OpenGLRaw 1.3.0.0 → 1.4.0.0
raw patch · 205 files changed
+18337/−17202 lines, 205 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLhandle = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLint64 = Int64
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLsync = Ptr ()
- Graphics.Rendering.OpenGL.Raw.Core31.Types: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: glDispatchCompute :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: glDispatchComputeIndirect :: GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_COMPUTE_LOCAL_WORK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_COMPUTE_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_DISPATCH_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_LOCAL_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader: gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer: gl_COPY_READ_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer: gl_COPY_WRITE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect: glDrawArraysIndirect :: GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect: glDrawElementsIndirect :: GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect: gl_DRAW_INDIRECT_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect: gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: glClearDepthf :: GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: glDepthRangef :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: glGetShaderPrecisionFormat :: GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: glReleaseShaderCompiler :: IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: glShaderBinary :: GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_FIXED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_HIGH_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_HIGH_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_LOW_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_LOW_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_MAX_VARYING_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_MEDIUM_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_MEDIUM_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_NUM_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_RGB565 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_SHADER_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility: gl_SHADER_COMPILER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_RGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_SIGNED_R11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_SRGB8_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_MAX_ELEMENT_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility: gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: glFramebufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_MAX_FRAMEBUFFER_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments: gl_MAX_FRAMEBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: glGetProgramBinary :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: glProgramBinary :: GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: glProgramParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: gl_PROGRAM_BINARY_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: gl_PROGRAM_BINARY_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary: gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2: gl_ANY_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject: gl_QUERY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject: gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject: gl_QUERY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject: gl_QUERY_RESULT_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glActiveShaderProgram :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glBindProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glCreateShaderProgramv :: GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glDeleteProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glGenProgramPipelines :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glGetProgramPipelineInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glGetProgramPipelineiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glIsProgramPipeline :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1d :: GLuint -> GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1f :: GLuint -> GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1ui :: GLuint -> GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform1uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2d :: GLuint -> GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2f :: GLuint -> GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2ui :: GLuint -> GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform2uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform3uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4d :: GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4dv :: GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4f :: GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4fv :: GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4iv :: GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4ui :: GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniform4uiv :: GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix2x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix2x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix2x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix2x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix3x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix3x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix3x4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix3x4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix4dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix4fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix4x2dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix4x2fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix4x3dv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glProgramUniformMatrix4x3fv :: GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glUseProgramStages :: GLuint -> GLbitfield -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: glValidateProgramPipeline :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_ACTIVE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_ALL_SHADER_BITS :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_FRAGMENT_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_GEOMETRY_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_PROGRAM_PIPELINE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_PROGRAM_SEPARABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_TESS_CONTROL_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects: gl_VERTEX_SHADER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: glGetActiveAtomicCounterBufferiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_ATOMIC_COUNTER_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters: gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: glShaderStorageBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_SHADER_STORAGE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject: gl_SHADER_STORAGE_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: glPatchParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: glPatchParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_CCW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_CW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_EQUAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_FRACTIONAL_EVEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_FRACTIONAL_ODD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_ISOLINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_GEN_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_MAX_TESS_PATCH_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_PATCHES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_PATCH_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_GEN_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_GEN_POINT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_GEN_SPACING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TESS_GEN_VERTEX_ORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_TRIANGLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery: glGetQueryObjecti64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery: glGetQueryObjectui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery: glQueryCounter :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery: gl_TIMESTAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery: gl_TIME_ELAPSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3: glBeginQueryIndexed :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3: glDrawTransformFeedbackStream :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3: glEndQueryIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3: glGetQueryIndexediv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3: gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Types: type GLbitfield = CUInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLboolean = CUChar
+ Graphics.Rendering.OpenGL.Raw.Types: type GLbyte = CSChar
+ Graphics.Rendering.OpenGL.Raw.Types: type GLchar = CChar
+ Graphics.Rendering.OpenGL.Raw.Types: type GLclampd = CDouble
+ Graphics.Rendering.OpenGL.Raw.Types: type GLclampf = CFloat
+ Graphics.Rendering.OpenGL.Raw.Types: type GLdouble = CDouble
+ Graphics.Rendering.OpenGL.Raw.Types: type GLenum = CUInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLfixed = CInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLfloat = CFloat
+ Graphics.Rendering.OpenGL.Raw.Types: type GLhalf = CUShort
+ Graphics.Rendering.OpenGL.Raw.Types: type GLint = CInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLint64 = Int64
+ Graphics.Rendering.OpenGL.Raw.Types: type GLintptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Types: type GLshort = CShort
+ Graphics.Rendering.OpenGL.Raw.Types: type GLsizei = CInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLsizeiptr = CPtrdiff
+ Graphics.Rendering.OpenGL.Raw.Types: type GLsync = Ptr ()
+ Graphics.Rendering.OpenGL.Raw.Types: type GLubyte = CUChar
+ Graphics.Rendering.OpenGL.Raw.Types: type GLuint = CUInt
+ Graphics.Rendering.OpenGL.Raw.Types: type GLuint64 = Word64
+ Graphics.Rendering.OpenGL.Raw.Types: type GLushort = CUShort
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_ACCUM_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_ACCUM_BUFFER_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_ALL_ATTRIB_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_ALL_ATTRIB_BITS :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CLIENT_ALL_ATTRIB_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CLIENT_PIXEL_STORE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CLIENT_VERTEX_ARRAY_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CURRENT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_CURRENT_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_ENABLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_ENABLE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_EVAL_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_EVAL_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_FOG_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_FOG_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_HINT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_HINT_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_LIGHTING_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_LIGHTING_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_LINE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_LINE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_LIST_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_LIST_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_MULTISAMPLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_MULTISAMPLE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_PIXEL_MODE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_PIXEL_MODE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_POINT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_POINT_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_POLYGON_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_POLYGON_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_POLYGON_STIPPLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_POLYGON_STIPPLE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_SCISSOR_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_SCISSOR_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_TEXTURE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_TEXTURE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_TRANSFORM_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_TRANSFORM_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_VIEWPORT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: gl_VIEWPORT_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_CORE_PROFILE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_INVALIDATE_RANGE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_READ_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_READ_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_UNSYNCHRONIZED_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_WRITE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_WRITE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_MULTISAMPLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_MULTISAMPLE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_FLUSH_COMMANDS_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_COLOR_BUFFER_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_DEPTH_BUFFER_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_INVALIDATE_RANGE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_READ_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_READ_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_UNSYNCHRONIZED_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_WRITE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_MAP_WRITE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.Core31: gl_STENCIL_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_STENCIL_BUFFER_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetFramebufferParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess: glGetFramebufferParameteriv :: GLenum -> GLenum -> Ptr GLint
- Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_MULTISAMPLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_MULTISAMPLE_BIT :: GLbitfield
- Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: glSetInvariant :: GLuint -> GLenum -> Ptr () -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: glSetInvariant :: GLuint -> GLenum -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: glSetLocalConstant :: GLuint -> GLenum -> Ptr () -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: glSetLocalConstant :: GLuint -> GLenum -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: glVariantPointer :: GLuint -> GLenum -> GLuint -> Ptr () -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: glVariantPointer :: GLuint -> GLenum -> GLuint -> Ptr a -> IO ()
Files
- OpenGLRaw.cabal +279/−256
- README.md +1/−0
- cbits/HsOpenGLRaw.c +153/−153
- include/CTypes.h +0/−219
- include/HsOpenGLRaw.h +29/−29
- src/Graphics/Rendering/OpenGL/Raw.hs +29/−27
- src/Graphics/Rendering/OpenGL/Raw/ARB.hs +182/−147
- src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs +794/−794
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs +1528/−1528
- src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs +106/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs +47/−41
- src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs +27/−27
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs +39/−39
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs +38/−38
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs +38/−38
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs +43/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs +106/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs +72/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs +159/−159
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs +73/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs +117/−117
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs +116/−113
- src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs +53/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs +45/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs +81/−81
- src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs +91/−91
- src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs +48/−48
- src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs +34/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs +188/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs +149/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs +166/−160
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs +101/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs +109/−109
- src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs +169/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs +33/−33
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs +49/−49
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs +52/−54
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs +124/−124
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs +45/−50
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs +46/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs +49/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs +183/−183
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs +219/−219
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs +64/−64
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs +394/−394
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs +101/−101
- src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/Core31.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs +598/−598
- src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs +2064/−2064
- src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs +37/−49
- src/Graphics/Rendering/OpenGL/Raw/Core32.hs +43/−43
- src/Graphics/Rendering/OpenGL/Raw/EXT.hs +195/−195
- src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs +27/−27
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs +43/−43
- src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs +54/−54
- src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs +131/−131
- src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs +48/−48
- src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs +394/−426
- src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs +148/−148
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs +35/−35
- src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs +74/−74
- src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs +91/−91
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs +71/−71
- src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs +79/−79
- src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs +31/−31
- src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs +31/−31
- src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs +41/−41
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs +70/−70
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs +31/−31
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs +37/−37
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs +141/−141
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs +37/−37
- src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs +28/−43
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs +63/−63
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs +547/−547
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs +84/−84
- src/Graphics/Rendering/OpenGL/Raw/Extensions.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs +47/−47
- src/Graphics/Rendering/OpenGL/Raw/NV.hs +117/−117
- src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs +27/−27
- src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs +66/−66
- src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs +57/−57
- src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs +80/−80
- src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs +35/−35
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs +49/−49
- src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs +58/−58
- src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs +91/−91
- src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs +127/−127
- src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs +70/−70
- src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs +685/−685
- src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs +67/−67
- src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs +266/−266
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs +51/−51
- src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs +33/−33
- src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs +41/−41
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs +316/−320
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs +53/−53
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs +88/−88
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs +124/−124
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs +62/−62
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs +56/−56
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs +476/−476
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/Types.hs +90/−0
OpenGLRaw.cabal view
@@ -1,256 +1,279 @@-name: OpenGLRaw-version: 1.3.0.0-license: BSD3-license-file: LICENSE-maintainer: Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>-bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues-homepage: http://www.haskell.org/haskellwiki/Opengl-category: Graphics-synopsis: A raw binding for the OpenGL graphics system-description:- OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and- lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,- intended as a basis for a nicer interface. OpenGLRaw offers access to all- necessary functions, tokens and types plus a general facility for loading- extension entries. The module hierarchy closely mirrors the naming structure- of the OpenGL extensions, making it easy to find the right module to import.- All API entries are loaded dynamically, so no special C header files are- needed for building this package. If an API entry is not found at runtime, a- userError is thrown.- .- OpenGL is the industry's most widely used and supported 2D and 3D graphics- application programming interface (API), incorporating a broad set of- rendering, texture mapping, special effects, and other powerful visualization- functions. For more information about OpenGL and its various extensions,- please see <http://www.opengl.org/>- and <http://www.opengl.org/registry/>.-build-type: Simple-cabal-version: >= 1.6-extra-source-files:- include/CTypes.h- include/HsOpenGLRaw.h--flag UseNativeWindowsLibraries- description:- When compiling under Windows, use the native libraries instead of e.g. the- ones coming with Cygwin.--flag UseGlXGetProcAddress- description:- Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.--library- exposed-modules:- Graphics.Rendering.OpenGL.Raw,- Graphics.Rendering.OpenGL.Raw.ARB,- Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,- Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,- Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,- Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,- Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,- Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,- Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,- Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,- Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,- Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,- Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,- Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,- Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,- Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,- Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,- Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,- Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,- Graphics.Rendering.OpenGL.Raw.ARB.Multisample,- Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,- Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,- Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,- Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,- Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,- Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,- Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,- Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,- Graphics.Rendering.OpenGL.Raw.ARB.Shadow,- Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,- Graphics.Rendering.OpenGL.Raw.ARB.Sync,- Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,- Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,- Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,- Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,- Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,- Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,- Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,- Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,- Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,- Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,- Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,- Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,- Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,- Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,- Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,- Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,- Graphics.Rendering.OpenGL.Raw.Core31,- Graphics.Rendering.OpenGL.Raw.Core31.Types,- Graphics.Rendering.OpenGL.Raw.Core32,- Graphics.Rendering.OpenGL.Raw.EXT,- Graphics.Rendering.OpenGL.Raw.EXT.Abgr,- Graphics.Rendering.OpenGL.Raw.EXT.Bgra,- Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,- Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,- Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,- Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,- Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,- Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,- Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,- Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,- Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,- Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,- Graphics.Rendering.OpenGL.Raw.EXT.Convolution,- Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,- Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,- Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,- Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,- Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,- Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,- Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,- Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,- Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,- Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,- Graphics.Rendering.OpenGL.Raw.EXT.Histogram,- Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,- Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,- Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,- Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,- Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,- Graphics.Rendering.OpenGL.Raw.EXT.Multisample,- Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,- Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,- Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,- Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,- Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,- Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,- Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,- Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,- Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,- Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,- Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,- Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,- Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,- Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,- Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,- Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,- Graphics.Rendering.OpenGL.Raw.EXT.Texture,- Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,- Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,- Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,- Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,- Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,- Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,- Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,- Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,- Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,- Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,- Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,- Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,- Graphics.Rendering.OpenGL.Raw.GetProcAddress,- Graphics.Rendering.OpenGL.Raw.NV,- Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,- Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,- Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,- Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,- Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,- Graphics.Rendering.OpenGL.Raw.NV.Fence,- Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,- Graphics.Rendering.OpenGL.Raw.NV.FogDistance,- Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,- Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,- Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,- Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4,- Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,- Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,- Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,- Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,- Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,- Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,- Graphics.Rendering.OpenGL.Raw.NV.PathRendering,- Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,- Graphics.Rendering.OpenGL.Raw.NV.PointSprite,- Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,- Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,- Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,- Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,- Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,- Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,- Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,- Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,- Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,- Graphics.Rendering.OpenGL.Raw.NV.TextureShader,- Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,- Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,- Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,- Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4- other-modules:- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,- Graphics.Rendering.OpenGL.Raw.Core31.Functions,- Graphics.Rendering.OpenGL.Raw.Core31.Tokens,- Graphics.Rendering.OpenGL.Raw.Extensions- c-sources:- cbits/HsOpenGLRaw.c- hs-Source-Dirs: src- include-dirs: include- build-depends: base >= 3 && < 5- ghc-options: -Wall -fno-warn-duplicate-exports- if impl(ghc)- -- these require 6.8, but that's pretty conservative these days- extensions: StandaloneDeriving, DeriveDataTypeable- build-depends: ghc-prim- if os(windows) && flag(UseNativeWindowsLibraries)- cpp-options: "-DCALLCONV=stdcall"- cc-options: "-DUSE_WGLGETPROCADDRESS"- extra-libraries: opengl32- else- cpp-options: "-DCALLCONV=ccall"- if !os(darwin) && flag(UseGlXGetProcAddress)- cc-options: "-DUSE_GLXGETPROCADDRESS"- else- cc-options: "-DUSE_DLSYM"- if os(darwin)- frameworks: OpenGL- else- extra-libraries: GL--source-repository head- type: git- location: https://github.com/haskell-opengl/OpenGLRaw+name: OpenGLRaw +version: 1.4.0.0 +license: BSD3 +license-file: LICENSE +maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> +bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues +homepage: http://www.haskell.org/haskellwiki/Opengl +category: Graphics +synopsis: A raw binding for the OpenGL graphics system +description: + OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and + lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, + intended as a basis for a nicer interface. OpenGLRaw offers access to all + necessary functions, tokens and types plus a general facility for loading + extension entries. The module hierarchy closely mirrors the naming structure + of the OpenGL extensions, making it easy to find the right module to import. + All API entries are loaded dynamically, so no special C header files are + needed for building this package. If an API entry is not found at runtime, a + userError is thrown. + . + OpenGL is the industry's most widely used and supported 2D and 3D graphics + application programming interface (API), incorporating a broad set of + rendering, texture mapping, special effects, and other powerful visualization + functions. For more information about OpenGL and its various extensions, + please see <http://www.opengl.org/> + and <http://www.opengl.org/registry/>. +build-type: Simple +cabal-version: >= 1.6 +extra-source-files: + README.md + include/HsOpenGLRaw.h + +flag UseNativeWindowsLibraries + description: + When compiling under Windows, use the native libraries instead of e.g. the + ones coming with Cygwin. + +flag UseGlXGetProcAddress + description: + Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. + +library + exposed-modules: + Graphics.Rendering.OpenGL.Raw, + Graphics.Rendering.OpenGL.Raw.ARB, + Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, + Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, + Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, + Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, + Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, + Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, + Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, + Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, + Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, + Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, + Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, + Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, + Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, + Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, + Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, + Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, + Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, + Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, + Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, + Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, + Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5, + Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, + Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, + Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, + Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, + Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, + Graphics.Rendering.OpenGL.Raw.ARB.Multisample, + Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, + Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, + Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, + Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, + Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, + Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, + Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, + Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, + Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, + Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, + Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, + Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, + Graphics.Rendering.OpenGL.Raw.ARB.Shadow, + Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, + Graphics.Rendering.OpenGL.Raw.ARB.Sync, + Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, + Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, + Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, + Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, + Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, + Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, + Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, + Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, + Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, + Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, + Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, + Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, + Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, + Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, + Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, + Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, + Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, + Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, + Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, + Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, + Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, + Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, + Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, + Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, + Graphics.Rendering.OpenGL.Raw.Core31, + Graphics.Rendering.OpenGL.Raw.Core31.Types, + Graphics.Rendering.OpenGL.Raw.Core32, + Graphics.Rendering.OpenGL.Raw.EXT, + Graphics.Rendering.OpenGL.Raw.EXT.Abgr, + Graphics.Rendering.OpenGL.Raw.EXT.Bgra, + Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, + Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, + Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, + Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, + Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, + Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, + Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, + Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, + Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, + Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, + Graphics.Rendering.OpenGL.Raw.EXT.Convolution, + Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, + Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, + Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, + Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, + Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, + Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, + Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, + Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, + Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, + Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, + Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, + Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, + Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, + Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, + Graphics.Rendering.OpenGL.Raw.EXT.Histogram, + Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, + Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, + Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, + Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, + Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, + Graphics.Rendering.OpenGL.Raw.EXT.Multisample, + Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, + Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, + Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, + Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, + Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, + Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, + Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, + Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, + Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, + Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, + Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, + Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, + Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, + Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, + Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, + Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, + Graphics.Rendering.OpenGL.Raw.EXT.Texture, + Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, + Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, + Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, + Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, + Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, + Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, + Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, + Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, + Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, + Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, + Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, + Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, + Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, + Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, + Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, + Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, + Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, + Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, + Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, + Graphics.Rendering.OpenGL.Raw.GetProcAddress, + Graphics.Rendering.OpenGL.Raw.NV, + Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, + Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, + Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, + Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, + Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, + Graphics.Rendering.OpenGL.Raw.NV.Fence, + Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, + Graphics.Rendering.OpenGL.Raw.NV.FogDistance, + Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, + Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, + Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, + Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, + Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4, + Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, + Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, + Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, + Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, + Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, + Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, + Graphics.Rendering.OpenGL.Raw.NV.PathRendering, + Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, + Graphics.Rendering.OpenGL.Raw.NV.PointSprite, + Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, + Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, + Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, + Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, + Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, + Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, + Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, + Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, + Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, + Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, + Graphics.Rendering.OpenGL.Raw.NV.TextureShader, + Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, + Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, + Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, + Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, + Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, + Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, + Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, + Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, + Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, + Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, + Graphics.Rendering.OpenGL.Raw.Types + other-modules: + Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions, + Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens, + Graphics.Rendering.OpenGL.Raw.Core31.Functions, + Graphics.Rendering.OpenGL.Raw.Core31.Tokens, + Graphics.Rendering.OpenGL.Raw.Extensions + c-sources: + cbits/HsOpenGLRaw.c + hs-Source-Dirs: src + include-dirs: include + build-depends: base >= 3 && < 5 + ghc-options: -Wall -O2 + if impl(ghc) + -- these require 6.8, but that's pretty conservative these days + extensions: StandaloneDeriving, DeriveDataTypeable + build-depends: ghc-prim + if os(windows) && flag(UseNativeWindowsLibraries) + if arch(i386) + cpp-options: "-DCALLCONV=stdcall" + else + cpp-options: "-DCALLCONV=ccall" + cc-options: "-DUSE_WGLGETPROCADDRESS" + extra-libraries: opengl32 + else + cpp-options: "-DCALLCONV=ccall" + if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress) + cc-options: "-DUSE_GLXGETPROCADDRESS" + else + cc-options: "-DUSE_DLSYM" + if os(darwin) + cpp-options: "-DHANDLE_IS_POINTER" + frameworks: OpenGL + else + if os(ios) + frameworks: OpenGLES + else + extra-libraries: GL + +source-repository head + type: git + location: https://github.com/haskell-opengl/OpenGLRaw
+ README.md view
@@ -0,0 +1,1 @@+[](https://travis-ci.org/haskell-opengl/OpenGLRaw)
cbits/HsOpenGLRaw.c view
@@ -1,153 +1,153 @@-/* ------------------------------------------------------------------------------ *- * Module : C support for Graphics.Rendering.OpenGL.Raw.GetProcAddress.hs- * Copyright : (c) Sven Panne 2009- * License : BSD-style (see the file LICENSE)- *- * Maintainer : sven.panne@aedion.de- * Stability : stable- * Portability : portable- *- * -------------------------------------------------------------------------- */--#if defined(USE_WGLGETPROCADDRESS)--#define WIN32_LEAN_AND_MEAN-#include <windows.h>--static void*-getProcAddress(const char *name)-{- static int firstTime = 1;- static HMODULE handle = NULL;-- if (firstTime) {- firstTime = 0;- handle = LoadLibrary(TEXT("opengl32"));- }- return handle ? GetProcAddress(handle, name) : NULL;-}---void*-hs_OpenGLRaw_getProcAddress(const char *name)-{- void *apiEntry = wglGetProcAddress(name);- /* Sometimes core API entries are not returned via wglGetProcAddress, so- we fall back to GetProcAddress in these cases. */- return (apiEntry == NULL) ? getProcAddress(name) : apiEntry;-}--/* -------------------------------------------------------------------------- */-#elif defined(USE_NSADDRESSOFSYMBOL)--#include <mach-o/dyld.h>-#include <stdlib.h>-#include <string.h>--void*-hs_OpenGLRaw_getProcAddress(const char *name)-{- NSSymbol symbol;-- /* Prepend a '_' for the Unix C symbol mangling convention */- char* symbolName = (char*)malloc(strlen(name) + 2);- if (!symbolName) {- return NULL;- }- symbolName[0] = '_';- strcpy(symbolName + 1, name);-- if (!NSIsSymbolNameDefined(symbolName)) {- free(symbolName);- return NULL;- }-- symbol = NSLookupAndBindSymbol(symbolName);- free(symbolName);- if (!symbol) {- return NULL;- }-- return NSAddressOfSymbol(symbol);-}--/* -------------------------------------------------------------------------- */-#elif defined(USE_DLSYM)--#include <stdlib.h>-#include <dlfcn.h>--/* Do not depend on <GL/gl.h> */-typedef unsigned char GLubyte;--/* Do not depend on <GL/glx.h> */-typedef void (*genericFunctionPointer)(void);-typedef genericFunctionPointer (*PFNGLXGETPROCADDRESSARB)(const GLubyte *);--static const char* gpaNames[] = {- "glXGetProcAddress", "glXGetProcAddressARB", "glXGetProcAddressEXT",- "_glXGetProcAddress", "_glXGetProcAddressARB", "_glXGetProcAddressEXT"-};--void*-hs_OpenGLRaw_getProcAddress(const char *name)-{- static int firstTime = 1;- static void *handle = NULL;- static void *gpa = NULL;-- if (firstTime) {- firstTime = 0;-- /* Get a handle for our executable. */- handle = dlopen(NULL, RTLD_LAZY);- /* If fail this early, there's not much we can do about it. */- if (!handle) {- return NULL;- }-- {- /* Let's see if our platform supports a glXGetProcAddress() variant. */- int numNames = (int)(sizeof(gpaNames) / sizeof(gpaNames[0]));- int i;- for (i = 0; (!gpa) && (i < numNames); ++i) {- gpa = dlsym(handle, gpaNames[i]);- }- }- }-- if (gpa) {- /* Fine, we seem to have some kind of glXGetProcAddress(), so use it. */- return ((PFNGLXGETPROCADDRESSARB)gpa)(name);- } else if (handle) {- /* Fallback to dlsym() if we have no glXGetProcAddress(), although we then- ignore the fact that OpenGL entry points could be context dependent. */- return dlsym(handle, name);- } else {- return NULL;- }-}--/* -------------------------------------------------------------------------- */-#elif defined(USE_GLXGETPROCADDRESS)--/* Do not depend on <GL/gl.h> */-typedef unsigned char GLubyte;--/* Do not depend on <GL/glx.h> */-typedef void (*genericFunctionPointer)(void);-extern genericFunctionPointer glXGetProcAddressARB(const GLubyte *);--void*-hs_OpenGLRaw_getProcAddress(const char *name)-{- return glXGetProcAddressARB((const GLubyte*)name);-}--/* -------------------------------------------------------------------------- */-#else--#error "Don't know how to retrieve OpenGL extension entries"--#endif+/* ----------------------------------------------------------------------------- + * + * Module : C support for Graphics.Rendering.OpenGL.Raw.GetProcAddress.hs + * Copyright : (c) Sven Panne 2013 + * License : BSD3 + * + * Maintainer : Sven Panne <svenpanne@gmail.com> + * Stability : stable + * Portability : portable + * + * -------------------------------------------------------------------------- */ + +#if defined(USE_WGLGETPROCADDRESS) + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> + +static void* +getProcAddress(const char *name) +{ + static int firstTime = 1; + static HMODULE handle = NULL; + + if (firstTime) { + firstTime = 0; + handle = LoadLibrary(TEXT("opengl32")); + } + return handle ? GetProcAddress(handle, name) : NULL; +} + + +void* +hs_OpenGLRaw_getProcAddress(const char *name) +{ + void *apiEntry = wglGetProcAddress(name); + /* Sometimes core API entries are not returned via wglGetProcAddress, so + we fall back to GetProcAddress in these cases. */ + return (apiEntry == NULL) ? getProcAddress(name) : apiEntry; +} + +/* -------------------------------------------------------------------------- */ +#elif defined(USE_NSADDRESSOFSYMBOL) + +#include <mach-o/dyld.h> +#include <stdlib.h> +#include <string.h> + +void* +hs_OpenGLRaw_getProcAddress(const char *name) +{ + NSSymbol symbol; + + /* Prepend a '_' for the Unix C symbol mangling convention */ + char* symbolName = (char*)malloc(strlen(name) + 2); + if (!symbolName) { + return NULL; + } + symbolName[0] = '_'; + strcpy(symbolName + 1, name); + + if (!NSIsSymbolNameDefined(symbolName)) { + free(symbolName); + return NULL; + } + + symbol = NSLookupAndBindSymbol(symbolName); + free(symbolName); + if (!symbol) { + return NULL; + } + + return NSAddressOfSymbol(symbol); +} + +/* -------------------------------------------------------------------------- */ +#elif defined(USE_DLSYM) + +#include <stdlib.h> +#include <dlfcn.h> + +/* Do not depend on <GL/gl.h> */ +typedef unsigned char GLubyte; + +/* Do not depend on <GL/glx.h> */ +typedef void (*genericFunctionPointer)(void); +typedef genericFunctionPointer (*PFNGLXGETPROCADDRESSARB)(const GLubyte *); + +static const char* gpaNames[] = { + "glXGetProcAddress", "glXGetProcAddressARB", "glXGetProcAddressEXT", + "_glXGetProcAddress", "_glXGetProcAddressARB", "_glXGetProcAddressEXT" +}; + +void* +hs_OpenGLRaw_getProcAddress(const char *name) +{ + static int firstTime = 1; + static void *handle = NULL; + static void *gpa = NULL; + + if (firstTime) { + firstTime = 0; + + /* Get a handle for our executable. */ + handle = dlopen(NULL, RTLD_LAZY); + /* If fail this early, there's not much we can do about it. */ + if (!handle) { + return NULL; + } + + { + /* Let's see if our platform supports a glXGetProcAddress() variant. */ + int numNames = (int)(sizeof(gpaNames) / sizeof(gpaNames[0])); + int i; + for (i = 0; (!gpa) && (i < numNames); ++i) { + gpa = dlsym(handle, gpaNames[i]); + } + } + } + + if (gpa) { + /* Fine, we seem to have some kind of glXGetProcAddress(), so use it. */ + return ((PFNGLXGETPROCADDRESSARB)gpa)(name); + } else if (handle) { + /* Fallback to dlsym() if we have no glXGetProcAddress(), although we then + ignore the fact that OpenGL entry points could be context dependent. */ + return dlsym(handle, name); + } else { + return NULL; + } +} + +/* -------------------------------------------------------------------------- */ +#elif defined(USE_GLXGETPROCADDRESS) + +/* Do not depend on <GL/gl.h> */ +typedef unsigned char GLubyte; + +/* Do not depend on <GL/glx.h> */ +typedef void (*genericFunctionPointer)(void); +extern genericFunctionPointer glXGetProcAddressARB(const GLubyte *); + +void* +hs_OpenGLRaw_getProcAddress(const char *name) +{ + return glXGetProcAddressARB((const GLubyte*)name); +} + +/* -------------------------------------------------------------------------- */ +#else + +#error "Don't know how to retrieve OpenGL extension entries" + +#endif
− include/CTypes.h
@@ -1,219 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module : Dirty CPP hackery for OpenGL's basic types- * Copyright : (c) Sven Panne 2009 + the FFI task force- * License : BSD-style (see the file LICENSE)- * - * Maintainer : sven.panne@aedion.de- * Stability : stable- * Portability : portable- *- * This header should only define preprocessor macros! It is basically a- * slightly modified version of CTypes.h and Typeable.h from GHC's base package.- *- * -------------------------------------------------------------------------- */--#ifndef CTYPES_H-#define CTYPES_H---- // A hacked version for GHC follows the Haskell 98 version...-#ifndef __GLASGOW_HASKELL__--#define INSTANCE_TYPEABLE0(tycon,tcname,str) \-tcname :: TyCon; \-tcname = mkTyCon str; \-instance Typeable tycon where { typeOf _ = mkTyConApp tcname [] }--#define ARITHMETIC_TYPE(T,C,S,B) \-newtype T = T B deriving (Eq, Ord) ; \-INSTANCE_NUM(T) ; \-INSTANCE_REAL(T) ; \-INSTANCE_READ(T,B) ; \-INSTANCE_SHOW(T,B) ; \-INSTANCE_ENUM(T) ; \-INSTANCE_STORABLE(T) ; \-INSTANCE_TYPEABLE0(T,C,S) ;--#define INTEGRAL_TYPE(T,C,S,B) \-ARITHMETIC_TYPE(T,C,S,B) ; \-INSTANCE_BOUNDED(T) ; \-INSTANCE_INTEGRAL(T) ; \-INSTANCE_BITS(T)--#define FLOATING_TYPE(T,C,S,B) \-ARITHMETIC_TYPE(T,C,S,B) ; \-INSTANCE_FRACTIONAL(T) ; \-INSTANCE_FLOATING(T) ; \-INSTANCE_REALFRAC(T) ; \-INSTANCE_REALFLOAT(T)--#define INSTANCE_READ(T,B) \-instance Read T where { \- readsPrec p s = map (\(x, t) -> (T x, t)) (readsPrec p s) }--#define INSTANCE_SHOW(T,B) \-instance Show T where { \- showsPrec p (T x) = showsPrec p x }--#define INSTANCE_NUM(T) \-instance Num T where { \- (T i) + (T j) = T (i + j) ; \- (T i) - (T j) = T (i - j) ; \- (T i) * (T j) = T (i * j) ; \- negate (T i) = T (negate i) ; \- abs (T i) = T (abs i) ; \- signum (T i) = T (signum i) ; \- fromInteger x = T (fromInteger x) }--#define INSTANCE_BOUNDED(T) \-instance Bounded T where { \- minBound = T minBound ; \- maxBound = T maxBound }--#define INSTANCE_ENUM(T) \-instance Enum T where { \- succ (T i) = T (succ i) ; \- pred (T i) = T (pred i) ; \- toEnum x = T (toEnum x) ; \- fromEnum (T i) = fromEnum i ; \- enumFrom (T i) = map T (enumFrom i) ; \- enumFromThen (T i) (T j) = map T (enumFromThen i j) ; \- enumFromTo (T i) (T j) = map T (enumFromTo i j) ; \- enumFromThenTo (T i) (T j) (T k) = map T (enumFromThenTo i j k) }--#define INSTANCE_REAL(T) \-instance Real T where { \- toRational (T i) = toRational i }--#define INSTANCE_INTEGRAL(T) \-instance Integral T where { \- (T i) `quot` (T j) = T (i `quot` j) ; \- (T i) `rem` (T j) = T (i `rem` j) ; \- (T i) `div` (T j) = T (i `div` j) ; \- (T i) `mod` (T j) = T (i `mod` j) ; \- (T i) `quotRem` (T j) = let (q,r) = i `quotRem` j in (T q, T r) ; \- (T i) `divMod` (T j) = let (d,m) = i `divMod` j in (T d, T m) ; \- toInteger (T i) = toInteger i }--#define INSTANCE_BITS(T) \-instance Bits T where { \- (T x) .&. (T y) = T (x .&. y) ; \- (T x) .|. (T y) = T (x .|. y) ; \- (T x) `xor` (T y) = T (x `xor` y) ; \- complement (T x) = T (complement x) ; \- shift (T x) n = T (shift x n) ; \- rotate (T x) n = T (rotate x n) ; \- bit n = T (bit n) ; \- setBit (T x) n = T (setBit x n) ; \- clearBit (T x) n = T (clearBit x n) ; \- complementBit (T x) n = T (complementBit x n) ; \- testBit (T x) n = testBit x n ; \- bitSize (T x) = bitSize x ; \- isSigned (T x) = isSigned x }--#define INSTANCE_FRACTIONAL(T) \-instance Fractional T where { \- (T x) / (T y) = T (x / y) ; \- recip (T x) = T (recip x) ; \- fromRational r = T (fromRational r) }--#define INSTANCE_FLOATING(T) \-instance Floating T where { \- pi = pi ; \- exp (T x) = T (exp x) ; \- log (T x) = T (log x) ; \- sqrt (T x) = T (sqrt x) ; \- (T x) ** (T y) = T (x ** y) ; \- (T x) `logBase` (T y) = T (x `logBase` y) ; \- sin (T x) = T (sin x) ; \- cos (T x) = T (cos x) ; \- tan (T x) = T (tan x) ; \- asin (T x) = T (asin x) ; \- acos (T x) = T (acos x) ; \- atan (T x) = T (atan x) ; \- sinh (T x) = T (sinh x) ; \- cosh (T x) = T (cosh x) ; \- tanh (T x) = T (tanh x) ; \- asinh (T x) = T (asinh x) ; \- acosh (T x) = T (acosh x) ; \- atanh (T x) = T (atanh x) }--#define INSTANCE_REALFRAC(T) \-instance RealFrac T where { \- properFraction (T x) = let (m,y) = properFraction x in (m, T y) ; \- truncate (T x) = truncate x ; \- round (T x) = round x ; \- ceiling (T x) = ceiling x ; \- floor (T x) = floor x }--#define INSTANCE_REALFLOAT(T) \-instance RealFloat T where { \- floatRadix (T x) = floatRadix x ; \- floatDigits (T x) = floatDigits x ; \- floatRange (T x) = floatRange x ; \- decodeFloat (T x) = decodeFloat x ; \- encodeFloat m n = T (encodeFloat m n) ; \- exponent (T x) = exponent x ; \- significand (T x) = T (significand x) ; \- scaleFloat n (T x) = T (scaleFloat n x) ; \- isNaN (T x) = isNaN x ; \- isInfinite (T x) = isInfinite x ; \- isDenormalized (T x) = isDenormalized x ; \- isNegativeZero (T x) = isNegativeZero x ; \- isIEEE (T x) = isIEEE x ; \- (T x) `atan2` (T y) = T (x `atan2` y) }--#define INSTANCE_STORABLE(T) \-instance Storable T where { \- sizeOf (T x) = sizeOf x ; \- alignment (T x) = alignment x ; \- peekElemOff a i = liftM T (peekElemOff (castPtr a) i) ; \- pokeElemOff a i (T x) = pokeElemOff (castPtr a) i x }--#else /* __GLASGOW_HASKELL__ */---- // GHC can derive any class for a newtype, so we make use of that here...--#define INSTANCE_TYPEABLE0(tycon,tcname,str) deriving instance Typeable tycon-#define GHC_RULE(N,R) {-# RULES "N" R #-}--#define ARITHMETIC_CLASSES Eq,Ord,Num,Enum,Storable,Real-#define INTEGRAL_CLASSES Bounded,Integral,Bits-#define FLOATING_CLASSES Fractional,Floating,RealFrac,RealFloat--#define ARITHMETIC_TYPE(T,C,S,B) \-newtype T = T B deriving (ARITHMETIC_CLASSES); \-INSTANCE_READ(T,B); \-INSTANCE_SHOW(T,B); \-INSTANCE_TYPEABLE0(T,C,S) ;--#define INTEGRAL_TYPE(T,C,S,B) \-newtype T = T B deriving (ARITHMETIC_CLASSES, INTEGRAL_CLASSES); \-INSTANCE_READ(T,B); \-INSTANCE_SHOW(T,B); \-INSTANCE_TYPEABLE0(T,C,S) ; \-GHC_RULE(fromIntegral/a->T,fromIntegral = \x -> T (fromIntegral x)) ; \-GHC_RULE(fromIntegral/T->a,fromIntegral = \(T x) -> fromIntegral x)--#define FLOATING_TYPE(T,C,S,B) \-newtype T = T B deriving (ARITHMETIC_CLASSES, FLOATING_CLASSES); \-INSTANCE_READ(T,B); \-INSTANCE_SHOW(T,B); \-INSTANCE_TYPEABLE0(T,C,S) ; \-GHC_RULE(realToFrac/a->T,realToFrac = \x -> T (realToFrac x)) ; \-GHC_RULE(realToFrac/T->a,realToFrac = \(T x) -> realToFrac x)--#define INSTANCE_READ(T,B) \-instance Read T where { \- readsPrec = unsafeCoerce# (readsPrec :: Int -> ReadS B); \- readList = unsafeCoerce# (readList :: ReadS [B]); }--#define INSTANCE_SHOW(T,B) \-instance Show T where { \- showsPrec = unsafeCoerce# (showsPrec :: Int -> B -> ShowS); \- show = unsafeCoerce# (show :: B -> String); \- showList = unsafeCoerce# (showList :: [B] -> ShowS); }--#endif /* __GLASGOW_HASKELL__ */--#endif
include/HsOpenGLRaw.h view
@@ -1,29 +1,29 @@-/* ------------------------------------------------------------------------------ *- * Module : GL extension support for Graphics.Rendering.OpenGL.Raw- * Copyright : (c) Sven Panne 2009- * License : BSD-style (see the file LICENSE)- * - * Maintainer : sven.panne@aedion.de- * Stability : stable- * Portability : portable- *- * This header should only define preprocessor macros!- *- * -------------------------------------------------------------------------- */--#ifndef HSOPENGLRAW_H-#define HSOPENGLRAW_H--/* NOTE: The macro must immediately start with the foreign declaration,- otherwise the magic mangler (hack_foreign) in the Hugs build system- doesn't recognize it. */-#define EXTENSION_ENTRY(_entry,_ty) \-foreign import CALLCONV unsafe "dynamic" dyn_/**/_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \-_entry :: (_ty) ; \-_entry = dyn_/**/_entry ptr_/**/_entry ; \-ptr_/**/_entry :: FunPtr a ; \-ptr_/**/_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString "_entry") ; \-{-# NOINLINE ptr_/**/_entry #-}--#endif+/* ----------------------------------------------------------------------------- + * + * Module : GL extension support for Graphics.Rendering.OpenGL.Raw + * Copyright : (c) Sven Panne 2013 + * License : BSD3 + * + * Maintainer : Sven Panne <svenpanne@gmail.com> + * Stability : stable + * Portability : portable + * + * This header should only define preprocessor macros! + * + * -------------------------------------------------------------------------- */ + +#ifndef HSOPENGLRAW_H +#define HSOPENGLRAW_H + +/* NOTE: The macro must immediately start with the foreign declaration, + otherwise the magic mangler (hack_foreign) in the Hugs build system + doesn't recognize it. */ +#define EXTENSION_ENTRY(_entry,_ty) \ +foreign import CALLCONV unsafe "dynamic" dyn_/**/_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \ +_entry :: (_ty) ; \ +_entry = dyn_/**/_entry ptr_/**/_entry ; \ +ptr_/**/_entry :: FunPtr a ; \ +ptr_/**/_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString "_entry") ; \ +{-# NOINLINE ptr_/**/_entry #-} + +#endif
src/Graphics/Rendering/OpenGL/Raw.hs view
@@ -1,27 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A convenience module, combining all raw OpenGL modules.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw (- module Graphics.Rendering.OpenGL.Raw.ARB,- module Graphics.Rendering.OpenGL.Raw.Core32,- module Graphics.Rendering.OpenGL.Raw.EXT,- module Graphics.Rendering.OpenGL.Raw.NV,- module Graphics.Rendering.OpenGL.Raw.GetProcAddress-) where--import Graphics.Rendering.OpenGL.Raw.ARB-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.EXT-import Graphics.Rendering.OpenGL.Raw.NV-import Graphics.Rendering.OpenGL.Raw.GetProcAddress+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- A convenience module, combining all raw OpenGL modules. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw ( + module Graphics.Rendering.OpenGL.Raw.Types, + module Graphics.Rendering.OpenGL.Raw.ARB, + module Graphics.Rendering.OpenGL.Raw.Core32, + module Graphics.Rendering.OpenGL.Raw.EXT, + module Graphics.Rendering.OpenGL.Raw.NV, + module Graphics.Rendering.OpenGL.Raw.GetProcAddress +) where + +import Graphics.Rendering.OpenGL.Raw.Types +import Graphics.Rendering.OpenGL.Raw.ARB +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.EXT +import Graphics.Rendering.OpenGL.Raw.NV +import Graphics.Rendering.OpenGL.Raw.GetProcAddress
src/Graphics/Rendering/OpenGL/Raw/ARB.hs view
@@ -1,147 +1,182 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A convenience module, combining all raw modules containing ARB extensions.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB (- module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,- module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,- module Graphics.Rendering.OpenGL.Raw.ARB.Multisample,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,- module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,- module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,- module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,- module Graphics.Rendering.OpenGL.Raw.ARB.Shadow,- module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,- module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,- module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,- -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo,- module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,- -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow,- module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,- module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,- module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,- module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,- module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,- module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,- module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,- module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,- module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,- module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,- module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,- module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,- -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod,- module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,- module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,- -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions,- module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,- module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,- module Graphics.Rendering.OpenGL.Raw.ARB.Sync,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,- -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra,- module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,- module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,- -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod,- module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Multitexture-import Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix-import Graphics.Rendering.OpenGL.Raw.ARB.Multisample-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp-import Graphics.Rendering.OpenGL.Raw.ARB.PointParameters-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend-import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat-import Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture-import Graphics.Rendering.OpenGL.Raw.ARB.Shadow-import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient-import Graphics.Rendering.OpenGL.Raw.ARB.WindowPos-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery-import Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects-import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader-import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100--- import Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo-import Graphics.Rendering.OpenGL.Raw.ARB.PointSprite--- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow-import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat-import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel-import Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat-import Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat-import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex-import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays-import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRG-import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject-import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer--- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod-import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp-import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex--- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions-import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex-import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.Sync-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample--- import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra-import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend-import Graphics.Rendering.OpenGL.Raw.ARB.SampleShading-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray-import Graphics.Rendering.OpenGL.Raw.ARB.TextureGather--- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod-import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- A convenience module, combining all raw modules containing ARB extensions. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB ( + module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, -- #1 + module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, -- #3 + module Graphics.Rendering.OpenGL.Raw.ARB.Multisample, -- #5 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, -- #6 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, -- #7 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, -- #12 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, -- #13 + module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, -- #14 + module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, -- #15 + module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, -- #16 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, -- #17 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, -- #18 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, -- #19 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, -- #21 + module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, -- #22 + module Graphics.Rendering.OpenGL.Raw.ARB.Shadow, -- #23 + module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, -- #24 + module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, -- #25 + module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, -- #26 + module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, -- #27 + module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, -- #28 + module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, -- #29 + module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, -- #30 + module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, -- #31 + module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, -- #32 + module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, -- #33 + -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo, -- #34 + module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, -- #35 + -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow, -- #36 + module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, -- #37 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, -- #38 + module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, -- #39 + module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, -- #40 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, -- #41 + module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, -- #42 + module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, -- #43 + module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, -- #44 + module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, -- #45 + module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, -- #46 + module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, -- #47 + module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, -- #48 + module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, -- #49 + module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, -- #50 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, -- #51 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, -- #52 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, -- #53 + module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, -- #54 + -- module Graphics.Rendering.OpenGL.Raw.ARB.WGLCreateContext, -- #55 + -- module Graphics.Rendering.OpenGL.Raw.ARB.GLXCreateContext, -- #56 + module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, -- #57 + module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, -- #58 + module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, -- #59 + -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod, -- #60 + module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, -- #61 + module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, -- #62 + -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions, -- #63 + module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, -- #64 + module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, -- #65 + module Graphics.Rendering.OpenGL.Raw.ARB.Sync, -- #66 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, -- #67 + -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra, -- #68 + module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, -- #69 + module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, -- #70 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, -- #71 + module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, -- #72 + -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod, -- #73 + -- module Graphics.Rendering.OpenGL.Raw.ARB.WGLCreateContextProfile, -- #74 + module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, -- #75 + -- module Graphics.Rendering.OpenGL.Raw.ARB.ExplicitAttribLocation, -- #79 + module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, -- #80 + -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderBitEncoding, -- #82 + module Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, -- #85 + module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, -- #87 + module Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5, -- #88 + module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, -- #91 + module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, -- #94 + module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, -- #95 + module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, -- #96 + module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, -- #97 + module Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, -- #114 + module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, -- #122 + module Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, -- #127 + module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, -- #130 + module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, -- #137 + module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject -- #148 +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Multitexture +import Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix +import Graphics.Rendering.OpenGL.Raw.ARB.Multisample +import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd +import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap +import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression +import Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp +import Graphics.Rendering.OpenGL.Raw.ARB.PointParameters +import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend +import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette +import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine +import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar +import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 +import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat +import Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture +import Graphics.Rendering.OpenGL.Raw.ARB.Shadow +import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient +import Graphics.Rendering.OpenGL.Raw.ARB.WindowPos +import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram +import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram +import Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery +import Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects +import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader +import Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader +import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 +-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo +import Graphics.Rendering.OpenGL.Raw.ARB.PointSprite +-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow +import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers +import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle +import Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat +import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel +import Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat +import Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat +import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced +import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB +import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 +import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex +import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays +import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange +import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC +import Graphics.Rendering.OpenGL.Raw.ARB.TextureRG +import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject +import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer +-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod +import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp +import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex +-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions +import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex +import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap +import Graphics.Rendering.OpenGL.Raw.ARB.Sync +import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample +-- import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra +import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend +import Graphics.Rendering.OpenGL.Raw.ARB.SampleShading +import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray +import Graphics.Rendering.OpenGL.Raw.ARB.TextureGather +-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod +import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile +import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 +import Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery +import Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect +import Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 +import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader +import Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 +import Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility +import Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary +import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects +import Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters +import Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader +import Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility +import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments +import Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject
src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs view
@@ -1,29 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_color_buffer_float extension, see--- <http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat (- -- * Tokens- gl_RGBA_FLOAT_MODE,- gl_CLAMP_VERTEX_COLOR,- gl_CLAMP_FRAGMENT_COLOR,- gl_CLAMP_READ_COLOR,- gl_FIXED_ONLY-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_RGBA_FLOAT_MODE :: GLenum-gl_RGBA_FLOAT_MODE = 0x8820+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_color_buffer_float extension, see +-- <http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( + -- * Tokens + gl_RGBA_FLOAT_MODE, + gl_CLAMP_VERTEX_COLOR, + gl_CLAMP_FRAGMENT_COLOR, + gl_CLAMP_READ_COLOR, + gl_FIXED_ONLY +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_RGBA_FLOAT_MODE :: GLenum +gl_RGBA_FLOAT_MODE = 0x8820
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- -- * Functions- module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,- -- * Tokens- module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_compatibility extension, see +-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( + -- * Functions + module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions, + -- * Tokens + module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs view
@@ -1,794 +1,794 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions (- glAccum,- glAlphaFunc,- glAreTexturesResident,- glArrayElement,- glBegin,- glBitmap,- glCallList,- glCallLists,- glClearAccum,- glClearIndex,- glClientActiveTexture,- glClipPlane,- glColor3b,- glColor3bv,- glColor3d,- glColor3dv,- glColor3f,- glColor3fv,- glColor3i,- glColor3iv,- glColor3s,- glColor3sv,- glColor3ub,- glColor3ubv,- glColor3ui,- glColor3uiv,- glColor3us,- glColor3usv,- glColor4b,- glColor4bv,- glColor4d,- glColor4dv,- glColor4f,- glColor4fv,- glColor4i,- glColor4iv,- glColor4s,- glColor4sv,- glColor4ub,- glColor4ubv,- glColor4ui,- glColor4uiv,- glColor4us,- glColor4usv,- glColorMaterial,- glColorPointer,- glColorSubTable,- glColorTable,- glColorTableParameterfv,- glColorTableParameteriv,- glConvolutionFilter1D,- glConvolutionFilter2D,- glConvolutionParameterf,- glConvolutionParameterfv,- glConvolutionParameteri,- glConvolutionParameteriv,- glCopyColorSubTable,- glCopyColorTable,- glCopyConvolutionFilter1D,- glCopyConvolutionFilter2D,- glCopyPixels,- glDeleteLists,- glDisableClientState,- glDrawPixels,- glEdgeFlag,- glEdgeFlagPointer,- glEdgeFlagv,- glEnableClientState,- glEnd,- glEndList,- glEvalCoord1d,- glEvalCoord1dv,- glEvalCoord1f,- glEvalCoord1fv,- glEvalCoord2d,- glEvalCoord2dv,- glEvalCoord2f,- glEvalCoord2fv,- glEvalMesh1,- glEvalMesh2,- glEvalPoint1,- glEvalPoint2,- glFeedbackBuffer,- glFogCoordPointer,- glFogCoordd,- glFogCoorddv,- glFogCoordf,- glFogCoordfv,- glFogf,- glFogfv,- glFogi,- glFogiv,- glFrustum,- glGenLists,- glGetClipPlane,- glGetColorTable,- glGetColorTableParameterfv,- glGetColorTableParameteriv,- glGetConvolutionFilter,- glGetConvolutionParameterfv,- glGetConvolutionParameteriv,- glGetHistogram,- glGetHistogramParameterfv,- glGetHistogramParameteriv,- glGetLightfv,- glGetLightiv,- glGetMapdv,- glGetMapfv,- glGetMapiv,- glGetMaterialfv,- glGetMaterialiv,- glGetMinmax,- glGetMinmaxParameterfv,- glGetMinmaxParameteriv,- glGetPixelMapfv,- glGetPixelMapuiv,- glGetPixelMapusv,- glGetPolygonStipple,- glGetSeparableFilter,- glGetTexEnvfv,- glGetTexEnviv,- glGetTexGendv,- glGetTexGenfv,- glGetTexGeniv,- glHistogram,- glIndexMask,- glIndexPointer,- glIndexd,- glIndexdv,- glIndexf,- glIndexfv,- glIndexi,- glIndexiv,- glIndexs,- glIndexsv,- glIndexub,- glIndexubv,- glInitNames,- glInterleavedArrays,- glIsList,- glLightModelf,- glLightModelfv,- glLightModeli,- glLightModeliv,- glLightf,- glLightfv,- glLighti,- glLightiv,- glLineStipple,- glListBase,- glLoadIdentity,- glLoadMatrixd,- glLoadMatrixf,- glLoadName,- glLoadTransposeMatrixd,- glLoadTransposeMatrixf,- glMap1d,- glMap1f,- glMap2d,- glMap2f,- glMapGrid1d,- glMapGrid1f,- glMapGrid2d,- glMapGrid2f,- glMaterialf,- glMaterialfv,- glMateriali,- glMaterialiv,- glMatrixMode,- glMinmax,- glMultMatrixd,- glMultMatrixf,- glMultTransposeMatrixd,- glMultTransposeMatrixf,- glMultiTexCoord1d,- glMultiTexCoord1dv,- glMultiTexCoord1f,- glMultiTexCoord1fv,- glMultiTexCoord1i,- glMultiTexCoord1iv,- glMultiTexCoord1s,- glMultiTexCoord1sv,- glMultiTexCoord2d,- glMultiTexCoord2dv,- glMultiTexCoord2f,- glMultiTexCoord2fv,- glMultiTexCoord2i,- glMultiTexCoord2iv,- glMultiTexCoord2s,- glMultiTexCoord2sv,- glMultiTexCoord3d,- glMultiTexCoord3dv,- glMultiTexCoord3f,- glMultiTexCoord3fv,- glMultiTexCoord3i,- glMultiTexCoord3iv,- glMultiTexCoord3s,- glMultiTexCoord3sv,- glMultiTexCoord4d,- glMultiTexCoord4dv,- glMultiTexCoord4f,- glMultiTexCoord4fv,- glMultiTexCoord4i,- glMultiTexCoord4iv,- glMultiTexCoord4s,- glMultiTexCoord4sv,- glNewList,- glNormal3b,- glNormal3bv,- glNormal3d,- glNormal3dv,- glNormal3f,- glNormal3fv,- glNormal3i,- glNormal3iv,- glNormal3s,- glNormal3sv,- glNormalPointer,- glOrtho,- glPassThrough,- glPixelMapfv,- glPixelMapuiv,- glPixelMapusv,- glPixelTransferf,- glPixelTransferi,- glPixelZoom,- glPolygonStipple,- glPopAttrib,- glPopClientAttrib,- glPopMatrix,- glPopName,- glPrioritizeTextures,- glPushAttrib,- glPushClientAttrib,- glPushMatrix,- glPushName,- glRasterPos2d,- glRasterPos2dv,- glRasterPos2f,- glRasterPos2fv,- glRasterPos2i,- glRasterPos2iv,- glRasterPos2s,- glRasterPos2sv,- glRasterPos3d,- glRasterPos3dv,- glRasterPos3f,- glRasterPos3fv,- glRasterPos3i,- glRasterPos3iv,- glRasterPos3s,- glRasterPos3sv,- glRasterPos4d,- glRasterPos4dv,- glRasterPos4f,- glRasterPos4fv,- glRasterPos4i,- glRasterPos4iv,- glRasterPos4s,- glRasterPos4sv,- glRectd,- glRectdv,- glRectf,- glRectfv,- glRecti,- glRectiv,- glRects,- glRectsv,- glRenderMode,- glResetHistogram,- glResetMinmax,- glRotated,- glRotatef,- glSamplePass,- glScaled,- glScalef,- glSecondaryColor3b,- glSecondaryColor3bv,- glSecondaryColor3d,- glSecondaryColor3dv,- glSecondaryColor3f,- glSecondaryColor3fv,- glSecondaryColor3i,- glSecondaryColor3iv,- glSecondaryColor3s,- glSecondaryColor3sv,- glSecondaryColor3ub,- glSecondaryColor3ubv,- glSecondaryColor3ui,- glSecondaryColor3uiv,- glSecondaryColor3us,- glSecondaryColor3usv,- glSecondaryColorPointer,- glSelectBuffer,- glSeparableFilter2D,- glShadeModel,- glTexCoord1d,- glTexCoord1dv,- glTexCoord1f,- glTexCoord1fv,- glTexCoord1i,- glTexCoord1iv,- glTexCoord1s,- glTexCoord1sv,- glTexCoord2d,- glTexCoord2dv,- glTexCoord2f,- glTexCoord2fv,- glTexCoord2i,- glTexCoord2iv,- glTexCoord2s,- glTexCoord2sv,- glTexCoord3d,- glTexCoord3dv,- glTexCoord3f,- glTexCoord3fv,- glTexCoord3i,- glTexCoord3iv,- glTexCoord3s,- glTexCoord3sv,- glTexCoord4d,- glTexCoord4dv,- glTexCoord4f,- glTexCoord4fv,- glTexCoord4i,- glTexCoord4iv,- glTexCoord4s,- glTexCoord4sv,- glTexCoordPointer,- glTexEnvf,- glTexEnvfv,- glTexEnvi,- glTexEnviv,- glTexGend,- glTexGendv,- glTexGenf,- glTexGenfv,- glTexGeni,- glTexGeniv,- glTranslated,- glTranslatef,- glVertex2d,- glVertex2dv,- glVertex2f,- glVertex2fv,- glVertex2i,- glVertex2iv,- glVertex2s,- glVertex2sv,- glVertex3d,- glVertex3dv,- glVertex3f,- glVertex3fv,- glVertex3i,- glVertex3iv,- glVertex3s,- glVertex3sv,- glVertex4d,- glVertex4dv,- glVertex4f,- glVertex4fv,- glVertex4i,- glVertex4iv,- glVertex4s,- glVertex4sv,- glVertexPointer,- glWindowPos2d,- glWindowPos2dv,- glWindowPos2f,- glWindowPos2fv,- glWindowPos2i,- glWindowPos2iv,- glWindowPos2s,- glWindowPos2sv,- glWindowPos3d,- glWindowPos3dv,- glWindowPos3f,- glWindowPos3fv,- glWindowPos3i,- glWindowPos3iv,- glWindowPos3s,- glWindowPos3sv-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_compatibility"--EXTENSION_ENTRY(glAccum,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glAlphaFunc,GLenum -> GLclampf -> IO ())-EXTENSION_ENTRY(glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)-EXTENSION_ENTRY(glArrayElement,GLint -> IO ())-EXTENSION_ENTRY(glBegin,GLenum -> IO ())-EXTENSION_ENTRY(glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glCallList,GLuint -> IO ())-EXTENSION_ENTRY(glCallLists,GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glClearIndex,GLfloat -> IO ())-EXTENSION_ENTRY(glClientActiveTexture,GLenum -> IO ())-EXTENSION_ENTRY(glClipPlane,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glColor3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glColor3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glColor3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glColor3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glColor3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glColor3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glColor3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glColor3ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glColor3ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glColor3uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(glColor3us,GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(glColor3usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glColor4bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glColor4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glColor4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glColor4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glColor4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glColor4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glColor4ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glColor4uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(glColor4usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(glColorMaterial,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())-EXTENSION_ENTRY(glDeleteLists,GLuint -> GLsizei -> IO ())-EXTENSION_ENTRY(glDisableClientState,GLenum -> IO ())-EXTENSION_ENTRY(glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glEdgeFlag,GLboolean -> IO ())-EXTENSION_ENTRY(glEdgeFlagPointer,GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glEdgeFlagv,Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glEnableClientState,GLenum -> IO ())-EXTENSION_ENTRY(glEnd,IO ())-EXTENSION_ENTRY(glEndList,IO ())-EXTENSION_ENTRY(glEvalCoord1d,GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord1dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord1f,GLfloat -> IO ())-EXTENSION_ENTRY(glEvalCoord1fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glEvalCoord2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glEvalCoord2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glEvalMesh1,GLenum -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glEvalPoint1,GLint -> IO ())-EXTENSION_ENTRY(glEvalPoint2,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glFogCoordd,GLdouble -> IO ())-EXTENSION_ENTRY(glFogCoorddv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glFogCoordf,GLfloat -> IO ())-EXTENSION_ENTRY(glFogCoordfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFogf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFogfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFogi,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFogiv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glGenLists,GLsizei -> IO GLuint)-EXTENSION_ENTRY(glGetClipPlane,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glGetPolygonStipple,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())-EXTENSION_ENTRY(glIndexMask,GLuint -> IO ())-EXTENSION_ENTRY(glIndexPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glIndexd,GLdouble -> IO ())-EXTENSION_ENTRY(glIndexdv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glIndexf,GLfloat -> IO ())-EXTENSION_ENTRY(glIndexfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glIndexi,GLint -> IO ())-EXTENSION_ENTRY(glIndexiv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glIndexs,GLshort -> IO ())-EXTENSION_ENTRY(glIndexsv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glIndexub,GLubyte -> IO ())-EXTENSION_ENTRY(glIndexubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glInitNames,IO ())-EXTENSION_ENTRY(glInterleavedArrays,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glIsList,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glLightModelf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glLightModelfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glLightModeli,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glLightModeliv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glLightf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glLighti,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glLineStipple,GLint -> GLushort -> IO ())-EXTENSION_ENTRY(glListBase,GLuint -> IO ())-EXTENSION_ENTRY(glLoadIdentity,IO ())-EXTENSION_ENTRY(glLoadMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glLoadMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glLoadName,GLuint -> IO ())-EXTENSION_ENTRY(glLoadTransposeMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glLoadTransposeMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMap1d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMap1f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMap2d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMap2f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMapGrid1d,GLint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMapGrid1f,GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMapGrid2d,GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMapGrid2f,GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMaterialf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMateriali,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMatrixMode,GLenum -> IO ())-EXTENSION_ENTRY(glMinmax,GLenum -> GLenum -> GLboolean -> IO ())-EXTENSION_ENTRY(glMultMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultTransposeMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultTransposeMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1d,GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1f,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1i,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1s,GLenum -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2d,GLenum -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2f,GLenum -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2i,GLenum -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2s,GLenum -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3d,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3f,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3i,GLenum -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3s,GLenum -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4d,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4f,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4i,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4s,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glNewList,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glNormal3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glNormal3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glNormal3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glNormal3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glNormal3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glNormal3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glNormal3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNormal3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glNormal3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glNormal3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glPassThrough,GLfloat -> IO ())-EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLsizei -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glPixelTransferf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPixelTransferi,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPixelZoom,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glPolygonStipple,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPopAttrib,IO ())-EXTENSION_ENTRY(glPopClientAttrib,IO ())-EXTENSION_ENTRY(glPopMatrix,IO ())-EXTENSION_ENTRY(glPopName,IO ())-EXTENSION_ENTRY(glPrioritizeTextures,GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ())-EXTENSION_ENTRY(glPushAttrib,GLbitfield -> IO ())-EXTENSION_ENTRY(glPushClientAttrib,GLbitfield -> IO ())-EXTENSION_ENTRY(glPushMatrix,IO ())-EXTENSION_ENTRY(glPushName,GLuint -> IO ())-EXTENSION_ENTRY(glRasterPos2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRasterPos2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glRasterPos2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRasterPos3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glRasterPos3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRasterPos4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glRasterPos4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRectd,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRectdv,Ptr GLdouble -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRectf,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRectfv,Ptr GLfloat -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRecti,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRectiv,Ptr GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glRects,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRectsv,Ptr GLshort -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRenderMode,GLenum -> IO GLint)-EXTENSION_ENTRY(glResetHistogram,GLenum -> IO ())-EXTENSION_ENTRY(glResetMinmax,GLenum -> IO ())-EXTENSION_ENTRY(glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glSamplePass,GLenum -> IO ())-EXTENSION_ENTRY(glScaled,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glScalef,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glSecondaryColor3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glSecondaryColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glSecondaryColor3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glSecondaryColor3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glSecondaryColor3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glSecondaryColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3us,GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(glSecondaryColor3usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glSelectBuffer,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ())-EXTENSION_ENTRY(glShadeModel,GLenum -> IO ())-EXTENSION_ENTRY(glTexCoord1d,GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord1dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord1f,GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord1fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord1i,GLint -> IO ())-EXTENSION_ENTRY(glTexCoord1iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord1s,GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord1sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glTexCoord2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glTexCoord3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glTexCoord4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexEnvi,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexGend,GLenum -> GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexGenf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexGeni,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertex2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertex2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertex2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertex2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertex2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertex2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertex3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertex3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertex3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertex3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertex3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertex4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertex4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertex4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glWindowPos2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glWindowPos2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glWindowPos2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glWindowPos2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glWindowPos3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glWindowPos3sv,Ptr GLshort -> IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +{-# OPTIONS_HADDOCK hide #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the ARB_compatibility extension, see +-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( + glAccum, + glAlphaFunc, + glAreTexturesResident, + glArrayElement, + glBegin, + glBitmap, + glCallList, + glCallLists, + glClearAccum, + glClearIndex, + glClientActiveTexture, + glClipPlane, + glColor3b, + glColor3bv, + glColor3d, + glColor3dv, + glColor3f, + glColor3fv, + glColor3i, + glColor3iv, + glColor3s, + glColor3sv, + glColor3ub, + glColor3ubv, + glColor3ui, + glColor3uiv, + glColor3us, + glColor3usv, + glColor4b, + glColor4bv, + glColor4d, + glColor4dv, + glColor4f, + glColor4fv, + glColor4i, + glColor4iv, + glColor4s, + glColor4sv, + glColor4ub, + glColor4ubv, + glColor4ui, + glColor4uiv, + glColor4us, + glColor4usv, + glColorMaterial, + glColorPointer, + glColorSubTable, + glColorTable, + glColorTableParameterfv, + glColorTableParameteriv, + glConvolutionFilter1D, + glConvolutionFilter2D, + glConvolutionParameterf, + glConvolutionParameterfv, + glConvolutionParameteri, + glConvolutionParameteriv, + glCopyColorSubTable, + glCopyColorTable, + glCopyConvolutionFilter1D, + glCopyConvolutionFilter2D, + glCopyPixels, + glDeleteLists, + glDisableClientState, + glDrawPixels, + glEdgeFlag, + glEdgeFlagPointer, + glEdgeFlagv, + glEnableClientState, + glEnd, + glEndList, + glEvalCoord1d, + glEvalCoord1dv, + glEvalCoord1f, + glEvalCoord1fv, + glEvalCoord2d, + glEvalCoord2dv, + glEvalCoord2f, + glEvalCoord2fv, + glEvalMesh1, + glEvalMesh2, + glEvalPoint1, + glEvalPoint2, + glFeedbackBuffer, + glFogCoordPointer, + glFogCoordd, + glFogCoorddv, + glFogCoordf, + glFogCoordfv, + glFogf, + glFogfv, + glFogi, + glFogiv, + glFrustum, + glGenLists, + glGetClipPlane, + glGetColorTable, + glGetColorTableParameterfv, + glGetColorTableParameteriv, + glGetConvolutionFilter, + glGetConvolutionParameterfv, + glGetConvolutionParameteriv, + glGetHistogram, + glGetHistogramParameterfv, + glGetHistogramParameteriv, + glGetLightfv, + glGetLightiv, + glGetMapdv, + glGetMapfv, + glGetMapiv, + glGetMaterialfv, + glGetMaterialiv, + glGetMinmax, + glGetMinmaxParameterfv, + glGetMinmaxParameteriv, + glGetPixelMapfv, + glGetPixelMapuiv, + glGetPixelMapusv, + glGetPolygonStipple, + glGetSeparableFilter, + glGetTexEnvfv, + glGetTexEnviv, + glGetTexGendv, + glGetTexGenfv, + glGetTexGeniv, + glHistogram, + glIndexMask, + glIndexPointer, + glIndexd, + glIndexdv, + glIndexf, + glIndexfv, + glIndexi, + glIndexiv, + glIndexs, + glIndexsv, + glIndexub, + glIndexubv, + glInitNames, + glInterleavedArrays, + glIsList, + glLightModelf, + glLightModelfv, + glLightModeli, + glLightModeliv, + glLightf, + glLightfv, + glLighti, + glLightiv, + glLineStipple, + glListBase, + glLoadIdentity, + glLoadMatrixd, + glLoadMatrixf, + glLoadName, + glLoadTransposeMatrixd, + glLoadTransposeMatrixf, + glMap1d, + glMap1f, + glMap2d, + glMap2f, + glMapGrid1d, + glMapGrid1f, + glMapGrid2d, + glMapGrid2f, + glMaterialf, + glMaterialfv, + glMateriali, + glMaterialiv, + glMatrixMode, + glMinmax, + glMultMatrixd, + glMultMatrixf, + glMultTransposeMatrixd, + glMultTransposeMatrixf, + glMultiTexCoord1d, + glMultiTexCoord1dv, + glMultiTexCoord1f, + glMultiTexCoord1fv, + glMultiTexCoord1i, + glMultiTexCoord1iv, + glMultiTexCoord1s, + glMultiTexCoord1sv, + glMultiTexCoord2d, + glMultiTexCoord2dv, + glMultiTexCoord2f, + glMultiTexCoord2fv, + glMultiTexCoord2i, + glMultiTexCoord2iv, + glMultiTexCoord2s, + glMultiTexCoord2sv, + glMultiTexCoord3d, + glMultiTexCoord3dv, + glMultiTexCoord3f, + glMultiTexCoord3fv, + glMultiTexCoord3i, + glMultiTexCoord3iv, + glMultiTexCoord3s, + glMultiTexCoord3sv, + glMultiTexCoord4d, + glMultiTexCoord4dv, + glMultiTexCoord4f, + glMultiTexCoord4fv, + glMultiTexCoord4i, + glMultiTexCoord4iv, + glMultiTexCoord4s, + glMultiTexCoord4sv, + glNewList, + glNormal3b, + glNormal3bv, + glNormal3d, + glNormal3dv, + glNormal3f, + glNormal3fv, + glNormal3i, + glNormal3iv, + glNormal3s, + glNormal3sv, + glNormalPointer, + glOrtho, + glPassThrough, + glPixelMapfv, + glPixelMapuiv, + glPixelMapusv, + glPixelTransferf, + glPixelTransferi, + glPixelZoom, + glPolygonStipple, + glPopAttrib, + glPopClientAttrib, + glPopMatrix, + glPopName, + glPrioritizeTextures, + glPushAttrib, + glPushClientAttrib, + glPushMatrix, + glPushName, + glRasterPos2d, + glRasterPos2dv, + glRasterPos2f, + glRasterPos2fv, + glRasterPos2i, + glRasterPos2iv, + glRasterPos2s, + glRasterPos2sv, + glRasterPos3d, + glRasterPos3dv, + glRasterPos3f, + glRasterPos3fv, + glRasterPos3i, + glRasterPos3iv, + glRasterPos3s, + glRasterPos3sv, + glRasterPos4d, + glRasterPos4dv, + glRasterPos4f, + glRasterPos4fv, + glRasterPos4i, + glRasterPos4iv, + glRasterPos4s, + glRasterPos4sv, + glRectd, + glRectdv, + glRectf, + glRectfv, + glRecti, + glRectiv, + glRects, + glRectsv, + glRenderMode, + glResetHistogram, + glResetMinmax, + glRotated, + glRotatef, + glSamplePass, + glScaled, + glScalef, + glSecondaryColor3b, + glSecondaryColor3bv, + glSecondaryColor3d, + glSecondaryColor3dv, + glSecondaryColor3f, + glSecondaryColor3fv, + glSecondaryColor3i, + glSecondaryColor3iv, + glSecondaryColor3s, + glSecondaryColor3sv, + glSecondaryColor3ub, + glSecondaryColor3ubv, + glSecondaryColor3ui, + glSecondaryColor3uiv, + glSecondaryColor3us, + glSecondaryColor3usv, + glSecondaryColorPointer, + glSelectBuffer, + glSeparableFilter2D, + glShadeModel, + glTexCoord1d, + glTexCoord1dv, + glTexCoord1f, + glTexCoord1fv, + glTexCoord1i, + glTexCoord1iv, + glTexCoord1s, + glTexCoord1sv, + glTexCoord2d, + glTexCoord2dv, + glTexCoord2f, + glTexCoord2fv, + glTexCoord2i, + glTexCoord2iv, + glTexCoord2s, + glTexCoord2sv, + glTexCoord3d, + glTexCoord3dv, + glTexCoord3f, + glTexCoord3fv, + glTexCoord3i, + glTexCoord3iv, + glTexCoord3s, + glTexCoord3sv, + glTexCoord4d, + glTexCoord4dv, + glTexCoord4f, + glTexCoord4fv, + glTexCoord4i, + glTexCoord4iv, + glTexCoord4s, + glTexCoord4sv, + glTexCoordPointer, + glTexEnvf, + glTexEnvfv, + glTexEnvi, + glTexEnviv, + glTexGend, + glTexGendv, + glTexGenf, + glTexGenfv, + glTexGeni, + glTexGeniv, + glTranslated, + glTranslatef, + glVertex2d, + glVertex2dv, + glVertex2f, + glVertex2fv, + glVertex2i, + glVertex2iv, + glVertex2s, + glVertex2sv, + glVertex3d, + glVertex3dv, + glVertex3f, + glVertex3fv, + glVertex3i, + glVertex3iv, + glVertex3s, + glVertex3sv, + glVertex4d, + glVertex4dv, + glVertex4f, + glVertex4fv, + glVertex4i, + glVertex4iv, + glVertex4s, + glVertex4sv, + glVertexPointer, + glWindowPos2d, + glWindowPos2dv, + glWindowPos2f, + glWindowPos2fv, + glWindowPos2i, + glWindowPos2iv, + glWindowPos2s, + glWindowPos2sv, + glWindowPos3d, + glWindowPos3dv, + glWindowPos3f, + glWindowPos3fv, + glWindowPos3i, + glWindowPos3iv, + glWindowPos3s, + glWindowPos3sv +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_compatibility" + +EXTENSION_ENTRY(glAccum,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glAlphaFunc,GLenum -> GLclampf -> IO ()) +EXTENSION_ENTRY(glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) +EXTENSION_ENTRY(glArrayElement,GLint -> IO ()) +EXTENSION_ENTRY(glBegin,GLenum -> IO ()) +EXTENSION_ENTRY(glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glCallList,GLuint -> IO ()) +EXTENSION_ENTRY(glCallLists,GLsizei -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glClearIndex,GLfloat -> IO ()) +EXTENSION_ENTRY(glClientActiveTexture,GLenum -> IO ()) +EXTENSION_ENTRY(glClipPlane,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ()) +EXTENSION_ENTRY(glColor3bv,Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glColor3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glColor3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glColor3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glColor3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glColor3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glColor3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ()) +EXTENSION_ENTRY(glColor3ubv,Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glColor3ui,GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glColor3uiv,Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glColor3us,GLushort -> GLushort -> GLushort -> IO ()) +EXTENSION_ENTRY(glColor3usv,Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()) +EXTENSION_ENTRY(glColor4bv,Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glColor4dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glColor4fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glColor4i,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glColor4iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glColor4sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) +EXTENSION_ENTRY(glColor4ubv,Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glColor4uiv,Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ()) +EXTENSION_ENTRY(glColor4usv,Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glColorMaterial,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()) +EXTENSION_ENTRY(glDeleteLists,GLuint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glDisableClientState,GLenum -> IO ()) +EXTENSION_ENTRY(glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glEdgeFlag,GLboolean -> IO ()) +EXTENSION_ENTRY(glEdgeFlagPointer,GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glEdgeFlagv,Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glEnableClientState,GLenum -> IO ()) +EXTENSION_ENTRY(glEnd,IO ()) +EXTENSION_ENTRY(glEndList,IO ()) +EXTENSION_ENTRY(glEvalCoord1d,GLdouble -> IO ()) +EXTENSION_ENTRY(glEvalCoord1dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glEvalCoord1f,GLfloat -> IO ()) +EXTENSION_ENTRY(glEvalCoord1fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glEvalCoord2d,GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glEvalCoord2dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glEvalCoord2f,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glEvalCoord2fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glEvalMesh1,GLenum -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glEvalPoint1,GLint -> IO ()) +EXTENSION_ENTRY(glEvalPoint2,GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glFogCoordd,GLdouble -> IO ()) +EXTENSION_ENTRY(glFogCoorddv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glFogCoordf,GLfloat -> IO ()) +EXTENSION_ENTRY(glFogCoordfv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glFogf,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glFogfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glFogi,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glFogiv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glGenLists,GLsizei -> IO GLuint) +EXTENSION_ENTRY(glGetClipPlane,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glGetPolygonStipple,Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()) +EXTENSION_ENTRY(glIndexMask,GLuint -> IO ()) +EXTENSION_ENTRY(glIndexPointer,GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glIndexd,GLdouble -> IO ()) +EXTENSION_ENTRY(glIndexdv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glIndexf,GLfloat -> IO ()) +EXTENSION_ENTRY(glIndexfv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glIndexi,GLint -> IO ()) +EXTENSION_ENTRY(glIndexiv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glIndexs,GLshort -> IO ()) +EXTENSION_ENTRY(glIndexsv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glIndexub,GLubyte -> IO ()) +EXTENSION_ENTRY(glIndexubv,Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glInitNames,IO ()) +EXTENSION_ENTRY(glInterleavedArrays,GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glIsList,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glLightModelf,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glLightModelfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glLightModeli,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glLightModeliv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glLightf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glLighti,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glLineStipple,GLint -> GLushort -> IO ()) +EXTENSION_ENTRY(glListBase,GLuint -> IO ()) +EXTENSION_ENTRY(glLoadIdentity,IO ()) +EXTENSION_ENTRY(glLoadMatrixd,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glLoadMatrixf,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glLoadName,GLuint -> IO ()) +EXTENSION_ENTRY(glLoadTransposeMatrixd,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glLoadTransposeMatrixf,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMap1d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMap1f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMap2d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMap2f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMapGrid1d,GLint -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMapGrid1f,GLint -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMapGrid2d,GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMapGrid2f,GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMaterialf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMateriali,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMatrixMode,GLenum -> IO ()) +EXTENSION_ENTRY(glMinmax,GLenum -> GLenum -> GLboolean -> IO ()) +EXTENSION_ENTRY(glMultMatrixd,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultMatrixf,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultTransposeMatrixd,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultTransposeMatrixf,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1d,GLenum -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1dv,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1f,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1fv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1i,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1iv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1s,GLenum -> GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1sv,GLenum -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2d,GLenum -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2dv,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2f,GLenum -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2fv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2i,GLenum -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2iv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2s,GLenum -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2sv,GLenum -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3d,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3dv,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3f,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3fv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3i,GLenum -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3iv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3s,GLenum -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3sv,GLenum -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4d,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4dv,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4f,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4fv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4i,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4iv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4s,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4sv,GLenum -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glNewList,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glNormal3b,GLbyte -> GLbyte -> GLbyte -> IO ()) +EXTENSION_ENTRY(glNormal3bv,Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glNormal3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glNormal3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glNormal3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glNormal3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glNormal3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glNormal3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glNormal3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glNormal3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glPassThrough,GLfloat -> IO ()) +EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLsizei -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glPixelTransferf,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPixelTransferi,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glPixelZoom,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPolygonStipple,Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glPopAttrib,IO ()) +EXTENSION_ENTRY(glPopClientAttrib,IO ()) +EXTENSION_ENTRY(glPopMatrix,IO ()) +EXTENSION_ENTRY(glPopName,IO ()) +EXTENSION_ENTRY(glPrioritizeTextures,GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()) +EXTENSION_ENTRY(glPushAttrib,GLbitfield -> IO ()) +EXTENSION_ENTRY(glPushClientAttrib,GLbitfield -> IO ()) +EXTENSION_ENTRY(glPushMatrix,IO ()) +EXTENSION_ENTRY(glPushName,GLuint -> IO ()) +EXTENSION_ENTRY(glRasterPos2d,GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glRasterPos2dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glRasterPos2f,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glRasterPos2fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glRasterPos2i,GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glRasterPos2iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glRasterPos2s,GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glRasterPos2sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glRasterPos3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glRasterPos3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glRasterPos3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glRasterPos3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glRasterPos3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glRasterPos3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glRasterPos3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glRasterPos3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glRasterPos4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glRasterPos4dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glRasterPos4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glRasterPos4fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glRasterPos4i,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glRasterPos4iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glRasterPos4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glRasterPos4sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glRectd,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glRectdv,Ptr GLdouble -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glRectf,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glRectfv,Ptr GLfloat -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glRecti,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glRectiv,Ptr GLint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glRects,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glRectsv,Ptr GLshort -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glRenderMode,GLenum -> IO GLint) +EXTENSION_ENTRY(glResetHistogram,GLenum -> IO ()) +EXTENSION_ENTRY(glResetMinmax,GLenum -> IO ()) +EXTENSION_ENTRY(glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glSamplePass,GLenum -> IO ()) +EXTENSION_ENTRY(glScaled,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glScalef,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3bv,Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3ubv,Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3ui,GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3uiv,Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3us,GLushort -> GLushort -> GLushort -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3usv,Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glSelectBuffer,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()) +EXTENSION_ENTRY(glShadeModel,GLenum -> IO ()) +EXTENSION_ENTRY(glTexCoord1d,GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord1dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord1f,GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord1fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord1i,GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord1iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord1s,GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord1sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord2d,GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord2dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord2f,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord2fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord2i,GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord2iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord2s,GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord2sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord4dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord4fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord4iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoord4sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexEnvi,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexGend,GLenum -> GLenum -> GLdouble -> IO ()) +EXTENSION_ENTRY(glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glTexGenf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexGeni,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex2d,GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertex2dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertex2f,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex2fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex2i,GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertex2iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertex2s,GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertex2sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertex3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertex3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertex3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertex3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertex4dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex4fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertex4iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertex4sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glWindowPos2d,GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glWindowPos2dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glWindowPos2f,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glWindowPos2fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glWindowPos2i,GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glWindowPos2iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glWindowPos2s,GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glWindowPos2sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glWindowPos3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glWindowPos3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glWindowPos3i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glWindowPos3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glWindowPos3sv,Ptr GLshort -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs view
@@ -1,1528 +1,1528 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where--import Graphics.Rendering.OpenGL.Raw.Core31--gl_2D :: GLenum-gl_2D = 0x0600--gl_2_BYTES :: GLenum-gl_2_BYTES = 0x1407--gl_3D :: GLenum-gl_3D = 0x0601--gl_3D_COLOR :: GLenum-gl_3D_COLOR = 0x0602--gl_3D_COLOR_TEXTURE :: GLenum-gl_3D_COLOR_TEXTURE = 0x0603--gl_3_BYTES :: GLenum-gl_3_BYTES = 0x1408--gl_4D_COLOR_TEXTURE :: GLenum-gl_4D_COLOR_TEXTURE = 0x0604--gl_4_BYTES :: GLenum-gl_4_BYTES = 0x1409--gl_ACCUM :: GLenum-gl_ACCUM = 0x0100--gl_ACCUM_ALPHA_BITS :: GLenum-gl_ACCUM_ALPHA_BITS = 0x0D5B--gl_ACCUM_BLUE_BITS :: GLenum-gl_ACCUM_BLUE_BITS = 0x0D5A--gl_ACCUM_BUFFER_BIT :: GLenum-gl_ACCUM_BUFFER_BIT = 0x00000200--gl_ACCUM_CLEAR_VALUE :: GLenum-gl_ACCUM_CLEAR_VALUE = 0x0B80--gl_ACCUM_GREEN_BITS :: GLenum-gl_ACCUM_GREEN_BITS = 0x0D59--gl_ACCUM_RED_BITS :: GLenum-gl_ACCUM_RED_BITS = 0x0D58--gl_ADD :: GLenum-gl_ADD = 0x0104--gl_ADD_SIGNED :: GLenum-gl_ADD_SIGNED = 0x8574--gl_ALIASED_POINT_SIZE_RANGE :: GLenum-gl_ALIASED_POINT_SIZE_RANGE = 0x846D--gl_ALL_ATTRIB_BITS :: GLenum-gl_ALL_ATTRIB_BITS = 0xFFFFFFFF--gl_ALPHA12 :: GLenum-gl_ALPHA12 = 0x803D--gl_ALPHA16 :: GLenum-gl_ALPHA16 = 0x803E--gl_ALPHA4 :: GLenum-gl_ALPHA4 = 0x803B--gl_ALPHA8 :: GLenum-gl_ALPHA8 = 0x803C--gl_ALPHA_BIAS :: GLenum-gl_ALPHA_BIAS = 0x0D1D--gl_ALPHA_BITS :: GLenum-gl_ALPHA_BITS = 0x0D55--gl_ALPHA_INTEGER :: GLenum-gl_ALPHA_INTEGER = 0x8D97--gl_ALPHA_SCALE :: GLenum-gl_ALPHA_SCALE = 0x0D1C--gl_ALPHA_TEST :: GLenum-gl_ALPHA_TEST = 0x0BC0--gl_ALPHA_TEST_FUNC :: GLenum-gl_ALPHA_TEST_FUNC = 0x0BC1--gl_ALPHA_TEST_REF :: GLenum-gl_ALPHA_TEST_REF = 0x0BC2--gl_AMBIENT :: GLenum-gl_AMBIENT = 0x1200--gl_AMBIENT_AND_DIFFUSE :: GLenum-gl_AMBIENT_AND_DIFFUSE = 0x1602--gl_ATTRIB_STACK_DEPTH :: GLenum-gl_ATTRIB_STACK_DEPTH = 0x0BB0--gl_AUTO_NORMAL :: GLenum-gl_AUTO_NORMAL = 0x0D80--gl_AUX0 :: GLenum-gl_AUX0 = 0x0409--gl_AUX1 :: GLenum-gl_AUX1 = 0x040A--gl_AUX2 :: GLenum-gl_AUX2 = 0x040B--gl_AUX3 :: GLenum-gl_AUX3 = 0x040C--gl_AUX_BUFFERS :: GLenum-gl_AUX_BUFFERS = 0x0C00--gl_BITMAP :: GLenum-gl_BITMAP = 0x1A00--gl_BITMAP_TOKEN :: GLenum-gl_BITMAP_TOKEN = 0x0704--gl_BLUE_BIAS :: GLenum-gl_BLUE_BIAS = 0x0D1B--gl_BLUE_BITS :: GLenum-gl_BLUE_BITS = 0x0D54--gl_BLUE_SCALE :: GLenum-gl_BLUE_SCALE = 0x0D1A--gl_C3F_V3F :: GLenum-gl_C3F_V3F = 0x2A24--gl_C4F_N3F_V3F :: GLenum-gl_C4F_N3F_V3F = 0x2A26--gl_C4UB_V2F :: GLenum-gl_C4UB_V2F = 0x2A22--gl_C4UB_V3F :: GLenum-gl_C4UB_V3F = 0x2A23--gl_CLAMP :: GLenum-gl_CLAMP = 0x2900--gl_CLAMP_FRAGMENT_COLOR :: GLenum-gl_CLAMP_FRAGMENT_COLOR = 0x891B--gl_CLAMP_VERTEX_COLOR :: GLenum-gl_CLAMP_VERTEX_COLOR = 0x891A--gl_CLIENT_ACTIVE_TEXTURE :: GLenum-gl_CLIENT_ACTIVE_TEXTURE = 0x84E1--gl_CLIENT_ALL_ATTRIB_BITS :: GLenum-gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF--gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum-gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1--gl_CLIENT_PIXEL_STORE_BIT :: GLenum-gl_CLIENT_PIXEL_STORE_BIT = 0x00000001--gl_CLIENT_VERTEX_ARRAY_BIT :: GLenum-gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002--gl_CLIP_PLANE0 :: GLenum-gl_CLIP_PLANE0 = 0x3000--gl_CLIP_PLANE1 :: GLenum-gl_CLIP_PLANE1 = 0x3001--gl_CLIP_PLANE2 :: GLenum-gl_CLIP_PLANE2 = 0x3002--gl_CLIP_PLANE3 :: GLenum-gl_CLIP_PLANE3 = 0x3003--gl_CLIP_PLANE4 :: GLenum-gl_CLIP_PLANE4 = 0x3004--gl_CLIP_PLANE5 :: GLenum-gl_CLIP_PLANE5 = 0x3005--gl_COEFF :: GLenum-gl_COEFF = 0x0A00--gl_COLOR_ARRAY :: GLenum-gl_COLOR_ARRAY = 0x8076--gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum-gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898--gl_COLOR_ARRAY_COUNT :: GLenum-gl_COLOR_ARRAY_COUNT = 0x8084--gl_COLOR_ARRAY_POINTER :: GLenum-gl_COLOR_ARRAY_POINTER = 0x8090--gl_COLOR_ARRAY_SIZE :: GLenum-gl_COLOR_ARRAY_SIZE = 0x8081--gl_COLOR_ARRAY_STRIDE :: GLenum-gl_COLOR_ARRAY_STRIDE = 0x8083--gl_COLOR_ARRAY_TYPE :: GLenum-gl_COLOR_ARRAY_TYPE = 0x8082--gl_COLOR_INDEX :: GLenum-gl_COLOR_INDEX = 0x1900--gl_COLOR_INDEXES :: GLenum-gl_COLOR_INDEXES = 0x1603--gl_COLOR_MATERIAL :: GLenum-gl_COLOR_MATERIAL = 0x0B57--gl_COLOR_MATERIAL_FACE :: GLenum-gl_COLOR_MATERIAL_FACE = 0x0B55--gl_COLOR_MATERIAL_PARAMETER :: GLenum-gl_COLOR_MATERIAL_PARAMETER = 0x0B56--gl_COLOR_MATRIX :: GLenum-gl_COLOR_MATRIX = 0x80B1--gl_COLOR_MATRIX_STACK_DEPTH :: GLenum-gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2--gl_COLOR_SUM :: GLenum-gl_COLOR_SUM = 0x8458--gl_COLOR_TABLE :: GLenum-gl_COLOR_TABLE = 0x80D0--gl_COLOR_TABLE_ALPHA_SIZE :: GLenum-gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD--gl_COLOR_TABLE_BIAS :: GLenum-gl_COLOR_TABLE_BIAS = 0x80D7--gl_COLOR_TABLE_BLUE_SIZE :: GLenum-gl_COLOR_TABLE_BLUE_SIZE = 0x80DC--gl_COLOR_TABLE_FORMAT :: GLenum-gl_COLOR_TABLE_FORMAT = 0x80D8--gl_COLOR_TABLE_GREEN_SIZE :: GLenum-gl_COLOR_TABLE_GREEN_SIZE = 0x80DB--gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum-gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF--gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum-gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE--gl_COLOR_TABLE_RED_SIZE :: GLenum-gl_COLOR_TABLE_RED_SIZE = 0x80DA--gl_COLOR_TABLE_SCALE :: GLenum-gl_COLOR_TABLE_SCALE = 0x80D6--gl_COLOR_TABLE_WIDTH :: GLenum-gl_COLOR_TABLE_WIDTH = 0x80D9--gl_COMBINE :: GLenum-gl_COMBINE = 0x8570--gl_COMBINE_ALPHA :: GLenum-gl_COMBINE_ALPHA = 0x8572--gl_COMBINE_RGB :: GLenum-gl_COMBINE_RGB = 0x8571--gl_COMPARE_R_TO_TEXTURE :: GLenum-gl_COMPARE_R_TO_TEXTURE = 0x884E--gl_COMPILE :: GLenum-gl_COMPILE = 0x1300--gl_COMPILE_AND_EXECUTE :: GLenum-gl_COMPILE_AND_EXECUTE = 0x1301--gl_COMPRESSED_ALPHA :: GLenum-gl_COMPRESSED_ALPHA = 0x84E9--gl_COMPRESSED_INTENSITY :: GLenum-gl_COMPRESSED_INTENSITY = 0x84EC--gl_COMPRESSED_LUMINANCE :: GLenum-gl_COMPRESSED_LUMINANCE = 0x84EA--gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum-gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB--gl_COMPRESSED_SLUMINANCE :: GLenum-gl_COMPRESSED_SLUMINANCE = 0x8C4A--gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum-gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B--gl_CONSTANT :: GLenum-gl_CONSTANT = 0x8576--gl_CONSTANT_ATTENUATION :: GLenum-gl_CONSTANT_ATTENUATION = 0x1207--gl_CONSTANT_BORDER :: GLenum-gl_CONSTANT_BORDER = 0x8151--gl_CONVOLUTION_1D :: GLenum-gl_CONVOLUTION_1D = 0x8010--gl_CONVOLUTION_2D :: GLenum-gl_CONVOLUTION_2D = 0x8011--gl_CONVOLUTION_BORDER_COLOR :: GLenum-gl_CONVOLUTION_BORDER_COLOR = 0x8154--gl_CONVOLUTION_BORDER_MODE :: GLenum-gl_CONVOLUTION_BORDER_MODE = 0x8013--gl_CONVOLUTION_FILTER_BIAS :: GLenum-gl_CONVOLUTION_FILTER_BIAS = 0x8015--gl_CONVOLUTION_FILTER_SCALE :: GLenum-gl_CONVOLUTION_FILTER_SCALE = 0x8014--gl_CONVOLUTION_FORMAT :: GLenum-gl_CONVOLUTION_FORMAT = 0x8017--gl_CONVOLUTION_HEIGHT :: GLenum-gl_CONVOLUTION_HEIGHT = 0x8019--gl_CONVOLUTION_WIDTH :: GLenum-gl_CONVOLUTION_WIDTH = 0x8018--gl_COORD_REPLACE :: GLenum-gl_COORD_REPLACE = 0x8862--gl_COPY_PIXEL_TOKEN :: GLenum-gl_COPY_PIXEL_TOKEN = 0x0706--gl_CURRENT_BIT :: GLenum-gl_CURRENT_BIT = 0x00000001--gl_CURRENT_COLOR :: GLenum-gl_CURRENT_COLOR = 0x0B00--gl_CURRENT_FOG_COORD :: GLenum-gl_CURRENT_FOG_COORD = 0x8453--gl_CURRENT_FOG_COORDINATE :: GLenum-gl_CURRENT_FOG_COORDINATE = 0x8453--gl_CURRENT_INDEX :: GLenum-gl_CURRENT_INDEX = 0x0B01--gl_CURRENT_NORMAL :: GLenum-gl_CURRENT_NORMAL = 0x0B02--gl_CURRENT_RASTER_COLOR :: GLenum-gl_CURRENT_RASTER_COLOR = 0x0B04--gl_CURRENT_RASTER_DISTANCE :: GLenum-gl_CURRENT_RASTER_DISTANCE = 0x0B09--gl_CURRENT_RASTER_INDEX :: GLenum-gl_CURRENT_RASTER_INDEX = 0x0B05--gl_CURRENT_RASTER_POSITION :: GLenum-gl_CURRENT_RASTER_POSITION = 0x0B07--gl_CURRENT_RASTER_POSITION_VALID :: GLenum-gl_CURRENT_RASTER_POSITION_VALID = 0x0B08--gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum-gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F--gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum-gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06--gl_CURRENT_SECONDARY_COLOR :: GLenum-gl_CURRENT_SECONDARY_COLOR = 0x8459--gl_CURRENT_TEXTURE_COORDS :: GLenum-gl_CURRENT_TEXTURE_COORDS = 0x0B03--gl_DECAL :: GLenum-gl_DECAL = 0x2101--gl_DEPTH_BIAS :: GLenum-gl_DEPTH_BIAS = 0x0D1F--gl_DEPTH_BITS :: GLenum-gl_DEPTH_BITS = 0x0D56--gl_DEPTH_SCALE :: GLenum-gl_DEPTH_SCALE = 0x0D1E--gl_DEPTH_TEXTURE_MODE :: GLenum-gl_DEPTH_TEXTURE_MODE = 0x884B--gl_DIFFUSE :: GLenum-gl_DIFFUSE = 0x1201--gl_DOMAIN :: GLenum-gl_DOMAIN = 0x0A02--gl_DOT3_RGB :: GLenum-gl_DOT3_RGB = 0x86AE--gl_DOT3_RGBA :: GLenum-gl_DOT3_RGBA = 0x86AF--gl_DRAW_PIXEL_TOKEN :: GLenum-gl_DRAW_PIXEL_TOKEN = 0x0705--gl_EDGE_FLAG :: GLenum-gl_EDGE_FLAG = 0x0B43--gl_EDGE_FLAG_ARRAY :: GLenum-gl_EDGE_FLAG_ARRAY = 0x8079--gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum-gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B--gl_EDGE_FLAG_ARRAY_COUNT :: GLenum-gl_EDGE_FLAG_ARRAY_COUNT = 0x808D--gl_EDGE_FLAG_ARRAY_POINTER :: GLenum-gl_EDGE_FLAG_ARRAY_POINTER = 0x8093--gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum-gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C--gl_EMISSION :: GLenum-gl_EMISSION = 0x1600--gl_ENABLE_BIT :: GLenum-gl_ENABLE_BIT = 0x00002000--gl_EVAL_BIT :: GLenum-gl_EVAL_BIT = 0x00010000--gl_EXP :: GLenum-gl_EXP = 0x0800--gl_EXP2 :: GLenum-gl_EXP2 = 0x0801--gl_EYE_LINEAR :: GLenum-gl_EYE_LINEAR = 0x2400--gl_EYE_PLANE :: GLenum-gl_EYE_PLANE = 0x2502--gl_FEEDBACK :: GLenum-gl_FEEDBACK = 0x1C01--gl_FEEDBACK_BUFFER_POINTER :: GLenum-gl_FEEDBACK_BUFFER_POINTER = 0x0DF0--gl_FEEDBACK_BUFFER_SIZE :: GLenum-gl_FEEDBACK_BUFFER_SIZE = 0x0DF1--gl_FEEDBACK_BUFFER_TYPE :: GLenum-gl_FEEDBACK_BUFFER_TYPE = 0x0DF2--gl_FLAT :: GLenum-gl_FLAT = 0x1D00--gl_FOG :: GLenum-gl_FOG = 0x0B60--gl_FOG_BIT :: GLenum-gl_FOG_BIT = 0x00000080--gl_FOG_COLOR :: GLenum-gl_FOG_COLOR = 0x0B66--gl_FOG_COORD :: GLenum-gl_FOG_COORD = 0x8451--gl_FOG_COORDINATE :: GLenum-gl_FOG_COORDINATE = 0x8451--gl_FOG_COORDINATE_ARRAY :: GLenum-gl_FOG_COORDINATE_ARRAY = 0x8457--gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum-gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D--gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum-gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456--gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum-gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455--gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum-gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454--gl_FOG_COORDINATE_SOURCE :: GLenum-gl_FOG_COORDINATE_SOURCE = 0x8450--gl_FOG_COORD_ARRAY :: GLenum-gl_FOG_COORD_ARRAY = 0x8457--gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum-gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D--gl_FOG_COORD_ARRAY_POINTER :: GLenum-gl_FOG_COORD_ARRAY_POINTER = 0x8456--gl_FOG_COORD_ARRAY_STRIDE :: GLenum-gl_FOG_COORD_ARRAY_STRIDE = 0x8455--gl_FOG_COORD_ARRAY_TYPE :: GLenum-gl_FOG_COORD_ARRAY_TYPE = 0x8454--gl_FOG_COORD_SRC :: GLenum-gl_FOG_COORD_SRC = 0x8450--gl_FOG_DENSITY :: GLenum-gl_FOG_DENSITY = 0x0B62--gl_FOG_END :: GLenum-gl_FOG_END = 0x0B64--gl_FOG_HINT :: GLenum-gl_FOG_HINT = 0x0C54--gl_FOG_INDEX :: GLenum-gl_FOG_INDEX = 0x0B61--gl_FOG_MODE :: GLenum-gl_FOG_MODE = 0x0B65--gl_FOG_START :: GLenum-gl_FOG_START = 0x0B63--gl_FRAGMENT_DEPTH :: GLenum-gl_FRAGMENT_DEPTH = 0x8452--gl_GENERATE_MIPMAP :: GLenum-gl_GENERATE_MIPMAP = 0x8191--gl_GENERATE_MIPMAP_HINT :: GLenum-gl_GENERATE_MIPMAP_HINT = 0x8192--gl_GREEN_BIAS :: GLenum-gl_GREEN_BIAS = 0x0D19--gl_GREEN_BITS :: GLenum-gl_GREEN_BITS = 0x0D53--gl_GREEN_SCALE :: GLenum-gl_GREEN_SCALE = 0x0D18--gl_HINT_BIT :: GLenum-gl_HINT_BIT = 0x00008000--gl_HISTOGRAM :: GLenum-gl_HISTOGRAM = 0x8024--gl_HISTOGRAM_ALPHA_SIZE :: GLenum-gl_HISTOGRAM_ALPHA_SIZE = 0x802B--gl_HISTOGRAM_BLUE_SIZE :: GLenum-gl_HISTOGRAM_BLUE_SIZE = 0x802A--gl_HISTOGRAM_FORMAT :: GLenum-gl_HISTOGRAM_FORMAT = 0x8027--gl_HISTOGRAM_GREEN_SIZE :: GLenum-gl_HISTOGRAM_GREEN_SIZE = 0x8029--gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum-gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C--gl_HISTOGRAM_RED_SIZE :: GLenum-gl_HISTOGRAM_RED_SIZE = 0x8028--gl_HISTOGRAM_SINK :: GLenum-gl_HISTOGRAM_SINK = 0x802D--gl_HISTOGRAM_WIDTH :: GLenum-gl_HISTOGRAM_WIDTH = 0x8026--gl_INDEX :: GLenum-gl_INDEX = 0x8222--gl_INDEX_ARRAY :: GLenum-gl_INDEX_ARRAY = 0x8077--gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum-gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899--gl_INDEX_ARRAY_COUNT :: GLenum-gl_INDEX_ARRAY_COUNT = 0x8087--gl_INDEX_ARRAY_POINTER :: GLenum-gl_INDEX_ARRAY_POINTER = 0x8091--gl_INDEX_ARRAY_STRIDE :: GLenum-gl_INDEX_ARRAY_STRIDE = 0x8086--gl_INDEX_ARRAY_TYPE :: GLenum-gl_INDEX_ARRAY_TYPE = 0x8085--gl_INDEX_BITS :: GLenum-gl_INDEX_BITS = 0x0D51--gl_INDEX_CLEAR_VALUE :: GLenum-gl_INDEX_CLEAR_VALUE = 0x0C20--gl_INDEX_LOGIC_OP :: GLenum-gl_INDEX_LOGIC_OP = 0x0BF1--gl_INDEX_MODE :: GLenum-gl_INDEX_MODE = 0x0C30--gl_INDEX_OFFSET :: GLenum-gl_INDEX_OFFSET = 0x0D13--gl_INDEX_SHIFT :: GLenum-gl_INDEX_SHIFT = 0x0D12--gl_INDEX_WRITEMASK :: GLenum-gl_INDEX_WRITEMASK = 0x0C21--gl_INTENSITY :: GLenum-gl_INTENSITY = 0x8049--gl_INTENSITY12 :: GLenum-gl_INTENSITY12 = 0x804C--gl_INTENSITY16 :: GLenum-gl_INTENSITY16 = 0x804D--gl_INTENSITY4 :: GLenum-gl_INTENSITY4 = 0x804A--gl_INTENSITY8 :: GLenum-gl_INTENSITY8 = 0x804B--gl_INTERPOLATE :: GLenum-gl_INTERPOLATE = 0x8575--gl_LIGHT0 :: GLenum-gl_LIGHT0 = 0x4000--gl_LIGHT1 :: GLenum-gl_LIGHT1 = 0x4001--gl_LIGHT2 :: GLenum-gl_LIGHT2 = 0x4002--gl_LIGHT3 :: GLenum-gl_LIGHT3 = 0x4003--gl_LIGHT4 :: GLenum-gl_LIGHT4 = 0x4004--gl_LIGHT5 :: GLenum-gl_LIGHT5 = 0x4005--gl_LIGHT6 :: GLenum-gl_LIGHT6 = 0x4006--gl_LIGHT7 :: GLenum-gl_LIGHT7 = 0x4007--gl_LIGHTING :: GLenum-gl_LIGHTING = 0x0B50--gl_LIGHTING_BIT :: GLenum-gl_LIGHTING_BIT = 0x00000040--gl_LIGHT_MODEL_AMBIENT :: GLenum-gl_LIGHT_MODEL_AMBIENT = 0x0B53--gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum-gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8--gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum-gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51--gl_LIGHT_MODEL_TWO_SIDE :: GLenum-gl_LIGHT_MODEL_TWO_SIDE = 0x0B52--gl_LINEAR_ATTENUATION :: GLenum-gl_LINEAR_ATTENUATION = 0x1208--gl_LINE_BIT :: GLenum-gl_LINE_BIT = 0x00000004--gl_LINE_RESET_TOKEN :: GLenum-gl_LINE_RESET_TOKEN = 0x0707--gl_LINE_STIPPLE :: GLenum-gl_LINE_STIPPLE = 0x0B24--gl_LINE_STIPPLE_PATTERN :: GLenum-gl_LINE_STIPPLE_PATTERN = 0x0B25--gl_LINE_STIPPLE_REPEAT :: GLenum-gl_LINE_STIPPLE_REPEAT = 0x0B26--gl_LINE_TOKEN :: GLenum-gl_LINE_TOKEN = 0x0702--gl_LIST_BASE :: GLenum-gl_LIST_BASE = 0x0B32--gl_LIST_BIT :: GLenum-gl_LIST_BIT = 0x00020000--gl_LIST_INDEX :: GLenum-gl_LIST_INDEX = 0x0B33--gl_LIST_MODE :: GLenum-gl_LIST_MODE = 0x0B30--gl_LOAD :: GLenum-gl_LOAD = 0x0101--gl_LOGIC_OP :: GLenum-gl_LOGIC_OP = 0x0BF1--gl_LUMINANCE :: GLenum-gl_LUMINANCE = 0x1909--gl_LUMINANCE12 :: GLenum-gl_LUMINANCE12 = 0x8041--gl_LUMINANCE12_ALPHA12 :: GLenum-gl_LUMINANCE12_ALPHA12 = 0x8047--gl_LUMINANCE12_ALPHA4 :: GLenum-gl_LUMINANCE12_ALPHA4 = 0x8046--gl_LUMINANCE16 :: GLenum-gl_LUMINANCE16 = 0x8042--gl_LUMINANCE16_ALPHA16 :: GLenum-gl_LUMINANCE16_ALPHA16 = 0x8048--gl_LUMINANCE4 :: GLenum-gl_LUMINANCE4 = 0x803F--gl_LUMINANCE4_ALPHA4 :: GLenum-gl_LUMINANCE4_ALPHA4 = 0x8043--gl_LUMINANCE6_ALPHA2 :: GLenum-gl_LUMINANCE6_ALPHA2 = 0x8044--gl_LUMINANCE8 :: GLenum-gl_LUMINANCE8 = 0x8040--gl_LUMINANCE8_ALPHA8 :: GLenum-gl_LUMINANCE8_ALPHA8 = 0x8045--gl_LUMINANCE_ALPHA :: GLenum-gl_LUMINANCE_ALPHA = 0x190A--gl_MAP1_COLOR_4 :: GLenum-gl_MAP1_COLOR_4 = 0x0D90--gl_MAP1_GRID_DOMAIN :: GLenum-gl_MAP1_GRID_DOMAIN = 0x0DD0--gl_MAP1_GRID_SEGMENTS :: GLenum-gl_MAP1_GRID_SEGMENTS = 0x0DD1--gl_MAP1_INDEX :: GLenum-gl_MAP1_INDEX = 0x0D91--gl_MAP1_NORMAL :: GLenum-gl_MAP1_NORMAL = 0x0D92--gl_MAP1_TEXTURE_COORD_1 :: GLenum-gl_MAP1_TEXTURE_COORD_1 = 0x0D93--gl_MAP1_TEXTURE_COORD_2 :: GLenum-gl_MAP1_TEXTURE_COORD_2 = 0x0D94--gl_MAP1_TEXTURE_COORD_3 :: GLenum-gl_MAP1_TEXTURE_COORD_3 = 0x0D95--gl_MAP1_TEXTURE_COORD_4 :: GLenum-gl_MAP1_TEXTURE_COORD_4 = 0x0D96--gl_MAP1_VERTEX_3 :: GLenum-gl_MAP1_VERTEX_3 = 0x0D97--gl_MAP1_VERTEX_4 :: GLenum-gl_MAP1_VERTEX_4 = 0x0D98--gl_MAP2_COLOR_4 :: GLenum-gl_MAP2_COLOR_4 = 0x0DB0--gl_MAP2_GRID_DOMAIN :: GLenum-gl_MAP2_GRID_DOMAIN = 0x0DD2--gl_MAP2_GRID_SEGMENTS :: GLenum-gl_MAP2_GRID_SEGMENTS = 0x0DD3--gl_MAP2_INDEX :: GLenum-gl_MAP2_INDEX = 0x0DB1--gl_MAP2_NORMAL :: GLenum-gl_MAP2_NORMAL = 0x0DB2--gl_MAP2_TEXTURE_COORD_1 :: GLenum-gl_MAP2_TEXTURE_COORD_1 = 0x0DB3--gl_MAP2_TEXTURE_COORD_2 :: GLenum-gl_MAP2_TEXTURE_COORD_2 = 0x0DB4--gl_MAP2_TEXTURE_COORD_3 :: GLenum-gl_MAP2_TEXTURE_COORD_3 = 0x0DB5--gl_MAP2_TEXTURE_COORD_4 :: GLenum-gl_MAP2_TEXTURE_COORD_4 = 0x0DB6--gl_MAP2_VERTEX_3 :: GLenum-gl_MAP2_VERTEX_3 = 0x0DB7--gl_MAP2_VERTEX_4 :: GLenum-gl_MAP2_VERTEX_4 = 0x0DB8--gl_MAP_COLOR :: GLenum-gl_MAP_COLOR = 0x0D10--gl_MAP_STENCIL :: GLenum-gl_MAP_STENCIL = 0x0D11--gl_MATRIX_MODE :: GLenum-gl_MATRIX_MODE = 0x0BA0--gl_MAX_ATTRIB_STACK_DEPTH :: GLenum-gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35--gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum-gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B--gl_MAX_CLIP_PLANES :: GLenum-gl_MAX_CLIP_PLANES = 0x0D32--gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3--gl_MAX_CONVOLUTION_HEIGHT :: GLenum-gl_MAX_CONVOLUTION_HEIGHT = 0x801B--gl_MAX_CONVOLUTION_WIDTH :: GLenum-gl_MAX_CONVOLUTION_WIDTH = 0x801A--gl_MAX_EVAL_ORDER :: GLenum-gl_MAX_EVAL_ORDER = 0x0D30--gl_MAX_LIGHTS :: GLenum-gl_MAX_LIGHTS = 0x0D31--gl_MAX_LIST_NESTING :: GLenum-gl_MAX_LIST_NESTING = 0x0B31--gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum-gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36--gl_MAX_NAME_STACK_DEPTH :: GLenum-gl_MAX_NAME_STACK_DEPTH = 0x0D37--gl_MAX_PIXEL_MAP_TABLE :: GLenum-gl_MAX_PIXEL_MAP_TABLE = 0x0D34--gl_MAX_PROJECTION_STACK_DEPTH :: GLenum-gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38--gl_MAX_TEXTURE_COORDS :: GLenum-gl_MAX_TEXTURE_COORDS = 0x8871--gl_MAX_TEXTURE_STACK_DEPTH :: GLenum-gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39--gl_MAX_TEXTURE_UNITS :: GLenum-gl_MAX_TEXTURE_UNITS = 0x84E2--gl_MINMAX :: GLenum-gl_MINMAX = 0x802E--gl_MINMAX_FORMAT :: GLenum-gl_MINMAX_FORMAT = 0x802F--gl_MINMAX_SINK :: GLenum-gl_MINMAX_SINK = 0x8030--gl_MODELVIEW :: GLenum-gl_MODELVIEW = 0x1700--gl_MODELVIEW_MATRIX :: GLenum-gl_MODELVIEW_MATRIX = 0x0BA6--gl_MODELVIEW_STACK_DEPTH :: GLenum-gl_MODELVIEW_STACK_DEPTH = 0x0BA3--gl_MODULATE :: GLenum-gl_MODULATE = 0x2100--gl_MULT :: GLenum-gl_MULT = 0x0103--gl_MULTISAMPLE_BIT :: GLenum-gl_MULTISAMPLE_BIT = 0x20000000--gl_N3F_V3F :: GLenum-gl_N3F_V3F = 0x2A25--gl_NAME_STACK_DEPTH :: GLenum-gl_NAME_STACK_DEPTH = 0x0D70--gl_NORMALIZE :: GLenum-gl_NORMALIZE = 0x0BA1--gl_NORMAL_ARRAY :: GLenum-gl_NORMAL_ARRAY = 0x8075--gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum-gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897--gl_NORMAL_ARRAY_COUNT :: GLenum-gl_NORMAL_ARRAY_COUNT = 0x8080--gl_NORMAL_ARRAY_POINTER :: GLenum-gl_NORMAL_ARRAY_POINTER = 0x808F--gl_NORMAL_ARRAY_STRIDE :: GLenum-gl_NORMAL_ARRAY_STRIDE = 0x807F--gl_NORMAL_ARRAY_TYPE :: GLenum-gl_NORMAL_ARRAY_TYPE = 0x807E--gl_NORMAL_MAP :: GLenum-gl_NORMAL_MAP = 0x8511--gl_OBJECT_LINEAR :: GLenum-gl_OBJECT_LINEAR = 0x2401--gl_OBJECT_PLANE :: GLenum-gl_OBJECT_PLANE = 0x2501--gl_OPERAND0_ALPHA :: GLenum-gl_OPERAND0_ALPHA = 0x8598--gl_OPERAND0_RGB :: GLenum-gl_OPERAND0_RGB = 0x8590--gl_OPERAND1_ALPHA :: GLenum-gl_OPERAND1_ALPHA = 0x8599--gl_OPERAND1_RGB :: GLenum-gl_OPERAND1_RGB = 0x8591--gl_OPERAND2_ALPHA :: GLenum-gl_OPERAND2_ALPHA = 0x859A--gl_OPERAND2_RGB :: GLenum-gl_OPERAND2_RGB = 0x8592--gl_ORDER :: GLenum-gl_ORDER = 0x0A01--gl_PASS_THROUGH_TOKEN :: GLenum-gl_PASS_THROUGH_TOKEN = 0x0700--gl_PERSPECTIVE_CORRECTION_HINT :: GLenum-gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50--gl_PIXEL_MAP_A_TO_A :: GLenum-gl_PIXEL_MAP_A_TO_A = 0x0C79--gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum-gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9--gl_PIXEL_MAP_B_TO_B :: GLenum-gl_PIXEL_MAP_B_TO_B = 0x0C78--gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum-gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8--gl_PIXEL_MAP_G_TO_G :: GLenum-gl_PIXEL_MAP_G_TO_G = 0x0C77--gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum-gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7--gl_PIXEL_MAP_I_TO_A :: GLenum-gl_PIXEL_MAP_I_TO_A = 0x0C75--gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5--gl_PIXEL_MAP_I_TO_B :: GLenum-gl_PIXEL_MAP_I_TO_B = 0x0C74--gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4--gl_PIXEL_MAP_I_TO_G :: GLenum-gl_PIXEL_MAP_I_TO_G = 0x0C73--gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3--gl_PIXEL_MAP_I_TO_I :: GLenum-gl_PIXEL_MAP_I_TO_I = 0x0C70--gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0--gl_PIXEL_MAP_I_TO_R :: GLenum-gl_PIXEL_MAP_I_TO_R = 0x0C72--gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2--gl_PIXEL_MAP_R_TO_R :: GLenum-gl_PIXEL_MAP_R_TO_R = 0x0C76--gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum-gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6--gl_PIXEL_MAP_S_TO_S :: GLenum-gl_PIXEL_MAP_S_TO_S = 0x0C71--gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum-gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1--gl_PIXEL_MODE_BIT :: GLenum-gl_PIXEL_MODE_BIT = 0x00000020--gl_POINT_BIT :: GLenum-gl_POINT_BIT = 0x00000002--gl_POINT_DISTANCE_ATTENUATION :: GLenum-gl_POINT_DISTANCE_ATTENUATION = 0x8129--gl_POINT_SIZE_MAX :: GLenum-gl_POINT_SIZE_MAX = 0x8127--gl_POINT_SIZE_MIN :: GLenum-gl_POINT_SIZE_MIN = 0x8126--gl_POINT_SMOOTH :: GLenum-gl_POINT_SMOOTH = 0x0B10--gl_POINT_SMOOTH_HINT :: GLenum-gl_POINT_SMOOTH_HINT = 0x0C51--gl_POINT_SPRITE :: GLenum-gl_POINT_SPRITE = 0x8861--gl_POINT_TOKEN :: GLenum-gl_POINT_TOKEN = 0x0701--gl_POLYGON :: GLenum-gl_POLYGON = 0x0009--gl_POLYGON_BIT :: GLenum-gl_POLYGON_BIT = 0x00000008--gl_POLYGON_MODE :: GLenum-gl_POLYGON_MODE = 0x0B40--gl_POLYGON_STIPPLE :: GLenum-gl_POLYGON_STIPPLE = 0x0B42--gl_POLYGON_STIPPLE_BIT :: GLenum-gl_POLYGON_STIPPLE_BIT = 0x00000010--gl_POLYGON_TOKEN :: GLenum-gl_POLYGON_TOKEN = 0x0703--gl_POSITION :: GLenum-gl_POSITION = 0x1203--gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum-gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB--gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum-gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7--gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum-gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA--gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum-gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6--gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum-gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2--gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum-gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9--gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum-gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5--gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum-gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8--gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum-gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4--gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum-gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023--gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum-gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F--gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum-gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022--gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum-gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E--gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum-gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1--gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum-gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021--gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum-gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D--gl_POST_CONVOLUTION_RED_BIAS :: GLenum-gl_POST_CONVOLUTION_RED_BIAS = 0x8020--gl_POST_CONVOLUTION_RED_SCALE :: GLenum-gl_POST_CONVOLUTION_RED_SCALE = 0x801C--gl_PREVIOUS :: GLenum-gl_PREVIOUS = 0x8578--gl_PRIMARY_COLOR :: GLenum-gl_PRIMARY_COLOR = 0x8577--gl_PROJECTION :: GLenum-gl_PROJECTION = 0x1701--gl_PROJECTION_MATRIX :: GLenum-gl_PROJECTION_MATRIX = 0x0BA7--gl_PROJECTION_STACK_DEPTH :: GLenum-gl_PROJECTION_STACK_DEPTH = 0x0BA4--gl_PROXY_COLOR_TABLE :: GLenum-gl_PROXY_COLOR_TABLE = 0x80D3--gl_PROXY_HISTOGRAM :: GLenum-gl_PROXY_HISTOGRAM = 0x8025--gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum-gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5--gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum-gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4--gl_Q :: GLenum-gl_Q = 0x2003--gl_QUADRATIC_ATTENUATION :: GLenum-gl_QUADRATIC_ATTENUATION = 0x1209--gl_QUADS :: GLenum-gl_QUADS = 0x0007--gl_QUAD_STRIP :: GLenum-gl_QUAD_STRIP = 0x0008--gl_R :: GLenum-gl_R = 0x2002--gl_REDUCE :: GLenum-gl_REDUCE = 0x8016--gl_RED_BIAS :: GLenum-gl_RED_BIAS = 0x0D15--gl_RED_BITS :: GLenum-gl_RED_BITS = 0x0D52--gl_RED_SCALE :: GLenum-gl_RED_SCALE = 0x0D14--gl_REFLECTION_MAP :: GLenum-gl_REFLECTION_MAP = 0x8512--gl_RENDER :: GLenum-gl_RENDER = 0x1C00--gl_RENDER_MODE :: GLenum-gl_RENDER_MODE = 0x0C40--gl_REPLICATE_BORDER :: GLenum-gl_REPLICATE_BORDER = 0x8153--gl_RESCALE_NORMAL :: GLenum-gl_RESCALE_NORMAL = 0x803A--gl_RETURN :: GLenum-gl_RETURN = 0x0102--gl_RGBA_MODE :: GLenum-gl_RGBA_MODE = 0x0C31--gl_RGB_SCALE :: GLenum-gl_RGB_SCALE = 0x8573--gl_S :: GLenum-gl_S = 0x2000--gl_SCISSOR_BIT :: GLenum-gl_SCISSOR_BIT = 0x00080000--gl_SECONDARY_COLOR_ARRAY :: GLenum-gl_SECONDARY_COLOR_ARRAY = 0x845E--gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum-gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C--gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum-gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D--gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum-gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A--gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum-gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C--gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum-gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B--gl_SELECT :: GLenum-gl_SELECT = 0x1C02--gl_SELECTION_BUFFER_POINTER :: GLenum-gl_SELECTION_BUFFER_POINTER = 0x0DF3--gl_SELECTION_BUFFER_SIZE :: GLenum-gl_SELECTION_BUFFER_SIZE = 0x0DF4--gl_SEPARABLE_2D :: GLenum-gl_SEPARABLE_2D = 0x8012--gl_SEPARATE_SPECULAR_COLOR :: GLenum-gl_SEPARATE_SPECULAR_COLOR = 0x81FA--gl_SHADE_MODEL :: GLenum-gl_SHADE_MODEL = 0x0B54--gl_SHININESS :: GLenum-gl_SHININESS = 0x1601--gl_SINGLE_COLOR :: GLenum-gl_SINGLE_COLOR = 0x81F9--gl_SLUMINANCE :: GLenum-gl_SLUMINANCE = 0x8C46--gl_SLUMINANCE8 :: GLenum-gl_SLUMINANCE8 = 0x8C47--gl_SLUMINANCE8_ALPHA8 :: GLenum-gl_SLUMINANCE8_ALPHA8 = 0x8C45--gl_SLUMINANCE_ALPHA :: GLenum-gl_SLUMINANCE_ALPHA = 0x8C44--gl_SMOOTH :: GLenum-gl_SMOOTH = 0x1D01--gl_SOURCE0_ALPHA :: GLenum-gl_SOURCE0_ALPHA = 0x8588--gl_SOURCE0_RGB :: GLenum-gl_SOURCE0_RGB = 0x8580--gl_SOURCE1_ALPHA :: GLenum-gl_SOURCE1_ALPHA = 0x8589--gl_SOURCE1_RGB :: GLenum-gl_SOURCE1_RGB = 0x8581--gl_SOURCE2_ALPHA :: GLenum-gl_SOURCE2_ALPHA = 0x858A--gl_SOURCE2_RGB :: GLenum-gl_SOURCE2_RGB = 0x8582--gl_SPECULAR :: GLenum-gl_SPECULAR = 0x1202--gl_SPHERE_MAP :: GLenum-gl_SPHERE_MAP = 0x2402--gl_SPOT_CUTOFF :: GLenum-gl_SPOT_CUTOFF = 0x1206--gl_SPOT_DIRECTION :: GLenum-gl_SPOT_DIRECTION = 0x1204--gl_SPOT_EXPONENT :: GLenum-gl_SPOT_EXPONENT = 0x1205--gl_SRC0_ALPHA :: GLenum-gl_SRC0_ALPHA = 0x8588--gl_SRC0_RGB :: GLenum-gl_SRC0_RGB = 0x8580--gl_SRC1_ALPHA :: GLenum-gl_SRC1_ALPHA = 0x8589--gl_SRC1_RGB :: GLenum-gl_SRC1_RGB = 0x8581--gl_SRC2_ALPHA :: GLenum-gl_SRC2_ALPHA = 0x858A--gl_SRC2_RGB :: GLenum-gl_SRC2_RGB = 0x8582--gl_STACK_OVERFLOW :: GLenum-gl_STACK_OVERFLOW = 0x0503--gl_STACK_UNDERFLOW :: GLenum-gl_STACK_UNDERFLOW = 0x0504--gl_STENCIL_BITS :: GLenum-gl_STENCIL_BITS = 0x0D57--gl_SUBTRACT :: GLenum-gl_SUBTRACT = 0x84E7--gl_T :: GLenum-gl_T = 0x2001--gl_T2F_C3F_V3F :: GLenum-gl_T2F_C3F_V3F = 0x2A2A--gl_T2F_C4F_N3F_V3F :: GLenum-gl_T2F_C4F_N3F_V3F = 0x2A2C--gl_T2F_C4UB_V3F :: GLenum-gl_T2F_C4UB_V3F = 0x2A29--gl_T2F_N3F_V3F :: GLenum-gl_T2F_N3F_V3F = 0x2A2B--gl_T2F_V3F :: GLenum-gl_T2F_V3F = 0x2A27--gl_T4F_C4F_N3F_V4F :: GLenum-gl_T4F_C4F_N3F_V4F = 0x2A2D--gl_T4F_V4F :: GLenum-gl_T4F_V4F = 0x2A28--gl_TABLE_TOO_LARGE :: GLenum-gl_TABLE_TOO_LARGE = 0x8031--gl_TEXTURE_BIT :: GLenum-gl_TEXTURE_BIT = 0x00040000--gl_TEXTURE_COMPONENTS :: GLenum-gl_TEXTURE_COMPONENTS = 0x1003--gl_TEXTURE_COORD_ARRAY :: GLenum-gl_TEXTURE_COORD_ARRAY = 0x8078--gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum-gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A--gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum-gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B--gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum-gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092--gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum-gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088--gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum-gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A--gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum-gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089--gl_TEXTURE_ENV :: GLenum-gl_TEXTURE_ENV = 0x2300--gl_TEXTURE_ENV_COLOR :: GLenum-gl_TEXTURE_ENV_COLOR = 0x2201--gl_TEXTURE_ENV_MODE :: GLenum-gl_TEXTURE_ENV_MODE = 0x2200--gl_TEXTURE_FILTER_CONTROL :: GLenum-gl_TEXTURE_FILTER_CONTROL = 0x8500--gl_TEXTURE_GEN_MODE :: GLenum-gl_TEXTURE_GEN_MODE = 0x2500--gl_TEXTURE_GEN_Q :: GLenum-gl_TEXTURE_GEN_Q = 0x0C63--gl_TEXTURE_GEN_R :: GLenum-gl_TEXTURE_GEN_R = 0x0C62--gl_TEXTURE_GEN_S :: GLenum-gl_TEXTURE_GEN_S = 0x0C60--gl_TEXTURE_GEN_T :: GLenum-gl_TEXTURE_GEN_T = 0x0C61--gl_TEXTURE_INTENSITY_SIZE :: GLenum-gl_TEXTURE_INTENSITY_SIZE = 0x8061--gl_TEXTURE_INTENSITY_TYPE :: GLenum-gl_TEXTURE_INTENSITY_TYPE = 0x8C15--gl_TEXTURE_LUMINANCE_SIZE :: GLenum-gl_TEXTURE_LUMINANCE_SIZE = 0x8060--gl_TEXTURE_LUMINANCE_TYPE :: GLenum-gl_TEXTURE_LUMINANCE_TYPE = 0x8C14--gl_TEXTURE_MATRIX :: GLenum-gl_TEXTURE_MATRIX = 0x0BA8--gl_TEXTURE_PRIORITY :: GLenum-gl_TEXTURE_PRIORITY = 0x8066--gl_TEXTURE_RESIDENT :: GLenum-gl_TEXTURE_RESIDENT = 0x8067--gl_TEXTURE_STACK_DEPTH :: GLenum-gl_TEXTURE_STACK_DEPTH = 0x0BA5--gl_TRANSFORM_BIT :: GLenum-gl_TRANSFORM_BIT = 0x00001000--gl_TRANSPOSE_COLOR_MATRIX :: GLenum-gl_TRANSPOSE_COLOR_MATRIX = 0x84E6--gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum-gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3--gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum-gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4--gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum-gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5--gl_V2F :: GLenum-gl_V2F = 0x2A20--gl_V3F :: GLenum-gl_V3F = 0x2A21--gl_VERTEX_ARRAY :: GLenum-gl_VERTEX_ARRAY = 0x8074--gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum-gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896--gl_VERTEX_ARRAY_COUNT :: GLenum-gl_VERTEX_ARRAY_COUNT = 0x807D--gl_VERTEX_ARRAY_POINTER :: GLenum-gl_VERTEX_ARRAY_POINTER = 0x808E--gl_VERTEX_ARRAY_SIZE :: GLenum-gl_VERTEX_ARRAY_SIZE = 0x807A--gl_VERTEX_ARRAY_STRIDE :: GLenum-gl_VERTEX_ARRAY_STRIDE = 0x807C--gl_VERTEX_ARRAY_TYPE :: GLenum-gl_VERTEX_ARRAY_TYPE = 0x807B--gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum-gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643--gl_VIEWPORT_BIT :: GLenum-gl_VIEWPORT_BIT = 0x00000800--gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum-gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E--gl_ZOOM_X :: GLenum-gl_ZOOM_X = 0x0D16--gl_ZOOM_Y :: GLenum-gl_ZOOM_Y = 0x0D17+{-# OPTIONS_HADDOCK hide #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_compatibility extension, see +-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where + +import Graphics.Rendering.OpenGL.Raw.Core31 + +gl_2D :: GLenum +gl_2D = 0x0600 + +gl_2_BYTES :: GLenum +gl_2_BYTES = 0x1407 + +gl_3D :: GLenum +gl_3D = 0x0601 + +gl_3D_COLOR :: GLenum +gl_3D_COLOR = 0x0602 + +gl_3D_COLOR_TEXTURE :: GLenum +gl_3D_COLOR_TEXTURE = 0x0603 + +gl_3_BYTES :: GLenum +gl_3_BYTES = 0x1408 + +gl_4D_COLOR_TEXTURE :: GLenum +gl_4D_COLOR_TEXTURE = 0x0604 + +gl_4_BYTES :: GLenum +gl_4_BYTES = 0x1409 + +gl_ACCUM :: GLenum +gl_ACCUM = 0x0100 + +gl_ACCUM_ALPHA_BITS :: GLenum +gl_ACCUM_ALPHA_BITS = 0x0D5B + +gl_ACCUM_BLUE_BITS :: GLenum +gl_ACCUM_BLUE_BITS = 0x0D5A + +gl_ACCUM_BUFFER_BIT :: GLbitfield +gl_ACCUM_BUFFER_BIT = 0x00000200 + +gl_ACCUM_CLEAR_VALUE :: GLenum +gl_ACCUM_CLEAR_VALUE = 0x0B80 + +gl_ACCUM_GREEN_BITS :: GLenum +gl_ACCUM_GREEN_BITS = 0x0D59 + +gl_ACCUM_RED_BITS :: GLenum +gl_ACCUM_RED_BITS = 0x0D58 + +gl_ADD :: GLenum +gl_ADD = 0x0104 + +gl_ADD_SIGNED :: GLenum +gl_ADD_SIGNED = 0x8574 + +gl_ALIASED_POINT_SIZE_RANGE :: GLenum +gl_ALIASED_POINT_SIZE_RANGE = 0x846D + +gl_ALL_ATTRIB_BITS :: GLbitfield +gl_ALL_ATTRIB_BITS = 0xFFFFFFFF + +gl_ALPHA12 :: GLenum +gl_ALPHA12 = 0x803D + +gl_ALPHA16 :: GLenum +gl_ALPHA16 = 0x803E + +gl_ALPHA4 :: GLenum +gl_ALPHA4 = 0x803B + +gl_ALPHA8 :: GLenum +gl_ALPHA8 = 0x803C + +gl_ALPHA_BIAS :: GLenum +gl_ALPHA_BIAS = 0x0D1D + +gl_ALPHA_BITS :: GLenum +gl_ALPHA_BITS = 0x0D55 + +gl_ALPHA_INTEGER :: GLenum +gl_ALPHA_INTEGER = 0x8D97 + +gl_ALPHA_SCALE :: GLenum +gl_ALPHA_SCALE = 0x0D1C + +gl_ALPHA_TEST :: GLenum +gl_ALPHA_TEST = 0x0BC0 + +gl_ALPHA_TEST_FUNC :: GLenum +gl_ALPHA_TEST_FUNC = 0x0BC1 + +gl_ALPHA_TEST_REF :: GLenum +gl_ALPHA_TEST_REF = 0x0BC2 + +gl_AMBIENT :: GLenum +gl_AMBIENT = 0x1200 + +gl_AMBIENT_AND_DIFFUSE :: GLenum +gl_AMBIENT_AND_DIFFUSE = 0x1602 + +gl_ATTRIB_STACK_DEPTH :: GLenum +gl_ATTRIB_STACK_DEPTH = 0x0BB0 + +gl_AUTO_NORMAL :: GLenum +gl_AUTO_NORMAL = 0x0D80 + +gl_AUX0 :: GLenum +gl_AUX0 = 0x0409 + +gl_AUX1 :: GLenum +gl_AUX1 = 0x040A + +gl_AUX2 :: GLenum +gl_AUX2 = 0x040B + +gl_AUX3 :: GLenum +gl_AUX3 = 0x040C + +gl_AUX_BUFFERS :: GLenum +gl_AUX_BUFFERS = 0x0C00 + +gl_BITMAP :: GLenum +gl_BITMAP = 0x1A00 + +gl_BITMAP_TOKEN :: GLenum +gl_BITMAP_TOKEN = 0x0704 + +gl_BLUE_BIAS :: GLenum +gl_BLUE_BIAS = 0x0D1B + +gl_BLUE_BITS :: GLenum +gl_BLUE_BITS = 0x0D54 + +gl_BLUE_SCALE :: GLenum +gl_BLUE_SCALE = 0x0D1A + +gl_C3F_V3F :: GLenum +gl_C3F_V3F = 0x2A24 + +gl_C4F_N3F_V3F :: GLenum +gl_C4F_N3F_V3F = 0x2A26 + +gl_C4UB_V2F :: GLenum +gl_C4UB_V2F = 0x2A22 + +gl_C4UB_V3F :: GLenum +gl_C4UB_V3F = 0x2A23 + +gl_CLAMP :: GLenum +gl_CLAMP = 0x2900 + +gl_CLAMP_FRAGMENT_COLOR :: GLenum +gl_CLAMP_FRAGMENT_COLOR = 0x891B + +gl_CLAMP_VERTEX_COLOR :: GLenum +gl_CLAMP_VERTEX_COLOR = 0x891A + +gl_CLIENT_ACTIVE_TEXTURE :: GLenum +gl_CLIENT_ACTIVE_TEXTURE = 0x84E1 + +gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield +gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF + +gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum +gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 + +gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield +gl_CLIENT_PIXEL_STORE_BIT = 0x00000001 + +gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield +gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 + +gl_CLIP_PLANE0 :: GLenum +gl_CLIP_PLANE0 = 0x3000 + +gl_CLIP_PLANE1 :: GLenum +gl_CLIP_PLANE1 = 0x3001 + +gl_CLIP_PLANE2 :: GLenum +gl_CLIP_PLANE2 = 0x3002 + +gl_CLIP_PLANE3 :: GLenum +gl_CLIP_PLANE3 = 0x3003 + +gl_CLIP_PLANE4 :: GLenum +gl_CLIP_PLANE4 = 0x3004 + +gl_CLIP_PLANE5 :: GLenum +gl_CLIP_PLANE5 = 0x3005 + +gl_COEFF :: GLenum +gl_COEFF = 0x0A00 + +gl_COLOR_ARRAY :: GLenum +gl_COLOR_ARRAY = 0x8076 + +gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum +gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898 + +gl_COLOR_ARRAY_COUNT :: GLenum +gl_COLOR_ARRAY_COUNT = 0x8084 + +gl_COLOR_ARRAY_POINTER :: GLenum +gl_COLOR_ARRAY_POINTER = 0x8090 + +gl_COLOR_ARRAY_SIZE :: GLenum +gl_COLOR_ARRAY_SIZE = 0x8081 + +gl_COLOR_ARRAY_STRIDE :: GLenum +gl_COLOR_ARRAY_STRIDE = 0x8083 + +gl_COLOR_ARRAY_TYPE :: GLenum +gl_COLOR_ARRAY_TYPE = 0x8082 + +gl_COLOR_INDEX :: GLenum +gl_COLOR_INDEX = 0x1900 + +gl_COLOR_INDEXES :: GLenum +gl_COLOR_INDEXES = 0x1603 + +gl_COLOR_MATERIAL :: GLenum +gl_COLOR_MATERIAL = 0x0B57 + +gl_COLOR_MATERIAL_FACE :: GLenum +gl_COLOR_MATERIAL_FACE = 0x0B55 + +gl_COLOR_MATERIAL_PARAMETER :: GLenum +gl_COLOR_MATERIAL_PARAMETER = 0x0B56 + +gl_COLOR_MATRIX :: GLenum +gl_COLOR_MATRIX = 0x80B1 + +gl_COLOR_MATRIX_STACK_DEPTH :: GLenum +gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2 + +gl_COLOR_SUM :: GLenum +gl_COLOR_SUM = 0x8458 + +gl_COLOR_TABLE :: GLenum +gl_COLOR_TABLE = 0x80D0 + +gl_COLOR_TABLE_ALPHA_SIZE :: GLenum +gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD + +gl_COLOR_TABLE_BIAS :: GLenum +gl_COLOR_TABLE_BIAS = 0x80D7 + +gl_COLOR_TABLE_BLUE_SIZE :: GLenum +gl_COLOR_TABLE_BLUE_SIZE = 0x80DC + +gl_COLOR_TABLE_FORMAT :: GLenum +gl_COLOR_TABLE_FORMAT = 0x80D8 + +gl_COLOR_TABLE_GREEN_SIZE :: GLenum +gl_COLOR_TABLE_GREEN_SIZE = 0x80DB + +gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum +gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF + +gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum +gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE + +gl_COLOR_TABLE_RED_SIZE :: GLenum +gl_COLOR_TABLE_RED_SIZE = 0x80DA + +gl_COLOR_TABLE_SCALE :: GLenum +gl_COLOR_TABLE_SCALE = 0x80D6 + +gl_COLOR_TABLE_WIDTH :: GLenum +gl_COLOR_TABLE_WIDTH = 0x80D9 + +gl_COMBINE :: GLenum +gl_COMBINE = 0x8570 + +gl_COMBINE_ALPHA :: GLenum +gl_COMBINE_ALPHA = 0x8572 + +gl_COMBINE_RGB :: GLenum +gl_COMBINE_RGB = 0x8571 + +gl_COMPARE_R_TO_TEXTURE :: GLenum +gl_COMPARE_R_TO_TEXTURE = 0x884E + +gl_COMPILE :: GLenum +gl_COMPILE = 0x1300 + +gl_COMPILE_AND_EXECUTE :: GLenum +gl_COMPILE_AND_EXECUTE = 0x1301 + +gl_COMPRESSED_ALPHA :: GLenum +gl_COMPRESSED_ALPHA = 0x84E9 + +gl_COMPRESSED_INTENSITY :: GLenum +gl_COMPRESSED_INTENSITY = 0x84EC + +gl_COMPRESSED_LUMINANCE :: GLenum +gl_COMPRESSED_LUMINANCE = 0x84EA + +gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum +gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB + +gl_COMPRESSED_SLUMINANCE :: GLenum +gl_COMPRESSED_SLUMINANCE = 0x8C4A + +gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum +gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B + +gl_CONSTANT :: GLenum +gl_CONSTANT = 0x8576 + +gl_CONSTANT_ATTENUATION :: GLenum +gl_CONSTANT_ATTENUATION = 0x1207 + +gl_CONSTANT_BORDER :: GLenum +gl_CONSTANT_BORDER = 0x8151 + +gl_CONVOLUTION_1D :: GLenum +gl_CONVOLUTION_1D = 0x8010 + +gl_CONVOLUTION_2D :: GLenum +gl_CONVOLUTION_2D = 0x8011 + +gl_CONVOLUTION_BORDER_COLOR :: GLenum +gl_CONVOLUTION_BORDER_COLOR = 0x8154 + +gl_CONVOLUTION_BORDER_MODE :: GLenum +gl_CONVOLUTION_BORDER_MODE = 0x8013 + +gl_CONVOLUTION_FILTER_BIAS :: GLenum +gl_CONVOLUTION_FILTER_BIAS = 0x8015 + +gl_CONVOLUTION_FILTER_SCALE :: GLenum +gl_CONVOLUTION_FILTER_SCALE = 0x8014 + +gl_CONVOLUTION_FORMAT :: GLenum +gl_CONVOLUTION_FORMAT = 0x8017 + +gl_CONVOLUTION_HEIGHT :: GLenum +gl_CONVOLUTION_HEIGHT = 0x8019 + +gl_CONVOLUTION_WIDTH :: GLenum +gl_CONVOLUTION_WIDTH = 0x8018 + +gl_COORD_REPLACE :: GLenum +gl_COORD_REPLACE = 0x8862 + +gl_COPY_PIXEL_TOKEN :: GLenum +gl_COPY_PIXEL_TOKEN = 0x0706 + +gl_CURRENT_BIT :: GLbitfield +gl_CURRENT_BIT = 0x00000001 + +gl_CURRENT_COLOR :: GLenum +gl_CURRENT_COLOR = 0x0B00 + +gl_CURRENT_FOG_COORD :: GLenum +gl_CURRENT_FOG_COORD = 0x8453 + +gl_CURRENT_FOG_COORDINATE :: GLenum +gl_CURRENT_FOG_COORDINATE = 0x8453 + +gl_CURRENT_INDEX :: GLenum +gl_CURRENT_INDEX = 0x0B01 + +gl_CURRENT_NORMAL :: GLenum +gl_CURRENT_NORMAL = 0x0B02 + +gl_CURRENT_RASTER_COLOR :: GLenum +gl_CURRENT_RASTER_COLOR = 0x0B04 + +gl_CURRENT_RASTER_DISTANCE :: GLenum +gl_CURRENT_RASTER_DISTANCE = 0x0B09 + +gl_CURRENT_RASTER_INDEX :: GLenum +gl_CURRENT_RASTER_INDEX = 0x0B05 + +gl_CURRENT_RASTER_POSITION :: GLenum +gl_CURRENT_RASTER_POSITION = 0x0B07 + +gl_CURRENT_RASTER_POSITION_VALID :: GLenum +gl_CURRENT_RASTER_POSITION_VALID = 0x0B08 + +gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum +gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F + +gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum +gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 + +gl_CURRENT_SECONDARY_COLOR :: GLenum +gl_CURRENT_SECONDARY_COLOR = 0x8459 + +gl_CURRENT_TEXTURE_COORDS :: GLenum +gl_CURRENT_TEXTURE_COORDS = 0x0B03 + +gl_DECAL :: GLenum +gl_DECAL = 0x2101 + +gl_DEPTH_BIAS :: GLenum +gl_DEPTH_BIAS = 0x0D1F + +gl_DEPTH_BITS :: GLenum +gl_DEPTH_BITS = 0x0D56 + +gl_DEPTH_SCALE :: GLenum +gl_DEPTH_SCALE = 0x0D1E + +gl_DEPTH_TEXTURE_MODE :: GLenum +gl_DEPTH_TEXTURE_MODE = 0x884B + +gl_DIFFUSE :: GLenum +gl_DIFFUSE = 0x1201 + +gl_DOMAIN :: GLenum +gl_DOMAIN = 0x0A02 + +gl_DOT3_RGB :: GLenum +gl_DOT3_RGB = 0x86AE + +gl_DOT3_RGBA :: GLenum +gl_DOT3_RGBA = 0x86AF + +gl_DRAW_PIXEL_TOKEN :: GLenum +gl_DRAW_PIXEL_TOKEN = 0x0705 + +gl_EDGE_FLAG :: GLenum +gl_EDGE_FLAG = 0x0B43 + +gl_EDGE_FLAG_ARRAY :: GLenum +gl_EDGE_FLAG_ARRAY = 0x8079 + +gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum +gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B + +gl_EDGE_FLAG_ARRAY_COUNT :: GLenum +gl_EDGE_FLAG_ARRAY_COUNT = 0x808D + +gl_EDGE_FLAG_ARRAY_POINTER :: GLenum +gl_EDGE_FLAG_ARRAY_POINTER = 0x8093 + +gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum +gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C + +gl_EMISSION :: GLenum +gl_EMISSION = 0x1600 + +gl_ENABLE_BIT :: GLbitfield +gl_ENABLE_BIT = 0x00002000 + +gl_EVAL_BIT :: GLbitfield +gl_EVAL_BIT = 0x00010000 + +gl_EXP :: GLenum +gl_EXP = 0x0800 + +gl_EXP2 :: GLenum +gl_EXP2 = 0x0801 + +gl_EYE_LINEAR :: GLenum +gl_EYE_LINEAR = 0x2400 + +gl_EYE_PLANE :: GLenum +gl_EYE_PLANE = 0x2502 + +gl_FEEDBACK :: GLenum +gl_FEEDBACK = 0x1C01 + +gl_FEEDBACK_BUFFER_POINTER :: GLenum +gl_FEEDBACK_BUFFER_POINTER = 0x0DF0 + +gl_FEEDBACK_BUFFER_SIZE :: GLenum +gl_FEEDBACK_BUFFER_SIZE = 0x0DF1 + +gl_FEEDBACK_BUFFER_TYPE :: GLenum +gl_FEEDBACK_BUFFER_TYPE = 0x0DF2 + +gl_FLAT :: GLenum +gl_FLAT = 0x1D00 + +gl_FOG :: GLenum +gl_FOG = 0x0B60 + +gl_FOG_BIT :: GLbitfield +gl_FOG_BIT = 0x00000080 + +gl_FOG_COLOR :: GLenum +gl_FOG_COLOR = 0x0B66 + +gl_FOG_COORD :: GLenum +gl_FOG_COORD = 0x8451 + +gl_FOG_COORDINATE :: GLenum +gl_FOG_COORDINATE = 0x8451 + +gl_FOG_COORDINATE_ARRAY :: GLenum +gl_FOG_COORDINATE_ARRAY = 0x8457 + +gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum +gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D + +gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum +gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456 + +gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum +gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 + +gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum +gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454 + +gl_FOG_COORDINATE_SOURCE :: GLenum +gl_FOG_COORDINATE_SOURCE = 0x8450 + +gl_FOG_COORD_ARRAY :: GLenum +gl_FOG_COORD_ARRAY = 0x8457 + +gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum +gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D + +gl_FOG_COORD_ARRAY_POINTER :: GLenum +gl_FOG_COORD_ARRAY_POINTER = 0x8456 + +gl_FOG_COORD_ARRAY_STRIDE :: GLenum +gl_FOG_COORD_ARRAY_STRIDE = 0x8455 + +gl_FOG_COORD_ARRAY_TYPE :: GLenum +gl_FOG_COORD_ARRAY_TYPE = 0x8454 + +gl_FOG_COORD_SRC :: GLenum +gl_FOG_COORD_SRC = 0x8450 + +gl_FOG_DENSITY :: GLenum +gl_FOG_DENSITY = 0x0B62 + +gl_FOG_END :: GLenum +gl_FOG_END = 0x0B64 + +gl_FOG_HINT :: GLenum +gl_FOG_HINT = 0x0C54 + +gl_FOG_INDEX :: GLenum +gl_FOG_INDEX = 0x0B61 + +gl_FOG_MODE :: GLenum +gl_FOG_MODE = 0x0B65 + +gl_FOG_START :: GLenum +gl_FOG_START = 0x0B63 + +gl_FRAGMENT_DEPTH :: GLenum +gl_FRAGMENT_DEPTH = 0x8452 + +gl_GENERATE_MIPMAP :: GLenum +gl_GENERATE_MIPMAP = 0x8191 + +gl_GENERATE_MIPMAP_HINT :: GLenum +gl_GENERATE_MIPMAP_HINT = 0x8192 + +gl_GREEN_BIAS :: GLenum +gl_GREEN_BIAS = 0x0D19 + +gl_GREEN_BITS :: GLenum +gl_GREEN_BITS = 0x0D53 + +gl_GREEN_SCALE :: GLenum +gl_GREEN_SCALE = 0x0D18 + +gl_HINT_BIT :: GLbitfield +gl_HINT_BIT = 0x00008000 + +gl_HISTOGRAM :: GLenum +gl_HISTOGRAM = 0x8024 + +gl_HISTOGRAM_ALPHA_SIZE :: GLenum +gl_HISTOGRAM_ALPHA_SIZE = 0x802B + +gl_HISTOGRAM_BLUE_SIZE :: GLenum +gl_HISTOGRAM_BLUE_SIZE = 0x802A + +gl_HISTOGRAM_FORMAT :: GLenum +gl_HISTOGRAM_FORMAT = 0x8027 + +gl_HISTOGRAM_GREEN_SIZE :: GLenum +gl_HISTOGRAM_GREEN_SIZE = 0x8029 + +gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum +gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C + +gl_HISTOGRAM_RED_SIZE :: GLenum +gl_HISTOGRAM_RED_SIZE = 0x8028 + +gl_HISTOGRAM_SINK :: GLenum +gl_HISTOGRAM_SINK = 0x802D + +gl_HISTOGRAM_WIDTH :: GLenum +gl_HISTOGRAM_WIDTH = 0x8026 + +gl_INDEX :: GLenum +gl_INDEX = 0x8222 + +gl_INDEX_ARRAY :: GLenum +gl_INDEX_ARRAY = 0x8077 + +gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum +gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899 + +gl_INDEX_ARRAY_COUNT :: GLenum +gl_INDEX_ARRAY_COUNT = 0x8087 + +gl_INDEX_ARRAY_POINTER :: GLenum +gl_INDEX_ARRAY_POINTER = 0x8091 + +gl_INDEX_ARRAY_STRIDE :: GLenum +gl_INDEX_ARRAY_STRIDE = 0x8086 + +gl_INDEX_ARRAY_TYPE :: GLenum +gl_INDEX_ARRAY_TYPE = 0x8085 + +gl_INDEX_BITS :: GLenum +gl_INDEX_BITS = 0x0D51 + +gl_INDEX_CLEAR_VALUE :: GLenum +gl_INDEX_CLEAR_VALUE = 0x0C20 + +gl_INDEX_LOGIC_OP :: GLenum +gl_INDEX_LOGIC_OP = 0x0BF1 + +gl_INDEX_MODE :: GLenum +gl_INDEX_MODE = 0x0C30 + +gl_INDEX_OFFSET :: GLenum +gl_INDEX_OFFSET = 0x0D13 + +gl_INDEX_SHIFT :: GLenum +gl_INDEX_SHIFT = 0x0D12 + +gl_INDEX_WRITEMASK :: GLenum +gl_INDEX_WRITEMASK = 0x0C21 + +gl_INTENSITY :: GLenum +gl_INTENSITY = 0x8049 + +gl_INTENSITY12 :: GLenum +gl_INTENSITY12 = 0x804C + +gl_INTENSITY16 :: GLenum +gl_INTENSITY16 = 0x804D + +gl_INTENSITY4 :: GLenum +gl_INTENSITY4 = 0x804A + +gl_INTENSITY8 :: GLenum +gl_INTENSITY8 = 0x804B + +gl_INTERPOLATE :: GLenum +gl_INTERPOLATE = 0x8575 + +gl_LIGHT0 :: GLenum +gl_LIGHT0 = 0x4000 + +gl_LIGHT1 :: GLenum +gl_LIGHT1 = 0x4001 + +gl_LIGHT2 :: GLenum +gl_LIGHT2 = 0x4002 + +gl_LIGHT3 :: GLenum +gl_LIGHT3 = 0x4003 + +gl_LIGHT4 :: GLenum +gl_LIGHT4 = 0x4004 + +gl_LIGHT5 :: GLenum +gl_LIGHT5 = 0x4005 + +gl_LIGHT6 :: GLenum +gl_LIGHT6 = 0x4006 + +gl_LIGHT7 :: GLenum +gl_LIGHT7 = 0x4007 + +gl_LIGHTING :: GLenum +gl_LIGHTING = 0x0B50 + +gl_LIGHTING_BIT :: GLbitfield +gl_LIGHTING_BIT = 0x00000040 + +gl_LIGHT_MODEL_AMBIENT :: GLenum +gl_LIGHT_MODEL_AMBIENT = 0x0B53 + +gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum +gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 + +gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum +gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 + +gl_LIGHT_MODEL_TWO_SIDE :: GLenum +gl_LIGHT_MODEL_TWO_SIDE = 0x0B52 + +gl_LINEAR_ATTENUATION :: GLenum +gl_LINEAR_ATTENUATION = 0x1208 + +gl_LINE_BIT :: GLbitfield +gl_LINE_BIT = 0x00000004 + +gl_LINE_RESET_TOKEN :: GLenum +gl_LINE_RESET_TOKEN = 0x0707 + +gl_LINE_STIPPLE :: GLenum +gl_LINE_STIPPLE = 0x0B24 + +gl_LINE_STIPPLE_PATTERN :: GLenum +gl_LINE_STIPPLE_PATTERN = 0x0B25 + +gl_LINE_STIPPLE_REPEAT :: GLenum +gl_LINE_STIPPLE_REPEAT = 0x0B26 + +gl_LINE_TOKEN :: GLenum +gl_LINE_TOKEN = 0x0702 + +gl_LIST_BASE :: GLenum +gl_LIST_BASE = 0x0B32 + +gl_LIST_BIT :: GLbitfield +gl_LIST_BIT = 0x00020000 + +gl_LIST_INDEX :: GLenum +gl_LIST_INDEX = 0x0B33 + +gl_LIST_MODE :: GLenum +gl_LIST_MODE = 0x0B30 + +gl_LOAD :: GLenum +gl_LOAD = 0x0101 + +gl_LOGIC_OP :: GLenum +gl_LOGIC_OP = 0x0BF1 + +gl_LUMINANCE :: GLenum +gl_LUMINANCE = 0x1909 + +gl_LUMINANCE12 :: GLenum +gl_LUMINANCE12 = 0x8041 + +gl_LUMINANCE12_ALPHA12 :: GLenum +gl_LUMINANCE12_ALPHA12 = 0x8047 + +gl_LUMINANCE12_ALPHA4 :: GLenum +gl_LUMINANCE12_ALPHA4 = 0x8046 + +gl_LUMINANCE16 :: GLenum +gl_LUMINANCE16 = 0x8042 + +gl_LUMINANCE16_ALPHA16 :: GLenum +gl_LUMINANCE16_ALPHA16 = 0x8048 + +gl_LUMINANCE4 :: GLenum +gl_LUMINANCE4 = 0x803F + +gl_LUMINANCE4_ALPHA4 :: GLenum +gl_LUMINANCE4_ALPHA4 = 0x8043 + +gl_LUMINANCE6_ALPHA2 :: GLenum +gl_LUMINANCE6_ALPHA2 = 0x8044 + +gl_LUMINANCE8 :: GLenum +gl_LUMINANCE8 = 0x8040 + +gl_LUMINANCE8_ALPHA8 :: GLenum +gl_LUMINANCE8_ALPHA8 = 0x8045 + +gl_LUMINANCE_ALPHA :: GLenum +gl_LUMINANCE_ALPHA = 0x190A + +gl_MAP1_COLOR_4 :: GLenum +gl_MAP1_COLOR_4 = 0x0D90 + +gl_MAP1_GRID_DOMAIN :: GLenum +gl_MAP1_GRID_DOMAIN = 0x0DD0 + +gl_MAP1_GRID_SEGMENTS :: GLenum +gl_MAP1_GRID_SEGMENTS = 0x0DD1 + +gl_MAP1_INDEX :: GLenum +gl_MAP1_INDEX = 0x0D91 + +gl_MAP1_NORMAL :: GLenum +gl_MAP1_NORMAL = 0x0D92 + +gl_MAP1_TEXTURE_COORD_1 :: GLenum +gl_MAP1_TEXTURE_COORD_1 = 0x0D93 + +gl_MAP1_TEXTURE_COORD_2 :: GLenum +gl_MAP1_TEXTURE_COORD_2 = 0x0D94 + +gl_MAP1_TEXTURE_COORD_3 :: GLenum +gl_MAP1_TEXTURE_COORD_3 = 0x0D95 + +gl_MAP1_TEXTURE_COORD_4 :: GLenum +gl_MAP1_TEXTURE_COORD_4 = 0x0D96 + +gl_MAP1_VERTEX_3 :: GLenum +gl_MAP1_VERTEX_3 = 0x0D97 + +gl_MAP1_VERTEX_4 :: GLenum +gl_MAP1_VERTEX_4 = 0x0D98 + +gl_MAP2_COLOR_4 :: GLenum +gl_MAP2_COLOR_4 = 0x0DB0 + +gl_MAP2_GRID_DOMAIN :: GLenum +gl_MAP2_GRID_DOMAIN = 0x0DD2 + +gl_MAP2_GRID_SEGMENTS :: GLenum +gl_MAP2_GRID_SEGMENTS = 0x0DD3 + +gl_MAP2_INDEX :: GLenum +gl_MAP2_INDEX = 0x0DB1 + +gl_MAP2_NORMAL :: GLenum +gl_MAP2_NORMAL = 0x0DB2 + +gl_MAP2_TEXTURE_COORD_1 :: GLenum +gl_MAP2_TEXTURE_COORD_1 = 0x0DB3 + +gl_MAP2_TEXTURE_COORD_2 :: GLenum +gl_MAP2_TEXTURE_COORD_2 = 0x0DB4 + +gl_MAP2_TEXTURE_COORD_3 :: GLenum +gl_MAP2_TEXTURE_COORD_3 = 0x0DB5 + +gl_MAP2_TEXTURE_COORD_4 :: GLenum +gl_MAP2_TEXTURE_COORD_4 = 0x0DB6 + +gl_MAP2_VERTEX_3 :: GLenum +gl_MAP2_VERTEX_3 = 0x0DB7 + +gl_MAP2_VERTEX_4 :: GLenum +gl_MAP2_VERTEX_4 = 0x0DB8 + +gl_MAP_COLOR :: GLenum +gl_MAP_COLOR = 0x0D10 + +gl_MAP_STENCIL :: GLenum +gl_MAP_STENCIL = 0x0D11 + +gl_MATRIX_MODE :: GLenum +gl_MATRIX_MODE = 0x0BA0 + +gl_MAX_ATTRIB_STACK_DEPTH :: GLenum +gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35 + +gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum +gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B + +gl_MAX_CLIP_PLANES :: GLenum +gl_MAX_CLIP_PLANES = 0x0D32 + +gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum +gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 + +gl_MAX_CONVOLUTION_HEIGHT :: GLenum +gl_MAX_CONVOLUTION_HEIGHT = 0x801B + +gl_MAX_CONVOLUTION_WIDTH :: GLenum +gl_MAX_CONVOLUTION_WIDTH = 0x801A + +gl_MAX_EVAL_ORDER :: GLenum +gl_MAX_EVAL_ORDER = 0x0D30 + +gl_MAX_LIGHTS :: GLenum +gl_MAX_LIGHTS = 0x0D31 + +gl_MAX_LIST_NESTING :: GLenum +gl_MAX_LIST_NESTING = 0x0B31 + +gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum +gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 + +gl_MAX_NAME_STACK_DEPTH :: GLenum +gl_MAX_NAME_STACK_DEPTH = 0x0D37 + +gl_MAX_PIXEL_MAP_TABLE :: GLenum +gl_MAX_PIXEL_MAP_TABLE = 0x0D34 + +gl_MAX_PROJECTION_STACK_DEPTH :: GLenum +gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38 + +gl_MAX_TEXTURE_COORDS :: GLenum +gl_MAX_TEXTURE_COORDS = 0x8871 + +gl_MAX_TEXTURE_STACK_DEPTH :: GLenum +gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39 + +gl_MAX_TEXTURE_UNITS :: GLenum +gl_MAX_TEXTURE_UNITS = 0x84E2 + +gl_MINMAX :: GLenum +gl_MINMAX = 0x802E + +gl_MINMAX_FORMAT :: GLenum +gl_MINMAX_FORMAT = 0x802F + +gl_MINMAX_SINK :: GLenum +gl_MINMAX_SINK = 0x8030 + +gl_MODELVIEW :: GLenum +gl_MODELVIEW = 0x1700 + +gl_MODELVIEW_MATRIX :: GLenum +gl_MODELVIEW_MATRIX = 0x0BA6 + +gl_MODELVIEW_STACK_DEPTH :: GLenum +gl_MODELVIEW_STACK_DEPTH = 0x0BA3 + +gl_MODULATE :: GLenum +gl_MODULATE = 0x2100 + +gl_MULT :: GLenum +gl_MULT = 0x0103 + +gl_MULTISAMPLE_BIT :: GLbitfield +gl_MULTISAMPLE_BIT = 0x20000000 + +gl_N3F_V3F :: GLenum +gl_N3F_V3F = 0x2A25 + +gl_NAME_STACK_DEPTH :: GLenum +gl_NAME_STACK_DEPTH = 0x0D70 + +gl_NORMALIZE :: GLenum +gl_NORMALIZE = 0x0BA1 + +gl_NORMAL_ARRAY :: GLenum +gl_NORMAL_ARRAY = 0x8075 + +gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum +gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 + +gl_NORMAL_ARRAY_COUNT :: GLenum +gl_NORMAL_ARRAY_COUNT = 0x8080 + +gl_NORMAL_ARRAY_POINTER :: GLenum +gl_NORMAL_ARRAY_POINTER = 0x808F + +gl_NORMAL_ARRAY_STRIDE :: GLenum +gl_NORMAL_ARRAY_STRIDE = 0x807F + +gl_NORMAL_ARRAY_TYPE :: GLenum +gl_NORMAL_ARRAY_TYPE = 0x807E + +gl_NORMAL_MAP :: GLenum +gl_NORMAL_MAP = 0x8511 + +gl_OBJECT_LINEAR :: GLenum +gl_OBJECT_LINEAR = 0x2401 + +gl_OBJECT_PLANE :: GLenum +gl_OBJECT_PLANE = 0x2501 + +gl_OPERAND0_ALPHA :: GLenum +gl_OPERAND0_ALPHA = 0x8598 + +gl_OPERAND0_RGB :: GLenum +gl_OPERAND0_RGB = 0x8590 + +gl_OPERAND1_ALPHA :: GLenum +gl_OPERAND1_ALPHA = 0x8599 + +gl_OPERAND1_RGB :: GLenum +gl_OPERAND1_RGB = 0x8591 + +gl_OPERAND2_ALPHA :: GLenum +gl_OPERAND2_ALPHA = 0x859A + +gl_OPERAND2_RGB :: GLenum +gl_OPERAND2_RGB = 0x8592 + +gl_ORDER :: GLenum +gl_ORDER = 0x0A01 + +gl_PASS_THROUGH_TOKEN :: GLenum +gl_PASS_THROUGH_TOKEN = 0x0700 + +gl_PERSPECTIVE_CORRECTION_HINT :: GLenum +gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50 + +gl_PIXEL_MAP_A_TO_A :: GLenum +gl_PIXEL_MAP_A_TO_A = 0x0C79 + +gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum +gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 + +gl_PIXEL_MAP_B_TO_B :: GLenum +gl_PIXEL_MAP_B_TO_B = 0x0C78 + +gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum +gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 + +gl_PIXEL_MAP_G_TO_G :: GLenum +gl_PIXEL_MAP_G_TO_G = 0x0C77 + +gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum +gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 + +gl_PIXEL_MAP_I_TO_A :: GLenum +gl_PIXEL_MAP_I_TO_A = 0x0C75 + +gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum +gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 + +gl_PIXEL_MAP_I_TO_B :: GLenum +gl_PIXEL_MAP_I_TO_B = 0x0C74 + +gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum +gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 + +gl_PIXEL_MAP_I_TO_G :: GLenum +gl_PIXEL_MAP_I_TO_G = 0x0C73 + +gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum +gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 + +gl_PIXEL_MAP_I_TO_I :: GLenum +gl_PIXEL_MAP_I_TO_I = 0x0C70 + +gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum +gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 + +gl_PIXEL_MAP_I_TO_R :: GLenum +gl_PIXEL_MAP_I_TO_R = 0x0C72 + +gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum +gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 + +gl_PIXEL_MAP_R_TO_R :: GLenum +gl_PIXEL_MAP_R_TO_R = 0x0C76 + +gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum +gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 + +gl_PIXEL_MAP_S_TO_S :: GLenum +gl_PIXEL_MAP_S_TO_S = 0x0C71 + +gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum +gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 + +gl_PIXEL_MODE_BIT :: GLbitfield +gl_PIXEL_MODE_BIT = 0x00000020 + +gl_POINT_BIT :: GLbitfield +gl_POINT_BIT = 0x00000002 + +gl_POINT_DISTANCE_ATTENUATION :: GLenum +gl_POINT_DISTANCE_ATTENUATION = 0x8129 + +gl_POINT_SIZE_MAX :: GLenum +gl_POINT_SIZE_MAX = 0x8127 + +gl_POINT_SIZE_MIN :: GLenum +gl_POINT_SIZE_MIN = 0x8126 + +gl_POINT_SMOOTH :: GLenum +gl_POINT_SMOOTH = 0x0B10 + +gl_POINT_SMOOTH_HINT :: GLenum +gl_POINT_SMOOTH_HINT = 0x0C51 + +gl_POINT_SPRITE :: GLenum +gl_POINT_SPRITE = 0x8861 + +gl_POINT_TOKEN :: GLenum +gl_POINT_TOKEN = 0x0701 + +gl_POLYGON :: GLenum +gl_POLYGON = 0x0009 + +gl_POLYGON_BIT :: GLbitfield +gl_POLYGON_BIT = 0x00000008 + +gl_POLYGON_MODE :: GLenum +gl_POLYGON_MODE = 0x0B40 + +gl_POLYGON_STIPPLE :: GLenum +gl_POLYGON_STIPPLE = 0x0B42 + +gl_POLYGON_STIPPLE_BIT :: GLbitfield +gl_POLYGON_STIPPLE_BIT = 0x00000010 + +gl_POLYGON_TOKEN :: GLenum +gl_POLYGON_TOKEN = 0x0703 + +gl_POSITION :: GLenum +gl_POSITION = 0x1203 + +gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum +gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB + +gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum +gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 + +gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum +gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA + +gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum +gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 + +gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum +gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 + +gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum +gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 + +gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum +gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 + +gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum +gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 + +gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum +gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 + +gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum +gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 + +gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum +gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F + +gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum +gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022 + +gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum +gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E + +gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum +gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 + +gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum +gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021 + +gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum +gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D + +gl_POST_CONVOLUTION_RED_BIAS :: GLenum +gl_POST_CONVOLUTION_RED_BIAS = 0x8020 + +gl_POST_CONVOLUTION_RED_SCALE :: GLenum +gl_POST_CONVOLUTION_RED_SCALE = 0x801C + +gl_PREVIOUS :: GLenum +gl_PREVIOUS = 0x8578 + +gl_PRIMARY_COLOR :: GLenum +gl_PRIMARY_COLOR = 0x8577 + +gl_PROJECTION :: GLenum +gl_PROJECTION = 0x1701 + +gl_PROJECTION_MATRIX :: GLenum +gl_PROJECTION_MATRIX = 0x0BA7 + +gl_PROJECTION_STACK_DEPTH :: GLenum +gl_PROJECTION_STACK_DEPTH = 0x0BA4 + +gl_PROXY_COLOR_TABLE :: GLenum +gl_PROXY_COLOR_TABLE = 0x80D3 + +gl_PROXY_HISTOGRAM :: GLenum +gl_PROXY_HISTOGRAM = 0x8025 + +gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum +gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 + +gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum +gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 + +gl_Q :: GLenum +gl_Q = 0x2003 + +gl_QUADRATIC_ATTENUATION :: GLenum +gl_QUADRATIC_ATTENUATION = 0x1209 + +gl_QUADS :: GLenum +gl_QUADS = 0x0007 + +gl_QUAD_STRIP :: GLenum +gl_QUAD_STRIP = 0x0008 + +gl_R :: GLenum +gl_R = 0x2002 + +gl_REDUCE :: GLenum +gl_REDUCE = 0x8016 + +gl_RED_BIAS :: GLenum +gl_RED_BIAS = 0x0D15 + +gl_RED_BITS :: GLenum +gl_RED_BITS = 0x0D52 + +gl_RED_SCALE :: GLenum +gl_RED_SCALE = 0x0D14 + +gl_REFLECTION_MAP :: GLenum +gl_REFLECTION_MAP = 0x8512 + +gl_RENDER :: GLenum +gl_RENDER = 0x1C00 + +gl_RENDER_MODE :: GLenum +gl_RENDER_MODE = 0x0C40 + +gl_REPLICATE_BORDER :: GLenum +gl_REPLICATE_BORDER = 0x8153 + +gl_RESCALE_NORMAL :: GLenum +gl_RESCALE_NORMAL = 0x803A + +gl_RETURN :: GLenum +gl_RETURN = 0x0102 + +gl_RGBA_MODE :: GLenum +gl_RGBA_MODE = 0x0C31 + +gl_RGB_SCALE :: GLenum +gl_RGB_SCALE = 0x8573 + +gl_S :: GLenum +gl_S = 0x2000 + +gl_SCISSOR_BIT :: GLbitfield +gl_SCISSOR_BIT = 0x00080000 + +gl_SECONDARY_COLOR_ARRAY :: GLenum +gl_SECONDARY_COLOR_ARRAY = 0x845E + +gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum +gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C + +gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum +gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D + +gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum +gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A + +gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum +gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C + +gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum +gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B + +gl_SELECT :: GLenum +gl_SELECT = 0x1C02 + +gl_SELECTION_BUFFER_POINTER :: GLenum +gl_SELECTION_BUFFER_POINTER = 0x0DF3 + +gl_SELECTION_BUFFER_SIZE :: GLenum +gl_SELECTION_BUFFER_SIZE = 0x0DF4 + +gl_SEPARABLE_2D :: GLenum +gl_SEPARABLE_2D = 0x8012 + +gl_SEPARATE_SPECULAR_COLOR :: GLenum +gl_SEPARATE_SPECULAR_COLOR = 0x81FA + +gl_SHADE_MODEL :: GLenum +gl_SHADE_MODEL = 0x0B54 + +gl_SHININESS :: GLenum +gl_SHININESS = 0x1601 + +gl_SINGLE_COLOR :: GLenum +gl_SINGLE_COLOR = 0x81F9 + +gl_SLUMINANCE :: GLenum +gl_SLUMINANCE = 0x8C46 + +gl_SLUMINANCE8 :: GLenum +gl_SLUMINANCE8 = 0x8C47 + +gl_SLUMINANCE8_ALPHA8 :: GLenum +gl_SLUMINANCE8_ALPHA8 = 0x8C45 + +gl_SLUMINANCE_ALPHA :: GLenum +gl_SLUMINANCE_ALPHA = 0x8C44 + +gl_SMOOTH :: GLenum +gl_SMOOTH = 0x1D01 + +gl_SOURCE0_ALPHA :: GLenum +gl_SOURCE0_ALPHA = 0x8588 + +gl_SOURCE0_RGB :: GLenum +gl_SOURCE0_RGB = 0x8580 + +gl_SOURCE1_ALPHA :: GLenum +gl_SOURCE1_ALPHA = 0x8589 + +gl_SOURCE1_RGB :: GLenum +gl_SOURCE1_RGB = 0x8581 + +gl_SOURCE2_ALPHA :: GLenum +gl_SOURCE2_ALPHA = 0x858A + +gl_SOURCE2_RGB :: GLenum +gl_SOURCE2_RGB = 0x8582 + +gl_SPECULAR :: GLenum +gl_SPECULAR = 0x1202 + +gl_SPHERE_MAP :: GLenum +gl_SPHERE_MAP = 0x2402 + +gl_SPOT_CUTOFF :: GLenum +gl_SPOT_CUTOFF = 0x1206 + +gl_SPOT_DIRECTION :: GLenum +gl_SPOT_DIRECTION = 0x1204 + +gl_SPOT_EXPONENT :: GLenum +gl_SPOT_EXPONENT = 0x1205 + +gl_SRC0_ALPHA :: GLenum +gl_SRC0_ALPHA = 0x8588 + +gl_SRC0_RGB :: GLenum +gl_SRC0_RGB = 0x8580 + +gl_SRC1_ALPHA :: GLenum +gl_SRC1_ALPHA = 0x8589 + +gl_SRC1_RGB :: GLenum +gl_SRC1_RGB = 0x8581 + +gl_SRC2_ALPHA :: GLenum +gl_SRC2_ALPHA = 0x858A + +gl_SRC2_RGB :: GLenum +gl_SRC2_RGB = 0x8582 + +gl_STACK_OVERFLOW :: GLenum +gl_STACK_OVERFLOW = 0x0503 + +gl_STACK_UNDERFLOW :: GLenum +gl_STACK_UNDERFLOW = 0x0504 + +gl_STENCIL_BITS :: GLenum +gl_STENCIL_BITS = 0x0D57 + +gl_SUBTRACT :: GLenum +gl_SUBTRACT = 0x84E7 + +gl_T :: GLenum +gl_T = 0x2001 + +gl_T2F_C3F_V3F :: GLenum +gl_T2F_C3F_V3F = 0x2A2A + +gl_T2F_C4F_N3F_V3F :: GLenum +gl_T2F_C4F_N3F_V3F = 0x2A2C + +gl_T2F_C4UB_V3F :: GLenum +gl_T2F_C4UB_V3F = 0x2A29 + +gl_T2F_N3F_V3F :: GLenum +gl_T2F_N3F_V3F = 0x2A2B + +gl_T2F_V3F :: GLenum +gl_T2F_V3F = 0x2A27 + +gl_T4F_C4F_N3F_V4F :: GLenum +gl_T4F_C4F_N3F_V4F = 0x2A2D + +gl_T4F_V4F :: GLenum +gl_T4F_V4F = 0x2A28 + +gl_TABLE_TOO_LARGE :: GLenum +gl_TABLE_TOO_LARGE = 0x8031 + +gl_TEXTURE_BIT :: GLbitfield +gl_TEXTURE_BIT = 0x00040000 + +gl_TEXTURE_COMPONENTS :: GLenum +gl_TEXTURE_COMPONENTS = 0x1003 + +gl_TEXTURE_COORD_ARRAY :: GLenum +gl_TEXTURE_COORD_ARRAY = 0x8078 + +gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum +gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A + +gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum +gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B + +gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum +gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092 + +gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum +gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088 + +gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum +gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A + +gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum +gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089 + +gl_TEXTURE_ENV :: GLenum +gl_TEXTURE_ENV = 0x2300 + +gl_TEXTURE_ENV_COLOR :: GLenum +gl_TEXTURE_ENV_COLOR = 0x2201 + +gl_TEXTURE_ENV_MODE :: GLenum +gl_TEXTURE_ENV_MODE = 0x2200 + +gl_TEXTURE_FILTER_CONTROL :: GLenum +gl_TEXTURE_FILTER_CONTROL = 0x8500 + +gl_TEXTURE_GEN_MODE :: GLenum +gl_TEXTURE_GEN_MODE = 0x2500 + +gl_TEXTURE_GEN_Q :: GLenum +gl_TEXTURE_GEN_Q = 0x0C63 + +gl_TEXTURE_GEN_R :: GLenum +gl_TEXTURE_GEN_R = 0x0C62 + +gl_TEXTURE_GEN_S :: GLenum +gl_TEXTURE_GEN_S = 0x0C60 + +gl_TEXTURE_GEN_T :: GLenum +gl_TEXTURE_GEN_T = 0x0C61 + +gl_TEXTURE_INTENSITY_SIZE :: GLenum +gl_TEXTURE_INTENSITY_SIZE = 0x8061 + +gl_TEXTURE_INTENSITY_TYPE :: GLenum +gl_TEXTURE_INTENSITY_TYPE = 0x8C15 + +gl_TEXTURE_LUMINANCE_SIZE :: GLenum +gl_TEXTURE_LUMINANCE_SIZE = 0x8060 + +gl_TEXTURE_LUMINANCE_TYPE :: GLenum +gl_TEXTURE_LUMINANCE_TYPE = 0x8C14 + +gl_TEXTURE_MATRIX :: GLenum +gl_TEXTURE_MATRIX = 0x0BA8 + +gl_TEXTURE_PRIORITY :: GLenum +gl_TEXTURE_PRIORITY = 0x8066 + +gl_TEXTURE_RESIDENT :: GLenum +gl_TEXTURE_RESIDENT = 0x8067 + +gl_TEXTURE_STACK_DEPTH :: GLenum +gl_TEXTURE_STACK_DEPTH = 0x0BA5 + +gl_TRANSFORM_BIT :: GLbitfield +gl_TRANSFORM_BIT = 0x00001000 + +gl_TRANSPOSE_COLOR_MATRIX :: GLenum +gl_TRANSPOSE_COLOR_MATRIX = 0x84E6 + +gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum +gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 + +gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum +gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 + +gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum +gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 + +gl_V2F :: GLenum +gl_V2F = 0x2A20 + +gl_V3F :: GLenum +gl_V3F = 0x2A21 + +gl_VERTEX_ARRAY :: GLenum +gl_VERTEX_ARRAY = 0x8074 + +gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum +gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 + +gl_VERTEX_ARRAY_COUNT :: GLenum +gl_VERTEX_ARRAY_COUNT = 0x807D + +gl_VERTEX_ARRAY_POINTER :: GLenum +gl_VERTEX_ARRAY_POINTER = 0x808E + +gl_VERTEX_ARRAY_SIZE :: GLenum +gl_VERTEX_ARRAY_SIZE = 0x807A + +gl_VERTEX_ARRAY_STRIDE :: GLenum +gl_VERTEX_ARRAY_STRIDE = 0x807C + +gl_VERTEX_ARRAY_TYPE :: GLenum +gl_VERTEX_ARRAY_TYPE = 0x807B + +gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum +gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643 + +gl_VIEWPORT_BIT :: GLbitfield +gl_VIEWPORT_BIT = 0x00000800 + +gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum +gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E + +gl_ZOOM_X :: GLenum +gl_ZOOM_X = 0x0D16 + +gl_ZOOM_Y :: GLenum +gl_ZOOM_Y = 0x0D17
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs view
@@ -0,0 +1,106 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_compute_shader extension, see +-- <http://www.opengl.org/registry/specs/ARB/compute_shader.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( + -- * Functions + glDispatchCompute, glDispatchComputeIndirect, + + -- * Tokens + gl_COMPUTE_SHADER, + gl_MAX_COMPUTE_UNIFORM_BLOCKS, + gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, + gl_MAX_COMPUTE_IMAGE_UNIFORMS, + gl_MAX_COMPUTE_SHARED_MEMORY_SIZE, + gl_MAX_COMPUTE_UNIFORM_COMPONENTS, + gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, + gl_MAX_COMPUTE_ATOMIC_COUNTERS, + gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, + gl_MAX_COMPUTE_LOCAL_INVOCATIONS, + gl_MAX_COMPUTE_WORK_GROUP_COUNT, + gl_MAX_COMPUTE_WORK_GROUP_SIZE, + gl_COMPUTE_LOCAL_WORK_SIZE, + gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, + gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, + gl_DISPATCH_INDIRECT_BUFFER, + gl_DISPATCH_INDIRECT_BUFFER_BINDING, + gl_COMPUTE_SHADER_BIT +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_compute_shader" + +EXTENSION_ENTRY(glDispatchCompute,GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glDispatchComputeIndirect,GLintptr -> IO ()) + +gl_COMPUTE_SHADER :: GLenum +gl_COMPUTE_SHADER = 0x91B9 + +gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum +gl_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB + +gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC + +gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum +gl_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD + +gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum +gl_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 + +gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 + +gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 + +gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum +gl_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 + +gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 + +gl_MAX_COMPUTE_LOCAL_INVOCATIONS :: GLenum +gl_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB + +gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum +gl_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE + +gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum +gl_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF + +gl_COMPUTE_LOCAL_WORK_SIZE :: GLenum +gl_COMPUTE_LOCAL_WORK_SIZE = 0x8267 + +gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum +gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC + +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED + +gl_DISPATCH_INDIRECT_BUFFER :: GLenum +gl_DISPATCH_INDIRECT_BUFFER = 0x90EE + +gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum +gl_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF + +gl_COMPUTE_SHADER_BIT :: GLbitfield +gl_COMPUTE_SHADER_BIT = 0x00000020
src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs view
@@ -1,41 +1,47 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_copy_buffer extension, see--- <http://www.opengl.org/registry/specs/ARB/copy_buffer.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer (- -- * Functions- glCopyBufferSubData,- -- * Tokens- gl_COPY_READ_BUFFER,- gl_COPY_WRITE_BUFFER--) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_copy_buffer"--EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())--gl_COPY_READ_BUFFER :: GLenum-gl_COPY_READ_BUFFER = 0x8F36--gl_COPY_WRITE_BUFFER :: GLenum-gl_COPY_WRITE_BUFFER = 0x8F37+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_copy_buffer extension, see +-- <http://www.opengl.org/registry/specs/ARB/copy_buffer.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( + -- * Functions + glCopyBufferSubData, + -- * Tokens + gl_COPY_READ_BUFFER_BINDING, gl_COPY_READ_BUFFER, + gl_COPY_WRITE_BUFFER_BINDING, gl_COPY_WRITE_BUFFER + +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_copy_buffer" + +EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()) + +gl_COPY_READ_BUFFER_BINDING :: GLenum +gl_COPY_READ_BUFFER_BINDING = 0x8F36 + +gl_COPY_READ_BUFFER :: GLenum +gl_COPY_READ_BUFFER = gl_COPY_READ_BUFFER + +gl_COPY_WRITE_BUFFER_BINDING :: GLenum +gl_COPY_WRITE_BUFFER_BINDING = 0x8F37 + +gl_COPY_WRITE_BUFFER :: GLenum +gl_COPY_WRITE_BUFFER = gl_COPY_WRITE_BUFFER_BINDING
src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs view
@@ -1,32 +1,32 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_create_context_profile extension, see--- <http://www.opengl.org/registry/specs/ARB/create_context_profile.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile (- -- * Tokens- gl_CONTEXT_CORE_PROFILE_BIT,- gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,- gl_CONTEXT_PROFILE_MASK-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_CONTEXT_CORE_PROFILE_BIT :: GLenum-gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001--gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLenum-gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002--gl_CONTEXT_PROFILE_MASK :: GLenum-gl_CONTEXT_PROFILE_MASK = 0x9126+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_create_context_profile extension, see +-- <http://www.opengl.org/registry/specs/ARB/create_context_profile.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( + -- * Tokens + gl_CONTEXT_CORE_PROFILE_BIT, + gl_CONTEXT_COMPATIBILITY_PROFILE_BIT, + gl_CONTEXT_PROFILE_MASK +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield +gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001 + +gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield +gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 + +gl_CONTEXT_PROFILE_MASK :: GLenum +gl_CONTEXT_PROFILE_MASK = 0x9126
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs view
@@ -1,23 +1,23 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_depth_buffer_float extension, see--- <http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat (- -- * Tokens- gl_DEPTH_COMPONENT32F,- gl_DEPTH32F_STENCIL8,- gl_FLOAT_32_UNSIGNED_INT_24_8_REV-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_depth_buffer_float extension, see +-- <http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( + -- * Tokens + gl_DEPTH_COMPONENT32F, + gl_DEPTH32F_STENCIL8, + gl_FLOAT_32_UNSIGNED_INT_24_8_REV +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_depth_clamp extension, see--- <http://www.opengl.org/registry/specs/ARB/depth_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp (- -- * Tokens- gl_DEPTH_CLAMP-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_DEPTH_CLAMP :: GLenum-gl_DEPTH_CLAMP = 0x864F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_depth_clamp extension, see +-- <http://www.opengl.org/registry/specs/ARB/depth_clamp.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( + -- * Tokens + gl_DEPTH_CLAMP +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_DEPTH_CLAMP :: GLenum +gl_DEPTH_CLAMP = 0x864F
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs view
@@ -1,27 +1,27 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_depth_texture extension extension, see--- <http://www.opengl.org/registry/specs/ARB/depth_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture (- -- * Tokens- gl_DEPTH_COMPONENT,- gl_DEPTH_COMPONENT16,- gl_DEPTH_COMPONENT24,- gl_DEPTH_COMPONENT32,- gl_TEXTURE_DEPTH_SIZE,- gl_DEPTH_TEXTURE_MODE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_depth_texture extension extension, see +-- <http://www.opengl.org/registry/specs/ARB/depth_texture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( + -- * Tokens + gl_DEPTH_COMPONENT, + gl_DEPTH_COMPONENT16, + gl_DEPTH_COMPONENT24, + gl_DEPTH_COMPONENT32, + gl_TEXTURE_DEPTH_SIZE, + gl_DEPTH_TEXTURE_MODE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs view
@@ -1,39 +1,39 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_point_sprite extension, see--- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers (- -- * Functions- glDrawBuffers,- -- * Tokens- gl_MAX_DRAW_BUFFERS,- gl_DRAW_BUFFER0,- gl_DRAW_BUFFER1,- gl_DRAW_BUFFER2,- gl_DRAW_BUFFER3,- gl_DRAW_BUFFER4,- gl_DRAW_BUFFER5,- gl_DRAW_BUFFER6,- gl_DRAW_BUFFER7,- gl_DRAW_BUFFER8,- gl_DRAW_BUFFER9,- gl_DRAW_BUFFER10,- gl_DRAW_BUFFER11,- gl_DRAW_BUFFER12,- gl_DRAW_BUFFER13,- gl_DRAW_BUFFER14,- gl_DRAW_BUFFER15-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_point_sprite extension, see +-- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( + -- * Functions + glDrawBuffers, + -- * Tokens + gl_MAX_DRAW_BUFFERS, + gl_DRAW_BUFFER0, + gl_DRAW_BUFFER1, + gl_DRAW_BUFFER2, + gl_DRAW_BUFFER3, + gl_DRAW_BUFFER4, + gl_DRAW_BUFFER5, + gl_DRAW_BUFFER6, + gl_DRAW_BUFFER7, + gl_DRAW_BUFFER8, + gl_DRAW_BUFFER9, + gl_DRAW_BUFFER10, + gl_DRAW_BUFFER11, + gl_DRAW_BUFFER12, + gl_DRAW_BUFFER13, + gl_DRAW_BUFFER14, + gl_DRAW_BUFFER15 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs view
@@ -1,38 +1,38 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the ARB_draw_buffers_blend extension, see--- <http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend (- -- * Functions- glBlendEquationi,- glBlendEquationSeparatei,- glBlendFunci,- glBlendFuncSeparatei-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_buffers_blend"--EXTENSION_ENTRY(glBlendEquationi,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFunci,GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the ARB_draw_buffers_blend extension, see +-- <http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( + -- * Functions + glBlendEquationi, + glBlendEquationSeparatei, + glBlendFunci, + glBlendFuncSeparatei +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_draw_buffers_blend" + +EXTENSION_ENTRY(glBlendEquationi,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glBlendFunci,GLuint -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs view
@@ -1,38 +1,38 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the ARB_draw_elements_base_vertex extension, see--- <http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex (- -- * Functions- glDrawElementsBaseVertex,- glDrawRangeElementsBaseVertex,- glDrawElementsInstancedBaseVertex,- glMultiDrawElementsBaseVertex-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_elements_base_vertex"--EXTENSION_ENTRY(glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())-EXTENSION_ENTRY(glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())-EXTENSION_ENTRY(glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the ARB_draw_elements_base_vertex extension, see +-- <http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( + -- * Functions + glDrawElementsBaseVertex, + glDrawRangeElementsBaseVertex, + glDrawElementsInstancedBaseVertex, + glMultiDrawElementsBaseVertex +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_draw_elements_base_vertex" + +EXTENSION_ENTRY(glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()) +EXTENSION_ENTRY(glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()) +EXTENSION_ENTRY(glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs view
@@ -0,0 +1,43 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_draw_indirect extension, see +-- <http://www.opengl.org/registry/specs/ARB/draw_indirect.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( + -- * Functions + glDrawArraysIndirect, glDrawElementsIndirect, + + -- * Tokens + gl_DRAW_INDIRECT_BUFFER, gl_DRAW_INDIRECT_BUFFER_BINDING + +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_draw_indirect" + +EXTENSION_ENTRY(glDrawArraysIndirect,GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glDrawElementsIndirect,GLenum -> GLenum -> Ptr a -> IO ()) + +gl_DRAW_INDIRECT_BUFFER :: GLenum +gl_DRAW_INDIRECT_BUFFER = 0x8F3F + +gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum +gl_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs view
@@ -1,34 +1,34 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the ARB_draw_instanced extension, see--- <http://www.opengl.org/registry/specs/ARB/draw_instanced.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced (- -- * Functions- glDrawArraysInstanced,- glDrawElementsInstanced-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_instanced"--EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the ARB_draw_instanced extension, see +-- <http://www.opengl.org/registry/specs/ARB/draw_instanced.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( + -- * Functions + glDrawArraysInstanced, + glDrawElementsInstanced +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_draw_instanced" + +EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs view
@@ -0,0 +1,106 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the ARB_ES2_compatibility extension, +-- see <http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( + -- * Functions + glReleaseShaderCompiler, + glShaderBinary, + glGetShaderPrecisionFormat, + glDepthRangef, + glClearDepthf, + + -- * Tokens + gl_FIXED, + gl_IMPLEMENTATION_COLOR_READ_TYPE, + gl_IMPLEMENTATION_COLOR_READ_FORMAT, + gl_LOW_FLOAT, + gl_MEDIUM_FLOAT, + gl_HIGH_FLOAT, + gl_LOW_INT, + gl_MEDIUM_INT, + gl_HIGH_INT, + gl_SHADER_COMPILER, + gl_SHADER_BINARY_FORMATS, + gl_NUM_SHADER_BINARY_FORMATS, + gl_MAX_VERTEX_UNIFORM_VECTORS, + gl_MAX_VARYING_VECTORS, + gl_MAX_FRAGMENT_UNIFORM_VECTORS, + gl_RGB565 +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_ES2_compatibility" + +EXTENSION_ENTRY(glReleaseShaderCompiler,IO ()) +EXTENSION_ENTRY(glShaderBinary,GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()) +EXTENSION_ENTRY(glGetShaderPrecisionFormat,GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glDepthRangef,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glClearDepthf,GLfloat -> IO ()) + +gl_FIXED :: GLenum +gl_FIXED = 0x140C + +gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum +gl_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A + +gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum +gl_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B + +gl_LOW_FLOAT :: GLenum +gl_LOW_FLOAT = 0x8DF0 + +gl_MEDIUM_FLOAT :: GLenum +gl_MEDIUM_FLOAT = 0x8DF1 + +gl_HIGH_FLOAT :: GLenum +gl_HIGH_FLOAT = 0x8DF2 + +gl_LOW_INT :: GLenum +gl_LOW_INT = 0x8DF3 + +gl_MEDIUM_INT :: GLenum +gl_MEDIUM_INT = 0x8DF4 + +gl_HIGH_INT :: GLenum +gl_HIGH_INT = 0x8DF5 + +gl_SHADER_COMPILER :: GLenum +gl_SHADER_COMPILER = 0x8DFA + +gl_SHADER_BINARY_FORMATS :: GLenum +gl_SHADER_BINARY_FORMATS = 0x8DF8 + +gl_NUM_SHADER_BINARY_FORMATS :: GLenum +gl_NUM_SHADER_BINARY_FORMATS = 0x8DF9 + +gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum +gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB + +gl_MAX_VARYING_VECTORS :: GLenum +gl_MAX_VARYING_VECTORS = 0x8DFC + +gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum +gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD + +gl_RGB565 :: GLenum +gl_RGB565 = 0x8D62
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs view
@@ -0,0 +1,72 @@+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the ARB_ES3_compatibility extension, +-- see <http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( + -- * Tokens + gl_COMPRESSED_RGB8_ETC2, + gl_COMPRESSED_SRGB8_ETC2, + gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, + gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, + gl_COMPRESSED_RGBA8_ETC2_EAC, + gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, + gl_COMPRESSED_R11_EAC, + gl_COMPRESSED_SIGNED_R11_EAC, + gl_COMPRESSED_RG11_EAC, + gl_COMPRESSED_SIGNED_RG11_EAC, + gl_PRIMITIVE_RESTART_FIXED_INDEX, + gl_ANY_SAMPLES_PASSED_CONSERVATIVE, + gl_MAX_ELEMENT_INDEX +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_COMPRESSED_RGB8_ETC2 :: GLenum +gl_COMPRESSED_RGB8_ETC2 = 0x9274 + +gl_COMPRESSED_SRGB8_ETC2 :: GLenum +gl_COMPRESSED_SRGB8_ETC2 = 0x9275 + +gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum +gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 + +gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum +gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 + +gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum +gl_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 + +gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum +gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 + +gl_COMPRESSED_R11_EAC :: GLenum +gl_COMPRESSED_R11_EAC = 0x9270 + +gl_COMPRESSED_SIGNED_R11_EAC :: GLenum +gl_COMPRESSED_SIGNED_R11_EAC = 0x9271 + +gl_COMPRESSED_RG11_EAC :: GLenum +gl_COMPRESSED_RG11_EAC = 0x9272 + +gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum +gl_COMPRESSED_SIGNED_RG11_EAC = 0x9273 + +gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum +gl_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 + +gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum +gl_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A + +gl_MAX_ELEMENT_INDEX :: GLenum +gl_MAX_ELEMENT_INDEX = 0x8D6B
src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs view
@@ -1,159 +1,159 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_fragment_program extension, see--- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram (- -- * Functions- glProgramString,- glBindProgram,- glDeletePrograms,- glGenPrograms,- glProgramEnvParameter4d,- glProgramEnvParameter4dv,- glProgramEnvParameter4f,- glProgramEnvParameter4fv,- glProgramLocalParameter4d,- glProgramLocalParameter4dv,- glProgramLocalParameter4f,- glProgramLocalParameter4fv,- glGetProgramEnvParameterdv,- glGetProgramEnvParameterfv,- glGetProgramLocalParameterdv,- glGetProgramLocalParameterfv,- glGetProgramiv,- glGetProgramString,- glIsProgram,- -- * Tokens- gl_FRAGMENT_PROGRAM,- gl_PROGRAM_FORMAT_ASCII,- gl_PROGRAM_LENGTH,- gl_PROGRAM_FORMAT,- gl_PROGRAM_BINDING,- gl_PROGRAM_INSTRUCTIONS,- gl_MAX_PROGRAM_INSTRUCTIONS,- gl_PROGRAM_NATIVE_INSTRUCTIONS,- gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,- gl_PROGRAM_TEMPORARIES,- gl_MAX_PROGRAM_TEMPORARIES,- gl_PROGRAM_NATIVE_TEMPORARIES,- gl_MAX_PROGRAM_NATIVE_TEMPORARIES,- gl_PROGRAM_PARAMETERS,- gl_MAX_PROGRAM_PARAMETERS,- gl_PROGRAM_NATIVE_PARAMETERS,- gl_MAX_PROGRAM_NATIVE_PARAMETERS,- gl_PROGRAM_ATTRIBS,- gl_MAX_PROGRAM_ATTRIBS,- gl_PROGRAM_NATIVE_ATTRIBS,- gl_MAX_PROGRAM_NATIVE_ATTRIBS,- gl_MAX_PROGRAM_LOCAL_PARAMETERS,- gl_MAX_PROGRAM_ENV_PARAMETERS,- gl_PROGRAM_UNDER_NATIVE_LIMITS,- gl_PROGRAM_ALU_INSTRUCTIONS,- gl_PROGRAM_TEX_INSTRUCTIONS,- gl_PROGRAM_TEX_INDIRECTIONS,- gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS,- gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS,- gl_PROGRAM_NATIVE_TEX_INDIRECTIONS,- gl_MAX_PROGRAM_ALU_INSTRUCTIONS,- gl_MAX_PROGRAM_TEX_INSTRUCTIONS,- gl_MAX_PROGRAM_TEX_INDIRECTIONS,- gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS,- gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS,- gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS,- gl_PROGRAM_STRING,- gl_PROGRAM_ERROR_POSITION,- gl_CURRENT_MATRIX,- gl_TRANSPOSE_CURRENT_MATRIX,- gl_CURRENT_MATRIX_STACK_DEPTH,- gl_MAX_PROGRAM_MATRICES,- gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,- gl_MAX_TEXTURE_COORDS,- gl_MAX_TEXTURE_IMAGE_UNITS,- gl_PROGRAM_ERROR_STRING,- gl_MATRIX0,- gl_MATRIX1,- gl_MATRIX2,- gl_MATRIX3,- gl_MATRIX4,- gl_MATRIX5,- gl_MATRIX6,- gl_MATRIX7,- gl_MATRIX8,- gl_MATRIX9,- gl_MATRIX10,- gl_MATRIX11,- gl_MATRIX12,- gl_MATRIX13,- gl_MATRIX14,- gl_MATRIX15,- gl_MATRIX16,- gl_MATRIX17,- gl_MATRIX18,- gl_MATRIX19,- gl_MATRIX20,- gl_MATRIX21,- gl_MATRIX22,- gl_MATRIX23,- gl_MATRIX24,- gl_MATRIX25,- gl_MATRIX26,- gl_MATRIX27,- gl_MATRIX28,- gl_MATRIX29,- gl_MATRIX30,- gl_MATRIX31-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAGMENT_PROGRAM :: GLenum-gl_FRAGMENT_PROGRAM = 0x8804--gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum-gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805--gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum-gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806--gl_PROGRAM_TEX_INDIRECTIONS :: GLenum-gl_PROGRAM_TEX_INDIRECTIONS = 0x8807--gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808--gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809--gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum-gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A--gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B--gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C--gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum-gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D--gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E--gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F--gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_fragment_program extension, see +-- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( + -- * Functions + glProgramString, + glBindProgram, + glDeletePrograms, + glGenPrograms, + glProgramEnvParameter4d, + glProgramEnvParameter4dv, + glProgramEnvParameter4f, + glProgramEnvParameter4fv, + glProgramLocalParameter4d, + glProgramLocalParameter4dv, + glProgramLocalParameter4f, + glProgramLocalParameter4fv, + glGetProgramEnvParameterdv, + glGetProgramEnvParameterfv, + glGetProgramLocalParameterdv, + glGetProgramLocalParameterfv, + glGetProgramiv, + glGetProgramString, + glIsProgram, + -- * Tokens + gl_FRAGMENT_PROGRAM, + gl_PROGRAM_FORMAT_ASCII, + gl_PROGRAM_LENGTH, + gl_PROGRAM_FORMAT, + gl_PROGRAM_BINDING, + gl_PROGRAM_INSTRUCTIONS, + gl_MAX_PROGRAM_INSTRUCTIONS, + gl_PROGRAM_NATIVE_INSTRUCTIONS, + gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS, + gl_PROGRAM_TEMPORARIES, + gl_MAX_PROGRAM_TEMPORARIES, + gl_PROGRAM_NATIVE_TEMPORARIES, + gl_MAX_PROGRAM_NATIVE_TEMPORARIES, + gl_PROGRAM_PARAMETERS, + gl_MAX_PROGRAM_PARAMETERS, + gl_PROGRAM_NATIVE_PARAMETERS, + gl_MAX_PROGRAM_NATIVE_PARAMETERS, + gl_PROGRAM_ATTRIBS, + gl_MAX_PROGRAM_ATTRIBS, + gl_PROGRAM_NATIVE_ATTRIBS, + gl_MAX_PROGRAM_NATIVE_ATTRIBS, + gl_MAX_PROGRAM_LOCAL_PARAMETERS, + gl_MAX_PROGRAM_ENV_PARAMETERS, + gl_PROGRAM_UNDER_NATIVE_LIMITS, + gl_PROGRAM_ALU_INSTRUCTIONS, + gl_PROGRAM_TEX_INSTRUCTIONS, + gl_PROGRAM_TEX_INDIRECTIONS, + gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS, + gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS, + gl_PROGRAM_NATIVE_TEX_INDIRECTIONS, + gl_MAX_PROGRAM_ALU_INSTRUCTIONS, + gl_MAX_PROGRAM_TEX_INSTRUCTIONS, + gl_MAX_PROGRAM_TEX_INDIRECTIONS, + gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS, + gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS, + gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS, + gl_PROGRAM_STRING, + gl_PROGRAM_ERROR_POSITION, + gl_CURRENT_MATRIX, + gl_TRANSPOSE_CURRENT_MATRIX, + gl_CURRENT_MATRIX_STACK_DEPTH, + gl_MAX_PROGRAM_MATRICES, + gl_MAX_PROGRAM_MATRIX_STACK_DEPTH, + gl_MAX_TEXTURE_COORDS, + gl_MAX_TEXTURE_IMAGE_UNITS, + gl_PROGRAM_ERROR_STRING, + gl_MATRIX0, + gl_MATRIX1, + gl_MATRIX2, + gl_MATRIX3, + gl_MATRIX4, + gl_MATRIX5, + gl_MATRIX6, + gl_MATRIX7, + gl_MATRIX8, + gl_MATRIX9, + gl_MATRIX10, + gl_MATRIX11, + gl_MATRIX12, + gl_MATRIX13, + gl_MATRIX14, + gl_MATRIX15, + gl_MATRIX16, + gl_MATRIX17, + gl_MATRIX18, + gl_MATRIX19, + gl_MATRIX20, + gl_MATRIX21, + gl_MATRIX22, + gl_MATRIX23, + gl_MATRIX24, + gl_MATRIX25, + gl_MATRIX26, + gl_MATRIX27, + gl_MATRIX28, + gl_MATRIX29, + gl_MATRIX30, + gl_MATRIX31 +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_FRAGMENT_PROGRAM :: GLenum +gl_FRAGMENT_PROGRAM = 0x8804 + +gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum +gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805 + +gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum +gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806 + +gl_PROGRAM_TEX_INDIRECTIONS :: GLenum +gl_PROGRAM_TEX_INDIRECTIONS = 0x8807 + +gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum +gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808 + +gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum +gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809 + +gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum +gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A + +gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B + +gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C + +gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum +gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D + +gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E + +gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F + +gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum +gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810
src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs view
@@ -1,26 +1,26 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_fragment_shader extension, see--- <http://www.opengl.org/registry/specs/ARB/fragment_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader (- -- * Tokens- gl_FRAGMENT_SHADER,- gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,- gl_MAX_TEXTURE_COORDS,- gl_MAX_TEXTURE_IMAGE_UNITS,- gl_FRAGMENT_SHADER_DERIVATIVE_HINT-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_fragment_shader extension, see +-- <http://www.opengl.org/registry/specs/ARB/fragment_shader.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( + -- * Tokens + gl_FRAGMENT_SHADER, + gl_MAX_FRAGMENT_UNIFORM_COMPONENTS, + gl_MAX_TEXTURE_COORDS, + gl_MAX_TEXTURE_IMAGE_UNITS, + gl_FRAGMENT_SHADER_DERIVATIVE_HINT +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs view
@@ -0,0 +1,73 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_framebuffer_no_attachments +-- extension, see +-- <http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( + -- * Functions + glFramebufferParameteri, + glGetFramebufferParameteriv, + + -- * Tokens + gl_FRAMEBUFFER_DEFAULT_WIDTH, + gl_FRAMEBUFFER_DEFAULT_HEIGHT, + gl_FRAMEBUFFER_DEFAULT_LAYERS, + gl_FRAMEBUFFER_DEFAULT_SAMPLES, + gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, + gl_MAX_FRAMEBUFFER_WIDTH, + gl_MAX_FRAMEBUFFER_HEIGHT, + gl_MAX_FRAMEBUFFER_LAYERS, + gl_MAX_FRAMEBUFFER_SAMPLES +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_framebuffer_no_attachments" + +EXTENSION_ENTRY(glFramebufferParameteri,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glGetFramebufferParameteriv,GLenum -> GLenum -> Ptr GLint) + +gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum +gl_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 + +gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum +gl_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 + +gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum +gl_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 + +gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum +gl_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 + +gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum +gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 + +gl_MAX_FRAMEBUFFER_WIDTH :: GLenum +gl_MAX_FRAMEBUFFER_WIDTH = 0x9315 + +gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum +gl_MAX_FRAMEBUFFER_HEIGHT = 0x9316 + +gl_MAX_FRAMEBUFFER_LAYERS :: GLenum +gl_MAX_FRAMEBUFFER_LAYERS = 0x9317 + +gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum +gl_MAX_FRAMEBUFFER_SAMPLES = 0x9318
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs view
@@ -1,117 +1,117 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_framebuffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject (- -- * Functions- glIsRenderbuffer,- glBindRenderbuffer,- glDeleteRenderbuffers,- glGenRenderbuffers,- glRenderbufferStorage,- glRenderbufferStorageMultisample,- glGetRenderbufferParameteriv,- glIsFramebuffer,- glBindFramebuffer,- glDeleteFramebuffers,- glGenFramebuffers,- glCheckFramebufferStatus,- glFramebufferTexture1D,- glFramebufferTexture2D,- glFramebufferTexture3D,- glFramebufferTextureLayer,- glFramebufferRenderbuffer,- glGetFramebufferAttachmentParameteriv,- glBlitFramebuffer,- glGenerateMipmap,- -- * Tokens- gl_FRAMEBUFFER,- gl_READ_FRAMEBUFFER,- gl_DRAW_FRAMEBUFFER,- gl_RENDERBUFFER,- gl_STENCIL_INDEX1,- gl_STENCIL_INDEX4,- gl_STENCIL_INDEX8,- gl_STENCIL_INDEX16,- gl_RENDERBUFFER_WIDTH,- gl_RENDERBUFFER_HEIGHT,- gl_RENDERBUFFER_INTERNAL_FORMAT,- gl_RENDERBUFFER_RED_SIZE,- gl_RENDERBUFFER_GREEN_SIZE,- gl_RENDERBUFFER_BLUE_SIZE,- gl_RENDERBUFFER_ALPHA_SIZE,- gl_RENDERBUFFER_DEPTH_SIZE,- gl_RENDERBUFFER_STENCIL_SIZE,- gl_RENDERBUFFER_SAMPLES,- gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,- gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,- gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,- gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,- gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,- gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,- gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,- gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,- gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,- gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,- gl_SRGB,- gl_UNSIGNED_NORMALIZED,- gl_FRAMEBUFFER_DEFAULT,- gl_INDEX,- gl_COLOR_ATTACHMENT0,- gl_COLOR_ATTACHMENT1,- gl_COLOR_ATTACHMENT2,- gl_COLOR_ATTACHMENT3,- gl_COLOR_ATTACHMENT4,- gl_COLOR_ATTACHMENT5,- gl_COLOR_ATTACHMENT6,- gl_COLOR_ATTACHMENT7,- gl_COLOR_ATTACHMENT8,- gl_COLOR_ATTACHMENT9,- gl_COLOR_ATTACHMENT10,- gl_COLOR_ATTACHMENT11,- gl_COLOR_ATTACHMENT12,- gl_COLOR_ATTACHMENT13,- gl_COLOR_ATTACHMENT14,- gl_COLOR_ATTACHMENT15,- gl_DEPTH_ATTACHMENT,- gl_STENCIL_ATTACHMENT,- gl_DEPTH_STENCIL_ATTACHMENT,- gl_MAX_SAMPLES,- gl_FRAMEBUFFER_COMPLETE,- gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,- gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,- gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,- gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,- gl_FRAMEBUFFER_UNSUPPORTED,- gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,- gl_FRAMEBUFFER_UNDEFINED,- gl_FRAMEBUFFER_BINDING,- gl_DRAW_FRAMEBUFFER_BINDING,- gl_READ_FRAMEBUFFER_BINDING,- gl_RENDERBUFFER_BINDING,- gl_MAX_COLOR_ATTACHMENTS,- gl_MAX_RENDERBUFFER_SIZE,- gl_INVALID_FRAMEBUFFER_OPERATION,- gl_DEPTH_STENCIL,- gl_UNSIGNED_INT_24_8,- gl_DEPTH24_STENCIL8,- gl_TEXTURE_STENCIL_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_framebuffer_object extension, see +-- <http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( + -- * Functions + glIsRenderbuffer, + glBindRenderbuffer, + glDeleteRenderbuffers, + glGenRenderbuffers, + glRenderbufferStorage, + glRenderbufferStorageMultisample, + glGetRenderbufferParameteriv, + glIsFramebuffer, + glBindFramebuffer, + glDeleteFramebuffers, + glGenFramebuffers, + glCheckFramebufferStatus, + glFramebufferTexture1D, + glFramebufferTexture2D, + glFramebufferTexture3D, + glFramebufferTextureLayer, + glFramebufferRenderbuffer, + glGetFramebufferAttachmentParameteriv, + glBlitFramebuffer, + glGenerateMipmap, + -- * Tokens + gl_FRAMEBUFFER, + gl_READ_FRAMEBUFFER, + gl_DRAW_FRAMEBUFFER, + gl_RENDERBUFFER, + gl_STENCIL_INDEX1, + gl_STENCIL_INDEX4, + gl_STENCIL_INDEX8, + gl_STENCIL_INDEX16, + gl_RENDERBUFFER_WIDTH, + gl_RENDERBUFFER_HEIGHT, + gl_RENDERBUFFER_INTERNAL_FORMAT, + gl_RENDERBUFFER_RED_SIZE, + gl_RENDERBUFFER_GREEN_SIZE, + gl_RENDERBUFFER_BLUE_SIZE, + gl_RENDERBUFFER_ALPHA_SIZE, + gl_RENDERBUFFER_DEPTH_SIZE, + gl_RENDERBUFFER_STENCIL_SIZE, + gl_RENDERBUFFER_SAMPLES, + gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, + gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, + gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, + gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, + gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, + gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, + gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, + gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE, + gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, + gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, + gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, + gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, + gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, + gl_SRGB, + gl_UNSIGNED_NORMALIZED, + gl_FRAMEBUFFER_DEFAULT, + gl_INDEX, + gl_COLOR_ATTACHMENT0, + gl_COLOR_ATTACHMENT1, + gl_COLOR_ATTACHMENT2, + gl_COLOR_ATTACHMENT3, + gl_COLOR_ATTACHMENT4, + gl_COLOR_ATTACHMENT5, + gl_COLOR_ATTACHMENT6, + gl_COLOR_ATTACHMENT7, + gl_COLOR_ATTACHMENT8, + gl_COLOR_ATTACHMENT9, + gl_COLOR_ATTACHMENT10, + gl_COLOR_ATTACHMENT11, + gl_COLOR_ATTACHMENT12, + gl_COLOR_ATTACHMENT13, + gl_COLOR_ATTACHMENT14, + gl_COLOR_ATTACHMENT15, + gl_DEPTH_ATTACHMENT, + gl_STENCIL_ATTACHMENT, + gl_DEPTH_STENCIL_ATTACHMENT, + gl_MAX_SAMPLES, + gl_FRAMEBUFFER_COMPLETE, + gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, + gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, + gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, + gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, + gl_FRAMEBUFFER_UNSUPPORTED, + gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, + gl_FRAMEBUFFER_UNDEFINED, + gl_FRAMEBUFFER_BINDING, + gl_DRAW_FRAMEBUFFER_BINDING, + gl_READ_FRAMEBUFFER_BINDING, + gl_RENDERBUFFER_BINDING, + gl_MAX_COLOR_ATTACHMENTS, + gl_MAX_RENDERBUFFER_SIZE, + gl_INVALID_FRAMEBUFFER_OPERATION, + gl_DEPTH_STENCIL, + gl_UNSIGNED_INT_24_8, + gl_DEPTH24_STENCIL8, + gl_TEXTURE_STENCIL_SIZE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core31.Functions +import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_framebuffer_sRGB extension, see--- <http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB (- -- * Tokens- gl_FRAMEBUFFER_SRGB--) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_framebuffer_sRGB extension, see +-- <http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( + -- * Tokens + gl_FRAMEBUFFER_SRGB + +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs view
@@ -1,113 +1,116 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_geometry_shader4 extension, see--- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (- -- * Functions- glProgramParameteri,- glFramebufferTexture,- glFramebufferTextureLayer,- glFramebufferTextureFace,- -- * Tokens- gl_GEOMETRY_SHADER,- gl_GEOMETRY_VERTICES_OUT,- gl_GEOMETRY_INPUT_TYPE,- gl_GEOMETRY_OUTPUT_TYPE,- gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,- gl_MAX_GEOMETRY_VARYING_COMPONENTS,- gl_MAX_VERTEX_VARYING_COMPONENTS,- gl_MAX_VARYING_COMPONENTS,- gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,- gl_MAX_GEOMETRY_OUTPUT_VERTICES,- gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,- gl_LINES_ADJACENCY,- gl_LINE_STRIP_ADJACENCY,- gl_TRIANGLES_ADJACENCY,- gl_TRIANGLE_STRIP_ADJACENCY,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,- gl_FRAMEBUFFER_ATTACHMENT_LAYERED,- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,- gl_PROGRAM_POINT_SIZE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Functions ( glFramebufferTextureLayer )-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( gl_MAX_VARYING_COMPONENTS, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER )-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_geometry_shader4"--EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())--gl_GEOMETRY_SHADER :: GLenum-gl_GEOMETRY_SHADER = 0x8DD9--gl_GEOMETRY_VERTICES_OUT :: GLenum-gl_GEOMETRY_VERTICES_OUT = 0x8DDA--gl_GEOMETRY_INPUT_TYPE :: GLenum-gl_GEOMETRY_INPUT_TYPE = 0x8DDB--gl_GEOMETRY_OUTPUT_TYPE :: GLenum-gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC--gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD--gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum-gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE--gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF--gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum-gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0--gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1--gl_LINES_ADJACENCY :: GLenum-gl_LINES_ADJACENCY = 0xA--gl_LINE_STRIP_ADJACENCY :: GLenum-gl_LINE_STRIP_ADJACENCY = 0xB--gl_TRIANGLES_ADJACENCY :: GLenum-gl_TRIANGLES_ADJACENCY = 0xC--gl_TRIANGLE_STRIP_ADJACENCY :: GLenum-gl_TRIANGLE_STRIP_ADJACENCY = 0xD--gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9--gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--gl_PROGRAM_POINT_SIZE :: GLenum-gl_PROGRAM_POINT_SIZE = 0x8642+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_geometry_shader4 extension, see +-- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( + -- * Functions + glProgramParameteri, + glFramebufferTexture, + glFramebufferTextureLayer, + glFramebufferTextureFace, + + -- * Tokens + gl_LINES_ADJACENCY, + gl_LINE_STRIP_ADJACENCY, + gl_TRIANGLES_ADJACENCY, + gl_TRIANGLE_STRIP_ADJACENCY, + gl_PROGRAM_POINT_SIZE, + gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, + gl_FRAMEBUFFER_ATTACHMENT_LAYERED, + gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, + gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, + gl_GEOMETRY_SHADER, + gl_GEOMETRY_VERTICES_OUT, + gl_GEOMETRY_INPUT_TYPE, + gl_GEOMETRY_OUTPUT_TYPE, + gl_MAX_GEOMETRY_VARYING_COMPONENTS, + gl_MAX_VERTEX_VARYING_COMPONENTS, + gl_MAX_GEOMETRY_UNIFORM_COMPONENTS, + gl_MAX_GEOMETRY_OUTPUT_VERTICES, + gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, + gl_MAX_VARYING_COMPONENTS, + gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Functions +import Graphics.Rendering.OpenGL.Raw.Core31.Tokens +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +-------------------------------------------------------------------------------- + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_geometry_shader4" + +EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) + +gl_LINES_ADJACENCY :: GLenum +gl_LINES_ADJACENCY = 0x000A + +gl_LINE_STRIP_ADJACENCY :: GLenum +gl_LINE_STRIP_ADJACENCY = 0x000B + +gl_TRIANGLES_ADJACENCY :: GLenum +gl_TRIANGLES_ADJACENCY = 0x000C + +gl_TRIANGLE_STRIP_ADJACENCY :: GLenum +gl_TRIANGLE_STRIP_ADJACENCY = 0x000D + +gl_PROGRAM_POINT_SIZE :: GLenum +gl_PROGRAM_POINT_SIZE = 0x8642 + +gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 + +gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 + +gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 + +gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 + +gl_GEOMETRY_SHADER :: GLenum +gl_GEOMETRY_SHADER = 0x8DD9 + +gl_GEOMETRY_VERTICES_OUT :: GLenum +gl_GEOMETRY_VERTICES_OUT = 0x8DDA + +gl_GEOMETRY_INPUT_TYPE :: GLenum +gl_GEOMETRY_INPUT_TYPE = 0x8DDB + +gl_GEOMETRY_OUTPUT_TYPE :: GLenum +gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC + +gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum +gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD + +gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum +gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE + +gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum +gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF + +gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum +gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 + +gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum +gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs view
@@ -0,0 +1,53 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_get_program_binary extension, see +-- <http://www.opengl.org/registry/specs/ARB/get_program_binary.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( + -- * Functions + glGetProgramBinary, glProgramBinary, glProgramParameteri, + + -- * Tokens + gl_PROGRAM_BINARY_RETRIEVABLE_HINT, + gl_PROGRAM_BINARY_LENGTH, + gl_NUM_PROGRAM_BINARY_FORMATS, + gl_PROGRAM_BINARY_FORMATS + +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_get_program_binary" + +EXTENSION_ENTRY(glGetProgramBinary,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glProgramBinary,GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()) + +gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum +gl_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 + +gl_PROGRAM_BINARY_LENGTH :: GLenum +gl_PROGRAM_BINARY_LENGTH = 0x8741 + +gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum +gl_NUM_PROGRAM_BINARY_FORMATS = 0x87FE + +gl_PROGRAM_BINARY_FORMATS :: GLenum +gl_PROGRAM_BINARY_FORMATS = 0x87FF
+ src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs view
@@ -0,0 +1,45 @@+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_gpu_shader5 extension, see +-- <http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( + gl_GEOMETRY_SHADER_INVOCATIONS, + gl_MAX_GEOMETRY_SHADER_INVOCATIONS, + gl_MIN_FRAGMENT_INTERPOLATION_OFFSET, + gl_MAX_FRAGMENT_INTERPOLATION_OFFSET, + gl_FRAGMENT_INTERPOLATION_OFFSET_BITS, + gl_MAX_VERTEX_STREAMS +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +-------------------------------------------------------------------------------- + +gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum +gl_GEOMETRY_SHADER_INVOCATIONS = 0x887F + +gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum +gl_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A + +gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum +gl_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B + +gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum +gl_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C + +gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum +gl_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D + +gl_MAX_VERTEX_STREAMS :: GLenum +gl_MAX_VERTEX_STREAMS = 0x8E71
src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_half_float_pixel extension, see--- <http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel (- -- * Tokens- gl_HALF_FLOAT-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_half_float_pixel extension, see +-- <http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( + -- * Tokens + gl_HALF_FLOAT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_half_float_vertex extension, see--- <http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex (- -- * Tokens- gl_HALF_FLOAT-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_half_float_vertex extension, see +-- <http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( + -- * Tokens + gl_HALF_FLOAT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -1,36 +1,36 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_instanced_arrays extension, see--- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays (- -- * Functions- glVertexAttribDivisor,- -- * Tokens- gl_VERTEX_ATTRIB_ARRAY_DIVISOR-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_instanced_arrays"--EXTENSION_ENTRY(glVertexAttribDivisor,GLuint -> GLuint -> IO ())--gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum-gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_instanced_arrays extension, see +-- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( + -- * Functions + glVertexAttribDivisor, + -- * Tokens + gl_VERTEX_ATTRIB_ARRAY_DIVISOR +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_instanced_arrays" + +EXTENSION_ENTRY(glVertexAttribDivisor,GLuint -> GLuint -> IO ()) + +gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum +gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs view
@@ -1,29 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_map_buffer_range extension, see--- <http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange (- -- * Functions- glMapBufferRange,- glFlushMappedBufferRange,- -- * Tokens- gl_MAP_READ_BIT,- gl_MAP_WRITE_BIT,- gl_MAP_INVALIDATE_RANGE_BIT,- gl_MAP_INVALIDATE_BUFFER_BIT,- gl_MAP_FLUSH_EXPLICIT_BIT,- gl_MAP_UNSYNCHRONIZED_BIT-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_map_buffer_range extension, see +-- <http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( + -- * Functions + glMapBufferRange, + glFlushMappedBufferRange, + -- * Tokens + gl_MAP_READ_BIT, + gl_MAP_WRITE_BIT, + gl_MAP_INVALIDATE_RANGE_BIT, + gl_MAP_INVALIDATE_BUFFER_BIT, + gl_MAP_FLUSH_EXPLICIT_BIT, + gl_MAP_UNSYNCHRONIZED_BIT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs view
@@ -1,81 +1,81 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_matrix_palette extension, see--- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (- -- * Functions- glCurrentPaletteMatrix,- glMatrixIndexubv,- glMatrixIndexusv,- glMatrixIndexuiv,- glMatrixIndexPointer,- -- * Tokens- gl_MATRIX_PALETTE,- gl_MAX_MATRIX_PALETTE_STACK_DEPTH,- gl_MAX_PALETTE_MATRICES,- gl_CURRENT_PALETTE_MATRIX,- gl_MATRIX_INDEX_ARRAY,- gl_CURRENT_MATRIX_INDEX,- gl_MATRIX_INDEX_ARRAY_SIZE,- gl_MATRIX_INDEX_ARRAY_TYPE,- gl_MATRIX_INDEX_ARRAY_STRIDE,- gl_MATRIX_INDEX_ARRAY_POINTER-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_matrix_palette"--EXTENSION_ENTRY(glCurrentPaletteMatrix,GLint -> IO ())-EXTENSION_ENTRY(glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glMatrixIndexusv,GLint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())--gl_MATRIX_PALETTE :: GLenum-gl_MATRIX_PALETTE = 0x8840--gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum-gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841--gl_MAX_PALETTE_MATRICES :: GLenum-gl_MAX_PALETTE_MATRICES = 0x8842--gl_CURRENT_PALETTE_MATRIX :: GLenum-gl_CURRENT_PALETTE_MATRIX = 0x8843--gl_MATRIX_INDEX_ARRAY :: GLenum-gl_MATRIX_INDEX_ARRAY = 0x8844--gl_CURRENT_MATRIX_INDEX :: GLenum-gl_CURRENT_MATRIX_INDEX = 0x8845--gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum-gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846--gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum-gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847--gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum-gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848--gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum-gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_matrix_palette extension, see +-- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( + -- * Functions + glCurrentPaletteMatrix, + glMatrixIndexubv, + glMatrixIndexusv, + glMatrixIndexuiv, + glMatrixIndexPointer, + -- * Tokens + gl_MATRIX_PALETTE, + gl_MAX_MATRIX_PALETTE_STACK_DEPTH, + gl_MAX_PALETTE_MATRICES, + gl_CURRENT_PALETTE_MATRIX, + gl_MATRIX_INDEX_ARRAY, + gl_CURRENT_MATRIX_INDEX, + gl_MATRIX_INDEX_ARRAY_SIZE, + gl_MATRIX_INDEX_ARRAY_TYPE, + gl_MATRIX_INDEX_ARRAY_STRIDE, + gl_MATRIX_INDEX_ARRAY_POINTER +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_matrix_palette" + +EXTENSION_ENTRY(glCurrentPaletteMatrix,GLint -> IO ()) +EXTENSION_ENTRY(glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glMatrixIndexusv,GLint -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) + +gl_MATRIX_PALETTE :: GLenum +gl_MATRIX_PALETTE = 0x8840 + +gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum +gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841 + +gl_MAX_PALETTE_MATRICES :: GLenum +gl_MAX_PALETTE_MATRICES = 0x8842 + +gl_CURRENT_PALETTE_MATRIX :: GLenum +gl_CURRENT_PALETTE_MATRIX = 0x8843 + +gl_MATRIX_INDEX_ARRAY :: GLenum +gl_MATRIX_INDEX_ARRAY = 0x8844 + +gl_CURRENT_MATRIX_INDEX :: GLenum +gl_CURRENT_MATRIX_INDEX = 0x8845 + +gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum +gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846 + +gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum +gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847 + +gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum +gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848 + +gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum +gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849
src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs view
@@ -1,32 +1,32 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multisample--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_multisample extension, see--- <http://www.opengl.org/registry/specs/ARB/multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Multisample (- -- * Functions- glSampleCoverage,- -- * Tokens- gl_MULTISAMPLE,- gl_SAMPLE_ALPHA_TO_COVERAGE,- gl_SAMPLE_ALPHA_TO_ONE,- gl_SAMPLE_COVERAGE,- gl_MULTISAMPLE_BIT,- gl_SAMPLE_BUFFERS,- gl_SAMPLES,- gl_SAMPLE_COVERAGE_VALUE,- gl_SAMPLE_COVERAGE_INVERT-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multisample +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_multisample extension, see +-- <http://www.opengl.org/registry/specs/ARB/multisample.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( + -- * Functions + glSampleCoverage, + -- * Tokens + gl_MULTISAMPLE, + gl_SAMPLE_ALPHA_TO_COVERAGE, + gl_SAMPLE_ALPHA_TO_ONE, + gl_SAMPLE_COVERAGE, + gl_MULTISAMPLE_BIT, + gl_SAMPLE_BUFFERS, + gl_SAMPLES, + gl_SAMPLE_COVERAGE_VALUE, + gl_SAMPLE_COVERAGE_INVERT +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs view
@@ -1,91 +1,91 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multitexture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_multitexture extension, see--- <http://www.opengl.org/registry/specs/ARB/multitexture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture (- -- * Functions- glActiveTexture,- glClientActiveTexture,- glMultiTexCoord1d,- glMultiTexCoord1dv,- glMultiTexCoord1f,- glMultiTexCoord1fv,- glMultiTexCoord1i,- glMultiTexCoord1iv,- glMultiTexCoord1s,- glMultiTexCoord1sv,- glMultiTexCoord2d,- glMultiTexCoord2dv,- glMultiTexCoord2f,- glMultiTexCoord2fv,- glMultiTexCoord2i,- glMultiTexCoord2iv,- glMultiTexCoord2s,- glMultiTexCoord2sv,- glMultiTexCoord3d,- glMultiTexCoord3dv,- glMultiTexCoord3f,- glMultiTexCoord3fv,- glMultiTexCoord3i,- glMultiTexCoord3iv,- glMultiTexCoord3s,- glMultiTexCoord3sv,- glMultiTexCoord4d,- glMultiTexCoord4dv,- glMultiTexCoord4f,- glMultiTexCoord4fv,- glMultiTexCoord4i,- glMultiTexCoord4iv,- glMultiTexCoord4s,- glMultiTexCoord4sv,- -- * Tokens- gl_ACTIVE_TEXTURE,- gl_CLIENT_ACTIVE_TEXTURE,- gl_MAX_TEXTURE_UNITS,- gl_TEXTURE0,- gl_TEXTURE1,- gl_TEXTURE10,- gl_TEXTURE11,- gl_TEXTURE12,- gl_TEXTURE13,- gl_TEXTURE14,- gl_TEXTURE15,- gl_TEXTURE16,- gl_TEXTURE17,- gl_TEXTURE18,- gl_TEXTURE19,- gl_TEXTURE2,- gl_TEXTURE20,- gl_TEXTURE21,- gl_TEXTURE22,- gl_TEXTURE23,- gl_TEXTURE24,- gl_TEXTURE25,- gl_TEXTURE26,- gl_TEXTURE27,- gl_TEXTURE28,- gl_TEXTURE29,- gl_TEXTURE3,- gl_TEXTURE30,- gl_TEXTURE31,- gl_TEXTURE4,- gl_TEXTURE5,- gl_TEXTURE6,- gl_TEXTURE7,- gl_TEXTURE8,- gl_TEXTURE9-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multitexture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_multitexture extension, see +-- <http://www.opengl.org/registry/specs/ARB/multitexture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( + -- * Functions + glActiveTexture, + glClientActiveTexture, + glMultiTexCoord1d, + glMultiTexCoord1dv, + glMultiTexCoord1f, + glMultiTexCoord1fv, + glMultiTexCoord1i, + glMultiTexCoord1iv, + glMultiTexCoord1s, + glMultiTexCoord1sv, + glMultiTexCoord2d, + glMultiTexCoord2dv, + glMultiTexCoord2f, + glMultiTexCoord2fv, + glMultiTexCoord2i, + glMultiTexCoord2iv, + glMultiTexCoord2s, + glMultiTexCoord2sv, + glMultiTexCoord3d, + glMultiTexCoord3dv, + glMultiTexCoord3f, + glMultiTexCoord3fv, + glMultiTexCoord3i, + glMultiTexCoord3iv, + glMultiTexCoord3s, + glMultiTexCoord3sv, + glMultiTexCoord4d, + glMultiTexCoord4dv, + glMultiTexCoord4f, + glMultiTexCoord4fv, + glMultiTexCoord4i, + glMultiTexCoord4iv, + glMultiTexCoord4s, + glMultiTexCoord4sv, + -- * Tokens + gl_ACTIVE_TEXTURE, + gl_CLIENT_ACTIVE_TEXTURE, + gl_MAX_TEXTURE_UNITS, + gl_TEXTURE0, + gl_TEXTURE1, + gl_TEXTURE10, + gl_TEXTURE11, + gl_TEXTURE12, + gl_TEXTURE13, + gl_TEXTURE14, + gl_TEXTURE15, + gl_TEXTURE16, + gl_TEXTURE17, + gl_TEXTURE18, + gl_TEXTURE19, + gl_TEXTURE2, + gl_TEXTURE20, + gl_TEXTURE21, + gl_TEXTURE22, + gl_TEXTURE23, + gl_TEXTURE24, + gl_TEXTURE25, + gl_TEXTURE26, + gl_TEXTURE27, + gl_TEXTURE28, + gl_TEXTURE29, + gl_TEXTURE3, + gl_TEXTURE30, + gl_TEXTURE31, + gl_TEXTURE4, + gl_TEXTURE5, + gl_TEXTURE6, + gl_TEXTURE7, + gl_TEXTURE8, + gl_TEXTURE9 +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs view
@@ -1,34 +1,34 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_occlusion_query extension, see--- <http://www.opengl.org/registry/specs/ARB/occlusion_query.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery (- -- * Functions- glGenQueries,- glDeleteQueries,- glIsQuery,- glBeginQuery,- glEndQuery,- glGetQueryiv,- glGetQueryObjectiv,- glGetQueryObjectuiv,- -- * Tokens- gl_SAMPLES_PASSED,- gl_QUERY_COUNTER_BITS,- gl_CURRENT_QUERY,- gl_QUERY_RESULT,- gl_QUERY_RESULT_AVAILABLE-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_occlusion_query extension, see +-- <http://www.opengl.org/registry/specs/ARB/occlusion_query.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( + -- * Functions + glGenQueries, + glDeleteQueries, + glIsQuery, + glBeginQuery, + glEndQuery, + glGetQueryiv, + glGetQueryObjectiv, + glGetQueryObjectuiv, + -- * Tokens + gl_SAMPLES_PASSED, + gl_QUERY_COUNTER_BITS, + gl_CURRENT_QUERY, + gl_QUERY_RESULT, + gl_QUERY_RESULT_AVAILABLE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs view
@@ -0,0 +1,24 @@+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_occlusion_query2 extension, see +-- <http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( + -- * Tokens + gl_ANY_SAMPLES_PASSED +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_ANY_SAMPLES_PASSED :: GLenum +gl_ANY_SAMPLES_PASSED = 0x8C2F
src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_pixel_buffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject (- -- * Tokens- gl_PIXEL_PACK_BUFFER,- gl_PIXEL_UNPACK_BUFFER,- gl_PIXEL_PACK_BUFFER_BINDING,- gl_PIXEL_UNPACK_BUFFER_BINDING-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_pixel_buffer_object extension, see +-- <http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( + -- * Tokens + gl_PIXEL_PACK_BUFFER, + gl_PIXEL_UNPACK_BUFFER, + gl_PIXEL_PACK_BUFFER_BINDING, + gl_PIXEL_UNPACK_BUFFER_BINDING +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs view
@@ -1,28 +1,28 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointParameters--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_point_parameters extension, see--- <http://www.opengl.org/registry/specs/ARB/point_parameters.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters (- -- * Functions- glPointParameterf,- glPointParameterfv,- -- * Tokens- gl_POINT_SIZE_MIN,- gl_POINT_SIZE_MAX,- gl_POINT_FADE_THRESHOLD_SIZE,- gl_POINT_DISTANCE_ATTENUATION,-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointParameters +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_point_parameters extension, see +-- <http://www.opengl.org/registry/specs/ARB/point_parameters.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( + -- * Functions + glPointParameterf, + glPointParameterfv, + -- * Tokens + gl_POINT_SIZE_MIN, + gl_POINT_SIZE_MAX, + gl_POINT_FADE_THRESHOLD_SIZE, + gl_POINT_DISTANCE_ATTENUATION, +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointSprite--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_point_sprite extension, see--- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite (- -- * Tokens- gl_POINT_SPRITE,- gl_COORD_REPLACE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointSprite +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_point_sprite extension, see +-- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( + -- * Tokens + gl_POINT_SPRITE, + gl_COORD_REPLACE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs view
@@ -1,48 +1,48 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_provoking_vertex extension, see--- <http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex (- -- * Functions- glProvokingVertex,- -- * Tokens- gl_FIRST_VERTEX_CONVENTION,- gl_LAST_VERTEX_CONVENTION,- gl_PROVOKING_VERTEX,- gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_provoking_vertex"--EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ())--gl_FIRST_VERTEX_CONVENTION :: GLenum-gl_FIRST_VERTEX_CONVENTION = 0x8E4D--gl_LAST_VERTEX_CONVENTION :: GLenum-gl_LAST_VERTEX_CONVENTION = 0x8E4E--gl_PROVOKING_VERTEX :: GLenum-gl_PROVOKING_VERTEX = 0x8E4F--gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum-gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_provoking_vertex extension, see +-- <http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( + -- * Functions + glProvokingVertex, + -- * Tokens + gl_FIRST_VERTEX_CONVENTION, + gl_LAST_VERTEX_CONVENTION, + gl_PROVOKING_VERTEX, + gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_provoking_vertex" + +EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ()) + +gl_FIRST_VERTEX_CONVENTION :: GLenum +gl_FIRST_VERTEX_CONVENTION = 0x8E4D + +gl_LAST_VERTEX_CONVENTION :: GLenum +gl_LAST_VERTEX_CONVENTION = 0x8E4E + +gl_PROVOKING_VERTEX :: GLenum +gl_PROVOKING_VERTEX = 0x8E4F + +gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum +gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs view
@@ -0,0 +1,34 @@+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_query_buffer_object extension, see +-- <http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( + -- * Tokens + gl_QUERY_BUFFER, gl_QUERY_BUFFER_BINDING, gl_QUERY_RESULT_NO_WAIT, + gl_QUERY_BUFFER_BARRIER_BIT +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_QUERY_BUFFER :: GLenum +gl_QUERY_BUFFER = 0x9192 + +gl_QUERY_BUFFER_BINDING :: GLenum +gl_QUERY_BUFFER_BINDING = 0x9193 + +gl_QUERY_RESULT_NO_WAIT :: GLenum +gl_QUERY_RESULT_NO_WAIT = 0x9194 + +gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield +gl_QUERY_BUFFER_BARRIER_BIT = 0x00008000
src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.SampleShading--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_sample_shading extension, see--- <http://www.opengl.org/registry/specs/ARB/sample_shading.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading (- -- * Functions- glMinSampleShading,- -- * Tokens- gl_SAMPLE_SHADING,- gl_MIN_SAMPLE_SHADING_VALUE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sample_shading"--EXTENSION_ENTRY(glMinSampleShading,GLclampf -> IO ())--gl_SAMPLE_SHADING :: GLenum-gl_SAMPLE_SHADING = 0x8C36--gl_MIN_SAMPLE_SHADING_VALUE :: GLenum-gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SampleShading +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_sample_shading extension, see +-- <http://www.opengl.org/registry/specs/ARB/sample_shading.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( + -- * Functions + glMinSampleShading, + -- * Tokens + gl_SAMPLE_SHADING, + gl_MIN_SAMPLE_SHADING_VALUE +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_sample_shading" + +EXTENSION_ENTRY(glMinSampleShading,GLclampf -> IO ()) + +gl_SAMPLE_SHADING :: GLenum +gl_SAMPLE_SHADING = 0x8C36 + +gl_MIN_SAMPLE_SHADING_VALUE :: GLenum +gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37
src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_seamless_cube_map extension, see--- <http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap (- -- * Tokens- gl_TEXTURE_CUBE_MAP_SEAMLESS-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum-gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_seamless_cube_map extension, see +-- <http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( + -- * Tokens + gl_TEXTURE_CUBE_MAP_SEAMLESS +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum +gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs view
@@ -0,0 +1,188 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the separate_shader_objects, see +-- <http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( + -- * Functions + glUseProgramStages, + glActiveShaderProgram, + glCreateShaderProgramv, + glBindProgramPipeline, + glDeleteProgramPipelines, + glGenProgramPipelines, + glIsProgramPipeline, + glGetProgramPipelineiv, + glProgramUniform1i, + glProgramUniform1iv, + glProgramUniform1f, + glProgramUniform1fv, + glProgramUniform1d, + glProgramUniform1dv, + glProgramUniform1ui, + glProgramUniform1uiv, + glProgramUniform2i, + glProgramUniform2iv, + glProgramUniform2f, + glProgramUniform2fv, + glProgramUniform2d, + glProgramUniform2dv, + glProgramUniform2ui, + glProgramUniform2uiv, + glProgramUniform3i, + glProgramUniform3iv, + glProgramUniform3f, + glProgramUniform3fv, + glProgramUniform3d, + glProgramUniform3dv, + glProgramUniform3ui, + glProgramUniform3uiv, + glProgramUniform4i, + glProgramUniform4iv, + glProgramUniform4f, + glProgramUniform4fv, + glProgramUniform4d, + glProgramUniform4dv, + glProgramUniform4ui, + glProgramUniform4uiv, + glProgramUniformMatrix2fv, + glProgramUniformMatrix3fv, + glProgramUniformMatrix4fv, + glProgramUniformMatrix2dv, + glProgramUniformMatrix3dv, + glProgramUniformMatrix4dv, + glProgramUniformMatrix2x3fv, + glProgramUniformMatrix3x2fv, + glProgramUniformMatrix2x4fv, + glProgramUniformMatrix4x2fv, + glProgramUniformMatrix3x4fv, + glProgramUniformMatrix4x3fv, + glProgramUniformMatrix2x3dv, + glProgramUniformMatrix3x2dv, + glProgramUniformMatrix2x4dv, + glProgramUniformMatrix4x2dv, + glProgramUniformMatrix3x4dv, + glProgramUniformMatrix4x3dv, + glValidateProgramPipeline, + glGetProgramPipelineInfoLog, + + -- * Tokens + gl_VERTEX_SHADER_BIT, + gl_FRAGMENT_SHADER_BIT, + gl_GEOMETRY_SHADER_BIT, + gl_TESS_CONTROL_SHADER_BIT, + gl_TESS_EVALUATION_SHADER_BIT, + gl_ALL_SHADER_BITS, + gl_PROGRAM_SEPARABLE, + gl_ACTIVE_PROGRAM, + gl_PROGRAM_PIPELINE_BINDING +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_separate_shader_objects" + +EXTENSION_ENTRY(glUseProgramStages,GLuint -> GLbitfield -> GLuint -> IO ()) +EXTENSION_ENTRY(glActiveShaderProgram,GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glCreateShaderProgramv,GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint) +EXTENSION_ENTRY(glBindProgramPipeline,GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteProgramPipelines,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenProgramPipelines,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glIsProgramPipeline,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glGetProgramPipelineiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform1d,GLuint -> GLint -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform1dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform2d,GLuint -> GLint -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform2dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform3d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform3dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniform4d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform4dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix2x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix3x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix2x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix4x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix3x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramUniformMatrix4x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glValidateProgramPipeline,GLuint -> IO ()) +EXTENSION_ENTRY(glGetProgramPipelineInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) + +gl_VERTEX_SHADER_BIT :: GLbitfield +gl_VERTEX_SHADER_BIT = 0x00000001 + +gl_FRAGMENT_SHADER_BIT :: GLbitfield +gl_FRAGMENT_SHADER_BIT = 0x00000002 + +gl_GEOMETRY_SHADER_BIT :: GLbitfield +gl_GEOMETRY_SHADER_BIT = 0x00000004 + +gl_TESS_CONTROL_SHADER_BIT :: GLbitfield +gl_TESS_CONTROL_SHADER_BIT = 0x00000008 + +gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield +gl_TESS_EVALUATION_SHADER_BIT = 0x00000010 + +gl_ALL_SHADER_BITS :: GLbitfield +gl_ALL_SHADER_BITS = 0xFFFFFFFF + +gl_PROGRAM_SEPARABLE :: GLenum +gl_PROGRAM_SEPARABLE = 0x8258 + +gl_ACTIVE_PROGRAM :: GLenum +gl_ACTIVE_PROGRAM = 0x8259 + +gl_PROGRAM_PIPELINE_BINDING :: GLenum +gl_PROGRAM_PIPELINE_BINDING = 0x825A
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs view
@@ -0,0 +1,149 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_shader_atomic_counters extension, +-- see <http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( + -- * Functions + glGetActiveAtomicCounterBufferiv, + -- * Tokens + gl_ATOMIC_COUNTER_BUFFER, + gl_ATOMIC_COUNTER_BUFFER_BINDING, + gl_ATOMIC_COUNTER_BUFFER_START, + gl_ATOMIC_COUNTER_BUFFER_SIZE, + gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE, + gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, + gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, + gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, + gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, + gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, + gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, + gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, + gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, + gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, + gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, + gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, + gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, + gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, + gl_MAX_VERTEX_ATOMIC_COUNTERS, + gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS, + gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, + gl_MAX_GEOMETRY_ATOMIC_COUNTERS, + gl_MAX_FRAGMENT_ATOMIC_COUNTERS, + gl_MAX_COMBINED_ATOMIC_COUNTERS, + gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE, + gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, + gl_ACTIVE_ATOMIC_COUNTER_BUFFERS, + gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, + gl_UNSIGNED_INT_ATOMIC_COUNTER +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_shader_atomic_counter" + +EXTENSION_ENTRY(glGetActiveAtomicCounterBufferiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) + +gl_ATOMIC_COUNTER_BUFFER :: GLenum +gl_ATOMIC_COUNTER_BUFFER = 0x92C0 + +gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum +gl_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 + +gl_ATOMIC_COUNTER_BUFFER_START :: GLenum +gl_ATOMIC_COUNTER_BUFFER_START = 0x92C2 + +gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum +gl_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 + +gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum +gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 + +gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum +gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 + +gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum +gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 + +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 + +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 + +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 + +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA + +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum +gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB + +gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC + +gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD + +gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE + +gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF + +gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 + +gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 + +gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum +gl_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 + +gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum +gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 + +gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum +gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 + +gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum +gl_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 + +gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum +gl_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 + +gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum +gl_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 + +gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum +gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 + +gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum +gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC + +gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum +gl_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 + +gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum +gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA + +gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum +gl_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs view
@@ -1,160 +1,166 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_shader_objects extension, see--- <http://www.opengl.org/registry/specs/ARB/shader_objects.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects (- -- * Functions- glDeleteObject,- glGetHandle,- glDetachObject,- glCreateShaderObject,- glShaderSource,- glCompileShader,- glCreateProgramObject,- glAttachObject,- glLinkProgram,- glUseProgramObject,- glValidateProgram,- glUniform1f,- glUniform2f,- glUniform3f,- glUniform4f,- glUniform1i,- glUniform2i,- glUniform3i,- glUniform4i,- glUniform1fv,- glUniform2fv,- glUniform3fv,- glUniform4fv,- glUniform1iv,- glUniform2iv,- glUniform3iv,- glUniform4iv,- glUniformMatrix2fv,- glUniformMatrix3fv,- glUniformMatrix4fv,- glGetObjectParameterfv,- glGetObjectParameteriv,- glGetInfoLog,- glGetAttachedObjects,- glGetUniformLocation,- glGetActiveUniform,- glGetUniformfv,- glGetUniformiv,- glGetShaderSource,- -- * Tokens- gl_PROGRAM_OBJECT,- gl_OBJECT_TYPE_ARB,- gl_OBJECT_SUBTYPE,- gl_OBJECT_DELETE_STATUS,- gl_OBJECT_COMPILE_STATUS,- gl_OBJECT_LINK_STATUS,- gl_OBJECT_VALIDATE_STATUS,- gl_OBJECT_INFO_LOG_LENGTH,- gl_OBJECT_ATTACHED_OBJECTS,- gl_OBJECT_ACTIVE_UNIFORMS,- gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH,- gl_OBJECT_SHADER_SOURCE_LENGTH,- gl_SHADER_OBJECT,- gl_FLOAT,- gl_FLOAT_VEC2,- gl_FLOAT_VEC3,- gl_FLOAT_VEC4,- gl_INT,- gl_INT_VEC2,- gl_INT_VEC3,- gl_INT_VEC4,- gl_BOOL,- gl_BOOL_VEC2,- gl_BOOL_VEC3,- gl_BOOL_VEC4,- gl_FLOAT_MAT2,- gl_FLOAT_MAT3,- gl_FLOAT_MAT4,- gl_SAMPLER_1D,- gl_SAMPLER_2D,- gl_SAMPLER_3D,- gl_SAMPLER_CUBE,- gl_SAMPLER_1D_SHADOW,- gl_SAMPLER_2D_SHADOW,- gl_SAMPLER_2D_RECT,- gl_SAMPLER_2D_RECT_SHADOW,- -- * Types- GLhandle-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shader_objects"--EXTENSION_ENTRY(glDeleteObject,GLhandle -> IO ())-EXTENSION_ENTRY(glGetHandle,GLenum -> IO GLhandle)-EXTENSION_ENTRY(glDetachObject,GLhandle -> GLhandle -> IO ())-EXTENSION_ENTRY(glCreateShaderObject,GLenum -> IO GLhandle)-EXTENSION_ENTRY(glCreateProgramObject,IO GLhandle)-EXTENSION_ENTRY(glAttachObject,GLhandle -> GLhandle -> IO ())-EXTENSION_ENTRY(glUseProgramObject,GLhandle -> IO ())-EXTENSION_ENTRY(glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ())--gl_PROGRAM_OBJECT :: GLenum-gl_PROGRAM_OBJECT = 0x8B40---- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension.-gl_OBJECT_TYPE_ARB :: GLenum-gl_OBJECT_TYPE_ARB = 0x8B4E--gl_OBJECT_SUBTYPE :: GLenum-gl_OBJECT_SUBTYPE = 0x8B4F--gl_OBJECT_DELETE_STATUS :: GLenum-gl_OBJECT_DELETE_STATUS = 0x8B80--gl_OBJECT_COMPILE_STATUS :: GLenum-gl_OBJECT_COMPILE_STATUS = 0x8B81--gl_OBJECT_LINK_STATUS :: GLenum-gl_OBJECT_LINK_STATUS = 0x8B82--gl_OBJECT_VALIDATE_STATUS :: GLenum-gl_OBJECT_VALIDATE_STATUS = 0x8B83--gl_OBJECT_INFO_LOG_LENGTH :: GLenum-gl_OBJECT_INFO_LOG_LENGTH = 0x8B84--gl_OBJECT_ATTACHED_OBJECTS :: GLenum-gl_OBJECT_ATTACHED_OBJECTS = 0x8B85--gl_OBJECT_ACTIVE_UNIFORMS :: GLenum-gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86--gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum-gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87--gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum-gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88--gl_SHADER_OBJECT :: GLenum-gl_SHADER_OBJECT = 0x8B48+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the ARB_shader_objects extension, +-- see <http://www.opengl.org/registry/specs/ARB/shader_objects.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( + -- * Functions + glDeleteObject, + glGetHandle, + glDetachObject, + glCreateShaderObject, + glShaderSource, + glCompileShader, + glCreateProgramObject, + glAttachObject, + glLinkProgram, + glUseProgramObject, + glValidateProgram, + glUniform1f, + glUniform2f, + glUniform3f, + glUniform4f, + glUniform1i, + glUniform2i, + glUniform3i, + glUniform4i, + glUniform1fv, + glUniform2fv, + glUniform3fv, + glUniform4fv, + glUniform1iv, + glUniform2iv, + glUniform3iv, + glUniform4iv, + glUniformMatrix2fv, + glUniformMatrix3fv, + glUniformMatrix4fv, + glGetObjectParameterfv, + glGetObjectParameteriv, + glGetInfoLog, + glGetAttachedObjects, + glGetUniformLocation, + glGetActiveUniform, + glGetUniformfv, + glGetUniformiv, + glGetShaderSource, + -- * Tokens + gl_PROGRAM_OBJECT, + gl_OBJECT_TYPE_ARB, + gl_OBJECT_SUBTYPE, + gl_OBJECT_DELETE_STATUS, + gl_OBJECT_COMPILE_STATUS, + gl_OBJECT_LINK_STATUS, + gl_OBJECT_VALIDATE_STATUS, + gl_OBJECT_INFO_LOG_LENGTH, + gl_OBJECT_ATTACHED_OBJECTS, + gl_OBJECT_ACTIVE_UNIFORMS, + gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH, + gl_OBJECT_SHADER_SOURCE_LENGTH, + gl_SHADER_OBJECT, + gl_FLOAT, + gl_FLOAT_VEC2, + gl_FLOAT_VEC3, + gl_FLOAT_VEC4, + gl_INT, + gl_INT_VEC2, + gl_INT_VEC3, + gl_INT_VEC4, + gl_BOOL, + gl_BOOL_VEC2, + gl_BOOL_VEC3, + gl_BOOL_VEC4, + gl_FLOAT_MAT2, + gl_FLOAT_MAT3, + gl_FLOAT_MAT4, + gl_SAMPLER_1D, + gl_SAMPLER_2D, + gl_SAMPLER_3D, + gl_SAMPLER_CUBE, + gl_SAMPLER_1D_SHADOW, + gl_SAMPLER_2D_SHADOW, + gl_SAMPLER_2D_RECT, + gl_SAMPLER_2D_RECT_SHADOW, + -- * Types + GLhandle +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_shader_objects" + +EXTENSION_ENTRY(glDeleteObject,GLhandle -> IO ()) +EXTENSION_ENTRY(glGetHandle,GLenum -> IO GLhandle) +EXTENSION_ENTRY(glDetachObject,GLhandle -> GLhandle -> IO ()) +EXTENSION_ENTRY(glCreateShaderObject,GLenum -> IO GLhandle) +EXTENSION_ENTRY(glCreateProgramObject,IO GLhandle) +EXTENSION_ENTRY(glAttachObject,GLhandle -> GLhandle -> IO ()) +EXTENSION_ENTRY(glUseProgramObject,GLhandle -> IO ()) +EXTENSION_ENTRY(glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ()) + +gl_PROGRAM_OBJECT :: GLenum +gl_PROGRAM_OBJECT = 0x8B40 + +-- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension. +gl_OBJECT_TYPE_ARB :: GLenum +gl_OBJECT_TYPE_ARB = 0x8B4E + +gl_OBJECT_SUBTYPE :: GLenum +gl_OBJECT_SUBTYPE = 0x8B4F + +gl_OBJECT_DELETE_STATUS :: GLenum +gl_OBJECT_DELETE_STATUS = 0x8B80 + +gl_OBJECT_COMPILE_STATUS :: GLenum +gl_OBJECT_COMPILE_STATUS = 0x8B81 + +gl_OBJECT_LINK_STATUS :: GLenum +gl_OBJECT_LINK_STATUS = 0x8B82 + +gl_OBJECT_VALIDATE_STATUS :: GLenum +gl_OBJECT_VALIDATE_STATUS = 0x8B83 + +gl_OBJECT_INFO_LOG_LENGTH :: GLenum +gl_OBJECT_INFO_LOG_LENGTH = 0x8B84 + +gl_OBJECT_ATTACHED_OBJECTS :: GLenum +gl_OBJECT_ATTACHED_OBJECTS = 0x8B85 + +gl_OBJECT_ACTIVE_UNIFORMS :: GLenum +gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86 + +gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum +gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 + +gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum +gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88 + +gl_SHADER_OBJECT :: GLenum +gl_SHADER_OBJECT = 0x8B48 + +#if HANDLE_IS_POINTER +type GLhandle = Ptr () +#else +type GLhandle = CUInt +#endif
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs view
@@ -0,0 +1,101 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_shader_storage_buffer_object, see +-- <http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( + -- * Functions + glShaderStorageBlockBinding, + + -- * Tokens + gl_SHADER_STORAGE_BUFFER, + gl_SHADER_STORAGE_BUFFER_BINDING, + gl_SHADER_STORAGE_BUFFER_START, + gl_SHADER_STORAGE_BUFFER_SIZE, + gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS, + gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, + gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, + gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, + gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, + gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, + gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS, + gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS, + gl_MAX_SHADER_STORAGE_BLOCK_SIZE, + gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, + gl_SHADER_STORAGE_BARRIER_BIT, + gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, + gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_shader_storage_buffer_object" + +EXTENSION_ENTRY(glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> IO()) + +gl_SHADER_STORAGE_BUFFER :: GLenum +gl_SHADER_STORAGE_BUFFER = 0x90D2 + +gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum +gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 + +gl_SHADER_STORAGE_BUFFER_START :: GLenum +gl_SHADER_STORAGE_BUFFER_START = 0x90D4 + +gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum +gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 + +gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 + +gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 + +gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 + +gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 + +gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA + +gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB + +gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum +gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC + +gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum +gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD + +gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum +gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE + +gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum +gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF + +gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield +gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000 + +gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum +gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 + +gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum +gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_shading_language_100 extension, see--- <http://www.opengl.org/registry/specs/ARB/shading_language_100.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 (- -- * Tokens- gl_SHADING_LANGUAGE_VERSION-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_shading_language_100 extension, see +-- <http://www.opengl.org/registry/specs/ARB/shading_language_100.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( + -- * Tokens + gl_SHADING_LANGUAGE_VERSION +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Shadow--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_shadow extension, see--- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Shadow (- -- * Tokens- gl_TEXTURE_COMPARE_MODE,- gl_TEXTURE_COMPARE_FUNC,- gl_COMPARE_R_TO_TEXTURE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Shadow +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_shadow extension, see +-- <http://www.opengl.org/registry/specs/ARB/shadow.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( + -- * Tokens + gl_TEXTURE_COMPARE_MODE, + gl_TEXTURE_COMPARE_FUNC, + gl_COMPARE_R_TO_TEXTURE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_shadow_ambient extension, see--- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (- -- * Tokens- gl_TEXTURE_COMPARE_FAIL_VALUE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum-gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_shadow_ambient extension, see +-- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( + -- * Tokens + gl_TEXTURE_COMPARE_FAIL_VALUE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum +gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs view
@@ -1,109 +1,109 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.Sync--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions, tokens and types from the ARB_sync extension, see--- <http://www.opengl.org/registry/specs/ARB/sync.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Sync (- -- * Functions- glFenceSync,- glIsSync,- glDeleteSync,- glClientWaitSync,- glWaitSync,- glGetInteger64v,- glGetSynciv,- -- * Tokens- gl_MAX_SERVER_WAIT_TIMEOUT,- gl_OBJECT_TYPE,- gl_SYNC_CONDITION,- gl_SYNC_STATUS,- gl_SYNC_FLAGS,- gl_SYNC_FENCE,- gl_SYNC_GPU_COMMANDS_COMPLETE,- gl_UNSIGNALED,- gl_SIGNALED,- gl_SYNC_FLUSH_COMMANDS_BIT,- gl_TIMEOUT_IGNORED,- gl_ALREADY_SIGNALED,- gl_TIMEOUT_EXPIRED,- gl_CONDITION_SATISFIED,- gl_WAIT_FAILED,- -- * Types- GLint64,- GLuint64,- GLsync-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sync"--EXTENSION_ENTRY(glFenceSync,GLenum -> GLbitfield -> IO GLsync)-EXTENSION_ENTRY(glIsSync,GLsync -> IO GLboolean)-EXTENSION_ENTRY(glDeleteSync,GLsync -> IO ())-EXTENSION_ENTRY(glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum)-EXTENSION_ENTRY(glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ())-EXTENSION_ENTRY(glGetInteger64v,GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())--gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum-gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111--gl_OBJECT_TYPE :: GLenum-gl_OBJECT_TYPE = 0x9112--gl_SYNC_CONDITION :: GLenum-gl_SYNC_CONDITION = 0x9113--gl_SYNC_STATUS :: GLenum-gl_SYNC_STATUS = 0x9114--gl_SYNC_FLAGS :: GLenum-gl_SYNC_FLAGS = 0x9115--gl_SYNC_FENCE :: GLenum-gl_SYNC_FENCE = 0x9116--gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum-gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117--gl_UNSIGNALED :: GLenum-gl_UNSIGNALED = 0x9118--gl_SIGNALED :: GLenum-gl_SIGNALED = 0x9119--gl_SYNC_FLUSH_COMMANDS_BIT :: GLenum-gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001--gl_TIMEOUT_IGNORED :: GLuint64-gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF--gl_ALREADY_SIGNALED :: GLenum-gl_ALREADY_SIGNALED = 0x911A--gl_TIMEOUT_EXPIRED :: GLenum-gl_TIMEOUT_EXPIRED = 0x911B--gl_CONDITION_SATISFIED :: GLenum-gl_CONDITION_SATISFIED = 0x911C--gl_WAIT_FAILED :: GLenum-gl_WAIT_FAILED = 0x911D+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Sync +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the ARB_sync extension, see +-- <http://www.opengl.org/registry/specs/ARB/sync.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.Sync ( + -- * Functions + glFenceSync, + glIsSync, + glDeleteSync, + glClientWaitSync, + glWaitSync, + glGetInteger64v, + glGetSynciv, + -- * Tokens + gl_MAX_SERVER_WAIT_TIMEOUT, + gl_OBJECT_TYPE, + gl_SYNC_CONDITION, + gl_SYNC_STATUS, + gl_SYNC_FLAGS, + gl_SYNC_FENCE, + gl_SYNC_GPU_COMMANDS_COMPLETE, + gl_UNSIGNALED, + gl_SIGNALED, + gl_SYNC_FLUSH_COMMANDS_BIT, + gl_TIMEOUT_IGNORED, + gl_ALREADY_SIGNALED, + gl_TIMEOUT_EXPIRED, + gl_CONDITION_SATISFIED, + gl_WAIT_FAILED, + -- * Types + GLint64, + GLuint64, + GLsync +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_sync" + +EXTENSION_ENTRY(glFenceSync,GLenum -> GLbitfield -> IO GLsync) +EXTENSION_ENTRY(glIsSync,GLsync -> IO GLboolean) +EXTENSION_ENTRY(glDeleteSync,GLsync -> IO ()) +EXTENSION_ENTRY(glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum) +EXTENSION_ENTRY(glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ()) +EXTENSION_ENTRY(glGetInteger64v,GLenum -> Ptr GLint64 -> IO ()) +EXTENSION_ENTRY(glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()) + +gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum +gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111 + +gl_OBJECT_TYPE :: GLenum +gl_OBJECT_TYPE = 0x9112 + +gl_SYNC_CONDITION :: GLenum +gl_SYNC_CONDITION = 0x9113 + +gl_SYNC_STATUS :: GLenum +gl_SYNC_STATUS = 0x9114 + +gl_SYNC_FLAGS :: GLenum +gl_SYNC_FLAGS = 0x9115 + +gl_SYNC_FENCE :: GLenum +gl_SYNC_FENCE = 0x9116 + +gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum +gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 + +gl_UNSIGNALED :: GLenum +gl_UNSIGNALED = 0x9118 + +gl_SIGNALED :: GLenum +gl_SIGNALED = 0x9119 + +gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield +gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 + +gl_TIMEOUT_IGNORED :: GLuint64 +gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF + +gl_ALREADY_SIGNALED :: GLenum +gl_ALREADY_SIGNALED = 0x911A + +gl_TIMEOUT_EXPIRED :: GLenum +gl_TIMEOUT_EXPIRED = 0x911B + +gl_CONDITION_SATISFIED :: GLenum +gl_CONDITION_SATISFIED = 0x911C + +gl_WAIT_FAILED :: GLenum +gl_WAIT_FAILED = 0x911D
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs view
@@ -0,0 +1,169 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_tessellation_shader extension, see +-- <http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( + -- * Functions + glPatchParameteri, + glPatchParameterfv, + + -- * Tokens + gl_PATCHES, + gl_PATCH_VERTICES, + gl_PATCH_DEFAULT_INNER_LEVEL, + gl_PATCH_DEFAULT_OUTER_LEVEL, + gl_TESS_CONTROL_OUTPUT_VERTICES, + gl_TESS_GEN_MODE, + gl_TESS_GEN_SPACING, + gl_TESS_GEN_VERTEX_ORDER, + gl_TESS_GEN_POINT_MODE, + gl_TRIANGLES, + gl_ISOLINES, + gl_EQUAL, + gl_FRACTIONAL_ODD, + gl_FRACTIONAL_EVEN, + gl_CCW, + gl_CW, + gl_MAX_PATCH_VERTICES, + gl_MAX_TESS_GEN_LEVEL, + gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, + gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, + gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, + gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, + gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, + gl_MAX_TESS_PATCH_COMPONENTS, + gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, + gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, + gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS, + gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, + gl_MAX_TESS_CONTROL_INPUT_COMPONENTS, + gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS, + gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, + gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, + gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, + gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, + gl_TESS_EVALUATION_SHADER, + gl_TESS_CONTROL_SHADER +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Tokens +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_ARB_tessellation_shader" + +EXTENSION_ENTRY(glPatchParameteri,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glPatchParameterfv,GLenum -> Ptr GLfloat -> IO ()) + +gl_PATCHES :: GLenum +gl_PATCHES = 0x000E + +gl_PATCH_VERTICES :: GLenum +gl_PATCH_VERTICES = 0x8E72 + +gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum +gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 + +gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum +gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 + +gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum +gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 + +gl_TESS_GEN_MODE :: GLenum +gl_TESS_GEN_MODE = 0x8E76 + +gl_TESS_GEN_SPACING :: GLenum +gl_TESS_GEN_SPACING = 0x8E77 + +gl_TESS_GEN_VERTEX_ORDER :: GLenum +gl_TESS_GEN_VERTEX_ORDER = 0x8E78 + +gl_TESS_GEN_POINT_MODE :: GLenum +gl_TESS_GEN_POINT_MODE = 0x8E79 + +gl_ISOLINES :: GLenum +gl_ISOLINES = 0x8E7A + +gl_FRACTIONAL_ODD :: GLenum +gl_FRACTIONAL_ODD = 0x8E7B + +gl_FRACTIONAL_EVEN :: GLenum +gl_FRACTIONAL_EVEN = 0x8E7C + +gl_MAX_PATCH_VERTICES :: GLenum +gl_MAX_PATCH_VERTICES = 0x8E7D + +gl_MAX_TESS_GEN_LEVEL :: GLenum +gl_MAX_TESS_GEN_LEVEL = 0x8E7E + +gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum +gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F + +gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum +gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 + +gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 + +gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 + +gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum +gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 + +gl_MAX_TESS_PATCH_COMPONENTS :: GLenum +gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84 + +gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum +gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 + +gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum +gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 + +gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum +gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 + +gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum +gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A + +gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum +gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C + +gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum +gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D + +gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E + +gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F + +gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum +gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 + +gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum +gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 + +gl_TESS_EVALUATION_SHADER :: GLenum +gl_TESS_EVALUATION_SHADER = 0x8E87 + +gl_TESS_CONTROL_SHADER :: GLenum +gl_TESS_CONTROL_SHADER = 0x8E88
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_texture_border_clamp extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp (- -- * Tokens- gl_CLAMP_TO_BORDER-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_texture_border_clamp extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( + -- * Tokens + gl_CLAMP_TO_BORDER +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs view
@@ -1,52 +1,52 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_texture_buffer_object, see--- <http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject (- -- * Functions- glTexBuffer,- -- * Tokens- gl_TEXTURE_BUFFER,- gl_MAX_TEXTURE_BUFFER_SIZE,- gl_TEXTURE_BINDING_BUFFER,- gl_TEXTURE_BUFFER_DATA_STORE_BINDING,- gl_TEXTURE_BUFFER_FORMAT-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_texture_buffer_object"--EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())--gl_TEXTURE_BUFFER :: GLenum-gl_TEXTURE_BUFFER = 0x8C2A--gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum-gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B--gl_TEXTURE_BINDING_BUFFER :: GLenum-gl_TEXTURE_BINDING_BUFFER = 0x8C2C--gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum-gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D--gl_TEXTURE_BUFFER_FORMAT :: GLenum-gl_TEXTURE_BUFFER_FORMAT = 0x8C2E+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_texture_buffer_object, see +-- <http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( + -- * Functions + glTexBuffer, + -- * Tokens + gl_TEXTURE_BUFFER, + gl_MAX_TEXTURE_BUFFER_SIZE, + gl_TEXTURE_BINDING_BUFFER, + gl_TEXTURE_BUFFER_DATA_STORE_BINDING, + gl_TEXTURE_BUFFER_FORMAT +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_texture_buffer_object" + +EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ()) + +gl_TEXTURE_BUFFER :: GLenum +gl_TEXTURE_BUFFER = 0x8C2A + +gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum +gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B + +gl_TEXTURE_BINDING_BUFFER :: GLenum +gl_TEXTURE_BINDING_BUFFER = 0x8C2C + +gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum +gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D + +gl_TEXTURE_BUFFER_FORMAT :: GLenum +gl_TEXTURE_BUFFER_FORMAT = 0x8C2E
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs view
@@ -1,40 +1,40 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_texture_compression extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_compression.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression (- -- * Functions- glCompressedTexImage3D,- glCompressedTexImage2D,- glCompressedTexImage1D,- glCompressedTexSubImage3D,- glCompressedTexSubImage2D,- glCompressedTexSubImage1D,- glGetCompressedTexImage,- -- * Tokens- gl_COMPRESSED_ALPHA,- gl_COMPRESSED_LUMINANCE,- gl_COMPRESSED_LUMINANCE_ALPHA,- gl_COMPRESSED_INTENSITY,- gl_COMPRESSED_RGB,- gl_COMPRESSED_RGBA,- gl_TEXTURE_COMPRESSION_HINT,- gl_TEXTURE_COMPRESSED_IMAGE_SIZE,- gl_TEXTURE_COMPRESSED,- gl_NUM_COMPRESSED_TEXTURE_FORMATS,- gl_COMPRESSED_TEXTURE_FORMATS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_texture_compression extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_compression.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( + -- * Functions + glCompressedTexImage3D, + glCompressedTexImage2D, + glCompressedTexImage1D, + glCompressedTexSubImage3D, + glCompressedTexSubImage2D, + glCompressedTexSubImage1D, + glGetCompressedTexImage, + -- * Tokens + gl_COMPRESSED_ALPHA, + gl_COMPRESSED_LUMINANCE, + gl_COMPRESSED_LUMINANCE_ALPHA, + gl_COMPRESSED_INTENSITY, + gl_COMPRESSED_RGB, + gl_COMPRESSED_RGBA, + gl_TEXTURE_COMPRESSION_HINT, + gl_TEXTURE_COMPRESSED_IMAGE_SIZE, + gl_TEXTURE_COMPRESSED, + gl_NUM_COMPRESSED_TEXTURE_FORMATS, + gl_COMPRESSED_TEXTURE_FORMATS +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_compression_rgtc extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC (- -- * Tokens- gl_COMPRESSED_RED_RGTC1,- gl_COMPRESSED_SIGNED_RED_RGTC1,- gl_COMPRESSED_RG_RGTC2,- gl_COMPRESSED_SIGNED_RG_RGTC2-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_compression_rgtc extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( + -- * Tokens + gl_COMPRESSED_RED_RGTC1, + gl_COMPRESSED_SIGNED_RED_RGTC1, + gl_COMPRESSED_RG_RGTC2, + gl_COMPRESSED_SIGNED_RG_RGTC2 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs view
@@ -1,33 +1,33 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_texture_cube_map extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap (- -- * Tokens- gl_NORMAL_MAP,- gl_REFLECTION_MAP,- gl_TEXTURE_CUBE_MAP,- gl_TEXTURE_BINDING_CUBE_MAP,- gl_TEXTURE_CUBE_MAP_POSITIVE_X,- gl_TEXTURE_CUBE_MAP_NEGATIVE_X,- gl_TEXTURE_CUBE_MAP_POSITIVE_Y,- gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,- gl_TEXTURE_CUBE_MAP_POSITIVE_Z,- gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,- gl_PROXY_TEXTURE_CUBE_MAP,- gl_MAX_CUBE_MAP_TEXTURE_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_texture_cube_map extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( + -- * Tokens + gl_NORMAL_MAP, + gl_REFLECTION_MAP, + gl_TEXTURE_CUBE_MAP, + gl_TEXTURE_BINDING_CUBE_MAP, + gl_TEXTURE_CUBE_MAP_POSITIVE_X, + gl_TEXTURE_CUBE_MAP_NEGATIVE_X, + gl_TEXTURE_CUBE_MAP_POSITIVE_Y, + gl_TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl_TEXTURE_CUBE_MAP_POSITIVE_Z, + gl_TEXTURE_CUBE_MAP_NEGATIVE_Z, + gl_PROXY_TEXTURE_CUBE_MAP, + gl_MAX_CUBE_MAP_TEXTURE_SIZE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs view
@@ -1,49 +1,49 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_cube_map_array extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray (- -- * Tokens- gl_TEXTURE_CUBE_MAP_ARRAY,- gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,- gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,- gl_SAMPLER_CUBE_MAP_ARRAY,- gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,- gl_INT_SAMPLER_CUBE_MAP_ARRAY,- gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum-gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009--gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum-gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A--gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum-gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B--gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C--gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum-gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D--gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E--gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F-+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_cube_map_array extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( + -- * Tokens + gl_TEXTURE_CUBE_MAP_ARRAY, + gl_TEXTURE_BINDING_CUBE_MAP_ARRAY, + gl_PROXY_TEXTURE_CUBE_MAP_ARRAY, + gl_SAMPLER_CUBE_MAP_ARRAY, + gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW, + gl_INT_SAMPLER_CUBE_MAP_ARRAY, + gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum +gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009 + +gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum +gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A + +gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum +gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B + +gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum +gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C + +gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum +gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D + +gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum +gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E + +gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum +gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F +
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_env_add extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_add.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd (- -- * Tokens- gl_ADD-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_env_add extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_env_add.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( + -- * Tokens + gl_ADD +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs view
@@ -1,54 +1,52 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_env_combine extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine (- -- * Tokens- gl_COMBINE,- gl_COMBINE_RGB,- gl_COMBINE_ALPHA,- gl_SOURCE0_RGB,- gl_SOURCE1_RGB,- gl_SOURCE2_RGB,- gl_SOURCE0_ALPHA,- gl_SOURCE1_ALPHA,- gl_SOURCE2_ALPHA,- gl_OPERAND0_RGB,- gl_OPERAND1_RGB,- gl_OPERAND2_RGB,- gl_OPERAND0_ALPHA,- gl_OPERAND1_ALPHA,- gl_OPERAND2_ALPHA,- gl_RGB_SCALE,- gl_ALPHA_SCALE,- gl_REPLACE,- gl_MODULATE,- gl_ADD,- gl_ADD_SIGNED,- gl_INTERPOLATE,- gl_SUBTRACT,- gl_TEXTURE,- gl_CONSTANT,- gl_PRIMARY_COLOR,- gl_PREVIOUS,- gl_SRC_COLOR,- gl_ONE_MINUS_SRC_COLOR,- gl_SRC_ALPHA,- gl_ONE_MINUS_SRC_ALPHA,- gl_SRC_ALPHA,- gl_ONE_MINUS_SRC_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_env_combine extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( + -- * Tokens + gl_COMBINE, + gl_COMBINE_RGB, + gl_COMBINE_ALPHA, + gl_SOURCE0_RGB, + gl_SOURCE1_RGB, + gl_SOURCE2_RGB, + gl_SOURCE0_ALPHA, + gl_SOURCE1_ALPHA, + gl_SOURCE2_ALPHA, + gl_OPERAND0_RGB, + gl_OPERAND1_RGB, + gl_OPERAND2_RGB, + gl_OPERAND0_ALPHA, + gl_OPERAND1_ALPHA, + gl_OPERAND2_ALPHA, + gl_RGB_SCALE, + gl_ALPHA_SCALE, + gl_REPLACE, + gl_MODULATE, + gl_ADD, + gl_ADD_SIGNED, + gl_INTERPOLATE, + gl_SUBTRACT, + gl_TEXTURE, + gl_CONSTANT, + gl_PRIMARY_COLOR, + gl_PREVIOUS, + gl_SRC_COLOR, + gl_ONE_MINUS_SRC_COLOR, + gl_SRC_ALPHA, + gl_ONE_MINUS_SRC_ALPHA +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs view
@@ -1,52 +1,52 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_env_crossbar extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar (- -- * Tokens- gl_TEXTURE0,- gl_TEXTURE1,- gl_TEXTURE10,- gl_TEXTURE11,- gl_TEXTURE12,- gl_TEXTURE13,- gl_TEXTURE14,- gl_TEXTURE15,- gl_TEXTURE16,- gl_TEXTURE17,- gl_TEXTURE18,- gl_TEXTURE19,- gl_TEXTURE2,- gl_TEXTURE20,- gl_TEXTURE21,- gl_TEXTURE22,- gl_TEXTURE23,- gl_TEXTURE24,- gl_TEXTURE25,- gl_TEXTURE26,- gl_TEXTURE27,- gl_TEXTURE28,- gl_TEXTURE29,- gl_TEXTURE3,- gl_TEXTURE30,- gl_TEXTURE31,- gl_TEXTURE4,- gl_TEXTURE5,- gl_TEXTURE6,- gl_TEXTURE7,- gl_TEXTURE8,- gl_TEXTURE9-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_env_crossbar extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( + -- * Tokens + gl_TEXTURE0, + gl_TEXTURE1, + gl_TEXTURE10, + gl_TEXTURE11, + gl_TEXTURE12, + gl_TEXTURE13, + gl_TEXTURE14, + gl_TEXTURE15, + gl_TEXTURE16, + gl_TEXTURE17, + gl_TEXTURE18, + gl_TEXTURE19, + gl_TEXTURE2, + gl_TEXTURE20, + gl_TEXTURE21, + gl_TEXTURE22, + gl_TEXTURE23, + gl_TEXTURE24, + gl_TEXTURE25, + gl_TEXTURE26, + gl_TEXTURE27, + gl_TEXTURE28, + gl_TEXTURE29, + gl_TEXTURE3, + gl_TEXTURE30, + gl_TEXTURE31, + gl_TEXTURE4, + gl_TEXTURE5, + gl_TEXTURE6, + gl_TEXTURE7, + gl_TEXTURE8, + gl_TEXTURE9 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_env_dot3 extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 (- -- * Tokens- gl_DOT3_RGB,- gl_DOT3_RGBA-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_env_dot3 extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( + -- * Tokens + gl_DOT3_RGB, + gl_DOT3_RGBA +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs view
@@ -1,65 +1,65 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_float extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (- -- * Tokens- gl_TEXTURE_RED_TYPE,- gl_TEXTURE_GREEN_TYPE,- gl_TEXTURE_BLUE_TYPE,- gl_TEXTURE_ALPHA_TYPE,- gl_TEXTURE_LUMINANCE_TYPE,- gl_TEXTURE_INTENSITY_TYPE,- gl_TEXTURE_DEPTH_TYPE,- gl_UNSIGNED_NORMALIZED,- gl_RGBA32F,- gl_RGB32F,- gl_ALPHA32F,- gl_INTENSITY32F,- gl_LUMINANCE32F,- gl_LUMINANCE_ALPHA32F,- gl_RGBA16F,- gl_RGB16F,- gl_ALPHA16F,- gl_INTENSITY16F,- gl_LUMINANCE16F,- gl_LUMINANCE_ALPHA16F-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_ALPHA32F :: GLenum-gl_ALPHA32F = 0x8816--gl_INTENSITY32F :: GLenum-gl_INTENSITY32F = 0x8817--gl_LUMINANCE32F :: GLenum-gl_LUMINANCE32F = 0x8818--gl_LUMINANCE_ALPHA32F :: GLenum-gl_LUMINANCE_ALPHA32F = 0x8819--gl_ALPHA16F :: GLenum-gl_ALPHA16F = 0x881C--gl_INTENSITY16F :: GLenum-gl_INTENSITY16F = 0x881D--gl_LUMINANCE16F :: GLenum-gl_LUMINANCE16F = 0x881E--gl_LUMINANCE_ALPHA16F :: GLenum-gl_LUMINANCE_ALPHA16F = 0x881F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_float extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_float.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( + -- * Tokens + gl_TEXTURE_RED_TYPE, + gl_TEXTURE_GREEN_TYPE, + gl_TEXTURE_BLUE_TYPE, + gl_TEXTURE_ALPHA_TYPE, + gl_TEXTURE_LUMINANCE_TYPE, + gl_TEXTURE_INTENSITY_TYPE, + gl_TEXTURE_DEPTH_TYPE, + gl_UNSIGNED_NORMALIZED, + gl_RGBA32F, + gl_RGB32F, + gl_ALPHA32F, + gl_INTENSITY32F, + gl_LUMINANCE32F, + gl_LUMINANCE_ALPHA32F, + gl_RGBA16F, + gl_RGB16F, + gl_ALPHA16F, + gl_INTENSITY16F, + gl_LUMINANCE16F, + gl_LUMINANCE_ALPHA16F +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_ALPHA32F :: GLenum +gl_ALPHA32F = 0x8816 + +gl_INTENSITY32F :: GLenum +gl_INTENSITY32F = 0x8817 + +gl_LUMINANCE32F :: GLenum +gl_LUMINANCE32F = 0x8818 + +gl_LUMINANCE_ALPHA32F :: GLenum +gl_LUMINANCE_ALPHA32F = 0x8819 + +gl_ALPHA16F :: GLenum +gl_ALPHA16F = 0x881C + +gl_INTENSITY16F :: GLenum +gl_INTENSITY16F = 0x881D + +gl_LUMINANCE16F :: GLenum +gl_LUMINANCE16F = 0x881E + +gl_LUMINANCE_ALPHA16F :: GLenum +gl_LUMINANCE_ALPHA16F = 0x881F
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs view
@@ -1,32 +1,32 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureGather--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_gather extension, see--- <http://www.opengl.org/registry/specs/ARB/.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather (- -- * Tokens- gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,- gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,- gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum-gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E--gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum-gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F--gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum-gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureGather +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_gather extension, see +-- <http://www.opengl.org/registry/specs/ARB/.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( + -- * Tokens + gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, + gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, + gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum +gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E + +gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum +gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F + +gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum +gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_mirrored_repeat extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat (- -- * Tokens- gl_MIRRORED_REPEAT-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_mirrored_repeat extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( + -- * Tokens + gl_MIRRORED_REPEAT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs view
@@ -1,124 +1,124 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_texture_multisample extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample (- -- * Functions- glTexImage2DMultisample,- glTexImage3DMultisample,- glGetMultisamplefv,- glSampleMaski,- -- * Tokens- gl_SAMPLE_POSITION,- gl_SAMPLE_MASK,- gl_SAMPLE_MASK_VALUE,- gl_TEXTURE_2D_MULTISAMPLE,- gl_PROXY_TEXTURE_2D_MULTISAMPLE,- gl_TEXTURE_2D_MULTISAMPLE_ARRAY,- gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,- gl_MAX_SAMPLE_MASK_WORDS,- gl_MAX_COLOR_TEXTURE_SAMPLES,- gl_MAX_DEPTH_TEXTURE_SAMPLES,- gl_MAX_INTEGER_SAMPLES,- gl_TEXTURE_BINDING_2D_MULTISAMPLE,- gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,- gl_TEXTURE_SAMPLES,- gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,- gl_SAMPLER_2D_MULTISAMPLE,- gl_INT_SAMPLER_2D_MULTISAMPLE,- gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,- gl_SAMPLER_2D_MULTISAMPLE_ARRAY,- gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,- gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_texture_multisample"--EXTENSION_ENTRY(glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())-EXTENSION_ENTRY(glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-EXTENSION_ENTRY(glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glSampleMaski,GLuint -> GLbitfield -> IO ())---gl_SAMPLE_POSITION :: GLenum-gl_SAMPLE_POSITION = 0x8E50--gl_SAMPLE_MASK :: GLenum-gl_SAMPLE_MASK = 0x8E51--gl_SAMPLE_MASK_VALUE :: GLenum-gl_SAMPLE_MASK_VALUE = 0x8E52--gl_TEXTURE_2D_MULTISAMPLE :: GLenum-gl_TEXTURE_2D_MULTISAMPLE = 0x9100--gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum-gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101--gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum-gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102--gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum-gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103--gl_MAX_SAMPLE_MASK_WORDS :: GLenum-gl_MAX_SAMPLE_MASK_WORDS = 0x8E59--gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum-gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E--gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum-gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F--gl_MAX_INTEGER_SAMPLES :: GLenum-gl_MAX_INTEGER_SAMPLES = 0x9110--gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum-gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104--gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum-gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105--gl_TEXTURE_SAMPLES :: GLenum-gl_TEXTURE_SAMPLES = 0x9106--gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum-gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107--gl_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_SAMPLER_2D_MULTISAMPLE = 0x9108--gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109--gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A--gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B--gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C--gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_texture_multisample extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_multisample.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( + -- * Functions + glTexImage2DMultisample, + glTexImage3DMultisample, + glGetMultisamplefv, + glSampleMaski, + -- * Tokens + gl_SAMPLE_POSITION, + gl_SAMPLE_MASK, + gl_SAMPLE_MASK_VALUE, + gl_TEXTURE_2D_MULTISAMPLE, + gl_PROXY_TEXTURE_2D_MULTISAMPLE, + gl_TEXTURE_2D_MULTISAMPLE_ARRAY, + gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, + gl_MAX_SAMPLE_MASK_WORDS, + gl_MAX_COLOR_TEXTURE_SAMPLES, + gl_MAX_DEPTH_TEXTURE_SAMPLES, + gl_MAX_INTEGER_SAMPLES, + gl_TEXTURE_BINDING_2D_MULTISAMPLE, + gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, + gl_TEXTURE_SAMPLES, + gl_TEXTURE_FIXED_SAMPLE_LOCATIONS, + gl_SAMPLER_2D_MULTISAMPLE, + gl_INT_SAMPLER_2D_MULTISAMPLE, + gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, + gl_SAMPLER_2D_MULTISAMPLE_ARRAY, + gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, + gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_texture_multisample" + +EXTENSION_ENTRY(glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()) +EXTENSION_ENTRY(glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) +EXTENSION_ENTRY(glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glSampleMaski,GLuint -> GLbitfield -> IO ()) + + +gl_SAMPLE_POSITION :: GLenum +gl_SAMPLE_POSITION = 0x8E50 + +gl_SAMPLE_MASK :: GLenum +gl_SAMPLE_MASK = 0x8E51 + +gl_SAMPLE_MASK_VALUE :: GLenum +gl_SAMPLE_MASK_VALUE = 0x8E52 + +gl_TEXTURE_2D_MULTISAMPLE :: GLenum +gl_TEXTURE_2D_MULTISAMPLE = 0x9100 + +gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum +gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 + +gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum +gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 + +gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum +gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 + +gl_MAX_SAMPLE_MASK_WORDS :: GLenum +gl_MAX_SAMPLE_MASK_WORDS = 0x8E59 + +gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum +gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E + +gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum +gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F + +gl_MAX_INTEGER_SAMPLES :: GLenum +gl_MAX_INTEGER_SAMPLES = 0x9110 + +gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum +gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 + +gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum +gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 + +gl_TEXTURE_SAMPLES :: GLenum +gl_TEXTURE_SAMPLES = 0x9106 + +gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum +gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 + +gl_SAMPLER_2D_MULTISAMPLE :: GLenum +gl_SAMPLER_2D_MULTISAMPLE = 0x9108 + +gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum +gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 + +gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum +gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A + +gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum +gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B + +gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum +gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C + +gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum +gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs view
@@ -1,50 +1,45 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRG--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_rg extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_rg.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG (- -- * Tokens- gl_R8,- gl_R16,- gl_RG8,- gl_RG16,- gl_R16F,- gl_R32F,- gl_RG16F,- gl_RG32F,- gl_R8I,- gl_R8UI,- gl_R16I,- gl_R16UI,- gl_R32I,- gl_R32UI,- gl_RG8I,- gl_RG8UI,- gl_RG16I,- gl_RG16UI,- gl_RG32I,- gl_RG32UI,- gl_RED,- gl_RG,- gl_COMPRESSED_RED,- gl_COMPRESSED_RG,- gl_RG,- gl_RG_INTEGER,- gl_RG,- gl_RED,- gl_RG,- gl_RG_INTEGER-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRG +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_rg extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_rg.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( + -- * Tokens + gl_R8, + gl_R16, + gl_RG8, + gl_RG16, + gl_R16F, + gl_R32F, + gl_RG16F, + gl_RG32F, + gl_R8I, + gl_R8UI, + gl_R16I, + gl_R16UI, + gl_R32I, + gl_R32UI, + gl_RG8I, + gl_RG8UI, + gl_RG16I, + gl_RG16UI, + gl_RG32I, + gl_RG32UI, + gl_RED, + gl_RG, + gl_COMPRESSED_RED, + gl_COMPRESSED_RG, + gl_RG_INTEGER +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs view
@@ -1,44 +1,44 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the ARB_texture_rectangle extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle (- -- * Tokens- gl_TEXTURE_RECTANGLE,- gl_TEXTURE_BINDING_RECTANGLE,- gl_PROXY_TEXTURE_RECTANGLE,- gl_MAX_RECTANGLE_TEXTURE_SIZE,- gl_SAMPLER_2D_RECT,- gl_SAMPLER_2D_RECT_SHADOW-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_TEXTURE_RECTANGLE :: GLenum-gl_TEXTURE_RECTANGLE = 0x84F5--gl_TEXTURE_BINDING_RECTANGLE :: GLenum-gl_TEXTURE_BINDING_RECTANGLE = 0x84F6--gl_PROXY_TEXTURE_RECTANGLE :: GLenum-gl_PROXY_TEXTURE_RECTANGLE = 0x84F7--gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum-gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8--gl_SAMPLER_2D_RECT :: GLenum-gl_SAMPLER_2D_RECT = 0x8B63--gl_SAMPLER_2D_RECT_SHADOW :: GLenum-gl_SAMPLER_2D_RECT_SHADOW = 0x8B64+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the ARB_texture_rectangle extension, see +-- <http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( + -- * Tokens + gl_TEXTURE_RECTANGLE, + gl_TEXTURE_BINDING_RECTANGLE, + gl_PROXY_TEXTURE_RECTANGLE, + gl_MAX_RECTANGLE_TEXTURE_SIZE, + gl_SAMPLER_2D_RECT, + gl_SAMPLER_2D_RECT_SHADOW +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_TEXTURE_RECTANGLE :: GLenum +gl_TEXTURE_RECTANGLE = 0x84F5 + +gl_TEXTURE_BINDING_RECTANGLE :: GLenum +gl_TEXTURE_BINDING_RECTANGLE = 0x84F6 + +gl_PROXY_TEXTURE_RECTANGLE :: GLenum +gl_PROXY_TEXTURE_RECTANGLE = 0x84F7 + +gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum +gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 + +gl_SAMPLER_2D_RECT :: GLenum +gl_SAMPLER_2D_RECT = 0x8B63 + +gl_SAMPLER_2D_RECT_SHADOW :: GLenum +gl_SAMPLER_2D_RECT_SHADOW = 0x8B64
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs view
@@ -0,0 +1,46 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the ARB_timer_query, see +-- <http://www.opengl.org/registry/specs/ARB/timer_query.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( + -- * Functions + glQueryCounter, + glGetQueryObjecti64v, + glGetQueryObjectui64v, + + -- * Tokens + gl_TIME_ELAPSED, + gl_TIMESTAMP +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_timer_query" + +EXTENSION_ENTRY(glQueryCounter, GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ()) +EXTENSION_ENTRY(glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ()) + +gl_TIME_ELAPSED :: GLenum +gl_TIME_ELAPSED = 0x88BF + +gl_TIMESTAMP :: GLenum +gl_TIMESTAMP = 0x8E28
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs view
@@ -0,0 +1,49 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the ARB_transform_feedback3 +-- extension, see +-- <http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( + -- * Functions + glDrawTransformFeedbackStream, + glBeginQueryIndexed, + glEndQueryIndexed, + glGetQueryIndexediv, + + -- * Tokens + gl_MAX_TRANSFORM_FEEDBACK_BUFFERS, + gl_MAX_VERTEX_STREAMS +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +-------------------------------------------------------------------------------- + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_transform_feedback3" + +EXTENSION_ENTRY(glDrawTransformFeedbackStream, GLenum -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glBeginQueryIndexed, GLenum -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glEndQueryIndexed, GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glGetQueryIndexediv, GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) + +gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum +gl_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs view
@@ -1,29 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_transpose_matrix extension, see--- <http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix (- -- * Functions- glLoadTransposeMatrixf,- glLoadTransposeMatrixd,- glMultTransposeMatrixf,- glMultTransposeMatrixd,- -- * Tokens- gl_TRANSPOSE_MODELVIEW_MATRIX,- gl_TRANSPOSE_PROJECTION_MATRIX,- gl_TRANSPOSE_TEXTURE_MATRIX,- gl_TRANSPOSE_COLOR_MATRIX-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_transpose_matrix extension, see +-- <http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( + -- * Functions + glLoadTransposeMatrixf, + glLoadTransposeMatrixd, + glMultTransposeMatrixf, + glMultTransposeMatrixd, + -- * Tokens + gl_TRANSPOSE_MODELVIEW_MATRIX, + gl_TRANSPOSE_PROJECTION_MATRIX, + gl_TRANSPOSE_TEXTURE_MATRIX, + gl_TRANSPOSE_COLOR_MATRIX +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs view
@@ -1,183 +1,183 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_uniform_buffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject (- -- * Functions- glGetUniformIndices,- glGetActiveUniformsiv,- glGetActiveUniformName,- glGetUniformBlockIndex,- glGetActiveUniformBlockiv,- glGetActiveUniformBlockName,- glBindBufferRange,- glBindBufferBase,- glGetIntegeri_v,- glUniformBlockBinding,- -- * Tokens- gl_UNIFORM_BUFFER,- gl_UNIFORM_BUFFER_BINDING,- gl_UNIFORM_BUFFER_START,- gl_UNIFORM_BUFFER_SIZE,- gl_MAX_VERTEX_UNIFORM_BLOCKS,- gl_MAX_GEOMETRY_UNIFORM_BLOCKS,- gl_MAX_FRAGMENT_UNIFORM_BLOCKS,- gl_MAX_COMBINED_UNIFORM_BLOCKS,- gl_MAX_UNIFORM_BUFFER_BINDINGS,- gl_MAX_UNIFORM_BLOCK_SIZE,- gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,- gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,- gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,- gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,- gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,- gl_ACTIVE_UNIFORM_BLOCKS,- gl_UNIFORM_TYPE,- gl_UNIFORM_SIZE,- gl_UNIFORM_NAME_LENGTH,- gl_UNIFORM_BLOCK_INDEX,- gl_UNIFORM_OFFSET,- gl_UNIFORM_ARRAY_STRIDE,- gl_UNIFORM_MATRIX_STRIDE,- gl_UNIFORM_IS_ROW_MAJOR,- gl_UNIFORM_BLOCK_BINDING,- gl_UNIFORM_BLOCK_DATA_SIZE,- gl_UNIFORM_BLOCK_NAME_LENGTH,- gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,- gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,- gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,- gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,- gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,- gl_INVALID_INDEX-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_uniform_buffer_object"--EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)-EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())--gl_UNIFORM_BUFFER :: GLenum-gl_UNIFORM_BUFFER = 0x8A11--gl_UNIFORM_BUFFER_BINDING :: GLenum-gl_UNIFORM_BUFFER_BINDING = 0x8A28--gl_UNIFORM_BUFFER_START :: GLenum-gl_UNIFORM_BUFFER_START = 0x8A29--gl_UNIFORM_BUFFER_SIZE :: GLenum-gl_UNIFORM_BUFFER_SIZE = 0x8A2A--gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum-gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B--gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C--gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D--gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum-gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E--gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum-gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F--gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum-gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30--gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31--gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32--gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33--gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum-gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34--gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35--gl_ACTIVE_UNIFORM_BLOCKS :: GLenum-gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36--gl_UNIFORM_TYPE :: GLenum-gl_UNIFORM_TYPE = 0x8A37--gl_UNIFORM_SIZE :: GLenum-gl_UNIFORM_SIZE = 0x8A38--gl_UNIFORM_NAME_LENGTH :: GLenum-gl_UNIFORM_NAME_LENGTH = 0x8A39--gl_UNIFORM_BLOCK_INDEX :: GLenum-gl_UNIFORM_BLOCK_INDEX = 0x8A3A--gl_UNIFORM_OFFSET :: GLenum-gl_UNIFORM_OFFSET = 0x8A3B--gl_UNIFORM_ARRAY_STRIDE :: GLenum-gl_UNIFORM_ARRAY_STRIDE = 0x8A3C--gl_UNIFORM_MATRIX_STRIDE :: GLenum-gl_UNIFORM_MATRIX_STRIDE = 0x8A3D--gl_UNIFORM_IS_ROW_MAJOR :: GLenum-gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E--gl_UNIFORM_BLOCK_BINDING :: GLenum-gl_UNIFORM_BLOCK_BINDING = 0x8A3F--gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum-gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40--gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum-gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41--gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42--gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43--gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44--gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45--gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46--gl_INVALID_INDEX :: GLenum-gl_INVALID_INDEX = 0xFFFFFFFF+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_uniform_buffer_object extension, see +-- <http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( + -- * Functions + glGetUniformIndices, + glGetActiveUniformsiv, + glGetActiveUniformName, + glGetUniformBlockIndex, + glGetActiveUniformBlockiv, + glGetActiveUniformBlockName, + glBindBufferRange, + glBindBufferBase, + glGetIntegeri_v, + glUniformBlockBinding, + -- * Tokens + gl_UNIFORM_BUFFER, + gl_UNIFORM_BUFFER_BINDING, + gl_UNIFORM_BUFFER_START, + gl_UNIFORM_BUFFER_SIZE, + gl_MAX_VERTEX_UNIFORM_BLOCKS, + gl_MAX_GEOMETRY_UNIFORM_BLOCKS, + gl_MAX_FRAGMENT_UNIFORM_BLOCKS, + gl_MAX_COMBINED_UNIFORM_BLOCKS, + gl_MAX_UNIFORM_BUFFER_BINDINGS, + gl_MAX_UNIFORM_BLOCK_SIZE, + gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, + gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, + gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, + gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT, + gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, + gl_ACTIVE_UNIFORM_BLOCKS, + gl_UNIFORM_TYPE, + gl_UNIFORM_SIZE, + gl_UNIFORM_NAME_LENGTH, + gl_UNIFORM_BLOCK_INDEX, + gl_UNIFORM_OFFSET, + gl_UNIFORM_ARRAY_STRIDE, + gl_UNIFORM_MATRIX_STRIDE, + gl_UNIFORM_IS_ROW_MAJOR, + gl_UNIFORM_BLOCK_BINDING, + gl_UNIFORM_BLOCK_DATA_SIZE, + gl_UNIFORM_BLOCK_NAME_LENGTH, + gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS, + gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, + gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, + gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, + gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, + gl_INVALID_INDEX +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_uniform_buffer_object" + +EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint) +EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()) +EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ()) + +gl_UNIFORM_BUFFER :: GLenum +gl_UNIFORM_BUFFER = 0x8A11 + +gl_UNIFORM_BUFFER_BINDING :: GLenum +gl_UNIFORM_BUFFER_BINDING = 0x8A28 + +gl_UNIFORM_BUFFER_START :: GLenum +gl_UNIFORM_BUFFER_START = 0x8A29 + +gl_UNIFORM_BUFFER_SIZE :: GLenum +gl_UNIFORM_BUFFER_SIZE = 0x8A2A + +gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum +gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B + +gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum +gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C + +gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum +gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D + +gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum +gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E + +gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum +gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F + +gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum +gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 + +gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 + +gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 + +gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum +gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 + +gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum +gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 + +gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum +gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 + +gl_ACTIVE_UNIFORM_BLOCKS :: GLenum +gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36 + +gl_UNIFORM_TYPE :: GLenum +gl_UNIFORM_TYPE = 0x8A37 + +gl_UNIFORM_SIZE :: GLenum +gl_UNIFORM_SIZE = 0x8A38 + +gl_UNIFORM_NAME_LENGTH :: GLenum +gl_UNIFORM_NAME_LENGTH = 0x8A39 + +gl_UNIFORM_BLOCK_INDEX :: GLenum +gl_UNIFORM_BLOCK_INDEX = 0x8A3A + +gl_UNIFORM_OFFSET :: GLenum +gl_UNIFORM_OFFSET = 0x8A3B + +gl_UNIFORM_ARRAY_STRIDE :: GLenum +gl_UNIFORM_ARRAY_STRIDE = 0x8A3C + +gl_UNIFORM_MATRIX_STRIDE :: GLenum +gl_UNIFORM_MATRIX_STRIDE = 0x8A3D + +gl_UNIFORM_IS_ROW_MAJOR :: GLenum +gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E + +gl_UNIFORM_BLOCK_BINDING :: GLenum +gl_UNIFORM_BLOCK_BINDING = 0x8A3F + +gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum +gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 + +gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum +gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 + +gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum +gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 + +gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum +gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 + +gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum +gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 + +gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum +gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 + +gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum +gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 + +gl_INVALID_INDEX :: GLenum +gl_INVALID_INDEX = 0xFFFFFFFF
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs view
@@ -1,26 +1,26 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_vertex_array_object extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject (- -- * Functions- glBindVertexArray,- glDeleteVertexArrays,- glGenVertexArrays,- glIsVertexArray,- -- * Tokens- gl_VERTEX_ARRAY_BINDING-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_vertex_array_object extension, see +-- <http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( + -- * Functions + glBindVertexArray, + glDeleteVertexArrays, + glGenVertexArrays, + glIsVertexArray, + -- * Tokens + gl_VERTEX_ARRAY_BINDING +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs view
@@ -1,219 +1,219 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_vertex_blend extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend (- -- * Functions- glWeightbv,- glWeightsv,- glWeightiv,- glWeightfv,- glWeightdv,- glWeightubv,- glWeightusv,- glWeightuiv,- glWeightPointer,- glVertexBlend,- -- * Tokens- gl_MAX_VERTEX_UNITS,- gl_ACTIVE_VERTEX_UNITS,- gl_WEIGHT_SUM_UNITY,- gl_VERTEX_BLEND,- gl_MODELVIEW0,- gl_MODELVIEW1,- gl_MODELVIEW2,- gl_MODELVIEW3,- gl_MODELVIEW4,- gl_MODELVIEW5,- gl_MODELVIEW6,- gl_MODELVIEW7,- gl_MODELVIEW8,- gl_MODELVIEW9,- gl_MODELVIEW10,- gl_MODELVIEW11,- gl_MODELVIEW12,- gl_MODELVIEW13,- gl_MODELVIEW14,- gl_MODELVIEW15,- gl_MODELVIEW16,- gl_MODELVIEW17,- gl_MODELVIEW18,- gl_MODELVIEW19,- gl_MODELVIEW20,- gl_MODELVIEW21,- gl_MODELVIEW22,- gl_MODELVIEW23,- gl_MODELVIEW24,- gl_MODELVIEW25,- gl_MODELVIEW26,- gl_MODELVIEW27,- gl_MODELVIEW28,- gl_MODELVIEW29,- gl_MODELVIEW30,- gl_MODELVIEW31,- gl_CURRENT_WEIGHT,- gl_WEIGHT_ARRAY_TYPE,- gl_WEIGHT_ARRAY_STRIDE,- gl_WEIGHT_ARRAY_SIZE,- gl_WEIGHT_ARRAY_POINTER,- gl_WEIGHT_ARRAY-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_blend"--EXTENSION_ENTRY(glWeightbv,GLint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glWeightsv,GLint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glWeightiv,GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glWeightfv,GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glWeightdv,GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glWeightubv,GLint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glWeightusv,GLint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glWeightuiv,GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glVertexBlend,GLint -> IO ())--gl_MAX_VERTEX_UNITS :: GLenum-gl_MAX_VERTEX_UNITS = 0x86A4--gl_ACTIVE_VERTEX_UNITS :: GLenum-gl_ACTIVE_VERTEX_UNITS = 0x86A5--gl_WEIGHT_SUM_UNITY :: GLenum-gl_WEIGHT_SUM_UNITY = 0x86A6--gl_VERTEX_BLEND :: GLenum-gl_VERTEX_BLEND = 0x86A7--gl_MODELVIEW0 :: GLenum-gl_MODELVIEW0 = 0x1700--gl_MODELVIEW1 :: GLenum-gl_MODELVIEW1 = 0x850a--gl_MODELVIEW2 :: GLenum-gl_MODELVIEW2 = 0x8722--gl_MODELVIEW3 :: GLenum-gl_MODELVIEW3 = 0x8723--gl_MODELVIEW4 :: GLenum-gl_MODELVIEW4 = 0x8724--gl_MODELVIEW5 :: GLenum-gl_MODELVIEW5 = 0x8725--gl_MODELVIEW6 :: GLenum-gl_MODELVIEW6 = 0x8726--gl_MODELVIEW7 :: GLenum-gl_MODELVIEW7 = 0x8727--gl_MODELVIEW8 :: GLenum-gl_MODELVIEW8 = 0x8728--gl_MODELVIEW9 :: GLenum-gl_MODELVIEW9 = 0x8729--gl_MODELVIEW10 :: GLenum-gl_MODELVIEW10 = 0x872A--gl_MODELVIEW11 :: GLenum-gl_MODELVIEW11 = 0x872B--gl_MODELVIEW12 :: GLenum-gl_MODELVIEW12 = 0x872C--gl_MODELVIEW13 :: GLenum-gl_MODELVIEW13 = 0x872D--gl_MODELVIEW14 :: GLenum-gl_MODELVIEW14 = 0x872E--gl_MODELVIEW15 :: GLenum-gl_MODELVIEW15 = 0x872F--gl_MODELVIEW16 :: GLenum-gl_MODELVIEW16 = 0x8730--gl_MODELVIEW17 :: GLenum-gl_MODELVIEW17 = 0x8731--gl_MODELVIEW18 :: GLenum-gl_MODELVIEW18 = 0x8732--gl_MODELVIEW19 :: GLenum-gl_MODELVIEW19 = 0x8733--gl_MODELVIEW20 :: GLenum-gl_MODELVIEW20 = 0x8734--gl_MODELVIEW21 :: GLenum-gl_MODELVIEW21 = 0x8735--gl_MODELVIEW22 :: GLenum-gl_MODELVIEW22 = 0x8736--gl_MODELVIEW23 :: GLenum-gl_MODELVIEW23 = 0x8737--gl_MODELVIEW24 :: GLenum-gl_MODELVIEW24 = 0x8738--gl_MODELVIEW25 :: GLenum-gl_MODELVIEW25 = 0x8739--gl_MODELVIEW26 :: GLenum-gl_MODELVIEW26 = 0x873A--gl_MODELVIEW27 :: GLenum-gl_MODELVIEW27 = 0x873B--gl_MODELVIEW28 :: GLenum-gl_MODELVIEW28 = 0x873C--gl_MODELVIEW29 :: GLenum-gl_MODELVIEW29 = 0x873D--gl_MODELVIEW30 :: GLenum-gl_MODELVIEW30 = 0x873E--gl_MODELVIEW31 :: GLenum-gl_MODELVIEW31 = 0x873F--gl_CURRENT_WEIGHT :: GLenum-gl_CURRENT_WEIGHT = 0x86A8--gl_WEIGHT_ARRAY_TYPE :: GLenum-gl_WEIGHT_ARRAY_TYPE = 0x86A9--gl_WEIGHT_ARRAY_STRIDE :: GLenum-gl_WEIGHT_ARRAY_STRIDE = 0x86AA--gl_WEIGHT_ARRAY_SIZE :: GLenum-gl_WEIGHT_ARRAY_SIZE = 0x86AB--gl_WEIGHT_ARRAY_POINTER :: GLenum-gl_WEIGHT_ARRAY_POINTER = 0x86AC--gl_WEIGHT_ARRAY :: GLenum-gl_WEIGHT_ARRAY = 0x86AD+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_vertex_blend extension, see +-- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( + -- * Functions + glWeightbv, + glWeightsv, + glWeightiv, + glWeightfv, + glWeightdv, + glWeightubv, + glWeightusv, + glWeightuiv, + glWeightPointer, + glVertexBlend, + -- * Tokens + gl_MAX_VERTEX_UNITS, + gl_ACTIVE_VERTEX_UNITS, + gl_WEIGHT_SUM_UNITY, + gl_VERTEX_BLEND, + gl_MODELVIEW0, + gl_MODELVIEW1, + gl_MODELVIEW2, + gl_MODELVIEW3, + gl_MODELVIEW4, + gl_MODELVIEW5, + gl_MODELVIEW6, + gl_MODELVIEW7, + gl_MODELVIEW8, + gl_MODELVIEW9, + gl_MODELVIEW10, + gl_MODELVIEW11, + gl_MODELVIEW12, + gl_MODELVIEW13, + gl_MODELVIEW14, + gl_MODELVIEW15, + gl_MODELVIEW16, + gl_MODELVIEW17, + gl_MODELVIEW18, + gl_MODELVIEW19, + gl_MODELVIEW20, + gl_MODELVIEW21, + gl_MODELVIEW22, + gl_MODELVIEW23, + gl_MODELVIEW24, + gl_MODELVIEW25, + gl_MODELVIEW26, + gl_MODELVIEW27, + gl_MODELVIEW28, + gl_MODELVIEW29, + gl_MODELVIEW30, + gl_MODELVIEW31, + gl_CURRENT_WEIGHT, + gl_WEIGHT_ARRAY_TYPE, + gl_WEIGHT_ARRAY_STRIDE, + gl_WEIGHT_ARRAY_SIZE, + gl_WEIGHT_ARRAY_POINTER, + gl_WEIGHT_ARRAY +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_vertex_blend" + +EXTENSION_ENTRY(glWeightbv,GLint -> Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glWeightsv,GLint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glWeightiv,GLint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glWeightfv,GLint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glWeightdv,GLint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glWeightubv,GLint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glWeightusv,GLint -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glWeightuiv,GLint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glVertexBlend,GLint -> IO ()) + +gl_MAX_VERTEX_UNITS :: GLenum +gl_MAX_VERTEX_UNITS = 0x86A4 + +gl_ACTIVE_VERTEX_UNITS :: GLenum +gl_ACTIVE_VERTEX_UNITS = 0x86A5 + +gl_WEIGHT_SUM_UNITY :: GLenum +gl_WEIGHT_SUM_UNITY = 0x86A6 + +gl_VERTEX_BLEND :: GLenum +gl_VERTEX_BLEND = 0x86A7 + +gl_MODELVIEW0 :: GLenum +gl_MODELVIEW0 = 0x1700 + +gl_MODELVIEW1 :: GLenum +gl_MODELVIEW1 = 0x850a + +gl_MODELVIEW2 :: GLenum +gl_MODELVIEW2 = 0x8722 + +gl_MODELVIEW3 :: GLenum +gl_MODELVIEW3 = 0x8723 + +gl_MODELVIEW4 :: GLenum +gl_MODELVIEW4 = 0x8724 + +gl_MODELVIEW5 :: GLenum +gl_MODELVIEW5 = 0x8725 + +gl_MODELVIEW6 :: GLenum +gl_MODELVIEW6 = 0x8726 + +gl_MODELVIEW7 :: GLenum +gl_MODELVIEW7 = 0x8727 + +gl_MODELVIEW8 :: GLenum +gl_MODELVIEW8 = 0x8728 + +gl_MODELVIEW9 :: GLenum +gl_MODELVIEW9 = 0x8729 + +gl_MODELVIEW10 :: GLenum +gl_MODELVIEW10 = 0x872A + +gl_MODELVIEW11 :: GLenum +gl_MODELVIEW11 = 0x872B + +gl_MODELVIEW12 :: GLenum +gl_MODELVIEW12 = 0x872C + +gl_MODELVIEW13 :: GLenum +gl_MODELVIEW13 = 0x872D + +gl_MODELVIEW14 :: GLenum +gl_MODELVIEW14 = 0x872E + +gl_MODELVIEW15 :: GLenum +gl_MODELVIEW15 = 0x872F + +gl_MODELVIEW16 :: GLenum +gl_MODELVIEW16 = 0x8730 + +gl_MODELVIEW17 :: GLenum +gl_MODELVIEW17 = 0x8731 + +gl_MODELVIEW18 :: GLenum +gl_MODELVIEW18 = 0x8732 + +gl_MODELVIEW19 :: GLenum +gl_MODELVIEW19 = 0x8733 + +gl_MODELVIEW20 :: GLenum +gl_MODELVIEW20 = 0x8734 + +gl_MODELVIEW21 :: GLenum +gl_MODELVIEW21 = 0x8735 + +gl_MODELVIEW22 :: GLenum +gl_MODELVIEW22 = 0x8736 + +gl_MODELVIEW23 :: GLenum +gl_MODELVIEW23 = 0x8737 + +gl_MODELVIEW24 :: GLenum +gl_MODELVIEW24 = 0x8738 + +gl_MODELVIEW25 :: GLenum +gl_MODELVIEW25 = 0x8739 + +gl_MODELVIEW26 :: GLenum +gl_MODELVIEW26 = 0x873A + +gl_MODELVIEW27 :: GLenum +gl_MODELVIEW27 = 0x873B + +gl_MODELVIEW28 :: GLenum +gl_MODELVIEW28 = 0x873C + +gl_MODELVIEW29 :: GLenum +gl_MODELVIEW29 = 0x873D + +gl_MODELVIEW30 :: GLenum +gl_MODELVIEW30 = 0x873E + +gl_MODELVIEW31 :: GLenum +gl_MODELVIEW31 = 0x873F + +gl_CURRENT_WEIGHT :: GLenum +gl_CURRENT_WEIGHT = 0x86A8 + +gl_WEIGHT_ARRAY_TYPE :: GLenum +gl_WEIGHT_ARRAY_TYPE = 0x86A9 + +gl_WEIGHT_ARRAY_STRIDE :: GLenum +gl_WEIGHT_ARRAY_STRIDE = 0x86AA + +gl_WEIGHT_ARRAY_SIZE :: GLenum +gl_WEIGHT_ARRAY_SIZE = 0x86AB + +gl_WEIGHT_ARRAY_POINTER :: GLenum +gl_WEIGHT_ARRAY_POINTER = 0x86AC + +gl_WEIGHT_ARRAY :: GLenum +gl_WEIGHT_ARRAY = 0x86AD
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs view
@@ -1,64 +1,64 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_vertex_buffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject (- -- * Functions- glBindBuffer,- glDeleteBuffers,- glGenBuffers,- glIsBuffer,- glBufferData,- glBufferSubData,- glGetBufferSubData,- glMapBuffer,- glUnmapBuffer,- glGetBufferParameteriv,- glGetBufferPointerv,- -- * Tokens- gl_ARRAY_BUFFER,- gl_ELEMENT_ARRAY_BUFFER,- gl_ARRAY_BUFFER_BINDING,- gl_ELEMENT_ARRAY_BUFFER_BINDING,- gl_VERTEX_ARRAY_BUFFER_BINDING,- gl_NORMAL_ARRAY_BUFFER_BINDING,- gl_COLOR_ARRAY_BUFFER_BINDING,- gl_INDEX_ARRAY_BUFFER_BINDING,- gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,- gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,- gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,- gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,- gl_WEIGHT_ARRAY_BUFFER_BINDING,- gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,- gl_STREAM_DRAW,- gl_STREAM_READ,- gl_STREAM_COPY,- gl_STATIC_DRAW,- gl_STATIC_READ,- gl_STATIC_COPY,- gl_DYNAMIC_DRAW,- gl_DYNAMIC_READ,- gl_DYNAMIC_COPY,- gl_READ_ONLY,- gl_WRITE_ONLY,- gl_READ_WRITE,- gl_BUFFER_SIZE,- gl_BUFFER_USAGE,- gl_BUFFER_ACCESS,- gl_BUFFER_MAPPED,- gl_BUFFER_MAP_POINTER-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_vertex_buffer_object extension, see +-- <http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( + -- * Functions + glBindBuffer, + glDeleteBuffers, + glGenBuffers, + glIsBuffer, + glBufferData, + glBufferSubData, + glGetBufferSubData, + glMapBuffer, + glUnmapBuffer, + glGetBufferParameteriv, + glGetBufferPointerv, + -- * Tokens + gl_ARRAY_BUFFER, + gl_ELEMENT_ARRAY_BUFFER, + gl_ARRAY_BUFFER_BINDING, + gl_ELEMENT_ARRAY_BUFFER_BINDING, + gl_VERTEX_ARRAY_BUFFER_BINDING, + gl_NORMAL_ARRAY_BUFFER_BINDING, + gl_COLOR_ARRAY_BUFFER_BINDING, + gl_INDEX_ARRAY_BUFFER_BINDING, + gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING, + gl_EDGE_FLAG_ARRAY_BUFFER_BINDING, + gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, + gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING, + gl_WEIGHT_ARRAY_BUFFER_BINDING, + gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, + gl_STREAM_DRAW, + gl_STREAM_READ, + gl_STREAM_COPY, + gl_STATIC_DRAW, + gl_STATIC_READ, + gl_STATIC_COPY, + gl_DYNAMIC_DRAW, + gl_DYNAMIC_READ, + gl_DYNAMIC_COPY, + gl_READ_ONLY, + gl_WRITE_ONLY, + gl_READ_WRITE, + gl_BUFFER_SIZE, + gl_BUFFER_USAGE, + gl_BUFFER_ACCESS, + gl_BUFFER_MAPPED, + gl_BUFFER_MAP_POINTER +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs view
@@ -1,394 +1,394 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_vertex_program extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram (- -- * Functions- glVertexAttrib1s,- glVertexAttrib1f,- glVertexAttrib1d,- glVertexAttrib2s,- glVertexAttrib2f,- glVertexAttrib2d,- glVertexAttrib3s,- glVertexAttrib3f,- glVertexAttrib3d,- glVertexAttrib4s,- glVertexAttrib4f,- glVertexAttrib4d,- glVertexAttrib4Nub,- glVertexAttrib1sv,- glVertexAttrib1fv,- glVertexAttrib1dv,- glVertexAttrib2sv,- glVertexAttrib2fv,- glVertexAttrib2dv,- glVertexAttrib3sv,- glVertexAttrib3fv,- glVertexAttrib3dv,- glVertexAttrib4bv,- glVertexAttrib4sv,- glVertexAttrib4iv,- glVertexAttrib4ubv,- glVertexAttrib4usv,- glVertexAttrib4uiv,- glVertexAttrib4fv,- glVertexAttrib4dv,- glVertexAttrib4Nbv,- glVertexAttrib4Nsv,- glVertexAttrib4Niv,- glVertexAttrib4Nubv,- glVertexAttrib4Nusv,- glVertexAttrib4Nuiv,- glVertexAttribPointer,- glEnableVertexAttribArray,- glDisableVertexAttribArray,- glProgramString,- glBindProgram,- glDeletePrograms,- glGenPrograms,- glProgramEnvParameter4d,- glProgramEnvParameter4dv,- glProgramEnvParameter4f,- glProgramEnvParameter4fv,- glProgramLocalParameter4d,- glProgramLocalParameter4dv,- glProgramLocalParameter4f,- glProgramLocalParameter4fv,- glGetProgramEnvParameterdv,- glGetProgramEnvParameterfv,- glGetProgramLocalParameterdv,- glGetProgramLocalParameterfv,- glGetProgramiv,- glGetProgramString,- glGetVertexAttribdv,- glGetVertexAttribfv,- glGetVertexAttribiv,- glGetVertexAttribPointerv,- glIsProgram,- -- * Tokens- gl_VERTEX_PROGRAM,- gl_VERTEX_PROGRAM_POINT_SIZE,- gl_VERTEX_PROGRAM_TWO_SIDE,- gl_COLOR_SUM,- gl_PROGRAM_FORMAT_ASCII,- gl_VERTEX_ATTRIB_ARRAY_ENABLED,- gl_VERTEX_ATTRIB_ARRAY_SIZE,- gl_VERTEX_ATTRIB_ARRAY_STRIDE,- gl_VERTEX_ATTRIB_ARRAY_TYPE,- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,- gl_CURRENT_VERTEX_ATTRIB,- gl_VERTEX_ATTRIB_ARRAY_POINTER,- gl_PROGRAM_LENGTH,- gl_PROGRAM_FORMAT,- gl_PROGRAM_BINDING,- gl_PROGRAM_INSTRUCTIONS,- gl_MAX_PROGRAM_INSTRUCTIONS,- gl_PROGRAM_NATIVE_INSTRUCTIONS,- gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,- gl_PROGRAM_TEMPORARIES,- gl_MAX_PROGRAM_TEMPORARIES,- gl_PROGRAM_NATIVE_TEMPORARIES,- gl_MAX_PROGRAM_NATIVE_TEMPORARIES,- gl_PROGRAM_PARAMETERS,- gl_MAX_PROGRAM_PARAMETERS,- gl_PROGRAM_NATIVE_PARAMETERS,- gl_MAX_PROGRAM_NATIVE_PARAMETERS,- gl_PROGRAM_ATTRIBS,- gl_MAX_PROGRAM_ATTRIBS,- gl_PROGRAM_NATIVE_ATTRIBS,- gl_MAX_PROGRAM_NATIVE_ATTRIBS,- gl_PROGRAM_ADDRESS_REGISTERS,- gl_MAX_PROGRAM_ADDRESS_REGISTERS,- gl_PROGRAM_NATIVE_ADDRESS_REGISTERS,- gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS,- gl_MAX_PROGRAM_LOCAL_PARAMETERS,- gl_MAX_PROGRAM_ENV_PARAMETERS,- gl_PROGRAM_UNDER_NATIVE_LIMITS,- gl_PROGRAM_STRING,- gl_PROGRAM_ERROR_POSITION,- gl_CURRENT_MATRIX,- gl_TRANSPOSE_CURRENT_MATRIX,- gl_CURRENT_MATRIX_STACK_DEPTH,- gl_MAX_VERTEX_ATTRIBS,- gl_MAX_PROGRAM_MATRICES,- gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,- gl_PROGRAM_ERROR_STRING,- gl_MATRIX0,- gl_MATRIX1,- gl_MATRIX2,- gl_MATRIX3,- gl_MATRIX4,- gl_MATRIX5,- gl_MATRIX6,- gl_MATRIX7,- gl_MATRIX8,- gl_MATRIX9,- gl_MATRIX10,- gl_MATRIX11,- gl_MATRIX12,- gl_MATRIX13,- gl_MATRIX14,- gl_MATRIX15,- gl_MATRIX16,- gl_MATRIX17,- gl_MATRIX18,- gl_MATRIX19,- gl_MATRIX20,- gl_MATRIX21,- gl_MATRIX22,- gl_MATRIX23,- gl_MATRIX24,- gl_MATRIX25,- gl_MATRIX26,- gl_MATRIX27,- gl_MATRIX28,- gl_MATRIX29,- gl_MATRIX30,- gl_MATRIX31-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_program"--EXTENSION_ENTRY(glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glBindProgram,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDeletePrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenPrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ())--gl_VERTEX_PROGRAM :: GLenum-gl_VERTEX_PROGRAM = 0x8620--gl_PROGRAM_FORMAT_ASCII :: GLenum-gl_PROGRAM_FORMAT_ASCII = 0x8875--gl_PROGRAM_LENGTH :: GLenum-gl_PROGRAM_LENGTH = 0x8627--gl_PROGRAM_FORMAT :: GLenum-gl_PROGRAM_FORMAT = 0x8876--gl_PROGRAM_BINDING :: GLenum-gl_PROGRAM_BINDING = 0x8677--gl_PROGRAM_INSTRUCTIONS :: GLenum-gl_PROGRAM_INSTRUCTIONS = 0x88A0--gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1--gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2--gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3--gl_PROGRAM_TEMPORARIES :: GLenum-gl_PROGRAM_TEMPORARIES = 0x88A4--gl_MAX_PROGRAM_TEMPORARIES :: GLenum-gl_MAX_PROGRAM_TEMPORARIES = 0x88A5--gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum-gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6--gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum-gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7--gl_PROGRAM_PARAMETERS :: GLenum-gl_PROGRAM_PARAMETERS = 0x88A8--gl_MAX_PROGRAM_PARAMETERS :: GLenum-gl_MAX_PROGRAM_PARAMETERS = 0x88A9--gl_PROGRAM_NATIVE_PARAMETERS :: GLenum-gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA--gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum-gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB--gl_PROGRAM_ATTRIBS :: GLenum-gl_PROGRAM_ATTRIBS = 0x88AC--gl_MAX_PROGRAM_ATTRIBS :: GLenum-gl_MAX_PROGRAM_ATTRIBS = 0x88AD--gl_PROGRAM_NATIVE_ATTRIBS :: GLenum-gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE--gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum-gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF--gl_PROGRAM_ADDRESS_REGISTERS :: GLenum-gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0--gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum-gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1--gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum-gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2--gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum-gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3--gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum-gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4--gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum-gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5--gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum-gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6--gl_PROGRAM_STRING :: GLenum-gl_PROGRAM_STRING = 0x8628--gl_PROGRAM_ERROR_POSITION :: GLenum-gl_PROGRAM_ERROR_POSITION = 0x864B--gl_CURRENT_MATRIX :: GLenum-gl_CURRENT_MATRIX = 0x8641--gl_TRANSPOSE_CURRENT_MATRIX :: GLenum-gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7--gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum-gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640--gl_MAX_PROGRAM_MATRICES :: GLenum-gl_MAX_PROGRAM_MATRICES = 0x862F--gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E--gl_PROGRAM_ERROR_STRING :: GLenum-gl_PROGRAM_ERROR_STRING = 0x8874--gl_MATRIX0 :: GLenum-gl_MATRIX0 = 0x88C0--gl_MATRIX1 :: GLenum-gl_MATRIX1 = 0x88C1--gl_MATRIX2 :: GLenum-gl_MATRIX2 = 0x88C2--gl_MATRIX3 :: GLenum-gl_MATRIX3 = 0x88C3--gl_MATRIX4 :: GLenum-gl_MATRIX4 = 0x88C4--gl_MATRIX5 :: GLenum-gl_MATRIX5 = 0x88C5--gl_MATRIX6 :: GLenum-gl_MATRIX6 = 0x88C6--gl_MATRIX7 :: GLenum-gl_MATRIX7 = 0x88C7--gl_MATRIX8 :: GLenum-gl_MATRIX8 = 0x88C8--gl_MATRIX9 :: GLenum-gl_MATRIX9 = 0x88C9--gl_MATRIX10 :: GLenum-gl_MATRIX10 = 0x88CA--gl_MATRIX11 :: GLenum-gl_MATRIX11 = 0x88CB--gl_MATRIX12 :: GLenum-gl_MATRIX12 = 0x88CC--gl_MATRIX13 :: GLenum-gl_MATRIX13 = 0x88CD--gl_MATRIX14 :: GLenum-gl_MATRIX14 = 0x88CE--gl_MATRIX15 :: GLenum-gl_MATRIX15 = 0x88CF--gl_MATRIX16 :: GLenum-gl_MATRIX16 = 0x88D0--gl_MATRIX17 :: GLenum-gl_MATRIX17 = 0x88D1--gl_MATRIX18 :: GLenum-gl_MATRIX18 = 0x88D2--gl_MATRIX19 :: GLenum-gl_MATRIX19 = 0x88D3--gl_MATRIX20 :: GLenum-gl_MATRIX20 = 0x88D4--gl_MATRIX21 :: GLenum-gl_MATRIX21 = 0x88D5--gl_MATRIX22 :: GLenum-gl_MATRIX22 = 0x88D6--gl_MATRIX23 :: GLenum-gl_MATRIX23 = 0x88D7--gl_MATRIX24 :: GLenum-gl_MATRIX24 = 0x88D8--gl_MATRIX25 :: GLenum-gl_MATRIX25 = 0x88D9--gl_MATRIX26 :: GLenum-gl_MATRIX26 = 0x88DA--gl_MATRIX27 :: GLenum-gl_MATRIX27 = 0x88DB--gl_MATRIX28 :: GLenum-gl_MATRIX28 = 0x88DC--gl_MATRIX29 :: GLenum-gl_MATRIX29 = 0x88DD--gl_MATRIX30 :: GLenum-gl_MATRIX30 = 0x88DE--gl_MATRIX31 :: GLenum-gl_MATRIX31 = 0x88DF+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_vertex_program extension, see +-- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( + -- * Functions + glVertexAttrib1s, + glVertexAttrib1f, + glVertexAttrib1d, + glVertexAttrib2s, + glVertexAttrib2f, + glVertexAttrib2d, + glVertexAttrib3s, + glVertexAttrib3f, + glVertexAttrib3d, + glVertexAttrib4s, + glVertexAttrib4f, + glVertexAttrib4d, + glVertexAttrib4Nub, + glVertexAttrib1sv, + glVertexAttrib1fv, + glVertexAttrib1dv, + glVertexAttrib2sv, + glVertexAttrib2fv, + glVertexAttrib2dv, + glVertexAttrib3sv, + glVertexAttrib3fv, + glVertexAttrib3dv, + glVertexAttrib4bv, + glVertexAttrib4sv, + glVertexAttrib4iv, + glVertexAttrib4ubv, + glVertexAttrib4usv, + glVertexAttrib4uiv, + glVertexAttrib4fv, + glVertexAttrib4dv, + glVertexAttrib4Nbv, + glVertexAttrib4Nsv, + glVertexAttrib4Niv, + glVertexAttrib4Nubv, + glVertexAttrib4Nusv, + glVertexAttrib4Nuiv, + glVertexAttribPointer, + glEnableVertexAttribArray, + glDisableVertexAttribArray, + glProgramString, + glBindProgram, + glDeletePrograms, + glGenPrograms, + glProgramEnvParameter4d, + glProgramEnvParameter4dv, + glProgramEnvParameter4f, + glProgramEnvParameter4fv, + glProgramLocalParameter4d, + glProgramLocalParameter4dv, + glProgramLocalParameter4f, + glProgramLocalParameter4fv, + glGetProgramEnvParameterdv, + glGetProgramEnvParameterfv, + glGetProgramLocalParameterdv, + glGetProgramLocalParameterfv, + glGetProgramiv, + glGetProgramString, + glGetVertexAttribdv, + glGetVertexAttribfv, + glGetVertexAttribiv, + glGetVertexAttribPointerv, + glIsProgram, + -- * Tokens + gl_VERTEX_PROGRAM, + gl_VERTEX_PROGRAM_POINT_SIZE, + gl_VERTEX_PROGRAM_TWO_SIDE, + gl_COLOR_SUM, + gl_PROGRAM_FORMAT_ASCII, + gl_VERTEX_ATTRIB_ARRAY_ENABLED, + gl_VERTEX_ATTRIB_ARRAY_SIZE, + gl_VERTEX_ATTRIB_ARRAY_STRIDE, + gl_VERTEX_ATTRIB_ARRAY_TYPE, + gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, + gl_CURRENT_VERTEX_ATTRIB, + gl_VERTEX_ATTRIB_ARRAY_POINTER, + gl_PROGRAM_LENGTH, + gl_PROGRAM_FORMAT, + gl_PROGRAM_BINDING, + gl_PROGRAM_INSTRUCTIONS, + gl_MAX_PROGRAM_INSTRUCTIONS, + gl_PROGRAM_NATIVE_INSTRUCTIONS, + gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS, + gl_PROGRAM_TEMPORARIES, + gl_MAX_PROGRAM_TEMPORARIES, + gl_PROGRAM_NATIVE_TEMPORARIES, + gl_MAX_PROGRAM_NATIVE_TEMPORARIES, + gl_PROGRAM_PARAMETERS, + gl_MAX_PROGRAM_PARAMETERS, + gl_PROGRAM_NATIVE_PARAMETERS, + gl_MAX_PROGRAM_NATIVE_PARAMETERS, + gl_PROGRAM_ATTRIBS, + gl_MAX_PROGRAM_ATTRIBS, + gl_PROGRAM_NATIVE_ATTRIBS, + gl_MAX_PROGRAM_NATIVE_ATTRIBS, + gl_PROGRAM_ADDRESS_REGISTERS, + gl_MAX_PROGRAM_ADDRESS_REGISTERS, + gl_PROGRAM_NATIVE_ADDRESS_REGISTERS, + gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS, + gl_MAX_PROGRAM_LOCAL_PARAMETERS, + gl_MAX_PROGRAM_ENV_PARAMETERS, + gl_PROGRAM_UNDER_NATIVE_LIMITS, + gl_PROGRAM_STRING, + gl_PROGRAM_ERROR_POSITION, + gl_CURRENT_MATRIX, + gl_TRANSPOSE_CURRENT_MATRIX, + gl_CURRENT_MATRIX_STACK_DEPTH, + gl_MAX_VERTEX_ATTRIBS, + gl_MAX_PROGRAM_MATRICES, + gl_MAX_PROGRAM_MATRIX_STACK_DEPTH, + gl_PROGRAM_ERROR_STRING, + gl_MATRIX0, + gl_MATRIX1, + gl_MATRIX2, + gl_MATRIX3, + gl_MATRIX4, + gl_MATRIX5, + gl_MATRIX6, + gl_MATRIX7, + gl_MATRIX8, + gl_MATRIX9, + gl_MATRIX10, + gl_MATRIX11, + gl_MATRIX12, + gl_MATRIX13, + gl_MATRIX14, + gl_MATRIX15, + gl_MATRIX16, + gl_MATRIX17, + gl_MATRIX18, + gl_MATRIX19, + gl_MATRIX20, + gl_MATRIX21, + gl_MATRIX22, + gl_MATRIX23, + gl_MATRIX24, + gl_MATRIX25, + gl_MATRIX26, + gl_MATRIX27, + gl_MATRIX28, + gl_MATRIX29, + gl_MATRIX30, + gl_MATRIX31 +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_ARB_vertex_program" + +EXTENSION_ENTRY(glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glBindProgram,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glDeletePrograms,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenPrograms,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ()) + +gl_VERTEX_PROGRAM :: GLenum +gl_VERTEX_PROGRAM = 0x8620 + +gl_PROGRAM_FORMAT_ASCII :: GLenum +gl_PROGRAM_FORMAT_ASCII = 0x8875 + +gl_PROGRAM_LENGTH :: GLenum +gl_PROGRAM_LENGTH = 0x8627 + +gl_PROGRAM_FORMAT :: GLenum +gl_PROGRAM_FORMAT = 0x8876 + +gl_PROGRAM_BINDING :: GLenum +gl_PROGRAM_BINDING = 0x8677 + +gl_PROGRAM_INSTRUCTIONS :: GLenum +gl_PROGRAM_INSTRUCTIONS = 0x88A0 + +gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 + +gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum +gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 + +gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 + +gl_PROGRAM_TEMPORARIES :: GLenum +gl_PROGRAM_TEMPORARIES = 0x88A4 + +gl_MAX_PROGRAM_TEMPORARIES :: GLenum +gl_MAX_PROGRAM_TEMPORARIES = 0x88A5 + +gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum +gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 + +gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum +gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 + +gl_PROGRAM_PARAMETERS :: GLenum +gl_PROGRAM_PARAMETERS = 0x88A8 + +gl_MAX_PROGRAM_PARAMETERS :: GLenum +gl_MAX_PROGRAM_PARAMETERS = 0x88A9 + +gl_PROGRAM_NATIVE_PARAMETERS :: GLenum +gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA + +gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum +gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB + +gl_PROGRAM_ATTRIBS :: GLenum +gl_PROGRAM_ATTRIBS = 0x88AC + +gl_MAX_PROGRAM_ATTRIBS :: GLenum +gl_MAX_PROGRAM_ATTRIBS = 0x88AD + +gl_PROGRAM_NATIVE_ATTRIBS :: GLenum +gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE + +gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum +gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF + +gl_PROGRAM_ADDRESS_REGISTERS :: GLenum +gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0 + +gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum +gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 + +gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum +gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 + +gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum +gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 + +gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum +gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 + +gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum +gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 + +gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum +gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 + +gl_PROGRAM_STRING :: GLenum +gl_PROGRAM_STRING = 0x8628 + +gl_PROGRAM_ERROR_POSITION :: GLenum +gl_PROGRAM_ERROR_POSITION = 0x864B + +gl_CURRENT_MATRIX :: GLenum +gl_CURRENT_MATRIX = 0x8641 + +gl_TRANSPOSE_CURRENT_MATRIX :: GLenum +gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7 + +gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum +gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640 + +gl_MAX_PROGRAM_MATRICES :: GLenum +gl_MAX_PROGRAM_MATRICES = 0x862F + +gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum +gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E + +gl_PROGRAM_ERROR_STRING :: GLenum +gl_PROGRAM_ERROR_STRING = 0x8874 + +gl_MATRIX0 :: GLenum +gl_MATRIX0 = 0x88C0 + +gl_MATRIX1 :: GLenum +gl_MATRIX1 = 0x88C1 + +gl_MATRIX2 :: GLenum +gl_MATRIX2 = 0x88C2 + +gl_MATRIX3 :: GLenum +gl_MATRIX3 = 0x88C3 + +gl_MATRIX4 :: GLenum +gl_MATRIX4 = 0x88C4 + +gl_MATRIX5 :: GLenum +gl_MATRIX5 = 0x88C5 + +gl_MATRIX6 :: GLenum +gl_MATRIX6 = 0x88C6 + +gl_MATRIX7 :: GLenum +gl_MATRIX7 = 0x88C7 + +gl_MATRIX8 :: GLenum +gl_MATRIX8 = 0x88C8 + +gl_MATRIX9 :: GLenum +gl_MATRIX9 = 0x88C9 + +gl_MATRIX10 :: GLenum +gl_MATRIX10 = 0x88CA + +gl_MATRIX11 :: GLenum +gl_MATRIX11 = 0x88CB + +gl_MATRIX12 :: GLenum +gl_MATRIX12 = 0x88CC + +gl_MATRIX13 :: GLenum +gl_MATRIX13 = 0x88CD + +gl_MATRIX14 :: GLenum +gl_MATRIX14 = 0x88CE + +gl_MATRIX15 :: GLenum +gl_MATRIX15 = 0x88CF + +gl_MATRIX16 :: GLenum +gl_MATRIX16 = 0x88D0 + +gl_MATRIX17 :: GLenum +gl_MATRIX17 = 0x88D1 + +gl_MATRIX18 :: GLenum +gl_MATRIX18 = 0x88D2 + +gl_MATRIX19 :: GLenum +gl_MATRIX19 = 0x88D3 + +gl_MATRIX20 :: GLenum +gl_MATRIX20 = 0x88D4 + +gl_MATRIX21 :: GLenum +gl_MATRIX21 = 0x88D5 + +gl_MATRIX22 :: GLenum +gl_MATRIX22 = 0x88D6 + +gl_MATRIX23 :: GLenum +gl_MATRIX23 = 0x88D7 + +gl_MATRIX24 :: GLenum +gl_MATRIX24 = 0x88D8 + +gl_MATRIX25 :: GLenum +gl_MATRIX25 = 0x88D9 + +gl_MATRIX26 :: GLenum +gl_MATRIX26 = 0x88DA + +gl_MATRIX27 :: GLenum +gl_MATRIX27 = 0x88DB + +gl_MATRIX28 :: GLenum +gl_MATRIX28 = 0x88DC + +gl_MATRIX29 :: GLenum +gl_MATRIX29 = 0x88DD + +gl_MATRIX30 :: GLenum +gl_MATRIX30 = 0x88DE + +gl_MATRIX31 :: GLenum +gl_MATRIX31 = 0x88DF
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs view
@@ -1,101 +1,101 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the ARB_vertex_shader extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader (- -- * Functions- glVertexAttrib1f,- glVertexAttrib1s,- glVertexAttrib1d,- glVertexAttrib2f,- glVertexAttrib2s,- glVertexAttrib2d,- glVertexAttrib3f,- glVertexAttrib3s,- glVertexAttrib3d,- glVertexAttrib4f,- glVertexAttrib4s,- glVertexAttrib4d,- glVertexAttrib4Nub,- glVertexAttrib1fv,- glVertexAttrib1sv,- glVertexAttrib1dv,- glVertexAttrib2fv,- glVertexAttrib2sv,- glVertexAttrib2dv,- glVertexAttrib3fv,- glVertexAttrib3sv,- glVertexAttrib3dv,- glVertexAttrib4fv,- glVertexAttrib4sv,- glVertexAttrib4dv,- glVertexAttrib4iv,- glVertexAttrib4bv,- glVertexAttrib4ubv,- glVertexAttrib4usv,- glVertexAttrib4uiv,- glVertexAttrib4Nbv,- glVertexAttrib4Nsv,- glVertexAttrib4Niv,- glVertexAttrib4Nubv,- glVertexAttrib4Nusv,- glVertexAttrib4Nuiv,- glVertexAttribPointer,- glEnableVertexAttribArray,- glDisableVertexAttribArray,- glBindAttribLocation,- glGetActiveAttrib,- glGetAttribLocation,- glGetVertexAttribdv,- glGetVertexAttribfv,- glGetVertexAttribiv,- glGetVertexAttribPointerv,- -- * Tokens- gl_VERTEX_SHADER,- gl_MAX_VERTEX_UNIFORM_COMPONENTS,- gl_MAX_VARYING_FLOATS,- gl_MAX_VERTEX_ATTRIBS,- gl_MAX_TEXTURE_IMAGE_UNITS,- gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,- gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,- gl_MAX_TEXTURE_COORDS,- gl_VERTEX_PROGRAM_POINT_SIZE,- gl_VERTEX_PROGRAM_TWO_SIDE,- gl_OBJECT_ACTIVE_ATTRIBUTES,- gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH,- gl_VERTEX_ATTRIB_ARRAY_ENABLED,- gl_VERTEX_ATTRIB_ARRAY_SIZE,- gl_VERTEX_ATTRIB_ARRAY_STRIDE,- gl_VERTEX_ATTRIB_ARRAY_TYPE,- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,- gl_CURRENT_VERTEX_ATTRIB,- gl_VERTEX_ATTRIB_ARRAY_POINTER,- gl_FLOAT,- gl_FLOAT_VEC2,- gl_FLOAT_VEC3,- gl_FLOAT_VEC4,- gl_FLOAT_MAT2,- gl_FLOAT_MAT3,- gl_FLOAT_MAT4-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum-gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89--gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum-gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A-+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the ARB_vertex_shader extension, see +-- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( + -- * Functions + glVertexAttrib1f, + glVertexAttrib1s, + glVertexAttrib1d, + glVertexAttrib2f, + glVertexAttrib2s, + glVertexAttrib2d, + glVertexAttrib3f, + glVertexAttrib3s, + glVertexAttrib3d, + glVertexAttrib4f, + glVertexAttrib4s, + glVertexAttrib4d, + glVertexAttrib4Nub, + glVertexAttrib1fv, + glVertexAttrib1sv, + glVertexAttrib1dv, + glVertexAttrib2fv, + glVertexAttrib2sv, + glVertexAttrib2dv, + glVertexAttrib3fv, + glVertexAttrib3sv, + glVertexAttrib3dv, + glVertexAttrib4fv, + glVertexAttrib4sv, + glVertexAttrib4dv, + glVertexAttrib4iv, + glVertexAttrib4bv, + glVertexAttrib4ubv, + glVertexAttrib4usv, + glVertexAttrib4uiv, + glVertexAttrib4Nbv, + glVertexAttrib4Nsv, + glVertexAttrib4Niv, + glVertexAttrib4Nubv, + glVertexAttrib4Nusv, + glVertexAttrib4Nuiv, + glVertexAttribPointer, + glEnableVertexAttribArray, + glDisableVertexAttribArray, + glBindAttribLocation, + glGetActiveAttrib, + glGetAttribLocation, + glGetVertexAttribdv, + glGetVertexAttribfv, + glGetVertexAttribiv, + glGetVertexAttribPointerv, + -- * Tokens + gl_VERTEX_SHADER, + gl_MAX_VERTEX_UNIFORM_COMPONENTS, + gl_MAX_VARYING_FLOATS, + gl_MAX_VERTEX_ATTRIBS, + gl_MAX_TEXTURE_IMAGE_UNITS, + gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, + gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, + gl_MAX_TEXTURE_COORDS, + gl_VERTEX_PROGRAM_POINT_SIZE, + gl_VERTEX_PROGRAM_TWO_SIDE, + gl_OBJECT_ACTIVE_ATTRIBUTES, + gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH, + gl_VERTEX_ATTRIB_ARRAY_ENABLED, + gl_VERTEX_ATTRIB_ARRAY_SIZE, + gl_VERTEX_ATTRIB_ARRAY_STRIDE, + gl_VERTEX_ATTRIB_ARRAY_TYPE, + gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, + gl_CURRENT_VERTEX_ATTRIB, + gl_VERTEX_ATTRIB_ARRAY_POINTER, + gl_FLOAT, + gl_FLOAT_VEC2, + gl_FLOAT_VEC3, + gl_FLOAT_VEC4, + gl_FLOAT_MAT2, + gl_FLOAT_MAT3, + gl_FLOAT_MAT4 +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum +gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89 + +gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum +gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A +
src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs view
@@ -1,36 +1,36 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.ARB.WindowPos--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the ARB_shadow extension, see--- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos (- -- * Functions- glWindowPos2d,- glWindowPos2f,- glWindowPos2i,- glWindowPos2s,- glWindowPos2dv,- glWindowPos2fv,- glWindowPos2iv,- glWindowPos2sv,- glWindowPos3d,- glWindowPos3f,- glWindowPos3i,- glWindowPos3s,- glWindowPos3dv,- glWindowPos3fv,- glWindowPos3iv,- glWindowPos3sv-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.WindowPos +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the ARB_shadow extension, see +-- <http://www.opengl.org/registry/specs/ARB/shadow.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( + -- * Functions + glWindowPos2d, + glWindowPos2f, + glWindowPos2i, + glWindowPos2s, + glWindowPos2dv, + glWindowPos2fv, + glWindowPos2iv, + glWindowPos2sv, + glWindowPos3d, + glWindowPos3f, + glWindowPos3i, + glWindowPos3s, + glWindowPos3dv, + glWindowPos3fv, + glWindowPos3iv, + glWindowPos3sv +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/Core31.hs view
@@ -1,42 +1,42 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions, tokens and types from the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31 (- -- * Functions- module Graphics.Rendering.OpenGL.Raw.Core31.Functions,- -- * Tokens- module Graphics.Rendering.OpenGL.Raw.Core31.Tokens,- -- * Types- module Graphics.Rendering.OpenGL.Raw.Core31.Types,- -- * Extensions promoted to OpenGL 3.1 core- module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,- module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,- module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types--import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding (- gl_MAX_GEOMETRY_UNIFORM_BLOCKS,- gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,- gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Core31 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Core31 ( + -- * Functions + module Graphics.Rendering.OpenGL.Raw.Core31.Functions, + -- * Tokens + module Graphics.Rendering.OpenGL.Raw.Core31.Tokens, + -- * Types + module Graphics.Rendering.OpenGL.Raw.Core31.Types, + -- * Extensions promoted to OpenGL 3.1 core + module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, + module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, + module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, + module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, + module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject +) where + +import Graphics.Rendering.OpenGL.Raw.Core31.Functions +import Graphics.Rendering.OpenGL.Raw.Core31.Tokens +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced +import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer +import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject +import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle +import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding ( + gl_MAX_GEOMETRY_UNIFORM_BLOCKS, + gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, + gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )
src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs view
@@ -1,598 +1,598 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Functions (- glActiveTexture,- glAttachShader,- glBeginConditionalRender,- glBeginQuery,- glBeginTransformFeedback,- glBindAttribLocation,- glBindBuffer,- glBindFragDataLocation,- glBindFramebuffer,- glBindRenderbuffer,- glBindTexture,- glBindVertexArray,- glBlendColor,- glBlendEquation,- glBlendEquationSeparate,- glBlendFunc,- glBlendFuncSeparate,- glBlitFramebuffer,- glBufferData,- glBufferSubData,- glCheckFramebufferStatus,- glClampColor,- glClear,- glClearBufferfi,- glClearBufferfv,- glClearBufferiv,- glClearBufferuiv,- glClearColor,- glClearDepth,- glClearStencil,- glColorMask,- glColorMaski,- glCompileShader,- glCompressedTexImage1D,- glCompressedTexImage2D,- glCompressedTexImage3D,- glCompressedTexSubImage1D,- glCompressedTexSubImage2D,- glCompressedTexSubImage3D,- glCopyTexImage1D,- glCopyTexImage2D,- glCopyTexSubImage1D,- glCopyTexSubImage2D,- glCopyTexSubImage3D,- glCreateProgram,- glCreateShader,- glCullFace,- glDeleteBuffers,- glDeleteFramebuffers,- glDeleteProgram,- glDeleteQueries,- glDeleteRenderbuffers,- glDeleteShader,- glDeleteTextures,- glDeleteVertexArrays,- glDepthFunc,- glDepthMask,- glDepthRange,- glDetachShader,- glDisable,- glDisableVertexAttribArray,- glDisablei,- glDrawArrays,- glDrawBuffer,- glDrawBuffers,- glDrawElements,- glDrawRangeElements,- glEnable,- glEnableVertexAttribArray,- glEnablei,- glEndConditionalRender,- glEndQuery,- glEndTransformFeedback,- glFinish,- glFlush,- glFlushMappedBufferRange,- glFramebufferRenderbuffer,- glFramebufferTexture1D,- glFramebufferTexture2D,- glFramebufferTexture3D,- glFramebufferTextureLayer,- glFrontFace,- glGenBuffers,- glGenFramebuffers,- glGenQueries,- glGenRenderbuffers,- glGenTextures,- glGenVertexArrays,- glGenerateMipmap,- glGetActiveAttrib,- glGetActiveUniform,- glGetAttachedShaders,- glGetAttribLocation,- glGetBooleani_v,- glGetBooleanv,- glGetBufferParameteriv,- glGetBufferPointerv,- glGetBufferSubData,- glGetCompressedTexImage,- glGetDoublev,- glGetError,- glGetFloatv,- glGetFragDataLocation,- glGetFramebufferAttachmentParameteriv,- glGetIntegerv,- glGetPointerv,- glGetProgramInfoLog,- glGetProgramiv,- glGetQueryObjectiv,- glGetQueryObjectuiv,- glGetQueryiv,- glGetRenderbufferParameteriv,- glGetShaderInfoLog,- glGetShaderSource,- glGetShaderiv,- glGetString,- glGetStringi,- glGetTexImage,- glGetTexLevelParameterfv,- glGetTexLevelParameteriv,- glGetTexParameterIiv,- glGetTexParameterIuiv,- glGetTexParameterfv,- glGetTexParameteriv,- glGetTransformFeedbackVarying,- glGetUniformLocation,- glGetUniformfv,- glGetUniformiv,- glGetUniformuiv,- glGetVertexAttribIiv,- glGetVertexAttribIuiv,- glGetVertexAttribPointerv,- glGetVertexAttribdv,- glGetVertexAttribfv,- glGetVertexAttribiv,- glHint,- glIsBuffer,- glIsEnabled,- glIsEnabledi,- glIsFramebuffer,- glIsProgram,- glIsQuery,- glIsRenderbuffer,- glIsShader,- glIsTexture,- glIsVertexArray,- glLineWidth,- glLinkProgram,- glLogicOp,- glMapBuffer,- glMapBufferRange,- glMultiDrawArrays,- glMultiDrawElements,- glPixelStoref,- glPixelStorei,- glPointParameterf,- glPointParameterfv,- glPointParameteri,- glPointParameteriv,- glPointSize,- glPolygonMode,- glPolygonOffset,- glPrimitiveRestartIndex,- glReadBuffer,- glReadPixels,- glRenderbufferStorage,- glRenderbufferStorageMultisample,- glSampleCoverage,- glScissor,- glShaderSource,- glStencilFunc,- glStencilFuncSeparate,- glStencilMask,- glStencilMaskSeparate,- glStencilOp,- glStencilOpSeparate,- glTexImage1D,- glTexImage2D,- glTexImage3D,- glTexParameterIiv,- glTexParameterIuiv,- glTexParameterf,- glTexParameterfv,- glTexParameteri,- glTexParameteriv,- glTexSubImage1D,- glTexSubImage2D,- glTexSubImage3D,- glTransformFeedbackVaryings,- glUniform1f,- glUniform1fv,- glUniform1i,- glUniform1iv,- glUniform1ui,- glUniform1uiv,- glUniform2f,- glUniform2fv,- glUniform2i,- glUniform2iv,- glUniform2ui,- glUniform2uiv,- glUniform3f,- glUniform3fv,- glUniform3i,- glUniform3iv,- glUniform3ui,- glUniform3uiv,- glUniform4f,- glUniform4fv,- glUniform4i,- glUniform4iv,- glUniform4ui,- glUniform4uiv,- glUniformMatrix2fv,- glUniformMatrix2x3fv,- glUniformMatrix2x4fv,- glUniformMatrix3fv,- glUniformMatrix3x2fv,- glUniformMatrix3x4fv,- glUniformMatrix4fv,- glUniformMatrix4x2fv,- glUniformMatrix4x3fv,- glUnmapBuffer,- glUseProgram,- glValidateProgram,- glVertexAttrib1d,- glVertexAttrib1dv,- glVertexAttrib1f,- glVertexAttrib1fv,- glVertexAttrib1s,- glVertexAttrib1sv,- glVertexAttrib2d,- glVertexAttrib2dv,- glVertexAttrib2f,- glVertexAttrib2fv,- glVertexAttrib2s,- glVertexAttrib2sv,- glVertexAttrib3d,- glVertexAttrib3dv,- glVertexAttrib3f,- glVertexAttrib3fv,- glVertexAttrib3s,- glVertexAttrib3sv,- glVertexAttrib4Nbv,- glVertexAttrib4Niv,- glVertexAttrib4Nsv,- glVertexAttrib4Nub,- glVertexAttrib4Nubv,- glVertexAttrib4Nuiv,- glVertexAttrib4Nusv,- glVertexAttrib4bv,- glVertexAttrib4d,- glVertexAttrib4dv,- glVertexAttrib4f,- glVertexAttrib4fv,- glVertexAttrib4iv,- glVertexAttrib4s,- glVertexAttrib4sv,- glVertexAttrib4ubv,- glVertexAttrib4uiv,- glVertexAttrib4usv,- glVertexAttribI1i,- glVertexAttribI1iv,- glVertexAttribI1ui,- glVertexAttribI1uiv,- glVertexAttribI2i,- glVertexAttribI2iv,- glVertexAttribI2ui,- glVertexAttribI2uiv,- glVertexAttribI3i,- glVertexAttribI3iv,- glVertexAttribI3ui,- glVertexAttribI3uiv,- glVertexAttribI4bv,- glVertexAttribI4i,- glVertexAttribI4iv,- glVertexAttribI4sv,- glVertexAttribI4ubv,- glVertexAttribI4ui,- glVertexAttribI4uiv,- glVertexAttribI4usv,- glVertexAttribIPointer,- glVertexAttribPointer,- glViewport-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.Core31.Types--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "OpenGL 3.1"--EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ())-EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ())-EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ())-EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())-EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ())-EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())-EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())-EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum)-EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glClear,GLbitfield -> IO ())-EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ())-EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())-EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ())-EXTENSION_ENTRY(glClearStencil,GLint -> IO ())-EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(glCompileShader,GLuint -> IO ())-EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCreateProgram,IO GLuint)-EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint)-EXTENSION_ENTRY(glCullFace,GLenum -> IO ())-EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ())-EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ())-EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ())-EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ())-EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ())-EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glDisable,GLenum -> IO ())-EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ())-EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ())-EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())-EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glEnable,GLenum -> IO ())-EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ())-EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glEndConditionalRender,IO ())-EXTENSION_ENTRY(glEndQuery,GLenum -> IO ())-EXTENSION_ENTRY(glEndTransformFeedback,IO ())-EXTENSION_ENTRY(glFinish,IO ())-EXTENSION_ENTRY(glFlush,IO ())-EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ())-EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glFrontFace,GLenum -> IO ())-EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ())-EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetError,IO GLenum)-EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte))-EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte))-EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean)-EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ())-EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ())-EXTENSION_ENTRY(glLogicOp,GLenum -> IO ())-EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a))-EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))-EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())-EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glPointSize,GLfloat -> IO ())-EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ())-EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ())-EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ())-EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilMask,GLuint -> IO ())-EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())-EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean)-EXTENSION_ENTRY(glUseProgram,GLuint -> IO ())-EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +{-# OPTIONS_HADDOCK hide #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Core31.Functions ( + glActiveTexture, + glAttachShader, + glBeginConditionalRender, + glBeginQuery, + glBeginTransformFeedback, + glBindAttribLocation, + glBindBuffer, + glBindFragDataLocation, + glBindFramebuffer, + glBindRenderbuffer, + glBindTexture, + glBindVertexArray, + glBlendColor, + glBlendEquation, + glBlendEquationSeparate, + glBlendFunc, + glBlendFuncSeparate, + glBlitFramebuffer, + glBufferData, + glBufferSubData, + glCheckFramebufferStatus, + glClampColor, + glClear, + glClearBufferfi, + glClearBufferfv, + glClearBufferiv, + glClearBufferuiv, + glClearColor, + glClearDepth, + glClearStencil, + glColorMask, + glColorMaski, + glCompileShader, + glCompressedTexImage1D, + glCompressedTexImage2D, + glCompressedTexImage3D, + glCompressedTexSubImage1D, + glCompressedTexSubImage2D, + glCompressedTexSubImage3D, + glCopyTexImage1D, + glCopyTexImage2D, + glCopyTexSubImage1D, + glCopyTexSubImage2D, + glCopyTexSubImage3D, + glCreateProgram, + glCreateShader, + glCullFace, + glDeleteBuffers, + glDeleteFramebuffers, + glDeleteProgram, + glDeleteQueries, + glDeleteRenderbuffers, + glDeleteShader, + glDeleteTextures, + glDeleteVertexArrays, + glDepthFunc, + glDepthMask, + glDepthRange, + glDetachShader, + glDisable, + glDisableVertexAttribArray, + glDisablei, + glDrawArrays, + glDrawBuffer, + glDrawBuffers, + glDrawElements, + glDrawRangeElements, + glEnable, + glEnableVertexAttribArray, + glEnablei, + glEndConditionalRender, + glEndQuery, + glEndTransformFeedback, + glFinish, + glFlush, + glFlushMappedBufferRange, + glFramebufferRenderbuffer, + glFramebufferTexture1D, + glFramebufferTexture2D, + glFramebufferTexture3D, + glFramebufferTextureLayer, + glFrontFace, + glGenBuffers, + glGenFramebuffers, + glGenQueries, + glGenRenderbuffers, + glGenTextures, + glGenVertexArrays, + glGenerateMipmap, + glGetActiveAttrib, + glGetActiveUniform, + glGetAttachedShaders, + glGetAttribLocation, + glGetBooleani_v, + glGetBooleanv, + glGetBufferParameteriv, + glGetBufferPointerv, + glGetBufferSubData, + glGetCompressedTexImage, + glGetDoublev, + glGetError, + glGetFloatv, + glGetFragDataLocation, + glGetFramebufferAttachmentParameteriv, + glGetIntegerv, + glGetPointerv, + glGetProgramInfoLog, + glGetProgramiv, + glGetQueryObjectiv, + glGetQueryObjectuiv, + glGetQueryiv, + glGetRenderbufferParameteriv, + glGetShaderInfoLog, + glGetShaderSource, + glGetShaderiv, + glGetString, + glGetStringi, + glGetTexImage, + glGetTexLevelParameterfv, + glGetTexLevelParameteriv, + glGetTexParameterIiv, + glGetTexParameterIuiv, + glGetTexParameterfv, + glGetTexParameteriv, + glGetTransformFeedbackVarying, + glGetUniformLocation, + glGetUniformfv, + glGetUniformiv, + glGetUniformuiv, + glGetVertexAttribIiv, + glGetVertexAttribIuiv, + glGetVertexAttribPointerv, + glGetVertexAttribdv, + glGetVertexAttribfv, + glGetVertexAttribiv, + glHint, + glIsBuffer, + glIsEnabled, + glIsEnabledi, + glIsFramebuffer, + glIsProgram, + glIsQuery, + glIsRenderbuffer, + glIsShader, + glIsTexture, + glIsVertexArray, + glLineWidth, + glLinkProgram, + glLogicOp, + glMapBuffer, + glMapBufferRange, + glMultiDrawArrays, + glMultiDrawElements, + glPixelStoref, + glPixelStorei, + glPointParameterf, + glPointParameterfv, + glPointParameteri, + glPointParameteriv, + glPointSize, + glPolygonMode, + glPolygonOffset, + glPrimitiveRestartIndex, + glReadBuffer, + glReadPixels, + glRenderbufferStorage, + glRenderbufferStorageMultisample, + glSampleCoverage, + glScissor, + glShaderSource, + glStencilFunc, + glStencilFuncSeparate, + glStencilMask, + glStencilMaskSeparate, + glStencilOp, + glStencilOpSeparate, + glTexImage1D, + glTexImage2D, + glTexImage3D, + glTexParameterIiv, + glTexParameterIuiv, + glTexParameterf, + glTexParameterfv, + glTexParameteri, + glTexParameteriv, + glTexSubImage1D, + glTexSubImage2D, + glTexSubImage3D, + glTransformFeedbackVaryings, + glUniform1f, + glUniform1fv, + glUniform1i, + glUniform1iv, + glUniform1ui, + glUniform1uiv, + glUniform2f, + glUniform2fv, + glUniform2i, + glUniform2iv, + glUniform2ui, + glUniform2uiv, + glUniform3f, + glUniform3fv, + glUniform3i, + glUniform3iv, + glUniform3ui, + glUniform3uiv, + glUniform4f, + glUniform4fv, + glUniform4i, + glUniform4iv, + glUniform4ui, + glUniform4uiv, + glUniformMatrix2fv, + glUniformMatrix2x3fv, + glUniformMatrix2x4fv, + glUniformMatrix3fv, + glUniformMatrix3x2fv, + glUniformMatrix3x4fv, + glUniformMatrix4fv, + glUniformMatrix4x2fv, + glUniformMatrix4x3fv, + glUnmapBuffer, + glUseProgram, + glValidateProgram, + glVertexAttrib1d, + glVertexAttrib1dv, + glVertexAttrib1f, + glVertexAttrib1fv, + glVertexAttrib1s, + glVertexAttrib1sv, + glVertexAttrib2d, + glVertexAttrib2dv, + glVertexAttrib2f, + glVertexAttrib2fv, + glVertexAttrib2s, + glVertexAttrib2sv, + glVertexAttrib3d, + glVertexAttrib3dv, + glVertexAttrib3f, + glVertexAttrib3fv, + glVertexAttrib3s, + glVertexAttrib3sv, + glVertexAttrib4Nbv, + glVertexAttrib4Niv, + glVertexAttrib4Nsv, + glVertexAttrib4Nub, + glVertexAttrib4Nubv, + glVertexAttrib4Nuiv, + glVertexAttrib4Nusv, + glVertexAttrib4bv, + glVertexAttrib4d, + glVertexAttrib4dv, + glVertexAttrib4f, + glVertexAttrib4fv, + glVertexAttrib4iv, + glVertexAttrib4s, + glVertexAttrib4sv, + glVertexAttrib4ubv, + glVertexAttrib4uiv, + glVertexAttrib4usv, + glVertexAttribI1i, + glVertexAttribI1iv, + glVertexAttribI1ui, + glVertexAttribI1uiv, + glVertexAttribI2i, + glVertexAttribI2iv, + glVertexAttribI2ui, + glVertexAttribI2uiv, + glVertexAttribI3i, + glVertexAttribI3iv, + glVertexAttribI3ui, + glVertexAttribI3uiv, + glVertexAttribI4bv, + glVertexAttribI4i, + glVertexAttribI4iv, + glVertexAttribI4sv, + glVertexAttribI4ubv, + glVertexAttribI4ui, + glVertexAttribI4uiv, + glVertexAttribI4usv, + glVertexAttribIPointer, + glVertexAttribPointer, + glViewport +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "OpenGL 3.1" + +EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ()) +EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ()) +EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ()) +EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()) +EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ()) +EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()) +EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()) +EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum) +EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glClear,GLbitfield -> IO ()) +EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ()) +EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()) +EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ()) +EXTENSION_ENTRY(glClearStencil,GLint -> IO ()) +EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) +EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) +EXTENSION_ENTRY(glCompileShader,GLuint -> IO ()) +EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCreateProgram,IO GLuint) +EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint) +EXTENSION_ENTRY(glCullFace,GLenum -> IO ()) +EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ()) +EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ()) +EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ()) +EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glDisable,GLenum -> IO ()) +EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ()) +EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ()) +EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ()) +EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glEnable,GLenum -> IO ()) +EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ()) +EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glEndConditionalRender,IO ()) +EXTENSION_ENTRY(glEndQuery,GLenum -> IO ()) +EXTENSION_ENTRY(glEndTransformFeedback,IO ()) +EXTENSION_ENTRY(glFinish,IO ()) +EXTENSION_ENTRY(glFlush,IO ()) +EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ()) +EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glFrontFace,GLenum -> IO ()) +EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ()) +EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint) +EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetError,IO GLenum) +EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint) +EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte)) +EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte)) +EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint) +EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean) +EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ()) +EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ()) +EXTENSION_ENTRY(glLogicOp,GLenum -> IO ()) +EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a)) +EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)) +EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()) +EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glPointSize,GLfloat -> IO ()) +EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ()) +EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ()) +EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ()) +EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glStencilMask,GLuint -> IO ()) +EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()) +EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean) +EXTENSION_ENTRY(glUseProgram,GLuint -> IO ()) +EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())
src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs view
@@ -1,2064 +1,2064 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31.Tokens--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_ACTIVE_ATTRIBUTES :: GLenum-gl_ACTIVE_ATTRIBUTES = 0x8B89--gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum-gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A--gl_ACTIVE_TEXTURE :: GLenum-gl_ACTIVE_TEXTURE = 0x84E0--gl_ACTIVE_UNIFORMS :: GLenum-gl_ACTIVE_UNIFORMS = 0x8B86--gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87--gl_ALIASED_LINE_WIDTH_RANGE :: GLenum-gl_ALIASED_LINE_WIDTH_RANGE = 0x846E--gl_ALPHA :: GLenum-gl_ALPHA = 0x1906--gl_ALWAYS :: GLenum-gl_ALWAYS = 0x0207--gl_AND :: GLenum-gl_AND = 0x1501--gl_AND_INVERTED :: GLenum-gl_AND_INVERTED = 0x1504--gl_AND_REVERSE :: GLenum-gl_AND_REVERSE = 0x1502--gl_ARRAY_BUFFER :: GLenum-gl_ARRAY_BUFFER = 0x8892--gl_ARRAY_BUFFER_BINDING :: GLenum-gl_ARRAY_BUFFER_BINDING = 0x8894--gl_ATTACHED_SHADERS :: GLenum-gl_ATTACHED_SHADERS = 0x8B85--gl_BACK :: GLenum-gl_BACK = 0x0405--gl_BACK_LEFT :: GLenum-gl_BACK_LEFT = 0x0402--gl_BACK_RIGHT :: GLenum-gl_BACK_RIGHT = 0x0403--gl_BGR :: GLenum-gl_BGR = 0x80E0--gl_BGRA :: GLenum-gl_BGRA = 0x80E1--gl_BGRA_INTEGER :: GLenum-gl_BGRA_INTEGER = 0x8D9B--gl_BGR_INTEGER :: GLenum-gl_BGR_INTEGER = 0x8D9A--gl_BLEND :: GLenum-gl_BLEND = 0x0BE2--gl_BLEND_COLOR :: GLenum-gl_BLEND_COLOR = 0x8005--gl_BLEND_DST :: GLenum-gl_BLEND_DST = 0x0BE0--gl_BLEND_DST_ALPHA :: GLenum-gl_BLEND_DST_ALPHA = 0x80CA--gl_BLEND_DST_RGB :: GLenum-gl_BLEND_DST_RGB = 0x80C8--gl_BLEND_EQUATION :: GLenum-gl_BLEND_EQUATION = 0x8009--gl_BLEND_EQUATION_ALPHA :: GLenum-gl_BLEND_EQUATION_ALPHA = 0x883D--gl_BLEND_EQUATION_RGB :: GLenum-gl_BLEND_EQUATION_RGB = 0x8009--gl_BLEND_SRC :: GLenum-gl_BLEND_SRC = 0x0BE1--gl_BLEND_SRC_ALPHA :: GLenum-gl_BLEND_SRC_ALPHA = 0x80CB--gl_BLEND_SRC_RGB :: GLenum-gl_BLEND_SRC_RGB = 0x80C9--gl_BLUE :: GLenum-gl_BLUE = 0x1905--gl_BLUE_INTEGER :: GLenum-gl_BLUE_INTEGER = 0x8D96--gl_BOOL :: GLenum-gl_BOOL = 0x8B56--gl_BOOL_VEC2 :: GLenum-gl_BOOL_VEC2 = 0x8B57--gl_BOOL_VEC3 :: GLenum-gl_BOOL_VEC3 = 0x8B58--gl_BOOL_VEC4 :: GLenum-gl_BOOL_VEC4 = 0x8B59--gl_BUFFER_ACCESS :: GLenum-gl_BUFFER_ACCESS = 0x88BB--gl_BUFFER_ACCESS_FLAGS :: GLenum-gl_BUFFER_ACCESS_FLAGS = 0x911F--gl_BUFFER_MAPPED :: GLenum-gl_BUFFER_MAPPED = 0x88BC--gl_BUFFER_MAP_LENGTH :: GLenum-gl_BUFFER_MAP_LENGTH = 0x9120--gl_BUFFER_MAP_OFFSET :: GLenum-gl_BUFFER_MAP_OFFSET = 0x9121--gl_BUFFER_MAP_POINTER :: GLenum-gl_BUFFER_MAP_POINTER = 0x88BD--gl_BUFFER_SIZE :: GLenum-gl_BUFFER_SIZE = 0x8764--gl_BUFFER_USAGE :: GLenum-gl_BUFFER_USAGE = 0x8765--gl_BYTE :: GLenum-gl_BYTE = 0x1400--gl_CCW :: GLenum-gl_CCW = 0x0901--gl_CLAMP_READ_COLOR :: GLenum-gl_CLAMP_READ_COLOR = 0x891C--gl_CLAMP_TO_BORDER :: GLenum-gl_CLAMP_TO_BORDER = 0x812D--gl_CLAMP_TO_EDGE :: GLenum-gl_CLAMP_TO_EDGE = 0x812F--gl_CLEAR :: GLenum-gl_CLEAR = 0x1500--gl_CLIP_DISTANCE0 :: GLenum-gl_CLIP_DISTANCE0 = 0x3000--gl_CLIP_DISTANCE1 :: GLenum-gl_CLIP_DISTANCE1 = 0x3001--gl_CLIP_DISTANCE2 :: GLenum-gl_CLIP_DISTANCE2 = 0x3002--gl_CLIP_DISTANCE3 :: GLenum-gl_CLIP_DISTANCE3 = 0x3003--gl_CLIP_DISTANCE4 :: GLenum-gl_CLIP_DISTANCE4 = 0x3004--gl_CLIP_DISTANCE5 :: GLenum-gl_CLIP_DISTANCE5 = 0x3005--gl_CLIP_DISTANCE6 :: GLenum-gl_CLIP_DISTANCE6 = 0x3006--gl_CLIP_DISTANCE7 :: GLenum-gl_CLIP_DISTANCE7 = 0x3007--gl_COLOR :: GLenum-gl_COLOR = 0x1800--gl_COLOR_ATTACHMENT0 :: GLenum-gl_COLOR_ATTACHMENT0 = 0x8CE0--gl_COLOR_ATTACHMENT1 :: GLenum-gl_COLOR_ATTACHMENT1 = 0x8CE1--gl_COLOR_ATTACHMENT10 :: GLenum-gl_COLOR_ATTACHMENT10 = 0x8CEA--gl_COLOR_ATTACHMENT11 :: GLenum-gl_COLOR_ATTACHMENT11 = 0x8CEB--gl_COLOR_ATTACHMENT12 :: GLenum-gl_COLOR_ATTACHMENT12 = 0x8CEC--gl_COLOR_ATTACHMENT13 :: GLenum-gl_COLOR_ATTACHMENT13 = 0x8CED--gl_COLOR_ATTACHMENT14 :: GLenum-gl_COLOR_ATTACHMENT14 = 0x8CEE--gl_COLOR_ATTACHMENT15 :: GLenum-gl_COLOR_ATTACHMENT15 = 0x8CEF--gl_COLOR_ATTACHMENT2 :: GLenum-gl_COLOR_ATTACHMENT2 = 0x8CE2--gl_COLOR_ATTACHMENT3 :: GLenum-gl_COLOR_ATTACHMENT3 = 0x8CE3--gl_COLOR_ATTACHMENT4 :: GLenum-gl_COLOR_ATTACHMENT4 = 0x8CE4--gl_COLOR_ATTACHMENT5 :: GLenum-gl_COLOR_ATTACHMENT5 = 0x8CE5--gl_COLOR_ATTACHMENT6 :: GLenum-gl_COLOR_ATTACHMENT6 = 0x8CE6--gl_COLOR_ATTACHMENT7 :: GLenum-gl_COLOR_ATTACHMENT7 = 0x8CE7--gl_COLOR_ATTACHMENT8 :: GLenum-gl_COLOR_ATTACHMENT8 = 0x8CE8--gl_COLOR_ATTACHMENT9 :: GLenum-gl_COLOR_ATTACHMENT9 = 0x8CE9--gl_COLOR_BUFFER_BIT :: GLenum-gl_COLOR_BUFFER_BIT = 0x00004000--gl_COLOR_CLEAR_VALUE :: GLenum-gl_COLOR_CLEAR_VALUE = 0x0C22--gl_COLOR_LOGIC_OP :: GLenum-gl_COLOR_LOGIC_OP = 0x0BF2--gl_COLOR_WRITEMASK :: GLenum-gl_COLOR_WRITEMASK = 0x0C23--gl_COMPARE_REF_TO_TEXTURE :: GLenum-gl_COMPARE_REF_TO_TEXTURE = 0x884E--gl_COMPILE_STATUS :: GLenum-gl_COMPILE_STATUS = 0x8B81--gl_COMPRESSED_RED :: GLenum-gl_COMPRESSED_RED = 0x8225--gl_COMPRESSED_RED_RGTC1 :: GLenum-gl_COMPRESSED_RED_RGTC1 = 0x8DBB--gl_COMPRESSED_RG :: GLenum-gl_COMPRESSED_RG = 0x8226--gl_COMPRESSED_RGB :: GLenum-gl_COMPRESSED_RGB = 0x84ED--gl_COMPRESSED_RGBA :: GLenum-gl_COMPRESSED_RGBA = 0x84EE--gl_COMPRESSED_RG_RGTC2 :: GLenum-gl_COMPRESSED_RG_RGTC2 = 0x8DBD--gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum-gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC--gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum-gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE--gl_COMPRESSED_SRGB :: GLenum-gl_COMPRESSED_SRGB = 0x8C48--gl_COMPRESSED_SRGB_ALPHA :: GLenum-gl_COMPRESSED_SRGB_ALPHA = 0x8C49--gl_COMPRESSED_TEXTURE_FORMATS :: GLenum-gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3--gl_CONSTANT_ALPHA :: GLenum-gl_CONSTANT_ALPHA = 0x8003--gl_CONSTANT_COLOR :: GLenum-gl_CONSTANT_COLOR = 0x8001--gl_CONTEXT_FLAGS :: GLenum-gl_CONTEXT_FLAGS = 0x821E--gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLenum-gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001--gl_COPY :: GLenum-gl_COPY = 0x1503--gl_COPY_INVERTED :: GLenum-gl_COPY_INVERTED = 0x150C--gl_CULL_FACE :: GLenum-gl_CULL_FACE = 0x0B44--gl_CULL_FACE_MODE :: GLenum-gl_CULL_FACE_MODE = 0x0B45--gl_CURRENT_PROGRAM :: GLenum-gl_CURRENT_PROGRAM = 0x8B8D--gl_CURRENT_QUERY :: GLenum-gl_CURRENT_QUERY = 0x8865--gl_CURRENT_VERTEX_ATTRIB :: GLenum-gl_CURRENT_VERTEX_ATTRIB = 0x8626--gl_CW :: GLenum-gl_CW = 0x0900--gl_DECR :: GLenum-gl_DECR = 0x1E03--gl_DECR_WRAP :: GLenum-gl_DECR_WRAP = 0x8508--gl_DELETE_STATUS :: GLenum-gl_DELETE_STATUS = 0x8B80--gl_DEPTH :: GLenum-gl_DEPTH = 0x1801--gl_DEPTH24_STENCIL8 :: GLenum-gl_DEPTH24_STENCIL8 = 0x88F0--gl_DEPTH32F_STENCIL8 :: GLenum-gl_DEPTH32F_STENCIL8 = 0x8CAD--gl_DEPTH_ATTACHMENT :: GLenum-gl_DEPTH_ATTACHMENT = 0x8D00--gl_DEPTH_BUFFER :: GLenum-gl_DEPTH_BUFFER = 0x8223--gl_DEPTH_BUFFER_BIT :: GLenum-gl_DEPTH_BUFFER_BIT = 0x00000100--gl_DEPTH_CLEAR_VALUE :: GLenum-gl_DEPTH_CLEAR_VALUE = 0x0B73--gl_DEPTH_COMPONENT :: GLenum-gl_DEPTH_COMPONENT = 0x1902--gl_DEPTH_COMPONENT16 :: GLenum-gl_DEPTH_COMPONENT16 = 0x81A5--gl_DEPTH_COMPONENT24 :: GLenum-gl_DEPTH_COMPONENT24 = 0x81A6--gl_DEPTH_COMPONENT32 :: GLenum-gl_DEPTH_COMPONENT32 = 0x81A7--gl_DEPTH_COMPONENT32F :: GLenum-gl_DEPTH_COMPONENT32F = 0x8CAC--gl_DEPTH_FUNC :: GLenum-gl_DEPTH_FUNC = 0x0B74--gl_DEPTH_RANGE :: GLenum-gl_DEPTH_RANGE = 0x0B70--gl_DEPTH_STENCIL :: GLenum-gl_DEPTH_STENCIL = 0x84F9--gl_DEPTH_STENCIL_ATTACHMENT :: GLenum-gl_DEPTH_STENCIL_ATTACHMENT = 0x821A--gl_DEPTH_TEST :: GLenum-gl_DEPTH_TEST = 0x0B71--gl_DEPTH_WRITEMASK :: GLenum-gl_DEPTH_WRITEMASK = 0x0B72--gl_DITHER :: GLenum-gl_DITHER = 0x0BD0--gl_DONT_CARE :: GLenum-gl_DONT_CARE = 0x1100--gl_DOUBLE :: GLenum-gl_DOUBLE = 0x140A--gl_DOUBLEBUFFER :: GLenum-gl_DOUBLEBUFFER = 0x0C32--gl_DRAW_BUFFER :: GLenum-gl_DRAW_BUFFER = 0x0C01--gl_DRAW_BUFFER0 :: GLenum-gl_DRAW_BUFFER0 = 0x8825--gl_DRAW_BUFFER1 :: GLenum-gl_DRAW_BUFFER1 = 0x8826--gl_DRAW_BUFFER10 :: GLenum-gl_DRAW_BUFFER10 = 0x882F--gl_DRAW_BUFFER11 :: GLenum-gl_DRAW_BUFFER11 = 0x8830--gl_DRAW_BUFFER12 :: GLenum-gl_DRAW_BUFFER12 = 0x8831--gl_DRAW_BUFFER13 :: GLenum-gl_DRAW_BUFFER13 = 0x8832--gl_DRAW_BUFFER14 :: GLenum-gl_DRAW_BUFFER14 = 0x8833--gl_DRAW_BUFFER15 :: GLenum-gl_DRAW_BUFFER15 = 0x8834--gl_DRAW_BUFFER2 :: GLenum-gl_DRAW_BUFFER2 = 0x8827--gl_DRAW_BUFFER3 :: GLenum-gl_DRAW_BUFFER3 = 0x8828--gl_DRAW_BUFFER4 :: GLenum-gl_DRAW_BUFFER4 = 0x8829--gl_DRAW_BUFFER5 :: GLenum-gl_DRAW_BUFFER5 = 0x882A--gl_DRAW_BUFFER6 :: GLenum-gl_DRAW_BUFFER6 = 0x882B--gl_DRAW_BUFFER7 :: GLenum-gl_DRAW_BUFFER7 = 0x882C--gl_DRAW_BUFFER8 :: GLenum-gl_DRAW_BUFFER8 = 0x882D--gl_DRAW_BUFFER9 :: GLenum-gl_DRAW_BUFFER9 = 0x882E--gl_DRAW_FRAMEBUFFER :: GLenum-gl_DRAW_FRAMEBUFFER = 0x8CA9--gl_DRAW_FRAMEBUFFER_BINDING :: GLenum-gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING--gl_DST_ALPHA :: GLenum-gl_DST_ALPHA = 0x0304--gl_DST_COLOR :: GLenum-gl_DST_COLOR = 0x0306--gl_DYNAMIC_COPY :: GLenum-gl_DYNAMIC_COPY = 0x88EA--gl_DYNAMIC_DRAW :: GLenum-gl_DYNAMIC_DRAW = 0x88E8--gl_DYNAMIC_READ :: GLenum-gl_DYNAMIC_READ = 0x88E9--gl_ELEMENT_ARRAY_BUFFER :: GLenum-gl_ELEMENT_ARRAY_BUFFER = 0x8893--gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum-gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895--gl_EQUAL :: GLenum-gl_EQUAL = 0x0202--gl_EQUIV :: GLenum-gl_EQUIV = 0x1509--gl_EXTENSIONS :: GLenum-gl_EXTENSIONS = 0x1F03--gl_FALSE :: GLenum-gl_FALSE = 0--gl_FASTEST :: GLenum-gl_FASTEST = 0x1101--gl_FILL :: GLenum-gl_FILL = 0x1B02--gl_FIXED_ONLY :: GLenum-gl_FIXED_ONLY = 0x891D--gl_FLOAT :: GLenum-gl_FLOAT = 0x1406--gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum-gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD--gl_FLOAT_MAT2 :: GLenum-gl_FLOAT_MAT2 = 0x8B5A--gl_FLOAT_MAT2x3 :: GLenum-gl_FLOAT_MAT2x3 = 0x8B65--gl_FLOAT_MAT2x4 :: GLenum-gl_FLOAT_MAT2x4 = 0x8B66--gl_FLOAT_MAT3 :: GLenum-gl_FLOAT_MAT3 = 0x8B5B--gl_FLOAT_MAT3x2 :: GLenum-gl_FLOAT_MAT3x2 = 0x8B67--gl_FLOAT_MAT3x4 :: GLenum-gl_FLOAT_MAT3x4 = 0x8B68--gl_FLOAT_MAT4 :: GLenum-gl_FLOAT_MAT4 = 0x8B5C--gl_FLOAT_MAT4x2 :: GLenum-gl_FLOAT_MAT4x2 = 0x8B69--gl_FLOAT_MAT4x3 :: GLenum-gl_FLOAT_MAT4x3 = 0x8B6A--gl_FLOAT_VEC2 :: GLenum-gl_FLOAT_VEC2 = 0x8B50--gl_FLOAT_VEC3 :: GLenum-gl_FLOAT_VEC3 = 0x8B51--gl_FLOAT_VEC4 :: GLenum-gl_FLOAT_VEC4 = 0x8B52--gl_FRAGMENT_SHADER :: GLenum-gl_FRAGMENT_SHADER = 0x8B30--gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum-gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B--gl_FRAMEBUFFER :: GLenum-gl_FRAMEBUFFER = 0x8D40--gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215--gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214--gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210--gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211--gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216--gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213--gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1--gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0--gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212--gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2--gl_FRAMEBUFFER_BINDING :: GLenum-gl_FRAMEBUFFER_BINDING = 0x8CA6--gl_FRAMEBUFFER_COMPLETE :: GLenum-gl_FRAMEBUFFER_COMPLETE = 0x8CD5--gl_FRAMEBUFFER_DEFAULT :: GLenum-gl_FRAMEBUFFER_DEFAULT = 0x8218--gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6--gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB--gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7--gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56--gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC--gl_FRAMEBUFFER_SRGB :: GLenum-gl_FRAMEBUFFER_SRGB = 0x8DB9--gl_FRAMEBUFFER_UNDEFINED :: GLenum-gl_FRAMEBUFFER_UNDEFINED = 0x8219--gl_FRAMEBUFFER_UNSUPPORTED :: GLenum-gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD--gl_FRONT :: GLenum-gl_FRONT = 0x0404--gl_FRONT_AND_BACK :: GLenum-gl_FRONT_AND_BACK = 0x0408--gl_FRONT_FACE :: GLenum-gl_FRONT_FACE = 0x0B46--gl_FRONT_LEFT :: GLenum-gl_FRONT_LEFT = 0x0400--gl_FRONT_RIGHT :: GLenum-gl_FRONT_RIGHT = 0x0401--gl_FUNC_ADD :: GLenum-gl_FUNC_ADD = 0x8006--gl_FUNC_REVERSE_SUBTRACT :: GLenum-gl_FUNC_REVERSE_SUBTRACT = 0x800B--gl_FUNC_SUBTRACT :: GLenum-gl_FUNC_SUBTRACT = 0x800A--gl_GEQUAL :: GLenum-gl_GEQUAL = 0x0206--gl_GREATER :: GLenum-gl_GREATER = 0x0204--gl_GREEN :: GLenum-gl_GREEN = 0x1904--gl_GREEN_INTEGER :: GLenum-gl_GREEN_INTEGER = 0x8D95--gl_HALF_FLOAT :: GLenum-gl_HALF_FLOAT = 0x140B--gl_INCR :: GLenum-gl_INCR = 0x1E02--gl_INCR_WRAP :: GLenum-gl_INCR_WRAP = 0x8507--gl_INFO_LOG_LENGTH :: GLenum-gl_INFO_LOG_LENGTH = 0x8B84--gl_INT :: GLenum-gl_INT = 0x1404--gl_INTERLEAVED_ATTRIBS :: GLenum-gl_INTERLEAVED_ATTRIBS = 0x8C8C--gl_INT_SAMPLER_1D :: GLenum-gl_INT_SAMPLER_1D = 0x8DC9--gl_INT_SAMPLER_1D_ARRAY :: GLenum-gl_INT_SAMPLER_1D_ARRAY = 0x8DCE--gl_INT_SAMPLER_2D :: GLenum-gl_INT_SAMPLER_2D = 0x8DCA--gl_INT_SAMPLER_2D_ARRAY :: GLenum-gl_INT_SAMPLER_2D_ARRAY = 0x8DCF--gl_INT_SAMPLER_2D_RECT :: GLenum-gl_INT_SAMPLER_2D_RECT = 0x8DCD--gl_INT_SAMPLER_3D :: GLenum-gl_INT_SAMPLER_3D = 0x8DCB--gl_INT_SAMPLER_BUFFER :: GLenum-gl_INT_SAMPLER_BUFFER = 0x8DD0--gl_INT_SAMPLER_CUBE :: GLenum-gl_INT_SAMPLER_CUBE = 0x8DCC--gl_INT_VEC2 :: GLenum-gl_INT_VEC2 = 0x8B53--gl_INT_VEC3 :: GLenum-gl_INT_VEC3 = 0x8B54--gl_INT_VEC4 :: GLenum-gl_INT_VEC4 = 0x8B55--gl_INVALID_ENUM :: GLenum-gl_INVALID_ENUM = 0x0500--gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum-gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506--gl_INVALID_OPERATION :: GLenum-gl_INVALID_OPERATION = 0x0502--gl_INVALID_VALUE :: GLenum-gl_INVALID_VALUE = 0x0501--gl_INVERT :: GLenum-gl_INVERT = 0x150A--gl_KEEP :: GLenum-gl_KEEP = 0x1E00--gl_LEFT :: GLenum-gl_LEFT = 0x0406--gl_LEQUAL :: GLenum-gl_LEQUAL = 0x0203--gl_LESS :: GLenum-gl_LESS = 0x0201--gl_LINE :: GLenum-gl_LINE = 0x1B01--gl_LINEAR :: GLenum-gl_LINEAR = 0x2601--gl_LINEAR_MIPMAP_LINEAR :: GLenum-gl_LINEAR_MIPMAP_LINEAR = 0x2703--gl_LINEAR_MIPMAP_NEAREST :: GLenum-gl_LINEAR_MIPMAP_NEAREST = 0x2701--gl_LINES :: GLenum-gl_LINES = 0x0001--gl_LINE_LOOP :: GLenum-gl_LINE_LOOP = 0x0002--gl_LINE_SMOOTH :: GLenum-gl_LINE_SMOOTH = 0x0B20--gl_LINE_SMOOTH_HINT :: GLenum-gl_LINE_SMOOTH_HINT = 0x0C52--gl_LINE_STRIP :: GLenum-gl_LINE_STRIP = 0x0003--gl_LINE_WIDTH :: GLenum-gl_LINE_WIDTH = 0x0B21--gl_LINE_WIDTH_GRANULARITY :: GLenum-gl_LINE_WIDTH_GRANULARITY = 0x0B23--gl_LINE_WIDTH_RANGE :: GLenum-gl_LINE_WIDTH_RANGE = 0x0B22--gl_LINK_STATUS :: GLenum-gl_LINK_STATUS = 0x8B82--gl_LOGIC_OP_MODE :: GLenum-gl_LOGIC_OP_MODE = 0x0BF0--gl_LOWER_LEFT :: GLenum-gl_LOWER_LEFT = 0x8CA1--gl_MAJOR_VERSION :: GLenum-gl_MAJOR_VERSION = 0x821B--gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum-gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010--gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum-gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008--gl_MAP_INVALIDATE_RANGE_BIT :: GLenum-gl_MAP_INVALIDATE_RANGE_BIT = 0x0004--gl_MAP_READ_BIT :: GLenum-gl_MAP_READ_BIT = 0x0001--gl_MAP_UNSYNCHRONIZED_BIT :: GLenum-gl_MAP_UNSYNCHRONIZED_BIT = 0x0020--gl_MAP_WRITE_BIT :: GLenum-gl_MAP_WRITE_BIT = 0x0002--gl_MAX :: GLenum-gl_MAX = 0x8008--gl_MAX_3D_TEXTURE_SIZE :: GLenum-gl_MAX_3D_TEXTURE_SIZE = 0x8073--gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum-gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF--gl_MAX_CLIP_DISTANCES :: GLenum-gl_MAX_CLIP_DISTANCES = 0x0D32--gl_MAX_COLOR_ATTACHMENTS :: GLenum-gl_MAX_COLOR_ATTACHMENTS = 0x8CDF--gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D--gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum-gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C--gl_MAX_DRAW_BUFFERS :: GLenum-gl_MAX_DRAW_BUFFERS = 0x8824--gl_MAX_ELEMENTS_INDICES :: GLenum-gl_MAX_ELEMENTS_INDICES = 0x80E9--gl_MAX_ELEMENTS_VERTICES :: GLenum-gl_MAX_ELEMENTS_VERTICES = 0x80E8--gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49--gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum-gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905--gl_MAX_RENDERBUFFER_SIZE :: GLenum-gl_MAX_RENDERBUFFER_SIZE = 0x84E8--gl_MAX_SAMPLES :: GLenum-gl_MAX_SAMPLES = 0x8D57--gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872--gl_MAX_TEXTURE_LOD_BIAS :: GLenum-gl_MAX_TEXTURE_LOD_BIAS = 0x84FD--gl_MAX_TEXTURE_SIZE :: GLenum-gl_MAX_TEXTURE_SIZE = 0x0D33--gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A--gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B--gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80--gl_MAX_VARYING_COMPONENTS :: GLenum-gl_MAX_VARYING_COMPONENTS = 0x8B4B--gl_MAX_VARYING_FLOATS :: GLenum-gl_MAX_VARYING_FLOATS = 0x8B4B--gl_MAX_VERTEX_ATTRIBS :: GLenum-gl_MAX_VERTEX_ATTRIBS = 0x8869--gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C--gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A--gl_MAX_VIEWPORT_DIMS :: GLenum-gl_MAX_VIEWPORT_DIMS = 0x0D3A--gl_MIN :: GLenum-gl_MIN = 0x8007--gl_MINOR_VERSION :: GLenum-gl_MINOR_VERSION = 0x821C--gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum-gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904--gl_MIRRORED_REPEAT :: GLenum-gl_MIRRORED_REPEAT = 0x8370--gl_MULTISAMPLE :: GLenum-gl_MULTISAMPLE = 0x809D--gl_NAND :: GLenum-gl_NAND = 0x150E--gl_NEAREST :: GLenum-gl_NEAREST = 0x2600--gl_NEAREST_MIPMAP_LINEAR :: GLenum-gl_NEAREST_MIPMAP_LINEAR = 0x2702--gl_NEAREST_MIPMAP_NEAREST :: GLenum-gl_NEAREST_MIPMAP_NEAREST = 0x2700--gl_NEVER :: GLenum-gl_NEVER = 0x0200--gl_NICEST :: GLenum-gl_NICEST = 0x1102--gl_NONE :: GLenum-gl_NONE = 0--gl_NOOP :: GLenum-gl_NOOP = 0x1505--gl_NOR :: GLenum-gl_NOR = 0x1508--gl_NOTEQUAL :: GLenum-gl_NOTEQUAL = 0x0205--gl_NO_ERROR :: GLenum-gl_NO_ERROR = 0--gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum-gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2--gl_NUM_EXTENSIONS :: GLenum-gl_NUM_EXTENSIONS = 0x821D--gl_ONE :: GLenum-gl_ONE = 1--gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum-gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004--gl_ONE_MINUS_CONSTANT_COLOR :: GLenum-gl_ONE_MINUS_CONSTANT_COLOR = 0x8002--gl_ONE_MINUS_DST_ALPHA :: GLenum-gl_ONE_MINUS_DST_ALPHA = 0x0305--gl_ONE_MINUS_DST_COLOR :: GLenum-gl_ONE_MINUS_DST_COLOR = 0x0307--gl_ONE_MINUS_SRC_ALPHA :: GLenum-gl_ONE_MINUS_SRC_ALPHA = 0x0303--gl_ONE_MINUS_SRC_COLOR :: GLenum-gl_ONE_MINUS_SRC_COLOR = 0x0301--gl_OR :: GLenum-gl_OR = 0x1507--gl_OR_INVERTED :: GLenum-gl_OR_INVERTED = 0x150D--gl_OR_REVERSE :: GLenum-gl_OR_REVERSE = 0x150B--gl_OUT_OF_MEMORY :: GLenum-gl_OUT_OF_MEMORY = 0x0505--gl_PACK_ALIGNMENT :: GLenum-gl_PACK_ALIGNMENT = 0x0D05--gl_PACK_IMAGE_HEIGHT :: GLenum-gl_PACK_IMAGE_HEIGHT = 0x806C--gl_PACK_LSB_FIRST :: GLenum-gl_PACK_LSB_FIRST = 0x0D01--gl_PACK_ROW_LENGTH :: GLenum-gl_PACK_ROW_LENGTH = 0x0D02--gl_PACK_SKIP_IMAGES :: GLenum-gl_PACK_SKIP_IMAGES = 0x806B--gl_PACK_SKIP_PIXELS :: GLenum-gl_PACK_SKIP_PIXELS = 0x0D04--gl_PACK_SKIP_ROWS :: GLenum-gl_PACK_SKIP_ROWS = 0x0D03--gl_PACK_SWAP_BYTES :: GLenum-gl_PACK_SWAP_BYTES = 0x0D00--gl_PIXEL_PACK_BUFFER :: GLenum-gl_PIXEL_PACK_BUFFER = 0x88EB--gl_PIXEL_PACK_BUFFER_BINDING :: GLenum-gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED--gl_PIXEL_UNPACK_BUFFER :: GLenum-gl_PIXEL_UNPACK_BUFFER = 0x88EC--gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum-gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF--gl_POINT :: GLenum-gl_POINT = 0x1B00--gl_POINTS :: GLenum-gl_POINTS = 0x0000--gl_POINT_FADE_THRESHOLD_SIZE :: GLenum-gl_POINT_FADE_THRESHOLD_SIZE = 0x8128--gl_POINT_SIZE :: GLenum-gl_POINT_SIZE = 0x0B11--gl_POINT_SIZE_GRANULARITY :: GLenum-gl_POINT_SIZE_GRANULARITY = 0x0B13--gl_POINT_SIZE_RANGE :: GLenum-gl_POINT_SIZE_RANGE = 0x0B12--gl_POINT_SPRITE_COORD_ORIGIN :: GLenum-gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0--gl_POLYGON_OFFSET_FACTOR :: GLenum-gl_POLYGON_OFFSET_FACTOR = 0x8038--gl_POLYGON_OFFSET_FILL :: GLenum-gl_POLYGON_OFFSET_FILL = 0x8037--gl_POLYGON_OFFSET_LINE :: GLenum-gl_POLYGON_OFFSET_LINE = 0x2A02--gl_POLYGON_OFFSET_POINT :: GLenum-gl_POLYGON_OFFSET_POINT = 0x2A01--gl_POLYGON_OFFSET_UNITS :: GLenum-gl_POLYGON_OFFSET_UNITS = 0x2A00--gl_POLYGON_SMOOTH :: GLenum-gl_POLYGON_SMOOTH = 0x0B41--gl_POLYGON_SMOOTH_HINT :: GLenum-gl_POLYGON_SMOOTH_HINT = 0x0C53--gl_PRIMITIVES_GENERATED :: GLenum-gl_PRIMITIVES_GENERATED = 0x8C87--gl_PRIMITIVE_RESTART :: GLenum-gl_PRIMITIVE_RESTART = 0x8F9D--gl_PRIMITIVE_RESTART_INDEX :: GLenum-gl_PRIMITIVE_RESTART_INDEX = 0x8F9E--gl_PROXY_TEXTURE_1D :: GLenum-gl_PROXY_TEXTURE_1D = 0x8063--gl_PROXY_TEXTURE_1D_ARRAY :: GLenum-gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19--gl_PROXY_TEXTURE_2D :: GLenum-gl_PROXY_TEXTURE_2D = 0x8064--gl_PROXY_TEXTURE_2D_ARRAY :: GLenum-gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B--gl_PROXY_TEXTURE_3D :: GLenum-gl_PROXY_TEXTURE_3D = 0x8070--gl_PROXY_TEXTURE_CUBE_MAP :: GLenum-gl_PROXY_TEXTURE_CUBE_MAP = 0x851B--gl_QUERY_BY_REGION_NO_WAIT :: GLenum-gl_QUERY_BY_REGION_NO_WAIT = 0x8E16--gl_QUERY_BY_REGION_WAIT :: GLenum-gl_QUERY_BY_REGION_WAIT = 0x8E15--gl_QUERY_COUNTER_BITS :: GLenum-gl_QUERY_COUNTER_BITS = 0x8864--gl_QUERY_NO_WAIT :: GLenum-gl_QUERY_NO_WAIT = 0x8E14--gl_QUERY_RESULT :: GLenum-gl_QUERY_RESULT = 0x8866--gl_QUERY_RESULT_AVAILABLE :: GLenum-gl_QUERY_RESULT_AVAILABLE = 0x8867--gl_QUERY_WAIT :: GLenum-gl_QUERY_WAIT = 0x8E13--gl_R11F_G11F_B10F :: GLenum-gl_R11F_G11F_B10F = 0x8C3A--gl_R16 :: GLenum-gl_R16 = 0x822A--gl_R16F :: GLenum-gl_R16F = 0x822D--gl_R16I :: GLenum-gl_R16I = 0x8233--gl_R16UI :: GLenum-gl_R16UI = 0x8234--gl_R16_SNORM :: GLenum-gl_R16_SNORM = 0x8F98--gl_R32F :: GLenum-gl_R32F = 0x822E--gl_R32I :: GLenum-gl_R32I = 0x8235--gl_R32UI :: GLenum-gl_R32UI = 0x8236--gl_R3_G3_B2 :: GLenum-gl_R3_G3_B2 = 0x2A10--gl_R8 :: GLenum-gl_R8 = 0x8229--gl_R8I :: GLenum-gl_R8I = 0x8231--gl_R8UI :: GLenum-gl_R8UI = 0x8232--gl_R8_SNORM :: GLenum-gl_R8_SNORM = 0x8F94--gl_RASTERIZER_DISCARD :: GLenum-gl_RASTERIZER_DISCARD = 0x8C89--gl_READ_BUFFER :: GLenum-gl_READ_BUFFER = 0x0C02--gl_READ_FRAMEBUFFER :: GLenum-gl_READ_FRAMEBUFFER = 0x8CA8--gl_READ_FRAMEBUFFER_BINDING :: GLenum-gl_READ_FRAMEBUFFER_BINDING = 0x8CAA--gl_READ_ONLY :: GLenum-gl_READ_ONLY = 0x88B8--gl_READ_WRITE :: GLenum-gl_READ_WRITE = 0x88BA--gl_RED :: GLenum-gl_RED = 0x1903--gl_RED_INTEGER :: GLenum-gl_RED_INTEGER = 0x8D94--gl_RED_SNORM :: GLenum-gl_RED_SNORM = 0x8F90--gl_RENDERBUFFER :: GLenum-gl_RENDERBUFFER = 0x8D41--gl_RENDERBUFFER_ALPHA_SIZE :: GLenum-gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53--gl_RENDERBUFFER_BINDING :: GLenum-gl_RENDERBUFFER_BINDING = 0x8CA7--gl_RENDERBUFFER_BLUE_SIZE :: GLenum-gl_RENDERBUFFER_BLUE_SIZE = 0x8D52--gl_RENDERBUFFER_DEPTH_SIZE :: GLenum-gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54--gl_RENDERBUFFER_GREEN_SIZE :: GLenum-gl_RENDERBUFFER_GREEN_SIZE = 0x8D51--gl_RENDERBUFFER_HEIGHT :: GLenum-gl_RENDERBUFFER_HEIGHT = 0x8D43--gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum-gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44--gl_RENDERBUFFER_RED_SIZE :: GLenum-gl_RENDERBUFFER_RED_SIZE = 0x8D50--gl_RENDERBUFFER_SAMPLES :: GLenum-gl_RENDERBUFFER_SAMPLES = 0x8CAB--gl_RENDERBUFFER_STENCIL_SIZE :: GLenum-gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55--gl_RENDERBUFFER_WIDTH :: GLenum-gl_RENDERBUFFER_WIDTH = 0x8D42--gl_RENDERER :: GLenum-gl_RENDERER = 0x1F01--gl_REPEAT :: GLenum-gl_REPEAT = 0x2901--gl_REPLACE :: GLenum-gl_REPLACE = 0x1E01--gl_RG :: GLenum-gl_RG = 0x8227--gl_RG16 :: GLenum-gl_RG16 = 0x822C--gl_RG16F :: GLenum-gl_RG16F = 0x822F--gl_RG16I :: GLenum-gl_RG16I = 0x8239--gl_RG16UI :: GLenum-gl_RG16UI = 0x823A--gl_RG16_SNORM :: GLenum-gl_RG16_SNORM = 0x8F99--gl_RG32F :: GLenum-gl_RG32F = 0x8230--gl_RG32I :: GLenum-gl_RG32I = 0x823B--gl_RG32UI :: GLenum-gl_RG32UI = 0x823C--gl_RG8 :: GLenum-gl_RG8 = 0x822B--gl_RG8I :: GLenum-gl_RG8I = 0x8237--gl_RG8UI :: GLenum-gl_RG8UI = 0x8238--gl_RG8_SNORM :: GLenum-gl_RG8_SNORM = 0x8F95--gl_RGB :: GLenum-gl_RGB = 0x1907--gl_RGB10 :: GLenum-gl_RGB10 = 0x8052--gl_RGB10_A2 :: GLenum-gl_RGB10_A2 = 0x8059--gl_RGB12 :: GLenum-gl_RGB12 = 0x8053--gl_RGB16 :: GLenum-gl_RGB16 = 0x8054--gl_RGB16F :: GLenum-gl_RGB16F = 0x881B--gl_RGB16I :: GLenum-gl_RGB16I = 0x8D89--gl_RGB16UI :: GLenum-gl_RGB16UI = 0x8D77--gl_RGB16_SNORM :: GLenum-gl_RGB16_SNORM = 0x8F9A--gl_RGB32F :: GLenum-gl_RGB32F = 0x8815--gl_RGB32I :: GLenum-gl_RGB32I = 0x8D83--gl_RGB32UI :: GLenum-gl_RGB32UI = 0x8D71--gl_RGB4 :: GLenum-gl_RGB4 = 0x804F--gl_RGB5 :: GLenum-gl_RGB5 = 0x8050--gl_RGB5_A1 :: GLenum-gl_RGB5_A1 = 0x8057--gl_RGB8 :: GLenum-gl_RGB8 = 0x8051--gl_RGB8I :: GLenum-gl_RGB8I = 0x8D8F--gl_RGB8UI :: GLenum-gl_RGB8UI = 0x8D7D--gl_RGB8_SNORM :: GLenum-gl_RGB8_SNORM = 0x8F96--gl_RGB9_E5 :: GLenum-gl_RGB9_E5 = 0x8C3D--gl_RGBA :: GLenum-gl_RGBA = 0x1908--gl_RGBA12 :: GLenum-gl_RGBA12 = 0x805A--gl_RGBA16 :: GLenum-gl_RGBA16 = 0x805B--gl_RGBA16F :: GLenum-gl_RGBA16F = 0x881A--gl_RGBA16I :: GLenum-gl_RGBA16I = 0x8D88--gl_RGBA16UI :: GLenum-gl_RGBA16UI = 0x8D76--gl_RGBA16_SNORM :: GLenum-gl_RGBA16_SNORM = 0x8F9B--gl_RGBA2 :: GLenum-gl_RGBA2 = 0x8055--gl_RGBA32F :: GLenum-gl_RGBA32F = 0x8814--gl_RGBA32I :: GLenum-gl_RGBA32I = 0x8D82--gl_RGBA32UI :: GLenum-gl_RGBA32UI = 0x8D70--gl_RGBA4 :: GLenum-gl_RGBA4 = 0x8056--gl_RGBA8 :: GLenum-gl_RGBA8 = 0x8058--gl_RGBA8I :: GLenum-gl_RGBA8I = 0x8D8E--gl_RGBA8UI :: GLenum-gl_RGBA8UI = 0x8D7C--gl_RGBA8_SNORM :: GLenum-gl_RGBA8_SNORM = 0x8F97--gl_RGBA_INTEGER :: GLenum-gl_RGBA_INTEGER = 0x8D99--gl_RGBA_SNORM :: GLenum-gl_RGBA_SNORM = 0x8F93--gl_RGB_INTEGER :: GLenum-gl_RGB_INTEGER = 0x8D98--gl_RGB_SNORM :: GLenum-gl_RGB_SNORM = 0x8F92--gl_RG_INTEGER :: GLenum-gl_RG_INTEGER = 0x8228--gl_RG_SNORM :: GLenum-gl_RG_SNORM = 0x8F91--gl_RIGHT :: GLenum-gl_RIGHT = 0x0407--gl_SAMPLER_1D :: GLenum-gl_SAMPLER_1D = 0x8B5D--gl_SAMPLER_1D_ARRAY :: GLenum-gl_SAMPLER_1D_ARRAY = 0x8DC0--gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum-gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3--gl_SAMPLER_1D_SHADOW :: GLenum-gl_SAMPLER_1D_SHADOW = 0x8B61--gl_SAMPLER_2D :: GLenum-gl_SAMPLER_2D = 0x8B5E--gl_SAMPLER_2D_ARRAY :: GLenum-gl_SAMPLER_2D_ARRAY = 0x8DC1--gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum-gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4--gl_SAMPLER_2D_SHADOW :: GLenum-gl_SAMPLER_2D_SHADOW = 0x8B62--gl_SAMPLER_3D :: GLenum-gl_SAMPLER_3D = 0x8B5F--gl_SAMPLER_BUFFER :: GLenum-gl_SAMPLER_BUFFER = 0x8DC2--gl_SAMPLER_CUBE :: GLenum-gl_SAMPLER_CUBE = 0x8B60--gl_SAMPLER_CUBE_SHADOW :: GLenum-gl_SAMPLER_CUBE_SHADOW = 0x8DC5--gl_SAMPLES :: GLenum-gl_SAMPLES = 0x80A9--gl_SAMPLES_PASSED :: GLenum-gl_SAMPLES_PASSED = 0x8914--gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum-gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E--gl_SAMPLE_ALPHA_TO_ONE :: GLenum-gl_SAMPLE_ALPHA_TO_ONE = 0x809F--gl_SAMPLE_BUFFERS :: GLenum-gl_SAMPLE_BUFFERS = 0x80A8--gl_SAMPLE_COVERAGE :: GLenum-gl_SAMPLE_COVERAGE = 0x80A0--gl_SAMPLE_COVERAGE_INVERT :: GLenum-gl_SAMPLE_COVERAGE_INVERT = 0x80AB--gl_SAMPLE_COVERAGE_VALUE :: GLenum-gl_SAMPLE_COVERAGE_VALUE = 0x80AA--gl_SCISSOR_BOX :: GLenum-gl_SCISSOR_BOX = 0x0C10--gl_SCISSOR_TEST :: GLenum-gl_SCISSOR_TEST = 0x0C11--gl_SEPARATE_ATTRIBS :: GLenum-gl_SEPARATE_ATTRIBS = 0x8C8D--gl_SET :: GLenum-gl_SET = 0x150F--gl_SHADER_SOURCE_LENGTH :: GLenum-gl_SHADER_SOURCE_LENGTH = 0x8B88--gl_SHADER_TYPE :: GLenum-gl_SHADER_TYPE = 0x8B4F--gl_SHADING_LANGUAGE_VERSION :: GLenum-gl_SHADING_LANGUAGE_VERSION = 0x8B8C--gl_SHORT :: GLenum-gl_SHORT = 0x1402--gl_SIGNED_NORMALIZED :: GLenum-gl_SIGNED_NORMALIZED = 0x8F9C--gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum-gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23--gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum-gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22--gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum-gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13--gl_SMOOTH_POINT_SIZE_RANGE :: GLenum-gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12--gl_SRC_ALPHA :: GLenum-gl_SRC_ALPHA = 0x0302--gl_SRC_ALPHA_SATURATE :: GLenum-gl_SRC_ALPHA_SATURATE = 0x0308--gl_SRC_COLOR :: GLenum-gl_SRC_COLOR = 0x0300--gl_SRGB :: GLenum-gl_SRGB = 0x8C40--gl_SRGB8 :: GLenum-gl_SRGB8 = 0x8C41--gl_SRGB8_ALPHA8 :: GLenum-gl_SRGB8_ALPHA8 = 0x8C43--gl_SRGB_ALPHA :: GLenum-gl_SRGB_ALPHA = 0x8C42--gl_STATIC_COPY :: GLenum-gl_STATIC_COPY = 0x88E6--gl_STATIC_DRAW :: GLenum-gl_STATIC_DRAW = 0x88E4--gl_STATIC_READ :: GLenum-gl_STATIC_READ = 0x88E5--gl_STENCIL :: GLenum-gl_STENCIL = 0x1802--gl_STENCIL_ATTACHMENT :: GLenum-gl_STENCIL_ATTACHMENT = 0x8D20--gl_STENCIL_BACK_FAIL :: GLenum-gl_STENCIL_BACK_FAIL = 0x8801--gl_STENCIL_BACK_FUNC :: GLenum-gl_STENCIL_BACK_FUNC = 0x8800--gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum-gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802--gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum-gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803--gl_STENCIL_BACK_REF :: GLenum-gl_STENCIL_BACK_REF = 0x8CA3--gl_STENCIL_BACK_VALUE_MASK :: GLenum-gl_STENCIL_BACK_VALUE_MASK = 0x8CA4--gl_STENCIL_BACK_WRITEMASK :: GLenum-gl_STENCIL_BACK_WRITEMASK = 0x8CA5--gl_STENCIL_BUFFER :: GLenum-gl_STENCIL_BUFFER = 0x8224--gl_STENCIL_BUFFER_BIT :: GLenum-gl_STENCIL_BUFFER_BIT = 0x00000400--gl_STENCIL_CLEAR_VALUE :: GLenum-gl_STENCIL_CLEAR_VALUE = 0x0B91--gl_STENCIL_FAIL :: GLenum-gl_STENCIL_FAIL = 0x0B94--gl_STENCIL_FUNC :: GLenum-gl_STENCIL_FUNC = 0x0B92--gl_STENCIL_INDEX :: GLenum-gl_STENCIL_INDEX = 0x1901--gl_STENCIL_INDEX1 :: GLenum-gl_STENCIL_INDEX1 = 0x8D46--gl_STENCIL_INDEX16 :: GLenum-gl_STENCIL_INDEX16 = 0x8D49--gl_STENCIL_INDEX4 :: GLenum-gl_STENCIL_INDEX4 = 0x8D47--gl_STENCIL_INDEX8 :: GLenum-gl_STENCIL_INDEX8 = 0x8D48--gl_STENCIL_PASS_DEPTH_FAIL :: GLenum-gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95--gl_STENCIL_PASS_DEPTH_PASS :: GLenum-gl_STENCIL_PASS_DEPTH_PASS = 0x0B96--gl_STENCIL_REF :: GLenum-gl_STENCIL_REF = 0x0B97--gl_STENCIL_TEST :: GLenum-gl_STENCIL_TEST = 0x0B90--gl_STENCIL_VALUE_MASK :: GLenum-gl_STENCIL_VALUE_MASK = 0x0B93--gl_STENCIL_WRITEMASK :: GLenum-gl_STENCIL_WRITEMASK = 0x0B98--gl_STEREO :: GLenum-gl_STEREO = 0x0C33--gl_STREAM_COPY :: GLenum-gl_STREAM_COPY = 0x88E2--gl_STREAM_DRAW :: GLenum-gl_STREAM_DRAW = 0x88E0--gl_STREAM_READ :: GLenum-gl_STREAM_READ = 0x88E1--gl_SUBPIXEL_BITS :: GLenum-gl_SUBPIXEL_BITS = 0x0D50--gl_TEXTURE :: GLenum-gl_TEXTURE = 0x1702--gl_TEXTURE0 :: GLenum-gl_TEXTURE0 = 0x84C0--gl_TEXTURE1 :: GLenum-gl_TEXTURE1 = 0x84C1--gl_TEXTURE10 :: GLenum-gl_TEXTURE10 = 0x84CA--gl_TEXTURE11 :: GLenum-gl_TEXTURE11 = 0x84CB--gl_TEXTURE12 :: GLenum-gl_TEXTURE12 = 0x84CC--gl_TEXTURE13 :: GLenum-gl_TEXTURE13 = 0x84CD--gl_TEXTURE14 :: GLenum-gl_TEXTURE14 = 0x84CE--gl_TEXTURE15 :: GLenum-gl_TEXTURE15 = 0x84CF--gl_TEXTURE16 :: GLenum-gl_TEXTURE16 = 0x84D0--gl_TEXTURE17 :: GLenum-gl_TEXTURE17 = 0x84D1--gl_TEXTURE18 :: GLenum-gl_TEXTURE18 = 0x84D2--gl_TEXTURE19 :: GLenum-gl_TEXTURE19 = 0x84D3--gl_TEXTURE2 :: GLenum-gl_TEXTURE2 = 0x84C2--gl_TEXTURE20 :: GLenum-gl_TEXTURE20 = 0x84D4--gl_TEXTURE21 :: GLenum-gl_TEXTURE21 = 0x84D5--gl_TEXTURE22 :: GLenum-gl_TEXTURE22 = 0x84D6--gl_TEXTURE23 :: GLenum-gl_TEXTURE23 = 0x84D7--gl_TEXTURE24 :: GLenum-gl_TEXTURE24 = 0x84D8--gl_TEXTURE25 :: GLenum-gl_TEXTURE25 = 0x84D9--gl_TEXTURE26 :: GLenum-gl_TEXTURE26 = 0x84DA--gl_TEXTURE27 :: GLenum-gl_TEXTURE27 = 0x84DB--gl_TEXTURE28 :: GLenum-gl_TEXTURE28 = 0x84DC--gl_TEXTURE29 :: GLenum-gl_TEXTURE29 = 0x84DD--gl_TEXTURE3 :: GLenum-gl_TEXTURE3 = 0x84C3--gl_TEXTURE30 :: GLenum-gl_TEXTURE30 = 0x84DE--gl_TEXTURE31 :: GLenum-gl_TEXTURE31 = 0x84DF--gl_TEXTURE4 :: GLenum-gl_TEXTURE4 = 0x84C4--gl_TEXTURE5 :: GLenum-gl_TEXTURE5 = 0x84C5--gl_TEXTURE6 :: GLenum-gl_TEXTURE6 = 0x84C6--gl_TEXTURE7 :: GLenum-gl_TEXTURE7 = 0x84C7--gl_TEXTURE8 :: GLenum-gl_TEXTURE8 = 0x84C8--gl_TEXTURE9 :: GLenum-gl_TEXTURE9 = 0x84C9--gl_TEXTURE_1D :: GLenum-gl_TEXTURE_1D = 0x0DE0--gl_TEXTURE_1D_ARRAY :: GLenum-gl_TEXTURE_1D_ARRAY = 0x8C18--gl_TEXTURE_2D :: GLenum-gl_TEXTURE_2D = 0x0DE1--gl_TEXTURE_2D_ARRAY :: GLenum-gl_TEXTURE_2D_ARRAY = 0x8C1A--gl_TEXTURE_3D :: GLenum-gl_TEXTURE_3D = 0x806F--gl_TEXTURE_ALPHA_SIZE :: GLenum-gl_TEXTURE_ALPHA_SIZE = 0x805F--gl_TEXTURE_ALPHA_TYPE :: GLenum-gl_TEXTURE_ALPHA_TYPE = 0x8C13--gl_TEXTURE_BASE_LEVEL :: GLenum-gl_TEXTURE_BASE_LEVEL = 0x813C--gl_TEXTURE_BINDING_1D :: GLenum-gl_TEXTURE_BINDING_1D = 0x8068--gl_TEXTURE_BINDING_1D_ARRAY :: GLenum-gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C--gl_TEXTURE_BINDING_2D :: GLenum-gl_TEXTURE_BINDING_2D = 0x8069--gl_TEXTURE_BINDING_2D_ARRAY :: GLenum-gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D--gl_TEXTURE_BINDING_3D :: GLenum-gl_TEXTURE_BINDING_3D = 0x806A--gl_TEXTURE_BINDING_CUBE_MAP :: GLenum-gl_TEXTURE_BINDING_CUBE_MAP = 0x8514--gl_TEXTURE_BLUE_SIZE :: GLenum-gl_TEXTURE_BLUE_SIZE = 0x805E--gl_TEXTURE_BLUE_TYPE :: GLenum-gl_TEXTURE_BLUE_TYPE = 0x8C12--gl_TEXTURE_BORDER :: GLenum-gl_TEXTURE_BORDER = 0x1005--gl_TEXTURE_BORDER_COLOR :: GLenum-gl_TEXTURE_BORDER_COLOR = 0x1004--gl_TEXTURE_COMPARE_FUNC :: GLenum-gl_TEXTURE_COMPARE_FUNC = 0x884D--gl_TEXTURE_COMPARE_MODE :: GLenum-gl_TEXTURE_COMPARE_MODE = 0x884C--gl_TEXTURE_COMPRESSED :: GLenum-gl_TEXTURE_COMPRESSED = 0x86A1--gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum-gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0--gl_TEXTURE_COMPRESSION_HINT :: GLenum-gl_TEXTURE_COMPRESSION_HINT = 0x84EF--gl_TEXTURE_CUBE_MAP :: GLenum-gl_TEXTURE_CUBE_MAP = 0x8513--gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516--gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518--gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A--gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515--gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517--gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519--gl_TEXTURE_DEPTH :: GLenum-gl_TEXTURE_DEPTH = 0x8071--gl_TEXTURE_DEPTH_SIZE :: GLenum-gl_TEXTURE_DEPTH_SIZE = 0x884A--gl_TEXTURE_DEPTH_TYPE :: GLenum-gl_TEXTURE_DEPTH_TYPE = 0x8C16--gl_TEXTURE_GREEN_SIZE :: GLenum-gl_TEXTURE_GREEN_SIZE = 0x805D--gl_TEXTURE_GREEN_TYPE :: GLenum-gl_TEXTURE_GREEN_TYPE = 0x8C11--gl_TEXTURE_HEIGHT :: GLenum-gl_TEXTURE_HEIGHT = 0x1001--gl_TEXTURE_INTERNAL_FORMAT :: GLenum-gl_TEXTURE_INTERNAL_FORMAT = 0x1003--gl_TEXTURE_LOD_BIAS :: GLenum-gl_TEXTURE_LOD_BIAS = 0x8501--gl_TEXTURE_MAG_FILTER :: GLenum-gl_TEXTURE_MAG_FILTER = 0x2800--gl_TEXTURE_MAX_LEVEL :: GLenum-gl_TEXTURE_MAX_LEVEL = 0x813D--gl_TEXTURE_MAX_LOD :: GLenum-gl_TEXTURE_MAX_LOD = 0x813B--gl_TEXTURE_MIN_FILTER :: GLenum-gl_TEXTURE_MIN_FILTER = 0x2801--gl_TEXTURE_MIN_LOD :: GLenum-gl_TEXTURE_MIN_LOD = 0x813A--gl_TEXTURE_RED_SIZE :: GLenum-gl_TEXTURE_RED_SIZE = 0x805C--gl_TEXTURE_RED_TYPE :: GLenum-gl_TEXTURE_RED_TYPE = 0x8C10--gl_TEXTURE_SHARED_SIZE :: GLenum-gl_TEXTURE_SHARED_SIZE = 0x8C3F--gl_TEXTURE_STENCIL_SIZE :: GLenum-gl_TEXTURE_STENCIL_SIZE = 0x88F1--gl_TEXTURE_WIDTH :: GLenum-gl_TEXTURE_WIDTH = 0x1000--gl_TEXTURE_WRAP_R :: GLenum-gl_TEXTURE_WRAP_R = 0x8072--gl_TEXTURE_WRAP_S :: GLenum-gl_TEXTURE_WRAP_S = 0x2802--gl_TEXTURE_WRAP_T :: GLenum-gl_TEXTURE_WRAP_T = 0x2803--gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E--gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F--gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F--gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85--gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84--gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum-gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88--gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum-gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83--gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum-gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76--gl_TRIANGLES :: GLenum-gl_TRIANGLES = 0x0004--gl_TRIANGLE_FAN :: GLenum-gl_TRIANGLE_FAN = 0x0006--gl_TRIANGLE_STRIP :: GLenum-gl_TRIANGLE_STRIP = 0x0005--gl_TRUE :: GLenum-gl_TRUE = 1--gl_UNPACK_ALIGNMENT :: GLenum-gl_UNPACK_ALIGNMENT = 0x0CF5--gl_UNPACK_IMAGE_HEIGHT :: GLenum-gl_UNPACK_IMAGE_HEIGHT = 0x806E--gl_UNPACK_LSB_FIRST :: GLenum-gl_UNPACK_LSB_FIRST = 0x0CF1--gl_UNPACK_ROW_LENGTH :: GLenum-gl_UNPACK_ROW_LENGTH = 0x0CF2--gl_UNPACK_SKIP_IMAGES :: GLenum-gl_UNPACK_SKIP_IMAGES = 0x806D--gl_UNPACK_SKIP_PIXELS :: GLenum-gl_UNPACK_SKIP_PIXELS = 0x0CF4--gl_UNPACK_SKIP_ROWS :: GLenum-gl_UNPACK_SKIP_ROWS = 0x0CF3--gl_UNPACK_SWAP_BYTES :: GLenum-gl_UNPACK_SWAP_BYTES = 0x0CF0--gl_UNSIGNED_BYTE :: GLenum-gl_UNSIGNED_BYTE = 0x1401--gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum-gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362--gl_UNSIGNED_BYTE_3_3_2 :: GLenum-gl_UNSIGNED_BYTE_3_3_2 = 0x8032--gl_UNSIGNED_INT :: GLenum-gl_UNSIGNED_INT = 0x1405--gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum-gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B--gl_UNSIGNED_INT_10_10_10_2 :: GLenum-gl_UNSIGNED_INT_10_10_10_2 = 0x8036--gl_UNSIGNED_INT_24_8 :: GLenum-gl_UNSIGNED_INT_24_8 = 0x84FA--gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum-gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368--gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum-gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E--gl_UNSIGNED_INT_8_8_8_8 :: GLenum-gl_UNSIGNED_INT_8_8_8_8 = 0x8035--gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum-gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367--gl_UNSIGNED_INT_SAMPLER_1D :: GLenum-gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1--gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6--gl_UNSIGNED_INT_SAMPLER_2D :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2--gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7--gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5--gl_UNSIGNED_INT_SAMPLER_3D :: GLenum-gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3--gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum-gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8--gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum-gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4--gl_UNSIGNED_INT_VEC2 :: GLenum-gl_UNSIGNED_INT_VEC2 = 0x8DC6--gl_UNSIGNED_INT_VEC3 :: GLenum-gl_UNSIGNED_INT_VEC3 = 0x8DC7--gl_UNSIGNED_INT_VEC4 :: GLenum-gl_UNSIGNED_INT_VEC4 = 0x8DC8--gl_UNSIGNED_NORMALIZED :: GLenum-gl_UNSIGNED_NORMALIZED = 0x8C17--gl_UNSIGNED_SHORT :: GLenum-gl_UNSIGNED_SHORT = 0x1403--gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum-gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366--gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum-gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033--gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum-gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365--gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum-gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034--gl_UNSIGNED_SHORT_5_6_5 :: GLenum-gl_UNSIGNED_SHORT_5_6_5 = 0x8363--gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum-gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364--gl_UPPER_LEFT :: GLenum-gl_UPPER_LEFT = 0x8CA2--gl_VALIDATE_STATUS :: GLenum-gl_VALIDATE_STATUS = 0x8B83--gl_VENDOR :: GLenum-gl_VENDOR = 0x1F00--gl_VERSION :: GLenum-gl_VERSION = 0x1F02--gl_VERTEX_ARRAY_BINDING :: GLenum-gl_VERTEX_ARRAY_BINDING = 0x85B5--gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum-gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F--gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum-gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622--gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum-gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD--gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum-gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A--gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum-gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645--gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623--gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624--gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625--gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum-gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642--gl_VERTEX_SHADER :: GLenum-gl_VERTEX_SHADER = 0x8B31--gl_VIEWPORT :: GLenum-gl_VIEWPORT = 0x0BA2--gl_WRITE_ONLY :: GLenum-gl_WRITE_ONLY = 0x88B9--gl_XOR :: GLenum-gl_XOR = 0x1506--gl_ZERO :: GLenum-gl_ZERO = 0+{-# OPTIONS_HADDOCK hide #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Tokens +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where + +import Graphics.Rendering.OpenGL.Raw.Core31.Types + +gl_ACTIVE_ATTRIBUTES :: GLenum +gl_ACTIVE_ATTRIBUTES = 0x8B89 + +gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum +gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A + +gl_ACTIVE_TEXTURE :: GLenum +gl_ACTIVE_TEXTURE = 0x84E0 + +gl_ACTIVE_UNIFORMS :: GLenum +gl_ACTIVE_UNIFORMS = 0x8B86 + +gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum +gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 + +gl_ALIASED_LINE_WIDTH_RANGE :: GLenum +gl_ALIASED_LINE_WIDTH_RANGE = 0x846E + +gl_ALPHA :: GLenum +gl_ALPHA = 0x1906 + +gl_ALWAYS :: GLenum +gl_ALWAYS = 0x0207 + +gl_AND :: GLenum +gl_AND = 0x1501 + +gl_AND_INVERTED :: GLenum +gl_AND_INVERTED = 0x1504 + +gl_AND_REVERSE :: GLenum +gl_AND_REVERSE = 0x1502 + +gl_ARRAY_BUFFER :: GLenum +gl_ARRAY_BUFFER = 0x8892 + +gl_ARRAY_BUFFER_BINDING :: GLenum +gl_ARRAY_BUFFER_BINDING = 0x8894 + +gl_ATTACHED_SHADERS :: GLenum +gl_ATTACHED_SHADERS = 0x8B85 + +gl_BACK :: GLenum +gl_BACK = 0x0405 + +gl_BACK_LEFT :: GLenum +gl_BACK_LEFT = 0x0402 + +gl_BACK_RIGHT :: GLenum +gl_BACK_RIGHT = 0x0403 + +gl_BGR :: GLenum +gl_BGR = 0x80E0 + +gl_BGRA :: GLenum +gl_BGRA = 0x80E1 + +gl_BGRA_INTEGER :: GLenum +gl_BGRA_INTEGER = 0x8D9B + +gl_BGR_INTEGER :: GLenum +gl_BGR_INTEGER = 0x8D9A + +gl_BLEND :: GLenum +gl_BLEND = 0x0BE2 + +gl_BLEND_COLOR :: GLenum +gl_BLEND_COLOR = 0x8005 + +gl_BLEND_DST :: GLenum +gl_BLEND_DST = 0x0BE0 + +gl_BLEND_DST_ALPHA :: GLenum +gl_BLEND_DST_ALPHA = 0x80CA + +gl_BLEND_DST_RGB :: GLenum +gl_BLEND_DST_RGB = 0x80C8 + +gl_BLEND_EQUATION :: GLenum +gl_BLEND_EQUATION = 0x8009 + +gl_BLEND_EQUATION_ALPHA :: GLenum +gl_BLEND_EQUATION_ALPHA = 0x883D + +gl_BLEND_EQUATION_RGB :: GLenum +gl_BLEND_EQUATION_RGB = 0x8009 + +gl_BLEND_SRC :: GLenum +gl_BLEND_SRC = 0x0BE1 + +gl_BLEND_SRC_ALPHA :: GLenum +gl_BLEND_SRC_ALPHA = 0x80CB + +gl_BLEND_SRC_RGB :: GLenum +gl_BLEND_SRC_RGB = 0x80C9 + +gl_BLUE :: GLenum +gl_BLUE = 0x1905 + +gl_BLUE_INTEGER :: GLenum +gl_BLUE_INTEGER = 0x8D96 + +gl_BOOL :: GLenum +gl_BOOL = 0x8B56 + +gl_BOOL_VEC2 :: GLenum +gl_BOOL_VEC2 = 0x8B57 + +gl_BOOL_VEC3 :: GLenum +gl_BOOL_VEC3 = 0x8B58 + +gl_BOOL_VEC4 :: GLenum +gl_BOOL_VEC4 = 0x8B59 + +gl_BUFFER_ACCESS :: GLenum +gl_BUFFER_ACCESS = 0x88BB + +gl_BUFFER_ACCESS_FLAGS :: GLenum +gl_BUFFER_ACCESS_FLAGS = 0x911F + +gl_BUFFER_MAPPED :: GLenum +gl_BUFFER_MAPPED = 0x88BC + +gl_BUFFER_MAP_LENGTH :: GLenum +gl_BUFFER_MAP_LENGTH = 0x9120 + +gl_BUFFER_MAP_OFFSET :: GLenum +gl_BUFFER_MAP_OFFSET = 0x9121 + +gl_BUFFER_MAP_POINTER :: GLenum +gl_BUFFER_MAP_POINTER = 0x88BD + +gl_BUFFER_SIZE :: GLenum +gl_BUFFER_SIZE = 0x8764 + +gl_BUFFER_USAGE :: GLenum +gl_BUFFER_USAGE = 0x8765 + +gl_BYTE :: GLenum +gl_BYTE = 0x1400 + +gl_CCW :: GLenum +gl_CCW = 0x0901 + +gl_CLAMP_READ_COLOR :: GLenum +gl_CLAMP_READ_COLOR = 0x891C + +gl_CLAMP_TO_BORDER :: GLenum +gl_CLAMP_TO_BORDER = 0x812D + +gl_CLAMP_TO_EDGE :: GLenum +gl_CLAMP_TO_EDGE = 0x812F + +gl_CLEAR :: GLenum +gl_CLEAR = 0x1500 + +gl_CLIP_DISTANCE0 :: GLenum +gl_CLIP_DISTANCE0 = 0x3000 + +gl_CLIP_DISTANCE1 :: GLenum +gl_CLIP_DISTANCE1 = 0x3001 + +gl_CLIP_DISTANCE2 :: GLenum +gl_CLIP_DISTANCE2 = 0x3002 + +gl_CLIP_DISTANCE3 :: GLenum +gl_CLIP_DISTANCE3 = 0x3003 + +gl_CLIP_DISTANCE4 :: GLenum +gl_CLIP_DISTANCE4 = 0x3004 + +gl_CLIP_DISTANCE5 :: GLenum +gl_CLIP_DISTANCE5 = 0x3005 + +gl_CLIP_DISTANCE6 :: GLenum +gl_CLIP_DISTANCE6 = 0x3006 + +gl_CLIP_DISTANCE7 :: GLenum +gl_CLIP_DISTANCE7 = 0x3007 + +gl_COLOR :: GLenum +gl_COLOR = 0x1800 + +gl_COLOR_ATTACHMENT0 :: GLenum +gl_COLOR_ATTACHMENT0 = 0x8CE0 + +gl_COLOR_ATTACHMENT1 :: GLenum +gl_COLOR_ATTACHMENT1 = 0x8CE1 + +gl_COLOR_ATTACHMENT10 :: GLenum +gl_COLOR_ATTACHMENT10 = 0x8CEA + +gl_COLOR_ATTACHMENT11 :: GLenum +gl_COLOR_ATTACHMENT11 = 0x8CEB + +gl_COLOR_ATTACHMENT12 :: GLenum +gl_COLOR_ATTACHMENT12 = 0x8CEC + +gl_COLOR_ATTACHMENT13 :: GLenum +gl_COLOR_ATTACHMENT13 = 0x8CED + +gl_COLOR_ATTACHMENT14 :: GLenum +gl_COLOR_ATTACHMENT14 = 0x8CEE + +gl_COLOR_ATTACHMENT15 :: GLenum +gl_COLOR_ATTACHMENT15 = 0x8CEF + +gl_COLOR_ATTACHMENT2 :: GLenum +gl_COLOR_ATTACHMENT2 = 0x8CE2 + +gl_COLOR_ATTACHMENT3 :: GLenum +gl_COLOR_ATTACHMENT3 = 0x8CE3 + +gl_COLOR_ATTACHMENT4 :: GLenum +gl_COLOR_ATTACHMENT4 = 0x8CE4 + +gl_COLOR_ATTACHMENT5 :: GLenum +gl_COLOR_ATTACHMENT5 = 0x8CE5 + +gl_COLOR_ATTACHMENT6 :: GLenum +gl_COLOR_ATTACHMENT6 = 0x8CE6 + +gl_COLOR_ATTACHMENT7 :: GLenum +gl_COLOR_ATTACHMENT7 = 0x8CE7 + +gl_COLOR_ATTACHMENT8 :: GLenum +gl_COLOR_ATTACHMENT8 = 0x8CE8 + +gl_COLOR_ATTACHMENT9 :: GLenum +gl_COLOR_ATTACHMENT9 = 0x8CE9 + +gl_COLOR_BUFFER_BIT :: GLbitfield +gl_COLOR_BUFFER_BIT = 0x00004000 + +gl_COLOR_CLEAR_VALUE :: GLenum +gl_COLOR_CLEAR_VALUE = 0x0C22 + +gl_COLOR_LOGIC_OP :: GLenum +gl_COLOR_LOGIC_OP = 0x0BF2 + +gl_COLOR_WRITEMASK :: GLenum +gl_COLOR_WRITEMASK = 0x0C23 + +gl_COMPARE_REF_TO_TEXTURE :: GLenum +gl_COMPARE_REF_TO_TEXTURE = 0x884E + +gl_COMPILE_STATUS :: GLenum +gl_COMPILE_STATUS = 0x8B81 + +gl_COMPRESSED_RED :: GLenum +gl_COMPRESSED_RED = 0x8225 + +gl_COMPRESSED_RED_RGTC1 :: GLenum +gl_COMPRESSED_RED_RGTC1 = 0x8DBB + +gl_COMPRESSED_RG :: GLenum +gl_COMPRESSED_RG = 0x8226 + +gl_COMPRESSED_RGB :: GLenum +gl_COMPRESSED_RGB = 0x84ED + +gl_COMPRESSED_RGBA :: GLenum +gl_COMPRESSED_RGBA = 0x84EE + +gl_COMPRESSED_RG_RGTC2 :: GLenum +gl_COMPRESSED_RG_RGTC2 = 0x8DBD + +gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum +gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC + +gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum +gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE + +gl_COMPRESSED_SRGB :: GLenum +gl_COMPRESSED_SRGB = 0x8C48 + +gl_COMPRESSED_SRGB_ALPHA :: GLenum +gl_COMPRESSED_SRGB_ALPHA = 0x8C49 + +gl_COMPRESSED_TEXTURE_FORMATS :: GLenum +gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3 + +gl_CONSTANT_ALPHA :: GLenum +gl_CONSTANT_ALPHA = 0x8003 + +gl_CONSTANT_COLOR :: GLenum +gl_CONSTANT_COLOR = 0x8001 + +gl_CONTEXT_FLAGS :: GLenum +gl_CONTEXT_FLAGS = 0x821E + +gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield +gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 + +gl_COPY :: GLenum +gl_COPY = 0x1503 + +gl_COPY_INVERTED :: GLenum +gl_COPY_INVERTED = 0x150C + +gl_CULL_FACE :: GLenum +gl_CULL_FACE = 0x0B44 + +gl_CULL_FACE_MODE :: GLenum +gl_CULL_FACE_MODE = 0x0B45 + +gl_CURRENT_PROGRAM :: GLenum +gl_CURRENT_PROGRAM = 0x8B8D + +gl_CURRENT_QUERY :: GLenum +gl_CURRENT_QUERY = 0x8865 + +gl_CURRENT_VERTEX_ATTRIB :: GLenum +gl_CURRENT_VERTEX_ATTRIB = 0x8626 + +gl_CW :: GLenum +gl_CW = 0x0900 + +gl_DECR :: GLenum +gl_DECR = 0x1E03 + +gl_DECR_WRAP :: GLenum +gl_DECR_WRAP = 0x8508 + +gl_DELETE_STATUS :: GLenum +gl_DELETE_STATUS = 0x8B80 + +gl_DEPTH :: GLenum +gl_DEPTH = 0x1801 + +gl_DEPTH24_STENCIL8 :: GLenum +gl_DEPTH24_STENCIL8 = 0x88F0 + +gl_DEPTH32F_STENCIL8 :: GLenum +gl_DEPTH32F_STENCIL8 = 0x8CAD + +gl_DEPTH_ATTACHMENT :: GLenum +gl_DEPTH_ATTACHMENT = 0x8D00 + +gl_DEPTH_BUFFER :: GLenum +gl_DEPTH_BUFFER = 0x8223 + +gl_DEPTH_BUFFER_BIT :: GLbitfield +gl_DEPTH_BUFFER_BIT = 0x00000100 + +gl_DEPTH_CLEAR_VALUE :: GLenum +gl_DEPTH_CLEAR_VALUE = 0x0B73 + +gl_DEPTH_COMPONENT :: GLenum +gl_DEPTH_COMPONENT = 0x1902 + +gl_DEPTH_COMPONENT16 :: GLenum +gl_DEPTH_COMPONENT16 = 0x81A5 + +gl_DEPTH_COMPONENT24 :: GLenum +gl_DEPTH_COMPONENT24 = 0x81A6 + +gl_DEPTH_COMPONENT32 :: GLenum +gl_DEPTH_COMPONENT32 = 0x81A7 + +gl_DEPTH_COMPONENT32F :: GLenum +gl_DEPTH_COMPONENT32F = 0x8CAC + +gl_DEPTH_FUNC :: GLenum +gl_DEPTH_FUNC = 0x0B74 + +gl_DEPTH_RANGE :: GLenum +gl_DEPTH_RANGE = 0x0B70 + +gl_DEPTH_STENCIL :: GLenum +gl_DEPTH_STENCIL = 0x84F9 + +gl_DEPTH_STENCIL_ATTACHMENT :: GLenum +gl_DEPTH_STENCIL_ATTACHMENT = 0x821A + +gl_DEPTH_TEST :: GLenum +gl_DEPTH_TEST = 0x0B71 + +gl_DEPTH_WRITEMASK :: GLenum +gl_DEPTH_WRITEMASK = 0x0B72 + +gl_DITHER :: GLenum +gl_DITHER = 0x0BD0 + +gl_DONT_CARE :: GLenum +gl_DONT_CARE = 0x1100 + +gl_DOUBLE :: GLenum +gl_DOUBLE = 0x140A + +gl_DOUBLEBUFFER :: GLenum +gl_DOUBLEBUFFER = 0x0C32 + +gl_DRAW_BUFFER :: GLenum +gl_DRAW_BUFFER = 0x0C01 + +gl_DRAW_BUFFER0 :: GLenum +gl_DRAW_BUFFER0 = 0x8825 + +gl_DRAW_BUFFER1 :: GLenum +gl_DRAW_BUFFER1 = 0x8826 + +gl_DRAW_BUFFER10 :: GLenum +gl_DRAW_BUFFER10 = 0x882F + +gl_DRAW_BUFFER11 :: GLenum +gl_DRAW_BUFFER11 = 0x8830 + +gl_DRAW_BUFFER12 :: GLenum +gl_DRAW_BUFFER12 = 0x8831 + +gl_DRAW_BUFFER13 :: GLenum +gl_DRAW_BUFFER13 = 0x8832 + +gl_DRAW_BUFFER14 :: GLenum +gl_DRAW_BUFFER14 = 0x8833 + +gl_DRAW_BUFFER15 :: GLenum +gl_DRAW_BUFFER15 = 0x8834 + +gl_DRAW_BUFFER2 :: GLenum +gl_DRAW_BUFFER2 = 0x8827 + +gl_DRAW_BUFFER3 :: GLenum +gl_DRAW_BUFFER3 = 0x8828 + +gl_DRAW_BUFFER4 :: GLenum +gl_DRAW_BUFFER4 = 0x8829 + +gl_DRAW_BUFFER5 :: GLenum +gl_DRAW_BUFFER5 = 0x882A + +gl_DRAW_BUFFER6 :: GLenum +gl_DRAW_BUFFER6 = 0x882B + +gl_DRAW_BUFFER7 :: GLenum +gl_DRAW_BUFFER7 = 0x882C + +gl_DRAW_BUFFER8 :: GLenum +gl_DRAW_BUFFER8 = 0x882D + +gl_DRAW_BUFFER9 :: GLenum +gl_DRAW_BUFFER9 = 0x882E + +gl_DRAW_FRAMEBUFFER :: GLenum +gl_DRAW_FRAMEBUFFER = 0x8CA9 + +gl_DRAW_FRAMEBUFFER_BINDING :: GLenum +gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING + +gl_DST_ALPHA :: GLenum +gl_DST_ALPHA = 0x0304 + +gl_DST_COLOR :: GLenum +gl_DST_COLOR = 0x0306 + +gl_DYNAMIC_COPY :: GLenum +gl_DYNAMIC_COPY = 0x88EA + +gl_DYNAMIC_DRAW :: GLenum +gl_DYNAMIC_DRAW = 0x88E8 + +gl_DYNAMIC_READ :: GLenum +gl_DYNAMIC_READ = 0x88E9 + +gl_ELEMENT_ARRAY_BUFFER :: GLenum +gl_ELEMENT_ARRAY_BUFFER = 0x8893 + +gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum +gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 + +gl_EQUAL :: GLenum +gl_EQUAL = 0x0202 + +gl_EQUIV :: GLenum +gl_EQUIV = 0x1509 + +gl_EXTENSIONS :: GLenum +gl_EXTENSIONS = 0x1F03 + +gl_FALSE :: GLenum +gl_FALSE = 0 + +gl_FASTEST :: GLenum +gl_FASTEST = 0x1101 + +gl_FILL :: GLenum +gl_FILL = 0x1B02 + +gl_FIXED_ONLY :: GLenum +gl_FIXED_ONLY = 0x891D + +gl_FLOAT :: GLenum +gl_FLOAT = 0x1406 + +gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum +gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD + +gl_FLOAT_MAT2 :: GLenum +gl_FLOAT_MAT2 = 0x8B5A + +gl_FLOAT_MAT2x3 :: GLenum +gl_FLOAT_MAT2x3 = 0x8B65 + +gl_FLOAT_MAT2x4 :: GLenum +gl_FLOAT_MAT2x4 = 0x8B66 + +gl_FLOAT_MAT3 :: GLenum +gl_FLOAT_MAT3 = 0x8B5B + +gl_FLOAT_MAT3x2 :: GLenum +gl_FLOAT_MAT3x2 = 0x8B67 + +gl_FLOAT_MAT3x4 :: GLenum +gl_FLOAT_MAT3x4 = 0x8B68 + +gl_FLOAT_MAT4 :: GLenum +gl_FLOAT_MAT4 = 0x8B5C + +gl_FLOAT_MAT4x2 :: GLenum +gl_FLOAT_MAT4x2 = 0x8B69 + +gl_FLOAT_MAT4x3 :: GLenum +gl_FLOAT_MAT4x3 = 0x8B6A + +gl_FLOAT_VEC2 :: GLenum +gl_FLOAT_VEC2 = 0x8B50 + +gl_FLOAT_VEC3 :: GLenum +gl_FLOAT_VEC3 = 0x8B51 + +gl_FLOAT_VEC4 :: GLenum +gl_FLOAT_VEC4 = 0x8B52 + +gl_FRAGMENT_SHADER :: GLenum +gl_FRAGMENT_SHADER = 0x8B30 + +gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum +gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B + +gl_FRAMEBUFFER :: GLenum +gl_FRAMEBUFFER = 0x8D40 + +gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 + +gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 + +gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 + +gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 + +gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 + +gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 + +gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 + +gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 + +gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 + +gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 + +gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 + +gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 + +gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum +gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 + +gl_FRAMEBUFFER_BINDING :: GLenum +gl_FRAMEBUFFER_BINDING = 0x8CA6 + +gl_FRAMEBUFFER_COMPLETE :: GLenum +gl_FRAMEBUFFER_COMPLETE = 0x8CD5 + +gl_FRAMEBUFFER_DEFAULT :: GLenum +gl_FRAMEBUFFER_DEFAULT = 0x8218 + +gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 + +gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB + +gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 + +gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 + +gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC + +gl_FRAMEBUFFER_SRGB :: GLenum +gl_FRAMEBUFFER_SRGB = 0x8DB9 + +gl_FRAMEBUFFER_UNDEFINED :: GLenum +gl_FRAMEBUFFER_UNDEFINED = 0x8219 + +gl_FRAMEBUFFER_UNSUPPORTED :: GLenum +gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD + +gl_FRONT :: GLenum +gl_FRONT = 0x0404 + +gl_FRONT_AND_BACK :: GLenum +gl_FRONT_AND_BACK = 0x0408 + +gl_FRONT_FACE :: GLenum +gl_FRONT_FACE = 0x0B46 + +gl_FRONT_LEFT :: GLenum +gl_FRONT_LEFT = 0x0400 + +gl_FRONT_RIGHT :: GLenum +gl_FRONT_RIGHT = 0x0401 + +gl_FUNC_ADD :: GLenum +gl_FUNC_ADD = 0x8006 + +gl_FUNC_REVERSE_SUBTRACT :: GLenum +gl_FUNC_REVERSE_SUBTRACT = 0x800B + +gl_FUNC_SUBTRACT :: GLenum +gl_FUNC_SUBTRACT = 0x800A + +gl_GEQUAL :: GLenum +gl_GEQUAL = 0x0206 + +gl_GREATER :: GLenum +gl_GREATER = 0x0204 + +gl_GREEN :: GLenum +gl_GREEN = 0x1904 + +gl_GREEN_INTEGER :: GLenum +gl_GREEN_INTEGER = 0x8D95 + +gl_HALF_FLOAT :: GLenum +gl_HALF_FLOAT = 0x140B + +gl_INCR :: GLenum +gl_INCR = 0x1E02 + +gl_INCR_WRAP :: GLenum +gl_INCR_WRAP = 0x8507 + +gl_INFO_LOG_LENGTH :: GLenum +gl_INFO_LOG_LENGTH = 0x8B84 + +gl_INT :: GLenum +gl_INT = 0x1404 + +gl_INTERLEAVED_ATTRIBS :: GLenum +gl_INTERLEAVED_ATTRIBS = 0x8C8C + +gl_INT_SAMPLER_1D :: GLenum +gl_INT_SAMPLER_1D = 0x8DC9 + +gl_INT_SAMPLER_1D_ARRAY :: GLenum +gl_INT_SAMPLER_1D_ARRAY = 0x8DCE + +gl_INT_SAMPLER_2D :: GLenum +gl_INT_SAMPLER_2D = 0x8DCA + +gl_INT_SAMPLER_2D_ARRAY :: GLenum +gl_INT_SAMPLER_2D_ARRAY = 0x8DCF + +gl_INT_SAMPLER_2D_RECT :: GLenum +gl_INT_SAMPLER_2D_RECT = 0x8DCD + +gl_INT_SAMPLER_3D :: GLenum +gl_INT_SAMPLER_3D = 0x8DCB + +gl_INT_SAMPLER_BUFFER :: GLenum +gl_INT_SAMPLER_BUFFER = 0x8DD0 + +gl_INT_SAMPLER_CUBE :: GLenum +gl_INT_SAMPLER_CUBE = 0x8DCC + +gl_INT_VEC2 :: GLenum +gl_INT_VEC2 = 0x8B53 + +gl_INT_VEC3 :: GLenum +gl_INT_VEC3 = 0x8B54 + +gl_INT_VEC4 :: GLenum +gl_INT_VEC4 = 0x8B55 + +gl_INVALID_ENUM :: GLenum +gl_INVALID_ENUM = 0x0500 + +gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum +gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506 + +gl_INVALID_OPERATION :: GLenum +gl_INVALID_OPERATION = 0x0502 + +gl_INVALID_VALUE :: GLenum +gl_INVALID_VALUE = 0x0501 + +gl_INVERT :: GLenum +gl_INVERT = 0x150A + +gl_KEEP :: GLenum +gl_KEEP = 0x1E00 + +gl_LEFT :: GLenum +gl_LEFT = 0x0406 + +gl_LEQUAL :: GLenum +gl_LEQUAL = 0x0203 + +gl_LESS :: GLenum +gl_LESS = 0x0201 + +gl_LINE :: GLenum +gl_LINE = 0x1B01 + +gl_LINEAR :: GLenum +gl_LINEAR = 0x2601 + +gl_LINEAR_MIPMAP_LINEAR :: GLenum +gl_LINEAR_MIPMAP_LINEAR = 0x2703 + +gl_LINEAR_MIPMAP_NEAREST :: GLenum +gl_LINEAR_MIPMAP_NEAREST = 0x2701 + +gl_LINES :: GLenum +gl_LINES = 0x0001 + +gl_LINE_LOOP :: GLenum +gl_LINE_LOOP = 0x0002 + +gl_LINE_SMOOTH :: GLenum +gl_LINE_SMOOTH = 0x0B20 + +gl_LINE_SMOOTH_HINT :: GLenum +gl_LINE_SMOOTH_HINT = 0x0C52 + +gl_LINE_STRIP :: GLenum +gl_LINE_STRIP = 0x0003 + +gl_LINE_WIDTH :: GLenum +gl_LINE_WIDTH = 0x0B21 + +gl_LINE_WIDTH_GRANULARITY :: GLenum +gl_LINE_WIDTH_GRANULARITY = 0x0B23 + +gl_LINE_WIDTH_RANGE :: GLenum +gl_LINE_WIDTH_RANGE = 0x0B22 + +gl_LINK_STATUS :: GLenum +gl_LINK_STATUS = 0x8B82 + +gl_LOGIC_OP_MODE :: GLenum +gl_LOGIC_OP_MODE = 0x0BF0 + +gl_LOWER_LEFT :: GLenum +gl_LOWER_LEFT = 0x8CA1 + +gl_MAJOR_VERSION :: GLenum +gl_MAJOR_VERSION = 0x821B + +gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield +gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010 + +gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield +gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008 + +gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield +gl_MAP_INVALIDATE_RANGE_BIT = 0x0004 + +gl_MAP_READ_BIT :: GLbitfield +gl_MAP_READ_BIT = 0x0001 + +gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield +gl_MAP_UNSYNCHRONIZED_BIT = 0x0020 + +gl_MAP_WRITE_BIT :: GLbitfield +gl_MAP_WRITE_BIT = 0x0002 + +gl_MAX :: GLenum +gl_MAX = 0x8008 + +gl_MAX_3D_TEXTURE_SIZE :: GLenum +gl_MAX_3D_TEXTURE_SIZE = 0x8073 + +gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum +gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF + +gl_MAX_CLIP_DISTANCES :: GLenum +gl_MAX_CLIP_DISTANCES = 0x0D32 + +gl_MAX_COLOR_ATTACHMENTS :: GLenum +gl_MAX_COLOR_ATTACHMENTS = 0x8CDF + +gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D + +gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum +gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C + +gl_MAX_DRAW_BUFFERS :: GLenum +gl_MAX_DRAW_BUFFERS = 0x8824 + +gl_MAX_ELEMENTS_INDICES :: GLenum +gl_MAX_ELEMENTS_INDICES = 0x80E9 + +gl_MAX_ELEMENTS_VERTICES :: GLenum +gl_MAX_ELEMENTS_VERTICES = 0x80E8 + +gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum +gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 + +gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum +gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 + +gl_MAX_RENDERBUFFER_SIZE :: GLenum +gl_MAX_RENDERBUFFER_SIZE = 0x84E8 + +gl_MAX_SAMPLES :: GLenum +gl_MAX_SAMPLES = 0x8D57 + +gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872 + +gl_MAX_TEXTURE_LOD_BIAS :: GLenum +gl_MAX_TEXTURE_LOD_BIAS = 0x84FD + +gl_MAX_TEXTURE_SIZE :: GLenum +gl_MAX_TEXTURE_SIZE = 0x0D33 + +gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum +gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A + +gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum +gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B + +gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum +gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 + +gl_MAX_VARYING_COMPONENTS :: GLenum +gl_MAX_VARYING_COMPONENTS = 0x8B4B + +gl_MAX_VARYING_FLOATS :: GLenum +gl_MAX_VARYING_FLOATS = 0x8B4B + +gl_MAX_VERTEX_ATTRIBS :: GLenum +gl_MAX_VERTEX_ATTRIBS = 0x8869 + +gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum +gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C + +gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum +gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A + +gl_MAX_VIEWPORT_DIMS :: GLenum +gl_MAX_VIEWPORT_DIMS = 0x0D3A + +gl_MIN :: GLenum +gl_MIN = 0x8007 + +gl_MINOR_VERSION :: GLenum +gl_MINOR_VERSION = 0x821C + +gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum +gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 + +gl_MIRRORED_REPEAT :: GLenum +gl_MIRRORED_REPEAT = 0x8370 + +gl_MULTISAMPLE :: GLenum +gl_MULTISAMPLE = 0x809D + +gl_NAND :: GLenum +gl_NAND = 0x150E + +gl_NEAREST :: GLenum +gl_NEAREST = 0x2600 + +gl_NEAREST_MIPMAP_LINEAR :: GLenum +gl_NEAREST_MIPMAP_LINEAR = 0x2702 + +gl_NEAREST_MIPMAP_NEAREST :: GLenum +gl_NEAREST_MIPMAP_NEAREST = 0x2700 + +gl_NEVER :: GLenum +gl_NEVER = 0x0200 + +gl_NICEST :: GLenum +gl_NICEST = 0x1102 + +gl_NONE :: GLenum +gl_NONE = 0 + +gl_NOOP :: GLenum +gl_NOOP = 0x1505 + +gl_NOR :: GLenum +gl_NOR = 0x1508 + +gl_NOTEQUAL :: GLenum +gl_NOTEQUAL = 0x0205 + +gl_NO_ERROR :: GLenum +gl_NO_ERROR = 0 + +gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum +gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 + +gl_NUM_EXTENSIONS :: GLenum +gl_NUM_EXTENSIONS = 0x821D + +gl_ONE :: GLenum +gl_ONE = 1 + +gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum +gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004 + +gl_ONE_MINUS_CONSTANT_COLOR :: GLenum +gl_ONE_MINUS_CONSTANT_COLOR = 0x8002 + +gl_ONE_MINUS_DST_ALPHA :: GLenum +gl_ONE_MINUS_DST_ALPHA = 0x0305 + +gl_ONE_MINUS_DST_COLOR :: GLenum +gl_ONE_MINUS_DST_COLOR = 0x0307 + +gl_ONE_MINUS_SRC_ALPHA :: GLenum +gl_ONE_MINUS_SRC_ALPHA = 0x0303 + +gl_ONE_MINUS_SRC_COLOR :: GLenum +gl_ONE_MINUS_SRC_COLOR = 0x0301 + +gl_OR :: GLenum +gl_OR = 0x1507 + +gl_OR_INVERTED :: GLenum +gl_OR_INVERTED = 0x150D + +gl_OR_REVERSE :: GLenum +gl_OR_REVERSE = 0x150B + +gl_OUT_OF_MEMORY :: GLenum +gl_OUT_OF_MEMORY = 0x0505 + +gl_PACK_ALIGNMENT :: GLenum +gl_PACK_ALIGNMENT = 0x0D05 + +gl_PACK_IMAGE_HEIGHT :: GLenum +gl_PACK_IMAGE_HEIGHT = 0x806C + +gl_PACK_LSB_FIRST :: GLenum +gl_PACK_LSB_FIRST = 0x0D01 + +gl_PACK_ROW_LENGTH :: GLenum +gl_PACK_ROW_LENGTH = 0x0D02 + +gl_PACK_SKIP_IMAGES :: GLenum +gl_PACK_SKIP_IMAGES = 0x806B + +gl_PACK_SKIP_PIXELS :: GLenum +gl_PACK_SKIP_PIXELS = 0x0D04 + +gl_PACK_SKIP_ROWS :: GLenum +gl_PACK_SKIP_ROWS = 0x0D03 + +gl_PACK_SWAP_BYTES :: GLenum +gl_PACK_SWAP_BYTES = 0x0D00 + +gl_PIXEL_PACK_BUFFER :: GLenum +gl_PIXEL_PACK_BUFFER = 0x88EB + +gl_PIXEL_PACK_BUFFER_BINDING :: GLenum +gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED + +gl_PIXEL_UNPACK_BUFFER :: GLenum +gl_PIXEL_UNPACK_BUFFER = 0x88EC + +gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum +gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF + +gl_POINT :: GLenum +gl_POINT = 0x1B00 + +gl_POINTS :: GLenum +gl_POINTS = 0x0000 + +gl_POINT_FADE_THRESHOLD_SIZE :: GLenum +gl_POINT_FADE_THRESHOLD_SIZE = 0x8128 + +gl_POINT_SIZE :: GLenum +gl_POINT_SIZE = 0x0B11 + +gl_POINT_SIZE_GRANULARITY :: GLenum +gl_POINT_SIZE_GRANULARITY = 0x0B13 + +gl_POINT_SIZE_RANGE :: GLenum +gl_POINT_SIZE_RANGE = 0x0B12 + +gl_POINT_SPRITE_COORD_ORIGIN :: GLenum +gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 + +gl_POLYGON_OFFSET_FACTOR :: GLenum +gl_POLYGON_OFFSET_FACTOR = 0x8038 + +gl_POLYGON_OFFSET_FILL :: GLenum +gl_POLYGON_OFFSET_FILL = 0x8037 + +gl_POLYGON_OFFSET_LINE :: GLenum +gl_POLYGON_OFFSET_LINE = 0x2A02 + +gl_POLYGON_OFFSET_POINT :: GLenum +gl_POLYGON_OFFSET_POINT = 0x2A01 + +gl_POLYGON_OFFSET_UNITS :: GLenum +gl_POLYGON_OFFSET_UNITS = 0x2A00 + +gl_POLYGON_SMOOTH :: GLenum +gl_POLYGON_SMOOTH = 0x0B41 + +gl_POLYGON_SMOOTH_HINT :: GLenum +gl_POLYGON_SMOOTH_HINT = 0x0C53 + +gl_PRIMITIVES_GENERATED :: GLenum +gl_PRIMITIVES_GENERATED = 0x8C87 + +gl_PRIMITIVE_RESTART :: GLenum +gl_PRIMITIVE_RESTART = 0x8F9D + +gl_PRIMITIVE_RESTART_INDEX :: GLenum +gl_PRIMITIVE_RESTART_INDEX = 0x8F9E + +gl_PROXY_TEXTURE_1D :: GLenum +gl_PROXY_TEXTURE_1D = 0x8063 + +gl_PROXY_TEXTURE_1D_ARRAY :: GLenum +gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19 + +gl_PROXY_TEXTURE_2D :: GLenum +gl_PROXY_TEXTURE_2D = 0x8064 + +gl_PROXY_TEXTURE_2D_ARRAY :: GLenum +gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B + +gl_PROXY_TEXTURE_3D :: GLenum +gl_PROXY_TEXTURE_3D = 0x8070 + +gl_PROXY_TEXTURE_CUBE_MAP :: GLenum +gl_PROXY_TEXTURE_CUBE_MAP = 0x851B + +gl_QUERY_BY_REGION_NO_WAIT :: GLenum +gl_QUERY_BY_REGION_NO_WAIT = 0x8E16 + +gl_QUERY_BY_REGION_WAIT :: GLenum +gl_QUERY_BY_REGION_WAIT = 0x8E15 + +gl_QUERY_COUNTER_BITS :: GLenum +gl_QUERY_COUNTER_BITS = 0x8864 + +gl_QUERY_NO_WAIT :: GLenum +gl_QUERY_NO_WAIT = 0x8E14 + +gl_QUERY_RESULT :: GLenum +gl_QUERY_RESULT = 0x8866 + +gl_QUERY_RESULT_AVAILABLE :: GLenum +gl_QUERY_RESULT_AVAILABLE = 0x8867 + +gl_QUERY_WAIT :: GLenum +gl_QUERY_WAIT = 0x8E13 + +gl_R11F_G11F_B10F :: GLenum +gl_R11F_G11F_B10F = 0x8C3A + +gl_R16 :: GLenum +gl_R16 = 0x822A + +gl_R16F :: GLenum +gl_R16F = 0x822D + +gl_R16I :: GLenum +gl_R16I = 0x8233 + +gl_R16UI :: GLenum +gl_R16UI = 0x8234 + +gl_R16_SNORM :: GLenum +gl_R16_SNORM = 0x8F98 + +gl_R32F :: GLenum +gl_R32F = 0x822E + +gl_R32I :: GLenum +gl_R32I = 0x8235 + +gl_R32UI :: GLenum +gl_R32UI = 0x8236 + +gl_R3_G3_B2 :: GLenum +gl_R3_G3_B2 = 0x2A10 + +gl_R8 :: GLenum +gl_R8 = 0x8229 + +gl_R8I :: GLenum +gl_R8I = 0x8231 + +gl_R8UI :: GLenum +gl_R8UI = 0x8232 + +gl_R8_SNORM :: GLenum +gl_R8_SNORM = 0x8F94 + +gl_RASTERIZER_DISCARD :: GLenum +gl_RASTERIZER_DISCARD = 0x8C89 + +gl_READ_BUFFER :: GLenum +gl_READ_BUFFER = 0x0C02 + +gl_READ_FRAMEBUFFER :: GLenum +gl_READ_FRAMEBUFFER = 0x8CA8 + +gl_READ_FRAMEBUFFER_BINDING :: GLenum +gl_READ_FRAMEBUFFER_BINDING = 0x8CAA + +gl_READ_ONLY :: GLenum +gl_READ_ONLY = 0x88B8 + +gl_READ_WRITE :: GLenum +gl_READ_WRITE = 0x88BA + +gl_RED :: GLenum +gl_RED = 0x1903 + +gl_RED_INTEGER :: GLenum +gl_RED_INTEGER = 0x8D94 + +gl_RED_SNORM :: GLenum +gl_RED_SNORM = 0x8F90 + +gl_RENDERBUFFER :: GLenum +gl_RENDERBUFFER = 0x8D41 + +gl_RENDERBUFFER_ALPHA_SIZE :: GLenum +gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53 + +gl_RENDERBUFFER_BINDING :: GLenum +gl_RENDERBUFFER_BINDING = 0x8CA7 + +gl_RENDERBUFFER_BLUE_SIZE :: GLenum +gl_RENDERBUFFER_BLUE_SIZE = 0x8D52 + +gl_RENDERBUFFER_DEPTH_SIZE :: GLenum +gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54 + +gl_RENDERBUFFER_GREEN_SIZE :: GLenum +gl_RENDERBUFFER_GREEN_SIZE = 0x8D51 + +gl_RENDERBUFFER_HEIGHT :: GLenum +gl_RENDERBUFFER_HEIGHT = 0x8D43 + +gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum +gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 + +gl_RENDERBUFFER_RED_SIZE :: GLenum +gl_RENDERBUFFER_RED_SIZE = 0x8D50 + +gl_RENDERBUFFER_SAMPLES :: GLenum +gl_RENDERBUFFER_SAMPLES = 0x8CAB + +gl_RENDERBUFFER_STENCIL_SIZE :: GLenum +gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55 + +gl_RENDERBUFFER_WIDTH :: GLenum +gl_RENDERBUFFER_WIDTH = 0x8D42 + +gl_RENDERER :: GLenum +gl_RENDERER = 0x1F01 + +gl_REPEAT :: GLenum +gl_REPEAT = 0x2901 + +gl_REPLACE :: GLenum +gl_REPLACE = 0x1E01 + +gl_RG :: GLenum +gl_RG = 0x8227 + +gl_RG16 :: GLenum +gl_RG16 = 0x822C + +gl_RG16F :: GLenum +gl_RG16F = 0x822F + +gl_RG16I :: GLenum +gl_RG16I = 0x8239 + +gl_RG16UI :: GLenum +gl_RG16UI = 0x823A + +gl_RG16_SNORM :: GLenum +gl_RG16_SNORM = 0x8F99 + +gl_RG32F :: GLenum +gl_RG32F = 0x8230 + +gl_RG32I :: GLenum +gl_RG32I = 0x823B + +gl_RG32UI :: GLenum +gl_RG32UI = 0x823C + +gl_RG8 :: GLenum +gl_RG8 = 0x822B + +gl_RG8I :: GLenum +gl_RG8I = 0x8237 + +gl_RG8UI :: GLenum +gl_RG8UI = 0x8238 + +gl_RG8_SNORM :: GLenum +gl_RG8_SNORM = 0x8F95 + +gl_RGB :: GLenum +gl_RGB = 0x1907 + +gl_RGB10 :: GLenum +gl_RGB10 = 0x8052 + +gl_RGB10_A2 :: GLenum +gl_RGB10_A2 = 0x8059 + +gl_RGB12 :: GLenum +gl_RGB12 = 0x8053 + +gl_RGB16 :: GLenum +gl_RGB16 = 0x8054 + +gl_RGB16F :: GLenum +gl_RGB16F = 0x881B + +gl_RGB16I :: GLenum +gl_RGB16I = 0x8D89 + +gl_RGB16UI :: GLenum +gl_RGB16UI = 0x8D77 + +gl_RGB16_SNORM :: GLenum +gl_RGB16_SNORM = 0x8F9A + +gl_RGB32F :: GLenum +gl_RGB32F = 0x8815 + +gl_RGB32I :: GLenum +gl_RGB32I = 0x8D83 + +gl_RGB32UI :: GLenum +gl_RGB32UI = 0x8D71 + +gl_RGB4 :: GLenum +gl_RGB4 = 0x804F + +gl_RGB5 :: GLenum +gl_RGB5 = 0x8050 + +gl_RGB5_A1 :: GLenum +gl_RGB5_A1 = 0x8057 + +gl_RGB8 :: GLenum +gl_RGB8 = 0x8051 + +gl_RGB8I :: GLenum +gl_RGB8I = 0x8D8F + +gl_RGB8UI :: GLenum +gl_RGB8UI = 0x8D7D + +gl_RGB8_SNORM :: GLenum +gl_RGB8_SNORM = 0x8F96 + +gl_RGB9_E5 :: GLenum +gl_RGB9_E5 = 0x8C3D + +gl_RGBA :: GLenum +gl_RGBA = 0x1908 + +gl_RGBA12 :: GLenum +gl_RGBA12 = 0x805A + +gl_RGBA16 :: GLenum +gl_RGBA16 = 0x805B + +gl_RGBA16F :: GLenum +gl_RGBA16F = 0x881A + +gl_RGBA16I :: GLenum +gl_RGBA16I = 0x8D88 + +gl_RGBA16UI :: GLenum +gl_RGBA16UI = 0x8D76 + +gl_RGBA16_SNORM :: GLenum +gl_RGBA16_SNORM = 0x8F9B + +gl_RGBA2 :: GLenum +gl_RGBA2 = 0x8055 + +gl_RGBA32F :: GLenum +gl_RGBA32F = 0x8814 + +gl_RGBA32I :: GLenum +gl_RGBA32I = 0x8D82 + +gl_RGBA32UI :: GLenum +gl_RGBA32UI = 0x8D70 + +gl_RGBA4 :: GLenum +gl_RGBA4 = 0x8056 + +gl_RGBA8 :: GLenum +gl_RGBA8 = 0x8058 + +gl_RGBA8I :: GLenum +gl_RGBA8I = 0x8D8E + +gl_RGBA8UI :: GLenum +gl_RGBA8UI = 0x8D7C + +gl_RGBA8_SNORM :: GLenum +gl_RGBA8_SNORM = 0x8F97 + +gl_RGBA_INTEGER :: GLenum +gl_RGBA_INTEGER = 0x8D99 + +gl_RGBA_SNORM :: GLenum +gl_RGBA_SNORM = 0x8F93 + +gl_RGB_INTEGER :: GLenum +gl_RGB_INTEGER = 0x8D98 + +gl_RGB_SNORM :: GLenum +gl_RGB_SNORM = 0x8F92 + +gl_RG_INTEGER :: GLenum +gl_RG_INTEGER = 0x8228 + +gl_RG_SNORM :: GLenum +gl_RG_SNORM = 0x8F91 + +gl_RIGHT :: GLenum +gl_RIGHT = 0x0407 + +gl_SAMPLER_1D :: GLenum +gl_SAMPLER_1D = 0x8B5D + +gl_SAMPLER_1D_ARRAY :: GLenum +gl_SAMPLER_1D_ARRAY = 0x8DC0 + +gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum +gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 + +gl_SAMPLER_1D_SHADOW :: GLenum +gl_SAMPLER_1D_SHADOW = 0x8B61 + +gl_SAMPLER_2D :: GLenum +gl_SAMPLER_2D = 0x8B5E + +gl_SAMPLER_2D_ARRAY :: GLenum +gl_SAMPLER_2D_ARRAY = 0x8DC1 + +gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum +gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 + +gl_SAMPLER_2D_SHADOW :: GLenum +gl_SAMPLER_2D_SHADOW = 0x8B62 + +gl_SAMPLER_3D :: GLenum +gl_SAMPLER_3D = 0x8B5F + +gl_SAMPLER_BUFFER :: GLenum +gl_SAMPLER_BUFFER = 0x8DC2 + +gl_SAMPLER_CUBE :: GLenum +gl_SAMPLER_CUBE = 0x8B60 + +gl_SAMPLER_CUBE_SHADOW :: GLenum +gl_SAMPLER_CUBE_SHADOW = 0x8DC5 + +gl_SAMPLES :: GLenum +gl_SAMPLES = 0x80A9 + +gl_SAMPLES_PASSED :: GLenum +gl_SAMPLES_PASSED = 0x8914 + +gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum +gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E + +gl_SAMPLE_ALPHA_TO_ONE :: GLenum +gl_SAMPLE_ALPHA_TO_ONE = 0x809F + +gl_SAMPLE_BUFFERS :: GLenum +gl_SAMPLE_BUFFERS = 0x80A8 + +gl_SAMPLE_COVERAGE :: GLenum +gl_SAMPLE_COVERAGE = 0x80A0 + +gl_SAMPLE_COVERAGE_INVERT :: GLenum +gl_SAMPLE_COVERAGE_INVERT = 0x80AB + +gl_SAMPLE_COVERAGE_VALUE :: GLenum +gl_SAMPLE_COVERAGE_VALUE = 0x80AA + +gl_SCISSOR_BOX :: GLenum +gl_SCISSOR_BOX = 0x0C10 + +gl_SCISSOR_TEST :: GLenum +gl_SCISSOR_TEST = 0x0C11 + +gl_SEPARATE_ATTRIBS :: GLenum +gl_SEPARATE_ATTRIBS = 0x8C8D + +gl_SET :: GLenum +gl_SET = 0x150F + +gl_SHADER_SOURCE_LENGTH :: GLenum +gl_SHADER_SOURCE_LENGTH = 0x8B88 + +gl_SHADER_TYPE :: GLenum +gl_SHADER_TYPE = 0x8B4F + +gl_SHADING_LANGUAGE_VERSION :: GLenum +gl_SHADING_LANGUAGE_VERSION = 0x8B8C + +gl_SHORT :: GLenum +gl_SHORT = 0x1402 + +gl_SIGNED_NORMALIZED :: GLenum +gl_SIGNED_NORMALIZED = 0x8F9C + +gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum +gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 + +gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum +gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 + +gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum +gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 + +gl_SMOOTH_POINT_SIZE_RANGE :: GLenum +gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12 + +gl_SRC_ALPHA :: GLenum +gl_SRC_ALPHA = 0x0302 + +gl_SRC_ALPHA_SATURATE :: GLenum +gl_SRC_ALPHA_SATURATE = 0x0308 + +gl_SRC_COLOR :: GLenum +gl_SRC_COLOR = 0x0300 + +gl_SRGB :: GLenum +gl_SRGB = 0x8C40 + +gl_SRGB8 :: GLenum +gl_SRGB8 = 0x8C41 + +gl_SRGB8_ALPHA8 :: GLenum +gl_SRGB8_ALPHA8 = 0x8C43 + +gl_SRGB_ALPHA :: GLenum +gl_SRGB_ALPHA = 0x8C42 + +gl_STATIC_COPY :: GLenum +gl_STATIC_COPY = 0x88E6 + +gl_STATIC_DRAW :: GLenum +gl_STATIC_DRAW = 0x88E4 + +gl_STATIC_READ :: GLenum +gl_STATIC_READ = 0x88E5 + +gl_STENCIL :: GLenum +gl_STENCIL = 0x1802 + +gl_STENCIL_ATTACHMENT :: GLenum +gl_STENCIL_ATTACHMENT = 0x8D20 + +gl_STENCIL_BACK_FAIL :: GLenum +gl_STENCIL_BACK_FAIL = 0x8801 + +gl_STENCIL_BACK_FUNC :: GLenum +gl_STENCIL_BACK_FUNC = 0x8800 + +gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum +gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 + +gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum +gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 + +gl_STENCIL_BACK_REF :: GLenum +gl_STENCIL_BACK_REF = 0x8CA3 + +gl_STENCIL_BACK_VALUE_MASK :: GLenum +gl_STENCIL_BACK_VALUE_MASK = 0x8CA4 + +gl_STENCIL_BACK_WRITEMASK :: GLenum +gl_STENCIL_BACK_WRITEMASK = 0x8CA5 + +gl_STENCIL_BUFFER :: GLenum +gl_STENCIL_BUFFER = 0x8224 + +gl_STENCIL_BUFFER_BIT :: GLbitfield +gl_STENCIL_BUFFER_BIT = 0x00000400 + +gl_STENCIL_CLEAR_VALUE :: GLenum +gl_STENCIL_CLEAR_VALUE = 0x0B91 + +gl_STENCIL_FAIL :: GLenum +gl_STENCIL_FAIL = 0x0B94 + +gl_STENCIL_FUNC :: GLenum +gl_STENCIL_FUNC = 0x0B92 + +gl_STENCIL_INDEX :: GLenum +gl_STENCIL_INDEX = 0x1901 + +gl_STENCIL_INDEX1 :: GLenum +gl_STENCIL_INDEX1 = 0x8D46 + +gl_STENCIL_INDEX16 :: GLenum +gl_STENCIL_INDEX16 = 0x8D49 + +gl_STENCIL_INDEX4 :: GLenum +gl_STENCIL_INDEX4 = 0x8D47 + +gl_STENCIL_INDEX8 :: GLenum +gl_STENCIL_INDEX8 = 0x8D48 + +gl_STENCIL_PASS_DEPTH_FAIL :: GLenum +gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95 + +gl_STENCIL_PASS_DEPTH_PASS :: GLenum +gl_STENCIL_PASS_DEPTH_PASS = 0x0B96 + +gl_STENCIL_REF :: GLenum +gl_STENCIL_REF = 0x0B97 + +gl_STENCIL_TEST :: GLenum +gl_STENCIL_TEST = 0x0B90 + +gl_STENCIL_VALUE_MASK :: GLenum +gl_STENCIL_VALUE_MASK = 0x0B93 + +gl_STENCIL_WRITEMASK :: GLenum +gl_STENCIL_WRITEMASK = 0x0B98 + +gl_STEREO :: GLenum +gl_STEREO = 0x0C33 + +gl_STREAM_COPY :: GLenum +gl_STREAM_COPY = 0x88E2 + +gl_STREAM_DRAW :: GLenum +gl_STREAM_DRAW = 0x88E0 + +gl_STREAM_READ :: GLenum +gl_STREAM_READ = 0x88E1 + +gl_SUBPIXEL_BITS :: GLenum +gl_SUBPIXEL_BITS = 0x0D50 + +gl_TEXTURE :: GLenum +gl_TEXTURE = 0x1702 + +gl_TEXTURE0 :: GLenum +gl_TEXTURE0 = 0x84C0 + +gl_TEXTURE1 :: GLenum +gl_TEXTURE1 = 0x84C1 + +gl_TEXTURE10 :: GLenum +gl_TEXTURE10 = 0x84CA + +gl_TEXTURE11 :: GLenum +gl_TEXTURE11 = 0x84CB + +gl_TEXTURE12 :: GLenum +gl_TEXTURE12 = 0x84CC + +gl_TEXTURE13 :: GLenum +gl_TEXTURE13 = 0x84CD + +gl_TEXTURE14 :: GLenum +gl_TEXTURE14 = 0x84CE + +gl_TEXTURE15 :: GLenum +gl_TEXTURE15 = 0x84CF + +gl_TEXTURE16 :: GLenum +gl_TEXTURE16 = 0x84D0 + +gl_TEXTURE17 :: GLenum +gl_TEXTURE17 = 0x84D1 + +gl_TEXTURE18 :: GLenum +gl_TEXTURE18 = 0x84D2 + +gl_TEXTURE19 :: GLenum +gl_TEXTURE19 = 0x84D3 + +gl_TEXTURE2 :: GLenum +gl_TEXTURE2 = 0x84C2 + +gl_TEXTURE20 :: GLenum +gl_TEXTURE20 = 0x84D4 + +gl_TEXTURE21 :: GLenum +gl_TEXTURE21 = 0x84D5 + +gl_TEXTURE22 :: GLenum +gl_TEXTURE22 = 0x84D6 + +gl_TEXTURE23 :: GLenum +gl_TEXTURE23 = 0x84D7 + +gl_TEXTURE24 :: GLenum +gl_TEXTURE24 = 0x84D8 + +gl_TEXTURE25 :: GLenum +gl_TEXTURE25 = 0x84D9 + +gl_TEXTURE26 :: GLenum +gl_TEXTURE26 = 0x84DA + +gl_TEXTURE27 :: GLenum +gl_TEXTURE27 = 0x84DB + +gl_TEXTURE28 :: GLenum +gl_TEXTURE28 = 0x84DC + +gl_TEXTURE29 :: GLenum +gl_TEXTURE29 = 0x84DD + +gl_TEXTURE3 :: GLenum +gl_TEXTURE3 = 0x84C3 + +gl_TEXTURE30 :: GLenum +gl_TEXTURE30 = 0x84DE + +gl_TEXTURE31 :: GLenum +gl_TEXTURE31 = 0x84DF + +gl_TEXTURE4 :: GLenum +gl_TEXTURE4 = 0x84C4 + +gl_TEXTURE5 :: GLenum +gl_TEXTURE5 = 0x84C5 + +gl_TEXTURE6 :: GLenum +gl_TEXTURE6 = 0x84C6 + +gl_TEXTURE7 :: GLenum +gl_TEXTURE7 = 0x84C7 + +gl_TEXTURE8 :: GLenum +gl_TEXTURE8 = 0x84C8 + +gl_TEXTURE9 :: GLenum +gl_TEXTURE9 = 0x84C9 + +gl_TEXTURE_1D :: GLenum +gl_TEXTURE_1D = 0x0DE0 + +gl_TEXTURE_1D_ARRAY :: GLenum +gl_TEXTURE_1D_ARRAY = 0x8C18 + +gl_TEXTURE_2D :: GLenum +gl_TEXTURE_2D = 0x0DE1 + +gl_TEXTURE_2D_ARRAY :: GLenum +gl_TEXTURE_2D_ARRAY = 0x8C1A + +gl_TEXTURE_3D :: GLenum +gl_TEXTURE_3D = 0x806F + +gl_TEXTURE_ALPHA_SIZE :: GLenum +gl_TEXTURE_ALPHA_SIZE = 0x805F + +gl_TEXTURE_ALPHA_TYPE :: GLenum +gl_TEXTURE_ALPHA_TYPE = 0x8C13 + +gl_TEXTURE_BASE_LEVEL :: GLenum +gl_TEXTURE_BASE_LEVEL = 0x813C + +gl_TEXTURE_BINDING_1D :: GLenum +gl_TEXTURE_BINDING_1D = 0x8068 + +gl_TEXTURE_BINDING_1D_ARRAY :: GLenum +gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C + +gl_TEXTURE_BINDING_2D :: GLenum +gl_TEXTURE_BINDING_2D = 0x8069 + +gl_TEXTURE_BINDING_2D_ARRAY :: GLenum +gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D + +gl_TEXTURE_BINDING_3D :: GLenum +gl_TEXTURE_BINDING_3D = 0x806A + +gl_TEXTURE_BINDING_CUBE_MAP :: GLenum +gl_TEXTURE_BINDING_CUBE_MAP = 0x8514 + +gl_TEXTURE_BLUE_SIZE :: GLenum +gl_TEXTURE_BLUE_SIZE = 0x805E + +gl_TEXTURE_BLUE_TYPE :: GLenum +gl_TEXTURE_BLUE_TYPE = 0x8C12 + +gl_TEXTURE_BORDER :: GLenum +gl_TEXTURE_BORDER = 0x1005 + +gl_TEXTURE_BORDER_COLOR :: GLenum +gl_TEXTURE_BORDER_COLOR = 0x1004 + +gl_TEXTURE_COMPARE_FUNC :: GLenum +gl_TEXTURE_COMPARE_FUNC = 0x884D + +gl_TEXTURE_COMPARE_MODE :: GLenum +gl_TEXTURE_COMPARE_MODE = 0x884C + +gl_TEXTURE_COMPRESSED :: GLenum +gl_TEXTURE_COMPRESSED = 0x86A1 + +gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum +gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 + +gl_TEXTURE_COMPRESSION_HINT :: GLenum +gl_TEXTURE_COMPRESSION_HINT = 0x84EF + +gl_TEXTURE_CUBE_MAP :: GLenum +gl_TEXTURE_CUBE_MAP = 0x8513 + +gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum +gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 + +gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum +gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 + +gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum +gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A + +gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum +gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 + +gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum +gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 + +gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum +gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 + +gl_TEXTURE_DEPTH :: GLenum +gl_TEXTURE_DEPTH = 0x8071 + +gl_TEXTURE_DEPTH_SIZE :: GLenum +gl_TEXTURE_DEPTH_SIZE = 0x884A + +gl_TEXTURE_DEPTH_TYPE :: GLenum +gl_TEXTURE_DEPTH_TYPE = 0x8C16 + +gl_TEXTURE_GREEN_SIZE :: GLenum +gl_TEXTURE_GREEN_SIZE = 0x805D + +gl_TEXTURE_GREEN_TYPE :: GLenum +gl_TEXTURE_GREEN_TYPE = 0x8C11 + +gl_TEXTURE_HEIGHT :: GLenum +gl_TEXTURE_HEIGHT = 0x1001 + +gl_TEXTURE_INTERNAL_FORMAT :: GLenum +gl_TEXTURE_INTERNAL_FORMAT = 0x1003 + +gl_TEXTURE_LOD_BIAS :: GLenum +gl_TEXTURE_LOD_BIAS = 0x8501 + +gl_TEXTURE_MAG_FILTER :: GLenum +gl_TEXTURE_MAG_FILTER = 0x2800 + +gl_TEXTURE_MAX_LEVEL :: GLenum +gl_TEXTURE_MAX_LEVEL = 0x813D + +gl_TEXTURE_MAX_LOD :: GLenum +gl_TEXTURE_MAX_LOD = 0x813B + +gl_TEXTURE_MIN_FILTER :: GLenum +gl_TEXTURE_MIN_FILTER = 0x2801 + +gl_TEXTURE_MIN_LOD :: GLenum +gl_TEXTURE_MIN_LOD = 0x813A + +gl_TEXTURE_RED_SIZE :: GLenum +gl_TEXTURE_RED_SIZE = 0x805C + +gl_TEXTURE_RED_TYPE :: GLenum +gl_TEXTURE_RED_TYPE = 0x8C10 + +gl_TEXTURE_SHARED_SIZE :: GLenum +gl_TEXTURE_SHARED_SIZE = 0x8C3F + +gl_TEXTURE_STENCIL_SIZE :: GLenum +gl_TEXTURE_STENCIL_SIZE = 0x88F1 + +gl_TEXTURE_WIDTH :: GLenum +gl_TEXTURE_WIDTH = 0x1000 + +gl_TEXTURE_WRAP_R :: GLenum +gl_TEXTURE_WRAP_R = 0x8072 + +gl_TEXTURE_WRAP_S :: GLenum +gl_TEXTURE_WRAP_S = 0x2802 + +gl_TEXTURE_WRAP_T :: GLenum +gl_TEXTURE_WRAP_T = 0x2803 + +gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E + +gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F + +gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F + +gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 + +gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 + +gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum +gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 + +gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum +gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 + +gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum +gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 + +gl_TRIANGLES :: GLenum +gl_TRIANGLES = 0x0004 + +gl_TRIANGLE_FAN :: GLenum +gl_TRIANGLE_FAN = 0x0006 + +gl_TRIANGLE_STRIP :: GLenum +gl_TRIANGLE_STRIP = 0x0005 + +gl_TRUE :: GLenum +gl_TRUE = 1 + +gl_UNPACK_ALIGNMENT :: GLenum +gl_UNPACK_ALIGNMENT = 0x0CF5 + +gl_UNPACK_IMAGE_HEIGHT :: GLenum +gl_UNPACK_IMAGE_HEIGHT = 0x806E + +gl_UNPACK_LSB_FIRST :: GLenum +gl_UNPACK_LSB_FIRST = 0x0CF1 + +gl_UNPACK_ROW_LENGTH :: GLenum +gl_UNPACK_ROW_LENGTH = 0x0CF2 + +gl_UNPACK_SKIP_IMAGES :: GLenum +gl_UNPACK_SKIP_IMAGES = 0x806D + +gl_UNPACK_SKIP_PIXELS :: GLenum +gl_UNPACK_SKIP_PIXELS = 0x0CF4 + +gl_UNPACK_SKIP_ROWS :: GLenum +gl_UNPACK_SKIP_ROWS = 0x0CF3 + +gl_UNPACK_SWAP_BYTES :: GLenum +gl_UNPACK_SWAP_BYTES = 0x0CF0 + +gl_UNSIGNED_BYTE :: GLenum +gl_UNSIGNED_BYTE = 0x1401 + +gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum +gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362 + +gl_UNSIGNED_BYTE_3_3_2 :: GLenum +gl_UNSIGNED_BYTE_3_3_2 = 0x8032 + +gl_UNSIGNED_INT :: GLenum +gl_UNSIGNED_INT = 0x1405 + +gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum +gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B + +gl_UNSIGNED_INT_10_10_10_2 :: GLenum +gl_UNSIGNED_INT_10_10_10_2 = 0x8036 + +gl_UNSIGNED_INT_24_8 :: GLenum +gl_UNSIGNED_INT_24_8 = 0x84FA + +gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum +gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368 + +gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum +gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E + +gl_UNSIGNED_INT_8_8_8_8 :: GLenum +gl_UNSIGNED_INT_8_8_8_8 = 0x8035 + +gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum +gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367 + +gl_UNSIGNED_INT_SAMPLER_1D :: GLenum +gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 + +gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum +gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 + +gl_UNSIGNED_INT_SAMPLER_2D :: GLenum +gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 + +gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum +gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 + +gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum +gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 + +gl_UNSIGNED_INT_SAMPLER_3D :: GLenum +gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 + +gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum +gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 + +gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum +gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 + +gl_UNSIGNED_INT_VEC2 :: GLenum +gl_UNSIGNED_INT_VEC2 = 0x8DC6 + +gl_UNSIGNED_INT_VEC3 :: GLenum +gl_UNSIGNED_INT_VEC3 = 0x8DC7 + +gl_UNSIGNED_INT_VEC4 :: GLenum +gl_UNSIGNED_INT_VEC4 = 0x8DC8 + +gl_UNSIGNED_NORMALIZED :: GLenum +gl_UNSIGNED_NORMALIZED = 0x8C17 + +gl_UNSIGNED_SHORT :: GLenum +gl_UNSIGNED_SHORT = 0x1403 + +gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum +gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 + +gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum +gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033 + +gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum +gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 + +gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum +gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034 + +gl_UNSIGNED_SHORT_5_6_5 :: GLenum +gl_UNSIGNED_SHORT_5_6_5 = 0x8363 + +gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum +gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364 + +gl_UPPER_LEFT :: GLenum +gl_UPPER_LEFT = 0x8CA2 + +gl_VALIDATE_STATUS :: GLenum +gl_VALIDATE_STATUS = 0x8B83 + +gl_VENDOR :: GLenum +gl_VENDOR = 0x1F00 + +gl_VERSION :: GLenum +gl_VERSION = 0x1F02 + +gl_VERTEX_ARRAY_BINDING :: GLenum +gl_VERTEX_ARRAY_BINDING = 0x85B5 + +gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum +gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F + +gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum +gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 + +gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum +gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD + +gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum +gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A + +gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum +gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 + +gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum +gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 + +gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum +gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 + +gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum +gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 + +gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum +gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642 + +gl_VERTEX_SHADER :: GLenum +gl_VERTEX_SHADER = 0x8B31 + +gl_VIEWPORT :: GLenum +gl_VIEWPORT = 0x0BA2 + +gl_WRITE_ONLY :: GLenum +gl_WRITE_ONLY = 0x88B9 + +gl_XOR :: GLenum +gl_XOR = 0x1506 + +gl_ZERO :: GLenum +gl_ZERO = 0
src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs view
@@ -1,49 +1,37 @@-{-# LANGUAGE CPP #-}---- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All types from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Types where--import Data.Int-import Data.Word-import Foreign.C.Types-import Foreign.Ptr---type GLboolean = CUChar-type GLubyte = CUChar-type GLbyte = CSChar-type GLchar = CChar-type GLclampd = CDouble-type GLdouble = CDouble-type GLclampf = CFloat-type GLfloat = CFloat-type GLbitfield = CUInt-type GLenum = CUInt-type GLuint = CUInt-type GLint = CInt-type GLsizei = CInt-type GLhalf = CUShort-type GLushort = CUShort-type GLshort = CShort-type GLintptr = CPtrdiff-type GLsizeiptr = CPtrdiff-type GLint64 = Int64-type GLuint64 = Word64---- Not part of the core, but it is very handy to define this here-type GLhandle = CUInt-type GLsync = Ptr ()+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Types +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- This module corresponds to table 2.2 in section 2.3 (Command Syntax) of the +-- OpenGL 3.1 specs. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Core31.Types ( + GLboolean, + GLbyte, + GLubyte, + GLchar, + GLshort, + GLushort, + GLint, + GLuint, + GLsizei, + GLenum, + GLintptr, + GLsizeiptr, + GLbitfield, + GLhalf, + GLfloat, + GLclampf, + GLdouble, + GLclampd +) where + +import Graphics.Rendering.OpenGL.Raw.Types
src/Graphics/Rendering/OpenGL/Raw/Core32.hs view
@@ -1,43 +1,43 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Core32--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions, tokens and types from the OpenGL 3.2 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core32 (- -- * OpenGL 3.1 core- module Graphics.Rendering.OpenGL.Raw.Core31,- -- * Extensions which had some hidden entitites in OpenGL 3.1 core- module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,- -- * Extensions promoted to OpenGL 3.2 core- module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,- module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,- module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,- module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,- module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,- module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,- module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,- module Graphics.Rendering.OpenGL.Raw.ARB.Sync-) where--import Graphics.Rendering.OpenGL.Raw.Core31--import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject--import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile-import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex-import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex-import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample-import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.ARB.Sync+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Core32 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the OpenGL 3.2 core, see +-- <http://www.opengl.org/registry/>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Core32 ( + -- * OpenGL 3.1 core + module Graphics.Rendering.OpenGL.Raw.Core31, + -- * Extensions which had some hidden entitites in OpenGL 3.1 core + module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, + -- * Extensions promoted to OpenGL 3.2 core + module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, + module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, + module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, + module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, + module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, + module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, + module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, + module Graphics.Rendering.OpenGL.Raw.ARB.Sync +) where + +import Graphics.Rendering.OpenGL.Raw.Core31 + +import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject + +import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile +import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex +import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex +import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap +import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample +import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp +import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 +import Graphics.Rendering.OpenGL.Raw.ARB.Sync
src/Graphics/Rendering/OpenGL/Raw/EXT.hs view
@@ -1,195 +1,195 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A convenience module, combining all raw modules containing EXT extensions.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT (- module Graphics.Rendering.OpenGL.Raw.EXT.Abgr,- module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,- module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,- module Graphics.Rendering.OpenGL.Raw.EXT.Texture,- module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,- module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,- module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,- module Graphics.Rendering.OpenGL.Raw.EXT.Histogram,- module Graphics.Rendering.OpenGL.Raw.EXT.Convolution,- module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,- module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,- module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,- -- module Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute,- module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,- module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,- -- module Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp,- module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,- module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,- module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,- module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,- -- module Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture,- module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,- module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,- module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,- module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,- module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,- module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,- module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,- module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,- module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,- module Graphics.Rendering.OpenGL.Raw.EXT.Bgra,- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,- -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable,- module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,- module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,- module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,- -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv,- module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,- module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,- module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,- module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,- module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,- module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,- module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,- module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,- module Graphics.Rendering.OpenGL.Raw.EXT.Multisample,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,- module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,- -- module Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs,- module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,- module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,- module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,- -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,- -- module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,- module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,- -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,- -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample,- module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,- module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,- module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,- -- module Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4,- -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced,- module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,- -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,- -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,- -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc,- -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,- -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,- module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,- -- module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,- module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,- -- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,- module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex- -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm-) where--import Graphics.Rendering.OpenGL.Raw.EXT.Abgr-import Graphics.Rendering.OpenGL.Raw.EXT.BlendColor-import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset-import Graphics.Rendering.OpenGL.Raw.EXT.Texture-import Graphics.Rendering.OpenGL.Raw.EXT.Texture3D-import Graphics.Rendering.OpenGL.Raw.EXT.Subtexture-import Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture-import Graphics.Rendering.OpenGL.Raw.EXT.Histogram-import Graphics.Rendering.OpenGL.Raw.EXT.Convolution-import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka-import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject-import Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels-import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal-import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray--- import Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute-import Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax-import Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract--- import Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp-import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters-import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable-import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture-import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint--- import Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture-import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial-import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc-import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats-import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray-import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex-import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting-import Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements-import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture-import Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker-import Graphics.Rendering.OpenGL.Raw.EXT.Bgra-import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform--- import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable-import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette-import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor-import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv-import Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal-import Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays-import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord-import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine-import Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate-import Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap-import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd-import Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias-import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic-import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc-import Graphics.Rendering.OpenGL.Raw.EXT.Multisample-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3-import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader--- import Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs-import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide-import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest-import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp-import Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate--- import Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1-import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject--- import Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil-import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag-import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB--- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit--- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample-import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery-import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters-import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4--- import Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4--- import Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureArray--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent-import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB--- import Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2-import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform-import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger--- import Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess--- import Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra-import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle-import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- A convenience module, combining all raw modules containing EXT extensions. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT ( + module Graphics.Rendering.OpenGL.Raw.EXT.Abgr, + module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, + module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, + module Graphics.Rendering.OpenGL.Raw.EXT.Texture, + module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, + module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, + module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, + module Graphics.Rendering.OpenGL.Raw.EXT.Histogram, + module Graphics.Rendering.OpenGL.Raw.EXT.Convolution, + module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, + module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, + module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, + module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, + -- module Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute, + module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, + module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, + -- module Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp, + module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, + module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, + module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, + module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, + -- module Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture, + module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, + module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, + module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, + module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, + module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, + module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, + module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, + module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, + module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, + module Graphics.Rendering.OpenGL.Raw.EXT.Bgra, + module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, + -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable, + module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, + module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, + module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, + -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv, + module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, + module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, + module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, + module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, + module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, + module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, + module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, + module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, + module Graphics.Rendering.OpenGL.Raw.EXT.Multisample, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, + module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, + -- module Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs, + module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, + module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, + module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, + -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, + module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, + -- module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, + module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, + -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, + -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, + module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, + module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, + module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, + -- module Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4, + -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, + module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, + -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, + -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, + -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc, + -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, + module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, + -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, + module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, + -- module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, + module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, + -- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra, + module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, + module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex + -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm +) where + +import Graphics.Rendering.OpenGL.Raw.EXT.Abgr +import Graphics.Rendering.OpenGL.Raw.EXT.BlendColor +import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset +import Graphics.Rendering.OpenGL.Raw.EXT.Texture +import Graphics.Rendering.OpenGL.Raw.EXT.Texture3D +import Graphics.Rendering.OpenGL.Raw.EXT.Subtexture +import Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture +import Graphics.Rendering.OpenGL.Raw.EXT.Histogram +import Graphics.Rendering.OpenGL.Raw.EXT.Convolution +import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka +import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject +import Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels +import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal +import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray +-- import Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute +import Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax +import Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract +-- import Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp +import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters +import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable +import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture +import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint +-- import Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture +import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial +import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc +import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats +import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray +import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex +import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting +import Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements +import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture +import Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker +import Graphics.Rendering.OpenGL.Raw.EXT.Bgra +import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform +-- import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable +import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette +import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor +import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor +-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv +import Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal +import Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays +import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord +import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame +import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine +import Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate +import Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap +import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels +import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd +import Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias +import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic +import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting +import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc +import Graphics.Rendering.OpenGL.Raw.EXT.Multisample +import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 +import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader +-- import Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs +import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide +import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest +import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp +import Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate +-- import Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject +import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 +import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject +-- import Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil +import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag +import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB +-- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit +-- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample +import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery +import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters +import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 +-- import Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4 +-- import Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced +import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat +-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureArray +-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject +import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc +-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc +-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent +import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB +-- import Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 +import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform +import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger +-- import Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback +import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess +-- import Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra +import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle +import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex +-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm
src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Abgr--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_abgr extension, see--- <http://www.opengl.org/registry/specs/EXT/abgr.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Abgr (- -- * Tokens- gl_ABGR-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_ABGR :: GLenum-gl_ABGR = 0x8000+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Abgr +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_abgr extension, see +-- <http://www.opengl.org/registry/specs/EXT/abgr.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( + -- * Tokens + gl_ABGR +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_ABGR :: GLenum +gl_ABGR = 0x8000
src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Bgra--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_bgra extension, see--- <http://www.opengl.org/registry/specs/EXT/bgra.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Bgra (- -- * Tokens- gl_BGR,- gl_BGRA-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Bgra +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_bgra extension, see +-- <http://www.opengl.org/registry/specs/EXT/bgra.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( + -- * Tokens + gl_BGR, + gl_BGRA +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs view
@@ -1,65 +1,65 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_bindable_uniform extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform (- -- * Functions- glUniformBuffer,- glGetUniformBufferSize,- glGetUniformOffset,- -- * Tokens- gl_MAX_VERTEX_BINDABLE_UNIFORMS,- gl_MAX_FRAGMENT_BINDABLE_UNIFORMS,- gl_MAX_GEOMETRY_BINDABLE_UNIFORMS,- gl_MAX_BINDABLE_UNIFORM_SIZE,- gl_UNIFORM_BUFFER_BINDING_EXT,- gl_UNIFORM_BUFFER_EXT-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_bindable_uniform"--EXTENSION_ENTRY(glUniformBuffer,GLuint -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glGetUniformBufferSize,GLuint -> GLint -> IO GLint)-EXTENSION_ENTRY(glGetUniformOffset,GLuint -> GLint -> IO GLintptr)--gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum-gl_MAX_VERTEX_BINDABLE_UNIFORMS = 0x8DE2--gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum-gl_MAX_FRAGMENT_BINDABLE_UNIFORMS = 0x8DE3--gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum-gl_MAX_GEOMETRY_BINDABLE_UNIFORMS = 0x8DE4--gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum-gl_MAX_BINDABLE_UNIFORM_SIZE = 0x8DED---- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we--- use a suffix here.-gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum-gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF---- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we--- use a suffix here.-gl_UNIFORM_BUFFER_EXT :: GLenum-gl_UNIFORM_BUFFER_EXT = 0x8DEE+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_bindable_uniform extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( + -- * Functions + glUniformBuffer, + glGetUniformBufferSize, + glGetUniformOffset, + -- * Tokens + gl_MAX_VERTEX_BINDABLE_UNIFORMS, + gl_MAX_FRAGMENT_BINDABLE_UNIFORMS, + gl_MAX_GEOMETRY_BINDABLE_UNIFORMS, + gl_MAX_BINDABLE_UNIFORM_SIZE, + gl_UNIFORM_BUFFER_BINDING_EXT, + gl_UNIFORM_BUFFER_EXT +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_bindable_uniform" + +EXTENSION_ENTRY(glUniformBuffer,GLuint -> GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glGetUniformBufferSize,GLuint -> GLint -> IO GLint) +EXTENSION_ENTRY(glGetUniformOffset,GLuint -> GLint -> IO GLintptr) + +gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum +gl_MAX_VERTEX_BINDABLE_UNIFORMS = 0x8DE2 + +gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum +gl_MAX_FRAGMENT_BINDABLE_UNIFORMS = 0x8DE3 + +gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum +gl_MAX_GEOMETRY_BINDABLE_UNIFORMS = 0x8DE4 + +gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum +gl_MAX_BINDABLE_UNIFORM_SIZE = 0x8DED + +-- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we +-- use a suffix here. +gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum +gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF + +-- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we +-- use a suffix here. +gl_UNIFORM_BUFFER_EXT :: GLenum +gl_UNIFORM_BUFFER_EXT = 0x8DEE
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs view
@@ -1,27 +1,27 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendColor--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_blend_color extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor (- -- * Functions- glBlendColor,- -- * Tokens- gl_CONSTANT_COLOR,- gl_ONE_MINUS_CONSTANT_COLOR,- gl_CONSTANT_ALPHA,- gl_ONE_MINUS_CONSTANT_ALPHA,- gl_BLEND_COLOR-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendColor +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_blend_color extension, see +-- <http://www.opengl.org/registry/specs/EXT/blend_color.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( + -- * Functions + glBlendColor, + -- * Tokens + gl_CONSTANT_COLOR, + gl_ONE_MINUS_CONSTANT_COLOR, + gl_CONSTANT_ALPHA, + gl_ONE_MINUS_CONSTANT_ALPHA, + gl_BLEND_COLOR +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_blend_equation_separate extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate (- -- * Functions- glBlendEquationSeparate,- -- * Tokens- gl_BLEND_EQUATION_RGB,- gl_BLEND_EQUATION_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_blend_equation_separate extension, see +-- <http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( + -- * Functions + glBlendEquationSeparate, + -- * Tokens + gl_BLEND_EQUATION_RGB, + gl_BLEND_EQUATION_ALPHA +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs view
@@ -1,26 +1,26 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_blend_func_separate extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate (- -- * Functions- glBlendFuncSeparate,- -- * Tokens- gl_BLEND_DST_RGB,- gl_BLEND_SRC_RGB,- gl_BLEND_DST_ALPHA,- gl_BLEND_SRC_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_blend_func_separate extension, see +-- <http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( + -- * Functions + glBlendFuncSeparate, + -- * Tokens + gl_BLEND_DST_RGB, + gl_BLEND_SRC_RGB, + gl_BLEND_DST_ALPHA, + gl_BLEND_SRC_ALPHA +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs view
@@ -1,26 +1,26 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_blend_minmax extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_minmax.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax (- -- * Functions- glBlendEquation,- -- * Tokens- gl_FUNC_ADD,- gl_MIN,- gl_MAX,- gl_BLEND_EQUATION-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_blend_minmax extension, see +-- <http://www.opengl.org/registry/specs/EXT/blend_minmax.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( + -- * Functions + glBlendEquation, + -- * Tokens + gl_FUNC_ADD, + gl_MIN, + gl_MAX, + gl_BLEND_EQUATION +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_blend_subtract extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_subtract.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract (- -- * Tokens- gl_FUNC_SUBTRACT,- gl_FUNC_REVERSE_SUBTRACT-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_blend_subtract extension, see +-- <http://www.opengl.org/registry/specs/EXT/blend_subtract.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( + -- * Tokens + gl_FUNC_SUBTRACT, + gl_FUNC_REVERSE_SUBTRACT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_clip_volume_hint extension, see--- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint (- -- * Tokens- gl_CLIP_VOLUME_CLIPPING_HINT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum-gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_clip_volume_hint extension, see +-- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( + -- * Tokens + gl_CLIP_VOLUME_CLIPPING_HINT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum +gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0
src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs view
@@ -1,36 +1,36 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Cmyka--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_cmyka extension, see--- <http://www.opengl.org/registry/specs/EXT/cmyka.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka (- -- * Tokens- gl_CMYK,- gl_CMYKA,- gl_PACK_CMYK_HINT,- gl_UNPACK_CMYK_HINT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_CMYK :: GLenum-gl_CMYK = 0x800C--gl_CMYKA :: GLenum-gl_CMYKA = 0x800D--gl_PACK_CMYK_HINT :: GLenum-gl_PACK_CMYK_HINT = 0x800E--gl_UNPACK_CMYK_HINT :: GLenum-gl_UNPACK_CMYK_HINT = 0x800F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Cmyka +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_cmyka extension, see +-- <http://www.opengl.org/registry/specs/EXT/cmyka.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( + -- * Tokens + gl_CMYK, + gl_CMYKA, + gl_PACK_CMYK_HINT, + gl_UNPACK_CMYK_HINT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_CMYK :: GLenum +gl_CMYK = 0x800C + +gl_CMYKA :: GLenum +gl_CMYKA = 0x800D + +gl_PACK_CMYK_HINT :: GLenum +gl_PACK_CMYK_HINT = 0x800E + +gl_UNPACK_CMYK_HINT :: GLenum +gl_UNPACK_CMYK_HINT = 0x800F
src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_color_subtable extension, see--- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable (- -- * Functions- glColorSubTable,- glCopyColorSubTable-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_color_subtable extension, see +-- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( + -- * Functions + glColorSubTable, + glCopyColorSubTable +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs view
@@ -1,43 +1,43 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_compiled_vertex_array extension,--- see--- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray (- -- * Functions- glLockArrays,- glUnlockArrays,- -- * Tokens- gl_ARRAY_ELEMENT_LOCK_FIRST,- gl_ARRAY_ELEMENT_LOCK_COUNT-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_compiled_vertex_array"--EXTENSION_ENTRY(glLockArrays,GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glUnlockArrays,IO ())--gl_ARRAY_ELEMENT_LOCK_FIRST :: GLenum-gl_ARRAY_ELEMENT_LOCK_FIRST = 0x81A8--gl_ARRAY_ELEMENT_LOCK_COUNT :: GLenum-gl_ARRAY_ELEMENT_LOCK_COUNT = 0x81A9+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_compiled_vertex_array extension, +-- see +-- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( + -- * Functions + glLockArrays, + glUnlockArrays, + -- * Tokens + gl_ARRAY_ELEMENT_LOCK_FIRST, + gl_ARRAY_ELEMENT_LOCK_COUNT +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_compiled_vertex_array" + +EXTENSION_ENTRY(glLockArrays,GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glUnlockArrays,IO ()) + +gl_ARRAY_ELEMENT_LOCK_FIRST :: GLenum +gl_ARRAY_ELEMENT_LOCK_FIRST = 0x81A8 + +gl_ARRAY_ELEMENT_LOCK_COUNT :: GLenum +gl_ARRAY_ELEMENT_LOCK_COUNT = 0x81A9
src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs view
@@ -1,54 +1,54 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Convolution--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_convolution extension, see--- <http://www.opengl.org/registry/specs/EXT/convolution.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Convolution (- -- * Functions- glConvolutionFilter1D,- glConvolutionFilter2D,- glCopyConvolutionFilter1D,- glCopyConvolutionFilter2D,- glGetConvolutionFilter,- glSeparableFilter2D,- glGetSeparableFilter,- glConvolutionParameteri,- glConvolutionParameteriv,- glConvolutionParameterf,- glConvolutionParameterfv,- glGetConvolutionParameteriv,- glGetConvolutionParameterfv,- -- * Tokens- gl_CONVOLUTION_1D,- gl_CONVOLUTION_2D,- gl_SEPARABLE_2D,- gl_CONVOLUTION_BORDER_MODE,- gl_CONVOLUTION_FILTER_SCALE,- gl_CONVOLUTION_FILTER_BIAS,- gl_REDUCE,- gl_CONVOLUTION_FORMAT,- gl_CONVOLUTION_WIDTH,- gl_CONVOLUTION_HEIGHT,- gl_MAX_CONVOLUTION_WIDTH,- gl_MAX_CONVOLUTION_HEIGHT,- gl_POST_CONVOLUTION_RED_SCALE,- gl_POST_CONVOLUTION_GREEN_SCALE,- gl_POST_CONVOLUTION_BLUE_SCALE,- gl_POST_CONVOLUTION_ALPHA_SCALE,- gl_POST_CONVOLUTION_RED_BIAS,- gl_POST_CONVOLUTION_GREEN_BIAS,- gl_POST_CONVOLUTION_BLUE_BIAS,- gl_POST_CONVOLUTION_ALPHA_BIAS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Convolution +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_convolution extension, see +-- <http://www.opengl.org/registry/specs/EXT/convolution.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( + -- * Functions + glConvolutionFilter1D, + glConvolutionFilter2D, + glCopyConvolutionFilter1D, + glCopyConvolutionFilter2D, + glGetConvolutionFilter, + glSeparableFilter2D, + glGetSeparableFilter, + glConvolutionParameteri, + glConvolutionParameteriv, + glConvolutionParameterf, + glConvolutionParameterfv, + glGetConvolutionParameteriv, + glGetConvolutionParameterfv, + -- * Tokens + gl_CONVOLUTION_1D, + gl_CONVOLUTION_2D, + gl_SEPARABLE_2D, + gl_CONVOLUTION_BORDER_MODE, + gl_CONVOLUTION_FILTER_SCALE, + gl_CONVOLUTION_FILTER_BIAS, + gl_REDUCE, + gl_CONVOLUTION_FORMAT, + gl_CONVOLUTION_WIDTH, + gl_CONVOLUTION_HEIGHT, + gl_MAX_CONVOLUTION_WIDTH, + gl_MAX_CONVOLUTION_HEIGHT, + gl_POST_CONVOLUTION_RED_SCALE, + gl_POST_CONVOLUTION_GREEN_SCALE, + gl_POST_CONVOLUTION_BLUE_SCALE, + gl_POST_CONVOLUTION_ALPHA_SCALE, + gl_POST_CONVOLUTION_RED_BIAS, + gl_POST_CONVOLUTION_GREEN_BIAS, + gl_POST_CONVOLUTION_BLUE_BIAS, + gl_POST_CONVOLUTION_ALPHA_BIAS +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs view
@@ -1,131 +1,131 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_coordinate_frame extension, see--- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame (- -- * Functions- glTangent3b,- glTangent3d,- glTangent3f,- glTangent3i,- glTangent3s,- glTangent3bv,- glTangent3dv,- glTangent3fv,- glTangent3iv,- glTangent3sv,- glBinormal3b,- glBinormal3d,- glBinormal3f,- glBinormal3i,- glBinormal3s,- glBinormal3bv,- glBinormal3dv,- glBinormal3fv,- glBinormal3iv,- glBinormal3sv,- glTangentPointer,- glBinormalPointer,- -- * Tokens- gl_TANGENT_ARRAY,- gl_BINORMAL_ARRAY,- gl_CURRENT_TANGENT,- gl_CURRENT_BINORMAL,- gl_TANGENT_ARRAY_TYPE,- gl_TANGENT_ARRAY_STRIDE,- gl_BINORMAL_ARRAY_TYPE,- gl_BINORMAL_ARRAY_STRIDE,- gl_TANGENT_ARRAY_POINTER,- gl_BINORMAL_ARRAY_POINTER,- gl_MAP1_TANGENT,- gl_MAP2_TANGENT,- gl_MAP1_BINORMAL,- gl_MAP2_BINORMAL-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_coordinate_frame"--EXTENSION_ENTRY(glTangent3b,GLbyte -> IO ())-EXTENSION_ENTRY(glTangent3d,GLdouble -> IO ())-EXTENSION_ENTRY(glTangent3f,GLfloat -> IO ())-EXTENSION_ENTRY(glTangent3i,GLint -> IO ())-EXTENSION_ENTRY(glTangent3s,GLshort -> IO ())-EXTENSION_ENTRY(glTangent3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glTangent3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTangent3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTangent3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTangent3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glBinormal3b,GLbyte -> IO ())-EXTENSION_ENTRY(glBinormal3d,GLdouble -> IO ())-EXTENSION_ENTRY(glBinormal3f,GLfloat -> IO ())-EXTENSION_ENTRY(glBinormal3i,GLint -> IO ())-EXTENSION_ENTRY(glBinormal3s,GLshort -> IO ())-EXTENSION_ENTRY(glBinormal3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glBinormal3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glBinormal3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glBinormal3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glBinormal3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())--gl_TANGENT_ARRAY :: GLenum-gl_TANGENT_ARRAY = 0x8439--gl_BINORMAL_ARRAY :: GLenum-gl_BINORMAL_ARRAY = 0x843A--gl_CURRENT_TANGENT :: GLenum-gl_CURRENT_TANGENT = 0x843B--gl_CURRENT_BINORMAL :: GLenum-gl_CURRENT_BINORMAL = 0x843C--gl_TANGENT_ARRAY_TYPE :: GLenum-gl_TANGENT_ARRAY_TYPE = 0x843E--gl_TANGENT_ARRAY_STRIDE :: GLenum-gl_TANGENT_ARRAY_STRIDE = 0x843F--gl_BINORMAL_ARRAY_TYPE :: GLenum-gl_BINORMAL_ARRAY_TYPE = 0x8440--gl_BINORMAL_ARRAY_STRIDE :: GLenum-gl_BINORMAL_ARRAY_STRIDE = 0x8441--gl_TANGENT_ARRAY_POINTER :: GLenum-gl_TANGENT_ARRAY_POINTER = 0x8442--gl_BINORMAL_ARRAY_POINTER :: GLenum-gl_BINORMAL_ARRAY_POINTER = 0x8443--gl_MAP1_TANGENT :: GLenum-gl_MAP1_TANGENT = 0x8444--gl_MAP2_TANGENT :: GLenum-gl_MAP2_TANGENT = 0x8445--gl_MAP1_BINORMAL :: GLenum-gl_MAP1_BINORMAL = 0x8446--gl_MAP2_BINORMAL :: GLenum-gl_MAP2_BINORMAL = 0x8447+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_coordinate_frame extension, see +-- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( + -- * Functions + glTangent3b, + glTangent3d, + glTangent3f, + glTangent3i, + glTangent3s, + glTangent3bv, + glTangent3dv, + glTangent3fv, + glTangent3iv, + glTangent3sv, + glBinormal3b, + glBinormal3d, + glBinormal3f, + glBinormal3i, + glBinormal3s, + glBinormal3bv, + glBinormal3dv, + glBinormal3fv, + glBinormal3iv, + glBinormal3sv, + glTangentPointer, + glBinormalPointer, + -- * Tokens + gl_TANGENT_ARRAY, + gl_BINORMAL_ARRAY, + gl_CURRENT_TANGENT, + gl_CURRENT_BINORMAL, + gl_TANGENT_ARRAY_TYPE, + gl_TANGENT_ARRAY_STRIDE, + gl_BINORMAL_ARRAY_TYPE, + gl_BINORMAL_ARRAY_STRIDE, + gl_TANGENT_ARRAY_POINTER, + gl_BINORMAL_ARRAY_POINTER, + gl_MAP1_TANGENT, + gl_MAP2_TANGENT, + gl_MAP1_BINORMAL, + gl_MAP2_BINORMAL +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_coordinate_frame" + +EXTENSION_ENTRY(glTangent3b,GLbyte -> IO ()) +EXTENSION_ENTRY(glTangent3d,GLdouble -> IO ()) +EXTENSION_ENTRY(glTangent3f,GLfloat -> IO ()) +EXTENSION_ENTRY(glTangent3i,GLint -> IO ()) +EXTENSION_ENTRY(glTangent3s,GLshort -> IO ()) +EXTENSION_ENTRY(glTangent3bv,Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glTangent3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glTangent3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTangent3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTangent3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glBinormal3b,GLbyte -> IO ()) +EXTENSION_ENTRY(glBinormal3d,GLdouble -> IO ()) +EXTENSION_ENTRY(glBinormal3f,GLfloat -> IO ()) +EXTENSION_ENTRY(glBinormal3i,GLint -> IO ()) +EXTENSION_ENTRY(glBinormal3s,GLshort -> IO ()) +EXTENSION_ENTRY(glBinormal3bv,Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glBinormal3dv,Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glBinormal3fv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glBinormal3iv,Ptr GLint -> IO ()) +EXTENSION_ENTRY(glBinormal3sv,Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ()) + +gl_TANGENT_ARRAY :: GLenum +gl_TANGENT_ARRAY = 0x8439 + +gl_BINORMAL_ARRAY :: GLenum +gl_BINORMAL_ARRAY = 0x843A + +gl_CURRENT_TANGENT :: GLenum +gl_CURRENT_TANGENT = 0x843B + +gl_CURRENT_BINORMAL :: GLenum +gl_CURRENT_BINORMAL = 0x843C + +gl_TANGENT_ARRAY_TYPE :: GLenum +gl_TANGENT_ARRAY_TYPE = 0x843E + +gl_TANGENT_ARRAY_STRIDE :: GLenum +gl_TANGENT_ARRAY_STRIDE = 0x843F + +gl_BINORMAL_ARRAY_TYPE :: GLenum +gl_BINORMAL_ARRAY_TYPE = 0x8440 + +gl_BINORMAL_ARRAY_STRIDE :: GLenum +gl_BINORMAL_ARRAY_STRIDE = 0x8441 + +gl_TANGENT_ARRAY_POINTER :: GLenum +gl_TANGENT_ARRAY_POINTER = 0x8442 + +gl_BINORMAL_ARRAY_POINTER :: GLenum +gl_BINORMAL_ARRAY_POINTER = 0x8443 + +gl_MAP1_TANGENT :: GLenum +gl_MAP1_TANGENT = 0x8444 + +gl_MAP2_TANGENT :: GLenum +gl_MAP2_TANGENT = 0x8445 + +gl_MAP1_BINORMAL :: GLenum +gl_MAP1_BINORMAL = 0x8446 + +gl_MAP2_BINORMAL :: GLenum +gl_MAP2_BINORMAL = 0x8447
src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the EXT_copy_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/copy_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture (- -- * Functions- glCopyTexImage1D,- glCopyTexImage2D,- glCopyTexSubImage1D,- glCopyTexSubImage2D,- glCopyTexSubImage3D,-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the EXT_copy_texture extension, see +-- <http://www.opengl.org/registry/specs/EXT/copy_texture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( + -- * Functions + glCopyTexImage1D, + glCopyTexImage2D, + glCopyTexSubImage1D, + glCopyTexSubImage2D, + glCopyTexSubImage3D, +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs view
@@ -1,48 +1,48 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.CullVertex--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_cull_vertex extension, see--- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex (- -- * Functions- glCullParameterfv,- glCullParameterdv,- -- * Tokens- gl_CULL_VERTEX,- gl_CULL_VERTEX_EYE_POSITION,- gl_CULL_VERTEX_OBJECT_POSITION-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_cull_vertex"--EXTENSION_ENTRY(glCullParameterfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glCullParameterdv,GLenum -> Ptr GLdouble -> IO ())---gl_CULL_VERTEX :: GLenum-gl_CULL_VERTEX = 0x81AA--gl_CULL_VERTEX_EYE_POSITION :: GLenum-gl_CULL_VERTEX_EYE_POSITION = 0x81AB--gl_CULL_VERTEX_OBJECT_POSITION :: GLenum-gl_CULL_VERTEX_OBJECT_POSITION = 0x81AC+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CullVertex +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_cull_vertex extension, see +-- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( + -- * Functions + glCullParameterfv, + glCullParameterdv, + -- * Tokens + gl_CULL_VERTEX, + gl_CULL_VERTEX_EYE_POSITION, + gl_CULL_VERTEX_OBJECT_POSITION +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_cull_vertex" + +EXTENSION_ENTRY(glCullParameterfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glCullParameterdv,GLenum -> Ptr GLdouble -> IO ()) + + +gl_CULL_VERTEX :: GLenum +gl_CULL_VERTEX = 0x81AA + +gl_CULL_VERTEX_EYE_POSITION :: GLenum +gl_CULL_VERTEX_EYE_POSITION = 0x81AB + +gl_CULL_VERTEX_OBJECT_POSITION :: GLenum +gl_CULL_VERTEX_OBJECT_POSITION = 0x81AC
src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_depth_bounds_test extension, see--- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest (- -- * Functions- glDepthBounds,- -- * Tokens- gl_DEPTH_BOUNDS_TEST,- gl_DEPTH_BOUNDS-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_depth_bounds_test"--EXTENSION_ENTRY(glDepthBounds,GLclampd -> GLclampd -> IO())--gl_DEPTH_BOUNDS_TEST :: GLenum-gl_DEPTH_BOUNDS_TEST = 0x8890--gl_DEPTH_BOUNDS :: GLenum-gl_DEPTH_BOUNDS = 0x8891+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_depth_bounds_test extension, see +-- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( + -- * Functions + glDepthBounds, + -- * Tokens + gl_DEPTH_BOUNDS_TEST, + gl_DEPTH_BOUNDS +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_depth_bounds_test" + +EXTENSION_ENTRY(glDepthBounds,GLclampd -> GLclampd -> IO()) + +gl_DEPTH_BOUNDS_TEST :: GLenum +gl_DEPTH_BOUNDS_TEST = 0x8890 + +gl_DEPTH_BOUNDS :: GLenum +gl_DEPTH_BOUNDS = 0x8891
src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs view
@@ -1,426 +1,394 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_direct_state_access extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess (- -- * Functions- glClientAttribDefault,- glPushClientAttribDefault,- glMatrixLoadf,- glMatrixLoadd,- glMatrixMultf,- glMatrixMultd,- glMatrixLoadIdentity,- glMatrixRotatef,- glMatrixRotated,- glMatrixScalef,- glMatrixScaled,- glMatrixTranslatef,- glMatrixTranslated,- glMatrixOrtho,- glMatrixFrustum,- glMatrixPush,- glMatrixPop,- glTextureParameteri,- glTextureParameteriv,- glTextureParameterf,- glTextureParameterfv,- glTextureImage1D,- glTextureImage2D,- glTextureSubImage1D,- glTextureSubImage2D,- glCopyTextureImage1D,- glCopyTextureImage2D,- glCopyTextureSubImage1D,- glCopyTextureSubImage2D,- glGetTextureImage,- glGetTextureParameterfv,- glGetTextureParameteriv,- glGetTextureLevelParameterfv,- glGetTextureLevelParameteriv,- glTextureImage3D,- glTextureSubImage3D,- glCopyTextureSubImage3D,- glBindMultiTexture,- glMultiTexCoordPointer,- glMultiTexEnvf,- glMultiTexEnvfv,- glMultiTexEnvi,- glMultiTexEnviv,- glMultiTexGend,- glMultiTexGendv,- glMultiTexGenf,- glMultiTexGenfv,- glMultiTexGeni,- glMultiTexGeniv,- glGetMultiTexEnvfv,- glGetMultiTexEnviv,- glGetMultiTexGendv,- glGetMultiTexGenfv,- glGetMultiTexGeniv,- glMultiTexParameteri,- glMultiTexParameteriv,- glMultiTexParameterf,- glMultiTexParameterfv,- glMultiTexImage1D,- glMultiTexImage2D,- glMultiTexSubImage1D,- glMultiTexSubImage2D,- glCopyMultiTexImage1D,- glCopyMultiTexImage2D,- glCopyMultiTexSubImage1D,- glCopyMultiTexSubImage2D,- glGetMultiTexImage,- glGetMultiTexParameterfv,- glGetMultiTexParameteriv,- glGetMultiTexLevelParameterfv,- glGetMultiTexLevelParameteriv,- glMultiTexImage3D,- glMultiTexSubImage3D,- glCopyMultiTexSubImage3D,- glEnableClientStateIndexed,- glDisableClientStateIndexed,- glGetFloatIndexedv,- glGetDoubleIndexedv,- glGetPointerIndexedv,- glEnableIndexed,- glDisableIndexed,- glIsEnabledIndexed,- glGetIntegerIndexedv,- glGetBooleanIndexedv,- glNamedProgramString,- glNamedProgramLocalParameter4d,- glNamedProgramLocalParameter4dv,- glNamedProgramLocalParameter4f,- glNamedProgramLocalParameter4fv,- glGetNamedProgramLocalParameterdv,- glGetNamedProgramLocalParameterfv,- glGetNamedProgramiv,- glGetNamedProgramString,- glCompressedTextureImage3D,- glCompressedTextureImage2D,- glCompressedTextureImage1D,- glCompressedTextureSubImage3D,- glCompressedTextureSubImage2D,- glCompressedTextureSubImage1D,- glGetCompressedTextureImage,- glCompressedMultiTexImage3D,- glCompressedMultiTexImage2D,- glCompressedMultiTexImage1D,- glCompressedMultiTexSubImage3D,- glCompressedMultiTexSubImage2D,- glCompressedMultiTexSubImage1D,- glGetCompressedMultiTexImage,- glMatrixLoadTransposef,- glMatrixLoadTransposed,- glMatrixMultTransposef,- glMatrixMultTransposed,- glNamedBufferData,- glNamedBufferSubData,- glMapNamedBuffer,- glUnmapNamedBuffer,- glGetNamedBufferParameteriv,- glGetNamedBufferPointerv,- glGetNamedBufferSubData,- glProgramUniform1f,- glProgramUniform2f,- glProgramUniform3f,- glProgramUniform4f,- glProgramUniform1i,- glProgramUniform2i,- glProgramUniform3i,- glProgramUniform4i,- glProgramUniform1fv,- glProgramUniform2fv,- glProgramUniform3fv,- glProgramUniform4fv,- glProgramUniform1iv,- glProgramUniform2iv,- glProgramUniform3iv,- glProgramUniform4iv,- glProgramUniformMatrix2fv,- glProgramUniformMatrix3fv,- glProgramUniformMatrix4fv,- glProgramUniformMatrix2x3fv,- glProgramUniformMatrix3x2fv,- glProgramUniformMatrix2x4fv,- glProgramUniformMatrix4x2fv,- glProgramUniformMatrix3x4fv,- glProgramUniformMatrix4x3fv,- glTextureBuffer,- glMultiTexBuffer,- glTextureParameterIiv,- glTextureParameterIuiv,- glGetTextureParameterIiv,- glGetTextureParameterIuiv,- glMultiTexParameterIiv,- glMultiTexParameterIuiv,- glGetMultiTexParameterIiv,- glGetMultiTexParameterIuiv,- glProgramUniform1ui,- glProgramUniform2ui,- glProgramUniform3ui,- glProgramUniform4ui,- glProgramUniform1uiv,- glProgramUniform2uiv,- glProgramUniform3uiv,- glProgramUniform4uiv,- glNamedProgramLocalParameters4fv,- glNamedProgramLocalParameterI4i,- glNamedProgramLocalParameterI4iv,- glNamedProgramLocalParametersI4iv,- glNamedProgramLocalParameterI4ui,- glNamedProgramLocalParameterI4uiv,- glNamedProgramLocalParametersI4uiv,- glGetNamedProgramLocalParameterIiv,- glGetNamedProgramLocalParameterIuiv,- glNamedRenderbufferStorage,- glGetNamedRenderbufferParameteriv,- glNamedRenderbufferStorageMultisample,- glNamedRenderbufferStorageMultisampleCoverage,- glCheckNamedFramebufferStatus,- glNamedFramebufferTexture1D,- glNamedFramebufferTexture2D,- glNamedFramebufferTexture3D,- glNamedFramebufferRenderbuffer,- glGetNamedFramebufferAttachmentParameteriv,- glGenerateTextureMipmap,- glGenerateMultiTexMipmap,- glFramebufferDrawBuffer,- glFramebufferDrawBuffers,- glFramebufferReadBuffer,- glGetFramebufferParameteriv,- glNamedFramebufferTexture,- glNamedFramebufferTextureLayer,- glNamedFramebufferTextureFace,- glTextureRenderbuffer,- glMultiTexRenderbuffer,- -- * Tokens- gl_PROGRAM_MATRIX,- gl_TRANSPOSE_PROGRAM_MATRIX,- gl_PROGRAM_MATRIX_STACK_DEPTH-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_direct_state_access"--EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ())-EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ())-EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ())-EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ())-EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ())-EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)-EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())-EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)-EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())-EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glGetFramebufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())-EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())--gl_PROGRAM_MATRIX :: GLenum-gl_PROGRAM_MATRIX = 0x8E2D--gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum-gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E--gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum-gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_direct_state_access extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( + -- * Functions + glClientAttribDefault, + glPushClientAttribDefault, + glMatrixLoadf, + glMatrixLoadd, + glMatrixMultf, + glMatrixMultd, + glMatrixLoadIdentity, + glMatrixRotatef, + glMatrixRotated, + glMatrixScalef, + glMatrixScaled, + glMatrixTranslatef, + glMatrixTranslated, + glMatrixOrtho, + glMatrixFrustum, + glMatrixPush, + glMatrixPop, + glTextureParameteri, + glTextureParameteriv, + glTextureParameterf, + glTextureParameterfv, + glTextureImage1D, + glTextureImage2D, + glTextureSubImage1D, + glTextureSubImage2D, + glCopyTextureImage1D, + glCopyTextureImage2D, + glCopyTextureSubImage1D, + glCopyTextureSubImage2D, + glGetTextureImage, + glGetTextureParameterfv, + glGetTextureParameteriv, + glGetTextureLevelParameterfv, + glGetTextureLevelParameteriv, + glTextureImage3D, + glTextureSubImage3D, + glCopyTextureSubImage3D, + glBindMultiTexture, + glMultiTexCoordPointer, + glMultiTexEnvf, + glMultiTexEnvfv, + glMultiTexEnvi, + glMultiTexEnviv, + glMultiTexGend, + glMultiTexGendv, + glMultiTexGenf, + glMultiTexGenfv, + glMultiTexGeni, + glMultiTexGeniv, + glGetMultiTexEnvfv, + glGetMultiTexEnviv, + glGetMultiTexGendv, + glGetMultiTexGenfv, + glGetMultiTexGeniv, + glMultiTexParameteri, + glMultiTexParameteriv, + glMultiTexParameterf, + glMultiTexParameterfv, + glMultiTexImage1D, + glMultiTexImage2D, + glMultiTexSubImage1D, + glMultiTexSubImage2D, + glCopyMultiTexImage1D, + glCopyMultiTexImage2D, + glCopyMultiTexSubImage1D, + glCopyMultiTexSubImage2D, + glGetMultiTexImage, + glGetMultiTexParameterfv, + glGetMultiTexParameteriv, + glGetMultiTexLevelParameterfv, + glGetMultiTexLevelParameteriv, + glMultiTexImage3D, + glMultiTexSubImage3D, + glCopyMultiTexSubImage3D, + glEnableClientStateIndexed, + glDisableClientStateIndexed, + glGetFloatIndexedv, + glGetDoubleIndexedv, + glGetPointerIndexedv, + glEnableIndexed, + glDisableIndexed, + glIsEnabledIndexed, + glGetIntegerIndexedv, + glGetBooleanIndexedv, + glNamedProgramString, + glNamedProgramLocalParameter4d, + glNamedProgramLocalParameter4dv, + glNamedProgramLocalParameter4f, + glNamedProgramLocalParameter4fv, + glGetNamedProgramLocalParameterdv, + glGetNamedProgramLocalParameterfv, + glGetNamedProgramiv, + glGetNamedProgramString, + glCompressedTextureImage3D, + glCompressedTextureImage2D, + glCompressedTextureImage1D, + glCompressedTextureSubImage3D, + glCompressedTextureSubImage2D, + glCompressedTextureSubImage1D, + glGetCompressedTextureImage, + glCompressedMultiTexImage3D, + glCompressedMultiTexImage2D, + glCompressedMultiTexImage1D, + glCompressedMultiTexSubImage3D, + glCompressedMultiTexSubImage2D, + glCompressedMultiTexSubImage1D, + glGetCompressedMultiTexImage, + glMatrixLoadTransposef, + glMatrixLoadTransposed, + glMatrixMultTransposef, + glMatrixMultTransposed, + glNamedBufferData, + glNamedBufferSubData, + glMapNamedBuffer, + glUnmapNamedBuffer, + glGetNamedBufferParameteriv, + glGetNamedBufferPointerv, + glGetNamedBufferSubData, + glProgramUniform1f, + glProgramUniform2f, + glProgramUniform3f, + glProgramUniform4f, + glProgramUniform1i, + glProgramUniform2i, + glProgramUniform3i, + glProgramUniform4i, + glProgramUniform1fv, + glProgramUniform2fv, + glProgramUniform3fv, + glProgramUniform4fv, + glProgramUniform1iv, + glProgramUniform2iv, + glProgramUniform3iv, + glProgramUniform4iv, + glProgramUniformMatrix2fv, + glProgramUniformMatrix3fv, + glProgramUniformMatrix4fv, + glProgramUniformMatrix2x3fv, + glProgramUniformMatrix3x2fv, + glProgramUniformMatrix2x4fv, + glProgramUniformMatrix4x2fv, + glProgramUniformMatrix3x4fv, + glProgramUniformMatrix4x3fv, + glTextureBuffer, + glMultiTexBuffer, + glTextureParameterIiv, + glTextureParameterIuiv, + glGetTextureParameterIiv, + glGetTextureParameterIuiv, + glMultiTexParameterIiv, + glMultiTexParameterIuiv, + glGetMultiTexParameterIiv, + glGetMultiTexParameterIuiv, + glProgramUniform1ui, + glProgramUniform2ui, + glProgramUniform3ui, + glProgramUniform4ui, + glProgramUniform1uiv, + glProgramUniform2uiv, + glProgramUniform3uiv, + glProgramUniform4uiv, + glNamedProgramLocalParameters4fv, + glNamedProgramLocalParameterI4i, + glNamedProgramLocalParameterI4iv, + glNamedProgramLocalParametersI4iv, + glNamedProgramLocalParameterI4ui, + glNamedProgramLocalParameterI4uiv, + glNamedProgramLocalParametersI4uiv, + glGetNamedProgramLocalParameterIiv, + glGetNamedProgramLocalParameterIuiv, + glNamedRenderbufferStorage, + glGetNamedRenderbufferParameteriv, + glNamedRenderbufferStorageMultisample, + glNamedRenderbufferStorageMultisampleCoverage, + glCheckNamedFramebufferStatus, + glNamedFramebufferTexture1D, + glNamedFramebufferTexture2D, + glNamedFramebufferTexture3D, + glNamedFramebufferRenderbuffer, + glGetNamedFramebufferAttachmentParameteriv, + glGenerateTextureMipmap, + glGenerateMultiTexMipmap, + glFramebufferDrawBuffer, + glFramebufferDrawBuffers, + glFramebufferReadBuffer, + glGetFramebufferParameteriv, + glNamedFramebufferTexture, + glNamedFramebufferTextureLayer, + glNamedFramebufferTextureFace, + glTextureRenderbuffer, + glMultiTexRenderbuffer, + -- * Tokens + gl_PROGRAM_MATRIX, + gl_TRANSPOSE_PROGRAM_MATRIX, + gl_PROGRAM_MATRIX_STACK_DEPTH +) where + +import Foreign.C.Types +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments +import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_direct_state_access" + +EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ()) +EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ()) +EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ()) +EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ()) +EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ()) +EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) +EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean) +EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()) +EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) +EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) +EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) +EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum) +EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ()) +EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ()) +EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) +EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ()) + +gl_PROGRAM_MATRIX :: GLenum +gl_PROGRAM_MATRIX = 0x8E2D + +gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum +gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E + +gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum +gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F
src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_draw_range_elements extension, see--- <http://www.opengl.org/registry/specs/EXT/draw_range_elements.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements (- -- * Functions- glDrawRangeElements,- -- * Tokens- gl_MAX_ELEMENTS_VERTICES,- gl_MAX_ELEMENTS_INDICES-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_draw_range_elements extension, see +-- <http://www.opengl.org/registry/specs/EXT/draw_range_elements.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( + -- * Functions + glDrawRangeElements, + -- * Tokens + gl_MAX_ELEMENTS_VERTICES, + gl_MAX_ELEMENTS_INDICES +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs view
@@ -1,34 +1,34 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.FogCoord--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_fog_coord extension, see--- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord (- -- * Functions- glFogCoordf,- glFogCoordd,- glFogCoordfv,- glFogCoorddv,- glFogCoordPointer,- -- * Tokens- gl_FOG_COORDINATE_SOURCE,- gl_FOG_COORDINATE,- gl_FRAGMENT_DEPTH,- gl_CURRENT_FOG_COORDINATE,- gl_FOG_COORDINATE_ARRAY_TYPE,- gl_FOG_COORDINATE_ARRAY_STRIDE,- gl_FOG_COORDINATE_ARRAY_POINTER,- gl_FOG_COORDINATE_ARRAY-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FogCoord +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_fog_coord extension, see +-- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( + -- * Functions + glFogCoordf, + glFogCoordd, + glFogCoordfv, + glFogCoorddv, + glFogCoordPointer, + -- * Tokens + gl_FOG_COORDINATE_SOURCE, + gl_FOG_COORDINATE, + gl_FRAGMENT_DEPTH, + gl_CURRENT_FOG_COORDINATE, + gl_FOG_COORDINATE_ARRAY_TYPE, + gl_FOG_COORDINATE_ARRAY_STRIDE, + gl_FOG_COORDINATE_ARRAY_POINTER, + gl_FOG_COORDINATE_ARRAY +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs view
@@ -1,36 +1,36 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_422_pixels extension, see--- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels (- -- * Tokens- gl_422,- gl_422_REV,- gl_422_AVERAGE,- gl_422_REV_AVERAGE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_422 :: GLenum-gl_422 = 0x80CC--gl_422_REV :: GLenum-gl_422_REV = 0x80CD--gl_422_AVERAGE :: GLenum-gl_422_AVERAGE = 0x80CE--gl_422_REV_AVERAGE :: GLenum-gl_422_REV_AVERAGE = 0x80CF+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_422_pixels extension, see +-- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( + -- * Tokens + gl_422, + gl_422_REV, + gl_422_AVERAGE, + gl_422_REV_AVERAGE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_422 :: GLenum +gl_422 = 0x80CC + +gl_422_REV :: GLenum +gl_422_REV = 0x80CD + +gl_422_AVERAGE :: GLenum +gl_422_AVERAGE = 0x80CE + +gl_422_REV_AVERAGE :: GLenum +gl_422_REV_AVERAGE = 0x80CF
src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs view
@@ -1,148 +1,148 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_fragment_lighting extension, see--- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting (- -- * Functions- glFragmentLightModeli,- glFragmentLightModelf,- glFragmentLightModeliv,- glFragmentLightModelfv,- glFragmentLighti,- glFragmentLightf,- glFragmentLightiv,- glFragmentLightfv,- glGetFragmentLightiv,- glGetFragmentLightfv,- glFragmentMaterialf,- glFragmentMateriali,- glFragmentMaterialfv,- glFragmentMaterialiv,- glFragmentColorMaterial,- glGetFragmentMaterialfv,- glGetFragmentMaterialiv,- glLightEnvi,- -- * Tokens- gl_FRAGMENT_LIGHTING,- gl_FRAGMENT_COLOR_MATERIAL,- gl_FRAGMENT_COLOR_MATERIAL_FACE,- gl_FRAGMENT_COLOR_MATERIAL_PARAMETER,- gl_MAX_FRAGMENT_LIGHTS,- gl_MAX_ACTIVE_LIGHTS,- gl_CURRENT_RASTER_NORMAL,- gl_LIGHT_ENV_MODE,- gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER,- gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE,- gl_FRAGMENT_LIGHT_MODEL_AMBIENT,- gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION,- gl_FRAGMENT_LIGHT0,- gl_FRAGMENT_LIGHT1,- gl_FRAGMENT_LIGHT2,- gl_FRAGMENT_LIGHT3,- gl_FRAGMENT_LIGHT4,- gl_FRAGMENT_LIGHT5,- gl_FRAGMENT_LIGHT6,- gl_FRAGMENT_LIGHT7-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_fragment_lighting"--EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ())--gl_FRAGMENT_LIGHTING :: GLenum-gl_FRAGMENT_LIGHTING = 0x8400--gl_FRAGMENT_COLOR_MATERIAL :: GLenum-gl_FRAGMENT_COLOR_MATERIAL = 0x8401--gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum-gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402--gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum-gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403--gl_MAX_FRAGMENT_LIGHTS :: GLenum-gl_MAX_FRAGMENT_LIGHTS = 0x8404--gl_MAX_ACTIVE_LIGHTS :: GLenum-gl_MAX_ACTIVE_LIGHTS = 0x8405--gl_CURRENT_RASTER_NORMAL :: GLenum-gl_CURRENT_RASTER_NORMAL = 0x8406--gl_LIGHT_ENV_MODE :: GLenum-gl_LIGHT_ENV_MODE = 0x8407--gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum-gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408--gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum-gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409--gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum-gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A--gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum-gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B--gl_FRAGMENT_LIGHT0 :: GLenum-gl_FRAGMENT_LIGHT0 = 0x840C--gl_FRAGMENT_LIGHT1 :: GLenum-gl_FRAGMENT_LIGHT1 = 0x840D--gl_FRAGMENT_LIGHT2 :: GLenum-gl_FRAGMENT_LIGHT2 = 0x840E--gl_FRAGMENT_LIGHT3 :: GLenum-gl_FRAGMENT_LIGHT3 = 0x840F--gl_FRAGMENT_LIGHT4 :: GLenum-gl_FRAGMENT_LIGHT4 = 0x8410--gl_FRAGMENT_LIGHT5 :: GLenum-gl_FRAGMENT_LIGHT5 = 0x8411--gl_FRAGMENT_LIGHT6 :: GLenum-gl_FRAGMENT_LIGHT6 = 0x8412--gl_FRAGMENT_LIGHT7 :: GLenum-gl_FRAGMENT_LIGHT7 = 0x8413-+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_fragment_lighting extension, see +-- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( + -- * Functions + glFragmentLightModeli, + glFragmentLightModelf, + glFragmentLightModeliv, + glFragmentLightModelfv, + glFragmentLighti, + glFragmentLightf, + glFragmentLightiv, + glFragmentLightfv, + glGetFragmentLightiv, + glGetFragmentLightfv, + glFragmentMaterialf, + glFragmentMateriali, + glFragmentMaterialfv, + glFragmentMaterialiv, + glFragmentColorMaterial, + glGetFragmentMaterialfv, + glGetFragmentMaterialiv, + glLightEnvi, + -- * Tokens + gl_FRAGMENT_LIGHTING, + gl_FRAGMENT_COLOR_MATERIAL, + gl_FRAGMENT_COLOR_MATERIAL_FACE, + gl_FRAGMENT_COLOR_MATERIAL_PARAMETER, + gl_MAX_FRAGMENT_LIGHTS, + gl_MAX_ACTIVE_LIGHTS, + gl_CURRENT_RASTER_NORMAL, + gl_LIGHT_ENV_MODE, + gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER, + gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE, + gl_FRAGMENT_LIGHT_MODEL_AMBIENT, + gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION, + gl_FRAGMENT_LIGHT0, + gl_FRAGMENT_LIGHT1, + gl_FRAGMENT_LIGHT2, + gl_FRAGMENT_LIGHT3, + gl_FRAGMENT_LIGHT4, + gl_FRAGMENT_LIGHT5, + gl_FRAGMENT_LIGHT6, + gl_FRAGMENT_LIGHT7 +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_fragment_lighting" + +EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ()) + +gl_FRAGMENT_LIGHTING :: GLenum +gl_FRAGMENT_LIGHTING = 0x8400 + +gl_FRAGMENT_COLOR_MATERIAL :: GLenum +gl_FRAGMENT_COLOR_MATERIAL = 0x8401 + +gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum +gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402 + +gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum +gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403 + +gl_MAX_FRAGMENT_LIGHTS :: GLenum +gl_MAX_FRAGMENT_LIGHTS = 0x8404 + +gl_MAX_ACTIVE_LIGHTS :: GLenum +gl_MAX_ACTIVE_LIGHTS = 0x8405 + +gl_CURRENT_RASTER_NORMAL :: GLenum +gl_CURRENT_RASTER_NORMAL = 0x8406 + +gl_LIGHT_ENV_MODE :: GLenum +gl_LIGHT_ENV_MODE = 0x8407 + +gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum +gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408 + +gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum +gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409 + +gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum +gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A + +gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum +gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B + +gl_FRAGMENT_LIGHT0 :: GLenum +gl_FRAGMENT_LIGHT0 = 0x840C + +gl_FRAGMENT_LIGHT1 :: GLenum +gl_FRAGMENT_LIGHT1 = 0x840D + +gl_FRAGMENT_LIGHT2 :: GLenum +gl_FRAGMENT_LIGHT2 = 0x840E + +gl_FRAGMENT_LIGHT3 :: GLenum +gl_FRAGMENT_LIGHT3 = 0x840F + +gl_FRAGMENT_LIGHT4 :: GLenum +gl_FRAGMENT_LIGHT4 = 0x8410 + +gl_FRAGMENT_LIGHT5 :: GLenum +gl_FRAGMENT_LIGHT5 = 0x8411 + +gl_FRAGMENT_LIGHT6 :: GLenum +gl_FRAGMENT_LIGHT6 = 0x8412 + +gl_FRAGMENT_LIGHT7 :: GLenum +gl_FRAGMENT_LIGHT7 = 0x8413 +
src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs view
@@ -1,29 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_framebuffer_object extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject (- -- * Tokens- gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,- gl_FRAMEBUFFER_INCOMPLETE_FORMATS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9--gl_FRAMEBUFFER_INCOMPLETE_FORMATS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_framebuffer_object extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( + -- * Tokens + gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, + gl_FRAMEBUFFER_INCOMPLETE_FORMATS +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 + +gl_FRAMEBUFFER_INCOMPLETE_FORMATS :: GLenum +gl_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA
src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_framebuffer_sRGB extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB (- -- * Tokens- gl_FRAMEBUFFER_SRGB_CAPABLE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum-gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_framebuffer_sRGB extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( + -- * Tokens + gl_FRAMEBUFFER_SRGB_CAPABLE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum +gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA
src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs view
@@ -1,42 +1,42 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_geometry_shader4 extension, see--- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 (- -- * Functions- glProgramParameteri,- glFramebufferTexture,- glFramebufferTextureFace,- -- * Tokens- gl_GEOMETRY_SHADER,- gl_GEOMETRY_VERTICES_OUT,- gl_GEOMETRY_INPUT_TYPE,- gl_GEOMETRY_OUTPUT_TYPE,- gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,- gl_MAX_GEOMETRY_VARYING_COMPONENTS,- gl_MAX_VERTEX_VARYING_COMPONENTS,- gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,- gl_MAX_GEOMETRY_OUTPUT_VERTICES,- gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,- gl_LINES_ADJACENCY,- gl_LINE_STRIP_ADJACENCY,- gl_TRIANGLES_ADJACENCY,- gl_TRIANGLE_STRIP_ADJACENCY,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,- gl_FRAMEBUFFER_ATTACHMENT_LAYERED,- gl_PROGRAM_POINT_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_geometry_shader4 extension, see +-- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( + -- * Functions + glProgramParameteri, + glFramebufferTexture, + glFramebufferTextureFace, + -- * Tokens + gl_GEOMETRY_SHADER, + gl_GEOMETRY_VERTICES_OUT, + gl_GEOMETRY_INPUT_TYPE, + gl_GEOMETRY_OUTPUT_TYPE, + gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, + gl_MAX_GEOMETRY_VARYING_COMPONENTS, + gl_MAX_VERTEX_VARYING_COMPONENTS, + gl_MAX_GEOMETRY_UNIFORM_COMPONENTS, + gl_MAX_GEOMETRY_OUTPUT_VERTICES, + gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, + gl_LINES_ADJACENCY, + gl_LINE_STRIP_ADJACENCY, + gl_TRIANGLES_ADJACENCY, + gl_TRIANGLE_STRIP_ADJACENCY, + gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, + gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, + gl_FRAMEBUFFER_ATTACHMENT_LAYERED, + gl_PROGRAM_POINT_SIZE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs view
@@ -1,35 +1,35 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_gpu_program_parameters extension--- not already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters (- -- * Functions- glProgramEnvParameters4fv,- glProgramLocalParameters4fv-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_program_parameters"--EXTENSION_ENTRY(glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_gpu_program_parameters extension +-- not already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( + -- * Functions + glProgramEnvParameters4fv, + glProgramLocalParameters4fv +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_program_parameters" + +EXTENSION_ENTRY(glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs view
@@ -1,44 +1,44 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Histogram--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_histogram extension, see--- <http://www.opengl.org/registry/specs/EXT/histogram.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Histogram (- -- * Functions- glHistogram,- glResetHistogram,- glGetHistogram,- glGetHistogramParameteriv,- glGetHistogramParameterfv,- glMinmax,- glResetMinmax,- glGetMinmax,- glGetMinmaxParameteriv,- glGetMinmaxParameterfv,- -- * Tokens- gl_HISTOGRAM,- gl_PROXY_HISTOGRAM,- gl_HISTOGRAM_WIDTH,- gl_HISTOGRAM_FORMAT,- gl_HISTOGRAM_RED_SIZE,- gl_HISTOGRAM_GREEN_SIZE,- gl_HISTOGRAM_BLUE_SIZE,- gl_HISTOGRAM_ALPHA_SIZE,- gl_HISTOGRAM_LUMINANCE_SIZE,- gl_HISTOGRAM_SINK,- gl_MINMAX,- gl_MINMAX_FORMAT,- gl_MINMAX_SINK-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Histogram +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_histogram extension, see +-- <http://www.opengl.org/registry/specs/EXT/histogram.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( + -- * Functions + glHistogram, + glResetHistogram, + glGetHistogram, + glGetHistogramParameteriv, + glGetHistogramParameterfv, + glMinmax, + glResetMinmax, + glGetMinmax, + glGetMinmaxParameteriv, + glGetMinmaxParameterfv, + -- * Tokens + gl_HISTOGRAM, + gl_PROXY_HISTOGRAM, + gl_HISTOGRAM_WIDTH, + gl_HISTOGRAM_FORMAT, + gl_HISTOGRAM_RED_SIZE, + gl_HISTOGRAM_GREEN_SIZE, + gl_HISTOGRAM_BLUE_SIZE, + gl_HISTOGRAM_ALPHA_SIZE, + gl_HISTOGRAM_LUMINANCE_SIZE, + gl_HISTOGRAM_SINK, + gl_MINMAX, + gl_MINMAX_FORMAT, + gl_MINMAX_SINK +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs view
@@ -1,52 +1,52 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_index_array_formats extension, see--- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats (- -- * Tokens- gl_IUI_V2F,- gl_IUI_V3F,- gl_IUI_N3F_V2F,- gl_IUI_N3F_V3F,- gl_T2F_IUI_V2F,- gl_T2F_IUI_V3F,- gl_T2F_IUI_N3F_V2F,- gl_T2F_IUI_N3F_V3F-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_IUI_V2F :: GLenum-gl_IUI_V2F = 0x81AD--gl_IUI_V3F :: GLenum-gl_IUI_V3F = 0x81AE--gl_IUI_N3F_V2F :: GLenum-gl_IUI_N3F_V2F = 0x81AF--gl_IUI_N3F_V3F :: GLenum-gl_IUI_N3F_V3F = 0x81B0--gl_T2F_IUI_V2F :: GLenum-gl_T2F_IUI_V2F = 0x81B1--gl_T2F_IUI_V3F :: GLenum-gl_T2F_IUI_V3F = 0x81B2--gl_T2F_IUI_N3F_V2F :: GLenum-gl_T2F_IUI_N3F_V2F = 0x81B3--gl_T2F_IUI_N3F_V3F :: GLenum-gl_T2F_IUI_N3F_V3F = 0x81B4+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_index_array_formats extension, see +-- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( + -- * Tokens + gl_IUI_V2F, + gl_IUI_V3F, + gl_IUI_N3F_V2F, + gl_IUI_N3F_V3F, + gl_T2F_IUI_V2F, + gl_T2F_IUI_V3F, + gl_T2F_IUI_N3F_V2F, + gl_T2F_IUI_N3F_V3F +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_IUI_V2F :: GLenum +gl_IUI_V2F = 0x81AD + +gl_IUI_V3F :: GLenum +gl_IUI_V3F = 0x81AE + +gl_IUI_N3F_V2F :: GLenum +gl_IUI_N3F_V2F = 0x81AF + +gl_IUI_N3F_V3F :: GLenum +gl_IUI_N3F_V3F = 0x81B0 + +gl_T2F_IUI_V2F :: GLenum +gl_T2F_IUI_V2F = 0x81B1 + +gl_T2F_IUI_V3F :: GLenum +gl_T2F_IUI_V3F = 0x81B2 + +gl_T2F_IUI_N3F_V2F :: GLenum +gl_T2F_IUI_N3F_V2F = 0x81B3 + +gl_T2F_IUI_N3F_V3F :: GLenum +gl_T2F_IUI_N3F_V3F = 0x81B4
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs view
@@ -1,44 +1,44 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_index_func extension, see--- <http://www.opengl.org/registry/specs/EXT/index_func.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc (- -- * Functions- glIndexFunc,- -- * Tokens- gl_INDEX_TEST,- gl_INDEX_TEST_FUNC,- gl_INDEX_TEST_REF-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_index_func"--EXTENSION_ENTRY(glIndexFunc,GLenum -> GLfloat -> IO ())--gl_INDEX_TEST :: GLenum-gl_INDEX_TEST = 0x81B5--gl_INDEX_TEST_FUNC :: GLenum-gl_INDEX_TEST_FUNC = 0x81B6--gl_INDEX_TEST_REF :: GLenum-gl_INDEX_TEST_REF = 0x81B7+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_index_func extension, see +-- <http://www.opengl.org/registry/specs/EXT/index_func.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( + -- * Functions + glIndexFunc, + -- * Tokens + gl_INDEX_TEST, + gl_INDEX_TEST_FUNC, + gl_INDEX_TEST_REF +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_index_func" + +EXTENSION_ENTRY(glIndexFunc,GLenum -> GLfloat -> IO ()) + +gl_INDEX_TEST :: GLenum +gl_INDEX_TEST = 0x81B5 + +gl_INDEX_TEST_FUNC :: GLenum +gl_INDEX_TEST_FUNC = 0x81B6 + +gl_INDEX_TEST_REF :: GLenum +gl_INDEX_TEST_REF = 0x81B7
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs view
@@ -1,44 +1,44 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_index_material extension, see--- <http://www.opengl.org/registry/specs/EXT/index_material.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial (- -- * Functions- glIndexMaterial,- -- * Tokens- gl_INDEX_MATERIAL,- gl_INDEX_MATERIAL_PARAMETER,- gl_INDEX_MATERIAL_FACE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_index_material"--EXTENSION_ENTRY(glIndexMaterial,GLenum -> GLenum -> IO ())--gl_INDEX_MATERIAL :: GLenum-gl_INDEX_MATERIAL = 0x81B8--gl_INDEX_MATERIAL_PARAMETER :: GLenum-gl_INDEX_MATERIAL_PARAMETER = 0x81B9--gl_INDEX_MATERIAL_FACE :: GLenum-gl_INDEX_MATERIAL_FACE = 0x81BA+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_index_material extension, see +-- <http://www.opengl.org/registry/specs/EXT/index_material.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( + -- * Functions + glIndexMaterial, + -- * Tokens + gl_INDEX_MATERIAL, + gl_INDEX_MATERIAL_PARAMETER, + gl_INDEX_MATERIAL_FACE +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_index_material" + +EXTENSION_ENTRY(glIndexMaterial,GLenum -> GLenum -> IO ()) + +gl_INDEX_MATERIAL :: GLenum +gl_INDEX_MATERIAL = 0x81B8 + +gl_INDEX_MATERIAL_PARAMETER :: GLenum +gl_INDEX_MATERIAL_PARAMETER = 0x81B9 + +gl_INDEX_MATERIAL_FACE :: GLenum +gl_INDEX_MATERIAL_FACE = 0x81BA
src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs view
@@ -1,74 +1,74 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_light_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture (- -- * Functions- glApplyTexture,- glTextureLight,- glTextureMaterial,- -- * Tokens- gl_FRAGMENT_MATERIAL,- gl_FRAGMENT_NORMAL,- gl_FRAGMENT_DEPTH,- gl_FRAGMENT_COLOR,- gl_ATTENUATION,- gl_SHADOW_ATTENUATION,- gl_TEXTURE_APPLICATION_MODE,- gl_TEXTURE_LIGHT,- gl_TEXTURE_MATERIAL_FACE,- gl_TEXTURE_MATERIAL_PARAMETER-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_light_texture"--EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ())-EXTENSION_ENTRY(glTextureLight,GLenum -> IO ())-EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ())--gl_FRAGMENT_MATERIAL :: GLenum-gl_FRAGMENT_MATERIAL = 0x8349--gl_FRAGMENT_NORMAL :: GLenum-gl_FRAGMENT_NORMAL = 0x834A--gl_FRAGMENT_COLOR :: GLenum-gl_FRAGMENT_COLOR = 0x834C--gl_ATTENUATION :: GLenum-gl_ATTENUATION = 0x834D--gl_SHADOW_ATTENUATION :: GLenum-gl_SHADOW_ATTENUATION = 0x834E--gl_TEXTURE_APPLICATION_MODE :: GLenum-gl_TEXTURE_APPLICATION_MODE = 0x834F--gl_TEXTURE_LIGHT :: GLenum-gl_TEXTURE_LIGHT = 0x8350--gl_TEXTURE_MATERIAL_FACE :: GLenum-gl_TEXTURE_MATERIAL_FACE = 0x8351--gl_TEXTURE_MATERIAL_PARAMETER :: GLenum-gl_TEXTURE_MATERIAL_PARAMETER = 0x8352+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_light_texture extension, see +-- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( + -- * Functions + glApplyTexture, + glTextureLight, + glTextureMaterial, + -- * Tokens + gl_FRAGMENT_MATERIAL, + gl_FRAGMENT_NORMAL, + gl_FRAGMENT_DEPTH, + gl_FRAGMENT_COLOR, + gl_ATTENUATION, + gl_SHADOW_ATTENUATION, + gl_TEXTURE_APPLICATION_MODE, + gl_TEXTURE_LIGHT, + gl_TEXTURE_MATERIAL_FACE, + gl_TEXTURE_MATERIAL_PARAMETER +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_light_texture" + +EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ()) +EXTENSION_ENTRY(glTextureLight,GLenum -> IO ()) +EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ()) + +gl_FRAGMENT_MATERIAL :: GLenum +gl_FRAGMENT_MATERIAL = 0x8349 + +gl_FRAGMENT_NORMAL :: GLenum +gl_FRAGMENT_NORMAL = 0x834A + +gl_FRAGMENT_COLOR :: GLenum +gl_FRAGMENT_COLOR = 0x834C + +gl_ATTENUATION :: GLenum +gl_ATTENUATION = 0x834D + +gl_SHADOW_ATTENUATION :: GLenum +gl_SHADOW_ATTENUATION = 0x834E + +gl_TEXTURE_APPLICATION_MODE :: GLenum +gl_TEXTURE_APPLICATION_MODE = 0x834F + +gl_TEXTURE_LIGHT :: GLenum +gl_TEXTURE_LIGHT = 0x8350 + +gl_TEXTURE_MATERIAL_FACE :: GLenum +gl_TEXTURE_MATERIAL_FACE = 0x8351 + +gl_TEXTURE_MATERIAL_PARAMETER :: GLenum +gl_TEXTURE_MATERIAL_PARAMETER = 0x8352
src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_multi_draw_arrays extension, see--- <http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays (- -- * Functions- glMultiDrawArrays,- glMultiDrawElements-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_multi_draw_arrays extension, see +-- <http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( + -- * Functions + glMultiDrawArrays, + glMultiDrawElements +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs view
@@ -1,91 +1,91 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Multisample--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_multisample extension, see--- <http://www.opengl.org/registry/specs/EXT/multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Multisample (- -- * Functions- glSampleMask,- glSamplePattern,- -- * Tokens- gl_MULTISAMPLE,- gl_SAMPLE_ALPHA_TO_MASK,- gl_SAMPLE_ALPHA_TO_ONE,- gl_SAMPLE_MASK_EXT,- gl_MULTISAMPLE_BIT,- gl_1PASS,- gl_2PASS_0,- gl_2PASS_1,- gl_4PASS_0,- gl_4PASS_1,- gl_4PASS_2,- gl_4PASS_3,- gl_SAMPLE_BUFFERS,- gl_SAMPLES,- gl_SAMPLE_MASK_VALUE_EXT,- gl_SAMPLE_MASK_INVERT,- gl_SAMPLE_PATTERN-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_multisample"--EXTENSION_ENTRY(glSampleMask,GLclampf -> GLboolean -> IO ())-EXTENSION_ENTRY(glSamplePattern,GLenum -> IO ())--gl_SAMPLE_ALPHA_TO_MASK :: GLenum-gl_SAMPLE_ALPHA_TO_MASK = 0x809E---- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.-gl_SAMPLE_MASK_EXT :: GLenum-gl_SAMPLE_MASK_EXT = 0x80A0--gl_1PASS :: GLenum-gl_1PASS = 0x80A1--gl_2PASS_0 :: GLenum-gl_2PASS_0 = 0x80A2--gl_2PASS_1 :: GLenum-gl_2PASS_1 = 0x80A3--gl_4PASS_0 :: GLenum-gl_4PASS_0 = 0x80A4--gl_4PASS_1 :: GLenum-gl_4PASS_1 = 0x80A5--gl_4PASS_2 :: GLenum-gl_4PASS_2 = 0x80A6--gl_4PASS_3 :: GLenum-gl_4PASS_3 = 0x80A7---- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.-gl_SAMPLE_MASK_VALUE_EXT :: GLenum-gl_SAMPLE_MASK_VALUE_EXT = 0x80AA--gl_SAMPLE_MASK_INVERT :: GLenum-gl_SAMPLE_MASK_INVERT = 0x80AB--gl_SAMPLE_PATTERN :: GLenum-gl_SAMPLE_PATTERN = 0x80AC+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Multisample +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_multisample extension, see +-- <http://www.opengl.org/registry/specs/EXT/multisample.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( + -- * Functions + glSampleMask, + glSamplePattern, + -- * Tokens + gl_MULTISAMPLE, + gl_SAMPLE_ALPHA_TO_MASK, + gl_SAMPLE_ALPHA_TO_ONE, + gl_SAMPLE_MASK_EXT, + gl_MULTISAMPLE_BIT, + gl_1PASS, + gl_2PASS_0, + gl_2PASS_1, + gl_4PASS_0, + gl_4PASS_1, + gl_4PASS_2, + gl_4PASS_3, + gl_SAMPLE_BUFFERS, + gl_SAMPLES, + gl_SAMPLE_MASK_VALUE_EXT, + gl_SAMPLE_MASK_INVERT, + gl_SAMPLE_PATTERN +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_multisample" + +EXTENSION_ENTRY(glSampleMask,GLclampf -> GLboolean -> IO ()) +EXTENSION_ENTRY(glSamplePattern,GLenum -> IO ()) + +gl_SAMPLE_ALPHA_TO_MASK :: GLenum +gl_SAMPLE_ALPHA_TO_MASK = 0x809E + +-- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension. +gl_SAMPLE_MASK_EXT :: GLenum +gl_SAMPLE_MASK_EXT = 0x80A0 + +gl_1PASS :: GLenum +gl_1PASS = 0x80A1 + +gl_2PASS_0 :: GLenum +gl_2PASS_0 = 0x80A2 + +gl_2PASS_1 :: GLenum +gl_2PASS_1 = 0x80A3 + +gl_4PASS_0 :: GLenum +gl_4PASS_0 = 0x80A4 + +gl_4PASS_1 :: GLenum +gl_4PASS_1 = 0x80A5 + +gl_4PASS_2 :: GLenum +gl_4PASS_2 = 0x80A6 + +gl_4PASS_3 :: GLenum +gl_4PASS_3 = 0x80A7 + +-- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension. +gl_SAMPLE_MASK_VALUE_EXT :: GLenum +gl_SAMPLE_MASK_VALUE_EXT = 0x80AA + +gl_SAMPLE_MASK_INVERT :: GLenum +gl_SAMPLE_MASK_INVERT = 0x80AB + +gl_SAMPLE_PATTERN :: GLenum +gl_SAMPLE_PATTERN = 0x80AC
src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_packed_float extension not already--- in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/packed_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat (- -- * Tokens- gl_RGBA_SIGNED_COMPONENTS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_RGBA_SIGNED_COMPONENTS :: GLenum-gl_RGBA_SIGNED_COMPONENTS = 0x8C3C+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_packed_float extension not already +-- in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/packed_float.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( + -- * Tokens + gl_RGBA_SIGNED_COMPONENTS +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_RGBA_SIGNED_COMPONENTS :: GLenum +gl_RGBA_SIGNED_COMPONENTS = 0x8C3C
src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_packed_pixel extension, see--- <http://www.opengl.org/registry/specs/EXT/packed_pixel.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels (- -- * Tokens- gl_UNSIGNED_BYTE_3_3_2,- gl_UNSIGNED_SHORT_4_4_4_4,- gl_UNSIGNED_SHORT_5_5_5_1,- gl_UNSIGNED_INT_8_8_8_8,- gl_UNSIGNED_INT_10_10_10_2-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_packed_pixel extension, see +-- <http://www.opengl.org/registry/specs/EXT/packed_pixel.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( + -- * Tokens + gl_UNSIGNED_BYTE_3_3_2, + gl_UNSIGNED_SHORT_4_4_4_4, + gl_UNSIGNED_SHORT_5_5_5_1, + gl_UNSIGNED_INT_8_8_8_8, + gl_UNSIGNED_INT_10_10_10_2 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs view
@@ -1,71 +1,71 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_paletted_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture (- -- * Functions- glColorTable,- glColorSubTable,- glGetColorTable,- glGetColorTableParameteriv,- glGetColorTableParameterfv,- -- * Tokens- gl_COLOR_INDEX1,- gl_COLOR_INDEX2,- gl_COLOR_INDEX4,- gl_COLOR_INDEX8,- gl_COLOR_INDEX12,- gl_COLOR_INDEX16,- gl_COLOR_TABLE_FORMAT,- gl_COLOR_TABLE_WIDTH,- gl_COLOR_TABLE_RED_SIZE,- gl_COLOR_TABLE_GREEN_SIZE,- gl_COLOR_TABLE_BLUE_SIZE,- gl_COLOR_TABLE_ALPHA_SIZE,- gl_COLOR_TABLE_LUMINANCE_SIZE,- gl_COLOR_TABLE_INTENSITY_SIZE,- gl_TEXTURE_INDEX_SIZE,- gl_TEXTURE_1D,- gl_TEXTURE_2D,- gl_TEXTURE_3D,- gl_TEXTURE_CUBE_MAP,- gl_PROXY_TEXTURE_1D,- gl_PROXY_TEXTURE_2D,- gl_PROXY_TEXTURE_3D,- gl_PROXY_TEXTURE_CUBE_MAP-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_COLOR_INDEX1 :: GLenum-gl_COLOR_INDEX1 = 0x80E2--gl_COLOR_INDEX2 :: GLenum-gl_COLOR_INDEX2 = 0x80E3--gl_COLOR_INDEX4 :: GLenum-gl_COLOR_INDEX4 = 0x80E4--gl_COLOR_INDEX8 :: GLenum-gl_COLOR_INDEX8 = 0x80E5--gl_COLOR_INDEX12 :: GLenum-gl_COLOR_INDEX12 = 0x80E6--gl_COLOR_INDEX16 :: GLenum-gl_COLOR_INDEX16 = 0x80E7--gl_TEXTURE_INDEX_SIZE :: GLenum-gl_TEXTURE_INDEX_SIZE = 0x80ED+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_paletted_texture extension, see +-- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( + -- * Functions + glColorTable, + glColorSubTable, + glGetColorTable, + glGetColorTableParameteriv, + glGetColorTableParameterfv, + -- * Tokens + gl_COLOR_INDEX1, + gl_COLOR_INDEX2, + gl_COLOR_INDEX4, + gl_COLOR_INDEX8, + gl_COLOR_INDEX12, + gl_COLOR_INDEX16, + gl_COLOR_TABLE_FORMAT, + gl_COLOR_TABLE_WIDTH, + gl_COLOR_TABLE_RED_SIZE, + gl_COLOR_TABLE_GREEN_SIZE, + gl_COLOR_TABLE_BLUE_SIZE, + gl_COLOR_TABLE_ALPHA_SIZE, + gl_COLOR_TABLE_LUMINANCE_SIZE, + gl_COLOR_TABLE_INTENSITY_SIZE, + gl_TEXTURE_INDEX_SIZE, + gl_TEXTURE_1D, + gl_TEXTURE_2D, + gl_TEXTURE_3D, + gl_TEXTURE_CUBE_MAP, + gl_PROXY_TEXTURE_1D, + gl_PROXY_TEXTURE_2D, + gl_PROXY_TEXTURE_3D, + gl_PROXY_TEXTURE_CUBE_MAP +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_COLOR_INDEX1 :: GLenum +gl_COLOR_INDEX1 = 0x80E2 + +gl_COLOR_INDEX2 :: GLenum +gl_COLOR_INDEX2 = 0x80E3 + +gl_COLOR_INDEX4 :: GLenum +gl_COLOR_INDEX4 = 0x80E4 + +gl_COLOR_INDEX8 :: GLenum +gl_COLOR_INDEX8 = 0x80E5 + +gl_COLOR_INDEX12 :: GLenum +gl_COLOR_INDEX12 = 0x80E6 + +gl_COLOR_INDEX16 :: GLenum +gl_COLOR_INDEX16 = 0x80E7 + +gl_TEXTURE_INDEX_SIZE :: GLenum +gl_TEXTURE_INDEX_SIZE = 0x80ED
src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs view
@@ -1,79 +1,79 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_pixel_transform extension, see--- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform (- -- * Functions- glPixelTransformParameteri,- glPixelTransformParameterf,- glPixelTransformParameteriv,- glPixelTransformParameterfv,- glGetPixelTransformParameteriv,- glGetPixelTransformParameterfv,- -- * Tokens- gl_PIXEL_MAG_FILTER,- gl_PIXEL_MIN_FILTER,- gl_PIXEL_CUBIC_WEIGHT,- gl_CUBIC,- gl_AVERAGE,- gl_PIXEL_TRANSFORM_2D,- gl_PIXEL_TRANSFORM_2D_STACK_DEPTH,- gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH,- gl_PIXEL_TRANSFORM_2D_MATRIX-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_pixel_transform"--EXTENSION_ENTRY(glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())--gl_PIXEL_MAG_FILTER :: GLenum-gl_PIXEL_MAG_FILTER = 0x8331--gl_PIXEL_MIN_FILTER :: GLenum-gl_PIXEL_MIN_FILTER = 0x8332--gl_PIXEL_CUBIC_WEIGHT :: GLenum-gl_PIXEL_CUBIC_WEIGHT = 0x8333--gl_CUBIC :: GLenum-gl_CUBIC = 0x8334--gl_AVERAGE :: GLenum-gl_AVERAGE = 0x8335--gl_PIXEL_TRANSFORM_2D :: GLenum-gl_PIXEL_TRANSFORM_2D = 0x8330--gl_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum-gl_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8336--gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum-gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8337--gl_PIXEL_TRANSFORM_2D_MATRIX :: GLenum-gl_PIXEL_TRANSFORM_2D_MATRIX = 0x8338+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_pixel_transform extension, see +-- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( + -- * Functions + glPixelTransformParameteri, + glPixelTransformParameterf, + glPixelTransformParameteriv, + glPixelTransformParameterfv, + glGetPixelTransformParameteriv, + glGetPixelTransformParameterfv, + -- * Tokens + gl_PIXEL_MAG_FILTER, + gl_PIXEL_MIN_FILTER, + gl_PIXEL_CUBIC_WEIGHT, + gl_CUBIC, + gl_AVERAGE, + gl_PIXEL_TRANSFORM_2D, + gl_PIXEL_TRANSFORM_2D_STACK_DEPTH, + gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH, + gl_PIXEL_TRANSFORM_2D_MATRIX +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_pixel_transform" + +EXTENSION_ENTRY(glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) + +gl_PIXEL_MAG_FILTER :: GLenum +gl_PIXEL_MAG_FILTER = 0x8331 + +gl_PIXEL_MIN_FILTER :: GLenum +gl_PIXEL_MIN_FILTER = 0x8332 + +gl_PIXEL_CUBIC_WEIGHT :: GLenum +gl_PIXEL_CUBIC_WEIGHT = 0x8333 + +gl_CUBIC :: GLenum +gl_CUBIC = 0x8334 + +gl_AVERAGE :: GLenum +gl_AVERAGE = 0x8335 + +gl_PIXEL_TRANSFORM_2D :: GLenum +gl_PIXEL_TRANSFORM_2D = 0x8330 + +gl_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum +gl_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8336 + +gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum +gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8337 + +gl_PIXEL_TRANSFORM_2D_MATRIX :: GLenum +gl_PIXEL_TRANSFORM_2D_MATRIX = 0x8338
src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs view
@@ -1,31 +1,31 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PointParameters--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_point_parameters extension, see--- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters (- -- * Functions- glPointParameterf,- glPointParameterfv,- -- * Tokens- gl_POINT_SIZE_MIN,- gl_POINT_SIZE_MAX,- gl_POINT_FADE_THRESHOLD_SIZE,- gl_DISTANCE_ATTENUATION-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_DISTANCE_ATTENUATION :: GLenum-gl_DISTANCE_ATTENUATION = gl_POINT_DISTANCE_ATTENUATION+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PointParameters +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_point_parameters extension, see +-- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( + -- * Functions + glPointParameterf, + glPointParameterfv, + -- * Tokens + gl_POINT_SIZE_MIN, + gl_POINT_SIZE_MAX, + gl_POINT_FADE_THRESHOLD_SIZE, + gl_DISTANCE_ATTENUATION +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_DISTANCE_ATTENUATION :: GLenum +gl_DISTANCE_ATTENUATION = gl_POINT_DISTANCE_ATTENUATION
src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs view
@@ -1,26 +1,26 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_polygon_offset extension, see--- <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset (- -- * Functions- glPolygonOffset,- -- * Tokens- gl_POLYGON_OFFSET_BIAS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_POLYGON_OFFSET_BIAS :: GLenum-gl_POLYGON_OFFSET_BIAS = 0x8039+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_polygon_offset extension, see +-- <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( + -- * Functions + glPolygonOffset, + -- * Tokens + gl_POLYGON_OFFSET_BIAS +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_POLYGON_OFFSET_BIAS :: GLenum +gl_POLYGON_OFFSET_BIAS = 0x8039
src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs view
@@ -1,26 +1,26 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_provoking_vertex, see--- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex (- -- * Functions- glProvokingVertex,- -- * Tokens- gl_FIRST_VERTEX_CONVENTION,- gl_LAST_VERTEX_CONVENTION,- gl_PROVOKING_VERTEX,- gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION-) where--import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_provoking_vertex, see +-- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( + -- * Functions + glProvokingVertex, + -- * Tokens + gl_FIRST_VERTEX_CONVENTION, + gl_LAST_VERTEX_CONVENTION, + gl_PROVOKING_VERTEX, + gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_rescale_normal extension, see--- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal (- -- * Tokens- gl_RESCALE_NORMAL-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_rescale_normal extension, see +-- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( + -- * Tokens + gl_RESCALE_NORMAL +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs view
@@ -1,31 +1,31 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the EXT_scene_marker extension, see--- <http://www.opengl.org/registry/specs/EXT/scene_marker.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker (- -- * Functions- glBeginScene,- glEndScene-) where--import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_scene_marker"--EXTENSION_ENTRY(glBeginScene,IO ())-EXTENSION_ENTRY(glEndScene,IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the EXT_scene_marker extension, see +-- <http://www.opengl.org/registry/specs/EXT/scene_marker.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( + -- * Functions + glBeginScene, + glEndScene +) where + +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_scene_marker" + +EXTENSION_ENTRY(glBeginScene,IO ()) +EXTENSION_ENTRY(glEndScene,IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs view
@@ -1,45 +1,45 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_secondary_color extension, see--- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor (- -- * Functions- glSecondaryColor3b,- glSecondaryColor3s,- glSecondaryColor3i,- glSecondaryColor3f,- glSecondaryColor3d,- glSecondaryColor3ub,- glSecondaryColor3us,- glSecondaryColor3ui,- glSecondaryColor3bv,- glSecondaryColor3sv,- glSecondaryColor3iv,- glSecondaryColor3fv,- glSecondaryColor3dv,- glSecondaryColor3ubv,- glSecondaryColor3usv,- glSecondaryColor3uiv,- glSecondaryColorPointer,- -- * Tokens- gl_COLOR_SUM,- gl_CURRENT_SECONDARY_COLOR,- gl_SECONDARY_COLOR_ARRAY_SIZE,- gl_SECONDARY_COLOR_ARRAY_TYPE,- gl_SECONDARY_COLOR_ARRAY_STRIDE,- gl_SECONDARY_COLOR_ARRAY_POINTER,- gl_SECONDARY_COLOR_ARRAY-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_secondary_color extension, see +-- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( + -- * Functions + glSecondaryColor3b, + glSecondaryColor3s, + glSecondaryColor3i, + glSecondaryColor3f, + glSecondaryColor3d, + glSecondaryColor3ub, + glSecondaryColor3us, + glSecondaryColor3ui, + glSecondaryColor3bv, + glSecondaryColor3sv, + glSecondaryColor3iv, + glSecondaryColor3fv, + glSecondaryColor3dv, + glSecondaryColor3ubv, + glSecondaryColor3usv, + glSecondaryColor3uiv, + glSecondaryColorPointer, + -- * Tokens + gl_COLOR_SUM, + gl_CURRENT_SECONDARY_COLOR, + gl_SECONDARY_COLOR_ARRAY_SIZE, + gl_SECONDARY_COLOR_ARRAY_TYPE, + gl_SECONDARY_COLOR_ARRAY_STRIDE, + gl_SECONDARY_COLOR_ARRAY_POINTER, + gl_SECONDARY_COLOR_ARRAY +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs view
@@ -1,23 +1,23 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_separate_specular_color extension, see--- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor (- -- * Tokens- gl_LIGHT_MODEL_COLOR_CONTROL,- gl_SINGLE_COLOR,- gl_SEPARATE_SPECULAR_COLOR-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_separate_specular_color extension, see +-- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( + -- * Tokens + gl_LIGHT_MODEL_COLOR_CONTROL, + gl_SINGLE_COLOR, + gl_SEPARATE_SPECULAR_COLOR +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_shared_texture_palette extension, see--- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette (- -- * Tokens- gl_SHARED_TEXTURE_PALETTE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_SHARED_TEXTURE_PALETTE :: GLenum-gl_SHARED_TEXTURE_PALETTE = 0x81FB+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_shared_texture_palette extension, see +-- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( + -- * Tokens + gl_SHARED_TEXTURE_PALETTE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_SHARED_TEXTURE_PALETTE :: GLenum +gl_SHARED_TEXTURE_PALETTE = 0x81FB
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs view
@@ -1,41 +1,41 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_stencil_clear_tag extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag (- -- * Functions- glStencilClearTag,- -- * Tokens- gl_STENCIL_TAG_BITS,- gl_STENCIL_CLEAR_TAG_VALUE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_stencil_clear_tag"--EXTENSION_ENTRY(glStencilClearTag,GLsizei -> GLuint -> IO ())--gl_STENCIL_TAG_BITS :: GLenum-gl_STENCIL_TAG_BITS = 0x88F2--gl_STENCIL_CLEAR_TAG_VALUE :: GLenum-gl_STENCIL_CLEAR_TAG_VALUE = 0x88F3+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_stencil_clear_tag extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( + -- * Functions + glStencilClearTag, + -- * Tokens + gl_STENCIL_TAG_BITS, + gl_STENCIL_CLEAR_TAG_VALUE +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_stencil_clear_tag" + +EXTENSION_ENTRY(glStencilClearTag,GLsizei -> GLuint -> IO ()) + +gl_STENCIL_TAG_BITS :: GLenum +gl_STENCIL_TAG_BITS = 0x88F2 + +gl_STENCIL_CLEAR_TAG_VALUE :: GLenum +gl_STENCIL_CLEAR_TAG_VALUE = 0x88F3
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_stencil_two_side extension, see--- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide (- -- * Functions- glActiveStencilFace,- -- * Tokens- gl_STENCIL_TEST_TWO_SIDE,- gl_ACTIVE_STENCIL_FACE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_stencil_two_side"--EXTENSION_ENTRY(glActiveStencilFace,GLenum -> IO ())--gl_STENCIL_TEST_TWO_SIDE :: GLenum-gl_STENCIL_TEST_TWO_SIDE = 0x8910--gl_ACTIVE_STENCIL_FACE :: GLenum-gl_ACTIVE_STENCIL_FACE = 0x8911+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_stencil_two_side extension, see +-- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( + -- * Functions + glActiveStencilFace, + -- * Tokens + gl_STENCIL_TEST_TWO_SIDE, + gl_ACTIVE_STENCIL_FACE +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_stencil_two_side" + +EXTENSION_ENTRY(glActiveStencilFace,GLenum -> IO ()) + +gl_STENCIL_TEST_TWO_SIDE :: GLenum +gl_STENCIL_TEST_TWO_SIDE = 0x8910 + +gl_ACTIVE_STENCIL_FACE :: GLenum +gl_ACTIVE_STENCIL_FACE = 0x8911
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs view
@@ -1,23 +1,23 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_stencil_wrap extension, see--- <http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap (- -- * Tokens- gl_INCR_WRAP,- gl_DECR_WRAP--) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_stencil_wrap extension, see +-- <http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( + -- * Tokens + gl_INCR_WRAP, + gl_DECR_WRAP + +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs view
@@ -1,23 +1,23 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Subtexture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions from the EXT_subtexture extension, see--- <http://www.opengl.org/registry/specs/EXT/subtexture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture (- -- * Functions- glTexSubImage1D,- glTexSubImage2D,- glTexSubImage3D-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Subtexture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions from the EXT_subtexture extension, see +-- <http://www.opengl.org/registry/specs/EXT/subtexture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( + -- * Functions + glTexSubImage1D, + glTexSubImage2D, + glTexSubImage3D +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs view
@@ -1,70 +1,70 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Texture (- -- * Tokens- gl_ALPHA4,- gl_ALPHA8,- gl_ALPHA12,- gl_ALPHA16,- gl_LUMINANCE4,- gl_LUMINANCE8,- gl_LUMINANCE12,- gl_LUMINANCE16,- gl_LUMINANCE4_ALPHA4,- gl_LUMINANCE6_ALPHA2,- gl_LUMINANCE8_ALPHA8,- gl_LUMINANCE12_ALPHA4,- gl_LUMINANCE12_ALPHA12,- gl_LUMINANCE16_ALPHA16,- gl_INTENSITY,- gl_INTENSITY4,- gl_INTENSITY8,- gl_INTENSITY12,- gl_INTENSITY16,- gl_RGB2,- gl_RGB4,- gl_RGB5,- gl_RGB8,- gl_RGB10,- gl_RGB12,- gl_RGB16,- gl_RGBA2,- gl_RGBA4,- gl_RGB5_A1,- gl_RGBA8,- gl_RGB10_A2,- gl_RGBA12,- gl_RGBA16,- gl_TEXTURE_RED_SIZE,- gl_TEXTURE_GREEN_SIZE,- gl_TEXTURE_BLUE_SIZE,- gl_TEXTURE_ALPHA_SIZE,- gl_TEXTURE_LUMINANCE_SIZE,- gl_TEXTURE_INTENSITY_SIZE,- gl_REPLACE,- gl_PROXY_TEXTURE_1D,- gl_PROXY_TEXTURE_2D,- gl_TEXTURE_TOO_LARGE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_RGB2 :: GLenum-gl_RGB2 = 0x804E--gl_TEXTURE_TOO_LARGE :: GLenum-gl_TEXTURE_TOO_LARGE = 0x8065+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Texture ( + -- * Tokens + gl_ALPHA4, + gl_ALPHA8, + gl_ALPHA12, + gl_ALPHA16, + gl_LUMINANCE4, + gl_LUMINANCE8, + gl_LUMINANCE12, + gl_LUMINANCE16, + gl_LUMINANCE4_ALPHA4, + gl_LUMINANCE6_ALPHA2, + gl_LUMINANCE8_ALPHA8, + gl_LUMINANCE12_ALPHA4, + gl_LUMINANCE12_ALPHA12, + gl_LUMINANCE16_ALPHA16, + gl_INTENSITY, + gl_INTENSITY4, + gl_INTENSITY8, + gl_INTENSITY12, + gl_INTENSITY16, + gl_RGB2, + gl_RGB4, + gl_RGB5, + gl_RGB8, + gl_RGB10, + gl_RGB12, + gl_RGB16, + gl_RGBA2, + gl_RGBA4, + gl_RGB5_A1, + gl_RGBA8, + gl_RGB10_A2, + gl_RGBA12, + gl_RGBA16, + gl_TEXTURE_RED_SIZE, + gl_TEXTURE_GREEN_SIZE, + gl_TEXTURE_BLUE_SIZE, + gl_TEXTURE_ALPHA_SIZE, + gl_TEXTURE_LUMINANCE_SIZE, + gl_TEXTURE_INTENSITY_SIZE, + gl_REPLACE, + gl_PROXY_TEXTURE_1D, + gl_PROXY_TEXTURE_2D, + gl_TEXTURE_TOO_LARGE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_RGB2 :: GLenum +gl_RGB2 = 0x804E + +gl_TEXTURE_TOO_LARGE :: GLenum +gl_TEXTURE_TOO_LARGE = 0x8065
src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs view
@@ -1,31 +1,31 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture3D--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture3d extension, see--- <http://www.opengl.org/registry/specs/EXT/texture3d.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D (- -- * Functions- glTexImage3D,- -- * Tokens- gl_PACK_SKIP_IMAGES,- gl_PACK_IMAGE_HEIGHT,- gl_UNPACK_SKIP_IMAGES,- gl_UNPACK_IMAGE_HEIGHT,- gl_TEXTURE_3D,- gl_PROXY_TEXTURE_3D,- gl_TEXTURE_DEPTH,- gl_TEXTURE_WRAP_R,- gl_MAX_3D_TEXTURE_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture3D +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture3d extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture3d.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( + -- * Functions + glTexImage3D, + -- * Tokens + gl_PACK_SKIP_IMAGES, + gl_PACK_IMAGE_HEIGHT, + gl_UNPACK_SKIP_IMAGES, + gl_UNPACK_IMAGE_HEIGHT, + gl_TEXTURE_3D, + gl_PROXY_TEXTURE_3D, + gl_TEXTURE_DEPTH, + gl_TEXTURE_WRAP_R, + gl_MAX_3D_TEXTURE_SIZE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs view
@@ -1,23 +1,23 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_compression_dxt1 extension--- not already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 (- -- * Tokens- gl_COMPRESSED_RGB_S3TC_DXT1,- gl_COMPRESSED_RGBA_S3TC_DXT1-) where--import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_compression_dxt1 extension +-- not already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 ( + -- * Tokens + gl_COMPRESSED_RGB_S3TC_DXT1, + gl_COMPRESSED_RGBA_S3TC_DXT1 +) where + +import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs view
@@ -1,37 +1,37 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_compression_latc extension--- not already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc (- -- * Tokens- gl_COMPRESSED_LUMINANCE_LATC1,- gl_COMPRESSED_SIGNED_LUMINANCE_LATC1,- gl_COMPRESSED_LUMINANCE_ALPHA_LATC2,- gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum-gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70--gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum-gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 = 0x8C71--gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum-gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 = 0x8C72--gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum-gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 = 0x8C73+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_compression_latc extension +-- not already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( + -- * Tokens + gl_COMPRESSED_LUMINANCE_LATC1, + gl_COMPRESSED_SIGNED_LUMINANCE_LATC1, + gl_COMPRESSED_LUMINANCE_ALPHA_LATC2, + gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum +gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70 + +gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum +gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 = 0x8C71 + +gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum +gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 = 0x8C72 + +gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum +gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 = 0x8C73
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs view
@@ -1,36 +1,36 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_texture_compression_s3tc extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc (- -- * Tokens- gl_COMPRESSED_RGB_S3TC_DXT1,- gl_COMPRESSED_RGBA_S3TC_DXT1,- gl_COMPRESSED_RGBA_S3TC_DXT3,- gl_COMPRESSED_RGBA_S3TC_DXT5-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum-gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0--gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum-gl_COMPRESSED_RGBA_S3TC_DXT1 = 0x83F1--gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum-gl_COMPRESSED_RGBA_S3TC_DXT3 = 0x83F2--gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum-gl_COMPRESSED_RGBA_S3TC_DXT5 = 0x83F3+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_texture_compression_s3tc extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc ( + -- * Tokens + gl_COMPRESSED_RGB_S3TC_DXT1, + gl_COMPRESSED_RGBA_S3TC_DXT1, + gl_COMPRESSED_RGBA_S3TC_DXT3, + gl_COMPRESSED_RGBA_S3TC_DXT5 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum +gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0 + +gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum +gl_COMPRESSED_RGBA_S3TC_DXT1 = 0x83F1 + +gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum +gl_COMPRESSED_RGBA_S3TC_DXT3 = 0x83F2 + +gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum +gl_COMPRESSED_RGBA_S3TC_DXT5 = 0x83F3
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_texture_env_add extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd (- -- * Tokens- gl_ADD-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_texture_env_add extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( + -- * Tokens + gl_ADD +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs view
@@ -1,42 +1,42 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_env_combine extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine (- -- * Tokens- gl_COMBINE,- gl_COMBINE_RGB,- gl_COMBINE_ALPHA,- gl_SOURCE0_RGB,- gl_SOURCE1_RGB,- gl_SOURCE2_RGB,- gl_SOURCE0_ALPHA,- gl_SOURCE1_ALPHA,- gl_SOURCE2_ALPHA,- gl_OPERAND0_RGB,- gl_OPERAND1_RGB,- gl_OPERAND2_RGB,- gl_OPERAND0_ALPHA,- gl_OPERAND1_ALPHA,- gl_OPERAND2_ALPHA,- gl_RGB_SCALE,- gl_ADD_SIGNED,- gl_INTERPOLATE,- gl_CONSTANT,- gl_PRIMARY_COLOR,- gl_PREVIOUS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_env_combine extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( + -- * Tokens + gl_COMBINE, + gl_COMBINE_RGB, + gl_COMBINE_ALPHA, + gl_SOURCE0_RGB, + gl_SOURCE1_RGB, + gl_SOURCE2_RGB, + gl_SOURCE0_ALPHA, + gl_SOURCE1_ALPHA, + gl_SOURCE2_ALPHA, + gl_OPERAND0_RGB, + gl_OPERAND1_RGB, + gl_OPERAND2_RGB, + gl_OPERAND0_ALPHA, + gl_OPERAND1_ALPHA, + gl_OPERAND2_ALPHA, + gl_RGB_SCALE, + gl_ADD_SIGNED, + gl_INTERPOLATE, + gl_CONSTANT, + gl_PRIMARY_COLOR, + gl_PREVIOUS +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs view
@@ -1,23 +1,23 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_env_dot3 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 (- -- * Tokens- gl_DOT3_RGB,- gl_DOT3_RGBA-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_env_dot3 extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( + -- * Tokens + gl_DOT3_RGB, + gl_DOT3_RGBA +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs view
@@ -1,28 +1,28 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_texture_filter_anisotropic, see--- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (- -- * Tokens- gl_TEXTURE_MAX_ANISOTROPY,- gl_MAX_TEXTURE_MAX_ANISOTROPY-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_MAX_ANISOTROPY :: GLenum-gl_TEXTURE_MAX_ANISOTROPY = 0x84FE--gl_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum-gl_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_texture_filter_anisotropic, see +-- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( + -- * Tokens + gl_TEXTURE_MAX_ANISOTROPY, + gl_MAX_TEXTURE_MAX_ANISOTROPY +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_TEXTURE_MAX_ANISOTROPY :: GLenum +gl_TEXTURE_MAX_ANISOTROPY = 0x84FE + +gl_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum +gl_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs view
@@ -1,141 +1,141 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_integer extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_integer.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger (- -- * Functions- glClearColorIi,- glClearColorIui,- -- * Tokens- gl_ALPHA32UI,- gl_INTENSITY32UI,- gl_LUMINANCE32UI,- gl_LUMINANCE_ALPHA32UI,- gl_ALPHA16UI,- gl_INTENSITY16UI,- gl_LUMINANCE16UI,- gl_LUMINANCE_ALPHA16UI,- gl_ALPHA8UI,- gl_INTENSITY8UI,- gl_LUMINANCE8UI,- gl_LUMINANCE_ALPHA8UI,- gl_ALPHA32I,- gl_INTENSITY32I,- gl_LUMINANCE32I,- gl_LUMINANCE_ALPHA32I,- gl_ALPHA16I,- gl_INTENSITY16I,- gl_LUMINANCE16I,- gl_LUMINANCE_ALPHA16I,- gl_ALPHA8I,- gl_INTENSITY8I,- gl_LUMINANCE8I,- gl_LUMINANCE_ALPHA8I,- gl_ALPHA_INTEGER,- gl_LUMINANCE_INTEGER,- gl_LUMINANCE_ALPHA_INTEGER-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_texture_integer"--EXTENSION_ENTRY(glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())--gl_ALPHA32UI :: GLenum-gl_ALPHA32UI = 0x8D72--gl_INTENSITY32UI :: GLenum-gl_INTENSITY32UI = 0x8D73--gl_LUMINANCE32UI :: GLenum-gl_LUMINANCE32UI = 0x8D74--gl_LUMINANCE_ALPHA32UI :: GLenum-gl_LUMINANCE_ALPHA32UI = 0x8D75--gl_ALPHA16UI :: GLenum-gl_ALPHA16UI = 0x8D78--gl_INTENSITY16UI :: GLenum-gl_INTENSITY16UI = 0x8D79--gl_LUMINANCE16UI :: GLenum-gl_LUMINANCE16UI = 0x8D7A--gl_LUMINANCE_ALPHA16UI :: GLenum-gl_LUMINANCE_ALPHA16UI = 0x8D7B--gl_ALPHA8UI :: GLenum-gl_ALPHA8UI = 0x8D7E--gl_INTENSITY8UI :: GLenum-gl_INTENSITY8UI = 0x8D7F--gl_LUMINANCE8UI :: GLenum-gl_LUMINANCE8UI = 0x8D80--gl_LUMINANCE_ALPHA8UI :: GLenum-gl_LUMINANCE_ALPHA8UI = 0x8D81--gl_ALPHA32I :: GLenum-gl_ALPHA32I = 0x8D84--gl_INTENSITY32I :: GLenum-gl_INTENSITY32I = 0x8D85--gl_LUMINANCE32I :: GLenum-gl_LUMINANCE32I = 0x8D86--gl_LUMINANCE_ALPHA32I :: GLenum-gl_LUMINANCE_ALPHA32I = 0x8D87--gl_ALPHA16I :: GLenum-gl_ALPHA16I = 0x8D8A--gl_INTENSITY16I :: GLenum-gl_INTENSITY16I = 0x8D8B--gl_LUMINANCE16I :: GLenum-gl_LUMINANCE16I = 0x8D8C--gl_LUMINANCE_ALPHA16I :: GLenum-gl_LUMINANCE_ALPHA16I = 0x8D8D--gl_ALPHA8I :: GLenum-gl_ALPHA8I = 0x8D90--gl_INTENSITY8I :: GLenum-gl_INTENSITY8I = 0x8D91--gl_LUMINANCE8I :: GLenum-gl_LUMINANCE8I = 0x8D92--gl_LUMINANCE_ALPHA8I :: GLenum-gl_LUMINANCE_ALPHA8I = 0x8D93--gl_LUMINANCE_INTEGER :: GLenum-gl_LUMINANCE_INTEGER = 0x8D9C--gl_LUMINANCE_ALPHA_INTEGER :: GLenum-gl_LUMINANCE_ALPHA_INTEGER = 0x8D9D+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_integer extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_integer.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( + -- * Functions + glClearColorIi, + glClearColorIui, + -- * Tokens + gl_ALPHA32UI, + gl_INTENSITY32UI, + gl_LUMINANCE32UI, + gl_LUMINANCE_ALPHA32UI, + gl_ALPHA16UI, + gl_INTENSITY16UI, + gl_LUMINANCE16UI, + gl_LUMINANCE_ALPHA16UI, + gl_ALPHA8UI, + gl_INTENSITY8UI, + gl_LUMINANCE8UI, + gl_LUMINANCE_ALPHA8UI, + gl_ALPHA32I, + gl_INTENSITY32I, + gl_LUMINANCE32I, + gl_LUMINANCE_ALPHA32I, + gl_ALPHA16I, + gl_INTENSITY16I, + gl_LUMINANCE16I, + gl_LUMINANCE_ALPHA16I, + gl_ALPHA8I, + gl_INTENSITY8I, + gl_LUMINANCE8I, + gl_LUMINANCE_ALPHA8I, + gl_ALPHA_INTEGER, + gl_LUMINANCE_INTEGER, + gl_LUMINANCE_ALPHA_INTEGER +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_texture_integer" + +EXTENSION_ENTRY(glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) + +gl_ALPHA32UI :: GLenum +gl_ALPHA32UI = 0x8D72 + +gl_INTENSITY32UI :: GLenum +gl_INTENSITY32UI = 0x8D73 + +gl_LUMINANCE32UI :: GLenum +gl_LUMINANCE32UI = 0x8D74 + +gl_LUMINANCE_ALPHA32UI :: GLenum +gl_LUMINANCE_ALPHA32UI = 0x8D75 + +gl_ALPHA16UI :: GLenum +gl_ALPHA16UI = 0x8D78 + +gl_INTENSITY16UI :: GLenum +gl_INTENSITY16UI = 0x8D79 + +gl_LUMINANCE16UI :: GLenum +gl_LUMINANCE16UI = 0x8D7A + +gl_LUMINANCE_ALPHA16UI :: GLenum +gl_LUMINANCE_ALPHA16UI = 0x8D7B + +gl_ALPHA8UI :: GLenum +gl_ALPHA8UI = 0x8D7E + +gl_INTENSITY8UI :: GLenum +gl_INTENSITY8UI = 0x8D7F + +gl_LUMINANCE8UI :: GLenum +gl_LUMINANCE8UI = 0x8D80 + +gl_LUMINANCE_ALPHA8UI :: GLenum +gl_LUMINANCE_ALPHA8UI = 0x8D81 + +gl_ALPHA32I :: GLenum +gl_ALPHA32I = 0x8D84 + +gl_INTENSITY32I :: GLenum +gl_INTENSITY32I = 0x8D85 + +gl_LUMINANCE32I :: GLenum +gl_LUMINANCE32I = 0x8D86 + +gl_LUMINANCE_ALPHA32I :: GLenum +gl_LUMINANCE_ALPHA32I = 0x8D87 + +gl_ALPHA16I :: GLenum +gl_ALPHA16I = 0x8D8A + +gl_INTENSITY16I :: GLenum +gl_INTENSITY16I = 0x8D8B + +gl_LUMINANCE16I :: GLenum +gl_LUMINANCE16I = 0x8D8C + +gl_LUMINANCE_ALPHA16I :: GLenum +gl_LUMINANCE_ALPHA16I = 0x8D8D + +gl_ALPHA8I :: GLenum +gl_ALPHA8I = 0x8D90 + +gl_INTENSITY8I :: GLenum +gl_INTENSITY8I = 0x8D91 + +gl_LUMINANCE8I :: GLenum +gl_LUMINANCE8I = 0x8D92 + +gl_LUMINANCE_ALPHA8I :: GLenum +gl_LUMINANCE_ALPHA8I = 0x8D93 + +gl_LUMINANCE_INTEGER :: GLenum +gl_LUMINANCE_INTEGER = 0x8D9C + +gl_LUMINANCE_ALPHA_INTEGER :: GLenum +gl_LUMINANCE_ALPHA_INTEGER = 0x8D9D
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the EXT_texture_lod_bias extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias (- -- * Tokens- gl_TEXTURE_FILTER_CONTROL,- gl_TEXTURE_LOD_BIAS,- gl_MAX_TEXTURE_LOD_BIAS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the EXT_texture_lod_bias extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( + -- * Tokens + gl_TEXTURE_FILTER_CONTROL, + gl_TEXTURE_LOD_BIAS, + gl_MAX_TEXTURE_LOD_BIAS +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs view
@@ -1,32 +1,32 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_mirror_clamp extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp (- -- * Tokens- gl_MIRROR_CLAMP,- gl_MIRROR_CLAMP_TO_EDGE,- gl_MIRROR_CLAMP_TO_BORDER-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MIRROR_CLAMP :: GLenum-gl_MIRROR_CLAMP = 0x8742--gl_MIRROR_CLAMP_TO_EDGE :: GLenum-gl_MIRROR_CLAMP_TO_EDGE = 0x8743--gl_MIRROR_CLAMP_TO_BORDER :: GLenum-gl_MIRROR_CLAMP_TO_BORDER = 0x8912+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_mirror_clamp extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( + -- * Tokens + gl_MIRROR_CLAMP, + gl_MIRROR_CLAMP_TO_EDGE, + gl_MIRROR_CLAMP_TO_BORDER +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_MIRROR_CLAMP :: GLenum +gl_MIRROR_CLAMP = 0x8742 + +gl_MIRROR_CLAMP_TO_EDGE :: GLenum +gl_MIRROR_CLAMP_TO_EDGE = 0x8743 + +gl_MIRROR_CLAMP_TO_BORDER :: GLenum +gl_MIRROR_CLAMP_TO_BORDER = 0x8912
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs view
@@ -1,42 +1,42 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_object extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject (- -- * Functions- glGenTextures,- glDeleteTextures,- glBindTexture,- glPrioritizeTextures,- glAreTexturesResident,- glIsTexture,- -- * Tokens- gl_TEXTURE_PRIORITY,- gl_TEXTURE_RESIDENT,- gl_TEXTURE_1D_BINDING,- gl_TEXTURE_2D_BINDING,- gl_TEXTURE_3D_BINDING-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_1D_BINDING :: GLenum-gl_TEXTURE_1D_BINDING = gl_TEXTURE_BINDING_1D--gl_TEXTURE_2D_BINDING :: GLenum-gl_TEXTURE_2D_BINDING = gl_TEXTURE_BINDING_2D--gl_TEXTURE_3D_BINDING :: GLenum-gl_TEXTURE_3D_BINDING = gl_TEXTURE_BINDING_3D+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_object extension, see +-- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( + -- * Functions + glGenTextures, + glDeleteTextures, + glBindTexture, + glPrioritizeTextures, + glAreTexturesResident, + glIsTexture, + -- * Tokens + gl_TEXTURE_PRIORITY, + gl_TEXTURE_RESIDENT, + gl_TEXTURE_1D_BINDING, + gl_TEXTURE_2D_BINDING, + gl_TEXTURE_3D_BINDING +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_TEXTURE_1D_BINDING :: GLenum +gl_TEXTURE_1D_BINDING = gl_TEXTURE_BINDING_1D + +gl_TEXTURE_2D_BINDING :: GLenum +gl_TEXTURE_2D_BINDING = gl_TEXTURE_BINDING_2D + +gl_TEXTURE_3D_BINDING :: GLenum +gl_TEXTURE_3D_BINDING = gl_TEXTURE_BINDING_3D
src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_perturb_normal, see--- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal (- -- * Functions- glTextureNormal,- -- * Tokens- gl_PERTURB,- gl_TEXTURE_NORMAL-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_texture_perturb_normal"--EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ())--gl_PERTURB :: GLenum-gl_PERTURB = 0x85AE--gl_TEXTURE_NORMAL :: GLenum-gl_TEXTURE_NORMAL = 0x85AF+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_perturb_normal, see +-- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( + -- * Functions + glTextureNormal, + -- * Tokens + gl_PERTURB, + gl_TEXTURE_NORMAL +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_texture_perturb_normal" + +EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ()) + +gl_PERTURB :: GLenum +gl_PERTURB = 0x85AE + +gl_TEXTURE_NORMAL :: GLenum +gl_TEXTURE_NORMAL = 0x85AF
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs view
@@ -1,44 +1,44 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_sRGB extension not already--- in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB (- -- * Tokens- gl_SLUMINANCE_ALPHA,- gl_SLUMINANCE8_ALPHA8,- gl_SLUMINANCE,- gl_SLUMINANCE8,- gl_COMPRESSED_SLUMINANCE,- gl_COMPRESSED_SLUMINANCE_ALPHA,- gl_COMPRESSED_SRGB_S3TC_DXT1,- gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1,- gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3,- gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum-gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C--gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 :: GLenum-gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 = 0x8C4D--gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 :: GLenum-gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E--gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 :: GLenum-gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_sRGB extension not already +-- in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( + -- * Tokens + gl_SLUMINANCE_ALPHA, + gl_SLUMINANCE8_ALPHA8, + gl_SLUMINANCE, + gl_SLUMINANCE8, + gl_COMPRESSED_SLUMINANCE, + gl_COMPRESSED_SLUMINANCE_ALPHA, + gl_COMPRESSED_SRGB_S3TC_DXT1, + gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1, + gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3, + gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum +gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C + +gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 :: GLenum +gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 = 0x8C4D + +gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 :: GLenum +gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E + +gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 :: GLenum +gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs view
@@ -1,37 +1,37 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_texture_swizzle extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle (- -- * Tokens- gl_TEXTURE_SWIZZLE_R,- gl_TEXTURE_SWIZZLE_G,- gl_TEXTURE_SWIZZLE_B,- gl_TEXTURE_SWIZZLE_A-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_SWIZZLE_R :: GLenum-gl_TEXTURE_SWIZZLE_R = 0x8E42--gl_TEXTURE_SWIZZLE_G :: GLenum-gl_TEXTURE_SWIZZLE_G = 0x8E43--gl_TEXTURE_SWIZZLE_B :: GLenum-gl_TEXTURE_SWIZZLE_B = 0x8E44--gl_TEXTURE_SWIZZLE_A :: GLenum-gl_TEXTURE_SWIZZLE_A = 0x8E45+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_texture_swizzle extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( + -- * Tokens + gl_TEXTURE_SWIZZLE_R, + gl_TEXTURE_SWIZZLE_G, + gl_TEXTURE_SWIZZLE_B, + gl_TEXTURE_SWIZZLE_A +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_TEXTURE_SWIZZLE_R :: GLenum +gl_TEXTURE_SWIZZLE_R = 0x8E42 + +gl_TEXTURE_SWIZZLE_G :: GLenum +gl_TEXTURE_SWIZZLE_G = 0x8E43 + +gl_TEXTURE_SWIZZLE_B :: GLenum +gl_TEXTURE_SWIZZLE_B = 0x8E44 + +gl_TEXTURE_SWIZZLE_A :: GLenum +gl_TEXTURE_SWIZZLE_A = 0x8E45
src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs view
@@ -1,43 +1,28 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions, tokens and type from the EXT_timer_query extension, see--- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery (- -- * Functions- glGetQueryObjecti64v,- glGetQueryObjectui64v,- -- * Tokens- gl_TIME_ELAPSED,- -- * Types- GLint64,- GLuint64-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Sync-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_timer_query"--EXTENSION_ENTRY(glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())--gl_TIME_ELAPSED :: GLenum-gl_TIME_ELAPSED = 0x88BF+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and type from the EXT_timer_query extension, see +-- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( + -- * Functions + glGetQueryObjecti64v, + glGetQueryObjectui64v, + -- * Tokens + gl_TIME_ELAPSED, + -- * Types + GLint64, + GLuint64 +) where + +import Graphics.Rendering.OpenGL.Raw.Types +import Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs view
@@ -1,63 +1,63 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexArray--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_vertex_array extension, see--- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray (- -- * Functions- glDrawArrays,- glVertexPointer,- glNormalPointer,- glColorPointer,- glIndexPointer,- glTexCoordPointer,- glEdgeFlagPointer,- glGetPointerv,- -- * Tokens- gl_VERTEX_ARRAY,- gl_NORMAL_ARRAY,- gl_COLOR_ARRAY,- gl_INDEX_ARRAY,- gl_TEXTURE_COORD_ARRAY,- gl_EDGE_FLAG_ARRAY,- gl_DOUBLE,- gl_VERTEX_ARRAY_SIZE,- gl_VERTEX_ARRAY_TYPE,- gl_VERTEX_ARRAY_STRIDE,- gl_VERTEX_ARRAY_COUNT,- gl_NORMAL_ARRAY_TYPE,- gl_NORMAL_ARRAY_STRIDE,- gl_NORMAL_ARRAY_COUNT,- gl_COLOR_ARRAY_SIZE,- gl_COLOR_ARRAY_TYPE,- gl_COLOR_ARRAY_STRIDE,- gl_COLOR_ARRAY_COUNT,- gl_INDEX_ARRAY_TYPE,- gl_INDEX_ARRAY_STRIDE,- gl_INDEX_ARRAY_COUNT,- gl_TEXTURE_COORD_ARRAY_SIZE,- gl_TEXTURE_COORD_ARRAY_TYPE,- gl_TEXTURE_COORD_ARRAY_STRIDE,- gl_TEXTURE_COORD_ARRAY_COUNT,- gl_EDGE_FLAG_ARRAY_STRIDE,- gl_EDGE_FLAG_ARRAY_COUNT,- gl_VERTEX_ARRAY_POINTER,- gl_NORMAL_ARRAY_POINTER,- gl_COLOR_ARRAY_POINTER,- gl_INDEX_ARRAY_POINTER,- gl_TEXTURE_COORD_ARRAY_POINTER,- gl_EDGE_FLAG_ARRAY_POINTER-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexArray +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_vertex_array extension, see +-- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( + -- * Functions + glDrawArrays, + glVertexPointer, + glNormalPointer, + glColorPointer, + glIndexPointer, + glTexCoordPointer, + glEdgeFlagPointer, + glGetPointerv, + -- * Tokens + gl_VERTEX_ARRAY, + gl_NORMAL_ARRAY, + gl_COLOR_ARRAY, + gl_INDEX_ARRAY, + gl_TEXTURE_COORD_ARRAY, + gl_EDGE_FLAG_ARRAY, + gl_DOUBLE, + gl_VERTEX_ARRAY_SIZE, + gl_VERTEX_ARRAY_TYPE, + gl_VERTEX_ARRAY_STRIDE, + gl_VERTEX_ARRAY_COUNT, + gl_NORMAL_ARRAY_TYPE, + gl_NORMAL_ARRAY_STRIDE, + gl_NORMAL_ARRAY_COUNT, + gl_COLOR_ARRAY_SIZE, + gl_COLOR_ARRAY_TYPE, + gl_COLOR_ARRAY_STRIDE, + gl_COLOR_ARRAY_COUNT, + gl_INDEX_ARRAY_TYPE, + gl_INDEX_ARRAY_STRIDE, + gl_INDEX_ARRAY_COUNT, + gl_TEXTURE_COORD_ARRAY_SIZE, + gl_TEXTURE_COORD_ARRAY_TYPE, + gl_TEXTURE_COORD_ARRAY_STRIDE, + gl_TEXTURE_COORD_ARRAY_COUNT, + gl_EDGE_FLAG_ARRAY_STRIDE, + gl_EDGE_FLAG_ARRAY_COUNT, + gl_VERTEX_ARRAY_POINTER, + gl_NORMAL_ARRAY_POINTER, + gl_COLOR_ARRAY_POINTER, + gl_INDEX_ARRAY_POINTER, + gl_TEXTURE_COORD_ARRAY_POINTER, + gl_EDGE_FLAG_ARRAY_POINTER +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs view
@@ -1,547 +1,547 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexShader--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_vertex_shader extension, see--- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader (- -- * Functions- glBeginVertexShader,- glEndVertexShader,- glBindVertexShader,- glGenVertexShaders,- glDeleteVertexShader,- glShaderOp1,- glShaderOp2,- glShaderOp3,- glSwizzle,- glWriteMask,- glInsertComponent,- glExtractComponent,- glGenSymbols,- glSetInvariant,- glSetLocalConstant,- glVariantbv,- glVariantsv,- glVariantiv,- glVariantfv,- glVariantdv,- glVariantubv,- glVariantusv,- glVariantuiv,- glVariantPointer,- glEnableVariantClientState,- glDisableVariantClientState,- glBindLightParameter,- glBindMaterialParameter,- glBindTexGenParameter,- glBindTextureUnitParameter,- glBindParameter,- glIsVariantEnabled,- glGetVariantBooleanv,- glGetVariantIntegerv,- glGetVariantFloatv,- glGetVariantPointerv,- glGetInvariantBooleanv,- glGetInvariantIntegerv,- glGetInvariantFloatv,- glGetLocalConstantBooleanv,- glGetLocalConstantIntegerv,- glGetLocalConstantFloatv,- -- * Tokens- gl_VERTEX_SHADER,- gl_VARIANT_VALUE,- gl_VARIANT_DATATYPE,- gl_VARIANT_ARRAY_STRIDE,- gl_VARIANT_ARRAY_TYPE,- gl_VARIANT_ARRAY,- gl_VARIANT_ARRAY_POINTER,- gl_INVARIANT_VALUE,- gl_INVARIANT_DATATYPE,- gl_LOCAL_CONSTANT_VALUE,- gl_LOCAL_CONSTANT_DATATYPE,- gl_OP_INDEX,- gl_OP_NEGATE,- gl_OP_DOT3,- gl_OP_DOT4,- gl_OP_MUL,- gl_OP_ADD,- gl_OP_MADD,- gl_OP_FRAC,- gl_OP_MAX,- gl_OP_MIN,- gl_OP_SET_GE,- gl_OP_SET_LT,- gl_OP_CLAMP,- gl_OP_FLOOR,- gl_OP_ROUND,- gl_OP_EXP_BASE_2,- gl_OP_LOG_BASE_2,- gl_OP_POWER,- gl_OP_RECIP,- gl_OP_RECIP_SQRT,- gl_OP_SUB,- gl_OP_CROSS_PRODUCT,- gl_OP_MULTIPLY_MATRIX,- gl_OP_MOV,- gl_OUTPUT_VERTEX,- gl_OUTPUT_COLOR0,- gl_OUTPUT_COLOR1,- gl_OUTPUT_TEXTURE_COORD0,- gl_OUTPUT_TEXTURE_COORD1,- gl_OUTPUT_TEXTURE_COORD2,- gl_OUTPUT_TEXTURE_COORD3,- gl_OUTPUT_TEXTURE_COORD4,- gl_OUTPUT_TEXTURE_COORD5,- gl_OUTPUT_TEXTURE_COORD6,- gl_OUTPUT_TEXTURE_COORD7,- gl_OUTPUT_TEXTURE_COORD8,- gl_OUTPUT_TEXTURE_COORD9,- gl_OUTPUT_TEXTURE_COORD10,- gl_OUTPUT_TEXTURE_COORD11,- gl_OUTPUT_TEXTURE_COORD12,- gl_OUTPUT_TEXTURE_COORD13,- gl_OUTPUT_TEXTURE_COORD14,- gl_OUTPUT_TEXTURE_COORD15,- gl_OUTPUT_TEXTURE_COORD16,- gl_OUTPUT_TEXTURE_COORD17,- gl_OUTPUT_TEXTURE_COORD18,- gl_OUTPUT_TEXTURE_COORD19,- gl_OUTPUT_TEXTURE_COORD20,- gl_OUTPUT_TEXTURE_COORD21,- gl_OUTPUT_TEXTURE_COORD22,- gl_OUTPUT_TEXTURE_COORD23,- gl_OUTPUT_TEXTURE_COORD24,- gl_OUTPUT_TEXTURE_COORD25,- gl_OUTPUT_TEXTURE_COORD26,- gl_OUTPUT_TEXTURE_COORD27,- gl_OUTPUT_TEXTURE_COORD28,- gl_OUTPUT_TEXTURE_COORD29,- gl_OUTPUT_TEXTURE_COORD30,- gl_OUTPUT_TEXTURE_COORD31,- gl_OUTPUT_FOG,- gl_SCALAR,- gl_VECTOR,- gl_MATRIX,- gl_VARIANT,- gl_INVARIANT,- gl_LOCAL_CONSTANT,- gl_LOCAL,- gl_MAX_VERTEX_SHADER_INSTRUCTIONS,- gl_MAX_VERTEX_SHADER_VARIANTS,- gl_MAX_VERTEX_SHADER_INVARIANTS,- gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS,- gl_MAX_VERTEX_SHADER_LOCALS,- gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS,- gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS,- gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS,- gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS,- gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS,- gl_VERTEX_SHADER_INSTRUCTIONS,- gl_VERTEX_SHADER_VARIANTS,- gl_VERTEX_SHADER_INVARIANTS,- gl_VERTEX_SHADER_LOCAL_CONSTANTS,- gl_VERTEX_SHADER_LOCALS,- gl_VERTEX_SHADER_BINDING,- gl_VERTEX_SHADER_OPTIMIZED,- gl_X,- gl_Y,- gl_Z,- gl_W,- gl_NEGATIVE_X,- gl_NEGATIVE_Y,- gl_NEGATIVE_Z,- gl_NEGATIVE_W,- gl_ZERO,- gl_ONE,- gl_NEGATIVE_ONE,- gl_NORMALIZED_RANGE,- gl_FULL_RANGE,- gl_CURRENT_VERTEX,- gl_MVP_MATRIX-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_vertex_shader"--EXTENSION_ENTRY(glBeginVertexShader,IO ())-EXTENSION_ENTRY(glEndVertexShader,IO ())-EXTENSION_ENTRY(glBindVertexShader,GLuint -> IO ())-EXTENSION_ENTRY(glGenVertexShaders,GLuint -> IO GLuint)-EXTENSION_ENTRY(glDeleteVertexShader,GLuint -> IO ())-EXTENSION_ENTRY(glShaderOp1,GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glInsertComponent,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glExtractComponent,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)-EXTENSION_ENTRY(glSetInvariant,GLuint -> GLenum -> Ptr () -> IO ())-EXTENSION_ENTRY(glSetLocalConstant,GLuint -> GLenum -> Ptr () -> IO ())-EXTENSION_ENTRY(glVariantbv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVariantsv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVariantiv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVariantfv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVariantdv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVariantubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVariantusv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVariantuiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr () -> IO ())-EXTENSION_ENTRY(glEnableVariantClientState,GLuint-> IO ())-EXTENSION_ENTRY(glDisableVariantClientState,GLuint-> IO ())-EXTENSION_ENTRY(glBindLightParameter,GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindMaterialParameter,GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindParameter,GLenum -> IO GLuint)-EXTENSION_ENTRY(glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean)-EXTENSION_ENTRY(glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())--gl_VARIANT_VALUE :: GLenum-gl_VARIANT_VALUE = 0x87E4--gl_VARIANT_DATATYPE :: GLenum-gl_VARIANT_DATATYPE = 0x87E5--gl_VARIANT_ARRAY_STRIDE :: GLenum-gl_VARIANT_ARRAY_STRIDE = 0x87E6--gl_VARIANT_ARRAY_TYPE :: GLenum-gl_VARIANT_ARRAY_TYPE = 0x87E7--gl_VARIANT_ARRAY :: GLenum-gl_VARIANT_ARRAY = 0x87E8--gl_VARIANT_ARRAY_POINTER :: GLenum-gl_VARIANT_ARRAY_POINTER = 0x87E9--gl_INVARIANT_VALUE :: GLenum-gl_INVARIANT_VALUE = 0x87EA--gl_INVARIANT_DATATYPE :: GLenum-gl_INVARIANT_DATATYPE = 0x87EB--gl_LOCAL_CONSTANT_VALUE :: GLenum-gl_LOCAL_CONSTANT_VALUE = 0x87EC--gl_LOCAL_CONSTANT_DATATYPE :: GLenum-gl_LOCAL_CONSTANT_DATATYPE = 0x87ED--gl_OP_INDEX :: GLenum-gl_OP_INDEX = 0x8782--gl_OP_NEGATE :: GLenum-gl_OP_NEGATE = 0x8783--gl_OP_DOT3 :: GLenum-gl_OP_DOT3 = 0x8784--gl_OP_DOT4 :: GLenum-gl_OP_DOT4 = 0x8785--gl_OP_MUL :: GLenum-gl_OP_MUL = 0x8786--gl_OP_ADD :: GLenum-gl_OP_ADD = 0x8787--gl_OP_MADD :: GLenum-gl_OP_MADD = 0x8788--gl_OP_FRAC :: GLenum-gl_OP_FRAC = 0x8789--gl_OP_MAX :: GLenum-gl_OP_MAX = 0x878A--gl_OP_MIN :: GLenum-gl_OP_MIN = 0x878B--gl_OP_SET_GE :: GLenum-gl_OP_SET_GE = 0x878C--gl_OP_SET_LT :: GLenum-gl_OP_SET_LT = 0x878D--gl_OP_CLAMP :: GLenum-gl_OP_CLAMP = 0x878E--gl_OP_FLOOR :: GLenum-gl_OP_FLOOR = 0x878F--gl_OP_ROUND :: GLenum-gl_OP_ROUND = 0x8790--gl_OP_EXP_BASE_2 :: GLenum-gl_OP_EXP_BASE_2 = 0x8791--gl_OP_LOG_BASE_2 :: GLenum-gl_OP_LOG_BASE_2 = 0x8792--gl_OP_POWER :: GLenum-gl_OP_POWER = 0x8793--gl_OP_RECIP :: GLenum-gl_OP_RECIP = 0x8794--gl_OP_RECIP_SQRT :: GLenum-gl_OP_RECIP_SQRT = 0x8795--gl_OP_SUB :: GLenum-gl_OP_SUB = 0x8796--gl_OP_CROSS_PRODUCT :: GLenum-gl_OP_CROSS_PRODUCT = 0x8797--gl_OP_MULTIPLY_MATRIX :: GLenum-gl_OP_MULTIPLY_MATRIX = 0x8798--gl_OP_MOV :: GLenum-gl_OP_MOV = 0x8799--gl_OUTPUT_VERTEX :: GLenum-gl_OUTPUT_VERTEX = 0x879A--gl_OUTPUT_COLOR0 :: GLenum-gl_OUTPUT_COLOR0 = 0x879B--gl_OUTPUT_COLOR1 :: GLenum-gl_OUTPUT_COLOR1 = 0x879C--gl_OUTPUT_TEXTURE_COORD0 :: GLenum-gl_OUTPUT_TEXTURE_COORD0 = 0x879D--gl_OUTPUT_TEXTURE_COORD1 :: GLenum-gl_OUTPUT_TEXTURE_COORD1 = 0x879E--gl_OUTPUT_TEXTURE_COORD2 :: GLenum-gl_OUTPUT_TEXTURE_COORD2 = 0x879F--gl_OUTPUT_TEXTURE_COORD3 :: GLenum-gl_OUTPUT_TEXTURE_COORD3 = 0x87A0--gl_OUTPUT_TEXTURE_COORD4 :: GLenum-gl_OUTPUT_TEXTURE_COORD4 = 0x87A1--gl_OUTPUT_TEXTURE_COORD5 :: GLenum-gl_OUTPUT_TEXTURE_COORD5 = 0x87A2--gl_OUTPUT_TEXTURE_COORD6 :: GLenum-gl_OUTPUT_TEXTURE_COORD6 = 0x87A3--gl_OUTPUT_TEXTURE_COORD7 :: GLenum-gl_OUTPUT_TEXTURE_COORD7 = 0x87A4--gl_OUTPUT_TEXTURE_COORD8 :: GLenum-gl_OUTPUT_TEXTURE_COORD8 = 0x87A5--gl_OUTPUT_TEXTURE_COORD9 :: GLenum-gl_OUTPUT_TEXTURE_COORD9 = 0x87A6--gl_OUTPUT_TEXTURE_COORD10 :: GLenum-gl_OUTPUT_TEXTURE_COORD10 = 0x87A7--gl_OUTPUT_TEXTURE_COORD11 :: GLenum-gl_OUTPUT_TEXTURE_COORD11 = 0x87A8--gl_OUTPUT_TEXTURE_COORD12 :: GLenum-gl_OUTPUT_TEXTURE_COORD12 = 0x87A9--gl_OUTPUT_TEXTURE_COORD13 :: GLenum-gl_OUTPUT_TEXTURE_COORD13 = 0x87AA--gl_OUTPUT_TEXTURE_COORD14 :: GLenum-gl_OUTPUT_TEXTURE_COORD14 = 0x87AB--gl_OUTPUT_TEXTURE_COORD15 :: GLenum-gl_OUTPUT_TEXTURE_COORD15 = 0x87AC--gl_OUTPUT_TEXTURE_COORD16 :: GLenum-gl_OUTPUT_TEXTURE_COORD16 = 0x87AD--gl_OUTPUT_TEXTURE_COORD17 :: GLenum-gl_OUTPUT_TEXTURE_COORD17 = 0x87AE--gl_OUTPUT_TEXTURE_COORD18 :: GLenum-gl_OUTPUT_TEXTURE_COORD18 = 0x87AF--gl_OUTPUT_TEXTURE_COORD19 :: GLenum-gl_OUTPUT_TEXTURE_COORD19 = 0x87B0--gl_OUTPUT_TEXTURE_COORD20 :: GLenum-gl_OUTPUT_TEXTURE_COORD20 = 0x87B1--gl_OUTPUT_TEXTURE_COORD21 :: GLenum-gl_OUTPUT_TEXTURE_COORD21 = 0x87B2--gl_OUTPUT_TEXTURE_COORD22 :: GLenum-gl_OUTPUT_TEXTURE_COORD22 = 0x87B3--gl_OUTPUT_TEXTURE_COORD23 :: GLenum-gl_OUTPUT_TEXTURE_COORD23 = 0x87B4--gl_OUTPUT_TEXTURE_COORD24 :: GLenum-gl_OUTPUT_TEXTURE_COORD24 = 0x87B5--gl_OUTPUT_TEXTURE_COORD25 :: GLenum-gl_OUTPUT_TEXTURE_COORD25 = 0x87B6--gl_OUTPUT_TEXTURE_COORD26 :: GLenum-gl_OUTPUT_TEXTURE_COORD26 = 0x87B7--gl_OUTPUT_TEXTURE_COORD27 :: GLenum-gl_OUTPUT_TEXTURE_COORD27 = 0x87B8--gl_OUTPUT_TEXTURE_COORD28 :: GLenum-gl_OUTPUT_TEXTURE_COORD28 = 0x87B9--gl_OUTPUT_TEXTURE_COORD29 :: GLenum-gl_OUTPUT_TEXTURE_COORD29 = 0x87BA--gl_OUTPUT_TEXTURE_COORD30 :: GLenum-gl_OUTPUT_TEXTURE_COORD30 = 0x87BB--gl_OUTPUT_TEXTURE_COORD31 :: GLenum-gl_OUTPUT_TEXTURE_COORD31 = 0x87BC--gl_OUTPUT_FOG :: GLenum-gl_OUTPUT_FOG = 0x87BD--gl_SCALAR :: GLenum-gl_SCALAR = 0x87BE--gl_VECTOR :: GLenum-gl_VECTOR = 0x87BF--gl_MATRIX :: GLenum-gl_MATRIX = 0x87C0--gl_VARIANT :: GLenum-gl_VARIANT = 0x87C1--gl_INVARIANT :: GLenum-gl_INVARIANT = 0x87C2--gl_LOCAL_CONSTANT :: GLenum-gl_LOCAL_CONSTANT = 0x87C3--gl_LOCAL :: GLenum-gl_LOCAL = 0x87C4--gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum-gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5--gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum-gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6--gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum-gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7--gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum-gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8--gl_MAX_VERTEX_SHADER_LOCALS :: GLenum-gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9--gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA--gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB--gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC--gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD--gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE--gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum-gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF--gl_VERTEX_SHADER_VARIANTS :: GLenum-gl_VERTEX_SHADER_VARIANTS = 0x87D0--gl_VERTEX_SHADER_INVARIANTS :: GLenum-gl_VERTEX_SHADER_INVARIANTS = 0x87D1--gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum-gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2--gl_VERTEX_SHADER_LOCALS :: GLenum-gl_VERTEX_SHADER_LOCALS = 0x87D3--gl_VERTEX_SHADER_BINDING :: GLenum-gl_VERTEX_SHADER_BINDING = 0x8781--gl_VERTEX_SHADER_OPTIMIZED :: GLenum-gl_VERTEX_SHADER_OPTIMIZED = 0x87D4--gl_X :: GLenum-gl_X = 0x87D5--gl_Y :: GLenum-gl_Y = 0x87D6--gl_Z :: GLenum-gl_Z = 0x87D7--gl_W :: GLenum-gl_W = 0x87D8--gl_NEGATIVE_X :: GLenum-gl_NEGATIVE_X = 0x87D9--gl_NEGATIVE_Y :: GLenum-gl_NEGATIVE_Y = 0x87DA--gl_NEGATIVE_Z :: GLenum-gl_NEGATIVE_Z = 0x87DB--gl_NEGATIVE_W :: GLenum-gl_NEGATIVE_W = 0x87DC--gl_NEGATIVE_ONE :: GLenum-gl_NEGATIVE_ONE = 0x87DF--gl_NORMALIZED_RANGE :: GLenum-gl_NORMALIZED_RANGE = 0x87E0--gl_FULL_RANGE :: GLenum-gl_FULL_RANGE = 0x87E1--gl_CURRENT_VERTEX :: GLenum-gl_CURRENT_VERTEX = 0x87E2--gl_MVP_MATRIX :: GLenum-gl_MVP_MATRIX = 0x87E3+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexShader +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_vertex_shader extension, see +-- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( + -- * Functions + glBeginVertexShader, + glEndVertexShader, + glBindVertexShader, + glGenVertexShaders, + glDeleteVertexShader, + glShaderOp1, + glShaderOp2, + glShaderOp3, + glSwizzle, + glWriteMask, + glInsertComponent, + glExtractComponent, + glGenSymbols, + glSetInvariant, + glSetLocalConstant, + glVariantbv, + glVariantsv, + glVariantiv, + glVariantfv, + glVariantdv, + glVariantubv, + glVariantusv, + glVariantuiv, + glVariantPointer, + glEnableVariantClientState, + glDisableVariantClientState, + glBindLightParameter, + glBindMaterialParameter, + glBindTexGenParameter, + glBindTextureUnitParameter, + glBindParameter, + glIsVariantEnabled, + glGetVariantBooleanv, + glGetVariantIntegerv, + glGetVariantFloatv, + glGetVariantPointerv, + glGetInvariantBooleanv, + glGetInvariantIntegerv, + glGetInvariantFloatv, + glGetLocalConstantBooleanv, + glGetLocalConstantIntegerv, + glGetLocalConstantFloatv, + -- * Tokens + gl_VERTEX_SHADER, + gl_VARIANT_VALUE, + gl_VARIANT_DATATYPE, + gl_VARIANT_ARRAY_STRIDE, + gl_VARIANT_ARRAY_TYPE, + gl_VARIANT_ARRAY, + gl_VARIANT_ARRAY_POINTER, + gl_INVARIANT_VALUE, + gl_INVARIANT_DATATYPE, + gl_LOCAL_CONSTANT_VALUE, + gl_LOCAL_CONSTANT_DATATYPE, + gl_OP_INDEX, + gl_OP_NEGATE, + gl_OP_DOT3, + gl_OP_DOT4, + gl_OP_MUL, + gl_OP_ADD, + gl_OP_MADD, + gl_OP_FRAC, + gl_OP_MAX, + gl_OP_MIN, + gl_OP_SET_GE, + gl_OP_SET_LT, + gl_OP_CLAMP, + gl_OP_FLOOR, + gl_OP_ROUND, + gl_OP_EXP_BASE_2, + gl_OP_LOG_BASE_2, + gl_OP_POWER, + gl_OP_RECIP, + gl_OP_RECIP_SQRT, + gl_OP_SUB, + gl_OP_CROSS_PRODUCT, + gl_OP_MULTIPLY_MATRIX, + gl_OP_MOV, + gl_OUTPUT_VERTEX, + gl_OUTPUT_COLOR0, + gl_OUTPUT_COLOR1, + gl_OUTPUT_TEXTURE_COORD0, + gl_OUTPUT_TEXTURE_COORD1, + gl_OUTPUT_TEXTURE_COORD2, + gl_OUTPUT_TEXTURE_COORD3, + gl_OUTPUT_TEXTURE_COORD4, + gl_OUTPUT_TEXTURE_COORD5, + gl_OUTPUT_TEXTURE_COORD6, + gl_OUTPUT_TEXTURE_COORD7, + gl_OUTPUT_TEXTURE_COORD8, + gl_OUTPUT_TEXTURE_COORD9, + gl_OUTPUT_TEXTURE_COORD10, + gl_OUTPUT_TEXTURE_COORD11, + gl_OUTPUT_TEXTURE_COORD12, + gl_OUTPUT_TEXTURE_COORD13, + gl_OUTPUT_TEXTURE_COORD14, + gl_OUTPUT_TEXTURE_COORD15, + gl_OUTPUT_TEXTURE_COORD16, + gl_OUTPUT_TEXTURE_COORD17, + gl_OUTPUT_TEXTURE_COORD18, + gl_OUTPUT_TEXTURE_COORD19, + gl_OUTPUT_TEXTURE_COORD20, + gl_OUTPUT_TEXTURE_COORD21, + gl_OUTPUT_TEXTURE_COORD22, + gl_OUTPUT_TEXTURE_COORD23, + gl_OUTPUT_TEXTURE_COORD24, + gl_OUTPUT_TEXTURE_COORD25, + gl_OUTPUT_TEXTURE_COORD26, + gl_OUTPUT_TEXTURE_COORD27, + gl_OUTPUT_TEXTURE_COORD28, + gl_OUTPUT_TEXTURE_COORD29, + gl_OUTPUT_TEXTURE_COORD30, + gl_OUTPUT_TEXTURE_COORD31, + gl_OUTPUT_FOG, + gl_SCALAR, + gl_VECTOR, + gl_MATRIX, + gl_VARIANT, + gl_INVARIANT, + gl_LOCAL_CONSTANT, + gl_LOCAL, + gl_MAX_VERTEX_SHADER_INSTRUCTIONS, + gl_MAX_VERTEX_SHADER_VARIANTS, + gl_MAX_VERTEX_SHADER_INVARIANTS, + gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS, + gl_MAX_VERTEX_SHADER_LOCALS, + gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS, + gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS, + gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS, + gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS, + gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS, + gl_VERTEX_SHADER_INSTRUCTIONS, + gl_VERTEX_SHADER_VARIANTS, + gl_VERTEX_SHADER_INVARIANTS, + gl_VERTEX_SHADER_LOCAL_CONSTANTS, + gl_VERTEX_SHADER_LOCALS, + gl_VERTEX_SHADER_BINDING, + gl_VERTEX_SHADER_OPTIMIZED, + gl_X, + gl_Y, + gl_Z, + gl_W, + gl_NEGATIVE_X, + gl_NEGATIVE_Y, + gl_NEGATIVE_Z, + gl_NEGATIVE_W, + gl_ZERO, + gl_ONE, + gl_NEGATIVE_ONE, + gl_NORMALIZED_RANGE, + gl_FULL_RANGE, + gl_CURRENT_VERTEX, + gl_MVP_MATRIX +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_vertex_shader" + +EXTENSION_ENTRY(glBeginVertexShader,IO ()) +EXTENSION_ENTRY(glEndVertexShader,IO ()) +EXTENSION_ENTRY(glBindVertexShader,GLuint -> IO ()) +EXTENSION_ENTRY(glGenVertexShaders,GLuint -> IO GLuint) +EXTENSION_ENTRY(glDeleteVertexShader,GLuint -> IO ()) +EXTENSION_ENTRY(glShaderOp1,GLenum -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glInsertComponent,GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glExtractComponent,GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint) +EXTENSION_ENTRY(glSetInvariant,GLuint -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glSetLocalConstant,GLuint -> GLenum -> Ptr a -> IO ()) +EXTENSION_ENTRY(glVariantbv,GLuint -> Ptr GLbyte -> IO ()) +EXTENSION_ENTRY(glVariantsv,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVariantiv,GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glVariantfv,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVariantdv,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVariantubv,GLuint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glVariantusv,GLuint -> Ptr GLushort -> IO ()) +EXTENSION_ENTRY(glVariantuiv,GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr a -> IO ()) +EXTENSION_ENTRY(glEnableVariantClientState,GLuint-> IO ()) +EXTENSION_ENTRY(glDisableVariantClientState,GLuint-> IO ()) +EXTENSION_ENTRY(glBindLightParameter,GLenum -> GLenum-> IO GLuint) +EXTENSION_ENTRY(glBindMaterialParameter,GLenum -> GLenum-> IO GLuint) +EXTENSION_ENTRY(glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint) +EXTENSION_ENTRY(glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint) +EXTENSION_ENTRY(glBindParameter,GLenum -> IO GLuint) +EXTENSION_ENTRY(glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean) +EXTENSION_ENTRY(glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ()) +EXTENSION_ENTRY(glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) + +gl_VARIANT_VALUE :: GLenum +gl_VARIANT_VALUE = 0x87E4 + +gl_VARIANT_DATATYPE :: GLenum +gl_VARIANT_DATATYPE = 0x87E5 + +gl_VARIANT_ARRAY_STRIDE :: GLenum +gl_VARIANT_ARRAY_STRIDE = 0x87E6 + +gl_VARIANT_ARRAY_TYPE :: GLenum +gl_VARIANT_ARRAY_TYPE = 0x87E7 + +gl_VARIANT_ARRAY :: GLenum +gl_VARIANT_ARRAY = 0x87E8 + +gl_VARIANT_ARRAY_POINTER :: GLenum +gl_VARIANT_ARRAY_POINTER = 0x87E9 + +gl_INVARIANT_VALUE :: GLenum +gl_INVARIANT_VALUE = 0x87EA + +gl_INVARIANT_DATATYPE :: GLenum +gl_INVARIANT_DATATYPE = 0x87EB + +gl_LOCAL_CONSTANT_VALUE :: GLenum +gl_LOCAL_CONSTANT_VALUE = 0x87EC + +gl_LOCAL_CONSTANT_DATATYPE :: GLenum +gl_LOCAL_CONSTANT_DATATYPE = 0x87ED + +gl_OP_INDEX :: GLenum +gl_OP_INDEX = 0x8782 + +gl_OP_NEGATE :: GLenum +gl_OP_NEGATE = 0x8783 + +gl_OP_DOT3 :: GLenum +gl_OP_DOT3 = 0x8784 + +gl_OP_DOT4 :: GLenum +gl_OP_DOT4 = 0x8785 + +gl_OP_MUL :: GLenum +gl_OP_MUL = 0x8786 + +gl_OP_ADD :: GLenum +gl_OP_ADD = 0x8787 + +gl_OP_MADD :: GLenum +gl_OP_MADD = 0x8788 + +gl_OP_FRAC :: GLenum +gl_OP_FRAC = 0x8789 + +gl_OP_MAX :: GLenum +gl_OP_MAX = 0x878A + +gl_OP_MIN :: GLenum +gl_OP_MIN = 0x878B + +gl_OP_SET_GE :: GLenum +gl_OP_SET_GE = 0x878C + +gl_OP_SET_LT :: GLenum +gl_OP_SET_LT = 0x878D + +gl_OP_CLAMP :: GLenum +gl_OP_CLAMP = 0x878E + +gl_OP_FLOOR :: GLenum +gl_OP_FLOOR = 0x878F + +gl_OP_ROUND :: GLenum +gl_OP_ROUND = 0x8790 + +gl_OP_EXP_BASE_2 :: GLenum +gl_OP_EXP_BASE_2 = 0x8791 + +gl_OP_LOG_BASE_2 :: GLenum +gl_OP_LOG_BASE_2 = 0x8792 + +gl_OP_POWER :: GLenum +gl_OP_POWER = 0x8793 + +gl_OP_RECIP :: GLenum +gl_OP_RECIP = 0x8794 + +gl_OP_RECIP_SQRT :: GLenum +gl_OP_RECIP_SQRT = 0x8795 + +gl_OP_SUB :: GLenum +gl_OP_SUB = 0x8796 + +gl_OP_CROSS_PRODUCT :: GLenum +gl_OP_CROSS_PRODUCT = 0x8797 + +gl_OP_MULTIPLY_MATRIX :: GLenum +gl_OP_MULTIPLY_MATRIX = 0x8798 + +gl_OP_MOV :: GLenum +gl_OP_MOV = 0x8799 + +gl_OUTPUT_VERTEX :: GLenum +gl_OUTPUT_VERTEX = 0x879A + +gl_OUTPUT_COLOR0 :: GLenum +gl_OUTPUT_COLOR0 = 0x879B + +gl_OUTPUT_COLOR1 :: GLenum +gl_OUTPUT_COLOR1 = 0x879C + +gl_OUTPUT_TEXTURE_COORD0 :: GLenum +gl_OUTPUT_TEXTURE_COORD0 = 0x879D + +gl_OUTPUT_TEXTURE_COORD1 :: GLenum +gl_OUTPUT_TEXTURE_COORD1 = 0x879E + +gl_OUTPUT_TEXTURE_COORD2 :: GLenum +gl_OUTPUT_TEXTURE_COORD2 = 0x879F + +gl_OUTPUT_TEXTURE_COORD3 :: GLenum +gl_OUTPUT_TEXTURE_COORD3 = 0x87A0 + +gl_OUTPUT_TEXTURE_COORD4 :: GLenum +gl_OUTPUT_TEXTURE_COORD4 = 0x87A1 + +gl_OUTPUT_TEXTURE_COORD5 :: GLenum +gl_OUTPUT_TEXTURE_COORD5 = 0x87A2 + +gl_OUTPUT_TEXTURE_COORD6 :: GLenum +gl_OUTPUT_TEXTURE_COORD6 = 0x87A3 + +gl_OUTPUT_TEXTURE_COORD7 :: GLenum +gl_OUTPUT_TEXTURE_COORD7 = 0x87A4 + +gl_OUTPUT_TEXTURE_COORD8 :: GLenum +gl_OUTPUT_TEXTURE_COORD8 = 0x87A5 + +gl_OUTPUT_TEXTURE_COORD9 :: GLenum +gl_OUTPUT_TEXTURE_COORD9 = 0x87A6 + +gl_OUTPUT_TEXTURE_COORD10 :: GLenum +gl_OUTPUT_TEXTURE_COORD10 = 0x87A7 + +gl_OUTPUT_TEXTURE_COORD11 :: GLenum +gl_OUTPUT_TEXTURE_COORD11 = 0x87A8 + +gl_OUTPUT_TEXTURE_COORD12 :: GLenum +gl_OUTPUT_TEXTURE_COORD12 = 0x87A9 + +gl_OUTPUT_TEXTURE_COORD13 :: GLenum +gl_OUTPUT_TEXTURE_COORD13 = 0x87AA + +gl_OUTPUT_TEXTURE_COORD14 :: GLenum +gl_OUTPUT_TEXTURE_COORD14 = 0x87AB + +gl_OUTPUT_TEXTURE_COORD15 :: GLenum +gl_OUTPUT_TEXTURE_COORD15 = 0x87AC + +gl_OUTPUT_TEXTURE_COORD16 :: GLenum +gl_OUTPUT_TEXTURE_COORD16 = 0x87AD + +gl_OUTPUT_TEXTURE_COORD17 :: GLenum +gl_OUTPUT_TEXTURE_COORD17 = 0x87AE + +gl_OUTPUT_TEXTURE_COORD18 :: GLenum +gl_OUTPUT_TEXTURE_COORD18 = 0x87AF + +gl_OUTPUT_TEXTURE_COORD19 :: GLenum +gl_OUTPUT_TEXTURE_COORD19 = 0x87B0 + +gl_OUTPUT_TEXTURE_COORD20 :: GLenum +gl_OUTPUT_TEXTURE_COORD20 = 0x87B1 + +gl_OUTPUT_TEXTURE_COORD21 :: GLenum +gl_OUTPUT_TEXTURE_COORD21 = 0x87B2 + +gl_OUTPUT_TEXTURE_COORD22 :: GLenum +gl_OUTPUT_TEXTURE_COORD22 = 0x87B3 + +gl_OUTPUT_TEXTURE_COORD23 :: GLenum +gl_OUTPUT_TEXTURE_COORD23 = 0x87B4 + +gl_OUTPUT_TEXTURE_COORD24 :: GLenum +gl_OUTPUT_TEXTURE_COORD24 = 0x87B5 + +gl_OUTPUT_TEXTURE_COORD25 :: GLenum +gl_OUTPUT_TEXTURE_COORD25 = 0x87B6 + +gl_OUTPUT_TEXTURE_COORD26 :: GLenum +gl_OUTPUT_TEXTURE_COORD26 = 0x87B7 + +gl_OUTPUT_TEXTURE_COORD27 :: GLenum +gl_OUTPUT_TEXTURE_COORD27 = 0x87B8 + +gl_OUTPUT_TEXTURE_COORD28 :: GLenum +gl_OUTPUT_TEXTURE_COORD28 = 0x87B9 + +gl_OUTPUT_TEXTURE_COORD29 :: GLenum +gl_OUTPUT_TEXTURE_COORD29 = 0x87BA + +gl_OUTPUT_TEXTURE_COORD30 :: GLenum +gl_OUTPUT_TEXTURE_COORD30 = 0x87BB + +gl_OUTPUT_TEXTURE_COORD31 :: GLenum +gl_OUTPUT_TEXTURE_COORD31 = 0x87BC + +gl_OUTPUT_FOG :: GLenum +gl_OUTPUT_FOG = 0x87BD + +gl_SCALAR :: GLenum +gl_SCALAR = 0x87BE + +gl_VECTOR :: GLenum +gl_VECTOR = 0x87BF + +gl_MATRIX :: GLenum +gl_MATRIX = 0x87C0 + +gl_VARIANT :: GLenum +gl_VARIANT = 0x87C1 + +gl_INVARIANT :: GLenum +gl_INVARIANT = 0x87C2 + +gl_LOCAL_CONSTANT :: GLenum +gl_LOCAL_CONSTANT = 0x87C3 + +gl_LOCAL :: GLenum +gl_LOCAL = 0x87C4 + +gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum +gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5 + +gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum +gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6 + +gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum +gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7 + +gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum +gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8 + +gl_MAX_VERTEX_SHADER_LOCALS :: GLenum +gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9 + +gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum +gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA + +gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum +gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB + +gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum +gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC + +gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum +gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD + +gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum +gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE + +gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum +gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF + +gl_VERTEX_SHADER_VARIANTS :: GLenum +gl_VERTEX_SHADER_VARIANTS = 0x87D0 + +gl_VERTEX_SHADER_INVARIANTS :: GLenum +gl_VERTEX_SHADER_INVARIANTS = 0x87D1 + +gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum +gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2 + +gl_VERTEX_SHADER_LOCALS :: GLenum +gl_VERTEX_SHADER_LOCALS = 0x87D3 + +gl_VERTEX_SHADER_BINDING :: GLenum +gl_VERTEX_SHADER_BINDING = 0x8781 + +gl_VERTEX_SHADER_OPTIMIZED :: GLenum +gl_VERTEX_SHADER_OPTIMIZED = 0x87D4 + +gl_X :: GLenum +gl_X = 0x87D5 + +gl_Y :: GLenum +gl_Y = 0x87D6 + +gl_Z :: GLenum +gl_Z = 0x87D7 + +gl_W :: GLenum +gl_W = 0x87D8 + +gl_NEGATIVE_X :: GLenum +gl_NEGATIVE_X = 0x87D9 + +gl_NEGATIVE_Y :: GLenum +gl_NEGATIVE_Y = 0x87DA + +gl_NEGATIVE_Z :: GLenum +gl_NEGATIVE_Z = 0x87DB + +gl_NEGATIVE_W :: GLenum +gl_NEGATIVE_W = 0x87DC + +gl_NEGATIVE_ONE :: GLenum +gl_NEGATIVE_ONE = 0x87DF + +gl_NORMALIZED_RANGE :: GLenum +gl_NORMALIZED_RANGE = 0x87E0 + +gl_FULL_RANGE :: GLenum +gl_FULL_RANGE = 0x87E1 + +gl_CURRENT_VERTEX :: GLenum +gl_CURRENT_VERTEX = 0x87E2 + +gl_MVP_MATRIX :: GLenum +gl_MVP_MATRIX = 0x87E3
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs view
@@ -1,84 +1,84 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_vertex_weighting extension, see--- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting (- -- * Functions- glVertexWeightf,- glVertexWeightfv,- glVertexWeightPointer,- -- * Tokens- gl_VERTEX_WEIGHTING,- gl_MODELVIEW0,- gl_MODELVIEW1,- gl_MODELVIEW0_MATRIX,- gl_MODELVIEW1_MATRIX,- gl_CURRENT_VERTEX_WEIGHT,- gl_VERTEX_WEIGHT_ARRAY,- gl_VERTEX_WEIGHT_ARRAY_SIZE,- gl_VERTEX_WEIGHT_ARRAY_TYPE,- gl_VERTEX_WEIGHT_ARRAY_STRIDE,- gl_MODELVIEW0_STACK_DEPTH,- gl_MODELVIEW1_STACK_DEPTH,- gl_VERTEX_WEIGHT_ARRAY_POINTER-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_vertex_weighting"--EXTENSION_ENTRY(glVertexWeightf,GLfloat -> IO ())-EXTENSION_ENTRY(glVertexWeightfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())--gl_VERTEX_WEIGHTING :: GLenum-gl_VERTEX_WEIGHTING = 0x8509--gl_MODELVIEW0_MATRIX :: GLenum-gl_MODELVIEW0_MATRIX = 0x0BA6--gl_MODELVIEW1_MATRIX :: GLenum-gl_MODELVIEW1_MATRIX = 0x8506--gl_CURRENT_VERTEX_WEIGHT :: GLenum-gl_CURRENT_VERTEX_WEIGHT = 0x850B--gl_VERTEX_WEIGHT_ARRAY :: GLenum-gl_VERTEX_WEIGHT_ARRAY = 0x850C--gl_VERTEX_WEIGHT_ARRAY_SIZE :: GLenum-gl_VERTEX_WEIGHT_ARRAY_SIZE = 0x850D--gl_VERTEX_WEIGHT_ARRAY_TYPE :: GLenum-gl_VERTEX_WEIGHT_ARRAY_TYPE = 0x850E--gl_VERTEX_WEIGHT_ARRAY_STRIDE :: GLenum-gl_VERTEX_WEIGHT_ARRAY_STRIDE = 0x850F--gl_MODELVIEW0_STACK_DEPTH :: GLenum-gl_MODELVIEW0_STACK_DEPTH = 0x0BA3--gl_MODELVIEW1_STACK_DEPTH :: GLenum-gl_MODELVIEW1_STACK_DEPTH = 0x8502--gl_VERTEX_WEIGHT_ARRAY_POINTER :: GLenum-gl_VERTEX_WEIGHT_ARRAY_POINTER = 0x8510+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the EXT_vertex_weighting extension, see +-- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( + -- * Functions + glVertexWeightf, + glVertexWeightfv, + glVertexWeightPointer, + -- * Tokens + gl_VERTEX_WEIGHTING, + gl_MODELVIEW0, + gl_MODELVIEW1, + gl_MODELVIEW0_MATRIX, + gl_MODELVIEW1_MATRIX, + gl_CURRENT_VERTEX_WEIGHT, + gl_VERTEX_WEIGHT_ARRAY, + gl_VERTEX_WEIGHT_ARRAY_SIZE, + gl_VERTEX_WEIGHT_ARRAY_TYPE, + gl_VERTEX_WEIGHT_ARRAY_STRIDE, + gl_MODELVIEW0_STACK_DEPTH, + gl_MODELVIEW1_STACK_DEPTH, + gl_VERTEX_WEIGHT_ARRAY_POINTER +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_EXT_vertex_weighting" + +EXTENSION_ENTRY(glVertexWeightf,GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexWeightfv,Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) + +gl_VERTEX_WEIGHTING :: GLenum +gl_VERTEX_WEIGHTING = 0x8509 + +gl_MODELVIEW0_MATRIX :: GLenum +gl_MODELVIEW0_MATRIX = 0x0BA6 + +gl_MODELVIEW1_MATRIX :: GLenum +gl_MODELVIEW1_MATRIX = 0x8506 + +gl_CURRENT_VERTEX_WEIGHT :: GLenum +gl_CURRENT_VERTEX_WEIGHT = 0x850B + +gl_VERTEX_WEIGHT_ARRAY :: GLenum +gl_VERTEX_WEIGHT_ARRAY = 0x850C + +gl_VERTEX_WEIGHT_ARRAY_SIZE :: GLenum +gl_VERTEX_WEIGHT_ARRAY_SIZE = 0x850D + +gl_VERTEX_WEIGHT_ARRAY_TYPE :: GLenum +gl_VERTEX_WEIGHT_ARRAY_TYPE = 0x850E + +gl_VERTEX_WEIGHT_ARRAY_STRIDE :: GLenum +gl_VERTEX_WEIGHT_ARRAY_STRIDE = 0x850F + +gl_MODELVIEW0_STACK_DEPTH :: GLenum +gl_MODELVIEW0_STACK_DEPTH = 0x0BA3 + +gl_MODELVIEW1_STACK_DEPTH :: GLenum +gl_MODELVIEW1_STACK_DEPTH = 0x8502 + +gl_VERTEX_WEIGHT_ARRAY_POINTER :: GLenum +gl_VERTEX_WEIGHT_ARRAY_POINTER = 0x8510
src/Graphics/Rendering/OpenGL/Raw/Extensions.hs view
@@ -1,45 +1,45 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.Extensions--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This internal module offers convenience functions and re-exports for OpenGL--- extension loading.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Extensions (- Invoker, getExtensionEntry,- FunPtr, unsafePerformIO-) where--import Foreign.Marshal.Error-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.GetProcAddress-import System.IO.Unsafe------------------------------------------------------------------------------------type Invoker a = FunPtr a -> a--getExtensionEntry :: String -> String -> IO (FunPtr a)-getExtensionEntry extensionNameString extensionEntry =- throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry ++- ", check for " ++ extensionNameString) $- getProcAddressWithSuffixes extensionEntry extensionSuffixes--throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)-throwIfNullFunPtr = throwIf (== nullFunPtr) . const---- non-ARB extension suffixes are in descending order of number of extensions-extensionSuffixes :: [String]-extensionSuffixes = [- "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM",- "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR",- "GREMEDY", "SUNX", "S3", "REND", "MESAX" ]+{-# OPTIONS_HADDOCK hide #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Extensions +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- This internal module offers convenience functions and re-exports for OpenGL +-- extension loading. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Extensions ( + Invoker, getExtensionEntry, + FunPtr, unsafePerformIO +) where + +import Foreign.Marshal.Error +import Foreign.Ptr +import Graphics.Rendering.OpenGL.Raw.GetProcAddress +import System.IO.Unsafe + +-------------------------------------------------------------------------------- + +type Invoker a = FunPtr a -> a + +getExtensionEntry :: String -> String -> IO (FunPtr a) +getExtensionEntry extensionNameString extensionEntry = + throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry ++ + ", check for " ++ extensionNameString) $ + getProcAddressWithSuffixes extensionEntry extensionSuffixes + +throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a) +throwIfNullFunPtr = throwIf (== nullFunPtr) . const + +-- non-ARB extension suffixes are in descending order of number of extensions +extensionSuffixes :: [String] +extensionSuffixes = [ + "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM", + "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR", + "GREMEDY", "SUNX", "S3", "REND", "MESAX" ]
src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs view
@@ -1,47 +1,47 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.GetProcAddress--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module offers a portable way to retrieve OpenGL extension entries,--- providing a portability layer upon platform-specific mechanisms like--- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.GetProcAddress (- getProcAddress, getProcAddressWithSuffixes-) where--import Control.Monad-import Foreign.C.String-import Foreign.Ptr--#ifdef __HUGS__-{-# CFILES cbits/HsOpenGLRaw.c #-}-#endif-------------------------------------------------------------------------------------- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no--- extension entry with the given name was found.-getProcAddress :: String -> IO (FunPtr a)-getProcAddress extensionEntry =- withCString extensionEntry hs_OpenGLRaw_getProcAddress--foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress"- hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a)---- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes--- in the given order. Returns 'nullFunPtr' when no extension entry with the--- given name plus any of the suffixes was found.-getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a)-getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr- where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s)- | otherwise = return p+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.GetProcAddress +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- This module offers a portable way to retrieve OpenGL extension entries, +-- providing a portability layer upon platform-specific mechanisms like +-- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.GetProcAddress ( + getProcAddress, getProcAddressWithSuffixes +) where + +import Control.Monad +import Foreign.C.String +import Foreign.Ptr + +#ifdef __HUGS__ +{-# CFILES cbits/HsOpenGLRaw.c #-} +#endif + +-------------------------------------------------------------------------------- + +-- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no +-- extension entry with the given name was found. +getProcAddress :: String -> IO (FunPtr a) +getProcAddress extensionEntry = + withCString extensionEntry hs_OpenGLRaw_getProcAddress + +foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress" + hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a) + +-- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes +-- in the given order. Returns 'nullFunPtr' when no extension entry with the +-- given name plus any of the suffixes was found. +getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a) +getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr + where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s) + | otherwise = return p
src/Graphics/Rendering/OpenGL/Raw/NV.hs view
@@ -1,117 +1,117 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A convenience module, combining all raw modules containing NV extensions.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV (- module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,- module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,- module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,- module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,- module Graphics.Rendering.OpenGL.Raw.NV.FogDistance,- module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,- -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare,- module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,- module Graphics.Rendering.OpenGL.Raw.NV.Fence,- -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators,- module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,- module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,- module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,- module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader,- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,- module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,- module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,- module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,- module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,- module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,- module Graphics.Rendering.OpenGL.Raw.NV.PointSprite,- module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,- -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11,- module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,- module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,- module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,- module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,- module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,- -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2,- -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption,- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,- module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4,- module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,- module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,- -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4,- module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,- -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4,- module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,- module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,- module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,- module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,- module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,- module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,- module Graphics.Rendering.OpenGL.Raw.NV.PathRendering-) where--import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection-import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent-import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners-import Graphics.Rendering.OpenGL.Raw.NV.FogDistance-import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss--- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare-import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4-import Graphics.Rendering.OpenGL.Raw.NV.Fence--- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators-import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2-import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc-import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2-import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram-import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor-import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint-import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp-import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery-import Graphics.Rendering.OpenGL.Raw.NV.PointSprite-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3--- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11-import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer-import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat-import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange-import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart-import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal--- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2--- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption-import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3-import Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4-import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4-import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat--- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4-import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage--- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject-import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback-import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender-import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo-import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample-import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2-import Graphics.Rendering.OpenGL.Raw.NV.PathRendering+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- A convenience module, combining all raw modules containing NV extensions. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV ( + module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, + module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, + module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, + module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, + module Graphics.Rendering.OpenGL.Raw.NV.FogDistance, + module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, + -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare, + module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, + module Graphics.Rendering.OpenGL.Raw.NV.Fence, + -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators, + module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, + module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, + module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, + module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, + module Graphics.Rendering.OpenGL.Raw.NV.TextureShader, + module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, + module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, + module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, + module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, + module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, + module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, + module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, + module Graphics.Rendering.OpenGL.Raw.NV.PointSprite, + module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, + -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11, + module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, + module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, + module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, + module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, + module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, + module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, + -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2, + -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption, + module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, + module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, + module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, + module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4, + module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, + module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, + module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, + -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4, + module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, + -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4, + module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, + module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, + module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, + module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, + module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, + module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, + module Graphics.Rendering.OpenGL.Raw.NV.PathRendering +) where + +import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection +import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent +import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange +import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners +import Graphics.Rendering.OpenGL.Raw.NV.FogDistance +import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss +-- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare +import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 +import Graphics.Rendering.OpenGL.Raw.NV.Fence +-- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators +import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil +import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 +import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc +import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle +import Graphics.Rendering.OpenGL.Raw.NV.TextureShader +import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 +import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 +import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram +import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor +import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint +import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp +import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery +import Graphics.Rendering.OpenGL.Raw.NV.PointSprite +import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 +-- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11 +import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer +import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram +import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat +import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange +import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart +import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal +-- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2 +-- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption +import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 +import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option +import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 +import Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 +import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 +import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 +import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat +-- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4 +import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage +-- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4 +import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject +import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback +import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender +import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo +import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample +import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 +import Graphics.Rendering.OpenGL.Raw.NV.PathRendering
src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs view
@@ -1,27 +1,27 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_conditional_render extension, see--- <http://www.opengl.org/registry/specs/NV/conditional_render.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender (- -- * Functions- glBeginConditionalRender,- glEndConditionalRender,- -- * Tokens- gl_QUERY_WAIT,- gl_QUERY_NO_WAIT,- gl_QUERY_BY_REGION_WAIT,- gl_QUERY_BY_REGION_NO_WAIT-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_conditional_render extension, see +-- <http://www.opengl.org/registry/specs/NV/conditional_render.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( + -- * Functions + glBeginConditionalRender, + glEndConditionalRender, + -- * Tokens + gl_QUERY_WAIT, + gl_QUERY_NO_WAIT, + gl_QUERY_BY_REGION_WAIT, + gl_QUERY_BY_REGION_NO_WAIT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs view
@@ -1,29 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_copy_depth_to_color extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor (- -- * Tokens- gl_DEPTH_STENCIL_TO_RGBA,- gl_DEPTH_STENCIL_TO_BGRA-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_DEPTH_STENCIL_TO_RGBA :: GLenum-gl_DEPTH_STENCIL_TO_RGBA = 0x886E--gl_DEPTH_STENCIL_TO_BGRA :: GLenum-gl_DEPTH_STENCIL_TO_BGRA = 0x886F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_copy_depth_to_color extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( + -- * Tokens + gl_DEPTH_STENCIL_TO_RGBA, + gl_DEPTH_STENCIL_TO_BGRA +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_DEPTH_STENCIL_TO_RGBA :: GLenum +gl_DEPTH_STENCIL_TO_RGBA = 0x886E + +gl_DEPTH_STENCIL_TO_BGRA :: GLenum +gl_DEPTH_STENCIL_TO_BGRA = 0x886F
src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs view
@@ -1,44 +1,44 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_depth_buffer_float extension, see--- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat (- -- * Functions- glDepthRanged,- glClearDepthd,- glDepthBoundsd,- -- * Tokens- gl_DEPTH_COMPONENT32F,- gl_DEPTH32F_STENCIL8,- gl_FLOAT_32_UNSIGNED_INT_24_8_REV,- gl_DEPTH_BUFFER_FLOAT_MODE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_depth_buffer_float"--EXTENSION_ENTRY(glDepthRanged,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glClearDepthd,GLdouble -> IO ())-EXTENSION_ENTRY(glDepthBoundsd,GLdouble -> GLdouble -> IO ())--gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum-gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_depth_buffer_float extension, see +-- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( + -- * Functions + glDepthRanged, + glClearDepthd, + glDepthBoundsd, + -- * Tokens + gl_DEPTH_COMPONENT32F, + gl_DEPTH32F_STENCIL8, + gl_FLOAT_32_UNSIGNED_INT_24_8_REV, + gl_DEPTH_BUFFER_FLOAT_MODE +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_depth_buffer_float" + +EXTENSION_ENTRY(glDepthRanged,GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glClearDepthd,GLdouble -> IO ()) +EXTENSION_ENTRY(glDepthBoundsd,GLdouble -> GLdouble -> IO ()) + +gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum +gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF
src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthClamp--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_depth_clamp extension, see--- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp (- -- * Tokens- gl_DEPTH_CLAMP-) where--import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthClamp +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_depth_clamp extension, see +-- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( + -- * Tokens + gl_DEPTH_CLAMP +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp
src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs view
@@ -1,66 +1,66 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_explicit_multisample extension, see--- <http://www.opengl.org/registry/specs/NV/explicit_multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample (- -- * Functions- glGetBooleanIndexedv,- glGetIntegerIndexedv,- glGetMultisamplefv,- glSampleMaskIndexed,- glTexRenderbuffer,- -- * Tokens- gl_SAMPLE_POSITION,- gl_SAMPLE_MASK,- gl_SAMPLE_MASK_VALUE,- gl_TEXTURE_BINDING_RENDERBUFFER,- gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING,- gl_MAX_SAMPLE_MASK_WORDS,- gl_TEXTURE_RENDERBUFFER,- gl_SAMPLER_RENDERBUFFER,- gl_INT_SAMPLER_RENDERBUFFER,- gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_explicit_multisample"--EXTENSION_ENTRY(glSampleMaskIndexed,GLuint -> GLbitfield -> IO ())-EXTENSION_ENTRY(glTexRenderbuffer,GLenum -> GLuint -> IO ())--gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum-gl_TEXTURE_BINDING_RENDERBUFFER = 0x8E53--gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum-gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING = 0x8E54--gl_TEXTURE_RENDERBUFFER :: GLenum-gl_TEXTURE_RENDERBUFFER = 0x8E55--gl_SAMPLER_RENDERBUFFER :: GLenum-gl_SAMPLER_RENDERBUFFER = 0x8E56--gl_INT_SAMPLER_RENDERBUFFER :: GLenum-gl_INT_SAMPLER_RENDERBUFFER = 0x8E57--gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum-gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER = 0x8E58+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_explicit_multisample extension, see +-- <http://www.opengl.org/registry/specs/NV/explicit_multisample.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( + -- * Functions + glGetBooleanIndexedv, + glGetIntegerIndexedv, + glGetMultisamplefv, + glSampleMaskIndexed, + glTexRenderbuffer, + -- * Tokens + gl_SAMPLE_POSITION, + gl_SAMPLE_MASK, + gl_SAMPLE_MASK_VALUE, + gl_TEXTURE_BINDING_RENDERBUFFER, + gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING, + gl_MAX_SAMPLE_MASK_WORDS, + gl_TEXTURE_RENDERBUFFER, + gl_SAMPLER_RENDERBUFFER, + gl_INT_SAMPLER_RENDERBUFFER, + gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_explicit_multisample" + +EXTENSION_ENTRY(glSampleMaskIndexed,GLuint -> GLbitfield -> IO ()) +EXTENSION_ENTRY(glTexRenderbuffer,GLenum -> GLuint -> IO ()) + +gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum +gl_TEXTURE_BINDING_RENDERBUFFER = 0x8E53 + +gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum +gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING = 0x8E54 + +gl_TEXTURE_RENDERBUFFER :: GLenum +gl_TEXTURE_RENDERBUFFER = 0x8E55 + +gl_SAMPLER_RENDERBUFFER :: GLenum +gl_SAMPLER_RENDERBUFFER = 0x8E56 + +gl_INT_SAMPLER_RENDERBUFFER :: GLenum +gl_INT_SAMPLER_RENDERBUFFER = 0x8E57 + +gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum +gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER = 0x8E58
src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -1,57 +1,57 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.Fence--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_fence not already in the OpenGL 3.1--- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.Fence (- -- * Functions- glGenFences,- glDeleteFences,- glSetFence,- glTestFence,- glFinishFence,- glIsFence,- glGetFenceiv,- -- * Tokens- gl_ALL_COMPLETED,- gl_FENCE_STATUS,- gl_FENCE_CONDITION-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_fence"--EXTENSION_ENTRY(glGenFences,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteFences,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glSetFence,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glTestFence,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glFinishFence,GLuint -> IO ())-EXTENSION_ENTRY(glIsFence,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ())--gl_ALL_COMPLETED :: GLenum-gl_ALL_COMPLETED = 0x84F2--gl_FENCE_STATUS :: GLenum-gl_FENCE_STATUS = 0x84F3--gl_FENCE_CONDITION :: GLenum-gl_FENCE_CONDITION = 0x84F4+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.Fence +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_fence not already in the OpenGL 3.1 +-- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.Fence ( + -- * Functions + glGenFences, + glDeleteFences, + glSetFence, + glTestFence, + glFinishFence, + glIsFence, + glGetFenceiv, + -- * Tokens + gl_ALL_COMPLETED, + gl_FENCE_STATUS, + gl_FENCE_CONDITION +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_fence" + +EXTENSION_ENTRY(glGenFences,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteFences,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glSetFence,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glTestFence,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glFinishFence,GLuint -> IO ()) +EXTENSION_ENTRY(glIsFence,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ()) + +gl_ALL_COMPLETED :: GLenum +gl_ALL_COMPLETED = 0x84F2 + +gl_FENCE_STATUS :: GLenum +gl_FENCE_STATUS = 0x84F3 + +gl_FENCE_CONDITION :: GLenum +gl_FENCE_CONDITION = 0x84F4
src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs view
@@ -1,80 +1,80 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_float_buffer extension, see--- <http://www.opengl.org/registry/specs/NV/float_buffer.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer (- -- * Tokens- gl_FLOAT_R,- gl_FLOAT_RG,- gl_FLOAT_RGB,- gl_FLOAT_RGBA,- gl_FLOAT_R16,- gl_FLOAT_R32,- gl_FLOAT_RG16,- gl_FLOAT_RG32,- gl_FLOAT_RGB16,- gl_FLOAT_RGB32,- gl_FLOAT_RGBA16,- gl_FLOAT_RGBA32,- gl_TEXTURE_FLOAT_COMPONENTS,- gl_FLOAT_CLEAR_COLOR_VALUE,- gl_FLOAT_RGBA_MODE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_FLOAT_R :: GLenum-gl_FLOAT_R = 0x8880--gl_FLOAT_RG :: GLenum-gl_FLOAT_RG = 0x8881--gl_FLOAT_RGB :: GLenum-gl_FLOAT_RGB = 0x8882--gl_FLOAT_RGBA :: GLenum-gl_FLOAT_RGBA = 0x8883--gl_FLOAT_R16 :: GLenum-gl_FLOAT_R16 = 0x8884--gl_FLOAT_R32 :: GLenum-gl_FLOAT_R32 = 0x8885--gl_FLOAT_RG16 :: GLenum-gl_FLOAT_RG16 = 0x8886--gl_FLOAT_RG32 :: GLenum-gl_FLOAT_RG32 = 0x8887--gl_FLOAT_RGB16 :: GLenum-gl_FLOAT_RGB16 = 0x8888--gl_FLOAT_RGB32 :: GLenum-gl_FLOAT_RGB32 = 0x8889--gl_FLOAT_RGBA16 :: GLenum-gl_FLOAT_RGBA16 = 0x888A--gl_FLOAT_RGBA32 :: GLenum-gl_FLOAT_RGBA32 = 0x888B--gl_TEXTURE_FLOAT_COMPONENTS :: GLenum-gl_TEXTURE_FLOAT_COMPONENTS = 0x888C--gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum-gl_FLOAT_CLEAR_COLOR_VALUE = 0x888D--gl_FLOAT_RGBA_MODE :: GLenum-gl_FLOAT_RGBA_MODE = 0x888E+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_float_buffer extension, see +-- <http://www.opengl.org/registry/specs/NV/float_buffer.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( + -- * Tokens + gl_FLOAT_R, + gl_FLOAT_RG, + gl_FLOAT_RGB, + gl_FLOAT_RGBA, + gl_FLOAT_R16, + gl_FLOAT_R32, + gl_FLOAT_RG16, + gl_FLOAT_RG32, + gl_FLOAT_RGB16, + gl_FLOAT_RGB32, + gl_FLOAT_RGBA16, + gl_FLOAT_RGBA32, + gl_TEXTURE_FLOAT_COMPONENTS, + gl_FLOAT_CLEAR_COLOR_VALUE, + gl_FLOAT_RGBA_MODE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_FLOAT_R :: GLenum +gl_FLOAT_R = 0x8880 + +gl_FLOAT_RG :: GLenum +gl_FLOAT_RG = 0x8881 + +gl_FLOAT_RGB :: GLenum +gl_FLOAT_RGB = 0x8882 + +gl_FLOAT_RGBA :: GLenum +gl_FLOAT_RGBA = 0x8883 + +gl_FLOAT_R16 :: GLenum +gl_FLOAT_R16 = 0x8884 + +gl_FLOAT_R32 :: GLenum +gl_FLOAT_R32 = 0x8885 + +gl_FLOAT_RG16 :: GLenum +gl_FLOAT_RG16 = 0x8886 + +gl_FLOAT_RG32 :: GLenum +gl_FLOAT_RG32 = 0x8887 + +gl_FLOAT_RGB16 :: GLenum +gl_FLOAT_RGB16 = 0x8888 + +gl_FLOAT_RGB32 :: GLenum +gl_FLOAT_RGB32 = 0x8889 + +gl_FLOAT_RGBA16 :: GLenum +gl_FLOAT_RGBA16 = 0x888A + +gl_FLOAT_RGBA32 :: GLenum +gl_FLOAT_RGBA32 = 0x888B + +gl_TEXTURE_FLOAT_COMPONENTS :: GLenum +gl_TEXTURE_FLOAT_COMPONENTS = 0x888C + +gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum +gl_FLOAT_CLEAR_COLOR_VALUE = 0x888D + +gl_FLOAT_RGBA_MODE :: GLenum +gl_FLOAT_RGBA_MODE = 0x888E
src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs view
@@ -1,35 +1,35 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.FogDistance--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_fog_distance extension not already--- in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/fog_distance.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FogDistance (- -- * Tokens- gl_FOG_DISTANCE_MODE,- gl_EYE_RADIAL,- gl_EYE_PLANE,- gl_EYE_PLANE_ABSOLUTE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_FOG_DISTANCE_MODE :: GLenum-gl_FOG_DISTANCE_MODE = 0x855A--gl_EYE_RADIAL :: GLenum-gl_EYE_RADIAL = 0x855B--gl_EYE_PLANE_ABSOLUTE :: GLenum-gl_EYE_PLANE_ABSOLUTE = 0x855C+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.FogDistance +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_fog_distance extension not already +-- in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/fog_distance.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( + -- * Tokens + gl_FOG_DISTANCE_MODE, + gl_EYE_RADIAL, + gl_EYE_PLANE, + gl_EYE_PLANE_ABSOLUTE +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_FOG_DISTANCE_MODE :: GLenum +gl_FOG_DISTANCE_MODE = 0x855A + +gl_EYE_RADIAL :: GLenum +gl_EYE_RADIAL = 0x855B + +gl_EYE_PLANE_ABSOLUTE :: GLenum +gl_EYE_PLANE_ABSOLUTE = 0x855C
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs view
@@ -1,65 +1,65 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_fragment_program extension, see--- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram (- -- * Functions- glProgramNamedParameter4f,- glProgramNamedParameter4d,- glProgramNamedParameter4fv,- glProgramNamedParameter4dv,- glGetProgramNamedParameterfv,- glGetProgramNamedParameterdv,- glProgramLocalParameter4d,- glProgramLocalParameter4dv,- glProgramLocalParameter4f,- glProgramLocalParameter4fv,- glGetProgramLocalParameterdv,- glGetProgramLocalParameterfv,- -- * Tokens- gl_FRAGMENT_PROGRAM_NV,- gl_MAX_TEXTURE_COORDS,- gl_MAX_TEXTURE_IMAGE_UNITS,- gl_FRAGMENT_PROGRAM_BINDING,- gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS,- gl_PROGRAM_ERROR_STRING-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_fragment_program"--EXTENSION_ENTRY(glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glProgramNamedParameter4fv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramNamedParameter4dv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramNamedParameterfv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramNamedParameterdv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())--gl_FRAGMENT_PROGRAM_NV :: GLenum-gl_FRAGMENT_PROGRAM_NV = 0x8870--gl_FRAGMENT_PROGRAM_BINDING :: GLenum-gl_FRAGMENT_PROGRAM_BINDING = 0x8873--gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum-gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS = 0x8868+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_fragment_program extension, see +-- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( + -- * Functions + glProgramNamedParameter4f, + glProgramNamedParameter4d, + glProgramNamedParameter4fv, + glProgramNamedParameter4dv, + glGetProgramNamedParameterfv, + glGetProgramNamedParameterdv, + glProgramLocalParameter4d, + glProgramLocalParameter4dv, + glProgramLocalParameter4f, + glProgramLocalParameter4fv, + glGetProgramLocalParameterdv, + glGetProgramLocalParameterfv, + -- * Tokens + gl_FRAGMENT_PROGRAM_NV, + gl_MAX_TEXTURE_COORDS, + gl_MAX_TEXTURE_IMAGE_UNITS, + gl_FRAGMENT_PROGRAM_BINDING, + gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS, + gl_PROGRAM_ERROR_STRING +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_fragment_program" + +EXTENSION_ENTRY(glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramNamedParameter4fv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramNamedParameter4dv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetProgramNamedParameterfv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetProgramNamedParameterdv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()) + +gl_FRAGMENT_PROGRAM_NV :: GLenum +gl_FRAGMENT_PROGRAM_NV = 0x8870 + +gl_FRAGMENT_PROGRAM_BINDING :: GLenum +gl_FRAGMENT_PROGRAM_BINDING = 0x8873 + +gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum +gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS = 0x8868
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs view
@@ -1,40 +1,40 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_fragment_program, see--- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 (- -- * Tokens- gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,- gl_MAX_PROGRAM_CALL_DEPTH,- gl_MAX_PROGRAM_IF_DEPTH,- gl_MAX_PROGRAM_LOOP_DEPTH,- gl_MAX_PROGRAM_LOOP_COUNT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_EXEC_INSTRUCTIONS = 0x88F4--gl_MAX_PROGRAM_CALL_DEPTH :: GLenum-gl_MAX_PROGRAM_CALL_DEPTH = 0x88F5--gl_MAX_PROGRAM_IF_DEPTH :: GLenum-gl_MAX_PROGRAM_IF_DEPTH = 0x88F6--gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum-gl_MAX_PROGRAM_LOOP_DEPTH = 0x88F7--gl_MAX_PROGRAM_LOOP_COUNT :: GLenum-gl_MAX_PROGRAM_LOOP_COUNT = 0x88F8+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_fragment_program, see +-- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( + -- * Tokens + gl_MAX_PROGRAM_EXEC_INSTRUCTIONS, + gl_MAX_PROGRAM_CALL_DEPTH, + gl_MAX_PROGRAM_IF_DEPTH, + gl_MAX_PROGRAM_LOOP_DEPTH, + gl_MAX_PROGRAM_LOOP_COUNT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum +gl_MAX_PROGRAM_EXEC_INSTRUCTIONS = 0x88F4 + +gl_MAX_PROGRAM_CALL_DEPTH :: GLenum +gl_MAX_PROGRAM_CALL_DEPTH = 0x88F5 + +gl_MAX_PROGRAM_IF_DEPTH :: GLenum +gl_MAX_PROGRAM_IF_DEPTH = 0x88F6 + +gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum +gl_MAX_PROGRAM_LOOP_DEPTH = 0x88F7 + +gl_MAX_PROGRAM_LOOP_COUNT :: GLenum +gl_MAX_PROGRAM_LOOP_COUNT = 0x88F8
src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs view
@@ -1,49 +1,49 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_framebuffer_multisample_coverage--- extension, see--- <http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage (- -- * Functions- glRenderbufferStorageMultisampleCoverage,- -- * Tokens- gl_RENDERBUFFER_COVERAGE_SAMPLES,- gl_RENDERBUFFER_COLOR_SAMPLES,- gl_MAX_MULTISAMPLE_COVERAGE_MODES,- gl_MULTISAMPLE_COVERAGE_MODES-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_framebuffer_multisample_coverage"--EXTENSION_ENTRY(glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())--gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum-gl_RENDERBUFFER_COVERAGE_SAMPLES = 0x8CAB--gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum-gl_RENDERBUFFER_COLOR_SAMPLES = 0x8E10--gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum-gl_MAX_MULTISAMPLE_COVERAGE_MODES = 0x8E11--gl_MULTISAMPLE_COVERAGE_MODES :: GLenum-gl_MULTISAMPLE_COVERAGE_MODES = 0x8E12+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_framebuffer_multisample_coverage +-- extension, see +-- <http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( + -- * Functions + glRenderbufferStorageMultisampleCoverage, + -- * Tokens + gl_RENDERBUFFER_COVERAGE_SAMPLES, + gl_RENDERBUFFER_COLOR_SAMPLES, + gl_MAX_MULTISAMPLE_COVERAGE_MODES, + gl_MULTISAMPLE_COVERAGE_MODES +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_framebuffer_multisample_coverage" + +EXTENSION_ENTRY(glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) + +gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum +gl_RENDERBUFFER_COVERAGE_SAMPLES = 0x8CAB + +gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum +gl_RENDERBUFFER_COLOR_SAMPLES = 0x8E10 + +gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum +gl_MAX_MULTISAMPLE_COVERAGE_MODES = 0x8E11 + +gl_MULTISAMPLE_COVERAGE_MODES :: GLenum +gl_MULTISAMPLE_COVERAGE_MODES = 0x8E12
src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs view
@@ -1,58 +1,58 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_geometry_program4 extension, see--- <http://www.opengl.org/registry/specs/NV/geometry_program4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 (- -- * Functions- glProgramVertexLimit,- -- * Tokens- gl_GEOMETRY_PROGRAM,- gl_MAX_PROGRAM_OUTPUT_VERTICES,- gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS,- gl_GEOMETRY_VERTICES_OUT,- gl_GEOMETRY_INPUT_TYPE,- gl_GEOMETRY_OUTPUT_TYPE,- gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,- gl_LINES_ADJACENCY,- gl_LINE_STRIP_ADJACENCY,- gl_TRIANGLES_ADJACENCY,- gl_TRIANGLE_STRIP_ADJACENCY,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,- gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,- gl_FRAMEBUFFER_ATTACHMENT_LAYERED,- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,- gl_PROGRAM_POINT_SIZE-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_geometry_program4"--EXTENSION_ENTRY(glProgramVertexLimit,GLenum -> GLint -> IO ())--gl_GEOMETRY_PROGRAM :: GLenum-gl_GEOMETRY_PROGRAM = 0x8C26--gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum-gl_MAX_PROGRAM_OUTPUT_VERTICES = 0x8C27--gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS = 0x8C28+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_geometry_program4 extension, see +-- <http://www.opengl.org/registry/specs/NV/geometry_program4.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( + -- * Functions + glProgramVertexLimit, + -- * Tokens + gl_GEOMETRY_PROGRAM, + gl_MAX_PROGRAM_OUTPUT_VERTICES, + gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS, + gl_GEOMETRY_VERTICES_OUT, + gl_GEOMETRY_INPUT_TYPE, + gl_GEOMETRY_OUTPUT_TYPE, + gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, + gl_LINES_ADJACENCY, + gl_LINE_STRIP_ADJACENCY, + gl_TRIANGLES_ADJACENCY, + gl_TRIANGLE_STRIP_ADJACENCY, + gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, + gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, + gl_FRAMEBUFFER_ATTACHMENT_LAYERED, + gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, + gl_PROGRAM_POINT_SIZE +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_geometry_program4" + +EXTENSION_ENTRY(glProgramVertexLimit,GLenum -> GLint -> IO ()) + +gl_GEOMETRY_PROGRAM :: GLenum +gl_GEOMETRY_PROGRAM = 0x8C26 + +gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum +gl_MAX_PROGRAM_OUTPUT_VERTICES = 0x8C27 + +gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum +gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS = 0x8C28
src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs view
@@ -1,91 +1,91 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_gpu_program4 extension, see--- <http://www.opengl.org/registry/specs/NV/gpu_program4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 (- -- * Functions- glProgramLocalParameterI4i,- glProgramLocalParameterI4iv,- glProgramLocalParametersI4iv,- glProgramLocalParameterI4ui,- glProgramLocalParameterI4uiv,- glProgramLocalParametersI4uiv,- glProgramEnvParameterI4i,- glProgramEnvParameterI4iv,- glProgramEnvParametersI4iv,- glProgramEnvParameterI4ui,- glProgramEnvParameterI4uiv,- glProgramEnvParametersI4uiv,- glGetProgramLocalParameterIiv,- glGetProgramLocalParameterIuiv,- glGetProgramEnvParameterIiv,- glGetProgramEnvParameterIuiv,- -- * Tokens- gl_MIN_PROGRAM_TEXEL_OFFSET,- gl_MAX_PROGRAM_TEXEL_OFFSET,- gl_PROGRAM_ATTRIB_COMPONENTS,- gl_PROGRAM_RESULT_COMPONENTS,- gl_MAX_PROGRAM_ATTRIB_COMPONENTS,- gl_MAX_PROGRAM_RESULT_COMPONENTS,- gl_MAX_PROGRAM_GENERIC_ATTRIBS,- gl_MAX_PROGRAM_GENERIC_RESULTS-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_gpu_program4"--EXTENSION_ENTRY(glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramLocalParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramLocalParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramLocalParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramLocalParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramEnvParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())--gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum-gl_PROGRAM_ATTRIB_COMPONENTS = 0x8906--gl_PROGRAM_RESULT_COMPONENTS :: GLenum-gl_PROGRAM_RESULT_COMPONENTS = 0x8907--gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum-gl_MAX_PROGRAM_ATTRIB_COMPONENTS = 0x8908--gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum-gl_MAX_PROGRAM_RESULT_COMPONENTS = 0x8909--gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum-gl_MAX_PROGRAM_GENERIC_ATTRIBS = 0x8DA5--gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum-gl_MAX_PROGRAM_GENERIC_RESULTS = 0x8DA6- +{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_gpu_program4 extension, see +-- <http://www.opengl.org/registry/specs/NV/gpu_program4.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( + -- * Functions + glProgramLocalParameterI4i, + glProgramLocalParameterI4iv, + glProgramLocalParametersI4iv, + glProgramLocalParameterI4ui, + glProgramLocalParameterI4uiv, + glProgramLocalParametersI4uiv, + glProgramEnvParameterI4i, + glProgramEnvParameterI4iv, + glProgramEnvParametersI4iv, + glProgramEnvParameterI4ui, + glProgramEnvParameterI4uiv, + glProgramEnvParametersI4uiv, + glGetProgramLocalParameterIiv, + glGetProgramLocalParameterIuiv, + glGetProgramEnvParameterIiv, + glGetProgramEnvParameterIuiv, + -- * Tokens + gl_MIN_PROGRAM_TEXEL_OFFSET, + gl_MAX_PROGRAM_TEXEL_OFFSET, + gl_PROGRAM_ATTRIB_COMPONENTS, + gl_PROGRAM_RESULT_COMPONENTS, + gl_MAX_PROGRAM_ATTRIB_COMPONENTS, + gl_MAX_PROGRAM_RESULT_COMPONENTS, + gl_MAX_PROGRAM_GENERIC_ATTRIBS, + gl_MAX_PROGRAM_GENERIC_RESULTS +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_gpu_program4" + +EXTENSION_ENTRY(glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramLocalParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glProgramLocalParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramLocalParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glProgramEnvParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetProgramLocalParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetProgramLocalParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetProgramEnvParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetProgramEnvParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) + +gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum +gl_PROGRAM_ATTRIB_COMPONENTS = 0x8906 + +gl_PROGRAM_RESULT_COMPONENTS :: GLenum +gl_PROGRAM_RESULT_COMPONENTS = 0x8907 + +gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum +gl_MAX_PROGRAM_ATTRIB_COMPONENTS = 0x8908 + +gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum +gl_MAX_PROGRAM_RESULT_COMPONENTS = 0x8909 + +gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum +gl_MAX_PROGRAM_GENERIC_ATTRIBS = 0x8DA5 + +gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum +gl_MAX_PROGRAM_GENERIC_RESULTS = 0x8DA6 +
src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs view
@@ -1,127 +1,127 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.HalfFloat--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions, tokens and types from the NV_fragment_program extension,--- see <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat (- -- * Functions- glVertex2h,- glVertex2hv,- glVertex3h,- glVertex3hv,- glVertex4h,- glVertex4hv,- glNormal3h,- glNormal3hv,- glColor3h,- glColor3hv,- glColor4h,- glColor4hv,- glTexCoord1h,- glTexCoord1hv,- glTexCoord2h,- glTexCoord2hv,- glTexCoord3h,- glTexCoord3hv,- glTexCoord4h,- glTexCoord4hv,- glMultiTexCoord1h,- glMultiTexCoord1hv,- glMultiTexCoord2h,- glMultiTexCoord2hv,- glMultiTexCoord3h,- glMultiTexCoord3hv,- glMultiTexCoord4h,- glMultiTexCoord4hv,- glFogCoordh,- glFogCoordhv,- glSecondaryColor3h,- glSecondaryColor3hv,- glVertexWeighth,- glVertexWeighthv,- glVertexAttrib1h,- glVertexAttrib1hv,- glVertexAttrib2h,- glVertexAttrib2hv,- glVertexAttrib3h,- glVertexAttrib3hv,- glVertexAttrib4h,- glVertexAttrib4hv,- glVertexAttribs1hv,- glVertexAttribs2hv,- glVertexAttribs3hv,- glVertexAttribs4hv,- -- * Tokens- gl_HALF_FLOAT,- -- * Types- GLhalf-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_half_float"--EXTENSION_ENTRY(glVertex2h,GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertex2hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertex3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertex3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertex4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertex4hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glNormal3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glNormal3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glColor3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glColor4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glColor4hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord1h,GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord1hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord2h,GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord2hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord4hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1h,GLenum -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2h,GLenum -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3h,GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4h,GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glFogCoordh,GLhalf -> IO ())-EXTENSION_ENTRY(glFogCoordhv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glSecondaryColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glSecondaryColor3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexWeighth,GLhalf -> IO ())-EXTENSION_ENTRY(glVertexWeighthv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib1h,GLuint -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib1hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib2h,GLuint -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib2hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib3h,GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib3hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib4h,GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib4hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs1hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs2hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs3hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs4hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.HalfFloat +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions, tokens and types from the NV_fragment_program extension, +-- see <http://www.opengl.org/registry/specs/NV/fragment_program.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( + -- * Functions + glVertex2h, + glVertex2hv, + glVertex3h, + glVertex3hv, + glVertex4h, + glVertex4hv, + glNormal3h, + glNormal3hv, + glColor3h, + glColor3hv, + glColor4h, + glColor4hv, + glTexCoord1h, + glTexCoord1hv, + glTexCoord2h, + glTexCoord2hv, + glTexCoord3h, + glTexCoord3hv, + glTexCoord4h, + glTexCoord4hv, + glMultiTexCoord1h, + glMultiTexCoord1hv, + glMultiTexCoord2h, + glMultiTexCoord2hv, + glMultiTexCoord3h, + glMultiTexCoord3hv, + glMultiTexCoord4h, + glMultiTexCoord4hv, + glFogCoordh, + glFogCoordhv, + glSecondaryColor3h, + glSecondaryColor3hv, + glVertexWeighth, + glVertexWeighthv, + glVertexAttrib1h, + glVertexAttrib1hv, + glVertexAttrib2h, + glVertexAttrib2hv, + glVertexAttrib3h, + glVertexAttrib3hv, + glVertexAttrib4h, + glVertexAttrib4hv, + glVertexAttribs1hv, + glVertexAttribs2hv, + glVertexAttribs3hv, + glVertexAttribs4hv, + -- * Tokens + gl_HALF_FLOAT, + -- * Types + GLhalf +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_half_float" + +EXTENSION_ENTRY(glVertex2h,GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertex2hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertex3h,GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertex3hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertex4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertex4hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glNormal3h,GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glNormal3hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glColor3h,GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glColor3hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glColor4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glColor4hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord1h,GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord1hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord2h,GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord2hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord3h,GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord3hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glTexCoord4hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1h,GLenum -> GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord1hv,GLenum -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2h,GLenum -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord2hv,GLenum -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3h,GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord3hv,GLenum -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4h,GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glMultiTexCoord4hv,GLenum -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glFogCoordh,GLhalf -> IO ()) +EXTENSION_ENTRY(glFogCoordhv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3h,GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glSecondaryColor3hv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexWeighth,GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexWeighthv,Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1h,GLuint -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1hv,GLuint -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2h,GLuint -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2hv,GLuint -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3h,GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3hv,GLuint -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4h,GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4hv,GLuint -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttribs1hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttribs2hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttribs3hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) +EXTENSION_ENTRY(glVertexAttribs4hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs view
@@ -1,29 +1,29 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_light_max_exponent extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent (- -- * Tokens- gl_MAX_SHININESS,- gl_MAX_SPOT_EXPONENT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MAX_SHININESS :: GLenum-gl_MAX_SHININESS = 0x8504--gl_MAX_SPOT_EXPONENT :: GLenum-gl_MAX_SPOT_EXPONENT = 0x8505+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_light_max_exponent extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( + -- * Tokens + gl_MAX_SHININESS, + gl_MAX_SPOT_EXPONENT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_MAX_SHININESS :: GLenum +gl_MAX_SHININESS = 0x8504 + +gl_MAX_SPOT_EXPONENT :: GLenum +gl_MAX_SPOT_EXPONENT = 0x8505
src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_multisample_filter_hint extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint (- -- * Tokens- gl_MULTISAMPLE_FILTER_HINT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MULTISAMPLE_FILTER_HINT :: GLenum-gl_MULTISAMPLE_FILTER_HINT = 0x8534+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_multisample_filter_hint extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( + -- * Tokens + gl_MULTISAMPLE_FILTER_HINT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_MULTISAMPLE_FILTER_HINT :: GLenum +gl_MULTISAMPLE_FILTER_HINT = 0x8534
src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -1,70 +1,70 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_occlusion_query not already in the--- OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/occlusion_query.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery (- -- * Functions- glGenOcclusionQueries,- glDeleteOcclusionQueries,- glIsOcclusionQuery,- glBeginOcclusionQuery,- glEndOcclusionQuery,- glGetOcclusionQueryiv,- glGetOcclusionQueryuiv,- -- * Tokens- gl_OCCLUSION_TEST,- gl_OCCLUSION_TEST_RESULT,- gl_PIXEL_COUNTER_BITS,- gl_CURRENT_OCCLUSION_QUERY_ID,- gl_PIXEL_COUNT,- gl_PIXEL_COUNT_AVAILABLE-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_occlusion_query"--EXTENSION_ENTRY(glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glIsOcclusionQuery,GLuint -> IO ())-EXTENSION_ENTRY(glBeginOcclusionQuery,GLuint -> IO ())-EXTENSION_ENTRY(glEndOcclusionQuery,IO ())-EXTENSION_ENTRY(glGetOcclusionQueryiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetOcclusionQueryuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())--gl_OCCLUSION_TEST :: GLenum-gl_OCCLUSION_TEST = 0x8165--gl_OCCLUSION_TEST_RESULT :: GLenum-gl_OCCLUSION_TEST_RESULT = 0x8166--gl_PIXEL_COUNTER_BITS :: GLenum-gl_PIXEL_COUNTER_BITS = 0x8864--gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum-gl_CURRENT_OCCLUSION_QUERY_ID = 0x8865--gl_PIXEL_COUNT :: GLenum-gl_PIXEL_COUNT = 0x8866--gl_PIXEL_COUNT_AVAILABLE :: GLenum-gl_PIXEL_COUNT_AVAILABLE = 0x8867+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_occlusion_query not already in the +-- OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/occlusion_query.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( + -- * Functions + glGenOcclusionQueries, + glDeleteOcclusionQueries, + glIsOcclusionQuery, + glBeginOcclusionQuery, + glEndOcclusionQuery, + glGetOcclusionQueryiv, + glGetOcclusionQueryuiv, + -- * Tokens + gl_OCCLUSION_TEST, + gl_OCCLUSION_TEST_RESULT, + gl_PIXEL_COUNTER_BITS, + gl_CURRENT_OCCLUSION_QUERY_ID, + gl_PIXEL_COUNT, + gl_PIXEL_COUNT_AVAILABLE +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_occlusion_query" + +EXTENSION_ENTRY(glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glIsOcclusionQuery,GLuint -> IO ()) +EXTENSION_ENTRY(glBeginOcclusionQuery,GLuint -> IO ()) +EXTENSION_ENTRY(glEndOcclusionQuery,IO ()) +EXTENSION_ENTRY(glGetOcclusionQueryiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetOcclusionQueryuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) + +gl_OCCLUSION_TEST :: GLenum +gl_OCCLUSION_TEST = 0x8165 + +gl_OCCLUSION_TEST_RESULT :: GLenum +gl_OCCLUSION_TEST_RESULT = 0x8166 + +gl_PIXEL_COUNTER_BITS :: GLenum +gl_PIXEL_COUNTER_BITS = 0x8864 + +gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum +gl_CURRENT_OCCLUSION_QUERY_ID = 0x8865 + +gl_PIXEL_COUNT :: GLenum +gl_PIXEL_COUNT = 0x8866 + +gl_PIXEL_COUNT_AVAILABLE :: GLenum +gl_PIXEL_COUNT_AVAILABLE = 0x8867
src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_packed_depth_stencil extension, see--- <http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil (- -- * Tokens- gl_DEPTH_STENCIL,- gl_UNSIGNED_INT_24_8-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_packed_depth_stencil extension, see +-- <http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( + -- * Tokens + gl_DEPTH_STENCIL, + gl_UNSIGNED_INT_24_8 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs view
@@ -1,65 +1,65 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All functions and tokens from the NV_parameter_buffer_object extension, see--- <http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject (- -- * Functions- glBindBufferRange,- glBindBufferOffset,- glBindBufferBase,- glProgramBufferParametersfv,- glProgramBufferParametersIiv,- glProgramBufferParametersIuiv,- glGetIntegerIndexedv,- -- * Tokens- gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS,- gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE,- gl_VERTEX_PROGRAM_PARAMETER_BUFFER,- gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER,- gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_parameter_buffer_object"--EXTENSION_ENTRY(glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ())-EXTENSION_ENTRY(glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramBufferParametersIiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramBufferParametersIuiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ())--gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum-gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS = 0x8DA0--gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum-gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE = 0x8DA1--gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum-gl_VERTEX_PROGRAM_PARAMETER_BUFFER = 0x8DA2--gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum-gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER = 0x8DA3--gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum-gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER = 0x8DA4-+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All functions and tokens from the NV_parameter_buffer_object extension, see +-- <http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( + -- * Functions + glBindBufferRange, + glBindBufferOffset, + glBindBufferBase, + glProgramBufferParametersfv, + glProgramBufferParametersIiv, + glProgramBufferParametersIuiv, + glGetIntegerIndexedv, + -- * Tokens + gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS, + gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE, + gl_VERTEX_PROGRAM_PARAMETER_BUFFER, + gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER, + gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_parameter_buffer_object" + +EXTENSION_ENTRY(glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ()) +EXTENSION_ENTRY(glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramBufferParametersIiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glProgramBufferParametersIuiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) + +gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum +gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS = 0x8DA0 + +gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum +gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE = 0x8DA1 + +gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum +gl_VERTEX_PROGRAM_PARAMETER_BUFFER = 0x8DA2 + +gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum +gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER = 0x8DA3 + +gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum +gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER = 0x8DA4 +
src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs view
@@ -1,685 +1,685 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.PathRendering--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_path_rendering extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/path_rendering.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PathRendering (--- * Functions- glPathCommandsNV,- glPathCoordsNV,- glPathSubCommandsNV,- glPathSubCoordsNV,- glPathStringNV,- glPathGlyphsNV,- glPathGlyphRangeNV,- glWeightPathsNV,- glCopyPathNV,- glInterpolatePathsNV,- glTransformPathNV,- glPathParameterivNV,- glPathParameteriNV,- glPathParameterfvNV,- glPathParameterfNV,- glPathDashArrayNV,- glGenPathsNV,- glDeletePathsNV,- glIsPathNV,- glPathStencilFuncNV,- glPathStencilDepthOffsetNV,- glStencilFillPathNV,- glStencilStrokePathNV,- glStencilFillPathInstancedNV,- glStencilStrokePathInstancedNV,- glPathCoverDepthFuncNV,- glPathColorGenNV,- glPathTexGenNV,- glPathFogGenNV,- glCoverFillPathNV,- glCoverStrokePathNV,- glCoverFillPathInstancedNV,- glCoverStrokePathInstancedNV,- glGetPathParameterivNV,- glGetPathParameterfvNV,- glGetPathCommandsNV,- glGetPathCoordsNV,- glGetPathDashArrayNV,- glGetPathMetricsNV,- glGetPathMetricRangeNV,- glGetPathSpacingNV,- glGetPathColorGenivNV,- glGetPathColorGenfvNV,- glGetPathTexGenivNV,- glGetPathTexGenfvNV,- glIsPointInFillPathNV,- glIsPointInStrokePathNV,- glGetPathLengthNV,- glPointAlongPathNV,- -- * Tokens- gl_CLOSE_PATH_NV,- gl_MOVE_TO_NV,- gl_RELATIVE_MOVE_TO_NV,- gl_LINE_TO_NV,- gl_RELATIVE_LINE_TO_NV,- gl_HORIZONTAL_LINE_TO_NV,- gl_RELATIVE_HORIZONTAL_LINE_TO_NV,- gl_VERTICAL_LINE_TO_NV,- gl_RELATIVE_VERTICAL_LINE_TO_NV,- gl_QUADRATIC_CURVE_TO_NV,- gl_RELATIVE_QUADRATIC_CURVE_TO_NV,- gl_CUBIC_CURVE_TO_NV,- gl_RELATIVE_CUBIC_CURVE_TO_NV,- gl_SMOOTH_QUADRATIC_CURVE_TO_NV,- gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV,- gl_SMOOTH_CUBIC_CURVE_TO_NV,- gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV,- gl_SMALL_CCW_ARC_TO_NV,- gl_RELATIVE_SMALL_CCW_ARC_TO_NV,- gl_SMALL_CW_ARC_TO_NV,- gl_RELATIVE_SMALL_CW_ARC_TO_NV,- gl_LARGE_CCW_ARC_TO_NV,- gl_RELATIVE_LARGE_CCW_ARC_TO_NV,- gl_LARGE_CW_ARC_TO_NV,- gl_RELATIVE_LARGE_CW_ARC_TO_NV,- gl_RESTART_PATH_NV,- gl_DUP_FIRST_CUBIC_CURVE_TO_NV,- gl_DUP_LAST_CUBIC_CURVE_TO_NV,- gl_RECT_NV,- gl_CIRCULAR_CCW_ARC_TO_NV,- gl_CIRCULAR_CW_ARC_TO_NV,- gl_CIRCULAR_TANGENT_ARC_TO_NV,- gl_ARC_TO_NV,- gl_RELATIVE_ARC_TO_NV,- gl_PATH_FORMAT_SVG_NV,- gl_PATH_FORMAT_PS_NV,- gl_STANDARD_FONT_NAME_NV,- gl_SYSTEM_FONT_NAME_NV,- gl_FILE_NAME_NV,- gl_SKIP_MISSING_GLYPH_NV,- gl_USE_MISSING_GLYPH_NV,- gl_PATH_STROKE_WIDTH_NV,- gl_PATH_INITIAL_END_CAP_NV,- gl_PATH_TERMINAL_END_CAP_NV,- gl_PATH_JOIN_STYLE_NV,- gl_PATH_MITER_LIMIT_NV,- gl_PATH_INITIAL_DASH_CAP_NV,- gl_PATH_TERMINAL_DASH_CAP_NV,- gl_PATH_DASH_OFFSET_NV,- gl_PATH_CLIENT_LENGTH_NV,- gl_PATH_DASH_OFFSET_RESET_NV,- gl_PATH_FILL_MODE_NV,- gl_PATH_FILL_MASK_NV,- gl_PATH_FILL_COVER_MODE_NV,- gl_PATH_STROKE_COVER_MODE_NV,- gl_PATH_STROKE_MASK_NV,- gl_PATH_END_CAPS_NV,- gl_PATH_DASH_CAPS_NV,- gl_COUNT_UP_NV,- gl_COUNT_DOWN_NV,- gl_PATH_OBJECT_BOUNDING_BOX_NV,- gl_CONVEX_HULL_NV,- gl_BOUNDING_BOX_NV,- gl_TRANSLATE_X_NV,- gl_TRANSLATE_Y_NV,- gl_TRANSLATE_2D_NV,- gl_TRANSLATE_3D_NV,- gl_AFFINE_2D_NV,- gl_AFFINE_3D_NV,- gl_TRANSPOSE_AFFINE_2D_NV,- gl_TRANSPOSE_AFFINE_3D_NV,- gl_UTF8_NV,- gl_UTF16_NV,- gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV,- gl_PATH_COMMAND_COUNT_NV,- gl_PATH_COORD_COUNT_NV,- gl_PATH_DASH_ARRAY_COUNT_NV,- gl_PATH_COMPUTED_LENGTH_NV,- gl_PATH_FILL_BOUNDING_BOX_NV,- gl_PATH_STROKE_BOUNDING_BOX_NV,- gl_SQUARE_NV,- gl_ROUND_NV,- gl_TRIANGULAR_NV,- gl_BEVEL_NV,- gl_MITER_REVERT_NV,- gl_MITER_TRUNCATE_NV,- gl_MOVE_TO_RESETS_NV,- gl_MOVE_TO_CONTINUES_NV,- gl_BOLD_BIT_NV,- gl_ITALIC_BIT_NV,- gl_PATH_ERROR_POSITION_NV,- gl_PATH_FOG_GEN_MODE_NV,- gl_PATH_STENCIL_FUNC_NV,- gl_PATH_STENCIL_REF_NV,- gl_PATH_STENCIL_VALUE_MASK_NV,- gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV,- gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV,- gl_PATH_COVER_DEPTH_FUNC_NV,- gl_GLYPH_WIDTH_BIT_NV,- gl_GLYPH_HEIGHT_BIT_NV,- gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV,- gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV,- gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV,- gl_GLYPH_VERTICAL_BEARING_X_BIT_NV,- gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV,- gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV,- gl_GLYPH_HAS_KERNING_BIT_NV,- gl_FONT_X_MIN_BOUNDS_BIT_NV,- gl_FONT_Y_MIN_BOUNDS_BIT_NV,- gl_FONT_X_MAX_BOUNDS_BIT_NV,- gl_FONT_Y_MAX_BOUNDS_BIT_NV,- gl_FONT_UNITS_PER_EM_BIT_NV,- gl_FONT_ASCENDER_BIT_NV,- gl_FONT_DESCENDER_BIT_NV,- gl_FONT_HEIGHT_BIT_NV,- gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV,- gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV,- gl_FONT_UNDERLINE_POSITION_BIT_NV,- gl_FONT_UNDERLINE_THICKNESS_BIT_NV,- gl_FONT_HAS_KERNING_BIT_NV,- gl_ACCUM_ADJACENT_PAIRS_NV,- gl_ADJACENT_PAIRS_NV,- gl_FIRST_TO_REST_NV,- gl_PATH_GEN_MODE_NV,- gl_PATH_GEN_COEFF_NV,- gl_PATH_GEN_COLOR_FORMAT_NV,- gl_PATH_GEN_COMPONENTS_NV--) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_path_rendering"---EXTENSION_ENTRY(glPathCommandsNV,GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPathCoordsNV,GLuint -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPathSubCommandsNV,GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPathSubCoordsNV,GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPathStringNV,GLuint -> GLenum -> GLsizei -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPathGlyphsNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLsizei -> GLenum -> Ptr GLubyte -> GLenum -> GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glPathGlyphRangeNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glWeightPathsNV,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glCopyPathNV,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glInterpolatePathsNV,GLuint -> GLuint -> GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glTransformPathNV,GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glPathParameteriNV,GLuint -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPathParameterfNV,GLuint -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPathDashArrayNV,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGenPathsNV,GLsizei -> IO GLuint)-EXTENSION_ENTRY(glDeletePathsNV,GLuint -> GLsizei -> IO ())-EXTENSION_ENTRY(glIsPathNV,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glPathStencilFuncNV,GLenum -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glPathStencilDepthOffsetNV,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glStencilFillPathNV,GLuint -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilStrokePathNV,GLuint -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glStencilStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPathCoverDepthFuncNV,GLenum -> IO ())-EXTENSION_ENTRY(glPathColorGenNV,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPathTexGenNV,GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPathFogGenNV,GLenum -> IO ())-EXTENSION_ENTRY(glCoverFillPathNV,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glCoverStrokePathNV,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glCoverFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glCoverStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathCommandsNV,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glGetPathCoordsNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathDashArrayNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathMetricsNV,GLbitfield -> GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathMetricRangeNV,GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathSpacingNV,GLenum -> GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathColorGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPathColorGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPathTexGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPathTexGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glIsPointInFillPathNV,GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean)-EXTENSION_ENTRY(glIsPointInStrokePathNV,GLuint -> GLfloat -> GLfloat -> IO GLboolean)-EXTENSION_ENTRY(glGetPathLengthNV,GLuint -> GLsizei -> GLsizei -> IO GLfloat)-EXTENSION_ENTRY(glPointAlongPathNV,GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean)---- Accepted in elements of the <commands> array parameter of--- PathCommandsNV and PathSubCommandsNV:--gl_CLOSE_PATH_NV :: GLubyte-gl_CLOSE_PATH_NV = 0x00--gl_MOVE_TO_NV :: GLubyte-gl_MOVE_TO_NV = 0x02--gl_RELATIVE_MOVE_TO_NV :: GLubyte-gl_RELATIVE_MOVE_TO_NV = 0x03--gl_LINE_TO_NV :: GLubyte-gl_LINE_TO_NV = 0x04--gl_RELATIVE_LINE_TO_NV :: GLubyte-gl_RELATIVE_LINE_TO_NV = 0x05--gl_HORIZONTAL_LINE_TO_NV :: GLubyte-gl_HORIZONTAL_LINE_TO_NV = 0x06--gl_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte-gl_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07--gl_VERTICAL_LINE_TO_NV :: GLubyte-gl_VERTICAL_LINE_TO_NV = 0x08--gl_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte-gl_RELATIVE_VERTICAL_LINE_TO_NV = 0x09--gl_QUADRATIC_CURVE_TO_NV :: GLubyte-gl_QUADRATIC_CURVE_TO_NV = 0x0A--gl_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte-gl_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B--gl_CUBIC_CURVE_TO_NV :: GLubyte-gl_CUBIC_CURVE_TO_NV = 0x0C--gl_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte-gl_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D--gl_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte-gl_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E--gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte-gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F--gl_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte-gl_SMOOTH_CUBIC_CURVE_TO_NV = 0x10--gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte-gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11--gl_SMALL_CCW_ARC_TO_NV :: GLubyte-gl_SMALL_CCW_ARC_TO_NV = 0x12--gl_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte-gl_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13--gl_SMALL_CW_ARC_TO_NV :: GLubyte-gl_SMALL_CW_ARC_TO_NV = 0x14--gl_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte-gl_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15--gl_LARGE_CCW_ARC_TO_NV :: GLubyte-gl_LARGE_CCW_ARC_TO_NV = 0x16--gl_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte-gl_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17--gl_LARGE_CW_ARC_TO_NV :: GLubyte-gl_LARGE_CW_ARC_TO_NV = 0x18--gl_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte-gl_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19--gl_RESTART_PATH_NV :: GLubyte-gl_RESTART_PATH_NV = 0xF0--gl_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte-gl_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2--gl_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte-gl_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4--gl_RECT_NV :: GLubyte-gl_RECT_NV = 0xF6--gl_CIRCULAR_CCW_ARC_TO_NV :: GLubyte-gl_CIRCULAR_CCW_ARC_TO_NV = 0xF8--gl_CIRCULAR_CW_ARC_TO_NV :: GLubyte-gl_CIRCULAR_CW_ARC_TO_NV = 0xFA--gl_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte-gl_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC--gl_ARC_TO_NV :: GLubyte-gl_ARC_TO_NV = 0xFE--gl_RELATIVE_ARC_TO_NV :: GLubyte-gl_RELATIVE_ARC_TO_NV = 0xFF---- Accepted by the <format> parameter of PathStringNV-gl_PATH_FORMAT_SVG_NV :: GLenum-gl_PATH_FORMAT_SVG_NV = 0x9070--gl_PATH_FORMAT_PS_NV :: GLenum-gl_PATH_FORMAT_PS_NV = 0x9071---- Accepted by the <fontTarget> parameter of PathGlyphsNV and--- PathGlyphRangeNV:-gl_STANDARD_FONT_NAME_NV :: GLenum-gl_STANDARD_FONT_NAME_NV = 0x9072--gl_SYSTEM_FONT_NAME_NV :: GLenum-gl_SYSTEM_FONT_NAME_NV = 0x9073--gl_FILE_NAME_NV :: GLenum-gl_FILE_NAME_NV = 0x9074---- Accepted by the <handleMissingGlyph> parameter of PathGlyphsNV and--- PathGlyphRangeNV:-gl_SKIP_MISSING_GLYPH_NV :: GLenum-gl_SKIP_MISSING_GLYPH_NV = 0x90A9--gl_USE_MISSING_GLYPH_NV :: GLenum-gl_USE_MISSING_GLYPH_NV = 0x90AA---- Accepted by the <pname> parameter of PathParameterfNV,--- PathParameterfvNV, GetPathParameterfvNV, PathParameteriNV,--- PathParameterivNV, and GetPathParameterivNV:-gl_PATH_STROKE_WIDTH_NV :: GLenum-gl_PATH_STROKE_WIDTH_NV = 0x9075--gl_PATH_INITIAL_END_CAP_NV :: GLenum-gl_PATH_INITIAL_END_CAP_NV = 0x9077--gl_PATH_TERMINAL_END_CAP_NV :: GLenum-gl_PATH_TERMINAL_END_CAP_NV = 0x9078--gl_PATH_JOIN_STYLE_NV :: GLenum-gl_PATH_JOIN_STYLE_NV = 0x9079--gl_PATH_MITER_LIMIT_NV :: GLenum-gl_PATH_MITER_LIMIT_NV = 0x907A--gl_PATH_INITIAL_DASH_CAP_NV :: GLenum-gl_PATH_INITIAL_DASH_CAP_NV = 0x907C--gl_PATH_TERMINAL_DASH_CAP_NV :: GLenum-gl_PATH_TERMINAL_DASH_CAP_NV = 0x907D--gl_PATH_DASH_OFFSET_NV :: GLenum-gl_PATH_DASH_OFFSET_NV = 0x907E--gl_PATH_CLIENT_LENGTH_NV :: GLenum-gl_PATH_CLIENT_LENGTH_NV = 0x907F--gl_PATH_DASH_OFFSET_RESET_NV :: GLenum-gl_PATH_DASH_OFFSET_RESET_NV = 0x90B4--gl_PATH_FILL_MODE_NV :: GLenum-gl_PATH_FILL_MODE_NV = 0x9080--gl_PATH_FILL_MASK_NV :: GLenum-gl_PATH_FILL_MASK_NV = 0x9081--gl_PATH_FILL_COVER_MODE_NV :: GLenum-gl_PATH_FILL_COVER_MODE_NV = 0x9082--gl_PATH_STROKE_COVER_MODE_NV :: GLenum-gl_PATH_STROKE_COVER_MODE_NV = 0x9083--gl_PATH_STROKE_MASK_NV :: GLenum-gl_PATH_STROKE_MASK_NV = 0x9084---- Accepted by the <pname> parameter of PathParameterfNV and--- PathParameterfvNV:-gl_PATH_END_CAPS_NV :: GLenum-gl_PATH_END_CAPS_NV = 0x9076--gl_PATH_DASH_CAPS_NV :: GLenum-gl_PATH_DASH_CAPS_NV = 0x907B---- Accepted by the <fillMode> parameter of StencilFillPathNV and--- StencilFillPathInstancedNV:-gl_COUNT_UP_NV :: GLenum-gl_COUNT_UP_NV = 0x9088--gl_COUNT_DOWN_NV :: GLenum-gl_COUNT_DOWN_NV = 0x9089---- Accepted by the <genMode> parameter of PathColorGenNV and--- PathTexGenNV:-gl_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum-gl_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A---- Accepted by the <coverMode> parameter of CoverFillPathNV and--- CoverFillPathInstancedNV:-gl_CONVEX_HULL_NV :: GLenum-gl_CONVEX_HULL_NV = 0x908B--gl_BOUNDING_BOX_NV :: GLenum-gl_BOUNDING_BOX_NV = 0x908D---- Accepted by the <transformType> parameter of--- StencilFillPathInstancedNV, StencilStrokePathInstancedNV,--- CoverFillPathInstancedNV, and CoverStrokePathInstancedNV:-gl_TRANSLATE_X_NV :: GLenum-gl_TRANSLATE_X_NV = 0x908E--gl_TRANSLATE_Y_NV :: GLenum-gl_TRANSLATE_Y_NV = 0x908F--gl_TRANSLATE_2D_NV :: GLenum-gl_TRANSLATE_2D_NV = 0x9090--gl_TRANSLATE_3D_NV :: GLenum-gl_TRANSLATE_3D_NV = 0x9091--gl_AFFINE_2D_NV :: GLenum-gl_AFFINE_2D_NV = 0x9092--gl_AFFINE_3D_NV :: GLenum-gl_AFFINE_3D_NV = 0x9094--gl_TRANSPOSE_AFFINE_2D_NV :: GLenum-gl_TRANSPOSE_AFFINE_2D_NV = 0x9096--gl_TRANSPOSE_AFFINE_3D_NV :: GLenum-gl_TRANSPOSE_AFFINE_3D_NV = 0x9098---- Accepted by the <type> or <pathNameType> parameter of--- StencilFillPathInstancedNV, StencilStrokePathInstancedNV,--- CoverFillPathInstancedNV, CoverStrokePathInstancedNV,--- GetPathMetricsNV, and GetPathSpacingNV:-gl_UTF8_NV :: GLenum-gl_UTF8_NV = 0x909A--gl_UTF16_NV :: GLenum-gl_UTF16_NV = 0x909B---- Accepted by the <coverMode> parameter of CoverFillPathInstancedNV:-gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum-gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C---- Accepted by the <pname> parameter of GetPathParameterfvNV and--- GetPathParameterivNV:-gl_PATH_COMMAND_COUNT_NV :: GLenum-gl_PATH_COMMAND_COUNT_NV = 0x909D--gl_PATH_COORD_COUNT_NV :: GLenum-gl_PATH_COORD_COUNT_NV = 0x909E--gl_PATH_DASH_ARRAY_COUNT_NV :: GLenum-gl_PATH_DASH_ARRAY_COUNT_NV = 0x909F--gl_PATH_COMPUTED_LENGTH_NV :: GLenum-gl_PATH_COMPUTED_LENGTH_NV = 0x90A0--gl_PATH_FILL_BOUNDING_BOX_NV :: GLenum-gl_PATH_FILL_BOUNDING_BOX_NV = 0x90A1--gl_PATH_STROKE_BOUNDING_BOX_NV :: GLenum-gl_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2---- Accepted by the <value> parameter of PathParameterfNV,--- PathParameterfvNV, PathParameteriNV, and PathParameterivNV--- when <pname> is one of PATH_END_CAPS_NV, PATH_INTIAL_END_CAP_NV,--- PATH_TERMINAL_END_CAP_NV, PATH_DASH_CAPS_NV, PATH_INITIAL_DASH_CAP_NV,--- and PATH_TERMINAL_DASH_CAP_NV:-gl_SQUARE_NV :: GLint-gl_SQUARE_NV = 0x90A3--gl_ROUND_NV :: GLint-gl_ROUND_NV = 0x90A4--gl_TRIANGULAR_NV :: GLint-gl_TRIANGULAR_NV = 0x90A5--gl_BEVEL_NV :: GLint-gl_BEVEL_NV = 0x90A6--gl_MITER_REVERT_NV :: GLint-gl_MITER_REVERT_NV = 0x90A7--gl_MITER_TRUNCATE_NV :: GLint-gl_MITER_TRUNCATE_NV = 0x90A8---- Accepted by the <value> parameter of PathParameterfNV,--- PathParameterfvNV, PathParameteriNV, and PathParameterivNV when--- <pname> is PATH_DASH_OFFSET_RESET_NV-gl_MOVE_TO_RESETS_NV :: GLint-gl_MOVE_TO_RESETS_NV = 0x90B5--gl_MOVE_TO_CONTINUES_NV :: GLint-gl_MOVE_TO_CONTINUES_NV = 0x90B6---- Accepted by the <fontStyle> parameter of PathStringNV:-gl_BOLD_BIT_NV :: GLbitfield-gl_BOLD_BIT_NV = 0x01--gl_ITALIC_BIT_NV :: GLbitfield-gl_ITALIC_BIT_NV = 0x02---- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,--- GetInteger64v, GetFloatv, and GetDoublev:-gl_PATH_ERROR_POSITION_NV :: GLenum-gl_PATH_ERROR_POSITION_NV = 0x90AB--gl_PATH_FOG_GEN_MODE_NV :: GLenum-gl_PATH_FOG_GEN_MODE_NV = 0x90AC--gl_PATH_STENCIL_FUNC_NV :: GLenum-gl_PATH_STENCIL_FUNC_NV = 0x90B7--gl_PATH_STENCIL_REF_NV :: GLenum-gl_PATH_STENCIL_REF_NV = 0x90B8--gl_PATH_STENCIL_VALUE_MASK_NV :: GLenum-gl_PATH_STENCIL_VALUE_MASK_NV = 0x90B9--gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum-gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD--gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum-gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE--gl_PATH_COVER_DEPTH_FUNC_NV :: GLenum-gl_PATH_COVER_DEPTH_FUNC_NV = 0x90BF---- Accepted as a bit within the <metricQueryMask> parameter of--- GetPathMetricRangeNV or GetPathMetricsNV:-gl_GLYPH_WIDTH_BIT_NV :: GLbitfield-gl_GLYPH_WIDTH_BIT_NV = 0x01--gl_GLYPH_HEIGHT_BIT_NV :: GLbitfield-gl_GLYPH_HEIGHT_BIT_NV = 0x02--gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield-gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04--gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield-gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08--gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield-gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10--gl_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield-gl_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20--gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield-gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40--gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield-gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80--gl_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield-gl_GLYPH_HAS_KERNING_BIT_NV = 0x100--gl_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield-gl_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000--gl_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield-gl_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000--gl_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield-gl_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000--gl_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield-gl_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000--gl_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield-gl_FONT_UNITS_PER_EM_BIT_NV = 0x00100000--gl_FONT_ASCENDER_BIT_NV :: GLbitfield-gl_FONT_ASCENDER_BIT_NV = 0x00200000--gl_FONT_DESCENDER_BIT_NV :: GLbitfield-gl_FONT_DESCENDER_BIT_NV = 0x00400000--gl_FONT_HEIGHT_BIT_NV :: GLbitfield-gl_FONT_HEIGHT_BIT_NV = 0x00800000--gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield-gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000--gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield-gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000--gl_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield-gl_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000--gl_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield-gl_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000--gl_FONT_HAS_KERNING_BIT_NV :: GLbitfield-gl_FONT_HAS_KERNING_BIT_NV = 0x10000000---- Accepted by the <pathListMode> parameter of GetPathSpacingNV:-gl_ACCUM_ADJACENT_PAIRS_NV :: GLenum-gl_ACCUM_ADJACENT_PAIRS_NV = 0x90AD--gl_ADJACENT_PAIRS_NV :: GLenum-gl_ADJACENT_PAIRS_NV = 0x90AE--gl_FIRST_TO_REST_NV :: GLenum-gl_FIRST_TO_REST_NV = 0x90AF---- Accepted by the <pname> parameter of GetPathColorGenivNV,--- GetPathColorGenfvNV, GetPathTexGenivNV and GetPathTexGenfvNV:-gl_PATH_GEN_MODE_NV :: GLenum-gl_PATH_GEN_MODE_NV = 0x90B0--gl_PATH_GEN_COEFF_NV :: GLenum-gl_PATH_GEN_COEFF_NV = 0x90B1--gl_PATH_GEN_COLOR_FORMAT_NV :: GLenum-gl_PATH_GEN_COLOR_FORMAT_NV = 0x90B2--gl_PATH_GEN_COMPONENTS_NV :: GLenum-gl_PATH_GEN_COMPONENTS_NV = 0x90B3+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.PathRendering +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_path_rendering extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/path_rendering.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( +-- * Functions + glPathCommandsNV, + glPathCoordsNV, + glPathSubCommandsNV, + glPathSubCoordsNV, + glPathStringNV, + glPathGlyphsNV, + glPathGlyphRangeNV, + glWeightPathsNV, + glCopyPathNV, + glInterpolatePathsNV, + glTransformPathNV, + glPathParameterivNV, + glPathParameteriNV, + glPathParameterfvNV, + glPathParameterfNV, + glPathDashArrayNV, + glGenPathsNV, + glDeletePathsNV, + glIsPathNV, + glPathStencilFuncNV, + glPathStencilDepthOffsetNV, + glStencilFillPathNV, + glStencilStrokePathNV, + glStencilFillPathInstancedNV, + glStencilStrokePathInstancedNV, + glPathCoverDepthFuncNV, + glPathColorGenNV, + glPathTexGenNV, + glPathFogGenNV, + glCoverFillPathNV, + glCoverStrokePathNV, + glCoverFillPathInstancedNV, + glCoverStrokePathInstancedNV, + glGetPathParameterivNV, + glGetPathParameterfvNV, + glGetPathCommandsNV, + glGetPathCoordsNV, + glGetPathDashArrayNV, + glGetPathMetricsNV, + glGetPathMetricRangeNV, + glGetPathSpacingNV, + glGetPathColorGenivNV, + glGetPathColorGenfvNV, + glGetPathTexGenivNV, + glGetPathTexGenfvNV, + glIsPointInFillPathNV, + glIsPointInStrokePathNV, + glGetPathLengthNV, + glPointAlongPathNV, + -- * Tokens + gl_CLOSE_PATH_NV, + gl_MOVE_TO_NV, + gl_RELATIVE_MOVE_TO_NV, + gl_LINE_TO_NV, + gl_RELATIVE_LINE_TO_NV, + gl_HORIZONTAL_LINE_TO_NV, + gl_RELATIVE_HORIZONTAL_LINE_TO_NV, + gl_VERTICAL_LINE_TO_NV, + gl_RELATIVE_VERTICAL_LINE_TO_NV, + gl_QUADRATIC_CURVE_TO_NV, + gl_RELATIVE_QUADRATIC_CURVE_TO_NV, + gl_CUBIC_CURVE_TO_NV, + gl_RELATIVE_CUBIC_CURVE_TO_NV, + gl_SMOOTH_QUADRATIC_CURVE_TO_NV, + gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, + gl_SMOOTH_CUBIC_CURVE_TO_NV, + gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, + gl_SMALL_CCW_ARC_TO_NV, + gl_RELATIVE_SMALL_CCW_ARC_TO_NV, + gl_SMALL_CW_ARC_TO_NV, + gl_RELATIVE_SMALL_CW_ARC_TO_NV, + gl_LARGE_CCW_ARC_TO_NV, + gl_RELATIVE_LARGE_CCW_ARC_TO_NV, + gl_LARGE_CW_ARC_TO_NV, + gl_RELATIVE_LARGE_CW_ARC_TO_NV, + gl_RESTART_PATH_NV, + gl_DUP_FIRST_CUBIC_CURVE_TO_NV, + gl_DUP_LAST_CUBIC_CURVE_TO_NV, + gl_RECT_NV, + gl_CIRCULAR_CCW_ARC_TO_NV, + gl_CIRCULAR_CW_ARC_TO_NV, + gl_CIRCULAR_TANGENT_ARC_TO_NV, + gl_ARC_TO_NV, + gl_RELATIVE_ARC_TO_NV, + gl_PATH_FORMAT_SVG_NV, + gl_PATH_FORMAT_PS_NV, + gl_STANDARD_FONT_NAME_NV, + gl_SYSTEM_FONT_NAME_NV, + gl_FILE_NAME_NV, + gl_SKIP_MISSING_GLYPH_NV, + gl_USE_MISSING_GLYPH_NV, + gl_PATH_STROKE_WIDTH_NV, + gl_PATH_INITIAL_END_CAP_NV, + gl_PATH_TERMINAL_END_CAP_NV, + gl_PATH_JOIN_STYLE_NV, + gl_PATH_MITER_LIMIT_NV, + gl_PATH_INITIAL_DASH_CAP_NV, + gl_PATH_TERMINAL_DASH_CAP_NV, + gl_PATH_DASH_OFFSET_NV, + gl_PATH_CLIENT_LENGTH_NV, + gl_PATH_DASH_OFFSET_RESET_NV, + gl_PATH_FILL_MODE_NV, + gl_PATH_FILL_MASK_NV, + gl_PATH_FILL_COVER_MODE_NV, + gl_PATH_STROKE_COVER_MODE_NV, + gl_PATH_STROKE_MASK_NV, + gl_PATH_END_CAPS_NV, + gl_PATH_DASH_CAPS_NV, + gl_COUNT_UP_NV, + gl_COUNT_DOWN_NV, + gl_PATH_OBJECT_BOUNDING_BOX_NV, + gl_CONVEX_HULL_NV, + gl_BOUNDING_BOX_NV, + gl_TRANSLATE_X_NV, + gl_TRANSLATE_Y_NV, + gl_TRANSLATE_2D_NV, + gl_TRANSLATE_3D_NV, + gl_AFFINE_2D_NV, + gl_AFFINE_3D_NV, + gl_TRANSPOSE_AFFINE_2D_NV, + gl_TRANSPOSE_AFFINE_3D_NV, + gl_UTF8_NV, + gl_UTF16_NV, + gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, + gl_PATH_COMMAND_COUNT_NV, + gl_PATH_COORD_COUNT_NV, + gl_PATH_DASH_ARRAY_COUNT_NV, + gl_PATH_COMPUTED_LENGTH_NV, + gl_PATH_FILL_BOUNDING_BOX_NV, + gl_PATH_STROKE_BOUNDING_BOX_NV, + gl_SQUARE_NV, + gl_ROUND_NV, + gl_TRIANGULAR_NV, + gl_BEVEL_NV, + gl_MITER_REVERT_NV, + gl_MITER_TRUNCATE_NV, + gl_MOVE_TO_RESETS_NV, + gl_MOVE_TO_CONTINUES_NV, + gl_BOLD_BIT_NV, + gl_ITALIC_BIT_NV, + gl_PATH_ERROR_POSITION_NV, + gl_PATH_FOG_GEN_MODE_NV, + gl_PATH_STENCIL_FUNC_NV, + gl_PATH_STENCIL_REF_NV, + gl_PATH_STENCIL_VALUE_MASK_NV, + gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, + gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, + gl_PATH_COVER_DEPTH_FUNC_NV, + gl_GLYPH_WIDTH_BIT_NV, + gl_GLYPH_HEIGHT_BIT_NV, + gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, + gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, + gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, + gl_GLYPH_VERTICAL_BEARING_X_BIT_NV, + gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV, + gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, + gl_GLYPH_HAS_KERNING_BIT_NV, + gl_FONT_X_MIN_BOUNDS_BIT_NV, + gl_FONT_Y_MIN_BOUNDS_BIT_NV, + gl_FONT_X_MAX_BOUNDS_BIT_NV, + gl_FONT_Y_MAX_BOUNDS_BIT_NV, + gl_FONT_UNITS_PER_EM_BIT_NV, + gl_FONT_ASCENDER_BIT_NV, + gl_FONT_DESCENDER_BIT_NV, + gl_FONT_HEIGHT_BIT_NV, + gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV, + gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, + gl_FONT_UNDERLINE_POSITION_BIT_NV, + gl_FONT_UNDERLINE_THICKNESS_BIT_NV, + gl_FONT_HAS_KERNING_BIT_NV, + gl_ACCUM_ADJACENT_PAIRS_NV, + gl_ADJACENT_PAIRS_NV, + gl_FIRST_TO_REST_NV, + gl_PATH_GEN_MODE_NV, + gl_PATH_GEN_COEFF_NV, + gl_PATH_GEN_COLOR_FORMAT_NV, + gl_PATH_GEN_COMPONENTS_NV + +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_path_rendering" + + +EXTENSION_ENTRY(glPathCommandsNV,GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glPathCoordsNV,GLuint -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glPathSubCommandsNV,GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glPathSubCoordsNV,GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glPathStringNV,GLuint -> GLenum -> GLsizei -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glPathGlyphsNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLsizei -> GLenum -> Ptr GLubyte -> GLenum -> GLuint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPathGlyphRangeNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glWeightPathsNV,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glCopyPathNV,GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glInterpolatePathsNV,GLuint -> GLuint -> GLuint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glTransformPathNV,GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glPathParameteriNV,GLuint -> GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPathParameterfNV,GLuint -> GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glPathDashArrayNV,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGenPathsNV,GLsizei -> IO GLuint) +EXTENSION_ENTRY(glDeletePathsNV,GLuint -> GLsizei -> IO ()) +EXTENSION_ENTRY(glIsPathNV,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glPathStencilFuncNV,GLenum -> GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glPathStencilDepthOffsetNV,GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glStencilFillPathNV,GLuint -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glStencilStrokePathNV,GLuint -> GLint -> GLuint -> IO ()) +EXTENSION_ENTRY(glStencilFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glStencilStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPathCoverDepthFuncNV,GLenum -> IO ()) +EXTENSION_ENTRY(glPathColorGenNV,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPathTexGenNV,GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glPathFogGenNV,GLenum -> IO ()) +EXTENSION_ENTRY(glCoverFillPathNV,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glCoverStrokePathNV,GLuint -> GLenum -> IO ()) +EXTENSION_ENTRY(glCoverFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glCoverStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathCommandsNV,GLuint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glGetPathCoordsNV,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathDashArrayNV,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathMetricsNV,GLbitfield -> GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathMetricRangeNV,GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathSpacingNV,GLenum -> GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathColorGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetPathColorGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetPathTexGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetPathTexGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glIsPointInFillPathNV,GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean) +EXTENSION_ENTRY(glIsPointInStrokePathNV,GLuint -> GLfloat -> GLfloat -> IO GLboolean) +EXTENSION_ENTRY(glGetPathLengthNV,GLuint -> GLsizei -> GLsizei -> IO GLfloat) +EXTENSION_ENTRY(glPointAlongPathNV,GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean) + +-- Accepted in elements of the <commands> array parameter of +-- PathCommandsNV and PathSubCommandsNV: + +gl_CLOSE_PATH_NV :: GLubyte +gl_CLOSE_PATH_NV = 0x00 + +gl_MOVE_TO_NV :: GLubyte +gl_MOVE_TO_NV = 0x02 + +gl_RELATIVE_MOVE_TO_NV :: GLubyte +gl_RELATIVE_MOVE_TO_NV = 0x03 + +gl_LINE_TO_NV :: GLubyte +gl_LINE_TO_NV = 0x04 + +gl_RELATIVE_LINE_TO_NV :: GLubyte +gl_RELATIVE_LINE_TO_NV = 0x05 + +gl_HORIZONTAL_LINE_TO_NV :: GLubyte +gl_HORIZONTAL_LINE_TO_NV = 0x06 + +gl_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte +gl_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 + +gl_VERTICAL_LINE_TO_NV :: GLubyte +gl_VERTICAL_LINE_TO_NV = 0x08 + +gl_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte +gl_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 + +gl_QUADRATIC_CURVE_TO_NV :: GLubyte +gl_QUADRATIC_CURVE_TO_NV = 0x0A + +gl_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte +gl_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B + +gl_CUBIC_CURVE_TO_NV :: GLubyte +gl_CUBIC_CURVE_TO_NV = 0x0C + +gl_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte +gl_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D + +gl_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte +gl_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E + +gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte +gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F + +gl_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte +gl_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 + +gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte +gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 + +gl_SMALL_CCW_ARC_TO_NV :: GLubyte +gl_SMALL_CCW_ARC_TO_NV = 0x12 + +gl_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte +gl_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 + +gl_SMALL_CW_ARC_TO_NV :: GLubyte +gl_SMALL_CW_ARC_TO_NV = 0x14 + +gl_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte +gl_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 + +gl_LARGE_CCW_ARC_TO_NV :: GLubyte +gl_LARGE_CCW_ARC_TO_NV = 0x16 + +gl_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte +gl_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 + +gl_LARGE_CW_ARC_TO_NV :: GLubyte +gl_LARGE_CW_ARC_TO_NV = 0x18 + +gl_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte +gl_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 + +gl_RESTART_PATH_NV :: GLubyte +gl_RESTART_PATH_NV = 0xF0 + +gl_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte +gl_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 + +gl_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte +gl_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 + +gl_RECT_NV :: GLubyte +gl_RECT_NV = 0xF6 + +gl_CIRCULAR_CCW_ARC_TO_NV :: GLubyte +gl_CIRCULAR_CCW_ARC_TO_NV = 0xF8 + +gl_CIRCULAR_CW_ARC_TO_NV :: GLubyte +gl_CIRCULAR_CW_ARC_TO_NV = 0xFA + +gl_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte +gl_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC + +gl_ARC_TO_NV :: GLubyte +gl_ARC_TO_NV = 0xFE + +gl_RELATIVE_ARC_TO_NV :: GLubyte +gl_RELATIVE_ARC_TO_NV = 0xFF + +-- Accepted by the <format> parameter of PathStringNV +gl_PATH_FORMAT_SVG_NV :: GLenum +gl_PATH_FORMAT_SVG_NV = 0x9070 + +gl_PATH_FORMAT_PS_NV :: GLenum +gl_PATH_FORMAT_PS_NV = 0x9071 + +-- Accepted by the <fontTarget> parameter of PathGlyphsNV and +-- PathGlyphRangeNV: +gl_STANDARD_FONT_NAME_NV :: GLenum +gl_STANDARD_FONT_NAME_NV = 0x9072 + +gl_SYSTEM_FONT_NAME_NV :: GLenum +gl_SYSTEM_FONT_NAME_NV = 0x9073 + +gl_FILE_NAME_NV :: GLenum +gl_FILE_NAME_NV = 0x9074 + +-- Accepted by the <handleMissingGlyph> parameter of PathGlyphsNV and +-- PathGlyphRangeNV: +gl_SKIP_MISSING_GLYPH_NV :: GLenum +gl_SKIP_MISSING_GLYPH_NV = 0x90A9 + +gl_USE_MISSING_GLYPH_NV :: GLenum +gl_USE_MISSING_GLYPH_NV = 0x90AA + +-- Accepted by the <pname> parameter of PathParameterfNV, +-- PathParameterfvNV, GetPathParameterfvNV, PathParameteriNV, +-- PathParameterivNV, and GetPathParameterivNV: +gl_PATH_STROKE_WIDTH_NV :: GLenum +gl_PATH_STROKE_WIDTH_NV = 0x9075 + +gl_PATH_INITIAL_END_CAP_NV :: GLenum +gl_PATH_INITIAL_END_CAP_NV = 0x9077 + +gl_PATH_TERMINAL_END_CAP_NV :: GLenum +gl_PATH_TERMINAL_END_CAP_NV = 0x9078 + +gl_PATH_JOIN_STYLE_NV :: GLenum +gl_PATH_JOIN_STYLE_NV = 0x9079 + +gl_PATH_MITER_LIMIT_NV :: GLenum +gl_PATH_MITER_LIMIT_NV = 0x907A + +gl_PATH_INITIAL_DASH_CAP_NV :: GLenum +gl_PATH_INITIAL_DASH_CAP_NV = 0x907C + +gl_PATH_TERMINAL_DASH_CAP_NV :: GLenum +gl_PATH_TERMINAL_DASH_CAP_NV = 0x907D + +gl_PATH_DASH_OFFSET_NV :: GLenum +gl_PATH_DASH_OFFSET_NV = 0x907E + +gl_PATH_CLIENT_LENGTH_NV :: GLenum +gl_PATH_CLIENT_LENGTH_NV = 0x907F + +gl_PATH_DASH_OFFSET_RESET_NV :: GLenum +gl_PATH_DASH_OFFSET_RESET_NV = 0x90B4 + +gl_PATH_FILL_MODE_NV :: GLenum +gl_PATH_FILL_MODE_NV = 0x9080 + +gl_PATH_FILL_MASK_NV :: GLenum +gl_PATH_FILL_MASK_NV = 0x9081 + +gl_PATH_FILL_COVER_MODE_NV :: GLenum +gl_PATH_FILL_COVER_MODE_NV = 0x9082 + +gl_PATH_STROKE_COVER_MODE_NV :: GLenum +gl_PATH_STROKE_COVER_MODE_NV = 0x9083 + +gl_PATH_STROKE_MASK_NV :: GLenum +gl_PATH_STROKE_MASK_NV = 0x9084 + +-- Accepted by the <pname> parameter of PathParameterfNV and +-- PathParameterfvNV: +gl_PATH_END_CAPS_NV :: GLenum +gl_PATH_END_CAPS_NV = 0x9076 + +gl_PATH_DASH_CAPS_NV :: GLenum +gl_PATH_DASH_CAPS_NV = 0x907B + +-- Accepted by the <fillMode> parameter of StencilFillPathNV and +-- StencilFillPathInstancedNV: +gl_COUNT_UP_NV :: GLenum +gl_COUNT_UP_NV = 0x9088 + +gl_COUNT_DOWN_NV :: GLenum +gl_COUNT_DOWN_NV = 0x9089 + +-- Accepted by the <genMode> parameter of PathColorGenNV and +-- PathTexGenNV: +gl_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum +gl_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A + +-- Accepted by the <coverMode> parameter of CoverFillPathNV and +-- CoverFillPathInstancedNV: +gl_CONVEX_HULL_NV :: GLenum +gl_CONVEX_HULL_NV = 0x908B + +gl_BOUNDING_BOX_NV :: GLenum +gl_BOUNDING_BOX_NV = 0x908D + +-- Accepted by the <transformType> parameter of +-- StencilFillPathInstancedNV, StencilStrokePathInstancedNV, +-- CoverFillPathInstancedNV, and CoverStrokePathInstancedNV: +gl_TRANSLATE_X_NV :: GLenum +gl_TRANSLATE_X_NV = 0x908E + +gl_TRANSLATE_Y_NV :: GLenum +gl_TRANSLATE_Y_NV = 0x908F + +gl_TRANSLATE_2D_NV :: GLenum +gl_TRANSLATE_2D_NV = 0x9090 + +gl_TRANSLATE_3D_NV :: GLenum +gl_TRANSLATE_3D_NV = 0x9091 + +gl_AFFINE_2D_NV :: GLenum +gl_AFFINE_2D_NV = 0x9092 + +gl_AFFINE_3D_NV :: GLenum +gl_AFFINE_3D_NV = 0x9094 + +gl_TRANSPOSE_AFFINE_2D_NV :: GLenum +gl_TRANSPOSE_AFFINE_2D_NV = 0x9096 + +gl_TRANSPOSE_AFFINE_3D_NV :: GLenum +gl_TRANSPOSE_AFFINE_3D_NV = 0x9098 + +-- Accepted by the <type> or <pathNameType> parameter of +-- StencilFillPathInstancedNV, StencilStrokePathInstancedNV, +-- CoverFillPathInstancedNV, CoverStrokePathInstancedNV, +-- GetPathMetricsNV, and GetPathSpacingNV: +gl_UTF8_NV :: GLenum +gl_UTF8_NV = 0x909A + +gl_UTF16_NV :: GLenum +gl_UTF16_NV = 0x909B + +-- Accepted by the <coverMode> parameter of CoverFillPathInstancedNV: +gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum +gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C + +-- Accepted by the <pname> parameter of GetPathParameterfvNV and +-- GetPathParameterivNV: +gl_PATH_COMMAND_COUNT_NV :: GLenum +gl_PATH_COMMAND_COUNT_NV = 0x909D + +gl_PATH_COORD_COUNT_NV :: GLenum +gl_PATH_COORD_COUNT_NV = 0x909E + +gl_PATH_DASH_ARRAY_COUNT_NV :: GLenum +gl_PATH_DASH_ARRAY_COUNT_NV = 0x909F + +gl_PATH_COMPUTED_LENGTH_NV :: GLenum +gl_PATH_COMPUTED_LENGTH_NV = 0x90A0 + +gl_PATH_FILL_BOUNDING_BOX_NV :: GLenum +gl_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 + +gl_PATH_STROKE_BOUNDING_BOX_NV :: GLenum +gl_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 + +-- Accepted by the <value> parameter of PathParameterfNV, +-- PathParameterfvNV, PathParameteriNV, and PathParameterivNV +-- when <pname> is one of PATH_END_CAPS_NV, PATH_INTIAL_END_CAP_NV, +-- PATH_TERMINAL_END_CAP_NV, PATH_DASH_CAPS_NV, PATH_INITIAL_DASH_CAP_NV, +-- and PATH_TERMINAL_DASH_CAP_NV: +gl_SQUARE_NV :: GLint +gl_SQUARE_NV = 0x90A3 + +gl_ROUND_NV :: GLint +gl_ROUND_NV = 0x90A4 + +gl_TRIANGULAR_NV :: GLint +gl_TRIANGULAR_NV = 0x90A5 + +gl_BEVEL_NV :: GLint +gl_BEVEL_NV = 0x90A6 + +gl_MITER_REVERT_NV :: GLint +gl_MITER_REVERT_NV = 0x90A7 + +gl_MITER_TRUNCATE_NV :: GLint +gl_MITER_TRUNCATE_NV = 0x90A8 + +-- Accepted by the <value> parameter of PathParameterfNV, +-- PathParameterfvNV, PathParameteriNV, and PathParameterivNV when +-- <pname> is PATH_DASH_OFFSET_RESET_NV +gl_MOVE_TO_RESETS_NV :: GLint +gl_MOVE_TO_RESETS_NV = 0x90B5 + +gl_MOVE_TO_CONTINUES_NV :: GLint +gl_MOVE_TO_CONTINUES_NV = 0x90B6 + +-- Accepted by the <fontStyle> parameter of PathStringNV: +gl_BOLD_BIT_NV :: GLbitfield +gl_BOLD_BIT_NV = 0x01 + +gl_ITALIC_BIT_NV :: GLbitfield +gl_ITALIC_BIT_NV = 0x02 + +-- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, +-- GetInteger64v, GetFloatv, and GetDoublev: +gl_PATH_ERROR_POSITION_NV :: GLenum +gl_PATH_ERROR_POSITION_NV = 0x90AB + +gl_PATH_FOG_GEN_MODE_NV :: GLenum +gl_PATH_FOG_GEN_MODE_NV = 0x90AC + +gl_PATH_STENCIL_FUNC_NV :: GLenum +gl_PATH_STENCIL_FUNC_NV = 0x90B7 + +gl_PATH_STENCIL_REF_NV :: GLenum +gl_PATH_STENCIL_REF_NV = 0x90B8 + +gl_PATH_STENCIL_VALUE_MASK_NV :: GLenum +gl_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 + +gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum +gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD + +gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum +gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE + +gl_PATH_COVER_DEPTH_FUNC_NV :: GLenum +gl_PATH_COVER_DEPTH_FUNC_NV = 0x90BF + +-- Accepted as a bit within the <metricQueryMask> parameter of +-- GetPathMetricRangeNV or GetPathMetricsNV: +gl_GLYPH_WIDTH_BIT_NV :: GLbitfield +gl_GLYPH_WIDTH_BIT_NV = 0x01 + +gl_GLYPH_HEIGHT_BIT_NV :: GLbitfield +gl_GLYPH_HEIGHT_BIT_NV = 0x02 + +gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield +gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 + +gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield +gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 + +gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield +gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 + +gl_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield +gl_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 + +gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield +gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 + +gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield +gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 + +gl_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield +gl_GLYPH_HAS_KERNING_BIT_NV = 0x100 + +gl_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield +gl_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 + +gl_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield +gl_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 + +gl_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield +gl_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 + +gl_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield +gl_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 + +gl_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield +gl_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 + +gl_FONT_ASCENDER_BIT_NV :: GLbitfield +gl_FONT_ASCENDER_BIT_NV = 0x00200000 + +gl_FONT_DESCENDER_BIT_NV :: GLbitfield +gl_FONT_DESCENDER_BIT_NV = 0x00400000 + +gl_FONT_HEIGHT_BIT_NV :: GLbitfield +gl_FONT_HEIGHT_BIT_NV = 0x00800000 + +gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield +gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 + +gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield +gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 + +gl_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield +gl_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 + +gl_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield +gl_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 + +gl_FONT_HAS_KERNING_BIT_NV :: GLbitfield +gl_FONT_HAS_KERNING_BIT_NV = 0x10000000 + +-- Accepted by the <pathListMode> parameter of GetPathSpacingNV: +gl_ACCUM_ADJACENT_PAIRS_NV :: GLenum +gl_ACCUM_ADJACENT_PAIRS_NV = 0x90AD + +gl_ADJACENT_PAIRS_NV :: GLenum +gl_ADJACENT_PAIRS_NV = 0x90AE + +gl_FIRST_TO_REST_NV :: GLenum +gl_FIRST_TO_REST_NV = 0x90AF + +-- Accepted by the <pname> parameter of GetPathColorGenivNV, +-- GetPathColorGenfvNV, GetPathTexGenivNV and GetPathTexGenfvNV: +gl_PATH_GEN_MODE_NV :: GLenum +gl_PATH_GEN_MODE_NV = 0x90B0 + +gl_PATH_GEN_COEFF_NV :: GLenum +gl_PATH_GEN_COEFF_NV = 0x90B1 + +gl_PATH_GEN_COLOR_FORMAT_NV :: GLenum +gl_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 + +gl_PATH_GEN_COMPONENTS_NV :: GLenum +gl_PATH_GEN_COMPONENTS_NV = 0x90B3
src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs view
@@ -1,44 +1,44 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_pixel_data_range extension, see--- <http://www.opengl.org/registry/specs/NV/pixel_data_range.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange (- -- * Tokens- gl_WRITE_PIXEL_DATA_RANGE,- gl_READ_PIXEL_DATA_RANGE,- gl_WRITE_PIXEL_DATA_RANGE_LENGTH,- gl_READ_PIXEL_DATA_RANGE_LENGTH,- gl_WRITE_PIXEL_DATA_RANGE_POINTER,- gl_READ_PIXEL_DATA_RANGE_POINTER-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_WRITE_PIXEL_DATA_RANGE :: GLenum-gl_WRITE_PIXEL_DATA_RANGE = 0x8878--gl_READ_PIXEL_DATA_RANGE :: GLenum-gl_READ_PIXEL_DATA_RANGE = 0x8879--gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum-gl_WRITE_PIXEL_DATA_RANGE_LENGTH = 0x887A--gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum-gl_READ_PIXEL_DATA_RANGE_LENGTH = 0x887B--gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum-gl_WRITE_PIXEL_DATA_RANGE_POINTER = 0x887C--gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum-gl_READ_PIXEL_DATA_RANGE_POINTER = 0x887D+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_pixel_data_range extension, see +-- <http://www.opengl.org/registry/specs/NV/pixel_data_range.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( + -- * Tokens + gl_WRITE_PIXEL_DATA_RANGE, + gl_READ_PIXEL_DATA_RANGE, + gl_WRITE_PIXEL_DATA_RANGE_LENGTH, + gl_READ_PIXEL_DATA_RANGE_LENGTH, + gl_WRITE_PIXEL_DATA_RANGE_POINTER, + gl_READ_PIXEL_DATA_RANGE_POINTER +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_WRITE_PIXEL_DATA_RANGE :: GLenum +gl_WRITE_PIXEL_DATA_RANGE = 0x8878 + +gl_READ_PIXEL_DATA_RANGE :: GLenum +gl_READ_PIXEL_DATA_RANGE = 0x8879 + +gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum +gl_WRITE_PIXEL_DATA_RANGE_LENGTH = 0x887A + +gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum +gl_READ_PIXEL_DATA_RANGE_LENGTH = 0x887B + +gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum +gl_WRITE_PIXEL_DATA_RANGE_POINTER = 0x887C + +gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum +gl_READ_PIXEL_DATA_RANGE_POINTER = 0x887D
src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs view
@@ -1,28 +1,28 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.PointSprite--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_point_sprite, see--- <http://www.opengl.org/registry/specs/NV/point_sprite.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PointSprite (- -- * Tokens- gl_POINT_SPRITE,- gl_COORD_REPLACE,- gl_POINT_SPRITE_R_MODE--) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_POINT_SPRITE_R_MODE :: GLenum-gl_POINT_SPRITE_R_MODE = 0x8863+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.PointSprite +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_point_sprite, see +-- <http://www.opengl.org/registry/specs/NV/point_sprite.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( + -- * Tokens + gl_POINT_SPRITE, + gl_COORD_REPLACE, + gl_POINT_SPRITE_R_MODE + +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_POINT_SPRITE_R_MODE :: GLenum +gl_POINT_SPRITE_R_MODE = 0x8863
src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs view
@@ -1,67 +1,67 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.PresentVideo--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_present_video extension, see--- <http://www.opengl.org/registry/specs/NV/present_video.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo (- -- * Functions- glPresentFrameKeyed,- glPresentFrameDualFill,- glGetVideoiv,- glGetVideouiv,- glGetVideoi64v,- glGetVideoui64v,- -- * Tokens- gl_FRAME,- gl_FIELDS,- gl_CURRENT_TIME,- gl_NUM_FILL_STREAMS,- gl_PRESENT_TIME,- gl_PRESENT_DURATION-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_present_video"--EXTENSION_ENTRY(glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glGetVideoiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVideouiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetVideoi64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(glGetVideoui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())--gl_FRAME :: GLenum-gl_FRAME = 0x8E26--gl_FIELDS :: GLenum-gl_FIELDS = 0x8E27--gl_CURRENT_TIME :: GLenum-gl_CURRENT_TIME = 0x8E28--gl_NUM_FILL_STREAMS :: GLenum-gl_NUM_FILL_STREAMS = 0x8E29--gl_PRESENT_TIME :: GLenum-gl_PRESENT_TIME = 0x8E2A--gl_PRESENT_DURATION :: GLenum-gl_PRESENT_DURATION = 0x8E2B+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.PresentVideo +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_present_video extension, see +-- <http://www.opengl.org/registry/specs/NV/present_video.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( + -- * Functions + glPresentFrameKeyed, + glPresentFrameDualFill, + glGetVideoiv, + glGetVideouiv, + glGetVideoi64v, + glGetVideoui64v, + -- * Tokens + gl_FRAME, + gl_FIELDS, + gl_CURRENT_TIME, + gl_NUM_FILL_STREAMS, + gl_PRESENT_TIME, + gl_PRESENT_DURATION +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_present_video" + +EXTENSION_ENTRY(glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ()) +EXTENSION_ENTRY(glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glGetVideoiv,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetVideouiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetVideoi64v,GLuint -> GLenum -> Ptr GLint64 -> IO ()) +EXTENSION_ENTRY(glGetVideoui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ()) + +gl_FRAME :: GLenum +gl_FRAME = 0x8E26 + +gl_FIELDS :: GLenum +gl_FIELDS = 0x8E27 + +gl_CURRENT_TIME :: GLenum +gl_CURRENT_TIME = 0x8E28 + +gl_NUM_FILL_STREAMS :: GLenum +gl_NUM_FILL_STREAMS = 0x8E29 + +gl_PRESENT_TIME :: GLenum +gl_PRESENT_TIME = 0x8E2A + +gl_PRESENT_DURATION :: GLenum +gl_PRESENT_DURATION = 0x8E2B
src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -1,45 +1,45 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_primitive_restart extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/primitive_restart.txt>.--- NOTE: The OpenGL 3.1 core has some functions and tokens with the same names,--- but with different semantics and values, so we use a suffix in those cases.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart (- -- * Functions- glPrimitiveRestart,- glPrimitiveRestartIndexNV,- -- * Tokens- gl_PRIMITIVE_RESTART_NV,- gl_PRIMITIVE_RESTART_INDEX_NV-) where--import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_primitive_restart"--EXTENSION_ENTRY(glPrimitiveRestart, IO ())-EXTENSION_ENTRY(glPrimitiveRestartIndexNV,GLuint -> IO ())--gl_PRIMITIVE_RESTART_NV :: GLenum-gl_PRIMITIVE_RESTART_NV = 0x8558--gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum-gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_primitive_restart extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/primitive_restart.txt>. +-- NOTE: The OpenGL 3.1 core has some functions and tokens with the same names, +-- but with different semantics and values, so we use a suffix in those cases. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( + -- * Functions + glPrimitiveRestart, + glPrimitiveRestartIndexNV, + -- * Tokens + gl_PRIMITIVE_RESTART_NV, + gl_PRIMITIVE_RESTART_INDEX_NV +) where + +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_primitive_restart" + +EXTENSION_ENTRY(glPrimitiveRestart, IO ()) +EXTENSION_ENTRY(glPrimitiveRestartIndexNV,GLuint -> IO ()) + +gl_PRIMITIVE_RESTART_NV :: GLenum +gl_PRIMITIVE_RESTART_NV = 0x8558 + +gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum +gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -1,266 +1,266 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_register_combiners extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/register_combiners.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners (- -- * Functions- glCombinerParameterfv,- glCombinerParameteriv,- glCombinerParameterf,- glCombinerParameteri,- glCombinerInput,- glCombinerOutput,- glFinalCombinerInput,- glGetCombinerInputParameterfv,- glGetCombinerInputParameteriv,- glGetCombinerOutputParameterfv,- glGetCombinerOutputParameteriv,- glGetFinalCombinerInputParameterfv,- glGetFinalCombinerInputParameteriv,- -- * Tokens- gl_REGISTER_COMBINERS,- gl_COMBINER0,- gl_COMBINER1,- gl_COMBINER2,- gl_COMBINER3,- gl_COMBINER4,- gl_COMBINER5,- gl_COMBINER6,- gl_COMBINER7,- gl_VARIABLE_A,- gl_VARIABLE_B,- gl_VARIABLE_C,- gl_VARIABLE_D,- gl_VARIABLE_E,- gl_VARIABLE_F,- gl_VARIABLE_G,- gl_CONSTANT_COLOR0,- gl_CONSTANT_COLOR1,- gl_FOG,- gl_PRIMARY_COLOR_NV,- gl_SECONDARY_COLOR,- gl_SPARE0,- gl_SPARE1,- gl_UNSIGNED_IDENTITY,- gl_UNSIGNED_INVERT,- gl_EXPAND_NORMAL,- gl_EXPAND_NEGATE,- gl_HALF_BIAS_NORMAL,- gl_HALF_BIAS_NEGATE,- gl_SIGNED_IDENTITY,- gl_SIGNED_NEGATE,- gl_E_TIMES_F,- gl_SPARE0_PLUS_SECONDARY_COLOR,- gl_SCALE_BY_TWO,- gl_SCALE_BY_FOUR,- gl_SCALE_BY_ONE_HALF,- gl_BIAS_BY_NEGATIVE_ONE_HALF,- gl_DISCARD,- gl_COMBINER_INPUT,- gl_COMBINER_MAPPING,- gl_COMBINER_COMPONENT_USAGE,- gl_COMBINER_AB_DOT_PRODUCT,- gl_COMBINER_CD_DOT_PRODUCT,- gl_COMBINER_MUX_SUM,- gl_COMBINER_SCALE,- gl_COMBINER_BIAS,- gl_COMBINER_AB_OUTPUT,- gl_COMBINER_CD_OUTPUT,- gl_COMBINER_SUM_OUTPUT,- gl_NUM_GENERAL_COMBINERS,- gl_COLOR_SUM_CLAMP,- gl_MAX_GENERAL_COMBINERS-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_register_combiners"--EXTENSION_ENTRY(glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glCombinerParameteriv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glCombinerParameterf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glCombinerParameteri,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glCombinerOutput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(glFinalCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glGetCombinerInputParameterfv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetCombinerInputParameteriv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetCombinerOutputParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetCombinerOutputParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetFinalCombinerInputParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFinalCombinerInputParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())--gl_REGISTER_COMBINERS :: GLenum-gl_REGISTER_COMBINERS = 0x8522--gl_COMBINER0 :: GLenum-gl_COMBINER0 = 0x8550--gl_COMBINER1 :: GLenum-gl_COMBINER1 = 0x8551--gl_COMBINER2 :: GLenum-gl_COMBINER2 = 0x8552--gl_COMBINER3 :: GLenum-gl_COMBINER3 = 0x8553--gl_COMBINER4 :: GLenum-gl_COMBINER4 = 0x8554--gl_COMBINER5 :: GLenum-gl_COMBINER5 = 0x8555--gl_COMBINER6 :: GLenum-gl_COMBINER6 = 0x8556--gl_COMBINER7 :: GLenum-gl_COMBINER7 = 0x8557--gl_VARIABLE_A :: GLenum-gl_VARIABLE_A = 0x8523--gl_VARIABLE_B :: GLenum-gl_VARIABLE_B = 0x8524--gl_VARIABLE_C :: GLenum-gl_VARIABLE_C = 0x8525--gl_VARIABLE_D :: GLenum-gl_VARIABLE_D = 0x8526--gl_VARIABLE_E :: GLenum-gl_VARIABLE_E = 0x8527--gl_VARIABLE_F :: GLenum-gl_VARIABLE_F = 0x8528--gl_VARIABLE_G :: GLenum-gl_VARIABLE_G = 0x8529--gl_CONSTANT_COLOR0 :: GLenum-gl_CONSTANT_COLOR0 = 0x852A--gl_CONSTANT_COLOR1 :: GLenum-gl_CONSTANT_COLOR1 = 0x852B---- | NOTE: ARB_compatibility has the same token with a different value, so we--- use a suffix here.-gl_PRIMARY_COLOR_NV :: GLenum-gl_PRIMARY_COLOR_NV = 0x852C--gl_SECONDARY_COLOR :: GLenum-gl_SECONDARY_COLOR = 0x852D--gl_SPARE0 :: GLenum-gl_SPARE0 = 0x852E--gl_SPARE1 :: GLenum-gl_SPARE1 = 0x852F--gl_UNSIGNED_IDENTITY :: GLenum-gl_UNSIGNED_IDENTITY = 0x8536--gl_UNSIGNED_INVERT :: GLenum-gl_UNSIGNED_INVERT = 0x8537--gl_EXPAND_NORMAL :: GLenum-gl_EXPAND_NORMAL = 0x8538--gl_EXPAND_NEGATE :: GLenum-gl_EXPAND_NEGATE = 0x8539--gl_HALF_BIAS_NORMAL :: GLenum-gl_HALF_BIAS_NORMAL = 0x853A--gl_HALF_BIAS_NEGATE :: GLenum-gl_HALF_BIAS_NEGATE = 0x853B--gl_SIGNED_IDENTITY :: GLenum-gl_SIGNED_IDENTITY = 0x853C--gl_SIGNED_NEGATE :: GLenum-gl_SIGNED_NEGATE = 0x853D--gl_E_TIMES_F :: GLenum-gl_E_TIMES_F = 0x8531--gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum-gl_SPARE0_PLUS_SECONDARY_COLOR = 0x8532--gl_SCALE_BY_TWO :: GLenum-gl_SCALE_BY_TWO = 0x853E--gl_SCALE_BY_FOUR :: GLenum-gl_SCALE_BY_FOUR = 0x853F--gl_SCALE_BY_ONE_HALF :: GLenum-gl_SCALE_BY_ONE_HALF = 0x8540--gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum-gl_BIAS_BY_NEGATIVE_ONE_HALF = 0x8541--gl_DISCARD :: GLenum-gl_DISCARD = 0x8530--gl_COMBINER_INPUT :: GLenum-gl_COMBINER_INPUT = 0x8542--gl_COMBINER_MAPPING :: GLenum-gl_COMBINER_MAPPING = 0x8543--gl_COMBINER_COMPONENT_USAGE :: GLenum-gl_COMBINER_COMPONENT_USAGE = 0x8544--gl_COMBINER_AB_DOT_PRODUCT :: GLenum-gl_COMBINER_AB_DOT_PRODUCT = 0x8545--gl_COMBINER_CD_DOT_PRODUCT :: GLenum-gl_COMBINER_CD_DOT_PRODUCT = 0x8546--gl_COMBINER_MUX_SUM :: GLenum-gl_COMBINER_MUX_SUM = 0x8547--gl_COMBINER_SCALE :: GLenum-gl_COMBINER_SCALE = 0x8548--gl_COMBINER_BIAS :: GLenum-gl_COMBINER_BIAS = 0x8549--gl_COMBINER_AB_OUTPUT :: GLenum-gl_COMBINER_AB_OUTPUT = 0x854A--gl_COMBINER_CD_OUTPUT :: GLenum-gl_COMBINER_CD_OUTPUT = 0x854B--gl_COMBINER_SUM_OUTPUT :: GLenum-gl_COMBINER_SUM_OUTPUT = 0x854C--gl_NUM_GENERAL_COMBINERS :: GLenum-gl_NUM_GENERAL_COMBINERS = 0x854E--gl_COLOR_SUM_CLAMP :: GLenum-gl_COLOR_SUM_CLAMP = 0x854F--gl_MAX_GENERAL_COMBINERS :: GLenum-gl_MAX_GENERAL_COMBINERS = 0x854D+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_register_combiners extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/register_combiners.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( + -- * Functions + glCombinerParameterfv, + glCombinerParameteriv, + glCombinerParameterf, + glCombinerParameteri, + glCombinerInput, + glCombinerOutput, + glFinalCombinerInput, + glGetCombinerInputParameterfv, + glGetCombinerInputParameteriv, + glGetCombinerOutputParameterfv, + glGetCombinerOutputParameteriv, + glGetFinalCombinerInputParameterfv, + glGetFinalCombinerInputParameteriv, + -- * Tokens + gl_REGISTER_COMBINERS, + gl_COMBINER0, + gl_COMBINER1, + gl_COMBINER2, + gl_COMBINER3, + gl_COMBINER4, + gl_COMBINER5, + gl_COMBINER6, + gl_COMBINER7, + gl_VARIABLE_A, + gl_VARIABLE_B, + gl_VARIABLE_C, + gl_VARIABLE_D, + gl_VARIABLE_E, + gl_VARIABLE_F, + gl_VARIABLE_G, + gl_CONSTANT_COLOR0, + gl_CONSTANT_COLOR1, + gl_FOG, + gl_PRIMARY_COLOR_NV, + gl_SECONDARY_COLOR, + gl_SPARE0, + gl_SPARE1, + gl_UNSIGNED_IDENTITY, + gl_UNSIGNED_INVERT, + gl_EXPAND_NORMAL, + gl_EXPAND_NEGATE, + gl_HALF_BIAS_NORMAL, + gl_HALF_BIAS_NEGATE, + gl_SIGNED_IDENTITY, + gl_SIGNED_NEGATE, + gl_E_TIMES_F, + gl_SPARE0_PLUS_SECONDARY_COLOR, + gl_SCALE_BY_TWO, + gl_SCALE_BY_FOUR, + gl_SCALE_BY_ONE_HALF, + gl_BIAS_BY_NEGATIVE_ONE_HALF, + gl_DISCARD, + gl_COMBINER_INPUT, + gl_COMBINER_MAPPING, + gl_COMBINER_COMPONENT_USAGE, + gl_COMBINER_AB_DOT_PRODUCT, + gl_COMBINER_CD_DOT_PRODUCT, + gl_COMBINER_MUX_SUM, + gl_COMBINER_SCALE, + gl_COMBINER_BIAS, + gl_COMBINER_AB_OUTPUT, + gl_COMBINER_CD_OUTPUT, + gl_COMBINER_SUM_OUTPUT, + gl_NUM_GENERAL_COMBINERS, + gl_COLOR_SUM_CLAMP, + gl_MAX_GENERAL_COMBINERS +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_register_combiners" + +EXTENSION_ENTRY(glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glCombinerParameteriv,GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glCombinerParameterf,GLenum -> GLfloat -> IO ()) +EXTENSION_ENTRY(glCombinerParameteri,GLenum -> GLint -> IO ()) +EXTENSION_ENTRY(glCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glCombinerOutput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ()) +EXTENSION_ENTRY(glFinalCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glGetCombinerInputParameterfv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetCombinerInputParameteriv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetCombinerOutputParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetCombinerOutputParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetFinalCombinerInputParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetFinalCombinerInputParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) + +gl_REGISTER_COMBINERS :: GLenum +gl_REGISTER_COMBINERS = 0x8522 + +gl_COMBINER0 :: GLenum +gl_COMBINER0 = 0x8550 + +gl_COMBINER1 :: GLenum +gl_COMBINER1 = 0x8551 + +gl_COMBINER2 :: GLenum +gl_COMBINER2 = 0x8552 + +gl_COMBINER3 :: GLenum +gl_COMBINER3 = 0x8553 + +gl_COMBINER4 :: GLenum +gl_COMBINER4 = 0x8554 + +gl_COMBINER5 :: GLenum +gl_COMBINER5 = 0x8555 + +gl_COMBINER6 :: GLenum +gl_COMBINER6 = 0x8556 + +gl_COMBINER7 :: GLenum +gl_COMBINER7 = 0x8557 + +gl_VARIABLE_A :: GLenum +gl_VARIABLE_A = 0x8523 + +gl_VARIABLE_B :: GLenum +gl_VARIABLE_B = 0x8524 + +gl_VARIABLE_C :: GLenum +gl_VARIABLE_C = 0x8525 + +gl_VARIABLE_D :: GLenum +gl_VARIABLE_D = 0x8526 + +gl_VARIABLE_E :: GLenum +gl_VARIABLE_E = 0x8527 + +gl_VARIABLE_F :: GLenum +gl_VARIABLE_F = 0x8528 + +gl_VARIABLE_G :: GLenum +gl_VARIABLE_G = 0x8529 + +gl_CONSTANT_COLOR0 :: GLenum +gl_CONSTANT_COLOR0 = 0x852A + +gl_CONSTANT_COLOR1 :: GLenum +gl_CONSTANT_COLOR1 = 0x852B + +-- | NOTE: ARB_compatibility has the same token with a different value, so we +-- use a suffix here. +gl_PRIMARY_COLOR_NV :: GLenum +gl_PRIMARY_COLOR_NV = 0x852C + +gl_SECONDARY_COLOR :: GLenum +gl_SECONDARY_COLOR = 0x852D + +gl_SPARE0 :: GLenum +gl_SPARE0 = 0x852E + +gl_SPARE1 :: GLenum +gl_SPARE1 = 0x852F + +gl_UNSIGNED_IDENTITY :: GLenum +gl_UNSIGNED_IDENTITY = 0x8536 + +gl_UNSIGNED_INVERT :: GLenum +gl_UNSIGNED_INVERT = 0x8537 + +gl_EXPAND_NORMAL :: GLenum +gl_EXPAND_NORMAL = 0x8538 + +gl_EXPAND_NEGATE :: GLenum +gl_EXPAND_NEGATE = 0x8539 + +gl_HALF_BIAS_NORMAL :: GLenum +gl_HALF_BIAS_NORMAL = 0x853A + +gl_HALF_BIAS_NEGATE :: GLenum +gl_HALF_BIAS_NEGATE = 0x853B + +gl_SIGNED_IDENTITY :: GLenum +gl_SIGNED_IDENTITY = 0x853C + +gl_SIGNED_NEGATE :: GLenum +gl_SIGNED_NEGATE = 0x853D + +gl_E_TIMES_F :: GLenum +gl_E_TIMES_F = 0x8531 + +gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum +gl_SPARE0_PLUS_SECONDARY_COLOR = 0x8532 + +gl_SCALE_BY_TWO :: GLenum +gl_SCALE_BY_TWO = 0x853E + +gl_SCALE_BY_FOUR :: GLenum +gl_SCALE_BY_FOUR = 0x853F + +gl_SCALE_BY_ONE_HALF :: GLenum +gl_SCALE_BY_ONE_HALF = 0x8540 + +gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum +gl_BIAS_BY_NEGATIVE_ONE_HALF = 0x8541 + +gl_DISCARD :: GLenum +gl_DISCARD = 0x8530 + +gl_COMBINER_INPUT :: GLenum +gl_COMBINER_INPUT = 0x8542 + +gl_COMBINER_MAPPING :: GLenum +gl_COMBINER_MAPPING = 0x8543 + +gl_COMBINER_COMPONENT_USAGE :: GLenum +gl_COMBINER_COMPONENT_USAGE = 0x8544 + +gl_COMBINER_AB_DOT_PRODUCT :: GLenum +gl_COMBINER_AB_DOT_PRODUCT = 0x8545 + +gl_COMBINER_CD_DOT_PRODUCT :: GLenum +gl_COMBINER_CD_DOT_PRODUCT = 0x8546 + +gl_COMBINER_MUX_SUM :: GLenum +gl_COMBINER_MUX_SUM = 0x8547 + +gl_COMBINER_SCALE :: GLenum +gl_COMBINER_SCALE = 0x8548 + +gl_COMBINER_BIAS :: GLenum +gl_COMBINER_BIAS = 0x8549 + +gl_COMBINER_AB_OUTPUT :: GLenum +gl_COMBINER_AB_OUTPUT = 0x854A + +gl_COMBINER_CD_OUTPUT :: GLenum +gl_COMBINER_CD_OUTPUT = 0x854B + +gl_COMBINER_SUM_OUTPUT :: GLenum +gl_COMBINER_SUM_OUTPUT = 0x854C + +gl_NUM_GENERAL_COMBINERS :: GLenum +gl_NUM_GENERAL_COMBINERS = 0x854E + +gl_COLOR_SUM_CLAMP :: GLenum +gl_COLOR_SUM_CLAMP = 0x854F + +gl_MAX_GENERAL_COMBINERS :: GLenum +gl_MAX_GENERAL_COMBINERS = 0x854D
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -1,51 +1,51 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_register_combiners2 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/register_combiners2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 (- -- * Functions- glCombinerStageParameterfv,- glGetCombinerStageParameterfv,- -- * Tokens- gl_PER_STAGE_CONSTANTS,- gl_CONSTANT_COLOR0,- gl_CONSTANT_COLOR1,- gl_COMBINER0,- gl_COMBINER1,- gl_COMBINER2,- gl_COMBINER3,- gl_COMBINER4,- gl_COMBINER5,- gl_COMBINER6,- gl_COMBINER7-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_register_combiners2"--EXTENSION_ENTRY(glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())--gl_PER_STAGE_CONSTANTS :: GLenum-gl_PER_STAGE_CONSTANTS = 0x8535+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_register_combiners2 extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/register_combiners2.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( + -- * Functions + glCombinerStageParameterfv, + glGetCombinerStageParameterfv, + -- * Tokens + gl_PER_STAGE_CONSTANTS, + gl_CONSTANT_COLOR0, + gl_CONSTANT_COLOR1, + gl_COMBINER0, + gl_COMBINER1, + gl_COMBINER2, + gl_COMBINER3, + gl_COMBINER4, + gl_COMBINER5, + gl_COMBINER6, + gl_COMBINER7 +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_register_combiners2" + +EXTENSION_ENTRY(glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) + +gl_PER_STAGE_CONSTANTS :: GLenum +gl_PER_STAGE_CONSTANTS = 0x8535
src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs view
@@ -1,33 +1,33 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_texgen_emboss not already in the--- OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texgen_emboss.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss (- -- * Tokens- gl_EMBOSS_MAP,- gl_EMBOSS_LIGHT,- gl_EMBOSS_CONSTANT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_EMBOSS_MAP :: GLenum-gl_EMBOSS_MAP = 0x855F--gl_EMBOSS_LIGHT :: GLenum-gl_EMBOSS_LIGHT = 0x855D--gl_EMBOSS_CONSTANT :: GLenum-gl_EMBOSS_CONSTANT = 0x855E+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_texgen_emboss not already in the +-- OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/texgen_emboss.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( + -- * Tokens + gl_EMBOSS_MAP, + gl_EMBOSS_LIGHT, + gl_EMBOSS_CONSTANT +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_EMBOSS_MAP :: GLenum +gl_EMBOSS_MAP = 0x855F + +gl_EMBOSS_LIGHT :: GLenum +gl_EMBOSS_LIGHT = 0x855D + +gl_EMBOSS_CONSTANT :: GLenum +gl_EMBOSS_CONSTANT = 0x855E
src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_texgen_reflection, see--- <http://www.opengl.org/registry/specs/NV/texgen_reflection.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection (- -- * Tokens- gl_NORMAL_MAP,- gl_REFLECTION_MAP-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_texgen_reflection, see +-- <http://www.opengl.org/registry/specs/NV/texgen_reflection.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( + -- * Tokens + gl_NORMAL_MAP, + gl_REFLECTION_MAP +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_light_max_exponent extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc (- -- * Tokens- gl_COMPRESSED_RGB_S3TC_DXT1,- gl_COMPRESSED_RGBA_S3TC_DXT1,- gl_COMPRESSED_RGBA_S3TC_DXT3,- gl_COMPRESSED_RGBA_S3TC_DXT5-) where--import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_light_max_exponent extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( + -- * Tokens + gl_COMPRESSED_RGB_S3TC_DXT1, + gl_COMPRESSED_RGBA_S3TC_DXT1, + gl_COMPRESSED_RGBA_S3TC_DXT3, + gl_COMPRESSED_RGBA_S3TC_DXT5 +) where + +import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs view
@@ -1,41 +1,41 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_texture_env_combine4 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 (- -- * Tokens- gl_COMBINE4,- gl_SOURCE3_RGB,- gl_SOURCE3_ALPHA,- gl_OPERAND3_RGB,- gl_OPERAND3_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMBINE4 :: GLenum-gl_COMBINE4 = 0x8503--gl_SOURCE3_RGB :: GLenum-gl_SOURCE3_RGB = 0x8583--gl_SOURCE3_ALPHA :: GLenum-gl_SOURCE3_ALPHA = 0x858B--gl_OPERAND3_RGB :: GLenum-gl_OPERAND3_RGB = 0x8593--gl_OPERAND3_ALPHA :: GLenum-gl_OPERAND3_ALPHA = 0x859B+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_texture_env_combine4 extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( + -- * Tokens + gl_COMBINE4, + gl_SOURCE3_RGB, + gl_SOURCE3_ALPHA, + gl_OPERAND3_RGB, + gl_OPERAND3_ALPHA +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_COMBINE4 :: GLenum +gl_COMBINE4 = 0x8503 + +gl_SOURCE3_RGB :: GLenum +gl_SOURCE3_RGB = 0x8583 + +gl_SOURCE3_ALPHA :: GLenum +gl_SOURCE3_ALPHA = 0x858B + +gl_OPERAND3_RGB :: GLenum +gl_OPERAND3_RGB = 0x8593 + +gl_OPERAND3_ALPHA :: GLenum +gl_OPERAND3_ALPHA = 0x859B
src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_texture_expand_normal, see--- <http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal (- -- * Tokens- gl_TEXTURE_UNSIGNED_REMAP_MODE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum-gl_TEXTURE_UNSIGNED_REMAP_MODE = 0x888F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_texture_expand_normal, see +-- <http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( + -- * Tokens + gl_TEXTURE_UNSIGNED_REMAP_MODE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum +gl_TEXTURE_UNSIGNED_REMAP_MODE = 0x888F
src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs view
@@ -1,24 +1,24 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_texture_rectangle extension, see--- <http://www.opengl.org/registry/specs/NV/texture_rectangle.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle (- -- * Tokens- gl_TEXTURE_RECTANGLE,- gl_TEXTURE_BINDING_RECTANGLE,- gl_PROXY_TEXTURE_RECTANGLE, - gl_MAX_RECTANGLE_TEXTURE_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_texture_rectangle extension, see +-- <http://www.opengl.org/registry/specs/NV/texture_rectangle.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( + -- * Tokens + gl_TEXTURE_RECTANGLE, + gl_TEXTURE_BINDING_RECTANGLE, + gl_PROXY_TEXTURE_RECTANGLE, + gl_MAX_RECTANGLE_TEXTURE_SIZE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs view
@@ -1,320 +1,316 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_texture_shader extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texture_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureShader (- -- * Tokens- gl_TEXTURE_SHADER,- gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING,- gl_SHADER_OPERATION,- gl_OFFSET_TEXTURE_SCALE,- gl_OFFSET_TEXTURE_BIAS,- gl_OFFSET_TEXTURE_2D_SCALE,- gl_OFFSET_TEXTURE_2D_BIAS,- gl_PREVIOUS_TEXTURE_INPUT,- gl_CULL_MODES,- gl_OFFSET_TEXTURE_MATRIX,- gl_OFFSET_TEXTURE_2D_MATRIX,- gl_CONST_EYE,- gl_SHADER_CONSISTENT,- gl_PASS_THROUGH,- gl_CULL_FRAGMENT,- gl_OFFSET_TEXTURE_2D,- gl_OFFSET_TEXTURE_2D_SCALE,- gl_OFFSET_TEXTURE_RECTANGLE,- gl_OFFSET_TEXTURE_RECTANGLE_SCALE,- gl_DEPENDENT_AR_TEXTURE_2D,- gl_DEPENDENT_GB_TEXTURE_2D,- gl_DOT_PRODUCT,- gl_DOT_PRODUCT_DEPTH_REPLACE,- gl_DOT_PRODUCT_TEXTURE_2D,- gl_DOT_PRODUCT_TEXTURE_RECTANGLE,- gl_DOT_PRODUCT_TEXTURE_CUBE_MAP,- gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP,- gl_DOT_PRODUCT_REFLECT_CUBE_MAP,- gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP,- gl_UNSIGNED_IDENTITY,- gl_EXPAND_NORMAL,- gl_HILO,- gl_DSDT,- gl_DSDT_MAG,- gl_DSDT_MAG_VIB,- gl_UNSIGNED_INT_S8_S8_8_8,- gl_UNSIGNED_INT_8_8_S8_S8_REV,- gl_SIGNED_RGBA,- gl_SIGNED_RGBA8,- gl_SIGNED_RGB,- gl_SIGNED_RGB8,- gl_SIGNED_LUMINANCE,- gl_SIGNED_LUMINANCE8,- gl_SIGNED_LUMINANCE_ALPHA,- gl_SIGNED_LUMINANCE8_ALPHA8,- gl_SIGNED_ALPHA,- gl_SIGNED_ALPHA8,- gl_SIGNED_INTENSITY,- gl_SIGNED_INTENSITY8,- gl_SIGNED_RGB_UNSIGNED_ALPHA,- gl_SIGNED_RGB8_UNSIGNED_ALPHA8,- gl_HILO,- gl_HILO16,- gl_SIGNED_HILO,- gl_SIGNED_HILO16,- gl_DSDT,- gl_DSDT8,- gl_DSDT_MAG,- gl_DSDT8_MAG8,- gl_DSDT_MAG_INTENSITY,- gl_DSDT8_MAG8_INTENSITY8,- gl_HI_SCALE,- gl_LO_SCALE,- gl_DS_SCALE,- gl_DT_SCALE,- gl_MAGNITUDE_SCALE,- gl_VIBRANCE_SCALE,- gl_HI_BIAS,- gl_LO_BIAS,- gl_DS_BIAS,- gl_DT_BIAS,- gl_MAGNITUDE_BIAS,- gl_VIBRANCE_BIAS,- gl_TEXTURE_BORDER_VALUES,- gl_TEXTURE_HI_SIZE,- gl_TEXTURE_LO_SIZE,- gl_TEXTURE_DS_SIZE,- gl_TEXTURE_DT_SIZE,- gl_TEXTURE_MAG_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--gl_TEXTURE_SHADER :: GLenum-gl_TEXTURE_SHADER = 0x86DE--gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum-gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9--gl_SHADER_OPERATION :: GLenum-gl_SHADER_OPERATION = 0x86DF--gl_OFFSET_TEXTURE_SCALE :: GLenum-gl_OFFSET_TEXTURE_SCALE = 0x86E2--gl_OFFSET_TEXTURE_BIAS :: GLenum-gl_OFFSET_TEXTURE_BIAS = 0x86E3--gl_OFFSET_TEXTURE_2D_SCALE :: GLenum-gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE--gl_OFFSET_TEXTURE_2D_BIAS :: GLenum-gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS--gl_PREVIOUS_TEXTURE_INPUT :: GLenum-gl_PREVIOUS_TEXTURE_INPUT = 0x86E4--gl_CULL_MODES :: GLenum-gl_CULL_MODES = 0x86E0--gl_OFFSET_TEXTURE_MATRIX :: GLenum-gl_OFFSET_TEXTURE_MATRIX = 0x86E1--gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum-gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX--gl_CONST_EYE :: GLenum-gl_CONST_EYE = 0x86E5--gl_SHADER_CONSISTENT :: GLenum-gl_SHADER_CONSISTENT = 0x86DD--gl_PASS_THROUGH :: GLenum-gl_PASS_THROUGH = 0x86E6--gl_CULL_FRAGMENT :: GLenum-gl_CULL_FRAGMENT = 0x86E7--gl_OFFSET_TEXTURE_2D :: GLenum-gl_OFFSET_TEXTURE_2D = 0x86E8--gl_OFFSET_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_TEXTURE_RECTANGLE = 0x864C--gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum-gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D--gl_DEPENDENT_AR_TEXTURE_2D :: GLenum-gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9--gl_DEPENDENT_GB_TEXTURE_2D :: GLenum-gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA--gl_DOT_PRODUCT :: GLenum-gl_DOT_PRODUCT = 0x86EC--gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum-gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED--gl_DOT_PRODUCT_TEXTURE_2D :: GLenum-gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE--gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum-gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E--gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0--gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1--gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2--gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3--gl_HILO :: GLenum-gl_HILO = 0x86F4--gl_DSDT :: GLenum-gl_DSDT = 0x86F5--gl_DSDT_MAG :: GLenum-gl_DSDT_MAG = 0x86F6--gl_DSDT_MAG_VIB :: GLenum-gl_DSDT_MAG_VIB = 0x86F7--gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum-gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA --gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum-gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB --gl_SIGNED_RGBA :: GLenum-gl_SIGNED_RGBA = 0x86FB--gl_SIGNED_RGBA8 :: GLenum-gl_SIGNED_RGBA8 = 0x86FC--gl_SIGNED_RGB :: GLenum-gl_SIGNED_RGB = 0x86FE--gl_SIGNED_RGB8 :: GLenum-gl_SIGNED_RGB8 = 0x86FF--gl_SIGNED_LUMINANCE :: GLenum-gl_SIGNED_LUMINANCE = 0x8701--gl_SIGNED_LUMINANCE8 :: GLenum-gl_SIGNED_LUMINANCE8 = 0x8702--gl_SIGNED_LUMINANCE_ALPHA :: GLenum-gl_SIGNED_LUMINANCE_ALPHA = 0x8703--gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum-gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704--gl_SIGNED_ALPHA :: GLenum-gl_SIGNED_ALPHA = 0x8705--gl_SIGNED_ALPHA8 :: GLenum-gl_SIGNED_ALPHA8 = 0x8706--gl_SIGNED_INTENSITY :: GLenum-gl_SIGNED_INTENSITY = 0x8707--gl_SIGNED_INTENSITY8 :: GLenum-gl_SIGNED_INTENSITY8 = 0x8708--gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum-gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C--gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum-gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D--gl_HILO16 :: GLenum-gl_HILO16 = 0x86F8--gl_SIGNED_HILO :: GLenum-gl_SIGNED_HILO = 0x86F9--gl_SIGNED_HILO16 :: GLenum-gl_SIGNED_HILO16 = 0x86FA--gl_DSDT8 :: GLenum-gl_DSDT8 = 0x8709--gl_DSDT8_MAG8 :: GLenum-gl_DSDT8_MAG8 = 0x870A--gl_DSDT_MAG_INTENSITY :: GLenum-gl_DSDT_MAG_INTENSITY = 0x86DC--gl_DSDT8_MAG8_INTENSITY8 :: GLenum-gl_DSDT8_MAG8_INTENSITY8 = 0x870B--gl_HI_SCALE :: GLenum-gl_HI_SCALE = 0x870E--gl_LO_SCALE :: GLenum-gl_LO_SCALE = 0x870F--gl_DS_SCALE :: GLenum-gl_DS_SCALE = 0x8710--gl_DT_SCALE :: GLenum-gl_DT_SCALE = 0x8711--gl_MAGNITUDE_SCALE :: GLenum-gl_MAGNITUDE_SCALE = 0x8712--gl_VIBRANCE_SCALE :: GLenum-gl_VIBRANCE_SCALE = 0x8713--gl_HI_BIAS :: GLenum-gl_HI_BIAS = 0x8714--gl_LO_BIAS :: GLenum-gl_LO_BIAS = 0x8715--gl_DS_BIAS :: GLenum-gl_DS_BIAS = 0x8716--gl_DT_BIAS :: GLenum-gl_DT_BIAS = 0x8717--gl_MAGNITUDE_BIAS :: GLenum-gl_MAGNITUDE_BIAS = 0x8718--gl_VIBRANCE_BIAS :: GLenum-gl_VIBRANCE_BIAS = 0x8719--gl_TEXTURE_BORDER_VALUES :: GLenum-gl_TEXTURE_BORDER_VALUES = 0x871A--gl_TEXTURE_HI_SIZE :: GLenum-gl_TEXTURE_HI_SIZE = 0x871B--gl_TEXTURE_LO_SIZE :: GLenum-gl_TEXTURE_LO_SIZE = 0x871C--gl_TEXTURE_DS_SIZE :: GLenum-gl_TEXTURE_DS_SIZE = 0x871D--gl_TEXTURE_DT_SIZE :: GLenum-gl_TEXTURE_DT_SIZE = 0x871E--gl_TEXTURE_MAG_SIZE :: GLenum-gl_TEXTURE_MAG_SIZE = 0x871F+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_texture_shader extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/texture_shader.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( + -- * Tokens + gl_TEXTURE_SHADER, + gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING, + gl_SHADER_OPERATION, + gl_OFFSET_TEXTURE_SCALE, + gl_OFFSET_TEXTURE_BIAS, + gl_OFFSET_TEXTURE_2D_SCALE, + gl_OFFSET_TEXTURE_2D_BIAS, + gl_PREVIOUS_TEXTURE_INPUT, + gl_CULL_MODES, + gl_OFFSET_TEXTURE_MATRIX, + gl_OFFSET_TEXTURE_2D_MATRIX, + gl_CONST_EYE, + gl_SHADER_CONSISTENT, + gl_PASS_THROUGH, + gl_CULL_FRAGMENT, + gl_OFFSET_TEXTURE_2D, + gl_OFFSET_TEXTURE_RECTANGLE, + gl_OFFSET_TEXTURE_RECTANGLE_SCALE, + gl_DEPENDENT_AR_TEXTURE_2D, + gl_DEPENDENT_GB_TEXTURE_2D, + gl_DOT_PRODUCT, + gl_DOT_PRODUCT_DEPTH_REPLACE, + gl_DOT_PRODUCT_TEXTURE_2D, + gl_DOT_PRODUCT_TEXTURE_RECTANGLE, + gl_DOT_PRODUCT_TEXTURE_CUBE_MAP, + gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP, + gl_DOT_PRODUCT_REFLECT_CUBE_MAP, + gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP, + gl_UNSIGNED_IDENTITY, + gl_EXPAND_NORMAL, + gl_HILO, + gl_DSDT, + gl_DSDT_MAG, + gl_DSDT_MAG_VIB, + gl_UNSIGNED_INT_S8_S8_8_8, + gl_UNSIGNED_INT_8_8_S8_S8_REV, + gl_SIGNED_RGBA, + gl_SIGNED_RGBA8, + gl_SIGNED_RGB, + gl_SIGNED_RGB8, + gl_SIGNED_LUMINANCE, + gl_SIGNED_LUMINANCE8, + gl_SIGNED_LUMINANCE_ALPHA, + gl_SIGNED_LUMINANCE8_ALPHA8, + gl_SIGNED_ALPHA, + gl_SIGNED_ALPHA8, + gl_SIGNED_INTENSITY, + gl_SIGNED_INTENSITY8, + gl_SIGNED_RGB_UNSIGNED_ALPHA, + gl_SIGNED_RGB8_UNSIGNED_ALPHA8, + gl_HILO16, + gl_SIGNED_HILO, + gl_SIGNED_HILO16, + gl_DSDT8, + gl_DSDT8_MAG8, + gl_DSDT_MAG_INTENSITY, + gl_DSDT8_MAG8_INTENSITY8, + gl_HI_SCALE, + gl_LO_SCALE, + gl_DS_SCALE, + gl_DT_SCALE, + gl_MAGNITUDE_SCALE, + gl_VIBRANCE_SCALE, + gl_HI_BIAS, + gl_LO_BIAS, + gl_DS_BIAS, + gl_DT_BIAS, + gl_MAGNITUDE_BIAS, + gl_VIBRANCE_BIAS, + gl_TEXTURE_BORDER_VALUES, + gl_TEXTURE_HI_SIZE, + gl_TEXTURE_LO_SIZE, + gl_TEXTURE_DS_SIZE, + gl_TEXTURE_DT_SIZE, + gl_TEXTURE_MAG_SIZE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners + +gl_TEXTURE_SHADER :: GLenum +gl_TEXTURE_SHADER = 0x86DE + +gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum +gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9 + +gl_SHADER_OPERATION :: GLenum +gl_SHADER_OPERATION = 0x86DF + +gl_OFFSET_TEXTURE_SCALE :: GLenum +gl_OFFSET_TEXTURE_SCALE = 0x86E2 + +gl_OFFSET_TEXTURE_BIAS :: GLenum +gl_OFFSET_TEXTURE_BIAS = 0x86E3 + +gl_OFFSET_TEXTURE_2D_SCALE :: GLenum +gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE + +gl_OFFSET_TEXTURE_2D_BIAS :: GLenum +gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS + +gl_PREVIOUS_TEXTURE_INPUT :: GLenum +gl_PREVIOUS_TEXTURE_INPUT = 0x86E4 + +gl_CULL_MODES :: GLenum +gl_CULL_MODES = 0x86E0 + +gl_OFFSET_TEXTURE_MATRIX :: GLenum +gl_OFFSET_TEXTURE_MATRIX = 0x86E1 + +gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum +gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX + +gl_CONST_EYE :: GLenum +gl_CONST_EYE = 0x86E5 + +gl_SHADER_CONSISTENT :: GLenum +gl_SHADER_CONSISTENT = 0x86DD + +gl_PASS_THROUGH :: GLenum +gl_PASS_THROUGH = 0x86E6 + +gl_CULL_FRAGMENT :: GLenum +gl_CULL_FRAGMENT = 0x86E7 + +gl_OFFSET_TEXTURE_2D :: GLenum +gl_OFFSET_TEXTURE_2D = 0x86E8 + +gl_OFFSET_TEXTURE_RECTANGLE :: GLenum +gl_OFFSET_TEXTURE_RECTANGLE = 0x864C + +gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum +gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D + +gl_DEPENDENT_AR_TEXTURE_2D :: GLenum +gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9 + +gl_DEPENDENT_GB_TEXTURE_2D :: GLenum +gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA + +gl_DOT_PRODUCT :: GLenum +gl_DOT_PRODUCT = 0x86EC + +gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum +gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED + +gl_DOT_PRODUCT_TEXTURE_2D :: GLenum +gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE + +gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum +gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E + +gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum +gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0 + +gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum +gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1 + +gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum +gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2 + +gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum +gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3 + +gl_HILO :: GLenum +gl_HILO = 0x86F4 + +gl_DSDT :: GLenum +gl_DSDT = 0x86F5 + +gl_DSDT_MAG :: GLenum +gl_DSDT_MAG = 0x86F6 + +gl_DSDT_MAG_VIB :: GLenum +gl_DSDT_MAG_VIB = 0x86F7 + +gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum +gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA + +gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum +gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB + +gl_SIGNED_RGBA :: GLenum +gl_SIGNED_RGBA = 0x86FB + +gl_SIGNED_RGBA8 :: GLenum +gl_SIGNED_RGBA8 = 0x86FC + +gl_SIGNED_RGB :: GLenum +gl_SIGNED_RGB = 0x86FE + +gl_SIGNED_RGB8 :: GLenum +gl_SIGNED_RGB8 = 0x86FF + +gl_SIGNED_LUMINANCE :: GLenum +gl_SIGNED_LUMINANCE = 0x8701 + +gl_SIGNED_LUMINANCE8 :: GLenum +gl_SIGNED_LUMINANCE8 = 0x8702 + +gl_SIGNED_LUMINANCE_ALPHA :: GLenum +gl_SIGNED_LUMINANCE_ALPHA = 0x8703 + +gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum +gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704 + +gl_SIGNED_ALPHA :: GLenum +gl_SIGNED_ALPHA = 0x8705 + +gl_SIGNED_ALPHA8 :: GLenum +gl_SIGNED_ALPHA8 = 0x8706 + +gl_SIGNED_INTENSITY :: GLenum +gl_SIGNED_INTENSITY = 0x8707 + +gl_SIGNED_INTENSITY8 :: GLenum +gl_SIGNED_INTENSITY8 = 0x8708 + +gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum +gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C + +gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum +gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D + +gl_HILO16 :: GLenum +gl_HILO16 = 0x86F8 + +gl_SIGNED_HILO :: GLenum +gl_SIGNED_HILO = 0x86F9 + +gl_SIGNED_HILO16 :: GLenum +gl_SIGNED_HILO16 = 0x86FA + +gl_DSDT8 :: GLenum +gl_DSDT8 = 0x8709 + +gl_DSDT8_MAG8 :: GLenum +gl_DSDT8_MAG8 = 0x870A + +gl_DSDT_MAG_INTENSITY :: GLenum +gl_DSDT_MAG_INTENSITY = 0x86DC + +gl_DSDT8_MAG8_INTENSITY8 :: GLenum +gl_DSDT8_MAG8_INTENSITY8 = 0x870B + +gl_HI_SCALE :: GLenum +gl_HI_SCALE = 0x870E + +gl_LO_SCALE :: GLenum +gl_LO_SCALE = 0x870F + +gl_DS_SCALE :: GLenum +gl_DS_SCALE = 0x8710 + +gl_DT_SCALE :: GLenum +gl_DT_SCALE = 0x8711 + +gl_MAGNITUDE_SCALE :: GLenum +gl_MAGNITUDE_SCALE = 0x8712 + +gl_VIBRANCE_SCALE :: GLenum +gl_VIBRANCE_SCALE = 0x8713 + +gl_HI_BIAS :: GLenum +gl_HI_BIAS = 0x8714 + +gl_LO_BIAS :: GLenum +gl_LO_BIAS = 0x8715 + +gl_DS_BIAS :: GLenum +gl_DS_BIAS = 0x8716 + +gl_DT_BIAS :: GLenum +gl_DT_BIAS = 0x8717 + +gl_MAGNITUDE_BIAS :: GLenum +gl_MAGNITUDE_BIAS = 0x8718 + +gl_VIBRANCE_BIAS :: GLenum +gl_VIBRANCE_BIAS = 0x8719 + +gl_TEXTURE_BORDER_VALUES :: GLenum +gl_TEXTURE_BORDER_VALUES = 0x871A + +gl_TEXTURE_HI_SIZE :: GLenum +gl_TEXTURE_HI_SIZE = 0x871B + +gl_TEXTURE_LO_SIZE :: GLenum +gl_TEXTURE_LO_SIZE = 0x871C + +gl_TEXTURE_DS_SIZE :: GLenum +gl_TEXTURE_DS_SIZE = 0x871D + +gl_TEXTURE_DT_SIZE :: GLenum +gl_TEXTURE_DT_SIZE = 0x871E + +gl_TEXTURE_MAG_SIZE :: GLenum +gl_TEXTURE_MAG_SIZE = 0x871F
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs view
@@ -1,53 +1,53 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader2--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_texture_shader2 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 (- -- * Tokens- gl_DOT_PRODUCT_TEXTURE_3D,- gl_HILO,- gl_DSDT,- gl_DSDT_MAG,- gl_DSDT_MAG_VIB,- gl_UNSIGNED_INT_S8_S8_8_8,- gl_UNSIGNED_INT_8_8_S8_S8_REV,- gl_SIGNED_RGBA,- gl_SIGNED_RGBA8,- gl_SIGNED_RGB,- gl_SIGNED_RGB8,- gl_SIGNED_LUMINANCE,- gl_SIGNED_LUMINANCE8,- gl_SIGNED_LUMINANCE_ALPHA,- gl_SIGNED_LUMINANCE8_ALPHA8,- gl_SIGNED_ALPHA,- gl_SIGNED_ALPHA8,- gl_SIGNED_INTENSITY,- gl_SIGNED_INTENSITY8,- gl_SIGNED_RGB_UNSIGNED_ALPHA,- gl_SIGNED_RGB8_UNSIGNED_ALPHA8,- gl_HILO16,- gl_SIGNED_HILO,- gl_SIGNED_HILO16,- gl_DSDT8,- gl_DSDT8_MAG8,- gl_DSDT_MAG_INTENSITY,- gl_DSDT8_MAG8_INTENSITY8-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader--gl_DOT_PRODUCT_TEXTURE_3D :: GLenum-gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_texture_shader2 extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( + -- * Tokens + gl_DOT_PRODUCT_TEXTURE_3D, + gl_HILO, + gl_DSDT, + gl_DSDT_MAG, + gl_DSDT_MAG_VIB, + gl_UNSIGNED_INT_S8_S8_8_8, + gl_UNSIGNED_INT_8_8_S8_S8_REV, + gl_SIGNED_RGBA, + gl_SIGNED_RGBA8, + gl_SIGNED_RGB, + gl_SIGNED_RGB8, + gl_SIGNED_LUMINANCE, + gl_SIGNED_LUMINANCE8, + gl_SIGNED_LUMINANCE_ALPHA, + gl_SIGNED_LUMINANCE8_ALPHA8, + gl_SIGNED_ALPHA, + gl_SIGNED_ALPHA8, + gl_SIGNED_INTENSITY, + gl_SIGNED_INTENSITY8, + gl_SIGNED_RGB_UNSIGNED_ALPHA, + gl_SIGNED_RGB8_UNSIGNED_ALPHA8, + gl_HILO16, + gl_SIGNED_HILO, + gl_SIGNED_HILO16, + gl_DSDT8, + gl_DSDT8_MAG8, + gl_DSDT_MAG_INTENSITY, + gl_DSDT8_MAG8_INTENSITY8 +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.NV.TextureShader + +gl_DOT_PRODUCT_TEXTURE_3D :: GLenum +gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs view
@@ -1,88 +1,88 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_texture_shader3 extension, see--- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (- -- * Tokens- gl_OFFSET_PROJECTIVE_TEXTURE_2D,- gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE,- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE,- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE,- gl_OFFSET_HILO_TEXTURE_2D,- gl_OFFSET_HILO_TEXTURE_RECTANGLE,- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D,- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE,- gl_DEPENDENT_HILO_TEXTURE_2D,- gl_DEPENDENT_RGB_TEXTURE_3D,- gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP,- gl_DOT_PRODUCT_PASS_THROUGH,- gl_DOT_PRODUCT_TEXTURE_1D,- gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE,- gl_HILO8,- gl_SIGNED_HILO8,- gl_FORCE_BLUE_TO_ONE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850--gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851--gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852--gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853--gl_OFFSET_HILO_TEXTURE_2D :: GLenum-gl_OFFSET_HILO_TEXTURE_2D = 0x8854--gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855--gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum-gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856--gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857--gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum-gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858--gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum-gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859--gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum-gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A--gl_DOT_PRODUCT_PASS_THROUGH :: GLenum-gl_DOT_PRODUCT_PASS_THROUGH = 0x885B--gl_DOT_PRODUCT_TEXTURE_1D :: GLenum-gl_DOT_PRODUCT_TEXTURE_1D = 0x885C--gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum-gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D--gl_HILO8 :: GLenum-gl_HILO8 = 0x885E--gl_SIGNED_HILO8 :: GLenum-gl_SIGNED_HILO8 = 0x885F--gl_FORCE_BLUE_TO_ONE :: GLenum-gl_FORCE_BLUE_TO_ONE = 0x8860+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_texture_shader3 extension, see +-- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( + -- * Tokens + gl_OFFSET_PROJECTIVE_TEXTURE_2D, + gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE, + gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE, + gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE, + gl_OFFSET_HILO_TEXTURE_2D, + gl_OFFSET_HILO_TEXTURE_RECTANGLE, + gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D, + gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE, + gl_DEPENDENT_HILO_TEXTURE_2D, + gl_DEPENDENT_RGB_TEXTURE_3D, + gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP, + gl_DOT_PRODUCT_PASS_THROUGH, + gl_DOT_PRODUCT_TEXTURE_1D, + gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE, + gl_HILO8, + gl_SIGNED_HILO8, + gl_FORCE_BLUE_TO_ONE +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum +gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850 + +gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum +gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851 + +gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum +gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852 + +gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum +gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853 + +gl_OFFSET_HILO_TEXTURE_2D :: GLenum +gl_OFFSET_HILO_TEXTURE_2D = 0x8854 + +gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum +gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855 + +gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum +gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856 + +gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum +gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857 + +gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum +gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858 + +gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum +gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859 + +gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum +gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A + +gl_DOT_PRODUCT_PASS_THROUGH :: GLenum +gl_DOT_PRODUCT_PASS_THROUGH = 0x885B + +gl_DOT_PRODUCT_TEXTURE_1D :: GLenum +gl_DOT_PRODUCT_TEXTURE_1D = 0x885C + +gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum +gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D + +gl_HILO8 :: GLenum +gl_HILO8 = 0x885E + +gl_SIGNED_HILO8 :: GLenum +gl_SIGNED_HILO8 = 0x885F + +gl_FORCE_BLUE_TO_ONE :: GLenum +gl_FORCE_BLUE_TO_ONE = 0x8860
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs view
@@ -1,124 +1,124 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_transform_feedback extension, see--- <http://www.opengl.org/registry/specs/NV/transform_feedback.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback (- -- * Functions- glBindBufferRange,- glBindBufferOffset,- glBindBufferBase,- glTransformFeedbackAttribs,- glTransformFeedbackVaryingsNV,- glBeginTransformFeedback,- glEndTransformFeedback,- glGetVaryingLocation,- glGetActiveVarying,- glActiveVarying,- glGetTransformFeedbackVaryingNV,- glGetIntegerIndexedv,- glGetBooleanIndexedv,- -- * Tokens- gl_TRANSFORM_FEEDBACK_BUFFER,- gl_TRANSFORM_FEEDBACK_BUFFER_START,- gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,- gl_TRANSFORM_FEEDBACK_RECORD,- gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,- gl_INTERLEAVED_ATTRIBS,- gl_SEPARATE_ATTRIBS,- gl_PRIMITIVES_GENERATED,- gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,- gl_RASTERIZER_DISCARD,- gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,- gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,- gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,- gl_TRANSFORM_FEEDBACK_ATTRIBS,- gl_ACTIVE_VARYINGS,- gl_ACTIVE_VARYING_MAX_LENGTH,- gl_TRANSFORM_FEEDBACK_VARYINGS,- gl_TRANSFORM_FEEDBACK_BUFFER_MODE,- gl_BACK_PRIMARY_COLOR,- gl_BACK_SECONDARY_COLOR,- gl_TEXTURE_COORD,- gl_CLIP_DISTANCE,- gl_VERTEX_ID,- gl_PRIMITIVE_ID,- gl_GENERIC_ATTRIB,- gl_POINT_SIZE,- gl_FOG_COORDINATE,- gl_SECONDARY_COLOR,- gl_PRIMARY_COLOR,- gl_POSITION,- gl_LAYER,- gl_UNSIGNED_INT_VEC2,- gl_UNSIGNED_INT_VEC3,- gl_UNSIGNED_INT_VEC4-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_transform_feedback"--EXTENSION_ENTRY(glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ())-EXTENSION_ENTRY(glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())-EXTENSION_ENTRY(glGetVaryingLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetActiveVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glActiveVarying,GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetTransformFeedbackVaryingNV,GLuint -> GLuint -> Ptr GLint -> IO ())--gl_TRANSFORM_FEEDBACK_RECORD :: GLenum-gl_TRANSFORM_FEEDBACK_RECORD = 0x8C86--gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum-gl_TRANSFORM_FEEDBACK_ATTRIBS = 0x8C7E--gl_ACTIVE_VARYINGS :: GLenum-gl_ACTIVE_VARYINGS = 0x8C81--gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum-gl_ACTIVE_VARYING_MAX_LENGTH = 0x8C82--gl_BACK_PRIMARY_COLOR :: GLenum-gl_BACK_PRIMARY_COLOR = 0x8C77--gl_BACK_SECONDARY_COLOR :: GLenum-gl_BACK_SECONDARY_COLOR = 0x8C78--gl_TEXTURE_COORD :: GLenum-gl_TEXTURE_COORD = 0x8C79--gl_CLIP_DISTANCE :: GLenum-gl_CLIP_DISTANCE = 0x8C7A--gl_VERTEX_ID :: GLenum-gl_VERTEX_ID = 0x8C7B--gl_PRIMITIVE_ID :: GLenum-gl_PRIMITIVE_ID = 0x8C7C--gl_GENERIC_ATTRIB :: GLenum-gl_GENERIC_ATTRIB = 0x8C7D--gl_LAYER :: GLenum-gl_LAYER = 0x8DAA+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_transform_feedback extension, see +-- <http://www.opengl.org/registry/specs/NV/transform_feedback.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( + -- * Functions + glBindBufferRange, + glBindBufferOffset, + glBindBufferBase, + glTransformFeedbackAttribs, + glTransformFeedbackVaryingsNV, + glBeginTransformFeedback, + glEndTransformFeedback, + glGetVaryingLocation, + glGetActiveVarying, + glActiveVarying, + glGetTransformFeedbackVaryingNV, + glGetIntegerIndexedv, + glGetBooleanIndexedv, + -- * Tokens + gl_TRANSFORM_FEEDBACK_BUFFER, + gl_TRANSFORM_FEEDBACK_BUFFER_START, + gl_TRANSFORM_FEEDBACK_BUFFER_SIZE, + gl_TRANSFORM_FEEDBACK_RECORD, + gl_TRANSFORM_FEEDBACK_BUFFER_BINDING, + gl_INTERLEAVED_ATTRIBS, + gl_SEPARATE_ATTRIBS, + gl_PRIMITIVES_GENERATED, + gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, + gl_RASTERIZER_DISCARD, + gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, + gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, + gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, + gl_TRANSFORM_FEEDBACK_ATTRIBS, + gl_ACTIVE_VARYINGS, + gl_ACTIVE_VARYING_MAX_LENGTH, + gl_TRANSFORM_FEEDBACK_VARYINGS, + gl_TRANSFORM_FEEDBACK_BUFFER_MODE, + gl_BACK_PRIMARY_COLOR, + gl_BACK_SECONDARY_COLOR, + gl_TEXTURE_COORD, + gl_CLIP_DISTANCE, + gl_VERTEX_ID, + gl_PRIMITIVE_ID, + gl_GENERIC_ATTRIB, + gl_POINT_SIZE, + gl_FOG_COORDINATE, + gl_SECONDARY_COLOR, + gl_PRIMARY_COLOR, + gl_POSITION, + gl_LAYER, + gl_UNSIGNED_INT_VEC2, + gl_UNSIGNED_INT_VEC3, + gl_UNSIGNED_INT_VEC4 +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess +import Graphics.Rendering.OpenGL.Raw.Extensions +import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject +import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_transform_feedback" + +EXTENSION_ENTRY(glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ()) +EXTENSION_ENTRY(glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ()) +EXTENSION_ENTRY(glGetVaryingLocation,GLuint -> Ptr GLchar -> IO GLint) +EXTENSION_ENTRY(glGetActiveVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glActiveVarying,GLuint -> Ptr GLchar -> IO ()) +EXTENSION_ENTRY(glGetTransformFeedbackVaryingNV,GLuint -> GLuint -> Ptr GLint -> IO ()) + +gl_TRANSFORM_FEEDBACK_RECORD :: GLenum +gl_TRANSFORM_FEEDBACK_RECORD = 0x8C86 + +gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum +gl_TRANSFORM_FEEDBACK_ATTRIBS = 0x8C7E + +gl_ACTIVE_VARYINGS :: GLenum +gl_ACTIVE_VARYINGS = 0x8C81 + +gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum +gl_ACTIVE_VARYING_MAX_LENGTH = 0x8C82 + +gl_BACK_PRIMARY_COLOR :: GLenum +gl_BACK_PRIMARY_COLOR = 0x8C77 + +gl_BACK_SECONDARY_COLOR :: GLenum +gl_BACK_SECONDARY_COLOR = 0x8C78 + +gl_TEXTURE_COORD :: GLenum +gl_TEXTURE_COORD = 0x8C79 + +gl_CLIP_DISTANCE :: GLenum +gl_CLIP_DISTANCE = 0x8C7A + +gl_VERTEX_ID :: GLenum +gl_VERTEX_ID = 0x8C7B + +gl_PRIMITIVE_ID :: GLenum +gl_PRIMITIVE_ID = 0x8C7C + +gl_GENERIC_ATTRIB :: GLenum +gl_GENERIC_ATTRIB = 0x8C7D + +gl_LAYER :: GLenum +gl_LAYER = 0x8DAA
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs view
@@ -1,62 +1,62 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_transform_feedback2 extension, see--- <http://www.opengl.org/registry/specs/NV/transform_feedback2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 (- -- * Functions- glBindTransformFeedback,- glDeleteTransformFeedbacks,- glGenTransformFeedbacks,- glIsTransformFeedback,- glPauseTransformFeedback,- glResumeTransformFeedback,- glDrawTransformFeedback,- -- * Tokens- gl_TRANSFORM_FEEDBACK,- gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,- gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,- gl_TRANSFORM_FEEDBACK_BINDING-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_transform_feedback2"--EXTENSION_ENTRY(glBindTransformFeedback,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glIsTransformFeedback,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glPauseTransformFeedback,IO ())-EXTENSION_ENTRY(glResumeTransformFeedback,IO ())-EXTENSION_ENTRY(glDrawTransformFeedback,GLenum -> GLuint -> IO ())--gl_TRANSFORM_FEEDBACK :: GLenum-gl_TRANSFORM_FEEDBACK = 0x8E22--gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23--gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24--gl_TRANSFORM_FEEDBACK_BINDING :: GLenum-gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25-+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_transform_feedback2 extension, see +-- <http://www.opengl.org/registry/specs/NV/transform_feedback2.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( + -- * Functions + glBindTransformFeedback, + glDeleteTransformFeedbacks, + glGenTransformFeedbacks, + glIsTransformFeedback, + glPauseTransformFeedback, + glResumeTransformFeedback, + glDrawTransformFeedback, + -- * Tokens + gl_TRANSFORM_FEEDBACK, + gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED, + gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, + gl_TRANSFORM_FEEDBACK_BINDING +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core32 +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_transform_feedback2" + +EXTENSION_ENTRY(glBindTransformFeedback,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glIsTransformFeedback,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glPauseTransformFeedback,IO ()) +EXTENSION_ENTRY(glResumeTransformFeedback,IO ()) +EXTENSION_ENTRY(glDrawTransformFeedback,GLenum -> GLuint -> IO ()) + +gl_TRANSFORM_FEEDBACK :: GLenum +gl_TRANSFORM_FEEDBACK = 0x8E22 + +gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 + +gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum +gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 + +gl_TRANSFORM_FEEDBACK_BINDING :: GLenum +gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25 +
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -1,56 +1,56 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_vertex_array_range extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/vertex_array_range.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange (- -- * Functions- glVertexArrayRange,- glFlushVertexArrayRange,- -- * Tokens- gl_VERTEX_ARRAY_RANGE,- gl_VERTEX_ARRAY_RANGE_LENGTH,- gl_VERTEX_ARRAY_RANGE_VALID,- gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT,- gl_VERTEX_ARRAY_RANGE_POINTER-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_vertex_array_range"--EXTENSION_ENTRY(glVertexArrayRange,GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glFlushVertexArrayRange,IO ())--gl_VERTEX_ARRAY_RANGE :: GLenum-gl_VERTEX_ARRAY_RANGE = 0x851D--gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum-gl_VERTEX_ARRAY_RANGE_LENGTH = 0x851E--gl_VERTEX_ARRAY_RANGE_VALID :: GLenum-gl_VERTEX_ARRAY_RANGE_VALID = 0x851F--gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum-gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT = 0x8520--gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum-gl_VERTEX_ARRAY_RANGE_POINTER = 0x8521+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_vertex_array_range extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/vertex_array_range.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( + -- * Functions + glVertexArrayRange, + glFlushVertexArrayRange, + -- * Tokens + gl_VERTEX_ARRAY_RANGE, + gl_VERTEX_ARRAY_RANGE_LENGTH, + gl_VERTEX_ARRAY_RANGE_VALID, + gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT, + gl_VERTEX_ARRAY_RANGE_POINTER +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_vertex_array_range" + +EXTENSION_ENTRY(glVertexArrayRange,GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glFlushVertexArrayRange,IO ()) + +gl_VERTEX_ARRAY_RANGE :: GLenum +gl_VERTEX_ARRAY_RANGE = 0x851D + +gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum +gl_VERTEX_ARRAY_RANGE_LENGTH = 0x851E + +gl_VERTEX_ARRAY_RANGE_VALID :: GLenum +gl_VERTEX_ARRAY_RANGE_VALID = 0x851F + +gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum +gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT = 0x8520 + +gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum +gl_VERTEX_ARRAY_RANGE_POINTER = 0x8521
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs view
@@ -1,25 +1,25 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_vertex_array_range2 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 (- -- * Tokens- gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum-gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_vertex_array_range2 extension not +-- already in the OpenGL 3.1 core, see +-- <http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( + -- * Tokens + gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH +) where + +import Graphics.Rendering.OpenGL.Raw.Core32 + +gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum +gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs view
@@ -1,476 +1,476 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the NV_vertex_program extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram (- -- * Functions- glBindProgramNV,- glDeleteProgramsNV,- glExecuteProgram,- glGenProgramsNV,- glAreProgramsResident,- glRequestResidentPrograms,- glGetProgramParameterfv,- glGetProgramParameterdv,- glGetProgramivNV,- glGetProgramStringNV,- glGetTrackMatrixiv,- glGetVertexAttribdvNV,- glGetVertexAttribfvNV,- glGetVertexAttribivNV,- glGetVertexAttribPointervNV,- glIsProgramNV,- glLoadProgram,- glProgramParameter4f,- glProgramParameter4d,- glProgramParameter4dv,- glProgramParameter4fv,- glProgramParameters4dv,- glProgramParameters4fv,- glTrackMatrix,- glVertexAttribPointerNV,- glVertexAttrib1sNV,- glVertexAttrib1fNV,- glVertexAttrib1dNV,- glVertexAttrib2sNV,- glVertexAttrib2fNV,- glVertexAttrib2dNV,- glVertexAttrib3sNV,- glVertexAttrib3fNV,- glVertexAttrib3dNV,- glVertexAttrib4sNV,- glVertexAttrib4fNV,- glVertexAttrib4dNV,- glVertexAttrib4ub,- glVertexAttrib1svNV,- glVertexAttrib1fvNV,- glVertexAttrib1dvNV,- glVertexAttrib2svNV,- glVertexAttrib2fvNV,- glVertexAttrib2dvNV,- glVertexAttrib3svNV,- glVertexAttrib3fvNV,- glVertexAttrib3dvNV,- glVertexAttrib4svNV,- glVertexAttrib4fvNV,- glVertexAttrib4dvNV,- glVertexAttrib4ubvNV,- glVertexAttribs1sv,- glVertexAttribs1fv,- glVertexAttribs1dv,- glVertexAttribs2sv,- glVertexAttribs2fv,- glVertexAttribs2dv,- glVertexAttribs3sv,- glVertexAttribs3fv,- glVertexAttribs3dv,- glVertexAttribs4sv,- glVertexAttribs4fv,- glVertexAttribs4dv,- glVertexAttribs4ubv,- -- * Tokens- gl_VERTEX_PROGRAM,- gl_VERTEX_PROGRAM_POINT_SIZE,- gl_VERTEX_PROGRAM_TWO_SIDE,- gl_VERTEX_STATE_PROGRAM,- gl_ATTRIB_ARRAY_SIZE,- gl_ATTRIB_ARRAY_STRIDE,- gl_ATTRIB_ARRAY_TYPE,- gl_CURRENT_ATTRIB,- gl_PROGRAM_PARAMETER,- gl_ATTRIB_ARRAY_POINTER,- gl_PROGRAM_TARGET,- gl_PROGRAM_LENGTH,- gl_PROGRAM_RESIDENT,- gl_PROGRAM_STRING,- gl_TRACK_MATRIX,- gl_TRACK_MATRIX_TRANSFORM,- gl_MAX_TRACK_MATRIX_STACK_DEPTH,- gl_MAX_TRACK_MATRICES,- gl_CURRENT_MATRIX_STACK_DEPTH,- gl_CURRENT_MATRIX,- gl_VERTEX_PROGRAM_BINDING,- gl_PROGRAM_ERROR_POSITION,- gl_MODELVIEW_PROJECTION,- gl_MATRIX0_NV,- gl_MATRIX1_NV,- gl_MATRIX2_NV,- gl_MATRIX3_NV,- gl_MATRIX4_NV,- gl_MATRIX5_NV,- gl_MATRIX6_NV,- gl_MATRIX7_NV,- gl_IDENTITY,- gl_INVERSE,- gl_TRANSPOSE,- gl_INVERSE_TRANSPOSE,- gl_VERTEX_ATTRIB_ARRAY0,- gl_VERTEX_ATTRIB_ARRAY1,- gl_VERTEX_ATTRIB_ARRAY2,- gl_VERTEX_ATTRIB_ARRAY3,- gl_VERTEX_ATTRIB_ARRAY4,- gl_VERTEX_ATTRIB_ARRAY5,- gl_VERTEX_ATTRIB_ARRAY6,- gl_VERTEX_ATTRIB_ARRAY7,- gl_VERTEX_ATTRIB_ARRAY8,- gl_VERTEX_ATTRIB_ARRAY9,- gl_VERTEX_ATTRIB_ARRAY10,- gl_VERTEX_ATTRIB_ARRAY11,- gl_VERTEX_ATTRIB_ARRAY12,- gl_VERTEX_ATTRIB_ARRAY13,- gl_VERTEX_ATTRIB_ARRAY14,- gl_VERTEX_ATTRIB_ARRAY15,- gl_MAP1_VERTEX_ATTRIB0_4,- gl_MAP1_VERTEX_ATTRIB1_4,- gl_MAP1_VERTEX_ATTRIB2_4,- gl_MAP1_VERTEX_ATTRIB3_4,- gl_MAP1_VERTEX_ATTRIB4_4,- gl_MAP1_VERTEX_ATTRIB5_4,- gl_MAP1_VERTEX_ATTRIB6_4,- gl_MAP1_VERTEX_ATTRIB7_4,- gl_MAP1_VERTEX_ATTRIB8_4,- gl_MAP1_VERTEX_ATTRIB9_4,- gl_MAP1_VERTEX_ATTRIB10_4,- gl_MAP1_VERTEX_ATTRIB11_4,- gl_MAP1_VERTEX_ATTRIB12_4,- gl_MAP1_VERTEX_ATTRIB13_4,- gl_MAP1_VERTEX_ATTRIB14_4,- gl_MAP1_VERTEX_ATTRIB15_4,- gl_MAP2_VERTEX_ATTRIB0_4,- gl_MAP2_VERTEX_ATTRIB1_4,- gl_MAP2_VERTEX_ATTRIB2_4,- gl_MAP2_VERTEX_ATTRIB3_4,- gl_MAP2_VERTEX_ATTRIB4_4,- gl_MAP2_VERTEX_ATTRIB5_4,- gl_MAP2_VERTEX_ATTRIB6_4,- gl_MAP2_VERTEX_ATTRIB7_4,- gl_MAP2_VERTEX_ATTRIB8_4,- gl_MAP2_VERTEX_ATTRIB9_4,- gl_MAP2_VERTEX_ATTRIB10_4,- gl_MAP2_VERTEX_ATTRIB11_4,- gl_MAP2_VERTEX_ATTRIB12_4,- gl_MAP2_VERTEX_ATTRIB13_4,- gl_MAP2_VERTEX_ATTRIB14_4,- gl_MAP2_VERTEX_ATTRIB15_4-) where--import Foreign.Ptr-import Foreign.C.Types-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_vertex_program"--EXTENSION_ENTRY(glBindProgramNV,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)-EXTENSION_ENTRY(glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glIsProgramNV,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glVertexAttrib1sNV,GLuint -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib1fNV,GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1dNV,GLuint -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ())--gl_VERTEX_STATE_PROGRAM :: GLenum-gl_VERTEX_STATE_PROGRAM = 0x8621--gl_ATTRIB_ARRAY_SIZE :: GLenum-gl_ATTRIB_ARRAY_SIZE = 0x8623--gl_ATTRIB_ARRAY_STRIDE :: GLenum-gl_ATTRIB_ARRAY_STRIDE = 0x8624--gl_ATTRIB_ARRAY_TYPE :: GLenum-gl_ATTRIB_ARRAY_TYPE = 0x8625--gl_CURRENT_ATTRIB :: GLenum-gl_CURRENT_ATTRIB = 0x8626--gl_PROGRAM_PARAMETER :: GLenum-gl_PROGRAM_PARAMETER = 0x8644--gl_ATTRIB_ARRAY_POINTER :: GLenum-gl_ATTRIB_ARRAY_POINTER = 0x8645--gl_PROGRAM_TARGET :: GLenum-gl_PROGRAM_TARGET = 0x8646--gl_PROGRAM_RESIDENT :: GLenum-gl_PROGRAM_RESIDENT = 0x8647--gl_TRACK_MATRIX :: GLenum-gl_TRACK_MATRIX = 0x8648--gl_TRACK_MATRIX_TRANSFORM :: GLenum-gl_TRACK_MATRIX_TRANSFORM = 0x8649--gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E--gl_MAX_TRACK_MATRICES :: GLenum-gl_MAX_TRACK_MATRICES = 0x862F--gl_VERTEX_PROGRAM_BINDING :: GLenum-gl_VERTEX_PROGRAM_BINDING = 0x864A--gl_MODELVIEW_PROJECTION :: GLenum-gl_MODELVIEW_PROJECTION = 0x8629---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX0_NV :: GLenum-gl_MATRIX0_NV = 0x8630---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX1_NV :: GLenum-gl_MATRIX1_NV = 0x8631---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX2_NV :: GLenum-gl_MATRIX2_NV = 0x8632---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX3_NV :: GLenum-gl_MATRIX3_NV = 0x8633---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX4_NV :: GLenum-gl_MATRIX4_NV = 0x8634---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX5_NV :: GLenum-gl_MATRIX5_NV = 0x8635---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX6_NV :: GLenum-gl_MATRIX6_NV = 0x8636---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX7_NV :: GLenum-gl_MATRIX7_NV = 0x8637--gl_IDENTITY :: GLenum-gl_IDENTITY = 0x862A--gl_INVERSE :: GLenum-gl_INVERSE = 0x862B--gl_TRANSPOSE :: GLenum-gl_TRANSPOSE = 0x862C--gl_INVERSE_TRANSPOSE :: GLenum-gl_INVERSE_TRANSPOSE = 0x862D--gl_VERTEX_ATTRIB_ARRAY0 :: GLenum-gl_VERTEX_ATTRIB_ARRAY0 = 0x8650--gl_VERTEX_ATTRIB_ARRAY1 :: GLenum-gl_VERTEX_ATTRIB_ARRAY1 = 0x8651--gl_VERTEX_ATTRIB_ARRAY2 :: GLenum-gl_VERTEX_ATTRIB_ARRAY2 = 0x8652--gl_VERTEX_ATTRIB_ARRAY3 :: GLenum-gl_VERTEX_ATTRIB_ARRAY3 = 0x8653--gl_VERTEX_ATTRIB_ARRAY4 :: GLenum-gl_VERTEX_ATTRIB_ARRAY4 = 0x8654--gl_VERTEX_ATTRIB_ARRAY5 :: GLenum-gl_VERTEX_ATTRIB_ARRAY5 = 0x8655--gl_VERTEX_ATTRIB_ARRAY6 :: GLenum-gl_VERTEX_ATTRIB_ARRAY6 = 0x8656--gl_VERTEX_ATTRIB_ARRAY7 :: GLenum-gl_VERTEX_ATTRIB_ARRAY7 = 0x8657--gl_VERTEX_ATTRIB_ARRAY8 :: GLenum-gl_VERTEX_ATTRIB_ARRAY8 = 0x8658--gl_VERTEX_ATTRIB_ARRAY9 :: GLenum-gl_VERTEX_ATTRIB_ARRAY9 = 0x8659--gl_VERTEX_ATTRIB_ARRAY10 :: GLenum-gl_VERTEX_ATTRIB_ARRAY10 = 0x865A--gl_VERTEX_ATTRIB_ARRAY11 :: GLenum-gl_VERTEX_ATTRIB_ARRAY11 = 0x865B--gl_VERTEX_ATTRIB_ARRAY12 :: GLenum-gl_VERTEX_ATTRIB_ARRAY12 = 0x865C--gl_VERTEX_ATTRIB_ARRAY13 :: GLenum-gl_VERTEX_ATTRIB_ARRAY13 = 0x865D--gl_VERTEX_ATTRIB_ARRAY14 :: GLenum-gl_VERTEX_ATTRIB_ARRAY14 = 0x865E--gl_VERTEX_ATTRIB_ARRAY15 :: GLenum-gl_VERTEX_ATTRIB_ARRAY15 = 0x865F--gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660--gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661--gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662--gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663--gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664--gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665--gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666--gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667--gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668--gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669--gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A--gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B--gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C--gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D--gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E--gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F--gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670--gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671--gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672--gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673--gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674--gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675--gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676--gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677--gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678--gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679--gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A--gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B--gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C--gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D--gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E--gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F+{-# LANGUAGE ForeignFunctionInterface, CPP #-} +-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All raw functions and tokens from the NV_vertex_program extension, see +-- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( + -- * Functions + glBindProgramNV, + glDeleteProgramsNV, + glExecuteProgram, + glGenProgramsNV, + glAreProgramsResident, + glRequestResidentPrograms, + glGetProgramParameterfv, + glGetProgramParameterdv, + glGetProgramivNV, + glGetProgramStringNV, + glGetTrackMatrixiv, + glGetVertexAttribdvNV, + glGetVertexAttribfvNV, + glGetVertexAttribivNV, + glGetVertexAttribPointervNV, + glIsProgramNV, + glLoadProgram, + glProgramParameter4f, + glProgramParameter4d, + glProgramParameter4dv, + glProgramParameter4fv, + glProgramParameters4dv, + glProgramParameters4fv, + glTrackMatrix, + glVertexAttribPointerNV, + glVertexAttrib1sNV, + glVertexAttrib1fNV, + glVertexAttrib1dNV, + glVertexAttrib2sNV, + glVertexAttrib2fNV, + glVertexAttrib2dNV, + glVertexAttrib3sNV, + glVertexAttrib3fNV, + glVertexAttrib3dNV, + glVertexAttrib4sNV, + glVertexAttrib4fNV, + glVertexAttrib4dNV, + glVertexAttrib4ub, + glVertexAttrib1svNV, + glVertexAttrib1fvNV, + glVertexAttrib1dvNV, + glVertexAttrib2svNV, + glVertexAttrib2fvNV, + glVertexAttrib2dvNV, + glVertexAttrib3svNV, + glVertexAttrib3fvNV, + glVertexAttrib3dvNV, + glVertexAttrib4svNV, + glVertexAttrib4fvNV, + glVertexAttrib4dvNV, + glVertexAttrib4ubvNV, + glVertexAttribs1sv, + glVertexAttribs1fv, + glVertexAttribs1dv, + glVertexAttribs2sv, + glVertexAttribs2fv, + glVertexAttribs2dv, + glVertexAttribs3sv, + glVertexAttribs3fv, + glVertexAttribs3dv, + glVertexAttribs4sv, + glVertexAttribs4fv, + glVertexAttribs4dv, + glVertexAttribs4ubv, + -- * Tokens + gl_VERTEX_PROGRAM, + gl_VERTEX_PROGRAM_POINT_SIZE, + gl_VERTEX_PROGRAM_TWO_SIDE, + gl_VERTEX_STATE_PROGRAM, + gl_ATTRIB_ARRAY_SIZE, + gl_ATTRIB_ARRAY_STRIDE, + gl_ATTRIB_ARRAY_TYPE, + gl_CURRENT_ATTRIB, + gl_PROGRAM_PARAMETER, + gl_ATTRIB_ARRAY_POINTER, + gl_PROGRAM_TARGET, + gl_PROGRAM_LENGTH, + gl_PROGRAM_RESIDENT, + gl_PROGRAM_STRING, + gl_TRACK_MATRIX, + gl_TRACK_MATRIX_TRANSFORM, + gl_MAX_TRACK_MATRIX_STACK_DEPTH, + gl_MAX_TRACK_MATRICES, + gl_CURRENT_MATRIX_STACK_DEPTH, + gl_CURRENT_MATRIX, + gl_VERTEX_PROGRAM_BINDING, + gl_PROGRAM_ERROR_POSITION, + gl_MODELVIEW_PROJECTION, + gl_MATRIX0_NV, + gl_MATRIX1_NV, + gl_MATRIX2_NV, + gl_MATRIX3_NV, + gl_MATRIX4_NV, + gl_MATRIX5_NV, + gl_MATRIX6_NV, + gl_MATRIX7_NV, + gl_IDENTITY, + gl_INVERSE, + gl_TRANSPOSE, + gl_INVERSE_TRANSPOSE, + gl_VERTEX_ATTRIB_ARRAY0, + gl_VERTEX_ATTRIB_ARRAY1, + gl_VERTEX_ATTRIB_ARRAY2, + gl_VERTEX_ATTRIB_ARRAY3, + gl_VERTEX_ATTRIB_ARRAY4, + gl_VERTEX_ATTRIB_ARRAY5, + gl_VERTEX_ATTRIB_ARRAY6, + gl_VERTEX_ATTRIB_ARRAY7, + gl_VERTEX_ATTRIB_ARRAY8, + gl_VERTEX_ATTRIB_ARRAY9, + gl_VERTEX_ATTRIB_ARRAY10, + gl_VERTEX_ATTRIB_ARRAY11, + gl_VERTEX_ATTRIB_ARRAY12, + gl_VERTEX_ATTRIB_ARRAY13, + gl_VERTEX_ATTRIB_ARRAY14, + gl_VERTEX_ATTRIB_ARRAY15, + gl_MAP1_VERTEX_ATTRIB0_4, + gl_MAP1_VERTEX_ATTRIB1_4, + gl_MAP1_VERTEX_ATTRIB2_4, + gl_MAP1_VERTEX_ATTRIB3_4, + gl_MAP1_VERTEX_ATTRIB4_4, + gl_MAP1_VERTEX_ATTRIB5_4, + gl_MAP1_VERTEX_ATTRIB6_4, + gl_MAP1_VERTEX_ATTRIB7_4, + gl_MAP1_VERTEX_ATTRIB8_4, + gl_MAP1_VERTEX_ATTRIB9_4, + gl_MAP1_VERTEX_ATTRIB10_4, + gl_MAP1_VERTEX_ATTRIB11_4, + gl_MAP1_VERTEX_ATTRIB12_4, + gl_MAP1_VERTEX_ATTRIB13_4, + gl_MAP1_VERTEX_ATTRIB14_4, + gl_MAP1_VERTEX_ATTRIB15_4, + gl_MAP2_VERTEX_ATTRIB0_4, + gl_MAP2_VERTEX_ATTRIB1_4, + gl_MAP2_VERTEX_ATTRIB2_4, + gl_MAP2_VERTEX_ATTRIB3_4, + gl_MAP2_VERTEX_ATTRIB4_4, + gl_MAP2_VERTEX_ATTRIB5_4, + gl_MAP2_VERTEX_ATTRIB6_4, + gl_MAP2_VERTEX_ATTRIB7_4, + gl_MAP2_VERTEX_ATTRIB8_4, + gl_MAP2_VERTEX_ATTRIB9_4, + gl_MAP2_VERTEX_ATTRIB10_4, + gl_MAP2_VERTEX_ATTRIB11_4, + gl_MAP2_VERTEX_ATTRIB12_4, + gl_MAP2_VERTEX_ATTRIB13_4, + gl_MAP2_VERTEX_ATTRIB14_4, + gl_MAP2_VERTEX_ATTRIB15_4 +) where + +import Foreign.Ptr +import Foreign.C.Types +import Graphics.Rendering.OpenGL.Raw.Core31.Types +import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram +import Graphics.Rendering.OpenGL.Raw.Extensions + +#include "HsOpenGLRaw.h" + +extensionNameString :: String +extensionNameString = "GL_NV_vertex_program" + +EXTENSION_ENTRY(glBindProgramNV,GLenum -> GLuint -> IO ()) +EXTENSION_ENTRY(glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) +EXTENSION_ENTRY(glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ()) +EXTENSION_ENTRY(glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) +EXTENSION_ENTRY(glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) +EXTENSION_ENTRY(glIsProgramNV,GLuint -> IO GLboolean) +EXTENSION_ENTRY(glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ()) +EXTENSION_ENTRY(glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1sNV,GLuint -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1fNV,GLuint -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1dNV,GLuint -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ()) +EXTENSION_ENTRY(glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) +EXTENSION_ENTRY(glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) +EXTENSION_ENTRY(glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) +EXTENSION_ENTRY(glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ()) + +gl_VERTEX_STATE_PROGRAM :: GLenum +gl_VERTEX_STATE_PROGRAM = 0x8621 + +gl_ATTRIB_ARRAY_SIZE :: GLenum +gl_ATTRIB_ARRAY_SIZE = 0x8623 + +gl_ATTRIB_ARRAY_STRIDE :: GLenum +gl_ATTRIB_ARRAY_STRIDE = 0x8624 + +gl_ATTRIB_ARRAY_TYPE :: GLenum +gl_ATTRIB_ARRAY_TYPE = 0x8625 + +gl_CURRENT_ATTRIB :: GLenum +gl_CURRENT_ATTRIB = 0x8626 + +gl_PROGRAM_PARAMETER :: GLenum +gl_PROGRAM_PARAMETER = 0x8644 + +gl_ATTRIB_ARRAY_POINTER :: GLenum +gl_ATTRIB_ARRAY_POINTER = 0x8645 + +gl_PROGRAM_TARGET :: GLenum +gl_PROGRAM_TARGET = 0x8646 + +gl_PROGRAM_RESIDENT :: GLenum +gl_PROGRAM_RESIDENT = 0x8647 + +gl_TRACK_MATRIX :: GLenum +gl_TRACK_MATRIX = 0x8648 + +gl_TRACK_MATRIX_TRANSFORM :: GLenum +gl_TRACK_MATRIX_TRANSFORM = 0x8649 + +gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum +gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E + +gl_MAX_TRACK_MATRICES :: GLenum +gl_MAX_TRACK_MATRICES = 0x862F + +gl_VERTEX_PROGRAM_BINDING :: GLenum +gl_VERTEX_PROGRAM_BINDING = 0x864A + +gl_MODELVIEW_PROJECTION :: GLenum +gl_MODELVIEW_PROJECTION = 0x8629 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX0_NV :: GLenum +gl_MATRIX0_NV = 0x8630 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX1_NV :: GLenum +gl_MATRIX1_NV = 0x8631 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX2_NV :: GLenum +gl_MATRIX2_NV = 0x8632 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX3_NV :: GLenum +gl_MATRIX3_NV = 0x8633 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX4_NV :: GLenum +gl_MATRIX4_NV = 0x8634 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX5_NV :: GLenum +gl_MATRIX5_NV = 0x8635 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX6_NV :: GLenum +gl_MATRIX6_NV = 0x8636 + +-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. +gl_MATRIX7_NV :: GLenum +gl_MATRIX7_NV = 0x8637 + +gl_IDENTITY :: GLenum +gl_IDENTITY = 0x862A + +gl_INVERSE :: GLenum +gl_INVERSE = 0x862B + +gl_TRANSPOSE :: GLenum +gl_TRANSPOSE = 0x862C + +gl_INVERSE_TRANSPOSE :: GLenum +gl_INVERSE_TRANSPOSE = 0x862D + +gl_VERTEX_ATTRIB_ARRAY0 :: GLenum +gl_VERTEX_ATTRIB_ARRAY0 = 0x8650 + +gl_VERTEX_ATTRIB_ARRAY1 :: GLenum +gl_VERTEX_ATTRIB_ARRAY1 = 0x8651 + +gl_VERTEX_ATTRIB_ARRAY2 :: GLenum +gl_VERTEX_ATTRIB_ARRAY2 = 0x8652 + +gl_VERTEX_ATTRIB_ARRAY3 :: GLenum +gl_VERTEX_ATTRIB_ARRAY3 = 0x8653 + +gl_VERTEX_ATTRIB_ARRAY4 :: GLenum +gl_VERTEX_ATTRIB_ARRAY4 = 0x8654 + +gl_VERTEX_ATTRIB_ARRAY5 :: GLenum +gl_VERTEX_ATTRIB_ARRAY5 = 0x8655 + +gl_VERTEX_ATTRIB_ARRAY6 :: GLenum +gl_VERTEX_ATTRIB_ARRAY6 = 0x8656 + +gl_VERTEX_ATTRIB_ARRAY7 :: GLenum +gl_VERTEX_ATTRIB_ARRAY7 = 0x8657 + +gl_VERTEX_ATTRIB_ARRAY8 :: GLenum +gl_VERTEX_ATTRIB_ARRAY8 = 0x8658 + +gl_VERTEX_ATTRIB_ARRAY9 :: GLenum +gl_VERTEX_ATTRIB_ARRAY9 = 0x8659 + +gl_VERTEX_ATTRIB_ARRAY10 :: GLenum +gl_VERTEX_ATTRIB_ARRAY10 = 0x865A + +gl_VERTEX_ATTRIB_ARRAY11 :: GLenum +gl_VERTEX_ATTRIB_ARRAY11 = 0x865B + +gl_VERTEX_ATTRIB_ARRAY12 :: GLenum +gl_VERTEX_ATTRIB_ARRAY12 = 0x865C + +gl_VERTEX_ATTRIB_ARRAY13 :: GLenum +gl_VERTEX_ATTRIB_ARRAY13 = 0x865D + +gl_VERTEX_ATTRIB_ARRAY14 :: GLenum +gl_VERTEX_ATTRIB_ARRAY14 = 0x865E + +gl_VERTEX_ATTRIB_ARRAY15 :: GLenum +gl_VERTEX_ATTRIB_ARRAY15 = 0x865F + +gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660 + +gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661 + +gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662 + +gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663 + +gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664 + +gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665 + +gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666 + +gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667 + +gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668 + +gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669 + +gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A + +gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B + +gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C + +gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D + +gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E + +gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum +gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F + +gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670 + +gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671 + +gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672 + +gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673 + +gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674 + +gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675 + +gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676 + +gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677 + +gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678 + +gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679 + +gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A + +gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B + +gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C + +gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D + +gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E + +gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum +gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs view
@@ -1,22 +1,22 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_vertex_program2_option extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option (- -- * Tokens- gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,- gl_MAX_PROGRAM_CALL_DEPTH-) where--import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_vertex_program2_option extension, see +-- <http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( + -- * Tokens + gl_MAX_PROGRAM_EXEC_INSTRUCTIONS, + gl_MAX_PROGRAM_CALL_DEPTH +) where + +import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs view
@@ -1,21 +1,21 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_vertex_program3 extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 (- -- * Tokens- gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_vertex_program3 extension, see +-- <http://www.opengl.org/registry/specs/NV/vertex_program3.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( + -- * Tokens + gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS +) where + +import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs view
@@ -1,45 +1,45 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All tokens from the NV_vertex_program4 extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 (- -- * Functions- glVertexAttribI1i,- glVertexAttribI2i,- glVertexAttribI3i,- glVertexAttribI4i,- glVertexAttribI1ui,- glVertexAttribI2ui,- glVertexAttribI3ui,- glVertexAttribI4ui,- glVertexAttribI1iv,- glVertexAttribI2iv,- glVertexAttribI3iv,- glVertexAttribI4iv,- glVertexAttribI1uiv,- glVertexAttribI2uiv,- glVertexAttribI3uiv,- glVertexAttribI4uiv,- glVertexAttribI4bv,- glVertexAttribI4sv,- glVertexAttribI4ubv,- glVertexAttribI4usv,- glVertexAttribIPointer,- glGetVertexAttribIiv,- glGetVertexAttribIuiv,- -- * Tokens- gl_VERTEX_ATTRIB_ARRAY_INTEGER-) where--import Graphics.Rendering.OpenGL.Raw.Core32+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 +-- Copyright : (c) Sven Panne 2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- All tokens from the NV_vertex_program4 extension, see +-- <http://www.opengl.org/registry/specs/NV/vertex_program4.txt>. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( + -- * Functions + glVertexAttribI1i, + glVertexAttribI2i, + glVertexAttribI3i, + glVertexAttribI4i, + glVertexAttribI1ui, + glVertexAttribI2ui, + glVertexAttribI3ui, + glVertexAttribI4ui, + glVertexAttribI1iv, + glVertexAttribI2iv, + glVertexAttribI3iv, + glVertexAttribI4iv, + glVertexAttribI1uiv, + glVertexAttribI2uiv, + glVertexAttribI3uiv, + glVertexAttribI4uiv, + glVertexAttribI4bv, + glVertexAttribI4sv, + glVertexAttribI4ubv, + glVertexAttribI4usv, + glVertexAttribIPointer, + glGetVertexAttribIiv, + glGetVertexAttribIuiv, + -- * Tokens + gl_VERTEX_ATTRIB_ARRAY_INTEGER +) where + +import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/Types.hs view
@@ -0,0 +1,90 @@+-------------------------------------------------------------------------------- +-- | +-- Module : Graphics.Rendering.OpenGL.Raw.Types +-- Copyright : (c) Sven Panne 2009-2013 +-- License : BSD3 +-- +-- Maintainer : Sven Panne <svenpanne@gmail.com> +-- Stability : stable +-- Portability : portable +-- +-- This module corresponds to table 2.2 in section 2.2 (Command Syntax) of the +-- OpenGL 4.4 specs. +-- +-------------------------------------------------------------------------------- + +module Graphics.Rendering.OpenGL.Raw.Types where + +import Data.Int +import Data.Word +import Foreign.C.Types +import Foreign.Ptr + +-------------------------------------------------------------------------------- + +-- | 1bit boolean. +type GLboolean = CUChar + +-- | 8bit signed two\'s complement binary integer. +type GLbyte = CSChar + +-- | 8bit unsigned binary integer. +type GLubyte = CUChar + +-- | 8bit characters making up strings. +type GLchar = CChar + +-- | 16bit signed two\'s complement binary integer. +type GLshort = CShort + +-- | 16bit unsigned binary integer. +type GLushort = CUShort + +-- | 32bit signed two\'s complement binary integer. +type GLint = CInt + +-- | 32bit unsigned binary integer. +type GLuint = CUInt + +-- | 32bit signed two\'s complement 16.16 scaled integer (introduced in OpenGL +-- 4.1). +type GLfixed = CInt + +-- | 64bit signed two\'s complement binary integer (introduced in OpenGL 3.2). +type GLint64 = Int64 + +-- | 64bit unsigned binary integer (introduced in OpenGL 3.2). +type GLuint64 = Word64 + +-- | 32bit non-negative binary integer size. +type GLsizei = CInt + +-- | 32bit enumerated binary integer value. +type GLenum = CUInt + +-- | Pointer-sized signed two\'s complement binary integer. +type GLintptr = CPtrdiff + +-- | Pointer-sized non-negative binary integer size. +type GLsizeiptr = CPtrdiff + +-- | Pointer-sized sync object handle (introduced in OpenGL 3.2). +type GLsync = Ptr () + +-- | 32bit bit field. +type GLbitfield = CUInt + +-- | 16bit half-precision floating-point value encoded in an unsigned scalar. +type GLhalf = CUShort + +-- | 32bit floating-point value. +type GLfloat = CFloat + +-- | 32bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3). +type GLclampf = CFloat + +-- | 64bit floating-point value. +type GLdouble = CDouble + +-- | 64bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3). +type GLclampd = CDouble