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hsc3-graphs 0.9 → 0.11

raw patch · 333 files changed

+7397/−3656 lines, 333 filesdep +MonadRandomdep +containersdep +directorydep ~hoscdep ~hsc3dep ~hsc3-sfnew-component:exe:hsc3-acid-otophilianew-component:exe:hsc3-after-goeyvaertsnew-component:exe:hsc3-alien-froggiesnew-component:exe:hsc3-alien-meadownew-component:exe:hsc3-ambient1new-component:exe:hsc3-arpeggionew-component:exe:hsc3-black-atlantic-currentsnew-component:exe:hsc3-bohlen-pierce-140new-component:exe:hsc3-bs-070705new-component:exe:hsc3-cds-070701new-component:exe:hsc3-choipnew-component:exe:hsc3-chrd-mnew-component:exe:hsc3-chrd-tnew-component:exe:hsc3-clustered-sinesnew-component:exe:hsc3-comb-delay-sweepsnew-component:exe:hsc3-contamination-zonenew-component:exe:hsc3-coolantnew-component:exe:hsc3-cymbalism-accelerandonew-component:exe:hsc3-dark-sea-hornsnew-component:exe:hsc3-data-spacenew-component:exe:hsc3-deep-tripnew-component:exe:hsc3-discretion-mnew-component:exe:hsc3-dopplernew-component:exe:hsc3-e-lamell-pnew-component:exe:hsc3-early-space-music-lp-side-twonew-component:exe:hsc3-eggcrate-mnew-component:exe:hsc3-ellipse-based-synthesisnew-component:exe:hsc3-fb-090531new-component:exe:hsc3-fm-kltr-pnew-component:exe:hsc3-harmonic-swimming-mnew-component:exe:hsc3-hell-is-busynew-component:exe:hsc3-jl-1-Znew-component:exe:hsc3-k-ppr-mnew-component:exe:hsc3-kabelscahdennew-component:exe:hsc3-lso-061101new-component:exe:hsc3-microhelixnew-component:exe:hsc3-mridangamnew-component:exe:hsc3-nharm-pnew-component:exe:hsc3-noise-modulated-sinesnew-component:exe:hsc3-nv-tw-1new-component:exe:hsc3-nv-tw-41new-component:exe:hsc3-nv-tw-54new-component:exe:hsc3-pebble-beachnew-component:exe:hsc3-pulsing-bottles-mnew-component:exe:hsc3-railsnew-component:exe:hsc3-rain-thundernew-component:exe:hsc3-random-panning-sinesnew-component:exe:hsc3-random-panning-sines-mnew-component:exe:hsc3-random-pulsationsnew-component:exe:hsc3-random-sine-wavesnew-component:exe:hsc3-resonant-dustnew-component:exe:hsc3-ring-modulated-klanknew-component:exe:hsc3-rzblpnew-component:exe:hsc3-sam-i-amnew-component:exe:hsc3-saucer-basenew-component:exe:hsc3-sawed-cymbalsnew-component:exe:hsc3-scritto-mnew-component:exe:hsc3-seqrnew-component:exe:hsc3-sidereal-timenew-component:exe:hsc3-slow-beating-harmonic-sinesnew-component:exe:hsc3-slow-beating-sinesnew-component:exe:hsc3-spe-mnew-component:exe:hsc3-spe-pnew-component:exe:hsc3-string-wander-clusternew-component:exe:hsc3-tank-mnew-component:exe:hsc3-tremulatenew-component:exe:hsc3-tremulate-mnew-component:exe:hsc3-trmlonew-component:exe:hsc3-uplinknew-component:exe:hsc3-vla-addtnnew-component:exe:hsc3-vla-addtn-sharcnew-component:exe:hsc3-voscilnew-component:exe:hsc3-why-supercollider

Dependencies added: MonadRandom, containers, directory, filepath, hls, hps, hsc3-lang, hsc3-unsafe, hsharc, primes, random-shuffle, split

Dependency ranges changed: hosc, hsc3, hsc3-sf

Files

README view
@@ -1,6 +1,6 @@ hsc3-graphs - haskell supercollider graphs -hsc3-graphs provides a collection of illustrative +hsc3-graphs provides a collection of illustrative unit generator graphs for hsc3.    http://slavepianos.org/rd/?t=hsc3-graphs
hsc3-graphs.cabal view
@@ -1,7 +1,7 @@ Name:              hsc3-graphs-Version:           0.9+Version:           0.11 Synopsis:          Haskell SuperCollider Graphs-Description:       hsc3-graphs provides a collection of illustrative +Description:       hsc3-graphs provides a collection of illustrative                    unit generator graphs for hsc3. License:           GPL Category:          Sound@@ -10,411 +10,698 @@ Maintainer:        rd@slavepianos.org Stability:         Experimental Homepage:          http://slavepianos.org/rd/?t=hsc3-graphs-Tested-With:       GHC == 6.12.1+Tested-With:       GHC == 7.0.4 Build-Type:        Simple-Cabal-Version:     >= 1.6+Cabal-Version:     >= 1.8  Data-files:        README+                   src/*.scd+                   src/*.scm +Executable         hsc3-acid-otophilia+ main-is:          src/acid-otophilia.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random+ Executable         hsc3-adso- main-is:          src/adso.lhs- build-depends:    base==4.*, hosc==0.9, hsc3==0.9, random+ main-is:          src/adso.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random +Executable         hsc3-after-goeyvaerts+ main-is:          src/after-goeyvaerts.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*,+                   containers, random, split+ Executable         hsc3-aleatoric-quartet- main-is:          src/aleatoric-quartet.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/aleatoric-quartet-m.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-alien-froggies+ main-is:          src/alien-froggies.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-alien-meadow+ main-is:          src/alien-meadow.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-ambient1+ main-is:          src/ambient1.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-analog-bubbles- main-is:          src/analog-bubbles.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/analog-bubbles.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-arpeggio+ main-is:          src/arpeggio.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-babbling-brook- main-is:          src/babbling-brook.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/babbling-brook-m.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-birds- main-is:          src/birds.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/birds-m.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-bit-reduction- main-is:          src/bit-reduction.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/bit-reduction.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-black-atlantic-currents+ main-is:          src/black-atlantic-currents.hs+ build-depends:    base==4.*, hsc3==0.11.*, primes, random, random-shuffle++Executable         hsc3-bohlen-pierce-140+ main-is:          src/bohlen-pierce-140.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-bottle- main-is:          src/bottle.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/bottle-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-bowed-string- main-is:          src/bowed-string.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/bowed-string-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random +Executable         hsc3-bs-070705+ main-is:          src/bs-070705.hs+ build-depends:    base==4.*, hsc3==0.11.*, hosc==0.11.*, random+ Executable         hsc3-ccomb- main-is:          src/ccomb.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/ccomb.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-cds-070701+ main-is:          src/cds-070701.hs+ build-depends:    base==4.*, hsc3==0.11.*, hosc==0.11.*+ Executable         hsc3-chain-saw- main-is:          src/chain-saw.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/chain-saw.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random -Executable         hsc3-chrd- main-is:          src/chrd.lhs- build-depends:    base==4.*, hsc3==0.9+Executable         hsc3-choip+ main-is:          src/choip.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-chrd-m+ main-is:          src/chrd-m.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-chrd-t+ main-is:          src/chrd-t.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom++Executable         hsc3-clustered-sines+ main-is:          src/clustered-sines.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-comb-delay-sweeps+ main-is:          src/comb-delay-sweeps.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random++Executable         hsc3-coolant+ main-is:          src/coolant.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-contamination-zone+ main-is:          src/contamination-zone.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-cricket- main-is:          src/cricket.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/cricket.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-crotale- main-is:          src/crotale.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/crotale.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-crotale-sine- main-is:          src/crotale-sine.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/crotale-sine.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-cut-outs- main-is:          src/cut-outs.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/cut-outs.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-cymbalism- main-is:          src/cymbalism.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/cymbalism.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-cymbalism-accelerando+ main-is:          src/cymbalism-accelerando.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-dark-sea-horns+ main-is:          src/dark-sea-horns.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-data-space+ main-is:          src/data-space.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-deep-sea- main-is:          src/deep-sea.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/deep-sea.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random +Executable         hsc3-deep-trip+ main-is:          src/deep-trip.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-default- main-is:          src/default.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/default.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-demanding-studies- main-is:          src/demanding-studies.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/demanding-studies.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-dial-history- main-is:          src/dial-history.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/dial-history.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-diffraction- main-is:          src/diffraction.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/diffraction.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-discretion- main-is:          src/discretion.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/discretion.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-discretion-m+ main-is:          src/discretion-m.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-doppler+ main-is:          src/doppler.hs+ build-depends:    base==4.*, hsc3==0.11.*, hosc==0.11.*+ Executable         hsc3-drummer- main-is:          src/drummer.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/drummer.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-early-space-music-lp-side-two+ main-is:          src/early-space-music-lp-side-two.hs+ build-depends:    base==4.*,hosc==0.11.*,hsc3==0.11.*,hsc3-lang==0.11.*,random+ Executable         hsc3-eggcrate- main-is:          src/eggcrate.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/eggcrate.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-eggcrate-m+ main-is:          src/eggcrate-m.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-e-lamell- main-is:          src/e-lamell.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/e-lamell.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-e-lamell-p+ main-is:          src/e-lamell-p.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-ellipse-based-synthesis+ main-is:          src/ellipse-based-synthesis.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-fbl-fbf- main-is:          src/fbl-fbf.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/fbl-fbf.hs+ build-depends:    base==4.*, hsc3==0.11.* -Executable         hsc3-feedr- main-is:          src/feedr.lhs- build-depends:    base==4.*, hsc3==0.9+Executable         hsc3-fb-090531+ main-is:          src/fb-090531.hs+ build-depends:    base==4.*, hsc3==0.11.*, hosc==0.11.*, random +--Executable         hsc3-feedr+-- main-is:          src/feedr.hs+-- build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-f-lets- main-is:          src/f-lets.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/f-lets.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-fm-iter- main-is:          src/fm-iter.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/fm-iter.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-fm-kltr- main-is:          src/fm-kltr.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/fm-kltr.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random +Executable         hsc3-fm-kltr-p+ main-is:          src/fm-kltr-p.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-forest-sounds- main-is:          src/forest-sounds.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/forest-sounds.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-fwalk- main-is:          src/fwalk.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/fwalk.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-half-life- main-is:          src/half-life.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/half-life.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-hansm  main-is:          src/hansm.hs- build-depends:    base==4.*, hosc==0.9, hsc3==0.9+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-harmonic-swimming- main-is:          src/harmonic-swimming.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/harmonic-swimming.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-harmonic-swimming-m+ main-is:          src/harmonic-swimming-m.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-harmonic-tumbling- main-is:          src/harmonic-tumbling.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/harmonic-tumbling.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-h-chatter- main-is:          src/h-chatter.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/h-chatter.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-hell-is-busy+ main-is:          src/hell-is-busy.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-hh-808- main-is:          src/hh-808.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/hh-808.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-implosion- main-is:          src/implosion.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/implosion.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-insects- main-is:          src/insects.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/insects.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-jl-1-Z+ main-is:          src/jl-1-Z.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-kabelscahden+ main-is:          src/kabelscahden.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-karplus-strong- main-is:          src/karplus-strong.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/karplus-strong.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-klink- main-is:          src/klink.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/klink.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-k-ppr- main-is:          src/k-ppr.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/k-ppr.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-k-ppr-m+ main-is:          src/k-ppr-m.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-lfo-modulation- main-is:          src/lfo-modulation.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/lfo-modulation.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-lf-pulses- main-is:          src/lf-pulses.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/lf-pulses.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-lg-timed- main-is:          src/lg-timed.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/lg-timed.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-lin-sosc- main-is:          src/lin-sosc.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/lin-sosc.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-lso-061101+ main-is:          src/lso-061101.hs+ build-depends:    base==4.*, directory, filepath, hls, hosc==0.11.*, hps, hsc3==0.11.*, hsc3-sf, random+ Executable         hsc3-lucier  main-is:          src/lucier.hs- build-depends:    base==4.*, hsc3==0.9+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-microhelix+ main-is:          src/microhelix.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-mridangam+ main-is:          src/mridangam.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-modal-space- main-is:          src/modal-space.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/modal-space.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-moto-rev- main-is:          src/moto-rev.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/moto-rev.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-mouse-clatter- main-is:          src/mouse-clatter.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/mouse-clatter-m.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-nharm- main-is:          src/nharm.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/nharm.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random +Executable         hsc3-nharm-p+ main-is:          src/nharm-p.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-noise-burst-sweep- main-is:          src/noise-burst-sweep.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/noise-burst-sweep.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-noise-modulated-sines+ main-is:          src/noise-modulated-sines.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-non-real-time  main-is:          src/non-real-time.hs- build-depends:    base==4.*, hosc==0.9, hsc3==0.9, process+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, process +Executable         hsc3-nv-tw-1+ main-is:          src/nv-tw-1.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-nv-tw-41+ main-is:          src/nv-tw-41.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-nv-tw-54+ main-is:          src/nv-tw-54.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-one-line- main-is:          src/one-line.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/one-line.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-oscillator-cluster- main-is:          src/oscillator-cluster.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/oscillator-cluster.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-overlap-add- main-is:          src/overlap-add.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/overlap-add.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-pattern-buffer- main-is:          src/pattern-buffer.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/pattern-buffer.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random +Executable         hsc3-pebble-beach+ main-is:          src/pebble-beach.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-plucked-strings- main-is:          src/plucked-strings.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/plucked-strings.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-police-state- main-is:          src/police-state.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/police-state.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-pulsing-bottles- main-is:          src/pulsing-bottles.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/pulsing-bottles.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-pulsing-bottles-m+ main-is:          src/pulsing-bottles-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-rails+ main-is:          src/rails.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-rain-thunder+ main-is:          src/rain-thunder.hs+ build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-random-panning-sines+ main-is:          src/random-panning-sines.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-random-panning-sines-m+ main-is:          src/random-panning-sines-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-random-pulsations+ main-is:          src/random-pulsations.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-random-sine-waves+ main-is:          src/random-sine-waves.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-record-scratcher- main-is:          src/record-scratcher.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/record-scratcher.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-red-frik- main-is:          src/red-frik.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/red-frik.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-reset  main-is:          src/reset.hs- build-depends:    base==4.*, hsc3==0.9+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-resonant-dust+ main-is:          src/resonant-dust.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-reverberated-sine-percussion- main-is:          src/reverberated-sine-percussion.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/reverberated-sine-percussion.hs+ build-depends:    base==4.*, hsc3==0.11.* -Executable         hsc3-rm-octaver- main-is:          src/rm-octaver.lhs- build-depends:    base==4.*, hsc3==0.9+Executable         hsc3-ring-modulated-klank+ main-is:          src/ring-modulated-klank.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.* +--Executable         hsc3-rm-octaver+-- main-is:          src/rm-octaver.hs+-- build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-rzblp+ main-is:          src/rzblp.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-unsafe==0.11.*++Executable         hsc3-sam-i-am+ main-is:          src/sam-i-am.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom+ Executable         hsc3-sample-and-hold-liquidities- main-is:          src/sample-and-hold-liquidities.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/sample-and-hold-liquidities.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-saucer-base+ main-is:          src/saucer-base.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-sawed-cymbals+ main-is:          src/sawed-cymbals.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-s-chirp- main-is:          src/s-chirp.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/s-chirp.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-scratchy- main-is:          src/scratchy.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/scratchy.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-scratchy-m- main-is:          src/scratchy-m.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/scratchy-m.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-scritto- main-is:          src/scritto.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/scritto.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-scritto-m+ main-is:          src/scritto-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-seqr+ main-is:          src/seqr.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-shepard-tones- main-is:          src/shepard-tones.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/shepard-tones.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-shifting-pulses- main-is:          src/shifting-pulses.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/shifting-pulses.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-sidereal-time+ main-is:          src/sidereal-time.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-slow-beating-harmonic-sines+ main-is:          src/slow-beating-harmonic-sines.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom++Executable         hsc3-slow-beating-sines+ main-is:          src/slow-beating-sines.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom+ Executable         hsc3-snare-909- main-is:          src/snare-909.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/snare-909.hs+ build-depends:    base==4.*, hsc3==0.11.* -Executable         hsc3-sosc-lp- main-is:          src/sosc-lp.lhs- build-depends:    base==4.*, hsc3==0.9+--Executable         hsc3-sosc-lp+-- main-is:          src/sosc-lp.hs+-- build-depends:    base==4.*, hsc3==0.11.* -Executable         hsc3-spe- main-is:          src/spe.lhs- build-depends:    base==4.*, hsc3==0.9+Executable         hsc3-spe-m+ main-is:          src/spe-m.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-spe-p+ main-is:          src/spe-p.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-sprinkler- main-is:          src/sprinkler.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/sprinkler.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-sprinkler-m- main-is:          src/sprinkler-m.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/sprinkler-m.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-string-wander-cluster+ main-is:          src/string-wander-cluster.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random+ Executable         hsc3-strummable-guitar- main-is:          src/strummable-guitar.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/strummable-guitar.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-sweepy-noise- main-is:          src/sweepy-noise.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/sweepy-noise.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-synthetic-piano- main-is:          src/synthetic-piano.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/synthetic-piano-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-tank- main-is:          src/tank.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/tank.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-tank-m+ main-is:          src/tank-m.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-tgb- main-is:          src/tgb.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/tgb.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random  Executable         hsc3-tgrn- main-is:          src/tgrn.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/tgrn.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-tgr-rpr- main-is:          src/tgr-rpr.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/tgr-rpr.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random  Executable         hsc3-theremin- main-is:          src/theremin.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/theremin.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-three-cpsw- main-is:          src/three-cpsw.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/three-cpsw.hs+ build-depends:    base==4.*, hsc3==0.11.*, random  Executable         hsc3-thx- main-is:          src/thx.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/thx.hs+ build-depends:    base==4.*, hsc3==0.11.*, random  Executable         hsc3-tipnso- main-is:          src/tipnso.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/tipnso.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-train- main-is:          src/train.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/train.hs+ build-depends:    base==4.*, hsc3==0.11.* -Executable         hsc3-trkl- main-is:          src/trkl.lhs- build-depends:    base==4.*, hsc3==0.9+Executable         hsc3-tremulate+ main-is:          src/tremulate.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-tremulate-m+ main-is:          src/tremulate-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*++--Executable         hsc3-trkl+-- main-is:          src/trkl.hs+-- build-depends:    base==4.*, hsc3==0.11.*++Executable         hsc3-trmlo+ main-is:          src/trmlo.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-unsafe==0.11.*, hsc3-lang==0.11.*+ Executable         hsc3-tr-out- main-is:          src/tr-out.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/tr-out.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*  Executable         hsc3-tsort  main-is:          src/tsort.lhs- build-depends:    base==4.*, hsc3==0.9+ build-depends:    base==4.*, hsc3==0.11.* -Executable         hsc3-vlc-distrtn- main-is:          src/vlc-distrtn.lhs- build-depends:    base==4.*, hsc3==0.9+Executable         hsc3-uplink+ main-is:          src/uplink.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.* +Executable         hsc3-voscil+ main-is:          src/voscil.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-unsafe==0.11.*, random++Executable         hsc3-vla-addtn+ main-is:          src/vla-addtn.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*++Executable         hsc3-vla-addtn-sharc+ main-is:          src/vla-addtn-sharc.hs+ build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*, hsharc==0.11.*++--Executable         hsc3-vlc-distrtn+-- main-is:          src/vlc-distrtn.hs+-- build-depends:    base==4.*, hosc==0.11.*, hsc3==0.11.*, random+ Executable         hsc3-waveset  main-is:          src/waveset.hs- build-depends:    array, base==4.*, hosc==0.9, hsc3==0.9, hsc3-sf==0.9, random+ build-depends:    array, base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-sf==0.11.*, random  Executable         hsc3-what-was-i-thinking- main-is:          src/what-was-i-thinking.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/what-was-i-thinking.hs+ build-depends:    base==4.*, hsc3==0.11.* +Executable         hsc3-why-supercollider+ main-is:          src/why-supercollider.hs+ build-depends:    base==4.*, hsc3==0.11.*+ Executable         hsc3-wial- main-is:          src/wial.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/wial.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-wind-metals- main-is:          src/wind-metals.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/wind-metals-m.hs+ build-depends:    base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*  Executable         hsc3-xy-interference- main-is:          src/xy-interference.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/xy-interference.hs+ build-depends:    base==4.*, hsc3==0.11.*  Executable         hsc3-xy-interference-m- main-is:          src/xy-interference-m.lhs- build-depends:    base==4.*, hsc3==0.9+ main-is:          src/xy-interference-m.hs+ build-depends:    base==4.*, hsc3==0.11.*  Source-Repository  head   Type:            darcs
+ src/acid-otophilia.hs view
@@ -0,0 +1,235 @@+-- 08091500Acid309 by_otophilia++import Data.List+import Data.Maybe+import Sound.OpenSoundControl {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import System.Random {- random -}++-- * Instruments++mk_ec :: [UGen] -> [EnvCurve]+mk_ec = map EnvNum++mk_env :: [UGen] -> [UGen] -> [UGen] -> [UGen]+mk_env l t c = env l t (mk_ec c) 0 0++kick :: Synthdef+kick =+    let bus = control KR "outBus" 0+        env0 = let d = mk_env [0.5,1,0.5,0] [0.005,0.06,0.26] [-4,-2,-4]+               in envGen AR 1 1 0 1 RemoveSynth d+        env1 = let d = mk_env [110,59,29] [0.005,0.29] [-4,-5]+               in midiCPS (envGen AR 1 1 0 1 DoNothing d)+	s = let p = lfPulse AR env1 0 0.5 - 0.5+                q = p + mce2 (whiteNoise 'a' AR) (whiteNoise 'b' AR)+                r = lpf q (env1 * 1.5) * env0+            in clip2 (r + sinOsc AR env1 0.5 * env0 * 1.2) 1+    in synthdef "kick" (out bus s)++snare :: Synthdef+snare =+    let bus = control KR "outBus" 0+        amp = control KR "amp" 0.8+        env0 = let d = mk_env [0.5,1,0.5,0] [0.005,0.03,0.10] [-4,-2,-4]+               in envGen AR 1 1 0 1 DoNothing d+        env1 = let d = mk_env [110,60,49] [0.005,0.1] [-4,-5]+               in midiCPS (envGen AR 1 1 0 1 DoNothing d)+        env2 = let d = mk_env [1,0.4,0] [0.05,0.13] [-2,-2]+               in envGen AR 1 1 0 1 RemoveSynth d+	oscs = let p = lfPulse AR env1 0 0.5 - 0.5+                   q = lfPulse AR (env1 * 1.6) 0 0.5 * 0.5 - 0.25+                   r = lpf (p + q) (env1 * 1.2) * env0+               in r + sinOsc AR env1 0.8 * env0+	noise = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'b' AR) * 0.2+                    q = hpf p 200 * 2+                    r = bpf q 6900 0.6 * 3 + p+	        in r * env2+	s = clip2 (oscs + noise) 1 * amp+    in synthdef "snare" (out bus s)++clap :: Synthdef+clap =+    let bus = control KR "outBus" 0+        amp = control KR "amp" 0.5+        env1 = let d = mk_env [0,1,0,1,0,1,0,1,0]+                              [0.001,0.013,0,0.01,0,0.01,0,0.03]+                              [0,-3,0,-3,0,-3,0,-4]+               in envGen AR 1 1 0 1 DoNothing d+        env2 = let d = mk_env [0,1,0] [0.02,0.3] [0,-4]+               in envGen AR 1 1 0 1 RemoveSynth d+	noise1 = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'a' AR) * env1+                     q = hpf p 600+                 in bpf q 2000 3+	noise2 = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'a' AR) * env2+                     q = hpf p 1000+                 in bpf q 1200 0.7 * 0.7+	s = let p = noise1 + noise2+	    in softClip (p * 2) * amp+    in synthdef "clap" (out bus s)++hat :: Synthdef+hat =+    let bus = control KR "outBus" 0+        amp = control KR "amp" 0.3+        env1 = let d = mk_env [0,1.0,0] [0.001,0.2] [0,-12]+               in envGen AR 1 1 0 1 DoNothing d+        env2 = let d = mk_env [0,1.0,0.05,0] [0.002,0.05,0.03] [0,-4,-4]+               in envGen AR 1 1 0 1 RemoveSynth d+        (r0:r1:r2:_) = randomRs (-4.0,4.0) (mkStdGen 5)+	oscs1 = let n1 = 5+                    f i = let f0 = midiCPS (linLin i 0 (n1-1) 42 75 + r0)+                              f1 = midiCPS (linLin i 0 (n1-1) 78 80 + r1)+                          in sinOsc AR f0 (sinOsc AR f1 0 * 12) * (1/n1)+                    p = sum (map f [0..n1-1])+                in bHiPass p 1000 2 * env1+        noise = let n2 = 8+                    p = whiteNoise 'a' AR+                    f i = let t = 1 / midiCPS (linLin i 0 (n2-1) 40 50 + r2)+                          in combN p 0.05 t 0.1+                    q = sum (map f [0..n2-1]) * (1/n2) + p+                    r = bpf q 6000 0.9 * 0.5 + q+                in bHiPass (bLowShelf r 3000 0.5 (-6)) 1000 1.5 * env2+        s = softClip (noise + oscs1) * amp+    in synthdef "hat" (out bus s)++acid :: Synthdef+acid =+    let bus = control KR "outBus" 0+        gate' = control KR "gate" 1+        pitch' = control KR "pitch" 50+        amp = control KR "amp" 0.3+	pitch'' = lag pitch' 0.12 * (1 - trig gate' 0.001) * gate'+        env1 = let d = env [0,1,0,0] [0.001,2,0.04] (mk_ec [0,-4,-4]) 2 0+               in envGen AR gate' amp 0 1 DoNothing d+        env2 = let d = envADSR 0.001 0.8 0 0.8 70 (EnvNum (-4)) 0+               in envGen AR gate' 1 0 1 DoNothing d+	s = let p = lfPulse AR (midiCPS pitch'') 0.0 0.51 * 2 - 1+                q = rlpf p (midiCPS (pitch'' + env2)) 0.3+	    in q * env1+    in synthdef "acid" (out bus (mce2 s s))++fx :: Synthdef+fx =+    let bus = control KR "outBus" 0+        gate' = control KR "gate" 0+	i = in' 2 AR bus+        e = let d = env [0.02,0.3,0.02] [0.4,0.01] (mk_ec [3,-4]) 1 0+            in envGen KR (1 - trig gate' 0.01) 1 0 1 DoNothing d+        r = let MCE [i0,i1] = i+            in freeVerb2 (bpf i0 3500 1.5) (bpf i1 3500 1.5) 1 0.95 0.15 * e+        s = limiter (hpf ((i + r) * 1.2) 40) 1 0.02+    in synthdef "fx" (replaceOut bus s)++-- * Sequences++type D = [Int]++dr_seq :: Num a => [[[a]]]+dr_seq =+    let s = [[[1,0,0,0, 0,0,0,0, 1,0,0,1, 0,0,1,0]+             ,[0,0,0,0, 0,0,0,2, 0,2,1,0, 4,3,3,3]+             ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]+             ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+             ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]+            ,[[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0]+             ,[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0]+             ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]+             ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+             ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]+            ,[[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]+             ,[0,0,0,0, 0,0,0,2, 0,0,0,0, 0,0,0,0]+             ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]+             ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+             ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]+            ,[[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]+             ,[0,0,0,0, 4,0,0,2, 0,0,0,0, 4,0,0,0]+             ,[0,0,0,0, 0,0,0,0, 0,0,0,0, 4,0,0,0]+             ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+             ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]]+    in map transpose s++dr_msg :: Int -> (Int,Int) -> Maybe OSC+dr_msg fx_id (i,x) =+    let m nm pr = Just (s_new nm (-1) AddToHead 1 pr)+        x' = fromIntegral x+        sq n = n * n+    in case i of+         0 -> if x > 0 then m "kick" [] else Nothing+         1 -> if x > 0 then m "snare" [("amp",sq (x'/4) * 0.7)] else Nothing+         2 -> if x > 0 then m "clap" [("amp",sq (x'/4) * 0.5)] else Nothing+         3 -> if x > 0 then m "hat" [("amp",sq (x'/4) * 0.32)] else Nothing+         4 -> Just (n_set fx_id [("gate",x')])+         _ -> error "dr_seq_msg"++dr_seq_msg :: Int -> Double -> D -> OSC+dr_seq_msg fx_id t =+    Bundle (UTCr t) .+    mapMaybe (dr_msg fx_id) .+    zip [0..]++b_seq :: Num a => [[a]]+b_seq =+    let s = [[1,1,1,1, 1,1,1,1, 0,1,0,1, 1,1,1,0]+            ,[1,1,0,2, 1,1,0,0, 2,0,2,0, 1,2,0,4]+            ,map (+ 38) [-24,-12,0,-12, 0,-12,10,12, 0,7,-7,0, -11,1,13,15]]+    in transpose s++type B = (Int,Double,Double)++b_form :: [Int] -> B+b_form xs =+    let i = fromIntegral+    in case xs of+         [b1,b2,b3] -> (b1,i b2,i b3)+         _ -> error "b_form"++b_seq_msg :: Int -> Double -> Double -> B -> [OSC]+b_seq_msg acid_id dt t (b0,b1,b2) =+    let on = let p = n_set acid_id [("pitch",b2)]+                 m = if b0 == 1+                     then [p,n_set acid_id [("gate",1)]]+                     else [p]+             in Bundle (UTCr t) m+        off = let end_t = t + (dt * b1 * 0.25 * 0.99)+              in Bundle (UTCr end_t) [n_set acid_id [("gate",0)]]+    in if b1 > 0 then [on,off] else [on]++-- * Runtime++ao_init :: Transport t => t -> IO (Int,Int)+ao_init fd = do+  let i = [kick,snare,clap,hat,acid,fx]+  _ <- async fd (Bundle immediately (map d_recv i))+  let acid_id = 10+      fx_id = 11+  send fd (s_new "acid" acid_id AddToHead 1 [("gate",0)])+  send fd (s_new "fx" fx_id AddToTail 1 [])+  return (acid_id,fx_id)++dt_seq :: Double -> [Double]+dt_seq bpm =+    let shf = 0.16+        n = 60 / bpm+        dt i = if i `mod` 2 == 0 then 0.25 * (1 + shf) else 0.25 * (1 - shf)+    in map ((* n) . dt) ([0..]::[Int])++ao_run_seq :: Transport t => t -> (Int,Int) -> [D] -> [B] -> IO ()+ao_run_seq fd (acid_id,fx_id) d_sq b_sq = do+  init_t <- utcr+  let dt_seq' = dt_seq 130+      t_seq = scanl1 (+) (init_t : dt_seq')+      act (t,dt,d,b) =+          do send fd (dr_seq_msg fx_id t d)+             mapM_ (send fd) (b_seq_msg acid_id dt t b)+             pauseThreadUntil t+  mapM_ act (zip4 t_seq dt_seq' d_sq b_sq)++main :: IO ()+main =+    let act fd = do+          let d_sq = cycle (concat dr_seq)+              b_sq = map b_form (cycle b_seq)+          ids <- ao_init fd+          ao_run_seq fd ids d_sq b_sq+  in withSC3 act
+ src/adso.hs view
@@ -0,0 +1,50 @@+-- adso (rd)++import Sound.OpenSoundControl+import Sound.SC3+import System.Random++getb :: Real a => UGen -> a -> UGen+getb b j =+    let k = mce [0 .. constant j - 1]+    in bufRdN 1 KR b k NoLoop++adso :: Real a => a -> UGen+adso n =+    let m = sinOsc KR (getb 3 n) 0+        f = midiCPS (getb 0 n) * (m * getb 4 n + 1)+        l = getb 2 n+        g = getb 1 n+    in mix (pan2 (sinOsc AR f 0) l g)++rrand :: Random a => a -> a -> IO a+rrand l r = getStdRandom (randomR (l, r))++rrand_l :: Random a => Int -> a -> a -> IO [a]+rrand_l j l r = sequence (replicate j (rrand l r))++pattern :: Transport t => t -> Int -> Double -> IO ()+pattern fd n t = do+  z <- do l <- rrand 22 48+          r <- rrand 54 122+          sequence (replicate n (rrand l r))+  send fd (b_setn1 0 0 z)+  let rn i l r = do d <- rrand_l n l r+                    send fd (b_setn1 i 0 d)+  rn 1 0 0.1+  rn 2 (-1) 1+  rn 3 2 12+  rn 4 0.001 0.0075+  rn 5 1 24+  rn 6 0.05 2.4+  pauseThread t++run :: Transport t => Int -> t -> IO ()+run n fd = do+  mapM_ (\i -> async fd (b_alloc i n 1)) [0..6]+  _ <- play fd (out 0 (adso n))+  mapM_ (pattern fd n) =<< rrand_l 32 0.025 0.75+  reset fd++main :: IO ()+main = withSC3 (run 24)
− src/adso.lhs
@@ -1,34 +0,0 @@-adso (rd)--> import Sound.OpenSoundControl-> import Sound.SC3-> import System.Random--> main =->   let { rrand l r = getStdRandom (randomR (l, r))->       ; rrand_l j l r = sequence (replicate j (rrand l r))->       ; n = 24->       ; adso = let { get b j = let k = mce [0 .. constant j - 1]->                                in bufRdN 1 kr b k NoLoop->                    ; m = sinOsc kr (get 3 n) 0->                    ; f = midiCPS (get 0 n) * (m * get 4 n + 1)->                    ; l = get 2 n->                    ; g = get 1 n }->                in out 0 (mix (pan2 (sinOsc ar f 0) l g))->       ; pattern fd t = do { z <- do { l <- rrand 22 48->                                     ; r <- rrand 54 122->                                     ; sequence (replicate n (rrand l r)) }->                           ; send fd (b_setn1 0 0 z)->                           ; let rn i l r = do { d <- rrand_l n l r->                                               ; send fd (b_setn1 i 0 d) }->                             in do { rn 1 0 0.1->                                   ; rn 2 (-1) 1->                                   ; rn 3 2 12->                                   ; rn 4 0.001 0.0075->                                   ; rn 5 1 24->                                   ; rn 6 0.05 2.4 }->                           ; pauseThread t } }->   in withSC3 (\fd ->   do { mapM_ (\i ->   async fd (b_alloc i n 1)) [0..6]->                         ; play fd adso->                         ; mapM_ (pattern fd) =<< rrand_l 32 0.025 0.75->                         ; reset fd })
+ src/after-goeyvaerts.hs view
@@ -0,0 +1,366 @@+-- after goeyvaerts, nick collins, 2007++import Control.Concurrent.MVar+import Data.List+import Data.List.Split+import qualified Data.Map as M {- containers -}+import Sound.OpenSoundControl {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Collection as C {- hsc3-lang -}+import qualified Sound.SC3.Lang.Random.Gen as R+import System.Random {- random -}++-- * SCHEMA++-- | infinite monadic recursion+mrec :: Monad m => (a -> m a) -> a -> m a+mrec f i = f i >>= mrec f++-- | monadic recursion with counter+mrec_n :: Monad m => Int -> (a -> m a) -> a -> m a+mrec_n n f i =+    if n == 0+    then return i+    else f i >>= mrec_n (n - 1) f++-- | recursion function useful for random processes (g = random state)+r_chain :: (g -> (a,g)) -> g -> [a]+r_chain f g =+    let (r,g') = f g+    in r : r_chain f g'++r_chain_fb :: ((a,g) -> (a,g)) -> a -> g -> [a]+r_chain_fb f r_ g_ =+    let go (r,g) = let (r',g') = f (r,g) in r' : go (r',g')+    in r_ : go (r_,g_)++-- | an action that steps through a stored sequence+l_step :: MVar [a] -> IO a+l_step r =+    let f [] = undefined+        f (x:xs) = (xs,x)+    in modifyMVar r (return . f)++-- | generate a stepper action from a list+l_stepper :: [a] -> IO (IO a)+l_stepper l = do+  r <- newMVar (cycle l)+  return (l_step r)++l_stepper_scramble :: [a] -> IO (IO a)+l_stepper_scramble l = scrambleIO l >>= l_stepper++{-+a <- l_stepper [1..5]+sequence (replicate 10 a)+-}++type SEL a b g = (a,g) -> (b,g)++-- | a recursion schema where s chooses between a and b at each step+sel_seq :: RandomGen g => SEL a Bool g->SEL a a g->SEL a a g->a->g->[a]+sel_seq s a b j =+    let step (i,g) =+            let (r,g') = s (i,g)+            in if r then a (i,g') else b (i,g')+    in r_chain_fb step j++-- | variant where s is a (coin' c) and a is (rrand'c r)+sel_seq_c_rng :: (RandomGen g,Random a) => R -> (a,a) -> a -> g -> [a]+sel_seq_c_rng c r i g =+    let s = coin c . snd+        a = rrandc r . snd+    in sel_seq s a id i g++-- | monadic if+ifM :: Monad m => m Bool -> m b -> m b -> m b+ifM i j k = do+  i' <- i+  if i' then j else k++-- | coin at R+coin :: (RandomGen g) => R -> g -> (Bool,g)+coin = R.coin++-- | 'coin' at R+coinIO :: R -> IO Bool+coinIO = getStdRandom . coin++-- | 'R.wchoose' at 'R'+wchoose :: RandomGen g => [a] -> [R] -> g -> (a,g)+wchoose = R.wchoose++-- | wchoose at R+wchooseIO :: [a] -> [R] -> IO a+wchooseIO l= getStdRandom . wchoose l++-- | rrand with duple range+rrandc :: (RandomGen g,Random n) => (n,n) -> g -> (n,g)+rrandc = uncurry R.rrand++scrambleIO :: [t] -> IO [t]+scrambleIO = getStdRandom . R.scramble++-- | set precision+set_prec :: Int -> Double -> Double+set_prec n x =+    let n' = 10 ^ n+        x' = round (x * n') :: Integer+    in fromIntegral x' / n'++-- * AFTER GOEYVAERTS++nd :: UGen+nd =+    let freq = control KR "freq" 440+        amp = control KR "amp" 0.1+        sustain = control KR "sustain" 0.1+        pan = control KR "pan" 0+        s = let p = mix (lfPar AR (freq * mce [0.999,1.001]) 0 * amp)+                l = [10000,2000,4000,1000]+                t = [0.005,rand 'a' 0.009 0.05,0.005]+                d = env l t (replicate 3 EnvLin) 0 0+            in lpf (distort p) (envGen KR 1 1 0 1 DoNothing d)+        e = let l = [0,1,0.4,0.7,0]+                t = [rand 'b' 0.001 0.005,0.005,0.005,sustain]+                d = env l t (replicate 4 EnvLin) 0 0+            in envGen KR 1 1 0 1 RemoveSynth d+    in out 0 (pan2 (s * e) pan 1)++fx :: UGen+fx = replaceOut 0 (freeVerb (in' 2 AR 0) 0.33 1.5 0.5)++ag_init :: Transport t => t -> IO ()+ag_init fd = do+  _ <- async fd (Bundle immediately [d_recv (synthdef "nd" nd)+                                    ,d_recv (synthdef "fx" fx)])+  send fd (s_new "fx" (-1) AddToHead 1 [])+  return ()++nd_msg :: Double -> Double -> Double -> Double -> OSC+nd_msg f a s p =+    let nd_arg = [("freq",f),("amp",a),("sustain",s),("pan",p)]+    in s_new "nd" (-1) AddToHead 1 nd_arg++type R = Double+type P = M.Map Int R+type S = M.Map Int Int+data AG = AG {note_row :: [Int]+             ,amp_row :: IO R+             ,sus_row :: IO R+             ,pan_row :: IO R+             ,ioi_row :: IO R+             ,ioi_mult_seq :: IO R+             ,base_note_seq :: IO Int+             ,octaves_seq :: IO Int+             ,selections :: S+             ,probabilities :: P}++selections' :: S+selections' = M.fromList (map (\i -> (i,0)) [0..11])++selections_incr :: Int -> S -> S+selections_incr = M.adjust (+ 1)++selections_step' :: RandomGen g => S -> g -> (S,g)+selections_step' s g =+    let (r,g') = coin 0.03 g+    in (if r then selections' else s,g')++selections_step :: S -> IO S+selections_step s = ifM (coinIO 0.03) (return selections') (return s)++note_set :: [Int]+note_set = [0 .. 11]++note_step' :: RandomGen g => [Int] -> P -> g -> (Int,g)+note_step' n p = R.wchoose n (C.normalizeSum (M.elems p))++note_step :: [Int] -> P -> IO Int+note_step n = getStdRandom . note_step' n++chord_n' :: RandomGen g => g -> [Int]+chord_n' = r_chain (wchoose [1,2,3,4,5] [0.5,0.35,0.1,0.025,0.025])++chord_n :: IO [Int]+chord_n = fmap chord_n' newStdGen++chord' :: RandomGen g => P -> S -> Int -> [Int] -> g -> (([P],[S],[Int]),g)+chord' p_ s_ =+    let go (pl,sl,zl) p s n nr g =+            if n == 0+            then ((reverse pl,reverse sl,reverse zl),g)+            else let (z,g') = note_step' nr p g+                     p' = probabilities_decr z p+                     s' = selections_incr z s+                 in go (p':pl,s':sl,z:zl) p' s' (n - 1) nr g'+    in go ([p_],[s_],[]) p_ s_++chord :: P -> S -> Int -> [Int] -> IO ([P],[S],[Int])+chord p s n = getStdRandom . chord' p s n++amp_set :: [R]+amp_set = map (dbAmp . negate) [1,3 .. 36]++sus_set :: [R]+sus_set = map ((/ exp 1) . exp . (/ 37)) [1 .. 37]++pan_set :: [R]+pan_set = map ((+ (-1)) . (* 2) . (/ 31)) [1 .. 31]++ioi_set :: [R]+ioi_set = map ((12 **) . (/ 12)) [1..12]++ioi_mult_set :: [R]+ioi_mult_set = [0.01,0.025,0.05,0.1,0.2]++ioi_mult_seq' :: RandomGen g => R -> g -> [R]+ioi_mult_seq' i g =+    let s = uncurry coin+        a = R.choose ioi_mult_set . snd+    in sel_seq s a id i g++--ioi_mult_seq_ = getStdRandom . ioi_mult_seq++octaves_rng :: (Int,Int)+octaves_rng = (2,5)++octaves_seq' :: RandomGen g => g -> [Int]+octaves_seq' = sel_seq_c_rng 0.02 octaves_rng 4++base_note_rng :: (Int,Int)+base_note_rng = (35,47)++base_note_seq' :: RandomGen g => g -> [Int]+base_note_seq' = sel_seq_c_rng 0.01 base_note_rng 36++probabilities' :: P+probabilities' = M.fromList (map (\x -> (x,1)) [0..11])++probabilities_incr :: P -> P+probabilities_incr = M.map (\x -> if x < 0.9999 then x + 0.1 else x)++probabilities_decr :: Int -> P -> P+probabilities_decr z = M.insert z 0.1++ag :: IO AG+ag = do+  a <- l_stepper_scramble amp_set+  s <- l_stepper_scramble sus_set+  p <- l_stepper_scramble pan_set+  i <- l_stepper_scramble ioi_set+  g <- newStdGen+  m <- l_stepper (ioi_mult_seq' 0.1 g)+  o <- l_stepper (octaves_seq' g)+  b <- l_stepper (base_note_seq' g)+  n <- scrambleIO note_set+  return AG {note_row = n+            ,amp_row = a+            ,sus_row = s+            ,pan_row = p+            ,ioi_row = i+            ,ioi_mult_seq = m+            ,base_note_seq = b+            ,octaves_seq = o+            ,selections = selections'+            ,probabilities = probabilities'}++ag_note :: S -> Int -> Int -> Int -> Int+ag_note s' z o b = ((s' M.! z) `mod` o) * 12 + b + z++-- o,b,a,su,pn,i,im are lists+-- p,s,z are nested lists+ag_psz' :: RandomGen g => [Int] -> [Int] -> P -> S -> g -> [([P],[S],[Int])]+ag_psz' nr cn p s g =+    let (n:ns) = cn+        ((p',s',c),g') = chord' p s n nr g+        p'' = probabilities_incr (last p')+        (s'',g'') = selections_step' (last s') g'+    in (p',s',c) : ag_psz' nr ns p'' s'' g''++ag_psz :: [Int] -> [Int] -> P -> S -> IO [([P], [S], [Int])]+ag_psz nr cn p s = do+  g <- newStdGen+  return (ag_psz' nr cn p s g)++{-+let g = mkStdGen 0+let cn = chord_n' g+let t3_3 (_,_,x) = x+take 12$ map t3_3$ ag_psz note_set cn probabilities' selections' g+-}++scramble_c :: [t] -> IO [t]+scramble_c x = fmap cycle (scrambleIO x)++type Score = ([([Int],[Int],[R],[R],[R],([P],[S],[Int]))],[R],[R])++ag_score :: IO Score+ag_score = do+  a <- scramble_c amp_set+  su <- scramble_c sus_set+  pn <- scramble_c pan_set+  i <- scramble_c ioi_set+  g <- newStdGen+  let m = ioi_mult_seq' 0.1 g+      o = octaves_seq' g+      b = base_note_seq' g+  nr <- scrambleIO note_set+  cn <- chord_n+  let gr = splitPlaces (map (+ 1) cn)+  psz <- ag_psz nr cn probabilities' selections'+  return (zip6 (gr o) (gr b) (gr a) (gr su) (gr pn) psz,i,m)++---ag_run_score (a,s,p,o,b,psz,i,m) =++ag_run_note :: Transport t => t->Int->Int->R->R->R->(P,S,Int)->IO()+ag_run_note fd o b a su pn (p,s,z) = do+  let mn = ag_note s z o b+  print ('o',o,'b',b)+  print ('p',map (set_prec 2) (M.elems p))+  print ('s',M.elems s)+  send fd (nd_msg (midiCPS (fromIntegral mn)) a su pn)++ag_step :: Transport t => t -> AG -> IO AG+ag_step fd r = do+  let act (p,s,z) = do+        o <- octaves_seq r+        b <- base_note_seq r+        a <- amp_row r+        su <- sus_row r+        pn <- pan_row r+        ag_run_note fd o b a su pn (p,s,z)+  (p',s') <- do let p = probabilities_incr (probabilities r)+                s <- selections_step (selections r)+                n <- wchooseIO [1,2,3,4,5] [0.5,0.35,0.1,0.025,0.025]+                (p',s',c) <- chord p s n (note_row r)+                mapM_ act (zip3 p' s' c)+                return (last p',last s')+  dt <- ioi_row r+  i <- ioi_mult_seq r+  pauseThread (dt * i)+  return (r {probabilities = p',selections = s'})++ag_run :: Transport t => t -> Maybe Int -> IO ()+ag_run fd i = do+  r <- ag+  ag_init fd+  _ <- case i of+         Just n -> mrec_n n (ag_step fd) r+         Nothing -> mrec (ag_step fd) r+  return ()++main :: IO ()+main = do+  i <- randomRIO (256,512)+  withSC3 (\fd -> ag_run fd (Just i) >> pauseThread 9 >> reset fd)++{-+withSC3 ag_init+withSC3 (\fd -> send fd (nd_msg 660 0.45 0.65 0))+r <- ag+withSC3 (\fd -> ag_step fd r)+withSC3 (\fd -> ag_run fd (Just 32))+withSC3 (\fd -> ag_run fd Nothing)+withSC3 reset+-}
+ src/aleatoric-quartet-m.hs view
@@ -0,0 +1,33 @@+-- aleatoric quartet (jmcc)++import Sound.SC3.Monadic++aleatoric_quartet :: (Functor m,UId m) => m UGen+aleatoric_quartet = do+  let base_mn = control KR "note" 66+      amp = control KR "ampl" 0.07+      density = mouseX' KR 0.01 1 Linear 0.1+      dmul = recip density * 0.5 * amp+      dadd = amp - dmul+      (>=>) f g x = f x >>= g+      chain n f = foldl (>=>) return (replicate n f)+      rapf i = do r <- clone 2 (rand 0 0.05)+                  return (allpassN i 0.05 r 1)+      mk_f = do i0 <- iRand 0 2+                let r0 = select i0 (mce [1, 0.5, 0.25])+                r1 <- rand (-30) 30+                n0 <- lfNoise0 KR r0+                let m = n0 * 7 + base_mn + r1+                    m' = lag (roundTo m 1) 0.2+                return (midiCPS m')+      mk_s = do f <- fmap recip mk_f+                r <- rand (-1) 1+                x <- do n0 <- pinkNoise AR+                        n1 <- lfNoise1 KR 8+                        return (n0 * max 0 (n1 * dmul + dadd))+                return (pan2 (combL x 0.02 f 3) r 1)+  g <- chain 5 rapf =<< fmap sum (sequence (replicate 4 mk_s))+  return (leakDC g 0.995)++main :: IO ()+main = audition . out 0 =<< aleatoric_quartet
− src/aleatoric-quartet.lhs
@@ -1,52 +0,0 @@-aleatoric quartet (jmcc)--> import Sound.SC3.Monadic--> main = ->   let { base_mn = control KR "note" 66->       ; amp = control KR "ampl" 0.07->       ; density = mouseX kr 0.01 1 Linear 0.1->       ; dmul = recip density * 0.5 * amp->       ; dadd = amp - dmul->       ; (>=>) f g = \x ->   f x >>= g->       ; chain n f = foldl (>=>) return (replicate n f)->       ; rapf i = do { r <- clone 2 (rand 0 0.05)->                     ; return (allpassN i 0.05 r 1) }->       ; mk_f = do { i0 <- iRand 0 2->                   ; let r0 = select i0 (mce [1, 0.5, 0.25])->                     in do { r1 <- rand (-30) 30->                           ; n0 <- lfNoise0 kr r0->                           ; let { m = n0 * 7 + base_mn + r1->                                 ; m' = lag (roundE m 1) 0.2 }->                             in return (midiCPS m') } }->       ; mk_s = do { f <- fmap recip mk_f->                   ; r <- rand (-1) 1->                   ; x <- do { n0 <- pinkNoise ar->                             ; n1 <- lfNoise1 kr 8->                             ; return (n0 * max 0 (n1 * dmul + dadd)) }->                   ; return (pan2 (combL x 0.02 f 3) r 1) } }->   in do { g <- chain 5 rapf =<< fmap sum (sequence (replicate 4 mk_s))->         ; audition (out 0 (leakDC g 0.995)) }--{ var amp = 0.07-; var density = MouseX.kr(0.01, 1, 'linear', 0.1)-; var dmul = density.reciprocal * 0.5 * amp-; var dadd = amp - dmul-; var rapf = { arg i-             ; var r = Array.fill(2, { Rand(0, 0.05) })-             ; AllpassN.ar(i, 0.05, r, 1) }-; var mk_f = { var i0 = IRand.new(0, 2)-             ; var r0 = Select.kr(i0, [1, 0.5, 0.25])-             ; var r1 = Rand.new(-30, 30)-             ; var n0 = LFNoise0.kr(r0)-             ; var m = Lag.kr((n0 * 7 + 66 + r1).round(1), 0.2)-             ; m.midicps }-; var mk_s = { var f = mk_f.value.reciprocal-             ; var r = Rand.new(-1, 1)-             ; var n0 = PinkNoise.ar()-             ; var n1 = LFNoise1.kr(8)-             ; var x = n0 * 0.max(n1 * dmul + dadd)-             ; Pan2.ar(CombL.ar(x, 0.02, f, 3), r, 1) }-; var g = Mix.fill(4, mk_s)-; 5.do({ g = rapf.value(g) })-; Out.ar(0, LeakDC.ar(g, 0.995)) }.play
+ src/aleatoric-quartet.scd view
@@ -0,0 +1,22 @@+{ var amp = 0.07+; var density = MouseX.kr(0.01, 1, 'linear', 0.1)+; var dmul = density.reciprocal * 0.5 * amp+; var dadd = amp - dmul+; var rapf = { arg i+             ; var r = Array.fill(2, { Rand(0, 0.05) })+             ; AllpassN.ar(i, 0.05, r, 1) }+; var mk_f = { var i0 = IRand.new(0, 2)+             ; var r0 = Select.kr(i0, [1, 0.5, 0.25])+             ; var r1 = Rand.new(-30, 30)+             ; var n0 = LFNoise0.kr(r0)+             ; var m = Lag.kr((n0 * 7 + 66 + r1).round(1), 0.2)+             ; m.midicps }+; var mk_s = { var f = mk_f.value.reciprocal+             ; var r = Rand.new(-1, 1)+             ; var n0 = PinkNoise.ar()+             ; var n1 = LFNoise1.kr(8)+             ; var x = n0 * 0.max(n1 * dmul + dadd)+             ; Pan2.ar(CombL.ar(x, 0.02, f, 3), r, 1) }+; var g = Mix.fill(4, mk_s)+; 5.do({ g = rapf.value(g) })+; Out.ar(0, LeakDC.ar(g, 0.995)) }.play
+ src/alien-froggies.hs view
@@ -0,0 +1,13 @@+-- alien froggies (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++alien_froggies :: UGen -> (UGen,UGen)+alien_froggies r =+    let r' = fold (r * exp (linRand 'a' (-0.2) 0.2 0)) 1 30+        o = formant AR r' (expRand 'b' 200 3000) (rand 'c' 0 9 * r' + r')+    in (o * 0.05,r')++main :: IO ()+main = overlapTextureS (0.5,0.25,5,maxBound) alien_froggies 11
+ src/alien-froggies.scd view
@@ -0,0 +1,5 @@+var rate = 11.0;+play({OverlapTexture.ar({+rate = (rate * (0.2.bilinrand.exp)).fold(1.0,30.0);+var o = Formant.ar(rate,exprand(200,3000.0),9.0.rand * rate + rate,0.05)},+0.5,0.25,5,1)})
+ src/alien-meadow.hs view
@@ -0,0 +1,16 @@+-- alien meadow (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++alien_meadow :: UGen+alien_meadow =+    let a = rand 'a' 0 20+        b = rand 'b' 0 5000+        c = rand 'c' 0 20+        p = rand 'd' (-1) 1+        f = sinOsc AR a 0 * b * 0.1 + b+    in pan2 (sinOsc AR f 0) p (sinOsc AR c 0 * 0.05 + 0.05)++main :: IO ()+main = overlapTextureU (6,2,6,maxBound) alien_meadow
+ src/ambient1.hs view
@@ -0,0 +1,97 @@+-- ambient1 (http://sccode.org/1-1y)+-- some edits......++import Control.Applicative+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Control.Instrument+import Sound.SC3.Lang.Pattern.ID++chain :: a -> [a -> a] -> a+chain n ff =+    case ff of+      [] -> n+      f:ff' -> chain (f n) ff'++chain0 :: Num a => [a -> a] -> a+chain0 = chain 0++pulse_u :: UGen+pulse_u =+    let k = control KR+        f = k "freq" 440+        a = k "amp" 0.1+        aT = k "attackTime" 0.01+        dT = k "delayTime" 10+	e = envGen KR 1 1 0 1 RemoveSynth (envPerc aT 10)+	z = sinOsc AR f 0 * 0.7+	o = let l = sinOsc KR 3 0+            in pan2 (toggleFF (tDelay z dT) * sinOsc AR f 0) l 0.6+	s = clip2 ((pan2 z (sinOsc KR 5 pi) 0.7 + o) * e) 1+    in out 0 (freeVerb s 0.7 1.0 0.4 * a)++drone_u :: UGen+drone_u =+    let k = control KR+        f = k "freq" 440+        a = k "amp" 0.1+        ph = k "phase" 0+        e = envGen KR 1 1 0 1 RemoveSynth (envSine 10 1)+	s = chain0 [\_ -> lfPulse AR f 0 0.15+                   ,\o -> rlpf o (sinOsc KR 0.3 0 * 200 + 1500) 0.1+                   ,\o -> freeVerb o 0.5 0.5 0.5 * e+	           ,\o -> pan2 o (sinOsc KR (1/10) ph) a]+    in out 0 s++bass_u :: UGen+bass_u =+    let k = control KR+        f = k "freq" 96+        a = k "amp" 0.1+	e = envGen KR 1 1 0 1 RemoveSynth (envPerc' 0.5 1 1 (EnvLin,EnvLin))+	s = sinOsc AR f 0 * a * e+    in out 0 (pan2 s 0 1)++{-+audition pulse_u+audition drone_u+audition bass_u+-}++pulse_i :: Instrument+pulse_i = InstrumentDef (synthdef "pulse" pulse_u)++drone_i :: Instrument+drone_i = InstrumentDef (synthdef "drone" drone_u)++bass_i :: Instrument+bass_i = InstrumentDef (synthdef "bass" bass_u)++dur_p :: Fractional a => P a+dur_p = prand 'β' [3,0.7,1,0.5] inf++pulse_p :: P Event+pulse_p = pbind [("dur",dur_p * 10)+                ,("midinote",prand 'α' [59,72,76,79,81,88,90] inf)+                ,("amp",pwhite 'β' 0.2 0.27 inf)+                ,("attackTime",pwhite 'γ' 0 7 inf)+		,("delayTime",0.02)]++drone_p :: P Event+drone_p = pbind [("dur",dur_p)+                ,("midinote",prand 'α' [31,40,45,64,68,69] inf)+                ,("amp",pwhite 'β' 0.03 0.08 inf * 0.7)+                ,("phase",pwrand 'γ' [0,4.7123] [0.5,0.5] inf)]++bass_p :: P Event+bass_p = pbind [("dur",dur_p)+               ,("midinote",31)+               ,("amp",0.3)]++ambient1_p :: P Event+ambient1_p = ppar [pinstr (pure pulse_i) pulse_p+                  ,pinstr (pure drone_i) drone_p+                  ,pinstr (pure bass_i) bass_p]++main :: IO ()+main = audition ambient1_p
+ src/analog-bubbles.hs view
@@ -0,0 +1,13 @@+-- analog bubbles (jmcc)++import Sound.SC3++analog_bubbles :: UGen+analog_bubbles =+  let o = lfSaw KR (mce2 8 7.23) 0 * 3 + 80+      f = lfSaw KR 0.4 0 * 24 + o+      s = sinOsc AR (midiCPS f) 0 * 0.04+  in combN s 0.2 0.2 4++main :: IO ()+main = audition (out 0 analog_bubbles)
− src/analog-bubbles.lhs
@@ -1,14 +0,0 @@-analog bubbles (jmcc)--> import Sound.SC3--> main =->   let { o = lfSaw kr (mce2 8 7.23) 0 * 3 + 80->       ; f = lfSaw kr 0.4 0 * 24 + o->       ; s = sinOsc ar (midiCPS f) 0 * 0.04 }->   in audition (out 0 (combN s 0.2 0.2 4))--{ var o = LFSaw.kr([8, 7.23], 0, 3, 80)-; var f = LFSaw.kr(0.4, 0, 24, o)-; var s = SinOsc.ar(f.midicps, 0, 0.04)-; Out.ar(0, CombN.ar(s, 0.2, 0.2, 4, 0.1)) }.play
+ src/analog-bubbles.scd view
@@ -0,0 +1,4 @@+{var o = LFSaw.kr([87.23]0380)+;var f = LFSaw.kr(0.4024o)+;var s = SinOsc.ar(f.midicps00.04)+;Out.ar(0CombN.ar(s0.20.240.1))}.play
+ src/arpeggio.hs view
@@ -0,0 +1,84 @@+-- arpeggio (nc)+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg07473.html++import Control.Monad+import Sound.SC3+import Sound.SC3.Lang.Control.Event+import Sound.SC3.Lang.Pattern.ID++analogarpeggio :: Synthdef+analogarpeggio =+    let k = control KR+        o = k "out" 0+        p = k "pan" 0+        g = k "gate" 1+        f = k "freq" 440+        a = k "amp" 0.1+        c = k "cutoffmult" 3+        r = k "res" 0.1+        e = let d = envADSR 0.01 0.3 0.5 1 1 (EnvNum (-4)) 0+            in envGen AR g 1 0 1 RemoveSynth d+        i = mix (saw AR (f * mce [0.497,0.999,1.0,2.03]))+	s = bLowPass i (c * f) r * 0.25+    in synthdef "analogarpeggio" (out o (pan2 (e * s * a) p 0.25))++{-+audition (analogarpeggio+         ,(pbind [("dur",pwrand 'a' [0.1,0.25] [2/3,1/2] inf)+                 ,("freq",pwhite 'b' 440.0 1600.0 inf)+                 ,("pan",pwhite 'c' (-1.0) 1.0 inf)+                 ,("amp",pwhite 'd' 0.0 0.5 inf)+                 ,("cutoffmult",pwhite 'e' 4.0 5.0 inf)+                 ,("res",pwhite 'f' 0.0 1.0 inf)]))+-}++pinterp :: (Fractional a) => Int -> a -> a -> P a+pinterp n s e = pseries s ((e - s) / fromIntegral n) n++pinterp' :: (Fractional a) => P Int -> P a -> P a -> P a+pinterp' n s e = join (pzipWith3 pinterp n s e)++arpeggio :: [(Key,P Double)]+arpeggio =+    [("dur"+     ,let d = pwrand 'n' [0.25,0.125,0.0625] [0.4875,0.4875,0.025] inf+      in pstutter 32 d)+    ,("cutoffmult"+     ,let n = prand 'a' [8,16,24,32] inf+          s = pwhite 'b' 2.5 5.0 inf+          e = pwhite 'c' 1.5 7.0 inf+      in pinterp' n s e)+    ,("res"+     ,let n = prand 'd' [8,16,24,32] inf+          s = pexprand 'e' 0.02 0.5 inf+          e = pexprand 'f' 0.02 1.0 inf+      in pinterp' n s e)+    ,("pan"+     ,let n = prand 'g' [8,16] inf+          s = pwhite 'h' (-1.0) 1.0 inf+          s' = fmap (< 0) s+          e = pif s' (pwhite 'i' 0.0 1.0 inf) (pwhite 'i' (-1.0) 0.0 inf)+      in pinterp' n s e)+    ,("amp"+     ,let n = prand 'j' [8,16,24,32] inf+          s = prand 'k' [0.25,0.05,0.5] inf+          e = prand 'l' [0.25,0.05,0.5,0.01] inf+      in pinterp' n s e)+    ,("note"+     ,let f x = pn (fromList x) 8+      in pseq (map f [[10,6,1,-2]+                     ,[-3,1,6,9]+                     ,[9,6,1,-3]+                     ,[-2,1,6,10]+                     ,[8,6,1,-4]+                     ,[-3,1,6,9]+                     ,[8,6,1,-3]+                     ,[-6,1,6,8]]) inf)+    ,("octave"+     ,pstutter 8 (pseq [7,6,5,4,4,5,6,7] inf))]++main :: IO ()+main = do+  let n = 60/157+      p = pedit "dur" (* n) (pbind arpeggio)+  withSC3 (\fd -> play fd (analogarpeggio,p))
+ src/babbling-brook-m.hs view
@@ -0,0 +1,18 @@+-- babbling brook (jmcc)+-- http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html++import Sound.SC3.Monadic++babbling_brook :: IO UGen+babbling_brook = do+  let b f m a g = do n1 <- brownNoise AR+                     n2 <- brownNoise AR+                     let n3 = lpf n2 f * m + a+                         n4 = onePole n1 0.99+                     return (rhpf n4 n3 0.03 * g)+  x <- clone 2 (b 14 400 500 0.006)+  y <- clone 2 (b 20 800 1000 0.010)+  return (x + y)++main :: IO ()+main = audition . out 0 =<< babbling_brook
− src/babbling-brook.lhs
@@ -1,23 +0,0 @@-babbling brook (jmcc)--> import Sound.SC3.Monadic--> main = ->   let b f m a g = do { n1 <- brownNoise ar->                      ; n2 <- brownNoise ar->                      ; let { n3 = lpf n2 f * m + a->                            ; n4 = onePole n1 0.99 }->                        in return (rhpf n4 n3 0.03 * g) }->   in do { x <- clone 2 (b 14 400 500 0.006)->         ; y <- clone 2 (b 20 800 1000 0.010)->         ; audition (out 0 (x + y)) }--{ var b = { arg f, m, a, g -          ; { var n1 = OnePole.ar(BrownNoise.ar, 0.99)-            ; var n2 = LPF.ar(BrownNoise.ar, f) -            ; RHPF.ar(n1, n2 * m + a, 0.03, g) } }-; var x = b.value(14, 400, 500, 0.006) ! 2-; var y = b.value(20, 800, 1000, 0.010) ! 2-; Out.ar(0, x + y) }.play--http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html
+ src/babbling-brook.scd view
@@ -0,0 +1,7 @@+{ var b = { arg f, m, a, g+          ; { var n1 = OnePole.ar(BrownNoise.ar, 0.99)+            ; var n2 = LPF.ar(BrownNoise.ar, f)+            ; RHPF.ar(n1, n2 * m + a, 0.03, g) } }+; var x = b.value(14, 400, 500, 0.006) ! 2+; var y = b.value(20, 800, 1000, 0.010) ! 2+; Out.ar(0, x + y) }.play
+ src/birds-m.hs view
@@ -0,0 +1,34 @@+-- birds (jmcc)+-- http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html++import Sound.SC3.Monadic++composeM :: Monad m => [a -> m a] -> a -> m a+composeM fs i = foldr (=<<) (return i) fs++chainM :: Monad m => Int -> (a -> m a) -> a -> m a+chainM n f = composeM (replicate n f)++birds :: UId m => m UGen+birds = do+  let node = do r1 <- rand 94.0 102.0+                r2 <- rand (-1.5) 1.5+                r3 <- rand 0.0 1.0+                r4 <- rand 11.0 15.0+                r5 <- rand 0.0 1.0+                r6 <- rand 12.0 15.6+                r7 <- rand 0.0 1.0+                r8 <- rand (-1.0) 1.0+                let f = r1 + lag (lfSaw AR (7 + r2) r3 * r4) 0.1+                    a = lfPulse KR (1.0 / r6) r7 0.16 * 0.05+                    b = sinOsc AR (midiCPS f) r5 * a+                return (rotate2 b (silent 1) r8)+      apf i = do r1 <- rand 0.0 0.06+                 r2 <- rand 0.7 2.0+                 return (allpassL i 0.07 r1 r2)+  d <- return . sum =<< sequence (replicate 6 node)+  w <- chainM 12 apf d+  return (d * 0.7 + w * 0.3)++main :: IO ()+main = audition . out 0 =<< birds
− src/birds.lhs
@@ -1,28 +0,0 @@-birds (jmcc)--> import Sound.SC3.Monadic--> main =->   let { node = do { r1 <- rand 94.0 102.0->                   ; r2 <- rand (-1.5) 1.5->                   ; r3 <- rand 0.0 1.0->                   ; r4 <- rand 11.0 15.0->                   ; r5 <- rand 0.0 1.0->                   ; r6 <- rand 12.0 15.6->                   ; r7 <- rand 0.0 1.0->                   ; r8 <- rand (-1.0) 1.0->                   ; let { f = r1 + lag (lfSaw AR (7 + r2) r3 * r4) 0.1->                         ; a = lfPulse KR (1.0 / r6) r7 0.16 * 0.05->                         ; b = sinOsc AR (midiCPS f) r5 * a } ->                     in return (rotate2 b (silent 1) r8) }->       ; apf i = do { r1 <- rand 0.0 0.06->                    ; r2 <- rand 0.7 2.0->                    ; return (allpassL i 0.07 r1 r2) }->       ; composeM [] i = return i->       ; composeM (f:fs) i = f =<< composeM fs i->       ; chainM n f = composeM (replicate n f) }->   in do { d <- return . sum =<< sequence (replicate 6 node)->         ; w <- chainM 12 apf d->         ; audition (out 0 (d * 0.7 + w * 0.3)) }--http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html
+ src/bit-reduction.hs view
@@ -0,0 +1,25 @@+-- bit reduction (adc)++import Sound.SC3.ID++sample_rate_decrease :: UGen+sample_rate_decrease =+  let f = lfNoise2 'a' KR 8+      nh = lfNoise2 'a' KR 3+      src = blip AR (f * 200 + 300) (nh * 10 + 20)+      sr = mouseX' KR 1000 (sampleRate * 0.1) Exponential 0.2+  in latch src (impulse AR sr 0)++bit_rate_decrease :: UGen+bit_rate_decrease =+  let f = lfNoise2 'a' KR 8+      nh = lfNoise2 'a' KR 3+      src = blip AR (f * 200 + 300) (nh * 10 + 20)+      sr = mouseX' KR 1000 (sampleRate * 0.1) Exponential 0.2+      bit_sz = mouseY' KR 1 24 Exponential 0.2+      down_sample = latch src (impulse AR sr 0)+      bit_redux = roundTo down_sample (0.5 ** bit_sz)+  in mce2 down_sample bit_redux++main :: IO ()+main = audition (out 0 (sample_rate_decrease + bit_rate_decrease))
− src/bit-reduction.lhs
@@ -1,37 +0,0 @@-bit reduction (adc)--> import Sound.SC3.Monadic--> sample_rate_decrease =->   do { f <- lfNoise2 kr 8->      ; nh <- lfNoise2 kr 3->      ; let { src = blip ar (f * 200 + 300) (nh * 10 + 20)->            ; sr = mouseX kr 1000 (sampleRate * 0.1) Exponential 0.2 }->        in audition (out 0 (latch src (impulse ar sr 0))) }--{ var f = LFNoise2.kr(8)-; var nh = LFNoise2.kr(3)-; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)-; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)-; Out.ar(0, Latch.ar(src, Impulse.ar(sr, 0))) }.play--> bit_rate_decrease =->   do { f <- lfNoise2 kr 8->      ; nh <- lfNoise2 kr 3->      ; let { src = blip ar (f * 200 + 300) (nh * 10 + 20)->            ; sr = mouseX kr 1000 (sampleRate * 0.1) Exponential 0.2->            ; bit_sz = mouseY kr 1 24 Exponential 0.2->            ; down_sample = latch src (impulse ar sr 0)->            ; bit_redux = roundE down_sample (0.5 ** bit_sz) }->        in audition (out 0 (mce2 down_sample bit_redux)) }--{ var f = LFNoise2.kr(8)-; var nh = LFNoise2.kr(3)-; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)-; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)-; var bit_sz = MouseY.kr(1, 24, 'exponential', 0.2) -; var down_sample = Latch.ar(src, Impulse.ar(sr, 0))-; var bit_redux = down_sample.round(0.5 ** bit_sz)-; Out.ar(0, [down_sample, bit_redux]) }.play--> main = bit_rate_decrease
+ src/bit-reduction.scd view
@@ -0,0 +1,14 @@+{ var f = LFNoise2.kr(8)+; var nh = LFNoise2.kr(3)+; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)+; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)+; Out.ar(0, Latch.ar(src, Impulse.ar(sr, 0))) }.play++{ var f = LFNoise2.kr(8)+; var nh = LFNoise2.kr(3)+; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)+; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)+; var bit_sz = MouseY.kr(1, 24, 'exponential', 0.2)+; var down_sample = Latch.ar(src, Impulse.ar(sr, 0))+; var bit_redux = down_sample.round(0.5 ** bit_sz)+; Out.ar(0, [down_sample, bit_redux]) }.play
+ src/black-atlantic-currents.hs view
@@ -0,0 +1,108 @@+-- black atlantic currents (jr)+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg08240.html++import Data.Numbers.Primes {- primes -}+import Sound.SC3.ID {- hsc3 -}+import System.Random {- random -}+import System.Random.Shuffle {- random-shuffle -}++nth_prime :: Integral a => Int -> a+nth_prime j = primes !! j++chain :: Int -> (t -> t) -> t -> t+chain j f x = if j == 0 then x else chain (j - 1) f (f x)++xn,yn,zn :: Num a => a+xn = 64+yn = 65+zn = 66++type NF t a = a -> Rate -> t -> UGen++n :: NF t a -> t -> [a] -> UGen+n g f = mce . map (\k -> g k KR f)++n' :: NF t a -> [t] -> [a] -> UGen+n' g f = mce . map (\(f',k) -> g k KR f') . zip f++i :: UGen -> UGen+i = inFeedback 2++c :: Int -> UGen+c = Constant . fromIntegral++bac :: UGen+bac =+  let x = let ph = i yn * uclone 'a' 2 (lfdNoise3 'a' KR 1)+          in out xn (mceReverse (sinOsc AR (60 * 2) ph))+      y = let ph = i xn * uclone 'a' 2 (lfdNoise3 'a' KR 0.3) * 4+          in out yn (sinOsc AR (50 * 2) ph)+  in mrg [inFeedback 2 xn,y,x]++bac' :: UGen+bac' =+  let x = let f = c (nth_prime 23)+              ph = i yn * uclone 'a' 2 (lfdNoise3 'a' KR (sqrt 2))+          in out xn (mceReverse (sinOsc AR f ph))+      y = let f = c (chain 3 nth_prime 1)+              ph = i xn * uclone 'a' 2 (lfdNoise3 'a' KR (sqrt pi)) * pi+          in out yn (tanh (sinOsc AR f ph))+  in mrg [inFeedback 2 xn,y,x]++bac'' :: UGen+bac'' =+  let x = let f = c (nth_prime 23)+              ph = i yn * n' lfdNoise3 (map sqrt [1,2]) "ab"+          in out xn (mceReverse (sinOsc AR f ph))+      y = let f = c (chain 3 nth_prime 1)+              ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi+          in out yn (tanh (sinOsc AR f ph))+      z = let f = c (chain 3 nth_prime 2)+              ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi+          in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))+  in mrg [inFeedback 2 xn,y,x,z]++bac''' :: UGen+bac''' =+  let x = let j = range 1 30 (lfNoise0 's' KR (log 2 / 2))+              f = select j (mce (map (c . nth_prime) [1..30]))+              ph = i zn * n' lfdNoise3 (map sqrt [1,2]) "ab"+          in out xn (mceReverse (sinOsc AR f ph))+      y = let f = c (chain 3 nth_prime 1)+              ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi+          in out yn (tanh (sinOsc AR f ph) * exp 1)+      z = let f = c (chain 3 nth_prime 2)+              ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi+          in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))+  in mrg [inFeedback 2 xn,y,x,z]++scramble :: Enum a => a -> [t] -> [t]+scramble j k =+    let g = mkStdGen (fromEnum j)+    in shuffle' k (length k) g++bac'''' :: UGen+bac'''' =+  let x = let j = range 1 30 (lfNoise2 's' KR (log 2 / 2))+              ph = i zn * n' lfdNoise3 (map sqrt [1,2]) "ab"+              f' = map (c . nth_prime) (scramble 'p' [1,3..61])+              o = map (\f -> mceReverse (sinOsc AR f ph)) f'+          in out xn (mceChannel 1 (selectX j (mce o)))+      y = let f = c (chain 3 nth_prime 1)+              ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi+          in out yn (tanh (sinOsc AR f ph) * exp 1)+      z = let f = c (chain 3 nth_prime 2)+              ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi+          in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))+  in mrg [inFeedback 2 xn,y,x,z]++{-+audition (out 0 bac)+audition (out 0 bac')+audition (out 0 bac'')+audition (out 0 bac''')+audition (out 0 bac'''')+-}++main :: IO ()+main = audition (out 0 bac)
+ src/bohlen-pierce-140.hs view
@@ -0,0 +1,22 @@+-- bohlen-pierce-140 (jj)+-- http://sccode.org/1-W++import Sound.SC3.ID+import Sound.SC3.Lang.Pattern.ID++bp140u :: UGen+bp140u =+    let f z n = n * (3 ** (rand z 0 17 / 13))+        e = envGen AR 1 0.3 0 1 RemoveSynth (envPerc 0.01 1)+        o = pmOsc AR (f 'a' (mce2 438 442)) (f 'b' 880) (f 'c' e) 0+    in o * e++bp140 :: Synthdef+bp140 = synthdef "bp140" (out 0 bp140u)++main :: IO ()+main = audition (bp140,pbind [("dur",prand 'a' [1/6,1/3] inf)])++{-+Sound.SC3.UGen.Dot.draw bp140u+-}
+ src/bohlen-pierce-140.scd view
@@ -0,0 +1,5 @@+fork{loop{play{+f=_*3.pow(17.rand/13);+e=EnvGen.ar(Env.perc,1,0.3,0,1,2);+PMOsc.ar(f.([438,442]),f.(880),f.(e))*e+};[1/6,1/3].choose.wait}}
+ src/bottle-m.hs view
@@ -0,0 +1,28 @@+-- bottle (sc)++import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Monadic++bottle :: UId m => m UGen+bottle = do+  freq <- rand 220 880+  wn <- whiteNoise AR+  pn <- pinkNoise AR+  let (>=>) f g x = f x >>= g+      chain n f = foldl (>=>) return (replicate n f)+      perc = envPerc 0.1 0.6+      ex = envGen KR 1 1 0 1 DoNothing perc * wn * 0.02+      flute = ringz ex freq 0.3+      r = resonz pn (5 + (freq / 2)) 0.1+      breath = envGen KR 1 1 0 1 DoNothing perc * r+      rapf i = do x <- linRand 0.001 0.1 (-1)+                  return (i + allpassN i 0.1 x 1.0 * 0.5)+      cls i = let en = let c = EnvNum (-4) in (c,c,c)+                  l = envLinen' 0.01 3.0 1.0 1 en+                  z = (breath + i) * envGen KR 1 1 0 1 RemoveSynth l+              in mce2 z z+  f <- chain 2 rapf flute+  return (cls f)++main :: IO ()+main = overlapTextureU (0,2,2,maxBound) =<< bottle
− src/bottle.lhs
@@ -1,23 +0,0 @@-bottle (sc)--> import Sound.SC3.Monadic--> main =->   do { freq <- rand 220 880->      ; wn <- whiteNoise ar->      ; pn <- pinkNoise ar->      ; let { (>=>) f g = \x -> f x >>= g->            ; chain n f = foldl (>=>) return (replicate n f)->            ; perc = envPerc 0.1 0.6->            ; ex = envGen kr 1 1 0 1 DoNothing perc * wn * 0.02->            ; flute = ringz ex freq 0.3->            ; r = resonz pn (5 + (freq / 2)) 0.1->            ; breath = envGen kr 1 1 0 1 DoNothing perc * r->            ; rapf i = do { x <- linRand 0.001 0.1 (-1)->                          ; return (i + allpassN i 0.1 x 1.0 * 0.5) }->            ; cls i = let { en = let c = EnvNum (-4) in (c,c,c)->                          ; l = envLinen' 0.01 3.0 1.0 1 en->                          ; z = (breath + i) * envGen kr 1 1 0 1 RemoveSynth l }->                      in mce2 z z }->        in do { f <- (chain 2 rapf) flute->              ; audition (out 0 (cls f)) } }
+ src/bowed-string-m.hs view
@@ -0,0 +1,26 @@+-- bowed string (jmcc)++import Control.Monad+import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Monadic++bowed_string :: UId m => m UGen+bowed_string = do+  let root = 5+      scale = map (+ root) [0,2,4,5,7,9,11]+      oct = [24,36,48,60,72,84]+  n0 <- clone 2 (brownNoise AR)+  r0 <- expRand 0.125 0.5+  r1 <- rand 0.7 0.9+  r2 <- sequence (replicate 12 (rand 1.0 3.0))+  f <- liftM midiCPS (liftM2 (+) (iChoose' scale) (iChoose' oct))+  n1 <- lfNoise1 KR r0+  let x = n0 * 0.007 * max 0 (n1 * 0.6 + 0.4)+      geom n i z = take n (iterate (* z) i)+      iota n i z = take n (iterate (+ z) i)+      d = klankSpec (iota 12 f f) (geom 12 1 r1) r2+      k = klank x 1 0 1 d+  return (softClip (k * 0.1))++main :: IO ()+main = overlapTextureU (2,5,12,maxBound) =<< bowed_string
− src/bowed-string.lhs
@@ -1,38 +0,0 @@-bowed string (jmcc)--> import Control.Monad-> import Sound.SC3.Monadic-> import System.Random--> main =->     let { rrand l r = getStdRandom (randomR (l, r))->         ; choose l = fmap (l !!) (rrand 0 (length l - 1))->         ; root = 5->         ; scale = map (+ root) [0, 2, 4, 5, 7, 9, 11]->         ; oct = [24, 36, 48, 60, 72, 84] }->   in do { n0 <- clone 2 (brownNoise ar)->         ; r0 <- expRand 0.125 0.5->         ; r1 <- rand 0.7 0.9->         ; r2 <- sequence (replicate 12 (rand 1.0 3.0))->         ; f <- fmap midiCPS (liftM2 (+) (choose scale) (choose oct))->         ; n1 <- lfNoise1 kr r0->         ; let { x = n0 * 0.007 * max 0 (n1 * 0.6 + 0.4)->               ; geom n i z = take n (iterate (* z) i)->               ; iota n i z = take n (iterate (+ z) i)->               ; d = klankSpec (iota 12 f f) (geom 12 1 r1) r2->               ; k = klank x 1 0 1 d }->         in audition (out 0 (softClip (k * 0.1))) }--{ var root = 5-; var scale = #[0, 2, 4, 5, 7, 9, 11] + root-; var oct = #[24, 36, 48, 60, 72, 84]-; var f = (scale.choose + oct.choose).midicps-; var n0 = BrownNoise.ar().dup-; var r0 = ExpRand.new(0.125, 0.5)-; var n1 = LFNoise1.kr(r0)-; var r1 = Rand.new(0.7,0.9)-; var r2 = Array.fill(12, { Rand.new(1.0, 3.0) })-; var x = n0 * 0.007 * max(0, n1 * 0.6 + 0.4)-; var d = `[Array.series(12, f, f), Array.geom(12, 1, r1), r2]-; var k = Klank.ar(d, x)-; Out.ar(0, (k * 0.1).softclip) }.play
+ src/bowed-string.scd view
@@ -0,0 +1,13 @@+{ var root = 5+; var scale = #[0,2,4,5,7,9,11] + root+; var oct = #[24,36,48,60,72,84]+; var f = (scale.choose + oct.choose).midicps+; var n0 = BrownNoise.ar().dup+; var r0 = ExpRand.new(0.125,0.5)+; var n1 = LFNoise1.kr(r0)+; var r1 = Rand.new(0.7,0.9)+; var r2 = Array.fill(12,{ Rand.new(1.0,3.0) })+; var x = n0 * 0.007 * max(0,n1 * 0.6 + 0.4)+; var d = `[Array.series(12,f,f),Array.geom(12,1,r1),r2]+; var k = Klank.ar(d,x)+; Out.ar(0,(k * 0.1).softclip) }.play
+ src/bs-070705.hs view
@@ -0,0 +1,87 @@+-- bs-070705 (rd)++import Control.Monad+import Sound.SC3.Monadic+import Sound.OpenSoundControl+import System.Random++-- | One step in a bubble sort with specified /greater than/ function.+bubble_p :: (a -> a -> Bool) -> [a] -> [a]+bubble_p gt l =+    case l of+      e:f:g -> if e `gt` f+               then f : bubble_p gt (e : g)+               else e : bubble_p gt (f : g)+      _ -> l++-- | 'bubble_p' '>'.+bubble :: (Ord a) => [a] -> [a]+bubble = bubble_p (>)++-- | One step in /odd even/ sorting, a bubble sort variant.+odd_even :: (Ord a) => [a] -> [a]+odd_even = reverse . bubble_p (<) . reverse . bubble_p (>)++-- | Allocate required buffers to /n/ places.+alloc_data :: Int -> IO ()+alloc_data n = do+  let alloc fd m b = async fd (b_alloc b m 1)+  withSC3 (\fd -> mapM_ (alloc fd n) [10, 11, 12])++-- | Simple synthesis renderer, r is the impulse frequency (trigger rate).+play_data :: UGen -> IO ()+play_data r = do+  let inf_sc = 9e8+  phase <- dseries inf_sc 0 1+  f' <- dbufrd 10 phase Loop+  a' <- dbufrd 11 phase Loop+  p' <- dbufrd 12 phase Loop+  let tr = impulse AR r 0+      f'' = demand tr 0 f'+      a'' = demand tr 0 a'+      p'' = demand tr 0 p'+  audition (out 0 (pan2 (ringz tr (midiCPS f'') 0.2) p'' a''))++-- | Randomize initial data of /n/ places, /s/ sort for+--   /m/ steps, pause for i seconds between each step.+run_data :: ([Double] -> [Double]) -> Int -> Int -> Double -> IO ()+run_data s n m i = do+  f <- rrandl n 32 96+  a <- rrandl n 0.25 1+  p <- rrandl n (-1) 1+  let prepare l' = take m (iterate s l')+      f' = prepare f+      a' = prepare a+      p' = prepare p+      l fd i' (f'', a'', p'') = do+                     send fd (b_setn 10 [(0, f'')])+                     send fd (b_setn 11 [(0, a'')])+                     send fd (b_setn 12 [(0, p'')])+                     pauseThread i'+      c fd = mapM_ (l fd i) (zip3 f' a' p')+  withSC3 c++-- | A random number.+rrand :: Double -> Double -> IO Double+rrand l r = getStdRandom (randomR (l,r))++-- | A list of random numbers.+rrandl :: Int -> Double -> Double -> IO [Double]+rrandl n l r = replicateM n (rrand l r)++-- | Run 'odd_even' for 32 iterations at 1 second intervals.+main :: IO ()+main = do+  alloc_data 96+  play_data 24+  run_data odd_even 96 32 1++{--+alloc_data 96+play_data 24 >> run_data odd_even 96 96 0.35+play_data 24 >> run_data bubble 96 64 0.75+play_data 24 >> run_data bubble 96 64 0.25+play_data 24 >> run_data bubble 96 32 0.25+play_data 24 >> run_data odd_even 96 16 0.25+--}+
+ src/ccomb.hs view
@@ -0,0 +1,21 @@+-- ccomb (rd)++import Sound.SC3.Monadic++ccomb :: (Functor m,UId m) => m UGen+ccomb = do+  let rng l r i = linLin i (-1) 1 l r+      lwr = 48+      flwr = midiCPS lwr+      spart t = do n <- fmap (rng lwr 72.0) (lfNoise2 KR 0.1)+                   e <- fmap (decay2 t 0.01) (tRand 0.05 0.75 t)+                   x <- fmap (* e) (whiteNoise AR)+                   m <- lfNoise2 KR 0.1+                   let f = lag (midiCPS n) 0.25+                       m' = rng 1 8 m+                   return (combC x (recip flwr) (recip f) m')+  t <- dust KR (mce2 0.75 0.35)+  return . (* 0.1) . sum =<< sequence (replicate 12 (spart t))++main :: IO ()+main = audition . out 0 =<< ccomb
− src/ccomb.lhs
@@ -1,28 +0,0 @@-ccomb (rd)--> import Sound.SC3.Monadic--> main =->   let { rng l r i = linLin i (-1) 1 l r->       ; lwr = 48->       ; flwr = midiCPS lwr->       ; spart t = do { n <- fmap (rng lwr 72.0) (lfNoise2 kr 0.1)->                      ; e <- fmap (decay2 t 0.01) (tRand 0.05 0.75 t)->                      ; x <- fmap (* e) (whiteNoise ar)->                      ; m <- lfNoise2 kr 0.1->                      ; let f = lag (midiCPS n) 0.25->                        in return (combC x (recip flwr) (recip f) (rng 1 8 m)) } }->   in do { t <- dust kr (mce2 0.75 0.35)->         ; audition . (out 0) . (* 0.1) . sum =<< sequence (replicate 12 (spart t)) }--{ var lwr = 48-; var flwr = lwr.midicps-; var spart = { arg t-              ; { var n = LFNoise2.kr(0.1).range(lwr, 72.0)-                ; var e = Decay2.kr(t, 0.01, TRand.kr(0.05, 0.75, t))-                ; var x = WhiteNoise.ar() * e-                ; var m = LFNoise2.kr(0.1)-                ; var f = Lag.kr(n.midicps, 0.25)-                ; CombC.ar(x, flwr.reciprocal, f.reciprocal, m.range(1, 8)) } }-; var t = Dust.kr([0.75, 0.35])-; Out.ar(0, Mix.fill(12, spart.value(t)) * 0.1) }.play
+ src/ccomb.scd view
@@ -0,0 +1,11 @@+{var lwr = 48+;var flwr = lwr.midicps+;var spart = {arg t+              ;{var n = LFNoise2.kr(0.1).range(lwr,72.0)+               ;var e = Decay2.kr(t,0.01,TRand.kr(0.05,0.75,t))+               ;var x = WhiteNoise.ar() * e+               ;var m = LFNoise2.kr(0.1)+               ;var f = Lag.kr(n.midicps,0.25)+               ;CombC.ar(x,flwr.reciprocal,f.reciprocal,m.range(1,8))}}+;var t = Dust.kr([0.75,0.35])+;Out.ar(0,Mix.fill(12,spart.value(t)) * 0.1)}.play
+ src/cds-070701.hs view
@@ -0,0 +1,110 @@+-- | cds-070701 (rd)+--+-- The 'source' data are breakpoint sets normalized over the time+-- interval (0,1).  There are a fixed number of 'locations' per cycle.+-- The data sets are sampled at these locations and loaded into+-- buffers.  The buffers are read using dbufrd.  One of the data sets+-- gives the time interval to step forward.+import Sound.OpenSoundControl+import Sound.SC3.Monadic++-- | Real+type R = Double++-- | Point+type P = (R,R)++-- | Data set+type D = [P]++-- | Points that bracket a time.+pts :: D -> R -> (P,P)+pts d n =+    case d of+      p0:p1:r -> let (t,_) = p1+                 in if n <= t+                    then (p0,p1)+                    else pts (p1:r) n+      _ -> error "pts"++-- | Linear interpolation.+--+-- > lerp 0.5 (0,0) (1,1) == (0.5,0.5)+-- > lerp 0.25 (0,0) (0.5,1) == (0.25,0.5)+lerp :: R -> P -> P -> P+lerp n (t0,d0) (t1,d1) =+  let n' = (n - t0) / (t1 - t0)+      f i = d0 + ((d1 - d0) * i)+  in (n,f n')++-- | Linear interpolating lookup.+fetch :: D -> R -> P+fetch t n =+  let (p0,p1) = pts t n+  in lerp n p0 p1++-- | Linearize in time (ie. /t/ is in equal steps).+rescale :: D -> Int -> D+rescale t n = map (fetch t) [0,1 / fromIntegral n .. 1]++-- | Allocate data buffers for linearized envelopes.+alloc_data :: Int -> IO ()+alloc_data n = do+  let alloc fd b = async fd (b_alloc b n 1)+  withSC3 (\fd -> mapM_ (alloc fd) [10,11,12,13])++-- | Data can be loaded while nodes are running, ie. edited online.+load_data :: Int -> (D,D,D,D) -> IO ()+load_data n (t,f,a,p) = do+  let setup d = map snd (rescale d n)+  withSC3 (\fd -> do send fd (b_setn 10 [(0,setup t)])+                     send fd (b_setn 11 [(0,setup f)])+                     send fd (b_setn 12 [(0,setup a)])+                     send fd (b_setn 13 [(0,setup p)]))++-- | Simple synthesis of data.+play_data :: IO ()+play_data = do+  let inf_sc = 9e8+  phase <- dseries inf_sc 0 1+  t' <- dbufrd 10 phase Loop+  f' <- dbufrd 11 phase Loop+  a' <- dbufrd 12 phase Loop+  p' <- dbufrd 13 phase Loop+  let tr = tDuty AR t' 0 DoNothing 1 0+      f'' = demand tr 0 f'+      a'' = demand tr 0 a'+      p'' = demand tr 0 p'+  audition (out 0 (pan2 (ringz tr f'' 0.2) p'' a''))++-- | Sample data sets, load using 'load_data'.+data_1 :: (D,D,D,D)+data_1 = ([(0,0.1),(0.65,0.025),(1,0.1)]+         ,[(0,200),(0.35,8900),(1,200)]+         ,[(0,0.35),(0.65,0.65),(1,0.35)]+         ,[(0,-1),(0.3,1),(1,-1)])++data_2 :: (D,D,D,D)+data_2 = ([(0,0.1),(0.5,0.005),(1,0.1)]+         ,[(0,100),(0.5,13900),(1,200)]+         ,[(0,0.75),(0.5,0.25),(1,0.75)]+         ,[(0,1),(0.5,-1),(1,1)])++data_3 :: (D,D,D,D)+data_3 = ([(0,0.01),(0.5,0.25),(1,0.01)]+         ,[(0,770),(0.5,77),(1,770)]+         ,[(0,0.9),(0.5,0.6),(1,0.9)]+         ,[(0,0),(0.5,1),(1,0)])++-- | Switch between data sets at /dd/ at time interval /t/.+data_switch :: [(D,D,D,D)] -> R -> IO ()+data_switch dd t =+    let w d = load_data 64 d >> pauseThread t+    in mapM_ w dd >> data_switch dd t++main :: IO ()+main = do+  alloc_data 64+  load_data 64 data_1+  play_data+  data_switch [data_1,data_2,data_3] 4
+ src/chain-saw.hs view
@@ -0,0 +1,50 @@+-- chain saw (jrhb)++{- this graph generates long chains of unit generators and may require+increasing the stack limit of the haskell run time system -}++import Control.Monad+import qualified Sound.SC3.Lang.Random.IO as R+import Sound.SC3.Monadic++coinIf :: Double -> a -> a -> IO a+coinIf n a b = do+  r <- R.coin n+  return (if r then a else b)++exprange :: UGen -> UGen -> UGen -> UGen+exprange s = linExp s (-1) 1++chain :: Monad m => Int -> (b -> m b) -> b -> m b+chain n fn = foldr (<=<) return (replicate n fn)++mceProduct :: UGen -> UGen+mceProduct = mceEdit (\l -> [product l])++clipu :: BinaryOp a => a -> a+clipu s = clip2 s 1++dup :: UGen -> UGen+dup a = mce2 a a++chain_saw :: IO UGen+chain_saw = do+  let f s1 = do xr <- fmap dup (expRand 0.1 2)+                n1 <- lfNoise1 KR xr+                n2 <- lfNoise1 KR xr+                n3 <- lfNoise1 KR xr+                f1 <- coinIf 0.6 (exprange n1 0.01 10) (exprange n2 10 50)+                s2 <- coinIf 0.5 (1 - s1) (mceReverse s1)+                let f2 = linExp s1 (-1) 1 f1 (f1 * exprange n3 2 10)+                    u1 = lfSaw KR f2 0+                    u2 = lfSaw KR (f1 * 0.1) 0 * 0.1 + 1+                return . clipu =<< coinIf 0.5 (u1 * s2) (u1 * u2)+      inp = lfSaw KR (0.2 * mce2 1 1.1) 0+      b_freq = mce [70, 800, 9000, 5242]+  ff <- chain 8 f inp+  let c_saw = mceProduct (saw AR (exprange ff 6 11000))+      b_saw = dup (mix (bpf c_saw b_freq 0.2))+  return (b_saw * 0.3)++main :: IO ()+main = audition . out 0 =<< chain_saw
− src/chain-saw.lhs
@@ -1,56 +0,0 @@-chain saw (jrhb)--[this graph generates long chains of unit generators and may require-increasing the stack limit of the haskell run time system]--> import Control.Monad-> import Sound.SC3.Monadic-> import System.Random--> main =->    let { rrand l r = getStdRandom (randomR (l, r)) :: IO Double->        ; coin n a b = do { m <- rrand 0.0 1.0->                          ; return (if m > n then a else b) }->        ; exprange s l r = linExp s (-1) 1 l r->        ; chain n fn = foldr (<=<) return (replicate n fn)->        ; mceProduct = mceEdit (\l -> [product l])->        ; clipu s = clip2 s 1->        ; dup a = mce2 a a->        ; f s1 = do { xr <- fmap dup (expRand 0.1 2)->                    ; n1 <- lfNoise1 kr xr->                    ; n2 <- lfNoise1 kr xr->                    ; n3 <- lfNoise1 kr xr->                    ; f1 <- coin 0.6 (exprange n1 0.01 10) (exprange n2 10 50)->                    ; s2 <- coin 0.5 (1 - s1) (mceReverse s1)->                    ; let { f2 = linExp s1 (-1) 1 f1 (f1 * exprange n3 2 10)->                          ; u1 = lfSaw kr f2 0->                          ; u2 = lfSaw kr (f1 * 0.1) 0 * 0.1 + 1 }->                   in return . clipu =<< coin 0.5 (u1 * s2) (u1 * u2) }->        ; inp = lfSaw kr (0.2 * mce2 1 1.1) 0->        ; b_freq = mce [70, 800, 9000, 5242] }->   in do { ff <- chain 8 f inp->         ; let { c_saw = mceProduct (saw ar (exprange ff 6 11000))->               ; b_saw = dup (mix (bpf c_saw b_freq 0.2)) }->         in audition (out 0 (b_saw * 0.3)) }--{ var f = { arg s1-          ; var rate = ExpRand.new(0.1, 2).dup-          ; var n1 = { LFNoise1.kr(rate).exprange(0.01, 10) }-          ; var n2 = { LFNoise1.kr(rate).exprange(10, 50) }-          ; var n3 = LFNoise1.kr(rate).exprange(2, 10)-          ; var f1 = if(0.6.coin) { n1.value } { n2.value }-          ; var s2 = [1 - s1, s1.reverse].choose-          ; var f2 = LinExp.kr(s1, -1, 1, f1, f1 * n3)-          ; var u1 = LFSaw.kr(f2, 0)-          ; var u2 = LFSaw.kr(f1 * 0.1, 0, 0.1, 1)-          ; var u3 = if(0.5.coin) { u1 * s2 } { u1 * u2 }-          ; u3.clip2(1) }-; var g = { arg func, n-          ; n.do { func = func <> func }-          ; func }-; var inp = LFSaw.kr(0.2 * [1, 1.1], 0)-; var b_freq = [70, 800, 9000, 5242]-; var ff = g.(f, 4).value(inp)-; var c_saw = Saw.ar(ff.exprange(6, 11000)).product-; var b_saw = BPF.ar(c_saw, b_freq, 0.2).sum.dup-; Out.ar(0, b_saw * 0.3) }.play
+ src/chain-saw.scd view
@@ -0,0 +1,21 @@+{ var f = { arg s1+          ; var rate = ExpRand.new(0.1, 2).dup+          ; var n1 = { LFNoise1.kr(rate).exprange(0.01, 10) }+          ; var n2 = { LFNoise1.kr(rate).exprange(10, 50) }+          ; var n3 = LFNoise1.kr(rate).exprange(2, 10)+          ; var f1 = if(0.6.coin) { n1.value } { n2.value }+          ; var s2 = [1 - s1, s1.reverse].choose+          ; var f2 = LinExp.kr(s1, -1, 1, f1, f1 * n3)+          ; var u1 = LFSaw.kr(f2, 0)+          ; var u2 = LFSaw.kr(f1 * 0.1, 0, 0.1, 1)+          ; var u3 = if(0.5.coin) { u1 * s2 } { u1 * u2 }+          ; u3.clip2(1) }+; var g = { arg func, n+          ; n.do { func = func <> func }+          ; func }+; var inp = LFSaw.kr(0.2 * [1, 1.1], 0)+; var b_freq = [70, 800, 9000, 5242]+; var ff = g.(f, 4).value(inp)+; var c_saw = Saw.ar(ff.exprange(6, 11000)).product+; var b_saw = BPF.ar(c_saw, b_freq, 0.2).sum.dup+; Out.ar(0, b_saw * 0.3) }.play
+ src/choip.hs view
@@ -0,0 +1,27 @@+-- choip (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++xl :: ID a => a -> a -> UGen -> UGen -> UGen -> UGen+xl e0 e1 l r t = xLine KR (expRand e0 l r) (expRand e1 l r) t DoNothing++r2 :: ID a => a -> UGen -> UGen+r2 e n = rand e (-n) n++choip :: UGen+choip =+    let t = 12+        i = impulse AR (xl 'a' 'b' 1 30 t) 0+        f = xl 'c' 'd' 600 8000 t+        a = sinOsc AR (decay2 i 0.05 0.5 * (-0.9 * f) + f) 0+        l = line KR (r2 'e' 1) (r2 'f' 1) t DoNothing+    in pan2 (decay2 (i * xl 'g' 'h' 0.01 0.5 t) 0.01 0.2 * a) l 1++choip_pp :: UGen -> UGen+choip_pp =+    let f x = allpassN x 0.1 (udup 2 (rand 'a' 0 0.05)) 4+    in useq 'a' 4 f++main :: IO ()+main = overlapTextureU_pp (10,1,8,maxBound) choip 2 choip_pp
+ src/choip.scd view
@@ -0,0 +1,9 @@+var t = 12;+var z = OverlapTexture.ar({+  var i = Impulse.ar(XLine.kr(exprand(1,30),exprand(1,30),t));+  var f = XLine.kr(exprand(600.0,8000.0),exprand(600.0,8000.0),t);+  var a = SinOsc.ar(Decay2.ar(impulses,0.05,0.5,-0.9*f,f));+  var l = Line.kr(1.0.rand2,1.0.rand2,t);+  var j = XLine.kr(exprand(0.01,0.5),exprand(0.01,0.5),t);+  Pan2.ar(Decay2.ar(i * j,0.01,0.2,a),l)},t-2,1,8,2);+4.do({z = AllpassN.ar(z,0.1,[0.05.rand,0.05.rand],4)});
+ src/chrd-m.hs view
@@ -0,0 +1,25 @@+-- chrd (rd)++import Sound.SC3.Monadic++chrd :: IO UGen+chrd = do+  r0 <- rand 0.05 0.5+  [r1, r2] <- sequence (replicate 2 (rand (-1) 1))+  r3 <- rand 0.15 0.35+  r4 <- rand 0.005 0.01+  let m = mce [60, 65, 72, 77, 79, 84]+      ds = 3+      d = mce (map (* ds) [5, 4, 5, 7, 4, 5])+      f = midiCPS (xLine KR m (m + r0) d DoNothing)+      z = envTrapezoid 0 r3 d r4+      e = envGen KR 1 1 0 1 DoNothing z+      p = xLine KR r1 r2 d DoNothing+      o = fSinOsc AR f 0+  return (mix (pan2 o p e))++chrd9 :: IO UGen+chrd9 = return . mix =<< clone 9 chrd++main :: IO ()+main = audition . out 0 =<< chrd9
+ src/chrd-t.hs view
@@ -0,0 +1,36 @@+-- chrd-t (rd)++import Control.Monad+import Control.Monad.Random {- MonadRandom -}+import Sound.SC3+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Lang.Random.Monad++chrd :: RandomGen g => [Int] -> Double -> Rand g UGen+chrd ch ds = do+  r0 <- rrand 0.05 0.5+  r1 <- rrand (-1) 1+  r2 <- rrand (-1) 1+  r3 <- rrand 0.15 0.35+  r4 <- rrand 0.005 0.01+  let m = mce (map fromIntegral ch)+      d = mce (map (* constant ds) [5, 4, 5, 7, 4, 5])+      f = midiCPS (xLine KR m (m + r0) d DoNothing)+      z = envTrapezoid 0 r3 d r4+      e = envGen KR 1 1 0 1 DoNothing z+      p = xLine KR r1 r2 d DoNothing+      o = fSinOsc AR f 0+  return (mix (pan2 o p e))++chrdN :: RandomGen g => Int -> Int -> Double -> Rand g UGen+chrdN i j ds = do+  let scale = [0,2,4,5,7,9,11]+      octaves = [4,5,6,7]+  ch <- nchoose i [n + (o * 12) | n <- scale, o <- octaves]+  c <- replicateM j (chrd ch ds)+  return (sum c)++main :: IO ()+main = do+  g <- getStdGen+  overlapTextureS (0,21,3,maxBound) (runRand (chrdN 6 9 3)) g
− src/chrd.lhs
@@ -1,36 +0,0 @@-chrd (rd)--> import Sound.SC3.Monadic--> main =->   let chrd = do { r0 <- rand 0.05 0.5->                 ; [r1, r2] <- sequence (replicate 2 (rand (-1) 1))->                 ; r3 <- rand 0.15 0.35->                 ; r4 <- rand 0.005 0.01->                 ; let { m = mce [60, 65, 72, 77, 79, 84]->                       ; ds = 3->                       ; d = mce (map (* ds) [5, 4, 5, 7, 4, 5])->                       ; f = midiCPS (xLine kr m (m + r0) d DoNothing)->                       ; z = envTrapezoid 0 r3 d r4->                       ; e = envGen kr 1 1 0 1 DoNothing z->                       ; p = xLine kr r1 r2 d DoNothing->                       ; o = fSinOsc ar f 0 }->                   in return (mix (pan2 o p e)) }->   in audition . out 0 . mix =<< clone 9 chrd--{ var chrd = { var r0 = Rand.new(0.05, 0.5)-             ; var r1 = Rand.new(-1, 1)-             ; var r2 = Rand.new(-1, 1)-             ; var r3 = Rand.new(0.15, 0.35)-             ; var r4 = Rand.new(0.005, 0.01)-             ; var m = [60, 65, 72, 77, 79, 84]-             ; var ds = 3-             ; var d = [5, 4, 5, 7, 4, 5] * ds-             ; var f = XLine.kr(m, m + r0, d).midicps-             ; var z_ = Env.linen(r3 * d, 0, (1 - r3) * d, r4)-             ; var z = Env.sine(d.maxItem, r4)-             ; var e = EnvGen.kr(z, 1, 1, 0, 1)-             ; var p = XLine.kr(r1, r2, d)-             ; var o = SinOsc.ar(f, 0)-             ; Mix.ar(Pan2.ar(o, p, e)) }-; Out.ar(0, Mix.fill(9, chrd)) }.play
+ src/chrd.scd view
@@ -0,0 +1,16 @@+{ var chrd = { var r0 = Rand.new(0.05, 0.5)+             ; var r1 = Rand.new(-1, 1)+             ; var r2 = Rand.new(-1, 1)+             ; var r3 = Rand.new(0.15, 0.35)+             ; var r4 = Rand.new(0.005, 0.01)+             ; var m = [60, 65, 72, 77, 79, 84]+             ; var ds = 3+             ; var d = [5, 4, 5, 7, 4, 5] * ds+             ; var f = XLine.kr(m, m + r0, d).midicps+             ; var z_ = Env.linen(r3 * d, 0, (1 - r3) * d, r4)+             ; var z = Env.sine(d.maxItem, r4)+             ; var e = EnvGen.kr(z, 1, 1, 0, 1)+             ; var p = XLine.kr(r1, r2, d)+             ; var o = SinOsc.ar(f, 0)+             ; Mix.ar(Pan2.ar(o, p, e)) }+; Out.ar(0, Mix.fill(9, chrd)) }.play
+ src/clustered-sines.hs view
@@ -0,0 +1,21 @@+-- clustered sines (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++cs :: UGen+cs =+    let n = 80+        f1 = rand 'a' 100 1100+        f2 = 4 * f1+        sp = let y = (udup' n (f1 + rand 'a' 0 f2))+             in klangSpec y (map (f1 /) y) (replicate n 0)+    in uclone 'a' 2 (klang AR 1 0 sp * (0.3 / fromIntegral n))++main :: IO ()+main = xfadeTextureU (4,4,maxBound) cs++{-+audition (out 0 cs)+Control.Concurrent.forkIO (Sound.SC3.UGen.Dot.draw (out 0 cs))+-}
+ src/comb-delay-sweeps.hs view
@@ -0,0 +1,32 @@+-- comb delay sweeps (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture+import System.Random++type ST = (Double,Double,StdGen)++wander :: ST -> ST+wander (s,e,g) =+    let (s',g') = randomR (-7,8) g+        (e',g'') = randomR (-7,8) g'+    in (foldToRange 50 120 (s + s')+       ,foldToRange 50 120 (e + e')+       ,g'')++cds :: ST -> (UGen,ST)+cds st =+    let (s,e,g) = wander st+        l = line KR (constant s) (constant e) 4 DoNothing+        w = whiteNoise 'c' AR * 0.005+        d = 1 / midiCPS l+        c = 1 / midiCPS (constant s)+        o = combC w 0.01 d (c * 1000)+    in (pan2 o (rand 'd' (-1) 1) 1,(s,e,g))++main :: IO ()+main = overlapTextureS (4/3,4/3,9,maxBound) cds (60,61,mkStdGen 3567824)++{-+Sound.SC3.UGen.Dot.draw cds+-}
+ src/contamination-zone.hs view
@@ -0,0 +1,31 @@+-- contamination zone (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++cz :: UGen+cz =+    let f = expRand 'a' 800 8000+        p = let e = lfNoise1 'a' KR (rand 'a' 0 3) * 0.0008 + 0.0022+            in pinkNoise 'a' AR * e+        s = sinOsc KR (linRand 'a' 0 1 0) 0 * (0.7 * f) + f+        k = let sp = klankSpec (udup' 4 (rand 'a' 50 2000))+                               [1,1,1,1]+                               (udup' 4 (rand 'a' 0.2 4))+            in abs (klank p 1 0 1 sp) * iChoose 'a' (mce [-1,1])+        r = rlpf k s 0.1+        a = lfPulse KR (linRand 'a' 0 150 0) 0 (rand 'a' 0.2 0.4)+    in pan2 r (lfNoise1 'a' KR (rand 'a' 0 1)) a++cz_pp :: UGen -> UGen+cz_pp =+    let f x = allpassN x 0.04 (udup 2 (rand 'a' 0 0.04)) 16+    in useq 'a' 6 f++main :: IO ()+main = overlapTextureU_pp (8,3,4,maxBound) cz 2 cz_pp++{-+audition (out 0 cz)+audition (out 0 (cz_pp cz))+-}
+ src/coolant.hs view
@@ -0,0 +1,21 @@+-- coolant (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++coolant :: UGen+coolant =+    let p = 20+        s = onePole (udup 2 (brownNoise 'a' AR) * 0.0015) 0.95+        n = replicate p 1+        sp = mce [klankSpec (udup' p (rand 'a' 40 2400)) n n+                 ,klankSpec (udup' p (rand 'b' 40 2400)) n n]+    in klank s 1 0 1 (mceTranspose sp)++main :: IO ()+main = xfadeTextureU (4,4,maxBound) coolant++{-+audition (out 0 coolant)+Sound.SC3.UGen.Dot.draw (out 0 coolant)+-}
+ src/cricket.hs view
@@ -0,0 +1,22 @@+-- cricket (rd)++import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Monadic++cricket :: UId m => m UGen+cricket = do+  r1 <- clone 2 (rand 10 13)+  r2 <- clone 2 (rand 10 13)+  r3 <- clone 2 (rand 4 7)+  let t = impulse KR 0.7 0+      e = decay2 (impulse KR r1 0) 0.001 0.005+      f = sinOsc KR r2 0 * e * r3+  r4 <- clone 2 (tRand 2130 2230 t)+  return (sinOsc AR r4 0 * f * 0.25)++main :: IO ()+main = overlapTextureU (2,7,3,maxBound) =<< cricket++{-+audition . out 0 =<< cricket+-}
− src/cricket.lhs
@@ -1,22 +0,0 @@-cricket (rd)--> import Sound.SC3.Monadic--> main =->   do { r1 <- clone 2 (rand 10 13)->      ; r2 <- clone 2 (rand 10 13)->      ; r3 <- clone 2 (rand 4 7)->      ; let { t = impulse kr 0.7 0->            ; e = decay2 (impulse kr r1 0) 0.001 0.005->            ; f = sinOsc kr r2 0 * e * r3 }->        in do { r4 <- clone 2 (tRand 2220 2227 t)->              ; audition (out 0 (sinOsc ar r4 0 * f * 0.25)) } }--{ var r1 = Array.fill(2, { Rand.new(10, 13) })-; var r2 = Array.fill(2, { Rand.new(10, 13) })-; var r3 = Array.fill(2, { Rand.new(4, 7) })-; var t = Impulse.kr(0.7, 0)-; var e = Decay2.kr(Impulse.kr(r1, 0), 0.001, 0.005)-; var f = SinOsc.kr(r2, 0) * e * r3-; var r4 = Array.fill(2, { TRand.kr(2220, 2227, t) })-; Out.ar(0, SinOsc.ar(r4, 0) * f * 0.25) }.play
+ src/cricket.scd view
@@ -0,0 +1,8 @@+{ var r1 = Array.fill(2, { Rand.new(10, 13) })+; var r2 = Array.fill(2, { Rand.new(10, 13) })+; var r3 = Array.fill(2, { Rand.new(4, 7) })+; var t = Impulse.kr(0.7, 0)+; var e = Decay2.kr(Impulse.kr(r1, 0), 0.001, 0.005)+; var f = SinOsc.kr(r2, 0) * e * r3+; var r4 = Array.fill(2, { TRand.kr(2220, 2227, t) })+; Out.ar(0, SinOsc.ar(r4, 0) * f * 0.25) }.play
+ src/crotale-sine.hs view
@@ -0,0 +1,133 @@+-- crotale-sine (rd)++import Sound.SC3.ID+import Sound.SC3.Lang.Pattern.ID++crotale_sine :: UGen+crotale_sine =+    let (cf,ca) = crotale_data+        g = control KR "gate" 1+        m = control KR "m" 1+        e = let p = envASR 1 1 1 (EnvNum (-4))+            in envGen KR g 1 0 1 RemoveSynth p+        fn m' f' a' =+            let f = constant f'+                a = constant a'+                r0 = rand (f+0) 0 (2 * pi)+                r1 = rand (f+1) 0.1 0.3+                r2 = rand (f+2) 0.025 0.1+                r3 = rand (f+3) 0 (2 * pi)+                o = sinOsc AR (f * midiRatio (m' - 12)) r0+                e' = e * sinOsc KR r1 0 * a+            in pan2 o (sinOsc KR r2 r3) e'+    in sum (zipWith (fn m) cf ca) * 0.1++main :: IO ()+main = do+  let s = synthdef "crotale-sine" (out 0 crotale_sine)+  audition (s,pbind [("m",pwhitei 'a' 0 12 inf)+                    ,("dur",pxrand 'b' [1,2,3] inf)+                    ,("sustain",6)])++crotale_data :: ([Double],[Double])+crotale_data =+    ([35.45676040649414+     ,128.59849548339844+     ,346.9721984863281+     ,483.5544128417969+     ,1049.2449951171875+     ,1564.0279541015625+     ,1756.3399658203125+     ,3391.666015625+     ,3451.802001953125+     ,3497.261962890625+     ,3596.89794921875+     ,3696.739013671875+     ,3835.235107421875+     ,3845.955078125+     ,4254.85107421875+     ,4407.533203125+     ,4415.26416015625+     ,4552.865234375+     ,5538.076171875+     ,5637.73681640625+     ,5690.2978515625+     ,5728.0068359375+     ,5764.27685546875+     ,5824.4189453125+     ,6377.60498046875+     ,6544.35009765625+     ,6807.14404296875+     ,6994.97021484375+     ,7026.84619140625+     ,7144.5859375+     ,7269.61279296875+     ,7393.6708984375+     ,7897.259765625+     ,8040.4580078125+     ,8157.77099609375+     ,8225.01953125+     ,9126.150390625+     ,9488.529296875+     ,9916.408203125+     ,10155.599609375+     ,11715.9599609375+     ,12111.830078125+     ,12339.990234375+     ,12417.669921875+     ,12459.2802734375+     ,12618.330078125+     ,13116.490234375+     ,13201.1298828125+     ,13297.830078125+     ,13533.75]+    ,[0.0012827360769733787+     ,0.0008040848188102245+     ,0.017361238598823547+     ,0.004835359752178192+     ,0.004413491114974022+     ,0.004110544919967651+     ,0.0003338181704748422+     ,0.0036140112206339836+     ,0.006919348146766424+     ,0.0003224937245249748+     ,0.0006031467346474528+     ,0.06686479598283768+     ,0.000605064386036247+     ,0.003602313343435526+     ,0.0002835785271599889+     ,0.015243238769471645+     ,0.020536603406071663+     ,0.016677580773830414+     ,0.0009245267719961703+     ,0.20205098390579224+     ,0.0012542791664600372+     ,0.012705927714705467+     ,0.0002523190632928163+     ,0.0004866079252678901+     ,0.0006429700297303498+     ,0.0007763264584355056+     ,0.2081160992383957+     ,0.0024918108247220516+     ,0.00193469924852252+     ,0.005231771152466536+     ,0.0069242212921381+     ,0.001203975174576044+     ,0.2050020843744278+     ,0.04060448706150055+     ,0.0038344631902873516+     ,0.002189427148550749+     ,0.18056060373783112+     ,0.002192433224990964+     ,0.006516554858535528+     ,0.009982921183109283+     ,0.004745401442050934+     ,0.046154771000146866+     ,0.000510294979903847+     ,0.0018905038014054298+     ,0.0019782145973294973+     ,0.006729386281222105+     ,0.0023426134139299393+     ,0.0024002245627343655+     ,0.03515550494194031+     ,0.0014084168942645192])
− src/crotale-sine.lhs
@@ -1,170 +0,0 @@-crotale-sine (rd)--> import Sound.SC3.ID--> main =->     let { crotale = ( [ 35.45676040649414->                       , 128.59849548339844->                       , 346.9721984863281->                       , 483.5544128417969->                       , 1049.2449951171875->                       , 1564.0279541015625->                       , 1756.3399658203125->                       , 3391.666015625->                       , 3451.802001953125->                       , 3497.261962890625->                       , 3596.89794921875->                       , 3696.739013671875->                       , 3835.235107421875->                       , 3845.955078125->                       , 4254.85107421875->                       , 4407.533203125->                       , 4415.26416015625->                       , 4552.865234375->                       , 5538.076171875->                       , 5637.73681640625->                       , 5690.2978515625->                       , 5728.0068359375->                       , 5764.27685546875->                       , 5824.4189453125->                       , 6377.60498046875->                       , 6544.35009765625->                       , 6807.14404296875->                       , 6994.97021484375->                       , 7026.84619140625->                       , 7144.5859375->                       , 7269.61279296875->                       , 7393.6708984375->                       , 7897.259765625->                       , 8040.4580078125->                       , 8157.77099609375->                       , 8225.01953125->                       , 9126.150390625->                       , 9488.529296875->                       , 9916.408203125->                       , 10155.599609375->                       , 11715.9599609375->                       , 12111.830078125->                       , 12339.990234375->                       , 12417.669921875->                       , 12459.2802734375->                       , 12618.330078125->                       , 13116.490234375->                       , 13201.1298828125->                       , 13297.830078125->                       , 13533.75 ]->                     , [ 0.0012827360769733787->                       , 0.0008040848188102245->                       , 0.017361238598823547->                       , 0.004835359752178192->                       , 0.004413491114974022->                       , 0.004110544919967651->                       , 0.0003338181704748422->                       , 0.0036140112206339836->                       , 0.006919348146766424->                       , 0.0003224937245249748->                       , 0.0006031467346474528->                       , 0.06686479598283768->                       , 0.000605064386036247->                       , 0.003602313343435526->                       , 0.0002835785271599889->                       , 0.015243238769471645->                       , 0.020536603406071663->                       , 0.016677580773830414->                       , 0.0009245267719961703->                       , 0.20205098390579224->                       , 0.0012542791664600372->                       , 0.012705927714705467->                       , 0.0002523190632928163->                       , 0.0004866079252678901->                       , 0.0006429700297303498->                       , 0.0007763264584355056->                       , 0.2081160992383957->                       , 0.0024918108247220516->                       , 0.00193469924852252->                       , 0.005231771152466536->                       , 0.0069242212921381->                       , 0.001203975174576044->                       , 0.2050020843744278->                       , 0.04060448706150055->                       , 0.0038344631902873516->                       , 0.002189427148550749->                       , 0.18056060373783112->                       , 0.002192433224990964->                       , 0.006516554858535528->                       , 0.009982921183109283->                       , 0.004745401442050934->                       , 0.046154771000146866->                       , 0.000510294979903847->                       , 0.0018905038014054298->                       , 0.0019782145973294973->                       , 0.006729386281222105->                       , 0.0023426134139299393->                       , 0.0024002245627343655->                       , 0.03515550494194031->                       , 0.0014084168942645192 ]->                     , [ 5.203680992126465->                       , 1.7034343481063843->                       , 40.16516876220703->                       , 27.282501220703125->                       , 0.8950523138046265->                       , 42.84742736816406->                       , 2.6603667736053467->                       , 15.7678861618042->                       , 6.848367214202881->                       , 3.2325007915496826->                       , 1.7343382835388184->                       , 2.0202419757843018->                       , 4.7279052734375->                       , 9.400103569030762->                       , 0.7102512717247009->                       , 37.494625091552734->                       , 36.24879455566406->                       , 29.172658920288086->                       , 3.891019344329834->                       , 4.757885456085205->                       , 3.851426124572754->                       , 20.90781021118164->                       , 3.732874870300293->                       , 2.3834102153778076->                       , 10.443285942077637->                       , 8.795611381530762->                       , 20.98564338684082->                       , 18.01180076599121->                       , 25.297883987426758->                       , 14.819819450378418->                       , 42.39189910888672->                       , 2.9485135078430176->                       , 11.043763160705566->                       , 49.55165100097656->                       , 29.882694244384766->                       , 10.527188301086426->                       , 23.5572452545166->                       , 26.55561637878418->                       , 45.099605560302734->                       , 22.550390243530273->                       , 36.46126174926758->                       , 11.826201438903809->                       , 16.818185806274414->                       , 14.903121948242188->                       , 32.81113815307617->                       , 43.1389045715332->                       , 12.289558410644531->                       , 11.498942375183105->                       , 10.465788841247559->                       , 24.93169593811035 ] )->         ; (cf, ca, _) = crotale->         ; fn m f a = let { r0 = rand (f+0) 0 (2 * pi)->                          ; r1 = rand (f+1) 0.1 0.3->                          ; r2 = rand (f+2) 0.025 0.1->                          ; r3 = rand (f+3) 0 (2 * pi)->                          ; o = sinOsc AR (f * midiRatio m) r0->                          ; a' = a * sinOsc KR r1 0 }->                      in pan2 o (sinOsc KR r2 r3) a'->         ; oo = let { x = control KR "m" 1 }->                in out 0 (sum (zipWith (fn x) cf ca) * 0.1)->         }->   in withSC3 (\fd -> do { _ <- async fd (d_recv (synthdef "c" oo))->                         ; send fd (s_new "c" (-1) AddToTail 1 [("m",-12)])->                         ; send fd (s_new "c" (-1) AddToTail 1 [("m",-9)])->                         })
+ src/crotale.hs view
@@ -0,0 +1,176 @@+-- crotale (rd)++import Sound.SC3.ID++crotale :: UGen+crotale =+    let (cf,ca,cd) = crotale_data+        ps = mce [-12,-5,0,2,4,5,7,12]+        n = pinkNoise 'a' AR+        t = dust 'a' KR 3+        fs = select (tIRand 'a' 0 7 t) ps+        g = tRand 'a' 0 1 t+        fo = tRand 'b' 0 1 t+        ds = tRand 'c' 2 7 t+        p = tRand 'd' (-1) 1 t+        s = decay2 t 0.06 0.01 * n * g+        ks = klankSpec' cf ca (map recip cd)+        k = dynKlank s (midiRatio fs) fo ds ks+    in pan2 k p 1++main :: IO ()+main = audition (out 0 crotale)++crotale_data :: ([Double],[Double],[Double])+crotale_data =+    ([35.45676040649414+     ,128.59849548339844+     ,346.9721984863281+     ,483.5544128417969+     ,1049.2449951171875+     ,1564.0279541015625+     ,1756.3399658203125+     ,3391.666015625+     ,3451.802001953125+     ,3497.261962890625+     ,3596.89794921875+     ,3696.739013671875+     ,3835.235107421875+     ,3845.955078125+     ,4254.85107421875+     ,4407.533203125+     ,4415.26416015625+     ,4552.865234375+     ,5538.076171875+     ,5637.73681640625+     ,5690.2978515625+     ,5728.0068359375+     ,5764.27685546875+     ,5824.4189453125+     ,6377.60498046875+     ,6544.35009765625+     ,6807.14404296875+     ,6994.97021484375+     ,7026.84619140625+     ,7144.5859375+     ,7269.61279296875+     ,7393.6708984375+     ,7897.259765625+     ,8040.4580078125+     ,8157.77099609375+     ,8225.01953125+     ,9126.150390625+     ,9488.529296875+     ,9916.408203125+     ,10155.599609375+     ,11715.9599609375+     ,12111.830078125+     ,12339.990234375+     ,12417.669921875+     ,12459.2802734375+     ,12618.330078125+     ,13116.490234375+     ,13201.1298828125+     ,13297.830078125+     ,13533.75]+    ,[0.0012827360769733787+     ,0.0008040848188102245+     ,0.017361238598823547+     ,0.004835359752178192+     ,0.004413491114974022+     ,0.004110544919967651+     ,0.0003338181704748422+     ,0.0036140112206339836+     ,0.006919348146766424+     ,0.0003224937245249748+     ,0.0006031467346474528+     ,0.06686479598283768+     ,0.000605064386036247+     ,0.003602313343435526+     ,0.0002835785271599889+     ,0.015243238769471645+     ,0.020536603406071663+     ,0.016677580773830414+     ,0.0009245267719961703+     ,0.20205098390579224+     ,0.0012542791664600372+     ,0.012705927714705467+     ,0.0002523190632928163+     ,0.0004866079252678901+     ,0.0006429700297303498+     ,0.0007763264584355056+     ,0.2081160992383957+     ,0.0024918108247220516+     ,0.00193469924852252+     ,0.005231771152466536+     ,0.0069242212921381+     ,0.001203975174576044+     ,0.2050020843744278+     ,0.04060448706150055+     ,0.0038344631902873516+     ,0.002189427148550749+     ,0.18056060373783112+     ,0.002192433224990964+     ,0.006516554858535528+     ,0.009982921183109283+     ,0.004745401442050934+     ,0.046154771000146866+     ,0.000510294979903847+     ,0.0018905038014054298+     ,0.0019782145973294973+     ,0.006729386281222105+     ,0.0023426134139299393+     ,0.0024002245627343655+     ,0.03515550494194031+     ,0.0014084168942645192]+    ,[5.203680992126465+     ,1.7034343481063843+     ,40.16516876220703+     ,27.282501220703125+     ,0.8950523138046265+     ,42.84742736816406+     ,2.6603667736053467+     ,15.7678861618042+     ,6.848367214202881+     ,3.2325007915496826+     ,1.7343382835388184+     ,2.0202419757843018+     ,4.7279052734375+     ,9.400103569030762+     ,0.7102512717247009+     ,37.494625091552734+     ,36.24879455566406+     ,29.172658920288086+     ,3.891019344329834+     ,4.757885456085205+     ,3.851426124572754+     ,20.90781021118164+     ,3.732874870300293+     ,2.3834102153778076+     ,10.443285942077637+     ,8.795611381530762+     ,20.98564338684082+     ,18.01180076599121+     ,25.297883987426758+     ,14.819819450378418+     ,42.39189910888672+     ,2.9485135078430176+     ,11.043763160705566+     ,49.55165100097656+     ,29.882694244384766+     ,10.527188301086426+     ,23.5572452545166+     ,26.55561637878418+     ,45.099605560302734+     ,22.550390243530273+     ,36.46126174926758+     ,11.826201438903809+     ,16.818185806274414+     ,14.903121948242188+     ,32.81113815307617+     ,43.1389045715332+     ,12.289558410644531+     ,11.498942375183105+     ,10.465788841247559+     ,24.93169593811035])+
− src/crotale.lhs
@@ -1,333 +0,0 @@-crotale (rd)--> import Sound.SC3.ID--> main =->     let { crotale = ( [ 35.45676040649414->                       , 128.59849548339844->                       , 346.9721984863281->                       , 483.5544128417969->                       , 1049.2449951171875->                       , 1564.0279541015625->                       , 1756.3399658203125->                       , 3391.666015625->                       , 3451.802001953125->                       , 3497.261962890625->                       , 3596.89794921875->                       , 3696.739013671875->                       , 3835.235107421875->                       , 3845.955078125->                       , 4254.85107421875->                       , 4407.533203125->                       , 4415.26416015625->                       , 4552.865234375->                       , 5538.076171875->                       , 5637.73681640625->                       , 5690.2978515625->                       , 5728.0068359375->                       , 5764.27685546875->                       , 5824.4189453125->                       , 6377.60498046875->                       , 6544.35009765625->                       , 6807.14404296875->                       , 6994.97021484375->                       , 7026.84619140625->                       , 7144.5859375->                       , 7269.61279296875->                       , 7393.6708984375->                       , 7897.259765625->                       , 8040.4580078125->                       , 8157.77099609375->                       , 8225.01953125->                       , 9126.150390625->                       , 9488.529296875->                       , 9916.408203125->                       , 10155.599609375->                       , 11715.9599609375->                       , 12111.830078125->                       , 12339.990234375->                       , 12417.669921875->                       , 12459.2802734375->                       , 12618.330078125->                       , 13116.490234375->                       , 13201.1298828125->                       , 13297.830078125->                       , 13533.75 ]->                     , [ 0.0012827360769733787->                       , 0.0008040848188102245->                       , 0.017361238598823547->                       , 0.004835359752178192->                       , 0.004413491114974022->                       , 0.004110544919967651->                       , 0.0003338181704748422->                       , 0.0036140112206339836->                       , 0.006919348146766424->                       , 0.0003224937245249748->                       , 0.0006031467346474528->                       , 0.06686479598283768->                       , 0.000605064386036247->                       , 0.003602313343435526->                       , 0.0002835785271599889->                       , 0.015243238769471645->                       , 0.020536603406071663->                       , 0.016677580773830414->                       , 0.0009245267719961703->                       , 0.20205098390579224->                       , 0.0012542791664600372->                       , 0.012705927714705467->                       , 0.0002523190632928163->                       , 0.0004866079252678901->                       , 0.0006429700297303498->                       , 0.0007763264584355056->                       , 0.2081160992383957->                       , 0.0024918108247220516->                       , 0.00193469924852252->                       , 0.005231771152466536->                       , 0.0069242212921381->                       , 0.001203975174576044->                       , 0.2050020843744278->                       , 0.04060448706150055->                       , 0.0038344631902873516->                       , 0.002189427148550749->                       , 0.18056060373783112->                       , 0.002192433224990964->                       , 0.006516554858535528->                       , 0.009982921183109283->                       , 0.004745401442050934->                       , 0.046154771000146866->                       , 0.000510294979903847->                       , 0.0018905038014054298->                       , 0.0019782145973294973->                       , 0.006729386281222105->                       , 0.0023426134139299393->                       , 0.0024002245627343655->                       , 0.03515550494194031->                       , 0.0014084168942645192 ]->                     , [ 5.203680992126465->                       , 1.7034343481063843->                       , 40.16516876220703->                       , 27.282501220703125->                       , 0.8950523138046265->                       , 42.84742736816406->                       , 2.6603667736053467->                       , 15.7678861618042->                       , 6.848367214202881->                       , 3.2325007915496826->                       , 1.7343382835388184->                       , 2.0202419757843018->                       , 4.7279052734375->                       , 9.400103569030762->                       , 0.7102512717247009->                       , 37.494625091552734->                       , 36.24879455566406->                       , 29.172658920288086->                       , 3.891019344329834->                       , 4.757885456085205->                       , 3.851426124572754->                       , 20.90781021118164->                       , 3.732874870300293->                       , 2.3834102153778076->                       , 10.443285942077637->                       , 8.795611381530762->                       , 20.98564338684082->                       , 18.01180076599121->                       , 25.297883987426758->                       , 14.819819450378418->                       , 42.39189910888672->                       , 2.9485135078430176->                       , 11.043763160705566->                       , 49.55165100097656->                       , 29.882694244384766->                       , 10.527188301086426->                       , 23.5572452545166->                       , 26.55561637878418->                       , 45.099605560302734->                       , 22.550390243530273->                       , 36.46126174926758->                       , 11.826201438903809->                       , 16.818185806274414->                       , 14.903121948242188->                       , 32.81113815307617->                       , 43.1389045715332->                       , 12.289558410644531->                       , 11.498942375183105->                       , 10.465788841247559->                       , 24.93169593811035 ] )->         ; (cf, ca, cd) = crotale->         ; ps = mce [-12, -5, 0, 2, 4, 5, 7, 12]->         ; n = pinkNoise 'a' ar->         ; t = dust 'a' kr 3->         ; fs = select (tiRand 'a' 0 7 t) ps->         ; g = tRand 'a' 0 1 t->         ; fo = tRand 'b' 0 1 t->         ; ds = tRand 'c' 2 7 t->         ; p = tRand 'd' (-1) 1 t->         ; s = decay2 t 0.06 0.01 * n * g->         ; ks = klankSpec cf ca (map recip cd)->         ; k = dynKlank s (midiRatio fs) fo ds ks }->   in audition (out 0 (pan2 k p 1))--{ var crotale = [ [ 35.45676040649414-                  , 128.59849548339844-                  , 346.9721984863281-                  , 483.5544128417969-                  , 1049.2449951171875-                  , 1564.0279541015625-                  , 1756.3399658203125-                  , 3391.666015625-                  , 3451.802001953125-                  , 3497.261962890625-                  , 3596.89794921875-                  , 3696.739013671875-                  , 3835.235107421875-                  , 3845.955078125-                  , 4254.85107421875-                  , 4407.533203125-                  , 4415.26416015625-                  , 4552.865234375-                  , 5538.076171875-                  , 5637.73681640625-                  , 5690.2978515625-                  , 5728.0068359375-                  , 5764.27685546875-                  , 5824.4189453125-                  , 6377.60498046875-                  , 6544.35009765625-                  , 6807.14404296875-                  , 6994.97021484375-                  , 7026.84619140625-                  , 7144.5859375-                  , 7269.61279296875-                  , 7393.6708984375-                  , 7897.259765625-                  , 8040.4580078125-                  , 8157.77099609375-                  , 8225.01953125-                  , 9126.150390625-                  , 9488.529296875-                  , 9916.408203125-                  , 10155.599609375-                  , 11715.9599609375-                  , 12111.830078125-                  , 12339.990234375-                  , 12417.669921875-                  , 12459.2802734375-                  , 12618.330078125-                  , 13116.490234375-                  , 13201.1298828125-                  , 13297.830078125-                  , 13533.75 ]-                , [ 0.0012827360769733787-                  , 0.0008040848188102245-                  , 0.017361238598823547-                  , 0.004835359752178192-                  , 0.004413491114974022-                  , 0.004110544919967651-                  , 0.0003338181704748422-                  , 0.0036140112206339836-                  , 0.006919348146766424-                  , 0.0003224937245249748-                  , 0.0006031467346474528-                  , 0.06686479598283768-                  , 0.000605064386036247-                  , 0.003602313343435526-                  , 0.0002835785271599889-                  , 0.015243238769471645-                  , 0.020536603406071663-                  , 0.016677580773830414-                  , 0.0009245267719961703-                  , 0.20205098390579224-                  , 0.0012542791664600372-                  , 0.012705927714705467-                  , 0.0002523190632928163-                  , 0.0004866079252678901-                  , 0.0006429700297303498-                  , 0.0007763264584355056-                  , 0.2081160992383957-                  , 0.0024918108247220516-                  , 0.00193469924852252-                  , 0.005231771152466536-                  , 0.0069242212921381-                  , 0.001203975174576044-                  , 0.2050020843744278-                  , 0.04060448706150055-                  , 0.0038344631902873516-                  , 0.002189427148550749-                  , 0.18056060373783112-                  , 0.002192433224990964-                  , 0.006516554858535528-                  , 0.009982921183109283-                  , 0.004745401442050934-                  , 0.046154771000146866-                  , 0.000510294979903847-                  , 0.0018905038014054298-                  , 0.0019782145973294973-                  , 0.006729386281222105-                  , 0.0023426134139299393-                  , 0.0024002245627343655-                  , 0.03515550494194031-                  , 0.0014084168942645192 ]-                , [ 5.203680992126465-                  , 1.7034343481063843-                  , 40.16516876220703-                  , 27.282501220703125-                  , 0.8950523138046265-                  , 42.84742736816406-                  , 2.6603667736053467-                  , 15.7678861618042-                  , 6.848367214202881-                  , 3.2325007915496826-                  , 1.7343382835388184-                  , 2.0202419757843018-                  , 4.7279052734375-                  , 9.400103569030762-                  , 0.7102512717247009-                  , 37.494625091552734-                  , 36.24879455566406-                  , 29.172658920288086-                  , 3.891019344329834-                  , 4.757885456085205-                  , 3.851426124572754-                  , 20.90781021118164-                  , 3.732874870300293-                  , 2.3834102153778076-                  , 10.443285942077637-                  , 8.795611381530762-                  , 20.98564338684082-                  , 18.01180076599121-                  , 25.297883987426758-                  , 14.819819450378418-                  , 42.39189910888672-                  , 2.9485135078430176-                  , 11.043763160705566-                  , 49.55165100097656-                  , 29.882694244384766-                  , 10.527188301086426-                  , 23.5572452545166-                  , 26.55561637878418-                  , 45.099605560302734-                  , 22.550390243530273-                  , 36.46126174926758-                  , 11.826201438903809-                  , 16.818185806274414-                  , 14.903121948242188-                  , 32.81113815307617-                  , 43.1389045715332-                  , 12.289558410644531-                  , 11.498942375183105-                  , 10.465788841247559-                  , 24.93169593811035 ] ]-; var cf = crotale[0]-; var ca = crotale[1]-; var cd = crotale[2]-; var ps = [-12, -5, 0, 2, 4, 5, 7, 12]-; var n = PinkNoise.ar()-; var t = Dust.kr(3)-; var fs = Select.kr(TIRand.kr(0, 7, t), ps)-; var g = TRand.kr(0, 1, t)-; var fo = TRand.kr(0, 1, t)-; var ds = TRand.kr(2, 7, t)-; var p = TRand.kr(-1, 1, t)-; var s = Decay2.kr(t, 0.06, 0.01) * n * g-; var k = DynKlank.ar(`[cf, ca, cd.reciprocal], s, fs.midiratio, fo, ds)-; Out.ar(0, Pan2.ar(k, p, 1)) }.play
+ src/crotale.scd view
@@ -0,0 +1,164 @@+{ var crotale = [ [ 35.45676040649414+                  , 128.59849548339844+                  , 346.9721984863281+                  , 483.5544128417969+                  , 1049.2449951171875+                  , 1564.0279541015625+                  , 1756.3399658203125+                  , 3391.666015625+                  , 3451.802001953125+                  , 3497.261962890625+                  , 3596.89794921875+                  , 3696.739013671875+                  , 3835.235107421875+                  , 3845.955078125+                  , 4254.85107421875+                  , 4407.533203125+                  , 4415.26416015625+                  , 4552.865234375+                  , 5538.076171875+                  , 5637.73681640625+                  , 5690.2978515625+                  , 5728.0068359375+                  , 5764.27685546875+                  , 5824.4189453125+                  , 6377.60498046875+                  , 6544.35009765625+                  , 6807.14404296875+                  , 6994.97021484375+                  , 7026.84619140625+                  , 7144.5859375+                  , 7269.61279296875+                  , 7393.6708984375+                  , 7897.259765625+                  , 8040.4580078125+                  , 8157.77099609375+                  , 8225.01953125+                  , 9126.150390625+                  , 9488.529296875+                  , 9916.408203125+                  , 10155.599609375+                  , 11715.9599609375+                  , 12111.830078125+                  , 12339.990234375+                  , 12417.669921875+                  , 12459.2802734375+                  , 12618.330078125+                  , 13116.490234375+                  , 13201.1298828125+                  , 13297.830078125+                  , 13533.75 ]+                , [ 0.0012827360769733787+                  , 0.0008040848188102245+                  , 0.017361238598823547+                  , 0.004835359752178192+                  , 0.004413491114974022+                  , 0.004110544919967651+                  , 0.0003338181704748422+                  , 0.0036140112206339836+                  , 0.006919348146766424+                  , 0.0003224937245249748+                  , 0.0006031467346474528+                  , 0.06686479598283768+                  , 0.000605064386036247+                  , 0.003602313343435526+                  , 0.0002835785271599889+                  , 0.015243238769471645+                  , 0.020536603406071663+                  , 0.016677580773830414+                  , 0.0009245267719961703+                  , 0.20205098390579224+                  , 0.0012542791664600372+                  , 0.012705927714705467+                  , 0.0002523190632928163+                  , 0.0004866079252678901+                  , 0.0006429700297303498+                  , 0.0007763264584355056+                  , 0.2081160992383957+                  , 0.0024918108247220516+                  , 0.00193469924852252+                  , 0.005231771152466536+                  , 0.0069242212921381+                  , 0.001203975174576044+                  , 0.2050020843744278+                  , 0.04060448706150055+                  , 0.0038344631902873516+                  , 0.002189427148550749+                  , 0.18056060373783112+                  , 0.002192433224990964+                  , 0.006516554858535528+                  , 0.009982921183109283+                  , 0.004745401442050934+                  , 0.046154771000146866+                  , 0.000510294979903847+                  , 0.0018905038014054298+                  , 0.0019782145973294973+                  , 0.006729386281222105+                  , 0.0023426134139299393+                  , 0.0024002245627343655+                  , 0.03515550494194031+                  , 0.0014084168942645192 ]+                , [ 5.203680992126465+                  , 1.7034343481063843+                  , 40.16516876220703+                  , 27.282501220703125+                  , 0.8950523138046265+                  , 42.84742736816406+                  , 2.6603667736053467+                  , 15.7678861618042+                  , 6.848367214202881+                  , 3.2325007915496826+                  , 1.7343382835388184+                  , 2.0202419757843018+                  , 4.7279052734375+                  , 9.400103569030762+                  , 0.7102512717247009+                  , 37.494625091552734+                  , 36.24879455566406+                  , 29.172658920288086+                  , 3.891019344329834+                  , 4.757885456085205+                  , 3.851426124572754+                  , 20.90781021118164+                  , 3.732874870300293+                  , 2.3834102153778076+                  , 10.443285942077637+                  , 8.795611381530762+                  , 20.98564338684082+                  , 18.01180076599121+                  , 25.297883987426758+                  , 14.819819450378418+                  , 42.39189910888672+                  , 2.9485135078430176+                  , 11.043763160705566+                  , 49.55165100097656+                  , 29.882694244384766+                  , 10.527188301086426+                  , 23.5572452545166+                  , 26.55561637878418+                  , 45.099605560302734+                  , 22.550390243530273+                  , 36.46126174926758+                  , 11.826201438903809+                  , 16.818185806274414+                  , 14.903121948242188+                  , 32.81113815307617+                  , 43.1389045715332+                  , 12.289558410644531+                  , 11.498942375183105+                  , 10.465788841247559+                  , 24.93169593811035 ] ]+; var cf = crotale[0]+; var ca = crotale[1]+; var cd = crotale[2]+; var ps = [-12, -5, 0, 2, 4, 5, 7, 12]+; var n = PinkNoise.ar()+; var t = Dust.kr(3)+; var fs = Select.kr(TIRand.kr(0, 7, t), ps)+; var g = TRand.kr(0, 1, t)+; var fo = TRand.kr(0, 1, t)+; var ds = TRand.kr(2, 7, t)+; var p = TRand.kr(-1, 1, t)+; var s = Decay2.kr(t, 0.06, 0.01) * n * g+; var k = DynKlank.ar(`[cf, ca, cd.reciprocal], s, fs.midiratio, fo, ds)+; Out.ar(0, Pan2.ar(k, p, 1)) }.play
+ src/cut-outs.hs view
@@ -0,0 +1,19 @@+-- cut-outs (rd)++import Sound.SC3.Monadic++cut_outs :: (Functor m,UId m) => m UGen+cut_outs = do+  let t = impulse AR 22 0 * (sinOsc KR 0.5 0 + 1)+      x = mouseX' KR 0.005 0.12 Exponential 0.1+      y = mouseY' KR 0.01 0.52 Exponential 0.1+      n = do n1 <- lfNoise0 KR 2+             n2 <- coinGate (0.05 + n1 + y * 0.4 + t * 0.5) (t * 0.5)+             n3 <- tExpRand (mce2 500 900) 1600 t+             return (ringz n2 n3 x)+  s <- fmap sum (sequence (replicate 3 n))+  b <- tRand 0 1 =<< dust KR 8+  return (mrg [clip2 s (in' 1 KR 0) * 0.25,out 0 b])++main :: IO ()+main = audition . out 0 =<< cut_outs
− src/cut-outs.lhs
@@ -1,30 +0,0 @@-cut-outs (rd)--> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { t = impulse ar 22 0 * (sinOsc kr 0.5 0 + 1)->       ; x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 0.005 0.012->    {- ; x = mouseX kr 0.005 0.12 Exponential 0.1 -}->       ; y = linLin (I.lfNoise0 'b' KR 1) (-1) 1 0.01 0.52->    {- ; y = mouseY kr 0.01 0.52 Exponential 0.1 -}->       ; n = do { n1 <- lfNoise0 kr 2->                ; n2 <- coinGate (0.05 + n1 + y * 0.4 + t * 0.5) (t * 0.5)->                ; n3 <- tExpRand (mce2 500 900) 1600 t->                ; return (ringz n2 n3 x) } }->   in do { s <- fmap sum (sequence (replicate 3 n))->         ; b <- tRand 0 1 =<< dust kr 8->         ; audition (mrg [out 0 b, out 0 (clip2 s (in' 1 kr 0) * 0.25)]) }--{ var t = Impulse.ar(22, 0) * (SinOsc.kr(0.5, 0) + 1)-; var x = MouseX.kr(0.005, 0.12, 'exponential', 0.1)-; var y = MouseY.kr(0.01, 0.52, 'exponential', 0.1)-; var n = { var n1 = LFNoise0.kr(2)-          ; var n2 = CoinGate.ar(0.05 + n1 + (y * 0.4) + (t * 0.5), t * 0.5)-          ; var n3 = TExpRand.ar([500, 900], 1600, t)-          ; Ringz.ar(n2, n3, x) }-; var s = Mix.fill(3, n)-; var b = TRand.kr(0, 1, Dust.kr(8))-; Out.kr(0, b)-; Out.ar(0, s.clip2(In.kr(0, 1)) * 0.25) }.play
+ src/cut-outs.scd view
@@ -0,0 +1,11 @@+{ var t = Impulse.ar(22, 0) * (SinOsc.kr(0.5, 0) + 1)+; var x = MouseX.kr(0.005, 0.12, 'exponential', 0.1)+; var y = MouseY.kr(0.01, 0.52, 'exponential', 0.1)+; var n = { var n1 = LFNoise0.kr(2)+          ; var n2 = CoinGate.ar(0.05 + n1 + (y * 0.4) + (t * 0.5), t * 0.5)+          ; var n3 = TExpRand.ar([500, 900], 1600, t)+          ; Ringz.ar(n2, n3, x) }+; var s = Mix.fill(3, n)+; var b = TRand.kr(0, 1, Dust.kr(8))+; Out.kr(0, b)+; Out.ar(0, s.clip2(In.kr(0, 1)) * 0.25) }.play
+ src/cymbalism-accelerando.hs view
@@ -0,0 +1,24 @@+-- cymbalism accellerando (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++enumFromN :: Enum a => a -> Int -> [Int]+enumFromN e i = let j = fromEnum e in [j .. j + i]++cymbalism_accellerando :: UGen+cymbalism_accellerando =+  let y n = let f1 = rand n 500 2500+                f2 = rand n 0 8000+                f = map (\e -> rand e f1 (f1 + f2)) (enumFromN n 15)+                rt = map (\e -> rand e 1 5) (enumFromN n 15)+          in klankSpec f (replicate 15 1) rt+      z = mce2 (y 'a') (y 'A')+      w = whiteNoise 'α' AR * 0.02+      tf = xLine KR (linRand 'β' 0.5 4.5 0) (rand 'γ' 0.5 35.5) 12 DoNothing+      t = impulse AR tf 0+      s = decay t 0.004 * w+  in klank s 1 0 1 (mceTranspose z)++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) cymbalism_accellerando
+ src/cymbalism.hs view
@@ -0,0 +1,26 @@+-- cymbalism (jmcc)++import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Monadic++cymbalism :: (Functor m,UId m) => m UGen+cymbalism = do+  let p = replicate 15+  f1 <- rand 500 2500+  f2 <- rand 0 8000+  let y = do f <- sequence (p (rand f1 (f1 + f2)))+             rt <- sequence (p (rand 1 5))+             return (klankSpec f (p 1) rt)+  z <- clone 2 y+  n <- fmap (* 0.03) (whiteNoise AR)+  tf <- rand 0.5 3.5+  let t = impulse AR tf 0+      s = decay t 0.004 * n+  return (klank s 1 0 1 (mceTranspose z))++main :: IO ()+main = overlapTextureU (3,6,6,maxBound) =<< cymbalism++{-+main = audition . out 0 =<< cymbalism+-}
− src/cymbalism.lhs
@@ -1,30 +0,0 @@-cymbalism (jmcc)--> import Sound.SC3.Monadic--> main =->   let p = replicate 15->   in do { f1 <- rand 500 2500->         ; f2 <- rand 0 8000->         ; let y = do { f <- sequence (p (rand f1 (f1 + f2)))->                      ; rt <- sequence (p (rand 1 5))->                      ; return (klankSpec f (p 1) rt) }->           in do { z <- clone 2 y->                 ; n <- fmap (* 0.03) (whiteNoise ar)->                 ; tf <- rand 0.5 3.5->                 ; let { t = impulse ar tf 0->                       ; s = decay t 0.004 * n->                       ; k = klank s 1 0 1 (mceTranspose z) }->                   in audition (out 0 k) } }--{ var p = 15-; var f1 = Rand.new(500, 2500)-; var f2 = Rand.new(0, 8000)-; var y = { var f = Array.fill(p, { f1 + Rand.new(0, f2) } )-          ; var rt = Array.fill(p, { 1 + Rand.new(0, 4) })-          ; `[f, nil, rt] }-; var z = Array.fill(2, y)-; var t = Impulse.ar(Rand.new(0, 3) + 0.5, 0)-; var n = WhiteNoise.ar() * 0.03-; var s = Decay.ar(t, 0.004) * n-; Out.ar(0, Klank.ar(z, s)) }.play
+ src/cymbalism.scd view
@@ -0,0 +1,11 @@+{var p = 15+;var f1 = Rand.new(500,2500)+;var f2 = Rand.new(0,8000)+;var y = {var f = Array.fill(p,{f1 + Rand.new(0,f2)} )+         ;var rt = Array.fill(p,{1 + Rand.new(0,4)})+         ;`[f,nil,rt]}+;var z = Array.fill(2,y)+;var t = Impulse.ar(Rand.new(0,3) + 0.5,0)+;var n = WhiteNoise.ar() * 0.03+;var s = Decay.ar(t,0.004) * n+;Out.ar(0,Klank.ar(z,s))}.play
+ src/dark-sea-horns.hs view
@@ -0,0 +1,20 @@+-- dark sea horns (jl)+-- http://sccode.org/1-j#c51++import Sound.SC3.ID++dark_sea_horns :: UGen+dark_sea_horns =+    let n = lfNoise1+        x = localIn 2 AR+        a = tanh (sinOsc AR 65 (x * n 'a' AR 0.1 * 3) * (n 'a' AR 3 * 6))+        f i = allpassN i 0.3 (udup 2 (rand 'a' 0.1 0.3)) 5+        o = tanh (useq 'a' 9 f a)+    in mrg2 o (localOut o)++main :: IO ()+main = audition (out 0 dark_sea_horns)++{-+Sound.SC3.UGen.Dot.draw dark_sea_horns+-}
+ src/dark-sea-horns.scd view
@@ -0,0 +1,13 @@+{n=LFNoise1+;x=LocalIn.ar(2)+;a=SinOsc.ar(65,x*n.ar(0.1,3),n.ar(3,6)).tanh+;9.do{a=AllpassL.ar(a,0.3,{0.2.rand+0.1}!2,5)}+;a=a.tanh+;LocalOut.ar(a)+;a}.play++n=LFNoise1;+Ndef(\x,{+a=SinOsc.ar(65,Ndef(\x).ar*n.ar(0.1,3),n.ar(3,6)).tanh;+9.do{a=AllpassL.ar(a,0.3,{0.2.rand+0.1}!2,5)};+a.tanh}).play
+ src/data-space.hs view
@@ -0,0 +1,25 @@+-- data space (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++randz :: ID a => a -> UGen -> UGen+randz e = rand e 0++data_space :: UGen+data_space =+    let r = randz+        p0 = lfPulse KR (r 'a' 200) 0 (r 'b' 1)+	p1 = lfPulse KR (r 'c' 40) 0 (r 'd' 1) * r 'e' 8000 + r 'f' 2000+        p2 = lfPulse KR (r 'g' 20) 0 (r 'h' 1)+        p3 = lfPulse KR (r 'i' 4) 0 (r 'j' 1) * r 'k' 8000 + r 'l'  2000+        p4 = lfPulse KR (r 'm' 20) 0 (r 'n' 1)+        p5 = lfPulse KR (r 'o' 4) 0 (r 'p' 1) * r 'q' 8000 + r 'r'  2000+        f = p0 * p1 + p2 * p3 + p4 * p5+        dt = rand 's' 0.15 0.35+        o = lfPulse AR f 0 0.5 * 0.04+        l = lfNoise0 't' KR (r 'u' 3) * 0.8+    in combL (pan2 o l 1) dt dt 3++main :: IO ()+main = overlapTextureU (6,1,4,maxBound) data_space
+ src/deep-sea.hs view
@@ -0,0 +1,37 @@+-- deep sea (jrhb)++import Sound.SC3.ID+import Sound.SC3.Lang.Pattern.ID++rng :: UGen -> UGen -> UGen -> UGen+rng s l r =+    let m = (r - l) * 0.5+    in mulAdd s m (m + l)++deep_sea :: UGen+deep_sea =+    let amp = 1+        pan = 0+        variation = 0.9+        n = rand 'α' 7 46+        dt1 = 25.0 + rand 'β' (-1.7) 1.7+        dt2 = (dt1 + lfNoise2 'γ' KR 2) * variation * 0.001+        f = 901 + rand 'δ' 0 65+        t = impulse AR (recip dt2) 0 * 100+        count = pulseCount t 0+        mul = count <* n+        u1 = bpf (mul * t) f 1 * 0.1+        f2 = f * ((count `modE` rng (lfNoise1 'ε' KR 1) 2 20) + 1)+        u2 = bpf u1 f2 1 * 0.2+    in mrg [pan2 u2 pan (amp * 10)+           ,detectSilence u2 0.0001 0.2 RemoveSynth]++main :: IO ()+main = do+  let s = synthdef "deep-sea" (out 0 deep_sea)+  audition (s,pbind [("dur",pxrand 'a' [0.25,0.5,1,2] inf)])++{-+Sound.SC3.UGen.Dot.draw (out 0 deep_sea)+audition (out 0 deep_sea)+-}
− src/deep-sea.lhs
@@ -1,37 +0,0 @@-deep sea (jrhb)--> import Sound.SC3.ID--> main =->   let { range s l r = let m = (r - l) * 0.5 in mulAdd s m (m + l)->       ; amp = 1->       ; pan = 0->       ; variation = 0.9->       ; n = rand 'α' 7 46->       ; dt1 = 25.0 + rand 'β' (-1.7) 1.7->       ; dt2 = (dt1 + lfNoise2 'γ' kr 2) * variation * 0.001->       ; f = 901 + rand 'δ' 0 65->       ; t = impulse ar (recip dt2) 0 * 100->       ; count = pulseCount t 0->       ; mul = count <* n->       ; u1 = bpf (mul * t) f 1 * 0.1->       ; f2 = f * ((count `modE` range (lfNoise1 'ε' kr 1) 2 20) + 1)->       ; u2 = bpf u1 f2 1 * 0.2 }->   in audition (mrg [ detectSilence u2 0.0001 0.2 RemoveSynth->                    , out 0 (pan2 u2 pan (amp * 10)) ])--{ var amp = 1-; var pan = 0-; var variation = 0.9-; var n = Rand.new(7, 46)-; var dt1 = 25.0 + Rand.new(-1.7, 1.7)-; var dt2 = (dt1 + LFNoise2.kr(2)) * variation * 0.001-; var freq = 901 + Rand.new(0, 65)-; var t = Impulse.ar(dt2.reciprocal, 0, 100)-; var count = PulseCount.ar(t, 0)-; var mul = count < n-; var u1 = BPF.ar(mul * t, freq, 1) * 0.1-; var freq2 = freq * ((count % LFNoise1.kr(1).range(2, 20)) + 1)-; var u2 = BPF.ar(u1, freq2, 1) * 0.2-; DetectSilence.ar(u2, 0.0001, 0.2, 2)-; Out.ar(0, Pan2.ar(u2, pan, amp * 10)) }.play
+ src/deep-sea.scd view
@@ -0,0 +1,15 @@+{ var amp = 1+; var pan = 0+; var variation = 0.9+; var n = Rand.new(7, 46)+; var dt1 = 25.0 + Rand.new(-1.7, 1.7)+; var dt2 = (dt1 + LFNoise2.kr(2)) * variation * 0.001+; var freq = 901 + Rand.new(0, 65)+; var t = Impulse.ar(dt2.reciprocal, 0, 100)+; var count = PulseCount.ar(t, 0)+; var mul = count < n+; var u1 = BPF.ar(mul * t, freq, 1) * 0.1+; var freq2 = freq * ((count % LFNoise1.kr(1).range(2, 20)) + 1)+; var u2 = BPF.ar(u1, freq2, 1) * 0.2+; DetectSilence.ar(u2, 0.0001, 0.2, 2)+; Out.ar(0, Pan2.ar(u2, pan, amp * 10)) }.play
+ src/deep-trip.hs view
@@ -0,0 +1,19 @@+-- deep trip (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++deep_trip :: UGen+deep_trip =+    let f = midiCPS (lfNoise1 'a' KR (rand 'a' 0 0.3) * 60 + 70)+        a'' = sinOsc KR (rand 'b' 0 40) 0 * 0.1+        a' = max 0 (lfNoise1 'c' KR (rand 'd' 0 8) * a'')+        a = lfNoise2 'e' AR (f * rand 'f' 0 0.5) * a'+        z = sinOsc AR f 0 * a+        s = pan2 z (lfNoise1 'g' KR (rand 'h' 0 5)) 1+        c0 = combN s 0.5 (mce [rand 'i' 0.3 0.5,rand 'j' 0.3 0.5]) 20+        c1 = combN s 0.5 (mce [rand 'k' 0.3 0.5,rand 'l' 0.3 0.5]) 20+        in s + c0 + c1++main :: IO ()+main = overlapTextureU (12,4,4,maxBound) deep_trip
+ src/default.hs view
@@ -0,0 +1,24 @@+-- default (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Pattern.ID++defaultInstrument :: Synthdef+defaultInstrument =+    let f = control KR "freq" 440+        a = control KR "amp" 0.1+        p = control KR "pan" 0+        g = control KR "gate" 1+        e = linen g 0.01 0.7 0.3 RemoveSynth+        f3 = mce [f,f + rand 'a' (-0.4) 0,f + rand 'b' 0 0.4]+        l = xLine KR (rand 'c' 4000 5000) (rand 'd' 2500 3200) 1 DoNothing+        z = lpf (mix (varSaw AR f3 0 0.3 * 0.3)) l * e+    in synthdef "default" (out 0 (pan2 z p a))++main :: IO ()+main = audition (defaultInstrument+                ,pbind [("note",pxrand 'a' [0,1,5,7,9] inf)+                       ,("octave",prand 'b' [3,4,5,6] inf)+                       ,("dur",pwrand 'c' [0.1,0.2,0.4] [0.5,0.4,0.1] inf)+                       ,("amp",pbrown 'd' 0.01 0.2 0.01 inf)+                       ,("pan",pbrown 'e' (-1) 1 0.25 inf)])
− src/default.lhs
@@ -1,36 +0,0 @@-default (jmcc)--> import Sound.SC3.Monadic-> import Sound.OpenSoundControl-> import System.Random--> main =->   let { def = do { r0 <- rand (-0.4) 0.0->                  ; r1 <- rand 0.0 0.4->                  ; r2 <- rand 4000 5000->                  ; r3 <- rand 2500 3200->                  ; let { f = control KR "freq" 440->                        ; a = control KR "amp" 0.1->                        ; p = control KR "pan" 0->                        ; g = control KR "gate" 1->                        ; e = linen g 0.01 (a * 0.7) 0.3 RemoveSynth->                        ; f3 = mce [f, f + r0, f + r1]->                        ; l = xLine KR r2 r3 1 DoNothing->                        ; z = lpf (mix (varSaw AR f3 0 0.3)) l * e }->                    in return (pan2 z p 1) }->       ; rrand lr = getStdRandom (randomR lr)->       ; tone fd nid = do { pan <- rrand (-1, 1)->                          ; amp <- rrand (0.1, 0.3)->                          ; indx <- rrand (0, 7)->                          ; let note = [60, 62, 64, 65, 67, 69, 71, 72] !! indx->                            in send fd (s_new "default" nid AddToTail 1->                                        [("freq", midiCPS note)->                                        ,("pan", pan)->                                        ,("amp", amp)])->                          ; pauseThread 0.075->                          ; send fd (n_set nid [("gate", 0)])->                          ; pauseThread 0.075 } }->   in withSC3 (\fd -> do { u <- def->                         ; async fd (d_recv (synthdef "default" (out 0 u)))->                         ; reset fd->                         ; mapM_ (tone fd) [1024..1036] })
+ src/default.scd view
@@ -0,0 +1,8 @@+SynthDef(\default, {+arg out=0,freq=440,amp=0.1,pan=0,gate=1;+var e = Linen.kr(gate, 0.01, 0.7, 0.3, 2);+var f3 = freq + [0, Rand(-0.4,0.0), Rand(0.0,0.4)];+var l = XLine.kr(Rand(4000,5000), Rand(2500,3200), 1);+var z = LPF.ar(Mix.new(VarSaw.ar(f3, 0, 0.3, 0.3)),l) * e;+OffsetOut.ar(out, Pan2.ar(z, pan, amp));+},[\ir]).add;
+ src/demanding-studies.hs view
@@ -0,0 +1,19 @@+-- demanding studies (jmcc)++import Sound.SC3.ID++demanding_studies :: UGen+demanding_studies =+  let s1 = drand 'a' dinf (mce [72, 75, 79, 82])+      s2 = drand 'b' 1 (mce [82, 84, 86])+      s3 = dseq 'c' dinf (mce [72, 75, 79, s2])+      x = mouseX' KR 5 13 Linear 0.2+      tr = impulse KR x 0+      f = demand tr 0 (mce [midiCPS (s1 - 12), midiCPS s3])+      o1 = sinOsc AR (f + mce2 0 0.7) 0+      o2 = saw AR (f + mce2 0 0.7) * 0.3+      o3 = cubed (distort (log (distort (o1 + o2))))+  in o3 * 0.1++main :: IO ()+main = audition (out 0 demanding_studies)
− src/demanding-studies.lhs
@@ -1,27 +0,0 @@-demanding studies (jmcc)--> import Sound.SC3.ID--> main =->   let { s1 = drand 'a' dinf (mce [72, 75, 79, 82])->       ; s2 = drand 'b' 1 (mce [82, 84, 86])->       ; s3 = dseq 'c' dinf (mce [72, 75, 79, s2])->       ; x = linLin (lfNoise0 'd' KR 1) (-1) 1 5 13 ->    {- ; x = mouseX kr 5 13 Linear 0.2 -}->       ; tr = impulse kr x 0->       ; f = demand tr 0 (mce [midiCPS (s1 - 12), midiCPS s3])->       ; o1 = sinOsc ar (f + mce2 0 0.7) 0->       ; o2 = saw ar (f + mce2 0 0.7) * 0.3->       ; o3 = cubed (distort (log (distort (o1 + o2)))) }->   in audition (out 0 (o3 * 0.1))--{ var s1 = Drand.new([72, 75, 79, 82], inf)-; var s2 = Drand.new([82, 84, 86], 1)-; var s3 = Dseq.new([72, 75, 79, s2], inf)-; var x = MouseX.kr(5, 13, 'linear', 0.2)-; var tr = Impulse.kr(x, 0)-; var f = Demand.kr(tr, 0, [(s1 - 12).midicps, s3.midicps])-; var o1 = SinOsc.ar(f + [0, 0.7], 0)-; var o2 = Saw.ar(f + [0, 0.7]) * 0.3-; var o3 = (o1 + o2).distort.log.distort.cubed-; Out.ar(0, o3 * 0.1) }.play
+ src/demanding-studies.scd view
@@ -0,0 +1,10 @@+{var s1 = Drand.new([72,75,79,82],inf)+;var s2 = Drand.new([82,84,86],1)+;var s3 = Dseq.new([72,75,79,s2],inf)+;var x = MouseX.kr(5,13,'linear',0.2)+;var tr = Impulse.kr(x,0)+;var f = Demand.kr(tr,0,[(s1 - 12).midicps,s3.midicps])+;var o1 = SinOsc.ar(f + [0,0.7],0)+;var o2 = Saw.ar(f + [0,0.7]) * 0.3+;var o3 = (o1 + o2).distort.log.distort.cubed+;Out.ar(0,o3 * 0.1)}.play
+ src/dial-history.hs view
@@ -0,0 +1,35 @@+-- dial history (jrhb)++import Data.List+import Sound.SC3.Monadic++rng :: UGen -> UGen -> UGen -> UGen+rng s = linLin s 0 1++dial_history :: UId m => m UGen+dial_history = do+  let mfv = [[697,770,852,941],[1209,1336,1477,1633]]+      numbers = [3,1] : [[a,b] | a <- [0..2],b <- [0..2]]+      mce_r = mce . map mce+  n <- dwhite dinf 7 12+  w <- dwhite 1 2 7+  b <- dbrown n 0.1 0.2 0.01+  rate <- dseq dinf (mce2 w b)+  q <- dseq dinf (mce [1..10])+  g1 <- grayNoise AR+  g2 <- grayNoise AR+  d <- lfdNoise3 KR 0.5+  let tr = trig (tDuty KR rate 0 DoNothing q 1) 0.09+      pat = latch tr tr+      x = mouseX' KR 0 1 Linear 0.2+      h = hasher (pat * x)+      which = trunc (rng h 0 (constant (length numbers))) 1+      both = select which (mce_r numbers)+      dial = select both (mce_r (transpose mfv))+      sig = sinOsc AR dial 0 * 0.05 * tr+      dsig = delayN sig 0.2 (rng d 0 0.01)+      hiss = g1 * 0.01 + hpf (g2 * 0.02) 3000+  return (dsig + hiss)++main :: IO ()+main = audition . out 0 =<< dial_history
− src/dial-history.lhs
@@ -1,54 +0,0 @@-dial history (jrhb)--> import Data.List-> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]->       ; numbers = [[3, 1]] ++ [[a, b] | a <- [0..2], b <- [0..2]]->       ; range s l r = linLin s 0 1 l r->       ; mce_r = mce . map mce }->   in do { n <- dwhite dinf 7 12->         ; w <- dwhite 1 2 7->         ; b <- dbrown n 0.1 0.2 0.01->         ; rate <- dseq dinf (mce2 w b)->         ; q <- dseq dinf (mce [1..10])->         ; g1 <- grayNoise ar->         ; g2 <- grayNoise ar->         ; d <- lfdNoise3 kr 0.5->         ; let { tr = trig (tDuty kr rate 0 DoNothing q 1) 0.09->               ; pat = latch tr tr->               ; x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 0 1->            {- ; x = mouseX kr 0 1 Linear 0.2 -}->               ; h = hasher (pat * x)->               ; which = trunc (range h 0 (constant (length numbers))) 1->               ; both = select which (mce_r numbers)->               ; dial = select both (mce_r (transpose mfv))->               ; sig = sinOsc ar dial 0 * 0.05 * tr->               ; dsig = delayN sig 0.2 (range d 0 0.01)->               ; hiss = g1 * 0.01 + hpf (g2 * 0.02) 3000 }->           in audition (out 0 (dsig + hiss)) }--{ var mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]-; var numbers = [[3, 1]] ++ {: [a, b], a <- (0..2), b <- (0..2) }.all-; var n = Dwhite.new(7, 12, inf)-; var w = Dwhite.new(2, 7, 1)-; var b = Dbrown.new(0.1, 0.2, 0.01, n)-; var rate = Dseq.new([w, b], inf)-; var q = Dseq.new((1..10), inf)-; var trig = Trig.kr(TDuty.kr(rate, 0, q), 0.09)-; var pat = Latch.kr(trig, trig)-; var x = MouseX.kr(0, 1, 'linear', 0.2)-; var h = Hasher.kr(pat * x)-; var which = h.range(0, numbers.size).trunc.(1)-; var both = Select.kr(which, numbers)-; var dial = Select.kr(both, mfv.flop)-; var sig = SinOsc.ar(dial, 0) * 0.05 * trig-; var d = LFDNoise3.kr(0.5)-; var dsig = DelayC.ar(sig, 0.2, d.range(0, 0.01))-; var g1 = GrayNoise.ar-; var g2 = GrayNoise.ar-; var z = Silent.ar(1)-; var hiss = g1 * 0.01 + HPF.ar(g2 * 0.02, 3000)-; Out.ar(0, [z, dsig + hiss]) }.play
+ src/dial-history.scd view
@@ -0,0 +1,22 @@+{ var mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]+; var numbers = [[3, 1]] ++ {: [a, b], a <- (0..2), b <- (0..2) }.all+; var n = Dwhite.new(7, 12, inf)+; var w = Dwhite.new(2, 7, 1)+; var b = Dbrown.new(0.1, 0.2, 0.01, n)+; var rate = Dseq.new([w, b], inf)+; var q = Dseq.new((1..10), inf)+; var trig = Trig.kr(TDuty.kr(rate, 0, q), 0.09)+; var pat = Latch.kr(trig, trig)+; var x = MouseX.kr(0, 1, 'linear', 0.2)+; var h = Hasher.kr(pat * x)+; var which = h.range(0, numbers.size).trunc.(1)+; var both = Select.kr(which, numbers)+; var dial = Select.kr(both, mfv.flop)+; var sig = SinOsc.ar(dial, 0) * 0.05 * trig+; var d = LFDNoise3.kr(0.5)+; var dsig = DelayC.ar(sig, 0.2, d.range(0, 0.01))+; var g1 = GrayNoise.AR+; var g2 = GrayNoise.AR+; var z = Silent.ar(1)+; var hiss = g1 * 0.01 + HPF.ar(g2 * 0.02, 3000)+; Out.ar(0, [z, dsig + hiss]) }.play
+ src/diffraction.hs view
@@ -0,0 +1,28 @@+-- diffraction (rd)++import Control.Monad+import Sound.SC3.Monadic++diffraction ::(Functor m, UId m) => m UGen+diffraction = do+  let p = do let x = mouseX' KR 0.001 0.02 Exponential 0.1+                 y = mouseY' KR 120 400 Exponential 0.1+             f <- fmap (* mce2 32 64) (lfNoise0 KR 4)+             w <- fmap (* x) (lfNoise0 KR 32)+             z <- fmap (* 0.1) (lfNoise0 KR 2)+             m <- lfNoise0 KR 6+             let s = pulse AR f w+             return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5)+      q = do n <- lfNoise0 KR 128+             s <- p+             return (combN s 0.2 (n * 0.1 + 0.1) 3)+      r = let x = mouseX' KR 0.75 1.25 Exponential 0.1+              y = mouseY' KR 0.25 1 Exponential 0.1+              f _ = do fr <- fmap (* x) (rand 50 59)+                       am <- fmap (* y) (rand 0.04 0.16)+                       return (sinOsc AR fr 0 * am)+          in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f)+  return.sum =<< sequence [p, q, r]++main :: IO ()+main = audition . out 0 =<< diffraction
− src/diffraction.lhs
@@ -1,47 +0,0 @@-diffraction (rd)--> import Control.Monad-> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { p = let { x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 0.001 0.02 ->              {- ; x = mouseX kr 0.001 0.02 Exponential 0.1 -}->                 ; y = linLin (I.lfNoise0 'b' KR 1) (-1) 1 120 400->              {- ; y = mouseY kr 120 400 Exponential 0.1 -} }->             in do { f <- fmap (* mce2 32 64) (lfNoise0 kr 4)->                   ; w <- fmap (* x) (lfNoise0 kr 32)->                   ; z <- fmap (* 0.1) (lfNoise0 kr 2)->                   ; m <- lfNoise0 kr 6->                   ; let s = pulse ar f w->                     in return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5) }->       ; q = do { n <- lfNoise0 kr 128->                ; s <- p->                ; return (combN s 0.2 (n * 0.1 + 0.1) 3) }->       ; r = let { x = linLin (I.lfNoise0 'c' KR 1) (-1) 1 0.75 1.25->              {- ; x = mouseX kr 0.75 1.25 Exponential 0.1 -}->                 ; y = linLin (I.lfNoise0 'c' KR 1) (-1) 1 0.25 1->              {- ; y = mouseY kr 0.25 1 Exponential 0.1 -}->                 ; f _ = do { fr <- fmap (* x) (rand 50 59)->                            ; am <- fmap (* y) (rand 0.04 0.16)->                            ; return (sinOsc ar fr 0 * am) } }->             in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f) }->   in audition . (out 0) . sum =<< sequence [p, q, r]--{ var x = MouseX.kr(0.001, 0.02, 'exponential', 0.1)-; var y = MouseY.kr(120, 400, 'exponential', 0.1)-; var p = { var f = LFNoise0.kr(4) * [32, 64]-	      ; var w = LFNoise0.kr(32) * x-	      ; var z = LFNoise0.kr(2) * 0.1-          ; var m = LFNoise0.kr(6)-	      ; var s = Pulse.ar(f, w)-          ; Resonz.ar(s, y + z, (m * 0.4) + 0.8) * 0.5 }-; var q = { var n = LFNoise0.kr(128)-	      ; CombN.ar(p.value, 0.2, (n * 0.1) + 0.1, 3) }-; var r = { var x1 = MouseX.kr(0.75, 1.25, 'exponential', 0.1)-          ; var y1 = MouseY.kr(0.25, 1, 'exponential', 0.1)-	      ; var f = { var fr = Rand(50, 59) * x1-	                ; var am = Rand(0.04, 0.16) * y1-                    ; SinOsc.ar(fr, 0) * am }-          ; [Mix.fill(16, f), Mix.fill(12, f)] }-; Out.ar(0, p.value + q.value + r.value) }.play
+ src/diffraction.scd view
@@ -0,0 +1,17 @@+{var x = MouseX.kr(0.001,0.02,'exponential',0.1)+;var y = MouseY.kr(120,400,'exponential',0.1)+;var p = {var f = LFNoise0.kr(4) * [32,64]+         ;var w = LFNoise0.kr(32) * x+         ;var z = LFNoise0.kr(2) * 0.1+         ;var m = LFNoise0.kr(6)+         ;var s = Pulse.ar(f,w)+         ;Resonz.ar(s,y + z,(m * 0.4) + 0.8) * 0.5}+;var q = {var n = LFNoise0.kr(128)+         ;CombN.ar(p.value,0.2,(n * 0.1) + 0.1,3)}+;var r = {var x1 = MouseX.kr(0.75,1.25,'exponential',0.1)+         ;var y1 = MouseY.kr(0.25,1,'exponential',0.1)+         ;var f = {var fr = Rand(50,59) * x1+                  ;var am = Rand(0.04,0.16) * y1+                  ;SinOsc.ar(fr,0) * am}+         ;[Mix.fill(16,f),Mix.fill(12,f)]}+;Out.ar(0,p.value + q.value + r.value)}.play
+ src/discretion-m.hs view
@@ -0,0 +1,23 @@+-- discretion-m (rd)++import Sound.SC3.Monadic++discretion :: IO UGen+discretion = do+  let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+      part = do f1 <- clone 2 (rand 50 55)+                f2 <- clone 2 (rand 50 65)+                f3 <- clone 2 (rand 50 55)+                a <- clone 2 (rand 0.01 0.035)+                let t = 21+                    f_ = mkls [(0,f1),(0.33,f2),(1,f3)] t+                    a_ = mkls [(0,0),(0.33,a),(1,0)] t+                return (saw AR f_ * a_)+  fmap mix (clone 8 part)++main :: IO ()+main = audition . out 0 =<< discretion++{-+Sound.SC3.UGen.Dot.draw =<< discretion+-}
+ src/discretion.hs view
@@ -0,0 +1,23 @@+-- discretion (rd)++import Sound.SC3.ID++discretion :: UGen+discretion =+  let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+      part = let f1 = udup 2 (rand 'a' 50 55)+                 f2 = udup 2 (rand 'c' 50 65)+                 f3 = udup 2 (rand 'e' 50 55)+                 a = udup 2 (rand 'g' 0.01 0.035)+                 t = 21+                 f_ = mkls [(0,f1),(0.33,f2),(1,f3)] t+                 a_ = mkls [(0,0),(0.33,a),(1,0)] t+             in (saw AR f_ * a_)+  in mix (uclone 'a' 8 part)++main :: IO ()+main = audition (out 0 discretion)++{-+Sound.SC3.UGen.Dot.draw discretion+-}
− src/discretion.lhs
@@ -1,15 +0,0 @@-discretion (rd)--> import Sound.SC3.Monadic--> main =->   let { mkls bp t = envGen kr 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)->       ; part = do { f1 <- clone 2 (rand 50 55)->                   ; f2 <- clone 2 (rand 50 65)->                   ; f3 <- clone 2 (rand 50 55)->                   ; a <- clone 2 (rand 0.01 0.035)->                   ; let { t = 21->                         ; f_ = mkls [(0, f1), (0.33, f2), (1, f3)] t->                         ; a_ = mkls [(0, 0), (0.33, a), (1, 0)] t }->                     in return (saw ar f_ * a_) } }->   in audition . out 0 . mix =<< clone 8 part
+ src/doppler.hs view
@@ -0,0 +1,32 @@+-- doppler (jmcc,rd)++import Sound.OpenSoundControl+import Sound.SC3++-- observer at origin, signal 's' at coordinates ('x','y')+doppler :: (UGen,UGen) -> UGen -> UGen+doppler (x,y) s =+    let d = hypot x y+        a = 40 / squared d+        maxd = 110+    in delayL s (maxd / 344) (d / 344) * a++-- straight line at x axis from (-y,y) over dt seconds+line_x :: UGen -> UGen -> UGen -> (UGen,UGen)+line_x x y dt = (x,line KR (-y) y dt RemoveSynth)++-- ellipse centered at origin and interecting x at +-a and y at +-b.+-- traversal is over dt seconds+ellipse :: UGen -> UGen -> UGen -> (UGen,UGen)+ellipse a b dt =+    let t = line KR (-pi/2) (pi * 3/2) dt RemoveSynth+    in (a * cos t,b * sin t)++main :: IO ()+main = do+  let s = rlpf (fSinOsc AR 200 0 * lfPulse AR 31.3 0 0.4) 400 0.3+  withSC3 (\fd -> do print "line_x"+                     play fd (out 0 (doppler (line_x 10 100 6) s))+                     pauseThread 8+                     print "ellipse"+                     play fd (out 0 (doppler (ellipse 10 75 12) s)))
+ src/drummer.hs view
@@ -0,0 +1,18 @@+-- drummer (thor magnusson)++import Sound.SC3.ID++drummer :: UGen+drummer =+  let n = whiteNoise 'α' AR+      tempo = 4+      tr = impulse AR tempo 0+      tr_2 = pulseDivider tr 4 2+      tr_4 = pulseDivider tr 4 0+      snare = n * decay2 tr_2 0.005 0.5+      bass = sinOsc AR 60 0 * decay2 tr_4 0.005 0.5+      hihat = hpf n 10000 * decay2 tr 0.005 0.5+  in pan2 (snare + bass + hihat) 0 0.4++main :: IO ()+main = audition (out 0 drummer)
− src/drummer.lhs
@@ -1,24 +0,0 @@-drummer (thor magnusson)--> import Sound.SC3.ID--> main =->   let { n = whiteNoise 'α' AR->       ; tempo = 4->       ; tr = impulse AR tempo 0->       ; tr_2 = pulseDivider tr 4 2->       ; tr_4 = pulseDivider tr 4 0->       ; snare = n * decay2 tr_2 0.005 0.5->       ; bass = sinOsc AR 60 0 * decay2 tr_4 0.005 0.5->       ; hihat = hpf n 10000 * decay2 tr 0.005 0.5 }->   in audition (out 0 (pan2 (snare + bass + hihat) 0 0.4))--{ var tempo = 4-; var n = WhiteNoise.ar()-; var tr = Impulse.ar(tempo, 0)-; var tr_2 = PulseDivider.ar(tr, 4, 2)-; var tr_4 = PulseDivider.ar(tr, 4, 0)-; var snare = n * Decay2.ar(tr_2, 0.005, 0.5)-; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5)-; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5)-; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play
+ src/drummer.scd view
@@ -0,0 +1,9 @@+{ var tempo = 4+; var n = WhiteNoise.ar()+; var tr = Impulse.ar(tempo, 0)+; var tr_2 = PulseDivider.ar(tr, 4, 2)+; var tr_4 = PulseDivider.ar(tr, 4, 0)+; var snare = n * Decay2.ar(tr_2, 0.005, 0.5)+; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5)+; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5)+; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play
+ src/e-lamell-p.hs view
@@ -0,0 +1,43 @@+-- e-lamell-p (rd)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.Event+import Sound.SC3.Lang.Pattern.ID++e_lamell :: UGen+e_lamell =+    let ctl = control KR+        f = ctl "freq" 440+        a = ctl "amp" 1+        d = ctl "d" 0.1+        n = ctl "n" 12+        l = ctl "l" 0+        t = iChoose 'a' (mce2 1 32)+        h = line AR n t d DoNothing+        s = blip AR f h+        e_d = envPerc 0.005 d+        e = envGen AR 1 a 0 1 RemoveSynth e_d+    in pan2 s l e++pattern :: P Event+pattern =+  let p = pbind [("note",prand 'a' [0,2,5,7] inf)+                ,("octave",pwrand 'b' [2,3,4,5] [0.2,0.35,0.35,0.1] inf)+                ,("dur",0.1)+                ,("d",pwhite 'c' 0.01 0.8 inf)+                ,("amp",pwhite 'd' 0 0.75 inf)+                ,("n",pwhite 'e' 2 36 inf)+                ,("l",pwhite 'f' (-1) 1 inf)]+      q = pbind [("note",prand 'g' [0] inf)+                ,("octave",prand 'h' [2,3] inf)+                ,("dur",0.1)+                ,("d",pwhite 'i' 0.01 1.2 inf)+                ,("amp",prand 'j' [0,0.25,0.5,1] inf)+                ,("n",pwhite 'k' 2 36 inf)+                ,("l",pwhite 'l' (-1) 1 inf)]+  in ppar [p,q]++main :: IO ()+main =+    let s = synthdef "e-lamell" (out 0 e_lamell)+    in audition (s,pattern)
+ src/e-lamell.hs view
@@ -0,0 +1,66 @@+-- e-lamell (rd)++import Control.Monad+import Sound.OpenSoundControl+import Sound.SC3.ID+import qualified Sound.SC3.Lang.Random.IO as R++e_lamell :: UGen+e_lamell =+    let ctl = control KR+        f = ctl "f" 440+        n = ctl "n" 12+        d = ctl "d" 0.1+        l = ctl "l" 0+        a = ctl "a" 1+        t = iChoose 'a' (mce2 1 32)+        h = line AR n t d DoNothing+        s = blip AR f h+        e_d = envPerc 0.005 d+        e = envGen AR 1 a 0 1 RemoveSynth e_d+    in pan2 s l e++now :: Time+now = NTPi 1++sendSynth :: Transport t => t -> String -> UGen -> IO OSC+sendSynth fd n u = async fd (d_recv (synthdef n u))++mk_s_new :: Double -> Double -> Double -> Double -> Double -> OSC+mk_s_new f n d a l =+    let p = [("f",f)+            ,("n",n)+            ,("d",d)+            ,("a",a)+            ,("l",l)]+    in s_new "blip" (-1) AddToTail 1 p++pattern :: Transport t => t -> IO ()+pattern fd = do+  let r_note o p = do oe <- R.choose o+                      pe <- R.choose p+                      return (oe * 12 + pe)+      l_sel = r_note [2,3] [0]+      h_sel = r_note [2,3,4,5] [0,2,5,7]+  p <- do f <- liftM midiCPS l_sel+          n <- R.rrand 2 36+          d <- R.exprand 0.01 0.8+          a <- R.rrand 0 0.75+          l <- R.rrand (-1) 1+          return (mk_s_new f n d a l)+  q <- do f <- liftM midiCPS h_sel+          n <- R.rrand 2 36+          d <- R.exprand 0.01 1.2+          a <- R.choose [0,0.25,0.5,1]+          l <- R.rrand (-1) 1+          return (mk_s_new f n d a l)+  send fd (Bundle now [p,q])+  pauseThread 0.1++run :: Transport t => t -> IO ()+run fd = do+  _ <- sendSynth fd "blip" (out 0 e_lamell)+  replicateM_ 64 (pattern fd)++main :: IO ()+main = withSC3 run
− src/e-lamell.lhs
@@ -1,54 +0,0 @@-e-lamell (rd)--> import Control.Monad-> import Sound.OpenSoundControl-> import Sound.SC3.Monadic-> import System.Random--> main =->   let { now = NTPi 1->       ; rrand l r = getStdRandom (randomR (l, r))->       ; exp_rrand a b = do { n <- rrand 0 1->                            ; let r = b / a ->                              in return ((r ** n) * a) }->       ; choose l = return . (l !!) =<< rrand 0 (length l - 1)->       ; sendSynth fd n u = async fd (d_recv (synthdef n u))->       ; e_lamell = let { ctl s v = control kr s v->                        ; f = ctl "f" 440->                        ; n = ctl "n" 12->                        ; d = ctl "d" 0.1->                        ; l = ctl "l" 0->                        ; a = ctl "a" 1 }->                    in do { t <- tChoose 1 (mce2 1 32)->                          ; let { h = line ar n t d DoNothing->                                ; s = blip ar f h->                                ; e_d = envPerc 0.005 d->                                ; e = envGen ar 1 a 0 1 RemoveSynth e_d }->                            in return (out 0 (pan2 s l e)) }->       ; r_note o p = do { oe <- choose o->                         ; pe <- choose p->                         ; return (oe * 12 + pe) }->       ; l_sel = r_note [2, 3] [0]->       ; h_sel = r_note [2, 3, 4] [0]->       ; mk_s_new f n d a l = s_new "blip" (-1) AddToTail 1->                                    [("f", f)->                                    ,("n", n)->                                    ,("d", d)->                                    ,("a", a)->                                    ,("l", l)]->       ; pattern fd = do { p <- do { f <- liftM midiCPS l_sel->                                   ; n <- rrand 2 36->                                   ; d <- exp_rrand 0.01 0.4->                                   ; a <- rrand 0 0.75->                                   ; l <- rrand (-1) 1->                                   ; return (mk_s_new f n d a l) }->                         ; q <- do { f <- liftM midiCPS h_sel->                                   ; n <- rrand 2 36->                                   ; d <- exp_rrand 0.01 0.4->                                   ; a <- choose [0, 0.25, 0.5, 1]->                                   ; l <- rrand (-1) 1->                                   ; return (mk_s_new f n d a l) }->                         ; send fd (Bundle now [p, q]) ->                         ; pauseThread 0.1 } }->   in withSC3 (\fd -> do { _ <- sendSynth fd "blip" =<< e_lamell->                         ; replicateM_ 64 (pattern fd) })
+ src/early-space-music-lp-side-two.hs view
@@ -0,0 +1,78 @@+-- early space music LP, side 2 (jmcc)++import Sound.SC3.ID+import qualified Sound.SC3.Lang.Random.Gen as R+import Sound.SC3.Lang.Control.OverlapTexture+import qualified System.Random as R++m1 :: UGen+m1 =+    let a = rand 'a' 0 20+	b = rand 'b' 0 5000+	c = rand 'c' 0 20+	p = rand 'd' (-1) 1+    in pan2 (sinOsc AR (sinOsc AR a 0 * 0.1 * b + b) 0 * sinOsc KR c 0 * 0.08 + 0.08) p 1++m2 :: UGen+m2 =+    let a0 = rand 'a' 40 240+	a1 = a0 + rand 'b' (-1) 1+	a = mce2 a0 a1+	b = expRand 'c' 50 2400+	c = mce2 (a0 + rand 'd' (-1) 1) (a1 + rand 'e' (-1) 1)+    in sinOsc AR (sinOsc AR a 0 * rand 'f' 0 1 * b + b) 0 * sinOsc KR c 0 * 0.025 + 0.025++m3 :: UGen+m3 =+    let f = midiCPS (rand 'a' 60 100)+    in fSinOsc AR (mce2 f (f + 0.2)) 0 * lfNoise2 'b' KR (f * mce2 0.15 0.16) * 0.1++m4 :: UGen+m4 =+    let f = midiCPS (rand 'a' 24 96)+	r = xLine KR (expRand 'b' 0.1 20) (expRand 'c' 0.1 20) 25.6 DoNothing+        a = lfPulse KR (expRand 'd' 0.2 1.2) 0 (rand 'e' 0.1 0.2)+        o i = let e = max 0 (sinOsc KR (r * rand 'f' 0.9 1.1) (rand 'g' 0 (2 * pi)) * 0.1 - 0.05)+                  s = fSinOsc AR (f * i + f) 0 * e * (1 / (i + 1))+              in pan2 s (rand i (-1) 1) 1+    in sum (uprotect' 'a' (map o [0..11])) * a++m6 :: UGen+m6 =+    let f = midiCPS (lfNoise1 'a' KR (rand 'b' 0 0.3) * 60 + 70)+        a0 = lfNoise2 'c' AR (f * rand 'd' 0 0.5)+        a1 = max 0 (lfNoise1 'e' KR (rand 'f' 0 8) * sinOsc KR (rand 'g' 0 40) 0 * 0.1)+	z = sinOsc AR f 0 * a0 * a1+    in pan2 z (lfNoise1 'h' KR (rand 'i' 0 5)) 1++enumFromN :: Enum a => a -> Int -> [Int]+enumFromN e i = let j = fromEnum e in [j .. j + i]++m7 :: UGen+m7 =+    let p = 15+        z = let y = let fr = map (\e -> expRand e 100 6000) (enumFromN 'a' p)+                        rt = map (\e -> rand e 2 6) (enumFromN 'a' p)+                    in klankSpec fr (replicate p 1) rt+            in uclone 'a' 2 y+        f = xLine KR (expRand 'α' 40 300) (expRand 'β' 40 300) 12 DoNothing+        t = lfPulse AR f 0 (rand 'γ' 0.1 0.9) * 0.002 * max 0 (lfNoise2 'δ' KR (rand 'ε' 0 8))+    in distort (klank t 1 0 1 (mceTranspose z)) * 0.3++esmlp2 :: R.RandomGen g => g -> (UGen, g)+esmlp2 = R.choose (map (* 0.3) [m1,m2,m3,m4,m6,m7])++esmlp2_pp :: UGen -> UGen+esmlp2_pp i =+    let c = combN i 0.3 (mce2 (rand 'a' 0.1 0.3) (rand 'a' 0.12 0.32)) 8+    in mix (uclone 'a' 5 c) * 0.3++main :: IO ()+main = do+  let g = R.mkStdGen 0+  overlapTextureS_pp (2,4,6,maxBound) esmlp2 g 2 esmlp2_pp++{-+audition (out 0 (m6 * 0.5))+Sound.SC3.UGen.Dot.draw m7+-}
+ src/eggcrate-m.hs view
@@ -0,0 +1,19 @@+-- eggcrate-m (rd)++import Sound.SC3.Monadic++eggcrate :: UId m => m UGen+eggcrate = do+  let cosu = cos . (* pi)+      sinu = sin . (* pi)+      eggcrate_f u v = cosu u * sinu v+      p = mce [64,72,96,128,256,6400,7200,8400,9600]+  [x,y] <- sequence (replicate 2 (brownNoise KR))+  t <- dust KR 2.4+  [f0,f1] <- sequence (replicate 2 (tChoose t p))+  let f = linLin (eggcrate_f x y) (-1) 1 f0 f1+      a = linLin x (-1) 1 0 0.1+  return (pan2 (mix (sinOsc AR f 0)) y a)++main :: IO ()+main = audition . out 0 =<< eggcrate
+ src/eggcrate.hs view
@@ -0,0 +1,22 @@+-- eggcrate (rd)++import Sound.SC3.ID++atp :: (t -> u) -> (t,t) -> (u,u)+atp f (i,j) = (f i,f j)++eggcrate :: UGen+eggcrate =+  let cosu = cos . (* pi)+      sinu = sin . (* pi)+      eggcrate_f u v = cosu u * sinu v+      p = mce [64,72,96,128,256,6400,7200,8400,9600]+      (x,y) = atp (`brownNoise` KR) ('a','b')+      t = dust 'c' KR 2.4+      (f0,f1) = atp (\z -> tChoose z t p) ('a','b')+      f = linLin (eggcrate_f x y) (-1) 1 f0 f1+      a = linLin x (-1) 1 0 0.1+ in pan2 (mix (sinOsc AR f 0)) y a++main :: IO ()+main = audition (out 0 eggcrate)
− src/eggcrate.lhs
@@ -1,27 +0,0 @@-eggcrate (rd)--> import Sound.SC3.Monadic--> main =->   let { cosu = cos . (* pi) ->       ; sinu = sin . (* pi)->       ; eggcrate u v = cosu u * sinu v->       ; p = mce [64, 72, 96, 128, 256, 6400, 7200, 8400, 9600] }->   in do { [x, y] <- sequence (replicate 2 (brownNoise kr))->         ; t <- dust kr 2.4->         ; [f0, f1] <- sequence (replicate 2 (tChoose t p))->         ; let { f = linLin (eggcrate x y) (-1) 1 f0 f1->               ; a = linLin x (-1) 1 0 0.1 }->           in audition (out 0 (pan2 (mix (sinOsc ar f 0)) y a)) }--{ var eggcrate = { arg u, v-                 ; (u * pi).cos * (v * pi).sin }-; var p = [64, 72, 96, 128, 256, 6400, 7200, 8400, 9600]-; var x = BrownNoise.kr()-; var y = BrownNoise.kr()-; var t = Dust.kr(2.4)-; var f0 = TChoose.kr(t, p)-; var f1 = TChoose.kr(t, p)-; var f = LinLin.kr(eggcrate.value(x, y), -1, 1, f0, f1)-; var a = LinLin.kr(x, -1, 1, 0, 0.1)-; Out.ar(0, Pan2.ar(Mix.ar(SinOsc.ar(f, 0)), y, a)) }.play
+ src/eggcrate.scd view
@@ -0,0 +1,11 @@+{var eggcrate = {arg u,v+                ;(u * pi).cos * (v * pi).sin}+;var p = [64,72,96,128,256,6400,7200,8400,9600]+;var x = BrownNoise.kr()+;var y = BrownNoise.kr()+;var t = Dust.kr(2.4)+;var f0 = TChoose.kr(t,p)+;var f1 = TChoose.kr(t,p)+;var f = LinLin.kr(eggcrate.value(x,y),-1,1,f0,f1)+;var a = LinLin.kr(x,-1,1,0,0.1)+;Out.ar(0,Pan2.ar(Mix.ar(SinOsc.ar(f,0)),y,a))}.play
+ src/ellipse-based-synthesis.hs view
@@ -0,0 +1,40 @@+-- ellipse based synthesis (nc)+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg09524.html++import Sound.SC3++ifU :: Num a => a -> a -> a -> a+ifU t i j = (t * i) + ((1 - t) * j)++ebs_nc :: UGen -> UGen -> UGen -> UGen+ebs_nc wd fr sc =+    let ph = phasor AR 0 (fr * 2 * pi * sampleDur) 0 (2 * pi) 0+        sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1+    in cos (atan (wd + sc * tan ph)) * sg++ebs_jr :: UGen -> UGen -> UGen -> UGen+ebs_jr wd fr sc =+    let ph = range 0 (2 * pi) (lfSaw AR fr 0)+        sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1+    in cos (atan (wd + sc * tan ph)) * sg++ebs_jmcc :: UGen -> UGen -> UGen -> UGen+ebs_jmcc wd fr sc =+    let ph = phasor AR 0 (fr * 2 * pi * sampleDur) 0 (2* pi) 0+        sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1+    in cos (atan(wd + sc * tan ph)) * sg++ctl :: (UGen -> UGen -> UGen -> t) -> t+ctl f =+    let fr = mouseY' KR 4 444 Linear 0.1+        sc = mouseX' KR 0.1 1.0 Linear 0.1+        wd = mouseR 'z' KR 0 2 Linear 0.1+    in f wd fr sc++main :: IO ()+main = audition (out 0 (ctl ebs_jmcc))++{-+audition (out 0 (mce2 (ebs_nc 0 440 0.5) (ebs_jr 0 440 0.5)))+audition (out 0 (mce2 (ebs_nc 0 440 0.5) (ebs_jmcc 0 440 0.5)))+-}
+ src/f-lets.hs view
@@ -0,0 +1,30 @@+-- f-lets (rd)++import Sound.SC3.Monadic++f_lets :: (Functor m,UId m) => m UGen+f_lets = do+  let f_let t g j n f = do+           let pd = pulseDivider t j 0+           r0 <- tIRand (mce2 2 1) n pd+           r1 <- tRand 0.01 0.04 pd+           r2 <- tRand 0.05 0.10 pd+           return (formlet pd (f * r0) r1 r2 * g)+      mk_n t = do+           r0 <- tRand 0 1 t+           r1 <- tRand 0 1 t+           r2 <- tRand 0 1 t+           r3 <- tRand 0 1 t+           r4 <- coinGate 0.2 t+           sequence [f_let t 0.15 2 9 (mce2 200 400)+                    ,f_let t 0.25 2 9 (mce2 (200 + r0) (400 + r1))+                    ,f_let t 0.05 4 5 (mce2 25 50)+                    ,f_let t 0.15 4 5 (mce2 (25 + r2) (50 + r3))+                    ,let lr = fmap (* latch r4 t)+                     in lr (f_let t 0.5 1 16 (mce2 300 600))]+      tr = impulse AR 24 0+  n <- lfNoise0 KR 2+  return . (* (n * 0.25 + 0.25)) . sum =<< mk_n tr++main :: IO ()+main = audition . out 0 =<< f_lets
− src/f-lets.lhs
@@ -1,26 +0,0 @@-f-lets (rd)--> import Sound.SC3.Monadic--> main =->   let { f_let t g j n f = ->         let pd = pulseDivider t j 0->         in do { r0 <- tiRand (mce2 2 1) n pd->               ; r1 <- tRand 0.01 0.04 pd->               ; r2 <- tRand 0.05 0.10 pd->               ; return (formlet pd (f * r0) r1 r2 * g) }->       ; mk_n t = do { r0 <- tRand 0 1 t->                     ; r1 <- tRand 0 1 t->                     ; r2 <- tRand 0 1 t->                     ; r3 <- tRand 0 1 t->                     ; r4 <- coinGate 0.2 t->                     ; sequence->                       [ f_let t 0.15 2 9 (mce2 200 400)->                       , f_let t 0.25 2 9 (mce2 (200 + r0) (400 + r1))->                       , f_let t 0.05 4 5 (mce2 25 50)->                       , f_let t 0.15 4 5 (mce2 (25 + r2) (50 + r3))->                       , let lr = fmap (* (latch r4 t))->                         in lr (f_let t 0.5 1 16 (mce2 300 600)) ] }->       ; tr = impulse ar 24 0 }->   in do { n <- lfNoise0 kr 2->         ; audition . out 0 . (* (n * 0.25 + 0.25)) . sum =<< mk_n tr }
+ src/fb-090531.hs view
@@ -0,0 +1,47 @@+-- fb-090531 (rd)++import Sound.OpenSoundControl {- hosc -}+import Sound.SC3 {- hsc3 -}+import Control.Monad+import System.Random {- random -}++fb_090531 :: UGen+fb_090531 =+    let k_in n = linLin (in' 1 KR n) (-1) 1+        p = localIn 1 AR+        bt = recip controlRate+        ig_f = k_in 0 1 20+        ig = impulse AR ig_f 0+        f_f = k_in 1 220 880+        f_rq = k_in 2 0.005 0.2+        f = bpf ig f_f f_rq+        d_t = k_in 3 0.1 0.105+        d = delayC (f + p) 1 (d_t - bt)+    in mrg [p,localOut d]++-- | Constant reset.+c_reset :: Transport t => Double -> t -> IO ()+c_reset n fd = send fd (c_setn [(0,replicate 4 n)])++-- | Random reset.+r_reset :: Transport t => t -> IO ()+r_reset fd = do+  cs <- replicateM 4 (randomRIO (-1,1))+  send fd (c_setn [(0,cs)])++-- | Loop random reset.+lr_reset :: Transport t => Double -> t -> IO b+lr_reset t fd = pauseThread t >> r_reset fd >> lr_reset t fd++-- | Start fb_090531 and run lr_reset.  Type C-cC-i to interrupt.+main :: IO ()+main = do+  audition (offsetOut 0 fb_090531)+  withSC3 (c_reset 1 >> lr_reset 1)++{-+withSC3 (c_reset 0)+withSC3 (c_reset 1)+withSC3 (c_reset (-1))+withSC3 r_reset+-}
+ src/fbl-fbf.hs view
@@ -0,0 +1,36 @@+-- fbl-fbf (rd)++import Sound.SC3.ID++fbl :: UGen -> [UGen] -> [UGen] -> [UGen] -> (UGen, UGen)+fbl l i d g =+    let a0 = l + mce i+        a1 = delayL a0 (maximum d) (mce d)+    in (localOut (a1 * mce g),a1)++fbf :: [UGen] -> [UGen] -> [UGen] -> [UGen] -> (UGen, UGen)+fbf b i d g =+    let a0 = inFeedback 1 (mce b) + mce i+        a1 = delayL a0 (maximum d) (mce d)+    in (offsetOut (mce b) (mce [a1 * mce g]),a1)++fbl_fbf :: UGen+fbl_fbf =+  let n = brownNoise 'a' AR+      e = decay (impulse AR 0.3 0) 0.1 * n * 0.2+      c = 4+      e' = replicate c e+      b0 = [24,26,28,30]+      d0 = [0.1,0.3,0.5,0.7]+      g0 = [0.8,0.6,0.4,0.2]+      b1 = [25,27,29,31]+      d1 = [0.2,0.3,0.6,0.7]+      g1 = [0.8,0.7,0.4,0.3]+      (u0,s0) = fbl (localIn c AR) e' d0 g0+      (u1,s1) = fbf b0 e' d0 g0+      (u2,s2) = fbf b1 (mceChannels s1) d1 g1+      o = mce [mix (s0 + s1),mix s2]+  in mrg [u0,u1,u2,offsetOut 0 o]++main :: IO ()+main = withSC3 (\fd -> reset fd >> audition fbl_fbf)
− src/fbl-fbf.lhs
@@ -1,27 +0,0 @@-fbl-fbf (rd)--> import Sound.SC3.Monadic--> main =->   let { fbl l i d g = let { a0 = l + mce i->                           ; a1 = delayL a0 (maximum d) (mce d) }->                       in (localOut (a1 * mce g), a1)->       ; fbf b i d g = let { a0 = inFeedback 1 (mce b) + mce i->                           ; a1 = delayL a0 (maximum d) (mce d) }->                       in (offsetOut (mce b) (mce [a1 * mce g]), a1) }->   in do { withSC3 reset->         ; n <- brownNoise ar->         ; let { e = decay (impulse ar 0.3 0) 0.1 * n * 0.2->               ; c = 4->               ; e' = replicate c e->               ; b0 = [24, 26, 28, 30]->               ; d0 = [0.1, 0.3, 0.5, 0.7]->               ; g0 = [0.8, 0.6, 0.4, 0.2]->               ; b1 = [25, 27, 29, 31]->               ; d1 = [0.2, 0.3, 0.6, 0.7]->               ; g1 = [0.8, 0.7, 0.4, 0.3]->               ; (u0, s0) = fbl (localIn c ar) e' d0 g0->               ; (u1, s1) = fbf b0 e' d0 g0->               ; (u2, s2) = fbf b1 (mceChannels s1) d1 g1->               ; o = mce [mix (s0 + s1), mix s2] }->           in audition (mrg [u0, u1, u2, offsetOut 0 o]) }
− src/feedr.lhs
@@ -1,25 +0,0 @@-feedr (rd)-warning: input/output feedback loop--> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { delayWr b i = recordBuf b 0 1 0 1 Loop 0 DoNothing i->       ; tap nc b dt = playBuf nc b 1 0 (dt * (- sampleRate)) Loop DoNothing->       ; dl = 6->       ; feedr n = do { t <- sequence (replicate n (rand 0.0 (constant dl)))->                      ; g <- sequence (replicate n (rand 0.4 1.0))->                      ; f <- sequence (replicate n (rand 0.9 0.95))->                      ; let { d = zipWith (\p q -> tap 2 10 p * q) t g->                         {- ; x = mouseX kr 0.02 1.0 Exponential 0.1 -}->                            ; x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 0.02 1->                            ; s = clip2 (leakDC (hpf (sum d) 20) 0.995) 1->                            ; i = soundIn (mce2 0 1)->                            ; r = i + sum (map (* x) (zipWith (*) d f)) }->                        in return (mrg [out 0 s, delayWr 10 r]) } }->   in withSC3 (\fd -> do { nf <- fmap (* dl) (serverSampleRateActual fd)->                         ; send fd (b_alloc 10 (floor nf) 2)->                         ; audition =<< feedr 18 })--withSC3 (\fd -> send fd (b_zero 10))
+ src/fm-iter.hs view
@@ -0,0 +1,21 @@+-- fm-iter (rd)++import Sound.SC3.ID++fm_iter :: UGen+fm_iter =+  let t0 = impulse AR (recip 0.30) 0+      t1 = tDelay t0 0.15+      t = mce2 t0 t1+      k = tRand 'a' 56 57 t+      i = tRand 'a' 40 480 t+      j = tRand 'a' (-1) 1 t+      c = midiCPS k+      m = midiCPS (k + 1 + j)+      s = envPerc 0.01 0.9+      e = envGen AR t 0.1 0 1 RemoveSynth s+      f = sinOsc AR c 0 * i + m+  in sinOsc AR f 0 * e++main :: IO ()+main = audition (out 0 fm_iter)
− src/fm-iter.lhs
@@ -1,17 +0,0 @@-fm-iter (rd)--> import Sound.SC3.Monadic--> main =->   let { t0 = impulse ar (recip 0.30) 0->       ; t1 = tDelay t0 0.15->       ; t = mce2 t0 t1 }->   in do { k <- tRand 56 57 t->         ; i <- tRand 40 480 t->         ; j <- tRand (-1) 1 t->         ; let { c = midiCPS k->               ; m = midiCPS (k + 1 + j)->               ; s = envPerc 0.01 0.9->               ; e = envGen ar t 0.1 0 1 RemoveSynth s->               ; f = sinOsc ar c 0 * i + m }->           in audition (out 0 (sinOsc ar f 0 * e)) }
+ src/fm-kltr-p.hs view
@@ -0,0 +1,38 @@+-- fm-kltr-p (rd)++import Sound.SC3.Lang.Pattern.ID+import Sound.SC3.ID++fm_kltr :: UGen+fm_kltr =+  let r1 = rand 'a' 0.975 1.025+      r2 = rand 'b' 0.5 1.5+      r3 = rand 'c' 0.975 1.025+      r4 = rand 'd' 0.75 1.25+      o = control IR "out" 0+      a = control KR "amp" 0.1+      dt = control KR "sustain" 0.1+      f = control KR "freq" 400.0+      i = control KR "index" 40.0+      p = control KR "pan" 0.0+      f2 = control KR "freq2" 600+      ep = envPerc 0.01 dt+      e = envGen AR 1 a 0 1 RemoveSynth ep+      so = sinOsc AR (xLine KR f (f * r1) dt DoNothing) 0+      xl = xLine KR f2 (f2 * r3) dt DoNothing+      m = so * line KR i (f * r2) dt DoNothing + xl+      l = line KR p (p * r4) dt DoNothing+  in pan2 (sinOsc AR m 0) l e++main :: IO ()+main = do+  let s = synthdef "fm_kltr" (out 0 fm_kltr)+      p = pbind [("freq",fmap midiCPS 53)+                ,("freq2",fmap midiCPS (pwhitei 'a' 48 96 inf ++                                        pwhite 'b' (-1) 1 inf))+                ,("amp",pwhite 'c' 0.1 0.4 inf)+                ,("dur",pwhite 'd' 0.15 1.25 inf)+                ,("sustain",pwhite 'e' 5 6 inf)+                ,("index",pwhite 'f' 240 1480 inf)+                ,("pan", pwhite 'g' (-1) 1 inf)]+  audition (s,p)
+ src/fm-kltr.hs view
@@ -0,0 +1,62 @@+-- fm-kltr (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic+import System.Random++fm_kltr :: UId m => m UGen+fm_kltr = do+  r1 <- rand 0.975 1.025+  r2 <- rand 0.5 1.5+  r3 <- rand 0.975 1.025+  r4 <- rand 0.75 1.25+  let o = control IR "out" 0+      a = control KR "amp" 0.1+      d = control KR "dur" 0.1+      f = control KR "freq" 400.0+      i = control KR "index" 40.0+      p = control KR "pan" 0.0+      f2 = control KR "freq2" 600+      ep = envPerc 0.01 d+      e = envGen AR 1 a 0 1 RemoveSynth ep+      so = sinOsc AR (xLine KR f (f * r1) d DoNothing) 0+      xl = xLine KR f2 (f2 * r3) d DoNothing+      m = so * line KR i (f * r2) d DoNothing + xl+      l = line KR p (p * r4) d DoNothing+  return (out o (pan2 (sinOsc AR m 0) l e))++rrand :: Random a => a -> a -> IO a+rrand l r = getStdRandom (randomR (l, r))++type R = Double++fm :: Transport t => t -> R -> R -> R -> R -> R -> IO ()+fm fd f ff a d i = do+  r1 <- rrand (-1) 1+  r2 <- rrand (-1) 1+  let p = [("freq", midiCPS f)+          ,("freq2", midiCPS ff + r1)+          ,("amp", a)+          ,("dur", d)+          ,("index", i)+          ,("pan", r2)]+  send fd (s_new "fm_kltr" (-1) AddToTail 1 p)++nd :: Transport t => t -> IO ()+nd fd = do+  ff <- rrand 48 96+  a <- rrand 0.1 0.4+  d <- rrand 1.2 7.2+  i <- rrand 240 1480+  t <- rrand 0.15 1.25+  fm fd 53 ff a d i+  pauseThread t++run :: Transport t => t -> IO ()+run fd = do+  u <- fm_kltr+  _ <- async fd (d_recv (synthdef "fm_kltr" u))+  sequence_ (replicate 32 (nd fd))++main :: IO ()+main = withSC3 run
− src/fm-kltr.lhs
@@ -1,49 +0,0 @@-fm-kltr (rd)--> import Sound.OpenSoundControl-> import Sound.SC3.Monadic-> import System.Random--> main =->   let { rrand l r = getStdRandom (randomR (l, r))->       ; gr =->             do { r1 <- rand 0.975 1.025->                ; r2 <- rand 0.5 1.5->                ; r3 <- rand 0.975 1.025->                ; r4 <- rand 0.75 1.25->                ; let { o = control ir "out" 0->                   {- ; t = control kr "trig" 0 {- unused -} -}->                      ; a = control kr "amp" 0.1->                      ; d = control kr "dur" 0.1->                      ; f = control kr "freq" 400.0->                      ; i = control kr "index" 40.0->                      ; p = control kr "pan" 0.0->                      ; f2 = control kr "freq2" 600->                      ; ep = envPerc 0.01 d->                      ; e = envGen ar 1 a 0 1 RemoveSynth ep->                      ; so = sinOsc ar (xLine kr f (f * r1) d DoNothing) 0->                      ; xl = xLine kr f2 (f2 * r3) d DoNothing->                      ; m = so * line kr i (f * r2) d DoNothing + xl->                      ; l = line kr p (p * r4) d DoNothing }->                  in return (out o (pan2 (sinOsc ar m 0) l e)) }->       ; fm fd f ff a d i =->           do { r1 <- rrand (-1) 1->              ; r2 <- rrand (-1) 1->              ; send fd (s_new "fm" (-1) AddToTail 1->                               [("freq", midiCPS f)->                               ,("freq2", midiCPS ff + r1)->                               ,("amp", a)->                               ,("dur", d)->                               ,("index", i)->                               ,("pan", r2)]) }->       ; nd fd =->           do { ff <- rrand 48 96->              ; a <- rrand 0.1 0.4->              ; d <- rrand 1.2 7.2->              ; i <- rrand 240 1480->              ; t <- rrand 0.15 1.25->              ; fm fd 53 ff a d i->              ; pauseThread t } }->   in withSC3 (\fd -> do { u <- gr->                         ; _ <- async fd (d_recv (synthdef "fm" u))->                         ; sequence (replicate 32 (nd fd)) })
+ src/forest-sounds.hs view
@@ -0,0 +1,17 @@+-- forest sounds (paul jones)+-- sc-users, 2007-04-06++import Sound.SC3.Monadic++insects :: UId m => m UGen+insects = do+  n1 <- brownNoise AR+  n2 <- lfNoise2 KR 50+  let o = sinOsc KR (n2 * 50 + 50) 0 * 100 + 2000+  return (bpf n1 o 0.001 * 10)++forest_sounds :: UId m => m UGen+forest_sounds = clone 2 insects++main :: IO ()+main = audition . out 0 =<< forest_sounds
− src/forest-sounds.lhs
@@ -1,18 +0,0 @@-forest sounds (paul jones)--> import Sound.SC3.Monadic--> main =->   let insects = do { n1 <- brownNoise ar->                    ; n2 <- lfNoise2 kr 50->                    ; let o = sinOsc kr (n2 * 50 + 50) 0 * 100 + 2000->                      in return (bpf n1 o 0.001 * 10) }->   in audition . (out 0) =<< clone 2 insects--{ var insects = { var n1 = BrownNoise.ar-                ; var n2 = LFNoise2.kr(50)-                ; var o = SinOsc.kr(n2 * 50 + 50, 0) * 100 + 2000-                ; BPF.ar(n1, o, 0.001) * 10 }-; Out.ar(0, Array.fill(2, insects)) }.play--sc-users, 2007-04-06
+ src/forest-sounds.scd view
@@ -0,0 +1,5 @@+{ var insects = { var n1 = BrownNoise.ar+                ; var n2 = LFNoise2.kr(50)+                ; var o = SinOsc.kr(n2 * 50 + 50, 0) * 100 + 2000+                ; BPF.ar(n1, o, 0.001) * 10 }+; Out.ar(0, Array.fill(2, insects)) }.play
+ src/fwalk.hs view
@@ -0,0 +1,39 @@+-- fwalk (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic++fwalk' :: UId m => UGen -> m UGen+fwalk' r = do+  t <- dust KR 3+  r1 <- tIRand 0 6 t+  r2 <- tRand (-0.0001) 0.0001 t+  let f = bufRdL 1 KR (mce2 0 1) r1 NoLoop+      f' = f + r2+      o1 = blip AR (midiCPS (r + f)) 12+      o2 = blip AR (midiCPS (r + f')) 12+  return ((o1 + o2) * decay2 t 0.3 1.2 * 0.1)++fwalk :: UId m => m UGen+fwalk = do+  f1 <- fwalk' 24+  f2 <- fwalk' 36+  return (f1 + f2)++run :: Transport t => t -> IO ()+run fd = do+  let n = [40,47,42,40,50+          ,43,35,43,40,47+          ,45,35,43,42,59+          ,48,40,47,52,45]+      m = [40,40,42,47,50+          ,35,43,43,40,45+          ,42,35,48,47,43+          ,40,59,45,47,52]+  _ <- async fd (b_alloc_setn1 0 0 n)+  _ <- async fd (b_alloc_setn1 1 0 m)+  f <- fwalk+  play fd (out 0 f)++main :: IO ()+main = withSC3 run
− src/fwalk.lhs
@@ -1,28 +0,0 @@-fwalk (rd)--> import Sound.SC3.Monadic--> main =->   let { n = [ 40.0, 47.0, 42.0, 40.0, 50.0->             , 43.0, 35.0, 43.0, 40.0, 47.0->             , 45.0, 35.0, 43.0, 42.0, 59.0->             , 48.0, 40.0, 47.0, 52.0, 45.0 ]->       ; m = [ 40.0, 40.0, 42.0, 47.0, 50.0->             , 35.0, 43.0, 43.0, 40.0, 45.0->             , 42.0, 35.0, 48.0, 47.0, 43.0->             , 40.0, 59.0, 45.0, 47.0, 52.0 ] ->       ; a = map (\b -> b_alloc b 20 1) [0, 1]->       ; s = map (\(b, d) -> b_setn1 b 0 d) [(0, n), (1, m)]->       ; fwalk r = do { t <- dust kr 3->                      ; r1 <- tiRand 0 6 t->                      ; r2 <- tRand (-0.0001) 0.0001 t->                      ; let { f = bufRdL 1 kr (mce2 0 1) r1 NoLoop->                            ; f' = f + r2->                            ; o1 = blip ar (midiCPS (r + f)) 12->                            ; o2 = blip ar (midiCPS (r + f')) 12 }->                        in return ((o1 + o2) * decay2 t 0.3 1.2 * 0.1) } }->   in withSC3 (\fd -> do { f1 <- fwalk 24->                         ; f2 <- fwalk 36->                         ; mapM_ (async fd) a->                         ; mapM_ (send fd) s->                         ; play fd (out 0 (f1 + f2)) })
+ src/h-chatter.hs view
@@ -0,0 +1,32 @@+-- h-chatter (rd)++import Control.Monad+import Sound.SC3.Monadic++wrp :: UGen -> UGen -> UGen -> UGen+wrp i = linLin i (-1) 1++h_chatter :: UId m => m UGen+h_chatter = do+  let mma m a = return . (+ a)  . (* m)+      h0 = do n <- mma 5 5 =<< lfNoise0 KR 1+              a <- mma 0.2 1.2 =<< lfNoise2 KR n+              b <- mma 0.15 0.15 =<< lfNoise2 KR n+              let f = 40+                  h = henonN AR (mce2 f (f * 0.5)) a b 0 0+              return (saw AR (h * 3200 + 1600) * 0.35)+      h1 = do n0 <- lfNoise0 KR 32+              n1 <- lfNoise0 KR 2+              let a = mouseX' KR 1.2 1.4 Linear 0.1+                  b = mouseY' KR 0.2 0.3 Linear 0.1+                  h = wrp n0 1 32+                  p = wrp n1 2400 3200+                  l = wrp n1 (-0.75) 0.75+                  g = wrp n1 0.55 0.85+                  f = 40+                  o = blip AR (wrp (henonN AR f a b 0 0) p (p * 2)) h+              return (pan2 o l g * 0.35)+  liftM2 (+) h0 h1++main :: IO ()+main = audition . out 0 =<< h_chatter
− src/h-chatter.lhs
@@ -1,45 +0,0 @@-h-chatter (rd)--> import Control.Monad-> import Sound.SC3.Monadic--> main =->   let { wrp i l r = linLin i (-1) 1 l r->       ; mma m a = return . (+ a)  . (* m)->       ; h0 = do { n <- mma 5 5 =<< lfNoise0 kr 1->                 ; a <- mma 0.2 1.2 =<< lfNoise2 kr n->                 ; b <- mma 0.15 0.15 =<< lfNoise2 kr n->                 ; let { f = 40->                       ; h = henonN ar (mce2 f (f * 0.5)) a b 0 0 }->                   in return (saw ar (h * 3200 + 1600) * 0.35) }->       ; h1 = do { n0 <- lfNoise0 kr 32->                 ; n1 <- lfNoise0 kr 2->                 ; let { a = mouseX kr 1.2 1.4 Linear 0.1->                       ; b = mouseY kr 0.2 0.3 Linear 0.1->                       ; h = wrp n0 1 32->                       ; p = wrp n1 2400 3200->                       ; l = wrp n1 (-0.75) 0.75->                       ; g = wrp n1 0.55 0.85->                       ; f = 40->                       ; o = blip ar (wrp (henonN ar f a b 0 0) p (p * 2)) h }->                   in return (pan2 o l g * 0.35) } }->   in audition . out 0 =<< liftM2 (+) h0 h1--{ var h0 = { var n = LFNoise0.kr(1, 5, 5)-           ; var a = LFNoise0.kr(1, 0.2, 1.2)-           ; var b = LFNoise0.kr(1, 0.15, 0.15)-           ; var f = 40-           ; var h = HenonN.ar([f, f * 0.5], a, b, 0, 0)-           ; Saw.ar(h * 3200 + 1600) * 0.35 }-; var h1 = { var n0 = LFNoise0.kr(32)-           ; var n1 = LFNoise0.kr(2)-           ; var a = MouseX.kr(1.2, 1.4, 'linear', 0.1)-           ; var b = MouseY.kr(0.2, 0.3, 'linear', 0.1)-           ; var h = n0.range(1, 32)-           ; var p = n1.range(2400, 3200)-           ; var l = n1.range(-0.75, 0.75)-           ; var g = n1.range(0.55, 0.85)-           ; var f = 40-           ; var o = Blip.ar(HenonN.ar(f, a, b, 0, 0).range(p, p * 2), h)-           ; Pan2.ar(o, l, g) * 0.35 }-; Out.ar(0, h0.value + h1.value) }.play
+ src/h-chatter.scd view
@@ -0,0 +1,18 @@+{ var h0 = { var n = LFNoise0.kr(1, 5, 5)+           ; var a = LFNoise0.kr(1, 0.2, 1.2)+           ; var b = LFNoise0.kr(1, 0.15, 0.15)+           ; var f = 40+           ; var h = HenonN.ar([f, f * 0.5], a, b, 0, 0)+           ; Saw.ar(h * 3200 + 1600) * 0.35 }+; var h1 = { var n0 = LFNoise0.kr(32)+           ; var n1 = LFNoise0.kr(2)+           ; var a = MouseX.kr(1.2, 1.4, 'linear', 0.1)+           ; var b = MouseY.kr(0.2, 0.3, 'linear', 0.1)+           ; var h = n0.range(1, 32)+           ; var p = n1.range(2400, 3200)+           ; var l = n1.range(-0.75, 0.75)+           ; var g = n1.range(0.55, 0.85)+           ; var f = 40+           ; var o = Blip.ar(HenonN.ar(f, a, b, 0, 0).range(p, p * 2), h)+           ; Pan2.ar(o, l, g) * 0.35 }+; Out.ar(0, h0.value + h1.value) }.play
+ src/half-life.hs view
@@ -0,0 +1,14 @@+-- half-life (jrhb)++import Sound.SC3.ID++half_life :: UGen+half_life =+  let t_half = 1/3.92+      n_atoms = 1e+5+      n = max 0 (n_atoms - pulseCount (localIn 2 AR) 0)+      activity = dust 'a' AR (n * log 2 * t_half)+  in mrg [activity,localOut activity]++main :: IO ()+main = audition (out 0 half_life)
− src/half-life.lhs
@@ -1,18 +0,0 @@-half-life (jrhb)--> import Sound.SC3.Monadic--> main =->   let { t_half = 3.92->       ; n_atoms = 1e+5->       ; n = max 0 (n_atoms - pulseCount (localIn 2 ar) 0) }->   in do { activity <- dust ar (n * log 2 / t_half)->         ; audition (mrg [ localOut activity->                         , out 0 activity ]) }--{ var t_half = 3.92-; var n_atoms = 1e+5-; var n = max(0, n_atoms - PulseCount.ar(LocalIn.ar(2), 0))-; var activity = Dust.ar(n * 2.log / t_half)-; LocalOut.ar(activity)-; Out.ar(0, activity) }.play
+ src/half-life.scd view
@@ -0,0 +1,6 @@+{ var t_half = 3.92+; var n_atoms = 1e+5+; var n = max(0, n_atoms - PulseCount.ar(LocalIn.ar(2), 0))+; var activity = Dust.ar(n * 2.log / t_half)+; LocalOut.ar(activity)+; Out.ar(0, activity) }.play
+ src/harmonic-swimming-m.hs view
@@ -0,0 +1,15 @@+-- harmonic swimming (jmcc)++import Sound.SC3.Monadic++main :: IO ()+main =+  let a = 0.02+      f = 50+      p = 20+      l = line KR 0 (- a) 60 DoNothing+      o h = do r <- clone 2 (rand 2 8)+               n <- lfNoise1 KR r+               let e = max 0 (n * a + l)+               return (fSinOsc AR (f * (h + 1)) 0 * e)+  in audition . out 0 . sum =<< mapM o [0..p]
+ src/harmonic-swimming.hs view
@@ -0,0 +1,18 @@+-- harmonic swimming (jmcc)++import Sound.SC3.ID++harmonic_swimming :: UGen+harmonic_swimming =+  let a = 0.02+      f = 50+      p = 20+      l = line KR 0 (- a) 60 DoNothing+      o h = let r = udup 2 (rand 'a' 2 8)+                n = lfNoise1 'a' KR r+                e = max 0 (n * a + l)+            in fSinOsc AR (f * (h + 1)) 0 * e+  in sum (uprotect' 'a' (map o [0..p]))++main :: IO ()+main = audition (out 0 harmonic_swimming)
− src/harmonic-swimming.lhs
@@ -1,25 +0,0 @@-harmonic swimming (jmcc)--> import Sound.SC3.Monadic--> main =->   let { a = 0.02->       ; f = 50->       ; p = 20->       ; l = line kr 0 (- a) 60 DoNothing ->       ; o h = do { r <- clone 2 (rand 2 8)->                  ; n <- lfNoise1 kr r->                  ; let e = max 0 (n * a + l)->                    in return (fSinOsc ar (f * (h + 1)) 0 * e) } }->   in audition . out 0 . sum =<< mapM o [0..p]--{ var a = 0.02-; var f = 50-; var p = 20-; var l = Line.kr(0, a.neg, 60, 0)-; var o = { arg h-          ; var r = 6 + [Rand.new(-4, 4), Rand.new(-4, 4)]-          ; var n = LFNoise1.kr(r)-          ; var e = max(0, n * a + l)-          ; FSinOsc.ar(f * (h + 1), 0) * e }-; Out.ar(0, (0..p).collect(o).sum) }.play
+ src/harmonic-swimming.scd view
@@ -0,0 +1,10 @@+{ var a = 0.02+; var f = 50+; var p = 20+; var l = Line.kr(0, a.neg, 60, 0)+; var o = { arg h+          ; var r = 6 + [Rand.new(-4, 4), Rand.new(-4, 4)]+          ; var n = LFNoise1.kr(r)+          ; var e = max(0, n * a + l)+          ; FSinOsc.ar(f * (h + 1), 0) * e }+; Out.ar(0, (0..p).collect(o).sum) }.play
+ src/harmonic-tumbling.hs view
@@ -0,0 +1,17 @@+-- harmonic tumbling (jmcc)++import Sound.SC3.Monadic++harmonic_tumbling :: UId m => m UGen+harmonic_tumbling = do+  let f = 80+      p = 10+      t = xLine KR (mce2 10 11) 0.1 60 DoNothing+      o h = do n <- dust KR t+               r <- rand 0 0.5+               let e = decay2 (n * 0.02) 0.005 r+               return (fSinOsc AR (f * (h + 1)) 0 * e)+  return.sum =<< mapM o [0..p]++main :: IO ()+main = audition . out 0 =<< harmonic_tumbling
− src/harmonic-tumbling.lhs
@@ -1,23 +0,0 @@-harmonic tumbling (jmcc)--> import Sound.SC3.Monadic--> main =->   let { f = 80->       ; p = 10->       ; t = xLine kr (mce2 10 11) 0.1 60 DoNothing->       ; o h = do { n <- dust kr t->                  ; r <- rand 0 0.5->                  ; let e = decay2 (n * 0.02) 0.005 r->                    in return (fSinOsc ar (f * (h + 1)) 0 * e) } }->   in audition . out 0 . sum =<< mapM o [0..p]--{ var f = 80-; var p = 10-; var t = XLine.kr([10, 11], 0.1, 60, doneAction: 0)-; var o = { arg h-          ; var n = Dust.kr(t)-          ; var r = Rand.new(0, 0.5)-          ; var e = Decay2.kr(n * 0.02, 0.005, r)-          ; FSinOsc.ar(f * (h + 1), 0) * e }-; Out.ar(0, (0..p).collect(o).sum) }.play
+ src/harmonic-tumbling.scd view
@@ -0,0 +1,9 @@+{var f = 80+;var p = 10+;var t = XLine.kr([10,11],0.1,60,doneAction: 0)+;var o = {arg h+         ;var n = Dust.kr(t)+         ;var r = Rand.new(0,0.5)+         ;var e = Decay2.kr(n * 0.02,0.005,r)+         ;FSinOsc.ar(f * (h + 1),0) * e}+;Out.ar(0,(0..p).collect(o).sum)}.play
+ src/hell-is-busy.hs view
@@ -0,0 +1,13 @@+-- hell is busy (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++hib :: UGen+hib =+    let o = fSinOsc AR (400 + rand 'a' 0 2000) 0+        a = lfPulse KR (1 + rand 'b' 0 10.0) (rand 'c' 0 0.7) 0.04+    in pan2 (o * a) (rand 'd' (-1) 1) 1++main :: IO ()+main = overlapTextureU (4,4,8,maxBound) hib
+ src/hell-is-busy.scd view
@@ -0,0 +1,2 @@+var o = FSinOsc.ar(400+2000.0.rand,LFPulse.kr(1+10.0.rand,0.7.rand,0.04));+{OverlapTexture.ar({Pan2.ar(o,1.0.rand2)},4,4,8,2)}.play
+ src/hh-808.hs view
@@ -0,0 +1,30 @@+-- hh-808 (ryan at wabdo.com)+-- http://www.create.ucsb.edu/pipermail/sc-users/2007-August/036131.html++import Sound.SC3++hh_808 :: UGen+hh_808 =+  let time = 250+      fr = [205.35,304.41,369.64,522.71,540.54,812.21]+      pulseEnv = let e = env [1.0,0.6] [time] [EnvNum (-0.5)] 0 0+                 in envGen AR 1 1 0 (1/1000) DoNothing e+      s = mix (lfPulse AR (mce (map (* 4.09) fr)) 0 0.5)+      f = [\a -> ((a ==* 6.0) * 0.6) ++                 ((a ==* 2.0) * 0.2) ++                 ((a ==* 1.0) * 0.9)+          ,\a -> (a * pulseEnv) + (mix (lfPulse AR (mce fr) 0 0.55)) * 0.9+          ,\a -> rlpf a 7000 0.6+          ,\a -> rhpf a 6800 1.5+          ,\a -> rhpf a 6800 1.5+          ,\a -> rhpf a 1200 1.5+          ,\a -> a + freeVerb a 0.33 0.5 0.5+          ,\a -> let c = map EnvNum [0,-0.5,0,-50]+                     e = env [0,1,0.4,0,0] [2,time,50,500] c 0 0+                 in a * envGen AR 1 1 0 (1/1000) RemoveSynth e+          ,\a -> mce [a,delayN a 0.005 0.005]]+  in foldl1 (flip (.)) f s * 2++main :: IO ()+main = audition (out 0 hh_808)+
− src/hh-808.lhs
@@ -1,25 +0,0 @@-hh-808 (ryan at wabdo.com)--> import Sound.SC3--> main =->   let { time = 250->       ; freqs = [205.35, 304.41, 369.64, 522.71, 540.54, 812.21]->       ; pulseEnv = let e = env [1.0, 0.6] [time] [EnvNum (-0.5)] 0 0->                    in envGen ar 1 1 0 (1/1000) DoNothing e->       ; s = mix (lfPulse ar (mce (map (* 4.09) freqs)) 0 0.5)->       ; f = [ \a -> ((a ==* 6.0) * 0.6) + ((a ==* 2.0) * 0.2) + ((a ==* 1.0) * 0.9)->             , \a -> (a * pulseEnv) + ((mix (lfPulse ar (mce freqs) 0 0.55)) * 0.9)->             , \a -> rlpf a 7000 0.6->             , \a -> rhpf a 6800 1.5->             , \a -> rhpf a 6800 1.5->             , \a -> rhpf a 1200 1.5->             , \a -> a + freeVerb a 0.33 0.5 0.5->             , \a -> let { c = map EnvNum [0, -0.5, 0, -50]->                         ; e = env [0, 1, 0.4, 0, 0] [2, time, 50, 500] c 0 0 }->                     in a * envGen ar 1 1 0 (1/1000) RemoveSynth e->             , \a -> mce [a, delayN a 0.005 0.005] ]->       ; (>>>) = flip (.) }->   in audition (out 0 (foldl1 (>>>) f s * 2))--http://www.create.ucsb.edu/pipermail/sc-users/2007-August/036131.html
+ src/implosion.hs view
@@ -0,0 +1,36 @@+-- implosion (rd)++import Sound.SC3.Monadic++mkls :: [(UGen,UGen)] -> UGen -> UGen+mkls bp t =+    let e = envCoord bp t 1 EnvLin+    in envGen KR 1 1 0 1 RemoveSynth e++mkrmp :: UGen -> UGen -> UGen -> UGen+mkrmp l r = mkls [(0,l),(1,r)]++wrp :: UGen -> UGen -> UGen -> UGen+wrp i = linLin i (-1) 1++pmr_n :: UId m => Rate -> UGen -> UGen -> UGen -> UGen -> UGen -> m UGen+pmr_n rt l0 l1 r0 r1 d = do+  let le = mkrmp l0 r0 d+      re = mkrmp l1 r1 d+  n <- whiteNoise rt+  return (wrp n le re)++implosion :: IO UGen+implosion = do+  n0 <- rand (-1) 0+  n1 <- rand 0 1+  d  <- rand 7.5 13.5+  f0 <- rand 10990 16220+  f1 <- rand  9440 19550+  f <- pmr_n AR 440 f0 f1 f1 d+  l <- pmr_n KR n0 n1 0 0 d+  a <- pmr_n KR 0.1 0.6 0 0 d+  return (pan2 (saw AR f) l a)++main :: IO ()+main = audition . out 0 =<< implosion
− src/implosion.lhs
@@ -1,22 +0,0 @@-implosion (rd)--> import Sound.SC3.Monadic--> main =->   let { mkls bp t = let e = envCoord bp t 1 EnvLin->                     in envGen kr 1 1 0 1 RemoveSynth e->       ; mkrmp l r t = mkls [(0, l), (1, r)] t->       ; wrp i l r = linLin i (-1) 1 l r->       ; pmr_n rt l0 l1 r0 r1 d = let { le = mkrmp l0 r0 d->                                      ; re = mkrmp l1 r1 d }->                                  in do { n <- whiteNoise rt->                                        ; return (wrp n le re) } }->   in do { n0 <- rand (-1) 0->         ; n1 <- rand 0 1->         ; d  <- rand 7.5 13.5->         ; f0 <- rand 10990 16220->         ; f1 <- rand  9440 19550->         ; f <- pmr_n ar 440 f0 f1 f1 d->         ; l <- pmr_n kr n0 n1 0 0 d->         ; a <- pmr_n kr 0.1 0.6 0 0 d->         ; audition (out 0 (pan2 (saw ar f) l a)) }
+ src/insects.hs view
@@ -0,0 +1,21 @@+-- insects (sam pluta)++import Sound.SC3.Monadic++insect :: UId m => m UGen+insect = do+  r1 <- rand 2000 3000+  r2 <- rand 0.05 0.1+  n1 <- lfNoise2 KR (r2 * 50 + 50)+  r4 <- rand 1 10+  r5 <- rand 0.05 0.1+  n2 <- lfNoise2 KR r5+  let a = sinOsc KR r4 0 * 0.5 + 0.5+      o = sinOsc AR (r1 + n1) r2 * 0.005 * a+  return (pan2 o n2 1)++insects :: UId m => m UGen+insects = return.sum =<< sequence (replicate 60 insect)++main :: IO ()+main = audition . out 0 =<< insects
− src/insects.lhs
@@ -1,15 +0,0 @@-insects (sam pluta)--> import Sound.SC3.Monadic--> main =->   let insect = do { r1 <- rand 2000 3000->                   ; r2 <- rand 0.05 0.1->                   ; n1 <- lfNoise2 KR (r2 * 50 + 50)->                   ; r4 <- rand 1 10->                   ; r5 <- rand 0.05 0.1->                   ; n2 <- lfNoise2 KR r5->                   ; let { a = sinOsc KR r4 0 * 0.5 + 0.5->                         ; o = sinOsc AR (r1 + n1) r2 * 0.005 * a }->                     in return (pan2 o n2 1) }->   in audition . (out 0) . sum =<< sequence (replicate 60 insect)
+ src/jl-1-Z.hs view
@@ -0,0 +1,20 @@+-- http://sccode.org/1-Z++import Sound.SC3++jl_z_1 :: UGen+jl_z_1 =+    let a = lag (impulse KR 8 0) 0.1+        b = crackle AR (lag (abs (lfSaw KR 3 0)) 0.1 * 1.8)+        c = a * b+        d = lag (impulse KR 2 0 + impulse KR 4 0.5) 0.1+        e = blip AR 4.9 7 * 0.4+        f = d * e+    in tanh (c + gVerb f 1 1 0.5 0.5 15 1 0.7 0.5 300 * 5) * 2++main :: IO ()+main = audition (out 0 jl_z_1)++{-+Sound.SC3.UGen.Dot.draw (out 0 jl_z_1)+-}
+ src/jl-1-Z.scd view
@@ -0,0 +1,16 @@+~jl_1_z =+    {var a = Impulse.kr(8,0).lag(0.1)+    ;var b = Crackle.ar(LFSaw.kr(3,0).abs.lag(0.1) * 1.8)+    ;var c = a * b+    ;var d = (Impulse.kr(2,0) + Impulse.kr(4,0.5)).lag(0.1)+    ;var e = Blip.ar(4.9,7) * 0.4+    ;var f = d * e+    ;tanh(c + GVerb.ar(f,1,1,0.5,0.5,15,1,0.7,0.5,300) * 5) * 2}++~jl_1_z.play+~jl_1_z.draw++/*+play{a=Impulse;tanh(a.kr(8).lag*Crackle.ar(LFSaw.kr(3).abs.lag*1.8)++GVerb.ar([a.kr(2)+a.kr(4,0.5)].lag*Blip.ar(4.9,7,0.4)!2,1,1)*5)}+*/
+ src/k-ppr-m.hs view
@@ -0,0 +1,29 @@+-- k-ppr-m (rd)++import Control.Monad+import Sound.SC3.Monadic++k_ppr_m :: IO UGen+k_ppr_m = do+  let wrp i = linLin i (-1) 1+      x = mouseX' KR 0.05 0.35 Linear 0.1+      y = mouseY' KR 0.15 0.75 Linear 0.1+      ti = lfTri KR x 0+      tf = wrp ti 100 200+      t = impulse AR tf 0+      stream lf rf ld rd g =+          do r1 <- rand 9 18+             let t' = pulseDivider t r1 0+             r2 <- tRand lf (wrp ti lf rf) t'+             r3 <- tRand ld rd t'+             return (ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g)+      s1 = stream 3140 6240 0.050 0.005 0.15+      s2 = stream 0400 9000 0.005 0.005 0.15+  liftM2 (+) (clone 2 s1) (clone 2 s2)++main :: IO ()+main = audition . out 0 =<< k_ppr_m++{-+k_ppr_m >>= Sound.SC3.UGen.Dot.draw+-}
+ src/k-ppr.hs view
@@ -0,0 +1,28 @@+-- k-ppr (rd)++import Sound.SC3.ID++k_ppr :: UGen+k_ppr =+  let wrp i = linLin i (-1) 1+      x = mouseX' KR 0.05 0.35 Linear 0.1+      y = mouseY' KR 0.15 0.75 Linear 0.1+      ti = lfTri KR x 0+      tf = wrp ti 100 200+      t = impulse AR tf 0+      stream e lf rf ld rd g =+          let r1 = rand e 9 18+              t' = pulseDivider t r1 0+              r2 = tRand e lf (wrp ti lf rf) t'+              r3 = tRand e ld rd t'+          in ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g+      s1 = stream 'a' 3140 6240 0.050 0.005 0.15+      s2 = stream 'a' 0400 9000 0.005 0.005 0.15+  in uclone 'a' 2 s1 + uclone 'b' 2 s2++main :: IO ()+main = audition (out 0 k_ppr)++{-+Sound.SC3.UGen.Dot.draw k_ppr+-}
− src/k-ppr.lhs
@@ -1,39 +0,0 @@-k-ppr (rd)--> import Control.Monad-> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { wrp i l r = linLin i (-1) 1 l r->       ; x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 0.05 0.35->    {- ; x = mouseX kr 0.05 0.35 Linear 0.1 -}->       ; y = linLin (I.lfNoise0 'b' KR 1) (-1) 1 0.15 0.75->    {- ; y = mouseY kr 0.15 0.75 Linear 0.1 -}->       ; ti = lfTri kr x 0->       ; tf = wrp ti 100 200->       ; t = impulse ar tf 0->       ; stream lf rf ld rd g = ->           do { r1 <- rand 9 18->              ; let t' = pulseDivider t r1 0->                in do { r2 <- tRand lf (wrp ti lf rf) t'->                      ; r3 <- tRand ld rd t'->                      ; return (ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g) } } ->       ; s1 = stream 3140 6240 0.050 0.005 0.15 ->       ; s2 = stream 0400 9000 0.005 0.005 0.15 }->   in audition . out 0 =<< liftM2 (+) (clone 2 s1) (clone 2 s2)--{ var x = MouseX.kr(0.05, 0.35, 'linear', 0.1)-; var y = MouseY.kr(0.15, 0.75, 'linear', 0.1)-; var ti = LFTri.kr(x, 0)-; var tf = ti.range(100, 200)-; var t = Impulse.ar(tf, 0)-; var stream = { arg lf, rf, ld, rd, g-               ; { var r1 = Rand.new(9, 18)-                 ; var t_ = PulseDivider.ar(t, r1, 0)-                 ; var r2 = TRand.ar(lf, ti.range(lf, rf), t_)-                 ; var r3 = TRand.ar(ld, rd, t_)-                 ; Ringz.ar(Decay2.ar(t_, 0.01, 0.5), r2, r3 * y) * g } }-; var s1 = stream.value(3140, 6240, 0.050, 0.005, 0.15)-; var s2 = stream.value(0400, 9000, 0.005, 0.005, 0.15)-; Out.ar(0, Array.fill(2, s1) + Array.fill(2, s2)) }.play
+ src/k-ppr.scd view
@@ -0,0 +1,14 @@+{ var x = MouseX.kr(0.05, 0.35, 'linear', 0.1)+; var y = MouseY.kr(0.15, 0.75, 'linear', 0.1)+; var ti = LFTri.kr(x, 0)+; var tf = ti.range(100, 200)+; var t = Impulse.ar(tf, 0)+; var stream = { arg lf, rf, ld, rd, g+               ; { var r1 = Rand.new(9, 18)+                 ; var t_ = PulseDivider.ar(t, r1, 0)+                 ; var r2 = TRand.ar(lf, ti.range(lf, rf), t_)+                 ; var r3 = TRand.ar(ld, rd, t_)+                 ; Ringz.ar(Decay2.ar(t_, 0.01, 0.5), r2, r3 * y) * g } }+; var s1 = stream.value(3140, 6240, 0.050, 0.005, 0.15)+; var s2 = stream.value(0400, 9000, 0.005, 0.005, 0.15)+; Out.ar(0, Array.fill(2, s1) + Array.fill(2, s2)) }.play
+ src/kabelscahden.hs view
@@ -0,0 +1,18 @@+-- Kabelscahden+-- Alberto de Campo and Julian Rohrhuber, 3/2003++import Sound.SC3.ID++kabelscahden :: UGen+kabelscahden =+    let t = dust 'a' KR (7 ** lfNoise1 'b' KR 0.3)+	h' = toggleFF (coinGate 'd' 0.4 t)+	h = h' * rlpf (lfPulse AR 50 0 0.5 + (lfNoise1 'e' KR 2 * 0.5 - 0.5)) 6000 0.15+	n = trig t (tRand 'f' 0 0.01 (coinGate 'g' 0.4 t)) * whiteNoise 'h' AR+	m = trig t (tRand 'i' 0 0.01 (coinGate 'j' 0.4 t)) * brownNoise 'k' AR+	k' = trig t (lfNoise1 'l' KR (mce2 4 4.2) * 0.1 + 0.11)+        k = k' * lfClipNoise 'm' AR (lfNoise0 'n' KR 7 * 30 + 40)+    in out 0 (distort (leakDC ((h + n + m + k) * 10) 0.995))++main :: IO ()+main = audition kabelscahden
+ src/karplus-strong.hs view
@@ -0,0 +1,47 @@+-- karplus strong (alex mclean)+-- http://doc.gold.ac.uk/~ma503am/alex/vocable-source-released/++import Sound.OpenSoundControl+import Sound.SC3.ID++karplus_strong :: UGen+karplus_strong =+    let vf i s = let f = in' 5 KR i+                     a = in' 5 KR (i + 5)+                     b = in' 5 KR (i + 10)+                 in mix (resonz s f (b / f) * dbAmp a)+        x = mouseX' KR 0 0.01 Linear 0.1 {- delay -}+        y = mouseY' KR 0.85 1 Linear 0.1 {- blend / gain -}+        ugenIf a b c = (a * b) + ((1 - a) * c)+        n = whiteNoise 'a' AR+        d = dust 'a' KR 4+        n0 = (n * 0.5) + 0.5+        probSwitch i prob = ugenIf (n0 >* prob) i (negate i)+        laggedDelay = lag x 0.01+        o = sinOsc AR 200 0+        a0 = decay d 0.025 * o+        a1 = localIn 1 AR + (a0 * (y - 0.25))+        a2 = delayN a1 0.01 laggedDelay+        a3 = delay1 a2+        a4 = (a2 + a3) * 0.5+        a5 = probSwitch a4 y+        a6 = vf (toggleFF d * 15) a5+        a7 = a6 * 1.5+    in mrg [localOut (a5 * 0.99),out 0 (mce2 a7 a7)]++act :: Transport t => t -> IO ()+act fd = do+  let aA = ("aA"+           ,[800,1150,2800,3500,4950]+           ,[0,-4 ,-20,-36,-60]+           ,[80,90, 120,130,140])+      aU = ("aU"+           ,[325,700,2530,3500,4950]+           ,[0,-12,-30,-40,-64]+           ,[50,60, 170,180,200])+      cs (_,c1,c2,c3) = c1 ++ c2 ++ c3+  send fd (c_setn [(0,cs aA),(15,cs aU)])+  play fd karplus_strong++main :: IO ()+main = withSC3 act
− src/karplus-strong.lhs
@@ -1,40 +0,0 @@-karplus strong (alex mclean)--> import Sound.SC3.Monadic--> main =->   let { aA = ( "aA" ->              , [800, 1150, 2800, 3500, 4950]->              , [0, -4  , -20, -36 , -60]->              , [80, 90,  120, 130, 140] )->       ; aU = ( "aU" ->              , [325, 700, 2530, 3500, 4950]->              , [0, -12 , -30, -40, -64]->              , [50, 60,  170, 180, 200] )->       ; cs (_, c1, c2, c3) = c1 ++ c2 ++ c3->       ; vf i s = let { f = in' 5 kr i->                      ; a = in' 5 kr (i + 5)->                      ; b = in' 5 kr (i + 10) }->                  in mix (resonz s f (b / f) * dbAmp a)->       ; ks n d = let { x = mouseX kr 0 0.01 Linear 0.1 {- delay -}->                      ; y = mouseY kr 0.85 1 Linear 0.1 {- blend / gain -}->                      ; ugenIf a b c = (a * b) + ((1 - a) * c)->                      ; n0 = (n / 2) + 0.5->                      ; probSwitch i prob = ugenIf (n0 >* prob) i (negate i)->                      ; laggedDelay = lag x 0.01->                      ; o = sinOsc ar 200 0->                      ; a0 = decay d 0.025 * o->                      ; a1 = localIn 1 ar + (a0 * (y - 0.25))->                      ; a2 = delayN a1 0.01 laggedDelay->                      ; a3 = delay1 a2->                      ; a4 = (a2 + a3) / 2.0->                      ; a5 = probSwitch a4 y->                      ; a6 = vf (toggleFF d * 15) a5->                      ; a7 = a6 * 1.5 }->                 in mrg [localOut (a5 * 0.99), out 0 (mce [a7, a7])] }->   in withSC3 (\fd -> do { send fd (c_setn [(0,cs aA), (15, cs aU)])->                         ; n <- whiteNoise ar->                         ; d <- dust kr 4->                         ; play fd (ks n d) })--Variant on http://doc.gold.ac.uk/~ma503am/alex/vocable-source-released/
+ src/klink.hs view
@@ -0,0 +1,19 @@+-- klink (rd)++import Sound.SC3.ID++klink :: UGen+klink =+  let n1 = lfNoise0 'a' KR (mce2 0.5 1.5)+      o = sinOsc KR n1 0+      a = abs (slope o) * mce2 2 3+      t = impulse AR a 0+      i = decay2 t 0.01 0.1+      x = mouseX' KR 960 3620 Exponential 0.2+      y = mouseY' KR 0.5 2.0 Linear 0.2+      n2 = tRand 'a' x 3940 t+      n3 = tRand 'a' 0.005 0.275 t+  in ringz i n2 (n3 * y)++main :: IO ()+main = audition (out 0 klink)
− src/klink.lhs
@@ -1,28 +0,0 @@-klink (rd)--> import Sound.SC3.Monadic--> main =->   do { n1 <- lfNoise0 kr (mce2 0.5 1.5)->      ; let { o = sinOsc kr n1 0->            ; f = mce2 2 3->            ; a = abs (slope o) * f->            ; t = impulse ar a 0->            ; i = decay2 t 0.01 0.1->            ; x = mouseX kr 960 3620 Exponential 0.2->            ; y = mouseY kr 0.5 2.0 Linear 0.2 }->        in do { n2 <- tRand x 3940 t->              ; n3 <- tRand 0.005 0.275 t->              ; audition (out 0 (ringz i n2 (n3 * y))) } }--{ var n1 = LFNoise0.kr([0.5, 1.5])-; var o = SinOsc.kr(n1, 0)-; var f = [2, 3]-; var a = Slope.kr(o).abs * f-; var t = Impulse.ar(a, 0)-; var i = Decay2.ar(t, 0.01, 0.1)-; var x = MouseX.kr(960, 3620, 'exponential', 0.2)-; var y = MouseY.kr(0.5, 2.0, 'linear', 0.2)-; var n2 = TRand.ar(x, 3940, t)-; var n3 = TRand.ar(0.005, 0.275, t)-; Out.ar(0, Ringz.ar(i, n2, n3 * y)) }.play
+ src/klink.scd view
@@ -0,0 +1,10 @@+{var n1 = LFNoise0.kr([0.5,1.5])+;var o = SinOsc.kr(n1,0)+;var a = Slope.kr(o).abs * [2,3]+;var t = Impulse.ar(a,0)+;var i = Decay2.ar(t,0.01,0.1)+;var x = MouseX.kr(960,3620,'exponential',0.2)+;var y = MouseY.kr(0.5,2.0,'linear',0.2)+;var n2 = TRand.ar(x,3940,t)+;var n3 = TRand.ar(0.005,0.275,t)+;Out.ar(0,Ringz.ar(i,n2,n3 * y))}.play
+ src/lf-pulses.hs view
@@ -0,0 +1,16 @@+-- lf pulses (rd)++import Sound.SC3.ID++lf_pulses :: UGen+lf_pulses =+  let n0 = lfNoise0 'a' AR (mce2 20 40)+      n1 = lfNoise0 'a' AR (mce2 5 10)+      x = mouseX' KR 0.012 0.19 Exponential 0.1+      f = formlet (blip AR 10 12) (n0 * 43 + 700) 0.005 x+      o = sinOsc AR 40 0 * n1+  in clip2 (leakDC (f + o) 0.995) 0.75++main :: IO ()+main = audition (out 0 lf_pulses)+
− src/lf-pulses.lhs
@@ -1,20 +0,0 @@-lf pulses (rd)--> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   do { n0 <- lfNoise0 AR (mce2 20 40)->      ; n1 <- lfNoise0 AR (mce2 5 10)->      ; let { x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 0.012 0.19->         {- ; x = mouseX KR 0.012 0.19 Exponential 0.1 -}->            ; f = formlet (blip AR 10 12) (n0 * 43 + 700) 0.005 x ->            ; o = sinOsc AR 40 0 * n1 }->        in audition (out 0 (clip2 (leakDC (f + o) 0.995) 0.75)) }--{ var n0 = LFNoise0.ar([20, 40])-; var n1 = LFNoise0.ar([5, 10])-; var x = MouseX.kr(0.012, 0.19, 'exponential', 0.1)-; var f = Formlet.ar(Blip.ar(10, 12), n0 * 43 + 700, 0.005, x)-; var o = SinOsc.ar(40, 0) * n1-; Out.ar(0, LeakDC.ar(f + o, 0.995).clip2(0.75)) }.play
+ src/lf-pulses.scd view
@@ -0,0 +1,6 @@+{ var n0 = LFNoise0.ar([20, 40])+; var n1 = LFNoise0.ar([5, 10])+; var x = MouseX.kr(0.012, 0.19, 'exponential', 0.1)+; var f = Formlet.ar(Blip.ar(10, 12), n0 * 43 + 700, 0.005, x)+; var o = SinOsc.ar(40, 0) * n1+; Out.ar(0, LeakDC.ar(f + o, 0.995).clip2(0.75)) }.play
+ src/lfo-modulation.hs view
@@ -0,0 +1,10 @@+-- lfo modulation (jmcc)++import Sound.SC3++main :: IO ()+main =+  let o = fSinOsc KR 0.05 0 * 80 + 160+      p = fSinOsc KR (mce2 0.6 0.7) 0 * 3600 + 4000+      s = rlpf (lfPulse AR o 0 0.4 * 0.05) p 0.2+  in audition (out 0 (combL s 0.3 (mce2 0.2 0.25) 2))
− src/lfo-modulation.lhs
@@ -1,14 +0,0 @@-lfo modulation (jmcc)--> import Sound.SC3--> main =->   let { o = fSinOsc kr 0.05 0 * 80 + 160->       ; p = fSinOsc kr (mce2 0.6 0.7) 0 * 3600 + 4000->       ; s = rlpf (lfPulse ar o 0 0.4 * 0.05) p 0.2 }->   in audition (out 0 (combL s 0.3 (mce2 0.2 0.25) 2))--{ var o = FSinOsc.kr(0.05, 0, 80, 160)-; var p = FSinOsc.kr([0.6, 0.7], 0, 3600, 4000)-; var s = RLPF.ar(LFPulse.ar(o, 0, 0.4, 0.05), p, 0.2)-; Out.ar(0, CombL.ar(s, 0.3, [0.2, 0.25], 2)) }.play
+ src/lfo-modulation.scd view
@@ -0,0 +1,4 @@+{var o = FSinOsc.kr(0.05,0,80,160)+;var p = FSinOsc.kr([0.6,0.7],0,3600,4000)+;var s = RLPF.ar(LFPulse.ar(o,0,0.4,0.05),p,0.2)+;Out.ar(0,CombL.ar(s,0.3,[0.2,0.25],2))}.play
+ src/lg-timed.hs view
@@ -0,0 +1,24 @@+-- lg-timed (rd)++import Sound.SC3.Monadic++lg_timed :: UId m => m UGen+lg_timed = do+  let timed r y p =+          do d0 <- dser r p+             d1 <- dcons 0 d0+             d2 <- dser r y+             let t = tDuty AR d1 0 RemoveSynth d2 1+             return (latch t t)+      lg u = return (lag u 0.03)+      n = mce [52,76,66,67,68,69]+      a = mce [0.35,0.15,0.04,0.05,0.16,0.07]+      d = mce [0.1,0.5,0.09,0.08,0.07,0.3]+      x = mouseX' KR 0.5 1.25 Linear 0.2+  tn <- lg =<< timed dinf n (d * x)+  ta <- lg =<< timed dinf a (d * x)+  return (sinOsc AR (midiCPS tn) 0 * ta)++main :: IO ()+main = audition . out 0 =<< lg_timed+
− src/lg-timed.lhs
@@ -1,39 +0,0 @@-lg-timed (rd)--> import Sound.SC3.Monadic--> main =->   let { timed r y p =->         do { d0 <- dser r p->            ; d1 <- dcons 0 d0->            ; d2 <- dser r y->            ; let t = tDuty AR d1 0 RemoveSynth d2 1->              in return (latch t t) }->       ; lg u = return (lag u 0.03)->       ; n = mce [52, 76, 66, 67, 68, 69]->       ; a = mce [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]->       ; d = mce [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]->       ; x = mouseX KR 0.5 1.25 Linear 0.2 }->   in do { tn <- lg =<< timed dinf n (d * x)->         ; ta <- lg =<< timed dinf a (d * x)->         ; audition (out 0 (sinOsc AR (midiCPS tn) 0 * ta)) }--{ var dcons = { arg x, xs-              ; var i = Dseq.new([0, 1], 1)-              ; var a = Dseq.new([x, xs], 1)-              ; Dswitch.new(a, i) }-; var timed = { arg r, y, p-              ; var d0 = Dser.new(p, r)-              ; var d1 = dcons.value(0, d0)-              ; var d2 = Dser.new(y, r)-              ; var t = TDuty.ar(d1, 0, d2, 2, 1)-              ; Latch.ar(t, t) }-; var lg = { arg u-           ; Lag.ar(u, 0.03) }-; var n = [52, 76, 66, 67, 68, 69]-; var a = [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]-; var d = [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]-; var x = MouseX.kr(0.5, 1.25, 'linear', 0.2)-; var tn = lg.value(timed.value(inf, n, d * x))-; var ta = lg.value(timed.value(inf, a, d * x))-; Out.ar(0, SinOsc.ar(tn.midicps, 0) * ta) }.play
+ src/lg-timed.scd view
@@ -0,0 +1,19 @@+{ var dcons = { arg x, xs+              ; var i = Dseq.new([0, 1], 1)+              ; var a = Dseq.new([x, xs], 1)+              ; Dswitch.new(a, i) }+; var timed = { arg r, y, p+              ; var d0 = Dser.new(p, r)+              ; var d1 = dcons.value(0, d0)+              ; var d2 = Dser.new(y, r)+              ; var t = TDuty.ar(d1, 0, d2, 2, 1)+              ; Latch.ar(t, t) }+; var lg = { arg u+           ; Lag.ar(u, 0.03) }+; var n = [52, 76, 66, 67, 68, 69]+; var a = [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]+; var d = [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]+; var x = MouseX.kr(0.5, 1.25, 'linear', 0.2)+; var tn = lg.value(timed.value(inf, n, d * x))+; var ta = lg.value(timed.value(inf, a, d * x))+; Out.ar(0, SinOsc.ar(tn.midicps, 0) * ta) }.play
+ src/lin-sosc.hs view
@@ -0,0 +1,93 @@+-- lin-sosc (rd)++import Control.Concurrent+import Control.Monad+import Sound.OpenSoundControl+import Sound.SC3+import qualified Sound.SC3.Lang.Random.IO as R++iota :: (Num a, Num b) => a -> b -> b -> [b]+iota 0 _ _ = []+iota n l s = l : iota (n - 1) (l + s) s++geom :: (Num a, Num b) => a -> b -> b -> [b]+geom 0 _ _ = []+geom n i f = i : geom (n - 1) (i * f) f++lineTo :: Fractional a => a -> a -> a -> [a]+lineTo n l r = iota n l ((r - l) / n)++xlineTo :: Floating a => a -> a -> a -> [a]+xlineTo n l r = geom n l ((r / l) ** (1.0 / n))++tblM :: UGen -> UGen -> UGen+tblM b x = playBuf 1 AR b (x * bufRateScale KR b) 0 0 Loop DoNothing++tblC :: UGen -> UGen -> UGen+tblC b c = tblM b (in' 1 KR c)++lin_sosc :: UGen+lin_sosc =+    let x = mouseX' KR 0.001 1.0 Linear 0.1+        o = sinOsc AR (tblM 0 x) 0 * tblM 1 x+    in clip2 (pan2 o (tblC 1 0) 0.025) 0.25++twoPi :: Double+twoPi = pi * 2.0++srng :: Fractional a => a -> a -> a -> a+srng l r e =+    let m = (l - r ) / 2+    in m + l + (e * m)++type Lin_Data = ([[Double]], [[Double]], [Double], [Double])++lin_data :: Double -> Lin_Data+lin_data n =+    let f = [lineTo n 440.0 444.0+            ,lineTo n 40.0 16000.0+            ,xlineTo n 40.0 16000.0+            ,map (srng 20 21000 . sin) (lineTo n 0.0 twoPi)+            ,map (srng 20 12000 . cos) (lineTo n 0.0 twoPi)+            ,map (srng 20 22000 . tan) (lineTo n 0.0 twoPi)+            ,map (srng 20 90 . tan) (lineTo n 0.0 twoPi)]+        a = [lineTo n 0.1 1.0+            ,lineTo n 1.0 0.1+            ,lineTo n 0.5 0.01+            ,lineTo n 0.01 0.5+            ,xlineTo n 1.0 0.1+            ,xlineTo n 0.1 1.0+            ,map sin (lineTo n 0.0 twoPi)+            ,map cos (lineTo n 0.0 twoPi)+            ,map ((* 0.001) . tan) (lineTo n 0 twoPi)]+        l = [0.005,0.0075,0.01,0.025,0.05,0.075+            ,0.1,0.25,0.5,0.75+            ,0.8,0.85,1.0,1.005]+        t = [0.01,0.05,0.1,0.15,0.25,0.5,0.75]+    in (f,a,l,t)++update :: Transport t => Lin_Data -> t -> IO ()+update (f,a,l,t) fd = do+  f' <- R.choose f+  a' <- R.choose a+  l' <- R.choose l+  t' <- R.choose t+  send fd (b_setn 0 [(0,f')])+  send fd (b_setn 1 [(0,a')])+  send fd (c_set [(0,l')])+  pauseThread t'++do_update :: Double -> IO ()+do_update n = withSC3 (replicateM_ 128 . update (lin_data n))++run :: Transport t => t -> IO ()+run fd = do+  let n = 1024+  _ <- async fd (b_alloc 0 (floor n) 1)+  _ <- async fd (b_alloc 1 (floor n) 1)+  play fd (out 0 lin_sosc)+  _ <- forkIO (do_update n)+  return ()++main :: IO ()+main = withSC3 run
− src/lin-sosc.lhs
@@ -1,59 +0,0 @@-lin-sosc (rd)--> import Control.Concurrent-> import Control.Monad-> import Sound.OpenSoundControl-> import Sound.SC3.ID-> import System.Random--> main =->   let { n' = 1024->       ; x = linLin (lfNoise0 'a' KR 1) (-1) 1 0.001 1->    {- ; x = mouseX KR 0.001 1.0 Linear 0.1 -}->       ; tblM b = playBuf 1 b (x * bufRateScale KR b) 0 0 Loop DoNothing->       ; tblC b c = playBuf 1 b (in' 1 KR c * bufRateScale KR b) 0 0 Loop DoNothing->       ; o = sinOsc AR (tblM 0) 0 * tblM 1 ->       ; co = clip2 (pan2 o (tblC 1 0) 0.025) 0.25->       ; rrand (a, b) = getStdRandom (randomR (a,b))->       ; choose l = fmap (l !!) (rrand (0, length l - 1))->       ; iota 0 _ _ = []->       ; iota n l s = l : iota (n - 1) (l + s) s->       ; geom 0 _ _ = []->       ; geom n i f = i : geom (n - 1) (i * f) f->       ; lineTo n l r = iota n l ((r - l) / n)->       ; xlineTo n l r = geom n l ((r / l) ** (1.0 / n))->       ; twoPi = pi * 2.0->       ; srng l r e = let m = (l - r ) / 2->                      in m + l + (e * m) ->       ; freq = [ lineTo n' 440.0 444.0->                , lineTo n' 40.0 16000.0->                , xlineTo n' 40.0 16000.0->                , map (srng 20 21000 . sin) (lineTo n' 0.0 twoPi)->                , map (srng 20 12000 . cos) (lineTo n' 0.0 twoPi)->                , map (srng 20 22000 . tan) (lineTo n' 0.0 twoPi)->                , map (srng 20 90 . tan) (lineTo n' 0.0 twoPi) ]->       ; ampl = [ lineTo n' 0.1 1.0->                , lineTo n' 1.0 0.1->                , lineTo n' 0.5 0.01->                , lineTo n' 0.01 0.5->                , xlineTo n' 1.0 0.1->                , xlineTo n' 0.1 1.0->                , map sin (lineTo n' 0.0 twoPi)->                , map cos (lineTo n' 0.0 twoPi)->                , map (* 0.001) (map tan (lineTo n' 0 twoPi)) ]->       ; sloc = [ 0.005, 0.0075, 0.01, 0.025, 0.05, 0.075->                , 0.1, 0.25, 0.5, 0.75->                , 0.8, 0.85, 1.0, 1.005 ]->       ; paus = [0.01, 0.05, 0.1, 0.15, 0.25, 0.5, 0.75]->       ; update fd = do { f <- choose freq->                        ; a <- choose ampl->                        ; s <- choose sloc->                        ; p <- choose paus->                        ; send fd (b_setn 0 [(0, f)])->                        ; send fd (b_setn 1 [(0, a)])->                        ; send fd (c_set [(0, s)])->                        ; pauseThread p } }->   in do { _ <- withSC3 (\fd -> do { _ <- async fd (b_alloc 0 (floor n') 1)->                                   ; _ <- async fd (b_alloc 1 (floor n') 1)->                                   ; play fd (out 0 co) })->         ; forkIO (withSC3 (\fd -> replicateM_ 128 (update fd))) }
+ src/lso-061101.hs view
@@ -0,0 +1,112 @@+-- | L-System oscillator (rd, 2006-11-01)+import Control.Monad+import Graphics.PS.Pt {- hps -}+import Graphics.PS.Unit+import qualified LSystem.LSystem as L {- hls -}+import qualified LSystem.Systems as L+import qualified LSystem.Turtle as L+import qualified Sound.File.NeXT as F {- hsc3-sf -}+import Sound.SC3.Monadic {- hsc3 -}+import System.Directory {- directory -}+import qualified System.FilePath as P {- filepath -}+import System.Random {- random -}++-- | Normalise to lie in (0,1).+--+-- > normalise [1,4,2,5] == [0.2,0.8,0.4,1]+normalise :: (Fractional a,Ord a) => [a] -> [a]+normalise s =+    let n = 1 / maximum (map abs s)+    in map (* n) s++-- | 'L.render' rule.+plain :: [Double] -> Pt -> Pt -> [Double]+plain d (Pt x0 y0) (Pt x1 y1) = [x0,y0,x1,y1] ++ d++-- | Render 'L.LSystem' to 'plain' data.+lsys_run :: (L.LSystem,Double,Double) -> Int -> [Double]+lsys_run (l,ta,ls) i =+    let a = L.Turtle (radians ta) 1 (Pt 0 0) (pi/2) 1 ls []+    in L.render [] plain (L.expand l i) a++-- | 'normalise' '.' 'lsys_run'+--+-- > length (gen_d L.l0d 3)+gen_d :: (L.LSystem,Double,Double) -> Int -> [Double]+gen_d l = normalise . lsys_run l++-- | Write 'gen_d' to 'FilePath' as /NeXT/ sound file.+gen_f :: FilePath -> [Double] -> IO ()+gen_f nm d = F.write nm (F.Header (length d) F.Float 44100 1) [d]++-- | Rendered L-system data sets.+lsys_data :: [[Double]]+lsys_data =+    [gen_d L.l0d 3+    ,gen_d L.l1d 3+    ,gen_d L.l2d 5+    ,gen_d L.l3d 12+    ,gen_d L.l4d 6+    ,gen_d L.l5d 4+    ,gen_d L.l6d 7+    ,gen_d L.l7d 4+    ,gen_d L.l8d 6+    ,gen_d L.l9d 10+    ,gen_d L.lAd 11+    ,gen_d L.lBd 6+    ,gen_d L.lCd 5]++-- | Exceeds UDP limits.+lsys_send :: IO ()+lsys_send = do+  let alloc fd (n,d) = async fd (b_alloc_setn1 n 0 d)+  withSC3 (\fd -> mapM_ (alloc fd) (zip [0..] lsys_data))+++-- | Filename for 'lsys_data'.+lsys_fn :: FilePath  -> [FilePath]+lsys_fn d =+    let n = length lsys_data+        nm i = d P.</> show i P.<.> "snd"+    in map nm [0 .. n - 1]++-- | Write 'lsys_data' to 'lsys_fn' using 'gen_f'.+lsys_write :: FilePath -> IO ()+lsys_write d = zipWithM_ gen_f (lsys_fn d) lsys_data++-- | Load 'lsys_fn' at /scsynth/.+lsys_load :: FilePath -> IO ()+lsys_load d = do+  let alloc fd (n,nm) = async fd (b_allocRead n nm 0 0)+  withSC3 (\fd -> mapM_ (alloc fd) (zip [0..] (lsys_fn d)))++-- | Oscillator instrument+oi :: IO UGen+oi = do+  let rrand l r = getStdRandom (randomR (l, r))+      choose l = fmap (l !!) (rrand 0 (length l - 1))+      rng i = linLin i (-1) 1+      exprng i = linExp i (-1) 1+  c <- choose [0.25, 0.55, 0.75, 1.25]+  let t = impulse KR c 0+  b <- tIRand 0 12 t+  let n  = bufFrames KR b+      m  = n / 4+      i  = floorE (rng (lfSaw AR c 0) 0 m) * 4+      tt = impulse AR (m / c) 0+      x0 = bufRdL 1 AR b i       NoLoop+      y0 = bufRdL 1 AR b (i + 1) NoLoop+      x1 = bufRdL 1 AR b (i + 2) NoLoop+      y1 = bufRdL 1 AR b (i + 3) NoLoop+  f0 <- choose [16, 32, 64, 128, 256, 512, 8192]+  let f1 = 22000+      o x y = let f = exprng x f0 f1+              in pan2 (blip AR f (rng y 1 64)) y0 (decay tt 0.005)+  return (o x0 y0 + o x1 y1)++main :: IO ()+main = do+  t <- getTemporaryDirectory+  lsys_write t+  lsys_load t+  oi >>= audition . out 0
src/lucier.hs view
@@ -56,38 +56,9 @@ 	outR = pk2_L + pk2_R     in audition (out 0 (mrg [mce2 outL outR, drv, source, l_out])) +main :: IO () main = lucier_wire 60  {- lucier_wire 60--{ var blocksize = ControlRate.ir.reciprocal-; var mk_dt = { |f| f.reciprocal - blocksize }-; var string_dt = mk_dt.(60)-; var c = 425-; var len = 40-; var pk1_p = 0.1-; var src_p = 0.3-; var pk2_p = 0.9-; var max_dt = 1-; var mk_dl = { arg i, r-                 ; LPZ1.ar(DelayC.ar(i, max_dt, r * string_dt)) }-; var mk_ap = { arg i, r, dt-	          ; LPZ1.ar(AllpassC.ar(i, max_dt, r * string_dt, dt)) }-; var drv = LocalIn.ar(1)-; var r = { Rand(0.001, 0.11) }-; var pk1_R = mk_dl.(drv, src_p - pk1_p, 2 + r.())-; var pk1_L = mk_ap.(pk1_R * -1, pk1_p * 2, r.())-; var pk2_L = mk_dl.(pk1_L, pk2_p - pk1_p, r.()) * 0.99-; var strL = mk_dl.(pk2_L, 1 - pk2_p, r.())-; var pk2_R = mk_ap.(strL * -1, 1 - pk2_p, 2 + r.()) * 0.99-; var strR = mk_dl.(pk2_R, pk2_p - src_p, 2 + r.())-; var src = { var a = Amplitude.kr(drv, mul: 11)-            ; p = Pulse.ar(60 + a, mul: 0.1)-            ; RLPF.ar((SinOsc.ar(220, 0) * 0.01) + p, 320, 0.05) }-; var src_n = { var a = Amplitude.kr(drv).min(1.0)-              ; Normalizer.ar(src, 0.7) * (1.0 - a) }-; LocalOut.ar(src * 0.2 + strR)-; [pk1_L + pk1_R, pk2_L + pk2_R, drv, src] }.play- -}
+ src/lucier.scd view
@@ -0,0 +1,28 @@+{ var blocksize = ControlRate.ir.reciprocal+; var mk_dt = { |f| f.reciprocal - blocksize }+; var string_dt = mk_dt.(60)+; var c = 425+; var len = 40+; var pk1_p = 0.1+; var src_p = 0.3+; var pk2_p = 0.9+; var max_dt = 1+; var mk_dl = { arg i, r+                 ; LPZ1.ar(DelayC.ar(i, max_dt, r * string_dt)) }+; var mk_ap = { arg i, r, dt+	          ; LPZ1.ar(AllpassC.ar(i, max_dt, r * string_dt, dt)) }+; var drv = LocalIn.ar(1)+; var r = { Rand(0.001, 0.11) }+; var pk1_R = mk_dl.(drv, src_p - pk1_p, 2 + r.())+; var pk1_L = mk_ap.(pk1_R * -1, pk1_p * 2, r.())+; var pk2_L = mk_dl.(pk1_L, pk2_p - pk1_p, r.()) * 0.99+; var strL = mk_dl.(pk2_L, 1 - pk2_p, r.())+; var pk2_R = mk_ap.(strL * -1, 1 - pk2_p, 2 + r.()) * 0.99+; var strR = mk_dl.(pk2_R, pk2_p - src_p, 2 + r.())+; var src = { var a = Amplitude.kr(drv, mul: 11)+            ; p = Pulse.ar(60 + a, mul: 0.1)+            ; RLPF.ar((SinOsc.ar(220, 0) * 0.01) + p, 320, 0.05) }+; var src_n = { var a = Amplitude.kr(drv).min(1.0)+              ; Normalizer.ar(src, 0.7) * (1.0 - a) }+; LocalOut.ar(src * 0.2 + strR)+; [pk1_L + pk1_R, pk2_L + pk2_R, drv, src] }.play
+ src/microhelix.hs view
@@ -0,0 +1,58 @@+-- Batuhan Bozkurt 2009 http://www.earslap.com++import Sound.SC3.ID++rng :: UGen -> UGen -> UGen -> UGen+rng l r =+    let m = (r - l) * 0.5+	a = m + l+    in (+ a) . (* m)++offset_id :: Enum a => Int -> a -> Int+offset_id n e = n + fromEnum e++-- mce...........................+microhelix :: UGen+microhelix =+    let rp = replicate+        ctrigs_ z_ =+            let z = offset_id z_+                i = mce (rp 8 (1/8) +++                         rp 8 (1/4) +++                         [dseq (z 'a') (drand (z 'b') dinf (mce2 1 2)) (mce2 (1/16) (1/16))])+                d = dxrand (z 'c') dinf (mceMap (* 1.25) i)+            in tDuty AR d 0 DoNothing (dwhite (z 'd') dinf 0.5 1) 0+        ctrigs = mce2 (ctrigs_ 0) (ctrigs_ 12)+        clicks =+            let n = pinkNoise 'e' AR * decay ctrigs (0.001 * abs (lfNoise1 'f' AR 4))+	    in fold (bpf n 15000 0.9 * (25 * rng 0 1 (lfNoise1 'g' AR 8))) (-1) 1+	snd1 =+            let o = sinOsc AR (midiCPS 44) 0 * 0.5 + sinOsc AR (midiCPS 90) 0 * 0.6+	    in lpf o (midiCPS 32) * 2 + hpf (lpf (whiteNoise 'h' AR * 0.008) 12000) 2400+        hiNoise =+            let n = whiteNoise 'i' AR+                e = decay2 (ctrigs * (lfNoise1 'j' AR 8 * 0.5 + 0.5)) 0.02 0.1 * 0.05+            in bpf (n * e) (tRand 'k' 12000 15000 ctrigs) 0.9+	trigMod = roundTo (lfNoise0 'l' AR 8) 1+	bass =+            let t = mceChannel 0 ctrigs * trigMod+                ph = sweep t (2 * pi * mce2 52.8 740) + (pi/3)+                ph' = wrap ph (-pi) pi+                mean u = mceSum u / fromIntegral (mceDegree u)+                o = tanh (mean (sinOsc AR 0 ph' * mce2 2 0.05))+                d = env [0, 0.5, 0.4, 0] [0, 0.2, 0.01] [EnvNum (-5)] 0 0+                e = envGen AR (abs t) 1 0 1 DoNothing d+	    in o * e * 0.25+        snd1' =+            let t = mceChannel 0 ctrigs+                d = env [0, 1, 0.6, 0] [0.0001, 0.4, 0.01] [EnvNum (-4)] 0 0+                e = envGen AR (t * lfNoise0 'm' AR 8) 1 0 1 DoNothing d+	    in pan2 (snd1 * e) (tRand 'n' (-1) 1 t) 1+    in limiter (midEQ (clicks + snd1' + hiNoise + bass) 14000 0.7 8) 1 0.01++main :: IO ()+main = audition (out 0 microhelix)++{-+Sound.SC3.UGen.Dot.draw microhelix+-}
+ src/modal-space.hs view
@@ -0,0 +1,29 @@+-- modal space (jmcc)++import Sound.OpenSoundControl+import Sound.SC3.ID++ms :: UGen -> UGen -> UGen+ms n r =+    let x = mouseX' KR 0 15 Linear 0.1+        k = degreeToKey 0 x 12+        o = sinOsc AR (midiCPS (r + k + n * 0.04)) 0 * 0.1+        t = lfPulse AR (midiCPS (mce2 48 55)) 0.15 0.5+        f = midiCPS (sinOsc KR 0.1 0 * 10 + r)+        d = rlpf t f 0.1 * 0.1+        m = o + d+    in combN m 0.31 0.31 2 + m++modal_space :: UGen+modal_space =+    let n = udup 2 (lfNoise1 'a' KR 3)+    in (ms n 48 + ms n 72) * 0.25++run :: Transport t => t -> IO ()+run fd = do+  let p = [0,2,3.2,5,7,9,10]+  _ <- async fd (b_alloc_setn1 0 0 p)+  play fd (out 0 modal_space)++main :: IO ()+main = withSC3 run
− src/modal-space.lhs
@@ -1,37 +0,0 @@-modal space (jmcc)--> import Sound.SC3.Monadic--> main =->   let { b = 0->       ; p = [0, 2, 3.2, 5, 7, 9, 10] ->       ; x = mouseX kr 0 15 Linear 0.1->       ; k = degreeToKey 0 x 12->       ; c n r = let { o = sinOsc ar (midiCPS (r + k + n * 0.04)) 0 * 0.1->                     ; t = lfPulse ar (midiCPS (mce2 48 55)) 0.15 0.5->                     ; f = midiCPS (sinOsc kr 0.1 0 * 10 + r)->                     ; d = rlpf t f 0.1 * 0.1->                     ; m = o + d }->                 in combN m 0.31 0.31 2 + m }->   in withSC3 (\fd -> do { async fd (b_alloc b (length p) 1)->                         ; send fd (b_setn1 b 0 p)->                         ; n <- clone 2 (lfNoise1 kr 3)->                         ; play fd (out 0 ((c n 48 + c n 72) * 0.25)) })--{ var s = Server.default-; var b = 0-; var p = FloatArray[0, 2, 3.2, 5, 7, 9, 10]-; var x = MouseX.kr(0, 15, 'linear', 0.1)-; var k = DegreeToKey.kr(b, x, 12)-; var c = { arg n, r-          ; var o = SinOsc.ar((r + k + (n * 0.04)).midicps, 0) * 0.1-          ; var t = LFPulse.ar([48, 55].midicps, 0.15, 0.5)-          ; var f = (SinOsc.kr(0.1, 0) * 10 + r).midicps-          ; var d = RLPF.ar(t, f, 0.1) * 0.1-          ; var m = o + d-          ; CombN.ar(m, 0.31, 0.31, 2) + m }-; var n = LFNoise1.kr([3, 3])-; var b_setn1 = { arg b, i, p-                ; ["/b_setn", b, i, p.size] ++ p }-; s.sendMsg("/b_alloc", b, p.size, 1, b_setn1.value(b, 0, p).asRawOSC)-; Out.ar(0, (c.value(n, 48) + c.value(n, 72)) * 0.25) }.play
+ src/modal-space.scd view
@@ -0,0 +1,17 @@+{var s = Server.default+;var b = 0+;var p = FloatArray[0,2,3.2,5,7,9,10]+;var x = MouseX.kr(0,15,'linear',0.1)+;var k = DegreeToKey.kr(b,x,12)+;var c = {arg n,r+         ;var o = SinOsc.ar((r + k + (n * 0.04)).midicps,0) * 0.1+         ;var t = LFPulse.ar([48,55].midicps,0.15,0.5)+         ;var f = (SinOsc.kr(0.1,0) * 10 + r).midicps+         ;var d = RLPF.ar(t,f,0.1) * 0.1+         ;var m = o + d+         ;CombN.ar(m,0.31,0.31,2) + m}+;var n = LFNoise1.kr([3,3])+;var b_setn1 = {arg b,i,p+               ;["/b_setn",b,i,p.size] ++ p}+;s.sendMsg("/b_alloc",b,p.size,1,b_setn1.value(b,0,p).asRawOSC)+;Out.ar(0,(c.value(n,48) + c.value(n,72)) * 0.25)}.play
+ src/moto-rev.hs view
@@ -0,0 +1,12 @@+-- moto rev (jmcc)++import Sound.SC3++moto_rev :: UGen+moto_rev =+  let f = sinOsc KR 0.2 0 * 10 + 21+      s = lfPulse AR f (mce2 0 0.1) 0.1+  in clip2 (rlpf s 100 0.1) 0.4++main :: IO ()+main = audition (out 0 moto_rev)
− src/moto-rev.lhs
@@ -1,12 +0,0 @@-moto rev (jmcc)--> import Sound.SC3--> main =->   let { f = sinOsc kr 0.2 0 * 10 + 21->       ; s = lfPulse ar f (mce2 0 0.1) 0.1 }->   in audition (out 0 (clip2 (rlpf s 100 0.1) 0.4))--{ var f = SinOsc.kr(0.2, 0) * 10 + 21-; var s = LFPulse.ar(f, [0, 0.1], 0.1)-; Out.ar(0, RLPF.ar(s, 100, 0.1).clip2(0.4)) }.play
+ src/moto-rev.scd view
@@ -0,0 +1,3 @@+{ var f = SinOsc.kr(0.2, 0) * 10 + 21+; var s = LFPulse.ar(f, [0, 0.1], 0.1)+; Out.ar(0, RLPF.ar(s, 100, 0.1).clip2(0.4)) }.play
+ src/mouse-clatter-m.hs view
@@ -0,0 +1,32 @@+-- mouse clatter (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic++mouse_clatter :: UId m => m UGen+mouse_clatter = do+  let x = mouseX' KR 100 12000 Linear 0.1+      y = mouseY' KR 0.01 0.15 Linear 0.1+  n1 <- lfNoise0 KR (mce [3,3.25])+  let t = impulse KR (n1 * 16 + 18) 0+  n2 <- tRand 0.005 y t+  n3 <- whiteNoise AR+  n4 <- tRand 10 x t+  n5 <- tRand 0 1 t+  n6 <- tExpRand 0.15 1 t+  o <- let e = decay2 t 0.01 n2+       in return (bpf (n3 * e) n4 n5)+  n7 <- pv_RandComb (fft' 10 o) n6 t+  return (o * 0.05 + ifft' n7)++run :: Transport t => t -> IO ()+run fd = do+  _ <- async fd (b_alloc 10 2048 1)+  play fd . out 0 =<< mouse_clatter++main :: IO ()+main = withSC3 run++{-+s.sendMsg('b_alloc', 10, 2048, 1);+-}
− src/mouse-clatter.lhs
@@ -1,55 +0,0 @@-mouse clatter (rd)--> import Sound.SC3.Monadic--> main =->   let { x = mouseX kr 100 12000 Linear 0.1->       ; y = mouseY kr 0.01 0.15 Linear 0.1 }->   in do { n1 <- lfNoise0 kr (mce [3, 3.25])->         ; let { t = impulse kr (n1 * 16 + 18) 0->               ; s = do { n2 <- tRand 0.005 y t->                        ; n3 <- whiteNoise ar->                        ; n4 <- tRand 10 x t->                        ; n5 <- tRand 0 1 t->                        ; n6 <- tExpRand 0.15 1 t->                        ; o <- let e = decay2 t 0.01 n2->                               in return (bpf (n3 * e) n4 n5)->                        ; n7 <- pv_RandComb (fft' 10 o) n6 t->                        ; return (o * 0.05 + ifft' n7) } }->           in withSC3 (\fd -> do { async fd (b_alloc 10 2048 1)->                                 ; play fd . out 0 =<< s }) }--s.sendMsg('b_alloc', 10, 2048, 1);--{ var x = MouseX.kr(100, 12000, 'linear', 0.1)-; var y = MouseY.kr(0.01, 0.15, 'linear', 0.1)-; var n1 = LFNoise0.kr([3, 3.25])-; var t = Impulse.kr((n1 * 16) + 18, 0)-; var n2 = TRand.kr(0.005, y, t)-; var n3 = WhiteNoise.ar()-; var n4 = TRand.kr(10, x, t)-; var n5 = TRand.kr(0, 1, t)-; var n6 = TExpRand.kr(0.15, 1, t)-; var o = { var e = Decay2.kr(t, 0.01, n2)-          ; BPF.ar(n3 * e, n4, n5) }-; var n7 = PV_RandComb(FFT(10, o), n6, t)-; var s = (o * 0.05) + IFFT(n7)-; Out.ar(0, s) }.play--(let* ((x (MouseX kr 100 12000 0 0.1))-       (y (MouseY kr 0.01 0.15 0 0.1))-       (n1 (LFNoise0 kr (mce2 3 3.25)))-       (t (Impulse kr (MulAdd n1 16 18) 0))-       (n2 (TRand 0.005 y t))-       (n3 (WhiteNoise ar))-       (n4 (TRand 10 x t))-       (n5 (TRand 0.0 1.0 t))-       (n6 (TExpRand 0.15 1.0 t))-       (e (Decay2 t 0.01 n2))-       (o (BPF (Mul n3 e) n4 n5))-       (n7 (PV_RandComb (FFT* 10 o) n6 t))-       (s (Add (Mul o 0.05) (IFFT* n7))))-  (with-sc3-   (lambda (fd)-     (async fd (/b_alloc 10 2048 1))-     (play fd (Out 0 s)))))
+ src/mouse-clatter.scd view
@@ -0,0 +1,14 @@+{var x = MouseX.kr(100,12000,'linear',0.1)+;var y = MouseY.kr(0.01,0.15,'linear',0.1)+;var n1 = LFNoise0.kr([3,3.25])+;var t = Impulse.kr((n1 * 16) + 18,0)+;var n2 = TRand.kr(0.005,y,t)+;var n3 = WhiteNoise.ar()+;var n4 = TRand.kr(10,x,t)+;var n5 = TRand.kr(0,1,t)+;var n6 = TExpRand.kr(0.15,1,t)+;var o = {var e = Decay2.kr(t,0.01,n2)+         ;BPF.ar(n3 * e,n4,n5)}+;var n7 = PV_RandComb(FFT(10,o),n6,t)+;var s = (o * 0.05) + IFFT(n7)+;Out.ar(0,s)}.play
+ src/mouse-clatter.scm view
@@ -0,0 +1,17 @@+(let* ((x (MouseX KR 100 12000 0 0.1))+       (y (MouseY KR 0.01 0.15 0 0.1))+       (n1 (LFNoise0 KR (mce2 3 3.25)))+       (t (Impulse KR (MulAdd n1 16 18) 0))+       (n2 (TRand 0.005 y t))+       (n3 (WhiteNoise AR))+       (n4 (TRand 10 x t))+       (n5 (TRand 0.0 1.0 t))+       (n6 (TExpRand 0.15 1.0 t))+       (e (Decay2 t 0.01 n2))+       (o (BPF (Mul n3 e) n4 n5))+       (n7 (PV_RandComb (FFT* 10 o) n6 t))+       (s (Add (Mul o 0.05) (IFFT* n7))))+  (with-sc3+   (lambda (fd)+     (async fd (/b_alloc 10 2048 1))+     (play fd (Out 0 s)))))
+ src/mridangam.hs view
@@ -0,0 +1,60 @@+-- mridangam (jmcc)++import Sound.OpenSoundControl {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++spe3_mridangam :: Synthdef+spe3_mridangam =+    let t_amp = tr_control "t_amp" 1+        n = whiteNoise 'a' AR * 70+        e = decay2 t_amp 0.002 0.1+	o = distort (resonz (n * e) (midiCPS 60) 0.02 * 4) * 0.4+    in synthdef "mridangam" (out 0 o)++spe3_drone :: Synthdef+spe3_drone =+    let s1 = saw AR (midiCPS (mce2 60 60.04))+        s2 = saw AR (midiCPS (mce2 67 67.04))+        o = lpf (s1 + s2) (midiCPS 108)	* 0.007+    in synthdef "drone" (out 0 o)++p :: [P Double]+p =+    [pseq [0.0] 10+    -- intro+    ,pseq [0.9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] 2+    ,pseq [0.9,0.0,0.0,0.2,0.0,0.0,0.0,0.2,0.0,0.0] 2+    ,pseq [0.9,0.0,0.0,0.2,0.0,0.2,0.0,0.2,0.0,0.0] 2+    ,pseq [0.9,0.0,0.0,0.2,0.0,0.0,0.0,0.2,0.0,0.2] 2+    -- solo+    ,prand 'a' [pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1+               ,pseq [0.9,0.2,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1+	       ,pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.2] 1+	       ,pseq [0.9,0.0,0.0,0.7,0.2,0.2,0.0,0.7,0.0,0.0] 1+	       ,pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.2,0.7,0.2,0.0] 1+	       ,pseq [0.9,0.2,0.2,0.7,0.2,0.2,0.2,0.7,0.2,0.2] 1+	       ,pseq [0.9,0.2,0.2,0.7,0.2,0.2,0.2,0.7,0.0,0.0] 1+	       ,pseq [0.9,0.0,0.0,0.7,0.2,0.2,0.2,0.7,0.0,0.0] 1+	       ,pseq [0.9,0.0,0.4,0.0,0.4,0.0,0.4,0.0,0.4,0.0] 1+	       ,pseq [0.9,0.0,0.0,0.4,0.0,0.0,0.4,0.2,0.4,0.2] 1+	       ,pseq [0.9,0.0,0.2,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1+	       ,pseq [0.9,0.0,0.0,0.7,0.0,0.0,0.0,0.7,0.0,0.0] 1+	       ,pseq [0.9,0.7,0.7,0.0,0.0,0.2,0.2,0.2,0.0,0.0] 1+	       ,pseq [0.9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] 1] 30+    -- tehai+    ,pseq [2.0,0.0,0.2,0.5,0.0,0.2,0.9+	  ,1.5,0.0,0.2,0.5,0.0,0.2,0.9+	  ,1.5,0.0,0.2,0.5,0.0,0.2] 3+    -- sam+    ,pseq [5] 1]++act :: Transport t => t -> IO ()+act fd = do+  play fd spe3_drone+  _ <- async fd (d_recv spe3_mridangam)+  let p' = pmono_d spe3_mridangam 100 [("t_amp",pseq p 1),("dur",1/8)]+  play fd p'++main :: IO ()+main = withSC3 act
+ src/nharm-p.hs view
@@ -0,0 +1,37 @@+-- nharm-p (rd)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.Event+import Sound.SC3.Lang.Pattern.ID++nharm :: Num n => Int -> n -> [n]+nharm n f = map ((* f) . fromIntegral) [1..n]++klg :: Int -> UGen+klg n =+    let f = control KR "freq" 440+        d = rand 'a' 9 12+        l = uclone' 'a' n (rand 'a' 0.01 0.02)+        p = rand 'a' (-1.0) 1.0+        a = 0.5+        e = envGen KR 1 0.9 0 1 RemoveSynth (envSine d a)+        nh = nharm n f+        s = klangSpec nh l (replicate n 0.0)+    in out 0 (pan2 (klang AR 1 0 s) p e)++type Range = (Double,Double)++{- Note that the dur key is used only to schedule the nodes. Both it+and the gate message are ignored by the UGen graph, which manages+duration internally.  -}++pN :: Int -> Range -> Range -> P Event+pN n (m0,m1) (d0,d1) =+    let i = synthdef ("klg" ++ show n) (klg n)+        p = pbind [("midinote",pwhite 'a' m0 m1 inf)+                  ,("dur",pwhite 'b' d0 d1 inf)]+    in pinstr_d (return i) p++main :: IO ()+main = audition (pmerge (pN 24 (90,92) (0.25,0.75))+                        (pN 54 (12,14) (1.25,1.76)))
+ src/nharm.hs view
@@ -0,0 +1,38 @@+--nharm (rd)++import Control.Concurrent+import Control.Monad+import Sound.OpenSoundControl+import Sound.SC3.Monadic+import System.Random++rrand :: Random a => a -> a -> IO a+rrand l r = getStdRandom (randomR (l,r))++nharm :: (Num b, Integral a) => a -> b -> [b]+nharm n f = map ((* f) . fromIntegral) [1..n]++klg :: UGen -> Int -> IO UGen+klg m u = do+    n <- rrand 4 u+    d <- iRand 9 12+    f <- iRand m (m + 2)+    l <- sequence (replicate n (rand 0.01 0.02))+    p <- rand (-1.0) 1.0+    let a = 0.5+        e = envGen KR 1 0.9 0 1 RemoveSynth (envSine d a)+        nh = nharm n (midiCPS f)+        s = klangSpec nh l (replicate n 0.0)+    return (pan2 (klang AR 1 0 s) p e)++ply :: Int -> (Double,Double) -> UGen -> Int -> IO ()+ply n (l,r) m u = do+  let a = do pauseThread =<< rrand l r+             audition . out 0 =<< klg m u+  replicateM_ n a++main :: IO ()+main = do+  _ <- forkIO (ply 32 (0.25,0.75) 92 24)+  _ <- forkIO (ply 8 (1.25,1.75) 12 54)+  return ()
− src/nharm.lhs
@@ -1,26 +0,0 @@-nharm (rd)--> import Control.Concurrent-> import Control.Monad-> import Sound.SC3.Monadic-> import System.Random--> main =->   let { nharm n f = map ((* f) . fromIntegral) [1..n]->       ; rrand l r = getStdRandom (randomR (l, r))->       ; threadPause n = when (n>0) (threadDelay (floor (n * 1e6)))->       ; klg m u = do { n <- rrand 4 u->                      ; d <- rrand 9 12->                      ; f <- rrand m (m + 2)->                      ; l <- sequence (replicate n (rrand 0.01 0.02))->                      ; p <- rrand (-1.0) 1.0->                      ; let { a = 0.5->                            ; e = envGen kr 1 0.9 0 1 RemoveSynth (envSine d a)->                            ; nh = nharm n (midiCPS f)->                            ; s = klangSpec nh l (replicate n 0.0) }->                        in return (pan2 (klang ar 1 0 s) p e) }->       ; ply :: Int -> (Double, Double) -> UGen -> Int -> IO ()->       ; ply n (l,r) m u = replicateM_ n (do { threadPause =<< rrand l r->                                             ; audition . out 0 =<< klg m u }) }->   in do { forkIO (ply 32 (0.25, 0.75) 92 24)->         ; forkIO (ply 8 (1.25, 1.75) 12 54) }
+ src/noise-burst-sweep.hs view
@@ -0,0 +1,20 @@+-- noise burst sweep (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++nbs :: UGen+nbs =+  let n = udup 2 (whiteNoise 'a' AR)+      lfoRate = mouseX' KR 10 60 Exponential 0.2+      amp = max 0 (lfSaw KR lfoRate (-1))+      cfreq = mouseY' KR 400 8000 Exponential 0.2+      freq = sinOsc KR 0.2 0 * cfreq + (1.05 * cfreq)+  in resonz (n * amp) freq 0.1++main :: IO ()+main = overlapTextureU (2,4,4,maxBound) nbs++{-+audition (out 0 nbs)+-}
− src/noise-burst-sweep.lhs
@@ -1,18 +0,0 @@-noise burst sweep (jmcc)--> import Sound.SC3.Monadic--> main =->   do { n <- clone 2 (whiteNoise ar)->      ; let { lfoRate = mouseX kr 10 60 Exponential 0.2->            ; amp = max 0 (lfSaw kr lfoRate (-1))->            ; cfreq = mouseY kr 400 8000 Exponential 0.2->            ; freq = sinOsc kr 0.2 0 * cfreq + (1.05 * cfreq) }->        in audition (out 0 (resonz (n * amp) freq 0.1)) }--{ var n = WhiteNoise.ar ! 2-; var lfoRate = MouseX.kr(10, 60, 'exponential', 0.2)-; var amp = max(0, LFSaw.kr(lfoRate, -1))-; var cfreq = MouseY.kr(400, 8000, 'exponential', 0.2)-; var freq = SinOsc.kr(0.2, 0) * cfreq + (1.05 * cfreq)-; Out.ar(0, Resonz.ar(n * amp, freq, 0.1)) }.play
+ src/noise-burst-sweep.scd view
@@ -0,0 +1,6 @@+{var n = WhiteNoise.ar ! 2+;var lfoRate = MouseX.kr(10,60,'exponential',0.2)+;var amp = max(0,LFSaw.kr(lfoRate,-1))+;var cfreq = MouseY.kr(400,8000,'exponential',0.2)+;var freq = SinOsc.kr(0.2,0) * cfreq + (1.05 * cfreq)+;Out.ar(0,Resonz.ar(n * amp,freq,0.1))}.play
+ src/noise-modulated-sines.hs view
@@ -0,0 +1,17 @@+-- noise modulated sines (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++nms :: UGen+nms =+    let f = midiCPS (rand 'a' 60 100)+        o = fSinOsc AR (mce2 f (f + 0.2)) 0+        a = lfNoise2 'b' KR (f * mce2 0.15 0.16) * 0.1+    in o * a++nms_pp :: (UGen -> UGen)+nms_pp i = combN i 0.3 0.3 4 + mceReverse i++main :: IO ()+main = overlapTextureU_pp (4,4,4,maxBound) nms 2 nms_pp
src/non-real-time.hs view
@@ -12,27 +12,24 @@  score :: [OSC] score =-    let at t m = Bundle (NTPr t) m+    let at t = Bundle (NTPr t)         mk_instr = d_recv (synthdef "test" graph)         mk_group = g_new [(1, AddToTail, 0)]         mk_node t f = at t [s_new "test" (-1) AddToTail 1 [("freq", f)]]         notes = take 128 (zipWith mk_node [1.0, 1.05 ..] [330, 350 ..])     in at 0.0 [mk_instr, mk_group] : notes -perform :: [OSC] -> IO ()-perform s = do-  let f i fd x = do let (Bundle (NTPr t) x') = x-                    pauseThreadUntil (i + t)-                    send fd (Bundle immediately x')-  withSC3 (\fd -> utcr >>= \i -> mapM_ (f i fd) s)- render :: [OSC] -> IO () render s = do   writeNRT "/tmp/nrt.score" s-  system "scsynth -N /tmp/nrt.score _ /tmp/nrt.wav 44100 WAVE float"+  _ <- system "scsynth -N /tmp/nrt.score _ /tmp/nrt.wav 44100 WAVE float"   return ()  main :: IO () main = do   render score   perform score++{-+perform score+-}
+ src/nv-tw-1.hs view
@@ -0,0 +1,16 @@+-- nv-tw-1 (nv)+-- http://sccode.org/1-V++import Sound.SC3.ID++nv_tw_1 :: UGen+nv_tw_1 =+    let a = udup 2 (pinkNoise 'a' AR)+        nd z =+            let n = lfNoise1 'a' KR (rand 'a' 0 0.05)+                f = linExp n (-1) 1 40 15000+            in bBandStop z f (expRand 'a' 0.1 2)+    in lpf (useq 'a' 50 nd a) 1e5++main :: IO ()+main = audition (out 0 nv_tw_1)
+ src/nv-tw-1.scd view
@@ -0,0 +1,6 @@+{a=PinkNoise.ar(1!2)+;50.do{+    f=LFNoise1.kr(0.05.rand).exprange(40,15000)+   ;a=BBandStop.ar(a,f,exprand(0.1,2))}+;LPF.ar(a,1e5)+}.play
+ src/nv-tw-41.hs view
@@ -0,0 +1,17 @@+-- nv-tw-41 (nv)+-- http://sccode.org/1-V++import Sound.SC3.ID++nv_tw_41 :: UGen+nv_tw_41 =+    let nd i =+            let t = (0.6 ** i) * 40 * impulse AR ((2 ** i) / 32) (1/2)+                f = (4 ** lfNoise0 i KR (1/16)) * 300+            in sin (rlpf t f 5e-3)+        x = splay (mce (map nd [0..7])) 1 1 0 True+        r u = let (p,q) = mce2c u in freeVerb2 p q 0.1 1 1+    in r (r x)++main :: IO ()+main = audition (out 0 nv_tw_41)
+ src/nv-tw-41.scd view
@@ -0,0 +1,7 @@+play{+x=Splay.ar({|i|+t=0.6**i*40*Impulse.ar(2**i/32,1/2);+f=4**LFNoise0.kr(1/16)*300;+RLPF.ar(t,f,5e-3).sin}!8);+2.do{x=FreeVerb2.ar(*x++[0.1,1,1])};+x}
+ src/nv-tw-54.hs view
@@ -0,0 +1,29 @@+-- nv-tw-54 (nv)+-- http://sccode.org/1-V++import Sound.SC3+import Sound.SC3.Lang.Pattern.ID++fF :: Double -> Double -> Double+fF i f =+    let n = (((2 * i) `modE` 6 + 1) + ffloor f) / (i `modE` 5 + 1)+    in (f + log2 n) `modE` 2++fS :: [Double]+fS =+    let lp i f = let f' = fF i f in f' : lp (i + 1) f'+    in lp 0 0++nvi :: Synthdef+nvi =+    let i = control KR "i" 0+        f = control KR "f" 0+        p = (i `modE` 8 + 2) * 52+        e = line KR 0.1 0 1 RemoveSynth+        o = syncSaw AR ((2 ** f) * 99 + mce2 0 1) p * e+    in synthdef "nvi" (out 0 o)++main :: IO ()+main = audition (nvi,pbind [("f",fromList fS)+                           ,("i",pseries 0 1 inf)+                           ,("dur",0.3)])
+ src/nv-tw-54.scd view
@@ -0,0 +1,7 @@+f=0;+{inf.do{|i|+n=((((2*i)%6)+1)+floor(f))/((i%5)+1);+f=(f+log2(n))%2;+e=Line.kr(0.1,0,1,1,0,2);+play{SyncSaw.ar(2**f*99+[0,1],i%8+2*52)*e};+0.3.wait}}.r.play
+ src/one-line.hs view
@@ -0,0 +1,14 @@+-- one-line (lance putnam)++import Sound.SC3++one_line :: UGen+one_line =+  let lfs = lfSaw AR (mce2 1 0.99) (mce2 0 0.6) * 2000 + 2000+      lfs_t = trunc lfs (mce2 400 600) * mce2 1 (-1)+      f = onePole (mix lfs_t) 0.98+  in pan2 (sinOsc AR f 0) 0 0.1++main :: IO ()+main = audition (out 0 one_line)+
− src/one-line.lhs
@@ -1,14 +0,0 @@-one-line (lance putnam)--> import Sound.SC3--> main =->   let { lfs = lfSaw ar (mce2 1 0.99) (mce2 0 0.6) * 2000 + 2000->       ; lfs_t = trunc lfs (mce2 400 600) * mce2 1 (-1)->       ; f = onePole (mix lfs_t) 0.98 }->   in audition (out 0 (pan2 (sinOsc ar f 0) 0 0.1))--{ var lfs = LFSaw.ar([1, 0.99], [0, 0.6], 2000, 2000)-; var lfs_t = lfs.trunc([400, 600]) * [1, -1]-; var f = OnePole.ar(Mix.new(lfs_t), 0.98)-; Out.ar(0, Pan2.ar(SinOsc.ar(f, 0), 0, 0.1)) }.play
+ src/one-line.scd view
@@ -0,0 +1,4 @@+{var lfs = LFSaw.ar([1,0.99],[0,0.6],2000,2000)+;var lfs_t = lfs.trunc([400,600]) * [1,-1]+;var f = OnePole.ar(Mix.new(lfs_t),0.98)+;Out.ar(0,Pan2.ar(SinOsc.ar(f,0),0,0.1))}.play
+ src/oscillator-cluster.hs view
@@ -0,0 +1,34 @@+-- oscillator cluster (rd)++import Sound.SC3.Lang.Pattern.ID+import Sound.SC3.Monadic++oscillator_cluster :: (Functor m,UId m) => m UGen+oscillator_cluster = do+  let ln a b d = line KR a b d RemoveSynth+      rln r a b d = fmap (\n -> ln (a + n) b d) (rand 0 r)+      prt d a cf = do r1 <- rand cf (cf + 2)+                      r2 <- rln 1 5 0.01 d+                      r3 <- rln 10 20 0 d+                      r4 <- rand 0.1 0.2+                      let f = mce2 cf r1 + sinOsc KR r2 0 * r3+                          o = fSinOsc AR f 0+                          e = decay2 (impulse AR 0 0) r4 d * a+                      return (o * e)+      np = 12+      fp = sequence (replicate np (rand 220 660))+  d <- rand 4 7+  a <- rand 0.01 0.05+  return.sum =<< mapM (prt d a) =<< fp++main :: IO ()+main = do+  u <- oscillator_cluster+  let s = synthdef "oscillator_cluster" (out 0 u)+  audition (s,pbind [("dur",prand 'a' [0.25,0.5,1,3,5] inf)])++{-+audition . (out 0) =<< oscillator_cluster+let otu = Sound.SC3.Lang.Control.OverlapTexture.overlapTextureU+otu (0,6,3,maxBound) =<< oscillator_cluster+-}
− src/oscillator-cluster.lhs
@@ -1,46 +0,0 @@-oscillator cluster (rd)--> import Sound.SC3.Monadic--> main =->   let { ln a b d = line kr a b d RemoveSynth->       ; rln r a b d = fmap (\n -> ln (a + n) b d) (rand 0 r)->       ; prt d a cf = do { r1 <- rand cf (cf + 2)->                         ; r2 <- rln 1 5 0.01 d->                         ; r3 <- rln 10 20 0 d->                         ; r4 <- rand 0.1 0.2->                         ; let { f = mce2 cf r1 + sinOsc kr r2 0 * r3->                               ; o = fSinOsc ar f 0->                               ; e = decay2 (impulse ar 0 0) r4 d * a }->                          in return (o * e) }->       ; np = 12->       ; fp = sequence (replicate np (rand 220 660)) }->   in do { d <- rand 4 7->         ; a <- rand 0.01 0.05->         ; audition . (out 0) . sum =<< mapM (prt d a) =<< fp }--{ var ln = { arg a, b, d-           ; Line.kr(a, b, d, 1) }-; var xln = { arg a, b, d-            ; XLine.kr(a, b, d, 1) }-; var rln = { arg r, a, b, d-            ; var n = Rand.new(0, r)-            ; ln.value(a + n, b, d) }-; var rxln = { arg r, a, b, d-             ; var n = Rand.new(0, r)-             ; xln.value(a + n, b, d) }-; var prt = { arg d, a-            ; { arg cf-              ; var r1 = Rand.new(cf, cf + 2)-              ; var r2 = rln.value(1, 5, 0.01, d)-              ; var r3 = rln.value(10, 20, 0, d)-              ; var r4 = Rand.new(0.1, 0.2)-              ; var f = [cf, r1] + (SinOsc.kr(r2, 0) * r3)-              ; var o = FSinOsc.ar(f, 0)-              ; var e = Decay2.ar(Impulse.ar(0, 0), r4, d) * a-              ; o * e } }-; var np = 12-; var fp = Array.fill(np, { Rand.new(220, 660) })-; var d = Rand.new(4, 7)-; var a = Rand.new(0.01, 0.05)-; Out.ar(0, fp.collect(prt.value(d, a)).sum) }.play
+ src/oscillator-cluster.scd view
@@ -0,0 +1,23 @@+{var ln = {arg a,b,d;Line.kr(a,b,d,1)}+;var xln = {arg a,b,d;XLine.kr(a,b,d,1)}+;var rln = {arg r,a,b,d+           ;var n = Rand.new(0,r)+           ;ln.value(a + n,b,d)}+;var rxln = {arg r,a,b,d+            ;var n = Rand.new(0,r)+            ;xln.value(a + n,b,d)}+;var prt = {arg d,a+           ;{arg cf+            ;var r1 = Rand.new(cf,cf + 2)+            ;var r2 = rln.value(1,5,0.01,d)+            ;var r3 = rln.value(10,20,0,d)+            ;var r4 = Rand.new(0.1,0.2)+            ;var f = [cf,r1] + (SinOsc.kr(r2,0) * r3)+            ;var o = FSinOsc.ar(f,0)+            ;var e = Decay2.ar(Impulse.ar(0,0),r4,d) * a+            ;o * e}}+;var np = 12+;var fp = Array.fill(np,{Rand.new(220,660)})+;var d = Rand.new(4,7)+;var a = Rand.new(0.01,0.05)+;Out.ar(0,fp.collect(prt.value(d,a)).sum)}.play
+ src/overlap-add.hs view
@@ -0,0 +1,22 @@+-- overlap-add (jmcc, rd)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Lang.Pattern.ID++sine :: UGen+sine =+    let r0 = expRand 'a' 500 1400+        r1 = rand 'b' (-1) 1+    in pan2 (sinOsc AR r0 0) r1 0.01++noise :: UGen+noise =+    let n0 = whiteNoise 'a' AR+        r0 = expRand 'b' 800 8400+        r1 = rand 'c' (-1) 1+    in pan2 (resonz (n0 * 0.1) r0 0.05) r1 0.25++main :: IO ()+main = audition (ppar [overlapTextureU' (4,4,6,maxBound) sine+                      ,overlapTextureU' (4,4,6,maxBound) noise])
− src/overlap-add.lhs
@@ -1,41 +0,0 @@-overlap-add (jmcc, rd)--> import Control.Concurrent-> import Sound.OpenSoundControl-> import Sound.SC3.Monadic--> main =->   let { at t f ->         = let at' t' f' = do { n <- f' t'->                              ; pauseThreadUntil (t' + n)->                              ; at' (t' + n) f' }->           in do { pauseThreadUntil t->                 ; at' t f->                 ; return () }->       ; mk_env a s ->         = let { c = EnvNum 4->               ; p = envLinen' a s a 1 (c, c, c) }->           in envGen KR 1 1 0 1 RemoveSynth p->       ; with_env g a s ->         = out 0 (g * (mk_env a s))->       ; overlap_add fd n o a s g ->         = do { t <- utcr->              ; let { g' = with_env g (constant a) (constant s)->                    ; dt = (a + s + a) / o ->                    ; f _ = do { send fd (s_new n (-1) AddToTail 1 [])->                               ; return dt } }->                in do { async fd (d_recv (synthdef n g'))->                      ; at t f } }->       ; oSine fd ->         = do { r0 <- expRand 500 1400->              ; r1 <- rand (-1) 1->              ; let g = pan2 (sinOsc AR r0 0) r1 0.01->                in overlap_add fd "random-sines" 4 2 4 g }->       ; oNoise fd ->         = do { n0 <- whiteNoise AR->              ; r0 <- expRand 800 8400->              ; r1 <- rand (-1) 1->              ; let g = pan2 (resonz (n0 * 0.1) r0 0.05) r1 0.25->                in overlap_add fd "random-noise" 4 2 4 g } }->   in do { forkIO (withSC3 (\fd -> oSine fd))->         ; forkIO (withSC3 (\fd -> oNoise fd)) }
+ src/pattern-buffer.hs view
@@ -0,0 +1,59 @@+-- pattern buffer (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic+import System.Random++tseq :: [UGen] -> UGen+tseq l =+    let n = fromIntegral (length l) / 2.0+    in select (lfSaw KR 0.5 0 * n + n) (mce l)++rrand :: Random a => a -> a -> IO a+rrand l r = getStdRandom (randomR (l, r))++pattern_buffer :: Int -> IO UGen+pattern_buffer c = do+  let p = phasor AR 0 (bufRateScale KR 10) 0 (bufFrames KR 10) 0+      t = bufRdC 1 AR 10 p Loop+  r1 <- sequence (replicate c (rrand 36 96))+  r2 <- sequence (replicate c (rrand (-1.0) 1.0))+  r3 <- rrand 0 1+  n1 <- tRand 0.02 0.08 t+  let e = decay2 t 0.01 n1+      f = midiCPS (tseq r1)+      l = tseq r2+      o = [sinOsc AR f 0, saw AR f] !! r3+  return (pan2 o l e)++set_pattern :: Transport t => Int -> Int -> t -> IO ()+set_pattern nf c fd = do+  let rs = do r0 <- rrand 0 nf+              r1 <- rrand 0.0 1.0+              send fd (b_set1 10 r0 r1)+  sequence_ (replicate c rs)++fill_clr :: (Transport t) => Int -> Int -> Double -> Int -> t -> IO b+fill_clr nf c dt n fd = do+  let go i = if i == 0+             then do print "clr"+                     send fd (b_zero 10)+                     go n+             else do set_pattern nf c fd+                     print ("fill",i)+                     pauseThread dt+                     go (i - 1)+  go n++run :: Transport t => t -> IO ()+run fd = do+  let nf = 2 * 48000+      c = 24+      n = 16+      dt = 2.6+  _ <- async fd (b_alloc 10 (nf * 2) 1)+  play fd . out 0 =<< pattern_buffer c+  fill_clr nf c dt n fd++main :: IO ()+main = withSC3 run
− src/pattern-buffer.lhs
@@ -1,27 +0,0 @@-pattern buffer (rd)--> import Sound.SC3.Monadic-> import System.Random--> main =->   let { nf = 2 * 48000->       ; c = 24->       ; tseq l = let n = fromIntegral (length l) / 2.0->                  in select (lfSaw kr 0.5 0 * n + n) (mce l)->       ; rrand l r = getStdRandom (randomR (l, r))->       ; p = phasor ar 0 (bufRateScale kr 10) 0 (bufFrames kr 10) 0->       ; t = bufRdC 1 ar 10 p Loop ->       ; rs h = do { r0 <- rrand 0 nf->                   ; r1 <- rrand 0.0 1.0->                   ; send h (b_set1 10 r0 r1) } }->   in do { r1 <- sequence (replicate c (rrand 36 96))->         ; r2 <- sequence (replicate c (rrand (-1.0) 1.0))->         ; r3 <- rrand 0 1->         ; n1 <- tRand 0.02 0.08 t->         ; let { e = decay2 t 0.01 n1->               ; f = midiCPS (tseq r1)->               ; l = tseq r2->               ; o = [sinOsc ar f 0, saw ar f] !! r3 }->           in withSC3 (\fd -> do { async fd (b_alloc 10 (nf * 2) 1)->                                 ; sequence (replicate c (rs fd))->                                 ; play fd (out 0 (pan2 o l e)) }) }
+ src/pebble-beach.hs view
@@ -0,0 +1,41 @@+-- pebble beach (np)+-- http://sccode.org/1-u+-- requires 'scsynth -u 57110 -m 32768'++import Sound.SC3.ID++exprange :: UGen -> UGen -> UGen -> UGen+exprange l r i = linExp i (-1) 1 l r++bg_f :: UGen -> UGen+bg_f k =+    let sc = 0.4 + (k * 0.07)+        fr = range 3100 4900 (lag (lfNoise0 'a' KR 21.8) 0.7) * sc+        am = range 0 1 (lag (lfNoise1 'a' KR 5.227) 5.374)+    in bpf (pinkNoise 'a' AR * 0.4) fr 0.1 * am++fg_f :: UGen -> UGen -> UGen+fg_f df tf =+    let d = dust 'a' AR (df * rand 'a' 0.8 1.2) * 50+	l = exprange 800 900 (sinOsc KR 2.2 0)+	r = exprange 2600 2900 (sinOsc KR 5.228 0)+	z = resonz d (tRand 'a' l r d) (tRand 'a' 0.03 0.08 d)+        t = lagUD (range 2 0.5 (saw KR tf)) 0.6 2.8+        o = z * t+    in o + combL o 0.8 (rand 'a' 0.2 0.8) (iChoose 'a' (mce2 (-4) 4))++pebble_beach' :: ID a => a -> UGen+pebble_beach' j =+    let bg' = let am = range 0 1 (lag (lfNoise0 'a' KR 34) 1.4)+              in brownNoise 'a' AR * 0.06 * am+        bg = bg' + sum (uprotect' j (map bg_f [0..19])) * 0.6+        tf = range 0.122 0.24 (sinOsc KR 0.17 0)+        df = exprange 1 700 (lfTri KR tf 0) * exprange 1 0.2 (lfTri KR tf 0)+        fg = mix (uclone j 50 (fg_f df tf)) * 0.2+    in (bg + fg) * line KR 0 1 1.2 DoNothing++pebble_beach :: UGen+pebble_beach = mce2 (pebble_beach' 'a') (pebble_beach' 'b')++main :: IO ()+main = audition (out 0 pebble_beach)
+ src/plucked-strings.hs view
@@ -0,0 +1,27 @@+-- plucked strings (jmcc)++import Sound.SC3.Monadic++plucked_strings :: UId m => m UGen+plucked_strings = do+  let dt = do r0 <- rand 60 90+              return (1 / midiCPS (floorE r0))+      i = do r0 <- rand 2 2.2+             n0 <- dust AR 0.5+             r1 <- rand 0.05 0.15+             r2 <- rand 0 (pi * 2)+             r3 <- iRand 0 2+             let s0 = impulse AR r0 0.3+                 s1 = n0 * 0.3+                 s2 = impulse AR (sinOsc KR r1 r2 * 5 + 5.2) 0.3+             return (select r3 (mce [s0,s1,s2]))+      s = do n0 <- pinkNoise AR+             r1 <- rand (-1) 1+             im <- i+             dt' <- dt+             let t = decay im 0.1 * n0 * 0.1+             return (pan2 (combL t dt' dt' 4) r1 1)+  return.sum =<< sequence (replicate 5 s)++main :: IO ()+main = audition . out 0 =<< plucked_strings
− src/plucked-strings.lhs
@@ -1,23 +0,0 @@-plucked strings (jmcc)--> import Sound.SC3.Monadic--> main =->   let { s = do { n0 <- pinkNoise ar->                ; r1 <- rand (-1) 1->                ; im <- i->                ; dt' <- dt->                ; let t = decay im 0.1 * n0 * 0.1->                  in return (pan2 (combL t dt' dt' 4) r1 1) }->       ; i = do { r0 <- rand 2 2.2->                ; n0 <- dust ar 0.5->                ; r1 <- rand 0.05 0.15->                ; r2 <- rand 0 (pi * 2)->                ; r3 <- iRand 0 2->                ; let { s0 = impulse ar r0 0.3->                      ; s1 = n0 * 0.3->                      ; s2 = impulse ar (sinOsc kr r1 r2 * 5 + 5.2) 0.3 }->                  in return (select r3 (mce [s0, s1, s2])) }->       ; dt = do { r0 <- rand 60 90->                 ; return (1 / (midiCPS (floorE r0))) } }->   in audition . out 0 . sum =<< sequence (replicate 5 s)
+ src/police-state.hs view
@@ -0,0 +1,24 @@+-- police state (jmcc)++import Sound.SC3.Monadic++police_state :: UId m => m UGen+police_state = do+  let nd = do r0 <- rand 0.02 0.12+              r1 <- rand 0 (pi*2)+              r2 <- rand 0 600+              r3 <- rand 700 1300+              r4 <- rand (-1) 1+              r5 <- rand 80 120+              n0 <- lfNoise2 AR r5+              let f = sinOsc KR r0 r1 * r2 + r3+              return (pan2 (sinOsc AR f 0 * n0 * 0.1) r4 1)+  ns <- clone 4 nd+  n0 <- clone 2 (lfNoise2 KR 0.4)+  n1 <- lfNoise2 AR (n0 * 90 + 620)+  n2 <- lfNoise2 KR (mce2 0.3 0.301)+  let e = n1 * (n2 * 0.15 + 0.18)+  return (combL (mix ns + e) 0.3 0.3 3)++main :: IO ()+main = audition . out 0 =<< police_state
− src/police-state.lhs
@@ -1,35 +0,0 @@-police state (jmcc)--> import Sound.SC3.Monadic--> main =->   let node = do { r0 <- rand 0.02 0.12->                 ; r1 <- rand 0 (pi*2)->                 ; r2 <- rand 0 600->                 ; r3 <- rand 700 1300->                 ; r4 <- rand (-1) 1->                 ; r5 <- rand 80 120->                 ; n0 <- lfNoise2 ar r5->                 ; let f = sinOsc kr r0 r1 * r2 + r3->                   in return (pan2 (sinOsc ar f 0 * n0 * 0.1) r4 1) }->   in do { nodes <- clone 4 node->         ; n0 <- clone 2 (lfNoise2 kr 0.4)->         ; n1 <- lfNoise2 ar (n0 * 90 + 620)->         ; n2 <- lfNoise2 kr (mce2 0.3 0.301)->         ; let e = n1 * (n2 * 0.15 + 0.18)->           in audition (out 0 (combL (mix nodes + e) 0.3 0.3 3)) }--{ var node = { var r0 = Rand.new(0.02, 0.12)-             ; var r1 = Rand.new(0, 2pi)-             ; var r2 = Rand.new(0, 600)-             ; var r3 = 1000 + Rand.new(-300, 300)-             ; var r4 = Rand.new(-1, 1)-             ; var r5 = 100 + Rand.new(-20, 20)-             ; var n0 = LFNoise2.ar(r5)-             ; var f = SinOsc.kr(r0, r1, r2, r3)-             ; Pan2.ar(SinOsc.ar(f, 0) * n0 * 0.1, r4, 1) }-; var n0 = LFNoise2.kr([0.4, 0.4])-; var n1 = LFNoise2.ar(n0 * 90 + 620)-; var n2 = LFNoise2.kr([0.3,0.3])-; var e = n1 * (n2 * 0.15 + 0.18)-; Out.ar(0, CombL.ar(Mix.fill(4, node) + e, 0.3, 0.3, 3)) }.play
+ src/police-state.scd view
@@ -0,0 +1,14 @@+{var node = {var r0 = Rand.new(0.02,0.12)+            ;var r1 = Rand.new(0,2pi)+            ;var r2 = Rand.new(0,600)+            ;var r3 = 1000 + Rand.new(-300,300)+            ;var r4 = Rand.new(-1,1)+            ;var r5 = 100 + Rand.new(-20,20)+            ;var n0 = LFNoise2.ar(r5)+            ;var f = SinOsc.kr(r0,r1,r2,r3)+            ;Pan2.ar(SinOsc.ar(f,0) * n0 * 0.1,r4,1)}+;var n0 = LFNoise2.kr([0.4,0.4])+;var n1 = LFNoise2.ar(n0 * 90 + 620)+;var n2 = LFNoise2.kr([0.3,0.3])+;var e = n1 * (n2 * 0.15 + 0.18)+;Out.ar(0,CombL.ar(Mix.fill(4,node) + e,0.3,0.3,3))}.play
+ src/pond-life.scd view
@@ -0,0 +1,3 @@+var f = FSinOsc.kr(20+30.0.rand,100+300.0.rand,500 + 2000.0.linrand);+var o = SinOsc.ar(f,0,LFPulse.kr(3/(1 + 8.0.rand),0.2+0.3.rand,0.04));+OverlapTexture.ar({Pan2.ar(o,1.0.rand2)},8,8,4,2)
+ src/pulsing-bottles-m.hs view
@@ -0,0 +1,21 @@+-- pulsing bottles (jmcc)++import Control.Monad+import Sound.SC3.Monadic+import Sound.SC3.Lang.Control.OverlapTexture++pulsing_bottles :: UId m => m UGen+pulsing_bottles = do+  let r = do n <- whiteNoise AR+             r0 <- rand 4 14+             r1 <- rand 0 0.7+             r2 <- rand 400 7400+             return (resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01)+      s = do f <- rand 0.1 0.5+             p <- rand 0 (pi * 2)+             return (sinOsc KR f p)+      u = liftM2 (\x y -> pan2 x y 1) r s+  return.sum =<< sequence (replicate 6 u)++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) =<< pulsing_bottles
+ src/pulsing-bottles.hs view
@@ -0,0 +1,23 @@+-- pulsing bottles (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++pulsing_bottles :: UGen+pulsing_bottles =+    let r = let n = whiteNoise 'a' AR+                r0 = rand 'a' 4 14+                r1 = rand 'a' 0 0.7+                r2 = rand 'a' 400 7400+            in resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01+        s = let f = rand 'b' 0.1 0.5+                p = rand 'b' 0 (pi * 2)+             in sinOsc KR f p+    in sum (zipWith3 pan2 (uclone' 'a' 6 r) (uclone' 'b' 6 s) (repeat 1))++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) pulsing_bottles++{-+audition (out 0 pulsing_bottles)+-}
− src/pulsing-bottles.lhs
@@ -1,16 +0,0 @@-pulsing bottles (jmcc)--> import Control.Monad-> import Sound.SC3.Monadic--> main =->   let { r = do { n <- whiteNoise ar->                ; r0 <- rand 4 14->                ; r1 <- rand 0 0.7->                ; r2 <- rand 400 7400->                ; return (resonz (n * lfPulse kr r0 0 0.25 * r1) r2 0.01) }->       ; s = do { f <- rand 0.1 0.5->                ; p <- rand 0 (pi * 2)->                ; return (sinOsc kr f p) }->       ; u = liftM2 (\x y -> pan2 x y 1) r s }->   in audition . out 0 . sum =<< sequence (replicate 6 u)
+ src/pwm-crossfade.scd view
@@ -0,0 +1,5 @@+{var n = [400,500,450,376,600]+;var d = 1/20+;var f = Demand.kr(Impulse.kr(d,[0,0.5]),0,Dseq(n,inf))+;var f_ = LFPulse.kr(8,0,LFTri.kr(d,1).range(0,1)).range(*f)+;LPF.ar(Saw.ar(f_.max(376) * [1,0.99],0.5),8000);}.play
+ src/rails.hs view
@@ -0,0 +1,27 @@+-- rails (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++rand2 :: ID a => a -> UGen -> UGen+rand2 e n = rand e (-n) n++rails :: UGen+rails =+    let n = 20 -- resonant modes+        e = dust 'a' AR 100 * 0.04 -- excitation+        f = xLine KR 3000 300 8 DoNothing -- sweep filter down+        l = line KR (rand2 'b' 1) (rand2 'c' 1) 8 DoNothing -- sweep pan+        r = uclone' 'a' n (200 + linRand 'd' 0 3000 0) -- resonant frequencies+        a = replicate n 1+        t = uclone' 'b' n (0.2 + rand 'e' 0 1) -- ring times+        k = klank (resonz e f 0.2) 1 0 1 (klankSpec r a t)+    in pan2 k l 1++main :: IO ()+main = overlapTextureU (2,3,4,maxBound) rails++{-+audition (out 0 rails)+Sound.SC3.UGen.Dot.draw rps+-}
+ src/rails.scd view
@@ -0,0 +1,9 @@+{var n = 20+;var e = Dust.ar(100,0.04)+;var f = XLine.kr(3000,300,8)+;var l = Line.kr(1.0.rand2,1.0.rand2,8)+;var r = Array.fill(n,{200 + 3000.0.linrand})+;var t = Array.fill(n,{0.2 + 1.0.rand})+;var k = Klank.ar(`[r,nil,t],Resonz.ar(e,f,0.2))+;Pan2.ar(k,l)+}.play
+ src/rain-thunder.hs view
@@ -0,0 +1,24 @@+-- rain, thunder (jl)+-- http://sccode.org/1-e++import Sound.SC3.ID++rain_thunder :: UGen+rain_thunder =+    let n0 = pinkNoise 'a' AR * (0.08 + lfNoise1 'a' KR 0.3 * 0.02)+        d0 = lpf (dust2 'b' AR (range 40 50 (lfNoise1 'b' KR 0.2))) 7000+        e0 = line KR 0 1 10 DoNothing+        p0 = tanh (3 * gVerb (hpf (n0+d0) 400) 250 100 0.25 0.5 15 0.3 0.7 0.5 300 * e0)+        lfNoise1C e r f = clip (lfNoise1 e r f) 0 1+        n1 = pinkNoise 'c' AR * ((lfNoise1C 'c' KR 3 * lfNoise1C 'c' KR 2) ** 1.8)+        f1 = linExp (lfNoise1 'd' KR 1) (-1) 1 100 2500+        e1 = line KR 0 0.7 30 DoNothing+        p1 = gVerb (tanh (lpf (10 * hpf n1 20) f1)) 270 30 0.7 0.5 15 0.5 0.7 0.5 300 * e1+    in limiter (p0 + p1) 1 0.01++main :: IO ()+main = audition (out 0 rain_thunder)++{-+Sound.SC3.UGen.Dot.draw rain_thunder+-}
+ src/rain-thunder.scd view
@@ -0,0 +1,9 @@+{var n0 = PinkNoise.ar(0.08 + LFNoise1.kr(0.3,0.02))+;var d0 = LPF.ar(Dust2.ar(LFNoise1.kr(0.2).range(40,50)),7000)+;var e0 = Line.kr(0,1,10)+;var p0 = tanh(3 * GVerb.ar(HPF.ar(n0 + d0,400),250,100,0.25,drylevel:0.3) * e0)+;var n1 = PinkNoise.ar(LFNoise1.kr(3).clip(0,1) * LFNoise1.kr(2).clip(0,1) ** 1.8)+;var f1 = LFNoise1.kr(1).exprange(100,2500)+;var e1 = Line.kr(0,0.7,30)+;var p1 = GVerb.ar(LPF.ar(10 * HPF.ar(n1, 20),f1).tanh,270,30,0.7,drylevel:0.5) * e1+;Limiter.ar(p0 + p1)}.play
+ src/random-panning-sines-m.hs view
@@ -0,0 +1,22 @@+-- random panning sines (jmcc)++import Sound.SC3.Monadic+import Sound.SC3.Lang.Control.OverlapTexture++rps :: UId m => m UGen+rps = do+  let nd = do r0 <- linRand 80 2000 0+              let o = fSinOsc AR r0 0+              l <- lfNoise1 KR =<< rand 0.8 1.2+              a <- lfNoise1 KR =<< rand 0.82 0.98+              return (pan2 o l a)+  r <- clone 8 nd+  return (mix r * (0.4 / 8))++main :: IO ()+main = overlapTextureU (8,8,2,maxBound) =<< rps++{-+audition . out 0 =<< rps+Sound.SC3.UGen.Dot.draw =<< rps+-}
+ src/random-panning-sines.hs view
@@ -0,0 +1,20 @@+-- random panning sines (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++rps :: UGen+rps =+    let nd = let o = fSinOsc AR (linRand 'a' 80 2000 0) 0+                 l = lfNoise1 'b' KR (rand 'b' 0.8 1.2)+                 a = lfNoise1 'c' KR (rand 'c' 0.82 0.98)+             in pan2 o l a+    in mix (uclone 'a' 8 nd) * (0.4 / 8)++main :: IO ()+main = overlapTextureU (8,8,2,maxBound) rps++{-+audition (out 0 rps)+Sound.SC3.UGen.Dot.draw rps+-}
+ src/random-pulsations.hs view
@@ -0,0 +1,14 @@+-- random pulsations (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++rp :: UGen+rp =+    let o1 = fSinOsc AR (rand 'a' 0 2000) 0 * 0.02+        o2 = sinOsc AR (linRand 'b' 8 88 0) 0+        o3 = sinOsc KR (rand 'c' 0.3 0.8) (rand 'd' 0 (2 * pi)) * 0.7+    in pan2 (o1 `amClip` o2) o3 1++main :: IO ()+main = overlapTextureU (2,5,8,maxBound) rp
+ src/random-sine-waves.hs view
@@ -0,0 +1,13 @@+-- random sine waves (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++rsw :: UGen+rsw =+    let f = rand 'a' 0 2000+        o = fSinOsc AR f 0 * 0.02+    in pan2 o (rand 'b' (-1) 1) 1++main :: IO ()+main = overlapTextureU (2,5,12,maxBound) rsw
+ src/random-sine-waves.scd view
@@ -0,0 +1,3 @@+var e = Env.linen(2,5,2);+var o = FSinOsc.ar(2000.0.rand,EnvGen.kr(e,1,0,0.02));+play({Spawn.ar({Pan2.ar(o,1.0.rand2)},2,9/12)})
+ src/record-scratcher.hs view
@@ -0,0 +1,25 @@+-- record scratcher (josh parmenter)++import Sound.OpenSoundControl+import Sound.SC3++record_scratcher :: UGen+record_scratcher =+  let dup a = mce2 a a+      d = env [0, 1, 0] [0.1, 0.1] [EnvSin] 1 0+      e = envGen KR 1 0.5 0 1 RemoveSynth d+      x = mouseX' KR (-10) 10 Linear 0.2+      dx = x - delayN x 0.1 0.1+      bdx = mouseButton' KR 1 0 0.3 + dx+      bdxr = bdx * bufRateScale KR 0+      scr = playBuf 1 AR 0 bdxr 0 0 Loop DoNothing+  in dup (scr * e)++run :: Transport t => t -> IO ()+run fd = do+  let fn = "/home/rohan/data/audio/pf-c5.snd"+  _ <- async fd (b_allocRead 0 fn 0 0)+  play fd (out 0 record_scratcher)++main :: IO ()+main = withSC3 run
− src/record-scratcher.lhs
@@ -1,30 +0,0 @@-record scratcher (josh parmenter)--> import Sound.SC3--> main =->   let { dup a = mce2 a a->       ; fn = "/home/rohan/audio/metal.wav"->       ; d = env [0, 1, 0] [0.1, 0.1] [EnvSin] 1 0->       ; e = envGen kr 1 1 0 1 RemoveSynth d->       ; x = mouseX kr (-10) 10 Linear 0.2->       ; dx = x - delayN x 0.1 0.1->       ; bdx = mouseButton kr 1 0 0.3 + dx->       ; bdxr = bdx * bufRateScale kr 0->       ; scr = playBuf 1 0 bdxr 0 0 Loop DoNothing }->   in withSC3 (\fd -> do { async fd (b_allocRead 0 fn 0 0)->                         ; play fd (out 0 (dup (scr * e))) })--{ var fn = "/home/rohan/audio/metal.wav"-; var b = 0-; var gate = 1-; var e = Env.new([0, 1, 0], [0.1, 0.1], \sin, 1, nil)-; var env = EnvGen.kr(e, gate, doneAction: 2)-; var x = MouseX.kr(-10, 10, 'linear', 0.2)-; var dx = x - DelayN.kr(x, 0.1, 0.1)-; var bdx = MouseButton.kr(1, 0, 0.3) + dx-; var bdxr = bdx * BufRateScale.kr(b)-; var scr = PlayBuf.ar(1, b, bdxr, 0, 0, 1)-; var s = Server.default-; s.sendMsg("/b_allocRead", b, fn, 0, 0)-; Out.ar(0, (scr * env).dup ) }.play
+ src/record-scratcher.scd view
@@ -0,0 +1,13 @@+{ var fn = "/home/rohan/audio/metal.wav"+; var b = 0+; var gate = 1+; var e = Env.new([0, 1, 0], [0.1, 0.1], \sin, 1, nil)+; var env = EnvGen.kr(e, gate, doneAction: 2)+; var x = MouseX.kr(-10, 10, 'linear', 0.2)+; var dx = x - DelayN.kr(x, 0.1, 0.1)+; var bdx = MouseButton.kr(1, 0, 0.3) + dx+; var bdxr = bdx * BufRateScale.kr(b)+; var scr = PlayBuf.ar(1, b, bdxr, 0, 0, 1)+; var s = Server.default+; s.sendMsg("/b_allocRead", b, fn, 0, 0)+; Out.ar(0, (scr * env).dup ) }.play
+ src/red-frik.hs view
@@ -0,0 +1,24 @@+-- red_frik (f0)++import Sound.SC3.Monadic++red :: UId m => UGen -> UGen -> m UGen+red tr n = do+  r1 <- tRand 0.3 3 tr+  r2 <- tRand 0.3 5 tr+  r3 <- tRand 0 0.5 tr+  r4 <- tRand 0.49 0.56 tr+  r5 <- tRand 0.3 0.6 tr+  r6 <- tRand 0.3 0.5 tr+  let o1 = fSinOsc KR r2 0 * r3 + r4+      o2 = fSinOsc KR o1 r5 * r6+  return (rhpf n r1 o2)++red_frik :: UId m => m UGen+red_frik = do+  n <- clone 2 (brownNoise AR)+  let tr = impulse KR 0.1 0+  red tr n++main :: IO ()+main = audition . out 0 =<< red_frik
− src/red-frik.lhs
@@ -1,32 +0,0 @@-red frik (f0)--> import Sound.SC3.Monadic--> main =->   let red tr n = ->         do { r1 <- tRand 0.3 3 tr->            ; r2 <- tRand 0.3 5 tr->            ; r3 <- tRand 0 0.5 tr->            ; r4 <- tRand 0.49 0.56 tr->            ; r5 <- tRand 0.3 0.6 tr->            ; r6 <- tRand 0.3 0.5 tr->            ; let { o1 = fSinOsc kr r2 0 * r3 + r4->                  ; o2 = fSinOsc kr o1 r5 * r6 }->              in return (rhpf n r1 o2) }->     in do { n <- clone 2 (brownNoise ar)->           ; let tr = impulse kr 0.1 0->             in audition . out 0 =<< red tr n }--{ var red = { arg tr, n-            ; var r1 = TRand.kr(0.3, 3, tr)-            ; var r2 = TRand.kr(0.3, 5, tr)-            ; var r3 = TRand.kr(0, 0.5, tr)-            ; var r4 = TRand.kr(0.49, 0.56, tr)-            ; var r5 = TRand.kr(0.3, 0.6, tr)-            ; var r6 = TRand.kr(0.3, 0.5, tr)-            ; var o1 = FSinOsc.kr(r2, 0, r3, r4)-            ; var o2 = FSinOsc.kr(o1, r5, r6)-            ; RHPF.ar(n, r1, o2) }-; var n = [BrownNoise.ar, BrownNoise.ar]-; var tr = Impulse.kr(0.1, 0)-; Out.ar(0, red.value(tr, n)) }.play
+ src/red-frik.scd view
@@ -0,0 +1,13 @@+{ var red = { arg tr, n+            ; var r1 = TRand.kr(0.3, 3, tr)+            ; var r2 = TRand.kr(0.3, 5, tr)+            ; var r3 = TRand.kr(0, 0.5, tr)+            ; var r4 = TRand.kr(0.49, 0.56, tr)+            ; var r5 = TRand.kr(0.3, 0.6, tr)+            ; var r6 = TRand.kr(0.3, 0.5, tr)+            ; var o1 = FSinOsc.kr(r2, 0, r3, r4)+            ; var o2 = FSinOsc.kr(o1, r5, r6)+            ; RHPF.ar(n, r1, o2) }+; var n = [BrownNoise.ar, BrownNoise.ar]+; var tr = Impulse.kr(0.1, 0)+; Out.ar(0, red.value(tr, n)) }.play
+ src/resonant-dust.hs view
@@ -0,0 +1,15 @@+-- resonant dust (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++resonant_dust :: UGen+resonant_dust =+    let rf = let st = rand 'a' 80 2080+                 en = st + (rand 'b' (-0.5) 0.5 * st)+             in xLine KR st en 9 DoNothing+        d = dust 'c' AR (rand 'd' 50 850) * 0.3+    in pan2 (resonz d rf 0.1) (rand 'e' (-1) 1) 1++main :: IO ()+main = overlapTextureU (2,5,9,maxBound) resonant_dust
+ src/reverberated-sine-percussion.hs view
@@ -0,0 +1,26 @@+-- reverberated sine percussion (jmcc)++import Sound.SC3.Monadic++reverberated_sine_percussion :: (Functor m,UId m) => m UGen+reverberated_sine_percussion = do+  let d = 6+      c = 5+      a = 4+      s_ = do n <- dust AR (2 / constant d)+              r <- rand 0 3000+              return (resonz (n * 50) (200 + r) 0.003)+      x_ i = do r <- clone 2 (rand 0 0.05)+                return (allpassN i 0.05 r 1)+      (>=>) f g x = f x >>= g+      chain n f = foldl (>=>) return (replicate n f)+  s <- fmap sum (sequence (replicate d s_))+  y <- do let z = delayN s 0.048 0.48+          r <- clone c (rand 0 0.1)+          n <- lfNoise1 KR r+          return (mix (combL z 0.1 (n * 0.04 + 0.05) 15))+  x <- chain a x_ y+  return (s + x * 0.2)++main :: IO ()+main = audition . out 0 =<< reverberated_sine_percussion
− src/reverberated-sine-percussion.lhs
@@ -1,38 +0,0 @@-reverberated sine percussion (jmcc)--> import Sound.SC3.Monadic--> main =->   let { d = 6->       ; c = 5->       ; a = 4->       ; s_ = do { n <- dust ar (2 / constant d)->                 ; r <- rand 0 3000->                 ; return (resonz (n * 50) (200 + r) 0.003) }->       ; x_ i = do { r <- clone 2 (rand 0 0.05)->                   ; return (allpassN i 0.05 r 1) } ->       ; (>=>) f g = \x -> f x >>= g->       ; chain n f = foldl (>=>) return (replicate n f) }->   in do { s <- fmap sum (sequence (replicate d s_))->         ; y <- let z = delayN s 0.048 0.48->                in do { r <- clone c (rand 0 0.1)->                      ; n <- lfNoise1 kr r->                      ; return (mix (combL z 0.1 (n * 0.04 + 0.05) 15)) }->         ; x <- chain a x_ y->         ; audition (out 0 (s + x * 0.2)) }--{ var d = 6-; var c = 5-; var a = 4-; var s_ = { var n = Dust.ar(2 / d)-           ; var r = Rand.new(0, 3000)-           ; Resonz.ar(n * 50, 200 + r, 0.003) }-; var s = Mix.ar(Array.fill(d, s_))-; var z = DelayN.ar(s, 0.048)-; var y_ = LFNoise1.kr(Array.fill(c, { Rand.new(0, 0.1) }), 0.04, 0.05)-; var y = Mix.ar(CombL.ar(z, 0.1, y_, 15))-; var x = y-; var x_ = { var r = [Rand.new(0, 0.05), Rand.new(0, 0.05)]-           ; x = AllpassN.ar(x, 0.050, r, 1) }-; a.do(x_)-; Out.ar(0, s + (0.2 * x)) }.play
+ src/reverberated-sine-percussion.scd view
@@ -0,0 +1,15 @@+{var d = 6+;var c = 5+;var a = 4+;var s_ = {var n = Dust.ar(2 / d)+          ;var r = Rand.new(0,3000)+          ;Resonz.ar(n * 50,200 + r,0.003)}+;var s = Mix.ar(Array.fill(d,s_))+;var z = DelayN.ar(s,0.048)+;var y_ = LFNoise1.kr(Array.fill(c,{Rand.new(0,0.1)}),0.04,0.05)+;var y = Mix.ar(CombL.ar(z,0.1,y_,15))+;var x = y+;var x_ = {var r = [Rand.new(0,0.05),Rand.new(0,0.05)]+          ;x = AllpassN.ar(x,0.050,r,1)}+;a.do(x_)+;Out.ar(0,s + (0.2 * x))}.play
+ src/ring-modulated-klank.hs view
@@ -0,0 +1,21 @@+-- ring modulated klank (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++rmk :: UGen+rmk =+    let p = 8+        k = let sp = klankSpec (udup' p (rand 'a' 100 10000))+                               (replicate p 1)+                               (udup' p (rand 'a' 0.2 1))+            in klank (dust 'a' AR 20 * 0.02) 1 0 1 sp+        f = lfNoise2 'a' KR (rand 'a' 0.1 0.4) * 200 + rand 'a' 350 400+    in pan2 (sinOsc AR f 0 * k) (rand 'a' (-1) 1) 1++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) rmk++{-+audition (out 0 rmk)+-}
− src/rm-octaver.lhs
@@ -1,10 +0,0 @@-rm-octaver (andrea valle, miller puckette)--> import Sound.SC3--> main =->   let { defaultPitch x = pitch x 440 60 4000 100 16 1 0.01 0.5 1->       ; i = soundIn 0->       ; p = defaultPitch i->       ; f = mceChannel 0 p }->   in audition (out 0 (sinOsc ar (f * 0.5) 0 * i + i))
+ src/rzblp.hs view
@@ -0,0 +1,27 @@+-- rzblp (rd)++import Sound.SC3 {- hsc3 -}+import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}++rzblp :: UGen+rzblp =+  let wrp i l r = let m = (r - l) / 2+                  in i * m + l + m+      lfn f = wrp (lfNoise0 KR f)+      hpb q = mixFill 2 (\_ -> let f = lfn q 1330 1395+                                   a = lfn q 0.001 0.007+                               in blip AR f 24 * a)+      mk_f d = let q = lfn 5.2 5.2 5.21+                   a = d dinf (mce [1,3,2,7,8])+                   tr = impulse KR q 0+                   freq = demand tr 0 a * 30 + 340+               in sum [blip AR freq 3 * lfn q 0.001 0.01+                      ,resonz (impulse AR q (mce2 0 0))+                                  (lfn 5 30 640)+                                  (lfn q 0.1 0.5) * lfn q 0.01 1.8+                      ,hpb q * lfn q 1.2 1.8+                      ,blip AR (lfn q 16 36) 3 * mce2 0.03 0.09]+  in mk_f drand + mk_f dxrand++main :: IO ()+main = audition (out 0 rzblp)
+ src/s-chirp.hs view
@@ -0,0 +1,31 @@+-- s-chirp (rd)++import Sound.OpenSoundControl+import Sound.SC3.ID++s_chirp :: UGen+s_chirp =+  let x = mouseX' KR 15 0 Linear 0.1+      y = mouseY' KR 15 27 Linear 0.1+      t = dust 'a' KR 9+      b = tChoose 'a' t (mce [36,48,60,72])+      n = lfNoise1 'a' KR (mce2 3 3.05) * 0.04+      d = tIRand 'a' x y t+      e = decay2 t 0.005 (tRand 'a' 0.02 0.15 t)+      o = let k = degreeToKey 0 d 12+              f = midiCPS (b + k + n)+              m = e * sinOsc AR f 0 * 0.2+              u = pulseDivider t 9 0+              r0 = tRand 'a' 0.0075 0.125 u+              r1 = tRand 'a' 0.05 0.15 u+          in m * 0.5 + allpassC m 0.15 r0 r1+  in out 0 o++act :: Transport t => t -> IO ()+act fd = do+  let scl = [0,2,3.2,5,7,9,10]+  _ <- async fd (b_alloc_setn1 0 0 scl)+  play fd s_chirp++main :: IO ()+main = withSC3 act
− src/s-chirp.lhs
@@ -1,26 +0,0 @@-s-chirp (rd)--> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { x = linLin (I.lfNoise0 'a' KR 1) (-1) 1 15 0->    {- ; x = mouseX kr 15 0 Linear 0.1 -}->       ; y = linLin (I.lfNoise0 'b' KR 1) (-1) 1 15 27->    {- ; y = mouseY kr 15 27 Linear 0.1 -}->       ; scl = [0, 2, 3.2, 5, 7, 9, 10] }->   in do { t <- dust kr 9->         ; b <- tChoose t (mce [36, 48, 60, 72])->         ; n <- fmap (* 0.04) (lfNoise1 kr (mce2 3 3.05))->         ; d <- tiRand x y t->         ; e <- fmap (decay2 t 0.005) (tRand 0.02 0.15 t)->         ; o <- let { k = degreeToKey 0 d 12->                    ; f = midiCPS (b + k + n)->                    ; m = e * sinOsc ar f 0 * 0.2->                    ; u = pulseDivider t 9 0 }->                in do { r0 <- tRand 0.0075 0.125 u->                      ; r1 <- tRand 0.05 0.15 u->                      ; return (m * 0.5 + allpassC m 0.15 r0 r1) }->         ; withSC3 (\fd -> do { _ <- async fd (b_alloc 0 7 1)->                              ; send fd (b_setn1 0 0 scl)->                              ; play fd (out 0 o) }) }
+ src/sam-i-am.hs view
@@ -0,0 +1,53 @@+-- sam i am (jr)+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg00280.html++import Control.Monad.Random+import Data.List+import Data.Maybe+import Sound.SC3+import Sound.SC3.Lang.Control.Event+import Sound.SC3.Lang.Random.Monad+import Sound.SC3.Lang.Pattern.ID++text :: [String]+text =+    ["I could not would not in a house"+    ,"I would not could not with a mouse"+    ,"I would not eat them with a fox"+    ,"I would not eat them in a box"+    ,"I would not eat them here or there"+    ,"I would not eat them anywhere"+    ,"I would not eat green eggs and ham"+    ,"I do not like them Sam-I-am"]++x :: [[String]]+x = map words text++a :: [String]+a = nub (concat x)++sam :: Synthdef+sam =+    let f1 = control KR "freq1" 440+        f2 = control KR "freq2" 440+        f3 = control KR "freq3" 440+        e = xLine KR 0.1 0.001 0.5 RemoveSynth+        o = sinOsc AR f1 0 * pulse AR f2 0.5 * saw AR f3 * e+    in synthdef "sam" (out 0 o)++b :: RandomGen g => g -> [(String,[(String,Double)])]+b g =+    let mk w = do+          f1 <- exprand 200 9000+          f2 <- exprand 20 9000+          f3 <- exprand 20 9000+          let d = 0.1 * fromIntegral (length w)+          return (w,[("freq1",f1),("freq2",f2),("freq3",f3),("dur",d)])+    in evalRand (mapM mk a) g++main :: IO ()+main = do+  g <- getStdGen+  let t = b g+      ae = mapMaybe (\w -> fmap event (lookup w t)) (concat x)+  audition (sam,pseq (map return ae) 1)
+ src/sample-and-hold-liquidities.hs view
@@ -0,0 +1,17 @@+-- sample and hold liquidities (jmcc)++import Sound.SC3.ID++shl :: UGen+shl =+    let r = mouseX' KR 1 200 Exponential 0.1+        t = recip r+        c = impulse KR r 0.4+        cf = mouseY' KR 100 8000 Exponential 0.1+        f = latch (whiteNoise 'α' KR * cf * 0.5 + cf) c+        p = latch (whiteNoise 'β' KR) c+        i = pan2 (sinOsc AR f 0 * decay2 c (t * 0.1) (t * 0.9)) p 1+    in combN i 0.3 0.3 2++main :: IO ()+main = audition (out 0 shl)
− src/sample-and-hold-liquidities.lhs
@@ -1,22 +0,0 @@-sample and hold liquidities (jmcc)--> import Sound.SC3.ID--> main =->   let { r = mouseX kr 1 200 Exponential 0.1->       ; t = recip r->       ; c = impulse kr r 0.4->       ; cf = mouseY kr 100 8000 Exponential 0.1->       ; f = latch (whiteNoise 'α' kr * cf * 0.5 + cf) c->       ; p = latch (whiteNoise 'β' kr) c->       ; i = pan2 (sinOsc ar f 0 * decay2 c (t * 0.1) (t * 0.9)) p 1 }->   in audition (out 0 (combN i 0.3 0.3 2))--{ var r = MouseX.kr(1, 200, 'exponential', 0.1)-; var t = r.reciprocal-; var c = Impulse.kr(r, 0.4)-; var cf = MouseY.kr(100, 8000, 'exponential', 0.1)-; var f = Latch.kr(WhiteNoise.kr * cf * 0.5 + cf, c)-; var p = Latch.kr(WhiteNoise.kr, c)-; var i = Pan2.ar(SinOsc.ar(f, 0, Decay2.kr(c, 0.1 * t, 0.9 * t)), p, 1)-; Out.ar(0, CombN.ar(i, 0.3, 0.3, 2)) }.play
+ src/sample-and-hold-liquidities.scd view
@@ -0,0 +1,8 @@+{var r = MouseX.kr(1,200,'exponential',0.1)+;var t = r.reciprocal+;var c = Impulse.kr(r,0.4)+;var cf = MouseY.kr(100,8000,'exponential',0.1)+;var f = Latch.kr(WhiteNoise.kr * cf * 0.5 + cf,c)+;var p = Latch.kr(WhiteNoise.kr,c)+;var i = Pan2.ar(SinOsc.ar(f,0,Decay2.kr(c,0.1 * t,0.9 * t)),p,1)+;Out.ar(0,CombN.ar(i,0.3,0.3,2))}.play
+ src/saucer-base.hs view
@@ -0,0 +1,17 @@+-- saucer base (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++saucer_base :: UGen+saucer_base =+    let a = rand 'a' 0 20+        b = rand 'b' 0 1000+        c = rand 'c' 0 5000+        p = rand 'd' (-1) 1+        o = sinOsc AR a 0 * b + (1.1 * b)+        o' = sinOsc AR o 0 * c + (1.1 * c)+    in pan2 (sinOsc AR o' 0 * 0.1) p 1++main :: IO ()+main = overlapTextureU (6,2,4,maxBound) saucer_base
+ src/sawed-cymbals.hs view
@@ -0,0 +1,18 @@+-- sawed cymbals (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++sawed_cymbals :: UGen+sawed_cymbals =+    let y = let f1 = rand 'a' 500 2500+                f2 = rand 'a' 0 8000+                f = udup' 15 (rand 'a' f1 (f1 + f2))+                rt = udup' 15 (rand 'a' 2 6)+          in klankSpec f (replicate 15 1) rt+        z = uclone 'a' 2 y+        fS = xLine KR (rand 'α' 0 600) (rand 'β' 0 600) 12 DoNothing+    in klank (lfSaw AR fS 0 * 0.0005) 1 0 1 (mceTranspose z)++main :: IO ()+main = overlapTextureU (4,4,6,maxBound) sawed_cymbals
+ src/scratchy-m.hs view
@@ -0,0 +1,12 @@+-- scratchy-m (jmcc)++import Sound.SC3.Monadic++scratchy :: UId m => m UGen+scratchy = do+  n <- clone 2 (brownNoise AR)+  let f = max (n * 0.5 - 0.49) 0 * 20+  return (rhpf f 5000 1)++main :: IO ()+main = audition . out 0 =<< scratchy
− src/scratchy-m.lhs
@@ -1,12 +0,0 @@-scratchy-m (jmcc)--> import Sound.SC3.Monadic--> main =->   do { n <- clone 2 (brownNoise ar)->      ; let f = max (n * 0.5 - 0.49) 0 * 20->        in audition (out 0 (rhpf f 5000 1)) }--{ var n = BrownNoise.ar([0.5, 0.5])-; var f = (n - 0.49).max(0) * 20-; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
+ src/scratchy.hs view
@@ -0,0 +1,12 @@+-- scratchy (jmcc)++import Sound.SC3.ID++scratchy :: UGen+scratchy =+  let f m = brownNoise m AR * 0.5 - 0.49+      n = mce2 (f 'α') (f 'β')+  in rhpf (max n 0 * 20) 5000 1++main :: IO ()+main = audition (out 0 scratchy)
− src/scratchy.lhs
@@ -1,12 +0,0 @@-scratchy (jmcc)--> import Sound.SC3.ID--> main =->   let { f m = brownNoise m ar * 0.5 - 0.49->       ; n = mce2 (f 'α') (f 'β') }->   in audition (out 0 (rhpf (max n 0 * 20) 5000 1))--{ var n = BrownNoise.ar([0.5, 0.5])-; var f = (n - 0.49).max(0) * 20-; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
+ src/scratchy.scd view
@@ -0,0 +1,3 @@+{ var n = BrownNoise.ar([0.5, 0.5])+; var f = (n - 0.49).max(0) * 20+; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
+ src/scritto-m.hs view
@@ -0,0 +1,28 @@+-- scritto (rd)++import Sound.SC3.Monadic+import qualified Sound.SC3.Lang.Data.Vowel as V++main :: IO ()+main =+  let s_msg n (_,_,f,a,b) = b_setn1 n 0 (f ++ a ++ b)+      s_alloc fd (s,b) = do _ <- async fd (b_alloc b 15 1)+                            send fd (s_msg b s)+      buf_at b n = bufRd 1 KR b (mce [n .. n + 4]) NoLoop NoInterpolation+      v_filter i f a b = resonz i f (b / f) * dbAmp a+      v_filter_b bi i = v_filter i (buf_at bi 0) (buf_at bi 5) (buf_at bi 10)+      mk_instr bx = do+        n <- lfNoise2 KR 3+        let t = impulse AR (n * 9 + 9) 0+            i d = do n1 <- tRand 0.02 0.06 t+                     n2 <- tIRand 30 52 t+                     n3 <- tIRand 16 32 t+                     let p = pulseDivider t d 0+                         b = blip AR (midiCPS n2) n3+                     return (decay2 p 0.01 n1 * b * 12)+            bi = linLin n (-1) 1 0 bx+            voice = mix . v_filter_b bi+        return . out 0 . mce . map voice =<< mapM i [1,2]+  in withSC3 (\fd-> do mapM_ (s_alloc fd) (zip V.fdata_table [0..])+                       let n = constant (length V.fdata_table)+                       audition =<< mk_instr n)
+ src/scritto.hs view
@@ -0,0 +1,47 @@+-- scritto (rd)++import Control.Monad+import Sound.OpenSoundControl+import Sound.SC3.ID+import qualified Sound.SC3.Lang.Data.Vowel as V++scritto_i :: UGen -> UGen+scritto_i bx =+    let buf_at b n = bufRd 1 KR b (mce [n .. n + 4]) NoLoop NoInterpolation+        v_filter i f a b = resonz i f (b / f) * dbAmp a+        n0 = lfNoise2 'a' KR 3+        v_filter_b i =+            let bi = linLin n0 (-1) 1 0 bx+                b = buf_at bi in v_filter i (b 0) (b 5) (b 10)+        t = impulse AR (n0 * 9 + 9) 0+        ble (e,d) =+            let n1 = tRand e 0.02 0.06 t+                n2 = tIRand e 30 52 t+                n3 = tIRand e 16 32 t+                p = pulseDivider t d 0+                b = blip AR (midiCPS n2) n3+            in (decay2 p 0.01 n1 * b * 12)+        voice = mix . v_filter_b+    in out 0 (mce (map (voice . ble) (zip "ab" [1,2])))++s_alloc :: Transport t => t -> (V.Fdata Double,Int) -> IO ()+s_alloc fd (s,b) = do+  let s_msg n (_,_,fr,am,bw) = b_setn1 n 0 (fr ++ am ++ bw)+  _ <- async fd (b_alloc b 15 1)+  send fd (s_msg b s)++s_init :: Transport t => t -> IO ()+s_init fd = mapM_ (s_alloc fd) (zip V.fdata_table [0..])++act :: Transport t => Bool -> t -> IO ()+act i fd = do+  when i (s_init fd)+  let n = constant (length V.fdata_table)+  play fd (scritto_i n)++main :: IO ()+main = withSC3 (act True)++{-+withSC3 (act False)+-}
− src/scritto.lhs
@@ -1,126 +0,0 @@-scritto (rd)--> import Sound.SC3.Monadic--> main =->   let { scritto = [ ( "sA" ->                     , [800, 1150, 2900, 3900, 4950]->                     , [0, -6,  -32, -20, -50]->                     , [80, 90,  120, 130, 140] )->                   , ( "sE" ->                     , [350, 2000, 2800, 3600, 4950]->                     , [0, -20, -15, -40, -56]->                     , [60, 100, 120, 150, 200] )->                   , ( "sI" ->                     , [270, 2140, 2950, 3900, 4950]->                     , [0, -12 , -26 , -26 , -44]->                     , [60, 90,  100, 120, 120] )->                   , ( "sO" ->                     , [450, 800,  2830, 3800, 4950]->                     , [0, -11 , -22 , -22 , -50]->                     , [70, 80,  100, 130, 135] )->                   , ( "sU" ->                     , [325, 700,  2700, 3800, 4950]->                     , [0, -16, -35, -40, -60]->                     , [50, 60,  170, 180, 200] )->                   , ( "aA" ->                     , [800, 1150, 2800, 3500, 4950]->                     , [0, -4  , -20, -36 , -60]->                     , [80, 90,  120, 130, 140] )->                   , ( "aE" ->                     , [400, 1600, 2700, 3300, 4950]->                     , [0, -24 , -30, -35, -60]->                     , [60, 80,  120, 150, 200] )->                   , ( "aI" ->                     , [350, 1700, 2700, 3700, 4950]->                     , [0, -20, -30, -36 , -60]->                     , [50, 100, 120, 150, 200] )->                   , ( "aO" ->                     , [450, 800,  2830, 3500, 4950]->                     , [0, -9  , -16 , -28 , -55]->                     , [70, 80,  100, 130, 135] )->                   , ( "aU" ->                     , [325, 700, 2530, 3500, 4950]->                     , [0, -12 , -30, -40, -64]->                     , [50, 60,  170, 180, 200] )->                   , ( "ctA"->                     , [660, 1120, 2750, 3000, 3350]->                     , [0, -6  , -23 , -24 , -38]->                     , [80, 90,  120, 130, 140] )->                   , ( "ctE"->                     , [440, 1800, 2700, 3000, 3300]->                     , [0, -14 , -18 , -20, -20]->                     , [70, 80,  100, 120, 120] )->                   , ( "ctI"->                     , [270, 1850, 2900, 3350, 3590]->                     , [0, -24 , -24 , -36 , -36]->                     , [40, 90,  100, 120, 120] )->                   , ( "ctO"->                     , [430, 820,  2700, 3000, 3300]->                     , [0, -10, -26 , -22 , -34]->                     , [40, 80,  100, 120, 120] )->                   , ( "ctU"->                     , [370, 630,  2750, 3000, 3400]->                     , [0, -20, -23 , -30, -34]->                     , [40, 60,  100, 120, 120] )->                   , ( "tA" ->                     , [650, 1080, 2650, 2900, 3250]->                     , [0, -6   , -7  , -8 , -22]->                     , [80, 90,  120, 130, 140] )->                   , ( "tE" ->                     , [400, 1700, 2600, 3200, 3580]->                     , [0, -14 , -12 , -14 , -20]->                     , [70, 80,  100, 120, 120] )->                   , ( "tI" ->                     , [290, 1870, 2800, 3250, 3540]->                     , [0, -15, -18 , -20, -30]->                     , [40, 90,  100, 120, 120] )->                   , ( "tO" ->                     , [400, 800,  2600, 2800, 3000]->                     , [0, -10, -12 , -12 , -26]->                     , [40, 80,  100, 120, 120] )->                   , ( "tU" ->                     , [350, 600,  2700, 2900, 3300]->                     , [0, -20, -17 , -14 , -26]->                     , [40, 60,  100, 120, 120] )->                   , ( "bA" ->                     , [600, 1040, 2250, 2450, 2750]->                     , [0, -7   , -9  , -9 , -20]->                     , [60, 70,  110, 120, 130] )->                   , ( "bE" ->                     , [400, 1620, 2400, 2800, 3100]->                     , [0, -12  , -9 , -12 , -18]->                     , [40, 80,  100, 120, 120] )->                   , ( "bI" ->                     , [250, 1750, 2600, 3050, 3340]->                     , [0, -30, -16 , -22 , -28]->                     , [60, 90,  100, 120, 120] )->                   , ( "bO" ->                     , [400, 750,  2400, 2600, 2900]->                     , [0, -11 , -21 , -20, -40]->                     , [40, 80,  100, 120, 120] )->                   , ( "bU" ->                     , [350, 600,  2400, 2675, 2950]->                     , [0, -20, -32 , -28 , -36]->                     , [40, 80,  100, 120, 120] ) ]->       ; s_msg n (_, f, a, b) = b_setn1 n 0 (f ++ a ++ b)->       ; s_alloc fd (s, b) = do { async fd (b_alloc b 15 1)->                                ; send fd (s_msg b s) }->       ; buf_at b n = bufRd 1 kr b (mce [n .. n + 4]) NoLoop NoInterpolation->       ; v_filter i f a b = resonz i f (b / f) * dbAmp a->       ; v_filter_b bi i = v_filter i (buf_at bi 0) (buf_at bi 5) (buf_at bi 10)->       ; mk_instr bx = do ->           { n <- lfNoise2 kr 3->           ; let { t = impulse ar (n * 9 + 9) 0->                 ; i d = do { n1 <- tRand 0.02 0.06 t->                            ; n2 <- tiRand 30 52 t->                            ; n3 <- tiRand 16 32 t->                            ; let { p = pulseDivider t d 0->                                  ; b = blip ar (midiCPS n2) n3 }->                              in return (decay2 p 0.01 n1 * b * 12) }->                 ; bi = linLin n (-1) 1 0 bx->                 ; voice = mix . v_filter_b bi }->             in return . out 0 . mce . map voice =<< mapM i [1, 2] } }->   in withSC3 (\fd -> do { mapM_ (s_alloc fd) (zip scritto [0..])->                         ; let n = constant (length scritto)->                           in audition =<< mk_instr n })
+ src/seqr.hs view
@@ -0,0 +1,27 @@+-- seqr (rd)++import Sound.SC3.ID++nfreq :: ID a => a -> Int -> UGen -> UGen -> [UGen]+nfreq z n l r = map (midiCPS . floorE) (uclone' z n (rand z l r))++seqr_f :: UGen -> [UGen] -> UGen+seqr_f f e =+    let n = constant (length e `div` 2)+    in select (lfSaw KR f 0 * n + n) (mce e)++seqr :: Int -> UGen+seqr n =+  let f = rand 'a' 9 18 / constant n+      b = blip AR (mce2 (seqr_f f (nfreq 'a' n 72 96))+                        (seqr_f f (nfreq 'b' n 72 84)))+                  (mce2 (seqr_f f (uclone' 'c' n (rand 'c' 1 3)))+                        (seqr_f f (uclone' 'd' n (rand 'd' 3 6))))+      a = mce2 (seqr_f f (uclone' 'e' n (rand 'e' 0.05 0.10)))+               (seqr_f f (uclone' 'f' n (rand 'f' 0.05 0.15)))+  in b * a+++-- n = rand 6 18+main :: IO ()+main = audition (out 0 (seqr 12))
+ src/shepard-tones.hs view
@@ -0,0 +1,39 @@+-- shepard tones (alberto de campo)++import Sound.OpenSoundControl+import Sound.SC3++interp :: (Fractional t,Enum t) => t -> t -> t -> [t]+interp n l r =+    let i = (r - l) / n+    in [l,l + i .. r - i]++hanningWindow :: (Floating b,Enum b) => b -> [b]+hanningWindow n =+    let lp = pi * (-0.5)+        rp = lp + 2 * pi+        hf i = sin i * 0.5 + 0.5+    in map hf (interp n lp rp)++shepard_tones :: UGen+shepard_tones =+    let ratescale = 1024 / 44100 / 10+        rate = 0.1+        ph = phasor AR 0 (rate * ratescale) 0 1024 0+        phases = mce (map (\n -> n * 0.1 * 1024 + ph) [0..9])+        freqs = bufRdC 1 AR 1 phases Loop+        amps = bufRdC 1 AR 2 phases Loop+    in mix (sinOsc AR freqs 0 * amps) * 0.1++run :: Transport t => t -> IO ()+run fd = do+  let square x = x * x+      ampTable = map square (hanningWindow 1024)+      amp_f i = (0.5 ** i) * 20000+      freqTable = map amp_f (interp 1024 0 10)+  _ <- async fd (b_alloc_setn1 1 0 freqTable)+  _ <- async fd (b_alloc_setn1 2 0 ampTable)+  audition (out 0 shepard_tones)++main :: IO ()+main = withSC3 run
− src/shepard-tones.lhs
@@ -1,42 +0,0 @@-shepard tones (alberto de campo)--> import Sound.SC3--> main =->   let { indxs n l r = let i = (r - l) / n ->                       in [l, l + i .. r - i]->       ; hanningWindow n = ->             let { lp = pi * (-0.5)->                 ; rp = lp + 2 * pi ->                 ; hf i = sin i * 0.5 + 0.5 }->             in map hf (indxs n lp rp)->       ; square x = x * x->       ; ampTable = map square (hanningWindow 1024) ->       ; amp_f i = (0.5 ** i) * 20000->       ; freqTable = map amp_f (indxs 1024 0 10)->       ; ratescale = 1024 / 44100 / 10->       ; rate = 0.1->       ; ph = phasor ar 0 (rate * ratescale) 0 1024 0->       ; phases = mce (map (\n -> n * 0.1 * 1024 + ph) [0..9])->       ; freqs = bufRdC 1 ar 1 phases Loop->       ; amps = bufRdC 1 ar 2 phases Loop->       ; tone = mix (sinOsc ar freqs 0 * amps) * 0.1 }->   in withSC3 (\fd -> do { async fd (b_alloc 1 1024 1)->                         ; async fd (b_alloc 2 1024 1)->                         ; send fd (b_setn1 1 0 freqTable)->                         ; send fd (b_setn1 2 0 ampTable)->                         ; audition (out 0 tone) })--{ var ampTable = Signal.hanningWindow(1024).squared-; var amp_f = { arg i; 0.5 ** i * 20000 }-; var freqTable = Signal.newClear(1024).waveFill(amp_f, 0, 10)-; var b1 = Buffer.loadCollection(s, freqTable)-; var b2 = Buffer.loadCollection(s, ampTable)-; var ratescale = 1024 / 44100 / 10-; var rate = 0.1-; var ph = Phasor.ar(0, rate * ratescale, 0, 1024, 0)-; var phases = (0..9) * 0.1 * 1024 + ph-; var freqs = BufRd.ar(1, b1.bufnum, phases)-; var amps = BufRd.ar(1, b2.bufnum, phases)-; var tone = Mix.ar(SinOsc.ar(freqs) * amps) * 0.1 -; Out.ar(0, tone)}.play
+ src/shepard-tones.scd view
@@ -0,0 +1,13 @@+{var ampTable = Signal.hanningWindow(1024).squared+;var amp_f = {arg i;0.5 ** i * 20000}+;var freqTable = Signal.newClear(1024).waveFill(amp_f,0,10)+;var b1 = Buffer.loadCollection(s,freqTable)+;var b2 = Buffer.loadCollection(s,ampTable)+;var ratescale = 1024 / 44100 / 10+;var rate = 0.1+;var ph = Phasor.ar(0,rate * ratescale,0,1024,0)+;var phases = (0..9) * 0.1 * 1024 + ph+;var freqs = BufRd.ar(1,b1.bufnum,phases)+;var amps = BufRd.ar(1,b2.bufnum,phases)+;var tone = Mix.ar(SinOsc.ar(freqs) * amps) * 0.1+;Out.ar(0,tone)}.play
+ src/shifting-pulses.hs view
@@ -0,0 +1,19 @@+-- shifting pulses (rd)++import Sound.SC3.Monadic++shifting_pulses :: UId m => m UGen+shifting_pulses = do+  n0 <- clone 2 (brownNoise KR)+  n1 <- clone 2 (brownNoise KR)+  n2 <- clone 2 (brownNoise KR)+  t <- dust KR 0.75+  let warp i = linLin i (-1) 1+      l = latch t t+      p = pulse AR (warp n0 2 (mce2 11 15)) 0.01 * 0.1+      f = warp n1 300 1800+      rq = warp n2 0.01 2+  return (l * rlpf p f rq)++main :: IO ()+main = audition . out 0 =<< shifting_pulses
− src/shifting-pulses.lhs
@@ -1,23 +0,0 @@-shifting pulses (rd)--> import Sound.SC3.Monadic--> main =->   do { [n0, n1, n2] <- sequence (replicate 3 (clone 2 (brownNoise kr)))->      ; t <- dust kr 0.75->      ; let { warp i = linLin i (-1) 1->            ; l = latch t t->            ; p = pulse ar (warp n0 2 (mce2 11 15)) 0.01 * 0.1 ->            ; f = warp n1 300 1800 ->            ; rq = warp n2 0.01 2 }->        in audition (out 0 (l * rlpf p f rq)) }--{ var n0 = BrownNoise.kr.dup-; var n1 = BrownNoise.kr.dup-; var n2 = BrownNoise.kr.dup-; var t = Dust.kr(0.75)-; var l = Latch.kr(t, t)-; var p = Pulse.ar(n0.range(2, [11, 15]), 0.01) * 0.1 -; var f = n1.range(300, 1800)-; var rq = n2.range(0.01, 2)-; Out.ar(0, l * RLPF.ar(p, f, rq)) }.play
+ src/shifting-pulses.scd view
@@ -0,0 +1,9 @@+{var n0 = BrownNoise.kr.dup+var n1 = BrownNoise.kr.dup+var n2 = BrownNoise.kr.dup+var t = Dust.kr(0.75)+var l = Latch.kr(t,t)+var p = Pulse.ar(n0.range(2,[11,15]),0.01) * 0.1+var f = n1.range(300,1800)+var rq = n2.range(0.01,2)+Out.ar(0,l * RLPF.ar(p,f,rq))}.play
+ src/sidereal-time.hs view
@@ -0,0 +1,24 @@+-- sidereal time (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++sidereal_time :: UGen+sidereal_time =+  let p = 15+      z = let y = let fr = udup' p (expRand 'a' 100 6000)+                      rt = udup' p (rand 'a' 2 6)+                  in klankSpec fr (replicate p 1) rt+          in uclone 'a' 2 y+      f = xLine KR (expRand 'α' 40 300) (expRand 'β' 40 300) 12 DoNothing+      t = let e = lfNoise2 'γ' KR (rand 'δ' 0 8)+          in lfPulse AR f 0 (rand 'ε' 0.1 0.9) * 0.002 * max 0 e+      o = distort (klank t 1 0 1 (mceTranspose z)) * 0.1+  in combN o 0.6 (rand 'ζ' 0.1 0.6) 8 + mceReverse o++main :: IO ()+main = overlapTextureU (4,4,6,maxBound) sidereal_time++{-+audition (out 0 sidereal_time)+-}
+ src/sidereal-time.scd view
@@ -0,0 +1,9 @@+var p = 15;+play({OverlapTexture.ar({+var z = Array.fill(2,{`[Array.fill(p,{exprand(100.0,6000.0)}),+                        nil,+                        Array.fill(p,{2.0 + 4.0.rand})]});+var f = XLine.kr(exprand(40.0,300.0),exprand(40.0,300.0),12);+var t = LFPulse.ar(f,rrand(0.1,0.9),0.002 * LFNoise2.kr(8.0.rand).max(0));+var o = Klank.ar(z,t).distort * 0.1;+CombN.ar(o,0.6,0.5.rand + 0.1,8,1,o.reverse);},4,4,6,2)}))
+ src/slow-beating-harmonic-sines.hs view
@@ -0,0 +1,44 @@+-- slow beating harmonic sines (jmcc)++import Control.Monad+import Control.Monad.Random+import Sound.SC3+import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Lang.Random.Monad++r_freq :: (RandomGen g) => Int -> Int -> Rand g [Double]+r_freq k i = do+  n <- nchoose i [0,2,4,5,7,9]+  o <- nrand i 7+  let f n' o' = midiCPS' (n' + (o' * 12) + fromIntegral k)+  return (zipWith f n o)++r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]+r_harmonics d m f = do+  d' <- nrand2 m d+  return (zipWith (+) (map (* f) [1,2,4,5,6]) d')++r_phase :: (RandomGen g) => Int -> Rand g [Double]+r_phase m = nrrand m 0 (2 * pi)++sbhs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen+sbhs n d m = do+  k' <- rand 12+  let k = 24 + k'+  f <- r_freq k n+  p_fr <- mapM (r_harmonics d m) f+  q_fr <- mapM (r_harmonics d m) f+  p_ph <- replicateM n (r_phase m)+  q_ph <- replicateM n (r_phase m)+  let a = replicate n (replicate m 1)+      p_sp = zipWith3 klangSpec' p_fr a p_ph+      q_sp = zipWith3 klangSpec' q_fr a q_ph+      mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)+      p_u = sum (map mk_u p_sp)+      q_u = sum (map mk_u q_sp)+  return (mce2 p_u q_u)++main :: IO ()+main = do+  g <- getStdGen+  overlapTextureS (6,3,3,maxBound) (runRand (sbhs 8 0.4 5)) g
+ src/slow-beating-sines.hs view
@@ -0,0 +1,41 @@+-- slow beating sines (jmcc)++import Control.Monad+import Control.Monad.Random+import Sound.SC3+import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Lang.Random.Monad++r_freq :: (RandomGen g) => Int -> Rand g [Double]+r_freq i = do+  n <- nrrand i 24 84+  return (map midiCPS' n)++r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]+r_harmonics d m f = fmap (map (+ f)) (nrand2 m d)++r_harmonics' :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]+r_harmonics' d m f = fmap ((f :)  . map (+ f)) (nrand2 (m - 1) d)++r_phase :: (RandomGen g) => Int -> Rand g [Double]+r_phase m = nrrand m 0 (2 * pi)++sbs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen+sbs n d m = do+  f <- r_freq n+  p_fr <- mapM (r_harmonics' d m) f+  q_fr <- mapM (r_harmonics d m) f+  p_ph <- replicateM n (r_phase m)+  q_ph <- replicateM n (r_phase m)+  let a = replicate n (replicate m 1)+      p_sp = zipWith3 klangSpec' p_fr a p_ph+      q_sp = zipWith3 klangSpec' q_fr a q_ph+      mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)+      p_u = sum (map mk_u p_sp)+      q_u = sum (map mk_u q_sp)+  return (mce2 p_u q_u)++main :: IO ()+main = do+  g <- getStdGen+  overlapTextureS (4,4,3,maxBound) (runRand (sbs 20 0.4 3)) g
+ src/snare-909.hs view
@@ -0,0 +1,31 @@+-- snare-909 (jmcc)++import Sound.SC3.ID++snare_909 :: UGen -> UGen+snare_909 tr =+  let n = whiteNoise 'a' AR+      v = tRand 'a' 0.25 1.0 tr+      e a b = envGen AR tr 1 0 1 DoNothing (envPerc a b)+      e1 = e 0.0005 0.055+      e2 = e 0.0005 0.075+      e3 = e 0.0005 0.4+      e4 = e 0.0005 0.283+      t1 = lfTri AR 330 0+      t2 = lfTri AR 185 0+      x1 = lpf n 7040 * 0.1 + v+      x2 = hpf x1 523+      m1 = t1 * e1 * 0.25 + t2 * e2 * 0.25+      m2 = x1 * e3 * 0.20 + x2 * e4 * 0.20+  in m1 + m2++snare_909_a :: UGen+snare_909_a =+    let x = mouseX' KR 1 4 Linear 0.2+        y = mouseY' KR 0.25 0.75 Exponential 0.2+        t = impulse KR (3 * x) 0+    in pan2 (snare_909 t) 0 y++main :: IO ()+main = audition (out 0 snare_909_a)+
− src/snare-909.lhs
@@ -1,46 +0,0 @@-snare-909 (jmcc)--> import Sound.SC3.Monadic--> main =->   let { snr tr n v =->         let { e a b = envGen ar tr 1 0 1 DoNothing (envPerc a b)->             ; e1 = e 0.0005 0.055->             ; e2 = e 0.0005 0.075->             ; e3 = e 0.0005 0.4->             ; e4 = e 0.0005 0.283->             ; t1 = lfTri ar 330 0->             ; t2 = lfTri ar 185 0->             ; x1 = lpf n 7040 * 0.1 + v->             ; x2 = hpf x1 523->             ; m1 = t1 * e1 * 0.25 + t2 * e2 * 0.25->             ; m2 = x1 * e3 * 0.20 + x2 * e4 * 0.20 }->         in m1 + m2->       ; x = mouseX kr 1 4 Linear 0.2->       ; y = mouseY kr 0.25 0.75 Exponential 0.2->       ; t = impulse kr (3 * x) 0 }->   in do { n <- whiteNoise ar->         ; v <- tRand 0.25 1.0 t->         ; audition (out 0 (pan2 (snr t n v) 0 y)) }--{ var snr =-      { arg tr, n, v-      ; var e = { arg a, b-                ; EnvGen.ar(Env.perc(a, b), tr, 1, 0, 1, 0) }-      ; var e1 = e.value(0.0005, 0.055)-      ; var e2 = e.value(0.0005, 0.075)-      ; var e3 = e.value(0.0005, 0.4)-      ; var e4 = e.value(0.0005, 0.283)-      ; var t1 = LFTri.ar(330, 0)-      ; var t2 = LFTri.ar(185, 0)-      ; var x1 = LPF.ar(n, 7040) * (0.1 + v)-      ; var x2 = HPF.ar(x1, 523)-      ; var m1 = (t1 * e1 * 0.25) + (t2 * e2 * 0.25)-      ; var m2 = (x1 * e3 * 0.20) + (x2 * e4 * 0.20)-      ; m1 + m2 }-; var x = MouseX.kr(1, 4, 'linear', 0.2)-; var y = MouseY.kr(0.25, 0.75, 'exponential', 0.2)-; var t = Impulse.kr(3 * x, 0)-; var n = WhiteNoise.ar-; var v = TRand.kr(0.25, 1.0, t)-; Out.ar(0, Pan2.ar(snr.value(t, n, v), 0, y)) }.play
+ src/snare-909.scd view
@@ -0,0 +1,21 @@+{ var snr =+      { arg tr, n, v+      ; var e = { arg a, b+                ; EnvGen.ar(Env.perc(a, b), tr, 1, 0, 1, 0) }+      ; var e1 = e.value(0.0005, 0.055)+      ; var e2 = e.value(0.0005, 0.075)+      ; var e3 = e.value(0.0005, 0.4)+      ; var e4 = e.value(0.0005, 0.283)+      ; var t1 = LFTri.ar(330, 0)+      ; var t2 = LFTri.ar(185, 0)+      ; var x1 = LPF.ar(n, 7040) * (0.1 + v)+      ; var x2 = HPF.ar(x1, 523)+      ; var m1 = (t1 * e1 * 0.25) + (t2 * e2 * 0.25)+      ; var m2 = (x1 * e3 * 0.20) + (x2 * e4 * 0.20)+      ; m1 + m2 }+; var x = MouseX.kr(1, 4, 'linear', 0.2)+; var y = MouseY.kr(0.25, 0.75, 'exponential', 0.2)+; var t = Impulse.kr(3 * x, 0)+; var n = WhiteNoise.AR+; var v = TRand.kr(0.25, 1.0, t)+; Out.ar(0, Pan2.ar(snr.value(t, n, v), 0, y)) }.play
− src/sosc-lp.lhs
@@ -1,34 +0,0 @@-sosc-lp (rd)--> import Sound.SC3.Monadic--> main =->   let { dustR r lo hi = do { n1 <- dwhite 1 lo hi->                            ; n2 <- whiteNoise r->                            ; d <- dseq dinf n1->                            ; return (tDuty r d 0 DoNothing (abs n2) 1) }->       ; a = [60, 71, 89, 65, 36, 57, 92, 97, 92, 97]->       ; b = [71, 89, 60, 57, 65, 36, 95, 92, 93, 97]->       ; setup fd = do { async fd (b_alloc 10 9 1)->                       ; async fd (b_alloc 11 9 1)->                       ; send fd (b_setn1 10 0 a)->                       ; send fd (b_setn1 11 0 b) }->       ; d_env t = decay2 t 0.002 2.5->       ; idx t = stepper t 0 0 15 1 0->       ; f1 t = let { l = (bufRdL 1 kr 10 (idx t) Loop - 24)->                    ; r = (bufRdL 1 kr 11 (idx t) Loop - 24) }->                in midiCPS (mce2 l r)->       ; f2 t n = f1 t + n * 1.2->       ; o1 t = sinOsc ar (f1 t) 0 * d_env t->       ; o2 t n = sinOsc ar (f2 t n) 0 * d_env t->       ; sosc_lp t n = out 0 ((o1 t + o2 t n) * 0.2) }->   in do { clk <- dustR kr 0.2 0.9->         ; n <- lfNoise0 kr (mce2 1 3)->         ; audition (sosc_lp clk n) }--> resetter =->   let { a = [71, 60, 65, 89, 36, 57, 95, 97, 92, 97]->       ; b = [89, 71, 60, 65, 57, 36, 92, 95, 93, 97]->       ; resetup fd = do { send fd (b_setn1 10 0 a)->                         ; send fd (b_setn1 11 0 b) } }->   in withSC3 resetup
+ src/spe-m.hs view
@@ -0,0 +1,26 @@+-- spe (jmcc)+-- variant of graph in streams & patterns tutorial++import Sound.SC3.Monadic++spe :: UId m => m UGen+spe = do+  let (>=>) f g x = f x >>= g+      chain n f = foldl (>=>) return (replicate n f)+      rapf i = do r <- clone 2 (rand 0 0.05)+                  return (allpassN i 0.05 r 4)+      src = do let t = impulse KR 9 0+                   e = envGen KR t 0.1 0 1 DoNothing (envPerc 0.1 1)+                   s = mce [00,03,02,07+                           ,08,32,16,18+                           ,00,12,24,32]+               n <- lfNoise1 KR 1+               m <- dseq dinf s+               let f = midiCPS (demand t 0 m + 32)+                   o = lfSaw AR f 0 * e+                   rq = midiCPS (n * 36 + 110)+               return (rlpf o rq 0.1)+  chain 4 rapf =<< src++main :: IO ()+main = audition . out 0 =<< spe
+ src/spe-p.hs view
@@ -0,0 +1,30 @@+-- spe-p (jmcc)++import Sound.SC3.Monadic {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++spe3_allpass6 :: IO Synthdef+spe3_allpass6 = do+  n <- lfNoise1 KR 1+  let freq = control KR "freq" 440+      (>=>) f g x = f x >>= g+      chain i f = foldl (>=>) return (replicate i f)+      rapf i = do r <- clone 2 (rand 0 0.05)+                  return (allpassN i 0.05 r 4)+      e = envGen KR 1 0.1 0 1 RemoveSynth (envPerc 0.1 1)+      rq = midiCPS (n * 36 + 110)+      o = rlpf (lfSaw AR freq 0 * e) rq 0.1+  u <- fmap (out 0) (chain 4 rapf o)+  return (synthdef "spe" u)++notes :: P Double+notes =+    let n = [prand' 'a' [pempty,fromList [24,31,36,43,48,55]] inf+            ,pflop [60,prand 'b' [63,65] inf,67,prand 'c' [70,72,74] inf]+            ,psplitPlaces (pwhite 'd' 3 9 inf) (fromList [74,75,77,79,81])]+    in pjoin (pseq1 n inf)++main :: IO ()+main = do+  i <- spe3_allpass6+  audition (i,pbind [("midinote",notes),("dur",0.13)])
− src/spe.lhs
@@ -1,23 +0,0 @@-spe (jmcc)--> import Sound.SC3.Monadic--> main =->   let { (>=>) f g = \x -> f x >>= g->       ; chain n f = foldl (>=>) return (replicate n f)->       ; rapf i = do { r <- clone 2 (rand 0 0.05)->                     ; return (allpassN i 0.05 r 4) }->       ; src = let { t = impulse kr 9 0->                   ; e = envGen kr t 0.1 0 1 DoNothing (envPerc 0.1 1)->                   ; s = mce [ 00, 03, 02, 07->                             , 08, 32, 16, 18->                             , 00, 12, 24, 32 ] }->               in do { n <- lfNoise1 kr 1->                     ; m <- dseq dinf s->                     ; let { f = midiCPS (demand t 0 m + 32)->                           ; o = lfSaw ar f 0 * e->                           ; rq = midiCPS (n * 36 + 110) }->                       in return (rlpf o rq 0.1) } }->   in audition . (out 0) =<< chain 4 rapf =<< src--[variant of graph in streams & patterns tutorial]
+ src/sprinkler-m.hs view
@@ -0,0 +1,13 @@+-- sprinkler-m (jmcc)++import Sound.SC3.Monadic++sprinkler_m :: UId m => m UGen+sprinkler_m = do+  n <- whiteNoise AR+  let f = lfPulse KR 0.09 0 0.16 * 10 + 7+      t = lfPulse KR f 0 0.25 * 0.1+  return (bpz2 (n * t))++main :: IO ()+main = audition . out 0 =<< sprinkler_m
− src/sprinkler-m.lhs
@@ -1,13 +0,0 @@-sprinkler-m (jmcc)--> import Sound.SC3.Monadic--> main =->   do { n <- whiteNoise ar->      ; let { f = lfPulse kr 0.09 0 0.16 * 10 + 7->            ; t = lfPulse kr f 0 0.25 * 0.1 }->        in audition (out 0 (bpz2 (n * t))) }--{ var f = LFPulse.kr(0.09, 0, 0.16, 10, 7)-; var t = LFPulse.kr(f, 0, 0.25, 0.1)-; Out.ar(0, BPZ2.ar(WhiteNoise.ar * t)) }.play
+ src/sprinkler.hs view
@@ -0,0 +1,13 @@+-- sprinkler (jmcc)++import Sound.SC3.ID++sprinkler :: UGen+sprinkler =+  let n = whiteNoise 'α' AR+      f = lfPulse KR 0.09 0 0.16 * 10 + 7+      t = lfPulse KR f 0 0.25 * 0.1+  in bpz2 (n * t)++main :: IO ()+main = audition (out 0 sprinkler)
− src/sprinkler.lhs
@@ -1,13 +0,0 @@-sprinkler (jmcc)--> import Sound.SC3.ID--> main =->   let { n = whiteNoise 'α' AR->       ; f = lfPulse KR 0.09 0 0.16 * 10 + 7->       ; t = lfPulse KR f 0 0.25 * 0.1 }->   in audition (out 0 (bpz2 (n * t)))--{ var f = LFPulse.kr(0.09, 0, 0.16, 10, 7)-; var t = LFPulse.kr(f, 0, 0.25, 0.1)-; Out.ar(0, BPZ2.ar(WhiteNoise.ar * t)) }.play
+ src/sprinkler.scd view
@@ -0,0 +1,3 @@+{var f = LFPulse.kr(0.09,0,0.16,10,7)+;var t = LFPulse.kr(f,0,0.25,0.1)+;Out.ar(0,BPZ2.ar(WhiteNoise.ar * t))}.play
+ src/string-wander-cluster.hs view
@@ -0,0 +1,23 @@+-- string wander-cluster (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture+import System.Random++type ST = (Double,StdGen)++wander :: ST -> ST+wander (n,g) =+    let (n',g') = randomR (-7,8) g+    in (foldToRange 50 120 (n + n'),g')++swc :: ST -> (UGen,ST)+swc st =+    let (n,g) = wander st+        d = 1 / midiCPS (constant n)+        w = whiteNoise 'c' AR * 0.008+        o = combC w 0.01 d (d * 1000)+    in (pan2 o (rand 'd' (-1) 1) 1,(n,g))++main :: IO ()+main = overlapTextureS (4/3,4/3,6,maxBound) swc (60,mkStdGen 0)
+ src/strummable-guitar.hs view
@@ -0,0 +1,19 @@+-- strummable guitar (jmcc)++import Sound.SC3.ID++strummable_guitar :: UGen+strummable_guitar =+    let scale = [52,57,62,67,71,76]+        str i = let x = mouseX' KR 0 1 Linear 0.2+                    t = abs (hpz1 (x >* (0.25 + constant i * 0.1)))+                    e = decay t 0.05+                    n = pinkNoise i AR * e+                    dt = 1 / midiCPS (scale !! i)+                    s = combL n dt dt 4+                in pan2 s (constant i * 0.2 - 0.5) 1+        strs = mixFill (length scale) str+  in leakDC (lpf strs 12000) 0.995++main :: IO ()+main = audition (out 0 strummable_guitar)
− src/strummable-guitar.lhs
@@ -1,27 +0,0 @@-strummable guitar (jmcc)--> import Sound.SC3.ID--> main =->   let { scale = [ 52, 57, 62, 67, 71, 76 ]->       ; str i = let { x = mouseX kr 0 1 Linear 0.2->                     ; t = abs (hpz1 (x >* (0.25 + constant i * 0.1)))->                     ; e = decay t 0.05->                     ; n = pinkNoise i ar * e->                     ; dt = 1 / (midiCPS (scale !! i))->                     ; s = combL n dt dt 4 }->                 in pan2 s (constant i * 0.2 - 0.5) 1->       ; strs = mixFill (length scale) str }->   in audition (out 0 (leakDC (lpf strs 12000) 0.995))--{ var scale = [ 52, 57, 62, 67, 71, 76 ]-; var str = { arg i-            ; var x = MouseX.kr(0, 1, 'linear', 0.2)-            ; var t = HPZ1.kr(x > (0.25 + (i * 0.1))).abs-            ; var e = Decay.kr(t, 0.05)-            ; var n = PinkNoise.ar * e-            ; var dt = scale.at(i).midicps.reciprocal-            ; var s = CombL.ar(n, dt, dt, 4)-            ; Pan2.ar(s, i * 0.2 - 0.5, 1) }-; var strs = Mix.fill(scale.size, str)-; Out.ar(0, LeakDC.ar(LPF.ar(strs, 12000), 0.995)) }.play
+ src/strummable-guitar.scd view
@@ -0,0 +1,11 @@+{var scale = [52,57,62,67,71,76]+;var str = {arg i+           ;var x = MouseX.kr(0,1,'linear',0.2)+           ;var t = HPZ1.kr(x > (0.25 + (i * 0.1))).abs+           ;var e = Decay.kr(t,0.05)+           ;var n = PinkNoise.ar * e+           ;var dt = scale.at(i).midicps.reciprocal+           ;var s = CombL.ar(n,dt,dt,4)+           ;Pan2.ar(s,i * 0.2 - 0.5,1)}+;var strs = Mix.fill(scale.size,str)+;Out.ar(0,LeakDC.ar(LPF.ar(strs,12000),0.995))}.play
+ src/sweepy-noise.hs view
@@ -0,0 +1,15 @@+-- sweepy noise (jmcc)++import Sound.SC3.ID++sweepy_noise :: UGen+sweepy_noise =+    let n = udup 2 (whiteNoise 'a' AR)+        lfoDepth = mouseY' KR 200 8000 Exponential 0.1+        lfoRate = mouseX' KR 4 60 Exponential 0.1+        freq = lfSaw KR lfoRate 0 * lfoDepth + (lfoDepth * 1.2)+        filtered = rlpf (n * 0.03) freq 0.1+    in combN filtered 0.3 0.3 2 + filtered++main :: IO ()+main = audition (out 0 sweepy_noise)
− src/sweepy-noise.lhs
@@ -1,17 +0,0 @@-sweepy noise (jmcc)--> import Sound.SC3.Monadic--> main =->   do { n <- clone 2 (whiteNoise ar)->      ; let { lfoDepth = mouseY kr 200 8000 Exponential 0.1->            ; lfoRate = mouseX kr 4 60 Exponential 0.1->            ; freq = lfSaw kr lfoRate 0 * lfoDepth + (lfoDepth * 1.2)->            ; filtered = rlpf (n * 0.03) freq 0.1 }->        in audition (out 0 (combN filtered 0.3 0.3 2 + filtered)) }--{ var lfoDepth = MouseY.kr(200, 8000, 'exponential', 0.1)-; var lfoRate = MouseX.kr(4, 60, 'exponential', 0.1)-; var freq = LFSaw.kr(lfoRate, 0) * lfoDepth + (lfoDepth * 1.2)-; var filtered = RLPF.ar(WhiteNoise.ar([0.03,0.03]), freq, 0.1)-; Out.ar(0, CombN.ar(filtered, 0.3, 0.3, 2) + filtered) }.play
+ src/sweepy-noise.scd view
@@ -0,0 +1,5 @@+{var lfoDepth = MouseY.kr(200,8000,'exponential',0.1)+;var lfoRate = MouseX.kr(4,60,'exponential',0.1)+;var freq = LFSaw.kr(lfoRate,0) * lfoDepth + (lfoDepth * 1.2)+;var filtered = RLPF.ar(WhiteNoise.ar([0.03,0.03]),freq,0.1)+;Out.ar(0,CombN.ar(filtered,0.3,0.3,2) + filtered) }.play
+ src/synthetic-piano-m.hs view
@@ -0,0 +1,26 @@+-- synthetic piano (jmcc)++import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Monadic++synthetic_piano :: UId m => m UGen+synthetic_piano = do+  n <- iRand 36 90+  f <- rand 0.1 0.5+  ph <- rand 0 (pi * 2)+  let s = impulse AR f ph * 0.1+      e = decay2 s 0.008 0.04+      c i = do n0 <- lfNoise2 AR 3000+               let o = [-0.05,0,0.04] !! i+                   dt = 1 / midiCPS (n + o)+               return (combL (n0 * e) dt dt 6)+      l = ((n - 36) / 27) - 1+  c_ <- mixFillM 3 c+  return (pan2 c_ l 1)++main :: IO ()+main = overlapTextureU (0,6,6,maxBound) =<< synthetic_piano++{-+audition . out 0 =<< mixFillM 6 (const synthetic_piano)+-}
− src/synthetic-piano.lhs
@@ -1,33 +0,0 @@-synthetic piano (jmcc)--> import Sound.SC3.Monadic--> main =->   let p = do { n <- iRand 36 90->              ; f <- rand 0.1 0.5->              ; ph <- rand 0 (pi * 2)->              ; let { s = impulse ar f ph * 0.1->                    ; e = decay2 s 0.008 0.04->                    ; c i = do { n0 <- lfNoise2 ar 3000->                               ; let { o = [-0.05, 0, 0.04] !! i->                                     ; dt = 1 / (midiCPS (n + o)) }->                                 in return (combL (n0 * e) dt dt 6) }->                    ; l = ((n - 36) / 27) - 1 }->                in do { c_ <- mixFillM 3 c->                      ; return (pan2 c_ l 1) } }->   in audition . out 0 =<< mixFillM 6 (const p)--{ var p = { var n = IRand.new(36, 90)-          ; var f = Rand.new(0.1, 0.5)-          ; var ph = Rand.new(0, pi * 2)-          ; var s = Impulse.ar(f, ph) * 0.1-          ; var e = Decay2.ar(s, 0.008, 0.04)-          ; var c = { arg i-                    ; var n0 = LFNoise2.ar(3000)-                    ; var o = [-0.05, 0, 0.04].at(i)-                    ; var dt = 1 / (n + o).midicps-                    ; CombL.ar(n0 * e, dt, dt, 6) }-          ; var l = ((n - 36) / 27) - 1-          ; var c_ = Mix.fill(3, c)-          ; Pan2.ar(c_, l, 1) }-; Out.ar(0, Mix.fill(6, p)) }.play
+ src/synthetic-piano.scd view
@@ -0,0 +1,14 @@+{var p = {var n = IRand.new(36,90)+         ;var f = Rand.new(0.1,0.5)+         ;var ph = Rand.new(0,pi * 2)+         ;var s = Impulse.ar(f,ph) * 0.1+         ;var e = Decay2.ar(s,0.008,0.04)+         ;var c = {arg i+                  ;var n0 = LFNoise2.ar(3000)+                  ;var o = [-0.05,0,0.04].at(i)+                  ;var dt = 1 / (n + o).midicps+                  ;CombL.ar(n0 * e,dt,dt,6) }+         ;var l = ((n - 36) / 27) - 1+         ;var c_ = Mix.fill(3,c)+         ;Pan2.ar(c_,l,1) }+;Out.ar(0,Mix.fill(6,p)) }.play
+ src/tank-m.hs view
@@ -0,0 +1,58 @@+-- tank-m (jmcc)+-- http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html++import Control.Monad+import Sound.SC3.Monadic++pling :: IO UGen+pling = do+  d <- dust AR 0.2+  f <- expRand 300 2200+  p <- rand (-1) 1+  let s1 = cubed (fSinOsc AR f 0)+      s2 = decay2 d 0.1 0.5 * 0.1 * s1+  return (pan2 s2 p 1)++bang :: IO UGen+bang = do+  d <- dust AR 0.01+  n <- brownNoise AR+  return (pan2 (decay2 d 0.04 0.3 * n) 0 1)++chain :: Monad m => Int -> (b -> m b) -> b -> m b+chain n f = foldl (>=>) return (replicate n f)++r_allpass :: UId m => UGen -> m UGen+r_allpass i = do+  r <- clone 2 (rand 0.005 0.02)+  return (allpassN i 0.03 r 1)++tank_f :: UGen -> IO UGen+tank_f i = do+  r1 <- clone 2 (rand 0.01 0.05)+  r2 <- clone 2 (rand 0.03 0.15)+  let l0 = localIn 2 AR * 0.98+      l1 = onePole l0 0.33+      [l1l,l1r] = mceChannels l1+      l2 = rotate2 l1l l1r 0.23+      l3 = allpassN l2 0.05 r1 2+      l4 = delayN l3 0.3 (mce [0.17,0.23])+      l5 = allpassN l4 0.05 r2 2+      l6 = leakDC l5 0.995+      l7 = l6 + i+  return (mrg [l7,localOut l7])++tank :: IO UGen+tank = do+  s <- liftM2 (+) bang (mixFillM 8 (const pling))+  s' <- chain 4 r_allpass s+  tank_f s'++main :: IO ()+main = do+  t <- tank+  audition (out 0 t)++{-+tank >>= Sound.SC3.UGen.Dot.draw+-}
+ src/tank.hs view
@@ -0,0 +1,51 @@+-- tank (jmcc)+-- http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html++import Sound.SC3.ID++pling :: UGen+pling =+    let d = dust 'a' AR 0.2+        f = expRand 'a' 300 2200+        p = rand 'a' (-1) 1+        s1 = cubed (fSinOsc AR f 0)+        s2 = decay2 d 0.1 0.5 * 0.1 * s1+    in pan2 s2 p 1++bang :: UGen+bang =+    let d = dust 'b' AR 0.01+        n = brownNoise 'b' AR+    in pan2 (decay2 d 0.04 0.3 * n) 0 1++r_allpass :: UGen -> UGen+r_allpass i =+    let r = udup 2 (rand 'c' 0.005 0.02)+    in allpassN i 0.03 r 1++tank_f :: UGen -> UGen+tank_f i =+    let r1 = udup 2 (rand 'd' 0.01 0.05)+        r2 = udup 2 (rand 'd' 0.03 0.15)+        l0 = localIn 2 AR * 0.98+        l1 = onePole l0 0.33+        (l1l,l1r) = mce2c l1+        l2 = rotate2 l1l l1r 0.23+        l3 = allpassN l2 0.05 r1 2+        l4 = delayN l3 0.3 (mce2 0.17 0.23)+        l5 = allpassN l4 0.05 r2 2+        l6 = leakDC l5 0.995+        l7 = l6 + i+    in mrg [l7,localOut l7]++tank :: UGen+tank =+  let s = bang + mix (uclone 'a' 8 pling)+  in tank_f (useq 'a' 4 r_allpass s)++main :: IO ()+main = audition (out 0 tank)++{-+Sound.SC3.UGen.Dot.draw tank+-}
− src/tank.lhs
@@ -1,64 +0,0 @@-tank (jmcc)--> import Control.Monad-> import Sound.SC3.Monadic--> main =->   let { r_allpass i = do { r <- clone 2 (rand 0.005 0.02)->                          ; return (allpassN i 0.03 r 1) }->       ; chain n f = foldl (>=>) return (replicate n f)->       ; pling = do { d <- dust ar 0.2->                    ; f <- expRand 300 2200->                    ; p <- rand (-1) 1->                    ; let { s1 = cubed (fSinOsc ar f 0)->                          ; s2 = decay2 d 0.1 0.5 * 0.1 * s1 }->                      in return (pan2 s2 p 1) }->       ; bang = do { d <- dust ar 0.01->                   ; n <- brownNoise ar->                   ; return (pan2 (decay2 d 0.04 0.3 * n) 0 1) }->       ; tank i = do { r1 <- clone 2 (rand 0.01 0.05)->                     ; r2 <- clone 2 (rand 0.03 0.15)->                     ; let { l0 = localIn 2 ar * 0.98->                           ; l1 = onePole l0 0.33->                           ; [l1l, l1r] = mceChannels l1->                           ; l2 = rotate2 l1l l1r 0.23->                           ; l3 = allpassN l2 0.05 r1 2->                           ; l4 = delayN l3 0.3 (mce [0.17, 0.23])->                           ; l5 = allpassN l4 0.05 r2 2->                           ; l6 = leakDC l5 0.995->                           ; l7 = l6 + i }->                       in return (mrg [l7, localOut l7]) }->       ; signal = do { s <- liftM2 (+) bang (mixFillM 8 (const pling))->                     ; chain 4 r_allpass s } }->   in audition . out 0 =<< tank =<< signal--{ var r_allpass = { arg signal-                  ; var r = { Rand.new(0.005, 0.02) }.dup-                  ; AllpassN.ar(signal, 0.03, r, 1); }-; var pling = { var d = Dust.ar(0.2)-              ; var f = ExpRand.new(300, 2200)-              ; var p = Rand.new(-1, 1)-              ; var s1 = FSinOsc.ar(f, 0).cubed-              ; var s2 = Decay2.ar(d, 0.1, 0.5) * 0.1 * s1-              ; Pan2.ar(s2, p, 1) }-; var bang = { var d = Dust.ar(0.01)-             ; var n = BrownNoise.ar-             ; Pan2.ar(Decay2.ar(d, 0.04, 0.3) * n, 0, 1) }-; var tank = { arg i-             ; var r1 = { Rand.new(0.01,0.05) }.dup-             ; var r2 = { Rand.new(0.03,0.15) }.dup-             ; var l0 = LocalIn.ar(2) * 0.98-             ; var l1 = OnePole.ar(l0, 0.33)-             ; var l2 = Rotate2.ar(l1[0], l1[1], 0.23)-             ; var l3 = AllpassN.ar(l2, 0.05, r1, 2)-             ; var l4 = DelayN.ar(l3, 0.3, [0.17,0.23])-             ; var l5 = AllpassN.ar(l4, 0.05, r2, 2)-             ; var l6 = LeakDC.ar(l5, 0.995)-             ; var l7 = l6 + i-             ; LocalOut.ar(l7)-             ; l7 }-; var signal = Mix.fill(12, pling) + bang.value-; 4.do({ signal = r_allpass.value(signal) })-; Out.ar(0, tank.value(signal)) }.play--http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html
+ src/tank.scd view
@@ -0,0 +1,28 @@+{var r_allpass = {arg signal+                 ;var r = {Rand.new(0.005, 0.02)}.dup+                 ;AllpassN.ar(signal, 0.03, r, 1);}+;var pling = {var d = Dust.ar(0.2)+             ;var f = ExpRand.new(300, 2200)+             ;var p = Rand.new(-1, 1)+             ;var s1 = FSinOsc.ar(f, 0).cubed+             ;var s2 = Decay2.ar(d, 0.1, 0.5) * 0.1 * s1+             ;Pan2.ar(s2, p, 1)}+;var bang = {var d = Dust.ar(0.01)+            ;var n = BrownNoise.AR+            ;Pan2.ar(Decay2.ar(d, 0.04, 0.3) * n, 0, 1)}+;var tank = {arg i+            ;var r1 = {Rand.new(0.01,0.05)}.dup+            ;var r2 = {Rand.new(0.03,0.15)}.dup+            ;var l0 = LocalIn.ar(2) * 0.98+            ;var l1 = OnePole.ar(l0, 0.33)+            ;var l2 = Rotate2.ar(l1[0], l1[1], 0.23)+            ;var l3 = AllpassN.ar(l2, 0.05, r1, 2)+            ;var l4 = DelayN.ar(l3, 0.3, [0.17,0.23])+            ;var l5 = AllpassN.ar(l4, 0.05, r2, 2)+            ;var l6 = LeakDC.ar(l5, 0.995)+            ;var l7 = l6 + i+            ;LocalOut.ar(l7)+            ;l7}+;var signal = Mix.fill(12, pling) + bang.value+;4.do({signal = r_allpass.value(signal)})+;Out.ar(0, tank.value(signal))}.play
+ src/tgb.hs view
@@ -0,0 +1,40 @@+-- tgb (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic++tgb :: UId m => UGen -> UGen -> m UGen+tgb b d = do+  let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+      pm_t l r du t = let le = mkls l du+                          re = mkls r du+                      in tRand le re t+      wrp i = linLin i (-1) 1+      pm_n rt l du = do let le = mkls l du+                            re = mkls l du+                        n <- whiteNoise rt+                        return (wrp n le re)+  gps <- pm_n AR [(0,400),(1,900)] d+  let t = impulse AR gps 0+      pm_f (l,r) = pm_t l r d t+  du <- pm_f ([(0,0.005),(0.5,0.015),(1,0.005)]+             ,[(0,0.009),(0.5,0.020),(1,0.009)])+  pn <- pm_f ([(0,-1.0),(0.5,-0.5),(1,0.5)]+             ,[(0,-0.5),(0.5,0.5),(1,1.0)])+  rt <- pm_f ([(0,6),(0.5,12),(1,6)]+             ,[(0,12),(0.5,12),(1,12)])+  cs <- pm_f ([(0,0),(1,0.95)]+             ,[(0,0),(1,1)])+  am <- pm_f ([(0,0.25),(0.5,0.55),(1,0.15)]+             ,[(0,0.5),(0.5,0.75),(1,0.25)])+  let cs' = cs * bufDur KR b+  return (tGrains 2 t b rt cs' du pn am 2)++act :: Transport t => t -> IO ()+act fd = do+  let fn = "/home/rohan/data/audio/pf-c5.aif"+  _ <- async fd (b_allocRead 10 fn 0 0)+  play fd . out 0 =<< tgb 10 12++main :: IO ()+main = withSC3 act
− src/tgb.lhs
@@ -1,33 +0,0 @@-tgb (rd)--> import Sound.SC3.Monadic-> import System.Random--> main =->   let { mkls bp t = envGen kr 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)->       ; pm_t l r d t = let { le = mkls l d->                            ; re = mkls r d }->                        in tRand le re t->       ; wrp i l r = linLin i (-1) 1 l r->       ; pm_n rt l d = let { le = mkls l d->                           ; re = mkls l d }->                       in do { n <- whiteNoise rt->                             ; return (wrp n le re) }->       ; gb b d = do { gps <- pm_n ar [(0, 400), (1, 900)] d->                     ; let { t = impulse ar gps 0->                           ; pm_f (l, r) = pm_t l r d t }->                       in do { du <- pm_f ([(0, 0.005), (0.5, 0.015), (1, 0.005)]->                                          ,[(0, 0.009), (0.5, 0.020), (1, 0.009)])->                             ; pn <- pm_f ([(0, -1.0), (0.5, -0.5), (1, 0.5)]->                                          ,[(0, -0.5), (0.5, 0.5), (1, 1.0)])->                             ; rt <- pm_f ([(0, 6), (0.5, 12), (1, 6)]->                                          ,[(0, 12), (0.5, 12), (1, 12)])->                             ; cs <- pm_f ([(0, 0), (1, 0.95)]->                                          ,[(0, 0), (1, 1)])->                             ; am <- pm_f ([(0, 0.25), (0.5, 0.55), (1, 0.15)]->                                          ,[(0, 0.5), (0.5, 0.75), (1, 0.25)])->                             ; let cs' = cs * (bufDur kr b)->                               in return (tGrains 2 t b rt cs' du pn am 2) } }->       ; fn = "/home/rohan/audio/text.snd" }->   in withSC3 (\fd -> do { async fd (b_allocRead 10 fn 0 0)->                         ; play fd . (out 0) =<< gb 10 12 })
+ src/tgr-rpr.hs view
@@ -0,0 +1,65 @@+-- tgr-rpr (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic+import System.Random++dustR :: UId m => Rate -> UGen -> UGen -> m UGen+dustR r lo hi = do+  n1 <- dwhite 1 lo hi+  n2 <- whiteNoise r+  d <- dseq dinf n1+  return (tDuty r d 0 DoNothing (abs n2) 1)++rpr :: UId m => UGen -> UGen -> m UGen+rpr n = tRand (in' 1 KR n) (in' 1 KR (n + 1))++tgr_rpr :: (Functor m,UId m) => m UGen+tgr_rpr = do+  clk <- dustR AR (in' 1 KR 0) (in' 1 KR 1)+  rat <- rpr 2 clk+  dur <- rpr 4 clk+  pos <- fmap (* bufDur KR 10) (rpr 8 clk)+  pan <- rpr 10 clk+  amp <- rpr 6 clk+  return (tGrains 2 clk 10 rat pos dur pan amp 2)++rrand :: Random a => a -> a -> IO a+rrand l r = getStdRandom (randomR (l,r))++preset :: [Double]+preset =+    [0.01,0.02+    ,0.95,1.05+    ,0.02,0.06+    ,0.6,0.7+    ,0.7,0.9+    ,-1.0,1.0]++rSet :: [(Double, Double)]+rSet =+    [(0.005,0.025),(0.05,0.25)+    ,(0.75,0.95),(1.05,1.25)+    ,(0.001,0.01),(0.02,0.04)+    ,(0.4,0.5),(0.7,0.8)+    ,(0.0,0.45),(0.55,1.0)+    ,(-1.0,0.0),(0.0,1.0)]++edit :: Transport t => t -> IO ()+edit fd = do+  s <- mapM (uncurry rrand) rSet+  send fd (c_setn [(0,s)])+  pauseThread 0.35++run :: Transport t => t -> IO ()+run fd = do+  let sf = "/home/rohan/data/audio/pf-c5.snd"+  _ <- async fd (b_allocRead 10 sf 0 0)+  send fd (c_setn [(0,preset)])+  play fd . out 0 =<< tgr_rpr+  pauseThread 0.3+  _ <- sequence (replicate 64 (edit fd))+  reset fd++main :: IO ()+main = withSC3 run
− src/tgr-rpr.lhs
@@ -1,42 +0,0 @@-tgr-rpr (rd)--> import Sound.OpenSoundControl-> import Sound.SC3.Monadic-> import System.Random--> main =->   let { sf = "/home/rohan/audio/text.snd"->       ; preset = [ 0.01, 0.02->                  , 0.95, 1.05->                  , 0.02, 0.06->                  , 0.2, 0.3->                  , 0.7, 0.9->                  , -1.0, 1.0 ]->       ; dustR r lo hi = do { n1 <- dwhite 1 lo hi->                            ; n2 <- whiteNoise r->                            ; d <- dseq dinf n1->                            ; return (tDuty r d 0 DoNothing (abs n2) 1) }->       ; rpr n t = tRand (in' 1 kr n) (in' 1 kr (n + 1)) t->       ; rrand l r = getStdRandom (randomR (l, r))->       ; rSet = [ (0.005, 0.025), (0.05, 0.25)->                , (0.75,  0.95) , (1.05, 1.25)->                , (0.001, 0.01) , (0.02, 0.04)->                , (0.1,   0.2)  , (0.2, 0.4)->                , (0.0,   0.45) , (0.55, 1.0)->                , (-1.0,  0.0)  , (0.0, 1.0) ]->       ; edit fd = do { s <- mapM (\(l,r) -> rrand l r) rSet->                      ; send fd (c_setn [(0, s)])->                      ; pauseThread 0.35 } }->   in do { clk <- dustR ar (in' 1 kr 0) (in' 1 kr 1)->         ; rat <- rpr 2 clk->         ; dur <- rpr 4 clk->         ; pos <- fmap (* (bufDur kr 10)) (rpr 8 clk)->         ; pan <- rpr 10 clk->         ; amp <- rpr 6 clk->         ; withSC3 (\fd -> do { async fd (b_allocRead 10 sf 0 0)->                              ; send fd (c_setn [(0, preset)])->                              ; let o = tGrains 2 clk 10 rat pos dur pan amp 2->                                in play fd (out 0 o)->                              ; pauseThread 0.3->                              ; sequence (replicate 16 (edit fd))->                              ; reset fd }) }
+ src/tgrn.hs view
@@ -0,0 +1,24 @@+-- tgrn (rd)++import Sound.OpenSoundControl+import Sound.SC3.ID++tgrn :: UGen -> UGen+tgrn b =+  let trate = mouseY' KR 2 120 Exponential 0.1+      dur = 1.2 / trate+      clk = impulse AR trate 0+      pos = mouseX' KR 0 (bufDur KR b) Linear 0.1+      pan = whiteNoise 'α' KR * 0.6+      n = roundTo (whiteNoise 'β' KR * 3) 1+      rate = shiftLeft 1.2 n+  in tGrains 2 clk b rate pos dur pan 0.5 2++run :: Transport t => t -> IO ()+run fd = do+  let fn = "/home/rohan/data/audio/pf-c5.snd"+  _ <- async fd (b_allocRead 10 fn 0 0)+  play fd (out 0 (tgrn 10))++main :: IO ()+main = withSC3 run
− src/tgrn.lhs
@@ -1,20 +0,0 @@-tgrn (rd)-ghci -e main tgrn.lhs-C-cC-l C-cC-m--> import Sound.SC3.ID--> tgrn b =->   let { trate = mouseY kr 2 120 Exponential 0.1->       ; dur = 1.2 / trate->       ; clk = impulse ar trate 0->       ; pos = mouseX kr 0 (bufDur kr b) Linear 0.1->       ; pan = whiteNoise 'α' kr * 0.6->       ; n = roundE (whiteNoise 'β' kr * 3) 1->       ; rate = shiftLeft 1.2 n }->   in tGrains 2 clk b rate pos dur pan 0.25 2--> main =->   let fn = "/home/rohan/audio/text.snd"->   in withSC3 (\fd -> do { async fd (b_allocRead 10 fn 0 0)->                         ; audition (out 0 (tgrn 10)) })
+ src/theremin.hs view
@@ -0,0 +1,18 @@+-- theremin (jmcc)++import Sound.SC3++theremin :: UGen+theremin =+  let m = 7+      detune = 0+      x = mouseX' KR 0 0.6 Linear 0.2+      y = mouseY' KR 4000 200 Exponential 0.8+      f = y + detune+      f' = f + f * sinOsc AR m 0 * 0.02+      a = sinOsc AR f' 0 * x+  in pan2 a 0 1++main :: IO ()+main = audition (out 0 theremin)+
− src/theremin.lhs
@@ -1,22 +0,0 @@-theremin (jmcc)--> import Sound.SC3--> main =->   let { m = 7->       ; detune = 0->       ; x = mouseX kr 0 0.9 Linear 0.2->       ; y = mouseY kr 4000 200 Exponential 0.8->       ; f = y + detune->       ; f' = f + f * sinOsc ar m 0 * 0.02->       ; a = sinOsc ar f' 0 * x }->   in audition (out 0 (pan2 a 0 1))--{ var mod = 7-; var detune = 0-; var x = MouseX.kr(0, 0.9, 'linear', 0.2)-; var y = MouseY.kr(4000, 200, 'exponential', 0.8)-; var f = y + detune-; var f_ = f + (f * SinOsc.ar(mod, 0) * 0.02)-; var a = SinOsc.ar(f_, 0) * x-; Out.ar(0, (Pan2.ar(a, 0, 1))) }.play
+ src/theremin.scd view
@@ -0,0 +1,8 @@+{ var mod = 7+; var detune = 0+; var x = MouseX.kr(0, 0.9, 'linear', 0.2)+; var y = MouseY.kr(4000, 200, 'exponential', 0.8)+; var f = y + detune+; var f_ = f + (f * SinOsc.ar(mod, 0) * 0.02)+; var a = SinOsc.ar(f_, 0) * x+; Out.ar(0, (Pan2.ar(a, 0, 1))) }.play
+ src/three-cpsw.hs view
@@ -0,0 +1,18 @@+-- three-cpsw (rd)++import Sound.SC3.Monadic++three_cpsw :: UId m => m UGen+three_cpsw = do+  t <- dust KR (mce2 12 18)+  f0 <- tRand 1 64 t+  f1 <- lfNoise0 KR f0+  a <- tRand 0.0 0.5 t+  dt <- tRand 0.975 1.025 t+  dh <- tRand 0.750 0.7505 t+  let f = f1 * mce2 9000 12000 + 9500+      o = saw AR f + saw AR (f * dh) + saw AR (f * dt)+  return (clip2 (o * a) 0.75)++main :: IO ()+main = audition . out 0 =<< three_cpsw
− src/three-cpsw.lhs
@@ -1,24 +0,0 @@-three-cpsw (rd)--> import Sound.SC3.Monadic--> main =->   do { t <- dust kr (mce2 12 18)->      ; f0 <- tRand 1 64 t->      ; f1 <- lfNoise0 kr f0->      ; a <- tRand 0.0 0.5 t->      ; dt <- tRand 0.975 1.025 t->      ; dh <- tRand 0.750 0.7505 t->      ; let { f = f1 * mce2 9000 12000 + 9500->            ; o = saw ar f + saw ar (f * dh) + saw ar (f * dt) }->        in audition (out 0 (clip2 (o * a) 0.75)) }--{ var t = Dust.kr([12, 18])-; var f0 = TRand.kr(1, 64, t)-; var f1 = LFNoise0.kr(f0)-; var a = TRand.kr(0.0, 0.5, t)-; var dt = TRand.kr(0.975, 1.025, t)-; var dh = TRand.kr(0.750, 0.7505, t)-; var f = f1 * [9000, 12000] + 9500-; var o = Saw.ar(f) + Saw.ar(f * dh) + Saw.ar(f * dt)-; Out.ar(0, (o * a).clip2(0.75)) }.play
+ src/three-cpsw.scd view
@@ -0,0 +1,9 @@+{var t = Dust.kr([12,18])+;var f0 = TRand.kr(1,64,t)+;var f1 = LFNoise0.kr(f0)+;var a = TRand.kr(0.0,0.5,t)+;var dt = TRand.kr(0.975,1.025,t)+;var dh = TRand.kr(0.750,0.7505,t)+;var f = f1 * [9000,12000] + 9500+;var o = Saw.ar(f) + Saw.ar(f * dh) + Saw.ar(f * dt)+;Out.ar(0,(o * a).clip2(0.75)) }.play
+ src/thx.hs view
@@ -0,0 +1,47 @@+-- thx (perry cook)+-- http://ccrma-mail.stanford.edu/pipermail/stk/2007-January/000327.html++import Sound.SC3+import System.Random++type R = Double++rvb :: UGen -> R -> UGen+rvb i rT =+    let d = mce [0.0297,0.0371,0.0411,0.0437]+        c = mix (combN i 0.05 d (constant rT) * 0.25)+        f = (allpassN c 0.01 0.005 0.096835)+    in allpassN f 0.01 0.0017 0.032924++mk_env :: R -> R -> R -> R -> R -> R -> R -> EnvCurve -> UGen+mk_env z0 t0 z1 t1 t2 z2 t3 c =+    let z = map constant [z0,z1,z1,z2,z2]+        t = map constant [t0,t1,t2,t3]+        e = env z t [c,c,c] (-1.0) (-1.0)+    in envGen KR 1 1 0 1 RemoveSynth e++mk_node :: R -> R -> R -> UGen -> UGen+mk_node t4 f0 f1 l =+    let f = mk_env f0 t0 f0 t1 t2 f1 (t3 + t4 + t5 + t5) EnvLin+        g = mk_env 0 t0 0.1 (t1 + t2 + t3) t4 0.0 (t5 + t5) EnvLin+        s = saw AR f+        t0 = 0.035+        t1 = 0.2267573696+        t2 = 2.2675736061+        t3 = 6.8027210884+        t5 = 1.75+    in pan2 s l g++thx :: UGen+thx =+    let t4 = 7.9365079365+        s = sum (zipWith3 (mk_node t4) f0 f1 l)+        n = 30+        l = take n (randomRs (-1.0,1.0) (mkStdGen 1))+        f = [29,87.5,116,175,233,350,524,880,1048,1760]+        f0 = take n (randomRs (200.0,800.0) (mkStdGen 2))+        f1 = take n (cycle f)+    in rvb s t4++main :: IO ()+main = audition (out 0 thx)
− src/thx.lhs
@@ -1,38 +0,0 @@-thx (perry cook)--> import Sound.SC3-> import System.Random--> main =->   let { rvb i rT ->           = let { d = mce [0.0297, 0.0371, 0.0411, 0.0437]->                 ; c = mix (combN i 0.05 d rT * 0.25)->                 ; f = (allpassN c 0.01 0.005 0.096835) }->             in allpassN f 0.01 0.0017 0.032924->       ; mk_env z0 t0 z1 t1 t2 z2 t3 c->           = let { z = [z0, z1, z1, z2, z2]->                 ; t = [t0, t1, t2, t3]->                 ; e = env z t [c, c, c] (-1.0) (-1.0) }->             in envGen KR 1 1 0 1 RemoveSynth e->       ; mk_node t4 f0 f1 l ->           = let { f = mk_env f0 t0 f0 t1 t2 f1 (t3 + t4 + t5 + t5) EnvLin->                 ; g = mk_env 0 t0 0.1 (t1 + t2 + t3) t4 0.0 (t5 + t5) EnvLin->                 ; s = saw AR f->                 ; t0 = 0.035->                 ; t1 = 0.2267573696->                 ; t2 = 2.2675736061->                 ; t3 = 6.8027210884->                 ; t5 = 1.75 }->             in pan2 s l g->       ; thx ->           = let { s = foldl1 (+) (zipWith3 (mk_node t4) f0 f1 l)->                 ; t4 = 7.9365079365->                 ; n = 30->                 ; l = take n (randomRs (-1.0, 1.0) (mkStdGen 1))->                 ; f = [29, 87.5, 116, 175, 233, 350, 524, 880, 1048, 1760]->                 ; f0 = take n (randomRs (200.0, 800.0) (mkStdGen 2))->                 ; f1 = take n (cycle f) }->             in out 0 (rvb (mce [s]) t4) }->   in audition thx--http://ccrma-mail.stanford.edu/pipermail/stk/2007-January/000327.html
+ src/tipnso.hs view
@@ -0,0 +1,19 @@+-- tipnso (rd)++import Sound.SC3.ID++tipnso :: UGen+tipnso =+  let x = mouseX' KR 1 32 Linear 0.1+      t = impulse AR x 0+      n1 = tIRand 'a' 16 72 t+      n2 = tIRand 'a' 0 1 t+      n3 = pinkNoise 'a' AR+      e = decay2 t 0.01 (mce2 0.1 0.15)+      f = midiCPS (n1 + 36 + (12 * n2))+      s = sinOsc AR f 0 * e+      b = bpf (n3 * e) (36 + midiCPS n1) (175 / midiCPS n1)+  in (s + b) * mce2 0.15 0.1++main :: IO ()+main = audition (out 0 tipnso)
− src/tipnso.lhs
@@ -1,17 +0,0 @@-tipnso (rd)--> import Sound.SC3.Monadic-> import qualified Sound.SC3.ID as I--> main =->   let { x = linLin (I.lfNoise0 'a' KR 3) (-1) 1 1 32->    {- ; x = mouseX kr 1 32 Linear 0.1 -}->       ; t = impulse ar x 0 }->   in do { n1 <- tiRand 16 72 t->         ; n2 <- tiRand 0 1 t->         ; n3 <- pinkNoise ar->         ; let { e = decay2 t 0.01 (mce2 0.1 0.15)->               ; f = midiCPS (n1 + 36 + (12 * n2))->               ; s = sinOsc ar f 0 * e->               ; b = bpf (n3 * e) (36 + midiCPS n1) (175 / (midiCPS n1)) }->           in audition (out 0 ((s + b) * mce2 0.15 0.1)) }
+ src/tr-out.hs view
@@ -0,0 +1,32 @@+-- tr-out (rd)++import Sound.OpenSoundControl+import Sound.SC3.Monadic++tr_nd :: UId m => UGen -> m (UGen,UGen)+tr_nd n = do+  t <- dust KR 1.6+  r1 <- tRand 0 6 t+  r2 <- tRand 0 6 t+  r3 <- tRand 0 6 t+  let f = midiCPS (bufRdN 1 KR 0 r1 NoLoop)+      p = bufRdN 1 KR 1 r2 NoLoop+      a = bufRdN 1 KR 2 r3 NoLoop+  return (pan2 (sinOsc AR f 0) p a+         ,sendTrig t n (f / 660))++tr_out :: UId m => m UGen+tr_out = do+  ns <- mapM tr_nd [1..4]+  let o = sum (map fst ns)+  return (mrg (o : map snd ns))++act :: Transport t => t -> IO ()+act fd = do+  _ <- async fd (b_alloc_setn1 0 0 [60,62,64,65,67,69])+  _ <- async fd (b_alloc_setn1 1 0 [-1,-0.5,0,0.25,0.75,1.0])+  _ <- async fd (b_alloc_setn1 2 0 [0.01,0.05,0.1,0.15,0.25,0.35])+  play fd . out 0 =<< tr_out++main :: IO ()+main = withSC3 act
− src/tr-out.lhs
@@ -1,23 +0,0 @@-tr-out (rd)--> import Sound.SC3.Monadic--> main =->   let node n = do { t <- dust kr 1.6->                   ; r1 <- tRand 0 6 t->                   ; r2 <- tRand 0 6 t->                   ; r3 <- tRand 0 6 t->                   ; let { f = midiCPS (bufRdN 1 kr 0 r1 NoLoop)->                         ; p = bufRdN 1 kr 1 r2 NoLoop->                         ; a = bufRdN 1 kr 2 r3 NoLoop }->                     in return ( pan2 (sinOsc ar f 0) p a->                               , sendTrig t n (f / 660) ) }->   in withSC3 (\fd -> do { async fd (b_alloc 0 6 1)->                         ; send fd (b_setn1 0 0 [60, 62, 64, 65, 67, 69])->                         ; async fd (b_alloc 1 6 1)->                         ; send fd (b_setn1 1 0 [-1, -0.5, 0, 0.25, 0.75, 1.0])->                         ; async fd (b_alloc 2 6 1)->                         ; send fd (b_setn1 2 0 [0.01, 0.05, 0.1, 0.15, 0.25, 0.35])->                         ; ns <- mapM node [1..4]->                         ; let o = sum (map fst ns)->                           in play fd (out 0 (mrg (o : map snd ns))) })
+ src/train.hs view
@@ -0,0 +1,34 @@+-- train (th.list at gmail.com)+-- http://www.create.ucsb.edu/pipermail/sc-users/2007-August/035957.html++import Sound.SC3.ID++steam :: UGen -> UGen -> UGen -> UGen+steam time n1 n2 =+    let piston = lfSaw AR (xLine AR 1 7 time DoNothing) 0+        air = lpf (n1 * piston + n2 * piston) 5000+        e = envGen AR 1 1 0 1 DoNothing (envSine time 9)+    in bpf air 600 (1 + e)++whistle :: UGen -> UGen -> UGen+whistle time n3 =+    let f = [800,600,1200,990]+        s = klankSpec f [1,1,1,1] [1,1,1,1]+        t = [0,0,1,1,0,0,1,1,0,0,1,0]+        l = [2,0,0.2,0,0.2,0,0.8,0,4,0,3]+        d = env t l (repeat EnvLin) 0 0+        e = envGen AR 1 1 0 (time/10) DoNothing d+    in klank (n3 * 0.004) 1 0 1 s * e++train :: UGen+train =+    let time = 24+        loc = let e = env [-0.8,0.8] [time + 2] [EnvSin,EnvSin] 0 0+              in envGen AR 1 1 0 1 RemoveSynth e+        n1 = whiteNoise 'a' AR+        n2 = pinkNoise 'b' AR+        n3 = whiteNoise 'c' AR+    in pan2 (steam time n1 n2 + whistle time n3) loc 1++main :: IO ()+main =  audition (out 0 train)
− src/train.lhs
@@ -1,25 +0,0 @@-train (th.list at gmail.com)--> import Sound.SC3.Monadic--> main =->   let { time = 24->       ; steam n1 n2 = let { piston = lfSaw AR (xLine AR 1 7 time DoNothing) 0->                           ; air = lpf (n1 * piston + n2 * piston) 5000 ->                           ; e = envGen AR 1 1 0 1 DoNothing (envSine time 9) }->                       in bpf air 600 (1 + e)->       ; whistle n3 = let { f = [800, 600, 1200, 990]->                          ; s = klankSpec f [1, 1, 1, 1] [1, 1, 1, 1]->                          ; t = [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0]->                          ; l = [2, 0, 0.2, 0, 0.2, 0, 0.8, 0, 4, 0, 3]->                          ; d = env t l (repeat EnvLin) 0 0->                          ; e = envGen AR 1 1 0 (time/10) DoNothing d }->                      in klank (n3 * 0.004) 1 0 1 s * e->       ; loc = let e = env [-0.8, 0.8] [time + 2] [EnvSin, EnvSin] 0 0->               in envGen AR 1 1 0 1 RemoveSynth e }->   in do { n1 <- whiteNoise AR->         ; n2 <- pinkNoise AR->         ; n3 <- whiteNoise AR->         ; audition (out 0 (pan2 (steam n1 n2 + whistle n3) loc 1)) }--http://www.create.ucsb.edu/pipermail/sc-users/2007-August/035957.html
+ src/tremulate-m.hs view
@@ -0,0 +1,27 @@+-- tremulate (jmcc)++import Sound.SC3.Monadic+import Sound.SC3.Lang.Control.OverlapTexture++tremulate :: UId m => m UGen+tremulate = do+  f <- rand 500 900+  let o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0+  r <- rand 30 90+  n <- clone 4 (lfNoise2 KR r)+  let a = max 0 (n * 0.1)+  l <- clone 4 (rand (-1) 1)+  return (mix (pan2 o l a))++tremulate_pp :: UGen -> UGen+tremulate_pp i = combN i 0.1 0.1 1++main :: IO ()+main = do+  t <- tremulate+  xfadeTextureU_pp (2,0.5,maxBound) t 2 tremulate_pp++{-+audition . out 0 =<< tremulate+Sound.SC3.UGen.Dot.draw =<< tremulate+-}
+ src/tremulate.hs view
@@ -0,0 +1,24 @@+-- tremulate (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++tremulate :: UGen+tremulate =+    let f = rand 'a' 500 900+        o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0+        r = uprotect 'a' (rand 'a' 30 90)+        a = max 0 (uclone 'a' 4 (lfNoise2 'a' KR r) * 0.1)+        l = udup 4 (rand 'a' (-1) 1)+    in mix (pan2 o l a)++tremulate_pp :: UGen -> UGen+tremulate_pp i = combN i 0.1 0.1 1++main :: IO ()+main = xfadeTextureU_pp (2,0.5,maxBound) tremulate 2 tremulate_pp++{-+audition (out 0 tremulate)+Sound.SC3.UGen.Dot.draw tremulate+-}
+ src/tremulate.scd view
@@ -0,0 +1,7 @@+play({CombN.ar(XFadeTexture.ar({+f = 500 + 400.rand;+r = 30 + 60.rand;+o = FSinOsc.ar(f*[1.0,1.2,1.5,1.8]);+a = max(0,LFNoise2.kr([r,r,r,r],0.1));+l = [1.0.rand2,1.0.rand2,1.0.rand2,1.0.rand2];+Mix.ar(Pan2.ar(o*a,l))},2,0.5,2),0.1,0.1,1)})
− src/trkl.lhs
@@ -1,27 +0,0 @@-trkl (rd)--> import Sound.SC3.Monadic--> main =->   let trkl d ul fu dy la fy =->           let { tf = xLine kr 1 ul d RemoveSynth->               ; st = impulse ar (tf * 8) 0->               ; t = impulse ar tf 0 }->           in do { r0 <- rand (-1) 1->                 ; r1 <- rand (-1) 1->                 ; r2 <- tRand 0.05 1.0 t->                 ; r3 <- tExpRand 0.0 0.25 st ->                 ; fh <- tRand 1.75 2.25 t ->                 ; let { a = dbAmp (line kr 12 la d RemoveSynth)->                       ; f = xLine kr fu 900 d RemoveSynth->                       ; p = line kr r0 r1 d RemoveSynth->                       ; o1 = mix (ringz (decay2 t 0.01 dy) (mce2 f (f * fh)) fy)->                       ; o2 = mix (saw ar (mce2 f (f * fh))) }->                  in return (pan2 (o1 + o2 * decay2 t 0.1 r2 * r3) p a) }->   in do { d <- rand 0.5 16->         ; ul <- rand 16 64->         ; fu <- rand 1200 9000->         ; dy <- rand 0.005 0.175->         ; la <- rand (-60) (-25)->         ; fy <- rand 0.015 0.125->         ; audition . (out 0) =<< trkl d ul fu dy la fy }
+ src/trmlo.hs view
@@ -0,0 +1,52 @@+-- trmlo (rd)++import Sound.SC3 {- hsc3 -}+import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++trmlo :: UGen+trmlo =+    let mWrp i l r = linLin i (-1) 1 (midiCPS l) (midiCPS r)+        mWrp1 i m = mWrp i m (m + 1)+        mWrpN i m n = mWrp i m (m + n)+        o1 = let f = 5+                 d = 3+                 s = envSine d 0.1+                 e = envGen KR 1 1 0 1 DoNothing s+                 n = 65+                 m = sinOsc KR f 0+             in pan2 (sinOsc AR (mWrp1 m n) 0) m e+        o2 = let f = iRand 5 9+                 d = iRand 5 9+                 s = envSine d (rand 0.1 0.2)+                 e = envGen KR 1 1 0 1 DoNothing s+                 n = iRand 69 72+                 m = sinOsc KR f 0+             in pan2 (sinOsc AR (mWrp1 m n) 0) m e+        o3 = let f = iRand 5 9+                 d = iRand 9 12+                 s = envSine d (rand 0.1 0.2)+                 e = envGen KR 1 1 0 1 DoNothing s+                 n = iRand 69 72+                 m = sinOsc KR f 0+                 l = line KR 0 (iRand 1 5) d DoNothing+             in pan2 (blip AR (mWrp1 m (n + l)) (linLin m (-1) 1 1 2)) m e+        o4 = let f = iRand 5 18+                 d = iRand 12 15+                 s = envSine d (rand 0.1 0.2)+                 e = envGen KR 1 5e-2 0 1 DoNothing s+                 n = iRand 69 72+                 m = sinOsc KR f 0+                 l = line KR 0 (iRand 1 5) d RemoveSynth+                 fr = mWrpN m (n + l) (iRand 1 5)+             in pan2 (blip AR fr (linLin m (-1) 1 1 (iRand 2 24))) m e+    in o1 + o2 + o3 + o4++main :: IO ()+main = do+  let s = synthdef "trmlo" (out 0 trmlo)+  audition (s,pbind [("dur",pxrand 'a' [0.25,0.5,1,2,4] inf)])++{-+audition (out 0 trmlo)+-}
src/tsort.lhs view
@@ -3,7 +3,7 @@ This simple graph tests the topological sort of the unit generator graph, it ought only to use a minimal number of interconnect buffers. -The below 369 node graph works with 'scsynth -u 57110 -w 2'.  +The below 369 node graph works with 'scsynth -u 57110 -w 2'.  (Note that graphs loaded from disk during startup will grow the number of interconnect buffers, so to test this we must delete all graphs that@@ -11,11 +11,12 @@  > import Sound.SC3 +> main :: IO () > main = >   let { n = 122 >       ; c = envCoord [(0,0), (0.15, 1), (6, 0)] 1 1 EnvLin->       ; e = envGen kr 1 1 0 1 RemoveSynth c->       ; f o = sinOsc ar (440 + constant o) 0 * 0.001+>       ; e = envGen KR 1 1 0 1 RemoveSynth c+>       ; f o = sinOsc AR (440 + constant o) 0 * 0.001 >       ; s = mixFill n f } >   in audition (out 0 (s * e)) 
+ src/uplink.hs view
@@ -0,0 +1,22 @@+-- uplink (jmcc)++import Sound.SC3.ID+import Sound.SC3.Lang.Control.OverlapTexture++randz :: ID a => a -> UGen -> UGen+randz e = rand e 0++uplink :: UGen+uplink =+    let r = randz+        p0 = lfPulse KR (r 'α' 20) 0 (r 'α' 1)+	p1 = lfPulse KR (r 'β' 4) 0 (r 'β' 1) * r 'β' 8000 + r 'β' 2000+        f = mix (uclone 'γ' 2 (p0 * p1))+    in pan2 (lfPulse AR f 0 0.5 * 0.04) (rand 'δ' (-0.8) 0.8) 1++main :: IO ()+main = overlapTextureU (4,1,5,maxBound) uplink++{-+Sound.SC3.UGen.Dot.draw uplink+-}
+ src/vla-addtn-sharc.hs view
@@ -0,0 +1,76 @@+-- vla-adttn-sharc (rd)++import Data.List+import Sound.Analysis.SHARC+import Sound.OpenSoundControl+import Sound.SC3.ID+import Sound.SC3.Lang.Pattern.ID++type R = Double+type R3 = (R,R,R)++spectra :: [Instrument] -> String -> Int -> [R3]+spectra sh nm j =+  let Just i = find ((== nm) . instrument_id) sh+  in note_spectra (note_normalise (notes i !! j))++vla :: FilePath -> IO [R3]+vla fn = do+  Right sh <- read_sharc fn+  return (spectra sh "viola_vibrato" 0)++unp :: R3 -> [R]+unp (_,i,j) = [i,j]++vla_prep :: [R3] -> [R]+vla_prep = concatMap unp++-- fr = freq,dt = detune+vla_partial :: UGen -> UGen -> UGen -> UGen -> UGen -> UGen+vla_partial fr rise fall dt n =+    let m = n * 2+        ampl = bufRdN 1 KR 0 m NoLoop+        ph = bufRdN 1 KR 0 (m + 1) NoLoop+        o = let dt' = lfNoise1 'a' KR 1 * dt + 1.0+            in fSinOsc AR (fr * (n + 1) * dt') ph+        e = linen (impulse KR 0 0)+                  (rise * rand 'a' 0.75 1.25)+                  ampl+                  (fall * rand 'b' 0.75 1.25)+                  DoNothing+    in o * e++vla_plyr :: UGen -> UGen+vla_plyr n =+    let a = control KR "ampl" 0.1+        f = control KR "freq" 129.897+        rs = control KR "rise" 0.1+        fa = control KR "fall" 0.5+        l = control KR "loc" 0.0+        dt = control KR "dt" 0.001+        s = sum (map (vla_partial f rs fa dt) [0 .. n - 1])+        e = detectSilence s 0.001 0.2 RemoveSynth+    in mrg2 (pan2 s l a) e++plyr36 :: Synthdef+plyr36 = synthdef "plyr36" (out 0 (vla_plyr 36))++pattern :: [(String,P Double)]+pattern =+    [("loc",pwhite 'a' (-1) 1 inf)+    ,("ampl",pwhite 'b' 0.05 0.1 inf)+    ,("degree",prand 'c' [0,1,2,3,4,5,6,7,8] inf)+    ,("octave",prand 'd' [2,3] inf)+    ,("dt",pwhite 'e' 0.001 0.005 inf)+    ,("rise",pwhite 'f' 1 2 inf)+    ,("fall",pwhite 'g' 4 7 inf)+    ,("dur",prand 'h' [3,5] inf)]++act :: Transport t => FilePath -> t -> IO ()+act fn fd = do+  v <- vla fn+  _ <- async fd (b_alloc_setn1 0 0 (vla_prep v))+  play fd (plyr36,pbind pattern)++main :: IO ()+main = withSC3 (act "/home/rohan/data/sharc/sharc.xml")
+ src/vla-addtn.hs view
@@ -0,0 +1,146 @@+-- vla-adttn (rd)++--import Sound.Analysis.SHARC+import Sound.OpenSoundControl+import Sound.SC3.ID+import Sound.SC3.Lang.Pattern.ID++type R = Double+type R2 = (R,R)++vla :: [R2]+vla =+    [(-49.43290,1.99165)+    ,(0.00000,1.09187)+    ,(-2.53835,-2.73340)+    ,(-8.55317,0.73919)+    ,(-7.58952,-0.75267)+    ,(-8.48353,1.70372)+    ,(-13.92700,1.64759)+    ,(-39.93130,-2.25142)+    ,(-19.87800,-3.12024)+    ,(-34.19660,-1.58899)+    ,(-18.82040,-1.39847)+    ,(-21.22520,2.04672)+    ,(-21.33070,-0.14754)+    ,(-31.08620,2.05345)+    ,(-42.51880,-0.55890)+    ,(-41.19730,0.23896)+    ,(-46.80570,1.71249)+    ,(-47.17510,2.37942)+    ,(-37.97520,-0.83005)+    ,(-38.32750,-2.49358)+    ,(-44.79280,-1.16301)+    ,(-49.11850,1.33082)+    ,(-45.26480,-0.45146)+    ,(-46.27050,-0.15578)+    ,(-63.14360,-3.13979)+    ,(-44.27590,-2.59826)+    ,(-40.19680,-2.16540)+    ,(-56.83330,0.48774)+    ,(-56.62160,-0.84155)+    ,(-55.76370,1.59076)+    ,(-59.36050,-0.99090)+    ,(-55.42520,-0.58264)+    ,(-64.99020,0.00110)+    ,(-63.45910,1.55117)+    ,(-64.77610,2.68228)+    ,(-68.27080,-1.82120)+    ,(-71.90240,1.80545)+    ,(-79.13910,2.99369)+    ,(-64.94640,-3.12388)+    ,(-59.41810,1.84679)+    ,(-86.33570,1.81713)+    ,(-88.53500,1.01834)+    ,(-64.17470,-1.52081)+    ,(-61.24430,1.45757)+    ,(-69.88980,-0.47708)+    ,(-65.39420,0.82882)+    ,(-73.84740,0.41623)+    ,(-72.26330,0.31856)+    ,(-73.88560,2.64035)+    ,(-70.86610,-0.43802)+    ,(-67.86130,-0.43389)+    ,(-80.76020,-2.50016)+    ,(-66.44520,2.26219)+    ,(-83.49810,2.57825)+    ,(-66.01220,-2.08254)+    ,(-65.30220,-2.83644)+    ,(-74.05780,0.21665)+    ,(-72.69060,-2.78729)+    ,(-75.49700,2.96210)+    ,(-69.45200,0.72293)+    ,(-75.36160,0.14687)+    ,(-70.21110,1.42155)+    ,(-79.34420,0.76044)+    ,(-81.56200,2.16997)+    ,(-84.20670,3.11095)+    ,(-74.40450,-2.98094)+    ,(-76.67820,1.96564)+    ,(-79.95980,2.68183)+    ,(-77.31420,-1.92260)+    ,(-74.60450,-1.89189)+    ,(-67.98670,1.99457)+    ,(-80.17960,-1.95013)+    ,(-79.44400,-2.70955)+    ,(-81.89010,3.12971)+    ,(-80.18220,1.76888)+    ,(-82.94420,2.77531)]++p_prep :: R2 -> R2+p_prep (a,p) = (dbAmp a,p)++unp :: R2 -> [R]+unp (i,j) = [i,j]++vla_prep :: [R]+vla_prep = concatMap (unp . p_prep) vla++-- fr = freq,dt = detune+vla_partial :: UGen -> UGen -> UGen -> UGen -> UGen -> UGen+vla_partial fr rise fall dt n =+    let m = n * 2+        ampl = bufRdN 1 KR 0 m NoLoop+        ph = bufRdN 1 KR 0 (m + 1) NoLoop+        o = let dt' = lfNoise1 'a' KR 1 * dt + 1.0+            in fSinOsc AR (fr * (n + 1) * dt') ph+        e = linen (impulse KR 0 0)+                  (rise * rand 'a' 0.75 1.25)+                  ampl+                  (fall * rand 'b' 0.75 1.25)+                  DoNothing+    in o * e++vla_plyr :: UGen -> UGen+vla_plyr n =+    let a = control KR "ampl" 0.1+        f = control KR "freq" 129.897+        rs = control KR "rise" 0.1+        fa = control KR "fall" 0.5+        l = control KR "loc" 0.0+        dt = control KR "dt" 0.001+        s = sum (map (vla_partial f rs fa dt) [0 .. n - 1])+        e = detectSilence s 0.001 0.2 RemoveSynth+    in mrg2 (pan2 s l a) e++plyr36 :: Synthdef+plyr36 = synthdef "plyr36" (out 0 (vla_plyr 36))++pattern :: [(String,P Double)]+pattern =+    [("loc",pwhite 'a' (-1) 1 inf)+    ,("ampl",pwhite 'b' 0.05 0.1 inf)+    ,("degree",prand 'c' [0,1,2,3,4,5,6,7,8] inf)+    ,("octave",prand 'd' [2,3] inf)+    ,("dt",pwhite 'e' 0.001 0.005 inf)+    ,("rise",pwhite 'f' 1 2 inf)+    ,("fall",pwhite 'g' 4 7 inf)+    ,("dur",5)]++act :: Transport t => t -> IO ()+act fd = do+  _ <- async fd (b_alloc_setn1 0 0 vla_prep)+  play fd (plyr36,pbind pattern)++main :: IO ()+main = withSC3 act
− src/vlc-distrtn.lhs
@@ -1,133 +0,0 @@-vlc-distrtn (rd)-caution - audio feedback graph--> import Sound.OpenSoundControl-> import Sound.SC3.Monadic-> import System.Random--> main =->   let { rrand l r = getStdRandom (randomR (l, r))->       ; choose l = return . (l !!) =<< rrand 0 (length l - 1)->       ; prep (ampl, phase) = [dbAmp ampl, phase]->       ; vlc = [ (0.00000, 1.85550)->               , (-9.92383, -0.65147)->               , (-8.74205, -0.74728)->               , (-3.70464, -1.39796)->               , (-9.43435, -1.14812)->               , (-25.84790, -1.03375)->               , (-16.99500, -2.41724)->               , (-29.17040, 2.67419)->               , (-26.82750, -1.61810)->               , (-18.59870, 1.34568)->               , (-19.72160, -2.85972)->               , (-29.43650, 0.54603)->               , (-23.63120, -1.47813)->               , (-28.20100, -1.98501)->               , (-41.20700, -1.11808)->               , (-33.14310, -2.19369)->               , (-31.54010, 1.43134)->               , (-47.62740, 1.28571)->               , (-28.79740, -1.03754)->               , (-34.97950, 0.37740)->               , (-39.05770, -0.57557)->               , (-38.84060, 2.34836)->               , (-40.18090, -0.96978)->               , (-47.32150, 2.14768)->               , (-45.49290, 2.52100)->               , (-40.57100, -1.39905)->               , (-47.19530, -2.23994)->               , (-50.80920, 2.97853)->               , (-48.13640, 0.46815)->               , (-58.56890, -1.01821)->               , (-57.81200, -3.08971)->               , (-47.96870, -0.48657)->               , (-43.96100, -0.10311)->               , (-50.49810, -2.80977)->               , (-50.61640, -0.17212)->               , (-60.64640, -1.02433)->               , (-58.03410, 1.06921)->               , (-55.46390, -2.04501)->               , (-54.31000, -1.53512)->               , (-52.78670, -1.49875)->               , (-57.99380, 0.17697)->               , (-56.76990, 2.28241)->               , (-54.17450, -1.85553)->               , (-62.58220, -2.40971)->               , (-59.86460, 1.04782)->               , (-61.58570, 1.56183)->               , (-52.62080, 1.68360)->               , (-49.82940, -1.11019)->               , (-56.18160, -0.78538)->               , (-57.73320, -2.23918)->               , (-49.87560, 3.09604)->               , (-51.00100, -0.53762)->               , (-59.71530, 0.99017)->               , (-65.73280, 2.43855)->               , (-73.01270, -0.90664)->               , (-61.81450, -0.53346)->               , (-65.58980, 1.51174)->               , (-75.94320, -3.06072)->               , (-65.22210, -1.49937)->               , (-70.79970, -2.96199)->               , (-64.72450, 1.78172)->               , (-73.24130, 0.26939)->               , (-66.17110, -0.23305)->               , (-61.32910, -3.12592)->               , (-66.98180, 0.64700)->               , (-65.23060, -2.94395)->               , (-70.13430, 1.29805)->               , (-68.43470, -1.35906)->               , (-71.33000, -2.71582)->               , (-86.90080, 2.11646)->               , (-74.97450, 2.76118)->               , (-68.02520, 0.94979)->               , (-67.32960, 3.05994)->               , (-67.32140, -2.79905)->               , (-68.22010, -2.33831) ]->       ; partial b i freq detune fall n =->           do { n0 <- lfNoise1 kr 1->              ; n1 <- rand 0.75 1.25->              ; let { m = n * 2->                    ; ampl = bufRdN 1 kr b m NoLoop->                    ; f = freq * (n + 1) * (n0 * detune + 1) }->                in return (ringz i f (fall * n1) * ampl) }->       ; plyr n =->           let { ctl j k = control kr j k->               ; buf = ctl "buf" 0->               ; iamp = ctl "iamp" 0.1->               ; ampl = ctl "ampl" 0.1->               ; freq = ctl "freq" 129.897->               ; fall = ctl "fall" 0.5->               ; loc = ctl "loc" 0.0->               ; detune = ctl "detune" 0.001->               ; i = soundIn 0 * iamp }->           in do { s <- mapM (partial buf i freq detune fall) [0 .. n-1]->                 ; return (out 0 (clip2 (pan2 (sum s) loc ampl) 0.1)) }->       ; degree_to_key degree scale steps =->           let scale_n = length scale->           in (steps * (degree `div` scale_n)) + (scale !! (degree `mod` scale_n))->       ; getCps b =->           do { b_ <- choose b->              ; d <- choose [0 .. 8]->              ; let k = degree_to_key d [0, 2, 3, 5, 7, 8, 10] 12->                in return (midiCPS (b_ + realToFrac k)) }->       ; pattern fd =->           do { f <- getCps [24, 36, 48, 55, 60]->              ; ia <- rrand 0.05 0.75->              ; l <- rrand (-1) 1->              ; a <- rrand 0.05 0.1->              ; d <- rrand 0.001 0.005->              ; fl <- rrand 1 7->              ; send fd (n_set 1002 [("freq", f)->                                    ,("iamp", ia)->                                    ,("buf", 0)->                                    ,("loc", l)->                                    ,("ampl", a)->                                    ,("detune", d)->                                    ,("fall", fl)])->              ; pauseThread =<< choose [0.25, 0.5, 0.75, 1.5] } }->   in withSC3 (\fd -> do { async fd (b_alloc 0 (length vlc * 2) 1)->                         ; send fd (b_setn1 0 0 (concatMap prep vlc))->                         ; async fd . d_recv . synthdef "plyr48" =<< plyr 48->                         ; send fd (s_new "plyr48" 1002 AddToTail 1 [])->                         ; sequence (replicate 32 (pattern fd)) })
+ src/voscil.hs view
@@ -0,0 +1,38 @@+-- voscil (rd)++import Sound.OpenSoundControl {- hosc -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}+import System.Random {- random -}++voscil :: Real a => a -> UGen+voscil b =+  let lfn = lfNoise0 KR+      hb = (constant b - 1) / 2+      rt = 6+      f = 600+      v = vOsc AR (lfn rt * hb + hb) (f * 2) 0+      o = let bf = lfn rt * 40 + 600+              nh = lfn rt * 16 + 24+          in blip AR bf nh * (lfn rt * 0.1 + 0.1)+      p = pan2 (v + o) (lfn rt) (lfn rt * 0.5 + 0.5)+      w = vOsc AR (lfSaw KR (1 / rt) 0 * hb + hb) f 0+      q = pan2 w (lfn rt) (lfn rt * 0.5 + 0.5)+  in p + q++run :: Transport t => t -> IO ()+run fd = do+  let rrand l r = getStdRandom (randomR (l,r))+      bn = 8192 * 4+      b = 32+      r_set i =+          do m <- rrand 2 512+             j <- sequence (replicate m (rrand 0 bn))+             k <- sequence (replicate m (rrand (-1) 1))+             _ <- async fd (b_alloc i bn 1)+             send fd (b_set i (zip j k))+  mapM_ r_set [0 .. (b - 1)]+  play fd (out 0 (voscil b))++main :: IO ()+main = withSC3 run
src/waveset.hs view
@@ -1,6 +1,5 @@ {- A simple waveset synthesiser (rd) -} -import Control.Monad import qualified Data.Array as A {- array -} import Data.List import qualified Sound.File.NeXT as F {- hsc3-sf -}@@ -18,22 +17,22 @@ -- | Add t to timestamp. offset :: Double -> OSC -> OSC offset t (Bundle (UTCr t0) m) = Bundle (UTCr (t + t0)) m-offset _ _ = undefined+offset _ _ = error "offset:non-bundle"  -- | Play non-empty set of osc bundles. play_set :: Transport t => t -> [OSC] -> IO ()-play_set _ [] = undefined+play_set _ [] = error "play_set:empty" play_set fd (x:xs) = do   let (Bundle (UTCr t) _) = x   pauseThreadUntil (t - latency)-  mapM_ (\e -> send fd e) (x:xs)+  mapM_ (send fd) (x:xs)  -- | Play grouped score. play_sets :: Transport t => t -> [[OSC]] -> IO () play_sets _ [] = return () play_sets fd s = do   t <- utcr-  mapM_ (play_set fd) (map (\g -> map (offset t) g) s)+  mapM_ (play_set fd . map (offset t)) s  -- | Split l into chunks of at most n elements. form_sets :: Int -> [a] -> [[a]]@@ -127,8 +126,9 @@ --   analysis, generate & play scores. run_waveset :: Transport t => t -> String -> IO () run_waveset fd fn = do-  async fd (d_recv (synthdef "waveset" waveset))-  async fd (b_allocRead 10 fn 0 0)+  _ <- async fd (d_recv (synthdef "waveset" waveset))+  _ <-+      async fd (b_allocRead 10 fn 0 0)   (hdr, cs) <- F.read fn   let nc = F.channelCount hdr       nf = F.frameCount hdr@@ -147,9 +147,9 @@ main = do   a <- getArgs   case a of-    [fn] -> withSC3 (\fd -> run_waveset fd fn)+    [fn] -> withSC3 (`run_waveset` fn)     _ -> error "audio file?"  {---withSC3 (\fd -> run_waveset fd "/home/rohan/audio/text.snd")+withSC3 (\fd -> run_waveset fd "/home/rohan/data/audio/pf-c5.snd") --}
+ src/what-was-i-thinking.hs view
@@ -0,0 +1,24 @@+-- what was i thinking? (jmcc)++import Sound.SC3.Monadic++what_was_i_thinking :: UId m => m UGen+what_was_i_thinking = do+  n0 <- lfNoise1 KR 0.2+  n1 <- lfNoise1 KR 0.157+  let p = pulse AR f (n1 * 0.4 + 0.5) * 0.04+      i = lfPulse AR 0.1 0 0.05 * impulse AR 8 0 * 500+      d = decay i 2+      f = max (sinOsc KR 4 0 + 80) d+      z = rlpf p (n0 * 2000 + 2400) 0.2+      c x = do r <- rand 0 0.3+               n <- lfNoise1 KR r+               return (combL x 0.06 (n * 0.025 + 0.035) 1)+      y = z * 0.6+  z0 <- clone 2 (c y)+  z1 <- clone 2 (c y)+  return (z + mce [mix z0,mix z1])++main :: IO ()+main = audition . out 0 =<< what_was_i_thinking+
− src/what-was-i-thinking.lhs
@@ -1,34 +0,0 @@-what was i thinking? (jmcc)--> import Sound.SC3.Monadic--> main =->   do { n0 <- lfNoise1 kr 0.2->      ; n1 <- lfNoise1 kr 0.157->      ; let { p = pulse ar f (n1 * 0.4 + 0.5) * 0.04->            ; i = lfPulse ar 0.1 0 0.05 * impulse ar 8 0 * 500->            ; d = decay i 2->            ; f = max (sinOsc kr 4 0 + 80) d->            ; z = rlpf p (n0 * 2000 + 2400) 0.2->            ; c x = do { r <- rand 0 0.3->                       ; n <- lfNoise1 kr r->                       ; return (combL x 0.06 (n * 0.025 + 0.035) 1) }->            ; y = z * 0.6 }->        in do { z0 <- clone 2 (c y)->              ; z1 <- clone 2 (c y)->              ; audition (out 0 (z + mce [mix z0, mix z1])) } }--{ var n0 = LFNoise1.kr(0.2, 2000, 2400)-; var n1 = LFNoise1.kr(0.157, 0.4, 0.5)-; var i = LFPulse.ar(0.1, 0, 0.05) * Impulse.ar(8, 0) * 500-; var d = Decay.ar(i, 2)-; var f = max(SinOsc.kr(4, 0) + 80, d)-; var p = Pulse.ar(f, n1) * 0.04-; var z = RLPF.ar(p, n0, 0.2)-; var c = { arg i-          ; var r = Rand.new(0, 0.3)-          ; var n = LFNoise1.kr(r, 0.025, 0.035)-          ; CombL.ar(i, 0.06, n, 1) }-; var y = z * 0.6-; Out.ar(0, z + [ c.value(y) + c.value(y)-                , c.value(y) + c.value(y) ]) }.play
+ src/what-was-i-thinking.scd view
@@ -0,0 +1,14 @@+{var n0 = LFNoise1.kr(0.2,2000,2400)+;var n1 = LFNoise1.kr(0.157,0.4,0.5)+;var i = LFPulse.ar(0.1,0,0.05) * Impulse.ar(8,0) * 500+;var d = Decay.ar(i,2)+;var f = max(SinOsc.kr(4,0) + 80,d)+;var p = Pulse.ar(f,n1) * 0.04+;var z = RLPF.ar(p,n0,0.2)+;var c = {arg i+         ;var r = Rand.new(0,0.3)+         ;var n = LFNoise1.kr(r,0.025,0.035)+         ;CombL.ar(i,0.06,n,1)}+;var y = z * 0.6+;Out.ar(0,z + [c.value(y) + c.value(y)+              ,c.value(y) + c.value(y)])}.play
+ src/why-supercollider.hs view
@@ -0,0 +1,21 @@+-- why supercollider (jmcc)++import Sound.SC3.ID++why_supercollider :: UGen+why_supercollider =+    let r = resonz (dust 'a' AR 0.2 * 50) (rand 'a' 200 3200) 0.003+        s = mix (uclone 'a' 10 r)+        z = delayN s 0.048 0.048+        c = combL z 0.1 (lfNoise1 'a' KR (rand 'a' 0 0.1) * 0.04 + 0.05) 15+        y = mix (uclone 'a' 7 c)+        f i = allpassN i 0.050 (udup 2 (rand 'a' 0 0.05)) 1+        x = useq 'a' 4 f y+    in out 0 (s + 0.2 * x)++main :: IO ()+main = audition why_supercollider++{-+Sound.SC3.UGen.Dot.draw why_supercollider+-}
+ src/why-supercollider.scd view
@@ -0,0 +1,8 @@+{var r = {Resonz.ar(Dust.ar(0.2,50),200 + 3000.0.rand,0.003)}+;var s = Mix.ar(Array.fill(10,r))+;var z = DelayN.ar(s,0.048)+;var c = {CombL.ar(z,0.1,LFNoise1.kr(0.1.rand,0.04,0.05),15)}+;var y = Mix.ar(Array.fill(7,c))+;4.do({x = AllpassN.ar(y,0.050,[0.050.rand,0.050.rand],1)})+;s+(0.2*x)}.play+
+ src/wial.hs view
@@ -0,0 +1,26 @@+-- wial (rd)++import Sound.SC3.Monadic++wial :: (Functor m,UId m) => m UGen+wial = do+  let pls c d f = do let t = pulseDivider c d 0+                         e = decay2 t 0.05 0.75+                         o = sinOsc AR (toggleFF t * f + f * 2) 0+                     n0 <- tIRand 0 1 t+                     return (o * e * n0 * 0.5)+      smpl f = [(4,6,f,0.75)+               ,(2,6,f * 2,0.75)+               ,(1,2,f * 16,0.025)+               ,(1,5,f * 64,0.005)+               ,(1,4,f * 128,0.035)+               ,(1,3,f * 256,0.15)+               ,(2,3,f * 512,0.35)]+      plss c (d0,d1,f,a) = fmap (* a) (pls c (mce2 d0 d1) f)+      clk = impulse AR 16 0+  n0 <- dust KR 2+  f <- tWChoose n0 (mce2 (20 * 0.66) 20) (mce2 0.25 0.75) 0+  return.sum =<< mapM (plss clk) (smpl f)++main :: IO ()+main = audition . out 0 =<< wial
− src/wial.lhs
@@ -1,22 +0,0 @@-wial (rd)--> import Sound.SC3.Monadic--> main =->   let { pls c d f = let { t = pulseDivider c d 0->                         ; e = decay2 t 0.05 0.75->                         ; o = sinOsc ar (toggleFF t * f + f * 2) 0 }->                      in do { n0 <- tiRand 0 1 t->                            ; return (o * e * n0 * 0.5) }->       ; smpl f = [ (4, 6, f      , 0.75)->                  , (2, 6, f *   2, 0.75)->                  , (1, 2, f *  16, 0.025)->                  , (1, 5, f *  64, 0.005)->                  , (1, 4, f * 128, 0.035)->                  , (1, 3, f * 256, 0.15)->                  , (2, 3, f * 512, 0.35) ]->       ; plss c (d0, d1, f, a) = fmap (* a) (pls c (mce2 d0 d1) f)->       ; clk = impulse ar 16 0 }->   in do { n0 <- dust kr 2->         ; f <- twChoose n0 (mce2 (20 * 0.66) 20) (mce2 0.25 0.75) 0->         ; audition . out 0 . sum =<< mapM (plss clk) (smpl f) }
+ src/wind-metals-m.hs view
@@ -0,0 +1,26 @@+-- wind metals (jmcc)++import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.Monadic++wind_metals :: UId m => m UGen+wind_metals = do+  let n = 6+  base <- expRand 60 4000+  rng <- rand 500 8000+  n0 <- clone 2 (brownNoise AR)+  r0 <- expRand 0.125 0.5+  n1 <- lfNoise1 KR r0+  f <- sequence (replicate n (rand base (base + rng)))+  dt <- sequence (replicate n (rand 0.1 2))+  let exc = n0 * 0.007 * max 0 (n1 * 0.75 + 0.25)+      k = klankSpec f (replicate n 1) dt+      s = klank exc 1 0 1 k+  return (softClip (s * 0.1))++main :: IO ()+main = overlapTextureU (2,5,12,maxBound) =<< wind_metals++{-+audition . out 0 =<< wind_metals+-}
− src/wind-metals.lhs
@@ -1,29 +0,0 @@-wind metals (jmcc)--> import Sound.SC3.Monadic--> main =->   let n = 6->   in do { base <- expRand 60 4000->         ; range <- rand 500 8000->         ; n0 <- clone 2 (brownNoise ar)->         ; r0 <- expRand 0.125 0.5->         ; n1 <- lfNoise1 kr r0->         ; f <- sequence (replicate n (rand base (base + range)))->         ; dt <- sequence (replicate n (rand 0.1 2))->         ; let { exc = n0 * 0.007 * max 0 (n1 * 0.75 + 0.25)->               ; k = klankSpec f (replicate n 1) dt->               ; s = klank exc 1 0 1 k }->           in audition (out 0 (softClip (s * 0.1))) }--{ var n = 6-; var base = ExpRand.new(60, 4000)-; var range = Rand.new(500.0, 8000.0)-; var n0 = BrownNoise.ar([0.007, 0.007])-; var r0 = ExpRand.new(0.125, 0.5)-; var n1 = LFNoise1.kr(r0, 0.75, 0.25)-; var exc = n0 * max(0, n1)-; var f = Array.fill(n, { Rand.new(0, range) + base })-; var dt = Array.fill(n, { Rand.new(0.1, 2.0) })-; var s = Klank.ar(`[f, nil, dt], exc)-; Out.ar(0, (s * 0.1).softclip) }.play
+ src/wind-metals.scd view
@@ -0,0 +1,11 @@+{var n = 6+;var base = ExpRand.new(60,4000)+;var rng = Rand.new(500.0,8000.0)+;var n0 = BrownNoise.ar([0.007,0.007])+;var r0 = ExpRand.new(0.125,0.5)+;var n1 = LFNoise1.kr(r0,0.75,0.25)+;var exc = n0 * max(0,n1)+;var f = Array.fill(n,{Rand.new(0,rng) + base})+;var dt = Array.fill(n,{Rand.new(0.1,2.0)})+;var s = Klank.ar(`[f,nil,dt],exc)+;Out.ar(0,(s * 0.1).softclip)}.play
+ src/xy-interference-m.hs view
@@ -0,0 +1,16 @@+-- xy-interference-m (rd)++import Sound.SC3.Monadic++xy_interference :: UId m => m UGen+xy_interference = do+  let x = mouseX' KR 20 22000 Linear (mce2 0.005 0.025)+      y = mouseY' KR 20 22000 Linear (mce2 0.005 0.075)+      nd = do n <- lfNoise0 KR (mce2 5 9)+              let a = sinOsc AR (x + n) 0+                  b = sinOsc AR y 0+              return (a * b)+  return.sum =<< sequence (replicate 3 nd)++main :: IO ()+main = audition . out 0 =<< xy_interference
− src/xy-interference-m.lhs
@@ -1,20 +0,0 @@-xy-interference-m (rd)--> import Sound.SC3.Monadic--> main =->   let { x = mouseX KR 20 22000 Linear (mce2 0.005 0.025)->       ; y = mouseY KR 20 22000 Linear (mce2 0.005 0.075)->       ; nd = do { n <- lfNoise0 KR (mce2 5 9)->                 ; let { a = sinOsc AR (x + n) 0->                       ; b = sinOsc AR y 0 }->                   in return (a * b) } }->   in audition . (out 0) . sum =<< sequence (replicate 3 nd)--{ var x = MouseX.kr(20, 22000, 'linear', [0.005, 0.025])-; var y = MouseY.kr(20, 22000, 'linear', [0.005, 0.075])-; var nd = { var n = LFNoise0.kr([5, 9])-           ; var a = SinOsc.ar(x + n, 0)-           ; var b = SinOsc.ar(y, 0)-           ; a * b }-; Out.ar(0, Mix.fill(3, nd)) }.play
+ src/xy-interference.hs view
@@ -0,0 +1,16 @@+-- xy-interference (rd)++import Sound.SC3.ID++xy_interference :: UGen+xy_interference =+  let x = mouseX' KR 20 22000 Linear (mce2 0.005 0.025)+      y = mouseY' KR 20 22000 Linear (mce2 0.005 0.075)+      nd = let n = lfNoise0 'a' KR (mce2 5 9)+               a = sinOsc AR (x + n) 0+               b = sinOsc AR y 0+           in a * b+  in mix (uclone 'a' 3 nd)++main :: IO ()+main = audition (out 0 xy_interference)
− src/xy-interference.lhs
@@ -1,20 +0,0 @@-xy-interference (rd)--> import Sound.SC3.ID--> main =->   let { x = mouseX KR 20 22000 Linear (mce2 0.005 0.025)->       ; y = mouseY KR 20 22000 Linear (mce2 0.005 0.075)->       ; nd k = let { n = lfNoise0 k KR (mce2 5 9)->                    ; a = sinOsc AR (x + n) 0->                    ; b = sinOsc AR y 0 }->                in a * b }->   in audition (out 0 (sum (map nd ['α'..'γ'])))--{ var x = MouseX.kr(20, 22000, 'linear', [0.005, 0.025])-; var y = MouseY.kr(20, 22000, 'linear', [0.005, 0.075])-; var nd = { var n = LFNoise0.kr([5, 9])-           ; var a = SinOsc.ar(x + n, 0)-           ; var b = SinOsc.ar(y, 0)-           ; a * b }-; Out.ar(0, Mix.fill(3, nd)) }.play
+ src/xy-interference.scd view
@@ -0,0 +1,7 @@+{var x = MouseX.kr(20,22000,'linear',[0.005,0.025])+;var y = MouseY.kr(20,22000,'linear',[0.005,0.075])+;var nd = {var n = LFNoise0.kr([5,9])+          ;var a = SinOsc.ar(x + n,0)+          ;var b = SinOsc.ar(y,0)+          ;a * b}+;Out.ar(0,Mix.fill(3,nd))}.play