OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the ARB_shader_storage_buffer_object, see
-- <http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt>.
--
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module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject (
-- * Functions
glShaderStorageBlockBinding,
-- * Tokens
gl_SHADER_STORAGE_BUFFER,
gl_SHADER_STORAGE_BUFFER_BINDING,
gl_SHADER_STORAGE_BUFFER_START,
gl_SHADER_STORAGE_BUFFER_SIZE,
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
gl_MAX_SHADER_STORAGE_BLOCK_SIZE,
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
gl_SHADER_STORAGE_BARRIER_BIT,
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens