-- adso (rd)
import Sound.OpenSoundControl
import Sound.SC3
import System.Random
getb :: Real a => UGen -> a -> UGen
getb b j =
let k = mce [0 .. constant j - 1]
in bufRdN 1 KR b k NoLoop
adso :: Real a => a -> UGen
adso n =
let m = sinOsc KR (getb 3 n) 0
f = midiCPS (getb 0 n) * (m * getb 4 n + 1)
l = getb 2 n
g = getb 1 n
in mix (pan2 (sinOsc AR f 0) l g)
rrand :: Random a => a -> a -> IO a
rrand l r = getStdRandom (randomR (l, r))
rrand_l :: Random a => Int -> a -> a -> IO [a]
rrand_l j l r = sequence (replicate j (rrand l r))
pattern :: Transport t => t -> Int -> Double -> IO ()
pattern fd n t = do
z <- do l <- rrand 22 48
r <- rrand 54 122
sequence (replicate n (rrand l r))
send fd (b_setn1 0 0 z)
let rn i l r = do d <- rrand_l n l r
send fd (b_setn1 i 0 d)
rn 1 0 0.1
rn 2 (-1) 1
rn 3 2 12
rn 4 0.001 0.0075
rn 5 1 24
rn 6 0.05 2.4
pauseThread t
run :: Transport t => Int -> t -> IO ()
run n fd = do
mapM_ (\i -> async fd (b_alloc i n 1)) [0..6]
_ <- play fd (out 0 (adso n))
mapM_ (pattern fd n) =<< rrand_l 32 0.025 0.75
reset fd
main :: IO ()
main = withSC3 (run 24)