hsc3-graphs-0.11: src/drummer.scd
{ var tempo = 4
; var n = WhiteNoise.ar()
; var tr = Impulse.ar(tempo, 0)
; var tr_2 = PulseDivider.ar(tr, 4, 2)
; var tr_4 = PulseDivider.ar(tr, 4, 0)
; var snare = n * Decay2.ar(tr_2, 0.005, 0.5)
; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5)
; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5)
; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play