OpenGLRaw-2.0.0.0: src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64
-- Copyright : (c) Sven Panne 2014
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the ARB_gpu_shader_fp64 extension, see
-- <http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt>.
--
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module Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 (
-- * Functions
glUniform1d,
glUniform2d,
glUniform3d,
glUniform4d,
glUniform1dv,
glUniform2dv,
glUniform3dv,
glUniform4dv,
glUniformMatrix2dv,
glUniformMatrix3dv,
glUniformMatrix4dv,
glUniformMatrix2x3dv,
glUniformMatrix2x4dv,
glUniformMatrix3x2dv,
glUniformMatrix3x4dv,
glUniformMatrix4x2dv,
glUniformMatrix4x3dv,
glGetUniformdv,
-- * Tokens
gl_DOUBLE_VEC2,
gl_DOUBLE_VEC3,
gl_DOUBLE_VEC4,
gl_DOUBLE_MAT2,
gl_DOUBLE_MAT3,
gl_DOUBLE_MAT4,
gl_DOUBLE_MAT2x3,
gl_DOUBLE_MAT2x4,
gl_DOUBLE_MAT3x2,
gl_DOUBLE_MAT3x4,
gl_DOUBLE_MAT4x2,
gl_DOUBLE_MAT4x3
) where
import Graphics.Rendering.OpenGL.Raw.Functions
import Graphics.Rendering.OpenGL.Raw.Tokens