OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs
{-# LANGUAGE CPP #-}
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject
-- Copyright : (c) Sven Panne 2014
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the APPLE_vertex_array_object extension,
-- see <http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt>.
--
--------------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject (
-- * Functions
glBindVertexArrayAPPLE,
glDeleteVertexArrays,
glGenVertexArrays,
glIsVertexArray,
-- * Tokens
gl_VERTEX_ARRAY_BINDING
) where
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject
import Graphics.Rendering.OpenGL.Raw.Types
import Foreign.Ptr ( FunPtr )
import Graphics.Rendering.OpenGL.Raw.GetProcAddress ( getExtensionChecked )
import System.IO.Unsafe ( unsafePerformIO )
--------------------------------------------------------------------------------
#include "HsOpenGLRaw.h"
EXTENSION_ENTRY(dyn_glBindVertexArrayAPPLE,ptr_glBindVertexArrayAPPLE,"glBindVertexArrayAPPLE",glBindVertexArrayAPPLE,GLuint -> IO ())