OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs
{-# LANGUAGE CPP #-}
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the NV_vertex_program extension, see
-- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>.
--
--------------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram (
-- * Functions
glBindProgramNV,
glDeleteProgramsNV,
glExecuteProgram,
glGenProgramsNV,
glAreProgramsResident,
glRequestResidentPrograms,
glGetProgramParameterfv,
glGetProgramParameterdv,
glGetProgramivNV,
glGetProgramStringNV,
glGetTrackMatrixiv,
glGetVertexAttribdvNV,
glGetVertexAttribfvNV,
glGetVertexAttribivNV,
glGetVertexAttribPointervNV,
glIsProgramNV,
glLoadProgram,
glProgramParameter4f,
glProgramParameter4d,
glProgramParameter4dv,
glProgramParameter4fv,
glProgramParameters4dv,
glProgramParameters4fv,
glTrackMatrix,
glVertexAttribPointerNV,
glVertexAttrib1sNV,
glVertexAttrib1fNV,
glVertexAttrib1dNV,
glVertexAttrib2sNV,
glVertexAttrib2fNV,
glVertexAttrib2dNV,
glVertexAttrib3sNV,
glVertexAttrib3fNV,
glVertexAttrib3dNV,
glVertexAttrib4sNV,
glVertexAttrib4fNV,
glVertexAttrib4dNV,
glVertexAttrib4ub,
glVertexAttrib1svNV,
glVertexAttrib1fvNV,
glVertexAttrib1dvNV,
glVertexAttrib2svNV,
glVertexAttrib2fvNV,
glVertexAttrib2dvNV,
glVertexAttrib3svNV,
glVertexAttrib3fvNV,
glVertexAttrib3dvNV,
glVertexAttrib4svNV,
glVertexAttrib4fvNV,
glVertexAttrib4dvNV,
glVertexAttrib4ubvNV,
glVertexAttribs1sv,
glVertexAttribs1fv,
glVertexAttribs1dv,
glVertexAttribs2sv,
glVertexAttribs2fv,
glVertexAttribs2dv,
glVertexAttribs3sv,
glVertexAttribs3fv,
glVertexAttribs3dv,
glVertexAttribs4sv,
glVertexAttribs4fv,
glVertexAttribs4dv,
glVertexAttribs4ubv,
-- * Tokens
gl_VERTEX_PROGRAM,
gl_VERTEX_PROGRAM_POINT_SIZE,
gl_VERTEX_PROGRAM_TWO_SIDE,
gl_VERTEX_STATE_PROGRAM,
gl_ATTRIB_ARRAY_SIZE,
gl_ATTRIB_ARRAY_STRIDE,
gl_ATTRIB_ARRAY_TYPE,
gl_CURRENT_ATTRIB,
gl_PROGRAM_PARAMETER,
gl_ATTRIB_ARRAY_POINTER,
gl_PROGRAM_TARGET,
gl_PROGRAM_LENGTH,
gl_PROGRAM_RESIDENT,
gl_PROGRAM_STRING,
gl_TRACK_MATRIX,
gl_TRACK_MATRIX_TRANSFORM,
gl_MAX_TRACK_MATRIX_STACK_DEPTH,
gl_MAX_TRACK_MATRICES,
gl_CURRENT_MATRIX_STACK_DEPTH,
gl_CURRENT_MATRIX,
gl_VERTEX_PROGRAM_BINDING,
gl_PROGRAM_ERROR_POSITION,
gl_MODELVIEW_PROJECTION,
gl_MATRIX0_NV,
gl_MATRIX1_NV,
gl_MATRIX2_NV,
gl_MATRIX3_NV,
gl_MATRIX4_NV,
gl_MATRIX5_NV,
gl_MATRIX6_NV,
gl_MATRIX7_NV,
gl_IDENTITY,
gl_INVERSE,
gl_TRANSPOSE,
gl_INVERSE_TRANSPOSE,
gl_VERTEX_ATTRIB_ARRAY0,
gl_VERTEX_ATTRIB_ARRAY1,
gl_VERTEX_ATTRIB_ARRAY2,
gl_VERTEX_ATTRIB_ARRAY3,
gl_VERTEX_ATTRIB_ARRAY4,
gl_VERTEX_ATTRIB_ARRAY5,
gl_VERTEX_ATTRIB_ARRAY6,
gl_VERTEX_ATTRIB_ARRAY7,
gl_VERTEX_ATTRIB_ARRAY8,
gl_VERTEX_ATTRIB_ARRAY9,
gl_VERTEX_ATTRIB_ARRAY10,
gl_VERTEX_ATTRIB_ARRAY11,
gl_VERTEX_ATTRIB_ARRAY12,
gl_VERTEX_ATTRIB_ARRAY13,
gl_VERTEX_ATTRIB_ARRAY14,
gl_VERTEX_ATTRIB_ARRAY15,
gl_MAP1_VERTEX_ATTRIB0_4,
gl_MAP1_VERTEX_ATTRIB1_4,
gl_MAP1_VERTEX_ATTRIB2_4,
gl_MAP1_VERTEX_ATTRIB3_4,
gl_MAP1_VERTEX_ATTRIB4_4,
gl_MAP1_VERTEX_ATTRIB5_4,
gl_MAP1_VERTEX_ATTRIB6_4,
gl_MAP1_VERTEX_ATTRIB7_4,
gl_MAP1_VERTEX_ATTRIB8_4,
gl_MAP1_VERTEX_ATTRIB9_4,
gl_MAP1_VERTEX_ATTRIB10_4,
gl_MAP1_VERTEX_ATTRIB11_4,
gl_MAP1_VERTEX_ATTRIB12_4,
gl_MAP1_VERTEX_ATTRIB13_4,
gl_MAP1_VERTEX_ATTRIB14_4,
gl_MAP1_VERTEX_ATTRIB15_4,
gl_MAP2_VERTEX_ATTRIB0_4,
gl_MAP2_VERTEX_ATTRIB1_4,
gl_MAP2_VERTEX_ATTRIB2_4,
gl_MAP2_VERTEX_ATTRIB3_4,
gl_MAP2_VERTEX_ATTRIB4_4,
gl_MAP2_VERTEX_ATTRIB5_4,
gl_MAP2_VERTEX_ATTRIB6_4,
gl_MAP2_VERTEX_ATTRIB7_4,
gl_MAP2_VERTEX_ATTRIB8_4,
gl_MAP2_VERTEX_ATTRIB9_4,
gl_MAP2_VERTEX_ATTRIB10_4,
gl_MAP2_VERTEX_ATTRIB11_4,
gl_MAP2_VERTEX_ATTRIB12_4,
gl_MAP2_VERTEX_ATTRIB13_4,
gl_MAP2_VERTEX_ATTRIB14_4,
gl_MAP2_VERTEX_ATTRIB15_4
) where
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.Types
import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram
import Foreign.Ptr ( Ptr, FunPtr )
import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )
import System.IO.Unsafe ( unsafePerformIO )
#include "HsOpenGLRaw.h"
EXTENSION_ENTRY(dyn_glBindProgramNV,ptr_glBindProgramNV,"glBindProgramNV",glBindProgramNV,GLenum -> GLuint -> IO ())
EXTENSION_ENTRY(dyn_glDeleteProgramsNV,ptr_glDeleteProgramsNV,"glDeleteProgramsNV",glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glExecuteProgram,ptr_glExecuteProgram,"glExecuteProgram",glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGenProgramsNV,ptr_glGenProgramsNV,"glGenProgramsNV",glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glAreProgramsResident,ptr_glAreProgramsResident,"glAreProgramsResident",glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)
EXTENSION_ENTRY(dyn_glRequestResidentPrograms,ptr_glRequestResidentPrograms,"glRequestResidentPrograms",glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ())
EXTENSION_ENTRY(dyn_glGetProgramParameterfv,ptr_glGetProgramParameterfv,"glGetProgramParameterfv",glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetProgramParameterdv,ptr_glGetProgramParameterdv,"glGetProgramParameterdv",glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glGetProgramivNV,ptr_glGetProgramivNV,"glGetProgramivNV",glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetProgramStringNV,ptr_glGetProgramStringNV,"glGetProgramStringNV",glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ())
EXTENSION_ENTRY(dyn_glGetTrackMatrixiv,ptr_glGetTrackMatrixiv,"glGetTrackMatrixiv",glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetVertexAttribdvNV,ptr_glGetVertexAttribdvNV,"glGetVertexAttribdvNV",glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glGetVertexAttribfvNV,ptr_glGetVertexAttribfvNV,"glGetVertexAttribfvNV",glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glGetVertexAttribivNV,ptr_glGetVertexAttribivNV,"glGetVertexAttribivNV",glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(dyn_glGetVertexAttribPointervNV,ptr_glGetVertexAttribPointervNV,"glGetVertexAttribPointervNV",glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())
EXTENSION_ENTRY(dyn_glIsProgramNV,ptr_glIsProgramNV,"glIsProgramNV",glIsProgramNV,GLuint -> IO GLboolean)
EXTENSION_ENTRY(dyn_glLoadProgram,ptr_glLoadProgram,"glLoadProgram",glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())
EXTENSION_ENTRY(dyn_glProgramParameter4f,ptr_glProgramParameter4f,"glProgramParameter4f",glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glProgramParameter4d,ptr_glProgramParameter4d,"glProgramParameter4d",glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glProgramParameter4dv,ptr_glProgramParameter4dv,"glProgramParameter4dv",glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glProgramParameter4fv,ptr_glProgramParameter4fv,"glProgramParameter4fv",glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glProgramParameters4dv,ptr_glProgramParameters4dv,"glProgramParameters4dv",glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glProgramParameters4fv,ptr_glProgramParameters4fv,"glProgramParameters4fv",glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glTrackMatrix,ptr_glTrackMatrix,"glTrackMatrix",glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribPointerNV,ptr_glVertexAttribPointerNV,"glVertexAttribPointerNV",glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib1sNV,ptr_glVertexAttrib1sNV,"glVertexAttrib1sNV",glVertexAttrib1sNV,GLuint -> GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib1fNV,ptr_glVertexAttrib1fNV,"glVertexAttrib1fNV",glVertexAttrib1fNV,GLuint -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib1dNV,ptr_glVertexAttrib1dNV,"glVertexAttrib1dNV",glVertexAttrib1dNV,GLuint -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib2sNV,ptr_glVertexAttrib2sNV,"glVertexAttrib2sNV",glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib2fNV,ptr_glVertexAttrib2fNV,"glVertexAttrib2fNV",glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib2dNV,ptr_glVertexAttrib2dNV,"glVertexAttrib2dNV",glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib3sNV,ptr_glVertexAttrib3sNV,"glVertexAttrib3sNV",glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib3fNV,ptr_glVertexAttrib3fNV,"glVertexAttrib3fNV",glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib3dNV,ptr_glVertexAttrib3dNV,"glVertexAttrib3dNV",glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4sNV,ptr_glVertexAttrib4sNV,"glVertexAttrib4sNV",glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4fNV,ptr_glVertexAttrib4fNV,"glVertexAttrib4fNV",glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4dNV,ptr_glVertexAttrib4dNV,"glVertexAttrib4dNV",glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4ub,ptr_glVertexAttrib4ub,"glVertexAttrib4ub",glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib1svNV,ptr_glVertexAttrib1svNV,"glVertexAttrib1svNV",glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib1fvNV,ptr_glVertexAttrib1fvNV,"glVertexAttrib1fvNV",glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib1dvNV,ptr_glVertexAttrib1dvNV,"glVertexAttrib1dvNV",glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib2svNV,ptr_glVertexAttrib2svNV,"glVertexAttrib2svNV",glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib2fvNV,ptr_glVertexAttrib2fvNV,"glVertexAttrib2fvNV",glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib2dvNV,ptr_glVertexAttrib2dvNV,"glVertexAttrib2dvNV",glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib3svNV,ptr_glVertexAttrib3svNV,"glVertexAttrib3svNV",glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib3fvNV,ptr_glVertexAttrib3fvNV,"glVertexAttrib3fvNV",glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib3dvNV,ptr_glVertexAttrib3dvNV,"glVertexAttrib3dvNV",glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4svNV,ptr_glVertexAttrib4svNV,"glVertexAttrib4svNV",glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4fvNV,ptr_glVertexAttrib4fvNV,"glVertexAttrib4fvNV",glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4dvNV,ptr_glVertexAttrib4dvNV,"glVertexAttrib4dvNV",glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttrib4ubvNV,ptr_glVertexAttrib4ubvNV,"glVertexAttrib4ubvNV",glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs1sv,ptr_glVertexAttribs1sv,"glVertexAttribs1sv",glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs1fv,ptr_glVertexAttribs1fv,"glVertexAttribs1fv",glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs1dv,ptr_glVertexAttribs1dv,"glVertexAttribs1dv",glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs2sv,ptr_glVertexAttribs2sv,"glVertexAttribs2sv",glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs2fv,ptr_glVertexAttribs2fv,"glVertexAttribs2fv",glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs2dv,ptr_glVertexAttribs2dv,"glVertexAttribs2dv",glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs3sv,ptr_glVertexAttribs3sv,"glVertexAttribs3sv",glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs3fv,ptr_glVertexAttribs3fv,"glVertexAttribs3fv",glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs3dv,ptr_glVertexAttribs3dv,"glVertexAttribs3dv",glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs4sv,ptr_glVertexAttribs4sv,"glVertexAttribs4sv",glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs4fv,ptr_glVertexAttribs4fv,"glVertexAttribs4fv",glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs4dv,ptr_glVertexAttribs4dv,"glVertexAttribs4dv",glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())
EXTENSION_ENTRY(dyn_glVertexAttribs4ubv,ptr_glVertexAttribs4ubv,"glVertexAttribs4ubv",glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ())
gl_VERTEX_STATE_PROGRAM :: GLenum
gl_VERTEX_STATE_PROGRAM = 0x8621
gl_ATTRIB_ARRAY_SIZE :: GLenum
gl_ATTRIB_ARRAY_SIZE = 0x8623
gl_ATTRIB_ARRAY_STRIDE :: GLenum
gl_ATTRIB_ARRAY_STRIDE = 0x8624
gl_ATTRIB_ARRAY_TYPE :: GLenum
gl_ATTRIB_ARRAY_TYPE = 0x8625
gl_CURRENT_ATTRIB :: GLenum
gl_CURRENT_ATTRIB = 0x8626
gl_PROGRAM_PARAMETER :: GLenum
gl_PROGRAM_PARAMETER = 0x8644
gl_ATTRIB_ARRAY_POINTER :: GLenum
gl_ATTRIB_ARRAY_POINTER = 0x8645
gl_PROGRAM_TARGET :: GLenum
gl_PROGRAM_TARGET = 0x8646
gl_PROGRAM_RESIDENT :: GLenum
gl_PROGRAM_RESIDENT = 0x8647
gl_TRACK_MATRIX :: GLenum
gl_TRACK_MATRIX = 0x8648
gl_TRACK_MATRIX_TRANSFORM :: GLenum
gl_TRACK_MATRIX_TRANSFORM = 0x8649
gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum
gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E
gl_MAX_TRACK_MATRICES :: GLenum
gl_MAX_TRACK_MATRICES = 0x862F
gl_VERTEX_PROGRAM_BINDING :: GLenum
gl_VERTEX_PROGRAM_BINDING = 0x864A
gl_MODELVIEW_PROJECTION :: GLenum
gl_MODELVIEW_PROJECTION = 0x8629
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX0_NV :: GLenum
gl_MATRIX0_NV = 0x8630
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX1_NV :: GLenum
gl_MATRIX1_NV = 0x8631
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX2_NV :: GLenum
gl_MATRIX2_NV = 0x8632
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX3_NV :: GLenum
gl_MATRIX3_NV = 0x8633
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX4_NV :: GLenum
gl_MATRIX4_NV = 0x8634
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX5_NV :: GLenum
gl_MATRIX5_NV = 0x8635
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX6_NV :: GLenum
gl_MATRIX6_NV = 0x8636
-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.
gl_MATRIX7_NV :: GLenum
gl_MATRIX7_NV = 0x8637
gl_IDENTITY :: GLenum
gl_IDENTITY = 0x862A
gl_INVERSE :: GLenum
gl_INVERSE = 0x862B
gl_TRANSPOSE :: GLenum
gl_TRANSPOSE = 0x862C
gl_INVERSE_TRANSPOSE :: GLenum
gl_INVERSE_TRANSPOSE = 0x862D
gl_VERTEX_ATTRIB_ARRAY0 :: GLenum
gl_VERTEX_ATTRIB_ARRAY0 = 0x8650
gl_VERTEX_ATTRIB_ARRAY1 :: GLenum
gl_VERTEX_ATTRIB_ARRAY1 = 0x8651
gl_VERTEX_ATTRIB_ARRAY2 :: GLenum
gl_VERTEX_ATTRIB_ARRAY2 = 0x8652
gl_VERTEX_ATTRIB_ARRAY3 :: GLenum
gl_VERTEX_ATTRIB_ARRAY3 = 0x8653
gl_VERTEX_ATTRIB_ARRAY4 :: GLenum
gl_VERTEX_ATTRIB_ARRAY4 = 0x8654
gl_VERTEX_ATTRIB_ARRAY5 :: GLenum
gl_VERTEX_ATTRIB_ARRAY5 = 0x8655
gl_VERTEX_ATTRIB_ARRAY6 :: GLenum
gl_VERTEX_ATTRIB_ARRAY6 = 0x8656
gl_VERTEX_ATTRIB_ARRAY7 :: GLenum
gl_VERTEX_ATTRIB_ARRAY7 = 0x8657
gl_VERTEX_ATTRIB_ARRAY8 :: GLenum
gl_VERTEX_ATTRIB_ARRAY8 = 0x8658
gl_VERTEX_ATTRIB_ARRAY9 :: GLenum
gl_VERTEX_ATTRIB_ARRAY9 = 0x8659
gl_VERTEX_ATTRIB_ARRAY10 :: GLenum
gl_VERTEX_ATTRIB_ARRAY10 = 0x865A
gl_VERTEX_ATTRIB_ARRAY11 :: GLenum
gl_VERTEX_ATTRIB_ARRAY11 = 0x865B
gl_VERTEX_ATTRIB_ARRAY12 :: GLenum
gl_VERTEX_ATTRIB_ARRAY12 = 0x865C
gl_VERTEX_ATTRIB_ARRAY13 :: GLenum
gl_VERTEX_ATTRIB_ARRAY13 = 0x865D
gl_VERTEX_ATTRIB_ARRAY14 :: GLenum
gl_VERTEX_ATTRIB_ARRAY14 = 0x865E
gl_VERTEX_ATTRIB_ARRAY15 :: GLenum
gl_VERTEX_ATTRIB_ARRAY15 = 0x865F
gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660
gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661
gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662
gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663
gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664
gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665
gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666
gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667
gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668
gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669
gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A
gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B
gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C
gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D
gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E
gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum
gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F
gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670
gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671
gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672
gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673
gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674
gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675
gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676
gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677
gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678
gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679
gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A
gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B
gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C
gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D
gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E
gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum
gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F