OpenGLRaw-1.4.0.0: src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the NV_texture_shader3 extension, see
-- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>.
--
--------------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (
-- * Tokens
gl_OFFSET_PROJECTIVE_TEXTURE_2D,
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE,
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE,
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE,
gl_OFFSET_HILO_TEXTURE_2D,
gl_OFFSET_HILO_TEXTURE_RECTANGLE,
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D,
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE,
gl_DEPENDENT_HILO_TEXTURE_2D,
gl_DEPENDENT_RGB_TEXTURE_3D,
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP,
gl_DOT_PRODUCT_PASS_THROUGH,
gl_DOT_PRODUCT_TEXTURE_1D,
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE,
gl_HILO8,
gl_SIGNED_HILO8,
gl_FORCE_BLUE_TO_ONE
) where
import Graphics.Rendering.OpenGL.Raw.Core32
gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853
gl_OFFSET_HILO_TEXTURE_2D :: GLenum
gl_OFFSET_HILO_TEXTURE_2D = 0x8854
gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857
gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum
gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858
gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum
gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A
gl_DOT_PRODUCT_PASS_THROUGH :: GLenum
gl_DOT_PRODUCT_PASS_THROUGH = 0x885B
gl_DOT_PRODUCT_TEXTURE_1D :: GLenum
gl_DOT_PRODUCT_TEXTURE_1D = 0x885C
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D
gl_HILO8 :: GLenum
gl_HILO8 = 0x885E
gl_SIGNED_HILO8 :: GLenum
gl_SIGNED_HILO8 = 0x885F
gl_FORCE_BLUE_TO_ONE :: GLenum
gl_FORCE_BLUE_TO_ONE = 0x8860