gl-0.9.1: generated-src/Graphics/GL/Ext/SUN/MeshArray.hs
-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.SUN.MeshArray (
-- * Extension Support
gl_SUN_mesh_array
-- * GL_SUN_mesh_array
, glDrawMeshArraysSUN
, pattern GL_QUAD_MESH_SUN
, pattern GL_TRIANGLE_MESH_SUN
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/SUN/mesh_array.txt GL_SUN_mesh_array> extension is available.
gl_SUN_mesh_array :: Bool
gl_SUN_mesh_array = member "GL_SUN_mesh_array" extensions
{-# NOINLINE gl_SUN_mesh_array #-}
-- | Usage: @'glDrawMeshArraysSUN' mode first count width@
--
-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.
glDrawMeshArraysSUN :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
glDrawMeshArraysSUN = ffienumintsizeisizeiIOV glDrawMeshArraysSUNFunPtr
glDrawMeshArraysSUNFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())
glDrawMeshArraysSUNFunPtr = unsafePerformIO (getProcAddress "glDrawMeshArraysSUN")
{-# NOINLINE glDrawMeshArraysSUNFunPtr #-}
pattern GL_QUAD_MESH_SUN :: (Eq a, Num a) => a
pattern GL_QUAD_MESH_SUN = 0x8614
pattern GL_TRIANGLE_MESH_SUN :: (Eq a, Num a) => a
pattern GL_TRIANGLE_MESH_SUN = 0x8615