OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine
-- Copyright : (c) Sven Panne 2014
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the ARB_shader_subroutine extension, see
-- <http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt>.
--
--------------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine (
-- * Functions
glGetSubroutineUniformLocation,
glGetSubroutineIndex,
glGetActiveSubroutineUniformiv,
glGetActiveSubroutineUniformName,
glGetActiveSubroutineName,
glUniformSubroutinesuiv,
glGetUniformSubroutineuiv,
glGetProgramStageiv,
-- * Tokens
gl_ACTIVE_SUBROUTINES,
gl_ACTIVE_SUBROUTINE_UNIFORMS,
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,
gl_ACTIVE_SUBROUTINE_MAX_LENGTH,
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,
gl_MAX_SUBROUTINES,
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,
gl_NUM_COMPATIBLE_SUBROUTINES,
gl_COMPATIBLE_SUBROUTINES,
gl_UNIFORM_SIZE,
gl_UNIFORM_NAME_LENGTH
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens