OpenGLRaw-1.4.0.0: src/Graphics/Rendering/OpenGL/Raw/Core31.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.Core31
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions, tokens and types from the OpenGL 3.1 core, see
-- <http://www.opengl.org/registry/>.
--
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module Graphics.Rendering.OpenGL.Raw.Core31 (
-- * Functions
module Graphics.Rendering.OpenGL.Raw.Core31.Functions,
-- * Tokens
module Graphics.Rendering.OpenGL.Raw.Core31.Tokens,
-- * Types
module Graphics.Rendering.OpenGL.Raw.Core31.Types,
-- * Extensions promoted to OpenGL 3.1 core
module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,
module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,
module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,
module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,
module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
) where
import Graphics.Rendering.OpenGL.Raw.Core31.Functions
import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
import Graphics.Rendering.OpenGL.Raw.Core31.Types
import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced
import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle
import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding (
gl_MAX_GEOMETRY_UNIFORM_BLOCKS,
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )