 0x84DB++gl_TEXTURE28 :: GLenum+gl_TEXTURE28 = 0x84DC++gl_TEXTURE28_ARB :: GLenum+gl_TEXTURE28_ARB = 0x84DC++gl_TEXTURE29 :: GLenum+gl_TEXTURE29 = 0x84DD++gl_TEXTURE29_ARB :: GLenum+gl_TEXTURE29_ARB = 0x84DD++gl_TEXTURE2_ARB :: GLenum+gl_TEXTURE2_ARB = 0x84C2++gl_TEXTURE3 :: GLenum+gl_TEXTURE3 = 0x84C3++gl_TEXTURE30 :: GLenum+gl_TEXTURE30 = 0x84DE++gl_TEXTURE30_ARB :: GLenum+gl_TEXTURE30_ARB = 0x84DE++gl_TEXTURE31 :: GLenum+gl_TEXTURE31 = 0x84DF++gl_TEXTURE31_ARB :: GLenum+gl_TEXTURE31_ARB = 0x84DF++gl_TEXTURE3_ARB :: GLenum+gl_TEXTURE3_ARB = 0x84C3++gl_TEXTURE4 :: GLenum+gl_TEXTURE4 = 0x84C4++gl_TEXTURE4_ARB :: GLenum+gl_TEXTURE4_ARB = 0x84C4++gl_TEXTURE5 :: GLenum+gl_TEXTURE5 = 0x84C5++gl_TEXTURE5_ARB :: GLenum+gl_TEXTURE5_ARB = 0x84C5++gl_TEXTURE6 :: GLenum+gl_TEXTURE6 = 0x84C6++gl_TEXTURE6_ARB :: GLenum+gl_TEXTURE6_ARB = 0x84C6++gl_TEXTURE7 :: GLenum+gl_TEXTURE7 = 0x84C7++gl_TEXTURE7_ARB :: GLenum+gl_TEXTURE7_ARB = 0x84C7++gl_TEXTURE8 :: GLenum+gl_TEXTURE8 = 0x84C8++gl_TEXTURE8_ARB :: GLenum+gl_TEXTURE8_ARB = 0x84C8++gl_TEXTURE9 :: GLenum+gl_TEXTURE9 = 0x84C9++gl_TEXTURE9_ARB :: GLenum+gl_TEXTURE9_ARB = 0x84C9++gl_TEXTURE_1D :: GLenum+gl_TEXTURE_1D = 0x0DE0++gl_TEXTURE_1D_ARRAY :: GLenum+gl_TEXTURE_1D_ARRAY = 0x8C18++gl_TEXTURE_1D_ARRAY_EXT :: GLenum+gl_TEXTURE_1D_ARRAY_EXT = 0x8C18++gl_TEXTURE_1D_BINDING_EXT :: GLenum+gl_TEXTURE_1D_BINDING_EXT = 0x8068++gl_TEXTURE_1D_STACK_BINDING_MESAX :: GLenum+gl_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D++gl_TEXTURE_1D_STACK_MESAX :: GLenum+gl_TEXTURE_1D_STACK_MESAX = 0x8759++gl_TEXTURE_2D :: GLenum+gl_TEXTURE_2D = 0x0DE1++gl_TEXTURE_2D_ARRAY :: GLenum+gl_TEXTURE_2D_ARRAY = 0x8C1A++gl_TEXTURE_2D_ARRAY_EXT :: GLenum+gl_TEXTURE_2D_ARRAY_EXT = 0x8C1A++gl_TEXTURE_2D_BINDING_EXT :: GLenum+gl_TEXTURE_2D_BINDING_EXT = 0x8069++gl_TEXTURE_2D_MULTISAMPLE :: GLenum+gl_TEXTURE_2D_MULTISAMPLE = 0x9100++gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102++gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES :: GLenum+gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102++gl_TEXTURE_2D_STACK_BINDING_MESAX :: GLenum+gl_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E++gl_TEXTURE_2D_STACK_MESAX :: GLenum+gl_TEXTURE_2D_STACK_MESAX = 0x875A++gl_TEXTURE_3D :: GLenum+gl_TEXTURE_3D = 0x806F++gl_TEXTURE_3D_BINDING_EXT :: GLenum+gl_TEXTURE_3D_BINDING_EXT = 0x806A++gl_TEXTURE_3D_BINDING_OES :: GLenum+gl_TEXTURE_3D_BINDING_OES = 0x806A++gl_TEXTURE_3D_EXT :: GLenum+gl_TEXTURE_3D_EXT = 0x806F++gl_TEXTURE_3D_OES :: GLenum+gl_TEXTURE_3D_OES = 0x806F++gl_TEXTURE_4DSIZE_SGIS :: GLenum+gl_TEXTURE_4DSIZE_SGIS = 0x8136++gl_TEXTURE_4D_BINDING_SGIS :: GLenum+gl_TEXTURE_4D_BINDING_SGIS = 0x814F++gl_TEXTURE_4D_SGIS :: GLenum+gl_TEXTURE_4D_SGIS = 0x8134++gl_TEXTURE_ALPHA_MODULATE_IMG :: GLenum+gl_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06++gl_TEXTURE_ALPHA_SIZE :: GLenum+gl_TEXTURE_ALPHA_SIZE = 0x805F++gl_TEXTURE_ALPHA_SIZE_EXT :: GLenum+gl_TEXTURE_ALPHA_SIZE_EXT = 0x805F++gl_TEXTURE_ALPHA_TYPE :: GLenum+gl_TEXTURE_ALPHA_TYPE = 0x8C13++gl_TEXTURE_ALPHA_TYPE_ARB :: GLenum+gl_TEXTURE_ALPHA_TYPE_ARB = 0x8C13++gl_TEXTURE_APPLICATION_MODE_EXT :: GLenum+gl_TEXTURE_APPLICATION_MODE_EXT = 0x834F++gl_TEXTURE_BASE_LEVEL :: GLenum+gl_TEXTURE_BASE_LEVEL = 0x813C++gl_TEXTURE_BASE_LEVEL_SGIS :: GLenum+gl_TEXTURE_BASE_LEVEL_SGIS = 0x813C++gl_TEXTURE_BINDING_1D :: GLenum+gl_TEXTURE_BINDING_1D = 0x8068++gl_TEXTURE_BINDING_1D_ARRAY :: GLenum+gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C++gl_TEXTURE_BINDING_1D_ARRAY_EXT :: GLenum+gl_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C++gl_TEXTURE_BINDING_2D :: GLenum+gl_TEXTURE_BINDING_2D = 0x8069++gl_TEXTURE_BINDING_2D_ARRAY :: GLenum+gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D++gl_TEXTURE_BINDING_2D_ARRAY_EXT :: GLenum+gl_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D++gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104++gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105++gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105++gl_TEXTURE_BINDING_3D :: GLenum+gl_TEXTURE_BINDING_3D = 0x806A++gl_TEXTURE_BINDING_3D_OES :: GLenum+gl_TEXTURE_BINDING_3D_OES = 0x806A++gl_TEXTURE_BINDING_BUFFER :: GLenum+gl_TEXTURE_BINDING_BUFFER = 0x8C2C++gl_TEXTURE_BINDING_BUFFER_ARB :: GLenum+gl_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C++gl_TEXTURE_BINDING_BUFFER_EXT :: GLenum+gl_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C++gl_TEXTURE_BINDING_BUFFER_OES :: GLenum+gl_TEXTURE_BINDING_BUFFER_OES = 0x8C2C++gl_TEXTURE_BINDING_CUBE_MAP :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP = 0x8514++gl_TEXTURE_BINDING_CUBE_MAP_ARB :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514++gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A++gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A++gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A++gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A++gl_TEXTURE_BINDING_CUBE_MAP_EXT :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514++gl_TEXTURE_BINDING_CUBE_MAP_OES :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514++gl_TEXTURE_BINDING_EXTERNAL_OES :: GLenum+gl_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67++gl_TEXTURE_BINDING_RECTANGLE :: GLenum+gl_TEXTURE_BINDING_RECTANGLE = 0x84F6++gl_TEXTURE_BINDING_RECTANGLE_ARB :: GLenum+gl_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6++gl_TEXTURE_BINDING_RECTANGLE_NV :: GLenum+gl_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6++gl_TEXTURE_BINDING_RENDERBUFFER_NV :: GLenum+gl_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53++gl_TEXTURE_BIT :: GLbitfield+gl_TEXTURE_BIT = 0x00040000++gl_TEXTURE_BLUE_SIZE :: GLenum+gl_TEXTURE_BLUE_SIZE = 0x805E++gl_TEXTURE_BLUE_SIZE_EXT :: GLenum+gl_TEXTURE_BLUE_SIZE_EXT = 0x805E++gl_TEXTURE_BLUE_TYPE :: GLenum+gl_TEXTURE_BLUE_TYPE = 0x8C12++gl_TEXTURE_BLUE_TYPE_ARB :: GLenum+gl_TEXTURE_BLUE_TYPE_ARB = 0x8C12++gl_TEXTURE_BORDER :: GLenum+gl_TEXTURE_BORDER = 0x1005++gl_TEXTURE_BORDER_COLOR :: GLenum+gl_TEXTURE_BORDER_COLOR = 0x1004++gl_TEXTURE_BORDER_COLOR_EXT :: GLenum+gl_TEXTURE_BORDER_COLOR_EXT = 0x1004++gl_TEXTURE_BORDER_COLOR_NV :: GLenum+gl_TEXTURE_BORDER_COLOR_NV = 0x1004++gl_TEXTURE_BORDER_COLOR_OES :: GLenum+gl_TEXTURE_BORDER_COLOR_OES = 0x1004++gl_TEXTURE_BORDER_VALUES_NV :: GLenum+gl_TEXTURE_BORDER_VALUES_NV = 0x871A++gl_TEXTURE_BUFFER :: GLenum+gl_TEXTURE_BUFFER = 0x8C2A++gl_TEXTURE_BUFFER_ARB :: GLenum+gl_TEXTURE_BUFFER_ARB = 0x8C2A++gl_TEXTURE_BUFFER_BINDING :: GLenum+gl_TEXTURE_BUFFER_BINDING = 0x8C2A++gl_TEXTURE_BUFFER_BINDING_EXT :: GLenum+gl_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A++gl_TEXTURE_BUFFER_BINDING_OES :: GLenum+gl_TEXTURE_BUFFER_BINDING_OES = 0x8C2A++gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D++gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D++gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D++gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D++gl_TEXTURE_BUFFER_EXT :: GLenum+gl_TEXTURE_BUFFER_EXT = 0x8C2A++gl_TEXTURE_BUFFER_FORMAT_ARB :: GLenum+gl_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E++gl_TEXTURE_BUFFER_FORMAT_EXT :: GLenum+gl_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E++gl_TEXTURE_BUFFER_OES :: GLenum+gl_TEXTURE_BUFFER_OES = 0x8C2A++gl_TEXTURE_BUFFER_OFFSET :: GLenum+gl_TEXTURE_BUFFER_OFFSET = 0x919D++gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F++gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT :: GLenum+gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F++gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES :: GLenum+gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F++gl_TEXTURE_BUFFER_OFFSET_EXT :: GLenum+gl_TEXTURE_BUFFER_OFFSET_EXT = 0x919D++gl_TEXTURE_BUFFER_OFFSET_OES :: GLenum+gl_TEXTURE_BUFFER_OFFSET_OES = 0x919D++gl_TEXTURE_BUFFER_SIZE :: GLenum+gl_TEXTURE_BUFFER_SIZE = 0x919E++gl_TEXTURE_BUFFER_SIZE_EXT :: GLenum+gl_TEXTURE_BUFFER_SIZE_EXT = 0x919E++gl_TEXTURE_BUFFER_SIZE_OES :: GLenum+gl_TEXTURE_BUFFER_SIZE_OES = 0x919E++gl_TEXTURE_CLIPMAP_CENTER_SGIX :: GLenum+gl_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171++gl_TEXTURE_CLIPMAP_DEPTH_SGIX :: GLenum+gl_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176++gl_TEXTURE_CLIPMAP_FRAME_SGIX :: GLenum+gl_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172++gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX :: GLenum+gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175++gl_TEXTURE_CLIPMAP_OFFSET_SGIX :: GLenum+gl_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173++gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX :: GLenum+gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174++gl_TEXTURE_COLOR_SAMPLES_NV :: GLenum+gl_TEXTURE_COLOR_SAMPLES_NV = 0x9046++gl_TEXTURE_COLOR_TABLE_SGI :: GLenum+gl_TEXTURE_COLOR_TABLE_SGI = 0x80BC++gl_TEXTURE_COLOR_WRITEMASK_SGIS :: GLenum+gl_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF++gl_TEXTURE_COMPARE_FAIL_VALUE_ARB :: GLenum+gl_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF++gl_TEXTURE_COMPARE_FUNC :: GLenum+gl_TEXTURE_COMPARE_FUNC = 0x884D++gl_TEXTURE_COMPARE_FUNC_ARB :: GLenum+gl_TEXTURE_COMPARE_FUNC_ARB = 0x884D++gl_TEXTURE_COMPARE_FUNC_EXT :: GLenum+gl_TEXTURE_COMPARE_FUNC_EXT = 0x884D++gl_TEXTURE_COMPARE_MODE :: GLenum+gl_TEXTURE_COMPARE_MODE = 0x884C++gl_TEXTURE_COMPARE_MODE_ARB :: GLenum+gl_TEXTURE_COMPARE_MODE_ARB = 0x884C++gl_TEXTURE_COMPARE_MODE_EXT :: GLenum+gl_TEXTURE_COMPARE_MODE_EXT = 0x884C++gl_TEXTURE_COMPARE_OPERATOR_SGIX :: GLenum+gl_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B++gl_TEXTURE_COMPARE_SGIX :: GLenum+gl_TEXTURE_COMPARE_SGIX = 0x819A++gl_TEXTURE_COMPONENTS :: GLenum+gl_TEXTURE_COMPONENTS = 0x1003++gl_TEXTURE_COMPRESSED :: GLenum+gl_TEXTURE_COMPRESSED = 0x86A1++gl_TEXTURE_COMPRESSED_ARB :: GLenum+gl_TEXTURE_COMPRESSED_ARB = 0x86A1++gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT :: GLenum+gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2++gl_TEXTURE_COMPRESSED_BLOCK_SIZE :: GLenum+gl_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3++gl_TEXTURE_COMPRESSED_BLOCK_WIDTH :: GLenum+gl_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1++gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum+gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0++gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB :: GLenum+gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0++gl_TEXTURE_COMPRESSION_HINT :: GLenum+gl_TEXTURE_COMPRESSION_HINT = 0x84EF++gl_TEXTURE_COMPRESSION_HINT_ARB :: GLenum+gl_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF++gl_TEXTURE_CONSTANT_DATA_SUNX :: GLenum+gl_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6++gl_TEXTURE_COORD_ARRAY :: GLenum+gl_TEXTURE_COORD_ARRAY = 0x8078++gl_TEXTURE_COORD_ARRAY_ADDRESS_NV :: GLenum+gl_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25++gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum+gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A++gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A++gl_TEXTURE_COORD_ARRAY_COUNT_EXT :: GLenum+gl_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B++gl_TEXTURE_COORD_ARRAY_EXT :: GLenum+gl_TEXTURE_COORD_ARRAY_EXT = 0x8078++gl_TEXTURE_COORD_ARRAY_LENGTH_NV :: GLenum+gl_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F++gl_TEXTURE_COORD_ARRAY_LIST_IBM :: GLenum+gl_TEXTURE_COORD_ARRAY_LIST_IBM = 103074++gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084++gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum+gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8++gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum+gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092++gl_TEXTURE_COORD_ARRAY_POINTER_EXT :: GLenum+gl_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092++gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum+gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088++gl_TEXTURE_COORD_ARRAY_SIZE_EXT :: GLenum+gl_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088++gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum+gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A++gl_TEXTURE_COORD_ARRAY_STRIDE_EXT :: GLenum+gl_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A++gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum+gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089++gl_TEXTURE_COORD_ARRAY_TYPE_EXT :: GLenum+gl_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089++gl_TEXTURE_COORD_NV :: GLenum+gl_TEXTURE_COORD_NV = 0x8C79++gl_TEXTURE_COVERAGE_SAMPLES_NV :: GLenum+gl_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045++gl_TEXTURE_CROP_RECT_OES :: GLenum+gl_TEXTURE_CROP_RECT_OES = 0x8B9D++gl_TEXTURE_CUBE_MAP :: GLenum+gl_TEXTURE_CUBE_MAP = 0x8513++gl_TEXTURE_CUBE_MAP_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_ARB = 0x8513++gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum+gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009++gl_TEXTURE_CUBE_MAP_ARRAY_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009++gl_TEXTURE_CUBE_MAP_ARRAY_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009++gl_TEXTURE_CUBE_MAP_ARRAY_OES :: GLenum+gl_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009++gl_TEXTURE_CUBE_MAP_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_EXT = 0x8513++gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516++gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516++gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516++gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516++gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518++gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518++gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518++gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518++gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A++gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A++gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A++gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A++gl_TEXTURE_CUBE_MAP_OES :: GLenum+gl_TEXTURE_CUBE_MAP_OES = 0x8513++gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515++gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515++gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515++gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515++gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517++gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517++gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517++gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517++gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519++gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519++gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519++gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519++gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum+gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F++gl_TEXTURE_DEFORMATION_BIT_SGIX :: GLbitfield+gl_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001++gl_TEXTURE_DEFORMATION_SGIX :: GLenum+gl_TEXTURE_DEFORMATION_SGIX = 0x8195++gl_TEXTURE_DEPTH :: GLenum+gl_TEXTURE_DEPTH = 0x8071++gl_TEXTURE_DEPTH_EXT :: GLenum+gl_TEXTURE_DEPTH_EXT = 0x8071++gl_TEXTURE_DEPTH_QCOM :: GLenum+gl_TEXTURE_DEPTH_QCOM = 0x8BD4++gl_TEXTURE_DEPTH_SIZE :: GLenum+gl_TEXTURE_DEPTH_SIZE = 0x884A++gl_TEXTURE_DEPTH_SIZE_ARB :: GLenum+gl_TEXTURE_DEPTH_SIZE_ARB = 0x884A++gl_TEXTURE_DEPTH_TYPE :: GLenum+gl_TEXTURE_DEPTH_TYPE = 0x8C16++gl_TEXTURE_DEPTH_TYPE_ARB :: GLenum+gl_TEXTURE_DEPTH_TYPE_ARB = 0x8C16++gl_TEXTURE_DS_SIZE_NV :: GLenum+gl_TEXTURE_DS_SIZE_NV = 0x871D++gl_TEXTURE_DT_SIZE_NV :: GLenum+gl_TEXTURE_DT_SIZE_NV = 0x871E++gl_TEXTURE_ENV :: GLenum+gl_TEXTURE_ENV = 0x2300++gl_TEXTURE_ENV_BIAS_SGIX :: GLenum+gl_TEXTURE_ENV_BIAS_SGIX = 0x80BE++gl_TEXTURE_ENV_COLOR :: GLenum+gl_TEXTURE_ENV_COLOR = 0x2201++gl_TEXTURE_ENV_MODE :: GLenum+gl_TEXTURE_ENV_MODE = 0x2200++gl_TEXTURE_EXTERNAL_OES :: GLenum+gl_TEXTURE_EXTERNAL_OES = 0x8D65++gl_TEXTURE_FETCH_BARRIER_BIT :: GLbitfield+gl_TEXTURE_FETCH_BARRIER_BIT = 0x00000008++gl_TEXTURE_FETCH_BARRIER_BIT_EXT :: GLbitfield+gl_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008++gl_TEXTURE_FILTER4_SIZE_SGIS :: GLenum+gl_TEXTURE_FILTER4_SIZE_SGIS = 0x8147++gl_TEXTURE_FILTER_CONTROL :: GLenum+gl_TEXTURE_FILTER_CONTROL = 0x8500++gl_TEXTURE_FILTER_CONTROL_EXT :: GLenum+gl_TEXTURE_FILTER_CONTROL_EXT = 0x8500++gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum+gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107++gl_TEXTURE_FLOAT_COMPONENTS_NV :: GLenum+gl_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C++gl_TEXTURE_FORMAT_QCOM :: GLenum+gl_TEXTURE_FORMAT_QCOM = 0x8BD6++gl_TEXTURE_FREE_MEMORY_ATI :: GLenum+gl_TEXTURE_FREE_MEMORY_ATI = 0x87FC++gl_TEXTURE_GATHER :: GLenum+gl_TEXTURE_GATHER = 0x82A2++gl_TEXTURE_GATHER_SHADOW :: GLenum+gl_TEXTURE_GATHER_SHADOW = 0x82A3++gl_TEXTURE_GEN_MODE :: GLenum+gl_TEXTURE_GEN_MODE = 0x2500++gl_TEXTURE_GEN_MODE_OES :: GLenum+gl_TEXTURE_GEN_MODE_OES = 0x2500++gl_TEXTURE_GEN_Q :: GLenum+gl_TEXTURE_GEN_Q = 0x0C63++gl_TEXTURE_GEN_R :: GLenum+gl_TEXTURE_GEN_R = 0x0C62++gl_TEXTURE_GEN_S :: GLenum+gl_TEXTURE_GEN_S = 0x0C60++gl_TEXTURE_GEN_STR_OES :: GLenum+gl_TEXTURE_GEN_STR_OES = 0x8D60++gl_TEXTURE_GEN_T :: GLenum+gl_TEXTURE_GEN_T = 0x0C61++gl_TEXTURE_GEQUAL_R_SGIX :: GLenum+gl_TEXTURE_GEQUAL_R_SGIX = 0x819D++gl_TEXTURE_GREEN_SIZE :: GLenum+gl_TEXTURE_GREEN_SIZE = 0x805D++gl_TEXTURE_GREEN_SIZE_EXT :: GLenum+gl_TEXTURE_GREEN_SIZE_EXT = 0x805D++gl_TEXTURE_GREEN_TYPE :: GLenum+gl_TEXTURE_GREEN_TYPE = 0x8C11++gl_TEXTURE_GREEN_TYPE_ARB :: GLenum+gl_TEXTURE_GREEN_TYPE_ARB = 0x8C11++gl_TEXTURE_HEIGHT :: GLenum+gl_TEXTURE_HEIGHT = 0x1001++gl_TEXTURE_HEIGHT_QCOM :: GLenum+gl_TEXTURE_HEIGHT_QCOM = 0x8BD3++gl_TEXTURE_HI_SIZE_NV :: GLenum+gl_TEXTURE_HI_SIZE_NV = 0x871B++gl_TEXTURE_IMAGE_FORMAT :: GLenum+gl_TEXTURE_IMAGE_FORMAT = 0x828F++gl_TEXTURE_IMAGE_TYPE :: GLenum+gl_TEXTURE_IMAGE_TYPE = 0x8290++gl_TEXTURE_IMAGE_VALID_QCOM :: GLenum+gl_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8++gl_TEXTURE_IMMUTABLE_FORMAT :: GLenum+gl_TEXTURE_IMMUTABLE_FORMAT = 0x912F++gl_TEXTURE_IMMUTABLE_FORMAT_EXT :: GLenum+gl_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F++gl_TEXTURE_IMMUTABLE_LEVELS :: GLenum+gl_TEXTURE_IMMUTABLE_LEVELS = 0x82DF++gl_TEXTURE_INDEX_SIZE_EXT :: GLenum+gl_TEXTURE_INDEX_SIZE_EXT = 0x80ED++gl_TEXTURE_INTENSITY_SIZE :: GLenum+gl_TEXTURE_INTENSITY_SIZE = 0x8061++gl_TEXTURE_INTENSITY_SIZE_EXT :: GLenum+gl_TEXTURE_INTENSITY_SIZE_EXT = 0x8061++gl_TEXTURE_INTENSITY_TYPE :: GLenum+gl_TEXTURE_INTENSITY_TYPE = 0x8C15++gl_TEXTURE_INTENSITY_TYPE_ARB :: GLenum+gl_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15++gl_TEXTURE_INTERNAL_FORMAT :: GLenum+gl_TEXTURE_INTERNAL_FORMAT = 0x1003++gl_TEXTURE_INTERNAL_FORMAT_QCOM :: GLenum+gl_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5++gl_TEXTURE_LEQUAL_R_SGIX :: GLenum+gl_TEXTURE_LEQUAL_R_SGIX = 0x819C++gl_TEXTURE_LIGHTING_MODE_HP :: GLenum+gl_TEXTURE_LIGHTING_MODE_HP = 0x8167++gl_TEXTURE_LIGHT_EXT :: GLenum+gl_TEXTURE_LIGHT_EXT = 0x8350++gl_TEXTURE_LOD_BIAS :: GLenum+gl_TEXTURE_LOD_BIAS = 0x8501++gl_TEXTURE_LOD_BIAS_EXT :: GLenum+gl_TEXTURE_LOD_BIAS_EXT = 0x8501++gl_TEXTURE_LOD_BIAS_R_SGIX :: GLenum+gl_TEXTURE_LOD_BIAS_R_SGIX = 0x8190++gl_TEXTURE_LOD_BIAS_S_SGIX :: GLenum+gl_TEXTURE_LOD_BIAS_S_SGIX = 0x818E++gl_TEXTURE_LOD_BIAS_T_SGIX :: GLenum+gl_TEXTURE_LOD_BIAS_T_SGIX = 0x818F++gl_TEXTURE_LO_SIZE_NV :: GLenum+gl_TEXTURE_LO_SIZE_NV = 0x871C++gl_TEXTURE_LUMINANCE_SIZE :: GLenum+gl_TEXTURE_LUMINANCE_SIZE = 0x8060++gl_TEXTURE_LUMINANCE_SIZE_EXT :: GLenum+gl_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060++gl_TEXTURE_LUMINANCE_TYPE :: GLenum+gl_TEXTURE_LUMINANCE_TYPE = 0x8C14++gl_TEXTURE_LUMINANCE_TYPE_ARB :: GLenum+gl_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14++gl_TEXTURE_MAG_FILTER :: GLenum+gl_TEXTURE_MAG_FILTER = 0x2800++gl_TEXTURE_MAG_SIZE_NV :: GLenum+gl_TEXTURE_MAG_SIZE_NV = 0x871F++gl_TEXTURE_MATERIAL_FACE_EXT :: GLenum+gl_TEXTURE_MATERIAL_FACE_EXT = 0x8351++gl_TEXTURE_MATERIAL_PARAMETER_EXT :: GLenum+gl_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352++gl_TEXTURE_MATRIX :: GLenum+gl_TEXTURE_MATRIX = 0x0BA8++gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES :: GLenum+gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F++gl_TEXTURE_MAX_ANISOTROPY_EXT :: GLenum+gl_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE++gl_TEXTURE_MAX_CLAMP_R_SGIX :: GLenum+gl_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B++gl_TEXTURE_MAX_CLAMP_S_SGIX :: GLenum+gl_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369++gl_TEXTURE_MAX_CLAMP_T_SGIX :: GLenum+gl_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A++gl_TEXTURE_MAX_LEVEL :: GLenum+gl_TEXTURE_MAX_LEVEL = 0x813D++gl_TEXTURE_MAX_LEVEL_APPLE :: GLenum+gl_TEXTURE_MAX_LEVEL_APPLE = 0x813D++gl_TEXTURE_MAX_LEVEL_SGIS :: GLenum+gl_TEXTURE_MAX_LEVEL_SGIS = 0x813D++gl_TEXTURE_MAX_LOD :: GLenum+gl_TEXTURE_MAX_LOD = 0x813B++gl_TEXTURE_MAX_LOD_SGIS :: GLenum+gl_TEXTURE_MAX_LOD_SGIS = 0x813B++gl_TEXTURE_MEMORY_LAYOUT_INTEL :: GLenum+gl_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF++gl_TEXTURE_MIN_FILTER :: GLenum+gl_TEXTURE_MIN_FILTER = 0x2801++gl_TEXTURE_MIN_LOD :: GLenum+gl_TEXTURE_MIN_LOD = 0x813A++gl_TEXTURE_MIN_LOD_SGIS :: GLenum+gl_TEXTURE_MIN_LOD_SGIS = 0x813A++gl_TEXTURE_MULTI_BUFFER_HINT_SGIX :: GLenum+gl_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E++gl_TEXTURE_NORMAL_EXT :: GLenum+gl_TEXTURE_NORMAL_EXT = 0x85AF++gl_TEXTURE_NUM_LEVELS_QCOM :: GLenum+gl_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9++gl_TEXTURE_OBJECT_VALID_QCOM :: GLenum+gl_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB++gl_TEXTURE_POST_SPECULAR_HP :: GLenum+gl_TEXTURE_POST_SPECULAR_HP = 0x8168++gl_TEXTURE_PRE_SPECULAR_HP :: GLenum+gl_TEXTURE_PRE_SPECULAR_HP = 0x8169++gl_TEXTURE_PRIORITY :: GLenum+gl_TEXTURE_PRIORITY = 0x8066++gl_TEXTURE_PRIORITY_EXT :: GLenum+gl_TEXTURE_PRIORITY_EXT = 0x8066++gl_TEXTURE_RANGE_LENGTH_APPLE :: GLenum+gl_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7++gl_TEXTURE_RANGE_POINTER_APPLE :: GLenum+gl_TEXTURE_RANGE_POINTER_APPLE = 0x85B8++gl_TEXTURE_RECTANGLE :: GLenum+gl_TEXTURE_RECTANGLE = 0x84F5++gl_TEXTURE_RECTANGLE_ARB :: GLenum+gl_TEXTURE_RECTANGLE_ARB = 0x84F5++gl_TEXTURE_RECTANGLE_NV :: GLenum+gl_TEXTURE_RECTANGLE_NV = 0x84F5++gl_TEXTURE_RED_SIZE :: GLenum+gl_TEXTURE_RED_SIZE = 0x805C++gl_TEXTURE_RED_SIZE_EXT :: GLenum+gl_TEXTURE_RED_SIZE_EXT = 0x805C++gl_TEXTURE_RED_TYPE :: GLenum+gl_TEXTURE_RED_TYPE = 0x8C10++gl_TEXTURE_RED_TYPE_ARB :: GLenum+gl_TEXTURE_RED_TYPE_ARB = 0x8C10++gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV :: GLenum+gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54++gl_TEXTURE_RENDERBUFFER_NV :: GLenum+gl_TEXTURE_RENDERBUFFER_NV = 0x8E55++gl_TEXTURE_RESIDENT :: GLenum+gl_TEXTURE_RESIDENT = 0x8067++gl_TEXTURE_RESIDENT_EXT :: GLenum+gl_TEXTURE_RESIDENT_EXT = 0x8067++gl_TEXTURE_SAMPLES :: GLenum+gl_TEXTURE_SAMPLES = 0x9106++gl_TEXTURE_SAMPLES_IMG :: GLenum+gl_TEXTURE_SAMPLES_IMG = 0x9136++gl_TEXTURE_SHADER_NV :: GLenum+gl_TEXTURE_SHADER_NV = 0x86DE++gl_TEXTURE_SHADOW :: GLenum+gl_TEXTURE_SHADOW = 0x82A1++gl_TEXTURE_SHARED_SIZE :: GLenum+gl_TEXTURE_SHARED_SIZE = 0x8C3F++gl_TEXTURE_SHARED_SIZE_EXT :: GLenum+gl_TEXTURE_SHARED_SIZE_EXT = 0x8C3F++gl_TEXTURE_SPARSE_ARB :: GLenum+gl_TEXTURE_SPARSE_ARB = 0x91A6++gl_TEXTURE_SRGB_DECODE_EXT :: GLenum+gl_TEXTURE_SRGB_DECODE_EXT = 0x8A48++gl_TEXTURE_STACK_DEPTH :: GLenum+gl_TEXTURE_STACK_DEPTH = 0x0BA5++gl_TEXTURE_STENCIL_SIZE :: GLenum+gl_TEXTURE_STENCIL_SIZE = 0x88F1++gl_TEXTURE_STENCIL_SIZE_EXT :: GLenum+gl_TEXTURE_STENCIL_SIZE_EXT = 0x88F1++gl_TEXTURE_STORAGE_HINT_APPLE :: GLenum+gl_TEXTURE_STORAGE_HINT_APPLE = 0x85BC++gl_TEXTURE_STORAGE_SPARSE_BIT_AMD :: GLbitfield+gl_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001++gl_TEXTURE_SWIZZLE_A :: GLenum+gl_TEXTURE_SWIZZLE_A = 0x8E45++gl_TEXTURE_SWIZZLE_A_EXT :: GLenum+gl_TEXTURE_SWIZZLE_A_EXT = 0x8E45++gl_TEXTURE_SWIZZLE_B :: GLenum+gl_TEXTURE_SWIZZLE_B = 0x8E44++gl_TEXTURE_SWIZZLE_B_EXT :: GLenum+gl_TEXTURE_SWIZZLE_B_EXT = 0x8E44++gl_TEXTURE_SWIZZLE_G :: GLenum+gl_TEXTURE_SWIZZLE_G = 0x8E43++gl_TEXTURE_SWIZZLE_G_EXT :: GLenum+gl_TEXTURE_SWIZZLE_G_EXT = 0x8E43++gl_TEXTURE_SWIZZLE_R :: GLenum+gl_TEXTURE_SWIZZLE_R = 0x8E42++gl_TEXTURE_SWIZZLE_RGBA :: GLenum+gl_TEXTURE_SWIZZLE_RGBA = 0x8E46++gl_TEXTURE_SWIZZLE_RGBA_EXT :: GLenum+gl_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46++gl_TEXTURE_SWIZZLE_R_EXT :: GLenum+gl_TEXTURE_SWIZZLE_R_EXT = 0x8E42++gl_TEXTURE_TARGET :: GLenum+gl_TEXTURE_TARGET = 0x1006++gl_TEXTURE_TARGET_QCOM :: GLenum+gl_TEXTURE_TARGET_QCOM = 0x8BDA++gl_TEXTURE_TOO_LARGE_EXT :: GLenum+gl_TEXTURE_TOO_LARGE_EXT = 0x8065++gl_TEXTURE_TYPE_QCOM :: GLenum+gl_TEXTURE_TYPE_QCOM = 0x8BD7++gl_TEXTURE_UNSIGNED_REMAP_MODE_NV :: GLenum+gl_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F++gl_TEXTURE_UPDATE_BARRIER_BIT :: GLbitfield+gl_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100++gl_TEXTURE_UPDATE_BARRIER_BIT_EXT :: GLbitfield+gl_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100++gl_TEXTURE_USAGE_ANGLE :: GLenum+gl_TEXTURE_USAGE_ANGLE = 0x93A2++gl_TEXTURE_VIEW :: GLenum+gl_TEXTURE_VIEW = 0x82B5++gl_TEXTURE_VIEW_MIN_LAYER :: GLenum+gl_TEXTURE_VIEW_MIN_LAYER = 0x82DD++gl_TEXTURE_VIEW_MIN_LAYER_EXT :: GLenum+gl_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD++gl_TEXTURE_VIEW_MIN_LAYER_OES :: GLenum+gl_TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD++gl_TEXTURE_VIEW_MIN_LEVEL :: GLenum+gl_TEXTURE_VIEW_MIN_LEVEL = 0x82DB++gl_TEXTURE_VIEW_MIN_LEVEL_EXT :: GLenum+gl_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB++gl_TEXTURE_VIEW_MIN_LEVEL_OES :: GLenum+gl_TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB++gl_TEXTURE_VIEW_NUM_LAYERS :: GLenum+gl_TEXTURE_VIEW_NUM_LAYERS = 0x82DE++gl_TEXTURE_VIEW_NUM_LAYERS_EXT :: GLenum+gl_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE++gl_TEXTURE_VIEW_NUM_LAYERS_OES :: GLenum+gl_TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE++gl_TEXTURE_VIEW_NUM_LEVELS :: GLenum+gl_TEXTURE_VIEW_NUM_LEVELS = 0x82DC++gl_TEXTURE_VIEW_NUM_LEVELS_EXT :: GLenum+gl_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC++gl_TEXTURE_VIEW_NUM_LEVELS_OES :: GLenum+gl_TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC++gl_TEXTURE_WIDTH :: GLenum+gl_TEXTURE_WIDTH = 0x1000++gl_TEXTURE_WIDTH_QCOM :: GLenum+gl_TEXTURE_WIDTH_QCOM = 0x8BD2++gl_TEXTURE_WRAP_Q_SGIS :: GLenum+gl_TEXTURE_WRAP_Q_SGIS = 0x8137++gl_TEXTURE_WRAP_R :: GLenum+gl_TEXTURE_WRAP_R = 0x8072++gl_TEXTURE_WRAP_R_EXT :: GLenum+gl_TEXTURE_WRAP_R_EXT = 0x8072++gl_TEXTURE_WRAP_R_OES :: GLenum+gl_TEXTURE_WRAP_R_OES = 0x8072++gl_TEXTURE_WRAP_S :: GLenum+gl_TEXTURE_WRAP_S = 0x2802++gl_TEXTURE_WRAP_T :: GLenum+gl_TEXTURE_WRAP_T = 0x2803++gl_TEXT_FRAGMENT_SHADER_ATI :: GLenum+gl_TEXT_FRAGMENT_SHADER_ATI = 0x8200++gl_TIMEOUT_EXPIRED :: GLenum+gl_TIMEOUT_EXPIRED = 0x911B++gl_TIMEOUT_EXPIRED_APPLE :: GLenum+gl_TIMEOUT_EXPIRED_APPLE = 0x911B++gl_TIMEOUT_IGNORED :: GLuint64+gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF++gl_TIMEOUT_IGNORED_APPLE :: GLuint64+gl_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF++gl_TIMESTAMP :: GLenum+gl_TIMESTAMP = 0x8E28++gl_TIMESTAMP_EXT :: GLenum+gl_TIMESTAMP_EXT = 0x8E28++gl_TIME_ELAPSED :: GLenum+gl_TIME_ELAPSED = 0x88BF++gl_TIME_ELAPSED_EXT :: GLenum+gl_TIME_ELAPSED_EXT = 0x88BF++gl_TOP_LEVEL_ARRAY_SIZE :: GLenum+gl_TOP_LEVEL_ARRAY_SIZE = 0x930C++gl_TOP_LEVEL_ARRAY_STRIDE :: GLenum+gl_TOP_LEVEL_ARRAY_STRIDE = 0x930D++gl_TRACE_ALL_BITS_MESA :: GLbitfield+gl_TRACE_ALL_BITS_MESA = 0xFFFF++gl_TRACE_ARRAYS_BIT_MESA :: GLbitfield+gl_TRACE_ARRAYS_BIT_MESA = 0x0004++gl_TRACE_ERRORS_BIT_MESA :: GLbitfield+gl_TRACE_ERRORS_BIT_MESA = 0x0020++gl_TRACE_MASK_MESA :: GLenum+gl_TRACE_MASK_MESA = 0x8755++gl_TRACE_NAME_MESA :: GLenum+gl_TRACE_NAME_MESA = 0x8756++gl_TRACE_OPERATIONS_BIT_MESA :: GLbitfield+gl_TRACE_OPERATIONS_BIT_MESA = 0x0001++gl_TRACE_PIXELS_BIT_MESA :: GLbitfield+gl_TRACE_PIXELS_BIT_MESA = 0x0010++gl_TRACE_PRIMITIVES_BIT_MESA :: GLbitfield+gl_TRACE_PRIMITIVES_BIT_MESA = 0x0002++gl_TRACE_TEXTURES_BIT_MESA :: GLbitfield+gl_TRACE_TEXTURES_BIT_MESA = 0x0008++gl_TRACK_MATRIX_NV :: GLenum+gl_TRACK_MATRIX_NV = 0x8648++gl_TRACK_MATRIX_TRANSFORM_NV :: GLenum+gl_TRACK_MATRIX_TRANSFORM_NV = 0x8649++gl_TRANSFORM_BIT :: GLbitfield+gl_TRANSFORM_BIT = 0x00001000++gl_TRANSFORM_FEEDBACK :: GLenum+gl_TRANSFORM_FEEDBACK = 0x8E22++gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum+gl_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24++gl_TRANSFORM_FEEDBACK_ATTRIBS_NV :: GLenum+gl_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E++gl_TRANSFORM_FEEDBACK_BARRIER_BIT :: GLbitfield+gl_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800++gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: GLbitfield+gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800++gl_TRANSFORM_FEEDBACK_BINDING :: GLenum+gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25++gl_TRANSFORM_FEEDBACK_BINDING_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25++gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E++gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24++gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24++gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F++gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F++gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F++gl_TRANSFORM_FEEDBACK_BUFFER_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E++gl_TRANSFORM_FEEDBACK_BUFFER_INDEX :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B++gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F++gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F++gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F++gl_TRANSFORM_FEEDBACK_BUFFER_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E++gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23++gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23++gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85++gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85++gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85++gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84++gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84++gl_TRANSFORM_FEEDBACK_BUFFER_START_NV :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84++gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C++gl_TRANSFORM_FEEDBACK_NV :: GLenum+gl_TRANSFORM_FEEDBACK_NV = 0x8E22++gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB :: GLenum+gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC++gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum+gl_TRANSFORM_FEEDBACK_PAUSED = 0x8E23++gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum+gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88++gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88++gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV :: GLenum+gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88++gl_TRANSFORM_FEEDBACK_RECORD_NV :: GLenum+gl_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86++gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB :: GLenum+gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED++gl_TRANSFORM_FEEDBACK_VARYING :: GLenum+gl_TRANSFORM_FEEDBACK_VARYING = 0x92F4++gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum+gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83++gl_TRANSFORM_FEEDBACK_VARYINGS_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83++gl_TRANSFORM_FEEDBACK_VARYINGS_NV :: GLenum+gl_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83++gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum+gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76++gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT :: GLenum+gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76++gl_TRANSFORM_HINT_APPLE :: GLenum+gl_TRANSFORM_HINT_APPLE = 0x85B1++gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE :: GLenum+gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0++gl_TRANSLATE_2D_NV :: GLenum+gl_TRANSLATE_2D_NV = 0x9090++gl_TRANSLATE_3D_NV :: GLenum+gl_TRANSLATE_3D_NV = 0x9091++gl_TRANSLATE_X_NV :: GLenum+gl_TRANSLATE_X_NV = 0x908E++gl_TRANSLATE_Y_NV :: GLenum+gl_TRANSLATE_Y_NV = 0x908F++gl_TRANSPOSE_AFFINE_2D_NV :: GLenum+gl_TRANSPOSE_AFFINE_2D_NV = 0x9096++gl_TRANSPOSE_AFFINE_3D_NV :: GLenum+gl_TRANSPOSE_AFFINE_3D_NV = 0x9098++gl_TRANSPOSE_COLOR_MATRIX :: GLenum+gl_TRANSPOSE_COLOR_MATRIX = 0x84E6++gl_TRANSPOSE_COLOR_MATRIX_ARB :: GLenum+gl_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6++gl_TRANSPOSE_CURRENT_MATRIX_ARB :: GLenum+gl_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7++gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum+gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3++gl_TRANSPOSE_MODELVIEW_MATRIX_ARB :: GLenum+gl_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3++gl_TRANSPOSE_NV :: GLenum+gl_TRANSPOSE_NV = 0x862C++gl_TRANSPOSE_PROGRAM_MATRIX_EXT :: GLenum+gl_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E++gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum+gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4++gl_TRANSPOSE_PROJECTION_MATRIX_ARB :: GLenum+gl_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4++gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum+gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5++gl_TRANSPOSE_TEXTURE_MATRIX_ARB :: GLenum+gl_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5++gl_TRIANGLES :: GLenum+gl_TRIANGLES = 0x0004++gl_TRIANGLES_ADJACENCY :: GLenum+gl_TRIANGLES_ADJACENCY = 0x000C++gl_TRIANGLES_ADJACENCY_ARB :: GLenum+gl_TRIANGLES_ADJACENCY_ARB = 0x000C++gl_TRIANGLES_ADJACENCY_EXT :: GLenum+gl_TRIANGLES_ADJACENCY_EXT = 0x000C++gl_TRIANGLES_ADJACENCY_OES :: GLenum+gl_TRIANGLES_ADJACENCY_OES = 0x000C++gl_TRIANGLE_FAN :: GLenum+gl_TRIANGLE_FAN = 0x0006++gl_TRIANGLE_LIST_SUN :: GLenum+gl_TRIANGLE_LIST_SUN = 0x81D7++gl_TRIANGLE_MESH_SUN :: GLenum+gl_TRIANGLE_MESH_SUN = 0x8615++gl_TRIANGLE_STRIP :: GLenum+gl_TRIANGLE_STRIP = 0x0005++gl_TRIANGLE_STRIP_ADJACENCY :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY = 0x000D++gl_TRIANGLE_STRIP_ADJACENCY_ARB :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D++gl_TRIANGLE_STRIP_ADJACENCY_EXT :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D++gl_TRIANGLE_STRIP_ADJACENCY_OES :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D++gl_TRIANGULAR_NV :: GLenum+gl_TRIANGULAR_NV = 0x90A5++gl_TRUE :: GLenum+gl_TRUE = 1++gl_TYPE :: GLenum+gl_TYPE = 0x92FA++gl_UNCORRELATED_NV :: GLenum+gl_UNCORRELATED_NV = 0x9282++gl_UNDEFINED_APPLE :: GLenum+gl_UNDEFINED_APPLE = 0x8A1C++gl_UNDEFINED_VERTEX :: GLenum+gl_UNDEFINED_VERTEX = 0x8260++gl_UNDEFINED_VERTEX_EXT :: GLenum+gl_UNDEFINED_VERTEX_EXT = 0x8260++gl_UNDEFINED_VERTEX_OES :: GLenum+gl_UNDEFINED_VERTEX_OES = 0x8260++gl_UNIFORM :: GLenum+gl_UNIFORM = 0x92E1++gl_UNIFORM_ARRAY_STRIDE :: GLenum+gl_UNIFORM_ARRAY_STRIDE = 0x8A3C++gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum+gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA++gl_UNIFORM_BARRIER_BIT :: GLbitfield+gl_UNIFORM_BARRIER_BIT = 0x00000004++gl_UNIFORM_BARRIER_BIT_EXT :: GLbitfield+gl_UNIFORM_BARRIER_BIT_EXT = 0x00000004++gl_UNIFORM_BLOCK :: GLenum+gl_UNIFORM_BLOCK = 0x92E2++gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42++gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43++gl_UNIFORM_BLOCK_BINDING :: GLenum+gl_UNIFORM_BLOCK_BINDING = 0x8A3F++gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum+gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40++gl_UNIFORM_BLOCK_INDEX :: GLenum+gl_UNIFORM_BLOCK_INDEX = 0x8A3A++gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum+gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41++gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC++gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46++gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45++gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0++gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1++gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44++gl_UNIFORM_BUFFER :: GLenum+gl_UNIFORM_BUFFER = 0x8A11++gl_UNIFORM_BUFFER_ADDRESS_NV :: GLenum+gl_UNIFORM_BUFFER_ADDRESS_NV = 0x936F++gl_UNIFORM_BUFFER_BINDING :: GLenum+gl_UNIFORM_BUFFER_BINDING = 0x8A28++gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum+gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF++gl_UNIFORM_BUFFER_EXT :: GLenum+gl_UNIFORM_BUFFER_EXT = 0x8DEE++gl_UNIFORM_BUFFER_LENGTH_NV :: GLenum+gl_UNIFORM_BUFFER_LENGTH_NV = 0x9370++gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34++gl_UNIFORM_BUFFER_SIZE :: GLenum+gl_UNIFORM_BUFFER_SIZE = 0x8A2A++gl_UNIFORM_BUFFER_START :: GLenum+gl_UNIFORM_BUFFER_START = 0x8A29++gl_UNIFORM_BUFFER_UNIFIED_NV :: GLenum+gl_UNIFORM_BUFFER_UNIFIED_NV = 0x936E++gl_UNIFORM_IS_ROW_MAJOR :: GLenum+gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E++gl_UNIFORM_MATRIX_STRIDE :: GLenum+gl_UNIFORM_MATRIX_STRIDE = 0x8A3D++gl_UNIFORM_NAME_LENGTH :: GLenum+gl_UNIFORM_NAME_LENGTH = 0x8A39++gl_UNIFORM_OFFSET :: GLenum+gl_UNIFORM_OFFSET = 0x8A3B++gl_UNIFORM_SIZE :: GLenum+gl_UNIFORM_SIZE = 0x8A38++gl_UNIFORM_TYPE :: GLenum+gl_UNIFORM_TYPE = 0x8A37++gl_UNKNOWN_CONTEXT_RESET :: GLenum+gl_UNKNOWN_CONTEXT_RESET = 0x8255++gl_UNKNOWN_CONTEXT_RESET_ARB :: GLenum+gl_UNKNOWN_CONTEXT_RESET_ARB = 0x8255++gl_UNKNOWN_CONTEXT_RESET_EXT :: GLenum+gl_UNKNOWN_CONTEXT_RESET_EXT = 0x8255++gl_UNKNOWN_CONTEXT_RESET_KHR :: GLenum+gl_UNKNOWN_CONTEXT_RESET_KHR = 0x8255++gl_UNPACK_ALIGNMENT :: GLenum+gl_UNPACK_ALIGNMENT = 0x0CF5++gl_UNPACK_CLIENT_STORAGE_APPLE :: GLenum+gl_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2++gl_UNPACK_CMYK_HINT_EXT :: GLenum+gl_UNPACK_CMYK_HINT_EXT = 0x800F++gl_UNPACK_COLORSPACE_CONVERSION_WEBGL :: GLenum+gl_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243++gl_UNPACK_COMPRESSED_BLOCK_DEPTH :: GLenum+gl_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129++gl_UNPACK_COMPRESSED_BLOCK_HEIGHT :: GLenum+gl_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128++gl_UNPACK_COMPRESSED_BLOCK_SIZE :: GLenum+gl_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A++gl_UNPACK_COMPRESSED_BLOCK_WIDTH :: GLenum+gl_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127++gl_UNPACK_COMPRESSED_SIZE_SGIX :: GLenum+gl_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A++gl_UNPACK_CONSTANT_DATA_SUNX :: GLenum+gl_UNPACK_CONSTANT_DATA_SUNX = 0x81D5++gl_UNPACK_FLIP_Y_WEBGL :: GLenum+gl_UNPACK_FLIP_Y_WEBGL = 0x9240++gl_UNPACK_IMAGE_DEPTH_SGIS :: GLenum+gl_UNPACK_IMAGE_DEPTH_SGIS = 0x8133++gl_UNPACK_IMAGE_HEIGHT :: GLenum+gl_UNPACK_IMAGE_HEIGHT = 0x806E++gl_UNPACK_IMAGE_HEIGHT_EXT :: GLenum+gl_UNPACK_IMAGE_HEIGHT_EXT = 0x806E++gl_UNPACK_LSB_FIRST :: GLenum+gl_UNPACK_LSB_FIRST = 0x0CF1++gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL :: GLenum+gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241++gl_UNPACK_RESAMPLE_OML :: GLenum+gl_UNPACK_RESAMPLE_OML = 0x8985++gl_UNPACK_RESAMPLE_SGIX :: GLenum+gl_UNPACK_RESAMPLE_SGIX = 0x842F++gl_UNPACK_ROW_BYTES_APPLE :: GLenum+gl_UNPACK_ROW_BYTES_APPLE = 0x8A16++gl_UNPACK_ROW_LENGTH :: GLenum+gl_UNPACK_ROW_LENGTH = 0x0CF2++gl_UNPACK_ROW_LENGTH_EXT :: GLenum+gl_UNPACK_ROW_LENGTH_EXT = 0x0CF2++gl_UNPACK_SKIP_IMAGES :: GLenum+gl_UNPACK_SKIP_IMAGES = 0x806D++gl_UNPACK_SKIP_IMAGES_EXT :: GLenum+gl_UNPACK_SKIP_IMAGES_EXT = 0x806D++gl_UNPACK_SKIP_PIXELS :: GLenum+gl_UNPACK_SKIP_PIXELS = 0x0CF4++gl_UNPACK_SKIP_PIXELS_EXT :: GLenum+gl_UNPACK_SKIP_PIXELS_EXT = 0x0CF4++gl_UNPACK_SKIP_ROWS :: GLenum+gl_UNPACK_SKIP_ROWS = 0x0CF3++gl_UNPACK_SKIP_ROWS_EXT :: GLenum+gl_UNPACK_SKIP_ROWS_EXT = 0x0CF3++gl_UNPACK_SKIP_VOLUMES_SGIS :: GLenum+gl_UNPACK_SKIP_VOLUMES_SGIS = 0x8132++gl_UNPACK_SUBSAMPLE_RATE_SGIX :: GLenum+gl_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1++gl_UNPACK_SWAP_BYTES :: GLenum+gl_UNPACK_SWAP_BYTES = 0x0CF0++gl_UNSIGNALED :: GLenum+gl_UNSIGNALED = 0x9118++gl_UNSIGNALED_APPLE :: GLenum+gl_UNSIGNALED_APPLE = 0x9118++gl_UNSIGNED_BYTE :: GLenum+gl_UNSIGNED_BYTE = 0x1401++gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum+gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362++gl_UNSIGNED_BYTE_2_3_3_REV_EXT :: GLenum+gl_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362++gl_UNSIGNED_BYTE_3_3_2 :: GLenum+gl_UNSIGNED_BYTE_3_3_2 = 0x8032++gl_UNSIGNED_BYTE_3_3_2_EXT :: GLenum+gl_UNSIGNED_BYTE_3_3_2_EXT = 0x8032++gl_UNSIGNED_IDENTITY_NV :: GLenum+gl_UNSIGNED_IDENTITY_NV = 0x8536++gl_UNSIGNED_INT :: GLenum+gl_UNSIGNED_INT = 0x1405++gl_UNSIGNED_INT16_NV :: GLenum+gl_UNSIGNED_INT16_NV = 0x8FF0++gl_UNSIGNED_INT16_VEC2_NV :: GLenum+gl_UNSIGNED_INT16_VEC2_NV = 0x8FF1++gl_UNSIGNED_INT16_VEC3_NV :: GLenum+gl_UNSIGNED_INT16_VEC3_NV = 0x8FF2++gl_UNSIGNED_INT16_VEC4_NV :: GLenum+gl_UNSIGNED_INT16_VEC4_NV = 0x8FF3++gl_UNSIGNED_INT64_AMD :: GLenum+gl_UNSIGNED_INT64_AMD = 0x8BC2++gl_UNSIGNED_INT64_ARB :: GLenum+gl_UNSIGNED_INT64_ARB = 0x140F++gl_UNSIGNED_INT64_NV :: GLenum+gl_UNSIGNED_INT64_NV = 0x140F++gl_UNSIGNED_INT64_VEC2_NV :: GLenum+gl_UNSIGNED_INT64_VEC2_NV = 0x8FF5++gl_UNSIGNED_INT64_VEC3_NV :: GLenum+gl_UNSIGNED_INT64_VEC3_NV = 0x8FF6++gl_UNSIGNED_INT64_VEC4_NV :: GLenum+gl_UNSIGNED_INT64_VEC4_NV = 0x8FF7++gl_UNSIGNED_INT8_NV :: GLenum+gl_UNSIGNED_INT8_NV = 0x8FEC++gl_UNSIGNED_INT8_VEC2_NV :: GLenum+gl_UNSIGNED_INT8_VEC2_NV = 0x8FED++gl_UNSIGNED_INT8_VEC3_NV :: GLenum+gl_UNSIGNED_INT8_VEC3_NV = 0x8FEE++gl_UNSIGNED_INT8_VEC4_NV :: GLenum+gl_UNSIGNED_INT8_VEC4_NV = 0x8FEF++gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum+gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B++gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE :: GLenum+gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B++gl_UNSIGNED_INT_10F_11F_11F_REV_EXT :: GLenum+gl_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B++gl_UNSIGNED_INT_10_10_10_2 :: GLenum+gl_UNSIGNED_INT_10_10_10_2 = 0x8036++gl_UNSIGNED_INT_10_10_10_2_EXT :: GLenum+gl_UNSIGNED_INT_10_10_10_2_EXT = 0x8036++gl_UNSIGNED_INT_10_10_10_2_OES :: GLenum+gl_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6++gl_UNSIGNED_INT_24_8 :: GLenum+gl_UNSIGNED_INT_24_8 = 0x84FA++gl_UNSIGNED_INT_24_8_EXT :: GLenum+gl_UNSIGNED_INT_24_8_EXT = 0x84FA++gl_UNSIGNED_INT_24_8_MESA :: GLenum+gl_UNSIGNED_INT_24_8_MESA = 0x8751++gl_UNSIGNED_INT_24_8_NV :: GLenum+gl_UNSIGNED_INT_24_8_NV = 0x84FA++gl_UNSIGNED_INT_24_8_OES :: GLenum+gl_UNSIGNED_INT_24_8_OES = 0x84FA++gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum+gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368++gl_UNSIGNED_INT_2_10_10_10_REV_EXT :: GLenum+gl_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368++gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum+gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E++gl_UNSIGNED_INT_5_9_9_9_REV_APPLE :: GLenum+gl_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E++gl_UNSIGNED_INT_5_9_9_9_REV_EXT :: GLenum+gl_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E++gl_UNSIGNED_INT_8_24_REV_MESA :: GLenum+gl_UNSIGNED_INT_8_24_REV_MESA = 0x8752++gl_UNSIGNED_INT_8_8_8_8 :: GLenum+gl_UNSIGNED_INT_8_8_8_8 = 0x8035++gl_UNSIGNED_INT_8_8_8_8_EXT :: GLenum+gl_UNSIGNED_INT_8_8_8_8_EXT = 0x8035++gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum+gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367++gl_UNSIGNED_INT_8_8_8_8_REV_EXT :: GLenum+gl_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367++gl_UNSIGNED_INT_8_8_S8_S8_REV_NV :: GLenum+gl_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB++gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum+gl_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB++gl_UNSIGNED_INT_IMAGE_1D :: GLenum+gl_UNSIGNED_INT_IMAGE_1D = 0x9062++gl_UNSIGNED_INT_IMAGE_1D_ARRAY :: GLenum+gl_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068++gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068++gl_UNSIGNED_INT_IMAGE_1D_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062++gl_UNSIGNED_INT_IMAGE_2D :: GLenum+gl_UNSIGNED_INT_IMAGE_2D = 0x9063++gl_UNSIGNED_INT_IMAGE_2D_ARRAY :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069++gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069++gl_UNSIGNED_INT_IMAGE_2D_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063++gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B++gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C++gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C++gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B++gl_UNSIGNED_INT_IMAGE_2D_RECT :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065++gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065++gl_UNSIGNED_INT_IMAGE_3D :: GLenum+gl_UNSIGNED_INT_IMAGE_3D = 0x9064++gl_UNSIGNED_INT_IMAGE_3D_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064++gl_UNSIGNED_INT_IMAGE_BUFFER :: GLenum+gl_UNSIGNED_INT_IMAGE_BUFFER = 0x9067++gl_UNSIGNED_INT_IMAGE_BUFFER_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067++gl_UNSIGNED_INT_IMAGE_BUFFER_OES :: GLenum+gl_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067++gl_UNSIGNED_INT_IMAGE_CUBE :: GLenum+gl_UNSIGNED_INT_IMAGE_CUBE = 0x9066++gl_UNSIGNED_INT_IMAGE_CUBE_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066++gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY :: GLenum+gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A++gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A++gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES :: GLenum+gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A++gl_UNSIGNED_INT_S8_S8_8_8_NV :: GLenum+gl_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA++gl_UNSIGNED_INT_SAMPLER_1D :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1++gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6++gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6++gl_UNSIGNED_INT_SAMPLER_1D_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1++gl_UNSIGNED_INT_SAMPLER_2D :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2++gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7++gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7++gl_UNSIGNED_INT_SAMPLER_2D_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D++gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5++gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5++gl_UNSIGNED_INT_SAMPLER_3D :: GLenum+gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3++gl_UNSIGNED_INT_SAMPLER_3D_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3++gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum+gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8++gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD :: GLenum+gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003++gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8++gl_UNSIGNED_INT_SAMPLER_BUFFER_OES :: GLenum+gl_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8++gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4++gl_UNSIGNED_INT_SAMPLER_CUBE_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4++gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F++gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F++gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F++gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F++gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV :: GLenum+gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58++gl_UNSIGNED_INT_VEC2 :: GLenum+gl_UNSIGNED_INT_VEC2 = 0x8DC6++gl_UNSIGNED_INT_VEC2_EXT :: GLenum+gl_UNSIGNED_INT_VEC2_EXT = 0x8DC6++gl_UNSIGNED_INT_VEC3 :: GLenum+gl_UNSIGNED_INT_VEC3 = 0x8DC7++gl_UNSIGNED_INT_VEC3_EXT :: GLenum+gl_UNSIGNED_INT_VEC3_EXT = 0x8DC7++gl_UNSIGNED_INT_VEC4 :: GLenum+gl_UNSIGNED_INT_VEC4 = 0x8DC8++gl_UNSIGNED_INT_VEC4_EXT :: GLenum+gl_UNSIGNED_INT_VEC4_EXT = 0x8DC8++gl_UNSIGNED_INVERT_NV :: GLenum+gl_UNSIGNED_INVERT_NV = 0x8537++gl_UNSIGNED_NORMALIZED :: GLenum+gl_UNSIGNED_NORMALIZED = 0x8C17++gl_UNSIGNED_NORMALIZED_ARB :: GLenum+gl_UNSIGNED_NORMALIZED_ARB = 0x8C17++gl_UNSIGNED_NORMALIZED_EXT :: GLenum+gl_UNSIGNED_NORMALIZED_EXT = 0x8C17++gl_UNSIGNED_SHORT :: GLenum+gl_UNSIGNED_SHORT = 0x1403++gl_UNSIGNED_SHORT_15_1_MESA :: GLenum+gl_UNSIGNED_SHORT_15_1_MESA = 0x8753++gl_UNSIGNED_SHORT_1_15_REV_MESA :: GLenum+gl_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754++gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum+gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366++gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT :: GLenum+gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366++gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033++gl_UNSIGNED_SHORT_4_4_4_4_EXT :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033++gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365++gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365++gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365++gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum+gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034++gl_UNSIGNED_SHORT_5_5_5_1_EXT :: GLenum+gl_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034++gl_UNSIGNED_SHORT_5_6_5 :: GLenum+gl_UNSIGNED_SHORT_5_6_5 = 0x8363++gl_UNSIGNED_SHORT_5_6_5_EXT :: GLenum+gl_UNSIGNED_SHORT_5_6_5_EXT = 0x8363++gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum+gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364++gl_UNSIGNED_SHORT_5_6_5_REV_EXT :: GLenum+gl_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364++gl_UNSIGNED_SHORT_8_8_APPLE :: GLenum+gl_UNSIGNED_SHORT_8_8_APPLE = 0x85BA++gl_UNSIGNED_SHORT_8_8_MESA :: GLenum+gl_UNSIGNED_SHORT_8_8_MESA = 0x85BA++gl_UNSIGNED_SHORT_8_8_REV_APPLE :: GLenum+gl_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB++gl_UNSIGNED_SHORT_8_8_REV_MESA :: GLenum+gl_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB++gl_UPPER_LEFT :: GLenum+gl_UPPER_LEFT = 0x8CA2++gl_USE_MISSING_GLYPH_NV :: GLenum+gl_USE_MISSING_GLYPH_NV = 0x90AA++gl_UTF16_NV :: GLenum+gl_UTF16_NV = 0x909B++gl_UTF8_NV :: GLenum+gl_UTF8_NV = 0x909A++gl_V2F :: GLenum+gl_V2F = 0x2A20++gl_V3F :: GLenum+gl_V3F = 0x2A21++gl_VALIDATE_STATUS :: GLenum+gl_VALIDATE_STATUS = 0x8B83++gl_VARIABLE_A_NV :: GLenum+gl_VARIABLE_A_NV = 0x8523++gl_VARIABLE_B_NV :: GLenum+gl_VARIABLE_B_NV = 0x8524++gl_VARIABLE_C_NV :: GLenum+gl_VARIABLE_C_NV = 0x8525++gl_VARIABLE_D_NV :: GLenum+gl_VARIABLE_D_NV = 0x8526++gl_VARIABLE_E_NV :: GLenum+gl_VARIABLE_E_NV = 0x8527++gl_VARIABLE_F_NV :: GLenum+gl_VARIABLE_F_NV = 0x8528++gl_VARIABLE_G_NV :: GLenum+gl_VARIABLE_G_NV = 0x8529++gl_VARIANT_ARRAY_EXT :: GLenum+gl_VARIANT_ARRAY_EXT = 0x87E8++gl_VARIANT_ARRAY_POINTER_EXT :: GLenum+gl_VARIANT_ARRAY_POINTER_EXT = 0x87E9++gl_VARIANT_ARRAY_STRIDE_EXT :: GLenum+gl_VARIANT_ARRAY_STRIDE_EXT = 0x87E6++gl_VARIANT_ARRAY_TYPE_EXT :: GLenum+gl_VARIANT_ARRAY_TYPE_EXT = 0x87E7++gl_VARIANT_DATATYPE_EXT :: GLenum+gl_VARIANT_DATATYPE_EXT = 0x87E5++gl_VARIANT_EXT :: GLenum+gl_VARIANT_EXT = 0x87C1++gl_VARIANT_VALUE_EXT :: GLenum+gl_VARIANT_VALUE_EXT = 0x87E4++gl_VBO_FREE_MEMORY_ATI :: GLenum+gl_VBO_FREE_MEMORY_ATI = 0x87FB++gl_VECTOR_EXT :: GLenum+gl_VECTOR_EXT = 0x87BF++gl_VENDOR :: GLenum+gl_VENDOR = 0x1F00++gl_VERSION :: GLenum+gl_VERSION = 0x1F02++gl_VERSION_ES_CL_1_0 :: GLenum+gl_VERSION_ES_CL_1_0 = 1++gl_VERSION_ES_CL_1_1 :: GLenum+gl_VERSION_ES_CL_1_1 = 1++gl_VERSION_ES_CM_1_1 :: GLenum+gl_VERSION_ES_CM_1_1 = 1++gl_VERTEX23_BIT_PGI :: GLbitfield+gl_VERTEX23_BIT_PGI = 0x00000004++gl_VERTEX4_BIT_PGI :: GLbitfield+gl_VERTEX4_BIT_PGI = 0x00000008++gl_VERTEX_ARRAY :: GLenum+gl_VERTEX_ARRAY = 0x8074++gl_VERTEX_ARRAY_ADDRESS_NV :: GLenum+gl_VERTEX_ARRAY_ADDRESS_NV = 0x8F21++gl_VERTEX_ARRAY_BINDING :: GLenum+gl_VERTEX_ARRAY_BINDING = 0x85B5++gl_VERTEX_ARRAY_BINDING_APPLE :: GLenum+gl_VERTEX_ARRAY_BINDING_APPLE = 0x85B5++gl_VERTEX_ARRAY_BINDING_OES :: GLenum+gl_VERTEX_ARRAY_BINDING_OES = 0x85B5++gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum+gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896++gl_VERTEX_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896++gl_VERTEX_ARRAY_COUNT_EXT :: GLenum+gl_VERTEX_ARRAY_COUNT_EXT = 0x807D++gl_VERTEX_ARRAY_EXT :: GLenum+gl_VERTEX_ARRAY_EXT = 0x8074++gl_VERTEX_ARRAY_KHR :: GLenum+gl_VERTEX_ARRAY_KHR = 0x8074++gl_VERTEX_ARRAY_LENGTH_NV :: GLenum+gl_VERTEX_ARRAY_LENGTH_NV = 0x8F2B++gl_VERTEX_ARRAY_LIST_IBM :: GLenum+gl_VERTEX_ARRAY_LIST_IBM = 103070++gl_VERTEX_ARRAY_LIST_STRIDE_IBM :: GLenum+gl_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080++gl_VERTEX_ARRAY_OBJECT_AMD :: GLenum+gl_VERTEX_ARRAY_OBJECT_AMD = 0x9154++gl_VERTEX_ARRAY_OBJECT_EXT :: GLenum+gl_VERTEX_ARRAY_OBJECT_EXT = 0x9154++gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL :: GLenum+gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5++gl_VERTEX_ARRAY_POINTER :: GLenum+gl_VERTEX_ARRAY_POINTER = 0x808E++gl_VERTEX_ARRAY_POINTER_EXT :: GLenum+gl_VERTEX_ARRAY_POINTER_EXT = 0x808E++gl_VERTEX_ARRAY_RANGE_APPLE :: GLenum+gl_VERTEX_ARRAY_RANGE_APPLE = 0x851D++gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE :: GLenum+gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E++gl_VERTEX_ARRAY_RANGE_LENGTH_NV :: GLenum+gl_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E++gl_VERTEX_ARRAY_RANGE_NV :: GLenum+gl_VERTEX_ARRAY_RANGE_NV = 0x851D++gl_VERTEX_ARRAY_RANGE_POINTER_APPLE :: GLenum+gl_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521++gl_VERTEX_ARRAY_RANGE_POINTER_NV :: GLenum+gl_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521++gl_VERTEX_ARRAY_RANGE_VALID_NV :: GLenum+gl_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F++gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: GLenum+gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533++gl_VERTEX_ARRAY_SIZE :: GLenum+gl_VERTEX_ARRAY_SIZE = 0x807A++gl_VERTEX_ARRAY_SIZE_EXT :: GLenum+gl_VERTEX_ARRAY_SIZE_EXT = 0x807A++gl_VERTEX_ARRAY_STORAGE_HINT_APPLE :: GLenum+gl_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F++gl_VERTEX_ARRAY_STRIDE :: GLenum+gl_VERTEX_ARRAY_STRIDE = 0x807C++gl_VERTEX_ARRAY_STRIDE_EXT :: GLenum+gl_VERTEX_ARRAY_STRIDE_EXT = 0x807C++gl_VERTEX_ARRAY_TYPE :: GLenum+gl_VERTEX_ARRAY_TYPE = 0x807B++gl_VERTEX_ARRAY_TYPE_EXT :: GLenum+gl_VERTEX_ARRAY_TYPE_EXT = 0x807B++gl_VERTEX_ATTRIB_ARRAY0_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY0_NV = 0x8650++gl_VERTEX_ATTRIB_ARRAY10_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY10_NV = 0x865A++gl_VERTEX_ATTRIB_ARRAY11_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY11_NV = 0x865B++gl_VERTEX_ATTRIB_ARRAY12_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY12_NV = 0x865C++gl_VERTEX_ATTRIB_ARRAY13_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY13_NV = 0x865D++gl_VERTEX_ATTRIB_ARRAY14_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY14_NV = 0x865E++gl_VERTEX_ATTRIB_ARRAY15_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY15_NV = 0x865F++gl_VERTEX_ATTRIB_ARRAY1_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY1_NV = 0x8651++gl_VERTEX_ATTRIB_ARRAY2_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY2_NV = 0x8652++gl_VERTEX_ATTRIB_ARRAY3_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY3_NV = 0x8653++gl_VERTEX_ATTRIB_ARRAY4_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY4_NV = 0x8654++gl_VERTEX_ATTRIB_ARRAY5_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY5_NV = 0x8655++gl_VERTEX_ATTRIB_ARRAY6_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY6_NV = 0x8656++gl_VERTEX_ATTRIB_ARRAY7_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY7_NV = 0x8657++gl_VERTEX_ATTRIB_ARRAY8_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY8_NV = 0x8658++gl_VERTEX_ATTRIB_ARRAY9_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY9_NV = 0x8659++gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20++gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT :: GLbitfield+gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001++gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: GLbitfield+gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001++gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum+gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F++gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F++gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE++gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE++gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE++gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE++gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE++gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum+gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622++gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622++gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum+gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD++gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: GLenum+gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD++gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD++gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A++gl_VERTEX_ATTRIB_ARRAY_LONG :: GLenum+gl_VERTEX_ATTRIB_ARRAY_LONG = 0x874E++gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum+gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A++gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A++gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum+gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645++gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645++gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623++gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623++gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624++gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624++gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625++gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB :: GLenum+gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625++gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV :: GLenum+gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E++gl_VERTEX_ATTRIB_BINDING :: GLenum+gl_VERTEX_ATTRIB_BINDING = 0x82D4++gl_VERTEX_ATTRIB_MAP1_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00++gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03++gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05++gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04++gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02++gl_VERTEX_ATTRIB_MAP2_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01++gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07++gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09++gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08++gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE :: GLenum+gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06++gl_VERTEX_ATTRIB_RELATIVE_OFFSET :: GLenum+gl_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5++gl_VERTEX_BINDING_BUFFER :: GLenum+gl_VERTEX_BINDING_BUFFER = 0x8F4F++gl_VERTEX_BINDING_DIVISOR :: GLenum+gl_VERTEX_BINDING_DIVISOR = 0x82D6++gl_VERTEX_BINDING_OFFSET :: GLenum+gl_VERTEX_BINDING_OFFSET = 0x82D7++gl_VERTEX_BINDING_STRIDE :: GLenum+gl_VERTEX_BINDING_STRIDE = 0x82D8++gl_VERTEX_BLEND_ARB :: GLenum+gl_VERTEX_BLEND_ARB = 0x86A7++gl_VERTEX_CONSISTENT_HINT_PGI :: GLenum+gl_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B++gl_VERTEX_DATA_HINT_PGI :: GLenum+gl_VERTEX_DATA_HINT_PGI = 0x1A22A++gl_VERTEX_ELEMENT_SWIZZLE_AMD :: GLenum+gl_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4++gl_VERTEX_ID_NV :: GLenum+gl_VERTEX_ID_NV = 0x8C7B++gl_VERTEX_ID_SWIZZLE_AMD :: GLenum+gl_VERTEX_ID_SWIZZLE_AMD = 0x91A5++gl_VERTEX_PRECLIP_HINT_SGIX :: GLenum+gl_VERTEX_PRECLIP_HINT_SGIX = 0x83EF++gl_VERTEX_PRECLIP_SGIX :: GLenum+gl_VERTEX_PRECLIP_SGIX = 0x83EE++gl_VERTEX_PROGRAM_ARB :: GLenum+gl_VERTEX_PROGRAM_ARB = 0x8620++gl_VERTEX_PROGRAM_BINDING_NV :: GLenum+gl_VERTEX_PROGRAM_BINDING_NV = 0x864A++gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA :: GLenum+gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7++gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA :: GLenum+gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6++gl_VERTEX_PROGRAM_CALLBACK_MESA :: GLenum+gl_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB5++gl_VERTEX_PROGRAM_NV :: GLenum+gl_VERTEX_PROGRAM_NV = 0x8620++gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV :: GLenum+gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2++gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum+gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642++gl_VERTEX_PROGRAM_POINT_SIZE_ARB :: GLenum+gl_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642++gl_VERTEX_PROGRAM_POINT_SIZE_NV :: GLenum+gl_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642++gl_VERTEX_PROGRAM_POSITION_MESA :: GLenum+gl_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4++gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum+gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643++gl_VERTEX_PROGRAM_TWO_SIDE_ARB :: GLenum+gl_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643++gl_VERTEX_PROGRAM_TWO_SIDE_NV :: GLenum+gl_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643++gl_VERTEX_SHADER :: GLenum+gl_VERTEX_SHADER = 0x8B31++gl_VERTEX_SHADER_ARB :: GLenum+gl_VERTEX_SHADER_ARB = 0x8B31++gl_VERTEX_SHADER_BINDING_EXT :: GLenum+gl_VERTEX_SHADER_BINDING_EXT = 0x8781++gl_VERTEX_SHADER_BIT :: GLbitfield+gl_VERTEX_SHADER_BIT = 0x00000001++gl_VERTEX_SHADER_BIT_EXT :: GLbitfield+gl_VERTEX_SHADER_BIT_EXT = 0x00000001++gl_VERTEX_SHADER_EXT :: GLenum+gl_VERTEX_SHADER_EXT = 0x8780++gl_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum+gl_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF++gl_VERTEX_SHADER_INVARIANTS_EXT :: GLenum+gl_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1++gl_VERTEX_SHADER_INVOCATIONS_ARB :: GLenum+gl_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0++gl_VERTEX_SHADER_LOCALS_EXT :: GLenum+gl_VERTEX_SHADER_LOCALS_EXT = 0x87D3++gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum+gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2++gl_VERTEX_SHADER_OPTIMIZED_EXT :: GLenum+gl_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4++gl_VERTEX_SHADER_VARIANTS_EXT :: GLenum+gl_VERTEX_SHADER_VARIANTS_EXT = 0x87D0++gl_VERTEX_SOURCE_ATI :: GLenum+gl_VERTEX_SOURCE_ATI = 0x8774++gl_VERTEX_STATE_PROGRAM_NV :: GLenum+gl_VERTEX_STATE_PROGRAM_NV = 0x8621++gl_VERTEX_STREAM0_ATI :: GLenum+gl_VERTEX_STREAM0_ATI = 0x876C++gl_VERTEX_STREAM1_ATI :: GLenum+gl_VERTEX_STREAM1_ATI = 0x876D++gl_VERTEX_STREAM2_ATI :: GLenum+gl_VERTEX_STREAM2_ATI = 0x876E++gl_VERTEX_STREAM3_ATI :: GLenum+gl_VERTEX_STREAM3_ATI = 0x876F++gl_VERTEX_STREAM4_ATI :: GLenum+gl_VERTEX_STREAM4_ATI = 0x8770++gl_VERTEX_STREAM5_ATI :: GLenum+gl_VERTEX_STREAM5_ATI = 0x8771++gl_VERTEX_STREAM6_ATI :: GLenum+gl_VERTEX_STREAM6_ATI = 0x8772++gl_VERTEX_STREAM7_ATI :: GLenum+gl_VERTEX_STREAM7_ATI = 0x8773++gl_VERTEX_SUBROUTINE :: GLenum+gl_VERTEX_SUBROUTINE = 0x92E8++gl_VERTEX_SUBROUTINE_UNIFORM :: GLenum+gl_VERTEX_SUBROUTINE_UNIFORM = 0x92EE++gl_VERTEX_TEXTURE :: GLenum+gl_VERTEX_TEXTURE = 0x829B++gl_VERTEX_WEIGHTING_EXT :: GLenum+gl_VERTEX_WEIGHTING_EXT = 0x8509++gl_VERTEX_WEIGHT_ARRAY_EXT :: GLenum+gl_VERTEX_WEIGHT_ARRAY_EXT = 0x850C++gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT :: GLenum+gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510++gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT :: GLenum+gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D++gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT :: GLenum+gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F++gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT :: GLenum+gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E++gl_VERTICAL_LINE_TO_NV :: GLubyte+gl_VERTICAL_LINE_TO_NV = 0x08++gl_VERTICES_SUBMITTED_ARB :: GLenum+gl_VERTICES_SUBMITTED_ARB = 0x82EE++gl_VIBRANCE_BIAS_NV :: GLenum+gl_VIBRANCE_BIAS_NV = 0x8719++gl_VIBRANCE_SCALE_NV :: GLenum+gl_VIBRANCE_SCALE_NV = 0x8713++gl_VIDEO_BUFFER_BINDING_NV :: GLenum+gl_VIDEO_BUFFER_BINDING_NV = 0x9021++gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV :: GLenum+gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D++gl_VIDEO_BUFFER_NV :: GLenum+gl_VIDEO_BUFFER_NV = 0x9020++gl_VIDEO_BUFFER_PITCH_NV :: GLenum+gl_VIDEO_BUFFER_PITCH_NV = 0x9028++gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV :: GLenum+gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B++gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV :: GLenum+gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A++gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV :: GLenum+gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039++gl_VIDEO_CAPTURE_FRAME_WIDTH_NV :: GLenum+gl_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038++gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV :: GLenum+gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C++gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV :: GLenum+gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026++gl_VIDEO_COLOR_CONVERSION_MATRIX_NV :: GLenum+gl_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029++gl_VIDEO_COLOR_CONVERSION_MAX_NV :: GLenum+gl_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A++gl_VIDEO_COLOR_CONVERSION_MIN_NV :: GLenum+gl_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B++gl_VIDEO_COLOR_CONVERSION_OFFSET_NV :: GLenum+gl_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C++gl_VIEWPORT :: GLenum+gl_VIEWPORT = 0x0BA2++gl_VIEWPORT_BIT :: GLbitfield+gl_VIEWPORT_BIT = 0x00000800++gl_VIEWPORT_BOUNDS_RANGE :: GLenum+gl_VIEWPORT_BOUNDS_RANGE = 0x825D++gl_VIEWPORT_BOUNDS_RANGE_EXT :: GLenum+gl_VIEWPORT_BOUNDS_RANGE_EXT = 0x825D++gl_VIEWPORT_BOUNDS_RANGE_NV :: GLenum+gl_VIEWPORT_BOUNDS_RANGE_NV = 0x825D++gl_VIEWPORT_INDEX_PROVOKING_VERTEX :: GLenum+gl_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F++gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT :: GLenum+gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT = 0x825F++gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV :: GLenum+gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F++gl_VIEWPORT_SUBPIXEL_BITS :: GLenum+gl_VIEWPORT_SUBPIXEL_BITS = 0x825C++gl_VIEWPORT_SUBPIXEL_BITS_EXT :: GLenum+gl_VIEWPORT_SUBPIXEL_BITS_EXT = 0x825C++gl_VIEWPORT_SUBPIXEL_BITS_NV :: GLenum+gl_VIEWPORT_SUBPIXEL_BITS_NV = 0x825C++gl_VIEW_CLASS_128_BITS :: GLenum+gl_VIEW_CLASS_128_BITS = 0x82C4++gl_VIEW_CLASS_16_BITS :: GLenum+gl_VIEW_CLASS_16_BITS = 0x82CA++gl_VIEW_CLASS_24_BITS :: GLenum+gl_VIEW_CLASS_24_BITS = 0x82C9++gl_VIEW_CLASS_32_BITS :: GLenum+gl_VIEW_CLASS_32_BITS = 0x82C8++gl_VIEW_CLASS_48_BITS :: GLenum+gl_VIEW_CLASS_48_BITS = 0x82C7++gl_VIEW_CLASS_64_BITS :: GLenum+gl_VIEW_CLASS_64_BITS = 0x82C6++gl_VIEW_CLASS_8_BITS :: GLenum+gl_VIEW_CLASS_8_BITS = 0x82CB++gl_VIEW_CLASS_96_BITS :: GLenum+gl_VIEW_CLASS_96_BITS = 0x82C5++gl_VIEW_CLASS_BPTC_FLOAT :: GLenum+gl_VIEW_CLASS_BPTC_FLOAT = 0x82D3++gl_VIEW_CLASS_BPTC_UNORM :: GLenum+gl_VIEW_CLASS_BPTC_UNORM = 0x82D2++gl_VIEW_CLASS_RGTC1_RED :: GLenum+gl_VIEW_CLASS_RGTC1_RED = 0x82D0++gl_VIEW_CLASS_RGTC2_RG :: GLenum+gl_VIEW_CLASS_RGTC2_RG = 0x82D1++gl_VIEW_CLASS_S3TC_DXT1_RGB :: GLenum+gl_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC++gl_VIEW_CLASS_S3TC_DXT1_RGBA :: GLenum+gl_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD++gl_VIEW_CLASS_S3TC_DXT3_RGBA :: GLenum+gl_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE++gl_VIEW_CLASS_S3TC_DXT5_RGBA :: GLenum+gl_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF++gl_VIEW_COMPATIBILITY_CLASS :: GLenum+gl_VIEW_COMPATIBILITY_CLASS = 0x82B6++gl_VIRTUAL_PAGE_SIZE_INDEX_ARB :: GLenum+gl_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7++gl_VIRTUAL_PAGE_SIZE_X_AMD :: GLenum+gl_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195++gl_VIRTUAL_PAGE_SIZE_X_ARB :: GLenum+gl_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195++gl_VIRTUAL_PAGE_SIZE_Y_AMD :: GLenum+gl_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196++gl_VIRTUAL_PAGE_SIZE_Y_ARB :: GLenum+gl_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196++gl_VIRTUAL_PAGE_SIZE_Z_AMD :: GLenum+gl_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197++gl_VIRTUAL_PAGE_SIZE_Z_ARB :: GLenum+gl_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197++gl_VIVIDLIGHT_NV :: GLenum+gl_VIVIDLIGHT_NV = 0x92A6++gl_VOLATILE_APPLE :: GLenum+gl_VOLATILE_APPLE = 0x8A1A++gl_WAIT_FAILED :: GLenum+gl_WAIT_FAILED = 0x911D++gl_WAIT_FAILED_APPLE :: GLenum+gl_WAIT_FAILED_APPLE = 0x911D++gl_WARPS_PER_SM_NV :: GLenum+gl_WARPS_PER_SM_NV = 0x933A++gl_WARP_SIZE_NV :: GLenum+gl_WARP_SIZE_NV = 0x9339++gl_WEIGHT_ARRAY_ARB :: GLenum+gl_WEIGHT_ARRAY_ARB = 0x86AD++gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum+gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E++gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: GLenum+gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E++gl_WEIGHT_ARRAY_BUFFER_BINDING_OES :: GLenum+gl_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E++gl_WEIGHT_ARRAY_OES :: GLenum+gl_WEIGHT_ARRAY_OES = 0x86AD++gl_WEIGHT_ARRAY_POINTER_ARB :: GLenum+gl_WEIGHT_ARRAY_POINTER_ARB = 0x86AC++gl_WEIGHT_ARRAY_POINTER_OES :: GLenum+gl_WEIGHT_ARRAY_POINTER_OES = 0x86AC++gl_WEIGHT_ARRAY_SIZE_ARB :: GLenum+gl_WEIGHT_ARRAY_SIZE_ARB = 0x86AB++gl_WEIGHT_ARRAY_SIZE_OES :: GLenum+gl_WEIGHT_ARRAY_SIZE_OES = 0x86AB++gl_WEIGHT_ARRAY_STRIDE_ARB :: GLenum+gl_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA++gl_WEIGHT_ARRAY_STRIDE_OES :: GLenum+gl_WEIGHT_ARRAY_STRIDE_OES = 0x86AA++gl_WEIGHT_ARRAY_TYPE_ARB :: GLenum+gl_WEIGHT_ARRAY_TYPE_ARB = 0x86A9++gl_WEIGHT_ARRAY_TYPE_OES :: GLenum+gl_WEIGHT_ARRAY_TYPE_OES = 0x86A9++gl_WEIGHT_SUM_UNITY_ARB :: GLenum+gl_WEIGHT_SUM_UNITY_ARB = 0x86A6++gl_WIDE_LINE_HINT_PGI :: GLenum+gl_WIDE_LINE_HINT_PGI = 0x1A222++gl_WRAP_BORDER_SUN :: GLenum+gl_WRAP_BORDER_SUN = 0x81D4++gl_WRITEONLY_RENDERING_QCOM :: GLenum+gl_WRITEONLY_RENDERING_QCOM = 0x8823++gl_WRITE_DISCARD_NV :: GLenum+gl_WRITE_DISCARD_NV = 0x88BE++gl_WRITE_ONLY :: GLenum+gl_WRITE_ONLY = 0x88B9++gl_WRITE_ONLY_ARB :: GLenum+gl_WRITE_ONLY_ARB = 0x88B9++gl_WRITE_ONLY_OES :: GLenum+gl_WRITE_ONLY_OES = 0x88B9++gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A++gl_WRITE_PIXEL_DATA_RANGE_NV :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_NV = 0x8878++gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C++gl_W_EXT :: GLenum+gl_W_EXT = 0x87D8++gl_XOR :: GLenum+gl_XOR = 0x1506++gl_XOR_NV :: GLenum+gl_XOR_NV = 0x1506++gl_X_EXT :: GLenum+gl_X_EXT = 0x87D5++gl_YCBAYCR8A_4224_NV :: GLenum+gl_YCBAYCR8A_4224_NV = 0x9032++gl_YCBCR_422_APPLE :: GLenum+gl_YCBCR_422_APPLE = 0x85B9++gl_YCBCR_MESA :: GLenum+gl_YCBCR_MESA = 0x8757++gl_YCBYCR8_422_NV :: GLenum+gl_YCBYCR8_422_NV = 0x9031++gl_YCRCBA_SGIX :: GLenum+gl_YCRCBA_SGIX = 0x8319++gl_YCRCB_422_SGIX :: GLenum+gl_YCRCB_422_SGIX = 0x81BB++gl_YCRCB_444_SGIX :: GLenum+gl_YCRCB_444_SGIX = 0x81BC++gl_YCRCB_SGIX :: GLenum+gl_YCRCB_SGIX = 0x8318++gl_Y_EXT :: GLenum+gl_Y_EXT = 0x87D6++gl_Z400_BINARY_AMD :: GLenum+gl_Z400_BINARY_AMD = 0x8740++gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV :: GLenum+gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036++gl_Z4Y12Z4CB12Z4CR12_444_NV :: GLenum+gl_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037++gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV :: GLenum+gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035++gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV :: GLenum+gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034++gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV :: GLenum+gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033++gl_ZERO :: GLenum+gl_ZERO = 0++gl_ZERO_EXT :: GLenum+gl_ZERO_EXT = 0x87DD++gl_ZERO_TO_ONE :: GLenum+gl_ZERO_TO_ONE = 0x935F++gl_ZOOM_X :: GLenum+gl_ZOOM_X = 0x0D16++gl_ZOOM_Y :: GLenum+gl_ZOOM_Y = 0x0D17++gl_Z_EXT :: GLenum+gl_Z_EXT = 0x87D7+
src/Graphics/Rendering/OpenGL/Raw/Types.hs view
@@ -1,20 +1,64 @@+{-# LANGUAGE CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.Types--- Copyright : (c) Sven Panne 2009-2013+-- Copyright : (c) Sven Panne 2009-2015 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable ----- This module corresponds to table 2.2 in section 2.2 (Command Syntax) of the--- OpenGL 4.4 specs.+-- All types from the whole OpenGL registry. -- -------------------------------------------------------------------------------- -module Graphics.Rendering.OpenGL.Raw.Types where+module Graphics.Rendering.OpenGL.Raw.Types (+ -- * Types from OpenGL itself.+ GLboolean,+ GLbyte,+ GLubyte,+ GLchar,+ GLshort,+ GLushort,+ GLint,+ GLuint,+ GLfixed,+ GLint64,+ GLuint64,+ GLsizei,+ GLenum,+ GLintptr,+ GLsizeiptr,+ GLsync,+ GLbitfield,+ GLhalf,+ GLfloat,+ GLclampf,+ GLdouble,+ GLclampd,+ GLDEBUGPROC,+ GLvoid, + -- * Pre-standard OpenGL types.+ GLcharARB,+ GLint64EXT,+ GLuint64EXT,+ GLintptrARB,+ GLsizeiptrARB,+ GLhalfARB,+ GLhalfNV,+ GLDEBUGPROCAMD,+ GLDEBUGPROCARB,+ GLDEBUGPROCKHR,++ -- * Types from various extensions.+ GLclampx,+ GLhandleARB,+ GLvdpauSurfaceNV,+ GLeglImageOES+) where+ import Data.Int import Data.Word import Foreign.C.Types@@ -22,7 +66,7 @@ -------------------------------------------------------------------------------- --- | 1bit boolean.+-- | 8bit boolean. type GLboolean = CUChar -- | 8bit signed two\'s complement binary integer.@@ -46,14 +90,14 @@ -- | 32bit unsigned binary integer. type GLuint = CUInt --- | 32bit signed two\'s complement 16.16 scaled integer (introduced in OpenGL--- 4.1).+-- | 32bit signed two\'s complement 16.16 scaled integer. type GLfixed = CInt+-- NOTE: OpenGL ES uses khronos_int32_t for this. --- | 64bit signed two\'s complement binary integer (introduced in OpenGL 3.2).+-- | 64bit signed two\'s complement binary integer. type GLint64 = Int64 --- | 64bit unsigned binary integer (introduced in OpenGL 3.2).+-- | 64bit unsigned binary integer. type GLuint64 = Word64 -- | 32bit non-negative binary integer size.@@ -64,11 +108,13 @@ -- | Pointer-sized signed two\'s complement binary integer. type GLintptr = CPtrdiff+-- NOTE: OpenGL ES uses khronos_intptr_t for this. -- | Pointer-sized non-negative binary integer size. type GLsizeiptr = CPtrdiff+-- NOTE: OpenGL ES uses khronos_ssize_t for this. --- | Pointer-sized sync object handle (introduced in OpenGL 3.2).+-- | Pointer-sized sync object handle. type GLsync = Ptr () -- | 32bit bit field.@@ -80,11 +126,54 @@ -- | 32bit floating-point value. type GLfloat = CFloat --- | 32bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3).+-- | 32bit floating-point value clamped to [0, 1]. type GLclampf = CFloat -- | 64bit floating-point value. type GLdouble = CDouble --- | 64bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3).+-- | 64bit floating-point value clamped to [0, 1]. type GLclampd = CDouble++-- | Debug callback.+type GLDEBUGPROC = FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())+-- TODO: calling convention, parameter documentation++-- | Not an actual GL type, though used in headers in the past.+type GLvoid = ()++type GLcharARB = CChar++type GLint64EXT = Int64++type GLuint64EXT = Word64++type GLintptrARB = CPtrdiff++type GLsizeiptrARB = CPtrdiff++type GLhalfARB = CUShort++type GLhalfNV = CUShort++type GLDEBUGPROCAMD = FunPtr(GLuint -> GLenum -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())+-- TODO: calling convention, parameter documentation++type GLDEBUGPROCARB = FunPtr(GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())+-- TODO: calling convention, parameter documentation++type GLDEBUGPROCKHR = FunPtr(GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> Ptr () -> IO ())+-- TODO: calling convention, parameter documentation++type GLclampx = CInt+-- NOTE: OpenGL ES uses khronos_int32_t for this.++#if HANDLE_IS_POINTER+type GLhandleARB = Ptr ()+#else+type GLhandleARB = CUInt+#endif++type GLvdpauSurfaceNV = GLintptr++type GLeglImageOES = Ptr ()
+ src/Graphics/Rendering/OpenGL/Raw/Version10.hs view
@@ -0,0 +1,868 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version10+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version10 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLshort,+ GLsizei,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ADD,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_SRC,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLEAR,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_WRITEMASK,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_CONSTANT_ATTENUATION,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_VIEWPORT_DIMS,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RIGHT,+ gl_S,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SET,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SHORT,+ gl_SMOOTH,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STENCIL,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_SUBPIXEL_BITS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_SHORT,+ gl_V2F,+ gl_V3F,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glAlphaFunc,+ glBegin,+ glBitmap,+ glBlendFunc,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glCopyPixels,+ glCullFace,+ glDeleteLists,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDisable,+ glDrawBuffer,+ glDrawPixels,+ glEdgeFlag,+ glEdgeFlagv,+ glEnable,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenLists,+ glGetBooleanv,+ glGetClipPlane,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPolygonStipple,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glHint,+ glIndexMask,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glInitNames,+ glIsEnabled,+ glIsList,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointSize,+ glPolygonMode,+ glPolygonStipple,+ glPopAttrib,+ glPopMatrix,+ glPopName,+ glPushAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glScaled,+ glScalef,+ glScissor,+ glSelectBuffer,+ glShadeModel,+ glStencilFunc,+ glStencilMask,+ glStencilOp,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glViewport+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version11.hs view
@@ -0,0 +1,900 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version11+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version11 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLshort,+ GLsizei,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ADD,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_SRC,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLEAR,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_WRITEMASK,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_CONSTANT_ATTENUATION,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_VIEWPORT_DIMS,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RIGHT,+ gl_S,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SET,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SHORT,+ gl_SMOOTH,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STENCIL,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_SUBPIXEL_BITS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_SHORT,+ gl_V2F,+ gl_V3F,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBindTexture,+ glBitmap,+ glBlendFunc,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCullFace,+ glDeleteLists,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDisable,+ glDisableClientState,+ glDrawArrays,+ glDrawBuffer,+ glDrawElements,+ glDrawPixels,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenLists,+ glGenTextures,+ glGetBooleanv,+ glGetClipPlane,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsEnabled,+ glIsList,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glScaled,+ glScalef,+ glScissor,+ glSelectBuffer,+ glShadeModel,+ glStencilFunc,+ glStencilMask,+ glStencilOp,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glViewport+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version12.hs view
@@ -0,0 +1,945 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version12+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version12 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLshort,+ GLsizei,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ADD,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_SRC,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_WRITEMASK,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_CONSTANT_ATTENUATION,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_VIEWPORT_DIMS,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RIGHT,+ gl_S,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STENCIL,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_SUBPIXEL_BITS,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_V2F,+ gl_V3F,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBindTexture,+ glBitmap,+ glBlendFunc,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCullFace,+ glDeleteLists,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDisable,+ glDisableClientState,+ glDrawArrays,+ glDrawBuffer,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenLists,+ glGenTextures,+ glGetBooleanv,+ glGetClipPlane,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsEnabled,+ glIsList,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glScaled,+ glScalef,+ glScissor,+ glSelectBuffer,+ glShadeModel,+ glStencilFunc,+ glStencilMask,+ glStencilOp,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glViewport+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version13.hs view
@@ -0,0 +1,1087 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version13+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version13 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLshort,+ GLsizei,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_TEXTURE,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_SRC,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ATTENUATION,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERPOLATE,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RGB_SCALE,+ gl_RIGHT,+ gl_S,+ gl_SAMPLES,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STENCIL,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_V2F,+ gl_V3F,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBindTexture,+ glBitmap,+ glBlendFunc,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCullFace,+ glDeleteLists,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDisable,+ glDisableClientState,+ glDrawArrays,+ glDrawBuffer,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenLists,+ glGenTextures,+ glGetBooleanv,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsEnabled,+ glIsList,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSelectBuffer,+ glShadeModel,+ glStencilFunc,+ glStencilMask,+ glStencilOp,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glViewport+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version14.hs view
@@ -0,0 +1,1182 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version14+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version14 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLshort,+ GLsizei,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_TEXTURE,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERPOLATE,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RGB_SCALE,+ gl_RIGHT,+ gl_S,+ gl_SAMPLES,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STENCIL,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_V2F,+ gl_V3F,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBindTexture,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendFunc,+ glBlendFuncSeparate,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCullFace,+ glDeleteLists,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDisable,+ glDisableClientState,+ glDrawArrays,+ glDrawBuffer,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenLists,+ glGenTextures,+ glGetBooleanv,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsEnabled,+ glIsList,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glStencilFunc,+ glStencilMask,+ glStencilOp,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version15.hs view
@@ -0,0 +1,1253 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version15+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version15 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_TEXTURE,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BUFFER_ACCESS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERPOLATE,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RGB_SCALE,+ gl_RIGHT,+ gl_S,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADE_MODEL,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_V2F,+ gl_V3F,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBeginQuery,+ glBindBuffer,+ glBindTexture,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendFunc,+ glBlendFuncSeparate,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCullFace,+ glDeleteBuffers,+ glDeleteLists,+ glDeleteQueries,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDisable,+ glDisableClientState,+ glDrawArrays,+ glDrawBuffer,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnd,+ glEndList,+ glEndQuery,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenLists,+ glGenQueries,+ glGenTextures,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsList,+ glIsQuery,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glStencilFunc,+ glStencilMask,+ glStencilOp,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTranslated,+ glTranslatef,+ glUnmapBuffer,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version20.hs view
@@ -0,0 +1,1431 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version20+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version20 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT4,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERPOLATE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RGB_SCALE,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_CUBE,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginQuery,+ glBindAttribLocation,+ glBindBuffer,+ glBindTexture,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteShader,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDrawArrays,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnd,+ glEndList,+ glEndQuery,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenLists,+ glGenQueries,+ glGenTextures,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsShader,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniformMatrix2fv,+ glUniformMatrix3fv,+ glUniformMatrix4fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions
+ src/Graphics/Rendering/OpenGL/Raw/Version21.hs view
@@ -0,0 +1,1460 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Version21+-- Copyright : (c) Sven Panne 2015+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Version21 (+ -- * Types+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort,+ GLvoid,+ -- * Enums+ gl_2D,+ gl_2_BYTES,+ gl_3D,+ gl_3D_COLOR,+ gl_3D_COLOR_TEXTURE,+ gl_3_BYTES,+ gl_4D_COLOR_TEXTURE,+ gl_4_BYTES,+ gl_ACCUM,+ gl_ACCUM_ALPHA_BITS,+ gl_ACCUM_BLUE_BITS,+ gl_ACCUM_BUFFER_BIT,+ gl_ACCUM_CLEAR_VALUE,+ gl_ACCUM_GREEN_BITS,+ gl_ACCUM_RED_BITS,+ gl_ACTIVE_ATTRIBUTES,+ gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_ACTIVE_TEXTURE,+ gl_ACTIVE_UNIFORMS,+ gl_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_ALIASED_LINE_WIDTH_RANGE,+ gl_ALIASED_POINT_SIZE_RANGE,+ gl_ALL_ATTRIB_BITS,+ gl_ALPHA,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA_BIAS,+ gl_ALPHA_BITS,+ gl_ALPHA_SCALE,+ gl_ALPHA_TEST,+ gl_ALPHA_TEST_FUNC,+ gl_ALPHA_TEST_REF,+ gl_ALWAYS,+ gl_AMBIENT,+ gl_AMBIENT_AND_DIFFUSE,+ gl_AND,+ gl_AND_INVERTED,+ gl_AND_REVERSE,+ gl_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ATTACHED_SHADERS,+ gl_ATTRIB_STACK_DEPTH,+ gl_AUTO_NORMAL,+ gl_AUX0,+ gl_AUX1,+ gl_AUX2,+ gl_AUX3,+ gl_AUX_BUFFERS,+ gl_BACK,+ gl_BACK_LEFT,+ gl_BACK_RIGHT,+ gl_BGR,+ gl_BGRA,+ gl_BITMAP,+ gl_BITMAP_TOKEN,+ gl_BLEND,+ gl_BLEND_DST,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_DST_RGB,+ gl_BLEND_EQUATION_ALPHA,+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_SRC,+ gl_BLEND_SRC_ALPHA,+ gl_BLEND_SRC_RGB,+ gl_BLUE,+ gl_BLUE_BIAS,+ gl_BLUE_BITS,+ gl_BLUE_SCALE,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_BUFFER_ACCESS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_POINTER,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BYTE,+ gl_C3F_V3F,+ gl_C4F_N3F_V3F,+ gl_C4UB_V2F,+ gl_C4UB_V3F,+ gl_CCW,+ gl_CLAMP,+ gl_CLAMP_TO_BORDER,+ gl_CLAMP_TO_EDGE,+ gl_CLEAR,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_CLIENT_ALL_ATTRIB_BITS,+ gl_CLIENT_ATTRIB_STACK_DEPTH,+ gl_CLIENT_PIXEL_STORE_BIT,+ gl_CLIENT_VERTEX_ARRAY_BIT,+ gl_CLIP_PLANE0,+ gl_CLIP_PLANE1,+ gl_CLIP_PLANE2,+ gl_CLIP_PLANE3,+ gl_CLIP_PLANE4,+ gl_CLIP_PLANE5,+ gl_COEFF,+ gl_COLOR,+ gl_COLOR_ARRAY,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_POINTER,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_BUFFER_BIT,+ gl_COLOR_CLEAR_VALUE,+ gl_COLOR_INDEX,+ gl_COLOR_INDEXES,+ gl_COLOR_LOGIC_OP,+ gl_COLOR_MATERIAL,+ gl_COLOR_MATERIAL_FACE,+ gl_COLOR_MATERIAL_PARAMETER,+ gl_COLOR_SUM,+ gl_COLOR_WRITEMASK,+ gl_COMBINE,+ gl_COMBINE_ALPHA,+ gl_COMBINE_RGB,+ gl_COMPARE_R_TO_TEXTURE,+ gl_COMPILE,+ gl_COMPILE_AND_EXECUTE,+ gl_COMPILE_STATUS,+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB,+ gl_COMPRESSED_SRGB_ALPHA,+ gl_COMPRESSED_TEXTURE_FORMATS,+ gl_CONSTANT,+ gl_CONSTANT_ALPHA,+ gl_CONSTANT_ATTENUATION,+ gl_CONSTANT_COLOR,+ gl_COORD_REPLACE,+ gl_COPY,+ gl_COPY_INVERTED,+ gl_COPY_PIXEL_TOKEN,+ gl_CULL_FACE,+ gl_CULL_FACE_MODE,+ gl_CURRENT_BIT,+ gl_CURRENT_COLOR,+ gl_CURRENT_FOG_COORD,+ gl_CURRENT_FOG_COORDINATE,+ gl_CURRENT_INDEX,+ gl_CURRENT_NORMAL,+ gl_CURRENT_PROGRAM,+ gl_CURRENT_QUERY,+ gl_CURRENT_RASTER_COLOR,+ gl_CURRENT_RASTER_DISTANCE,+ gl_CURRENT_RASTER_INDEX,+ gl_CURRENT_RASTER_POSITION,+ gl_CURRENT_RASTER_POSITION_VALID,+ gl_CURRENT_RASTER_SECONDARY_COLOR,+ gl_CURRENT_RASTER_TEXTURE_COORDS,+ gl_CURRENT_SECONDARY_COLOR,+ gl_CURRENT_TEXTURE_COORDS,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_CW,+ gl_DECAL,+ gl_DECR,+ gl_DECR_WRAP,+ gl_DELETE_STATUS,+ gl_DEPTH,+ gl_DEPTH_BIAS,+ gl_DEPTH_BITS,+ gl_DEPTH_BUFFER_BIT,+ gl_DEPTH_CLEAR_VALUE,+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_DEPTH_FUNC,+ gl_DEPTH_RANGE,+ gl_DEPTH_SCALE,+ gl_DEPTH_TEST,+ gl_DEPTH_TEXTURE_MODE,+ gl_DEPTH_WRITEMASK,+ gl_DIFFUSE,+ gl_DITHER,+ gl_DOMAIN,+ gl_DONT_CARE,+ gl_DOT3_RGB,+ gl_DOT3_RGBA,+ gl_DOUBLE,+ gl_DOUBLEBUFFER,+ gl_DRAW_BUFFER,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_PIXEL_TOKEN,+ gl_DST_ALPHA,+ gl_DST_COLOR,+ gl_DYNAMIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_EDGE_FLAG,+ gl_EDGE_FLAG_ARRAY,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_EMISSION,+ gl_ENABLE_BIT,+ gl_EQUAL,+ gl_EQUIV,+ gl_EVAL_BIT,+ gl_EXP,+ gl_EXP2,+ gl_EXTENSIONS,+ gl_EYE_LINEAR,+ gl_EYE_PLANE,+ gl_FALSE,+ gl_FASTEST,+ gl_FEEDBACK,+ gl_FEEDBACK_BUFFER_POINTER,+ gl_FEEDBACK_BUFFER_SIZE,+ gl_FEEDBACK_BUFFER_TYPE,+ gl_FILL,+ gl_FLAT,+ gl_FLOAT,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT2x3,+ gl_FLOAT_MAT2x4,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT3x2,+ gl_FLOAT_MAT3x4,+ gl_FLOAT_MAT4,+ gl_FLOAT_MAT4x2,+ gl_FLOAT_MAT4x3,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FOG,+ gl_FOG_BIT,+ gl_FOG_COLOR,+ gl_FOG_COORD,+ gl_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORD_ARRAY,+ gl_FOG_COORD_ARRAY_BUFFER_BINDING,+ gl_FOG_COORD_ARRAY_POINTER,+ gl_FOG_COORD_ARRAY_STRIDE,+ gl_FOG_COORD_ARRAY_TYPE,+ gl_FOG_COORD_SRC,+ gl_FOG_DENSITY,+ gl_FOG_END,+ gl_FOG_HINT,+ gl_FOG_INDEX,+ gl_FOG_MODE,+ gl_FOG_START,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_SHADER,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT,+ gl_FRONT,+ gl_FRONT_AND_BACK,+ gl_FRONT_FACE,+ gl_FRONT_LEFT,+ gl_FRONT_RIGHT,+ gl_FUNC_ADD,+ gl_FUNC_REVERSE_SUBTRACT,+ gl_FUNC_SUBTRACT,+ gl_GENERATE_MIPMAP,+ gl_GENERATE_MIPMAP_HINT,+ gl_GEQUAL,+ gl_GREATER,+ gl_GREEN,+ gl_GREEN_BIAS,+ gl_GREEN_BITS,+ gl_GREEN_SCALE,+ gl_HINT_BIT,+ gl_INCR,+ gl_INCR_WRAP,+ gl_INDEX_ARRAY,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_POINTER,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_BITS,+ gl_INDEX_CLEAR_VALUE,+ gl_INDEX_LOGIC_OP,+ gl_INDEX_MODE,+ gl_INDEX_OFFSET,+ gl_INDEX_SHIFT,+ gl_INDEX_WRITEMASK,+ gl_INFO_LOG_LENGTH,+ gl_INT,+ gl_INTENSITY,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTERPOLATE,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_INVALID_ENUM,+ gl_INVALID_OPERATION,+ gl_INVALID_VALUE,+ gl_INVERT,+ gl_KEEP,+ gl_LEFT,+ gl_LEQUAL,+ gl_LESS,+ gl_LIGHT0,+ gl_LIGHT1,+ gl_LIGHT2,+ gl_LIGHT3,+ gl_LIGHT4,+ gl_LIGHT5,+ gl_LIGHT6,+ gl_LIGHT7,+ gl_LIGHTING,+ gl_LIGHTING_BIT,+ gl_LIGHT_MODEL_AMBIENT,+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_LIGHT_MODEL_LOCAL_VIEWER,+ gl_LIGHT_MODEL_TWO_SIDE,+ gl_LINE,+ gl_LINEAR,+ gl_LINEAR_ATTENUATION,+ gl_LINEAR_MIPMAP_LINEAR,+ gl_LINEAR_MIPMAP_NEAREST,+ gl_LINES,+ gl_LINE_BIT,+ gl_LINE_LOOP,+ gl_LINE_RESET_TOKEN,+ gl_LINE_SMOOTH,+ gl_LINE_SMOOTH_HINT,+ gl_LINE_STIPPLE,+ gl_LINE_STIPPLE_PATTERN,+ gl_LINE_STIPPLE_REPEAT,+ gl_LINE_STRIP,+ gl_LINE_TOKEN,+ gl_LINE_WIDTH,+ gl_LINE_WIDTH_GRANULARITY,+ gl_LINE_WIDTH_RANGE,+ gl_LINK_STATUS,+ gl_LIST_BASE,+ gl_LIST_BIT,+ gl_LIST_INDEX,+ gl_LIST_MODE,+ gl_LOAD,+ gl_LOGIC_OP,+ gl_LOGIC_OP_MODE,+ gl_LOWER_LEFT,+ gl_LUMINANCE,+ gl_LUMINANCE12,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE16,+ gl_LUMINANCE16_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE_ALPHA,+ gl_MAP1_COLOR_4,+ gl_MAP1_GRID_DOMAIN,+ gl_MAP1_GRID_SEGMENTS,+ gl_MAP1_INDEX,+ gl_MAP1_NORMAL,+ gl_MAP1_TEXTURE_COORD_1,+ gl_MAP1_TEXTURE_COORD_2,+ gl_MAP1_TEXTURE_COORD_3,+ gl_MAP1_TEXTURE_COORD_4,+ gl_MAP1_VERTEX_3,+ gl_MAP1_VERTEX_4,+ gl_MAP2_COLOR_4,+ gl_MAP2_GRID_DOMAIN,+ gl_MAP2_GRID_SEGMENTS,+ gl_MAP2_INDEX,+ gl_MAP2_NORMAL,+ gl_MAP2_TEXTURE_COORD_1,+ gl_MAP2_TEXTURE_COORD_2,+ gl_MAP2_TEXTURE_COORD_3,+ gl_MAP2_TEXTURE_COORD_4,+ gl_MAP2_VERTEX_3,+ gl_MAP2_VERTEX_4,+ gl_MAP_COLOR,+ gl_MAP_STENCIL,+ gl_MATRIX_MODE,+ gl_MAX,+ gl_MAX_3D_TEXTURE_SIZE,+ gl_MAX_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIENT_ATTRIB_STACK_DEPTH,+ gl_MAX_CLIP_PLANES,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE,+ gl_MAX_DRAW_BUFFERS,+ gl_MAX_ELEMENTS_INDICES,+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_EVAL_ORDER,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_LIGHTS,+ gl_MAX_LIST_NESTING,+ gl_MAX_MODELVIEW_STACK_DEPTH,+ gl_MAX_NAME_STACK_DEPTH,+ gl_MAX_PIXEL_MAP_TABLE,+ gl_MAX_PROJECTION_STACK_DEPTH,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_SIZE,+ gl_MAX_TEXTURE_STACK_DEPTH,+ gl_MAX_TEXTURE_UNITS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VIEWPORT_DIMS,+ gl_MIN,+ gl_MIRRORED_REPEAT,+ gl_MODELVIEW,+ gl_MODELVIEW_MATRIX,+ gl_MODELVIEW_STACK_DEPTH,+ gl_MODULATE,+ gl_MULT,+ gl_MULTISAMPLE,+ gl_MULTISAMPLE_BIT,+ gl_N3F_V3F,+ gl_NAME_STACK_DEPTH,+ gl_NAND,+ gl_NEAREST,+ gl_NEAREST_MIPMAP_LINEAR,+ gl_NEAREST_MIPMAP_NEAREST,+ gl_NEVER,+ gl_NICEST,+ gl_NONE,+ gl_NOOP,+ gl_NOR,+ gl_NORMALIZE,+ gl_NORMAL_ARRAY,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_POINTER,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_MAP,+ gl_NOTEQUAL,+ gl_NO_ERROR,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_OBJECT_LINEAR,+ gl_OBJECT_PLANE,+ gl_ONE,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_ONE_MINUS_DST_ALPHA,+ gl_ONE_MINUS_DST_COLOR,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_ONE_MINUS_SRC_COLOR,+ gl_OPERAND0_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_ALPHA,+ gl_OPERAND1_RGB,+ gl_OPERAND2_ALPHA,+ gl_OPERAND2_RGB,+ gl_OR,+ gl_ORDER,+ gl_OR_INVERTED,+ gl_OR_REVERSE,+ gl_OUT_OF_MEMORY,+ gl_PACK_ALIGNMENT,+ gl_PACK_IMAGE_HEIGHT,+ gl_PACK_LSB_FIRST,+ gl_PACK_ROW_LENGTH,+ gl_PACK_SKIP_IMAGES,+ gl_PACK_SKIP_PIXELS,+ gl_PACK_SKIP_ROWS,+ gl_PACK_SWAP_BYTES,+ gl_PASS_THROUGH_TOKEN,+ gl_PERSPECTIVE_CORRECTION_HINT,+ gl_PIXEL_MAP_A_TO_A,+ gl_PIXEL_MAP_A_TO_A_SIZE,+ gl_PIXEL_MAP_B_TO_B,+ gl_PIXEL_MAP_B_TO_B_SIZE,+ gl_PIXEL_MAP_G_TO_G,+ gl_PIXEL_MAP_G_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_A,+ gl_PIXEL_MAP_I_TO_A_SIZE,+ gl_PIXEL_MAP_I_TO_B,+ gl_PIXEL_MAP_I_TO_B_SIZE,+ gl_PIXEL_MAP_I_TO_G,+ gl_PIXEL_MAP_I_TO_G_SIZE,+ gl_PIXEL_MAP_I_TO_I,+ gl_PIXEL_MAP_I_TO_I_SIZE,+ gl_PIXEL_MAP_I_TO_R,+ gl_PIXEL_MAP_I_TO_R_SIZE,+ gl_PIXEL_MAP_R_TO_R,+ gl_PIXEL_MAP_R_TO_R_SIZE,+ gl_PIXEL_MAP_S_TO_S,+ gl_PIXEL_MAP_S_TO_S_SIZE,+ gl_PIXEL_MODE_BIT,+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER_BINDING,+ gl_POINT,+ gl_POINTS,+ gl_POINT_BIT,+ gl_POINT_DISTANCE_ATTENUATION,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_SIZE,+ gl_POINT_SIZE_GRANULARITY,+ gl_POINT_SIZE_MAX,+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_RANGE,+ gl_POINT_SMOOTH,+ gl_POINT_SMOOTH_HINT,+ gl_POINT_SPRITE,+ gl_POINT_SPRITE_COORD_ORIGIN,+ gl_POINT_TOKEN,+ gl_POLYGON,+ gl_POLYGON_BIT,+ gl_POLYGON_MODE,+ gl_POLYGON_OFFSET_FACTOR,+ gl_POLYGON_OFFSET_FILL,+ gl_POLYGON_OFFSET_LINE,+ gl_POLYGON_OFFSET_POINT,+ gl_POLYGON_OFFSET_UNITS,+ gl_POLYGON_SMOOTH,+ gl_POLYGON_SMOOTH_HINT,+ gl_POLYGON_STIPPLE,+ gl_POLYGON_STIPPLE_BIT,+ gl_POLYGON_TOKEN,+ gl_POSITION,+ gl_PREVIOUS,+ gl_PRIMARY_COLOR,+ gl_PROJECTION,+ gl_PROJECTION_MATRIX,+ gl_PROJECTION_STACK_DEPTH,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_Q,+ gl_QUADRATIC_ATTENUATION,+ gl_QUADS,+ gl_QUAD_STRIP,+ gl_QUERY_COUNTER_BITS,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE,+ gl_R,+ gl_R3_G3_B2,+ gl_READ_BUFFER,+ gl_READ_ONLY,+ gl_READ_WRITE,+ gl_RED,+ gl_RED_BIAS,+ gl_RED_BITS,+ gl_RED_SCALE,+ gl_REFLECTION_MAP,+ gl_RENDER,+ gl_RENDERER,+ gl_RENDER_MODE,+ gl_REPEAT,+ gl_REPLACE,+ gl_RESCALE_NORMAL,+ gl_RETURN,+ gl_RGB,+ gl_RGB10,+ gl_RGB10_A2,+ gl_RGB12,+ gl_RGB16,+ gl_RGB4,+ gl_RGB5,+ gl_RGB5_A1,+ gl_RGB8,+ gl_RGBA,+ gl_RGBA12,+ gl_RGBA16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGBA8,+ gl_RGBA_MODE,+ gl_RGB_SCALE,+ gl_RIGHT,+ gl_S,+ gl_SAMPLER_1D,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_3D,+ gl_SAMPLER_CUBE,+ gl_SAMPLES,+ gl_SAMPLES_PASSED,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLE_COVERAGE,+ gl_SAMPLE_COVERAGE_INVERT,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SCISSOR_BIT,+ gl_SCISSOR_BOX,+ gl_SCISSOR_TEST,+ gl_SECONDARY_COLOR_ARRAY,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SELECT,+ gl_SELECTION_BUFFER_POINTER,+ gl_SELECTION_BUFFER_SIZE,+ gl_SEPARATE_SPECULAR_COLOR,+ gl_SET,+ gl_SHADER_SOURCE_LENGTH,+ gl_SHADER_TYPE,+ gl_SHADE_MODEL,+ gl_SHADING_LANGUAGE_VERSION,+ gl_SHININESS,+ gl_SHORT,+ gl_SINGLE_COLOR,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE_ALPHA,+ gl_SMOOTH,+ gl_SMOOTH_LINE_WIDTH_GRANULARITY,+ gl_SMOOTH_LINE_WIDTH_RANGE,+ gl_SMOOTH_POINT_SIZE_GRANULARITY,+ gl_SMOOTH_POINT_SIZE_RANGE,+ gl_SOURCE0_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_ALPHA,+ gl_SOURCE1_RGB,+ gl_SOURCE2_ALPHA,+ gl_SOURCE2_RGB,+ gl_SPECULAR,+ gl_SPHERE_MAP,+ gl_SPOT_CUTOFF,+ gl_SPOT_DIRECTION,+ gl_SPOT_EXPONENT,+ gl_SRC0_ALPHA,+ gl_SRC0_RGB,+ gl_SRC1_ALPHA,+ gl_SRC1_RGB,+ gl_SRC2_ALPHA,+ gl_SRC2_RGB,+ gl_SRC_ALPHA,+ gl_SRC_ALPHA_SATURATE,+ gl_SRC_COLOR,+ gl_SRGB,+ gl_SRGB8,+ gl_SRGB8_ALPHA8,+ gl_SRGB_ALPHA,+ gl_STACK_OVERFLOW,+ gl_STACK_UNDERFLOW,+ gl_STATIC_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STENCIL,+ gl_STENCIL_BACK_FAIL,+ gl_STENCIL_BACK_FUNC,+ gl_STENCIL_BACK_PASS_DEPTH_FAIL,+ gl_STENCIL_BACK_PASS_DEPTH_PASS,+ gl_STENCIL_BACK_REF,+ gl_STENCIL_BACK_VALUE_MASK,+ gl_STENCIL_BACK_WRITEMASK,+ gl_STENCIL_BITS,+ gl_STENCIL_BUFFER_BIT,+ gl_STENCIL_CLEAR_VALUE,+ gl_STENCIL_FAIL,+ gl_STENCIL_FUNC,+ gl_STENCIL_INDEX,+ gl_STENCIL_PASS_DEPTH_FAIL,+ gl_STENCIL_PASS_DEPTH_PASS,+ gl_STENCIL_REF,+ gl_STENCIL_TEST,+ gl_STENCIL_VALUE_MASK,+ gl_STENCIL_WRITEMASK,+ gl_STEREO,+ gl_STREAM_COPY,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_SUBPIXEL_BITS,+ gl_SUBTRACT,+ gl_T,+ gl_T2F_C3F_V3F,+ gl_T2F_C4F_N3F_V3F,+ gl_T2F_C4UB_V3F,+ gl_T2F_N3F_V3F,+ gl_T2F_V3F,+ gl_T4F_C4F_N3F_V4F,+ gl_T4F_V4F,+ gl_TEXTURE,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_BASE_LEVEL,+ gl_TEXTURE_BINDING_1D,+ gl_TEXTURE_BINDING_2D,+ gl_TEXTURE_BINDING_3D,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_BIT,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_BORDER,+ gl_TEXTURE_BORDER_COLOR,+ gl_TEXTURE_COMPARE_FUNC,+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPONENTS,+ gl_TEXTURE_COMPRESSED,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COORD_ARRAY,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_DEPTH_SIZE,+ gl_TEXTURE_ENV,+ gl_TEXTURE_ENV_COLOR,+ gl_TEXTURE_ENV_MODE,+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_GEN_MODE,+ gl_TEXTURE_GEN_Q,+ gl_TEXTURE_GEN_R,+ gl_TEXTURE_GEN_S,+ gl_TEXTURE_GEN_T,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_HEIGHT,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_TEXTURE_INTERNAL_FORMAT,+ gl_TEXTURE_LOD_BIAS,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_MAG_FILTER,+ gl_TEXTURE_MATRIX,+ gl_TEXTURE_MAX_LEVEL,+ gl_TEXTURE_MAX_LOD,+ gl_TEXTURE_MIN_FILTER,+ gl_TEXTURE_MIN_LOD,+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_STACK_DEPTH,+ gl_TEXTURE_WIDTH,+ gl_TEXTURE_WRAP_R,+ gl_TEXTURE_WRAP_S,+ gl_TEXTURE_WRAP_T,+ gl_TRANSFORM_BIT,+ gl_TRANSPOSE_COLOR_MATRIX,+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRIANGLES,+ gl_TRIANGLE_FAN,+ gl_TRIANGLE_STRIP,+ gl_TRUE,+ gl_UNPACK_ALIGNMENT,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_UNPACK_LSB_FIRST,+ gl_UNPACK_ROW_LENGTH,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_SKIP_PIXELS,+ gl_UNPACK_SKIP_ROWS,+ gl_UNPACK_SWAP_BYTES,+ gl_UNSIGNED_BYTE,+ gl_UNSIGNED_BYTE_2_3_3_REV,+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_INT,+ gl_UNSIGNED_INT_10_10_10_2,+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_8_8_8_8_REV,+ gl_UNSIGNED_SHORT,+ gl_UNSIGNED_SHORT_1_5_5_5_REV,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_4_4_4_4_REV,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_SHORT_5_6_5,+ gl_UNSIGNED_SHORT_5_6_5_REV,+ gl_UPPER_LEFT,+ gl_V2F,+ gl_V3F,+ gl_VALIDATE_STATUS,+ gl_VENDOR,+ gl_VERSION,+ gl_VERTEX_ARRAY,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_POINTER,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_SHADER,+ gl_VIEWPORT,+ gl_VIEWPORT_BIT,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_WRITE_ONLY,+ gl_XOR,+ gl_ZERO,+ gl_ZOOM_X,+ gl_ZOOM_Y,+ -- * Functions+ glAccum,+ glActiveTexture,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glAttachShader,+ glBegin,+ glBeginQuery,+ glBindAttribLocation,+ glBindBuffer,+ glBindTexture,+ glBitmap,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBufferData,+ glBufferSubData,+ glCallList,+ glCallLists,+ glClear,+ glClearAccum,+ glClearColor,+ glClearDepth,+ glClearIndex,+ glClearStencil,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMask,+ glColorMaterial,+ glColorPointer,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyPixels,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteLists,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteShader,+ glDeleteTextures,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableClientState,+ glDisableVertexAttribArray,+ glDrawArrays,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawPixels,+ glDrawRangeElements,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnable,+ glEnableClientState,+ glEnableVertexAttribArray,+ glEnd,+ glEndList,+ glEndQuery,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFinish,+ glFlush,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrontFace,+ glFrustum,+ glGenBuffers,+ glGenLists,+ glGenQueries,+ glGenTextures,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetClipPlane,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetIntegerv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPointerv,+ glGetPolygonStipple,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsBuffer,+ glIsEnabled,+ glIsList,+ glIsProgram,+ glIsQuery,+ glIsShader,+ glIsTexture,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glLineWidth,+ glLinkProgram,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glLogicOp,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapBuffer,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiDrawArrays,+ glMultiDrawElements,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelStoref,+ glPixelStorei,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glReadBuffer,+ glReadPixels,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glRotated,+ glRotatef,+ glSampleCoverage,+ glScaled,+ glScalef,+ glScissor,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glShadeModel,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTranslated,+ glTranslatef,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribPointer,+ glVertexPointer,+ glViewport,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Tokens+import Graphics.Rendering.OpenGL.Raw.Functions