hsc3-graphs-0.11: src/slow-beating-harmonic-sines.hs
-- slow beating harmonic sines (jmcc)
import Control.Monad
import Control.Monad.Random
import Sound.SC3
import Sound.SC3.Lang.Control.OverlapTexture
import Sound.SC3.Lang.Random.Monad
r_freq :: (RandomGen g) => Int -> Int -> Rand g [Double]
r_freq k i = do
n <- nchoose i [0,2,4,5,7,9]
o <- nrand i 7
let f n' o' = midiCPS' (n' + (o' * 12) + fromIntegral k)
return (zipWith f n o)
r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]
r_harmonics d m f = do
d' <- nrand2 m d
return (zipWith (+) (map (* f) [1,2,4,5,6]) d')
r_phase :: (RandomGen g) => Int -> Rand g [Double]
r_phase m = nrrand m 0 (2 * pi)
sbhs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen
sbhs n d m = do
k' <- rand 12
let k = 24 + k'
f <- r_freq k n
p_fr <- mapM (r_harmonics d m) f
q_fr <- mapM (r_harmonics d m) f
p_ph <- replicateM n (r_phase m)
q_ph <- replicateM n (r_phase m)
let a = replicate n (replicate m 1)
p_sp = zipWith3 klangSpec' p_fr a p_ph
q_sp = zipWith3 klangSpec' q_fr a q_ph
mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)
p_u = sum (map mk_u p_sp)
q_u = sum (map mk_u q_sp)
return (mce2 p_u q_u)
main :: IO ()
main = do
g <- getStdGen
overlapTextureS (6,3,3,maxBound) (runRand (sbhs 8 0.4 5)) g