OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the separate_shader_objects, see
-- <http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt>.
--
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module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects (
-- * Functions
glUseProgramStages,
glActiveShaderProgram,
glCreateShaderProgramv,
glBindProgramPipeline,
glDeleteProgramPipelines,
glGenProgramPipelines,
glIsProgramPipeline,
glGetProgramPipelineiv,
glProgramUniform1i,
glProgramUniform1iv,
glProgramUniform1f,
glProgramUniform1fv,
glProgramUniform1d,
glProgramUniform1dv,
glProgramUniform1ui,
glProgramUniform1uiv,
glProgramUniform2i,
glProgramUniform2iv,
glProgramUniform2f,
glProgramUniform2fv,
glProgramUniform2d,
glProgramUniform2dv,
glProgramUniform2ui,
glProgramUniform2uiv,
glProgramUniform3i,
glProgramUniform3iv,
glProgramUniform3f,
glProgramUniform3fv,
glProgramUniform3d,
glProgramUniform3dv,
glProgramUniform3ui,
glProgramUniform3uiv,
glProgramUniform4i,
glProgramUniform4iv,
glProgramUniform4f,
glProgramUniform4fv,
glProgramUniform4d,
glProgramUniform4dv,
glProgramUniform4ui,
glProgramUniform4uiv,
glProgramUniformMatrix2fv,
glProgramUniformMatrix3fv,
glProgramUniformMatrix4fv,
glProgramUniformMatrix2dv,
glProgramUniformMatrix3dv,
glProgramUniformMatrix4dv,
glProgramUniformMatrix2x3fv,
glProgramUniformMatrix3x2fv,
glProgramUniformMatrix2x4fv,
glProgramUniformMatrix4x2fv,
glProgramUniformMatrix3x4fv,
glProgramUniformMatrix4x3fv,
glProgramUniformMatrix2x3dv,
glProgramUniformMatrix3x2dv,
glProgramUniformMatrix2x4dv,
glProgramUniformMatrix4x2dv,
glProgramUniformMatrix3x4dv,
glProgramUniformMatrix4x3dv,
glValidateProgramPipeline,
glGetProgramPipelineInfoLog,
-- * Tokens
gl_VERTEX_SHADER_BIT,
gl_FRAGMENT_SHADER_BIT,
gl_GEOMETRY_SHADER_BIT,
gl_TESS_CONTROL_SHADER_BIT,
gl_TESS_EVALUATION_SHADER_BIT,
gl_ALL_SHADER_BITS,
gl_PROGRAM_SEPARABLE,
gl_ACTIVE_PROGRAM,
gl_PROGRAM_PIPELINE_BINDING
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens