OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the ARB_geometry_shader4 extension, see
-- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>.
--
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module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (
-- * Functions
glProgramParameteri,
glFramebufferTexture,
glFramebufferTextureLayer,
glFramebufferTextureFace,
-- * Tokens
gl_LINES_ADJACENCY,
gl_LINE_STRIP_ADJACENCY,
gl_TRIANGLES_ADJACENCY,
gl_TRIANGLE_STRIP_ADJACENCY,
gl_PROGRAM_POINT_SIZE,
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
gl_FRAMEBUFFER_ATTACHMENT_LAYERED,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,
gl_GEOMETRY_SHADER,
gl_GEOMETRY_VERTICES_OUT,
gl_GEOMETRY_INPUT_TYPE,
gl_GEOMETRY_OUTPUT_TYPE,
gl_MAX_GEOMETRY_VARYING_COMPONENTS,
gl_MAX_VERTEX_VARYING_COMPONENTS,
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,
gl_MAX_GEOMETRY_OUTPUT_VERTICES,
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
gl_MAX_VARYING_COMPONENTS,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens
glFramebufferTextureFace = glFramebufferTextureFaceARB
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
gl_MAX_GEOMETRY_VARYING_COMPONENTS = gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
gl_MAX_VERTEX_VARYING_COMPONENTS = gl_MAX_VERTEX_VARYING_COMPONENTS_ARB