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gl 0.9 → 0.9.1

raw patch · 484 files changed

+27214/−16008 lines, 484 filesdep ~basedep ~containersnew-uploaderPVP ok

version bump matches the API change (PVP)

Dependency ranges changed: base, containers

API changes (from Hackage documentation)

Files

CHANGELOG.markdown view
@@ -1,3 +1,15 @@+0.9.1 [2025.03.03]+------------------+* Drop support for pre-8.0 versions of GHC.++0.9 [revision 1]+---+* Allow `fixed` 0.3++0.9+---+* Moved to a staged build. Users no longer incur an 'hxt' dependency. Builds should also be faster. This was necessary for compatibility with `Cabal` 3+ 0.8.0 ----- * Added support for cabal setup dependencies. This should ensure we build correctly in more environments going forward.
README.markdown view
@@ -1,7 +1,7 @@ gl == -[![Hackage](https://img.shields.io/hackage/v/gl.svg)](https://hackage.haskell.org/package/gl) [![Build Status](https://secure.travis-ci.org/ekmett/gl.png?branch=master)](http://travis-ci.org/ekmett/gl)+[![Hackage](https://img.shields.io/hackage/v/gl.svg)](https://hackage.haskell.org/package/gl) [![Build Status](https://github.com/ekmett/gl/workflows/Haskell-CI/badge.svg)](https://github.com/ekmett/gl/actions?query=workflow%3AHaskell-CI)  This package supplies low level bindings to all of the OpenGL specification for Haskell. 
generated-src/Graphics/GL/Core32.hs view
@@ -1124,10 +1124,18 @@  import Graphics.GL.Internal.Shared +pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 +pattern GL_CONTEXT_CORE_PROFILE_BIT  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 +pattern GL_CONTEXT_PROFILE_MASK  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_PROFILE_MASK = 0x9126++pattern GL_PROGRAM_POINT_SIZE  :: (Eq a, Num a) => a  pattern GL_PROGRAM_POINT_SIZE = 0x8642
generated-src/Graphics/GL/Core40.hs view
@@ -133,4 +133,6 @@  import Graphics.GL.Core33 +pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
generated-src/Graphics/GL/Core42.hs view
@@ -133,10 +133,18 @@  import Graphics.GL.Core41 +pattern GL_COMPRESSED_RGBA_BPTC_UNORM  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C +pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E +pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F++pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
generated-src/Graphics/GL/Core43.hs view
@@ -314,6 +314,10 @@  import Graphics.GL.Core42 +pattern GL_NUM_SHADING_LANGUAGE_VERSIONS  :: (Eq a, Num a) => a+ pattern GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9++pattern GL_VERTEX_ATTRIB_ARRAY_LONG  :: (Eq a, Num a) => a  pattern GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
generated-src/Graphics/GL/Embedded32.hs view
@@ -287,94 +287,186 @@  {-# NOINLINE glPrimitiveBoundingBoxFunPtr #-} +pattern GL_COLORBURN  :: (Eq a, Num a) => a+ pattern GL_COLORBURN = 0x929A +pattern GL_COLORDODGE  :: (Eq a, Num a) => a+ pattern GL_COLORDODGE = 0x9299 +pattern GL_COMPRESSED_RGBA_ASTC_10x10  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB +pattern GL_COMPRESSED_RGBA_ASTC_10x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8 +pattern GL_COMPRESSED_RGBA_ASTC_10x6  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9 +pattern GL_COMPRESSED_RGBA_ASTC_10x8  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA +pattern GL_COMPRESSED_RGBA_ASTC_12x10  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC +pattern GL_COMPRESSED_RGBA_ASTC_12x12  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD +pattern GL_COMPRESSED_RGBA_ASTC_4x4  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0 +pattern GL_COMPRESSED_RGBA_ASTC_5x4  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1 +pattern GL_COMPRESSED_RGBA_ASTC_5x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2 +pattern GL_COMPRESSED_RGBA_ASTC_6x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3 +pattern GL_COMPRESSED_RGBA_ASTC_6x6  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4 +pattern GL_COMPRESSED_RGBA_ASTC_8x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5 +pattern GL_COMPRESSED_RGBA_ASTC_8x6  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6 +pattern GL_COMPRESSED_RGBA_ASTC_8x8  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7 +pattern GL_DARKEN  :: (Eq a, Num a) => a+ pattern GL_DARKEN = 0x9297 +pattern GL_DIFFERENCE  :: (Eq a, Num a) => a+ pattern GL_DIFFERENCE = 0x929E +pattern GL_EXCLUSION  :: (Eq a, Num a) => a+ pattern GL_EXCLUSION = 0x92A0 +pattern GL_HARDLIGHT  :: (Eq a, Num a) => a+ pattern GL_HARDLIGHT = 0x929B +pattern GL_HSL_COLOR  :: (Eq a, Num a) => a+ pattern GL_HSL_COLOR = 0x92AF +pattern GL_HSL_HUE  :: (Eq a, Num a) => a+ pattern GL_HSL_HUE = 0x92AD +pattern GL_HSL_LUMINOSITY  :: (Eq a, Num a) => a+ pattern GL_HSL_LUMINOSITY = 0x92B0 +pattern GL_HSL_SATURATION  :: (Eq a, Num a) => a+ pattern GL_HSL_SATURATION = 0x92AE +pattern GL_LIGHTEN  :: (Eq a, Num a) => a+ pattern GL_LIGHTEN = 0x9298 +pattern GL_MULTIPLY  :: (Eq a, Num a) => a+ pattern GL_MULTIPLY = 0x9294 +pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382 +pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381 +pattern GL_OVERLAY  :: (Eq a, Num a) => a+ pattern GL_OVERLAY = 0x9296 +pattern GL_PRIMITIVE_BOUNDING_BOX  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVE_BOUNDING_BOX = 0x92BE +pattern GL_SCREEN  :: (Eq a, Num a) => a+ pattern GL_SCREEN = 0x9295++pattern GL_SOFTLIGHT  :: (Eq a, Num a) => a  pattern GL_SOFTLIGHT = 0x929C
generated-src/Graphics/GL/EmbeddedLite11.hs view
@@ -910,8 +910,14 @@  {-# NOINLINE glTranslatexFunPtr #-} +pattern GL_VERSION_ES_CL_1_0  :: (Eq a, Num a) => a+ pattern GL_VERSION_ES_CL_1_0 = 1 +pattern GL_VERSION_ES_CL_1_1  :: (Eq a, Num a) => a+ pattern GL_VERSION_ES_CL_1_1 = 1++pattern GL_VERSION_ES_CM_1_1  :: (Eq a, Num a) => a  pattern GL_VERSION_ES_CM_1_1 = 1
generated-src/Graphics/GL/Ext/AMD/BlendMinmaxFactor.hs view
@@ -18,6 +18,10 @@ gl_AMD_blend_minmax_factor = member "GL_AMD_blend_minmax_factor" extensions {-# NOINLINE gl_AMD_blend_minmax_factor #-} +pattern GL_FACTOR_MAX_AMD  :: (Eq a, Num a) => a+ pattern GL_FACTOR_MAX_AMD = 0x901D++pattern GL_FACTOR_MIN_AMD  :: (Eq a, Num a) => a  pattern GL_FACTOR_MIN_AMD = 0x901C
generated-src/Graphics/GL/Ext/AMD/Compressed3DCTexture.hs view
@@ -18,6 +18,10 @@ gl_AMD_compressed_3DC_texture = member "GL_AMD_compressed_3DC_texture" extensions {-# NOINLINE gl_AMD_compressed_3DC_texture #-} +pattern GL_3DC_XY_AMD  :: (Eq a, Num a) => a+ pattern GL_3DC_XY_AMD = 0x87FA++pattern GL_3DC_X_AMD  :: (Eq a, Num a) => a  pattern GL_3DC_X_AMD = 0x87F9
generated-src/Graphics/GL/Ext/AMD/CompressedATCTexture.hs view
@@ -19,8 +19,14 @@ gl_AMD_compressed_ATC_texture = member "GL_AMD_compressed_ATC_texture" extensions {-# NOINLINE gl_AMD_compressed_ATC_texture #-} +pattern GL_ATC_RGBA_EXPLICIT_ALPHA_AMD  :: (Eq a, Num a) => a+ pattern GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 +pattern GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD  :: (Eq a, Num a) => a+ pattern GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE++pattern GL_ATC_RGB_AMD  :: (Eq a, Num a) => a  pattern GL_ATC_RGB_AMD = 0x8C92
generated-src/Graphics/GL/Ext/AMD/DebugOutput.hs view
@@ -99,30 +99,58 @@  {-# NOINLINE glGetDebugMessageLogAMDFunPtr #-} +pattern GL_DEBUG_CATEGORY_API_ERROR_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 +pattern GL_DEBUG_CATEGORY_APPLICATION_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F +pattern GL_DEBUG_CATEGORY_DEPRECATION_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B +pattern GL_DEBUG_CATEGORY_OTHER_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 +pattern GL_DEBUG_CATEGORY_PERFORMANCE_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D +pattern GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E +pattern GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C +pattern GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A +pattern GL_DEBUG_LOGGED_MESSAGES_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 +pattern GL_DEBUG_SEVERITY_HIGH_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 +pattern GL_DEBUG_SEVERITY_LOW_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 +pattern GL_DEBUG_SEVERITY_MEDIUM_AMD  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 +pattern GL_MAX_DEBUG_LOGGED_MESSAGES_AMD  :: (Eq a, Num a) => a+ pattern GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144++pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD  :: (Eq a, Num a) => a  pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
generated-src/Graphics/GL/Ext/AMD/DepthClampSeparate.hs view
@@ -18,6 +18,10 @@ gl_AMD_depth_clamp_separate = member "GL_AMD_depth_clamp_separate" extensions {-# NOINLINE gl_AMD_depth_clamp_separate #-} +pattern GL_DEPTH_CLAMP_FAR_AMD  :: (Eq a, Num a) => a+ pattern GL_DEPTH_CLAMP_FAR_AMD = 0x901F++pattern GL_DEPTH_CLAMP_NEAR_AMD  :: (Eq a, Num a) => a  pattern GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
generated-src/Graphics/GL/Ext/AMD/FramebufferSamplePositions.hs view
@@ -74,8 +74,14 @@  {-# NOINLINE glNamedFramebufferSamplePositionsfvAMDFunPtr #-} +pattern GL_ALL_PIXELS_AMD  :: (Eq a, Num a) => a+ pattern GL_ALL_PIXELS_AMD = 0xFFFFFFFF +pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD  :: (Eq a, Num a) => a+ pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE++pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD  :: (Eq a, Num a) => a  pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF
generated-src/Graphics/GL/Ext/AMD/GpuShaderHalfFloat.hs view
@@ -30,20 +30,38 @@ gl_AMD_gpu_shader_half_float = member "GL_AMD_gpu_shader_half_float" extensions {-# NOINLINE gl_AMD_gpu_shader_half_float #-} +pattern GL_FLOAT16_MAT2_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT2_AMD = 0x91C5 +pattern GL_FLOAT16_MAT2x3_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT2x3_AMD = 0x91C8 +pattern GL_FLOAT16_MAT2x4_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT2x4_AMD = 0x91C9 +pattern GL_FLOAT16_MAT3_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT3_AMD = 0x91C6 +pattern GL_FLOAT16_MAT3x2_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT3x2_AMD = 0x91CA +pattern GL_FLOAT16_MAT3x4_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT3x4_AMD = 0x91CB +pattern GL_FLOAT16_MAT4_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT4_AMD = 0x91C7 +pattern GL_FLOAT16_MAT4x2_AMD  :: (Eq a, Num a) => a+ pattern GL_FLOAT16_MAT4x2_AMD = 0x91CC++pattern GL_FLOAT16_MAT4x3_AMD  :: (Eq a, Num a) => a  pattern GL_FLOAT16_MAT4x3_AMD = 0x91CD
generated-src/Graphics/GL/Ext/AMD/InterleavedElements.hs view
@@ -43,6 +43,10 @@  {-# NOINLINE glVertexAttribParameteriAMDFunPtr #-} +pattern GL_VERTEX_ELEMENT_SWIZZLE_AMD  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4++pattern GL_VERTEX_ID_SWIZZLE_AMD  :: (Eq a, Num a) => a  pattern GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
generated-src/Graphics/GL/Ext/AMD/NameGenDelete.hs view
@@ -66,12 +66,22 @@  {-# NOINLINE glIsNameAMDFunPtr #-} +pattern GL_DATA_BUFFER_AMD  :: (Eq a, Num a) => a+ pattern GL_DATA_BUFFER_AMD = 0x9151 +pattern GL_PERFORMANCE_MONITOR_AMD  :: (Eq a, Num a) => a+ pattern GL_PERFORMANCE_MONITOR_AMD = 0x9152 +pattern GL_QUERY_OBJECT_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_OBJECT_AMD = 0x9153 +pattern GL_SAMPLER_OBJECT_AMD  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_OBJECT_AMD = 0x9155++pattern GL_VERTEX_ARRAY_OBJECT_AMD  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
generated-src/Graphics/GL/Ext/AMD/OcclusionQueryEvent.hs view
@@ -41,14 +41,26 @@  {-# NOINLINE glQueryObjectParameteruiAMDFunPtr #-} +pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD  :: (Eq a, Num a) => a+ pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F +pattern GL_QUERY_ALL_EVENT_BITS_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF +pattern GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 +pattern GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 +pattern GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001++pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD  :: (Eq a, Num a) => a  pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
generated-src/Graphics/GL/Ext/AMD/PerformanceMonitor.hs view
@@ -192,16 +192,30 @@  {-# NOINLINE glSelectPerfMonitorCountersAMDFunPtr #-} +pattern GL_COUNTER_RANGE_AMD  :: (Eq a, Num a) => a+ pattern GL_COUNTER_RANGE_AMD = 0x8BC1 +pattern GL_COUNTER_TYPE_AMD  :: (Eq a, Num a) => a+ pattern GL_COUNTER_TYPE_AMD = 0x8BC0 +pattern GL_PERCENTAGE_AMD  :: (Eq a, Num a) => a+ pattern GL_PERCENTAGE_AMD = 0x8BC3 +pattern GL_PERFMON_RESULT_AMD  :: (Eq a, Num a) => a+ pattern GL_PERFMON_RESULT_AMD = 0x8BC6 +pattern GL_PERFMON_RESULT_AVAILABLE_AMD  :: (Eq a, Num a) => a+ pattern GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 +pattern GL_PERFMON_RESULT_SIZE_AMD  :: (Eq a, Num a) => a+ pattern GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5++pattern GL_UNSIGNED_INT64_AMD  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT64_AMD = 0x8BC2
generated-src/Graphics/GL/Ext/AMD/PinnedMemory.hs view
@@ -17,4 +17,6 @@ gl_AMD_pinned_memory = member "GL_AMD_pinned_memory" extensions {-# NOINLINE gl_AMD_pinned_memory #-} +pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD  :: (Eq a, Num a) => a+ pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
generated-src/Graphics/GL/Ext/AMD/ProgramBinaryZ400.hs view
@@ -17,4 +17,6 @@ gl_AMD_program_binary_Z400 = member "GL_AMD_program_binary_Z400" extensions {-# NOINLINE gl_AMD_program_binary_Z400 #-} +pattern GL_Z400_BINARY_AMD  :: (Eq a, Num a) => a+ pattern GL_Z400_BINARY_AMD = 0x8740
generated-src/Graphics/GL/Ext/AMD/QueryBufferObject.hs view
@@ -19,8 +19,14 @@ gl_AMD_query_buffer_object = member "GL_AMD_query_buffer_object" extensions {-# NOINLINE gl_AMD_query_buffer_object #-} +pattern GL_QUERY_BUFFER_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_BUFFER_AMD = 0x9192 +pattern GL_QUERY_BUFFER_BINDING_AMD  :: (Eq a, Num a) => a+ pattern GL_QUERY_BUFFER_BINDING_AMD = 0x9193++pattern GL_QUERY_RESULT_NO_WAIT_AMD  :: (Eq a, Num a) => a  pattern GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
generated-src/Graphics/GL/Ext/AMD/SparseTexture.hs view
@@ -54,20 +54,38 @@  {-# NOINLINE glTextureStorageSparseAMDFunPtr #-} +pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 +pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A +pattern GL_MAX_SPARSE_TEXTURE_SIZE_AMD  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 +pattern GL_MIN_LOD_WARNING_AMD  :: (Eq a, Num a) => a+ pattern GL_MIN_LOD_WARNING_AMD = 0x919C +pattern GL_MIN_SPARSE_LEVEL_AMD  :: (Eq a, Num a) => a+ pattern GL_MIN_SPARSE_LEVEL_AMD = 0x919B +pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 +pattern GL_VIRTUAL_PAGE_SIZE_X_AMD  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 +pattern GL_VIRTUAL_PAGE_SIZE_Y_AMD  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196++pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD  :: (Eq a, Num a) => a  pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
generated-src/Graphics/GL/Ext/AMD/StencilOperationExtended.hs view
@@ -39,10 +39,18 @@  {-# NOINLINE glStencilOpValueAMDFunPtr #-} +pattern GL_REPLACE_VALUE_AMD  :: (Eq a, Num a) => a+ pattern GL_REPLACE_VALUE_AMD = 0x874B +pattern GL_SET_AMD  :: (Eq a, Num a) => a+ pattern GL_SET_AMD = 0x874A +pattern GL_STENCIL_BACK_OP_VALUE_AMD  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D++pattern GL_STENCIL_OP_VALUE_AMD  :: (Eq a, Num a) => a  pattern GL_STENCIL_OP_VALUE_AMD = 0x874C
generated-src/Graphics/GL/Ext/AMD/TransformFeedback4.hs view
@@ -17,4 +17,6 @@ gl_AMD_transform_feedback4 = member "GL_AMD_transform_feedback4" extensions {-# NOINLINE gl_AMD_transform_feedback4 #-} +pattern GL_STREAM_RASTERIZATION_AMD  :: (Eq a, Num a) => a+ pattern GL_STREAM_RASTERIZATION_AMD = 0x91A0
generated-src/Graphics/GL/Ext/AMD/VertexShaderTessellator.hs view
@@ -52,16 +52,30 @@  {-# NOINLINE glTessellationModeAMDFunPtr #-} +pattern GL_CONTINUOUS_AMD  :: (Eq a, Num a) => a+ pattern GL_CONTINUOUS_AMD = 0x9007 +pattern GL_DISCRETE_AMD  :: (Eq a, Num a) => a+ pattern GL_DISCRETE_AMD = 0x9006 +pattern GL_INT_SAMPLER_BUFFER_AMD  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_BUFFER_AMD = 0x9002 +pattern GL_SAMPLER_BUFFER_AMD  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_BUFFER_AMD = 0x9001 +pattern GL_TESSELLATION_FACTOR_AMD  :: (Eq a, Num a) => a+ pattern GL_TESSELLATION_FACTOR_AMD = 0x9005 +pattern GL_TESSELLATION_MODE_AMD  :: (Eq a, Num a) => a+ pattern GL_TESSELLATION_MODE_AMD = 0x9004++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
generated-src/Graphics/GL/Ext/ANGLE/FramebufferBlit.hs view
@@ -37,10 +37,18 @@  {-# NOINLINE glBlitFramebufferANGLEFunPtr #-} +pattern GL_DRAW_FRAMEBUFFER_ANGLE  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 +pattern GL_DRAW_FRAMEBUFFER_BINDING_ANGLE  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 +pattern GL_READ_FRAMEBUFFER_ANGLE  :: (Eq a, Num a) => a+ pattern GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8++pattern GL_READ_FRAMEBUFFER_BINDING_ANGLE  :: (Eq a, Num a) => a  pattern GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
generated-src/Graphics/GL/Ext/ANGLE/FramebufferMultisample.hs view
@@ -36,8 +36,14 @@  {-# NOINLINE glRenderbufferStorageMultisampleANGLEFunPtr #-} +pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 +pattern GL_MAX_SAMPLES_ANGLE  :: (Eq a, Num a) => a+ pattern GL_MAX_SAMPLES_ANGLE = 0x8D57++pattern GL_RENDERBUFFER_SAMPLES_ANGLE  :: (Eq a, Num a) => a  pattern GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
generated-src/Graphics/GL/Ext/ANGLE/InstancedArrays.hs view
@@ -70,4 +70,6 @@  {-# NOINLINE glVertexAttribDivisorANGLEFunPtr #-} +pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
generated-src/Graphics/GL/Ext/ANGLE/PackReverseRowOrder.hs view
@@ -17,4 +17,6 @@ gl_ANGLE_pack_reverse_row_order = member "GL_ANGLE_pack_reverse_row_order" extensions {-# NOINLINE gl_ANGLE_pack_reverse_row_order #-} +pattern GL_PACK_REVERSE_ROW_ORDER_ANGLE  :: (Eq a, Num a) => a+ pattern GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
generated-src/Graphics/GL/Ext/ANGLE/ProgramBinary.hs view
@@ -17,4 +17,6 @@ gl_ANGLE_program_binary = member "GL_ANGLE_program_binary" extensions {-# NOINLINE gl_ANGLE_program_binary #-} +pattern GL_PROGRAM_BINARY_ANGLE  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_BINARY_ANGLE = 0x93A6
generated-src/Graphics/GL/Ext/ANGLE/TextureCompressionDxt3.hs view
@@ -17,4 +17,6 @@ gl_ANGLE_texture_compression_dxt3 = member "GL_ANGLE_texture_compression_dxt3" extensions {-# NOINLINE gl_ANGLE_texture_compression_dxt3 #-} +pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
generated-src/Graphics/GL/Ext/ANGLE/TextureCompressionDxt5.hs view
@@ -17,4 +17,6 @@ gl_ANGLE_texture_compression_dxt5 = member "GL_ANGLE_texture_compression_dxt5" extensions {-# NOINLINE gl_ANGLE_texture_compression_dxt5 #-} +pattern GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
generated-src/Graphics/GL/Ext/ANGLE/TextureUsage.hs view
@@ -18,6 +18,10 @@ gl_ANGLE_texture_usage = member "GL_ANGLE_texture_usage" extensions {-# NOINLINE gl_ANGLE_texture_usage #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3++pattern GL_TEXTURE_USAGE_ANGLE  :: (Eq a, Num a) => a  pattern GL_TEXTURE_USAGE_ANGLE = 0x93A2
generated-src/Graphics/GL/Ext/ANGLE/TranslatedShaderSource.hs view
@@ -36,4 +36,6 @@  {-# NOINLINE glGetTranslatedShaderSourceANGLEFunPtr #-} +pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE  :: (Eq a, Num a) => a+ pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
generated-src/Graphics/GL/Ext/APPLE/AuxDepthStencil.hs view
@@ -17,4 +17,6 @@ gl_APPLE_aux_depth_stencil = member "GL_APPLE_aux_depth_stencil" extensions {-# NOINLINE gl_APPLE_aux_depth_stencil #-} +pattern GL_AUX_DEPTH_STENCIL_APPLE  :: (Eq a, Num a) => a+ pattern GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
generated-src/Graphics/GL/Ext/APPLE/ClientStorage.hs view
@@ -17,4 +17,6 @@ gl_APPLE_client_storage = member "GL_APPLE_client_storage" extensions {-# NOINLINE gl_APPLE_client_storage #-} +pattern GL_UNPACK_CLIENT_STORAGE_APPLE  :: (Eq a, Num a) => a+ pattern GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
generated-src/Graphics/GL/Ext/APPLE/ClipDistance.hs view
@@ -25,20 +25,38 @@ gl_APPLE_clip_distance = member "GL_APPLE_clip_distance" extensions {-# NOINLINE gl_APPLE_clip_distance #-} +pattern GL_CLIP_DISTANCE0_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE0_APPLE = 0x3000 +pattern GL_CLIP_DISTANCE1_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE1_APPLE = 0x3001 +pattern GL_CLIP_DISTANCE2_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE2_APPLE = 0x3002 +pattern GL_CLIP_DISTANCE3_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE3_APPLE = 0x3003 +pattern GL_CLIP_DISTANCE4_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE4_APPLE = 0x3004 +pattern GL_CLIP_DISTANCE5_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE5_APPLE = 0x3005 +pattern GL_CLIP_DISTANCE6_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE6_APPLE = 0x3006 +pattern GL_CLIP_DISTANCE7_APPLE  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE7_APPLE = 0x3007++pattern GL_MAX_CLIP_DISTANCES_APPLE  :: (Eq a, Num a) => a  pattern GL_MAX_CLIP_DISTANCES_APPLE = 0x0D32
generated-src/Graphics/GL/Ext/APPLE/ElementArray.hs view
@@ -104,8 +104,14 @@  {-# NOINLINE glMultiDrawRangeElementArrayAPPLEFunPtr #-} +pattern GL_ELEMENT_ARRAY_APPLE  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_APPLE = 0x8A0C +pattern GL_ELEMENT_ARRAY_POINTER_APPLE  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E++pattern GL_ELEMENT_ARRAY_TYPE_APPLE  :: (Eq a, Num a) => a  pattern GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
generated-src/Graphics/GL/Ext/APPLE/Fence.hs view
@@ -139,6 +139,10 @@  {-# NOINLINE glTestObjectAPPLEFunPtr #-} +pattern GL_DRAW_PIXELS_APPLE  :: (Eq a, Num a) => a+ pattern GL_DRAW_PIXELS_APPLE = 0x8A0A++pattern GL_FENCE_APPLE  :: (Eq a, Num a) => a  pattern GL_FENCE_APPLE = 0x8A0B
generated-src/Graphics/GL/Ext/APPLE/FloatPixels.hs view
@@ -30,30 +30,58 @@ gl_APPLE_float_pixels = member "GL_APPLE_float_pixels" extensions {-# NOINLINE gl_APPLE_float_pixels #-} +pattern GL_ALPHA_FLOAT16_APPLE  :: (Eq a, Num a) => a+ pattern GL_ALPHA_FLOAT16_APPLE = 0x881C +pattern GL_ALPHA_FLOAT32_APPLE  :: (Eq a, Num a) => a+ pattern GL_ALPHA_FLOAT32_APPLE = 0x8816 +pattern GL_COLOR_FLOAT_APPLE  :: (Eq a, Num a) => a+ pattern GL_COLOR_FLOAT_APPLE = 0x8A0F +pattern GL_HALF_APPLE  :: (Eq a, Num a) => a+ pattern GL_HALF_APPLE = 0x140B +pattern GL_INTENSITY_FLOAT16_APPLE  :: (Eq a, Num a) => a+ pattern GL_INTENSITY_FLOAT16_APPLE = 0x881D +pattern GL_INTENSITY_FLOAT32_APPLE  :: (Eq a, Num a) => a+ pattern GL_INTENSITY_FLOAT32_APPLE = 0x8817 +pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F +pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 +pattern GL_LUMINANCE_FLOAT16_APPLE  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_FLOAT16_APPLE = 0x881E +pattern GL_LUMINANCE_FLOAT32_APPLE  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_FLOAT32_APPLE = 0x8818 +pattern GL_RGBA_FLOAT16_APPLE  :: (Eq a, Num a) => a+ pattern GL_RGBA_FLOAT16_APPLE = 0x881A +pattern GL_RGBA_FLOAT32_APPLE  :: (Eq a, Num a) => a+ pattern GL_RGBA_FLOAT32_APPLE = 0x8814 +pattern GL_RGB_FLOAT16_APPLE  :: (Eq a, Num a) => a+ pattern GL_RGB_FLOAT16_APPLE = 0x881B++pattern GL_RGB_FLOAT32_APPLE  :: (Eq a, Num a) => a  pattern GL_RGB_FLOAT32_APPLE = 0x8815
generated-src/Graphics/GL/Ext/APPLE/FlushBufferRange.hs view
@@ -53,6 +53,10 @@  {-# NOINLINE glFlushMappedBufferRangeAPPLEFunPtr #-} +pattern GL_BUFFER_FLUSHING_UNMAP_APPLE  :: (Eq a, Num a) => a+ pattern GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13++pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE  :: (Eq a, Num a) => a  pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
generated-src/Graphics/GL/Ext/APPLE/FramebufferMultisample.hs view
@@ -52,16 +52,30 @@  {-# NOINLINE glResolveMultisampleFramebufferAPPLEFunPtr #-} +pattern GL_DRAW_FRAMEBUFFER_APPLE  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 +pattern GL_DRAW_FRAMEBUFFER_BINDING_APPLE  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 +pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 +pattern GL_MAX_SAMPLES_APPLE  :: (Eq a, Num a) => a+ pattern GL_MAX_SAMPLES_APPLE = 0x8D57 +pattern GL_READ_FRAMEBUFFER_APPLE  :: (Eq a, Num a) => a+ pattern GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 +pattern GL_READ_FRAMEBUFFER_BINDING_APPLE  :: (Eq a, Num a) => a+ pattern GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA++pattern GL_RENDERBUFFER_SAMPLES_APPLE  :: (Eq a, Num a) => a  pattern GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
generated-src/Graphics/GL/Ext/APPLE/ObjectPurgeable.hs view
@@ -65,14 +65,26 @@  {-# NOINLINE glObjectUnpurgeableAPPLEFunPtr #-} +pattern GL_BUFFER_OBJECT_APPLE  :: (Eq a, Num a) => a+ pattern GL_BUFFER_OBJECT_APPLE = 0x85B3 +pattern GL_PURGEABLE_APPLE  :: (Eq a, Num a) => a+ pattern GL_PURGEABLE_APPLE = 0x8A1D +pattern GL_RELEASED_APPLE  :: (Eq a, Num a) => a+ pattern GL_RELEASED_APPLE = 0x8A19 +pattern GL_RETAINED_APPLE  :: (Eq a, Num a) => a+ pattern GL_RETAINED_APPLE = 0x8A1B +pattern GL_UNDEFINED_APPLE  :: (Eq a, Num a) => a+ pattern GL_UNDEFINED_APPLE = 0x8A1C++pattern GL_VOLATILE_APPLE  :: (Eq a, Num a) => a  pattern GL_VOLATILE_APPLE = 0x8A1A
generated-src/Graphics/GL/Ext/APPLE/Rgb422.hs view
@@ -21,6 +21,10 @@ gl_APPLE_rgb_422 = member "GL_APPLE_rgb_422" extensions {-# NOINLINE gl_APPLE_rgb_422 #-} +pattern GL_RGB_422_APPLE  :: (Eq a, Num a) => a+ pattern GL_RGB_422_APPLE = 0x8A1F++pattern GL_RGB_RAW_422_APPLE  :: (Eq a, Num a) => a  pattern GL_RGB_RAW_422_APPLE = 0x8A51
generated-src/Graphics/GL/Ext/APPLE/RowBytes.hs view
@@ -18,6 +18,10 @@ gl_APPLE_row_bytes = member "GL_APPLE_row_bytes" extensions {-# NOINLINE gl_APPLE_row_bytes #-} +pattern GL_PACK_ROW_BYTES_APPLE  :: (Eq a, Num a) => a+ pattern GL_PACK_ROW_BYTES_APPLE = 0x8A15++pattern GL_UNPACK_ROW_BYTES_APPLE  :: (Eq a, Num a) => a  pattern GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
generated-src/Graphics/GL/Ext/APPLE/SpecularVector.hs view
@@ -17,4 +17,6 @@ gl_APPLE_specular_vector = member "GL_APPLE_specular_vector" extensions {-# NOINLINE gl_APPLE_specular_vector #-} +pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE  :: (Eq a, Num a) => a+ pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
generated-src/Graphics/GL/Ext/APPLE/Sync.hs view
@@ -137,34 +137,66 @@  {-# NOINLINE glWaitSyncAPPLEFunPtr #-} +pattern GL_ALREADY_SIGNALED_APPLE  :: (Eq a, Num a) => a+ pattern GL_ALREADY_SIGNALED_APPLE = 0x911A +pattern GL_CONDITION_SATISFIED_APPLE  :: (Eq a, Num a) => a+ pattern GL_CONDITION_SATISFIED_APPLE = 0x911C +pattern GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  :: (Eq a, Num a) => a+ pattern GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 +pattern GL_OBJECT_TYPE_APPLE  :: (Eq a, Num a) => a+ pattern GL_OBJECT_TYPE_APPLE = 0x9112 +pattern GL_SIGNALED_APPLE  :: (Eq a, Num a) => a+ pattern GL_SIGNALED_APPLE = 0x9119 +pattern GL_SYNC_CONDITION_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_CONDITION_APPLE = 0x9113 +pattern GL_SYNC_FENCE_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_FENCE_APPLE = 0x9116 +pattern GL_SYNC_FLAGS_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_FLAGS_APPLE = 0x9115 +pattern GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 +pattern GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 +pattern GL_SYNC_OBJECT_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_OBJECT_APPLE = 0x8A53 +pattern GL_SYNC_STATUS_APPLE  :: (Eq a, Num a) => a+ pattern GL_SYNC_STATUS_APPLE = 0x9114 +pattern GL_TIMEOUT_EXPIRED_APPLE  :: (Eq a, Num a) => a+ pattern GL_TIMEOUT_EXPIRED_APPLE = 0x911B +pattern GL_TIMEOUT_IGNORED_APPLE  :: (Eq a, Num a) => a+ pattern GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF +pattern GL_UNSIGNALED_APPLE  :: (Eq a, Num a) => a+ pattern GL_UNSIGNALED_APPLE = 0x9118++pattern GL_WAIT_FAILED_APPLE  :: (Eq a, Num a) => a  pattern GL_WAIT_FAILED_APPLE = 0x911D
generated-src/Graphics/GL/Ext/APPLE/TextureMaxLevel.hs view
@@ -17,4 +17,6 @@ gl_APPLE_texture_max_level = member "GL_APPLE_texture_max_level" extensions {-# NOINLINE gl_APPLE_texture_max_level #-} +pattern GL_TEXTURE_MAX_LEVEL_APPLE  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
generated-src/Graphics/GL/Ext/APPLE/TexturePackedFloat.hs view
@@ -20,10 +20,18 @@ gl_APPLE_texture_packed_float = member "GL_APPLE_texture_packed_float" extensions {-# NOINLINE gl_APPLE_texture_packed_float #-} +pattern GL_R11F_G11F_B10F_APPLE  :: (Eq a, Num a) => a+ pattern GL_R11F_G11F_B10F_APPLE = 0x8C3A +pattern GL_RGB9_E5_APPLE  :: (Eq a, Num a) => a+ pattern GL_RGB9_E5_APPLE = 0x8C3D +pattern GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B++pattern GL_UNSIGNED_INT_5_9_9_9_REV_APPLE  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E
generated-src/Graphics/GL/Ext/APPLE/TextureRange.hs view
@@ -56,10 +56,18 @@  {-# NOINLINE glTextureRangeAPPLEFunPtr #-} +pattern GL_STORAGE_PRIVATE_APPLE  :: (Eq a, Num a) => a+ pattern GL_STORAGE_PRIVATE_APPLE = 0x85BD +pattern GL_TEXTURE_RANGE_LENGTH_APPLE  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 +pattern GL_TEXTURE_RANGE_POINTER_APPLE  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8++pattern GL_TEXTURE_STORAGE_HINT_APPLE  :: (Eq a, Num a) => a  pattern GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
generated-src/Graphics/GL/Ext/APPLE/TransformHint.hs view
@@ -17,4 +17,6 @@ gl_APPLE_transform_hint = member "GL_APPLE_transform_hint" extensions {-# NOINLINE gl_APPLE_transform_hint #-} +pattern GL_TRANSFORM_HINT_APPLE  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_HINT_APPLE = 0x85B1
generated-src/Graphics/GL/Ext/APPLE/VertexArrayObject.hs view
@@ -80,4 +80,6 @@  {-# NOINLINE glIsVertexArrayAPPLEFunPtr #-} +pattern GL_VERTEX_ARRAY_BINDING_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
generated-src/Graphics/GL/Ext/APPLE/VertexArrayRange.hs view
@@ -71,12 +71,22 @@  {-# NOINLINE glVertexArrayRangeAPPLEFunPtr #-} +pattern GL_STORAGE_CLIENT_APPLE  :: (Eq a, Num a) => a+ pattern GL_STORAGE_CLIENT_APPLE = 0x85B4 +pattern GL_VERTEX_ARRAY_RANGE_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D +pattern GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E +pattern GL_VERTEX_ARRAY_RANGE_POINTER_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521++pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
generated-src/Graphics/GL/Ext/APPLE/VertexProgramEvaluators.hs view
@@ -167,22 +167,42 @@  {-# NOINLINE glMapVertexAttrib2fAPPLEFunPtr #-} +pattern GL_VERTEX_ATTRIB_MAP1_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 +pattern GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 +pattern GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 +pattern GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 +pattern GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 +pattern GL_VERTEX_ATTRIB_MAP2_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 +pattern GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 +pattern GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 +pattern GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08++pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE  :: (Eq a, Num a) => a  pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
generated-src/Graphics/GL/Ext/APPLE/Ycbcr422.hs view
@@ -20,4 +20,6 @@ gl_APPLE_ycbcr_422 = member "GL_APPLE_ycbcr_422" extensions {-# NOINLINE gl_APPLE_ycbcr_422 #-} +pattern GL_YCBCR_422_APPLE  :: (Eq a, Num a) => a+ pattern GL_YCBCR_422_APPLE = 0x85B9
generated-src/Graphics/GL/Ext/ARB/ClEvent.hs view
@@ -39,6 +39,10 @@  {-# NOINLINE glCreateSyncFromCLeventARBFunPtr #-} +pattern GL_SYNC_CL_EVENT_ARB  :: (Eq a, Num a) => a+ pattern GL_SYNC_CL_EVENT_ARB = 0x8240++pattern GL_SYNC_CL_EVENT_COMPLETE_ARB  :: (Eq a, Num a) => a  pattern GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
generated-src/Graphics/GL/Ext/ARB/ColorBufferFloat.hs view
@@ -44,12 +44,22 @@  {-# NOINLINE glClampColorARBFunPtr #-} +pattern GL_CLAMP_FRAGMENT_COLOR_ARB  :: (Eq a, Num a) => a+ pattern GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B +pattern GL_CLAMP_READ_COLOR_ARB  :: (Eq a, Num a) => a+ pattern GL_CLAMP_READ_COLOR_ARB = 0x891C +pattern GL_CLAMP_VERTEX_COLOR_ARB  :: (Eq a, Num a) => a+ pattern GL_CLAMP_VERTEX_COLOR_ARB = 0x891A +pattern GL_FIXED_ONLY_ARB  :: (Eq a, Num a) => a+ pattern GL_FIXED_ONLY_ARB = 0x891D++pattern GL_RGBA_FLOAT_MODE_ARB  :: (Eq a, Num a) => a  pattern GL_RGBA_FLOAT_MODE_ARB = 0x8820
generated-src/Graphics/GL/Ext/ARB/ComputeVariableGroupSize.hs view
@@ -37,10 +37,18 @@  {-# NOINLINE glDispatchComputeGroupSizeARBFunPtr #-} +pattern GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB +pattern GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF +pattern GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344++pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB  :: (Eq a, Num a) => a  pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
generated-src/Graphics/GL/Ext/ARB/DebugOutput.hs view
@@ -119,46 +119,90 @@  {-# NOINLINE glGetDebugMessageLogARBFunPtr #-} +pattern GL_DEBUG_CALLBACK_FUNCTION_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 +pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 +pattern GL_DEBUG_LOGGED_MESSAGES_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 +pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 +pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 +pattern GL_DEBUG_SEVERITY_HIGH_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 +pattern GL_DEBUG_SEVERITY_LOW_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 +pattern GL_DEBUG_SEVERITY_MEDIUM_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 +pattern GL_DEBUG_SOURCE_API_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_API_ARB = 0x8246 +pattern GL_DEBUG_SOURCE_APPLICATION_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A +pattern GL_DEBUG_SOURCE_OTHER_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_OTHER_ARB = 0x824B +pattern GL_DEBUG_SOURCE_SHADER_COMPILER_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 +pattern GL_DEBUG_SOURCE_THIRD_PARTY_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 +pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 +pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D +pattern GL_DEBUG_TYPE_ERROR_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_ERROR_ARB = 0x824C +pattern GL_DEBUG_TYPE_OTHER_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_OTHER_ARB = 0x8251 +pattern GL_DEBUG_TYPE_PERFORMANCE_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 +pattern GL_DEBUG_TYPE_PORTABILITY_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F +pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E +pattern GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144++pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB  :: (Eq a, Num a) => a  pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
generated-src/Graphics/GL/Ext/ARB/DepthTexture.hs view
@@ -21,12 +21,22 @@ gl_ARB_depth_texture = member "GL_ARB_depth_texture" extensions {-# NOINLINE gl_ARB_depth_texture #-} +pattern GL_DEPTH_COMPONENT16_ARB  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT16_ARB = 0x81A5 +pattern GL_DEPTH_COMPONENT24_ARB  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT24_ARB = 0x81A6 +pattern GL_DEPTH_COMPONENT32_ARB  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT32_ARB = 0x81A7 +pattern GL_DEPTH_TEXTURE_MODE_ARB  :: (Eq a, Num a) => a+ pattern GL_DEPTH_TEXTURE_MODE_ARB = 0x884B++pattern GL_TEXTURE_DEPTH_SIZE_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
generated-src/Graphics/GL/Ext/ARB/DrawBuffers.hs view
@@ -56,36 +56,70 @@  {-# NOINLINE glDrawBuffersARBFunPtr #-} +pattern GL_DRAW_BUFFER0_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER0_ARB = 0x8825 +pattern GL_DRAW_BUFFER10_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER10_ARB = 0x882F +pattern GL_DRAW_BUFFER11_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER11_ARB = 0x8830 +pattern GL_DRAW_BUFFER12_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER12_ARB = 0x8831 +pattern GL_DRAW_BUFFER13_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER13_ARB = 0x8832 +pattern GL_DRAW_BUFFER14_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER14_ARB = 0x8833 +pattern GL_DRAW_BUFFER15_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER15_ARB = 0x8834 +pattern GL_DRAW_BUFFER1_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER1_ARB = 0x8826 +pattern GL_DRAW_BUFFER2_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER2_ARB = 0x8827 +pattern GL_DRAW_BUFFER3_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER3_ARB = 0x8828 +pattern GL_DRAW_BUFFER4_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER4_ARB = 0x8829 +pattern GL_DRAW_BUFFER5_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER5_ARB = 0x882A +pattern GL_DRAW_BUFFER6_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER6_ARB = 0x882B +pattern GL_DRAW_BUFFER7_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER7_ARB = 0x882C +pattern GL_DRAW_BUFFER8_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER8_ARB = 0x882D +pattern GL_DRAW_BUFFER9_ARB  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER9_ARB = 0x882E++pattern GL_MAX_DRAW_BUFFERS_ARB  :: (Eq a, Num a) => a  pattern GL_MAX_DRAW_BUFFERS_ARB = 0x8824
generated-src/Graphics/GL/Ext/ARB/ES32Compatibility.hs view
@@ -38,8 +38,14 @@  {-# NOINLINE glPrimitiveBoundingBoxARBFunPtr #-} +pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 +pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381++pattern GL_PRIMITIVE_BOUNDING_BOX_ARB  :: (Eq a, Num a) => a  pattern GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
generated-src/Graphics/GL/Ext/ARB/FragmentProgram.hs view
@@ -114,28 +114,54 @@ gl_ARB_fragment_program = member "GL_ARB_fragment_program" extensions {-# NOINLINE gl_ARB_fragment_program #-} +pattern GL_FRAGMENT_PROGRAM_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_PROGRAM_ARB = 0x8804 +pattern GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B +pattern GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E +pattern GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 +pattern GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F +pattern GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D +pattern GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C +pattern GL_PROGRAM_ALU_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 +pattern GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 +pattern GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A +pattern GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 +pattern GL_PROGRAM_TEX_INDIRECTIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807++pattern GL_PROGRAM_TEX_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a  pattern GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
generated-src/Graphics/GL/Ext/ARB/FragmentShader.hs view
@@ -19,8 +19,14 @@ gl_ARB_fragment_shader = member "GL_ARB_fragment_shader" extensions {-# NOINLINE gl_ARB_fragment_shader #-} +pattern GL_FRAGMENT_SHADER_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_ARB = 0x8B30 +pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B++pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB  :: (Eq a, Num a) => a  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
generated-src/Graphics/GL/Ext/ARB/GeometryShader4.hs view
@@ -126,38 +126,74 @@  {-# NOINLINE glProgramParameteriARBFunPtr #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 +pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 +pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 +pattern GL_GEOMETRY_INPUT_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB +pattern GL_GEOMETRY_OUTPUT_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC +pattern GL_GEOMETRY_SHADER_ARB  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_ARB = 0x8DD9 +pattern GL_GEOMETRY_VERTICES_OUT_ARB  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA +pattern GL_LINES_ADJACENCY_ARB  :: (Eq a, Num a) => a+ pattern GL_LINES_ADJACENCY_ARB = 0x000A +pattern GL_LINE_STRIP_ADJACENCY_ARB  :: (Eq a, Num a) => a+ pattern GL_LINE_STRIP_ADJACENCY_ARB = 0x000B +pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 +pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 +pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 +pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF +pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD +pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE +pattern GL_PROGRAM_POINT_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_POINT_SIZE_ARB = 0x8642 +pattern GL_TRIANGLES_ADJACENCY_ARB  :: (Eq a, Num a) => a+ pattern GL_TRIANGLES_ADJACENCY_ARB = 0x000C++pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB  :: (Eq a, Num a) => a  pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
generated-src/Graphics/GL/Ext/ARB/GpuShaderInt64.hs view
@@ -498,16 +498,30 @@  {-# NOINLINE glUniform4ui64vARBFunPtr #-} +pattern GL_INT64_ARB  :: (Eq a, Num a) => a+ pattern GL_INT64_ARB = 0x140E +pattern GL_INT64_VEC2_ARB  :: (Eq a, Num a) => a+ pattern GL_INT64_VEC2_ARB = 0x8FE9 +pattern GL_INT64_VEC3_ARB  :: (Eq a, Num a) => a+ pattern GL_INT64_VEC3_ARB = 0x8FEA +pattern GL_INT64_VEC4_ARB  :: (Eq a, Num a) => a+ pattern GL_INT64_VEC4_ARB = 0x8FEB +pattern GL_UNSIGNED_INT64_VEC2_ARB  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5 +pattern GL_UNSIGNED_INT64_VEC3_ARB  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6++pattern GL_UNSIGNED_INT64_VEC4_ARB  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
generated-src/Graphics/GL/Ext/ARB/HalfFloatPixel.hs view
@@ -17,4 +17,6 @@ gl_ARB_half_float_pixel = member "GL_ARB_half_float_pixel" extensions {-# NOINLINE gl_ARB_half_float_pixel #-} +pattern GL_HALF_FLOAT_ARB  :: (Eq a, Num a) => a+ pattern GL_HALF_FLOAT_ARB = 0x140B
generated-src/Graphics/GL/Ext/ARB/Imaging.hs view
@@ -719,130 +719,258 @@  {-# NOINLINE glSeparableFilter2DFunPtr #-} +pattern GL_COLOR_MATRIX  :: (Eq a, Num a) => a+ pattern GL_COLOR_MATRIX = 0x80B1 +pattern GL_COLOR_MATRIX_STACK_DEPTH  :: (Eq a, Num a) => a+ pattern GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 +pattern GL_COLOR_TABLE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE = 0x80D0 +pattern GL_COLOR_TABLE_ALPHA_SIZE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD +pattern GL_COLOR_TABLE_BIAS  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_BIAS = 0x80D7 +pattern GL_COLOR_TABLE_BLUE_SIZE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_BLUE_SIZE = 0x80DC +pattern GL_COLOR_TABLE_FORMAT  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_FORMAT = 0x80D8 +pattern GL_COLOR_TABLE_GREEN_SIZE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_GREEN_SIZE = 0x80DB +pattern GL_COLOR_TABLE_INTENSITY_SIZE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF +pattern GL_COLOR_TABLE_LUMINANCE_SIZE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE +pattern GL_COLOR_TABLE_RED_SIZE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_RED_SIZE = 0x80DA +pattern GL_COLOR_TABLE_SCALE  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_SCALE = 0x80D6 +pattern GL_COLOR_TABLE_WIDTH  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_WIDTH = 0x80D9 +pattern GL_CONSTANT_BORDER  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_BORDER = 0x8151 +pattern GL_CONVOLUTION_1D  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_1D = 0x8010 +pattern GL_CONVOLUTION_2D  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_2D = 0x8011 +pattern GL_CONVOLUTION_BORDER_COLOR  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_BORDER_COLOR = 0x8154 +pattern GL_CONVOLUTION_BORDER_MODE  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_BORDER_MODE = 0x8013 +pattern GL_CONVOLUTION_FILTER_BIAS  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_FILTER_BIAS = 0x8015 +pattern GL_CONVOLUTION_FILTER_SCALE  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_FILTER_SCALE = 0x8014 +pattern GL_CONVOLUTION_FORMAT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_FORMAT = 0x8017 +pattern GL_CONVOLUTION_HEIGHT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_HEIGHT = 0x8019 +pattern GL_CONVOLUTION_WIDTH  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_WIDTH = 0x8018 +pattern GL_HISTOGRAM  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM = 0x8024 +pattern GL_HISTOGRAM_ALPHA_SIZE  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_ALPHA_SIZE = 0x802B +pattern GL_HISTOGRAM_BLUE_SIZE  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_BLUE_SIZE = 0x802A +pattern GL_HISTOGRAM_FORMAT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_FORMAT = 0x8027 +pattern GL_HISTOGRAM_GREEN_SIZE  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_GREEN_SIZE = 0x8029 +pattern GL_HISTOGRAM_LUMINANCE_SIZE  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C +pattern GL_HISTOGRAM_RED_SIZE  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_RED_SIZE = 0x8028 +pattern GL_HISTOGRAM_SINK  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_SINK = 0x802D +pattern GL_HISTOGRAM_WIDTH  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_WIDTH = 0x8026 +pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH  :: (Eq a, Num a) => a+ pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 +pattern GL_MAX_CONVOLUTION_HEIGHT  :: (Eq a, Num a) => a+ pattern GL_MAX_CONVOLUTION_HEIGHT = 0x801B +pattern GL_MAX_CONVOLUTION_WIDTH  :: (Eq a, Num a) => a+ pattern GL_MAX_CONVOLUTION_WIDTH = 0x801A +pattern GL_MINMAX  :: (Eq a, Num a) => a+ pattern GL_MINMAX = 0x802E +pattern GL_MINMAX_FORMAT  :: (Eq a, Num a) => a+ pattern GL_MINMAX_FORMAT = 0x802F +pattern GL_MINMAX_SINK  :: (Eq a, Num a) => a+ pattern GL_MINMAX_SINK = 0x8030 +pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB +pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 +pattern GL_POST_COLOR_MATRIX_BLUE_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA +pattern GL_POST_COLOR_MATRIX_BLUE_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 +pattern GL_POST_COLOR_MATRIX_COLOR_TABLE  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 +pattern GL_POST_COLOR_MATRIX_GREEN_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 +pattern GL_POST_COLOR_MATRIX_GREEN_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 +pattern GL_POST_COLOR_MATRIX_RED_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 +pattern GL_POST_COLOR_MATRIX_RED_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 +pattern GL_POST_CONVOLUTION_ALPHA_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 +pattern GL_POST_CONVOLUTION_ALPHA_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F +pattern GL_POST_CONVOLUTION_BLUE_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 +pattern GL_POST_CONVOLUTION_BLUE_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E +pattern GL_POST_CONVOLUTION_COLOR_TABLE  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 +pattern GL_POST_CONVOLUTION_GREEN_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 +pattern GL_POST_CONVOLUTION_GREEN_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D +pattern GL_POST_CONVOLUTION_RED_BIAS  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_RED_BIAS = 0x8020 +pattern GL_POST_CONVOLUTION_RED_SCALE  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_RED_SCALE = 0x801C +pattern GL_PROXY_COLOR_TABLE  :: (Eq a, Num a) => a+ pattern GL_PROXY_COLOR_TABLE = 0x80D3 +pattern GL_PROXY_HISTOGRAM  :: (Eq a, Num a) => a+ pattern GL_PROXY_HISTOGRAM = 0x8025 +pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  :: (Eq a, Num a) => a+ pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 +pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE  :: (Eq a, Num a) => a+ pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 +pattern GL_REDUCE  :: (Eq a, Num a) => a+ pattern GL_REDUCE = 0x8016 +pattern GL_REPLICATE_BORDER  :: (Eq a, Num a) => a+ pattern GL_REPLICATE_BORDER = 0x8153 +pattern GL_SEPARABLE_2D  :: (Eq a, Num a) => a+ pattern GL_SEPARABLE_2D = 0x8012++pattern GL_TABLE_TOO_LARGE  :: (Eq a, Num a) => a  pattern GL_TABLE_TOO_LARGE = 0x8031
generated-src/Graphics/GL/Ext/ARB/IndirectParameters.hs view
@@ -47,6 +47,10 @@  {-# NOINLINE glMultiDrawElementsIndirectCountARBFunPtr #-} +pattern GL_PARAMETER_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_PARAMETER_BUFFER_ARB = 0x80EE++pattern GL_PARAMETER_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a  pattern GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
generated-src/Graphics/GL/Ext/ARB/InstancedArrays.hs view
@@ -36,4 +36,6 @@  {-# NOINLINE glVertexAttribDivisorARBFunPtr #-} +pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
generated-src/Graphics/GL/Ext/ARB/InternalformatQuery2.hs view
@@ -133,4 +133,6 @@ gl_ARB_internalformat_query2 = member "GL_ARB_internalformat_query2" extensions {-# NOINLINE gl_ARB_internalformat_query2 #-} +pattern GL_SRGB_DECODE_ARB  :: (Eq a, Num a) => a+ pattern GL_SRGB_DECODE_ARB = 0x8299
generated-src/Graphics/GL/Ext/ARB/MatrixPalette.hs view
@@ -101,22 +101,42 @@  {-# NOINLINE glMatrixIndexusvARBFunPtr #-} +pattern GL_CURRENT_MATRIX_INDEX_ARB  :: (Eq a, Num a) => a+ pattern GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 +pattern GL_CURRENT_PALETTE_MATRIX_ARB  :: (Eq a, Num a) => a+ pattern GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 +pattern GL_MATRIX_INDEX_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 +pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 +pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 +pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 +pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 +pattern GL_MATRIX_PALETTE_ARB  :: (Eq a, Num a) => a+ pattern GL_MATRIX_PALETTE_ARB = 0x8840 +pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841++pattern GL_MAX_PALETTE_MATRICES_ARB  :: (Eq a, Num a) => a  pattern GL_MAX_PALETTE_MATRICES_ARB = 0x8842
generated-src/Graphics/GL/Ext/ARB/Multisample.hs view
@@ -47,18 +47,34 @@  {-# NOINLINE glSampleCoverageARBFunPtr #-} +pattern GL_MULTISAMPLE_ARB  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_ARB = 0x809D +pattern GL_MULTISAMPLE_BIT_ARB  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BIT_ARB = 0x20000000 +pattern GL_SAMPLE_ALPHA_TO_COVERAGE_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E +pattern GL_SAMPLE_ALPHA_TO_ONE_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F +pattern GL_SAMPLE_BUFFERS_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_BUFFERS_ARB = 0x80A8 +pattern GL_SAMPLE_COVERAGE_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_COVERAGE_ARB = 0x80A0 +pattern GL_SAMPLE_COVERAGE_INVERT_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB++pattern GL_SAMPLE_COVERAGE_VALUE_ARB  :: (Eq a, Num a) => a  pattern GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
generated-src/Graphics/GL/Ext/ARB/Multitexture.hs view
@@ -777,68 +777,134 @@  {-# NOINLINE glMultiTexCoord4svARBFunPtr #-} +pattern GL_ACTIVE_TEXTURE_ARB  :: (Eq a, Num a) => a+ pattern GL_ACTIVE_TEXTURE_ARB = 0x84E0 +pattern GL_CLIENT_ACTIVE_TEXTURE_ARB  :: (Eq a, Num a) => a+ pattern GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 +pattern GL_MAX_TEXTURE_UNITS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 +pattern GL_TEXTURE10_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE10_ARB = 0x84CA +pattern GL_TEXTURE11_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE11_ARB = 0x84CB +pattern GL_TEXTURE12_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE12_ARB = 0x84CC +pattern GL_TEXTURE13_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE13_ARB = 0x84CD +pattern GL_TEXTURE14_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE14_ARB = 0x84CE +pattern GL_TEXTURE15_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE15_ARB = 0x84CF +pattern GL_TEXTURE16_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE16_ARB = 0x84D0 +pattern GL_TEXTURE17_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE17_ARB = 0x84D1 +pattern GL_TEXTURE18_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE18_ARB = 0x84D2 +pattern GL_TEXTURE19_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE19_ARB = 0x84D3 +pattern GL_TEXTURE20_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE20_ARB = 0x84D4 +pattern GL_TEXTURE21_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE21_ARB = 0x84D5 +pattern GL_TEXTURE22_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE22_ARB = 0x84D6 +pattern GL_TEXTURE23_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE23_ARB = 0x84D7 +pattern GL_TEXTURE24_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE24_ARB = 0x84D8 +pattern GL_TEXTURE25_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE25_ARB = 0x84D9 +pattern GL_TEXTURE26_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE26_ARB = 0x84DA +pattern GL_TEXTURE27_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE27_ARB = 0x84DB +pattern GL_TEXTURE28_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE28_ARB = 0x84DC +pattern GL_TEXTURE29_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE29_ARB = 0x84DD +pattern GL_TEXTURE2_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE2_ARB = 0x84C2 +pattern GL_TEXTURE30_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE30_ARB = 0x84DE +pattern GL_TEXTURE31_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE31_ARB = 0x84DF +pattern GL_TEXTURE3_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE3_ARB = 0x84C3 +pattern GL_TEXTURE4_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE4_ARB = 0x84C4 +pattern GL_TEXTURE5_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE5_ARB = 0x84C5 +pattern GL_TEXTURE6_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE6_ARB = 0x84C6 +pattern GL_TEXTURE7_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE7_ARB = 0x84C7 +pattern GL_TEXTURE8_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE8_ARB = 0x84C8++pattern GL_TEXTURE9_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE9_ARB = 0x84C9
generated-src/Graphics/GL/Ext/ARB/OcclusionQuery.hs view
@@ -148,12 +148,22 @@  {-# NOINLINE glIsQueryARBFunPtr #-} +pattern GL_CURRENT_QUERY_ARB  :: (Eq a, Num a) => a+ pattern GL_CURRENT_QUERY_ARB = 0x8865 +pattern GL_QUERY_COUNTER_BITS_ARB  :: (Eq a, Num a) => a+ pattern GL_QUERY_COUNTER_BITS_ARB = 0x8864 +pattern GL_QUERY_RESULT_ARB  :: (Eq a, Num a) => a+ pattern GL_QUERY_RESULT_ARB = 0x8866 +pattern GL_QUERY_RESULT_AVAILABLE_ARB  :: (Eq a, Num a) => a+ pattern GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867++pattern GL_SAMPLES_PASSED_ARB  :: (Eq a, Num a) => a  pattern GL_SAMPLES_PASSED_ARB = 0x8914
generated-src/Graphics/GL/Ext/ARB/ParallelShaderCompile.hs view
@@ -35,6 +35,10 @@  {-# NOINLINE glMaxShaderCompilerThreadsARBFunPtr #-} +pattern GL_COMPLETION_STATUS_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPLETION_STATUS_ARB = 0x91B1++pattern GL_MAX_SHADER_COMPILER_THREADS_ARB  :: (Eq a, Num a) => a  pattern GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
generated-src/Graphics/GL/Ext/ARB/PipelineStatisticsQuery.hs view
@@ -28,22 +28,42 @@ gl_ARB_pipeline_statistics_query = member "GL_ARB_pipeline_statistics_query" extensions {-# NOINLINE gl_ARB_pipeline_statistics_query #-} +pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB  :: (Eq a, Num a) => a+ pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 +pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB  :: (Eq a, Num a) => a+ pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 +pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 +pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 +pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 +pattern GL_PRIMITIVES_SUBMITTED_ARB  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF +pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 +pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 +pattern GL_VERTEX_SHADER_INVOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0++pattern GL_VERTICES_SUBMITTED_ARB  :: (Eq a, Num a) => a  pattern GL_VERTICES_SUBMITTED_ARB = 0x82EE
generated-src/Graphics/GL/Ext/ARB/PixelBufferObject.hs view
@@ -20,10 +20,18 @@ gl_ARB_pixel_buffer_object = member "GL_ARB_pixel_buffer_object" extensions {-# NOINLINE gl_ARB_pixel_buffer_object #-} +pattern GL_PIXEL_PACK_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_PIXEL_PACK_BUFFER_ARB = 0x88EB +pattern GL_PIXEL_PACK_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED +pattern GL_PIXEL_UNPACK_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC++pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a  pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
generated-src/Graphics/GL/Ext/ARB/PointParameters.hs view
@@ -63,10 +63,18 @@  {-# NOINLINE glPointParameterfvARBFunPtr #-} +pattern GL_POINT_DISTANCE_ATTENUATION_ARB  :: (Eq a, Num a) => a+ pattern GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 +pattern GL_POINT_FADE_THRESHOLD_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 +pattern GL_POINT_SIZE_MAX_ARB  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_MAX_ARB = 0x8127++pattern GL_POINT_SIZE_MIN_ARB  :: (Eq a, Num a) => a  pattern GL_POINT_SIZE_MIN_ARB = 0x8126
generated-src/Graphics/GL/Ext/ARB/PointSprite.hs view
@@ -18,6 +18,10 @@ gl_ARB_point_sprite = member "GL_ARB_point_sprite" extensions {-# NOINLINE gl_ARB_point_sprite #-} +pattern GL_COORD_REPLACE_ARB  :: (Eq a, Num a) => a+ pattern GL_COORD_REPLACE_ARB = 0x8862++pattern GL_POINT_SPRITE_ARB  :: (Eq a, Num a) => a  pattern GL_POINT_SPRITE_ARB = 0x8861
generated-src/Graphics/GL/Ext/ARB/Robustness.hs view
@@ -318,16 +318,30 @@  {-# NOINLINE glReadnPixelsARBFunPtr #-} +pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 +pattern GL_GUILTY_CONTEXT_RESET_ARB  :: (Eq a, Num a) => a+ pattern GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 +pattern GL_INNOCENT_CONTEXT_RESET_ARB  :: (Eq a, Num a) => a+ pattern GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 +pattern GL_LOSE_CONTEXT_ON_RESET_ARB  :: (Eq a, Num a) => a+ pattern GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 +pattern GL_NO_RESET_NOTIFICATION_ARB  :: (Eq a, Num a) => a+ pattern GL_NO_RESET_NOTIFICATION_ARB = 0x8261 +pattern GL_RESET_NOTIFICATION_STRATEGY_ARB  :: (Eq a, Num a) => a+ pattern GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256++pattern GL_UNKNOWN_CONTEXT_RESET_ARB  :: (Eq a, Num a) => a  pattern GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
generated-src/Graphics/GL/Ext/ARB/SampleLocations.hs view
@@ -65,18 +65,34 @@  {-# NOINLINE glNamedFramebufferSampleLocationsfvARBFunPtr #-} +pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 +pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 +pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 +pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 +pattern GL_SAMPLE_LOCATION_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_LOCATION_ARB = 0x8E50 +pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F +pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E++pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB  :: (Eq a, Num a) => a  pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
generated-src/Graphics/GL/Ext/ARB/SampleShading.hs view
@@ -39,6 +39,10 @@  {-# NOINLINE glMinSampleShadingARBFunPtr #-} +pattern GL_MIN_SAMPLE_SHADING_VALUE_ARB  :: (Eq a, Num a) => a+ pattern GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37++pattern GL_SAMPLE_SHADING_ARB  :: (Eq a, Num a) => a  pattern GL_SAMPLE_SHADING_ARB = 0x8C36
generated-src/Graphics/GL/Ext/ARB/ShaderObjects.hs view
@@ -690,58 +690,114 @@  {-# NOINLINE glValidateProgramARBFunPtr #-} +pattern GL_BOOL_ARB  :: (Eq a, Num a) => a+ pattern GL_BOOL_ARB = 0x8B56 +pattern GL_BOOL_VEC2_ARB  :: (Eq a, Num a) => a+ pattern GL_BOOL_VEC2_ARB = 0x8B57 +pattern GL_BOOL_VEC3_ARB  :: (Eq a, Num a) => a+ pattern GL_BOOL_VEC3_ARB = 0x8B58 +pattern GL_BOOL_VEC4_ARB  :: (Eq a, Num a) => a+ pattern GL_BOOL_VEC4_ARB = 0x8B59 +pattern GL_INT_VEC2_ARB  :: (Eq a, Num a) => a+ pattern GL_INT_VEC2_ARB = 0x8B53 +pattern GL_INT_VEC3_ARB  :: (Eq a, Num a) => a+ pattern GL_INT_VEC3_ARB = 0x8B54 +pattern GL_INT_VEC4_ARB  :: (Eq a, Num a) => a+ pattern GL_INT_VEC4_ARB = 0x8B55 +pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 +pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 +pattern GL_OBJECT_ATTACHED_OBJECTS_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 +pattern GL_OBJECT_COMPILE_STATUS_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 +pattern GL_OBJECT_DELETE_STATUS_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 +pattern GL_OBJECT_INFO_LOG_LENGTH_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 +pattern GL_OBJECT_LINK_STATUS_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_LINK_STATUS_ARB = 0x8B82 +pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 +pattern GL_OBJECT_SUBTYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_SUBTYPE_ARB = 0x8B4F +pattern GL_OBJECT_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_TYPE_ARB = 0x8B4E +pattern GL_OBJECT_VALIDATE_STATUS_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 +pattern GL_PROGRAM_OBJECT_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_OBJECT_ARB = 0x8B40 +pattern GL_SAMPLER_1D_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_1D_ARB = 0x8B5D +pattern GL_SAMPLER_1D_SHADOW_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 +pattern GL_SAMPLER_2D_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_ARB = 0x8B5E +pattern GL_SAMPLER_2D_RECT_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_RECT_ARB = 0x8B63 +pattern GL_SAMPLER_2D_RECT_SHADOW_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 +pattern GL_SAMPLER_2D_SHADOW_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 +pattern GL_SAMPLER_3D_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_3D_ARB = 0x8B5F +pattern GL_SAMPLER_CUBE_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_ARB = 0x8B60++pattern GL_SHADER_OBJECT_ARB  :: (Eq a, Num a) => a  pattern GL_SHADER_OBJECT_ARB = 0x8B48
generated-src/Graphics/GL/Ext/ARB/ShadingLanguage100.hs view
@@ -17,4 +17,6 @@ gl_ARB_shading_language_100 = member "GL_ARB_shading_language_100" extensions {-# NOINLINE gl_ARB_shading_language_100 #-} +pattern GL_SHADING_LANGUAGE_VERSION_ARB  :: (Eq a, Num a) => a+ pattern GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
generated-src/Graphics/GL/Ext/ARB/ShadingLanguageInclude.hs view
@@ -118,8 +118,14 @@  {-# NOINLINE glNamedStringARBFunPtr #-} +pattern GL_NAMED_STRING_LENGTH_ARB  :: (Eq a, Num a) => a+ pattern GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 +pattern GL_NAMED_STRING_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_NAMED_STRING_TYPE_ARB = 0x8DEA++pattern GL_SHADER_INCLUDE_ARB  :: (Eq a, Num a) => a  pattern GL_SHADER_INCLUDE_ARB = 0x8DAE
generated-src/Graphics/GL/Ext/ARB/Shadow.hs view
@@ -19,8 +19,14 @@ gl_ARB_shadow = member "GL_ARB_shadow" extensions {-# NOINLINE gl_ARB_shadow #-} +pattern GL_COMPARE_R_TO_TEXTURE_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E +pattern GL_TEXTURE_COMPARE_FUNC_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D++pattern GL_TEXTURE_COMPARE_MODE_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
generated-src/Graphics/GL/Ext/ARB/ShadowAmbient.hs view
@@ -17,4 +17,6 @@ gl_ARB_shadow_ambient = member "GL_ARB_shadow_ambient" extensions {-# NOINLINE gl_ARB_shadow_ambient #-} +pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
generated-src/Graphics/GL/Ext/ARB/SparseBuffer.hs view
@@ -59,6 +59,10 @@  {-# NOINLINE glNamedBufferPageCommitmentEXTFunPtr #-} +pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8++pattern GL_SPARSE_STORAGE_BIT_ARB  :: (Eq a, Num a) => a  pattern GL_SPARSE_STORAGE_BIT_ARB = 0x0400
generated-src/Graphics/GL/Ext/ARB/SparseTexture.hs view
@@ -44,24 +44,46 @@  {-# NOINLINE glTexPageCommitmentARBFunPtr #-} +pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 +pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A +pattern GL_MAX_SPARSE_TEXTURE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 +pattern GL_NUM_SPARSE_LEVELS_ARB  :: (Eq a, Num a) => a+ pattern GL_NUM_SPARSE_LEVELS_ARB = 0x91AA +pattern GL_NUM_VIRTUAL_PAGE_SIZES_ARB  :: (Eq a, Num a) => a+ pattern GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 +pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB  :: (Eq a, Num a) => a+ pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 +pattern GL_TEXTURE_SPARSE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SPARSE_ARB = 0x91A6 +pattern GL_VIRTUAL_PAGE_SIZE_INDEX_ARB  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 +pattern GL_VIRTUAL_PAGE_SIZE_X_ARB  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 +pattern GL_VIRTUAL_PAGE_SIZE_Y_ARB  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196++pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB  :: (Eq a, Num a) => a  pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
generated-src/Graphics/GL/Ext/ARB/TextureBorderClamp.hs view
@@ -17,4 +17,6 @@ gl_ARB_texture_border_clamp = member "GL_ARB_texture_border_clamp" extensions {-# NOINLINE gl_ARB_texture_border_clamp #-} +pattern GL_CLAMP_TO_BORDER_ARB  :: (Eq a, Num a) => a+ pattern GL_CLAMP_TO_BORDER_ARB = 0x812D
generated-src/Graphics/GL/Ext/ARB/TextureBufferObject.hs view
@@ -42,12 +42,22 @@  {-# NOINLINE glTexBufferARBFunPtr #-} +pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B +pattern GL_TEXTURE_BINDING_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C +pattern GL_TEXTURE_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_ARB = 0x8C2A +pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D++pattern GL_TEXTURE_BUFFER_FORMAT_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
generated-src/Graphics/GL/Ext/ARB/TextureCompression.hs view
@@ -216,24 +216,46 @@  {-# NOINLINE glGetCompressedTexImageARBFunPtr #-} +pattern GL_COMPRESSED_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_ALPHA_ARB = 0x84E9 +pattern GL_COMPRESSED_INTENSITY_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_INTENSITY_ARB = 0x84EC +pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB +pattern GL_COMPRESSED_LUMINANCE_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_LUMINANCE_ARB = 0x84EA +pattern GL_COMPRESSED_RGBA_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ARB = 0x84EE +pattern GL_COMPRESSED_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGB_ARB = 0x84ED +pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 +pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB  :: (Eq a, Num a) => a+ pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 +pattern GL_TEXTURE_COMPRESSED_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPRESSED_ARB = 0x86A1 +pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0++pattern GL_TEXTURE_COMPRESSION_HINT_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
generated-src/Graphics/GL/Ext/ARB/TextureCompressionBptc.hs view
@@ -20,10 +20,18 @@ gl_ARB_texture_compression_bptc = member "GL_ARB_texture_compression_bptc" extensions {-# NOINLINE gl_ARB_texture_compression_bptc #-} +pattern GL_COMPRESSED_RGBA_BPTC_UNORM_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C +pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E +pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F++pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
generated-src/Graphics/GL/Ext/ARB/TextureCubeMap.hs view
@@ -28,26 +28,50 @@ gl_ARB_texture_cube_map = member "GL_ARB_texture_cube_map" extensions {-# NOINLINE gl_ARB_texture_cube_map #-} +pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C +pattern GL_NORMAL_MAP_ARB  :: (Eq a, Num a) => a+ pattern GL_NORMAL_MAP_ARB = 0x8511 +pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B +pattern GL_REFLECTION_MAP_ARB  :: (Eq a, Num a) => a+ pattern GL_REFLECTION_MAP_ARB = 0x8512 +pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 +pattern GL_TEXTURE_CUBE_MAP_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_ARB = 0x8513 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
generated-src/Graphics/GL/Ext/ARB/TextureCubeMapArray.hs view
@@ -23,16 +23,30 @@ gl_ARB_texture_cube_map_array = member "GL_ARB_texture_cube_map_array" extensions {-# NOINLINE gl_ARB_texture_cube_map_array #-} +pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E +pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B +pattern GL_SAMPLER_CUBE_MAP_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C +pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D +pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A +pattern GL_TEXTURE_CUBE_MAP_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
generated-src/Graphics/GL/Ext/ARB/TextureEnvCombine.hs view
@@ -38,46 +38,90 @@ gl_ARB_texture_env_combine = member "GL_ARB_texture_env_combine" extensions {-# NOINLINE gl_ARB_texture_env_combine #-} +pattern GL_ADD_SIGNED_ARB  :: (Eq a, Num a) => a+ pattern GL_ADD_SIGNED_ARB = 0x8574 +pattern GL_COMBINE_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_COMBINE_ALPHA_ARB = 0x8572 +pattern GL_COMBINE_ARB  :: (Eq a, Num a) => a+ pattern GL_COMBINE_ARB = 0x8570 +pattern GL_COMBINE_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_COMBINE_RGB_ARB = 0x8571 +pattern GL_CONSTANT_ARB  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_ARB = 0x8576 +pattern GL_INTERPOLATE_ARB  :: (Eq a, Num a) => a+ pattern GL_INTERPOLATE_ARB = 0x8575 +pattern GL_OPERAND0_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_OPERAND0_ALPHA_ARB = 0x8598 +pattern GL_OPERAND0_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_OPERAND0_RGB_ARB = 0x8590 +pattern GL_OPERAND1_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_OPERAND1_ALPHA_ARB = 0x8599 +pattern GL_OPERAND1_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_OPERAND1_RGB_ARB = 0x8591 +pattern GL_OPERAND2_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_OPERAND2_ALPHA_ARB = 0x859A +pattern GL_OPERAND2_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_OPERAND2_RGB_ARB = 0x8592 +pattern GL_PREVIOUS_ARB  :: (Eq a, Num a) => a+ pattern GL_PREVIOUS_ARB = 0x8578 +pattern GL_PRIMARY_COLOR_ARB  :: (Eq a, Num a) => a+ pattern GL_PRIMARY_COLOR_ARB = 0x8577 +pattern GL_RGB_SCALE_ARB  :: (Eq a, Num a) => a+ pattern GL_RGB_SCALE_ARB = 0x8573 +pattern GL_SOURCE0_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_SOURCE0_ALPHA_ARB = 0x8588 +pattern GL_SOURCE0_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_SOURCE0_RGB_ARB = 0x8580 +pattern GL_SOURCE1_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_SOURCE1_ALPHA_ARB = 0x8589 +pattern GL_SOURCE1_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_SOURCE1_RGB_ARB = 0x8581 +pattern GL_SOURCE2_ALPHA_ARB  :: (Eq a, Num a) => a+ pattern GL_SOURCE2_ALPHA_ARB = 0x858A +pattern GL_SOURCE2_RGB_ARB  :: (Eq a, Num a) => a+ pattern GL_SOURCE2_RGB_ARB = 0x8582++pattern GL_SUBTRACT_ARB  :: (Eq a, Num a) => a  pattern GL_SUBTRACT_ARB = 0x84E7
generated-src/Graphics/GL/Ext/ARB/TextureEnvDot3.hs view
@@ -18,6 +18,10 @@ gl_ARB_texture_env_dot3 = member "GL_ARB_texture_env_dot3" extensions {-# NOINLINE gl_ARB_texture_env_dot3 #-} +pattern GL_DOT3_RGBA_ARB  :: (Eq a, Num a) => a+ pattern GL_DOT3_RGBA_ARB = 0x86AF++pattern GL_DOT3_RGB_ARB  :: (Eq a, Num a) => a  pattern GL_DOT3_RGB_ARB = 0x86AE
generated-src/Graphics/GL/Ext/ARB/TextureFilterMinmax.hs view
@@ -18,6 +18,10 @@ gl_ARB_texture_filter_minmax = member "GL_ARB_texture_filter_minmax" extensions {-# NOINLINE gl_ARB_texture_filter_minmax #-} +pattern GL_TEXTURE_REDUCTION_MODE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366++pattern GL_WEIGHTED_AVERAGE_ARB  :: (Eq a, Num a) => a  pattern GL_WEIGHTED_AVERAGE_ARB = 0x9367
generated-src/Graphics/GL/Ext/ARB/TextureFloat.hs view
@@ -36,42 +36,82 @@ gl_ARB_texture_float = member "GL_ARB_texture_float" extensions {-# NOINLINE gl_ARB_texture_float #-} +pattern GL_ALPHA16F_ARB  :: (Eq a, Num a) => a+ pattern GL_ALPHA16F_ARB = 0x881C +pattern GL_ALPHA32F_ARB  :: (Eq a, Num a) => a+ pattern GL_ALPHA32F_ARB = 0x8816 +pattern GL_INTENSITY16F_ARB  :: (Eq a, Num a) => a+ pattern GL_INTENSITY16F_ARB = 0x881D +pattern GL_INTENSITY32F_ARB  :: (Eq a, Num a) => a+ pattern GL_INTENSITY32F_ARB = 0x8817 +pattern GL_LUMINANCE16F_ARB  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16F_ARB = 0x881E +pattern GL_LUMINANCE32F_ARB  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE32F_ARB = 0x8818 +pattern GL_LUMINANCE_ALPHA16F_ARB  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA16F_ARB = 0x881F +pattern GL_LUMINANCE_ALPHA32F_ARB  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA32F_ARB = 0x8819 +pattern GL_RGB16F_ARB  :: (Eq a, Num a) => a+ pattern GL_RGB16F_ARB = 0x881B +pattern GL_RGB32F_ARB  :: (Eq a, Num a) => a+ pattern GL_RGB32F_ARB = 0x8815 +pattern GL_RGBA16F_ARB  :: (Eq a, Num a) => a+ pattern GL_RGBA16F_ARB = 0x881A +pattern GL_RGBA32F_ARB  :: (Eq a, Num a) => a+ pattern GL_RGBA32F_ARB = 0x8814 +pattern GL_TEXTURE_ALPHA_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 +pattern GL_TEXTURE_BLUE_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 +pattern GL_TEXTURE_DEPTH_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 +pattern GL_TEXTURE_GREEN_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 +pattern GL_TEXTURE_INTENSITY_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 +pattern GL_TEXTURE_LUMINANCE_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 +pattern GL_TEXTURE_RED_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_RED_TYPE_ARB = 0x8C10++pattern GL_UNSIGNED_NORMALIZED_ARB  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
generated-src/Graphics/GL/Ext/ARB/TextureGather.hs view
@@ -19,8 +19,14 @@ gl_ARB_texture_gather = member "GL_ARB_texture_gather" extensions {-# NOINLINE gl_ARB_texture_gather #-} +pattern GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F +pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB  :: (Eq a, Num a) => a  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
generated-src/Graphics/GL/Ext/ARB/TextureMirroredRepeat.hs view
@@ -17,4 +17,6 @@ gl_ARB_texture_mirrored_repeat = member "GL_ARB_texture_mirrored_repeat" extensions {-# NOINLINE gl_ARB_texture_mirrored_repeat #-} +pattern GL_MIRRORED_REPEAT_ARB  :: (Eq a, Num a) => a+ pattern GL_MIRRORED_REPEAT_ARB = 0x8370
generated-src/Graphics/GL/Ext/ARB/TextureRectangle.hs view
@@ -20,10 +20,18 @@ gl_ARB_texture_rectangle = member "GL_ARB_texture_rectangle" extensions {-# NOINLINE gl_ARB_texture_rectangle #-} +pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 +pattern GL_PROXY_TEXTURE_RECTANGLE_ARB  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 +pattern GL_TEXTURE_BINDING_RECTANGLE_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6++pattern GL_TEXTURE_RECTANGLE_ARB  :: (Eq a, Num a) => a  pattern GL_TEXTURE_RECTANGLE_ARB = 0x84F5
generated-src/Graphics/GL/Ext/ARB/TransformFeedbackOverflowQuery.hs view
@@ -18,6 +18,10 @@ gl_ARB_transform_feedback_overflow_query = member "GL_ARB_transform_feedback_overflow_query" extensions {-# NOINLINE gl_ARB_transform_feedback_overflow_query #-} +pattern GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC++pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB  :: (Eq a, Num a) => a  pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
generated-src/Graphics/GL/Ext/ARB/TransposeMatrix.hs view
@@ -89,10 +89,18 @@  {-# NOINLINE glMultTransposeMatrixfARBFunPtr #-} +pattern GL_TRANSPOSE_COLOR_MATRIX_ARB  :: (Eq a, Num a) => a+ pattern GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 +pattern GL_TRANSPOSE_MODELVIEW_MATRIX_ARB  :: (Eq a, Num a) => a+ pattern GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 +pattern GL_TRANSPOSE_PROJECTION_MATRIX_ARB  :: (Eq a, Num a) => a+ pattern GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4++pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB  :: (Eq a, Num a) => a  pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
generated-src/Graphics/GL/Ext/ARB/VertexBlend.hs view
@@ -203,86 +203,170 @@  {-# NOINLINE glWeightusvARBFunPtr #-} +pattern GL_ACTIVE_VERTEX_UNITS_ARB  :: (Eq a, Num a) => a+ pattern GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 +pattern GL_CURRENT_WEIGHT_ARB  :: (Eq a, Num a) => a+ pattern GL_CURRENT_WEIGHT_ARB = 0x86A8 +pattern GL_MAX_VERTEX_UNITS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_UNITS_ARB = 0x86A4 +pattern GL_MODELVIEW0_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW0_ARB = 0x1700 +pattern GL_MODELVIEW10_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW10_ARB = 0x872A +pattern GL_MODELVIEW11_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW11_ARB = 0x872B +pattern GL_MODELVIEW12_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW12_ARB = 0x872C +pattern GL_MODELVIEW13_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW13_ARB = 0x872D +pattern GL_MODELVIEW14_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW14_ARB = 0x872E +pattern GL_MODELVIEW15_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW15_ARB = 0x872F +pattern GL_MODELVIEW16_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW16_ARB = 0x8730 +pattern GL_MODELVIEW17_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW17_ARB = 0x8731 +pattern GL_MODELVIEW18_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW18_ARB = 0x8732 +pattern GL_MODELVIEW19_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW19_ARB = 0x8733 +pattern GL_MODELVIEW1_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW1_ARB = 0x850A +pattern GL_MODELVIEW20_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW20_ARB = 0x8734 +pattern GL_MODELVIEW21_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW21_ARB = 0x8735 +pattern GL_MODELVIEW22_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW22_ARB = 0x8736 +pattern GL_MODELVIEW23_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW23_ARB = 0x8737 +pattern GL_MODELVIEW24_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW24_ARB = 0x8738 +pattern GL_MODELVIEW25_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW25_ARB = 0x8739 +pattern GL_MODELVIEW26_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW26_ARB = 0x873A +pattern GL_MODELVIEW27_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW27_ARB = 0x873B +pattern GL_MODELVIEW28_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW28_ARB = 0x873C +pattern GL_MODELVIEW29_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW29_ARB = 0x873D +pattern GL_MODELVIEW2_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW2_ARB = 0x8722 +pattern GL_MODELVIEW30_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW30_ARB = 0x873E +pattern GL_MODELVIEW31_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW31_ARB = 0x873F +pattern GL_MODELVIEW3_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW3_ARB = 0x8723 +pattern GL_MODELVIEW4_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW4_ARB = 0x8724 +pattern GL_MODELVIEW5_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW5_ARB = 0x8725 +pattern GL_MODELVIEW6_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW6_ARB = 0x8726 +pattern GL_MODELVIEW7_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW7_ARB = 0x8727 +pattern GL_MODELVIEW8_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW8_ARB = 0x8728 +pattern GL_MODELVIEW9_ARB  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW9_ARB = 0x8729 +pattern GL_VERTEX_BLEND_ARB  :: (Eq a, Num a) => a+ pattern GL_VERTEX_BLEND_ARB = 0x86A7 +pattern GL_WEIGHT_ARRAY_ARB  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_ARB = 0x86AD +pattern GL_WEIGHT_ARRAY_POINTER_ARB  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC +pattern GL_WEIGHT_ARRAY_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB +pattern GL_WEIGHT_ARRAY_STRIDE_ARB  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA +pattern GL_WEIGHT_ARRAY_TYPE_ARB  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9++pattern GL_WEIGHT_SUM_UNITY_ARB  :: (Eq a, Num a) => a  pattern GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
generated-src/Graphics/GL/Ext/ARB/VertexBufferObject.hs view
@@ -254,64 +254,126 @@  {-# NOINLINE glUnmapBufferARBFunPtr #-} +pattern GL_ARRAY_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_ARRAY_BUFFER_ARB = 0x8892 +pattern GL_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 +pattern GL_BUFFER_ACCESS_ARB  :: (Eq a, Num a) => a+ pattern GL_BUFFER_ACCESS_ARB = 0x88BB +pattern GL_BUFFER_MAPPED_ARB  :: (Eq a, Num a) => a+ pattern GL_BUFFER_MAPPED_ARB = 0x88BC +pattern GL_BUFFER_MAP_POINTER_ARB  :: (Eq a, Num a) => a+ pattern GL_BUFFER_MAP_POINTER_ARB = 0x88BD +pattern GL_BUFFER_SIZE_ARB  :: (Eq a, Num a) => a+ pattern GL_BUFFER_SIZE_ARB = 0x8764 +pattern GL_BUFFER_USAGE_ARB  :: (Eq a, Num a) => a+ pattern GL_BUFFER_USAGE_ARB = 0x8765 +pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 +pattern GL_DYNAMIC_COPY_ARB  :: (Eq a, Num a) => a+ pattern GL_DYNAMIC_COPY_ARB = 0x88EA +pattern GL_DYNAMIC_DRAW_ARB  :: (Eq a, Num a) => a+ pattern GL_DYNAMIC_DRAW_ARB = 0x88E8 +pattern GL_DYNAMIC_READ_ARB  :: (Eq a, Num a) => a+ pattern GL_DYNAMIC_READ_ARB = 0x88E9 +pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B +pattern GL_ELEMENT_ARRAY_BUFFER_ARB  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 +pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 +pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D +pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 +pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 +pattern GL_READ_ONLY_ARB  :: (Eq a, Num a) => a+ pattern GL_READ_ONLY_ARB = 0x88B8 +pattern GL_READ_WRITE_ARB  :: (Eq a, Num a) => a+ pattern GL_READ_WRITE_ARB = 0x88BA +pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C +pattern GL_STATIC_COPY_ARB  :: (Eq a, Num a) => a+ pattern GL_STATIC_COPY_ARB = 0x88E6 +pattern GL_STATIC_DRAW_ARB  :: (Eq a, Num a) => a+ pattern GL_STATIC_DRAW_ARB = 0x88E4 +pattern GL_STATIC_READ_ARB  :: (Eq a, Num a) => a+ pattern GL_STATIC_READ_ARB = 0x88E5 +pattern GL_STREAM_COPY_ARB  :: (Eq a, Num a) => a+ pattern GL_STREAM_COPY_ARB = 0x88E2 +pattern GL_STREAM_DRAW_ARB  :: (Eq a, Num a) => a+ pattern GL_STREAM_DRAW_ARB = 0x88E0 +pattern GL_STREAM_READ_ARB  :: (Eq a, Num a) => a+ pattern GL_STREAM_READ_ARB = 0x88E1 +pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A +pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 +pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F +pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E++pattern GL_WRITE_ONLY_ARB  :: (Eq a, Num a) => a  pattern GL_WRITE_ONLY_ARB = 0x88B9
generated-src/Graphics/GL/Ext/ARB/VertexProgram.hs view
@@ -158,14 +158,26 @@ gl_ARB_vertex_program = member "GL_ARB_vertex_program" extensions {-# NOINLINE gl_ARB_vertex_program #-} +pattern GL_COLOR_SUM_ARB  :: (Eq a, Num a) => a+ pattern GL_COLOR_SUM_ARB = 0x8458 +pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 +pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 +pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 +pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2++pattern GL_VERTEX_PROGRAM_ARB  :: (Eq a, Num a) => a  pattern GL_VERTEX_PROGRAM_ARB = 0x8620
generated-src/Graphics/GL/Ext/ARB/VertexShader.hs view
@@ -147,14 +147,26 @@  {-# NOINLINE glGetAttribLocationARBFunPtr #-} +pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D +pattern GL_MAX_VARYING_FLOATS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_VARYING_FLOATS_ARB = 0x8B4B +pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A +pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 +pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB  :: (Eq a, Num a) => a+ pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A++pattern GL_VERTEX_SHADER_ARB  :: (Eq a, Num a) => a  pattern GL_VERTEX_SHADER_ARB = 0x8B31
generated-src/Graphics/GL/Ext/ARM/MaliProgramBinary.hs view
@@ -17,4 +17,6 @@ gl_ARM_mali_program_binary = member "GL_ARM_mali_program_binary" extensions {-# NOINLINE gl_ARM_mali_program_binary #-} +pattern GL_MALI_PROGRAM_BINARY_ARM  :: (Eq a, Num a) => a+ pattern GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
generated-src/Graphics/GL/Ext/ARM/MaliShaderBinary.hs view
@@ -17,4 +17,6 @@ gl_ARM_mali_shader_binary = member "GL_ARM_mali_shader_binary" extensions {-# NOINLINE gl_ARM_mali_shader_binary #-} +pattern GL_MALI_SHADER_BINARY_ARM  :: (Eq a, Num a) => a+ pattern GL_MALI_SHADER_BINARY_ARM = 0x8F60
generated-src/Graphics/GL/Ext/ARM/ShaderFramebufferFetch.hs view
@@ -18,6 +18,10 @@ gl_ARM_shader_framebuffer_fetch = member "GL_ARM_shader_framebuffer_fetch" extensions {-# NOINLINE gl_ARM_shader_framebuffer_fetch #-} +pattern GL_FETCH_PER_SAMPLE_ARM  :: (Eq a, Num a) => a+ pattern GL_FETCH_PER_SAMPLE_ARM = 0x8F65++pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM  :: (Eq a, Num a) => a  pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
generated-src/Graphics/GL/Ext/ATI/DrawBuffers.hs view
@@ -56,36 +56,70 @@  {-# NOINLINE glDrawBuffersATIFunPtr #-} +pattern GL_DRAW_BUFFER0_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER0_ATI = 0x8825 +pattern GL_DRAW_BUFFER10_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER10_ATI = 0x882F +pattern GL_DRAW_BUFFER11_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER11_ATI = 0x8830 +pattern GL_DRAW_BUFFER12_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER12_ATI = 0x8831 +pattern GL_DRAW_BUFFER13_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER13_ATI = 0x8832 +pattern GL_DRAW_BUFFER14_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER14_ATI = 0x8833 +pattern GL_DRAW_BUFFER15_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER15_ATI = 0x8834 +pattern GL_DRAW_BUFFER1_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER1_ATI = 0x8826 +pattern GL_DRAW_BUFFER2_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER2_ATI = 0x8827 +pattern GL_DRAW_BUFFER3_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER3_ATI = 0x8828 +pattern GL_DRAW_BUFFER4_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER4_ATI = 0x8829 +pattern GL_DRAW_BUFFER5_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER5_ATI = 0x882A +pattern GL_DRAW_BUFFER6_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER6_ATI = 0x882B +pattern GL_DRAW_BUFFER7_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER7_ATI = 0x882C +pattern GL_DRAW_BUFFER8_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER8_ATI = 0x882D +pattern GL_DRAW_BUFFER9_ATI  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER9_ATI = 0x882E++pattern GL_MAX_DRAW_BUFFERS_ATI  :: (Eq a, Num a) => a  pattern GL_MAX_DRAW_BUFFERS_ATI = 0x8824
generated-src/Graphics/GL/Ext/ATI/ElementArray.hs view
@@ -68,8 +68,14 @@  {-# NOINLINE glElementPointerATIFunPtr #-} +pattern GL_ELEMENT_ARRAY_ATI  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_ATI = 0x8768 +pattern GL_ELEMENT_ARRAY_POINTER_ATI  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A++pattern GL_ELEMENT_ARRAY_TYPE_ATI  :: (Eq a, Num a) => a  pattern GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
generated-src/Graphics/GL/Ext/ATI/EnvmapBumpmap.hs view
@@ -93,18 +93,34 @@  {-# NOINLINE glTexBumpParameterivATIFunPtr #-} +pattern GL_BUMP_ENVMAP_ATI  :: (Eq a, Num a) => a+ pattern GL_BUMP_ENVMAP_ATI = 0x877B +pattern GL_BUMP_NUM_TEX_UNITS_ATI  :: (Eq a, Num a) => a+ pattern GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 +pattern GL_BUMP_ROT_MATRIX_ATI  :: (Eq a, Num a) => a+ pattern GL_BUMP_ROT_MATRIX_ATI = 0x8775 +pattern GL_BUMP_ROT_MATRIX_SIZE_ATI  :: (Eq a, Num a) => a+ pattern GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 +pattern GL_BUMP_TARGET_ATI  :: (Eq a, Num a) => a+ pattern GL_BUMP_TARGET_ATI = 0x877C +pattern GL_BUMP_TEX_UNITS_ATI  :: (Eq a, Num a) => a+ pattern GL_BUMP_TEX_UNITS_ATI = 0x8778 +pattern GL_DU8DV8_ATI  :: (Eq a, Num a) => a+ pattern GL_DU8DV8_ATI = 0x877A++pattern GL_DUDV_ATI  :: (Eq a, Num a) => a  pattern GL_DUDV_ATI = 0x8779
generated-src/Graphics/GL/Ext/ATI/FragmentShader.hs view
@@ -311,210 +311,418 @@  {-# NOINLINE glSetFragmentShaderConstantATIFunPtr #-} +pattern GL_2X_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_2X_BIT_ATI = 0x00000001 +pattern GL_4X_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_4X_BIT_ATI = 0x00000002 +pattern GL_8X_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_8X_BIT_ATI = 0x00000004 +pattern GL_ADD_ATI  :: (Eq a, Num a) => a+ pattern GL_ADD_ATI = 0x8963 +pattern GL_BIAS_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_BIAS_BIT_ATI = 0x00000008 +pattern GL_BLUE_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_BLUE_BIT_ATI = 0x00000004 +pattern GL_CND0_ATI  :: (Eq a, Num a) => a+ pattern GL_CND0_ATI = 0x896B +pattern GL_CND_ATI  :: (Eq a, Num a) => a+ pattern GL_CND_ATI = 0x896A +pattern GL_COLOR_ALPHA_PAIRING_ATI  :: (Eq a, Num a) => a+ pattern GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 +pattern GL_COMP_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_COMP_BIT_ATI = 0x00000002 +pattern GL_CON_0_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_0_ATI = 0x8941 +pattern GL_CON_10_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_10_ATI = 0x894B +pattern GL_CON_11_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_11_ATI = 0x894C +pattern GL_CON_12_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_12_ATI = 0x894D +pattern GL_CON_13_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_13_ATI = 0x894E +pattern GL_CON_14_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_14_ATI = 0x894F +pattern GL_CON_15_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_15_ATI = 0x8950 +pattern GL_CON_16_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_16_ATI = 0x8951 +pattern GL_CON_17_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_17_ATI = 0x8952 +pattern GL_CON_18_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_18_ATI = 0x8953 +pattern GL_CON_19_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_19_ATI = 0x8954 +pattern GL_CON_1_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_1_ATI = 0x8942 +pattern GL_CON_20_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_20_ATI = 0x8955 +pattern GL_CON_21_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_21_ATI = 0x8956 +pattern GL_CON_22_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_22_ATI = 0x8957 +pattern GL_CON_23_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_23_ATI = 0x8958 +pattern GL_CON_24_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_24_ATI = 0x8959 +pattern GL_CON_25_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_25_ATI = 0x895A +pattern GL_CON_26_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_26_ATI = 0x895B +pattern GL_CON_27_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_27_ATI = 0x895C +pattern GL_CON_28_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_28_ATI = 0x895D +pattern GL_CON_29_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_29_ATI = 0x895E +pattern GL_CON_2_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_2_ATI = 0x8943 +pattern GL_CON_30_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_30_ATI = 0x895F +pattern GL_CON_31_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_31_ATI = 0x8960 +pattern GL_CON_3_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_3_ATI = 0x8944 +pattern GL_CON_4_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_4_ATI = 0x8945 +pattern GL_CON_5_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_5_ATI = 0x8946 +pattern GL_CON_6_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_6_ATI = 0x8947 +pattern GL_CON_7_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_7_ATI = 0x8948 +pattern GL_CON_8_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_8_ATI = 0x8949 +pattern GL_CON_9_ATI  :: (Eq a, Num a) => a+ pattern GL_CON_9_ATI = 0x894A +pattern GL_DOT2_ADD_ATI  :: (Eq a, Num a) => a+ pattern GL_DOT2_ADD_ATI = 0x896C +pattern GL_DOT3_ATI  :: (Eq a, Num a) => a+ pattern GL_DOT3_ATI = 0x8966 +pattern GL_DOT4_ATI  :: (Eq a, Num a) => a+ pattern GL_DOT4_ATI = 0x8967 +pattern GL_EIGHTH_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_EIGHTH_BIT_ATI = 0x00000020 +pattern GL_FRAGMENT_SHADER_ATI  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_ATI = 0x8920 +pattern GL_GREEN_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_GREEN_BIT_ATI = 0x00000002 +pattern GL_HALF_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_HALF_BIT_ATI = 0x00000008 +pattern GL_LERP_ATI  :: (Eq a, Num a) => a+ pattern GL_LERP_ATI = 0x8969 +pattern GL_MAD_ATI  :: (Eq a, Num a) => a+ pattern GL_MAD_ATI = 0x8968 +pattern GL_MOV_ATI  :: (Eq a, Num a) => a+ pattern GL_MOV_ATI = 0x8961 +pattern GL_MUL_ATI  :: (Eq a, Num a) => a+ pattern GL_MUL_ATI = 0x8964 +pattern GL_NEGATE_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_NEGATE_BIT_ATI = 0x00000004 +pattern GL_NUM_FRAGMENT_CONSTANTS_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F +pattern GL_NUM_FRAGMENT_REGISTERS_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E +pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 +pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 +pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 +pattern GL_NUM_LOOPBACK_COMPONENTS_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 +pattern GL_NUM_PASSES_ATI  :: (Eq a, Num a) => a+ pattern GL_NUM_PASSES_ATI = 0x8970 +pattern GL_QUARTER_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_QUARTER_BIT_ATI = 0x00000010 +pattern GL_RED_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_RED_BIT_ATI = 0x00000001 +pattern GL_REG_0_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_0_ATI = 0x8921 +pattern GL_REG_10_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_10_ATI = 0x892B +pattern GL_REG_11_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_11_ATI = 0x892C +pattern GL_REG_12_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_12_ATI = 0x892D +pattern GL_REG_13_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_13_ATI = 0x892E +pattern GL_REG_14_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_14_ATI = 0x892F +pattern GL_REG_15_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_15_ATI = 0x8930 +pattern GL_REG_16_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_16_ATI = 0x8931 +pattern GL_REG_17_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_17_ATI = 0x8932 +pattern GL_REG_18_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_18_ATI = 0x8933 +pattern GL_REG_19_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_19_ATI = 0x8934 +pattern GL_REG_1_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_1_ATI = 0x8922 +pattern GL_REG_20_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_20_ATI = 0x8935 +pattern GL_REG_21_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_21_ATI = 0x8936 +pattern GL_REG_22_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_22_ATI = 0x8937 +pattern GL_REG_23_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_23_ATI = 0x8938 +pattern GL_REG_24_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_24_ATI = 0x8939 +pattern GL_REG_25_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_25_ATI = 0x893A +pattern GL_REG_26_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_26_ATI = 0x893B +pattern GL_REG_27_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_27_ATI = 0x893C +pattern GL_REG_28_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_28_ATI = 0x893D +pattern GL_REG_29_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_29_ATI = 0x893E +pattern GL_REG_2_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_2_ATI = 0x8923 +pattern GL_REG_30_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_30_ATI = 0x893F +pattern GL_REG_31_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_31_ATI = 0x8940 +pattern GL_REG_3_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_3_ATI = 0x8924 +pattern GL_REG_4_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_4_ATI = 0x8925 +pattern GL_REG_5_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_5_ATI = 0x8926 +pattern GL_REG_6_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_6_ATI = 0x8927 +pattern GL_REG_7_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_7_ATI = 0x8928 +pattern GL_REG_8_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_8_ATI = 0x8929 +pattern GL_REG_9_ATI  :: (Eq a, Num a) => a+ pattern GL_REG_9_ATI = 0x892A +pattern GL_SATURATE_BIT_ATI  :: (Eq a, Num a) => a+ pattern GL_SATURATE_BIT_ATI = 0x00000040 +pattern GL_SECONDARY_INTERPOLATOR_ATI  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_INTERPOLATOR_ATI = 0x896D +pattern GL_SUB_ATI  :: (Eq a, Num a) => a+ pattern GL_SUB_ATI = 0x8965 +pattern GL_SWIZZLE_STQ_ATI  :: (Eq a, Num a) => a+ pattern GL_SWIZZLE_STQ_ATI = 0x8977 +pattern GL_SWIZZLE_STQ_DQ_ATI  :: (Eq a, Num a) => a+ pattern GL_SWIZZLE_STQ_DQ_ATI = 0x8979 +pattern GL_SWIZZLE_STRQ_ATI  :: (Eq a, Num a) => a+ pattern GL_SWIZZLE_STRQ_ATI = 0x897A +pattern GL_SWIZZLE_STRQ_DQ_ATI  :: (Eq a, Num a) => a+ pattern GL_SWIZZLE_STRQ_DQ_ATI = 0x897B +pattern GL_SWIZZLE_STR_ATI  :: (Eq a, Num a) => a+ pattern GL_SWIZZLE_STR_ATI = 0x8976++pattern GL_SWIZZLE_STR_DR_ATI  :: (Eq a, Num a) => a  pattern GL_SWIZZLE_STR_DR_ATI = 0x8978
generated-src/Graphics/GL/Ext/ATI/Meminfo.hs view
@@ -19,8 +19,14 @@ gl_ATI_meminfo = member "GL_ATI_meminfo" extensions {-# NOINLINE gl_ATI_meminfo #-} +pattern GL_RENDERBUFFER_FREE_MEMORY_ATI  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD +pattern GL_TEXTURE_FREE_MEMORY_ATI  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC++pattern GL_VBO_FREE_MEMORY_ATI  :: (Eq a, Num a) => a  pattern GL_VBO_FREE_MEMORY_ATI = 0x87FB
generated-src/Graphics/GL/Ext/ATI/PixelFormatFloat.hs view
@@ -18,6 +18,10 @@ gl_ATI_pixel_format_float = member "GL_ATI_pixel_format_float" extensions {-# NOINLINE gl_ATI_pixel_format_float #-} +pattern GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI  :: (Eq a, Num a) => a+ pattern GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835++pattern GL_RGBA_FLOAT_MODE_ATI  :: (Eq a, Num a) => a  pattern GL_RGBA_FLOAT_MODE_ATI = 0x8820
generated-src/Graphics/GL/Ext/ATI/PnTriangles.hs view
@@ -58,20 +58,38 @@  {-# NOINLINE glPNTrianglesiATIFunPtr #-} +pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI  :: (Eq a, Num a) => a+ pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 +pattern GL_PN_TRIANGLES_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_ATI = 0x87F0 +pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 +pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 +pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 +pattern GL_PN_TRIANGLES_POINT_MODE_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 +pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 +pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI  :: (Eq a, Num a) => a+ pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5++pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI  :: (Eq a, Num a) => a  pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
generated-src/Graphics/GL/Ext/ATI/SeparateStencil.hs view
@@ -67,10 +67,18 @@  {-# NOINLINE glStencilOpSeparateATIFunPtr #-} +pattern GL_STENCIL_BACK_FAIL_ATI  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BACK_FAIL_ATI = 0x8801 +pattern GL_STENCIL_BACK_FUNC_ATI  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BACK_FUNC_ATI = 0x8800 +pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802++pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI  :: (Eq a, Num a) => a  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
generated-src/Graphics/GL/Ext/ATI/TextFragmentShader.hs view
@@ -17,4 +17,6 @@ gl_ATI_text_fragment_shader = member "GL_ATI_text_fragment_shader" extensions {-# NOINLINE gl_ATI_text_fragment_shader #-} +pattern GL_TEXT_FRAGMENT_SHADER_ATI  :: (Eq a, Num a) => a+ pattern GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
generated-src/Graphics/GL/Ext/ATI/TextureEnvCombine3.hs view
@@ -19,8 +19,14 @@ gl_ATI_texture_env_combine3 = member "GL_ATI_texture_env_combine3" extensions {-# NOINLINE gl_ATI_texture_env_combine3 #-} +pattern GL_MODULATE_ADD_ATI  :: (Eq a, Num a) => a+ pattern GL_MODULATE_ADD_ATI = 0x8744 +pattern GL_MODULATE_SIGNED_ADD_ATI  :: (Eq a, Num a) => a+ pattern GL_MODULATE_SIGNED_ADD_ATI = 0x8745++pattern GL_MODULATE_SUBTRACT_ATI  :: (Eq a, Num a) => a  pattern GL_MODULATE_SUBTRACT_ATI = 0x8746
generated-src/Graphics/GL/Ext/ATI/TextureFloat.hs view
@@ -28,26 +28,50 @@ gl_ATI_texture_float = member "GL_ATI_texture_float" extensions {-# NOINLINE gl_ATI_texture_float #-} +pattern GL_ALPHA_FLOAT16_ATI  :: (Eq a, Num a) => a+ pattern GL_ALPHA_FLOAT16_ATI = 0x881C +pattern GL_ALPHA_FLOAT32_ATI  :: (Eq a, Num a) => a+ pattern GL_ALPHA_FLOAT32_ATI = 0x8816 +pattern GL_INTENSITY_FLOAT16_ATI  :: (Eq a, Num a) => a+ pattern GL_INTENSITY_FLOAT16_ATI = 0x881D +pattern GL_INTENSITY_FLOAT32_ATI  :: (Eq a, Num a) => a+ pattern GL_INTENSITY_FLOAT32_ATI = 0x8817 +pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F +pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 +pattern GL_LUMINANCE_FLOAT16_ATI  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_FLOAT16_ATI = 0x881E +pattern GL_LUMINANCE_FLOAT32_ATI  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_FLOAT32_ATI = 0x8818 +pattern GL_RGBA_FLOAT16_ATI  :: (Eq a, Num a) => a+ pattern GL_RGBA_FLOAT16_ATI = 0x881A +pattern GL_RGBA_FLOAT32_ATI  :: (Eq a, Num a) => a+ pattern GL_RGBA_FLOAT32_ATI = 0x8814 +pattern GL_RGB_FLOAT16_ATI  :: (Eq a, Num a) => a+ pattern GL_RGB_FLOAT16_ATI = 0x881B++pattern GL_RGB_FLOAT32_ATI  :: (Eq a, Num a) => a  pattern GL_RGB_FLOAT32_ATI = 0x8815
generated-src/Graphics/GL/Ext/ATI/TextureMirrorOnce.hs view
@@ -18,6 +18,10 @@ gl_ATI_texture_mirror_once = member "GL_ATI_texture_mirror_once" extensions {-# NOINLINE gl_ATI_texture_mirror_once #-} +pattern GL_MIRROR_CLAMP_ATI  :: (Eq a, Num a) => a+ pattern GL_MIRROR_CLAMP_ATI = 0x8742++pattern GL_MIRROR_CLAMP_TO_EDGE_ATI  :: (Eq a, Num a) => a  pattern GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
generated-src/Graphics/GL/Ext/ATI/VertexArrayObject.hs view
@@ -215,18 +215,34 @@  {-# NOINLINE glVariantArrayObjectATIFunPtr #-} +pattern GL_ARRAY_OBJECT_BUFFER_ATI  :: (Eq a, Num a) => a+ pattern GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 +pattern GL_ARRAY_OBJECT_OFFSET_ATI  :: (Eq a, Num a) => a+ pattern GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 +pattern GL_DISCARD_ATI  :: (Eq a, Num a) => a+ pattern GL_DISCARD_ATI = 0x8763 +pattern GL_DYNAMIC_ATI  :: (Eq a, Num a) => a+ pattern GL_DYNAMIC_ATI = 0x8761 +pattern GL_OBJECT_BUFFER_SIZE_ATI  :: (Eq a, Num a) => a+ pattern GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 +pattern GL_OBJECT_BUFFER_USAGE_ATI  :: (Eq a, Num a) => a+ pattern GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 +pattern GL_PRESERVE_ATI  :: (Eq a, Num a) => a+ pattern GL_PRESERVE_ATI = 0x8762++pattern GL_STATIC_ATI  :: (Eq a, Num a) => a  pattern GL_STATIC_ATI = 0x8760
generated-src/Graphics/GL/Ext/ATI/VertexStreams.hs view
@@ -703,22 +703,42 @@  {-# NOINLINE glVertexStream4svATIFunPtr #-} +pattern GL_MAX_VERTEX_STREAMS_ATI  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_STREAMS_ATI = 0x876B +pattern GL_VERTEX_SOURCE_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SOURCE_ATI = 0x8774 +pattern GL_VERTEX_STREAM0_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM0_ATI = 0x876C +pattern GL_VERTEX_STREAM1_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM1_ATI = 0x876D +pattern GL_VERTEX_STREAM2_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM2_ATI = 0x876E +pattern GL_VERTEX_STREAM3_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM3_ATI = 0x876F +pattern GL_VERTEX_STREAM4_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM4_ATI = 0x8770 +pattern GL_VERTEX_STREAM5_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM5_ATI = 0x8771 +pattern GL_VERTEX_STREAM6_ATI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_STREAM6_ATI = 0x8772++pattern GL_VERTEX_STREAM7_ATI  :: (Eq a, Num a) => a  pattern GL_VERTEX_STREAM7_ATI = 0x8773
generated-src/Graphics/GL/Ext/DMP/ProgramBinary.hs view
@@ -19,8 +19,14 @@ gl_DMP_program_binary = member "GL_DMP_program_binary" extensions {-# NOINLINE gl_DMP_program_binary #-} +pattern GL_DMP_PROGRAM_BINARY_DMP  :: (Eq a, Num a) => a+ pattern GL_DMP_PROGRAM_BINARY_DMP = 0x9253 +pattern GL_SMAPHS30_PROGRAM_BINARY_DMP  :: (Eq a, Num a) => a+ pattern GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251++pattern GL_SMAPHS_PROGRAM_BINARY_DMP  :: (Eq a, Num a) => a  pattern GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252
generated-src/Graphics/GL/Ext/DMP/ShaderBinary.hs view
@@ -17,4 +17,6 @@ gl_DMP_shader_binary = member "GL_DMP_shader_binary" extensions {-# NOINLINE gl_DMP_shader_binary #-} +pattern GL_SHADER_BINARY_DMP  :: (Eq a, Num a) => a+ pattern GL_SHADER_BINARY_DMP = 0x9250
generated-src/Graphics/GL/Ext/EXT/Abgr.hs view
@@ -17,4 +17,6 @@ gl_EXT_abgr = member "GL_EXT_abgr" extensions {-# NOINLINE gl_EXT_abgr #-} +pattern GL_ABGR_EXT  :: (Eq a, Num a) => a+ pattern GL_ABGR_EXT = 0x8000
generated-src/Graphics/GL/Ext/EXT/Bgra.hs view
@@ -19,4 +19,6 @@ gl_EXT_bgra = member "GL_EXT_bgra" extensions {-# NOINLINE gl_EXT_bgra #-} +pattern GL_BGR_EXT  :: (Eq a, Num a) => a+ pattern GL_BGR_EXT = 0x80E0
generated-src/Graphics/GL/Ext/EXT/BindableUniform.hs view
@@ -63,14 +63,26 @@  {-# NOINLINE glUniformBufferEXTFunPtr #-} +pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED +pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 +pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 +pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 +pattern GL_UNIFORM_BUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF++pattern GL_UNIFORM_BUFFER_EXT  :: (Eq a, Num a) => a  pattern GL_UNIFORM_BUFFER_EXT = 0x8DEE
generated-src/Graphics/GL/Ext/EXT/BlendColor.hs view
@@ -48,12 +48,22 @@  {-# NOINLINE glBlendColorEXTFunPtr #-} +pattern GL_BLEND_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_BLEND_COLOR_EXT = 0x8005 +pattern GL_CONSTANT_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_ALPHA_EXT = 0x8003 +pattern GL_CONSTANT_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_COLOR_EXT = 0x8001 +pattern GL_ONE_MINUS_CONSTANT_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004++pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT  :: (Eq a, Num a) => a  pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
generated-src/Graphics/GL/Ext/EXT/BlendEquationSeparate.hs view
@@ -41,6 +41,10 @@  {-# NOINLINE glBlendEquationSeparateEXTFunPtr #-} +pattern GL_BLEND_EQUATION_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_BLEND_EQUATION_ALPHA_EXT = 0x883D++pattern GL_BLEND_EQUATION_RGB_EXT  :: (Eq a, Num a) => a  pattern GL_BLEND_EQUATION_RGB_EXT = 0x8009
generated-src/Graphics/GL/Ext/EXT/BlendFuncExtended.hs view
@@ -72,16 +72,30 @@  {-# NOINLINE glGetProgramResourceLocationIndexEXTFunPtr #-} +pattern GL_LOCATION_INDEX_EXT  :: (Eq a, Num a) => a+ pattern GL_LOCATION_INDEX_EXT = 0x930F +pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC +pattern GL_ONE_MINUS_SRC1_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB +pattern GL_ONE_MINUS_SRC1_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA +pattern GL_SRC1_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_SRC1_ALPHA_EXT = 0x8589 +pattern GL_SRC1_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_SRC1_COLOR_EXT = 0x88F9++pattern GL_SRC_ALPHA_SATURATE_EXT  :: (Eq a, Num a) => a  pattern GL_SRC_ALPHA_SATURATE_EXT = 0x0308
generated-src/Graphics/GL/Ext/EXT/BlendFuncSeparate.hs view
@@ -47,10 +47,18 @@  {-# NOINLINE glBlendFuncSeparateEXTFunPtr #-} +pattern GL_BLEND_DST_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_BLEND_DST_ALPHA_EXT = 0x80CA +pattern GL_BLEND_DST_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_BLEND_DST_RGB_EXT = 0x80C8 +pattern GL_BLEND_SRC_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_BLEND_SRC_ALPHA_EXT = 0x80CB++pattern GL_BLEND_SRC_RGB_EXT  :: (Eq a, Num a) => a  pattern GL_BLEND_SRC_RGB_EXT = 0x80C9
generated-src/Graphics/GL/Ext/EXT/BlendMinmax.hs view
@@ -41,10 +41,18 @@  {-# NOINLINE glBlendEquationEXTFunPtr #-} +pattern GL_BLEND_EQUATION_EXT  :: (Eq a, Num a) => a+ pattern GL_BLEND_EQUATION_EXT = 0x8009 +pattern GL_FUNC_ADD_EXT  :: (Eq a, Num a) => a+ pattern GL_FUNC_ADD_EXT = 0x8006 +pattern GL_MAX_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_EXT = 0x8008++pattern GL_MIN_EXT  :: (Eq a, Num a) => a  pattern GL_MIN_EXT = 0x8007
generated-src/Graphics/GL/Ext/EXT/BlendSubtract.hs view
@@ -18,6 +18,10 @@ gl_EXT_blend_subtract = member "GL_EXT_blend_subtract" extensions {-# NOINLINE gl_EXT_blend_subtract #-} +pattern GL_FUNC_REVERSE_SUBTRACT_EXT  :: (Eq a, Num a) => a+ pattern GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B++pattern GL_FUNC_SUBTRACT_EXT  :: (Eq a, Num a) => a  pattern GL_FUNC_SUBTRACT_EXT = 0x800A
generated-src/Graphics/GL/Ext/EXT/BufferStorage.hs view
@@ -47,16 +47,30 @@  {-# NOINLINE glBufferStorageEXTFunPtr #-} +pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT  :: (Eq a, Num a) => a+ pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F +pattern GL_BUFFER_STORAGE_FLAGS_EXT  :: (Eq a, Num a) => a+ pattern GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220 +pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 +pattern GL_CLIENT_STORAGE_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIENT_STORAGE_BIT_EXT = 0x0200 +pattern GL_DYNAMIC_STORAGE_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100 +pattern GL_MAP_COHERENT_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP_COHERENT_BIT_EXT = 0x0080++pattern GL_MAP_PERSISTENT_BIT_EXT  :: (Eq a, Num a) => a  pattern GL_MAP_PERSISTENT_BIT_EXT = 0x0040
generated-src/Graphics/GL/Ext/EXT/ClipCullDistance.hs view
@@ -27,24 +27,46 @@ gl_EXT_clip_cull_distance = member "GL_EXT_clip_cull_distance" extensions {-# NOINLINE gl_EXT_clip_cull_distance #-} +pattern GL_CLIP_DISTANCE0_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE0_EXT = 0x3000 +pattern GL_CLIP_DISTANCE1_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE1_EXT = 0x3001 +pattern GL_CLIP_DISTANCE2_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE2_EXT = 0x3002 +pattern GL_CLIP_DISTANCE3_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE3_EXT = 0x3003 +pattern GL_CLIP_DISTANCE4_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE4_EXT = 0x3004 +pattern GL_CLIP_DISTANCE5_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE5_EXT = 0x3005 +pattern GL_CLIP_DISTANCE6_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE6_EXT = 0x3006 +pattern GL_CLIP_DISTANCE7_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE7_EXT = 0x3007 +pattern GL_MAX_CLIP_DISTANCES_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_CLIP_DISTANCES_EXT = 0x0D32 +pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA++pattern GL_MAX_CULL_DISTANCES_EXT  :: (Eq a, Num a) => a  pattern GL_MAX_CULL_DISTANCES_EXT = 0x82F9
generated-src/Graphics/GL/Ext/EXT/ClipVolumeHint.hs view
@@ -17,4 +17,6 @@ gl_EXT_clip_volume_hint = member "GL_EXT_clip_volume_hint" extensions {-# NOINLINE gl_EXT_clip_volume_hint #-} +pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT  :: (Eq a, Num a) => a+ pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
generated-src/Graphics/GL/Ext/EXT/Cmyka.hs view
@@ -20,10 +20,18 @@ gl_EXT_cmyka = member "GL_EXT_cmyka" extensions {-# NOINLINE gl_EXT_cmyka #-} +pattern GL_CMYKA_EXT  :: (Eq a, Num a) => a+ pattern GL_CMYKA_EXT = 0x800D +pattern GL_CMYK_EXT  :: (Eq a, Num a) => a+ pattern GL_CMYK_EXT = 0x800C +pattern GL_PACK_CMYK_HINT_EXT  :: (Eq a, Num a) => a+ pattern GL_PACK_CMYK_HINT_EXT = 0x800E++pattern GL_UNPACK_CMYK_HINT_EXT  :: (Eq a, Num a) => a  pattern GL_UNPACK_CMYK_HINT_EXT = 0x800F
generated-src/Graphics/GL/Ext/EXT/ColorBufferHalfFloat.hs view
@@ -23,6 +23,10 @@ gl_EXT_color_buffer_half_float = member "GL_EXT_color_buffer_half_float" extensions {-# NOINLINE gl_EXT_color_buffer_half_float #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211++pattern GL_UNSIGNED_NORMALIZED_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
generated-src/Graphics/GL/Ext/EXT/CompiledVertexArray.hs view
@@ -47,6 +47,10 @@  {-# NOINLINE glUnlockArraysEXTFunPtr #-} +pattern GL_ARRAY_ELEMENT_LOCK_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9++pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT  :: (Eq a, Num a) => a  pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
generated-src/Graphics/GL/Ext/EXT/Convolution.hs view
@@ -323,42 +323,82 @@  {-# NOINLINE glSeparableFilter2DEXTFunPtr #-} +pattern GL_CONVOLUTION_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_1D_EXT = 0x8010 +pattern GL_CONVOLUTION_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_2D_EXT = 0x8011 +pattern GL_CONVOLUTION_BORDER_MODE_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 +pattern GL_CONVOLUTION_FILTER_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 +pattern GL_CONVOLUTION_FILTER_SCALE_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 +pattern GL_CONVOLUTION_FORMAT_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_FORMAT_EXT = 0x8017 +pattern GL_CONVOLUTION_HEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_HEIGHT_EXT = 0x8019 +pattern GL_CONVOLUTION_WIDTH_EXT  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_WIDTH_EXT = 0x8018 +pattern GL_MAX_CONVOLUTION_HEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B +pattern GL_MAX_CONVOLUTION_WIDTH_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A +pattern GL_POST_CONVOLUTION_ALPHA_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 +pattern GL_POST_CONVOLUTION_ALPHA_SCALE_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F +pattern GL_POST_CONVOLUTION_BLUE_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 +pattern GL_POST_CONVOLUTION_BLUE_SCALE_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E +pattern GL_POST_CONVOLUTION_GREEN_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 +pattern GL_POST_CONVOLUTION_GREEN_SCALE_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D +pattern GL_POST_CONVOLUTION_RED_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 +pattern GL_POST_CONVOLUTION_RED_SCALE_EXT  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C +pattern GL_REDUCE_EXT  :: (Eq a, Num a) => a+ pattern GL_REDUCE_EXT = 0x8016++pattern GL_SEPARABLE_2D_EXT  :: (Eq a, Num a) => a  pattern GL_SEPARABLE_2D_EXT = 0x8012
generated-src/Graphics/GL/Ext/EXT/CoordinateFrame.hs view
@@ -379,30 +379,58 @@  {-# NOINLINE glTangentPointerEXTFunPtr #-} +pattern GL_BINORMAL_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_BINORMAL_ARRAY_EXT = 0x843A +pattern GL_BINORMAL_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 +pattern GL_BINORMAL_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 +pattern GL_BINORMAL_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 +pattern GL_CURRENT_BINORMAL_EXT  :: (Eq a, Num a) => a+ pattern GL_CURRENT_BINORMAL_EXT = 0x843C +pattern GL_CURRENT_TANGENT_EXT  :: (Eq a, Num a) => a+ pattern GL_CURRENT_TANGENT_EXT = 0x843B +pattern GL_MAP1_BINORMAL_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP1_BINORMAL_EXT = 0x8446 +pattern GL_MAP1_TANGENT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP1_TANGENT_EXT = 0x8444 +pattern GL_MAP2_BINORMAL_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP2_BINORMAL_EXT = 0x8447 +pattern GL_MAP2_TANGENT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP2_TANGENT_EXT = 0x8445 +pattern GL_TANGENT_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TANGENT_ARRAY_EXT = 0x8439 +pattern GL_TANGENT_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 +pattern GL_TANGENT_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F++pattern GL_TANGENT_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a  pattern GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
generated-src/Graphics/GL/Ext/EXT/CullVertex.hs view
@@ -56,8 +56,14 @@  {-# NOINLINE glCullParameterfvEXTFunPtr #-} +pattern GL_CULL_VERTEX_EXT  :: (Eq a, Num a) => a+ pattern GL_CULL_VERTEX_EXT = 0x81AA +pattern GL_CULL_VERTEX_EYE_POSITION_EXT  :: (Eq a, Num a) => a+ pattern GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB++pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT  :: (Eq a, Num a) => a  pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
generated-src/Graphics/GL/Ext/EXT/DebugLabel.hs view
@@ -58,14 +58,26 @@  {-# NOINLINE glLabelObjectEXTFunPtr #-} +pattern GL_BUFFER_OBJECT_EXT  :: (Eq a, Num a) => a+ pattern GL_BUFFER_OBJECT_EXT = 0x9151 +pattern GL_PROGRAM_OBJECT_EXT  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_OBJECT_EXT = 0x8B40 +pattern GL_PROGRAM_PIPELINE_OBJECT_EXT  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F +pattern GL_QUERY_OBJECT_EXT  :: (Eq a, Num a) => a+ pattern GL_QUERY_OBJECT_EXT = 0x9153 +pattern GL_SHADER_OBJECT_EXT  :: (Eq a, Num a) => a+ pattern GL_SHADER_OBJECT_EXT = 0x8B48++pattern GL_VERTEX_ARRAY_OBJECT_EXT  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
generated-src/Graphics/GL/Ext/EXT/DepthBoundsTest.hs view
@@ -39,6 +39,10 @@  {-# NOINLINE glDepthBoundsEXTFunPtr #-} +pattern GL_DEPTH_BOUNDS_EXT  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BOUNDS_EXT = 0x8891++pattern GL_DEPTH_BOUNDS_TEST_EXT  :: (Eq a, Num a) => a  pattern GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
generated-src/Graphics/GL/Ext/EXT/DirectStateAccess.hs view
@@ -4004,8 +4004,14 @@  {-# NOINLINE glVertexArrayVertexOffsetEXTFunPtr #-} +pattern GL_PROGRAM_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_MATRIX_EXT = 0x8E2D +pattern GL_PROGRAM_MATRIX_STACK_DEPTH_EXT  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F++pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT  :: (Eq a, Num a) => a  pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
generated-src/Graphics/GL/Ext/EXT/DiscardFramebuffer.hs view
@@ -38,8 +38,14 @@  {-# NOINLINE glDiscardFramebufferEXTFunPtr #-} +pattern GL_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_EXT = 0x1800 +pattern GL_DEPTH_EXT  :: (Eq a, Num a) => a+ pattern GL_DEPTH_EXT = 0x1801++pattern GL_STENCIL_EXT  :: (Eq a, Num a) => a  pattern GL_STENCIL_EXT = 0x1802
generated-src/Graphics/GL/Ext/EXT/DisjointTimerQuery.hs view
@@ -66,8 +66,14 @@  {-# NOINLINE glQueryCounterEXTFunPtr #-} +pattern GL_GPU_DISJOINT_EXT  :: (Eq a, Num a) => a+ pattern GL_GPU_DISJOINT_EXT = 0x8FBB +pattern GL_QUERY_COUNTER_BITS_EXT  :: (Eq a, Num a) => a+ pattern GL_QUERY_COUNTER_BITS_EXT = 0x8864++pattern GL_TIMESTAMP_EXT  :: (Eq a, Num a) => a  pattern GL_TIMESTAMP_EXT = 0x8E28
generated-src/Graphics/GL/Ext/EXT/DrawBuffers.hs view
@@ -70,36 +70,70 @@  {-# NOINLINE glDrawBuffersEXTFunPtr #-} +pattern GL_DRAW_BUFFER0_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER0_EXT = 0x8825 +pattern GL_DRAW_BUFFER10_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER10_EXT = 0x882F +pattern GL_DRAW_BUFFER11_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER11_EXT = 0x8830 +pattern GL_DRAW_BUFFER12_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER12_EXT = 0x8831 +pattern GL_DRAW_BUFFER13_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER13_EXT = 0x8832 +pattern GL_DRAW_BUFFER14_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER14_EXT = 0x8833 +pattern GL_DRAW_BUFFER15_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER15_EXT = 0x8834 +pattern GL_DRAW_BUFFER1_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER1_EXT = 0x8826 +pattern GL_DRAW_BUFFER2_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER2_EXT = 0x8827 +pattern GL_DRAW_BUFFER3_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER3_EXT = 0x8828 +pattern GL_DRAW_BUFFER4_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER4_EXT = 0x8829 +pattern GL_DRAW_BUFFER5_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER5_EXT = 0x882A +pattern GL_DRAW_BUFFER6_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER6_EXT = 0x882B +pattern GL_DRAW_BUFFER7_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER7_EXT = 0x882C +pattern GL_DRAW_BUFFER8_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER8_EXT = 0x882D +pattern GL_DRAW_BUFFER9_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER9_EXT = 0x882E++pattern GL_MAX_DRAW_BUFFERS_EXT  :: (Eq a, Num a) => a  pattern GL_MAX_DRAW_BUFFERS_EXT = 0x8824
generated-src/Graphics/GL/Ext/EXT/DrawRangeElements.hs view
@@ -43,6 +43,10 @@  {-# NOINLINE glDrawRangeElementsEXTFunPtr #-} +pattern GL_MAX_ELEMENTS_INDICES_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9++pattern GL_MAX_ELEMENTS_VERTICES_EXT  :: (Eq a, Num a) => a  pattern GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
generated-src/Graphics/GL/Ext/EXT/FogCoord.hs view
@@ -120,16 +120,30 @@  {-# NOINLINE glFogCoordfvEXTFunPtr #-} +pattern GL_CURRENT_FOG_COORDINATE_EXT  :: (Eq a, Num a) => a+ pattern GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 +pattern GL_FOG_COORDINATE_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 +pattern GL_FOG_COORDINATE_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 +pattern GL_FOG_COORDINATE_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 +pattern GL_FOG_COORDINATE_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 +pattern GL_FOG_COORDINATE_EXT  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_EXT = 0x8451++pattern GL_FOG_COORDINATE_SOURCE_EXT  :: (Eq a, Num a) => a  pattern GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
generated-src/Graphics/GL/Ext/EXT/FourTwoTwoPixels.hs view
@@ -20,10 +20,18 @@ gl_EXT_422_pixels = member "GL_EXT_422_pixels" extensions {-# NOINLINE gl_EXT_422_pixels #-} +pattern GL_422_AVERAGE_EXT  :: (Eq a, Num a) => a+ pattern GL_422_AVERAGE_EXT = 0x80CE +pattern GL_422_EXT  :: (Eq a, Num a) => a+ pattern GL_422_EXT = 0x80CC +pattern GL_422_REV_AVERAGE_EXT  :: (Eq a, Num a) => a+ pattern GL_422_REV_AVERAGE_EXT = 0x80CF++pattern GL_422_REV_EXT  :: (Eq a, Num a) => a  pattern GL_422_REV_EXT = 0x80CD
generated-src/Graphics/GL/Ext/EXT/FramebufferBlit.hs view
@@ -41,10 +41,18 @@  {-# NOINLINE glBlitFramebufferEXTFunPtr #-} +pattern GL_DRAW_FRAMEBUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 +pattern GL_DRAW_FRAMEBUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 +pattern GL_READ_FRAMEBUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA++pattern GL_READ_FRAMEBUFFER_EXT  :: (Eq a, Num a) => a  pattern GL_READ_FRAMEBUFFER_EXT = 0x8CA8
generated-src/Graphics/GL/Ext/EXT/FramebufferMultisampleBlitScaled.hs view
@@ -18,6 +18,10 @@ gl_EXT_framebuffer_multisample_blit_scaled = member "GL_EXT_framebuffer_multisample_blit_scaled" extensions {-# NOINLINE gl_EXT_framebuffer_multisample_blit_scaled #-} +pattern GL_SCALED_RESOLVE_FASTEST_EXT  :: (Eq a, Num a) => a+ pattern GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA++pattern GL_SCALED_RESOLVE_NICEST_EXT  :: (Eq a, Num a) => a  pattern GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
generated-src/Graphics/GL/Ext/EXT/FramebufferObject.hs view
@@ -351,70 +351,138 @@  {-# NOINLINE glRenderbufferStorageEXTFunPtr #-} +pattern GL_DEPTH_ATTACHMENT_EXT  :: (Eq a, Num a) => a+ pattern GL_DEPTH_ATTACHMENT_EXT = 0x8D00 +pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 +pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 +pattern GL_FRAMEBUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 +pattern GL_FRAMEBUFFER_COMPLETE_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 +pattern GL_FRAMEBUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_EXT = 0x8D40 +pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 +pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 +pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB +pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA +pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 +pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC +pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD +pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT  :: (Eq a, Num a) => a+ pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 +pattern GL_MAX_RENDERBUFFER_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 +pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 +pattern GL_RENDERBUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 +pattern GL_RENDERBUFFER_BLUE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 +pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 +pattern GL_RENDERBUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_EXT = 0x8D41 +pattern GL_RENDERBUFFER_GREEN_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 +pattern GL_RENDERBUFFER_HEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 +pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 +pattern GL_RENDERBUFFER_RED_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 +pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 +pattern GL_RENDERBUFFER_WIDTH_EXT  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 +pattern GL_STENCIL_ATTACHMENT_EXT  :: (Eq a, Num a) => a+ pattern GL_STENCIL_ATTACHMENT_EXT = 0x8D20 +pattern GL_STENCIL_INDEX16_EXT  :: (Eq a, Num a) => a+ pattern GL_STENCIL_INDEX16_EXT = 0x8D49 +pattern GL_STENCIL_INDEX1_EXT  :: (Eq a, Num a) => a+ pattern GL_STENCIL_INDEX1_EXT = 0x8D46 +pattern GL_STENCIL_INDEX4_EXT  :: (Eq a, Num a) => a+ pattern GL_STENCIL_INDEX4_EXT = 0x8D47++pattern GL_STENCIL_INDEX8_EXT  :: (Eq a, Num a) => a  pattern GL_STENCIL_INDEX8_EXT = 0x8D48
generated-src/Graphics/GL/Ext/EXT/FramebufferSRGB.hs view
@@ -19,4 +19,6 @@ gl_EXT_framebuffer_sRGB = member "GL_EXT_framebuffer_sRGB" extensions {-# NOINLINE gl_EXT_framebuffer_sRGB #-} +pattern GL_FRAMEBUFFER_SRGB_CAPABLE_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
generated-src/Graphics/GL/Ext/EXT/GeometryShader.hs view
@@ -51,40 +51,78 @@ gl_EXT_geometry_shader = member "GL_EXT_geometry_shader" extensions {-# NOINLINE gl_EXT_geometry_shader #-} +pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 +pattern GL_GEOMETRY_LINKED_INPUT_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 +pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 +pattern GL_GEOMETRY_LINKED_VERTICES_OUT_EXT  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 +pattern GL_GEOMETRY_SHADER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 +pattern GL_GEOMETRY_SHADER_INVOCATIONS_EXT  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F +pattern GL_LAYER_PROVOKING_VERTEX_EXT  :: (Eq a, Num a) => a+ pattern GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E +pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 +pattern GL_MAX_FRAMEBUFFER_LAYERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 +pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 +pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF +pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD +pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 +pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 +pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A +pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 +pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C +pattern GL_REFERENCED_BY_GEOMETRY_SHADER_EXT  :: (Eq a, Num a) => a+ pattern GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309++pattern GL_UNDEFINED_VERTEX_EXT  :: (Eq a, Num a) => a  pattern GL_UNDEFINED_VERTEX_EXT = 0x8260
generated-src/Graphics/GL/Ext/EXT/GeometryShader4.hs view
@@ -38,8 +38,14 @@ gl_EXT_geometry_shader4 = member "GL_EXT_geometry_shader4" extensions {-# NOINLINE gl_EXT_geometry_shader4 #-} +pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD +pattern GL_MAX_VARYING_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B++pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT  :: (Eq a, Num a) => a  pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
generated-src/Graphics/GL/Ext/EXT/GpuShader4.hs view
@@ -203,52 +203,102 @@  {-# NOINLINE glUniform4uivEXTFunPtr #-} +pattern GL_INT_SAMPLER_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE +pattern GL_INT_SAMPLER_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_1D_EXT = 0x8DC9 +pattern GL_INT_SAMPLER_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF +pattern GL_INT_SAMPLER_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_2D_EXT = 0x8DCA +pattern GL_INT_SAMPLER_2D_RECT_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD +pattern GL_INT_SAMPLER_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_3D_EXT = 0x8DCB +pattern GL_INT_SAMPLER_CUBE_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_CUBE_EXT = 0x8DCC +pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 +pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT  :: (Eq a, Num a) => a+ pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 +pattern GL_SAMPLER_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 +pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 +pattern GL_SAMPLER_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 +pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 +pattern GL_SAMPLER_CUBE_SHADOW_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 +pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 +pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 +pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 +pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 +pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 +pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 +pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 +pattern GL_UNSIGNED_INT_VEC2_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 +pattern GL_UNSIGNED_INT_VEC3_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 +pattern GL_UNSIGNED_INT_VEC4_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8++pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT  :: (Eq a, Num a) => a  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
generated-src/Graphics/GL/Ext/EXT/Histogram.hs view
@@ -223,30 +223,58 @@  {-# NOINLINE glResetMinmaxEXTFunPtr #-} +pattern GL_HISTOGRAM_ALPHA_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B +pattern GL_HISTOGRAM_BLUE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A +pattern GL_HISTOGRAM_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_EXT = 0x8024 +pattern GL_HISTOGRAM_FORMAT_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_FORMAT_EXT = 0x8027 +pattern GL_HISTOGRAM_GREEN_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 +pattern GL_HISTOGRAM_LUMINANCE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C +pattern GL_HISTOGRAM_RED_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 +pattern GL_HISTOGRAM_SINK_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_SINK_EXT = 0x802D +pattern GL_HISTOGRAM_WIDTH_EXT  :: (Eq a, Num a) => a+ pattern GL_HISTOGRAM_WIDTH_EXT = 0x8026 +pattern GL_MINMAX_EXT  :: (Eq a, Num a) => a+ pattern GL_MINMAX_EXT = 0x802E +pattern GL_MINMAX_FORMAT_EXT  :: (Eq a, Num a) => a+ pattern GL_MINMAX_FORMAT_EXT = 0x802F +pattern GL_MINMAX_SINK_EXT  :: (Eq a, Num a) => a+ pattern GL_MINMAX_SINK_EXT = 0x8030 +pattern GL_PROXY_HISTOGRAM_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_HISTOGRAM_EXT = 0x8025++pattern GL_TABLE_TOO_LARGE_EXT  :: (Eq a, Num a) => a  pattern GL_TABLE_TOO_LARGE_EXT = 0x8031
generated-src/Graphics/GL/Ext/EXT/IndexArrayFormats.hs view
@@ -24,18 +24,34 @@ gl_EXT_index_array_formats = member "GL_EXT_index_array_formats" extensions {-# NOINLINE gl_EXT_index_array_formats #-} +pattern GL_IUI_N3F_V2F_EXT  :: (Eq a, Num a) => a+ pattern GL_IUI_N3F_V2F_EXT = 0x81AF +pattern GL_IUI_N3F_V3F_EXT  :: (Eq a, Num a) => a+ pattern GL_IUI_N3F_V3F_EXT = 0x81B0 +pattern GL_IUI_V2F_EXT  :: (Eq a, Num a) => a+ pattern GL_IUI_V2F_EXT = 0x81AD +pattern GL_IUI_V3F_EXT  :: (Eq a, Num a) => a+ pattern GL_IUI_V3F_EXT = 0x81AE +pattern GL_T2F_IUI_N3F_V2F_EXT  :: (Eq a, Num a) => a+ pattern GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 +pattern GL_T2F_IUI_N3F_V3F_EXT  :: (Eq a, Num a) => a+ pattern GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 +pattern GL_T2F_IUI_V2F_EXT  :: (Eq a, Num a) => a+ pattern GL_T2F_IUI_V2F_EXT = 0x81B1++pattern GL_T2F_IUI_V3F_EXT  :: (Eq a, Num a) => a  pattern GL_T2F_IUI_V3F_EXT = 0x81B2
generated-src/Graphics/GL/Ext/EXT/IndexFunc.hs view
@@ -40,8 +40,14 @@  {-# NOINLINE glIndexFuncEXTFunPtr #-} +pattern GL_INDEX_TEST_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_TEST_EXT = 0x81B5 +pattern GL_INDEX_TEST_FUNC_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_TEST_FUNC_EXT = 0x81B6++pattern GL_INDEX_TEST_REF_EXT  :: (Eq a, Num a) => a  pattern GL_INDEX_TEST_REF_EXT = 0x81B7
generated-src/Graphics/GL/Ext/EXT/IndexMaterial.hs view
@@ -40,8 +40,14 @@  {-# NOINLINE glIndexMaterialEXTFunPtr #-} +pattern GL_INDEX_MATERIAL_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_MATERIAL_EXT = 0x81B8 +pattern GL_INDEX_MATERIAL_FACE_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_MATERIAL_FACE_EXT = 0x81BA++pattern GL_INDEX_MATERIAL_PARAMETER_EXT  :: (Eq a, Num a) => a  pattern GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
generated-src/Graphics/GL/Ext/EXT/InstancedArrays.hs view
@@ -39,4 +39,6 @@  {-# NOINLINE glVertexAttribDivisorEXTFunPtr #-} +pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
generated-src/Graphics/GL/Ext/EXT/LightTexture.hs view
@@ -76,20 +76,38 @@  {-# NOINLINE glTextureMaterialEXTFunPtr #-} +pattern GL_ATTENUATION_EXT  :: (Eq a, Num a) => a+ pattern GL_ATTENUATION_EXT = 0x834D +pattern GL_FRAGMENT_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_COLOR_EXT = 0x834C +pattern GL_FRAGMENT_MATERIAL_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_MATERIAL_EXT = 0x8349 +pattern GL_FRAGMENT_NORMAL_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_NORMAL_EXT = 0x834A +pattern GL_SHADOW_ATTENUATION_EXT  :: (Eq a, Num a) => a+ pattern GL_SHADOW_ATTENUATION_EXT = 0x834E +pattern GL_TEXTURE_APPLICATION_MODE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F +pattern GL_TEXTURE_LIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LIGHT_EXT = 0x8350 +pattern GL_TEXTURE_MATERIAL_FACE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351++pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
generated-src/Graphics/GL/Ext/EXT/MapBufferRange.hs view
@@ -55,14 +55,26 @@  {-# NOINLINE glMapBufferRangeEXTFunPtr #-} +pattern GL_MAP_FLUSH_EXPLICIT_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 +pattern GL_MAP_INVALIDATE_BUFFER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 +pattern GL_MAP_INVALIDATE_RANGE_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 +pattern GL_MAP_READ_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP_READ_BIT_EXT = 0x0001 +pattern GL_MAP_UNSYNCHRONIZED_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020++pattern GL_MAP_WRITE_BIT_EXT  :: (Eq a, Num a) => a  pattern GL_MAP_WRITE_BIT_EXT = 0x0002
generated-src/Graphics/GL/Ext/EXT/Multisample.hs view
@@ -69,32 +69,62 @@  {-# NOINLINE glSamplePatternEXTFunPtr #-} +pattern GL_1PASS_EXT  :: (Eq a, Num a) => a+ pattern GL_1PASS_EXT = 0x80A1 +pattern GL_2PASS_0_EXT  :: (Eq a, Num a) => a+ pattern GL_2PASS_0_EXT = 0x80A2 +pattern GL_2PASS_1_EXT  :: (Eq a, Num a) => a+ pattern GL_2PASS_1_EXT = 0x80A3 +pattern GL_4PASS_0_EXT  :: (Eq a, Num a) => a+ pattern GL_4PASS_0_EXT = 0x80A4 +pattern GL_4PASS_1_EXT  :: (Eq a, Num a) => a+ pattern GL_4PASS_1_EXT = 0x80A5 +pattern GL_4PASS_2_EXT  :: (Eq a, Num a) => a+ pattern GL_4PASS_2_EXT = 0x80A6 +pattern GL_4PASS_3_EXT  :: (Eq a, Num a) => a+ pattern GL_4PASS_3_EXT = 0x80A7 +pattern GL_MULTISAMPLE_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BIT_EXT = 0x20000000 +pattern GL_SAMPLES_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLES_EXT = 0x80A9 +pattern GL_SAMPLE_ALPHA_TO_MASK_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E +pattern GL_SAMPLE_BUFFERS_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_BUFFERS_EXT = 0x80A8 +pattern GL_SAMPLE_MASK_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_EXT = 0x80A0 +pattern GL_SAMPLE_MASK_INVERT_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_INVERT_EXT = 0x80AB +pattern GL_SAMPLE_MASK_VALUE_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_VALUE_EXT = 0x80AA++pattern GL_SAMPLE_PATTERN_EXT  :: (Eq a, Num a) => a  pattern GL_SAMPLE_PATTERN_EXT = 0x80AC
generated-src/Graphics/GL/Ext/EXT/MultisampledRenderToTexture.hs view
@@ -39,4 +39,6 @@  {-# NOINLINE glFramebufferTexture2DMultisampleEXTFunPtr #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
generated-src/Graphics/GL/Ext/EXT/MultiviewDrawBuffers.hs view
@@ -66,12 +66,22 @@  {-# NOINLINE glReadBufferIndexedEXTFunPtr #-} +pattern GL_COLOR_ATTACHMENT_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ATTACHMENT_EXT = 0x90F0 +pattern GL_DRAW_BUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER_EXT = 0x0C01 +pattern GL_MAX_MULTIVIEW_BUFFERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 +pattern GL_MULTIVIEW_EXT  :: (Eq a, Num a) => a+ pattern GL_MULTIVIEW_EXT = 0x90F1++pattern GL_READ_BUFFER_EXT  :: (Eq a, Num a) => a  pattern GL_READ_BUFFER_EXT = 0x0C02
generated-src/Graphics/GL/Ext/EXT/OcclusionQueryBoolean.hs view
@@ -29,6 +29,10 @@ gl_EXT_occlusion_query_boolean = member "GL_EXT_occlusion_query_boolean" extensions {-# NOINLINE gl_EXT_occlusion_query_boolean #-} +pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT  :: (Eq a, Num a) => a+ pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A++pattern GL_ANY_SAMPLES_PASSED_EXT  :: (Eq a, Num a) => a  pattern GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
generated-src/Graphics/GL/Ext/EXT/PackedDepthStencil.hs view
@@ -20,10 +20,18 @@ gl_EXT_packed_depth_stencil = member "GL_EXT_packed_depth_stencil" extensions {-# NOINLINE gl_EXT_packed_depth_stencil #-} +pattern GL_DEPTH24_STENCIL8_EXT  :: (Eq a, Num a) => a+ pattern GL_DEPTH24_STENCIL8_EXT = 0x88F0 +pattern GL_DEPTH_STENCIL_EXT  :: (Eq a, Num a) => a+ pattern GL_DEPTH_STENCIL_EXT = 0x84F9 +pattern GL_TEXTURE_STENCIL_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1++pattern GL_UNSIGNED_INT_24_8_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_24_8_EXT = 0x84FA
generated-src/Graphics/GL/Ext/EXT/PackedFloat.hs view
@@ -19,8 +19,14 @@ gl_EXT_packed_float = member "GL_EXT_packed_float" extensions {-# NOINLINE gl_EXT_packed_float #-} +pattern GL_R11F_G11F_B10F_EXT  :: (Eq a, Num a) => a+ pattern GL_R11F_G11F_B10F_EXT = 0x8C3A +pattern GL_RGBA_SIGNED_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C++pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
generated-src/Graphics/GL/Ext/EXT/PackedPixels.hs view
@@ -21,12 +21,22 @@ gl_EXT_packed_pixels = member "GL_EXT_packed_pixels" extensions {-# NOINLINE gl_EXT_packed_pixels #-} +pattern GL_UNSIGNED_BYTE_3_3_2_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 +pattern GL_UNSIGNED_INT_10_10_10_2_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 +pattern GL_UNSIGNED_INT_8_8_8_8_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 +pattern GL_UNSIGNED_SHORT_4_4_4_4_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033++pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
generated-src/Graphics/GL/Ext/EXT/PalettedTexture.hs view
@@ -114,16 +114,30 @@  {-# NOINLINE glGetColorTableParameterivEXTFunPtr #-} +pattern GL_COLOR_INDEX12_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_INDEX12_EXT = 0x80E6 +pattern GL_COLOR_INDEX16_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_INDEX16_EXT = 0x80E7 +pattern GL_COLOR_INDEX1_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_INDEX1_EXT = 0x80E2 +pattern GL_COLOR_INDEX2_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_INDEX2_EXT = 0x80E3 +pattern GL_COLOR_INDEX4_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_INDEX4_EXT = 0x80E4 +pattern GL_COLOR_INDEX8_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_INDEX8_EXT = 0x80E5++pattern GL_TEXTURE_INDEX_SIZE_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
generated-src/Graphics/GL/Ext/EXT/PixelBufferObject.hs view
@@ -20,10 +20,18 @@ gl_EXT_pixel_buffer_object = member "GL_EXT_pixel_buffer_object" extensions {-# NOINLINE gl_EXT_pixel_buffer_object #-} +pattern GL_PIXEL_PACK_BUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED +pattern GL_PIXEL_PACK_BUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_PACK_BUFFER_EXT = 0x88EB +pattern GL_PIXEL_UNPACK_BUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF++pattern GL_PIXEL_UNPACK_BUFFER_EXT  :: (Eq a, Num a) => a  pattern GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
generated-src/Graphics/GL/Ext/EXT/PixelTransform.hs view
@@ -126,20 +126,38 @@  {-# NOINLINE glPixelTransformParameterivEXTFunPtr #-} +pattern GL_AVERAGE_EXT  :: (Eq a, Num a) => a+ pattern GL_AVERAGE_EXT = 0x8335 +pattern GL_CUBIC_EXT  :: (Eq a, Num a) => a+ pattern GL_CUBIC_EXT = 0x8334 +pattern GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 +pattern GL_PIXEL_CUBIC_WEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 +pattern GL_PIXEL_MAG_FILTER_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_MAG_FILTER_EXT = 0x8331 +pattern GL_PIXEL_MIN_FILTER_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_MIN_FILTER_EXT = 0x8332 +pattern GL_PIXEL_TRANSFORM_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 +pattern GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338++pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT  :: (Eq a, Num a) => a  pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
generated-src/Graphics/GL/Ext/EXT/PointParameters.hs view
@@ -63,10 +63,18 @@  {-# NOINLINE glPointParameterfvEXTFunPtr #-} +pattern GL_DISTANCE_ATTENUATION_EXT  :: (Eq a, Num a) => a+ pattern GL_DISTANCE_ATTENUATION_EXT = 0x8129 +pattern GL_POINT_FADE_THRESHOLD_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 +pattern GL_POINT_SIZE_MAX_EXT  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_MAX_EXT = 0x8127++pattern GL_POINT_SIZE_MIN_EXT  :: (Eq a, Num a) => a  pattern GL_POINT_SIZE_MIN_EXT = 0x8126
generated-src/Graphics/GL/Ext/EXT/PolygonOffset.hs view
@@ -36,8 +36,14 @@  {-# NOINLINE glPolygonOffsetEXTFunPtr #-} +pattern GL_POLYGON_OFFSET_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 +pattern GL_POLYGON_OFFSET_EXT  :: (Eq a, Num a) => a+ pattern GL_POLYGON_OFFSET_EXT = 0x8037++pattern GL_POLYGON_OFFSET_FACTOR_EXT  :: (Eq a, Num a) => a  pattern GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
generated-src/Graphics/GL/Ext/EXT/PolygonOffsetClamp.hs view
@@ -34,4 +34,6 @@  {-# NOINLINE glPolygonOffsetClampEXTFunPtr #-} +pattern GL_POLYGON_OFFSET_CLAMP_EXT  :: (Eq a, Num a) => a+ pattern GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B
generated-src/Graphics/GL/Ext/EXT/PrimitiveBoundingBox.hs view
@@ -36,4 +36,6 @@  {-# NOINLINE glPrimitiveBoundingBoxEXTFunPtr #-} +pattern GL_PRIMITIVE_BOUNDING_BOX_EXT  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
generated-src/Graphics/GL/Ext/EXT/ProtectedTextures.hs view
@@ -18,6 +18,10 @@ gl_EXT_protected_textures = member "GL_EXT_protected_textures" extensions {-# NOINLINE gl_EXT_protected_textures #-} +pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010++pattern GL_TEXTURE_PROTECTED_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_PROTECTED_EXT = 0x8BFA
generated-src/Graphics/GL/Ext/EXT/ProvokingVertex.hs view
@@ -40,6 +40,10 @@  {-# NOINLINE glProvokingVertexEXTFunPtr #-} +pattern GL_PROVOKING_VERTEX_EXT  :: (Eq a, Num a) => a+ pattern GL_PROVOKING_VERTEX_EXT = 0x8E4F++pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT  :: (Eq a, Num a) => a  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
generated-src/Graphics/GL/Ext/EXT/PvrtcSRGB.hs view
@@ -22,14 +22,26 @@ gl_EXT_pvrtc_sRGB = member "GL_EXT_pvrtc_sRGB" extensions {-# NOINLINE gl_EXT_pvrtc_sRGB #-} +pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 +pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 +pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 +pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 +pattern GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54++pattern GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
generated-src/Graphics/GL/Ext/EXT/ReadFormatBgra.hs view
@@ -20,6 +20,10 @@ gl_EXT_read_format_bgra = member "GL_EXT_read_format_bgra" extensions {-# NOINLINE gl_EXT_read_format_bgra #-} +pattern GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
generated-src/Graphics/GL/Ext/EXT/RescaleNormal.hs view
@@ -17,4 +17,6 @@ gl_EXT_rescale_normal = member "GL_EXT_rescale_normal" extensions {-# NOINLINE gl_EXT_rescale_normal #-} +pattern GL_RESCALE_NORMAL_EXT  :: (Eq a, Num a) => a+ pattern GL_RESCALE_NORMAL_EXT = 0x803A
generated-src/Graphics/GL/Ext/EXT/Robustness.hs view
@@ -86,16 +86,30 @@  {-# NOINLINE glReadnPixelsEXTFunPtr #-} +pattern GL_CONTEXT_ROBUST_ACCESS_EXT  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 +pattern GL_GUILTY_CONTEXT_RESET_EXT  :: (Eq a, Num a) => a+ pattern GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 +pattern GL_INNOCENT_CONTEXT_RESET_EXT  :: (Eq a, Num a) => a+ pattern GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 +pattern GL_LOSE_CONTEXT_ON_RESET_EXT  :: (Eq a, Num a) => a+ pattern GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 +pattern GL_NO_RESET_NOTIFICATION_EXT  :: (Eq a, Num a) => a+ pattern GL_NO_RESET_NOTIFICATION_EXT = 0x8261 +pattern GL_RESET_NOTIFICATION_STRATEGY_EXT  :: (Eq a, Num a) => a+ pattern GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256++pattern GL_UNKNOWN_CONTEXT_RESET_EXT  :: (Eq a, Num a) => a  pattern GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
generated-src/Graphics/GL/Ext/EXT/SRGB.hs view
@@ -21,4 +21,6 @@ gl_EXT_sRGB = member "GL_EXT_sRGB" extensions {-# NOINLINE gl_EXT_sRGB #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
generated-src/Graphics/GL/Ext/EXT/SecondaryColor.hs view
@@ -366,16 +366,30 @@  {-# NOINLINE glSecondaryColorPointerEXTFunPtr #-} +pattern GL_COLOR_SUM_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_SUM_EXT = 0x8458 +pattern GL_CURRENT_SECONDARY_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 +pattern GL_SECONDARY_COLOR_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E +pattern GL_SECONDARY_COLOR_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D +pattern GL_SECONDARY_COLOR_ARRAY_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A +pattern GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C++pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a  pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
generated-src/Graphics/GL/Ext/EXT/SeparateShaderObjects.hs view
@@ -228,14 +228,26 @@  {-# NOINLINE glValidateProgramPipelineEXTFunPtr #-} +pattern GL_ACTIVE_PROGRAM_EXT  :: (Eq a, Num a) => a+ pattern GL_ACTIVE_PROGRAM_EXT = 0x8B8D +pattern GL_ALL_SHADER_BITS_EXT  :: (Eq a, Num a) => a+ pattern GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF +pattern GL_FRAGMENT_SHADER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 +pattern GL_PROGRAM_PIPELINE_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A +pattern GL_PROGRAM_SEPARABLE_EXT  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_SEPARABLE_EXT = 0x8258++pattern GL_VERTEX_SHADER_BIT_EXT  :: (Eq a, Num a) => a  pattern GL_VERTEX_SHADER_BIT_EXT = 0x00000001
generated-src/Graphics/GL/Ext/EXT/SeparateSpecularColor.hs view
@@ -19,8 +19,14 @@ gl_EXT_separate_specular_color = member "GL_EXT_separate_specular_color" extensions {-# NOINLINE gl_EXT_separate_specular_color #-} +pattern GL_LIGHT_MODEL_COLOR_CONTROL_EXT  :: (Eq a, Num a) => a+ pattern GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 +pattern GL_SEPARATE_SPECULAR_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA++pattern GL_SINGLE_COLOR_EXT  :: (Eq a, Num a) => a  pattern GL_SINGLE_COLOR_EXT = 0x81F9
generated-src/Graphics/GL/Ext/EXT/ShaderFramebufferFetch.hs view
@@ -17,4 +17,6 @@ gl_EXT_shader_framebuffer_fetch = member "GL_EXT_shader_framebuffer_fetch" extensions {-# NOINLINE gl_EXT_shader_framebuffer_fetch #-} +pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
generated-src/Graphics/GL/Ext/EXT/ShaderImageLoadStore.hs view
@@ -105,100 +105,198 @@  {-# NOINLINE glMemoryBarrierEXTFunPtr #-} +pattern GL_ALL_BARRIER_BITS_EXT  :: (Eq a, Num a) => a+ pattern GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF +pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 +pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 +pattern GL_COMMAND_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 +pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 +pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 +pattern GL_IMAGE_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_1D_ARRAY_EXT = 0x9052 +pattern GL_IMAGE_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_1D_EXT = 0x904C +pattern GL_IMAGE_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_2D_ARRAY_EXT = 0x9053 +pattern GL_IMAGE_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_2D_EXT = 0x904D +pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 +pattern GL_IMAGE_2D_MULTISAMPLE_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 +pattern GL_IMAGE_2D_RECT_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_2D_RECT_EXT = 0x904F +pattern GL_IMAGE_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_3D_EXT = 0x904E +pattern GL_IMAGE_BINDING_ACCESS_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E +pattern GL_IMAGE_BINDING_FORMAT_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BINDING_FORMAT_EXT = 0x906E +pattern GL_IMAGE_BINDING_LAYERED_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C +pattern GL_IMAGE_BINDING_LAYER_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D +pattern GL_IMAGE_BINDING_LEVEL_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B +pattern GL_IMAGE_BINDING_NAME_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BINDING_NAME_EXT = 0x8F3A +pattern GL_IMAGE_CUBE_EXT  :: (Eq a, Num a) => a+ pattern GL_IMAGE_CUBE_EXT = 0x9050 +pattern GL_INT_IMAGE_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D +pattern GL_INT_IMAGE_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_1D_EXT = 0x9057 +pattern GL_INT_IMAGE_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E +pattern GL_INT_IMAGE_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_2D_EXT = 0x9058 +pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 +pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 +pattern GL_INT_IMAGE_2D_RECT_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_2D_RECT_EXT = 0x905A +pattern GL_INT_IMAGE_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_3D_EXT = 0x9059 +pattern GL_INT_IMAGE_CUBE_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_CUBE_EXT = 0x905B +pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 +pattern GL_MAX_IMAGE_SAMPLES_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_IMAGE_SAMPLES_EXT = 0x906D +pattern GL_MAX_IMAGE_UNITS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_IMAGE_UNITS_EXT = 0x8F38 +pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 +pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 +pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 +pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 +pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 +pattern GL_UNIFORM_BARRIER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 +pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 +pattern GL_UNSIGNED_INT_IMAGE_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 +pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 +pattern GL_UNSIGNED_INT_IMAGE_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 +pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C +pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B +pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 +pattern GL_UNSIGNED_INT_IMAGE_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 +pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066++pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT  :: (Eq a, Num a) => a  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
generated-src/Graphics/GL/Ext/EXT/ShaderPixelLocalStorage.hs view
@@ -19,8 +19,14 @@ gl_EXT_shader_pixel_local_storage = member "GL_EXT_shader_pixel_local_storage" extensions {-# NOINLINE gl_EXT_shader_pixel_local_storage #-} +pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 +pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67++pattern GL_SHADER_PIXEL_LOCAL_STORAGE_EXT  :: (Eq a, Num a) => a  pattern GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
generated-src/Graphics/GL/Ext/EXT/ShaderPixelLocalStorage2.hs view
@@ -60,8 +60,14 @@  {-# NOINLINE glGetFramebufferPixelLocalStorageSizeEXTFunPtr #-} +pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 +pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT  :: (Eq a, Num a) => a  pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651
generated-src/Graphics/GL/Ext/EXT/ShadowSamplers.hs view
@@ -20,10 +20,18 @@ gl_EXT_shadow_samplers = member "GL_EXT_shadow_samplers" extensions {-# NOINLINE gl_EXT_shadow_samplers #-} +pattern GL_COMPARE_REF_TO_TEXTURE_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E +pattern GL_SAMPLER_2D_SHADOW_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 +pattern GL_TEXTURE_COMPARE_FUNC_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D++pattern GL_TEXTURE_COMPARE_MODE_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
generated-src/Graphics/GL/Ext/EXT/SharedTexturePalette.hs view
@@ -17,4 +17,6 @@ gl_EXT_shared_texture_palette = member "GL_EXT_shared_texture_palette" extensions {-# NOINLINE gl_EXT_shared_texture_palette #-} +pattern GL_SHARED_TEXTURE_PALETTE_EXT  :: (Eq a, Num a) => a+ pattern GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
generated-src/Graphics/GL/Ext/EXT/SparseTexture.hs view
@@ -52,24 +52,46 @@  {-# NOINLINE glTexPageCommitmentEXTFunPtr #-} +pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 +pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A +pattern GL_MAX_SPARSE_TEXTURE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 +pattern GL_NUM_SPARSE_LEVELS_EXT  :: (Eq a, Num a) => a+ pattern GL_NUM_SPARSE_LEVELS_EXT = 0x91AA +pattern GL_NUM_VIRTUAL_PAGE_SIZES_EXT  :: (Eq a, Num a) => a+ pattern GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 +pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT  :: (Eq a, Num a) => a+ pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 +pattern GL_TEXTURE_SPARSE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SPARSE_EXT = 0x91A6 +pattern GL_VIRTUAL_PAGE_SIZE_INDEX_EXT  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 +pattern GL_VIRTUAL_PAGE_SIZE_X_EXT  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 +pattern GL_VIRTUAL_PAGE_SIZE_Y_EXT  :: (Eq a, Num a) => a+ pattern GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196++pattern GL_VIRTUAL_PAGE_SIZE_Z_EXT  :: (Eq a, Num a) => a  pattern GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197
generated-src/Graphics/GL/Ext/EXT/StencilClearTag.hs view
@@ -35,6 +35,10 @@  {-# NOINLINE glStencilClearTagEXTFunPtr #-} +pattern GL_STENCIL_CLEAR_TAG_VALUE_EXT  :: (Eq a, Num a) => a+ pattern GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3++pattern GL_STENCIL_TAG_BITS_EXT  :: (Eq a, Num a) => a  pattern GL_STENCIL_TAG_BITS_EXT = 0x88F2
generated-src/Graphics/GL/Ext/EXT/StencilTwoSide.hs view
@@ -37,6 +37,10 @@  {-# NOINLINE glActiveStencilFaceEXTFunPtr #-} +pattern GL_ACTIVE_STENCIL_FACE_EXT  :: (Eq a, Num a) => a+ pattern GL_ACTIVE_STENCIL_FACE_EXT = 0x8911++pattern GL_STENCIL_TEST_TWO_SIDE_EXT  :: (Eq a, Num a) => a  pattern GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
generated-src/Graphics/GL/Ext/EXT/StencilWrap.hs view
@@ -18,6 +18,10 @@ gl_EXT_stencil_wrap = member "GL_EXT_stencil_wrap" extensions {-# NOINLINE gl_EXT_stencil_wrap #-} +pattern GL_DECR_WRAP_EXT  :: (Eq a, Num a) => a+ pattern GL_DECR_WRAP_EXT = 0x8508++pattern GL_INCR_WRAP_EXT  :: (Eq a, Num a) => a  pattern GL_INCR_WRAP_EXT = 0x8507
generated-src/Graphics/GL/Ext/EXT/TessellationShader.hs view
@@ -83,86 +83,170 @@  {-# NOINLINE glPatchParameteriEXTFunPtr #-} +pattern GL_FRACTIONAL_EVEN_EXT  :: (Eq a, Num a) => a+ pattern GL_FRACTIONAL_EVEN_EXT = 0x8E7C +pattern GL_FRACTIONAL_ODD_EXT  :: (Eq a, Num a) => a+ pattern GL_FRACTIONAL_ODD_EXT = 0x8E7B +pattern GL_ISOLINES_EXT  :: (Eq a, Num a) => a+ pattern GL_ISOLINES_EXT = 0x8E7A +pattern GL_IS_PER_PATCH_EXT  :: (Eq a, Num a) => a+ pattern GL_IS_PER_PATCH_EXT = 0x92E7 +pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E +pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F +pattern GL_MAX_PATCH_VERTICES_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_PATCH_VERTICES_EXT = 0x8E7D +pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 +pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD +pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB +pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C +pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 +pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 +pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 +pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 +pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 +pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F +pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 +pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE +pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC +pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D +pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 +pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 +pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 +pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A +pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 +pattern GL_MAX_TESS_GEN_LEVEL_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E +pattern GL_MAX_TESS_PATCH_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 +pattern GL_PATCHES_EXT  :: (Eq a, Num a) => a+ pattern GL_PATCHES_EXT = 0x000E +pattern GL_PATCH_VERTICES_EXT  :: (Eq a, Num a) => a+ pattern GL_PATCH_VERTICES_EXT = 0x8E72 +pattern GL_QUADS_EXT  :: (Eq a, Num a) => a+ pattern GL_QUADS_EXT = 0x0007 +pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT  :: (Eq a, Num a) => a+ pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 +pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT  :: (Eq a, Num a) => a+ pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 +pattern GL_TESS_CONTROL_OUTPUT_VERTICES_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 +pattern GL_TESS_CONTROL_SHADER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 +pattern GL_TESS_CONTROL_SHADER_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_SHADER_EXT = 0x8E88 +pattern GL_TESS_EVALUATION_SHADER_BIT_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 +pattern GL_TESS_EVALUATION_SHADER_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 +pattern GL_TESS_GEN_MODE_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_GEN_MODE_EXT = 0x8E76 +pattern GL_TESS_GEN_POINT_MODE_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 +pattern GL_TESS_GEN_SPACING_EXT  :: (Eq a, Num a) => a+ pattern GL_TESS_GEN_SPACING_EXT = 0x8E77++pattern GL_TESS_GEN_VERTEX_ORDER_EXT  :: (Eq a, Num a) => a  pattern GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
generated-src/Graphics/GL/Ext/EXT/Texture.hs view
@@ -60,74 +60,146 @@ gl_EXT_texture = member "GL_EXT_texture" extensions {-# NOINLINE gl_EXT_texture #-} +pattern GL_ALPHA12_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA12_EXT = 0x803D +pattern GL_ALPHA16_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA16_EXT = 0x803E +pattern GL_ALPHA4_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA4_EXT = 0x803B +pattern GL_INTENSITY12_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY12_EXT = 0x804C +pattern GL_INTENSITY16_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY16_EXT = 0x804D +pattern GL_INTENSITY4_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY4_EXT = 0x804A +pattern GL_INTENSITY8_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY8_EXT = 0x804B +pattern GL_INTENSITY_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY_EXT = 0x8049 +pattern GL_LUMINANCE12_ALPHA12_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE12_ALPHA12_EXT = 0x8047 +pattern GL_LUMINANCE12_ALPHA4_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE12_ALPHA4_EXT = 0x8046 +pattern GL_LUMINANCE12_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE12_EXT = 0x8041 +pattern GL_LUMINANCE16_ALPHA16_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16_ALPHA16_EXT = 0x8048 +pattern GL_LUMINANCE16_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16_EXT = 0x8042 +pattern GL_LUMINANCE4_ALPHA4_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE4_ALPHA4_EXT = 0x8043 +pattern GL_LUMINANCE4_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE4_EXT = 0x803F +pattern GL_LUMINANCE6_ALPHA2_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE6_ALPHA2_EXT = 0x8044 +pattern GL_PROXY_TEXTURE_1D_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_1D_EXT = 0x8063 +pattern GL_PROXY_TEXTURE_2D_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_2D_EXT = 0x8064 +pattern GL_REPLACE_EXT  :: (Eq a, Num a) => a+ pattern GL_REPLACE_EXT = 0x8062 +pattern GL_RGB12_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB12_EXT = 0x8053 +pattern GL_RGB2_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB2_EXT = 0x804E +pattern GL_RGB4_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB4_EXT = 0x804F +pattern GL_RGB5_A1_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB5_A1_EXT = 0x8057 +pattern GL_RGB5_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB5_EXT = 0x8050 +pattern GL_RGB8_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB8_EXT = 0x8051 +pattern GL_RGBA12_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA12_EXT = 0x805A +pattern GL_RGBA2_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA2_EXT = 0x8055 +pattern GL_RGBA4_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA4_EXT = 0x8056 +pattern GL_RGBA8_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA8_EXT = 0x8058 +pattern GL_TEXTURE_ALPHA_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F +pattern GL_TEXTURE_BLUE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BLUE_SIZE_EXT = 0x805E +pattern GL_TEXTURE_GREEN_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_GREEN_SIZE_EXT = 0x805D +pattern GL_TEXTURE_INTENSITY_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 +pattern GL_TEXTURE_LUMINANCE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 +pattern GL_TEXTURE_RED_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_RED_SIZE_EXT = 0x805C++pattern GL_TEXTURE_TOO_LARGE_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_TOO_LARGE_EXT = 0x8065
generated-src/Graphics/GL/Ext/EXT/Texture3D.hs view
@@ -88,20 +88,38 @@  {-# NOINLINE glTexSubImage3DEXTFunPtr #-} +pattern GL_MAX_3D_TEXTURE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 +pattern GL_PACK_IMAGE_HEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_PACK_IMAGE_HEIGHT_EXT = 0x806C +pattern GL_PACK_SKIP_IMAGES_EXT  :: (Eq a, Num a) => a+ pattern GL_PACK_SKIP_IMAGES_EXT = 0x806B +pattern GL_PROXY_TEXTURE_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_3D_EXT = 0x8070 +pattern GL_TEXTURE_3D_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_3D_EXT = 0x806F +pattern GL_TEXTURE_DEPTH_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_DEPTH_EXT = 0x8071 +pattern GL_TEXTURE_WRAP_R_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_WRAP_R_EXT = 0x8072 +pattern GL_UNPACK_IMAGE_HEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E++pattern GL_UNPACK_SKIP_IMAGES_EXT  :: (Eq a, Num a) => a  pattern GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
generated-src/Graphics/GL/Ext/EXT/TextureArray.hs view
@@ -27,18 +27,34 @@ gl_EXT_texture_array = member "GL_EXT_texture_array" extensions {-# NOINLINE gl_EXT_texture_array #-} +pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E +pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF +pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 +pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B +pattern GL_TEXTURE_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 +pattern GL_TEXTURE_2D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A +pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C++pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
generated-src/Graphics/GL/Ext/EXT/TextureBorderClamp.hs view
@@ -92,6 +92,10 @@  {-# NOINLINE glSamplerParameterIuivEXTFunPtr #-} +pattern GL_CLAMP_TO_BORDER_EXT  :: (Eq a, Num a) => a+ pattern GL_CLAMP_TO_BORDER_EXT = 0x812D++pattern GL_TEXTURE_BORDER_COLOR_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_BORDER_COLOR_EXT = 0x1004
generated-src/Graphics/GL/Ext/EXT/TextureBuffer.hs view
@@ -55,10 +55,18 @@  {-# NOINLINE glTexBufferRangeEXTFunPtr #-} +pattern GL_TEXTURE_BUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A +pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F +pattern GL_TEXTURE_BUFFER_OFFSET_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D++pattern GL_TEXTURE_BUFFER_SIZE_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
generated-src/Graphics/GL/Ext/EXT/TextureBufferObject.hs view
@@ -23,4 +23,6 @@ gl_EXT_texture_buffer_object = member "GL_EXT_texture_buffer_object" extensions {-# NOINLINE gl_EXT_texture_buffer_object #-} +pattern GL_TEXTURE_BUFFER_FORMAT_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
generated-src/Graphics/GL/Ext/EXT/TextureCompressionLatc.hs view
@@ -20,10 +20,18 @@ gl_EXT_texture_compression_latc = member "GL_EXT_texture_compression_latc" extensions {-# NOINLINE gl_EXT_texture_compression_latc #-} +pattern GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 +pattern GL_COMPRESSED_LUMINANCE_LATC1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 +pattern GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73++pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
generated-src/Graphics/GL/Ext/EXT/TextureCompressionRgtc.hs view
@@ -20,10 +20,18 @@ gl_EXT_texture_compression_rgtc = member "GL_EXT_texture_compression_rgtc" extensions {-# NOINLINE gl_EXT_texture_compression_rgtc #-} +pattern GL_COMPRESSED_RED_GREEN_RGTC2_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD +pattern GL_COMPRESSED_RED_RGTC1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB +pattern GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE++pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
generated-src/Graphics/GL/Ext/EXT/TextureCompressionS3tc.hs view
@@ -21,6 +21,10 @@ gl_EXT_texture_compression_s3tc = member "GL_EXT_texture_compression_s3tc" extensions {-# NOINLINE gl_EXT_texture_compression_s3tc #-} +pattern GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2++pattern GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
generated-src/Graphics/GL/Ext/EXT/TextureCubeMap.hs view
@@ -28,26 +28,50 @@ gl_EXT_texture_cube_map = member "GL_EXT_texture_cube_map" extensions {-# NOINLINE gl_EXT_texture_cube_map #-} +pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C +pattern GL_NORMAL_MAP_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMAL_MAP_EXT = 0x8511 +pattern GL_PROXY_TEXTURE_CUBE_MAP_EXT  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B +pattern GL_REFLECTION_MAP_EXT  :: (Eq a, Num a) => a+ pattern GL_REFLECTION_MAP_EXT = 0x8512 +pattern GL_TEXTURE_BINDING_CUBE_MAP_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 +pattern GL_TEXTURE_CUBE_MAP_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_EXT = 0x8513 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
generated-src/Graphics/GL/Ext/EXT/TextureCubeMapArray.hs view
@@ -26,14 +26,26 @@ gl_EXT_texture_cube_map_array = member "GL_EXT_texture_cube_map_array" extensions {-# NOINLINE gl_EXT_texture_cube_map_array #-} +pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E +pattern GL_SAMPLER_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C +pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D +pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A +pattern GL_TEXTURE_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
generated-src/Graphics/GL/Ext/EXT/TextureEnvCombine.hs view
@@ -37,44 +37,86 @@ gl_EXT_texture_env_combine = member "GL_EXT_texture_env_combine" extensions {-# NOINLINE gl_EXT_texture_env_combine #-} +pattern GL_ADD_SIGNED_EXT  :: (Eq a, Num a) => a+ pattern GL_ADD_SIGNED_EXT = 0x8574 +pattern GL_COMBINE_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_COMBINE_ALPHA_EXT = 0x8572 +pattern GL_COMBINE_EXT  :: (Eq a, Num a) => a+ pattern GL_COMBINE_EXT = 0x8570 +pattern GL_COMBINE_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_COMBINE_RGB_EXT = 0x8571 +pattern GL_CONSTANT_EXT  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_EXT = 0x8576 +pattern GL_INTERPOLATE_EXT  :: (Eq a, Num a) => a+ pattern GL_INTERPOLATE_EXT = 0x8575 +pattern GL_OPERAND0_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_OPERAND0_ALPHA_EXT = 0x8598 +pattern GL_OPERAND0_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_OPERAND0_RGB_EXT = 0x8590 +pattern GL_OPERAND1_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_OPERAND1_ALPHA_EXT = 0x8599 +pattern GL_OPERAND1_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_OPERAND1_RGB_EXT = 0x8591 +pattern GL_OPERAND2_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_OPERAND2_ALPHA_EXT = 0x859A +pattern GL_OPERAND2_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_OPERAND2_RGB_EXT = 0x8592 +pattern GL_PREVIOUS_EXT  :: (Eq a, Num a) => a+ pattern GL_PREVIOUS_EXT = 0x8578 +pattern GL_PRIMARY_COLOR_EXT  :: (Eq a, Num a) => a+ pattern GL_PRIMARY_COLOR_EXT = 0x8577 +pattern GL_RGB_SCALE_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB_SCALE_EXT = 0x8573 +pattern GL_SOURCE0_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_SOURCE0_ALPHA_EXT = 0x8588 +pattern GL_SOURCE0_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_SOURCE0_RGB_EXT = 0x8580 +pattern GL_SOURCE1_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_SOURCE1_ALPHA_EXT = 0x8589 +pattern GL_SOURCE1_RGB_EXT  :: (Eq a, Num a) => a+ pattern GL_SOURCE1_RGB_EXT = 0x8581 +pattern GL_SOURCE2_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_SOURCE2_ALPHA_EXT = 0x858A++pattern GL_SOURCE2_RGB_EXT  :: (Eq a, Num a) => a  pattern GL_SOURCE2_RGB_EXT = 0x8582
generated-src/Graphics/GL/Ext/EXT/TextureEnvDot3.hs view
@@ -18,6 +18,10 @@ gl_EXT_texture_env_dot3 = member "GL_EXT_texture_env_dot3" extensions {-# NOINLINE gl_EXT_texture_env_dot3 #-} +pattern GL_DOT3_RGBA_EXT  :: (Eq a, Num a) => a+ pattern GL_DOT3_RGBA_EXT = 0x8741++pattern GL_DOT3_RGB_EXT  :: (Eq a, Num a) => a  pattern GL_DOT3_RGB_EXT = 0x8740
generated-src/Graphics/GL/Ext/EXT/TextureFilterAnisotropic.hs view
@@ -18,6 +18,10 @@ gl_EXT_texture_filter_anisotropic = member "GL_EXT_texture_filter_anisotropic" extensions {-# NOINLINE gl_EXT_texture_filter_anisotropic #-} +pattern GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF++pattern GL_TEXTURE_MAX_ANISOTROPY_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
generated-src/Graphics/GL/Ext/EXT/TextureInteger.hs view
@@ -97,96 +97,190 @@  {-# NOINLINE glClearColorIuiEXTFunPtr #-} +pattern GL_ALPHA16I_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA16I_EXT = 0x8D8A +pattern GL_ALPHA16UI_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA16UI_EXT = 0x8D78 +pattern GL_ALPHA32I_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA32I_EXT = 0x8D84 +pattern GL_ALPHA32UI_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA32UI_EXT = 0x8D72 +pattern GL_ALPHA8I_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA8I_EXT = 0x8D90 +pattern GL_ALPHA8UI_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA8UI_EXT = 0x8D7E +pattern GL_ALPHA_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA_INTEGER_EXT = 0x8D97 +pattern GL_BGRA_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_BGRA_INTEGER_EXT = 0x8D9B +pattern GL_BGR_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_BGR_INTEGER_EXT = 0x8D9A +pattern GL_BLUE_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_BLUE_INTEGER_EXT = 0x8D96 +pattern GL_GREEN_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_GREEN_INTEGER_EXT = 0x8D95 +pattern GL_INTENSITY16I_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY16I_EXT = 0x8D8B +pattern GL_INTENSITY16UI_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY16UI_EXT = 0x8D79 +pattern GL_INTENSITY32I_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY32I_EXT = 0x8D85 +pattern GL_INTENSITY32UI_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY32UI_EXT = 0x8D73 +pattern GL_INTENSITY8I_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY8I_EXT = 0x8D91 +pattern GL_INTENSITY8UI_EXT  :: (Eq a, Num a) => a+ pattern GL_INTENSITY8UI_EXT = 0x8D7F +pattern GL_LUMINANCE16I_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16I_EXT = 0x8D8C +pattern GL_LUMINANCE16UI_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16UI_EXT = 0x8D7A +pattern GL_LUMINANCE32I_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE32I_EXT = 0x8D86 +pattern GL_LUMINANCE32UI_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE32UI_EXT = 0x8D74 +pattern GL_LUMINANCE8I_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE8I_EXT = 0x8D92 +pattern GL_LUMINANCE8UI_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE8UI_EXT = 0x8D80 +pattern GL_LUMINANCE_ALPHA16I_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D +pattern GL_LUMINANCE_ALPHA16UI_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B +pattern GL_LUMINANCE_ALPHA32I_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 +pattern GL_LUMINANCE_ALPHA32UI_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 +pattern GL_LUMINANCE_ALPHA8I_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 +pattern GL_LUMINANCE_ALPHA8UI_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 +pattern GL_LUMINANCE_ALPHA_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D +pattern GL_LUMINANCE_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_INTEGER_EXT = 0x8D9C +pattern GL_RED_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_RED_INTEGER_EXT = 0x8D94 +pattern GL_RGB16I_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB16I_EXT = 0x8D89 +pattern GL_RGB16UI_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB16UI_EXT = 0x8D77 +pattern GL_RGB32I_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB32I_EXT = 0x8D83 +pattern GL_RGB32UI_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB32UI_EXT = 0x8D71 +pattern GL_RGB8I_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB8I_EXT = 0x8D8F +pattern GL_RGB8UI_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB8UI_EXT = 0x8D7D +pattern GL_RGBA16I_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA16I_EXT = 0x8D88 +pattern GL_RGBA16UI_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA16UI_EXT = 0x8D76 +pattern GL_RGBA32I_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA32I_EXT = 0x8D82 +pattern GL_RGBA32UI_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA32UI_EXT = 0x8D70 +pattern GL_RGBA8I_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA8I_EXT = 0x8D8E +pattern GL_RGBA8UI_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA8UI_EXT = 0x8D7C +pattern GL_RGBA_INTEGER_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA_INTEGER_EXT = 0x8D99 +pattern GL_RGBA_INTEGER_MODE_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA_INTEGER_MODE_EXT = 0x8D9E++pattern GL_RGB_INTEGER_EXT  :: (Eq a, Num a) => a  pattern GL_RGB_INTEGER_EXT = 0x8D98
generated-src/Graphics/GL/Ext/EXT/TextureLodBias.hs view
@@ -19,8 +19,14 @@ gl_EXT_texture_lod_bias = member "GL_EXT_texture_lod_bias" extensions {-# NOINLINE gl_EXT_texture_lod_bias #-} +pattern GL_MAX_TEXTURE_LOD_BIAS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD +pattern GL_TEXTURE_FILTER_CONTROL_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500++pattern GL_TEXTURE_LOD_BIAS_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_LOD_BIAS_EXT = 0x8501
generated-src/Graphics/GL/Ext/EXT/TextureMirrorClamp.hs view
@@ -19,8 +19,14 @@ gl_EXT_texture_mirror_clamp = member "GL_EXT_texture_mirror_clamp" extensions {-# NOINLINE gl_EXT_texture_mirror_clamp #-} +pattern GL_MIRROR_CLAMP_EXT  :: (Eq a, Num a) => a+ pattern GL_MIRROR_CLAMP_EXT = 0x8742 +pattern GL_MIRROR_CLAMP_TO_BORDER_EXT  :: (Eq a, Num a) => a+ pattern GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912++pattern GL_MIRROR_CLAMP_TO_EDGE_EXT  :: (Eq a, Num a) => a  pattern GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
generated-src/Graphics/GL/Ext/EXT/TextureNorm16.hs view
@@ -25,8 +25,14 @@ gl_EXT_texture_norm16 = member "GL_EXT_texture_norm16" extensions {-# NOINLINE gl_EXT_texture_norm16 #-} +pattern GL_R16_EXT  :: (Eq a, Num a) => a+ pattern GL_R16_EXT = 0x822A +pattern GL_RG16_EXT  :: (Eq a, Num a) => a+ pattern GL_RG16_EXT = 0x822C++pattern GL_RGB16_SNORM_EXT  :: (Eq a, Num a) => a  pattern GL_RGB16_SNORM_EXT = 0x8F9A
generated-src/Graphics/GL/Ext/EXT/TextureObject.hs view
@@ -132,12 +132,22 @@  {-# NOINLINE glPrioritizeTexturesEXTFunPtr #-} +pattern GL_TEXTURE_1D_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_1D_BINDING_EXT = 0x8068 +pattern GL_TEXTURE_2D_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_2D_BINDING_EXT = 0x8069 +pattern GL_TEXTURE_3D_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_3D_BINDING_EXT = 0x806A +pattern GL_TEXTURE_PRIORITY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_PRIORITY_EXT = 0x8066++pattern GL_TEXTURE_RESIDENT_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_RESIDENT_EXT = 0x8067
generated-src/Graphics/GL/Ext/EXT/TexturePerturbNormal.hs view
@@ -37,6 +37,10 @@  {-# NOINLINE glTextureNormalEXTFunPtr #-} +pattern GL_PERTURB_EXT  :: (Eq a, Num a) => a+ pattern GL_PERTURB_EXT = 0x85AE++pattern GL_TEXTURE_NORMAL_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_NORMAL_EXT = 0x85AF
generated-src/Graphics/GL/Ext/EXT/TextureRg.hs view
@@ -21,6 +21,10 @@ gl_EXT_texture_rg = member "GL_EXT_texture_rg" extensions {-# NOINLINE gl_EXT_texture_rg #-} +pattern GL_RED_EXT  :: (Eq a, Num a) => a+ pattern GL_RED_EXT = 0x1903++pattern GL_RG_EXT  :: (Eq a, Num a) => a  pattern GL_RG_EXT = 0x8227
generated-src/Graphics/GL/Ext/EXT/TextureSRGB.hs view
@@ -33,28 +33,54 @@ gl_EXT_texture_sRGB = member "GL_EXT_texture_sRGB" extensions {-# NOINLINE gl_EXT_texture_sRGB #-} +pattern GL_COMPRESSED_SLUMINANCE_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B +pattern GL_COMPRESSED_SLUMINANCE_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A +pattern GL_COMPRESSED_SRGB_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 +pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D +pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E +pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F +pattern GL_COMPRESSED_SRGB_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_EXT = 0x8C48 +pattern GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C +pattern GL_SLUMINANCE8_ALPHA8_EXT  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 +pattern GL_SLUMINANCE8_EXT  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE8_EXT = 0x8C47 +pattern GL_SLUMINANCE_ALPHA_EXT  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE_ALPHA_EXT = 0x8C44 +pattern GL_SLUMINANCE_EXT  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE_EXT = 0x8C46++pattern GL_SRGB8_EXT  :: (Eq a, Num a) => a  pattern GL_SRGB8_EXT = 0x8C41
generated-src/Graphics/GL/Ext/EXT/TextureSRGBDecode.hs view
@@ -19,8 +19,14 @@ gl_EXT_texture_sRGB_decode = member "GL_EXT_texture_sRGB_decode" extensions {-# NOINLINE gl_EXT_texture_sRGB_decode #-} +pattern GL_DECODE_EXT  :: (Eq a, Num a) => a+ pattern GL_DECODE_EXT = 0x8A49 +pattern GL_SKIP_DECODE_EXT  :: (Eq a, Num a) => a+ pattern GL_SKIP_DECODE_EXT = 0x8A4A++pattern GL_TEXTURE_SRGB_DECODE_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
generated-src/Graphics/GL/Ext/EXT/TextureSRGBR8.hs view
@@ -17,4 +17,6 @@ gl_EXT_texture_sRGB_R8 = member "GL_EXT_texture_sRGB_R8" extensions {-# NOINLINE gl_EXT_texture_sRGB_R8 #-} +pattern GL_SR8_EXT  :: (Eq a, Num a) => a+ pattern GL_SR8_EXT = 0x8FBD
generated-src/Graphics/GL/Ext/EXT/TextureSRGBRG8.hs view
@@ -17,4 +17,6 @@ gl_EXT_texture_sRGB_RG8 = member "GL_EXT_texture_sRGB_RG8" extensions {-# NOINLINE gl_EXT_texture_sRGB_RG8 #-} +pattern GL_SRG8_EXT  :: (Eq a, Num a) => a+ pattern GL_SRG8_EXT = 0x8FBE
generated-src/Graphics/GL/Ext/EXT/TextureSharedExponent.hs view
@@ -19,8 +19,14 @@ gl_EXT_texture_shared_exponent = member "GL_EXT_texture_shared_exponent" extensions {-# NOINLINE gl_EXT_texture_shared_exponent #-} +pattern GL_RGB9_E5_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB9_E5_EXT = 0x8C3D +pattern GL_TEXTURE_SHARED_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F++pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
generated-src/Graphics/GL/Ext/EXT/TextureSnorm.hs view
@@ -42,34 +42,66 @@ gl_EXT_texture_snorm = member "GL_EXT_texture_snorm" extensions {-# NOINLINE gl_EXT_texture_snorm #-} +pattern GL_ALPHA16_SNORM  :: (Eq a, Num a) => a+ pattern GL_ALPHA16_SNORM = 0x9018 +pattern GL_ALPHA8_SNORM  :: (Eq a, Num a) => a+ pattern GL_ALPHA8_SNORM = 0x9014 +pattern GL_ALPHA_SNORM  :: (Eq a, Num a) => a+ pattern GL_ALPHA_SNORM = 0x9010 +pattern GL_INTENSITY16_SNORM  :: (Eq a, Num a) => a+ pattern GL_INTENSITY16_SNORM = 0x901B +pattern GL_INTENSITY8_SNORM  :: (Eq a, Num a) => a+ pattern GL_INTENSITY8_SNORM = 0x9017 +pattern GL_INTENSITY_SNORM  :: (Eq a, Num a) => a+ pattern GL_INTENSITY_SNORM = 0x9013 +pattern GL_LUMINANCE16_ALPHA16_SNORM  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16_ALPHA16_SNORM = 0x901A +pattern GL_LUMINANCE16_SNORM  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16_SNORM = 0x9019 +pattern GL_LUMINANCE8_ALPHA8_SNORM  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 +pattern GL_LUMINANCE8_SNORM  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE8_SNORM = 0x9015 +pattern GL_LUMINANCE_ALPHA_SNORM  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA_SNORM = 0x9012 +pattern GL_LUMINANCE_SNORM  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_SNORM = 0x9011 +pattern GL_RED_SNORM  :: (Eq a, Num a) => a+ pattern GL_RED_SNORM = 0x8F90 +pattern GL_RGBA_SNORM  :: (Eq a, Num a) => a+ pattern GL_RGBA_SNORM = 0x8F93 +pattern GL_RGB_SNORM  :: (Eq a, Num a) => a+ pattern GL_RGB_SNORM = 0x8F92++pattern GL_RG_SNORM  :: (Eq a, Num a) => a  pattern GL_RG_SNORM = 0x8F91
generated-src/Graphics/GL/Ext/EXT/TextureStorage.hs view
@@ -90,24 +90,46 @@  {-# NOINLINE glTexStorage3DEXTFunPtr #-} +pattern GL_ALPHA16F_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA16F_EXT = 0x881C +pattern GL_ALPHA32F_EXT  :: (Eq a, Num a) => a+ pattern GL_ALPHA32F_EXT = 0x8816 +pattern GL_LUMINANCE16F_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE16F_EXT = 0x881E +pattern GL_LUMINANCE32F_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE32F_EXT = 0x8818 +pattern GL_LUMINANCE_ALPHA16F_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA16F_EXT = 0x881F +pattern GL_LUMINANCE_ALPHA32F_EXT  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE_ALPHA32F_EXT = 0x8819 +pattern GL_R32F_EXT  :: (Eq a, Num a) => a+ pattern GL_R32F_EXT = 0x822E +pattern GL_RG32F_EXT  :: (Eq a, Num a) => a+ pattern GL_RG32F_EXT = 0x8230 +pattern GL_RGB32F_EXT  :: (Eq a, Num a) => a+ pattern GL_RGB32F_EXT = 0x8815 +pattern GL_RGBA32F_EXT  :: (Eq a, Num a) => a+ pattern GL_RGBA32F_EXT = 0x8814++pattern GL_TEXTURE_IMMUTABLE_FORMAT_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
generated-src/Graphics/GL/Ext/EXT/TextureSwizzle.hs view
@@ -21,12 +21,22 @@ gl_EXT_texture_swizzle = member "GL_EXT_texture_swizzle" extensions {-# NOINLINE gl_EXT_texture_swizzle #-} +pattern GL_TEXTURE_SWIZZLE_A_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 +pattern GL_TEXTURE_SWIZZLE_B_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 +pattern GL_TEXTURE_SWIZZLE_G_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 +pattern GL_TEXTURE_SWIZZLE_RGBA_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46++pattern GL_TEXTURE_SWIZZLE_R_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
generated-src/Graphics/GL/Ext/EXT/TextureType2101010REV.hs view
@@ -17,4 +17,6 @@ gl_EXT_texture_type_2_10_10_10_REV = member "GL_EXT_texture_type_2_10_10_10_REV" extensions {-# NOINLINE gl_EXT_texture_type_2_10_10_10_REV #-} +pattern GL_UNSIGNED_INT_2_10_10_10_REV_EXT  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
generated-src/Graphics/GL/Ext/EXT/TextureView.hs view
@@ -41,10 +41,18 @@  {-# NOINLINE glTextureViewEXTFunPtr #-} +pattern GL_TEXTURE_VIEW_MIN_LAYER_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD +pattern GL_TEXTURE_VIEW_MIN_LEVEL_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB +pattern GL_TEXTURE_VIEW_NUM_LAYERS_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE++pattern GL_TEXTURE_VIEW_NUM_LEVELS_EXT  :: (Eq a, Num a) => a  pattern GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
generated-src/Graphics/GL/Ext/EXT/TransformFeedback.hs view
@@ -149,30 +149,58 @@  {-# NOINLINE glTransformFeedbackVaryingsEXTFunPtr #-} +pattern GL_INTERLEAVED_ATTRIBS_EXT  :: (Eq a, Num a) => a+ pattern GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C +pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A +pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B +pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 +pattern GL_RASTERIZER_DISCARD_EXT  :: (Eq a, Num a) => a+ pattern GL_RASTERIZER_DISCARD_EXT = 0x8C89 +pattern GL_SEPARATE_ATTRIBS_EXT  :: (Eq a, Num a) => a+ pattern GL_SEPARATE_ATTRIBS_EXT = 0x8C8D +pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F +pattern GL_TRANSFORM_FEEDBACK_BUFFER_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E +pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F +pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 +pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 +pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 +pattern GL_TRANSFORM_FEEDBACK_VARYINGS_EXT  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83++pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT  :: (Eq a, Num a) => a  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
generated-src/Graphics/GL/Ext/EXT/UnpackSubimage.hs view
@@ -19,8 +19,14 @@ gl_EXT_unpack_subimage = member "GL_EXT_unpack_subimage" extensions {-# NOINLINE gl_EXT_unpack_subimage #-} +pattern GL_UNPACK_ROW_LENGTH_EXT  :: (Eq a, Num a) => a+ pattern GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 +pattern GL_UNPACK_SKIP_PIXELS_EXT  :: (Eq a, Num a) => a+ pattern GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4++pattern GL_UNPACK_SKIP_ROWS_EXT  :: (Eq a, Num a) => a  pattern GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
generated-src/Graphics/GL/Ext/EXT/VertexArray.hs view
@@ -197,66 +197,130 @@  {-# NOINLINE glVertexPointerEXTFunPtr #-} +pattern GL_COLOR_ARRAY_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_COUNT_EXT = 0x8084 +pattern GL_COLOR_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_EXT = 0x8076 +pattern GL_COLOR_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_POINTER_EXT = 0x8090 +pattern GL_COLOR_ARRAY_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_SIZE_EXT = 0x8081 +pattern GL_COLOR_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 +pattern GL_COLOR_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_TYPE_EXT = 0x8082 +pattern GL_EDGE_FLAG_ARRAY_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D +pattern GL_EDGE_FLAG_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_EXT = 0x8079 +pattern GL_EDGE_FLAG_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 +pattern GL_EDGE_FLAG_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C +pattern GL_INDEX_ARRAY_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_COUNT_EXT = 0x8087 +pattern GL_INDEX_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_EXT = 0x8077 +pattern GL_INDEX_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_POINTER_EXT = 0x8091 +pattern GL_INDEX_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 +pattern GL_INDEX_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_TYPE_EXT = 0x8085 +pattern GL_NORMAL_ARRAY_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 +pattern GL_NORMAL_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_EXT = 0x8075 +pattern GL_NORMAL_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_POINTER_EXT = 0x808F +pattern GL_NORMAL_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F +pattern GL_NORMAL_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_TYPE_EXT = 0x807E +pattern GL_TEXTURE_COORD_ARRAY_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B +pattern GL_TEXTURE_COORD_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 +pattern GL_TEXTURE_COORD_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 +pattern GL_TEXTURE_COORD_ARRAY_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 +pattern GL_TEXTURE_COORD_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A +pattern GL_TEXTURE_COORD_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 +pattern GL_VERTEX_ARRAY_COUNT_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_COUNT_EXT = 0x807D +pattern GL_VERTEX_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_EXT = 0x8074 +pattern GL_VERTEX_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_POINTER_EXT = 0x808E +pattern GL_VERTEX_ARRAY_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_SIZE_EXT = 0x807A +pattern GL_VERTEX_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C++pattern GL_VERTEX_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
generated-src/Graphics/GL/Ext/EXT/VertexAttrib64bit.hs view
@@ -187,26 +187,50 @@  {-# NOINLINE glVertexAttribLPointerEXTFunPtr #-} +pattern GL_DOUBLE_MAT2_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT2_EXT = 0x8F46 +pattern GL_DOUBLE_MAT2x3_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT2x3_EXT = 0x8F49 +pattern GL_DOUBLE_MAT2x4_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT2x4_EXT = 0x8F4A +pattern GL_DOUBLE_MAT3_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT3_EXT = 0x8F47 +pattern GL_DOUBLE_MAT3x2_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT3x2_EXT = 0x8F4B +pattern GL_DOUBLE_MAT3x4_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT3x4_EXT = 0x8F4C +pattern GL_DOUBLE_MAT4_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT4_EXT = 0x8F48 +pattern GL_DOUBLE_MAT4x2_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT4x2_EXT = 0x8F4D +pattern GL_DOUBLE_MAT4x3_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_MAT4x3_EXT = 0x8F4E +pattern GL_DOUBLE_VEC2_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_VEC2_EXT = 0x8FFC +pattern GL_DOUBLE_VEC3_EXT  :: (Eq a, Num a) => a+ pattern GL_DOUBLE_VEC3_EXT = 0x8FFD++pattern GL_DOUBLE_VEC4_EXT  :: (Eq a, Num a) => a  pattern GL_DOUBLE_VEC4_EXT = 0x8FFE
generated-src/Graphics/GL/Ext/EXT/VertexShader.hs view
@@ -759,222 +759,442 @@  {-# NOINLINE glWriteMaskEXTFunPtr #-} +pattern GL_CURRENT_VERTEX_EXT  :: (Eq a, Num a) => a+ pattern GL_CURRENT_VERTEX_EXT = 0x87E2 +pattern GL_FULL_RANGE_EXT  :: (Eq a, Num a) => a+ pattern GL_FULL_RANGE_EXT = 0x87E1 +pattern GL_INVARIANT_DATATYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_INVARIANT_DATATYPE_EXT = 0x87EB +pattern GL_INVARIANT_EXT  :: (Eq a, Num a) => a+ pattern GL_INVARIANT_EXT = 0x87C2 +pattern GL_INVARIANT_VALUE_EXT  :: (Eq a, Num a) => a+ pattern GL_INVARIANT_VALUE_EXT = 0x87EA +pattern GL_LOCAL_CONSTANT_DATATYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED +pattern GL_LOCAL_CONSTANT_EXT  :: (Eq a, Num a) => a+ pattern GL_LOCAL_CONSTANT_EXT = 0x87C3 +pattern GL_LOCAL_CONSTANT_VALUE_EXT  :: (Eq a, Num a) => a+ pattern GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC +pattern GL_LOCAL_EXT  :: (Eq a, Num a) => a+ pattern GL_LOCAL_EXT = 0x87C4 +pattern GL_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_MATRIX_EXT = 0x87C0 +pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA +pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD +pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE +pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC +pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB +pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 +pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 +pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 +pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 +pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 +pattern GL_MVP_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_MVP_MATRIX_EXT = 0x87E3 +pattern GL_NEGATIVE_ONE_EXT  :: (Eq a, Num a) => a+ pattern GL_NEGATIVE_ONE_EXT = 0x87DF +pattern GL_NEGATIVE_W_EXT  :: (Eq a, Num a) => a+ pattern GL_NEGATIVE_W_EXT = 0x87DC +pattern GL_NEGATIVE_X_EXT  :: (Eq a, Num a) => a+ pattern GL_NEGATIVE_X_EXT = 0x87D9 +pattern GL_NEGATIVE_Y_EXT  :: (Eq a, Num a) => a+ pattern GL_NEGATIVE_Y_EXT = 0x87DA +pattern GL_NEGATIVE_Z_EXT  :: (Eq a, Num a) => a+ pattern GL_NEGATIVE_Z_EXT = 0x87DB +pattern GL_NORMALIZED_RANGE_EXT  :: (Eq a, Num a) => a+ pattern GL_NORMALIZED_RANGE_EXT = 0x87E0 +pattern GL_ONE_EXT  :: (Eq a, Num a) => a+ pattern GL_ONE_EXT = 0x87DE +pattern GL_OP_ADD_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_ADD_EXT = 0x8787 +pattern GL_OP_CLAMP_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_CLAMP_EXT = 0x878E +pattern GL_OP_CROSS_PRODUCT_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_CROSS_PRODUCT_EXT = 0x8797 +pattern GL_OP_DOT3_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_DOT3_EXT = 0x8784 +pattern GL_OP_DOT4_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_DOT4_EXT = 0x8785 +pattern GL_OP_EXP_BASE_2_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_EXP_BASE_2_EXT = 0x8791 +pattern GL_OP_FLOOR_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_FLOOR_EXT = 0x878F +pattern GL_OP_FRAC_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_FRAC_EXT = 0x8789 +pattern GL_OP_INDEX_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_INDEX_EXT = 0x8782 +pattern GL_OP_LOG_BASE_2_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_LOG_BASE_2_EXT = 0x8792 +pattern GL_OP_MADD_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_MADD_EXT = 0x8788 +pattern GL_OP_MAX_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_MAX_EXT = 0x878A +pattern GL_OP_MIN_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_MIN_EXT = 0x878B +pattern GL_OP_MOV_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_MOV_EXT = 0x8799 +pattern GL_OP_MULTIPLY_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 +pattern GL_OP_MUL_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_MUL_EXT = 0x8786 +pattern GL_OP_NEGATE_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_NEGATE_EXT = 0x8783 +pattern GL_OP_POWER_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_POWER_EXT = 0x8793 +pattern GL_OP_RECIP_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_RECIP_EXT = 0x8794 +pattern GL_OP_RECIP_SQRT_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_RECIP_SQRT_EXT = 0x8795 +pattern GL_OP_ROUND_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_ROUND_EXT = 0x8790 +pattern GL_OP_SET_GE_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_SET_GE_EXT = 0x878C +pattern GL_OP_SET_LT_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_SET_LT_EXT = 0x878D +pattern GL_OP_SUB_EXT  :: (Eq a, Num a) => a+ pattern GL_OP_SUB_EXT = 0x8796 +pattern GL_OUTPUT_COLOR0_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_COLOR0_EXT = 0x879B +pattern GL_OUTPUT_COLOR1_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_COLOR1_EXT = 0x879C +pattern GL_OUTPUT_FOG_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_FOG_EXT = 0x87BD +pattern GL_OUTPUT_TEXTURE_COORD0_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D +pattern GL_OUTPUT_TEXTURE_COORD10_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 +pattern GL_OUTPUT_TEXTURE_COORD11_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 +pattern GL_OUTPUT_TEXTURE_COORD12_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 +pattern GL_OUTPUT_TEXTURE_COORD13_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA +pattern GL_OUTPUT_TEXTURE_COORD14_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB +pattern GL_OUTPUT_TEXTURE_COORD15_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC +pattern GL_OUTPUT_TEXTURE_COORD16_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD +pattern GL_OUTPUT_TEXTURE_COORD17_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE +pattern GL_OUTPUT_TEXTURE_COORD18_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF +pattern GL_OUTPUT_TEXTURE_COORD19_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 +pattern GL_OUTPUT_TEXTURE_COORD1_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E +pattern GL_OUTPUT_TEXTURE_COORD20_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 +pattern GL_OUTPUT_TEXTURE_COORD21_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 +pattern GL_OUTPUT_TEXTURE_COORD22_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 +pattern GL_OUTPUT_TEXTURE_COORD23_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 +pattern GL_OUTPUT_TEXTURE_COORD24_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 +pattern GL_OUTPUT_TEXTURE_COORD25_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 +pattern GL_OUTPUT_TEXTURE_COORD26_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 +pattern GL_OUTPUT_TEXTURE_COORD27_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 +pattern GL_OUTPUT_TEXTURE_COORD28_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 +pattern GL_OUTPUT_TEXTURE_COORD29_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA +pattern GL_OUTPUT_TEXTURE_COORD2_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F +pattern GL_OUTPUT_TEXTURE_COORD30_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB +pattern GL_OUTPUT_TEXTURE_COORD31_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC +pattern GL_OUTPUT_TEXTURE_COORD3_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 +pattern GL_OUTPUT_TEXTURE_COORD4_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 +pattern GL_OUTPUT_TEXTURE_COORD5_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 +pattern GL_OUTPUT_TEXTURE_COORD6_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 +pattern GL_OUTPUT_TEXTURE_COORD7_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 +pattern GL_OUTPUT_TEXTURE_COORD8_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 +pattern GL_OUTPUT_TEXTURE_COORD9_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 +pattern GL_OUTPUT_VERTEX_EXT  :: (Eq a, Num a) => a+ pattern GL_OUTPUT_VERTEX_EXT = 0x879A +pattern GL_SCALAR_EXT  :: (Eq a, Num a) => a+ pattern GL_SCALAR_EXT = 0x87BE +pattern GL_VARIANT_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_ARRAY_EXT = 0x87E8 +pattern GL_VARIANT_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 +pattern GL_VARIANT_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 +pattern GL_VARIANT_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 +pattern GL_VARIANT_DATATYPE_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_DATATYPE_EXT = 0x87E5 +pattern GL_VARIANT_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_EXT = 0x87C1 +pattern GL_VARIANT_VALUE_EXT  :: (Eq a, Num a) => a+ pattern GL_VARIANT_VALUE_EXT = 0x87E4 +pattern GL_VECTOR_EXT  :: (Eq a, Num a) => a+ pattern GL_VECTOR_EXT = 0x87BF +pattern GL_VERTEX_SHADER_BINDING_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_BINDING_EXT = 0x8781 +pattern GL_VERTEX_SHADER_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_EXT = 0x8780 +pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF +pattern GL_VERTEX_SHADER_INVARIANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 +pattern GL_VERTEX_SHADER_LOCALS_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 +pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 +pattern GL_VERTEX_SHADER_OPTIMIZED_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 +pattern GL_VERTEX_SHADER_VARIANTS_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 +pattern GL_W_EXT  :: (Eq a, Num a) => a+ pattern GL_W_EXT = 0x87D8 +pattern GL_X_EXT  :: (Eq a, Num a) => a+ pattern GL_X_EXT = 0x87D5 +pattern GL_Y_EXT  :: (Eq a, Num a) => a+ pattern GL_Y_EXT = 0x87D6 +pattern GL_ZERO_EXT  :: (Eq a, Num a) => a+ pattern GL_ZERO_EXT = 0x87DD++pattern GL_Z_EXT  :: (Eq a, Num a) => a  pattern GL_Z_EXT = 0x87D7
generated-src/Graphics/GL/Ext/EXT/VertexWeighting.hs view
@@ -78,28 +78,54 @@  {-# NOINLINE glVertexWeightfvEXTFunPtr #-} +pattern GL_CURRENT_VERTEX_WEIGHT_EXT  :: (Eq a, Num a) => a+ pattern GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B +pattern GL_MODELVIEW0_EXT  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW0_EXT = 0x1700 +pattern GL_MODELVIEW0_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 +pattern GL_MODELVIEW0_STACK_DEPTH_EXT  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 +pattern GL_MODELVIEW1_EXT  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW1_EXT = 0x850A +pattern GL_MODELVIEW1_MATRIX_EXT  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW1_MATRIX_EXT = 0x8506 +pattern GL_MODELVIEW1_STACK_DEPTH_EXT  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 +pattern GL_VERTEX_WEIGHTING_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_WEIGHTING_EXT = 0x8509 +pattern GL_VERTEX_WEIGHT_ARRAY_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C +pattern GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 +pattern GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D +pattern GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT  :: (Eq a, Num a) => a+ pattern GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F++pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT  :: (Eq a, Num a) => a  pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
generated-src/Graphics/GL/Ext/EXT/WindowRectangles.hs view
@@ -41,14 +41,26 @@  {-# NOINLINE glWindowRectanglesEXTFunPtr #-} +pattern GL_EXCLUSIVE_EXT  :: (Eq a, Num a) => a+ pattern GL_EXCLUSIVE_EXT = 0x8F11 +pattern GL_INCLUSIVE_EXT  :: (Eq a, Num a) => a+ pattern GL_INCLUSIVE_EXT = 0x8F10 +pattern GL_MAX_WINDOW_RECTANGLES_EXT  :: (Eq a, Num a) => a+ pattern GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 +pattern GL_NUM_WINDOW_RECTANGLES_EXT  :: (Eq a, Num a) => a+ pattern GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15 +pattern GL_WINDOW_RECTANGLE_EXT  :: (Eq a, Num a) => a+ pattern GL_WINDOW_RECTANGLE_EXT = 0x8F12++pattern GL_WINDOW_RECTANGLE_MODE_EXT  :: (Eq a, Num a) => a  pattern GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13
generated-src/Graphics/GL/Ext/EXT/X11SyncObject.hs view
@@ -34,4 +34,6 @@  {-# NOINLINE glImportSyncEXTFunPtr #-} +pattern GL_SYNC_X11_FENCE_EXT  :: (Eq a, Num a) => a+ pattern GL_SYNC_X11_FENCE_EXT = 0x90E1
generated-src/Graphics/GL/Ext/EXT/YUVTarget.hs view
@@ -21,4 +21,6 @@ gl_EXT_YUV_target = member "GL_EXT_YUV_target" extensions {-# NOINLINE gl_EXT_YUV_target #-} +pattern GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7
generated-src/Graphics/GL/Ext/FJ/ShaderBinaryGCCSO.hs view
@@ -17,4 +17,6 @@ gl_FJ_shader_binary_GCCSO = member "GL_FJ_shader_binary_GCCSO" extensions {-# NOINLINE gl_FJ_shader_binary_GCCSO #-} +pattern GL_GCCSO_SHADER_BINARY_FJ  :: (Eq a, Num a) => a+ pattern GL_GCCSO_SHADER_BINARY_FJ = 0x9260
generated-src/Graphics/GL/Ext/HP/ConvolutionBorderModes.hs view
@@ -20,10 +20,18 @@ gl_HP_convolution_border_modes = member "GL_HP_convolution_border_modes" extensions {-# NOINLINE gl_HP_convolution_border_modes #-} +pattern GL_CONSTANT_BORDER_HP  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_BORDER_HP = 0x8151 +pattern GL_CONVOLUTION_BORDER_COLOR_HP  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 +pattern GL_IGNORE_BORDER_HP  :: (Eq a, Num a) => a+ pattern GL_IGNORE_BORDER_HP = 0x8150++pattern GL_REPLICATE_BORDER_HP  :: (Eq a, Num a) => a  pattern GL_REPLICATE_BORDER_HP = 0x8153
generated-src/Graphics/GL/Ext/HP/ImageTransform.hs view
@@ -140,32 +140,62 @@  {-# NOINLINE glImageTransformParameterivHPFunPtr #-} +pattern GL_AVERAGE_HP  :: (Eq a, Num a) => a+ pattern GL_AVERAGE_HP = 0x8160 +pattern GL_CUBIC_HP  :: (Eq a, Num a) => a+ pattern GL_CUBIC_HP = 0x815F +pattern GL_IMAGE_CUBIC_WEIGHT_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E +pattern GL_IMAGE_MAG_FILTER_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_MAG_FILTER_HP = 0x815C +pattern GL_IMAGE_MIN_FILTER_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_MIN_FILTER_HP = 0x815D +pattern GL_IMAGE_ROTATE_ANGLE_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 +pattern GL_IMAGE_ROTATE_ORIGIN_X_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A +pattern GL_IMAGE_ROTATE_ORIGIN_Y_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B +pattern GL_IMAGE_SCALE_X_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_SCALE_X_HP = 0x8155 +pattern GL_IMAGE_SCALE_Y_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_SCALE_Y_HP = 0x8156 +pattern GL_IMAGE_TRANSFORM_2D_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_TRANSFORM_2D_HP = 0x8161 +pattern GL_IMAGE_TRANSLATE_X_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_TRANSLATE_X_HP = 0x8157 +pattern GL_IMAGE_TRANSLATE_Y_HP  :: (Eq a, Num a) => a+ pattern GL_IMAGE_TRANSLATE_Y_HP = 0x8158 +pattern GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP  :: (Eq a, Num a) => a+ pattern GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162++pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP  :: (Eq a, Num a) => a  pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
generated-src/Graphics/GL/Ext/HP/OcclusionTest.hs view
@@ -18,6 +18,10 @@ gl_HP_occlusion_test = member "GL_HP_occlusion_test" extensions {-# NOINLINE gl_HP_occlusion_test #-} +pattern GL_OCCLUSION_TEST_HP  :: (Eq a, Num a) => a+ pattern GL_OCCLUSION_TEST_HP = 0x8165++pattern GL_OCCLUSION_TEST_RESULT_HP  :: (Eq a, Num a) => a  pattern GL_OCCLUSION_TEST_RESULT_HP = 0x8166
generated-src/Graphics/GL/Ext/HP/TextureLighting.hs view
@@ -19,8 +19,14 @@ gl_HP_texture_lighting = member "GL_HP_texture_lighting" extensions {-# NOINLINE gl_HP_texture_lighting #-} +pattern GL_TEXTURE_LIGHTING_MODE_HP  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 +pattern GL_TEXTURE_POST_SPECULAR_HP  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_POST_SPECULAR_HP = 0x8168++pattern GL_TEXTURE_PRE_SPECULAR_HP  :: (Eq a, Num a) => a  pattern GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
generated-src/Graphics/GL/Ext/IBM/CullVertex.hs view
@@ -17,4 +17,6 @@ gl_IBM_cull_vertex = member "GL_IBM_cull_vertex" extensions {-# NOINLINE gl_IBM_cull_vertex #-} +pattern GL_CULL_VERTEX_IBM  :: (Eq a, Num a) => a+ pattern GL_CULL_VERTEX_IBM = 103050
generated-src/Graphics/GL/Ext/IBM/RasterposClip.hs view
@@ -17,4 +17,6 @@ gl_IBM_rasterpos_clip = member "GL_IBM_rasterpos_clip" extensions {-# NOINLINE gl_IBM_rasterpos_clip #-} +pattern GL_RASTER_POSITION_UNCLIPPED_IBM  :: (Eq a, Num a) => a+ pattern GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
generated-src/Graphics/GL/Ext/IBM/StaticData.hs view
@@ -35,6 +35,10 @@  {-# NOINLINE glFlushStaticDataIBMFunPtr #-} +pattern GL_ALL_STATIC_DATA_IBM  :: (Eq a, Num a) => a+ pattern GL_ALL_STATIC_DATA_IBM = 103060++pattern GL_STATIC_VERTEX_ARRAY_IBM  :: (Eq a, Num a) => a  pattern GL_STATIC_VERTEX_ARRAY_IBM = 103061
generated-src/Graphics/GL/Ext/IBM/TextureMirroredRepeat.hs view
@@ -17,4 +17,6 @@ gl_IBM_texture_mirrored_repeat = member "GL_IBM_texture_mirrored_repeat" extensions {-# NOINLINE gl_IBM_texture_mirrored_repeat #-} +pattern GL_MIRRORED_REPEAT_IBM  :: (Eq a, Num a) => a+ pattern GL_MIRRORED_REPEAT_IBM = 0x8370
generated-src/Graphics/GL/Ext/IBM/VertexArrayLists.hs view
@@ -165,34 +165,66 @@  {-# NOINLINE glVertexPointerListIBMFunPtr #-} +pattern GL_COLOR_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_LIST_IBM = 103072 +pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 +pattern GL_EDGE_FLAG_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 +pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 +pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 +pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 +pattern GL_INDEX_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_LIST_IBM = 103073 +pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 +pattern GL_NORMAL_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_LIST_IBM = 103071 +pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 +pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 +pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 +pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 +pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 +pattern GL_VERTEX_ARRAY_LIST_IBM  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_LIST_IBM = 103070++pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
generated-src/Graphics/GL/Ext/IMG/FramebufferDownsample.hs view
@@ -59,10 +59,18 @@  {-# NOINLINE glFramebufferTextureLayerDownsampleIMGFunPtr #-} +pattern GL_DOWNSAMPLE_SCALES_IMG  :: (Eq a, Num a) => a+ pattern GL_DOWNSAMPLE_SCALES_IMG = 0x913E +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F +pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C++pattern GL_NUM_DOWNSAMPLE_SCALES_IMG  :: (Eq a, Num a) => a  pattern GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D
generated-src/Graphics/GL/Ext/IMG/MultisampledRenderToTexture.hs view
@@ -49,10 +49,18 @@  {-# NOINLINE glRenderbufferStorageMultisampleIMGFunPtr #-} +pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 +pattern GL_MAX_SAMPLES_IMG  :: (Eq a, Num a) => a+ pattern GL_MAX_SAMPLES_IMG = 0x9135 +pattern GL_RENDERBUFFER_SAMPLES_IMG  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_SAMPLES_IMG = 0x9133++pattern GL_TEXTURE_SAMPLES_IMG  :: (Eq a, Num a) => a  pattern GL_TEXTURE_SAMPLES_IMG = 0x9136
generated-src/Graphics/GL/Ext/IMG/ProgramBinary.hs view
@@ -17,4 +17,6 @@ gl_IMG_program_binary = member "GL_IMG_program_binary" extensions {-# NOINLINE gl_IMG_program_binary #-} +pattern GL_SGX_PROGRAM_BINARY_IMG  :: (Eq a, Num a) => a+ pattern GL_SGX_PROGRAM_BINARY_IMG = 0x9130
generated-src/Graphics/GL/Ext/IMG/ReadFormat.hs view
@@ -18,6 +18,10 @@ gl_IMG_read_format = member "GL_IMG_read_format" extensions {-# NOINLINE gl_IMG_read_format #-} +pattern GL_BGRA_IMG  :: (Eq a, Num a) => a+ pattern GL_BGRA_IMG = 0x80E1++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
generated-src/Graphics/GL/Ext/IMG/ShaderBinary.hs view
@@ -17,4 +17,6 @@ gl_IMG_shader_binary = member "GL_IMG_shader_binary" extensions {-# NOINLINE gl_IMG_shader_binary #-} +pattern GL_SGX_BINARY_IMG  :: (Eq a, Num a) => a+ pattern GL_SGX_BINARY_IMG = 0x8C0A
generated-src/Graphics/GL/Ext/IMG/TextureCompressionPvrtc.hs view
@@ -20,10 +20,18 @@ gl_IMG_texture_compression_pvrtc = member "GL_IMG_texture_compression_pvrtc" extensions {-# NOINLINE gl_IMG_texture_compression_pvrtc #-} +pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 +pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 +pattern GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01++pattern GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
generated-src/Graphics/GL/Ext/IMG/TextureCompressionPvrtc2.hs view
@@ -18,6 +18,10 @@ gl_IMG_texture_compression_pvrtc2 = member "GL_IMG_texture_compression_pvrtc2" extensions {-# NOINLINE gl_IMG_texture_compression_pvrtc2 #-} +pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137++pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
generated-src/Graphics/GL/Ext/IMG/TextureEnvEnhancedFixedFunction.hs view
@@ -23,16 +23,30 @@ gl_IMG_texture_env_enhanced_fixed_function = member "GL_IMG_texture_env_enhanced_fixed_function" extensions {-# NOINLINE gl_IMG_texture_env_enhanced_fixed_function #-} +pattern GL_ADD_BLEND_IMG  :: (Eq a, Num a) => a+ pattern GL_ADD_BLEND_IMG = 0x8C09 +pattern GL_DOT3_RGBA_IMG  :: (Eq a, Num a) => a+ pattern GL_DOT3_RGBA_IMG = 0x86AF +pattern GL_FACTOR_ALPHA_MODULATE_IMG  :: (Eq a, Num a) => a+ pattern GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 +pattern GL_FRAGMENT_ALPHA_MODULATE_IMG  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 +pattern GL_MODULATE_COLOR_IMG  :: (Eq a, Num a) => a+ pattern GL_MODULATE_COLOR_IMG = 0x8C04 +pattern GL_RECIP_ADD_SIGNED_ALPHA_IMG  :: (Eq a, Num a) => a+ pattern GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05++pattern GL_TEXTURE_ALPHA_MODULATE_IMG  :: (Eq a, Num a) => a  pattern GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
generated-src/Graphics/GL/Ext/IMG/TextureFilterCubic.hs view
@@ -19,8 +19,14 @@ gl_IMG_texture_filter_cubic = member "GL_IMG_texture_filter_cubic" extensions {-# NOINLINE gl_IMG_texture_filter_cubic #-} +pattern GL_CUBIC_IMG  :: (Eq a, Num a) => a+ pattern GL_CUBIC_IMG = 0x9139 +pattern GL_CUBIC_MIPMAP_LINEAR_IMG  :: (Eq a, Num a) => a+ pattern GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B++pattern GL_CUBIC_MIPMAP_NEAREST_IMG  :: (Eq a, Num a) => a  pattern GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A
generated-src/Graphics/GL/Ext/IMG/UserClipPlane.hs view
@@ -56,16 +56,30 @@  {-# NOINLINE glClipPlanexIMGFunPtr #-} +pattern GL_CLIP_PLANE0_IMG  :: (Eq a, Num a) => a+ pattern GL_CLIP_PLANE0_IMG = 0x3000 +pattern GL_CLIP_PLANE1_IMG  :: (Eq a, Num a) => a+ pattern GL_CLIP_PLANE1_IMG = 0x3001 +pattern GL_CLIP_PLANE2_IMG  :: (Eq a, Num a) => a+ pattern GL_CLIP_PLANE2_IMG = 0x3002 +pattern GL_CLIP_PLANE3_IMG  :: (Eq a, Num a) => a+ pattern GL_CLIP_PLANE3_IMG = 0x3003 +pattern GL_CLIP_PLANE4_IMG  :: (Eq a, Num a) => a+ pattern GL_CLIP_PLANE4_IMG = 0x3004 +pattern GL_CLIP_PLANE5_IMG  :: (Eq a, Num a) => a+ pattern GL_CLIP_PLANE5_IMG = 0x3005++pattern GL_MAX_CLIP_PLANES_IMG  :: (Eq a, Num a) => a  pattern GL_MAX_CLIP_PLANES_IMG = 0x0D32
generated-src/Graphics/GL/Ext/INGR/ColorClamp.hs view
@@ -24,18 +24,34 @@ gl_INGR_color_clamp = member "GL_INGR_color_clamp" extensions {-# NOINLINE gl_INGR_color_clamp #-} +pattern GL_ALPHA_MAX_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_ALPHA_MAX_CLAMP_INGR = 0x8567 +pattern GL_ALPHA_MIN_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_ALPHA_MIN_CLAMP_INGR = 0x8563 +pattern GL_BLUE_MAX_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_BLUE_MAX_CLAMP_INGR = 0x8566 +pattern GL_BLUE_MIN_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_BLUE_MIN_CLAMP_INGR = 0x8562 +pattern GL_GREEN_MAX_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_GREEN_MAX_CLAMP_INGR = 0x8565 +pattern GL_GREEN_MIN_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_GREEN_MIN_CLAMP_INGR = 0x8561 +pattern GL_RED_MAX_CLAMP_INGR  :: (Eq a, Num a) => a+ pattern GL_RED_MAX_CLAMP_INGR = 0x8564++pattern GL_RED_MIN_CLAMP_INGR  :: (Eq a, Num a) => a  pattern GL_RED_MIN_CLAMP_INGR = 0x8560
generated-src/Graphics/GL/Ext/INGR/InterlaceRead.hs view
@@ -17,4 +17,6 @@ gl_INGR_interlace_read = member "GL_INGR_interlace_read" extensions {-# NOINLINE gl_INGR_interlace_read #-} +pattern GL_INTERLACE_READ_INGR  :: (Eq a, Num a) => a+ pattern GL_INTERLACE_READ_INGR = 0x8568
generated-src/Graphics/GL/Ext/INTEL/ConservativeRasterization.hs view
@@ -17,4 +17,6 @@ gl_INTEL_conservative_rasterization = member "GL_INTEL_conservative_rasterization" extensions {-# NOINLINE gl_INTEL_conservative_rasterization #-} +pattern GL_CONSERVATIVE_RASTERIZATION_INTEL  :: (Eq a, Num a) => a+ pattern GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE
generated-src/Graphics/GL/Ext/INTEL/MapTexture.hs view
@@ -65,10 +65,18 @@  {-# NOINLINE glUnmapTexture2DINTELFunPtr #-} +pattern GL_LAYOUT_DEFAULT_INTEL  :: (Eq a, Num a) => a+ pattern GL_LAYOUT_DEFAULT_INTEL = 0 +pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL  :: (Eq a, Num a) => a+ pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 +pattern GL_LAYOUT_LINEAR_INTEL  :: (Eq a, Num a) => a+ pattern GL_LAYOUT_LINEAR_INTEL = 1++pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL  :: (Eq a, Num a) => a  pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
generated-src/Graphics/GL/Ext/INTEL/ParallelArrays.hs view
@@ -90,12 +90,22 @@  {-# NOINLINE glVertexPointervINTELFunPtr #-} +pattern GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 +pattern GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 +pattern GL_PARALLEL_ARRAYS_INTEL  :: (Eq a, Num a) => a+ pattern GL_PARALLEL_ARRAYS_INTEL = 0x83F4 +pattern GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8++pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
generated-src/Graphics/GL/Ext/INTEL/PerformanceQuery.hs view
@@ -161,42 +161,82 @@  {-# NOINLINE glGetPerfQueryInfoINTELFunPtr #-} +pattern GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC +pattern GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB +pattern GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA +pattern GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 +pattern GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 +pattern GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF +pattern GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 +pattern GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 +pattern GL_PERFQUERY_COUNTER_EVENT_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 +pattern GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE +pattern GL_PERFQUERY_COUNTER_RAW_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 +pattern GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 +pattern GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 +pattern GL_PERFQUERY_DONOT_FLUSH_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 +pattern GL_PERFQUERY_FLUSH_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_FLUSH_INTEL = 0x83FA +pattern GL_PERFQUERY_GLOBAL_CONTEXT_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 +pattern GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 +pattern GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD +pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL  :: (Eq a, Num a) => a+ pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000++pattern GL_PERFQUERY_WAIT_INTEL  :: (Eq a, Num a) => a  pattern GL_PERFQUERY_WAIT_INTEL = 0x83FB
generated-src/Graphics/GL/Ext/KHR/BlendEquationAdvanced.hs view
@@ -49,32 +49,62 @@  {-# NOINLINE glBlendBarrierKHRFunPtr #-} +pattern GL_COLORBURN_KHR  :: (Eq a, Num a) => a+ pattern GL_COLORBURN_KHR = 0x929A +pattern GL_COLORDODGE_KHR  :: (Eq a, Num a) => a+ pattern GL_COLORDODGE_KHR = 0x9299 +pattern GL_DARKEN_KHR  :: (Eq a, Num a) => a+ pattern GL_DARKEN_KHR = 0x9297 +pattern GL_DIFFERENCE_KHR  :: (Eq a, Num a) => a+ pattern GL_DIFFERENCE_KHR = 0x929E +pattern GL_EXCLUSION_KHR  :: (Eq a, Num a) => a+ pattern GL_EXCLUSION_KHR = 0x92A0 +pattern GL_HARDLIGHT_KHR  :: (Eq a, Num a) => a+ pattern GL_HARDLIGHT_KHR = 0x929B +pattern GL_HSL_COLOR_KHR  :: (Eq a, Num a) => a+ pattern GL_HSL_COLOR_KHR = 0x92AF +pattern GL_HSL_HUE_KHR  :: (Eq a, Num a) => a+ pattern GL_HSL_HUE_KHR = 0x92AD +pattern GL_HSL_LUMINOSITY_KHR  :: (Eq a, Num a) => a+ pattern GL_HSL_LUMINOSITY_KHR = 0x92B0 +pattern GL_HSL_SATURATION_KHR  :: (Eq a, Num a) => a+ pattern GL_HSL_SATURATION_KHR = 0x92AE +pattern GL_LIGHTEN_KHR  :: (Eq a, Num a) => a+ pattern GL_LIGHTEN_KHR = 0x9298 +pattern GL_MULTIPLY_KHR  :: (Eq a, Num a) => a+ pattern GL_MULTIPLY_KHR = 0x9294 +pattern GL_OVERLAY_KHR  :: (Eq a, Num a) => a+ pattern GL_OVERLAY_KHR = 0x9296 +pattern GL_SCREEN_KHR  :: (Eq a, Num a) => a+ pattern GL_SCREEN_KHR = 0x9295++pattern GL_SOFTLIGHT_KHR  :: (Eq a, Num a) => a  pattern GL_SOFTLIGHT_KHR = 0x929C
generated-src/Graphics/GL/Ext/KHR/BlendEquationAdvancedCoherent.hs view
@@ -17,4 +17,6 @@ gl_KHR_blend_equation_advanced_coherent = member "GL_KHR_blend_equation_advanced_coherent" extensions {-# NOINLINE gl_KHR_blend_equation_advanced_coherent #-} +pattern GL_BLEND_ADVANCED_COHERENT_KHR  :: (Eq a, Num a) => a+ pattern GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
generated-src/Graphics/GL/Ext/KHR/ContextFlushControl.hs view
@@ -22,6 +22,10 @@ gl_KHR_context_flush_control = member "GL_KHR_context_flush_control" extensions {-# NOINLINE gl_KHR_context_flush_control #-} +pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC++pattern GL_CONTEXT_RELEASE_BEHAVIOR_KHR  :: (Eq a, Num a) => a  pattern GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
generated-src/Graphics/GL/Ext/KHR/Debug.hs view
@@ -286,82 +286,162 @@  {-# NOINLINE glPushDebugGroupKHRFunPtr #-} +pattern GL_BUFFER_KHR  :: (Eq a, Num a) => a+ pattern GL_BUFFER_KHR = 0x82E0 +pattern GL_CONTEXT_FLAG_DEBUG_BIT_KHR  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 +pattern GL_DEBUG_CALLBACK_FUNCTION_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 +pattern GL_DEBUG_CALLBACK_USER_PARAM_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 +pattern GL_DEBUG_GROUP_STACK_DEPTH_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D +pattern GL_DEBUG_LOGGED_MESSAGES_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 +pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 +pattern GL_DEBUG_OUTPUT_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_OUTPUT_KHR = 0x92E0 +pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 +pattern GL_DEBUG_SEVERITY_HIGH_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 +pattern GL_DEBUG_SEVERITY_LOW_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 +pattern GL_DEBUG_SEVERITY_MEDIUM_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 +pattern GL_DEBUG_SEVERITY_NOTIFICATION_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B +pattern GL_DEBUG_SOURCE_API_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_API_KHR = 0x8246 +pattern GL_DEBUG_SOURCE_APPLICATION_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A +pattern GL_DEBUG_SOURCE_OTHER_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_OTHER_KHR = 0x824B +pattern GL_DEBUG_SOURCE_SHADER_COMPILER_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 +pattern GL_DEBUG_SOURCE_THIRD_PARTY_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 +pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 +pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D +pattern GL_DEBUG_TYPE_ERROR_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_ERROR_KHR = 0x824C +pattern GL_DEBUG_TYPE_MARKER_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_MARKER_KHR = 0x8268 +pattern GL_DEBUG_TYPE_OTHER_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_OTHER_KHR = 0x8251 +pattern GL_DEBUG_TYPE_PERFORMANCE_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 +pattern GL_DEBUG_TYPE_POP_GROUP_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A +pattern GL_DEBUG_TYPE_PORTABILITY_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F +pattern GL_DEBUG_TYPE_PUSH_GROUP_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 +pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR  :: (Eq a, Num a) => a+ pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E +pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR  :: (Eq a, Num a) => a+ pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C +pattern GL_MAX_DEBUG_LOGGED_MESSAGES_KHR  :: (Eq a, Num a) => a+ pattern GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 +pattern GL_MAX_DEBUG_MESSAGE_LENGTH_KHR  :: (Eq a, Num a) => a+ pattern GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 +pattern GL_MAX_LABEL_LENGTH_KHR  :: (Eq a, Num a) => a+ pattern GL_MAX_LABEL_LENGTH_KHR = 0x82E8 +pattern GL_PROGRAM_KHR  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_KHR = 0x82E2 +pattern GL_PROGRAM_PIPELINE_KHR  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_PIPELINE_KHR = 0x82E4 +pattern GL_QUERY_KHR  :: (Eq a, Num a) => a+ pattern GL_QUERY_KHR = 0x82E3 +pattern GL_SAMPLER_KHR  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_KHR = 0x82E6 +pattern GL_SHADER_KHR  :: (Eq a, Num a) => a+ pattern GL_SHADER_KHR = 0x82E1 +pattern GL_STACK_OVERFLOW_KHR  :: (Eq a, Num a) => a+ pattern GL_STACK_OVERFLOW_KHR = 0x0503 +pattern GL_STACK_UNDERFLOW_KHR  :: (Eq a, Num a) => a+ pattern GL_STACK_UNDERFLOW_KHR = 0x0504++pattern GL_VERTEX_ARRAY_KHR  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_KHR = 0x8074
generated-src/Graphics/GL/Ext/KHR/NoError.hs view
@@ -17,4 +17,6 @@ gl_KHR_no_error = member "GL_KHR_no_error" extensions {-# NOINLINE gl_KHR_no_error #-} +pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
generated-src/Graphics/GL/Ext/KHR/Robustness.hs view
@@ -124,18 +124,34 @@  {-# NOINLINE glReadnPixelsKHRFunPtr #-} +pattern GL_CONTEXT_LOST_KHR  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_LOST_KHR = 0x0507 +pattern GL_CONTEXT_ROBUST_ACCESS_KHR  :: (Eq a, Num a) => a+ pattern GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 +pattern GL_GUILTY_CONTEXT_RESET_KHR  :: (Eq a, Num a) => a+ pattern GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 +pattern GL_INNOCENT_CONTEXT_RESET_KHR  :: (Eq a, Num a) => a+ pattern GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 +pattern GL_LOSE_CONTEXT_ON_RESET_KHR  :: (Eq a, Num a) => a+ pattern GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 +pattern GL_NO_RESET_NOTIFICATION_KHR  :: (Eq a, Num a) => a+ pattern GL_NO_RESET_NOTIFICATION_KHR = 0x8261 +pattern GL_RESET_NOTIFICATION_STRATEGY_KHR  :: (Eq a, Num a) => a+ pattern GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256++pattern GL_UNKNOWN_CONTEXT_RESET_KHR  :: (Eq a, Num a) => a  pattern GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
generated-src/Graphics/GL/Ext/MESA/PackInvert.hs view
@@ -17,4 +17,6 @@ gl_MESA_pack_invert = member "GL_MESA_pack_invert" extensions {-# NOINLINE gl_MESA_pack_invert #-} +pattern GL_PACK_INVERT_MESA  :: (Eq a, Num a) => a+ pattern GL_PACK_INVERT_MESA = 0x8758
generated-src/Graphics/GL/Ext/MESA/YcbcrTexture.hs view
@@ -19,8 +19,14 @@ gl_MESA_ycbcr_texture = member "GL_MESA_ycbcr_texture" extensions {-# NOINLINE gl_MESA_ycbcr_texture #-} +pattern GL_UNSIGNED_SHORT_8_8_MESA  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA +pattern GL_UNSIGNED_SHORT_8_8_REV_MESA  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB++pattern GL_YCBCR_MESA  :: (Eq a, Num a) => a  pattern GL_YCBCR_MESA = 0x8757
generated-src/Graphics/GL/Ext/MESAX/TextureStack.hs view
@@ -22,14 +22,26 @@ gl_MESAX_texture_stack = member "GL_MESAX_texture_stack" extensions {-# NOINLINE gl_MESAX_texture_stack #-} +pattern GL_PROXY_TEXTURE_1D_STACK_MESAX  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B +pattern GL_PROXY_TEXTURE_2D_STACK_MESAX  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C +pattern GL_TEXTURE_1D_STACK_BINDING_MESAX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D +pattern GL_TEXTURE_1D_STACK_MESAX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_1D_STACK_MESAX = 0x8759 +pattern GL_TEXTURE_2D_STACK_BINDING_MESAX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E++pattern GL_TEXTURE_2D_STACK_MESAX  :: (Eq a, Num a) => a  pattern GL_TEXTURE_2D_STACK_MESAX = 0x875A
generated-src/Graphics/GL/Ext/NV/BlendEquationAdvanced.hs view
@@ -99,100 +99,198 @@  {-# NOINLINE glBlendParameteriNVFunPtr #-} +pattern GL_BLEND_OVERLAP_NV  :: (Eq a, Num a) => a+ pattern GL_BLEND_OVERLAP_NV = 0x9281 +pattern GL_BLEND_PREMULTIPLIED_SRC_NV  :: (Eq a, Num a) => a+ pattern GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 +pattern GL_BLUE_NV  :: (Eq a, Num a) => a+ pattern GL_BLUE_NV = 0x1905 +pattern GL_COLORBURN_NV  :: (Eq a, Num a) => a+ pattern GL_COLORBURN_NV = 0x929A +pattern GL_COLORDODGE_NV  :: (Eq a, Num a) => a+ pattern GL_COLORDODGE_NV = 0x9299 +pattern GL_CONJOINT_NV  :: (Eq a, Num a) => a+ pattern GL_CONJOINT_NV = 0x9284 +pattern GL_CONTRAST_NV  :: (Eq a, Num a) => a+ pattern GL_CONTRAST_NV = 0x92A1 +pattern GL_DARKEN_NV  :: (Eq a, Num a) => a+ pattern GL_DARKEN_NV = 0x9297 +pattern GL_DIFFERENCE_NV  :: (Eq a, Num a) => a+ pattern GL_DIFFERENCE_NV = 0x929E +pattern GL_DISJOINT_NV  :: (Eq a, Num a) => a+ pattern GL_DISJOINT_NV = 0x9283 +pattern GL_DST_ATOP_NV  :: (Eq a, Num a) => a+ pattern GL_DST_ATOP_NV = 0x928F +pattern GL_DST_IN_NV  :: (Eq a, Num a) => a+ pattern GL_DST_IN_NV = 0x928B +pattern GL_DST_NV  :: (Eq a, Num a) => a+ pattern GL_DST_NV = 0x9287 +pattern GL_DST_OUT_NV  :: (Eq a, Num a) => a+ pattern GL_DST_OUT_NV = 0x928D +pattern GL_DST_OVER_NV  :: (Eq a, Num a) => a+ pattern GL_DST_OVER_NV = 0x9289 +pattern GL_EXCLUSION_NV  :: (Eq a, Num a) => a+ pattern GL_EXCLUSION_NV = 0x92A0 +pattern GL_GREEN_NV  :: (Eq a, Num a) => a+ pattern GL_GREEN_NV = 0x1904 +pattern GL_HARDLIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_HARDLIGHT_NV = 0x929B +pattern GL_HARDMIX_NV  :: (Eq a, Num a) => a+ pattern GL_HARDMIX_NV = 0x92A9 +pattern GL_HSL_COLOR_NV  :: (Eq a, Num a) => a+ pattern GL_HSL_COLOR_NV = 0x92AF +pattern GL_HSL_HUE_NV  :: (Eq a, Num a) => a+ pattern GL_HSL_HUE_NV = 0x92AD +pattern GL_HSL_LUMINOSITY_NV  :: (Eq a, Num a) => a+ pattern GL_HSL_LUMINOSITY_NV = 0x92B0 +pattern GL_HSL_SATURATION_NV  :: (Eq a, Num a) => a+ pattern GL_HSL_SATURATION_NV = 0x92AE +pattern GL_INVERT_OVG_NV  :: (Eq a, Num a) => a+ pattern GL_INVERT_OVG_NV = 0x92B4 +pattern GL_INVERT_RGB_NV  :: (Eq a, Num a) => a+ pattern GL_INVERT_RGB_NV = 0x92A3 +pattern GL_LIGHTEN_NV  :: (Eq a, Num a) => a+ pattern GL_LIGHTEN_NV = 0x9298 +pattern GL_LINEARBURN_NV  :: (Eq a, Num a) => a+ pattern GL_LINEARBURN_NV = 0x92A5 +pattern GL_LINEARDODGE_NV  :: (Eq a, Num a) => a+ pattern GL_LINEARDODGE_NV = 0x92A4 +pattern GL_LINEARLIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_LINEARLIGHT_NV = 0x92A7 +pattern GL_MINUS_CLAMPED_NV  :: (Eq a, Num a) => a+ pattern GL_MINUS_CLAMPED_NV = 0x92B3 +pattern GL_MINUS_NV  :: (Eq a, Num a) => a+ pattern GL_MINUS_NV = 0x929F +pattern GL_MULTIPLY_NV  :: (Eq a, Num a) => a+ pattern GL_MULTIPLY_NV = 0x9294 +pattern GL_OVERLAY_NV  :: (Eq a, Num a) => a+ pattern GL_OVERLAY_NV = 0x9296 +pattern GL_PINLIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_PINLIGHT_NV = 0x92A8 +pattern GL_PLUS_CLAMPED_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 +pattern GL_PLUS_CLAMPED_NV  :: (Eq a, Num a) => a+ pattern GL_PLUS_CLAMPED_NV = 0x92B1 +pattern GL_PLUS_DARKER_NV  :: (Eq a, Num a) => a+ pattern GL_PLUS_DARKER_NV = 0x9292 +pattern GL_PLUS_NV  :: (Eq a, Num a) => a+ pattern GL_PLUS_NV = 0x9291 +pattern GL_RED_NV  :: (Eq a, Num a) => a+ pattern GL_RED_NV = 0x1903 +pattern GL_SCREEN_NV  :: (Eq a, Num a) => a+ pattern GL_SCREEN_NV = 0x9295 +pattern GL_SOFTLIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_SOFTLIGHT_NV = 0x929C +pattern GL_SRC_ATOP_NV  :: (Eq a, Num a) => a+ pattern GL_SRC_ATOP_NV = 0x928E +pattern GL_SRC_IN_NV  :: (Eq a, Num a) => a+ pattern GL_SRC_IN_NV = 0x928A +pattern GL_SRC_NV  :: (Eq a, Num a) => a+ pattern GL_SRC_NV = 0x9286 +pattern GL_SRC_OUT_NV  :: (Eq a, Num a) => a+ pattern GL_SRC_OUT_NV = 0x928C +pattern GL_SRC_OVER_NV  :: (Eq a, Num a) => a+ pattern GL_SRC_OVER_NV = 0x9288 +pattern GL_UNCORRELATED_NV  :: (Eq a, Num a) => a+ pattern GL_UNCORRELATED_NV = 0x9282 +pattern GL_VIVIDLIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_VIVIDLIGHT_NV = 0x92A6++pattern GL_XOR_NV  :: (Eq a, Num a) => a  pattern GL_XOR_NV = 0x1506
generated-src/Graphics/GL/Ext/NV/BlendEquationAdvancedCoherent.hs view
@@ -17,4 +17,6 @@ gl_NV_blend_equation_advanced_coherent = member "GL_NV_blend_equation_advanced_coherent" extensions {-# NOINLINE gl_NV_blend_equation_advanced_coherent #-} +pattern GL_BLEND_ADVANCED_COHERENT_NV  :: (Eq a, Num a) => a+ pattern GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
generated-src/Graphics/GL/Ext/NV/ClipSpaceWScaling.hs view
@@ -36,8 +36,14 @@  {-# NOINLINE glViewportPositionWScaleNVFunPtr #-} +pattern GL_VIEWPORT_POSITION_W_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C +pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D++pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV  :: (Eq a, Num a) => a  pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
generated-src/Graphics/GL/Ext/NV/CommandList.hs view
@@ -244,40 +244,78 @@  {-# NOINLINE glStateCaptureNVFunPtr #-} +pattern GL_ALPHA_REF_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_ALPHA_REF_COMMAND_NV = 0x000F +pattern GL_ATTRIBUTE_ADDRESS_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 +pattern GL_BLEND_COLOR_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_BLEND_COLOR_COMMAND_NV = 0x000B +pattern GL_DRAW_ARRAYS_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_ARRAYS_COMMAND_NV = 0x0003 +pattern GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 +pattern GL_DRAW_ARRAYS_STRIP_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 +pattern GL_DRAW_ELEMENTS_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002 +pattern GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 +pattern GL_DRAW_ELEMENTS_STRIP_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 +pattern GL_ELEMENT_ADDRESS_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008 +pattern GL_FRONT_FACE_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_FRONT_FACE_COMMAND_NV = 0x0012 +pattern GL_LINE_WIDTH_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_LINE_WIDTH_COMMAND_NV = 0x000D +pattern GL_NOP_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_NOP_COMMAND_NV = 0x0001 +pattern GL_POLYGON_OFFSET_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_POLYGON_OFFSET_COMMAND_NV = 0x000E +pattern GL_SCISSOR_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_SCISSOR_COMMAND_NV = 0x0011 +pattern GL_STENCIL_REF_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_STENCIL_REF_COMMAND_NV = 0x000C +pattern GL_TERMINATE_SEQUENCE_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 +pattern GL_UNIFORM_ADDRESS_COMMAND_NV  :: (Eq a, Num a) => a+ pattern GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A++pattern GL_VIEWPORT_COMMAND_NV  :: (Eq a, Num a) => a  pattern GL_VIEWPORT_COMMAND_NV = 0x0010
generated-src/Graphics/GL/Ext/NV/ComputeProgram5.hs view
@@ -18,6 +18,10 @@ gl_NV_compute_program5 = member "GL_NV_compute_program5" extensions {-# NOINLINE gl_NV_compute_program5 #-} +pattern GL_COMPUTE_PROGRAM_NV  :: (Eq a, Num a) => a+ pattern GL_COMPUTE_PROGRAM_NV = 0x90FB++pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV  :: (Eq a, Num a) => a  pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
generated-src/Graphics/GL/Ext/NV/ConditionalRender.hs view
@@ -55,10 +55,18 @@  {-# NOINLINE glEndConditionalRenderNVFunPtr #-} +pattern GL_QUERY_BY_REGION_NO_WAIT_NV  :: (Eq a, Num a) => a+ pattern GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 +pattern GL_QUERY_BY_REGION_WAIT_NV  :: (Eq a, Num a) => a+ pattern GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 +pattern GL_QUERY_NO_WAIT_NV  :: (Eq a, Num a) => a+ pattern GL_QUERY_NO_WAIT_NV = 0x8E14++pattern GL_QUERY_WAIT_NV  :: (Eq a, Num a) => a  pattern GL_QUERY_WAIT_NV = 0x8E13
generated-src/Graphics/GL/Ext/NV/ConservativeRaster.hs view
@@ -37,10 +37,18 @@  {-# NOINLINE glSubpixelPrecisionBiasNVFunPtr #-} +pattern GL_CONSERVATIVE_RASTERIZATION_NV  :: (Eq a, Num a) => a+ pattern GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 +pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 +pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV  :: (Eq a, Num a) => a+ pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347++pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV  :: (Eq a, Num a) => a  pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348
generated-src/Graphics/GL/Ext/NV/ConservativeRasterDilate.hs view
@@ -36,8 +36,14 @@  {-# NOINLINE glConservativeRasterParameterfNVFunPtr #-} +pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV  :: (Eq a, Num a) => a+ pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B +pattern GL_CONSERVATIVE_RASTER_DILATE_NV  :: (Eq a, Num a) => a+ pattern GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379++pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV  :: (Eq a, Num a) => a  pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
generated-src/Graphics/GL/Ext/NV/ConservativeRasterPreSnapTriangles.hs view
@@ -36,8 +36,14 @@  {-# NOINLINE glConservativeRasterParameteriNVFunPtr #-} +pattern GL_CONSERVATIVE_RASTER_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D +pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV  :: (Eq a, Num a) => a+ pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E++pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV  :: (Eq a, Num a) => a  pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
generated-src/Graphics/GL/Ext/NV/CopyBuffer.hs view
@@ -43,6 +43,10 @@  {-# NOINLINE glCopyBufferSubDataNVFunPtr #-} +pattern GL_COPY_READ_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_COPY_READ_BUFFER_NV = 0x8F36++pattern GL_COPY_WRITE_BUFFER_NV  :: (Eq a, Num a) => a  pattern GL_COPY_WRITE_BUFFER_NV = 0x8F37
generated-src/Graphics/GL/Ext/NV/CopyDepthToColor.hs view
@@ -18,6 +18,10 @@ gl_NV_copy_depth_to_color = member "GL_NV_copy_depth_to_color" extensions {-# NOINLINE gl_NV_copy_depth_to_color #-} +pattern GL_DEPTH_STENCIL_TO_BGRA_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F++pattern GL_DEPTH_STENCIL_TO_RGBA_NV  :: (Eq a, Num a) => a  pattern GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
generated-src/Graphics/GL/Ext/NV/CoverageSample.hs view
@@ -54,20 +54,38 @@  {-# NOINLINE glCoverageOperationNVFunPtr #-} +pattern GL_COVERAGE_ALL_FRAGMENTS_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 +pattern GL_COVERAGE_ATTACHMENT_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 +pattern GL_COVERAGE_AUTOMATIC_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 +pattern GL_COVERAGE_BUFFERS_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_BUFFERS_NV = 0x8ED3 +pattern GL_COVERAGE_BUFFER_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 +pattern GL_COVERAGE_COMPONENT4_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_COMPONENT4_NV = 0x8ED1 +pattern GL_COVERAGE_COMPONENT_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_COMPONENT_NV = 0x8ED0 +pattern GL_COVERAGE_EDGE_FRAGMENTS_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6++pattern GL_COVERAGE_SAMPLES_NV  :: (Eq a, Num a) => a  pattern GL_COVERAGE_SAMPLES_NV = 0x8ED4
generated-src/Graphics/GL/Ext/NV/DeepTexture3D.hs view
@@ -18,6 +18,10 @@ gl_NV_deep_texture3D = member "GL_NV_deep_texture3D" extensions {-# NOINLINE gl_NV_deep_texture3D #-} +pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1++pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV  :: (Eq a, Num a) => a  pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
generated-src/Graphics/GL/Ext/NV/DepthBufferFloat.hs view
@@ -61,10 +61,18 @@  {-# NOINLINE glDepthRangedNVFunPtr #-} +pattern GL_DEPTH32F_STENCIL8_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH32F_STENCIL8_NV = 0x8DAC +pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF +pattern GL_DEPTH_COMPONENT32F_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT32F_NV = 0x8DAB++pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV  :: (Eq a, Num a) => a  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
generated-src/Graphics/GL/Ext/NV/DepthClamp.hs view
@@ -17,4 +17,6 @@ gl_NV_depth_clamp = member "GL_NV_depth_clamp" extensions {-# NOINLINE gl_NV_depth_clamp #-} +pattern GL_DEPTH_CLAMP_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_CLAMP_NV = 0x864F
generated-src/Graphics/GL/Ext/NV/DepthNonlinear.hs view
@@ -17,4 +17,6 @@ gl_NV_depth_nonlinear = member "GL_NV_depth_nonlinear" extensions {-# NOINLINE gl_NV_depth_nonlinear #-} +pattern GL_DEPTH_COMPONENT16_NONLINEAR_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
generated-src/Graphics/GL/Ext/NV/DrawBuffers.hs view
@@ -69,36 +69,70 @@  {-# NOINLINE glDrawBuffersNVFunPtr #-} +pattern GL_DRAW_BUFFER0_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER0_NV = 0x8825 +pattern GL_DRAW_BUFFER10_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER10_NV = 0x882F +pattern GL_DRAW_BUFFER11_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER11_NV = 0x8830 +pattern GL_DRAW_BUFFER12_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER12_NV = 0x8831 +pattern GL_DRAW_BUFFER13_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER13_NV = 0x8832 +pattern GL_DRAW_BUFFER14_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER14_NV = 0x8833 +pattern GL_DRAW_BUFFER15_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER15_NV = 0x8834 +pattern GL_DRAW_BUFFER1_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER1_NV = 0x8826 +pattern GL_DRAW_BUFFER2_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER2_NV = 0x8827 +pattern GL_DRAW_BUFFER3_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER3_NV = 0x8828 +pattern GL_DRAW_BUFFER4_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER4_NV = 0x8829 +pattern GL_DRAW_BUFFER5_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER5_NV = 0x882A +pattern GL_DRAW_BUFFER6_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER6_NV = 0x882B +pattern GL_DRAW_BUFFER7_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER7_NV = 0x882C +pattern GL_DRAW_BUFFER8_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER8_NV = 0x882D +pattern GL_DRAW_BUFFER9_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_BUFFER9_NV = 0x882E++pattern GL_MAX_DRAW_BUFFERS_NV  :: (Eq a, Num a) => a  pattern GL_MAX_DRAW_BUFFERS_NV = 0x8824
generated-src/Graphics/GL/Ext/NV/Evaluators.hs view
@@ -217,50 +217,98 @@  {-# NOINLINE glMapParameterivNVFunPtr #-} +pattern GL_EVAL_2D_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_2D_NV = 0x86C0 +pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 +pattern GL_EVAL_TRIANGULAR_2D_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 +pattern GL_EVAL_VERTEX_ATTRIB0_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 +pattern GL_EVAL_VERTEX_ATTRIB10_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 +pattern GL_EVAL_VERTEX_ATTRIB11_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 +pattern GL_EVAL_VERTEX_ATTRIB12_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 +pattern GL_EVAL_VERTEX_ATTRIB13_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 +pattern GL_EVAL_VERTEX_ATTRIB14_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 +pattern GL_EVAL_VERTEX_ATTRIB15_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 +pattern GL_EVAL_VERTEX_ATTRIB1_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 +pattern GL_EVAL_VERTEX_ATTRIB2_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 +pattern GL_EVAL_VERTEX_ATTRIB3_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 +pattern GL_EVAL_VERTEX_ATTRIB4_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA +pattern GL_EVAL_VERTEX_ATTRIB5_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB +pattern GL_EVAL_VERTEX_ATTRIB6_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC +pattern GL_EVAL_VERTEX_ATTRIB7_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD +pattern GL_EVAL_VERTEX_ATTRIB8_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE +pattern GL_EVAL_VERTEX_ATTRIB9_NV  :: (Eq a, Num a) => a+ pattern GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF +pattern GL_MAP_ATTRIB_U_ORDER_NV  :: (Eq a, Num a) => a+ pattern GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 +pattern GL_MAP_ATTRIB_V_ORDER_NV  :: (Eq a, Num a) => a+ pattern GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 +pattern GL_MAP_TESSELLATION_NV  :: (Eq a, Num a) => a+ pattern GL_MAP_TESSELLATION_NV = 0x86C2 +pattern GL_MAX_MAP_TESSELLATION_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_MAP_TESSELLATION_NV = 0x86D6++pattern GL_MAX_RATIONAL_EVAL_ORDER_NV  :: (Eq a, Num a) => a  pattern GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
generated-src/Graphics/GL/Ext/NV/ExplicitMultisample.hs view
@@ -77,22 +77,42 @@  {-# NOINLINE glTexRenderbufferNVFunPtr #-} +pattern GL_INT_SAMPLER_RENDERBUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 +pattern GL_MAX_SAMPLE_MASK_WORDS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 +pattern GL_SAMPLER_RENDERBUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 +pattern GL_SAMPLE_MASK_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_NV = 0x8E51 +pattern GL_SAMPLE_MASK_VALUE_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_VALUE_NV = 0x8E52 +pattern GL_SAMPLE_POSITION_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_POSITION_NV = 0x8E50 +pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 +pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 +pattern GL_TEXTURE_RENDERBUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_RENDERBUFFER_NV = 0x8E55++pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
generated-src/Graphics/GL/Ext/NV/FboColorAttachments.hs view
@@ -34,4 +34,6 @@ gl_NV_fbo_color_attachments = member "GL_NV_fbo_color_attachments" extensions {-# NOINLINE gl_NV_fbo_color_attachments #-} +pattern GL_MAX_COLOR_ATTACHMENTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
generated-src/Graphics/GL/Ext/NV/Fence.hs view
@@ -132,8 +132,14 @@  {-# NOINLINE glTestFenceNVFunPtr #-} +pattern GL_ALL_COMPLETED_NV  :: (Eq a, Num a) => a+ pattern GL_ALL_COMPLETED_NV = 0x84F2 +pattern GL_FENCE_CONDITION_NV  :: (Eq a, Num a) => a+ pattern GL_FENCE_CONDITION_NV = 0x84F4++pattern GL_FENCE_STATUS_NV  :: (Eq a, Num a) => a  pattern GL_FENCE_STATUS_NV = 0x84F3
generated-src/Graphics/GL/Ext/NV/FillRectangle.hs view
@@ -17,4 +17,6 @@ gl_NV_fill_rectangle = member "GL_NV_fill_rectangle" extensions {-# NOINLINE gl_NV_fill_rectangle #-} +pattern GL_FILL_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_FILL_RECTANGLE_NV = 0x933C
generated-src/Graphics/GL/Ext/NV/FloatBuffer.hs view
@@ -31,32 +31,62 @@ gl_NV_float_buffer = member "GL_NV_float_buffer" extensions {-# NOINLINE gl_NV_float_buffer #-} +pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D +pattern GL_FLOAT_R16_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_R16_NV = 0x8884 +pattern GL_FLOAT_R32_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_R32_NV = 0x8885 +pattern GL_FLOAT_RG16_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RG16_NV = 0x8886 +pattern GL_FLOAT_RG32_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RG32_NV = 0x8887 +pattern GL_FLOAT_RGB16_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGB16_NV = 0x8888 +pattern GL_FLOAT_RGB32_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGB32_NV = 0x8889 +pattern GL_FLOAT_RGBA16_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGBA16_NV = 0x888A +pattern GL_FLOAT_RGBA32_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGBA32_NV = 0x888B +pattern GL_FLOAT_RGBA_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGBA_MODE_NV = 0x888E +pattern GL_FLOAT_RGBA_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGBA_NV = 0x8883 +pattern GL_FLOAT_RGB_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RGB_NV = 0x8882 +pattern GL_FLOAT_RG_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_RG_NV = 0x8881 +pattern GL_FLOAT_R_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_R_NV = 0x8880++pattern GL_TEXTURE_FLOAT_COMPONENTS_NV  :: (Eq a, Num a) => a  pattern GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
generated-src/Graphics/GL/Ext/NV/FogDistance.hs view
@@ -21,8 +21,14 @@ gl_NV_fog_distance = member "GL_NV_fog_distance" extensions {-# NOINLINE gl_NV_fog_distance #-} +pattern GL_EYE_PLANE_ABSOLUTE_NV  :: (Eq a, Num a) => a+ pattern GL_EYE_PLANE_ABSOLUTE_NV = 0x855C +pattern GL_EYE_RADIAL_NV  :: (Eq a, Num a) => a+ pattern GL_EYE_RADIAL_NV = 0x855B++pattern GL_FOG_DISTANCE_MODE_NV  :: (Eq a, Num a) => a  pattern GL_FOG_DISTANCE_MODE_NV = 0x855A
generated-src/Graphics/GL/Ext/NV/FragmentCoverageToColor.hs view
@@ -35,6 +35,10 @@  {-# NOINLINE glFragmentCoverageColorNVFunPtr #-} +pattern GL_FRAGMENT_COVERAGE_COLOR_NV  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE++pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV  :: (Eq a, Num a) => a  pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD
generated-src/Graphics/GL/Ext/NV/FragmentProgram.hs view
@@ -123,14 +123,26 @@  {-# NOINLINE glProgramNamedParameter4fvNVFunPtr #-} +pattern GL_FRAGMENT_PROGRAM_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 +pattern GL_FRAGMENT_PROGRAM_NV  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_PROGRAM_NV = 0x8870 +pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 +pattern GL_MAX_TEXTURE_COORDS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_COORDS_NV = 0x8871 +pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872++pattern GL_PROGRAM_ERROR_STRING_NV  :: (Eq a, Num a) => a  pattern GL_PROGRAM_ERROR_STRING_NV = 0x8874
generated-src/Graphics/GL/Ext/NV/FragmentProgram2.hs view
@@ -22,8 +22,14 @@ gl_NV_fragment_program2 = member "GL_NV_fragment_program2" extensions {-# NOINLINE gl_NV_fragment_program2 #-} +pattern GL_MAX_PROGRAM_IF_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 +pattern GL_MAX_PROGRAM_LOOP_COUNT_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8++pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV  :: (Eq a, Num a) => a  pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
generated-src/Graphics/GL/Ext/NV/FramebufferBlit.hs view
@@ -39,10 +39,18 @@  {-# NOINLINE glBlitFramebufferNVFunPtr #-} +pattern GL_DRAW_FRAMEBUFFER_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 +pattern GL_DRAW_FRAMEBUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 +pattern GL_READ_FRAMEBUFFER_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA++pattern GL_READ_FRAMEBUFFER_NV  :: (Eq a, Num a) => a  pattern GL_READ_FRAMEBUFFER_NV = 0x8CA8
generated-src/Graphics/GL/Ext/NV/FramebufferMixedSamples.hs view
@@ -73,16 +73,30 @@  {-# NOINLINE glGetCoverageModulationTableNVFunPtr #-} +pattern GL_COVERAGE_MODULATION_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_MODULATION_NV = 0x9332 +pattern GL_COVERAGE_MODULATION_TABLE_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 +pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 +pattern GL_DEPTH_SAMPLES_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_SAMPLES_NV = 0x932D +pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV  :: (Eq a, Num a) => a+ pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F +pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV  :: (Eq a, Num a) => a+ pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330++pattern GL_STENCIL_SAMPLES_NV  :: (Eq a, Num a) => a  pattern GL_STENCIL_SAMPLES_NV = 0x932E
generated-src/Graphics/GL/Ext/NV/FramebufferMultisample.hs view
@@ -38,8 +38,14 @@  {-# NOINLINE glRenderbufferStorageMultisampleNVFunPtr #-} +pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 +pattern GL_MAX_SAMPLES_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_SAMPLES_NV = 0x8D57++pattern GL_RENDERBUFFER_SAMPLES_NV  :: (Eq a, Num a) => a  pattern GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
generated-src/Graphics/GL/Ext/NV/FramebufferMultisampleCoverage.hs view
@@ -41,10 +41,18 @@  {-# NOINLINE glRenderbufferStorageMultisampleCoverageNVFunPtr #-} +pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 +pattern GL_MULTISAMPLE_COVERAGE_MODES_NV  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 +pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10++pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV  :: (Eq a, Num a) => a  pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
generated-src/Graphics/GL/Ext/NV/GeometryProgram4.hs view
@@ -78,8 +78,14 @@  {-# NOINLINE glProgramVertexLimitNVFunPtr #-} +pattern GL_GEOMETRY_PROGRAM_NV  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_PROGRAM_NV = 0x8C26 +pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27++pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV  :: (Eq a, Num a) => a  pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
generated-src/Graphics/GL/Ext/NV/GpuProgram4.hs view
@@ -285,18 +285,34 @@  {-# NOINLINE glProgramLocalParametersI4uivNVFunPtr #-} +pattern GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 +pattern GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 +pattern GL_MAX_PROGRAM_GENERIC_RESULTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 +pattern GL_MAX_PROGRAM_RESULT_COMPONENTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 +pattern GL_MAX_PROGRAM_TEXEL_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 +pattern GL_MIN_PROGRAM_TEXEL_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 +pattern GL_PROGRAM_ATTRIB_COMPONENTS_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906++pattern GL_PROGRAM_RESULT_COMPONENTS_NV  :: (Eq a, Num a) => a  pattern GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
generated-src/Graphics/GL/Ext/NV/GpuProgram5.hs view
@@ -57,18 +57,34 @@  {-# NOINLINE glProgramSubroutineParametersuivNVFunPtr #-} +pattern GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D +pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C +pattern GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A +pattern GL_MAX_PROGRAM_SUBROUTINE_NUM_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 +pattern GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 +pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F +pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV  :: (Eq a, Num a) => a  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
generated-src/Graphics/GL/Ext/NV/HalfFloat.hs view
@@ -840,4 +840,6 @@  {-# NOINLINE glVertexWeighthvNVFunPtr #-} +pattern GL_HALF_FLOAT_NV  :: (Eq a, Num a) => a+ pattern GL_HALF_FLOAT_NV = 0x140B
generated-src/Graphics/GL/Ext/NV/InstancedArrays.hs view
@@ -36,4 +36,6 @@  {-# NOINLINE glVertexAttribDivisorNVFunPtr #-} +pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
generated-src/Graphics/GL/Ext/NV/InternalformatSampleQuery.hs view
@@ -43,10 +43,18 @@  {-# NOINLINE glGetInternalformatSampleivNVFunPtr #-} +pattern GL_CONFORMANT_NV  :: (Eq a, Num a) => a+ pattern GL_CONFORMANT_NV = 0x9374 +pattern GL_MULTISAMPLES_NV  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLES_NV = 0x9371 +pattern GL_SUPERSAMPLE_SCALE_X_NV  :: (Eq a, Num a) => a+ pattern GL_SUPERSAMPLE_SCALE_X_NV = 0x9372++pattern GL_SUPERSAMPLE_SCALE_Y_NV  :: (Eq a, Num a) => a  pattern GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373
generated-src/Graphics/GL/Ext/NV/LightMaxExponent.hs view
@@ -18,6 +18,10 @@ gl_NV_light_max_exponent = member "GL_NV_light_max_exponent" extensions {-# NOINLINE gl_NV_light_max_exponent #-} +pattern GL_MAX_SHININESS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_SHININESS_NV = 0x8504++pattern GL_MAX_SPOT_EXPONENT_NV  :: (Eq a, Num a) => a  pattern GL_MAX_SPOT_EXPONENT_NV = 0x8505
generated-src/Graphics/GL/Ext/NV/MultisampleFilterHint.hs view
@@ -17,4 +17,6 @@ gl_NV_multisample_filter_hint = member "GL_NV_multisample_filter_hint" extensions {-# NOINLINE gl_NV_multisample_filter_hint #-} +pattern GL_MULTISAMPLE_FILTER_HINT_NV  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
generated-src/Graphics/GL/Ext/NV/NonSquareMatrices.hs view
@@ -135,14 +135,26 @@  {-# NOINLINE glUniformMatrix4x3fvNVFunPtr #-} +pattern GL_FLOAT_MAT2x3_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_MAT2x3_NV = 0x8B65 +pattern GL_FLOAT_MAT2x4_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_MAT2x4_NV = 0x8B66 +pattern GL_FLOAT_MAT3x2_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_MAT3x2_NV = 0x8B67 +pattern GL_FLOAT_MAT3x4_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_MAT3x4_NV = 0x8B68 +pattern GL_FLOAT_MAT4x2_NV  :: (Eq a, Num a) => a+ pattern GL_FLOAT_MAT4x2_NV = 0x8B69++pattern GL_FLOAT_MAT4x3_NV  :: (Eq a, Num a) => a  pattern GL_FLOAT_MAT4x3_NV = 0x8B6A
generated-src/Graphics/GL/Ext/NV/OcclusionQuery.hs view
@@ -121,10 +121,18 @@  {-# NOINLINE glIsOcclusionQueryNVFunPtr #-} +pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV  :: (Eq a, Num a) => a+ pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 +pattern GL_PIXEL_COUNTER_BITS_NV  :: (Eq a, Num a) => a+ pattern GL_PIXEL_COUNTER_BITS_NV = 0x8864 +pattern GL_PIXEL_COUNT_AVAILABLE_NV  :: (Eq a, Num a) => a+ pattern GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867++pattern GL_PIXEL_COUNT_NV  :: (Eq a, Num a) => a  pattern GL_PIXEL_COUNT_NV = 0x8866
generated-src/Graphics/GL/Ext/NV/PackedDepthStencil.hs view
@@ -18,6 +18,10 @@ gl_NV_packed_depth_stencil = member "GL_NV_packed_depth_stencil" extensions {-# NOINLINE gl_NV_packed_depth_stencil #-} +pattern GL_DEPTH_STENCIL_NV  :: (Eq a, Num a) => a+ pattern GL_DEPTH_STENCIL_NV = 0x84F9++pattern GL_UNSIGNED_INT_24_8_NV  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_24_8_NV = 0x84FA
generated-src/Graphics/GL/Ext/NV/ParameterBufferObject.hs view
@@ -74,12 +74,22 @@  {-# NOINLINE glProgramBufferParametersfvNVFunPtr #-} +pattern GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 +pattern GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 +pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 +pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1++pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV  :: (Eq a, Num a) => a  pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
generated-src/Graphics/GL/Ext/NV/PathRendering.hs view
@@ -1278,324 +1278,646 @@  {-# NOINLINE glWeightPathsNVFunPtr #-} +pattern GL_2_BYTES_NV  :: (Eq a, Num a) => a+ pattern GL_2_BYTES_NV = 0x1407 +pattern GL_3_BYTES_NV  :: (Eq a, Num a) => a+ pattern GL_3_BYTES_NV = 0x1408 +pattern GL_4_BYTES_NV  :: (Eq a, Num a) => a+ pattern GL_4_BYTES_NV = 0x1409 +pattern GL_ACCUM_ADJACENT_PAIRS_NV  :: (Eq a, Num a) => a+ pattern GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD +pattern GL_ADJACENT_PAIRS_NV  :: (Eq a, Num a) => a+ pattern GL_ADJACENT_PAIRS_NV = 0x90AE +pattern GL_AFFINE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_AFFINE_2D_NV = 0x9092 +pattern GL_AFFINE_3D_NV  :: (Eq a, Num a) => a+ pattern GL_AFFINE_3D_NV = 0x9094 +pattern GL_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_ARC_TO_NV = 0xFE +pattern GL_BEVEL_NV  :: (Eq a, Num a) => a+ pattern GL_BEVEL_NV = 0x90A6 +pattern GL_BOLD_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_BOLD_BIT_NV = 0x01 +pattern GL_BOUNDING_BOX_NV  :: (Eq a, Num a) => a+ pattern GL_BOUNDING_BOX_NV = 0x908D +pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV  :: (Eq a, Num a) => a+ pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C +pattern GL_CIRCULAR_CCW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 +pattern GL_CIRCULAR_CW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_CIRCULAR_CW_ARC_TO_NV = 0xFA +pattern GL_CIRCULAR_TANGENT_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC +pattern GL_CLOSE_PATH_NV  :: (Eq a, Num a) => a+ pattern GL_CLOSE_PATH_NV = 0x00 +pattern GL_CONIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_CONIC_CURVE_TO_NV = 0x1A +pattern GL_CONSTANT_NV  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_NV = 0x8576 +pattern GL_CONVEX_HULL_NV  :: (Eq a, Num a) => a+ pattern GL_CONVEX_HULL_NV = 0x908B +pattern GL_COUNT_DOWN_NV  :: (Eq a, Num a) => a+ pattern GL_COUNT_DOWN_NV = 0x9089 +pattern GL_COUNT_UP_NV  :: (Eq a, Num a) => a+ pattern GL_COUNT_UP_NV = 0x9088 +pattern GL_CUBIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_CUBIC_CURVE_TO_NV = 0x0C +pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 +pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 +pattern GL_EYE_LINEAR_NV  :: (Eq a, Num a) => a+ pattern GL_EYE_LINEAR_NV = 0x2400 +pattern GL_FILE_NAME_NV  :: (Eq a, Num a) => a+ pattern GL_FILE_NAME_NV = 0x9074 +pattern GL_FIRST_TO_REST_NV  :: (Eq a, Num a) => a+ pattern GL_FIRST_TO_REST_NV = 0x90AF +pattern GL_FONT_ASCENDER_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_ASCENDER_BIT_NV = 0x00200000 +pattern GL_FONT_DESCENDER_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_DESCENDER_BIT_NV = 0x00400000 +pattern GL_FONT_GLYPHS_AVAILABLE_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 +pattern GL_FONT_HAS_KERNING_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 +pattern GL_FONT_HEIGHT_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_HEIGHT_BIT_NV = 0x00800000 +pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 +pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 +pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 +pattern GL_FONT_TARGET_UNAVAILABLE_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 +pattern GL_FONT_UNAVAILABLE_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_UNAVAILABLE_NV = 0x936A +pattern GL_FONT_UNDERLINE_POSITION_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 +pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 +pattern GL_FONT_UNINTELLIGIBLE_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_UNINTELLIGIBLE_NV = 0x936B +pattern GL_FONT_UNITS_PER_EM_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 +pattern GL_FONT_X_MAX_BOUNDS_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 +pattern GL_FONT_X_MIN_BOUNDS_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 +pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 +pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 +pattern GL_FRAGMENT_INPUT_NV  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_INPUT_NV = 0x936D +pattern GL_GLYPH_HAS_KERNING_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 +pattern GL_GLYPH_HEIGHT_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_HEIGHT_BIT_NV = 0x02 +pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 +pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 +pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 +pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 +pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 +pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 +pattern GL_GLYPH_WIDTH_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_GLYPH_WIDTH_BIT_NV = 0x01 +pattern GL_HORIZONTAL_LINE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_HORIZONTAL_LINE_TO_NV = 0x06 +pattern GL_ITALIC_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_ITALIC_BIT_NV = 0x02 +pattern GL_LARGE_CCW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_LARGE_CCW_ARC_TO_NV = 0x16 +pattern GL_LARGE_CW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_LARGE_CW_ARC_TO_NV = 0x18 +pattern GL_LINE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_LINE_TO_NV = 0x04 +pattern GL_MITER_REVERT_NV  :: (Eq a, Num a) => a+ pattern GL_MITER_REVERT_NV = 0x90A7 +pattern GL_MITER_TRUNCATE_NV  :: (Eq a, Num a) => a+ pattern GL_MITER_TRUNCATE_NV = 0x90A8 +pattern GL_MOVE_TO_CONTINUES_NV  :: (Eq a, Num a) => a+ pattern GL_MOVE_TO_CONTINUES_NV = 0x90B6 +pattern GL_MOVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_MOVE_TO_NV = 0x02 +pattern GL_MOVE_TO_RESETS_NV  :: (Eq a, Num a) => a+ pattern GL_MOVE_TO_RESETS_NV = 0x90B5 +pattern GL_OBJECT_LINEAR_NV  :: (Eq a, Num a) => a+ pattern GL_OBJECT_LINEAR_NV = 0x2401 +pattern GL_PATH_CLIENT_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_CLIENT_LENGTH_NV = 0x907F +pattern GL_PATH_COMMAND_COUNT_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_COMMAND_COUNT_NV = 0x909D +pattern GL_PATH_COMPUTED_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 +pattern GL_PATH_COORD_COUNT_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_COORD_COUNT_NV = 0x909E +pattern GL_PATH_COVER_DEPTH_FUNC_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF +pattern GL_PATH_DASH_ARRAY_COUNT_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F +pattern GL_PATH_DASH_CAPS_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_DASH_CAPS_NV = 0x907B +pattern GL_PATH_DASH_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_DASH_OFFSET_NV = 0x907E +pattern GL_PATH_DASH_OFFSET_RESET_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 +pattern GL_PATH_END_CAPS_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_END_CAPS_NV = 0x9076 +pattern GL_PATH_ERROR_POSITION_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_ERROR_POSITION_NV = 0x90AB +pattern GL_PATH_FILL_BOUNDING_BOX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 +pattern GL_PATH_FILL_COVER_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FILL_COVER_MODE_NV = 0x9082 +pattern GL_PATH_FILL_MASK_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FILL_MASK_NV = 0x9081 +pattern GL_PATH_FILL_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FILL_MODE_NV = 0x9080 +pattern GL_PATH_FOG_GEN_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FOG_GEN_MODE_NV = 0x90AC +pattern GL_PATH_FORMAT_PS_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FORMAT_PS_NV = 0x9071 +pattern GL_PATH_FORMAT_SVG_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_FORMAT_SVG_NV = 0x9070 +pattern GL_PATH_GEN_COEFF_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_GEN_COEFF_NV = 0x90B1 +pattern GL_PATH_GEN_COLOR_FORMAT_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 +pattern GL_PATH_GEN_COMPONENTS_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_GEN_COMPONENTS_NV = 0x90B3 +pattern GL_PATH_GEN_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_GEN_MODE_NV = 0x90B0 +pattern GL_PATH_INITIAL_DASH_CAP_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_INITIAL_DASH_CAP_NV = 0x907C +pattern GL_PATH_INITIAL_END_CAP_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_INITIAL_END_CAP_NV = 0x9077 +pattern GL_PATH_JOIN_STYLE_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_JOIN_STYLE_NV = 0x9079 +pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 +pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 +pattern GL_PATH_MITER_LIMIT_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_MITER_LIMIT_NV = 0x907A +pattern GL_PATH_MODELVIEW_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 +pattern GL_PATH_MODELVIEW_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_MODELVIEW_NV = 0x1700 +pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 +pattern GL_PATH_OBJECT_BOUNDING_BOX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A +pattern GL_PATH_PROJECTION_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 +pattern GL_PATH_PROJECTION_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_PROJECTION_NV = 0x1701 +pattern GL_PATH_PROJECTION_STACK_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 +pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD +pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE +pattern GL_PATH_STENCIL_FUNC_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STENCIL_FUNC_NV = 0x90B7 +pattern GL_PATH_STENCIL_REF_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STENCIL_REF_NV = 0x90B8 +pattern GL_PATH_STENCIL_VALUE_MASK_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 +pattern GL_PATH_STROKE_BOUNDING_BOX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 +pattern GL_PATH_STROKE_COVER_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STROKE_COVER_MODE_NV = 0x9083 +pattern GL_PATH_STROKE_MASK_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STROKE_MASK_NV = 0x9084 +pattern GL_PATH_STROKE_WIDTH_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_STROKE_WIDTH_NV = 0x9075 +pattern GL_PATH_TERMINAL_DASH_CAP_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D +pattern GL_PATH_TERMINAL_END_CAP_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_TERMINAL_END_CAP_NV = 0x9078 +pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 +pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 +pattern GL_QUADRATIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_QUADRATIC_CURVE_TO_NV = 0x0A +pattern GL_RECT_NV  :: (Eq a, Num a) => a+ pattern GL_RECT_NV = 0xF6 +pattern GL_RELATIVE_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_ARC_TO_NV = 0xFF +pattern GL_RELATIVE_CONIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B +pattern GL_RELATIVE_CUBIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D +pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 +pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 +pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 +pattern GL_RELATIVE_LINE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_LINE_TO_NV = 0x05 +pattern GL_RELATIVE_MOVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_MOVE_TO_NV = 0x03 +pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B +pattern GL_RELATIVE_RECT_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_RECT_NV = 0xF7 +pattern GL_RELATIVE_ROUNDED_RECT2_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB +pattern GL_RELATIVE_ROUNDED_RECT4_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_ROUNDED_RECT4_NV = 0xED +pattern GL_RELATIVE_ROUNDED_RECT8_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF +pattern GL_RELATIVE_ROUNDED_RECT_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 +pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 +pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 +pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 +pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F +pattern GL_RELATIVE_VERTICAL_LINE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 +pattern GL_RESTART_PATH_NV  :: (Eq a, Num a) => a+ pattern GL_RESTART_PATH_NV = 0xF0 +pattern GL_ROUNDED_RECT2_NV  :: (Eq a, Num a) => a+ pattern GL_ROUNDED_RECT2_NV = 0xEA +pattern GL_ROUNDED_RECT4_NV  :: (Eq a, Num a) => a+ pattern GL_ROUNDED_RECT4_NV = 0xEC +pattern GL_ROUNDED_RECT8_NV  :: (Eq a, Num a) => a+ pattern GL_ROUNDED_RECT8_NV = 0xEE +pattern GL_ROUNDED_RECT_NV  :: (Eq a, Num a) => a+ pattern GL_ROUNDED_RECT_NV = 0xE8 +pattern GL_ROUND_NV  :: (Eq a, Num a) => a+ pattern GL_ROUND_NV = 0x90A4 +pattern GL_SKIP_MISSING_GLYPH_NV  :: (Eq a, Num a) => a+ pattern GL_SKIP_MISSING_GLYPH_NV = 0x90A9 +pattern GL_SMALL_CCW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_SMALL_CCW_ARC_TO_NV = 0x12 +pattern GL_SMALL_CW_ARC_TO_NV  :: (Eq a, Num a) => a+ pattern GL_SMALL_CW_ARC_TO_NV = 0x14 +pattern GL_SMOOTH_CUBIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 +pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV  :: (Eq a, Num a) => a+ pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E +pattern GL_SQUARE_NV  :: (Eq a, Num a) => a+ pattern GL_SQUARE_NV = 0x90A3 +pattern GL_STANDARD_FONT_FORMAT_NV  :: (Eq a, Num a) => a+ pattern GL_STANDARD_FONT_FORMAT_NV = 0x936C +pattern GL_STANDARD_FONT_NAME_NV  :: (Eq a, Num a) => a+ pattern GL_STANDARD_FONT_NAME_NV = 0x9072 +pattern GL_SYSTEM_FONT_NAME_NV  :: (Eq a, Num a) => a+ pattern GL_SYSTEM_FONT_NAME_NV = 0x9073 +pattern GL_TRANSLATE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSLATE_2D_NV = 0x9090 +pattern GL_TRANSLATE_3D_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSLATE_3D_NV = 0x9091 +pattern GL_TRANSLATE_X_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSLATE_X_NV = 0x908E +pattern GL_TRANSLATE_Y_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSLATE_Y_NV = 0x908F +pattern GL_TRANSPOSE_AFFINE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 +pattern GL_TRANSPOSE_AFFINE_3D_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 +pattern GL_TRIANGULAR_NV  :: (Eq a, Num a) => a+ pattern GL_TRIANGULAR_NV = 0x90A5 +pattern GL_USE_MISSING_GLYPH_NV  :: (Eq a, Num a) => a+ pattern GL_USE_MISSING_GLYPH_NV = 0x90AA +pattern GL_UTF16_NV  :: (Eq a, Num a) => a+ pattern GL_UTF16_NV = 0x909B +pattern GL_UTF8_NV  :: (Eq a, Num a) => a+ pattern GL_UTF8_NV = 0x909A++pattern GL_VERTICAL_LINE_TO_NV  :: (Eq a, Num a) => a  pattern GL_VERTICAL_LINE_TO_NV = 0x08
generated-src/Graphics/GL/Ext/NV/PathRenderingSharedEdge.hs view
@@ -17,4 +17,6 @@ gl_NV_path_rendering_shared_edge = member "GL_NV_path_rendering_shared_edge" extensions {-# NOINLINE gl_NV_path_rendering_shared_edge #-} +pattern GL_SHARED_EDGE_NV  :: (Eq a, Num a) => a+ pattern GL_SHARED_EDGE_NV = 0xC0
generated-src/Graphics/GL/Ext/NV/PixelDataRange.hs view
@@ -57,14 +57,26 @@  {-# NOINLINE glPixelDataRangeNVFunPtr #-} +pattern GL_READ_PIXEL_DATA_RANGE_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B +pattern GL_READ_PIXEL_DATA_RANGE_NV  :: (Eq a, Num a) => a+ pattern GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 +pattern GL_READ_PIXEL_DATA_RANGE_POINTER_NV  :: (Eq a, Num a) => a+ pattern GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D +pattern GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A +pattern GL_WRITE_PIXEL_DATA_RANGE_NV  :: (Eq a, Num a) => a+ pattern GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878++pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV  :: (Eq a, Num a) => a  pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
generated-src/Graphics/GL/Ext/NV/PointSprite.hs view
@@ -58,8 +58,14 @@  {-# NOINLINE glPointParameterivNVFunPtr #-} +pattern GL_COORD_REPLACE_NV  :: (Eq a, Num a) => a+ pattern GL_COORD_REPLACE_NV = 0x8862 +pattern GL_POINT_SPRITE_NV  :: (Eq a, Num a) => a+ pattern GL_POINT_SPRITE_NV = 0x8861++pattern GL_POINT_SPRITE_R_MODE_NV  :: (Eq a, Num a) => a  pattern GL_POINT_SPRITE_R_MODE_NV = 0x8863
generated-src/Graphics/GL/Ext/NV/PolygonMode.hs view
@@ -45,14 +45,26 @@  {-# NOINLINE glPolygonModeNVFunPtr #-} +pattern GL_FILL_NV  :: (Eq a, Num a) => a+ pattern GL_FILL_NV = 0x1B02 +pattern GL_LINE_NV  :: (Eq a, Num a) => a+ pattern GL_LINE_NV = 0x1B01 +pattern GL_POINT_NV  :: (Eq a, Num a) => a+ pattern GL_POINT_NV = 0x1B00 +pattern GL_POLYGON_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_POLYGON_MODE_NV = 0x0B40 +pattern GL_POLYGON_OFFSET_LINE_NV  :: (Eq a, Num a) => a+ pattern GL_POLYGON_OFFSET_LINE_NV = 0x2A02++pattern GL_POLYGON_OFFSET_POINT_NV  :: (Eq a, Num a) => a  pattern GL_POLYGON_OFFSET_POINT_NV = 0x2A01
generated-src/Graphics/GL/Ext/NV/PresentVideo.hs view
@@ -107,14 +107,26 @@  {-# NOINLINE glPresentFrameKeyedNVFunPtr #-} +pattern GL_CURRENT_TIME_NV  :: (Eq a, Num a) => a+ pattern GL_CURRENT_TIME_NV = 0x8E28 +pattern GL_FIELDS_NV  :: (Eq a, Num a) => a+ pattern GL_FIELDS_NV = 0x8E27 +pattern GL_FRAME_NV  :: (Eq a, Num a) => a+ pattern GL_FRAME_NV = 0x8E26 +pattern GL_NUM_FILL_STREAMS_NV  :: (Eq a, Num a) => a+ pattern GL_NUM_FILL_STREAMS_NV = 0x8E29 +pattern GL_PRESENT_DURATION_NV  :: (Eq a, Num a) => a+ pattern GL_PRESENT_DURATION_NV = 0x8E2B++pattern GL_PRESENT_TIME_NV  :: (Eq a, Num a) => a  pattern GL_PRESENT_TIME_NV = 0x8E2A
generated-src/Graphics/GL/Ext/NV/PrimitiveRestart.hs view
@@ -47,6 +47,10 @@  {-# NOINLINE glPrimitiveRestartNVFunPtr #-} +pattern GL_PRIMITIVE_RESTART_INDEX_NV  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559++pattern GL_PRIMITIVE_RESTART_NV  :: (Eq a, Num a) => a  pattern GL_PRIMITIVE_RESTART_NV = 0x8558
generated-src/Graphics/GL/Ext/NV/ReadBuffer.hs view
@@ -34,4 +34,6 @@  {-# NOINLINE glReadBufferNVFunPtr #-} +pattern GL_READ_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_READ_BUFFER_NV = 0x0C02
generated-src/Graphics/GL/Ext/NV/RegisterCombiners.hs view
@@ -338,100 +338,198 @@  {-# NOINLINE glGetFinalCombinerInputParameterivNVFunPtr #-} +pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV  :: (Eq a, Num a) => a+ pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 +pattern GL_COLOR_SUM_CLAMP_NV  :: (Eq a, Num a) => a+ pattern GL_COLOR_SUM_CLAMP_NV = 0x854F +pattern GL_COMBINER0_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER0_NV = 0x8550 +pattern GL_COMBINER1_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER1_NV = 0x8551 +pattern GL_COMBINER2_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER2_NV = 0x8552 +pattern GL_COMBINER3_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER3_NV = 0x8553 +pattern GL_COMBINER4_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER4_NV = 0x8554 +pattern GL_COMBINER5_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER5_NV = 0x8555 +pattern GL_COMBINER6_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER6_NV = 0x8556 +pattern GL_COMBINER7_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER7_NV = 0x8557 +pattern GL_COMBINER_AB_DOT_PRODUCT_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 +pattern GL_COMBINER_AB_OUTPUT_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_AB_OUTPUT_NV = 0x854A +pattern GL_COMBINER_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_BIAS_NV = 0x8549 +pattern GL_COMBINER_CD_DOT_PRODUCT_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 +pattern GL_COMBINER_CD_OUTPUT_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_CD_OUTPUT_NV = 0x854B +pattern GL_COMBINER_COMPONENT_USAGE_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 +pattern GL_COMBINER_INPUT_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_INPUT_NV = 0x8542 +pattern GL_COMBINER_MAPPING_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_MAPPING_NV = 0x8543 +pattern GL_COMBINER_MUX_SUM_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_MUX_SUM_NV = 0x8547 +pattern GL_COMBINER_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_SCALE_NV = 0x8548 +pattern GL_COMBINER_SUM_OUTPUT_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINER_SUM_OUTPUT_NV = 0x854C +pattern GL_CONSTANT_COLOR0_NV  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_COLOR0_NV = 0x852A +pattern GL_CONSTANT_COLOR1_NV  :: (Eq a, Num a) => a+ pattern GL_CONSTANT_COLOR1_NV = 0x852B +pattern GL_DISCARD_NV  :: (Eq a, Num a) => a+ pattern GL_DISCARD_NV = 0x8530 +pattern GL_EXPAND_NEGATE_NV  :: (Eq a, Num a) => a+ pattern GL_EXPAND_NEGATE_NV = 0x8539 +pattern GL_EXPAND_NORMAL_NV  :: (Eq a, Num a) => a+ pattern GL_EXPAND_NORMAL_NV = 0x8538 +pattern GL_E_TIMES_F_NV  :: (Eq a, Num a) => a+ pattern GL_E_TIMES_F_NV = 0x8531 +pattern GL_HALF_BIAS_NEGATE_NV  :: (Eq a, Num a) => a+ pattern GL_HALF_BIAS_NEGATE_NV = 0x853B +pattern GL_HALF_BIAS_NORMAL_NV  :: (Eq a, Num a) => a+ pattern GL_HALF_BIAS_NORMAL_NV = 0x853A +pattern GL_MAX_GENERAL_COMBINERS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_GENERAL_COMBINERS_NV = 0x854D +pattern GL_NUM_GENERAL_COMBINERS_NV  :: (Eq a, Num a) => a+ pattern GL_NUM_GENERAL_COMBINERS_NV = 0x854E +pattern GL_REGISTER_COMBINERS_NV  :: (Eq a, Num a) => a+ pattern GL_REGISTER_COMBINERS_NV = 0x8522 +pattern GL_SCALE_BY_FOUR_NV  :: (Eq a, Num a) => a+ pattern GL_SCALE_BY_FOUR_NV = 0x853F +pattern GL_SCALE_BY_ONE_HALF_NV  :: (Eq a, Num a) => a+ pattern GL_SCALE_BY_ONE_HALF_NV = 0x8540 +pattern GL_SCALE_BY_TWO_NV  :: (Eq a, Num a) => a+ pattern GL_SCALE_BY_TWO_NV = 0x853E +pattern GL_SIGNED_IDENTITY_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_IDENTITY_NV = 0x853C +pattern GL_SIGNED_NEGATE_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_NEGATE_NV = 0x853D +pattern GL_SPARE0_NV  :: (Eq a, Num a) => a+ pattern GL_SPARE0_NV = 0x852E +pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV  :: (Eq a, Num a) => a+ pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 +pattern GL_SPARE1_NV  :: (Eq a, Num a) => a+ pattern GL_SPARE1_NV = 0x852F +pattern GL_UNSIGNED_IDENTITY_NV  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_IDENTITY_NV = 0x8536 +pattern GL_UNSIGNED_INVERT_NV  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INVERT_NV = 0x8537 +pattern GL_VARIABLE_A_NV  :: (Eq a, Num a) => a+ pattern GL_VARIABLE_A_NV = 0x8523 +pattern GL_VARIABLE_B_NV  :: (Eq a, Num a) => a+ pattern GL_VARIABLE_B_NV = 0x8524 +pattern GL_VARIABLE_C_NV  :: (Eq a, Num a) => a+ pattern GL_VARIABLE_C_NV = 0x8525 +pattern GL_VARIABLE_D_NV  :: (Eq a, Num a) => a+ pattern GL_VARIABLE_D_NV = 0x8526 +pattern GL_VARIABLE_E_NV  :: (Eq a, Num a) => a+ pattern GL_VARIABLE_E_NV = 0x8527 +pattern GL_VARIABLE_F_NV  :: (Eq a, Num a) => a+ pattern GL_VARIABLE_F_NV = 0x8528++pattern GL_VARIABLE_G_NV  :: (Eq a, Num a) => a  pattern GL_VARIABLE_G_NV = 0x8529
generated-src/Graphics/GL/Ext/NV/RegisterCombiners2.hs view
@@ -60,4 +60,6 @@  {-# NOINLINE glGetCombinerStageParameterfvNVFunPtr #-} +pattern GL_PER_STAGE_CONSTANTS_NV  :: (Eq a, Num a) => a+ pattern GL_PER_STAGE_CONSTANTS_NV = 0x8535
generated-src/Graphics/GL/Ext/NV/RobustnessVideoMemoryPurge.hs view
@@ -17,4 +17,6 @@ gl_NV_robustness_video_memory_purge = member "GL_NV_robustness_video_memory_purge" extensions {-# NOINLINE gl_NV_robustness_video_memory_purge #-} +pattern GL_PURGED_CONTEXT_RESET_NV  :: (Eq a, Num a) => a+ pattern GL_PURGED_CONTEXT_RESET_NV = 0x92BB
generated-src/Graphics/GL/Ext/NV/SRGBFormats.hs view
@@ -26,22 +26,42 @@ gl_NV_sRGB_formats = member "GL_NV_sRGB_formats" extensions {-# NOINLINE gl_NV_sRGB_formats #-} +pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D +pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E +pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F +pattern GL_COMPRESSED_SRGB_S3TC_DXT1_NV  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C +pattern GL_ETC1_SRGB8_NV  :: (Eq a, Num a) => a+ pattern GL_ETC1_SRGB8_NV = 0x88EE +pattern GL_SLUMINANCE8_ALPHA8_NV  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 +pattern GL_SLUMINANCE8_NV  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE8_NV = 0x8C47 +pattern GL_SLUMINANCE_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE_ALPHA_NV = 0x8C44 +pattern GL_SLUMINANCE_NV  :: (Eq a, Num a) => a+ pattern GL_SLUMINANCE_NV = 0x8C46++pattern GL_SRGB8_NV  :: (Eq a, Num a) => a  pattern GL_SRGB8_NV = 0x8C41
generated-src/Graphics/GL/Ext/NV/SampleLocations.hs view
@@ -65,18 +65,34 @@  {-# NOINLINE glResolveDepthValuesNVFunPtr #-} +pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 +pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 +pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 +pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 +pattern GL_SAMPLE_LOCATION_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_LOCATION_NV = 0x8E50 +pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F +pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E++pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV  :: (Eq a, Num a) => a  pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D
generated-src/Graphics/GL/Ext/NV/ShaderBufferLoad.hs view
@@ -194,8 +194,14 @@  {-# NOINLINE glUniformui64vNVFunPtr #-} +pattern GL_BUFFER_GPU_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D +pattern GL_GPU_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_GPU_ADDRESS_NV = 0x8F34++pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV  :: (Eq a, Num a) => a  pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
generated-src/Graphics/GL/Ext/NV/ShaderBufferStore.hs view
@@ -20,4 +20,6 @@ gl_NV_shader_buffer_store = member "GL_NV_shader_buffer_store" extensions {-# NOINLINE gl_NV_shader_buffer_store #-} +pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV  :: (Eq a, Num a) => a+ pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
generated-src/Graphics/GL/Ext/NV/ShaderThreadGroup.hs view
@@ -19,8 +19,14 @@ gl_NV_shader_thread_group = member "GL_NV_shader_thread_group" extensions {-# NOINLINE gl_NV_shader_thread_group #-} +pattern GL_SM_COUNT_NV  :: (Eq a, Num a) => a+ pattern GL_SM_COUNT_NV = 0x933B +pattern GL_WARPS_PER_SM_NV  :: (Eq a, Num a) => a+ pattern GL_WARPS_PER_SM_NV = 0x933A++pattern GL_WARP_SIZE_NV  :: (Eq a, Num a) => a  pattern GL_WARP_SIZE_NV = 0x9339
generated-src/Graphics/GL/Ext/NV/ShadowSamplersArray.hs view
@@ -17,4 +17,6 @@ gl_NV_shadow_samplers_array = member "GL_NV_shadow_samplers_array" extensions {-# NOINLINE gl_NV_shadow_samplers_array #-} +pattern GL_SAMPLER_2D_ARRAY_SHADOW_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
generated-src/Graphics/GL/Ext/NV/ShadowSamplersCube.hs view
@@ -17,4 +17,6 @@ gl_NV_shadow_samplers_cube = member "GL_NV_shadow_samplers_cube" extensions {-# NOINLINE gl_NV_shadow_samplers_cube #-} +pattern GL_SAMPLER_CUBE_SHADOW_NV  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
generated-src/Graphics/GL/Ext/NV/TessellationProgram5.hs view
@@ -21,12 +21,22 @@ gl_NV_tessellation_program5 = member "GL_NV_tessellation_program5" extensions {-# NOINLINE gl_NV_tessellation_program5 #-} +pattern GL_MAX_PROGRAM_PATCH_ATTRIBS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 +pattern GL_TESS_CONTROL_PROGRAM_NV  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_PROGRAM_NV = 0x891E +pattern GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 +pattern GL_TESS_EVALUATION_PROGRAM_NV  :: (Eq a, Num a) => a+ pattern GL_TESS_EVALUATION_PROGRAM_NV = 0x891F++pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV  :: (Eq a, Num a) => a  pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
generated-src/Graphics/GL/Ext/NV/TexgenEmboss.hs view
@@ -19,8 +19,14 @@ gl_NV_texgen_emboss = member "GL_NV_texgen_emboss" extensions {-# NOINLINE gl_NV_texgen_emboss #-} +pattern GL_EMBOSS_CONSTANT_NV  :: (Eq a, Num a) => a+ pattern GL_EMBOSS_CONSTANT_NV = 0x855E +pattern GL_EMBOSS_LIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_EMBOSS_LIGHT_NV = 0x855D++pattern GL_EMBOSS_MAP_NV  :: (Eq a, Num a) => a  pattern GL_EMBOSS_MAP_NV = 0x855F
generated-src/Graphics/GL/Ext/NV/TexgenReflection.hs view
@@ -18,6 +18,10 @@ gl_NV_texgen_reflection = member "GL_NV_texgen_reflection" extensions {-# NOINLINE gl_NV_texgen_reflection #-} +pattern GL_NORMAL_MAP_NV  :: (Eq a, Num a) => a+ pattern GL_NORMAL_MAP_NV = 0x8511++pattern GL_REFLECTION_MAP_NV  :: (Eq a, Num a) => a  pattern GL_REFLECTION_MAP_NV = 0x8512
generated-src/Graphics/GL/Ext/NV/TextureBorderClamp.hs view
@@ -18,6 +18,10 @@ gl_NV_texture_border_clamp = member "GL_NV_texture_border_clamp" extensions {-# NOINLINE gl_NV_texture_border_clamp #-} +pattern GL_CLAMP_TO_BORDER_NV  :: (Eq a, Num a) => a+ pattern GL_CLAMP_TO_BORDER_NV = 0x812D++pattern GL_TEXTURE_BORDER_COLOR_NV  :: (Eq a, Num a) => a  pattern GL_TEXTURE_BORDER_COLOR_NV = 0x1004
generated-src/Graphics/GL/Ext/NV/TextureEnvCombine4.hs view
@@ -21,12 +21,22 @@ gl_NV_texture_env_combine4 = member "GL_NV_texture_env_combine4" extensions {-# NOINLINE gl_NV_texture_env_combine4 #-} +pattern GL_COMBINE4_NV  :: (Eq a, Num a) => a+ pattern GL_COMBINE4_NV = 0x8503 +pattern GL_OPERAND3_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_OPERAND3_ALPHA_NV = 0x859B +pattern GL_OPERAND3_RGB_NV  :: (Eq a, Num a) => a+ pattern GL_OPERAND3_RGB_NV = 0x8593 +pattern GL_SOURCE3_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_SOURCE3_ALPHA_NV = 0x858B++pattern GL_SOURCE3_RGB_NV  :: (Eq a, Num a) => a  pattern GL_SOURCE3_RGB_NV = 0x8583
generated-src/Graphics/GL/Ext/NV/TextureExpandNormal.hs view
@@ -17,4 +17,6 @@ gl_NV_texture_expand_normal = member "GL_NV_texture_expand_normal" extensions {-# NOINLINE gl_NV_texture_expand_normal #-} +pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
generated-src/Graphics/GL/Ext/NV/TextureMultisample.hs view
@@ -107,6 +107,10 @@  {-# NOINLINE glTextureImage3DMultisampleNVFunPtr #-} +pattern GL_TEXTURE_COLOR_SAMPLES_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046++pattern GL_TEXTURE_COVERAGE_SAMPLES_NV  :: (Eq a, Num a) => a  pattern GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
generated-src/Graphics/GL/Ext/NV/TextureRectangle.hs view
@@ -20,10 +20,18 @@ gl_NV_texture_rectangle = member "GL_NV_texture_rectangle" extensions {-# NOINLINE gl_NV_texture_rectangle #-} +pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 +pattern GL_PROXY_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 +pattern GL_TEXTURE_BINDING_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6++pattern GL_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a  pattern GL_TEXTURE_RECTANGLE_NV = 0x84F5
generated-src/Graphics/GL/Ext/NV/TextureShader.hs view
@@ -89,148 +89,294 @@ gl_NV_texture_shader = member "GL_NV_texture_shader" extensions {-# NOINLINE gl_NV_texture_shader #-} +pattern GL_CONST_EYE_NV  :: (Eq a, Num a) => a+ pattern GL_CONST_EYE_NV = 0x86E5 +pattern GL_CULL_FRAGMENT_NV  :: (Eq a, Num a) => a+ pattern GL_CULL_FRAGMENT_NV = 0x86E7 +pattern GL_CULL_MODES_NV  :: (Eq a, Num a) => a+ pattern GL_CULL_MODES_NV = 0x86E0 +pattern GL_DEPENDENT_AR_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 +pattern GL_DEPENDENT_GB_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA +pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 +pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED +pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 +pattern GL_DOT_PRODUCT_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_NV = 0x86EC +pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 +pattern GL_DOT_PRODUCT_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE +pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 +pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E +pattern GL_DSDT8_MAG8_INTENSITY8_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B +pattern GL_DSDT8_MAG8_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT8_MAG8_NV = 0x870A +pattern GL_DSDT8_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT8_NV = 0x8709 +pattern GL_DSDT_MAG_INTENSITY_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT_MAG_INTENSITY_NV = 0x86DC +pattern GL_DSDT_MAG_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT_MAG_NV = 0x86F6 +pattern GL_DSDT_MAG_VIB_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT_MAG_VIB_NV = 0x86F7 +pattern GL_DSDT_NV  :: (Eq a, Num a) => a+ pattern GL_DSDT_NV = 0x86F5 +pattern GL_DS_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_DS_BIAS_NV = 0x8716 +pattern GL_DS_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_DS_SCALE_NV = 0x8710 +pattern GL_DT_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_DT_BIAS_NV = 0x8717 +pattern GL_DT_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_DT_SCALE_NV = 0x8711 +pattern GL_HILO16_NV  :: (Eq a, Num a) => a+ pattern GL_HILO16_NV = 0x86F8 +pattern GL_HILO_NV  :: (Eq a, Num a) => a+ pattern GL_HILO_NV = 0x86F4 +pattern GL_HI_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_HI_BIAS_NV = 0x8714 +pattern GL_HI_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_HI_SCALE_NV = 0x870E +pattern GL_LO_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_LO_BIAS_NV = 0x8715 +pattern GL_LO_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_LO_SCALE_NV = 0x870F +pattern GL_MAGNITUDE_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_MAGNITUDE_BIAS_NV = 0x8718 +pattern GL_MAGNITUDE_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_MAGNITUDE_SCALE_NV = 0x8712 +pattern GL_OFFSET_TEXTURE_2D_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 +pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 +pattern GL_OFFSET_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_2D_NV = 0x86E8 +pattern GL_OFFSET_TEXTURE_2D_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 +pattern GL_OFFSET_TEXTURE_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 +pattern GL_OFFSET_TEXTURE_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 +pattern GL_OFFSET_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C +pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D +pattern GL_OFFSET_TEXTURE_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 +pattern GL_PASS_THROUGH_NV  :: (Eq a, Num a) => a+ pattern GL_PASS_THROUGH_NV = 0x86E6 +pattern GL_PREVIOUS_TEXTURE_INPUT_NV  :: (Eq a, Num a) => a+ pattern GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 +pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV  :: (Eq a, Num a) => a+ pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 +pattern GL_SHADER_CONSISTENT_NV  :: (Eq a, Num a) => a+ pattern GL_SHADER_CONSISTENT_NV = 0x86DD +pattern GL_SHADER_OPERATION_NV  :: (Eq a, Num a) => a+ pattern GL_SHADER_OPERATION_NV = 0x86DF +pattern GL_SIGNED_ALPHA8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_ALPHA8_NV = 0x8706 +pattern GL_SIGNED_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_ALPHA_NV = 0x8705 +pattern GL_SIGNED_HILO16_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_HILO16_NV = 0x86FA +pattern GL_SIGNED_HILO_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_HILO_NV = 0x86F9 +pattern GL_SIGNED_INTENSITY8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_INTENSITY8_NV = 0x8708 +pattern GL_SIGNED_INTENSITY_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_INTENSITY_NV = 0x8707 +pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 +pattern GL_SIGNED_LUMINANCE8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_LUMINANCE8_NV = 0x8702 +pattern GL_SIGNED_LUMINANCE_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 +pattern GL_SIGNED_LUMINANCE_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_LUMINANCE_NV = 0x8701 +pattern GL_SIGNED_RGB8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_RGB8_NV = 0x86FF +pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D +pattern GL_SIGNED_RGBA8_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_RGBA8_NV = 0x86FC +pattern GL_SIGNED_RGBA_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_RGBA_NV = 0x86FB +pattern GL_SIGNED_RGB_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_RGB_NV = 0x86FE +pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV  :: (Eq a, Num a) => a+ pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C +pattern GL_TEXTURE_BORDER_VALUES_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BORDER_VALUES_NV = 0x871A +pattern GL_TEXTURE_DS_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_DS_SIZE_NV = 0x871D +pattern GL_TEXTURE_DT_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_DT_SIZE_NV = 0x871E +pattern GL_TEXTURE_HI_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_HI_SIZE_NV = 0x871B +pattern GL_TEXTURE_LO_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LO_SIZE_NV = 0x871C +pattern GL_TEXTURE_MAG_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MAG_SIZE_NV = 0x871F +pattern GL_TEXTURE_SHADER_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_SHADER_NV = 0x86DE +pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB +pattern GL_UNSIGNED_INT_S8_S8_8_8_NV  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA +pattern GL_VIBRANCE_BIAS_NV  :: (Eq a, Num a) => a+ pattern GL_VIBRANCE_BIAS_NV = 0x8719++pattern GL_VIBRANCE_SCALE_NV  :: (Eq a, Num a) => a  pattern GL_VIBRANCE_SCALE_NV = 0x8713
generated-src/Graphics/GL/Ext/NV/TextureShader2.hs view
@@ -17,4 +17,6 @@ gl_NV_texture_shader2 = member "GL_NV_texture_shader2" extensions {-# NOINLINE gl_NV_texture_shader2 #-} +pattern GL_DOT_PRODUCT_TEXTURE_3D_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
generated-src/Graphics/GL/Ext/NV/TextureShader3.hs view
@@ -33,36 +33,70 @@ gl_NV_texture_shader3 = member "GL_NV_texture_shader3" extensions {-# NOINLINE gl_NV_texture_shader3 #-} +pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 +pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV  :: (Eq a, Num a) => a+ pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 +pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV  :: (Eq a, Num a) => a+ pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A +pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D +pattern GL_DOT_PRODUCT_PASS_THROUGH_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B +pattern GL_DOT_PRODUCT_TEXTURE_1D_NV  :: (Eq a, Num a) => a+ pattern GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C +pattern GL_FORCE_BLUE_TO_ONE_NV  :: (Eq a, Num a) => a+ pattern GL_FORCE_BLUE_TO_ONE_NV = 0x8860 +pattern GL_HILO8_NV  :: (Eq a, Num a) => a+ pattern GL_HILO8_NV = 0x885E +pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 +pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 +pattern GL_OFFSET_HILO_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 +pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 +pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 +pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 +pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 +pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV  :: (Eq a, Num a) => a+ pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853++pattern GL_SIGNED_HILO8_NV  :: (Eq a, Num a) => a  pattern GL_SIGNED_HILO8_NV = 0x885F
generated-src/Graphics/GL/Ext/NV/TransformFeedback.hs view
@@ -234,64 +234,126 @@  {-# NOINLINE glTransformFeedbackVaryingsNVFunPtr #-} +pattern GL_ACTIVE_VARYINGS_NV  :: (Eq a, Num a) => a+ pattern GL_ACTIVE_VARYINGS_NV = 0x8C81 +pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 +pattern GL_BACK_PRIMARY_COLOR_NV  :: (Eq a, Num a) => a+ pattern GL_BACK_PRIMARY_COLOR_NV = 0x8C77 +pattern GL_BACK_SECONDARY_COLOR_NV  :: (Eq a, Num a) => a+ pattern GL_BACK_SECONDARY_COLOR_NV = 0x8C78 +pattern GL_CLIP_DISTANCE_NV  :: (Eq a, Num a) => a+ pattern GL_CLIP_DISTANCE_NV = 0x8C7A +pattern GL_GENERIC_ATTRIB_NV  :: (Eq a, Num a) => a+ pattern GL_GENERIC_ATTRIB_NV = 0x8C7D +pattern GL_INTERLEAVED_ATTRIBS_NV  :: (Eq a, Num a) => a+ pattern GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C +pattern GL_LAYER_NV  :: (Eq a, Num a) => a+ pattern GL_LAYER_NV = 0x8DAA +pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A +pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B +pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 +pattern GL_NEXT_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_NEXT_BUFFER_NV = -2 +pattern GL_PRIMITIVES_GENERATED_NV  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVES_GENERATED_NV = 0x8C87 +pattern GL_PRIMITIVE_ID_NV  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVE_ID_NV = 0x8C7C +pattern GL_RASTERIZER_DISCARD_NV  :: (Eq a, Num a) => a+ pattern GL_RASTERIZER_DISCARD_NV = 0x8C89 +pattern GL_SEPARATE_ATTRIBS_NV  :: (Eq a, Num a) => a+ pattern GL_SEPARATE_ATTRIBS_NV = 0x8C8D +pattern GL_SKIP_COMPONENTS1_NV  :: (Eq a, Num a) => a+ pattern GL_SKIP_COMPONENTS1_NV = -6 +pattern GL_SKIP_COMPONENTS2_NV  :: (Eq a, Num a) => a+ pattern GL_SKIP_COMPONENTS2_NV = -5 +pattern GL_SKIP_COMPONENTS3_NV  :: (Eq a, Num a) => a+ pattern GL_SKIP_COMPONENTS3_NV = -4 +pattern GL_SKIP_COMPONENTS4_NV  :: (Eq a, Num a) => a+ pattern GL_SKIP_COMPONENTS4_NV = -3 +pattern GL_TEXTURE_COORD_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_NV = 0x8C79 +pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E +pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F +pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F +pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E +pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 +pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 +pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 +pattern GL_TRANSFORM_FEEDBACK_RECORD_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 +pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83++pattern GL_VERTEX_ID_NV  :: (Eq a, Num a) => a  pattern GL_VERTEX_ID_NV = 0x8C7B
generated-src/Graphics/GL/Ext/NV/TransformFeedback2.hs view
@@ -129,10 +129,18 @@  {-# NOINLINE glResumeTransformFeedbackNVFunPtr #-} +pattern GL_TRANSFORM_FEEDBACK_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 +pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 +pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23++pattern GL_TRANSFORM_FEEDBACK_NV  :: (Eq a, Num a) => a  pattern GL_TRANSFORM_FEEDBACK_NV = 0x8E22
generated-src/Graphics/GL/Ext/NV/UniformBufferUnifiedMemory.hs view
@@ -19,8 +19,14 @@ gl_NV_uniform_buffer_unified_memory = member "GL_NV_uniform_buffer_unified_memory" extensions {-# NOINLINE gl_NV_uniform_buffer_unified_memory #-} +pattern GL_UNIFORM_BUFFER_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F +pattern GL_UNIFORM_BUFFER_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370++pattern GL_UNIFORM_BUFFER_UNIFIED_NV  :: (Eq a, Num a) => a  pattern GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E
generated-src/Graphics/GL/Ext/NV/VdpauInterop.hs view
@@ -167,10 +167,18 @@  {-# NOINLINE glVDPAUUnregisterSurfaceNVFunPtr #-} +pattern GL_SURFACE_MAPPED_NV  :: (Eq a, Num a) => a+ pattern GL_SURFACE_MAPPED_NV = 0x8700 +pattern GL_SURFACE_REGISTERED_NV  :: (Eq a, Num a) => a+ pattern GL_SURFACE_REGISTERED_NV = 0x86FD +pattern GL_SURFACE_STATE_NV  :: (Eq a, Num a) => a+ pattern GL_SURFACE_STATE_NV = 0x86EB++pattern GL_WRITE_DISCARD_NV  :: (Eq a, Num a) => a  pattern GL_WRITE_DISCARD_NV = 0x88BE
generated-src/Graphics/GL/Ext/NV/VertexArrayRange.hs view
@@ -52,12 +52,22 @@  {-# NOINLINE glVertexArrayRangeNVFunPtr #-} +pattern GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 +pattern GL_VERTEX_ARRAY_RANGE_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E +pattern GL_VERTEX_ARRAY_RANGE_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_NV = 0x851D +pattern GL_VERTEX_ARRAY_RANGE_POINTER_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521++pattern GL_VERTEX_ARRAY_RANGE_VALID_NV  :: (Eq a, Num a) => a  pattern GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
generated-src/Graphics/GL/Ext/NV/VertexArrayRange2.hs view
@@ -17,4 +17,6 @@ gl_NV_vertex_array_range2 = member "GL_NV_vertex_array_range2" extensions {-# NOINLINE gl_NV_vertex_array_range2 #-} +pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
generated-src/Graphics/GL/Ext/NV/VertexBufferUnifiedMemory.hs view
@@ -196,52 +196,102 @@  {-# NOINLINE glVertexFormatNVFunPtr #-} +pattern GL_COLOR_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 +pattern GL_COLOR_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D +pattern GL_DRAW_INDIRECT_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 +pattern GL_DRAW_INDIRECT_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 +pattern GL_DRAW_INDIRECT_UNIFIED_NV  :: (Eq a, Num a) => a+ pattern GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 +pattern GL_EDGE_FLAG_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 +pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 +pattern GL_ELEMENT_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 +pattern GL_ELEMENT_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 +pattern GL_ELEMENT_ARRAY_UNIFIED_NV  :: (Eq a, Num a) => a+ pattern GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F +pattern GL_FOG_COORD_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 +pattern GL_FOG_COORD_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 +pattern GL_INDEX_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 +pattern GL_INDEX_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E +pattern GL_NORMAL_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 +pattern GL_NORMAL_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C +pattern GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 +pattern GL_SECONDARY_COLOR_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 +pattern GL_TEXTURE_COORD_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 +pattern GL_TEXTURE_COORD_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F +pattern GL_VERTEX_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 +pattern GL_VERTEX_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B +pattern GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 +pattern GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A++pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV  :: (Eq a, Num a) => a  pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
generated-src/Graphics/GL/Ext/NV/VertexProgram.hs view
@@ -1130,168 +1130,334 @@  {-# NOINLINE glVertexAttribs4ubvNVFunPtr #-} +pattern GL_ATTRIB_ARRAY_POINTER_NV  :: (Eq a, Num a) => a+ pattern GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 +pattern GL_ATTRIB_ARRAY_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 +pattern GL_ATTRIB_ARRAY_STRIDE_NV  :: (Eq a, Num a) => a+ pattern GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 +pattern GL_ATTRIB_ARRAY_TYPE_NV  :: (Eq a, Num a) => a+ pattern GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 +pattern GL_CURRENT_ATTRIB_NV  :: (Eq a, Num a) => a+ pattern GL_CURRENT_ATTRIB_NV = 0x8626 +pattern GL_CURRENT_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_CURRENT_MATRIX_NV = 0x8641 +pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 +pattern GL_IDENTITY_NV  :: (Eq a, Num a) => a+ pattern GL_IDENTITY_NV = 0x862A +pattern GL_INVERSE_NV  :: (Eq a, Num a) => a+ pattern GL_INVERSE_NV = 0x862B +pattern GL_INVERSE_TRANSPOSE_NV  :: (Eq a, Num a) => a+ pattern GL_INVERSE_TRANSPOSE_NV = 0x862D +pattern GL_MAP1_VERTEX_ATTRIB0_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 +pattern GL_MAP1_VERTEX_ATTRIB10_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A +pattern GL_MAP1_VERTEX_ATTRIB11_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B +pattern GL_MAP1_VERTEX_ATTRIB12_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C +pattern GL_MAP1_VERTEX_ATTRIB13_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D +pattern GL_MAP1_VERTEX_ATTRIB14_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E +pattern GL_MAP1_VERTEX_ATTRIB15_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F +pattern GL_MAP1_VERTEX_ATTRIB1_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 +pattern GL_MAP1_VERTEX_ATTRIB2_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 +pattern GL_MAP1_VERTEX_ATTRIB3_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 +pattern GL_MAP1_VERTEX_ATTRIB4_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 +pattern GL_MAP1_VERTEX_ATTRIB5_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 +pattern GL_MAP1_VERTEX_ATTRIB6_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 +pattern GL_MAP1_VERTEX_ATTRIB7_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 +pattern GL_MAP1_VERTEX_ATTRIB8_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 +pattern GL_MAP1_VERTEX_ATTRIB9_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 +pattern GL_MAP2_VERTEX_ATTRIB0_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 +pattern GL_MAP2_VERTEX_ATTRIB10_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A +pattern GL_MAP2_VERTEX_ATTRIB11_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B +pattern GL_MAP2_VERTEX_ATTRIB12_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C +pattern GL_MAP2_VERTEX_ATTRIB13_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D +pattern GL_MAP2_VERTEX_ATTRIB14_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E +pattern GL_MAP2_VERTEX_ATTRIB15_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F +pattern GL_MAP2_VERTEX_ATTRIB1_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 +pattern GL_MAP2_VERTEX_ATTRIB2_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 +pattern GL_MAP2_VERTEX_ATTRIB3_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 +pattern GL_MAP2_VERTEX_ATTRIB4_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 +pattern GL_MAP2_VERTEX_ATTRIB5_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 +pattern GL_MAP2_VERTEX_ATTRIB6_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 +pattern GL_MAP2_VERTEX_ATTRIB7_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 +pattern GL_MAP2_VERTEX_ATTRIB8_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 +pattern GL_MAP2_VERTEX_ATTRIB9_4_NV  :: (Eq a, Num a) => a+ pattern GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 +pattern GL_MATRIX0_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX0_NV = 0x8630 +pattern GL_MATRIX1_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX1_NV = 0x8631 +pattern GL_MATRIX2_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX2_NV = 0x8632 +pattern GL_MATRIX3_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX3_NV = 0x8633 +pattern GL_MATRIX4_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX4_NV = 0x8634 +pattern GL_MATRIX5_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX5_NV = 0x8635 +pattern GL_MATRIX6_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX6_NV = 0x8636 +pattern GL_MATRIX7_NV  :: (Eq a, Num a) => a+ pattern GL_MATRIX7_NV = 0x8637 +pattern GL_MAX_TRACK_MATRICES_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TRACK_MATRICES_NV = 0x862F +pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E +pattern GL_MODELVIEW_PROJECTION_NV  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW_PROJECTION_NV = 0x8629 +pattern GL_PROGRAM_ERROR_POSITION_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_ERROR_POSITION_NV = 0x864B +pattern GL_PROGRAM_LENGTH_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_LENGTH_NV = 0x8627 +pattern GL_PROGRAM_PARAMETER_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_PARAMETER_NV = 0x8644 +pattern GL_PROGRAM_RESIDENT_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_RESIDENT_NV = 0x8647 +pattern GL_PROGRAM_STRING_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_STRING_NV = 0x8628 +pattern GL_PROGRAM_TARGET_NV  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_TARGET_NV = 0x8646 +pattern GL_TRACK_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_TRACK_MATRIX_NV = 0x8648 +pattern GL_TRACK_MATRIX_TRANSFORM_NV  :: (Eq a, Num a) => a+ pattern GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 +pattern GL_TRANSPOSE_NV  :: (Eq a, Num a) => a+ pattern GL_TRANSPOSE_NV = 0x862C +pattern GL_VERTEX_ATTRIB_ARRAY0_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 +pattern GL_VERTEX_ATTRIB_ARRAY10_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A +pattern GL_VERTEX_ATTRIB_ARRAY11_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B +pattern GL_VERTEX_ATTRIB_ARRAY12_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C +pattern GL_VERTEX_ATTRIB_ARRAY13_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D +pattern GL_VERTEX_ATTRIB_ARRAY14_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E +pattern GL_VERTEX_ATTRIB_ARRAY15_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F +pattern GL_VERTEX_ATTRIB_ARRAY1_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 +pattern GL_VERTEX_ATTRIB_ARRAY2_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 +pattern GL_VERTEX_ATTRIB_ARRAY3_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 +pattern GL_VERTEX_ATTRIB_ARRAY4_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 +pattern GL_VERTEX_ATTRIB_ARRAY5_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 +pattern GL_VERTEX_ATTRIB_ARRAY6_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 +pattern GL_VERTEX_ATTRIB_ARRAY7_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 +pattern GL_VERTEX_ATTRIB_ARRAY8_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 +pattern GL_VERTEX_ATTRIB_ARRAY9_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 +pattern GL_VERTEX_PROGRAM_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_PROGRAM_BINDING_NV = 0x864A +pattern GL_VERTEX_PROGRAM_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_PROGRAM_NV = 0x8620 +pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 +pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643++pattern GL_VERTEX_STATE_PROGRAM_NV  :: (Eq a, Num a) => a  pattern GL_VERTEX_STATE_PROGRAM_NV = 0x8621
generated-src/Graphics/GL/Ext/NV/VertexProgram4.hs view
@@ -396,4 +396,6 @@  {-# NOINLINE glVertexAttribIPointerEXTFunPtr #-} +pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
generated-src/Graphics/GL/Ext/NV/VideoCapture.hs view
@@ -210,60 +210,118 @@  {-# NOINLINE glVideoCaptureStreamParameterivNVFunPtr #-} +pattern GL_FAILURE_NV  :: (Eq a, Num a) => a+ pattern GL_FAILURE_NV = 0x9030 +pattern GL_FIELD_LOWER_NV  :: (Eq a, Num a) => a+ pattern GL_FIELD_LOWER_NV = 0x9023 +pattern GL_FIELD_UPPER_NV  :: (Eq a, Num a) => a+ pattern GL_FIELD_UPPER_NV = 0x9022 +pattern GL_LAST_VIDEO_CAPTURE_STATUS_NV  :: (Eq a, Num a) => a+ pattern GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 +pattern GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV  :: (Eq a, Num a) => a+ pattern GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 +pattern GL_NUM_VIDEO_CAPTURE_STREAMS_NV  :: (Eq a, Num a) => a+ pattern GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 +pattern GL_PARTIAL_SUCCESS_NV  :: (Eq a, Num a) => a+ pattern GL_PARTIAL_SUCCESS_NV = 0x902E +pattern GL_SUCCESS_NV  :: (Eq a, Num a) => a+ pattern GL_SUCCESS_NV = 0x902F +pattern GL_VIDEO_BUFFER_BINDING_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_BUFFER_BINDING_NV = 0x9021 +pattern GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D +pattern GL_VIDEO_BUFFER_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_BUFFER_NV = 0x9020 +pattern GL_VIDEO_BUFFER_PITCH_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_BUFFER_PITCH_NV = 0x9028 +pattern GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B +pattern GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A +pattern GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 +pattern GL_VIDEO_CAPTURE_FRAME_WIDTH_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 +pattern GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C +pattern GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 +pattern GL_VIDEO_COLOR_CONVERSION_MATRIX_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 +pattern GL_VIDEO_COLOR_CONVERSION_MAX_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A +pattern GL_VIDEO_COLOR_CONVERSION_MIN_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B +pattern GL_VIDEO_COLOR_CONVERSION_OFFSET_NV  :: (Eq a, Num a) => a+ pattern GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C +pattern GL_YCBAYCR8A_4224_NV  :: (Eq a, Num a) => a+ pattern GL_YCBAYCR8A_4224_NV = 0x9032 +pattern GL_YCBYCR8_422_NV  :: (Eq a, Num a) => a+ pattern GL_YCBYCR8_422_NV = 0x9031 +pattern GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV  :: (Eq a, Num a) => a+ pattern GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 +pattern GL_Z4Y12Z4CB12Z4CR12_444_NV  :: (Eq a, Num a) => a+ pattern GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 +pattern GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV  :: (Eq a, Num a) => a+ pattern GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 +pattern GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV  :: (Eq a, Num a) => a+ pattern GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034++pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV  :: (Eq a, Num a) => a  pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
generated-src/Graphics/GL/Ext/NV/ViewportArray.hs view
@@ -206,10 +206,18 @@  {-# NOINLINE glViewportIndexedfvNVFunPtr #-} +pattern GL_MAX_VIEWPORTS_NV  :: (Eq a, Num a) => a+ pattern GL_MAX_VIEWPORTS_NV = 0x825B +pattern GL_VIEWPORT_BOUNDS_RANGE_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825D +pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F++pattern GL_VIEWPORT_SUBPIXEL_BITS_NV  :: (Eq a, Num a) => a  pattern GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825C
generated-src/Graphics/GL/Ext/NV/ViewportSwizzle.hs view
@@ -45,26 +45,50 @@  {-# NOINLINE glViewportSwizzleNVFunPtr #-} +pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 +pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 +pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 +pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 +pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 +pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 +pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 +pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 +pattern GL_VIEWPORT_SWIZZLE_W_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_W_NV = 0x935B +pattern GL_VIEWPORT_SWIZZLE_X_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 +pattern GL_VIEWPORT_SWIZZLE_Y_NV  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359++pattern GL_VIEWPORT_SWIZZLE_Z_NV  :: (Eq a, Num a) => a  pattern GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A
generated-src/Graphics/GL/Ext/NVX/GpuMemoryInfo.hs view
@@ -21,12 +21,22 @@ gl_NVX_gpu_memory_info = member "GL_NVX_gpu_memory_info" extensions {-# NOINLINE gl_NVX_gpu_memory_info #-} +pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX  :: (Eq a, Num a) => a+ pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 +pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX  :: (Eq a, Num a) => a+ pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 +pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX  :: (Eq a, Num a) => a+ pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B +pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX  :: (Eq a, Num a) => a+ pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A++pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX  :: (Eq a, Num a) => a  pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
generated-src/Graphics/GL/Ext/OES/BlendEquationSeparate.hs view
@@ -35,6 +35,10 @@  {-# NOINLINE glBlendEquationSeparateOESFunPtr #-} +pattern GL_BLEND_EQUATION_ALPHA_OES  :: (Eq a, Num a) => a+ pattern GL_BLEND_EQUATION_ALPHA_OES = 0x883D++pattern GL_BLEND_EQUATION_RGB_OES  :: (Eq a, Num a) => a  pattern GL_BLEND_EQUATION_RGB_OES = 0x8009
generated-src/Graphics/GL/Ext/OES/BlendFuncSeparate.hs view
@@ -37,10 +37,18 @@  {-# NOINLINE glBlendFuncSeparateOESFunPtr #-} +pattern GL_BLEND_DST_ALPHA_OES  :: (Eq a, Num a) => a+ pattern GL_BLEND_DST_ALPHA_OES = 0x80CA +pattern GL_BLEND_DST_RGB_OES  :: (Eq a, Num a) => a+ pattern GL_BLEND_DST_RGB_OES = 0x80C8 +pattern GL_BLEND_SRC_ALPHA_OES  :: (Eq a, Num a) => a+ pattern GL_BLEND_SRC_ALPHA_OES = 0x80CB++pattern GL_BLEND_SRC_RGB_OES  :: (Eq a, Num a) => a  pattern GL_BLEND_SRC_RGB_OES = 0x80C9
generated-src/Graphics/GL/Ext/OES/BlendSubtract.hs view
@@ -37,10 +37,18 @@  {-# NOINLINE glBlendEquationOESFunPtr #-} +pattern GL_BLEND_EQUATION_OES  :: (Eq a, Num a) => a+ pattern GL_BLEND_EQUATION_OES = 0x8009 +pattern GL_FUNC_ADD_OES  :: (Eq a, Num a) => a+ pattern GL_FUNC_ADD_OES = 0x8006 +pattern GL_FUNC_REVERSE_SUBTRACT_OES  :: (Eq a, Num a) => a+ pattern GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B++pattern GL_FUNC_SUBTRACT_OES  :: (Eq a, Num a) => a  pattern GL_FUNC_SUBTRACT_OES = 0x800A
generated-src/Graphics/GL/Ext/OES/CompressedETC1RGB8Texture.hs view
@@ -17,4 +17,6 @@ gl_OES_compressed_ETC1_RGB8_texture = member "GL_OES_compressed_ETC1_RGB8_texture" extensions {-# NOINLINE gl_OES_compressed_ETC1_RGB8_texture #-} +pattern GL_ETC1_RGB8_OES  :: (Eq a, Num a) => a+ pattern GL_ETC1_RGB8_OES = 0x8D64
generated-src/Graphics/GL/Ext/OES/CompressedPalettedTexture.hs view
@@ -26,22 +26,42 @@ gl_OES_compressed_paletted_texture = member "GL_OES_compressed_paletted_texture" extensions {-# NOINLINE gl_OES_compressed_paletted_texture #-} +pattern GL_PALETTE4_R5_G6_B5_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE4_R5_G6_B5_OES = 0x8B92 +pattern GL_PALETTE4_RGB5_A1_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE4_RGB5_A1_OES = 0x8B94 +pattern GL_PALETTE4_RGB8_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE4_RGB8_OES = 0x8B90 +pattern GL_PALETTE4_RGBA4_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE4_RGBA4_OES = 0x8B93 +pattern GL_PALETTE4_RGBA8_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE4_RGBA8_OES = 0x8B91 +pattern GL_PALETTE8_R5_G6_B5_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE8_R5_G6_B5_OES = 0x8B97 +pattern GL_PALETTE8_RGB5_A1_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE8_RGB5_A1_OES = 0x8B99 +pattern GL_PALETTE8_RGB8_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE8_RGB8_OES = 0x8B95 +pattern GL_PALETTE8_RGBA4_OES  :: (Eq a, Num a) => a+ pattern GL_PALETTE8_RGBA4_OES = 0x8B98++pattern GL_PALETTE8_RGBA8_OES  :: (Eq a, Num a) => a  pattern GL_PALETTE8_RGBA8_OES = 0x8B96
generated-src/Graphics/GL/Ext/OES/DrawTexture.hs view
@@ -118,4 +118,6 @@  {-# NOINLINE glDrawTexxvOESFunPtr #-} +pattern GL_TEXTURE_CROP_RECT_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CROP_RECT_OES = 0x8B9D
generated-src/Graphics/GL/Ext/OES/EGLImageExternal.hs view
@@ -21,4 +21,6 @@ gl_OES_EGL_image_external = member "GL_OES_EGL_image_external" extensions {-# NOINLINE gl_OES_EGL_image_external #-} +pattern GL_SAMPLER_EXTERNAL_OES  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_EXTERNAL_OES = 0x8D66
generated-src/Graphics/GL/Ext/OES/FixedPoint.hs view
@@ -1412,4 +1412,6 @@  {-# NOINLINE glVertex4xvOESFunPtr #-} +pattern GL_FIXED_OES  :: (Eq a, Num a) => a+ pattern GL_FIXED_OES = 0x140C
generated-src/Graphics/GL/Ext/OES/FramebufferObject.hs view
@@ -247,60 +247,118 @@  {-# NOINLINE glRenderbufferStorageOESFunPtr #-} +pattern GL_COLOR_ATTACHMENT0_OES  :: (Eq a, Num a) => a+ pattern GL_COLOR_ATTACHMENT0_OES = 0x8CE0 +pattern GL_DEPTH_ATTACHMENT_OES  :: (Eq a, Num a) => a+ pattern GL_DEPTH_ATTACHMENT_OES = 0x8D00 +pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 +pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 +pattern GL_FRAMEBUFFER_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 +pattern GL_FRAMEBUFFER_COMPLETE_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 +pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 +pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 +pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA +pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 +pattern GL_FRAMEBUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_OES = 0x8D40 +pattern GL_FRAMEBUFFER_UNSUPPORTED_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD +pattern GL_INVALID_FRAMEBUFFER_OPERATION_OES  :: (Eq a, Num a) => a+ pattern GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 +pattern GL_MAX_RENDERBUFFER_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 +pattern GL_NONE_OES  :: (Eq a, Num a) => a+ pattern GL_NONE_OES = 0 +pattern GL_RENDERBUFFER_ALPHA_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 +pattern GL_RENDERBUFFER_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_BINDING_OES = 0x8CA7 +pattern GL_RENDERBUFFER_BLUE_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 +pattern GL_RENDERBUFFER_DEPTH_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 +pattern GL_RENDERBUFFER_GREEN_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 +pattern GL_RENDERBUFFER_HEIGHT_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 +pattern GL_RENDERBUFFER_INTERNAL_FORMAT_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 +pattern GL_RENDERBUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_OES = 0x8D41 +pattern GL_RENDERBUFFER_RED_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 +pattern GL_RENDERBUFFER_STENCIL_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 +pattern GL_RENDERBUFFER_WIDTH_OES  :: (Eq a, Num a) => a+ pattern GL_RENDERBUFFER_WIDTH_OES = 0x8D42++pattern GL_STENCIL_ATTACHMENT_OES  :: (Eq a, Num a) => a  pattern GL_STENCIL_ATTACHMENT_OES = 0x8D20
generated-src/Graphics/GL/Ext/OES/GeometryShader.hs view
@@ -76,68 +76,134 @@  {-# NOINLINE glFramebufferTextureOESFunPtr #-} +pattern GL_FIRST_VERTEX_CONVENTION_OES  :: (Eq a, Num a) => a+ pattern GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D +pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 +pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 +pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 +pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 +pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 +pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 +pattern GL_GEOMETRY_SHADER_BIT_OES  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_BIT_OES = 0x00000004 +pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F +pattern GL_GEOMETRY_SHADER_OES  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_SHADER_OES = 0x8DD9 +pattern GL_LAST_VERTEX_CONVENTION_OES  :: (Eq a, Num a) => a+ pattern GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E +pattern GL_LAYER_PROVOKING_VERTEX_OES  :: (Eq a, Num a) => a+ pattern GL_LAYER_PROVOKING_VERTEX_OES = 0x825E +pattern GL_LINES_ADJACENCY_OES  :: (Eq a, Num a) => a+ pattern GL_LINES_ADJACENCY_OES = 0x000A +pattern GL_LINE_STRIP_ADJACENCY_OES  :: (Eq a, Num a) => a+ pattern GL_LINE_STRIP_ADJACENCY_OES = 0x000B +pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 +pattern GL_MAX_FRAMEBUFFER_LAYERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 +pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 +pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF +pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD +pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 +pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 +pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 +pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A +pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 +pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 +pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 +pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C +pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF +pattern GL_PRIMITIVES_GENERATED_OES  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVES_GENERATED_OES = 0x8C87 +pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES  :: (Eq a, Num a) => a+ pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 +pattern GL_TRIANGLES_ADJACENCY_OES  :: (Eq a, Num a) => a+ pattern GL_TRIANGLES_ADJACENCY_OES = 0x000C +pattern GL_TRIANGLE_STRIP_ADJACENCY_OES  :: (Eq a, Num a) => a+ pattern GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D++pattern GL_UNDEFINED_VERTEX_OES  :: (Eq a, Num a) => a  pattern GL_UNDEFINED_VERTEX_OES = 0x8260
generated-src/Graphics/GL/Ext/OES/GetProgramBinary.hs view
@@ -60,8 +60,14 @@  {-# NOINLINE glProgramBinaryOESFunPtr #-} +pattern GL_NUM_PROGRAM_BINARY_FORMATS_OES  :: (Eq a, Num a) => a+ pattern GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE +pattern GL_PROGRAM_BINARY_FORMATS_OES  :: (Eq a, Num a) => a+ pattern GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF++pattern GL_PROGRAM_BINARY_LENGTH_OES  :: (Eq a, Num a) => a  pattern GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
generated-src/Graphics/GL/Ext/OES/Mapbuffer.hs view
@@ -67,10 +67,18 @@  {-# NOINLINE glUnmapBufferOESFunPtr #-} +pattern GL_BUFFER_ACCESS_OES  :: (Eq a, Num a) => a+ pattern GL_BUFFER_ACCESS_OES = 0x88BB +pattern GL_BUFFER_MAPPED_OES  :: (Eq a, Num a) => a+ pattern GL_BUFFER_MAPPED_OES = 0x88BC +pattern GL_BUFFER_MAP_POINTER_OES  :: (Eq a, Num a) => a+ pattern GL_BUFFER_MAP_POINTER_OES = 0x88BD++pattern GL_WRITE_ONLY_OES  :: (Eq a, Num a) => a  pattern GL_WRITE_ONLY_OES = 0x88B9
generated-src/Graphics/GL/Ext/OES/MatrixGet.hs view
@@ -19,8 +19,14 @@ gl_OES_matrix_get = member "GL_OES_matrix_get" extensions {-# NOINLINE gl_OES_matrix_get #-} +pattern GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES  :: (Eq a, Num a) => a+ pattern GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D +pattern GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES  :: (Eq a, Num a) => a+ pattern GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E++pattern GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES  :: (Eq a, Num a) => a  pattern GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
generated-src/Graphics/GL/Ext/OES/MatrixPalette.hs view
@@ -89,34 +89,66 @@  {-# NOINLINE glWeightPointerOESFunPtr #-} +pattern GL_CURRENT_PALETTE_MATRIX_OES  :: (Eq a, Num a) => a+ pattern GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 +pattern GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E +pattern GL_MATRIX_INDEX_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_OES = 0x8844 +pattern GL_MATRIX_INDEX_ARRAY_POINTER_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 +pattern GL_MATRIX_INDEX_ARRAY_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 +pattern GL_MATRIX_INDEX_ARRAY_STRIDE_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 +pattern GL_MATRIX_INDEX_ARRAY_TYPE_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 +pattern GL_MATRIX_PALETTE_OES  :: (Eq a, Num a) => a+ pattern GL_MATRIX_PALETTE_OES = 0x8840 +pattern GL_MAX_PALETTE_MATRICES_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_PALETTE_MATRICES_OES = 0x8842 +pattern GL_MAX_VERTEX_UNITS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_UNITS_OES = 0x86A4 +pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E +pattern GL_WEIGHT_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_OES = 0x86AD +pattern GL_WEIGHT_ARRAY_POINTER_OES  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC +pattern GL_WEIGHT_ARRAY_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB +pattern GL_WEIGHT_ARRAY_STRIDE_OES  :: (Eq a, Num a) => a+ pattern GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA++pattern GL_WEIGHT_ARRAY_TYPE_OES  :: (Eq a, Num a) => a  pattern GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9
generated-src/Graphics/GL/Ext/OES/PointSizeArray.hs view
@@ -40,12 +40,22 @@  {-# NOINLINE glPointSizePointerOESFunPtr #-} +pattern GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F +pattern GL_POINT_SIZE_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_ARRAY_OES = 0x8B9C +pattern GL_POINT_SIZE_ARRAY_POINTER_OES  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C +pattern GL_POINT_SIZE_ARRAY_STRIDE_OES  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B++pattern GL_POINT_SIZE_ARRAY_TYPE_OES  :: (Eq a, Num a) => a  pattern GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A
generated-src/Graphics/GL/Ext/OES/PointSprite.hs view
@@ -18,6 +18,10 @@ gl_OES_point_sprite = member "GL_OES_point_sprite" extensions {-# NOINLINE gl_OES_point_sprite #-} +pattern GL_COORD_REPLACE_OES  :: (Eq a, Num a) => a+ pattern GL_COORD_REPLACE_OES = 0x8862++pattern GL_POINT_SPRITE_OES  :: (Eq a, Num a) => a  pattern GL_POINT_SPRITE_OES = 0x8861
generated-src/Graphics/GL/Ext/OES/PrimitiveBoundingBox.hs view
@@ -36,4 +36,6 @@  {-# NOINLINE glPrimitiveBoundingBoxOESFunPtr #-} +pattern GL_PRIMITIVE_BOUNDING_BOX_OES  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92BE
generated-src/Graphics/GL/Ext/OES/ReadFormat.hs view
@@ -18,6 +18,10 @@ gl_OES_read_format = member "GL_OES_read_format" extensions {-# NOINLINE gl_OES_read_format #-} +pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  :: (Eq a, Num a) => a+ pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B++pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES  :: (Eq a, Num a) => a  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
generated-src/Graphics/GL/Ext/OES/RequiredInternalformat.hs view
@@ -32,10 +32,18 @@ gl_OES_required_internalformat = member "GL_OES_required_internalformat" extensions {-# NOINLINE gl_OES_required_internalformat #-} +pattern GL_ALPHA8_OES  :: (Eq a, Num a) => a+ pattern GL_ALPHA8_OES = 0x803C +pattern GL_LUMINANCE4_ALPHA4_OES  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE4_ALPHA4_OES = 0x8043 +pattern GL_LUMINANCE8_ALPHA8_OES  :: (Eq a, Num a) => a+ pattern GL_LUMINANCE8_ALPHA8_OES = 0x8045++pattern GL_LUMINANCE8_OES  :: (Eq a, Num a) => a  pattern GL_LUMINANCE8_OES = 0x8040
generated-src/Graphics/GL/Ext/OES/SampleShading.hs view
@@ -39,6 +39,10 @@  {-# NOINLINE glMinSampleShadingOESFunPtr #-} +pattern GL_MIN_SAMPLE_SHADING_VALUE_OES  :: (Eq a, Num a) => a+ pattern GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37++pattern GL_SAMPLE_SHADING_OES  :: (Eq a, Num a) => a  pattern GL_SAMPLE_SHADING_OES = 0x8C36
generated-src/Graphics/GL/Ext/OES/ShaderMultisampleInterpolation.hs view
@@ -19,8 +19,14 @@ gl_OES_shader_multisample_interpolation = member "GL_OES_shader_multisample_interpolation" extensions {-# NOINLINE gl_OES_shader_multisample_interpolation #-} +pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D +pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C++pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES  :: (Eq a, Num a) => a  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
generated-src/Graphics/GL/Ext/OES/StandardDerivatives.hs view
@@ -17,4 +17,6 @@ gl_OES_standard_derivatives = member "GL_OES_standard_derivatives" extensions {-# NOINLINE gl_OES_standard_derivatives #-} +pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
generated-src/Graphics/GL/Ext/OES/Stencil1.hs view
@@ -17,4 +17,6 @@ gl_OES_stencil1 = member "GL_OES_stencil1" extensions {-# NOINLINE gl_OES_stencil1 #-} +pattern GL_STENCIL_INDEX1_OES  :: (Eq a, Num a) => a+ pattern GL_STENCIL_INDEX1_OES = 0x8D46
generated-src/Graphics/GL/Ext/OES/Stencil4.hs view
@@ -17,4 +17,6 @@ gl_OES_stencil4 = member "GL_OES_stencil4" extensions {-# NOINLINE gl_OES_stencil4 #-} +pattern GL_STENCIL_INDEX4_OES  :: (Eq a, Num a) => a+ pattern GL_STENCIL_INDEX4_OES = 0x8D47
generated-src/Graphics/GL/Ext/OES/StencilWrap.hs view
@@ -18,6 +18,10 @@ gl_OES_stencil_wrap = member "GL_OES_stencil_wrap" extensions {-# NOINLINE gl_OES_stencil_wrap #-} +pattern GL_DECR_WRAP_OES  :: (Eq a, Num a) => a+ pattern GL_DECR_WRAP_OES = 0x8508++pattern GL_INCR_WRAP_OES  :: (Eq a, Num a) => a  pattern GL_INCR_WRAP_OES = 0x8507
generated-src/Graphics/GL/Ext/OES/SurfacelessContext.hs view
@@ -17,4 +17,6 @@ gl_OES_surfaceless_context = member "GL_OES_surfaceless_context" extensions {-# NOINLINE gl_OES_surfaceless_context #-} +pattern GL_FRAMEBUFFER_UNDEFINED_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
generated-src/Graphics/GL/Ext/OES/TessellationShader.hs view
@@ -83,88 +83,174 @@  {-# NOINLINE glPatchParameteriOESFunPtr #-} +pattern GL_FRACTIONAL_EVEN_OES  :: (Eq a, Num a) => a+ pattern GL_FRACTIONAL_EVEN_OES = 0x8E7C +pattern GL_FRACTIONAL_ODD_OES  :: (Eq a, Num a) => a+ pattern GL_FRACTIONAL_ODD_OES = 0x8E7B +pattern GL_ISOLINES_OES  :: (Eq a, Num a) => a+ pattern GL_ISOLINES_OES = 0x8E7A +pattern GL_IS_PER_PATCH_OES  :: (Eq a, Num a) => a+ pattern GL_IS_PER_PATCH_OES = 0x92E7 +pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E +pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F +pattern GL_MAX_PATCH_VERTICES_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_PATCH_VERTICES_OES = 0x8E7D +pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 +pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD +pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB +pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C +pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 +pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 +pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 +pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 +pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 +pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F +pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 +pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE +pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC +pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D +pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 +pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 +pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 +pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A +pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 +pattern GL_MAX_TESS_GEN_LEVEL_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E +pattern GL_MAX_TESS_PATCH_COMPONENTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 +pattern GL_PATCHES_OES  :: (Eq a, Num a) => a+ pattern GL_PATCHES_OES = 0x000E +pattern GL_PATCH_VERTICES_OES  :: (Eq a, Num a) => a+ pattern GL_PATCH_VERTICES_OES = 0x8E72 +pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES  :: (Eq a, Num a) => a+ pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 +pattern GL_QUADS_OES  :: (Eq a, Num a) => a+ pattern GL_QUADS_OES = 0x0007 +pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES  :: (Eq a, Num a) => a+ pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 +pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES  :: (Eq a, Num a) => a+ pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 +pattern GL_TESS_CONTROL_OUTPUT_VERTICES_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 +pattern GL_TESS_CONTROL_SHADER_BIT_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008 +pattern GL_TESS_CONTROL_SHADER_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_CONTROL_SHADER_OES = 0x8E88 +pattern GL_TESS_EVALUATION_SHADER_BIT_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 +pattern GL_TESS_EVALUATION_SHADER_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_EVALUATION_SHADER_OES = 0x8E87 +pattern GL_TESS_GEN_MODE_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_GEN_MODE_OES = 0x8E76 +pattern GL_TESS_GEN_POINT_MODE_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_GEN_POINT_MODE_OES = 0x8E79 +pattern GL_TESS_GEN_SPACING_OES  :: (Eq a, Num a) => a+ pattern GL_TESS_GEN_SPACING_OES = 0x8E77++pattern GL_TESS_GEN_VERTEX_ORDER_OES  :: (Eq a, Num a) => a  pattern GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78
generated-src/Graphics/GL/Ext/OES/Texture3D.hs view
@@ -119,14 +119,26 @@  {-# NOINLINE glTexSubImage3DOESFunPtr #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 +pattern GL_MAX_3D_TEXTURE_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 +pattern GL_SAMPLER_3D_OES  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_3D_OES = 0x8B5F +pattern GL_TEXTURE_3D_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_3D_OES = 0x806F +pattern GL_TEXTURE_BINDING_3D_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_3D_OES = 0x806A++pattern GL_TEXTURE_WRAP_R_OES  :: (Eq a, Num a) => a  pattern GL_TEXTURE_WRAP_R_OES = 0x8072
generated-src/Graphics/GL/Ext/OES/TextureBorderClamp.hs view
@@ -167,6 +167,10 @@  {-# NOINLINE glTexParameterIuivOESFunPtr #-} +pattern GL_CLAMP_TO_BORDER_OES  :: (Eq a, Num a) => a+ pattern GL_CLAMP_TO_BORDER_OES = 0x812D++pattern GL_TEXTURE_BORDER_COLOR_OES  :: (Eq a, Num a) => a  pattern GL_TEXTURE_BORDER_COLOR_OES = 0x1004
generated-src/Graphics/GL/Ext/OES/TextureBuffer.hs view
@@ -69,30 +69,58 @@  {-# NOINLINE glTexBufferRangeOESFunPtr #-} +pattern GL_IMAGE_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_IMAGE_BUFFER_OES = 0x9051 +pattern GL_INT_IMAGE_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_BUFFER_OES = 0x905C +pattern GL_INT_SAMPLER_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_BUFFER_OES = 0x8DD0 +pattern GL_MAX_TEXTURE_BUFFER_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B +pattern GL_SAMPLER_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_BUFFER_OES = 0x8DC2 +pattern GL_TEXTURE_BINDING_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_BUFFER_OES = 0x8C2C +pattern GL_TEXTURE_BUFFER_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_BINDING_OES = 0x8C2A +pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D +pattern GL_TEXTURE_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_OES = 0x8C2A +pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F +pattern GL_TEXTURE_BUFFER_OFFSET_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_OFFSET_OES = 0x919D +pattern GL_TEXTURE_BUFFER_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BUFFER_SIZE_OES = 0x919E +pattern GL_UNSIGNED_INT_IMAGE_BUFFER_OES  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_OES  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8
generated-src/Graphics/GL/Ext/OES/TextureCompressionAstc.hs view
@@ -65,42 +65,82 @@ gl_OES_texture_compression_astc = member "GL_OES_texture_compression_astc" extensions {-# NOINLINE gl_OES_texture_compression_astc #-} +pattern GL_COMPRESSED_RGBA_ASTC_3x3x3_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 +pattern GL_COMPRESSED_RGBA_ASTC_4x3x3_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 +pattern GL_COMPRESSED_RGBA_ASTC_4x4x3_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 +pattern GL_COMPRESSED_RGBA_ASTC_4x4x4_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 +pattern GL_COMPRESSED_RGBA_ASTC_5x4x4_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 +pattern GL_COMPRESSED_RGBA_ASTC_5x5x4_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 +pattern GL_COMPRESSED_RGBA_ASTC_5x5x5_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 +pattern GL_COMPRESSED_RGBA_ASTC_6x5x5_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 +pattern GL_COMPRESSED_RGBA_ASTC_6x6x5_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 +pattern GL_COMPRESSED_RGBA_ASTC_6x6x6_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 +pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
generated-src/Graphics/GL/Ext/OES/TextureCubeMap.hs view
@@ -118,28 +118,54 @@  {-# NOINLINE glTexGenivOESFunPtr #-} +pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C +pattern GL_NORMAL_MAP_OES  :: (Eq a, Num a) => a+ pattern GL_NORMAL_MAP_OES = 0x8511 +pattern GL_REFLECTION_MAP_OES  :: (Eq a, Num a) => a+ pattern GL_REFLECTION_MAP_OES = 0x8512 +pattern GL_TEXTURE_BINDING_CUBE_MAP_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 +pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A +pattern GL_TEXTURE_CUBE_MAP_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_OES = 0x8513 +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 +pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 +pattern GL_TEXTURE_GEN_MODE_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_GEN_MODE_OES = 0x2500++pattern GL_TEXTURE_GEN_STR_OES  :: (Eq a, Num a) => a  pattern GL_TEXTURE_GEN_STR_OES = 0x8D60
generated-src/Graphics/GL/Ext/OES/TextureCubeMapArray.hs view
@@ -26,18 +26,34 @@ gl_OES_texture_cube_map_array = member "GL_OES_texture_cube_map_array" extensions {-# NOINLINE gl_OES_texture_cube_map_array #-} +pattern GL_IMAGE_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 +pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F +pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E +pattern GL_SAMPLER_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C +pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D +pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A +pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F
generated-src/Graphics/GL/Ext/OES/TextureMirroredRepeat.hs view
@@ -17,4 +17,6 @@ gl_OES_texture_mirrored_repeat = member "GL_OES_texture_mirrored_repeat" extensions {-# NOINLINE gl_OES_texture_mirrored_repeat #-} +pattern GL_MIRRORED_REPEAT_OES  :: (Eq a, Num a) => a+ pattern GL_MIRRORED_REPEAT_OES = 0x8370
generated-src/Graphics/GL/Ext/OES/TextureStencil8.hs view
@@ -19,4 +19,6 @@ gl_OES_texture_stencil8 = member "GL_OES_texture_stencil8" extensions {-# NOINLINE gl_OES_texture_stencil8 #-} +pattern GL_STENCIL_INDEX_OES  :: (Eq a, Num a) => a+ pattern GL_STENCIL_INDEX_OES = 0x1901
generated-src/Graphics/GL/Ext/OES/TextureStorageMultisample2dArray.hs view
@@ -42,12 +42,22 @@  {-# NOINLINE glTexStorage3DMultisampleOESFunPtr #-} +pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C +pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B +pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 +pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
generated-src/Graphics/GL/Ext/OES/TextureView.hs view
@@ -41,10 +41,18 @@  {-# NOINLINE glTextureViewOESFunPtr #-} +pattern GL_TEXTURE_VIEW_MIN_LAYER_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD +pattern GL_TEXTURE_VIEW_MIN_LEVEL_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB +pattern GL_TEXTURE_VIEW_NUM_LAYERS_OES  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE++pattern GL_TEXTURE_VIEW_NUM_LEVELS_OES  :: (Eq a, Num a) => a  pattern GL_TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC
generated-src/Graphics/GL/Ext/OES/VertexArrayObject.hs view
@@ -82,4 +82,6 @@  {-# NOINLINE glIsVertexArrayOESFunPtr #-} +pattern GL_VERTEX_ARRAY_BINDING_OES  :: (Eq a, Num a) => a+ pattern GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
generated-src/Graphics/GL/Ext/OES/VertexType1010102.hs view
@@ -18,6 +18,10 @@ gl_OES_vertex_type_10_10_10_2 = member "GL_OES_vertex_type_10_10_10_2" extensions {-# NOINLINE gl_OES_vertex_type_10_10_10_2 #-} +pattern GL_INT_10_10_10_2_OES  :: (Eq a, Num a) => a+ pattern GL_INT_10_10_10_2_OES = 0x8DF7++pattern GL_UNSIGNED_INT_10_10_10_2_OES  :: (Eq a, Num a) => a  pattern GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
generated-src/Graphics/GL/Ext/OES/ViewportArray.hs view
@@ -167,10 +167,18 @@  {-# NOINLINE glViewportIndexedfvOESFunPtr #-} +pattern GL_MAX_VIEWPORTS_OES  :: (Eq a, Num a) => a+ pattern GL_MAX_VIEWPORTS_OES = 0x825B +pattern GL_VIEWPORT_BOUNDS_RANGE_OES  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D +pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES  :: (Eq a, Num a) => a+ pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F++pattern GL_VIEWPORT_SUBPIXEL_BITS_OES  :: (Eq a, Num a) => a  pattern GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C
generated-src/Graphics/GL/Ext/OML/Interlace.hs view
@@ -18,6 +18,10 @@ gl_OML_interlace = member "GL_OML_interlace" extensions {-# NOINLINE gl_OML_interlace #-} +pattern GL_INTERLACE_OML  :: (Eq a, Num a) => a+ pattern GL_INTERLACE_OML = 0x8980++pattern GL_INTERLACE_READ_OML  :: (Eq a, Num a) => a  pattern GL_INTERLACE_READ_OML = 0x8981
generated-src/Graphics/GL/Ext/OML/Resample.hs view
@@ -22,14 +22,26 @@ gl_OML_resample = member "GL_OML_resample" extensions {-# NOINLINE gl_OML_resample #-} +pattern GL_PACK_RESAMPLE_OML  :: (Eq a, Num a) => a+ pattern GL_PACK_RESAMPLE_OML = 0x8984 +pattern GL_RESAMPLE_AVERAGE_OML  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_AVERAGE_OML = 0x8988 +pattern GL_RESAMPLE_DECIMATE_OML  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_DECIMATE_OML = 0x8989 +pattern GL_RESAMPLE_REPLICATE_OML  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_REPLICATE_OML = 0x8986 +pattern GL_RESAMPLE_ZERO_FILL_OML  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_ZERO_FILL_OML = 0x8987++pattern GL_UNPACK_RESAMPLE_OML  :: (Eq a, Num a) => a  pattern GL_UNPACK_RESAMPLE_OML = 0x8985
generated-src/Graphics/GL/Ext/OML/Subsample.hs view
@@ -18,6 +18,10 @@ gl_OML_subsample = member "GL_OML_subsample" extensions {-# NOINLINE gl_OML_subsample #-} +pattern GL_FORMAT_SUBSAMPLE_244_244_OML  :: (Eq a, Num a) => a+ pattern GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983++pattern GL_FORMAT_SUBSAMPLE_24_24_OML  :: (Eq a, Num a) => a  pattern GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
generated-src/Graphics/GL/Ext/OVR/Multiview.hs view
@@ -45,10 +45,18 @@  {-# NOINLINE glFramebufferTextureMultiviewOVRFunPtr #-} +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 +pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 +pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR  :: (Eq a, Num a) => a+ pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633++pattern GL_MAX_VIEWS_OVR  :: (Eq a, Num a) => a  pattern GL_MAX_VIEWS_OVR = 0x9631
generated-src/Graphics/GL/Ext/PGI/MiscHints.hs view
@@ -55,42 +55,82 @@  {-# NOINLINE glHintPGIFunPtr #-} +pattern GL_ALLOW_DRAW_FRG_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 +pattern GL_ALLOW_DRAW_MEM_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 +pattern GL_ALLOW_DRAW_OBJ_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E +pattern GL_ALLOW_DRAW_WIN_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F +pattern GL_ALWAYS_FAST_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_ALWAYS_FAST_HINT_PGI = 0x1A20C +pattern GL_ALWAYS_SOFT_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D +pattern GL_BACK_NORMALS_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_BACK_NORMALS_HINT_PGI = 0x1A223 +pattern GL_CLIP_FAR_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_CLIP_FAR_HINT_PGI = 0x1A221 +pattern GL_CLIP_NEAR_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_CLIP_NEAR_HINT_PGI = 0x1A220 +pattern GL_CONSERVE_MEMORY_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD +pattern GL_FULL_STIPPLE_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_FULL_STIPPLE_HINT_PGI = 0x1A219 +pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 +pattern GL_NATIVE_GRAPHICS_END_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 +pattern GL_NATIVE_GRAPHICS_HANDLE_PGI  :: (Eq a, Num a) => a+ pattern GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 +pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 +pattern GL_RECLAIM_MEMORY_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE +pattern GL_STRICT_DEPTHFUNC_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 +pattern GL_STRICT_LIGHTING_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 +pattern GL_STRICT_SCISSOR_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_STRICT_SCISSOR_HINT_PGI = 0x1A218++pattern GL_WIDE_LINE_HINT_PGI  :: (Eq a, Num a) => a  pattern GL_WIDE_LINE_HINT_PGI = 0x1A222
generated-src/Graphics/GL/Ext/PGI/VertexHints.hs view
@@ -38,46 +38,90 @@ gl_PGI_vertex_hints = member "GL_PGI_vertex_hints" extensions {-# NOINLINE gl_PGI_vertex_hints #-} +pattern GL_COLOR3_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_COLOR3_BIT_PGI = 0x00010000 +pattern GL_COLOR4_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_COLOR4_BIT_PGI = 0x00020000 +pattern GL_EDGEFLAG_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_EDGEFLAG_BIT_PGI = 0x00040000 +pattern GL_INDEX_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_INDEX_BIT_PGI = 0x00080000 +pattern GL_MATERIAL_SIDE_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C +pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 +pattern GL_MAT_AMBIENT_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_AMBIENT_BIT_PGI = 0x00100000 +pattern GL_MAT_COLOR_INDEXES_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 +pattern GL_MAT_DIFFUSE_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 +pattern GL_MAT_EMISSION_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_EMISSION_BIT_PGI = 0x00800000 +pattern GL_MAT_SHININESS_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_SHININESS_BIT_PGI = 0x02000000 +pattern GL_MAT_SPECULAR_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAT_SPECULAR_BIT_PGI = 0x04000000 +pattern GL_MAX_VERTEX_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_MAX_VERTEX_HINT_PGI = 0x1A22D +pattern GL_NORMAL_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_NORMAL_BIT_PGI = 0x08000000 +pattern GL_TEXCOORD1_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_TEXCOORD1_BIT_PGI = 0x10000000 +pattern GL_TEXCOORD2_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_TEXCOORD2_BIT_PGI = 0x20000000 +pattern GL_TEXCOORD3_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_TEXCOORD3_BIT_PGI = 0x40000000 +pattern GL_TEXCOORD4_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_TEXCOORD4_BIT_PGI = 0x80000000 +pattern GL_VERTEX23_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_VERTEX23_BIT_PGI = 0x00000004 +pattern GL_VERTEX4_BIT_PGI  :: (Eq a, Num a) => a+ pattern GL_VERTEX4_BIT_PGI = 0x00000008 +pattern GL_VERTEX_CONSISTENT_HINT_PGI  :: (Eq a, Num a) => a+ pattern GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B++pattern GL_VERTEX_DATA_HINT_PGI  :: (Eq a, Num a) => a  pattern GL_VERTEX_DATA_HINT_PGI = 0x1A22A
generated-src/Graphics/GL/Ext/QCOM/AlphaTest.hs view
@@ -36,8 +36,14 @@  {-# NOINLINE glAlphaFuncQCOMFunPtr #-} +pattern GL_ALPHA_TEST_FUNC_QCOM  :: (Eq a, Num a) => a+ pattern GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 +pattern GL_ALPHA_TEST_QCOM  :: (Eq a, Num a) => a+ pattern GL_ALPHA_TEST_QCOM = 0x0BC0++pattern GL_ALPHA_TEST_REF_QCOM  :: (Eq a, Num a) => a  pattern GL_ALPHA_TEST_REF_QCOM = 0x0BC2
generated-src/Graphics/GL/Ext/QCOM/BinningControl.hs view
@@ -20,10 +20,18 @@ gl_QCOM_binning_control = member "GL_QCOM_binning_control" extensions {-# NOINLINE gl_QCOM_binning_control #-} +pattern GL_BINNING_CONTROL_HINT_QCOM  :: (Eq a, Num a) => a+ pattern GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 +pattern GL_CPU_OPTIMIZED_QCOM  :: (Eq a, Num a) => a+ pattern GL_CPU_OPTIMIZED_QCOM = 0x8FB1 +pattern GL_GPU_OPTIMIZED_QCOM  :: (Eq a, Num a) => a+ pattern GL_GPU_OPTIMIZED_QCOM = 0x8FB2++pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM  :: (Eq a, Num a) => a  pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
generated-src/Graphics/GL/Ext/QCOM/ExtendedGet.hs view
@@ -140,24 +140,46 @@  {-# NOINLINE glExtTexObjectStateOverrideiQCOMFunPtr #-} +pattern GL_STATE_RESTORE  :: (Eq a, Num a) => a+ pattern GL_STATE_RESTORE = 0x8BDC +pattern GL_TEXTURE_DEPTH_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_DEPTH_QCOM = 0x8BD4 +pattern GL_TEXTURE_FORMAT_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_FORMAT_QCOM = 0x8BD6 +pattern GL_TEXTURE_HEIGHT_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 +pattern GL_TEXTURE_IMAGE_VALID_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 +pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 +pattern GL_TEXTURE_NUM_LEVELS_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 +pattern GL_TEXTURE_OBJECT_VALID_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB +pattern GL_TEXTURE_TARGET_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_TARGET_QCOM = 0x8BDA +pattern GL_TEXTURE_TYPE_QCOM  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_TYPE_QCOM = 0x8BD7++pattern GL_TEXTURE_WIDTH_QCOM  :: (Eq a, Num a) => a  pattern GL_TEXTURE_WIDTH_QCOM = 0x8BD2
generated-src/Graphics/GL/Ext/QCOM/PerfmonGlobalMode.hs view
@@ -17,4 +17,6 @@ gl_QCOM_perfmon_global_mode = member "GL_QCOM_perfmon_global_mode" extensions {-# NOINLINE gl_QCOM_perfmon_global_mode #-} +pattern GL_PERFMON_GLOBAL_MODE_QCOM  :: (Eq a, Num a) => a+ pattern GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
generated-src/Graphics/GL/Ext/QCOM/TiledRendering.hs view
@@ -77,66 +77,130 @@  {-# NOINLINE glStartTilingQCOMFunPtr #-} +pattern GL_COLOR_BUFFER_BIT0_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 +pattern GL_COLOR_BUFFER_BIT1_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 +pattern GL_COLOR_BUFFER_BIT2_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 +pattern GL_COLOR_BUFFER_BIT3_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 +pattern GL_COLOR_BUFFER_BIT4_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 +pattern GL_COLOR_BUFFER_BIT5_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 +pattern GL_COLOR_BUFFER_BIT6_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 +pattern GL_COLOR_BUFFER_BIT7_QCOM  :: (Eq a, Num a) => a+ pattern GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 +pattern GL_DEPTH_BUFFER_BIT0_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 +pattern GL_DEPTH_BUFFER_BIT1_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 +pattern GL_DEPTH_BUFFER_BIT2_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 +pattern GL_DEPTH_BUFFER_BIT3_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 +pattern GL_DEPTH_BUFFER_BIT4_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 +pattern GL_DEPTH_BUFFER_BIT5_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 +pattern GL_DEPTH_BUFFER_BIT6_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 +pattern GL_DEPTH_BUFFER_BIT7_QCOM  :: (Eq a, Num a) => a+ pattern GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 +pattern GL_MULTISAMPLE_BUFFER_BIT0_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 +pattern GL_MULTISAMPLE_BUFFER_BIT1_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 +pattern GL_MULTISAMPLE_BUFFER_BIT2_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 +pattern GL_MULTISAMPLE_BUFFER_BIT3_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 +pattern GL_MULTISAMPLE_BUFFER_BIT4_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 +pattern GL_MULTISAMPLE_BUFFER_BIT5_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 +pattern GL_MULTISAMPLE_BUFFER_BIT6_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 +pattern GL_MULTISAMPLE_BUFFER_BIT7_QCOM  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 +pattern GL_STENCIL_BUFFER_BIT0_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 +pattern GL_STENCIL_BUFFER_BIT1_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 +pattern GL_STENCIL_BUFFER_BIT2_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 +pattern GL_STENCIL_BUFFER_BIT3_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 +pattern GL_STENCIL_BUFFER_BIT4_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 +pattern GL_STENCIL_BUFFER_BIT5_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 +pattern GL_STENCIL_BUFFER_BIT6_QCOM  :: (Eq a, Num a) => a+ pattern GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000++pattern GL_STENCIL_BUFFER_BIT7_QCOM  :: (Eq a, Num a) => a  pattern GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
generated-src/Graphics/GL/Ext/QCOM/WriteonlyRendering.hs view
@@ -17,4 +17,6 @@ gl_QCOM_writeonly_rendering = member "GL_QCOM_writeonly_rendering" extensions {-# NOINLINE gl_QCOM_writeonly_rendering #-} +pattern GL_WRITEONLY_RENDERING_QCOM  :: (Eq a, Num a) => a+ pattern GL_WRITEONLY_RENDERING_QCOM = 0x8823
generated-src/Graphics/GL/Ext/REND/ScreenCoordinates.hs view
@@ -18,6 +18,10 @@ gl_REND_screen_coordinates = member "GL_REND_screen_coordinates" extensions {-# NOINLINE gl_REND_screen_coordinates #-} +pattern GL_INVERTED_SCREEN_W_REND  :: (Eq a, Num a) => a+ pattern GL_INVERTED_SCREEN_W_REND = 0x8491++pattern GL_SCREEN_COORDINATES_REND  :: (Eq a, Num a) => a  pattern GL_SCREEN_COORDINATES_REND = 0x8490
generated-src/Graphics/GL/Ext/S3/S3tc.hs view
@@ -22,14 +22,26 @@ gl_S3_s3tc = member "GL_S3_s3tc" extensions {-# NOINLINE gl_S3_s3tc #-} +pattern GL_RGB4_S3TC  :: (Eq a, Num a) => a+ pattern GL_RGB4_S3TC = 0x83A1 +pattern GL_RGBA4_DXT5_S3TC  :: (Eq a, Num a) => a+ pattern GL_RGBA4_DXT5_S3TC = 0x83A5 +pattern GL_RGBA4_S3TC  :: (Eq a, Num a) => a+ pattern GL_RGBA4_S3TC = 0x83A3 +pattern GL_RGBA_DXT5_S3TC  :: (Eq a, Num a) => a+ pattern GL_RGBA_DXT5_S3TC = 0x83A4 +pattern GL_RGBA_S3TC  :: (Eq a, Num a) => a+ pattern GL_RGBA_S3TC = 0x83A2++pattern GL_RGB_S3TC  :: (Eq a, Num a) => a  pattern GL_RGB_S3TC = 0x83A0
generated-src/Graphics/GL/Ext/SGI/ColorMatrix.hs view
@@ -27,24 +27,46 @@ gl_SGI_color_matrix = member "GL_SGI_color_matrix" extensions {-# NOINLINE gl_SGI_color_matrix #-} +pattern GL_COLOR_MATRIX_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_MATRIX_SGI = 0x80B1 +pattern GL_COLOR_MATRIX_STACK_DEPTH_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 +pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI  :: (Eq a, Num a) => a+ pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 +pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB +pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 +pattern GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA +pattern GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 +pattern GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 +pattern GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 +pattern GL_POST_COLOR_MATRIX_RED_BIAS_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8++pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI  :: (Eq a, Num a) => a  pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
generated-src/Graphics/GL/Ext/SGI/ColorTable.hs view
@@ -183,34 +183,66 @@  {-# NOINLINE glGetColorTableSGIFunPtr #-} +pattern GL_COLOR_TABLE_ALPHA_SIZE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD +pattern GL_COLOR_TABLE_BIAS_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_BIAS_SGI = 0x80D7 +pattern GL_COLOR_TABLE_BLUE_SIZE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC +pattern GL_COLOR_TABLE_FORMAT_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 +pattern GL_COLOR_TABLE_GREEN_SIZE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB +pattern GL_COLOR_TABLE_INTENSITY_SIZE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF +pattern GL_COLOR_TABLE_LUMINANCE_SIZE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE +pattern GL_COLOR_TABLE_RED_SIZE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA +pattern GL_COLOR_TABLE_SCALE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_SCALE_SGI = 0x80D6 +pattern GL_COLOR_TABLE_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_SGI = 0x80D0 +pattern GL_COLOR_TABLE_WIDTH_SGI  :: (Eq a, Num a) => a+ pattern GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 +pattern GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 +pattern GL_POST_CONVOLUTION_COLOR_TABLE_SGI  :: (Eq a, Num a) => a+ pattern GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 +pattern GL_PROXY_COLOR_TABLE_SGI  :: (Eq a, Num a) => a+ pattern GL_PROXY_COLOR_TABLE_SGI = 0x80D3 +pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI  :: (Eq a, Num a) => a+ pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5++pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI  :: (Eq a, Num a) => a  pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
generated-src/Graphics/GL/Ext/SGI/TextureColorTable.hs view
@@ -18,6 +18,10 @@ gl_SGI_texture_color_table = member "GL_SGI_texture_color_table" extensions {-# NOINLINE gl_SGI_texture_color_table #-} +pattern GL_PROXY_TEXTURE_COLOR_TABLE_SGI  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD++pattern GL_TEXTURE_COLOR_TABLE_SGI  :: (Eq a, Num a) => a  pattern GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
generated-src/Graphics/GL/Ext/SGIS/DetailTexture.hs view
@@ -61,18 +61,34 @@  {-# NOINLINE glGetDetailTexFuncSGISFunPtr #-} +pattern GL_DETAIL_TEXTURE_2D_BINDING_SGIS  :: (Eq a, Num a) => a+ pattern GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 +pattern GL_DETAIL_TEXTURE_2D_SGIS  :: (Eq a, Num a) => a+ pattern GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 +pattern GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS  :: (Eq a, Num a) => a+ pattern GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C +pattern GL_DETAIL_TEXTURE_LEVEL_SGIS  :: (Eq a, Num a) => a+ pattern GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A +pattern GL_DETAIL_TEXTURE_MODE_SGIS  :: (Eq a, Num a) => a+ pattern GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B +pattern GL_LINEAR_DETAIL_ALPHA_SGIS  :: (Eq a, Num a) => a+ pattern GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 +pattern GL_LINEAR_DETAIL_COLOR_SGIS  :: (Eq a, Num a) => a+ pattern GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099++pattern GL_LINEAR_DETAIL_SGIS  :: (Eq a, Num a) => a  pattern GL_LINEAR_DETAIL_SGIS = 0x8097
generated-src/Graphics/GL/Ext/SGIS/FogFunction.hs view
@@ -52,8 +52,14 @@  {-# NOINLINE glGetFogFuncSGISFunPtr #-} +pattern GL_FOG_FUNC_POINTS_SGIS  :: (Eq a, Num a) => a+ pattern GL_FOG_FUNC_POINTS_SGIS = 0x812B +pattern GL_FOG_FUNC_SGIS  :: (Eq a, Num a) => a+ pattern GL_FOG_FUNC_SGIS = 0x812A++pattern GL_MAX_FOG_FUNC_POINTS_SGIS  :: (Eq a, Num a) => a  pattern GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
generated-src/Graphics/GL/Ext/SGIS/GenerateMipmap.hs view
@@ -18,6 +18,10 @@ gl_SGIS_generate_mipmap = member "GL_SGIS_generate_mipmap" extensions {-# NOINLINE gl_SGIS_generate_mipmap #-} +pattern GL_GENERATE_MIPMAP_HINT_SGIS  :: (Eq a, Num a) => a+ pattern GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192++pattern GL_GENERATE_MIPMAP_SGIS  :: (Eq a, Num a) => a  pattern GL_GENERATE_MIPMAP_SGIS = 0x8191
generated-src/Graphics/GL/Ext/SGIS/Multisample.hs view
@@ -71,34 +71,66 @@  {-# NOINLINE glSamplePatternSGISFunPtr #-} +pattern GL_1PASS_SGIS  :: (Eq a, Num a) => a+ pattern GL_1PASS_SGIS = 0x80A1 +pattern GL_2PASS_0_SGIS  :: (Eq a, Num a) => a+ pattern GL_2PASS_0_SGIS = 0x80A2 +pattern GL_2PASS_1_SGIS  :: (Eq a, Num a) => a+ pattern GL_2PASS_1_SGIS = 0x80A3 +pattern GL_4PASS_0_SGIS  :: (Eq a, Num a) => a+ pattern GL_4PASS_0_SGIS = 0x80A4 +pattern GL_4PASS_1_SGIS  :: (Eq a, Num a) => a+ pattern GL_4PASS_1_SGIS = 0x80A5 +pattern GL_4PASS_2_SGIS  :: (Eq a, Num a) => a+ pattern GL_4PASS_2_SGIS = 0x80A6 +pattern GL_4PASS_3_SGIS  :: (Eq a, Num a) => a+ pattern GL_4PASS_3_SGIS = 0x80A7 +pattern GL_MULTISAMPLE_SGIS  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_SGIS = 0x809D +pattern GL_SAMPLES_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLES_SGIS = 0x80A9 +pattern GL_SAMPLE_ALPHA_TO_MASK_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E +pattern GL_SAMPLE_ALPHA_TO_ONE_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F +pattern GL_SAMPLE_BUFFERS_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_BUFFERS_SGIS = 0x80A8 +pattern GL_SAMPLE_MASK_INVERT_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB +pattern GL_SAMPLE_MASK_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_SGIS = 0x80A0 +pattern GL_SAMPLE_MASK_VALUE_SGIS  :: (Eq a, Num a) => a+ pattern GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA++pattern GL_SAMPLE_PATTERN_SGIS  :: (Eq a, Num a) => a  pattern GL_SAMPLE_PATTERN_SGIS = 0x80AC
generated-src/Graphics/GL/Ext/SGIS/PixelTexture.hs view
@@ -129,10 +129,18 @@  {-# NOINLINE glPixelTexGenParameterivSGISFunPtr #-} +pattern GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS  :: (Eq a, Num a) => a+ pattern GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 +pattern GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS  :: (Eq a, Num a) => a+ pattern GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 +pattern GL_PIXEL_GROUP_COLOR_SGIS  :: (Eq a, Num a) => a+ pattern GL_PIXEL_GROUP_COLOR_SGIS = 0x8356++pattern GL_PIXEL_TEXTURE_SGIS  :: (Eq a, Num a) => a  pattern GL_PIXEL_TEXTURE_SGIS = 0x8353
generated-src/Graphics/GL/Ext/SGIS/PointLineTexgen.hs view
@@ -24,18 +24,34 @@ gl_SGIS_point_line_texgen = member "GL_SGIS_point_line_texgen" extensions {-# NOINLINE gl_SGIS_point_line_texgen #-} +pattern GL_EYE_DISTANCE_TO_LINE_SGIS  :: (Eq a, Num a) => a+ pattern GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 +pattern GL_EYE_DISTANCE_TO_POINT_SGIS  :: (Eq a, Num a) => a+ pattern GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 +pattern GL_EYE_LINE_SGIS  :: (Eq a, Num a) => a+ pattern GL_EYE_LINE_SGIS = 0x81F6 +pattern GL_EYE_POINT_SGIS  :: (Eq a, Num a) => a+ pattern GL_EYE_POINT_SGIS = 0x81F4 +pattern GL_OBJECT_DISTANCE_TO_LINE_SGIS  :: (Eq a, Num a) => a+ pattern GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 +pattern GL_OBJECT_DISTANCE_TO_POINT_SGIS  :: (Eq a, Num a) => a+ pattern GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 +pattern GL_OBJECT_LINE_SGIS  :: (Eq a, Num a) => a+ pattern GL_OBJECT_LINE_SGIS = 0x81F7++pattern GL_OBJECT_POINT_SGIS  :: (Eq a, Num a) => a  pattern GL_OBJECT_POINT_SGIS = 0x81F5
generated-src/Graphics/GL/Ext/SGIS/PointParameters.hs view
@@ -63,10 +63,18 @@  {-# NOINLINE glPointParameterfvSGISFunPtr #-} +pattern GL_DISTANCE_ATTENUATION_SGIS  :: (Eq a, Num a) => a+ pattern GL_DISTANCE_ATTENUATION_SGIS = 0x8129 +pattern GL_POINT_FADE_THRESHOLD_SIZE_SGIS  :: (Eq a, Num a) => a+ pattern GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 +pattern GL_POINT_SIZE_MAX_SGIS  :: (Eq a, Num a) => a+ pattern GL_POINT_SIZE_MAX_SGIS = 0x8127++pattern GL_POINT_SIZE_MIN_SGIS  :: (Eq a, Num a) => a  pattern GL_POINT_SIZE_MIN_SGIS = 0x8126
generated-src/Graphics/GL/Ext/SGIS/SharpenTexture.hs view
@@ -57,10 +57,18 @@  {-# NOINLINE glSharpenTexFuncSGISFunPtr #-} +pattern GL_LINEAR_SHARPEN_ALPHA_SGIS  :: (Eq a, Num a) => a+ pattern GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE +pattern GL_LINEAR_SHARPEN_COLOR_SGIS  :: (Eq a, Num a) => a+ pattern GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF +pattern GL_LINEAR_SHARPEN_SGIS  :: (Eq a, Num a) => a+ pattern GL_LINEAR_SHARPEN_SGIS = 0x80AD++pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS  :: (Eq a, Num a) => a  pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
generated-src/Graphics/GL/Ext/SGIS/Texture4D.hs view
@@ -87,22 +87,42 @@  {-# NOINLINE glTexSubImage4DSGISFunPtr #-} +pattern GL_MAX_4D_TEXTURE_SIZE_SGIS  :: (Eq a, Num a) => a+ pattern GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 +pattern GL_PACK_IMAGE_DEPTH_SGIS  :: (Eq a, Num a) => a+ pattern GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 +pattern GL_PACK_SKIP_VOLUMES_SGIS  :: (Eq a, Num a) => a+ pattern GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 +pattern GL_PROXY_TEXTURE_4D_SGIS  :: (Eq a, Num a) => a+ pattern GL_PROXY_TEXTURE_4D_SGIS = 0x8135 +pattern GL_TEXTURE_4DSIZE_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_4DSIZE_SGIS = 0x8136 +pattern GL_TEXTURE_4D_BINDING_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_4D_BINDING_SGIS = 0x814F +pattern GL_TEXTURE_4D_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_4D_SGIS = 0x8134 +pattern GL_TEXTURE_WRAP_Q_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_WRAP_Q_SGIS = 0x8137 +pattern GL_UNPACK_IMAGE_DEPTH_SGIS  :: (Eq a, Num a) => a+ pattern GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133++pattern GL_UNPACK_SKIP_VOLUMES_SGIS  :: (Eq a, Num a) => a  pattern GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
generated-src/Graphics/GL/Ext/SGIS/TextureBorderClamp.hs view
@@ -17,4 +17,6 @@ gl_SGIS_texture_border_clamp = member "GL_SGIS_texture_border_clamp" extensions {-# NOINLINE gl_SGIS_texture_border_clamp #-} +pattern GL_CLAMP_TO_BORDER_SGIS  :: (Eq a, Num a) => a+ pattern GL_CLAMP_TO_BORDER_SGIS = 0x812D
generated-src/Graphics/GL/Ext/SGIS/TextureColorMask.hs view
@@ -42,4 +42,6 @@  {-# NOINLINE glTextureColorMaskSGISFunPtr #-} +pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
generated-src/Graphics/GL/Ext/SGIS/TextureEdgeClamp.hs view
@@ -17,4 +17,6 @@ gl_SGIS_texture_edge_clamp = member "GL_SGIS_texture_edge_clamp" extensions {-# NOINLINE gl_SGIS_texture_edge_clamp #-} +pattern GL_CLAMP_TO_EDGE_SGIS  :: (Eq a, Num a) => a+ pattern GL_CLAMP_TO_EDGE_SGIS = 0x812F
generated-src/Graphics/GL/Ext/SGIS/TextureFilter4.hs view
@@ -59,6 +59,10 @@  {-# NOINLINE glTexFilterFuncSGISFunPtr #-} +pattern GL_FILTER4_SGIS  :: (Eq a, Num a) => a+ pattern GL_FILTER4_SGIS = 0x8146++pattern GL_TEXTURE_FILTER4_SIZE_SGIS  :: (Eq a, Num a) => a  pattern GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
generated-src/Graphics/GL/Ext/SGIS/TextureLod.hs view
@@ -20,10 +20,18 @@ gl_SGIS_texture_lod = member "GL_SGIS_texture_lod" extensions {-# NOINLINE gl_SGIS_texture_lod #-} +pattern GL_TEXTURE_BASE_LEVEL_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C +pattern GL_TEXTURE_MAX_LEVEL_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D +pattern GL_TEXTURE_MAX_LOD_SGIS  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MAX_LOD_SGIS = 0x813B++pattern GL_TEXTURE_MIN_LOD_SGIS  :: (Eq a, Num a) => a  pattern GL_TEXTURE_MIN_LOD_SGIS = 0x813A
generated-src/Graphics/GL/Ext/SGIS/TextureSelect.hs view
@@ -38,46 +38,90 @@ gl_SGIS_texture_select = member "GL_SGIS_texture_select" extensions {-# NOINLINE gl_SGIS_texture_select #-} +pattern GL_DUAL_ALPHA12_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_ALPHA12_SGIS = 0x8112 +pattern GL_DUAL_ALPHA16_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_ALPHA16_SGIS = 0x8113 +pattern GL_DUAL_ALPHA4_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_ALPHA4_SGIS = 0x8110 +pattern GL_DUAL_ALPHA8_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_ALPHA8_SGIS = 0x8111 +pattern GL_DUAL_INTENSITY12_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_INTENSITY12_SGIS = 0x811A +pattern GL_DUAL_INTENSITY16_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_INTENSITY16_SGIS = 0x811B +pattern GL_DUAL_INTENSITY4_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_INTENSITY4_SGIS = 0x8118 +pattern GL_DUAL_INTENSITY8_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_INTENSITY8_SGIS = 0x8119 +pattern GL_DUAL_LUMINANCE12_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_LUMINANCE12_SGIS = 0x8116 +pattern GL_DUAL_LUMINANCE16_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_LUMINANCE16_SGIS = 0x8117 +pattern GL_DUAL_LUMINANCE4_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_LUMINANCE4_SGIS = 0x8114 +pattern GL_DUAL_LUMINANCE8_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_LUMINANCE8_SGIS = 0x8115 +pattern GL_DUAL_LUMINANCE_ALPHA4_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C +pattern GL_DUAL_LUMINANCE_ALPHA8_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D +pattern GL_DUAL_TEXTURE_SELECT_SGIS  :: (Eq a, Num a) => a+ pattern GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 +pattern GL_QUAD_ALPHA4_SGIS  :: (Eq a, Num a) => a+ pattern GL_QUAD_ALPHA4_SGIS = 0x811E +pattern GL_QUAD_ALPHA8_SGIS  :: (Eq a, Num a) => a+ pattern GL_QUAD_ALPHA8_SGIS = 0x811F +pattern GL_QUAD_INTENSITY4_SGIS  :: (Eq a, Num a) => a+ pattern GL_QUAD_INTENSITY4_SGIS = 0x8122 +pattern GL_QUAD_INTENSITY8_SGIS  :: (Eq a, Num a) => a+ pattern GL_QUAD_INTENSITY8_SGIS = 0x8123 +pattern GL_QUAD_LUMINANCE4_SGIS  :: (Eq a, Num a) => a+ pattern GL_QUAD_LUMINANCE4_SGIS = 0x8120 +pattern GL_QUAD_LUMINANCE8_SGIS  :: (Eq a, Num a) => a+ pattern GL_QUAD_LUMINANCE8_SGIS = 0x8121++pattern GL_QUAD_TEXTURE_SELECT_SGIS  :: (Eq a, Num a) => a  pattern GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
generated-src/Graphics/GL/Ext/SGIX/Async.hs view
@@ -98,4 +98,6 @@  {-# NOINLINE glPollAsyncSGIXFunPtr #-} +pattern GL_ASYNC_MARKER_SGIX  :: (Eq a, Num a) => a+ pattern GL_ASYNC_MARKER_SGIX = 0x8329
generated-src/Graphics/GL/Ext/SGIX/AsyncHistogram.hs view
@@ -18,6 +18,10 @@ gl_SGIX_async_histogram = member "GL_SGIX_async_histogram" extensions {-# NOINLINE gl_SGIX_async_histogram #-} +pattern GL_ASYNC_HISTOGRAM_SGIX  :: (Eq a, Num a) => a+ pattern GL_ASYNC_HISTOGRAM_SGIX = 0x832C++pattern GL_MAX_ASYNC_HISTOGRAM_SGIX  :: (Eq a, Num a) => a  pattern GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
generated-src/Graphics/GL/Ext/SGIX/AsyncPixel.hs view
@@ -22,14 +22,26 @@ gl_SGIX_async_pixel = member "GL_SGIX_async_pixel" extensions {-# NOINLINE gl_SGIX_async_pixel #-} +pattern GL_ASYNC_DRAW_PIXELS_SGIX  :: (Eq a, Num a) => a+ pattern GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D +pattern GL_ASYNC_READ_PIXELS_SGIX  :: (Eq a, Num a) => a+ pattern GL_ASYNC_READ_PIXELS_SGIX = 0x835E +pattern GL_ASYNC_TEX_IMAGE_SGIX  :: (Eq a, Num a) => a+ pattern GL_ASYNC_TEX_IMAGE_SGIX = 0x835C +pattern GL_MAX_ASYNC_DRAW_PIXELS_SGIX  :: (Eq a, Num a) => a+ pattern GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 +pattern GL_MAX_ASYNC_READ_PIXELS_SGIX  :: (Eq a, Num a) => a+ pattern GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361++pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX  :: (Eq a, Num a) => a  pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
generated-src/Graphics/GL/Ext/SGIX/BlendAlphaMinmax.hs view
@@ -18,6 +18,10 @@ gl_SGIX_blend_alpha_minmax = member "GL_SGIX_blend_alpha_minmax" extensions {-# NOINLINE gl_SGIX_blend_alpha_minmax #-} +pattern GL_ALPHA_MAX_SGIX  :: (Eq a, Num a) => a+ pattern GL_ALPHA_MAX_SGIX = 0x8321++pattern GL_ALPHA_MIN_SGIX  :: (Eq a, Num a) => a  pattern GL_ALPHA_MIN_SGIX = 0x8320
generated-src/Graphics/GL/Ext/SGIX/CalligraphicFragment.hs view
@@ -17,4 +17,6 @@ gl_SGIX_calligraphic_fragment = member "GL_SGIX_calligraphic_fragment" extensions {-# NOINLINE gl_SGIX_calligraphic_fragment #-} +pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX  :: (Eq a, Num a) => a+ pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
generated-src/Graphics/GL/Ext/SGIX/Clipmap.hs view
@@ -28,26 +28,50 @@ gl_SGIX_clipmap = member "GL_SGIX_clipmap" extensions {-# NOINLINE gl_SGIX_clipmap #-} +pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX  :: (Eq a, Num a) => a+ pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 +pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX  :: (Eq a, Num a) => a+ pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F +pattern GL_MAX_CLIPMAP_DEPTH_SGIX  :: (Eq a, Num a) => a+ pattern GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 +pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX  :: (Eq a, Num a) => a+ pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 +pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX  :: (Eq a, Num a) => a+ pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E +pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX  :: (Eq a, Num a) => a+ pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D +pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 +pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 +pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 +pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 +pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173++pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX  :: (Eq a, Num a) => a  pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
generated-src/Graphics/GL/Ext/SGIX/ConvolutionAccuracy.hs view
@@ -17,4 +17,6 @@ gl_SGIX_convolution_accuracy = member "GL_SGIX_convolution_accuracy" extensions {-# NOINLINE gl_SGIX_convolution_accuracy #-} +pattern GL_CONVOLUTION_HINT_SGIX  :: (Eq a, Num a) => a+ pattern GL_CONVOLUTION_HINT_SGIX = 0x8316
generated-src/Graphics/GL/Ext/SGIX/DepthTexture.hs view
@@ -19,8 +19,14 @@ gl_SGIX_depth_texture = member "GL_SGIX_depth_texture" extensions {-# NOINLINE gl_SGIX_depth_texture #-} +pattern GL_DEPTH_COMPONENT16_SGIX  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT16_SGIX = 0x81A5 +pattern GL_DEPTH_COMPONENT24_SGIX  :: (Eq a, Num a) => a+ pattern GL_DEPTH_COMPONENT24_SGIX = 0x81A6++pattern GL_DEPTH_COMPONENT32_SGIX  :: (Eq a, Num a) => a  pattern GL_DEPTH_COMPONENT32_SGIX = 0x81A7
generated-src/Graphics/GL/Ext/SGIX/FogOffset.hs view
@@ -18,6 +18,10 @@ gl_SGIX_fog_offset = member "GL_SGIX_fog_offset" extensions {-# NOINLINE gl_SGIX_fog_offset #-} +pattern GL_FOG_OFFSET_SGIX  :: (Eq a, Num a) => a+ pattern GL_FOG_OFFSET_SGIX = 0x8198++pattern GL_FOG_OFFSET_VALUE_SGIX  :: (Eq a, Num a) => a  pattern GL_FOG_OFFSET_VALUE_SGIX = 0x8199
generated-src/Graphics/GL/Ext/SGIX/FragmentLighting.hs view
@@ -365,42 +365,82 @@  {-# NOINLINE glLightEnviSGIXFunPtr #-} +pattern GL_CURRENT_RASTER_NORMAL_SGIX  :: (Eq a, Num a) => a+ pattern GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 +pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 +pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 +pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 +pattern GL_FRAGMENT_LIGHT0_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT0_SGIX = 0x840C +pattern GL_FRAGMENT_LIGHT1_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT1_SGIX = 0x840D +pattern GL_FRAGMENT_LIGHT2_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT2_SGIX = 0x840E +pattern GL_FRAGMENT_LIGHT3_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT3_SGIX = 0x840F +pattern GL_FRAGMENT_LIGHT4_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT4_SGIX = 0x8410 +pattern GL_FRAGMENT_LIGHT5_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT5_SGIX = 0x8411 +pattern GL_FRAGMENT_LIGHT6_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT6_SGIX = 0x8412 +pattern GL_FRAGMENT_LIGHT7_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT7_SGIX = 0x8413 +pattern GL_FRAGMENT_LIGHTING_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHTING_SGIX = 0x8400 +pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A +pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 +pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B +pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 +pattern GL_LIGHT_ENV_MODE_SGIX  :: (Eq a, Num a) => a+ pattern GL_LIGHT_ENV_MODE_SGIX = 0x8407 +pattern GL_MAX_ACTIVE_LIGHTS_SGIX  :: (Eq a, Num a) => a+ pattern GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405++pattern GL_MAX_FRAGMENT_LIGHTS_SGIX  :: (Eq a, Num a) => a  pattern GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
generated-src/Graphics/GL/Ext/SGIX/Framezoom.hs view
@@ -38,8 +38,14 @@  {-# NOINLINE glFrameZoomSGIXFunPtr #-} +pattern GL_FRAMEZOOM_FACTOR_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAMEZOOM_FACTOR_SGIX = 0x818C +pattern GL_FRAMEZOOM_SGIX  :: (Eq a, Num a) => a+ pattern GL_FRAMEZOOM_SGIX = 0x818B++pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX  :: (Eq a, Num a) => a  pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
generated-src/Graphics/GL/Ext/SGIX/Instruments.hs view
@@ -99,6 +99,10 @@  {-# NOINLINE glStopInstrumentsSGIXFunPtr #-} +pattern GL_INSTRUMENT_BUFFER_POINTER_SGIX  :: (Eq a, Num a) => a+ pattern GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180++pattern GL_INSTRUMENT_MEASUREMENTS_SGIX  :: (Eq a, Num a) => a  pattern GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
generated-src/Graphics/GL/Ext/SGIX/Interlace.hs view
@@ -17,4 +17,6 @@ gl_SGIX_interlace = member "GL_SGIX_interlace" extensions {-# NOINLINE gl_SGIX_interlace #-} +pattern GL_INTERLACE_SGIX  :: (Eq a, Num a) => a+ pattern GL_INTERLACE_SGIX = 0x8094
generated-src/Graphics/GL/Ext/SGIX/IrInstrument1.hs view
@@ -17,4 +17,6 @@ gl_SGIX_ir_instrument1 = member "GL_SGIX_ir_instrument1" extensions {-# NOINLINE gl_SGIX_ir_instrument1 #-} +pattern GL_IR_INSTRUMENT1_SGIX  :: (Eq a, Num a) => a+ pattern GL_IR_INSTRUMENT1_SGIX = 0x817F
generated-src/Graphics/GL/Ext/SGIX/ListPriority.hs view
@@ -138,4 +138,6 @@  {-# NOINLINE glListParameterivSGIXFunPtr #-} +pattern GL_LIST_PRIORITY_SGIX  :: (Eq a, Num a) => a+ pattern GL_LIST_PRIORITY_SGIX = 0x8182
generated-src/Graphics/GL/Ext/SGIX/PixelTexture.hs view
@@ -37,6 +37,10 @@  {-# NOINLINE glPixelTexGenSGIXFunPtr #-} +pattern GL_PIXEL_TEX_GEN_MODE_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B++pattern GL_PIXEL_TEX_GEN_SGIX  :: (Eq a, Num a) => a  pattern GL_PIXEL_TEX_GEN_SGIX = 0x8139
generated-src/Graphics/GL/Ext/SGIX/PixelTiles.hs view
@@ -24,18 +24,34 @@ gl_SGIX_pixel_tiles = member "GL_SGIX_pixel_tiles" extensions {-# NOINLINE gl_SGIX_pixel_tiles #-} +pattern GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E +pattern GL_PIXEL_TILE_CACHE_INCREMENT_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F +pattern GL_PIXEL_TILE_CACHE_SIZE_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 +pattern GL_PIXEL_TILE_GRID_DEPTH_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 +pattern GL_PIXEL_TILE_GRID_HEIGHT_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 +pattern GL_PIXEL_TILE_GRID_WIDTH_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 +pattern GL_PIXEL_TILE_HEIGHT_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141++pattern GL_PIXEL_TILE_WIDTH_SGIX  :: (Eq a, Num a) => a  pattern GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
generated-src/Graphics/GL/Ext/SGIX/PolynomialFfd.hs view
@@ -127,14 +127,26 @@  {-# NOINLINE glLoadIdentityDeformationMapSGIXFunPtr #-} +pattern GL_DEFORMATIONS_MASK_SGIX  :: (Eq a, Num a) => a+ pattern GL_DEFORMATIONS_MASK_SGIX = 0x8196 +pattern GL_GEOMETRY_DEFORMATION_BIT_SGIX  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 +pattern GL_GEOMETRY_DEFORMATION_SGIX  :: (Eq a, Num a) => a+ pattern GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 +pattern GL_MAX_DEFORMATION_ORDER_SGIX  :: (Eq a, Num a) => a+ pattern GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 +pattern GL_TEXTURE_DEFORMATION_BIT_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001++pattern GL_TEXTURE_DEFORMATION_SGIX  :: (Eq a, Num a) => a  pattern GL_TEXTURE_DEFORMATION_SGIX = 0x8195
generated-src/Graphics/GL/Ext/SGIX/ReferencePlane.hs view
@@ -37,6 +37,10 @@  {-# NOINLINE glReferencePlaneSGIXFunPtr #-} +pattern GL_REFERENCE_PLANE_EQUATION_SGIX  :: (Eq a, Num a) => a+ pattern GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E++pattern GL_REFERENCE_PLANE_SGIX  :: (Eq a, Num a) => a  pattern GL_REFERENCE_PLANE_SGIX = 0x817D
generated-src/Graphics/GL/Ext/SGIX/Resample.hs view
@@ -21,12 +21,22 @@ gl_SGIX_resample = member "GL_SGIX_resample" extensions {-# NOINLINE gl_SGIX_resample #-} +pattern GL_PACK_RESAMPLE_SGIX  :: (Eq a, Num a) => a+ pattern GL_PACK_RESAMPLE_SGIX = 0x842E +pattern GL_RESAMPLE_DECIMATE_SGIX  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_DECIMATE_SGIX = 0x8430 +pattern GL_RESAMPLE_REPLICATE_SGIX  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_REPLICATE_SGIX = 0x8433 +pattern GL_RESAMPLE_ZERO_FILL_SGIX  :: (Eq a, Num a) => a+ pattern GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434++pattern GL_UNPACK_RESAMPLE_SGIX  :: (Eq a, Num a) => a  pattern GL_UNPACK_RESAMPLE_SGIX = 0x842F
generated-src/Graphics/GL/Ext/SGIX/ScalebiasHint.hs view
@@ -17,4 +17,6 @@ gl_SGIX_scalebias_hint = member "GL_SGIX_scalebias_hint" extensions {-# NOINLINE gl_SGIX_scalebias_hint #-} +pattern GL_SCALEBIAS_HINT_SGIX  :: (Eq a, Num a) => a+ pattern GL_SCALEBIAS_HINT_SGIX = 0x8322
generated-src/Graphics/GL/Ext/SGIX/Shadow.hs view
@@ -20,10 +20,18 @@ gl_SGIX_shadow = member "GL_SGIX_shadow" extensions {-# NOINLINE gl_SGIX_shadow #-} +pattern GL_TEXTURE_COMPARE_OPERATOR_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B +pattern GL_TEXTURE_COMPARE_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_COMPARE_SGIX = 0x819A +pattern GL_TEXTURE_GEQUAL_R_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_GEQUAL_R_SGIX = 0x819D++pattern GL_TEXTURE_LEQUAL_R_SGIX  :: (Eq a, Num a) => a  pattern GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
generated-src/Graphics/GL/Ext/SGIX/ShadowAmbient.hs view
@@ -17,4 +17,6 @@ gl_SGIX_shadow_ambient = member "GL_SGIX_shadow_ambient" extensions {-# NOINLINE gl_SGIX_shadow_ambient #-} +pattern GL_SHADOW_AMBIENT_SGIX  :: (Eq a, Num a) => a+ pattern GL_SHADOW_AMBIENT_SGIX = 0x80BF
generated-src/Graphics/GL/Ext/SGIX/Sprite.hs view
@@ -96,16 +96,30 @@  {-# NOINLINE glSpriteParameterivSGIXFunPtr #-} +pattern GL_SPRITE_AXIAL_SGIX  :: (Eq a, Num a) => a+ pattern GL_SPRITE_AXIAL_SGIX = 0x814C +pattern GL_SPRITE_AXIS_SGIX  :: (Eq a, Num a) => a+ pattern GL_SPRITE_AXIS_SGIX = 0x814A +pattern GL_SPRITE_EYE_ALIGNED_SGIX  :: (Eq a, Num a) => a+ pattern GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E +pattern GL_SPRITE_MODE_SGIX  :: (Eq a, Num a) => a+ pattern GL_SPRITE_MODE_SGIX = 0x8149 +pattern GL_SPRITE_OBJECT_ALIGNED_SGIX  :: (Eq a, Num a) => a+ pattern GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D +pattern GL_SPRITE_SGIX  :: (Eq a, Num a) => a+ pattern GL_SPRITE_SGIX = 0x8148++pattern GL_SPRITE_TRANSLATION_SGIX  :: (Eq a, Num a) => a  pattern GL_SPRITE_TRANSLATION_SGIX = 0x814B
generated-src/Graphics/GL/Ext/SGIX/Subsample.hs view
@@ -21,12 +21,22 @@ gl_SGIX_subsample = member "GL_SGIX_subsample" extensions {-# NOINLINE gl_SGIX_subsample #-} +pattern GL_PACK_SUBSAMPLE_RATE_SGIX  :: (Eq a, Num a) => a+ pattern GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 +pattern GL_PIXEL_SUBSAMPLE_2424_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 +pattern GL_PIXEL_SUBSAMPLE_4242_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 +pattern GL_PIXEL_SUBSAMPLE_4444_SGIX  :: (Eq a, Num a) => a+ pattern GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2++pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX  :: (Eq a, Num a) => a  pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
generated-src/Graphics/GL/Ext/SGIX/TextureAddEnv.hs view
@@ -17,4 +17,6 @@ gl_SGIX_texture_add_env = member "GL_SGIX_texture_add_env" extensions {-# NOINLINE gl_SGIX_texture_add_env #-} +pattern GL_TEXTURE_ENV_BIAS_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
generated-src/Graphics/GL/Ext/SGIX/TextureCoordinateClamp.hs view
@@ -19,8 +19,14 @@ gl_SGIX_texture_coordinate_clamp = member "GL_SGIX_texture_coordinate_clamp" extensions {-# NOINLINE gl_SGIX_texture_coordinate_clamp #-} +pattern GL_TEXTURE_MAX_CLAMP_R_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B +pattern GL_TEXTURE_MAX_CLAMP_S_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369++pattern GL_TEXTURE_MAX_CLAMP_T_SGIX  :: (Eq a, Num a) => a  pattern GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
generated-src/Graphics/GL/Ext/SGIX/TextureLodBias.hs view
@@ -19,8 +19,14 @@ gl_SGIX_texture_lod_bias = member "GL_SGIX_texture_lod_bias" extensions {-# NOINLINE gl_SGIX_texture_lod_bias #-} +pattern GL_TEXTURE_LOD_BIAS_R_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 +pattern GL_TEXTURE_LOD_BIAS_S_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E++pattern GL_TEXTURE_LOD_BIAS_T_SGIX  :: (Eq a, Num a) => a  pattern GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
generated-src/Graphics/GL/Ext/SGIX/TextureMultiBuffer.hs view
@@ -17,4 +17,6 @@ gl_SGIX_texture_multi_buffer = member "GL_SGIX_texture_multi_buffer" extensions {-# NOINLINE gl_SGIX_texture_multi_buffer #-} +pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
generated-src/Graphics/GL/Ext/SGIX/TextureScaleBias.hs view
@@ -20,10 +20,18 @@ gl_SGIX_texture_scale_bias = member "GL_SGIX_texture_scale_bias" extensions {-# NOINLINE gl_SGIX_texture_scale_bias #-} +pattern GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX  :: (Eq a, Num a) => a+ pattern GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B +pattern GL_POST_TEXTURE_FILTER_BIAS_SGIX  :: (Eq a, Num a) => a+ pattern GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 +pattern GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX  :: (Eq a, Num a) => a+ pattern GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C++pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX  :: (Eq a, Num a) => a  pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
generated-src/Graphics/GL/Ext/SGIX/VertexPreclip.hs view
@@ -18,6 +18,10 @@ gl_SGIX_vertex_preclip = member "GL_SGIX_vertex_preclip" extensions {-# NOINLINE gl_SGIX_vertex_preclip #-} +pattern GL_VERTEX_PRECLIP_HINT_SGIX  :: (Eq a, Num a) => a+ pattern GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF++pattern GL_VERTEX_PRECLIP_SGIX  :: (Eq a, Num a) => a  pattern GL_VERTEX_PRECLIP_SGIX = 0x83EE
generated-src/Graphics/GL/Ext/SGIX/Ycrcb.hs view
@@ -18,6 +18,10 @@ gl_SGIX_ycrcb = member "GL_SGIX_ycrcb" extensions {-# NOINLINE gl_SGIX_ycrcb #-} +pattern GL_YCRCB_422_SGIX  :: (Eq a, Num a) => a+ pattern GL_YCRCB_422_SGIX = 0x81BB++pattern GL_YCRCB_444_SGIX  :: (Eq a, Num a) => a  pattern GL_YCRCB_444_SGIX = 0x81BC
generated-src/Graphics/GL/Ext/SGIX/Ycrcba.hs view
@@ -18,6 +18,10 @@ gl_SGIX_ycrcba = member "GL_SGIX_ycrcba" extensions {-# NOINLINE gl_SGIX_ycrcba #-} +pattern GL_YCRCBA_SGIX  :: (Eq a, Num a) => a+ pattern GL_YCRCBA_SGIX = 0x8319++pattern GL_YCRCB_SGIX  :: (Eq a, Num a) => a  pattern GL_YCRCB_SGIX = 0x8318
generated-src/Graphics/GL/Ext/SUN/ConvolutionBorderModes.hs view
@@ -17,4 +17,6 @@ gl_SUN_convolution_border_modes = member "GL_SUN_convolution_border_modes" extensions {-# NOINLINE gl_SUN_convolution_border_modes #-} +pattern GL_WRAP_BORDER_SUN  :: (Eq a, Num a) => a+ pattern GL_WRAP_BORDER_SUN = 0x81D4
generated-src/Graphics/GL/Ext/SUN/GlobalAlpha.hs view
@@ -119,6 +119,10 @@  {-# NOINLINE glGlobalAlphaFactorusSUNFunPtr #-} +pattern GL_GLOBAL_ALPHA_FACTOR_SUN  :: (Eq a, Num a) => a+ pattern GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA++pattern GL_GLOBAL_ALPHA_SUN  :: (Eq a, Num a) => a  pattern GL_GLOBAL_ALPHA_SUN = 0x81D9
generated-src/Graphics/GL/Ext/SUN/MeshArray.hs view
@@ -37,6 +37,10 @@  {-# NOINLINE glDrawMeshArraysSUNFunPtr #-} +pattern GL_QUAD_MESH_SUN  :: (Eq a, Num a) => a+ pattern GL_QUAD_MESH_SUN = 0x8614++pattern GL_TRIANGLE_MESH_SUN  :: (Eq a, Num a) => a  pattern GL_TRIANGLE_MESH_SUN = 0x8615
generated-src/Graphics/GL/Ext/SUN/SliceAccum.hs view
@@ -17,4 +17,6 @@ gl_SUN_slice_accum = member "GL_SUN_slice_accum" extensions {-# NOINLINE gl_SUN_slice_accum #-} +pattern GL_SLICE_ACCUM_SUN  :: (Eq a, Num a) => a+ pattern GL_SLICE_ACCUM_SUN = 0x85CC
generated-src/Graphics/GL/Ext/SUN/TriangleList.hs view
@@ -132,36 +132,70 @@  {-# NOINLINE glReplacementCodeusvSUNFunPtr #-} +pattern GL_R1UI_C3F_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_C3F_V3F_SUN = 0x85C6 +pattern GL_R1UI_C4F_N3F_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 +pattern GL_R1UI_C4UB_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_C4UB_V3F_SUN = 0x85C5 +pattern GL_R1UI_N3F_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_N3F_V3F_SUN = 0x85C7 +pattern GL_R1UI_T2F_C4F_N3F_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB +pattern GL_R1UI_T2F_N3F_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA +pattern GL_R1UI_T2F_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_T2F_V3F_SUN = 0x85C9 +pattern GL_R1UI_V3F_SUN  :: (Eq a, Num a) => a+ pattern GL_R1UI_V3F_SUN = 0x85C4 +pattern GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 +pattern GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 +pattern GL_REPLACEMENT_CODE_ARRAY_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 +pattern GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 +pattern GL_REPLACEMENT_CODE_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACEMENT_CODE_SUN = 0x81D8 +pattern GL_REPLACE_MIDDLE_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACE_MIDDLE_SUN = 0x0002 +pattern GL_REPLACE_OLDEST_SUN  :: (Eq a, Num a) => a+ pattern GL_REPLACE_OLDEST_SUN = 0x0003 +pattern GL_RESTART_SUN  :: (Eq a, Num a) => a+ pattern GL_RESTART_SUN = 0x0001++pattern GL_TRIANGLE_LIST_SUN  :: (Eq a, Num a) => a  pattern GL_TRIANGLE_LIST_SUN = 0x81D7
generated-src/Graphics/GL/Ext/SUNX/ConstantData.hs view
@@ -34,6 +34,10 @@  {-# NOINLINE glFinishTextureSUNXFunPtr #-} +pattern GL_TEXTURE_CONSTANT_DATA_SUNX  :: (Eq a, Num a) => a+ pattern GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6++pattern GL_UNPACK_CONSTANT_DATA_SUNX  :: (Eq a, Num a) => a  pattern GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
generated-src/Graphics/GL/Ext/ThreeDFX/Multisample.hs view
@@ -20,10 +20,18 @@ gl_3DFX_multisample = member "GL_3DFX_multisample" extensions {-# NOINLINE gl_3DFX_multisample #-} +pattern GL_MULTISAMPLE_3DFX  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_3DFX = 0x86B2 +pattern GL_MULTISAMPLE_BIT_3DFX  :: (Eq a, Num a) => a+ pattern GL_MULTISAMPLE_BIT_3DFX = 0x20000000 +pattern GL_SAMPLES_3DFX  :: (Eq a, Num a) => a+ pattern GL_SAMPLES_3DFX = 0x86B4++pattern GL_SAMPLE_BUFFERS_3DFX  :: (Eq a, Num a) => a  pattern GL_SAMPLE_BUFFERS_3DFX = 0x86B3
generated-src/Graphics/GL/Ext/ThreeDFX/TextureCompressionFXT1.hs view
@@ -18,6 +18,10 @@ gl_3DFX_texture_compression_FXT1 = member "GL_3DFX_texture_compression_FXT1" extensions {-# NOINLINE gl_3DFX_texture_compression_FXT1 #-} +pattern GL_COMPRESSED_RGBA_FXT1_3DFX  :: (Eq a, Num a) => a+ pattern GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1++pattern GL_COMPRESSED_RGB_FXT1_3DFX  :: (Eq a, Num a) => a  pattern GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
generated-src/Graphics/GL/Ext/VIV/ShaderBinary.hs view
@@ -17,4 +17,6 @@ gl_VIV_shader_binary = member "GL_VIV_shader_binary" extensions {-# NOINLINE gl_VIV_shader_binary #-} +pattern GL_SHADER_BINARY_VIV  :: (Eq a, Num a) => a+ pattern GL_SHADER_BINARY_VIV = 0x8FC4
generated-src/Graphics/GL/Ext/WIN/PhongShading.hs view
@@ -18,6 +18,10 @@ gl_WIN_phong_shading = member "GL_WIN_phong_shading" extensions {-# NOINLINE gl_WIN_phong_shading #-} +pattern GL_PHONG_HINT_WIN  :: (Eq a, Num a) => a+ pattern GL_PHONG_HINT_WIN = 0x80EB++pattern GL_PHONG_WIN  :: (Eq a, Num a) => a  pattern GL_PHONG_WIN = 0x80EA
generated-src/Graphics/GL/Ext/WIN/SpecularFog.hs view
@@ -17,4 +17,6 @@ gl_WIN_specular_fog = member "GL_WIN_specular_fog" extensions {-# NOINLINE gl_WIN_specular_fog #-} +pattern GL_FOG_SPECULAR_TEXTURE_WIN  :: (Eq a, Num a) => a+ pattern GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
generated-src/Graphics/GL/Internal/Shared.hs view
@@ -5703,16002 +5703,20082 @@  {-# NOINLINE glWindowPos3svFunPtr #-} -pattern GL_2D = 0x0600--pattern GL_2_BYTES = 0x1407--pattern GL_3D = 0x0601--pattern GL_3D_COLOR = 0x0602--pattern GL_3D_COLOR_TEXTURE = 0x0603--pattern GL_3_BYTES = 0x1408--pattern GL_4D_COLOR_TEXTURE = 0x0604--pattern GL_4_BYTES = 0x1409--pattern GL_ACCUM = 0x0100--pattern GL_ACCUM_ALPHA_BITS = 0x0D5B--pattern GL_ACCUM_BLUE_BITS = 0x0D5A--pattern GL_ACCUM_BUFFER_BIT = 0x00000200--pattern GL_ACCUM_CLEAR_VALUE = 0x0B80--pattern GL_ACCUM_GREEN_BITS = 0x0D59--pattern GL_ACCUM_RED_BITS = 0x0D58--pattern GL_ADD = 0x0104--pattern GL_ADD_SIGNED = 0x8574--pattern GL_ALIASED_POINT_SIZE_RANGE = 0x846D--pattern GL_ALL_ATTRIB_BITS = 0xFFFFFFFF--pattern GL_ALPHA12 = 0x803D--pattern GL_ALPHA16 = 0x803E--pattern GL_ALPHA4 = 0x803B--pattern GL_ALPHA8 = 0x803C--pattern GL_ALPHA_BIAS = 0x0D1D--pattern GL_ALPHA_BITS = 0x0D55--pattern GL_ALPHA_INTEGER = 0x8D97--pattern GL_ALPHA_SCALE = 0x0D1C--pattern GL_ALPHA_TEST = 0x0BC0--pattern GL_ALPHA_TEST_FUNC = 0x0BC1--pattern GL_ALPHA_TEST_REF = 0x0BC2--pattern GL_AMBIENT = 0x1200--pattern GL_AMBIENT_AND_DIFFUSE = 0x1602--pattern GL_ATTRIB_STACK_DEPTH = 0x0BB0--pattern GL_AUTO_NORMAL = 0x0D80--pattern GL_AUX0 = 0x0409--pattern GL_AUX1 = 0x040A--pattern GL_AUX2 = 0x040B--pattern GL_AUX3 = 0x040C--pattern GL_AUX_BUFFERS = 0x0C00--pattern GL_BITMAP = 0x1A00--pattern GL_BITMAP_TOKEN = 0x0704--pattern GL_BLUE_BIAS = 0x0D1B--pattern GL_BLUE_BITS = 0x0D54--pattern GL_BLUE_SCALE = 0x0D1A--pattern GL_C3F_V3F = 0x2A24--pattern GL_C4F_N3F_V3F = 0x2A26--pattern GL_C4UB_V2F = 0x2A22--pattern GL_C4UB_V3F = 0x2A23--pattern GL_CLAMP = 0x2900--pattern GL_CLAMP_FRAGMENT_COLOR = 0x891B--pattern GL_CLAMP_VERTEX_COLOR = 0x891A--pattern GL_CLIENT_ACTIVE_TEXTURE = 0x84E1--pattern GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF--pattern GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1--pattern GL_CLIENT_PIXEL_STORE_BIT = 0x00000001--pattern GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002--pattern GL_CLIP_PLANE0 = 0x3000--pattern GL_CLIP_PLANE1 = 0x3001--pattern GL_CLIP_PLANE2 = 0x3002--pattern GL_CLIP_PLANE3 = 0x3003--pattern GL_CLIP_PLANE4 = 0x3004--pattern GL_CLIP_PLANE5 = 0x3005--pattern GL_COEFF = 0x0A00--pattern GL_COLOR_ARRAY = 0x8076--pattern GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898--pattern GL_COLOR_ARRAY_POINTER = 0x8090--pattern GL_COLOR_ARRAY_SIZE = 0x8081--pattern GL_COLOR_ARRAY_STRIDE = 0x8083--pattern GL_COLOR_ARRAY_TYPE = 0x8082--pattern GL_COLOR_INDEX = 0x1900--pattern GL_COLOR_INDEXES = 0x1603--pattern GL_COLOR_MATERIAL = 0x0B57--pattern GL_COLOR_MATERIAL_FACE = 0x0B55--pattern GL_COLOR_MATERIAL_PARAMETER = 0x0B56--pattern GL_COLOR_SUM = 0x8458--pattern GL_COMBINE = 0x8570--pattern GL_COMBINE_ALPHA = 0x8572--pattern GL_COMBINE_RGB = 0x8571--pattern GL_COMPARE_R_TO_TEXTURE = 0x884E--pattern GL_COMPILE = 0x1300--pattern GL_COMPILE_AND_EXECUTE = 0x1301--pattern GL_COMPRESSED_ALPHA = 0x84E9--pattern GL_COMPRESSED_INTENSITY = 0x84EC--pattern GL_COMPRESSED_LUMINANCE = 0x84EA--pattern GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB--pattern GL_COMPRESSED_SLUMINANCE = 0x8C4A--pattern GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B--pattern GL_CONSTANT = 0x8576--pattern GL_CONSTANT_ATTENUATION = 0x1207--pattern GL_COORD_REPLACE = 0x8862--pattern GL_COPY_PIXEL_TOKEN = 0x0706--pattern GL_CURRENT_BIT = 0x00000001--pattern GL_CURRENT_COLOR = 0x0B00--pattern GL_CURRENT_FOG_COORD = 0x8453--pattern GL_CURRENT_FOG_COORDINATE = 0x8453--pattern GL_CURRENT_INDEX = 0x0B01--pattern GL_CURRENT_NORMAL = 0x0B02--pattern GL_CURRENT_RASTER_COLOR = 0x0B04--pattern GL_CURRENT_RASTER_DISTANCE = 0x0B09--pattern GL_CURRENT_RASTER_INDEX = 0x0B05--pattern GL_CURRENT_RASTER_POSITION = 0x0B07--pattern GL_CURRENT_RASTER_POSITION_VALID = 0x0B08--pattern GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F--pattern GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06--pattern GL_CURRENT_SECONDARY_COLOR = 0x8459--pattern GL_CURRENT_TEXTURE_COORDS = 0x0B03--pattern GL_DECAL = 0x2101--pattern GL_DEPTH_BIAS = 0x0D1F--pattern GL_DEPTH_BITS = 0x0D56--pattern GL_DEPTH_SCALE = 0x0D1E--pattern GL_DEPTH_TEXTURE_MODE = 0x884B--pattern GL_DIFFUSE = 0x1201--pattern GL_DOMAIN = 0x0A02--pattern GL_DOT3_RGB = 0x86AE--pattern GL_DOT3_RGBA = 0x86AF--pattern GL_DRAW_PIXEL_TOKEN = 0x0705--pattern GL_EDGE_FLAG = 0x0B43--pattern GL_EDGE_FLAG_ARRAY = 0x8079--pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B--pattern GL_EDGE_FLAG_ARRAY_POINTER = 0x8093--pattern GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C--pattern GL_EMISSION = 0x1600--pattern GL_ENABLE_BIT = 0x00002000--pattern GL_EVAL_BIT = 0x00010000--pattern GL_EXP = 0x0800--pattern GL_EXP2 = 0x0801--pattern GL_EYE_LINEAR = 0x2400--pattern GL_EYE_PLANE = 0x2502--pattern GL_FEEDBACK = 0x1C01--pattern GL_FEEDBACK_BUFFER_POINTER = 0x0DF0--pattern GL_FEEDBACK_BUFFER_SIZE = 0x0DF1--pattern GL_FEEDBACK_BUFFER_TYPE = 0x0DF2--pattern GL_FLAT = 0x1D00--pattern GL_FOG = 0x0B60--pattern GL_FOG_BIT = 0x00000080--pattern GL_FOG_COLOR = 0x0B66--pattern GL_FOG_COORD = 0x8451--pattern GL_FOG_COORDINATE = 0x8451--pattern GL_FOG_COORDINATE_ARRAY = 0x8457--pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D--pattern GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456--pattern GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455--pattern GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454--pattern GL_FOG_COORDINATE_SOURCE = 0x8450--pattern GL_FOG_COORD_ARRAY = 0x8457--pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D--pattern GL_FOG_COORD_ARRAY_POINTER = 0x8456--pattern GL_FOG_COORD_ARRAY_STRIDE = 0x8455--pattern GL_FOG_COORD_ARRAY_TYPE = 0x8454--pattern GL_FOG_COORD_SRC = 0x8450--pattern GL_FOG_DENSITY = 0x0B62--pattern GL_FOG_END = 0x0B64--pattern GL_FOG_HINT = 0x0C54--pattern GL_FOG_INDEX = 0x0B61--pattern GL_FOG_MODE = 0x0B65--pattern GL_FOG_START = 0x0B63--pattern GL_FRAGMENT_DEPTH = 0x8452--pattern GL_GENERATE_MIPMAP = 0x8191--pattern GL_GENERATE_MIPMAP_HINT = 0x8192--pattern GL_GREEN_BIAS = 0x0D19--pattern GL_GREEN_BITS = 0x0D53--pattern GL_GREEN_SCALE = 0x0D18--pattern GL_HINT_BIT = 0x00008000--pattern GL_INDEX_ARRAY = 0x8077--pattern GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899--pattern GL_INDEX_ARRAY_POINTER = 0x8091--pattern GL_INDEX_ARRAY_STRIDE = 0x8086--pattern GL_INDEX_ARRAY_TYPE = 0x8085--pattern GL_INDEX_BITS = 0x0D51--pattern GL_INDEX_CLEAR_VALUE = 0x0C20--pattern GL_INDEX_LOGIC_OP = 0x0BF1--pattern GL_INDEX_MODE = 0x0C30--pattern GL_INDEX_OFFSET = 0x0D13--pattern GL_INDEX_SHIFT = 0x0D12--pattern GL_INDEX_WRITEMASK = 0x0C21--pattern GL_INTENSITY = 0x8049--pattern GL_INTENSITY12 = 0x804C--pattern GL_INTENSITY16 = 0x804D--pattern GL_INTENSITY4 = 0x804A--pattern GL_INTENSITY8 = 0x804B--pattern GL_INTERPOLATE = 0x8575--pattern GL_LIGHT0 = 0x4000--pattern GL_LIGHT1 = 0x4001--pattern GL_LIGHT2 = 0x4002--pattern GL_LIGHT3 = 0x4003--pattern GL_LIGHT4 = 0x4004--pattern GL_LIGHT5 = 0x4005--pattern GL_LIGHT6 = 0x4006--pattern GL_LIGHT7 = 0x4007--pattern GL_LIGHTING = 0x0B50--pattern GL_LIGHTING_BIT = 0x00000040--pattern GL_LIGHT_MODEL_AMBIENT = 0x0B53--pattern GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8--pattern GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51--pattern GL_LIGHT_MODEL_TWO_SIDE = 0x0B52--pattern GL_LINEAR_ATTENUATION = 0x1208--pattern GL_LINE_BIT = 0x00000004--pattern GL_LINE_RESET_TOKEN = 0x0707--pattern GL_LINE_STIPPLE = 0x0B24--pattern GL_LINE_STIPPLE_PATTERN = 0x0B25--pattern GL_LINE_STIPPLE_REPEAT = 0x0B26--pattern GL_LINE_TOKEN = 0x0702--pattern GL_LIST_BASE = 0x0B32--pattern GL_LIST_BIT = 0x00020000--pattern GL_LIST_INDEX = 0x0B33--pattern GL_LIST_MODE = 0x0B30--pattern GL_LOAD = 0x0101--pattern GL_LOGIC_OP = 0x0BF1--pattern GL_LUMINANCE = 0x1909--pattern GL_LUMINANCE12 = 0x8041--pattern GL_LUMINANCE12_ALPHA12 = 0x8047--pattern GL_LUMINANCE12_ALPHA4 = 0x8046--pattern GL_LUMINANCE16 = 0x8042--pattern GL_LUMINANCE16_ALPHA16 = 0x8048--pattern GL_LUMINANCE4 = 0x803F--pattern GL_LUMINANCE4_ALPHA4 = 0x8043--pattern GL_LUMINANCE6_ALPHA2 = 0x8044--pattern GL_LUMINANCE8 = 0x8040--pattern GL_LUMINANCE8_ALPHA8 = 0x8045--pattern GL_LUMINANCE_ALPHA = 0x190A--pattern GL_MAP1_COLOR_4 = 0x0D90--pattern GL_MAP1_GRID_DOMAIN = 0x0DD0--pattern GL_MAP1_GRID_SEGMENTS = 0x0DD1--pattern GL_MAP1_INDEX = 0x0D91--pattern GL_MAP1_NORMAL = 0x0D92--pattern GL_MAP1_TEXTURE_COORD_1 = 0x0D93--pattern GL_MAP1_TEXTURE_COORD_2 = 0x0D94--pattern GL_MAP1_TEXTURE_COORD_3 = 0x0D95--pattern GL_MAP1_TEXTURE_COORD_4 = 0x0D96--pattern GL_MAP1_VERTEX_3 = 0x0D97--pattern GL_MAP1_VERTEX_4 = 0x0D98--pattern GL_MAP2_COLOR_4 = 0x0DB0--pattern GL_MAP2_GRID_DOMAIN = 0x0DD2--pattern GL_MAP2_GRID_SEGMENTS = 0x0DD3--pattern GL_MAP2_INDEX = 0x0DB1--pattern GL_MAP2_NORMAL = 0x0DB2--pattern GL_MAP2_TEXTURE_COORD_1 = 0x0DB3--pattern GL_MAP2_TEXTURE_COORD_2 = 0x0DB4--pattern GL_MAP2_TEXTURE_COORD_3 = 0x0DB5--pattern GL_MAP2_TEXTURE_COORD_4 = 0x0DB6--pattern GL_MAP2_VERTEX_3 = 0x0DB7--pattern GL_MAP2_VERTEX_4 = 0x0DB8--pattern GL_MAP_COLOR = 0x0D10--pattern GL_MAP_STENCIL = 0x0D11--pattern GL_MATRIX_MODE = 0x0BA0--pattern GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35--pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B--pattern GL_MAX_CLIP_PLANES = 0x0D32--pattern GL_MAX_EVAL_ORDER = 0x0D30--pattern GL_MAX_LIGHTS = 0x0D31--pattern GL_MAX_LIST_NESTING = 0x0B31--pattern GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36--pattern GL_MAX_NAME_STACK_DEPTH = 0x0D37--pattern GL_MAX_PIXEL_MAP_TABLE = 0x0D34--pattern GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38--pattern GL_MAX_TEXTURE_COORDS = 0x8871--pattern GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39--pattern GL_MAX_TEXTURE_UNITS = 0x84E2--pattern GL_MODELVIEW = 0x1700--pattern GL_MODELVIEW_MATRIX = 0x0BA6--pattern GL_MODELVIEW_STACK_DEPTH = 0x0BA3--pattern GL_MODULATE = 0x2100--pattern GL_MULT = 0x0103--pattern GL_MULTISAMPLE_BIT = 0x20000000--pattern GL_N3F_V3F = 0x2A25--pattern GL_NAME_STACK_DEPTH = 0x0D70--pattern GL_NORMALIZE = 0x0BA1--pattern GL_NORMAL_ARRAY = 0x8075--pattern GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897--pattern GL_NORMAL_ARRAY_POINTER = 0x808F--pattern GL_NORMAL_ARRAY_STRIDE = 0x807F--pattern GL_NORMAL_ARRAY_TYPE = 0x807E--pattern GL_NORMAL_MAP = 0x8511--pattern GL_OBJECT_LINEAR = 0x2401--pattern GL_OBJECT_PLANE = 0x2501--pattern GL_OPERAND0_ALPHA = 0x8598--pattern GL_OPERAND0_RGB = 0x8590--pattern GL_OPERAND1_ALPHA = 0x8599--pattern GL_OPERAND1_RGB = 0x8591--pattern GL_OPERAND2_ALPHA = 0x859A--pattern GL_OPERAND2_RGB = 0x8592--pattern GL_ORDER = 0x0A01--pattern GL_PASS_THROUGH_TOKEN = 0x0700--pattern GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50--pattern GL_PIXEL_MAP_A_TO_A = 0x0C79--pattern GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9--pattern GL_PIXEL_MAP_B_TO_B = 0x0C78--pattern GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8--pattern GL_PIXEL_MAP_G_TO_G = 0x0C77--pattern GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7--pattern GL_PIXEL_MAP_I_TO_A = 0x0C75--pattern GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5--pattern GL_PIXEL_MAP_I_TO_B = 0x0C74--pattern GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4--pattern GL_PIXEL_MAP_I_TO_G = 0x0C73--pattern GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3--pattern GL_PIXEL_MAP_I_TO_I = 0x0C70--pattern GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0--pattern GL_PIXEL_MAP_I_TO_R = 0x0C72--pattern GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2--pattern GL_PIXEL_MAP_R_TO_R = 0x0C76--pattern GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6--pattern GL_PIXEL_MAP_S_TO_S = 0x0C71--pattern GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1--pattern GL_PIXEL_MODE_BIT = 0x00000020--pattern GL_POINT_BIT = 0x00000002--pattern GL_POINT_DISTANCE_ATTENUATION = 0x8129--pattern GL_POINT_SIZE_MAX = 0x8127--pattern GL_POINT_SIZE_MIN = 0x8126--pattern GL_POINT_SMOOTH = 0x0B10--pattern GL_POINT_SMOOTH_HINT = 0x0C51--pattern GL_POINT_SPRITE = 0x8861--pattern GL_POINT_TOKEN = 0x0701--pattern GL_POLYGON = 0x0009--pattern GL_POLYGON_BIT = 0x00000008--pattern GL_POLYGON_STIPPLE = 0x0B42--pattern GL_POLYGON_STIPPLE_BIT = 0x00000010--pattern GL_POLYGON_TOKEN = 0x0703--pattern GL_POSITION = 0x1203--pattern GL_PREVIOUS = 0x8578--pattern GL_PRIMARY_COLOR = 0x8577--pattern GL_PROJECTION = 0x1701--pattern GL_PROJECTION_MATRIX = 0x0BA7--pattern GL_PROJECTION_STACK_DEPTH = 0x0BA4--pattern GL_Q = 0x2003--pattern GL_QUADRATIC_ATTENUATION = 0x1209--pattern GL_QUADS = 0x0007--pattern GL_QUAD_STRIP = 0x0008--pattern GL_R = 0x2002--pattern GL_RED_BIAS = 0x0D15--pattern GL_RED_BITS = 0x0D52--pattern GL_RED_SCALE = 0x0D14--pattern GL_REFLECTION_MAP = 0x8512--pattern GL_RENDER = 0x1C00--pattern GL_RENDER_MODE = 0x0C40--pattern GL_RESCALE_NORMAL = 0x803A--pattern GL_RETURN = 0x0102--pattern GL_RGBA_MODE = 0x0C31--pattern GL_RGB_SCALE = 0x8573--pattern GL_S = 0x2000--pattern GL_SCISSOR_BIT = 0x00080000--pattern GL_SECONDARY_COLOR_ARRAY = 0x845E--pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C--pattern GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D--pattern GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A--pattern GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C--pattern GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B--pattern GL_SELECT = 0x1C02--pattern GL_SELECTION_BUFFER_POINTER = 0x0DF3--pattern GL_SELECTION_BUFFER_SIZE = 0x0DF4--pattern GL_SEPARATE_SPECULAR_COLOR = 0x81FA--pattern GL_SHADE_MODEL = 0x0B54--pattern GL_SHININESS = 0x1601--pattern GL_SINGLE_COLOR = 0x81F9--pattern GL_SLUMINANCE = 0x8C46--pattern GL_SLUMINANCE8 = 0x8C47--pattern GL_SLUMINANCE8_ALPHA8 = 0x8C45--pattern GL_SLUMINANCE_ALPHA = 0x8C44--pattern GL_SMOOTH = 0x1D01--pattern GL_SOURCE0_ALPHA = 0x8588--pattern GL_SOURCE0_RGB = 0x8580--pattern GL_SOURCE1_ALPHA = 0x8589--pattern GL_SOURCE1_RGB = 0x8581--pattern GL_SOURCE2_ALPHA = 0x858A--pattern GL_SOURCE2_RGB = 0x8582--pattern GL_SPECULAR = 0x1202--pattern GL_SPHERE_MAP = 0x2402--pattern GL_SPOT_CUTOFF = 0x1206--pattern GL_SPOT_DIRECTION = 0x1204--pattern GL_SPOT_EXPONENT = 0x1205--pattern GL_SRC0_ALPHA = 0x8588--pattern GL_SRC0_RGB = 0x8580--pattern GL_SRC1_RGB = 0x8581--pattern GL_SRC2_ALPHA = 0x858A--pattern GL_SRC2_RGB = 0x8582--pattern GL_STACK_OVERFLOW = 0x0503--pattern GL_STACK_UNDERFLOW = 0x0504--pattern GL_STENCIL_BITS = 0x0D57--pattern GL_SUBTRACT = 0x84E7--pattern GL_T = 0x2001--pattern GL_T2F_C3F_V3F = 0x2A2A--pattern GL_T2F_C4F_N3F_V3F = 0x2A2C--pattern GL_T2F_C4UB_V3F = 0x2A29--pattern GL_T2F_N3F_V3F = 0x2A2B--pattern GL_T2F_V3F = 0x2A27--pattern GL_T4F_C4F_N3F_V4F = 0x2A2D--pattern GL_T4F_V4F = 0x2A28--pattern GL_TEXTURE_BIT = 0x00040000--pattern GL_TEXTURE_BORDER = 0x1005--pattern GL_TEXTURE_COMPONENTS = 0x1003--pattern GL_TEXTURE_COORD_ARRAY = 0x8078--pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A--pattern GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092--pattern GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088--pattern GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A--pattern GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089--pattern GL_TEXTURE_ENV = 0x2300--pattern GL_TEXTURE_ENV_COLOR = 0x2201--pattern GL_TEXTURE_ENV_MODE = 0x2200--pattern GL_TEXTURE_FILTER_CONTROL = 0x8500--pattern GL_TEXTURE_GEN_MODE = 0x2500--pattern GL_TEXTURE_GEN_Q = 0x0C63--pattern GL_TEXTURE_GEN_R = 0x0C62--pattern GL_TEXTURE_GEN_S = 0x0C60--pattern GL_TEXTURE_GEN_T = 0x0C61--pattern GL_TEXTURE_INTENSITY_SIZE = 0x8061--pattern GL_TEXTURE_INTENSITY_TYPE = 0x8C15--pattern GL_TEXTURE_LUMINANCE_SIZE = 0x8060--pattern GL_TEXTURE_LUMINANCE_TYPE = 0x8C14--pattern GL_TEXTURE_MATRIX = 0x0BA8--pattern GL_TEXTURE_PRIORITY = 0x8066--pattern GL_TEXTURE_RESIDENT = 0x8067--pattern GL_TEXTURE_STACK_DEPTH = 0x0BA5--pattern GL_TRANSFORM_BIT = 0x00001000--pattern GL_TRANSPOSE_COLOR_MATRIX = 0x84E6--pattern GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3--pattern GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4--pattern GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5--pattern GL_V2F = 0x2A20--pattern GL_V3F = 0x2A21--pattern GL_VERTEX_ARRAY = 0x8074--pattern GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896--pattern GL_VERTEX_ARRAY_POINTER = 0x808E--pattern GL_VERTEX_ARRAY_SIZE = 0x807A--pattern GL_VERTEX_ARRAY_STRIDE = 0x807C--pattern GL_VERTEX_ARRAY_TYPE = 0x807B--pattern GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643--pattern GL_VIEWPORT_BIT = 0x00000800--pattern GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E--pattern GL_ZOOM_X = 0x0D16--pattern GL_ZOOM_Y = 0x0D17---- | Usage: @'glColorP3ui' type color@---glColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()-glColorP3ui = ffienumuintIOV glColorP3uiFunPtr--glColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glColorP3uiFunPtr = unsafePerformIO (getProcAddress "glColorP3ui")--{-# NOINLINE glColorP3uiFunPtr #-}---- | Usage: @'glColorP3uiv' type color@------ The length of @color@ should be @1@.---glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glColorP3uiv = ffienumPtruintIOV glColorP3uivFunPtr--glColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glColorP3uivFunPtr = unsafePerformIO (getProcAddress "glColorP3uiv")--{-# NOINLINE glColorP3uivFunPtr #-}---- | Usage: @'glColorP4ui' type color@---glColorP4ui :: MonadIO m => GLenum -> GLuint -> m ()-glColorP4ui = ffienumuintIOV glColorP4uiFunPtr--glColorP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glColorP4uiFunPtr = unsafePerformIO (getProcAddress "glColorP4ui")--{-# NOINLINE glColorP4uiFunPtr #-}---- | Usage: @'glColorP4uiv' type color@------ The length of @color@ should be @1@.---glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glColorP4uiv = ffienumPtruintIOV glColorP4uivFunPtr--glColorP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glColorP4uivFunPtr = unsafePerformIO (getProcAddress "glColorP4uiv")--{-# NOINLINE glColorP4uivFunPtr #-}---- | Usage: @'glMultiTexCoordP1ui' texture type coords@---glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()-glMultiTexCoordP1ui = ffienumenumuintIOV glMultiTexCoordP1uiFunPtr--glMultiTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())-glMultiTexCoordP1uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP1ui")--{-# NOINLINE glMultiTexCoordP1uiFunPtr #-}---- | Usage: @'glMultiTexCoordP1uiv' texture type coords@------ The length of @coords@ should be @1@.---glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glMultiTexCoordP1uiv = ffienumenumPtruintIOV glMultiTexCoordP1uivFunPtr--glMultiTexCoordP1uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glMultiTexCoordP1uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP1uiv")--{-# NOINLINE glMultiTexCoordP1uivFunPtr #-}---- | Usage: @'glMultiTexCoordP2ui' texture type coords@---glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()-glMultiTexCoordP2ui = ffienumenumuintIOV glMultiTexCoordP2uiFunPtr--glMultiTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())-glMultiTexCoordP2uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP2ui")--{-# NOINLINE glMultiTexCoordP2uiFunPtr #-}---- | Usage: @'glMultiTexCoordP2uiv' texture type coords@------ The length of @coords@ should be @1@.---glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glMultiTexCoordP2uiv = ffienumenumPtruintIOV glMultiTexCoordP2uivFunPtr--glMultiTexCoordP2uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glMultiTexCoordP2uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP2uiv")--{-# NOINLINE glMultiTexCoordP2uivFunPtr #-}---- | Usage: @'glMultiTexCoordP3ui' texture type coords@---glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()-glMultiTexCoordP3ui = ffienumenumuintIOV glMultiTexCoordP3uiFunPtr--glMultiTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())-glMultiTexCoordP3uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP3ui")--{-# NOINLINE glMultiTexCoordP3uiFunPtr #-}---- | Usage: @'glMultiTexCoordP3uiv' texture type coords@------ The length of @coords@ should be @1@.---glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glMultiTexCoordP3uiv = ffienumenumPtruintIOV glMultiTexCoordP3uivFunPtr--glMultiTexCoordP3uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glMultiTexCoordP3uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP3uiv")--{-# NOINLINE glMultiTexCoordP3uivFunPtr #-}---- | Usage: @'glMultiTexCoordP4ui' texture type coords@---glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()-glMultiTexCoordP4ui = ffienumenumuintIOV glMultiTexCoordP4uiFunPtr--glMultiTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())-glMultiTexCoordP4uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP4ui")--{-# NOINLINE glMultiTexCoordP4uiFunPtr #-}---- | Usage: @'glMultiTexCoordP4uiv' texture type coords@------ The length of @coords@ should be @1@.---glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glMultiTexCoordP4uiv = ffienumenumPtruintIOV glMultiTexCoordP4uivFunPtr--glMultiTexCoordP4uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glMultiTexCoordP4uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP4uiv")--{-# NOINLINE glMultiTexCoordP4uivFunPtr #-}---- | Usage: @'glNormalP3ui' type coords@---glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m ()-glNormalP3ui = ffienumuintIOV glNormalP3uiFunPtr--glNormalP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glNormalP3uiFunPtr = unsafePerformIO (getProcAddress "glNormalP3ui")--{-# NOINLINE glNormalP3uiFunPtr #-}---- | Usage: @'glNormalP3uiv' type coords@------ The length of @coords@ should be @1@.---glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glNormalP3uiv = ffienumPtruintIOV glNormalP3uivFunPtr--glNormalP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glNormalP3uivFunPtr = unsafePerformIO (getProcAddress "glNormalP3uiv")--{-# NOINLINE glNormalP3uivFunPtr #-}---- | Usage: @'glSecondaryColorP3ui' type color@---glSecondaryColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()-glSecondaryColorP3ui = ffienumuintIOV glSecondaryColorP3uiFunPtr--glSecondaryColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glSecondaryColorP3uiFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorP3ui")--{-# NOINLINE glSecondaryColorP3uiFunPtr #-}---- | Usage: @'glSecondaryColorP3uiv' type color@------ The length of @color@ should be @1@.---glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glSecondaryColorP3uiv = ffienumPtruintIOV glSecondaryColorP3uivFunPtr--glSecondaryColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glSecondaryColorP3uivFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorP3uiv")--{-# NOINLINE glSecondaryColorP3uivFunPtr #-}---- | Usage: @'glTexCoordP1ui' type coords@---glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m ()-glTexCoordP1ui = ffienumuintIOV glTexCoordP1uiFunPtr--glTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glTexCoordP1uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP1ui")--{-# NOINLINE glTexCoordP1uiFunPtr #-}---- | Usage: @'glTexCoordP1uiv' type coords@------ The length of @coords@ should be @1@.---glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glTexCoordP1uiv = ffienumPtruintIOV glTexCoordP1uivFunPtr--glTexCoordP1uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glTexCoordP1uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP1uiv")--{-# NOINLINE glTexCoordP1uivFunPtr #-}---- | Usage: @'glTexCoordP2ui' type coords@---glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m ()-glTexCoordP2ui = ffienumuintIOV glTexCoordP2uiFunPtr--glTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glTexCoordP2uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP2ui")--{-# NOINLINE glTexCoordP2uiFunPtr #-}---- | Usage: @'glTexCoordP2uiv' type coords@------ The length of @coords@ should be @1@.---glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glTexCoordP2uiv = ffienumPtruintIOV glTexCoordP2uivFunPtr--glTexCoordP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glTexCoordP2uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP2uiv")--{-# NOINLINE glTexCoordP2uivFunPtr #-}---- | Usage: @'glTexCoordP3ui' type coords@---glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m ()-glTexCoordP3ui = ffienumuintIOV glTexCoordP3uiFunPtr--glTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glTexCoordP3uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP3ui")--{-# NOINLINE glTexCoordP3uiFunPtr #-}---- | Usage: @'glTexCoordP3uiv' type coords@------ The length of @coords@ should be @1@.---glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glTexCoordP3uiv = ffienumPtruintIOV glTexCoordP3uivFunPtr--glTexCoordP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glTexCoordP3uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP3uiv")--{-# NOINLINE glTexCoordP3uivFunPtr #-}---- | Usage: @'glTexCoordP4ui' type coords@---glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m ()-glTexCoordP4ui = ffienumuintIOV glTexCoordP4uiFunPtr--glTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glTexCoordP4uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP4ui")--{-# NOINLINE glTexCoordP4uiFunPtr #-}---- | Usage: @'glTexCoordP4uiv' type coords@------ The length of @coords@ should be @1@.---glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glTexCoordP4uiv = ffienumPtruintIOV glTexCoordP4uivFunPtr--glTexCoordP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glTexCoordP4uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP4uiv")--{-# NOINLINE glTexCoordP4uivFunPtr #-}---- | Usage: @'glVertexP2ui' type value@---glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m ()-glVertexP2ui = ffienumuintIOV glVertexP2uiFunPtr--glVertexP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glVertexP2uiFunPtr = unsafePerformIO (getProcAddress "glVertexP2ui")--{-# NOINLINE glVertexP2uiFunPtr #-}---- | Usage: @'glVertexP2uiv' type value@------ The length of @value@ should be @1@.---glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glVertexP2uiv = ffienumPtruintIOV glVertexP2uivFunPtr--glVertexP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glVertexP2uivFunPtr = unsafePerformIO (getProcAddress "glVertexP2uiv")--{-# NOINLINE glVertexP2uivFunPtr #-}---- | Usage: @'glVertexP3ui' type value@---glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m ()-glVertexP3ui = ffienumuintIOV glVertexP3uiFunPtr--glVertexP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glVertexP3uiFunPtr = unsafePerformIO (getProcAddress "glVertexP3ui")--{-# NOINLINE glVertexP3uiFunPtr #-}---- | Usage: @'glVertexP3uiv' type value@------ The length of @value@ should be @1@.---glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glVertexP3uiv = ffienumPtruintIOV glVertexP3uivFunPtr--glVertexP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glVertexP3uivFunPtr = unsafePerformIO (getProcAddress "glVertexP3uiv")--{-# NOINLINE glVertexP3uivFunPtr #-}---- | Usage: @'glVertexP4ui' type value@---glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m ()-glVertexP4ui = ffienumuintIOV glVertexP4uiFunPtr--glVertexP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glVertexP4uiFunPtr = unsafePerformIO (getProcAddress "glVertexP4ui")--{-# NOINLINE glVertexP4uiFunPtr #-}---- | Usage: @'glVertexP4uiv' type value@------ The length of @value@ should be @1@.---glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()-glVertexP4uiv = ffienumPtruintIOV glVertexP4uivFunPtr--glVertexP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())-glVertexP4uivFunPtr = unsafePerformIO (getProcAddress "glVertexP4uiv")--{-# NOINLINE glVertexP4uivFunPtr #-}--pattern GL_DISPLAY_LIST = 0x82E7---- | Usage: @'glActiveTexture' texture@------ The parameter @texture@ is a @TextureUnit@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml>---glActiveTexture :: MonadIO m => GLenum -> m ()-glActiveTexture = ffienumIOV glActiveTextureFunPtr--glActiveTextureFunPtr :: FunPtr (GLenum -> IO ())-glActiveTextureFunPtr = unsafePerformIO (getProcAddress "glActiveTexture")--{-# NOINLINE glActiveTextureFunPtr #-}---- | Usage: @'glAttachShader' program shader@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glAttachShader.xhtml>---glAttachShader :: MonadIO m => GLuint -> GLuint -> m ()-glAttachShader = ffiuintuintIOV glAttachShaderFunPtr--glAttachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glAttachShaderFunPtr = unsafePerformIO (getProcAddress "glAttachShader")--{-# NOINLINE glAttachShaderFunPtr #-}---- | Usage: @'glBeginConditionalRender' id mode@------ The parameter @mode@ is a @TypeEnum@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginConditionalRender.xhtml>---glBeginConditionalRender :: MonadIO m => GLuint -> GLenum -> m ()-glBeginConditionalRender = ffiuintenumIOV glBeginConditionalRenderFunPtr--glBeginConditionalRenderFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glBeginConditionalRenderFunPtr = unsafePerformIO (getProcAddress "glBeginConditionalRender")--{-# NOINLINE glBeginConditionalRenderFunPtr #-}---- | Usage: @'glBeginQuery' target id@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginQuery.xhtml>---glBeginQuery :: MonadIO m => GLenum -> GLuint -> m ()-glBeginQuery = ffienumuintIOV glBeginQueryFunPtr--glBeginQueryFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBeginQueryFunPtr = unsafePerformIO (getProcAddress "glBeginQuery")--{-# NOINLINE glBeginQueryFunPtr #-}---- | Usage: @'glBeginTransformFeedback' primitiveMode@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginTransformFeedback.xhtml>---glBeginTransformFeedback :: MonadIO m => GLenum -> m ()-glBeginTransformFeedback = ffienumIOV glBeginTransformFeedbackFunPtr--glBeginTransformFeedbackFunPtr :: FunPtr (GLenum -> IO ())-glBeginTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glBeginTransformFeedback")--{-# NOINLINE glBeginTransformFeedbackFunPtr #-}---- | Usage: @'glBindAttribLocation' program index name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindAttribLocation.xhtml>---glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()-glBindAttribLocation = ffiuintuintPtrcharIOV glBindAttribLocationFunPtr--glBindAttribLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())-glBindAttribLocationFunPtr = unsafePerformIO (getProcAddress "glBindAttribLocation")--{-# NOINLINE glBindAttribLocationFunPtr #-}---- | Usage: @'glBindBuffer' target buffer@------ The parameter @target@ is a @BufferTargetARB@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml>---glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()-glBindBuffer = ffienumuintIOV glBindBufferFunPtr--glBindBufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBindBufferFunPtr = unsafePerformIO (getProcAddress "glBindBuffer")--{-# NOINLINE glBindBufferFunPtr #-}---- | Usage: @'glBindBufferBase' target index buffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBufferBase.xhtml>---glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()-glBindBufferBase = ffienumuintuintIOV glBindBufferBaseFunPtr--glBindBufferBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())-glBindBufferBaseFunPtr = unsafePerformIO (getProcAddress "glBindBufferBase")--{-# NOINLINE glBindBufferBaseFunPtr #-}---- | Usage: @'glBindBufferRange' target index buffer offset size@------ The parameter @offset@ is a @BufferOffset@.------ The parameter @size@ is a @BufferSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml>---glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()-glBindBufferRange = ffienumuintuintintptrsizeiptrIOV glBindBufferRangeFunPtr--glBindBufferRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-glBindBufferRangeFunPtr = unsafePerformIO (getProcAddress "glBindBufferRange")--{-# NOINLINE glBindBufferRangeFunPtr #-}---- | Usage: @'glBindFragDataLocation' program color name@------ The length of @name@ should be @COMPSIZE(name)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocation.xhtml>---glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()-glBindFragDataLocation = ffiuintuintPtrcharIOV glBindFragDataLocationFunPtr--glBindFragDataLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())-glBindFragDataLocationFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocation")--{-# NOINLINE glBindFragDataLocationFunPtr #-}---- | Usage: @'glBindFramebuffer' target framebuffer@------ The parameter @target@ is a @FramebufferTarget@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml>---glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()-glBindFramebuffer = ffienumuintIOV glBindFramebufferFunPtr--glBindFramebufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBindFramebufferFunPtr = unsafePerformIO (getProcAddress "glBindFramebuffer")--{-# NOINLINE glBindFramebufferFunPtr #-}---- | Usage: @'glBindRenderbuffer' target renderbuffer@------ The parameter @target@ is a @RenderbufferTarget@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml>---glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()-glBindRenderbuffer = ffienumuintIOV glBindRenderbufferFunPtr--glBindRenderbufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBindRenderbufferFunPtr = unsafePerformIO (getProcAddress "glBindRenderbuffer")--{-# NOINLINE glBindRenderbufferFunPtr #-}---- | Usage: @'glBindTexture' target texture@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @texture@ is a @Texture@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTexture.xhtml>---glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()-glBindTexture = ffienumuintIOV glBindTextureFunPtr--glBindTextureFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBindTextureFunPtr = unsafePerformIO (getProcAddress "glBindTexture")--{-# NOINLINE glBindTextureFunPtr #-}---- | Usage: @'glBindVertexArray' array@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindVertexArray.xhtml>---glBindVertexArray :: MonadIO m => GLuint -> m ()-glBindVertexArray = ffiuintIOV glBindVertexArrayFunPtr--glBindVertexArrayFunPtr :: FunPtr (GLuint -> IO ())-glBindVertexArrayFunPtr = unsafePerformIO (getProcAddress "glBindVertexArray")--{-# NOINLINE glBindVertexArrayFunPtr #-}---- | Usage: @'glBlendColor' red green blue alpha@------ The parameter @red@ is a @ColorF@.------ The parameter @green@ is a @ColorF@.------ The parameter @blue@ is a @ColorF@.------ The parameter @alpha@ is a @ColorF@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml>---glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glBlendColor = ffifloatfloatfloatfloatIOV glBlendColorFunPtr--glBlendColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glBlendColorFunPtr = unsafePerformIO (getProcAddress "glBlendColor")--{-# NOINLINE glBlendColorFunPtr #-}---- | Usage: @'glBlendEquation' mode@------ The parameter @mode@ is a @BlendEquationMode@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml>---glBlendEquation :: MonadIO m => GLenum -> m ()-glBlendEquation = ffienumIOV glBlendEquationFunPtr--glBlendEquationFunPtr :: FunPtr (GLenum -> IO ())-glBlendEquationFunPtr = unsafePerformIO (getProcAddress "glBlendEquation")--{-# NOINLINE glBlendEquationFunPtr #-}---- | Usage: @'glBlendEquationSeparate' modeRGB modeAlpha@------ The parameter @modeRGB@ is a @BlendEquationModeEXT@, one of: 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MAX_SGIX', 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MIN_SGIX', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_FUNC_ADD_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_REVERSE_SUBTRACT_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_SUBTRACT_EXT', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MAX_EXT', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MIN_EXT'.------ The parameter @modeAlpha@ is a @BlendEquationModeEXT@, one of: 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MAX_SGIX', 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MIN_SGIX', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_FUNC_ADD_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_REVERSE_SUBTRACT_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_SUBTRACT_EXT', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MAX_EXT', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MIN_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendEquationSeparate.xhtml>---glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()-glBlendEquationSeparate = ffienumenumIOV glBlendEquationSeparateFunPtr--glBlendEquationSeparateFunPtr :: FunPtr (GLenum -> GLenum -> IO ())-glBlendEquationSeparateFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparate")--{-# NOINLINE glBlendEquationSeparateFunPtr #-}---- | Usage: @'glBlendFunc' sfactor dfactor@------ The parameter @sfactor@ is a @BlendingFactorSrc@, one of: 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_DST_COLOR', 'Graphics.GL.Internal.Shared.GL_ONE', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_DST_COLOR', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_SRC_ALPHA_SATURATE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ The parameter @dfactor@ is a @BlendingFactorDest@, one of: 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_SRC_COLOR', 'Graphics.GL.Internal.Shared.GL_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_SRC_COLOR', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendFunc.xhtml>---glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()-glBlendFunc = ffienumenumIOV glBlendFuncFunPtr--glBlendFuncFunPtr :: FunPtr (GLenum -> GLenum -> IO ())-glBlendFuncFunPtr = unsafePerformIO (getProcAddress "glBlendFunc")--{-# NOINLINE glBlendFuncFunPtr #-}---- | Usage: @'glBlendFuncSeparate' sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha@------ The parameter @sfactorRGB@ is a @BlendFuncSeparateParameterEXT@.------ The parameter @dfactorRGB@ is a @BlendFuncSeparateParameterEXT@.------ The parameter @sfactorAlpha@ is a @BlendFuncSeparateParameterEXT@.------ The parameter @dfactorAlpha@ is a @BlendFuncSeparateParameterEXT@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml>---glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()-glBlendFuncSeparate = ffienumenumenumenumIOV glBlendFuncSeparateFunPtr--glBlendFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())-glBlendFuncSeparateFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparate")--{-# NOINLINE glBlendFuncSeparateFunPtr #-}---- | Usage: @'glBlitFramebuffer' srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter@------ The parameter @mask@ is a @ClearBufferMask@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_COLOR_BUFFER_BIT', 'Graphics.GL.Ext.NV.CoverageSample.GL_COVERAGE_BUFFER_BIT_NV', 'Graphics.GL.Internal.Shared.GL_DEPTH_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_STENCIL_BUFFER_BIT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlitFramebuffer.xhtml>---glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()-glBlitFramebuffer = ffiintintintintintintintintbitfieldenumIOV glBlitFramebufferFunPtr--glBlitFramebufferFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())-glBlitFramebufferFunPtr = unsafePerformIO (getProcAddress "glBlitFramebuffer")--{-# NOINLINE glBlitFramebufferFunPtr #-}---- | Usage: @'glBufferData' target size data usage@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @size@ is a @BufferSize@.------ The parameter @usage@ is a @BufferUsageARB@.------ The length of @data@ should be @size@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml>---glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()-glBufferData = ffienumsizeiptrPtrVenumIOV glBufferDataFunPtr--glBufferDataFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLenum -> IO ())-glBufferDataFunPtr = unsafePerformIO (getProcAddress "glBufferData")--{-# NOINLINE glBufferDataFunPtr #-}---- | Usage: @'glBufferSubData' target offset size data@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @offset@ is a @BufferOffset@.------ The parameter @size@ is a @BufferSize@.------ The length of @data@ should be @size@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml>---glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()-glBufferSubData = ffienumintptrsizeiptrPtrVIOV glBufferSubDataFunPtr--glBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())-glBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glBufferSubData")--{-# NOINLINE glBufferSubDataFunPtr #-}---- | Usage: @'glCheckFramebufferStatus' target@------ The parameter @target@ is a @FramebufferTarget@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCheckFramebufferStatus.xhtml>---glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum-glCheckFramebufferStatus = ffienumIOenum glCheckFramebufferStatusFunPtr--glCheckFramebufferStatusFunPtr :: FunPtr (GLenum -> IO GLenum)-glCheckFramebufferStatusFunPtr = unsafePerformIO (getProcAddress "glCheckFramebufferStatus")--{-# NOINLINE glCheckFramebufferStatusFunPtr #-}---- | Usage: @'glClampColor' target clamp@------ The parameter @target@ is a @ClampColorTargetARB@.------ The parameter @clamp@ is a @ClampColorModeARB@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClampColor.xhtml>---glClampColor :: MonadIO m => GLenum -> GLenum -> m ()-glClampColor = ffienumenumIOV glClampColorFunPtr--glClampColorFunPtr :: FunPtr (GLenum -> GLenum -> IO ())-glClampColorFunPtr = unsafePerformIO (getProcAddress "glClampColor")--{-# NOINLINE glClampColorFunPtr #-}---- | Usage: @'glClear' mask@------ The parameter @mask@ is a @ClearBufferMask@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_COLOR_BUFFER_BIT', 'Graphics.GL.Ext.NV.CoverageSample.GL_COVERAGE_BUFFER_BIT_NV', 'Graphics.GL.Internal.Shared.GL_DEPTH_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_STENCIL_BUFFER_BIT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClear.xhtml>---glClear :: MonadIO m => GLbitfield -> m ()-glClear = ffibitfieldIOV glClearFunPtr--glClearFunPtr :: FunPtr (GLbitfield -> IO ())-glClearFunPtr = unsafePerformIO (getProcAddress "glClear")--{-# NOINLINE glClearFunPtr #-}---- | Usage: @'glClearBufferfi' buffer drawbuffer depth stencil@------ The parameter @drawbuffer@ is a @DrawBufferName@.---glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m ()-glClearBufferfi = ffienumintfloatintIOV glClearBufferfiFunPtr--glClearBufferfiFunPtr :: FunPtr (GLenum -> GLint -> GLfloat -> GLint -> IO ())-glClearBufferfiFunPtr = unsafePerformIO (getProcAddress "glClearBufferfi")--{-# NOINLINE glClearBufferfiFunPtr #-}---- | Usage: @'glClearBufferfv' buffer drawbuffer value@------ The parameter @drawbuffer@ is a @DrawBufferName@.------ The length of @value@ should be @COMPSIZE(buffer)@.---glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m ()-glClearBufferfv = ffienumintPtrfloatIOV glClearBufferfvFunPtr--glClearBufferfvFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLfloat -> IO ())-glClearBufferfvFunPtr = unsafePerformIO (getProcAddress "glClearBufferfv")--{-# NOINLINE glClearBufferfvFunPtr #-}---- | Usage: @'glClearBufferiv' buffer drawbuffer value@------ The parameter @drawbuffer@ is a @DrawBufferName@.------ The length of @value@ should be @COMPSIZE(buffer)@.---glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m ()-glClearBufferiv = ffienumintPtrintIOV glClearBufferivFunPtr--glClearBufferivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLint -> IO ())-glClearBufferivFunPtr = unsafePerformIO (getProcAddress "glClearBufferiv")--{-# NOINLINE glClearBufferivFunPtr #-}---- | Usage: @'glClearBufferuiv' buffer drawbuffer value@------ The parameter @drawbuffer@ is a @DrawBufferName@.------ The length of @value@ should be @COMPSIZE(buffer)@.---glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()-glClearBufferuiv = ffienumintPtruintIOV glClearBufferuivFunPtr--glClearBufferuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())-glClearBufferuivFunPtr = unsafePerformIO (getProcAddress "glClearBufferuiv")--{-# NOINLINE glClearBufferuivFunPtr #-}---- | Usage: @'glClearColor' red green blue alpha@------ The parameter @red@ is a @ColorF@.------ The parameter @green@ is a @ColorF@.------ The parameter @blue@ is a @ColorF@.------ The parameter @alpha@ is a @ColorF@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml>---glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glClearColor = ffifloatfloatfloatfloatIOV glClearColorFunPtr--glClearColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glClearColorFunPtr = unsafePerformIO (getProcAddress "glClearColor")--{-# NOINLINE glClearColorFunPtr #-}---- | Usage: @'glClearDepth' depth@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearDepth.xhtml>---glClearDepth :: MonadIO m => GLdouble -> m ()-glClearDepth = ffidoubleIOV glClearDepthFunPtr--glClearDepthFunPtr :: FunPtr (GLdouble -> IO ())-glClearDepthFunPtr = unsafePerformIO (getProcAddress "glClearDepth")--{-# NOINLINE glClearDepthFunPtr #-}---- | Usage: @'glClearStencil' s@------ The parameter @s@ is a @StencilValue@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml>---glClearStencil :: MonadIO m => GLint -> m ()-glClearStencil = ffiintIOV glClearStencilFunPtr--glClearStencilFunPtr :: FunPtr (GLint -> IO ())-glClearStencilFunPtr = unsafePerformIO (getProcAddress "glClearStencil")--{-# NOINLINE glClearStencilFunPtr #-}---- | Usage: @'glClientWaitSync' sync flags timeout@------ The parameter @sync@ is a @sync@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClientWaitSync.xhtml>---glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum-glClientWaitSync = ffisyncbitfielduint64IOenum glClientWaitSyncFunPtr--glClientWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum)-glClientWaitSyncFunPtr = unsafePerformIO (getProcAddress "glClientWaitSync")--{-# NOINLINE glClientWaitSyncFunPtr #-}---- | Usage: @'glColorMask' red green blue alpha@------ The parameter @red@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The parameter @green@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The parameter @blue@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The parameter @alpha@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml>---glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()-glColorMask = ffibooleanbooleanbooleanbooleanIOV glColorMaskFunPtr--glColorMaskFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-glColorMaskFunPtr = unsafePerformIO (getProcAddress "glColorMask")--{-# NOINLINE glColorMaskFunPtr #-}---- | Usage: @'glColorMaski' index r g b a@------ The parameter @r@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The parameter @g@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The parameter @b@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The parameter @a@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.---glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()-glColorMaski = ffiuintbooleanbooleanbooleanbooleanIOV glColorMaskiFunPtr--glColorMaskiFunPtr :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-glColorMaskiFunPtr = unsafePerformIO (getProcAddress "glColorMaski")--{-# NOINLINE glColorMaskiFunPtr #-}---- | Usage: @'glCompileShader' shader@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompileShader.xhtml>---glCompileShader :: MonadIO m => GLuint -> m ()-glCompileShader = ffiuintIOV glCompileShaderFunPtr--glCompileShaderFunPtr :: FunPtr (GLuint -> IO ())-glCompileShaderFunPtr = unsafePerformIO (getProcAddress "glCompileShader")--{-# NOINLINE glCompileShaderFunPtr #-}---- | Usage: @'glCompressedTexImage1D' target level internalformat width border imageSize data@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.------ The parameter @border@ is a @CheckedInt32@.------ The parameter @data@ is a @CompressedTextureARB@.------ The length of @data@ should be @imageSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage1D.xhtml>---glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()-glCompressedTexImage1D = ffienumintenumsizeiintsizeiPtrVIOV glCompressedTexImage1DFunPtr--glCompressedTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())-glCompressedTexImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage1D")--{-# NOINLINE glCompressedTexImage1DFunPtr #-}---- | Usage: @'glCompressedTexImage2D' target level internalformat width height border imageSize data@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.------ The parameter @border@ is a @CheckedInt32@.------ The parameter @data@ is a @CompressedTextureARB@.------ The length of @data@ should be @imageSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml>---glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()-glCompressedTexImage2D = ffienumintenumsizeisizeiintsizeiPtrVIOV glCompressedTexImage2DFunPtr--glCompressedTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())-glCompressedTexImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage2D")--{-# NOINLINE glCompressedTexImage2DFunPtr #-}---- | Usage: @'glCompressedTexImage3D' target level internalformat width height depth border imageSize data@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.------ The parameter @border@ is a @CheckedInt32@.------ The parameter @data@ is a @CompressedTextureARB@.------ The length of @data@ should be @imageSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage3D.xhtml>---glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()-glCompressedTexImage3D = ffienumintenumsizeisizeisizeiintsizeiPtrVIOV glCompressedTexImage3DFunPtr--glCompressedTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())-glCompressedTexImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage3D")--{-# NOINLINE glCompressedTexImage3DFunPtr #-}---- | Usage: @'glCompressedTexSubImage1D' target level xoffset width format imageSize data@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @data@ is a @CompressedTextureARB@.------ The length of @data@ should be @imageSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage1D.xhtml>---glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()-glCompressedTexSubImage1D = ffienumintintsizeienumsizeiPtrVIOV glCompressedTexSubImage1DFunPtr--glCompressedTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())-glCompressedTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage1D")--{-# NOINLINE glCompressedTexSubImage1DFunPtr #-}---- | Usage: @'glCompressedTexSubImage2D' target level xoffset yoffset width height format imageSize data@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @yoffset@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @data@ is a @CompressedTextureARB@.------ The length of @data@ should be @imageSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage2D.xhtml>---glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()-glCompressedTexSubImage2D = ffienumintintintsizeisizeienumsizeiPtrVIOV glCompressedTexSubImage2DFunPtr--glCompressedTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())-glCompressedTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage2D")--{-# NOINLINE glCompressedTexSubImage2DFunPtr #-}---- | Usage: @'glCompressedTexSubImage3D' target level xoffset yoffset zoffset width height depth format imageSize data@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @yoffset@ is a @CheckedInt32@.------ The parameter @zoffset@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @data@ is a @CompressedTextureARB@.------ The length of @data@ should be @imageSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage3D.xhtml>---glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()-glCompressedTexSubImage3D = ffienumintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTexSubImage3DFunPtr--glCompressedTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())-glCompressedTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage3D")--{-# NOINLINE glCompressedTexSubImage3DFunPtr #-}---- | Usage: @'glCopyBufferSubData' readTarget writeTarget readOffset writeOffset size@------ The parameter @readOffset@ is a @BufferOffset@.------ The parameter @writeOffset@ is a @BufferOffset@.------ The parameter @size@ is a @BufferSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml>---glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m ()-glCopyBufferSubData = ffienumenumintptrintptrsizeiptrIOV glCopyBufferSubDataFunPtr--glCopyBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())-glCopyBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyBufferSubData")--{-# NOINLINE glCopyBufferSubDataFunPtr #-}---- | Usage: @'glCopyTexImage1D' target level internalformat x y width border@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ The parameter @border@ is a @CheckedInt32@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml>---glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m ()-glCopyTexImage1D = ffienumintenumintintsizeiintIOV glCopyTexImage1DFunPtr--glCopyTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-glCopyTexImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTexImage1D")--{-# NOINLINE glCopyTexImage1DFunPtr #-}---- | Usage: @'glCopyTexImage2D' target level internalformat x y width height border@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ The parameter @border@ is a @CheckedInt32@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml>---glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m ()-glCopyTexImage2D = ffienumintenumintintsizeisizeiintIOV glCopyTexImage2DFunPtr--glCopyTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-glCopyTexImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTexImage2D")--{-# NOINLINE glCopyTexImage2DFunPtr #-}---- | Usage: @'glCopyTexSubImage1D' target level xoffset x y width@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage1D.xhtml>---glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()-glCopyTexSubImage1D = ffienumintintintintsizeiIOV glCopyTexSubImage1DFunPtr--glCopyTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-glCopyTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage1D")--{-# NOINLINE glCopyTexSubImage1DFunPtr #-}---- | Usage: @'glCopyTexSubImage2D' target level xoffset yoffset x y width height@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @yoffset@ is a @CheckedInt32@.------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage2D.xhtml>---glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glCopyTexSubImage2D = ffienumintintintintintsizeisizeiIOV glCopyTexSubImage2DFunPtr--glCopyTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glCopyTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage2D")--{-# NOINLINE glCopyTexSubImage2DFunPtr #-}---- | Usage: @'glCopyTexSubImage3D' target level xoffset yoffset zoffset x y width height@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @yoffset@ is a @CheckedInt32@.------ The parameter @zoffset@ is a @CheckedInt32@.------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage3D.xhtml>---glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glCopyTexSubImage3D = ffienumintintintintintintsizeisizeiIOV glCopyTexSubImage3DFunPtr--glCopyTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glCopyTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage3D")--{-# NOINLINE glCopyTexSubImage3DFunPtr #-}---- | Usage: @'glCreateProgram'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateProgram.xhtml>---glCreateProgram :: MonadIO m => m GLuint-glCreateProgram = ffiIOuint glCreateProgramFunPtr--glCreateProgramFunPtr :: FunPtr (IO GLuint)-glCreateProgramFunPtr = unsafePerformIO (getProcAddress "glCreateProgram")--{-# NOINLINE glCreateProgramFunPtr #-}---- | Usage: @'glCreateShader' type@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateShader.xhtml>---glCreateShader :: MonadIO m => GLenum -> m GLuint-glCreateShader = ffienumIOuint glCreateShaderFunPtr--glCreateShaderFunPtr :: FunPtr (GLenum -> IO GLuint)-glCreateShaderFunPtr = unsafePerformIO (getProcAddress "glCreateShader")--{-# NOINLINE glCreateShaderFunPtr #-}---- | Usage: @'glCullFace' mode@------ The parameter @mode@ is a @CullFaceMode@, one of: 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml>---glCullFace :: MonadIO m => GLenum -> m ()-glCullFace = ffienumIOV glCullFaceFunPtr--glCullFaceFunPtr :: FunPtr (GLenum -> IO ())-glCullFaceFunPtr = unsafePerformIO (getProcAddress "glCullFace")--{-# NOINLINE glCullFaceFunPtr #-}---- | Usage: @'glDeleteBuffers' n buffers@------ The length of @buffers@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml>---glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteBuffers = ffisizeiPtruintIOV glDeleteBuffersFunPtr--glDeleteBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteBuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteBuffers")--{-# NOINLINE glDeleteBuffersFunPtr #-}---- | Usage: @'glDeleteFramebuffers' n framebuffers@------ The length of @framebuffers@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml>---glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteFramebuffers = ffisizeiPtruintIOV glDeleteFramebuffersFunPtr--glDeleteFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteFramebuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteFramebuffers")--{-# NOINLINE glDeleteFramebuffersFunPtr #-}---- | Usage: @'glDeleteProgram' program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteProgram.xhtml>---glDeleteProgram :: MonadIO m => GLuint -> m ()-glDeleteProgram = ffiuintIOV glDeleteProgramFunPtr--glDeleteProgramFunPtr :: FunPtr (GLuint -> IO ())-glDeleteProgramFunPtr = unsafePerformIO (getProcAddress "glDeleteProgram")--{-# NOINLINE glDeleteProgramFunPtr #-}---- | Usage: @'glDeleteQueries' n ids@------ The length of @ids@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteQueries.xhtml>---glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteQueries = ffisizeiPtruintIOV glDeleteQueriesFunPtr--glDeleteQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteQueriesFunPtr = unsafePerformIO (getProcAddress "glDeleteQueries")--{-# NOINLINE glDeleteQueriesFunPtr #-}---- | Usage: @'glDeleteRenderbuffers' n renderbuffers@------ The length of @renderbuffers@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml>---glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteRenderbuffers = ffisizeiPtruintIOV glDeleteRenderbuffersFunPtr--glDeleteRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteRenderbuffers")--{-# NOINLINE glDeleteRenderbuffersFunPtr #-}---- | Usage: @'glDeleteShader' shader@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteShader.xhtml>---glDeleteShader :: MonadIO m => GLuint -> m ()-glDeleteShader = ffiuintIOV glDeleteShaderFunPtr--glDeleteShaderFunPtr :: FunPtr (GLuint -> IO ())-glDeleteShaderFunPtr = unsafePerformIO (getProcAddress "glDeleteShader")--{-# NOINLINE glDeleteShaderFunPtr #-}---- | Usage: @'glDeleteSync' sync@------ The parameter @sync@ is a @sync@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteSync.xhtml>---glDeleteSync :: MonadIO m => GLsync -> m ()-glDeleteSync = ffisyncIOV glDeleteSyncFunPtr--glDeleteSyncFunPtr :: FunPtr (GLsync -> IO ())-glDeleteSyncFunPtr = unsafePerformIO (getProcAddress "glDeleteSync")--{-# NOINLINE glDeleteSyncFunPtr #-}---- | Usage: @'glDeleteTextures' n textures@------ The parameter @textures@ is a @Texture@.------ The length of @textures@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml>---glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteTextures = ffisizeiPtruintIOV glDeleteTexturesFunPtr--glDeleteTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteTexturesFunPtr = unsafePerformIO (getProcAddress "glDeleteTextures")--{-# NOINLINE glDeleteTexturesFunPtr #-}---- | Usage: @'glDeleteVertexArrays' n arrays@------ The length of @arrays@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteVertexArrays.xhtml>---glDeleteVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteVertexArrays = ffisizeiPtruintIOV glDeleteVertexArraysFunPtr--glDeleteVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteVertexArraysFunPtr = unsafePerformIO (getProcAddress "glDeleteVertexArrays")--{-# NOINLINE glDeleteVertexArraysFunPtr #-}---- | Usage: @'glDepthFunc' func@------ The parameter @func@ is a @DepthFunction@, one of: 'Graphics.GL.Internal.Shared.GL_ALWAYS', 'Graphics.GL.Internal.Shared.GL_EQUAL', 'Graphics.GL.Internal.Shared.GL_GEQUAL', 'Graphics.GL.Internal.Shared.GL_GREATER', 'Graphics.GL.Internal.Shared.GL_LEQUAL', 'Graphics.GL.Internal.Shared.GL_LESS', 'Graphics.GL.Internal.Shared.GL_NEVER', 'Graphics.GL.Internal.Shared.GL_NOTEQUAL'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthFunc.xhtml>---glDepthFunc :: MonadIO m => GLenum -> m ()-glDepthFunc = ffienumIOV glDepthFuncFunPtr--glDepthFuncFunPtr :: FunPtr (GLenum -> IO ())-glDepthFuncFunPtr = unsafePerformIO (getProcAddress "glDepthFunc")--{-# NOINLINE glDepthFuncFunPtr #-}---- | Usage: @'glDepthMask' flag@------ The parameter @flag@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml>---glDepthMask :: MonadIO m => GLboolean -> m ()-glDepthMask = ffibooleanIOV glDepthMaskFunPtr--glDepthMaskFunPtr :: FunPtr (GLboolean -> IO ())-glDepthMaskFunPtr = unsafePerformIO (getProcAddress "glDepthMask")--{-# NOINLINE glDepthMaskFunPtr #-}---- | Usage: @'glDepthRange' near far@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthRange.xhtml>---glDepthRange :: MonadIO m => GLdouble -> GLdouble -> m ()-glDepthRange = ffidoubledoubleIOV glDepthRangeFunPtr--glDepthRangeFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())-glDepthRangeFunPtr = unsafePerformIO (getProcAddress "glDepthRange")--{-# NOINLINE glDepthRangeFunPtr #-}---- | Usage: @'glDetachShader' program shader@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDetachShader.xhtml>---glDetachShader :: MonadIO m => GLuint -> GLuint -> m ()-glDetachShader = ffiuintuintIOV glDetachShaderFunPtr--glDetachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glDetachShaderFunPtr = unsafePerformIO (getProcAddress "glDetachShader")--{-# NOINLINE glDetachShaderFunPtr #-}---- | Usage: @'glDisable' cap@------ The parameter @cap@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'.---glDisable :: MonadIO m => GLenum -> m ()-glDisable = ffienumIOV glDisableFunPtr--glDisableFunPtr :: FunPtr (GLenum -> IO ())-glDisableFunPtr = unsafePerformIO (getProcAddress "glDisable")--{-# NOINLINE glDisableFunPtr #-}---- | Usage: @'glDisableVertexAttribArray' index@---glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()-glDisableVertexAttribArray = ffiuintIOV glDisableVertexAttribArrayFunPtr--glDisableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ())-glDisableVertexAttribArrayFunPtr = unsafePerformIO (getProcAddress "glDisableVertexAttribArray")--{-# NOINLINE glDisableVertexAttribArrayFunPtr #-}---- | Usage: @'glDisablei' target index@---glDisablei :: MonadIO m => GLenum -> GLuint -> m ()-glDisablei = ffienumuintIOV glDisableiFunPtr--glDisableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glDisableiFunPtr = unsafePerformIO (getProcAddress "glDisablei")--{-# NOINLINE glDisableiFunPtr #-}---- | Usage: @'glDrawArrays' mode first count@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArrays.xhtml>---glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()-glDrawArrays = ffienumintsizeiIOV glDrawArraysFunPtr--glDrawArraysFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())-glDrawArraysFunPtr = unsafePerformIO (getProcAddress "glDrawArrays")--{-# NOINLINE glDrawArraysFunPtr #-}---- | Usage: @'glDrawArraysInstanced' mode first count instancecount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstanced.xhtml>---glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()-glDrawArraysInstanced = ffienumintsizeisizeiIOV glDrawArraysInstancedFunPtr--glDrawArraysInstancedFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())-glDrawArraysInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstanced")--{-# NOINLINE glDrawArraysInstancedFunPtr #-}---- | Usage: @'glDrawBuffer' buf@------ The parameter @buf@ is a @DrawBufferMode@, one of: 'Graphics.GL.Internal.Shared.GL_AUX0', 'Graphics.GL.Internal.Shared.GL_AUX1', 'Graphics.GL.Internal.Shared.GL_AUX2', 'Graphics.GL.Internal.Shared.GL_AUX3', 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_BACK_LEFT', 'Graphics.GL.Internal.Shared.GL_BACK_RIGHT', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT_LEFT', 'Graphics.GL.Internal.Shared.GL_FRONT_RIGHT', 'Graphics.GL.Internal.Shared.GL_LEFT', 'Graphics.GL.Internal.Shared.GL_NONE', 'Graphics.GL.Ext.OES.FramebufferObject.GL_NONE_OES', 'Graphics.GL.Internal.Shared.GL_RIGHT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawBuffer.xhtml>---glDrawBuffer :: MonadIO m => GLenum -> m ()-glDrawBuffer = ffienumIOV glDrawBufferFunPtr--glDrawBufferFunPtr :: FunPtr (GLenum -> IO ())-glDrawBufferFunPtr = unsafePerformIO (getProcAddress "glDrawBuffer")--{-# NOINLINE glDrawBufferFunPtr #-}---- | Usage: @'glDrawBuffers' n bufs@------ The parameter @bufs@ is a @DrawBufferModeATI@.------ The length of @bufs@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml>---glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m ()-glDrawBuffers = ffisizeiPtrenumIOV glDrawBuffersFunPtr--glDrawBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())-glDrawBuffersFunPtr = unsafePerformIO (getProcAddress "glDrawBuffers")--{-# NOINLINE glDrawBuffersFunPtr #-}---- | Usage: @'glDrawElements' mode count type indices@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElements.xhtml>---glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m ()-glDrawElements = ffienumsizeienumPtrVIOV glDrawElementsFunPtr--glDrawElementsFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())-glDrawElementsFunPtr = unsafePerformIO (getProcAddress "glDrawElements")--{-# NOINLINE glDrawElementsFunPtr #-}---- | Usage: @'glDrawElementsBaseVertex' mode count type indices basevertex@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsBaseVertex.xhtml>---glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()-glDrawElementsBaseVertex = ffienumsizeienumPtrVintIOV glDrawElementsBaseVertexFunPtr--glDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ())-glDrawElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawElementsBaseVertex")--{-# NOINLINE glDrawElementsBaseVertexFunPtr #-}---- | Usage: @'glDrawElementsInstanced' mode count type indices instancecount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstanced.xhtml>---glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()-glDrawElementsInstanced = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedFunPtr--glDrawElementsInstancedFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())-glDrawElementsInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstanced")--{-# NOINLINE glDrawElementsInstancedFunPtr #-}---- | Usage: @'glDrawElementsInstancedBaseVertex' mode count type indices instancecount basevertex@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseVertex.xhtml>---glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m ()-glDrawElementsInstancedBaseVertex = ffienumsizeienumPtrVsizeiintIOV glDrawElementsInstancedBaseVertexFunPtr--glDrawElementsInstancedBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> IO ())-glDrawElementsInstancedBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertex")--{-# NOINLINE glDrawElementsInstancedBaseVertexFunPtr #-}---- | Usage: @'glDrawRangeElements' mode start end count type indices@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawRangeElements.xhtml>---glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m ()-glDrawRangeElements = ffienumuintuintsizeienumPtrVIOV glDrawRangeElementsFunPtr--glDrawRangeElementsFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> IO ())-glDrawRangeElementsFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElements")--{-# NOINLINE glDrawRangeElementsFunPtr #-}---- | Usage: @'glDrawRangeElementsBaseVertex' mode start end count type indices basevertex@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawRangeElementsBaseVertex.xhtml>---glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()-glDrawRangeElementsBaseVertex = ffienumuintuintsizeienumPtrVintIOV glDrawRangeElementsBaseVertexFunPtr--glDrawRangeElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ())-glDrawRangeElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElementsBaseVertex")--{-# NOINLINE glDrawRangeElementsBaseVertexFunPtr #-}---- | Usage: @'glEnable' cap@------ The parameter @cap@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml>---glEnable :: MonadIO m => GLenum -> m ()-glEnable = ffienumIOV glEnableFunPtr--glEnableFunPtr :: FunPtr (GLenum -> IO ())-glEnableFunPtr = unsafePerformIO (getProcAddress "glEnable")--{-# NOINLINE glEnableFunPtr #-}---- | Usage: @'glEnableVertexAttribArray' index@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glEnableVertexAttribArray.xhtml>---glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()-glEnableVertexAttribArray = ffiuintIOV glEnableVertexAttribArrayFunPtr--glEnableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ())-glEnableVertexAttribArrayFunPtr = unsafePerformIO (getProcAddress "glEnableVertexAttribArray")--{-# NOINLINE glEnableVertexAttribArrayFunPtr #-}---- | Usage: @'glEnablei' target index@---glEnablei :: MonadIO m => GLenum -> GLuint -> m ()-glEnablei = ffienumuintIOV glEnableiFunPtr--glEnableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glEnableiFunPtr = unsafePerformIO (getProcAddress "glEnablei")--{-# NOINLINE glEnableiFunPtr #-}---- | Usage: @'glEndConditionalRender'@---glEndConditionalRender :: MonadIO m => m ()-glEndConditionalRender = ffiIOV glEndConditionalRenderFunPtr--glEndConditionalRenderFunPtr :: FunPtr (IO ())-glEndConditionalRenderFunPtr = unsafePerformIO (getProcAddress "glEndConditionalRender")--{-# NOINLINE glEndConditionalRenderFunPtr #-}---- | Usage: @'glEndQuery' target@---glEndQuery :: MonadIO m => GLenum -> m ()-glEndQuery = ffienumIOV glEndQueryFunPtr--glEndQueryFunPtr :: FunPtr (GLenum -> IO ())-glEndQueryFunPtr = unsafePerformIO (getProcAddress "glEndQuery")--{-# NOINLINE glEndQueryFunPtr #-}---- | Usage: @'glEndTransformFeedback'@---glEndTransformFeedback :: MonadIO m => m ()-glEndTransformFeedback = ffiIOV glEndTransformFeedbackFunPtr--glEndTransformFeedbackFunPtr :: FunPtr (IO ())-glEndTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glEndTransformFeedback")--{-# NOINLINE glEndTransformFeedbackFunPtr #-}---- | Usage: @'glFenceSync' condition flags@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFenceSync.xhtml>---glFenceSync :: MonadIO m => GLenum -> GLbitfield -> m GLsync-glFenceSync = ffienumbitfieldIOsync glFenceSyncFunPtr--glFenceSyncFunPtr :: FunPtr (GLenum -> GLbitfield -> IO GLsync)-glFenceSyncFunPtr = unsafePerformIO (getProcAddress "glFenceSync")--{-# NOINLINE glFenceSyncFunPtr #-}---- | Usage: @'glFinish'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFinish.xhtml>---glFinish :: MonadIO m => m ()-glFinish = ffiIOV glFinishFunPtr--glFinishFunPtr :: FunPtr (IO ())-glFinishFunPtr = unsafePerformIO (getProcAddress "glFinish")--{-# NOINLINE glFinishFunPtr #-}---- | Usage: @'glFlush'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFlush.xhtml>---glFlush :: MonadIO m => m ()-glFlush = ffiIOV glFlushFunPtr--glFlushFunPtr :: FunPtr (IO ())-glFlushFunPtr = unsafePerformIO (getProcAddress "glFlush")--{-# NOINLINE glFlushFunPtr #-}---- | Usage: @'glFlushMappedBufferRange' target offset length@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @offset@ is a @BufferOffset@.------ The parameter @length@ is a @BufferSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFlushMappedBufferRange.xhtml>---glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m ()-glFlushMappedBufferRange = ffienumintptrsizeiptrIOV glFlushMappedBufferRangeFunPtr--glFlushMappedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())-glFlushMappedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glFlushMappedBufferRange")--{-# NOINLINE glFlushMappedBufferRangeFunPtr #-}---- | Usage: @'glFramebufferRenderbuffer' target attachment renderbuffertarget renderbuffer@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.------ The parameter @renderbuffertarget@ is a @RenderbufferTarget@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml>---glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()-glFramebufferRenderbuffer = ffienumenumenumuintIOV glFramebufferRenderbufferFunPtr--glFramebufferRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())-glFramebufferRenderbufferFunPtr = unsafePerformIO (getProcAddress "glFramebufferRenderbuffer")--{-# NOINLINE glFramebufferRenderbufferFunPtr #-}---- | Usage: @'glFramebufferTexture' target attachment texture level@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml>---glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()-glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr--glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())-glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture")--{-# NOINLINE glFramebufferTextureFunPtr #-}---- | Usage: @'glFramebufferTexture1D' target attachment textarget texture level@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.---glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()-glFramebufferTexture1D = ffienumenumenumuintintIOV glFramebufferTexture1DFunPtr--glFramebufferTexture1DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-glFramebufferTexture1DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture1D")--{-# NOINLINE glFramebufferTexture1DFunPtr #-}---- | Usage: @'glFramebufferTexture2D' target attachment textarget texture level@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.---glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()-glFramebufferTexture2D = ffienumenumenumuintintIOV glFramebufferTexture2DFunPtr--glFramebufferTexture2DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-glFramebufferTexture2DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2D")--{-# NOINLINE glFramebufferTexture2DFunPtr #-}---- | Usage: @'glFramebufferTexture3D' target attachment textarget texture level zoffset@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.---glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()-glFramebufferTexture3D = ffienumenumenumuintintintIOV glFramebufferTexture3DFunPtr--glFramebufferTexture3DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-glFramebufferTexture3DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture3D")--{-# NOINLINE glFramebufferTexture3DFunPtr #-}---- | Usage: @'glFramebufferTextureLayer' target attachment texture level layer@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.------ The parameter @texture@ is a @Texture@.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @layer@ is a @CheckedInt32@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTextureLayer.xhtml>---glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()-glFramebufferTextureLayer = ffienumenumuintintintIOV glFramebufferTextureLayerFunPtr--glFramebufferTextureLayerFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-glFramebufferTextureLayerFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayer")--{-# NOINLINE glFramebufferTextureLayerFunPtr #-}---- | Usage: @'glFrontFace' mode@------ The parameter @mode@ is a @FrontFaceDirection@, one of: 'Graphics.GL.Internal.Shared.GL_CCW', 'Graphics.GL.Internal.Shared.GL_CW'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml>---glFrontFace :: MonadIO m => GLenum -> m ()-glFrontFace = ffienumIOV glFrontFaceFunPtr--glFrontFaceFunPtr :: FunPtr (GLenum -> IO ())-glFrontFaceFunPtr = unsafePerformIO (getProcAddress "glFrontFace")--{-# NOINLINE glFrontFaceFunPtr #-}---- | Usage: @'glGenBuffers' n buffers@------ The length of @buffers@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml>---glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenBuffers = ffisizeiPtruintIOV glGenBuffersFunPtr--glGenBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenBuffersFunPtr = unsafePerformIO (getProcAddress "glGenBuffers")--{-# NOINLINE glGenBuffersFunPtr #-}---- | Usage: @'glGenFramebuffers' n framebuffers@------ The length of @framebuffers@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml>---glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenFramebuffers = ffisizeiPtruintIOV glGenFramebuffersFunPtr--glGenFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenFramebuffersFunPtr = unsafePerformIO (getProcAddress "glGenFramebuffers")--{-# NOINLINE glGenFramebuffersFunPtr #-}---- | Usage: @'glGenQueries' n ids@------ The length of @ids@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml>---glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenQueries = ffisizeiPtruintIOV glGenQueriesFunPtr--glGenQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenQueriesFunPtr = unsafePerformIO (getProcAddress "glGenQueries")--{-# NOINLINE glGenQueriesFunPtr #-}---- | Usage: @'glGenRenderbuffers' n renderbuffers@------ The length of @renderbuffers@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml>---glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenRenderbuffers = ffisizeiPtruintIOV glGenRenderbuffersFunPtr--glGenRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glGenRenderbuffers")--{-# NOINLINE glGenRenderbuffersFunPtr #-}---- | Usage: @'glGenTextures' n textures@------ The parameter @textures@ is a @Texture@.------ The length of @textures@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml>---glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenTextures = ffisizeiPtruintIOV glGenTexturesFunPtr--glGenTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenTexturesFunPtr = unsafePerformIO (getProcAddress "glGenTextures")--{-# NOINLINE glGenTexturesFunPtr #-}---- | Usage: @'glGenVertexArrays' n arrays@------ The length of @arrays@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenVertexArrays.xhtml>---glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenVertexArrays = ffisizeiPtruintIOV glGenVertexArraysFunPtr--glGenVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenVertexArraysFunPtr = unsafePerformIO (getProcAddress "glGenVertexArrays")--{-# NOINLINE glGenVertexArraysFunPtr #-}---- | Usage: @'glGenerateMipmap' target@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenerateMipmap.xhtml>---glGenerateMipmap :: MonadIO m => GLenum -> m ()-glGenerateMipmap = ffienumIOV glGenerateMipmapFunPtr--glGenerateMipmapFunPtr :: FunPtr (GLenum -> IO ())-glGenerateMipmapFunPtr = unsafePerformIO (getProcAddress "glGenerateMipmap")--{-# NOINLINE glGenerateMipmapFunPtr #-}---- | Usage: @'glGetActiveAttrib' program index bufSize length size type name@------ The length of @length@ should be @1@.------ The length of @size@ should be @1@.------ The length of @type@ should be @1@.------ The length of @name@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml>---glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()-glGetActiveAttrib = ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV glGetActiveAttribFunPtr--glGetActiveAttribFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-glGetActiveAttribFunPtr = unsafePerformIO (getProcAddress "glGetActiveAttrib")--{-# NOINLINE glGetActiveAttribFunPtr #-}---- | Usage: @'glGetActiveUniform' program index bufSize length size type name@------ The length of @length@ should be @1@.------ The length of @size@ should be @1@.------ The length of @type@ should be @1@.------ The length of @name@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml>---glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()-glGetActiveUniform = ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV glGetActiveUniformFunPtr--glGetActiveUniformFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-glGetActiveUniformFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniform")--{-# NOINLINE glGetActiveUniformFunPtr #-}---- | Usage: @'glGetActiveUniformBlockName' program uniformBlockIndex bufSize length uniformBlockName@------ The length of @length@ should be @1@.------ The length of @uniformBlockName@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml>---glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetActiveUniformBlockName = ffiuintuintsizeiPtrsizeiPtrcharIOV glGetActiveUniformBlockNameFunPtr--glGetActiveUniformBlockNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetActiveUniformBlockNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformBlockName")--{-# NOINLINE glGetActiveUniformBlockNameFunPtr #-}---- | Usage: @'glGetActiveUniformBlockiv' program uniformBlockIndex pname params@------ The length of @params@ should be @COMPSIZE(program,uniformBlockIndex,pname)@.---glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()-glGetActiveUniformBlockiv = ffiuintuintenumPtrintIOV glGetActiveUniformBlockivFunPtr--glGetActiveUniformBlockivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-glGetActiveUniformBlockivFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformBlockiv")--{-# NOINLINE glGetActiveUniformBlockivFunPtr #-}---- | Usage: @'glGetActiveUniformName' program uniformIndex bufSize length uniformName@------ The length of @length@ should be @1@.------ The length of @uniformName@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml>---glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetActiveUniformName = ffiuintuintsizeiPtrsizeiPtrcharIOV glGetActiveUniformNameFunPtr--glGetActiveUniformNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetActiveUniformNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformName")--{-# NOINLINE glGetActiveUniformNameFunPtr #-}---- | Usage: @'glGetActiveUniformsiv' program uniformCount uniformIndices pname params@------ The length of @uniformIndices@ should be @uniformCount@.------ The length of @params@ should be @COMPSIZE(uniformCount,pname)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml>---glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()-glGetActiveUniformsiv = ffiuintsizeiPtruintenumPtrintIOV glGetActiveUniformsivFunPtr--glGetActiveUniformsivFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())-glGetActiveUniformsivFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformsiv")--{-# NOINLINE glGetActiveUniformsivFunPtr #-}---- | Usage: @'glGetAttachedShaders' program maxCount count shaders@------ The length of @count@ should be @1@.------ The length of @shaders@ should be @maxCount@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml>---glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m ()-glGetAttachedShaders = ffiuintsizeiPtrsizeiPtruintIOV glGetAttachedShadersFunPtr--glGetAttachedShadersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())-glGetAttachedShadersFunPtr = unsafePerformIO (getProcAddress "glGetAttachedShaders")--{-# NOINLINE glGetAttachedShadersFunPtr #-}---- | Usage: @'glGetAttribLocation' program name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetAttribLocation.xhtml>---glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint-glGetAttribLocation = ffiuintPtrcharIOint glGetAttribLocationFunPtr--glGetAttribLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)-glGetAttribLocationFunPtr = unsafePerformIO (getProcAddress "glGetAttribLocation")--{-# NOINLINE glGetAttribLocationFunPtr #-}---- | Usage: @'glGetBooleani_v' target index data@------ The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @data@ should be @COMPSIZE(target)@.---glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()-glGetBooleani_v = ffienumuintPtrbooleanIOV glGetBooleani_vFunPtr--glGetBooleani_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())-glGetBooleani_vFunPtr = unsafePerformIO (getProcAddress "glGetBooleani_v")--{-# NOINLINE glGetBooleani_vFunPtr #-}---- | Usage: @'glGetBooleanv' pname data@------ The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.------ The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @data@ should be @COMPSIZE(pname)@.---glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()-glGetBooleanv = ffienumPtrbooleanIOV glGetBooleanvFunPtr--glGetBooleanvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())-glGetBooleanvFunPtr = unsafePerformIO (getProcAddress "glGetBooleanv")--{-# NOINLINE glGetBooleanvFunPtr #-}---- | Usage: @'glGetBufferParameteri64v' target pname params@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @pname@ is a @BufferPNameARB@.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m ()-glGetBufferParameteri64v = ffienumenumPtrint64IOV glGetBufferParameteri64vFunPtr--glGetBufferParameteri64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())-glGetBufferParameteri64vFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameteri64v")--{-# NOINLINE glGetBufferParameteri64vFunPtr #-}---- | Usage: @'glGetBufferParameteriv' target pname params@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @pname@ is a @BufferPNameARB@.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetBufferParameteriv = ffienumenumPtrintIOV glGetBufferParameterivFunPtr--glGetBufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetBufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameteriv")--{-# NOINLINE glGetBufferParameterivFunPtr #-}---- | Usage: @'glGetBufferPointerv' target pname params@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @pname@ is a @BufferPointerNameARB@.------ The length of @params@ should be @1@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml>---glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m ()-glGetBufferPointerv = ffienumenumPtrPtrVIOV glGetBufferPointervFunPtr--glGetBufferPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())-glGetBufferPointervFunPtr = unsafePerformIO (getProcAddress "glGetBufferPointerv")--{-# NOINLINE glGetBufferPointervFunPtr #-}---- | Usage: @'glGetBufferSubData' target offset size data@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @offset@ is a @BufferOffset@.------ The parameter @size@ is a @BufferSize@.------ The length of @data@ should be @size@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml>---glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()-glGetBufferSubData = ffienumintptrsizeiptrPtrVIOV glGetBufferSubDataFunPtr--glGetBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())-glGetBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glGetBufferSubData")--{-# NOINLINE glGetBufferSubDataFunPtr #-}---- | Usage: @'glGetCompressedTexImage' target level img@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @img@ is a @CompressedTextureARB@.------ The length of @img@ should be @COMPSIZE(target,level)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetCompressedTexImage.xhtml>---glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m ()-glGetCompressedTexImage = ffienumintPtrVIOV glGetCompressedTexImageFunPtr--glGetCompressedTexImageFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ())-glGetCompressedTexImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTexImage")--{-# NOINLINE glGetCompressedTexImageFunPtr #-}---- | Usage: @'glGetDoublev' pname data@------ The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.------ The length of @data@ should be @COMPSIZE(pname)@.---glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m ()-glGetDoublev = ffienumPtrdoubleIOV glGetDoublevFunPtr--glGetDoublevFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())-glGetDoublevFunPtr = unsafePerformIO (getProcAddress "glGetDoublev")--{-# NOINLINE glGetDoublevFunPtr #-}---- | Usage: @'glGetError'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetError.xhtml>---glGetError :: MonadIO m => m GLenum-glGetError = ffiIOenum glGetErrorFunPtr--glGetErrorFunPtr :: FunPtr (IO GLenum)-glGetErrorFunPtr = unsafePerformIO (getProcAddress "glGetError")--{-# NOINLINE glGetErrorFunPtr #-}---- | Usage: @'glGetFloatv' pname data@------ The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.------ The length of @data@ should be @COMPSIZE(pname)@.---glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()-glGetFloatv = ffienumPtrfloatIOV glGetFloatvFunPtr--glGetFloatvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())-glGetFloatvFunPtr = unsafePerformIO (getProcAddress "glGetFloatv")--{-# NOINLINE glGetFloatvFunPtr #-}---- | Usage: @'glGetFragDataLocation' program name@------ The length of @name@ should be @COMPSIZE(name)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetFragDataLocation.xhtml>---glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint-glGetFragDataLocation = ffiuintPtrcharIOint glGetFragDataLocationFunPtr--glGetFragDataLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)-glGetFragDataLocationFunPtr = unsafePerformIO (getProcAddress "glGetFragDataLocation")--{-# NOINLINE glGetFragDataLocationFunPtr #-}---- | Usage: @'glGetFramebufferAttachmentParameteriv' target attachment pname params@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()-glGetFramebufferAttachmentParameteriv = ffienumenumenumPtrintIOV glGetFramebufferAttachmentParameterivFunPtr--glGetFramebufferAttachmentParameterivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-glGetFramebufferAttachmentParameterivFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferAttachmentParameteriv")--{-# NOINLINE glGetFramebufferAttachmentParameterivFunPtr #-}---- | Usage: @'glGetInteger64i_v' target index data@------ The length of @data@ should be @COMPSIZE(target)@.---glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m ()-glGetInteger64i_v = ffienumuintPtrint64IOV glGetInteger64i_vFunPtr--glGetInteger64i_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint64 -> IO ())-glGetInteger64i_vFunPtr = unsafePerformIO (getProcAddress "glGetInteger64i_v")--{-# NOINLINE glGetInteger64i_vFunPtr #-}---- | Usage: @'glGetInteger64v' pname data@------ The length of @data@ should be @COMPSIZE(pname)@.---glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m ()-glGetInteger64v = ffienumPtrint64IOV glGetInteger64vFunPtr--glGetInteger64vFunPtr :: FunPtr (GLenum -> Ptr GLint64 -> IO ())-glGetInteger64vFunPtr = unsafePerformIO (getProcAddress "glGetInteger64v")--{-# NOINLINE glGetInteger64vFunPtr #-}---- | Usage: @'glGetIntegeri_v' target index data@------ The length of @data@ should be @COMPSIZE(target)@.---glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()-glGetIntegeri_v = ffienumuintPtrintIOV glGetIntegeri_vFunPtr--glGetIntegeri_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())-glGetIntegeri_vFunPtr = unsafePerformIO (getProcAddress "glGetIntegeri_v")--{-# NOINLINE glGetIntegeri_vFunPtr #-}---- | Usage: @'glGetIntegerv' pname data@------ The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.------ The length of @data@ should be @COMPSIZE(pname)@.---glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()-glGetIntegerv = ffienumPtrintIOV glGetIntegervFunPtr--glGetIntegervFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())-glGetIntegervFunPtr = unsafePerformIO (getProcAddress "glGetIntegerv")--{-# NOINLINE glGetIntegervFunPtr #-}---- | Usage: @'glGetMultisamplefv' pname index val@------ The length of @val@ should be @COMPSIZE(pname)@.---glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()-glGetMultisamplefv = ffienumuintPtrfloatIOV glGetMultisamplefvFunPtr--glGetMultisamplefvFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())-glGetMultisamplefvFunPtr = unsafePerformIO (getProcAddress "glGetMultisamplefv")--{-# NOINLINE glGetMultisamplefvFunPtr #-}---- | Usage: @'glGetProgramInfoLog' program bufSize length infoLog@------ The length of @length@ should be @1@.------ The length of @infoLog@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml>---glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetProgramInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetProgramInfoLogFunPtr--glGetProgramInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetProgramInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetProgramInfoLog")--{-# NOINLINE glGetProgramInfoLogFunPtr #-}---- | Usage: @'glGetProgramiv' program pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetProgramiv = ffiuintenumPtrintIOV glGetProgramivFunPtr--glGetProgramivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetProgramivFunPtr = unsafePerformIO (getProcAddress "glGetProgramiv")--{-# NOINLINE glGetProgramivFunPtr #-}---- | Usage: @'glGetQueryObjectiv' id pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetQueryObjectiv = ffiuintenumPtrintIOV glGetQueryObjectivFunPtr--glGetQueryObjectivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetQueryObjectivFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectiv")--{-# NOINLINE glGetQueryObjectivFunPtr #-}---- | Usage: @'glGetQueryObjectuiv' id pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glGetQueryObjectuiv = ffiuintenumPtruintIOV glGetQueryObjectuivFunPtr--glGetQueryObjectuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glGetQueryObjectuivFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectuiv")--{-# NOINLINE glGetQueryObjectuivFunPtr #-}---- | Usage: @'glGetQueryiv' target pname params@------ The length of @params@ should be @COMPSIZE(pname)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml>---glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetQueryiv = ffienumenumPtrintIOV glGetQueryivFunPtr--glGetQueryivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetQueryivFunPtr = unsafePerformIO (getProcAddress "glGetQueryiv")--{-# NOINLINE glGetQueryivFunPtr #-}---- | Usage: @'glGetRenderbufferParameteriv' target pname params@------ The parameter @target@ is a @RenderbufferTarget@.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetRenderbufferParameteriv = ffienumenumPtrintIOV glGetRenderbufferParameterivFunPtr--glGetRenderbufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetRenderbufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetRenderbufferParameteriv")--{-# NOINLINE glGetRenderbufferParameterivFunPtr #-}---- | Usage: @'glGetShaderInfoLog' shader bufSize length infoLog@------ The length of @length@ should be @1@.------ The length of @infoLog@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml>---glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetShaderInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetShaderInfoLogFunPtr--glGetShaderInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetShaderInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetShaderInfoLog")--{-# NOINLINE glGetShaderInfoLogFunPtr #-}---- | Usage: @'glGetShaderSource' shader bufSize length source@------ The length of @length@ should be @1@.------ The length of @source@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml>---glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetShaderSource = ffiuintsizeiPtrsizeiPtrcharIOV glGetShaderSourceFunPtr--glGetShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetShaderSourceFunPtr = unsafePerformIO (getProcAddress "glGetShaderSource")--{-# NOINLINE glGetShaderSourceFunPtr #-}---- | Usage: @'glGetShaderiv' shader pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetShaderiv = ffiuintenumPtrintIOV glGetShaderivFunPtr--glGetShaderivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetShaderivFunPtr = unsafePerformIO (getProcAddress "glGetShaderiv")--{-# NOINLINE glGetShaderivFunPtr #-}---- | Usage: @'glGetString' name@------ The parameter @name@ is a @StringName@, one of: 'Graphics.GL.Internal.Shared.GL_EXTENSIONS', 'Graphics.GL.Internal.Shared.GL_RENDERER', 'Graphics.GL.Internal.Shared.GL_VENDOR', 'Graphics.GL.Internal.Shared.GL_VERSION'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetString.xhtml>---glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)-glGetString = ffienumIOPtrubyte glGetStringFunPtr--glGetStringFunPtr :: FunPtr (GLenum -> IO (Ptr GLubyte))-glGetStringFunPtr = unsafePerformIO (getProcAddress "glGetString")--{-# NOINLINE glGetStringFunPtr #-}---- | Usage: @'glGetStringi' name index@---glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte)-glGetStringi = ffienumuintIOPtrubyte glGetStringiFunPtr--glGetStringiFunPtr :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte))-glGetStringiFunPtr = unsafePerformIO (getProcAddress "glGetStringi")--{-# NOINLINE glGetStringiFunPtr #-}---- | Usage: @'glGetSynciv' sync pname bufSize length values@------ The parameter @sync@ is a @sync@.------ The length of @length@ should be @1@.------ The length of @values@ should be @bufSize@.---glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()-glGetSynciv = ffisyncenumsizeiPtrsizeiPtrintIOV glGetSyncivFunPtr--glGetSyncivFunPtr :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())-glGetSyncivFunPtr = unsafePerformIO (getProcAddress "glGetSynciv")--{-# NOINLINE glGetSyncivFunPtr #-}---- | Usage: @'glGetTexImage' target level format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(target,level,format,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetTexImage.xhtml>---glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m ()-glGetTexImage = ffienumintenumenumPtrVIOV glGetTexImageFunPtr--glGetTexImageFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())-glGetTexImageFunPtr = unsafePerformIO (getProcAddress "glGetTexImage")--{-# NOINLINE glGetTexImageFunPtr #-}---- | Usage: @'glGetTexLevelParameterfv' target level pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m ()-glGetTexLevelParameterfv = ffienumintenumPtrfloatIOV glGetTexLevelParameterfvFunPtr--glGetTexLevelParameterfvFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-glGetTexLevelParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTexLevelParameterfv")--{-# NOINLINE glGetTexLevelParameterfvFunPtr #-}---- | Usage: @'glGetTexLevelParameteriv' target level pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m ()-glGetTexLevelParameteriv = ffienumintenumPtrintIOV glGetTexLevelParameterivFunPtr--glGetTexLevelParameterivFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-glGetTexLevelParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTexLevelParameteriv")--{-# NOINLINE glGetTexLevelParameterivFunPtr #-}---- | Usage: @'glGetTexParameterIiv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetTexParameterIiv = ffienumenumPtrintIOV glGetTexParameterIivFunPtr--glGetTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetTexParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIiv")--{-# NOINLINE glGetTexParameterIivFunPtr #-}---- | Usage: @'glGetTexParameterIuiv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glGetTexParameterIuiv = ffienumenumPtruintIOV glGetTexParameterIuivFunPtr--glGetTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glGetTexParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIuiv")--{-# NOINLINE glGetTexParameterIuivFunPtr #-}---- | Usage: @'glGetTexParameterfv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()-glGetTexParameterfv = ffienumenumPtrfloatIOV glGetTexParameterfvFunPtr--glGetTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())-glGetTexParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterfv")--{-# NOINLINE glGetTexParameterfvFunPtr #-}---- | Usage: @'glGetTexParameteriv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetTexParameteriv = ffienumenumPtrintIOV glGetTexParameterivFunPtr--glGetTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetTexParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameteriv")--{-# NOINLINE glGetTexParameterivFunPtr #-}---- | Usage: @'glGetTransformFeedbackVarying' program index bufSize length size type name@------ The length of @length@ should be @1@.------ The length of @size@ should be @1@.------ The length of @type@ should be @1@.------ The length of @name@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetTransformFeedbackVarying.xhtml>---glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m ()-glGetTransformFeedbackVarying = ffiuintuintsizeiPtrsizeiPtrsizeiPtrenumPtrcharIOV glGetTransformFeedbackVaryingFunPtr--glGetTransformFeedbackVaryingFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())-glGetTransformFeedbackVaryingFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbackVarying")--{-# NOINLINE glGetTransformFeedbackVaryingFunPtr #-}---- | Usage: @'glGetUniformBlockIndex' program uniformBlockName@------ The length of @uniformBlockName@ should be @COMPSIZE()@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml>---glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint-glGetUniformBlockIndex = ffiuintPtrcharIOuint glGetUniformBlockIndexFunPtr--glGetUniformBlockIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLuint)-glGetUniformBlockIndexFunPtr = unsafePerformIO (getProcAddress "glGetUniformBlockIndex")--{-# NOINLINE glGetUniformBlockIndexFunPtr #-}---- | Usage: @'glGetUniformIndices' program uniformCount uniformNames uniformIndices@------ The length of @uniformNames@ should be @COMPSIZE(uniformCount)@.------ The length of @uniformIndices@ should be @COMPSIZE(uniformCount)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml>---glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()-glGetUniformIndices = ffiuintsizeiPtrPtrcharPtruintIOV glGetUniformIndicesFunPtr--glGetUniformIndicesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())-glGetUniformIndicesFunPtr = unsafePerformIO (getProcAddress "glGetUniformIndices")--{-# NOINLINE glGetUniformIndicesFunPtr #-}---- | Usage: @'glGetUniformLocation' program name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetUniformLocation.xhtml>---glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint-glGetUniformLocation = ffiuintPtrcharIOint glGetUniformLocationFunPtr--glGetUniformLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)-glGetUniformLocationFunPtr = unsafePerformIO (getProcAddress "glGetUniformLocation")--{-# NOINLINE glGetUniformLocationFunPtr #-}---- | Usage: @'glGetUniformfv' program location params@------ The length of @params@ should be @COMPSIZE(program,location)@.---glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m ()-glGetUniformfv = ffiuintintPtrfloatIOV glGetUniformfvFunPtr--glGetUniformfvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())-glGetUniformfvFunPtr = unsafePerformIO (getProcAddress "glGetUniformfv")--{-# NOINLINE glGetUniformfvFunPtr #-}---- | Usage: @'glGetUniformiv' program location params@------ The length of @params@ should be @COMPSIZE(program,location)@.---glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m ()-glGetUniformiv = ffiuintintPtrintIOV glGetUniformivFunPtr--glGetUniformivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint -> IO ())-glGetUniformivFunPtr = unsafePerformIO (getProcAddress "glGetUniformiv")--{-# NOINLINE glGetUniformivFunPtr #-}---- | Usage: @'glGetUniformuiv' program location params@------ The length of @params@ should be @COMPSIZE(program,location)@.---glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m ()-glGetUniformuiv = ffiuintintPtruintIOV glGetUniformuivFunPtr--glGetUniformuivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())-glGetUniformuivFunPtr = unsafePerformIO (getProcAddress "glGetUniformuiv")--{-# NOINLINE glGetUniformuivFunPtr #-}---- | Usage: @'glGetVertexAttribIiv' index pname params@------ The parameter @pname@ is a @VertexAttribEnum@.------ The length of @params@ should be @1@.---glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetVertexAttribIiv = ffiuintenumPtrintIOV glGetVertexAttribIivFunPtr--glGetVertexAttribIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetVertexAttribIivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribIiv")--{-# NOINLINE glGetVertexAttribIivFunPtr #-}---- | Usage: @'glGetVertexAttribIuiv' index pname params@------ The parameter @pname@ is a @VertexAttribEnum@.------ The length of @params@ should be @1@.---glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glGetVertexAttribIuiv = ffiuintenumPtruintIOV glGetVertexAttribIuivFunPtr--glGetVertexAttribIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glGetVertexAttribIuivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribIuiv")--{-# NOINLINE glGetVertexAttribIuivFunPtr #-}---- | Usage: @'glGetVertexAttribPointerv' index pname pointer@------ The parameter @pname@ is a @VertexAttribPointerPropertyARB@.------ The length of @pointer@ should be @1@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml>---glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()-glGetVertexAttribPointerv = ffiuintenumPtrPtrVIOV glGetVertexAttribPointervFunPtr--glGetVertexAttribPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())-glGetVertexAttribPointervFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointerv")--{-# NOINLINE glGetVertexAttribPointervFunPtr #-}---- | Usage: @'glGetVertexAttribdv' index pname params@------ The parameter @pname@ is a @VertexAttribPropertyARB@.------ The length of @params@ should be @4@.---glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()-glGetVertexAttribdv = ffiuintenumPtrdoubleIOV glGetVertexAttribdvFunPtr--glGetVertexAttribdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())-glGetVertexAttribdvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdv")--{-# NOINLINE glGetVertexAttribdvFunPtr #-}---- | Usage: @'glGetVertexAttribfv' index pname params@------ The parameter @pname@ is a @VertexAttribPropertyARB@.------ The length of @params@ should be @4@.---glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()-glGetVertexAttribfv = ffiuintenumPtrfloatIOV glGetVertexAttribfvFunPtr--glGetVertexAttribfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())-glGetVertexAttribfvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfv")--{-# NOINLINE glGetVertexAttribfvFunPtr #-}---- | Usage: @'glGetVertexAttribiv' index pname params@------ The parameter @pname@ is a @VertexAttribPropertyARB@.------ The length of @params@ should be @4@.---glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetVertexAttribiv = ffiuintenumPtrintIOV glGetVertexAttribivFunPtr--glGetVertexAttribivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetVertexAttribivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribiv")--{-# NOINLINE glGetVertexAttribivFunPtr #-}---- | Usage: @'glHint' target mode@------ The parameter @target@ is a @HintTarget@, one of: 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_FRG_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_MEM_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_OBJ_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_WIN_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALWAYS_FAST_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALWAYS_SOFT_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_BACK_NORMALS_HINT_PGI', 'Graphics.GL.Ext.QCOM.BinningControl.GL_BINNING_CONTROL_HINT_QCOM', 'Graphics.GL.Ext.PGI.MiscHints.GL_CLIP_FAR_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_CLIP_NEAR_HINT_PGI', 'Graphics.GL.Ext.EXT.ClipVolumeHint.GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'Graphics.GL.Ext.PGI.MiscHints.GL_CONSERVE_MEMORY_HINT_PGI', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'Graphics.GL.Ext.ARB.FragmentShader.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'Graphics.GL.Ext.OES.StandardDerivatives.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES', 'Graphics.GL.Ext.PGI.MiscHints.GL_FULL_STIPPLE_HINT_PGI', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP_HINT', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', @GL_LINE_QUALITY_HINT_SGIX@, 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Ext.PGI.VertexHints.GL_MATERIAL_SIDE_HINT_PGI', 'Graphics.GL.Ext.PGI.VertexHints.GL_MAX_VERTEX_HINT_PGI', 'Graphics.GL.Ext.NV.MultisampleFilterHint.GL_MULTISAMPLE_FILTER_HINT_NV', 'Graphics.GL.Ext.PGI.MiscHints.GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_NATIVE_GRAPHICS_END_HINT_PGI', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Ext.WIN.PhongShading.GL_PHONG_HINT_WIN', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Ext.PGI.MiscHints.GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'Graphics.GL.Internal.Shared.GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 'Graphics.GL.Ext.PGI.MiscHints.GL_RECLAIM_MEMORY_HINT_PGI', 'Graphics.GL.Ext.SGIX.ScalebiasHint.GL_SCALEBIAS_HINT_SGIX', 'Graphics.GL.Ext.PGI.MiscHints.GL_STRICT_DEPTHFUNC_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_STRICT_LIGHTING_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_STRICT_SCISSOR_HINT_PGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPRESSION_HINT', 'Graphics.GL.Ext.ARB.TextureCompression.GL_TEXTURE_COMPRESSION_HINT_ARB', 'Graphics.GL.Ext.SGIX.TextureMultiBuffer.GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'Graphics.GL.Ext.APPLE.TextureRange.GL_TEXTURE_STORAGE_HINT_APPLE', 'Graphics.GL.Ext.APPLE.TransformHint.GL_TRANSFORM_HINT_APPLE', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.APPLE.VertexArrayRange.GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'Graphics.GL.Ext.PGI.VertexHints.GL_VERTEX_CONSISTENT_HINT_PGI', 'Graphics.GL.Ext.PGI.VertexHints.GL_VERTEX_DATA_HINT_PGI', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Ext.PGI.MiscHints.GL_WIDE_LINE_HINT_PGI'.------ The parameter @mode@ is a @HintMode@, one of: 'Graphics.GL.Internal.Shared.GL_DONT_CARE', 'Graphics.GL.Internal.Shared.GL_FASTEST', 'Graphics.GL.Internal.Shared.GL_NICEST'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glHint.xhtml>---glHint :: MonadIO m => GLenum -> GLenum -> m ()-glHint = ffienumenumIOV glHintFunPtr--glHintFunPtr :: FunPtr (GLenum -> GLenum -> IO ())-glHintFunPtr = unsafePerformIO (getProcAddress "glHint")--{-# NOINLINE glHintFunPtr #-}---- | Usage: @'glIsBuffer' buffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsBuffer.xhtml>---glIsBuffer :: MonadIO m => GLuint -> m GLboolean-glIsBuffer = ffiuintIOboolean glIsBufferFunPtr--glIsBufferFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsBufferFunPtr = unsafePerformIO (getProcAddress "glIsBuffer")--{-# NOINLINE glIsBufferFunPtr #-}---- | Usage: @'glIsEnabled' cap@------ The parameter @cap@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml>---glIsEnabled :: MonadIO m => GLenum -> m GLboolean-glIsEnabled = ffienumIOboolean glIsEnabledFunPtr--glIsEnabledFunPtr :: FunPtr (GLenum -> IO GLboolean)-glIsEnabledFunPtr = unsafePerformIO (getProcAddress "glIsEnabled")--{-# NOINLINE glIsEnabledFunPtr #-}---- | Usage: @'glIsEnabledi' target index@---glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean-glIsEnabledi = ffienumuintIOboolean glIsEnablediFunPtr--glIsEnablediFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)-glIsEnablediFunPtr = unsafePerformIO (getProcAddress "glIsEnabledi")--{-# NOINLINE glIsEnablediFunPtr #-}---- | Usage: @'glIsFramebuffer' framebuffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsFramebuffer.xhtml>---glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean-glIsFramebuffer = ffiuintIOboolean glIsFramebufferFunPtr--glIsFramebufferFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsFramebufferFunPtr = unsafePerformIO (getProcAddress "glIsFramebuffer")--{-# NOINLINE glIsFramebufferFunPtr #-}---- | Usage: @'glIsProgram' program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsProgram.xhtml>---glIsProgram :: MonadIO m => GLuint -> m GLboolean-glIsProgram = ffiuintIOboolean glIsProgramFunPtr--glIsProgramFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsProgramFunPtr = unsafePerformIO (getProcAddress "glIsProgram")--{-# NOINLINE glIsProgramFunPtr #-}---- | Usage: @'glIsQuery' id@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsQuery.xhtml>---glIsQuery :: MonadIO m => GLuint -> m GLboolean-glIsQuery = ffiuintIOboolean glIsQueryFunPtr--glIsQueryFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsQueryFunPtr = unsafePerformIO (getProcAddress "glIsQuery")--{-# NOINLINE glIsQueryFunPtr #-}---- | Usage: @'glIsRenderbuffer' renderbuffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsRenderbuffer.xhtml>---glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean-glIsRenderbuffer = ffiuintIOboolean glIsRenderbufferFunPtr--glIsRenderbufferFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsRenderbufferFunPtr = unsafePerformIO (getProcAddress "glIsRenderbuffer")--{-# NOINLINE glIsRenderbufferFunPtr #-}---- | Usage: @'glIsShader' shader@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsShader.xhtml>---glIsShader :: MonadIO m => GLuint -> m GLboolean-glIsShader = ffiuintIOboolean glIsShaderFunPtr--glIsShaderFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsShaderFunPtr = unsafePerformIO (getProcAddress "glIsShader")--{-# NOINLINE glIsShaderFunPtr #-}---- | Usage: @'glIsSync' sync@------ The parameter @sync@ is a @sync@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsSync.xhtml>---glIsSync :: MonadIO m => GLsync -> m GLboolean-glIsSync = ffisyncIOboolean glIsSyncFunPtr--glIsSyncFunPtr :: FunPtr (GLsync -> IO GLboolean)-glIsSyncFunPtr = unsafePerformIO (getProcAddress "glIsSync")--{-# NOINLINE glIsSyncFunPtr #-}---- | Usage: @'glIsTexture' texture@------ The parameter @texture@ is a @Texture@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml>---glIsTexture :: MonadIO m => GLuint -> m GLboolean-glIsTexture = ffiuintIOboolean glIsTextureFunPtr--glIsTextureFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsTextureFunPtr = unsafePerformIO (getProcAddress "glIsTexture")--{-# NOINLINE glIsTextureFunPtr #-}---- | Usage: @'glIsVertexArray' array@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsVertexArray.xhtml>---glIsVertexArray :: MonadIO m => GLuint -> m GLboolean-glIsVertexArray = ffiuintIOboolean glIsVertexArrayFunPtr--glIsVertexArrayFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsVertexArrayFunPtr = unsafePerformIO (getProcAddress "glIsVertexArray")--{-# NOINLINE glIsVertexArrayFunPtr #-}---- | Usage: @'glLineWidth' width@------ The parameter @width@ is a @CheckedFloat32@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml>---glLineWidth :: MonadIO m => GLfloat -> m ()-glLineWidth = ffifloatIOV glLineWidthFunPtr--glLineWidthFunPtr :: FunPtr (GLfloat -> IO ())-glLineWidthFunPtr = unsafePerformIO (getProcAddress "glLineWidth")--{-# NOINLINE glLineWidthFunPtr #-}---- | Usage: @'glLinkProgram' program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glLinkProgram.xhtml>---glLinkProgram :: MonadIO m => GLuint -> m ()-glLinkProgram = ffiuintIOV glLinkProgramFunPtr--glLinkProgramFunPtr :: FunPtr (GLuint -> IO ())-glLinkProgramFunPtr = unsafePerformIO (getProcAddress "glLinkProgram")--{-# NOINLINE glLinkProgramFunPtr #-}---- | Usage: @'glLogicOp' opcode@------ The parameter @opcode@ is a @LogicOp@, one of: 'Graphics.GL.Internal.Shared.GL_AND', 'Graphics.GL.Internal.Shared.GL_AND_INVERTED', 'Graphics.GL.Internal.Shared.GL_AND_REVERSE', 'Graphics.GL.Internal.Shared.GL_CLEAR', 'Graphics.GL.Internal.Shared.GL_COPY', 'Graphics.GL.Internal.Shared.GL_COPY_INVERTED', 'Graphics.GL.Internal.Shared.GL_EQUIV', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_NAND', 'Graphics.GL.Internal.Shared.GL_NOOP', 'Graphics.GL.Internal.Shared.GL_NOR', 'Graphics.GL.Internal.Shared.GL_OR', 'Graphics.GL.Internal.Shared.GL_OR_INVERTED', 'Graphics.GL.Internal.Shared.GL_OR_REVERSE', 'Graphics.GL.Internal.Shared.GL_SET', 'Graphics.GL.Internal.Shared.GL_XOR'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glLogicOp.xhtml>---glLogicOp :: MonadIO m => GLenum -> m ()-glLogicOp = ffienumIOV glLogicOpFunPtr--glLogicOpFunPtr :: FunPtr (GLenum -> IO ())-glLogicOpFunPtr = unsafePerformIO (getProcAddress "glLogicOp")--{-# NOINLINE glLogicOpFunPtr #-}---- | Usage: @'glMapBuffer' target access@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @access@ is a @BufferAccessARB@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml>---glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ())-glMapBuffer = ffienumenumIOPtrV glMapBufferFunPtr--glMapBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))-glMapBufferFunPtr = unsafePerformIO (getProcAddress "glMapBuffer")--{-# NOINLINE glMapBufferFunPtr #-}---- | Usage: @'glMapBufferRange' target offset length access@------ The parameter @target@ is a @BufferTargetARB@.------ The parameter @offset@ is a @BufferOffset@.------ The parameter @length@ is a @BufferSize@.------ The parameter @access@ is a @BufferAccessMask@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMapBufferRange.xhtml>---glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())-glMapBufferRange = ffienumintptrsizeiptrbitfieldIOPtrV glMapBufferRangeFunPtr--glMapBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ()))-glMapBufferRangeFunPtr = unsafePerformIO (getProcAddress "glMapBufferRange")--{-# NOINLINE glMapBufferRangeFunPtr #-}---- | Usage: @'glMultiDrawArrays' mode first count drawcount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The length of @first@ should be @COMPSIZE(count)@.------ The length of @count@ should be @COMPSIZE(drawcount)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawArrays.xhtml>---glMultiDrawArrays :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m ()-glMultiDrawArrays = ffienumPtrintPtrsizeisizeiIOV glMultiDrawArraysFunPtr--glMultiDrawArraysFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())-glMultiDrawArraysFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArrays")--{-# NOINLINE glMultiDrawArraysFunPtr #-}---- | Usage: @'glMultiDrawElements' mode count type indices drawcount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @count@ should be @COMPSIZE(drawcount)@.------ The length of @indices@ should be @COMPSIZE(drawcount)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawElements.xhtml>---glMultiDrawElements :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m ()-glMultiDrawElements = ffienumPtrsizeienumPtrPtrVsizeiIOV glMultiDrawElementsFunPtr--glMultiDrawElementsFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())-glMultiDrawElementsFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElements")--{-# NOINLINE glMultiDrawElementsFunPtr #-}---- | Usage: @'glMultiDrawElementsBaseVertex' mode count type indices drawcount basevertex@------ The parameter @type@ is a @DrawElementsType@.------ The length of @count@ should be @COMPSIZE(drawcount)@.------ The length of @indices@ should be @COMPSIZE(drawcount)@.------ The length of @basevertex@ should be @COMPSIZE(drawcount)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsBaseVertex.xhtml>---glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m ()-glMultiDrawElementsBaseVertex = ffienumPtrsizeienumPtrPtrVsizeiPtrintIOV glMultiDrawElementsBaseVertexFunPtr--glMultiDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> IO ())-glMultiDrawElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsBaseVertex")--{-# NOINLINE glMultiDrawElementsBaseVertexFunPtr #-}---- | Usage: @'glPixelStoref' pname param@------ The parameter @pname@ is a @PixelStoreParameter@, one of: 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_PACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_PACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_UNPACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_UNPACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_ROW_LENGTH_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_PIXELS_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_ROWS_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES'.------ The parameter @param@ is a @CheckedFloat32@.---glPixelStoref :: MonadIO m => GLenum -> GLfloat -> m ()-glPixelStoref = ffienumfloatIOV glPixelStorefFunPtr--glPixelStorefFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())-glPixelStorefFunPtr = unsafePerformIO (getProcAddress "glPixelStoref")--{-# NOINLINE glPixelStorefFunPtr #-}---- | Usage: @'glPixelStorei' pname param@------ The parameter @pname@ is a @PixelStoreParameter@, one of: 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_PACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_PACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_UNPACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_UNPACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_ROW_LENGTH_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_PIXELS_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_ROWS_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES'.------ The parameter @param@ is a @CheckedInt32@.---glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()-glPixelStorei = ffienumintIOV glPixelStoreiFunPtr--glPixelStoreiFunPtr :: FunPtr (GLenum -> GLint -> IO ())-glPixelStoreiFunPtr = unsafePerformIO (getProcAddress "glPixelStorei")--{-# NOINLINE glPixelStoreiFunPtr #-}---- | Usage: @'glPointParameterf' pname param@------ The parameter @pname@ is a @PointParameterNameARB@.------ The parameter @param@ is a @CheckedFloat32@.---glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m ()-glPointParameterf = ffienumfloatIOV glPointParameterfFunPtr--glPointParameterfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())-glPointParameterfFunPtr = unsafePerformIO (getProcAddress "glPointParameterf")--{-# NOINLINE glPointParameterfFunPtr #-}---- | Usage: @'glPointParameterfv' pname params@------ The parameter @pname@ is a @PointParameterNameARB@.------ The parameter @params@ is a @CheckedFloat32@.------ The length of @params@ should be @COMPSIZE(pname)@.---glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()-glPointParameterfv = ffienumPtrfloatIOV glPointParameterfvFunPtr--glPointParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())-glPointParameterfvFunPtr = unsafePerformIO (getProcAddress "glPointParameterfv")--{-# NOINLINE glPointParameterfvFunPtr #-}---- | Usage: @'glPointParameteri' pname param@------ The parameter @pname@ is a @PointParameterNameARB@.---glPointParameteri :: MonadIO m => GLenum -> GLint -> m ()-glPointParameteri = ffienumintIOV glPointParameteriFunPtr--glPointParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ())-glPointParameteriFunPtr = unsafePerformIO (getProcAddress "glPointParameteri")--{-# NOINLINE glPointParameteriFunPtr #-}---- | Usage: @'glPointParameteriv' pname params@------ The parameter @pname@ is a @PointParameterNameARB@.------ The length of @params@ should be @COMPSIZE(pname)@.---glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m ()-glPointParameteriv = ffienumPtrintIOV glPointParameterivFunPtr--glPointParameterivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())-glPointParameterivFunPtr = unsafePerformIO (getProcAddress "glPointParameteriv")--{-# NOINLINE glPointParameterivFunPtr #-}---- | Usage: @'glPointSize' size@------ The parameter @size@ is a @CheckedFloat32@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPointSize.xhtml>---glPointSize :: MonadIO m => GLfloat -> m ()-glPointSize = ffifloatIOV glPointSizeFunPtr--glPointSizeFunPtr :: FunPtr (GLfloat -> IO ())-glPointSizeFunPtr = unsafePerformIO (getProcAddress "glPointSize")--{-# NOINLINE glPointSizeFunPtr #-}---- | Usage: @'glPolygonMode' face mode@------ The parameter @face@ is a @MaterialFace@, one of: 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK'.------ The parameter @mode@ is a @PolygonMode@, one of: 'Graphics.GL.Internal.Shared.GL_FILL', 'Graphics.GL.Internal.Shared.GL_LINE', 'Graphics.GL.Internal.Shared.GL_POINT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPolygonMode.xhtml>---glPolygonMode :: MonadIO m => GLenum -> GLenum -> m ()-glPolygonMode = ffienumenumIOV glPolygonModeFunPtr--glPolygonModeFunPtr :: FunPtr (GLenum -> GLenum -> IO ())-glPolygonModeFunPtr = unsafePerformIO (getProcAddress "glPolygonMode")--{-# NOINLINE glPolygonModeFunPtr #-}---- | Usage: @'glPolygonOffset' factor units@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPolygonOffset.xhtml>---glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()-glPolygonOffset = ffifloatfloatIOV glPolygonOffsetFunPtr--glPolygonOffsetFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())-glPolygonOffsetFunPtr = unsafePerformIO (getProcAddress "glPolygonOffset")--{-# NOINLINE glPolygonOffsetFunPtr #-}---- | Usage: @'glPrimitiveRestartIndex' index@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPrimitiveRestartIndex.xhtml>---glPrimitiveRestartIndex :: MonadIO m => GLuint -> m ()-glPrimitiveRestartIndex = ffiuintIOV glPrimitiveRestartIndexFunPtr--glPrimitiveRestartIndexFunPtr :: FunPtr (GLuint -> IO ())-glPrimitiveRestartIndexFunPtr = unsafePerformIO (getProcAddress "glPrimitiveRestartIndex")--{-# NOINLINE glPrimitiveRestartIndexFunPtr #-}---- | Usage: @'glProvokingVertex' mode@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glProvokingVertex.xhtml>---glProvokingVertex :: MonadIO m => GLenum -> m ()-glProvokingVertex = ffienumIOV glProvokingVertexFunPtr--glProvokingVertexFunPtr :: FunPtr (GLenum -> IO ())-glProvokingVertexFunPtr = unsafePerformIO (getProcAddress "glProvokingVertex")--{-# NOINLINE glProvokingVertexFunPtr #-}---- | Usage: @'glReadBuffer' src@------ The parameter @src@ is a @ReadBufferMode@, one of: 'Graphics.GL.Internal.Shared.GL_AUX0', 'Graphics.GL.Internal.Shared.GL_AUX1', 'Graphics.GL.Internal.Shared.GL_AUX2', 'Graphics.GL.Internal.Shared.GL_AUX3', 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_BACK_LEFT', 'Graphics.GL.Internal.Shared.GL_BACK_RIGHT', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_LEFT', 'Graphics.GL.Internal.Shared.GL_FRONT_RIGHT', 'Graphics.GL.Internal.Shared.GL_LEFT', 'Graphics.GL.Internal.Shared.GL_RIGHT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glReadBuffer.xhtml>---glReadBuffer :: MonadIO m => GLenum -> m ()-glReadBuffer = ffienumIOV glReadBufferFunPtr--glReadBufferFunPtr :: FunPtr (GLenum -> IO ())-glReadBufferFunPtr = unsafePerformIO (getProcAddress "glReadBuffer")--{-# NOINLINE glReadBufferFunPtr #-}---- | Usage: @'glReadPixels' x y width height format type pixels@------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width,height)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glReadPixels.xhtml>---glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glReadPixels = ffiintintsizeisizeienumenumPtrVIOV glReadPixelsFunPtr--glReadPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glReadPixelsFunPtr = unsafePerformIO (getProcAddress "glReadPixels")--{-# NOINLINE glReadPixelsFunPtr #-}---- | Usage: @'glRenderbufferStorage' target internalformat width height@------ The parameter @target@ is a @RenderbufferTarget@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml>---glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()-glRenderbufferStorage = ffienumenumsizeisizeiIOV glRenderbufferStorageFunPtr--glRenderbufferStorageFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())-glRenderbufferStorageFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorage")--{-# NOINLINE glRenderbufferStorageFunPtr #-}---- | Usage: @'glRenderbufferStorageMultisample' target samples internalformat width height@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorageMultisample.xhtml>---glRenderbufferStorageMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()-glRenderbufferStorageMultisample = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleFunPtr--glRenderbufferStorageMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-glRenderbufferStorageMultisampleFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisample")--{-# NOINLINE glRenderbufferStorageMultisampleFunPtr #-}---- | Usage: @'glSampleCoverage' value invert@------ The parameter @invert@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml>---glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()-glSampleCoverage = ffifloatbooleanIOV glSampleCoverageFunPtr--glSampleCoverageFunPtr :: FunPtr (GLfloat -> GLboolean -> IO ())-glSampleCoverageFunPtr = unsafePerformIO (getProcAddress "glSampleCoverage")--{-# NOINLINE glSampleCoverageFunPtr #-}---- | Usage: @'glSampleMaski' maskNumber mask@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glSampleMaski.xhtml>---glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m ()-glSampleMaski = ffiuintbitfieldIOV glSampleMaskiFunPtr--glSampleMaskiFunPtr :: FunPtr (GLuint -> GLbitfield -> IO ())-glSampleMaskiFunPtr = unsafePerformIO (getProcAddress "glSampleMaski")--{-# NOINLINE glSampleMaskiFunPtr #-}---- | Usage: @'glScissor' x y width height@------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml>---glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()-glScissor = ffiintintsizeisizeiIOV glScissorFunPtr--glScissorFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glScissorFunPtr = unsafePerformIO (getProcAddress "glScissor")--{-# NOINLINE glScissorFunPtr #-}---- | Usage: @'glShaderSource' shader count string length@------ The length of @string@ should be @count@.------ The length of @length@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml>---glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m ()-glShaderSource = ffiuintsizeiPtrPtrcharPtrintIOV glShaderSourceFunPtr--glShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())-glShaderSourceFunPtr = unsafePerformIO (getProcAddress "glShaderSource")--{-# NOINLINE glShaderSourceFunPtr #-}---- | Usage: @'glStencilFunc' func ref mask@------ The parameter @func@ is a @StencilFunction@, one of: 'Graphics.GL.Internal.Shared.GL_ALWAYS', 'Graphics.GL.Internal.Shared.GL_EQUAL', 'Graphics.GL.Internal.Shared.GL_GEQUAL', 'Graphics.GL.Internal.Shared.GL_GREATER', 'Graphics.GL.Internal.Shared.GL_LEQUAL', 'Graphics.GL.Internal.Shared.GL_LESS', 'Graphics.GL.Internal.Shared.GL_NEVER', 'Graphics.GL.Internal.Shared.GL_NOTEQUAL'.------ The parameter @ref@ is a @StencilValue@.------ The parameter @mask@ is a @MaskedStencilValue@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml>---glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()-glStencilFunc = ffienumintuintIOV glStencilFuncFunPtr--glStencilFuncFunPtr :: FunPtr (GLenum -> GLint -> GLuint -> IO ())-glStencilFuncFunPtr = unsafePerformIO (getProcAddress "glStencilFunc")--{-# NOINLINE glStencilFuncFunPtr #-}---- | Usage: @'glStencilFuncSeparate' face func ref mask@------ The parameter @face@ is a @StencilFaceDirection@.------ The parameter @func@ is a @StencilFunction@, one of: 'Graphics.GL.Internal.Shared.GL_ALWAYS', 'Graphics.GL.Internal.Shared.GL_EQUAL', 'Graphics.GL.Internal.Shared.GL_GEQUAL', 'Graphics.GL.Internal.Shared.GL_GREATER', 'Graphics.GL.Internal.Shared.GL_LEQUAL', 'Graphics.GL.Internal.Shared.GL_LESS', 'Graphics.GL.Internal.Shared.GL_NEVER', 'Graphics.GL.Internal.Shared.GL_NOTEQUAL'.------ The parameter @ref@ is a @StencilValue@.------ The parameter @mask@ is a @MaskedStencilValue@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml>---glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()-glStencilFuncSeparate = ffienumenumintuintIOV glStencilFuncSeparateFunPtr--glStencilFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ())-glStencilFuncSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilFuncSeparate")--{-# NOINLINE glStencilFuncSeparateFunPtr #-}---- | Usage: @'glStencilMask' mask@------ The parameter @mask@ is a @MaskedStencilValue@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml>---glStencilMask :: MonadIO m => GLuint -> m ()-glStencilMask = ffiuintIOV glStencilMaskFunPtr--glStencilMaskFunPtr :: FunPtr (GLuint -> IO ())-glStencilMaskFunPtr = unsafePerformIO (getProcAddress "glStencilMask")--{-# NOINLINE glStencilMaskFunPtr #-}---- | Usage: @'glStencilMaskSeparate' face mask@------ The parameter @face@ is a @StencilFaceDirection@.------ The parameter @mask@ is a @MaskedStencilValue@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml>---glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()-glStencilMaskSeparate = ffienumuintIOV glStencilMaskSeparateFunPtr--glStencilMaskSeparateFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glStencilMaskSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilMaskSeparate")--{-# NOINLINE glStencilMaskSeparateFunPtr #-}---- | Usage: @'glStencilOp' fail zfail zpass@------ The parameter @fail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ The parameter @zfail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ The parameter @zpass@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml>---glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()-glStencilOp = ffienumenumenumIOV glStencilOpFunPtr--glStencilOpFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())-glStencilOpFunPtr = unsafePerformIO (getProcAddress "glStencilOp")--{-# NOINLINE glStencilOpFunPtr #-}---- | Usage: @'glStencilOpSeparate' face sfail dpfail dppass@------ The parameter @face@ is a @StencilFaceDirection@.------ The parameter @sfail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ The parameter @dpfail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ The parameter @dppass@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml>---glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()-glStencilOpSeparate = ffienumenumenumenumIOV glStencilOpSeparateFunPtr--glStencilOpSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())-glStencilOpSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilOpSeparate")--{-# NOINLINE glStencilOpSeparateFunPtr #-}---- | Usage: @'glTexBuffer' target internalformat buffer@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexBuffer.xhtml>---glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()-glTexBuffer = ffienumenumuintIOV glTexBufferFunPtr--glTexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())-glTexBufferFunPtr = unsafePerformIO (getProcAddress "glTexBuffer")--{-# NOINLINE glTexBufferFunPtr #-}---- | Usage: @'glTexImage1D' target level internalformat width border format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @TextureComponentCount@.------ The parameter @border@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage1D.xhtml>---glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()-glTexImage1D = ffienumintintsizeiintenumenumPtrVIOV glTexImage1DFunPtr--glTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())-glTexImage1DFunPtr = unsafePerformIO (getProcAddress "glTexImage1D")--{-# NOINLINE glTexImage1DFunPtr #-}---- | Usage: @'glTexImage2D' target level internalformat width height border format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @TextureComponentCount@.------ The parameter @border@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width,height)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml>---glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()-glTexImage2D = ffienumintintsizeisizeiintenumenumPtrVIOV glTexImage2DFunPtr--glTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())-glTexImage2DFunPtr = unsafePerformIO (getProcAddress "glTexImage2D")--{-# NOINLINE glTexImage2DFunPtr #-}---- | Usage: @'glTexImage2DMultisample' target samples internalformat width height fixedsamplelocations@------ The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage2DMultisample.xhtml>---glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()-glTexImage2DMultisample = ffienumsizeienumsizeisizeibooleanIOV glTexImage2DMultisampleFunPtr--glTexImage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTexImage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexImage2DMultisample")--{-# NOINLINE glTexImage2DMultisampleFunPtr #-}---- | Usage: @'glTexImage3D' target level internalformat width height depth border format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @internalformat@ is a @TextureComponentCount@.------ The parameter @border@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width,height,depth)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage3D.xhtml>---glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()-glTexImage3D = ffienumintintsizeisizeisizeiintenumenumPtrVIOV glTexImage3DFunPtr--glTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())-glTexImage3DFunPtr = unsafePerformIO (getProcAddress "glTexImage3D")--{-# NOINLINE glTexImage3DFunPtr #-}---- | Usage: @'glTexImage3DMultisample' target samples internalformat width height depth fixedsamplelocations@------ The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage3DMultisample.xhtml>---glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()-glTexImage3DMultisample = ffienumsizeienumsizeisizeisizeibooleanIOV glTexImage3DMultisampleFunPtr--glTexImage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTexImage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexImage3DMultisample")--{-# NOINLINE glTexImage3DMultisampleFunPtr #-}---- | Usage: @'glTexParameterIiv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glTexParameterIiv = ffienumenumPtrintIOV glTexParameterIivFunPtr--glTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glTexParameterIivFunPtr = unsafePerformIO (getProcAddress "glTexParameterIiv")--{-# NOINLINE glTexParameterIivFunPtr #-}---- | Usage: @'glTexParameterIuiv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.---glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glTexParameterIuiv = ffienumenumPtruintIOV glTexParameterIuivFunPtr--glTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glTexParameterIuivFunPtr = unsafePerformIO (getProcAddress "glTexParameterIuiv")--{-# NOINLINE glTexParameterIuivFunPtr #-}---- | Usage: @'glTexParameterf' target pname param@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The parameter @param@ is a @CheckedFloat32@.---glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()-glTexParameterf = ffienumenumfloatIOV glTexParameterfFunPtr--glTexParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())-glTexParameterfFunPtr = unsafePerformIO (getProcAddress "glTexParameterf")--{-# NOINLINE glTexParameterfFunPtr #-}---- | Usage: @'glTexParameterfv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The parameter @params@ is a @CheckedFloat32@.------ The length of @params@ should be @COMPSIZE(pname)@.---glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()-glTexParameterfv = ffienumenumPtrfloatIOV glTexParameterfvFunPtr--glTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())-glTexParameterfvFunPtr = unsafePerformIO (getProcAddress "glTexParameterfv")--{-# NOINLINE glTexParameterfvFunPtr #-}---- | Usage: @'glTexParameteri' target pname param@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The parameter @param@ is a @CheckedInt32@.---glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()-glTexParameteri = ffienumenumintIOV glTexParameteriFunPtr--glTexParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())-glTexParameteriFunPtr = unsafePerformIO (getProcAddress "glTexParameteri")--{-# NOINLINE glTexParameteriFunPtr #-}---- | Usage: @'glTexParameteriv' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The parameter @params@ is a @CheckedInt32@.------ The length of @params@ should be @COMPSIZE(pname)@.---glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glTexParameteriv = ffienumenumPtrintIOV glTexParameterivFunPtr--glTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glTexParameterivFunPtr = unsafePerformIO (getProcAddress "glTexParameteriv")--{-# NOINLINE glTexParameterivFunPtr #-}---- | Usage: @'glTexSubImage1D' target level xoffset width format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml>---glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glTexSubImage1D = ffienumintintsizeienumenumPtrVIOV glTexSubImage1DFunPtr--glTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage1D")--{-# NOINLINE glTexSubImage1DFunPtr #-}---- | Usage: @'glTexSubImage2D' target level xoffset yoffset width height format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @yoffset@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width,height)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml>---glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glTexSubImage2D = ffienumintintintsizeisizeienumenumPtrVIOV glTexSubImage2DFunPtr--glTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage2D")--{-# NOINLINE glTexSubImage2DFunPtr #-}---- | Usage: @'glTexSubImage3D' target level xoffset yoffset zoffset width height depth format type pixels@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @xoffset@ is a @CheckedInt32@.------ The parameter @yoffset@ is a @CheckedInt32@.------ The parameter @zoffset@ is a @CheckedInt32@.------ The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.------ The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.------ The length of @pixels@ should be @COMPSIZE(format,type,width,height,depth)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexSubImage3D.xhtml>---glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glTexSubImage3D = ffienumintintintintsizeisizeisizeienumenumPtrVIOV glTexSubImage3DFunPtr--glTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage3D")--{-# NOINLINE glTexSubImage3DFunPtr #-}---- | Usage: @'glTransformFeedbackVaryings' program count varyings bufferMode@------ The length of @varyings@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackVaryings.xhtml>---glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()-glTransformFeedbackVaryings = ffiuintsizeiPtrPtrcharenumIOV glTransformFeedbackVaryingsFunPtr--glTransformFeedbackVaryingsFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())-glTransformFeedbackVaryingsFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackVaryings")--{-# NOINLINE glTransformFeedbackVaryingsFunPtr #-}---- | Usage: @'glUniform1f' location v0@---glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()-glUniform1f = ffiintfloatIOV glUniform1fFunPtr--glUniform1fFunPtr :: FunPtr (GLint -> GLfloat -> IO ())-glUniform1fFunPtr = unsafePerformIO (getProcAddress "glUniform1f")--{-# NOINLINE glUniform1fFunPtr #-}---- | Usage: @'glUniform1fv' location count value@------ The length of @value@ should be @count*1@.---glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()-glUniform1fv = ffiintsizeiPtrfloatIOV glUniform1fvFunPtr--glUniform1fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())-glUniform1fvFunPtr = unsafePerformIO (getProcAddress "glUniform1fv")--{-# NOINLINE glUniform1fvFunPtr #-}---- | Usage: @'glUniform1i' location v0@---glUniform1i :: MonadIO m => GLint -> GLint -> m ()-glUniform1i = ffiintintIOV glUniform1iFunPtr--glUniform1iFunPtr :: FunPtr (GLint -> GLint -> IO ())-glUniform1iFunPtr = unsafePerformIO (getProcAddress "glUniform1i")--{-# NOINLINE glUniform1iFunPtr #-}---- | Usage: @'glUniform1iv' location count value@------ The length of @value@ should be @count*1@.---glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()-glUniform1iv = ffiintsizeiPtrintIOV glUniform1ivFunPtr--glUniform1ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())-glUniform1ivFunPtr = unsafePerformIO (getProcAddress "glUniform1iv")--{-# NOINLINE glUniform1ivFunPtr #-}---- | Usage: @'glUniform1ui' location v0@---glUniform1ui :: MonadIO m => GLint -> GLuint -> m ()-glUniform1ui = ffiintuintIOV glUniform1uiFunPtr--glUniform1uiFunPtr :: FunPtr (GLint -> GLuint -> IO ())-glUniform1uiFunPtr = unsafePerformIO (getProcAddress "glUniform1ui")--{-# NOINLINE glUniform1uiFunPtr #-}---- | Usage: @'glUniform1uiv' location count value@------ The length of @value@ should be @count*1@.---glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()-glUniform1uiv = ffiintsizeiPtruintIOV glUniform1uivFunPtr--glUniform1uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())-glUniform1uivFunPtr = unsafePerformIO (getProcAddress "glUniform1uiv")--{-# NOINLINE glUniform1uivFunPtr #-}---- | Usage: @'glUniform2f' location v0 v1@---glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()-glUniform2f = ffiintfloatfloatIOV glUniform2fFunPtr--glUniform2fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())-glUniform2fFunPtr = unsafePerformIO (getProcAddress "glUniform2f")--{-# NOINLINE glUniform2fFunPtr #-}---- | Usage: @'glUniform2fv' location count value@------ The length of @value@ should be @count*2@.---glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()-glUniform2fv = ffiintsizeiPtrfloatIOV glUniform2fvFunPtr--glUniform2fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())-glUniform2fvFunPtr = unsafePerformIO (getProcAddress "glUniform2fv")--{-# NOINLINE glUniform2fvFunPtr #-}---- | Usage: @'glUniform2i' location v0 v1@---glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()-glUniform2i = ffiintintintIOV glUniform2iFunPtr--glUniform2iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())-glUniform2iFunPtr = unsafePerformIO (getProcAddress "glUniform2i")--{-# NOINLINE glUniform2iFunPtr #-}---- | Usage: @'glUniform2iv' location count value@------ The length of @value@ should be @count*2@.---glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()-glUniform2iv = ffiintsizeiPtrintIOV glUniform2ivFunPtr--glUniform2ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())-glUniform2ivFunPtr = unsafePerformIO (getProcAddress "glUniform2iv")--{-# NOINLINE glUniform2ivFunPtr #-}---- | Usage: @'glUniform2ui' location v0 v1@---glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m ()-glUniform2ui = ffiintuintuintIOV glUniform2uiFunPtr--glUniform2uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> IO ())-glUniform2uiFunPtr = unsafePerformIO (getProcAddress "glUniform2ui")--{-# NOINLINE glUniform2uiFunPtr #-}---- | Usage: @'glUniform2uiv' location count value@------ The length of @value@ should be @count*2@.---glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()-glUniform2uiv = ffiintsizeiPtruintIOV glUniform2uivFunPtr--glUniform2uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())-glUniform2uivFunPtr = unsafePerformIO (getProcAddress "glUniform2uiv")--{-# NOINLINE glUniform2uivFunPtr #-}---- | Usage: @'glUniform3f' location v0 v1 v2@---glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()-glUniform3f = ffiintfloatfloatfloatIOV glUniform3fFunPtr--glUniform3fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-glUniform3fFunPtr = unsafePerformIO (getProcAddress "glUniform3f")--{-# NOINLINE glUniform3fFunPtr #-}---- | Usage: @'glUniform3fv' location count value@------ The length of @value@ should be @count*3@.---glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()-glUniform3fv = ffiintsizeiPtrfloatIOV glUniform3fvFunPtr--glUniform3fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())-glUniform3fvFunPtr = unsafePerformIO (getProcAddress "glUniform3fv")--{-# NOINLINE glUniform3fvFunPtr #-}---- | Usage: @'glUniform3i' location v0 v1 v2@---glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()-glUniform3i = ffiintintintintIOV glUniform3iFunPtr--glUniform3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())-glUniform3iFunPtr = unsafePerformIO (getProcAddress "glUniform3i")--{-# NOINLINE glUniform3iFunPtr #-}---- | Usage: @'glUniform3iv' location count value@------ The length of @value@ should be @count*3@.---glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()-glUniform3iv = ffiintsizeiPtrintIOV glUniform3ivFunPtr--glUniform3ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())-glUniform3ivFunPtr = unsafePerformIO (getProcAddress "glUniform3iv")--{-# NOINLINE glUniform3ivFunPtr #-}---- | Usage: @'glUniform3ui' location v0 v1 v2@---glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m ()-glUniform3ui = ffiintuintuintuintIOV glUniform3uiFunPtr--glUniform3uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())-glUniform3uiFunPtr = unsafePerformIO (getProcAddress "glUniform3ui")--{-# NOINLINE glUniform3uiFunPtr #-}---- | Usage: @'glUniform3uiv' location count value@------ The length of @value@ should be @count*3@.---glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()-glUniform3uiv = ffiintsizeiPtruintIOV glUniform3uivFunPtr--glUniform3uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())-glUniform3uivFunPtr = unsafePerformIO (getProcAddress "glUniform3uiv")--{-# NOINLINE glUniform3uivFunPtr #-}---- | Usage: @'glUniform4f' location v0 v1 v2 v3@---glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glUniform4f = ffiintfloatfloatfloatfloatIOV glUniform4fFunPtr--glUniform4fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glUniform4fFunPtr = unsafePerformIO (getProcAddress "glUniform4f")--{-# NOINLINE glUniform4fFunPtr #-}---- | Usage: @'glUniform4fv' location count value@------ The length of @value@ should be @count*4@.---glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()-glUniform4fv = ffiintsizeiPtrfloatIOV glUniform4fvFunPtr--glUniform4fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())-glUniform4fvFunPtr = unsafePerformIO (getProcAddress "glUniform4fv")--{-# NOINLINE glUniform4fvFunPtr #-}---- | Usage: @'glUniform4i' location v0 v1 v2 v3@---glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()-glUniform4i = ffiintintintintintIOV glUniform4iFunPtr--glUniform4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-glUniform4iFunPtr = unsafePerformIO (getProcAddress "glUniform4i")--{-# NOINLINE glUniform4iFunPtr #-}---- | Usage: @'glUniform4iv' location count value@------ The length of @value@ should be @count*4@.---glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()-glUniform4iv = ffiintsizeiPtrintIOV glUniform4ivFunPtr--glUniform4ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())-glUniform4ivFunPtr = unsafePerformIO (getProcAddress "glUniform4iv")--{-# NOINLINE glUniform4ivFunPtr #-}---- | Usage: @'glUniform4ui' location v0 v1 v2 v3@---glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()-glUniform4ui = ffiintuintuintuintuintIOV glUniform4uiFunPtr--glUniform4uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-glUniform4uiFunPtr = unsafePerformIO (getProcAddress "glUniform4ui")--{-# NOINLINE glUniform4uiFunPtr #-}---- | Usage: @'glUniform4uiv' location count value@------ The length of @value@ should be @count*4@.---glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()-glUniform4uiv = ffiintsizeiPtruintIOV glUniform4uivFunPtr--glUniform4uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())-glUniform4uivFunPtr = unsafePerformIO (getProcAddress "glUniform4uiv")--{-# NOINLINE glUniform4uivFunPtr #-}---- | Usage: @'glUniformBlockBinding' program uniformBlockIndex uniformBlockBinding@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glUniformBlockBinding.xhtml>---glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glUniformBlockBinding = ffiuintuintuintIOV glUniformBlockBindingFunPtr--glUniformBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glUniformBlockBindingFunPtr = unsafePerformIO (getProcAddress "glUniformBlockBinding")--{-# NOINLINE glUniformBlockBindingFunPtr #-}---- | Usage: @'glUniformMatrix2fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*4@.---glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2fvFunPtr--glUniformMatrix2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2fv")--{-# NOINLINE glUniformMatrix2fvFunPtr #-}---- | Usage: @'glUniformMatrix2x3fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix2x3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x3fvFunPtr--glUniformMatrix2x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix2x3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3fv")--{-# NOINLINE glUniformMatrix2x3fvFunPtr #-}---- | Usage: @'glUniformMatrix2x4fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix2x4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x4fvFunPtr--glUniformMatrix2x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix2x4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4fv")--{-# NOINLINE glUniformMatrix2x4fvFunPtr #-}---- | Usage: @'glUniformMatrix3fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*9@.---glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3fvFunPtr--glUniformMatrix3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3fv")--{-# NOINLINE glUniformMatrix3fvFunPtr #-}---- | Usage: @'glUniformMatrix3x2fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix3x2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x2fvFunPtr--glUniformMatrix3x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix3x2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2fv")--{-# NOINLINE glUniformMatrix3x2fvFunPtr #-}---- | Usage: @'glUniformMatrix3x4fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix3x4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x4fvFunPtr--glUniformMatrix3x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix3x4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4fv")--{-# NOINLINE glUniformMatrix3x4fvFunPtr #-}---- | Usage: @'glUniformMatrix4fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*16@.---glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4fvFunPtr--glUniformMatrix4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4fv")--{-# NOINLINE glUniformMatrix4fvFunPtr #-}---- | Usage: @'glUniformMatrix4x2fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix4x2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x2fvFunPtr--glUniformMatrix4x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix4x2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2fv")--{-# NOINLINE glUniformMatrix4x2fvFunPtr #-}---- | Usage: @'glUniformMatrix4x3fv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glUniformMatrix4x3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x3fvFunPtr--glUniformMatrix4x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glUniformMatrix4x3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3fv")--{-# NOINLINE glUniformMatrix4x3fvFunPtr #-}---- | Usage: @'glUnmapBuffer' target@------ The parameter @target@ is a @BufferTargetARB@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml>---glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean-glUnmapBuffer = ffienumIOboolean glUnmapBufferFunPtr--glUnmapBufferFunPtr :: FunPtr (GLenum -> IO GLboolean)-glUnmapBufferFunPtr = unsafePerformIO (getProcAddress "glUnmapBuffer")--{-# NOINLINE glUnmapBufferFunPtr #-}---- | Usage: @'glUseProgram' program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glUseProgram.xhtml>---glUseProgram :: MonadIO m => GLuint -> m ()-glUseProgram = ffiuintIOV glUseProgramFunPtr--glUseProgramFunPtr :: FunPtr (GLuint -> IO ())-glUseProgramFunPtr = unsafePerformIO (getProcAddress "glUseProgram")--{-# NOINLINE glUseProgramFunPtr #-}---- | Usage: @'glValidateProgram' program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glValidateProgram.xhtml>---glValidateProgram :: MonadIO m => GLuint -> m ()-glValidateProgram = ffiuintIOV glValidateProgramFunPtr--glValidateProgramFunPtr :: FunPtr (GLuint -> IO ())-glValidateProgramFunPtr = unsafePerformIO (getProcAddress "glValidateProgram")--{-# NOINLINE glValidateProgramFunPtr #-}---- | Usage: @'glVertexAttrib1d' index x@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1dv'.---glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m ()-glVertexAttrib1d = ffiuintdoubleIOV glVertexAttrib1dFunPtr--glVertexAttrib1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())-glVertexAttrib1dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1d")--{-# NOINLINE glVertexAttrib1dFunPtr #-}---- | Usage: @'glVertexAttrib1dv' index v@------ The length of @v@ should be @1@.---glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib1dv = ffiuintPtrdoubleIOV glVertexAttrib1dvFunPtr--glVertexAttrib1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib1dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dv")--{-# NOINLINE glVertexAttrib1dvFunPtr #-}---- | Usage: @'glVertexAttrib1f' index x@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1fv'.---glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()-glVertexAttrib1f = ffiuintfloatIOV glVertexAttrib1fFunPtr--glVertexAttrib1fFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())-glVertexAttrib1fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1f")--{-# NOINLINE glVertexAttrib1fFunPtr #-}---- | Usage: @'glVertexAttrib1fv' index v@------ The length of @v@ should be @1@.---glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib1fv = ffiuintPtrfloatIOV glVertexAttrib1fvFunPtr--glVertexAttrib1fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib1fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fv")--{-# NOINLINE glVertexAttrib1fvFunPtr #-}---- | Usage: @'glVertexAttrib1s' index x@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1sv'.---glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m ()-glVertexAttrib1s = ffiuintshortIOV glVertexAttrib1sFunPtr--glVertexAttrib1sFunPtr :: FunPtr (GLuint -> GLshort -> IO ())-glVertexAttrib1sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1s")--{-# NOINLINE glVertexAttrib1sFunPtr #-}---- | Usage: @'glVertexAttrib1sv' index v@------ The length of @v@ should be @1@.---glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib1sv = ffiuintPtrshortIOV glVertexAttrib1svFunPtr--glVertexAttrib1svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib1svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sv")--{-# NOINLINE glVertexAttrib1svFunPtr #-}---- | Usage: @'glVertexAttrib2d' index x y@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2dv'.---glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()-glVertexAttrib2d = ffiuintdoubledoubleIOV glVertexAttrib2dFunPtr--glVertexAttrib2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())-glVertexAttrib2dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2d")--{-# NOINLINE glVertexAttrib2dFunPtr #-}---- | Usage: @'glVertexAttrib2dv' index v@------ The length of @v@ should be @2@.---glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib2dv = ffiuintPtrdoubleIOV glVertexAttrib2dvFunPtr--glVertexAttrib2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib2dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dv")--{-# NOINLINE glVertexAttrib2dvFunPtr #-}---- | Usage: @'glVertexAttrib2f' index x y@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2fv'.---glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()-glVertexAttrib2f = ffiuintfloatfloatIOV glVertexAttrib2fFunPtr--glVertexAttrib2fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())-glVertexAttrib2fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2f")--{-# NOINLINE glVertexAttrib2fFunPtr #-}---- | Usage: @'glVertexAttrib2fv' index v@------ The length of @v@ should be @2@.---glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib2fv = ffiuintPtrfloatIOV glVertexAttrib2fvFunPtr--glVertexAttrib2fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib2fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fv")--{-# NOINLINE glVertexAttrib2fvFunPtr #-}---- | Usage: @'glVertexAttrib2s' index x y@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2sv'.---glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()-glVertexAttrib2s = ffiuintshortshortIOV glVertexAttrib2sFunPtr--glVertexAttrib2sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())-glVertexAttrib2sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2s")--{-# NOINLINE glVertexAttrib2sFunPtr #-}---- | Usage: @'glVertexAttrib2sv' index v@------ The length of @v@ should be @2@.---glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib2sv = ffiuintPtrshortIOV glVertexAttrib2svFunPtr--glVertexAttrib2svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib2svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sv")--{-# NOINLINE glVertexAttrib2svFunPtr #-}---- | Usage: @'glVertexAttrib3d' index x y z@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3dv'.---glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()-glVertexAttrib3d = ffiuintdoubledoubledoubleIOV glVertexAttrib3dFunPtr--glVertexAttrib3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-glVertexAttrib3dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3d")--{-# NOINLINE glVertexAttrib3dFunPtr #-}---- | Usage: @'glVertexAttrib3dv' index v@------ The length of @v@ should be @3@.---glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib3dv = ffiuintPtrdoubleIOV glVertexAttrib3dvFunPtr--glVertexAttrib3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib3dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dv")--{-# NOINLINE glVertexAttrib3dvFunPtr #-}---- | Usage: @'glVertexAttrib3f' index x y z@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3fv'.---glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()-glVertexAttrib3f = ffiuintfloatfloatfloatIOV glVertexAttrib3fFunPtr--glVertexAttrib3fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-glVertexAttrib3fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3f")--{-# NOINLINE glVertexAttrib3fFunPtr #-}---- | Usage: @'glVertexAttrib3fv' index v@------ The length of @v@ should be @3@.---glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib3fv = ffiuintPtrfloatIOV glVertexAttrib3fvFunPtr--glVertexAttrib3fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib3fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fv")--{-# NOINLINE glVertexAttrib3fvFunPtr #-}---- | Usage: @'glVertexAttrib3s' index x y z@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3sv'.---glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()-glVertexAttrib3s = ffiuintshortshortshortIOV glVertexAttrib3sFunPtr--glVertexAttrib3sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())-glVertexAttrib3sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3s")--{-# NOINLINE glVertexAttrib3sFunPtr #-}---- | Usage: @'glVertexAttrib3sv' index v@------ The length of @v@ should be @3@.---glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib3sv = ffiuintPtrshortIOV glVertexAttrib3svFunPtr--glVertexAttrib3svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib3svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sv")--{-# NOINLINE glVertexAttrib3svFunPtr #-}---- | Usage: @'glVertexAttrib4Nbv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()-glVertexAttrib4Nbv = ffiuintPtrbyteIOV glVertexAttrib4NbvFunPtr--glVertexAttrib4NbvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())-glVertexAttrib4NbvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nbv")--{-# NOINLINE glVertexAttrib4NbvFunPtr #-}---- | Usage: @'glVertexAttrib4Niv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttrib4Niv = ffiuintPtrintIOV glVertexAttrib4NivFunPtr--glVertexAttrib4NivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttrib4NivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Niv")--{-# NOINLINE glVertexAttrib4NivFunPtr #-}---- | Usage: @'glVertexAttrib4Nsv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib4Nsv = ffiuintPtrshortIOV glVertexAttrib4NsvFunPtr--glVertexAttrib4NsvFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib4NsvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nsv")--{-# NOINLINE glVertexAttrib4NsvFunPtr #-}---- | Usage: @'glVertexAttrib4Nub' index x y z w@---glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()-glVertexAttrib4Nub = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4NubFunPtr--glVertexAttrib4NubFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-glVertexAttrib4NubFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nub")--{-# NOINLINE glVertexAttrib4NubFunPtr #-}---- | Usage: @'glVertexAttrib4Nubv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()-glVertexAttrib4Nubv = ffiuintPtrubyteIOV glVertexAttrib4NubvFunPtr--glVertexAttrib4NubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())-glVertexAttrib4NubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nubv")--{-# NOINLINE glVertexAttrib4NubvFunPtr #-}---- | Usage: @'glVertexAttrib4Nuiv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttrib4Nuiv = ffiuintPtruintIOV glVertexAttrib4NuivFunPtr--glVertexAttrib4NuivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttrib4NuivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nuiv")--{-# NOINLINE glVertexAttrib4NuivFunPtr #-}---- | Usage: @'glVertexAttrib4Nusv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m ()-glVertexAttrib4Nusv = ffiuintPtrushortIOV glVertexAttrib4NusvFunPtr--glVertexAttrib4NusvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())-glVertexAttrib4NusvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nusv")--{-# NOINLINE glVertexAttrib4NusvFunPtr #-}---- | Usage: @'glVertexAttrib4bv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()-glVertexAttrib4bv = ffiuintPtrbyteIOV glVertexAttrib4bvFunPtr--glVertexAttrib4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())-glVertexAttrib4bvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4bv")--{-# NOINLINE glVertexAttrib4bvFunPtr #-}---- | Usage: @'glVertexAttrib4d' index x y z w@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4dv'.---glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glVertexAttrib4d = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dFunPtr--glVertexAttrib4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glVertexAttrib4dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4d")--{-# NOINLINE glVertexAttrib4dFunPtr #-}---- | Usage: @'glVertexAttrib4dv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib4dv = ffiuintPtrdoubleIOV glVertexAttrib4dvFunPtr--glVertexAttrib4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib4dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dv")--{-# NOINLINE glVertexAttrib4dvFunPtr #-}---- | Usage: @'glVertexAttrib4f' index x y z w@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4fv'.---glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glVertexAttrib4f = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fFunPtr--glVertexAttrib4fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glVertexAttrib4fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4f")--{-# NOINLINE glVertexAttrib4fFunPtr #-}---- | Usage: @'glVertexAttrib4fv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib4fv = ffiuintPtrfloatIOV glVertexAttrib4fvFunPtr--glVertexAttrib4fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib4fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fv")--{-# NOINLINE glVertexAttrib4fvFunPtr #-}---- | Usage: @'glVertexAttrib4iv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttrib4iv = ffiuintPtrintIOV glVertexAttrib4ivFunPtr--glVertexAttrib4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttrib4ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4iv")--{-# NOINLINE glVertexAttrib4ivFunPtr #-}---- | Usage: @'glVertexAttrib4s' index x y z w@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4sv'.---glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()-glVertexAttrib4s = ffiuintshortshortshortshortIOV glVertexAttrib4sFunPtr--glVertexAttrib4sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-glVertexAttrib4sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4s")--{-# NOINLINE glVertexAttrib4sFunPtr #-}---- | Usage: @'glVertexAttrib4sv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib4sv = ffiuintPtrshortIOV glVertexAttrib4svFunPtr--glVertexAttrib4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib4svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sv")--{-# NOINLINE glVertexAttrib4svFunPtr #-}---- | Usage: @'glVertexAttrib4ubv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()-glVertexAttrib4ubv = ffiuintPtrubyteIOV glVertexAttrib4ubvFunPtr--glVertexAttrib4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())-glVertexAttrib4ubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubv")--{-# NOINLINE glVertexAttrib4ubvFunPtr #-}---- | Usage: @'glVertexAttrib4uiv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttrib4uiv = ffiuintPtruintIOV glVertexAttrib4uivFunPtr--glVertexAttrib4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttrib4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4uiv")--{-# NOINLINE glVertexAttrib4uivFunPtr #-}---- | Usage: @'glVertexAttrib4usv' index v@------ The length of @v@ should be @4@.---glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()-glVertexAttrib4usv = ffiuintPtrushortIOV glVertexAttrib4usvFunPtr--glVertexAttrib4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())-glVertexAttrib4usvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4usv")--{-# NOINLINE glVertexAttrib4usvFunPtr #-}---- | Usage: @'glVertexAttribI1i' index x@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI1iv'.---glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m ()-glVertexAttribI1i = ffiuintintIOV glVertexAttribI1iFunPtr--glVertexAttribI1iFunPtr :: FunPtr (GLuint -> GLint -> IO ())-glVertexAttribI1iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1i")--{-# NOINLINE glVertexAttribI1iFunPtr #-}---- | Usage: @'glVertexAttribI1iv' index v@------ The length of @v@ should be @1@.---glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttribI1iv = ffiuintPtrintIOV glVertexAttribI1ivFunPtr--glVertexAttribI1ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttribI1ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1iv")--{-# NOINLINE glVertexAttribI1ivFunPtr #-}---- | Usage: @'glVertexAttribI1ui' index x@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI1uiv'.---glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m ()-glVertexAttribI1ui = ffiuintuintIOV glVertexAttribI1uiFunPtr--glVertexAttribI1uiFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glVertexAttribI1uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1ui")--{-# NOINLINE glVertexAttribI1uiFunPtr #-}---- | Usage: @'glVertexAttribI1uiv' index v@------ The length of @v@ should be @1@.---glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttribI1uiv = ffiuintPtruintIOV glVertexAttribI1uivFunPtr--glVertexAttribI1uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttribI1uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1uiv")--{-# NOINLINE glVertexAttribI1uivFunPtr #-}---- | Usage: @'glVertexAttribI2i' index x y@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI2iv'.---glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m ()-glVertexAttribI2i = ffiuintintintIOV glVertexAttribI2iFunPtr--glVertexAttribI2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())-glVertexAttribI2iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2i")--{-# NOINLINE glVertexAttribI2iFunPtr #-}---- | Usage: @'glVertexAttribI2iv' index v@------ The length of @v@ should be @2@.---glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttribI2iv = ffiuintPtrintIOV glVertexAttribI2ivFunPtr--glVertexAttribI2ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttribI2ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2iv")--{-# NOINLINE glVertexAttribI2ivFunPtr #-}---- | Usage: @'glVertexAttribI2ui' index x y@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI2uiv'.---glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glVertexAttribI2ui = ffiuintuintuintIOV glVertexAttribI2uiFunPtr--glVertexAttribI2uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glVertexAttribI2uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2ui")--{-# NOINLINE glVertexAttribI2uiFunPtr #-}---- | Usage: @'glVertexAttribI2uiv' index v@------ The length of @v@ should be @2@.---glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttribI2uiv = ffiuintPtruintIOV glVertexAttribI2uivFunPtr--glVertexAttribI2uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttribI2uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2uiv")--{-# NOINLINE glVertexAttribI2uivFunPtr #-}---- | Usage: @'glVertexAttribI3i' index x y z@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI3iv'.---glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()-glVertexAttribI3i = ffiuintintintintIOV glVertexAttribI3iFunPtr--glVertexAttribI3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())-glVertexAttribI3iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3i")--{-# NOINLINE glVertexAttribI3iFunPtr #-}---- | Usage: @'glVertexAttribI3iv' index v@------ The length of @v@ should be @3@.---glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttribI3iv = ffiuintPtrintIOV glVertexAttribI3ivFunPtr--glVertexAttribI3ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttribI3ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3iv")--{-# NOINLINE glVertexAttribI3ivFunPtr #-}---- | Usage: @'glVertexAttribI3ui' index x y z@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI3uiv'.---glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m ()-glVertexAttribI3ui = ffiuintuintuintuintIOV glVertexAttribI3uiFunPtr--glVertexAttribI3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())-glVertexAttribI3uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3ui")--{-# NOINLINE glVertexAttribI3uiFunPtr #-}---- | Usage: @'glVertexAttribI3uiv' index v@------ The length of @v@ should be @3@.---glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttribI3uiv = ffiuintPtruintIOV glVertexAttribI3uivFunPtr--glVertexAttribI3uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttribI3uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3uiv")--{-# NOINLINE glVertexAttribI3uivFunPtr #-}---- | Usage: @'glVertexAttribI4bv' index v@------ The length of @v@ should be @4@.---glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()-glVertexAttribI4bv = ffiuintPtrbyteIOV glVertexAttribI4bvFunPtr--glVertexAttribI4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())-glVertexAttribI4bvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4bv")--{-# NOINLINE glVertexAttribI4bvFunPtr #-}---- | Usage: @'glVertexAttribI4i' index x y z w@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI4iv'.---glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()-glVertexAttribI4i = ffiuintintintintintIOV glVertexAttribI4iFunPtr--glVertexAttribI4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-glVertexAttribI4iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4i")--{-# NOINLINE glVertexAttribI4iFunPtr #-}---- | Usage: @'glVertexAttribI4iv' index v@------ The length of @v@ should be @4@.---glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttribI4iv = ffiuintPtrintIOV glVertexAttribI4ivFunPtr--glVertexAttribI4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttribI4ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4iv")--{-# NOINLINE glVertexAttribI4ivFunPtr #-}---- | Usage: @'glVertexAttribI4sv' index v@------ The length of @v@ should be @4@.---glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttribI4sv = ffiuintPtrshortIOV glVertexAttribI4svFunPtr--glVertexAttribI4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttribI4svFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4sv")--{-# NOINLINE glVertexAttribI4svFunPtr #-}---- | Usage: @'glVertexAttribI4ubv' index v@------ The length of @v@ should be @4@.---glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()-glVertexAttribI4ubv = ffiuintPtrubyteIOV glVertexAttribI4ubvFunPtr--glVertexAttribI4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())-glVertexAttribI4ubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4ubv")--{-# NOINLINE glVertexAttribI4ubvFunPtr #-}---- | Usage: @'glVertexAttribI4ui' index x y z w@------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI4uiv'.---glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()-glVertexAttribI4ui = ffiuintuintuintuintuintIOV glVertexAttribI4uiFunPtr--glVertexAttribI4uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-glVertexAttribI4uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4ui")--{-# NOINLINE glVertexAttribI4uiFunPtr #-}---- | Usage: @'glVertexAttribI4uiv' index v@------ The length of @v@ should be @4@.---glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttribI4uiv = ffiuintPtruintIOV glVertexAttribI4uivFunPtr--glVertexAttribI4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttribI4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4uiv")--{-# NOINLINE glVertexAttribI4uivFunPtr #-}---- | Usage: @'glVertexAttribI4usv' index v@------ The length of @v@ should be @4@.---glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()-glVertexAttribI4usv = ffiuintPtrushortIOV glVertexAttribI4usvFunPtr--glVertexAttribI4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())-glVertexAttribI4usvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4usv")--{-# NOINLINE glVertexAttribI4usvFunPtr #-}---- | Usage: @'glVertexAttribIPointer' index size type stride pointer@------ The parameter @type@ is a @VertexAttribEnum@.------ The length of @pointer@ should be @COMPSIZE(size,type,stride)@.---glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()-glVertexAttribIPointer = ffiuintintenumsizeiPtrVIOV glVertexAttribIPointerFunPtr--glVertexAttribIPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())-glVertexAttribIPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribIPointer")--{-# NOINLINE glVertexAttribIPointerFunPtr #-}---- | Usage: @'glVertexAttribPointer' index size type normalized stride pointer@------ The parameter @type@ is a @VertexAttribPointerType@.------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @pointer@ should be @COMPSIZE(size,type,stride)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml>---glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()-glVertexAttribPointer = ffiuintintenumbooleansizeiPtrVIOV glVertexAttribPointerFunPtr--glVertexAttribPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())-glVertexAttribPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointer")--{-# NOINLINE glVertexAttribPointerFunPtr #-}---- | Usage: @'glViewport' x y width height@------ The parameter @x@ is a @WinCoord@.------ The parameter @y@ is a @WinCoord@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml>---glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()-glViewport = ffiintintsizeisizeiIOV glViewportFunPtr--glViewportFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glViewportFunPtr = unsafePerformIO (getProcAddress "glViewport")--{-# NOINLINE glViewportFunPtr #-}---- | Usage: @'glWaitSync' sync flags timeout@------ The parameter @sync@ is a @sync@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glWaitSync.xhtml>---glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m ()-glWaitSync = ffisyncbitfielduint64IOV glWaitSyncFunPtr--glWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ())-glWaitSyncFunPtr = unsafePerformIO (getProcAddress "glWaitSync")--{-# NOINLINE glWaitSyncFunPtr #-}--pattern GL_ACTIVE_ATTRIBUTES = 0x8B89--pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A--pattern GL_ACTIVE_TEXTURE = 0x84E0--pattern GL_ACTIVE_UNIFORMS = 0x8B86--pattern GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36--pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35--pattern GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87--pattern GL_ALIASED_LINE_WIDTH_RANGE = 0x846E--pattern GL_ALPHA = 0x1906--pattern GL_ALREADY_SIGNALED = 0x911A--pattern GL_ALWAYS = 0x0207--pattern GL_AND = 0x1501--pattern GL_AND_INVERTED = 0x1504--pattern GL_AND_REVERSE = 0x1502--pattern GL_ARRAY_BUFFER = 0x8892--pattern GL_ARRAY_BUFFER_BINDING = 0x8894--pattern GL_ATTACHED_SHADERS = 0x8B85--pattern GL_BACK = 0x0405--pattern GL_BACK_LEFT = 0x0402--pattern GL_BACK_RIGHT = 0x0403--pattern GL_BGR = 0x80E0--pattern GL_BGRA = 0x80E1--pattern GL_BGRA_INTEGER = 0x8D9B--pattern GL_BGR_INTEGER = 0x8D9A--pattern GL_BLEND = 0x0BE2--pattern GL_BLEND_COLOR = 0x8005--pattern GL_BLEND_DST = 0x0BE0--pattern GL_BLEND_DST_ALPHA = 0x80CA--pattern GL_BLEND_DST_RGB = 0x80C8--pattern GL_BLEND_EQUATION_ALPHA = 0x883D--pattern GL_BLEND_EQUATION_RGB = 0x8009--pattern GL_BLEND_SRC = 0x0BE1--pattern GL_BLEND_SRC_ALPHA = 0x80CB--pattern GL_BLEND_SRC_RGB = 0x80C9--pattern GL_BLUE = 0x1905--pattern GL_BLUE_INTEGER = 0x8D96--pattern GL_BOOL = 0x8B56--pattern GL_BOOL_VEC2 = 0x8B57--pattern GL_BOOL_VEC3 = 0x8B58--pattern GL_BOOL_VEC4 = 0x8B59--pattern GL_BUFFER_ACCESS = 0x88BB--pattern GL_BUFFER_ACCESS_FLAGS = 0x911F--pattern GL_BUFFER_MAPPED = 0x88BC--pattern GL_BUFFER_MAP_LENGTH = 0x9120--pattern GL_BUFFER_MAP_OFFSET = 0x9121--pattern GL_BUFFER_MAP_POINTER = 0x88BD--pattern GL_BUFFER_SIZE = 0x8764--pattern GL_BUFFER_USAGE = 0x8765--pattern GL_BYTE = 0x1400--pattern GL_CCW = 0x0901--pattern GL_CLAMP_READ_COLOR = 0x891C--pattern GL_CLAMP_TO_BORDER = 0x812D--pattern GL_CLAMP_TO_EDGE = 0x812F--pattern GL_CLEAR = 0x1500--pattern GL_CLIP_DISTANCE0 = 0x3000--pattern GL_CLIP_DISTANCE1 = 0x3001--pattern GL_CLIP_DISTANCE2 = 0x3002--pattern GL_CLIP_DISTANCE3 = 0x3003--pattern GL_CLIP_DISTANCE4 = 0x3004--pattern GL_CLIP_DISTANCE5 = 0x3005--pattern GL_CLIP_DISTANCE6 = 0x3006--pattern GL_CLIP_DISTANCE7 = 0x3007--pattern GL_COLOR = 0x1800--pattern GL_COLOR_ATTACHMENT0 = 0x8CE0--pattern GL_COLOR_ATTACHMENT1 = 0x8CE1--pattern GL_COLOR_ATTACHMENT10 = 0x8CEA--pattern GL_COLOR_ATTACHMENT11 = 0x8CEB--pattern GL_COLOR_ATTACHMENT12 = 0x8CEC--pattern GL_COLOR_ATTACHMENT13 = 0x8CED--pattern GL_COLOR_ATTACHMENT14 = 0x8CEE--pattern GL_COLOR_ATTACHMENT15 = 0x8CEF--pattern GL_COLOR_ATTACHMENT16 = 0x8CF0--pattern GL_COLOR_ATTACHMENT17 = 0x8CF1--pattern GL_COLOR_ATTACHMENT18 = 0x8CF2--pattern GL_COLOR_ATTACHMENT19 = 0x8CF3--pattern GL_COLOR_ATTACHMENT2 = 0x8CE2--pattern GL_COLOR_ATTACHMENT20 = 0x8CF4--pattern GL_COLOR_ATTACHMENT21 = 0x8CF5--pattern GL_COLOR_ATTACHMENT22 = 0x8CF6--pattern GL_COLOR_ATTACHMENT23 = 0x8CF7--pattern GL_COLOR_ATTACHMENT24 = 0x8CF8--pattern GL_COLOR_ATTACHMENT25 = 0x8CF9--pattern GL_COLOR_ATTACHMENT26 = 0x8CFA--pattern GL_COLOR_ATTACHMENT27 = 0x8CFB--pattern GL_COLOR_ATTACHMENT28 = 0x8CFC--pattern GL_COLOR_ATTACHMENT29 = 0x8CFD--pattern GL_COLOR_ATTACHMENT3 = 0x8CE3--pattern GL_COLOR_ATTACHMENT30 = 0x8CFE--pattern GL_COLOR_ATTACHMENT31 = 0x8CFF--pattern GL_COLOR_ATTACHMENT4 = 0x8CE4--pattern GL_COLOR_ATTACHMENT5 = 0x8CE5--pattern GL_COLOR_ATTACHMENT6 = 0x8CE6--pattern GL_COLOR_ATTACHMENT7 = 0x8CE7--pattern GL_COLOR_ATTACHMENT8 = 0x8CE8--pattern GL_COLOR_ATTACHMENT9 = 0x8CE9--pattern GL_COLOR_BUFFER_BIT = 0x00004000--pattern GL_COLOR_CLEAR_VALUE = 0x0C22--pattern GL_COLOR_LOGIC_OP = 0x0BF2--pattern GL_COLOR_WRITEMASK = 0x0C23--pattern GL_COMPARE_REF_TO_TEXTURE = 0x884E--pattern GL_COMPILE_STATUS = 0x8B81--pattern GL_COMPRESSED_RED = 0x8225--pattern GL_COMPRESSED_RED_RGTC1 = 0x8DBB--pattern GL_COMPRESSED_RG = 0x8226--pattern GL_COMPRESSED_RGB = 0x84ED--pattern GL_COMPRESSED_RGBA = 0x84EE--pattern GL_COMPRESSED_RG_RGTC2 = 0x8DBD--pattern GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC--pattern GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE--pattern GL_COMPRESSED_SRGB = 0x8C48--pattern GL_COMPRESSED_SRGB_ALPHA = 0x8C49--pattern GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3--pattern GL_CONDITION_SATISFIED = 0x911C--pattern GL_CONSTANT_ALPHA = 0x8003--pattern GL_CONSTANT_COLOR = 0x8001--pattern GL_CONTEXT_FLAGS = 0x821E--pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001--pattern GL_COPY = 0x1503--pattern GL_COPY_INVERTED = 0x150C--pattern GL_COPY_READ_BUFFER = 0x8F36--pattern GL_COPY_WRITE_BUFFER = 0x8F37--pattern GL_CULL_FACE = 0x0B44--pattern GL_CULL_FACE_MODE = 0x0B45--pattern GL_CURRENT_PROGRAM = 0x8B8D--pattern GL_CURRENT_QUERY = 0x8865--pattern GL_CURRENT_VERTEX_ATTRIB = 0x8626--pattern GL_CW = 0x0900--pattern GL_DECR = 0x1E03--pattern GL_DECR_WRAP = 0x8508--pattern GL_DELETE_STATUS = 0x8B80--pattern GL_DEPTH = 0x1801--pattern GL_DEPTH24_STENCIL8 = 0x88F0--pattern GL_DEPTH32F_STENCIL8 = 0x8CAD--pattern GL_DEPTH_ATTACHMENT = 0x8D00--pattern GL_DEPTH_BUFFER_BIT = 0x00000100--pattern GL_DEPTH_CLAMP = 0x864F--pattern GL_DEPTH_CLEAR_VALUE = 0x0B73--pattern GL_DEPTH_COMPONENT = 0x1902--pattern GL_DEPTH_COMPONENT16 = 0x81A5--pattern GL_DEPTH_COMPONENT24 = 0x81A6--pattern GL_DEPTH_COMPONENT32 = 0x81A7--pattern GL_DEPTH_COMPONENT32F = 0x8CAC--pattern GL_DEPTH_FUNC = 0x0B74--pattern GL_DEPTH_RANGE = 0x0B70--pattern GL_DEPTH_STENCIL = 0x84F9--pattern GL_DEPTH_STENCIL_ATTACHMENT = 0x821A--pattern GL_DEPTH_TEST = 0x0B71--pattern GL_DEPTH_WRITEMASK = 0x0B72--pattern GL_DITHER = 0x0BD0--pattern GL_DONT_CARE = 0x1100--pattern GL_DOUBLE = 0x140A--pattern GL_DOUBLEBUFFER = 0x0C32--pattern GL_DRAW_BUFFER = 0x0C01--pattern GL_DRAW_BUFFER0 = 0x8825--pattern GL_DRAW_BUFFER1 = 0x8826--pattern GL_DRAW_BUFFER10 = 0x882F--pattern GL_DRAW_BUFFER11 = 0x8830--pattern GL_DRAW_BUFFER12 = 0x8831--pattern GL_DRAW_BUFFER13 = 0x8832--pattern GL_DRAW_BUFFER14 = 0x8833--pattern GL_DRAW_BUFFER15 = 0x8834--pattern GL_DRAW_BUFFER2 = 0x8827--pattern GL_DRAW_BUFFER3 = 0x8828--pattern GL_DRAW_BUFFER4 = 0x8829--pattern GL_DRAW_BUFFER5 = 0x882A--pattern GL_DRAW_BUFFER6 = 0x882B--pattern GL_DRAW_BUFFER7 = 0x882C--pattern GL_DRAW_BUFFER8 = 0x882D--pattern GL_DRAW_BUFFER9 = 0x882E--pattern GL_DRAW_FRAMEBUFFER = 0x8CA9--pattern GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6--pattern GL_DST_ALPHA = 0x0304--pattern GL_DST_COLOR = 0x0306--pattern GL_DYNAMIC_COPY = 0x88EA--pattern GL_DYNAMIC_DRAW = 0x88E8--pattern GL_DYNAMIC_READ = 0x88E9--pattern GL_ELEMENT_ARRAY_BUFFER = 0x8893--pattern GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895--pattern GL_EQUAL = 0x0202--pattern GL_EQUIV = 0x1509--pattern GL_EXTENSIONS = 0x1F03--pattern GL_FALSE = 0--pattern GL_FASTEST = 0x1101--pattern GL_FILL = 0x1B02--pattern GL_FIRST_VERTEX_CONVENTION = 0x8E4D--pattern GL_FIXED_ONLY = 0x891D--pattern GL_FLOAT = 0x1406--pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD--pattern GL_FLOAT_MAT2 = 0x8B5A--pattern GL_FLOAT_MAT2x3 = 0x8B65--pattern GL_FLOAT_MAT2x4 = 0x8B66--pattern GL_FLOAT_MAT3 = 0x8B5B--pattern GL_FLOAT_MAT3x2 = 0x8B67--pattern GL_FLOAT_MAT3x4 = 0x8B68--pattern GL_FLOAT_MAT4 = 0x8B5C--pattern GL_FLOAT_MAT4x2 = 0x8B69--pattern GL_FLOAT_MAT4x3 = 0x8B6A--pattern GL_FLOAT_VEC2 = 0x8B50--pattern GL_FLOAT_VEC3 = 0x8B51--pattern GL_FLOAT_VEC4 = 0x8B52--pattern GL_FRAGMENT_SHADER = 0x8B30--pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B--pattern GL_FRAMEBUFFER = 0x8D40--pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215--pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214--pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210--pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211--pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216--pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213--pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1--pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0--pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212--pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217--pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3--pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4--pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2--pattern GL_FRAMEBUFFER_BINDING = 0x8CA6--pattern GL_FRAMEBUFFER_COMPLETE = 0x8CD5--pattern GL_FRAMEBUFFER_DEFAULT = 0x8218--pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6--pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB--pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7--pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56--pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC--pattern GL_FRAMEBUFFER_SRGB = 0x8DB9--pattern GL_FRAMEBUFFER_UNDEFINED = 0x8219--pattern GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD--pattern GL_FRONT = 0x0404--pattern GL_FRONT_AND_BACK = 0x0408--pattern GL_FRONT_FACE = 0x0B46--pattern GL_FRONT_LEFT = 0x0400--pattern GL_FRONT_RIGHT = 0x0401--pattern GL_FUNC_ADD = 0x8006--pattern GL_FUNC_REVERSE_SUBTRACT = 0x800B--pattern GL_FUNC_SUBTRACT = 0x800A--pattern GL_GEOMETRY_INPUT_TYPE = 0x8917--pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918--pattern GL_GEOMETRY_SHADER = 0x8DD9--pattern GL_GEOMETRY_VERTICES_OUT = 0x8916--pattern GL_GEQUAL = 0x0206--pattern GL_GREATER = 0x0204--pattern GL_GREEN = 0x1904--pattern GL_GREEN_INTEGER = 0x8D95--pattern GL_HALF_FLOAT = 0x140B--pattern GL_INCR = 0x1E02--pattern GL_INCR_WRAP = 0x8507--pattern GL_INDEX = 0x8222--pattern GL_INFO_LOG_LENGTH = 0x8B84--pattern GL_INT = 0x1404--pattern GL_INTERLEAVED_ATTRIBS = 0x8C8C--pattern GL_INT_SAMPLER_1D = 0x8DC9--pattern GL_INT_SAMPLER_1D_ARRAY = 0x8DCE--pattern GL_INT_SAMPLER_2D = 0x8DCA--pattern GL_INT_SAMPLER_2D_ARRAY = 0x8DCF--pattern GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109--pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C--pattern GL_INT_SAMPLER_2D_RECT = 0x8DCD--pattern GL_INT_SAMPLER_3D = 0x8DCB--pattern GL_INT_SAMPLER_BUFFER = 0x8DD0--pattern GL_INT_SAMPLER_CUBE = 0x8DCC--pattern GL_INT_VEC2 = 0x8B53--pattern GL_INT_VEC3 = 0x8B54--pattern GL_INT_VEC4 = 0x8B55--pattern GL_INVALID_ENUM = 0x0500--pattern GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506--pattern GL_INVALID_INDEX = 0xFFFFFFFF--pattern GL_INVALID_OPERATION = 0x0502--pattern GL_INVALID_VALUE = 0x0501--pattern GL_INVERT = 0x150A--pattern GL_KEEP = 0x1E00--pattern GL_LAST_VERTEX_CONVENTION = 0x8E4E--pattern GL_LEFT = 0x0406--pattern GL_LEQUAL = 0x0203--pattern GL_LESS = 0x0201--pattern GL_LINE = 0x1B01--pattern GL_LINEAR = 0x2601--pattern GL_LINEAR_MIPMAP_LINEAR = 0x2703--pattern GL_LINEAR_MIPMAP_NEAREST = 0x2701--pattern GL_LINES = 0x0001--pattern GL_LINES_ADJACENCY = 0x000A--pattern GL_LINE_LOOP = 0x0002--pattern GL_LINE_SMOOTH = 0x0B20--pattern GL_LINE_SMOOTH_HINT = 0x0C52--pattern GL_LINE_STRIP = 0x0003--pattern GL_LINE_STRIP_ADJACENCY = 0x000B--pattern GL_LINE_WIDTH = 0x0B21--pattern GL_LINE_WIDTH_GRANULARITY = 0x0B23--pattern GL_LINE_WIDTH_RANGE = 0x0B22--pattern GL_LINK_STATUS = 0x8B82--pattern GL_LOGIC_OP_MODE = 0x0BF0--pattern GL_LOWER_LEFT = 0x8CA1--pattern GL_MAJOR_VERSION = 0x821B--pattern GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010--pattern GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008--pattern GL_MAP_INVALIDATE_RANGE_BIT = 0x0004--pattern GL_MAP_READ_BIT = 0x0001--pattern GL_MAP_UNSYNCHRONIZED_BIT = 0x0020--pattern GL_MAP_WRITE_BIT = 0x0002--pattern GL_MAX = 0x8008--pattern GL_MAX_3D_TEXTURE_SIZE = 0x8073--pattern GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF--pattern GL_MAX_CLIP_DISTANCES = 0x0D32--pattern GL_MAX_COLOR_ATTACHMENTS = 0x8CDF--pattern GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E--pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33--pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32--pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D--pattern GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E--pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31--pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C--pattern GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F--pattern GL_MAX_DRAW_BUFFERS = 0x8824--pattern GL_MAX_ELEMENTS_INDICES = 0x80E9--pattern GL_MAX_ELEMENTS_VERTICES = 0x80E8--pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125--pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D--pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49--pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123--pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124--pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0--pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1--pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C--pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF--pattern GL_MAX_INTEGER_SAMPLES = 0x9110--pattern GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905--pattern GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8--pattern GL_MAX_RENDERBUFFER_SIZE = 0x84E8--pattern GL_MAX_SAMPLES = 0x8D57--pattern GL_MAX_SAMPLE_MASK_WORDS = 0x8E59--pattern GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111--pattern GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B--pattern GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872--pattern GL_MAX_TEXTURE_LOD_BIAS = 0x84FD--pattern GL_MAX_TEXTURE_SIZE = 0x0D33--pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A--pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B--pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80--pattern GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30--pattern GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F--pattern GL_MAX_VARYING_COMPONENTS = 0x8B4B--pattern GL_MAX_VARYING_FLOATS = 0x8B4B--pattern GL_MAX_VERTEX_ATTRIBS = 0x8869--pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122--pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C--pattern GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B--pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A--pattern GL_MAX_VIEWPORT_DIMS = 0x0D3A--pattern GL_MIN = 0x8007--pattern GL_MINOR_VERSION = 0x821C--pattern GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904--pattern GL_MIRRORED_REPEAT = 0x8370--pattern GL_MULTISAMPLE = 0x809D--pattern GL_NAND = 0x150E--pattern GL_NEAREST = 0x2600--pattern GL_NEAREST_MIPMAP_LINEAR = 0x2702--pattern GL_NEAREST_MIPMAP_NEAREST = 0x2700--pattern GL_NEVER = 0x0200--pattern GL_NICEST = 0x1102--pattern GL_NONE = 0--pattern GL_NOOP = 0x1505--pattern GL_NOR = 0x1508--pattern GL_NOTEQUAL = 0x0205--pattern GL_NO_ERROR = 0--pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2--pattern GL_NUM_EXTENSIONS = 0x821D--pattern GL_OBJECT_TYPE = 0x9112--pattern GL_ONE = 1--pattern GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004--pattern GL_ONE_MINUS_CONSTANT_COLOR = 0x8002--pattern GL_ONE_MINUS_DST_ALPHA = 0x0305--pattern GL_ONE_MINUS_DST_COLOR = 0x0307--pattern GL_ONE_MINUS_SRC_ALPHA = 0x0303--pattern GL_ONE_MINUS_SRC_COLOR = 0x0301--pattern GL_OR = 0x1507--pattern GL_OR_INVERTED = 0x150D--pattern GL_OR_REVERSE = 0x150B--pattern GL_OUT_OF_MEMORY = 0x0505--pattern GL_PACK_ALIGNMENT = 0x0D05--pattern GL_PACK_IMAGE_HEIGHT = 0x806C--pattern GL_PACK_LSB_FIRST = 0x0D01--pattern GL_PACK_ROW_LENGTH = 0x0D02--pattern GL_PACK_SKIP_IMAGES = 0x806B--pattern GL_PACK_SKIP_PIXELS = 0x0D04--pattern GL_PACK_SKIP_ROWS = 0x0D03--pattern GL_PACK_SWAP_BYTES = 0x0D00--pattern GL_PIXEL_PACK_BUFFER = 0x88EB--pattern GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED--pattern GL_PIXEL_UNPACK_BUFFER = 0x88EC--pattern GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF--pattern GL_POINT = 0x1B00--pattern GL_POINTS = 0x0000--pattern GL_POINT_FADE_THRESHOLD_SIZE = 0x8128--pattern GL_POINT_SIZE = 0x0B11--pattern GL_POINT_SIZE_GRANULARITY = 0x0B13--pattern GL_POINT_SIZE_RANGE = 0x0B12--pattern GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0--pattern GL_POLYGON_MODE = 0x0B40--pattern GL_POLYGON_OFFSET_FACTOR = 0x8038--pattern GL_POLYGON_OFFSET_FILL = 0x8037--pattern GL_POLYGON_OFFSET_LINE = 0x2A02--pattern GL_POLYGON_OFFSET_POINT = 0x2A01--pattern GL_POLYGON_OFFSET_UNITS = 0x2A00--pattern GL_POLYGON_SMOOTH = 0x0B41--pattern GL_POLYGON_SMOOTH_HINT = 0x0C53--pattern GL_PRIMITIVES_GENERATED = 0x8C87--pattern GL_PRIMITIVE_RESTART = 0x8F9D--pattern GL_PRIMITIVE_RESTART_INDEX = 0x8F9E--pattern GL_PROVOKING_VERTEX = 0x8E4F--pattern GL_PROXY_TEXTURE_1D = 0x8063--pattern GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19--pattern GL_PROXY_TEXTURE_2D = 0x8064--pattern GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B--pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101--pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103--pattern GL_PROXY_TEXTURE_3D = 0x8070--pattern GL_PROXY_TEXTURE_CUBE_MAP = 0x851B--pattern GL_PROXY_TEXTURE_RECTANGLE = 0x84F7--pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C--pattern GL_QUERY_BY_REGION_NO_WAIT = 0x8E16--pattern GL_QUERY_BY_REGION_WAIT = 0x8E15--pattern GL_QUERY_COUNTER_BITS = 0x8864--pattern GL_QUERY_NO_WAIT = 0x8E14--pattern GL_QUERY_RESULT = 0x8866--pattern GL_QUERY_RESULT_AVAILABLE = 0x8867--pattern GL_QUERY_WAIT = 0x8E13--pattern GL_R11F_G11F_B10F = 0x8C3A--pattern GL_R16 = 0x822A--pattern GL_R16F = 0x822D--pattern GL_R16I = 0x8233--pattern GL_R16UI = 0x8234--pattern GL_R16_SNORM = 0x8F98--pattern GL_R32F = 0x822E--pattern GL_R32I = 0x8235--pattern GL_R32UI = 0x8236--pattern GL_R3_G3_B2 = 0x2A10--pattern GL_R8 = 0x8229--pattern GL_R8I = 0x8231--pattern GL_R8UI = 0x8232--pattern GL_R8_SNORM = 0x8F94--pattern GL_RASTERIZER_DISCARD = 0x8C89--pattern GL_READ_BUFFER = 0x0C02--pattern GL_READ_FRAMEBUFFER = 0x8CA8--pattern GL_READ_FRAMEBUFFER_BINDING = 0x8CAA--pattern GL_READ_ONLY = 0x88B8--pattern GL_READ_WRITE = 0x88BA--pattern GL_RED = 0x1903--pattern GL_RED_INTEGER = 0x8D94--pattern GL_RENDERBUFFER = 0x8D41--pattern GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53--pattern GL_RENDERBUFFER_BINDING = 0x8CA7--pattern GL_RENDERBUFFER_BLUE_SIZE = 0x8D52--pattern GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54--pattern GL_RENDERBUFFER_GREEN_SIZE = 0x8D51--pattern GL_RENDERBUFFER_HEIGHT = 0x8D43--pattern GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44--pattern GL_RENDERBUFFER_RED_SIZE = 0x8D50--pattern GL_RENDERBUFFER_SAMPLES = 0x8CAB--pattern GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55--pattern GL_RENDERBUFFER_WIDTH = 0x8D42--pattern GL_RENDERER = 0x1F01--pattern GL_REPEAT = 0x2901--pattern GL_REPLACE = 0x1E01--pattern GL_RG = 0x8227--pattern GL_RG16 = 0x822C--pattern GL_RG16F = 0x822F--pattern GL_RG16I = 0x8239--pattern GL_RG16UI = 0x823A--pattern GL_RG16_SNORM = 0x8F99--pattern GL_RG32F = 0x8230--pattern GL_RG32I = 0x823B--pattern GL_RG32UI = 0x823C--pattern GL_RG8 = 0x822B--pattern GL_RG8I = 0x8237--pattern GL_RG8UI = 0x8238--pattern GL_RG8_SNORM = 0x8F95--pattern GL_RGB = 0x1907--pattern GL_RGB10 = 0x8052--pattern GL_RGB10_A2 = 0x8059--pattern GL_RGB12 = 0x8053--pattern GL_RGB16 = 0x8054--pattern GL_RGB16F = 0x881B--pattern GL_RGB16I = 0x8D89--pattern GL_RGB16UI = 0x8D77--pattern GL_RGB16_SNORM = 0x8F9A--pattern GL_RGB32F = 0x8815--pattern GL_RGB32I = 0x8D83--pattern GL_RGB32UI = 0x8D71--pattern GL_RGB4 = 0x804F--pattern GL_RGB5 = 0x8050--pattern GL_RGB5_A1 = 0x8057--pattern GL_RGB8 = 0x8051--pattern GL_RGB8I = 0x8D8F--pattern GL_RGB8UI = 0x8D7D--pattern GL_RGB8_SNORM = 0x8F96--pattern GL_RGB9_E5 = 0x8C3D--pattern GL_RGBA = 0x1908--pattern GL_RGBA12 = 0x805A--pattern GL_RGBA16 = 0x805B--pattern GL_RGBA16F = 0x881A--pattern GL_RGBA16I = 0x8D88--pattern GL_RGBA16UI = 0x8D76--pattern GL_RGBA16_SNORM = 0x8F9B--pattern GL_RGBA2 = 0x8055--pattern GL_RGBA32F = 0x8814--pattern GL_RGBA32I = 0x8D82--pattern GL_RGBA32UI = 0x8D70--pattern GL_RGBA4 = 0x8056--pattern GL_RGBA8 = 0x8058--pattern GL_RGBA8I = 0x8D8E--pattern GL_RGBA8UI = 0x8D7C--pattern GL_RGBA8_SNORM = 0x8F97--pattern GL_RGBA_INTEGER = 0x8D99--pattern GL_RGB_INTEGER = 0x8D98--pattern GL_RG_INTEGER = 0x8228--pattern GL_RIGHT = 0x0407--pattern GL_SAMPLER_1D = 0x8B5D--pattern GL_SAMPLER_1D_ARRAY = 0x8DC0--pattern GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3--pattern GL_SAMPLER_1D_SHADOW = 0x8B61--pattern GL_SAMPLER_2D = 0x8B5E--pattern GL_SAMPLER_2D_ARRAY = 0x8DC1--pattern GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4--pattern GL_SAMPLER_2D_MULTISAMPLE = 0x9108--pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B--pattern GL_SAMPLER_2D_RECT = 0x8B63--pattern GL_SAMPLER_2D_RECT_SHADOW = 0x8B64--pattern GL_SAMPLER_2D_SHADOW = 0x8B62--pattern GL_SAMPLER_3D = 0x8B5F--pattern GL_SAMPLER_BUFFER = 0x8DC2--pattern GL_SAMPLER_CUBE = 0x8B60--pattern GL_SAMPLER_CUBE_SHADOW = 0x8DC5--pattern GL_SAMPLES = 0x80A9--pattern GL_SAMPLES_PASSED = 0x8914--pattern GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E--pattern GL_SAMPLE_ALPHA_TO_ONE = 0x809F--pattern GL_SAMPLE_BUFFERS = 0x80A8--pattern GL_SAMPLE_COVERAGE = 0x80A0--pattern GL_SAMPLE_COVERAGE_INVERT = 0x80AB--pattern GL_SAMPLE_COVERAGE_VALUE = 0x80AA--pattern GL_SAMPLE_MASK = 0x8E51--pattern GL_SAMPLE_MASK_VALUE = 0x8E52--pattern GL_SAMPLE_POSITION = 0x8E50--pattern GL_SCISSOR_BOX = 0x0C10--pattern GL_SCISSOR_TEST = 0x0C11--pattern GL_SEPARATE_ATTRIBS = 0x8C8D--pattern GL_SET = 0x150F--pattern GL_SHADER_SOURCE_LENGTH = 0x8B88--pattern GL_SHADER_TYPE = 0x8B4F--pattern GL_SHADING_LANGUAGE_VERSION = 0x8B8C--pattern GL_SHORT = 0x1402--pattern GL_SIGNALED = 0x9119--pattern GL_SIGNED_NORMALIZED = 0x8F9C--pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23--pattern GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22--pattern GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13--pattern GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12--pattern GL_SRC1_ALPHA = 0x8589--pattern GL_SRC_ALPHA = 0x0302--pattern GL_SRC_ALPHA_SATURATE = 0x0308--pattern GL_SRC_COLOR = 0x0300--pattern GL_SRGB = 0x8C40--pattern GL_SRGB8 = 0x8C41--pattern GL_SRGB8_ALPHA8 = 0x8C43--pattern GL_SRGB_ALPHA = 0x8C42--pattern GL_STATIC_COPY = 0x88E6--pattern GL_STATIC_DRAW = 0x88E4--pattern GL_STATIC_READ = 0x88E5--pattern GL_STENCIL = 0x1802--pattern GL_STENCIL_ATTACHMENT = 0x8D20--pattern GL_STENCIL_BACK_FAIL = 0x8801--pattern GL_STENCIL_BACK_FUNC = 0x8800--pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802--pattern GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803--pattern GL_STENCIL_BACK_REF = 0x8CA3--pattern GL_STENCIL_BACK_VALUE_MASK = 0x8CA4--pattern GL_STENCIL_BACK_WRITEMASK = 0x8CA5--pattern GL_STENCIL_BUFFER_BIT = 0x00000400--pattern GL_STENCIL_CLEAR_VALUE = 0x0B91--pattern GL_STENCIL_FAIL = 0x0B94--pattern GL_STENCIL_FUNC = 0x0B92--pattern GL_STENCIL_INDEX = 0x1901--pattern GL_STENCIL_INDEX1 = 0x8D46--pattern GL_STENCIL_INDEX16 = 0x8D49--pattern GL_STENCIL_INDEX4 = 0x8D47--pattern GL_STENCIL_INDEX8 = 0x8D48--pattern GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95--pattern GL_STENCIL_PASS_DEPTH_PASS = 0x0B96--pattern GL_STENCIL_REF = 0x0B97--pattern GL_STENCIL_TEST = 0x0B90--pattern GL_STENCIL_VALUE_MASK = 0x0B93--pattern GL_STENCIL_WRITEMASK = 0x0B98--pattern GL_STEREO = 0x0C33--pattern GL_STREAM_COPY = 0x88E2--pattern GL_STREAM_DRAW = 0x88E0--pattern GL_STREAM_READ = 0x88E1--pattern GL_SUBPIXEL_BITS = 0x0D50--pattern GL_SYNC_CONDITION = 0x9113--pattern GL_SYNC_FENCE = 0x9116--pattern GL_SYNC_FLAGS = 0x9115--pattern GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001--pattern GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117--pattern GL_SYNC_STATUS = 0x9114--pattern GL_TEXTURE = 0x1702--pattern GL_TEXTURE0 = 0x84C0--pattern GL_TEXTURE1 = 0x84C1--pattern GL_TEXTURE10 = 0x84CA--pattern GL_TEXTURE11 = 0x84CB--pattern GL_TEXTURE12 = 0x84CC--pattern GL_TEXTURE13 = 0x84CD--pattern GL_TEXTURE14 = 0x84CE--pattern GL_TEXTURE15 = 0x84CF--pattern GL_TEXTURE16 = 0x84D0--pattern GL_TEXTURE17 = 0x84D1--pattern GL_TEXTURE18 = 0x84D2--pattern GL_TEXTURE19 = 0x84D3--pattern GL_TEXTURE2 = 0x84C2--pattern GL_TEXTURE20 = 0x84D4--pattern GL_TEXTURE21 = 0x84D5--pattern GL_TEXTURE22 = 0x84D6--pattern GL_TEXTURE23 = 0x84D7--pattern GL_TEXTURE24 = 0x84D8--pattern GL_TEXTURE25 = 0x84D9--pattern GL_TEXTURE26 = 0x84DA--pattern GL_TEXTURE27 = 0x84DB--pattern GL_TEXTURE28 = 0x84DC--pattern GL_TEXTURE29 = 0x84DD--pattern GL_TEXTURE3 = 0x84C3--pattern GL_TEXTURE30 = 0x84DE--pattern GL_TEXTURE31 = 0x84DF--pattern GL_TEXTURE4 = 0x84C4--pattern GL_TEXTURE5 = 0x84C5--pattern GL_TEXTURE6 = 0x84C6--pattern GL_TEXTURE7 = 0x84C7--pattern GL_TEXTURE8 = 0x84C8--pattern GL_TEXTURE9 = 0x84C9--pattern GL_TEXTURE_1D = 0x0DE0--pattern GL_TEXTURE_1D_ARRAY = 0x8C18--pattern GL_TEXTURE_2D = 0x0DE1--pattern GL_TEXTURE_2D_ARRAY = 0x8C1A--pattern GL_TEXTURE_2D_MULTISAMPLE = 0x9100--pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102--pattern GL_TEXTURE_3D = 0x806F--pattern GL_TEXTURE_ALPHA_SIZE = 0x805F--pattern GL_TEXTURE_ALPHA_TYPE = 0x8C13--pattern GL_TEXTURE_BASE_LEVEL = 0x813C--pattern GL_TEXTURE_BINDING_1D = 0x8068--pattern GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C--pattern GL_TEXTURE_BINDING_2D = 0x8069--pattern GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D--pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104--pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105--pattern GL_TEXTURE_BINDING_3D = 0x806A--pattern GL_TEXTURE_BINDING_BUFFER = 0x8C2C--pattern GL_TEXTURE_BINDING_CUBE_MAP = 0x8514--pattern GL_TEXTURE_BINDING_RECTANGLE = 0x84F6--pattern GL_TEXTURE_BLUE_SIZE = 0x805E--pattern GL_TEXTURE_BLUE_TYPE = 0x8C12--pattern GL_TEXTURE_BORDER_COLOR = 0x1004--pattern GL_TEXTURE_BUFFER = 0x8C2A--pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D--pattern GL_TEXTURE_COMPARE_FUNC = 0x884D--pattern GL_TEXTURE_COMPARE_MODE = 0x884C--pattern GL_TEXTURE_COMPRESSED = 0x86A1--pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0--pattern GL_TEXTURE_COMPRESSION_HINT = 0x84EF--pattern GL_TEXTURE_CUBE_MAP = 0x8513--pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516--pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518--pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A--pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515--pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517--pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519--pattern GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F--pattern GL_TEXTURE_DEPTH = 0x8071--pattern GL_TEXTURE_DEPTH_SIZE = 0x884A--pattern GL_TEXTURE_DEPTH_TYPE = 0x8C16--pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107--pattern GL_TEXTURE_GREEN_SIZE = 0x805D--pattern GL_TEXTURE_GREEN_TYPE = 0x8C11--pattern GL_TEXTURE_HEIGHT = 0x1001--pattern GL_TEXTURE_INTERNAL_FORMAT = 0x1003--pattern GL_TEXTURE_LOD_BIAS = 0x8501--pattern GL_TEXTURE_MAG_FILTER = 0x2800--pattern GL_TEXTURE_MAX_LEVEL = 0x813D--pattern GL_TEXTURE_MAX_LOD = 0x813B--pattern GL_TEXTURE_MIN_FILTER = 0x2801--pattern GL_TEXTURE_MIN_LOD = 0x813A--pattern GL_TEXTURE_RECTANGLE = 0x84F5--pattern GL_TEXTURE_RED_SIZE = 0x805C--pattern GL_TEXTURE_RED_TYPE = 0x8C10--pattern GL_TEXTURE_SAMPLES = 0x9106--pattern GL_TEXTURE_SHARED_SIZE = 0x8C3F--pattern GL_TEXTURE_STENCIL_SIZE = 0x88F1--pattern GL_TEXTURE_WIDTH = 0x1000--pattern GL_TEXTURE_WRAP_R = 0x8072--pattern GL_TEXTURE_WRAP_S = 0x2802--pattern GL_TEXTURE_WRAP_T = 0x2803--pattern GL_TIMEOUT_EXPIRED = 0x911B--pattern GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF--pattern GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E--pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F--pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F--pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85--pattern GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84--pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88--pattern GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83--pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76--pattern GL_TRIANGLES = 0x0004--pattern GL_TRIANGLES_ADJACENCY = 0x000C--pattern GL_TRIANGLE_FAN = 0x0006--pattern GL_TRIANGLE_STRIP = 0x0005--pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D--pattern GL_TRUE = 1--pattern GL_UNIFORM_ARRAY_STRIDE = 0x8A3C--pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42--pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43--pattern GL_UNIFORM_BLOCK_BINDING = 0x8A3F--pattern GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40--pattern GL_UNIFORM_BLOCK_INDEX = 0x8A3A--pattern GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41--pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46--pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45--pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44--pattern GL_UNIFORM_BUFFER = 0x8A11--pattern GL_UNIFORM_BUFFER_BINDING = 0x8A28--pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34--pattern GL_UNIFORM_BUFFER_SIZE = 0x8A2A--pattern GL_UNIFORM_BUFFER_START = 0x8A29--pattern GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E--pattern GL_UNIFORM_MATRIX_STRIDE = 0x8A3D--pattern GL_UNIFORM_NAME_LENGTH = 0x8A39--pattern GL_UNIFORM_OFFSET = 0x8A3B--pattern GL_UNIFORM_SIZE = 0x8A38--pattern GL_UNIFORM_TYPE = 0x8A37--pattern GL_UNPACK_ALIGNMENT = 0x0CF5--pattern GL_UNPACK_IMAGE_HEIGHT = 0x806E--pattern GL_UNPACK_LSB_FIRST = 0x0CF1--pattern GL_UNPACK_ROW_LENGTH = 0x0CF2--pattern GL_UNPACK_SKIP_IMAGES = 0x806D--pattern GL_UNPACK_SKIP_PIXELS = 0x0CF4--pattern GL_UNPACK_SKIP_ROWS = 0x0CF3--pattern GL_UNPACK_SWAP_BYTES = 0x0CF0--pattern GL_UNSIGNALED = 0x9118--pattern GL_UNSIGNED_BYTE = 0x1401--pattern GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362--pattern GL_UNSIGNED_BYTE_3_3_2 = 0x8032--pattern GL_UNSIGNED_INT = 0x1405--pattern GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B--pattern GL_UNSIGNED_INT_10_10_10_2 = 0x8036--pattern GL_UNSIGNED_INT_24_8 = 0x84FA--pattern GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368--pattern GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E--pattern GL_UNSIGNED_INT_8_8_8_8 = 0x8035--pattern GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367--pattern GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1--pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6--pattern GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2--pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7--pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A--pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D--pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5--pattern GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3--pattern GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8--pattern GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4--pattern GL_UNSIGNED_INT_VEC2 = 0x8DC6--pattern GL_UNSIGNED_INT_VEC3 = 0x8DC7--pattern GL_UNSIGNED_INT_VEC4 = 0x8DC8--pattern GL_UNSIGNED_NORMALIZED = 0x8C17--pattern GL_UNSIGNED_SHORT = 0x1403--pattern GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366--pattern GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033--pattern GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365--pattern GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034--pattern GL_UNSIGNED_SHORT_5_6_5 = 0x8363--pattern GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364--pattern GL_UPPER_LEFT = 0x8CA2--pattern GL_VALIDATE_STATUS = 0x8B83--pattern GL_VENDOR = 0x1F00--pattern GL_VERSION = 0x1F02--pattern GL_VERTEX_ARRAY_BINDING = 0x85B5--pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F--pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622--pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD--pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A--pattern GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645--pattern GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623--pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624--pattern GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625--pattern GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642--pattern GL_VERTEX_SHADER = 0x8B31--pattern GL_VIEWPORT = 0x0BA2--pattern GL_WAIT_FAILED = 0x911D--pattern GL_WRITE_ONLY = 0x88B9--pattern GL_XOR = 0x1506--pattern GL_ZERO = 0---- | Usage: @'glBindFragDataLocationIndexed' program colorNumber index name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocationIndexed.xhtml>---glBindFragDataLocationIndexed :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()-glBindFragDataLocationIndexed = ffiuintuintuintPtrcharIOV glBindFragDataLocationIndexedFunPtr--glBindFragDataLocationIndexedFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())-glBindFragDataLocationIndexedFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationIndexed")--{-# NOINLINE glBindFragDataLocationIndexedFunPtr #-}---- | Usage: @'glBindSampler' unit sampler@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindSampler.xhtml>---glBindSampler :: MonadIO m => GLuint -> GLuint -> m ()-glBindSampler = ffiuintuintIOV glBindSamplerFunPtr--glBindSamplerFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glBindSamplerFunPtr = unsafePerformIO (getProcAddress "glBindSampler")--{-# NOINLINE glBindSamplerFunPtr #-}---- | Usage: @'glDeleteSamplers' count samplers@------ The length of @samplers@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteSamplers.xhtml>---glDeleteSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteSamplers = ffisizeiPtruintIOV glDeleteSamplersFunPtr--glDeleteSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteSamplersFunPtr = unsafePerformIO (getProcAddress "glDeleteSamplers")--{-# NOINLINE glDeleteSamplersFunPtr #-}---- | Usage: @'glGenSamplers' count samplers@------ The length of @samplers@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenSamplers.xhtml>---glGenSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenSamplers = ffisizeiPtruintIOV glGenSamplersFunPtr--glGenSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenSamplersFunPtr = unsafePerformIO (getProcAddress "glGenSamplers")--{-# NOINLINE glGenSamplersFunPtr #-}---- | Usage: @'glGetFragDataIndex' program name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetFragDataIndex.xhtml>---glGetFragDataIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLint-glGetFragDataIndex = ffiuintPtrcharIOint glGetFragDataIndexFunPtr--glGetFragDataIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)-glGetFragDataIndexFunPtr = unsafePerformIO (getProcAddress "glGetFragDataIndex")--{-# NOINLINE glGetFragDataIndexFunPtr #-}---- | Usage: @'glGetQueryObjecti64v' id pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetQueryObjecti64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()-glGetQueryObjecti64v = ffiuintenumPtrint64IOV glGetQueryObjecti64vFunPtr--glGetQueryObjecti64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())-glGetQueryObjecti64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjecti64v")--{-# NOINLINE glGetQueryObjecti64vFunPtr #-}---- | Usage: @'glGetQueryObjectui64v' id pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetQueryObjectui64v :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m ()-glGetQueryObjectui64v = ffiuintenumPtruint64IOV glGetQueryObjectui64vFunPtr--glGetQueryObjectui64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())-glGetQueryObjectui64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectui64v")--{-# NOINLINE glGetQueryObjectui64vFunPtr #-}---- | Usage: @'glGetSamplerParameterIiv' sampler pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetSamplerParameterIiv = ffiuintenumPtrintIOV glGetSamplerParameterIivFunPtr--glGetSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetSamplerParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterIiv")--{-# NOINLINE glGetSamplerParameterIivFunPtr #-}---- | Usage: @'glGetSamplerParameterIuiv' sampler pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glGetSamplerParameterIuiv = ffiuintenumPtruintIOV glGetSamplerParameterIuivFunPtr--glGetSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glGetSamplerParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterIuiv")--{-# NOINLINE glGetSamplerParameterIuivFunPtr #-}---- | Usage: @'glGetSamplerParameterfv' sampler pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()-glGetSamplerParameterfv = ffiuintenumPtrfloatIOV glGetSamplerParameterfvFunPtr--glGetSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())-glGetSamplerParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterfv")--{-# NOINLINE glGetSamplerParameterfvFunPtr #-}---- | Usage: @'glGetSamplerParameteriv' sampler pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetSamplerParameteriv = ffiuintenumPtrintIOV glGetSamplerParameterivFunPtr--glGetSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetSamplerParameterivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameteriv")--{-# NOINLINE glGetSamplerParameterivFunPtr #-}---- | Usage: @'glIsSampler' sampler@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsSampler.xhtml>---glIsSampler :: MonadIO m => GLuint -> m GLboolean-glIsSampler = ffiuintIOboolean glIsSamplerFunPtr--glIsSamplerFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsSamplerFunPtr = unsafePerformIO (getProcAddress "glIsSampler")--{-# NOINLINE glIsSamplerFunPtr #-}---- | Usage: @'glQueryCounter' id target@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glQueryCounter.xhtml>---glQueryCounter :: MonadIO m => GLuint -> GLenum -> m ()-glQueryCounter = ffiuintenumIOV glQueryCounterFunPtr--glQueryCounterFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glQueryCounterFunPtr = unsafePerformIO (getProcAddress "glQueryCounter")--{-# NOINLINE glQueryCounterFunPtr #-}---- | Usage: @'glSamplerParameterIiv' sampler pname param@------ The length of @param@ should be @COMPSIZE(pname)@.---glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glSamplerParameterIiv = ffiuintenumPtrintIOV glSamplerParameterIivFunPtr--glSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glSamplerParameterIivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterIiv")--{-# NOINLINE glSamplerParameterIivFunPtr #-}---- | Usage: @'glSamplerParameterIuiv' sampler pname param@------ The length of @param@ should be @COMPSIZE(pname)@.---glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glSamplerParameterIuiv = ffiuintenumPtruintIOV glSamplerParameterIuivFunPtr--glSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glSamplerParameterIuivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterIuiv")--{-# NOINLINE glSamplerParameterIuivFunPtr #-}---- | Usage: @'glSamplerParameterf' sampler pname param@---glSamplerParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()-glSamplerParameterf = ffiuintenumfloatIOV glSamplerParameterfFunPtr--glSamplerParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())-glSamplerParameterfFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterf")--{-# NOINLINE glSamplerParameterfFunPtr #-}---- | Usage: @'glSamplerParameterfv' sampler pname param@------ The length of @param@ should be @COMPSIZE(pname)@.---glSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()-glSamplerParameterfv = ffiuintenumPtrfloatIOV glSamplerParameterfvFunPtr--glSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())-glSamplerParameterfvFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterfv")--{-# NOINLINE glSamplerParameterfvFunPtr #-}---- | Usage: @'glSamplerParameteri' sampler pname param@---glSamplerParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()-glSamplerParameteri = ffiuintenumintIOV glSamplerParameteriFunPtr--glSamplerParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())-glSamplerParameteriFunPtr = unsafePerformIO (getProcAddress "glSamplerParameteri")--{-# NOINLINE glSamplerParameteriFunPtr #-}---- | Usage: @'glSamplerParameteriv' sampler pname param@------ The length of @param@ should be @COMPSIZE(pname)@.---glSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glSamplerParameteriv = ffiuintenumPtrintIOV glSamplerParameterivFunPtr--glSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glSamplerParameterivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameteriv")--{-# NOINLINE glSamplerParameterivFunPtr #-}---- | Usage: @'glVertexAttribDivisor' index divisor@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribDivisor.xhtml>---glVertexAttribDivisor :: MonadIO m => GLuint -> GLuint -> m ()-glVertexAttribDivisor = ffiuintuintIOV glVertexAttribDivisorFunPtr--glVertexAttribDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glVertexAttribDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexAttribDivisor")--{-# NOINLINE glVertexAttribDivisorFunPtr #-}---- | Usage: @'glVertexAttribP1ui' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.---glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()-glVertexAttribP1ui = ffiuintenumbooleanuintIOV glVertexAttribP1uiFunPtr--glVertexAttribP1uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-glVertexAttribP1uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP1ui")--{-# NOINLINE glVertexAttribP1uiFunPtr #-}---- | Usage: @'glVertexAttribP1uiv' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @1@.---glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()-glVertexAttribP1uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP1uivFunPtr--glVertexAttribP1uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-glVertexAttribP1uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP1uiv")--{-# NOINLINE glVertexAttribP1uivFunPtr #-}---- | Usage: @'glVertexAttribP2ui' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.---glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()-glVertexAttribP2ui = ffiuintenumbooleanuintIOV glVertexAttribP2uiFunPtr--glVertexAttribP2uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-glVertexAttribP2uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP2ui")--{-# NOINLINE glVertexAttribP2uiFunPtr #-}---- | Usage: @'glVertexAttribP2uiv' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @1@.---glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()-glVertexAttribP2uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP2uivFunPtr--glVertexAttribP2uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-glVertexAttribP2uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP2uiv")--{-# NOINLINE glVertexAttribP2uivFunPtr #-}---- | Usage: @'glVertexAttribP3ui' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.---glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()-glVertexAttribP3ui = ffiuintenumbooleanuintIOV glVertexAttribP3uiFunPtr--glVertexAttribP3uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-glVertexAttribP3uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP3ui")--{-# NOINLINE glVertexAttribP3uiFunPtr #-}---- | Usage: @'glVertexAttribP3uiv' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @1@.---glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()-glVertexAttribP3uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP3uivFunPtr--glVertexAttribP3uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-glVertexAttribP3uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP3uiv")--{-# NOINLINE glVertexAttribP3uivFunPtr #-}---- | Usage: @'glVertexAttribP4ui' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.---glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()-glVertexAttribP4ui = ffiuintenumbooleanuintIOV glVertexAttribP4uiFunPtr--glVertexAttribP4uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())-glVertexAttribP4uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP4ui")--{-# NOINLINE glVertexAttribP4uiFunPtr #-}---- | Usage: @'glVertexAttribP4uiv' index type normalized value@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @1@.---glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()-glVertexAttribP4uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP4uivFunPtr--glVertexAttribP4uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())-glVertexAttribP4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP4uiv")--{-# NOINLINE glVertexAttribP4uivFunPtr #-}--pattern GL_ANY_SAMPLES_PASSED = 0x8C2F--pattern GL_INT_2_10_10_10_REV = 0x8D9F--pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC--pattern GL_ONE_MINUS_SRC1_ALPHA = 0x88FB--pattern GL_ONE_MINUS_SRC1_COLOR = 0x88FA--pattern GL_RGB10_A2UI = 0x906F--pattern GL_SAMPLER_BINDING = 0x8919--pattern GL_SRC1_COLOR = 0x88F9--pattern GL_TEXTURE_SWIZZLE_A = 0x8E45--pattern GL_TEXTURE_SWIZZLE_B = 0x8E44--pattern GL_TEXTURE_SWIZZLE_G = 0x8E43--pattern GL_TEXTURE_SWIZZLE_R = 0x8E42--pattern GL_TEXTURE_SWIZZLE_RGBA = 0x8E46--pattern GL_TIMESTAMP = 0x8E28--pattern GL_TIME_ELAPSED = 0x88BF--pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE---- | Usage: @'glBeginQueryIndexed' target index id@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginQueryIndexed.xhtml>---glBeginQueryIndexed :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()-glBeginQueryIndexed = ffienumuintuintIOV glBeginQueryIndexedFunPtr--glBeginQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())-glBeginQueryIndexedFunPtr = unsafePerformIO (getProcAddress "glBeginQueryIndexed")--{-# NOINLINE glBeginQueryIndexedFunPtr #-}---- | Usage: @'glBindTransformFeedback' target id@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTransformFeedback.xhtml>---glBindTransformFeedback :: MonadIO m => GLenum -> GLuint -> m ()-glBindTransformFeedback = ffienumuintIOV glBindTransformFeedbackFunPtr--glBindTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBindTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glBindTransformFeedback")--{-# NOINLINE glBindTransformFeedbackFunPtr #-}---- | Usage: @'glBlendEquationSeparatei' buf modeRGB modeAlpha@---glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()-glBlendEquationSeparatei = ffiuintenumenumIOV glBlendEquationSeparateiFunPtr--glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())-glBlendEquationSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparatei")--{-# NOINLINE glBlendEquationSeparateiFunPtr #-}---- | Usage: @'glBlendEquationi' buf mode@---glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()-glBlendEquationi = ffiuintenumIOV glBlendEquationiFunPtr--glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glBlendEquationiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationi")--{-# NOINLINE glBlendEquationiFunPtr #-}---- | Usage: @'glBlendFuncSeparatei' buf srcRGB dstRGB srcAlpha dstAlpha@---glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()-glBlendFuncSeparatei = ffiuintenumenumenumenumIOV glBlendFuncSeparateiFunPtr--glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-glBlendFuncSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparatei")--{-# NOINLINE glBlendFuncSeparateiFunPtr #-}---- | Usage: @'glBlendFunci' buf src dst@---glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()-glBlendFunci = ffiuintenumenumIOV glBlendFunciFunPtr--glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())-glBlendFunciFunPtr = unsafePerformIO (getProcAddress "glBlendFunci")--{-# NOINLINE glBlendFunciFunPtr #-}---- | Usage: @'glDeleteTransformFeedbacks' n ids@------ The length of @ids@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteTransformFeedbacks.xhtml>---glDeleteTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteTransformFeedbacks = ffisizeiPtruintIOV glDeleteTransformFeedbacksFunPtr--glDeleteTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glDeleteTransformFeedbacks")--{-# NOINLINE glDeleteTransformFeedbacksFunPtr #-}---- | Usage: @'glDrawArraysIndirect' mode indirect@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysIndirect.xhtml>---glDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> m ()-glDrawArraysIndirect = ffienumPtrVIOV glDrawArraysIndirectFunPtr--glDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> IO ())-glDrawArraysIndirectFunPtr = unsafePerformIO (getProcAddress "glDrawArraysIndirect")--{-# NOINLINE glDrawArraysIndirectFunPtr #-}---- | Usage: @'glDrawElementsIndirect' mode type indirect@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsIndirect.xhtml>---glDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()-glDrawElementsIndirect = ffienumenumPtrVIOV glDrawElementsIndirectFunPtr--glDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())-glDrawElementsIndirectFunPtr = unsafePerformIO (getProcAddress "glDrawElementsIndirect")--{-# NOINLINE glDrawElementsIndirectFunPtr #-}---- | Usage: @'glDrawTransformFeedback' mode id@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedback.xhtml>---glDrawTransformFeedback :: MonadIO m => GLenum -> GLuint -> m ()-glDrawTransformFeedback = ffienumuintIOV glDrawTransformFeedbackFunPtr--glDrawTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glDrawTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedback")--{-# NOINLINE glDrawTransformFeedbackFunPtr #-}---- | Usage: @'glDrawTransformFeedbackStream' mode id stream@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStream.xhtml>---glDrawTransformFeedbackStream :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()-glDrawTransformFeedbackStream = ffienumuintuintIOV glDrawTransformFeedbackStreamFunPtr--glDrawTransformFeedbackStreamFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())-glDrawTransformFeedbackStreamFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackStream")--{-# NOINLINE glDrawTransformFeedbackStreamFunPtr #-}---- | Usage: @'glEndQueryIndexed' target index@---glEndQueryIndexed :: MonadIO m => GLenum -> GLuint -> m ()-glEndQueryIndexed = ffienumuintIOV glEndQueryIndexedFunPtr--glEndQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glEndQueryIndexedFunPtr = unsafePerformIO (getProcAddress "glEndQueryIndexed")--{-# NOINLINE glEndQueryIndexedFunPtr #-}---- | Usage: @'glGenTransformFeedbacks' n ids@------ The length of @ids@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenTransformFeedbacks.xhtml>---glGenTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenTransformFeedbacks = ffisizeiPtruintIOV glGenTransformFeedbacksFunPtr--glGenTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glGenTransformFeedbacks")--{-# NOINLINE glGenTransformFeedbacksFunPtr #-}---- | Usage: @'glGetActiveSubroutineName' program shadertype index bufsize length name@------ The length of @length@ should be @1@.------ The length of @name@ should be @bufsize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveSubroutineName.xhtml>---glGetActiveSubroutineName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetActiveSubroutineName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetActiveSubroutineNameFunPtr--glGetActiveSubroutineNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetActiveSubroutineNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineName")--{-# NOINLINE glGetActiveSubroutineNameFunPtr #-}---- | Usage: @'glGetActiveSubroutineUniformName' program shadertype index bufsize length name@------ The length of @length@ should be @1@.------ The length of @name@ should be @bufsize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveSubroutineUniformName.xhtml>---glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetActiveSubroutineUniformName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetActiveSubroutineUniformNameFunPtr--glGetActiveSubroutineUniformNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetActiveSubroutineUniformNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineUniformName")--{-# NOINLINE glGetActiveSubroutineUniformNameFunPtr #-}---- | Usage: @'glGetActiveSubroutineUniformiv' program shadertype index pname values@------ The length of @values@ should be @COMPSIZE(pname)@.---glGetActiveSubroutineUniformiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()-glGetActiveSubroutineUniformiv = ffiuintenumuintenumPtrintIOV glGetActiveSubroutineUniformivFunPtr--glGetActiveSubroutineUniformivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())-glGetActiveSubroutineUniformivFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineUniformiv")--{-# NOINLINE glGetActiveSubroutineUniformivFunPtr #-}---- | Usage: @'glGetProgramStageiv' program shadertype pname values@------ The length of @values@ should be @1@.---glGetProgramStageiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()-glGetProgramStageiv = ffiuintenumenumPtrintIOV glGetProgramStageivFunPtr--glGetProgramStageivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-glGetProgramStageivFunPtr = unsafePerformIO (getProcAddress "glGetProgramStageiv")--{-# NOINLINE glGetProgramStageivFunPtr #-}---- | Usage: @'glGetQueryIndexediv' target index pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetQueryIndexediv :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()-glGetQueryIndexediv = ffienumuintenumPtrintIOV glGetQueryIndexedivFunPtr--glGetQueryIndexedivFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())-glGetQueryIndexedivFunPtr = unsafePerformIO (getProcAddress "glGetQueryIndexediv")--{-# NOINLINE glGetQueryIndexedivFunPtr #-}---- | Usage: @'glGetSubroutineIndex' program shadertype name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetSubroutineIndex.xhtml>---glGetSubroutineIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint-glGetSubroutineIndex = ffiuintenumPtrcharIOuint glGetSubroutineIndexFunPtr--glGetSubroutineIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)-glGetSubroutineIndexFunPtr = unsafePerformIO (getProcAddress "glGetSubroutineIndex")--{-# NOINLINE glGetSubroutineIndexFunPtr #-}---- | Usage: @'glGetSubroutineUniformLocation' program shadertype name@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetSubroutineUniformLocation.xhtml>---glGetSubroutineUniformLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint-glGetSubroutineUniformLocation = ffiuintenumPtrcharIOint glGetSubroutineUniformLocationFunPtr--glGetSubroutineUniformLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)-glGetSubroutineUniformLocationFunPtr = unsafePerformIO (getProcAddress "glGetSubroutineUniformLocation")--{-# NOINLINE glGetSubroutineUniformLocationFunPtr #-}---- | Usage: @'glGetUniformSubroutineuiv' shadertype location params@------ The length of @params@ should be @1@.---glGetUniformSubroutineuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()-glGetUniformSubroutineuiv = ffienumintPtruintIOV glGetUniformSubroutineuivFunPtr--glGetUniformSubroutineuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())-glGetUniformSubroutineuivFunPtr = unsafePerformIO (getProcAddress "glGetUniformSubroutineuiv")--{-# NOINLINE glGetUniformSubroutineuivFunPtr #-}---- | Usage: @'glGetUniformdv' program location params@------ The length of @params@ should be @COMPSIZE(program,location)@.---glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m ()-glGetUniformdv = ffiuintintPtrdoubleIOV glGetUniformdvFunPtr--glGetUniformdvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())-glGetUniformdvFunPtr = unsafePerformIO (getProcAddress "glGetUniformdv")--{-# NOINLINE glGetUniformdvFunPtr #-}---- | Usage: @'glIsTransformFeedback' id@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsTransformFeedback.xhtml>---glIsTransformFeedback :: MonadIO m => GLuint -> m GLboolean-glIsTransformFeedback = ffiuintIOboolean glIsTransformFeedbackFunPtr--glIsTransformFeedbackFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glIsTransformFeedback")--{-# NOINLINE glIsTransformFeedbackFunPtr #-}---- | Usage: @'glMinSampleShading' value@------ The parameter @value@ is a @ColorF@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMinSampleShading.xhtml>---glMinSampleShading :: MonadIO m => GLfloat -> m ()-glMinSampleShading = ffifloatIOV glMinSampleShadingFunPtr--glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())-glMinSampleShadingFunPtr = unsafePerformIO (getProcAddress "glMinSampleShading")--{-# NOINLINE glMinSampleShadingFunPtr #-}---- | Usage: @'glPatchParameterfv' pname values@------ The length of @values@ should be @COMPSIZE(pname)@.---glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()-glPatchParameterfv = ffienumPtrfloatIOV glPatchParameterfvFunPtr--glPatchParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())-glPatchParameterfvFunPtr = unsafePerformIO (getProcAddress "glPatchParameterfv")--{-# NOINLINE glPatchParameterfvFunPtr #-}---- | Usage: @'glPatchParameteri' pname value@---glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()-glPatchParameteri = ffienumintIOV glPatchParameteriFunPtr--glPatchParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ())-glPatchParameteriFunPtr = unsafePerformIO (getProcAddress "glPatchParameteri")--{-# NOINLINE glPatchParameteriFunPtr #-}---- | Usage: @'glPauseTransformFeedback'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPauseTransformFeedback.xhtml>---glPauseTransformFeedback :: MonadIO m => m ()-glPauseTransformFeedback = ffiIOV glPauseTransformFeedbackFunPtr--glPauseTransformFeedbackFunPtr :: FunPtr (IO ())-glPauseTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glPauseTransformFeedback")--{-# NOINLINE glPauseTransformFeedbackFunPtr #-}---- | Usage: @'glResumeTransformFeedback'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glResumeTransformFeedback.xhtml>---glResumeTransformFeedback :: MonadIO m => m ()-glResumeTransformFeedback = ffiIOV glResumeTransformFeedbackFunPtr--glResumeTransformFeedbackFunPtr :: FunPtr (IO ())-glResumeTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glResumeTransformFeedback")--{-# NOINLINE glResumeTransformFeedbackFunPtr #-}---- | Usage: @'glUniform1d' location x@---glUniform1d :: MonadIO m => GLint -> GLdouble -> m ()-glUniform1d = ffiintdoubleIOV glUniform1dFunPtr--glUniform1dFunPtr :: FunPtr (GLint -> GLdouble -> IO ())-glUniform1dFunPtr = unsafePerformIO (getProcAddress "glUniform1d")--{-# NOINLINE glUniform1dFunPtr #-}---- | Usage: @'glUniform1dv' location count value@------ The length of @value@ should be @count*1@.---glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()-glUniform1dv = ffiintsizeiPtrdoubleIOV glUniform1dvFunPtr--glUniform1dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())-glUniform1dvFunPtr = unsafePerformIO (getProcAddress "glUniform1dv")--{-# NOINLINE glUniform1dvFunPtr #-}---- | Usage: @'glUniform2d' location x y@---glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m ()-glUniform2d = ffiintdoubledoubleIOV glUniform2dFunPtr--glUniform2dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())-glUniform2dFunPtr = unsafePerformIO (getProcAddress "glUniform2d")--{-# NOINLINE glUniform2dFunPtr #-}---- | Usage: @'glUniform2dv' location count value@------ The length of @value@ should be @count*2@.---glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()-glUniform2dv = ffiintsizeiPtrdoubleIOV glUniform2dvFunPtr--glUniform2dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())-glUniform2dvFunPtr = unsafePerformIO (getProcAddress "glUniform2dv")--{-# NOINLINE glUniform2dvFunPtr #-}---- | Usage: @'glUniform3d' location x y z@---glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m ()-glUniform3d = ffiintdoubledoubledoubleIOV glUniform3dFunPtr--glUniform3dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())-glUniform3dFunPtr = unsafePerformIO (getProcAddress "glUniform3d")--{-# NOINLINE glUniform3dFunPtr #-}---- | Usage: @'glUniform3dv' location count value@------ The length of @value@ should be @count*3@.---glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()-glUniform3dv = ffiintsizeiPtrdoubleIOV glUniform3dvFunPtr--glUniform3dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())-glUniform3dvFunPtr = unsafePerformIO (getProcAddress "glUniform3dv")--{-# NOINLINE glUniform3dvFunPtr #-}---- | Usage: @'glUniform4d' location x y z w@---glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glUniform4d = ffiintdoubledoubledoubledoubleIOV glUniform4dFunPtr--glUniform4dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glUniform4dFunPtr = unsafePerformIO (getProcAddress "glUniform4d")--{-# NOINLINE glUniform4dFunPtr #-}---- | Usage: @'glUniform4dv' location count value@------ The length of @value@ should be @count*4@.---glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()-glUniform4dv = ffiintsizeiPtrdoubleIOV glUniform4dvFunPtr--glUniform4dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())-glUniform4dvFunPtr = unsafePerformIO (getProcAddress "glUniform4dv")--{-# NOINLINE glUniform4dvFunPtr #-}---- | Usage: @'glUniformMatrix2dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*4@.---glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2dvFunPtr--glUniformMatrix2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2dv")--{-# NOINLINE glUniformMatrix2dvFunPtr #-}---- | Usage: @'glUniformMatrix2x3dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix2x3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2x3dvFunPtr--glUniformMatrix2x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix2x3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3dv")--{-# NOINLINE glUniformMatrix2x3dvFunPtr #-}---- | Usage: @'glUniformMatrix2x4dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix2x4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2x4dvFunPtr--glUniformMatrix2x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix2x4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4dv")--{-# NOINLINE glUniformMatrix2x4dvFunPtr #-}---- | Usage: @'glUniformMatrix3dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*9@.---glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3dvFunPtr--glUniformMatrix3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3dv")--{-# NOINLINE glUniformMatrix3dvFunPtr #-}---- | Usage: @'glUniformMatrix3x2dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix3x2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3x2dvFunPtr--glUniformMatrix3x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix3x2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2dv")--{-# NOINLINE glUniformMatrix3x2dvFunPtr #-}---- | Usage: @'glUniformMatrix3x4dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix3x4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3x4dvFunPtr--glUniformMatrix3x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix3x4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4dv")--{-# NOINLINE glUniformMatrix3x4dvFunPtr #-}---- | Usage: @'glUniformMatrix4dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*16@.---glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4dvFunPtr--glUniformMatrix4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4dv")--{-# NOINLINE glUniformMatrix4dvFunPtr #-}---- | Usage: @'glUniformMatrix4x2dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix4x2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4x2dvFunPtr--glUniformMatrix4x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix4x2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2dv")--{-# NOINLINE glUniformMatrix4x2dvFunPtr #-}---- | Usage: @'glUniformMatrix4x3dv' location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glUniformMatrix4x3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4x3dvFunPtr--glUniformMatrix4x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glUniformMatrix4x3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3dv")--{-# NOINLINE glUniformMatrix4x3dvFunPtr #-}---- | Usage: @'glUniformSubroutinesuiv' shadertype count indices@------ The length of @indices@ should be @count@.---glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()-glUniformSubroutinesuiv = ffienumsizeiPtruintIOV glUniformSubroutinesuivFunPtr--glUniformSubroutinesuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())-glUniformSubroutinesuivFunPtr = unsafePerformIO (getProcAddress "glUniformSubroutinesuiv")--{-# NOINLINE glUniformSubroutinesuivFunPtr #-}--pattern GL_ACTIVE_SUBROUTINES = 0x8DE5--pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48--pattern GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6--pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47--pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49--pattern GL_COMPATIBLE_SUBROUTINES = 0x8E4B--pattern GL_DOUBLE_MAT2 = 0x8F46--pattern GL_DOUBLE_MAT2x3 = 0x8F49--pattern GL_DOUBLE_MAT2x4 = 0x8F4A--pattern GL_DOUBLE_MAT3 = 0x8F47--pattern GL_DOUBLE_MAT3x2 = 0x8F4B--pattern GL_DOUBLE_MAT3x4 = 0x8F4C--pattern GL_DOUBLE_MAT4 = 0x8F48--pattern GL_DOUBLE_MAT4x2 = 0x8F4D--pattern GL_DOUBLE_MAT4x3 = 0x8F4E--pattern GL_DOUBLE_VEC2 = 0x8FFC--pattern GL_DOUBLE_VEC3 = 0x8FFD--pattern GL_DOUBLE_VEC4 = 0x8FFE--pattern GL_DRAW_INDIRECT_BUFFER = 0x8F3F--pattern GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43--pattern GL_FRACTIONAL_EVEN = 0x8E7C--pattern GL_FRACTIONAL_ODD = 0x8E7B--pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D--pattern GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F--pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E--pattern GL_ISOLINES = 0x8E7A--pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E--pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F--pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C--pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A--pattern GL_MAX_PATCH_VERTICES = 0x8E7D--pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F--pattern GL_MAX_SUBROUTINES = 0x8DE7--pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8--pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C--pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83--pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81--pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85--pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89--pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F--pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D--pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86--pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82--pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A--pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80--pattern GL_MAX_TESS_GEN_LEVEL = 0x8E7E--pattern GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84--pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70--pattern GL_MAX_VERTEX_STREAMS = 0x8E71--pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B--pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E--pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37--pattern GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A--pattern GL_PATCHES = 0x000E--pattern GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73--pattern GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74--pattern GL_PATCH_VERTICES = 0x8E72--pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C--pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D--pattern GL_SAMPLE_SHADING = 0x8C36--pattern GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75--pattern GL_TESS_CONTROL_SHADER = 0x8E88--pattern GL_TESS_EVALUATION_SHADER = 0x8E87--pattern GL_TESS_GEN_MODE = 0x8E76--pattern GL_TESS_GEN_POINT_MODE = 0x8E79--pattern GL_TESS_GEN_SPACING = 0x8E77--pattern GL_TESS_GEN_VERTEX_ORDER = 0x8E78--pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A--pattern GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009--pattern GL_TRANSFORM_FEEDBACK = 0x8E22--pattern GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25--pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24--pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23--pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0--pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1--pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F---- | Usage: @'glActiveShaderProgram' pipeline program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glActiveShaderProgram.xhtml>---glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m ()-glActiveShaderProgram = ffiuintuintIOV glActiveShaderProgramFunPtr--glActiveShaderProgramFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glActiveShaderProgramFunPtr = unsafePerformIO (getProcAddress "glActiveShaderProgram")--{-# NOINLINE glActiveShaderProgramFunPtr #-}---- | Usage: @'glBindProgramPipeline' pipeline@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindProgramPipeline.xhtml>---glBindProgramPipeline :: MonadIO m => GLuint -> m ()-glBindProgramPipeline = ffiuintIOV glBindProgramPipelineFunPtr--glBindProgramPipelineFunPtr :: FunPtr (GLuint -> IO ())-glBindProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glBindProgramPipeline")--{-# NOINLINE glBindProgramPipelineFunPtr #-}---- | Usage: @'glClearDepthf' d@---glClearDepthf :: MonadIO m => GLfloat -> m ()-glClearDepthf = ffifloatIOV glClearDepthfFunPtr--glClearDepthfFunPtr :: FunPtr (GLfloat -> IO ())-glClearDepthfFunPtr = unsafePerformIO (getProcAddress "glClearDepthf")--{-# NOINLINE glClearDepthfFunPtr #-}---- | Usage: @'glCreateShaderProgramv' type count strings@------ The length of @strings@ should be @count@.---glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint-glCreateShaderProgramv = ffienumsizeiPtrPtrcharIOuint glCreateShaderProgramvFunPtr--glCreateShaderProgramvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)-glCreateShaderProgramvFunPtr = unsafePerformIO (getProcAddress "glCreateShaderProgramv")--{-# NOINLINE glCreateShaderProgramvFunPtr #-}---- | Usage: @'glDeleteProgramPipelines' n pipelines@------ The length of @pipelines@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteProgramPipelines.xhtml>---glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteProgramPipelines = ffisizeiPtruintIOV glDeleteProgramPipelinesFunPtr--glDeleteProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramPipelines")--{-# NOINLINE glDeleteProgramPipelinesFunPtr #-}---- | Usage: @'glDepthRangeArrayv' first count v@------ The length of @v@ should be @COMPSIZE(count)@.---glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()-glDepthRangeArrayv = ffiuintsizeiPtrdoubleIOV glDepthRangeArrayvFunPtr--glDepthRangeArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())-glDepthRangeArrayvFunPtr = unsafePerformIO (getProcAddress "glDepthRangeArrayv")--{-# NOINLINE glDepthRangeArrayvFunPtr #-}---- | Usage: @'glDepthRangeIndexed' index n f@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthRangeIndexed.xhtml>---glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()-glDepthRangeIndexed = ffiuintdoubledoubleIOV glDepthRangeIndexedFunPtr--glDepthRangeIndexedFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())-glDepthRangeIndexedFunPtr = unsafePerformIO (getProcAddress "glDepthRangeIndexed")--{-# NOINLINE glDepthRangeIndexedFunPtr #-}---- | Usage: @'glDepthRangef' n f@---glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()-glDepthRangef = ffifloatfloatIOV glDepthRangefFunPtr--glDepthRangefFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())-glDepthRangefFunPtr = unsafePerformIO (getProcAddress "glDepthRangef")--{-# NOINLINE glDepthRangefFunPtr #-}---- | Usage: @'glGenProgramPipelines' n pipelines@------ The length of @pipelines@ should be @n@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenProgramPipelines.xhtml>---glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenProgramPipelines = ffisizeiPtruintIOV glGenProgramPipelinesFunPtr--glGenProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glGenProgramPipelines")--{-# NOINLINE glGenProgramPipelinesFunPtr #-}---- | Usage: @'glGetDoublei_v' target index data@------ The length of @data@ should be @COMPSIZE(target)@.---glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()-glGetDoublei_v = ffienumuintPtrdoubleIOV glGetDoublei_vFunPtr--glGetDoublei_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())-glGetDoublei_vFunPtr = unsafePerformIO (getProcAddress "glGetDoublei_v")--{-# NOINLINE glGetDoublei_vFunPtr #-}---- | Usage: @'glGetFloati_v' target index data@------ The parameter @target@ is a @TypeEnum@.------ The length of @data@ should be @COMPSIZE(target)@.---glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()-glGetFloati_v = ffienumuintPtrfloatIOV glGetFloati_vFunPtr--glGetFloati_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())-glGetFloati_vFunPtr = unsafePerformIO (getProcAddress "glGetFloati_v")--{-# NOINLINE glGetFloati_vFunPtr #-}---- | Usage: @'glGetProgramBinary' program bufSize length binaryFormat binary@------ The length of @length@ should be @1@.------ The length of @binaryFormat@ should be @1@.------ The length of @binary@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramBinary.xhtml>---glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()-glGetProgramBinary = ffiuintsizeiPtrsizeiPtrenumPtrVIOV glGetProgramBinaryFunPtr--glGetProgramBinaryFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())-glGetProgramBinaryFunPtr = unsafePerformIO (getProcAddress "glGetProgramBinary")--{-# NOINLINE glGetProgramBinaryFunPtr #-}---- | Usage: @'glGetProgramPipelineInfoLog' pipeline bufSize length infoLog@------ The length of @length@ should be @1@.------ The length of @infoLog@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramPipelineInfoLog.xhtml>---glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetProgramPipelineInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetProgramPipelineInfoLogFunPtr--glGetProgramPipelineInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetProgramPipelineInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetProgramPipelineInfoLog")--{-# NOINLINE glGetProgramPipelineInfoLogFunPtr #-}---- | Usage: @'glGetProgramPipelineiv' pipeline pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetProgramPipelineiv = ffiuintenumPtrintIOV glGetProgramPipelineivFunPtr--glGetProgramPipelineivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetProgramPipelineivFunPtr = unsafePerformIO (getProcAddress "glGetProgramPipelineiv")--{-# NOINLINE glGetProgramPipelineivFunPtr #-}---- | Usage: @'glGetShaderPrecisionFormat' shadertype precisiontype range precision@------ The length of @range@ should be @2@.------ The length of @precision@ should be @2@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml>---glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()-glGetShaderPrecisionFormat = ffienumenumPtrintPtrintIOV glGetShaderPrecisionFormatFunPtr--glGetShaderPrecisionFormatFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())-glGetShaderPrecisionFormatFunPtr = unsafePerformIO (getProcAddress "glGetShaderPrecisionFormat")--{-# NOINLINE glGetShaderPrecisionFormatFunPtr #-}---- | Usage: @'glGetVertexAttribLdv' index pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()-glGetVertexAttribLdv = ffiuintenumPtrdoubleIOV glGetVertexAttribLdvFunPtr--glGetVertexAttribLdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())-glGetVertexAttribLdvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribLdv")--{-# NOINLINE glGetVertexAttribLdvFunPtr #-}---- | Usage: @'glIsProgramPipeline' pipeline@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsProgramPipeline.xhtml>---glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean-glIsProgramPipeline = ffiuintIOboolean glIsProgramPipelineFunPtr--glIsProgramPipelineFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glIsProgramPipeline")--{-# NOINLINE glIsProgramPipelineFunPtr #-}---- | Usage: @'glProgramBinary' program binaryFormat binary length@------ The length of @binary@ should be @length@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glProgramBinary.xhtml>---glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()-glProgramBinary = ffiuintenumPtrVsizeiIOV glProgramBinaryFunPtr--glProgramBinaryFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> GLsizei -> IO ())-glProgramBinaryFunPtr = unsafePerformIO (getProcAddress "glProgramBinary")--{-# NOINLINE glProgramBinaryFunPtr #-}---- | Usage: @'glProgramParameteri' program pname value@------ The parameter @pname@ is a @ProgramParameterPName@.---glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()-glProgramParameteri = ffiuintenumintIOV glProgramParameteriFunPtr--glProgramParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())-glProgramParameteriFunPtr = unsafePerformIO (getProcAddress "glProgramParameteri")--{-# NOINLINE glProgramParameteriFunPtr #-}---- | Usage: @'glProgramUniform1d' program location v0@---glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m ()-glProgramUniform1d = ffiuintintdoubleIOV glProgramUniform1dFunPtr--glProgramUniform1dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> IO ())-glProgramUniform1dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1d")--{-# NOINLINE glProgramUniform1dFunPtr #-}---- | Usage: @'glProgramUniform1dv' program location count value@------ The length of @value@ should be @count@.---glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()-glProgramUniform1dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform1dvFunPtr--glProgramUniform1dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-glProgramUniform1dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1dv")--{-# NOINLINE glProgramUniform1dvFunPtr #-}---- | Usage: @'glProgramUniform1f' program location v0@---glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()-glProgramUniform1f = ffiuintintfloatIOV glProgramUniform1fFunPtr--glProgramUniform1fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())-glProgramUniform1fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1f")--{-# NOINLINE glProgramUniform1fFunPtr #-}---- | Usage: @'glProgramUniform1fv' program location count value@------ The length of @value@ should be @count@.---glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform1fv = ffiuintintsizeiPtrfloatIOV glProgramUniform1fvFunPtr--glProgramUniform1fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform1fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fv")--{-# NOINLINE glProgramUniform1fvFunPtr #-}---- | Usage: @'glProgramUniform1i' program location v0@---glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m ()-glProgramUniform1i = ffiuintintintIOV glProgramUniform1iFunPtr--glProgramUniform1iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())-glProgramUniform1iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i")--{-# NOINLINE glProgramUniform1iFunPtr #-}---- | Usage: @'glProgramUniform1iv' program location count value@------ The length of @value@ should be @count@.---glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform1iv = ffiuintintsizeiPtrintIOV glProgramUniform1ivFunPtr--glProgramUniform1ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform1ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1iv")--{-# NOINLINE glProgramUniform1ivFunPtr #-}---- | Usage: @'glProgramUniform1ui' program location v0@---glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m ()-glProgramUniform1ui = ffiuintintuintIOV glProgramUniform1uiFunPtr--glProgramUniform1uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ())-glProgramUniform1uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui")--{-# NOINLINE glProgramUniform1uiFunPtr #-}---- | Usage: @'glProgramUniform1uiv' program location count value@------ The length of @value@ should be @count@.---glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform1uiv = ffiuintintsizeiPtruintIOV glProgramUniform1uivFunPtr--glProgramUniform1uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform1uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uiv")--{-# NOINLINE glProgramUniform1uivFunPtr #-}---- | Usage: @'glProgramUniform2d' program location v0 v1@---glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m ()-glProgramUniform2d = ffiuintintdoubledoubleIOV glProgramUniform2dFunPtr--glProgramUniform2dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ())-glProgramUniform2dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2d")--{-# NOINLINE glProgramUniform2dFunPtr #-}---- | Usage: @'glProgramUniform2dv' program location count value@------ The length of @value@ should be @count*2@.---glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()-glProgramUniform2dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform2dvFunPtr--glProgramUniform2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-glProgramUniform2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2dv")--{-# NOINLINE glProgramUniform2dvFunPtr #-}---- | Usage: @'glProgramUniform2f' program location v0 v1@---glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()-glProgramUniform2f = ffiuintintfloatfloatIOV glProgramUniform2fFunPtr--glProgramUniform2fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())-glProgramUniform2fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2f")--{-# NOINLINE glProgramUniform2fFunPtr #-}---- | Usage: @'glProgramUniform2fv' program location count value@------ The length of @value@ should be @count*2@.---glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform2fv = ffiuintintsizeiPtrfloatIOV glProgramUniform2fvFunPtr--glProgramUniform2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fv")--{-# NOINLINE glProgramUniform2fvFunPtr #-}---- | Usage: @'glProgramUniform2i' program location v0 v1@---glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()-glProgramUniform2i = ffiuintintintintIOV glProgramUniform2iFunPtr--glProgramUniform2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())-glProgramUniform2iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i")--{-# NOINLINE glProgramUniform2iFunPtr #-}---- | Usage: @'glProgramUniform2iv' program location count value@------ The length of @value@ should be @count*2@.---glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform2iv = ffiuintintsizeiPtrintIOV glProgramUniform2ivFunPtr--glProgramUniform2ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform2ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2iv")--{-# NOINLINE glProgramUniform2ivFunPtr #-}---- | Usage: @'glProgramUniform2ui' program location v0 v1@---glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()-glProgramUniform2ui = ffiuintintuintuintIOV glProgramUniform2uiFunPtr--glProgramUniform2uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())-glProgramUniform2uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui")--{-# NOINLINE glProgramUniform2uiFunPtr #-}---- | Usage: @'glProgramUniform2uiv' program location count value@------ The length of @value@ should be @count*2@.---glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform2uiv = ffiuintintsizeiPtruintIOV glProgramUniform2uivFunPtr--glProgramUniform2uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform2uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uiv")--{-# NOINLINE glProgramUniform2uivFunPtr #-}---- | Usage: @'glProgramUniform3d' program location v0 v1 v2@---glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m ()-glProgramUniform3d = ffiuintintdoubledoubledoubleIOV glProgramUniform3dFunPtr--glProgramUniform3dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())-glProgramUniform3dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3d")--{-# NOINLINE glProgramUniform3dFunPtr #-}---- | Usage: @'glProgramUniform3dv' program location count value@------ The length of @value@ should be @count*3@.---glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()-glProgramUniform3dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform3dvFunPtr--glProgramUniform3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-glProgramUniform3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3dv")--{-# NOINLINE glProgramUniform3dvFunPtr #-}---- | Usage: @'glProgramUniform3f' program location v0 v1 v2@---glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()-glProgramUniform3f = ffiuintintfloatfloatfloatIOV glProgramUniform3fFunPtr--glProgramUniform3fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-glProgramUniform3fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3f")--{-# NOINLINE glProgramUniform3fFunPtr #-}---- | Usage: @'glProgramUniform3fv' program location count value@------ The length of @value@ should be @count*3@.---glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform3fv = ffiuintintsizeiPtrfloatIOV glProgramUniform3fvFunPtr--glProgramUniform3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fv")--{-# NOINLINE glProgramUniform3fvFunPtr #-}---- | Usage: @'glProgramUniform3i' program location v0 v1 v2@---glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()-glProgramUniform3i = ffiuintintintintintIOV glProgramUniform3iFunPtr--glProgramUniform3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-glProgramUniform3iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i")--{-# NOINLINE glProgramUniform3iFunPtr #-}---- | Usage: @'glProgramUniform3iv' program location count value@------ The length of @value@ should be @count*3@.---glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform3iv = ffiuintintsizeiPtrintIOV glProgramUniform3ivFunPtr--glProgramUniform3ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform3ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3iv")--{-# NOINLINE glProgramUniform3ivFunPtr #-}---- | Usage: @'glProgramUniform3ui' program location v0 v1 v2@---glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()-glProgramUniform3ui = ffiuintintuintuintuintIOV glProgramUniform3uiFunPtr--glProgramUniform3uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())-glProgramUniform3uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui")--{-# NOINLINE glProgramUniform3uiFunPtr #-}---- | Usage: @'glProgramUniform3uiv' program location count value@------ The length of @value@ should be @count*3@.---glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform3uiv = ffiuintintsizeiPtruintIOV glProgramUniform3uivFunPtr--glProgramUniform3uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform3uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uiv")--{-# NOINLINE glProgramUniform3uivFunPtr #-}---- | Usage: @'glProgramUniform4d' program location v0 v1 v2 v3@---glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glProgramUniform4d = ffiuintintdoubledoubledoubledoubleIOV glProgramUniform4dFunPtr--glProgramUniform4dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glProgramUniform4dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4d")--{-# NOINLINE glProgramUniform4dFunPtr #-}---- | Usage: @'glProgramUniform4dv' program location count value@------ The length of @value@ should be @count*4@.---glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()-glProgramUniform4dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform4dvFunPtr--glProgramUniform4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())-glProgramUniform4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4dv")--{-# NOINLINE glProgramUniform4dvFunPtr #-}---- | Usage: @'glProgramUniform4f' program location v0 v1 v2 v3@---glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glProgramUniform4f = ffiuintintfloatfloatfloatfloatIOV glProgramUniform4fFunPtr--glProgramUniform4fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glProgramUniform4fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4f")--{-# NOINLINE glProgramUniform4fFunPtr #-}---- | Usage: @'glProgramUniform4fv' program location count value@------ The length of @value@ should be @count*4@.---glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform4fv = ffiuintintsizeiPtrfloatIOV glProgramUniform4fvFunPtr--glProgramUniform4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fv")--{-# NOINLINE glProgramUniform4fvFunPtr #-}---- | Usage: @'glProgramUniform4i' program location v0 v1 v2 v3@---glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()-glProgramUniform4i = ffiuintintintintintintIOV glProgramUniform4iFunPtr--glProgramUniform4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-glProgramUniform4iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i")--{-# NOINLINE glProgramUniform4iFunPtr #-}---- | Usage: @'glProgramUniform4iv' program location count value@------ The length of @value@ should be @count*4@.---glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform4iv = ffiuintintsizeiPtrintIOV glProgramUniform4ivFunPtr--glProgramUniform4ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform4ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4iv")--{-# NOINLINE glProgramUniform4ivFunPtr #-}---- | Usage: @'glProgramUniform4ui' program location v0 v1 v2 v3@---glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()-glProgramUniform4ui = ffiuintintuintuintuintuintIOV glProgramUniform4uiFunPtr--glProgramUniform4uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-glProgramUniform4uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui")--{-# NOINLINE glProgramUniform4uiFunPtr #-}---- | Usage: @'glProgramUniform4uiv' program location count value@------ The length of @value@ should be @count*4@.---glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform4uiv = ffiuintintsizeiPtruintIOV glProgramUniform4uivFunPtr--glProgramUniform4uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform4uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uiv")--{-# NOINLINE glProgramUniform4uivFunPtr #-}---- | Usage: @'glProgramUniformMatrix2dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*4@.---glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2dvFunPtr--glProgramUniformMatrix2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2dv")--{-# NOINLINE glProgramUniformMatrix2dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix2fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*4@.---glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2fvFunPtr--glProgramUniformMatrix2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2fv")--{-# NOINLINE glProgramUniformMatrix2fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix2x3dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix2x3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2x3dvFunPtr--glProgramUniformMatrix2x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix2x3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3dv")--{-# NOINLINE glProgramUniformMatrix2x3dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix2x3fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix2x3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x3fvFunPtr--glProgramUniformMatrix2x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix2x3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3fv")--{-# NOINLINE glProgramUniformMatrix2x3fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix2x4dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix2x4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2x4dvFunPtr--glProgramUniformMatrix2x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix2x4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4dv")--{-# NOINLINE glProgramUniformMatrix2x4dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix2x4fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix2x4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x4fvFunPtr--glProgramUniformMatrix2x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix2x4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4fv")--{-# NOINLINE glProgramUniformMatrix2x4fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix3dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*9@.---glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3dvFunPtr--glProgramUniformMatrix3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3dv")--{-# NOINLINE glProgramUniformMatrix3dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix3fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*9@.---glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3fvFunPtr--glProgramUniformMatrix3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3fv")--{-# NOINLINE glProgramUniformMatrix3fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix3x2dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix3x2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3x2dvFunPtr--glProgramUniformMatrix3x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix3x2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2dv")--{-# NOINLINE glProgramUniformMatrix3x2dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix3x2fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.---glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix3x2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x2fvFunPtr--glProgramUniformMatrix3x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix3x2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2fv")--{-# NOINLINE glProgramUniformMatrix3x2fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix3x4dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix3x4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3x4dvFunPtr--glProgramUniformMatrix3x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix3x4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4dv")--{-# NOINLINE glProgramUniformMatrix3x4dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix3x4fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix3x4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x4fvFunPtr--glProgramUniformMatrix3x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix3x4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4fv")--{-# NOINLINE glProgramUniformMatrix3x4fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix4dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*16@.---glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4dvFunPtr--glProgramUniformMatrix4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4dv")--{-# NOINLINE glProgramUniformMatrix4dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix4fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*16@.---glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4fvFunPtr--glProgramUniformMatrix4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4fv")--{-# NOINLINE glProgramUniformMatrix4fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix4x2dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix4x2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4x2dvFunPtr--glProgramUniformMatrix4x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix4x2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2dv")--{-# NOINLINE glProgramUniformMatrix4x2dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix4x2fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.---glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix4x2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x2fvFunPtr--glProgramUniformMatrix4x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix4x2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2fv")--{-# NOINLINE glProgramUniformMatrix4x2fvFunPtr #-}---- | Usage: @'glProgramUniformMatrix4x3dv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()-glProgramUniformMatrix4x3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4x3dvFunPtr--glProgramUniformMatrix4x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())-glProgramUniformMatrix4x3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3dv")--{-# NOINLINE glProgramUniformMatrix4x3dvFunPtr #-}---- | Usage: @'glProgramUniformMatrix4x3fv' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.---glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix4x3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x3fvFunPtr--glProgramUniformMatrix4x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix4x3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3fv")--{-# NOINLINE glProgramUniformMatrix4x3fvFunPtr #-}---- | Usage: @'glReleaseShaderCompiler'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glReleaseShaderCompiler.xhtml>---glReleaseShaderCompiler :: MonadIO m => m ()-glReleaseShaderCompiler = ffiIOV glReleaseShaderCompilerFunPtr--glReleaseShaderCompilerFunPtr :: FunPtr (IO ())-glReleaseShaderCompilerFunPtr = unsafePerformIO (getProcAddress "glReleaseShaderCompiler")--{-# NOINLINE glReleaseShaderCompilerFunPtr #-}---- | Usage: @'glScissorArrayv' first count v@------ The length of @v@ should be @COMPSIZE(count)@.---glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()-glScissorArrayv = ffiuintsizeiPtrintIOV glScissorArrayvFunPtr--glScissorArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())-glScissorArrayvFunPtr = unsafePerformIO (getProcAddress "glScissorArrayv")--{-# NOINLINE glScissorArrayvFunPtr #-}---- | Usage: @'glScissorIndexed' index left bottom width height@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glScissorIndexed.xhtml>---glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glScissorIndexed = ffiuintintintsizeisizeiIOV glScissorIndexedFunPtr--glScissorIndexedFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glScissorIndexedFunPtr = unsafePerformIO (getProcAddress "glScissorIndexed")--{-# NOINLINE glScissorIndexedFunPtr #-}---- | Usage: @'glScissorIndexedv' index v@------ The length of @v@ should be @4@.---glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m ()-glScissorIndexedv = ffiuintPtrintIOV glScissorIndexedvFunPtr--glScissorIndexedvFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glScissorIndexedvFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedv")--{-# NOINLINE glScissorIndexedvFunPtr #-}---- | Usage: @'glShaderBinary' count shaders binaryformat binary length@------ The length of @shaders@ should be @count@.------ The length of @binary@ should be @length@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml>---glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()-glShaderBinary = ffisizeiPtruintenumPtrVsizeiIOV glShaderBinaryFunPtr--glShaderBinaryFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> IO ())-glShaderBinaryFunPtr = unsafePerformIO (getProcAddress "glShaderBinary")--{-# NOINLINE glShaderBinaryFunPtr #-}---- | Usage: @'glUseProgramStages' pipeline stages program@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glUseProgramStages.xhtml>---glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m ()-glUseProgramStages = ffiuintbitfielduintIOV glUseProgramStagesFunPtr--glUseProgramStagesFunPtr :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ())-glUseProgramStagesFunPtr = unsafePerformIO (getProcAddress "glUseProgramStages")--{-# NOINLINE glUseProgramStagesFunPtr #-}---- | Usage: @'glValidateProgramPipeline' pipeline@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glValidateProgramPipeline.xhtml>---glValidateProgramPipeline :: MonadIO m => GLuint -> m ()-glValidateProgramPipeline = ffiuintIOV glValidateProgramPipelineFunPtr--glValidateProgramPipelineFunPtr :: FunPtr (GLuint -> IO ())-glValidateProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glValidateProgramPipeline")--{-# NOINLINE glValidateProgramPipelineFunPtr #-}---- | Usage: @'glVertexAttribL1d' index x@---glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()-glVertexAttribL1d = ffiuintdoubleIOV glVertexAttribL1dFunPtr--glVertexAttribL1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())-glVertexAttribL1dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1d")--{-# NOINLINE glVertexAttribL1dFunPtr #-}---- | Usage: @'glVertexAttribL1dv' index v@------ The length of @v@ should be @1@.---glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttribL1dv = ffiuintPtrdoubleIOV glVertexAttribL1dvFunPtr--glVertexAttribL1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttribL1dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1dv")--{-# NOINLINE glVertexAttribL1dvFunPtr #-}---- | Usage: @'glVertexAttribL2d' index x y@---glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()-glVertexAttribL2d = ffiuintdoubledoubleIOV glVertexAttribL2dFunPtr--glVertexAttribL2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())-glVertexAttribL2dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL2d")--{-# NOINLINE glVertexAttribL2dFunPtr #-}---- | Usage: @'glVertexAttribL2dv' index v@------ The length of @v@ should be @2@.---glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttribL2dv = ffiuintPtrdoubleIOV glVertexAttribL2dvFunPtr--glVertexAttribL2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttribL2dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL2dv")--{-# NOINLINE glVertexAttribL2dvFunPtr #-}---- | Usage: @'glVertexAttribL3d' index x y z@---glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()-glVertexAttribL3d = ffiuintdoubledoubledoubleIOV glVertexAttribL3dFunPtr--glVertexAttribL3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-glVertexAttribL3dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL3d")--{-# NOINLINE glVertexAttribL3dFunPtr #-}---- | Usage: @'glVertexAttribL3dv' index v@------ The length of @v@ should be @3@.---glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttribL3dv = ffiuintPtrdoubleIOV glVertexAttribL3dvFunPtr--glVertexAttribL3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttribL3dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL3dv")--{-# NOINLINE glVertexAttribL3dvFunPtr #-}---- | Usage: @'glVertexAttribL4d' index x y z w@---glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glVertexAttribL4d = ffiuintdoubledoubledoubledoubleIOV glVertexAttribL4dFunPtr--glVertexAttribL4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glVertexAttribL4dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL4d")--{-# NOINLINE glVertexAttribL4dFunPtr #-}---- | Usage: @'glVertexAttribL4dv' index v@------ The length of @v@ should be @4@.---glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttribL4dv = ffiuintPtrdoubleIOV glVertexAttribL4dvFunPtr--glVertexAttribL4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttribL4dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL4dv")--{-# NOINLINE glVertexAttribL4dvFunPtr #-}---- | Usage: @'glVertexAttribLPointer' index size type stride pointer@------ The length of @pointer@ should be @size@.---glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()-glVertexAttribLPointer = ffiuintintenumsizeiPtrVIOV glVertexAttribLPointerFunPtr--glVertexAttribLPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())-glVertexAttribLPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribLPointer")--{-# NOINLINE glVertexAttribLPointerFunPtr #-}---- | Usage: @'glViewportArrayv' first count v@------ The length of @v@ should be @COMPSIZE(count)@.---glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()-glViewportArrayv = ffiuintsizeiPtrfloatIOV glViewportArrayvFunPtr--glViewportArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())-glViewportArrayvFunPtr = unsafePerformIO (getProcAddress "glViewportArrayv")--{-# NOINLINE glViewportArrayvFunPtr #-}---- | Usage: @'glViewportIndexedf' index x y w h@---glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glViewportIndexedf = ffiuintfloatfloatfloatfloatIOV glViewportIndexedfFunPtr--glViewportIndexedfFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glViewportIndexedfFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedf")--{-# NOINLINE glViewportIndexedfFunPtr #-}---- | Usage: @'glViewportIndexedfv' index v@------ The length of @v@ should be @4@.---glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glViewportIndexedfv = ffiuintPtrfloatIOV glViewportIndexedfvFunPtr--glViewportIndexedfvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glViewportIndexedfvFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfv")--{-# NOINLINE glViewportIndexedfvFunPtr #-}--pattern GL_ACTIVE_PROGRAM = 0x8259--pattern GL_ALL_SHADER_BITS = 0xFFFFFFFF--pattern GL_FIXED = 0x140C--pattern GL_FRAGMENT_SHADER_BIT = 0x00000002--pattern GL_GEOMETRY_SHADER_BIT = 0x00000004--pattern GL_HIGH_FLOAT = 0x8DF2--pattern GL_HIGH_INT = 0x8DF5--pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B--pattern GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A--pattern GL_LAYER_PROVOKING_VERTEX = 0x825E--pattern GL_LOW_FLOAT = 0x8DF0--pattern GL_LOW_INT = 0x8DF3--pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD--pattern GL_MAX_VARYING_VECTORS = 0x8DFC--pattern GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB--pattern GL_MAX_VIEWPORTS = 0x825B--pattern GL_MEDIUM_FLOAT = 0x8DF1--pattern GL_MEDIUM_INT = 0x8DF4--pattern GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE--pattern GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9--pattern GL_PROGRAM_BINARY_FORMATS = 0x87FF--pattern GL_PROGRAM_BINARY_LENGTH = 0x8741--pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257--pattern GL_PROGRAM_PIPELINE_BINDING = 0x825A--pattern GL_PROGRAM_SEPARABLE = 0x8258--pattern GL_RGB565 = 0x8D62--pattern GL_SHADER_BINARY_FORMATS = 0x8DF8--pattern GL_SHADER_COMPILER = 0x8DFA--pattern GL_TESS_CONTROL_SHADER_BIT = 0x00000008--pattern GL_TESS_EVALUATION_SHADER_BIT = 0x00000010--pattern GL_UNDEFINED_VERTEX = 0x8260--pattern GL_VERTEX_SHADER_BIT = 0x00000001--pattern GL_VIEWPORT_BOUNDS_RANGE = 0x825D--pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F--pattern GL_VIEWPORT_SUBPIXEL_BITS = 0x825C---- | Usage: @'glBindImageTexture' unit texture level layered layer access format@------ The parameter @layered@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml>---glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()-glBindImageTexture = ffiuintuintintbooleanintenumenumIOV glBindImageTextureFunPtr--glBindImageTextureFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ())-glBindImageTextureFunPtr = unsafePerformIO (getProcAddress "glBindImageTexture")--{-# NOINLINE glBindImageTextureFunPtr #-}---- | Usage: @'glDrawArraysInstancedBaseInstance' mode first count instancecount baseinstance@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstancedBaseInstance.xhtml>---glDrawArraysInstancedBaseInstance :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m ()-glDrawArraysInstancedBaseInstance = ffienumintsizeisizeiuintIOV glDrawArraysInstancedBaseInstanceFunPtr--glDrawArraysInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())-glDrawArraysInstancedBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedBaseInstance")--{-# NOINLINE glDrawArraysInstancedBaseInstanceFunPtr #-}---- | Usage: @'glDrawElementsInstancedBaseInstance' mode count type indices instancecount baseinstance@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The length of @indices@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseInstance.xhtml>---glDrawElementsInstancedBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m ()-glDrawElementsInstancedBaseInstance = ffienumsizeienumPtrVsizeiuintIOV glDrawElementsInstancedBaseInstanceFunPtr--glDrawElementsInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> IO ())-glDrawElementsInstancedBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseInstance")--{-# NOINLINE glDrawElementsInstancedBaseInstanceFunPtr #-}---- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstance' mode count type indices instancecount basevertex baseinstance@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The length of @indices@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseVertexBaseInstance.xhtml>---glDrawElementsInstancedBaseVertexBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m ()-glDrawElementsInstancedBaseVertexBaseInstance = ffienumsizeienumPtrVsizeiintuintIOV glDrawElementsInstancedBaseVertexBaseInstanceFunPtr--glDrawElementsInstancedBaseVertexBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> IO ())-glDrawElementsInstancedBaseVertexBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertexBaseInstance")--{-# NOINLINE glDrawElementsInstancedBaseVertexBaseInstanceFunPtr #-}---- | Usage: @'glDrawTransformFeedbackInstanced' mode id instancecount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackInstanced.xhtml>---glDrawTransformFeedbackInstanced :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()-glDrawTransformFeedbackInstanced = ffienumuintsizeiIOV glDrawTransformFeedbackInstancedFunPtr--glDrawTransformFeedbackInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())-glDrawTransformFeedbackInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackInstanced")--{-# NOINLINE glDrawTransformFeedbackInstancedFunPtr #-}---- | Usage: @'glDrawTransformFeedbackStreamInstanced' mode id stream instancecount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStreamInstanced.xhtml>---glDrawTransformFeedbackStreamInstanced :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m ()-glDrawTransformFeedbackStreamInstanced = ffienumuintuintsizeiIOV glDrawTransformFeedbackStreamInstancedFunPtr--glDrawTransformFeedbackStreamInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ())-glDrawTransformFeedbackStreamInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackStreamInstanced")--{-# NOINLINE glDrawTransformFeedbackStreamInstancedFunPtr #-}---- | Usage: @'glGetActiveAtomicCounterBufferiv' program bufferIndex pname params@------ The length of @params@ should be @COMPSIZE(pname)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveAtomicCounterBufferiv.xhtml>---glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()-glGetActiveAtomicCounterBufferiv = ffiuintuintenumPtrintIOV glGetActiveAtomicCounterBufferivFunPtr--glGetActiveAtomicCounterBufferivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-glGetActiveAtomicCounterBufferivFunPtr = unsafePerformIO (getProcAddress "glGetActiveAtomicCounterBufferiv")--{-# NOINLINE glGetActiveAtomicCounterBufferivFunPtr #-}---- | Usage: @'glGetInternalformativ' target internalformat pname bufSize params@------ The length of @params@ should be @bufSize@.---glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m ()-glGetInternalformativ = ffienumenumenumsizeiPtrintIOV glGetInternalformativFunPtr--glGetInternalformativFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())-glGetInternalformativFunPtr = unsafePerformIO (getProcAddress "glGetInternalformativ")--{-# NOINLINE glGetInternalformativFunPtr #-}---- | Usage: @'glMemoryBarrier' barriers@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMemoryBarrier.xhtml>---glMemoryBarrier :: MonadIO m => GLbitfield -> m ()-glMemoryBarrier = ffibitfieldIOV glMemoryBarrierFunPtr--glMemoryBarrierFunPtr :: FunPtr (GLbitfield -> IO ())-glMemoryBarrierFunPtr = unsafePerformIO (getProcAddress "glMemoryBarrier")--{-# NOINLINE glMemoryBarrierFunPtr #-}---- | Usage: @'glTexStorage1D' target levels internalformat width@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage1D.xhtml>---glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m ()-glTexStorage1D = ffienumsizeienumsizeiIOV glTexStorage1DFunPtr--glTexStorage1DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())-glTexStorage1DFunPtr = unsafePerformIO (getProcAddress "glTexStorage1D")--{-# NOINLINE glTexStorage1DFunPtr #-}---- | Usage: @'glTexStorage2D' target levels internalformat width height@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage2D.xhtml>---glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()-glTexStorage2D = ffienumsizeienumsizeisizeiIOV glTexStorage2DFunPtr--glTexStorage2DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-glTexStorage2DFunPtr = unsafePerformIO (getProcAddress "glTexStorage2D")--{-# NOINLINE glTexStorage2DFunPtr #-}---- | Usage: @'glTexStorage3D' target levels internalformat width height depth@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage3D.xhtml>---glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()-glTexStorage3D = ffienumsizeienumsizeisizeisizeiIOV glTexStorage3DFunPtr--glTexStorage3DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())-glTexStorage3DFunPtr = unsafePerformIO (getProcAddress "glTexStorage3D")--{-# NOINLINE glTexStorage3DFunPtr #-}--pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9--pattern GL_ALL_BARRIER_BITS = 0xFFFFFFFF--pattern GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000--pattern GL_ATOMIC_COUNTER_BUFFER = 0x92C0--pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5--pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6--pattern GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1--pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4--pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB--pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA--pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8--pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9--pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7--pattern GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3--pattern GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2--pattern GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200--pattern GL_COMMAND_BARRIER_BIT = 0x00000040--pattern GL_COPY_READ_BUFFER_BINDING = 0x8F36--pattern GL_COPY_WRITE_BUFFER_BINDING = 0x8F37--pattern GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002--pattern GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400--pattern GL_IMAGE_1D = 0x904C--pattern GL_IMAGE_1D_ARRAY = 0x9052--pattern GL_IMAGE_2D = 0x904D--pattern GL_IMAGE_2D_ARRAY = 0x9053--pattern GL_IMAGE_2D_MULTISAMPLE = 0x9055--pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056--pattern GL_IMAGE_2D_RECT = 0x904F--pattern GL_IMAGE_3D = 0x904E--pattern GL_IMAGE_BINDING_ACCESS = 0x8F3E--pattern GL_IMAGE_BINDING_FORMAT = 0x906E--pattern GL_IMAGE_BINDING_LAYER = 0x8F3D--pattern GL_IMAGE_BINDING_LAYERED = 0x8F3C--pattern GL_IMAGE_BINDING_LEVEL = 0x8F3B--pattern GL_IMAGE_BINDING_NAME = 0x8F3A--pattern GL_IMAGE_BUFFER = 0x9051--pattern GL_IMAGE_CUBE = 0x9050--pattern GL_IMAGE_CUBE_MAP_ARRAY = 0x9054--pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9--pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8--pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7--pattern GL_INT_IMAGE_1D = 0x9057--pattern GL_INT_IMAGE_1D_ARRAY = 0x905D--pattern GL_INT_IMAGE_2D = 0x9058--pattern GL_INT_IMAGE_2D_ARRAY = 0x905E--pattern GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060--pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061--pattern GL_INT_IMAGE_2D_RECT = 0x905A--pattern GL_INT_IMAGE_3D = 0x9059--pattern GL_INT_IMAGE_BUFFER = 0x905C--pattern GL_INT_IMAGE_CUBE = 0x905B--pattern GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F--pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC--pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8--pattern GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7--pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1--pattern GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF--pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39--pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6--pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0--pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE--pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5--pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF--pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD--pattern GL_MAX_IMAGE_SAMPLES = 0x906D--pattern GL_MAX_IMAGE_UNITS = 0x8F38--pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3--pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD--pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB--pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4--pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE--pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC--pattern GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2--pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC--pattern GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA--pattern GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC--pattern GL_NUM_SAMPLE_COUNTS = 0x9380--pattern GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D--pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C--pattern GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E--pattern GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B--pattern GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080--pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020--pattern GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008--pattern GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F--pattern GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100--pattern GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24--pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800--pattern GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23--pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA--pattern GL_UNIFORM_BARRIER_BIT = 0x00000004--pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129--pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128--pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A--pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127--pattern GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB--pattern GL_UNSIGNED_INT_IMAGE_1D = 0x9062--pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068--pattern GL_UNSIGNED_INT_IMAGE_2D = 0x9063--pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069--pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B--pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C--pattern GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065--pattern GL_UNSIGNED_INT_IMAGE_3D = 0x9064--pattern GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067--pattern GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066--pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A--pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001---- | Usage: @'glBindVertexBuffer' bindingindex buffer offset stride@------ The parameter @offset@ is a @BufferOffset@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffer.xhtml>---glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m ()-glBindVertexBuffer = ffiuintuintintptrsizeiIOV glBindVertexBufferFunPtr--glBindVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())-glBindVertexBufferFunPtr = unsafePerformIO (getProcAddress "glBindVertexBuffer")--{-# NOINLINE glBindVertexBufferFunPtr #-}---- | Usage: @'glClearBufferData' target internalformat format type data@------ The length of @data@ should be @COMPSIZE(format,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearBufferData.xhtml>---glClearBufferData :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()-glClearBufferData = ffienumenumenumenumPtrVIOV glClearBufferDataFunPtr--glClearBufferDataFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())-glClearBufferDataFunPtr = unsafePerformIO (getProcAddress "glClearBufferData")--{-# NOINLINE glClearBufferDataFunPtr #-}---- | Usage: @'glClearBufferSubData' target internalformat offset size format type data@------ The parameter @offset@ is a @BufferOffset@.------ The parameter @size@ is a @BufferSize@.------ The length of @data@ should be @COMPSIZE(format,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearBufferSubData.xhtml>---glClearBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m ()-glClearBufferSubData = ffienumenumintptrsizeiptrenumenumPtrVIOV glClearBufferSubDataFunPtr--glClearBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ())-glClearBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glClearBufferSubData")--{-# NOINLINE glClearBufferSubDataFunPtr #-}---- | Usage: @'glCopyImageSubData' srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyImageSubData.xhtml>---glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()-glCopyImageSubData = ffiuintenumintintintintuintenumintintintintsizeisizeisizeiIOV glCopyImageSubDataFunPtr--glCopyImageSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())-glCopyImageSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyImageSubData")--{-# NOINLINE glCopyImageSubDataFunPtr #-}---- | Usage: @'glDebugMessageCallback' callback userParam@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDebugMessageCallback.xhtml>---glDebugMessageCallback :: MonadIO m => GLDEBUGPROC -> Ptr () -> m ()-glDebugMessageCallback = ffiDEBUGPROCPtrVIOV glDebugMessageCallbackFunPtr--glDebugMessageCallbackFunPtr :: FunPtr (GLDEBUGPROC -> Ptr () -> IO ())-glDebugMessageCallbackFunPtr = unsafePerformIO (getProcAddress "glDebugMessageCallback")--{-# NOINLINE glDebugMessageCallbackFunPtr #-}---- | Usage: @'glDebugMessageControl' source type severity count ids enabled@------ The parameter @enabled@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @ids@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDebugMessageControl.xhtml>---glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m ()-glDebugMessageControl = ffienumenumenumsizeiPtruintbooleanIOV glDebugMessageControlFunPtr--glDebugMessageControlFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())-glDebugMessageControlFunPtr = unsafePerformIO (getProcAddress "glDebugMessageControl")--{-# NOINLINE glDebugMessageControlFunPtr #-}---- | Usage: @'glDebugMessageInsert' source type id severity length buf@------ The length of @buf@ should be @COMPSIZE(buf,length)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDebugMessageInsert.xhtml>---glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m ()-glDebugMessageInsert = ffienumenumuintenumsizeiPtrcharIOV glDebugMessageInsertFunPtr--glDebugMessageInsertFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())-glDebugMessageInsertFunPtr = unsafePerformIO (getProcAddress "glDebugMessageInsert")--{-# NOINLINE glDebugMessageInsertFunPtr #-}---- | Usage: @'glDispatchCompute' num_groups_x num_groups_y num_groups_z@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDispatchCompute.xhtml>---glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glDispatchCompute = ffiuintuintuintIOV glDispatchComputeFunPtr--glDispatchComputeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glDispatchComputeFunPtr = unsafePerformIO (getProcAddress "glDispatchCompute")--{-# NOINLINE glDispatchComputeFunPtr #-}---- | Usage: @'glDispatchComputeIndirect' indirect@------ The parameter @indirect@ is a @BufferOffset@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glDispatchComputeIndirect.xhtml>---glDispatchComputeIndirect :: MonadIO m => GLintptr -> m ()-glDispatchComputeIndirect = ffiintptrIOV glDispatchComputeIndirectFunPtr--glDispatchComputeIndirectFunPtr :: FunPtr (GLintptr -> IO ())-glDispatchComputeIndirectFunPtr = unsafePerformIO (getProcAddress "glDispatchComputeIndirect")--{-# NOINLINE glDispatchComputeIndirectFunPtr #-}---- | Usage: @'glFramebufferParameteri' target pname param@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferParameteri.xhtml>---glFramebufferParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()-glFramebufferParameteri = ffienumenumintIOV glFramebufferParameteriFunPtr--glFramebufferParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())-glFramebufferParameteriFunPtr = unsafePerformIO (getProcAddress "glFramebufferParameteri")--{-# NOINLINE glFramebufferParameteriFunPtr #-}---- | Usage: @'glGetDebugMessageLog' count bufSize sources types ids severities lengths messageLog@------ The length of @sources@ should be @count@.------ The length of @types@ should be @count@.------ The length of @ids@ should be @count@.------ The length of @severities@ should be @count@.------ The length of @lengths@ should be @count@.------ The length of @messageLog@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetDebugMessageLog.xhtml>---glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint-glGetDebugMessageLog = ffiuintsizeiPtrenumPtrenumPtruintPtrenumPtrsizeiPtrcharIOuint glGetDebugMessageLogFunPtr--glGetDebugMessageLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)-glGetDebugMessageLogFunPtr = unsafePerformIO (getProcAddress "glGetDebugMessageLog")--{-# NOINLINE glGetDebugMessageLogFunPtr #-}---- | Usage: @'glGetFramebufferParameteriv' target pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetFramebufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetFramebufferParameteriv = ffienumenumPtrintIOV glGetFramebufferParameterivFunPtr--glGetFramebufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetFramebufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferParameteriv")--{-# NOINLINE glGetFramebufferParameterivFunPtr #-}---- | Usage: @'glGetInternalformati64v' target internalformat pname bufSize params@------ The length of @params@ should be @bufSize@.---glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()-glGetInternalformati64v = ffienumenumenumsizeiPtrint64IOV glGetInternalformati64vFunPtr--glGetInternalformati64vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())-glGetInternalformati64vFunPtr = unsafePerformIO (getProcAddress "glGetInternalformati64v")--{-# NOINLINE glGetInternalformati64vFunPtr #-}---- | Usage: @'glGetObjectLabel' identifier name bufSize length label@------ The length of @length@ should be @1@.------ The length of @label@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetObjectLabel.xhtml>---glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetObjectLabel = ffienumuintsizeiPtrsizeiPtrcharIOV glGetObjectLabelFunPtr--glGetObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetObjectLabelFunPtr = unsafePerformIO (getProcAddress "glGetObjectLabel")--{-# NOINLINE glGetObjectLabelFunPtr #-}---- | Usage: @'glGetObjectPtrLabel' ptr bufSize length label@------ The length of @length@ should be @1@.------ The length of @label@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetObjectPtrLabel.xhtml>---glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetObjectPtrLabel = ffiPtrVsizeiPtrsizeiPtrcharIOV glGetObjectPtrLabelFunPtr--glGetObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetObjectPtrLabelFunPtr = unsafePerformIO (getProcAddress "glGetObjectPtrLabel")--{-# NOINLINE glGetObjectPtrLabelFunPtr #-}---- | Usage: @'glGetProgramInterfaceiv' program programInterface pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetProgramInterfaceiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()-glGetProgramInterfaceiv = ffiuintenumenumPtrintIOV glGetProgramInterfaceivFunPtr--glGetProgramInterfaceivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-glGetProgramInterfaceivFunPtr = unsafePerformIO (getProcAddress "glGetProgramInterfaceiv")--{-# NOINLINE glGetProgramInterfaceivFunPtr #-}---- | Usage: @'glGetProgramResourceIndex' program programInterface name@------ The length of @name@ should be @COMPSIZE(name)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceIndex.xhtml>---glGetProgramResourceIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint-glGetProgramResourceIndex = ffiuintenumPtrcharIOuint glGetProgramResourceIndexFunPtr--glGetProgramResourceIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)-glGetProgramResourceIndexFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceIndex")--{-# NOINLINE glGetProgramResourceIndexFunPtr #-}---- | Usage: @'glGetProgramResourceLocation' program programInterface name@------ The length of @name@ should be @COMPSIZE(name)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceLocation.xhtml>---glGetProgramResourceLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint-glGetProgramResourceLocation = ffiuintenumPtrcharIOint glGetProgramResourceLocationFunPtr--glGetProgramResourceLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)-glGetProgramResourceLocationFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocation")--{-# NOINLINE glGetProgramResourceLocationFunPtr #-}---- | Usage: @'glGetProgramResourceLocationIndex' program programInterface name@------ The length of @name@ should be @COMPSIZE(name)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceLocationIndex.xhtml>---glGetProgramResourceLocationIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint-glGetProgramResourceLocationIndex = ffiuintenumPtrcharIOint glGetProgramResourceLocationIndexFunPtr--glGetProgramResourceLocationIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)-glGetProgramResourceLocationIndexFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocationIndex")--{-# NOINLINE glGetProgramResourceLocationIndexFunPtr #-}---- | Usage: @'glGetProgramResourceName' program programInterface index bufSize length name@------ The length of @length@ should be @1@.------ The length of @name@ should be @bufSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceName.xhtml>---glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()-glGetProgramResourceName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetProgramResourceNameFunPtr--glGetProgramResourceNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-glGetProgramResourceNameFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceName")--{-# NOINLINE glGetProgramResourceNameFunPtr #-}---- | Usage: @'glGetProgramResourceiv' program programInterface index propCount props bufSize length params@------ The length of @props@ should be @propCount@.------ The length of @length@ should be @1@.------ The length of @params@ should be @bufSize@.---glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()-glGetProgramResourceiv = ffiuintenumuintsizeiPtrenumsizeiPtrsizeiPtrintIOV glGetProgramResourceivFunPtr--glGetProgramResourceivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())-glGetProgramResourceivFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceiv")--{-# NOINLINE glGetProgramResourceivFunPtr #-}---- | Usage: @'glInvalidateBufferData' buffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateBufferData.xhtml>---glInvalidateBufferData :: MonadIO m => GLuint -> m ()-glInvalidateBufferData = ffiuintIOV glInvalidateBufferDataFunPtr--glInvalidateBufferDataFunPtr :: FunPtr (GLuint -> IO ())-glInvalidateBufferDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateBufferData")--{-# NOINLINE glInvalidateBufferDataFunPtr #-}---- | Usage: @'glInvalidateBufferSubData' buffer offset length@------ The parameter @offset@ is a @BufferOffset@.------ The parameter @length@ is a @BufferSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateBufferSubData.xhtml>---glInvalidateBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m ()-glInvalidateBufferSubData = ffiuintintptrsizeiptrIOV glInvalidateBufferSubDataFunPtr--glInvalidateBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())-glInvalidateBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateBufferSubData")--{-# NOINLINE glInvalidateBufferSubDataFunPtr #-}---- | Usage: @'glInvalidateFramebuffer' target numAttachments attachments@------ The length of @attachments@ should be @numAttachments@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateFramebuffer.xhtml>---glInvalidateFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> m ()-glInvalidateFramebuffer = ffienumsizeiPtrenumIOV glInvalidateFramebufferFunPtr--glInvalidateFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())-glInvalidateFramebufferFunPtr = unsafePerformIO (getProcAddress "glInvalidateFramebuffer")--{-# NOINLINE glInvalidateFramebufferFunPtr #-}---- | Usage: @'glInvalidateSubFramebuffer' target numAttachments attachments x y width height@------ The length of @attachments@ should be @numAttachments@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateSubFramebuffer.xhtml>---glInvalidateSubFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glInvalidateSubFramebuffer = ffienumsizeiPtrenumintintsizeisizeiIOV glInvalidateSubFramebufferFunPtr--glInvalidateSubFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glInvalidateSubFramebufferFunPtr = unsafePerformIO (getProcAddress "glInvalidateSubFramebuffer")--{-# NOINLINE glInvalidateSubFramebufferFunPtr #-}---- | Usage: @'glInvalidateTexImage' texture level@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateTexImage.xhtml>---glInvalidateTexImage :: MonadIO m => GLuint -> GLint -> m ()-glInvalidateTexImage = ffiuintintIOV glInvalidateTexImageFunPtr--glInvalidateTexImageFunPtr :: FunPtr (GLuint -> GLint -> IO ())-glInvalidateTexImageFunPtr = unsafePerformIO (getProcAddress "glInvalidateTexImage")--{-# NOINLINE glInvalidateTexImageFunPtr #-}---- | Usage: @'glInvalidateTexSubImage' texture level xoffset yoffset zoffset width height depth@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateTexSubImage.xhtml>---glInvalidateTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()-glInvalidateTexSubImage = ffiuintintintintintsizeisizeisizeiIOV glInvalidateTexSubImageFunPtr--glInvalidateTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())-glInvalidateTexSubImageFunPtr = unsafePerformIO (getProcAddress "glInvalidateTexSubImage")--{-# NOINLINE glInvalidateTexSubImageFunPtr #-}---- | Usage: @'glMultiDrawArraysIndirect' mode indirect drawcount stride@------ The length of @indirect@ should be @COMPSIZE(drawcount,stride)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawArraysIndirect.xhtml>---glMultiDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()-glMultiDrawArraysIndirect = ffienumPtrVsizeisizeiIOV glMultiDrawArraysIndirectFunPtr--glMultiDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())-glMultiDrawArraysIndirectFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArraysIndirect")--{-# NOINLINE glMultiDrawArraysIndirectFunPtr #-}---- | Usage: @'glMultiDrawElementsIndirect' mode type indirect drawcount stride@------ The length of @indirect@ should be @COMPSIZE(drawcount,stride)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsIndirect.xhtml>---glMultiDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()-glMultiDrawElementsIndirect = ffienumenumPtrVsizeisizeiIOV glMultiDrawElementsIndirectFunPtr--glMultiDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())-glMultiDrawElementsIndirectFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsIndirect")--{-# NOINLINE glMultiDrawElementsIndirectFunPtr #-}---- | Usage: @'glObjectLabel' identifier name length label@------ The length of @label@ should be @COMPSIZE(label,length)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glObjectLabel.xhtml>---glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()-glObjectLabel = ffienumuintsizeiPtrcharIOV glObjectLabelFunPtr--glObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())-glObjectLabelFunPtr = unsafePerformIO (getProcAddress "glObjectLabel")--{-# NOINLINE glObjectLabelFunPtr #-}---- | Usage: @'glObjectPtrLabel' ptr length label@------ The length of @label@ should be @COMPSIZE(label,length)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glObjectPtrLabel.xhtml>---glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m ()-glObjectPtrLabel = ffiPtrVsizeiPtrcharIOV glObjectPtrLabelFunPtr--glObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())-glObjectPtrLabelFunPtr = unsafePerformIO (getProcAddress "glObjectPtrLabel")--{-# NOINLINE glObjectPtrLabelFunPtr #-}---- | Usage: @'glPopDebugGroup'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPopDebugGroup.xhtml>---glPopDebugGroup :: MonadIO m => m ()-glPopDebugGroup = ffiIOV glPopDebugGroupFunPtr--glPopDebugGroupFunPtr :: FunPtr (IO ())-glPopDebugGroupFunPtr = unsafePerformIO (getProcAddress "glPopDebugGroup")--{-# NOINLINE glPopDebugGroupFunPtr #-}---- | Usage: @'glPushDebugGroup' source id length message@------ The length of @message@ should be @COMPSIZE(message,length)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glPushDebugGroup.xhtml>---glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()-glPushDebugGroup = ffienumuintsizeiPtrcharIOV glPushDebugGroupFunPtr--glPushDebugGroupFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())-glPushDebugGroupFunPtr = unsafePerformIO (getProcAddress "glPushDebugGroup")--{-# NOINLINE glPushDebugGroupFunPtr #-}---- | Usage: @'glShaderStorageBlockBinding' program storageBlockIndex storageBlockBinding@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glShaderStorageBlockBinding.xhtml>---glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glShaderStorageBlockBinding = ffiuintuintuintIOV glShaderStorageBlockBindingFunPtr--glShaderStorageBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glShaderStorageBlockBindingFunPtr = unsafePerformIO (getProcAddress "glShaderStorageBlockBinding")--{-# NOINLINE glShaderStorageBlockBindingFunPtr #-}---- | Usage: @'glTexBufferRange' target internalformat buffer offset size@------ The parameter @offset@ is a @BufferOffset@.------ The parameter @size@ is a @BufferSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexBufferRange.xhtml>---glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()-glTexBufferRange = ffienumenumuintintptrsizeiptrIOV glTexBufferRangeFunPtr--glTexBufferRangeFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-glTexBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTexBufferRange")--{-# NOINLINE glTexBufferRangeFunPtr #-}---- | Usage: @'glTexStorage2DMultisample' target samples internalformat width height fixedsamplelocations@------ The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage2DMultisample.xhtml>---glTexStorage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()-glTexStorage2DMultisample = ffienumsizeienumsizeisizeibooleanIOV glTexStorage2DMultisampleFunPtr--glTexStorage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTexStorage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexStorage2DMultisample")--{-# NOINLINE glTexStorage2DMultisampleFunPtr #-}---- | Usage: @'glTexStorage3DMultisample' target samples internalformat width height depth fixedsamplelocations@------ The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage3DMultisample.xhtml>---glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()-glTexStorage3DMultisample = ffienumsizeienumsizeisizeisizeibooleanIOV glTexStorage3DMultisampleFunPtr--glTexStorage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTexStorage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexStorage3DMultisample")--{-# NOINLINE glTexStorage3DMultisampleFunPtr #-}---- | Usage: @'glTextureView' texture target origtexture internalformat minlevel numlevels minlayer numlayers@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTextureView.xhtml>---glTextureView :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m ()-glTextureView = ffiuintenumuintenumuintuintuintuintIOV glTextureViewFunPtr--glTextureViewFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-glTextureViewFunPtr = unsafePerformIO (getProcAddress "glTextureView")--{-# NOINLINE glTextureViewFunPtr #-}---- | Usage: @'glVertexAttribBinding' attribindex bindingindex@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribBinding.xhtml>---glVertexAttribBinding :: MonadIO m => GLuint -> GLuint -> m ()-glVertexAttribBinding = ffiuintuintIOV glVertexAttribBindingFunPtr--glVertexAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glVertexAttribBindingFunPtr = unsafePerformIO (getProcAddress "glVertexAttribBinding")--{-# NOINLINE glVertexAttribBindingFunPtr #-}---- | Usage: @'glVertexAttribFormat' attribindex size type normalized relativeoffset@------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribFormat.xhtml>---glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()-glVertexAttribFormat = ffiuintintenumbooleanuintIOV glVertexAttribFormatFunPtr--glVertexAttribFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())-glVertexAttribFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribFormat")--{-# NOINLINE glVertexAttribFormatFunPtr #-}---- | Usage: @'glVertexAttribIFormat' attribindex size type relativeoffset@---glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()-glVertexAttribIFormat = ffiuintintenumuintIOV glVertexAttribIFormatFunPtr--glVertexAttribIFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())-glVertexAttribIFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribIFormat")--{-# NOINLINE glVertexAttribIFormatFunPtr #-}---- | Usage: @'glVertexAttribLFormat' attribindex size type relativeoffset@---glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()-glVertexAttribLFormat = ffiuintintenumuintIOV glVertexAttribLFormatFunPtr--glVertexAttribLFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())-glVertexAttribLFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribLFormat")--{-# NOINLINE glVertexAttribLFormatFunPtr #-}---- | Usage: @'glVertexBindingDivisor' bindingindex divisor@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexBindingDivisor.xhtml>---glVertexBindingDivisor :: MonadIO m => GLuint -> GLuint -> m ()-glVertexBindingDivisor = ffiuintuintIOV glVertexBindingDivisorFunPtr--glVertexBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glVertexBindingDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexBindingDivisor")--{-# NOINLINE glVertexBindingDivisorFunPtr #-}--pattern GL_ACTIVE_RESOURCES = 0x92F5--pattern GL_ACTIVE_VARIABLES = 0x9305--pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A--pattern GL_ARRAY_SIZE = 0x92FB--pattern GL_ARRAY_STRIDE = 0x92FE--pattern GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301--pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED--pattern GL_AUTO_GENERATE_MIPMAP = 0x8295--pattern GL_BLOCK_INDEX = 0x92FD--pattern GL_BUFFER = 0x82E0--pattern GL_BUFFER_BINDING = 0x9302--pattern GL_BUFFER_DATA_SIZE = 0x9303--pattern GL_BUFFER_VARIABLE = 0x92E5--pattern GL_CAVEAT_SUPPORT = 0x82B8--pattern GL_CLEAR_BUFFER = 0x82B4--pattern GL_COLOR_COMPONENTS = 0x8283--pattern GL_COLOR_ENCODING = 0x8296--pattern GL_COLOR_RENDERABLE = 0x8286--pattern GL_COMPRESSED_R11_EAC = 0x9270--pattern GL_COMPRESSED_RG11_EAC = 0x9272--pattern GL_COMPRESSED_RGB8_ETC2 = 0x9274--pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276--pattern GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278--pattern GL_COMPRESSED_SIGNED_R11_EAC = 0x9271--pattern GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273--pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279--pattern GL_COMPRESSED_SRGB8_ETC2 = 0x9275--pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277--pattern GL_COMPUTE_SHADER = 0x91B9--pattern GL_COMPUTE_SHADER_BIT = 0x00000020--pattern GL_COMPUTE_SUBROUTINE = 0x92ED--pattern GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3--pattern GL_COMPUTE_TEXTURE = 0x82A0--pattern GL_COMPUTE_WORK_GROUP_SIZE = 0x8267--pattern GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002--pattern GL_DEBUG_CALLBACK_FUNCTION = 0x8244--pattern GL_DEBUG_CALLBACK_USER_PARAM = 0x8245--pattern GL_DEBUG_GROUP_STACK_DEPTH = 0x826D--pattern GL_DEBUG_LOGGED_MESSAGES = 0x9145--pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243--pattern GL_DEBUG_OUTPUT = 0x92E0--pattern GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242--pattern GL_DEBUG_SEVERITY_HIGH = 0x9146--pattern GL_DEBUG_SEVERITY_LOW = 0x9148--pattern GL_DEBUG_SEVERITY_MEDIUM = 0x9147--pattern GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B--pattern GL_DEBUG_SOURCE_API = 0x8246--pattern GL_DEBUG_SOURCE_APPLICATION = 0x824A--pattern GL_DEBUG_SOURCE_OTHER = 0x824B--pattern GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248--pattern GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249--pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247--pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D--pattern GL_DEBUG_TYPE_ERROR = 0x824C--pattern GL_DEBUG_TYPE_MARKER = 0x8268--pattern GL_DEBUG_TYPE_OTHER = 0x8251--pattern GL_DEBUG_TYPE_PERFORMANCE = 0x8250--pattern GL_DEBUG_TYPE_POP_GROUP = 0x826A--pattern GL_DEBUG_TYPE_PORTABILITY = 0x824F--pattern GL_DEBUG_TYPE_PUSH_GROUP = 0x8269--pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E--pattern GL_DEPTH_COMPONENTS = 0x8284--pattern GL_DEPTH_RENDERABLE = 0x8287--pattern GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA--pattern GL_DISPATCH_INDIRECT_BUFFER = 0x90EE--pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF--pattern GL_FILTER = 0x829A--pattern GL_FRAGMENT_SUBROUTINE = 0x92EC--pattern GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2--pattern GL_FRAGMENT_TEXTURE = 0x829F--pattern GL_FRAMEBUFFER_BLEND = 0x828B--pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314--pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311--pattern GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312--pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313--pattern GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310--pattern GL_FRAMEBUFFER_RENDERABLE = 0x8289--pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A--pattern GL_FULL_SUPPORT = 0x82B7--pattern GL_GEOMETRY_SUBROUTINE = 0x92EB--pattern GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1--pattern GL_GEOMETRY_TEXTURE = 0x829E--pattern GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291--pattern GL_GET_TEXTURE_IMAGE_TYPE = 0x8292--pattern GL_IMAGE_CLASS_10_10_10_2 = 0x82C3--pattern GL_IMAGE_CLASS_11_11_10 = 0x82C2--pattern GL_IMAGE_CLASS_1_X_16 = 0x82BE--pattern GL_IMAGE_CLASS_1_X_32 = 0x82BB--pattern GL_IMAGE_CLASS_1_X_8 = 0x82C1--pattern GL_IMAGE_CLASS_2_X_16 = 0x82BD--pattern GL_IMAGE_CLASS_2_X_32 = 0x82BA--pattern GL_IMAGE_CLASS_2_X_8 = 0x82C0--pattern GL_IMAGE_CLASS_4_X_16 = 0x82BC--pattern GL_IMAGE_CLASS_4_X_32 = 0x82B9--pattern GL_IMAGE_CLASS_4_X_8 = 0x82BF--pattern GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8--pattern GL_IMAGE_PIXEL_FORMAT = 0x82A9--pattern GL_IMAGE_PIXEL_TYPE = 0x82AA--pattern GL_IMAGE_TEXEL_SIZE = 0x82A7--pattern GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274--pattern GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B--pattern GL_INTERNALFORMAT_BLUE_SIZE = 0x8273--pattern GL_INTERNALFORMAT_BLUE_TYPE = 0x827A--pattern GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275--pattern GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C--pattern GL_INTERNALFORMAT_GREEN_SIZE = 0x8272--pattern GL_INTERNALFORMAT_GREEN_TYPE = 0x8279--pattern GL_INTERNALFORMAT_PREFERRED = 0x8270--pattern GL_INTERNALFORMAT_RED_SIZE = 0x8271--pattern GL_INTERNALFORMAT_RED_TYPE = 0x8278--pattern GL_INTERNALFORMAT_SHARED_SIZE = 0x8277--pattern GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276--pattern GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D--pattern GL_INTERNALFORMAT_SUPPORTED = 0x826F--pattern GL_IS_PER_PATCH = 0x92E7--pattern GL_IS_ROW_MAJOR = 0x9300--pattern GL_LOCATION = 0x930E--pattern GL_LOCATION_INDEX = 0x930F--pattern GL_MANUAL_GENERATE_MIPMAP = 0x8294--pattern GL_MATRIX_STRIDE = 0x92FF--pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266--pattern GL_MAX_COMBINED_DIMENSIONS = 0x8282--pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39--pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC--pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265--pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264--pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD--pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB--pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262--pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC--pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB--pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263--pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE--pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB--pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF--pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C--pattern GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144--pattern GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143--pattern GL_MAX_DEPTH = 0x8280--pattern GL_MAX_ELEMENT_INDEX = 0x8D6B--pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA--pattern GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316--pattern GL_MAX_FRAMEBUFFER_LAYERS = 0x9317--pattern GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318--pattern GL_MAX_FRAMEBUFFER_WIDTH = 0x9315--pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7--pattern GL_MAX_HEIGHT = 0x827F--pattern GL_MAX_LABEL_LENGTH = 0x82E8--pattern GL_MAX_LAYERS = 0x8281--pattern GL_MAX_NAME_LENGTH = 0x92F6--pattern GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7--pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8--pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE--pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD--pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8--pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9--pattern GL_MAX_UNIFORM_LOCATIONS = 0x826E--pattern GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA--pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9--pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6--pattern GL_MAX_WIDTH = 0x827E--pattern GL_MIPMAP = 0x8293--pattern GL_NAME_LENGTH = 0x92F9--pattern GL_NUM_ACTIVE_VARIABLES = 0x9304--pattern GL_OFFSET = 0x92FC--pattern GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69--pattern GL_PROGRAM = 0x82E2--pattern GL_PROGRAM_INPUT = 0x92E3--pattern GL_PROGRAM_OUTPUT = 0x92E4--pattern GL_PROGRAM_PIPELINE = 0x82E4--pattern GL_QUERY = 0x82E3--pattern GL_READ_PIXELS = 0x828C--pattern GL_READ_PIXELS_FORMAT = 0x828D--pattern GL_READ_PIXELS_TYPE = 0x828E--pattern GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B--pattern GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A--pattern GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309--pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307--pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308--pattern GL_REFERENCED_BY_VERTEX_SHADER = 0x9306--pattern GL_SAMPLER = 0x82E6--pattern GL_SHADER = 0x82E1--pattern GL_SHADER_IMAGE_ATOMIC = 0x82A6--pattern GL_SHADER_IMAGE_LOAD = 0x82A4--pattern GL_SHADER_IMAGE_STORE = 0x82A5--pattern GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000--pattern GL_SHADER_STORAGE_BLOCK = 0x92E6--pattern GL_SHADER_STORAGE_BUFFER = 0x90D2--pattern GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3--pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF--pattern GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5--pattern GL_SHADER_STORAGE_BUFFER_START = 0x90D4--pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC--pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE--pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD--pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF--pattern GL_SRGB_READ = 0x8297--pattern GL_SRGB_WRITE = 0x8298--pattern GL_STENCIL_COMPONENTS = 0x8285--pattern GL_STENCIL_RENDERABLE = 0x8288--pattern GL_TESS_CONTROL_SUBROUTINE = 0x92E9--pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF--pattern GL_TESS_CONTROL_TEXTURE = 0x829C--pattern GL_TESS_EVALUATION_SUBROUTINE = 0x92EA--pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0--pattern GL_TESS_EVALUATION_TEXTURE = 0x829D--pattern GL_TEXTURE_BUFFER_OFFSET = 0x919D--pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F--pattern GL_TEXTURE_BUFFER_SIZE = 0x919E--pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2--pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3--pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1--pattern GL_TEXTURE_GATHER = 0x82A2--pattern GL_TEXTURE_GATHER_SHADOW = 0x82A3--pattern GL_TEXTURE_IMAGE_FORMAT = 0x828F--pattern GL_TEXTURE_IMAGE_TYPE = 0x8290--pattern GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF--pattern GL_TEXTURE_SHADOW = 0x82A1--pattern GL_TEXTURE_VIEW = 0x82B5--pattern GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD--pattern GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB--pattern GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE--pattern GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC--pattern GL_TOP_LEVEL_ARRAY_SIZE = 0x930C--pattern GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D--pattern GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4--pattern GL_TYPE = 0x92FA--pattern GL_UNIFORM = 0x92E1--pattern GL_UNIFORM_BLOCK = 0x92E2--pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC--pattern GL_VERTEX_ATTRIB_BINDING = 0x82D4--pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5--pattern GL_VERTEX_BINDING_BUFFER = 0x8F4F--pattern GL_VERTEX_BINDING_DIVISOR = 0x82D6--pattern GL_VERTEX_BINDING_OFFSET = 0x82D7--pattern GL_VERTEX_BINDING_STRIDE = 0x82D8--pattern GL_VERTEX_SUBROUTINE = 0x92E8--pattern GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE--pattern GL_VERTEX_TEXTURE = 0x829B--pattern GL_VIEW_CLASS_128_BITS = 0x82C4--pattern GL_VIEW_CLASS_16_BITS = 0x82CA--pattern GL_VIEW_CLASS_24_BITS = 0x82C9--pattern GL_VIEW_CLASS_32_BITS = 0x82C8--pattern GL_VIEW_CLASS_48_BITS = 0x82C7--pattern GL_VIEW_CLASS_64_BITS = 0x82C6--pattern GL_VIEW_CLASS_8_BITS = 0x82CB--pattern GL_VIEW_CLASS_96_BITS = 0x82C5--pattern GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3--pattern GL_VIEW_CLASS_BPTC_UNORM = 0x82D2--pattern GL_VIEW_CLASS_RGTC1_RED = 0x82D0--pattern GL_VIEW_CLASS_RGTC2_RG = 0x82D1--pattern GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC--pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD--pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE--pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF--pattern GL_VIEW_COMPATIBILITY_CLASS = 0x82B6---- | Usage: @'glBindBuffersBase' target first count buffers@------ The length of @buffers@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBuffersBase.xhtml>---glBindBuffersBase :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> m ()-glBindBuffersBase = ffienumuintsizeiPtruintIOV glBindBuffersBaseFunPtr--glBindBuffersBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-glBindBuffersBaseFunPtr = unsafePerformIO (getProcAddress "glBindBuffersBase")--{-# NOINLINE glBindBuffersBaseFunPtr #-}---- | Usage: @'glBindBuffersRange' target first count buffers offsets sizes@------ The length of @buffers@ should be @count@.------ The length of @offsets@ should be @count@.------ The length of @sizes@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBuffersRange.xhtml>---glBindBuffersRange :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> m ()-glBindBuffersRange = ffienumuintsizeiPtruintPtrintptrPtrsizeiptrIOV glBindBuffersRangeFunPtr--glBindBuffersRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ())-glBindBuffersRangeFunPtr = unsafePerformIO (getProcAddress "glBindBuffersRange")--{-# NOINLINE glBindBuffersRangeFunPtr #-}---- | Usage: @'glBindImageTextures' first count textures@------ The length of @textures@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindImageTextures.xhtml>---glBindImageTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()-glBindImageTextures = ffiuintsizeiPtruintIOV glBindImageTexturesFunPtr--glBindImageTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())-glBindImageTexturesFunPtr = unsafePerformIO (getProcAddress "glBindImageTextures")--{-# NOINLINE glBindImageTexturesFunPtr #-}---- | Usage: @'glBindSamplers' first count samplers@------ The length of @samplers@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindSamplers.xhtml>---glBindSamplers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()-glBindSamplers = ffiuintsizeiPtruintIOV glBindSamplersFunPtr--glBindSamplersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())-glBindSamplersFunPtr = unsafePerformIO (getProcAddress "glBindSamplers")--{-# NOINLINE glBindSamplersFunPtr #-}---- | Usage: @'glBindTextures' first count textures@------ The length of @textures@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTextures.xhtml>---glBindTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()-glBindTextures = ffiuintsizeiPtruintIOV glBindTexturesFunPtr--glBindTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())-glBindTexturesFunPtr = unsafePerformIO (getProcAddress "glBindTextures")--{-# NOINLINE glBindTexturesFunPtr #-}---- | Usage: @'glBindVertexBuffers' first count buffers offsets strides@------ The length of @buffers@ should be @count@.------ The length of @offsets@ should be @count@.------ The length of @strides@ should be @count@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffers.xhtml>---glBindVertexBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()-glBindVertexBuffers = ffiuintsizeiPtruintPtrintptrPtrsizeiIOV glBindVertexBuffersFunPtr--glBindVertexBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())-glBindVertexBuffersFunPtr = unsafePerformIO (getProcAddress "glBindVertexBuffers")--{-# NOINLINE glBindVertexBuffersFunPtr #-}---- | Usage: @'glBufferStorage' target size data flags@------ The length of @data@ should be @size@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBufferStorage.xhtml>---glBufferStorage :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> m ()-glBufferStorage = ffienumsizeiptrPtrVbitfieldIOV glBufferStorageFunPtr--glBufferStorageFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ())-glBufferStorageFunPtr = unsafePerformIO (getProcAddress "glBufferStorage")--{-# NOINLINE glBufferStorageFunPtr #-}---- | Usage: @'glClearTexImage' texture level format type data@------ The length of @data@ should be @COMPSIZE(format,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearTexImage.xhtml>---glClearTexImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()-glClearTexImage = ffiuintintenumenumPtrVIOV glClearTexImageFunPtr--glClearTexImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())-glClearTexImageFunPtr = unsafePerformIO (getProcAddress "glClearTexImage")--{-# NOINLINE glClearTexImageFunPtr #-}---- | Usage: @'glClearTexSubImage' texture level xoffset yoffset zoffset width height depth format type data@------ The length of @data@ should be @COMPSIZE(format,type)@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearTexSubImage.xhtml>---glClearTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glClearTexSubImage = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glClearTexSubImageFunPtr--glClearTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glClearTexSubImageFunPtr = unsafePerformIO (getProcAddress "glClearTexSubImage")--{-# NOINLINE glClearTexSubImageFunPtr #-}--pattern GL_BUFFER_IMMUTABLE_STORAGE = 0x821F--pattern GL_BUFFER_STORAGE_FLAGS = 0x8220--pattern GL_CLEAR_TEXTURE = 0x9365--pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000--pattern GL_CLIENT_STORAGE_BIT = 0x0200--pattern GL_DYNAMIC_STORAGE_BIT = 0x0100--pattern GL_LOCATION_COMPONENT = 0x934A--pattern GL_MAP_COHERENT_BIT = 0x0080--pattern GL_MAP_PERSISTENT_BIT = 0x0040--pattern GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5--pattern GL_MIRROR_CLAMP_TO_EDGE = 0x8743--pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221--pattern GL_QUERY_BUFFER = 0x9192--pattern GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000--pattern GL_QUERY_BUFFER_BINDING = 0x9193--pattern GL_QUERY_RESULT_NO_WAIT = 0x9194--pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A--pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B--pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C---- | Usage: @'glBindTextureUnit' unit texture@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTextureUnit.xhtml>---glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m ()-glBindTextureUnit = ffiuintuintIOV glBindTextureUnitFunPtr--glBindTextureUnitFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glBindTextureUnitFunPtr = unsafePerformIO (getProcAddress "glBindTextureUnit")--{-# NOINLINE glBindTextureUnitFunPtr #-}---- | Usage: @'glBlitNamedFramebuffer' readFramebuffer drawFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter@---glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()-glBlitNamedFramebuffer = ffiuintuintintintintintintintintintbitfieldenumIOV glBlitNamedFramebufferFunPtr--glBlitNamedFramebufferFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())-glBlitNamedFramebufferFunPtr = unsafePerformIO (getProcAddress "glBlitNamedFramebuffer")--{-# NOINLINE glBlitNamedFramebufferFunPtr #-}---- | Usage: @'glCheckNamedFramebufferStatus' framebuffer target@---glCheckNamedFramebufferStatus :: MonadIO m => GLuint -> GLenum -> m GLenum-glCheckNamedFramebufferStatus = ffiuintenumIOenum glCheckNamedFramebufferStatusFunPtr--glCheckNamedFramebufferStatusFunPtr :: FunPtr (GLuint -> GLenum -> IO GLenum)-glCheckNamedFramebufferStatusFunPtr = unsafePerformIO (getProcAddress "glCheckNamedFramebufferStatus")--{-# NOINLINE glCheckNamedFramebufferStatusFunPtr #-}---- | Usage: @'glClearNamedBufferData' buffer internalformat format type data@---glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()-glClearNamedBufferData = ffiuintenumenumenumPtrVIOV glClearNamedBufferDataFunPtr--glClearNamedBufferDataFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())-glClearNamedBufferDataFunPtr = unsafePerformIO (getProcAddress "glClearNamedBufferData")--{-# NOINLINE glClearNamedBufferDataFunPtr #-}---- | Usage: @'glClearNamedBufferSubData' buffer internalformat offset size format type data@------ The parameter @size@ is a @BufferSize@.---glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m ()-glClearNamedBufferSubData = ffiuintenumintptrsizeiptrenumenumPtrVIOV glClearNamedBufferSubDataFunPtr--glClearNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ())-glClearNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glClearNamedBufferSubData")--{-# NOINLINE glClearNamedBufferSubDataFunPtr #-}---- | Usage: @'glClearNamedFramebufferfi' framebuffer buffer drawbuffer depth stencil@---glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()-glClearNamedFramebufferfi = ffiuintenumintfloatintIOV glClearNamedFramebufferfiFunPtr--glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())-glClearNamedFramebufferfiFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfi")--{-# NOINLINE glClearNamedFramebufferfiFunPtr #-}---- | Usage: @'glClearNamedFramebufferfv' framebuffer buffer drawbuffer value@---glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m ()-glClearNamedFramebufferfv = ffiuintenumintPtrfloatIOV glClearNamedFramebufferfvFunPtr--glClearNamedFramebufferfvFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ())-glClearNamedFramebufferfvFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfv")--{-# NOINLINE glClearNamedFramebufferfvFunPtr #-}---- | Usage: @'glClearNamedFramebufferiv' framebuffer buffer drawbuffer value@---glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m ()-glClearNamedFramebufferiv = ffiuintenumintPtrintIOV glClearNamedFramebufferivFunPtr--glClearNamedFramebufferivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLint -> IO ())-glClearNamedFramebufferivFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferiv")--{-# NOINLINE glClearNamedFramebufferivFunPtr #-}---- | Usage: @'glClearNamedFramebufferuiv' framebuffer buffer drawbuffer value@---glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m ()-glClearNamedFramebufferuiv = ffiuintenumintPtruintIOV glClearNamedFramebufferuivFunPtr--glClearNamedFramebufferuivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ())-glClearNamedFramebufferuivFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferuiv")--{-# NOINLINE glClearNamedFramebufferuivFunPtr #-}---- | Usage: @'glClipControl' origin depth@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glClipControl.xhtml>---glClipControl :: MonadIO m => GLenum -> GLenum -> m ()-glClipControl = ffienumenumIOV glClipControlFunPtr--glClipControlFunPtr :: FunPtr (GLenum -> GLenum -> IO ())-glClipControlFunPtr = unsafePerformIO (getProcAddress "glClipControl")--{-# NOINLINE glClipControlFunPtr #-}---- | Usage: @'glCompressedTextureSubImage1D' texture level xoffset width format imageSize data@---glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()-glCompressedTextureSubImage1D = ffiuintintintsizeienumsizeiPtrVIOV glCompressedTextureSubImage1DFunPtr--glCompressedTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())-glCompressedTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage1D")--{-# NOINLINE glCompressedTextureSubImage1DFunPtr #-}---- | Usage: @'glCompressedTextureSubImage2D' texture level xoffset yoffset width height format imageSize data@---glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()-glCompressedTextureSubImage2D = ffiuintintintintsizeisizeienumsizeiPtrVIOV glCompressedTextureSubImage2DFunPtr--glCompressedTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())-glCompressedTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage2D")--{-# NOINLINE glCompressedTextureSubImage2DFunPtr #-}---- | Usage: @'glCompressedTextureSubImage3D' texture level xoffset yoffset zoffset width height depth format imageSize data@---glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()-glCompressedTextureSubImage3D = ffiuintintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTextureSubImage3DFunPtr--glCompressedTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())-glCompressedTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage3D")--{-# NOINLINE glCompressedTextureSubImage3DFunPtr #-}---- | Usage: @'glCopyNamedBufferSubData' readBuffer writeBuffer readOffset writeOffset size@------ The parameter @size@ is a @BufferSize@.---glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> m ()-glCopyNamedBufferSubData = ffiuintuintintptrintptrsizeiptrIOV glCopyNamedBufferSubDataFunPtr--glCopyNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())-glCopyNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyNamedBufferSubData")--{-# NOINLINE glCopyNamedBufferSubDataFunPtr #-}---- | Usage: @'glCopyTextureSubImage1D' texture level xoffset x y width@---glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()-glCopyTextureSubImage1D = ffiuintintintintintsizeiIOV glCopyTextureSubImage1DFunPtr--glCopyTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-glCopyTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage1D")--{-# NOINLINE glCopyTextureSubImage1DFunPtr #-}---- | Usage: @'glCopyTextureSubImage2D' texture level xoffset yoffset x y width height@---glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glCopyTextureSubImage2D = ffiuintintintintintintsizeisizeiIOV glCopyTextureSubImage2DFunPtr--glCopyTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glCopyTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage2D")--{-# NOINLINE glCopyTextureSubImage2DFunPtr #-}---- | Usage: @'glCopyTextureSubImage3D' texture level xoffset yoffset zoffset x y width height@---glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glCopyTextureSubImage3D = ffiuintintintintintintintsizeisizeiIOV glCopyTextureSubImage3DFunPtr--glCopyTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glCopyTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage3D")--{-# NOINLINE glCopyTextureSubImage3DFunPtr #-}---- | Usage: @'glCreateBuffers' n buffers@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateBuffers.xhtml>---glCreateBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateBuffers = ffisizeiPtruintIOV glCreateBuffersFunPtr--glCreateBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateBuffersFunPtr = unsafePerformIO (getProcAddress "glCreateBuffers")--{-# NOINLINE glCreateBuffersFunPtr #-}---- | Usage: @'glCreateFramebuffers' n framebuffers@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateFramebuffers.xhtml>---glCreateFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateFramebuffers = ffisizeiPtruintIOV glCreateFramebuffersFunPtr--glCreateFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateFramebuffersFunPtr = unsafePerformIO (getProcAddress "glCreateFramebuffers")--{-# NOINLINE glCreateFramebuffersFunPtr #-}---- | Usage: @'glCreateProgramPipelines' n pipelines@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateProgramPipelines.xhtml>---glCreateProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateProgramPipelines = ffisizeiPtruintIOV glCreateProgramPipelinesFunPtr--glCreateProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glCreateProgramPipelines")--{-# NOINLINE glCreateProgramPipelinesFunPtr #-}---- | Usage: @'glCreateQueries' target n ids@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateQueries.xhtml>---glCreateQueries :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()-glCreateQueries = ffienumsizeiPtruintIOV glCreateQueriesFunPtr--glCreateQueriesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())-glCreateQueriesFunPtr = unsafePerformIO (getProcAddress "glCreateQueries")--{-# NOINLINE glCreateQueriesFunPtr #-}---- | Usage: @'glCreateRenderbuffers' n renderbuffers@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateRenderbuffers.xhtml>---glCreateRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateRenderbuffers = ffisizeiPtruintIOV glCreateRenderbuffersFunPtr--glCreateRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glCreateRenderbuffers")--{-# NOINLINE glCreateRenderbuffersFunPtr #-}---- | Usage: @'glCreateSamplers' n samplers@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateSamplers.xhtml>---glCreateSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateSamplers = ffisizeiPtruintIOV glCreateSamplersFunPtr--glCreateSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateSamplersFunPtr = unsafePerformIO (getProcAddress "glCreateSamplers")--{-# NOINLINE glCreateSamplersFunPtr #-}---- | Usage: @'glCreateTextures' target n textures@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateTextures.xhtml>---glCreateTextures :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()-glCreateTextures = ffienumsizeiPtruintIOV glCreateTexturesFunPtr--glCreateTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())-glCreateTexturesFunPtr = unsafePerformIO (getProcAddress "glCreateTextures")--{-# NOINLINE glCreateTexturesFunPtr #-}---- | Usage: @'glCreateTransformFeedbacks' n ids@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateTransformFeedbacks.xhtml>---glCreateTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateTransformFeedbacks = ffisizeiPtruintIOV glCreateTransformFeedbacksFunPtr--glCreateTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glCreateTransformFeedbacks")--{-# NOINLINE glCreateTransformFeedbacksFunPtr #-}---- | Usage: @'glCreateVertexArrays' n arrays@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateVertexArrays.xhtml>---glCreateVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glCreateVertexArrays = ffisizeiPtruintIOV glCreateVertexArraysFunPtr--glCreateVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glCreateVertexArraysFunPtr = unsafePerformIO (getProcAddress "glCreateVertexArrays")--{-# NOINLINE glCreateVertexArraysFunPtr #-}---- | Usage: @'glDisableVertexArrayAttrib' vaobj index@---glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()-glDisableVertexArrayAttrib = ffiuintuintIOV glDisableVertexArrayAttribFunPtr--glDisableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glDisableVertexArrayAttribFunPtr = unsafePerformIO (getProcAddress "glDisableVertexArrayAttrib")--{-# NOINLINE glDisableVertexArrayAttribFunPtr #-}---- | Usage: @'glEnableVertexArrayAttrib' vaobj index@---glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()-glEnableVertexArrayAttrib = ffiuintuintIOV glEnableVertexArrayAttribFunPtr--glEnableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glEnableVertexArrayAttribFunPtr = unsafePerformIO (getProcAddress "glEnableVertexArrayAttrib")--{-# NOINLINE glEnableVertexArrayAttribFunPtr #-}---- | Usage: @'glFlushMappedNamedBufferRange' buffer offset length@------ The parameter @length@ is a @BufferSize@.---glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m ()-glFlushMappedNamedBufferRange = ffiuintintptrsizeiptrIOV glFlushMappedNamedBufferRangeFunPtr--glFlushMappedNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())-glFlushMappedNamedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glFlushMappedNamedBufferRange")--{-# NOINLINE glFlushMappedNamedBufferRangeFunPtr #-}---- | Usage: @'glGenerateTextureMipmap' texture@---glGenerateTextureMipmap :: MonadIO m => GLuint -> m ()-glGenerateTextureMipmap = ffiuintIOV glGenerateTextureMipmapFunPtr--glGenerateTextureMipmapFunPtr :: FunPtr (GLuint -> IO ())-glGenerateTextureMipmapFunPtr = unsafePerformIO (getProcAddress "glGenerateTextureMipmap")--{-# NOINLINE glGenerateTextureMipmapFunPtr #-}---- | Usage: @'glGetCompressedTextureImage' texture level bufSize pixels@---glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m ()-glGetCompressedTextureImage = ffiuintintsizeiPtrVIOV glGetCompressedTextureImageFunPtr--glGetCompressedTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr () -> IO ())-glGetCompressedTextureImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTextureImage")--{-# NOINLINE glGetCompressedTextureImageFunPtr #-}---- | Usage: @'glGetCompressedTextureSubImage' texture level xoffset yoffset zoffset width height depth bufSize pixels@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetCompressedTextureSubImage.xhtml>---glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m ()-glGetCompressedTextureSubImage = ffiuintintintintintsizeisizeisizeisizeiPtrVIOV glGetCompressedTextureSubImageFunPtr--glGetCompressedTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> IO ())-glGetCompressedTextureSubImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTextureSubImage")--{-# NOINLINE glGetCompressedTextureSubImageFunPtr #-}---- | Usage: @'glGetGraphicsResetStatus'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetGraphicsResetStatus.xhtml>---glGetGraphicsResetStatus :: MonadIO m => m GLenum-glGetGraphicsResetStatus = ffiIOenum glGetGraphicsResetStatusFunPtr--glGetGraphicsResetStatusFunPtr :: FunPtr (IO GLenum)-glGetGraphicsResetStatusFunPtr = unsafePerformIO (getProcAddress "glGetGraphicsResetStatus")--{-# NOINLINE glGetGraphicsResetStatusFunPtr #-}---- | Usage: @'glGetNamedBufferParameteri64v' buffer pname params@---glGetNamedBufferParameteri64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()-glGetNamedBufferParameteri64v = ffiuintenumPtrint64IOV glGetNamedBufferParameteri64vFunPtr--glGetNamedBufferParameteri64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())-glGetNamedBufferParameteri64vFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameteri64v")--{-# NOINLINE glGetNamedBufferParameteri64vFunPtr #-}---- | Usage: @'glGetNamedBufferParameteriv' buffer pname params@---glGetNamedBufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetNamedBufferParameteriv = ffiuintenumPtrintIOV glGetNamedBufferParameterivFunPtr--glGetNamedBufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetNamedBufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameteriv")--{-# NOINLINE glGetNamedBufferParameterivFunPtr #-}---- | Usage: @'glGetNamedBufferPointerv' buffer pname params@---glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()-glGetNamedBufferPointerv = ffiuintenumPtrPtrVIOV glGetNamedBufferPointervFunPtr--glGetNamedBufferPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())-glGetNamedBufferPointervFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferPointerv")--{-# NOINLINE glGetNamedBufferPointervFunPtr #-}---- | Usage: @'glGetNamedBufferSubData' buffer offset size data@------ The parameter @size@ is a @BufferSize@.---glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m ()-glGetNamedBufferSubData = ffiuintintptrsizeiptrPtrVIOV glGetNamedBufferSubDataFunPtr--glGetNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())-glGetNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferSubData")--{-# NOINLINE glGetNamedBufferSubDataFunPtr #-}---- | Usage: @'glGetNamedFramebufferAttachmentParameteriv' framebuffer attachment pname params@---glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()-glGetNamedFramebufferAttachmentParameteriv = ffiuintenumenumPtrintIOV glGetNamedFramebufferAttachmentParameterivFunPtr--glGetNamedFramebufferAttachmentParameterivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-glGetNamedFramebufferAttachmentParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferAttachmentParameteriv")--{-# NOINLINE glGetNamedFramebufferAttachmentParameterivFunPtr #-}---- | Usage: @'glGetNamedFramebufferParameteriv' framebuffer pname param@---glGetNamedFramebufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetNamedFramebufferParameteriv = ffiuintenumPtrintIOV glGetNamedFramebufferParameterivFunPtr--glGetNamedFramebufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetNamedFramebufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferParameteriv")--{-# NOINLINE glGetNamedFramebufferParameterivFunPtr #-}---- | Usage: @'glGetNamedRenderbufferParameteriv' renderbuffer pname params@---glGetNamedRenderbufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetNamedRenderbufferParameteriv = ffiuintenumPtrintIOV glGetNamedRenderbufferParameterivFunPtr--glGetNamedRenderbufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetNamedRenderbufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedRenderbufferParameteriv")--{-# NOINLINE glGetNamedRenderbufferParameterivFunPtr #-}---- | Usage: @'glGetQueryBufferObjecti64v' id buffer pname offset@---glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()-glGetQueryBufferObjecti64v = ffiuintuintenumintptrIOV glGetQueryBufferObjecti64vFunPtr--glGetQueryBufferObjecti64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())-glGetQueryBufferObjecti64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjecti64v")--{-# NOINLINE glGetQueryBufferObjecti64vFunPtr #-}---- | Usage: @'glGetQueryBufferObjectiv' id buffer pname offset@---glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()-glGetQueryBufferObjectiv = ffiuintuintenumintptrIOV glGetQueryBufferObjectivFunPtr--glGetQueryBufferObjectivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())-glGetQueryBufferObjectivFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectiv")--{-# NOINLINE glGetQueryBufferObjectivFunPtr #-}---- | Usage: @'glGetQueryBufferObjectui64v' id buffer pname offset@---glGetQueryBufferObjectui64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()-glGetQueryBufferObjectui64v = ffiuintuintenumintptrIOV glGetQueryBufferObjectui64vFunPtr--glGetQueryBufferObjectui64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())-glGetQueryBufferObjectui64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectui64v")--{-# NOINLINE glGetQueryBufferObjectui64vFunPtr #-}---- | Usage: @'glGetQueryBufferObjectuiv' id buffer pname offset@---glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()-glGetQueryBufferObjectuiv = ffiuintuintenumintptrIOV glGetQueryBufferObjectuivFunPtr--glGetQueryBufferObjectuivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())-glGetQueryBufferObjectuivFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectuiv")--{-# NOINLINE glGetQueryBufferObjectuivFunPtr #-}---- | Usage: @'glGetTextureImage' texture level format type bufSize pixels@---glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()-glGetTextureImage = ffiuintintenumenumsizeiPtrVIOV glGetTextureImageFunPtr--glGetTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())-glGetTextureImageFunPtr = unsafePerformIO (getProcAddress "glGetTextureImage")--{-# NOINLINE glGetTextureImageFunPtr #-}---- | Usage: @'glGetTextureLevelParameterfv' texture level pname params@---glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m ()-glGetTextureLevelParameterfv = ffiuintintenumPtrfloatIOV glGetTextureLevelParameterfvFunPtr--glGetTextureLevelParameterfvFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ())-glGetTextureLevelParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTextureLevelParameterfv")--{-# NOINLINE glGetTextureLevelParameterfvFunPtr #-}---- | Usage: @'glGetTextureLevelParameteriv' texture level pname params@---glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m ()-glGetTextureLevelParameteriv = ffiuintintenumPtrintIOV glGetTextureLevelParameterivFunPtr--glGetTextureLevelParameterivFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLint -> IO ())-glGetTextureLevelParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTextureLevelParameteriv")--{-# NOINLINE glGetTextureLevelParameterivFunPtr #-}---- | Usage: @'glGetTextureParameterIiv' texture pname params@---glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetTextureParameterIiv = ffiuintenumPtrintIOV glGetTextureParameterIivFunPtr--glGetTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetTextureParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterIiv")--{-# NOINLINE glGetTextureParameterIivFunPtr #-}---- | Usage: @'glGetTextureParameterIuiv' texture pname params@---glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glGetTextureParameterIuiv = ffiuintenumPtruintIOV glGetTextureParameterIuivFunPtr--glGetTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glGetTextureParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterIuiv")--{-# NOINLINE glGetTextureParameterIuivFunPtr #-}---- | Usage: @'glGetTextureParameterfv' texture pname params@---glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()-glGetTextureParameterfv = ffiuintenumPtrfloatIOV glGetTextureParameterfvFunPtr--glGetTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())-glGetTextureParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterfv")--{-# NOINLINE glGetTextureParameterfvFunPtr #-}---- | Usage: @'glGetTextureParameteriv' texture pname params@---glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetTextureParameteriv = ffiuintenumPtrintIOV glGetTextureParameterivFunPtr--glGetTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetTextureParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameteriv")--{-# NOINLINE glGetTextureParameterivFunPtr #-}---- | Usage: @'glGetTextureSubImage' texture level xoffset yoffset zoffset width height depth format type bufSize pixels@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetTextureSubImage.xhtml>---glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()-glGetTextureSubImage = ffiuintintintintintsizeisizeisizeienumenumsizeiPtrVIOV glGetTextureSubImageFunPtr--glGetTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())-glGetTextureSubImageFunPtr = unsafePerformIO (getProcAddress "glGetTextureSubImage")--{-# NOINLINE glGetTextureSubImageFunPtr #-}---- | Usage: @'glGetTransformFeedbacki64_v' xfb pname index param@---glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m ()-glGetTransformFeedbacki64_v = ffiuintenumuintPtrint64IOV glGetTransformFeedbacki64_vFunPtr--glGetTransformFeedbacki64_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ())-glGetTransformFeedbacki64_vFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbacki64_v")--{-# NOINLINE glGetTransformFeedbacki64_vFunPtr #-}---- | Usage: @'glGetTransformFeedbacki_v' xfb pname index param@---glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m ()-glGetTransformFeedbacki_v = ffiuintenumuintPtrintIOV glGetTransformFeedbacki_vFunPtr--glGetTransformFeedbacki_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-glGetTransformFeedbacki_vFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbacki_v")--{-# NOINLINE glGetTransformFeedbacki_vFunPtr #-}---- | Usage: @'glGetTransformFeedbackiv' xfb pname param@---glGetTransformFeedbackiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetTransformFeedbackiv = ffiuintenumPtrintIOV glGetTransformFeedbackivFunPtr--glGetTransformFeedbackivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetTransformFeedbackivFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbackiv")--{-# NOINLINE glGetTransformFeedbackivFunPtr #-}---- | Usage: @'glGetVertexArrayIndexed64iv' vaobj index pname param@---glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m ()-glGetVertexArrayIndexed64iv = ffiuintuintenumPtrint64IOV glGetVertexArrayIndexed64ivFunPtr--glGetVertexArrayIndexed64ivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ())-glGetVertexArrayIndexed64ivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayIndexed64iv")--{-# NOINLINE glGetVertexArrayIndexed64ivFunPtr #-}---- | Usage: @'glGetVertexArrayIndexediv' vaobj index pname param@---glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()-glGetVertexArrayIndexediv = ffiuintuintenumPtrintIOV glGetVertexArrayIndexedivFunPtr--glGetVertexArrayIndexedivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-glGetVertexArrayIndexedivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayIndexediv")--{-# NOINLINE glGetVertexArrayIndexedivFunPtr #-}---- | Usage: @'glGetVertexArrayiv' vaobj pname param@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetVertexArrayiv.xhtml>---glGetVertexArrayiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetVertexArrayiv = ffiuintenumPtrintIOV glGetVertexArrayivFunPtr--glGetVertexArrayivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetVertexArrayivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayiv")--{-# NOINLINE glGetVertexArrayivFunPtr #-}---- | Usage: @'glGetnUniformfv' program location bufSize params@---glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glGetnUniformfv = ffiuintintsizeiPtrfloatIOV glGetnUniformfvFunPtr--glGetnUniformfvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glGetnUniformfvFunPtr = unsafePerformIO (getProcAddress "glGetnUniformfv")--{-# NOINLINE glGetnUniformfvFunPtr #-}---- | Usage: @'glGetnUniformiv' program location bufSize params@---glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glGetnUniformiv = ffiuintintsizeiPtrintIOV glGetnUniformivFunPtr--glGetnUniformivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glGetnUniformivFunPtr = unsafePerformIO (getProcAddress "glGetnUniformiv")--{-# NOINLINE glGetnUniformivFunPtr #-}---- | Usage: @'glGetnUniformuiv' program location bufSize params@---glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glGetnUniformuiv = ffiuintintsizeiPtruintIOV glGetnUniformuivFunPtr--glGetnUniformuivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glGetnUniformuivFunPtr = unsafePerformIO (getProcAddress "glGetnUniformuiv")--{-# NOINLINE glGetnUniformuivFunPtr #-}---- | Usage: @'glInvalidateNamedFramebufferData' framebuffer numAttachments attachments@---glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()-glInvalidateNamedFramebufferData = ffiuintsizeiPtrenumIOV glInvalidateNamedFramebufferDataFunPtr--glInvalidateNamedFramebufferDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())-glInvalidateNamedFramebufferDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateNamedFramebufferData")--{-# NOINLINE glInvalidateNamedFramebufferDataFunPtr #-}---- | Usage: @'glInvalidateNamedFramebufferSubData' framebuffer numAttachments attachments x y width height@---glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()-glInvalidateNamedFramebufferSubData = ffiuintsizeiPtrenumintintsizeisizeiIOV glInvalidateNamedFramebufferSubDataFunPtr--glInvalidateNamedFramebufferSubDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-glInvalidateNamedFramebufferSubDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateNamedFramebufferSubData")--{-# NOINLINE glInvalidateNamedFramebufferSubDataFunPtr #-}---- | Usage: @'glMapNamedBuffer' buffer access@---glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ())-glMapNamedBuffer = ffiuintenumIOPtrV glMapNamedBufferFunPtr--glMapNamedBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO (Ptr ()))-glMapNamedBufferFunPtr = unsafePerformIO (getProcAddress "glMapNamedBuffer")--{-# NOINLINE glMapNamedBufferFunPtr #-}---- | Usage: @'glMapNamedBufferRange' buffer offset length access@------ The parameter @length@ is a @BufferSize@.---glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())-glMapNamedBufferRange = ffiuintintptrsizeiptrbitfieldIOPtrV glMapNamedBufferRangeFunPtr--glMapNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ()))-glMapNamedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glMapNamedBufferRange")--{-# NOINLINE glMapNamedBufferRangeFunPtr #-}---- | Usage: @'glMemoryBarrierByRegion' barriers@---glMemoryBarrierByRegion :: MonadIO m => GLbitfield -> m ()-glMemoryBarrierByRegion = ffibitfieldIOV glMemoryBarrierByRegionFunPtr--glMemoryBarrierByRegionFunPtr :: FunPtr (GLbitfield -> IO ())-glMemoryBarrierByRegionFunPtr = unsafePerformIO (getProcAddress "glMemoryBarrierByRegion")--{-# NOINLINE glMemoryBarrierByRegionFunPtr #-}---- | Usage: @'glNamedBufferData' buffer size data usage@------ The parameter @size@ is a @BufferSize@.---glNamedBufferData :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLenum -> m ()-glNamedBufferData = ffiuintsizeiptrPtrVenumIOV glNamedBufferDataFunPtr--glNamedBufferDataFunPtr :: FunPtr (GLuint -> GLsizeiptr -> Ptr () -> GLenum -> IO ())-glNamedBufferDataFunPtr = unsafePerformIO (getProcAddress "glNamedBufferData")--{-# NOINLINE glNamedBufferDataFunPtr #-}---- | Usage: @'glNamedBufferStorage' buffer size data flags@------ The parameter @size@ is a @BufferSize@.------ The length of @data@ should be @size@.---glNamedBufferStorage :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> m ()-glNamedBufferStorage = ffiuintsizeiptrPtrVbitfieldIOV glNamedBufferStorageFunPtr--glNamedBufferStorageFunPtr :: FunPtr (GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ())-glNamedBufferStorageFunPtr = unsafePerformIO (getProcAddress "glNamedBufferStorage")--{-# NOINLINE glNamedBufferStorageFunPtr #-}---- | Usage: @'glNamedBufferSubData' buffer offset size data@------ The parameter @size@ is a @BufferSize@.------ The length of @data@ should be @COMPSIZE(size)@.---glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m ()-glNamedBufferSubData = ffiuintintptrsizeiptrPtrVIOV glNamedBufferSubDataFunPtr--glNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())-glNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glNamedBufferSubData")--{-# NOINLINE glNamedBufferSubDataFunPtr #-}---- | Usage: @'glNamedFramebufferDrawBuffer' framebuffer buf@---glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m ()-glNamedFramebufferDrawBuffer = ffiuintenumIOV glNamedFramebufferDrawBufferFunPtr--glNamedFramebufferDrawBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glNamedFramebufferDrawBufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferDrawBuffer")--{-# NOINLINE glNamedFramebufferDrawBufferFunPtr #-}---- | Usage: @'glNamedFramebufferDrawBuffers' framebuffer n bufs@---glNamedFramebufferDrawBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()-glNamedFramebufferDrawBuffers = ffiuintsizeiPtrenumIOV glNamedFramebufferDrawBuffersFunPtr--glNamedFramebufferDrawBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())-glNamedFramebufferDrawBuffersFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferDrawBuffers")--{-# NOINLINE glNamedFramebufferDrawBuffersFunPtr #-}---- | Usage: @'glNamedFramebufferParameteri' framebuffer pname param@---glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()-glNamedFramebufferParameteri = ffiuintenumintIOV glNamedFramebufferParameteriFunPtr--glNamedFramebufferParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())-glNamedFramebufferParameteriFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferParameteri")--{-# NOINLINE glNamedFramebufferParameteriFunPtr #-}---- | Usage: @'glNamedFramebufferReadBuffer' framebuffer src@---glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m ()-glNamedFramebufferReadBuffer = ffiuintenumIOV glNamedFramebufferReadBufferFunPtr--glNamedFramebufferReadBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glNamedFramebufferReadBufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferReadBuffer")--{-# NOINLINE glNamedFramebufferReadBufferFunPtr #-}---- | Usage: @'glNamedFramebufferRenderbuffer' framebuffer attachment renderbuffertarget renderbuffer@---glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m ()-glNamedFramebufferRenderbuffer = ffiuintenumenumuintIOV glNamedFramebufferRenderbufferFunPtr--glNamedFramebufferRenderbufferFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())-glNamedFramebufferRenderbufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferRenderbuffer")--{-# NOINLINE glNamedFramebufferRenderbufferFunPtr #-}---- | Usage: @'glNamedFramebufferTexture' framebuffer attachment texture level@---glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m ()-glNamedFramebufferTexture = ffiuintenumuintintIOV glNamedFramebufferTextureFunPtr--glNamedFramebufferTextureFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ())-glNamedFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferTexture")--{-# NOINLINE glNamedFramebufferTextureFunPtr #-}---- | Usage: @'glNamedFramebufferTextureLayer' framebuffer attachment texture level layer@---glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m ()-glNamedFramebufferTextureLayer = ffiuintenumuintintintIOV glNamedFramebufferTextureLayerFunPtr--glNamedFramebufferTextureLayerFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())-glNamedFramebufferTextureLayerFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferTextureLayer")--{-# NOINLINE glNamedFramebufferTextureLayerFunPtr #-}---- | Usage: @'glNamedRenderbufferStorage' renderbuffer internalformat width height@---glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m ()-glNamedRenderbufferStorage = ffiuintenumsizeisizeiIOV glNamedRenderbufferStorageFunPtr--glNamedRenderbufferStorageFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())-glNamedRenderbufferStorageFunPtr = unsafePerformIO (getProcAddress "glNamedRenderbufferStorage")--{-# NOINLINE glNamedRenderbufferStorageFunPtr #-}---- | Usage: @'glNamedRenderbufferStorageMultisample' renderbuffer samples internalformat width height@---glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()-glNamedRenderbufferStorageMultisample = ffiuintsizeienumsizeisizeiIOV glNamedRenderbufferStorageMultisampleFunPtr--glNamedRenderbufferStorageMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-glNamedRenderbufferStorageMultisampleFunPtr = unsafePerformIO (getProcAddress "glNamedRenderbufferStorageMultisample")--{-# NOINLINE glNamedRenderbufferStorageMultisampleFunPtr #-}---- | Usage: @'glReadnPixels' x y width height format type bufSize data@---glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()-glReadnPixels = ffiintintsizeisizeienumenumsizeiPtrVIOV glReadnPixelsFunPtr--glReadnPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())-glReadnPixelsFunPtr = unsafePerformIO (getProcAddress "glReadnPixels")--{-# NOINLINE glReadnPixelsFunPtr #-}---- | Usage: @'glTextureBarrier'@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTextureBarrier.xhtml>---glTextureBarrier :: MonadIO m => m ()-glTextureBarrier = ffiIOV glTextureBarrierFunPtr--glTextureBarrierFunPtr :: FunPtr (IO ())-glTextureBarrierFunPtr = unsafePerformIO (getProcAddress "glTextureBarrier")--{-# NOINLINE glTextureBarrierFunPtr #-}---- | Usage: @'glTextureBuffer' texture internalformat buffer@---glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m ()-glTextureBuffer = ffiuintenumuintIOV glTextureBufferFunPtr--glTextureBufferFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())-glTextureBufferFunPtr = unsafePerformIO (getProcAddress "glTextureBuffer")--{-# NOINLINE glTextureBufferFunPtr #-}---- | Usage: @'glTextureBufferRange' texture internalformat buffer offset size@------ The parameter @size@ is a @BufferSize@.---glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()-glTextureBufferRange = ffiuintenumuintintptrsizeiptrIOV glTextureBufferRangeFunPtr--glTextureBufferRangeFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-glTextureBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTextureBufferRange")--{-# NOINLINE glTextureBufferRangeFunPtr #-}---- | Usage: @'glTextureParameterIiv' texture pname params@---glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glTextureParameterIiv = ffiuintenumPtrintIOV glTextureParameterIivFunPtr--glTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glTextureParameterIivFunPtr = unsafePerformIO (getProcAddress "glTextureParameterIiv")--{-# NOINLINE glTextureParameterIivFunPtr #-}---- | Usage: @'glTextureParameterIuiv' texture pname params@---glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glTextureParameterIuiv = ffiuintenumPtruintIOV glTextureParameterIuivFunPtr--glTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glTextureParameterIuivFunPtr = unsafePerformIO (getProcAddress "glTextureParameterIuiv")--{-# NOINLINE glTextureParameterIuivFunPtr #-}---- | Usage: @'glTextureParameterf' texture pname param@---glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()-glTextureParameterf = ffiuintenumfloatIOV glTextureParameterfFunPtr--glTextureParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())-glTextureParameterfFunPtr = unsafePerformIO (getProcAddress "glTextureParameterf")--{-# NOINLINE glTextureParameterfFunPtr #-}---- | Usage: @'glTextureParameterfv' texture pname param@---glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()-glTextureParameterfv = ffiuintenumPtrfloatIOV glTextureParameterfvFunPtr--glTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())-glTextureParameterfvFunPtr = unsafePerformIO (getProcAddress "glTextureParameterfv")--{-# NOINLINE glTextureParameterfvFunPtr #-}---- | Usage: @'glTextureParameteri' texture pname param@---glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()-glTextureParameteri = ffiuintenumintIOV glTextureParameteriFunPtr--glTextureParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())-glTextureParameteriFunPtr = unsafePerformIO (getProcAddress "glTextureParameteri")--{-# NOINLINE glTextureParameteriFunPtr #-}---- | Usage: @'glTextureParameteriv' texture pname param@---glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glTextureParameteriv = ffiuintenumPtrintIOV glTextureParameterivFunPtr--glTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glTextureParameterivFunPtr = unsafePerformIO (getProcAddress "glTextureParameteriv")--{-# NOINLINE glTextureParameterivFunPtr #-}---- | Usage: @'glTextureStorage1D' texture levels internalformat width@---glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m ()-glTextureStorage1D = ffiuintsizeienumsizeiIOV glTextureStorage1DFunPtr--glTextureStorage1DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ())-glTextureStorage1DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage1D")--{-# NOINLINE glTextureStorage1DFunPtr #-}---- | Usage: @'glTextureStorage2D' texture levels internalformat width height@---glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()-glTextureStorage2D = ffiuintsizeienumsizeisizeiIOV glTextureStorage2DFunPtr--glTextureStorage2DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-glTextureStorage2DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2D")--{-# NOINLINE glTextureStorage2DFunPtr #-}---- | Usage: @'glTextureStorage2DMultisample' texture samples internalformat width height fixedsamplelocations@---glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()-glTextureStorage2DMultisample = ffiuintsizeienumsizeisizeibooleanIOV glTextureStorage2DMultisampleFunPtr--glTextureStorage2DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTextureStorage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2DMultisample")--{-# NOINLINE glTextureStorage2DMultisampleFunPtr #-}---- | Usage: @'glTextureStorage3D' texture levels internalformat width height depth@---glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()-glTextureStorage3D = ffiuintsizeienumsizeisizeisizeiIOV glTextureStorage3DFunPtr--glTextureStorage3DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())-glTextureStorage3DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3D")--{-# NOINLINE glTextureStorage3DFunPtr #-}---- | Usage: @'glTextureStorage3DMultisample' texture samples internalformat width height depth fixedsamplelocations@---glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()-glTextureStorage3DMultisample = ffiuintsizeienumsizeisizeisizeibooleanIOV glTextureStorage3DMultisampleFunPtr--glTextureStorage3DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTextureStorage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3DMultisample")--{-# NOINLINE glTextureStorage3DMultisampleFunPtr #-}---- | Usage: @'glTextureSubImage1D' texture level xoffset width format type pixels@---glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glTextureSubImage1D = ffiuintintintsizeienumenumPtrVIOV glTextureSubImage1DFunPtr--glTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage1D")--{-# NOINLINE glTextureSubImage1DFunPtr #-}---- | Usage: @'glTextureSubImage2D' texture level xoffset yoffset width height format type pixels@---glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glTextureSubImage2D = ffiuintintintintsizeisizeienumenumPtrVIOV glTextureSubImage2DFunPtr--glTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage2D")--{-# NOINLINE glTextureSubImage2DFunPtr #-}---- | Usage: @'glTextureSubImage3D' texture level xoffset yoffset zoffset width height depth format type pixels@---glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()-glTextureSubImage3D = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glTextureSubImage3DFunPtr--glTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())-glTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage3D")--{-# NOINLINE glTextureSubImage3DFunPtr #-}---- | Usage: @'glTransformFeedbackBufferBase' xfb index buffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackBufferBase.xhtml>---glTransformFeedbackBufferBase :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glTransformFeedbackBufferBase = ffiuintuintuintIOV glTransformFeedbackBufferBaseFunPtr--glTransformFeedbackBufferBaseFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glTransformFeedbackBufferBaseFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackBufferBase")--{-# NOINLINE glTransformFeedbackBufferBaseFunPtr #-}---- | Usage: @'glTransformFeedbackBufferRange' xfb index buffer offset size@------ The parameter @size@ is a @BufferSize@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackBufferRange.xhtml>---glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()-glTransformFeedbackBufferRange = ffiuintuintuintintptrsizeiptrIOV glTransformFeedbackBufferRangeFunPtr--glTransformFeedbackBufferRangeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-glTransformFeedbackBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackBufferRange")--{-# NOINLINE glTransformFeedbackBufferRangeFunPtr #-}---- | Usage: @'glUnmapNamedBuffer' buffer@---glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean-glUnmapNamedBuffer = ffiuintIOboolean glUnmapNamedBufferFunPtr--glUnmapNamedBufferFunPtr :: FunPtr (GLuint -> IO GLboolean)-glUnmapNamedBufferFunPtr = unsafePerformIO (getProcAddress "glUnmapNamedBuffer")--{-# NOINLINE glUnmapNamedBufferFunPtr #-}---- | Usage: @'glVertexArrayAttribBinding' vaobj attribindex bindingindex@---glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glVertexArrayAttribBinding = ffiuintuintuintIOV glVertexArrayAttribBindingFunPtr--glVertexArrayAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glVertexArrayAttribBindingFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribBinding")--{-# NOINLINE glVertexArrayAttribBindingFunPtr #-}---- | Usage: @'glVertexArrayAttribFormat' vaobj attribindex size type normalized relativeoffset@---glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()-glVertexArrayAttribFormat = ffiuintuintintenumbooleanuintIOV glVertexArrayAttribFormatFunPtr--glVertexArrayAttribFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())-glVertexArrayAttribFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribFormat")--{-# NOINLINE glVertexArrayAttribFormatFunPtr #-}---- | Usage: @'glVertexArrayAttribIFormat' vaobj attribindex size type relativeoffset@---glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()-glVertexArrayAttribIFormat = ffiuintuintintenumuintIOV glVertexArrayAttribIFormatFunPtr--glVertexArrayAttribIFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())-glVertexArrayAttribIFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribIFormat")--{-# NOINLINE glVertexArrayAttribIFormatFunPtr #-}---- | Usage: @'glVertexArrayAttribLFormat' vaobj attribindex size type relativeoffset@---glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()-glVertexArrayAttribLFormat = ffiuintuintintenumuintIOV glVertexArrayAttribLFormatFunPtr--glVertexArrayAttribLFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())-glVertexArrayAttribLFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribLFormat")--{-# NOINLINE glVertexArrayAttribLFormatFunPtr #-}---- | Usage: @'glVertexArrayBindingDivisor' vaobj bindingindex divisor@---glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()-glVertexArrayBindingDivisor = ffiuintuintuintIOV glVertexArrayBindingDivisorFunPtr--glVertexArrayBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())-glVertexArrayBindingDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexArrayBindingDivisor")--{-# NOINLINE glVertexArrayBindingDivisorFunPtr #-}---- | Usage: @'glVertexArrayElementBuffer' vaobj buffer@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexArrayElementBuffer.xhtml>---glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m ()-glVertexArrayElementBuffer = ffiuintuintIOV glVertexArrayElementBufferFunPtr--glVertexArrayElementBufferFunPtr :: FunPtr (GLuint -> GLuint -> IO ())-glVertexArrayElementBufferFunPtr = unsafePerformIO (getProcAddress "glVertexArrayElementBuffer")--{-# NOINLINE glVertexArrayElementBufferFunPtr #-}---- | Usage: @'glVertexArrayVertexBuffer' vaobj bindingindex buffer offset stride@---glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()-glVertexArrayVertexBuffer = ffiuintuintuintintptrsizeiIOV glVertexArrayVertexBufferFunPtr--glVertexArrayVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())-glVertexArrayVertexBufferFunPtr = unsafePerformIO (getProcAddress "glVertexArrayVertexBuffer")--{-# NOINLINE glVertexArrayVertexBufferFunPtr #-}---- | Usage: @'glVertexArrayVertexBuffers' vaobj first count buffers offsets strides@---glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()-glVertexArrayVertexBuffers = ffiuintuintsizeiPtruintPtrintptrPtrsizeiIOV glVertexArrayVertexBuffersFunPtr--glVertexArrayVertexBuffersFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())-glVertexArrayVertexBuffersFunPtr = unsafePerformIO (getProcAddress "glVertexArrayVertexBuffers")--{-# NOINLINE glVertexArrayVertexBuffersFunPtr #-}--pattern GL_CLIP_DEPTH_MODE = 0x935D--pattern GL_CLIP_ORIGIN = 0x935C--pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004--pattern GL_CONTEXT_LOST = 0x0507--pattern GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB--pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC--pattern GL_GUILTY_CONTEXT_RESET = 0x8253--pattern GL_INNOCENT_CONTEXT_RESET = 0x8254--pattern GL_LOSE_CONTEXT_ON_RESET = 0x8252--pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA--pattern GL_MAX_CULL_DISTANCES = 0x82F9--pattern GL_NEGATIVE_ONE_TO_ONE = 0x935E--pattern GL_NO_RESET_NOTIFICATION = 0x8261--pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A--pattern GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19--pattern GL_QUERY_NO_WAIT_INVERTED = 0x8E18--pattern GL_QUERY_TARGET = 0x82EA--pattern GL_QUERY_WAIT_INVERTED = 0x8E17--pattern GL_RESET_NOTIFICATION_STRATEGY = 0x8256--pattern GL_TEXTURE_TARGET = 0x1006--pattern GL_UNKNOWN_CONTEXT_RESET = 0x8255--pattern GL_ZERO_TO_ONE = 0x935F--pattern GL_BLEND_EQUATION = 0x8009--pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9--pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F--pattern GL_FLOAT16_NV = 0x8FF8--pattern GL_FLOAT16_VEC2_NV = 0x8FF9--pattern GL_FLOAT16_VEC3_NV = 0x8FFA--pattern GL_FLOAT16_VEC4_NV = 0x8FFB---- | Usage: @'glGetUniformi64vNV' program location params@------ The length of @params@ should be @COMPSIZE(program,location)@.---glGetUniformi64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLint64EXT -> m ()-glGetUniformi64vNV = ffiuintintPtrint64EXTIOV glGetUniformi64vNVFunPtr--glGetUniformi64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ())-glGetUniformi64vNVFunPtr = unsafePerformIO (getProcAddress "glGetUniformi64vNV")--{-# NOINLINE glGetUniformi64vNVFunPtr #-}---- | Usage: @'glGetUniformui64vNV' program location params@------ The length of @params@ should be @COMPSIZE(program,location)@.---glGetUniformui64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLuint64EXT -> m ()-glGetUniformui64vNV = ffiuintintPtruint64EXTIOV glGetUniformui64vNVFunPtr--glGetUniformui64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ())-glGetUniformui64vNVFunPtr = unsafePerformIO (getProcAddress "glGetUniformui64vNV")--{-# NOINLINE glGetUniformui64vNVFunPtr #-}---- | Usage: @'glProgramUniform1i64NV' program location x@---glProgramUniform1i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> m ()-glProgramUniform1i64NV = ffiuintintint64EXTIOV glProgramUniform1i64NVFunPtr--glProgramUniform1i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ())-glProgramUniform1i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64NV")--{-# NOINLINE glProgramUniform1i64NVFunPtr #-}---- | Usage: @'glProgramUniform1i64vNV' program location count value@------ The length of @value@ should be @count@.---glProgramUniform1i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glProgramUniform1i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform1i64vNVFunPtr--glProgramUniform1i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glProgramUniform1i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64vNV")--{-# NOINLINE glProgramUniform1i64vNVFunPtr #-}---- | Usage: @'glProgramUniform1ui64NV' program location x@---glProgramUniform1ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> m ()-glProgramUniform1ui64NV = ffiuintintuint64EXTIOV glProgramUniform1ui64NVFunPtr--glProgramUniform1ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())-glProgramUniform1ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64NV")--{-# NOINLINE glProgramUniform1ui64NVFunPtr #-}---- | Usage: @'glProgramUniform1ui64vNV' program location count value@------ The length of @value@ should be @count@.---glProgramUniform1ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glProgramUniform1ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform1ui64vNVFunPtr--glProgramUniform1ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glProgramUniform1ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64vNV")--{-# NOINLINE glProgramUniform1ui64vNVFunPtr #-}---- | Usage: @'glProgramUniform2i64NV' program location x y@---glProgramUniform2i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m ()-glProgramUniform2i64NV = ffiuintintint64EXTint64EXTIOV glProgramUniform2i64NVFunPtr--glProgramUniform2i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ())-glProgramUniform2i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64NV")--{-# NOINLINE glProgramUniform2i64NVFunPtr #-}---- | Usage: @'glProgramUniform2i64vNV' program location count value@------ The length of @value@ should be @count*2@.---glProgramUniform2i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glProgramUniform2i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform2i64vNVFunPtr--glProgramUniform2i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glProgramUniform2i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64vNV")--{-# NOINLINE glProgramUniform2i64vNVFunPtr #-}---- | Usage: @'glProgramUniform2ui64NV' program location x y@---glProgramUniform2ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()-glProgramUniform2ui64NV = ffiuintintuint64EXTuint64EXTIOV glProgramUniform2ui64NVFunPtr--glProgramUniform2ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ())-glProgramUniform2ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64NV")--{-# NOINLINE glProgramUniform2ui64NVFunPtr #-}---- | Usage: @'glProgramUniform2ui64vNV' program location count value@------ The length of @value@ should be @count*2@.---glProgramUniform2ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glProgramUniform2ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform2ui64vNVFunPtr--glProgramUniform2ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glProgramUniform2ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64vNV")--{-# NOINLINE glProgramUniform2ui64vNVFunPtr #-}---- | Usage: @'glProgramUniform3i64NV' program location x y z@---glProgramUniform3i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()-glProgramUniform3i64NV = ffiuintintint64EXTint64EXTint64EXTIOV glProgramUniform3i64NVFunPtr--glProgramUniform3i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())-glProgramUniform3i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64NV")--{-# NOINLINE glProgramUniform3i64NVFunPtr #-}---- | Usage: @'glProgramUniform3i64vNV' program location count value@------ The length of @value@ should be @count*3@.---glProgramUniform3i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glProgramUniform3i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform3i64vNVFunPtr--glProgramUniform3i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glProgramUniform3i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64vNV")--{-# NOINLINE glProgramUniform3i64vNVFunPtr #-}---- | Usage: @'glProgramUniform3ui64NV' program location x y z@---glProgramUniform3ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()-glProgramUniform3ui64NV = ffiuintintuint64EXTuint64EXTuint64EXTIOV glProgramUniform3ui64NVFunPtr--glProgramUniform3ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())-glProgramUniform3ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64NV")--{-# NOINLINE glProgramUniform3ui64NVFunPtr #-}---- | Usage: @'glProgramUniform3ui64vNV' program location count value@------ The length of @value@ should be @count*3@.---glProgramUniform3ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glProgramUniform3ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform3ui64vNVFunPtr--glProgramUniform3ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glProgramUniform3ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64vNV")--{-# NOINLINE glProgramUniform3ui64vNVFunPtr #-}---- | Usage: @'glProgramUniform4i64NV' program location x y z w@---glProgramUniform4i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()-glProgramUniform4i64NV = ffiuintintint64EXTint64EXTint64EXTint64EXTIOV glProgramUniform4i64NVFunPtr--glProgramUniform4i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())-glProgramUniform4i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64NV")--{-# NOINLINE glProgramUniform4i64NVFunPtr #-}---- | Usage: @'glProgramUniform4i64vNV' program location count value@------ The length of @value@ should be @count*4@.---glProgramUniform4i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glProgramUniform4i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform4i64vNVFunPtr--glProgramUniform4i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glProgramUniform4i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64vNV")--{-# NOINLINE glProgramUniform4i64vNVFunPtr #-}---- | Usage: @'glProgramUniform4ui64NV' program location x y z w@---glProgramUniform4ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()-glProgramUniform4ui64NV = ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV glProgramUniform4ui64NVFunPtr--glProgramUniform4ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())-glProgramUniform4ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64NV")--{-# NOINLINE glProgramUniform4ui64NVFunPtr #-}---- | Usage: @'glProgramUniform4ui64vNV' program location count value@------ The length of @value@ should be @count*4@.---glProgramUniform4ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glProgramUniform4ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform4ui64vNVFunPtr--glProgramUniform4ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glProgramUniform4ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64vNV")--{-# NOINLINE glProgramUniform4ui64vNVFunPtr #-}---- | Usage: @'glUniform1i64NV' location x@---glUniform1i64NV :: MonadIO m => GLint -> GLint64EXT -> m ()-glUniform1i64NV = ffiintint64EXTIOV glUniform1i64NVFunPtr--glUniform1i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> IO ())-glUniform1i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform1i64NV")--{-# NOINLINE glUniform1i64NVFunPtr #-}---- | Usage: @'glUniform1i64vNV' location count value@------ The length of @value@ should be @count*1@.---glUniform1i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glUniform1i64vNV = ffiintsizeiPtrint64EXTIOV glUniform1i64vNVFunPtr--glUniform1i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glUniform1i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform1i64vNV")--{-# NOINLINE glUniform1i64vNVFunPtr #-}---- | Usage: @'glUniform1ui64NV' location x@---glUniform1ui64NV :: MonadIO m => GLint -> GLuint64EXT -> m ()-glUniform1ui64NV = ffiintuint64EXTIOV glUniform1ui64NVFunPtr--glUniform1ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> IO ())-glUniform1ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64NV")--{-# NOINLINE glUniform1ui64NVFunPtr #-}---- | Usage: @'glUniform1ui64vNV' location count value@------ The length of @value@ should be @count*1@.---glUniform1ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glUniform1ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform1ui64vNVFunPtr--glUniform1ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glUniform1ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64vNV")--{-# NOINLINE glUniform1ui64vNVFunPtr #-}---- | Usage: @'glUniform2i64NV' location x y@---glUniform2i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> m ()-glUniform2i64NV = ffiintint64EXTint64EXTIOV glUniform2i64NVFunPtr--glUniform2i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ())-glUniform2i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform2i64NV")--{-# NOINLINE glUniform2i64NVFunPtr #-}---- | Usage: @'glUniform2i64vNV' location count value@------ The length of @value@ should be @count*2@.---glUniform2i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glUniform2i64vNV = ffiintsizeiPtrint64EXTIOV glUniform2i64vNVFunPtr--glUniform2i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glUniform2i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform2i64vNV")--{-# NOINLINE glUniform2i64vNVFunPtr #-}---- | Usage: @'glUniform2ui64NV' location x y@---glUniform2ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> m ()-glUniform2ui64NV = ffiintuint64EXTuint64EXTIOV glUniform2ui64NVFunPtr--glUniform2ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ())-glUniform2ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64NV")--{-# NOINLINE glUniform2ui64NVFunPtr #-}---- | Usage: @'glUniform2ui64vNV' location count value@------ The length of @value@ should be @count*2@.---glUniform2ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glUniform2ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform2ui64vNVFunPtr--glUniform2ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glUniform2ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64vNV")--{-# NOINLINE glUniform2ui64vNVFunPtr #-}---- | Usage: @'glUniform3i64NV' location x y z@---glUniform3i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()-glUniform3i64NV = ffiintint64EXTint64EXTint64EXTIOV glUniform3i64NVFunPtr--glUniform3i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())-glUniform3i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform3i64NV")--{-# NOINLINE glUniform3i64NVFunPtr #-}---- | Usage: @'glUniform3i64vNV' location count value@------ The length of @value@ should be @count*3@.---glUniform3i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glUniform3i64vNV = ffiintsizeiPtrint64EXTIOV glUniform3i64vNVFunPtr--glUniform3i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glUniform3i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform3i64vNV")--{-# NOINLINE glUniform3i64vNVFunPtr #-}---- | Usage: @'glUniform3ui64NV' location x y z@---glUniform3ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()-glUniform3ui64NV = ffiintuint64EXTuint64EXTuint64EXTIOV glUniform3ui64NVFunPtr--glUniform3ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())-glUniform3ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64NV")--{-# NOINLINE glUniform3ui64NVFunPtr #-}---- | Usage: @'glUniform3ui64vNV' location count value@------ The length of @value@ should be @count*3@.---glUniform3ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glUniform3ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform3ui64vNVFunPtr--glUniform3ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glUniform3ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64vNV")--{-# NOINLINE glUniform3ui64vNVFunPtr #-}---- | Usage: @'glUniform4i64NV' location x y z w@---glUniform4i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()-glUniform4i64NV = ffiintint64EXTint64EXTint64EXTint64EXTIOV glUniform4i64NVFunPtr--glUniform4i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())-glUniform4i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform4i64NV")--{-# NOINLINE glUniform4i64NVFunPtr #-}---- | Usage: @'glUniform4i64vNV' location count value@------ The length of @value@ should be @count*4@.---glUniform4i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()-glUniform4i64vNV = ffiintsizeiPtrint64EXTIOV glUniform4i64vNVFunPtr--glUniform4i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())-glUniform4i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform4i64vNV")--{-# NOINLINE glUniform4i64vNVFunPtr #-}---- | Usage: @'glUniform4ui64NV' location x y z w@---glUniform4ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()-glUniform4ui64NV = ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV glUniform4ui64NVFunPtr--glUniform4ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())-glUniform4ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64NV")--{-# NOINLINE glUniform4ui64NVFunPtr #-}---- | Usage: @'glUniform4ui64vNV' location count value@------ The length of @value@ should be @count*4@.---glUniform4ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()-glUniform4ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform4ui64vNVFunPtr--glUniform4ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())-glUniform4ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64vNV")--{-# NOINLINE glUniform4ui64vNVFunPtr #-}--pattern GL_INT16_NV = 0x8FE4--pattern GL_INT16_VEC2_NV = 0x8FE5--pattern GL_INT16_VEC3_NV = 0x8FE6--pattern GL_INT16_VEC4_NV = 0x8FE7--pattern GL_INT64_NV = 0x140E--pattern GL_INT64_VEC2_NV = 0x8FE9--pattern GL_INT64_VEC3_NV = 0x8FEA--pattern GL_INT64_VEC4_NV = 0x8FEB--pattern GL_INT8_NV = 0x8FE0--pattern GL_INT8_VEC2_NV = 0x8FE1--pattern GL_INT8_VEC3_NV = 0x8FE2--pattern GL_INT8_VEC4_NV = 0x8FE3--pattern GL_UNSIGNED_INT16_NV = 0x8FF0--pattern GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1--pattern GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2--pattern GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3--pattern GL_UNSIGNED_INT64_NV = 0x140F--pattern GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5--pattern GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6--pattern GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7--pattern GL_UNSIGNED_INT8_NV = 0x8FEC--pattern GL_UNSIGNED_INT8_VEC2_NV = 0x8FED--pattern GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE--pattern GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF--pattern GL_DEPTH24_STENCIL8_OES = 0x88F0--pattern GL_DEPTH_COMPONENT32_OES = 0x81A7--pattern GL_DEPTH_STENCIL_OES = 0x84F9--pattern GL_UNSIGNED_INT_24_8_OES = 0x84FA--pattern GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA--pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB--pattern GL_BGRA8_EXT = 0x93A1--pattern GL_BGRA_EXT = 0x80E1--pattern GL_STORAGE_CACHED_APPLE = 0x85BE--pattern GL_STORAGE_SHARED_APPLE = 0x85BF--pattern GL_UNSIGNED_INT64_ARB = 0x140F---- | Usage: @'glBindProgramARB' target program@------ The parameter @target@ is a @ProgramTargetARB@.---glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m ()-glBindProgramARB = ffienumuintIOV glBindProgramARBFunPtr--glBindProgramARBFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBindProgramARBFunPtr = unsafePerformIO (getProcAddress "glBindProgramARB")--{-# NOINLINE glBindProgramARBFunPtr #-}---- | Usage: @'glDeleteProgramsARB' n programs@------ The length of @programs@ should be @n@.---glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteProgramsARB = ffisizeiPtruintIOV glDeleteProgramsARBFunPtr--glDeleteProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteProgramsARBFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramsARB")--{-# NOINLINE glDeleteProgramsARBFunPtr #-}---- | Usage: @'glGenProgramsARB' n programs@------ The length of @programs@ should be @n@.---glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenProgramsARB = ffisizeiPtruintIOV glGenProgramsARBFunPtr--glGenProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenProgramsARBFunPtr = unsafePerformIO (getProcAddress "glGenProgramsARB")--{-# NOINLINE glGenProgramsARBFunPtr #-}---- | Usage: @'glGetProgramEnvParameterdvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()-glGetProgramEnvParameterdvARB = ffienumuintPtrdoubleIOV glGetProgramEnvParameterdvARBFunPtr--glGetProgramEnvParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())-glGetProgramEnvParameterdvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramEnvParameterdvARB")--{-# NOINLINE glGetProgramEnvParameterdvARBFunPtr #-}---- | Usage: @'glGetProgramEnvParameterfvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()-glGetProgramEnvParameterfvARB = ffienumuintPtrfloatIOV glGetProgramEnvParameterfvARBFunPtr--glGetProgramEnvParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())-glGetProgramEnvParameterfvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramEnvParameterfvARB")--{-# NOINLINE glGetProgramEnvParameterfvARBFunPtr #-}---- | Usage: @'glGetProgramLocalParameterdvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()-glGetProgramLocalParameterdvARB = ffienumuintPtrdoubleIOV glGetProgramLocalParameterdvARBFunPtr--glGetProgramLocalParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())-glGetProgramLocalParameterdvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramLocalParameterdvARB")--{-# NOINLINE glGetProgramLocalParameterdvARBFunPtr #-}---- | Usage: @'glGetProgramLocalParameterfvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()-glGetProgramLocalParameterfvARB = ffienumuintPtrfloatIOV glGetProgramLocalParameterfvARBFunPtr--glGetProgramLocalParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())-glGetProgramLocalParameterfvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramLocalParameterfvARB")--{-# NOINLINE glGetProgramLocalParameterfvARBFunPtr #-}---- | Usage: @'glGetProgramStringARB' target pname string@------ The parameter @target@ is a @ProgramTargetARB@.------ The parameter @pname@ is a @ProgramStringPropertyARB@.------ The length of @string@ should be @COMPSIZE(target,pname)@.---glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()-glGetProgramStringARB = ffienumenumPtrVIOV glGetProgramStringARBFunPtr--glGetProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())-glGetProgramStringARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramStringARB")--{-# NOINLINE glGetProgramStringARBFunPtr #-}---- | Usage: @'glGetProgramivARB' target pname params@------ The parameter @target@ is a @ProgramTargetARB@.------ The parameter @pname@ is a @ProgramPropertyARB@.------ The length of @params@ should be @1@.---glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetProgramivARB = ffienumenumPtrintIOV glGetProgramivARBFunPtr--glGetProgramivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetProgramivARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramivARB")--{-# NOINLINE glGetProgramivARBFunPtr #-}---- | Usage: @'glIsProgramARB' program@---glIsProgramARB :: MonadIO m => GLuint -> m GLboolean-glIsProgramARB = ffiuintIOboolean glIsProgramARBFunPtr--glIsProgramARBFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsProgramARBFunPtr = unsafePerformIO (getProcAddress "glIsProgramARB")--{-# NOINLINE glIsProgramARBFunPtr #-}---- | Usage: @'glProgramEnvParameter4dARB' target index x y z w@------ The parameter @target@ is a @ProgramTargetARB@.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramEnvParameter4dvARB'.---glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glProgramEnvParameter4dARB = ffienumuintdoubledoubledoubledoubleIOV glProgramEnvParameter4dARBFunPtr--glProgramEnvParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glProgramEnvParameter4dARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4dARB")--{-# NOINLINE glProgramEnvParameter4dARBFunPtr #-}---- | Usage: @'glProgramEnvParameter4dvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()-glProgramEnvParameter4dvARB = ffienumuintPtrdoubleIOV glProgramEnvParameter4dvARBFunPtr--glProgramEnvParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())-glProgramEnvParameter4dvARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4dvARB")--{-# NOINLINE glProgramEnvParameter4dvARBFunPtr #-}---- | Usage: @'glProgramEnvParameter4fARB' target index x y z w@------ The parameter @target@ is a @ProgramTargetARB@.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramEnvParameter4fvARB'.---glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glProgramEnvParameter4fARB = ffienumuintfloatfloatfloatfloatIOV glProgramEnvParameter4fARBFunPtr--glProgramEnvParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glProgramEnvParameter4fARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4fARB")--{-# NOINLINE glProgramEnvParameter4fARBFunPtr #-}---- | Usage: @'glProgramEnvParameter4fvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()-glProgramEnvParameter4fvARB = ffienumuintPtrfloatIOV glProgramEnvParameter4fvARBFunPtr--glProgramEnvParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())-glProgramEnvParameter4fvARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4fvARB")--{-# NOINLINE glProgramEnvParameter4fvARBFunPtr #-}---- | Usage: @'glProgramLocalParameter4dARB' target index x y z w@------ The parameter @target@ is a @ProgramTargetARB@.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramLocalParameter4dvARB'.---glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glProgramLocalParameter4dARB = ffienumuintdoubledoubledoubledoubleIOV glProgramLocalParameter4dARBFunPtr--glProgramLocalParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glProgramLocalParameter4dARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4dARB")--{-# NOINLINE glProgramLocalParameter4dARBFunPtr #-}---- | Usage: @'glProgramLocalParameter4dvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()-glProgramLocalParameter4dvARB = ffienumuintPtrdoubleIOV glProgramLocalParameter4dvARBFunPtr--glProgramLocalParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())-glProgramLocalParameter4dvARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4dvARB")--{-# NOINLINE glProgramLocalParameter4dvARBFunPtr #-}---- | Usage: @'glProgramLocalParameter4fARB' target index x y z w@------ The parameter @target@ is a @ProgramTargetARB@.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramLocalParameter4fvARB'.---glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glProgramLocalParameter4fARB = ffienumuintfloatfloatfloatfloatIOV glProgramLocalParameter4fARBFunPtr--glProgramLocalParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glProgramLocalParameter4fARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4fARB")--{-# NOINLINE glProgramLocalParameter4fARBFunPtr #-}---- | Usage: @'glProgramLocalParameter4fvARB' target index params@------ The parameter @target@ is a @ProgramTargetARB@.------ The length of @params@ should be @4@.---glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()-glProgramLocalParameter4fvARB = ffienumuintPtrfloatIOV glProgramLocalParameter4fvARBFunPtr--glProgramLocalParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())-glProgramLocalParameter4fvARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4fvARB")--{-# NOINLINE glProgramLocalParameter4fvARBFunPtr #-}---- | Usage: @'glProgramStringARB' target format len string@------ The parameter @target@ is a @ProgramTargetARB@.------ The parameter @format@ is a @ProgramFormatARB@.------ The length of @string@ should be @len@.---glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m ()-glProgramStringARB = ffienumenumsizeiPtrVIOV glProgramStringARBFunPtr--glProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())-glProgramStringARBFunPtr = unsafePerformIO (getProcAddress "glProgramStringARB")--{-# NOINLINE glProgramStringARBFunPtr #-}--pattern GL_CURRENT_MATRIX_ARB = 0x8641--pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640--pattern GL_MATRIX0_ARB = 0x88C0--pattern GL_MATRIX10_ARB = 0x88CA--pattern GL_MATRIX11_ARB = 0x88CB--pattern GL_MATRIX12_ARB = 0x88CC--pattern GL_MATRIX13_ARB = 0x88CD--pattern GL_MATRIX14_ARB = 0x88CE--pattern GL_MATRIX15_ARB = 0x88CF--pattern GL_MATRIX16_ARB = 0x88D0--pattern GL_MATRIX17_ARB = 0x88D1--pattern GL_MATRIX18_ARB = 0x88D2--pattern GL_MATRIX19_ARB = 0x88D3--pattern GL_MATRIX1_ARB = 0x88C1--pattern GL_MATRIX20_ARB = 0x88D4--pattern GL_MATRIX21_ARB = 0x88D5--pattern GL_MATRIX22_ARB = 0x88D6--pattern GL_MATRIX23_ARB = 0x88D7--pattern GL_MATRIX24_ARB = 0x88D8--pattern GL_MATRIX25_ARB = 0x88D9--pattern GL_MATRIX26_ARB = 0x88DA--pattern GL_MATRIX27_ARB = 0x88DB--pattern GL_MATRIX28_ARB = 0x88DC--pattern GL_MATRIX29_ARB = 0x88DD--pattern GL_MATRIX2_ARB = 0x88C2--pattern GL_MATRIX30_ARB = 0x88DE--pattern GL_MATRIX31_ARB = 0x88DF--pattern GL_MATRIX3_ARB = 0x88C3--pattern GL_MATRIX4_ARB = 0x88C4--pattern GL_MATRIX5_ARB = 0x88C5--pattern GL_MATRIX6_ARB = 0x88C6--pattern GL_MATRIX7_ARB = 0x88C7--pattern GL_MATRIX8_ARB = 0x88C8--pattern GL_MATRIX9_ARB = 0x88C9--pattern GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD--pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5--pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1--pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4--pattern GL_MAX_PROGRAM_MATRICES_ARB = 0x862F--pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E--pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF--pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3--pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB--pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7--pattern GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9--pattern GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5--pattern GL_MAX_TEXTURE_COORDS_ARB = 0x8871--pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872--pattern GL_PROGRAM_ATTRIBS_ARB = 0x88AC--pattern GL_PROGRAM_BINDING_ARB = 0x8677--pattern GL_PROGRAM_ERROR_POSITION_ARB = 0x864B--pattern GL_PROGRAM_ERROR_STRING_ARB = 0x8874--pattern GL_PROGRAM_FORMAT_ARB = 0x8876--pattern GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875--pattern GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0--pattern GL_PROGRAM_LENGTH_ARB = 0x8627--pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE--pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2--pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA--pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6--pattern GL_PROGRAM_PARAMETERS_ARB = 0x88A8--pattern GL_PROGRAM_STRING_ARB = 0x8628--pattern GL_PROGRAM_TEMPORARIES_ARB = 0x88A4--pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6--pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7--pattern GL_SAMPLES_ARB = 0x80A9--pattern GL_TEXTURE0_ARB = 0x84C0--pattern GL_TEXTURE1_ARB = 0x84C1--pattern GL_FLOAT_MAT2_ARB = 0x8B5A--pattern GL_FLOAT_MAT3_ARB = 0x8B5B--pattern GL_FLOAT_MAT4_ARB = 0x8B5C--pattern GL_FLOAT_VEC2_ARB = 0x8B50--pattern GL_FLOAT_VEC3_ARB = 0x8B51--pattern GL_FLOAT_VEC4_ARB = 0x8B52---- | Usage: @'glDisableVertexAttribArrayARB' index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glDisableVertexAttribArray'.---glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()-glDisableVertexAttribArrayARB = ffiuintIOV glDisableVertexAttribArrayARBFunPtr--glDisableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ())-glDisableVertexAttribArrayARBFunPtr = unsafePerformIO (getProcAddress "glDisableVertexAttribArrayARB")--{-# NOINLINE glDisableVertexAttribArrayARBFunPtr #-}---- | Usage: @'glEnableVertexAttribArrayARB' index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glEnableVertexAttribArray'.---glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()-glEnableVertexAttribArrayARB = ffiuintIOV glEnableVertexAttribArrayARBFunPtr--glEnableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ())-glEnableVertexAttribArrayARBFunPtr = unsafePerformIO (getProcAddress "glEnableVertexAttribArrayARB")--{-# NOINLINE glEnableVertexAttribArrayARBFunPtr #-}---- | Usage: @'glGetVertexAttribPointervARB' index pname pointer@------ The parameter @pname@ is a @VertexAttribPointerPropertyARB@.------ The length of @pointer@ should be @1@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribPointerv'.---glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()-glGetVertexAttribPointervARB = ffiuintenumPtrPtrVIOV glGetVertexAttribPointervARBFunPtr--glGetVertexAttribPointervARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())-glGetVertexAttribPointervARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointervARB")--{-# NOINLINE glGetVertexAttribPointervARBFunPtr #-}---- | Usage: @'glGetVertexAttribdvARB' index pname params@------ The parameter @pname@ is a @VertexAttribPropertyARB@.------ The length of @params@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribdv'.---glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()-glGetVertexAttribdvARB = ffiuintenumPtrdoubleIOV glGetVertexAttribdvARBFunPtr--glGetVertexAttribdvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())-glGetVertexAttribdvARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdvARB")--{-# NOINLINE glGetVertexAttribdvARBFunPtr #-}---- | Usage: @'glGetVertexAttribfvARB' index pname params@------ The parameter @pname@ is a @VertexAttribPropertyARB@.------ The length of @params@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribfv'.---glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()-glGetVertexAttribfvARB = ffiuintenumPtrfloatIOV glGetVertexAttribfvARBFunPtr--glGetVertexAttribfvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())-glGetVertexAttribfvARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfvARB")--{-# NOINLINE glGetVertexAttribfvARBFunPtr #-}---- | Usage: @'glGetVertexAttribivARB' index pname params@------ The parameter @pname@ is a @VertexAttribPropertyARB@.------ The length of @params@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribiv'.---glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()-glGetVertexAttribivARB = ffiuintenumPtrintIOV glGetVertexAttribivARBFunPtr--glGetVertexAttribivARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())-glGetVertexAttribivARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribivARB")--{-# NOINLINE glGetVertexAttribivARBFunPtr #-}---- | Usage: @'glVertexAttrib1dARB' index x@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1d'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1dvARB'.---glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m ()-glVertexAttrib1dARB = ffiuintdoubleIOV glVertexAttrib1dARBFunPtr--glVertexAttrib1dARBFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())-glVertexAttrib1dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dARB")--{-# NOINLINE glVertexAttrib1dARBFunPtr #-}---- | Usage: @'glVertexAttrib1dvARB' index v@------ The length of @v@ should be @1@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1dv'.---glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib1dvARB = ffiuintPtrdoubleIOV glVertexAttrib1dvARBFunPtr--glVertexAttrib1dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib1dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dvARB")--{-# NOINLINE glVertexAttrib1dvARBFunPtr #-}---- | Usage: @'glVertexAttrib1fARB' index x@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1f'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1fvARB'.---glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m ()-glVertexAttrib1fARB = ffiuintfloatIOV glVertexAttrib1fARBFunPtr--glVertexAttrib1fARBFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())-glVertexAttrib1fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fARB")--{-# NOINLINE glVertexAttrib1fARBFunPtr #-}---- | Usage: @'glVertexAttrib1fvARB' index v@------ The length of @v@ should be @1@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1fv'.---glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib1fvARB = ffiuintPtrfloatIOV glVertexAttrib1fvARBFunPtr--glVertexAttrib1fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib1fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fvARB")--{-# NOINLINE glVertexAttrib1fvARBFunPtr #-}---- | Usage: @'glVertexAttrib1sARB' index x@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1s'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1svARB'.---glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m ()-glVertexAttrib1sARB = ffiuintshortIOV glVertexAttrib1sARBFunPtr--glVertexAttrib1sARBFunPtr :: FunPtr (GLuint -> GLshort -> IO ())-glVertexAttrib1sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sARB")--{-# NOINLINE glVertexAttrib1sARBFunPtr #-}---- | Usage: @'glVertexAttrib1svARB' index v@------ The length of @v@ should be @1@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1sv'.---glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib1svARB = ffiuintPtrshortIOV glVertexAttrib1svARBFunPtr--glVertexAttrib1svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib1svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1svARB")--{-# NOINLINE glVertexAttrib1svARBFunPtr #-}---- | Usage: @'glVertexAttrib2dARB' index x y@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2d'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2dvARB'.---glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()-glVertexAttrib2dARB = ffiuintdoubledoubleIOV glVertexAttrib2dARBFunPtr--glVertexAttrib2dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())-glVertexAttrib2dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dARB")--{-# NOINLINE glVertexAttrib2dARBFunPtr #-}---- | Usage: @'glVertexAttrib2dvARB' index v@------ The length of @v@ should be @2@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2dv'.---glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib2dvARB = ffiuintPtrdoubleIOV glVertexAttrib2dvARBFunPtr--glVertexAttrib2dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib2dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dvARB")--{-# NOINLINE glVertexAttrib2dvARBFunPtr #-}---- | Usage: @'glVertexAttrib2fARB' index x y@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2f'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2fvARB'.---glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()-glVertexAttrib2fARB = ffiuintfloatfloatIOV glVertexAttrib2fARBFunPtr--glVertexAttrib2fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())-glVertexAttrib2fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fARB")--{-# NOINLINE glVertexAttrib2fARBFunPtr #-}---- | Usage: @'glVertexAttrib2fvARB' index v@------ The length of @v@ should be @2@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2fv'.---glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib2fvARB = ffiuintPtrfloatIOV glVertexAttrib2fvARBFunPtr--glVertexAttrib2fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib2fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fvARB")--{-# NOINLINE glVertexAttrib2fvARBFunPtr #-}---- | Usage: @'glVertexAttrib2sARB' index x y@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2s'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2svARB'.---glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()-glVertexAttrib2sARB = ffiuintshortshortIOV glVertexAttrib2sARBFunPtr--glVertexAttrib2sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())-glVertexAttrib2sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sARB")--{-# NOINLINE glVertexAttrib2sARBFunPtr #-}---- | Usage: @'glVertexAttrib2svARB' index v@------ The length of @v@ should be @2@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2sv'.---glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib2svARB = ffiuintPtrshortIOV glVertexAttrib2svARBFunPtr--glVertexAttrib2svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib2svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2svARB")--{-# NOINLINE glVertexAttrib2svARBFunPtr #-}---- | Usage: @'glVertexAttrib3dARB' index x y z@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3d'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3dvARB'.---glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()-glVertexAttrib3dARB = ffiuintdoubledoubledoubleIOV glVertexAttrib3dARBFunPtr--glVertexAttrib3dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-glVertexAttrib3dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dARB")--{-# NOINLINE glVertexAttrib3dARBFunPtr #-}---- | Usage: @'glVertexAttrib3dvARB' index v@------ The length of @v@ should be @3@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3dv'.---glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib3dvARB = ffiuintPtrdoubleIOV glVertexAttrib3dvARBFunPtr--glVertexAttrib3dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib3dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dvARB")--{-# NOINLINE glVertexAttrib3dvARBFunPtr #-}---- | Usage: @'glVertexAttrib3fARB' index x y z@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3f'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3fvARB'.---glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()-glVertexAttrib3fARB = ffiuintfloatfloatfloatIOV glVertexAttrib3fARBFunPtr--glVertexAttrib3fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-glVertexAttrib3fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fARB")--{-# NOINLINE glVertexAttrib3fARBFunPtr #-}---- | Usage: @'glVertexAttrib3fvARB' index v@------ The length of @v@ should be @3@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3fv'.---glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib3fvARB = ffiuintPtrfloatIOV glVertexAttrib3fvARBFunPtr--glVertexAttrib3fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib3fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fvARB")--{-# NOINLINE glVertexAttrib3fvARBFunPtr #-}---- | Usage: @'glVertexAttrib3sARB' index x y z@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3s'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3svARB'.---glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()-glVertexAttrib3sARB = ffiuintshortshortshortIOV glVertexAttrib3sARBFunPtr--glVertexAttrib3sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())-glVertexAttrib3sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sARB")--{-# NOINLINE glVertexAttrib3sARBFunPtr #-}---- | Usage: @'glVertexAttrib3svARB' index v@------ The length of @v@ should be @3@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3sv'.---glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib3svARB = ffiuintPtrshortIOV glVertexAttrib3svARBFunPtr--glVertexAttrib3svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib3svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3svARB")--{-# NOINLINE glVertexAttrib3svARBFunPtr #-}---- | Usage: @'glVertexAttrib4NbvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nbv'.---glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()-glVertexAttrib4NbvARB = ffiuintPtrbyteIOV glVertexAttrib4NbvARBFunPtr--glVertexAttrib4NbvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())-glVertexAttrib4NbvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NbvARB")--{-# NOINLINE glVertexAttrib4NbvARBFunPtr #-}---- | Usage: @'glVertexAttrib4NivARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Niv'.---glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttrib4NivARB = ffiuintPtrintIOV glVertexAttrib4NivARBFunPtr--glVertexAttrib4NivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttrib4NivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NivARB")--{-# NOINLINE glVertexAttrib4NivARBFunPtr #-}---- | Usage: @'glVertexAttrib4NsvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nsv'.---glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib4NsvARB = ffiuintPtrshortIOV glVertexAttrib4NsvARBFunPtr--glVertexAttrib4NsvARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib4NsvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NsvARB")--{-# NOINLINE glVertexAttrib4NsvARBFunPtr #-}---- | Usage: @'glVertexAttrib4NubARB' index x y z w@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nub'.---glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()-glVertexAttrib4NubARB = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4NubARBFunPtr--glVertexAttrib4NubARBFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-glVertexAttrib4NubARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NubARB")--{-# NOINLINE glVertexAttrib4NubARBFunPtr #-}---- | Usage: @'glVertexAttrib4NubvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nubv'.---glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()-glVertexAttrib4NubvARB = ffiuintPtrubyteIOV glVertexAttrib4NubvARBFunPtr--glVertexAttrib4NubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())-glVertexAttrib4NubvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NubvARB")--{-# NOINLINE glVertexAttrib4NubvARBFunPtr #-}---- | Usage: @'glVertexAttrib4NuivARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nuiv'.---glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttrib4NuivARB = ffiuintPtruintIOV glVertexAttrib4NuivARBFunPtr--glVertexAttrib4NuivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttrib4NuivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NuivARB")--{-# NOINLINE glVertexAttrib4NuivARBFunPtr #-}---- | Usage: @'glVertexAttrib4NusvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nusv'.---glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()-glVertexAttrib4NusvARB = ffiuintPtrushortIOV glVertexAttrib4NusvARBFunPtr--glVertexAttrib4NusvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())-glVertexAttrib4NusvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NusvARB")--{-# NOINLINE glVertexAttrib4NusvARBFunPtr #-}---- | Usage: @'glVertexAttrib4bvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4bv'.---glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()-glVertexAttrib4bvARB = ffiuintPtrbyteIOV glVertexAttrib4bvARBFunPtr--glVertexAttrib4bvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())-glVertexAttrib4bvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4bvARB")--{-# NOINLINE glVertexAttrib4bvARBFunPtr #-}---- | Usage: @'glVertexAttrib4dARB' index x y z w@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4d'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4dvARB'.---glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()-glVertexAttrib4dARB = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dARBFunPtr--glVertexAttrib4dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-glVertexAttrib4dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dARB")--{-# NOINLINE glVertexAttrib4dARBFunPtr #-}---- | Usage: @'glVertexAttrib4dvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4dv'.---glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()-glVertexAttrib4dvARB = ffiuintPtrdoubleIOV glVertexAttrib4dvARBFunPtr--glVertexAttrib4dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())-glVertexAttrib4dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dvARB")--{-# NOINLINE glVertexAttrib4dvARBFunPtr #-}---- | Usage: @'glVertexAttrib4fARB' index x y z w@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4f'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4fvARB'.---glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glVertexAttrib4fARB = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fARBFunPtr--glVertexAttrib4fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glVertexAttrib4fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fARB")--{-# NOINLINE glVertexAttrib4fARBFunPtr #-}---- | Usage: @'glVertexAttrib4fvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4fv'.---glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()-glVertexAttrib4fvARB = ffiuintPtrfloatIOV glVertexAttrib4fvARBFunPtr--glVertexAttrib4fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())-glVertexAttrib4fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fvARB")--{-# NOINLINE glVertexAttrib4fvARBFunPtr #-}---- | Usage: @'glVertexAttrib4ivARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4iv'.---glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()-glVertexAttrib4ivARB = ffiuintPtrintIOV glVertexAttrib4ivARBFunPtr--glVertexAttrib4ivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())-glVertexAttrib4ivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ivARB")--{-# NOINLINE glVertexAttrib4ivARBFunPtr #-}---- | Usage: @'glVertexAttrib4sARB' index x y z w@------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4s'.------ The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4svARB'.---glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()-glVertexAttrib4sARB = ffiuintshortshortshortshortIOV glVertexAttrib4sARBFunPtr--glVertexAttrib4sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-glVertexAttrib4sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sARB")--{-# NOINLINE glVertexAttrib4sARBFunPtr #-}---- | Usage: @'glVertexAttrib4svARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4sv'.---glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()-glVertexAttrib4svARB = ffiuintPtrshortIOV glVertexAttrib4svARBFunPtr--glVertexAttrib4svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())-glVertexAttrib4svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4svARB")--{-# NOINLINE glVertexAttrib4svARBFunPtr #-}---- | Usage: @'glVertexAttrib4ubvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4ubv'.---glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()-glVertexAttrib4ubvARB = ffiuintPtrubyteIOV glVertexAttrib4ubvARBFunPtr--glVertexAttrib4ubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())-glVertexAttrib4ubvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubvARB")--{-# NOINLINE glVertexAttrib4ubvARBFunPtr #-}---- | Usage: @'glVertexAttrib4uivARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4uiv'.---glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()-glVertexAttrib4uivARB = ffiuintPtruintIOV glVertexAttrib4uivARBFunPtr--glVertexAttrib4uivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())-glVertexAttrib4uivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4uivARB")--{-# NOINLINE glVertexAttrib4uivARBFunPtr #-}---- | Usage: @'glVertexAttrib4usvARB' index v@------ The length of @v@ should be @4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4usv'.---glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()-glVertexAttrib4usvARB = ffiuintPtrushortIOV glVertexAttrib4usvARBFunPtr--glVertexAttrib4usvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())-glVertexAttrib4usvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4usvARB")--{-# NOINLINE glVertexAttrib4usvARBFunPtr #-}---- | Usage: @'glVertexAttribPointerARB' index size type normalized stride pointer@------ The parameter @type@ is a @VertexAttribPointerType@.------ The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @pointer@ should be @COMPSIZE(size,type,stride)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttribPointer'.---glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()-glVertexAttribPointerARB = ffiuintintenumbooleansizeiPtrVIOV glVertexAttribPointerARBFunPtr--glVertexAttribPointerARBFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())-glVertexAttribPointerARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointerARB")--{-# NOINLINE glVertexAttribPointerARBFunPtr #-}--pattern GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626--pattern GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869--pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622--pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A--pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645--pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623--pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624--pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625--pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642--pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643--pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C---- | Usage: @'glBindFragDataLocationEXT' program color name@------ The length of @name@ should be @COMPSIZE(name)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocation'.---glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()-glBindFragDataLocationEXT = ffiuintuintPtrcharIOV glBindFragDataLocationEXTFunPtr--glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())-glBindFragDataLocationEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationEXT")--{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}--pattern GL_R16F_EXT = 0x822D--pattern GL_RG16F_EXT = 0x822F--pattern GL_RGB16F_EXT = 0x881B--pattern GL_RGBA16F_EXT = 0x881A---- | Usage: @'glDisableIndexedEXT' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.---glDisableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m ()-glDisableIndexedEXT = ffienumuintIOV glDisableIndexedEXTFunPtr--glDisableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glDisableIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glDisableIndexedEXT")--{-# NOINLINE glDisableIndexedEXTFunPtr #-}---- | Usage: @'glEnableIndexedEXT' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.---glEnableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m ()-glEnableIndexedEXT = ffienumuintIOV glEnableIndexedEXTFunPtr--glEnableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glEnableIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glEnableIndexedEXT")--{-# NOINLINE glEnableIndexedEXTFunPtr #-}---- | Usage: @'glGetBooleanIndexedvEXT' target index data@------ The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @data@ should be @COMPSIZE(target)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetBooleani_v'.---glGetBooleanIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()-glGetBooleanIndexedvEXT = ffienumuintPtrbooleanIOV glGetBooleanIndexedvEXTFunPtr--glGetBooleanIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())-glGetBooleanIndexedvEXTFunPtr = unsafePerformIO (getProcAddress "glGetBooleanIndexedvEXT")--{-# NOINLINE glGetBooleanIndexedvEXTFunPtr #-}---- | Usage: @'glGetIntegerIndexedvEXT' target index data@------ The length of @data@ should be @COMPSIZE(target)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetIntegeri_v'.---glGetIntegerIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()-glGetIntegerIndexedvEXT = ffienumuintPtrintIOV glGetIntegerIndexedvEXTFunPtr--glGetIntegerIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())-glGetIntegerIndexedvEXTFunPtr = unsafePerformIO (getProcAddress "glGetIntegerIndexedvEXT")--{-# NOINLINE glGetIntegerIndexedvEXTFunPtr #-}---- | Usage: @'glIsEnabledIndexedEXT' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.---glIsEnabledIndexedEXT :: MonadIO m => GLenum -> GLuint -> m GLboolean-glIsEnabledIndexedEXT = ffienumuintIOboolean glIsEnabledIndexedEXTFunPtr--glIsEnabledIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)-glIsEnabledIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glIsEnabledIndexedEXT")--{-# NOINLINE glIsEnabledIndexedEXTFunPtr #-}---- | Usage: @'glProgramUniform1fEXT' program location v0@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1f'.---glProgramUniform1fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()-glProgramUniform1fEXT = ffiuintintfloatIOV glProgramUniform1fEXTFunPtr--glProgramUniform1fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())-glProgramUniform1fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fEXT")--{-# NOINLINE glProgramUniform1fEXTFunPtr #-}---- | Usage: @'glProgramUniform1fvEXT' program location count value@------ The length of @value@ should be @count@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1fv'.---glProgramUniform1fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform1fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform1fvEXTFunPtr--glProgramUniform1fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform1fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fvEXT")--{-# NOINLINE glProgramUniform1fvEXTFunPtr #-}---- | Usage: @'glProgramUniform1iEXT' program location v0@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1i'.---glProgramUniform1iEXT :: MonadIO m => GLuint -> GLint -> GLint -> m ()-glProgramUniform1iEXT = ffiuintintintIOV glProgramUniform1iEXTFunPtr--glProgramUniform1iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())-glProgramUniform1iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1iEXT")--{-# NOINLINE glProgramUniform1iEXTFunPtr #-}---- | Usage: @'glProgramUniform1ivEXT' program location count value@------ The length of @value@ should be @count@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1iv'.---glProgramUniform1ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform1ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform1ivEXTFunPtr--glProgramUniform1ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform1ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ivEXT")--{-# NOINLINE glProgramUniform1ivEXTFunPtr #-}---- | Usage: @'glProgramUniform1uiEXT' program location v0@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1ui'.---glProgramUniform1uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> m ()-glProgramUniform1uiEXT = ffiuintintuintIOV glProgramUniform1uiEXTFunPtr--glProgramUniform1uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ())-glProgramUniform1uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uiEXT")--{-# NOINLINE glProgramUniform1uiEXTFunPtr #-}---- | Usage: @'glProgramUniform1uivEXT' program location count value@------ The length of @value@ should be @count@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1uiv'.---glProgramUniform1uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform1uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform1uivEXTFunPtr--glProgramUniform1uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform1uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uivEXT")--{-# NOINLINE glProgramUniform1uivEXTFunPtr #-}---- | Usage: @'glProgramUniform2fEXT' program location v0 v1@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2f'.---glProgramUniform2fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()-glProgramUniform2fEXT = ffiuintintfloatfloatIOV glProgramUniform2fEXTFunPtr--glProgramUniform2fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())-glProgramUniform2fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fEXT")--{-# NOINLINE glProgramUniform2fEXTFunPtr #-}---- | Usage: @'glProgramUniform2fvEXT' program location count value@------ The length of @value@ should be @count*2@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2fv'.---glProgramUniform2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform2fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform2fvEXTFunPtr--glProgramUniform2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fvEXT")--{-# NOINLINE glProgramUniform2fvEXTFunPtr #-}---- | Usage: @'glProgramUniform2iEXT' program location v0 v1@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2i'.---glProgramUniform2iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()-glProgramUniform2iEXT = ffiuintintintintIOV glProgramUniform2iEXTFunPtr--glProgramUniform2iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())-glProgramUniform2iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2iEXT")--{-# NOINLINE glProgramUniform2iEXTFunPtr #-}---- | Usage: @'glProgramUniform2ivEXT' program location count value@------ The length of @value@ should be @count*2@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2iv'.---glProgramUniform2ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform2ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform2ivEXTFunPtr--glProgramUniform2ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform2ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ivEXT")--{-# NOINLINE glProgramUniform2ivEXTFunPtr #-}---- | Usage: @'glProgramUniform2uiEXT' program location v0 v1@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2ui'.---glProgramUniform2uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()-glProgramUniform2uiEXT = ffiuintintuintuintIOV glProgramUniform2uiEXTFunPtr--glProgramUniform2uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())-glProgramUniform2uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uiEXT")--{-# NOINLINE glProgramUniform2uiEXTFunPtr #-}---- | Usage: @'glProgramUniform2uivEXT' program location count value@------ The length of @value@ should be @count*2@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2uiv'.---glProgramUniform2uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform2uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform2uivEXTFunPtr--glProgramUniform2uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform2uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uivEXT")--{-# NOINLINE glProgramUniform2uivEXTFunPtr #-}---- | Usage: @'glProgramUniform3fEXT' program location v0 v1 v2@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3f'.---glProgramUniform3fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()-glProgramUniform3fEXT = ffiuintintfloatfloatfloatIOV glProgramUniform3fEXTFunPtr--glProgramUniform3fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-glProgramUniform3fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fEXT")--{-# NOINLINE glProgramUniform3fEXTFunPtr #-}---- | Usage: @'glProgramUniform3fvEXT' program location count value@------ The length of @value@ should be @count*3@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3fv'.---glProgramUniform3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform3fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform3fvEXTFunPtr--glProgramUniform3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fvEXT")--{-# NOINLINE glProgramUniform3fvEXTFunPtr #-}---- | Usage: @'glProgramUniform3iEXT' program location v0 v1 v2@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3i'.---glProgramUniform3iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()-glProgramUniform3iEXT = ffiuintintintintintIOV glProgramUniform3iEXTFunPtr--glProgramUniform3iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-glProgramUniform3iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3iEXT")--{-# NOINLINE glProgramUniform3iEXTFunPtr #-}---- | Usage: @'glProgramUniform3ivEXT' program location count value@------ The length of @value@ should be @count*3@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3iv'.---glProgramUniform3ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform3ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform3ivEXTFunPtr--glProgramUniform3ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform3ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ivEXT")--{-# NOINLINE glProgramUniform3ivEXTFunPtr #-}---- | Usage: @'glProgramUniform3uiEXT' program location v0 v1 v2@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3ui'.---glProgramUniform3uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()-glProgramUniform3uiEXT = ffiuintintuintuintuintIOV glProgramUniform3uiEXTFunPtr--glProgramUniform3uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())-glProgramUniform3uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uiEXT")--{-# NOINLINE glProgramUniform3uiEXTFunPtr #-}---- | Usage: @'glProgramUniform3uivEXT' program location count value@------ The length of @value@ should be @count*3@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3uiv'.---glProgramUniform3uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform3uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform3uivEXTFunPtr--glProgramUniform3uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform3uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uivEXT")--{-# NOINLINE glProgramUniform3uivEXTFunPtr #-}---- | Usage: @'glProgramUniform4fEXT' program location v0 v1 v2 v3@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4f'.---glProgramUniform4fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()-glProgramUniform4fEXT = ffiuintintfloatfloatfloatfloatIOV glProgramUniform4fEXTFunPtr--glProgramUniform4fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-glProgramUniform4fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fEXT")--{-# NOINLINE glProgramUniform4fEXTFunPtr #-}---- | Usage: @'glProgramUniform4fvEXT' program location count value@------ The length of @value@ should be @count*4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4fv'.---glProgramUniform4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()-glProgramUniform4fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform4fvEXTFunPtr--glProgramUniform4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-glProgramUniform4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fvEXT")--{-# NOINLINE glProgramUniform4fvEXTFunPtr #-}---- | Usage: @'glProgramUniform4iEXT' program location v0 v1 v2 v3@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4i'.---glProgramUniform4iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()-glProgramUniform4iEXT = ffiuintintintintintintIOV glProgramUniform4iEXTFunPtr--glProgramUniform4iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-glProgramUniform4iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4iEXT")--{-# NOINLINE glProgramUniform4iEXTFunPtr #-}---- | Usage: @'glProgramUniform4ivEXT' program location count value@------ The length of @value@ should be @count*4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4iv'.---glProgramUniform4ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()-glProgramUniform4ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform4ivEXTFunPtr--glProgramUniform4ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-glProgramUniform4ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ivEXT")--{-# NOINLINE glProgramUniform4ivEXTFunPtr #-}---- | Usage: @'glProgramUniform4uiEXT' program location v0 v1 v2 v3@------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4ui'.---glProgramUniform4uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()-glProgramUniform4uiEXT = ffiuintintuintuintuintuintIOV glProgramUniform4uiEXTFunPtr--glProgramUniform4uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-glProgramUniform4uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uiEXT")--{-# NOINLINE glProgramUniform4uiEXTFunPtr #-}---- | Usage: @'glProgramUniform4uivEXT' program location count value@------ The length of @value@ should be @count*4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4uiv'.---glProgramUniform4uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()-glProgramUniform4uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform4uivEXTFunPtr--glProgramUniform4uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-glProgramUniform4uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uivEXT")--{-# NOINLINE glProgramUniform4uivEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix2fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*4@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix2fv'.---glProgramUniformMatrix2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2fvEXTFunPtr--glProgramUniformMatrix2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2fvEXT")--{-# NOINLINE glProgramUniformMatrix2fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix2x3fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix2x3fv'.---glProgramUniformMatrix2x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix2x3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x3fvEXTFunPtr--glProgramUniformMatrix2x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix2x3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3fvEXT")--{-# NOINLINE glProgramUniformMatrix2x3fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix2x4fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix2x4fv'.---glProgramUniformMatrix2x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix2x4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x4fvEXTFunPtr--glProgramUniformMatrix2x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix2x4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4fvEXT")--{-# NOINLINE glProgramUniformMatrix2x4fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix3fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*9@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix3fv'.---glProgramUniformMatrix3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3fvEXTFunPtr--glProgramUniformMatrix3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3fvEXT")--{-# NOINLINE glProgramUniformMatrix3fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix3x2fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*6@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix3x2fv'.---glProgramUniformMatrix3x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix3x2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x2fvEXTFunPtr--glProgramUniformMatrix3x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix3x2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2fvEXT")--{-# NOINLINE glProgramUniformMatrix3x2fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix3x4fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix3x4fv'.---glProgramUniformMatrix3x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix3x4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x4fvEXTFunPtr--glProgramUniformMatrix3x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix3x4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4fvEXT")--{-# NOINLINE glProgramUniformMatrix3x4fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix4fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*16@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix4fv'.---glProgramUniformMatrix4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4fvEXTFunPtr--glProgramUniformMatrix4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4fvEXT")--{-# NOINLINE glProgramUniformMatrix4fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix4x2fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*8@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix4x2fv'.---glProgramUniformMatrix4x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix4x2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x2fvEXTFunPtr--glProgramUniformMatrix4x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix4x2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2fvEXT")--{-# NOINLINE glProgramUniformMatrix4x2fvEXTFunPtr #-}---- | Usage: @'glProgramUniformMatrix4x3fvEXT' program location count transpose value@------ The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.------ The length of @value@ should be @count*12@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix4x3fv'.---glProgramUniformMatrix4x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()-glProgramUniformMatrix4x3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x3fvEXTFunPtr--glProgramUniformMatrix4x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-glProgramUniformMatrix4x3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3fvEXT")--{-# NOINLINE glProgramUniformMatrix4x3fvEXTFunPtr #-}---- | Usage: @'glTextureStorage1DEXT' texture target levels internalformat width@---glTextureStorage1DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()-glTextureStorage1DEXT = ffiuintenumsizeienumsizeiIOV glTextureStorage1DEXTFunPtr--glTextureStorage1DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())-glTextureStorage1DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage1DEXT")--{-# NOINLINE glTextureStorage1DEXTFunPtr #-}---- | Usage: @'glTextureStorage2DEXT' texture target levels internalformat width height@---glTextureStorage2DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()-glTextureStorage2DEXT = ffiuintenumsizeienumsizeisizeiIOV glTextureStorage2DEXTFunPtr--glTextureStorage2DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-glTextureStorage2DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2DEXT")--{-# NOINLINE glTextureStorage2DEXTFunPtr #-}---- | Usage: @'glTextureStorage3DEXT' texture target levels internalformat width height depth@---glTextureStorage3DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()-glTextureStorage3DEXT = ffiuintenumsizeienumsizeisizeisizeiIOV glTextureStorage3DEXTFunPtr--glTextureStorage3DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())-glTextureStorage3DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3DEXT")--{-# NOINLINE glTextureStorage3DEXTFunPtr #-}---- | Usage: @'glBeginQueryEXT' target id@---glBeginQueryEXT :: MonadIO m => GLenum -> GLuint -> m ()-glBeginQueryEXT = ffienumuintIOV glBeginQueryEXTFunPtr--glBeginQueryEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glBeginQueryEXTFunPtr = unsafePerformIO (getProcAddress "glBeginQueryEXT")--{-# NOINLINE glBeginQueryEXTFunPtr #-}---- | Usage: @'glDeleteQueriesEXT' n ids@------ The length of @ids@ should be @n@.---glDeleteQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glDeleteQueriesEXT = ffisizeiPtruintIOV glDeleteQueriesEXTFunPtr--glDeleteQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glDeleteQueriesEXTFunPtr = unsafePerformIO (getProcAddress "glDeleteQueriesEXT")--{-# NOINLINE glDeleteQueriesEXTFunPtr #-}---- | Usage: @'glEndQueryEXT' target@---glEndQueryEXT :: MonadIO m => GLenum -> m ()-glEndQueryEXT = ffienumIOV glEndQueryEXTFunPtr--glEndQueryEXTFunPtr :: FunPtr (GLenum -> IO ())-glEndQueryEXTFunPtr = unsafePerformIO (getProcAddress "glEndQueryEXT")--{-# NOINLINE glEndQueryEXTFunPtr #-}---- | Usage: @'glGenQueriesEXT' n ids@------ The length of @ids@ should be @n@.---glGenQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()-glGenQueriesEXT = ffisizeiPtruintIOV glGenQueriesEXTFunPtr--glGenQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())-glGenQueriesEXTFunPtr = unsafePerformIO (getProcAddress "glGenQueriesEXT")--{-# NOINLINE glGenQueriesEXTFunPtr #-}---- | Usage: @'glGetQueryObjecti64vEXT' id pname params@------ The length of @params@ should be @COMPSIZE(pname)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetQueryObjecti64v'.---glGetQueryObjecti64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()-glGetQueryObjecti64vEXT = ffiuintenumPtrint64IOV glGetQueryObjecti64vEXTFunPtr--glGetQueryObjecti64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())-glGetQueryObjecti64vEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjecti64vEXT")--{-# NOINLINE glGetQueryObjecti64vEXTFunPtr #-}---- | Usage: @'glGetQueryObjectui64vEXT' id pname params@------ The length of @params@ should be @COMPSIZE(pname)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetQueryObjectui64v'.---glGetQueryObjectui64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m ()-glGetQueryObjectui64vEXT = ffiuintenumPtruint64IOV glGetQueryObjectui64vEXTFunPtr--glGetQueryObjectui64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())-glGetQueryObjectui64vEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectui64vEXT")--{-# NOINLINE glGetQueryObjectui64vEXTFunPtr #-}---- | Usage: @'glGetQueryObjectuivEXT' id pname params@---glGetQueryObjectuivEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()-glGetQueryObjectuivEXT = ffiuintenumPtruintIOV glGetQueryObjectuivEXTFunPtr--glGetQueryObjectuivEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())-glGetQueryObjectuivEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectuivEXT")--{-# NOINLINE glGetQueryObjectuivEXTFunPtr #-}---- | Usage: @'glGetQueryivEXT' target pname params@---glGetQueryivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetQueryivEXT = ffienumenumPtrintIOV glGetQueryivEXTFunPtr--glGetQueryivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetQueryivEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryivEXT")--{-# NOINLINE glGetQueryivEXTFunPtr #-}---- | Usage: @'glIsQueryEXT' id@---glIsQueryEXT :: MonadIO m => GLuint -> m GLboolean-glIsQueryEXT = ffiuintIOboolean glIsQueryEXTFunPtr--glIsQueryEXTFunPtr :: FunPtr (GLuint -> IO GLboolean)-glIsQueryEXTFunPtr = unsafePerformIO (getProcAddress "glIsQueryEXT")--{-# NOINLINE glIsQueryEXTFunPtr #-}--pattern GL_CURRENT_QUERY_EXT = 0x8865--pattern GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867--pattern GL_QUERY_RESULT_EXT = 0x8866--pattern GL_TIME_ELAPSED_EXT = 0x88BF--pattern GL_COLOR_ATTACHMENT0_EXT = 0x8CE0--pattern GL_COLOR_ATTACHMENT10_EXT = 0x8CEA--pattern GL_COLOR_ATTACHMENT11_EXT = 0x8CEB--pattern GL_COLOR_ATTACHMENT12_EXT = 0x8CEC--pattern GL_COLOR_ATTACHMENT13_EXT = 0x8CED--pattern GL_COLOR_ATTACHMENT14_EXT = 0x8CEE--pattern GL_COLOR_ATTACHMENT15_EXT = 0x8CEF--pattern GL_COLOR_ATTACHMENT1_EXT = 0x8CE1--pattern GL_COLOR_ATTACHMENT2_EXT = 0x8CE2--pattern GL_COLOR_ATTACHMENT3_EXT = 0x8CE3--pattern GL_COLOR_ATTACHMENT4_EXT = 0x8CE4--pattern GL_COLOR_ATTACHMENT5_EXT = 0x8CE5--pattern GL_COLOR_ATTACHMENT6_EXT = 0x8CE6--pattern GL_COLOR_ATTACHMENT7_EXT = 0x8CE7--pattern GL_COLOR_ATTACHMENT8_EXT = 0x8CE8--pattern GL_COLOR_ATTACHMENT9_EXT = 0x8CE9--pattern GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF---- | Usage: @'glDrawArraysInstancedEXT' mode start count primcount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'.---glDrawArraysInstancedEXT :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()-glDrawArraysInstancedEXT = ffienumintsizeisizeiIOV glDrawArraysInstancedEXTFunPtr--glDrawArraysInstancedEXTFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())-glDrawArraysInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedEXT")--{-# NOINLINE glDrawArraysInstancedEXTFunPtr #-}---- | Usage: @'glDrawElementsInstancedEXT' mode count type indices primcount@------ The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.------ The parameter @type@ is a @DrawElementsType@.------ The length of @indices@ should be @COMPSIZE(count,type)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstanced'.---glDrawElementsInstancedEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()-glDrawElementsInstancedEXT = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedEXTFunPtr--glDrawElementsInstancedEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())-glDrawElementsInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedEXT")--{-# NOINLINE glDrawElementsInstancedEXTFunPtr #-}--pattern GL_FRAGMENT_DEPTH_EXT = 0x8452---- | Usage: @'glRenderbufferStorageMultisampleEXT' target samples internalformat width height@------ This command is an alias for 'Graphics.GL.Internal.Shared.glRenderbufferStorageMultisample'.---glRenderbufferStorageMultisampleEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()-glRenderbufferStorageMultisampleEXT = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleEXTFunPtr--glRenderbufferStorageMultisampleEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-glRenderbufferStorageMultisampleEXTFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisampleEXT")--{-# NOINLINE glRenderbufferStorageMultisampleEXTFunPtr #-}--pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56--pattern GL_MAX_SAMPLES_EXT = 0x8D57--pattern GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB--pattern GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9---- | Usage: @'glFramebufferTextureEXT' target attachment texture level@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.------ The parameter @texture@ is a @Texture@.------ The parameter @level@ is a @CheckedInt32@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'.---glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()-glFramebufferTextureEXT = ffienumenumuintintIOV glFramebufferTextureEXTFunPtr--glFramebufferTextureEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())-glFramebufferTextureEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureEXT")--{-# NOINLINE glFramebufferTextureEXTFunPtr #-}--pattern GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D--pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7--pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8--pattern GL_GEOMETRY_SHADER_EXT = 0x8DD9--pattern GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E--pattern GL_LINES_ADJACENCY_EXT = 0x000A--pattern GL_LINE_STRIP_ADJACENCY_EXT = 0x000B--pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0--pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29--pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1--pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF--pattern GL_PRIMITIVES_GENERATED_EXT = 0x8C87--pattern GL_TRIANGLES_ADJACENCY_EXT = 0x000C--pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D---- | Usage: @'glProgramParameteriEXT' program pname value@------ The parameter @pname@ is a @ProgramParameterPName@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glProgramParameteri'.---glProgramParameteriEXT :: MonadIO m => GLuint -> GLenum -> GLint -> m ()-glProgramParameteriEXT = ffiuintenumintIOV glProgramParameteriEXTFunPtr--glProgramParameteriEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())-glProgramParameteriEXTFunPtr = unsafePerformIO (getProcAddress "glProgramParameteriEXT")--{-# NOINLINE glProgramParameteriEXTFunPtr #-}--pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4--pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9--pattern GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB--pattern GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC--pattern GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA--pattern GL_PROGRAM_POINT_SIZE_EXT = 0x8642--pattern GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0--pattern GL_SAMPLER_BUFFER_EXT = 0x8DC2--pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8--pattern GL_MULTISAMPLE_EXT = 0x809D--pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F---- | Usage: @'glRasterSamplesEXT' samples fixedsamplelocations@---glRasterSamplesEXT :: MonadIO m => GLuint -> GLboolean -> m ()-glRasterSamplesEXT = ffiuintbooleanIOV glRasterSamplesEXTFunPtr--glRasterSamplesEXTFunPtr :: FunPtr (GLuint -> GLboolean -> IO ())-glRasterSamplesEXTFunPtr = unsafePerformIO (getProcAddress "glRasterSamplesEXT")--{-# NOINLINE glRasterSamplesEXTFunPtr #-}--pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C--pattern GL_MAX_RASTER_SAMPLES_EXT = 0x9329--pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B--pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A--pattern GL_RASTER_MULTISAMPLE_EXT = 0x9327--pattern GL_RASTER_SAMPLES_EXT = 0x9328--pattern GL_R16_SNORM_EXT = 0x8F98--pattern GL_RG16_SNORM_EXT = 0x8F99--pattern GL_RGBA16_SNORM_EXT = 0x8F9B--pattern GL_SRGB8_ALPHA8_EXT = 0x8C43--pattern GL_SRGB_ALPHA_EXT = 0x8C42--pattern GL_SRGB_EXT = 0x8C40--pattern GL_IMAGE_BUFFER_EXT = 0x9051--pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054--pattern GL_INT_IMAGE_BUFFER_EXT = 0x905C--pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F--pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067--pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A--pattern GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009--pattern GL_ALPHA8_EXT = 0x803C--pattern GL_LUMINANCE8_ALPHA8_EXT = 0x8045--pattern GL_LUMINANCE8_EXT = 0x8040--pattern GL_RGB10_A2_EXT = 0x8059--pattern GL_RGB10_EXT = 0x8052--pattern GL_RGB16_EXT = 0x8054--pattern GL_RGBA16_EXT = 0x805B---- | Usage: @'glFramebufferTextureLayerEXT' target attachment texture level layer@------ The parameter @target@ is a @FramebufferTarget@.------ The parameter @attachment@ is a @FramebufferAttachment@.------ The parameter @texture@ is a @Texture@.------ The parameter @level@ is a @CheckedInt32@.------ The parameter @layer@ is a @CheckedInt32@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTextureLayer'.---glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()-glFramebufferTextureLayerEXT = ffienumenumuintintintIOV glFramebufferTextureLayerEXTFunPtr--glFramebufferTextureLayerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-glFramebufferTextureLayerEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayerEXT")--{-# NOINLINE glFramebufferTextureLayerEXTFunPtr #-}---- | Usage: @'glGetTexParameterIivEXT' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetTexParameterIiv'.---glGetTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glGetTexParameterIivEXT = ffienumenumPtrintIOV glGetTexParameterIivEXTFunPtr--glGetTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glGetTexParameterIivEXTFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIivEXT")--{-# NOINLINE glGetTexParameterIivEXTFunPtr #-}---- | Usage: @'glGetTexParameterIuivEXT' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glGetTexParameterIuiv'.---glGetTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glGetTexParameterIuivEXT = ffienumenumPtruintIOV glGetTexParameterIuivEXTFunPtr--glGetTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glGetTexParameterIuivEXTFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIuivEXT")--{-# NOINLINE glGetTexParameterIuivEXTFunPtr #-}---- | Usage: @'glTexParameterIivEXT' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glTexParameterIiv'.---glTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()-glTexParameterIivEXT = ffienumenumPtrintIOV glTexParameterIivEXTFunPtr--glTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())-glTexParameterIivEXTFunPtr = unsafePerformIO (getProcAddress "glTexParameterIivEXT")--{-# NOINLINE glTexParameterIivEXTFunPtr #-}---- | Usage: @'glTexParameterIuivEXT' target pname params@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.------ The length of @params@ should be @COMPSIZE(pname)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glTexParameterIuiv'.---glTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()-glTexParameterIuivEXT = ffienumenumPtruintIOV glTexParameterIuivEXTFunPtr--glTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())-glTexParameterIuivEXTFunPtr = unsafePerformIO (getProcAddress "glTexParameterIuivEXT")--{-# NOINLINE glTexParameterIuivEXTFunPtr #-}---- | Usage: @'glTexBufferEXT' target internalformat buffer@------ The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.------ This command is an alias for 'Graphics.GL.Internal.Shared.glTexBuffer'.---glTexBufferEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()-glTexBufferEXT = ffienumenumuintIOV glTexBufferEXTFunPtr--glTexBufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())-glTexBufferEXTFunPtr = unsafePerformIO (getProcAddress "glTexBufferEXT")--{-# NOINLINE glTexBufferEXTFunPtr #-}--pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B--pattern GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C--pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D--pattern GL_TEXTURE_BUFFER_EXT = 0x8C2A--pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1--pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0--pattern GL_R8_EXT = 0x8229--pattern GL_RG8_EXT = 0x822B--pattern GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68--pattern GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67--pattern GL_TEXTURE_EXTERNAL_OES = 0x8D65--pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3--pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB--pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8--pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9--pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA--pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC--pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD--pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0--pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1--pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2--pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3--pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4--pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5--pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6--pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6--pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7--pattern GL_COLOR_ATTACHMENT0_NV = 0x8CE0--pattern GL_COLOR_ATTACHMENT10_NV = 0x8CEA--pattern GL_COLOR_ATTACHMENT11_NV = 0x8CEB--pattern GL_COLOR_ATTACHMENT12_NV = 0x8CEC--pattern GL_COLOR_ATTACHMENT13_NV = 0x8CED--pattern GL_COLOR_ATTACHMENT14_NV = 0x8CEE--pattern GL_COLOR_ATTACHMENT15_NV = 0x8CEF--pattern GL_COLOR_ATTACHMENT1_NV = 0x8CE1--pattern GL_COLOR_ATTACHMENT2_NV = 0x8CE2--pattern GL_COLOR_ATTACHMENT3_NV = 0x8CE3--pattern GL_COLOR_ATTACHMENT4_NV = 0x8CE4--pattern GL_COLOR_ATTACHMENT5_NV = 0x8CE5--pattern GL_COLOR_ATTACHMENT6_NV = 0x8CE6--pattern GL_COLOR_ATTACHMENT7_NV = 0x8CE7--pattern GL_COLOR_ATTACHMENT8_NV = 0x8CE8--pattern GL_COLOR_ATTACHMENT9_NV = 0x8CE9--pattern GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5--pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4--pattern GL_COLOR_SAMPLES_NV = 0x8E20--pattern GL_PRIMARY_COLOR_NV = 0x852C--pattern GL_SECONDARY_COLOR_NV = 0x852D--pattern GL_DEPTH_COMPONENT24_OES = 0x81A6---- | Usage: @'glDisableiOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.---glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()-glDisableiOES = ffienumuintIOV glDisableiOESFunPtr--glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glDisableiOESFunPtr = unsafePerformIO (getProcAddress "glDisableiOES")--{-# NOINLINE glDisableiOESFunPtr #-}---- | Usage: @'glEnableiOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.---glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()-glEnableiOES = ffienumuintIOV glEnableiOESFunPtr--glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glEnableiOESFunPtr = unsafePerformIO (getProcAddress "glEnableiOES")--{-# NOINLINE glEnableiOESFunPtr #-}---- | Usage: @'glIsEnablediOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.---glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean-glIsEnablediOES = ffienumuintIOboolean glIsEnablediOESFunPtr--glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)-glIsEnablediOESFunPtr = unsafePerformIO (getProcAddress "glIsEnablediOES")--{-# NOINLINE glIsEnablediOESFunPtr #-}---- | Usage: @'glGetTexGenxvOES' coord pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glGetTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m ()-glGetTexGenxvOES = ffienumenumPtrfixedIOV glGetTexGenxvOESFunPtr--glGetTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())-glGetTexGenxvOESFunPtr = unsafePerformIO (getProcAddress "glGetTexGenxvOES")--{-# NOINLINE glGetTexGenxvOESFunPtr #-}---- | Usage: @'glTexGenxOES' coord pname param@---glTexGenxOES :: MonadIO m => GLenum -> GLenum -> GLfixed -> m ()-glTexGenxOES = ffienumenumfixedIOV glTexGenxOESFunPtr--glTexGenxOESFunPtr :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())-glTexGenxOESFunPtr = unsafePerformIO (getProcAddress "glTexGenxOES")--{-# NOINLINE glTexGenxOESFunPtr #-}---- | Usage: @'glTexGenxvOES' coord pname params@------ The length of @params@ should be @COMPSIZE(pname)@.---glTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m ()-glTexGenxvOES = ffienumenumPtrfixedIOV glTexGenxvOESFunPtr--glTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())-glTexGenxvOESFunPtr = unsafePerformIO (getProcAddress "glTexGenxvOES")--{-# NOINLINE glTexGenxvOESFunPtr #-}--pattern GL_DEPTH_COMPONENT16_OES = 0x81A5--pattern GL_RGB565_OES = 0x8D62--pattern GL_RGB5_A1_OES = 0x8057--pattern GL_RGBA4_OES = 0x8056--pattern GL_RGB8_OES = 0x8051--pattern GL_RGBA8_OES = 0x8058--pattern GL_STENCIL_INDEX8_OES = 0x8D48+pattern GL_2D  :: (Eq a, Num a) => a++pattern GL_2D = 0x0600++pattern GL_2_BYTES  :: (Eq a, Num a) => a++pattern GL_2_BYTES = 0x1407++pattern GL_3D  :: (Eq a, Num a) => a++pattern GL_3D = 0x0601++pattern GL_3D_COLOR  :: (Eq a, Num a) => a++pattern GL_3D_COLOR = 0x0602++pattern GL_3D_COLOR_TEXTURE  :: (Eq a, Num a) => a++pattern GL_3D_COLOR_TEXTURE = 0x0603++pattern GL_3_BYTES  :: (Eq a, Num a) => a++pattern GL_3_BYTES = 0x1408++pattern GL_4D_COLOR_TEXTURE  :: (Eq a, Num a) => a++pattern GL_4D_COLOR_TEXTURE = 0x0604++pattern GL_4_BYTES  :: (Eq a, Num a) => a++pattern GL_4_BYTES = 0x1409++pattern GL_ACCUM  :: (Eq a, Num a) => a++pattern GL_ACCUM = 0x0100++pattern GL_ACCUM_ALPHA_BITS  :: (Eq a, Num a) => a++pattern GL_ACCUM_ALPHA_BITS = 0x0D5B++pattern GL_ACCUM_BLUE_BITS  :: (Eq a, Num a) => a++pattern GL_ACCUM_BLUE_BITS = 0x0D5A++pattern GL_ACCUM_BUFFER_BIT  :: (Eq a, Num a) => a++pattern GL_ACCUM_BUFFER_BIT = 0x00000200++pattern GL_ACCUM_CLEAR_VALUE  :: (Eq a, Num a) => a++pattern GL_ACCUM_CLEAR_VALUE = 0x0B80++pattern GL_ACCUM_GREEN_BITS  :: (Eq a, Num a) => a++pattern GL_ACCUM_GREEN_BITS = 0x0D59++pattern GL_ACCUM_RED_BITS  :: (Eq a, Num a) => a++pattern GL_ACCUM_RED_BITS = 0x0D58++pattern GL_ADD  :: (Eq a, Num a) => a++pattern GL_ADD = 0x0104++pattern GL_ADD_SIGNED  :: (Eq a, Num a) => a++pattern GL_ADD_SIGNED = 0x8574++pattern GL_ALIASED_POINT_SIZE_RANGE  :: (Eq a, Num a) => a++pattern GL_ALIASED_POINT_SIZE_RANGE = 0x846D++pattern GL_ALL_ATTRIB_BITS  :: (Eq a, Num a) => a++pattern GL_ALL_ATTRIB_BITS = 0xFFFFFFFF++pattern GL_ALPHA12  :: (Eq a, Num a) => a++pattern GL_ALPHA12 = 0x803D++pattern GL_ALPHA16  :: (Eq a, Num a) => a++pattern GL_ALPHA16 = 0x803E++pattern GL_ALPHA4  :: (Eq a, Num a) => a++pattern GL_ALPHA4 = 0x803B++pattern GL_ALPHA8  :: (Eq a, Num a) => a++pattern GL_ALPHA8 = 0x803C++pattern GL_ALPHA_BIAS  :: (Eq a, Num a) => a++pattern GL_ALPHA_BIAS = 0x0D1D++pattern GL_ALPHA_BITS  :: (Eq a, Num a) => a++pattern GL_ALPHA_BITS = 0x0D55++pattern GL_ALPHA_INTEGER  :: (Eq a, Num a) => a++pattern GL_ALPHA_INTEGER = 0x8D97++pattern GL_ALPHA_SCALE  :: (Eq a, Num a) => a++pattern GL_ALPHA_SCALE = 0x0D1C++pattern GL_ALPHA_TEST  :: (Eq a, Num a) => a++pattern GL_ALPHA_TEST = 0x0BC0++pattern GL_ALPHA_TEST_FUNC  :: (Eq a, Num a) => a++pattern GL_ALPHA_TEST_FUNC = 0x0BC1++pattern GL_ALPHA_TEST_REF  :: (Eq a, Num a) => a++pattern GL_ALPHA_TEST_REF = 0x0BC2++pattern GL_AMBIENT  :: (Eq a, Num a) => a++pattern GL_AMBIENT = 0x1200++pattern GL_AMBIENT_AND_DIFFUSE  :: (Eq a, Num a) => a++pattern GL_AMBIENT_AND_DIFFUSE = 0x1602++pattern GL_ATTRIB_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_ATTRIB_STACK_DEPTH = 0x0BB0++pattern GL_AUTO_NORMAL  :: (Eq a, Num a) => a++pattern GL_AUTO_NORMAL = 0x0D80++pattern GL_AUX0  :: (Eq a, Num a) => a++pattern GL_AUX0 = 0x0409++pattern GL_AUX1  :: (Eq a, Num a) => a++pattern GL_AUX1 = 0x040A++pattern GL_AUX2  :: (Eq a, Num a) => a++pattern GL_AUX2 = 0x040B++pattern GL_AUX3  :: (Eq a, Num a) => a++pattern GL_AUX3 = 0x040C++pattern GL_AUX_BUFFERS  :: (Eq a, Num a) => a++pattern GL_AUX_BUFFERS = 0x0C00++pattern GL_BITMAP  :: (Eq a, Num a) => a++pattern GL_BITMAP = 0x1A00++pattern GL_BITMAP_TOKEN  :: (Eq a, Num a) => a++pattern GL_BITMAP_TOKEN = 0x0704++pattern GL_BLUE_BIAS  :: (Eq a, Num a) => a++pattern GL_BLUE_BIAS = 0x0D1B++pattern GL_BLUE_BITS  :: (Eq a, Num a) => a++pattern GL_BLUE_BITS = 0x0D54++pattern GL_BLUE_SCALE  :: (Eq a, Num a) => a++pattern GL_BLUE_SCALE = 0x0D1A++pattern GL_C3F_V3F  :: (Eq a, Num a) => a++pattern GL_C3F_V3F = 0x2A24++pattern GL_C4F_N3F_V3F  :: (Eq a, Num a) => a++pattern GL_C4F_N3F_V3F = 0x2A26++pattern GL_C4UB_V2F  :: (Eq a, Num a) => a++pattern GL_C4UB_V2F = 0x2A22++pattern GL_C4UB_V3F  :: (Eq a, Num a) => a++pattern GL_C4UB_V3F = 0x2A23++pattern GL_CLAMP  :: (Eq a, Num a) => a++pattern GL_CLAMP = 0x2900++pattern GL_CLAMP_FRAGMENT_COLOR  :: (Eq a, Num a) => a++pattern GL_CLAMP_FRAGMENT_COLOR = 0x891B++pattern GL_CLAMP_VERTEX_COLOR  :: (Eq a, Num a) => a++pattern GL_CLAMP_VERTEX_COLOR = 0x891A++pattern GL_CLIENT_ACTIVE_TEXTURE  :: (Eq a, Num a) => a++pattern GL_CLIENT_ACTIVE_TEXTURE = 0x84E1++pattern GL_CLIENT_ALL_ATTRIB_BITS  :: (Eq a, Num a) => a++pattern GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF++pattern GL_CLIENT_ATTRIB_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1++pattern GL_CLIENT_PIXEL_STORE_BIT  :: (Eq a, Num a) => a++pattern GL_CLIENT_PIXEL_STORE_BIT = 0x00000001++pattern GL_CLIENT_VERTEX_ARRAY_BIT  :: (Eq a, Num a) => a++pattern GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002++pattern GL_CLIP_PLANE0  :: (Eq a, Num a) => a++pattern GL_CLIP_PLANE0 = 0x3000++pattern GL_CLIP_PLANE1  :: (Eq a, Num a) => a++pattern GL_CLIP_PLANE1 = 0x3001++pattern GL_CLIP_PLANE2  :: (Eq a, Num a) => a++pattern GL_CLIP_PLANE2 = 0x3002++pattern GL_CLIP_PLANE3  :: (Eq a, Num a) => a++pattern GL_CLIP_PLANE3 = 0x3003++pattern GL_CLIP_PLANE4  :: (Eq a, Num a) => a++pattern GL_CLIP_PLANE4 = 0x3004++pattern GL_CLIP_PLANE5  :: (Eq a, Num a) => a++pattern GL_CLIP_PLANE5 = 0x3005++pattern GL_COEFF  :: (Eq a, Num a) => a++pattern GL_COEFF = 0x0A00++pattern GL_COLOR_ARRAY  :: (Eq a, Num a) => a++pattern GL_COLOR_ARRAY = 0x8076++pattern GL_COLOR_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898++pattern GL_COLOR_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_COLOR_ARRAY_POINTER = 0x8090++pattern GL_COLOR_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_COLOR_ARRAY_SIZE = 0x8081++pattern GL_COLOR_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_COLOR_ARRAY_STRIDE = 0x8083++pattern GL_COLOR_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_COLOR_ARRAY_TYPE = 0x8082++pattern GL_COLOR_INDEX  :: (Eq a, Num a) => a++pattern GL_COLOR_INDEX = 0x1900++pattern GL_COLOR_INDEXES  :: (Eq a, Num a) => a++pattern GL_COLOR_INDEXES = 0x1603++pattern GL_COLOR_MATERIAL  :: (Eq a, Num a) => a++pattern GL_COLOR_MATERIAL = 0x0B57++pattern GL_COLOR_MATERIAL_FACE  :: (Eq a, Num a) => a++pattern GL_COLOR_MATERIAL_FACE = 0x0B55++pattern GL_COLOR_MATERIAL_PARAMETER  :: (Eq a, Num a) => a++pattern GL_COLOR_MATERIAL_PARAMETER = 0x0B56++pattern GL_COLOR_SUM  :: (Eq a, Num a) => a++pattern GL_COLOR_SUM = 0x8458++pattern GL_COMBINE  :: (Eq a, Num a) => a++pattern GL_COMBINE = 0x8570++pattern GL_COMBINE_ALPHA  :: (Eq a, Num a) => a++pattern GL_COMBINE_ALPHA = 0x8572++pattern GL_COMBINE_RGB  :: (Eq a, Num a) => a++pattern GL_COMBINE_RGB = 0x8571++pattern GL_COMPARE_R_TO_TEXTURE  :: (Eq a, Num a) => a++pattern GL_COMPARE_R_TO_TEXTURE = 0x884E++pattern GL_COMPILE  :: (Eq a, Num a) => a++pattern GL_COMPILE = 0x1300++pattern GL_COMPILE_AND_EXECUTE  :: (Eq a, Num a) => a++pattern GL_COMPILE_AND_EXECUTE = 0x1301++pattern GL_COMPRESSED_ALPHA  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_ALPHA = 0x84E9++pattern GL_COMPRESSED_INTENSITY  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_INTENSITY = 0x84EC++pattern GL_COMPRESSED_LUMINANCE  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_LUMINANCE = 0x84EA++pattern GL_COMPRESSED_LUMINANCE_ALPHA  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB++pattern GL_COMPRESSED_SLUMINANCE  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SLUMINANCE = 0x8C4A++pattern GL_COMPRESSED_SLUMINANCE_ALPHA  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B++pattern GL_CONSTANT  :: (Eq a, Num a) => a++pattern GL_CONSTANT = 0x8576++pattern GL_CONSTANT_ATTENUATION  :: (Eq a, Num a) => a++pattern GL_CONSTANT_ATTENUATION = 0x1207++pattern GL_COORD_REPLACE  :: (Eq a, Num a) => a++pattern GL_COORD_REPLACE = 0x8862++pattern GL_COPY_PIXEL_TOKEN  :: (Eq a, Num a) => a++pattern GL_COPY_PIXEL_TOKEN = 0x0706++pattern GL_CURRENT_BIT  :: (Eq a, Num a) => a++pattern GL_CURRENT_BIT = 0x00000001++pattern GL_CURRENT_COLOR  :: (Eq a, Num a) => a++pattern GL_CURRENT_COLOR = 0x0B00++pattern GL_CURRENT_FOG_COORD  :: (Eq a, Num a) => a++pattern GL_CURRENT_FOG_COORD = 0x8453++pattern GL_CURRENT_FOG_COORDINATE  :: (Eq a, Num a) => a++pattern GL_CURRENT_FOG_COORDINATE = 0x8453++pattern GL_CURRENT_INDEX  :: (Eq a, Num a) => a++pattern GL_CURRENT_INDEX = 0x0B01++pattern GL_CURRENT_NORMAL  :: (Eq a, Num a) => a++pattern GL_CURRENT_NORMAL = 0x0B02++pattern GL_CURRENT_RASTER_COLOR  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_COLOR = 0x0B04++pattern GL_CURRENT_RASTER_DISTANCE  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_DISTANCE = 0x0B09++pattern GL_CURRENT_RASTER_INDEX  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_INDEX = 0x0B05++pattern GL_CURRENT_RASTER_POSITION  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_POSITION = 0x0B07++pattern GL_CURRENT_RASTER_POSITION_VALID  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_POSITION_VALID = 0x0B08++pattern GL_CURRENT_RASTER_SECONDARY_COLOR  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F++pattern GL_CURRENT_RASTER_TEXTURE_COORDS  :: (Eq a, Num a) => a++pattern GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06++pattern GL_CURRENT_SECONDARY_COLOR  :: (Eq a, Num a) => a++pattern GL_CURRENT_SECONDARY_COLOR = 0x8459++pattern GL_CURRENT_TEXTURE_COORDS  :: (Eq a, Num a) => a++pattern GL_CURRENT_TEXTURE_COORDS = 0x0B03++pattern GL_DECAL  :: (Eq a, Num a) => a++pattern GL_DECAL = 0x2101++pattern GL_DEPTH_BIAS  :: (Eq a, Num a) => a++pattern GL_DEPTH_BIAS = 0x0D1F++pattern GL_DEPTH_BITS  :: (Eq a, Num a) => a++pattern GL_DEPTH_BITS = 0x0D56++pattern GL_DEPTH_SCALE  :: (Eq a, Num a) => a++pattern GL_DEPTH_SCALE = 0x0D1E++pattern GL_DEPTH_TEXTURE_MODE  :: (Eq a, Num a) => a++pattern GL_DEPTH_TEXTURE_MODE = 0x884B++pattern GL_DIFFUSE  :: (Eq a, Num a) => a++pattern GL_DIFFUSE = 0x1201++pattern GL_DOMAIN  :: (Eq a, Num a) => a++pattern GL_DOMAIN = 0x0A02++pattern GL_DOT3_RGB  :: (Eq a, Num a) => a++pattern GL_DOT3_RGB = 0x86AE++pattern GL_DOT3_RGBA  :: (Eq a, Num a) => a++pattern GL_DOT3_RGBA = 0x86AF++pattern GL_DRAW_PIXEL_TOKEN  :: (Eq a, Num a) => a++pattern GL_DRAW_PIXEL_TOKEN = 0x0705++pattern GL_EDGE_FLAG  :: (Eq a, Num a) => a++pattern GL_EDGE_FLAG = 0x0B43++pattern GL_EDGE_FLAG_ARRAY  :: (Eq a, Num a) => a++pattern GL_EDGE_FLAG_ARRAY = 0x8079++pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B++pattern GL_EDGE_FLAG_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_EDGE_FLAG_ARRAY_POINTER = 0x8093++pattern GL_EDGE_FLAG_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C++pattern GL_EMISSION  :: (Eq a, Num a) => a++pattern GL_EMISSION = 0x1600++pattern GL_ENABLE_BIT  :: (Eq a, Num a) => a++pattern GL_ENABLE_BIT = 0x00002000++pattern GL_EVAL_BIT  :: (Eq a, Num a) => a++pattern GL_EVAL_BIT = 0x00010000++pattern GL_EXP  :: (Eq a, Num a) => a++pattern GL_EXP = 0x0800++pattern GL_EXP2  :: (Eq a, Num a) => a++pattern GL_EXP2 = 0x0801++pattern GL_EYE_LINEAR  :: (Eq a, Num a) => a++pattern GL_EYE_LINEAR = 0x2400++pattern GL_EYE_PLANE  :: (Eq a, Num a) => a++pattern GL_EYE_PLANE = 0x2502++pattern GL_FEEDBACK  :: (Eq a, Num a) => a++pattern GL_FEEDBACK = 0x1C01++pattern GL_FEEDBACK_BUFFER_POINTER  :: (Eq a, Num a) => a++pattern GL_FEEDBACK_BUFFER_POINTER = 0x0DF0++pattern GL_FEEDBACK_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_FEEDBACK_BUFFER_SIZE = 0x0DF1++pattern GL_FEEDBACK_BUFFER_TYPE  :: (Eq a, Num a) => a++pattern GL_FEEDBACK_BUFFER_TYPE = 0x0DF2++pattern GL_FLAT  :: (Eq a, Num a) => a++pattern GL_FLAT = 0x1D00++pattern GL_FOG  :: (Eq a, Num a) => a++pattern GL_FOG = 0x0B60++pattern GL_FOG_BIT  :: (Eq a, Num a) => a++pattern GL_FOG_BIT = 0x00000080++pattern GL_FOG_COLOR  :: (Eq a, Num a) => a++pattern GL_FOG_COLOR = 0x0B66++pattern GL_FOG_COORD  :: (Eq a, Num a) => a++pattern GL_FOG_COORD = 0x8451++pattern GL_FOG_COORDINATE  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE = 0x8451++pattern GL_FOG_COORDINATE_ARRAY  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE_ARRAY = 0x8457++pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D++pattern GL_FOG_COORDINATE_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456++pattern GL_FOG_COORDINATE_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455++pattern GL_FOG_COORDINATE_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454++pattern GL_FOG_COORDINATE_SOURCE  :: (Eq a, Num a) => a++pattern GL_FOG_COORDINATE_SOURCE = 0x8450++pattern GL_FOG_COORD_ARRAY  :: (Eq a, Num a) => a++pattern GL_FOG_COORD_ARRAY = 0x8457++pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D++pattern GL_FOG_COORD_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_FOG_COORD_ARRAY_POINTER = 0x8456++pattern GL_FOG_COORD_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_FOG_COORD_ARRAY_STRIDE = 0x8455++pattern GL_FOG_COORD_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_FOG_COORD_ARRAY_TYPE = 0x8454++pattern GL_FOG_COORD_SRC  :: (Eq a, Num a) => a++pattern GL_FOG_COORD_SRC = 0x8450++pattern GL_FOG_DENSITY  :: (Eq a, Num a) => a++pattern GL_FOG_DENSITY = 0x0B62++pattern GL_FOG_END  :: (Eq a, Num a) => a++pattern GL_FOG_END = 0x0B64++pattern GL_FOG_HINT  :: (Eq a, Num a) => a++pattern GL_FOG_HINT = 0x0C54++pattern GL_FOG_INDEX  :: (Eq a, Num a) => a++pattern GL_FOG_INDEX = 0x0B61++pattern GL_FOG_MODE  :: (Eq a, Num a) => a++pattern GL_FOG_MODE = 0x0B65++pattern GL_FOG_START  :: (Eq a, Num a) => a++pattern GL_FOG_START = 0x0B63++pattern GL_FRAGMENT_DEPTH  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_DEPTH = 0x8452++pattern GL_GENERATE_MIPMAP  :: (Eq a, Num a) => a++pattern GL_GENERATE_MIPMAP = 0x8191++pattern GL_GENERATE_MIPMAP_HINT  :: (Eq a, Num a) => a++pattern GL_GENERATE_MIPMAP_HINT = 0x8192++pattern GL_GREEN_BIAS  :: (Eq a, Num a) => a++pattern GL_GREEN_BIAS = 0x0D19++pattern GL_GREEN_BITS  :: (Eq a, Num a) => a++pattern GL_GREEN_BITS = 0x0D53++pattern GL_GREEN_SCALE  :: (Eq a, Num a) => a++pattern GL_GREEN_SCALE = 0x0D18++pattern GL_HINT_BIT  :: (Eq a, Num a) => a++pattern GL_HINT_BIT = 0x00008000++pattern GL_INDEX_ARRAY  :: (Eq a, Num a) => a++pattern GL_INDEX_ARRAY = 0x8077++pattern GL_INDEX_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899++pattern GL_INDEX_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_INDEX_ARRAY_POINTER = 0x8091++pattern GL_INDEX_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_INDEX_ARRAY_STRIDE = 0x8086++pattern GL_INDEX_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_INDEX_ARRAY_TYPE = 0x8085++pattern GL_INDEX_BITS  :: (Eq a, Num a) => a++pattern GL_INDEX_BITS = 0x0D51++pattern GL_INDEX_CLEAR_VALUE  :: (Eq a, Num a) => a++pattern GL_INDEX_CLEAR_VALUE = 0x0C20++pattern GL_INDEX_LOGIC_OP  :: (Eq a, Num a) => a++pattern GL_INDEX_LOGIC_OP = 0x0BF1++pattern GL_INDEX_MODE  :: (Eq a, Num a) => a++pattern GL_INDEX_MODE = 0x0C30++pattern GL_INDEX_OFFSET  :: (Eq a, Num a) => a++pattern GL_INDEX_OFFSET = 0x0D13++pattern GL_INDEX_SHIFT  :: (Eq a, Num a) => a++pattern GL_INDEX_SHIFT = 0x0D12++pattern GL_INDEX_WRITEMASK  :: (Eq a, Num a) => a++pattern GL_INDEX_WRITEMASK = 0x0C21++pattern GL_INTENSITY  :: (Eq a, Num a) => a++pattern GL_INTENSITY = 0x8049++pattern GL_INTENSITY12  :: (Eq a, Num a) => a++pattern GL_INTENSITY12 = 0x804C++pattern GL_INTENSITY16  :: (Eq a, Num a) => a++pattern GL_INTENSITY16 = 0x804D++pattern GL_INTENSITY4  :: (Eq a, Num a) => a++pattern GL_INTENSITY4 = 0x804A++pattern GL_INTENSITY8  :: (Eq a, Num a) => a++pattern GL_INTENSITY8 = 0x804B++pattern GL_INTERPOLATE  :: (Eq a, Num a) => a++pattern GL_INTERPOLATE = 0x8575++pattern GL_LIGHT0  :: (Eq a, Num a) => a++pattern GL_LIGHT0 = 0x4000++pattern GL_LIGHT1  :: (Eq a, Num a) => a++pattern GL_LIGHT1 = 0x4001++pattern GL_LIGHT2  :: (Eq a, Num a) => a++pattern GL_LIGHT2 = 0x4002++pattern GL_LIGHT3  :: (Eq a, Num a) => a++pattern GL_LIGHT3 = 0x4003++pattern GL_LIGHT4  :: (Eq a, Num a) => a++pattern GL_LIGHT4 = 0x4004++pattern GL_LIGHT5  :: (Eq a, Num a) => a++pattern GL_LIGHT5 = 0x4005++pattern GL_LIGHT6  :: (Eq a, Num a) => a++pattern GL_LIGHT6 = 0x4006++pattern GL_LIGHT7  :: (Eq a, Num a) => a++pattern GL_LIGHT7 = 0x4007++pattern GL_LIGHTING  :: (Eq a, Num a) => a++pattern GL_LIGHTING = 0x0B50++pattern GL_LIGHTING_BIT  :: (Eq a, Num a) => a++pattern GL_LIGHTING_BIT = 0x00000040++pattern GL_LIGHT_MODEL_AMBIENT  :: (Eq a, Num a) => a++pattern GL_LIGHT_MODEL_AMBIENT = 0x0B53++pattern GL_LIGHT_MODEL_COLOR_CONTROL  :: (Eq a, Num a) => a++pattern GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8++pattern GL_LIGHT_MODEL_LOCAL_VIEWER  :: (Eq a, Num a) => a++pattern GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51++pattern GL_LIGHT_MODEL_TWO_SIDE  :: (Eq a, Num a) => a++pattern GL_LIGHT_MODEL_TWO_SIDE = 0x0B52++pattern GL_LINEAR_ATTENUATION  :: (Eq a, Num a) => a++pattern GL_LINEAR_ATTENUATION = 0x1208++pattern GL_LINE_BIT  :: (Eq a, Num a) => a++pattern GL_LINE_BIT = 0x00000004++pattern GL_LINE_RESET_TOKEN  :: (Eq a, Num a) => a++pattern GL_LINE_RESET_TOKEN = 0x0707++pattern GL_LINE_STIPPLE  :: (Eq a, Num a) => a++pattern GL_LINE_STIPPLE = 0x0B24++pattern GL_LINE_STIPPLE_PATTERN  :: (Eq a, Num a) => a++pattern GL_LINE_STIPPLE_PATTERN = 0x0B25++pattern GL_LINE_STIPPLE_REPEAT  :: (Eq a, Num a) => a++pattern GL_LINE_STIPPLE_REPEAT = 0x0B26++pattern GL_LINE_TOKEN  :: (Eq a, Num a) => a++pattern GL_LINE_TOKEN = 0x0702++pattern GL_LIST_BASE  :: (Eq a, Num a) => a++pattern GL_LIST_BASE = 0x0B32++pattern GL_LIST_BIT  :: (Eq a, Num a) => a++pattern GL_LIST_BIT = 0x00020000++pattern GL_LIST_INDEX  :: (Eq a, Num a) => a++pattern GL_LIST_INDEX = 0x0B33++pattern GL_LIST_MODE  :: (Eq a, Num a) => a++pattern GL_LIST_MODE = 0x0B30++pattern GL_LOAD  :: (Eq a, Num a) => a++pattern GL_LOAD = 0x0101++pattern GL_LOGIC_OP  :: (Eq a, Num a) => a++pattern GL_LOGIC_OP = 0x0BF1++pattern GL_LUMINANCE  :: (Eq a, Num a) => a++pattern GL_LUMINANCE = 0x1909++pattern GL_LUMINANCE12  :: (Eq a, Num a) => a++pattern GL_LUMINANCE12 = 0x8041++pattern GL_LUMINANCE12_ALPHA12  :: (Eq a, Num a) => a++pattern GL_LUMINANCE12_ALPHA12 = 0x8047++pattern GL_LUMINANCE12_ALPHA4  :: (Eq a, Num a) => a++pattern GL_LUMINANCE12_ALPHA4 = 0x8046++pattern GL_LUMINANCE16  :: (Eq a, Num a) => a++pattern GL_LUMINANCE16 = 0x8042++pattern GL_LUMINANCE16_ALPHA16  :: (Eq a, Num a) => a++pattern GL_LUMINANCE16_ALPHA16 = 0x8048++pattern GL_LUMINANCE4  :: (Eq a, Num a) => a++pattern GL_LUMINANCE4 = 0x803F++pattern GL_LUMINANCE4_ALPHA4  :: (Eq a, Num a) => a++pattern GL_LUMINANCE4_ALPHA4 = 0x8043++pattern GL_LUMINANCE6_ALPHA2  :: (Eq a, Num a) => a++pattern GL_LUMINANCE6_ALPHA2 = 0x8044++pattern GL_LUMINANCE8  :: (Eq a, Num a) => a++pattern GL_LUMINANCE8 = 0x8040++pattern GL_LUMINANCE8_ALPHA8  :: (Eq a, Num a) => a++pattern GL_LUMINANCE8_ALPHA8 = 0x8045++pattern GL_LUMINANCE_ALPHA  :: (Eq a, Num a) => a++pattern GL_LUMINANCE_ALPHA = 0x190A++pattern GL_MAP1_COLOR_4  :: (Eq a, Num a) => a++pattern GL_MAP1_COLOR_4 = 0x0D90++pattern GL_MAP1_GRID_DOMAIN  :: (Eq a, Num a) => a++pattern GL_MAP1_GRID_DOMAIN = 0x0DD0++pattern GL_MAP1_GRID_SEGMENTS  :: (Eq a, Num a) => a++pattern GL_MAP1_GRID_SEGMENTS = 0x0DD1++pattern GL_MAP1_INDEX  :: (Eq a, Num a) => a++pattern GL_MAP1_INDEX = 0x0D91++pattern GL_MAP1_NORMAL  :: (Eq a, Num a) => a++pattern GL_MAP1_NORMAL = 0x0D92++pattern GL_MAP1_TEXTURE_COORD_1  :: (Eq a, Num a) => a++pattern GL_MAP1_TEXTURE_COORD_1 = 0x0D93++pattern GL_MAP1_TEXTURE_COORD_2  :: (Eq a, Num a) => a++pattern GL_MAP1_TEXTURE_COORD_2 = 0x0D94++pattern GL_MAP1_TEXTURE_COORD_3  :: (Eq a, Num a) => a++pattern GL_MAP1_TEXTURE_COORD_3 = 0x0D95++pattern GL_MAP1_TEXTURE_COORD_4  :: (Eq a, Num a) => a++pattern GL_MAP1_TEXTURE_COORD_4 = 0x0D96++pattern GL_MAP1_VERTEX_3  :: (Eq a, Num a) => a++pattern GL_MAP1_VERTEX_3 = 0x0D97++pattern GL_MAP1_VERTEX_4  :: (Eq a, Num a) => a++pattern GL_MAP1_VERTEX_4 = 0x0D98++pattern GL_MAP2_COLOR_4  :: (Eq a, Num a) => a++pattern GL_MAP2_COLOR_4 = 0x0DB0++pattern GL_MAP2_GRID_DOMAIN  :: (Eq a, Num a) => a++pattern GL_MAP2_GRID_DOMAIN = 0x0DD2++pattern GL_MAP2_GRID_SEGMENTS  :: (Eq a, Num a) => a++pattern GL_MAP2_GRID_SEGMENTS = 0x0DD3++pattern GL_MAP2_INDEX  :: (Eq a, Num a) => a++pattern GL_MAP2_INDEX = 0x0DB1++pattern GL_MAP2_NORMAL  :: (Eq a, Num a) => a++pattern GL_MAP2_NORMAL = 0x0DB2++pattern GL_MAP2_TEXTURE_COORD_1  :: (Eq a, Num a) => a++pattern GL_MAP2_TEXTURE_COORD_1 = 0x0DB3++pattern GL_MAP2_TEXTURE_COORD_2  :: (Eq a, Num a) => a++pattern GL_MAP2_TEXTURE_COORD_2 = 0x0DB4++pattern GL_MAP2_TEXTURE_COORD_3  :: (Eq a, Num a) => a++pattern GL_MAP2_TEXTURE_COORD_3 = 0x0DB5++pattern GL_MAP2_TEXTURE_COORD_4  :: (Eq a, Num a) => a++pattern GL_MAP2_TEXTURE_COORD_4 = 0x0DB6++pattern GL_MAP2_VERTEX_3  :: (Eq a, Num a) => a++pattern GL_MAP2_VERTEX_3 = 0x0DB7++pattern GL_MAP2_VERTEX_4  :: (Eq a, Num a) => a++pattern GL_MAP2_VERTEX_4 = 0x0DB8++pattern GL_MAP_COLOR  :: (Eq a, Num a) => a++pattern GL_MAP_COLOR = 0x0D10++pattern GL_MAP_STENCIL  :: (Eq a, Num a) => a++pattern GL_MAP_STENCIL = 0x0D11++pattern GL_MATRIX_MODE  :: (Eq a, Num a) => a++pattern GL_MATRIX_MODE = 0x0BA0++pattern GL_MAX_ATTRIB_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35++pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B++pattern GL_MAX_CLIP_PLANES  :: (Eq a, Num a) => a++pattern GL_MAX_CLIP_PLANES = 0x0D32++pattern GL_MAX_EVAL_ORDER  :: (Eq a, Num a) => a++pattern GL_MAX_EVAL_ORDER = 0x0D30++pattern GL_MAX_LIGHTS  :: (Eq a, Num a) => a++pattern GL_MAX_LIGHTS = 0x0D31++pattern GL_MAX_LIST_NESTING  :: (Eq a, Num a) => a++pattern GL_MAX_LIST_NESTING = 0x0B31++pattern GL_MAX_MODELVIEW_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36++pattern GL_MAX_NAME_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_NAME_STACK_DEPTH = 0x0D37++pattern GL_MAX_PIXEL_MAP_TABLE  :: (Eq a, Num a) => a++pattern GL_MAX_PIXEL_MAP_TABLE = 0x0D34++pattern GL_MAX_PROJECTION_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38++pattern GL_MAX_TEXTURE_COORDS  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_COORDS = 0x8871++pattern GL_MAX_TEXTURE_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39++pattern GL_MAX_TEXTURE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_UNITS = 0x84E2++pattern GL_MODELVIEW  :: (Eq a, Num a) => a++pattern GL_MODELVIEW = 0x1700++pattern GL_MODELVIEW_MATRIX  :: (Eq a, Num a) => a++pattern GL_MODELVIEW_MATRIX = 0x0BA6++pattern GL_MODELVIEW_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MODELVIEW_STACK_DEPTH = 0x0BA3++pattern GL_MODULATE  :: (Eq a, Num a) => a++pattern GL_MODULATE = 0x2100++pattern GL_MULT  :: (Eq a, Num a) => a++pattern GL_MULT = 0x0103++pattern GL_MULTISAMPLE_BIT  :: (Eq a, Num a) => a++pattern GL_MULTISAMPLE_BIT = 0x20000000++pattern GL_N3F_V3F  :: (Eq a, Num a) => a++pattern GL_N3F_V3F = 0x2A25++pattern GL_NAME_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_NAME_STACK_DEPTH = 0x0D70++pattern GL_NORMALIZE  :: (Eq a, Num a) => a++pattern GL_NORMALIZE = 0x0BA1++pattern GL_NORMAL_ARRAY  :: (Eq a, Num a) => a++pattern GL_NORMAL_ARRAY = 0x8075++pattern GL_NORMAL_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897++pattern GL_NORMAL_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_NORMAL_ARRAY_POINTER = 0x808F++pattern GL_NORMAL_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_NORMAL_ARRAY_STRIDE = 0x807F++pattern GL_NORMAL_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_NORMAL_ARRAY_TYPE = 0x807E++pattern GL_NORMAL_MAP  :: (Eq a, Num a) => a++pattern GL_NORMAL_MAP = 0x8511++pattern GL_OBJECT_LINEAR  :: (Eq a, Num a) => a++pattern GL_OBJECT_LINEAR = 0x2401++pattern GL_OBJECT_PLANE  :: (Eq a, Num a) => a++pattern GL_OBJECT_PLANE = 0x2501++pattern GL_OPERAND0_ALPHA  :: (Eq a, Num a) => a++pattern GL_OPERAND0_ALPHA = 0x8598++pattern GL_OPERAND0_RGB  :: (Eq a, Num a) => a++pattern GL_OPERAND0_RGB = 0x8590++pattern GL_OPERAND1_ALPHA  :: (Eq a, Num a) => a++pattern GL_OPERAND1_ALPHA = 0x8599++pattern GL_OPERAND1_RGB  :: (Eq a, Num a) => a++pattern GL_OPERAND1_RGB = 0x8591++pattern GL_OPERAND2_ALPHA  :: (Eq a, Num a) => a++pattern GL_OPERAND2_ALPHA = 0x859A++pattern GL_OPERAND2_RGB  :: (Eq a, Num a) => a++pattern GL_OPERAND2_RGB = 0x8592++pattern GL_ORDER  :: (Eq a, Num a) => a++pattern GL_ORDER = 0x0A01++pattern GL_PASS_THROUGH_TOKEN  :: (Eq a, Num a) => a++pattern GL_PASS_THROUGH_TOKEN = 0x0700++pattern GL_PERSPECTIVE_CORRECTION_HINT  :: (Eq a, Num a) => a++pattern GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50++pattern GL_PIXEL_MAP_A_TO_A  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_A_TO_A = 0x0C79++pattern GL_PIXEL_MAP_A_TO_A_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9++pattern GL_PIXEL_MAP_B_TO_B  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_B_TO_B = 0x0C78++pattern GL_PIXEL_MAP_B_TO_B_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8++pattern GL_PIXEL_MAP_G_TO_G  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_G_TO_G = 0x0C77++pattern GL_PIXEL_MAP_G_TO_G_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7++pattern GL_PIXEL_MAP_I_TO_A  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_A = 0x0C75++pattern GL_PIXEL_MAP_I_TO_A_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5++pattern GL_PIXEL_MAP_I_TO_B  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_B = 0x0C74++pattern GL_PIXEL_MAP_I_TO_B_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4++pattern GL_PIXEL_MAP_I_TO_G  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_G = 0x0C73++pattern GL_PIXEL_MAP_I_TO_G_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3++pattern GL_PIXEL_MAP_I_TO_I  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_I = 0x0C70++pattern GL_PIXEL_MAP_I_TO_I_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0++pattern GL_PIXEL_MAP_I_TO_R  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_R = 0x0C72++pattern GL_PIXEL_MAP_I_TO_R_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2++pattern GL_PIXEL_MAP_R_TO_R  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_R_TO_R = 0x0C76++pattern GL_PIXEL_MAP_R_TO_R_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6++pattern GL_PIXEL_MAP_S_TO_S  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_S_TO_S = 0x0C71++pattern GL_PIXEL_MAP_S_TO_S_SIZE  :: (Eq a, Num a) => a++pattern GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1++pattern GL_PIXEL_MODE_BIT  :: (Eq a, Num a) => a++pattern GL_PIXEL_MODE_BIT = 0x00000020++pattern GL_POINT_BIT  :: (Eq a, Num a) => a++pattern GL_POINT_BIT = 0x00000002++pattern GL_POINT_DISTANCE_ATTENUATION  :: (Eq a, Num a) => a++pattern GL_POINT_DISTANCE_ATTENUATION = 0x8129++pattern GL_POINT_SIZE_MAX  :: (Eq a, Num a) => a++pattern GL_POINT_SIZE_MAX = 0x8127++pattern GL_POINT_SIZE_MIN  :: (Eq a, Num a) => a++pattern GL_POINT_SIZE_MIN = 0x8126++pattern GL_POINT_SMOOTH  :: (Eq a, Num a) => a++pattern GL_POINT_SMOOTH = 0x0B10++pattern GL_POINT_SMOOTH_HINT  :: (Eq a, Num a) => a++pattern GL_POINT_SMOOTH_HINT = 0x0C51++pattern GL_POINT_SPRITE  :: (Eq a, Num a) => a++pattern GL_POINT_SPRITE = 0x8861++pattern GL_POINT_TOKEN  :: (Eq a, Num a) => a++pattern GL_POINT_TOKEN = 0x0701++pattern GL_POLYGON  :: (Eq a, Num a) => a++pattern GL_POLYGON = 0x0009++pattern GL_POLYGON_BIT  :: (Eq a, Num a) => a++pattern GL_POLYGON_BIT = 0x00000008++pattern GL_POLYGON_STIPPLE  :: (Eq a, Num a) => a++pattern GL_POLYGON_STIPPLE = 0x0B42++pattern GL_POLYGON_STIPPLE_BIT  :: (Eq a, Num a) => a++pattern GL_POLYGON_STIPPLE_BIT = 0x00000010++pattern GL_POLYGON_TOKEN  :: (Eq a, Num a) => a++pattern GL_POLYGON_TOKEN = 0x0703++pattern GL_POSITION  :: (Eq a, Num a) => a++pattern GL_POSITION = 0x1203++pattern GL_PREVIOUS  :: (Eq a, Num a) => a++pattern GL_PREVIOUS = 0x8578++pattern GL_PRIMARY_COLOR  :: (Eq a, Num a) => a++pattern GL_PRIMARY_COLOR = 0x8577++pattern GL_PROJECTION  :: (Eq a, Num a) => a++pattern GL_PROJECTION = 0x1701++pattern GL_PROJECTION_MATRIX  :: (Eq a, Num a) => a++pattern GL_PROJECTION_MATRIX = 0x0BA7++pattern GL_PROJECTION_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_PROJECTION_STACK_DEPTH = 0x0BA4++pattern GL_Q  :: (Eq a, Num a) => a++pattern GL_Q = 0x2003++pattern GL_QUADRATIC_ATTENUATION  :: (Eq a, Num a) => a++pattern GL_QUADRATIC_ATTENUATION = 0x1209++pattern GL_QUADS  :: (Eq a, Num a) => a++pattern GL_QUADS = 0x0007++pattern GL_QUAD_STRIP  :: (Eq a, Num a) => a++pattern GL_QUAD_STRIP = 0x0008++pattern GL_R  :: (Eq a, Num a) => a++pattern GL_R = 0x2002++pattern GL_RED_BIAS  :: (Eq a, Num a) => a++pattern GL_RED_BIAS = 0x0D15++pattern GL_RED_BITS  :: (Eq a, Num a) => a++pattern GL_RED_BITS = 0x0D52++pattern GL_RED_SCALE  :: (Eq a, Num a) => a++pattern GL_RED_SCALE = 0x0D14++pattern GL_REFLECTION_MAP  :: (Eq a, Num a) => a++pattern GL_REFLECTION_MAP = 0x8512++pattern GL_RENDER  :: (Eq a, Num a) => a++pattern GL_RENDER = 0x1C00++pattern GL_RENDER_MODE  :: (Eq a, Num a) => a++pattern GL_RENDER_MODE = 0x0C40++pattern GL_RESCALE_NORMAL  :: (Eq a, Num a) => a++pattern GL_RESCALE_NORMAL = 0x803A++pattern GL_RETURN  :: (Eq a, Num a) => a++pattern GL_RETURN = 0x0102++pattern GL_RGBA_MODE  :: (Eq a, Num a) => a++pattern GL_RGBA_MODE = 0x0C31++pattern GL_RGB_SCALE  :: (Eq a, Num a) => a++pattern GL_RGB_SCALE = 0x8573++pattern GL_S  :: (Eq a, Num a) => a++pattern GL_S = 0x2000++pattern GL_SCISSOR_BIT  :: (Eq a, Num a) => a++pattern GL_SCISSOR_BIT = 0x00080000++pattern GL_SECONDARY_COLOR_ARRAY  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_ARRAY = 0x845E++pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C++pattern GL_SECONDARY_COLOR_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D++pattern GL_SECONDARY_COLOR_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A++pattern GL_SECONDARY_COLOR_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C++pattern GL_SECONDARY_COLOR_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B++pattern GL_SELECT  :: (Eq a, Num a) => a++pattern GL_SELECT = 0x1C02++pattern GL_SELECTION_BUFFER_POINTER  :: (Eq a, Num a) => a++pattern GL_SELECTION_BUFFER_POINTER = 0x0DF3++pattern GL_SELECTION_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_SELECTION_BUFFER_SIZE = 0x0DF4++pattern GL_SEPARATE_SPECULAR_COLOR  :: (Eq a, Num a) => a++pattern GL_SEPARATE_SPECULAR_COLOR = 0x81FA++pattern GL_SHADE_MODEL  :: (Eq a, Num a) => a++pattern GL_SHADE_MODEL = 0x0B54++pattern GL_SHININESS  :: (Eq a, Num a) => a++pattern GL_SHININESS = 0x1601++pattern GL_SINGLE_COLOR  :: (Eq a, Num a) => a++pattern GL_SINGLE_COLOR = 0x81F9++pattern GL_SLUMINANCE  :: (Eq a, Num a) => a++pattern GL_SLUMINANCE = 0x8C46++pattern GL_SLUMINANCE8  :: (Eq a, Num a) => a++pattern GL_SLUMINANCE8 = 0x8C47++pattern GL_SLUMINANCE8_ALPHA8  :: (Eq a, Num a) => a++pattern GL_SLUMINANCE8_ALPHA8 = 0x8C45++pattern GL_SLUMINANCE_ALPHA  :: (Eq a, Num a) => a++pattern GL_SLUMINANCE_ALPHA = 0x8C44++pattern GL_SMOOTH  :: (Eq a, Num a) => a++pattern GL_SMOOTH = 0x1D01++pattern GL_SOURCE0_ALPHA  :: (Eq a, Num a) => a++pattern GL_SOURCE0_ALPHA = 0x8588++pattern GL_SOURCE0_RGB  :: (Eq a, Num a) => a++pattern GL_SOURCE0_RGB = 0x8580++pattern GL_SOURCE1_ALPHA  :: (Eq a, Num a) => a++pattern GL_SOURCE1_ALPHA = 0x8589++pattern GL_SOURCE1_RGB  :: (Eq a, Num a) => a++pattern GL_SOURCE1_RGB = 0x8581++pattern GL_SOURCE2_ALPHA  :: (Eq a, Num a) => a++pattern GL_SOURCE2_ALPHA = 0x858A++pattern GL_SOURCE2_RGB  :: (Eq a, Num a) => a++pattern GL_SOURCE2_RGB = 0x8582++pattern GL_SPECULAR  :: (Eq a, Num a) => a++pattern GL_SPECULAR = 0x1202++pattern GL_SPHERE_MAP  :: (Eq a, Num a) => a++pattern GL_SPHERE_MAP = 0x2402++pattern GL_SPOT_CUTOFF  :: (Eq a, Num a) => a++pattern GL_SPOT_CUTOFF = 0x1206++pattern GL_SPOT_DIRECTION  :: (Eq a, Num a) => a++pattern GL_SPOT_DIRECTION = 0x1204++pattern GL_SPOT_EXPONENT  :: (Eq a, Num a) => a++pattern GL_SPOT_EXPONENT = 0x1205++pattern GL_SRC0_ALPHA  :: (Eq a, Num a) => a++pattern GL_SRC0_ALPHA = 0x8588++pattern GL_SRC0_RGB  :: (Eq a, Num a) => a++pattern GL_SRC0_RGB = 0x8580++pattern GL_SRC1_RGB  :: (Eq a, Num a) => a++pattern GL_SRC1_RGB = 0x8581++pattern GL_SRC2_ALPHA  :: (Eq a, Num a) => a++pattern GL_SRC2_ALPHA = 0x858A++pattern GL_SRC2_RGB  :: (Eq a, Num a) => a++pattern GL_SRC2_RGB = 0x8582++pattern GL_STACK_OVERFLOW  :: (Eq a, Num a) => a++pattern GL_STACK_OVERFLOW = 0x0503++pattern GL_STACK_UNDERFLOW  :: (Eq a, Num a) => a++pattern GL_STACK_UNDERFLOW = 0x0504++pattern GL_STENCIL_BITS  :: (Eq a, Num a) => a++pattern GL_STENCIL_BITS = 0x0D57++pattern GL_SUBTRACT  :: (Eq a, Num a) => a++pattern GL_SUBTRACT = 0x84E7++pattern GL_T  :: (Eq a, Num a) => a++pattern GL_T = 0x2001++pattern GL_T2F_C3F_V3F  :: (Eq a, Num a) => a++pattern GL_T2F_C3F_V3F = 0x2A2A++pattern GL_T2F_C4F_N3F_V3F  :: (Eq a, Num a) => a++pattern GL_T2F_C4F_N3F_V3F = 0x2A2C++pattern GL_T2F_C4UB_V3F  :: (Eq a, Num a) => a++pattern GL_T2F_C4UB_V3F = 0x2A29++pattern GL_T2F_N3F_V3F  :: (Eq a, Num a) => a++pattern GL_T2F_N3F_V3F = 0x2A2B++pattern GL_T2F_V3F  :: (Eq a, Num a) => a++pattern GL_T2F_V3F = 0x2A27++pattern GL_T4F_C4F_N3F_V4F  :: (Eq a, Num a) => a++pattern GL_T4F_C4F_N3F_V4F = 0x2A2D++pattern GL_T4F_V4F  :: (Eq a, Num a) => a++pattern GL_T4F_V4F = 0x2A28++pattern GL_TEXTURE_BIT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BIT = 0x00040000++pattern GL_TEXTURE_BORDER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BORDER = 0x1005++pattern GL_TEXTURE_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPONENTS = 0x1003++pattern GL_TEXTURE_COORD_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COORD_ARRAY = 0x8078++pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A++pattern GL_TEXTURE_COORD_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092++pattern GL_TEXTURE_COORD_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088++pattern GL_TEXTURE_COORD_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A++pattern GL_TEXTURE_COORD_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089++pattern GL_TEXTURE_ENV  :: (Eq a, Num a) => a++pattern GL_TEXTURE_ENV = 0x2300++pattern GL_TEXTURE_ENV_COLOR  :: (Eq a, Num a) => a++pattern GL_TEXTURE_ENV_COLOR = 0x2201++pattern GL_TEXTURE_ENV_MODE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_ENV_MODE = 0x2200++pattern GL_TEXTURE_FILTER_CONTROL  :: (Eq a, Num a) => a++pattern GL_TEXTURE_FILTER_CONTROL = 0x8500++pattern GL_TEXTURE_GEN_MODE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GEN_MODE = 0x2500++pattern GL_TEXTURE_GEN_Q  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GEN_Q = 0x0C63++pattern GL_TEXTURE_GEN_R  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GEN_R = 0x0C62++pattern GL_TEXTURE_GEN_S  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GEN_S = 0x0C60++pattern GL_TEXTURE_GEN_T  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GEN_T = 0x0C61++pattern GL_TEXTURE_INTENSITY_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_INTENSITY_SIZE = 0x8061++pattern GL_TEXTURE_INTENSITY_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_INTENSITY_TYPE = 0x8C15++pattern GL_TEXTURE_LUMINANCE_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_LUMINANCE_SIZE = 0x8060++pattern GL_TEXTURE_LUMINANCE_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_LUMINANCE_TYPE = 0x8C14++pattern GL_TEXTURE_MATRIX  :: (Eq a, Num a) => a++pattern GL_TEXTURE_MATRIX = 0x0BA8++pattern GL_TEXTURE_PRIORITY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_PRIORITY = 0x8066++pattern GL_TEXTURE_RESIDENT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_RESIDENT = 0x8067++pattern GL_TEXTURE_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_TEXTURE_STACK_DEPTH = 0x0BA5++pattern GL_TRANSFORM_BIT  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_BIT = 0x00001000++pattern GL_TRANSPOSE_COLOR_MATRIX  :: (Eq a, Num a) => a++pattern GL_TRANSPOSE_COLOR_MATRIX = 0x84E6++pattern GL_TRANSPOSE_MODELVIEW_MATRIX  :: (Eq a, Num a) => a++pattern GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3++pattern GL_TRANSPOSE_PROJECTION_MATRIX  :: (Eq a, Num a) => a++pattern GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4++pattern GL_TRANSPOSE_TEXTURE_MATRIX  :: (Eq a, Num a) => a++pattern GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5++pattern GL_V2F  :: (Eq a, Num a) => a++pattern GL_V2F = 0x2A20++pattern GL_V3F  :: (Eq a, Num a) => a++pattern GL_V3F = 0x2A21++pattern GL_VERTEX_ARRAY  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY = 0x8074++pattern GL_VERTEX_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896++pattern GL_VERTEX_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY_POINTER = 0x808E++pattern GL_VERTEX_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY_SIZE = 0x807A++pattern GL_VERTEX_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY_STRIDE = 0x807C++pattern GL_VERTEX_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY_TYPE = 0x807B++pattern GL_VERTEX_PROGRAM_TWO_SIDE  :: (Eq a, Num a) => a++pattern GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643++pattern GL_VIEWPORT_BIT  :: (Eq a, Num a) => a++pattern GL_VIEWPORT_BIT = 0x00000800++pattern GL_WEIGHT_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E++pattern GL_ZOOM_X  :: (Eq a, Num a) => a++pattern GL_ZOOM_X = 0x0D16++pattern GL_ZOOM_Y  :: (Eq a, Num a) => a++pattern GL_ZOOM_Y = 0x0D17++-- | Usage: @'glColorP3ui' type color@+++glColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()+glColorP3ui = ffienumuintIOV glColorP3uiFunPtr++glColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glColorP3uiFunPtr = unsafePerformIO (getProcAddress "glColorP3ui")++{-# NOINLINE glColorP3uiFunPtr #-}++-- | Usage: @'glColorP3uiv' type color@+--+-- The length of @color@ should be @1@.+++glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glColorP3uiv = ffienumPtruintIOV glColorP3uivFunPtr++glColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glColorP3uivFunPtr = unsafePerformIO (getProcAddress "glColorP3uiv")++{-# NOINLINE glColorP3uivFunPtr #-}++-- | Usage: @'glColorP4ui' type color@+++glColorP4ui :: MonadIO m => GLenum -> GLuint -> m ()+glColorP4ui = ffienumuintIOV glColorP4uiFunPtr++glColorP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glColorP4uiFunPtr = unsafePerformIO (getProcAddress "glColorP4ui")++{-# NOINLINE glColorP4uiFunPtr #-}++-- | Usage: @'glColorP4uiv' type color@+--+-- The length of @color@ should be @1@.+++glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glColorP4uiv = ffienumPtruintIOV glColorP4uivFunPtr++glColorP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glColorP4uivFunPtr = unsafePerformIO (getProcAddress "glColorP4uiv")++{-# NOINLINE glColorP4uivFunPtr #-}++-- | Usage: @'glMultiTexCoordP1ui' texture type coords@+++glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()+glMultiTexCoordP1ui = ffienumenumuintIOV glMultiTexCoordP1uiFunPtr++glMultiTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+glMultiTexCoordP1uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP1ui")++{-# NOINLINE glMultiTexCoordP1uiFunPtr #-}++-- | Usage: @'glMultiTexCoordP1uiv' texture type coords@+--+-- The length of @coords@ should be @1@.+++glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glMultiTexCoordP1uiv = ffienumenumPtruintIOV glMultiTexCoordP1uivFunPtr++glMultiTexCoordP1uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glMultiTexCoordP1uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP1uiv")++{-# NOINLINE glMultiTexCoordP1uivFunPtr #-}++-- | Usage: @'glMultiTexCoordP2ui' texture type coords@+++glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()+glMultiTexCoordP2ui = ffienumenumuintIOV glMultiTexCoordP2uiFunPtr++glMultiTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+glMultiTexCoordP2uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP2ui")++{-# NOINLINE glMultiTexCoordP2uiFunPtr #-}++-- | Usage: @'glMultiTexCoordP2uiv' texture type coords@+--+-- The length of @coords@ should be @1@.+++glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glMultiTexCoordP2uiv = ffienumenumPtruintIOV glMultiTexCoordP2uivFunPtr++glMultiTexCoordP2uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glMultiTexCoordP2uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP2uiv")++{-# NOINLINE glMultiTexCoordP2uivFunPtr #-}++-- | Usage: @'glMultiTexCoordP3ui' texture type coords@+++glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()+glMultiTexCoordP3ui = ffienumenumuintIOV glMultiTexCoordP3uiFunPtr++glMultiTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+glMultiTexCoordP3uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP3ui")++{-# NOINLINE glMultiTexCoordP3uiFunPtr #-}++-- | Usage: @'glMultiTexCoordP3uiv' texture type coords@+--+-- The length of @coords@ should be @1@.+++glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glMultiTexCoordP3uiv = ffienumenumPtruintIOV glMultiTexCoordP3uivFunPtr++glMultiTexCoordP3uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glMultiTexCoordP3uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP3uiv")++{-# NOINLINE glMultiTexCoordP3uivFunPtr #-}++-- | Usage: @'glMultiTexCoordP4ui' texture type coords@+++glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()+glMultiTexCoordP4ui = ffienumenumuintIOV glMultiTexCoordP4uiFunPtr++glMultiTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+glMultiTexCoordP4uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP4ui")++{-# NOINLINE glMultiTexCoordP4uiFunPtr #-}++-- | Usage: @'glMultiTexCoordP4uiv' texture type coords@+--+-- The length of @coords@ should be @1@.+++glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glMultiTexCoordP4uiv = ffienumenumPtruintIOV glMultiTexCoordP4uivFunPtr++glMultiTexCoordP4uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glMultiTexCoordP4uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP4uiv")++{-# NOINLINE glMultiTexCoordP4uivFunPtr #-}++-- | Usage: @'glNormalP3ui' type coords@+++glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m ()+glNormalP3ui = ffienumuintIOV glNormalP3uiFunPtr++glNormalP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glNormalP3uiFunPtr = unsafePerformIO (getProcAddress "glNormalP3ui")++{-# NOINLINE glNormalP3uiFunPtr #-}++-- | Usage: @'glNormalP3uiv' type coords@+--+-- The length of @coords@ should be @1@.+++glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glNormalP3uiv = ffienumPtruintIOV glNormalP3uivFunPtr++glNormalP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glNormalP3uivFunPtr = unsafePerformIO (getProcAddress "glNormalP3uiv")++{-# NOINLINE glNormalP3uivFunPtr #-}++-- | Usage: @'glSecondaryColorP3ui' type color@+++glSecondaryColorP3ui :: MonadIO m => GLenum -> GLuint -> m ()+glSecondaryColorP3ui = ffienumuintIOV glSecondaryColorP3uiFunPtr++glSecondaryColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glSecondaryColorP3uiFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorP3ui")++{-# NOINLINE glSecondaryColorP3uiFunPtr #-}++-- | Usage: @'glSecondaryColorP3uiv' type color@+--+-- The length of @color@ should be @1@.+++glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glSecondaryColorP3uiv = ffienumPtruintIOV glSecondaryColorP3uivFunPtr++glSecondaryColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glSecondaryColorP3uivFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorP3uiv")++{-# NOINLINE glSecondaryColorP3uivFunPtr #-}++-- | Usage: @'glTexCoordP1ui' type coords@+++glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m ()+glTexCoordP1ui = ffienumuintIOV glTexCoordP1uiFunPtr++glTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glTexCoordP1uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP1ui")++{-# NOINLINE glTexCoordP1uiFunPtr #-}++-- | Usage: @'glTexCoordP1uiv' type coords@+--+-- The length of @coords@ should be @1@.+++glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glTexCoordP1uiv = ffienumPtruintIOV glTexCoordP1uivFunPtr++glTexCoordP1uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glTexCoordP1uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP1uiv")++{-# NOINLINE glTexCoordP1uivFunPtr #-}++-- | Usage: @'glTexCoordP2ui' type coords@+++glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m ()+glTexCoordP2ui = ffienumuintIOV glTexCoordP2uiFunPtr++glTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glTexCoordP2uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP2ui")++{-# NOINLINE glTexCoordP2uiFunPtr #-}++-- | Usage: @'glTexCoordP2uiv' type coords@+--+-- The length of @coords@ should be @1@.+++glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glTexCoordP2uiv = ffienumPtruintIOV glTexCoordP2uivFunPtr++glTexCoordP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glTexCoordP2uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP2uiv")++{-# NOINLINE glTexCoordP2uivFunPtr #-}++-- | Usage: @'glTexCoordP3ui' type coords@+++glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m ()+glTexCoordP3ui = ffienumuintIOV glTexCoordP3uiFunPtr++glTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glTexCoordP3uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP3ui")++{-# NOINLINE glTexCoordP3uiFunPtr #-}++-- | Usage: @'glTexCoordP3uiv' type coords@+--+-- The length of @coords@ should be @1@.+++glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glTexCoordP3uiv = ffienumPtruintIOV glTexCoordP3uivFunPtr++glTexCoordP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glTexCoordP3uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP3uiv")++{-# NOINLINE glTexCoordP3uivFunPtr #-}++-- | Usage: @'glTexCoordP4ui' type coords@+++glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m ()+glTexCoordP4ui = ffienumuintIOV glTexCoordP4uiFunPtr++glTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glTexCoordP4uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP4ui")++{-# NOINLINE glTexCoordP4uiFunPtr #-}++-- | Usage: @'glTexCoordP4uiv' type coords@+--+-- The length of @coords@ should be @1@.+++glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glTexCoordP4uiv = ffienumPtruintIOV glTexCoordP4uivFunPtr++glTexCoordP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glTexCoordP4uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP4uiv")++{-# NOINLINE glTexCoordP4uivFunPtr #-}++-- | Usage: @'glVertexP2ui' type value@+++glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m ()+glVertexP2ui = ffienumuintIOV glVertexP2uiFunPtr++glVertexP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glVertexP2uiFunPtr = unsafePerformIO (getProcAddress "glVertexP2ui")++{-# NOINLINE glVertexP2uiFunPtr #-}++-- | Usage: @'glVertexP2uiv' type value@+--+-- The length of @value@ should be @1@.+++glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glVertexP2uiv = ffienumPtruintIOV glVertexP2uivFunPtr++glVertexP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glVertexP2uivFunPtr = unsafePerformIO (getProcAddress "glVertexP2uiv")++{-# NOINLINE glVertexP2uivFunPtr #-}++-- | Usage: @'glVertexP3ui' type value@+++glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m ()+glVertexP3ui = ffienumuintIOV glVertexP3uiFunPtr++glVertexP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glVertexP3uiFunPtr = unsafePerformIO (getProcAddress "glVertexP3ui")++{-# NOINLINE glVertexP3uiFunPtr #-}++-- | Usage: @'glVertexP3uiv' type value@+--+-- The length of @value@ should be @1@.+++glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glVertexP3uiv = ffienumPtruintIOV glVertexP3uivFunPtr++glVertexP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glVertexP3uivFunPtr = unsafePerformIO (getProcAddress "glVertexP3uiv")++{-# NOINLINE glVertexP3uivFunPtr #-}++-- | Usage: @'glVertexP4ui' type value@+++glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m ()+glVertexP4ui = ffienumuintIOV glVertexP4uiFunPtr++glVertexP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glVertexP4uiFunPtr = unsafePerformIO (getProcAddress "glVertexP4ui")++{-# NOINLINE glVertexP4uiFunPtr #-}++-- | Usage: @'glVertexP4uiv' type value@+--+-- The length of @value@ should be @1@.+++glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m ()+glVertexP4uiv = ffienumPtruintIOV glVertexP4uivFunPtr++glVertexP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ())+glVertexP4uivFunPtr = unsafePerformIO (getProcAddress "glVertexP4uiv")++{-# NOINLINE glVertexP4uivFunPtr #-}++pattern GL_DISPLAY_LIST  :: (Eq a, Num a) => a++pattern GL_DISPLAY_LIST = 0x82E7++-- | Usage: @'glActiveTexture' texture@+--+-- The parameter @texture@ is a @TextureUnit@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml>+++glActiveTexture :: MonadIO m => GLenum -> m ()+glActiveTexture = ffienumIOV glActiveTextureFunPtr++glActiveTextureFunPtr :: FunPtr (GLenum -> IO ())+glActiveTextureFunPtr = unsafePerformIO (getProcAddress "glActiveTexture")++{-# NOINLINE glActiveTextureFunPtr #-}++-- | Usage: @'glAttachShader' program shader@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glAttachShader.xhtml>+++glAttachShader :: MonadIO m => GLuint -> GLuint -> m ()+glAttachShader = ffiuintuintIOV glAttachShaderFunPtr++glAttachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glAttachShaderFunPtr = unsafePerformIO (getProcAddress "glAttachShader")++{-# NOINLINE glAttachShaderFunPtr #-}++-- | Usage: @'glBeginConditionalRender' id mode@+--+-- The parameter @mode@ is a @TypeEnum@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginConditionalRender.xhtml>+++glBeginConditionalRender :: MonadIO m => GLuint -> GLenum -> m ()+glBeginConditionalRender = ffiuintenumIOV glBeginConditionalRenderFunPtr++glBeginConditionalRenderFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glBeginConditionalRenderFunPtr = unsafePerformIO (getProcAddress "glBeginConditionalRender")++{-# NOINLINE glBeginConditionalRenderFunPtr #-}++-- | Usage: @'glBeginQuery' target id@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginQuery.xhtml>+++glBeginQuery :: MonadIO m => GLenum -> GLuint -> m ()+glBeginQuery = ffienumuintIOV glBeginQueryFunPtr++glBeginQueryFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBeginQueryFunPtr = unsafePerformIO (getProcAddress "glBeginQuery")++{-# NOINLINE glBeginQueryFunPtr #-}++-- | Usage: @'glBeginTransformFeedback' primitiveMode@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginTransformFeedback.xhtml>+++glBeginTransformFeedback :: MonadIO m => GLenum -> m ()+glBeginTransformFeedback = ffienumIOV glBeginTransformFeedbackFunPtr++glBeginTransformFeedbackFunPtr :: FunPtr (GLenum -> IO ())+glBeginTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glBeginTransformFeedback")++{-# NOINLINE glBeginTransformFeedbackFunPtr #-}++-- | Usage: @'glBindAttribLocation' program index name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindAttribLocation.xhtml>+++glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()+glBindAttribLocation = ffiuintuintPtrcharIOV glBindAttribLocationFunPtr++glBindAttribLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindAttribLocationFunPtr = unsafePerformIO (getProcAddress "glBindAttribLocation")++{-# NOINLINE glBindAttribLocationFunPtr #-}++-- | Usage: @'glBindBuffer' target buffer@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml>+++glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()+glBindBuffer = ffienumuintIOV glBindBufferFunPtr++glBindBufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBindBufferFunPtr = unsafePerformIO (getProcAddress "glBindBuffer")++{-# NOINLINE glBindBufferFunPtr #-}++-- | Usage: @'glBindBufferBase' target index buffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBufferBase.xhtml>+++glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()+glBindBufferBase = ffienumuintuintIOV glBindBufferBaseFunPtr++glBindBufferBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+glBindBufferBaseFunPtr = unsafePerformIO (getProcAddress "glBindBufferBase")++{-# NOINLINE glBindBufferBaseFunPtr #-}++-- | Usage: @'glBindBufferRange' target index buffer offset size@+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml>+++glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()+glBindBufferRange = ffienumuintuintintptrsizeiptrIOV glBindBufferRangeFunPtr++glBindBufferRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+glBindBufferRangeFunPtr = unsafePerformIO (getProcAddress "glBindBufferRange")++{-# NOINLINE glBindBufferRangeFunPtr #-}++-- | Usage: @'glBindFragDataLocation' program color name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocation.xhtml>+++glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocation = ffiuintuintPtrcharIOV glBindFragDataLocationFunPtr++glBindFragDataLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocation")++{-# NOINLINE glBindFragDataLocationFunPtr #-}++-- | Usage: @'glBindFramebuffer' target framebuffer@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml>+++glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()+glBindFramebuffer = ffienumuintIOV glBindFramebufferFunPtr++glBindFramebufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBindFramebufferFunPtr = unsafePerformIO (getProcAddress "glBindFramebuffer")++{-# NOINLINE glBindFramebufferFunPtr #-}++-- | Usage: @'glBindRenderbuffer' target renderbuffer@+--+-- The parameter @target@ is a @RenderbufferTarget@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml>+++glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()+glBindRenderbuffer = ffienumuintIOV glBindRenderbufferFunPtr++glBindRenderbufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBindRenderbufferFunPtr = unsafePerformIO (getProcAddress "glBindRenderbuffer")++{-# NOINLINE glBindRenderbufferFunPtr #-}++-- | Usage: @'glBindTexture' target texture@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @texture@ is a @Texture@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTexture.xhtml>+++glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()+glBindTexture = ffienumuintIOV glBindTextureFunPtr++glBindTextureFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBindTextureFunPtr = unsafePerformIO (getProcAddress "glBindTexture")++{-# NOINLINE glBindTextureFunPtr #-}++-- | Usage: @'glBindVertexArray' array@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindVertexArray.xhtml>+++glBindVertexArray :: MonadIO m => GLuint -> m ()+glBindVertexArray = ffiuintIOV glBindVertexArrayFunPtr++glBindVertexArrayFunPtr :: FunPtr (GLuint -> IO ())+glBindVertexArrayFunPtr = unsafePerformIO (getProcAddress "glBindVertexArray")++{-# NOINLINE glBindVertexArrayFunPtr #-}++-- | Usage: @'glBlendColor' red green blue alpha@+--+-- The parameter @red@ is a @ColorF@.+--+-- The parameter @green@ is a @ColorF@.+--+-- The parameter @blue@ is a @ColorF@.+--+-- The parameter @alpha@ is a @ColorF@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml>+++glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glBlendColor = ffifloatfloatfloatfloatIOV glBlendColorFunPtr++glBlendColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glBlendColorFunPtr = unsafePerformIO (getProcAddress "glBlendColor")++{-# NOINLINE glBlendColorFunPtr #-}++-- | Usage: @'glBlendEquation' mode@+--+-- The parameter @mode@ is a @BlendEquationMode@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml>+++glBlendEquation :: MonadIO m => GLenum -> m ()+glBlendEquation = ffienumIOV glBlendEquationFunPtr++glBlendEquationFunPtr :: FunPtr (GLenum -> IO ())+glBlendEquationFunPtr = unsafePerformIO (getProcAddress "glBlendEquation")++{-# NOINLINE glBlendEquationFunPtr #-}++-- | Usage: @'glBlendEquationSeparate' modeRGB modeAlpha@+--+-- The parameter @modeRGB@ is a @BlendEquationModeEXT@, one of: 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MAX_SGIX', 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MIN_SGIX', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_FUNC_ADD_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_REVERSE_SUBTRACT_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_SUBTRACT_EXT', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MAX_EXT', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MIN_EXT'.+--+-- The parameter @modeAlpha@ is a @BlendEquationModeEXT@, one of: 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MAX_SGIX', 'Graphics.GL.Ext.SGIX.BlendAlphaMinmax.GL_ALPHA_MIN_SGIX', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_FUNC_ADD_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_REVERSE_SUBTRACT_EXT', 'Graphics.GL.Ext.EXT.BlendSubtract.GL_FUNC_SUBTRACT_EXT', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MAX_EXT', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_MIN_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendEquationSeparate.xhtml>+++glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()+glBlendEquationSeparate = ffienumenumIOV glBlendEquationSeparateFunPtr++glBlendEquationSeparateFunPtr :: FunPtr (GLenum -> GLenum -> IO ())+glBlendEquationSeparateFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparate")++{-# NOINLINE glBlendEquationSeparateFunPtr #-}++-- | Usage: @'glBlendFunc' sfactor dfactor@+--+-- The parameter @sfactor@ is a @BlendingFactorSrc@, one of: 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_DST_COLOR', 'Graphics.GL.Internal.Shared.GL_ONE', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_DST_COLOR', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_SRC_ALPHA_SATURATE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- The parameter @dfactor@ is a @BlendingFactorDest@, one of: 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'Graphics.GL.Ext.EXT.BlendColor.GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_DST_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_ONE_MINUS_SRC_COLOR', 'Graphics.GL.Internal.Shared.GL_SRC_ALPHA', 'Graphics.GL.Internal.Shared.GL_SRC_COLOR', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendFunc.xhtml>+++glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()+glBlendFunc = ffienumenumIOV glBlendFuncFunPtr++glBlendFuncFunPtr :: FunPtr (GLenum -> GLenum -> IO ())+glBlendFuncFunPtr = unsafePerformIO (getProcAddress "glBlendFunc")++{-# NOINLINE glBlendFuncFunPtr #-}++-- | Usage: @'glBlendFuncSeparate' sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha@+--+-- The parameter @sfactorRGB@ is a @BlendFuncSeparateParameterEXT@.+--+-- The parameter @dfactorRGB@ is a @BlendFuncSeparateParameterEXT@.+--+-- The parameter @sfactorAlpha@ is a @BlendFuncSeparateParameterEXT@.+--+-- The parameter @dfactorAlpha@ is a @BlendFuncSeparateParameterEXT@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml>+++glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()+glBlendFuncSeparate = ffienumenumenumenumIOV glBlendFuncSeparateFunPtr++glBlendFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glBlendFuncSeparateFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparate")++{-# NOINLINE glBlendFuncSeparateFunPtr #-}++-- | Usage: @'glBlitFramebuffer' srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter@+--+-- The parameter @mask@ is a @ClearBufferMask@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_COLOR_BUFFER_BIT', 'Graphics.GL.Ext.NV.CoverageSample.GL_COVERAGE_BUFFER_BIT_NV', 'Graphics.GL.Internal.Shared.GL_DEPTH_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_STENCIL_BUFFER_BIT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBlitFramebuffer.xhtml>+++glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()+glBlitFramebuffer = ffiintintintintintintintintbitfieldenumIOV glBlitFramebufferFunPtr++glBlitFramebufferFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+glBlitFramebufferFunPtr = unsafePerformIO (getProcAddress "glBlitFramebuffer")++{-# NOINLINE glBlitFramebufferFunPtr #-}++-- | Usage: @'glBufferData' target size data usage@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- The parameter @usage@ is a @BufferUsageARB@.+--+-- The length of @data@ should be @size@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml>+++glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()+glBufferData = ffienumsizeiptrPtrVenumIOV glBufferDataFunPtr++glBufferDataFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLenum -> IO ())+glBufferDataFunPtr = unsafePerformIO (getProcAddress "glBufferData")++{-# NOINLINE glBufferDataFunPtr #-}++-- | Usage: @'glBufferSubData' target offset size data@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- The length of @data@ should be @size@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml>+++glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()+glBufferSubData = ffienumintptrsizeiptrPtrVIOV glBufferSubDataFunPtr++glBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())+glBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glBufferSubData")++{-# NOINLINE glBufferSubDataFunPtr #-}++-- | Usage: @'glCheckFramebufferStatus' target@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCheckFramebufferStatus.xhtml>+++glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum+glCheckFramebufferStatus = ffienumIOenum glCheckFramebufferStatusFunPtr++glCheckFramebufferStatusFunPtr :: FunPtr (GLenum -> IO GLenum)+glCheckFramebufferStatusFunPtr = unsafePerformIO (getProcAddress "glCheckFramebufferStatus")++{-# NOINLINE glCheckFramebufferStatusFunPtr #-}++-- | Usage: @'glClampColor' target clamp@+--+-- The parameter @target@ is a @ClampColorTargetARB@.+--+-- The parameter @clamp@ is a @ClampColorModeARB@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClampColor.xhtml>+++glClampColor :: MonadIO m => GLenum -> GLenum -> m ()+glClampColor = ffienumenumIOV glClampColorFunPtr++glClampColorFunPtr :: FunPtr (GLenum -> GLenum -> IO ())+glClampColorFunPtr = unsafePerformIO (getProcAddress "glClampColor")++{-# NOINLINE glClampColorFunPtr #-}++-- | Usage: @'glClear' mask@+--+-- The parameter @mask@ is a @ClearBufferMask@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_COLOR_BUFFER_BIT', 'Graphics.GL.Ext.NV.CoverageSample.GL_COVERAGE_BUFFER_BIT_NV', 'Graphics.GL.Internal.Shared.GL_DEPTH_BUFFER_BIT', 'Graphics.GL.Internal.Shared.GL_STENCIL_BUFFER_BIT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClear.xhtml>+++glClear :: MonadIO m => GLbitfield -> m ()+glClear = ffibitfieldIOV glClearFunPtr++glClearFunPtr :: FunPtr (GLbitfield -> IO ())+glClearFunPtr = unsafePerformIO (getProcAddress "glClear")++{-# NOINLINE glClearFunPtr #-}++-- | Usage: @'glClearBufferfi' buffer drawbuffer depth stencil@+--+-- The parameter @drawbuffer@ is a @DrawBufferName@.+++glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m ()+glClearBufferfi = ffienumintfloatintIOV glClearBufferfiFunPtr++glClearBufferfiFunPtr :: FunPtr (GLenum -> GLint -> GLfloat -> GLint -> IO ())+glClearBufferfiFunPtr = unsafePerformIO (getProcAddress "glClearBufferfi")++{-# NOINLINE glClearBufferfiFunPtr #-}++-- | Usage: @'glClearBufferfv' buffer drawbuffer value@+--+-- The parameter @drawbuffer@ is a @DrawBufferName@.+--+-- The length of @value@ should be @COMPSIZE(buffer)@.+++glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m ()+glClearBufferfv = ffienumintPtrfloatIOV glClearBufferfvFunPtr++glClearBufferfvFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLfloat -> IO ())+glClearBufferfvFunPtr = unsafePerformIO (getProcAddress "glClearBufferfv")++{-# NOINLINE glClearBufferfvFunPtr #-}++-- | Usage: @'glClearBufferiv' buffer drawbuffer value@+--+-- The parameter @drawbuffer@ is a @DrawBufferName@.+--+-- The length of @value@ should be @COMPSIZE(buffer)@.+++glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m ()+glClearBufferiv = ffienumintPtrintIOV glClearBufferivFunPtr++glClearBufferivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLint -> IO ())+glClearBufferivFunPtr = unsafePerformIO (getProcAddress "glClearBufferiv")++{-# NOINLINE glClearBufferivFunPtr #-}++-- | Usage: @'glClearBufferuiv' buffer drawbuffer value@+--+-- The parameter @drawbuffer@ is a @DrawBufferName@.+--+-- The length of @value@ should be @COMPSIZE(buffer)@.+++glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()+glClearBufferuiv = ffienumintPtruintIOV glClearBufferuivFunPtr++glClearBufferuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())+glClearBufferuivFunPtr = unsafePerformIO (getProcAddress "glClearBufferuiv")++{-# NOINLINE glClearBufferuivFunPtr #-}++-- | Usage: @'glClearColor' red green blue alpha@+--+-- The parameter @red@ is a @ColorF@.+--+-- The parameter @green@ is a @ColorF@.+--+-- The parameter @blue@ is a @ColorF@.+--+-- The parameter @alpha@ is a @ColorF@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml>+++glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glClearColor = ffifloatfloatfloatfloatIOV glClearColorFunPtr++glClearColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glClearColorFunPtr = unsafePerformIO (getProcAddress "glClearColor")++{-# NOINLINE glClearColorFunPtr #-}++-- | Usage: @'glClearDepth' depth@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearDepth.xhtml>+++glClearDepth :: MonadIO m => GLdouble -> m ()+glClearDepth = ffidoubleIOV glClearDepthFunPtr++glClearDepthFunPtr :: FunPtr (GLdouble -> IO ())+glClearDepthFunPtr = unsafePerformIO (getProcAddress "glClearDepth")++{-# NOINLINE glClearDepthFunPtr #-}++-- | Usage: @'glClearStencil' s@+--+-- The parameter @s@ is a @StencilValue@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml>+++glClearStencil :: MonadIO m => GLint -> m ()+glClearStencil = ffiintIOV glClearStencilFunPtr++glClearStencilFunPtr :: FunPtr (GLint -> IO ())+glClearStencilFunPtr = unsafePerformIO (getProcAddress "glClearStencil")++{-# NOINLINE glClearStencilFunPtr #-}++-- | Usage: @'glClientWaitSync' sync flags timeout@+--+-- The parameter @sync@ is a @sync@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClientWaitSync.xhtml>+++glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum+glClientWaitSync = ffisyncbitfielduint64IOenum glClientWaitSyncFunPtr++glClientWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum)+glClientWaitSyncFunPtr = unsafePerformIO (getProcAddress "glClientWaitSync")++{-# NOINLINE glClientWaitSyncFunPtr #-}++-- | Usage: @'glColorMask' red green blue alpha@+--+-- The parameter @red@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The parameter @green@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The parameter @blue@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The parameter @alpha@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml>+++glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()+glColorMask = ffibooleanbooleanbooleanbooleanIOV glColorMaskFunPtr++glColorMaskFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+glColorMaskFunPtr = unsafePerformIO (getProcAddress "glColorMask")++{-# NOINLINE glColorMaskFunPtr #-}++-- | Usage: @'glColorMaski' index r g b a@+--+-- The parameter @r@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The parameter @g@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The parameter @b@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The parameter @a@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+++glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()+glColorMaski = ffiuintbooleanbooleanbooleanbooleanIOV glColorMaskiFunPtr++glColorMaskiFunPtr :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+glColorMaskiFunPtr = unsafePerformIO (getProcAddress "glColorMaski")++{-# NOINLINE glColorMaskiFunPtr #-}++-- | Usage: @'glCompileShader' shader@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompileShader.xhtml>+++glCompileShader :: MonadIO m => GLuint -> m ()+glCompileShader = ffiuintIOV glCompileShaderFunPtr++glCompileShaderFunPtr :: FunPtr (GLuint -> IO ())+glCompileShaderFunPtr = unsafePerformIO (getProcAddress "glCompileShader")++{-# NOINLINE glCompileShaderFunPtr #-}++-- | Usage: @'glCompressedTexImage1D' target level internalformat width border imageSize data@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- The parameter @data@ is a @CompressedTextureARB@.+--+-- The length of @data@ should be @imageSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage1D.xhtml>+++glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()+glCompressedTexImage1D = ffienumintenumsizeiintsizeiPtrVIOV glCompressedTexImage1DFunPtr++glCompressedTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())+glCompressedTexImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage1D")++{-# NOINLINE glCompressedTexImage1DFunPtr #-}++-- | Usage: @'glCompressedTexImage2D' target level internalformat width height border imageSize data@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- The parameter @data@ is a @CompressedTextureARB@.+--+-- The length of @data@ should be @imageSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml>+++glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()+glCompressedTexImage2D = ffienumintenumsizeisizeiintsizeiPtrVIOV glCompressedTexImage2DFunPtr++glCompressedTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())+glCompressedTexImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage2D")++{-# NOINLINE glCompressedTexImage2DFunPtr #-}++-- | Usage: @'glCompressedTexImage3D' target level internalformat width height depth border imageSize data@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- The parameter @data@ is a @CompressedTextureARB@.+--+-- The length of @data@ should be @imageSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage3D.xhtml>+++glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()+glCompressedTexImage3D = ffienumintenumsizeisizeisizeiintsizeiPtrVIOV glCompressedTexImage3DFunPtr++glCompressedTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ())+glCompressedTexImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage3D")++{-# NOINLINE glCompressedTexImage3DFunPtr #-}++-- | Usage: @'glCompressedTexSubImage1D' target level xoffset width format imageSize data@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @data@ is a @CompressedTextureARB@.+--+-- The length of @data@ should be @imageSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage1D.xhtml>+++glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()+glCompressedTexSubImage1D = ffienumintintsizeienumsizeiPtrVIOV glCompressedTexSubImage1DFunPtr++glCompressedTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())+glCompressedTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage1D")++{-# NOINLINE glCompressedTexSubImage1DFunPtr #-}++-- | Usage: @'glCompressedTexSubImage2D' target level xoffset yoffset width height format imageSize data@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @yoffset@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @data@ is a @CompressedTextureARB@.+--+-- The length of @data@ should be @imageSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage2D.xhtml>+++glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()+glCompressedTexSubImage2D = ffienumintintintsizeisizeienumsizeiPtrVIOV glCompressedTexSubImage2DFunPtr++glCompressedTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())+glCompressedTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage2D")++{-# NOINLINE glCompressedTexSubImage2DFunPtr #-}++-- | Usage: @'glCompressedTexSubImage3D' target level xoffset yoffset zoffset width height depth format imageSize data@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @yoffset@ is a @CheckedInt32@.+--+-- The parameter @zoffset@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @data@ is a @CompressedTextureARB@.+--+-- The length of @data@ should be @imageSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCompressedTexSubImage3D.xhtml>+++glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()+glCompressedTexSubImage3D = ffienumintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTexSubImage3DFunPtr++glCompressedTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())+glCompressedTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage3D")++{-# NOINLINE glCompressedTexSubImage3DFunPtr #-}++-- | Usage: @'glCopyBufferSubData' readTarget writeTarget readOffset writeOffset size@+--+-- The parameter @readOffset@ is a @BufferOffset@.+--+-- The parameter @writeOffset@ is a @BufferOffset@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml>+++glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m ()+glCopyBufferSubData = ffienumenumintptrintptrsizeiptrIOV glCopyBufferSubDataFunPtr++glCopyBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+glCopyBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyBufferSubData")++{-# NOINLINE glCopyBufferSubDataFunPtr #-}++-- | Usage: @'glCopyTexImage1D' target level internalformat x y width border@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml>+++glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m ()+glCopyTexImage1D = ffienumintenumintintsizeiintIOV glCopyTexImage1DFunPtr++glCopyTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+glCopyTexImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTexImage1D")++{-# NOINLINE glCopyTexImage1DFunPtr #-}++-- | Usage: @'glCopyTexImage2D' target level internalformat x y width height border@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @InternalFormat@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA12', 'Graphics.GL.Internal.Shared.GL_ALPHA16', @GL_ALPHA16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_ALPHA4', 'Graphics.GL.Internal.Shared.GL_ALPHA8', @GL_ALPHA_ICC_SGIX@, 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT16_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT24_SGIX', 'Graphics.GL.Ext.SGIX.DepthTexture.GL_DEPTH_COMPONENT32_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE12_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE16_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'Graphics.GL.Internal.Shared.GL_INTENSITY', 'Graphics.GL.Internal.Shared.GL_INTENSITY12', 'Graphics.GL.Internal.Shared.GL_INTENSITY16', @GL_INTENSITY16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_INTENSITY4', 'Graphics.GL.Internal.Shared.GL_INTENSITY8', @GL_INTENSITY_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA12', 'Graphics.GL.Internal.Shared.GL_LUMINANCE12_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16', 'Graphics.GL.Internal.Shared.GL_LUMINANCE16_ALPHA16', @GL_LUMINANCE16_ALPHA8_ICC_SGIX@, @GL_LUMINANCE16_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_LUMINANCE4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE4_ALPHA4', 'Graphics.GL.Internal.Shared.GL_LUMINANCE6_ALPHA2', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8', 'Graphics.GL.Internal.Shared.GL_LUMINANCE8_ALPHA8', @GL_LUMINANCE_ALPHA_ICC_SGIX@, @GL_LUMINANCE_ICC_SGIX@, 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_ALPHA8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_INTENSITY8_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE4_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_LUMINANCE8_SGIS', 'Graphics.GL.Internal.Shared.GL_R3_G3_B2', @GL_R5_G6_B5_A8_ICC_SGIX@, @GL_R5_G6_B5_ICC_SGIX@, 'Graphics.GL.Internal.Shared.GL_RGB10', 'Graphics.GL.Internal.Shared.GL_RGB10_A2', 'Graphics.GL.Internal.Shared.GL_RGB12', 'Graphics.GL.Internal.Shared.GL_RGB16', 'Graphics.GL.Ext.EXT.Texture.GL_RGB2_EXT', 'Graphics.GL.Internal.Shared.GL_RGB4', 'Graphics.GL.Internal.Shared.GL_RGB5', 'Graphics.GL.Internal.Shared.GL_RGB5_A1', 'Graphics.GL.Internal.Shared.GL_RGB8', 'Graphics.GL.Internal.Shared.GL_RGBA12', 'Graphics.GL.Internal.Shared.GL_RGBA16', 'Graphics.GL.Internal.Shared.GL_RGBA2', 'Graphics.GL.Internal.Shared.GL_RGBA4', 'Graphics.GL.Internal.Shared.GL_RGBA8', @GL_RGBA_ICC_SGIX@, @GL_RGB_ICC_SGIX@.+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml>+++glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m ()+glCopyTexImage2D = ffienumintenumintintsizeisizeiintIOV glCopyTexImage2DFunPtr++glCopyTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+glCopyTexImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTexImage2D")++{-# NOINLINE glCopyTexImage2DFunPtr #-}++-- | Usage: @'glCopyTexSubImage1D' target level xoffset x y width@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage1D.xhtml>+++glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()+glCopyTexSubImage1D = ffienumintintintintsizeiIOV glCopyTexSubImage1DFunPtr++glCopyTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+glCopyTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage1D")++{-# NOINLINE glCopyTexSubImage1DFunPtr #-}++-- | Usage: @'glCopyTexSubImage2D' target level xoffset yoffset x y width height@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @yoffset@ is a @CheckedInt32@.+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage2D.xhtml>+++glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glCopyTexSubImage2D = ffienumintintintintintsizeisizeiIOV glCopyTexSubImage2DFunPtr++glCopyTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glCopyTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage2D")++{-# NOINLINE glCopyTexSubImage2DFunPtr #-}++-- | Usage: @'glCopyTexSubImage3D' target level xoffset yoffset zoffset x y width height@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @yoffset@ is a @CheckedInt32@.+--+-- The parameter @zoffset@ is a @CheckedInt32@.+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage3D.xhtml>+++glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glCopyTexSubImage3D = ffienumintintintintintintsizeisizeiIOV glCopyTexSubImage3DFunPtr++glCopyTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glCopyTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage3D")++{-# NOINLINE glCopyTexSubImage3DFunPtr #-}++-- | Usage: @'glCreateProgram'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateProgram.xhtml>+++glCreateProgram :: MonadIO m => m GLuint+glCreateProgram = ffiIOuint glCreateProgramFunPtr++glCreateProgramFunPtr :: FunPtr (IO GLuint)+glCreateProgramFunPtr = unsafePerformIO (getProcAddress "glCreateProgram")++{-# NOINLINE glCreateProgramFunPtr #-}++-- | Usage: @'glCreateShader' type@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateShader.xhtml>+++glCreateShader :: MonadIO m => GLenum -> m GLuint+glCreateShader = ffienumIOuint glCreateShaderFunPtr++glCreateShaderFunPtr :: FunPtr (GLenum -> IO GLuint)+glCreateShaderFunPtr = unsafePerformIO (getProcAddress "glCreateShader")++{-# NOINLINE glCreateShaderFunPtr #-}++-- | Usage: @'glCullFace' mode@+--+-- The parameter @mode@ is a @CullFaceMode@, one of: 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml>+++glCullFace :: MonadIO m => GLenum -> m ()+glCullFace = ffienumIOV glCullFaceFunPtr++glCullFaceFunPtr :: FunPtr (GLenum -> IO ())+glCullFaceFunPtr = unsafePerformIO (getProcAddress "glCullFace")++{-# NOINLINE glCullFaceFunPtr #-}++-- | Usage: @'glDeleteBuffers' n buffers@+--+-- The length of @buffers@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml>+++glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteBuffers = ffisizeiPtruintIOV glDeleteBuffersFunPtr++glDeleteBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteBuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteBuffers")++{-# NOINLINE glDeleteBuffersFunPtr #-}++-- | Usage: @'glDeleteFramebuffers' n framebuffers@+--+-- The length of @framebuffers@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml>+++glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteFramebuffers = ffisizeiPtruintIOV glDeleteFramebuffersFunPtr++glDeleteFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteFramebuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteFramebuffers")++{-# NOINLINE glDeleteFramebuffersFunPtr #-}++-- | Usage: @'glDeleteProgram' program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteProgram.xhtml>+++glDeleteProgram :: MonadIO m => GLuint -> m ()+glDeleteProgram = ffiuintIOV glDeleteProgramFunPtr++glDeleteProgramFunPtr :: FunPtr (GLuint -> IO ())+glDeleteProgramFunPtr = unsafePerformIO (getProcAddress "glDeleteProgram")++{-# NOINLINE glDeleteProgramFunPtr #-}++-- | Usage: @'glDeleteQueries' n ids@+--+-- The length of @ids@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteQueries.xhtml>+++glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteQueries = ffisizeiPtruintIOV glDeleteQueriesFunPtr++glDeleteQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteQueriesFunPtr = unsafePerformIO (getProcAddress "glDeleteQueries")++{-# NOINLINE glDeleteQueriesFunPtr #-}++-- | Usage: @'glDeleteRenderbuffers' n renderbuffers@+--+-- The length of @renderbuffers@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml>+++glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteRenderbuffers = ffisizeiPtruintIOV glDeleteRenderbuffersFunPtr++glDeleteRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteRenderbuffers")++{-# NOINLINE glDeleteRenderbuffersFunPtr #-}++-- | Usage: @'glDeleteShader' shader@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteShader.xhtml>+++glDeleteShader :: MonadIO m => GLuint -> m ()+glDeleteShader = ffiuintIOV glDeleteShaderFunPtr++glDeleteShaderFunPtr :: FunPtr (GLuint -> IO ())+glDeleteShaderFunPtr = unsafePerformIO (getProcAddress "glDeleteShader")++{-# NOINLINE glDeleteShaderFunPtr #-}++-- | Usage: @'glDeleteSync' sync@+--+-- The parameter @sync@ is a @sync@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteSync.xhtml>+++glDeleteSync :: MonadIO m => GLsync -> m ()+glDeleteSync = ffisyncIOV glDeleteSyncFunPtr++glDeleteSyncFunPtr :: FunPtr (GLsync -> IO ())+glDeleteSyncFunPtr = unsafePerformIO (getProcAddress "glDeleteSync")++{-# NOINLINE glDeleteSyncFunPtr #-}++-- | Usage: @'glDeleteTextures' n textures@+--+-- The parameter @textures@ is a @Texture@.+--+-- The length of @textures@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml>+++glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteTextures = ffisizeiPtruintIOV glDeleteTexturesFunPtr++glDeleteTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteTexturesFunPtr = unsafePerformIO (getProcAddress "glDeleteTextures")++{-# NOINLINE glDeleteTexturesFunPtr #-}++-- | Usage: @'glDeleteVertexArrays' n arrays@+--+-- The length of @arrays@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteVertexArrays.xhtml>+++glDeleteVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteVertexArrays = ffisizeiPtruintIOV glDeleteVertexArraysFunPtr++glDeleteVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteVertexArraysFunPtr = unsafePerformIO (getProcAddress "glDeleteVertexArrays")++{-# NOINLINE glDeleteVertexArraysFunPtr #-}++-- | Usage: @'glDepthFunc' func@+--+-- The parameter @func@ is a @DepthFunction@, one of: 'Graphics.GL.Internal.Shared.GL_ALWAYS', 'Graphics.GL.Internal.Shared.GL_EQUAL', 'Graphics.GL.Internal.Shared.GL_GEQUAL', 'Graphics.GL.Internal.Shared.GL_GREATER', 'Graphics.GL.Internal.Shared.GL_LEQUAL', 'Graphics.GL.Internal.Shared.GL_LESS', 'Graphics.GL.Internal.Shared.GL_NEVER', 'Graphics.GL.Internal.Shared.GL_NOTEQUAL'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthFunc.xhtml>+++glDepthFunc :: MonadIO m => GLenum -> m ()+glDepthFunc = ffienumIOV glDepthFuncFunPtr++glDepthFuncFunPtr :: FunPtr (GLenum -> IO ())+glDepthFuncFunPtr = unsafePerformIO (getProcAddress "glDepthFunc")++{-# NOINLINE glDepthFuncFunPtr #-}++-- | Usage: @'glDepthMask' flag@+--+-- The parameter @flag@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml>+++glDepthMask :: MonadIO m => GLboolean -> m ()+glDepthMask = ffibooleanIOV glDepthMaskFunPtr++glDepthMaskFunPtr :: FunPtr (GLboolean -> IO ())+glDepthMaskFunPtr = unsafePerformIO (getProcAddress "glDepthMask")++{-# NOINLINE glDepthMaskFunPtr #-}++-- | Usage: @'glDepthRange' near far@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthRange.xhtml>+++glDepthRange :: MonadIO m => GLdouble -> GLdouble -> m ()+glDepthRange = ffidoubledoubleIOV glDepthRangeFunPtr++glDepthRangeFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())+glDepthRangeFunPtr = unsafePerformIO (getProcAddress "glDepthRange")++{-# NOINLINE glDepthRangeFunPtr #-}++-- | Usage: @'glDetachShader' program shader@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDetachShader.xhtml>+++glDetachShader :: MonadIO m => GLuint -> GLuint -> m ()+glDetachShader = ffiuintuintIOV glDetachShaderFunPtr++glDetachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glDetachShaderFunPtr = unsafePerformIO (getProcAddress "glDetachShader")++{-# NOINLINE glDetachShaderFunPtr #-}++-- | Usage: @'glDisable' cap@+--+-- The parameter @cap@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'.+++glDisable :: MonadIO m => GLenum -> m ()+glDisable = ffienumIOV glDisableFunPtr++glDisableFunPtr :: FunPtr (GLenum -> IO ())+glDisableFunPtr = unsafePerformIO (getProcAddress "glDisable")++{-# NOINLINE glDisableFunPtr #-}++-- | Usage: @'glDisableVertexAttribArray' index@+++glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()+glDisableVertexAttribArray = ffiuintIOV glDisableVertexAttribArrayFunPtr++glDisableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ())+glDisableVertexAttribArrayFunPtr = unsafePerformIO (getProcAddress "glDisableVertexAttribArray")++{-# NOINLINE glDisableVertexAttribArrayFunPtr #-}++-- | Usage: @'glDisablei' target index@+++glDisablei :: MonadIO m => GLenum -> GLuint -> m ()+glDisablei = ffienumuintIOV glDisableiFunPtr++glDisableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDisableiFunPtr = unsafePerformIO (getProcAddress "glDisablei")++{-# NOINLINE glDisableiFunPtr #-}++-- | Usage: @'glDrawArrays' mode first count@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArrays.xhtml>+++glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()+glDrawArrays = ffienumintsizeiIOV glDrawArraysFunPtr++glDrawArraysFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())+glDrawArraysFunPtr = unsafePerformIO (getProcAddress "glDrawArrays")++{-# NOINLINE glDrawArraysFunPtr #-}++-- | Usage: @'glDrawArraysInstanced' mode first count instancecount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstanced.xhtml>+++glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()+glDrawArraysInstanced = ffienumintsizeisizeiIOV glDrawArraysInstancedFunPtr++glDrawArraysInstancedFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+glDrawArraysInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstanced")++{-# NOINLINE glDrawArraysInstancedFunPtr #-}++-- | Usage: @'glDrawBuffer' buf@+--+-- The parameter @buf@ is a @DrawBufferMode@, one of: 'Graphics.GL.Internal.Shared.GL_AUX0', 'Graphics.GL.Internal.Shared.GL_AUX1', 'Graphics.GL.Internal.Shared.GL_AUX2', 'Graphics.GL.Internal.Shared.GL_AUX3', 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_BACK_LEFT', 'Graphics.GL.Internal.Shared.GL_BACK_RIGHT', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT_LEFT', 'Graphics.GL.Internal.Shared.GL_FRONT_RIGHT', 'Graphics.GL.Internal.Shared.GL_LEFT', 'Graphics.GL.Internal.Shared.GL_NONE', 'Graphics.GL.Ext.OES.FramebufferObject.GL_NONE_OES', 'Graphics.GL.Internal.Shared.GL_RIGHT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawBuffer.xhtml>+++glDrawBuffer :: MonadIO m => GLenum -> m ()+glDrawBuffer = ffienumIOV glDrawBufferFunPtr++glDrawBufferFunPtr :: FunPtr (GLenum -> IO ())+glDrawBufferFunPtr = unsafePerformIO (getProcAddress "glDrawBuffer")++{-# NOINLINE glDrawBufferFunPtr #-}++-- | Usage: @'glDrawBuffers' n bufs@+--+-- The parameter @bufs@ is a @DrawBufferModeATI@.+--+-- The length of @bufs@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml>+++glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m ()+glDrawBuffers = ffisizeiPtrenumIOV glDrawBuffersFunPtr++glDrawBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+glDrawBuffersFunPtr = unsafePerformIO (getProcAddress "glDrawBuffers")++{-# NOINLINE glDrawBuffersFunPtr #-}++-- | Usage: @'glDrawElements' mode count type indices@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElements.xhtml>+++glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m ()+glDrawElements = ffienumsizeienumPtrVIOV glDrawElementsFunPtr++glDrawElementsFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ())+glDrawElementsFunPtr = unsafePerformIO (getProcAddress "glDrawElements")++{-# NOINLINE glDrawElementsFunPtr #-}++-- | Usage: @'glDrawElementsBaseVertex' mode count type indices basevertex@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsBaseVertex.xhtml>+++glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()+glDrawElementsBaseVertex = ffienumsizeienumPtrVintIOV glDrawElementsBaseVertexFunPtr++glDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ())+glDrawElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawElementsBaseVertex")++{-# NOINLINE glDrawElementsBaseVertexFunPtr #-}++-- | Usage: @'glDrawElementsInstanced' mode count type indices instancecount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstanced.xhtml>+++glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()+glDrawElementsInstanced = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedFunPtr++glDrawElementsInstancedFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())+glDrawElementsInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstanced")++{-# NOINLINE glDrawElementsInstancedFunPtr #-}++-- | Usage: @'glDrawElementsInstancedBaseVertex' mode count type indices instancecount basevertex@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseVertex.xhtml>+++glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m ()+glDrawElementsInstancedBaseVertex = ffienumsizeienumPtrVsizeiintIOV glDrawElementsInstancedBaseVertexFunPtr++glDrawElementsInstancedBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> IO ())+glDrawElementsInstancedBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertex")++{-# NOINLINE glDrawElementsInstancedBaseVertexFunPtr #-}++-- | Usage: @'glDrawRangeElements' mode start end count type indices@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawRangeElements.xhtml>+++glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m ()+glDrawRangeElements = ffienumuintuintsizeienumPtrVIOV glDrawRangeElementsFunPtr++glDrawRangeElementsFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> IO ())+glDrawRangeElementsFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElements")++{-# NOINLINE glDrawRangeElementsFunPtr #-}++-- | Usage: @'glDrawRangeElementsBaseVertex' mode start end count type indices basevertex@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawRangeElementsBaseVertex.xhtml>+++glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()+glDrawRangeElementsBaseVertex = ffienumuintuintsizeienumPtrVintIOV glDrawRangeElementsBaseVertexFunPtr++glDrawRangeElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ())+glDrawRangeElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElementsBaseVertex")++{-# NOINLINE glDrawRangeElementsBaseVertexFunPtr #-}++-- | Usage: @'glEnable' cap@+--+-- The parameter @cap@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml>+++glEnable :: MonadIO m => GLenum -> m ()+glEnable = ffienumIOV glEnableFunPtr++glEnableFunPtr :: FunPtr (GLenum -> IO ())+glEnableFunPtr = unsafePerformIO (getProcAddress "glEnable")++{-# NOINLINE glEnableFunPtr #-}++-- | Usage: @'glEnableVertexAttribArray' index@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glEnableVertexAttribArray.xhtml>+++glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()+glEnableVertexAttribArray = ffiuintIOV glEnableVertexAttribArrayFunPtr++glEnableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ())+glEnableVertexAttribArrayFunPtr = unsafePerformIO (getProcAddress "glEnableVertexAttribArray")++{-# NOINLINE glEnableVertexAttribArrayFunPtr #-}++-- | Usage: @'glEnablei' target index@+++glEnablei :: MonadIO m => GLenum -> GLuint -> m ()+glEnablei = ffienumuintIOV glEnableiFunPtr++glEnableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glEnableiFunPtr = unsafePerformIO (getProcAddress "glEnablei")++{-# NOINLINE glEnableiFunPtr #-}++-- | Usage: @'glEndConditionalRender'@+++glEndConditionalRender :: MonadIO m => m ()+glEndConditionalRender = ffiIOV glEndConditionalRenderFunPtr++glEndConditionalRenderFunPtr :: FunPtr (IO ())+glEndConditionalRenderFunPtr = unsafePerformIO (getProcAddress "glEndConditionalRender")++{-# NOINLINE glEndConditionalRenderFunPtr #-}++-- | Usage: @'glEndQuery' target@+++glEndQuery :: MonadIO m => GLenum -> m ()+glEndQuery = ffienumIOV glEndQueryFunPtr++glEndQueryFunPtr :: FunPtr (GLenum -> IO ())+glEndQueryFunPtr = unsafePerformIO (getProcAddress "glEndQuery")++{-# NOINLINE glEndQueryFunPtr #-}++-- | Usage: @'glEndTransformFeedback'@+++glEndTransformFeedback :: MonadIO m => m ()+glEndTransformFeedback = ffiIOV glEndTransformFeedbackFunPtr++glEndTransformFeedbackFunPtr :: FunPtr (IO ())+glEndTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glEndTransformFeedback")++{-# NOINLINE glEndTransformFeedbackFunPtr #-}++-- | Usage: @'glFenceSync' condition flags@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFenceSync.xhtml>+++glFenceSync :: MonadIO m => GLenum -> GLbitfield -> m GLsync+glFenceSync = ffienumbitfieldIOsync glFenceSyncFunPtr++glFenceSyncFunPtr :: FunPtr (GLenum -> GLbitfield -> IO GLsync)+glFenceSyncFunPtr = unsafePerformIO (getProcAddress "glFenceSync")++{-# NOINLINE glFenceSyncFunPtr #-}++-- | Usage: @'glFinish'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFinish.xhtml>+++glFinish :: MonadIO m => m ()+glFinish = ffiIOV glFinishFunPtr++glFinishFunPtr :: FunPtr (IO ())+glFinishFunPtr = unsafePerformIO (getProcAddress "glFinish")++{-# NOINLINE glFinishFunPtr #-}++-- | Usage: @'glFlush'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFlush.xhtml>+++glFlush :: MonadIO m => m ()+glFlush = ffiIOV glFlushFunPtr++glFlushFunPtr :: FunPtr (IO ())+glFlushFunPtr = unsafePerformIO (getProcAddress "glFlush")++{-# NOINLINE glFlushFunPtr #-}++-- | Usage: @'glFlushMappedBufferRange' target offset length@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @length@ is a @BufferSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFlushMappedBufferRange.xhtml>+++glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m ()+glFlushMappedBufferRange = ffienumintptrsizeiptrIOV glFlushMappedBufferRangeFunPtr++glFlushMappedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())+glFlushMappedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glFlushMappedBufferRange")++{-# NOINLINE glFlushMappedBufferRangeFunPtr #-}++-- | Usage: @'glFramebufferRenderbuffer' target attachment renderbuffertarget renderbuffer@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @renderbuffertarget@ is a @RenderbufferTarget@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml>+++glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()+glFramebufferRenderbuffer = ffienumenumenumuintIOV glFramebufferRenderbufferFunPtr++glFramebufferRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())+glFramebufferRenderbufferFunPtr = unsafePerformIO (getProcAddress "glFramebufferRenderbuffer")++{-# NOINLINE glFramebufferRenderbufferFunPtr #-}++-- | Usage: @'glFramebufferTexture' target attachment texture level@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml>+++glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()+glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr++glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture")++{-# NOINLINE glFramebufferTextureFunPtr #-}++-- | Usage: @'glFramebufferTexture1D' target attachment textarget texture level@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+++glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()+glFramebufferTexture1D = ffienumenumenumuintintIOV glFramebufferTexture1DFunPtr++glFramebufferTexture1DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+glFramebufferTexture1DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture1D")++{-# NOINLINE glFramebufferTexture1DFunPtr #-}++-- | Usage: @'glFramebufferTexture2D' target attachment textarget texture level@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+++glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()+glFramebufferTexture2D = ffienumenumenumuintintIOV glFramebufferTexture2DFunPtr++glFramebufferTexture2DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+glFramebufferTexture2DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2D")++{-# NOINLINE glFramebufferTexture2DFunPtr #-}++-- | Usage: @'glFramebufferTexture3D' target attachment textarget texture level zoffset@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+++glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()+glFramebufferTexture3D = ffienumenumenumuintintintIOV glFramebufferTexture3DFunPtr++glFramebufferTexture3DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+glFramebufferTexture3DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture3D")++{-# NOINLINE glFramebufferTexture3DFunPtr #-}++-- | Usage: @'glFramebufferTextureLayer' target attachment texture level layer@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @layer@ is a @CheckedInt32@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTextureLayer.xhtml>+++glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()+glFramebufferTextureLayer = ffienumenumuintintintIOV glFramebufferTextureLayerFunPtr++glFramebufferTextureLayerFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+glFramebufferTextureLayerFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayer")++{-# NOINLINE glFramebufferTextureLayerFunPtr #-}++-- | Usage: @'glFrontFace' mode@+--+-- The parameter @mode@ is a @FrontFaceDirection@, one of: 'Graphics.GL.Internal.Shared.GL_CCW', 'Graphics.GL.Internal.Shared.GL_CW'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml>+++glFrontFace :: MonadIO m => GLenum -> m ()+glFrontFace = ffienumIOV glFrontFaceFunPtr++glFrontFaceFunPtr :: FunPtr (GLenum -> IO ())+glFrontFaceFunPtr = unsafePerformIO (getProcAddress "glFrontFace")++{-# NOINLINE glFrontFaceFunPtr #-}++-- | Usage: @'glGenBuffers' n buffers@+--+-- The length of @buffers@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml>+++glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenBuffers = ffisizeiPtruintIOV glGenBuffersFunPtr++glGenBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenBuffersFunPtr = unsafePerformIO (getProcAddress "glGenBuffers")++{-# NOINLINE glGenBuffersFunPtr #-}++-- | Usage: @'glGenFramebuffers' n framebuffers@+--+-- The length of @framebuffers@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml>+++glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenFramebuffers = ffisizeiPtruintIOV glGenFramebuffersFunPtr++glGenFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenFramebuffersFunPtr = unsafePerformIO (getProcAddress "glGenFramebuffers")++{-# NOINLINE glGenFramebuffersFunPtr #-}++-- | Usage: @'glGenQueries' n ids@+--+-- The length of @ids@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml>+++glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenQueries = ffisizeiPtruintIOV glGenQueriesFunPtr++glGenQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenQueriesFunPtr = unsafePerformIO (getProcAddress "glGenQueries")++{-# NOINLINE glGenQueriesFunPtr #-}++-- | Usage: @'glGenRenderbuffers' n renderbuffers@+--+-- The length of @renderbuffers@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml>+++glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenRenderbuffers = ffisizeiPtruintIOV glGenRenderbuffersFunPtr++glGenRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glGenRenderbuffers")++{-# NOINLINE glGenRenderbuffersFunPtr #-}++-- | Usage: @'glGenTextures' n textures@+--+-- The parameter @textures@ is a @Texture@.+--+-- The length of @textures@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml>+++glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenTextures = ffisizeiPtruintIOV glGenTexturesFunPtr++glGenTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenTexturesFunPtr = unsafePerformIO (getProcAddress "glGenTextures")++{-# NOINLINE glGenTexturesFunPtr #-}++-- | Usage: @'glGenVertexArrays' n arrays@+--+-- The length of @arrays@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenVertexArrays.xhtml>+++glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenVertexArrays = ffisizeiPtruintIOV glGenVertexArraysFunPtr++glGenVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenVertexArraysFunPtr = unsafePerformIO (getProcAddress "glGenVertexArrays")++{-# NOINLINE glGenVertexArraysFunPtr #-}++-- | Usage: @'glGenerateMipmap' target@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenerateMipmap.xhtml>+++glGenerateMipmap :: MonadIO m => GLenum -> m ()+glGenerateMipmap = ffienumIOV glGenerateMipmapFunPtr++glGenerateMipmapFunPtr :: FunPtr (GLenum -> IO ())+glGenerateMipmapFunPtr = unsafePerformIO (getProcAddress "glGenerateMipmap")++{-# NOINLINE glGenerateMipmapFunPtr #-}++-- | Usage: @'glGetActiveAttrib' program index bufSize length size type name@+--+-- The length of @length@ should be @1@.+--+-- The length of @size@ should be @1@.+--+-- The length of @type@ should be @1@.+--+-- The length of @name@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml>+++glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()+glGetActiveAttrib = ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV glGetActiveAttribFunPtr++glGetActiveAttribFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+glGetActiveAttribFunPtr = unsafePerformIO (getProcAddress "glGetActiveAttrib")++{-# NOINLINE glGetActiveAttribFunPtr #-}++-- | Usage: @'glGetActiveUniform' program index bufSize length size type name@+--+-- The length of @length@ should be @1@.+--+-- The length of @size@ should be @1@.+--+-- The length of @type@ should be @1@.+--+-- The length of @name@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml>+++glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()+glGetActiveUniform = ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV glGetActiveUniformFunPtr++glGetActiveUniformFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+glGetActiveUniformFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniform")++{-# NOINLINE glGetActiveUniformFunPtr #-}++-- | Usage: @'glGetActiveUniformBlockName' program uniformBlockIndex bufSize length uniformBlockName@+--+-- The length of @length@ should be @1@.+--+-- The length of @uniformBlockName@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml>+++glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetActiveUniformBlockName = ffiuintuintsizeiPtrsizeiPtrcharIOV glGetActiveUniformBlockNameFunPtr++glGetActiveUniformBlockNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetActiveUniformBlockNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformBlockName")++{-# NOINLINE glGetActiveUniformBlockNameFunPtr #-}++-- | Usage: @'glGetActiveUniformBlockiv' program uniformBlockIndex pname params@+--+-- The length of @params@ should be @COMPSIZE(program,uniformBlockIndex,pname)@.+++glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()+glGetActiveUniformBlockiv = ffiuintuintenumPtrintIOV glGetActiveUniformBlockivFunPtr++glGetActiveUniformBlockivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+glGetActiveUniformBlockivFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformBlockiv")++{-# NOINLINE glGetActiveUniformBlockivFunPtr #-}++-- | Usage: @'glGetActiveUniformName' program uniformIndex bufSize length uniformName@+--+-- The length of @length@ should be @1@.+--+-- The length of @uniformName@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml>+++glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetActiveUniformName = ffiuintuintsizeiPtrsizeiPtrcharIOV glGetActiveUniformNameFunPtr++glGetActiveUniformNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetActiveUniformNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformName")++{-# NOINLINE glGetActiveUniformNameFunPtr #-}++-- | Usage: @'glGetActiveUniformsiv' program uniformCount uniformIndices pname params@+--+-- The length of @uniformIndices@ should be @uniformCount@.+--+-- The length of @params@ should be @COMPSIZE(uniformCount,pname)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml>+++glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()+glGetActiveUniformsiv = ffiuintsizeiPtruintenumPtrintIOV glGetActiveUniformsivFunPtr++glGetActiveUniformsivFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())+glGetActiveUniformsivFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformsiv")++{-# NOINLINE glGetActiveUniformsivFunPtr #-}++-- | Usage: @'glGetAttachedShaders' program maxCount count shaders@+--+-- The length of @count@ should be @1@.+--+-- The length of @shaders@ should be @maxCount@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml>+++glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m ()+glGetAttachedShaders = ffiuintsizeiPtrsizeiPtruintIOV glGetAttachedShadersFunPtr++glGetAttachedShadersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())+glGetAttachedShadersFunPtr = unsafePerformIO (getProcAddress "glGetAttachedShaders")++{-# NOINLINE glGetAttachedShadersFunPtr #-}++-- | Usage: @'glGetAttribLocation' program name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetAttribLocation.xhtml>+++glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint+glGetAttribLocation = ffiuintPtrcharIOint glGetAttribLocationFunPtr++glGetAttribLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+glGetAttribLocationFunPtr = unsafePerformIO (getProcAddress "glGetAttribLocation")++{-# NOINLINE glGetAttribLocationFunPtr #-}++-- | Usage: @'glGetBooleani_v' target index data@+--+-- The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @data@ should be @COMPSIZE(target)@.+++glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()+glGetBooleani_v = ffienumuintPtrbooleanIOV glGetBooleani_vFunPtr++glGetBooleani_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())+glGetBooleani_vFunPtr = unsafePerformIO (getProcAddress "glGetBooleani_v")++{-# NOINLINE glGetBooleani_vFunPtr #-}++-- | Usage: @'glGetBooleanv' pname data@+--+-- The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.+--+-- The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @data@ should be @COMPSIZE(pname)@.+++glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()+glGetBooleanv = ffienumPtrbooleanIOV glGetBooleanvFunPtr++glGetBooleanvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())+glGetBooleanvFunPtr = unsafePerformIO (getProcAddress "glGetBooleanv")++{-# NOINLINE glGetBooleanvFunPtr #-}++-- | Usage: @'glGetBufferParameteri64v' target pname params@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @pname@ is a @BufferPNameARB@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m ()+glGetBufferParameteri64v = ffienumenumPtrint64IOV glGetBufferParameteri64vFunPtr++glGetBufferParameteri64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())+glGetBufferParameteri64vFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameteri64v")++{-# NOINLINE glGetBufferParameteri64vFunPtr #-}++-- | Usage: @'glGetBufferParameteriv' target pname params@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @pname@ is a @BufferPNameARB@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetBufferParameteriv = ffienumenumPtrintIOV glGetBufferParameterivFunPtr++glGetBufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetBufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameteriv")++{-# NOINLINE glGetBufferParameterivFunPtr #-}++-- | Usage: @'glGetBufferPointerv' target pname params@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @pname@ is a @BufferPointerNameARB@.+--+-- The length of @params@ should be @1@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml>+++glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m ()+glGetBufferPointerv = ffienumenumPtrPtrVIOV glGetBufferPointervFunPtr++glGetBufferPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())+glGetBufferPointervFunPtr = unsafePerformIO (getProcAddress "glGetBufferPointerv")++{-# NOINLINE glGetBufferPointervFunPtr #-}++-- | Usage: @'glGetBufferSubData' target offset size data@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- The length of @data@ should be @size@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml>+++glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()+glGetBufferSubData = ffienumintptrsizeiptrPtrVIOV glGetBufferSubDataFunPtr++glGetBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())+glGetBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glGetBufferSubData")++{-# NOINLINE glGetBufferSubDataFunPtr #-}++-- | Usage: @'glGetCompressedTexImage' target level img@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @img@ is a @CompressedTextureARB@.+--+-- The length of @img@ should be @COMPSIZE(target,level)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetCompressedTexImage.xhtml>+++glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m ()+glGetCompressedTexImage = ffienumintPtrVIOV glGetCompressedTexImageFunPtr++glGetCompressedTexImageFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ())+glGetCompressedTexImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTexImage")++{-# NOINLINE glGetCompressedTexImageFunPtr #-}++-- | Usage: @'glGetDoublev' pname data@+--+-- The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.+--+-- The length of @data@ should be @COMPSIZE(pname)@.+++glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m ()+glGetDoublev = ffienumPtrdoubleIOV glGetDoublevFunPtr++glGetDoublevFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+glGetDoublevFunPtr = unsafePerformIO (getProcAddress "glGetDoublev")++{-# NOINLINE glGetDoublevFunPtr #-}++-- | Usage: @'glGetError'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetError.xhtml>+++glGetError :: MonadIO m => m GLenum+glGetError = ffiIOenum glGetErrorFunPtr++glGetErrorFunPtr :: FunPtr (IO GLenum)+glGetErrorFunPtr = unsafePerformIO (getProcAddress "glGetError")++{-# NOINLINE glGetErrorFunPtr #-}++-- | Usage: @'glGetFloatv' pname data@+--+-- The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.+--+-- The length of @data@ should be @COMPSIZE(pname)@.+++glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()+glGetFloatv = ffienumPtrfloatIOV glGetFloatvFunPtr++glGetFloatvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+glGetFloatvFunPtr = unsafePerformIO (getProcAddress "glGetFloatv")++{-# NOINLINE glGetFloatvFunPtr #-}++-- | Usage: @'glGetFragDataLocation' program name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetFragDataLocation.xhtml>+++glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint+glGetFragDataLocation = ffiuintPtrcharIOint glGetFragDataLocationFunPtr++glGetFragDataLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+glGetFragDataLocationFunPtr = unsafePerformIO (getProcAddress "glGetFragDataLocation")++{-# NOINLINE glGetFragDataLocationFunPtr #-}++-- | Usage: @'glGetFramebufferAttachmentParameteriv' target attachment pname params@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()+glGetFramebufferAttachmentParameteriv = ffienumenumenumPtrintIOV glGetFramebufferAttachmentParameterivFunPtr++glGetFramebufferAttachmentParameterivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+glGetFramebufferAttachmentParameterivFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferAttachmentParameteriv")++{-# NOINLINE glGetFramebufferAttachmentParameterivFunPtr #-}++-- | Usage: @'glGetInteger64i_v' target index data@+--+-- The length of @data@ should be @COMPSIZE(target)@.+++glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m ()+glGetInteger64i_v = ffienumuintPtrint64IOV glGetInteger64i_vFunPtr++glGetInteger64i_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint64 -> IO ())+glGetInteger64i_vFunPtr = unsafePerformIO (getProcAddress "glGetInteger64i_v")++{-# NOINLINE glGetInteger64i_vFunPtr #-}++-- | Usage: @'glGetInteger64v' pname data@+--+-- The length of @data@ should be @COMPSIZE(pname)@.+++glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m ()+glGetInteger64v = ffienumPtrint64IOV glGetInteger64vFunPtr++glGetInteger64vFunPtr :: FunPtr (GLenum -> Ptr GLint64 -> IO ())+glGetInteger64vFunPtr = unsafePerformIO (getProcAddress "glGetInteger64v")++{-# NOINLINE glGetInteger64vFunPtr #-}++-- | Usage: @'glGetIntegeri_v' target index data@+--+-- The length of @data@ should be @COMPSIZE(target)@.+++glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()+glGetIntegeri_v = ffienumuintPtrintIOV glGetIntegeri_vFunPtr++glGetIntegeri_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+glGetIntegeri_vFunPtr = unsafePerformIO (getProcAddress "glGetIntegeri_v")++{-# NOINLINE glGetIntegeri_vFunPtr #-}++-- | Usage: @'glGetIntegerv' pname data@+--+-- The parameter @pname@ is a @GetPName@, one of: 'Graphics.GL.Internal.Shared.GL_ACCUM_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_ACCUM_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_ACCUM_RED_BITS', 'Graphics.GL.Internal.Shared.GL_ALIASED_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_ALIASED_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_ALPHA_BIAS', 'Graphics.GL.Internal.Shared.GL_ALPHA_BITS', 'Graphics.GL.Internal.Shared.GL_ALPHA_SCALE', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_FUNC', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_FUNC_QCOM', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_QCOM', 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST_REF', 'Graphics.GL.Ext.QCOM.AlphaTest.GL_ALPHA_TEST_REF_QCOM', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.Async.GL_ASYNC_MARKER_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_AUX_BUFFERS', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.EXT.BlendColor.GL_BLEND_COLOR_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_DST', 'Graphics.GL.Ext.EXT.BlendMinmax.GL_BLEND_EQUATION_EXT', 'Graphics.GL.Internal.Shared.GL_BLEND_SRC', 'Graphics.GL.Internal.Shared.GL_BLUE_BIAS', 'Graphics.GL.Internal.Shared.GL_BLUE_BITS', 'Graphics.GL.Internal.Shared.GL_BLUE_SCALE', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_COLOR_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_COLOR_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_FACE', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL_PARAMETER', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_COLOR_WRITEMASK', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_CULL_FACE_MODE', 'Graphics.GL.Internal.Shared.GL_CURRENT_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_NORMAL', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_COLOR', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_DISTANCE', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_INDEX', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_POSITION_VALID', 'Graphics.GL.Internal.Shared.GL_CURRENT_RASTER_TEXTURE_COORDS', 'Graphics.GL.Internal.Shared.GL_CURRENT_TEXTURE_COORDS', 'Graphics.GL.Ext.SGIX.PolynomialFfd.GL_DEFORMATIONS_MASK_SGIX', 'Graphics.GL.Internal.Shared.GL_DEPTH_BIAS', 'Graphics.GL.Internal.Shared.GL_DEPTH_BITS', 'Graphics.GL.Internal.Shared.GL_DEPTH_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_DEPTH_FUNC', 'Graphics.GL.Internal.Shared.GL_DEPTH_RANGE', 'Graphics.GL.Internal.Shared.GL_DEPTH_SCALE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DEPTH_WRITEMASK', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_DOUBLEBUFFER', 'Graphics.GL.Internal.Shared.GL_DRAW_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_DRAW_BUFFER_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_SIZE', 'Graphics.GL.Internal.Shared.GL_FEEDBACK_BUFFER_TYPE', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Internal.Shared.GL_FOG_COLOR', 'Graphics.GL.Internal.Shared.GL_FOG_DENSITY', 'Graphics.GL.Internal.Shared.GL_FOG_END', 'Graphics.GL.Ext.SGIS.FogFunction.GL_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FOG_INDEX', 'Graphics.GL.Internal.Shared.GL_FOG_MODE', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_VALUE_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_START', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Internal.Shared.GL_FRONT_FACE', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', 'Graphics.GL.Internal.Shared.GL_GREEN_BIAS', 'Graphics.GL.Internal.Shared.GL_GREEN_BITS', 'Graphics.GL.Internal.Shared.GL_GREEN_SCALE', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_INDEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_INDEX_BITS', 'Graphics.GL.Internal.Shared.GL_INDEX_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_INDEX_MODE', 'Graphics.GL.Internal.Shared.GL_INDEX_OFFSET', 'Graphics.GL.Internal.Shared.GL_INDEX_SHIFT', 'Graphics.GL.Internal.Shared.GL_INDEX_WRITEMASK', 'Graphics.GL.Ext.SGIX.Instruments.GL_INSTRUMENT_MEASUREMENTS_SGIX', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_LIGHT_ENV_MODE_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_COLOR_CONTROL', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_LOCAL_VIEWER', 'Graphics.GL.Internal.Shared.GL_LIGHT_MODEL_TWO_SIDE', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_PATTERN', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE_REPEAT', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_LIST_BASE', 'Graphics.GL.Internal.Shared.GL_LIST_INDEX', 'Graphics.GL.Internal.Shared.GL_LIST_MODE', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_LOGIC_OP_MODE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP1_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_DOMAIN', 'Graphics.GL.Internal.Shared.GL_MAP2_GRID_SEGMENTS', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP_COLOR', 'Graphics.GL.Internal.Shared.GL_MAP_STENCIL', 'Graphics.GL.Internal.Shared.GL_MATRIX_MODE', 'Graphics.GL.Ext.EXT.Texture3D.GL_MAX_3D_TEXTURE_SIZE_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_MAX_4D_TEXTURE_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_ACTIVE_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_MAX_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_ATTRIB_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_DISTANCES', 'Graphics.GL.Internal.Shared.GL_MAX_CLIP_PLANES', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'Graphics.GL.Internal.Shared.GL_MAX_EVAL_ORDER', 'Graphics.GL.Ext.SGIS.FogFunction.GL_MAX_FOG_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_MAX_FRAGMENT_LIGHTS_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'Graphics.GL.Internal.Shared.GL_MAX_LIGHTS', 'Graphics.GL.Internal.Shared.GL_MAX_LIST_NESTING', 'Graphics.GL.Internal.Shared.GL_MAX_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_PIXEL_MAP_TABLE', 'Graphics.GL.Internal.Shared.GL_MAX_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_SIZE', 'Graphics.GL.Internal.Shared.GL_MAX_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_MAX_VIEWPORT_DIMS', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_MATRIX_EXT', 'Graphics.GL.Ext.EXT.VertexWeighting.GL_MODELVIEW0_STACK_DEPTH_EXT', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_MATRIX', 'Graphics.GL.Internal.Shared.GL_MODELVIEW_STACK_DEPTH', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NAME_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_NORMAL_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_A_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_B_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_G_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_A_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_B_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_G_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_I_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_I_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_R_TO_R_SIZE', 'Graphics.GL.Internal.Shared.GL_PIXEL_MAP_S_TO_S_SIZE', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_MODE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_GRANULARITY', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MAX_SGIS', 'Graphics.GL.Ext.SGIS.PointParameters.GL_POINT_SIZE_MIN_SGIS', 'Graphics.GL.Internal.Shared.GL_POINT_SIZE_RANGE', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_MODE', 'Graphics.GL.Ext.EXT.PolygonOffset.GL_POLYGON_OFFSET_BIAS_EXT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FACTOR', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_UNITS', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'Graphics.GL.Ext.SGI.ColorMatrix.GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_BIAS_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_POST_CONVOLUTION_RED_SCALE_EXT', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_MATRIX', 'Graphics.GL.Internal.Shared.GL_PROJECTION_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_READ_BUFFER', 'Graphics.GL.Ext.EXT.MultiviewDrawBuffers.GL_READ_BUFFER_EXT', 'Graphics.GL.Ext.NV.ReadBuffer.GL_READ_BUFFER_NV', 'Graphics.GL.Internal.Shared.GL_RED_BIAS', 'Graphics.GL.Internal.Shared.GL_RED_BITS', 'Graphics.GL.Internal.Shared.GL_RED_SCALE', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_EQUATION_SGIX', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Internal.Shared.GL_RENDER_MODE', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Internal.Shared.GL_RGBA_MODE', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLES_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_BUFFERS_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_INVERT_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_VALUE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_PATTERN_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_BOX', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Internal.Shared.GL_SELECTION_BUFFER_SIZE', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_SHADE_MODEL', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_LINE_WIDTH_RANGE', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_GRANULARITY', 'Graphics.GL.Internal.Shared.GL_SMOOTH_POINT_SIZE_RANGE', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_AXIS_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_MODE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_TRANSLATION_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_BITS', 'Graphics.GL.Internal.Shared.GL_STENCIL_CLEAR_VALUE', 'Graphics.GL.Internal.Shared.GL_STENCIL_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_FUNC', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_FAIL', 'Graphics.GL.Internal.Shared.GL_STENCIL_PASS_DEPTH_PASS', 'Graphics.GL.Internal.Shared.GL_STENCIL_REF', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_STENCIL_VALUE_MASK', 'Graphics.GL.Internal.Shared.GL_STENCIL_WRITEMASK', 'Graphics.GL.Internal.Shared.GL_STEREO', 'Graphics.GL.Internal.Shared.GL_SUBPIXEL_BITS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_3D_BINDING_EXT', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_BINDING_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BINDING_3D', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY_TYPE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MATRIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_STACK_DEPTH', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY', 'Graphics.GL.Ext.EXT.VertexArray.GL_VERTEX_ARRAY_COUNT_EXT', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_SIZE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_STRIDE', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY_TYPE', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Internal.Shared.GL_VIEWPORT', 'Graphics.GL.Internal.Shared.GL_ZOOM_X', 'Graphics.GL.Internal.Shared.GL_ZOOM_Y'.+--+-- The length of @data@ should be @COMPSIZE(pname)@.+++glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()+glGetIntegerv = ffienumPtrintIOV glGetIntegervFunPtr++glGetIntegervFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())+glGetIntegervFunPtr = unsafePerformIO (getProcAddress "glGetIntegerv")++{-# NOINLINE glGetIntegervFunPtr #-}++-- | Usage: @'glGetMultisamplefv' pname index val@+--+-- The length of @val@ should be @COMPSIZE(pname)@.+++glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glGetMultisamplefv = ffienumuintPtrfloatIOV glGetMultisamplefvFunPtr++glGetMultisamplefvFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glGetMultisamplefvFunPtr = unsafePerformIO (getProcAddress "glGetMultisamplefv")++{-# NOINLINE glGetMultisamplefvFunPtr #-}++-- | Usage: @'glGetProgramInfoLog' program bufSize length infoLog@+--+-- The length of @length@ should be @1@.+--+-- The length of @infoLog@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml>+++glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetProgramInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetProgramInfoLogFunPtr++glGetProgramInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetProgramInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetProgramInfoLog")++{-# NOINLINE glGetProgramInfoLogFunPtr #-}++-- | Usage: @'glGetProgramiv' program pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetProgramiv = ffiuintenumPtrintIOV glGetProgramivFunPtr++glGetProgramivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetProgramivFunPtr = unsafePerformIO (getProcAddress "glGetProgramiv")++{-# NOINLINE glGetProgramivFunPtr #-}++-- | Usage: @'glGetQueryObjectiv' id pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetQueryObjectiv = ffiuintenumPtrintIOV glGetQueryObjectivFunPtr++glGetQueryObjectivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetQueryObjectivFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectiv")++{-# NOINLINE glGetQueryObjectivFunPtr #-}++-- | Usage: @'glGetQueryObjectuiv' id pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glGetQueryObjectuiv = ffiuintenumPtruintIOV glGetQueryObjectuivFunPtr++glGetQueryObjectuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glGetQueryObjectuivFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectuiv")++{-# NOINLINE glGetQueryObjectuivFunPtr #-}++-- | Usage: @'glGetQueryiv' target pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml>+++glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetQueryiv = ffienumenumPtrintIOV glGetQueryivFunPtr++glGetQueryivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetQueryivFunPtr = unsafePerformIO (getProcAddress "glGetQueryiv")++{-# NOINLINE glGetQueryivFunPtr #-}++-- | Usage: @'glGetRenderbufferParameteriv' target pname params@+--+-- The parameter @target@ is a @RenderbufferTarget@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetRenderbufferParameteriv = ffienumenumPtrintIOV glGetRenderbufferParameterivFunPtr++glGetRenderbufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetRenderbufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetRenderbufferParameteriv")++{-# NOINLINE glGetRenderbufferParameterivFunPtr #-}++-- | Usage: @'glGetShaderInfoLog' shader bufSize length infoLog@+--+-- The length of @length@ should be @1@.+--+-- The length of @infoLog@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml>+++glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetShaderInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetShaderInfoLogFunPtr++glGetShaderInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetShaderInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetShaderInfoLog")++{-# NOINLINE glGetShaderInfoLogFunPtr #-}++-- | Usage: @'glGetShaderSource' shader bufSize length source@+--+-- The length of @length@ should be @1@.+--+-- The length of @source@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml>+++glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetShaderSource = ffiuintsizeiPtrsizeiPtrcharIOV glGetShaderSourceFunPtr++glGetShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetShaderSourceFunPtr = unsafePerformIO (getProcAddress "glGetShaderSource")++{-# NOINLINE glGetShaderSourceFunPtr #-}++-- | Usage: @'glGetShaderiv' shader pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetShaderiv = ffiuintenumPtrintIOV glGetShaderivFunPtr++glGetShaderivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetShaderivFunPtr = unsafePerformIO (getProcAddress "glGetShaderiv")++{-# NOINLINE glGetShaderivFunPtr #-}++-- | Usage: @'glGetString' name@+--+-- The parameter @name@ is a @StringName@, one of: 'Graphics.GL.Internal.Shared.GL_EXTENSIONS', 'Graphics.GL.Internal.Shared.GL_RENDERER', 'Graphics.GL.Internal.Shared.GL_VENDOR', 'Graphics.GL.Internal.Shared.GL_VERSION'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetString.xhtml>+++glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)+glGetString = ffienumIOPtrubyte glGetStringFunPtr++glGetStringFunPtr :: FunPtr (GLenum -> IO (Ptr GLubyte))+glGetStringFunPtr = unsafePerformIO (getProcAddress "glGetString")++{-# NOINLINE glGetStringFunPtr #-}++-- | Usage: @'glGetStringi' name index@+++glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte)+glGetStringi = ffienumuintIOPtrubyte glGetStringiFunPtr++glGetStringiFunPtr :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte))+glGetStringiFunPtr = unsafePerformIO (getProcAddress "glGetStringi")++{-# NOINLINE glGetStringiFunPtr #-}++-- | Usage: @'glGetSynciv' sync pname bufSize length values@+--+-- The parameter @sync@ is a @sync@.+--+-- The length of @length@ should be @1@.+--+-- The length of @values@ should be @bufSize@.+++glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()+glGetSynciv = ffisyncenumsizeiPtrsizeiPtrintIOV glGetSyncivFunPtr++glGetSyncivFunPtr :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+glGetSyncivFunPtr = unsafePerformIO (getProcAddress "glGetSynciv")++{-# NOINLINE glGetSyncivFunPtr #-}++-- | Usage: @'glGetTexImage' target level format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(target,level,format,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetTexImage.xhtml>+++glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glGetTexImage = ffienumintenumenumPtrVIOV glGetTexImageFunPtr++glGetTexImageFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glGetTexImageFunPtr = unsafePerformIO (getProcAddress "glGetTexImage")++{-# NOINLINE glGetTexImageFunPtr #-}++-- | Usage: @'glGetTexLevelParameterfv' target level pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m ()+glGetTexLevelParameterfv = ffienumintenumPtrfloatIOV glGetTexLevelParameterfvFunPtr++glGetTexLevelParameterfvFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+glGetTexLevelParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTexLevelParameterfv")++{-# NOINLINE glGetTexLevelParameterfvFunPtr #-}++-- | Usage: @'glGetTexLevelParameteriv' target level pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m ()+glGetTexLevelParameteriv = ffienumintenumPtrintIOV glGetTexLevelParameterivFunPtr++glGetTexLevelParameterivFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+glGetTexLevelParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTexLevelParameteriv")++{-# NOINLINE glGetTexLevelParameterivFunPtr #-}++-- | Usage: @'glGetTexParameterIiv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetTexParameterIiv = ffienumenumPtrintIOV glGetTexParameterIivFunPtr++glGetTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetTexParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIiv")++{-# NOINLINE glGetTexParameterIivFunPtr #-}++-- | Usage: @'glGetTexParameterIuiv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glGetTexParameterIuiv = ffienumenumPtruintIOV glGetTexParameterIuivFunPtr++glGetTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glGetTexParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIuiv")++{-# NOINLINE glGetTexParameterIuivFunPtr #-}++-- | Usage: @'glGetTexParameterfv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()+glGetTexParameterfv = ffienumenumPtrfloatIOV glGetTexParameterfvFunPtr++glGetTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+glGetTexParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterfv")++{-# NOINLINE glGetTexParameterfvFunPtr #-}++-- | Usage: @'glGetTexParameteriv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetTexParameteriv = ffienumenumPtrintIOV glGetTexParameterivFunPtr++glGetTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetTexParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameteriv")++{-# NOINLINE glGetTexParameterivFunPtr #-}++-- | Usage: @'glGetTransformFeedbackVarying' program index bufSize length size type name@+--+-- The length of @length@ should be @1@.+--+-- The length of @size@ should be @1@.+--+-- The length of @type@ should be @1@.+--+-- The length of @name@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetTransformFeedbackVarying.xhtml>+++glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m ()+glGetTransformFeedbackVarying = ffiuintuintsizeiPtrsizeiPtrsizeiPtrenumPtrcharIOV glGetTransformFeedbackVaryingFunPtr++glGetTransformFeedbackVaryingFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+glGetTransformFeedbackVaryingFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbackVarying")++{-# NOINLINE glGetTransformFeedbackVaryingFunPtr #-}++-- | Usage: @'glGetUniformBlockIndex' program uniformBlockName@+--+-- The length of @uniformBlockName@ should be @COMPSIZE()@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml>+++glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint+glGetUniformBlockIndex = ffiuintPtrcharIOuint glGetUniformBlockIndexFunPtr++glGetUniformBlockIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLuint)+glGetUniformBlockIndexFunPtr = unsafePerformIO (getProcAddress "glGetUniformBlockIndex")++{-# NOINLINE glGetUniformBlockIndexFunPtr #-}++-- | Usage: @'glGetUniformIndices' program uniformCount uniformNames uniformIndices@+--+-- The length of @uniformNames@ should be @COMPSIZE(uniformCount)@.+--+-- The length of @uniformIndices@ should be @COMPSIZE(uniformCount)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml>+++glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()+glGetUniformIndices = ffiuintsizeiPtrPtrcharPtruintIOV glGetUniformIndicesFunPtr++glGetUniformIndicesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())+glGetUniformIndicesFunPtr = unsafePerformIO (getProcAddress "glGetUniformIndices")++{-# NOINLINE glGetUniformIndicesFunPtr #-}++-- | Usage: @'glGetUniformLocation' program name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetUniformLocation.xhtml>+++glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint+glGetUniformLocation = ffiuintPtrcharIOint glGetUniformLocationFunPtr++glGetUniformLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+glGetUniformLocationFunPtr = unsafePerformIO (getProcAddress "glGetUniformLocation")++{-# NOINLINE glGetUniformLocationFunPtr #-}++-- | Usage: @'glGetUniformfv' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m ()+glGetUniformfv = ffiuintintPtrfloatIOV glGetUniformfvFunPtr++glGetUniformfvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())+glGetUniformfvFunPtr = unsafePerformIO (getProcAddress "glGetUniformfv")++{-# NOINLINE glGetUniformfvFunPtr #-}++-- | Usage: @'glGetUniformiv' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m ()+glGetUniformiv = ffiuintintPtrintIOV glGetUniformivFunPtr++glGetUniformivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint -> IO ())+glGetUniformivFunPtr = unsafePerformIO (getProcAddress "glGetUniformiv")++{-# NOINLINE glGetUniformivFunPtr #-}++-- | Usage: @'glGetUniformuiv' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m ()+glGetUniformuiv = ffiuintintPtruintIOV glGetUniformuivFunPtr++glGetUniformuivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())+glGetUniformuivFunPtr = unsafePerformIO (getProcAddress "glGetUniformuiv")++{-# NOINLINE glGetUniformuivFunPtr #-}++-- | Usage: @'glGetVertexAttribIiv' index pname params@+--+-- The parameter @pname@ is a @VertexAttribEnum@.+--+-- The length of @params@ should be @1@.+++glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetVertexAttribIiv = ffiuintenumPtrintIOV glGetVertexAttribIivFunPtr++glGetVertexAttribIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetVertexAttribIivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribIiv")++{-# NOINLINE glGetVertexAttribIivFunPtr #-}++-- | Usage: @'glGetVertexAttribIuiv' index pname params@+--+-- The parameter @pname@ is a @VertexAttribEnum@.+--+-- The length of @params@ should be @1@.+++glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glGetVertexAttribIuiv = ffiuintenumPtruintIOV glGetVertexAttribIuivFunPtr++glGetVertexAttribIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glGetVertexAttribIuivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribIuiv")++{-# NOINLINE glGetVertexAttribIuivFunPtr #-}++-- | Usage: @'glGetVertexAttribPointerv' index pname pointer@+--+-- The parameter @pname@ is a @VertexAttribPointerPropertyARB@.+--+-- The length of @pointer@ should be @1@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml>+++glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()+glGetVertexAttribPointerv = ffiuintenumPtrPtrVIOV glGetVertexAttribPointervFunPtr++glGetVertexAttribPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())+glGetVertexAttribPointervFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointerv")++{-# NOINLINE glGetVertexAttribPointervFunPtr #-}++-- | Usage: @'glGetVertexAttribdv' index pname params@+--+-- The parameter @pname@ is a @VertexAttribPropertyARB@.+--+-- The length of @params@ should be @4@.+++glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()+glGetVertexAttribdv = ffiuintenumPtrdoubleIOV glGetVertexAttribdvFunPtr++glGetVertexAttribdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+glGetVertexAttribdvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdv")++{-# NOINLINE glGetVertexAttribdvFunPtr #-}++-- | Usage: @'glGetVertexAttribfv' index pname params@+--+-- The parameter @pname@ is a @VertexAttribPropertyARB@.+--+-- The length of @params@ should be @4@.+++glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()+glGetVertexAttribfv = ffiuintenumPtrfloatIOV glGetVertexAttribfvFunPtr++glGetVertexAttribfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+glGetVertexAttribfvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfv")++{-# NOINLINE glGetVertexAttribfvFunPtr #-}++-- | Usage: @'glGetVertexAttribiv' index pname params@+--+-- The parameter @pname@ is a @VertexAttribPropertyARB@.+--+-- The length of @params@ should be @4@.+++glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetVertexAttribiv = ffiuintenumPtrintIOV glGetVertexAttribivFunPtr++glGetVertexAttribivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetVertexAttribivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribiv")++{-# NOINLINE glGetVertexAttribivFunPtr #-}++-- | Usage: @'glHint' target mode@+--+-- The parameter @target@ is a @HintTarget@, one of: 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_FRG_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_MEM_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_OBJ_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALLOW_DRAW_WIN_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALWAYS_FAST_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_ALWAYS_SOFT_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_BACK_NORMALS_HINT_PGI', 'Graphics.GL.Ext.QCOM.BinningControl.GL_BINNING_CONTROL_HINT_QCOM', 'Graphics.GL.Ext.PGI.MiscHints.GL_CLIP_FAR_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_CLIP_NEAR_HINT_PGI', 'Graphics.GL.Ext.EXT.ClipVolumeHint.GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'Graphics.GL.Ext.PGI.MiscHints.GL_CONSERVE_MEMORY_HINT_PGI', 'Graphics.GL.Ext.SGIX.ConvolutionAccuracy.GL_CONVOLUTION_HINT_SGIX', 'Graphics.GL.Internal.Shared.GL_FOG_HINT', 'Graphics.GL.Internal.Shared.GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'Graphics.GL.Ext.ARB.FragmentShader.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'Graphics.GL.Ext.OES.StandardDerivatives.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES', 'Graphics.GL.Ext.PGI.MiscHints.GL_FULL_STIPPLE_HINT_PGI', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP_HINT', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_HINT_SGIS', @GL_LINE_QUALITY_HINT_SGIX@, 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH_HINT', 'Graphics.GL.Ext.PGI.VertexHints.GL_MATERIAL_SIDE_HINT_PGI', 'Graphics.GL.Ext.PGI.VertexHints.GL_MAX_VERTEX_HINT_PGI', 'Graphics.GL.Ext.NV.MultisampleFilterHint.GL_MULTISAMPLE_FILTER_HINT_NV', 'Graphics.GL.Ext.PGI.MiscHints.GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_NATIVE_GRAPHICS_END_HINT_PGI', 'Graphics.GL.Ext.EXT.Cmyka.GL_PACK_CMYK_HINT_EXT', 'Graphics.GL.Internal.Shared.GL_PERSPECTIVE_CORRECTION_HINT', 'Graphics.GL.Ext.WIN.PhongShading.GL_PHONG_HINT_WIN', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH_HINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH_HINT', 'Graphics.GL.Ext.PGI.MiscHints.GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'Graphics.GL.Internal.Shared.GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 'Graphics.GL.Ext.PGI.MiscHints.GL_RECLAIM_MEMORY_HINT_PGI', 'Graphics.GL.Ext.SGIX.ScalebiasHint.GL_SCALEBIAS_HINT_SGIX', 'Graphics.GL.Ext.PGI.MiscHints.GL_STRICT_DEPTHFUNC_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_STRICT_LIGHTING_HINT_PGI', 'Graphics.GL.Ext.PGI.MiscHints.GL_STRICT_SCISSOR_HINT_PGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPRESSION_HINT', 'Graphics.GL.Ext.ARB.TextureCompression.GL_TEXTURE_COMPRESSION_HINT_ARB', 'Graphics.GL.Ext.SGIX.TextureMultiBuffer.GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'Graphics.GL.Ext.APPLE.TextureRange.GL_TEXTURE_STORAGE_HINT_APPLE', 'Graphics.GL.Ext.APPLE.TransformHint.GL_TRANSFORM_HINT_APPLE', 'Graphics.GL.Ext.EXT.Cmyka.GL_UNPACK_CMYK_HINT_EXT', 'Graphics.GL.Ext.APPLE.VertexArrayRange.GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'Graphics.GL.Ext.PGI.VertexHints.GL_VERTEX_CONSISTENT_HINT_PGI', 'Graphics.GL.Ext.PGI.VertexHints.GL_VERTEX_DATA_HINT_PGI', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_HINT_SGIX', 'Graphics.GL.Ext.SGIX.VertexPreclip.GL_VERTEX_PRECLIP_SGIX', 'Graphics.GL.Ext.PGI.MiscHints.GL_WIDE_LINE_HINT_PGI'.+--+-- The parameter @mode@ is a @HintMode@, one of: 'Graphics.GL.Internal.Shared.GL_DONT_CARE', 'Graphics.GL.Internal.Shared.GL_FASTEST', 'Graphics.GL.Internal.Shared.GL_NICEST'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glHint.xhtml>+++glHint :: MonadIO m => GLenum -> GLenum -> m ()+glHint = ffienumenumIOV glHintFunPtr++glHintFunPtr :: FunPtr (GLenum -> GLenum -> IO ())+glHintFunPtr = unsafePerformIO (getProcAddress "glHint")++{-# NOINLINE glHintFunPtr #-}++-- | Usage: @'glIsBuffer' buffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsBuffer.xhtml>+++glIsBuffer :: MonadIO m => GLuint -> m GLboolean+glIsBuffer = ffiuintIOboolean glIsBufferFunPtr++glIsBufferFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsBufferFunPtr = unsafePerformIO (getProcAddress "glIsBuffer")++{-# NOINLINE glIsBufferFunPtr #-}++-- | Usage: @'glIsEnabled' cap@+--+-- The parameter @cap@ is a @EnableCap@, one of: 'Graphics.GL.Internal.Shared.GL_ALPHA_TEST', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_DRAW_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncHistogram.GL_ASYNC_HISTOGRAM_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_READ_PIXELS_SGIX', 'Graphics.GL.Ext.SGIX.AsyncPixel.GL_ASYNC_TEX_IMAGE_SGIX', 'Graphics.GL.Internal.Shared.GL_AUTO_NORMAL', 'Graphics.GL.Internal.Shared.GL_BLEND', 'Graphics.GL.Ext.SGIX.CalligraphicFragment.GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE0', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE1', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE2', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE3', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE4', 'Graphics.GL.Internal.Shared.GL_CLIP_PLANE5', 'Graphics.GL.Internal.Shared.GL_COLOR_ARRAY', 'Graphics.GL.Internal.Shared.GL_COLOR_LOGIC_OP', 'Graphics.GL.Internal.Shared.GL_COLOR_MATERIAL', 'Graphics.GL.Ext.SGI.ColorTable.GL_COLOR_TABLE_SGI', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_1D_EXT', 'Graphics.GL.Ext.EXT.Convolution.GL_CONVOLUTION_2D_EXT', 'Graphics.GL.Internal.Shared.GL_CULL_FACE', 'Graphics.GL.Internal.Shared.GL_DEPTH_TEST', 'Graphics.GL.Internal.Shared.GL_DITHER', 'Graphics.GL.Internal.Shared.GL_EDGE_FLAG_ARRAY', 'Graphics.GL.Internal.Shared.GL_FOG', 'Graphics.GL.Ext.SGIX.FogOffset.GL_FOG_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHTING_SGIX', 'Graphics.GL.Ext.SGIX.Framezoom.GL_FRAMEZOOM_SGIX', 'Graphics.GL.Ext.EXT.Histogram.GL_HISTOGRAM_EXT', 'Graphics.GL.Internal.Shared.GL_INDEX_ARRAY', 'Graphics.GL.Internal.Shared.GL_INDEX_LOGIC_OP', 'Graphics.GL.Ext.SGIX.Interlace.GL_INTERLACE_SGIX', 'Graphics.GL.Ext.SGIX.IrInstrument1.GL_IR_INSTRUMENT1_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7', 'Graphics.GL.Internal.Shared.GL_LIGHTING', 'Graphics.GL.Internal.Shared.GL_LINE_SMOOTH', 'Graphics.GL.Internal.Shared.GL_LINE_STIPPLE', 'Graphics.GL.Internal.Shared.GL_MAP1_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP1_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP1_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP1_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP1_VERTEX_4', 'Graphics.GL.Internal.Shared.GL_MAP2_COLOR_4', 'Graphics.GL.Internal.Shared.GL_MAP2_INDEX', 'Graphics.GL.Internal.Shared.GL_MAP2_NORMAL', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_1', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_2', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_3', 'Graphics.GL.Internal.Shared.GL_MAP2_TEXTURE_COORD_4', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_3', 'Graphics.GL.Internal.Shared.GL_MAP2_VERTEX_4', 'Graphics.GL.Ext.EXT.Histogram.GL_MINMAX_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_MULTISAMPLE_SGIS', 'Graphics.GL.Internal.Shared.GL_NORMALIZE', 'Graphics.GL.Internal.Shared.GL_NORMAL_ARRAY', 'Graphics.GL.Ext.SGIS.PixelTexture.GL_PIXEL_TEXTURE_SGIS', 'Graphics.GL.Ext.SGIX.PixelTexture.GL_PIXEL_TEX_GEN_SGIX', 'Graphics.GL.Internal.Shared.GL_POINT_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_FILL', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_LINE', 'Graphics.GL.Internal.Shared.GL_POLYGON_OFFSET_POINT', 'Graphics.GL.Internal.Shared.GL_POLYGON_SMOOTH', 'Graphics.GL.Internal.Shared.GL_POLYGON_STIPPLE', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGI.ColorTable.GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'Graphics.GL.Ext.SGIX.ReferencePlane.GL_REFERENCE_PLANE_SGIX', 'Graphics.GL.Ext.EXT.RescaleNormal.GL_RESCALE_NORMAL_EXT', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'Graphics.GL.Ext.SGIS.Multisample.GL_SAMPLE_MASK_SGIS', 'Graphics.GL.Internal.Shared.GL_SCISSOR_TEST', 'Graphics.GL.Ext.EXT.Convolution.GL_SEPARABLE_2D_EXT', 'Graphics.GL.Ext.EXT.SharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT', 'Graphics.GL.Ext.SGIX.Sprite.GL_SPRITE_SGIX', 'Graphics.GL.Internal.Shared.GL_STENCIL_TEST', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Ext.SGI.TextureColorTable.GL_TEXTURE_COLOR_TABLE_SGI', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COORD_ARRAY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_Q', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_R', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_T', 'Graphics.GL.Internal.Shared.GL_VERTEX_ARRAY'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml>+++glIsEnabled :: MonadIO m => GLenum -> m GLboolean+glIsEnabled = ffienumIOboolean glIsEnabledFunPtr++glIsEnabledFunPtr :: FunPtr (GLenum -> IO GLboolean)+glIsEnabledFunPtr = unsafePerformIO (getProcAddress "glIsEnabled")++{-# NOINLINE glIsEnabledFunPtr #-}++-- | Usage: @'glIsEnabledi' target index@+++glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean+glIsEnabledi = ffienumuintIOboolean glIsEnablediFunPtr++glIsEnablediFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)+glIsEnablediFunPtr = unsafePerformIO (getProcAddress "glIsEnabledi")++{-# NOINLINE glIsEnablediFunPtr #-}++-- | Usage: @'glIsFramebuffer' framebuffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsFramebuffer.xhtml>+++glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean+glIsFramebuffer = ffiuintIOboolean glIsFramebufferFunPtr++glIsFramebufferFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsFramebufferFunPtr = unsafePerformIO (getProcAddress "glIsFramebuffer")++{-# NOINLINE glIsFramebufferFunPtr #-}++-- | Usage: @'glIsProgram' program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsProgram.xhtml>+++glIsProgram :: MonadIO m => GLuint -> m GLboolean+glIsProgram = ffiuintIOboolean glIsProgramFunPtr++glIsProgramFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsProgramFunPtr = unsafePerformIO (getProcAddress "glIsProgram")++{-# NOINLINE glIsProgramFunPtr #-}++-- | Usage: @'glIsQuery' id@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsQuery.xhtml>+++glIsQuery :: MonadIO m => GLuint -> m GLboolean+glIsQuery = ffiuintIOboolean glIsQueryFunPtr++glIsQueryFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsQueryFunPtr = unsafePerformIO (getProcAddress "glIsQuery")++{-# NOINLINE glIsQueryFunPtr #-}++-- | Usage: @'glIsRenderbuffer' renderbuffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsRenderbuffer.xhtml>+++glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean+glIsRenderbuffer = ffiuintIOboolean glIsRenderbufferFunPtr++glIsRenderbufferFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsRenderbufferFunPtr = unsafePerformIO (getProcAddress "glIsRenderbuffer")++{-# NOINLINE glIsRenderbufferFunPtr #-}++-- | Usage: @'glIsShader' shader@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsShader.xhtml>+++glIsShader :: MonadIO m => GLuint -> m GLboolean+glIsShader = ffiuintIOboolean glIsShaderFunPtr++glIsShaderFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsShaderFunPtr = unsafePerformIO (getProcAddress "glIsShader")++{-# NOINLINE glIsShaderFunPtr #-}++-- | Usage: @'glIsSync' sync@+--+-- The parameter @sync@ is a @sync@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsSync.xhtml>+++glIsSync :: MonadIO m => GLsync -> m GLboolean+glIsSync = ffisyncIOboolean glIsSyncFunPtr++glIsSyncFunPtr :: FunPtr (GLsync -> IO GLboolean)+glIsSyncFunPtr = unsafePerformIO (getProcAddress "glIsSync")++{-# NOINLINE glIsSyncFunPtr #-}++-- | Usage: @'glIsTexture' texture@+--+-- The parameter @texture@ is a @Texture@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml>+++glIsTexture :: MonadIO m => GLuint -> m GLboolean+glIsTexture = ffiuintIOboolean glIsTextureFunPtr++glIsTextureFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsTextureFunPtr = unsafePerformIO (getProcAddress "glIsTexture")++{-# NOINLINE glIsTextureFunPtr #-}++-- | Usage: @'glIsVertexArray' array@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsVertexArray.xhtml>+++glIsVertexArray :: MonadIO m => GLuint -> m GLboolean+glIsVertexArray = ffiuintIOboolean glIsVertexArrayFunPtr++glIsVertexArrayFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsVertexArrayFunPtr = unsafePerformIO (getProcAddress "glIsVertexArray")++{-# NOINLINE glIsVertexArrayFunPtr #-}++-- | Usage: @'glLineWidth' width@+--+-- The parameter @width@ is a @CheckedFloat32@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml>+++glLineWidth :: MonadIO m => GLfloat -> m ()+glLineWidth = ffifloatIOV glLineWidthFunPtr++glLineWidthFunPtr :: FunPtr (GLfloat -> IO ())+glLineWidthFunPtr = unsafePerformIO (getProcAddress "glLineWidth")++{-# NOINLINE glLineWidthFunPtr #-}++-- | Usage: @'glLinkProgram' program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glLinkProgram.xhtml>+++glLinkProgram :: MonadIO m => GLuint -> m ()+glLinkProgram = ffiuintIOV glLinkProgramFunPtr++glLinkProgramFunPtr :: FunPtr (GLuint -> IO ())+glLinkProgramFunPtr = unsafePerformIO (getProcAddress "glLinkProgram")++{-# NOINLINE glLinkProgramFunPtr #-}++-- | Usage: @'glLogicOp' opcode@+--+-- The parameter @opcode@ is a @LogicOp@, one of: 'Graphics.GL.Internal.Shared.GL_AND', 'Graphics.GL.Internal.Shared.GL_AND_INVERTED', 'Graphics.GL.Internal.Shared.GL_AND_REVERSE', 'Graphics.GL.Internal.Shared.GL_CLEAR', 'Graphics.GL.Internal.Shared.GL_COPY', 'Graphics.GL.Internal.Shared.GL_COPY_INVERTED', 'Graphics.GL.Internal.Shared.GL_EQUIV', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_NAND', 'Graphics.GL.Internal.Shared.GL_NOOP', 'Graphics.GL.Internal.Shared.GL_NOR', 'Graphics.GL.Internal.Shared.GL_OR', 'Graphics.GL.Internal.Shared.GL_OR_INVERTED', 'Graphics.GL.Internal.Shared.GL_OR_REVERSE', 'Graphics.GL.Internal.Shared.GL_SET', 'Graphics.GL.Internal.Shared.GL_XOR'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glLogicOp.xhtml>+++glLogicOp :: MonadIO m => GLenum -> m ()+glLogicOp = ffienumIOV glLogicOpFunPtr++glLogicOpFunPtr :: FunPtr (GLenum -> IO ())+glLogicOpFunPtr = unsafePerformIO (getProcAddress "glLogicOp")++{-# NOINLINE glLogicOpFunPtr #-}++-- | Usage: @'glMapBuffer' target access@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @access@ is a @BufferAccessARB@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml>+++glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ())+glMapBuffer = ffienumenumIOPtrV glMapBufferFunPtr++glMapBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))+glMapBufferFunPtr = unsafePerformIO (getProcAddress "glMapBuffer")++{-# NOINLINE glMapBufferFunPtr #-}++-- | Usage: @'glMapBufferRange' target offset length access@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @length@ is a @BufferSize@.+--+-- The parameter @access@ is a @BufferAccessMask@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMapBufferRange.xhtml>+++glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())+glMapBufferRange = ffienumintptrsizeiptrbitfieldIOPtrV glMapBufferRangeFunPtr++glMapBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ()))+glMapBufferRangeFunPtr = unsafePerformIO (getProcAddress "glMapBufferRange")++{-# NOINLINE glMapBufferRangeFunPtr #-}++-- | Usage: @'glMultiDrawArrays' mode first count drawcount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The length of @first@ should be @COMPSIZE(count)@.+--+-- The length of @count@ should be @COMPSIZE(drawcount)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawArrays.xhtml>+++glMultiDrawArrays :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m ()+glMultiDrawArrays = ffienumPtrintPtrsizeisizeiIOV glMultiDrawArraysFunPtr++glMultiDrawArraysFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+glMultiDrawArraysFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArrays")++{-# NOINLINE glMultiDrawArraysFunPtr #-}++-- | Usage: @'glMultiDrawElements' mode count type indices drawcount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @count@ should be @COMPSIZE(drawcount)@.+--+-- The length of @indices@ should be @COMPSIZE(drawcount)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawElements.xhtml>+++glMultiDrawElements :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> m ()+glMultiDrawElements = ffienumPtrsizeienumPtrPtrVsizeiIOV glMultiDrawElementsFunPtr++glMultiDrawElementsFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> IO ())+glMultiDrawElementsFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElements")++{-# NOINLINE glMultiDrawElementsFunPtr #-}++-- | Usage: @'glMultiDrawElementsBaseVertex' mode count type indices drawcount basevertex@+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @count@ should be @COMPSIZE(drawcount)@.+--+-- The length of @indices@ should be @COMPSIZE(drawcount)@.+--+-- The length of @basevertex@ should be @COMPSIZE(drawcount)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsBaseVertex.xhtml>+++glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m ()+glMultiDrawElementsBaseVertex = ffienumPtrsizeienumPtrPtrVsizeiPtrintIOV glMultiDrawElementsBaseVertexFunPtr++glMultiDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> IO ())+glMultiDrawElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsBaseVertex")++{-# NOINLINE glMultiDrawElementsBaseVertexFunPtr #-}++-- | Usage: @'glPixelStoref' pname param@+--+-- The parameter @pname@ is a @PixelStoreParameter@, one of: 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_PACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_PACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_UNPACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_UNPACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_ROW_LENGTH_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_PIXELS_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_ROWS_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES'.+--+-- The parameter @param@ is a @CheckedFloat32@.+++glPixelStoref :: MonadIO m => GLenum -> GLfloat -> m ()+glPixelStoref = ffienumfloatIOV glPixelStorefFunPtr++glPixelStorefFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())+glPixelStorefFunPtr = unsafePerformIO (getProcAddress "glPixelStoref")++{-# NOINLINE glPixelStorefFunPtr #-}++-- | Usage: @'glPixelStorei' pname param@+--+-- The parameter @pname@ is a @PixelStoreParameter@, one of: 'Graphics.GL.Internal.Shared.GL_PACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_PACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_PACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_PACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_ROW_LENGTH', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_PACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_PIXELS', 'Graphics.GL.Internal.Shared.GL_PACK_SKIP_ROWS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_PACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_PACK_SWAP_BYTES', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_HEIGHT_SGIX', 'Graphics.GL.Ext.SGIX.PixelTiles.GL_PIXEL_TILE_WIDTH_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ALIGNMENT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_IMAGE_DEPTH_SGIS', 'Graphics.GL.Internal.Shared.GL_UNPACK_IMAGE_HEIGHT', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_IMAGE_HEIGHT_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_LSB_FIRST', 'Graphics.GL.Ext.OML.Resample.GL_UNPACK_RESAMPLE_OML', 'Graphics.GL.Ext.SGIX.Resample.GL_UNPACK_RESAMPLE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_ROW_LENGTH', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_ROW_LENGTH_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_IMAGES', 'Graphics.GL.Ext.EXT.Texture3D.GL_UNPACK_SKIP_IMAGES_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_PIXELS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_PIXELS_EXT', 'Graphics.GL.Internal.Shared.GL_UNPACK_SKIP_ROWS', 'Graphics.GL.Ext.EXT.UnpackSubimage.GL_UNPACK_SKIP_ROWS_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_UNPACK_SKIP_VOLUMES_SGIS', 'Graphics.GL.Ext.SGIX.Subsample.GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'Graphics.GL.Internal.Shared.GL_UNPACK_SWAP_BYTES'.+--+-- The parameter @param@ is a @CheckedInt32@.+++glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()+glPixelStorei = ffienumintIOV glPixelStoreiFunPtr++glPixelStoreiFunPtr :: FunPtr (GLenum -> GLint -> IO ())+glPixelStoreiFunPtr = unsafePerformIO (getProcAddress "glPixelStorei")++{-# NOINLINE glPixelStoreiFunPtr #-}++-- | Usage: @'glPointParameterf' pname param@+--+-- The parameter @pname@ is a @PointParameterNameARB@.+--+-- The parameter @param@ is a @CheckedFloat32@.+++glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m ()+glPointParameterf = ffienumfloatIOV glPointParameterfFunPtr++glPointParameterfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())+glPointParameterfFunPtr = unsafePerformIO (getProcAddress "glPointParameterf")++{-# NOINLINE glPointParameterfFunPtr #-}++-- | Usage: @'glPointParameterfv' pname params@+--+-- The parameter @pname@ is a @PointParameterNameARB@.+--+-- The parameter @params@ is a @CheckedFloat32@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()+glPointParameterfv = ffienumPtrfloatIOV glPointParameterfvFunPtr++glPointParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+glPointParameterfvFunPtr = unsafePerformIO (getProcAddress "glPointParameterfv")++{-# NOINLINE glPointParameterfvFunPtr #-}++-- | Usage: @'glPointParameteri' pname param@+--+-- The parameter @pname@ is a @PointParameterNameARB@.+++glPointParameteri :: MonadIO m => GLenum -> GLint -> m ()+glPointParameteri = ffienumintIOV glPointParameteriFunPtr++glPointParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ())+glPointParameteriFunPtr = unsafePerformIO (getProcAddress "glPointParameteri")++{-# NOINLINE glPointParameteriFunPtr #-}++-- | Usage: @'glPointParameteriv' pname params@+--+-- The parameter @pname@ is a @PointParameterNameARB@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m ()+glPointParameteriv = ffienumPtrintIOV glPointParameterivFunPtr++glPointParameterivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())+glPointParameterivFunPtr = unsafePerformIO (getProcAddress "glPointParameteriv")++{-# NOINLINE glPointParameterivFunPtr #-}++-- | Usage: @'glPointSize' size@+--+-- The parameter @size@ is a @CheckedFloat32@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPointSize.xhtml>+++glPointSize :: MonadIO m => GLfloat -> m ()+glPointSize = ffifloatIOV glPointSizeFunPtr++glPointSizeFunPtr :: FunPtr (GLfloat -> IO ())+glPointSizeFunPtr = unsafePerformIO (getProcAddress "glPointSize")++{-# NOINLINE glPointSizeFunPtr #-}++-- | Usage: @'glPolygonMode' face mode@+--+-- The parameter @face@ is a @MaterialFace@, one of: 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK'.+--+-- The parameter @mode@ is a @PolygonMode@, one of: 'Graphics.GL.Internal.Shared.GL_FILL', 'Graphics.GL.Internal.Shared.GL_LINE', 'Graphics.GL.Internal.Shared.GL_POINT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPolygonMode.xhtml>+++glPolygonMode :: MonadIO m => GLenum -> GLenum -> m ()+glPolygonMode = ffienumenumIOV glPolygonModeFunPtr++glPolygonModeFunPtr :: FunPtr (GLenum -> GLenum -> IO ())+glPolygonModeFunPtr = unsafePerformIO (getProcAddress "glPolygonMode")++{-# NOINLINE glPolygonModeFunPtr #-}++-- | Usage: @'glPolygonOffset' factor units@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPolygonOffset.xhtml>+++glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()+glPolygonOffset = ffifloatfloatIOV glPolygonOffsetFunPtr++glPolygonOffsetFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())+glPolygonOffsetFunPtr = unsafePerformIO (getProcAddress "glPolygonOffset")++{-# NOINLINE glPolygonOffsetFunPtr #-}++-- | Usage: @'glPrimitiveRestartIndex' index@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPrimitiveRestartIndex.xhtml>+++glPrimitiveRestartIndex :: MonadIO m => GLuint -> m ()+glPrimitiveRestartIndex = ffiuintIOV glPrimitiveRestartIndexFunPtr++glPrimitiveRestartIndexFunPtr :: FunPtr (GLuint -> IO ())+glPrimitiveRestartIndexFunPtr = unsafePerformIO (getProcAddress "glPrimitiveRestartIndex")++{-# NOINLINE glPrimitiveRestartIndexFunPtr #-}++-- | Usage: @'glProvokingVertex' mode@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glProvokingVertex.xhtml>+++glProvokingVertex :: MonadIO m => GLenum -> m ()+glProvokingVertex = ffienumIOV glProvokingVertexFunPtr++glProvokingVertexFunPtr :: FunPtr (GLenum -> IO ())+glProvokingVertexFunPtr = unsafePerformIO (getProcAddress "glProvokingVertex")++{-# NOINLINE glProvokingVertexFunPtr #-}++-- | Usage: @'glReadBuffer' src@+--+-- The parameter @src@ is a @ReadBufferMode@, one of: 'Graphics.GL.Internal.Shared.GL_AUX0', 'Graphics.GL.Internal.Shared.GL_AUX1', 'Graphics.GL.Internal.Shared.GL_AUX2', 'Graphics.GL.Internal.Shared.GL_AUX3', 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_BACK_LEFT', 'Graphics.GL.Internal.Shared.GL_BACK_RIGHT', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_LEFT', 'Graphics.GL.Internal.Shared.GL_FRONT_RIGHT', 'Graphics.GL.Internal.Shared.GL_LEFT', 'Graphics.GL.Internal.Shared.GL_RIGHT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glReadBuffer.xhtml>+++glReadBuffer :: MonadIO m => GLenum -> m ()+glReadBuffer = ffienumIOV glReadBufferFunPtr++glReadBufferFunPtr :: FunPtr (GLenum -> IO ())+glReadBufferFunPtr = unsafePerformIO (getProcAddress "glReadBuffer")++{-# NOINLINE glReadBufferFunPtr #-}++-- | Usage: @'glReadPixels' x y width height format type pixels@+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width,height)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glReadPixels.xhtml>+++glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glReadPixels = ffiintintsizeisizeienumenumPtrVIOV glReadPixelsFunPtr++glReadPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glReadPixelsFunPtr = unsafePerformIO (getProcAddress "glReadPixels")++{-# NOINLINE glReadPixelsFunPtr #-}++-- | Usage: @'glRenderbufferStorage' target internalformat width height@+--+-- The parameter @target@ is a @RenderbufferTarget@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml>+++glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()+glRenderbufferStorage = ffienumenumsizeisizeiIOV glRenderbufferStorageFunPtr++glRenderbufferStorageFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+glRenderbufferStorageFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorage")++{-# NOINLINE glRenderbufferStorageFunPtr #-}++-- | Usage: @'glRenderbufferStorageMultisample' target samples internalformat width height@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorageMultisample.xhtml>+++glRenderbufferStorageMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()+glRenderbufferStorageMultisample = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleFunPtr++glRenderbufferStorageMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+glRenderbufferStorageMultisampleFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisample")++{-# NOINLINE glRenderbufferStorageMultisampleFunPtr #-}++-- | Usage: @'glSampleCoverage' value invert@+--+-- The parameter @invert@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml>+++glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()+glSampleCoverage = ffifloatbooleanIOV glSampleCoverageFunPtr++glSampleCoverageFunPtr :: FunPtr (GLfloat -> GLboolean -> IO ())+glSampleCoverageFunPtr = unsafePerformIO (getProcAddress "glSampleCoverage")++{-# NOINLINE glSampleCoverageFunPtr #-}++-- | Usage: @'glSampleMaski' maskNumber mask@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glSampleMaski.xhtml>+++glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m ()+glSampleMaski = ffiuintbitfieldIOV glSampleMaskiFunPtr++glSampleMaskiFunPtr :: FunPtr (GLuint -> GLbitfield -> IO ())+glSampleMaskiFunPtr = unsafePerformIO (getProcAddress "glSampleMaski")++{-# NOINLINE glSampleMaskiFunPtr #-}++-- | Usage: @'glScissor' x y width height@+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml>+++glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()+glScissor = ffiintintsizeisizeiIOV glScissorFunPtr++glScissorFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glScissorFunPtr = unsafePerformIO (getProcAddress "glScissor")++{-# NOINLINE glScissorFunPtr #-}++-- | Usage: @'glShaderSource' shader count string length@+--+-- The length of @string@ should be @count@.+--+-- The length of @length@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml>+++glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m ()+glShaderSource = ffiuintsizeiPtrPtrcharPtrintIOV glShaderSourceFunPtr++glShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+glShaderSourceFunPtr = unsafePerformIO (getProcAddress "glShaderSource")++{-# NOINLINE glShaderSourceFunPtr #-}++-- | Usage: @'glStencilFunc' func ref mask@+--+-- The parameter @func@ is a @StencilFunction@, one of: 'Graphics.GL.Internal.Shared.GL_ALWAYS', 'Graphics.GL.Internal.Shared.GL_EQUAL', 'Graphics.GL.Internal.Shared.GL_GEQUAL', 'Graphics.GL.Internal.Shared.GL_GREATER', 'Graphics.GL.Internal.Shared.GL_LEQUAL', 'Graphics.GL.Internal.Shared.GL_LESS', 'Graphics.GL.Internal.Shared.GL_NEVER', 'Graphics.GL.Internal.Shared.GL_NOTEQUAL'.+--+-- The parameter @ref@ is a @StencilValue@.+--+-- The parameter @mask@ is a @MaskedStencilValue@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml>+++glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()+glStencilFunc = ffienumintuintIOV glStencilFuncFunPtr++glStencilFuncFunPtr :: FunPtr (GLenum -> GLint -> GLuint -> IO ())+glStencilFuncFunPtr = unsafePerformIO (getProcAddress "glStencilFunc")++{-# NOINLINE glStencilFuncFunPtr #-}++-- | Usage: @'glStencilFuncSeparate' face func ref mask@+--+-- The parameter @face@ is a @StencilFaceDirection@.+--+-- The parameter @func@ is a @StencilFunction@, one of: 'Graphics.GL.Internal.Shared.GL_ALWAYS', 'Graphics.GL.Internal.Shared.GL_EQUAL', 'Graphics.GL.Internal.Shared.GL_GEQUAL', 'Graphics.GL.Internal.Shared.GL_GREATER', 'Graphics.GL.Internal.Shared.GL_LEQUAL', 'Graphics.GL.Internal.Shared.GL_LESS', 'Graphics.GL.Internal.Shared.GL_NEVER', 'Graphics.GL.Internal.Shared.GL_NOTEQUAL'.+--+-- The parameter @ref@ is a @StencilValue@.+--+-- The parameter @mask@ is a @MaskedStencilValue@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml>+++glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()+glStencilFuncSeparate = ffienumenumintuintIOV glStencilFuncSeparateFunPtr++glStencilFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ())+glStencilFuncSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilFuncSeparate")++{-# NOINLINE glStencilFuncSeparateFunPtr #-}++-- | Usage: @'glStencilMask' mask@+--+-- The parameter @mask@ is a @MaskedStencilValue@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml>+++glStencilMask :: MonadIO m => GLuint -> m ()+glStencilMask = ffiuintIOV glStencilMaskFunPtr++glStencilMaskFunPtr :: FunPtr (GLuint -> IO ())+glStencilMaskFunPtr = unsafePerformIO (getProcAddress "glStencilMask")++{-# NOINLINE glStencilMaskFunPtr #-}++-- | Usage: @'glStencilMaskSeparate' face mask@+--+-- The parameter @face@ is a @StencilFaceDirection@.+--+-- The parameter @mask@ is a @MaskedStencilValue@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml>+++glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()+glStencilMaskSeparate = ffienumuintIOV glStencilMaskSeparateFunPtr++glStencilMaskSeparateFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glStencilMaskSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilMaskSeparate")++{-# NOINLINE glStencilMaskSeparateFunPtr #-}++-- | Usage: @'glStencilOp' fail zfail zpass@+--+-- The parameter @fail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- The parameter @zfail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- The parameter @zpass@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml>+++glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()+glStencilOp = ffienumenumenumIOV glStencilOpFunPtr++glStencilOpFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())+glStencilOpFunPtr = unsafePerformIO (getProcAddress "glStencilOp")++{-# NOINLINE glStencilOpFunPtr #-}++-- | Usage: @'glStencilOpSeparate' face sfail dpfail dppass@+--+-- The parameter @face@ is a @StencilFaceDirection@.+--+-- The parameter @sfail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- The parameter @dpfail@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- The parameter @dppass@ is a @StencilOp@, one of: 'Graphics.GL.Internal.Shared.GL_DECR', 'Graphics.GL.Internal.Shared.GL_INCR', 'Graphics.GL.Internal.Shared.GL_INVERT', 'Graphics.GL.Internal.Shared.GL_KEEP', 'Graphics.GL.Internal.Shared.GL_REPLACE', 'Graphics.GL.Internal.Shared.GL_ZERO'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml>+++glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()+glStencilOpSeparate = ffienumenumenumenumIOV glStencilOpSeparateFunPtr++glStencilOpSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glStencilOpSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilOpSeparate")++{-# NOINLINE glStencilOpSeparateFunPtr #-}++-- | Usage: @'glTexBuffer' target internalformat buffer@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexBuffer.xhtml>+++glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()+glTexBuffer = ffienumenumuintIOV glTexBufferFunPtr++glTexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+glTexBufferFunPtr = unsafePerformIO (getProcAddress "glTexBuffer")++{-# NOINLINE glTexBufferFunPtr #-}++-- | Usage: @'glTexImage1D' target level internalformat width border format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @TextureComponentCount@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage1D.xhtml>+++glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glTexImage1D = ffienumintintsizeiintenumenumPtrVIOV glTexImage1DFunPtr++glTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glTexImage1DFunPtr = unsafePerformIO (getProcAddress "glTexImage1D")++{-# NOINLINE glTexImage1DFunPtr #-}++-- | Usage: @'glTexImage2D' target level internalformat width height border format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @TextureComponentCount@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width,height)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml>+++glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glTexImage2D = ffienumintintsizeisizeiintenumenumPtrVIOV glTexImage2DFunPtr++glTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glTexImage2DFunPtr = unsafePerformIO (getProcAddress "glTexImage2D")++{-# NOINLINE glTexImage2DFunPtr #-}++-- | Usage: @'glTexImage2DMultisample' target samples internalformat width height fixedsamplelocations@+--+-- The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage2DMultisample.xhtml>+++glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexImage2DMultisample = ffienumsizeienumsizeisizeibooleanIOV glTexImage2DMultisampleFunPtr++glTexImage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexImage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexImage2DMultisample")++{-# NOINLINE glTexImage2DMultisampleFunPtr #-}++-- | Usage: @'glTexImage3D' target level internalformat width height depth border format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @internalformat@ is a @TextureComponentCount@.+--+-- The parameter @border@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width,height,depth)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage3D.xhtml>+++glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glTexImage3D = ffienumintintsizeisizeisizeiintenumenumPtrVIOV glTexImage3DFunPtr++glTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glTexImage3DFunPtr = unsafePerformIO (getProcAddress "glTexImage3D")++{-# NOINLINE glTexImage3DFunPtr #-}++-- | Usage: @'glTexImage3DMultisample' target samples internalformat width height depth fixedsamplelocations@+--+-- The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexImage3DMultisample.xhtml>+++glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexImage3DMultisample = ffienumsizeienumsizeisizeisizeibooleanIOV glTexImage3DMultisampleFunPtr++glTexImage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexImage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexImage3DMultisample")++{-# NOINLINE glTexImage3DMultisampleFunPtr #-}++-- | Usage: @'glTexParameterIiv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glTexParameterIiv = ffienumenumPtrintIOV glTexParameterIivFunPtr++glTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glTexParameterIivFunPtr = unsafePerformIO (getProcAddress "glTexParameterIiv")++{-# NOINLINE glTexParameterIivFunPtr #-}++-- | Usage: @'glTexParameterIuiv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glTexParameterIuiv = ffienumenumPtruintIOV glTexParameterIuivFunPtr++glTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glTexParameterIuivFunPtr = unsafePerformIO (getProcAddress "glTexParameterIuiv")++{-# NOINLINE glTexParameterIuivFunPtr #-}++-- | Usage: @'glTexParameterf' target pname param@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The parameter @param@ is a @CheckedFloat32@.+++glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()+glTexParameterf = ffienumenumfloatIOV glTexParameterfFunPtr++glTexParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+glTexParameterfFunPtr = unsafePerformIO (getProcAddress "glTexParameterf")++{-# NOINLINE glTexParameterfFunPtr #-}++-- | Usage: @'glTexParameterfv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The parameter @params@ is a @CheckedFloat32@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()+glTexParameterfv = ffienumenumPtrfloatIOV glTexParameterfvFunPtr++glTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+glTexParameterfvFunPtr = unsafePerformIO (getProcAddress "glTexParameterfv")++{-# NOINLINE glTexParameterfvFunPtr #-}++-- | Usage: @'glTexParameteri' target pname param@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The parameter @param@ is a @CheckedInt32@.+++glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()+glTexParameteri = ffienumenumintIOV glTexParameteriFunPtr++glTexParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+glTexParameteriFunPtr = unsafePerformIO (getProcAddress "glTexParameteri")++{-# NOINLINE glTexParameteriFunPtr #-}++-- | Usage: @'glTexParameteriv' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The parameter @params@ is a @CheckedInt32@.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glTexParameteriv = ffienumenumPtrintIOV glTexParameterivFunPtr++glTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glTexParameterivFunPtr = unsafePerformIO (getProcAddress "glTexParameteriv")++{-# NOINLINE glTexParameterivFunPtr #-}++-- | Usage: @'glTexSubImage1D' target level xoffset width format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml>+++glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glTexSubImage1D = ffienumintintsizeienumenumPtrVIOV glTexSubImage1DFunPtr++glTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage1D")++{-# NOINLINE glTexSubImage1DFunPtr #-}++-- | Usage: @'glTexSubImage2D' target level xoffset yoffset width height format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @yoffset@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width,height)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml>+++glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glTexSubImage2D = ffienumintintintsizeisizeienumenumPtrVIOV glTexSubImage2DFunPtr++glTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage2D")++{-# NOINLINE glTexSubImage2DFunPtr #-}++-- | Usage: @'glTexSubImage3D' target level xoffset yoffset zoffset width height depth format type pixels@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @xoffset@ is a @CheckedInt32@.+--+-- The parameter @yoffset@ is a @CheckedInt32@.+--+-- The parameter @zoffset@ is a @CheckedInt32@.+--+-- The parameter @format@ is a @PixelFormat@, one of: 'Graphics.GL.Ext.EXT.Abgr.GL_ABGR_EXT', 'Graphics.GL.Internal.Shared.GL_ALPHA', 'Graphics.GL.Internal.Shared.GL_BLUE', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYKA_EXT', 'Graphics.GL.Ext.EXT.Cmyka.GL_CMYK_EXT', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEX', 'Graphics.GL.Internal.Shared.GL_DEPTH_COMPONENT', 'Graphics.GL.Internal.Shared.GL_GREEN', 'Graphics.GL.Internal.Shared.GL_LUMINANCE', 'Graphics.GL.Internal.Shared.GL_LUMINANCE_ALPHA', 'Graphics.GL.Internal.Shared.GL_RED', 'Graphics.GL.Ext.EXT.TextureRg.GL_RED_EXT', 'Graphics.GL.Internal.Shared.GL_RGB', 'Graphics.GL.Internal.Shared.GL_RGBA', 'Graphics.GL.Internal.Shared.GL_STENCIL_INDEX', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_422_SGIX', 'Graphics.GL.Ext.SGIX.Ycrcb.GL_YCRCB_444_SGIX'.+--+-- The parameter @type@ is a @PixelType@, one of: 'Graphics.GL.Internal.Shared.GL_BITMAP', 'Graphics.GL.Internal.Shared.GL_BYTE', 'Graphics.GL.Internal.Shared.GL_FLOAT', 'Graphics.GL.Internal.Shared.GL_INT', 'Graphics.GL.Internal.Shared.GL_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_BYTE_3_3_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_BYTE_3_3_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_10_10_10_2', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_10_10_10_2_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_INT_8_8_8_8', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_INT_8_8_8_8_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_4_4_4_4', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'Graphics.GL.Internal.Shared.GL_UNSIGNED_SHORT_5_5_5_1', 'Graphics.GL.Ext.EXT.PackedPixels.GL_UNSIGNED_SHORT_5_5_5_1_EXT'.+--+-- The length of @pixels@ should be @COMPSIZE(format,type,width,height,depth)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexSubImage3D.xhtml>+++glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glTexSubImage3D = ffienumintintintintsizeisizeisizeienumenumPtrVIOV glTexSubImage3DFunPtr++glTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage3D")++{-# NOINLINE glTexSubImage3DFunPtr #-}++-- | Usage: @'glTransformFeedbackVaryings' program count varyings bufferMode@+--+-- The length of @varyings@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackVaryings.xhtml>+++glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m ()+glTransformFeedbackVaryings = ffiuintsizeiPtrPtrcharenumIOV glTransformFeedbackVaryingsFunPtr++glTransformFeedbackVaryingsFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())+glTransformFeedbackVaryingsFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackVaryings")++{-# NOINLINE glTransformFeedbackVaryingsFunPtr #-}++-- | Usage: @'glUniform1f' location v0@+++glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()+glUniform1f = ffiintfloatIOV glUniform1fFunPtr++glUniform1fFunPtr :: FunPtr (GLint -> GLfloat -> IO ())+glUniform1fFunPtr = unsafePerformIO (getProcAddress "glUniform1f")++{-# NOINLINE glUniform1fFunPtr #-}++-- | Usage: @'glUniform1fv' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()+glUniform1fv = ffiintsizeiPtrfloatIOV glUniform1fvFunPtr++glUniform1fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+glUniform1fvFunPtr = unsafePerformIO (getProcAddress "glUniform1fv")++{-# NOINLINE glUniform1fvFunPtr #-}++-- | Usage: @'glUniform1i' location v0@+++glUniform1i :: MonadIO m => GLint -> GLint -> m ()+glUniform1i = ffiintintIOV glUniform1iFunPtr++glUniform1iFunPtr :: FunPtr (GLint -> GLint -> IO ())+glUniform1iFunPtr = unsafePerformIO (getProcAddress "glUniform1i")++{-# NOINLINE glUniform1iFunPtr #-}++-- | Usage: @'glUniform1iv' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()+glUniform1iv = ffiintsizeiPtrintIOV glUniform1ivFunPtr++glUniform1ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+glUniform1ivFunPtr = unsafePerformIO (getProcAddress "glUniform1iv")++{-# NOINLINE glUniform1ivFunPtr #-}++-- | Usage: @'glUniform1ui' location v0@+++glUniform1ui :: MonadIO m => GLint -> GLuint -> m ()+glUniform1ui = ffiintuintIOV glUniform1uiFunPtr++glUniform1uiFunPtr :: FunPtr (GLint -> GLuint -> IO ())+glUniform1uiFunPtr = unsafePerformIO (getProcAddress "glUniform1ui")++{-# NOINLINE glUniform1uiFunPtr #-}++-- | Usage: @'glUniform1uiv' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()+glUniform1uiv = ffiintsizeiPtruintIOV glUniform1uivFunPtr++glUniform1uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+glUniform1uivFunPtr = unsafePerformIO (getProcAddress "glUniform1uiv")++{-# NOINLINE glUniform1uivFunPtr #-}++-- | Usage: @'glUniform2f' location v0 v1@+++glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()+glUniform2f = ffiintfloatfloatIOV glUniform2fFunPtr++glUniform2fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())+glUniform2fFunPtr = unsafePerformIO (getProcAddress "glUniform2f")++{-# NOINLINE glUniform2fFunPtr #-}++-- | Usage: @'glUniform2fv' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()+glUniform2fv = ffiintsizeiPtrfloatIOV glUniform2fvFunPtr++glUniform2fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+glUniform2fvFunPtr = unsafePerformIO (getProcAddress "glUniform2fv")++{-# NOINLINE glUniform2fvFunPtr #-}++-- | Usage: @'glUniform2i' location v0 v1@+++glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()+glUniform2i = ffiintintintIOV glUniform2iFunPtr++glUniform2iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())+glUniform2iFunPtr = unsafePerformIO (getProcAddress "glUniform2i")++{-# NOINLINE glUniform2iFunPtr #-}++-- | Usage: @'glUniform2iv' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()+glUniform2iv = ffiintsizeiPtrintIOV glUniform2ivFunPtr++glUniform2ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+glUniform2ivFunPtr = unsafePerformIO (getProcAddress "glUniform2iv")++{-# NOINLINE glUniform2ivFunPtr #-}++-- | Usage: @'glUniform2ui' location v0 v1@+++glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m ()+glUniform2ui = ffiintuintuintIOV glUniform2uiFunPtr++glUniform2uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> IO ())+glUniform2uiFunPtr = unsafePerformIO (getProcAddress "glUniform2ui")++{-# NOINLINE glUniform2uiFunPtr #-}++-- | Usage: @'glUniform2uiv' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()+glUniform2uiv = ffiintsizeiPtruintIOV glUniform2uivFunPtr++glUniform2uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+glUniform2uivFunPtr = unsafePerformIO (getProcAddress "glUniform2uiv")++{-# NOINLINE glUniform2uivFunPtr #-}++-- | Usage: @'glUniform3f' location v0 v1 v2@+++glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()+glUniform3f = ffiintfloatfloatfloatIOV glUniform3fFunPtr++glUniform3fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+glUniform3fFunPtr = unsafePerformIO (getProcAddress "glUniform3f")++{-# NOINLINE glUniform3fFunPtr #-}++-- | Usage: @'glUniform3fv' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()+glUniform3fv = ffiintsizeiPtrfloatIOV glUniform3fvFunPtr++glUniform3fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+glUniform3fvFunPtr = unsafePerformIO (getProcAddress "glUniform3fv")++{-# NOINLINE glUniform3fvFunPtr #-}++-- | Usage: @'glUniform3i' location v0 v1 v2@+++glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()+glUniform3i = ffiintintintintIOV glUniform3iFunPtr++glUniform3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+glUniform3iFunPtr = unsafePerformIO (getProcAddress "glUniform3i")++{-# NOINLINE glUniform3iFunPtr #-}++-- | Usage: @'glUniform3iv' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()+glUniform3iv = ffiintsizeiPtrintIOV glUniform3ivFunPtr++glUniform3ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+glUniform3ivFunPtr = unsafePerformIO (getProcAddress "glUniform3iv")++{-# NOINLINE glUniform3ivFunPtr #-}++-- | Usage: @'glUniform3ui' location v0 v1 v2@+++glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m ()+glUniform3ui = ffiintuintuintuintIOV glUniform3uiFunPtr++glUniform3uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())+glUniform3uiFunPtr = unsafePerformIO (getProcAddress "glUniform3ui")++{-# NOINLINE glUniform3uiFunPtr #-}++-- | Usage: @'glUniform3uiv' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()+glUniform3uiv = ffiintsizeiPtruintIOV glUniform3uivFunPtr++glUniform3uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+glUniform3uivFunPtr = unsafePerformIO (getProcAddress "glUniform3uiv")++{-# NOINLINE glUniform3uivFunPtr #-}++-- | Usage: @'glUniform4f' location v0 v1 v2 v3@+++glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glUniform4f = ffiintfloatfloatfloatfloatIOV glUniform4fFunPtr++glUniform4fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glUniform4fFunPtr = unsafePerformIO (getProcAddress "glUniform4f")++{-# NOINLINE glUniform4fFunPtr #-}++-- | Usage: @'glUniform4fv' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()+glUniform4fv = ffiintsizeiPtrfloatIOV glUniform4fvFunPtr++glUniform4fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+glUniform4fvFunPtr = unsafePerformIO (getProcAddress "glUniform4fv")++{-# NOINLINE glUniform4fvFunPtr #-}++-- | Usage: @'glUniform4i' location v0 v1 v2 v3@+++glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()+glUniform4i = ffiintintintintintIOV glUniform4iFunPtr++glUniform4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+glUniform4iFunPtr = unsafePerformIO (getProcAddress "glUniform4i")++{-# NOINLINE glUniform4iFunPtr #-}++-- | Usage: @'glUniform4iv' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()+glUniform4iv = ffiintsizeiPtrintIOV glUniform4ivFunPtr++glUniform4ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+glUniform4ivFunPtr = unsafePerformIO (getProcAddress "glUniform4iv")++{-# NOINLINE glUniform4ivFunPtr #-}++-- | Usage: @'glUniform4ui' location v0 v1 v2 v3@+++glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()+glUniform4ui = ffiintuintuintuintuintIOV glUniform4uiFunPtr++glUniform4uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+glUniform4uiFunPtr = unsafePerformIO (getProcAddress "glUniform4ui")++{-# NOINLINE glUniform4uiFunPtr #-}++-- | Usage: @'glUniform4uiv' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()+glUniform4uiv = ffiintsizeiPtruintIOV glUniform4uivFunPtr++glUniform4uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+glUniform4uivFunPtr = unsafePerformIO (getProcAddress "glUniform4uiv")++{-# NOINLINE glUniform4uivFunPtr #-}++-- | Usage: @'glUniformBlockBinding' program uniformBlockIndex uniformBlockBinding@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glUniformBlockBinding.xhtml>+++glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glUniformBlockBinding = ffiuintuintuintIOV glUniformBlockBindingFunPtr++glUniformBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glUniformBlockBindingFunPtr = unsafePerformIO (getProcAddress "glUniformBlockBinding")++{-# NOINLINE glUniformBlockBindingFunPtr #-}++-- | Usage: @'glUniformMatrix2fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*4@.+++glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2fvFunPtr++glUniformMatrix2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2fv")++{-# NOINLINE glUniformMatrix2fvFunPtr #-}++-- | Usage: @'glUniformMatrix2x3fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix2x3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x3fvFunPtr++glUniformMatrix2x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix2x3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3fv")++{-# NOINLINE glUniformMatrix2x3fvFunPtr #-}++-- | Usage: @'glUniformMatrix2x4fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix2x4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x4fvFunPtr++glUniformMatrix2x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix2x4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4fv")++{-# NOINLINE glUniformMatrix2x4fvFunPtr #-}++-- | Usage: @'glUniformMatrix3fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*9@.+++glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3fvFunPtr++glUniformMatrix3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3fv")++{-# NOINLINE glUniformMatrix3fvFunPtr #-}++-- | Usage: @'glUniformMatrix3x2fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix3x2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x2fvFunPtr++glUniformMatrix3x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix3x2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2fv")++{-# NOINLINE glUniformMatrix3x2fvFunPtr #-}++-- | Usage: @'glUniformMatrix3x4fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix3x4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x4fvFunPtr++glUniformMatrix3x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix3x4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4fv")++{-# NOINLINE glUniformMatrix3x4fvFunPtr #-}++-- | Usage: @'glUniformMatrix4fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*16@.+++glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4fvFunPtr++glUniformMatrix4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4fv")++{-# NOINLINE glUniformMatrix4fvFunPtr #-}++-- | Usage: @'glUniformMatrix4x2fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix4x2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x2fvFunPtr++glUniformMatrix4x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix4x2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2fv")++{-# NOINLINE glUniformMatrix4x2fvFunPtr #-}++-- | Usage: @'glUniformMatrix4x3fv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glUniformMatrix4x3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x3fvFunPtr++glUniformMatrix4x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glUniformMatrix4x3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3fv")++{-# NOINLINE glUniformMatrix4x3fvFunPtr #-}++-- | Usage: @'glUnmapBuffer' target@+--+-- The parameter @target@ is a @BufferTargetARB@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml>+++glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean+glUnmapBuffer = ffienumIOboolean glUnmapBufferFunPtr++glUnmapBufferFunPtr :: FunPtr (GLenum -> IO GLboolean)+glUnmapBufferFunPtr = unsafePerformIO (getProcAddress "glUnmapBuffer")++{-# NOINLINE glUnmapBufferFunPtr #-}++-- | Usage: @'glUseProgram' program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glUseProgram.xhtml>+++glUseProgram :: MonadIO m => GLuint -> m ()+glUseProgram = ffiuintIOV glUseProgramFunPtr++glUseProgramFunPtr :: FunPtr (GLuint -> IO ())+glUseProgramFunPtr = unsafePerformIO (getProcAddress "glUseProgram")++{-# NOINLINE glUseProgramFunPtr #-}++-- | Usage: @'glValidateProgram' program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glValidateProgram.xhtml>+++glValidateProgram :: MonadIO m => GLuint -> m ()+glValidateProgram = ffiuintIOV glValidateProgramFunPtr++glValidateProgramFunPtr :: FunPtr (GLuint -> IO ())+glValidateProgramFunPtr = unsafePerformIO (getProcAddress "glValidateProgram")++{-# NOINLINE glValidateProgramFunPtr #-}++-- | Usage: @'glVertexAttrib1d' index x@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1dv'.+++glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m ()+glVertexAttrib1d = ffiuintdoubleIOV glVertexAttrib1dFunPtr++glVertexAttrib1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())+glVertexAttrib1dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1d")++{-# NOINLINE glVertexAttrib1dFunPtr #-}++-- | Usage: @'glVertexAttrib1dv' index v@+--+-- The length of @v@ should be @1@.+++glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib1dv = ffiuintPtrdoubleIOV glVertexAttrib1dvFunPtr++glVertexAttrib1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib1dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dv")++{-# NOINLINE glVertexAttrib1dvFunPtr #-}++-- | Usage: @'glVertexAttrib1f' index x@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1fv'.+++glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()+glVertexAttrib1f = ffiuintfloatIOV glVertexAttrib1fFunPtr++glVertexAttrib1fFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())+glVertexAttrib1fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1f")++{-# NOINLINE glVertexAttrib1fFunPtr #-}++-- | Usage: @'glVertexAttrib1fv' index v@+--+-- The length of @v@ should be @1@.+++glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib1fv = ffiuintPtrfloatIOV glVertexAttrib1fvFunPtr++glVertexAttrib1fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib1fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fv")++{-# NOINLINE glVertexAttrib1fvFunPtr #-}++-- | Usage: @'glVertexAttrib1s' index x@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1sv'.+++glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m ()+glVertexAttrib1s = ffiuintshortIOV glVertexAttrib1sFunPtr++glVertexAttrib1sFunPtr :: FunPtr (GLuint -> GLshort -> IO ())+glVertexAttrib1sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1s")++{-# NOINLINE glVertexAttrib1sFunPtr #-}++-- | Usage: @'glVertexAttrib1sv' index v@+--+-- The length of @v@ should be @1@.+++glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib1sv = ffiuintPtrshortIOV glVertexAttrib1svFunPtr++glVertexAttrib1svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib1svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sv")++{-# NOINLINE glVertexAttrib1svFunPtr #-}++-- | Usage: @'glVertexAttrib2d' index x y@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2dv'.+++glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()+glVertexAttrib2d = ffiuintdoubledoubleIOV glVertexAttrib2dFunPtr++glVertexAttrib2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+glVertexAttrib2dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2d")++{-# NOINLINE glVertexAttrib2dFunPtr #-}++-- | Usage: @'glVertexAttrib2dv' index v@+--+-- The length of @v@ should be @2@.+++glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib2dv = ffiuintPtrdoubleIOV glVertexAttrib2dvFunPtr++glVertexAttrib2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib2dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dv")++{-# NOINLINE glVertexAttrib2dvFunPtr #-}++-- | Usage: @'glVertexAttrib2f' index x y@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2fv'.+++glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()+glVertexAttrib2f = ffiuintfloatfloatIOV glVertexAttrib2fFunPtr++glVertexAttrib2fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+glVertexAttrib2fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2f")++{-# NOINLINE glVertexAttrib2fFunPtr #-}++-- | Usage: @'glVertexAttrib2fv' index v@+--+-- The length of @v@ should be @2@.+++glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib2fv = ffiuintPtrfloatIOV glVertexAttrib2fvFunPtr++glVertexAttrib2fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib2fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fv")++{-# NOINLINE glVertexAttrib2fvFunPtr #-}++-- | Usage: @'glVertexAttrib2s' index x y@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2sv'.+++glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()+glVertexAttrib2s = ffiuintshortshortIOV glVertexAttrib2sFunPtr++glVertexAttrib2sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())+glVertexAttrib2sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2s")++{-# NOINLINE glVertexAttrib2sFunPtr #-}++-- | Usage: @'glVertexAttrib2sv' index v@+--+-- The length of @v@ should be @2@.+++glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib2sv = ffiuintPtrshortIOV glVertexAttrib2svFunPtr++glVertexAttrib2svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib2svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sv")++{-# NOINLINE glVertexAttrib2svFunPtr #-}++-- | Usage: @'glVertexAttrib3d' index x y z@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3dv'.+++glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()+glVertexAttrib3d = ffiuintdoubledoubledoubleIOV glVertexAttrib3dFunPtr++glVertexAttrib3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+glVertexAttrib3dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3d")++{-# NOINLINE glVertexAttrib3dFunPtr #-}++-- | Usage: @'glVertexAttrib3dv' index v@+--+-- The length of @v@ should be @3@.+++glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib3dv = ffiuintPtrdoubleIOV glVertexAttrib3dvFunPtr++glVertexAttrib3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib3dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dv")++{-# NOINLINE glVertexAttrib3dvFunPtr #-}++-- | Usage: @'glVertexAttrib3f' index x y z@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3fv'.+++glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()+glVertexAttrib3f = ffiuintfloatfloatfloatIOV glVertexAttrib3fFunPtr++glVertexAttrib3fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+glVertexAttrib3fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3f")++{-# NOINLINE glVertexAttrib3fFunPtr #-}++-- | Usage: @'glVertexAttrib3fv' index v@+--+-- The length of @v@ should be @3@.+++glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib3fv = ffiuintPtrfloatIOV glVertexAttrib3fvFunPtr++glVertexAttrib3fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib3fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fv")++{-# NOINLINE glVertexAttrib3fvFunPtr #-}++-- | Usage: @'glVertexAttrib3s' index x y z@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3sv'.+++glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()+glVertexAttrib3s = ffiuintshortshortshortIOV glVertexAttrib3sFunPtr++glVertexAttrib3sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())+glVertexAttrib3sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3s")++{-# NOINLINE glVertexAttrib3sFunPtr #-}++-- | Usage: @'glVertexAttrib3sv' index v@+--+-- The length of @v@ should be @3@.+++glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib3sv = ffiuintPtrshortIOV glVertexAttrib3svFunPtr++glVertexAttrib3svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib3svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sv")++{-# NOINLINE glVertexAttrib3svFunPtr #-}++-- | Usage: @'glVertexAttrib4Nbv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()+glVertexAttrib4Nbv = ffiuintPtrbyteIOV glVertexAttrib4NbvFunPtr++glVertexAttrib4NbvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+glVertexAttrib4NbvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nbv")++{-# NOINLINE glVertexAttrib4NbvFunPtr #-}++-- | Usage: @'glVertexAttrib4Niv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttrib4Niv = ffiuintPtrintIOV glVertexAttrib4NivFunPtr++glVertexAttrib4NivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttrib4NivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Niv")++{-# NOINLINE glVertexAttrib4NivFunPtr #-}++-- | Usage: @'glVertexAttrib4Nsv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib4Nsv = ffiuintPtrshortIOV glVertexAttrib4NsvFunPtr++glVertexAttrib4NsvFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib4NsvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nsv")++{-# NOINLINE glVertexAttrib4NsvFunPtr #-}++-- | Usage: @'glVertexAttrib4Nub' index x y z w@+++glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()+glVertexAttrib4Nub = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4NubFunPtr++glVertexAttrib4NubFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+glVertexAttrib4NubFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nub")++{-# NOINLINE glVertexAttrib4NubFunPtr #-}++-- | Usage: @'glVertexAttrib4Nubv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()+glVertexAttrib4Nubv = ffiuintPtrubyteIOV glVertexAttrib4NubvFunPtr++glVertexAttrib4NubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+glVertexAttrib4NubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nubv")++{-# NOINLINE glVertexAttrib4NubvFunPtr #-}++-- | Usage: @'glVertexAttrib4Nuiv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttrib4Nuiv = ffiuintPtruintIOV glVertexAttrib4NuivFunPtr++glVertexAttrib4NuivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttrib4NuivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nuiv")++{-# NOINLINE glVertexAttrib4NuivFunPtr #-}++-- | Usage: @'glVertexAttrib4Nusv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m ()+glVertexAttrib4Nusv = ffiuintPtrushortIOV glVertexAttrib4NusvFunPtr++glVertexAttrib4NusvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())+glVertexAttrib4NusvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nusv")++{-# NOINLINE glVertexAttrib4NusvFunPtr #-}++-- | Usage: @'glVertexAttrib4bv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()+glVertexAttrib4bv = ffiuintPtrbyteIOV glVertexAttrib4bvFunPtr++glVertexAttrib4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+glVertexAttrib4bvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4bv")++{-# NOINLINE glVertexAttrib4bvFunPtr #-}++-- | Usage: @'glVertexAttrib4d' index x y z w@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4dv'.+++glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glVertexAttrib4d = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dFunPtr++glVertexAttrib4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glVertexAttrib4dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4d")++{-# NOINLINE glVertexAttrib4dFunPtr #-}++-- | Usage: @'glVertexAttrib4dv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib4dv = ffiuintPtrdoubleIOV glVertexAttrib4dvFunPtr++glVertexAttrib4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib4dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dv")++{-# NOINLINE glVertexAttrib4dvFunPtr #-}++-- | Usage: @'glVertexAttrib4f' index x y z w@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4fv'.+++glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glVertexAttrib4f = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fFunPtr++glVertexAttrib4fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glVertexAttrib4fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4f")++{-# NOINLINE glVertexAttrib4fFunPtr #-}++-- | Usage: @'glVertexAttrib4fv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib4fv = ffiuintPtrfloatIOV glVertexAttrib4fvFunPtr++glVertexAttrib4fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib4fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fv")++{-# NOINLINE glVertexAttrib4fvFunPtr #-}++-- | Usage: @'glVertexAttrib4iv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttrib4iv = ffiuintPtrintIOV glVertexAttrib4ivFunPtr++glVertexAttrib4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttrib4ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4iv")++{-# NOINLINE glVertexAttrib4ivFunPtr #-}++-- | Usage: @'glVertexAttrib4s' index x y z w@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4sv'.+++glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()+glVertexAttrib4s = ffiuintshortshortshortshortIOV glVertexAttrib4sFunPtr++glVertexAttrib4sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+glVertexAttrib4sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4s")++{-# NOINLINE glVertexAttrib4sFunPtr #-}++-- | Usage: @'glVertexAttrib4sv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib4sv = ffiuintPtrshortIOV glVertexAttrib4svFunPtr++glVertexAttrib4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib4svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sv")++{-# NOINLINE glVertexAttrib4svFunPtr #-}++-- | Usage: @'glVertexAttrib4ubv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()+glVertexAttrib4ubv = ffiuintPtrubyteIOV glVertexAttrib4ubvFunPtr++glVertexAttrib4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+glVertexAttrib4ubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubv")++{-# NOINLINE glVertexAttrib4ubvFunPtr #-}++-- | Usage: @'glVertexAttrib4uiv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttrib4uiv = ffiuintPtruintIOV glVertexAttrib4uivFunPtr++glVertexAttrib4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttrib4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4uiv")++{-# NOINLINE glVertexAttrib4uivFunPtr #-}++-- | Usage: @'glVertexAttrib4usv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()+glVertexAttrib4usv = ffiuintPtrushortIOV glVertexAttrib4usvFunPtr++glVertexAttrib4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())+glVertexAttrib4usvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4usv")++{-# NOINLINE glVertexAttrib4usvFunPtr #-}++-- | Usage: @'glVertexAttribI1i' index x@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI1iv'.+++glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m ()+glVertexAttribI1i = ffiuintintIOV glVertexAttribI1iFunPtr++glVertexAttribI1iFunPtr :: FunPtr (GLuint -> GLint -> IO ())+glVertexAttribI1iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1i")++{-# NOINLINE glVertexAttribI1iFunPtr #-}++-- | Usage: @'glVertexAttribI1iv' index v@+--+-- The length of @v@ should be @1@.+++glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttribI1iv = ffiuintPtrintIOV glVertexAttribI1ivFunPtr++glVertexAttribI1ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttribI1ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1iv")++{-# NOINLINE glVertexAttribI1ivFunPtr #-}++-- | Usage: @'glVertexAttribI1ui' index x@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI1uiv'.+++glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m ()+glVertexAttribI1ui = ffiuintuintIOV glVertexAttribI1uiFunPtr++glVertexAttribI1uiFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glVertexAttribI1uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1ui")++{-# NOINLINE glVertexAttribI1uiFunPtr #-}++-- | Usage: @'glVertexAttribI1uiv' index v@+--+-- The length of @v@ should be @1@.+++glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttribI1uiv = ffiuintPtruintIOV glVertexAttribI1uivFunPtr++glVertexAttribI1uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttribI1uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1uiv")++{-# NOINLINE glVertexAttribI1uivFunPtr #-}++-- | Usage: @'glVertexAttribI2i' index x y@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI2iv'.+++glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m ()+glVertexAttribI2i = ffiuintintintIOV glVertexAttribI2iFunPtr++glVertexAttribI2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())+glVertexAttribI2iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2i")++{-# NOINLINE glVertexAttribI2iFunPtr #-}++-- | Usage: @'glVertexAttribI2iv' index v@+--+-- The length of @v@ should be @2@.+++glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttribI2iv = ffiuintPtrintIOV glVertexAttribI2ivFunPtr++glVertexAttribI2ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttribI2ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2iv")++{-# NOINLINE glVertexAttribI2ivFunPtr #-}++-- | Usage: @'glVertexAttribI2ui' index x y@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI2uiv'.+++glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glVertexAttribI2ui = ffiuintuintuintIOV glVertexAttribI2uiFunPtr++glVertexAttribI2uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glVertexAttribI2uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2ui")++{-# NOINLINE glVertexAttribI2uiFunPtr #-}++-- | Usage: @'glVertexAttribI2uiv' index v@+--+-- The length of @v@ should be @2@.+++glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttribI2uiv = ffiuintPtruintIOV glVertexAttribI2uivFunPtr++glVertexAttribI2uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttribI2uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2uiv")++{-# NOINLINE glVertexAttribI2uivFunPtr #-}++-- | Usage: @'glVertexAttribI3i' index x y z@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI3iv'.+++glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()+glVertexAttribI3i = ffiuintintintintIOV glVertexAttribI3iFunPtr++glVertexAttribI3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+glVertexAttribI3iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3i")++{-# NOINLINE glVertexAttribI3iFunPtr #-}++-- | Usage: @'glVertexAttribI3iv' index v@+--+-- The length of @v@ should be @3@.+++glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttribI3iv = ffiuintPtrintIOV glVertexAttribI3ivFunPtr++glVertexAttribI3ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttribI3ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3iv")++{-# NOINLINE glVertexAttribI3ivFunPtr #-}++-- | Usage: @'glVertexAttribI3ui' index x y z@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI3uiv'.+++glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m ()+glVertexAttribI3ui = ffiuintuintuintuintIOV glVertexAttribI3uiFunPtr++glVertexAttribI3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())+glVertexAttribI3uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3ui")++{-# NOINLINE glVertexAttribI3uiFunPtr #-}++-- | Usage: @'glVertexAttribI3uiv' index v@+--+-- The length of @v@ should be @3@.+++glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttribI3uiv = ffiuintPtruintIOV glVertexAttribI3uivFunPtr++glVertexAttribI3uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttribI3uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3uiv")++{-# NOINLINE glVertexAttribI3uivFunPtr #-}++-- | Usage: @'glVertexAttribI4bv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m ()+glVertexAttribI4bv = ffiuintPtrbyteIOV glVertexAttribI4bvFunPtr++glVertexAttribI4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+glVertexAttribI4bvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4bv")++{-# NOINLINE glVertexAttribI4bvFunPtr #-}++-- | Usage: @'glVertexAttribI4i' index x y z w@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI4iv'.+++glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+glVertexAttribI4i = ffiuintintintintintIOV glVertexAttribI4iFunPtr++glVertexAttribI4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+glVertexAttribI4iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4i")++{-# NOINLINE glVertexAttribI4iFunPtr #-}++-- | Usage: @'glVertexAttribI4iv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttribI4iv = ffiuintPtrintIOV glVertexAttribI4ivFunPtr++glVertexAttribI4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttribI4ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4iv")++{-# NOINLINE glVertexAttribI4ivFunPtr #-}++-- | Usage: @'glVertexAttribI4sv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttribI4sv = ffiuintPtrshortIOV glVertexAttribI4svFunPtr++glVertexAttribI4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttribI4svFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4sv")++{-# NOINLINE glVertexAttribI4svFunPtr #-}++-- | Usage: @'glVertexAttribI4ubv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m ()+glVertexAttribI4ubv = ffiuintPtrubyteIOV glVertexAttribI4ubvFunPtr++glVertexAttribI4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+glVertexAttribI4ubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4ubv")++{-# NOINLINE glVertexAttribI4ubvFunPtr #-}++-- | Usage: @'glVertexAttribI4ui' index x y z w@+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttribI4uiv'.+++glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()+glVertexAttribI4ui = ffiuintuintuintuintuintIOV glVertexAttribI4uiFunPtr++glVertexAttribI4uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+glVertexAttribI4uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4ui")++{-# NOINLINE glVertexAttribI4uiFunPtr #-}++-- | Usage: @'glVertexAttribI4uiv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttribI4uiv = ffiuintPtruintIOV glVertexAttribI4uivFunPtr++glVertexAttribI4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttribI4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4uiv")++{-# NOINLINE glVertexAttribI4uivFunPtr #-}++-- | Usage: @'glVertexAttribI4usv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m ()+glVertexAttribI4usv = ffiuintPtrushortIOV glVertexAttribI4usvFunPtr++glVertexAttribI4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())+glVertexAttribI4usvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4usv")++{-# NOINLINE glVertexAttribI4usvFunPtr #-}++-- | Usage: @'glVertexAttribIPointer' index size type stride pointer@+--+-- The parameter @type@ is a @VertexAttribEnum@.+--+-- The length of @pointer@ should be @COMPSIZE(size,type,stride)@.+++glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()+glVertexAttribIPointer = ffiuintintenumsizeiPtrVIOV glVertexAttribIPointerFunPtr++glVertexAttribIPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())+glVertexAttribIPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribIPointer")++{-# NOINLINE glVertexAttribIPointerFunPtr #-}++-- | Usage: @'glVertexAttribPointer' index size type normalized stride pointer@+--+-- The parameter @type@ is a @VertexAttribPointerType@.+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @pointer@ should be @COMPSIZE(size,type,stride)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml>+++glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()+glVertexAttribPointer = ffiuintintenumbooleansizeiPtrVIOV glVertexAttribPointerFunPtr++glVertexAttribPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())+glVertexAttribPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointer")++{-# NOINLINE glVertexAttribPointerFunPtr #-}++-- | Usage: @'glViewport' x y width height@+--+-- The parameter @x@ is a @WinCoord@.+--+-- The parameter @y@ is a @WinCoord@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml>+++glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()+glViewport = ffiintintsizeisizeiIOV glViewportFunPtr++glViewportFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glViewportFunPtr = unsafePerformIO (getProcAddress "glViewport")++{-# NOINLINE glViewportFunPtr #-}++-- | Usage: @'glWaitSync' sync flags timeout@+--+-- The parameter @sync@ is a @sync@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glWaitSync.xhtml>+++glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m ()+glWaitSync = ffisyncbitfielduint64IOV glWaitSyncFunPtr++glWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ())+glWaitSyncFunPtr = unsafePerformIO (getProcAddress "glWaitSync")++{-# NOINLINE glWaitSyncFunPtr #-}++pattern GL_ACTIVE_ATTRIBUTES  :: (Eq a, Num a) => a++pattern GL_ACTIVE_ATTRIBUTES = 0x8B89++pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH  :: (Eq a, Num a) => a++pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A++pattern GL_ACTIVE_TEXTURE  :: (Eq a, Num a) => a++pattern GL_ACTIVE_TEXTURE = 0x84E0++pattern GL_ACTIVE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_ACTIVE_UNIFORMS = 0x8B86++pattern GL_ACTIVE_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36++pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH  :: (Eq a, Num a) => a++pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35++pattern GL_ACTIVE_UNIFORM_MAX_LENGTH  :: (Eq a, Num a) => a++pattern GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87++pattern GL_ALIASED_LINE_WIDTH_RANGE  :: (Eq a, Num a) => a++pattern GL_ALIASED_LINE_WIDTH_RANGE = 0x846E++pattern GL_ALPHA  :: (Eq a, Num a) => a++pattern GL_ALPHA = 0x1906++pattern GL_ALREADY_SIGNALED  :: (Eq a, Num a) => a++pattern GL_ALREADY_SIGNALED = 0x911A++pattern GL_ALWAYS  :: (Eq a, Num a) => a++pattern GL_ALWAYS = 0x0207++pattern GL_AND  :: (Eq a, Num a) => a++pattern GL_AND = 0x1501++pattern GL_AND_INVERTED  :: (Eq a, Num a) => a++pattern GL_AND_INVERTED = 0x1504++pattern GL_AND_REVERSE  :: (Eq a, Num a) => a++pattern GL_AND_REVERSE = 0x1502++pattern GL_ARRAY_BUFFER  :: (Eq a, Num a) => a++pattern GL_ARRAY_BUFFER = 0x8892++pattern GL_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_ARRAY_BUFFER_BINDING = 0x8894++pattern GL_ATTACHED_SHADERS  :: (Eq a, Num a) => a++pattern GL_ATTACHED_SHADERS = 0x8B85++pattern GL_BACK  :: (Eq a, Num a) => a++pattern GL_BACK = 0x0405++pattern GL_BACK_LEFT  :: (Eq a, Num a) => a++pattern GL_BACK_LEFT = 0x0402++pattern GL_BACK_RIGHT  :: (Eq a, Num a) => a++pattern GL_BACK_RIGHT = 0x0403++pattern GL_BGR  :: (Eq a, Num a) => a++pattern GL_BGR = 0x80E0++pattern GL_BGRA  :: (Eq a, Num a) => a++pattern GL_BGRA = 0x80E1++pattern GL_BGRA_INTEGER  :: (Eq a, Num a) => a++pattern GL_BGRA_INTEGER = 0x8D9B++pattern GL_BGR_INTEGER  :: (Eq a, Num a) => a++pattern GL_BGR_INTEGER = 0x8D9A++pattern GL_BLEND  :: (Eq a, Num a) => a++pattern GL_BLEND = 0x0BE2++pattern GL_BLEND_COLOR  :: (Eq a, Num a) => a++pattern GL_BLEND_COLOR = 0x8005++pattern GL_BLEND_DST  :: (Eq a, Num a) => a++pattern GL_BLEND_DST = 0x0BE0++pattern GL_BLEND_DST_ALPHA  :: (Eq a, Num a) => a++pattern GL_BLEND_DST_ALPHA = 0x80CA++pattern GL_BLEND_DST_RGB  :: (Eq a, Num a) => a++pattern GL_BLEND_DST_RGB = 0x80C8++pattern GL_BLEND_EQUATION_ALPHA  :: (Eq a, Num a) => a++pattern GL_BLEND_EQUATION_ALPHA = 0x883D++pattern GL_BLEND_EQUATION_RGB  :: (Eq a, Num a) => a++pattern GL_BLEND_EQUATION_RGB = 0x8009++pattern GL_BLEND_SRC  :: (Eq a, Num a) => a++pattern GL_BLEND_SRC = 0x0BE1++pattern GL_BLEND_SRC_ALPHA  :: (Eq a, Num a) => a++pattern GL_BLEND_SRC_ALPHA = 0x80CB++pattern GL_BLEND_SRC_RGB  :: (Eq a, Num a) => a++pattern GL_BLEND_SRC_RGB = 0x80C9++pattern GL_BLUE  :: (Eq a, Num a) => a++pattern GL_BLUE = 0x1905++pattern GL_BLUE_INTEGER  :: (Eq a, Num a) => a++pattern GL_BLUE_INTEGER = 0x8D96++pattern GL_BOOL  :: (Eq a, Num a) => a++pattern GL_BOOL = 0x8B56++pattern GL_BOOL_VEC2  :: (Eq a, Num a) => a++pattern GL_BOOL_VEC2 = 0x8B57++pattern GL_BOOL_VEC3  :: (Eq a, Num a) => a++pattern GL_BOOL_VEC3 = 0x8B58++pattern GL_BOOL_VEC4  :: (Eq a, Num a) => a++pattern GL_BOOL_VEC4 = 0x8B59++pattern GL_BUFFER_ACCESS  :: (Eq a, Num a) => a++pattern GL_BUFFER_ACCESS = 0x88BB++pattern GL_BUFFER_ACCESS_FLAGS  :: (Eq a, Num a) => a++pattern GL_BUFFER_ACCESS_FLAGS = 0x911F++pattern GL_BUFFER_MAPPED  :: (Eq a, Num a) => a++pattern GL_BUFFER_MAPPED = 0x88BC++pattern GL_BUFFER_MAP_LENGTH  :: (Eq a, Num a) => a++pattern GL_BUFFER_MAP_LENGTH = 0x9120++pattern GL_BUFFER_MAP_OFFSET  :: (Eq a, Num a) => a++pattern GL_BUFFER_MAP_OFFSET = 0x9121++pattern GL_BUFFER_MAP_POINTER  :: (Eq a, Num a) => a++pattern GL_BUFFER_MAP_POINTER = 0x88BD++pattern GL_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_BUFFER_SIZE = 0x8764++pattern GL_BUFFER_USAGE  :: (Eq a, Num a) => a++pattern GL_BUFFER_USAGE = 0x8765++pattern GL_BYTE  :: (Eq a, Num a) => a++pattern GL_BYTE = 0x1400++pattern GL_CCW  :: (Eq a, Num a) => a++pattern GL_CCW = 0x0901++pattern GL_CLAMP_READ_COLOR  :: (Eq a, Num a) => a++pattern GL_CLAMP_READ_COLOR = 0x891C++pattern GL_CLAMP_TO_BORDER  :: (Eq a, Num a) => a++pattern GL_CLAMP_TO_BORDER = 0x812D++pattern GL_CLAMP_TO_EDGE  :: (Eq a, Num a) => a++pattern GL_CLAMP_TO_EDGE = 0x812F++pattern GL_CLEAR  :: (Eq a, Num a) => a++pattern GL_CLEAR = 0x1500++pattern GL_CLIP_DISTANCE0  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE0 = 0x3000++pattern GL_CLIP_DISTANCE1  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE1 = 0x3001++pattern GL_CLIP_DISTANCE2  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE2 = 0x3002++pattern GL_CLIP_DISTANCE3  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE3 = 0x3003++pattern GL_CLIP_DISTANCE4  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE4 = 0x3004++pattern GL_CLIP_DISTANCE5  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE5 = 0x3005++pattern GL_CLIP_DISTANCE6  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE6 = 0x3006++pattern GL_CLIP_DISTANCE7  :: (Eq a, Num a) => a++pattern GL_CLIP_DISTANCE7 = 0x3007++pattern GL_COLOR  :: (Eq a, Num a) => a++pattern GL_COLOR = 0x1800++pattern GL_COLOR_ATTACHMENT0  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT0 = 0x8CE0++pattern GL_COLOR_ATTACHMENT1  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT1 = 0x8CE1++pattern GL_COLOR_ATTACHMENT10  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT10 = 0x8CEA++pattern GL_COLOR_ATTACHMENT11  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT11 = 0x8CEB++pattern GL_COLOR_ATTACHMENT12  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT12 = 0x8CEC++pattern GL_COLOR_ATTACHMENT13  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT13 = 0x8CED++pattern GL_COLOR_ATTACHMENT14  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT14 = 0x8CEE++pattern GL_COLOR_ATTACHMENT15  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT15 = 0x8CEF++pattern GL_COLOR_ATTACHMENT16  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT16 = 0x8CF0++pattern GL_COLOR_ATTACHMENT17  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT17 = 0x8CF1++pattern GL_COLOR_ATTACHMENT18  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT18 = 0x8CF2++pattern GL_COLOR_ATTACHMENT19  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT19 = 0x8CF3++pattern GL_COLOR_ATTACHMENT2  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT2 = 0x8CE2++pattern GL_COLOR_ATTACHMENT20  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT20 = 0x8CF4++pattern GL_COLOR_ATTACHMENT21  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT21 = 0x8CF5++pattern GL_COLOR_ATTACHMENT22  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT22 = 0x8CF6++pattern GL_COLOR_ATTACHMENT23  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT23 = 0x8CF7++pattern GL_COLOR_ATTACHMENT24  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT24 = 0x8CF8++pattern GL_COLOR_ATTACHMENT25  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT25 = 0x8CF9++pattern GL_COLOR_ATTACHMENT26  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT26 = 0x8CFA++pattern GL_COLOR_ATTACHMENT27  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT27 = 0x8CFB++pattern GL_COLOR_ATTACHMENT28  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT28 = 0x8CFC++pattern GL_COLOR_ATTACHMENT29  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT29 = 0x8CFD++pattern GL_COLOR_ATTACHMENT3  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT3 = 0x8CE3++pattern GL_COLOR_ATTACHMENT30  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT30 = 0x8CFE++pattern GL_COLOR_ATTACHMENT31  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT31 = 0x8CFF++pattern GL_COLOR_ATTACHMENT4  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT4 = 0x8CE4++pattern GL_COLOR_ATTACHMENT5  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT5 = 0x8CE5++pattern GL_COLOR_ATTACHMENT6  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT6 = 0x8CE6++pattern GL_COLOR_ATTACHMENT7  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT7 = 0x8CE7++pattern GL_COLOR_ATTACHMENT8  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT8 = 0x8CE8++pattern GL_COLOR_ATTACHMENT9  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT9 = 0x8CE9++pattern GL_COLOR_BUFFER_BIT  :: (Eq a, Num a) => a++pattern GL_COLOR_BUFFER_BIT = 0x00004000++pattern GL_COLOR_CLEAR_VALUE  :: (Eq a, Num a) => a++pattern GL_COLOR_CLEAR_VALUE = 0x0C22++pattern GL_COLOR_LOGIC_OP  :: (Eq a, Num a) => a++pattern GL_COLOR_LOGIC_OP = 0x0BF2++pattern GL_COLOR_WRITEMASK  :: (Eq a, Num a) => a++pattern GL_COLOR_WRITEMASK = 0x0C23++pattern GL_COMPARE_REF_TO_TEXTURE  :: (Eq a, Num a) => a++pattern GL_COMPARE_REF_TO_TEXTURE = 0x884E++pattern GL_COMPILE_STATUS  :: (Eq a, Num a) => a++pattern GL_COMPILE_STATUS = 0x8B81++pattern GL_COMPRESSED_RED  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RED = 0x8225++pattern GL_COMPRESSED_RED_RGTC1  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RED_RGTC1 = 0x8DBB++pattern GL_COMPRESSED_RG  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RG = 0x8226++pattern GL_COMPRESSED_RGB  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGB = 0x84ED++pattern GL_COMPRESSED_RGBA  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA = 0x84EE++pattern GL_COMPRESSED_RG_RGTC2  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RG_RGTC2 = 0x8DBD++pattern GL_COMPRESSED_SIGNED_RED_RGTC1  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC++pattern GL_COMPRESSED_SIGNED_RG_RGTC2  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE++pattern GL_COMPRESSED_SRGB  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB = 0x8C48++pattern GL_COMPRESSED_SRGB_ALPHA  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB_ALPHA = 0x8C49++pattern GL_COMPRESSED_TEXTURE_FORMATS  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3++pattern GL_CONDITION_SATISFIED  :: (Eq a, Num a) => a++pattern GL_CONDITION_SATISFIED = 0x911C++pattern GL_CONSTANT_ALPHA  :: (Eq a, Num a) => a++pattern GL_CONSTANT_ALPHA = 0x8003++pattern GL_CONSTANT_COLOR  :: (Eq a, Num a) => a++pattern GL_CONSTANT_COLOR = 0x8001++pattern GL_CONTEXT_FLAGS  :: (Eq a, Num a) => a++pattern GL_CONTEXT_FLAGS = 0x821E++pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT  :: (Eq a, Num a) => a++pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001++pattern GL_COPY  :: (Eq a, Num a) => a++pattern GL_COPY = 0x1503++pattern GL_COPY_INVERTED  :: (Eq a, Num a) => a++pattern GL_COPY_INVERTED = 0x150C++pattern GL_COPY_READ_BUFFER  :: (Eq a, Num a) => a++pattern GL_COPY_READ_BUFFER = 0x8F36++pattern GL_COPY_WRITE_BUFFER  :: (Eq a, Num a) => a++pattern GL_COPY_WRITE_BUFFER = 0x8F37++pattern GL_CULL_FACE  :: (Eq a, Num a) => a++pattern GL_CULL_FACE = 0x0B44++pattern GL_CULL_FACE_MODE  :: (Eq a, Num a) => a++pattern GL_CULL_FACE_MODE = 0x0B45++pattern GL_CURRENT_PROGRAM  :: (Eq a, Num a) => a++pattern GL_CURRENT_PROGRAM = 0x8B8D++pattern GL_CURRENT_QUERY  :: (Eq a, Num a) => a++pattern GL_CURRENT_QUERY = 0x8865++pattern GL_CURRENT_VERTEX_ATTRIB  :: (Eq a, Num a) => a++pattern GL_CURRENT_VERTEX_ATTRIB = 0x8626++pattern GL_CW  :: (Eq a, Num a) => a++pattern GL_CW = 0x0900++pattern GL_DECR  :: (Eq a, Num a) => a++pattern GL_DECR = 0x1E03++pattern GL_DECR_WRAP  :: (Eq a, Num a) => a++pattern GL_DECR_WRAP = 0x8508++pattern GL_DELETE_STATUS  :: (Eq a, Num a) => a++pattern GL_DELETE_STATUS = 0x8B80++pattern GL_DEPTH  :: (Eq a, Num a) => a++pattern GL_DEPTH = 0x1801++pattern GL_DEPTH24_STENCIL8  :: (Eq a, Num a) => a++pattern GL_DEPTH24_STENCIL8 = 0x88F0++pattern GL_DEPTH32F_STENCIL8  :: (Eq a, Num a) => a++pattern GL_DEPTH32F_STENCIL8 = 0x8CAD++pattern GL_DEPTH_ATTACHMENT  :: (Eq a, Num a) => a++pattern GL_DEPTH_ATTACHMENT = 0x8D00++pattern GL_DEPTH_BUFFER_BIT  :: (Eq a, Num a) => a++pattern GL_DEPTH_BUFFER_BIT = 0x00000100++pattern GL_DEPTH_CLAMP  :: (Eq a, Num a) => a++pattern GL_DEPTH_CLAMP = 0x864F++pattern GL_DEPTH_CLEAR_VALUE  :: (Eq a, Num a) => a++pattern GL_DEPTH_CLEAR_VALUE = 0x0B73++pattern GL_DEPTH_COMPONENT  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT = 0x1902++pattern GL_DEPTH_COMPONENT16  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT16 = 0x81A5++pattern GL_DEPTH_COMPONENT24  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT24 = 0x81A6++pattern GL_DEPTH_COMPONENT32  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT32 = 0x81A7++pattern GL_DEPTH_COMPONENT32F  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT32F = 0x8CAC++pattern GL_DEPTH_FUNC  :: (Eq a, Num a) => a++pattern GL_DEPTH_FUNC = 0x0B74++pattern GL_DEPTH_RANGE  :: (Eq a, Num a) => a++pattern GL_DEPTH_RANGE = 0x0B70++pattern GL_DEPTH_STENCIL  :: (Eq a, Num a) => a++pattern GL_DEPTH_STENCIL = 0x84F9++pattern GL_DEPTH_STENCIL_ATTACHMENT  :: (Eq a, Num a) => a++pattern GL_DEPTH_STENCIL_ATTACHMENT = 0x821A++pattern GL_DEPTH_TEST  :: (Eq a, Num a) => a++pattern GL_DEPTH_TEST = 0x0B71++pattern GL_DEPTH_WRITEMASK  :: (Eq a, Num a) => a++pattern GL_DEPTH_WRITEMASK = 0x0B72++pattern GL_DITHER  :: (Eq a, Num a) => a++pattern GL_DITHER = 0x0BD0++pattern GL_DONT_CARE  :: (Eq a, Num a) => a++pattern GL_DONT_CARE = 0x1100++pattern GL_DOUBLE  :: (Eq a, Num a) => a++pattern GL_DOUBLE = 0x140A++pattern GL_DOUBLEBUFFER  :: (Eq a, Num a) => a++pattern GL_DOUBLEBUFFER = 0x0C32++pattern GL_DRAW_BUFFER  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER = 0x0C01++pattern GL_DRAW_BUFFER0  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER0 = 0x8825++pattern GL_DRAW_BUFFER1  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER1 = 0x8826++pattern GL_DRAW_BUFFER10  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER10 = 0x882F++pattern GL_DRAW_BUFFER11  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER11 = 0x8830++pattern GL_DRAW_BUFFER12  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER12 = 0x8831++pattern GL_DRAW_BUFFER13  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER13 = 0x8832++pattern GL_DRAW_BUFFER14  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER14 = 0x8833++pattern GL_DRAW_BUFFER15  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER15 = 0x8834++pattern GL_DRAW_BUFFER2  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER2 = 0x8827++pattern GL_DRAW_BUFFER3  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER3 = 0x8828++pattern GL_DRAW_BUFFER4  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER4 = 0x8829++pattern GL_DRAW_BUFFER5  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER5 = 0x882A++pattern GL_DRAW_BUFFER6  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER6 = 0x882B++pattern GL_DRAW_BUFFER7  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER7 = 0x882C++pattern GL_DRAW_BUFFER8  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER8 = 0x882D++pattern GL_DRAW_BUFFER9  :: (Eq a, Num a) => a++pattern GL_DRAW_BUFFER9 = 0x882E++pattern GL_DRAW_FRAMEBUFFER  :: (Eq a, Num a) => a++pattern GL_DRAW_FRAMEBUFFER = 0x8CA9++pattern GL_DRAW_FRAMEBUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6++pattern GL_DST_ALPHA  :: (Eq a, Num a) => a++pattern GL_DST_ALPHA = 0x0304++pattern GL_DST_COLOR  :: (Eq a, Num a) => a++pattern GL_DST_COLOR = 0x0306++pattern GL_DYNAMIC_COPY  :: (Eq a, Num a) => a++pattern GL_DYNAMIC_COPY = 0x88EA++pattern GL_DYNAMIC_DRAW  :: (Eq a, Num a) => a++pattern GL_DYNAMIC_DRAW = 0x88E8++pattern GL_DYNAMIC_READ  :: (Eq a, Num a) => a++pattern GL_DYNAMIC_READ = 0x88E9++pattern GL_ELEMENT_ARRAY_BUFFER  :: (Eq a, Num a) => a++pattern GL_ELEMENT_ARRAY_BUFFER = 0x8893++pattern GL_ELEMENT_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895++pattern GL_EQUAL  :: (Eq a, Num a) => a++pattern GL_EQUAL = 0x0202++pattern GL_EQUIV  :: (Eq a, Num a) => a++pattern GL_EQUIV = 0x1509++pattern GL_EXTENSIONS  :: (Eq a, Num a) => a++pattern GL_EXTENSIONS = 0x1F03++pattern GL_FALSE  :: (Eq a, Num a) => a++pattern GL_FALSE = 0++pattern GL_FASTEST  :: (Eq a, Num a) => a++pattern GL_FASTEST = 0x1101++pattern GL_FILL  :: (Eq a, Num a) => a++pattern GL_FILL = 0x1B02++pattern GL_FIRST_VERTEX_CONVENTION  :: (Eq a, Num a) => a++pattern GL_FIRST_VERTEX_CONVENTION = 0x8E4D++pattern GL_FIXED_ONLY  :: (Eq a, Num a) => a++pattern GL_FIXED_ONLY = 0x891D++pattern GL_FLOAT  :: (Eq a, Num a) => a++pattern GL_FLOAT = 0x1406++pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV  :: (Eq a, Num a) => a++pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD++pattern GL_FLOAT_MAT2  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT2 = 0x8B5A++pattern GL_FLOAT_MAT2x3  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT2x3 = 0x8B65++pattern GL_FLOAT_MAT2x4  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT2x4 = 0x8B66++pattern GL_FLOAT_MAT3  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT3 = 0x8B5B++pattern GL_FLOAT_MAT3x2  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT3x2 = 0x8B67++pattern GL_FLOAT_MAT3x4  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT3x4 = 0x8B68++pattern GL_FLOAT_MAT4  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT4 = 0x8B5C++pattern GL_FLOAT_MAT4x2  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT4x2 = 0x8B69++pattern GL_FLOAT_MAT4x3  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT4x3 = 0x8B6A++pattern GL_FLOAT_VEC2  :: (Eq a, Num a) => a++pattern GL_FLOAT_VEC2 = 0x8B50++pattern GL_FLOAT_VEC3  :: (Eq a, Num a) => a++pattern GL_FLOAT_VEC3 = 0x8B51++pattern GL_FLOAT_VEC4  :: (Eq a, Num a) => a++pattern GL_FLOAT_VEC4 = 0x8B52++pattern GL_FRAGMENT_SHADER  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_SHADER = 0x8B30++pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B++pattern GL_FRAMEBUFFER  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER = 0x8D40++pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215++pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214++pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210++pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211++pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216++pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0++pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212++pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2++pattern GL_FRAMEBUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_BINDING = 0x8CA6++pattern GL_FRAMEBUFFER_COMPLETE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_COMPLETE = 0x8CD5++pattern GL_FRAMEBUFFER_DEFAULT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_DEFAULT = 0x8218++pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6++pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8++pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56++pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC++pattern GL_FRAMEBUFFER_SRGB  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_SRGB = 0x8DB9++pattern GL_FRAMEBUFFER_UNDEFINED  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_UNDEFINED = 0x8219++pattern GL_FRAMEBUFFER_UNSUPPORTED  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD++pattern GL_FRONT  :: (Eq a, Num a) => a++pattern GL_FRONT = 0x0404++pattern GL_FRONT_AND_BACK  :: (Eq a, Num a) => a++pattern GL_FRONT_AND_BACK = 0x0408++pattern GL_FRONT_FACE  :: (Eq a, Num a) => a++pattern GL_FRONT_FACE = 0x0B46++pattern GL_FRONT_LEFT  :: (Eq a, Num a) => a++pattern GL_FRONT_LEFT = 0x0400++pattern GL_FRONT_RIGHT  :: (Eq a, Num a) => a++pattern GL_FRONT_RIGHT = 0x0401++pattern GL_FUNC_ADD  :: (Eq a, Num a) => a++pattern GL_FUNC_ADD = 0x8006++pattern GL_FUNC_REVERSE_SUBTRACT  :: (Eq a, Num a) => a++pattern GL_FUNC_REVERSE_SUBTRACT = 0x800B++pattern GL_FUNC_SUBTRACT  :: (Eq a, Num a) => a++pattern GL_FUNC_SUBTRACT = 0x800A++pattern GL_GEOMETRY_INPUT_TYPE  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_INPUT_TYPE = 0x8917++pattern GL_GEOMETRY_OUTPUT_TYPE  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918++pattern GL_GEOMETRY_SHADER  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_SHADER = 0x8DD9++pattern GL_GEOMETRY_VERTICES_OUT  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_VERTICES_OUT = 0x8916++pattern GL_GEQUAL  :: (Eq a, Num a) => a++pattern GL_GEQUAL = 0x0206++pattern GL_GREATER  :: (Eq a, Num a) => a++pattern GL_GREATER = 0x0204++pattern GL_GREEN  :: (Eq a, Num a) => a++pattern GL_GREEN = 0x1904++pattern GL_GREEN_INTEGER  :: (Eq a, Num a) => a++pattern GL_GREEN_INTEGER = 0x8D95++pattern GL_HALF_FLOAT  :: (Eq a, Num a) => a++pattern GL_HALF_FLOAT = 0x140B++pattern GL_INCR  :: (Eq a, Num a) => a++pattern GL_INCR = 0x1E02++pattern GL_INCR_WRAP  :: (Eq a, Num a) => a++pattern GL_INCR_WRAP = 0x8507++pattern GL_INDEX  :: (Eq a, Num a) => a++pattern GL_INDEX = 0x8222++pattern GL_INFO_LOG_LENGTH  :: (Eq a, Num a) => a++pattern GL_INFO_LOG_LENGTH = 0x8B84++pattern GL_INT  :: (Eq a, Num a) => a++pattern GL_INT = 0x1404++pattern GL_INTERLEAVED_ATTRIBS  :: (Eq a, Num a) => a++pattern GL_INTERLEAVED_ATTRIBS = 0x8C8C++pattern GL_INT_SAMPLER_1D  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_1D = 0x8DC9++pattern GL_INT_SAMPLER_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_1D_ARRAY = 0x8DCE++pattern GL_INT_SAMPLER_2D  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_2D = 0x8DCA++pattern GL_INT_SAMPLER_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_2D_ARRAY = 0x8DCF++pattern GL_INT_SAMPLER_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109++pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C++pattern GL_INT_SAMPLER_2D_RECT  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_2D_RECT = 0x8DCD++pattern GL_INT_SAMPLER_3D  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_3D = 0x8DCB++pattern GL_INT_SAMPLER_BUFFER  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_BUFFER = 0x8DD0++pattern GL_INT_SAMPLER_CUBE  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_CUBE = 0x8DCC++pattern GL_INT_VEC2  :: (Eq a, Num a) => a++pattern GL_INT_VEC2 = 0x8B53++pattern GL_INT_VEC3  :: (Eq a, Num a) => a++pattern GL_INT_VEC3 = 0x8B54++pattern GL_INT_VEC4  :: (Eq a, Num a) => a++pattern GL_INT_VEC4 = 0x8B55++pattern GL_INVALID_ENUM  :: (Eq a, Num a) => a++pattern GL_INVALID_ENUM = 0x0500++pattern GL_INVALID_FRAMEBUFFER_OPERATION  :: (Eq a, Num a) => a++pattern GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506++pattern GL_INVALID_INDEX  :: (Eq a, Num a) => a++pattern GL_INVALID_INDEX = 0xFFFFFFFF++pattern GL_INVALID_OPERATION  :: (Eq a, Num a) => a++pattern GL_INVALID_OPERATION = 0x0502++pattern GL_INVALID_VALUE  :: (Eq a, Num a) => a++pattern GL_INVALID_VALUE = 0x0501++pattern GL_INVERT  :: (Eq a, Num a) => a++pattern GL_INVERT = 0x150A++pattern GL_KEEP  :: (Eq a, Num a) => a++pattern GL_KEEP = 0x1E00++pattern GL_LAST_VERTEX_CONVENTION  :: (Eq a, Num a) => a++pattern GL_LAST_VERTEX_CONVENTION = 0x8E4E++pattern GL_LEFT  :: (Eq a, Num a) => a++pattern GL_LEFT = 0x0406++pattern GL_LEQUAL  :: (Eq a, Num a) => a++pattern GL_LEQUAL = 0x0203++pattern GL_LESS  :: (Eq a, Num a) => a++pattern GL_LESS = 0x0201++pattern GL_LINE  :: (Eq a, Num a) => a++pattern GL_LINE = 0x1B01++pattern GL_LINEAR  :: (Eq a, Num a) => a++pattern GL_LINEAR = 0x2601++pattern GL_LINEAR_MIPMAP_LINEAR  :: (Eq a, Num a) => a++pattern GL_LINEAR_MIPMAP_LINEAR = 0x2703++pattern GL_LINEAR_MIPMAP_NEAREST  :: (Eq a, Num a) => a++pattern GL_LINEAR_MIPMAP_NEAREST = 0x2701++pattern GL_LINES  :: (Eq a, Num a) => a++pattern GL_LINES = 0x0001++pattern GL_LINES_ADJACENCY  :: (Eq a, Num a) => a++pattern GL_LINES_ADJACENCY = 0x000A++pattern GL_LINE_LOOP  :: (Eq a, Num a) => a++pattern GL_LINE_LOOP = 0x0002++pattern GL_LINE_SMOOTH  :: (Eq a, Num a) => a++pattern GL_LINE_SMOOTH = 0x0B20++pattern GL_LINE_SMOOTH_HINT  :: (Eq a, Num a) => a++pattern GL_LINE_SMOOTH_HINT = 0x0C52++pattern GL_LINE_STRIP  :: (Eq a, Num a) => a++pattern GL_LINE_STRIP = 0x0003++pattern GL_LINE_STRIP_ADJACENCY  :: (Eq a, Num a) => a++pattern GL_LINE_STRIP_ADJACENCY = 0x000B++pattern GL_LINE_WIDTH  :: (Eq a, Num a) => a++pattern GL_LINE_WIDTH = 0x0B21++pattern GL_LINE_WIDTH_GRANULARITY  :: (Eq a, Num a) => a++pattern GL_LINE_WIDTH_GRANULARITY = 0x0B23++pattern GL_LINE_WIDTH_RANGE  :: (Eq a, Num a) => a++pattern GL_LINE_WIDTH_RANGE = 0x0B22++pattern GL_LINK_STATUS  :: (Eq a, Num a) => a++pattern GL_LINK_STATUS = 0x8B82++pattern GL_LOGIC_OP_MODE  :: (Eq a, Num a) => a++pattern GL_LOGIC_OP_MODE = 0x0BF0++pattern GL_LOWER_LEFT  :: (Eq a, Num a) => a++pattern GL_LOWER_LEFT = 0x8CA1++pattern GL_MAJOR_VERSION  :: (Eq a, Num a) => a++pattern GL_MAJOR_VERSION = 0x821B++pattern GL_MAP_FLUSH_EXPLICIT_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010++pattern GL_MAP_INVALIDATE_BUFFER_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008++pattern GL_MAP_INVALIDATE_RANGE_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_INVALIDATE_RANGE_BIT = 0x0004++pattern GL_MAP_READ_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_READ_BIT = 0x0001++pattern GL_MAP_UNSYNCHRONIZED_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_UNSYNCHRONIZED_BIT = 0x0020++pattern GL_MAP_WRITE_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_WRITE_BIT = 0x0002++pattern GL_MAX  :: (Eq a, Num a) => a++pattern GL_MAX = 0x8008++pattern GL_MAX_3D_TEXTURE_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_3D_TEXTURE_SIZE = 0x8073++pattern GL_MAX_ARRAY_TEXTURE_LAYERS  :: (Eq a, Num a) => a++pattern GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF++pattern GL_MAX_CLIP_DISTANCES  :: (Eq a, Num a) => a++pattern GL_MAX_CLIP_DISTANCES = 0x0D32++pattern GL_MAX_COLOR_ATTACHMENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COLOR_ATTACHMENTS = 0x8CDF++pattern GL_MAX_COLOR_TEXTURE_SAMPLES  :: (Eq a, Num a) => a++pattern GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E++pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33++pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32++pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D++pattern GL_MAX_COMBINED_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E++pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31++pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C++pattern GL_MAX_DEPTH_TEXTURE_SAMPLES  :: (Eq a, Num a) => a++pattern GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F++pattern GL_MAX_DRAW_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_DRAW_BUFFERS = 0x8824++pattern GL_MAX_ELEMENTS_INDICES  :: (Eq a, Num a) => a++pattern GL_MAX_ELEMENTS_INDICES = 0x80E9++pattern GL_MAX_ELEMENTS_VERTICES  :: (Eq a, Num a) => a++pattern GL_MAX_ELEMENTS_VERTICES = 0x80E8++pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125++pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D++pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49++pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1++pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF++pattern GL_MAX_INTEGER_SAMPLES  :: (Eq a, Num a) => a++pattern GL_MAX_INTEGER_SAMPLES = 0x9110++pattern GL_MAX_PROGRAM_TEXEL_OFFSET  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905++pattern GL_MAX_RECTANGLE_TEXTURE_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8++pattern GL_MAX_RENDERBUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_RENDERBUFFER_SIZE = 0x84E8++pattern GL_MAX_SAMPLES  :: (Eq a, Num a) => a++pattern GL_MAX_SAMPLES = 0x8D57++pattern GL_MAX_SAMPLE_MASK_WORDS  :: (Eq a, Num a) => a++pattern GL_MAX_SAMPLE_MASK_WORDS = 0x8E59++pattern GL_MAX_SERVER_WAIT_TIMEOUT  :: (Eq a, Num a) => a++pattern GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111++pattern GL_MAX_TEXTURE_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B++pattern GL_MAX_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872++pattern GL_MAX_TEXTURE_LOD_BIAS  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_LOD_BIAS = 0x84FD++pattern GL_MAX_TEXTURE_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_SIZE = 0x0D33++pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS  :: (Eq a, Num a) => a++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80++pattern GL_MAX_UNIFORM_BLOCK_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30++pattern GL_MAX_UNIFORM_BUFFER_BINDINGS  :: (Eq a, Num a) => a++pattern GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F++pattern GL_MAX_VARYING_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_VARYING_COMPONENTS = 0x8B4B++pattern GL_MAX_VARYING_FLOATS  :: (Eq a, Num a) => a++pattern GL_MAX_VARYING_FLOATS = 0x8B4B++pattern GL_MAX_VERTEX_ATTRIBS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATTRIBS = 0x8869++pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122++pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C++pattern GL_MAX_VERTEX_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B++pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A++pattern GL_MAX_VIEWPORT_DIMS  :: (Eq a, Num a) => a++pattern GL_MAX_VIEWPORT_DIMS = 0x0D3A++pattern GL_MIN  :: (Eq a, Num a) => a++pattern GL_MIN = 0x8007++pattern GL_MINOR_VERSION  :: (Eq a, Num a) => a++pattern GL_MINOR_VERSION = 0x821C++pattern GL_MIN_PROGRAM_TEXEL_OFFSET  :: (Eq a, Num a) => a++pattern GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904++pattern GL_MIRRORED_REPEAT  :: (Eq a, Num a) => a++pattern GL_MIRRORED_REPEAT = 0x8370++pattern GL_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_MULTISAMPLE = 0x809D++pattern GL_NAND  :: (Eq a, Num a) => a++pattern GL_NAND = 0x150E++pattern GL_NEAREST  :: (Eq a, Num a) => a++pattern GL_NEAREST = 0x2600++pattern GL_NEAREST_MIPMAP_LINEAR  :: (Eq a, Num a) => a++pattern GL_NEAREST_MIPMAP_LINEAR = 0x2702++pattern GL_NEAREST_MIPMAP_NEAREST  :: (Eq a, Num a) => a++pattern GL_NEAREST_MIPMAP_NEAREST = 0x2700++pattern GL_NEVER  :: (Eq a, Num a) => a++pattern GL_NEVER = 0x0200++pattern GL_NICEST  :: (Eq a, Num a) => a++pattern GL_NICEST = 0x1102++pattern GL_NONE  :: (Eq a, Num a) => a++pattern GL_NONE = 0++pattern GL_NOOP  :: (Eq a, Num a) => a++pattern GL_NOOP = 0x1505++pattern GL_NOR  :: (Eq a, Num a) => a++pattern GL_NOR = 0x1508++pattern GL_NOTEQUAL  :: (Eq a, Num a) => a++pattern GL_NOTEQUAL = 0x0205++pattern GL_NO_ERROR  :: (Eq a, Num a) => a++pattern GL_NO_ERROR = 0++pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS  :: (Eq a, Num a) => a++pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2++pattern GL_NUM_EXTENSIONS  :: (Eq a, Num a) => a++pattern GL_NUM_EXTENSIONS = 0x821D++pattern GL_OBJECT_TYPE  :: (Eq a, Num a) => a++pattern GL_OBJECT_TYPE = 0x9112++pattern GL_ONE  :: (Eq a, Num a) => a++pattern GL_ONE = 1++pattern GL_ONE_MINUS_CONSTANT_ALPHA  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004++pattern GL_ONE_MINUS_CONSTANT_COLOR  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_CONSTANT_COLOR = 0x8002++pattern GL_ONE_MINUS_DST_ALPHA  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_DST_ALPHA = 0x0305++pattern GL_ONE_MINUS_DST_COLOR  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_DST_COLOR = 0x0307++pattern GL_ONE_MINUS_SRC_ALPHA  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_SRC_ALPHA = 0x0303++pattern GL_ONE_MINUS_SRC_COLOR  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_SRC_COLOR = 0x0301++pattern GL_OR  :: (Eq a, Num a) => a++pattern GL_OR = 0x1507++pattern GL_OR_INVERTED  :: (Eq a, Num a) => a++pattern GL_OR_INVERTED = 0x150D++pattern GL_OR_REVERSE  :: (Eq a, Num a) => a++pattern GL_OR_REVERSE = 0x150B++pattern GL_OUT_OF_MEMORY  :: (Eq a, Num a) => a++pattern GL_OUT_OF_MEMORY = 0x0505++pattern GL_PACK_ALIGNMENT  :: (Eq a, Num a) => a++pattern GL_PACK_ALIGNMENT = 0x0D05++pattern GL_PACK_IMAGE_HEIGHT  :: (Eq a, Num a) => a++pattern GL_PACK_IMAGE_HEIGHT = 0x806C++pattern GL_PACK_LSB_FIRST  :: (Eq a, Num a) => a++pattern GL_PACK_LSB_FIRST = 0x0D01++pattern GL_PACK_ROW_LENGTH  :: (Eq a, Num a) => a++pattern GL_PACK_ROW_LENGTH = 0x0D02++pattern GL_PACK_SKIP_IMAGES  :: (Eq a, Num a) => a++pattern GL_PACK_SKIP_IMAGES = 0x806B++pattern GL_PACK_SKIP_PIXELS  :: (Eq a, Num a) => a++pattern GL_PACK_SKIP_PIXELS = 0x0D04++pattern GL_PACK_SKIP_ROWS  :: (Eq a, Num a) => a++pattern GL_PACK_SKIP_ROWS = 0x0D03++pattern GL_PACK_SWAP_BYTES  :: (Eq a, Num a) => a++pattern GL_PACK_SWAP_BYTES = 0x0D00++pattern GL_PIXEL_PACK_BUFFER  :: (Eq a, Num a) => a++pattern GL_PIXEL_PACK_BUFFER = 0x88EB++pattern GL_PIXEL_PACK_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED++pattern GL_PIXEL_UNPACK_BUFFER  :: (Eq a, Num a) => a++pattern GL_PIXEL_UNPACK_BUFFER = 0x88EC++pattern GL_PIXEL_UNPACK_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF++pattern GL_POINT  :: (Eq a, Num a) => a++pattern GL_POINT = 0x1B00++pattern GL_POINTS  :: (Eq a, Num a) => a++pattern GL_POINTS = 0x0000++pattern GL_POINT_FADE_THRESHOLD_SIZE  :: (Eq a, Num a) => a++pattern GL_POINT_FADE_THRESHOLD_SIZE = 0x8128++pattern GL_POINT_SIZE  :: (Eq a, Num a) => a++pattern GL_POINT_SIZE = 0x0B11++pattern GL_POINT_SIZE_GRANULARITY  :: (Eq a, Num a) => a++pattern GL_POINT_SIZE_GRANULARITY = 0x0B13++pattern GL_POINT_SIZE_RANGE  :: (Eq a, Num a) => a++pattern GL_POINT_SIZE_RANGE = 0x0B12++pattern GL_POINT_SPRITE_COORD_ORIGIN  :: (Eq a, Num a) => a++pattern GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0++pattern GL_POLYGON_MODE  :: (Eq a, Num a) => a++pattern GL_POLYGON_MODE = 0x0B40++pattern GL_POLYGON_OFFSET_FACTOR  :: (Eq a, Num a) => a++pattern GL_POLYGON_OFFSET_FACTOR = 0x8038++pattern GL_POLYGON_OFFSET_FILL  :: (Eq a, Num a) => a++pattern GL_POLYGON_OFFSET_FILL = 0x8037++pattern GL_POLYGON_OFFSET_LINE  :: (Eq a, Num a) => a++pattern GL_POLYGON_OFFSET_LINE = 0x2A02++pattern GL_POLYGON_OFFSET_POINT  :: (Eq a, Num a) => a++pattern GL_POLYGON_OFFSET_POINT = 0x2A01++pattern GL_POLYGON_OFFSET_UNITS  :: (Eq a, Num a) => a++pattern GL_POLYGON_OFFSET_UNITS = 0x2A00++pattern GL_POLYGON_SMOOTH  :: (Eq a, Num a) => a++pattern GL_POLYGON_SMOOTH = 0x0B41++pattern GL_POLYGON_SMOOTH_HINT  :: (Eq a, Num a) => a++pattern GL_POLYGON_SMOOTH_HINT = 0x0C53++pattern GL_PRIMITIVES_GENERATED  :: (Eq a, Num a) => a++pattern GL_PRIMITIVES_GENERATED = 0x8C87++pattern GL_PRIMITIVE_RESTART  :: (Eq a, Num a) => a++pattern GL_PRIMITIVE_RESTART = 0x8F9D++pattern GL_PRIMITIVE_RESTART_INDEX  :: (Eq a, Num a) => a++pattern GL_PRIMITIVE_RESTART_INDEX = 0x8F9E++pattern GL_PROVOKING_VERTEX  :: (Eq a, Num a) => a++pattern GL_PROVOKING_VERTEX = 0x8E4F++pattern GL_PROXY_TEXTURE_1D  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_1D = 0x8063++pattern GL_PROXY_TEXTURE_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19++pattern GL_PROXY_TEXTURE_2D  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_2D = 0x8064++pattern GL_PROXY_TEXTURE_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B++pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101++pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103++pattern GL_PROXY_TEXTURE_3D  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_3D = 0x8070++pattern GL_PROXY_TEXTURE_CUBE_MAP  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_CUBE_MAP = 0x851B++pattern GL_PROXY_TEXTURE_RECTANGLE  :: (Eq a, Num a) => a++pattern GL_PROXY_TEXTURE_RECTANGLE = 0x84F7++pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION  :: (Eq a, Num a) => a++pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C++pattern GL_QUERY_BY_REGION_NO_WAIT  :: (Eq a, Num a) => a++pattern GL_QUERY_BY_REGION_NO_WAIT = 0x8E16++pattern GL_QUERY_BY_REGION_WAIT  :: (Eq a, Num a) => a++pattern GL_QUERY_BY_REGION_WAIT = 0x8E15++pattern GL_QUERY_COUNTER_BITS  :: (Eq a, Num a) => a++pattern GL_QUERY_COUNTER_BITS = 0x8864++pattern GL_QUERY_NO_WAIT  :: (Eq a, Num a) => a++pattern GL_QUERY_NO_WAIT = 0x8E14++pattern GL_QUERY_RESULT  :: (Eq a, Num a) => a++pattern GL_QUERY_RESULT = 0x8866++pattern GL_QUERY_RESULT_AVAILABLE  :: (Eq a, Num a) => a++pattern GL_QUERY_RESULT_AVAILABLE = 0x8867++pattern GL_QUERY_WAIT  :: (Eq a, Num a) => a++pattern GL_QUERY_WAIT = 0x8E13++pattern GL_R11F_G11F_B10F  :: (Eq a, Num a) => a++pattern GL_R11F_G11F_B10F = 0x8C3A++pattern GL_R16  :: (Eq a, Num a) => a++pattern GL_R16 = 0x822A++pattern GL_R16F  :: (Eq a, Num a) => a++pattern GL_R16F = 0x822D++pattern GL_R16I  :: (Eq a, Num a) => a++pattern GL_R16I = 0x8233++pattern GL_R16UI  :: (Eq a, Num a) => a++pattern GL_R16UI = 0x8234++pattern GL_R16_SNORM  :: (Eq a, Num a) => a++pattern GL_R16_SNORM = 0x8F98++pattern GL_R32F  :: (Eq a, Num a) => a++pattern GL_R32F = 0x822E++pattern GL_R32I  :: (Eq a, Num a) => a++pattern GL_R32I = 0x8235++pattern GL_R32UI  :: (Eq a, Num a) => a++pattern GL_R32UI = 0x8236++pattern GL_R3_G3_B2  :: (Eq a, Num a) => a++pattern GL_R3_G3_B2 = 0x2A10++pattern GL_R8  :: (Eq a, Num a) => a++pattern GL_R8 = 0x8229++pattern GL_R8I  :: (Eq a, Num a) => a++pattern GL_R8I = 0x8231++pattern GL_R8UI  :: (Eq a, Num a) => a++pattern GL_R8UI = 0x8232++pattern GL_R8_SNORM  :: (Eq a, Num a) => a++pattern GL_R8_SNORM = 0x8F94++pattern GL_RASTERIZER_DISCARD  :: (Eq a, Num a) => a++pattern GL_RASTERIZER_DISCARD = 0x8C89++pattern GL_READ_BUFFER  :: (Eq a, Num a) => a++pattern GL_READ_BUFFER = 0x0C02++pattern GL_READ_FRAMEBUFFER  :: (Eq a, Num a) => a++pattern GL_READ_FRAMEBUFFER = 0x8CA8++pattern GL_READ_FRAMEBUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_READ_FRAMEBUFFER_BINDING = 0x8CAA++pattern GL_READ_ONLY  :: (Eq a, Num a) => a++pattern GL_READ_ONLY = 0x88B8++pattern GL_READ_WRITE  :: (Eq a, Num a) => a++pattern GL_READ_WRITE = 0x88BA++pattern GL_RED  :: (Eq a, Num a) => a++pattern GL_RED = 0x1903++pattern GL_RED_INTEGER  :: (Eq a, Num a) => a++pattern GL_RED_INTEGER = 0x8D94++pattern GL_RENDERBUFFER  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER = 0x8D41++pattern GL_RENDERBUFFER_ALPHA_SIZE  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53++pattern GL_RENDERBUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_BINDING = 0x8CA7++pattern GL_RENDERBUFFER_BLUE_SIZE  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_BLUE_SIZE = 0x8D52++pattern GL_RENDERBUFFER_DEPTH_SIZE  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54++pattern GL_RENDERBUFFER_GREEN_SIZE  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_GREEN_SIZE = 0x8D51++pattern GL_RENDERBUFFER_HEIGHT  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_HEIGHT = 0x8D43++pattern GL_RENDERBUFFER_INTERNAL_FORMAT  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44++pattern GL_RENDERBUFFER_RED_SIZE  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_RED_SIZE = 0x8D50++pattern GL_RENDERBUFFER_SAMPLES  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_SAMPLES = 0x8CAB++pattern GL_RENDERBUFFER_STENCIL_SIZE  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55++pattern GL_RENDERBUFFER_WIDTH  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_WIDTH = 0x8D42++pattern GL_RENDERER  :: (Eq a, Num a) => a++pattern GL_RENDERER = 0x1F01++pattern GL_REPEAT  :: (Eq a, Num a) => a++pattern GL_REPEAT = 0x2901++pattern GL_REPLACE  :: (Eq a, Num a) => a++pattern GL_REPLACE = 0x1E01++pattern GL_RG  :: (Eq a, Num a) => a++pattern GL_RG = 0x8227++pattern GL_RG16  :: (Eq a, Num a) => a++pattern GL_RG16 = 0x822C++pattern GL_RG16F  :: (Eq a, Num a) => a++pattern GL_RG16F = 0x822F++pattern GL_RG16I  :: (Eq a, Num a) => a++pattern GL_RG16I = 0x8239++pattern GL_RG16UI  :: (Eq a, Num a) => a++pattern GL_RG16UI = 0x823A++pattern GL_RG16_SNORM  :: (Eq a, Num a) => a++pattern GL_RG16_SNORM = 0x8F99++pattern GL_RG32F  :: (Eq a, Num a) => a++pattern GL_RG32F = 0x8230++pattern GL_RG32I  :: (Eq a, Num a) => a++pattern GL_RG32I = 0x823B++pattern GL_RG32UI  :: (Eq a, Num a) => a++pattern GL_RG32UI = 0x823C++pattern GL_RG8  :: (Eq a, Num a) => a++pattern GL_RG8 = 0x822B++pattern GL_RG8I  :: (Eq a, Num a) => a++pattern GL_RG8I = 0x8237++pattern GL_RG8UI  :: (Eq a, Num a) => a++pattern GL_RG8UI = 0x8238++pattern GL_RG8_SNORM  :: (Eq a, Num a) => a++pattern GL_RG8_SNORM = 0x8F95++pattern GL_RGB  :: (Eq a, Num a) => a++pattern GL_RGB = 0x1907++pattern GL_RGB10  :: (Eq a, Num a) => a++pattern GL_RGB10 = 0x8052++pattern GL_RGB10_A2  :: (Eq a, Num a) => a++pattern GL_RGB10_A2 = 0x8059++pattern GL_RGB12  :: (Eq a, Num a) => a++pattern GL_RGB12 = 0x8053++pattern GL_RGB16  :: (Eq a, Num a) => a++pattern GL_RGB16 = 0x8054++pattern GL_RGB16F  :: (Eq a, Num a) => a++pattern GL_RGB16F = 0x881B++pattern GL_RGB16I  :: (Eq a, Num a) => a++pattern GL_RGB16I = 0x8D89++pattern GL_RGB16UI  :: (Eq a, Num a) => a++pattern GL_RGB16UI = 0x8D77++pattern GL_RGB16_SNORM  :: (Eq a, Num a) => a++pattern GL_RGB16_SNORM = 0x8F9A++pattern GL_RGB32F  :: (Eq a, Num a) => a++pattern GL_RGB32F = 0x8815++pattern GL_RGB32I  :: (Eq a, Num a) => a++pattern GL_RGB32I = 0x8D83++pattern GL_RGB32UI  :: (Eq a, Num a) => a++pattern GL_RGB32UI = 0x8D71++pattern GL_RGB4  :: (Eq a, Num a) => a++pattern GL_RGB4 = 0x804F++pattern GL_RGB5  :: (Eq a, Num a) => a++pattern GL_RGB5 = 0x8050++pattern GL_RGB5_A1  :: (Eq a, Num a) => a++pattern GL_RGB5_A1 = 0x8057++pattern GL_RGB8  :: (Eq a, Num a) => a++pattern GL_RGB8 = 0x8051++pattern GL_RGB8I  :: (Eq a, Num a) => a++pattern GL_RGB8I = 0x8D8F++pattern GL_RGB8UI  :: (Eq a, Num a) => a++pattern GL_RGB8UI = 0x8D7D++pattern GL_RGB8_SNORM  :: (Eq a, Num a) => a++pattern GL_RGB8_SNORM = 0x8F96++pattern GL_RGB9_E5  :: (Eq a, Num a) => a++pattern GL_RGB9_E5 = 0x8C3D++pattern GL_RGBA  :: (Eq a, Num a) => a++pattern GL_RGBA = 0x1908++pattern GL_RGBA12  :: (Eq a, Num a) => a++pattern GL_RGBA12 = 0x805A++pattern GL_RGBA16  :: (Eq a, Num a) => a++pattern GL_RGBA16 = 0x805B++pattern GL_RGBA16F  :: (Eq a, Num a) => a++pattern GL_RGBA16F = 0x881A++pattern GL_RGBA16I  :: (Eq a, Num a) => a++pattern GL_RGBA16I = 0x8D88++pattern GL_RGBA16UI  :: (Eq a, Num a) => a++pattern GL_RGBA16UI = 0x8D76++pattern GL_RGBA16_SNORM  :: (Eq a, Num a) => a++pattern GL_RGBA16_SNORM = 0x8F9B++pattern GL_RGBA2  :: (Eq a, Num a) => a++pattern GL_RGBA2 = 0x8055++pattern GL_RGBA32F  :: (Eq a, Num a) => a++pattern GL_RGBA32F = 0x8814++pattern GL_RGBA32I  :: (Eq a, Num a) => a++pattern GL_RGBA32I = 0x8D82++pattern GL_RGBA32UI  :: (Eq a, Num a) => a++pattern GL_RGBA32UI = 0x8D70++pattern GL_RGBA4  :: (Eq a, Num a) => a++pattern GL_RGBA4 = 0x8056++pattern GL_RGBA8  :: (Eq a, Num a) => a++pattern GL_RGBA8 = 0x8058++pattern GL_RGBA8I  :: (Eq a, Num a) => a++pattern GL_RGBA8I = 0x8D8E++pattern GL_RGBA8UI  :: (Eq a, Num a) => a++pattern GL_RGBA8UI = 0x8D7C++pattern GL_RGBA8_SNORM  :: (Eq a, Num a) => a++pattern GL_RGBA8_SNORM = 0x8F97++pattern GL_RGBA_INTEGER  :: (Eq a, Num a) => a++pattern GL_RGBA_INTEGER = 0x8D99++pattern GL_RGB_INTEGER  :: (Eq a, Num a) => a++pattern GL_RGB_INTEGER = 0x8D98++pattern GL_RG_INTEGER  :: (Eq a, Num a) => a++pattern GL_RG_INTEGER = 0x8228++pattern GL_RIGHT  :: (Eq a, Num a) => a++pattern GL_RIGHT = 0x0407++pattern GL_SAMPLER_1D  :: (Eq a, Num a) => a++pattern GL_SAMPLER_1D = 0x8B5D++pattern GL_SAMPLER_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_SAMPLER_1D_ARRAY = 0x8DC0++pattern GL_SAMPLER_1D_ARRAY_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3++pattern GL_SAMPLER_1D_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_1D_SHADOW = 0x8B61++pattern GL_SAMPLER_2D  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D = 0x8B5E++pattern GL_SAMPLER_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_ARRAY = 0x8DC1++pattern GL_SAMPLER_2D_ARRAY_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4++pattern GL_SAMPLER_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_MULTISAMPLE = 0x9108++pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B++pattern GL_SAMPLER_2D_RECT  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_RECT = 0x8B63++pattern GL_SAMPLER_2D_RECT_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_RECT_SHADOW = 0x8B64++pattern GL_SAMPLER_2D_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_2D_SHADOW = 0x8B62++pattern GL_SAMPLER_3D  :: (Eq a, Num a) => a++pattern GL_SAMPLER_3D = 0x8B5F++pattern GL_SAMPLER_BUFFER  :: (Eq a, Num a) => a++pattern GL_SAMPLER_BUFFER = 0x8DC2++pattern GL_SAMPLER_CUBE  :: (Eq a, Num a) => a++pattern GL_SAMPLER_CUBE = 0x8B60++pattern GL_SAMPLER_CUBE_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_CUBE_SHADOW = 0x8DC5++pattern GL_SAMPLES  :: (Eq a, Num a) => a++pattern GL_SAMPLES = 0x80A9++pattern GL_SAMPLES_PASSED  :: (Eq a, Num a) => a++pattern GL_SAMPLES_PASSED = 0x8914++pattern GL_SAMPLE_ALPHA_TO_COVERAGE  :: (Eq a, Num a) => a++pattern GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E++pattern GL_SAMPLE_ALPHA_TO_ONE  :: (Eq a, Num a) => a++pattern GL_SAMPLE_ALPHA_TO_ONE = 0x809F++pattern GL_SAMPLE_BUFFERS  :: (Eq a, Num a) => a++pattern GL_SAMPLE_BUFFERS = 0x80A8++pattern GL_SAMPLE_COVERAGE  :: (Eq a, Num a) => a++pattern GL_SAMPLE_COVERAGE = 0x80A0++pattern GL_SAMPLE_COVERAGE_INVERT  :: (Eq a, Num a) => a++pattern GL_SAMPLE_COVERAGE_INVERT = 0x80AB++pattern GL_SAMPLE_COVERAGE_VALUE  :: (Eq a, Num a) => a++pattern GL_SAMPLE_COVERAGE_VALUE = 0x80AA++pattern GL_SAMPLE_MASK  :: (Eq a, Num a) => a++pattern GL_SAMPLE_MASK = 0x8E51++pattern GL_SAMPLE_MASK_VALUE  :: (Eq a, Num a) => a++pattern GL_SAMPLE_MASK_VALUE = 0x8E52++pattern GL_SAMPLE_POSITION  :: (Eq a, Num a) => a++pattern GL_SAMPLE_POSITION = 0x8E50++pattern GL_SCISSOR_BOX  :: (Eq a, Num a) => a++pattern GL_SCISSOR_BOX = 0x0C10++pattern GL_SCISSOR_TEST  :: (Eq a, Num a) => a++pattern GL_SCISSOR_TEST = 0x0C11++pattern GL_SEPARATE_ATTRIBS  :: (Eq a, Num a) => a++pattern GL_SEPARATE_ATTRIBS = 0x8C8D++pattern GL_SET  :: (Eq a, Num a) => a++pattern GL_SET = 0x150F++pattern GL_SHADER_SOURCE_LENGTH  :: (Eq a, Num a) => a++pattern GL_SHADER_SOURCE_LENGTH = 0x8B88++pattern GL_SHADER_TYPE  :: (Eq a, Num a) => a++pattern GL_SHADER_TYPE = 0x8B4F++pattern GL_SHADING_LANGUAGE_VERSION  :: (Eq a, Num a) => a++pattern GL_SHADING_LANGUAGE_VERSION = 0x8B8C++pattern GL_SHORT  :: (Eq a, Num a) => a++pattern GL_SHORT = 0x1402++pattern GL_SIGNALED  :: (Eq a, Num a) => a++pattern GL_SIGNALED = 0x9119++pattern GL_SIGNED_NORMALIZED  :: (Eq a, Num a) => a++pattern GL_SIGNED_NORMALIZED = 0x8F9C++pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY  :: (Eq a, Num a) => a++pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23++pattern GL_SMOOTH_LINE_WIDTH_RANGE  :: (Eq a, Num a) => a++pattern GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22++pattern GL_SMOOTH_POINT_SIZE_GRANULARITY  :: (Eq a, Num a) => a++pattern GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13++pattern GL_SMOOTH_POINT_SIZE_RANGE  :: (Eq a, Num a) => a++pattern GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12++pattern GL_SRC1_ALPHA  :: (Eq a, Num a) => a++pattern GL_SRC1_ALPHA = 0x8589++pattern GL_SRC_ALPHA  :: (Eq a, Num a) => a++pattern GL_SRC_ALPHA = 0x0302++pattern GL_SRC_ALPHA_SATURATE  :: (Eq a, Num a) => a++pattern GL_SRC_ALPHA_SATURATE = 0x0308++pattern GL_SRC_COLOR  :: (Eq a, Num a) => a++pattern GL_SRC_COLOR = 0x0300++pattern GL_SRGB  :: (Eq a, Num a) => a++pattern GL_SRGB = 0x8C40++pattern GL_SRGB8  :: (Eq a, Num a) => a++pattern GL_SRGB8 = 0x8C41++pattern GL_SRGB8_ALPHA8  :: (Eq a, Num a) => a++pattern GL_SRGB8_ALPHA8 = 0x8C43++pattern GL_SRGB_ALPHA  :: (Eq a, Num a) => a++pattern GL_SRGB_ALPHA = 0x8C42++pattern GL_STATIC_COPY  :: (Eq a, Num a) => a++pattern GL_STATIC_COPY = 0x88E6++pattern GL_STATIC_DRAW  :: (Eq a, Num a) => a++pattern GL_STATIC_DRAW = 0x88E4++pattern GL_STATIC_READ  :: (Eq a, Num a) => a++pattern GL_STATIC_READ = 0x88E5++pattern GL_STENCIL  :: (Eq a, Num a) => a++pattern GL_STENCIL = 0x1802++pattern GL_STENCIL_ATTACHMENT  :: (Eq a, Num a) => a++pattern GL_STENCIL_ATTACHMENT = 0x8D20++pattern GL_STENCIL_BACK_FAIL  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_FAIL = 0x8801++pattern GL_STENCIL_BACK_FUNC  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_FUNC = 0x8800++pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802++pattern GL_STENCIL_BACK_PASS_DEPTH_PASS  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803++pattern GL_STENCIL_BACK_REF  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_REF = 0x8CA3++pattern GL_STENCIL_BACK_VALUE_MASK  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_VALUE_MASK = 0x8CA4++pattern GL_STENCIL_BACK_WRITEMASK  :: (Eq a, Num a) => a++pattern GL_STENCIL_BACK_WRITEMASK = 0x8CA5++pattern GL_STENCIL_BUFFER_BIT  :: (Eq a, Num a) => a++pattern GL_STENCIL_BUFFER_BIT = 0x00000400++pattern GL_STENCIL_CLEAR_VALUE  :: (Eq a, Num a) => a++pattern GL_STENCIL_CLEAR_VALUE = 0x0B91++pattern GL_STENCIL_FAIL  :: (Eq a, Num a) => a++pattern GL_STENCIL_FAIL = 0x0B94++pattern GL_STENCIL_FUNC  :: (Eq a, Num a) => a++pattern GL_STENCIL_FUNC = 0x0B92++pattern GL_STENCIL_INDEX  :: (Eq a, Num a) => a++pattern GL_STENCIL_INDEX = 0x1901++pattern GL_STENCIL_INDEX1  :: (Eq a, Num a) => a++pattern GL_STENCIL_INDEX1 = 0x8D46++pattern GL_STENCIL_INDEX16  :: (Eq a, Num a) => a++pattern GL_STENCIL_INDEX16 = 0x8D49++pattern GL_STENCIL_INDEX4  :: (Eq a, Num a) => a++pattern GL_STENCIL_INDEX4 = 0x8D47++pattern GL_STENCIL_INDEX8  :: (Eq a, Num a) => a++pattern GL_STENCIL_INDEX8 = 0x8D48++pattern GL_STENCIL_PASS_DEPTH_FAIL  :: (Eq a, Num a) => a++pattern GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95++pattern GL_STENCIL_PASS_DEPTH_PASS  :: (Eq a, Num a) => a++pattern GL_STENCIL_PASS_DEPTH_PASS = 0x0B96++pattern GL_STENCIL_REF  :: (Eq a, Num a) => a++pattern GL_STENCIL_REF = 0x0B97++pattern GL_STENCIL_TEST  :: (Eq a, Num a) => a++pattern GL_STENCIL_TEST = 0x0B90++pattern GL_STENCIL_VALUE_MASK  :: (Eq a, Num a) => a++pattern GL_STENCIL_VALUE_MASK = 0x0B93++pattern GL_STENCIL_WRITEMASK  :: (Eq a, Num a) => a++pattern GL_STENCIL_WRITEMASK = 0x0B98++pattern GL_STEREO  :: (Eq a, Num a) => a++pattern GL_STEREO = 0x0C33++pattern GL_STREAM_COPY  :: (Eq a, Num a) => a++pattern GL_STREAM_COPY = 0x88E2++pattern GL_STREAM_DRAW  :: (Eq a, Num a) => a++pattern GL_STREAM_DRAW = 0x88E0++pattern GL_STREAM_READ  :: (Eq a, Num a) => a++pattern GL_STREAM_READ = 0x88E1++pattern GL_SUBPIXEL_BITS  :: (Eq a, Num a) => a++pattern GL_SUBPIXEL_BITS = 0x0D50++pattern GL_SYNC_CONDITION  :: (Eq a, Num a) => a++pattern GL_SYNC_CONDITION = 0x9113++pattern GL_SYNC_FENCE  :: (Eq a, Num a) => a++pattern GL_SYNC_FENCE = 0x9116++pattern GL_SYNC_FLAGS  :: (Eq a, Num a) => a++pattern GL_SYNC_FLAGS = 0x9115++pattern GL_SYNC_FLUSH_COMMANDS_BIT  :: (Eq a, Num a) => a++pattern GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001++pattern GL_SYNC_GPU_COMMANDS_COMPLETE  :: (Eq a, Num a) => a++pattern GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117++pattern GL_SYNC_STATUS  :: (Eq a, Num a) => a++pattern GL_SYNC_STATUS = 0x9114++pattern GL_TEXTURE  :: (Eq a, Num a) => a++pattern GL_TEXTURE = 0x1702++pattern GL_TEXTURE0  :: (Eq a, Num a) => a++pattern GL_TEXTURE0 = 0x84C0++pattern GL_TEXTURE1  :: (Eq a, Num a) => a++pattern GL_TEXTURE1 = 0x84C1++pattern GL_TEXTURE10  :: (Eq a, Num a) => a++pattern GL_TEXTURE10 = 0x84CA++pattern GL_TEXTURE11  :: (Eq a, Num a) => a++pattern GL_TEXTURE11 = 0x84CB++pattern GL_TEXTURE12  :: (Eq a, Num a) => a++pattern GL_TEXTURE12 = 0x84CC++pattern GL_TEXTURE13  :: (Eq a, Num a) => a++pattern GL_TEXTURE13 = 0x84CD++pattern GL_TEXTURE14  :: (Eq a, Num a) => a++pattern GL_TEXTURE14 = 0x84CE++pattern GL_TEXTURE15  :: (Eq a, Num a) => a++pattern GL_TEXTURE15 = 0x84CF++pattern GL_TEXTURE16  :: (Eq a, Num a) => a++pattern GL_TEXTURE16 = 0x84D0++pattern GL_TEXTURE17  :: (Eq a, Num a) => a++pattern GL_TEXTURE17 = 0x84D1++pattern GL_TEXTURE18  :: (Eq a, Num a) => a++pattern GL_TEXTURE18 = 0x84D2++pattern GL_TEXTURE19  :: (Eq a, Num a) => a++pattern GL_TEXTURE19 = 0x84D3++pattern GL_TEXTURE2  :: (Eq a, Num a) => a++pattern GL_TEXTURE2 = 0x84C2++pattern GL_TEXTURE20  :: (Eq a, Num a) => a++pattern GL_TEXTURE20 = 0x84D4++pattern GL_TEXTURE21  :: (Eq a, Num a) => a++pattern GL_TEXTURE21 = 0x84D5++pattern GL_TEXTURE22  :: (Eq a, Num a) => a++pattern GL_TEXTURE22 = 0x84D6++pattern GL_TEXTURE23  :: (Eq a, Num a) => a++pattern GL_TEXTURE23 = 0x84D7++pattern GL_TEXTURE24  :: (Eq a, Num a) => a++pattern GL_TEXTURE24 = 0x84D8++pattern GL_TEXTURE25  :: (Eq a, Num a) => a++pattern GL_TEXTURE25 = 0x84D9++pattern GL_TEXTURE26  :: (Eq a, Num a) => a++pattern GL_TEXTURE26 = 0x84DA++pattern GL_TEXTURE27  :: (Eq a, Num a) => a++pattern GL_TEXTURE27 = 0x84DB++pattern GL_TEXTURE28  :: (Eq a, Num a) => a++pattern GL_TEXTURE28 = 0x84DC++pattern GL_TEXTURE29  :: (Eq a, Num a) => a++pattern GL_TEXTURE29 = 0x84DD++pattern GL_TEXTURE3  :: (Eq a, Num a) => a++pattern GL_TEXTURE3 = 0x84C3++pattern GL_TEXTURE30  :: (Eq a, Num a) => a++pattern GL_TEXTURE30 = 0x84DE++pattern GL_TEXTURE31  :: (Eq a, Num a) => a++pattern GL_TEXTURE31 = 0x84DF++pattern GL_TEXTURE4  :: (Eq a, Num a) => a++pattern GL_TEXTURE4 = 0x84C4++pattern GL_TEXTURE5  :: (Eq a, Num a) => a++pattern GL_TEXTURE5 = 0x84C5++pattern GL_TEXTURE6  :: (Eq a, Num a) => a++pattern GL_TEXTURE6 = 0x84C6++pattern GL_TEXTURE7  :: (Eq a, Num a) => a++pattern GL_TEXTURE7 = 0x84C7++pattern GL_TEXTURE8  :: (Eq a, Num a) => a++pattern GL_TEXTURE8 = 0x84C8++pattern GL_TEXTURE9  :: (Eq a, Num a) => a++pattern GL_TEXTURE9 = 0x84C9++pattern GL_TEXTURE_1D  :: (Eq a, Num a) => a++pattern GL_TEXTURE_1D = 0x0DE0++pattern GL_TEXTURE_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_1D_ARRAY = 0x8C18++pattern GL_TEXTURE_2D  :: (Eq a, Num a) => a++pattern GL_TEXTURE_2D = 0x0DE1++pattern GL_TEXTURE_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_2D_ARRAY = 0x8C1A++pattern GL_TEXTURE_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_2D_MULTISAMPLE = 0x9100++pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102++pattern GL_TEXTURE_3D  :: (Eq a, Num a) => a++pattern GL_TEXTURE_3D = 0x806F++pattern GL_TEXTURE_ALPHA_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_ALPHA_SIZE = 0x805F++pattern GL_TEXTURE_ALPHA_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_ALPHA_TYPE = 0x8C13++pattern GL_TEXTURE_BASE_LEVEL  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BASE_LEVEL = 0x813C++pattern GL_TEXTURE_BINDING_1D  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_1D = 0x8068++pattern GL_TEXTURE_BINDING_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C++pattern GL_TEXTURE_BINDING_2D  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_2D = 0x8069++pattern GL_TEXTURE_BINDING_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105++pattern GL_TEXTURE_BINDING_3D  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_3D = 0x806A++pattern GL_TEXTURE_BINDING_BUFFER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_BUFFER = 0x8C2C++pattern GL_TEXTURE_BINDING_CUBE_MAP  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_CUBE_MAP = 0x8514++pattern GL_TEXTURE_BINDING_RECTANGLE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_RECTANGLE = 0x84F6++pattern GL_TEXTURE_BLUE_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BLUE_SIZE = 0x805E++pattern GL_TEXTURE_BLUE_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BLUE_TYPE = 0x8C12++pattern GL_TEXTURE_BORDER_COLOR  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BORDER_COLOR = 0x1004++pattern GL_TEXTURE_BUFFER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER = 0x8C2A++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D++pattern GL_TEXTURE_COMPARE_FUNC  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPARE_FUNC = 0x884D++pattern GL_TEXTURE_COMPARE_MODE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPARE_MODE = 0x884C++pattern GL_TEXTURE_COMPRESSED  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPRESSED = 0x86A1++pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0++pattern GL_TEXTURE_COMPRESSION_HINT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPRESSION_HINT = 0x84EF++pattern GL_TEXTURE_CUBE_MAP  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP = 0x8513++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519++pattern GL_TEXTURE_CUBE_MAP_SEAMLESS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F++pattern GL_TEXTURE_DEPTH  :: (Eq a, Num a) => a++pattern GL_TEXTURE_DEPTH = 0x8071++pattern GL_TEXTURE_DEPTH_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_DEPTH_SIZE = 0x884A++pattern GL_TEXTURE_DEPTH_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_DEPTH_TYPE = 0x8C16++pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107++pattern GL_TEXTURE_GREEN_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GREEN_SIZE = 0x805D++pattern GL_TEXTURE_GREEN_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GREEN_TYPE = 0x8C11++pattern GL_TEXTURE_HEIGHT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_HEIGHT = 0x1001++pattern GL_TEXTURE_INTERNAL_FORMAT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_INTERNAL_FORMAT = 0x1003++pattern GL_TEXTURE_LOD_BIAS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_LOD_BIAS = 0x8501++pattern GL_TEXTURE_MAG_FILTER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_MAG_FILTER = 0x2800++pattern GL_TEXTURE_MAX_LEVEL  :: (Eq a, Num a) => a++pattern GL_TEXTURE_MAX_LEVEL = 0x813D++pattern GL_TEXTURE_MAX_LOD  :: (Eq a, Num a) => a++pattern GL_TEXTURE_MAX_LOD = 0x813B++pattern GL_TEXTURE_MIN_FILTER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_MIN_FILTER = 0x2801++pattern GL_TEXTURE_MIN_LOD  :: (Eq a, Num a) => a++pattern GL_TEXTURE_MIN_LOD = 0x813A++pattern GL_TEXTURE_RECTANGLE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_RECTANGLE = 0x84F5++pattern GL_TEXTURE_RED_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_RED_SIZE = 0x805C++pattern GL_TEXTURE_RED_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_RED_TYPE = 0x8C10++pattern GL_TEXTURE_SAMPLES  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SAMPLES = 0x9106++pattern GL_TEXTURE_SHARED_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SHARED_SIZE = 0x8C3F++pattern GL_TEXTURE_STENCIL_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_STENCIL_SIZE = 0x88F1++pattern GL_TEXTURE_WIDTH  :: (Eq a, Num a) => a++pattern GL_TEXTURE_WIDTH = 0x1000++pattern GL_TEXTURE_WRAP_R  :: (Eq a, Num a) => a++pattern GL_TEXTURE_WRAP_R = 0x8072++pattern GL_TEXTURE_WRAP_S  :: (Eq a, Num a) => a++pattern GL_TEXTURE_WRAP_S = 0x2802++pattern GL_TEXTURE_WRAP_T  :: (Eq a, Num a) => a++pattern GL_TEXTURE_WRAP_T = 0x2803++pattern GL_TIMEOUT_EXPIRED  :: (Eq a, Num a) => a++pattern GL_TIMEOUT_EXPIRED = 0x911B++pattern GL_TIMEOUT_IGNORED  :: (Eq a, Num a) => a++pattern GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF++pattern GL_TRANSFORM_FEEDBACK_BUFFER  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E++pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F++pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F++pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85++pattern GL_TRANSFORM_FEEDBACK_BUFFER_START  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84++pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88++pattern GL_TRANSFORM_FEEDBACK_VARYINGS  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83++pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76++pattern GL_TRIANGLES  :: (Eq a, Num a) => a++pattern GL_TRIANGLES = 0x0004++pattern GL_TRIANGLES_ADJACENCY  :: (Eq a, Num a) => a++pattern GL_TRIANGLES_ADJACENCY = 0x000C++pattern GL_TRIANGLE_FAN  :: (Eq a, Num a) => a++pattern GL_TRIANGLE_FAN = 0x0006++pattern GL_TRIANGLE_STRIP  :: (Eq a, Num a) => a++pattern GL_TRIANGLE_STRIP = 0x0005++pattern GL_TRIANGLE_STRIP_ADJACENCY  :: (Eq a, Num a) => a++pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D++pattern GL_TRUE  :: (Eq a, Num a) => a++pattern GL_TRUE = 1++pattern GL_UNIFORM_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_UNIFORM_ARRAY_STRIDE = 0x8A3C++pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42++pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43++pattern GL_UNIFORM_BLOCK_BINDING  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_BINDING = 0x8A3F++pattern GL_UNIFORM_BLOCK_DATA_SIZE  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40++pattern GL_UNIFORM_BLOCK_INDEX  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_INDEX = 0x8A3A++pattern GL_UNIFORM_BLOCK_NAME_LENGTH  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44++pattern GL_UNIFORM_BUFFER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BUFFER = 0x8A11++pattern GL_UNIFORM_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BUFFER_BINDING = 0x8A28++pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34++pattern GL_UNIFORM_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BUFFER_SIZE = 0x8A2A++pattern GL_UNIFORM_BUFFER_START  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BUFFER_START = 0x8A29++pattern GL_UNIFORM_IS_ROW_MAJOR  :: (Eq a, Num a) => a++pattern GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E++pattern GL_UNIFORM_MATRIX_STRIDE  :: (Eq a, Num a) => a++pattern GL_UNIFORM_MATRIX_STRIDE = 0x8A3D++pattern GL_UNIFORM_NAME_LENGTH  :: (Eq a, Num a) => a++pattern GL_UNIFORM_NAME_LENGTH = 0x8A39++pattern GL_UNIFORM_OFFSET  :: (Eq a, Num a) => a++pattern GL_UNIFORM_OFFSET = 0x8A3B++pattern GL_UNIFORM_SIZE  :: (Eq a, Num a) => a++pattern GL_UNIFORM_SIZE = 0x8A38++pattern GL_UNIFORM_TYPE  :: (Eq a, Num a) => a++pattern GL_UNIFORM_TYPE = 0x8A37++pattern GL_UNPACK_ALIGNMENT  :: (Eq a, Num a) => a++pattern GL_UNPACK_ALIGNMENT = 0x0CF5++pattern GL_UNPACK_IMAGE_HEIGHT  :: (Eq a, Num a) => a++pattern GL_UNPACK_IMAGE_HEIGHT = 0x806E++pattern GL_UNPACK_LSB_FIRST  :: (Eq a, Num a) => a++pattern GL_UNPACK_LSB_FIRST = 0x0CF1++pattern GL_UNPACK_ROW_LENGTH  :: (Eq a, Num a) => a++pattern GL_UNPACK_ROW_LENGTH = 0x0CF2++pattern GL_UNPACK_SKIP_IMAGES  :: (Eq a, Num a) => a++pattern GL_UNPACK_SKIP_IMAGES = 0x806D++pattern GL_UNPACK_SKIP_PIXELS  :: (Eq a, Num a) => a++pattern GL_UNPACK_SKIP_PIXELS = 0x0CF4++pattern GL_UNPACK_SKIP_ROWS  :: (Eq a, Num a) => a++pattern GL_UNPACK_SKIP_ROWS = 0x0CF3++pattern GL_UNPACK_SWAP_BYTES  :: (Eq a, Num a) => a++pattern GL_UNPACK_SWAP_BYTES = 0x0CF0++pattern GL_UNSIGNALED  :: (Eq a, Num a) => a++pattern GL_UNSIGNALED = 0x9118++pattern GL_UNSIGNED_BYTE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_BYTE = 0x1401++pattern GL_UNSIGNED_BYTE_2_3_3_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362++pattern GL_UNSIGNED_BYTE_3_3_2  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_BYTE_3_3_2 = 0x8032++pattern GL_UNSIGNED_INT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT = 0x1405++pattern GL_UNSIGNED_INT_10F_11F_11F_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B++pattern GL_UNSIGNED_INT_10_10_10_2  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_10_10_10_2 = 0x8036++pattern GL_UNSIGNED_INT_24_8  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_24_8 = 0x84FA++pattern GL_UNSIGNED_INT_2_10_10_10_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368++pattern GL_UNSIGNED_INT_5_9_9_9_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E++pattern GL_UNSIGNED_INT_8_8_8_8  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_8_8_8_8 = 0x8035++pattern GL_UNSIGNED_INT_8_8_8_8_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367++pattern GL_UNSIGNED_INT_SAMPLER_1D  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1++pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6++pattern GL_UNSIGNED_INT_SAMPLER_2D  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2++pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D++pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5++pattern GL_UNSIGNED_INT_SAMPLER_3D  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8++pattern GL_UNSIGNED_INT_SAMPLER_CUBE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4++pattern GL_UNSIGNED_INT_VEC2  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_VEC2 = 0x8DC6++pattern GL_UNSIGNED_INT_VEC3  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_VEC3 = 0x8DC7++pattern GL_UNSIGNED_INT_VEC4  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_VEC4 = 0x8DC8++pattern GL_UNSIGNED_NORMALIZED  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_NORMALIZED = 0x8C17++pattern GL_UNSIGNED_SHORT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT = 0x1403++pattern GL_UNSIGNED_SHORT_1_5_5_5_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366++pattern GL_UNSIGNED_SHORT_4_4_4_4  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365++pattern GL_UNSIGNED_SHORT_5_5_5_1  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034++pattern GL_UNSIGNED_SHORT_5_6_5  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_5_6_5 = 0x8363++pattern GL_UNSIGNED_SHORT_5_6_5_REV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364++pattern GL_UPPER_LEFT  :: (Eq a, Num a) => a++pattern GL_UPPER_LEFT = 0x8CA2++pattern GL_VALIDATE_STATUS  :: (Eq a, Num a) => a++pattern GL_VALIDATE_STATUS = 0x8B83++pattern GL_VENDOR  :: (Eq a, Num a) => a++pattern GL_VENDOR = 0x1F00++pattern GL_VERSION  :: (Eq a, Num a) => a++pattern GL_VERSION = 0x1F02++pattern GL_VERTEX_ARRAY_BINDING  :: (Eq a, Num a) => a++pattern GL_VERTEX_ARRAY_BINDING = 0x85B5++pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F++pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622++pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD++pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A++pattern GL_VERTEX_ATTRIB_ARRAY_POINTER  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645++pattern GL_VERTEX_ATTRIB_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623++pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624++pattern GL_VERTEX_ATTRIB_ARRAY_TYPE  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625++pattern GL_VERTEX_PROGRAM_POINT_SIZE  :: (Eq a, Num a) => a++pattern GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642++pattern GL_VERTEX_SHADER  :: (Eq a, Num a) => a++pattern GL_VERTEX_SHADER = 0x8B31++pattern GL_VIEWPORT  :: (Eq a, Num a) => a++pattern GL_VIEWPORT = 0x0BA2++pattern GL_WAIT_FAILED  :: (Eq a, Num a) => a++pattern GL_WAIT_FAILED = 0x911D++pattern GL_WRITE_ONLY  :: (Eq a, Num a) => a++pattern GL_WRITE_ONLY = 0x88B9++pattern GL_XOR  :: (Eq a, Num a) => a++pattern GL_XOR = 0x1506++pattern GL_ZERO  :: (Eq a, Num a) => a++pattern GL_ZERO = 0++-- | Usage: @'glBindFragDataLocationIndexed' program colorNumber index name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocationIndexed.xhtml>+++glBindFragDataLocationIndexed :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocationIndexed = ffiuintuintuintPtrcharIOV glBindFragDataLocationIndexedFunPtr++glBindFragDataLocationIndexedFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationIndexedFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationIndexed")++{-# NOINLINE glBindFragDataLocationIndexedFunPtr #-}++-- | Usage: @'glBindSampler' unit sampler@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindSampler.xhtml>+++glBindSampler :: MonadIO m => GLuint -> GLuint -> m ()+glBindSampler = ffiuintuintIOV glBindSamplerFunPtr++glBindSamplerFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glBindSamplerFunPtr = unsafePerformIO (getProcAddress "glBindSampler")++{-# NOINLINE glBindSamplerFunPtr #-}++-- | Usage: @'glDeleteSamplers' count samplers@+--+-- The length of @samplers@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteSamplers.xhtml>+++glDeleteSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteSamplers = ffisizeiPtruintIOV glDeleteSamplersFunPtr++glDeleteSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteSamplersFunPtr = unsafePerformIO (getProcAddress "glDeleteSamplers")++{-# NOINLINE glDeleteSamplersFunPtr #-}++-- | Usage: @'glGenSamplers' count samplers@+--+-- The length of @samplers@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenSamplers.xhtml>+++glGenSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenSamplers = ffisizeiPtruintIOV glGenSamplersFunPtr++glGenSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenSamplersFunPtr = unsafePerformIO (getProcAddress "glGenSamplers")++{-# NOINLINE glGenSamplersFunPtr #-}++-- | Usage: @'glGetFragDataIndex' program name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetFragDataIndex.xhtml>+++glGetFragDataIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLint+glGetFragDataIndex = ffiuintPtrcharIOint glGetFragDataIndexFunPtr++glGetFragDataIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+glGetFragDataIndexFunPtr = unsafePerformIO (getProcAddress "glGetFragDataIndex")++{-# NOINLINE glGetFragDataIndexFunPtr #-}++-- | Usage: @'glGetQueryObjecti64v' id pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetQueryObjecti64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()+glGetQueryObjecti64v = ffiuintenumPtrint64IOV glGetQueryObjecti64vFunPtr++glGetQueryObjecti64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+glGetQueryObjecti64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjecti64v")++{-# NOINLINE glGetQueryObjecti64vFunPtr #-}++-- | Usage: @'glGetQueryObjectui64v' id pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetQueryObjectui64v :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m ()+glGetQueryObjectui64v = ffiuintenumPtruint64IOV glGetQueryObjectui64vFunPtr++glGetQueryObjectui64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+glGetQueryObjectui64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectui64v")++{-# NOINLINE glGetQueryObjectui64vFunPtr #-}++-- | Usage: @'glGetSamplerParameterIiv' sampler pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetSamplerParameterIiv = ffiuintenumPtrintIOV glGetSamplerParameterIivFunPtr++glGetSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetSamplerParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterIiv")++{-# NOINLINE glGetSamplerParameterIivFunPtr #-}++-- | Usage: @'glGetSamplerParameterIuiv' sampler pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glGetSamplerParameterIuiv = ffiuintenumPtruintIOV glGetSamplerParameterIuivFunPtr++glGetSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glGetSamplerParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterIuiv")++{-# NOINLINE glGetSamplerParameterIuivFunPtr #-}++-- | Usage: @'glGetSamplerParameterfv' sampler pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()+glGetSamplerParameterfv = ffiuintenumPtrfloatIOV glGetSamplerParameterfvFunPtr++glGetSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+glGetSamplerParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterfv")++{-# NOINLINE glGetSamplerParameterfvFunPtr #-}++-- | Usage: @'glGetSamplerParameteriv' sampler pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetSamplerParameteriv = ffiuintenumPtrintIOV glGetSamplerParameterivFunPtr++glGetSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetSamplerParameterivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameteriv")++{-# NOINLINE glGetSamplerParameterivFunPtr #-}++-- | Usage: @'glIsSampler' sampler@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsSampler.xhtml>+++glIsSampler :: MonadIO m => GLuint -> m GLboolean+glIsSampler = ffiuintIOboolean glIsSamplerFunPtr++glIsSamplerFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsSamplerFunPtr = unsafePerformIO (getProcAddress "glIsSampler")++{-# NOINLINE glIsSamplerFunPtr #-}++-- | Usage: @'glQueryCounter' id target@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glQueryCounter.xhtml>+++glQueryCounter :: MonadIO m => GLuint -> GLenum -> m ()+glQueryCounter = ffiuintenumIOV glQueryCounterFunPtr++glQueryCounterFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glQueryCounterFunPtr = unsafePerformIO (getProcAddress "glQueryCounter")++{-# NOINLINE glQueryCounterFunPtr #-}++-- | Usage: @'glSamplerParameterIiv' sampler pname param@+--+-- The length of @param@ should be @COMPSIZE(pname)@.+++glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glSamplerParameterIiv = ffiuintenumPtrintIOV glSamplerParameterIivFunPtr++glSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glSamplerParameterIivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterIiv")++{-# NOINLINE glSamplerParameterIivFunPtr #-}++-- | Usage: @'glSamplerParameterIuiv' sampler pname param@+--+-- The length of @param@ should be @COMPSIZE(pname)@.+++glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glSamplerParameterIuiv = ffiuintenumPtruintIOV glSamplerParameterIuivFunPtr++glSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glSamplerParameterIuivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterIuiv")++{-# NOINLINE glSamplerParameterIuivFunPtr #-}++-- | Usage: @'glSamplerParameterf' sampler pname param@+++glSamplerParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()+glSamplerParameterf = ffiuintenumfloatIOV glSamplerParameterfFunPtr++glSamplerParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+glSamplerParameterfFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterf")++{-# NOINLINE glSamplerParameterfFunPtr #-}++-- | Usage: @'glSamplerParameterfv' sampler pname param@+--+-- The length of @param@ should be @COMPSIZE(pname)@.+++glSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()+glSamplerParameterfv = ffiuintenumPtrfloatIOV glSamplerParameterfvFunPtr++glSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+glSamplerParameterfvFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterfv")++{-# NOINLINE glSamplerParameterfvFunPtr #-}++-- | Usage: @'glSamplerParameteri' sampler pname param@+++glSamplerParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()+glSamplerParameteri = ffiuintenumintIOV glSamplerParameteriFunPtr++glSamplerParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+glSamplerParameteriFunPtr = unsafePerformIO (getProcAddress "glSamplerParameteri")++{-# NOINLINE glSamplerParameteriFunPtr #-}++-- | Usage: @'glSamplerParameteriv' sampler pname param@+--+-- The length of @param@ should be @COMPSIZE(pname)@.+++glSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glSamplerParameteriv = ffiuintenumPtrintIOV glSamplerParameterivFunPtr++glSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glSamplerParameterivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameteriv")++{-# NOINLINE glSamplerParameterivFunPtr #-}++-- | Usage: @'glVertexAttribDivisor' index divisor@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribDivisor.xhtml>+++glVertexAttribDivisor :: MonadIO m => GLuint -> GLuint -> m ()+glVertexAttribDivisor = ffiuintuintIOV glVertexAttribDivisorFunPtr++glVertexAttribDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glVertexAttribDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexAttribDivisor")++{-# NOINLINE glVertexAttribDivisorFunPtr #-}++-- | Usage: @'glVertexAttribP1ui' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+++glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()+glVertexAttribP1ui = ffiuintenumbooleanuintIOV glVertexAttribP1uiFunPtr++glVertexAttribP1uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+glVertexAttribP1uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP1ui")++{-# NOINLINE glVertexAttribP1uiFunPtr #-}++-- | Usage: @'glVertexAttribP1uiv' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @1@.+++glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()+glVertexAttribP1uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP1uivFunPtr++glVertexAttribP1uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+glVertexAttribP1uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP1uiv")++{-# NOINLINE glVertexAttribP1uivFunPtr #-}++-- | Usage: @'glVertexAttribP2ui' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+++glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()+glVertexAttribP2ui = ffiuintenumbooleanuintIOV glVertexAttribP2uiFunPtr++glVertexAttribP2uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+glVertexAttribP2uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP2ui")++{-# NOINLINE glVertexAttribP2uiFunPtr #-}++-- | Usage: @'glVertexAttribP2uiv' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @1@.+++glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()+glVertexAttribP2uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP2uivFunPtr++glVertexAttribP2uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+glVertexAttribP2uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP2uiv")++{-# NOINLINE glVertexAttribP2uivFunPtr #-}++-- | Usage: @'glVertexAttribP3ui' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+++glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()+glVertexAttribP3ui = ffiuintenumbooleanuintIOV glVertexAttribP3uiFunPtr++glVertexAttribP3uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+glVertexAttribP3uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP3ui")++{-# NOINLINE glVertexAttribP3uiFunPtr #-}++-- | Usage: @'glVertexAttribP3uiv' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @1@.+++glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()+glVertexAttribP3uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP3uivFunPtr++glVertexAttribP3uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+glVertexAttribP3uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP3uiv")++{-# NOINLINE glVertexAttribP3uivFunPtr #-}++-- | Usage: @'glVertexAttribP4ui' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+++glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m ()+glVertexAttribP4ui = ffiuintenumbooleanuintIOV glVertexAttribP4uiFunPtr++glVertexAttribP4uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+glVertexAttribP4uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP4ui")++{-# NOINLINE glVertexAttribP4uiFunPtr #-}++-- | Usage: @'glVertexAttribP4uiv' index type normalized value@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @1@.+++glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m ()+glVertexAttribP4uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP4uivFunPtr++glVertexAttribP4uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+glVertexAttribP4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP4uiv")++{-# NOINLINE glVertexAttribP4uivFunPtr #-}++pattern GL_ANY_SAMPLES_PASSED  :: (Eq a, Num a) => a++pattern GL_ANY_SAMPLES_PASSED = 0x8C2F++pattern GL_INT_2_10_10_10_REV  :: (Eq a, Num a) => a++pattern GL_INT_2_10_10_10_REV = 0x8D9F++pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC++pattern GL_ONE_MINUS_SRC1_ALPHA  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_SRC1_ALPHA = 0x88FB++pattern GL_ONE_MINUS_SRC1_COLOR  :: (Eq a, Num a) => a++pattern GL_ONE_MINUS_SRC1_COLOR = 0x88FA++pattern GL_RGB10_A2UI  :: (Eq a, Num a) => a++pattern GL_RGB10_A2UI = 0x906F++pattern GL_SAMPLER_BINDING  :: (Eq a, Num a) => a++pattern GL_SAMPLER_BINDING = 0x8919++pattern GL_SRC1_COLOR  :: (Eq a, Num a) => a++pattern GL_SRC1_COLOR = 0x88F9++pattern GL_TEXTURE_SWIZZLE_A  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SWIZZLE_A = 0x8E45++pattern GL_TEXTURE_SWIZZLE_B  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SWIZZLE_B = 0x8E44++pattern GL_TEXTURE_SWIZZLE_G  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SWIZZLE_G = 0x8E43++pattern GL_TEXTURE_SWIZZLE_R  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SWIZZLE_R = 0x8E42++pattern GL_TEXTURE_SWIZZLE_RGBA  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SWIZZLE_RGBA = 0x8E46++pattern GL_TIMESTAMP  :: (Eq a, Num a) => a++pattern GL_TIMESTAMP = 0x8E28++pattern GL_TIME_ELAPSED  :: (Eq a, Num a) => a++pattern GL_TIME_ELAPSED = 0x88BF++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE++-- | Usage: @'glBeginQueryIndexed' target index id@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBeginQueryIndexed.xhtml>+++glBeginQueryIndexed :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()+glBeginQueryIndexed = ffienumuintuintIOV glBeginQueryIndexedFunPtr++glBeginQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+glBeginQueryIndexedFunPtr = unsafePerformIO (getProcAddress "glBeginQueryIndexed")++{-# NOINLINE glBeginQueryIndexedFunPtr #-}++-- | Usage: @'glBindTransformFeedback' target id@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTransformFeedback.xhtml>+++glBindTransformFeedback :: MonadIO m => GLenum -> GLuint -> m ()+glBindTransformFeedback = ffienumuintIOV glBindTransformFeedbackFunPtr++glBindTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBindTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glBindTransformFeedback")++{-# NOINLINE glBindTransformFeedbackFunPtr #-}++-- | Usage: @'glBlendEquationSeparatei' buf modeRGB modeAlpha@+++glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()+glBlendEquationSeparatei = ffiuintenumenumIOV glBlendEquationSeparateiFunPtr++glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+glBlendEquationSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparatei")++{-# NOINLINE glBlendEquationSeparateiFunPtr #-}++-- | Usage: @'glBlendEquationi' buf mode@+++glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()+glBlendEquationi = ffiuintenumIOV glBlendEquationiFunPtr++glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glBlendEquationiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationi")++{-# NOINLINE glBlendEquationiFunPtr #-}++-- | Usage: @'glBlendFuncSeparatei' buf srcRGB dstRGB srcAlpha dstAlpha@+++glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()+glBlendFuncSeparatei = ffiuintenumenumenumenumIOV glBlendFuncSeparateiFunPtr++glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glBlendFuncSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparatei")++{-# NOINLINE glBlendFuncSeparateiFunPtr #-}++-- | Usage: @'glBlendFunci' buf src dst@+++glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()+glBlendFunci = ffiuintenumenumIOV glBlendFunciFunPtr++glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+glBlendFunciFunPtr = unsafePerformIO (getProcAddress "glBlendFunci")++{-# NOINLINE glBlendFunciFunPtr #-}++-- | Usage: @'glDeleteTransformFeedbacks' n ids@+--+-- The length of @ids@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteTransformFeedbacks.xhtml>+++glDeleteTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteTransformFeedbacks = ffisizeiPtruintIOV glDeleteTransformFeedbacksFunPtr++glDeleteTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glDeleteTransformFeedbacks")++{-# NOINLINE glDeleteTransformFeedbacksFunPtr #-}++-- | Usage: @'glDrawArraysIndirect' mode indirect@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysIndirect.xhtml>+++glDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> m ()+glDrawArraysIndirect = ffienumPtrVIOV glDrawArraysIndirectFunPtr++glDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> IO ())+glDrawArraysIndirectFunPtr = unsafePerformIO (getProcAddress "glDrawArraysIndirect")++{-# NOINLINE glDrawArraysIndirectFunPtr #-}++-- | Usage: @'glDrawElementsIndirect' mode type indirect@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsIndirect.xhtml>+++glDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()+glDrawElementsIndirect = ffienumenumPtrVIOV glDrawElementsIndirectFunPtr++glDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())+glDrawElementsIndirectFunPtr = unsafePerformIO (getProcAddress "glDrawElementsIndirect")++{-# NOINLINE glDrawElementsIndirectFunPtr #-}++-- | Usage: @'glDrawTransformFeedback' mode id@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedback.xhtml>+++glDrawTransformFeedback :: MonadIO m => GLenum -> GLuint -> m ()+glDrawTransformFeedback = ffienumuintIOV glDrawTransformFeedbackFunPtr++glDrawTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDrawTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedback")++{-# NOINLINE glDrawTransformFeedbackFunPtr #-}++-- | Usage: @'glDrawTransformFeedbackStream' mode id stream@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStream.xhtml>+++glDrawTransformFeedbackStream :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()+glDrawTransformFeedbackStream = ffienumuintuintIOV glDrawTransformFeedbackStreamFunPtr++glDrawTransformFeedbackStreamFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+glDrawTransformFeedbackStreamFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackStream")++{-# NOINLINE glDrawTransformFeedbackStreamFunPtr #-}++-- | Usage: @'glEndQueryIndexed' target index@+++glEndQueryIndexed :: MonadIO m => GLenum -> GLuint -> m ()+glEndQueryIndexed = ffienumuintIOV glEndQueryIndexedFunPtr++glEndQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glEndQueryIndexedFunPtr = unsafePerformIO (getProcAddress "glEndQueryIndexed")++{-# NOINLINE glEndQueryIndexedFunPtr #-}++-- | Usage: @'glGenTransformFeedbacks' n ids@+--+-- The length of @ids@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenTransformFeedbacks.xhtml>+++glGenTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenTransformFeedbacks = ffisizeiPtruintIOV glGenTransformFeedbacksFunPtr++glGenTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glGenTransformFeedbacks")++{-# NOINLINE glGenTransformFeedbacksFunPtr #-}++-- | Usage: @'glGetActiveSubroutineName' program shadertype index bufsize length name@+--+-- The length of @length@ should be @1@.+--+-- The length of @name@ should be @bufsize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveSubroutineName.xhtml>+++glGetActiveSubroutineName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetActiveSubroutineName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetActiveSubroutineNameFunPtr++glGetActiveSubroutineNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetActiveSubroutineNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineName")++{-# NOINLINE glGetActiveSubroutineNameFunPtr #-}++-- | Usage: @'glGetActiveSubroutineUniformName' program shadertype index bufsize length name@+--+-- The length of @length@ should be @1@.+--+-- The length of @name@ should be @bufsize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveSubroutineUniformName.xhtml>+++glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetActiveSubroutineUniformName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetActiveSubroutineUniformNameFunPtr++glGetActiveSubroutineUniformNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetActiveSubroutineUniformNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineUniformName")++{-# NOINLINE glGetActiveSubroutineUniformNameFunPtr #-}++-- | Usage: @'glGetActiveSubroutineUniformiv' program shadertype index pname values@+--+-- The length of @values@ should be @COMPSIZE(pname)@.+++glGetActiveSubroutineUniformiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()+glGetActiveSubroutineUniformiv = ffiuintenumuintenumPtrintIOV glGetActiveSubroutineUniformivFunPtr++glGetActiveSubroutineUniformivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+glGetActiveSubroutineUniformivFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineUniformiv")++{-# NOINLINE glGetActiveSubroutineUniformivFunPtr #-}++-- | Usage: @'glGetProgramStageiv' program shadertype pname values@+--+-- The length of @values@ should be @1@.+++glGetProgramStageiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()+glGetProgramStageiv = ffiuintenumenumPtrintIOV glGetProgramStageivFunPtr++glGetProgramStageivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+glGetProgramStageivFunPtr = unsafePerformIO (getProcAddress "glGetProgramStageiv")++{-# NOINLINE glGetProgramStageivFunPtr #-}++-- | Usage: @'glGetQueryIndexediv' target index pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetQueryIndexediv :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m ()+glGetQueryIndexediv = ffienumuintenumPtrintIOV glGetQueryIndexedivFunPtr++glGetQueryIndexedivFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+glGetQueryIndexedivFunPtr = unsafePerformIO (getProcAddress "glGetQueryIndexediv")++{-# NOINLINE glGetQueryIndexedivFunPtr #-}++-- | Usage: @'glGetSubroutineIndex' program shadertype name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetSubroutineIndex.xhtml>+++glGetSubroutineIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint+glGetSubroutineIndex = ffiuintenumPtrcharIOuint glGetSubroutineIndexFunPtr++glGetSubroutineIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)+glGetSubroutineIndexFunPtr = unsafePerformIO (getProcAddress "glGetSubroutineIndex")++{-# NOINLINE glGetSubroutineIndexFunPtr #-}++-- | Usage: @'glGetSubroutineUniformLocation' program shadertype name@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetSubroutineUniformLocation.xhtml>+++glGetSubroutineUniformLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint+glGetSubroutineUniformLocation = ffiuintenumPtrcharIOint glGetSubroutineUniformLocationFunPtr++glGetSubroutineUniformLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+glGetSubroutineUniformLocationFunPtr = unsafePerformIO (getProcAddress "glGetSubroutineUniformLocation")++{-# NOINLINE glGetSubroutineUniformLocationFunPtr #-}++-- | Usage: @'glGetUniformSubroutineuiv' shadertype location params@+--+-- The length of @params@ should be @1@.+++glGetUniformSubroutineuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m ()+glGetUniformSubroutineuiv = ffienumintPtruintIOV glGetUniformSubroutineuivFunPtr++glGetUniformSubroutineuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())+glGetUniformSubroutineuivFunPtr = unsafePerformIO (getProcAddress "glGetUniformSubroutineuiv")++{-# NOINLINE glGetUniformSubroutineuivFunPtr #-}++-- | Usage: @'glGetUniformdv' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m ()+glGetUniformdv = ffiuintintPtrdoubleIOV glGetUniformdvFunPtr++glGetUniformdvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())+glGetUniformdvFunPtr = unsafePerformIO (getProcAddress "glGetUniformdv")++{-# NOINLINE glGetUniformdvFunPtr #-}++-- | Usage: @'glIsTransformFeedback' id@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsTransformFeedback.xhtml>+++glIsTransformFeedback :: MonadIO m => GLuint -> m GLboolean+glIsTransformFeedback = ffiuintIOboolean glIsTransformFeedbackFunPtr++glIsTransformFeedbackFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glIsTransformFeedback")++{-# NOINLINE glIsTransformFeedbackFunPtr #-}++-- | Usage: @'glMinSampleShading' value@+--+-- The parameter @value@ is a @ColorF@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMinSampleShading.xhtml>+++glMinSampleShading :: MonadIO m => GLfloat -> m ()+glMinSampleShading = ffifloatIOV glMinSampleShadingFunPtr++glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())+glMinSampleShadingFunPtr = unsafePerformIO (getProcAddress "glMinSampleShading")++{-# NOINLINE glMinSampleShadingFunPtr #-}++-- | Usage: @'glPatchParameterfv' pname values@+--+-- The length of @values@ should be @COMPSIZE(pname)@.+++glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()+glPatchParameterfv = ffienumPtrfloatIOV glPatchParameterfvFunPtr++glPatchParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+glPatchParameterfvFunPtr = unsafePerformIO (getProcAddress "glPatchParameterfv")++{-# NOINLINE glPatchParameterfvFunPtr #-}++-- | Usage: @'glPatchParameteri' pname value@+++glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()+glPatchParameteri = ffienumintIOV glPatchParameteriFunPtr++glPatchParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ())+glPatchParameteriFunPtr = unsafePerformIO (getProcAddress "glPatchParameteri")++{-# NOINLINE glPatchParameteriFunPtr #-}++-- | Usage: @'glPauseTransformFeedback'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPauseTransformFeedback.xhtml>+++glPauseTransformFeedback :: MonadIO m => m ()+glPauseTransformFeedback = ffiIOV glPauseTransformFeedbackFunPtr++glPauseTransformFeedbackFunPtr :: FunPtr (IO ())+glPauseTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glPauseTransformFeedback")++{-# NOINLINE glPauseTransformFeedbackFunPtr #-}++-- | Usage: @'glResumeTransformFeedback'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glResumeTransformFeedback.xhtml>+++glResumeTransformFeedback :: MonadIO m => m ()+glResumeTransformFeedback = ffiIOV glResumeTransformFeedbackFunPtr++glResumeTransformFeedbackFunPtr :: FunPtr (IO ())+glResumeTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glResumeTransformFeedback")++{-# NOINLINE glResumeTransformFeedbackFunPtr #-}++-- | Usage: @'glUniform1d' location x@+++glUniform1d :: MonadIO m => GLint -> GLdouble -> m ()+glUniform1d = ffiintdoubleIOV glUniform1dFunPtr++glUniform1dFunPtr :: FunPtr (GLint -> GLdouble -> IO ())+glUniform1dFunPtr = unsafePerformIO (getProcAddress "glUniform1d")++{-# NOINLINE glUniform1dFunPtr #-}++-- | Usage: @'glUniform1dv' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()+glUniform1dv = ffiintsizeiPtrdoubleIOV glUniform1dvFunPtr++glUniform1dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+glUniform1dvFunPtr = unsafePerformIO (getProcAddress "glUniform1dv")++{-# NOINLINE glUniform1dvFunPtr #-}++-- | Usage: @'glUniform2d' location x y@+++glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m ()+glUniform2d = ffiintdoubledoubleIOV glUniform2dFunPtr++glUniform2dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())+glUniform2dFunPtr = unsafePerformIO (getProcAddress "glUniform2d")++{-# NOINLINE glUniform2dFunPtr #-}++-- | Usage: @'glUniform2dv' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()+glUniform2dv = ffiintsizeiPtrdoubleIOV glUniform2dvFunPtr++glUniform2dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+glUniform2dvFunPtr = unsafePerformIO (getProcAddress "glUniform2dv")++{-# NOINLINE glUniform2dvFunPtr #-}++-- | Usage: @'glUniform3d' location x y z@+++glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m ()+glUniform3d = ffiintdoubledoubledoubleIOV glUniform3dFunPtr++glUniform3dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+glUniform3dFunPtr = unsafePerformIO (getProcAddress "glUniform3d")++{-# NOINLINE glUniform3dFunPtr #-}++-- | Usage: @'glUniform3dv' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()+glUniform3dv = ffiintsizeiPtrdoubleIOV glUniform3dvFunPtr++glUniform3dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+glUniform3dvFunPtr = unsafePerformIO (getProcAddress "glUniform3dv")++{-# NOINLINE glUniform3dvFunPtr #-}++-- | Usage: @'glUniform4d' location x y z w@+++glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glUniform4d = ffiintdoubledoubledoubledoubleIOV glUniform4dFunPtr++glUniform4dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glUniform4dFunPtr = unsafePerformIO (getProcAddress "glUniform4d")++{-# NOINLINE glUniform4dFunPtr #-}++-- | Usage: @'glUniform4dv' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m ()+glUniform4dv = ffiintsizeiPtrdoubleIOV glUniform4dvFunPtr++glUniform4dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+glUniform4dvFunPtr = unsafePerformIO (getProcAddress "glUniform4dv")++{-# NOINLINE glUniform4dvFunPtr #-}++-- | Usage: @'glUniformMatrix2dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*4@.+++glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2dvFunPtr++glUniformMatrix2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2dv")++{-# NOINLINE glUniformMatrix2dvFunPtr #-}++-- | Usage: @'glUniformMatrix2x3dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix2x3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2x3dvFunPtr++glUniformMatrix2x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix2x3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3dv")++{-# NOINLINE glUniformMatrix2x3dvFunPtr #-}++-- | Usage: @'glUniformMatrix2x4dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix2x4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2x4dvFunPtr++glUniformMatrix2x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix2x4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4dv")++{-# NOINLINE glUniformMatrix2x4dvFunPtr #-}++-- | Usage: @'glUniformMatrix3dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*9@.+++glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3dvFunPtr++glUniformMatrix3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3dv")++{-# NOINLINE glUniformMatrix3dvFunPtr #-}++-- | Usage: @'glUniformMatrix3x2dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix3x2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3x2dvFunPtr++glUniformMatrix3x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix3x2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2dv")++{-# NOINLINE glUniformMatrix3x2dvFunPtr #-}++-- | Usage: @'glUniformMatrix3x4dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix3x4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3x4dvFunPtr++glUniformMatrix3x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix3x4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4dv")++{-# NOINLINE glUniformMatrix3x4dvFunPtr #-}++-- | Usage: @'glUniformMatrix4dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*16@.+++glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4dvFunPtr++glUniformMatrix4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4dv")++{-# NOINLINE glUniformMatrix4dvFunPtr #-}++-- | Usage: @'glUniformMatrix4x2dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix4x2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4x2dvFunPtr++glUniformMatrix4x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix4x2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2dv")++{-# NOINLINE glUniformMatrix4x2dvFunPtr #-}++-- | Usage: @'glUniformMatrix4x3dv' location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glUniformMatrix4x3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4x3dvFunPtr++glUniformMatrix4x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glUniformMatrix4x3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3dv")++{-# NOINLINE glUniformMatrix4x3dvFunPtr #-}++-- | Usage: @'glUniformSubroutinesuiv' shadertype count indices@+--+-- The length of @indices@ should be @count@.+++glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()+glUniformSubroutinesuiv = ffienumsizeiPtruintIOV glUniformSubroutinesuivFunPtr++glUniformSubroutinesuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+glUniformSubroutinesuivFunPtr = unsafePerformIO (getProcAddress "glUniformSubroutinesuiv")++{-# NOINLINE glUniformSubroutinesuivFunPtr #-}++pattern GL_ACTIVE_SUBROUTINES  :: (Eq a, Num a) => a++pattern GL_ACTIVE_SUBROUTINES = 0x8DE5++pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH  :: (Eq a, Num a) => a++pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48++pattern GL_ACTIVE_SUBROUTINE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6++pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS  :: (Eq a, Num a) => a++pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47++pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH  :: (Eq a, Num a) => a++pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49++pattern GL_COMPATIBLE_SUBROUTINES  :: (Eq a, Num a) => a++pattern GL_COMPATIBLE_SUBROUTINES = 0x8E4B++pattern GL_DOUBLE_MAT2  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT2 = 0x8F46++pattern GL_DOUBLE_MAT2x3  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT2x3 = 0x8F49++pattern GL_DOUBLE_MAT2x4  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT2x4 = 0x8F4A++pattern GL_DOUBLE_MAT3  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT3 = 0x8F47++pattern GL_DOUBLE_MAT3x2  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT3x2 = 0x8F4B++pattern GL_DOUBLE_MAT3x4  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT3x4 = 0x8F4C++pattern GL_DOUBLE_MAT4  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT4 = 0x8F48++pattern GL_DOUBLE_MAT4x2  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT4x2 = 0x8F4D++pattern GL_DOUBLE_MAT4x3  :: (Eq a, Num a) => a++pattern GL_DOUBLE_MAT4x3 = 0x8F4E++pattern GL_DOUBLE_VEC2  :: (Eq a, Num a) => a++pattern GL_DOUBLE_VEC2 = 0x8FFC++pattern GL_DOUBLE_VEC3  :: (Eq a, Num a) => a++pattern GL_DOUBLE_VEC3 = 0x8FFD++pattern GL_DOUBLE_VEC4  :: (Eq a, Num a) => a++pattern GL_DOUBLE_VEC4 = 0x8FFE++pattern GL_DRAW_INDIRECT_BUFFER  :: (Eq a, Num a) => a++pattern GL_DRAW_INDIRECT_BUFFER = 0x8F3F++pattern GL_DRAW_INDIRECT_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43++pattern GL_FRACTIONAL_EVEN  :: (Eq a, Num a) => a++pattern GL_FRACTIONAL_EVEN = 0x8E7C++pattern GL_FRACTIONAL_ODD  :: (Eq a, Num a) => a++pattern GL_FRACTIONAL_ODD = 0x8E7B++pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D++pattern GL_GEOMETRY_SHADER_INVOCATIONS  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F++pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E++pattern GL_ISOLINES  :: (Eq a, Num a) => a++pattern GL_ISOLINES = 0x8E7A++pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E++pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F++pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C++pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A++pattern GL_MAX_PATCH_VERTICES  :: (Eq a, Num a) => a++pattern GL_MAX_PATCH_VERTICES = 0x8E7D++pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F++pattern GL_MAX_SUBROUTINES  :: (Eq a, Num a) => a++pattern GL_MAX_SUBROUTINES = 0x8DE7++pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS  :: (Eq a, Num a) => a++pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8++pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C++pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83++pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81++pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85++pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89++pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F++pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D++pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86++pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82++pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A++pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80++pattern GL_MAX_TESS_GEN_LEVEL  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_GEN_LEVEL = 0x8E7E++pattern GL_MAX_TESS_PATCH_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84++pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70++pattern GL_MAX_VERTEX_STREAMS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_STREAMS = 0x8E71++pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET  :: (Eq a, Num a) => a++pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET  :: (Eq a, Num a) => a++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E++pattern GL_MIN_SAMPLE_SHADING_VALUE  :: (Eq a, Num a) => a++pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37++pattern GL_NUM_COMPATIBLE_SUBROUTINES  :: (Eq a, Num a) => a++pattern GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A++pattern GL_PATCHES  :: (Eq a, Num a) => a++pattern GL_PATCHES = 0x000E++pattern GL_PATCH_DEFAULT_INNER_LEVEL  :: (Eq a, Num a) => a++pattern GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73++pattern GL_PATCH_DEFAULT_OUTER_LEVEL  :: (Eq a, Num a) => a++pattern GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74++pattern GL_PATCH_VERTICES  :: (Eq a, Num a) => a++pattern GL_PATCH_VERTICES = 0x8E72++pattern GL_SAMPLER_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  :: (Eq a, Num a) => a++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D++pattern GL_SAMPLE_SHADING  :: (Eq a, Num a) => a++pattern GL_SAMPLE_SHADING = 0x8C36++pattern GL_TESS_CONTROL_OUTPUT_VERTICES  :: (Eq a, Num a) => a++pattern GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75++pattern GL_TESS_CONTROL_SHADER  :: (Eq a, Num a) => a++pattern GL_TESS_CONTROL_SHADER = 0x8E88++pattern GL_TESS_EVALUATION_SHADER  :: (Eq a, Num a) => a++pattern GL_TESS_EVALUATION_SHADER = 0x8E87++pattern GL_TESS_GEN_MODE  :: (Eq a, Num a) => a++pattern GL_TESS_GEN_MODE = 0x8E76++pattern GL_TESS_GEN_POINT_MODE  :: (Eq a, Num a) => a++pattern GL_TESS_GEN_POINT_MODE = 0x8E79++pattern GL_TESS_GEN_SPACING  :: (Eq a, Num a) => a++pattern GL_TESS_GEN_SPACING = 0x8E77++pattern GL_TESS_GEN_VERTEX_ORDER  :: (Eq a, Num a) => a++pattern GL_TESS_GEN_VERTEX_ORDER = 0x8E78++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A++pattern GL_TEXTURE_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009++pattern GL_TRANSFORM_FEEDBACK  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK = 0x8E22++pattern GL_TRANSFORM_FEEDBACK_BINDING  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25++pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24++pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F++-- | Usage: @'glActiveShaderProgram' pipeline program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glActiveShaderProgram.xhtml>+++glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m ()+glActiveShaderProgram = ffiuintuintIOV glActiveShaderProgramFunPtr++glActiveShaderProgramFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glActiveShaderProgramFunPtr = unsafePerformIO (getProcAddress "glActiveShaderProgram")++{-# NOINLINE glActiveShaderProgramFunPtr #-}++-- | Usage: @'glBindProgramPipeline' pipeline@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindProgramPipeline.xhtml>+++glBindProgramPipeline :: MonadIO m => GLuint -> m ()+glBindProgramPipeline = ffiuintIOV glBindProgramPipelineFunPtr++glBindProgramPipelineFunPtr :: FunPtr (GLuint -> IO ())+glBindProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glBindProgramPipeline")++{-# NOINLINE glBindProgramPipelineFunPtr #-}++-- | Usage: @'glClearDepthf' d@+++glClearDepthf :: MonadIO m => GLfloat -> m ()+glClearDepthf = ffifloatIOV glClearDepthfFunPtr++glClearDepthfFunPtr :: FunPtr (GLfloat -> IO ())+glClearDepthfFunPtr = unsafePerformIO (getProcAddress "glClearDepthf")++{-# NOINLINE glClearDepthfFunPtr #-}++-- | Usage: @'glCreateShaderProgramv' type count strings@+--+-- The length of @strings@ should be @count@.+++glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint+glCreateShaderProgramv = ffienumsizeiPtrPtrcharIOuint glCreateShaderProgramvFunPtr++glCreateShaderProgramvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)+glCreateShaderProgramvFunPtr = unsafePerformIO (getProcAddress "glCreateShaderProgramv")++{-# NOINLINE glCreateShaderProgramvFunPtr #-}++-- | Usage: @'glDeleteProgramPipelines' n pipelines@+--+-- The length of @pipelines@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDeleteProgramPipelines.xhtml>+++glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteProgramPipelines = ffisizeiPtruintIOV glDeleteProgramPipelinesFunPtr++glDeleteProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramPipelines")++{-# NOINLINE glDeleteProgramPipelinesFunPtr #-}++-- | Usage: @'glDepthRangeArrayv' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+++glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m ()+glDepthRangeArrayv = ffiuintsizeiPtrdoubleIOV glDepthRangeArrayvFunPtr++glDepthRangeArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+glDepthRangeArrayvFunPtr = unsafePerformIO (getProcAddress "glDepthRangeArrayv")++{-# NOINLINE glDepthRangeArrayvFunPtr #-}++-- | Usage: @'glDepthRangeIndexed' index n f@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDepthRangeIndexed.xhtml>+++glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()+glDepthRangeIndexed = ffiuintdoubledoubleIOV glDepthRangeIndexedFunPtr++glDepthRangeIndexedFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+glDepthRangeIndexedFunPtr = unsafePerformIO (getProcAddress "glDepthRangeIndexed")++{-# NOINLINE glDepthRangeIndexedFunPtr #-}++-- | Usage: @'glDepthRangef' n f@+++glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()+glDepthRangef = ffifloatfloatIOV glDepthRangefFunPtr++glDepthRangefFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())+glDepthRangefFunPtr = unsafePerformIO (getProcAddress "glDepthRangef")++{-# NOINLINE glDepthRangefFunPtr #-}++-- | Usage: @'glGenProgramPipelines' n pipelines@+--+-- The length of @pipelines@ should be @n@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGenProgramPipelines.xhtml>+++glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenProgramPipelines = ffisizeiPtruintIOV glGenProgramPipelinesFunPtr++glGenProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glGenProgramPipelines")++{-# NOINLINE glGenProgramPipelinesFunPtr #-}++-- | Usage: @'glGetDoublei_v' target index data@+--+-- The length of @data@ should be @COMPSIZE(target)@.+++glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()+glGetDoublei_v = ffienumuintPtrdoubleIOV glGetDoublei_vFunPtr++glGetDoublei_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+glGetDoublei_vFunPtr = unsafePerformIO (getProcAddress "glGetDoublei_v")++{-# NOINLINE glGetDoublei_vFunPtr #-}++-- | Usage: @'glGetFloati_v' target index data@+--+-- The parameter @target@ is a @TypeEnum@.+--+-- The length of @data@ should be @COMPSIZE(target)@.+++glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glGetFloati_v = ffienumuintPtrfloatIOV glGetFloati_vFunPtr++glGetFloati_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glGetFloati_vFunPtr = unsafePerformIO (getProcAddress "glGetFloati_v")++{-# NOINLINE glGetFloati_vFunPtr #-}++-- | Usage: @'glGetProgramBinary' program bufSize length binaryFormat binary@+--+-- The length of @length@ should be @1@.+--+-- The length of @binaryFormat@ should be @1@.+--+-- The length of @binary@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramBinary.xhtml>+++glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m ()+glGetProgramBinary = ffiuintsizeiPtrsizeiPtrenumPtrVIOV glGetProgramBinaryFunPtr++glGetProgramBinaryFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ())+glGetProgramBinaryFunPtr = unsafePerformIO (getProcAddress "glGetProgramBinary")++{-# NOINLINE glGetProgramBinaryFunPtr #-}++-- | Usage: @'glGetProgramPipelineInfoLog' pipeline bufSize length infoLog@+--+-- The length of @length@ should be @1@.+--+-- The length of @infoLog@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramPipelineInfoLog.xhtml>+++glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetProgramPipelineInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetProgramPipelineInfoLogFunPtr++glGetProgramPipelineInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetProgramPipelineInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetProgramPipelineInfoLog")++{-# NOINLINE glGetProgramPipelineInfoLogFunPtr #-}++-- | Usage: @'glGetProgramPipelineiv' pipeline pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetProgramPipelineiv = ffiuintenumPtrintIOV glGetProgramPipelineivFunPtr++glGetProgramPipelineivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetProgramPipelineivFunPtr = unsafePerformIO (getProcAddress "glGetProgramPipelineiv")++{-# NOINLINE glGetProgramPipelineivFunPtr #-}++-- | Usage: @'glGetShaderPrecisionFormat' shadertype precisiontype range precision@+--+-- The length of @range@ should be @2@.+--+-- The length of @precision@ should be @2@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml>+++glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()+glGetShaderPrecisionFormat = ffienumenumPtrintPtrintIOV glGetShaderPrecisionFormatFunPtr++glGetShaderPrecisionFormatFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())+glGetShaderPrecisionFormatFunPtr = unsafePerformIO (getProcAddress "glGetShaderPrecisionFormat")++{-# NOINLINE glGetShaderPrecisionFormatFunPtr #-}++-- | Usage: @'glGetVertexAttribLdv' index pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()+glGetVertexAttribLdv = ffiuintenumPtrdoubleIOV glGetVertexAttribLdvFunPtr++glGetVertexAttribLdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+glGetVertexAttribLdvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribLdv")++{-# NOINLINE glGetVertexAttribLdvFunPtr #-}++-- | Usage: @'glIsProgramPipeline' pipeline@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glIsProgramPipeline.xhtml>+++glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean+glIsProgramPipeline = ffiuintIOboolean glIsProgramPipelineFunPtr++glIsProgramPipelineFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glIsProgramPipeline")++{-# NOINLINE glIsProgramPipelineFunPtr #-}++-- | Usage: @'glProgramBinary' program binaryFormat binary length@+--+-- The length of @binary@ should be @length@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glProgramBinary.xhtml>+++glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()+glProgramBinary = ffiuintenumPtrVsizeiIOV glProgramBinaryFunPtr++glProgramBinaryFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> GLsizei -> IO ())+glProgramBinaryFunPtr = unsafePerformIO (getProcAddress "glProgramBinary")++{-# NOINLINE glProgramBinaryFunPtr #-}++-- | Usage: @'glProgramParameteri' program pname value@+--+-- The parameter @pname@ is a @ProgramParameterPName@.+++glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()+glProgramParameteri = ffiuintenumintIOV glProgramParameteriFunPtr++glProgramParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+glProgramParameteriFunPtr = unsafePerformIO (getProcAddress "glProgramParameteri")++{-# NOINLINE glProgramParameteriFunPtr #-}++-- | Usage: @'glProgramUniform1d' program location v0@+++glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m ()+glProgramUniform1d = ffiuintintdoubleIOV glProgramUniform1dFunPtr++glProgramUniform1dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> IO ())+glProgramUniform1dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1d")++{-# NOINLINE glProgramUniform1dFunPtr #-}++-- | Usage: @'glProgramUniform1dv' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()+glProgramUniform1dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform1dvFunPtr++glProgramUniform1dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+glProgramUniform1dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1dv")++{-# NOINLINE glProgramUniform1dvFunPtr #-}++-- | Usage: @'glProgramUniform1f' program location v0@+++glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()+glProgramUniform1f = ffiuintintfloatIOV glProgramUniform1fFunPtr++glProgramUniform1fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())+glProgramUniform1fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1f")++{-# NOINLINE glProgramUniform1fFunPtr #-}++-- | Usage: @'glProgramUniform1fv' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform1fv = ffiuintintsizeiPtrfloatIOV glProgramUniform1fvFunPtr++glProgramUniform1fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform1fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fv")++{-# NOINLINE glProgramUniform1fvFunPtr #-}++-- | Usage: @'glProgramUniform1i' program location v0@+++glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m ()+glProgramUniform1i = ffiuintintintIOV glProgramUniform1iFunPtr++glProgramUniform1iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())+glProgramUniform1iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i")++{-# NOINLINE glProgramUniform1iFunPtr #-}++-- | Usage: @'glProgramUniform1iv' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform1iv = ffiuintintsizeiPtrintIOV glProgramUniform1ivFunPtr++glProgramUniform1ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform1ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1iv")++{-# NOINLINE glProgramUniform1ivFunPtr #-}++-- | Usage: @'glProgramUniform1ui' program location v0@+++glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m ()+glProgramUniform1ui = ffiuintintuintIOV glProgramUniform1uiFunPtr++glProgramUniform1uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+glProgramUniform1uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui")++{-# NOINLINE glProgramUniform1uiFunPtr #-}++-- | Usage: @'glProgramUniform1uiv' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform1uiv = ffiuintintsizeiPtruintIOV glProgramUniform1uivFunPtr++glProgramUniform1uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform1uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uiv")++{-# NOINLINE glProgramUniform1uivFunPtr #-}++-- | Usage: @'glProgramUniform2d' program location v0 v1@+++glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m ()+glProgramUniform2d = ffiuintintdoubledoubleIOV glProgramUniform2dFunPtr++glProgramUniform2dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ())+glProgramUniform2dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2d")++{-# NOINLINE glProgramUniform2dFunPtr #-}++-- | Usage: @'glProgramUniform2dv' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()+glProgramUniform2dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform2dvFunPtr++glProgramUniform2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+glProgramUniform2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2dv")++{-# NOINLINE glProgramUniform2dvFunPtr #-}++-- | Usage: @'glProgramUniform2f' program location v0 v1@+++glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()+glProgramUniform2f = ffiuintintfloatfloatIOV glProgramUniform2fFunPtr++glProgramUniform2fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+glProgramUniform2fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2f")++{-# NOINLINE glProgramUniform2fFunPtr #-}++-- | Usage: @'glProgramUniform2fv' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform2fv = ffiuintintsizeiPtrfloatIOV glProgramUniform2fvFunPtr++glProgramUniform2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fv")++{-# NOINLINE glProgramUniform2fvFunPtr #-}++-- | Usage: @'glProgramUniform2i' program location v0 v1@+++glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()+glProgramUniform2i = ffiuintintintintIOV glProgramUniform2iFunPtr++glProgramUniform2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+glProgramUniform2iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i")++{-# NOINLINE glProgramUniform2iFunPtr #-}++-- | Usage: @'glProgramUniform2iv' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform2iv = ffiuintintsizeiPtrintIOV glProgramUniform2ivFunPtr++glProgramUniform2ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform2ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2iv")++{-# NOINLINE glProgramUniform2ivFunPtr #-}++-- | Usage: @'glProgramUniform2ui' program location v0 v1@+++glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()+glProgramUniform2ui = ffiuintintuintuintIOV glProgramUniform2uiFunPtr++glProgramUniform2uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())+glProgramUniform2uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui")++{-# NOINLINE glProgramUniform2uiFunPtr #-}++-- | Usage: @'glProgramUniform2uiv' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform2uiv = ffiuintintsizeiPtruintIOV glProgramUniform2uivFunPtr++glProgramUniform2uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform2uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uiv")++{-# NOINLINE glProgramUniform2uivFunPtr #-}++-- | Usage: @'glProgramUniform3d' program location v0 v1 v2@+++glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m ()+glProgramUniform3d = ffiuintintdoubledoubledoubleIOV glProgramUniform3dFunPtr++glProgramUniform3dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+glProgramUniform3dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3d")++{-# NOINLINE glProgramUniform3dFunPtr #-}++-- | Usage: @'glProgramUniform3dv' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()+glProgramUniform3dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform3dvFunPtr++glProgramUniform3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+glProgramUniform3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3dv")++{-# NOINLINE glProgramUniform3dvFunPtr #-}++-- | Usage: @'glProgramUniform3f' program location v0 v1 v2@+++glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()+glProgramUniform3f = ffiuintintfloatfloatfloatIOV glProgramUniform3fFunPtr++glProgramUniform3fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+glProgramUniform3fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3f")++{-# NOINLINE glProgramUniform3fFunPtr #-}++-- | Usage: @'glProgramUniform3fv' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform3fv = ffiuintintsizeiPtrfloatIOV glProgramUniform3fvFunPtr++glProgramUniform3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fv")++{-# NOINLINE glProgramUniform3fvFunPtr #-}++-- | Usage: @'glProgramUniform3i' program location v0 v1 v2@+++glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+glProgramUniform3i = ffiuintintintintintIOV glProgramUniform3iFunPtr++glProgramUniform3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+glProgramUniform3iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i")++{-# NOINLINE glProgramUniform3iFunPtr #-}++-- | Usage: @'glProgramUniform3iv' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform3iv = ffiuintintsizeiPtrintIOV glProgramUniform3ivFunPtr++glProgramUniform3ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform3ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3iv")++{-# NOINLINE glProgramUniform3ivFunPtr #-}++-- | Usage: @'glProgramUniform3ui' program location v0 v1 v2@+++glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()+glProgramUniform3ui = ffiuintintuintuintuintIOV glProgramUniform3uiFunPtr++glProgramUniform3uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+glProgramUniform3uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui")++{-# NOINLINE glProgramUniform3uiFunPtr #-}++-- | Usage: @'glProgramUniform3uiv' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform3uiv = ffiuintintsizeiPtruintIOV glProgramUniform3uivFunPtr++glProgramUniform3uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform3uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uiv")++{-# NOINLINE glProgramUniform3uivFunPtr #-}++-- | Usage: @'glProgramUniform4d' program location v0 v1 v2 v3@+++glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glProgramUniform4d = ffiuintintdoubledoubledoubledoubleIOV glProgramUniform4dFunPtr++glProgramUniform4dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glProgramUniform4dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4d")++{-# NOINLINE glProgramUniform4dFunPtr #-}++-- | Usage: @'glProgramUniform4dv' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()+glProgramUniform4dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform4dvFunPtr++glProgramUniform4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+glProgramUniform4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4dv")++{-# NOINLINE glProgramUniform4dvFunPtr #-}++-- | Usage: @'glProgramUniform4f' program location v0 v1 v2 v3@+++glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glProgramUniform4f = ffiuintintfloatfloatfloatfloatIOV glProgramUniform4fFunPtr++glProgramUniform4fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glProgramUniform4fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4f")++{-# NOINLINE glProgramUniform4fFunPtr #-}++-- | Usage: @'glProgramUniform4fv' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform4fv = ffiuintintsizeiPtrfloatIOV glProgramUniform4fvFunPtr++glProgramUniform4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fv")++{-# NOINLINE glProgramUniform4fvFunPtr #-}++-- | Usage: @'glProgramUniform4i' program location v0 v1 v2 v3@+++glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()+glProgramUniform4i = ffiuintintintintintintIOV glProgramUniform4iFunPtr++glProgramUniform4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+glProgramUniform4iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i")++{-# NOINLINE glProgramUniform4iFunPtr #-}++-- | Usage: @'glProgramUniform4iv' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform4iv = ffiuintintsizeiPtrintIOV glProgramUniform4ivFunPtr++glProgramUniform4ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform4ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4iv")++{-# NOINLINE glProgramUniform4ivFunPtr #-}++-- | Usage: @'glProgramUniform4ui' program location v0 v1 v2 v3@+++glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()+glProgramUniform4ui = ffiuintintuintuintuintuintIOV glProgramUniform4uiFunPtr++glProgramUniform4uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+glProgramUniform4uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui")++{-# NOINLINE glProgramUniform4uiFunPtr #-}++-- | Usage: @'glProgramUniform4uiv' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform4uiv = ffiuintintsizeiPtruintIOV glProgramUniform4uivFunPtr++glProgramUniform4uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform4uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uiv")++{-# NOINLINE glProgramUniform4uivFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*4@.+++glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2dvFunPtr++glProgramUniformMatrix2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2dv")++{-# NOINLINE glProgramUniformMatrix2dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*4@.+++glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2fvFunPtr++glProgramUniformMatrix2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2fv")++{-# NOINLINE glProgramUniformMatrix2fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2x3dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix2x3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2x3dvFunPtr++glProgramUniformMatrix2x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix2x3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3dv")++{-# NOINLINE glProgramUniformMatrix2x3dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2x3fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix2x3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x3fvFunPtr++glProgramUniformMatrix2x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix2x3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3fv")++{-# NOINLINE glProgramUniformMatrix2x3fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2x4dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix2x4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2x4dvFunPtr++glProgramUniformMatrix2x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix2x4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4dv")++{-# NOINLINE glProgramUniformMatrix2x4dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2x4fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix2x4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x4fvFunPtr++glProgramUniformMatrix2x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix2x4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4fv")++{-# NOINLINE glProgramUniformMatrix2x4fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*9@.+++glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3dvFunPtr++glProgramUniformMatrix3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3dv")++{-# NOINLINE glProgramUniformMatrix3dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*9@.+++glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3fvFunPtr++glProgramUniformMatrix3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3fv")++{-# NOINLINE glProgramUniformMatrix3fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3x2dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix3x2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3x2dvFunPtr++glProgramUniformMatrix3x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix3x2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2dv")++{-# NOINLINE glProgramUniformMatrix3x2dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3x2fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+++glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix3x2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x2fvFunPtr++glProgramUniformMatrix3x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix3x2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2fv")++{-# NOINLINE glProgramUniformMatrix3x2fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3x4dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix3x4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3x4dvFunPtr++glProgramUniformMatrix3x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix3x4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4dv")++{-# NOINLINE glProgramUniformMatrix3x4dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3x4fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix3x4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x4fvFunPtr++glProgramUniformMatrix3x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix3x4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4fv")++{-# NOINLINE glProgramUniformMatrix3x4fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*16@.+++glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4dvFunPtr++glProgramUniformMatrix4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4dv")++{-# NOINLINE glProgramUniformMatrix4dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*16@.+++glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4fvFunPtr++glProgramUniformMatrix4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4fv")++{-# NOINLINE glProgramUniformMatrix4fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4x2dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix4x2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4x2dvFunPtr++glProgramUniformMatrix4x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix4x2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2dv")++{-# NOINLINE glProgramUniformMatrix4x2dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4x2fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+++glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix4x2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x2fvFunPtr++glProgramUniformMatrix4x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix4x2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2fv")++{-# NOINLINE glProgramUniformMatrix4x2fvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4x3dv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()+glProgramUniformMatrix4x3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4x3dvFunPtr++glProgramUniformMatrix4x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+glProgramUniformMatrix4x3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3dv")++{-# NOINLINE glProgramUniformMatrix4x3dvFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4x3fv' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+++glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix4x3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x3fvFunPtr++glProgramUniformMatrix4x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix4x3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3fv")++{-# NOINLINE glProgramUniformMatrix4x3fvFunPtr #-}++-- | Usage: @'glReleaseShaderCompiler'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glReleaseShaderCompiler.xhtml>+++glReleaseShaderCompiler :: MonadIO m => m ()+glReleaseShaderCompiler = ffiIOV glReleaseShaderCompilerFunPtr++glReleaseShaderCompilerFunPtr :: FunPtr (IO ())+glReleaseShaderCompilerFunPtr = unsafePerformIO (getProcAddress "glReleaseShaderCompiler")++{-# NOINLINE glReleaseShaderCompilerFunPtr #-}++-- | Usage: @'glScissorArrayv' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+++glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()+glScissorArrayv = ffiuintsizeiPtrintIOV glScissorArrayvFunPtr++glScissorArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+glScissorArrayvFunPtr = unsafePerformIO (getProcAddress "glScissorArrayv")++{-# NOINLINE glScissorArrayvFunPtr #-}++-- | Usage: @'glScissorIndexed' index left bottom width height@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glScissorIndexed.xhtml>+++glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glScissorIndexed = ffiuintintintsizeisizeiIOV glScissorIndexedFunPtr++glScissorIndexedFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glScissorIndexedFunPtr = unsafePerformIO (getProcAddress "glScissorIndexed")++{-# NOINLINE glScissorIndexedFunPtr #-}++-- | Usage: @'glScissorIndexedv' index v@+--+-- The length of @v@ should be @4@.+++glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m ()+glScissorIndexedv = ffiuintPtrintIOV glScissorIndexedvFunPtr++glScissorIndexedvFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glScissorIndexedvFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedv")++{-# NOINLINE glScissorIndexedvFunPtr #-}++-- | Usage: @'glShaderBinary' count shaders binaryformat binary length@+--+-- The length of @shaders@ should be @count@.+--+-- The length of @binary@ should be @length@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml>+++glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()+glShaderBinary = ffisizeiPtruintenumPtrVsizeiIOV glShaderBinaryFunPtr++glShaderBinaryFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> IO ())+glShaderBinaryFunPtr = unsafePerformIO (getProcAddress "glShaderBinary")++{-# NOINLINE glShaderBinaryFunPtr #-}++-- | Usage: @'glUseProgramStages' pipeline stages program@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glUseProgramStages.xhtml>+++glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m ()+glUseProgramStages = ffiuintbitfielduintIOV glUseProgramStagesFunPtr++glUseProgramStagesFunPtr :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ())+glUseProgramStagesFunPtr = unsafePerformIO (getProcAddress "glUseProgramStages")++{-# NOINLINE glUseProgramStagesFunPtr #-}++-- | Usage: @'glValidateProgramPipeline' pipeline@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glValidateProgramPipeline.xhtml>+++glValidateProgramPipeline :: MonadIO m => GLuint -> m ()+glValidateProgramPipeline = ffiuintIOV glValidateProgramPipelineFunPtr++glValidateProgramPipelineFunPtr :: FunPtr (GLuint -> IO ())+glValidateProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glValidateProgramPipeline")++{-# NOINLINE glValidateProgramPipelineFunPtr #-}++-- | Usage: @'glVertexAttribL1d' index x@+++glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m ()+glVertexAttribL1d = ffiuintdoubleIOV glVertexAttribL1dFunPtr++glVertexAttribL1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())+glVertexAttribL1dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1d")++{-# NOINLINE glVertexAttribL1dFunPtr #-}++-- | Usage: @'glVertexAttribL1dv' index v@+--+-- The length of @v@ should be @1@.+++glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttribL1dv = ffiuintPtrdoubleIOV glVertexAttribL1dvFunPtr++glVertexAttribL1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttribL1dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1dv")++{-# NOINLINE glVertexAttribL1dvFunPtr #-}++-- | Usage: @'glVertexAttribL2d' index x y@+++glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()+glVertexAttribL2d = ffiuintdoubledoubleIOV glVertexAttribL2dFunPtr++glVertexAttribL2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+glVertexAttribL2dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL2d")++{-# NOINLINE glVertexAttribL2dFunPtr #-}++-- | Usage: @'glVertexAttribL2dv' index v@+--+-- The length of @v@ should be @2@.+++glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttribL2dv = ffiuintPtrdoubleIOV glVertexAttribL2dvFunPtr++glVertexAttribL2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttribL2dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL2dv")++{-# NOINLINE glVertexAttribL2dvFunPtr #-}++-- | Usage: @'glVertexAttribL3d' index x y z@+++glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()+glVertexAttribL3d = ffiuintdoubledoubledoubleIOV glVertexAttribL3dFunPtr++glVertexAttribL3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+glVertexAttribL3dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL3d")++{-# NOINLINE glVertexAttribL3dFunPtr #-}++-- | Usage: @'glVertexAttribL3dv' index v@+--+-- The length of @v@ should be @3@.+++glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttribL3dv = ffiuintPtrdoubleIOV glVertexAttribL3dvFunPtr++glVertexAttribL3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttribL3dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL3dv")++{-# NOINLINE glVertexAttribL3dvFunPtr #-}++-- | Usage: @'glVertexAttribL4d' index x y z w@+++glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glVertexAttribL4d = ffiuintdoubledoubledoubledoubleIOV glVertexAttribL4dFunPtr++glVertexAttribL4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glVertexAttribL4dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL4d")++{-# NOINLINE glVertexAttribL4dFunPtr #-}++-- | Usage: @'glVertexAttribL4dv' index v@+--+-- The length of @v@ should be @4@.+++glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttribL4dv = ffiuintPtrdoubleIOV glVertexAttribL4dvFunPtr++glVertexAttribL4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttribL4dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL4dv")++{-# NOINLINE glVertexAttribL4dvFunPtr #-}++-- | Usage: @'glVertexAttribLPointer' index size type stride pointer@+--+-- The length of @pointer@ should be @size@.+++glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()+glVertexAttribLPointer = ffiuintintenumsizeiPtrVIOV glVertexAttribLPointerFunPtr++glVertexAttribLPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())+glVertexAttribLPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribLPointer")++{-# NOINLINE glVertexAttribLPointerFunPtr #-}++-- | Usage: @'glViewportArrayv' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+++glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()+glViewportArrayv = ffiuintsizeiPtrfloatIOV glViewportArrayvFunPtr++glViewportArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glViewportArrayvFunPtr = unsafePerformIO (getProcAddress "glViewportArrayv")++{-# NOINLINE glViewportArrayvFunPtr #-}++-- | Usage: @'glViewportIndexedf' index x y w h@+++glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glViewportIndexedf = ffiuintfloatfloatfloatfloatIOV glViewportIndexedfFunPtr++glViewportIndexedfFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glViewportIndexedfFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedf")++{-# NOINLINE glViewportIndexedfFunPtr #-}++-- | Usage: @'glViewportIndexedfv' index v@+--+-- The length of @v@ should be @4@.+++glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glViewportIndexedfv = ffiuintPtrfloatIOV glViewportIndexedfvFunPtr++glViewportIndexedfvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glViewportIndexedfvFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfv")++{-# NOINLINE glViewportIndexedfvFunPtr #-}++pattern GL_ACTIVE_PROGRAM  :: (Eq a, Num a) => a++pattern GL_ACTIVE_PROGRAM = 0x8259++pattern GL_ALL_SHADER_BITS  :: (Eq a, Num a) => a++pattern GL_ALL_SHADER_BITS = 0xFFFFFFFF++pattern GL_FIXED  :: (Eq a, Num a) => a++pattern GL_FIXED = 0x140C++pattern GL_FRAGMENT_SHADER_BIT  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_SHADER_BIT = 0x00000002++pattern GL_GEOMETRY_SHADER_BIT  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_SHADER_BIT = 0x00000004++pattern GL_HIGH_FLOAT  :: (Eq a, Num a) => a++pattern GL_HIGH_FLOAT = 0x8DF2++pattern GL_HIGH_INT  :: (Eq a, Num a) => a++pattern GL_HIGH_INT = 0x8DF5++pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT  :: (Eq a, Num a) => a++pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B++pattern GL_IMPLEMENTATION_COLOR_READ_TYPE  :: (Eq a, Num a) => a++pattern GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A++pattern GL_LAYER_PROVOKING_VERTEX  :: (Eq a, Num a) => a++pattern GL_LAYER_PROVOKING_VERTEX = 0x825E++pattern GL_LOW_FLOAT  :: (Eq a, Num a) => a++pattern GL_LOW_FLOAT = 0x8DF0++pattern GL_LOW_INT  :: (Eq a, Num a) => a++pattern GL_LOW_INT = 0x8DF3++pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD++pattern GL_MAX_VARYING_VECTORS  :: (Eq a, Num a) => a++pattern GL_MAX_VARYING_VECTORS = 0x8DFC++pattern GL_MAX_VERTEX_UNIFORM_VECTORS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB++pattern GL_MAX_VIEWPORTS  :: (Eq a, Num a) => a++pattern GL_MAX_VIEWPORTS = 0x825B++pattern GL_MEDIUM_FLOAT  :: (Eq a, Num a) => a++pattern GL_MEDIUM_FLOAT = 0x8DF1++pattern GL_MEDIUM_INT  :: (Eq a, Num a) => a++pattern GL_MEDIUM_INT = 0x8DF4++pattern GL_NUM_PROGRAM_BINARY_FORMATS  :: (Eq a, Num a) => a++pattern GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE++pattern GL_NUM_SHADER_BINARY_FORMATS  :: (Eq a, Num a) => a++pattern GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9++pattern GL_PROGRAM_BINARY_FORMATS  :: (Eq a, Num a) => a++pattern GL_PROGRAM_BINARY_FORMATS = 0x87FF++pattern GL_PROGRAM_BINARY_LENGTH  :: (Eq a, Num a) => a++pattern GL_PROGRAM_BINARY_LENGTH = 0x8741++pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT  :: (Eq a, Num a) => a++pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257++pattern GL_PROGRAM_PIPELINE_BINDING  :: (Eq a, Num a) => a++pattern GL_PROGRAM_PIPELINE_BINDING = 0x825A++pattern GL_PROGRAM_SEPARABLE  :: (Eq a, Num a) => a++pattern GL_PROGRAM_SEPARABLE = 0x8258++pattern GL_RGB565  :: (Eq a, Num a) => a++pattern GL_RGB565 = 0x8D62++pattern GL_SHADER_BINARY_FORMATS  :: (Eq a, Num a) => a++pattern GL_SHADER_BINARY_FORMATS = 0x8DF8++pattern GL_SHADER_COMPILER  :: (Eq a, Num a) => a++pattern GL_SHADER_COMPILER = 0x8DFA++pattern GL_TESS_CONTROL_SHADER_BIT  :: (Eq a, Num a) => a++pattern GL_TESS_CONTROL_SHADER_BIT = 0x00000008++pattern GL_TESS_EVALUATION_SHADER_BIT  :: (Eq a, Num a) => a++pattern GL_TESS_EVALUATION_SHADER_BIT = 0x00000010++pattern GL_UNDEFINED_VERTEX  :: (Eq a, Num a) => a++pattern GL_UNDEFINED_VERTEX = 0x8260++pattern GL_VERTEX_SHADER_BIT  :: (Eq a, Num a) => a++pattern GL_VERTEX_SHADER_BIT = 0x00000001++pattern GL_VIEWPORT_BOUNDS_RANGE  :: (Eq a, Num a) => a++pattern GL_VIEWPORT_BOUNDS_RANGE = 0x825D++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX  :: (Eq a, Num a) => a++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F++pattern GL_VIEWPORT_SUBPIXEL_BITS  :: (Eq a, Num a) => a++pattern GL_VIEWPORT_SUBPIXEL_BITS = 0x825C++-- | Usage: @'glBindImageTexture' unit texture level layered layer access format@+--+-- The parameter @layered@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml>+++glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m ()+glBindImageTexture = ffiuintuintintbooleanintenumenumIOV glBindImageTextureFunPtr++glBindImageTextureFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ())+glBindImageTextureFunPtr = unsafePerformIO (getProcAddress "glBindImageTexture")++{-# NOINLINE glBindImageTextureFunPtr #-}++-- | Usage: @'glDrawArraysInstancedBaseInstance' mode first count instancecount baseinstance@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstancedBaseInstance.xhtml>+++glDrawArraysInstancedBaseInstance :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m ()+glDrawArraysInstancedBaseInstance = ffienumintsizeisizeiuintIOV glDrawArraysInstancedBaseInstanceFunPtr++glDrawArraysInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())+glDrawArraysInstancedBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedBaseInstance")++{-# NOINLINE glDrawArraysInstancedBaseInstanceFunPtr #-}++-- | Usage: @'glDrawElementsInstancedBaseInstance' mode count type indices instancecount baseinstance@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The length of @indices@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseInstance.xhtml>+++glDrawElementsInstancedBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m ()+glDrawElementsInstancedBaseInstance = ffienumsizeienumPtrVsizeiuintIOV glDrawElementsInstancedBaseInstanceFunPtr++glDrawElementsInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> IO ())+glDrawElementsInstancedBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseInstance")++{-# NOINLINE glDrawElementsInstancedBaseInstanceFunPtr #-}++-- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstance' mode count type indices instancecount basevertex baseinstance@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The length of @indices@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsInstancedBaseVertexBaseInstance.xhtml>+++glDrawElementsInstancedBaseVertexBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m ()+glDrawElementsInstancedBaseVertexBaseInstance = ffienumsizeienumPtrVsizeiintuintIOV glDrawElementsInstancedBaseVertexBaseInstanceFunPtr++glDrawElementsInstancedBaseVertexBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> IO ())+glDrawElementsInstancedBaseVertexBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertexBaseInstance")++{-# NOINLINE glDrawElementsInstancedBaseVertexBaseInstanceFunPtr #-}++-- | Usage: @'glDrawTransformFeedbackInstanced' mode id instancecount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackInstanced.xhtml>+++glDrawTransformFeedbackInstanced :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()+glDrawTransformFeedbackInstanced = ffienumuintsizeiIOV glDrawTransformFeedbackInstancedFunPtr++glDrawTransformFeedbackInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())+glDrawTransformFeedbackInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackInstanced")++{-# NOINLINE glDrawTransformFeedbackInstancedFunPtr #-}++-- | Usage: @'glDrawTransformFeedbackStreamInstanced' mode id stream instancecount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStreamInstanced.xhtml>+++glDrawTransformFeedbackStreamInstanced :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m ()+glDrawTransformFeedbackStreamInstanced = ffienumuintuintsizeiIOV glDrawTransformFeedbackStreamInstancedFunPtr++glDrawTransformFeedbackStreamInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ())+glDrawTransformFeedbackStreamInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackStreamInstanced")++{-# NOINLINE glDrawTransformFeedbackStreamInstancedFunPtr #-}++-- | Usage: @'glGetActiveAtomicCounterBufferiv' program bufferIndex pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetActiveAtomicCounterBufferiv.xhtml>+++glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()+glGetActiveAtomicCounterBufferiv = ffiuintuintenumPtrintIOV glGetActiveAtomicCounterBufferivFunPtr++glGetActiveAtomicCounterBufferivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+glGetActiveAtomicCounterBufferivFunPtr = unsafePerformIO (getProcAddress "glGetActiveAtomicCounterBufferiv")++{-# NOINLINE glGetActiveAtomicCounterBufferivFunPtr #-}++-- | Usage: @'glGetInternalformativ' target internalformat pname bufSize params@+--+-- The length of @params@ should be @bufSize@.+++glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m ()+glGetInternalformativ = ffienumenumenumsizeiPtrintIOV glGetInternalformativFunPtr++glGetInternalformativFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())+glGetInternalformativFunPtr = unsafePerformIO (getProcAddress "glGetInternalformativ")++{-# NOINLINE glGetInternalformativFunPtr #-}++-- | Usage: @'glMemoryBarrier' barriers@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMemoryBarrier.xhtml>+++glMemoryBarrier :: MonadIO m => GLbitfield -> m ()+glMemoryBarrier = ffibitfieldIOV glMemoryBarrierFunPtr++glMemoryBarrierFunPtr :: FunPtr (GLbitfield -> IO ())+glMemoryBarrierFunPtr = unsafePerformIO (getProcAddress "glMemoryBarrier")++{-# NOINLINE glMemoryBarrierFunPtr #-}++-- | Usage: @'glTexStorage1D' target levels internalformat width@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage1D.xhtml>+++glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m ()+glTexStorage1D = ffienumsizeienumsizeiIOV glTexStorage1DFunPtr++glTexStorage1DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+glTexStorage1DFunPtr = unsafePerformIO (getProcAddress "glTexStorage1D")++{-# NOINLINE glTexStorage1DFunPtr #-}++-- | Usage: @'glTexStorage2D' target levels internalformat width height@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage2D.xhtml>+++glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()+glTexStorage2D = ffienumsizeienumsizeisizeiIOV glTexStorage2DFunPtr++glTexStorage2DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+glTexStorage2DFunPtr = unsafePerformIO (getProcAddress "glTexStorage2D")++{-# NOINLINE glTexStorage2DFunPtr #-}++-- | Usage: @'glTexStorage3D' target levels internalformat width height depth@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage3D.xhtml>+++glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()+glTexStorage3D = ffienumsizeienumsizeisizeisizeiIOV glTexStorage3DFunPtr++glTexStorage3DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+glTexStorage3DFunPtr = unsafePerformIO (getProcAddress "glTexStorage3D")++{-# NOINLINE glTexStorage3DFunPtr #-}++pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9++pattern GL_ALL_BARRIER_BITS  :: (Eq a, Num a) => a++pattern GL_ALL_BARRIER_BITS = 0xFFFFFFFF++pattern GL_ATOMIC_COUNTER_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000++pattern GL_ATOMIC_COUNTER_BUFFER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER = 0x92C0++pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5++pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6++pattern GL_ATOMIC_COUNTER_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1++pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7++pattern GL_ATOMIC_COUNTER_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3++pattern GL_ATOMIC_COUNTER_BUFFER_START  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2++pattern GL_BUFFER_UPDATE_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200++pattern GL_COMMAND_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_COMMAND_BARRIER_BIT = 0x00000040++pattern GL_COPY_READ_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_COPY_READ_BUFFER_BINDING = 0x8F36++pattern GL_COPY_WRITE_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_COPY_WRITE_BUFFER_BINDING = 0x8F37++pattern GL_ELEMENT_ARRAY_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002++pattern GL_FRAMEBUFFER_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400++pattern GL_IMAGE_1D  :: (Eq a, Num a) => a++pattern GL_IMAGE_1D = 0x904C++pattern GL_IMAGE_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_IMAGE_1D_ARRAY = 0x9052++pattern GL_IMAGE_2D  :: (Eq a, Num a) => a++pattern GL_IMAGE_2D = 0x904D++pattern GL_IMAGE_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_IMAGE_2D_ARRAY = 0x9053++pattern GL_IMAGE_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_IMAGE_2D_MULTISAMPLE = 0x9055++pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056++pattern GL_IMAGE_2D_RECT  :: (Eq a, Num a) => a++pattern GL_IMAGE_2D_RECT = 0x904F++pattern GL_IMAGE_3D  :: (Eq a, Num a) => a++pattern GL_IMAGE_3D = 0x904E++pattern GL_IMAGE_BINDING_ACCESS  :: (Eq a, Num a) => a++pattern GL_IMAGE_BINDING_ACCESS = 0x8F3E++pattern GL_IMAGE_BINDING_FORMAT  :: (Eq a, Num a) => a++pattern GL_IMAGE_BINDING_FORMAT = 0x906E++pattern GL_IMAGE_BINDING_LAYER  :: (Eq a, Num a) => a++pattern GL_IMAGE_BINDING_LAYER = 0x8F3D++pattern GL_IMAGE_BINDING_LAYERED  :: (Eq a, Num a) => a++pattern GL_IMAGE_BINDING_LAYERED = 0x8F3C++pattern GL_IMAGE_BINDING_LEVEL  :: (Eq a, Num a) => a++pattern GL_IMAGE_BINDING_LEVEL = 0x8F3B++pattern GL_IMAGE_BINDING_NAME  :: (Eq a, Num a) => a++pattern GL_IMAGE_BINDING_NAME = 0x8F3A++pattern GL_IMAGE_BUFFER  :: (Eq a, Num a) => a++pattern GL_IMAGE_BUFFER = 0x9051++pattern GL_IMAGE_CUBE  :: (Eq a, Num a) => a++pattern GL_IMAGE_CUBE = 0x9050++pattern GL_IMAGE_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_IMAGE_CUBE_MAP_ARRAY = 0x9054++pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS  :: (Eq a, Num a) => a++pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9++pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE  :: (Eq a, Num a) => a++pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8++pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE  :: (Eq a, Num a) => a++pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7++pattern GL_INT_IMAGE_1D  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_1D = 0x9057++pattern GL_INT_IMAGE_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_1D_ARRAY = 0x905D++pattern GL_INT_IMAGE_2D  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_2D = 0x9058++pattern GL_INT_IMAGE_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_2D_ARRAY = 0x905E++pattern GL_INT_IMAGE_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060++pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061++pattern GL_INT_IMAGE_2D_RECT  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_2D_RECT = 0x905A++pattern GL_INT_IMAGE_3D  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_3D = 0x9059++pattern GL_INT_IMAGE_BUFFER  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_BUFFER = 0x905C++pattern GL_INT_IMAGE_CUBE  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_CUBE = 0x905B++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F++pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS  :: (Eq a, Num a) => a++pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC++pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8++pattern GL_MAX_COMBINED_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7++pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1++pattern GL_MAX_COMBINED_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF++pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39++pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6++pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0++pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF++pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD++pattern GL_MAX_IMAGE_SAMPLES  :: (Eq a, Num a) => a++pattern GL_MAX_IMAGE_SAMPLES = 0x906D++pattern GL_MAX_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_IMAGE_UNITS = 0x8F38++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD++pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE++pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC++pattern GL_MAX_VERTEX_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2++pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC++pattern GL_MAX_VERTEX_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA++pattern GL_MIN_MAP_BUFFER_ALIGNMENT  :: (Eq a, Num a) => a++pattern GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC++pattern GL_NUM_SAMPLE_COUNTS  :: (Eq a, Num a) => a++pattern GL_NUM_SAMPLE_COUNTS = 0x9380++pattern GL_PACK_COMPRESSED_BLOCK_DEPTH  :: (Eq a, Num a) => a++pattern GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D++pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT  :: (Eq a, Num a) => a++pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C++pattern GL_PACK_COMPRESSED_BLOCK_SIZE  :: (Eq a, Num a) => a++pattern GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E++pattern GL_PACK_COMPRESSED_BLOCK_WIDTH  :: (Eq a, Num a) => a++pattern GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B++pattern GL_PIXEL_BUFFER_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080++pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020++pattern GL_TEXTURE_FETCH_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008++pattern GL_TEXTURE_IMMUTABLE_FORMAT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F++pattern GL_TEXTURE_UPDATE_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100++pattern GL_TRANSFORM_FEEDBACK_ACTIVE  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24++pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800++pattern GL_TRANSFORM_FEEDBACK_PAUSED  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23++pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX  :: (Eq a, Num a) => a++pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA++pattern GL_UNIFORM_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BARRIER_BIT = 0x00000004++pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH  :: (Eq a, Num a) => a++pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129++pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT  :: (Eq a, Num a) => a++pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128++pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE  :: (Eq a, Num a) => a++pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A++pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH  :: (Eq a, Num a) => a++pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127++pattern GL_UNSIGNED_INT_ATOMIC_COUNTER  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB++pattern GL_UNSIGNED_INT_IMAGE_1D  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_1D = 0x9062++pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068++pattern GL_UNSIGNED_INT_IMAGE_2D  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_2D = 0x9063++pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C++pattern GL_UNSIGNED_INT_IMAGE_2D_RECT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065++pattern GL_UNSIGNED_INT_IMAGE_3D  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_3D = 0x9064++pattern GL_UNSIGNED_INT_IMAGE_BUFFER  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067++pattern GL_UNSIGNED_INT_IMAGE_CUBE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A++pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001++-- | Usage: @'glBindVertexBuffer' bindingindex buffer offset stride@+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffer.xhtml>+++glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m ()+glBindVertexBuffer = ffiuintuintintptrsizeiIOV glBindVertexBufferFunPtr++glBindVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+glBindVertexBufferFunPtr = unsafePerformIO (getProcAddress "glBindVertexBuffer")++{-# NOINLINE glBindVertexBufferFunPtr #-}++-- | Usage: @'glClearBufferData' target internalformat format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearBufferData.xhtml>+++glClearBufferData :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()+glClearBufferData = ffienumenumenumenumPtrVIOV glClearBufferDataFunPtr++glClearBufferDataFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())+glClearBufferDataFunPtr = unsafePerformIO (getProcAddress "glClearBufferData")++{-# NOINLINE glClearBufferDataFunPtr #-}++-- | Usage: @'glClearBufferSubData' target internalformat offset size format type data@+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearBufferSubData.xhtml>+++glClearBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m ()+glClearBufferSubData = ffienumenumintptrsizeiptrenumenumPtrVIOV glClearBufferSubDataFunPtr++glClearBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ())+glClearBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glClearBufferSubData")++{-# NOINLINE glClearBufferSubDataFunPtr #-}++-- | Usage: @'glCopyImageSubData' srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCopyImageSubData.xhtml>+++glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()+glCopyImageSubData = ffiuintenumintintintintuintenumintintintintsizeisizeisizeiIOV glCopyImageSubDataFunPtr++glCopyImageSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+glCopyImageSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyImageSubData")++{-# NOINLINE glCopyImageSubDataFunPtr #-}++-- | Usage: @'glDebugMessageCallback' callback userParam@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDebugMessageCallback.xhtml>+++glDebugMessageCallback :: MonadIO m => GLDEBUGPROC -> Ptr () -> m ()+glDebugMessageCallback = ffiDEBUGPROCPtrVIOV glDebugMessageCallbackFunPtr++glDebugMessageCallbackFunPtr :: FunPtr (GLDEBUGPROC -> Ptr () -> IO ())+glDebugMessageCallbackFunPtr = unsafePerformIO (getProcAddress "glDebugMessageCallback")++{-# NOINLINE glDebugMessageCallbackFunPtr #-}++-- | Usage: @'glDebugMessageControl' source type severity count ids enabled@+--+-- The parameter @enabled@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @ids@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDebugMessageControl.xhtml>+++glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m ()+glDebugMessageControl = ffienumenumenumsizeiPtruintbooleanIOV glDebugMessageControlFunPtr++glDebugMessageControlFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+glDebugMessageControlFunPtr = unsafePerformIO (getProcAddress "glDebugMessageControl")++{-# NOINLINE glDebugMessageControlFunPtr #-}++-- | Usage: @'glDebugMessageInsert' source type id severity length buf@+--+-- The length of @buf@ should be @COMPSIZE(buf,length)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDebugMessageInsert.xhtml>+++glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m ()+glDebugMessageInsert = ffienumenumuintenumsizeiPtrcharIOV glDebugMessageInsertFunPtr++glDebugMessageInsertFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())+glDebugMessageInsertFunPtr = unsafePerformIO (getProcAddress "glDebugMessageInsert")++{-# NOINLINE glDebugMessageInsertFunPtr #-}++-- | Usage: @'glDispatchCompute' num_groups_x num_groups_y num_groups_z@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDispatchCompute.xhtml>+++glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glDispatchCompute = ffiuintuintuintIOV glDispatchComputeFunPtr++glDispatchComputeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glDispatchComputeFunPtr = unsafePerformIO (getProcAddress "glDispatchCompute")++{-# NOINLINE glDispatchComputeFunPtr #-}++-- | Usage: @'glDispatchComputeIndirect' indirect@+--+-- The parameter @indirect@ is a @BufferOffset@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDispatchComputeIndirect.xhtml>+++glDispatchComputeIndirect :: MonadIO m => GLintptr -> m ()+glDispatchComputeIndirect = ffiintptrIOV glDispatchComputeIndirectFunPtr++glDispatchComputeIndirectFunPtr :: FunPtr (GLintptr -> IO ())+glDispatchComputeIndirectFunPtr = unsafePerformIO (getProcAddress "glDispatchComputeIndirect")++{-# NOINLINE glDispatchComputeIndirectFunPtr #-}++-- | Usage: @'glFramebufferParameteri' target pname param@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferParameteri.xhtml>+++glFramebufferParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()+glFramebufferParameteri = ffienumenumintIOV glFramebufferParameteriFunPtr++glFramebufferParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+glFramebufferParameteriFunPtr = unsafePerformIO (getProcAddress "glFramebufferParameteri")++{-# NOINLINE glFramebufferParameteriFunPtr #-}++-- | Usage: @'glGetDebugMessageLog' count bufSize sources types ids severities lengths messageLog@+--+-- The length of @sources@ should be @count@.+--+-- The length of @types@ should be @count@.+--+-- The length of @ids@ should be @count@.+--+-- The length of @severities@ should be @count@.+--+-- The length of @lengths@ should be @count@.+--+-- The length of @messageLog@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetDebugMessageLog.xhtml>+++glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint+glGetDebugMessageLog = ffiuintsizeiPtrenumPtrenumPtruintPtrenumPtrsizeiPtrcharIOuint glGetDebugMessageLogFunPtr++glGetDebugMessageLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+glGetDebugMessageLogFunPtr = unsafePerformIO (getProcAddress "glGetDebugMessageLog")++{-# NOINLINE glGetDebugMessageLogFunPtr #-}++-- | Usage: @'glGetFramebufferParameteriv' target pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetFramebufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetFramebufferParameteriv = ffienumenumPtrintIOV glGetFramebufferParameterivFunPtr++glGetFramebufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetFramebufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferParameteriv")++{-# NOINLINE glGetFramebufferParameterivFunPtr #-}++-- | Usage: @'glGetInternalformati64v' target internalformat pname bufSize params@+--+-- The length of @params@ should be @bufSize@.+++glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m ()+glGetInternalformati64v = ffienumenumenumsizeiPtrint64IOV glGetInternalformati64vFunPtr++glGetInternalformati64vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())+glGetInternalformati64vFunPtr = unsafePerformIO (getProcAddress "glGetInternalformati64v")++{-# NOINLINE glGetInternalformati64vFunPtr #-}++-- | Usage: @'glGetObjectLabel' identifier name bufSize length label@+--+-- The length of @length@ should be @1@.+--+-- The length of @label@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetObjectLabel.xhtml>+++glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetObjectLabel = ffienumuintsizeiPtrsizeiPtrcharIOV glGetObjectLabelFunPtr++glGetObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetObjectLabelFunPtr = unsafePerformIO (getProcAddress "glGetObjectLabel")++{-# NOINLINE glGetObjectLabelFunPtr #-}++-- | Usage: @'glGetObjectPtrLabel' ptr bufSize length label@+--+-- The length of @length@ should be @1@.+--+-- The length of @label@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetObjectPtrLabel.xhtml>+++glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetObjectPtrLabel = ffiPtrVsizeiPtrsizeiPtrcharIOV glGetObjectPtrLabelFunPtr++glGetObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetObjectPtrLabelFunPtr = unsafePerformIO (getProcAddress "glGetObjectPtrLabel")++{-# NOINLINE glGetObjectPtrLabelFunPtr #-}++-- | Usage: @'glGetProgramInterfaceiv' program programInterface pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetProgramInterfaceiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()+glGetProgramInterfaceiv = ffiuintenumenumPtrintIOV glGetProgramInterfaceivFunPtr++glGetProgramInterfaceivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+glGetProgramInterfaceivFunPtr = unsafePerformIO (getProcAddress "glGetProgramInterfaceiv")++{-# NOINLINE glGetProgramInterfaceivFunPtr #-}++-- | Usage: @'glGetProgramResourceIndex' program programInterface name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceIndex.xhtml>+++glGetProgramResourceIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint+glGetProgramResourceIndex = ffiuintenumPtrcharIOuint glGetProgramResourceIndexFunPtr++glGetProgramResourceIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)+glGetProgramResourceIndexFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceIndex")++{-# NOINLINE glGetProgramResourceIndexFunPtr #-}++-- | Usage: @'glGetProgramResourceLocation' program programInterface name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceLocation.xhtml>+++glGetProgramResourceLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint+glGetProgramResourceLocation = ffiuintenumPtrcharIOint glGetProgramResourceLocationFunPtr++glGetProgramResourceLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+glGetProgramResourceLocationFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocation")++{-# NOINLINE glGetProgramResourceLocationFunPtr #-}++-- | Usage: @'glGetProgramResourceLocationIndex' program programInterface name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceLocationIndex.xhtml>+++glGetProgramResourceLocationIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint+glGetProgramResourceLocationIndex = ffiuintenumPtrcharIOint glGetProgramResourceLocationIndexFunPtr++glGetProgramResourceLocationIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+glGetProgramResourceLocationIndexFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocationIndex")++{-# NOINLINE glGetProgramResourceLocationIndexFunPtr #-}++-- | Usage: @'glGetProgramResourceName' program programInterface index bufSize length name@+--+-- The length of @length@ should be @1@.+--+-- The length of @name@ should be @bufSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceName.xhtml>+++glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()+glGetProgramResourceName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetProgramResourceNameFunPtr++glGetProgramResourceNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+glGetProgramResourceNameFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceName")++{-# NOINLINE glGetProgramResourceNameFunPtr #-}++-- | Usage: @'glGetProgramResourceiv' program programInterface index propCount props bufSize length params@+--+-- The length of @props@ should be @propCount@.+--+-- The length of @length@ should be @1@.+--+-- The length of @params@ should be @bufSize@.+++glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()+glGetProgramResourceiv = ffiuintenumuintsizeiPtrenumsizeiPtrsizeiPtrintIOV glGetProgramResourceivFunPtr++glGetProgramResourceivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+glGetProgramResourceivFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceiv")++{-# NOINLINE glGetProgramResourceivFunPtr #-}++-- | Usage: @'glInvalidateBufferData' buffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateBufferData.xhtml>+++glInvalidateBufferData :: MonadIO m => GLuint -> m ()+glInvalidateBufferData = ffiuintIOV glInvalidateBufferDataFunPtr++glInvalidateBufferDataFunPtr :: FunPtr (GLuint -> IO ())+glInvalidateBufferDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateBufferData")++{-# NOINLINE glInvalidateBufferDataFunPtr #-}++-- | Usage: @'glInvalidateBufferSubData' buffer offset length@+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @length@ is a @BufferSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateBufferSubData.xhtml>+++glInvalidateBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m ()+glInvalidateBufferSubData = ffiuintintptrsizeiptrIOV glInvalidateBufferSubDataFunPtr++glInvalidateBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())+glInvalidateBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateBufferSubData")++{-# NOINLINE glInvalidateBufferSubDataFunPtr #-}++-- | Usage: @'glInvalidateFramebuffer' target numAttachments attachments@+--+-- The length of @attachments@ should be @numAttachments@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateFramebuffer.xhtml>+++glInvalidateFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> m ()+glInvalidateFramebuffer = ffienumsizeiPtrenumIOV glInvalidateFramebufferFunPtr++glInvalidateFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())+glInvalidateFramebufferFunPtr = unsafePerformIO (getProcAddress "glInvalidateFramebuffer")++{-# NOINLINE glInvalidateFramebufferFunPtr #-}++-- | Usage: @'glInvalidateSubFramebuffer' target numAttachments attachments x y width height@+--+-- The length of @attachments@ should be @numAttachments@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateSubFramebuffer.xhtml>+++glInvalidateSubFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glInvalidateSubFramebuffer = ffienumsizeiPtrenumintintsizeisizeiIOV glInvalidateSubFramebufferFunPtr++glInvalidateSubFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glInvalidateSubFramebufferFunPtr = unsafePerformIO (getProcAddress "glInvalidateSubFramebuffer")++{-# NOINLINE glInvalidateSubFramebufferFunPtr #-}++-- | Usage: @'glInvalidateTexImage' texture level@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateTexImage.xhtml>+++glInvalidateTexImage :: MonadIO m => GLuint -> GLint -> m ()+glInvalidateTexImage = ffiuintintIOV glInvalidateTexImageFunPtr++glInvalidateTexImageFunPtr :: FunPtr (GLuint -> GLint -> IO ())+glInvalidateTexImageFunPtr = unsafePerformIO (getProcAddress "glInvalidateTexImage")++{-# NOINLINE glInvalidateTexImageFunPtr #-}++-- | Usage: @'glInvalidateTexSubImage' texture level xoffset yoffset zoffset width height depth@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glInvalidateTexSubImage.xhtml>+++glInvalidateTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()+glInvalidateTexSubImage = ffiuintintintintintsizeisizeisizeiIOV glInvalidateTexSubImageFunPtr++glInvalidateTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+glInvalidateTexSubImageFunPtr = unsafePerformIO (getProcAddress "glInvalidateTexSubImage")++{-# NOINLINE glInvalidateTexSubImageFunPtr #-}++-- | Usage: @'glMultiDrawArraysIndirect' mode indirect drawcount stride@+--+-- The length of @indirect@ should be @COMPSIZE(drawcount,stride)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawArraysIndirect.xhtml>+++glMultiDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()+glMultiDrawArraysIndirect = ffienumPtrVsizeisizeiIOV glMultiDrawArraysIndirectFunPtr++glMultiDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())+glMultiDrawArraysIndirectFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArraysIndirect")++{-# NOINLINE glMultiDrawArraysIndirectFunPtr #-}++-- | Usage: @'glMultiDrawElementsIndirect' mode type indirect drawcount stride@+--+-- The length of @indirect@ should be @COMPSIZE(drawcount,stride)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsIndirect.xhtml>+++glMultiDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m ()+glMultiDrawElementsIndirect = ffienumenumPtrVsizeisizeiIOV glMultiDrawElementsIndirectFunPtr++glMultiDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ())+glMultiDrawElementsIndirectFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsIndirect")++{-# NOINLINE glMultiDrawElementsIndirectFunPtr #-}++-- | Usage: @'glObjectLabel' identifier name length label@+--+-- The length of @label@ should be @COMPSIZE(label,length)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glObjectLabel.xhtml>+++glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()+glObjectLabel = ffienumuintsizeiPtrcharIOV glObjectLabelFunPtr++glObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+glObjectLabelFunPtr = unsafePerformIO (getProcAddress "glObjectLabel")++{-# NOINLINE glObjectLabelFunPtr #-}++-- | Usage: @'glObjectPtrLabel' ptr length label@+--+-- The length of @label@ should be @COMPSIZE(label,length)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glObjectPtrLabel.xhtml>+++glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m ()+glObjectPtrLabel = ffiPtrVsizeiPtrcharIOV glObjectPtrLabelFunPtr++glObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ())+glObjectPtrLabelFunPtr = unsafePerformIO (getProcAddress "glObjectPtrLabel")++{-# NOINLINE glObjectPtrLabelFunPtr #-}++-- | Usage: @'glPopDebugGroup'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPopDebugGroup.xhtml>+++glPopDebugGroup :: MonadIO m => m ()+glPopDebugGroup = ffiIOV glPopDebugGroupFunPtr++glPopDebugGroupFunPtr :: FunPtr (IO ())+glPopDebugGroupFunPtr = unsafePerformIO (getProcAddress "glPopDebugGroup")++{-# NOINLINE glPopDebugGroupFunPtr #-}++-- | Usage: @'glPushDebugGroup' source id length message@+--+-- The length of @message@ should be @COMPSIZE(message,length)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glPushDebugGroup.xhtml>+++glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()+glPushDebugGroup = ffienumuintsizeiPtrcharIOV glPushDebugGroupFunPtr++glPushDebugGroupFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+glPushDebugGroupFunPtr = unsafePerformIO (getProcAddress "glPushDebugGroup")++{-# NOINLINE glPushDebugGroupFunPtr #-}++-- | Usage: @'glShaderStorageBlockBinding' program storageBlockIndex storageBlockBinding@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glShaderStorageBlockBinding.xhtml>+++glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glShaderStorageBlockBinding = ffiuintuintuintIOV glShaderStorageBlockBindingFunPtr++glShaderStorageBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glShaderStorageBlockBindingFunPtr = unsafePerformIO (getProcAddress "glShaderStorageBlockBinding")++{-# NOINLINE glShaderStorageBlockBindingFunPtr #-}++-- | Usage: @'glTexBufferRange' target internalformat buffer offset size@+--+-- The parameter @offset@ is a @BufferOffset@.+--+-- The parameter @size@ is a @BufferSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexBufferRange.xhtml>+++glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()+glTexBufferRange = ffienumenumuintintptrsizeiptrIOV glTexBufferRangeFunPtr++glTexBufferRangeFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+glTexBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTexBufferRange")++{-# NOINLINE glTexBufferRangeFunPtr #-}++-- | Usage: @'glTexStorage2DMultisample' target samples internalformat width height fixedsamplelocations@+--+-- The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage2DMultisample.xhtml>+++glTexStorage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexStorage2DMultisample = ffienumsizeienumsizeisizeibooleanIOV glTexStorage2DMultisampleFunPtr++glTexStorage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexStorage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexStorage2DMultisample")++{-# NOINLINE glTexStorage2DMultisampleFunPtr #-}++-- | Usage: @'glTexStorage3DMultisample' target samples internalformat width height depth fixedsamplelocations@+--+-- The parameter @fixedsamplelocations@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTexStorage3DMultisample.xhtml>+++glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexStorage3DMultisample = ffienumsizeienumsizeisizeisizeibooleanIOV glTexStorage3DMultisampleFunPtr++glTexStorage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexStorage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexStorage3DMultisample")++{-# NOINLINE glTexStorage3DMultisampleFunPtr #-}++-- | Usage: @'glTextureView' texture target origtexture internalformat minlevel numlevels minlayer numlayers@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTextureView.xhtml>+++glTextureView :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m ()+glTextureView = ffiuintenumuintenumuintuintuintuintIOV glTextureViewFunPtr++glTextureViewFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+glTextureViewFunPtr = unsafePerformIO (getProcAddress "glTextureView")++{-# NOINLINE glTextureViewFunPtr #-}++-- | Usage: @'glVertexAttribBinding' attribindex bindingindex@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribBinding.xhtml>+++glVertexAttribBinding :: MonadIO m => GLuint -> GLuint -> m ()+glVertexAttribBinding = ffiuintuintIOV glVertexAttribBindingFunPtr++glVertexAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glVertexAttribBindingFunPtr = unsafePerformIO (getProcAddress "glVertexAttribBinding")++{-# NOINLINE glVertexAttribBindingFunPtr #-}++-- | Usage: @'glVertexAttribFormat' attribindex size type normalized relativeoffset@+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexAttribFormat.xhtml>+++glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()+glVertexAttribFormat = ffiuintintenumbooleanuintIOV glVertexAttribFormatFunPtr++glVertexAttribFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+glVertexAttribFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribFormat")++{-# NOINLINE glVertexAttribFormatFunPtr #-}++-- | Usage: @'glVertexAttribIFormat' attribindex size type relativeoffset@+++glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()+glVertexAttribIFormat = ffiuintintenumuintIOV glVertexAttribIFormatFunPtr++glVertexAttribIFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())+glVertexAttribIFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribIFormat")++{-# NOINLINE glVertexAttribIFormatFunPtr #-}++-- | Usage: @'glVertexAttribLFormat' attribindex size type relativeoffset@+++glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()+glVertexAttribLFormat = ffiuintintenumuintIOV glVertexAttribLFormatFunPtr++glVertexAttribLFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())+glVertexAttribLFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribLFormat")++{-# NOINLINE glVertexAttribLFormatFunPtr #-}++-- | Usage: @'glVertexBindingDivisor' bindingindex divisor@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexBindingDivisor.xhtml>+++glVertexBindingDivisor :: MonadIO m => GLuint -> GLuint -> m ()+glVertexBindingDivisor = ffiuintuintIOV glVertexBindingDivisorFunPtr++glVertexBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glVertexBindingDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexBindingDivisor")++{-# NOINLINE glVertexBindingDivisorFunPtr #-}++pattern GL_ACTIVE_RESOURCES  :: (Eq a, Num a) => a++pattern GL_ACTIVE_RESOURCES = 0x92F5++pattern GL_ACTIVE_VARIABLES  :: (Eq a, Num a) => a++pattern GL_ACTIVE_VARIABLES = 0x9305++pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE  :: (Eq a, Num a) => a++pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A++pattern GL_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_ARRAY_SIZE = 0x92FB++pattern GL_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_ARRAY_STRIDE = 0x92FE++pattern GL_ATOMIC_COUNTER_BUFFER_INDEX  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER  :: (Eq a, Num a) => a++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED++pattern GL_AUTO_GENERATE_MIPMAP  :: (Eq a, Num a) => a++pattern GL_AUTO_GENERATE_MIPMAP = 0x8295++pattern GL_BLOCK_INDEX  :: (Eq a, Num a) => a++pattern GL_BLOCK_INDEX = 0x92FD++pattern GL_BUFFER  :: (Eq a, Num a) => a++pattern GL_BUFFER = 0x82E0++pattern GL_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_BUFFER_BINDING = 0x9302++pattern GL_BUFFER_DATA_SIZE  :: (Eq a, Num a) => a++pattern GL_BUFFER_DATA_SIZE = 0x9303++pattern GL_BUFFER_VARIABLE  :: (Eq a, Num a) => a++pattern GL_BUFFER_VARIABLE = 0x92E5++pattern GL_CAVEAT_SUPPORT  :: (Eq a, Num a) => a++pattern GL_CAVEAT_SUPPORT = 0x82B8++pattern GL_CLEAR_BUFFER  :: (Eq a, Num a) => a++pattern GL_CLEAR_BUFFER = 0x82B4++pattern GL_COLOR_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_COLOR_COMPONENTS = 0x8283++pattern GL_COLOR_ENCODING  :: (Eq a, Num a) => a++pattern GL_COLOR_ENCODING = 0x8296++pattern GL_COLOR_RENDERABLE  :: (Eq a, Num a) => a++pattern GL_COLOR_RENDERABLE = 0x8286++pattern GL_COMPRESSED_R11_EAC  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_R11_EAC = 0x9270++pattern GL_COMPRESSED_RG11_EAC  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RG11_EAC = 0x9272++pattern GL_COMPRESSED_RGB8_ETC2  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGB8_ETC2 = 0x9274++pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276++pattern GL_COMPRESSED_RGBA8_ETC2_EAC  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278++pattern GL_COMPRESSED_SIGNED_R11_EAC  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SIGNED_R11_EAC = 0x9271++pattern GL_COMPRESSED_SIGNED_RG11_EAC  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273++pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279++pattern GL_COMPRESSED_SRGB8_ETC2  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ETC2 = 0x9275++pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277++pattern GL_COMPUTE_SHADER  :: (Eq a, Num a) => a++pattern GL_COMPUTE_SHADER = 0x91B9++pattern GL_COMPUTE_SHADER_BIT  :: (Eq a, Num a) => a++pattern GL_COMPUTE_SHADER_BIT = 0x00000020++pattern GL_COMPUTE_SUBROUTINE  :: (Eq a, Num a) => a++pattern GL_COMPUTE_SUBROUTINE = 0x92ED++pattern GL_COMPUTE_SUBROUTINE_UNIFORM  :: (Eq a, Num a) => a++pattern GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3++pattern GL_COMPUTE_TEXTURE  :: (Eq a, Num a) => a++pattern GL_COMPUTE_TEXTURE = 0x82A0++pattern GL_COMPUTE_WORK_GROUP_SIZE  :: (Eq a, Num a) => a++pattern GL_COMPUTE_WORK_GROUP_SIZE = 0x8267++pattern GL_CONTEXT_FLAG_DEBUG_BIT  :: (Eq a, Num a) => a++pattern GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002++pattern GL_DEBUG_CALLBACK_FUNCTION  :: (Eq a, Num a) => a++pattern GL_DEBUG_CALLBACK_FUNCTION = 0x8244++pattern GL_DEBUG_CALLBACK_USER_PARAM  :: (Eq a, Num a) => a++pattern GL_DEBUG_CALLBACK_USER_PARAM = 0x8245++pattern GL_DEBUG_GROUP_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_DEBUG_GROUP_STACK_DEPTH = 0x826D++pattern GL_DEBUG_LOGGED_MESSAGES  :: (Eq a, Num a) => a++pattern GL_DEBUG_LOGGED_MESSAGES = 0x9145++pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH  :: (Eq a, Num a) => a++pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243++pattern GL_DEBUG_OUTPUT  :: (Eq a, Num a) => a++pattern GL_DEBUG_OUTPUT = 0x92E0++pattern GL_DEBUG_OUTPUT_SYNCHRONOUS  :: (Eq a, Num a) => a++pattern GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242++pattern GL_DEBUG_SEVERITY_HIGH  :: (Eq a, Num a) => a++pattern GL_DEBUG_SEVERITY_HIGH = 0x9146++pattern GL_DEBUG_SEVERITY_LOW  :: (Eq a, Num a) => a++pattern GL_DEBUG_SEVERITY_LOW = 0x9148++pattern GL_DEBUG_SEVERITY_MEDIUM  :: (Eq a, Num a) => a++pattern GL_DEBUG_SEVERITY_MEDIUM = 0x9147++pattern GL_DEBUG_SEVERITY_NOTIFICATION  :: (Eq a, Num a) => a++pattern GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B++pattern GL_DEBUG_SOURCE_API  :: (Eq a, Num a) => a++pattern GL_DEBUG_SOURCE_API = 0x8246++pattern GL_DEBUG_SOURCE_APPLICATION  :: (Eq a, Num a) => a++pattern GL_DEBUG_SOURCE_APPLICATION = 0x824A++pattern GL_DEBUG_SOURCE_OTHER  :: (Eq a, Num a) => a++pattern GL_DEBUG_SOURCE_OTHER = 0x824B++pattern GL_DEBUG_SOURCE_SHADER_COMPILER  :: (Eq a, Num a) => a++pattern GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248++pattern GL_DEBUG_SOURCE_THIRD_PARTY  :: (Eq a, Num a) => a++pattern GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249++pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM  :: (Eq a, Num a) => a++pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247++pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D++pattern GL_DEBUG_TYPE_ERROR  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_ERROR = 0x824C++pattern GL_DEBUG_TYPE_MARKER  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_MARKER = 0x8268++pattern GL_DEBUG_TYPE_OTHER  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_OTHER = 0x8251++pattern GL_DEBUG_TYPE_PERFORMANCE  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_PERFORMANCE = 0x8250++pattern GL_DEBUG_TYPE_POP_GROUP  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_POP_GROUP = 0x826A++pattern GL_DEBUG_TYPE_PORTABILITY  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_PORTABILITY = 0x824F++pattern GL_DEBUG_TYPE_PUSH_GROUP  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_PUSH_GROUP = 0x8269++pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  :: (Eq a, Num a) => a++pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E++pattern GL_DEPTH_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENTS = 0x8284++pattern GL_DEPTH_RENDERABLE  :: (Eq a, Num a) => a++pattern GL_DEPTH_RENDERABLE = 0x8287++pattern GL_DEPTH_STENCIL_TEXTURE_MODE  :: (Eq a, Num a) => a++pattern GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA++pattern GL_DISPATCH_INDIRECT_BUFFER  :: (Eq a, Num a) => a++pattern GL_DISPATCH_INDIRECT_BUFFER = 0x90EE++pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF++pattern GL_FILTER  :: (Eq a, Num a) => a++pattern GL_FILTER = 0x829A++pattern GL_FRAGMENT_SUBROUTINE  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_SUBROUTINE = 0x92EC++pattern GL_FRAGMENT_SUBROUTINE_UNIFORM  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2++pattern GL_FRAGMENT_TEXTURE  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_TEXTURE = 0x829F++pattern GL_FRAMEBUFFER_BLEND  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_BLEND = 0x828B++pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314++pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311++pattern GL_FRAMEBUFFER_DEFAULT_LAYERS  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312++pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313++pattern GL_FRAMEBUFFER_DEFAULT_WIDTH  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310++pattern GL_FRAMEBUFFER_RENDERABLE  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_RENDERABLE = 0x8289++pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A++pattern GL_FULL_SUPPORT  :: (Eq a, Num a) => a++pattern GL_FULL_SUPPORT = 0x82B7++pattern GL_GEOMETRY_SUBROUTINE  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_SUBROUTINE = 0x92EB++pattern GL_GEOMETRY_SUBROUTINE_UNIFORM  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1++pattern GL_GEOMETRY_TEXTURE  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_TEXTURE = 0x829E++pattern GL_GET_TEXTURE_IMAGE_FORMAT  :: (Eq a, Num a) => a++pattern GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291++pattern GL_GET_TEXTURE_IMAGE_TYPE  :: (Eq a, Num a) => a++pattern GL_GET_TEXTURE_IMAGE_TYPE = 0x8292++pattern GL_IMAGE_CLASS_10_10_10_2  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_10_10_10_2 = 0x82C3++pattern GL_IMAGE_CLASS_11_11_10  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_11_11_10 = 0x82C2++pattern GL_IMAGE_CLASS_1_X_16  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_1_X_16 = 0x82BE++pattern GL_IMAGE_CLASS_1_X_32  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_1_X_32 = 0x82BB++pattern GL_IMAGE_CLASS_1_X_8  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_1_X_8 = 0x82C1++pattern GL_IMAGE_CLASS_2_X_16  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_2_X_16 = 0x82BD++pattern GL_IMAGE_CLASS_2_X_32  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_2_X_32 = 0x82BA++pattern GL_IMAGE_CLASS_2_X_8  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_2_X_8 = 0x82C0++pattern GL_IMAGE_CLASS_4_X_16  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_4_X_16 = 0x82BC++pattern GL_IMAGE_CLASS_4_X_32  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_4_X_32 = 0x82B9++pattern GL_IMAGE_CLASS_4_X_8  :: (Eq a, Num a) => a++pattern GL_IMAGE_CLASS_4_X_8 = 0x82BF++pattern GL_IMAGE_COMPATIBILITY_CLASS  :: (Eq a, Num a) => a++pattern GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8++pattern GL_IMAGE_PIXEL_FORMAT  :: (Eq a, Num a) => a++pattern GL_IMAGE_PIXEL_FORMAT = 0x82A9++pattern GL_IMAGE_PIXEL_TYPE  :: (Eq a, Num a) => a++pattern GL_IMAGE_PIXEL_TYPE = 0x82AA++pattern GL_IMAGE_TEXEL_SIZE  :: (Eq a, Num a) => a++pattern GL_IMAGE_TEXEL_SIZE = 0x82A7++pattern GL_INTERNALFORMAT_ALPHA_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274++pattern GL_INTERNALFORMAT_ALPHA_TYPE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B++pattern GL_INTERNALFORMAT_BLUE_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_BLUE_SIZE = 0x8273++pattern GL_INTERNALFORMAT_BLUE_TYPE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_BLUE_TYPE = 0x827A++pattern GL_INTERNALFORMAT_DEPTH_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275++pattern GL_INTERNALFORMAT_DEPTH_TYPE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C++pattern GL_INTERNALFORMAT_GREEN_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_GREEN_SIZE = 0x8272++pattern GL_INTERNALFORMAT_GREEN_TYPE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_GREEN_TYPE = 0x8279++pattern GL_INTERNALFORMAT_PREFERRED  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_PREFERRED = 0x8270++pattern GL_INTERNALFORMAT_RED_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_RED_SIZE = 0x8271++pattern GL_INTERNALFORMAT_RED_TYPE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_RED_TYPE = 0x8278++pattern GL_INTERNALFORMAT_SHARED_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_SHARED_SIZE = 0x8277++pattern GL_INTERNALFORMAT_STENCIL_SIZE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276++pattern GL_INTERNALFORMAT_STENCIL_TYPE  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D++pattern GL_INTERNALFORMAT_SUPPORTED  :: (Eq a, Num a) => a++pattern GL_INTERNALFORMAT_SUPPORTED = 0x826F++pattern GL_IS_PER_PATCH  :: (Eq a, Num a) => a++pattern GL_IS_PER_PATCH = 0x92E7++pattern GL_IS_ROW_MAJOR  :: (Eq a, Num a) => a++pattern GL_IS_ROW_MAJOR = 0x9300++pattern GL_LOCATION  :: (Eq a, Num a) => a++pattern GL_LOCATION = 0x930E++pattern GL_LOCATION_INDEX  :: (Eq a, Num a) => a++pattern GL_LOCATION_INDEX = 0x930F++pattern GL_MANUAL_GENERATE_MIPMAP  :: (Eq a, Num a) => a++pattern GL_MANUAL_GENERATE_MIPMAP = 0x8294++pattern GL_MATRIX_STRIDE  :: (Eq a, Num a) => a++pattern GL_MATRIX_STRIDE = 0x92FF++pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266++pattern GL_MAX_COMBINED_DIMENSIONS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_DIMENSIONS = 0x8282++pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39++pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC++pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265++pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264++pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD++pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB++pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262++pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC++pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB++pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263++pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE++pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB++pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF++pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C++pattern GL_MAX_DEBUG_LOGGED_MESSAGES  :: (Eq a, Num a) => a++pattern GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144++pattern GL_MAX_DEBUG_MESSAGE_LENGTH  :: (Eq a, Num a) => a++pattern GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143++pattern GL_MAX_DEPTH  :: (Eq a, Num a) => a++pattern GL_MAX_DEPTH = 0x8280++pattern GL_MAX_ELEMENT_INDEX  :: (Eq a, Num a) => a++pattern GL_MAX_ELEMENT_INDEX = 0x8D6B++pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA++pattern GL_MAX_FRAMEBUFFER_HEIGHT  :: (Eq a, Num a) => a++pattern GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316++pattern GL_MAX_FRAMEBUFFER_LAYERS  :: (Eq a, Num a) => a++pattern GL_MAX_FRAMEBUFFER_LAYERS = 0x9317++pattern GL_MAX_FRAMEBUFFER_SAMPLES  :: (Eq a, Num a) => a++pattern GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318++pattern GL_MAX_FRAMEBUFFER_WIDTH  :: (Eq a, Num a) => a++pattern GL_MAX_FRAMEBUFFER_WIDTH = 0x9315++pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7++pattern GL_MAX_HEIGHT  :: (Eq a, Num a) => a++pattern GL_MAX_HEIGHT = 0x827F++pattern GL_MAX_LABEL_LENGTH  :: (Eq a, Num a) => a++pattern GL_MAX_LABEL_LENGTH = 0x82E8++pattern GL_MAX_LAYERS  :: (Eq a, Num a) => a++pattern GL_MAX_LAYERS = 0x8281++pattern GL_MAX_NAME_LENGTH  :: (Eq a, Num a) => a++pattern GL_MAX_NAME_LENGTH = 0x92F6++pattern GL_MAX_NUM_ACTIVE_VARIABLES  :: (Eq a, Num a) => a++pattern GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7++pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES  :: (Eq a, Num a) => a++pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8++pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE  :: (Eq a, Num a) => a++pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE++pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS  :: (Eq a, Num a) => a++pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD++pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8++pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9++pattern GL_MAX_UNIFORM_LOCATIONS  :: (Eq a, Num a) => a++pattern GL_MAX_UNIFORM_LOCATIONS = 0x826E++pattern GL_MAX_VERTEX_ATTRIB_BINDINGS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA++pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9++pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6++pattern GL_MAX_WIDTH  :: (Eq a, Num a) => a++pattern GL_MAX_WIDTH = 0x827E++pattern GL_MIPMAP  :: (Eq a, Num a) => a++pattern GL_MIPMAP = 0x8293++pattern GL_NAME_LENGTH  :: (Eq a, Num a) => a++pattern GL_NAME_LENGTH = 0x92F9++pattern GL_NUM_ACTIVE_VARIABLES  :: (Eq a, Num a) => a++pattern GL_NUM_ACTIVE_VARIABLES = 0x9304++pattern GL_OFFSET  :: (Eq a, Num a) => a++pattern GL_OFFSET = 0x92FC++pattern GL_PRIMITIVE_RESTART_FIXED_INDEX  :: (Eq a, Num a) => a++pattern GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69++pattern GL_PROGRAM  :: (Eq a, Num a) => a++pattern GL_PROGRAM = 0x82E2++pattern GL_PROGRAM_INPUT  :: (Eq a, Num a) => a++pattern GL_PROGRAM_INPUT = 0x92E3++pattern GL_PROGRAM_OUTPUT  :: (Eq a, Num a) => a++pattern GL_PROGRAM_OUTPUT = 0x92E4++pattern GL_PROGRAM_PIPELINE  :: (Eq a, Num a) => a++pattern GL_PROGRAM_PIPELINE = 0x82E4++pattern GL_QUERY  :: (Eq a, Num a) => a++pattern GL_QUERY = 0x82E3++pattern GL_READ_PIXELS  :: (Eq a, Num a) => a++pattern GL_READ_PIXELS = 0x828C++pattern GL_READ_PIXELS_FORMAT  :: (Eq a, Num a) => a++pattern GL_READ_PIXELS_FORMAT = 0x828D++pattern GL_READ_PIXELS_TYPE  :: (Eq a, Num a) => a++pattern GL_READ_PIXELS_TYPE = 0x828E++pattern GL_REFERENCED_BY_COMPUTE_SHADER  :: (Eq a, Num a) => a++pattern GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B++pattern GL_REFERENCED_BY_FRAGMENT_SHADER  :: (Eq a, Num a) => a++pattern GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A++pattern GL_REFERENCED_BY_GEOMETRY_SHADER  :: (Eq a, Num a) => a++pattern GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309++pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER  :: (Eq a, Num a) => a++pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307++pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER  :: (Eq a, Num a) => a++pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308++pattern GL_REFERENCED_BY_VERTEX_SHADER  :: (Eq a, Num a) => a++pattern GL_REFERENCED_BY_VERTEX_SHADER = 0x9306++pattern GL_SAMPLER  :: (Eq a, Num a) => a++pattern GL_SAMPLER = 0x82E6++pattern GL_SHADER  :: (Eq a, Num a) => a++pattern GL_SHADER = 0x82E1++pattern GL_SHADER_IMAGE_ATOMIC  :: (Eq a, Num a) => a++pattern GL_SHADER_IMAGE_ATOMIC = 0x82A6++pattern GL_SHADER_IMAGE_LOAD  :: (Eq a, Num a) => a++pattern GL_SHADER_IMAGE_LOAD = 0x82A4++pattern GL_SHADER_IMAGE_STORE  :: (Eq a, Num a) => a++pattern GL_SHADER_IMAGE_STORE = 0x82A5++pattern GL_SHADER_STORAGE_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000++pattern GL_SHADER_STORAGE_BLOCK  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BLOCK = 0x92E6++pattern GL_SHADER_STORAGE_BUFFER  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BUFFER = 0x90D2++pattern GL_SHADER_STORAGE_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3++pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF++pattern GL_SHADER_STORAGE_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5++pattern GL_SHADER_STORAGE_BUFFER_START  :: (Eq a, Num a) => a++pattern GL_SHADER_STORAGE_BUFFER_START = 0x90D4++pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST  :: (Eq a, Num a) => a++pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC++pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE  :: (Eq a, Num a) => a++pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE++pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST  :: (Eq a, Num a) => a++pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD++pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE  :: (Eq a, Num a) => a++pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF++pattern GL_SRGB_READ  :: (Eq a, Num a) => a++pattern GL_SRGB_READ = 0x8297++pattern GL_SRGB_WRITE  :: (Eq a, Num a) => a++pattern GL_SRGB_WRITE = 0x8298++pattern GL_STENCIL_COMPONENTS  :: (Eq a, Num a) => a++pattern GL_STENCIL_COMPONENTS = 0x8285++pattern GL_STENCIL_RENDERABLE  :: (Eq a, Num a) => a++pattern GL_STENCIL_RENDERABLE = 0x8288++pattern GL_TESS_CONTROL_SUBROUTINE  :: (Eq a, Num a) => a++pattern GL_TESS_CONTROL_SUBROUTINE = 0x92E9++pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM  :: (Eq a, Num a) => a++pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF++pattern GL_TESS_CONTROL_TEXTURE  :: (Eq a, Num a) => a++pattern GL_TESS_CONTROL_TEXTURE = 0x829C++pattern GL_TESS_EVALUATION_SUBROUTINE  :: (Eq a, Num a) => a++pattern GL_TESS_EVALUATION_SUBROUTINE = 0x92EA++pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM  :: (Eq a, Num a) => a++pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0++pattern GL_TESS_EVALUATION_TEXTURE  :: (Eq a, Num a) => a++pattern GL_TESS_EVALUATION_TEXTURE = 0x829D++pattern GL_TEXTURE_BUFFER_OFFSET  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_OFFSET = 0x919D++pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F++pattern GL_TEXTURE_BUFFER_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_SIZE = 0x919E++pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2++pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3++pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH  :: (Eq a, Num a) => a++pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1++pattern GL_TEXTURE_GATHER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GATHER = 0x82A2++pattern GL_TEXTURE_GATHER_SHADOW  :: (Eq a, Num a) => a++pattern GL_TEXTURE_GATHER_SHADOW = 0x82A3++pattern GL_TEXTURE_IMAGE_FORMAT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_IMAGE_FORMAT = 0x828F++pattern GL_TEXTURE_IMAGE_TYPE  :: (Eq a, Num a) => a++pattern GL_TEXTURE_IMAGE_TYPE = 0x8290++pattern GL_TEXTURE_IMMUTABLE_LEVELS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF++pattern GL_TEXTURE_SHADOW  :: (Eq a, Num a) => a++pattern GL_TEXTURE_SHADOW = 0x82A1++pattern GL_TEXTURE_VIEW  :: (Eq a, Num a) => a++pattern GL_TEXTURE_VIEW = 0x82B5++pattern GL_TEXTURE_VIEW_MIN_LAYER  :: (Eq a, Num a) => a++pattern GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD++pattern GL_TEXTURE_VIEW_MIN_LEVEL  :: (Eq a, Num a) => a++pattern GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB++pattern GL_TEXTURE_VIEW_NUM_LAYERS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE++pattern GL_TEXTURE_VIEW_NUM_LEVELS  :: (Eq a, Num a) => a++pattern GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC++pattern GL_TOP_LEVEL_ARRAY_SIZE  :: (Eq a, Num a) => a++pattern GL_TOP_LEVEL_ARRAY_SIZE = 0x930C++pattern GL_TOP_LEVEL_ARRAY_STRIDE  :: (Eq a, Num a) => a++pattern GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D++pattern GL_TRANSFORM_FEEDBACK_VARYING  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4++pattern GL_TYPE  :: (Eq a, Num a) => a++pattern GL_TYPE = 0x92FA++pattern GL_UNIFORM  :: (Eq a, Num a) => a++pattern GL_UNIFORM = 0x92E1++pattern GL_UNIFORM_BLOCK  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK = 0x92E2++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER  :: (Eq a, Num a) => a++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC++pattern GL_VERTEX_ATTRIB_BINDING  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_BINDING = 0x82D4++pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5++pattern GL_VERTEX_BINDING_BUFFER  :: (Eq a, Num a) => a++pattern GL_VERTEX_BINDING_BUFFER = 0x8F4F++pattern GL_VERTEX_BINDING_DIVISOR  :: (Eq a, Num a) => a++pattern GL_VERTEX_BINDING_DIVISOR = 0x82D6++pattern GL_VERTEX_BINDING_OFFSET  :: (Eq a, Num a) => a++pattern GL_VERTEX_BINDING_OFFSET = 0x82D7++pattern GL_VERTEX_BINDING_STRIDE  :: (Eq a, Num a) => a++pattern GL_VERTEX_BINDING_STRIDE = 0x82D8++pattern GL_VERTEX_SUBROUTINE  :: (Eq a, Num a) => a++pattern GL_VERTEX_SUBROUTINE = 0x92E8++pattern GL_VERTEX_SUBROUTINE_UNIFORM  :: (Eq a, Num a) => a++pattern GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE++pattern GL_VERTEX_TEXTURE  :: (Eq a, Num a) => a++pattern GL_VERTEX_TEXTURE = 0x829B++pattern GL_VIEW_CLASS_128_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_128_BITS = 0x82C4++pattern GL_VIEW_CLASS_16_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_16_BITS = 0x82CA++pattern GL_VIEW_CLASS_24_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_24_BITS = 0x82C9++pattern GL_VIEW_CLASS_32_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_32_BITS = 0x82C8++pattern GL_VIEW_CLASS_48_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_48_BITS = 0x82C7++pattern GL_VIEW_CLASS_64_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_64_BITS = 0x82C6++pattern GL_VIEW_CLASS_8_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_8_BITS = 0x82CB++pattern GL_VIEW_CLASS_96_BITS  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_96_BITS = 0x82C5++pattern GL_VIEW_CLASS_BPTC_FLOAT  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3++pattern GL_VIEW_CLASS_BPTC_UNORM  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_BPTC_UNORM = 0x82D2++pattern GL_VIEW_CLASS_RGTC1_RED  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_RGTC1_RED = 0x82D0++pattern GL_VIEW_CLASS_RGTC2_RG  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_RGTC2_RG = 0x82D1++pattern GL_VIEW_CLASS_S3TC_DXT1_RGB  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC++pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD++pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE++pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA  :: (Eq a, Num a) => a++pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF++pattern GL_VIEW_COMPATIBILITY_CLASS  :: (Eq a, Num a) => a++pattern GL_VIEW_COMPATIBILITY_CLASS = 0x82B6++-- | Usage: @'glBindBuffersBase' target first count buffers@+--+-- The length of @buffers@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBuffersBase.xhtml>+++glBindBuffersBase :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> m ()+glBindBuffersBase = ffienumuintsizeiPtruintIOV glBindBuffersBaseFunPtr++glBindBuffersBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+glBindBuffersBaseFunPtr = unsafePerformIO (getProcAddress "glBindBuffersBase")++{-# NOINLINE glBindBuffersBaseFunPtr #-}++-- | Usage: @'glBindBuffersRange' target first count buffers offsets sizes@+--+-- The length of @buffers@ should be @count@.+--+-- The length of @offsets@ should be @count@.+--+-- The length of @sizes@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindBuffersRange.xhtml>+++glBindBuffersRange :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> m ()+glBindBuffersRange = ffienumuintsizeiPtruintPtrintptrPtrsizeiptrIOV glBindBuffersRangeFunPtr++glBindBuffersRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ())+glBindBuffersRangeFunPtr = unsafePerformIO (getProcAddress "glBindBuffersRange")++{-# NOINLINE glBindBuffersRangeFunPtr #-}++-- | Usage: @'glBindImageTextures' first count textures@+--+-- The length of @textures@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindImageTextures.xhtml>+++glBindImageTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()+glBindImageTextures = ffiuintsizeiPtruintIOV glBindImageTexturesFunPtr++glBindImageTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+glBindImageTexturesFunPtr = unsafePerformIO (getProcAddress "glBindImageTextures")++{-# NOINLINE glBindImageTexturesFunPtr #-}++-- | Usage: @'glBindSamplers' first count samplers@+--+-- The length of @samplers@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindSamplers.xhtml>+++glBindSamplers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()+glBindSamplers = ffiuintsizeiPtruintIOV glBindSamplersFunPtr++glBindSamplersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+glBindSamplersFunPtr = unsafePerformIO (getProcAddress "glBindSamplers")++{-# NOINLINE glBindSamplersFunPtr #-}++-- | Usage: @'glBindTextures' first count textures@+--+-- The length of @textures@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTextures.xhtml>+++glBindTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m ()+glBindTextures = ffiuintsizeiPtruintIOV glBindTexturesFunPtr++glBindTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+glBindTexturesFunPtr = unsafePerformIO (getProcAddress "glBindTextures")++{-# NOINLINE glBindTexturesFunPtr #-}++-- | Usage: @'glBindVertexBuffers' first count buffers offsets strides@+--+-- The length of @buffers@ should be @count@.+--+-- The length of @offsets@ should be @count@.+--+-- The length of @strides@ should be @count@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffers.xhtml>+++glBindVertexBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()+glBindVertexBuffers = ffiuintsizeiPtruintPtrintptrPtrsizeiIOV glBindVertexBuffersFunPtr++glBindVertexBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())+glBindVertexBuffersFunPtr = unsafePerformIO (getProcAddress "glBindVertexBuffers")++{-# NOINLINE glBindVertexBuffersFunPtr #-}++-- | Usage: @'glBufferStorage' target size data flags@+--+-- The length of @data@ should be @size@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBufferStorage.xhtml>+++glBufferStorage :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> m ()+glBufferStorage = ffienumsizeiptrPtrVbitfieldIOV glBufferStorageFunPtr++glBufferStorageFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ())+glBufferStorageFunPtr = unsafePerformIO (getProcAddress "glBufferStorage")++{-# NOINLINE glBufferStorageFunPtr #-}++-- | Usage: @'glClearTexImage' texture level format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearTexImage.xhtml>+++glClearTexImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glClearTexImage = ffiuintintenumenumPtrVIOV glClearTexImageFunPtr++glClearTexImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glClearTexImageFunPtr = unsafePerformIO (getProcAddress "glClearTexImage")++{-# NOINLINE glClearTexImageFunPtr #-}++-- | Usage: @'glClearTexSubImage' texture level xoffset yoffset zoffset width height depth format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClearTexSubImage.xhtml>+++glClearTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glClearTexSubImage = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glClearTexSubImageFunPtr++glClearTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glClearTexSubImageFunPtr = unsafePerformIO (getProcAddress "glClearTexSubImage")++{-# NOINLINE glClearTexSubImageFunPtr #-}++pattern GL_BUFFER_IMMUTABLE_STORAGE  :: (Eq a, Num a) => a++pattern GL_BUFFER_IMMUTABLE_STORAGE = 0x821F++pattern GL_BUFFER_STORAGE_FLAGS  :: (Eq a, Num a) => a++pattern GL_BUFFER_STORAGE_FLAGS = 0x8220++pattern GL_CLEAR_TEXTURE  :: (Eq a, Num a) => a++pattern GL_CLEAR_TEXTURE = 0x9365++pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000++pattern GL_CLIENT_STORAGE_BIT  :: (Eq a, Num a) => a++pattern GL_CLIENT_STORAGE_BIT = 0x0200++pattern GL_DYNAMIC_STORAGE_BIT  :: (Eq a, Num a) => a++pattern GL_DYNAMIC_STORAGE_BIT = 0x0100++pattern GL_LOCATION_COMPONENT  :: (Eq a, Num a) => a++pattern GL_LOCATION_COMPONENT = 0x934A++pattern GL_MAP_COHERENT_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_COHERENT_BIT = 0x0080++pattern GL_MAP_PERSISTENT_BIT  :: (Eq a, Num a) => a++pattern GL_MAP_PERSISTENT_BIT = 0x0040++pattern GL_MAX_VERTEX_ATTRIB_STRIDE  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5++pattern GL_MIRROR_CLAMP_TO_EDGE  :: (Eq a, Num a) => a++pattern GL_MIRROR_CLAMP_TO_EDGE = 0x8743++pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED  :: (Eq a, Num a) => a++pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221++pattern GL_QUERY_BUFFER  :: (Eq a, Num a) => a++pattern GL_QUERY_BUFFER = 0x9192++pattern GL_QUERY_BUFFER_BARRIER_BIT  :: (Eq a, Num a) => a++pattern GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000++pattern GL_QUERY_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_QUERY_BUFFER_BINDING = 0x9193++pattern GL_QUERY_RESULT_NO_WAIT  :: (Eq a, Num a) => a++pattern GL_QUERY_RESULT_NO_WAIT = 0x9194++pattern GL_TEXTURE_BUFFER_BINDING  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A++pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B++pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE  :: (Eq a, Num a) => a++pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C++-- | Usage: @'glBindTextureUnit' unit texture@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glBindTextureUnit.xhtml>+++glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m ()+glBindTextureUnit = ffiuintuintIOV glBindTextureUnitFunPtr++glBindTextureUnitFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glBindTextureUnitFunPtr = unsafePerformIO (getProcAddress "glBindTextureUnit")++{-# NOINLINE glBindTextureUnitFunPtr #-}++-- | Usage: @'glBlitNamedFramebuffer' readFramebuffer drawFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter@+++glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()+glBlitNamedFramebuffer = ffiuintuintintintintintintintintintbitfieldenumIOV glBlitNamedFramebufferFunPtr++glBlitNamedFramebufferFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+glBlitNamedFramebufferFunPtr = unsafePerformIO (getProcAddress "glBlitNamedFramebuffer")++{-# NOINLINE glBlitNamedFramebufferFunPtr #-}++-- | Usage: @'glCheckNamedFramebufferStatus' framebuffer target@+++glCheckNamedFramebufferStatus :: MonadIO m => GLuint -> GLenum -> m GLenum+glCheckNamedFramebufferStatus = ffiuintenumIOenum glCheckNamedFramebufferStatusFunPtr++glCheckNamedFramebufferStatusFunPtr :: FunPtr (GLuint -> GLenum -> IO GLenum)+glCheckNamedFramebufferStatusFunPtr = unsafePerformIO (getProcAddress "glCheckNamedFramebufferStatus")++{-# NOINLINE glCheckNamedFramebufferStatusFunPtr #-}++-- | Usage: @'glClearNamedBufferData' buffer internalformat format type data@+++glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()+glClearNamedBufferData = ffiuintenumenumenumPtrVIOV glClearNamedBufferDataFunPtr++glClearNamedBufferDataFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ())+glClearNamedBufferDataFunPtr = unsafePerformIO (getProcAddress "glClearNamedBufferData")++{-# NOINLINE glClearNamedBufferDataFunPtr #-}++-- | Usage: @'glClearNamedBufferSubData' buffer internalformat offset size format type data@+--+-- The parameter @size@ is a @BufferSize@.+++glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m ()+glClearNamedBufferSubData = ffiuintenumintptrsizeiptrenumenumPtrVIOV glClearNamedBufferSubDataFunPtr++glClearNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ())+glClearNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glClearNamedBufferSubData")++{-# NOINLINE glClearNamedBufferSubDataFunPtr #-}++-- | Usage: @'glClearNamedFramebufferfi' framebuffer buffer drawbuffer depth stencil@+++glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()+glClearNamedFramebufferfi = ffiuintenumintfloatintIOV glClearNamedFramebufferfiFunPtr++glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())+glClearNamedFramebufferfiFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfi")++{-# NOINLINE glClearNamedFramebufferfiFunPtr #-}++-- | Usage: @'glClearNamedFramebufferfv' framebuffer buffer drawbuffer value@+++glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m ()+glClearNamedFramebufferfv = ffiuintenumintPtrfloatIOV glClearNamedFramebufferfvFunPtr++glClearNamedFramebufferfvFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ())+glClearNamedFramebufferfvFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfv")++{-# NOINLINE glClearNamedFramebufferfvFunPtr #-}++-- | Usage: @'glClearNamedFramebufferiv' framebuffer buffer drawbuffer value@+++glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m ()+glClearNamedFramebufferiv = ffiuintenumintPtrintIOV glClearNamedFramebufferivFunPtr++glClearNamedFramebufferivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLint -> IO ())+glClearNamedFramebufferivFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferiv")++{-# NOINLINE glClearNamedFramebufferivFunPtr #-}++-- | Usage: @'glClearNamedFramebufferuiv' framebuffer buffer drawbuffer value@+++glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m ()+glClearNamedFramebufferuiv = ffiuintenumintPtruintIOV glClearNamedFramebufferuivFunPtr++glClearNamedFramebufferuivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ())+glClearNamedFramebufferuivFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferuiv")++{-# NOINLINE glClearNamedFramebufferuivFunPtr #-}++-- | Usage: @'glClipControl' origin depth@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glClipControl.xhtml>+++glClipControl :: MonadIO m => GLenum -> GLenum -> m ()+glClipControl = ffienumenumIOV glClipControlFunPtr++glClipControlFunPtr :: FunPtr (GLenum -> GLenum -> IO ())+glClipControlFunPtr = unsafePerformIO (getProcAddress "glClipControl")++{-# NOINLINE glClipControlFunPtr #-}++-- | Usage: @'glCompressedTextureSubImage1D' texture level xoffset width format imageSize data@+++glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()+glCompressedTextureSubImage1D = ffiuintintintsizeienumsizeiPtrVIOV glCompressedTextureSubImage1DFunPtr++glCompressedTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())+glCompressedTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage1D")++{-# NOINLINE glCompressedTextureSubImage1DFunPtr #-}++-- | Usage: @'glCompressedTextureSubImage2D' texture level xoffset yoffset width height format imageSize data@+++glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()+glCompressedTextureSubImage2D = ffiuintintintintsizeisizeienumsizeiPtrVIOV glCompressedTextureSubImage2DFunPtr++glCompressedTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())+glCompressedTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage2D")++{-# NOINLINE glCompressedTextureSubImage2DFunPtr #-}++-- | Usage: @'glCompressedTextureSubImage3D' texture level xoffset yoffset zoffset width height depth format imageSize data@+++glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()+glCompressedTextureSubImage3D = ffiuintintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTextureSubImage3DFunPtr++glCompressedTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ())+glCompressedTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage3D")++{-# NOINLINE glCompressedTextureSubImage3DFunPtr #-}++-- | Usage: @'glCopyNamedBufferSubData' readBuffer writeBuffer readOffset writeOffset size@+--+-- The parameter @size@ is a @BufferSize@.+++glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> m ()+glCopyNamedBufferSubData = ffiuintuintintptrintptrsizeiptrIOV glCopyNamedBufferSubDataFunPtr++glCopyNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+glCopyNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyNamedBufferSubData")++{-# NOINLINE glCopyNamedBufferSubDataFunPtr #-}++-- | Usage: @'glCopyTextureSubImage1D' texture level xoffset x y width@+++glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()+glCopyTextureSubImage1D = ffiuintintintintintsizeiIOV glCopyTextureSubImage1DFunPtr++glCopyTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+glCopyTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage1D")++{-# NOINLINE glCopyTextureSubImage1DFunPtr #-}++-- | Usage: @'glCopyTextureSubImage2D' texture level xoffset yoffset x y width height@+++glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glCopyTextureSubImage2D = ffiuintintintintintintsizeisizeiIOV glCopyTextureSubImage2DFunPtr++glCopyTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glCopyTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage2D")++{-# NOINLINE glCopyTextureSubImage2DFunPtr #-}++-- | Usage: @'glCopyTextureSubImage3D' texture level xoffset yoffset zoffset x y width height@+++glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glCopyTextureSubImage3D = ffiuintintintintintintintsizeisizeiIOV glCopyTextureSubImage3DFunPtr++glCopyTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glCopyTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage3D")++{-# NOINLINE glCopyTextureSubImage3DFunPtr #-}++-- | Usage: @'glCreateBuffers' n buffers@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateBuffers.xhtml>+++glCreateBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateBuffers = ffisizeiPtruintIOV glCreateBuffersFunPtr++glCreateBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateBuffersFunPtr = unsafePerformIO (getProcAddress "glCreateBuffers")++{-# NOINLINE glCreateBuffersFunPtr #-}++-- | Usage: @'glCreateFramebuffers' n framebuffers@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateFramebuffers.xhtml>+++glCreateFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateFramebuffers = ffisizeiPtruintIOV glCreateFramebuffersFunPtr++glCreateFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateFramebuffersFunPtr = unsafePerformIO (getProcAddress "glCreateFramebuffers")++{-# NOINLINE glCreateFramebuffersFunPtr #-}++-- | Usage: @'glCreateProgramPipelines' n pipelines@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateProgramPipelines.xhtml>+++glCreateProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateProgramPipelines = ffisizeiPtruintIOV glCreateProgramPipelinesFunPtr++glCreateProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glCreateProgramPipelines")++{-# NOINLINE glCreateProgramPipelinesFunPtr #-}++-- | Usage: @'glCreateQueries' target n ids@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateQueries.xhtml>+++glCreateQueries :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()+glCreateQueries = ffienumsizeiPtruintIOV glCreateQueriesFunPtr++glCreateQueriesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+glCreateQueriesFunPtr = unsafePerformIO (getProcAddress "glCreateQueries")++{-# NOINLINE glCreateQueriesFunPtr #-}++-- | Usage: @'glCreateRenderbuffers' n renderbuffers@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateRenderbuffers.xhtml>+++glCreateRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateRenderbuffers = ffisizeiPtruintIOV glCreateRenderbuffersFunPtr++glCreateRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glCreateRenderbuffers")++{-# NOINLINE glCreateRenderbuffersFunPtr #-}++-- | Usage: @'glCreateSamplers' n samplers@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateSamplers.xhtml>+++glCreateSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateSamplers = ffisizeiPtruintIOV glCreateSamplersFunPtr++glCreateSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateSamplersFunPtr = unsafePerformIO (getProcAddress "glCreateSamplers")++{-# NOINLINE glCreateSamplersFunPtr #-}++-- | Usage: @'glCreateTextures' target n textures@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateTextures.xhtml>+++glCreateTextures :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()+glCreateTextures = ffienumsizeiPtruintIOV glCreateTexturesFunPtr++glCreateTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+glCreateTexturesFunPtr = unsafePerformIO (getProcAddress "glCreateTextures")++{-# NOINLINE glCreateTexturesFunPtr #-}++-- | Usage: @'glCreateTransformFeedbacks' n ids@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateTransformFeedbacks.xhtml>+++glCreateTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateTransformFeedbacks = ffisizeiPtruintIOV glCreateTransformFeedbacksFunPtr++glCreateTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glCreateTransformFeedbacks")++{-# NOINLINE glCreateTransformFeedbacksFunPtr #-}++-- | Usage: @'glCreateVertexArrays' n arrays@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glCreateVertexArrays.xhtml>+++glCreateVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glCreateVertexArrays = ffisizeiPtruintIOV glCreateVertexArraysFunPtr++glCreateVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glCreateVertexArraysFunPtr = unsafePerformIO (getProcAddress "glCreateVertexArrays")++{-# NOINLINE glCreateVertexArraysFunPtr #-}++-- | Usage: @'glDisableVertexArrayAttrib' vaobj index@+++glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()+glDisableVertexArrayAttrib = ffiuintuintIOV glDisableVertexArrayAttribFunPtr++glDisableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glDisableVertexArrayAttribFunPtr = unsafePerformIO (getProcAddress "glDisableVertexArrayAttrib")++{-# NOINLINE glDisableVertexArrayAttribFunPtr #-}++-- | Usage: @'glEnableVertexArrayAttrib' vaobj index@+++glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()+glEnableVertexArrayAttrib = ffiuintuintIOV glEnableVertexArrayAttribFunPtr++glEnableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glEnableVertexArrayAttribFunPtr = unsafePerformIO (getProcAddress "glEnableVertexArrayAttrib")++{-# NOINLINE glEnableVertexArrayAttribFunPtr #-}++-- | Usage: @'glFlushMappedNamedBufferRange' buffer offset length@+--+-- The parameter @length@ is a @BufferSize@.+++glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m ()+glFlushMappedNamedBufferRange = ffiuintintptrsizeiptrIOV glFlushMappedNamedBufferRangeFunPtr++glFlushMappedNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())+glFlushMappedNamedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glFlushMappedNamedBufferRange")++{-# NOINLINE glFlushMappedNamedBufferRangeFunPtr #-}++-- | Usage: @'glGenerateTextureMipmap' texture@+++glGenerateTextureMipmap :: MonadIO m => GLuint -> m ()+glGenerateTextureMipmap = ffiuintIOV glGenerateTextureMipmapFunPtr++glGenerateTextureMipmapFunPtr :: FunPtr (GLuint -> IO ())+glGenerateTextureMipmapFunPtr = unsafePerformIO (getProcAddress "glGenerateTextureMipmap")++{-# NOINLINE glGenerateTextureMipmapFunPtr #-}++-- | Usage: @'glGetCompressedTextureImage' texture level bufSize pixels@+++glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m ()+glGetCompressedTextureImage = ffiuintintsizeiPtrVIOV glGetCompressedTextureImageFunPtr++glGetCompressedTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr () -> IO ())+glGetCompressedTextureImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTextureImage")++{-# NOINLINE glGetCompressedTextureImageFunPtr #-}++-- | Usage: @'glGetCompressedTextureSubImage' texture level xoffset yoffset zoffset width height depth bufSize pixels@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetCompressedTextureSubImage.xhtml>+++glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m ()+glGetCompressedTextureSubImage = ffiuintintintintintsizeisizeisizeisizeiPtrVIOV glGetCompressedTextureSubImageFunPtr++glGetCompressedTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> IO ())+glGetCompressedTextureSubImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTextureSubImage")++{-# NOINLINE glGetCompressedTextureSubImageFunPtr #-}++-- | Usage: @'glGetGraphicsResetStatus'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetGraphicsResetStatus.xhtml>+++glGetGraphicsResetStatus :: MonadIO m => m GLenum+glGetGraphicsResetStatus = ffiIOenum glGetGraphicsResetStatusFunPtr++glGetGraphicsResetStatusFunPtr :: FunPtr (IO GLenum)+glGetGraphicsResetStatusFunPtr = unsafePerformIO (getProcAddress "glGetGraphicsResetStatus")++{-# NOINLINE glGetGraphicsResetStatusFunPtr #-}++-- | Usage: @'glGetNamedBufferParameteri64v' buffer pname params@+++glGetNamedBufferParameteri64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()+glGetNamedBufferParameteri64v = ffiuintenumPtrint64IOV glGetNamedBufferParameteri64vFunPtr++glGetNamedBufferParameteri64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+glGetNamedBufferParameteri64vFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameteri64v")++{-# NOINLINE glGetNamedBufferParameteri64vFunPtr #-}++-- | Usage: @'glGetNamedBufferParameteriv' buffer pname params@+++glGetNamedBufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetNamedBufferParameteriv = ffiuintenumPtrintIOV glGetNamedBufferParameterivFunPtr++glGetNamedBufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetNamedBufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameteriv")++{-# NOINLINE glGetNamedBufferParameterivFunPtr #-}++-- | Usage: @'glGetNamedBufferPointerv' buffer pname params@+++glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()+glGetNamedBufferPointerv = ffiuintenumPtrPtrVIOV glGetNamedBufferPointervFunPtr++glGetNamedBufferPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())+glGetNamedBufferPointervFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferPointerv")++{-# NOINLINE glGetNamedBufferPointervFunPtr #-}++-- | Usage: @'glGetNamedBufferSubData' buffer offset size data@+--+-- The parameter @size@ is a @BufferSize@.+++glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m ()+glGetNamedBufferSubData = ffiuintintptrsizeiptrPtrVIOV glGetNamedBufferSubDataFunPtr++glGetNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())+glGetNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferSubData")++{-# NOINLINE glGetNamedBufferSubDataFunPtr #-}++-- | Usage: @'glGetNamedFramebufferAttachmentParameteriv' framebuffer attachment pname params@+++glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()+glGetNamedFramebufferAttachmentParameteriv = ffiuintenumenumPtrintIOV glGetNamedFramebufferAttachmentParameterivFunPtr++glGetNamedFramebufferAttachmentParameterivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+glGetNamedFramebufferAttachmentParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferAttachmentParameteriv")++{-# NOINLINE glGetNamedFramebufferAttachmentParameterivFunPtr #-}++-- | Usage: @'glGetNamedFramebufferParameteriv' framebuffer pname param@+++glGetNamedFramebufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetNamedFramebufferParameteriv = ffiuintenumPtrintIOV glGetNamedFramebufferParameterivFunPtr++glGetNamedFramebufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetNamedFramebufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferParameteriv")++{-# NOINLINE glGetNamedFramebufferParameterivFunPtr #-}++-- | Usage: @'glGetNamedRenderbufferParameteriv' renderbuffer pname params@+++glGetNamedRenderbufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetNamedRenderbufferParameteriv = ffiuintenumPtrintIOV glGetNamedRenderbufferParameterivFunPtr++glGetNamedRenderbufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetNamedRenderbufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedRenderbufferParameteriv")++{-# NOINLINE glGetNamedRenderbufferParameterivFunPtr #-}++-- | Usage: @'glGetQueryBufferObjecti64v' id buffer pname offset@+++glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()+glGetQueryBufferObjecti64v = ffiuintuintenumintptrIOV glGetQueryBufferObjecti64vFunPtr++glGetQueryBufferObjecti64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+glGetQueryBufferObjecti64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjecti64v")++{-# NOINLINE glGetQueryBufferObjecti64vFunPtr #-}++-- | Usage: @'glGetQueryBufferObjectiv' id buffer pname offset@+++glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()+glGetQueryBufferObjectiv = ffiuintuintenumintptrIOV glGetQueryBufferObjectivFunPtr++glGetQueryBufferObjectivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+glGetQueryBufferObjectivFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectiv")++{-# NOINLINE glGetQueryBufferObjectivFunPtr #-}++-- | Usage: @'glGetQueryBufferObjectui64v' id buffer pname offset@+++glGetQueryBufferObjectui64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()+glGetQueryBufferObjectui64v = ffiuintuintenumintptrIOV glGetQueryBufferObjectui64vFunPtr++glGetQueryBufferObjectui64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+glGetQueryBufferObjectui64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectui64v")++{-# NOINLINE glGetQueryBufferObjectui64vFunPtr #-}++-- | Usage: @'glGetQueryBufferObjectuiv' id buffer pname offset@+++glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()+glGetQueryBufferObjectuiv = ffiuintuintenumintptrIOV glGetQueryBufferObjectuivFunPtr++glGetQueryBufferObjectuivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+glGetQueryBufferObjectuivFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectuiv")++{-# NOINLINE glGetQueryBufferObjectuivFunPtr #-}++-- | Usage: @'glGetTextureImage' texture level format type bufSize pixels@+++glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()+glGetTextureImage = ffiuintintenumenumsizeiPtrVIOV glGetTextureImageFunPtr++glGetTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())+glGetTextureImageFunPtr = unsafePerformIO (getProcAddress "glGetTextureImage")++{-# NOINLINE glGetTextureImageFunPtr #-}++-- | Usage: @'glGetTextureLevelParameterfv' texture level pname params@+++glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m ()+glGetTextureLevelParameterfv = ffiuintintenumPtrfloatIOV glGetTextureLevelParameterfvFunPtr++glGetTextureLevelParameterfvFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ())+glGetTextureLevelParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTextureLevelParameterfv")++{-# NOINLINE glGetTextureLevelParameterfvFunPtr #-}++-- | Usage: @'glGetTextureLevelParameteriv' texture level pname params@+++glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m ()+glGetTextureLevelParameteriv = ffiuintintenumPtrintIOV glGetTextureLevelParameterivFunPtr++glGetTextureLevelParameterivFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLint -> IO ())+glGetTextureLevelParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTextureLevelParameteriv")++{-# NOINLINE glGetTextureLevelParameterivFunPtr #-}++-- | Usage: @'glGetTextureParameterIiv' texture pname params@+++glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetTextureParameterIiv = ffiuintenumPtrintIOV glGetTextureParameterIivFunPtr++glGetTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetTextureParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterIiv")++{-# NOINLINE glGetTextureParameterIivFunPtr #-}++-- | Usage: @'glGetTextureParameterIuiv' texture pname params@+++glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glGetTextureParameterIuiv = ffiuintenumPtruintIOV glGetTextureParameterIuivFunPtr++glGetTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glGetTextureParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterIuiv")++{-# NOINLINE glGetTextureParameterIuivFunPtr #-}++-- | Usage: @'glGetTextureParameterfv' texture pname params@+++glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()+glGetTextureParameterfv = ffiuintenumPtrfloatIOV glGetTextureParameterfvFunPtr++glGetTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+glGetTextureParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterfv")++{-# NOINLINE glGetTextureParameterfvFunPtr #-}++-- | Usage: @'glGetTextureParameteriv' texture pname params@+++glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetTextureParameteriv = ffiuintenumPtrintIOV glGetTextureParameterivFunPtr++glGetTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetTextureParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameteriv")++{-# NOINLINE glGetTextureParameterivFunPtr #-}++-- | Usage: @'glGetTextureSubImage' texture level xoffset yoffset zoffset width height depth format type bufSize pixels@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetTextureSubImage.xhtml>+++glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()+glGetTextureSubImage = ffiuintintintintintsizeisizeisizeienumenumsizeiPtrVIOV glGetTextureSubImageFunPtr++glGetTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())+glGetTextureSubImageFunPtr = unsafePerformIO (getProcAddress "glGetTextureSubImage")++{-# NOINLINE glGetTextureSubImageFunPtr #-}++-- | Usage: @'glGetTransformFeedbacki64_v' xfb pname index param@+++glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m ()+glGetTransformFeedbacki64_v = ffiuintenumuintPtrint64IOV glGetTransformFeedbacki64_vFunPtr++glGetTransformFeedbacki64_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ())+glGetTransformFeedbacki64_vFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbacki64_v")++{-# NOINLINE glGetTransformFeedbacki64_vFunPtr #-}++-- | Usage: @'glGetTransformFeedbacki_v' xfb pname index param@+++glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m ()+glGetTransformFeedbacki_v = ffiuintenumuintPtrintIOV glGetTransformFeedbacki_vFunPtr++glGetTransformFeedbacki_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+glGetTransformFeedbacki_vFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbacki_v")++{-# NOINLINE glGetTransformFeedbacki_vFunPtr #-}++-- | Usage: @'glGetTransformFeedbackiv' xfb pname param@+++glGetTransformFeedbackiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetTransformFeedbackiv = ffiuintenumPtrintIOV glGetTransformFeedbackivFunPtr++glGetTransformFeedbackivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetTransformFeedbackivFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbackiv")++{-# NOINLINE glGetTransformFeedbackivFunPtr #-}++-- | Usage: @'glGetVertexArrayIndexed64iv' vaobj index pname param@+++glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m ()+glGetVertexArrayIndexed64iv = ffiuintuintenumPtrint64IOV glGetVertexArrayIndexed64ivFunPtr++glGetVertexArrayIndexed64ivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ())+glGetVertexArrayIndexed64ivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayIndexed64iv")++{-# NOINLINE glGetVertexArrayIndexed64ivFunPtr #-}++-- | Usage: @'glGetVertexArrayIndexediv' vaobj index pname param@+++glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()+glGetVertexArrayIndexediv = ffiuintuintenumPtrintIOV glGetVertexArrayIndexedivFunPtr++glGetVertexArrayIndexedivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+glGetVertexArrayIndexedivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayIndexediv")++{-# NOINLINE glGetVertexArrayIndexedivFunPtr #-}++-- | Usage: @'glGetVertexArrayiv' vaobj pname param@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glGetVertexArrayiv.xhtml>+++glGetVertexArrayiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetVertexArrayiv = ffiuintenumPtrintIOV glGetVertexArrayivFunPtr++glGetVertexArrayivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetVertexArrayivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayiv")++{-# NOINLINE glGetVertexArrayivFunPtr #-}++-- | Usage: @'glGetnUniformfv' program location bufSize params@+++glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glGetnUniformfv = ffiuintintsizeiPtrfloatIOV glGetnUniformfvFunPtr++glGetnUniformfvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glGetnUniformfvFunPtr = unsafePerformIO (getProcAddress "glGetnUniformfv")++{-# NOINLINE glGetnUniformfvFunPtr #-}++-- | Usage: @'glGetnUniformiv' program location bufSize params@+++glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glGetnUniformiv = ffiuintintsizeiPtrintIOV glGetnUniformivFunPtr++glGetnUniformivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glGetnUniformivFunPtr = unsafePerformIO (getProcAddress "glGetnUniformiv")++{-# NOINLINE glGetnUniformivFunPtr #-}++-- | Usage: @'glGetnUniformuiv' program location bufSize params@+++glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glGetnUniformuiv = ffiuintintsizeiPtruintIOV glGetnUniformuivFunPtr++glGetnUniformuivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glGetnUniformuivFunPtr = unsafePerformIO (getProcAddress "glGetnUniformuiv")++{-# NOINLINE glGetnUniformuivFunPtr #-}++-- | Usage: @'glInvalidateNamedFramebufferData' framebuffer numAttachments attachments@+++glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()+glInvalidateNamedFramebufferData = ffiuintsizeiPtrenumIOV glInvalidateNamedFramebufferDataFunPtr++glInvalidateNamedFramebufferDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())+glInvalidateNamedFramebufferDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateNamedFramebufferData")++{-# NOINLINE glInvalidateNamedFramebufferDataFunPtr #-}++-- | Usage: @'glInvalidateNamedFramebufferSubData' framebuffer numAttachments attachments x y width height@+++glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glInvalidateNamedFramebufferSubData = ffiuintsizeiPtrenumintintsizeisizeiIOV glInvalidateNamedFramebufferSubDataFunPtr++glInvalidateNamedFramebufferSubDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glInvalidateNamedFramebufferSubDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateNamedFramebufferSubData")++{-# NOINLINE glInvalidateNamedFramebufferSubDataFunPtr #-}++-- | Usage: @'glMapNamedBuffer' buffer access@+++glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ())+glMapNamedBuffer = ffiuintenumIOPtrV glMapNamedBufferFunPtr++glMapNamedBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO (Ptr ()))+glMapNamedBufferFunPtr = unsafePerformIO (getProcAddress "glMapNamedBuffer")++{-# NOINLINE glMapNamedBufferFunPtr #-}++-- | Usage: @'glMapNamedBufferRange' buffer offset length access@+--+-- The parameter @length@ is a @BufferSize@.+++glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ())+glMapNamedBufferRange = ffiuintintptrsizeiptrbitfieldIOPtrV glMapNamedBufferRangeFunPtr++glMapNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ()))+glMapNamedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glMapNamedBufferRange")++{-# NOINLINE glMapNamedBufferRangeFunPtr #-}++-- | Usage: @'glMemoryBarrierByRegion' barriers@+++glMemoryBarrierByRegion :: MonadIO m => GLbitfield -> m ()+glMemoryBarrierByRegion = ffibitfieldIOV glMemoryBarrierByRegionFunPtr++glMemoryBarrierByRegionFunPtr :: FunPtr (GLbitfield -> IO ())+glMemoryBarrierByRegionFunPtr = unsafePerformIO (getProcAddress "glMemoryBarrierByRegion")++{-# NOINLINE glMemoryBarrierByRegionFunPtr #-}++-- | Usage: @'glNamedBufferData' buffer size data usage@+--+-- The parameter @size@ is a @BufferSize@.+++glNamedBufferData :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLenum -> m ()+glNamedBufferData = ffiuintsizeiptrPtrVenumIOV glNamedBufferDataFunPtr++glNamedBufferDataFunPtr :: FunPtr (GLuint -> GLsizeiptr -> Ptr () -> GLenum -> IO ())+glNamedBufferDataFunPtr = unsafePerformIO (getProcAddress "glNamedBufferData")++{-# NOINLINE glNamedBufferDataFunPtr #-}++-- | Usage: @'glNamedBufferStorage' buffer size data flags@+--+-- The parameter @size@ is a @BufferSize@.+--+-- The length of @data@ should be @size@.+++glNamedBufferStorage :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> m ()+glNamedBufferStorage = ffiuintsizeiptrPtrVbitfieldIOV glNamedBufferStorageFunPtr++glNamedBufferStorageFunPtr :: FunPtr (GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ())+glNamedBufferStorageFunPtr = unsafePerformIO (getProcAddress "glNamedBufferStorage")++{-# NOINLINE glNamedBufferStorageFunPtr #-}++-- | Usage: @'glNamedBufferSubData' buffer offset size data@+--+-- The parameter @size@ is a @BufferSize@.+--+-- The length of @data@ should be @COMPSIZE(size)@.+++glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m ()+glNamedBufferSubData = ffiuintintptrsizeiptrPtrVIOV glNamedBufferSubDataFunPtr++glNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> IO ())+glNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glNamedBufferSubData")++{-# NOINLINE glNamedBufferSubDataFunPtr #-}++-- | Usage: @'glNamedFramebufferDrawBuffer' framebuffer buf@+++glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m ()+glNamedFramebufferDrawBuffer = ffiuintenumIOV glNamedFramebufferDrawBufferFunPtr++glNamedFramebufferDrawBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glNamedFramebufferDrawBufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferDrawBuffer")++{-# NOINLINE glNamedFramebufferDrawBufferFunPtr #-}++-- | Usage: @'glNamedFramebufferDrawBuffers' framebuffer n bufs@+++glNamedFramebufferDrawBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()+glNamedFramebufferDrawBuffers = ffiuintsizeiPtrenumIOV glNamedFramebufferDrawBuffersFunPtr++glNamedFramebufferDrawBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())+glNamedFramebufferDrawBuffersFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferDrawBuffers")++{-# NOINLINE glNamedFramebufferDrawBuffersFunPtr #-}++-- | Usage: @'glNamedFramebufferParameteri' framebuffer pname param@+++glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()+glNamedFramebufferParameteri = ffiuintenumintIOV glNamedFramebufferParameteriFunPtr++glNamedFramebufferParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+glNamedFramebufferParameteriFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferParameteri")++{-# NOINLINE glNamedFramebufferParameteriFunPtr #-}++-- | Usage: @'glNamedFramebufferReadBuffer' framebuffer src@+++glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m ()+glNamedFramebufferReadBuffer = ffiuintenumIOV glNamedFramebufferReadBufferFunPtr++glNamedFramebufferReadBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glNamedFramebufferReadBufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferReadBuffer")++{-# NOINLINE glNamedFramebufferReadBufferFunPtr #-}++-- | Usage: @'glNamedFramebufferRenderbuffer' framebuffer attachment renderbuffertarget renderbuffer@+++glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m ()+glNamedFramebufferRenderbuffer = ffiuintenumenumuintIOV glNamedFramebufferRenderbufferFunPtr++glNamedFramebufferRenderbufferFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())+glNamedFramebufferRenderbufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferRenderbuffer")++{-# NOINLINE glNamedFramebufferRenderbufferFunPtr #-}++-- | Usage: @'glNamedFramebufferTexture' framebuffer attachment texture level@+++glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m ()+glNamedFramebufferTexture = ffiuintenumuintintIOV glNamedFramebufferTextureFunPtr++glNamedFramebufferTextureFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ())+glNamedFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferTexture")++{-# NOINLINE glNamedFramebufferTextureFunPtr #-}++-- | Usage: @'glNamedFramebufferTextureLayer' framebuffer attachment texture level layer@+++glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m ()+glNamedFramebufferTextureLayer = ffiuintenumuintintintIOV glNamedFramebufferTextureLayerFunPtr++glNamedFramebufferTextureLayerFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())+glNamedFramebufferTextureLayerFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferTextureLayer")++{-# NOINLINE glNamedFramebufferTextureLayerFunPtr #-}++-- | Usage: @'glNamedRenderbufferStorage' renderbuffer internalformat width height@+++glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m ()+glNamedRenderbufferStorage = ffiuintenumsizeisizeiIOV glNamedRenderbufferStorageFunPtr++glNamedRenderbufferStorageFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())+glNamedRenderbufferStorageFunPtr = unsafePerformIO (getProcAddress "glNamedRenderbufferStorage")++{-# NOINLINE glNamedRenderbufferStorageFunPtr #-}++-- | Usage: @'glNamedRenderbufferStorageMultisample' renderbuffer samples internalformat width height@+++glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()+glNamedRenderbufferStorageMultisample = ffiuintsizeienumsizeisizeiIOV glNamedRenderbufferStorageMultisampleFunPtr++glNamedRenderbufferStorageMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+glNamedRenderbufferStorageMultisampleFunPtr = unsafePerformIO (getProcAddress "glNamedRenderbufferStorageMultisample")++{-# NOINLINE glNamedRenderbufferStorageMultisampleFunPtr #-}++-- | Usage: @'glReadnPixels' x y width height format type bufSize data@+++glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()+glReadnPixels = ffiintintsizeisizeienumenumsizeiPtrVIOV glReadnPixelsFunPtr++glReadnPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())+glReadnPixelsFunPtr = unsafePerformIO (getProcAddress "glReadnPixels")++{-# NOINLINE glReadnPixelsFunPtr #-}++-- | Usage: @'glTextureBarrier'@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTextureBarrier.xhtml>+++glTextureBarrier :: MonadIO m => m ()+glTextureBarrier = ffiIOV glTextureBarrierFunPtr++glTextureBarrierFunPtr :: FunPtr (IO ())+glTextureBarrierFunPtr = unsafePerformIO (getProcAddress "glTextureBarrier")++{-# NOINLINE glTextureBarrierFunPtr #-}++-- | Usage: @'glTextureBuffer' texture internalformat buffer@+++glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m ()+glTextureBuffer = ffiuintenumuintIOV glTextureBufferFunPtr++glTextureBufferFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())+glTextureBufferFunPtr = unsafePerformIO (getProcAddress "glTextureBuffer")++{-# NOINLINE glTextureBufferFunPtr #-}++-- | Usage: @'glTextureBufferRange' texture internalformat buffer offset size@+--+-- The parameter @size@ is a @BufferSize@.+++glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()+glTextureBufferRange = ffiuintenumuintintptrsizeiptrIOV glTextureBufferRangeFunPtr++glTextureBufferRangeFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+glTextureBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTextureBufferRange")++{-# NOINLINE glTextureBufferRangeFunPtr #-}++-- | Usage: @'glTextureParameterIiv' texture pname params@+++glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glTextureParameterIiv = ffiuintenumPtrintIOV glTextureParameterIivFunPtr++glTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glTextureParameterIivFunPtr = unsafePerformIO (getProcAddress "glTextureParameterIiv")++{-# NOINLINE glTextureParameterIivFunPtr #-}++-- | Usage: @'glTextureParameterIuiv' texture pname params@+++glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glTextureParameterIuiv = ffiuintenumPtruintIOV glTextureParameterIuivFunPtr++glTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glTextureParameterIuivFunPtr = unsafePerformIO (getProcAddress "glTextureParameterIuiv")++{-# NOINLINE glTextureParameterIuivFunPtr #-}++-- | Usage: @'glTextureParameterf' texture pname param@+++glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()+glTextureParameterf = ffiuintenumfloatIOV glTextureParameterfFunPtr++glTextureParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+glTextureParameterfFunPtr = unsafePerformIO (getProcAddress "glTextureParameterf")++{-# NOINLINE glTextureParameterfFunPtr #-}++-- | Usage: @'glTextureParameterfv' texture pname param@+++glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()+glTextureParameterfv = ffiuintenumPtrfloatIOV glTextureParameterfvFunPtr++glTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+glTextureParameterfvFunPtr = unsafePerformIO (getProcAddress "glTextureParameterfv")++{-# NOINLINE glTextureParameterfvFunPtr #-}++-- | Usage: @'glTextureParameteri' texture pname param@+++glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()+glTextureParameteri = ffiuintenumintIOV glTextureParameteriFunPtr++glTextureParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+glTextureParameteriFunPtr = unsafePerformIO (getProcAddress "glTextureParameteri")++{-# NOINLINE glTextureParameteriFunPtr #-}++-- | Usage: @'glTextureParameteriv' texture pname param@+++glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glTextureParameteriv = ffiuintenumPtrintIOV glTextureParameterivFunPtr++glTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glTextureParameterivFunPtr = unsafePerformIO (getProcAddress "glTextureParameteriv")++{-# NOINLINE glTextureParameterivFunPtr #-}++-- | Usage: @'glTextureStorage1D' texture levels internalformat width@+++glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m ()+glTextureStorage1D = ffiuintsizeienumsizeiIOV glTextureStorage1DFunPtr++glTextureStorage1DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ())+glTextureStorage1DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage1D")++{-# NOINLINE glTextureStorage1DFunPtr #-}++-- | Usage: @'glTextureStorage2D' texture levels internalformat width height@+++glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()+glTextureStorage2D = ffiuintsizeienumsizeisizeiIOV glTextureStorage2DFunPtr++glTextureStorage2DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+glTextureStorage2DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2D")++{-# NOINLINE glTextureStorage2DFunPtr #-}++-- | Usage: @'glTextureStorage2DMultisample' texture samples internalformat width height fixedsamplelocations@+++glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()+glTextureStorage2DMultisample = ffiuintsizeienumsizeisizeibooleanIOV glTextureStorage2DMultisampleFunPtr++glTextureStorage2DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTextureStorage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2DMultisample")++{-# NOINLINE glTextureStorage2DMultisampleFunPtr #-}++-- | Usage: @'glTextureStorage3D' texture levels internalformat width height depth@+++glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()+glTextureStorage3D = ffiuintsizeienumsizeisizeisizeiIOV glTextureStorage3DFunPtr++glTextureStorage3DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+glTextureStorage3DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3D")++{-# NOINLINE glTextureStorage3DFunPtr #-}++-- | Usage: @'glTextureStorage3DMultisample' texture samples internalformat width height depth fixedsamplelocations@+++glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTextureStorage3DMultisample = ffiuintsizeienumsizeisizeisizeibooleanIOV glTextureStorage3DMultisampleFunPtr++glTextureStorage3DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTextureStorage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3DMultisample")++{-# NOINLINE glTextureStorage3DMultisampleFunPtr #-}++-- | Usage: @'glTextureSubImage1D' texture level xoffset width format type pixels@+++glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glTextureSubImage1D = ffiuintintintsizeienumenumPtrVIOV glTextureSubImage1DFunPtr++glTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage1D")++{-# NOINLINE glTextureSubImage1DFunPtr #-}++-- | Usage: @'glTextureSubImage2D' texture level xoffset yoffset width height format type pixels@+++glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glTextureSubImage2D = ffiuintintintintsizeisizeienumenumPtrVIOV glTextureSubImage2DFunPtr++glTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage2D")++{-# NOINLINE glTextureSubImage2DFunPtr #-}++-- | Usage: @'glTextureSubImage3D' texture level xoffset yoffset zoffset width height depth format type pixels@+++glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glTextureSubImage3D = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glTextureSubImage3DFunPtr++glTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage3D")++{-# NOINLINE glTextureSubImage3DFunPtr #-}++-- | Usage: @'glTransformFeedbackBufferBase' xfb index buffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackBufferBase.xhtml>+++glTransformFeedbackBufferBase :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glTransformFeedbackBufferBase = ffiuintuintuintIOV glTransformFeedbackBufferBaseFunPtr++glTransformFeedbackBufferBaseFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glTransformFeedbackBufferBaseFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackBufferBase")++{-# NOINLINE glTransformFeedbackBufferBaseFunPtr #-}++-- | Usage: @'glTransformFeedbackBufferRange' xfb index buffer offset size@+--+-- The parameter @size@ is a @BufferSize@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackBufferRange.xhtml>+++glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()+glTransformFeedbackBufferRange = ffiuintuintuintintptrsizeiptrIOV glTransformFeedbackBufferRangeFunPtr++glTransformFeedbackBufferRangeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+glTransformFeedbackBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackBufferRange")++{-# NOINLINE glTransformFeedbackBufferRangeFunPtr #-}++-- | Usage: @'glUnmapNamedBuffer' buffer@+++glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean+glUnmapNamedBuffer = ffiuintIOboolean glUnmapNamedBufferFunPtr++glUnmapNamedBufferFunPtr :: FunPtr (GLuint -> IO GLboolean)+glUnmapNamedBufferFunPtr = unsafePerformIO (getProcAddress "glUnmapNamedBuffer")++{-# NOINLINE glUnmapNamedBufferFunPtr #-}++-- | Usage: @'glVertexArrayAttribBinding' vaobj attribindex bindingindex@+++glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glVertexArrayAttribBinding = ffiuintuintuintIOV glVertexArrayAttribBindingFunPtr++glVertexArrayAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glVertexArrayAttribBindingFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribBinding")++{-# NOINLINE glVertexArrayAttribBindingFunPtr #-}++-- | Usage: @'glVertexArrayAttribFormat' vaobj attribindex size type normalized relativeoffset@+++glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()+glVertexArrayAttribFormat = ffiuintuintintenumbooleanuintIOV glVertexArrayAttribFormatFunPtr++glVertexArrayAttribFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+glVertexArrayAttribFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribFormat")++{-# NOINLINE glVertexArrayAttribFormatFunPtr #-}++-- | Usage: @'glVertexArrayAttribIFormat' vaobj attribindex size type relativeoffset@+++glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()+glVertexArrayAttribIFormat = ffiuintuintintenumuintIOV glVertexArrayAttribIFormatFunPtr++glVertexArrayAttribIFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+glVertexArrayAttribIFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribIFormat")++{-# NOINLINE glVertexArrayAttribIFormatFunPtr #-}++-- | Usage: @'glVertexArrayAttribLFormat' vaobj attribindex size type relativeoffset@+++glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()+glVertexArrayAttribLFormat = ffiuintuintintenumuintIOV glVertexArrayAttribLFormatFunPtr++glVertexArrayAttribLFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+glVertexArrayAttribLFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribLFormat")++{-# NOINLINE glVertexArrayAttribLFormatFunPtr #-}++-- | Usage: @'glVertexArrayBindingDivisor' vaobj bindingindex divisor@+++glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()+glVertexArrayBindingDivisor = ffiuintuintuintIOV glVertexArrayBindingDivisorFunPtr++glVertexArrayBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+glVertexArrayBindingDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexArrayBindingDivisor")++{-# NOINLINE glVertexArrayBindingDivisorFunPtr #-}++-- | Usage: @'glVertexArrayElementBuffer' vaobj buffer@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glVertexArrayElementBuffer.xhtml>+++glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m ()+glVertexArrayElementBuffer = ffiuintuintIOV glVertexArrayElementBufferFunPtr++glVertexArrayElementBufferFunPtr :: FunPtr (GLuint -> GLuint -> IO ())+glVertexArrayElementBufferFunPtr = unsafePerformIO (getProcAddress "glVertexArrayElementBuffer")++{-# NOINLINE glVertexArrayElementBufferFunPtr #-}++-- | Usage: @'glVertexArrayVertexBuffer' vaobj bindingindex buffer offset stride@+++glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()+glVertexArrayVertexBuffer = ffiuintuintuintintptrsizeiIOV glVertexArrayVertexBufferFunPtr++glVertexArrayVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+glVertexArrayVertexBufferFunPtr = unsafePerformIO (getProcAddress "glVertexArrayVertexBuffer")++{-# NOINLINE glVertexArrayVertexBufferFunPtr #-}++-- | Usage: @'glVertexArrayVertexBuffers' vaobj first count buffers offsets strides@+++glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()+glVertexArrayVertexBuffers = ffiuintuintsizeiPtruintPtrintptrPtrsizeiIOV glVertexArrayVertexBuffersFunPtr++glVertexArrayVertexBuffersFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())+glVertexArrayVertexBuffersFunPtr = unsafePerformIO (getProcAddress "glVertexArrayVertexBuffers")++{-# NOINLINE glVertexArrayVertexBuffersFunPtr #-}++pattern GL_CLIP_DEPTH_MODE  :: (Eq a, Num a) => a++pattern GL_CLIP_DEPTH_MODE = 0x935D++pattern GL_CLIP_ORIGIN  :: (Eq a, Num a) => a++pattern GL_CLIP_ORIGIN = 0x935C++pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT  :: (Eq a, Num a) => a++pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004++pattern GL_CONTEXT_LOST  :: (Eq a, Num a) => a++pattern GL_CONTEXT_LOST = 0x0507++pattern GL_CONTEXT_RELEASE_BEHAVIOR  :: (Eq a, Num a) => a++pattern GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB++pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  :: (Eq a, Num a) => a++pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC++pattern GL_GUILTY_CONTEXT_RESET  :: (Eq a, Num a) => a++pattern GL_GUILTY_CONTEXT_RESET = 0x8253++pattern GL_INNOCENT_CONTEXT_RESET  :: (Eq a, Num a) => a++pattern GL_INNOCENT_CONTEXT_RESET = 0x8254++pattern GL_LOSE_CONTEXT_ON_RESET  :: (Eq a, Num a) => a++pattern GL_LOSE_CONTEXT_ON_RESET = 0x8252++pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES  :: (Eq a, Num a) => a++pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA++pattern GL_MAX_CULL_DISTANCES  :: (Eq a, Num a) => a++pattern GL_MAX_CULL_DISTANCES = 0x82F9++pattern GL_NEGATIVE_ONE_TO_ONE  :: (Eq a, Num a) => a++pattern GL_NEGATIVE_ONE_TO_ONE = 0x935E++pattern GL_NO_RESET_NOTIFICATION  :: (Eq a, Num a) => a++pattern GL_NO_RESET_NOTIFICATION = 0x8261++pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED  :: (Eq a, Num a) => a++pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A++pattern GL_QUERY_BY_REGION_WAIT_INVERTED  :: (Eq a, Num a) => a++pattern GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19++pattern GL_QUERY_NO_WAIT_INVERTED  :: (Eq a, Num a) => a++pattern GL_QUERY_NO_WAIT_INVERTED = 0x8E18++pattern GL_QUERY_TARGET  :: (Eq a, Num a) => a++pattern GL_QUERY_TARGET = 0x82EA++pattern GL_QUERY_WAIT_INVERTED  :: (Eq a, Num a) => a++pattern GL_QUERY_WAIT_INVERTED = 0x8E17++pattern GL_RESET_NOTIFICATION_STRATEGY  :: (Eq a, Num a) => a++pattern GL_RESET_NOTIFICATION_STRATEGY = 0x8256++pattern GL_TEXTURE_TARGET  :: (Eq a, Num a) => a++pattern GL_TEXTURE_TARGET = 0x1006++pattern GL_UNKNOWN_CONTEXT_RESET  :: (Eq a, Num a) => a++pattern GL_UNKNOWN_CONTEXT_RESET = 0x8255++pattern GL_ZERO_TO_ONE  :: (Eq a, Num a) => a++pattern GL_ZERO_TO_ONE = 0x935F++pattern GL_BLEND_EQUATION  :: (Eq a, Num a) => a++pattern GL_BLEND_EQUATION = 0x8009++pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9++pattern GL_SUBSAMPLE_DISTANCE_AMD  :: (Eq a, Num a) => a++pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F++pattern GL_FLOAT16_NV  :: (Eq a, Num a) => a++pattern GL_FLOAT16_NV = 0x8FF8++pattern GL_FLOAT16_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_FLOAT16_VEC2_NV = 0x8FF9++pattern GL_FLOAT16_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_FLOAT16_VEC3_NV = 0x8FFA++pattern GL_FLOAT16_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_FLOAT16_VEC4_NV = 0x8FFB++-- | Usage: @'glGetUniformi64vNV' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformi64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLint64EXT -> m ()+glGetUniformi64vNV = ffiuintintPtrint64EXTIOV glGetUniformi64vNVFunPtr++glGetUniformi64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ())+glGetUniformi64vNVFunPtr = unsafePerformIO (getProcAddress "glGetUniformi64vNV")++{-# NOINLINE glGetUniformi64vNVFunPtr #-}++-- | Usage: @'glGetUniformui64vNV' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformui64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLuint64EXT -> m ()+glGetUniformui64vNV = ffiuintintPtruint64EXTIOV glGetUniformui64vNVFunPtr++glGetUniformui64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ())+glGetUniformui64vNVFunPtr = unsafePerformIO (getProcAddress "glGetUniformui64vNV")++{-# NOINLINE glGetUniformui64vNVFunPtr #-}++-- | Usage: @'glProgramUniform1i64NV' program location x@+++glProgramUniform1i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> m ()+glProgramUniform1i64NV = ffiuintintint64EXTIOV glProgramUniform1i64NVFunPtr++glProgramUniform1i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ())+glProgramUniform1i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64NV")++{-# NOINLINE glProgramUniform1i64NVFunPtr #-}++-- | Usage: @'glProgramUniform1i64vNV' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glProgramUniform1i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform1i64vNVFunPtr++glProgramUniform1i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glProgramUniform1i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64vNV")++{-# NOINLINE glProgramUniform1i64vNVFunPtr #-}++-- | Usage: @'glProgramUniform1ui64NV' program location x@+++glProgramUniform1ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> m ()+glProgramUniform1ui64NV = ffiuintintuint64EXTIOV glProgramUniform1ui64NVFunPtr++glProgramUniform1ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())+glProgramUniform1ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64NV")++{-# NOINLINE glProgramUniform1ui64NVFunPtr #-}++-- | Usage: @'glProgramUniform1ui64vNV' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glProgramUniform1ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform1ui64vNVFunPtr++glProgramUniform1ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glProgramUniform1ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64vNV")++{-# NOINLINE glProgramUniform1ui64vNVFunPtr #-}++-- | Usage: @'glProgramUniform2i64NV' program location x y@+++glProgramUniform2i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m ()+glProgramUniform2i64NV = ffiuintintint64EXTint64EXTIOV glProgramUniform2i64NVFunPtr++glProgramUniform2i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ())+glProgramUniform2i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64NV")++{-# NOINLINE glProgramUniform2i64NVFunPtr #-}++-- | Usage: @'glProgramUniform2i64vNV' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glProgramUniform2i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform2i64vNVFunPtr++glProgramUniform2i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glProgramUniform2i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64vNV")++{-# NOINLINE glProgramUniform2i64vNVFunPtr #-}++-- | Usage: @'glProgramUniform2ui64NV' program location x y@+++glProgramUniform2ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()+glProgramUniform2ui64NV = ffiuintintuint64EXTuint64EXTIOV glProgramUniform2ui64NVFunPtr++glProgramUniform2ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ())+glProgramUniform2ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64NV")++{-# NOINLINE glProgramUniform2ui64NVFunPtr #-}++-- | Usage: @'glProgramUniform2ui64vNV' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glProgramUniform2ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform2ui64vNVFunPtr++glProgramUniform2ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glProgramUniform2ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64vNV")++{-# NOINLINE glProgramUniform2ui64vNVFunPtr #-}++-- | Usage: @'glProgramUniform3i64NV' program location x y z@+++glProgramUniform3i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()+glProgramUniform3i64NV = ffiuintintint64EXTint64EXTint64EXTIOV glProgramUniform3i64NVFunPtr++glProgramUniform3i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+glProgramUniform3i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64NV")++{-# NOINLINE glProgramUniform3i64NVFunPtr #-}++-- | Usage: @'glProgramUniform3i64vNV' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glProgramUniform3i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform3i64vNVFunPtr++glProgramUniform3i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glProgramUniform3i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64vNV")++{-# NOINLINE glProgramUniform3i64vNVFunPtr #-}++-- | Usage: @'glProgramUniform3ui64NV' program location x y z@+++glProgramUniform3ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()+glProgramUniform3ui64NV = ffiuintintuint64EXTuint64EXTuint64EXTIOV glProgramUniform3ui64NVFunPtr++glProgramUniform3ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+glProgramUniform3ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64NV")++{-# NOINLINE glProgramUniform3ui64NVFunPtr #-}++-- | Usage: @'glProgramUniform3ui64vNV' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glProgramUniform3ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform3ui64vNVFunPtr++glProgramUniform3ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glProgramUniform3ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64vNV")++{-# NOINLINE glProgramUniform3ui64vNVFunPtr #-}++-- | Usage: @'glProgramUniform4i64NV' program location x y z w@+++glProgramUniform4i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()+glProgramUniform4i64NV = ffiuintintint64EXTint64EXTint64EXTint64EXTIOV glProgramUniform4i64NVFunPtr++glProgramUniform4i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+glProgramUniform4i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64NV")++{-# NOINLINE glProgramUniform4i64NVFunPtr #-}++-- | Usage: @'glProgramUniform4i64vNV' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glProgramUniform4i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform4i64vNVFunPtr++glProgramUniform4i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glProgramUniform4i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64vNV")++{-# NOINLINE glProgramUniform4i64vNVFunPtr #-}++-- | Usage: @'glProgramUniform4ui64NV' program location x y z w@+++glProgramUniform4ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()+glProgramUniform4ui64NV = ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV glProgramUniform4ui64NVFunPtr++glProgramUniform4ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+glProgramUniform4ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64NV")++{-# NOINLINE glProgramUniform4ui64NVFunPtr #-}++-- | Usage: @'glProgramUniform4ui64vNV' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glProgramUniform4ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform4ui64vNVFunPtr++glProgramUniform4ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glProgramUniform4ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64vNV")++{-# NOINLINE glProgramUniform4ui64vNVFunPtr #-}++-- | Usage: @'glUniform1i64NV' location x@+++glUniform1i64NV :: MonadIO m => GLint -> GLint64EXT -> m ()+glUniform1i64NV = ffiintint64EXTIOV glUniform1i64NVFunPtr++glUniform1i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> IO ())+glUniform1i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform1i64NV")++{-# NOINLINE glUniform1i64NVFunPtr #-}++-- | Usage: @'glUniform1i64vNV' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glUniform1i64vNV = ffiintsizeiPtrint64EXTIOV glUniform1i64vNVFunPtr++glUniform1i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glUniform1i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform1i64vNV")++{-# NOINLINE glUniform1i64vNVFunPtr #-}++-- | Usage: @'glUniform1ui64NV' location x@+++glUniform1ui64NV :: MonadIO m => GLint -> GLuint64EXT -> m ()+glUniform1ui64NV = ffiintuint64EXTIOV glUniform1ui64NVFunPtr++glUniform1ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> IO ())+glUniform1ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64NV")++{-# NOINLINE glUniform1ui64NVFunPtr #-}++-- | Usage: @'glUniform1ui64vNV' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glUniform1ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform1ui64vNVFunPtr++glUniform1ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glUniform1ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64vNV")++{-# NOINLINE glUniform1ui64vNVFunPtr #-}++-- | Usage: @'glUniform2i64NV' location x y@+++glUniform2i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> m ()+glUniform2i64NV = ffiintint64EXTint64EXTIOV glUniform2i64NVFunPtr++glUniform2i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ())+glUniform2i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform2i64NV")++{-# NOINLINE glUniform2i64NVFunPtr #-}++-- | Usage: @'glUniform2i64vNV' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glUniform2i64vNV = ffiintsizeiPtrint64EXTIOV glUniform2i64vNVFunPtr++glUniform2i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glUniform2i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform2i64vNV")++{-# NOINLINE glUniform2i64vNVFunPtr #-}++-- | Usage: @'glUniform2ui64NV' location x y@+++glUniform2ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> m ()+glUniform2ui64NV = ffiintuint64EXTuint64EXTIOV glUniform2ui64NVFunPtr++glUniform2ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ())+glUniform2ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64NV")++{-# NOINLINE glUniform2ui64NVFunPtr #-}++-- | Usage: @'glUniform2ui64vNV' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glUniform2ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform2ui64vNVFunPtr++glUniform2ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glUniform2ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64vNV")++{-# NOINLINE glUniform2ui64vNVFunPtr #-}++-- | Usage: @'glUniform3i64NV' location x y z@+++glUniform3i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()+glUniform3i64NV = ffiintint64EXTint64EXTint64EXTIOV glUniform3i64NVFunPtr++glUniform3i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+glUniform3i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform3i64NV")++{-# NOINLINE glUniform3i64NVFunPtr #-}++-- | Usage: @'glUniform3i64vNV' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glUniform3i64vNV = ffiintsizeiPtrint64EXTIOV glUniform3i64vNVFunPtr++glUniform3i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glUniform3i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform3i64vNV")++{-# NOINLINE glUniform3i64vNVFunPtr #-}++-- | Usage: @'glUniform3ui64NV' location x y z@+++glUniform3ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()+glUniform3ui64NV = ffiintuint64EXTuint64EXTuint64EXTIOV glUniform3ui64NVFunPtr++glUniform3ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+glUniform3ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64NV")++{-# NOINLINE glUniform3ui64NVFunPtr #-}++-- | Usage: @'glUniform3ui64vNV' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glUniform3ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform3ui64vNVFunPtr++glUniform3ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glUniform3ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64vNV")++{-# NOINLINE glUniform3ui64vNVFunPtr #-}++-- | Usage: @'glUniform4i64NV' location x y z w@+++glUniform4i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()+glUniform4i64NV = ffiintint64EXTint64EXTint64EXTint64EXTIOV glUniform4i64NVFunPtr++glUniform4i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+glUniform4i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform4i64NV")++{-# NOINLINE glUniform4i64NVFunPtr #-}++-- | Usage: @'glUniform4i64vNV' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m ()+glUniform4i64vNV = ffiintsizeiPtrint64EXTIOV glUniform4i64vNVFunPtr++glUniform4i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+glUniform4i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform4i64vNV")++{-# NOINLINE glUniform4i64vNVFunPtr #-}++-- | Usage: @'glUniform4ui64NV' location x y z w@+++glUniform4ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()+glUniform4ui64NV = ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV glUniform4ui64NVFunPtr++glUniform4ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+glUniform4ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64NV")++{-# NOINLINE glUniform4ui64NVFunPtr #-}++-- | Usage: @'glUniform4ui64vNV' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()+glUniform4ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform4ui64vNVFunPtr++glUniform4ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+glUniform4ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64vNV")++{-# NOINLINE glUniform4ui64vNVFunPtr #-}++pattern GL_INT16_NV  :: (Eq a, Num a) => a++pattern GL_INT16_NV = 0x8FE4++pattern GL_INT16_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_INT16_VEC2_NV = 0x8FE5++pattern GL_INT16_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_INT16_VEC3_NV = 0x8FE6++pattern GL_INT16_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_INT16_VEC4_NV = 0x8FE7++pattern GL_INT64_NV  :: (Eq a, Num a) => a++pattern GL_INT64_NV = 0x140E++pattern GL_INT64_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_INT64_VEC2_NV = 0x8FE9++pattern GL_INT64_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_INT64_VEC3_NV = 0x8FEA++pattern GL_INT64_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_INT64_VEC4_NV = 0x8FEB++pattern GL_INT8_NV  :: (Eq a, Num a) => a++pattern GL_INT8_NV = 0x8FE0++pattern GL_INT8_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_INT8_VEC2_NV = 0x8FE1++pattern GL_INT8_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_INT8_VEC3_NV = 0x8FE2++pattern GL_INT8_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_INT8_VEC4_NV = 0x8FE3++pattern GL_UNSIGNED_INT16_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT16_NV = 0x8FF0++pattern GL_UNSIGNED_INT16_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1++pattern GL_UNSIGNED_INT16_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2++pattern GL_UNSIGNED_INT16_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3++pattern GL_UNSIGNED_INT64_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT64_NV = 0x140F++pattern GL_UNSIGNED_INT64_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5++pattern GL_UNSIGNED_INT64_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6++pattern GL_UNSIGNED_INT64_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7++pattern GL_UNSIGNED_INT8_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT8_NV = 0x8FEC++pattern GL_UNSIGNED_INT8_VEC2_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT8_VEC2_NV = 0x8FED++pattern GL_UNSIGNED_INT8_VEC3_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE++pattern GL_UNSIGNED_INT8_VEC4_NV  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF++pattern GL_DEPTH24_STENCIL8_OES  :: (Eq a, Num a) => a++pattern GL_DEPTH24_STENCIL8_OES = 0x88F0++pattern GL_DEPTH_COMPONENT32_OES  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT32_OES = 0x81A7++pattern GL_DEPTH_STENCIL_OES  :: (Eq a, Num a) => a++pattern GL_DEPTH_STENCIL_OES = 0x84F9++pattern GL_UNSIGNED_INT_24_8_OES  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_24_8_OES = 0x84FA++pattern GL_UNSIGNED_SHORT_8_8_APPLE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA++pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB++pattern GL_BGRA8_EXT  :: (Eq a, Num a) => a++pattern GL_BGRA8_EXT = 0x93A1++pattern GL_BGRA_EXT  :: (Eq a, Num a) => a++pattern GL_BGRA_EXT = 0x80E1++pattern GL_STORAGE_CACHED_APPLE  :: (Eq a, Num a) => a++pattern GL_STORAGE_CACHED_APPLE = 0x85BE++pattern GL_STORAGE_SHARED_APPLE  :: (Eq a, Num a) => a++pattern GL_STORAGE_SHARED_APPLE = 0x85BF++pattern GL_UNSIGNED_INT64_ARB  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT64_ARB = 0x140F++-- | Usage: @'glBindProgramARB' target program@+--+-- The parameter @target@ is a @ProgramTargetARB@.+++glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m ()+glBindProgramARB = ffienumuintIOV glBindProgramARBFunPtr++glBindProgramARBFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBindProgramARBFunPtr = unsafePerformIO (getProcAddress "glBindProgramARB")++{-# NOINLINE glBindProgramARBFunPtr #-}++-- | Usage: @'glDeleteProgramsARB' n programs@+--+-- The length of @programs@ should be @n@.+++glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteProgramsARB = ffisizeiPtruintIOV glDeleteProgramsARBFunPtr++glDeleteProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteProgramsARBFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramsARB")++{-# NOINLINE glDeleteProgramsARBFunPtr #-}++-- | Usage: @'glGenProgramsARB' n programs@+--+-- The length of @programs@ should be @n@.+++glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenProgramsARB = ffisizeiPtruintIOV glGenProgramsARBFunPtr++glGenProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenProgramsARBFunPtr = unsafePerformIO (getProcAddress "glGenProgramsARB")++{-# NOINLINE glGenProgramsARBFunPtr #-}++-- | Usage: @'glGetProgramEnvParameterdvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()+glGetProgramEnvParameterdvARB = ffienumuintPtrdoubleIOV glGetProgramEnvParameterdvARBFunPtr++glGetProgramEnvParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+glGetProgramEnvParameterdvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramEnvParameterdvARB")++{-# NOINLINE glGetProgramEnvParameterdvARBFunPtr #-}++-- | Usage: @'glGetProgramEnvParameterfvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glGetProgramEnvParameterfvARB = ffienumuintPtrfloatIOV glGetProgramEnvParameterfvARBFunPtr++glGetProgramEnvParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glGetProgramEnvParameterfvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramEnvParameterfvARB")++{-# NOINLINE glGetProgramEnvParameterfvARBFunPtr #-}++-- | Usage: @'glGetProgramLocalParameterdvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()+glGetProgramLocalParameterdvARB = ffienumuintPtrdoubleIOV glGetProgramLocalParameterdvARBFunPtr++glGetProgramLocalParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+glGetProgramLocalParameterdvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramLocalParameterdvARB")++{-# NOINLINE glGetProgramLocalParameterdvARBFunPtr #-}++-- | Usage: @'glGetProgramLocalParameterfvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glGetProgramLocalParameterfvARB = ffienumuintPtrfloatIOV glGetProgramLocalParameterfvARBFunPtr++glGetProgramLocalParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glGetProgramLocalParameterfvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramLocalParameterfvARB")++{-# NOINLINE glGetProgramLocalParameterfvARBFunPtr #-}++-- | Usage: @'glGetProgramStringARB' target pname string@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The parameter @pname@ is a @ProgramStringPropertyARB@.+--+-- The length of @string@ should be @COMPSIZE(target,pname)@.+++glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()+glGetProgramStringARB = ffienumenumPtrVIOV glGetProgramStringARBFunPtr++glGetProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())+glGetProgramStringARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramStringARB")++{-# NOINLINE glGetProgramStringARBFunPtr #-}++-- | Usage: @'glGetProgramivARB' target pname params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The parameter @pname@ is a @ProgramPropertyARB@.+--+-- The length of @params@ should be @1@.+++glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetProgramivARB = ffienumenumPtrintIOV glGetProgramivARBFunPtr++glGetProgramivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetProgramivARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramivARB")++{-# NOINLINE glGetProgramivARBFunPtr #-}++-- | Usage: @'glIsProgramARB' program@+++glIsProgramARB :: MonadIO m => GLuint -> m GLboolean+glIsProgramARB = ffiuintIOboolean glIsProgramARBFunPtr++glIsProgramARBFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsProgramARBFunPtr = unsafePerformIO (getProcAddress "glIsProgramARB")++{-# NOINLINE glIsProgramARBFunPtr #-}++-- | Usage: @'glProgramEnvParameter4dARB' target index x y z w@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramEnvParameter4dvARB'.+++glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glProgramEnvParameter4dARB = ffienumuintdoubledoubledoubledoubleIOV glProgramEnvParameter4dARBFunPtr++glProgramEnvParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glProgramEnvParameter4dARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4dARB")++{-# NOINLINE glProgramEnvParameter4dARBFunPtr #-}++-- | Usage: @'glProgramEnvParameter4dvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()+glProgramEnvParameter4dvARB = ffienumuintPtrdoubleIOV glProgramEnvParameter4dvARBFunPtr++glProgramEnvParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+glProgramEnvParameter4dvARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4dvARB")++{-# NOINLINE glProgramEnvParameter4dvARBFunPtr #-}++-- | Usage: @'glProgramEnvParameter4fARB' target index x y z w@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramEnvParameter4fvARB'.+++glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glProgramEnvParameter4fARB = ffienumuintfloatfloatfloatfloatIOV glProgramEnvParameter4fARBFunPtr++glProgramEnvParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glProgramEnvParameter4fARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4fARB")++{-# NOINLINE glProgramEnvParameter4fARBFunPtr #-}++-- | Usage: @'glProgramEnvParameter4fvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glProgramEnvParameter4fvARB = ffienumuintPtrfloatIOV glProgramEnvParameter4fvARBFunPtr++glProgramEnvParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glProgramEnvParameter4fvARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4fvARB")++{-# NOINLINE glProgramEnvParameter4fvARBFunPtr #-}++-- | Usage: @'glProgramLocalParameter4dARB' target index x y z w@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramLocalParameter4dvARB'.+++glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glProgramLocalParameter4dARB = ffienumuintdoubledoubledoubledoubleIOV glProgramLocalParameter4dARBFunPtr++glProgramLocalParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glProgramLocalParameter4dARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4dARB")++{-# NOINLINE glProgramLocalParameter4dARBFunPtr #-}++-- | Usage: @'glProgramLocalParameter4dvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m ()+glProgramLocalParameter4dvARB = ffienumuintPtrdoubleIOV glProgramLocalParameter4dvARBFunPtr++glProgramLocalParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+glProgramLocalParameter4dvARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4dvARB")++{-# NOINLINE glProgramLocalParameter4dvARBFunPtr #-}++-- | Usage: @'glProgramLocalParameter4fARB' target index x y z w@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glProgramLocalParameter4fvARB'.+++glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glProgramLocalParameter4fARB = ffienumuintfloatfloatfloatfloatIOV glProgramLocalParameter4fARBFunPtr++glProgramLocalParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glProgramLocalParameter4fARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4fARB")++{-# NOINLINE glProgramLocalParameter4fARBFunPtr #-}++-- | Usage: @'glProgramLocalParameter4fvARB' target index params@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The length of @params@ should be @4@.+++glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glProgramLocalParameter4fvARB = ffienumuintPtrfloatIOV glProgramLocalParameter4fvARBFunPtr++glProgramLocalParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glProgramLocalParameter4fvARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4fvARB")++{-# NOINLINE glProgramLocalParameter4fvARBFunPtr #-}++-- | Usage: @'glProgramStringARB' target format len string@+--+-- The parameter @target@ is a @ProgramTargetARB@.+--+-- The parameter @format@ is a @ProgramFormatARB@.+--+-- The length of @string@ should be @len@.+++glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m ()+glProgramStringARB = ffienumenumsizeiPtrVIOV glProgramStringARBFunPtr++glProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ())+glProgramStringARBFunPtr = unsafePerformIO (getProcAddress "glProgramStringARB")++{-# NOINLINE glProgramStringARBFunPtr #-}++pattern GL_CURRENT_MATRIX_ARB  :: (Eq a, Num a) => a++pattern GL_CURRENT_MATRIX_ARB = 0x8641++pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB  :: (Eq a, Num a) => a++pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640++pattern GL_MATRIX0_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX0_ARB = 0x88C0++pattern GL_MATRIX10_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX10_ARB = 0x88CA++pattern GL_MATRIX11_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX11_ARB = 0x88CB++pattern GL_MATRIX12_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX12_ARB = 0x88CC++pattern GL_MATRIX13_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX13_ARB = 0x88CD++pattern GL_MATRIX14_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX14_ARB = 0x88CE++pattern GL_MATRIX15_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX15_ARB = 0x88CF++pattern GL_MATRIX16_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX16_ARB = 0x88D0++pattern GL_MATRIX17_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX17_ARB = 0x88D1++pattern GL_MATRIX18_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX18_ARB = 0x88D2++pattern GL_MATRIX19_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX19_ARB = 0x88D3++pattern GL_MATRIX1_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX1_ARB = 0x88C1++pattern GL_MATRIX20_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX20_ARB = 0x88D4++pattern GL_MATRIX21_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX21_ARB = 0x88D5++pattern GL_MATRIX22_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX22_ARB = 0x88D6++pattern GL_MATRIX23_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX23_ARB = 0x88D7++pattern GL_MATRIX24_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX24_ARB = 0x88D8++pattern GL_MATRIX25_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX25_ARB = 0x88D9++pattern GL_MATRIX26_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX26_ARB = 0x88DA++pattern GL_MATRIX27_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX27_ARB = 0x88DB++pattern GL_MATRIX28_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX28_ARB = 0x88DC++pattern GL_MATRIX29_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX29_ARB = 0x88DD++pattern GL_MATRIX2_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX2_ARB = 0x88C2++pattern GL_MATRIX30_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX30_ARB = 0x88DE++pattern GL_MATRIX31_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX31_ARB = 0x88DF++pattern GL_MATRIX3_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX3_ARB = 0x88C3++pattern GL_MATRIX4_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX4_ARB = 0x88C4++pattern GL_MATRIX5_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX5_ARB = 0x88C5++pattern GL_MATRIX6_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX6_ARB = 0x88C6++pattern GL_MATRIX7_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX7_ARB = 0x88C7++pattern GL_MATRIX8_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX8_ARB = 0x88C8++pattern GL_MATRIX9_ARB  :: (Eq a, Num a) => a++pattern GL_MATRIX9_ARB = 0x88C9++pattern GL_MAX_PROGRAM_ATTRIBS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD++pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5++pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1++pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4++pattern GL_MAX_PROGRAM_MATRICES_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_MATRICES_ARB = 0x862F++pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E++pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF++pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3++pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB++pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7++pattern GL_MAX_PROGRAM_PARAMETERS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9++pattern GL_MAX_PROGRAM_TEMPORARIES_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5++pattern GL_MAX_TEXTURE_COORDS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_COORDS_ARB = 0x8871++pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872++pattern GL_PROGRAM_ATTRIBS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_ATTRIBS_ARB = 0x88AC++pattern GL_PROGRAM_BINDING_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_BINDING_ARB = 0x8677++pattern GL_PROGRAM_ERROR_POSITION_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_ERROR_POSITION_ARB = 0x864B++pattern GL_PROGRAM_ERROR_STRING_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_ERROR_STRING_ARB = 0x8874++pattern GL_PROGRAM_FORMAT_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_FORMAT_ARB = 0x8876++pattern GL_PROGRAM_FORMAT_ASCII_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875++pattern GL_PROGRAM_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0++pattern GL_PROGRAM_LENGTH_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_LENGTH_ARB = 0x8627++pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE++pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2++pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA++pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6++pattern GL_PROGRAM_PARAMETERS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_PARAMETERS_ARB = 0x88A8++pattern GL_PROGRAM_STRING_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_STRING_ARB = 0x8628++pattern GL_PROGRAM_TEMPORARIES_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_TEMPORARIES_ARB = 0x88A4++pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB  :: (Eq a, Num a) => a++pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6++pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB  :: (Eq a, Num a) => a++pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7++pattern GL_SAMPLES_ARB  :: (Eq a, Num a) => a++pattern GL_SAMPLES_ARB = 0x80A9++pattern GL_TEXTURE0_ARB  :: (Eq a, Num a) => a++pattern GL_TEXTURE0_ARB = 0x84C0++pattern GL_TEXTURE1_ARB  :: (Eq a, Num a) => a++pattern GL_TEXTURE1_ARB = 0x84C1++pattern GL_FLOAT_MAT2_ARB  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT2_ARB = 0x8B5A++pattern GL_FLOAT_MAT3_ARB  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT3_ARB = 0x8B5B++pattern GL_FLOAT_MAT4_ARB  :: (Eq a, Num a) => a++pattern GL_FLOAT_MAT4_ARB = 0x8B5C++pattern GL_FLOAT_VEC2_ARB  :: (Eq a, Num a) => a++pattern GL_FLOAT_VEC2_ARB = 0x8B50++pattern GL_FLOAT_VEC3_ARB  :: (Eq a, Num a) => a++pattern GL_FLOAT_VEC3_ARB = 0x8B51++pattern GL_FLOAT_VEC4_ARB  :: (Eq a, Num a) => a++pattern GL_FLOAT_VEC4_ARB = 0x8B52++-- | Usage: @'glDisableVertexAttribArrayARB' index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDisableVertexAttribArray'.+++glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()+glDisableVertexAttribArrayARB = ffiuintIOV glDisableVertexAttribArrayARBFunPtr++glDisableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ())+glDisableVertexAttribArrayARBFunPtr = unsafePerformIO (getProcAddress "glDisableVertexAttribArrayARB")++{-# NOINLINE glDisableVertexAttribArrayARBFunPtr #-}++-- | Usage: @'glEnableVertexAttribArrayARB' index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glEnableVertexAttribArray'.+++glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m ()+glEnableVertexAttribArrayARB = ffiuintIOV glEnableVertexAttribArrayARBFunPtr++glEnableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ())+glEnableVertexAttribArrayARBFunPtr = unsafePerformIO (getProcAddress "glEnableVertexAttribArrayARB")++{-# NOINLINE glEnableVertexAttribArrayARBFunPtr #-}++-- | Usage: @'glGetVertexAttribPointervARB' index pname pointer@+--+-- The parameter @pname@ is a @VertexAttribPointerPropertyARB@.+--+-- The length of @pointer@ should be @1@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribPointerv'.+++glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()+glGetVertexAttribPointervARB = ffiuintenumPtrPtrVIOV glGetVertexAttribPointervARBFunPtr++glGetVertexAttribPointervARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())+glGetVertexAttribPointervARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointervARB")++{-# NOINLINE glGetVertexAttribPointervARBFunPtr #-}++-- | Usage: @'glGetVertexAttribdvARB' index pname params@+--+-- The parameter @pname@ is a @VertexAttribPropertyARB@.+--+-- The length of @params@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribdv'.+++glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()+glGetVertexAttribdvARB = ffiuintenumPtrdoubleIOV glGetVertexAttribdvARBFunPtr++glGetVertexAttribdvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+glGetVertexAttribdvARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdvARB")++{-# NOINLINE glGetVertexAttribdvARBFunPtr #-}++-- | Usage: @'glGetVertexAttribfvARB' index pname params@+--+-- The parameter @pname@ is a @VertexAttribPropertyARB@.+--+-- The length of @params@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribfv'.+++glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()+glGetVertexAttribfvARB = ffiuintenumPtrfloatIOV glGetVertexAttribfvARBFunPtr++glGetVertexAttribfvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+glGetVertexAttribfvARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfvARB")++{-# NOINLINE glGetVertexAttribfvARBFunPtr #-}++-- | Usage: @'glGetVertexAttribivARB' index pname params@+--+-- The parameter @pname@ is a @VertexAttribPropertyARB@.+--+-- The length of @params@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetVertexAttribiv'.+++glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()+glGetVertexAttribivARB = ffiuintenumPtrintIOV glGetVertexAttribivARBFunPtr++glGetVertexAttribivARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+glGetVertexAttribivARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribivARB")++{-# NOINLINE glGetVertexAttribivARBFunPtr #-}++-- | Usage: @'glVertexAttrib1dARB' index x@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1d'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1dvARB'.+++glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m ()+glVertexAttrib1dARB = ffiuintdoubleIOV glVertexAttrib1dARBFunPtr++glVertexAttrib1dARBFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())+glVertexAttrib1dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dARB")++{-# NOINLINE glVertexAttrib1dARBFunPtr #-}++-- | Usage: @'glVertexAttrib1dvARB' index v@+--+-- The length of @v@ should be @1@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1dv'.+++glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib1dvARB = ffiuintPtrdoubleIOV glVertexAttrib1dvARBFunPtr++glVertexAttrib1dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib1dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dvARB")++{-# NOINLINE glVertexAttrib1dvARBFunPtr #-}++-- | Usage: @'glVertexAttrib1fARB' index x@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1f'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1fvARB'.+++glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m ()+glVertexAttrib1fARB = ffiuintfloatIOV glVertexAttrib1fARBFunPtr++glVertexAttrib1fARBFunPtr :: FunPtr (GLuint -> GLfloat -> IO ())+glVertexAttrib1fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fARB")++{-# NOINLINE glVertexAttrib1fARBFunPtr #-}++-- | Usage: @'glVertexAttrib1fvARB' index v@+--+-- The length of @v@ should be @1@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1fv'.+++glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib1fvARB = ffiuintPtrfloatIOV glVertexAttrib1fvARBFunPtr++glVertexAttrib1fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib1fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fvARB")++{-# NOINLINE glVertexAttrib1fvARBFunPtr #-}++-- | Usage: @'glVertexAttrib1sARB' index x@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1s'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib1svARB'.+++glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m ()+glVertexAttrib1sARB = ffiuintshortIOV glVertexAttrib1sARBFunPtr++glVertexAttrib1sARBFunPtr :: FunPtr (GLuint -> GLshort -> IO ())+glVertexAttrib1sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sARB")++{-# NOINLINE glVertexAttrib1sARBFunPtr #-}++-- | Usage: @'glVertexAttrib1svARB' index v@+--+-- The length of @v@ should be @1@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib1sv'.+++glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib1svARB = ffiuintPtrshortIOV glVertexAttrib1svARBFunPtr++glVertexAttrib1svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib1svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1svARB")++{-# NOINLINE glVertexAttrib1svARBFunPtr #-}++-- | Usage: @'glVertexAttrib2dARB' index x y@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2d'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2dvARB'.+++glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()+glVertexAttrib2dARB = ffiuintdoubledoubleIOV glVertexAttrib2dARBFunPtr++glVertexAttrib2dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+glVertexAttrib2dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dARB")++{-# NOINLINE glVertexAttrib2dARBFunPtr #-}++-- | Usage: @'glVertexAttrib2dvARB' index v@+--+-- The length of @v@ should be @2@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2dv'.+++glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib2dvARB = ffiuintPtrdoubleIOV glVertexAttrib2dvARBFunPtr++glVertexAttrib2dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib2dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dvARB")++{-# NOINLINE glVertexAttrib2dvARBFunPtr #-}++-- | Usage: @'glVertexAttrib2fARB' index x y@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2f'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2fvARB'.+++glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()+glVertexAttrib2fARB = ffiuintfloatfloatIOV glVertexAttrib2fARBFunPtr++glVertexAttrib2fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+glVertexAttrib2fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fARB")++{-# NOINLINE glVertexAttrib2fARBFunPtr #-}++-- | Usage: @'glVertexAttrib2fvARB' index v@+--+-- The length of @v@ should be @2@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2fv'.+++glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib2fvARB = ffiuintPtrfloatIOV glVertexAttrib2fvARBFunPtr++glVertexAttrib2fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib2fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fvARB")++{-# NOINLINE glVertexAttrib2fvARBFunPtr #-}++-- | Usage: @'glVertexAttrib2sARB' index x y@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2s'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib2svARB'.+++glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m ()+glVertexAttrib2sARB = ffiuintshortshortIOV glVertexAttrib2sARBFunPtr++glVertexAttrib2sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())+glVertexAttrib2sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sARB")++{-# NOINLINE glVertexAttrib2sARBFunPtr #-}++-- | Usage: @'glVertexAttrib2svARB' index v@+--+-- The length of @v@ should be @2@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib2sv'.+++glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib2svARB = ffiuintPtrshortIOV glVertexAttrib2svARBFunPtr++glVertexAttrib2svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib2svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2svARB")++{-# NOINLINE glVertexAttrib2svARBFunPtr #-}++-- | Usage: @'glVertexAttrib3dARB' index x y z@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3d'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3dvARB'.+++glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()+glVertexAttrib3dARB = ffiuintdoubledoubledoubleIOV glVertexAttrib3dARBFunPtr++glVertexAttrib3dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+glVertexAttrib3dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dARB")++{-# NOINLINE glVertexAttrib3dARBFunPtr #-}++-- | Usage: @'glVertexAttrib3dvARB' index v@+--+-- The length of @v@ should be @3@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3dv'.+++glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib3dvARB = ffiuintPtrdoubleIOV glVertexAttrib3dvARBFunPtr++glVertexAttrib3dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib3dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dvARB")++{-# NOINLINE glVertexAttrib3dvARBFunPtr #-}++-- | Usage: @'glVertexAttrib3fARB' index x y z@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3f'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3fvARB'.+++glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()+glVertexAttrib3fARB = ffiuintfloatfloatfloatIOV glVertexAttrib3fARBFunPtr++glVertexAttrib3fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+glVertexAttrib3fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fARB")++{-# NOINLINE glVertexAttrib3fARBFunPtr #-}++-- | Usage: @'glVertexAttrib3fvARB' index v@+--+-- The length of @v@ should be @3@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3fv'.+++glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib3fvARB = ffiuintPtrfloatIOV glVertexAttrib3fvARBFunPtr++glVertexAttrib3fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib3fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fvARB")++{-# NOINLINE glVertexAttrib3fvARBFunPtr #-}++-- | Usage: @'glVertexAttrib3sARB' index x y z@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3s'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib3svARB'.+++glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m ()+glVertexAttrib3sARB = ffiuintshortshortshortIOV glVertexAttrib3sARBFunPtr++glVertexAttrib3sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())+glVertexAttrib3sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sARB")++{-# NOINLINE glVertexAttrib3sARBFunPtr #-}++-- | Usage: @'glVertexAttrib3svARB' index v@+--+-- The length of @v@ should be @3@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib3sv'.+++glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib3svARB = ffiuintPtrshortIOV glVertexAttrib3svARBFunPtr++glVertexAttrib3svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib3svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3svARB")++{-# NOINLINE glVertexAttrib3svARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NbvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nbv'.+++glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()+glVertexAttrib4NbvARB = ffiuintPtrbyteIOV glVertexAttrib4NbvARBFunPtr++glVertexAttrib4NbvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+glVertexAttrib4NbvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NbvARB")++{-# NOINLINE glVertexAttrib4NbvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NivARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Niv'.+++glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttrib4NivARB = ffiuintPtrintIOV glVertexAttrib4NivARBFunPtr++glVertexAttrib4NivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttrib4NivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NivARB")++{-# NOINLINE glVertexAttrib4NivARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NsvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nsv'.+++glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib4NsvARB = ffiuintPtrshortIOV glVertexAttrib4NsvARBFunPtr++glVertexAttrib4NsvARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib4NsvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NsvARB")++{-# NOINLINE glVertexAttrib4NsvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NubARB' index x y z w@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nub'.+++glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m ()+glVertexAttrib4NubARB = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4NubARBFunPtr++glVertexAttrib4NubARBFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+glVertexAttrib4NubARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NubARB")++{-# NOINLINE glVertexAttrib4NubARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NubvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nubv'.+++glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()+glVertexAttrib4NubvARB = ffiuintPtrubyteIOV glVertexAttrib4NubvARBFunPtr++glVertexAttrib4NubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+glVertexAttrib4NubvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NubvARB")++{-# NOINLINE glVertexAttrib4NubvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NuivARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nuiv'.+++glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttrib4NuivARB = ffiuintPtruintIOV glVertexAttrib4NuivARBFunPtr++glVertexAttrib4NuivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttrib4NuivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NuivARB")++{-# NOINLINE glVertexAttrib4NuivARBFunPtr #-}++-- | Usage: @'glVertexAttrib4NusvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4Nusv'.+++glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()+glVertexAttrib4NusvARB = ffiuintPtrushortIOV glVertexAttrib4NusvARBFunPtr++glVertexAttrib4NusvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())+glVertexAttrib4NusvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NusvARB")++{-# NOINLINE glVertexAttrib4NusvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4bvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4bv'.+++glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m ()+glVertexAttrib4bvARB = ffiuintPtrbyteIOV glVertexAttrib4bvARBFunPtr++glVertexAttrib4bvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+glVertexAttrib4bvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4bvARB")++{-# NOINLINE glVertexAttrib4bvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4dARB' index x y z w@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4d'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4dvARB'.+++glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()+glVertexAttrib4dARB = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dARBFunPtr++glVertexAttrib4dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+glVertexAttrib4dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dARB")++{-# NOINLINE glVertexAttrib4dARBFunPtr #-}++-- | Usage: @'glVertexAttrib4dvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4dv'.+++glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m ()+glVertexAttrib4dvARB = ffiuintPtrdoubleIOV glVertexAttrib4dvARBFunPtr++glVertexAttrib4dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+glVertexAttrib4dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dvARB")++{-# NOINLINE glVertexAttrib4dvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4fARB' index x y z w@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4f'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4fvARB'.+++glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glVertexAttrib4fARB = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fARBFunPtr++glVertexAttrib4fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glVertexAttrib4fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fARB")++{-# NOINLINE glVertexAttrib4fARBFunPtr #-}++-- | Usage: @'glVertexAttrib4fvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4fv'.+++glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glVertexAttrib4fvARB = ffiuintPtrfloatIOV glVertexAttrib4fvARBFunPtr++glVertexAttrib4fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glVertexAttrib4fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fvARB")++{-# NOINLINE glVertexAttrib4fvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4ivARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4iv'.+++glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m ()+glVertexAttrib4ivARB = ffiuintPtrintIOV glVertexAttrib4ivARBFunPtr++glVertexAttrib4ivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glVertexAttrib4ivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ivARB")++{-# NOINLINE glVertexAttrib4ivARBFunPtr #-}++-- | Usage: @'glVertexAttrib4sARB' index x y z w@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4s'.+--+-- The vector equivalent of this command is 'Graphics.GL.Internal.Shared.glVertexAttrib4svARB'.+++glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m ()+glVertexAttrib4sARB = ffiuintshortshortshortshortIOV glVertexAttrib4sARBFunPtr++glVertexAttrib4sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+glVertexAttrib4sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sARB")++{-# NOINLINE glVertexAttrib4sARBFunPtr #-}++-- | Usage: @'glVertexAttrib4svARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4sv'.+++glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m ()+glVertexAttrib4svARB = ffiuintPtrshortIOV glVertexAttrib4svARBFunPtr++glVertexAttrib4svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())+glVertexAttrib4svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4svARB")++{-# NOINLINE glVertexAttrib4svARBFunPtr #-}++-- | Usage: @'glVertexAttrib4ubvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4ubv'.+++glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m ()+glVertexAttrib4ubvARB = ffiuintPtrubyteIOV glVertexAttrib4ubvARBFunPtr++glVertexAttrib4ubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+glVertexAttrib4ubvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubvARB")++{-# NOINLINE glVertexAttrib4ubvARBFunPtr #-}++-- | Usage: @'glVertexAttrib4uivARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4uiv'.+++glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m ()+glVertexAttrib4uivARB = ffiuintPtruintIOV glVertexAttrib4uivARBFunPtr++glVertexAttrib4uivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())+glVertexAttrib4uivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4uivARB")++{-# NOINLINE glVertexAttrib4uivARBFunPtr #-}++-- | Usage: @'glVertexAttrib4usvARB' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttrib4usv'.+++glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m ()+glVertexAttrib4usvARB = ffiuintPtrushortIOV glVertexAttrib4usvARBFunPtr++glVertexAttrib4usvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())+glVertexAttrib4usvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4usvARB")++{-# NOINLINE glVertexAttrib4usvARBFunPtr #-}++-- | Usage: @'glVertexAttribPointerARB' index size type normalized stride pointer@+--+-- The parameter @type@ is a @VertexAttribPointerType@.+--+-- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @pointer@ should be @COMPSIZE(size,type,stride)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glVertexAttribPointer'.+++glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()+glVertexAttribPointerARB = ffiuintintenumbooleansizeiPtrVIOV glVertexAttribPointerARBFunPtr++glVertexAttribPointerARBFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ())+glVertexAttribPointerARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointerARB")++{-# NOINLINE glVertexAttribPointerARBFunPtr #-}++pattern GL_CURRENT_VERTEX_ATTRIB_ARB  :: (Eq a, Num a) => a++pattern GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626++pattern GL_MAX_VERTEX_ATTRIBS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869++pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622++pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A++pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645++pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623++pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624++pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625++pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642++pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB  :: (Eq a, Num a) => a++pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643++pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB  :: (Eq a, Num a) => a++pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C++-- | Usage: @'glBindFragDataLocationEXT' program color name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocation'.+++glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocationEXT = ffiuintuintPtrcharIOV glBindFragDataLocationEXTFunPtr++glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationEXT")++{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}++pattern GL_R16F_EXT  :: (Eq a, Num a) => a++pattern GL_R16F_EXT = 0x822D++pattern GL_RG16F_EXT  :: (Eq a, Num a) => a++pattern GL_RG16F_EXT = 0x822F++pattern GL_RGB16F_EXT  :: (Eq a, Num a) => a++pattern GL_RGB16F_EXT = 0x881B++pattern GL_RGBA16F_EXT  :: (Eq a, Num a) => a++pattern GL_RGBA16F_EXT = 0x881A++-- | Usage: @'glDisableIndexedEXT' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.+++glDisableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m ()+glDisableIndexedEXT = ffienumuintIOV glDisableIndexedEXTFunPtr++glDisableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDisableIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glDisableIndexedEXT")++{-# NOINLINE glDisableIndexedEXTFunPtr #-}++-- | Usage: @'glEnableIndexedEXT' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.+++glEnableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m ()+glEnableIndexedEXT = ffienumuintIOV glEnableIndexedEXTFunPtr++glEnableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glEnableIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glEnableIndexedEXT")++{-# NOINLINE glEnableIndexedEXTFunPtr #-}++-- | Usage: @'glGetBooleanIndexedvEXT' target index data@+--+-- The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @data@ should be @COMPSIZE(target)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetBooleani_v'.+++glGetBooleanIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m ()+glGetBooleanIndexedvEXT = ffienumuintPtrbooleanIOV glGetBooleanIndexedvEXTFunPtr++glGetBooleanIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())+glGetBooleanIndexedvEXTFunPtr = unsafePerformIO (getProcAddress "glGetBooleanIndexedvEXT")++{-# NOINLINE glGetBooleanIndexedvEXTFunPtr #-}++-- | Usage: @'glGetIntegerIndexedvEXT' target index data@+--+-- The length of @data@ should be @COMPSIZE(target)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetIntegeri_v'.+++glGetIntegerIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()+glGetIntegerIndexedvEXT = ffienumuintPtrintIOV glGetIntegerIndexedvEXTFunPtr++glGetIntegerIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+glGetIntegerIndexedvEXTFunPtr = unsafePerformIO (getProcAddress "glGetIntegerIndexedvEXT")++{-# NOINLINE glGetIntegerIndexedvEXTFunPtr #-}++-- | Usage: @'glIsEnabledIndexedEXT' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.+++glIsEnabledIndexedEXT :: MonadIO m => GLenum -> GLuint -> m GLboolean+glIsEnabledIndexedEXT = ffienumuintIOboolean glIsEnabledIndexedEXTFunPtr++glIsEnabledIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)+glIsEnabledIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glIsEnabledIndexedEXT")++{-# NOINLINE glIsEnabledIndexedEXTFunPtr #-}++-- | Usage: @'glProgramUniform1fEXT' program location v0@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1f'.+++glProgramUniform1fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> m ()+glProgramUniform1fEXT = ffiuintintfloatIOV glProgramUniform1fEXTFunPtr++glProgramUniform1fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())+glProgramUniform1fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fEXT")++{-# NOINLINE glProgramUniform1fEXTFunPtr #-}++-- | Usage: @'glProgramUniform1fvEXT' program location count value@+--+-- The length of @value@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1fv'.+++glProgramUniform1fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform1fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform1fvEXTFunPtr++glProgramUniform1fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform1fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fvEXT")++{-# NOINLINE glProgramUniform1fvEXTFunPtr #-}++-- | Usage: @'glProgramUniform1iEXT' program location v0@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1i'.+++glProgramUniform1iEXT :: MonadIO m => GLuint -> GLint -> GLint -> m ()+glProgramUniform1iEXT = ffiuintintintIOV glProgramUniform1iEXTFunPtr++glProgramUniform1iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ())+glProgramUniform1iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1iEXT")++{-# NOINLINE glProgramUniform1iEXTFunPtr #-}++-- | Usage: @'glProgramUniform1ivEXT' program location count value@+--+-- The length of @value@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1iv'.+++glProgramUniform1ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform1ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform1ivEXTFunPtr++glProgramUniform1ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform1ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ivEXT")++{-# NOINLINE glProgramUniform1ivEXTFunPtr #-}++-- | Usage: @'glProgramUniform1uiEXT' program location v0@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1ui'.+++glProgramUniform1uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> m ()+glProgramUniform1uiEXT = ffiuintintuintIOV glProgramUniform1uiEXTFunPtr++glProgramUniform1uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+glProgramUniform1uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uiEXT")++{-# NOINLINE glProgramUniform1uiEXTFunPtr #-}++-- | Usage: @'glProgramUniform1uivEXT' program location count value@+--+-- The length of @value@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform1uiv'.+++glProgramUniform1uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform1uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform1uivEXTFunPtr++glProgramUniform1uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform1uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uivEXT")++{-# NOINLINE glProgramUniform1uivEXTFunPtr #-}++-- | Usage: @'glProgramUniform2fEXT' program location v0 v1@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2f'.+++glProgramUniform2fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m ()+glProgramUniform2fEXT = ffiuintintfloatfloatIOV glProgramUniform2fEXTFunPtr++glProgramUniform2fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+glProgramUniform2fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fEXT")++{-# NOINLINE glProgramUniform2fEXTFunPtr #-}++-- | Usage: @'glProgramUniform2fvEXT' program location count value@+--+-- The length of @value@ should be @count*2@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2fv'.+++glProgramUniform2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform2fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform2fvEXTFunPtr++glProgramUniform2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fvEXT")++{-# NOINLINE glProgramUniform2fvEXTFunPtr #-}++-- | Usage: @'glProgramUniform2iEXT' program location v0 v1@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2i'.+++glProgramUniform2iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m ()+glProgramUniform2iEXT = ffiuintintintintIOV glProgramUniform2iEXTFunPtr++glProgramUniform2iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+glProgramUniform2iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2iEXT")++{-# NOINLINE glProgramUniform2iEXTFunPtr #-}++-- | Usage: @'glProgramUniform2ivEXT' program location count value@+--+-- The length of @value@ should be @count*2@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2iv'.+++glProgramUniform2ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform2ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform2ivEXTFunPtr++glProgramUniform2ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform2ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ivEXT")++{-# NOINLINE glProgramUniform2ivEXTFunPtr #-}++-- | Usage: @'glProgramUniform2uiEXT' program location v0 v1@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2ui'.+++glProgramUniform2uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m ()+glProgramUniform2uiEXT = ffiuintintuintuintIOV glProgramUniform2uiEXTFunPtr++glProgramUniform2uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())+glProgramUniform2uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uiEXT")++{-# NOINLINE glProgramUniform2uiEXTFunPtr #-}++-- | Usage: @'glProgramUniform2uivEXT' program location count value@+--+-- The length of @value@ should be @count*2@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform2uiv'.+++glProgramUniform2uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform2uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform2uivEXTFunPtr++glProgramUniform2uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform2uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uivEXT")++{-# NOINLINE glProgramUniform2uivEXTFunPtr #-}++-- | Usage: @'glProgramUniform3fEXT' program location v0 v1 v2@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3f'.+++glProgramUniform3fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m ()+glProgramUniform3fEXT = ffiuintintfloatfloatfloatIOV glProgramUniform3fEXTFunPtr++glProgramUniform3fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+glProgramUniform3fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fEXT")++{-# NOINLINE glProgramUniform3fEXTFunPtr #-}++-- | Usage: @'glProgramUniform3fvEXT' program location count value@+--+-- The length of @value@ should be @count*3@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3fv'.+++glProgramUniform3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform3fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform3fvEXTFunPtr++glProgramUniform3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fvEXT")++{-# NOINLINE glProgramUniform3fvEXTFunPtr #-}++-- | Usage: @'glProgramUniform3iEXT' program location v0 v1 v2@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3i'.+++glProgramUniform3iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+glProgramUniform3iEXT = ffiuintintintintintIOV glProgramUniform3iEXTFunPtr++glProgramUniform3iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+glProgramUniform3iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3iEXT")++{-# NOINLINE glProgramUniform3iEXTFunPtr #-}++-- | Usage: @'glProgramUniform3ivEXT' program location count value@+--+-- The length of @value@ should be @count*3@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3iv'.+++glProgramUniform3ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform3ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform3ivEXTFunPtr++glProgramUniform3ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform3ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ivEXT")++{-# NOINLINE glProgramUniform3ivEXTFunPtr #-}++-- | Usage: @'glProgramUniform3uiEXT' program location v0 v1 v2@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3ui'.+++glProgramUniform3uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m ()+glProgramUniform3uiEXT = ffiuintintuintuintuintIOV glProgramUniform3uiEXTFunPtr++glProgramUniform3uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+glProgramUniform3uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uiEXT")++{-# NOINLINE glProgramUniform3uiEXTFunPtr #-}++-- | Usage: @'glProgramUniform3uivEXT' program location count value@+--+-- The length of @value@ should be @count*3@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform3uiv'.+++glProgramUniform3uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform3uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform3uivEXTFunPtr++glProgramUniform3uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform3uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uivEXT")++{-# NOINLINE glProgramUniform3uivEXTFunPtr #-}++-- | Usage: @'glProgramUniform4fEXT' program location v0 v1 v2 v3@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4f'.+++glProgramUniform4fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glProgramUniform4fEXT = ffiuintintfloatfloatfloatfloatIOV glProgramUniform4fEXTFunPtr++glProgramUniform4fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glProgramUniform4fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fEXT")++{-# NOINLINE glProgramUniform4fEXTFunPtr #-}++-- | Usage: @'glProgramUniform4fvEXT' program location count value@+--+-- The length of @value@ should be @count*4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4fv'.+++glProgramUniform4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()+glProgramUniform4fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform4fvEXTFunPtr++glProgramUniform4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+glProgramUniform4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fvEXT")++{-# NOINLINE glProgramUniform4fvEXTFunPtr #-}++-- | Usage: @'glProgramUniform4iEXT' program location v0 v1 v2 v3@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4i'.+++glProgramUniform4iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m ()+glProgramUniform4iEXT = ffiuintintintintintintIOV glProgramUniform4iEXTFunPtr++glProgramUniform4iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+glProgramUniform4iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4iEXT")++{-# NOINLINE glProgramUniform4iEXTFunPtr #-}++-- | Usage: @'glProgramUniform4ivEXT' program location count value@+--+-- The length of @value@ should be @count*4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4iv'.+++glProgramUniform4ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()+glProgramUniform4ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform4ivEXTFunPtr++glProgramUniform4ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+glProgramUniform4ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ivEXT")++{-# NOINLINE glProgramUniform4ivEXTFunPtr #-}++-- | Usage: @'glProgramUniform4uiEXT' program location v0 v1 v2 v3@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4ui'.+++glProgramUniform4uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()+glProgramUniform4uiEXT = ffiuintintuintuintuintuintIOV glProgramUniform4uiEXTFunPtr++glProgramUniform4uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+glProgramUniform4uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uiEXT")++{-# NOINLINE glProgramUniform4uiEXTFunPtr #-}++-- | Usage: @'glProgramUniform4uivEXT' program location count value@+--+-- The length of @value@ should be @count*4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniform4uiv'.+++glProgramUniform4uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()+glProgramUniform4uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform4uivEXTFunPtr++glProgramUniform4uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+glProgramUniform4uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uivEXT")++{-# NOINLINE glProgramUniform4uivEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix2fv'.+++glProgramUniformMatrix2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2fvEXTFunPtr++glProgramUniformMatrix2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2fvEXT")++{-# NOINLINE glProgramUniformMatrix2fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2x3fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix2x3fv'.+++glProgramUniformMatrix2x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix2x3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x3fvEXTFunPtr++glProgramUniformMatrix2x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix2x3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3fvEXT")++{-# NOINLINE glProgramUniformMatrix2x3fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix2x4fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix2x4fv'.+++glProgramUniformMatrix2x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix2x4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x4fvEXTFunPtr++glProgramUniformMatrix2x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix2x4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4fvEXT")++{-# NOINLINE glProgramUniformMatrix2x4fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*9@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix3fv'.+++glProgramUniformMatrix3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3fvEXTFunPtr++glProgramUniformMatrix3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3fvEXT")++{-# NOINLINE glProgramUniformMatrix3fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3x2fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*6@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix3x2fv'.+++glProgramUniformMatrix3x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix3x2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x2fvEXTFunPtr++glProgramUniformMatrix3x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix3x2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2fvEXT")++{-# NOINLINE glProgramUniformMatrix3x2fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix3x4fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix3x4fv'.+++glProgramUniformMatrix3x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix3x4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x4fvEXTFunPtr++glProgramUniformMatrix3x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix3x4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4fvEXT")++{-# NOINLINE glProgramUniformMatrix3x4fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*16@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix4fv'.+++glProgramUniformMatrix4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4fvEXTFunPtr++glProgramUniformMatrix4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4fvEXT")++{-# NOINLINE glProgramUniformMatrix4fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4x2fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*8@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix4x2fv'.+++glProgramUniformMatrix4x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix4x2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x2fvEXTFunPtr++glProgramUniformMatrix4x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix4x2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2fvEXT")++{-# NOINLINE glProgramUniformMatrix4x2fvEXTFunPtr #-}++-- | Usage: @'glProgramUniformMatrix4x3fvEXT' program location count transpose value@+--+-- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'.+--+-- The length of @value@ should be @count*12@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramUniformMatrix4x3fv'.+++glProgramUniformMatrix4x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()+glProgramUniformMatrix4x3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x3fvEXTFunPtr++glProgramUniformMatrix4x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+glProgramUniformMatrix4x3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3fvEXT")++{-# NOINLINE glProgramUniformMatrix4x3fvEXTFunPtr #-}++-- | Usage: @'glTextureStorage1DEXT' texture target levels internalformat width@+++glTextureStorage1DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> m ()+glTextureStorage1DEXT = ffiuintenumsizeienumsizeiIOV glTextureStorage1DEXTFunPtr++glTextureStorage1DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+glTextureStorage1DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage1DEXT")++{-# NOINLINE glTextureStorage1DEXTFunPtr #-}++-- | Usage: @'glTextureStorage2DEXT' texture target levels internalformat width height@+++glTextureStorage2DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()+glTextureStorage2DEXT = ffiuintenumsizeienumsizeisizeiIOV glTextureStorage2DEXTFunPtr++glTextureStorage2DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+glTextureStorage2DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2DEXT")++{-# NOINLINE glTextureStorage2DEXTFunPtr #-}++-- | Usage: @'glTextureStorage3DEXT' texture target levels internalformat width height depth@+++glTextureStorage3DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()+glTextureStorage3DEXT = ffiuintenumsizeienumsizeisizeisizeiIOV glTextureStorage3DEXTFunPtr++glTextureStorage3DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+glTextureStorage3DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3DEXT")++{-# NOINLINE glTextureStorage3DEXTFunPtr #-}++-- | Usage: @'glBeginQueryEXT' target id@+++glBeginQueryEXT :: MonadIO m => GLenum -> GLuint -> m ()+glBeginQueryEXT = ffienumuintIOV glBeginQueryEXTFunPtr++glBeginQueryEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glBeginQueryEXTFunPtr = unsafePerformIO (getProcAddress "glBeginQueryEXT")++{-# NOINLINE glBeginQueryEXTFunPtr #-}++-- | Usage: @'glDeleteQueriesEXT' n ids@+--+-- The length of @ids@ should be @n@.+++glDeleteQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glDeleteQueriesEXT = ffisizeiPtruintIOV glDeleteQueriesEXTFunPtr++glDeleteQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glDeleteQueriesEXTFunPtr = unsafePerformIO (getProcAddress "glDeleteQueriesEXT")++{-# NOINLINE glDeleteQueriesEXTFunPtr #-}++-- | Usage: @'glEndQueryEXT' target@+++glEndQueryEXT :: MonadIO m => GLenum -> m ()+glEndQueryEXT = ffienumIOV glEndQueryEXTFunPtr++glEndQueryEXTFunPtr :: FunPtr (GLenum -> IO ())+glEndQueryEXTFunPtr = unsafePerformIO (getProcAddress "glEndQueryEXT")++{-# NOINLINE glEndQueryEXTFunPtr #-}++-- | Usage: @'glGenQueriesEXT' n ids@+--+-- The length of @ids@ should be @n@.+++glGenQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()+glGenQueriesEXT = ffisizeiPtruintIOV glGenQueriesEXTFunPtr++glGenQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+glGenQueriesEXTFunPtr = unsafePerformIO (getProcAddress "glGenQueriesEXT")++{-# NOINLINE glGenQueriesEXTFunPtr #-}++-- | Usage: @'glGetQueryObjecti64vEXT' id pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetQueryObjecti64v'.+++glGetQueryObjecti64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()+glGetQueryObjecti64vEXT = ffiuintenumPtrint64IOV glGetQueryObjecti64vEXTFunPtr++glGetQueryObjecti64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+glGetQueryObjecti64vEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjecti64vEXT")++{-# NOINLINE glGetQueryObjecti64vEXTFunPtr #-}++-- | Usage: @'glGetQueryObjectui64vEXT' id pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetQueryObjectui64v'.+++glGetQueryObjectui64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m ()+glGetQueryObjectui64vEXT = ffiuintenumPtruint64IOV glGetQueryObjectui64vEXTFunPtr++glGetQueryObjectui64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+glGetQueryObjectui64vEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectui64vEXT")++{-# NOINLINE glGetQueryObjectui64vEXTFunPtr #-}++-- | Usage: @'glGetQueryObjectuivEXT' id pname params@+++glGetQueryObjectuivEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()+glGetQueryObjectuivEXT = ffiuintenumPtruintIOV glGetQueryObjectuivEXTFunPtr++glGetQueryObjectuivEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+glGetQueryObjectuivEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectuivEXT")++{-# NOINLINE glGetQueryObjectuivEXTFunPtr #-}++-- | Usage: @'glGetQueryivEXT' target pname params@+++glGetQueryivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetQueryivEXT = ffienumenumPtrintIOV glGetQueryivEXTFunPtr++glGetQueryivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetQueryivEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryivEXT")++{-# NOINLINE glGetQueryivEXTFunPtr #-}++-- | Usage: @'glIsQueryEXT' id@+++glIsQueryEXT :: MonadIO m => GLuint -> m GLboolean+glIsQueryEXT = ffiuintIOboolean glIsQueryEXTFunPtr++glIsQueryEXTFunPtr :: FunPtr (GLuint -> IO GLboolean)+glIsQueryEXTFunPtr = unsafePerformIO (getProcAddress "glIsQueryEXT")++{-# NOINLINE glIsQueryEXTFunPtr #-}++pattern GL_CURRENT_QUERY_EXT  :: (Eq a, Num a) => a++pattern GL_CURRENT_QUERY_EXT = 0x8865++pattern GL_QUERY_RESULT_AVAILABLE_EXT  :: (Eq a, Num a) => a++pattern GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867++pattern GL_QUERY_RESULT_EXT  :: (Eq a, Num a) => a++pattern GL_QUERY_RESULT_EXT = 0x8866++pattern GL_TIME_ELAPSED_EXT  :: (Eq a, Num a) => a++pattern GL_TIME_ELAPSED_EXT = 0x88BF++pattern GL_COLOR_ATTACHMENT0_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT0_EXT = 0x8CE0++pattern GL_COLOR_ATTACHMENT10_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT10_EXT = 0x8CEA++pattern GL_COLOR_ATTACHMENT11_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT11_EXT = 0x8CEB++pattern GL_COLOR_ATTACHMENT12_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT12_EXT = 0x8CEC++pattern GL_COLOR_ATTACHMENT13_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT13_EXT = 0x8CED++pattern GL_COLOR_ATTACHMENT14_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT14_EXT = 0x8CEE++pattern GL_COLOR_ATTACHMENT15_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT15_EXT = 0x8CEF++pattern GL_COLOR_ATTACHMENT1_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT1_EXT = 0x8CE1++pattern GL_COLOR_ATTACHMENT2_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT2_EXT = 0x8CE2++pattern GL_COLOR_ATTACHMENT3_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT3_EXT = 0x8CE3++pattern GL_COLOR_ATTACHMENT4_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT4_EXT = 0x8CE4++pattern GL_COLOR_ATTACHMENT5_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT5_EXT = 0x8CE5++pattern GL_COLOR_ATTACHMENT6_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT6_EXT = 0x8CE6++pattern GL_COLOR_ATTACHMENT7_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT7_EXT = 0x8CE7++pattern GL_COLOR_ATTACHMENT8_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT8_EXT = 0x8CE8++pattern GL_COLOR_ATTACHMENT9_EXT  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT9_EXT = 0x8CE9++pattern GL_MAX_COLOR_ATTACHMENTS_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF++-- | Usage: @'glDrawArraysInstancedEXT' mode start count primcount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'.+++glDrawArraysInstancedEXT :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()+glDrawArraysInstancedEXT = ffienumintsizeisizeiIOV glDrawArraysInstancedEXTFunPtr++glDrawArraysInstancedEXTFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+glDrawArraysInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedEXT")++{-# NOINLINE glDrawArraysInstancedEXTFunPtr #-}++-- | Usage: @'glDrawElementsInstancedEXT' mode count type indices primcount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- The parameter @type@ is a @DrawElementsType@.+--+-- The length of @indices@ should be @COMPSIZE(count,type)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstanced'.+++glDrawElementsInstancedEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()+glDrawElementsInstancedEXT = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedEXTFunPtr++glDrawElementsInstancedEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ())+glDrawElementsInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedEXT")++{-# NOINLINE glDrawElementsInstancedEXTFunPtr #-}++pattern GL_FRAGMENT_DEPTH_EXT  :: (Eq a, Num a) => a++pattern GL_FRAGMENT_DEPTH_EXT = 0x8452++-- | Usage: @'glRenderbufferStorageMultisampleEXT' target samples internalformat width height@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glRenderbufferStorageMultisample'.+++glRenderbufferStorageMultisampleEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()+glRenderbufferStorageMultisampleEXT = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleEXTFunPtr++glRenderbufferStorageMultisampleEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+glRenderbufferStorageMultisampleEXTFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisampleEXT")++{-# NOINLINE glRenderbufferStorageMultisampleEXTFunPtr #-}++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56++pattern GL_MAX_SAMPLES_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_SAMPLES_EXT = 0x8D57++pattern GL_RENDERBUFFER_SAMPLES_EXT  :: (Eq a, Num a) => a++pattern GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB++pattern GL_FRAMEBUFFER_SRGB_EXT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9++-- | Usage: @'glFramebufferTextureEXT' target attachment texture level@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'.+++glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()+glFramebufferTextureEXT = ffienumenumuintintIOV glFramebufferTextureEXTFunPtr++glFramebufferTextureEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+glFramebufferTextureEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureEXT")++{-# NOINLINE glFramebufferTextureEXTFunPtr #-}++pattern GL_FIRST_VERTEX_CONVENTION_EXT  :: (Eq a, Num a) => a++pattern GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8++pattern GL_GEOMETRY_SHADER_EXT  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_SHADER_EXT = 0x8DD9++pattern GL_LAST_VERTEX_CONVENTION_EXT  :: (Eq a, Num a) => a++pattern GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E++pattern GL_LINES_ADJACENCY_EXT  :: (Eq a, Num a) => a++pattern GL_LINES_ADJACENCY_EXT = 0x000A++pattern GL_LINE_STRIP_ADJACENCY_EXT  :: (Eq a, Num a) => a++pattern GL_LINE_STRIP_ADJACENCY_EXT = 0x000B++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF++pattern GL_PRIMITIVES_GENERATED_EXT  :: (Eq a, Num a) => a++pattern GL_PRIMITIVES_GENERATED_EXT = 0x8C87++pattern GL_TRIANGLES_ADJACENCY_EXT  :: (Eq a, Num a) => a++pattern GL_TRIANGLES_ADJACENCY_EXT = 0x000C++pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT  :: (Eq a, Num a) => a++pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D++-- | Usage: @'glProgramParameteriEXT' program pname value@+--+-- The parameter @pname@ is a @ProgramParameterPName@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glProgramParameteri'.+++glProgramParameteriEXT :: MonadIO m => GLuint -> GLenum -> GLint -> m ()+glProgramParameteriEXT = ffiuintenumintIOV glProgramParameteriEXTFunPtr++glProgramParameteriEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+glProgramParameteriEXTFunPtr = unsafePerformIO (getProcAddress "glProgramParameteriEXT")++{-# NOINLINE glProgramParameteriEXTFunPtr #-}++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT  :: (Eq a, Num a) => a++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9++pattern GL_GEOMETRY_INPUT_TYPE_EXT  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB++pattern GL_GEOMETRY_OUTPUT_TYPE_EXT  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC++pattern GL_GEOMETRY_VERTICES_OUT_EXT  :: (Eq a, Num a) => a++pattern GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA++pattern GL_PROGRAM_POINT_SIZE_EXT  :: (Eq a, Num a) => a++pattern GL_PROGRAM_POINT_SIZE_EXT = 0x8642++pattern GL_INT_SAMPLER_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0++pattern GL_SAMPLER_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_SAMPLER_BUFFER_EXT = 0x8DC2++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8++pattern GL_MULTISAMPLE_EXT  :: (Eq a, Num a) => a++pattern GL_MULTISAMPLE_EXT = 0x809D++pattern GL_SAMPLE_ALPHA_TO_ONE_EXT  :: (Eq a, Num a) => a++pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F++-- | Usage: @'glRasterSamplesEXT' samples fixedsamplelocations@+++glRasterSamplesEXT :: MonadIO m => GLuint -> GLboolean -> m ()+glRasterSamplesEXT = ffiuintbooleanIOV glRasterSamplesEXTFunPtr++glRasterSamplesEXTFunPtr :: FunPtr (GLuint -> GLboolean -> IO ())+glRasterSamplesEXTFunPtr = unsafePerformIO (getProcAddress "glRasterSamplesEXT")++{-# NOINLINE glRasterSamplesEXTFunPtr #-}++pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT  :: (Eq a, Num a) => a++pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C++pattern GL_MAX_RASTER_SAMPLES_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_RASTER_SAMPLES_EXT = 0x9329++pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT  :: (Eq a, Num a) => a++pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B++pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT  :: (Eq a, Num a) => a++pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A++pattern GL_RASTER_MULTISAMPLE_EXT  :: (Eq a, Num a) => a++pattern GL_RASTER_MULTISAMPLE_EXT = 0x9327++pattern GL_RASTER_SAMPLES_EXT  :: (Eq a, Num a) => a++pattern GL_RASTER_SAMPLES_EXT = 0x9328++pattern GL_R16_SNORM_EXT  :: (Eq a, Num a) => a++pattern GL_R16_SNORM_EXT = 0x8F98++pattern GL_RG16_SNORM_EXT  :: (Eq a, Num a) => a++pattern GL_RG16_SNORM_EXT = 0x8F99++pattern GL_RGBA16_SNORM_EXT  :: (Eq a, Num a) => a++pattern GL_RGBA16_SNORM_EXT = 0x8F9B++pattern GL_SRGB8_ALPHA8_EXT  :: (Eq a, Num a) => a++pattern GL_SRGB8_ALPHA8_EXT = 0x8C43++pattern GL_SRGB_ALPHA_EXT  :: (Eq a, Num a) => a++pattern GL_SRGB_ALPHA_EXT = 0x8C42++pattern GL_SRGB_EXT  :: (Eq a, Num a) => a++pattern GL_SRGB_EXT = 0x8C40++pattern GL_IMAGE_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_IMAGE_BUFFER_EXT = 0x9051++pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a++pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054++pattern GL_INT_IMAGE_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_BUFFER_EXT = 0x905C++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F++pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT  :: (Eq a, Num a) => a++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A++pattern GL_TEXTURE_CUBE_MAP_ARRAY_OES  :: (Eq a, Num a) => a++pattern GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009++pattern GL_ALPHA8_EXT  :: (Eq a, Num a) => a++pattern GL_ALPHA8_EXT = 0x803C++pattern GL_LUMINANCE8_ALPHA8_EXT  :: (Eq a, Num a) => a++pattern GL_LUMINANCE8_ALPHA8_EXT = 0x8045++pattern GL_LUMINANCE8_EXT  :: (Eq a, Num a) => a++pattern GL_LUMINANCE8_EXT = 0x8040++pattern GL_RGB10_A2_EXT  :: (Eq a, Num a) => a++pattern GL_RGB10_A2_EXT = 0x8059++pattern GL_RGB10_EXT  :: (Eq a, Num a) => a++pattern GL_RGB10_EXT = 0x8052++pattern GL_RGB16_EXT  :: (Eq a, Num a) => a++pattern GL_RGB16_EXT = 0x8054++pattern GL_RGBA16_EXT  :: (Eq a, Num a) => a++pattern GL_RGBA16_EXT = 0x805B++-- | Usage: @'glFramebufferTextureLayerEXT' target attachment texture level layer@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @layer@ is a @CheckedInt32@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTextureLayer'.+++glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()+glFramebufferTextureLayerEXT = ffienumenumuintintintIOV glFramebufferTextureLayerEXTFunPtr++glFramebufferTextureLayerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+glFramebufferTextureLayerEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayerEXT")++{-# NOINLINE glFramebufferTextureLayerEXTFunPtr #-}++-- | Usage: @'glGetTexParameterIivEXT' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetTexParameterIiv'.+++glGetTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glGetTexParameterIivEXT = ffienumenumPtrintIOV glGetTexParameterIivEXTFunPtr++glGetTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glGetTexParameterIivEXTFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIivEXT")++{-# NOINLINE glGetTexParameterIivEXTFunPtr #-}++-- | Usage: @'glGetTexParameterIuivEXT' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @GetTextureParameter@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Ext.SGIS.SharpenTexture.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4DSIZE_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_ALPHA_SIZE', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BLUE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.NV.TextureBorderClamp.GL_TEXTURE_BORDER_COLOR_NV', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_COMPONENTS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_DEPTH_EXT', 'Graphics.GL.Ext.SGIS.TextureFilter4.GL_TEXTURE_FILTER4_SIZE_SGIS', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_GEQUAL_R_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GREEN_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_HEIGHT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTENSITY_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_INTERNAL_FORMAT', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_LEQUAL_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_LUMINANCE_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RED_SIZE', 'Graphics.GL.Internal.Shared.GL_TEXTURE_RESIDENT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WIDTH', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetTexParameterIuiv'.+++glGetTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glGetTexParameterIuivEXT = ffienumenumPtruintIOV glGetTexParameterIuivEXTFunPtr++glGetTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glGetTexParameterIuivEXTFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIuivEXT")++{-# NOINLINE glGetTexParameterIuivEXTFunPtr #-}++-- | Usage: @'glTexParameterIivEXT' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glTexParameterIiv'.+++glTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()+glTexParameterIivEXT = ffienumenumPtrintIOV glTexParameterIivEXTFunPtr++glTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+glTexParameterIivEXTFunPtr = unsafePerformIO (getProcAddress "glTexParameterIivEXT")++{-# NOINLINE glTexParameterIivEXTFunPtr #-}++-- | Usage: @'glTexParameterIuivEXT' target pname params@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- The parameter @pname@ is a @TextureParameterName@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_LEVEL_SGIS', 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_MODE_SGIS', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_DUAL_TEXTURE_SELECT_SGIS', 'Graphics.GL.Internal.Shared.GL_GENERATE_MIPMAP', 'Graphics.GL.Ext.SGIS.GenerateMipmap.GL_GENERATE_MIPMAP_SGIS', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'Graphics.GL.Ext.SGIX.TextureScaleBias.GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'Graphics.GL.Ext.SGIS.TextureSelect.GL_QUAD_TEXTURE_SELECT_SGIS', 'Graphics.GL.Ext.SGIX.ShadowAmbient.GL_SHADOW_AMBIENT_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BORDER_COLOR', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'Graphics.GL.Ext.SGIX.Clipmap.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'Graphics.GL.Ext.SGIX.Shadow.GL_TEXTURE_COMPARE_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureLodBias.GL_TEXTURE_LOD_BIAS_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAG_FILTER', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_R_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_S_SGIX', 'Graphics.GL.Ext.SGIX.TextureCoordinateClamp.GL_TEXTURE_MAX_CLAMP_T_SGIX', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_FILTER', 'Graphics.GL.Internal.Shared.GL_TEXTURE_PRIORITY', 'Graphics.GL.Ext.EXT.TextureObject.GL_TEXTURE_PRIORITY_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_WRAP_Q_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_R', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_WRAP_R_OES', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_S', 'Graphics.GL.Internal.Shared.GL_TEXTURE_WRAP_T'.+--+-- The length of @params@ should be @COMPSIZE(pname)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glTexParameterIuiv'.+++glTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()+glTexParameterIuivEXT = ffienumenumPtruintIOV glTexParameterIuivEXTFunPtr++glTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+glTexParameterIuivEXTFunPtr = unsafePerformIO (getProcAddress "glTexParameterIuivEXT")++{-# NOINLINE glTexParameterIuivEXTFunPtr #-}++-- | Usage: @'glTexBufferEXT' target internalformat buffer@+--+-- The parameter @target@ is a @TextureTarget@, one of: 'Graphics.GL.Ext.SGIS.DetailTexture.GL_DETAIL_TEXTURE_2D_SGIS', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_1D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_1D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_2D', 'Graphics.GL.Ext.EXT.Texture.GL_PROXY_TEXTURE_2D_EXT', 'Graphics.GL.Internal.Shared.GL_PROXY_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_PROXY_TEXTURE_3D_EXT', 'Graphics.GL.Ext.SGIS.Texture4D.GL_PROXY_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_1D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_2D', 'Graphics.GL.Internal.Shared.GL_TEXTURE_3D', 'Graphics.GL.Ext.EXT.Texture3D.GL_TEXTURE_3D_EXT', 'Graphics.GL.Ext.OES.Texture3D.GL_TEXTURE_3D_OES', 'Graphics.GL.Ext.SGIS.Texture4D.GL_TEXTURE_4D_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_BASE_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_BASE_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LEVEL', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LEVEL_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MAX_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MAX_LOD_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_MIN_LOD', 'Graphics.GL.Ext.SGIS.TextureLod.GL_TEXTURE_MIN_LOD_SGIS'.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glTexBuffer'.+++glTexBufferEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()+glTexBufferEXT = ffienumenumuintIOV glTexBufferEXTFunPtr++glTexBufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+glTexBufferEXTFunPtr = unsafePerformIO (getProcAddress "glTexBufferEXT")++{-# NOINLINE glTexBufferEXTFunPtr #-}++pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT  :: (Eq a, Num a) => a++pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B++pattern GL_TEXTURE_BINDING_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D++pattern GL_TEXTURE_BUFFER_EXT  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BUFFER_EXT = 0x8C2A++pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1++pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0++pattern GL_R8_EXT  :: (Eq a, Num a) => a++pattern GL_R8_EXT = 0x8229++pattern GL_RG8_EXT  :: (Eq a, Num a) => a++pattern GL_RG8_EXT = 0x822B++pattern GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES  :: (Eq a, Num a) => a++pattern GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68++pattern GL_TEXTURE_BINDING_EXTERNAL_OES  :: (Eq a, Num a) => a++pattern GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67++pattern GL_TEXTURE_EXTERNAL_OES  :: (Eq a, Num a) => a++pattern GL_TEXTURE_EXTERNAL_OES = 0x8D65++pattern GL_CONTEXT_ROBUST_ACCESS  :: (Eq a, Num a) => a++pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3++pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB++pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8++pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9++pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA++pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC++pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD++pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0++pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1++pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2++pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3++pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4++pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5++pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6++pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR  :: (Eq a, Num a) => a++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7++pattern GL_COLOR_ATTACHMENT0_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT0_NV = 0x8CE0++pattern GL_COLOR_ATTACHMENT10_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT10_NV = 0x8CEA++pattern GL_COLOR_ATTACHMENT11_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT11_NV = 0x8CEB++pattern GL_COLOR_ATTACHMENT12_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT12_NV = 0x8CEC++pattern GL_COLOR_ATTACHMENT13_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT13_NV = 0x8CED++pattern GL_COLOR_ATTACHMENT14_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT14_NV = 0x8CEE++pattern GL_COLOR_ATTACHMENT15_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT15_NV = 0x8CEF++pattern GL_COLOR_ATTACHMENT1_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT1_NV = 0x8CE1++pattern GL_COLOR_ATTACHMENT2_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT2_NV = 0x8CE2++pattern GL_COLOR_ATTACHMENT3_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT3_NV = 0x8CE3++pattern GL_COLOR_ATTACHMENT4_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT4_NV = 0x8CE4++pattern GL_COLOR_ATTACHMENT5_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT5_NV = 0x8CE5++pattern GL_COLOR_ATTACHMENT6_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT6_NV = 0x8CE6++pattern GL_COLOR_ATTACHMENT7_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT7_NV = 0x8CE7++pattern GL_COLOR_ATTACHMENT8_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT8_NV = 0x8CE8++pattern GL_COLOR_ATTACHMENT9_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_ATTACHMENT9_NV = 0x8CE9++pattern GL_MAX_PROGRAM_CALL_DEPTH_NV  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5++pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV  :: (Eq a, Num a) => a++pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4++pattern GL_COLOR_SAMPLES_NV  :: (Eq a, Num a) => a++pattern GL_COLOR_SAMPLES_NV = 0x8E20++pattern GL_PRIMARY_COLOR_NV  :: (Eq a, Num a) => a++pattern GL_PRIMARY_COLOR_NV = 0x852C++pattern GL_SECONDARY_COLOR_NV  :: (Eq a, Num a) => a++pattern GL_SECONDARY_COLOR_NV = 0x852D++pattern GL_DEPTH_COMPONENT24_OES  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT24_OES = 0x81A6++-- | Usage: @'glDisableiOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.+++glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()+glDisableiOES = ffienumuintIOV glDisableiOESFunPtr++glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDisableiOESFunPtr = unsafePerformIO (getProcAddress "glDisableiOES")++{-# NOINLINE glDisableiOESFunPtr #-}++-- | Usage: @'glEnableiOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.+++glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()+glEnableiOES = ffienumuintIOV glEnableiOESFunPtr++glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glEnableiOESFunPtr = unsafePerformIO (getProcAddress "glEnableiOES")++{-# NOINLINE glEnableiOESFunPtr #-}++-- | Usage: @'glIsEnablediOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.+++glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean+glIsEnablediOES = ffienumuintIOboolean glIsEnablediOESFunPtr++glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)+glIsEnablediOESFunPtr = unsafePerformIO (getProcAddress "glIsEnablediOES")++{-# NOINLINE glIsEnablediOESFunPtr #-}++-- | Usage: @'glGetTexGenxvOES' coord pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glGetTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m ()+glGetTexGenxvOES = ffienumenumPtrfixedIOV glGetTexGenxvOESFunPtr++glGetTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+glGetTexGenxvOESFunPtr = unsafePerformIO (getProcAddress "glGetTexGenxvOES")++{-# NOINLINE glGetTexGenxvOESFunPtr #-}++-- | Usage: @'glTexGenxOES' coord pname param@+++glTexGenxOES :: MonadIO m => GLenum -> GLenum -> GLfixed -> m ()+glTexGenxOES = ffienumenumfixedIOV glTexGenxOESFunPtr++glTexGenxOESFunPtr :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+glTexGenxOESFunPtr = unsafePerformIO (getProcAddress "glTexGenxOES")++{-# NOINLINE glTexGenxOESFunPtr #-}++-- | Usage: @'glTexGenxvOES' coord pname params@+--+-- The length of @params@ should be @COMPSIZE(pname)@.+++glTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m ()+glTexGenxvOES = ffienumenumPtrfixedIOV glTexGenxvOESFunPtr++glTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+glTexGenxvOESFunPtr = unsafePerformIO (getProcAddress "glTexGenxvOES")++{-# NOINLINE glTexGenxvOESFunPtr #-}++pattern GL_DEPTH_COMPONENT16_OES  :: (Eq a, Num a) => a++pattern GL_DEPTH_COMPONENT16_OES = 0x81A5++pattern GL_RGB565_OES  :: (Eq a, Num a) => a++pattern GL_RGB565_OES = 0x8D62++pattern GL_RGB5_A1_OES  :: (Eq a, Num a) => a++pattern GL_RGB5_A1_OES = 0x8057++pattern GL_RGBA4_OES  :: (Eq a, Num a) => a++pattern GL_RGBA4_OES = 0x8056++pattern GL_RGB8_OES  :: (Eq a, Num a) => a++pattern GL_RGB8_OES = 0x8051++pattern GL_RGBA8_OES  :: (Eq a, Num a) => a++pattern GL_RGBA8_OES = 0x8058++pattern GL_STENCIL_INDEX8_OES  :: (Eq a, Num a) => a++pattern GL_STENCIL_INDEX8_OES = 0x8D48++pattern GL_HALF_FLOAT_OES  :: (Eq a, Num a) => a  pattern GL_HALF_FLOAT_OES = 0x8D61
gl.cabal view
@@ -1,7 +1,7 @@ name:          gl-version:       0.9+version:       0.9.1 synopsis:      Complete OpenGL raw bindings-description:   Complete OpenGL raw bindings+description:   Complete OpenGL raw bindings. license:       BSD3 license-file:  LICENSE author:        Edward A. Kmett, Gabríel Arthúr Pétursson, Sven Panne@@ -11,11 +11,24 @@                Copyright © 2013 Sven Panne category:      Graphics build-type:    Simple-cabal-version: >=1.24+cabal-version: 1.24 extra-source-files:   CHANGELOG.markdown   README.markdown   TODO.markdown+tested-with:   GHC == 8.0.2+             , GHC == 8.2.2+             , GHC == 8.4.4+             , GHC == 8.6.5+             , GHC == 8.8.4+             , GHC == 8.10.7+             , GHC == 9.0.2+             , GHC == 9.2.8+             , GHC == 9.4.8+             , GHC == 9.6.6+             , GHC == 9.8.4+             , GHC == 9.10.1+             , GHC == 9.12.1  source-repository head   type:     git@@ -37,11 +50,11 @@   ghc-options: -Wall -O2    build-depends:-      base == 4.*-    , containers >= 0.5 && < 0.7-    , fixed >= 0.2.1 && < 0.3+      base >= 4.9 && < 5+    , containers >= 0.5 && < 0.9+    , fixed >= 0.2.1 && < 0.4     , half >= 0.2 && < 0.4-    , transformers >= 0.2 && < 0.6+    , transformers >= 0.2 && < 0.7    default-language: Haskell2010 
src/Graphics/GL/Internal/Proc.hs view
@@ -24,9 +24,6 @@   ) where  import Control.Monad-#if __GLASGOW_HASKELL__ < 710-import Data.Functor-#endif import Data.Set as Set import Foreign.C.String import Foreign.Marshal.Alloc