hsc3-graphs-0.11: src/jl-1-Z.hs
-- http://sccode.org/1-Z
import Sound.SC3
jl_z_1 :: UGen
jl_z_1 =
let a = lag (impulse KR 8 0) 0.1
b = crackle AR (lag (abs (lfSaw KR 3 0)) 0.1 * 1.8)
c = a * b
d = lag (impulse KR 2 0 + impulse KR 4 0.5) 0.1
e = blip AR 4.9 7 * 0.4
f = d * e
in tanh (c + gVerb f 1 1 0.5 0.5 15 1 0.7 0.5 300 * 5) * 2
main :: IO ()
main = audition (out 0 jl_z_1)
{-
Sound.SC3.UGen.Dot.draw (out 0 jl_z_1)
-}