OpenGLRaw-1.4.0.0: src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader2
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the NV_texture_shader2 extension not
-- already in the OpenGL 3.1 core, see
-- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>.
--
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module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 (
-- * Tokens
gl_DOT_PRODUCT_TEXTURE_3D,
gl_HILO,
gl_DSDT,
gl_DSDT_MAG,
gl_DSDT_MAG_VIB,
gl_UNSIGNED_INT_S8_S8_8_8,
gl_UNSIGNED_INT_8_8_S8_S8_REV,
gl_SIGNED_RGBA,
gl_SIGNED_RGBA8,
gl_SIGNED_RGB,
gl_SIGNED_RGB8,
gl_SIGNED_LUMINANCE,
gl_SIGNED_LUMINANCE8,
gl_SIGNED_LUMINANCE_ALPHA,
gl_SIGNED_LUMINANCE8_ALPHA8,
gl_SIGNED_ALPHA,
gl_SIGNED_ALPHA8,
gl_SIGNED_INTENSITY,
gl_SIGNED_INTENSITY8,
gl_SIGNED_RGB_UNSIGNED_ALPHA,
gl_SIGNED_RGB8_UNSIGNED_ALPHA8,
gl_HILO16,
gl_SIGNED_HILO,
gl_SIGNED_HILO16,
gl_DSDT8,
gl_DSDT8_MAG8,
gl_DSDT_MAG_INTENSITY,
gl_DSDT8_MAG8_INTENSITY8
) where
import Graphics.Rendering.OpenGL.Raw.Core32
import Graphics.Rendering.OpenGL.Raw.NV.TextureShader
gl_DOT_PRODUCT_TEXTURE_3D :: GLenum
gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF